<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Godzillafan93</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Godzillafan93"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Godzillafan93"/>
	<updated>2026-05-30T07:22:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Godzillafan93&amp;diff=1159337</id>
		<title>User talk:Godzillafan93</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Godzillafan93&amp;diff=1159337"/>
		<updated>2018-02-05T23:08:41Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Shorthands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 11:24, 4 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unnecessary comments==&lt;br /&gt;
I've modified/removed several comments you've made on pages that weren't necessary and frankly didn't seem professional. The [[Rules, Standards and Principles]] page clearly states that there should be no snarky commentaries on pages and that criticisms should be as scholarly and neutral as possible. I wanted to address to you personally instead of bringing it up with a mod since I don't think you're doing it on purpose, but still wanted to bring this matter up nevertheless. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 18:45, 5 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Please refer to the [[IMFDB Style Guide]] when it comes to file names. &amp;quot;I Demand a Plain Roll!.jpg&amp;quot; is simply not a good file name. And if you want to update the image on the page, you just have to tweak the thumbnail size, going from 500px to 501px, for example. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:21, 22 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Shorthands ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jap.&amp;quot; immediately before words in Japanese is about as offensive as &amp;quot;rus.&amp;quot; before something in Russian, it's only going to offend people who make being offended their life's work, since it's obvious from context that it's referring to the Japanese language rather than Japanese people. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]])&lt;br /&gt;
&lt;br /&gt;
::JPN is the preferred abbreviation for Japanese in American English, given that &amp;quot;Jap&amp;quot; has unfortunate racist undertones thanks to WWII here (sort of like calling black people &amp;quot;negro&amp;quot; to prove a point). Feel free to look this up here: https://en.wikipedia.org/wiki/Jap. --[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 20:36, 3 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Yeah but that doesn't really work as an equivalent since there's no language called &amp;quot;Negronese&amp;quot; the name of which is not regarded to be offensive that you might be talking about instead. If there was and you ''were'' clearly talking about that language, it would be silly to get offended by it. Anyway, it doesn't really matter since I've removed it, I figure most people can figure out the stuff that looks like it's Japanese is Japanese without further prompting. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:22, 4 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Feel free to ask any Japanese you know what their preferred race is &amp;quot;Japanese&amp;quot; or &amp;quot;Jap,&amp;quot; and whether referring to them or their language as &amp;quot;Jap&amp;quot; would be offensive. I'm curious what their response would be. I'm white, and I don't appreciate accusations of race baiting. I'm not really interested in arguing on this either, but it's pretty common knowledge elsewhere on the internet, especially in places where lots of ''kana'' and ''kanji'' (such as the anime wikia I administer) are used. To use your argument, &amp;quot;Rus&amp;quot; probably wouldn't be offensive, but &amp;quot;Russkie&amp;quot; would almost certainly irritate someone, and that's without the racial undertones Russkie doesn't have, but Jap does. The point is, racial slurs are racial slurs, and context doesn't make them acceptable. --[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 16:57, 4 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::No word means anything without context, and no slur means anything but the intent the reader assumes is behind it. Stop going around getting offended on the behalf of hypothetical people, you'll be much happier that way. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:41, 5 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::::''And'' you're continuing to miss the point. So disappointed. --[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 11:01, 5 February 2018 (EST)&lt;br /&gt;
:::::::I don't care and to be honest neither should you. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:40, 5 February 2018 (EST)&lt;br /&gt;
::::::::By Jove, you're right! I should only care about bigotry and racism when it effects ''me!'' Why didn't I see it before?--[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 17:22, 5 February 2018 (EST)&lt;br /&gt;
:::::::::My gosh, y’all are turning IMFDB into Tumblr(or some other leftist site) by trying to make every little thing racist. Dear goodness.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 18:06, 5 February 2018 (EST)&lt;br /&gt;
::::::::::My God, you point out someone should probably come up with a better abbreviation than a racial slur, and suddenly you're a card carrying member of ANTIFA. I really don't understand why this is such a hard concept to grasp, or why telling people not to be racist is so upsetting. --[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 18:08, 5 February 2018 (EST)&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Godzillafan93&amp;diff=1159300</id>
		<title>User talk:Godzillafan93</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Godzillafan93&amp;diff=1159300"/>
		<updated>2018-02-05T22:22:51Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Shorthands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 11:24, 4 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unnecessary comments==&lt;br /&gt;
I've modified/removed several comments you've made on pages that weren't necessary and frankly didn't seem professional. The [[Rules, Standards and Principles]] page clearly states that there should be no snarky commentaries on pages and that criticisms should be as scholarly and neutral as possible. I wanted to address to you personally instead of bringing it up with a mod since I don't think you're doing it on purpose, but still wanted to bring this matter up nevertheless. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 18:45, 5 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Please refer to the [[IMFDB Style Guide]] when it comes to file names. &amp;quot;I Demand a Plain Roll!.jpg&amp;quot; is simply not a good file name. And if you want to update the image on the page, you just have to tweak the thumbnail size, going from 500px to 501px, for example. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:21, 22 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Shorthands ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jap.&amp;quot; immediately before words in Japanese is about as offensive as &amp;quot;rus.&amp;quot; before something in Russian, it's only going to offend people who make being offended their life's work, since it's obvious from context that it's referring to the Japanese language rather than Japanese people. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]])&lt;br /&gt;
&lt;br /&gt;
::JPN is the preferred abbreviation for Japanese in American English, given that &amp;quot;Jap&amp;quot; has unfortunate racist undertones thanks to WWII here (sort of like calling black people &amp;quot;negro&amp;quot; to prove a point). Feel free to look this up here: https://en.wikipedia.org/wiki/Jap. --[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 20:36, 3 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Yeah but that doesn't really work as an equivalent since there's no language called &amp;quot;Negronese&amp;quot; the name of which is not regarded to be offensive that you might be talking about instead. If there was and you ''were'' clearly talking about that language, it would be silly to get offended by it. Anyway, it doesn't really matter since I've removed it, I figure most people can figure out the stuff that looks like it's Japanese is Japanese without further prompting. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:22, 4 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Feel free to ask any Japanese you know what their preferred race is &amp;quot;Japanese&amp;quot; or &amp;quot;Jap,&amp;quot; and whether referring to them or their language as &amp;quot;Jap&amp;quot; would be offensive. I'm curious what their response would be. I'm white, and I don't appreciate accusations of race baiting. I'm not really interested in arguing on this either, but it's pretty common knowledge elsewhere on the internet, especially in places where lots of ''kana'' and ''kanji'' (such as the anime wikia I administer) are used. To use your argument, &amp;quot;Rus&amp;quot; probably wouldn't be offensive, but &amp;quot;Russkie&amp;quot; would almost certainly irritate someone, and that's without the racial undertones Russkie doesn't have, but Jap does. The point is, racial slurs are racial slurs, and context doesn't make them acceptable. --[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 16:57, 4 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::No word means anything without context, and no slur means anything but the intent the reader assumes is behind it. Stop going around getting offended on the behalf of hypothetical people, you'll be much happier that way. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:41, 5 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::::''And'' you're continuing to miss the point. So disappointed. --[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 11:01, 5 February 2018 (EST)&lt;br /&gt;
