<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gran28</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gran28"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Gran28"/>
	<updated>2026-06-09T19:26:20Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=796347</id>
		<title>User:Gran28</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=796347"/>
		<updated>2014-02-25T11:44:32Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Contributions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info ==&lt;br /&gt;
Hello, I come from Norway and was born in March 15 1994&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
I mainly try to perform spellchecks on certain pages where I see there might be some errors, other than that I have helped somewhat with  the Battlefield 3 page and the Fallout New Vegas page.&lt;br /&gt;
&lt;br /&gt;
These were either minor edits or they were &amp;quot;bad&amp;quot; edits, I'm still new to all this, so I'll try to keep &amp;quot;bad&amp;quot; edits to a minimum.&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=796346</id>
		<title>User:Gran28</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=796346"/>
		<updated>2014-02-25T11:43:12Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info ==&lt;br /&gt;
Hello, I come from Norway and was born in March 15 1994&lt;br /&gt;
&lt;br /&gt;
== Contributions ==&lt;br /&gt;
I mainly try to perform spellchecks on certain pages where I see there might be some errors, other than that I have helped somewhat with  the Battlefield 3 page and the Fallout New Vegas page.&lt;br /&gt;
These were either minor edits or they were &amp;quot;bad&amp;quot; edits, I'm still new to all this, so I'll try to keep &amp;quot;bad&amp;quot; edits to a minimum.&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=796345</id>
		<title>User:Gran28</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=796345"/>
		<updated>2014-02-25T11:37:16Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info ==&lt;br /&gt;
Hello, I come from Norway and was born in March 15 1994&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=739230</id>
		<title>User:Gran28</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=739230"/>
		<updated>2013-09-17T09:38:32Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Battlefield 3 screencaps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info ==&lt;br /&gt;
Norwegian boy/man born March 15 1994&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Weekend_(2010)&amp;diff=565556</id>
		<title>Weekend (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Weekend_(2010)&amp;diff=565556"/>
		<updated>2012-05-20T17:37:49Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Unknown SMG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unidentified}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Weekend&lt;br /&gt;
|picture = Weekend.jpg&lt;br /&gt;
|caption = '' ''&lt;br /&gt;
|country = [[Image:Poland.jpg|25px]] Poland&lt;br /&gt;
|director = Cezary Pazura&lt;br /&gt;
|date= 2011&lt;br /&gt;
|language = PL&lt;br /&gt;
|studio= CEZAR 10&lt;br /&gt;
|distributor=CEZAR 10&lt;br /&gt;
|character1=Max&lt;br /&gt;
|actor1=[[Pawel Malaszynski]]&lt;br /&gt;
|character2=&amp;quot;Gula&amp;quot;&lt;br /&gt;
|actor2=[[Michal Lewandowski]]&lt;br /&gt;
|character3=Maja&lt;br /&gt;
|actor3=[[Malgorzata Socha]]&lt;br /&gt;
|character4=Norman&lt;br /&gt;
|actor4=[[Pawel Wilczak]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Weekend'' (2010) ist Polish action film.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta_92_pistol_series#Beretta_92F.2FFS|Beretta 92FS]].&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|none|350px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Weekend Socha Beretta 92FS 1.jpg|thumb|none|550px|[[Malgorzata Socha]] holds Beretta 92FS.]]&lt;br /&gt;
[[Image:Weekend Socha Beretta 92fs 2.jpg|thumb|none|550px|[[Malgorzata Socha]] holds Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|Desert Eagle Mark XIX]].&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[Image:Weekend Socha Desert Eagle 1.jpg|thumb|none|550px|[[Malgorzata Socha]] holds Desert Eagle Mark XIX.]]&lt;br /&gt;
[[Image:Weekend Socha Desert Eagle 2.jpg|thumb|none|550px|[[Malgorzata Socha]] holds Desert Eagle Mark XIX.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941 R==&lt;br /&gt;
The [[Jericho 941]].&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|none|350px|Jericho 941 R - 9x19mm.]]&lt;br /&gt;
[[Image:Weekend Michal Lewandowski Jericho 941 1.jpg|thumb|none|550px|[[Michal Lewandowski]] holds Jericho 941 R.]]&lt;br /&gt;
&lt;br /&gt;
==MAG-08==&lt;br /&gt;
The [[MAG Pistol|MAG-08]].&lt;br /&gt;
[[Image:Mag08.jpg|thumb|none|350px|MAG-08 - 9x19mm..]]&lt;br /&gt;
[[Image:Weekend Pawel malaszynski MAG-08.jpg|thumb|none|550px|[[Pawel Malaszynski]] holds MAG-08.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Colt 1911==&lt;br /&gt;
[[Image:Weekend Malaszynski Colt 1911 1.jpg|thumb|none|550px|[[Pawel Malaszynski]] holds Colt 1911.]]&lt;br /&gt;
[[Image:Weekend Malaszynski Colt 1911 2.jpg|thumb|none|550px|[[Pawel Malaszynski]] holds Colt 1911.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Glock==&lt;br /&gt;
[[Image:Weekend Jan Frycz Glock.jpg|thumb|none|550px|[[Jan Frycz]] holds Glock.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistol 1==&lt;br /&gt;
[[Image:Weekend Jan Frycz Unknown pistol 2.jpg|thumb|none|550px|[[Jan Frycz]] holds.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistol 2==&lt;br /&gt;
[[Image:Weekend Pawel Wilczak Unknown pistol 1.jpg|thumb|none|550px|[[Pawel Wilczak]] holds.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistol 3==&lt;br /&gt;
[[Image:Weekend Colt 1911 sd 1.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistol 4==&lt;br /&gt;
[[Image:Weekend Unknown pistol 6.jpg|thumb|none|550px|[[Olaf Lubaszenko]] holds unknown pistol]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Unknown SMG==&lt;br /&gt;
[[Image:Weekend Michal lewandowski Glauberyt PM-06 5.jpg|thumb|none|550px|]]&lt;br /&gt;
[[Image:Weekend Michal lewandowski Glauberyt PM-06 1.jpg|thumb|none|550px|]]&lt;br /&gt;
[[Image:Weekend Michal lewandowski Glauberyt PM-06 2.jpg|thumb|none|550px|]]&lt;br /&gt;
[[Image:Weekend Michal lewandowski Glauberyt PM-06 3.jpg|thumb|none|550px|]]&lt;br /&gt;
[[Image:Weekend Michal lewandowski Glauberyt PM-06 4.jpg|thumb|none|550px|]]&lt;br /&gt;
[[Image:Weekend Michal lewandowski Glauberyt PM-06.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
looks like an Ekol ASI--[[User:Gran28|Gran28]] 12:37, 20 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Unknown Revolver 1==&lt;br /&gt;
[[Image:Weekend Unknown revolver 1.jpg|thumb|none|550px|[[Tomasz Tyndyk]] holds unknown revolver]]&lt;br /&gt;
[[Image:Weekend Unknown revolver 2.jpg|thumb|none|550px|[[Tomasz Tyndyk]] holds unknown revolver]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Revolver 2==&lt;br /&gt;
[[Image:Weekend Unknown revolver 3.jpg|thumb|none|550px|[[Andrzej Andrzejewski]] holds unknown revolver]]&lt;br /&gt;
[[Image:Weekend Unknown revolver 4.jpg|thumb|none|550px|[[Andrzej Andrzejewski]] holds unknown revolver]]&lt;br /&gt;
[[Image:Weekend Unknown revolver 5.jpg|thumb|none|550px|[[Andrzej Andrzejewski]] holds unknown revolver]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Revolver 3==&lt;br /&gt;
[[Image:Weekend Unknown revolver 6.jpg|thumb|none|550px|[[Piotr Miazga]] holds unknown revolver]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Unknown AK variant==&lt;br /&gt;
[[Image:Weekend Unknown AK variant.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
[[Image:Weekend unknown double barrel 1.jpg|thumb|none|550px|[[Piotr Miazga]] holds Double Barrel Shotgun]]&lt;br /&gt;
[[Image:Weekend unknown double barrel.jpg|thumb|none|550px|[[Piotr Miazga]] holds Double Barrel Shotgun]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Shotgun==&lt;br /&gt;
[[Image:Weekend shotgun 1.jpg|thumb|none|550px|[[Pawel Wilczak]] holds Shotgun]]&lt;br /&gt;
[[Image:Weekend shotgun 2.jpg|thumb|none|550px|[[Pawel Wilczak]] holds Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
The [[Maxim#Maxim_M1910.2F30|Maxim M1910/30]].&lt;br /&gt;
[[Image:Maxim M1910 30.jpg|thumb|none|350px|Maxim 1910/30 machine gun - 7.62x54mmR.]]&lt;br /&gt;
[[Image:Weekend maxim.jpg|thumb|none|550px|]]&lt;br /&gt;
[[Image:Weekend maxim 1.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Counter-Strike:_Global_Offensive&amp;diff=559488</id>
		<title>Talk:Counter-Strike: Global Offensive</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Counter-Strike:_Global_Offensive&amp;diff=559488"/>
		<updated>2012-05-08T12:46:34Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Glock 17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==First Impressions==&lt;br /&gt;
When I first heard they were releasing a new Counter-Strike, I was ecstatic. Then I read it will be released on consoles as well, then I was disappointed. I still thought they could pull it off, but then I saw there will be cross platform play. Now I'm not so sure. You guy's thoughts?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 01:12, 28 August 2011 (CDT)&lt;br /&gt;
:Well, CS 1.6 and CS:S were obviously the best. When I first heard about CS:GO, I was like &amp;quot;Hmmm, Okay.&amp;quot; but then I was like &amp;quot;Wait, what? Where's Half-Life: Episode 3?&amp;quot;, because seriously, though, what's the deal? Every year, Valve announcing on a new game, not including EP3, which people are waiting for it the most since the release of EP2. I don't really have HUGE problem with the new CS, but it looks a bit like those free MMOFPS games like War Rock, Combat Arms, etc. --[[User:RaNgeR|RaNgeR]] 05:20, 28 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::There are memes regarding Valve's infamous inability to release Half-Life EP3, such as &amp;quot;Valve can't count to 3&amp;quot; or &amp;quot;Whenever you do X, Gabe Newell delays Episode 3 by another week.&amp;quot; Sadly I can't say those memes are undeserved. And Global Offensive may be graphically modern but the gameplay (no ADS, no leaning ability) is still quite behind the times.--[[User:Mazryonh|Mazryonh]] 17:24, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I swear 99.9% of actual Valve employees are working on TF2 items... The newest games they've made (excluding Portal 2) have been done by separate companies (IE CS:S updates and CS:GO being done by Hidden Path Entertainment). I wouldn't be surprised if HL(ep)3 is made by a 3rd party company (pun not intended).-[[User:Ranger01|Ranger01]] 15:49, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I've never played CS before and the graphics and look of most of the weapons (particularly the M933) are nothing short of spot on. Aside from the mention of left side ejection ports (which this one doesn't have, I know), how is it in terms of realism? Are there fire selectors? Is the +1 in the chamber tracked? And all that other good stuff. I can tell from screenshots that ammo is tracked in number of mags rather than by each individual bullet. Most importantly, does it have a single-player campaign or is it strictly multi-player? [[User:Spartan198|Spartan198]] 15:55, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As far as the originals go (CS, CS: Condition Zero, CS:Source) they are rather unrealistic honestly, very &amp;quot;arcadey&amp;quot;. No +1, no fire selectors, no iron sights, etc... I have not played the Global Offensive beta (doesn't really interest me) but from videos and talking to people who have played it, it seems to be pretty much the same.[[User:Ranger01|Ranger01]] 17:12, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The in-world model and purchase icon is correct for the M4A1, but on the first-person image it looks like an M933. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:31, 28 August 2011 (CDT)&lt;br /&gt;
:I noticed that too when I saw the trailer, the world model appears to CS:S' M4A1 so it's most likely a place-holder, I think your right about it being a M933. Right now I modding the heck out of the weapons in my recently rebought CS:S, mostly just HQ, '''right side ejecting''', versions of the default weapons,  lol. It saddens me a bit that they replaced the USP Tactical with the P2000, I have nothing against the P2000, but a 9mm P2000 is not a .45 USP Tactical. :\ - [[User:Mr. Wolf|Mr. Wolf]] 11:39, 28 August 2011 (CDT)&lt;br /&gt;
::Right about the USP, not to mention that it looks better than its half-step-brother P2000. But what the hell is this game anyways?! They change the AUG A1 to A3, P228 to P250 (*sadface*) , add the taser and release it for 50 dollars ''again''? Are they nuts?! Keeping all the guns and adding new ones would be reasonable, but this... this looks like a mod for CS:S, well except that mods are usually free. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:01, 28 August 2011 (CDT)&lt;br /&gt;
:::I was hoping that they would make the P228 a P229 or SIG Pro, but I guess the P250 is okay. When I first saw the P2000 in the trailer, it took me a while to realize what it was (it looked really round-y) and then I thought it was a P30. I think they could have updated the graphics a LOT more while keeping the CS feel.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 16:16, 28 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
Are you sure it's the 17? The gun looks small, like a compact. However, I have no idea whether it's possible to convert a Glock 19 to full auto... [[User:Sentient6|Sentient6]] 12:57, 22 April 2012 (CDT)&lt;br /&gt;
:Whether it is possible in real life rarely has anything to do with guns in games. This gun is a mix, having the slide and frame lenth of a 17, but the grip of a 26 (only the subcompact pistols have the cut out in the bottom of the grip for a flush fitting magazine).  --[[User:Commando552|commando552]] 15:29, 22 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The gun kinda looks like the glock from L4D2, only reskinned --[[User:Gran28|Gran28]] 07:46, 8 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Should I get this? ==&lt;br /&gt;
&lt;br /&gt;
The game looks fun, and I know it's not just an updated version of CS or CS:S (there are some new game modes, I've heard).  Do any of you think it's good, or would you recommend it?  [[User:Jeddostotle7|Jeddostotle7]] 1:42, 22 April 2012 (PST)&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Hitman:_Absolution&amp;diff=557321</id>
		<title>Talk:Hitman: Absolution</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Hitman:_Absolution&amp;diff=557321"/>
		<updated>2012-05-03T20:21:52Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Hardballers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;in this screenshot you can see a rifle againts the wall, possibly a G3 and what looks like a USP in 47's hands&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/lgn2H.jpg]&lt;br /&gt;
&lt;br /&gt;
source here [http://forums.gametrailers.com/thread/first-hitman--absolution-scree/1218840] [[User:Sike|Sike]] 07:18, 4 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The rifles against the are FAL-type rifles, not G3s. - [[User:Mr. Wolf|Mr. Wolf]] 11:06, 4 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I thought it was an FNC. [[User:BeardedHoplite|BeardedHoplite]] 11:52, 4 June 2011 (CDT)&lt;br /&gt;
:It's too big to be a FNC, the receiver and 20 round 7.62x51mm magazine are from a FAL-type rifle. - [[User:Mr. Wolf|Mr. Wolf]] 12:06, 4 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::With the angle of the magazine against the receiver, it doesn't look like a FAL-type rifle. It does appear to have the straight magazine, implying 7.62 Nato. The stock looks a bit like a G36, and the upper receiver looks a bit like the AR-18, so I'm going to have to go out on a limb and suggest the AR-16, the 7.62 version of the AR-18. Probably totally wrong, but its worth a try. --[[User:Rebusdi|Rebusdi]] 06:57, 21 June 2011 (CDT)&lt;br /&gt;
:::It's a FAL Para. Man it's so nice to be treated as a weapon-illiterate retard. -_- [[User:Mr. Wolf|Mr. Wolf]] 15:15, 21 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown SIG Sauer pistol ==&lt;br /&gt;
&lt;br /&gt;
If the game is taking it's cues from the earlier games then the SIG Sauer will most likely end up being a P220. I can't wait for this game. It looks fantastic. --[[User:Cool-breeze|cool-breeze]] 07:32, 2 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Same here.[[User:Bristow8411|Bristow8411]] 20:45, 25 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K Pistol ==&lt;br /&gt;
&lt;br /&gt;
After watching the 20 minute gameplay video of Absolution, I have some doubts that the pistol shown in the video (and trailer) is a USP. My main concern is that this pistol does not seem have a thumb safety (on either side), which to my knowledge all USPs have. I think this is might be a [[Heckler &amp;amp; Koch P2000]]. &lt;br /&gt;
&lt;br /&gt;
I've added two images for further discussion.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Vlcsnap-2011-10-13-21h34m03s184.jpg|400px|thumb|none|]]&lt;br /&gt;
[[Image:Vlcsnap-2011-10-13-21h32m32s7.jpg|400px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
:It's a Taurus PT 24/7, compare this to the screen caps. I'm changing it on the page right now.&lt;br /&gt;
:[[Image:Taurus 247.jpg|thumb|none|400px|Taurus 24/7-40BP - .40 S&amp;amp;W]]&lt;br /&gt;
:[[User:Mr. Wolf|Mr. Wolf]] 13:29, 14 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::I can definitely agree with this. Good job.--[[User:Southpaws|Southpaws]] 13:53, 14 October 2011 (CDT)&lt;br /&gt;
:::Edited the text a bit, added screenshot.--[[User:Southpaws|Southpaws]] 14:10, 14 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Hardballers ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else notice that the hardballers seem to fire with the hammer up and no cycling?- Qtrain.&lt;br /&gt;
&lt;br /&gt;
:it seems they to in a recent trailer[http://www.youtube.com/watch?v=HzTHY3eiWVs&amp;amp;feature=g-u-u]--[[User:Gran28|Gran28]] 15:21, 3 May 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=556380</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=556380"/>
		<updated>2012-05-02T14:51:00Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Wow... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''MAIN PAGE CONTENT NOTE: Only ''officially released'' images will be permitted. Leaked images, even if publicised elsewhere, are not permitted. This rule is not negotiable.'''&lt;br /&gt;
&lt;br /&gt;
'''TALK PAGE CONTENT NOTE: Do not post lists of weapons you hope to see in the game. They will be deleted.'''&lt;br /&gt;
&lt;br /&gt;
== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money&lt;br /&gt;
&lt;br /&gt;
== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
&lt;br /&gt;
Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
&lt;br /&gt;
The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
&lt;br /&gt;
Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Come On ==&lt;br /&gt;
&lt;br /&gt;
There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Sleeping_Dogs&amp;diff=536870</id>
		<title>Talk:Sleeping Dogs</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Sleeping_Dogs&amp;diff=536870"/>
		<updated>2012-03-24T08:03:25Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Commercial? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Commercial? ==&lt;br /&gt;
&lt;br /&gt;
I'm not totally 100% sure that this page should stay up because these live action screenshots are from a trailer to the videogame and not actual gameplay.  This was similar to the elaborate commercial for [[Talk:Call of Duty: Modern Warfare 3|Modern Warfare 3]], but those screenshots were just added to the discussion page and not on the main game page.    I would welcome some more opinions on this.  --[[User:Ben41|Ben41]] 01:45, 24 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
There is already a gameplay trailer out http://www.youtube.com/watch?v=6MBFOidzHOo --[[User:Gran28|Gran28]] 03:03, 24 March 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=525060</id>
		<title>User:Gran28</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=525060"/>
		<updated>2012-02-26T10:48:20Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info ==&lt;br /&gt;
Norwegian boy/man born March 15 1994&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 screencaps ==&lt;br /&gt;
&lt;br /&gt;
Following me not properly saying that the screencaps in Battlefield 3 wasn't from leaked material, let me just say this&lt;br /&gt;
,I will '''NEVER''' publish screencaps from leaked material.&lt;br /&gt;
&lt;br /&gt;
In fact I didn't know of the leaked videos until after the trailer I saw which I took the screencaps from.&lt;br /&gt;
&lt;br /&gt;
I wrote this just to say what I did and in case anyone needs to check to see if I'm serious about this site.&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=503528</id>
		<title>Arma 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_2&amp;diff=503528"/>
		<updated>2012-01-01T12:28:26Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* AKMS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA II.jpg|thumb|right|300px|''ArmA II'' (2009)]]&lt;br /&gt;
[[Image:ArmA_II_Operation_Arrowhead.jpg|thumb|right|300px|''ArmA II: Operation Arrowhead'' (2010)]]&lt;br /&gt;
[[Image:171719.jpg|thumb|right|300px|''ArmA II: Reinforcements'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''ArmA II'' is the sequel to ''[[ArmA: Armed Assault]]'' (also known was ''ArmA: Combat Operations''), and the spiritual successor to ''[[Operation Flashpoint]]''. The storyline revolves around a war in the fictional ex-Soviet republic of Chernarus, which is being fought over by the government, communist rebels, the United States and the Russian Federation. In total there are around 81 weapon variants available in the game, not including new weapons introduced in expansions and downloadable content. A stand alone expansion entitled '''Operation Arrowhead''' was released on June 26, 2010, featuring a new campaign set in the fictional Central Asian country of Takistan, as well as new units and gameplay elements. A standalone expansion called '''ArmA II: Reinforcements''' which include both '''British Armed Forces''' and '''Private Military Compay''' DLCs, was released on April 1, 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ArmA II, Operation Arrowhead and both DLC's:'''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
The [[Beretta M9]] returns from ''[[ArmA: Armed Assault]]'', and it is the standard sidearm of the USMC faction, typically carried by squad leaders and officers. A suppressed version of the M9 is available, and used mainly by members of the Force Recon unit 'Razor' team. &lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M9.jpg|thumb|none|400px|The in-game Beretta M9.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_M9-silenced.jpg|thumb|none|400px|The in-game suppressed Beretta M9.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[Colt M1911A1]] is the standard sidearm of USMC Force Recon units and snipers. The M1911A1 is also incorrectly depicted as the main sidearm of British soldiers in the '''Reinforcements''' expansion, substituting for the [[Browning Hi-Power|L9A1 pistol]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M1911A1.jpg|thumb|none|400px|The in-game M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and is the standard sidearm of the Czech Army and also, erroneously though, German Kommando Spezialkräfte (KSK) units; the real life German KSK units use the [[USP#Heckler_.26_Koch_P8|HK P8]] as their standard sidearm. The in-game model features OD Green frame and a Glock tactical light.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|340px|Glock 17 (3rd Generation) with OD Green frame - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Glock_17.jpg‎|thumb|none|400px|The in-game Glock 17, fitted with a Glock tactical flashlight.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM/6P9 PB ==&lt;br /&gt;
Both the [[Makarov PM]] and its [[6P9 PB]] suppressed version, returns from ''[[ArmA: Armed Assault]]''. While the Makarov PM is the standard sidearm for most of the eastern factions involved in the game, including the Russian Army soldiers, CDF soldiers, ChDKZ rebels and NAPA insurgents, the 6P9 PB is used mainly by Russian Spetsnaz operatives. &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 makarov.jpg|thumb|none|390px|The in-game Makarov PM.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pb-1.jpg|thumb|none|390px|6P9 PB - 9x18mm Makarov with integral silencer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_Makarov-silenced.jpg|thumb|none|390px|The in-game 6P9 PB.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Tracker Model 455 ==&lt;br /&gt;
The [[Taurus Tracker#Taurus Tracker Model 455|Taurus Tracker Model 455]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and simply referred to as the &amp;quot;Revolver&amp;quot; in-game. The Model 455 is used by Takistani military officers, and is also available in a gold-plated version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus-Tracker-455.jpg|thumb|none|350px|Taurus Tracker Model 455 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_45_Revolver.jpg‎|thumb|none|400px|The in-game Taurus Tracker Model 455.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_45_revolver_gold.jpg‎|thumb|none|400px|The in-game gold-plated Taurus Tracker Model 455.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|MP5A5]] returns from ''[[ArmA: Armed Assault]]'', and used by USMC pilots.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|380px|Heckler and Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_edwinter_mp5a5.jpg|thumb|none|500px|A USMC pilot with his MP5A5.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD6 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD6]], distinguished by the presence of single, burst and auto firing modes and a Navy trigger group, is one of the few SMGs available in-game, though it is not act as a standard equipment among any of the factions. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6 with stock extended and 4-postion trigger group - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons MP5.jpg|thumb|none|500px|The in-game MP5SD6.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Micro Uzi ==&lt;br /&gt;
The [[Micro Uzi]] was introduced in the '''Operation Arrowhead''' expansion, and simply referred to as the &amp;quot;PDW&amp;quot; (Personal Defense Weapon). A suppressed version is also available. Even though been a SMG, it is labeled as a handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg‎|thumb|none|300px|IMI Micro Uzi with 32 round magazine - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Micro_Uzi.jpg‎|thumb|none|400px|The in-game Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Micro_Uzi_sd.jpg‎|thumb|none|400px|The in-game suppressed Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2-03 ==&lt;br /&gt;
The [[PP-19 Bizon|PP-19 Bizon-2-03]] is one of the few SMGs available in-game, and features the early PP-19 folding stock. It is available with and without a suppressor and is used by Russian Spetsnaz anti-tank operators and sappers. &lt;br /&gt;
&lt;br /&gt;
[[Image:K106354_biz1.png|thumb|none|450px|Modern PP-19 Bizon-2-01 - 9x19mm. Note: The PP-19 in-game is the Bizon 2-03 which chambered in 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons Bizon.jpg|thumb|none|500px|The in-game PP-19 Bizon-2-03, fitted with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_PP19_001.jpg|thumb|none|500px|A Russian Spetsnaz operator with his unsuppressed PP-19.]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz 61 Skorpion ==&lt;br /&gt;
The [[SA Vz.61 Skorpion]] was introduced in the '''Operation Arrowhead''' expansion, and referred to as the &amp;quot;Sa-61 Scorpion&amp;quot;. Even though been a SMG, it is labeled as a handgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|SA Vz.61 Skorpion - .32 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Skorpion.jpg‎|thumb|none|400px|The in-game SA Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma 2 skorp.jpg|thumb|none|500px|A promotional image showing a Takistani militant aiming a SA Vz.61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles and Carbines =&lt;br /&gt;
== AK-74 ==&lt;br /&gt;
The [[AK-74]] returns from ''[[ArmA: Armed Assault]]'', and it is the standard issue rifle of the CDF, and available with a [[GP-series grenade launcher#GP-25|GP-25]] grenade launcher. The AK-74 is used also by ChKDZ rebels, NAPA insurgents, and by Takistani militia in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|470px|AK-74 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 AK-74GP30.jpg|thumb|none|500px|The in-game AK-74 fitted with a GP-25.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 2.jpg|thumb|none|500px|A CDF soldier kills a ChKDZ rebel with an AK-74.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
The [[AK-74#AKS-74|AKS-74]] is used by squad leaders of the CDF, ChKDZ and NAPA factions. It is available either with a Kobra red dot sight or a PSO-1 scope. The '''Operation Arrowhead''' expansion introduces two new variants, one with a Soviet NSPU night vision optic and another with the GOSHAWK thermal weapon sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:aks74.jpg|thumb|none|470px|AKS-74 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] is used by tank crew and pilots of the CDF, ChKDZ, NAPA and Russian factions. A suppressed version is also available, and used mainly by Spetsnaz operatives (AKS-74UN variant).&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|430px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 AKS-74UN.jpg|thumb|none|500px|The AKS-74UN in-game, fitted with a Kobra sight.]]&lt;br /&gt;
&lt;br /&gt;
== AK-107 ==&lt;br /&gt;
The [[AK-74#AK-107|AK-107]] is the standard issue rifle of the Russian Army and MVD forces, although in real life they continue to use the [[AK-74|AK-74M]]. The weapon is available in four versions, either with Kobra sight or PSO-1 scope and a [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-2.jpg|thumb|none|470px|AK-107 - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|none|470px|AK-107 (5.45x39mm) with GP-25 grenade launcher (40mm).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 AK-107.jpg|thumb|none|500px|An in-game AK-107 variant, fitted with a Kobra sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_ak107_gl.jpg|thumb|none|500px|Another in-game AK-107 variant, fitted with PSO-1 scope and GP-30.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2-AK107-1.jpg|thumb|none|500px|A Russian soldier aiming an AK-107 grenadier version, fitted with Kobra sight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_mvd_ak107kobra.jpg|thumb|none|500px|An MVD operative aiming a standard AK-107 version, fitted with Kobra sight. The RPG-7 is also visible on the operative's back.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_AK107_002.jpg|thumb|none|500px|All four available variants of the AK-107 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AKM]] is used by ChKDZ insurgents and NAPA guerrillas. In the ''Operation Arrowhead''' expansion, the AKM is used by Takistani militiamen.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|470px|AKM - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 AKM.jpg|thumb|none|500px|The AKM in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_guerrilla_akm.jpg|thumb|none|500px|NAPA guerrillas armed with AKMs.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_akm_variation.jpg|thumb|none|500px|All three available variants of the AKM in-game.]]&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
The [[AKMS]] is also commonly seen used by CDF soldiers, ChKDZ insurgents and NAPA guerrillas. A special gold version of the rifle (similar to the special AK-47 in ''[[Call of Duty 4: Modern Warfare]]'') is also programmed to occasionally appear in the hands of insurgents as an Easter egg. The AKMS is also seen used by the Takistani militia in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|470px|AKMS - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 AKMS.jpg|thumb|none|500px|The AKMS in-game,]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 akms1.jpg|thumb|none|500px|A ChKDZ insurgent medic armed with an AKMS.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] Carbines are used by vehicle crews of the United States Marine Corps faction, as well as by most of the Force Recon operators. It is also used by the PMC operators and by some U.S. Army soldiers. The M4A1 has the most variations of any of the weapons in the game. Attachments included in those versions are iron sights, Aimpoint M68 CCOs, Trijicon TA01 and TANSN 4x32 ACOG scopes, EOTech 551 Holographic sights, [[M203 grenade launcher|M203 and M203A1 grenade launchers]], KAC QDSS-NT4 suppressors, AN/PEQ-2 and AN/PEQ-15 IR designators, and KAC RIS foregrips. Also, the M4A1 erroneously features an M16A1 pistol grip for some reason. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|470px|Colt M4A1 Carbine, fitted with Aimpoint M68 CCO, and KAC railed handguards, and KAC RIS foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M4A1.jpg|thumb|none|500px|The In-game M4A1, fitted with M68 CCO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_M4A1-SOPMOD-CAMO.jpg|thumb|none|500px|Another version of the M4A1 in-game, fitted with EOTech 551 Holo, M203A1 and paint in woodland camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 1.jpg|thumb|none|500px|1stSgt. Patrick &amp;quot;8 Ball/Baller&amp;quot; Miles, Razor's team leader, running with his M4A1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_m4a1_variation.jpg|thumb|none|500px|All ten available variants of the M4A1, with the exception of the Mk. 12 in the bottom right of the third row.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A2 ==&lt;br /&gt;
The [[M16A2]] is one of the available and playable weapons in the game, though it is not normally used by any of the factions. A version with the [[M203 grenade launcher]] is also available, and is used by Takistani soldiers and militants in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2_M203.jpg|thumb|500px|none|M16A2 (5.56x45mm) with M203 grenade launcher (40mm).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M16A2.jpg|thumb|none|500px|The M16A2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4]] is the standard issue weapon of the United States Marine Corps faction, and is available in four variations, either fitted with carrying handle, Aimpoint M68 CCO, Trijicon TA01 4x32 ACOG scope or [[M203 grenade launcher]] with its leaf sight, though all of them have the AN/PEQ-2 IR designator.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handgurds, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. This is the standard USMC style setup.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M16A4.jpg|thumb|none|500px|The In-game M16A4 grenadier version, fitted with ACOG scope, and IR designator]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-Boot-Camp-Screens 08-8ed.jpg|thumb|none|500px|A U.S. Marine aiming his M16A4 grenadier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2 usmc m16a4cco.jpg|thumb|none|500px|A U.S. Marine advancing with his M16A4 standard version with M68 CCO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_m16a4_variation.jpg|thumb|none|500px|All four available variations of the M16A4 in-game.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L (Mk. 16 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the new standard issue weapon of the U.S Army faction in the ''Operation Arrowhead''' expansion. The SCAR-L is available either with: Flip-up iron sights, Aimpoint M68 CCO, EOTech 551 painted in tan, Trijicon TA31RMR 4x32 ACOG scope, an unknown scope, unknown thermal scope and [[FN EGLM]] grenade launcher. Some of them also fitted with AN/PEQ-15 IR designator painted in tan and with RIS foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|450px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|470px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Mk16_HOLO.jpg‎|thumb|none|500px|In-Game Mk. 16 variant, fitted with EOTech Holographic sight, shorter barrel and RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Mk16_TWS_EGLM.jpg‎|thumb|none|500px|Another in-game Mk. 16, fitted thermal scope, AN/PEQ-15 IR designator, longer barrel with unique flash hider and EGLM.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2-Arrowhead-Scar-1.jpg|thumb|none|500px|A promotional image of '''Operation Arrowhead''', showing a U.S. Army soldier aiming with his SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_Mk16.jpg|thumb|none|500px|A U.S. Army soldier with SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:a2_mk16_variation.jpg|thumb|none|500px|All eight available variants of the SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36/G36K/G36C == &lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4° dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight. In the '''Operation Arrowhead''' expansion, German KSK soldiers utilize camouflaged versions of the G36A, G36K and G36C as their standard weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|470px|Heckler &amp;amp; Koch G36K - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 G36K.jpg|thumb|none|500px|In-game G36K]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 G36C.jpg|thumb|none|500px|In-game G36C with suppressor and a EOTech sight]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_G36_001.jpg|thumb|none|500px|Various members of the G36 family on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_G36_001.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is one of the available assault rifles in-game, and was originally intended to be used in ''[[ArmA: Armed Assault|ArmA: Combat Operations]]'', but later was cut-out of developing and ported to ''ArmA II''. The whole XM8 family is included in the game, and ION Mercenaries of the '''Private Military Contractor''' DLC are using the XM8 as their standard issue weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|470px|Heckler &amp;amp; Koch XM8 with Insight ISM-V sight - 5.56x45mm NATO. Note &amp;quot;birdcage&amp;quot; flash hider replacing the old &amp;quot;duckbill,&amp;quot; and four PCAP accessory mounting holes added to the handguard.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|470px|Early version of Heckler &amp;amp; Koch XM8 - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:XM8CC.jpg|thumb|none|450px|Heckler &amp;amp; Koch XM8 Compact Carbine with full stock - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|The in-game XM8 Carbine with [[Heckler &amp;amp; Koch M320|XM320 grenade launcher]]. This version mounts the later Insight ISM-V scope but is otherwise an early prototype; note the lack of PCAP mounting holes in the handguard and the &amp;quot;duckbill&amp;quot; flash hider.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 XM8C.jpg|thumb|none|500px|The in-game XM8 Compact version.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_pmc_xm8.jpg|thumb|none|500px|An ION Mercenary holding an XM8 Carbine fitted with RIS foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_XM8_001.jpg|thumb|none|500px|A U.S. Marine testing the XM8 Carbine with XM320 attached.]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] rifle is the standard weapon of the new British faction in the '''British Armed Forces''' DLC. The SA80A2 model featured is similar to the current RIS-equipped models used by soldiers in Afghanistan, and is available with SUSAT, ACOG (albeit with the standard ACOG rail mount rather than the correct TA61 mount unique to the SA80 series) and EOTech sights, as well as the [[Heckler &amp;amp; Koch AG36 Grenade Launcher|L17A2 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|450px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons L85A2 RIS.jpg|thumb|none|500px|In-game L85A2 with RIS and SUSAT scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_ukf_l85a2.jpg|thumb|none|500px|A pair of British Army solders carrying L85A2's, the one in back having an L17A2 grenade launcher mounted on his weapon]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz.58 ==&lt;br /&gt;
The [[SA Vz.58 assault rifle|SA Vz.58]] was introduced in the '''Operation Arrowhead''' expansion, included in two variations: The Vz.58P, and the Vz.58V used by the Czech Army soldiers. There are two variations of the Vz.58V available, one with iron sights and the second with Trijicon TA01NSN ACOG, though both has a RIS foregrip and painted in desert camouflage.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Sa_58-JH01.jpg‎|thumb|none|470px|Czech SA Vz.58P (Pěchotní aka &amp;quot;Infantry&amp;quot;) with fixed stock - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa58refl.jpg|thumb|none|500px|SA Vz.58 in 601SKSS modification - SA Vz.58V in Czech special forces modification - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Vz_58.jpg‎|thumb|none|500px|The in-game SA Vz.58P.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_Vz_58_Acog.jpg|thumb|none|500px|The in-game SA Vz. 58V, fitted with with RIS foregrip, an ACOG, and painted in desert camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_SA58_001.jpg|thumb|none|500px|A pair of Czech Army soldiers on patrol with Vz. 58V on their hands.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN-FAL==&lt;br /&gt;