:::::::I don't care and to be honest neither should you. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:40, 5 February 2018 (EST)&lt;br /&gt;
::::::::By Jove, you're right! I should only care about bigotry and racism when it effects ''me!'' Why didn't I see it before?--[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 17:22, 5 February 2018 (EST)&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Godzillafan93&amp;diff=1159299</id>
		<title>User talk:Godzillafan93</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Godzillafan93&amp;diff=1159299"/>
		<updated>2018-02-05T22:22:38Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Shorthands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 11:24, 4 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unnecessary comments==&lt;br /&gt;
I've modified/removed several comments you've made on pages that weren't necessary and frankly didn't seem professional. The [[Rules, Standards and Principles]] page clearly states that there should be no snarky commentaries on pages and that criticisms should be as scholarly and neutral as possible. I wanted to address to you personally instead of bringing it up with a mod since I don't think you're doing it on purpose, but still wanted to bring this matter up nevertheless. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 18:45, 5 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Please refer to the [[IMFDB Style Guide]] when it comes to file names. &amp;quot;I Demand a Plain Roll!.jpg&amp;quot; is simply not a good file name. And if you want to update the image on the page, you just have to tweak the thumbnail size, going from 500px to 501px, for example. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:21, 22 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Shorthands ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jap.&amp;quot; immediately before words in Japanese is about as offensive as &amp;quot;rus.&amp;quot; before something in Russian, it's only going to offend people who make being offended their life's work, since it's obvious from context that it's referring to the Japanese language rather than Japanese people. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]])&lt;br /&gt;
&lt;br /&gt;
::JPN is the preferred abbreviation for Japanese in American English, given that &amp;quot;Jap&amp;quot; has unfortunate racist undertones thanks to WWII here (sort of like calling black people &amp;quot;negro&amp;quot; to prove a point). Feel free to look this up here: https://en.wikipedia.org/wiki/Jap. --[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 20:36, 3 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Yeah but that doesn't really work as an equivalent since there's no language called &amp;quot;Negronese&amp;quot; the name of which is not regarded to be offensive that you might be talking about instead. If there was and you ''were'' clearly talking about that language, it would be silly to get offended by it. Anyway, it doesn't really matter since I've removed it, I figure most people can figure out the stuff that looks like it's Japanese is Japanese without further prompting. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:22, 4 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Feel free to ask any Japanese you know what their preferred race is &amp;quot;Japanese&amp;quot; or &amp;quot;Jap,&amp;quot; and whether referring to them or their language as &amp;quot;Jap&amp;quot; would be offensive. I'm curious what their response would be. I'm white, and I don't appreciate accusations of race baiting. I'm not really interested in arguing on this either, but it's pretty common knowledge elsewhere on the internet, especially in places where lots of ''kana'' and ''kanji'' (such as the anime wikia I administer) are used. To use your argument, &amp;quot;Rus&amp;quot; probably wouldn't be offensive, but &amp;quot;Russkie&amp;quot; would almost certainly irritate someone, and that's without the racial undertones Russkie doesn't have, but Jap does. The point is, racial slurs are racial slurs, and context doesn't make them acceptable. --[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 16:57, 4 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::No word means anything without context, and no slur means anything but the intent the reader assumes is behind it. Stop going around getting offended on the behalf of hypothetical people, you'll be much happier that way. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:41, 5 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::::''And'' you're continuing to miss the point. So disappointed. --[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 11:01, 5 February 2018 (EST)&lt;br /&gt;
:::::::I don't care and to be honest neither should you. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:40, 5 February 2018 (EST)&lt;br /&gt;
::::::::By Jove, you're right! I should only care about bigotry and racism when it effects ''me!'' Why didn't I see it before?&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Godzillafan93&amp;diff=1159262</id>
		<title>User talk:Godzillafan93</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Godzillafan93&amp;diff=1159262"/>
		<updated>2018-02-05T16:01:53Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Shorthands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 11:24, 4 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unnecessary comments==&lt;br /&gt;
I've modified/removed several comments you've made on pages that weren't necessary and frankly didn't seem professional. The [[Rules, Standards and Principles]] page clearly states that there should be no snarky commentaries on pages and that criticisms should be as scholarly and neutral as possible. I wanted to address to you personally instead of bringing it up with a mod since I don't think you're doing it on purpose, but still wanted to bring this matter up nevertheless. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 18:45, 5 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Please refer to the [[IMFDB Style Guide]] when it comes to file names. &amp;quot;I Demand a Plain Roll!.jpg&amp;quot; is simply not a good file name. And if you want to update the image on the page, you just have to tweak the thumbnail size, going from 500px to 501px, for example. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:21, 22 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Shorthands ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jap.&amp;quot; immediately before words in Japanese is about as offensive as &amp;quot;rus.&amp;quot; before something in Russian, it's only going to offend people who make being offended their life's work, since it's obvious from context that it's referring to the Japanese language rather than Japanese people. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]])&lt;br /&gt;
&lt;br /&gt;
::JPN is the preferred abbreviation for Japanese in American English, given that &amp;quot;Jap&amp;quot; has unfortunate racist undertones thanks to WWII here (sort of like calling black people &amp;quot;negro&amp;quot; to prove a point). Feel free to look this up here: https://en.wikipedia.org/wiki/Jap. --[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 20:36, 3 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Yeah but that doesn't really work as an equivalent since there's no language called &amp;quot;Negronese&amp;quot; the name of which is not regarded to be offensive that you might be talking about instead. If there was and you ''were'' clearly talking about that language, it would be silly to get offended by it. Anyway, it doesn't really matter since I've removed it, I figure most people can figure out the stuff that looks like it's Japanese is Japanese without further prompting. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:22, 4 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Feel free to ask any Japanese you know what their preferred race is &amp;quot;Japanese&amp;quot; or &amp;quot;Jap,&amp;quot; and whether referring to them or their language as &amp;quot;Jap&amp;quot; would be offensive. I'm curious what their response would be. I'm white, and I don't appreciate accusations of race baiting. I'm not really interested in arguing on this either, but it's pretty common knowledge elsewhere on the internet, especially in places where lots of ''kana'' and ''kanji'' (such as the anime wikia I administer) are used. To use your argument, &amp;quot;Rus&amp;quot; probably wouldn't be offensive, but &amp;quot;Russkie&amp;quot; would almost certainly irritate someone, and that's without the racial undertones Russkie doesn't have, but Jap does. The point is, racial slurs are racial slurs, and context doesn't make them acceptable. --[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 16:57, 4 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::No word means anything without context, and no slur means anything but the intent the reader assumes is behind it. Stop going around getting offended on the behalf of hypothetical people, you'll be much happier that way. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:41, 5 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::::''And'' you're continuing to miss the point. So disappointed. --[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 11:01, 5 February 2018 (EST)&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Godzillafan93&amp;diff=1159168</id>
		<title>User talk:Godzillafan93</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Godzillafan93&amp;diff=1159168"/>
		<updated>2018-02-04T21:57:17Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Shorthands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 11:24, 4 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unnecessary comments==&lt;br /&gt;
I've modified/removed several comments you've made on pages that weren't necessary and frankly didn't seem professional. The [[Rules, Standards and Principles]] page clearly states that there should be no snarky commentaries on pages and that criticisms should be as scholarly and neutral as possible. I wanted to address to you personally instead of bringing it up with a mod since I don't think you're doing it on purpose, but still wanted to bring this matter up nevertheless. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 18:45, 5 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Please refer to the [[IMFDB Style Guide]] when it comes to file names. &amp;quot;I Demand a Plain Roll!.jpg&amp;quot; is simply not a good file name. And if you want to update the image on the page, you just have to tweak the thumbnail size, going from 500px to 501px, for example. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:21, 22 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Shorthands ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jap.&amp;quot; immediately before words in Japanese is about as offensive as &amp;quot;rus.&amp;quot; before something in Russian, it's only going to offend people who make being offended their life's work, since it's obvious from context that it's referring to the Japanese language rather than Japanese people. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]])&lt;br /&gt;
&lt;br /&gt;
::JPN is the preferred abbreviation for Japanese in American English, given that &amp;quot;Jap&amp;quot; has unfortunate racist undertones thanks to WWII here (sort of like calling black people &amp;quot;negro&amp;quot; to prove a point). Feel free to look this up here: https://en.wikipedia.org/wiki/Jap. --[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 20:36, 3 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Yeah but that doesn't really work as an equivalent since there's no language called &amp;quot;Negronese&amp;quot; the name of which is not regarded to be offensive that you might be talking about instead. If there was and you ''were'' clearly talking about that language, it would be silly to get offended by it. Anyway, it doesn't really matter since I've removed it, I figure most people can figure out the stuff that looks like it's Japanese is Japanese without further prompting. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:22, 4 February 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::::Feel free to ask any Japanese you know what their preferred race is &amp;quot;Japanese&amp;quot; or &amp;quot;Jap,&amp;quot; and whether referring to them or their language as &amp;quot;Jap&amp;quot; would be offensive. I'm curious what their response would be. I'm white, and I don't appreciate accusations of race baiting. I'm not really interested in arguing on this either, but it's pretty common knowledge elsewhere on the internet, especially in places where lots of ''kana'' and ''kanji'' (such as the anime wikia I administer) are used. To use your argument, &amp;quot;Rus&amp;quot; probably wouldn't be offensive, but &amp;quot;Russkie&amp;quot; would almost certainly irritate someone, and that's without the racial undertones Russkie doesn't have, but Jap does. The point is, racial slurs are racial slurs, and context doesn't make them acceptable. --[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 16:57, 4 February 2018 (EST)&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Godzillafan93&amp;diff=1159051</id>
		<title>User talk:Godzillafan93</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Godzillafan93&amp;diff=1159051"/>
		<updated>2018-02-04T01:36:54Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Shorthands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Zackmann08|Zackmann08]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;''IMFDB Chief of Operations''&amp;lt;/span&amp;gt; ([[User talk:Zackmann08|talk]]) 11:24, 4 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unnecessary comments==&lt;br /&gt;
I've modified/removed several comments you've made on pages that weren't necessary and frankly didn't seem professional. The [[Rules, Standards and Principles]] page clearly states that there should be no snarky commentaries on pages and that criticisms should be as scholarly and neutral as possible. I wanted to address to you personally instead of bringing it up with a mod since I don't think you're doing it on purpose, but still wanted to bring this matter up nevertheless. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 18:45, 5 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Please refer to the [[IMFDB Style Guide]] when it comes to file names. &amp;quot;I Demand a Plain Roll!.jpg&amp;quot; is simply not a good file name. And if you want to update the image on the page, you just have to tweak the thumbnail size, going from 500px to 501px, for example. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:21, 22 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Shorthands ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;jap.&amp;quot; immediately before words in Japanese is about as offensive as &amp;quot;rus.&amp;quot; before something in Russian, it's only going to offend people who make being offended their life's work, since it's obvious from context that it's referring to the Japanese language rather than Japanese people. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]])&lt;br /&gt;
&lt;br /&gt;
::JPN is the preferred abbreviation for Japanese in American English, given that &amp;quot;Jap&amp;quot; has unfortunate racist undertones thanks to WWII here (sort of like calling black people &amp;quot;negro&amp;quot; to prove a point). Feel free to look this up here: https://en.wikipedia.org/wiki/Jap. --[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 20:36, 3 February 2018 (EST)&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Noragami&amp;diff=1158107</id>
		<title>Noragami</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Noragami&amp;diff=1158107"/>
		<updated>2018-01-30T00:56:24Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Trivia */ Jap is racist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV NC|{{PAGENAME}}&lt;br /&gt;
|name= Noragami&lt;br /&gt;
|picture = Noragami BR DVD cover.jpg&lt;br /&gt;
|caption = ノラガミ&amp;lt;br&amp;gt;(Noragami)&lt;br /&gt;
|country = [[File:JAP.jpg|25px]] Japan&lt;br /&gt;
|channel = MBS&amp;lt;br&amp;gt; Tokyo MX&amp;lt;br&amp;gt; BS Fuji&amp;lt;br&amp;gt; RKK&amp;lt;br&amp;gt; AT-X&lt;br /&gt;
|genre =  Mystery&amp;lt;br&amp;gt; Comedy&amp;lt;br&amp;gt; Supernatural&amp;lt;br&amp;gt; Action&lt;br /&gt;
|creator = Kotaro Tamura (Director)&lt;br /&gt;
|dates = 2014&lt;br /&gt;
|language = Japanese&lt;br /&gt;
|seasons = 2&lt;br /&gt;
|episodes = 25+OVA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Noragami''' (Japanese ''ノラガミ'') is the 2014 anime series about stray Shinto God, named Yato.&lt;br /&gt;
&lt;br /&gt;
{{Anime Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Bishamonten (or Bishamon - shinto God of War) possess shinki yokai (Japanese demon), named Kazuha, that can transforms to the [[M1911A1]] pistol during the battles. Bishamonten often fires this guns akimbo with [[Smith &amp;amp; Wesson Model 629]]. Bishamon continue uses it at the second season, before Yato destroyed it by his sword.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|300px|none|World War II Colt M1911A1 Pistol - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[Image:Noragami Pistol 1.jpg|thumb|600px|none|Bishamon draws her pistol during the opening credite.]]&lt;br /&gt;
[[Image:Noragami Pistol 2.jpg|thumb|600px|none|Close Up at the &amp;quot;Borderline&amp;quot; (S1E05).]]&lt;br /&gt;
[[Image:Noragami Pistol 3.jpg|thumb|600px|none|Shinki yokai transforms to the pistol at the &amp;quot;Scary Person&amp;quot; (S1E06).]]&lt;br /&gt;
[[Image:Noragami Weapons 1.jpg|thumb|600px|none|Two holstered handguns. M1911A1 at the left. &amp;quot;Scary Person&amp;quot; (S1E06).]]&lt;br /&gt;
[[Image:Noragami Weapons 2.jpg|thumb|600px|none|Bishamon fires her handguns akimbo at the &amp;quot;Scary Person&amp;quot; (S1E06). M1911A1 in her right hand.]]&lt;br /&gt;
[[Image:Noragami Pistol 1 4.jpg|thumb|600px|none|Another close Up at the &amp;quot;Wish&amp;quot; (S2E4).]]&lt;br /&gt;
[[Image:Noragami Pistol 1 5.jpg|thumb|600px|none|Bishamon fires at the &amp;quot;Wish&amp;quot; (S2E4).]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Yokai, named Nora (Stray) transforms to [[Luger P08]] in the hands of God Ebisu during the battle in Yomi (hell in Shinto) at the &amp;quot;The Sound of a Thread Snapping&amp;quot; (S2E09).&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm.  This is blank adapted movie gun.]]&lt;br /&gt;
[[Image:Noragami Pistol 2 1.jpg|thumb|600px|none|Good view of the barrel.]]&lt;br /&gt;
[[Image:Noragami Pistol 2 2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Noragami Pistol 2 3.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Noragami Pistol 2 4.jpg|thumb|600px|none|Close view of the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629==&lt;br /&gt;
Another Bishamonten shinki yokai, named Karuha, can transforms to the [[Smith &amp;amp; Wesson Model 629]] during the battles. Bishamonten often fires this guns akimbo with [[M1911A1]]. At the second season the grip changes to wooden. This gun was also destroyed by Yato.&lt;br /&gt;
[[Image:S&amp;amp;WModel629.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 629 with Hogue Grips - .44 Magnum]]&lt;br /&gt;
[[Image:Noragami Revolver 1.jpg|thumb|600px|none|Shinki yokai transforms to the revolver during the opening credite.]]&lt;br /&gt;
[[Image:Noragami Revolver 2.jpg|thumb|600px|none|Bishamon fires  at the &amp;quot;Scary Person&amp;quot; (S1E06).]]&lt;br /&gt;
[[Image:Noragami Revolver 3.jpg|thumb|600px|none|Close view of the cylindr at the &amp;quot;Scary Person&amp;quot; (S1E06).]]&lt;br /&gt;