The paratrooper 18&amp;quot; version of the [[FN FAL]] is the standard issue weapon of the Takistani Army soldiers in '''Operation Arrowhead''' expansion. Two variants of the FN FAL are available: regular and one with the AN/PVS-4 night-vision scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg|thumb|none|500px|FN FAL 50.63 Paratrooper with 18&amp;quot; barrel - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_FAL.jpg‎|thumb|none|500px|In-game FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_FAL_TWS.jpg‎|thumb|none|500px|In-game FN FAL with AN/PVS-4 sight]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk. I==&lt;br /&gt;
&lt;br /&gt;
[[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I rifles]] are used by Takistani militiamen in the '''Operation Arrowhead''' expansion.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and it is fitted only with an Aimpoint M68 CCO. The M14 is one of the standard weapons used by Delta Force Sergeant Terry Graves during the '''Operation Arrowhead''' campaign. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_M14_001.jpg|thumb|none|500px|A U.S. Army Special Forces operator aiming his M14, fitted with an Aimpoint M68 CCO.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H (Mk. 17 Mod 0) ==&lt;br /&gt;
Most U.S Army Delta Force soldiers in '''Operation Arrowhead''' use the [[FN SCAR#FN SCAR-H|FN SCAR-H]] rifle, which like the SCAR-L is available with various modifications. &lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:OA_Mk17_CCO.jpg|thumb|none|500px|In-game Mk. 17 with CCO]]&lt;br /&gt;
[[Image:OA_Mk17_Sniper_SD.jpg‎|thumb|none|500px|In-game suppressed sniper variant of Mk. 17]]&lt;br /&gt;
[[Image:Arma2-SCARH-1.jpg|thumb|none|500px|U.S Army Special Forces soldier with a long-barreled SCAR-H.]]&lt;br /&gt;
[[Image:ARMA2-OA_Mk17.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ARMA2-OA_Mk17LB.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:a2_mk17_variation.jpg|thumb|none|500px|All available variants of the SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== M14 Designated Marksman Rifle ==&lt;br /&gt;
The [[M14 Rifle#M14 Designated Marksman Rifle|M14 DMR]] is the standard rifle of USMC marksmen, and is also used by Force Recon sniper Staff Sergeant Randall &amp;quot;Ice Cold&amp;quot; Sykes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Us m14 dmr 02.jpg|thumb|none|500px|M14 Designated Marksman Rifle fitted Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 dmr.jpg|thumb|none|500px|M14 DMR in-game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:4-arma2 preview hwupgrade it april 3.jpg|thumb|none|500px|A USMC Force Recon marksman aiming his M14 DMR. Also noticeable is the officer in the background holding an [[M1911A1]].]]&lt;br /&gt;
&lt;br /&gt;
== Remington M24 Sniper Weapon System ==&lt;br /&gt;
The [[M24 Sniper Weapon System]] is a weapon that returns from ArmA: Combat Operations. In the '''Operation Arrowhead''' expansion, A desert-camouflaged M24 is the standard U.S Army sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|500px|M24 sniper rifle - .300 Winchester Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_M24.jpg|thumb|none|500px|A U.S Army Sniper with a desert camouflaged M24 SWS.]]&lt;br /&gt;
&lt;br /&gt;
==M40A3==&lt;br /&gt;
&lt;br /&gt;
The Remington [[Remington Model 700#M40A3|M40A3]] rifle, camouflaged with Ghille material, is the standard weapon for USMC snipers. Besides the aesthetic differences, the weapon is otherwise identical in performance to the M24.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|500px|M40A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L115A3 LRR==&lt;br /&gt;
&lt;br /&gt;
British snipers in the '''British Armed Forces''' DLC use the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International L115A3 LRR]] as their standard sniper rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:A2 ukf l115a3des.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 12 Mod 0 SPR==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Mod 0 SPR|Mk 12 Mod 0 SPR]] rifle is used by USMC Force Recon marksmen. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2weapons snip MK12SPR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M110 SASS==&lt;br /&gt;
&lt;br /&gt;
U.S Army Special Forces soldiers can use the [[Knight's Armament SR-25|KAC M110 SASS]] in the '''Operation Arrowhead''' expansion. It is only available in Night Vision and Thermal scope variants, and features a Magpul PRS stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|500px|M110 SASS (Semi-Automatic Sniper System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:OA_M110_TWS.jpg‎|thumb|none|500px|In-game M110 with Thermal Weapon Sight]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82|Barrett M107]] is used by USMC anti-material snipers. In '''Operation Arrowhead''', a new variant of the M107 with a thermal weapon sight is available to U.S Army snipers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons snip M107.jpg|thumb|none|500px|In-game Barrett M107 - distinguished by its full length picatinny rail system.]]&lt;br /&gt;
[[Image:ARMA2_M107_001.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] is used by British anti-material snipers in the '''British Armed Forces DLC'''. In reality, the AS50 is not in British service, although the Barrett M82A1 (as the L82A1) and the AW 50 (as the L121A1) are used by the British Royal Marine Commandos and the Special Air Service, respectively. &lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|500px|Accuracy International AS50 - .50 BMG]]&lt;br /&gt;
[[Image:Arma2weapons as50.jpg|thumb|none|500px| In-game version of the AS50]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is available either in standard or camouflaged configurations and is used by all of the Chernarussian factions along with the Russian military. In '''Operation Arrowhead''', a variant of the SVD with NSPU night vision optics is used by Takistani night ops soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mmR]]&lt;br /&gt;
[[Image:Arma2weapons snip SVDdragunov.jpg|thumb|none|500px|In-game SVD Dragunov]]&lt;br /&gt;
[[Image:ArmA2-SVD-1.jpg|thumb|none|500px|A MVD (Russian Internal Ministry) soldier with a SVD Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
&lt;br /&gt;
The suppressed [[VSS Vintorez]] sniper rifle is used by Russian Spetznaz and MVD units. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|450px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:Arma2weapons Vintorez.jpg|thumb|none|500px|VSS Vintorez in-game]]&lt;br /&gt;
[[Image:Arma2-VSS.jpg|thumb|none|500px|A Russian Spetznaz soldier with a VSS Vintorez.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK==&lt;br /&gt;
&lt;br /&gt;
Russian anti-material snipers use the [[KSVK sniper rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Ksvk.jpg|thumb|none|450px|KSVK anti-material rifle - 12.7x108 mm]]&lt;br /&gt;
[[Image:Arma2weapons snip KSVK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ-550== &lt;br /&gt;
&lt;br /&gt;
The Czech-designed, Mauser based [[CZ-550]] hunting rifle is used by ChDKZ guerrillas, NAPA insurgents and civilian hunters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz550sxj1.jpg|thumb|none|500px|CZ-550 hunting rifle - 9.3x62mm]]&lt;br /&gt;
[[Image:ArmA2 armory2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
&lt;br /&gt;
The [[RPK#RPK-74|RPK-74]] light machine gun is available to the Chernarussian and Russian factions, and is inaccurately portrayed as being equipped with a 75 round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 rpk.jpg|thumb|500px|none|In-game RPK-74 with (incorrect) drum magazine.]] &lt;br /&gt;
[[Image:ArmA2 armory5.jpg|thumb|500px|none|A ChDKZ rebel fires the RPK-74.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun]] is used by all of the factions except for the USMC, and is also seen in fixed positions and in tanks as the PKT. &lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|500px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mmR]]&lt;br /&gt;
[[Image:Arma2 pkm.jpg|thumb|500px|none|In-game PKM]] &lt;br /&gt;
[[Image:Arma2-PK-2.jpg|thumb|500px|none|MVD soldier with PKM.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is used exclusively by Russian forces, and is equipped with an optical sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|500px|none|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:A2-PKP-1.jpg|thumb|500px|none|A Russian soldier with a PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG36==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG36]] is available in the editor and is equipped with a Beta C-Mag drum magazine and EOTech sights. &lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG36 with Beta C-Mag drum magazine and Bundeswehr double sights - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:A2_MG36.jpg‎|thumb|none|500px|In-game MG36]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8#Heckler &amp;amp; Koch XM8 Automatic Rifle|Heckler &amp;amp; Koch XM8 Automatic Rifle]] is another XM8 variant available in the editor. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|500px|Heckler &amp;amp; Koch XM8 Automatic Rifle - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
&lt;br /&gt;
U.S Marines use the [[M249 SAW]] as their standard infantry support weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|470px|FN M249-E2 SAW with 200 round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2 M249.jpg|thumb|none|500px|In-game M249 SAW with 200 round box magazine]] &lt;br /&gt;
[[Image:ArmA2NL4.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW Paratrooper ==&lt;br /&gt;
&lt;br /&gt;
U.S Army soldiers in the upcoming '''Operation Arrowhead''' expansion are equipped with [[M249 SAW|M249 SAW Paratrooper]] machine guns as their standard support weapon. British Army units in the '''British Armed Forces''' DLC also use the similar FN Minimi Paratrooper, which is equipped with an Aimpoint sight and is called the L110A1. &lt;br /&gt;
&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|470px|FN M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Arma2-M249Para-1.jpg|thumb|none|500px|U.S Army soldier with an Elcan-equipped M249 SAW Paratrooper.]]&lt;br /&gt;
[[Image:ARMA2-CO_M249Para_001.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Arma2weapons L110A1.jpg|thumb|none|500px|In-gmae L110A1 (FN Minimi Para) with Aimpoint sight an AN/PEQ-15 IR designator]]&lt;br /&gt;
&lt;br /&gt;
== FN M240G ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240G]] is used by the United States Marine Corps both as an infantry weapon and mounted on up-armored HMMWVs and SH-60 Seahawk helicopters. In '''Operation Arrowhead''', ELCAN M145-equipped M240s are used by U.S. Army units, but would be accurate to see [[FN MAG#M240 Machine Gun|M240B]]s instead. It is also mounted on the ramps of the Army's CH-47F Chinook helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn mag g.jpg‎|thumb|none|500px|FN M240G - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 M240.jpg|thumb|none|500px|In-game M240G.]]&lt;br /&gt;
&lt;br /&gt;
==FN L7A2==&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears in the '''British Armed Forces''' DLC, both as an individual weapon and mounted aboard Land Rovers and Supacat Jackal patrol vehicles. &lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|500px|British L7A2 General Purpose Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60 machine gun#M60E4 Machine Gun|M60E4 Machine Gun]] appears in '''Operation Arrowhead''' and used by Czech special forces operatives. &lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|500px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OA_M60E4.jpg‎|thumb|none|500px|M60E4|In-game M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk. 48 Mod 0==&lt;br /&gt;
&lt;br /&gt;
USMC Force Recon soldiers, most notably Sergeant Chad 'Robo' Rodriguez, use camouflaged [[FN Minimi#Mk 48 Mod 0|Mk 48 Mod 0 machine guns]] as their main support weapons. A desert camouflaged version is also used by Delta Force soldiers in '''Operation Arrowhead'''.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|501px|Mk. 48 Mod 0 machine gun - 7.62x51mm NATO ]]&lt;br /&gt;
[[Image:Arma2 mk48.jpg|thumb|none|500px| In-game Mk. 48 Mod 0 with Aimpoint sight]] &lt;br /&gt;
[[Image:Arma2-Mk48-2.jpg|thumb|none|500px| Mk. 48 Mod 0 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1014 JSCS==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M1014 JSCS]] is  the standard combat shotgun of the USMC faction. However, the weapon only fires slug ammunition, making it only of limited use for most players. &lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg‎ |thumb|none|500px|Benelli M1014 (M4 Super 90) - 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons M1014.jpg|thumb|none|500px|In-game Benelli M1014. Note lack of charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Izhmash Saiga-12K]] combat shotgun is used by the Russian Federation faction, and like the M1014, fires only slug ammunition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|500px|Izhmash Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:Arma2weapons Saiga.jpg|thumb|none|500px|In-game Saiga-12K]]&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
&lt;br /&gt;
The [[AA-12]] automatic shotgun will make an appearance in the '''Private Military Company''' DLC, firing several types of ammunition including the high-explosive FRAG-12 round. &lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|500px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] is mounted on [[M16A2]]s, [[M16A4]]s, and [[M4A1]]s used by the US factions and Czech Army special forces, and can fire high explosive rounds, smoke rounds or flare rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ArmA2 M4A1M203.jpg|thumb|none|500px|In-game M4A1 Carbine, fitted EOTech 551 Holographic sight ans M203A1 grenade launcher, also has woodland paint scheme.]]&lt;br /&gt;
&lt;br /&gt;
==XM320 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM320]] grenade launcher is mounted on the XM8 rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch XM320 in standalone configuration with telescoping stock - 40mm. Note lack of a front grip, added only to the production M320.]]&lt;br /&gt;
[[Image:ArmA2 XM8M320.jpg|thumb|none|500px|Early Heckler &amp;amp; Koch XM8 carbine prototype with XM320 grenade launcher. Note the lack of PCAP mounting holes in the XM8's handguard and the &amp;quot;duckbill&amp;quot; flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== FN EGLM/Mk. 13 Mod 0 ==&lt;br /&gt;
The [[FN EGLM]] is a weapon introduced in the '''Operation Arrowhead''' expansion, and mounted on [[FN SCAR|FN SCAR-L]] rifles, used by the United States Army faction. It is also available in a standalone version.&lt;br /&gt;
&lt;br /&gt;
[[Image:SCAR 2nd gen w EGLM.jpg|thumb|none|400px|FN Mk. 13 Mod 0 mounted on an FN SCAR-L - 40x46mm/5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|FN EGLM - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2 EGLM.jpg|thumb|none|500px|A U.S Army soldier advances with a Mk. 16 Mod 0 SCAR/Mk. 13 Mod 0 combo in hand. Notice the thermal scope that is a new feature in Operation Arrowhead.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_Mk13SA.jpg|thumb|none|500px|A U.S. Army Special Forces operator aiming his standalone EGLM.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor M32 MGL ==&lt;br /&gt;
U.S. Army heavy grenadiers use the [[Milkor MGL#MGL 140|Milkor M32 MGL]] in the '''Operation Arrowhead''' expansion. It is also mounted on KA-60 Helicopters in the PMC content pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|450px|Milkor MGL-140 (U.S.M.C. designation &amp;quot;M32 MGL&amp;quot;) in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2-OA_M32.jpg|thumb|none|500px|A U.S. Army special forces operator aiming with the M32.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher can be mounted on [[AK-74]] and [[AK-107]] rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|470px|GP-30 grenade launcher 40mm mounted on [[AK-74]] 5.45x39mm]]&lt;br /&gt;
[[Image:Arma2 AK-107PSO.jpg|thumb|none|500px|AK-107 with GP-30 grenade launcher and PSO-1 scope- 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Automatic Grenade Launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is available as a static weapon, and also mounted on HMMWVs and AAVP-7A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|400px|none|Mk 19 grenade launcher with ammo box and mounted on M3 tripod - 40x53mm.]]&lt;br /&gt;
[[Image:Arma2_mk19.jpg|thumb|450px|none|Mk 19 in game, static version.]]&lt;br /&gt;
&lt;br /&gt;
==AGS-30==&lt;br /&gt;
&lt;br /&gt;
The AGS-30 automatic grenade launcher is available either as a static weapon or mounted atop of UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:AGS-30.jpg|thumb|none|400px|AGS-30 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Arma2weapons mount AGS.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] is available to British troops in the '''British Armed Forces''' DLC. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
= Anti-Tank launchers =&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin]] is used by both USMC and U.S Army anti-tank troops, also used by the British army.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_launch-Javelin.jpg|thumb|none|450px|In-game FGM-148 Javelin, only without the CLU system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_army_fgm148.jpg|thumb|none|500px|A U.S. Army soldiers aiming with Javelin.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_fgm148_clu.jpg|thumb|none|500px|Looking through the Javlin's CLU system.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] is used by both USMC and U.S. Army factions. Although multiple launchers can be carried, only one appears on the character's back, giving the false impression that the weapon can be reloaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons_launch-M136.jpg‎|thumb|none|500px|The in-game M136 AT4.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2-arrowhead-M136-1.jpg|thumb|none|500px|A promotional image of '''Operation Arrowhead''', showing a U.S. Army soldier aiming a SCAR-L. A M136 is also visible on the soldier's back.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ARMA2_M136_001.jpg|thumb|none|500px|A U.S. Marine aiming a M136.]]&lt;br /&gt;
&lt;br /&gt;
==M47 Dragon==&lt;br /&gt;
The [[M47 Dragon]] is a new addition to '''Operation Arrowhead''', and is used by Takistani militants friendly to American forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:M47 Dragon.jpg|thumb|400px|none|M47 Dragon - 140mm]]&lt;br /&gt;
[[Image:Arma2weapons_M47.jpg|thumb|450px|none|The M47 Dragon in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
Introduced in the '''Operation Arrowhead''' expansion, the [[Carl Gustav recoilless rifle|Carl Gustav M3 Medium Anti-Armor Weapons System]] acts as the equivalent of the SMAW for U.S. Army soldiers. &lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|500px|Carl Gustav M3 Medium Anti-Armor Weapons System - 84mm.]]&lt;br /&gt;
[[Image:Arma2weapons_MAAWS.jpg|thumb|none|500px|The Carl Gustav M3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by all of the game's factions with the exception of the USMC, U.S. Army, BAF and PMC, and can use different warheads including the anti-infantry OG-7 rocket or the anti-armor tandem charge PG-7VR.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|500px|RPG-7 - 70mm]]&lt;br /&gt;
[[Image:A2-Arrowhead-RPG-1.jpg|thumb|none|500px|A Takistani militant aiming a RPG-7 in the Operation Arrowhead expansion.]]&lt;br /&gt;
[[Image:Arma2weapons_launch-RPG7.jpg|thumb|none|450px|The RPG-7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-18==&lt;br /&gt;
The [[RPG-18]] is a single-shot disposable launcher used by the Russian forces, and in the game functions similarly to the USMC's [[M136 AT4]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-18 1.jpg|thumb|none|450px|RPG-18 - 64mm]]&lt;br /&gt;
[[Image:Arma2weapons launch-RPG18.jpg|thumb|none|500px|In-game RPG-18]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW|Mk. 153 Mod 0 SMAW]] rocket launcher is used by USMC forces. The weapon can fire either High-Explosive Dual Purpose (HEDP) or High-Explosive Anti-Armour (HEAA) rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk. 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:4-arma2 SMAW.jpg|thumb|none|500px|A Marine firing the Mk. 153 Mod 0 SMAW]]&lt;br /&gt;
&lt;br /&gt;
==AT-13 Saxhorn-2 ==&lt;br /&gt;
The AT-13 Saxhorn 2 (Russian: 9K115-2 Metis-M) is available to the Russian Federation as a static ATGM launcher and man-portable system. With the static version, like the BGM-171 TOW, the missile requires the operator to guide it to the target. The man-portable version however acts more like the FGM-148 Javelin, in that it is a lock-on fire-and-forget missile system.&lt;br /&gt;
&lt;br /&gt;
[[Image:SL AT-13-Metis-anti-armor-guided-missile-launcher.jpg|thumb|none|500px|AT-13 Saxhorn-2]]&lt;br /&gt;
&lt;br /&gt;
==Saab-Bofors MBT LAW==&lt;br /&gt;
The Saab-Bofors MBT LAW appears as the '''NLAW''' in the '''British Armed Forces''' DLC. The NLAW is a portable next-generation fire and forget missile launcher that has been adopted by the British military as the replacement for the LAW-80.&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons NLAW.jpg|thumb|none|500px|Saab-Bofors NLAW - 115mm]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
[[BGM-71 TOW]] launchers are available to USMC forces either as static launchers or mounted on top of Humvees. Like the static AT-13 Saxhorn, the missiles are guided by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|450px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
=Anti-Air launchers=&lt;br /&gt;
&lt;br /&gt;
== SA-7 Grail ==&lt;br /&gt;
The [[SA-7 Grail]] (Russian: 9K32 Strela-2) is a man-portable air defense system (MANPADS) that is used by the ChDKZ, CDF and NAPA forces. The weapon is also available as a static weapon featuring two launchers. &lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|500px|SA-7 Grail - 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_strela.jpg|thumb|none|500px|In-game SA-7 Grail.]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
The [[SA-18 Grouse]] (Russian: 9K38 Igla) MANPADS was designed as the replacement to the SA-7 Grail, with improved resistance to counter-measures and a more accurate seeker. In the game, it is used exclusively by Russian forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_igla.jpg|thumb|none|500px|In-game SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92F Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger|FIM-92F Stinger]] MANPADS is the standard Anti-Aircraft weapon used by the USMC faction, and is also mounted on the M1097 Avenger system. British soldiers of the '''British Armed Forces''' DLC also uses the Stinger. &lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_fim92f.jpg|thumb|none|450px|In-game FIM-92F Stinger.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:A2_takilocal_fim92.jpg|thumb|none|500px|A Taskitani militant, fires a Stinger missile on a Mi-24D Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Machine Guns and Automatic Cannons =&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
[[Browning M2]] machine guns are mounted on fixed tripods and on many USMC and U.S Army vehicles, including the Humvee and the M1A2 Abrams. British forces in the '''British Armed Forces''' DLC use the L111A1, a version of the Browning M2 with an ACOG sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount M2.jpg|thumb|none|500px|In-game Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
== DShKM Heavy Machine Gun ==&lt;br /&gt;
The [[DShK heavy machine gun]]s are seen in fixed positions and mounted on pickup trucks and jeeps by the CDF, ChDKZ and NAPA forces. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM heavy machine gun on tripod - 12.7x109mm]]&lt;br /&gt;
[[Image:Arma2weapons mount DShKM.jpg|thumb|none|500px|Tripod-mounted DShKM heavy machine gun]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30|Gryazev-Shipunov GSh-30-1]] is mounted on Su-27S &amp;quot;Flanker-B&amp;quot;, Su-30 &amp;quot;Flanker-C&amp;quot; and Su-34 &amp;quot;Fullback&amp;quot; used by the Russian Armed Forces faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30_1.jpg|thumb|none|450px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30|Gryazev-Shipunov GSh-30-2]] is mounted on Mi-24P &amp;quot;Hind-F&amp;quot; and Su-25/Su-25K/Su-39 &amp;quot;Frogfoot&amp;quot; used by Eastern factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon with unfired rounds - 30x165mm.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The coaxial-mount version of the [[FN MAG#M240 Machine Gun|M240 Machine Gun]] is mounted on USMC and U.S. Army vehicles, including M1 Abrams, M2 Bradlys, LAV-25s and more.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg‎|thumb|none|500px|M240C vehicle coaxial-mount version - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m1a2gun.jpg‎|thumb|none|550px|M240C coaxial-mounted on an Army's M1A2 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m2bradlygun.jpg‎|thumb|none|550px|M240C coaxial-mounted on an Army's M2A2 Bradly.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-12/U ==&lt;br /&gt;
A pair of [[General Dynamics GAU-12/U|GAU-12/U]] are mounted on USMC's AV-8B Harrier II.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|450px|General Dynamics GAU-12/U with unfired rounds - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-12.jpg|thumb|none|550px|A low-detailed GAU-12/U mounted on a USMC's AV-8B Harrier II in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE M134 Minigun#General Dynamics GAU-17/A|GAU-17/A]]s are mounted on UH-1Y Venom helicopters used by the USMC faction and the UH-60M Black Hawk and CH-47F Chinook helicopters used by the U.S. Army faction. A unique modified version of a SUV introduced in the '''Private Military Contractor''' DLC, is featured with a GAU-17 mounted as a turret. For some reason, the GAU-17 mounted on the right side if a helicopter, is modeled reversed from the GAU-17 mounted on the left side, easily noted by the position of the rail. Also, the rail itself is not detailed correctly, as it lacks the T-shaped spaces.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, U.S. Air Force version of the M134 Minigun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-17.jpg|thumb|none|550px|GAU-17/A mounted on a USMC's UH-1Y Venom.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-22/A ==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] is mounted on USMC's F-35B Lightning II.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35_GAU-22A.jpg|thumb|none|450px|General Dynamics GAU-22/A - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_gau-22.jpg|thumb|none|550px|GAU-22/A mounted on a USMC's F-35B Lightning II in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics M197 Vulcan ==&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is mounted on USMC's AH-1Z Viper.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197VulcanAH-1Z_“Viper”.jpg|thumb|none|450px|M197 Vulcan chin-mounted on an AH-1Z Viper - 20mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_m197.jpg|thumb|none|550px|M197 Vulcan chin-mounted on USMC's AH-1Z Viper in-game.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] is mounted on U.S. Air Force's A-10 Thunderbolt II.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_a-10gun.jpg|thumb|none|600px|GAU-8 mounted on an A-10A.]]&lt;br /&gt;
&lt;br /&gt;
== Kord Heavy Machine Gun ==&lt;br /&gt;
The [[Kord heavy machine gun]] is available as a static weapon mounted on a tripod, also mounted on MBTs used by Eastern factions, including the T-72A/T-72B/T-72BA/T-72M, and T-90/T-90A.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|470px|Kord heavy machine gun with ammo drum - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2weapons mount KORD.jpg|thumb|none|500px|Tripod-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] is mounted on U.S. &amp;amp; British Army factions' AH-64D Apache Longbow.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|500px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm.]]&lt;br /&gt;
[[Image:Arma2_m230.jpg|thumb|none|550px|M230 Chain Gun mounted on an Army's AH-64D Apache Longbow in-game.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster chaingun ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is mounted on USMC LAV-25s and U.S. Army M2 Bradlys and M6 Linebackers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242_25mm_gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_bradlygun.jpg|thumb|none|550px|M242 mounted on an Army's M2A2 Bradly.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma2_lav-25gun.jpg|thumb|none|550px|M242 Mounted on a USMC's LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The coaxial-mount version of the [[PK Machine Gun]] is mounted on many vehicles used by Eastern factions, including the BTR-70, BTR-90, BMP-2, BMP-3, T-55A, T-72A/T-72B/T-72BA/T-72M, and T-90/T-90A.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|500px|none|PKT machine gun with 250-round ammo drum - 7.62x54mmR.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on vehicles used by Eastern factions, including the GAZ Vodnik, BTR-90, BMP-2.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov_2A42.jpg|thumb|500px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] is mounted on Mi-24D &amp;quot;Hind-D&amp;quot; and Mi-24V &amp;quot;Hind-E&amp;quot; used by Eastern factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yakb.JPG|thumb|400px|none|Yakushev-Borzov Yak-B - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M15 Anti-Tank Mine ==&lt;br /&gt;
The [[M15 anti-tank mine]] is the only available mine in the game, and used by both BluFor and OpFor (inaccurately) factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|350px|none|M15 Anti-Tank mine.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is used by BluFor factions, and available in white, red, green, yellow, orange, purple and blue colors.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|400px|none|M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by BluFor factions, incorrectly by the British Army too, as the L109A1 would be more accurate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|400px|none|M67 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 Hand Grenade ==&lt;br /&gt;
The [[RGD-5 hand grenade]] is used by OpFor factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|400px|none|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
= Fire Support =&lt;br /&gt;
== SPG-9 Recoilless Rifle ==&lt;br /&gt;
The [[SPG-9 recoilless rifle]] is used by ChKDZ and NAPA factions as a static weapon, or mounted on UAZ jeeps. &lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|470px|SPG-9 Recoilless Rifle - 73mm]]&lt;br /&gt;
[[Image:Arma2weapons mount SPG9.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==ZU-23-2 Anti-Aircraft gun== &lt;br /&gt;
&lt;br /&gt;
The [[ZU-23-2]] is available either as a static mount or mounted on an Ural truck as a dual purpose anti-aircraft/anti-infantry weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[Image:Arma2weapons mount ZU23.jpg|thumb|none|500px|In-game ZU-23-2 anti-aircraft cannon]]&lt;br /&gt;
&lt;br /&gt;
==Podnos 2B14 82mm mortar==&lt;br /&gt;
&lt;br /&gt;
The Podnos 2B14 82mm mortar is the standard mortar of the Russian Federation faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:AR 2B14-Podnos-82-mm-mortar.jpg|thumb|none|500px|In-game Podnos 2B14 mortar]]&lt;br /&gt;
&lt;br /&gt;
==M252 Mortar==&lt;br /&gt;
&lt;br /&gt;
The [[M252 mortar]] is the American equivalent of the Podnos 2B14, and functions similarly in-game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|300px|M252 Mortar 81mm]]&lt;br /&gt;
[[Image:AR M252-81-mm-mortar.jpg|thumb|none|500px|In-game M252 mortar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=502994</id>
		<title>User:Gran28</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=502994"/>
		<updated>2011-12-30T14:01:32Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Battlefield 3 screencaps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info ==&lt;br /&gt;
I'm a gamer, nuff said&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 screencaps ==&lt;br /&gt;
&lt;br /&gt;
Following me not properly saying that the screencaps in Battlefield 3 wasn't from leaked material, let me just say this&lt;br /&gt;
,I will '''NEVER''' publish screencaps from leaked material.&lt;br /&gt;
&lt;br /&gt;
In fact I didn't know of the leaked videos until after the trailer I saw which I took the screencaps from.&lt;br /&gt;
&lt;br /&gt;
I wrote this just to say what I did and in case anyone needs to check to see if I'm serious about this site.&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=479852</id>
		<title>Talk:Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=479852"/>
		<updated>2011-11-03T15:55:53Z</updated>

		<summary type="html">&lt;p&gt;Gran28: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== new page and type 56-2 ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
I made this kinda quick. Didn't have a lot of time to check errors.&lt;br /&gt;
I'm relatively new to the editing in this site. So if any veteran&lt;br /&gt;
around with more knowledge could help improve the article would be indeed&lt;br /&gt;
great&lt;br /&gt;
&lt;br /&gt;
When it comes to the weapon, I believe it's a Norinco Type 56-2 since the stock&lt;br /&gt;
looks like the one in a Type 56-2. Otherwise correct if I'm wrong.&lt;br /&gt;
Also one of the guys seems to have a laser sight. Don't know which sort though&lt;br /&gt;
[[User:Santos|Santos]] 17:08, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The rifles seem to have some sort of rail system on them... which I think is a shame--[[User:Gran28|Gran28]] 10:55, 3 November 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Saints_Row_2&amp;diff=476754</id>
		<title>Talk:Saints Row 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Saints_Row_2&amp;diff=476754"/>
		<updated>2011-10-27T20:14:48Z</updated>

		<summary type="html">&lt;p&gt;Gran28: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To the creator of this page: The MP5K in-game has a fifteen round magazine in it, not a thirty. I think the photo with the 15-round mag would be more appropriate. --[[User:Camden Hennis|Camden Hennis]] 15:15, 30 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
has any one else noticed that the flash hider on the m4a1 in this game kinda looks like a xm177 flash hider&lt;br /&gt;
&lt;br /&gt;
What are the SMGs/machine pistols the guy on the cover art is holding? Doesn't look like the made it into the game. --[[User:Sentient6|Sentient6]] 16:53, 30 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Kinda looks like a G36C on the left side and an MP5Kish weapon(the magazine looks like a Mp5 magazine)&lt;br /&gt;
&lt;br /&gt;
== Saints Row 3 ==&lt;br /&gt;
&lt;br /&gt;
Can we start gathering info for SR: The Third? Their official Facebook page has thrown up 21 new pics, including some with new guns - TheTrueNight&lt;br /&gt;
&lt;br /&gt;
I think it would be preferable to wait at least for a video. They will probably show some during the E3.--[[User:Silver|Silver]] 10:04, 9 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The demo was presented during E3. I began a Saints Row The Third page.--[[User:Silver|Silver]] 11:51, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==xs2 ultimax==&lt;br /&gt;
&lt;br /&gt;
you've missed out the xs2 ultimax&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=441952</id>
		<title>User:Gran28</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=441952"/>
		<updated>2011-07-25T13:59:21Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Battlefield 3 screencaps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info ==&lt;br /&gt;
I'm a gamer, nuff said&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 screencaps ==&lt;br /&gt;
&lt;br /&gt;
Following me not properly saying that the screencaps in Battlefield 3 wasn't from leaked material, let me just say this&lt;br /&gt;
,I will '''NEVER''' publish screencaps from leaked material.&lt;br /&gt;
&lt;br /&gt;
In fact I didn't know of the leaked videos until after the trailer I took the screencaps from.&lt;br /&gt;
&lt;br /&gt;
I wrote this just to say what I did and in case anyone needs to check to see if I'm serious about this site.&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=441299</id>
		<title>User:Gran28</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=441299"/>
		<updated>2011-07-22T16:00:26Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Battlefield 3 screencaps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info ==&lt;br /&gt;
I'm a gamer, nuff said&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 screencaps ==&lt;br /&gt;
&lt;br /&gt;
Following me not properly saying that the screencaps in Battlefield 3 wasn't from leaked material, let me just say this&lt;br /&gt;
I will '''NEVER''' publish screencaps from leaked material.&lt;br /&gt;
&lt;br /&gt;
In fact I didn't know of the leaked videos until after the trailer I took the screencaps from.&lt;br /&gt;
&lt;br /&gt;
I wrote this just to say what I did and in case anyone needs to check to see if I'm serious about this site.&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=441285</id>
		<title>User:Gran28</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=441285"/>
		<updated>2011-07-22T13:15:20Z</updated>

		<summary type="html">&lt;p&gt;Gran28: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info ==&lt;br /&gt;
I'm a gamer, nuff said&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 screencaps ==&lt;br /&gt;
&lt;br /&gt;
Following me not properly saying that the screencaps in Battlefield 3 wasn't from leaked material, let me just say this&lt;br /&gt;
I will '''NEVER''' publish screencaps from leaked material.&lt;br /&gt;
&lt;br /&gt;
In fact I didn't know of the leaked videos until after the trailer I took the screencaps from.&lt;br /&gt;
&lt;br /&gt;
I wrote this just to say what I did and in case anyone needs to check to see if I'm serious about this&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=441283</id>
		<title>User:Gran28</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=441283"/>
		<updated>2011-07-22T13:13:15Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Info ==&lt;br /&gt;
I'm a gamer, nuff said&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Following me not properly saying that the screencaps in Battlefield 3 wasn't from leaked material, let me just say this&lt;br /&gt;
I will '''NEVER''' publish screencaps from leaked material.&lt;br /&gt;
In fact I didn't know of the leaked videos until after the trailer I took the screencaps from.&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=441275</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=441275"/>
		<updated>2011-07-22T13:04:58Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Alpha Footage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no clue.[[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
&lt;br /&gt;
Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AK-something-something ==&lt;br /&gt;
&lt;br /&gt;
Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
&lt;br /&gt;
:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M240G is M240B ==&lt;br /&gt;
&lt;br /&gt;
The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== M16A4? ==&lt;br /&gt;
&lt;br /&gt;
Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Racking charging handle when reloading after empty ==&lt;br /&gt;
&lt;br /&gt;
A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:3D modeling and animation is kinda hard to &amp;quot;borrow&amp;quot; from older engine/file format. I'd guess it's probably &amp;quot;director thinks this looks more dynamic&amp;quot; like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
&lt;br /&gt;
At the left on the bridge an enemy soldier have a Pkm machine gun :&lt;br /&gt;
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]&lt;br /&gt;
&lt;br /&gt;
== Disable Vehicles == &lt;br /&gt;
&lt;br /&gt;
New info at Kotaku and others mentions &amp;quot;Temporarily disabling vehicles&amp;quot;. I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 Carry Handle Fix ==&lt;br /&gt;
&lt;br /&gt;
If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Teaser ==&lt;br /&gt;
&lt;br /&gt;
there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Who? ==&lt;br /&gt;
&lt;br /&gt;
Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
This photo was posted on battlefields facebook page.&lt;br /&gt;
&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG]]&lt;br /&gt;
&lt;br /&gt;
It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Is that PSO-1 or the same unidentified sight from Medal of Honor? --[[User:Masterius|Masterius]] 10:31, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Physical Warfare Pack ==&lt;br /&gt;
&lt;br /&gt;
New weapons, folks!&lt;br /&gt;
&lt;br /&gt;
[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]&lt;br /&gt;