[[Image:Noragami Revolver 4.jpg|thumb|600px|none|Bishamon struggles with Yato at the &amp;quot;Scary Person&amp;quot; (S1E06).]]&lt;br /&gt;
[[Image:Noragami Weapons 1.jpg|thumb|600px|none|Two holstered handguns at the &amp;quot;Scary Person&amp;quot; (S1E06). Smith &amp;amp; Wesson Model 629 at the right.]]&lt;br /&gt;
[[Image:Noragami Weapons 2.jpg|thumb|600px|none|Bishamon fires her handguns akimbo. Smith &amp;amp; Wesson Model 629 in her left hand at the &amp;quot;Scary Person&amp;quot; (S1E06).]]&lt;br /&gt;
[[Image:Noragami Revolver 5.jpg|thumb|600px|none|Close Up at the &amp;quot;False Bond&amp;quot; (S2E03).]]&lt;br /&gt;
[[Image:Noragami Revolver 6.jpg|thumb|600px|none|Bishamon aims at the &amp;quot;False Bond&amp;quot; (S2E03).]]&lt;br /&gt;
[[Image:Noragami Revolver 7.jpg|thumb|600px|none|Anothe view of the same scene at the &amp;quot;False Bond&amp;quot; (S2E03).]]&lt;br /&gt;
[[Image:Noragami Revolver 8.jpg|thumb|600px|none|Bishamon covers with her revolver at the &amp;quot;Wish&amp;quot; (S2E04)]]&lt;br /&gt;
&lt;br /&gt;
=Long Guns=&lt;br /&gt;
==Browning BPS==&lt;br /&gt;
Serial killer fires [[Browning BPS]] at the &amp;quot;The Yatogami Serial Murder Incident&amp;quot; (OVA 3)&lt;br /&gt;
[[Image:BrowningBPS.jpg|thumb|none|400px|Browning BPS Hunter Model - 20 Gauge]]&lt;br /&gt;
[[Image:Noragami shotgun 1.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Noragami shotgun 2.jpg|thumb|600px|none|Serial killer fires...]]&lt;br /&gt;
[[Image:Noragami shotgun 3.jpg|thumb|600px|none|...and fires again.]]&lt;br /&gt;
[[Image:Noragami shotgun 4.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Daisy Red Ryder==&lt;br /&gt;
Bishamon and Kazuma both &amp;quot;fires&amp;quot; [[Daisy Red Ryder]] air rifle at the shooting range at the &amp;quot;A Picture Together&amp;quot; (OVA 4).&lt;br /&gt;
[[Image:199852_lg.jpg|thumb|none|400px|Daisy Red Ryder with brown stock - .177]]&lt;br /&gt;
[[Image:Noragami rifle 1.jpg|thumb|600px|none|Bishamon ivestigate air rifle.]]&lt;br /&gt;
[[Image:Noragami rifle 2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Noragami rifle 3.jpg|thumb|600px|none|Kazuma &amp;quot;fires&amp;quot;.]]&lt;br /&gt;
[[Image:Noragami rifle 4.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Noragami rifle 5.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Noragami rifle 6.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
During the opening of the first season, the song tells, that Yato uses a rifle (Japanese. 小銃; Shoujuu), but it's had never appears in this anime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Neon_Genesis_Evangelion&amp;diff=1158105</id>
		<title>Neon Genesis Evangelion</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Neon_Genesis_Evangelion&amp;diff=1158105"/>
		<updated>2018-01-30T00:50:00Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* M269 Launcher Loader Module */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NGE DVD.jpg|thumb|right|300px|''Neon Genesis Evangelion'' (1995 - 1996)]]&lt;br /&gt;
&lt;br /&gt;
[[File:EOE DVD.jpg|thumb|right|300px|''End of Evangelion'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
'''The following firearms were seen in the anime television series ''Neon Genesis Evangelion'' and the finale movie ''The End of Evangelion'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===CZ-75B===&lt;br /&gt;
Gendo Ikari pulls a [[CZ 75|CZ-75B]] on Ritsuko during their final confrontation. There is no indication that Gendo normally carries a gun with himself, and he may have just been carrying it because Nerv HQ was being invaded by the JSSDF.&lt;br /&gt;
[[Image:Cz75b9mm.jpg|thumb|none|400px|CZ 75B - 9x19mm]]&lt;br /&gt;
[[File:EOEM 08.jpg|thumb|none|600px|''&amp;quot;Ritsuko Akagi, the truth is...&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] pistol is seen as the primary firearm carried by NERV personnel. &lt;br /&gt;
&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|400px|Glock 17 (Generation 1) - 9x19mm.]]&lt;br /&gt;
[[File:EOEM 09.jpg|thumb|none|600px|&amp;quot;Safety off.&amp;quot;; Hyuga checks his Glock 17.]]&lt;br /&gt;
[[Image:Hyugagun2.jpg|thumb|none|600px|Hyuga keeps his Glock 17 in his desk. Note that there is only one spare magazine. It seems that someone thinks stocking up on ammunition is a waste of funds.]]&lt;br /&gt;
[[Image:Aoba2.jpg|thumb|none|600px|'''Shigeru Aoba:''' ''Release the safety.'' &amp;lt;br&amp;gt; '''Maya Ibuki:''' ''I can't! I just can't shoot this thing, Aoba!'' &amp;lt;br&amp;gt; '''Shigeru Aoba:''' ''Of course you can! You've had basic training!'' &amp;lt;br&amp;gt; '''Maya Ibuki:''' ''But I shot at targets, not at other human beings!'' &amp;lt;br&amp;gt; '''Shigeru Aoba:''' ''Idiot! You kill or you die!'' &amp;lt;br&amp;gt; Maya holds a Glock 17.]]&lt;br /&gt;
[[File:EOEM 20.jpg|thumb|none|600px|You can see a good shot of Hyuga gripping his Glock 17.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch USP===&lt;br /&gt;
Major Misato Katsuragi's gun is the [[Heckler &amp;amp; Koch USP|HK USP]].  Unlike most Nerv personnel, she does not use the standard issue Glock 17, possibly because she is head of the Tactical division.  She brandishes it several times during the series. Note that Misato's USP has a rubber grip on the handle. She fires 10 rounds in succession when fighting the JSSDF soldiers. All three of the main H&amp;amp;K USP variants carry more than 10 rounds per magazine, so there is no on-screen evidence establishing which kind she uses (According to Evangelion Chronicle #13, her USP is a .45 ACP variant).&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP - .45 ACP.]]&lt;br /&gt;
[[Image:MisatosHKUSP1.jpg|thumb|none|500px|Misato's USP on her desk.]]&lt;br /&gt;
[[Image:MisatosHKUSP2.jpg|thumb|none|500px|Image of the USP.]]&lt;br /&gt;
[[Image:MisatosHKUSP5.jpg|thumb|none|500px|Misato catches Kaji trying to enter Terminal Dogma.]]&lt;br /&gt;
[[Image:MisatosHKUSP4.jpg|thumb|none|500px|Misato eying Kaji while aiming the USP.]]&lt;br /&gt;
[[Image:MisatosHKUSP6.jpg|thumb|none|600px|Misato checks the magazine in her USP.]]&lt;br /&gt;
[[Image:MisatosHKUSP7.jpg|thumb|none|600px|You can see the rail under the barrel and the various safeties.]]&lt;br /&gt;
[[Image:MisatosHKUSP3.jpg|thumb|none|600px|The grip and magazine of the USP.]]&lt;br /&gt;
[[File:EOEM 07.jpg|thumb|none|600px|''&amp;quot;Hey, no offense taken.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
===Inglis Hi-Power===&lt;br /&gt;
The [[Browning_Hi-Power#Inglis_Hi-Power|Inglis Hi-Power]] is the standard-issue sidearm used by Japanese Strategic Self-Defense Force commandos. It can be identified as such by its distinctive rear sight.&lt;br /&gt;
[[Image:Inglis Hi-Power.JPG|thumb|none|400px|Inglis Hi-Power 9x19mm]]&lt;br /&gt;
[[File:NGE-HIPOW-1.jpg|thumb|none|600px|A JSSDF soldier puts an Inglis Hi-Power to Shinji's head. The humped rear sight indicative of an Ingis-made pistol can clearly be seen.]]&lt;br /&gt;
[[File:EOEM 06.jpg|thumb|600px|none|JSSDF commandos invading Nerv HQ, wielding HK G11s (left) and an Inglis Hi-Power (right).]]&lt;br /&gt;
&lt;br /&gt;
==Revolvers==&lt;br /&gt;
&lt;br /&gt;
===R-92 Revolver=== &lt;br /&gt;
During ''End of Evangelion'', Ritsuko uses a [[R-92|R-92 revolver]]. Ritsuko conceals her R-92 in her lab coat during her confrontation with Gendo, though there is no indication that she normally carries the gun with her.&lt;br /&gt;
[[Image:R92revolver.jpg|thumb|none|400px|R-92 revolver - 9x18mm Makarov.]]&lt;br /&gt;
[[Image:Ritsukosrev2.jpg|thumb|none|600px|Ritsuko draws her R-92 from her lab coat.]]&lt;br /&gt;
[[Image:Ritsukosrev1.jpg|thumb|none|600px|Ritsuko aims her R-92.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
Only briefly seen in episode 23, the Nerv HazMat team seems to be armed with H&amp;amp;K MP5s, probably the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|MP5A3]] variant.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm.]]&lt;br /&gt;
[[Image:Evagunhazmat.png|thumb|none|500px|A Nerv security guard in full HazMat gear with the team that recovered the wreckage of Eva-00's Entry Plug in episode 23.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr MPi 69===&lt;br /&gt;
Nerv's security guards use the [[Steyr MPi 69/81|Steyr MPi 69]] as their standard-issue weapon. While normally only Nerv security guards are armed with Steyr MPi 69s and normal technicians and computer operators are only armed with Glock 17's, command center computer operator Lt. Aoba either manages to get his hands on one or kept one stored in his desk for just such an eventuality.&lt;br /&gt;
[[Image:SteyrMPi81.jpg‎|thumb|none|400px|Steyr MPi81 Submachine Gun - 9mm.  This varies from the MPi69 in that the cocking handle is more conventional, and not a combination 'cocking handle/sling mount'.]]&lt;br /&gt;
[[Image:Nervguards2.jpg|thumb|none|600px|Nerv security guards armed with Steyr MPi 69s.]]&lt;br /&gt;
[[Image:Nervguards1.jpg|thumb|none|600px|A Nerv security guard with a Steyr MPi 69, killed by a JSSDF soldier armed with a knife.]]&lt;br /&gt;
&lt;br /&gt;
====Hybrid MPi 69====&lt;br /&gt;
According to Evangelion Chronicle #22, Aoba's own MPi 69 is a hybrid submachine gun consisting of parts from the MPi and the Russian AEK-919.&lt;br /&gt;
&lt;br /&gt;
[[Image:AEK-919K-left.jpg|thumb|401px|none|AEK-919K “Kashtan” - 9x18 Makarov.]]&lt;br /&gt;
[[File:Steyr MPi69 SMG.jpg|thumb|none|400px|Steyr MPi69 Submachine Gun - 9x19mm.]]&lt;br /&gt;
[[File:EOEM 10.jpg|thumb|none|600px|Aoba loads his Steyr MPi 69.]]&lt;br /&gt;
[[Image:Aoba3.jpg|thumb|none|600px|Aoba takes shelter behind his desk to dodge incoming fire while holding his Steyr MPi 69.]]&lt;br /&gt;
[[Image:Aoba4.jpg|thumb|none|600px|Aoba holds his Steyr MPi 69 as the technicians monitor Asuka in Eva-02.]]&lt;br /&gt;