&lt;br /&gt;
Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Type 88 (and it seems the Bipod is an attachment), &amp;quot;DAO-12&amp;quot; lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the &amp;quot;SKS Sniper Rifle&amp;quot;!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;SKS Sniper Rifle?&amp;quot; So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)&lt;br /&gt;
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS? &lt;br /&gt;
I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --[[User:Ghostdigga|Ghostdigga]] 12:56, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. [[User:Alex T Snow|Alex T Snow]] 17:59, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. [[User:Halorocka888|Halorocka888]] 20:09, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's what I got out of the Recon description here:&lt;br /&gt;
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx&lt;br /&gt;
Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. [[User:Alex T Snow|Alex T Snow]] 21:36, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the &amp;quot;E3 Roundup&amp;quot; title, it's not dismissing anything, just saying what they saw at E3. [[User:Halorocka888|Halorocka888]] 21:47, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally :) --[[User:Masterius|Masterius]] 04:12, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M249 SAW is actually Mk. 46 Mod 0? ==&lt;br /&gt;
&lt;br /&gt;
By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Canadian, eh? :P --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yup ;) [[User:Alex T Snow|Alex T Snow]] 18:12, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== P90 in IGN preview ==&lt;br /&gt;
&lt;br /&gt;
here&lt;br /&gt;
&lt;br /&gt;
http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg&lt;br /&gt;
&lt;br /&gt;
the magazine looks like its either missing or modeled way to small&lt;br /&gt;
&lt;br /&gt;
source http://uk.pc.ign.com/articles/117/1172554p1.html&lt;br /&gt;
&lt;br /&gt;
sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.&lt;br /&gt;
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.&lt;br /&gt;
&lt;br /&gt;
May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be &amp;quot;just another unrealistic game&amp;quot; because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called &amp;quot;flat-top riser&amp;quot;. One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:But they're ugly and no one uses them. [[User:Alex T Snow|Alex T Snow]] 20:45, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Some Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Team Specific Weapons? ==&lt;br /&gt;
&lt;br /&gt;
Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
:The player could've picked the weapon up... We don't know for sure about faction specific loadouts. [[User:Halorocka888|Halorocka888]] 23:54, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I personally liked the faction specific loadouts in BF2, it was realistic. - [[User:Mr. Wolf|Mr. Wolf]] 00:40, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:True, to be honest I'd be happy either way. [[User:Alex T Snow|Alex T Snow]] 03:49, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But in BF2 if you killed a enemy you can pick up his &amp;quot;kit&amp;quot; and use his weapons... - [[User:Mr. Wolf|Mr. Wolf]] 14:08, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --[[User:Masterius|Masterius]] 16:12, 19 June 2011 (CDT)&lt;br /&gt;
::::Your right, lol. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:25, 19 June 2011 (CDT)&lt;br /&gt;
:::Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. [[User:Alex T Snow|Alex T Snow]] 19:49, 19 June 2011 (CDT)&lt;br /&gt;
::::Ah right, I forgot. :\&lt;br /&gt;
:::::Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. [[User:Alex T Snow|Alex T Snow]] 01:05, 20 June 2011 (CDT)&lt;br /&gt;
::::::lol yeah. The reason I don't remember is because I only played with bots, I only had Dial-up back then. u_u - [[User:Mr. Wolf|Mr. Wolf]] 14:34, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I hope its not side specific, I always hated that considering how two weapons from the same class where completely different and handled different. Most people would end up using unlocked guns that you can use on either side. If you want a game thats realistic as possible, play Operation Flashpoint.&lt;br /&gt;
&lt;br /&gt;
:Being a fan of Battlefield 2, which featured faction specific weapons, I'm offended someone is saying me to play another game. I might as well say: If you want a game thats unrealistic as possible, play Call of Duty. By the way, in Medal of Honor opposing factions' weapons had identical stats, so that wouldn't be a problem for Battlefield 3 (probably). Also, sign your posts (paragraphs?) --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well since OpFor is using a AK-74M and AKS-74U which is some-what comparable to the M16A4 and M4A1, I say the game is gonna be fairly balanced. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::: If they use weapon balance from MoH then yes. Because in BF2 M16A2 and M4A1 kinda sucked (better use G36E and SCAR-L unlocks, respectively). However AK-101 and AKS-74U were ''nice'' (damage)! Check their stats here: [http://wiki.bf2s.com/weapons/comparison BF2 Weapons Comparison] --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^^But those games kinda sucked (at least Dragon Rising, Red River looks good). :\ Whatever, I personally like faction specific weapons for my reasons above. - [[User:Mr. Wolf|Mr. Wolf]] 14:27, 22 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::To be honest, Dragon Rising didn't suck, it was just buggy and laggy (which can be said about pretty much every other shooter, at least as start) and didn't have weapon customization (which can be said about Battlefield 2). In my opinion it is Red River which sucked, basically being Co-op CoD:MW with Visible Walls of Block being replaced by Invisible Walls of Doom and auto regeneration being replaced by manual healing. --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Meh, that's why I said ''kinda'' sucky, lol I heard AAII is much worst, as its severely buggy and lacks weapon animations and others. P.S. I prefer manual healing over mutant regenerating health any day, the only place 3 second regenerating health belongs is a Wolverine game. :\  - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::::To be honest, manual healing in Red River isn't ''that'' much different from auto regeneration: hold &amp;quot;use&amp;quot; key while not getting hit and several seconds later you are good to go. Whether Dragon Rising had an actual Medic class just like Battlefield :) Oh, and it's kinda hard to make complex game without ''a lot'' of technical problems and unfinished things, yes ;) --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
Also, if you want actual realism at this point, you go ArmA 2, not Operation Flashpoint: We-screwed-over-an-already-great-franchise-by-making-a-game-with-casual-gamers-in-mind[[User:5t3v0|5t3v0]] 03:06, 24 June 2011 (CDT)&lt;br /&gt;
:If you want actual realism at this point, you go to Army. --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Ugh, But ArmA II had NO weapon animations, that's kinda a big &amp;quot;unfinished thing&amp;quot; when you publish the game! And you Mr. Masterius, your obnoxious, why don't ''you'' go join the Army. We're talking about wanting realistic combat games not what peoples career decisions should be. -_-  [[User:Mr. Wolf|Mr. Wolf]] 13:04, 24 June 2011 (CDT)&lt;br /&gt;
:::Mr. Wolf, one thing you should realise: until Virtual Reality is created and gone into mass production, games will never, NEVER be trully realistic. Holding gun in your hands =\= Mouse+Keyboard. Also, mine is not obnoxious, mine is very nice and tidy :\ --[[User:Masterius|Masterius]] 14:36, 24 June 2011 (CDT)&lt;br /&gt;
	&lt;br /&gt;
::::And what's so wrong with wanting realism in &amp;quot;Mouse+Keyboard&amp;quot; games? Also I have handled, extensively trained, and fired many REAL firearms, so I'm not just some armchair-commando or a mall-ninja. - [[User:Mr. Wolf|Mr. Wolf]] 19:18, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Eventually FPSs will be the player wearing a mocap suit with a mocap gun, in a mocap room with a floor that moves (like a treadmill) so you can run places. And you will be forced to reload the weapon properly etc. [[User:Alex T Snow|Alex T Snow]] 19:25, 24 June 2011 (CDT)&lt;br /&gt;
::The first steps are made :D [http://www.geeky-gadgets.com/xio-ultimate-fps-virtual-reality-gaming-exoskeleton-prototype-video-21-04-2011/ XIO Gaming VR Simulator Prototype] --[[User:Masterius|Masterius]] 03:54, 25 June 2011 (CDT)&lt;br /&gt;
:::I'd settle for having a decent field of view, right now. They're actually getting narrower rather than wider as the gun attempts to colonise roughly a quarter of the screen. Kinda sad when the guy in ''Doom'' held his pistol in a more sensible way than the guy in ''Crysis 2'' does; the latter seems to be holding it with the base of his right palm rested against his nose. Sure, we're not all going to own an IMAX globe theatre any time soon to have a full 180 degrees or so of vision, but it gets silly when your FOV is ~30 degrees these days when most of the old shooters did 70-90. [[User:Evil Tim|Evil Tim]] 04:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I removed your post? Maybe we both tried to edit at the same time, because it wasn't there when I did, sorry about that. [[User:Alex T Snow|Alex T Snow]] 02:34, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Lol @ me. Should have known someone was going to say that... Should have added &amp;quot;In a Video game&amp;quot;... [[User:5t3v0|5t3v0]] 08:00, 25 June 2011 (CDT)&lt;br /&gt;
:Right 8) --[[User:Masterius|Masterius]] 09:51, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's alright, danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:31, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==More Stuff==&lt;br /&gt;
Maybe. I didn't see anything listed here that we don't have, but they seem to know what they're talking about. (Near the bottom)&lt;br /&gt;
http://enterbf3.com/&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 12:17, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Barrett MRAD/98B spotted ==&lt;br /&gt;
&lt;br /&gt;
Taken from the &amp;quot;Classes Explained&amp;quot; screenshot...&lt;br /&gt;
&lt;br /&gt;
[http://i180.photobucket.com/albums/x80/cowboyw54/Bf3render.jpg]&lt;br /&gt;
&lt;br /&gt;
source:&lt;br /&gt;
[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 18:07, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool, I'd never heard of that rifle before, looks like a good addition. [[User:Alex T Snow|Alex T Snow]] 18:37, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like they call Picatinny Railed M16A4 '''M16A2''' ''again'' *facepalm*. Oh, and that's a weird sniper rifle. Don't they have '''M110''' for that?&lt;br /&gt;
:P.S. And yeah, same goes for '''DAO-12''' (Armsel Striker, duh!). But I would prefer '''Armsel Protecta''' (it's more modern after all ;) ) --[[User:Masterius|Masterius]] 05:01, 7 July 2011 (CDT)&lt;br /&gt;
::Actually they are calling it '''M-16a2'''... nuff said! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:14, 7 July 2011 (CDT)&lt;br /&gt;
:::If it was called &amp;quot;Blarg Rifle&amp;quot; but had correct reloads, I'd be happy. Where did it say they called it an A2 anyway? [[User:Alex T Snow|Alex T Snow]] 06:03, 7 July 2011 (CDT)&lt;br /&gt;
::::[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg here] [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:50, 7 July 2011 (CDT)&lt;br /&gt;
:::::Oh right, well, it might say &amp;quot;M-16a2&amp;quot;, but it calls the MRAD a &amp;quot;Mk. II&amp;quot; Sniper Rifle, so, we'll see. [[User:Alex T Snow|Alex T Snow]] 17:19, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I think that the &amp;quot;Mk. II&amp;quot; is the Mk II Mod 0 (SR-25), and that they just threw the text on there because the Mk II will be the default Recon rifle. &lt;br /&gt;
Anyways, I think this 99% confirms that it will be in the game, should it be added to the main page?&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 14:28, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:OH Mk.11, I thought it said Mk.2, and I couldn't figure out what the hell that would be. Yeah, we've seen the SR-25 already in that multiplayer footage, and everything in that video was default. [[User:Alex T Snow|Alex T Snow]] 17:05, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Notes about in-game ACOG scopes==&lt;br /&gt;
&lt;br /&gt;
I noticed that there seem to be two separate models of ACOG scopes available in the game, according to the screenshots posted in the article. The M4A1 carbine the player character uses in the 'Faultline' trailer is fitted with a camo-painted TA01NSN ACOG(identifiable by the integral iron sights and lack of a fiber-optic strip along the top) while one of the M16A4's shown in first-person view in the article here is equipped with a TA31F ACOG. This is the second FPS game I've seen to do this, the other being ''[[Project Reality]]'' (itself a mod of ''[[Battlefield 2]]'', coincidentally) which has the TA31F and TA31RCO ACOG models available in it. [[User:Orca1 9904|Orca1 9904]] 03:44, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:...While in the average FPS, you're lucky if the thing called the ACOG looks like anything in Trijicon's product line. [[User:Evil Tim|Evil Tim]] 03:47, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Making the public in general think every scope is called an ACOG :P Also, in terms of 4x sights, theres the M249s ELCAN, and I'm hoping you can put any optic on anything. One of the DICE guys said there's a crazy amount of optics in BF3. [[User:Alex T Snow|Alex T Snow]] 05:26, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Even in COD: Black Ops (a game that takes place in the 60s mind you) they have a scope called a ACOG, even though it's obviously ''not'' a ACOG *rolls eyes*. Game Devs are becoming fails more and more every year. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Treyarch basically made their own Modern Warfare, with blackjack and hookers. So yeah, forget about proper portray of Cold War. --[[User:Masterius|Masterius]] 07:41, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Give me the ability to slap the Elcan onto the M240 and I will be happy. Hope what you said about the 'crazy amount of optics' turns out to be true. --[[User:Chrausis|Chrausis]] 06:34, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope you're not confusing the ELCAN scope with the similar M145 MGO. [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::You are correct, I did mean the MGO. I know the M145 is different, I just though the Elcan name was interchangeable. --[[User:Chrausis|Chrausis]] 13:15, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It would be nice to see a broader array of optics customizations in FPS games. ''Project Reality'' has a pretty good variety, but you have to switch out your entire class loadout in order to change this, and most weapons only have 1 or 2 optics available aside from iron sights (the M4A1 has the widest variety; having available EOTech, M68 Aimpoint, Kimber Mepro, &amp;amp; ITL MARS red dots as well as both TA31F &amp;amp; TA31RCO ACOGs as mentioned above). [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Now, that Project Reality has been mentioned... I hope DICE won't disappoint the CIS players, so that we can kick yer capitalist arses in proper way... j/k lol :P Anyway, here are the articles for those interested: [http://ra.spetsnaz.su/wiki/1P29 for AK-74M] and [http://ra.spetsnaz.su/wiki/PKP for PKP]. And the [http://www.npzoptics.com/catalog/sights_for_small_arms/ full catalog]. Oh, and it's been suggested on [http://forums.electronicarts.co.uk/battlefield-3/1405448-optics-lots-optics-2.html#post19418223 EA's Forums], so I don't have to do it myself. --[[User:Masterius|Masterius]] 12:24, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mocap Guns ==&lt;br /&gt;
Here's a challenge for everyone; what are the two wire guns standing in for?&lt;br /&gt;
&lt;br /&gt;
2nd Story&lt;br /&gt;
http://www.enterbf3.com/&lt;br /&gt;
&lt;br /&gt;
Or if it's off the list after a while:&lt;br /&gt;
http://media.enterbf3.com/images/mcnab1.jpg&lt;br /&gt;
http://media.enterbf3.com/images/mcnab2.jpg [[User:Alex T Snow|Alex T Snow]] 01:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Cornershot and a Thompson with M203? :P [[User:Evil Tim|Evil Tim]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:lolz. - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
More seriously, that thing McNab has is definately supposed to be a carbine with an underbarrel accessory, I can't really see what else it could be. The other guy's weapon is a bit more of a mystery; since it doesn't have any kind of projection for a magazine, I'd guess it's something like a Bizon; can't be a P90, these rigs are for capturing hand positions and his would be completely wrong for that. [[User:Evil Tim|Evil Tim]] 04:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Wait, actually it does have a magazine, I see a curved MP5-style mag just in front of his finger. So, maybe it's an MP5 with some underbarrel device making the front end all chunky, or one of those MP10 things like in GTAIV. [[User:Evil Tim|Evil Tim]] 04:40, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
LOL Tommy with M203 :) The one on the right really looks like an M14 EBR to me, the mag, handguard, and barrel, but the other one is weird. It looks like an MP5 pistol grip and mag, with a really bulky front, and a stock that looks familiar, bu I just can't place. :P [[User:Alex T Snow|Alex T Snow]] 05:09, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: [http://riflestocks.com/store/product2.html ACE side-folding skeleton stock]? [[User:Evil Tim|Evil Tim]] 05:48, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, that's the one! Hmm, is there anything in particular that's on, aftermarket or otherwise? [[User:Alex T Snow|Alex T Snow]] 06:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Quick google gets me mostly AK-pattern weapons. AK, Saiga, Galil, that kind of thing. Couple on MACs, not that it's likely to be one of those. Maybe that's what a MoCap AKS-74U looks like? :s [[User:Evil Tim|Evil Tim]] 06:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I'd say that's the best guess so far [[User:Alex T Snow|Alex T Snow]] 12:13, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Dunno, such a stock shape reminds me of [http://www.imfdb.org/wiki/File:G36.jpg G36E] which was in Battlefield 2 (with railz instead of optics). --[[User:Masterius|Masterius]] 06:35, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Not sure about that, you'd have thought if it was G36E the mocap prop would have a rod or something stuck to the end to represent the rest of the barrel like the one McNab has. [[User:Evil Tim|Evil Tim]] 06:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Bah, I am not really into guessing the gun by the mocap. Details of it - OK, but generally it's just a mishmash that can be used for anything provided the grip is adequate xD --[[User:Masterius|Masterius]] 06:51, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually the ACE stock is found on the SPAS 15 as well (which was in Bad Company 1, and Battlefield 2 I think) probably the most likely choice. --[[User:Ghostdigga|Ghostdigga]] 18:48, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope it's that, that was the ONLY weapon that didn't come back in BC2 for some reason. [[User:Alex T Snow|Alex T Snow]] 20:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But it returned in [[Battlefield Play4Free#Franchi SPAS-15|Battlefield Play4Free]] so its appearance in BF3 is possible ;) --[[User:Masterius|Masterius]] 23:20, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 17 unlock spotted ==&lt;br /&gt;
&lt;br /&gt;
... in a promotional shot from Dice about their Battlelog service&lt;br /&gt;
&lt;br /&gt;
[http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x599/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:02, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was also seen in the EA Pwned video, along with the G3 (mentioned), I forgot to add that. [[User:Alex T Snow|Alex T Snow]] 16:06, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I hope this Glock 17 actually holds... well... 17 rounds. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:24, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the MP-443 does, so that could work, I'm thinking there's gonna be a Euro faction, with the Glock as the sidearm, and we've also seen the P90. [[User:Alex T Snow|Alex T Snow]] 00:17, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Now that reminds me... Battlefield 2: Modern Combat (console version of Battlefield 2) had [[ Battlefield 2: Modern Combat#Glock 17 Pistol|Glock 17]] as Euro Sidearm :D --[[User:Masterius|Masterius]] 01:44, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It did? Awesome! I was just guessing, but that basically confirms it :) [[User:Alex T Snow|Alex T Snow]] 03:54, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Here's some leaked gameplay for you guys, skip to 1:44, there's your Glock. (http://www.youtube.com/watch?v=bfeOoEDYEt0) Would appear that the sidearms (at least) are not faction specific. Also looks like it holds 18 rounds but I'm assuming this is a '+1' affair. [[User:Chrausis|Chrausis]] 05:00, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Melee Animation is good :D Reloading after every bullet isn't :| --[[User:Masterius|Masterius]] 05:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Footage ==&lt;br /&gt;
&lt;br /&gt;
no doubt some of you have heard there is a closed alpha trial going on, and some of you may have watched the leaked footage online. i dont want to post links to these videos just incase its not aloud.&lt;br /&gt;
but i can tell you, that the G36c, Glock 17, M27 IAR, SV98, MP7 and M1014 are in. --[[User:Sike|Sike]] 08:24, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Closed Alpha? Any news about Closed Beta for MoH: Limited Edition owners? It should be before Open Beta, shouldn't it? :\ --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:A pretty nice selection of weapons appearing which is good to see, particularly the M27. Now just need someone to spot the L85 and I'll be happy \o/ --[[User:Chrausis|Chrausis]] 11:19, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess it, Russian counterpart to M27 is going to be RPK-74M :O And British - L86? ;) --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::You may possibly be right, and I hope you are. If it's in there, first person to deliver the information wins a shiny medal from myself :o --[[User:Chrausis|Chrausis]] 12:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::looks like US support starts with the M27, and the Russians start with RPK, british forces arent in the game... --[[User:Sike|Sike]] 13:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::The existence of other factions hasn't been denied (to my knowledge) but even so I hope either weapon is available --[[User:Chrausis|Chrausis]] 15:02, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Germans aren't in the game and there's a G36C. We can't rule anything out. Plus, there's always the possibility of DLC. [[User:Halorocka888|Halorocka888]] 19:31, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::New factions/weapons added via DLC would be grand. --[[User:Chrausis|Chrausis]] 19:50, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Yeah, like they did with Euro Forces Pack for Battlefield 2 :D --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I've yanked the images off the page; as with the MW3 stuff, posting images from leaks is not allowed. Wait until they show up in something official. [[User:Evil Tim|Evil Tim]] 02:16, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Why does it even matter? We should post everything about everything we know... :/ [[User:Alex T Snow|Alex T Snow]] 02:36, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Same reason we don't allow pirated or leaked movie footage; using that kind of thing reflects badly on the site. We can wait until these weapons are confirmed in official materials (which they will be in due course, I'm sure), we don't need to go using dubious sources. [[User:Evil Tim|Evil Tim]] 02:39, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, for a sec it slipped my mind that once the game is out we will have everything :P [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::And there are still screencaps from leaked version :O --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Which ones? [[User:Evil Tim|Evil Tim]] 05:30, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::The ones added by Gran28 - check page history. --[[User:Masterius|Masterius]] 05:41, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Oh, I thought where he said &amp;quot;Paris gameplay video&amp;quot; he was talking about a gameplay video released at some show in Paris. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::The ones that I added was from a gameplay trailer released by DICE yesterday I think.--[[User:Gran28|Gran28]] 08:04, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Official MP Trailer ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=emwEknzmyRo &lt;br /&gt;
&lt;br /&gt;
can see a M4 with a Eotech and a Acog, and the front site is in when optics are attached.--[[User:Sike|Sike]] 08:32, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible return of the NDM-86 ==&lt;br /&gt;
I was watching this http://www.youtube.com/watch?v=0MgQMoPwGwM&amp;amp;feature=related and around 1:13-14, I thought I saw the pattern found on the straight mags that the 7.62mm NATO variant of the NDM-86 uses.&lt;br /&gt;
EDIT: Okay at 1:15 at the maximum quality, I could clearly see that magazine is straight.  This is no SVD guys, no SVD. --[[User:HashiriyaR32|HashiriyaR32]] 18:09, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good spot, wouldn't have noticed that myself. I wonder why they opted for the NDM-86 instead of the SVD? I assume the SVD is harder to get in Sweden meaning the studio had to find an alternative. Is it still labeled as an SVD within the game? --[[User:Chrausis|Chrausis]] 19:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It is, and it was in MoH. You know, I think MoH was like a super pre-Alpha version of this game, there's and MP7 too, and a few others. [[User:Alex T Snow|Alex T Snow]] 20:03, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope DICE do a better job on BF3 than they did on MoH, that game was shocking. There's probably some truth in that though :P --[[User:Chrausis|Chrausis]] 20:43, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Well, MoH multi was made by a small team from DICE in 6-7 months, and ALL of DICE has been working on BF3 for, like, 5 years, I'm not worried ;) [[User:Alex T Snow|Alex T Snow]] 23:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Fair play to them but you'd have thought issues with the game would have been patched following the game's release. Still, I don't deny that BF3 will be a far better game however I'm sure some of the issues from MoH will poke through. --[[User:Chrausis|Chrausis]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Well, we can hope the issues that poke through don't include those godawful skyboxes that MoH had. [[User:Evil Tim|Evil Tim]] 03:26, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE deliberately sabotaged MoH MP 'cause they were focused on BC2... :( But it is said that MoH 2 is being developed solely by DC. And it is rumored that MoH 2 will have Frostbite 2 Engine :D --[[User:Masterius|Masterius]] 04:50, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Would be interesting to see what DC do with the Frostbite 2 engine, I wasn't all that impressed with the single player but taking into account that (as far as I'm aware) MoH was the studio's first game, it was an adequate effort. Was better than the multiplayer at least, in my opinion. --[[User:Chrausis|Chrausis]] 07:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Default Weapons ==&lt;br /&gt;
I just noticed that all of the US weapons are Armalites, and all of the Russian weapons are Kalashnikovs, it's cool. [[User:Alex T Snow|Alex T Snow]] 23:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Aside from the 'SVD' which isn't a Kalashnikov design, but we'll forgive you as it is outwardly similar. --[[User:Chrausis|Chrausis]] 03:16, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::True, but you got the point ;) [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::[http://world.guns.ru/userfiles/images/sniper/sn18/svd_clones.jpg SVD Clones]. The third one is AK modified to SVD. Ain't Russian guns :P --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I do like the fact that each faction has it's own starting weaponry, I always liked that about BF2 (though I didn't play it much) --[[User:Chrausis|Chrausis]] 03:25, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Agreed :) --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Gran28&amp;diff=441240</id>
		<title>User talk:Gran28</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Gran28&amp;diff=441240"/>
		<updated>2011-07-22T12:10:09Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Be sure to crop your screenshots before uploading; the ones you uploaded for ''Battlefield 3'' still have black bars and a couple even still have a Youtube progress bar on them. [[User:Evil Tim|Evil Tim]] 02:45, 22 July 2011 (CDT)&lt;br /&gt;
:Also, don't post anything from leaks; as the template at the top of the page says, we only allow official material to be posted. We did the same with the MW3 leaks. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:sorry, still pretty new to this, and the video was not a leak it was from a video published by DICE.--[[User:Gran28|Gran28]] 07:10, 22 July 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Gran28&amp;diff=441238</id>
		<title>User talk:Gran28</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Gran28&amp;diff=441238"/>
		<updated>2011-07-22T12:04:33Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Be sure to crop your screenshots before uploading; the ones you uploaded for ''Battlefield 3'' still have black bars and a couple even still have a Youtube progress bar on them. [[User:Evil Tim|Evil Tim]] 02:45, 22 July 2011 (CDT)&lt;br /&gt;
:Also, don't post anything from leaks; as the template at the top of the page says, we only allow official material to be posted. We did the same with the MW3 leaks. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)&lt;br /&gt;
sorry, still pretty new to this, and the video was not a leak it was from a video published by DICE.&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=441015</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=441015"/>
		<updated>2011-07-21T15:16:36Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* M16A4 Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
In the beginning of the new &amp;quot;Fault Line Episode 1&amp;quot; video, a Marine who is sitting in front of the player has a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] pistol holstered to his vest. It can also be seen in the multiplayer footage of E3 that the player is reloading his M9. Another note of interest is that unlike [[Battlefield: Bad Company 2]] and [[Medal of Honor]], the [[M9]]'s magazine has 15 rounds + 1 in the chamber).&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:Bf3_pistol_m9.png|thumb|none|650px|A Beretta M9 holstered to a Marine's vest's is circled in red. Also note that the same US Marine is inaccurately shown to have a US Flag Patch on his sleeve. US Marines do not wear flag or unit patches.]]&lt;br /&gt;
[[File:BF3-M9.jpg|thumb|none|650px]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] apparently returns from Bad Company 2, as it's briefly visible in the multiplayer kill list in the &amp;quot;Operation Métro&amp;quot; trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 Grach - 9x19mm.]]&lt;br /&gt;
[[File:BF3_MP443_killtext.JPG|thumb|none|296px]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] is shown in an official screenshot for the Battlelog.&lt;br /&gt;
[http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg Glock 17 picture]&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Sub-machine Guns =&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] can be seen in E3 coverage from IGN.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:battp90.jpg|thumb|none|600px|Soldier wielding the FN P90TR]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== M16A4 Rifle ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is shown during gameplay footage. In the early footage it has no rear iron sight. This is because the game was still in early alpha development. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[image:M16BF3Teaser.jpg|600px|thumb|none|One of the Marines on the top right is carrying what looks like an M16A4 during the briefing scene.]]&lt;br /&gt;
[[image:Eapwned_m16a4.jpg|600px|thumb|none|They appear to have put a carrying handle on it.]]&lt;br /&gt;
[[Image:M4nosight.jpg|thumb|none|600px| They seem to have removed the front gas block like in ''Call of Duty''. The rifle would not properly function like this in reality.]]&lt;br /&gt;
[[File:BF3_M16.jpg|thumb|none|600px|M16A4 in Paris Gameplay video with front ironsight which disappears when aiming.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
The [[M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. Because of the alpha stages, the in-game [[M4A1]] can be seen fitted with iron sights, EOtech 551 Holographic sight, Trijicon 4x32 ACOG scope, Surefire Universal Weaponlight, AN/PEQ-2 laser designator, Magpul Ranger Plate and an unknown stock (possibly a painted LE stock or Magpul CTR stock).  Two different &amp;quot;reload-from-empty&amp;quot; animations currently exist.  The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while the Operation Metro trailer, and the PS3 Fault Line gameplay from the June 16th, 2011 edition of Jimmy Fallon's Late Night show had the player use the bolt release button.  Another thing to note, the M4 depicted in the Operation Metro trailer has full iron sights and has not been seen with an optic. Not to be mistaken with the M16A4 in the trailers, which is lacking a front sight post/gas block with the ACOG. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|450px|M4A1 Carbine - 5.56x45mm with M68 Aimpoint red dot sight.]]&lt;br /&gt;
[[image:M4BF3Teaser02.jpg‎|600px|thumb|none|The M4A1 is clearly shown in the hand of the player as the Marines are about to perform an entry.]]&lt;br /&gt;
[[Image:Wmplayer_2011-03-03_21-30-55-59.jpg|thumb|none|600px| The player is running with the M4A1 Carbine after engaging the enemy during the &amp;quot;Fault Line Episode 1&amp;quot; video.]]&lt;br /&gt;
[[File:Battlefield-3-screenshot-2.jpg|thumb|none|600px|The player is reloading his M4A1.]]&lt;br /&gt;
[[Image:M4carryinghandle.jpg|thumb|none|600px| Appearing here with carrying handle.]]&lt;br /&gt;
[[File:BF3_M4A1.jpg|thumb|none|600px|The iron sight is present on the weapon but disappears when aiming.]]&lt;br /&gt;
&lt;br /&gt;
== AK variant ==&lt;br /&gt;
The PLR insurgents using an unknown variant of the [[AK-47|AK rifle series]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|450px|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]]M has bee seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:10823 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:10825 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AK-74M_BF3_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:BF3-AKS74U.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Bf3-e3-screenshot-28-d.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== M240B Machine Gun ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some U.S. Marines, and in the hands of the player, fitted with an EOtech 551 Holographic sight. The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3TeaserM249.jpg|thumb|none|600px|The player uses an M240B fitted with an EOTech holographic sight while engaging multiple enemies in the teaser video.]]&lt;br /&gt;
[[Image:Bf6.jpg|thumb|none|600px|A U.S. Marine uses an M240B. In the background, you can see an enemy soldier using an unknown AK variant.]]&lt;br /&gt;
[[File:2401.jpg|thumb|none|600px|Full view of the M240B as seen in the recent Fault Line 3 trailer]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|400px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:BF3-PKP.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BF3_PKP.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 46 Mod 0/M249 SAW==&lt;br /&gt;
The [[M249_SAW#Mk_46_Mod_0|Mk. 46 Mod 0]]/[[M249 SAW]] was seen in E3 multiplayer footage. Because of the sticking out rail on the top of the handguard, this likely to be the Mk. 46 Mod 0.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[File:BF3-M249.jpg|thumb|none|600px|Mk. 46 Mod/M249 SAW used by the player in E3 multiplayer footage. Note the M145 ELCAN scope.]]&lt;br /&gt;
[[File:BF3_LMG.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88 LMG&amp;quot;. It appears in the material marketing the pre-order rewards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BF3_Type88_Warfare_Pack.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles = &lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0/SR-25==&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] appears in the &amp;quot;Operation Métro&amp;quot; multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-9A91.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information.&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[File:Battlefield_ltded_v5.jpg|thumb|none|600px|Mentioned here in some kind of sniper configuration.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD Dragunov]] is briefly visible in the multiplayer kill list in the &amp;quot;Operation Métro&amp;quot; trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:BF3_SVD_killtext.JPG|thumb|none|338px]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Armsel Striker==&lt;br /&gt;
The [[Armsel_Striker_and_variants#Armsel_Striker|Armsel Striker]] is included, identifiable by the winding key on the front of the drum magazine. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[File:BF3_DAO12_Warfare_Pack.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; pre-order image. Note the Picatinny rail added to the top of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines. In the trailer, it seems to have a pistol grip instead of having the trigger on the back of the weapon behind the sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3TeaserAT4.jpg‎|thumb|none|600px|The M136 AT4 is in the hand of the player as the Marines are engaging a sniper hidden in the hotel room from the rooftop.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in &amp;quot;EA PWNED&amp;quot; Battlefield 3 video, demonstration the game's destruction engine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|350px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3-Launcher.jpg‎ |thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] makes a return in Battlefield 3, as it was seen in Operation Metro multiplayer trailer.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3RPG7.jpg‎ |thumb|none|600px|A soldier with an RPG-7 on his back.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
During the first encounter, the player is throwing [[M67 hand grenade]]s at PLR insurgents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|350px|[[M67]] fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== Kord Heavy Machine Gun==&lt;br /&gt;
[[Kord heavy machine gun]]s are mounted on a number of technicals. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun - 12.7x108mm with ammo box]]&lt;br /&gt;
[[Image:BF2 DSHK 1.jpg|thumb|none|600px|The player mans a technical-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB Heavy Machine Gun ==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. The Abrams appear to be fitted with a remote mounting for the M2HB allowing the Commander to fire the weapon from inside the safety of the turret, a feature recently implemented on real-life M1A2's operating in Iraq.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2HB heavy machine gun .50 BMG in vehicle mount]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] are most likely being co-axially mounted on the M1A2 Abrams MBT&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|300px|M240C machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The [[PK Machine Gun|PKT machine gun]] are most likely being co-axially mounted on the T-90 MBT&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|300px|PKT machine gun 7.62x54mm R with 250-round ammo drum.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
[[M134 Minigun|M134 Miniguns]] are seen mounted on AH-6 Little Birds strafing ground targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster chaingun ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] are most likely being the main gun of the LAV-25&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|450px|M242 Bushmaster chaingun 25mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
[[Mk 19 grenade launcher]]s are seen mounted on M1114 Humvees. &lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher on vehicle mount 40mm]]&lt;br /&gt;
[[Image:Mk19BF3.jpg‎|thumb|none|600px|The Humvees at the start of the mission are seen equipped with a Mk 19 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=441013</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=441013"/>
		<updated>2011-07-21T15:14:04Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* M4A1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
In the beginning of the new &amp;quot;Fault Line Episode 1&amp;quot; video, a Marine who is sitting in front of the player has a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] pistol holstered to his vest. It can also be seen in the multiplayer footage of E3 that the player is reloading his M9. Another note of interest is that unlike [[Battlefield: Bad Company 2]] and [[Medal of Honor]], the [[M9]]'s magazine has 15 rounds + 1 in the chamber).&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:Bf3_pistol_m9.png|thumb|none|650px|A Beretta M9 holstered to a Marine's vest's is circled in red. Also note that the same US Marine is inaccurately shown to have a US Flag Patch on his sleeve. US Marines do not wear flag or unit patches.]]&lt;br /&gt;
[[File:BF3-M9.jpg|thumb|none|650px]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] apparently returns from Bad Company 2, as it's briefly visible in the multiplayer kill list in the &amp;quot;Operation Métro&amp;quot; trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 Grach - 9x19mm.]]&lt;br /&gt;
[[File:BF3_MP443_killtext.JPG|thumb|none|296px]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] is shown in an official screenshot for the Battlelog.&lt;br /&gt;
[http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg Glock 17 picture]&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Sub-machine Guns =&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] can be seen in E3 coverage from IGN.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:battp90.jpg|thumb|none|600px|Soldier wielding the FN P90TR]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== M16A4 Rifle ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is shown during gameplay footage. In the early footage it has no rear iron sight. This is because the game was still in early alpha development. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[image:M16BF3Teaser.jpg|600px|thumb|none|One of the Marines on the top right is carrying what looks like an M16A4 during the briefing scene.]]&lt;br /&gt;
[[image:Eapwned_m16a4.jpg|600px|thumb|none|They appear to have put a carrying handle on it.]]&lt;br /&gt;
[[Image:M4nosight.jpg|thumb|none|600px| They seem to have removed the front gas block like in ''Call of Duty''. The rifle would not properly function like this in reality.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
The [[M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. Because of the alpha stages, the in-game [[M4A1]] can be seen fitted with iron sights, EOtech 551 Holographic sight, Trijicon 4x32 ACOG scope, Surefire Universal Weaponlight, AN/PEQ-2 laser designator, Magpul Ranger Plate and an unknown stock (possibly a painted LE stock or Magpul CTR stock).  Two different &amp;quot;reload-from-empty&amp;quot; animations currently exist.  The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while the Operation Metro trailer, and the PS3 Fault Line gameplay from the June 16th, 2011 edition of Jimmy Fallon's Late Night show had the player use the bolt release button.  Another thing to note, the M4 depicted in the Operation Metro trailer has full iron sights and has not been seen with an optic. Not to be mistaken with the M16A4 in the trailers, which is lacking a front sight post/gas block with the ACOG. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|450px|M4A1 Carbine - 5.56x45mm with M68 Aimpoint red dot sight.]]&lt;br /&gt;
[[image:M4BF3Teaser02.jpg‎|600px|thumb|none|The M4A1 is clearly shown in the hand of the player as the Marines are about to perform an entry.]]&lt;br /&gt;
[[Image:Wmplayer_2011-03-03_21-30-55-59.jpg|thumb|none|600px| The player is running with the M4A1 Carbine after engaging the enemy during the &amp;quot;Fault Line Episode 1&amp;quot; video.]]&lt;br /&gt;
[[File:Battlefield-3-screenshot-2.jpg|thumb|none|600px|The player is reloading his M4A1.]]&lt;br /&gt;
[[Image:M4carryinghandle.jpg|thumb|none|600px| Appearing here with carrying handle.]]&lt;br /&gt;
[[File:BF3_M4A1.jpg|thumb|none|600px|The iron sight is present on the weapon but disappears when aiming.]]&lt;br /&gt;
&lt;br /&gt;
== AK variant ==&lt;br /&gt;
The PLR insurgents using an unknown variant of the [[AK-47|AK rifle series]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|450px|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]]M has bee seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:10823 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:10825 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AK-74M_BF3_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:BF3-AKS74U.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Bf3-e3-screenshot-28-d.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== M240B Machine Gun ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some U.S. Marines, and in the hands of the player, fitted with an EOtech 551 Holographic sight. The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3TeaserM249.jpg|thumb|none|600px|The player uses an M240B fitted with an EOTech holographic sight while engaging multiple enemies in the teaser video.]]&lt;br /&gt;
[[Image:Bf6.jpg|thumb|none|600px|A U.S. Marine uses an M240B. In the background, you can see an enemy soldier using an unknown AK variant.]]&lt;br /&gt;
[[File:2401.jpg|thumb|none|600px|Full view of the M240B as seen in the recent Fault Line 3 trailer]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|400px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:BF3-PKP.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BF3_PKP.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 46 Mod 0/M249 SAW==&lt;br /&gt;
The [[M249_SAW#Mk_46_Mod_0|Mk. 46 Mod 0]]/[[M249 SAW]] was seen in E3 multiplayer footage. Because of the sticking out rail on the top of the handguard, this likely to be the Mk. 46 Mod 0.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[File:BF3-M249.jpg|thumb|none|600px|Mk. 46 Mod/M249 SAW used by the player in E3 multiplayer footage. Note the M145 ELCAN scope.]]&lt;br /&gt;
[[File:BF3_LMG.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88 LMG&amp;quot;. It appears in the material marketing the pre-order rewards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BF3_Type88_Warfare_Pack.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles = &lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0/SR-25==&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] appears in the &amp;quot;Operation Métro&amp;quot; multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-9A91.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information.&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[File:Battlefield_ltded_v5.jpg|thumb|none|600px|Mentioned here in some kind of sniper configuration.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD Dragunov]] is briefly visible in the multiplayer kill list in the &amp;quot;Operation Métro&amp;quot; trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:BF3_SVD_killtext.JPG|thumb|none|338px]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Armsel Striker==&lt;br /&gt;
The [[Armsel_Striker_and_variants#Armsel_Striker|Armsel Striker]] is included, identifiable by the winding key on the front of the drum magazine. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[File:BF3_DAO12_Warfare_Pack.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; pre-order image. Note the Picatinny rail added to the top of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines. In the trailer, it seems to have a pistol grip instead of having the trigger on the back of the weapon behind the sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3TeaserAT4.jpg‎|thumb|none|600px|The M136 AT4 is in the hand of the player as the Marines are engaging a sniper hidden in the hotel room from the rooftop.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in &amp;quot;EA PWNED&amp;quot; Battlefield 3 video, demonstration the game's destruction engine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|350px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3-Launcher.jpg‎ |thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] makes a return in Battlefield 3, as it was seen in Operation Metro multiplayer trailer.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3RPG7.jpg‎ |thumb|none|600px|A soldier with an RPG-7 on his back.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
During the first encounter, the player is throwing [[M67 hand grenade]]s at PLR insurgents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|350px|[[M67]] fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== Kord Heavy Machine Gun==&lt;br /&gt;
[[Kord heavy machine gun]]s are mounted on a number of technicals. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun - 12.7x108mm with ammo box]]&lt;br /&gt;
[[Image:BF2 DSHK 1.jpg|thumb|none|600px|The player mans a technical-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB Heavy Machine Gun ==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. The Abrams appear to be fitted with a remote mounting for the M2HB allowing the Commander to fire the weapon from inside the safety of the turret, a feature recently implemented on real-life M1A2's operating in Iraq.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2HB heavy machine gun .50 BMG in vehicle mount]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] are most likely being co-axially mounted on the M1A2 Abrams MBT&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|300px|M240C machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The [[PK Machine Gun|PKT machine gun]] are most likely being co-axially mounted on the T-90 MBT&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|300px|PKT machine gun 7.62x54mm R with 250-round ammo drum.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
[[M134 Minigun|M134 Miniguns]] are seen mounted on AH-6 Little Birds strafing ground targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster chaingun ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] are most likely being the main gun of the LAV-25&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|450px|M242 Bushmaster chaingun 25mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
[[Mk 19 grenade launcher]]s are seen mounted on M1114 Humvees. &lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher on vehicle mount 40mm]]&lt;br /&gt;
[[Image:Mk19BF3.jpg‎|thumb|none|600px|The Humvees at the start of the mission are seen equipped with a Mk 19 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=441011</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=441011"/>
		<updated>2011-07-21T15:09:34Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Mk. 46 Mod 0/M249 SAW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
In the beginning of the new &amp;quot;Fault Line Episode 1&amp;quot; video, a Marine who is sitting in front of the player has a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] pistol holstered to his vest. It can also be seen in the multiplayer footage of E3 that the player is reloading his M9. Another note of interest is that unlike [[Battlefield: Bad Company 2]] and [[Medal of Honor]], the [[M9]]'s magazine has 15 rounds + 1 in the chamber).&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:Bf3_pistol_m9.png|thumb|none|650px|A Beretta M9 holstered to a Marine's vest's is circled in red. Also note that the same US Marine is inaccurately shown to have a US Flag Patch on his sleeve. US Marines do not wear flag or unit patches.]]&lt;br /&gt;
[[File:BF3-M9.jpg|thumb|none|650px]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] apparently returns from Bad Company 2, as it's briefly visible in the multiplayer kill list in the &amp;quot;Operation Métro&amp;quot; trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 Grach - 9x19mm.]]&lt;br /&gt;
[[File:BF3_MP443_killtext.JPG|thumb|none|296px]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] is shown in an official screenshot for the Battlelog.&lt;br /&gt;
[http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg Glock 17 picture]&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Sub-machine Guns =&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] can be seen in E3 coverage from IGN.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:battp90.jpg|thumb|none|600px|Soldier wielding the FN P90TR]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== M16A4 Rifle ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is shown during gameplay footage. In the early footage it has no rear iron sight. This is because the game was still in early alpha development. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[image:M16BF3Teaser.jpg|600px|thumb|none|One of the Marines on the top right is carrying what looks like an M16A4 during the briefing scene.]]&lt;br /&gt;
[[image:Eapwned_m16a4.jpg|600px|thumb|none|They appear to have put a carrying handle on it.]]&lt;br /&gt;
[[Image:M4nosight.jpg|thumb|none|600px| They seem to have removed the front gas block like in ''Call of Duty''. The rifle would not properly function like this in reality.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
The [[M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. Because of the alpha stages, the in-game [[M4A1]] can be seen fitted with iron sights, EOtech 551 Holographic sight, Trijicon 4x32 ACOG scope, Surefire Universal Weaponlight, AN/PEQ-2 laser designator, Magpul Ranger Plate and an unknown stock (possibly a painted LE stock or Magpul CTR stock).  Two different &amp;quot;reload-from-empty&amp;quot; animations currently exist.  The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while the Operation Metro trailer, and the PS3 Fault Line gameplay from the June 16th, 2011 edition of Jimmy Fallon's Late Night show had the player use the bolt release button.  Another thing to note, the M4 depicted in the Operation Metro trailer has full iron sights and has not been seen with an optic. Not to be mistaken with the M16A4 in the trailers, which is lacking a front sight post/gas block with the ACOG. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|450px|M4A1 Carbine - 5.56x45mm with M68 Aimpoint red dot sight.]]&lt;br /&gt;
[[image:M4BF3Teaser02.jpg‎|600px|thumb|none|The M4A1 is clearly shown in the hand of the player as the Marines are about to perform an entry.]]&lt;br /&gt;
[[Image:Wmplayer_2011-03-03_21-30-55-59.jpg|thumb|none|600px| The player is running with the M4A1 Carbine after engaging the enemy during the &amp;quot;Fault Line Episode 1&amp;quot; video.]]&lt;br /&gt;
[[File:Battlefield-3-screenshot-2.jpg|thumb|none|600px|The player is reloading his M4A1.]]&lt;br /&gt;
[[Image:M4carryinghandle.jpg|thumb|none|600px| Appearing here with carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== AK variant ==&lt;br /&gt;
The PLR insurgents using an unknown variant of the [[AK-47|AK rifle series]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|450px|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]]M has bee seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:10823 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:10825 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AK-74M_BF3_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:BF3-AKS74U.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Bf3-e3-screenshot-28-d.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== M240B Machine Gun ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some U.S. Marines, and in the hands of the player, fitted with an EOtech 551 Holographic sight. The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3TeaserM249.jpg|thumb|none|600px|The player uses an M240B fitted with an EOTech holographic sight while engaging multiple enemies in the teaser video.]]&lt;br /&gt;
[[Image:Bf6.jpg|thumb|none|600px|A U.S. Marine uses an M240B. In the background, you can see an enemy soldier using an unknown AK variant.]]&lt;br /&gt;
[[File:2401.jpg|thumb|none|600px|Full view of the M240B as seen in the recent Fault Line 3 trailer]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|400px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:BF3-PKP.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BF3_PKP.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 46 Mod 0/M249 SAW==&lt;br /&gt;
The [[M249_SAW#Mk_46_Mod_0|Mk. 46 Mod 0]]/[[M249 SAW]] was seen in E3 multiplayer footage. Because of the sticking out rail on the top of the handguard, this likely to be the Mk. 46 Mod 0.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[File:BF3-M249.jpg|thumb|none|600px|Mk. 46 Mod/M249 SAW used by the player in E3 multiplayer footage. Note the M145 ELCAN scope.]]&lt;br /&gt;
[[File:BF3_LMG.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88 LMG&amp;quot;. It appears in the material marketing the pre-order rewards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BF3_Type88_Warfare_Pack.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles = &lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0/SR-25==&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] appears in the &amp;quot;Operation Métro&amp;quot; multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-9A91.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information.&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[File:Battlefield_ltded_v5.jpg|thumb|none|600px|Mentioned here in some kind of sniper configuration.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD Dragunov]] is briefly visible in the multiplayer kill list in the &amp;quot;Operation Métro&amp;quot; trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:BF3_SVD_killtext.JPG|thumb|none|338px]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Armsel Striker==&lt;br /&gt;
The [[Armsel_Striker_and_variants#Armsel_Striker|Armsel Striker]] is included, identifiable by the winding key on the front of the drum magazine. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[File:BF3_DAO12_Warfare_Pack.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; pre-order image. Note the Picatinny rail added to the top of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines. In the trailer, it seems to have a pistol grip instead of having the trigger on the back of the weapon behind the sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3TeaserAT4.jpg‎|thumb|none|600px|The M136 AT4 is in the hand of the player as the Marines are engaging a sniper hidden in the hotel room from the rooftop.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in &amp;quot;EA PWNED&amp;quot; Battlefield 3 video, demonstration the game's destruction engine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|350px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3-Launcher.jpg‎ |thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] makes a return in Battlefield 3, as it was seen in Operation Metro multiplayer trailer.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3RPG7.jpg‎ |thumb|none|600px|A soldier with an RPG-7 on his back.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
During the first encounter, the player is throwing [[M67 hand grenade]]s at PLR insurgents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|350px|[[M67]] fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== Kord Heavy Machine Gun==&lt;br /&gt;
[[Kord heavy machine gun]]s are mounted on a number of technicals. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun - 12.7x108mm with ammo box]]&lt;br /&gt;
[[Image:BF2 DSHK 1.jpg|thumb|none|600px|The player mans a technical-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB Heavy Machine Gun ==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. The Abrams appear to be fitted with a remote mounting for the M2HB allowing the Commander to fire the weapon from inside the safety of the turret, a feature recently implemented on real-life M1A2's operating in Iraq.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2HB heavy machine gun .50 BMG in vehicle mount]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] are most likely being co-axially mounted on the M1A2 Abrams MBT&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|300px|M240C machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The [[PK Machine Gun|PKT machine gun]] are most likely being co-axially mounted on the T-90 MBT&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|300px|PKT machine gun 7.62x54mm R with 250-round ammo drum.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
[[M134 Minigun|M134 Miniguns]] are seen mounted on AH-6 Little Birds strafing ground targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster chaingun ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] are most likely being the main gun of the LAV-25&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|450px|M242 Bushmaster chaingun 25mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
[[Mk 19 grenade launcher]]s are seen mounted on M1114 Humvees. &lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher on vehicle mount 40mm]]&lt;br /&gt;
[[Image:Mk19BF3.jpg‎|thumb|none|600px|The Humvees at the start of the mission are seen equipped with a Mk 19 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=441009</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=441009"/>
		<updated>2011-07-21T15:04:49Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* PKP Pecheneg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
In the beginning of the new &amp;quot;Fault Line Episode 1&amp;quot; video, a Marine who is sitting in front of the player has a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] pistol holstered to his vest. It can also be seen in the multiplayer footage of E3 that the player is reloading his M9. Another note of interest is that unlike [[Battlefield: Bad Company 2]] and [[Medal of Honor]], the [[M9]]'s magazine has 15 rounds + 1 in the chamber).&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:Bf3_pistol_m9.png|thumb|none|650px|A Beretta M9 holstered to a Marine's vest's is circled in red. Also note that the same US Marine is inaccurately shown to have a US Flag Patch on his sleeve. US Marines do not wear flag or unit patches.]]&lt;br /&gt;
[[File:BF3-M9.jpg|thumb|none|650px]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] apparently returns from Bad Company 2, as it's briefly visible in the multiplayer kill list in the &amp;quot;Operation Métro&amp;quot; trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 Grach - 9x19mm.]]&lt;br /&gt;
[[File:BF3_MP443_killtext.JPG|thumb|none|296px]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]] is shown in an official screenshot for the Battlelog.&lt;br /&gt;
[http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg Glock 17 picture]&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
= Sub-machine Guns =&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90TR|FN P90TR (Triple Rail)]] can be seen in E3 coverage from IGN.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:battp90.jpg|thumb|none|600px|Soldier wielding the FN P90TR]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== M16A4 Rifle ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is shown during gameplay footage. In the early footage it has no rear iron sight. This is because the game was still in early alpha development. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[image:M16BF3Teaser.jpg|600px|thumb|none|One of the Marines on the top right is carrying what looks like an M16A4 during the briefing scene.]]&lt;br /&gt;
[[image:Eapwned_m16a4.jpg|600px|thumb|none|They appear to have put a carrying handle on it.]]&lt;br /&gt;
[[Image:M4nosight.jpg|thumb|none|600px| They seem to have removed the front gas block like in ''Call of Duty''. The rifle would not properly function like this in reality.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
The [[M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. Because of the alpha stages, the in-game [[M4A1]] can be seen fitted with iron sights, EOtech 551 Holographic sight, Trijicon 4x32 ACOG scope, Surefire Universal Weaponlight, AN/PEQ-2 laser designator, Magpul Ranger Plate and an unknown stock (possibly a painted LE stock or Magpul CTR stock).  Two different &amp;quot;reload-from-empty&amp;quot; animations currently exist.  The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while the Operation Metro trailer, and the PS3 Fault Line gameplay from the June 16th, 2011 edition of Jimmy Fallon's Late Night show had the player use the bolt release button.  Another thing to note, the M4 depicted in the Operation Metro trailer has full iron sights and has not been seen with an optic. Not to be mistaken with the M16A4 in the trailers, which is lacking a front sight post/gas block with the ACOG. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|450px|M4A1 Carbine - 5.56x45mm with M68 Aimpoint red dot sight.]]&lt;br /&gt;
[[image:M4BF3Teaser02.jpg‎|600px|thumb|none|The M4A1 is clearly shown in the hand of the player as the Marines are about to perform an entry.]]&lt;br /&gt;
[[Image:Wmplayer_2011-03-03_21-30-55-59.jpg|thumb|none|600px| The player is running with the M4A1 Carbine after engaging the enemy during the &amp;quot;Fault Line Episode 1&amp;quot; video.]]&lt;br /&gt;
[[File:Battlefield-3-screenshot-2.jpg|thumb|none|600px|The player is reloading his M4A1.]]&lt;br /&gt;
[[Image:M4carryinghandle.jpg|thumb|none|600px| Appearing here with carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== AK variant ==&lt;br /&gt;
The PLR insurgents using an unknown variant of the [[AK-47|AK rifle series]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|450px|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]]M has bee seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:10823 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:10825 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AK-74M_BF3_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:BF3-AKS74U.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Bf3-e3-screenshot-28-d.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== M240B Machine Gun ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some U.S. Marines, and in the hands of the player, fitted with an EOtech 551 Holographic sight. The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3TeaserM249.jpg|thumb|none|600px|The player uses an M240B fitted with an EOTech holographic sight while engaging multiple enemies in the teaser video.]]&lt;br /&gt;
[[Image:Bf6.jpg|thumb|none|600px|A U.S. Marine uses an M240B. In the background, you can see an enemy soldier using an unknown AK variant.]]&lt;br /&gt;
[[File:2401.jpg|thumb|none|600px|Full view of the M240B as seen in the recent Fault Line 3 trailer]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|400px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:BF3-PKP.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BF3_PKP.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 46 Mod 0/M249 SAW==&lt;br /&gt;
The [[M249_SAW#Mk_46_Mod_0|Mk. 46 Mod 0]]/[[M249 SAW]] was seen in E3 multiplayer footage. Because of the sticking out rail on the top of the handguard, this likely to be the Mk. 46 Mod 0.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[File:BF3-M249.jpg|thumb|none|600px|Mk. 46 Mod/M249 SAW used by the player in E3 multiplayer footage. Note the M145 ELCAN scope.]]&lt;br /&gt;
&lt;br /&gt;
==QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88 LMG&amp;quot;. It appears in the material marketing the pre-order rewards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BF3_Type88_Warfare_Pack.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles = &lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0/SR-25==&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] appears in the &amp;quot;Operation Métro&amp;quot; multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-9A91.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information.&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[File:Battlefield_ltded_v5.jpg|thumb|none|600px|Mentioned here in some kind of sniper configuration.]]&lt;br /&gt;
&lt;br /&gt;
==SVD==&lt;br /&gt;
The [[SVD Dragunov]] is briefly visible in the multiplayer kill list in the &amp;quot;Operation Métro&amp;quot; trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:BF3_SVD_killtext.JPG|thumb|none|338px]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Armsel Striker==&lt;br /&gt;
The [[Armsel_Striker_and_variants#Armsel_Striker|Armsel Striker]] is included, identifiable by the winding key on the front of the drum magazine. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[File:BF3_DAO12_Warfare_Pack.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; pre-order image. Note the Picatinny rail added to the top of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines. In the trailer, it seems to have a pistol grip instead of having the trigger on the back of the weapon behind the sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3TeaserAT4.jpg‎|thumb|none|600px|The M136 AT4 is in the hand of the player as the Marines are engaging a sniper hidden in the hotel room from the rooftop.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in &amp;quot;EA PWNED&amp;quot; Battlefield 3 video, demonstration the game's destruction engine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|350px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3-Launcher.jpg‎ |thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] makes a return in Battlefield 3, as it was seen in Operation Metro multiplayer trailer.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3RPG7.jpg‎ |thumb|none|600px|A soldier with an RPG-7 on his back.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
During the first encounter, the player is throwing [[M67 hand grenade]]s at PLR insurgents.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|350px|[[M67]] fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== Kord Heavy Machine Gun==&lt;br /&gt;
[[Kord heavy machine gun]]s are mounted on a number of technicals. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun - 12.7x108mm with ammo box]]&lt;br /&gt;
[[Image:BF2 DSHK 1.jpg|thumb|none|600px|The player mans a technical-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB Heavy Machine Gun ==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. The Abrams appear to be fitted with a remote mounting for the M2HB allowing the Commander to fire the weapon from inside the safety of the turret, a feature recently implemented on real-life M1A2's operating in Iraq.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2HB heavy machine gun .50 BMG in vehicle mount]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] are most likely being co-axially mounted on the M1A2 Abrams MBT&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|300px|M240C machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The [[PK Machine Gun|PKT machine gun]] are most likely being co-axially mounted on the T-90 MBT&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|300px|PKT machine gun 7.62x54mm R with 250-round ammo drum.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
[[M134 Minigun|M134 Miniguns]] are seen mounted on AH-6 Little Birds strafing ground targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster chaingun ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] are most likely being the main gun of the LAV-25&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|450px|M242 Bushmaster chaingun 25mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
[[Mk 19 grenade launcher]]s are seen mounted on M1114 Humvees. &lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher on vehicle mount 40mm]]&lt;br /&gt;
[[Image:Mk19BF3.jpg‎|thumb|none|600px|The Humvees at the start of the mission are seen equipped with a Mk 19 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=423108</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=423108"/>
		<updated>2011-05-27T17:18:50Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Launchers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Possibly Beretta M9 ==&lt;br /&gt;
In the beginning of the new &amp;quot;Fault Line Episode 1&amp;quot; video, a Marine who is sitting in front of the player has a pistol holstered to his vest. This could be the standard issue [[Beretta M9]] pistol used by the U.S. Marine Corps today.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|[[Beretta M9]] 9x19mm. U.S. military-issue [[92FS]]. Note nomenclature on slide distinguishing this from a standard civilian [[Beretta 92FS]].]]&lt;br /&gt;
[[Image:Bf3_pistol_m9.png|thumb|none|650px|The possibly [[Beretta M9]] holstered to the Marine's vest's is circled in red. Also note that the same US Marine is inaccurately shown to have a US Flag Patch on his sleeve. US Marines do not wear flag or unit patches.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== M16A4 Rifle ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] is briefly shown during gameplay footage. For some reason it has no iron sights or even optic sights, but this is because of the alpha stages of the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|[[M16A4]] MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[image:M16BF3Teaser.jpg|600px|thumb|none|One of the Marines on the top right is carrying what looks like an [[M16A4]] during the briefing scene.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
The [[M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. Because of the alpha stages, the in-game [[M4A1]] can be seen fitted with iron sights, EOtech 551 Holographic sight, Trijicon 4x32 ACOG scope, Surefire Universal Weaponlight, AN/PEQ-2 laser designator, Magpul Ranger Plate and an unknown stock (possibly a painted LE stock or Magpul CTR stock). The player character also performs the weapon's reload procedure wrong, racking the charging handle after loading a new magazine rather than using the bolt release. Though this would work, it is much less practical. Another interesting thing to note is that at the start of the same trailer, the Marine the player uses is shown to have 31 rounds in his M4A1. This would mean that he has a 30 round mag and 1 in the chamber. Although during combat, one might conduct a tactical reload, loading a fresh mag while one is still in the chamber, it is not common for a Marine to already have a round chambered and a full mag loaded from the very start. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|450px|[[M4A1 Carbine]] - 5.56x45mm with M68 Aimpoint red dot sight.]]&lt;br /&gt;
[[image:M4BF3Teaser02.jpg‎|600px|thumb|none|The [[M4A1]] is clearly shown in the hand of the player as the Marines are about to perform an entry.]]&lt;br /&gt;
[[Image:Wmplayer_2011-03-03_21-30-55-59.jpg|thumb|none|600px| The player is running with the [[M4A1 Carbine]] after engaging the enemy during the &amp;quot;Fault Line Episode 1&amp;quot; video.]]&lt;br /&gt;
[[File:Battlefield-3-screenshot-2.jpg|thumb|none|600px|The player is reloading his [[M4A1]].]]&lt;br /&gt;
&lt;br /&gt;
== AK variant ==&lt;br /&gt;
The PLR insurgents using an unknown variant of the AK rifle series.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|450px|Type I [[AK-47]], hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== M240B Machine Gun ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some U.S. Marines, and in the hands of the player, fitted with an EOtech 551 Holographic sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B 7.62x51mm NATO - with newer style lower handguard (designed to attach RIS rails via hex nut).]]&lt;br /&gt;
[[Image:BF3TeaserM249.jpg|thumb|none|600px|The player uses an M240B fitted with an EOTech holographic sight while engaging multiple enemies in the teaser video.]]&lt;br /&gt;
[[Image:Bf6.jpg|thumb|none|600px|A U.S. Marine uses an M240B. In the background, you can see an enemy soldier using an unknown AK variant.]]&lt;br /&gt;
[[File:2401.jpg|thumb|none|600px|Full view of the M240B as seen in the recent Fault Line 3 trailer]]&lt;br /&gt;
&lt;br /&gt;
== DShK Heavy Machine Gun==&lt;br /&gt;
[[DShK|DShK Machine Guns]] are mounted on a number of technicals. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|450px|DShK - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2 DSHK 1.jpg|thumb|none|600px|The player mans a technical-mounted PKM.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
[[M134 Minigun|M134 Miniguns]] are seen mounted on AH-6 Little Birds strafing ground targets. &lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|350px|M136 AT4 84mm]]&lt;br /&gt;
[[Image:BF3TeaserAT4.jpg‎|thumb|none|600px|The M136 AT4 is in the hand of the player as the Marines are engaging a sniper hidden in the hotel room from the rooftop.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
[[Mk 19 grenade launcher]]s are seen mounted on M1114 Humvees. &lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher on vehicle mount 40mm]]&lt;br /&gt;
[[Image:Mk19BF3.jpg‎|thumb|none|600px|The Humvees at the start of the mission are seen equipped with a Mk 19 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== SMAW ==&lt;br /&gt;
The SMAW appears in &amp;quot;EA PWNED&amp;quot; Battlefield 3 special showing of destruction&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎ |thumb|none|350px|]]&lt;br /&gt;
[[Image:BF3-Launcher.jpg‎ |thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
During the first encounter, the player is throwing [[M67 hand grenade]]s on PLR insurgents.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|350px|[[M67]] fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=422056</id>
		<title>Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_3&amp;diff=422056"/>
		<updated>2011-05-24T20:59:00Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* M203 grenade launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Don't add the &amp;quot;upcoming&amp;quot; template here, it states that the information in an article comes from *official* trailers or sources. None of the material below matches this description.--&amp;gt;&lt;br /&gt;
[[Image:Cover_MW3.jpg‎|thumb|300px|right|''Call of Duty: Modern Warfare 3'' (2011)]]&lt;br /&gt;
''Information leaked to the website Kotaku.com included screenshots claimed to be of some of the weapon models for Call of Duty: Modern Warfare 3. Most weapons appear to have multiple configurations and attachments, however at present the authenticity of these shots has not been confirmed.''&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
[[Image:WaltherP99 twotoneA.jpg‎|thumb|none|350px|Walther P99 with silver slide - 9x19mm]]&lt;br /&gt;
[[Image:Walter_p99_01.jpg‎|thumb|none|400px]]&lt;br /&gt;
[[Image:MW3-P99-Light.jpg‎|thumb|none|400px|P99 with pistol light.]]&lt;br /&gt;
&lt;br /&gt;
== MP412 REX ==&lt;br /&gt;
As in the games  Battlefield and Red Steel, there is an appearance of the Russian .357 Magnum revolver, the MP-412 REX.  The MP-412 REX was a double action revolver with a break open frame and automatic ejector.  It was developed for commercial Export by Izhevsk Mechanical Plant but never went into full production due to lack of interest.  Yet another firearm that was never actually sold anywhere (except for a few prototypes in Europe) that appears in a Video Game.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Mp412_pistol.jpg‎|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
An SIG-Sauer P226 pistol is seen holstered to an SAS operative's vest. This is accurate, as it is used by the British SAS in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[Image:Sas lmg.jpg‎|thumb|none|400px|The pistol is holstered to the center of the vest.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Sa. Vz61 Skorpion ==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] is a weapon also seen in [[Call of Duty 4: Modern Warfare]]. Because of its black pistol grip, it looks like the Yugoslavian made Skorpion.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ_Vz.61.jpg|thumb|none|300px|Skorpion Sa. Vz.61 with 20 round magazine - .32 ACP.]]&lt;br /&gt;
[[Image:Yugoslav_Model_61_Skorpion.jpg|thumb|none|300px|Yugoslavian made Model 61(i) Skorpion distinguishable by it's black pistol grip - .32 ACP.]]&lt;br /&gt;
[[Image:Skorpion screenshot layout 01.jpg|thumb|none|400px|The Skorpion model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2|H&amp;amp;K MP5A2]] is a new weapon shown in the screenshots and could be a replacement for [[Modern Warfare 2]]'s [[MP5K]]. In the screenshot, the [[MP5A2]] rail system seems to be modeled after the real life Knights Armament rail system for the MP5. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|H&amp;amp;K [[MP5A2]] with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:KACMP5RSRAIL.jpg|thumb|none|400px| Knights Armament Company rail system, real-steel MP5.]]&lt;br /&gt;