[[Image:Aoba2.jpg|thumb|none|600px|'''Shigeru Aoba:''' ''Release the safety.'' &amp;lt;br&amp;gt; '''Maya Ibuki:''' ''I can't! I just can't shoot this thing, Aoba!'' &amp;lt;br&amp;gt; '''Shigeru Aoba:''' ''Of course you can! You've had basic training!'' &amp;lt;br&amp;gt; '''Maya Ibuki:''' ''But I shot at targets, not at other human beings!'' &amp;lt;br&amp;gt; '''Shigeru Aoba:''' ''Idiot! You kill or you die!'' ]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifle==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G11===&lt;br /&gt;
The advanced [[Heckler &amp;amp; Koch G11|HK G11]] is the standard weapon of the elite JSSDF commandos who invade Nerv HQ in ''End of Evangelion''. A major feature of the HK G11 is that it fires caseless ammunition.  Notice that when JSSDF soldiers fire their HK G11s in the movie, they never expel spent shell casings. &lt;br /&gt;
&lt;br /&gt;
[[Image:G11proto13.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 Prototype 13 - 4.73x33mm.]]&lt;br /&gt;
[[Image:Jssdfhk1.jpg|thumb|none|600px|JSSDF soldiers with HK G11s invading Nerv HQ.]]&lt;br /&gt;
[[File:EOEM 01.jpg|thumb|none|600px|Two JSSDF soldiers shoot at Misato with HK G11s with one of them being gunned down.]]&lt;br /&gt;
[[File:EOEM 02.jpg|thumb|none|600px|JSSDF soldier shoots wires on a panel with a HK G11.]]&lt;br /&gt;
[[File:EOEM 04.jpg|thumb|none|600px|JSSDF soldiers battling through the corridors of Nerv HQ with HK G11s.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-1===&lt;br /&gt;
[[Gryazev-Shipunov GSh-30|Gryazev-Shipunov GSh-30-1]] machine guns are seen mounted on United Nations Air Force Sukhoi Su-33 Flanker-Ds in &amp;quot;Asuka Strikes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm.]]&lt;br /&gt;
[[File:Evangelion Sukhoi fighters.jpg|thumb|none|600px|UNAF Sukhoi Su-33 Flanker-Ds in position at the USS Harry S. Truman aka United Nations Navy ship &amp;quot;Over the Rainbow&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===MAS NF-1===&lt;br /&gt;
The MAS NF-1, which is a variant of the AA-52 machine gun mounted on French-made military vehicles, is seen mounted in a co-axial position on JSSDF AMX-10RCs as they lay a bombardment on Nerv HQ in the beginning of ''End of Evangelion''.&lt;br /&gt;
&lt;br /&gt;
[[File:EoE AMX-10RC.jpg|thumb|none|600px|JSSDF AMX-10RCs prepare to open fire at Nerv HQ from the mountain road in ''End of Evangelion''.]]&lt;br /&gt;
&lt;br /&gt;
===Sumitomo M2===&lt;br /&gt;
United Nations Army and JSSDF Mitsubishi Type 74 MBTs are armed with the [[Browning M2|Sumitomo M2]], the licensed-made version of the Browning M2 as the secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG. The Sumitomo M2HB is a license-made version of the Browning M2HB for Japanese use only.]]&lt;br /&gt;
[[File:Evangelion Type 74s.jpg|thumb|none|600px|UNA Type 74s are lined up on the road, aiming their Royal Ordnance L7 105 mm guns at the ocean to await for Sachiel. The M2s are mounted always on top of the turret. [http://www.imfdb.org/wiki/Rebuild_of_Evangelion#Browning.2FSumitomo_M2HB The scene is replicated in the first ''Rebuild of Evangelion'' movie.]]]&lt;br /&gt;
[[File:EOEM 19.jpg|thumb|none|600px|A JSSDF-manned Type 74 mobilizes on the highway towards Tokyo 3.]]&lt;br /&gt;
&lt;br /&gt;
===Sumitomo Type 74===&lt;br /&gt;
The [[Sumitomo NTK-62|Sumitomo Type 74]], the co-axial machine gun version of the Sumitomo Type 62 GPMG, is mounted on Type 74 MBTs in a co-axial position.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type74MG.jpg|thumb|none|400px|Vehicle-mounted Type 74 machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Evangelion Type 74s.jpg|thumb|none|600px|UNA Type 74s are lined up on the road, aiming their Royal Ordnance L7 105 mm guns at the ocean to await for Sachiel. The Type 74s are mounted always on the turret next to the gun. [http://www.imfdb.org/wiki/Rebuild_of_Evangelion#Browning.2FSumitomo_M2HB The scene is replicated in the first ''Rebuild of Evangelion'' movie.]]]&lt;br /&gt;
[[File:EOEM 19.jpg|thumb|none|600px|A JSSDF-manned Type 74 mobilizes on the highway towards Tokyo 3.]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launchers==&lt;br /&gt;
&lt;br /&gt;
===M269 Launcher Loader Module===&lt;br /&gt;
M269 Modules mounted on UN Army-controlled MLRS are used to fire M26 rockets at Sachiel when it begins to approach Tokyo-3 in the first episode. JSSDF-maned MLRS use them in ''End of Evangelion'' when they take on Asuka's Unit 02.&lt;br /&gt;
&lt;br /&gt;
[[File:M270 MLRS M269 Launcher Loader Module .jpg|thumb|400px|none| M269 Launcher Loader Module mounted on an M270 MLRS - 227mm.]]&lt;br /&gt;
[[File:Evangelion MLRS.jpg|thumb|none|600px|UN Army MLRS firing rocket payload at Sachiel. [[Rebuild of Evangelion#M269 Launcher Loader Module|This scene is replicated in the first ''Rebuild of Evangelion'' movie.]] Incidentally, it's also recreated in ''Shin Gojira,'' which shares many visual similarities.]] &lt;br /&gt;
[[File:EOEM 22.jpg|thumb|none|600px|JSSDF MLRS open fire on Asuka's Unit 02.]]&lt;br /&gt;
&lt;br /&gt;
===IHI Aerospace 110mm LAM===&lt;br /&gt;
JSSDF soldiers use [[Panzerfaust 3|IHI Aerospace 110mm LAM]]s while infiltrating Nerv headquarters.&lt;br /&gt;
&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket, 60mm.]]&lt;br /&gt;
[[File:EOEM 05.jpg|thumb|none|600px|A JSSDF soldier in Nerv HQ's basement parking lot fires an IHI Aerospace 110mm LAM.]]&lt;br /&gt;
[[Image:Eoe P3.jpg|thumb|none|600px|A JSSDF soldier on the left is armed with a 110mm LAM moments after firing it at the anti-blast door Misato and Shinji used to get in the cage elevator.]]&lt;br /&gt;
&lt;br /&gt;
==Other Weapons==&lt;br /&gt;
&lt;br /&gt;
===M2 Flame Thrower===&lt;br /&gt;
A JSSDF soldier uses a [[M2 Flamethrower|M2 Flame Thrower]] to flush-out and kill Nerv personnel.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2 Flamethrower]]&lt;br /&gt;
[[File:EOEM 03.jpg|thumb|none|600px|''&amp;quot;Hit 'em again!&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Rebuild of Evangelion]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Disaster]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Neon_Genesis_Evangelion&amp;diff=1158104</id>
		<title>Neon Genesis Evangelion</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Neon_Genesis_Evangelion&amp;diff=1158104"/>
		<updated>2018-01-30T00:49:38Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* M269 Launcher Loader Module */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NGE DVD.jpg|thumb|right|300px|''Neon Genesis Evangelion'' (1995 - 1996)]]&lt;br /&gt;
&lt;br /&gt;
[[File:EOE DVD.jpg|thumb|right|300px|''End of Evangelion'' (1997)]]&lt;br /&gt;
&lt;br /&gt;
'''The following firearms were seen in the anime television series ''Neon Genesis Evangelion'' and the finale movie ''The End of Evangelion'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===CZ-75B===&lt;br /&gt;
Gendo Ikari pulls a [[CZ 75|CZ-75B]] on Ritsuko during their final confrontation. There is no indication that Gendo normally carries a gun with himself, and he may have just been carrying it because Nerv HQ was being invaded by the JSSDF.&lt;br /&gt;
[[Image:Cz75b9mm.jpg|thumb|none|400px|CZ 75B - 9x19mm]]&lt;br /&gt;
[[File:EOEM 08.jpg|thumb|none|600px|''&amp;quot;Ritsuko Akagi, the truth is...&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
The [[Glock 17]] pistol is seen as the primary firearm carried by NERV personnel. &lt;br /&gt;
&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|400px|Glock 17 (Generation 1) - 9x19mm.]]&lt;br /&gt;
[[File:EOEM 09.jpg|thumb|none|600px|&amp;quot;Safety off.&amp;quot;; Hyuga checks his Glock 17.]]&lt;br /&gt;
[[Image:Hyugagun2.jpg|thumb|none|600px|Hyuga keeps his Glock 17 in his desk. Note that there is only one spare magazine. It seems that someone thinks stocking up on ammunition is a waste of funds.]]&lt;br /&gt;
[[Image:Aoba2.jpg|thumb|none|600px|'''Shigeru Aoba:''' ''Release the safety.'' &amp;lt;br&amp;gt; '''Maya Ibuki:''' ''I can't! I just can't shoot this thing, Aoba!'' &amp;lt;br&amp;gt; '''Shigeru Aoba:''' ''Of course you can! You've had basic training!'' &amp;lt;br&amp;gt; '''Maya Ibuki:''' ''But I shot at targets, not at other human beings!'' &amp;lt;br&amp;gt; '''Shigeru Aoba:''' ''Idiot! You kill or you die!'' &amp;lt;br&amp;gt; Maya holds a Glock 17.]]&lt;br /&gt;
[[File:EOEM 20.jpg|thumb|none|600px|You can see a good shot of Hyuga gripping his Glock 17.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch USP===&lt;br /&gt;
Major Misato Katsuragi's gun is the [[Heckler &amp;amp; Koch USP|HK USP]].  Unlike most Nerv personnel, she does not use the standard issue Glock 17, possibly because she is head of the Tactical division.  She brandishes it several times during the series. Note that Misato's USP has a rubber grip on the handle. She fires 10 rounds in succession when fighting the JSSDF soldiers. All three of the main H&amp;amp;K USP variants carry more than 10 rounds per magazine, so there is no on-screen evidence establishing which kind she uses (According to Evangelion Chronicle #13, her USP is a .45 ACP variant).&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP - .45 ACP.]]&lt;br /&gt;
[[Image:MisatosHKUSP1.jpg|thumb|none|500px|Misato's USP on her desk.]]&lt;br /&gt;
[[Image:MisatosHKUSP2.jpg|thumb|none|500px|Image of the USP.]]&lt;br /&gt;
[[Image:MisatosHKUSP5.jpg|thumb|none|500px|Misato catches Kaji trying to enter Terminal Dogma.]]&lt;br /&gt;
[[Image:MisatosHKUSP4.jpg|thumb|none|500px|Misato eying Kaji while aiming the USP.]]&lt;br /&gt;
[[Image:MisatosHKUSP6.jpg|thumb|none|600px|Misato checks the magazine in her USP.]]&lt;br /&gt;
[[Image:MisatosHKUSP7.jpg|thumb|none|600px|You can see the rail under the barrel and the various safeties.]]&lt;br /&gt;
[[Image:MisatosHKUSP3.jpg|thumb|none|600px|The grip and magazine of the USP.]]&lt;br /&gt;
[[File:EOEM 07.jpg|thumb|none|600px|''&amp;quot;Hey, no offense taken.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
===Inglis Hi-Power===&lt;br /&gt;
The [[Browning_Hi-Power#Inglis_Hi-Power|Inglis Hi-Power]] is the standard-issue sidearm used by Japanese Strategic Self-Defense Force commandos. It can be identified as such by its distinctive rear sight.&lt;br /&gt;
[[Image:Inglis Hi-Power.JPG|thumb|none|400px|Inglis Hi-Power 9x19mm]]&lt;br /&gt;
[[File:NGE-HIPOW-1.jpg|thumb|none|600px|A JSSDF soldier puts an Inglis Hi-Power to Shinji's head. The humped rear sight indicative of an Ingis-made pistol can clearly be seen.]]&lt;br /&gt;
[[File:EOEM 06.jpg|thumb|600px|none|JSSDF commandos invading Nerv HQ, wielding HK G11s (left) and an Inglis Hi-Power (right).]]&lt;br /&gt;
&lt;br /&gt;
==Revolvers==&lt;br /&gt;
&lt;br /&gt;
===R-92 Revolver=== &lt;br /&gt;
During ''End of Evangelion'', Ritsuko uses a [[R-92|R-92 revolver]]. Ritsuko conceals her R-92 in her lab coat during her confrontation with Gendo, though there is no indication that she normally carries the gun with her.&lt;br /&gt;
[[Image:R92revolver.jpg|thumb|none|400px|R-92 revolver - 9x18mm Makarov.]]&lt;br /&gt;
[[Image:Ritsukosrev2.jpg|thumb|none|600px|Ritsuko draws her R-92 from her lab coat.]]&lt;br /&gt;
[[Image:Ritsukosrev1.jpg|thumb|none|600px|Ritsuko aims her R-92.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
Only briefly seen in episode 23, the Nerv HazMat team seems to be armed with H&amp;amp;K MP5s, probably the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|MP5A3]] variant.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm.]]&lt;br /&gt;
[[Image:Evagunhazmat.png|thumb|none|500px|A Nerv security guard in full HazMat gear with the team that recovered the wreckage of Eva-00's Entry Plug in episode 23.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr MPi 69===&lt;br /&gt;
Nerv's security guards use the [[Steyr MPi 69/81|Steyr MPi 69]] as their standard-issue weapon. While normally only Nerv security guards are armed with Steyr MPi 69s and normal technicians and computer operators are only armed with Glock 17's, command center computer operator Lt. Aoba either manages to get his hands on one or kept one stored in his desk for just such an eventuality.&lt;br /&gt;
[[Image:SteyrMPi81.jpg‎|thumb|none|400px|Steyr MPi81 Submachine Gun - 9mm.  This varies from the MPi69 in that the cocking handle is more conventional, and not a combination 'cocking handle/sling mount'.]]&lt;br /&gt;
[[Image:Nervguards2.jpg|thumb|none|600px|Nerv security guards armed with Steyr MPi 69s.]]&lt;br /&gt;
[[Image:Nervguards1.jpg|thumb|none|600px|A Nerv security guard with a Steyr MPi 69, killed by a JSSDF soldier armed with a knife.]]&lt;br /&gt;
&lt;br /&gt;
====Hybrid MPi 69====&lt;br /&gt;
According to Evangelion Chronicle #22, Aoba's own MPi 69 is a hybrid submachine gun consisting of parts from the MPi and the Russian AEK-919.&lt;br /&gt;
&lt;br /&gt;
[[Image:AEK-919K-left.jpg|thumb|401px|none|AEK-919K “Kashtan” - 9x18 Makarov.]]&lt;br /&gt;
[[File:Steyr MPi69 SMG.jpg|thumb|none|400px|Steyr MPi69 Submachine Gun - 9x19mm.]]&lt;br /&gt;
[[File:EOEM 10.jpg|thumb|none|600px|Aoba loads his Steyr MPi 69.]]&lt;br /&gt;
[[Image:Aoba3.jpg|thumb|none|600px|Aoba takes shelter behind his desk to dodge incoming fire while holding his Steyr MPi 69.]]&lt;br /&gt;
[[Image:Aoba4.jpg|thumb|none|600px|Aoba holds his Steyr MPi 69 as the technicians monitor Asuka in Eva-02.]]&lt;br /&gt;
[[Image:Aoba2.jpg|thumb|none|600px|'''Shigeru Aoba:''' ''Release the safety.'' &amp;lt;br&amp;gt; '''Maya Ibuki:''' ''I can't! I just can't shoot this thing, Aoba!'' &amp;lt;br&amp;gt; '''Shigeru Aoba:''' ''Of course you can! You've had basic training!'' &amp;lt;br&amp;gt; '''Maya Ibuki:''' ''But I shot at targets, not at other human beings!'' &amp;lt;br&amp;gt; '''Shigeru Aoba:''' ''Idiot! You kill or you die!'' ]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifle==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G11===&lt;br /&gt;
The advanced [[Heckler &amp;amp; Koch G11|HK G11]] is the standard weapon of the elite JSSDF commandos who invade Nerv HQ in ''End of Evangelion''. A major feature of the HK G11 is that it fires caseless ammunition.  Notice that when JSSDF soldiers fire their HK G11s in the movie, they never expel spent shell casings. &lt;br /&gt;
&lt;br /&gt;
[[Image:G11proto13.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 Prototype 13 - 4.73x33mm.]]&lt;br /&gt;
[[Image:Jssdfhk1.jpg|thumb|none|600px|JSSDF soldiers with HK G11s invading Nerv HQ.]]&lt;br /&gt;
[[File:EOEM 01.jpg|thumb|none|600px|Two JSSDF soldiers shoot at Misato with HK G11s with one of them being gunned down.]]&lt;br /&gt;
[[File:EOEM 02.jpg|thumb|none|600px|JSSDF soldier shoots wires on a panel with a HK G11.]]&lt;br /&gt;
[[File:EOEM 04.jpg|thumb|none|600px|JSSDF soldiers battling through the corridors of Nerv HQ with HK G11s.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===Gryazev-Shipunov GSh-30-1===&lt;br /&gt;
[[Gryazev-Shipunov GSh-30|Gryazev-Shipunov GSh-30-1]] machine guns are seen mounted on United Nations Air Force Sukhoi Su-33 Flanker-Ds in &amp;quot;Asuka Strikes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt - 30x165mm.]]&lt;br /&gt;
[[File:Evangelion Sukhoi fighters.jpg|thumb|none|600px|UNAF Sukhoi Su-33 Flanker-Ds in position at the USS Harry S. Truman aka United Nations Navy ship &amp;quot;Over the Rainbow&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===MAS NF-1===&lt;br /&gt;
The MAS NF-1, which is a variant of the AA-52 machine gun mounted on French-made military vehicles, is seen mounted in a co-axial position on JSSDF AMX-10RCs as they lay a bombardment on Nerv HQ in the beginning of ''End of Evangelion''.&lt;br /&gt;
&lt;br /&gt;
[[File:EoE AMX-10RC.jpg|thumb|none|600px|JSSDF AMX-10RCs prepare to open fire at Nerv HQ from the mountain road in ''End of Evangelion''.]]&lt;br /&gt;
&lt;br /&gt;
===Sumitomo M2===&lt;br /&gt;
United Nations Army and JSSDF Mitsubishi Type 74 MBTs are armed with the [[Browning M2|Sumitomo M2]], the licensed-made version of the Browning M2 as the secondary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG. The Sumitomo M2HB is a license-made version of the Browning M2HB for Japanese use only.]]&lt;br /&gt;
[[File:Evangelion Type 74s.jpg|thumb|none|600px|UNA Type 74s are lined up on the road, aiming their Royal Ordnance L7 105 mm guns at the ocean to await for Sachiel. The M2s are mounted always on top of the turret. [http://www.imfdb.org/wiki/Rebuild_of_Evangelion#Browning.2FSumitomo_M2HB The scene is replicated in the first ''Rebuild of Evangelion'' movie.]]]&lt;br /&gt;
[[File:EOEM 19.jpg|thumb|none|600px|A JSSDF-manned Type 74 mobilizes on the highway towards Tokyo 3.]]&lt;br /&gt;
&lt;br /&gt;
===Sumitomo Type 74===&lt;br /&gt;
The [[Sumitomo NTK-62|Sumitomo Type 74]], the co-axial machine gun version of the Sumitomo Type 62 GPMG, is mounted on Type 74 MBTs in a co-axial position.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type74MG.jpg|thumb|none|400px|Vehicle-mounted Type 74 machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Evangelion Type 74s.jpg|thumb|none|600px|UNA Type 74s are lined up on the road, aiming their Royal Ordnance L7 105 mm guns at the ocean to await for Sachiel. The Type 74s are mounted always on the turret next to the gun. [http://www.imfdb.org/wiki/Rebuild_of_Evangelion#Browning.2FSumitomo_M2HB The scene is replicated in the first ''Rebuild of Evangelion'' movie.]]]&lt;br /&gt;
[[File:EOEM 19.jpg|thumb|none|600px|A JSSDF-manned Type 74 mobilizes on the highway towards Tokyo 3.]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launchers==&lt;br /&gt;
&lt;br /&gt;
===M269 Launcher Loader Module===&lt;br /&gt;
M269 Modules mounted on UN Army-controlled MLRS are used to fire M26 rockets at Sachiel when it begins to approach Tokyo-3 in the first episode. JSSDF-maned MLRS use them in ''End of Evangelion'' when they take on Asuka's Unit 02.&lt;br /&gt;
&lt;br /&gt;
[[File:M270 MLRS M269 Launcher Loader Module .jpg|thumb|400px|none| M269 Launcher Loader Module mounted on an M270 MLRS - 227mm.]]&lt;br /&gt;
[[File:Evangelion MLRS.jpg|thumb|none|600px|UN Army MLRS firing rocket payload at Sachiel. [[Rebuild of Evangelion#M269 Launcher Loader Module|This scene is replicated in the first ''Rebuild of Evangelion'' movie.]]]] Incidentally, it's also recreated in ''Shin Gojira,'' which shares many visual similarities.&lt;br /&gt;
[[File:EOEM 22.jpg|thumb|none|600px|JSSDF MLRS open fire on Asuka's Unit 02.]]&lt;br /&gt;
&lt;br /&gt;
===IHI Aerospace 110mm LAM===&lt;br /&gt;
JSSDF soldiers use [[Panzerfaust 3|IHI Aerospace 110mm LAM]]s while infiltrating Nerv headquarters.&lt;br /&gt;
&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket, 60mm.]]&lt;br /&gt;
[[File:EOEM 05.jpg|thumb|none|600px|A JSSDF soldier in Nerv HQ's basement parking lot fires an IHI Aerospace 110mm LAM.]]&lt;br /&gt;
[[Image:Eoe P3.jpg|thumb|none|600px|A JSSDF soldier on the left is armed with a 110mm LAM moments after firing it at the anti-blast door Misato and Shinji used to get in the cage elevator.]]&lt;br /&gt;
&lt;br /&gt;
==Other Weapons==&lt;br /&gt;
&lt;br /&gt;
===M2 Flame Thrower===&lt;br /&gt;
A JSSDF soldier uses a [[M2 Flamethrower|M2 Flame Thrower]] to flush-out and kill Nerv personnel.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2 Flamethrower]]&lt;br /&gt;
[[File:EOEM 03.jpg|thumb|none|600px|''&amp;quot;Hit 'em again!&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Rebuild of Evangelion]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Disaster]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kill_Bill:_Vol._1&amp;diff=1158085</id>
		<title>Kill Bill: Vol. 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kill_Bill:_Vol._1&amp;diff=1158085"/>
		<updated>2018-01-29T20:15:56Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: Mistakenly Removed Correct Tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Killbillposter.jpg|thumb|right|300px|''Kill Bill Vol. 1'' (2003)]]&lt;br /&gt;