[[Image:Mp5 new2.jpg|thumb|none|400px|The [[MP5A2]] model.]]&lt;br /&gt;
[[File:CODMW3-MP5.jpg|thumb|none|550px]]&lt;br /&gt;
[[File:CODMW3-MP5-2.jpg|thumb|none|550px]]&lt;br /&gt;
[[File:CODMW3-MP5-3.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD]] is a weapon shown firstly in the Reveal Trailer and used by SAS opretives, probably returns from [[Call of Duty 4: Modern Warfare]].&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul FMG-9 ==&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|400px|Magpul FMG-9 - 9x19mm. Top in folded box form, bottom in folded out submachine gun form.]]&lt;br /&gt;
[[Image:Fmg.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
Seen in the reveal trailer.&lt;br /&gt;
[[image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP .45 ACP.]]&lt;br /&gt;
[[image:CODMW3-UMP.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
The [[M4A1]] is a weapon also seen in [[Modern Warfare 2]], featuring flip-up iron sights, EOTech XPS Holographic sight, Magnifying scope, Magpul MOE Carbine Stock, 5.56x45mm NATO Magpul, and a 20-round STANAG magazine. Another depicted setup of the [[M4A1]] comes with all of the above expect the Magnifying scope, but also features [[Heckler &amp;amp; Koch M320]] grenade launcher and a suppressor. However, some NPCs in the Reveal Trailer are seen carrying [[M4A1]]s in the same configuration as in [[Modern Warfare 2]]. This could be for reasons of early developing stages.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt [[M4A1]] Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:M4 iw5.jpg|thumb|none|400px|The [[M4A1]] model in-game, with various attachments, as mentioned above.]]&lt;br /&gt;
[[Image:MW3-M4A1-NoMod.jpg‎|thumb|none|400px|[[M4A1]] without any attachments. Note the custom charging handle.]]&lt;br /&gt;
[[Image:CODMW3-M4.jpg|thumb|none|550px|The player is reloading his [[M4A1]] with a 20-round STANAG magazine, after receiving it from the front NPC character. Note that in this shot, the [[M4A1]] has foregrip attached, rather than the one above shown in third-person.]]&lt;br /&gt;
[[Image:CODMW3-M4-2.jpg|thumb|none|550px|The American soldier in-front is holding [[Modern Warfare 2]]'s [[M4A1]] model, probably a place holder for the early developing.]]&lt;br /&gt;
&lt;br /&gt;
== Customized AK-47 ==&lt;br /&gt;
The customized [[AK-47]] is a weapon also seen in [[Modern Warfare 2]]. The screenshot appears to show the same model featuring Tapco Intrafuse and T6 furniture sets and an [[M4]] carbine stock and Stock Adapter, but only has different handgurd and flash hider. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|450px|Custom [[AK-47]] - 7.62x39mm, similar to the one in the screenshots.]]&lt;br /&gt;
[[Image:Akmw3.jpg|thumb|none|400px|The customized [[AK-47]] model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[G36C]] is a weapon also seen in [[Call of Duty 4: Modern Warfare]]. It is more or less the same model as CoD4:MW's, but with more texture details.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|[[Heckler &amp;amp; Koch G36C]] - 5.56x45mm.]]&lt;br /&gt;
[[Image:G36 layout.jpg|thumb|none|400px|The G36C model. Note that it has &amp;quot;PK G36KE1&amp;quot; written on the side.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
The [[FN SCAR-L]] is a new weapon shown in the screenshots. While it was only shown used by a soldier on the multiplayer background of [[Modern Warfare 2]] and wasn't usable, the version shown is a player model, and would probably take the place of the SCAR-H. The model has black scheme, flip-up iron sights and 5.56x45mm NATO Magpul. Note that the rear sight, although still cropped, is oriented correctly, while [[Modern Warfare 2]]'s SCAR-H rear sight was placed backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR-L_(Standard).jpg|thumb|none|450px|Third-Generation [[FN SCAR-L]] - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Scar light 01.jpg|thumb|none|400px|The SCAR-L model]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Remington ACR]] is a weapon returned from [[Modern Warfare 2]]. The weapon features flip-up iron sights, Magpul PMAG , and foregrip. &lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|450px|[[Bushmaster ACR]] Entry Carbine - 5.56x45mm NATO/7.62x39mm.]]&lt;br /&gt;
[[Image:Remington acr.jpg|thumb|none|400px|The ACR model]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL]] is a weapon also seen in [[Modern Warfare 2]]. This is the same model, featuring combination of the [[FN FAL]] and the [[FN FAL#DSA SA58 OSW|DSArms SA58 OSW Carbine]].&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|400px|[[FN FAL]] 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|[[FN FAL#DSA SA58 OSW|DSArms SA58 OSW Carbine]] - 7.62x51mm.]]&lt;br /&gt;
[[Image:Novinka169 2.jpg|thumb|none|400px|The [[FN FAL]] is in the hands of the character in the top middle frame and in the hands of the characters in the bottom right two frames.]]&lt;br /&gt;
&lt;br /&gt;
== Short Barreled AK Variant ==&lt;br /&gt;
Seen above in the top row, second from the right and the first and second from left frames on the bottom row. Likely a successor to the AKS-74U &amp;quot;SMG&amp;quot; in Call of Duty 4 and Modern Warfare 2, but, nevertheless it's still an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Novinka169 2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Rifle ==&lt;br /&gt;
A version of the FAMAS Rifle is shown in the reveal trailer.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|400px|FAMAS F1]]&lt;br /&gt;
[[Image:CODMW3-FAMAS.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Remington Semi-Automatic Sniper System ==&lt;br /&gt;
[[Image:Remington rsass.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14 Rifle#Mk. 14 Mod 0 Enhanced Battle Rifle|Mk. 14 Mod 0 Enhanced Battle Rifle]] is one of the weapons seen in the screenshots. This version is the Mod 0 version rather than the Mod 1 version in [[Modern Warfare 2]] as evidenced by the SAGE collapsible stock, rather than the previous AR buffer tube type stock with Magpul CTR/MOE stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|[[M14 Rifle#Mk. 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:M14ebr.jpg|thumb|none|400px|The [[M14 Rifle#Mk. 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] model.]]&lt;br /&gt;
&lt;br /&gt;
== Barret M107 ==&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 long range sniper rifle - .50 BMG.  Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.]]&lt;br /&gt;
[[Image:Barrett m82.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
The Model 1887 has been returned from [[Modern Warfare 2]], but it now has black furniture.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1887 Airsoft.jpg|thumb|none|400px|Replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in ''[[Terminator 2: Judgment Day]]'' - 12 Gauge.]]&lt;br /&gt;
[[Image:Model 1887 iw5.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Striker iw5.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|MPS Auto Assault-12 - 12 Gauge ]]&lt;br /&gt;
[[Image:Aa12m43.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Ksg.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
&lt;br /&gt;
[[File:CODMW3-RPD.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] was seen firstly in the Reveal Trailer, mounted on a Russian T-90 main battle tank during a huge battle in Germany.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|[[DShK heavy machine gun]] - 12.7x108mm, mounted on Tripod.]]&lt;br /&gt;
[[File:CODMW3-DSHK.jpg|thumb|none|550px|The DShk as seen in the Reveal Trailer, mounted on a Russian T-90 tank, before being destroyed by an American A-10 Thunderbolt II.]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
[[File:CODMW3-M134.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is a new weapon (or more correctly, attachment) shown in the screenshots. This could be a replacement for the [[M203 grenade launcher]] as used in both previous installments, but nothing is confirmed at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320_stock_extended.jpg|thumb|none|400px|[[Heckler &amp;amp; Koch M320]] - 40mm, with optional telescoping stock.]]&lt;br /&gt;
[[Image:M320 grenade launcherh.jpg|thumb|none|400px|The [[Heckler &amp;amp; Koch M320#M320|M320]] model, attached to an [[M4A1]] carbine with XPS Holographic sight and suppressor.]]&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The M203 is shown on an M4 in the leaked trailer. (Note the 30 round magazine on it instead of the 20 round version shown on leaked pictures.)&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 Grenade Launcher.]]&lt;br /&gt;
[[image:M203 MW3 M4.jpg|thumb|none|400px|M203 Grenade Launcher mounted on an M4A1. Note the 30 round magazine on it instead of the 20 round version.]]&lt;br /&gt;
&lt;br /&gt;
It seems that they've recycled the M4 from MW2 and just added it in here(among other weapons)&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[MW2|Call of Duty: Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Arma_3&amp;diff=420794</id>
		<title>Arma 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Arma_3&amp;diff=420794"/>
		<updated>2011-05-20T18:44:19Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Unknown weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Arma3_logo.jpg|thumb|right|300px|''ArmA III'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
On May 19, 2011, it was announced on Bohemia Interactive's official website that a third installment of ArmA series is under development and is set to be released exclusively for the PC in summer 2012. Not much information was shown on the website, only few screenshots and generally information about the game.&lt;br /&gt;
&lt;br /&gt;
'''The following weapon are seen in screenshots of the upcoming video game ArmA III:'''&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== FN FS2000 ==&lt;br /&gt;
The [[FN F2000#FN FS2000|FN FS2000]] is used by American special forces soldiers and fitted with C-more red dot sight and foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fnfs2000_1.jpg|thumb|none|500px|[[FN F2000#FN FS2000|FN FS2000]] Tactical - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Scr08.jpg|thumb|none|600px|An American special forces soldier running with his FS2000.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[Tavor TAR-21]] is seen lying down near a dead enemy soldier.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|[[IMI Tavor TAR-21]] - 5.56x45mm NATO, with Kimber Mepro red dot sight.]]&lt;br /&gt;
[[Image:Scr03.jpg|thumb|none|600px|The [[TAR-21]] is circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14#Mk. 14 Mod 0 Enhanced Battle Rifle|Mk. 14 Mod 0 Enhanced Battle Rifle]] is used by American special forces soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|500px|[[M14#Mk. 14 Mod 0 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.]]&lt;br /&gt;
[[Image:Scr01.jpg|thumb|none|600px|The soldier in the far left and the soldier in the right ard holding [[M14#Mk. 14 Mod 0 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]].]]&lt;br /&gt;
&lt;br /&gt;
= Unknown weapon =&lt;br /&gt;
An unknown weapon (probably assault rifle) is attached to back of a combat diver. By the magazine, it looks like an AR-15-style weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scr02.jpg|thumb|none|600px|The unknown weapon is circled in red.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
&lt;br /&gt;
Looks a bit like an ACR to me--[[User:Gran28|Gran28]] 13:44, 20 May 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mortal_Kombat_(2011)&amp;diff=417467</id>
		<title>Mortal Kombat (2011)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mortal_Kombat_(2011)&amp;diff=417467"/>
		<updated>2011-05-08T16:46:49Z</updated>

		<summary type="html">&lt;p&gt;Gran28: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:MK2011.JPG|thumb|right|300px|''Mortal Kombat'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Mortal Kombat'' is a remake of the original 1992 arcade game ''Mortal Combat'' developed by NetherRealm Studios.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Mortal Kombat'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92 pistol series|Beretta 92FS]] is the main weapon of the character Stryker.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Mk2011beretta.JPG|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
The [[Colt Anaconda]] is used in the fatality of Shang Tsung &amp;quot;Bang Bang!&amp;quot;.&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|350px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[File:Mk2011anaconda.JPG|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==MP5A5==&lt;br /&gt;
The [[MP5#Heckler_.26_Koch_MP5A5|MP5A5]] is used by Kabal at the beginning cutscene of chapter 12&lt;br /&gt;
[[File:H%26KMP5A5.jpg |thumb|none|400px|]]&lt;br /&gt;
[[File:MK-MP5.jpg |thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==SPAS 12==&lt;br /&gt;
The [[Franchi SPAS-12|SPAS 12]]  can be  seen in a cutscene in the chapter 10.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 Gauge]]&lt;br /&gt;
[[File:Mk2011spas12.JPG|thumb|none|400px|]]&lt;br /&gt;
[[File:Mk2011spas12II.JPG|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] can be  seen in a cutscene in the chapter 7.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Mk2011rpg7.JPG|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade|M67 grenade]] is used by Stryker.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade.]]&lt;br /&gt;
[[File:Mk2011grenade.JPG|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:MK-MP5.jpg&amp;diff=417466</id>
		<title>File:MK-MP5.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:MK-MP5.jpg&amp;diff=417466"/>
		<updated>2011-05-08T16:39:37Z</updated>

		<summary type="html">&lt;p&gt;Gran28: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_IV&amp;diff=324174</id>
		<title>Grand Theft Auto IV</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_IV&amp;diff=324174"/>
		<updated>2010-09-05T07:11:41Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* SWD / Cobray Street Sweeper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Grand Theft Auto IV'':'''&lt;br /&gt;
'''NOTE: The following article contains spoliers.'''[[Image:Gta-iv-boxart.png|right|300px]]&lt;br /&gt;
&lt;br /&gt;
= Grand Theft Auto IV =&lt;br /&gt;
&lt;br /&gt;
== Handguns ==&lt;br /&gt;
&lt;br /&gt;
=== Glock 22 ===&lt;br /&gt;
&lt;br /&gt;
The standard handgun in Grand Theft Auto IV is visibly a second generation [[Glock#Glock_22|Glock 22]]. It is the standard issue police sidearm and is used by all law enforcement agents as well as many other characters throughout the game. Though it's difficult to discern this detail in-game, looking at the weapon's texture close up reveals the number &amp;quot;22&amp;quot; on the slide, confirming that it is a Glock 22, despite it's 17 round magazine (incorrect for the caliber). In addition, the front sights on the weapon are a mirror image of the rear sights, which is obviously incorrect. It is also the primary gun a vigalante will use when attacking the player&lt;br /&gt;
[[Image:Glock_22.jpg|thumb|none|350px|2nd-generation Glock 22 .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:Pistol 4.png|thumb|none|400px|Pistol]]&lt;br /&gt;
[[Image:Nikomadglockskillz.jpg|thumb|none|400px|The in-game Glock 22 clone]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Desert Eagle ===&lt;br /&gt;
&lt;br /&gt;
The .357 Magnum [[Desert Eagle]], called a 'Combat Pistol' in the game, is the more powerful handgun in GTA IV, and is used by a variety of characters throughout the game. &lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle .50 AE Black (the one in game is chambered in .357 Magnum)]]&lt;br /&gt;
[[Image:Deagle.png|thumb|400px|none|Combat Pistol]]&lt;br /&gt;
[[Image:4354-gta-iv-screenshot.jpg|thumb|none|400px|Niko aims a Desert Eagle]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
&lt;br /&gt;
=== Ithaca 37 &amp;quot;Stakeout&amp;quot;  === &lt;br /&gt;
&lt;br /&gt;
The [[Ithaca_37#Ithaca_37_.22Stakeout.22|Ithaca 37 &amp;quot;Stakeout&amp;quot;]], appears as the &amp;quot;Pump Shotgun&amp;quot;. It is used by various gang members and by some LCPD, N.O.O.S.E. and FIB officers. For some reason, the in-game clone has a side mounted ejection port, instead of a bottom loading/ejection port that all Ithaca 37 shotguns are fitted with in real life. Also, the in-game clone can hold 8 shells, four more than its real-life counterpart. Packie McReary uses one during the bank robbery in &amp;quot;Three Leaf Clover&amp;quot; before switching to his AK47, Packie's friend Gordon King uses one during the mission &amp;quot;Waste Not Want Knots&amp;quot;. Biker vigilantes also use this.&lt;br /&gt;
   &lt;br /&gt;
[[Image:xxhardball.jpg|none|350px|thumb|Airsoft Ithaca 37 &amp;quot;Stakeout&amp;quot; replica nearly identical to the one used in the game.]]&lt;br /&gt;
[[Image:Shotgun 4.png|thumb|none|400px|Pump Shotgun]]&lt;br /&gt;
[[Image:Shortyshotty.jpg|none|400px|thumb|Ithaca 37 &amp;quot;Stakeout&amp;quot; in GTA IV]]&lt;br /&gt;
&lt;br /&gt;
=== Remington 1100 TAC 4 ===&lt;br /&gt;
The [[Remington 1100|Remington 1100 TAC 4]] semi-auto appears as the &amp;quot;Combat Shotgun&amp;quot;, it becomes available later in the game, and can be obtained from LCPD patrol cars despite the fact that the cops themselves actually use the Pump Shotgun when provoked. The in-game version can hold 10 shells, two more than it's real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount. &lt;br /&gt;
&lt;br /&gt;
[[Image:1100tac4-prod.jpg|none|350px|thumb|Remington Model 1100 TAC 4 Shotgun - 12 gauge. This is a factory configuration for a tactical setup.]]&lt;br /&gt;
[[Image:1187 4.png|thumb|none|400px|Combat Shotgun]]&lt;br /&gt;
[[Image:GTA IV Combat Shotgun.jpg|none|430px|thumb|The Combat Shotgun]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
&lt;br /&gt;
=== IMI Micro Uzi ===&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Micro_Uzi|Micro Uzi]] is used by many criminals in Liberty City. The weapon has a large magazine capacity of 50 rounds (even though the magazine's dimensions match those of a 32 round magazine) and a high rate of fire, but is somewhat lacking in accuracy and range. Jacob uses one twice in the game, first during the &amp;quot;Russian Revolution&amp;quot; level, and later brandishes one in the later levels of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|350px|Micro Uzi with 32 rd magazine - 9mm]]&lt;br /&gt;
[[Image:Uzi.png|thumb|none|400px|Micro-SMG]]&lt;br /&gt;
[[Image:4457-gta-iv-screenshot.jpg|thumb|400px|none|Niko showing us his Micro Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[Image:3357 gtaiv broker full auto.jpg|thumb|400px|none|Niko fires a Micro Uzi]]&lt;br /&gt;
&lt;br /&gt;
=== SW MP-10 ===&lt;br /&gt;
&lt;br /&gt;
The [[MP5#Special_Weapons_MP-10_and_SP-10|MP-10]] is standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (30 rounds) than the Micro SMG, but is more accurate and has a somewhat longer effective range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp10catch1.JPG|thumb|none|350px|The MP-10]]&lt;br /&gt;
[[Image:Mp5 4.png|thumb|none|400px|SMG]]&lt;br /&gt;
[[Image:Sw-mp10.jpg|thumb|none|400px|The MP-10 used in game.]]&lt;br /&gt;
[[Image:1205334895screen.jpg|thumb|none|400px|Niko fires the MP-10.]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] is used almost entirely by criminals in the City. This is NOT the AKM, as evidenced by lack of muzzle brake, the stock is angled downward compared to an AKM and also has a milled receiver compared to the stamped receiver on the AKM. It is seen many times throughout the game, provided in some missions and brandished by many different characters. &lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|Type III AK-47]]&lt;br /&gt;
[[Image:Ak47.png|thumb|400px|none|Assault Rifle]]&lt;br /&gt;
[[Image:Machine_Gun.jpg|thumb|400px|none|AK-47 in GTA IV]]&lt;br /&gt;
&lt;br /&gt;
=== M4A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. Niko uses an M4A1 when he helped the McReary gang rob the Bank of Liberty in the mission &amp;quot;Three Leaf Clover&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 with LE stock and factory grips. The carry handle with iron sights are removed in the game - 5.56mm]]&lt;br /&gt;
[[Image:M4.4.png|thumb|400px|none|Carbine Rifle]]&lt;br /&gt;
[[Image:M4gta.jpg|none|thumb|400px|The M4A1 Carbine]]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Remington 700 ===&lt;br /&gt;
&lt;br /&gt;
The basic bolt action sniper rifle featured in the game is the [[Remington 700]]. It is used by the majority of marksmen in the game. The gun appears to have undergone slight customization, with a 10 round magazine fitted, yet only holds 5. Niko uses one in one level to cover Packie during a drug deal gone wrong, and later he uses one when he hits a construction site with Playboy X.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|350px|Remington 700 Sniper Rifle]]&lt;br /&gt;
[[Image:Sniper 4.png|thumb|none|400px|Sniper Rifle]]&lt;br /&gt;
[[Image:4355-gta-iv-screenshot.jpg|thumb|none|400px|Niko with a Remington 700]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch PSG-1 ===&lt;br /&gt;
&lt;br /&gt;
The semi automatic sniper rifle is a [[Heckler_%26_Koch_G3#H.26K_PSG-1|PSG-1]]. Pinpoint accuracy, but very expensive in the game. Holds 10 rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch PSG-1, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Psg 4.png|thumb|none|400px|Combat Sniper]]&lt;br /&gt;
[[Image:4456-gta-iv-screenshot.jpg|thumb|none|400px|Niko aims his H&amp;amp;K PSG-1]]&lt;br /&gt;
&lt;br /&gt;
== Heavy Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is the only rocket launcher in the game. Niko uses it during several missions. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|350px|RPG-7 rocket launcher, 40mm]]&lt;br /&gt;
[[Image:Rl_4.png‎|thumb|400px|none|Rocket Launcher]]&lt;br /&gt;
[[Image:Rpggta.jpg|none|thumb|400px|RPG-7 in GTA IV]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
=== M26A1 Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M26 hand grenade]] has a 5 second fuse from pin release. After 3 seconds, an audible alarm beep is sounded. &lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|400px|M26 HE Frag hand grenade]]&lt;br /&gt;
[[Image:Grenade 4.png|thumb|none|400px|Grenade]]&lt;br /&gt;
&lt;br /&gt;
=== Molotov Cocktails ===&lt;br /&gt;
&lt;br /&gt;
Rudimentary spirit bottles with a rag. Set alight when equipped. Amusingly, Niko does not extinguish the rag before putting them inside his jacket when switching weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:Molotov_4.png|thumb|400px|none|Molotov]]&lt;br /&gt;
&lt;br /&gt;
= ''The Lost and Damned'' =&lt;br /&gt;
&lt;br /&gt;
[[Image:gta-iv-lost-and-damned.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
'''In addition to the previous weapons.'''&lt;br /&gt;
&lt;br /&gt;
=== CZ 75 Automatic ===&lt;br /&gt;
&lt;br /&gt;
The game's version of this weapon is a [[CZ 75|CZ 75 Automatic]], the machine pistol version of the CZ 75 pistol. It holds 17 rounds, and is reffered to as an &amp;quot;Automatic 9mm&amp;quot;. It is introduced in the mission &amp;quot;Bad Cop Drop&amp;quot;. It is very accurate, and has a very high firing rate, but it isn't that powerful. The game's Glock 22 even seems to do more damage than this pistol. &lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|350px|none|CZ 75 Automatic 9x19mm]]&lt;br /&gt;
[[Image:Automatic9mm-TLAD.png|thumb|none|400px|Automatic 9mm]]&lt;br /&gt;
[[Image:ColtM1911 1.jpg|thumb|400px|none|Johnny holding a CZ 75 Automatic]]&lt;br /&gt;
[[Image:ColtM1911 2.jpg|thumb|400px|none|Johnny firing his CZ 75 Automatic]]&lt;br /&gt;
[[Image:GTAIVCZ75.jpg|thumb|400px|none|Johnny aims his CZ 75 Automatic at an unknown target as Billy Grey watches.]]&lt;br /&gt;
&lt;br /&gt;
=== Remington 1100 TAC 4 ===&lt;br /&gt;
In &amp;quot;The Lost and Damned&amp;quot;, there are two versions of this particular weapon avaliable. The first is the thumbhole stocked version from the original game (seen above) which is avaliable for purchase from Terry's gun van, and normal weapon shops. The second version is fitted with a carbine retractable stock, pistol grip, and picatinny rail. This version seems to be an easter egg, and has to be found in certain locations, such as the apartment building in the mission &amp;quot;Buyers Market&amp;quot;. This version also appears in one of the trailers. &lt;br /&gt;
&lt;br /&gt;
[[Image:1100tac4-prod.jpg|none|350px|thumb|Remington Model 1100 TAC 4 - 12 gauge. This is a factory configuration for a tactical setup.]]&lt;br /&gt;
[[Image:CombatShotgun-TLAD.png|400px|thumb|none|Combat Shotgun seen in &amp;quot;The Lost and Damned&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== Sawn-off double barreled shotgun === &lt;br /&gt;
This sawed-off [[12 Gauge Double Barreled Shotgun]] is called the &amp;quot;Sawed off Shotgun&amp;quot; in the game. It is the first weapon that you are equiped with at the start. It can be fired while riding on a Motorcycle, but can't be used in other types of vehicles. Reguardless, it is the only shotgun in the series so far that can be fired from a vehicle. Unlike the other shotguns in the game, this shotgun has an acurate ammo capacity, as it holds only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range, but a very slow firing rate due to it's small ammo capacity. A good weapon to have, but it can't compare to the game's Street Sweeper.&lt;br /&gt;
  &lt;br /&gt;
[[Image:SawedoffshotgunUntouchables.jpg|thumb|350px|none|A sawed off shotgun used in the film The Untouchables, supplied by Long Mountain Outfitters.]]&lt;br /&gt;
[[Image:Sawn-OffShotgun-TLAD.png|thumb|none|400px|Sawn-off Shotgun]]&lt;br /&gt;
[[Image:SWDBSG1.jpg|thumb|400px|none|Johnny shooting with his sawn-off shotgun while riding.]]&lt;br /&gt;
[[Image:SWDBSG2.jpg|thumb|400px|none|Johnny holding his sawn-off shotgun while sliding.]]&lt;br /&gt;
[[Image:SWDBS3.jpg|thumb|400px|none|Johnny takes cover in an Angels of Death clubhouse with a sawn-off shotgun.]]&lt;br /&gt;
[[Image:gta_lost_damned_achievement.jpg|thumb|400px|none|Johnny with a sawn-off shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=== SWD / Cobray Street Sweeper ===&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD / Cobray Street Sweeper]] is called an &amp;quot;Assault Shotgun&amp;quot; in the game, but is also referred to as &amp;quot;Street Sweeper&amp;quot; by characters. It holds 8 shells, and is fully automatic, with an extremly high firing rate. It can dispatch of enemies,and vehicles in no time, and aparently has the ability to take down helicopters as well. It is introduced in the mission &amp;quot;Heavy Toll&amp;quot;, but is notably used during the mission &amp;quot;Shifting Weight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|400px|none|SWD / Cobray Street Sweeper with barrel extension removed; the location of the in-game version's foregrip suggests it is the full-size version with the barrel extension cut off.]]&lt;br /&gt;
[[Image:AssaultShotgun-TLAD.png|thumb|none|400px|Assault Shotgun]]&lt;br /&gt;
[[Image:L&amp;amp;DStriker.jpg|thumb|400px|none|The &amp;quot;Assault Shotgun&amp;quot; in-game.]]&lt;br /&gt;
[[Image:1340.jpg|thumb|400px|none|Johnny destroys a police cruiser with his Assault Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK69A1 40mm Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1 40mm Launcher]] is called the &amp;quot;Grenade Launcher&amp;quot; in the game. It can be used to bounce grenades off walls, and corners in a similar fashion to the RPG. It is introduced in the mission &amp;quot;Action/Reaction&amp;quot;. It is very effective, but sometimes overshoots your intended target. Though it fires one grenade at a time, up to 20 can be held in reserve.  &lt;br /&gt;
&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK69A1 40mm.]]&lt;br /&gt;
[[Image:GrenadeLauncher-TLAD.png|thumb|none|400px|Grenade Launcher]]&lt;br /&gt;
[[Image:Grenadelauncher.jpg|thumb|400px|none|Johnny with an HK69A1.]]&lt;br /&gt;
&lt;br /&gt;
===Pipe Bombs===&lt;br /&gt;
Has basically the same attributes as grenades. Introduced in the mission &amp;quot;Hit the Pipe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:PipeBomb-TLAD.png|thumb|none|400px|Pipe Bomb]]&lt;br /&gt;
[[Image:up-pipe_bomb.jpg|thumb|400px|none|Johhny tosses a bomb.]]&lt;br /&gt;
&lt;br /&gt;
= ''The Ballad of Gay Tony'' =&lt;br /&gt;
&lt;br /&gt;
[[Image:gta_ballad_of_gay_tony.jpg|right|300px]]&lt;br /&gt;
&lt;br /&gt;
=== AMP Auto Mag Model 180 ===&lt;br /&gt;
Called the &amp;quot;Pistol .44&amp;quot;, it still oddly shares ammo with the two other pistols. It's first obtained in the &amp;quot;Boulevard Baby&amp;quot; mission.&lt;br /&gt;
[[Image:HiStandard44AutomagMod180.jpg|thumb|400px|none|AMP Auto Mag Model 180 - .44 AMP]]&lt;br /&gt;
[[Image:Pistol.44-TBOGT.png|thumb|none|400px|Pistol .44]]&lt;br /&gt;
&lt;br /&gt;
=== AA-12 ===&lt;br /&gt;
An [[AA-12 (Auto Assault-12)|AA-12]] with a 20 round drum magazine. Called &amp;quot;Automatic Shotgun&amp;quot;, also available as &amp;quot;Explosive Shotgun&amp;quot; which as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects.&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|400px|none|AA-12 (Auto Assault-12) with 8 round magazine.]]&lt;br /&gt;
[[Image:AutomaticShotgun-TBOGT.png|thumb|none|400px|Automatic Shotgun]]&lt;br /&gt;
[[Image:IV-TBOGT-unknown.jpg|thumb|none|400px|AA-12 fired by Luis.  Notice the green-coloured FRAG-12 shell casing]]&lt;br /&gt;
[[Image:BGT-AA12-2.jpg|thumb|none|600px|Luis stands in front of a Buzzard helicopter with an AA-12.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
The [[FN P90]], called &amp;quot;Assault SMG&amp;quot; is found early in the game. It is outfitted with a silencer and despite using the armor-piercing 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs. It's the only SMG unable to be used in drive-bys.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:AssaultSMG-TBOGT.png|thumb|none|400px|Assault SMG]]&lt;br /&gt;
[[Image:IV-TBOGT-P90.jpg|thumb|none|400px|Luis fires an FN P90.]]&lt;br /&gt;
[[Image:BGT-P90-2.jpg|thumb|none|600px|Luis with a suppresed FNP90.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
An [[IMI Uzi]] submachine gun with a golden finish, with the stock removed. Called &amp;quot;Gold SMG&amp;quot;, obtained from Yusuf Amir's car after finishing all of his missions.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:GoldSMG-TBOGT.png|thumb|none|400px|Gold SMG]]&lt;br /&gt;
[[Image:Gay-tony_screen_uzi.jpg‎|thumb|none|400px|Luis fires a golden Uzi from a motorcycle.]]&lt;br /&gt;
&lt;br /&gt;
=== M249 SAW ===&lt;br /&gt;
The [[M249 SAW]], called &amp;quot;Advanced MG&amp;quot; is found mid-late in the game. Accurately holds 200 rounds.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249]]&lt;br /&gt;
[[Image:AdvancedMG-TBOGT.png|thumb|none|400px|Advanced MG]]&lt;br /&gt;
[[Image:IV-M249.jpg|thumb|none|400px|An [[M249 SAW]] is fired by a &amp;quot;terrorist expert&amp;quot;. ]]&lt;br /&gt;
[[Image:BGT-M249-2.jpg|thumb|none|600px|Luis with an M249.]]&lt;br /&gt;
&lt;br /&gt;
=== DSR-1 ===&lt;br /&gt;
The [[DSR-precision GmbH DSR-1|DSR-1]] sniper rifle is first used in the mission &amp;quot;Caught with your Pants Down&amp;quot; to free an APC from a helicopter. It holds 10 rounds.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|none|400px|DSR-1]]&lt;br /&gt;
[[Image:AdvancedSniper-TBOGT.png|thumb|none|400px|Advanced Sniper]]&lt;br /&gt;
[[Image:IV-DSR1.jpg|thumb|none|400px|A DSR-1 is wielded by a &amp;quot;terrorist expert&amp;quot;.]]&lt;br /&gt;
[[Image:BGT-DSR1-2.jpg|thumb|none|600px|Luis aims a DSR-1 from a Swift helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK69A1 40mm Launcher ===&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch HK69A1 40mm Launcher]], see above, is the only weapon returning from &amp;quot;The Lost and Damned&amp;quot; expansion pack.&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK69A1 40mm.]]&lt;br /&gt;
[[Image:GrenadeLauncher-TLAD.png|thumb|400px|none|Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
=== Satchel Charges ===&lt;br /&gt;
Sachel Charges, called &amp;quot;Sticky Bombs&amp;quot;, are first used in the &amp;quot;Bang Bang&amp;quot; mission.&lt;br /&gt;
[[Image:StickyBomb-TBOGT.png|thumb|400px|none|Satchel Charge]]&lt;br /&gt;
&lt;br /&gt;
=== GE M134 Minigun ===&lt;br /&gt;
Two [[GE M134 Minigun]]s are seen attached to the game's two attack helicopters, the Annihilator and the Buzzard.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:BGT-AA12-2.jpg|thumb|none|600px|A GE M134 Minigun is seen attached to a Buzzard]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=286553</id>
		<title>Talk:Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=286553"/>
		<updated>2010-06-13T08:26:00Z</updated>

		<summary type="html">&lt;p&gt;Gran28: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shouldn't this be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.[[User:Rockwolf66|Rockwolf66]] 00:48, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Thanks for the correction Excaliber. [[User:Rockwolf66|Rockwolf66]] 02:19, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.[[User:King of the Waste|King of the Waste]] 06:07, 2 May 2010 (UTC)&lt;br /&gt;
::Well you could post the link to that interview instead of just whinning about it...--[[Special:Contributions/74.177.136.251|74.177.136.251]] 02:06, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Chey Tac Intervention?==&lt;br /&gt;
&lt;br /&gt;
doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png&lt;br /&gt;
]--[[User:Gran28|Gran28]] 08:26, 13 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=284906</id>
		<title>User:Gran28</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=284906"/>
		<updated>2010-06-09T19:40:14Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Info ==&lt;br /&gt;
I'm a gamer, nuff said&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killers&amp;diff=270589</id>
		<title>Killers</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killers&amp;diff=270589"/>
		<updated>2010-05-09T20:01:59Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Colt M4A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Killers is an upcoming action comedy set to be released on June 4, 2010.[[Image:Killersposter10.jpg|thumb|right|300px|''Killers'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Screenshots taken from the HD trailer available online.''&lt;br /&gt;
&lt;br /&gt;
==Magnum Research Inc. Mark VII Desert Eagle==&lt;br /&gt;
[[Image:DesertEagle357Black.jpg‎|thumb|390px|none|Desert Eagle MK VII]]&lt;br /&gt;
This .357 Magnum chambered pistol is used by Spencer Aimes ([[Ashton Kutcher]]) and Jen Kornfeldt ([[Katherine Heigl]].)&lt;br /&gt;
[[Image:Killers deserteagle1.jpg|thumb|600px|none|Spencer Aimes ([[Ashton Kutcher]]) holds the weapon after removing it from the car seat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Killers deserteagle2.jpg|thumb|600px|none|Jen Kornfeldt ([[Katherine Heigl]]) aims the Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Killers deserteagle3.jpg|thumb|600px|none|Jen Kornfeldt ([[Katherine Heigl]]) accidentally drops the magazine out of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Killers deserteagle4.jpg|thumb|600px|none|Jen Kornfeldt ([[Katherine Heigl]]) complains about not being able to conceal the Desert Eagle due to its massive size.]]&lt;br /&gt;
It dosn't look like it has the notches on top the barrel like the XIX.&lt;br /&gt;
&lt;br /&gt;
== Unknown Glock pistol ==&lt;br /&gt;
[[Image:Killers unknown glock.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
&lt;br /&gt;
[[Image:Killers carbine mp5.jpg|thumb|600px|none|The shooter on the left is firing an M4A1 carbine.  The shooter on the right is holding MP5SD type with a fake silencer.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD==&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
&lt;br /&gt;
There is also an MP7 in the trailer&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]]==&lt;br /&gt;
&lt;br /&gt;
Seen in the trailer.&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Killers&amp;diff=270249</id>
		<title>Talk:Killers</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Killers&amp;diff=270249"/>
		<updated>2010-05-08T20:10:11Z</updated>

		<summary type="html">&lt;p&gt;Gran28: New page: == M1014 and MP7 == There is an MP7 in the trailer(car chase) and an M1014/M4 Benelli 90(fight with the dude with the M4A1) --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== M1014 and MP7 ==&lt;br /&gt;
There is an MP7 in the trailer(car chase) and an M1014/M4 Benelli 90(fight with the dude with the M4A1) --[[User:Gran28|Gran28]] 20:10, 8 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killers&amp;diff=263320</id>
		<title>Killers</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killers&amp;diff=263320"/>
		<updated>2010-04-24T21:18:23Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Other weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Killers is an upcoming action comedy set to be released on June 4, 2010.[[Image:Killersposter10.jpg|thumb|right|300px|''Killers'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Screenshots taken from the HD trailer available online.''&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
[[Image:DesertEagle357Black.jpg‎|thumb|390px|none|Desert Eagle MK VII]]&lt;br /&gt;
This pistol is used by Spencer Aimes ([[Ashton Kutcher]]) and Jen Kornfeldt ([[Katherine Heigl]].)&lt;br /&gt;
[[Image:Killers deserteagle1.jpg|thumb|600px|none|Spencer Aimes ([[Ashton Kutcher]]) holds the weapon after removing it from the car seat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Killers deserteagle2.jpg|thumb|600px|none|Jen Kornfeldt ([[Katherine Heigl]]) aims the Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Killers deserteagle3.jpg|thumb|600px|none|Jen Kornfeldt ([[Katherine Heigl]]) accidentally drops the magazine out of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Killers deserteagle4.jpg|thumb|600px|none|Jen Kornfeldt ([[Katherine Heigl]]) complains about not being able to conceal the Desert Eagle due to its massive size.]]&lt;br /&gt;
It dosn't look like it has the notches on top the barrel like the XIX.&lt;br /&gt;
&lt;br /&gt;
== Unknown Glock pistol ==&lt;br /&gt;
[[Image:Killers unknown glock.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other weapons ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Killers carbine mp5.jpg|thumb|600px|none|The shooter on the left is firing an M4A1 carbine.  The shooter on the left is holding MP5SD type with a fake silencer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
&lt;br /&gt;
There is also an MP7 in the trailer&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killers&amp;diff=263297</id>
		<title>Killers</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killers&amp;diff=263297"/>
		<updated>2010-04-24T19:57:17Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Other weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Killers is an upcoming action comedy set to be released on June 4, 2010.[[Image:Killersposter10.jpg|thumb|right|300px|''Killers'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Screenshots taken from the HD trailer available online.''&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
[[Image:DesertEagle357Black.jpg‎|thumb|390px|none|Desert Eagle MK VII]]&lt;br /&gt;
This pistol is used by Spencer Aimes ([[Ashton Kutcher]]) and Jen Kornfeldt ([[Katherine Heigl]].)&lt;br /&gt;
[[Image:Killers deserteagle1.jpg|thumb|600px|none|Spencer Aimes ([[Ashton Kutcher]]) holds the weapon after removing it from the car seat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Killers deserteagle2.jpg|thumb|600px|none|Jen Kornfeldt ([[Katherine Heigl]]) aims the Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Killers deserteagle3.jpg|thumb|600px|none|Jen Kornfeldt ([[Katherine Heigl]]) accidentally drops the magazine out of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Killers deserteagle4.jpg|thumb|600px|none|Jen Kornfeldt ([[Katherine Heigl]]) complains about not being able to conceal the Desert Eagle due to its massive size.]]&lt;br /&gt;
It dosn't look like it has the notches on top the barrel like the XIX.&lt;br /&gt;
&lt;br /&gt;
== Unknown Glock pistol ==&lt;br /&gt;
[[Image:Killers unknown glock.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other weapons ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Killers carbine mp5.jpg|thumb|600px|none|The shooter on the left is firing an M4A1 carbine.  The shooter on the left is holding MP5SD type with a fake silencer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
&lt;br /&gt;
There is also an MP7 in the trailer but I don't know how to take screencaps&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killers&amp;diff=263296</id>
		<title>Killers</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killers&amp;diff=263296"/>
		<updated>2010-04-24T19:57:07Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Other weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Killers is an upcoming action comedy set to be released on June 4, 2010.[[Image:Killersposter10.jpg|thumb|right|300px|''Killers'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Screenshots taken from the HD trailer available online.''&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
[[Image:DesertEagle357Black.jpg‎|thumb|390px|none|Desert Eagle MK VII]]&lt;br /&gt;
This pistol is used by Spencer Aimes ([[Ashton Kutcher]]) and Jen Kornfeldt ([[Katherine Heigl]].)&lt;br /&gt;
[[Image:Killers deserteagle1.jpg|thumb|600px|none|Spencer Aimes ([[Ashton Kutcher]]) holds the weapon after removing it from the car seat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Killers deserteagle2.jpg|thumb|600px|none|Jen Kornfeldt ([[Katherine Heigl]]) aims the Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Killers deserteagle3.jpg|thumb|600px|none|Jen Kornfeldt ([[Katherine Heigl]]) accidentally drops the magazine out of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Killers deserteagle4.jpg|thumb|600px|none|Jen Kornfeldt ([[Katherine Heigl]]) complains about not being able to conceal the Desert Eagle due to its massive size.]]&lt;br /&gt;
It dosn't look like it has the notches on top the barrel like the XIX.&lt;br /&gt;
&lt;br /&gt;
== Unknown Glock pistol ==&lt;br /&gt;
[[Image:Killers unknown glock.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other weapons ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Killers carbine mp5.jpg|thumb|600px|none|The shooter on the left is firing an M4A1 carbine.  The shooter on the left is holding MP5SD type with a fake silencer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
&lt;br /&gt;
There is also an MP7 in the trailer but I don't know how to take screencaps Gran28&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killers&amp;diff=263294</id>
		<title>Killers</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killers&amp;diff=263294"/>
		<updated>2010-04-24T19:55:08Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Other weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Killers is an upcoming action comedy set to be released on June 4, 2010.[[Image:Killersposter10.jpg|thumb|right|300px|''Killers'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Screenshots taken from the HD trailer available online.''&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
[[Image:DesertEagle357Black.jpg‎|thumb|390px|none|Desert Eagle MK VII]]&lt;br /&gt;
This pistol is used by Spencer Aimes ([[Ashton Kutcher]]) and Jen Kornfeldt ([[Katherine Heigl]].)&lt;br /&gt;
[[Image:Killers deserteagle1.jpg|thumb|600px|none|Spencer Aimes ([[Ashton Kutcher]]) holds the weapon after removing it from the car seat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Killers deserteagle2.jpg|thumb|600px|none|Jen Kornfeldt ([[Katherine Heigl]]) aims the Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Killers deserteagle3.jpg|thumb|600px|none|Jen Kornfeldt ([[Katherine Heigl]]) accidentally drops the magazine out of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Killers deserteagle4.jpg|thumb|600px|none|Jen Kornfeldt ([[Katherine Heigl]]) complains about not being able to conceal the Desert Eagle due to its massive size.]]&lt;br /&gt;
It dosn't look like it has the notches on top the barrel like the XIX.&lt;br /&gt;
&lt;br /&gt;
== Unknown Glock pistol ==&lt;br /&gt;
[[Image:Killers unknown glock.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other weapons ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Killers carbine mp5.jpg|thumb|600px|none|The shooter on the left is firing an M4A1 carbine.  The shooter on the left is holding MP5SD type with a fake silencer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Losers_(2010)&amp;diff=245221</id>
		<title>Talk:The Losers (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Losers_(2010)&amp;diff=245221"/>
		<updated>2010-03-15T21:14:13Z</updated>

		<summary type="html">&lt;p&gt;Gran28: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Losers003.jpg|thumb|none|600px|]]&lt;br /&gt;
:Thats a stovepipe, right? -[[User:The_Winchester|Winn]]&lt;br /&gt;
:Seems like it -[[User:Gran28]]&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=237897</id>
		<title>User:Gran28</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=237897"/>
		<updated>2010-02-21T21:53:58Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Favorite Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Info ==&lt;br /&gt;
My name is Gøran Basma and I'm 15 years old.&lt;br /&gt;
&lt;br /&gt;
BTW I'm not so very good with this&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=209233</id>
		<title>User:Gran28</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=209233"/>
		<updated>2009-11-28T15:58:23Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Info ==&lt;br /&gt;
My name is Gøran Basma and I'm 15 years old.&lt;br /&gt;
&lt;br /&gt;
BTW I'm not so very good with this&lt;br /&gt;
&lt;br /&gt;
== Favorite Guns ==&lt;br /&gt;
AK-47/ AK-74/ AK-102&lt;br /&gt;
[[Image:Akms.jpg|thumb|right|300px|''AKMS'']]&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=208971</id>
		<title>User:Gran28</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=208971"/>
		<updated>2009-11-27T22:49:40Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Favorite Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Info ==&lt;br /&gt;
I'm 15, know more about guns then an average army dude(Norwegian Army).&lt;br /&gt;
&lt;br /&gt;
BTW I'm not so very good with this&lt;br /&gt;
&lt;br /&gt;
== Favorite Guns ==&lt;br /&gt;
AK-47/ AK-74/ AK-102&lt;br /&gt;
[[Image:Akms.jpg|thumb|right|300px|''AKMS'']]&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=208968</id>
		<title>User:Gran28</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=208968"/>
		<updated>2009-11-27T22:48:27Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Info ==&lt;br /&gt;
I'm 15, know more about guns then an average army dude(Norwegian Army).&lt;br /&gt;
&lt;br /&gt;
BTW I'm not so very good with this&lt;br /&gt;
&lt;br /&gt;
== Favorite Guns ==&lt;br /&gt;
AK-47/ AK-74/ AK-102&lt;br /&gt;
[[Image:Akms.jpg]]&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=208967</id>
		<title>User:Gran28</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=208967"/>
		<updated>2009-11-27T22:47:50Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Favorite Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Info ==&lt;br /&gt;
I'm 15, know more about guns then an average army dude(Norwegian Army).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Favorite Guns ==&lt;br /&gt;
AK-47/ AK-74/ AK-102&lt;br /&gt;
[[Image:Akms.jpg]]&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=208959</id>
		<title>User:Gran28</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=208959"/>
		<updated>2009-11-27T22:43:29Z</updated>

		<summary type="html">&lt;p&gt;Gran28: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Info ==&lt;br /&gt;
I'm 15, know more about guns then an average army dude(Norwegian Army).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Favorite Guns ==&lt;br /&gt;
AK-47/ AK-74/ AK-102&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=208953</id>
		<title>User:Gran28</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=208953"/>
		<updated>2009-11-27T22:40:47Z</updated>

		<summary type="html">&lt;p&gt;Gran28: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Info ==&lt;br /&gt;
I'm 15, know more about guns then an average army dude(Norwegian Army).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Favorite Guns ==&lt;br /&gt;
AK-47, M16A4(Reason RAILS!!!), M4A1(Fully Automatic FTW), L85A1, M1911 MEU(or something like that)&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=208948</id>
		<title>User:Gran28</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Gran28&amp;diff=208948"/>
		<updated>2009-11-27T22:27:30Z</updated>

		<summary type="html">&lt;p&gt;Gran28: New page: I'm a norwegian gun nut(but I don't like being called that).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm a norwegian gun nut(but I don't like being called that).&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AK-47&amp;diff=192012</id>
		<title>AK-47</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AK-47&amp;diff=192012"/>
		<updated>2009-10-12T19:38:32Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The AK-47 and variants are used by the following actors in the following movies, television series, anime, and video games:'''&lt;br /&gt;
&lt;br /&gt;
'''NOTE: Please keep in mind that while &amp;quot;AK-47&amp;quot; is often a catch-all term for 7.62x39mm Kalashnikov rifles, most so-called &amp;quot;AK-47s&amp;quot; in movies - particularly American movies - are actually either Egyptian Maadi ARM copies of the highly improved [[AK-47#AKM|AKM]], or variants of the Chinese [[AK-47#Norinco Type 56|Norinco Type 56]]. Please check carefully to make sure that the rifle in question is a true AK-47 and not an AKM or a Chinese Type 56. When in doubt, it is probably safer to assume AKM or Type 56.'''&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 7.62x39mm&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 30, 40 round box magazines, and 75 round drum magazine.&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Full-Auto/Semi&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|500px|right|Type I AK-47, hybrid stamped/milled receiver 7.62x39mm]]&lt;br /&gt;
[[Image:AK-47 type II Part DM-ST-89-01131.jpg|thumb|right|500px|Type II AK-47 7.62x39mm (note stock mounting bracket)]]&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|500px|right|Type III AK-47 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
It is noteworthy that the U.S. government had a ban on all weapons imported from Warsaw Pact nations during the Cold War years (1947-1989). Communist nations which were not part of the Warsaw pact, such as Yugoslavia and Mainland China, were allowed to negotiate trade agreements with the U.S., thus the influx of Chinese AK type rifles and Yugo AKs (Zastava).  The Maadi ARMs (the US version of the MISR) were allowed because Egypt was never a Communist country nor a member of the Warsaw Pact. But, as a result of this, virtually no U.S. movie has a real original AK-47 prior to a certain date.  The exceptions are, custom build ups after the mid 1990s when original AK-47 rifle kits were available (as was done on &amp;quot;We Were Soldiers&amp;quot;, using original blueprints and US made milled receivers), and movies filmed overseas where foreign movie armorers had no such restrictions.  This is particularly true for films made in Israel and some parts of Europe.  This is not the case now, with the current crop of films made outside the U.S., mostly in the newly democratic Eastern European nations (Bulgaria, Hungary, Romania, Czech Republic, etc.)  However, Russia has firmly blocked the export of their old AK-47 surplus guns outside of the country, having distributed most of them to client nations and guerillas throughout the world in the previous five decades. So the AK-47 one 'thinks' one sees may very well be a Poly Technologies Legend series AK (from China) or another AK Variant.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* N.V.A. soldiers in ''[[We Were Soldiers]]''&lt;br /&gt;
&lt;br /&gt;
* VC in ''The Odd Angry Shot''&lt;br /&gt;
&lt;br /&gt;
* R.U.F. rebels, and [[Leonardo DiCaprio]] as Danny Archer in ''[[Blood Diamond]]'' &lt;br /&gt;
&lt;br /&gt;
* Hijackers,Terrorists in ''[[The Delta Force]]''&lt;br /&gt;
&lt;br /&gt;
* Việt Cộng And NVA fighters,Kurtzes Men in ''[[Apocalypse Now]]''&lt;br /&gt;
&lt;br /&gt;
* NVA Border Guards in ''[[Escape from East Berlin]]''&lt;br /&gt;
&lt;br /&gt;
*Viet Cong and NVA fighters in ''[[Jarhead]]'' (footage taken from ''Apocalypse Now'')&lt;br /&gt;
&lt;br /&gt;
* Việt Cộng fighters in ''[[A Better Tomorrow III]]''&lt;br /&gt;
&lt;br /&gt;
* [[Waise Lee]] as Little Wing in ''[[Bullet in the Head]]''&lt;br /&gt;
&lt;br /&gt;
* P.L.O.Terrorists, Ugandan Army soldiers, Israeli Commando in ''[[Raid On Entebbe]]''&lt;br /&gt;
&lt;br /&gt;
* Soviet soldiers in ''[[Rocky IV]]''&lt;br /&gt;
&lt;br /&gt;
* A Cameroon border guard in ''[[Tears of the Sun]]''&lt;br /&gt;
&lt;br /&gt;
* Serbian soldier ''[[Behind Enemy Lines]]''&lt;br /&gt;
&lt;br /&gt;
* African militia in ''[[Hitman]]''&lt;br /&gt;
&lt;br /&gt;
* ANC fighters in ''[[Catch a Fire]]''&lt;br /&gt;
&lt;br /&gt;
* Yuri Orlov ([[Nicolas Cage]]) in ''[[Lord of War]]''&lt;br /&gt;
&lt;br /&gt;
* Ukrainian soldiers in ''[[Godzilla (1998)]]''&lt;br /&gt;
&lt;br /&gt;
* [[Sahara (2005)]]&lt;br /&gt;
&lt;br /&gt;
* Soviet border guards in ''[[Octopussy]]''&lt;br /&gt;
&lt;br /&gt;
* Afghan Mujahideen in ''[[Beast of War, The|The Beast of War]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Sniper 2]]''&lt;br /&gt;
&lt;br /&gt;
* Enemy soldiers in ''[[Iron Eagle]]''&lt;br /&gt;
&lt;br /&gt;
* Enemy soldiers in ''[[Iron Eagle II]]''&lt;br /&gt;
* Afgan Mujahideen and Soviet and Czech soldiers in ''[[The Living Daylights]]''&lt;br /&gt;
* [[Sue Price]] as Alex Sinclair in ''[[Nemesis 2: Nebula]] and [[Nemesis III: Prey Harder]]''&lt;br /&gt;
* Mujahideen in ''[[Rambo III]]''&lt;br /&gt;
* Soviet soldier in ''[[Rambo: First Blood Part 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Pineapple Express]]''&lt;br /&gt;
* Viet Cong in The Iron Triangle&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* Somali militiamen in ''[[Seven Days]]'' (episode &amp;quot;The Fire Last Time&amp;quot;)&lt;br /&gt;
* ''[[Tour of Duty]]''&lt;br /&gt;
&lt;br /&gt;
* Iraqi insurgents in ''[[Over There]]''&lt;br /&gt;
* ''[[Weaponology]]''&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Trigun]]''&lt;br /&gt;
&lt;br /&gt;
* Islamic revolutionaries in an unidentified desert state and USSR soldiers seen in flashback in ''[[Noir]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[50 Cent: Bulletproof]]||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Army Of Two]]||||Available w/ Beta-C magazine||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Black]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto 3]]||||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto IV]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Half-Life: Counter-strike - HL: CS Condition Zero]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Soldier of Fortune: Payback]]||||w/ variety of accesories||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Operation Flashpoint]]||||Available with [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]]||||2001&lt;br /&gt;
|-&lt;br /&gt;
|[[24: The Game]]||AZ7 Soviet||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Blacksite: Area 51]]||||||Non-player weapon||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Scarface: The World is Yours]]||||Can be upgraded with a [[Remington 870 Shotgun|Remington 870]] shotgun attachment||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Kill.Switch]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter Strike: Source]]||CV-47||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty 4: Modern Warfare]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Conflict: Desert Storm 2 Back to Baghdad]]||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: Combined Assault]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto: Vice City Stories]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[No One Lives Forever 2 : A Spy In HARM's Way]]||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Contract J.A.C.K.]]||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid:Portable Ops]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas 2]]||||w/ variety of accessories||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Six: Vegas]]||||w/ varity of accessories||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Insurgency]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Counter-Strike Online]]||CV-47||w/ long magazine mode in Zombie 2 mode and Zombie Unite Mode||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 2]]||||Available w/[[GP-series grenade launcher#GP-25|GP-25 grenade launcher]]||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Alert: A Path Beyond]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[America's Army]]||||w/ Type 56 bayonet lug||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid 3: Snake Eater]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Silent Storm: Sentinels]]||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Far Cry 2]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Modern Warfare 2]]||||w/ AR-15 buttstock||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Arms]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercenaries: Playground of Destruction]]||Assault Rifle||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercenaries 2: World In Flames]]||Assault Rifle||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Saints Row]]||K6 Krukov||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Saints Row 2]]||K6 Krukov||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Goldeneye 007]]||KF-7 soviet||||||1997&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AKS-47 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Aks47e.jpg|thumb|right|450px|AKS-47 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
Basically the same as the AK-47, but the rear-trunion is altered with a swivelling mechanism to allow for the under-folding stock.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
* Navy Seals and North Korean soldiers in ''[[Behind Enemy Lines II: Axis of Evil]]''&lt;br /&gt;
* Colombian terrorists in ''[[Toy Soldiers]]''&lt;br /&gt;
* ''[[A Bittersweet Life]]''&lt;br /&gt;
* [[Edward Norton]] as Steve in ''[[The Italian Job (2003)|The Italian Job]]''&lt;br /&gt;
* Indian Army soldiers in ''[[Lakshya]]''&lt;br /&gt;
* Soviet tank crews in ''[[Beast of War, The|The Beast of War]]''&lt;br /&gt;
* Nomads in ''[[Flight of the Phoenix]]''&lt;br /&gt;
* Soviet soldiers in ''[[Rambo III]]''&lt;br /&gt;
* ''[[24: Redemption ]]''&lt;br /&gt;
* Gangbangers in ''[[Darkman II: The Return of Durant]]'' (One fitted with an AKM style muzzle breaks)&lt;br /&gt;
* Enemy soldiers in ''[[Iron Eagle]]''&lt;br /&gt;
* Enemy soldiers in ''[[Iron Eagle II]]''&lt;br /&gt;
* Terrorist and Navy SEALs in ''[[Navy SEALs]]''&lt;br /&gt;
* Aliens in ''[[Bad Taste]]''&lt;br /&gt;
* Iraqi soldiers in ''[[Hot Shots! Part Deux]]''&lt;br /&gt;
* ''[[Italian Job, The (2003)]]''&lt;br /&gt;
* Old Serbian soldier in ''[[No Man's Land]]'' (Fitted with an orange bakelite magazine)&lt;br /&gt;
* ''[[Arrested Development]]''&lt;br /&gt;
* Soviet Marines in ''[[Solo Voyage]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* [[Adam Cantor]] as Rocko and [[Frank Grillo]] as Albert &amp;quot;Mr. Pig&amp;quot; Roman in ''[[Kill Point, The|The Kill Point]]''&lt;br /&gt;
* ''[[Weaponology]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[007: The World Is Not Enough]]||Soviet KA-57||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Timesplitters 2]]||Soviet SV7||w/ an [[M203 grenade launcher]]||||2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|right|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:MaadiARM.jpg|thumb|right|450px|Maadi ARM - most of the AKMs seen in movies during the 1980s were imported ARMs that were legally converted to full auto fire.  This image is of an actual movie gun. The laminated buttstock was replaced with a hardwood one when the original stock was broken during a stunt. This example is also loaded with a 30-round bakelite plastic magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The improved version of the AK-47, featuring a number of refinements such as a stamped receiver (as opposed to the milled receiver of the original AK-47), a slant compensator on the tip of the barrel (to reduce recoil), an improved gas tube (without vents), and use of lighter materials to reduce weight and simplify construction.&lt;br /&gt;
&lt;br /&gt;
Most of the AKMs seen in Hollywood movies are actually Egyptian Maadi MISR copies, which were sold in the U.S. as the ARM in the 1980s - such weapons were first procured by Stembridge Gun Rentals for ''[[Red Dawn]]'' and subsequently re-used in numerous other motion pictures. The Maadi is almost identical to the original Soviet-built AKM, save for the markings, and is nearly impossible to tell apart.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* Soviet soldiers and the &amp;quot;Wolverines&amp;quot; in ''[[Red Dawn]]''&lt;br /&gt;
&lt;br /&gt;
* A terrorist in ''[[The Siege]]''&lt;br /&gt;
&lt;br /&gt;
* [[Reynaldo A. Gallegos]] as Tito Vargas in ''[[Bad Boys II]]''&lt;br /&gt;
&lt;br /&gt;
* Crimson Jihad terrorists and [[Arnold Schwarzenegger]] as Harry Tasker in ''[[True Lies]]''&lt;br /&gt;
&lt;br /&gt;
* [[Tommy Lee Jones]] as Mitch Garnett in ''[[The Park is Mine]]'' (with two magazines taped together 'jungle style', loaded with blanks and live rounds)&lt;br /&gt;
&lt;br /&gt;
* Serbian soldiers and [[Owen Wilson]] as Lt. Chris Burnett in ''[[Behind Enemy Lines]]''&lt;br /&gt;
&lt;br /&gt;
* Guerrillas in ''[[Predator]]''&lt;br /&gt;
&lt;br /&gt;
* Libyan terrorists in ''[[Back to the Future]]''&lt;br /&gt;
&lt;br /&gt;
* Cuban Army soliders in ''[[Bad Boys II]]''&lt;br /&gt;
&lt;br /&gt;
* Colombian drug cartel henchmen in ''[[XXX]]''&lt;br /&gt;
&lt;br /&gt;
* [[Clint Eastwood]] and various Cuban Soldiers in ''[[Heartbreak Ridge]]''&lt;br /&gt;
&lt;br /&gt;
* [[Mel Gibson]] as Detective Martin Riggs in ''[[Lethal Weapon 4]]''&lt;br /&gt;
&lt;br /&gt;
* IRA terrorists in ''[[Patriot Games]]''&lt;br /&gt;
&lt;br /&gt;
* A cartel member in ''[[A Man Apart]]''&lt;br /&gt;
&lt;br /&gt;
* Used by Wild Seven in ''[[Battle Royale II: Requiem]]''&lt;br /&gt;
&lt;br /&gt;
* Arcadia 234 inhabitants in ''[[Soldier]]'' (including one with an [[SVD Dragunov|Dragunov]]-esque stock)&lt;br /&gt;
&lt;br /&gt;
* Escobedo's men in ''[[Clear and Present Danger]]''&lt;br /&gt;
&lt;br /&gt;
* Nigerian militia fighters and refugees in ''[[Tears of the Sun]]''&lt;br /&gt;
&lt;br /&gt;
* Lycans in ''[[Underworld]]''&lt;br /&gt;
&lt;br /&gt;
* Iraqi soldiers, Shiite refugees, and the main protagonists of ''[[Three Kings]]''&lt;br /&gt;
&lt;br /&gt;
* Bank robbers and gang members in ''[[S.W.A.T.]]'' ''(including two fitted with high-capacity drum magazines)''&lt;br /&gt;
&lt;br /&gt;
* Rwandan Army soldiers in ''[[Hotel Rwanda]]''&lt;br /&gt;
&lt;br /&gt;
* Sal's men in ''[[RoboCop]]''&lt;br /&gt;
&lt;br /&gt;
* Arius' men in ''[[Commando]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Terminator 2: Judgement Day]]''&lt;br /&gt;
&lt;br /&gt;
* Vietnamese and Russian troops in ''[[Rambo: First Blood Part II]]''&lt;br /&gt;
&lt;br /&gt;
* Mujahideen, Rambo[[ Sylvester Stallone]],[[Richard Crenna]] as Colonel Trautman, and the Russians in ''[[Rambo 3]]''&lt;br /&gt;
* Sgt. Kourov (Randy Raney) and Rambo [[Sylvester Stallone]]'' in ''[[Rambo 3]]'' [fitted with a [[M203]] and Galil style stock]&lt;br /&gt;
* Gang members in ''[[Escape from LA]]''&lt;br /&gt;
&lt;br /&gt;
* A resistance member in ''[[Equilibrium]]''&lt;br /&gt;
&lt;br /&gt;
* Russians in ''[[Eraser]]''&lt;br /&gt;
&lt;br /&gt;
* Johnny Wong's thugs in ''[[Hard Boiled]]''&lt;br /&gt;
&lt;br /&gt;
* Guards in ''[[Air Force One]]''&lt;br /&gt;
&lt;br /&gt;
* Burmese Junta Soldiers in ''[[Rambo (2008)]]''&lt;br /&gt;
&lt;br /&gt;
* Thug in ''[[The Replacement Killers]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Charlie Wilson's War]]''&lt;br /&gt;
* Ramon Cota's men in ''[[Delta Force 2: The Colombian Connection]]''&lt;br /&gt;
* Iraqi Soldiers in ''[[Hot Shots! Part Deux]]''&lt;br /&gt;
* A Village Milita Member in ''[[Transformers]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* Abu Fayed's men in ''[[24]]''&lt;br /&gt;
&lt;br /&gt;
*some U.S. guards in ''[[Lois and Clark: The New Adventures of Superman]]''&lt;br /&gt;
&lt;br /&gt;
* Iraqi insurgents and soldiers in ''[[Over There]]''&lt;br /&gt;
&lt;br /&gt;
* Rebels in a parallel universe in ''[[Doctor Who (New series)|Doctor Who]]''&lt;br /&gt;
&lt;br /&gt;
* Terrorists and Special Forces soldiers in ''[[The Unit]]'' (the latter fitted with tactical flashlights and silencers)&lt;br /&gt;
&lt;br /&gt;
* [[Carl Ciarfalio]] as Hank Connors in ''[[CSI: Crime Scene Investigation]]'' (episode &amp;quot;Leapin' Lizards&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Ultimate Force]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The X-Files]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The A-Team]]''&lt;br /&gt;
&lt;br /&gt;
* Drug dealers in ''[[CSI: NY]]'' (episode: &amp;quot;Snow Day&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* Several Variants used by a cult in [[Criminal Minds]].&lt;br /&gt;
&lt;br /&gt;
* Found in cult warehouse in ''[[Millennium]]'' (episode ''Gehenna'')&lt;br /&gt;
* ''[[Weaponology]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Uncharted: Drake's Fortune]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid: Portable Ops]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Kane and Lynch: Dead Men]]||||||Cannot be used by player||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Recon Advanced Warfighter 2]]||||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Arms]]||AK-47||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Half-Life 2]]||AR-1||||Cut Weapon||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[ArmA II]]||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Left 4 Dead: 2]]||||||||2009 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AKMS ==&lt;br /&gt;
[[Image:AKMS.jpg|thumb|right|450px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:AKMSPistol.jpg|thumb|right|450px|Custom AKMS with shortened barrel, as seen in ''[[Terminator 3: Rise of the Machines]]'', ''[[Pineapple Express]]'', ''[[True Lies]]'', ''[[Rambo (2008)|Rambo]]'', and ''[[Taken]]'' 7.62x39mm]]&lt;br /&gt;
Basically the same as the AKM, but the rear-trunion is altered with a swiveling mechanism to allow for the under-folding stock.  The AKMS nomenclature also indicates that the rifle is not a milled receiver variant and has the AKM style of gas block, top cover, barrel assembly, front sight, and appropriate forearm furniture.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* [[Claire Danes]] as Katherine Brewster and [[Nick Stahl]] as John Connor in ''[[Terminator 3: Rise of the Machines]]'' (with shortened barrel and dual-mag clamp)&lt;br /&gt;
* Salim Abu Aziz [[Art Malik]] in ''[[True Lies]]'' ((with shortened barrel)&lt;br /&gt;
* U.S. Navy SEALs in ''[[Navy SEALs]]''&lt;br /&gt;
* ''[[Pineapple Express]]'' ((with shortened barrel)&lt;br /&gt;
*A Mexican terrorist in ''[[Hulk]]''&lt;br /&gt;
* A slaver in ''[[Taken]]'' ((with shortened barrel)&lt;br /&gt;
* Colombian terrorists in ''[[Toy Soldiers]]''&lt;br /&gt;
* Burmese Junta soldiers in ''[[Rambo (2008)]]''&lt;br /&gt;
* A bank robber in ''[[S.W.A.T.]]'' &lt;br /&gt;
* Myint [[Supakorn Kitsuwon]] in ''[[Rambo (2008)]]'' (with shortened barrel)&lt;br /&gt;
* Rwandan Army soldiers in ''[[Hotel Rwanda]]''&lt;br /&gt;
* ''[[War, Inc.]]''&lt;br /&gt;
* Resistance fighters in ''[[Equilibrium]]''&lt;br /&gt;
* Iraqi Soldiers in ''[[Hot Shots! Part Deux]]''&lt;br /&gt;
* Mujahideen,Rambo[[ Sylvester Stallone]] and the Russians in ''[[Rambo 3]]''&lt;br /&gt;
* Soviet Spetsnaz in ''[[Rambo 3]]'' (fitted with AK-74 style muzzle breaks to look like AKS-74s)&lt;br /&gt;
* Mujahideen warriors and Soviet and Czech soldiers in ''[[The Living Daylights]]''&lt;br /&gt;
* Private military contractors in ''[[The Hurt Locker]]'' (customized with RAS, foregrips and C-More red dot sights)&lt;br /&gt;
* General Radek's men in ''[[Air Force One]]'' ((with shortened barrel and side-folding stocks)&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* [[Kiefer Sutherland]] as Agent Jack Bauer in ''[[24]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Tour of Duty]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Tremors: The Series]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The Unit]]''&lt;br /&gt;
* ''[[Weaponology]]''&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[ArmA II]]||||||||2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AIM/AIMS ==&lt;br /&gt;
[[Image:RomanianAIMS std.jpg|thumb|right|450px|AIMS - 7.62x39mm]]&lt;br /&gt;
[[Image:Romanian-AIMS-Rifle.jpg|thumb|right|450px|AIMS with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The Romanian clones of the AKM and AKMS, identifiable by the vertical foregrip integrated into the handguard. The folding-stock version of the AIM, known as the AIMS, originally had a conventional under-folding stock and the grip curving inwards at a convex angle. This was eventually replaced by a version which had a side-folding stock (copied from the East German MPi-KMS), as shown here.&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Situation Critical]]''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* [[Uri Gavriel]] as Georgi Koshkin in ''[[Iron Eagle II]]'' (with bakelite plastic magazine and Israeli blank-firing adaptor)&lt;br /&gt;
&lt;br /&gt;
* [[Andrew Bryniarski]] as Larry Eugene Phillips Jr. and [[Oleg Taktarov]] as Emil Matasareanu in ''[[44 Minutes: The North Hollywood Shootout]]'' (with 75-round drum magazines)&lt;br /&gt;
&lt;br /&gt;
* [[The Game]] as Grill in ''[[Street Kings]]''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|right|450px|AKMSU Krinkov - 7.62x39mm.  This is a blank adapted full auto transferable AKM (7.62x39mm) pistol that was converted into a Krinkov via parts kit.  Guns just like this one have been used in ''[[Tropic Thunder]]'', ''[[Three Kings]]'', and numerous other movies and TV shows.]]&lt;br /&gt;
[[Image:YugoKrinkov.jpg|thumb|right|450px|Crvena Zastava M92, 7.62x39mm]]&lt;br /&gt;
Chopped and shortened AKMS underfolder, made to resemble the [[AKS-74U]] except that it is still a 7.62x39mm gun.  The AKMSU was never manufactured by the Soviet Union; however, many other countries, including Yugoslavia, built their own versions.&lt;br /&gt;
&lt;br /&gt;
Most of the so-called &amp;quot;AKMSU&amp;quot; carbines seen in Hollywood movies, such as ''[[Three Kings]]'', ''[[Tropic Thunder]]'', ''[[Bad Boys II]]'', etc. are actually full-size AK variants that have been converted with Krinkov parts kits; many feature side-folding [[AKS-74U]]-style stocks. The picture to the right is an actual movie gun that is almost identical to those that have appeared in many movies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* Haitian gang members and a Cuban Army soldier in ''[[Bad Boys II]]''&lt;br /&gt;
&lt;br /&gt;
* A Cartel member in ''[[A Man Apart]]''&lt;br /&gt;
&lt;br /&gt;
* [[Philip Kwok]] as Mad Dog in ''[[Hard Boiled]]''&lt;br /&gt;
&lt;br /&gt;
* Bodyguards in ''[[Ronin]]''&lt;br /&gt;
&lt;br /&gt;
* [[Saki Sakurai]] as Wild Seven in ''[[Battle Royale II: Requiem]]''&lt;br /&gt;
&lt;br /&gt;
* An Iraqi Officer in ''[[Three Kings]]''&lt;br /&gt;
&lt;br /&gt;
* A militia fighter in ''[[Tears of the Sun]]''&lt;br /&gt;
&lt;br /&gt;
* Terrorists in ''[[The Kingdom]]''&lt;br /&gt;
&lt;br /&gt;
* Russian mafia hitmen in ''[[Training Day]]'?&lt;br /&gt;
&lt;br /&gt;
*  Guy by the door denying food to young Kyle ''[[Terminator Salvation]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* ''[[CSI: Miami]]''&lt;br /&gt;
&lt;br /&gt;
* Serbian soldiers in ''[[Seven Days]]''&lt;br /&gt;
&lt;br /&gt;
* Various characters in ''[[The Unit]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Seconds From Disaster]]''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Duty 4: Modern Warfare]]||AK 74u||||||2007&lt;br /&gt;
|-&lt;br /&gt;
|[[America's Army]]||  ||  || Seen in crates with other AK-series weapons, non-playable || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|right|450px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|right|450px|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker Bayonet assembly, this has the standard Bayonet lug underneath the gas block as the AKM and later variants.]]&lt;br /&gt;
[[Image:Type56S.jpg‎|thumb|right|450px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|right|450px|Norinco Type 56-2 (side-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56withChicomDrum.jpg|thumb|right|450px|Norinco Type 56 (Imported AKS-47 into the U.S.) with  Chinese 75 Round Drum Magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
The Chinese Type 56 rifle (manufactured by China North Industries Corporation, or Norinco) is by far the most commonly-seen AK derivative in Hollywood productions, both film and television. They are frequently seen impersonating Russian weapons in many films, since the Russians never sold a civilian AK model in the U.S. (or Europe) during the latter half of the 20th century.  Most of the movie prop rental houses in Hollywood had dozens if not hundreds of Chinese AKs -  mostly the Type 56s (7.62x39mm version) or the similar [[AK-47#Norinco Type 84S|Type 84s]] (5.56x45mm version). These were usually semi-automatic civilian versions (commonly designated &amp;quot;AK47S&amp;quot; or &amp;quot;AKS47&amp;quot; by the importers), in many cases converted to full-auto by Class III manufacturers.&lt;br /&gt;
&lt;br /&gt;
There are three main variants of the Type 56 - the standard Type 56, which has a fixed stock, the Type 56-1, which has an under-folding stock, and the Type 56-2, which has a side-folding stock. Most fixed-stock Type 56 rifles have an under-folding spike bayonet, known as the &amp;quot;pig sticker&amp;quot;; this rifle is often seen in movies about the Vietnam War, and is correct for NVA throughout most of the conflict. Quite a few of the Type 56s seen in movies also have [[AK-47#AKM|AKM]]-style slant compensators fitted; this was a common feature on semi-auto Type 56s exported to the U.S., but NOT the full-auto military model.&lt;br /&gt;
&lt;br /&gt;
The easiest way to tell when an AK-type rifle seen in a movie or TV show is a Chinese Type 56 is by looking at the front sight; Chinese AKs have a distinctive full-circle (&amp;quot;hooded&amp;quot;) front sight that no other AKs (including those made in Russia) have.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* Numerous N.V.A. and V.C. soldiers and fighters in ''[[Platoon]]''&lt;br /&gt;
&lt;br /&gt;
* Russian &amp;amp; Janus soldiers, [[Sean Bean]] as Alec Trevelyan, [[Famke Janssen]] as Xenia Onatopp, and [[Pierce Brosnan]] as James Bond in ''[[Goldeneye]]'' (made to look like [[AK-74#AKS-74 and AK-74s|AKS-74]] and [[AK-74]]s)&lt;br /&gt;
&lt;br /&gt;
* [[Danny Trejo]] as Trejo in ''[[Heat]]''&lt;br /&gt;
&lt;br /&gt;
* Isla Los Organos guards and North Korean soldiers in ''[[Die Another Day]]''&lt;br /&gt;
&lt;br /&gt;
* R.U.F. rebels, government soldiers, and [[Leonardo DiCaprio]] as Danny Archer in ''[[Blood Diamond]]''&lt;br /&gt;
&lt;br /&gt;
* Somali militiamen in ''[[Black Hawk Down]]''&lt;br /&gt;
&lt;br /&gt;
* Numerous characters including [[Nicolas Cage]] as Yuri Orlov in ''[[Lord of War]]''&lt;br /&gt;
&lt;br /&gt;
* Crackhead in ''[[Hot Fuzz]]''&lt;br /&gt;
&lt;br /&gt;
* Russian soldiers in ''[[Indiana Jones and the Kingdom of the Crystal Skull]]''&lt;br /&gt;
&lt;br /&gt;
* Nomads in ''[[Flight of the Phoenix]]''&lt;br /&gt;
&lt;br /&gt;
* One of Tahas' guards in ''[[District B13]]''&lt;br /&gt;
&lt;br /&gt;
* Militia fighters, refugees, Cameroon border guards, and [[Paul Francis]] as Danny &amp;quot;Doc&amp;quot; Kelley in ''[[Tears of the Sun]]'' (Type 56 with and without bayonet, Type 56-1 with and without AKM-style muzzle brake)&lt;br /&gt;
&lt;br /&gt;
* Enemy soldiers in ''[[Dead Presidents]]''&lt;br /&gt;
&lt;br /&gt;
* Rwandan Army soldiers in ''[[Hotel Rwanda]]''&lt;br /&gt;
&lt;br /&gt;
* [[Jong Soo Park]] as Tran Chan Dinh in ''[[The Park is Mine]]''&lt;br /&gt;
&lt;br /&gt;
* Feng's guards in ''[[Balls of Fury]]''&lt;br /&gt;
&lt;br /&gt;
* [[Brad Pitt]] as Frankie Maguire in ''[[The Devil's Own]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Sahara (2005)]]''&lt;br /&gt;
&lt;br /&gt;
* Black September terrorists, PLO gunmen and Israeli commandos in ''[[Munich]]''&lt;br /&gt;
&lt;br /&gt;
* A Soviet Naval Infantryman in ''[[Hunt for Red October, The|The Hunt for Red October]]''&lt;br /&gt;
&lt;br /&gt;
* Iraqi soldiers in ''[[Courage Under Fire]]'' (Type 56 and Type 56-1)&lt;br /&gt;
&lt;br /&gt;
* Libyan Army soldiers and [[Lori Petty]] as Pvt. Christine Jones in ''[[In the Army Now]]'' (Type 56 with AKM-style muzzle brakes, with &amp;amp; without underfolding bayonets, Type 56-1 wityh AK-74-style muzzle brake)&lt;br /&gt;
* Ramon Cota's men in ''[[Delta Force 2: The Colombian Connection]]'' &lt;br /&gt;
* Mujahideen in ''[[Rambo 3]]''&lt;br /&gt;
* Viet Cong in The Iron Triangle&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* One of Deke Quinlan's men, [[Leo Fitzpatrick]] as &amp;quot;Mr. Mouse&amp;quot;, and [[Adam Cantor]] as Rocko in ''[[The Kill Point]]''&lt;br /&gt;
&lt;br /&gt;
* [[Derek Thompson]] as Billy Downes in ''[[Harry's Game]]''&lt;br /&gt;
&lt;br /&gt;
* Khmer Rouges in [[I Shouldn't Be Alive]]&lt;br /&gt;
&lt;br /&gt;
* ''[[Situation Critical]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Seconds From Disaster]]''&lt;br /&gt;
&lt;br /&gt;
* R. Lee Ermy on [[Mail Call]]. (Type 56-1)&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Vietnam]]||AK-47||w/ underfolding &amp;quot;pig sticker&amp;quot; bayonet||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Grand Theft Auto: San Andreas]]||AK47||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|[[Project IGI 2: Covert Strike]]||AK-47||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Payne 2: Fall of Max Payne]]||Kalashnikov||||||2003&lt;br /&gt;
|-&lt;br /&gt;
|[[Project I.G.I]]||AK-47||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 84S==&lt;br /&gt;
[[Image:NorincoType84SRifle.jpg‎ ‎|thumb|right|500px|Norinco Type 84S - 5.56x45mm]]&lt;br /&gt;
[[Image:NorincoType84SFolder.jpg‎|thumb|right|500px|Norinco Type 84S Underfolder Model - 5.56x45mm]]&lt;br /&gt;
[[‎Image:NorincoType84STarget.jpg‎|thumb|right|525px|Norinco Type 84S &amp;quot;Target&amp;quot; Rifle - 5.56x45mm.  Basically a standard Norinco Type 84S with a slightly longer barrel.  This variant was ready for export after the 1989 US import ban, so it is mostly seen in Canada.  It has an 18.5&amp;quot; barrel and was not really seen in the U.S. Gun market.]]&lt;br /&gt;
[[‎Image:NorincoType84SMatch.jpg|thumb|right|550px|Norinco Type 84S Match Rifle - 5.56x45mm.  Norinco was stuck sitting on a pile of 21&amp;quot; RPK barrels chambered for 5.56mm when the door slammed shut on U.S. imports in 1989. Norinco saved money by mating their 21&amp;quot; long RPK-style barrels to their stockpile of 84S Folding Stock receiver bodies and thus exported the '''Type 84S Match''' to countries such as Canada and Australia.  Canada would suffer their own import ban on 'frightening looking guns' in 1995.  Australian gun owners would suffer such a fate in 1997.]]&lt;br /&gt;
&lt;br /&gt;
The Type 84 rifle is nearly identical to the Chinese Type 56 (seen above), but it is chambered in 5.56x45mm. It is often seen impersonating the [[AK-74]] in movies and TV shows (particularly ''[[Stargate: SG1]]'', where it is carried by Russian SG teams).&lt;br /&gt;
&lt;br /&gt;
The Type 84 was imported and sold with an AK birdcage flash hider and had a deep polished factory blue. Several other variants of the 84S Rifle (that are mostly unfamiliar to American Gun Owners) were victims of the 1989 Import Ban that barred most new 'assault rifles' from entering the United States.  These rifles were thus mostly exported to Canada and Australia, and as a result, appeared in television shows or movies that were filmed in those countries.  Listed here are two of the variants seen in Canadian or Australian television (the Target and the Match versions).  If it were not for Canadian or Australian movie armorers, most of us in the U.S. would never have known these variants existed. &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* Multiple mobsters in ''[[Hollow Point]]'' (with Type 56 fixed bayonets)&lt;br /&gt;
&lt;br /&gt;
* Ukranian guards in ''[[Sum of All Fears, The|The Sum of All Fears]]'' (fitted with AK-74 style muzzle brakes and folding stocks to pass for [[AK-74#AKS-74|AKS-74]] rifles)&lt;br /&gt;
&lt;br /&gt;
* Hungarian police officers in ''[[Underworld: Evolution]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[District 9]]''&lt;br /&gt;
&lt;br /&gt;
* Seen in a weapons storage compartment of Gabriel's ([[Gary Sinise]]') truck in ''[[Reindeer Games]]''&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* Russian military SG teams in ''[[Stargate: SG1]]''&lt;br /&gt;
&lt;br /&gt;
* A bounty hunter and Cherokee nationalists in ''[[Harsh Realm]]''&lt;br /&gt;
&lt;br /&gt;
* [[Max Casella]] as Benny Fazio and [[Carl Capotorto]] as Little Paulie Germani in ''[[The Sopranos]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlestar Galactica]]''&lt;br /&gt;
&lt;br /&gt;
* Russian soldiers and other characters in ''[[The X-Files]]''&lt;br /&gt;
&lt;br /&gt;
* Russian soldiers in ''[[Sliders]]''&lt;br /&gt;
&lt;br /&gt;
* Various military personnel and terrorists in ''[[Seven Days]]''&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Zastava M70==&lt;br /&gt;
&lt;br /&gt;
[[Image:Zastava M70AB2.jpg‎ |thumb|right|500px|Zastava M70AB2 folding stock rifle - 7.62x39mm (non-standard pistol grip).  The military version of the M70AB2 underfolder rifle has a black plastic pistol grip.  However all of the Zastava M70AB2 rifles imported in the U.S. by Mitchell Arms had the wooden pistol grip seen in this photo.  So a wooden pistol grip is indicative of a 'Mitchell Arms' rifle.]]&lt;br /&gt;