&lt;br /&gt;
'''''Kill Bill Vol. 1''''' is director [[Quentin Tarantino]]'s homage to the martial arts films he enjoyed in his youth.  [[Uma Thurman]] stars as &amp;quot;The Bride&amp;quot;, a former assassin who after being shot and left for dead, awakens from a coma and is determined to exact revenge on those who tried to kill her, especially her former boss &amp;quot;Bill&amp;quot; ([[David Carradine]]).  The &amp;quot;Kill Bill&amp;quot; saga would be comprised of this 2003 film and 2004's ''[[Kill Bill Vol. 2]]''.&lt;br /&gt;
  &lt;br /&gt;
{{Film Title|Kill Bill Vol. 1}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Custom EMF Hartford 'Pinkerton' (Bird's Head Grip)==&lt;br /&gt;
Bill's ([[David Carradine]]) handgun of choice is a nickel plated [[Single Action Army|EMF Hartford 'Pinkerton']] chambered in .45 Long Colt and with a bird's head grip attached. Bill seems to carry it with him into the sequel as well, this time sporting some type of custom muzzle brake. &lt;br /&gt;
[[Image:Small_killbill-Bird'shead.JPG‎|thumb|none|400px|Single Action Army .45 Long Colt with nickel finish, pearl &amp;quot;Bird's Head&amp;quot; grips, and custom muzzle brake. This is the actual '''screen-used''' pistol seen in the film ''[[Kill Bill Vol. 2]]''.]]&lt;br /&gt;
[[Image:Bill.jpg|thumb|none|600px|The muzzle of Bill's EMF Pinkerton.]]&lt;br /&gt;
[[Image:Bill2.jpg|thumb|none|600px|Bill cocks the hammer of his EMF Pinkerton.]]&lt;br /&gt;
[[Image:Bill3.jpg|thumb|none|600px|The firing pin strikes the primer of a .45 Long Colt round in the chamber of Bill's gun.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK/S==&lt;br /&gt;
What appears to be a stainless [[Walther PPK/S]] is seen used by Copperhead ([[Vivica A. Fox]]), hidden in a cereal box. &lt;br /&gt;
[[Image:WaltherPPKS.jpg|thumb|none|350px|Walther PPK/S stainless - .380 ACP.]]&lt;br /&gt;
[[Image:Kb1 001.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:UnknownKB1.jpg|thumb|none|600px|The Walther PPK/S falls out of Copperhead's cereal box when the bride kills her. Note the box says &amp;quot;KABOOM&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 54==&lt;br /&gt;
During the anime segment, Matsumoto's guards are seen armed with some variants of the Tokarev TT-33 pistol, probably the [[Tokarev TT-33 Pistol#Norinco Type 54 / Model 213 Pistol|Norinco Type 54]], given the Asian setting, but it's impossible to tell for certain. The slides only lock back half way when empty.&lt;br /&gt;
[[Image:Tokarev NorincoM213B.jpg|thumb|none|300px|Norinco Type 54 Model 213 - 9x19mm]]&lt;br /&gt;
[[Image:Kill Bill anime pistol.jpg|thumb|none|600px|Matsumoto's guards fire their Type 54s at O-Ren]]&lt;br /&gt;
[[Image:Kill Bill anime pistol 2.jpg|thumb|none|600px|The guards' Type 54s lock empty]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
O-Ren and a bad guy are seen using .50 AE [[Desert Eagle]] pistols during the anime segment. O-Ren uses one to great effect to kill to thugs, blasting off body parts with each shot.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|Desert Eagle - .50 AE, Chrome.]]&lt;br /&gt;
[[Image:Kill Bill anime desert eagle.jpg|thumb|none|600px|O-Ren prepares to shoot Matsumoto's bodyguards]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
In the anime segment, Pretty Riki uses a [[Beretta 92FS]] to ignite liquor bottles in O-Ren's house. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|400px|thumb|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Kill Bill anime pistol3.jpg|thumb|none|600px|Pretty Riki aims and shoots the liquor bottles, 'gangsta-style']]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[M4A1]] rifles are seen in the hands of Bill's assassins during the wedding massacre.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:kbpic.jpg|thumb|none|600px|The Deadly Viper Assassination Squad - Copperhead ([[Vivica A. Fox]]), Sidewinder ([[Michael Madsen]]), Cottonmouth ([[Lucy Liu]]) and California Mountain Snake ([[Darryl Hannah]]) - raid the wedding with M4A1s.]]&lt;br /&gt;
[[Image:kbpic2.jpg||thumb|none|600px|O-Ren Ishii, aka Cottonmouth ([[Lucy Liu]]) with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
O-Ren Ishii ([[Lucy Liu]]) is seen using an [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG1|H&amp;amp;K PSG-1]] sniper rifle to assassinate a man during the anime segment.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:kb.jpg|thumb|none|600px|O-Ren aims down her PSG-1]]&lt;br /&gt;
[[Image:kb2.jpg|thumb|none|600px|Close up of O-Ren looking down the scope of the PSG-1.]]&lt;br /&gt;
[[Image:kb3.jpg|thumb|none|600px|Close of of PSG-1 trigger.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Quentin Tarantino]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Martial Arts]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kill_Bill:_Vol._1&amp;diff=1158084</id>
		<title>Kill Bill: Vol. 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kill_Bill:_Vol._1&amp;diff=1158084"/>
		<updated>2018-01-29T20:15:03Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: Incorrect Tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Killbillposter.jpg|thumb|right|300px|''Kill Bill Vol. 1'' (2003)]]&lt;br /&gt;
&lt;br /&gt;
'''''Kill Bill Vol. 1''''' is director [[Quentin Tarantino]]'s homage to the martial arts films he enjoyed in his youth.  [[Uma Thurman]] stars as &amp;quot;The Bride&amp;quot;, a former assassin who after being shot and left for dead, awakens from a coma and is determined to exact revenge on those who tried to kill her, especially her former boss &amp;quot;Bill&amp;quot; ([[David Carradine]]).  The &amp;quot;Kill Bill&amp;quot; saga would be comprised of this 2003 film and 2004's ''[[Kill Bill Vol. 2]]''.&lt;br /&gt;
  &lt;br /&gt;
{{Film Title|Kill Bill Vol. 1}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Custom EMF Hartford 'Pinkerton' (Bird's Head Grip)==&lt;br /&gt;
Bill's ([[David Carradine]]) handgun of choice is a nickel plated [[Single Action Army|EMF Hartford 'Pinkerton']] chambered in .45 Long Colt and with a bird's head grip attached. Bill seems to carry it with him into the sequel as well, this time sporting some type of custom muzzle brake. &lt;br /&gt;
[[Image:Small_killbill-Bird'shead.JPG‎|thumb|none|400px|Single Action Army .45 Long Colt with nickel finish, pearl &amp;quot;Bird's Head&amp;quot; grips, and custom muzzle brake. This is the actual '''screen-used''' pistol seen in the film ''[[Kill Bill Vol. 2]]''.]]&lt;br /&gt;
[[Image:Bill.jpg|thumb|none|600px|The muzzle of Bill's EMF Pinkerton.]]&lt;br /&gt;
[[Image:Bill2.jpg|thumb|none|600px|Bill cocks the hammer of his EMF Pinkerton.]]&lt;br /&gt;
[[Image:Bill3.jpg|thumb|none|600px|The firing pin strikes the primer of a .45 Long Colt round in the chamber of Bill's gun.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK/S==&lt;br /&gt;
What appears to be a stainless [[Walther PPK/S]] is seen used by Copperhead ([[Vivica A. Fox]]), hidden in a cereal box. &lt;br /&gt;
[[Image:WaltherPPKS.jpg|thumb|none|350px|Walther PPK/S stainless - .380 ACP.]]&lt;br /&gt;
[[Image:Kb1 001.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:UnknownKB1.jpg|thumb|none|600px|The Walther PPK/S falls out of Copperhead's cereal box when the bride kills her. Note the box says &amp;quot;KABOOM&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 54==&lt;br /&gt;
During the anime segment, Matsumoto's guards are seen armed with some variants of the Tokarev TT-33 pistol, probably the [[Tokarev TT-33 Pistol#Norinco Type 54 / Model 213 Pistol|Norinco Type 54]], given the Asian setting, but it's impossible to tell for certain. The slides only lock back half way when empty.&lt;br /&gt;
[[Image:Tokarev NorincoM213B.jpg|thumb|none|300px|Norinco Type 54 Model 213 - 9x19mm]]&lt;br /&gt;
[[Image:Kill Bill anime pistol.jpg|thumb|none|600px|Matsumoto's guards fire their Type 54s at O-Ren]]&lt;br /&gt;
[[Image:Kill Bill anime pistol 2.jpg|thumb|none|600px|The guards' Type 54s lock empty]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
O-Ren and a bad guy are seen using .50 AE [[Desert Eagle]] pistols during the anime segment. O-Ren uses one to great effect to kill to thugs, blasting off body parts with each shot.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|Desert Eagle - .50 AE, Chrome.]]&lt;br /&gt;
[[Image:Kill Bill anime desert eagle.jpg|thumb|none|600px|O-Ren prepares to shoot Matsumoto's bodyguards]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
In the anime segment, Pretty Riki uses a [[Beretta 92FS]] to ignite liquor bottles in O-Ren's house. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|400px|thumb|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Kill Bill anime pistol3.jpg|thumb|none|600px|Pretty Riki aims and shoots the liquor bottles, 'gangsta-style']]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[M4A1]] rifles are seen in the hands of Bill's assassins during the wedding massacre.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:kbpic.jpg|thumb|none|600px|The Deadly Viper Assassination Squad - Copperhead ([[Vivica A. Fox]]), Sidewinder ([[Michael Madsen]]), Cottonmouth ([[Lucy Liu]]) and California Mountain Snake ([[Darryl Hannah]]) - raid the wedding with M4A1s.]]&lt;br /&gt;
[[Image:kbpic2.jpg||thumb|none|600px|O-Ren Ishii, aka Cottonmouth ([[Lucy Liu]]) with an M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
O-Ren Ishii ([[Lucy Liu]]) is seen using an [[Heckler &amp;amp; Koch G3#H&amp;amp;K PSG1|H&amp;amp;K PSG-1]] sniper rifle to assassinate a man during the anime segment.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:kb.jpg|thumb|none|600px|O-Ren aims down her PSG-1]]&lt;br /&gt;
[[Image:kb2.jpg|thumb|none|600px|Close up of O-Ren looking down the scope of the PSG-1.]]&lt;br /&gt;