&lt;br /&gt;
The Zastava M70 was the Yugoslavian variant of the Russian AK-47 (later AKM), however, it utilized a strengthened lower receiver, more akin to the RPK than the AK-47/AKM.  It also has other design variations which make it immediately recognizable from it's Russian cousin. Some of the variants also have finned barrels to aid in heat dispersion. It was made by Zavodi Crvena Zastava (Red Banner Plant), now Zastava Oružje / Zastava Arms in a Yugoslavian (now Serbian) city of Kragujevac.&lt;br /&gt;
It was most widely used and seen in the Wars in the 1990s of the former Yugoslavian republics - Bosnia, Croatia, Serbia and Montenegro (Slovenia and Macedonia were not a major combatants in the fighting). Yugoslavia also sold them to many countries such as Iraq (which produced a licensed copy known as the Tabuk, which lacked the grenade-launching sight) and Kuwait.&lt;br /&gt;
&lt;br /&gt;
The Zastava M70 was produced in the following variants:&lt;br /&gt;
&lt;br /&gt;
* M70 - milled receiver, fixed stock&lt;br /&gt;
* M70A – milled receiver, underfolding stock&lt;br /&gt;
* M70A1 – milled receiver, underfolding stock, mount for night or optical sights&lt;br /&gt;
* M70B1 – stamped receiver, fixed stock&lt;br /&gt;
* M70AB2 – stamped receiver, underfolding stock&lt;br /&gt;
* M70B1N – stamped receiver, fixed stock, mount for night or optical sights&lt;br /&gt;
* M70AB2N – stamped receiver, underfolding stock, mount for night or optical sights&lt;br /&gt;
&lt;br /&gt;
* Variants M70B, M70AB and M70AB1 also exist, but they are rare and their specifications are unclear.&lt;br /&gt;
&lt;br /&gt;
'''The Zastava M70 was seen in the following:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
* ''[[Savior]]''&lt;br /&gt;
* Serbian soldiers in ''[[Behind Enemy Lines]]''&lt;br /&gt;
* Serbian and Bosnian troops in ''[[No Man's Land]]''&lt;br /&gt;
* North Korean Soldiers in ''[[Stealth]]''&lt;br /&gt;
* Terrorist, Russians, and UN workers in ''[[Peacemaker, The]]''&lt;br /&gt;
* Russian Gangsters in ''[[Punisher: War Zone]]''&lt;br /&gt;
* Vietcong in ''[[Watchmen]]''&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* Terrorists and Third World military personnel in ''[[Ultimate Force]]''&lt;br /&gt;
* Seen in the episode ''Schrodingers Bomb'' of ''[[Bugs]]''&lt;br /&gt;
* Russian SG team and Honduran Rebles in ''[[Stargate: SG1]]''&lt;br /&gt;
* ''[[Zero Hour]]''&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[24: The Game]]||Z85||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|[[Syphon Filter: The Omega Strain]]||Stava M70 B1||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AMD-65==&lt;br /&gt;
&lt;br /&gt;
[[Image:AMD-65.jpg|thumb|500px|right|Hungarian AMD-65 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
* [[Dolph Lundgren]] as Nikolai Rachenko in ''[[Red Scorpion]]''&lt;br /&gt;
* Seen in the armory rack in ''[[Underworld]]''&lt;br /&gt;
* [[Richard Crenna]] as Colonel Trautman,Rambo[[ Sylvester Stallone]] and Soviet tankers in ''[[Rambo III]]''&lt;br /&gt;
* ''[[I Spy (2002)]]''&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* ''[[The Professionals]]''&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AK-101==&lt;br /&gt;
Modern Russian AK rifle full size. 5.56x45mm&lt;br /&gt;
[[Image:AK101.jpg|thumb|right|450px|AK-101 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield 2]]||||w/ two magazines taped together &amp;quot;jungle style&amp;quot;, with and without GP-30 grenade launcher||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold Zero]]||||||||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
Modern Russian AK rifle carbine. 5.56x45mm&lt;br /&gt;
[[Image:AK102.jpg|thumb|right|450px|AK-102 carbine 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Gear Solid 4: Guns of the Patriots]]||||Can be fitted with a GP-30 Grenade Launcher||||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
Modern Russian AK rifle full size. 7.62x39mm.&lt;br /&gt;
[[Image:AK103.jpg|thumb|right|450px|AK-103 Modern Russian AK rifle 7.62x39mm]]&lt;br /&gt;
===Movies===&lt;br /&gt;
* ''[[War, Inc.]]''&lt;br /&gt;
* ''[[Children of Men]]''&lt;br /&gt;
* ''[[Fifth Element, The]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[The Punisher]]||7.62mm Assault Rifle||Available w/ red dot sight, upgradeable to 75-round drum magazine||||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[Mercenaries 2: World in Flames]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Hitman: Codename 47]]||||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[Urban Terror]]||||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|[[America's Army]]||||w/ [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]]||||2002&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Arms]]||||||||2008&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==AK-104==&lt;br /&gt;
Modern Russian AK rifle carbine. 7.62x39mm.&lt;br /&gt;
[[Image:AK104.jpg|thumb|right|450px|AK-104 carbine - 7.62x39mm.  This is a blank adapted motion picture gun and the buttstock is a replacement and the magazine is a Bulgarian Waffle pattern.  I will resubmit this photo when I get the correct buttstock and the black synthetic 7.62 magazines.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
* One of Taha's thugs in ''[[District B13]]'' (with muzzle brake removed and fitted with Romanian side-folding stock)&lt;br /&gt;
*''[[Men of War]]''&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==AK-108==&lt;br /&gt;
Modern full-size AK rifle borrowing operating mechanics from the [[AK-74#AEK-971|AEK-971]].&lt;br /&gt;
[[Image:Ak107-1.jpg|thumb|right|450px|AK-108 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==WASR-3==&lt;br /&gt;
&lt;br /&gt;
A Romanian AK clone in 5.56x45mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Romanian-WASR-3.jpg|thumb|right|450px|A US imported Romanian WASR-3, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
* ''[[Sahara (2005)]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Casino Royale]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Hotel Rwanda]]''&lt;br /&gt;
&lt;br /&gt;
* Nomads in ''[[Flight of the Phoenix]]'' (with fixed and folding stocks)&lt;br /&gt;
* ''[[24: Redemption]]''&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
&lt;br /&gt;
==Bulgarian AR==&lt;br /&gt;
&lt;br /&gt;
A Bulgarian Arsenal AK clone chambered in the legendary 7.62x39mm&lt;br /&gt;
[[Image:BulgAR.jpg|thumb|right|450px|Bulgairan AR, 7.62x39mm]]&lt;br /&gt;
[[Image:BulgAR-F.jpg|thumb|right|450px|Bulgairan AR-F, 7.62x39mm]]&lt;br /&gt;
[[Image:BulgarianAR-SF.jpg|thumb|right|450px|Bulgairan AR-SF, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
&lt;br /&gt;
* ''[[Hitman (2007)]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Transporter 3]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Day of the Dead (2008)]]''&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=M16_rifle_series&amp;diff=149398</id>
		<title>M16 rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=M16_rifle_series&amp;diff=149398"/>
		<updated>2009-07-18T19:57:28Z</updated>

		<summary type="html">&lt;p&gt;Gran28: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The M16 series of assault rifles and carbine variants are used by the following actors in the following movies, television series, video games, and anime:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(I am currently trying to update this page to the new table format, but have not finished yet. While I'm doing work on the page, I'd rather nobody besides other admins touch the page. Please be patient. -[[User:MT2008|MT2008]])&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 5, 20, 30, 40 round box magazine/ 90 rounds snail drum/ 100 rounds dual drum Beta-C Magazine&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe/Semi/Burst (M16A2, M16A4, M4) Safe/Semi/Auto (M16, M16A1, M16A3, M4A1)&lt;br /&gt;
&lt;br /&gt;
== M16 Rifle ==&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|right|500px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''.  It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:M16SP1Birdcage.jpg‎|thumb|right|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; Flash hider, used to imitate the M16A1 in many Vietnam era movies. This version has a 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|right|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; Flash hider, used to impersonate the M16A1 during the 1970s and 1980s. This version has a 30 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Across The Universe]] || Various || National Guardsmen || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Land of the Dead]] || Various || U.S. Army soldiers || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Analyze This]] || Various || Mobsters ||Fitted with [[M16A2]] hand guards and [[M16A1]] flash hiders || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[The Matrix]] || Various || Lobby guards||Fitted with both 3-prong and [[M16A1]] flash hiders || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[The Matrix]] || [[Keanu Reeves]] || Neo || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[The Rock]] || [[Tony Todd]] || Captain Darrow|| Fitted with [[M16A1]] flash hider and [[M203 grenade launcher]] || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Forrest Gump]] || [[Tom Hanks]] || Forrest Gump || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Forrest Gump]] || Various || U.S. Army soldiers || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Army Now]]|| [[Pauly Shore]]||PFC &amp;quot;Bones&amp;quot; Conway|| LaFrance-converted AR-15 SP1; fitted with [[M16A1]] flash hider and [[M16A2]] hand guards|| 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Army Now]]|| Various || U.S. Army personnel|| LaFrance-converted AR-15 SP1s; fitted with [[M16A1]] flash hiders and [[M16A2]] hand guards|| 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Jurassic Park]] || Unknown actor || InGen worker || Fitted with [[M16A2]] hand guards and [[M16A1]] flash hider|| 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Showdown in Little Tokyo]]|| [[Dolph Lundgren]]|| Sergeant Chris Kenner || Fitted with [[M16A2]] hand guards || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Showdown in Little Tokyo]]|| [[Brandon Lee]]|| Johnny Murata || Fitted with [[M16A2]] hand guards || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Die Hard]] || Various || LAPD S.W.A.T. officers || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[They Live]] || [[Roddy Piper]]|| Nada || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[They Live]] || [[Keith David]]|| Frank|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[They Live]] || Various || Cable 54 building guards|| || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Full Metal Jacket]]||Various || U.S. Marines || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Lethal Weapon]]||Various || LAPD S.W.A.T. officers ||Deleted scene only|| 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Predator]] || [[Arnold Schwarzenegger]] || Dutch ||Fitted with [[M16A1]] flash hider and [[Cobray 37mm Launcher|Fake M203 Launcher]] || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Predator]] || [[Sonny Landham]] || Billy ||Fitted with [[M16A2]] hand guards, [[M16A1]] flash hider, and [[Mossberg 500]] shotgun || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Heartbreak Ridge]] || Various || U.S. Marines || Fitted with [[M16A1]] flash hiders || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[The Park is Mine]] || Various || N.Y.P.D. SWAT officers || Fitted with AN/PVS-2 Starlight night vision scopes ||1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Platoon]] || [[Chris Pedersen]] || Crawford || Fitted with [[M16A1]] flash hider || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Raw Deal]] || Various || Patrovita's thugs|| || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Commando]] || [[Arnold Schwarzenegger]]|| John Matrix||Fitted with [[M16A1]] flash hider; becomes an [[M16A1]] in some shots || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Commando]] || Various || Arius' men and U.S. Army soldiers||Fitted with [[M16A1]] flash hiders, some with [[M16A2]] hand guards || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambo: First Blood]] || [[Brian Dennehy]] || Hope Sheriff Will Teasle || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambo: First Blood]] || Various || Hope County sheriff's deputies || || 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Stripes]] || Various || U.S. Army soldiers || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[Taps]] || Various || Cadets || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| [[The Spy Who Loved Me]]||Various || U.S. Navy sailors || Stolen from Armoury and Stromberg guards || 1977&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enforcer]]|| Various || People's Revolutionary Strike Force terrorists and SFPD officers || Fitted with both 3-prong and [[M16A1]] flash hiders || 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver Streak]] || Various || FBI Agents || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Station Zebra]] || Various || U.S. Navy crew || || 1968&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Supernatural]] || Unknown actor || Conspiracy theorist || || 2005-&lt;br /&gt;
|-&lt;br /&gt;
| [[Mail Call]] || [[R. Lee Ermey]] || Himself || || 2002-&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] || Various || U.S. soldiers || Only seen in flashbacks to Vietnam War || 1995-2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Lois and Clark: The New Adventures of Superman]] || Various || U.S. soldiers, guards, criminals || || 1993-1997&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Passwords'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: Vice City Stories]]|| || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Enter the Matrix]] || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Vietcong]] || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== XM16E1 Rifle ==&lt;br /&gt;
[[Image:XM16E1.jpg|thumb|right|500px|XM16E1 with 20 round magazine - 5.56x45mm.  What distinguishes it from the M16A1 was the Three prong flash hider and hard chrome bolt carrier. This image is built from [[User:MoviePropMaster2008|MoviePropMaster2008's]] images.]]&lt;br /&gt;
&lt;br /&gt;
The XM16E1 is an improved variant of the original M16 which featured several improvements, including the forward assist (visually, the most obvious difference). The Army requested this feature, but the Air Force believed it had no benefit and only increased the weapon's per-unit cost. Consequently, the M16 (SP1) was the version adopted by the Air Force, while the Army adopted the (slightly) more expensive XM16E1. After the M16A1 was introduced, both services transitioned to this rifle. Before 1968, this was the most common version of the M16 rifle platform.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Tropic Thunder]]|| [[Jay Baruchel]] ||  Kevin Sandusky || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Tropic Thunder]]|| [[Brandon T. Jackson]] ||  Alpo Chino || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Tropic Thunder]]|| Various || Actors playing U.S. soldiers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[We Were Soldiers]]|| [[Mel Gibson]]|| Lt. Col. Hal Moore ||(with and without M7 bayonet) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[We Were Soldiers]]|| Various || U.S. Army soldiers ||(with and without M7 bayonet) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Presidents]]|| [[Jaimz Woolvett]] || Lieutenant Dugan || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead Presidents]]|| Various || U.S. Army soldiers || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Hamburger Hill]]|| Various || U.S. Army 101st Airborne pesonnel|| || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[The Green Berets]]|| [[John Wayne]]|| Colonel Mike Kirby || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[The Green Berets]]|| Various || U.S. Special Forces || || 1968&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Passwords'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid 3: Snake Eater]] || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A1 Rifle ==&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
[[Image:M16A1.jpg|thumb|right|500px|M16A1 with 20 round magazine - 5.56x45mm.  What distinguishes it from the original M16 was the addition of a raised rib around the magazine release button, changing of the forward Receiver pins, and the addition of the forward assist button on the upper receiver.]]&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|right|500px|M16A1 with 30 Round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|right|500px|M16A1 with A2 style handguards - 5.56x45mm.  Putting the distinctive A2 handguards on the older rifle was a method used by Movie/TV armorers to simulate A2 rifles when M16A1s were the only ones available. The same thing has been done vice-versa, Using M16A2's with A1 handguards for Vietnam War B Movies.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambo (2008)]] || Various || Karen rebels || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[The Departed]] || Various || Massachusetts State Police at funeral || Fitted with [[M16A2]] hand guards || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Land of the Dead]] || Various || Fiddler's Green Soldiers || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[The Crocodile Hunter: Collision Course]] || Various || U.S. Army Rangers || Some fitted with [[M203 grenade launcher]]s || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[XXX]] || Unknown actor|| Colombian narcotics officer || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Streak]] || Various || Mexican Border Security Officers || Fitted with [[M16A2]] hand guards || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Con Air]] || Various || Convicts and U.S. National Guardsmen || Fitted with [[M16A2]] hand guards || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Eraser]] || Various || U.S. Marshalls || Fitted with [[M16A2]] hand guards || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[The Rock]]|| Various || Rogue U.S. Marines || Fitted with [[M16A2]] hand guards and tactical flashlights; some fitted with [[M203 grenade launcher]]s || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Romeo &amp;amp; Juliet]] || Various || Verona Beach police officers || Some fitted with [[M16A2]] hand guards || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Heat]]|| [[Wes Studi]]|| Detective Casals || Fitted with [[M16A2]] hand guards || 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Boiled]]|| [[Philip Kwok]] || Mad Dog ||Fitted with [[M203 grenade launcher]] || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Hard Boiled]]|| Various || Hong Kong police and Johnny Wong's thugs || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Terminator 2: Judgement Day]] || N/A || N/A || Seen on the walls of Sarah's armory || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Toy Soldiers]] || Various || Colombian soldiers || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Die Hard 2]]|| Various || Airport police and U.S. Army Special Forces || The Army team's fitted with [[M16A2]] hand guards || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire Birds]]|| Various || U.S. Army soldiers ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Total Recall]] || N/A || N/A || Seen at Kuato's resistance base || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[A Better Tomorrow III]] || [[Chow Yun-Fat]] || Mark Lee || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[A Better Tomorrow III]] || [[Anita Mui]] || Chow Ying Kit || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[A Better Tomorrow III]] || [[Tony Leung Ka-Fai]] || Cheung Chi Mun|| || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[A Better Tomorrow III]] || Various || ARVN soldiers || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Casualties of War]] || Various || U.S. Army soldiers || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Eagle II]] || Various || U.S. Military Police || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| [[Hamburger Hill]]|| Various || U.S. Army 101st Airborne personnel || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Aliens]] || N/A || N/A || Seen on the walls of the ''Sulaco'''s armory || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Equalizer 2000]]|| Various || Gang members || Some fitted with futuristic shells || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Heartbreak Ridge]]|| Various || U.S. Marines || With and without MILES gear || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron Eagle]] || Various|| U.S. Air Force security guards || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[The Park is Mine]]|| Various || NYPD S.W.A.T. officers ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Platoon]]|| [[Charlie Sheen]]|| Pvt. Chris Taylor  ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Platoon]]|| Various|| U.S. Army soldiers ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Trek IV: The Voyage Home]] || Various || U.S. Marines || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Commando]]|| [[Arnold Schwarzenegger]] || John Matrix || Alternates with [[M16 rifle series#M16 Rifle|M16 SP1]] || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Commando]]|| Various|| Arius' men and U.S. Army soldiers || Some fitted with [[M16A2]] hand guards || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Day of The Dead (1985)|Day of the Dead]]|| Various|| U.S. Army soldiers ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambo: First Blood Part II]]|| Various|| Vietnamese troops and pirates || Some fitted with [[M16A2]] hand guards || 1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghostbusters]]|| Various || U.S. National Guardsmen ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[The Terminator]]|| [[Paul Winfield]] || Lt. Edward Traxler ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[The Terminator]]|| [[Lance Henriksen]] || Detective Hal Vukovich ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[The Terminator]]|| Various || LAPD officers ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Rambo: First Blood]]|| Various || U.S. National Guardsmen ||  || 1982&lt;br /&gt;
|-&lt;br /&gt;
| [[The Day After]]|| Various || U.S. Air Force Security Police ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[The Blues Brothers]]|| [[Carrie Fisher]]|| Jake's ex-fiance ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[The Blues Brothers]]|| Various || State Troopers, Sheriff's Deputies, Chicago Police SWAT, U.S. Army soldiers ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[The Final Countdown]]|| Various || U.S. Marines ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Apocalypse Now]] || Various || U.S. Army soldiers || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Jerk, The|The Jerk]] || [[M. Emmet Walsh]] || The Madman || Fitted with scope || 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonraker]] || Various || Drake launch base guards || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[The Odd Angry Shot]] || Various || Australian SAS troopers || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| [[The Enforcer]] || Various || SFPD officers || || 1976&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Harsh Realm]] || Various || U.S. Army soldiers || Fitted with [[M16A2]] hand guards || 1999-2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Seven Days]] || Various || U.S. Army personnel|| Fitted with [[M16A2]] hand guards, some fitted with [[Cobray 37mm Launcher|Cobray CM203 Flare Launchers]], one fitted with a night-vision scope || 1998-2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Stand, The|The Stand]] || [[Gary Sinise]]|| Stud Redman|| || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Stand, The|The Stand]] || Various || U.S. Army soldiers || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Tour of Duty]] || Various || U.S. Army soldiers || || 1987-1988&lt;br /&gt;
|-&lt;br /&gt;
| [[The A-Team]] || Various || U.S. Army soldiers || || 1983-1987&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Metal Gear Solid: Portable Ops]] || || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarface: The World is Yours]] ||Carbine Assault Rifle|| ||Can be fitted with [[M203 grenade launcher]] || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Vietnam]] || || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto III]]  || || || Fitted ith [[M16A2]] hand guards and fictional 60-round box magazine || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Command &amp;amp; Conquer: Red Alert]] || || || Fitted with [[M16A2]] hand guards; used by Allied soldiers in FMV cut scenes only || 1997&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers in ''[[Blood+]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Dragon Ball Z]]''&lt;br /&gt;
&lt;br /&gt;
* Seen in Rally Vincents bedroom in ''[[Riding Bean]]''&lt;br /&gt;
&lt;br /&gt;
* Ulgian soldiers in ''[[Noir]]''&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
In contrast to the real world M16A2 rifle adopted by the U.S. Military in the early 1980s, most of the A2s seen in movies are A2 'kits' built on A1 full auto lower receivers (or converted A2 style receivers). Most movie &amp;quot;M16A2&amp;quot; rifles, has the A1 Birdcage flash hider installed, since Cinematographers want the &amp;quot;starburst&amp;quot; of the Flash to go all the way around, not just divert upwards (as is the case with the correct A2 Flash hider). In the real world, the fully automatic version of the M16A2 is known as the '''M16A3''', however, '''because nearly all movie &amp;quot;M16A2s&amp;quot; fire full automatic, it is not IMFDB policy to designate these rifles as &amp;quot;M16A3s&amp;quot; when identifying them in movies, since in nearly all cases they are intended to pass for M16A2s.'''&lt;br /&gt;
&lt;br /&gt;
Also note that some American movies feature [[M16 rifle series#M16A1 Rifle|M16A1]] rifles fitted with M16A2-style handguards, such as ''[[Heat]]'' and ''[[Die Hard 2]]''. An example of such a rifle can be seen in the M16A1 entry above. When identifying M16 variants, please look at the '''receiver''' of the rifle in question, not just its handguards, to determine whether it is an A1 or an A2.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|right|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:ColtGovtModHBAR.jpg|thumb|right|500px|Colt Government Model HBAR, the A2 version of the AR15 Civilian Rifle - 5.56x45mm (note the lack of a third position for burst mode for the selector switch)]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Convicts in ''[[Con Air]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers in ''[[Cloverfield]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Marines in ''[[XXX 2: State of the Union|XXX: State of the Union]]''&lt;br /&gt;
&lt;br /&gt;
* [[Bruce Willis]] as Jimmy and [[Matthew Perry]] as Oz in ''[[The Whole Ten Yards]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Marines doing the 21 Gun Salute in ''[[The Rock]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Army Soldier in ''[[I Am Legend]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Army Rangers in ''[[Black Hawk Down]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers and Marines in ''[[War of The Worlds|War of the Worlds]]''(2005)&lt;br /&gt;
&lt;br /&gt;
* U.S. Marines in ''[[Jarhead]]''&lt;br /&gt;
&lt;br /&gt;
* Miami P.D. officers and U.S. military personnel in ''[[Bad Boys II]]''&lt;br /&gt;
&lt;br /&gt;
* Several U.S. characters in ''[[Three Kings]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers in ''[[The Siege]]''&lt;br /&gt;
&lt;br /&gt;
* [[John Leguizamo]] as Pestario &amp;quot;Pest&amp;quot; Vargas in ''[[The Pest]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. military personnel in ''[[The Day After Tomorrow]]''&lt;br /&gt;
&lt;br /&gt;
* Seen on a gun rack in ''[[Underworld]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. military personnel in ''[[Clear and Present Danger]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. military personnel and South Korean MP's in ''[[Die Another Day]]''&lt;br /&gt;
&lt;br /&gt;
* Cocaine plant guards in ''[[A Man Apart]]''&lt;br /&gt;
&lt;br /&gt;
* [[Michael Gross]] as Burt Gummer in ''[[Tremors]]''&lt;br /&gt;
&lt;br /&gt;
* National Guard soldiers in ''[[Volcano]]''&lt;br /&gt;
&lt;br /&gt;
* U.S Army soldiers in ''[[Godzilla (1998)|Godzilla]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers in ''[[Courage Under Fire]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. military personnel in ''[[The Core]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. military personnel in ''[[X-Men: The Last Stand]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. military personnel in ''[[Independence Day]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. military personnel in ''[[Armageddon]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Marines in ''[[Goldeneye]]''&lt;br /&gt;
&lt;br /&gt;
* Security personnel in ''[[Jurassic Park]]'' (with and without barrel-mounted tactical flashlights)&lt;br /&gt;
&lt;br /&gt;
* U.S. Marines in ''[[Jurassic Park III]]''&lt;br /&gt;
&lt;br /&gt;
* [[Cary Elwes]] as Lt. Col. James G. Burton in ''[[The Pentagon Wars]]''&lt;br /&gt;
&lt;br /&gt;
* Japanese soldiers in ''[[Battle Royale II: Requiem]]''&lt;br /&gt;
&lt;br /&gt;
* [[Laurence Fishburne]] as Tad Gruzsa in ''[[Bobby Z]]''&lt;br /&gt;
&lt;br /&gt;
* Brazilian cops (BOPE members) in ''[[Elite Squad]]''&lt;br /&gt;
&lt;br /&gt;
* National Guard Soldiers in ''[[Village of the Damned]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers and Marines in ''[[XXX 2: State of the Union]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Lord of War]]''&lt;br /&gt;
&lt;br /&gt;
* Security Personnel in ''[[The World Is Not Enough]]''&lt;br /&gt;
&lt;br /&gt;
* Police Officers in ''[[The Departed]]''&lt;br /&gt;
&lt;br /&gt;
* U.S Marines in ''[[Behind Enemy Lines]]''&lt;br /&gt;
&lt;br /&gt;
* Sierra Leone Army soldiers and South African mercenaries in ''[[Blood Diamond]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Eraser]]''&lt;br /&gt;
&lt;br /&gt;
* Soldiers in ''[[Stone Cold]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Marines ''[[Tears of the Sun]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Swordfish]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers in ''[[Cloverfield]]''&lt;br /&gt;
&lt;br /&gt;
* Police sniper in ''[[Bangkok Dangerous]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Babylon A.D.]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. soldiers in ''[[Dreamcatcher]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. military personnel in ''[[X-Men: The Last Stand]]''&lt;br /&gt;
&lt;br /&gt;
* [[Pauly Shore]] as Private First Class Bones Conway in ''[[In the Army Now]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Marines in ''[[Sum of All Fears, The|The Sum of All Fears]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* [[Nicki Lynn Aycox]] as Pvt. Brenda 'Mrs. B' Mitchell in ''[[Over There]]''&lt;br /&gt;
&lt;br /&gt;
* [[Lizette Carrin]] as PFC Esmaralda 'Doublewide' Del Rio in ''[[Over There]]''&lt;br /&gt;
&lt;br /&gt;
* Pittsburg P.D. officers and an armored van driver in ''[[The Kill Point]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Military personnel in ''[[JAG]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers in ''[[The Unit]]''&lt;br /&gt;
&lt;br /&gt;
* Various characters in ''[[Jericho (TV series)|Jericho]]''&lt;br /&gt;
&lt;br /&gt;
* Various characters in ''[[Seven Days]]''&lt;br /&gt;
&lt;br /&gt;
* Militant extremists in ''[[Star Trek: Voyager]]'' (episode: &amp;quot;Future's End&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* U.S. Marines in ''[[CSI: NY]]'' (episode: &amp;quot;Heroes&amp;quot;, fitted with ACOG scopes, several having M203 grenade launchers)&lt;br /&gt;
&lt;br /&gt;
* ''[[Tremors: The Series]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Ultimate Force]]''&lt;br /&gt;
&lt;br /&gt;
*  Nigerian soldiers in ''[[Burn Notice]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The X-Files]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Baywatch]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[50 Cent: Bulletproof]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[GoldenEye 007]]'' (as the &amp;quot;AR33&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Operation Flashpoint]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield 2]]'' (with and without M203 grenade launcher)&lt;br /&gt;
&lt;br /&gt;
* ''[[Conflict: Desert Storm 2 Back to Baghdad]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[America's Army]]'' (can be fitted with M203 grenade launcher)&lt;br /&gt;
&lt;br /&gt;
* ''[[Postal 2]]''&lt;br /&gt;
&lt;br /&gt;
* [[Thomas Jane]] Frank Castle in ''[[The Punisher]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Project I.G.I]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Project IGI 2: Covert Strike]]'' (comes with M203 grenade launcher)&lt;br /&gt;
&lt;br /&gt;
* ''[[Left 4 Dead]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[ArmA II]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Command &amp;amp; Conquer]]'' (Videogame package)&lt;br /&gt;
&lt;br /&gt;
* Seen in a magazine and on posters in ''[[Far Cry 2]]''&lt;br /&gt;
&lt;br /&gt;
== M16A4 Rifle ==&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|right|500px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|right|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope 5.56x45mm.  This is the USMC style set up.]]&lt;br /&gt;
The A4 is often mistaken as an A3 w/ RIS rails. This is not true.  The A3 is a full auto A2 with the standard A2 upper receiver and barrel.  The Flat top with removable carry handle and RAS rails only appear on the A4s.  Also the A4 is a 3-round burst rifle like the A2.  As is the case with the A2 rifle, all movie/TV appearances of the 'flat top' M16 are full auto, not three round burst, since no director wants to see only three rounds fire at a time.  So these are, again, A4 uppers built on full auto lower receivers.  Despite the fact that the real world A4 is a three round burst rifle, IMFDB will still refer to the movie incarnations as A4s, since that is the rifle they are supposed to represent on film.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers in ''[[The Incredible Hulk (2008)]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldier in ''[[28 Weeks Later]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* ''[[CSI: Miami]]'' (fitted with ACOG scope, tactical flashlight, RIS foregrip, and AN/PEQ-2 laser system)&lt;br /&gt;
&lt;br /&gt;
* Major Beck's men in ''[[Jericho (TV series)|Jericho]]''&lt;br /&gt;
&lt;br /&gt;
* Used by Unit members in ''[[The Unit]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]'' (with optional red dot sight and M203 grenade launcher)&lt;br /&gt;
&lt;br /&gt;
* ''[[Insurgency]]'' (with or without M203 grenade launcher)&lt;br /&gt;
&lt;br /&gt;
* ''[[Combat Arms]]'' (as the &amp;quot;M-16A3&amp;quot;, erroneously shown as capable of both full auto and 3-round burst fire)&lt;br /&gt;
&lt;br /&gt;
* ''[[ArmA II]]'' (with AN/PEQ-2 IR designator, ACOG scope, and M203 grenade launcher)&lt;br /&gt;
&lt;br /&gt;
* ''[[America's Army 3]]'' (with optional M68 Aimpoint or ACOG scope, Surefire weaponlight, or [[Heckler &amp;amp; Koch M320]] grenade launcher)&lt;br /&gt;
&lt;br /&gt;
* ''[[Ghost Recon]]'' (with M68 Aimpoint scope and optional M203 grenade launcher)&lt;br /&gt;
&lt;br /&gt;
* ''[[Project Reality]]''&lt;br /&gt;
&lt;br /&gt;
== Diemaco C7/Colt Model 715 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:DiemacoC7.jpg|thumb|right|500px|Diemaco C7/Colt Model 715 5.56x45mm]]&lt;br /&gt;
[[Image:ColtCanadaC7A1.jpg|thumb|right|500px|Colt Canada C7A1 with ELCAN scope 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
A Canadian license-built copy of the M16, known in the U.S. as the Colt Model 715, the Diemaco C7 is identical to the M16A2 except it features the rear sight of the M16A1 and fires on full-auto rather than burst. The C7A1 is identical to the M16A4, aside from the fact that it, too, fires full-auto rather than burst. The C7A2 adds a 4-position M4-style stock, and the handguard, pistol grip, and stock are OD green. The A2s are standard issue in the Canadian military and are usually seen with ELCAN scopes or EOTech red dot sights and RIS foregrips.&lt;br /&gt;
&lt;br /&gt;
''Note: Diemaco (currently Colt Canada) does not permit sale of their weapons to civilians (including film armorers), so C7s in films is near impossible to see, but the Colt Model 715 was built by the American Colt for Canadian Special Forces and '''is''' available to armorers, so is the most likely version to be seen in any film. The Model 715 has been seen in many action movies and TV shows that were filmed in Canada, such as ''[[Stargate: SG1]]'', where it is often used to stand-in for the [[M16A2]].''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* An ex-Deputy in ''[[Walking Tall]]'' (with Beta-C drum magazine)&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* U.S. military personnel and various bad guys in ''[[Viper]]''&lt;br /&gt;
&lt;br /&gt;
* USAF personnel in ''[[Stargate: SG1]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers, Republican Guard Special Forces, and Cherokee rebels in ''[[Harsh Realm]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Jagged Alliance 2]]'' (as the &amp;quot;C-7&amp;quot;)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== M16 with M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
''NOTE: In some movies and TV shows, the [[Cobray 37mm Launcher]] is used to impersonate the M203. For a list of ways to tell the two launchers apart, visit the Cobray 37mm Launcher page.''&lt;br /&gt;
&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|right|500px|M16A1 5.56x45mm with [[M203 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:M16A1wNewCM203.jpg‎ |thumb|right|500px|M16A1 with Cobray CM203 37mm Flare Launcher for Comparison - 37mm.  Many times these unrestricted 37mm launchers double for the real M203 launcher.]]&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|right|500px|M16A2 (with A2 rear Sight, brass deflector, heavy barrel and longer buttstock) 5.56x45mm with [[M203 grenade launcher]] - 40mm]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* [[Al Pacino]] as Tony Montana in ''[[Scarface]]'' (M16A1)&lt;br /&gt;
&lt;br /&gt;
* [[Arnold Schwarzenegger]] as Dutch in ''[[Predator]]'' (M16)&lt;br /&gt;
&lt;br /&gt;
* [[David Graf]] as Eugene Tackleberry in ''[[Police Academy 6]]''&lt;br /&gt;
&lt;br /&gt;
* [[Peter Sarsgaard]] as Troy and [[Brian Geraghty]] as Fergus in ''[[Jarhead]]'' (M16A2)&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers in ''[[The Siege]]'' (M16A2)&lt;br /&gt;
&lt;br /&gt;
* Hanging in [[Tom Barnett]]'s place in ''[[The Boondock Saints]]'' (M16A1)&lt;br /&gt;
&lt;br /&gt;
* [[Ewan McGregor]] as Specialist John Grimes in ''[[Black Hawk Down]]'' (M16A2)&lt;br /&gt;
&lt;br /&gt;
* [[Philip Kwok]] as Mad Dog in ''[[Hard Boiled]]'' (M16A1)&lt;br /&gt;
&lt;br /&gt;
* Reciprocity team member in ''[[Clear and Present Danger]]'' (M16A2)&lt;br /&gt;
&lt;br /&gt;
* U.S. Marines in ''[[Heartbreak Ridge]]'' (M16A1)&lt;br /&gt;
&lt;br /&gt;
* U.S. Army Rangers in ''[[The Crocodile Hunter: Collision Course]]'' (M16A1)&lt;br /&gt;
&lt;br /&gt;
* Carver's henchmen in ''[[Tomorrow Never Dies]]'' (M16A2, with Beta-C drum magazines)&lt;br /&gt;
&lt;br /&gt;
* ''[[American Gangster]]''&lt;br /&gt;
&lt;br /&gt;
* Rogue U.S. Recon Marines in ''[[The Rock]]'' (M16A1)&lt;br /&gt;
&lt;br /&gt;
* ''[[American Gangster]]'' (M16A1)&lt;br /&gt;
&lt;br /&gt;
* ''[[Without a Paddle]]'' (M16A1)&lt;br /&gt;
&lt;br /&gt;
* [[Paul McGann]] as Chris Ryan in ''[[The One That Got Away]]''&lt;br /&gt;
&lt;br /&gt;
* [[Sean Bean]] as Andy McNab and [[Kevin Collins]] as Chris Ryan in ''[[Bravo Two Zero]]'' (M16A2, with camouflage paint schemes)&lt;br /&gt;
&lt;br /&gt;
* ''[[Sniper 2]]'' (M16A1)&lt;br /&gt;
&lt;br /&gt;
* U.S. Marines in ''[[Star Trek IV: The Voyage Home]]'' (M16A1)&lt;br /&gt;
&lt;br /&gt;
* [[Pauly Shore]] as Bones Conway in ''[[In the Army Now]]'' (M16A1, promotional material only)&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers in ''[[The Unit]]'' (M16A2)&lt;br /&gt;
&lt;br /&gt;
* U.S. Army Rangers in ''[[Seven Days]]'' (M16A1, with and without night vision scope)&lt;br /&gt;
&lt;br /&gt;
* U.S. Marines in ''[[CSI: NY]]'' (episode &amp;quot;Heroes&amp;quot;, M16A2, fitted with ACOG scope)&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
* Asano in ''[[Mezzo DSA]]'' (M16A1)&lt;br /&gt;
&lt;br /&gt;
* A U.S. soldier in ''[[Blood+]]'' (M16A2)&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield 2]]'' (M16A2)&lt;br /&gt;
&lt;br /&gt;
* Seen in an Allied Soldier's hands in ''[[Command &amp;amp; Conquer: Red Alert]]'' (M16A1)&lt;br /&gt;
&lt;br /&gt;
* ''[[America's Army]]'' (M16A2)&lt;br /&gt;
&lt;br /&gt;
* ''[[Operation Flashpoint]]'' (M16A2)&lt;br /&gt;
&lt;br /&gt;
* ''[[ArmA II]]'' (M16A4, with AN/PEQ-2 IR designator and ACOG scope)&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]'' (M16A4)&lt;br /&gt;
&lt;br /&gt;
* ''[[Ghost Recon]]'' (M16A4)&lt;br /&gt;
&lt;br /&gt;
* ''[[Insurgency]]'' (M16A4)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt XM177/CAR-15/Commando Series ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|right|'''XM177E2 Carbine''' aka Colt Model 629 aka - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]&lt;br /&gt;
[[Image:FakeXM177.jpg|thumb|right|400px|Late 1970s model AR15 Sporter 1 Carbine - converted into an XM177 Lookalike for the film ''[[The Dogs of War]]'' - 5.56mm]]&lt;br /&gt;
[[Image:CAR-15Rifle.jpg|thumb|right|400px|Commercial CAR-15 semiautomatic Rifle - 5.56x45mm.  This is strictly a semiautomatic civilian copy of the XM177 style of rifles.  The flash hider is a smaller diameter copy of the XM-177 and has no sound suppression qualities and is permanently welded onto the barrel to make it legal length for over the counter gun store sales.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, Colt made several short barreled carbines that were fielded.  The '''Colt Model 607''' (called the CAR-15 in the US Market) was designated the '''XM177''' in Vietnam. It had a slab side receiver just like the original AR-15s. The '''Colt Model 609''' was designated the '''XM177E1''', where they added a forward assist, raised rib around the mag button and a chromed chamber (the same modifications made to the A1 upgrade of the M16 rifle).  This version was also where they started stamping the receivers &amp;quot;Commando&amp;quot;, thus known as the &amp;quot;Colt Commando&amp;quot; back in the States.   The '''Colt Model 610''' was a version built for the USAF security forces, and was called the '''XM177 GAU-5/A''' or when formally adopted by the US Air Force, 'the '''GAU-5/A''' ' (which is why the gun is seen on the show [[Stargate: SG1]] since the USAF used the carbine until recently).  The '''Colt Model 629''' was officially designated the '''XM177E2''' having changed the barrel from 10&amp;quot; to 11.5&amp;quot; and slightly changing the flash hider/sound suppressor.  This is the version '''most seen''' as replica and airsoft guns throughout the world.  &lt;br /&gt;
&lt;br /&gt;
The XM177 was adopted by the US Air force during the vietnam war and is  still used by the USAF. The XM177E1 and the XM177E2 was adopted by the US Army and is no longer used.&lt;br /&gt;
&lt;br /&gt;
''Movie Armorer's note:  Since the ATF viewed the flashhider of the XM177 as a 'silencer' due to the sound baffles within the item, it was as strictly controlled as any other silencer.  Also the interior design of the flash hider / sound suppressor of the XM177 made it difficult to adapt to fire movie blanks.  '''Thus there are virtually NO real XM177s used in movies. ''' Most of the versions seen in films are modified commercial SP1 Carbines/M16 shorties with 'fake' XM177 flash hiders slipped over or welded to the end of the barrel.  Also movie armorers used aftermarket barreled uppers by third party manufacturers and mated them to existing fully automatic lower receivers, thus were constantly swapping parts to build up guns which were requested by movie directors.  So it is possible to see various upper receiver assemblies on recognizable M16/A1/A2 lower receivers.  ''&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* [[Sean Connery]] as John Mason, [[Nicolas Cage]] as Stanley Goodspeed, and Rogue US Recon Marines in ''[[The Rock]]'' (fitted with tactical flashlights and/or M203 Grenade Launchers)&lt;br /&gt;
&lt;br /&gt;
* M.O.I. Swat teams in ''[[Brazil]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Double Impact]]''&lt;br /&gt;
&lt;br /&gt;
* Richard Norton in ''[[Equalizer 2000]]'' (heavily modified to look somewhat futuristic)&lt;br /&gt;
&lt;br /&gt;
* [[Leonardo DiCaprio]] as Danny Archer in ''[[Blood Diamond]]'' (with Aimpoint M3 red-dot sight and camouflage paint) (unknown variant; A2 receiver with XM177-style front end)&lt;br /&gt;
&lt;br /&gt;
* Colonel Coetzee ([[Arnold Vosloo]])'s men in ''[[Blood Diamond]]'' ''(with Aimpoint M3 red-dot sight and camouflage paint)'' (unknown variant; A2 receiver with XM177-style front end)&lt;br /&gt;
&lt;br /&gt;
* Counter-terrorist teams in ''[[Toy Soldiers]]''&lt;br /&gt;
&lt;br /&gt;
* Shadow Company goons and [[Gary Busey]] as Mr. Joshua in ''[[Lethal Weapon]]'' (Busey using one with a scope as well as with and without 'jungle-style' taped magazines)&lt;br /&gt;
&lt;br /&gt;
* Drug runners in ''[[Bad Boys II]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. military personnel in ''[[Die Another Day]]''&lt;br /&gt;
&lt;br /&gt;
* N.Y.P.D. SWAT in ''[[Park is Mine, The|The Park is Mine]]''&lt;br /&gt;
&lt;br /&gt;
* Bucho's henchmen in ''[[Desperado]]''&lt;br /&gt;
&lt;br /&gt;
* Reciprocity team members in ''[[Clear and Present Danger]]''&lt;br /&gt;
&lt;br /&gt;
* N.Y.P.D. SWAT commander in ''[[The Park is Mine]]''&lt;br /&gt;
&lt;br /&gt;
* [[Danny Glover]] as Lt. Mike Harrigan in ''[[Predator 2]]'', (fitted with [[M203 grenade launcher]])&lt;br /&gt;
&lt;br /&gt;
* U.S. Navy SEALs in ''[[Navy SEALs]]''&lt;br /&gt;
&lt;br /&gt;
* [[Michael Biehn]] as Lt. Curran in ''[[Navy SEALs]]'' (fitted with M203 grenade launcher)&lt;br /&gt;
&lt;br /&gt;
* [[John Castle]] as Paul McDaggart in ''[[RoboCop 3]]''&lt;br /&gt;
&lt;br /&gt;
* [[Arnold Schwarzenegger]] as Ben Richards in ''[[The Running Man]]''&lt;br /&gt;
&lt;br /&gt;
* A Chicago P.D. SWAT sniper in ''[[Fugitive, The|The Fugitive]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Seven Days]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Tour of Duty]]''&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[The World Is Not Enough (video game)|The World Is Not Enough]]'' (as the &amp;quot;Mustang MAR-4&amp;quot;, available with an M203 grenade launcher as the &amp;quot;Mustang MAR-4 GL&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Metal Gear Solid: Portable Ops]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Delta Force: Black Hawk Down]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield: Vietnam]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Jagged Alliance 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Operation Flashpoint]]'' (XM-177E2)&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne]]'' series&lt;br /&gt;
&lt;br /&gt;
== Colt Carbine/Model 653/Model 727/Model 733==&lt;br /&gt;
[[Image:ColtM653Carbine.jpg|thumb|400px|right|Colt Model 653 Carbine  - 5.56x45mm. This image was edited using [[User:MoviePropMaster2008|MoviePropMaster2008's]] images.]]&lt;br /&gt;
[[Image:ColtM653.jpg|thumb|400px|right|Colt Model 653 Carbine 16&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM654.jpg‎|thumb|375px|right|Colt Model 654 - a Model 653 designed for export - 14.5&amp;quot; barrel and no forward Assist - 5.56x45mm]]&lt;br /&gt;
After 1973 Colt made several lightweight versions of the M16 and Commando rifles for use with Police and Security forces, as well as civilian sales worldwide.  The '''Model 653''' was sold in the US as the SP1 Carbine or AR-15 Carbine.  It had the features of the XM177 rifle series, including the telescoping stock, but had either a 14.5&amp;quot; or a 16&amp;quot; lightweight barrel, depending on the demands of the customer, whether domestic or foreign.  ''It was NOT correct for Viet Nam, despite what the movie '''[[Platoon]]''' portrays.'' Though 'unofficially' called the &amp;quot;M16 Shorty&amp;quot; by some writers and shooters, the 16&amp;quot; barreled lightweight carbine was never adopted formally by the US Military, and thus never had an &amp;quot;M&amp;quot; or &amp;quot;XM&amp;quot; designation.  It was used in the U.S. by Federal and local law enforcement.  &lt;br /&gt;
&lt;br /&gt;
Colt also made the '''Model 733''', which was a 11.5&amp;quot; barreled version of the Model 653,  intended for Tactical police and security work.  Later manufactured versions of both guns had A2 style heavy barrels.  The '''Model 723''' was a '''733''' designed for export for the UAE and used by US Delta Force.&lt;br /&gt;
[[Image:Colt-M-16-A-2-m723.jpg|thumb|right|400px|Colt Model 723 - 5.56x45mm.]]&lt;br /&gt;
[[Image:R6520-A2Carbine.jpg‎|thumb|400px|right|Model 725 - aka the Colt R6520 A2 Govt. Model Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|right|400px|Colt Model 727 5.56x45mm]]&lt;br /&gt;
''What is confusing is that other manufacturers made all sorts of modified short barreled AR-15 rifles for the Police and Civilian markets throughout the years.  Colt themselves bastardized so many of their rifles throughout the years, swapping particular uppers with different lowers so that there will always be exceptions to the rule.  The explosion of custom and unique looking AR-15 rifles in the 1980s and 1990s has led to a lot of confusion regarding what rifle is in what movie.  ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|350px|right|Colt Model 733 SMG - 5.56x45mm NATO. It should be noted this is actually an M16A1 upper used to build a mock up of a 733 for films.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
* [[Willem Dafoe]] as Sergeant Elias K. Grodin in ''[[Platoon]]'' (M653)&lt;br /&gt;
&lt;br /&gt;
* [[Tom Berenger]] as Sgt. Bob Barnes in  ''[[Platoon]]'' (M653)&lt;br /&gt;
&lt;br /&gt;
* [[Robert De Niro]] as Neil McCauley in ''[[Heat]]'' (M733)&lt;br /&gt;
&lt;br /&gt;
* [[Val Kilmer]] as Chris Shiherlis in ''[[Heat]]'' (M733)&lt;br /&gt;
&lt;br /&gt;
* [[Michael Paul Chan]] as U.N. Cultural Attache of China Xian Chen in ''[[U.S. Marshals]]'' ((Colt AR-15 Carbine, Civilian version of the Colt M653); fitted with a scope and silencer)&lt;br /&gt;
&lt;br /&gt;
* Delta Force operators and [[Ron Eldard]] as Mike Durant in ''[[Black Hawk Down]]'' ''(fitted with various accessories including Aimpoint scopes, silencers, tactical flashlights, and camouflage paint)'' (M727 and M733)&lt;br /&gt;
&lt;br /&gt;
* [[Linda Hamilton]] as Sarah Connor in ''[[Terminator 2: Judgement Day]]'' (fitted with silencer, laser sight, and ACOG scope, and a standard issue one on the freeway shootout) (Supposed to be an XM177E2 but was Commercial Colt version of the Model 653 with a fake slip on flash hider)&lt;br /&gt;
&lt;br /&gt;
* [[Arnold Schwarzenegger]] as the T-800 in ''[[Terminator 2: Judgement Day]]'' (Supposed to be an XM177E2 but was Commercial Colt version of the Model 653 with a fake slip on flash hider)&lt;br /&gt;
&lt;br /&gt;
* Models at the Berlin Arms Fair in ''[[Lord of War]]'' (M653 and M723)&lt;br /&gt;
&lt;br /&gt;
* Brazilian cops (BOPE members) in ''[[Elite Squad]]''&lt;br /&gt;
&lt;br /&gt;
* [[Hugh Jackman]] as James Howlett in ''[[X-Men Origins: Wolverine]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* [[Johnathan LaPaglia]] as Frank Parker in ''[[Seven Days]]'' (episode &amp;quot;The Fire Last Time&amp;quot;, M733)&lt;br /&gt;
&lt;br /&gt;
* [[Michael Gross]] as Burt Gummer in ''[[Tremors: The Series]]'' (episodes &amp;quot;Shriek and Destroy&amp;quot; and &amp;quot;Night of the Shriekers&amp;quot;, M653)&lt;br /&gt;
&lt;br /&gt;
* [[Victor Browne]] as Tyler Reed in ''[[Tremors: The Series]]'' (episode &amp;quot;Night of the Shriekers&amp;quot;, M653)&lt;br /&gt;
&lt;br /&gt;
* Pittsburg P.D. SWAT in ''[[The Kill Point]]'' (M653, fitted with Surefire M500AB weaponlights)&lt;br /&gt;
&lt;br /&gt;
* ''[[Miami Vice]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Grand Theft Auto: Vice City]]'' (M733, called the &amp;quot;M4&amp;quot; in game)&lt;br /&gt;
&lt;br /&gt;
* ''[[Grand Theft Auto: San Andreas]]'' (M733, called the &amp;quot;M4&amp;quot; in game)&lt;br /&gt;
&lt;br /&gt;
* ''[[Grand Theft Auto: Liberty City Stories]]'' (M733, called the &amp;quot;M4&amp;quot; in game)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M4/M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|right|400px|Colt M4A1 Carbine with 4 position collapsible stock 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|right|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm. Note slight difference in shape of stock compared to older model M4 (above).]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|right|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The M4 Carbine is a 14.5&amp;quot; barreled select fire Assault Rifle.  It has a distinctive 'step down' in the barrel to allow for mounting the M203 grenade launcher. Many of them in the battlefield are customized with forearm rails (usually holding the AN/PEQ-2 IR designator, a vertical forward grip, sometimes a flashlight, or one of many types of rifle scopes and red-dot or reflex optics).  The M4 has three round burst capability, while the M4A1 has full auto fire capability. The very earliest M4s delivered to the U.S. Army had fixed carry handles and were known in Colt's catalog as the Model 777; however, soon after, the military started buying the Model 920, which featured a detachable carry handle, but continued to call these guns &amp;quot;M4s&amp;quot;. Contrary to popular misconception, the carry handles on most M4s and M4A1s are detachable, and most of these carbines are used with the carry handle removed, and a folding rear sight and optic being attached to the receiver instead. As far as the procurement program has always been concerned, the burst/auto capability is the only difference between an M4 and M4A1, however, the M4A1 also utilizes a heavier barrel profile under the handguards in order to prevent the barrel from rapidly overheating during fully automatic fire.&lt;br /&gt;
&lt;br /&gt;
What is confusing is that many civilian commercial makers of AR-15 style rifles call their 16&amp;quot; Carbine '''&amp;quot;The M4&amp;quot;'''.  Though there is no rule saying they can't name their gun whatever they want, the official M4 is the version used and originally issued by the U.S. Army and built by Colt.  Colt tried to sue other gun makers to stop using the term 'M4'  however, it was ruled that M4 refers to a '''type''' of firearm and Colt cannot copyright the term.  &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Company Men&amp;quot; in ''[[Mr. &amp;amp; Mrs. Smith]]''&lt;br /&gt;
&lt;br /&gt;
* [[Gary Oldman]] as Ivan Korshunov in ''[[Air Force One]]'' (fitted with C-More Sight)&lt;br /&gt;
&lt;br /&gt;
* [[Jeremy Renner]] as Brian Gamble, his men, and L.A. Police SWAT in ''[[S.W.A.T.]]'' ''(fitted with ACOG scopes and Surefire M500AB weaponlights)''&lt;br /&gt;
&lt;br /&gt;
* TNT and rescue team members in ''[[Bad Boys II]]''&lt;br /&gt;
&lt;br /&gt;
* SWAT officers and [[Nick Stahl]] as John Connor in ''[[Terminator 3: Rise of the Machines]]'' (fitted with various accessories including Surefire M500AB weaponlights and C-More red dot sights)&lt;br /&gt;
&lt;br /&gt;
* Miami P.D. SWAT in ''[[Transporter 2]]''&lt;br /&gt;
&lt;br /&gt;
* [[Robbie Gee]] as Kahn in ''[[Underworld]]'' (fitted with a scope and a Surefire M500AB weaponlight)&lt;br /&gt;
&lt;br /&gt;
* Child recruits in ''[[Soldier]]'' (fitted with C-More red dot sights)&lt;br /&gt;
&lt;br /&gt;
* [[Ray Stevenson]] as Frank Castle in ''[[Punisher: War Zone]]'' (fitted with a red dot sight, a sound suppresser, and a short version of the [[AG36 grenade launcher]]). &lt;br /&gt;
&lt;br /&gt;
*[[Robert Downey Jr.]] as Kirk Lazarus in ''[[Tropic Thunder]]''.&lt;br /&gt;
&lt;br /&gt;
* U.S. Army Soldiers in ''[[Cloverfield]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Army Soldiers in ''[[Transformers]]'' (fitted with ACOG scopes, AN/PEQ-2 IR designators, and RIS foregrips, some having custom camo paint schemes)&lt;br /&gt;
&lt;br /&gt;
* Resistance members in ''[[Children of Men]]''&lt;br /&gt;
&lt;br /&gt;
* Carver's henchmen in ''[[Tomorrow Never Dies]]'' &lt;br /&gt;
&lt;br /&gt;
* NSA Agents in ''[[XXX 2: State of the Union|XXX: State of the Union]]'' (fitted with Surefire M500AB weaponlights)&lt;br /&gt;
&lt;br /&gt;
* [[Marton Csokas]] as Yorgi, [[Jan Pavel Filipensky]] as Viktor, and Yorgi's henchmen in ''[[XXX]]'' (fitted with M68 Aimpoint scopes, Beta-C mags, and RIS foregrips, Yorgi using one with a Surefire M900 weaponlight foregrip)&lt;br /&gt;
&lt;br /&gt;
* William Stryker ([[Brian Cox]])'s men in ''[[X2: X-Men United]]'' (fitted with RIS foregrips, laser pointers, and tactical flashlights)&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers including [[Jeremy Renner]] as Doyle in ''[[28 Weeks Later]]'' (Renner using one fitted with RIS foregrip, EO-Tech red dot sight, and a night vision scope)&lt;br /&gt;
&lt;br /&gt;
* [[Vin Diesel ]] as Toorop in ''[[Babylon A.D.]]''&lt;br /&gt;
&lt;br /&gt;
* Used by Marines and SRT in ''[[Resident Evil Degeneration]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers in ''[[Lions for Lambs]]''&lt;br /&gt;
&lt;br /&gt;
* A Secret Service agent in ''[[The Sentinel]]'' (fitted with M68 Aimpoint scope)&lt;br /&gt;
&lt;br /&gt;
* U.S. Soldiers in ''[[Dreamcatcher]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers and SWAT in ''[[Dragon Wars: D-War]]'' (fitted with M68 Aimpoint scopes and RIS foregrips)&lt;br /&gt;
&lt;br /&gt;
* U.S. military personnel in ''[[Sum of All Fears, The|The Sum of All Fears]]'' (fitted with Trijicon RX01 red dot sight)&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers and an Iraqi civilian in ''[[Over There]]'' (fitted with RIS foregrip and AN/PEQ-2 laser system)&lt;br /&gt;
&lt;br /&gt;
* [[Keith Robinson]] as Pvt. Avery &amp;quot;Angel&amp;quot; King in ''[[Over There]]'' (fitted with RIS foregrip, AN/PEQ-2 laser system, and ACOG scope)&lt;br /&gt;
&lt;br /&gt;
* U.S. military personnel in ''[[Stargate: SG1]]''&lt;br /&gt;
&lt;br /&gt;
* Pittsburgh P.D. SWAT officers on ''[[The Kill Point]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. military regulars and Unit members in ''[[The Unit]]''&lt;br /&gt;
&lt;br /&gt;
* Ravenwood mercenaries in ''[[Jericho (TV series)|Jericho]]'' (fitted with RIS foregrips, tactical flashlights, and M68 Aimpoint scopes)&lt;br /&gt;
&lt;br /&gt;
*Several terrorists and a thug in ''[[Lois and Clark: The New Adventures of Superman]]''&lt;br /&gt;
&lt;br /&gt;
* Fake U.S. Marines in ''[[Jericho (TV series)|Jericho]]'' (episode &amp;quot;Semper Fidelis&amp;quot;, fitted with AN/PEQ-2 laser systems and M68 Aimpoint scopes)&lt;br /&gt;
&lt;br /&gt;
* [[Keifer Sutherland]] as Agent Jack Bauer and most CTU Tactical Team members in ''[[24]]''&lt;br /&gt;
&lt;br /&gt;
* Miami P.D. SWAT in ''[[CSI: Miami]]''&lt;br /&gt;
&lt;br /&gt;
* SWAT in ''[[Heroes]]''&lt;br /&gt;
&lt;br /&gt;
* Las Vegas P.D. SWAT in ''[[CSI: Crime Scene Investigation]]'' (fitted with Surefire M500AB weaponlights and M68 Aimpoint scopes)&lt;br /&gt;
&lt;br /&gt;
* Various SAS troopers in ''[[Primeval]]'' (fitted with RIS foregrip, flip-up rear sight and ACOG scope)&lt;br /&gt;
&lt;br /&gt;
* N.Y.P.D. SWAT in ''[[Unusuals, The|The Unusuals]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Dark Blue (TV)]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[50 Cent: Blood on the Sand]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[ArmA: Armed Assault]]'' (can be fitted with M68 Aimpoint scope and RIS foregrip)&lt;br /&gt;
&lt;br /&gt;
* ''[[Full Spectrum Warrior]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Full Spectrum Warrior: Ten Hammers]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[America's Army]]'' (can be fitted with M68 Aimpoint and ACOG scopes, Harris bipod, silencer, Trijicon RX01 red dot sight, and M203 grenade launcher)&lt;br /&gt;
&lt;br /&gt;
* ''[[America's Army 3]]'' (can be fitted with M68 Aimpoint and ACOG scopes, Surefire weaponlight, and [[Heckler &amp;amp; Koch M320]] grenade launcher)&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield 2]]'' (with M68 Aimpoint scope and flip-up rear sight)&lt;br /&gt;
&lt;br /&gt;
* ''[[Max Payne]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Counter Strike: Source]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Grand Theft Auto IV]]''&lt;br /&gt;
&lt;br /&gt;
* Cuban Army soldiers, L.A.P.D. SWAT, and Tokyo SWAT in ''[[Kane and Lynch: Dead Men]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Army Soldiers in ''[[Combat Mission: Shock Force]]'' (with M68 Aimpoint sight and optional M203 grenade launcher)&lt;br /&gt;
&lt;br /&gt;
* ''[[Metal Gear Solid 4: Guns of the Patriots]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Metal Gear Solid 2: Sons of Liberty]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Far Cry]]'' (as the &amp;quot;M4 Assault Weapon,&amp;quot; despite being an M4A1)&lt;br /&gt;
&lt;br /&gt;
* ''[[Far Cry Instincts: Predator]]'' (with C-More red dot sight, silencer, and camo paint scheme)&lt;br /&gt;
&lt;br /&gt;
* ''[[Counter-Strike Online]]'' (as the &amp;quot;Maverick M4A1 Carbine&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Urban Terror]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Combat Arms]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[ArmA II]]'' (with M68 Aimpoint scope and RIS handguards)&lt;br /&gt;
&lt;br /&gt;
* ''[[SWAT 4]]'' (with Surefire M500AB weaponlight and vertical foregrip)&lt;br /&gt;
&lt;br /&gt;
* ''[[Insurgency]]'' (with M68 Aimpoint scope or RIS foregrip)&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Taegukgi]]''&lt;br /&gt;
* ''[[Sousuke Sagara]]'' in Full Metal Panic&lt;br /&gt;
&lt;br /&gt;
== M4/M4A1 with M203 Grenade Launcher ==&lt;br /&gt;
[[Image:M4 m203 old.jpg|thumb|right|500px|M4 Carbine 5.56x45mm with fixed carry handle with [[M203 grenade launcher]] 40mm.]]&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|right|500px|M4A1 carbine 5.56x45mm with [[M203 grenade launcher]] 40mm]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* [[Eamonn Walker]] as Ellis &amp;quot;Zee&amp;quot; Pettigrew and [[Paul Francis]] as Danny &amp;quot;Doc&amp;quot; Kelley in ''[[Tears of the Sun]]'' (fitted with M68 Aimpoint scopes)&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers in ''[[War of the Worlds]]'' (fitted with M68 Aimpoint and ACOG scopes, C-More red dot sights, and AN/PEQ-2 laser systems)&lt;br /&gt;
&lt;br /&gt;
* [[Thomas_Jane|Thomas Jane]] as Frank Castle in ''[[The Punisher (2004)|The Punisher]]'' (fitted with M68 Aimpoint Close Combat Optic)&lt;br /&gt;
&lt;br /&gt;
* [[Götz Otto]] as Richard Stamper in ''[[Tomorrow Never Dies]]''&lt;br /&gt;
&lt;br /&gt;
* [[Jake La Botz]] as Reese in ''[[Rambo (2008)|Rambo]]'' (fitted with ACOG scope and camo paint scheme)&lt;br /&gt;
&lt;br /&gt;
* [[Rose McGowan]] as Cherry Darling in ''[[Planet Terror]]'' (used as a prosthetic leg)&lt;br /&gt;
&lt;br /&gt;
* [[Henry Ian Cusick]] as Udre Belicoff in ''[[Hitman]]''&lt;br /&gt;
&lt;br /&gt;
* [[Tyrese Gibson]] as TSgt. Bobby Epps in ''[[Transformers]]'' (with ACOG scope and camouflage paint scheme)&lt;br /&gt;
&lt;br /&gt;
* A U.S. Marine in ''[[Sum of All Fears, The|The Sum of All Fears]]'' (with Trijicon RX01 red dot sight)&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* [[Luke MacFarlane]] as Pvt. Frank &amp;quot;Dim&amp;quot; Dumphy in ''[[Over There]]'' (fitted AN/PEQ-2 laser system)&lt;br /&gt;
&lt;br /&gt;
* U.S. Army soldiers in ''[[the Unit]]''&lt;br /&gt;
&lt;br /&gt;
* U.S. Marines in ''[[Generation Kill]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[America's Army]]'' (can be fitted with M68 Aimpoint and ACOG scopes, silencer, and ACOG reflex sight)&lt;br /&gt;
&lt;br /&gt;
* ''[[007: Agent Under Fire]]'' (as the &amp;quot;Windsor FSU-4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* U.S. Army Soldiers in ''[[Combat Mission: Shock Force]]'' (with M68 Aimpoint sight)&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[ArmA II]]'' (with EOTech red dot sight and camouflage paint scheme)&lt;br /&gt;
&lt;br /&gt;
== Colt Model 933 ==&lt;br /&gt;
[[Image:ColtM4commando.jpg|thumb|right|400px|Colt Model 933 - 5.56x45mm.]]&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|right|400px|Colt Model 933 with Surefire M900 weaponlight foregrip and M68 Aimpoint scope 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
The Colt Model 933 carbine is similar to the M4 carbine listed above, except with an 11.5&amp;quot; barrel as opposed to the 14.5&amp;quot; barrel on the M4. Aside from that, it has all the same features, including the removable carry handle/rear sight assembly. this has led some people (including Airsoft manufacturers) to nickname it the &amp;quot;M4 Commando&amp;quot; or &amp;quot;M4 CQB&amp;quot;, though these are not its' official designations.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* [[Josh Duhamel]] as Captain William Lennox in ''[[Transformers]]'' (fitted with M68 Aimpoint red dot and AN/PVS-17 night-vision scopes, Vltor Clubfoot stock, Surefire M900 weaponlight foregrip, custom muzzle brake, and Wilcox AN/PEQ-7 designator)&lt;br /&gt;
&lt;br /&gt;
* [[DMX]] as Silk in ''[[Romeo Must Die]]''&lt;br /&gt;
&lt;br /&gt;
* [[Christian Bale]] as Jim Davis in ''[[Harsh Times]]'' (fitted with M68 Aimpoint red dot, AN/PEQ-2 IR designator, tactical flashlight, and RIS foregrip)&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* Troy Police Department SWAT Team members and a Troy Police Narcotics Detective in ''[[DEA]]'' (fitted with EoTech 552.A65 Holographic sights, SureFire M900 Vertical Grips, and Crane stock)&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield 2]]'' (promotional material only, fitted with M68 Aimpoint scope)&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
* U.S. Special Forces soldiers and Lewis in ''[[Blood+]]'' (with Surefire M900 weaponlight foregrip and EOTech red dot sight)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==CQB-R / Mk. 18 Mod 0==&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|right|400px|Mk. 18 Mod 0 5.56x45mm with RIS handguard]]&lt;br /&gt;
&lt;br /&gt;
An even shorter-barreled M4 Carbine, it has about a 10.5 inch barrel. The upper receiver, which is used on a regular M4 lower receiver, is designated CQB-R (Close Quarters Battle-Receiver), while the entire weapon system is designated as Mark 18 Mod 0 by the United States Navy. Used by Navy VBSS units, NCIS and Navy SEALs. It is another one of the weapons that fell under the 'M4 Commando' Nickname as an airsoft gun.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
* ''[[Combat Arms]]'' (as the &amp;quot;M4A1 CQB-R&amp;quot;, with Crane stock and SOPMOD rear sight)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A2 Government Carbine==&lt;br /&gt;
A civilian released carbine rifle with a 16&amp;quot; barrel, A2 upper reciever. Designed for law enforcement.&lt;br /&gt;
[[Image:ColtAR-15A2GovernmentCarbine.jpg|thumb|right|400px|Colt AR-15A2 Government Carbine - 5.56x45mm.]]&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
* Used by S.W.A.T.. members in ''[[The Fast and the Furious]]''&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
===Anime===&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt AR-15A3 Tactical Carbine==&lt;br /&gt;
A civilian released carbine rifle with a 16&amp;quot; barrel and a removable carry handle. By designating this rifle as an &amp;quot;A3&amp;quot;, much confusion has been made leading people to believe the M16A3 has a removable carry handle as opposed to the M16A4.&lt;br /&gt;
[[Image:ColtAR-15A3TacticalCarbine.jpg|thumb|right|400px|Colt AR-15A3 Tactical Carbine - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
* Used by S.W.A.T. members in ''[[The Fast and the Furious]]''&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
===Anime===&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Carbine==&lt;br /&gt;
The &amp;quot;M4A1&amp;quot; of the civilian world, this rifle has a 16&amp;quot; barrel (as opposed to the M4A1's 14.5&amp;quot;)  with step-cuts to attach a launcher such as an [[M203 grenade launcher]] and the [[Cobray 37mm Launcher]]. In films, this gun has been converted to full auto to trick viewers into believing it is an M4A1, nicknaming the gun an &amp;quot;M4gery&amp;quot;.&lt;br /&gt;
[[Image:ColtLawEnforcementCarbine.jpg|thumb|right|500px|Colt Law Enforcement Carbine - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
* [[Will Smith]] as Dr. Robert Neville in ''[[I Am Legend]]'' (with ACOG scope and PentagonLight MD3R weaponlight)&lt;br /&gt;
&lt;br /&gt;
* Miami-Dade Police in ''[[Casino Royale]]''&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Colt 9mm Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt-9mm--SMG.jpg‎ |thumb|right|450px|Colt 9mm SMG aka (''Colt Model R0635'') - 9x19mm ]]&lt;br /&gt;
[[Image:ColtR6450-9mmCarbine.jpg|thumb|right|450px|Colt 9mm Carbine aka (''AR-15A2 Sporter II carbine in 9mm'') also officially known as the ''Colt Model R6450'' - 9x19mm.  This version is an R6450 barreled upper on a full auto R0635 lower for law enforcement. ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* [[Vin Diesel]] as DEA Agent Sean Vetter in ''[[A Man Apart]]''&lt;br /&gt;
&lt;br /&gt;
* [[Chow Yun-Fat]] as John Lee and Terence Wei's men in ''[[The Replacement Killers]]''&lt;br /&gt;
&lt;br /&gt;
* An FBI Special Agent in ''[[Collateral]]''&lt;br /&gt;
&lt;br /&gt;
* [[Melinda Clark]] as Jessica Priest in ''[[Spawn]]'' (heavily customized with flammable chemicals canister, C-More sight, and laser sight)&lt;br /&gt;
&lt;br /&gt;
* NSA commandos and hidden in the back seat of the GTO in ''[[XXX]]'' (fitted with Surefire M500AB forend weaponlight and C-More red dot sight)&lt;br /&gt;
&lt;br /&gt;
* One of the Merovingian's henchmen in ''[[The Matrix Reloaded]]''&lt;br /&gt;
&lt;br /&gt;
* Special operations soldiers in ''[[The Siege]]'' (fitted with C-More red dot sights)&lt;br /&gt;
&lt;br /&gt;
* Human resistance fighters in ''[[Battlefield Earth]]''&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* A US Marshal in the A&amp;amp;E show ''[[Manhunters: Fugitive Task Force]]''&lt;br /&gt;
&lt;br /&gt;
* [[Johnathan LaPaglia]] as Frank Parker in ''[[Seven Days]]'' (episode &amp;quot;Daddy's Little Girl&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Enter the Matrix]]'' (as the &amp;quot;9mm Carbine&amp;quot;)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mk 12 Special Purpose Rifle ==&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|right|400px|Mark 12 Mod 0 SPR, 5.56x45mm]]&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
* Delta Sniper in ''[[28 Weeks Later]]''&lt;br /&gt;
&lt;br /&gt;
* Helicopter Terrorist in ''[[Live Free or Die Hard]]'' (fitted with silencers, brass catchers, AN/PEQ-2 IR designators, and Surefire M900 weaponlight foregrips)&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Organization&amp;quot; snipers in ''[[Hitman]]'' (fitted with AN/PEQ-2 IR designators, silencers, and Surefire M900 weaponlight foregrips)&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
* ''[[America's Army]]'' (with optional silencer)&lt;br /&gt;
&lt;br /&gt;
* ''[[Ghost Recon 2]]'' (shown firing 6.8mm ammo)&lt;br /&gt;
&lt;br /&gt;
== Commercial Copies of the M16 Rifle series ==&lt;br /&gt;
[[Image:Bushmaster ar15 carbine.jpg|thumb|400px|right|The Bushmaster HBAR Carbine - listed in the Bushmaster Sales catalog as &amp;quot;Bushmaster 16&amp;quot; Heavy Barrel Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
Many of the guns seen as '''Colt''' model guns aren't Colt at all, but the many various other manufacturer copies of the M16/AR-15 series of firearms.  The most common clones are the guns made by Bushmaster, PWA, Eagle Arms.  Though there are now many semiautomatic rifles made by companies like Panther DPMS and others, most of the Movie Prop houses acquired their guns before the 1990s.  So only the most common third part manufacturers will be seen.  Since it's difficult to determine which maker built the gun, for the sake of simplicity, the rifle variants in movies will be identified by the COLT model they most look like.&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
* [[Barry Pepper]] as Mike Norton in ''[[Three Burials of Melquiades Estrada, The]]''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rock River Arms Tactical CAR-A4 DEA Carbine==&lt;br /&gt;
[[Image:RRA DEA.jpg|thumb|right|500px|Rock River Arms Tactical CAR-A4 Carbine 5.56x45mm with EOTech 552.A65 Holographic sights, a GG&amp;amp;G A2-style BUIS (Back Up Iron Sight), Hogue rubber pistol grip, SureFire M73 1913 Picatinny fore end rail system, and SureFire M951XM05 tactical light w/M49 mount (for M73 rail).]]&lt;br /&gt;
The standard rifle for DEA agents.&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* Used by DEA agents in the SPIKE TV series ''[[DEA]]''&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LaFrance Specialties M16K==&lt;br /&gt;
[[Image:LaFranceM16K223.jpg|thumb|right|400px|LaFrance Specialties M16K w/o Forward Assis- 5.56x45mm. ]]&lt;br /&gt;
[[Image:LaFranceM16K223a.jpg|thumb|right|400px|LaFrance Specialties M16K w/ Forward Assist - 5.56x45mm.]]&lt;br /&gt;
Note the sight arrangement to reduce weight and restriction for confined spaces. Special order weapon system built for Law Enforcement and Government Agencies.&lt;br /&gt;
&lt;br /&gt;
===Fim===&lt;br /&gt;
&lt;br /&gt;
* [[Kurt Russell]] as Snake Plisken in ''[[Escape from LA]]'' (used as the platform for the [[Coreburner]])&lt;br /&gt;
&lt;br /&gt;
*[[Jackie Chan]] as Inspector Chan in ''[[Police Story 3: Supercop]]''&lt;br /&gt;
&lt;br /&gt;
*A Mob Assassin in ''[[Dead Pool, The|The Dead Pool]]''&lt;br /&gt;
&lt;br /&gt;
* Militia gang member in ''[[Pink Cadillac]]'' (1989)&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Non Firing Replicas of the M16 Rifle ==&lt;br /&gt;
===MGC M-16 Model Gun Corp Replica Rifle===&lt;br /&gt;
[[Image:MGC16.jpg|thumb|right|500px|The MGC M16 Assault rifle: a non firing metal replica built by the Model Gun Corp of Japan and one of the most used non firing replicas of the M16 in movies and television. The 'forward assist' on the early models like the one imaged here are bolt inserts to keep the receiver together. Modern MGC M16 replicas have improved by third parties over the years (like adding A1 flash hiders) making it more accurate to the real thing making it harder for 'Connoisseurs' to identify]]&lt;br /&gt;
[[Image:MGC16 Closeup.jpg|thumb|right|500px|The MGC M16 Assault rifle: a non firing metal replica built by the Model Gun Corp of Japan.  This is a '''closeup''' of the receiver and clearly shows how the ''''fake' forward assist''' is actually a connector with allen nut in the back.  Removal of this nut separates the upper and lower receivers.]]&lt;br /&gt;
Before the advent of inexpensive Airsoft guns there were precious few replica weapons that could be used in productions if they didn't want to have a live firing weapon on set, or for a stunt or if they didn't have the budget to get a real gun (and armorer).  Though the U.S. Army had a &amp;quot;rubber duck&amp;quot;, i.e. slang for the hard rubber training M16 they used, it was not readily available on demand for the movie prop houses of the 1970s and the 1980s.  Thus the metal REPLICA gun was used (those models that were actually available for purchase).  Model Gun Corporation of Japan made and built excellent quality metal replica guns between the late 1960s and the early 1980s and the most utilized one was the '''MGC M16 assault rifle'''.  They were sold in the United States by Collector's Armory, Ltd. (and should not be confused with the inferior quality zinc-pot metal replicas currently coming in from Spain). There is also the '''MGC XM177 Commando''' carbine variant (listed in the catalog as the '''CAR-15'''), which is basically the same as above but with a non-retractable stock for imitation purposes. &lt;br /&gt;
&lt;br /&gt;
If you've seen a movie with M16s in it, chances are you've seen many replicas of the rifle on camera.  &lt;br /&gt;
&lt;br /&gt;
In the following, the use of a metal replica M16 was (painfully) obvious:&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
* ''[[Full Metal Jacket]]'' : the MGC M16 was visible being held by all soldiers who carried the M16.  Only when they were firing on screen, did it switch to a live version of the weapon.&lt;br /&gt;
&lt;br /&gt;
* ''[[Hamburger Hill]]'' : used by background Airborne Soldiers during a medical Evac.&lt;br /&gt;
&lt;br /&gt;
* ''[[The Spy Who Loved Me]]'' : used by the British/Russian/US Navy Sailors during the gun battle on the ''Liparus''.&lt;br /&gt;
&lt;br /&gt;
* ''[[Predator]]'' : Used by Dutch ([[Arnold Schwarzenegger]]), for a scene where his rifle is blown up by the Predator.&lt;br /&gt;
&lt;br /&gt;
* ''[[Commando]]'' : Used by bad guys who kidnap Matrix and hold their M16s on him.&lt;br /&gt;
&lt;br /&gt;
* ''[[Uncommon Valor]]'' : in any of the armory scenes or flashback scenes of soldiers not firing their M16s, the MGC M16 is evident.&lt;br /&gt;
&lt;br /&gt;
* ''[[First Blood]]'' : the Army National Guardsmen are seen holding many MGC M16 rifles.  Only when an actor fired, did the weapon change to a real weapon. &lt;br /&gt;
&lt;br /&gt;
* ''[[Rambo: First Blood Part II]]'' : seen in the weapons hold of the pirate boat used to smuggle Rambo up river.&lt;br /&gt;
&lt;br /&gt;
* ''[[Hulk]]'' : when the Hulk explodes out of the ground on Powell Street in San Francisco, many of the U.S. Army Soldiers were carrying MGC-16 replica rifles (in addition to real AR15-A2 rifles).  One of the soldiers holding the fake rifle has a closeup in one of the 'split screen' shots of their reaction to the Hulk.  &lt;br /&gt;
&lt;br /&gt;
* ''[[The Final Countdown]]'' : used by Marines on the deck of the Nimitz in scenes where there is no firing.&lt;br /&gt;
&lt;br /&gt;
* ''[[Barb Wire]]'' : outfitted with ill fitting 30 round magazines, A2 handguards and A1 birdcage flash hiders, held by Congressionals.&lt;br /&gt;
&lt;br /&gt;
* ''[[Dragon Wars: D-War]]'' :  outfitted with ill fitting 30 round magazines, A2 handguards and A1 birdcage flash hiders, used by background U.S. Army troops defending Los Angeles.&lt;br /&gt;
&lt;br /&gt;
* Used by many cadets in ''[[Taps]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Ghostbusters]]'' : some of the Army National Guard soldiers near the climax can be seen with these weapons fitted with A1-style flash hiders, supplimenting real M16A1's.&lt;br /&gt;
&lt;br /&gt;
* An L.A.P.D. SWAT officer in ''[[Bandits]]'' (fitted with A2-style handguards)&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
* ''[[Matt Houston]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The Incredible Hulk (TV Series)]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The A-Team]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Tour of Duty]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[China Beach]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[V (TV series)]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[V.I.P.]]''&lt;br /&gt;
&lt;br /&gt;
==.22 caliber Clones of the M16 Rifle==&lt;br /&gt;
&lt;br /&gt;
[[Image:Armi-Jager-AP-15.jpg|thumb|right|400px|Armi-Jager AP15 rifle - .22 LR.  The AP -15 has a slab side receiver and a tiny ejection port (for the .22 brass) and a birdcage flash hider.  The AP74 has a three prong flash hider.]]&lt;br /&gt;
[[Image:AdlerJagerAP74.jpg|thumb|right|400px|Adler-Jager AP74 rifle - .22 LR.  Note the sharply angled three prong flash hider and the forward assist, which differentiate it from the AP15.]]&lt;br /&gt;
&lt;br /&gt;
===Adler-Jager AP-74/Armi-Jager AP-15===&lt;br /&gt;
&lt;br /&gt;
Made in Italy and imported by Mitchell Arms, these M16 clones were chambered for .22 LR and looked very similar to the M16 or M16A1 rifles.  The dummy &amp;quot;20 round magazine&amp;quot; was a solid part of the lower receiver.  A small .22LR magazine was inserted into the bottom of the dummy magazine.  They were used sometimes in films due to budgetary reasons, since low budget films (especially in the 1970s and 80s) could pick up a .22LR M16 clone for less than a real AR-15.  There were .22LR guns imported into the U.S. with either Armi-Jager or Adler-Jager markings (but the Armi-Jager was most common), so both names are correct.  &lt;br /&gt;
&lt;br /&gt;
* ''[[Dawn of the Dead (1978)]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[1968 Tunnel Rats]]'' (2009)&lt;br /&gt;
&lt;br /&gt;
*''[[Baader Meinhof Complex, The (Der Baader Meinhof Komplex)]]''&lt;br /&gt;
&lt;br /&gt;
===Armscor M16 22===&lt;br /&gt;
[[Image:ArmscorpM1622.jpg|thumb|right|400px|Armscor (Squires Bingham of the Philippines) M16 22 rifle - .22 LR.  Sometimes sold as the ''M-1600'']]&lt;br /&gt;
Armscor (out of the Philippines) made another .22LR clone rifle, the Armscor M16 22, however this rifle looked even less like a real M16 and was rarely (if ever) used in a film to impersonate an M16 rifle.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[Armalite AR-10]] - Firearm from which the M16 is derived.&lt;br /&gt;
** [[Knight's Armament SR-25]] - Firearm that uses the AR-10 (and by extension the M16) as the base of its' design, sometimes mistaken for the Mk 12 Mod 0 Special Purpose Rifle.&lt;br /&gt;
&lt;br /&gt;
* [[Heckler &amp;amp; Koch HK416]] - Firearm derived from the M4.&lt;br /&gt;
&lt;br /&gt;
* [[Barrett REC7]] &amp;amp; [[Barrett M468]] - Firearms derived from the M16 series in 6.8x43mm Remington SPC.&lt;br /&gt;
&lt;br /&gt;
* [[LWRC SRT rifle series]] -Firearms derived from AR-15.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>Gran28</name></author>
	</entry>
</feed>