[[Image:kb3.jpg|thumb|none|600px|Close of of PSG-1 trigger.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Quentin Tarantino]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Martial Arts]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Steamboy&amp;diff=1158076</id>
		<title>Steamboy</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Steamboy&amp;diff=1158076"/>
		<updated>2018-01-29T19:59:36Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Steamboy2005.jpg|thumb|right|300px|''Steamboy'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
'''''Steamboy''''' is a animated feature film from Katsuhiro Otomo (director of ''[[Akira]]'' and  ''[[Memories]]''), and currently the most expensive anime film ever made, with a total production cost of approximately $26,000,000. Set in an alternate 19th-century England, the plot concerns the discovery of a fictional ultra-pure form of water, which inventor Lloyd Steam and his son Edward have realised can be used to create a &amp;quot;Steamball,&amp;quot; a device capable of producing almost unlimited power. When a package containing the prototype Steamball and instructions to guard it is delivered to Lloyd's grandson Ray, he soon finds himself being pursued by a group called the O'Hara Foundation who intend to take the ball for themselves. The English voice cast is worth noting, as it includes Patrick Stewart as Lloyd Steam, Alfred Molina as Edward Steam, and Ana Paquin as Ray Steam.&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the anime film ''Steamboy'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Gatling Gun==&lt;br /&gt;
The Steam Castle has side mounted [[Gatling Gun]]s manned by crewmen.&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|An 1865 Gatling Gun.]]&lt;br /&gt;
[[Image:Steamboygatlinggun.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MAS-36==&lt;br /&gt;
The men trying to stop the O'Hara Foundation use the [[MAS-36]] rifle as their standard weapon. Some are modified to fire grenades.&lt;br /&gt;
[[Image:MAS36.jpg|thumb|none|500px|MAS-36 - 7.5x54mm French]]&lt;br /&gt;
[[Image:Steamboyrifle1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Steamboyrifle2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
Lloyd Steam uses a [[Bodeo M1889]] revolver.&lt;br /&gt;
[[Image:Bodeo.jpg|thumb|none|400px|Bodeo M1889 - 10.4 x 22mm Italian]]&lt;br /&gt;
[[Image:Steamboy Revolver.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Flare Pistol==&lt;br /&gt;
Jason, one of the O'Hara Foundation's henchman, uses a Flare Gun to alert another nearby henchman. It looks like a two-barreled pepperbox-type pistol of unknown design. &lt;br /&gt;
 [[Image:Steamboyflare1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Steamboyflare2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
Alfred Svenson uses a [[Borchardt C-93]] pistol, fired from a crouching stance, to shoot and wound Ray's grandfather. &lt;br /&gt;
[[Image:Borchardtc93.jpg|thumb|none|400px|Borchardt C-93 - 7.63 Borchardt]]&lt;br /&gt;
[[Image:Steamboyborschardt.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Lever-Action Launcher==&lt;br /&gt;
Several of the O'Hara Foundation's &amp;quot;Steam Soldiers&amp;quot; carry fictional, lever-action grenade launchers.&lt;br /&gt;
[[Image:Steamsoldier1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Steamsoldier2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Caprica&amp;diff=1157608</id>
		<title>Talk:Caprica</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Caprica&amp;diff=1157608"/>
		<updated>2018-01-28T04:50:30Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==XDs?==&lt;br /&gt;
&lt;br /&gt;
These are not Springfield XDs.  They're both two-tone H&amp;amp;K USPs.  The one used by Daniel is a full-size, Zoe's is a Compact.&lt;br /&gt;
:You are right about it being the USP, but it is only the compact. The both hold the exact same weapon. He hands it directly to her and she fires it.&lt;br /&gt;
&lt;br /&gt;
The revolvers are both Colt Pythons. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
That assualt rifle the U87 is stripping looks like a Thompson M1A1 and a M1 garand combined[[User:Gunner|Gunner]]&lt;br /&gt;
&lt;br /&gt;
:I had to come her just to find out what that gun was. It also shows up in the Sister Clarice's Soldiers of The One bodyguards in the season finale.--[[User:Young Freud|Young Freud]] 16:40, 27 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Colt Pythons?==&lt;br /&gt;
&lt;br /&gt;
I doubt these revolvers used are Colt Pythons. They look more like a Taurus or a Smith and Wesson. Pythons are not as bulky as these revolvers are.&lt;br /&gt;
&lt;br /&gt;
They look like Anacondas, actually. [[User:BeardedHoplite|BeardedHoplite]] 20:05, 9 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Frak me ==&lt;br /&gt;
&lt;br /&gt;
You people are teh sh1t. ....Hungarian KGP-9? So obscure, yet identified so soon! --[[User:Joffeloff|Joffeloff]] 23:03, 8 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Shouldn't characters from Tauron be using guns from Taurus International?  ==&lt;br /&gt;
&lt;br /&gt;
I mean, they're from Tauron. Being the oppressed minority that they are, having them tote &amp;quot;locally made guns (of course!)&amp;quot; could be a way to show those who think they're all deceitful gangsters could be a way to show &amp;quot;national pride&amp;quot; and a way of saying &amp;quot;We may not have your respect, but we can make killing tools just as good as the rest of you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Yes, this is a bit of a joke. Still, given the similarities in name (and the fact that both are named after the same constellation) it could be weirdly appropriate. --[[User:Mazryonh|Mazryonh]] 00:38, 5 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
The Sniper Rifle seems to be based on the [[AS50]].&lt;br /&gt;
[[File:As50sr.jpg|thumb|300px|none|AS50 - .50 BMG]]&lt;br /&gt;
:The gas tube might be, but that's it. The gun is CG so it doesn't have to be directly based on anything but the majority of it is AR-10 based, in particular I think on an older model Patriot Ordnance Factory P-308 going on the rail system and the design of the partial mag fence on the lower. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:03, 6 March 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Second Unidentified Handgun==&lt;br /&gt;
&lt;br /&gt;
That second handgun is some kind of Beretta Px4. It looks like it may be a Compact or Subcompact, but I don't know of any other handgun with that profile. --[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 23:50, 27 January 2018 (EST)&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=1147059</id>
		<title>Killing Floor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=1147059"/>
		<updated>2017-12-17T02:41:25Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* L22A2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Killing Floor&lt;br /&gt;
|picture = Killing Floor.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|date = May 14, 2009&lt;br /&gt;
|developer = Tripwire Interactive&lt;br /&gt;
|platforms= PC&amp;lt;br&amp;gt;Mac OS X&lt;br /&gt;
|publisher = Tripwire Interactive&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Killing Floor''''' (also known as '''''KF''''') is a first-person shooter video game developed and published by Tripwire Interactive for the PC and Mac OS X. It is a stand-alone version of the original total conversion mod for ''Unreal Tournament 2004'', officially announced on March 2009, and was built on a heavily modified version of the ''Unreal Engine 2.5'' owned by ''Epic Games''. The game was released on May 14, 2009 for the PC and on May 5, 2010 for the Mac OS X.&lt;br /&gt;
&lt;br /&gt;
The story of Killing Floor follows the aftershock of a mutant clone breakout from multiple labs in London run by the biotech company Horzine. Various police and military units are called in to deal with an alleged &amp;quot;protest&amp;quot;, only to find hordes of cloned, mutated humans called &amp;quot;Specimens&amp;quot; waiting. By the end of August, these specimen have destroyed London, ripping anything living to shreds and spreading to the rest of the country. The British Government, fearing this outbreak will spill to other neighboring countries, sends various people into infected areas to deal with the specimens and contain them before they spill into Europe and beyond. These survivors contain a mixture of British army troops, riot police officers, civilians, surviving Horzine scientists and workers and such. Aided by the mysterious Trader who sells arms and armor to the players, these survivors are sent to various infected locations, from the streets of West London to abandoned Horzine labs to an experimental Moon Base to combat the specimens.&lt;br /&gt;
&lt;br /&gt;
Following the annual Christmas update in 2012, most event updates have coincided with the release of DLC that gives players the option of buying versions of existing weapons with alternate skins. There are currently 16 weapons with alternate skins - eight gold-plated (only five of which are proper firearms), four given a neon black-and-red or black-and-blue scheme, and four properly camouflaged. Weapons with alternate DLC skins are noted.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ''Killing Floor'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
All handguns can be dual-wielded.&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta M9A1|Beretta M9A1]], fitted with a functional weaponlight, appears as the &amp;quot;9mm Tactical&amp;quot; and is the default sidearm for all survivors. Like in many games, the hammer is always shown as uncocked.&lt;br /&gt;
[[Image:BerettaM9A1.jpg|none|thumb|350px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[File:KF M9 holding.jpg|thumb|600px|none|As his only method of escape flies away, the British soldier wonder why he was only issued a M9A1 and nothing else.]] &lt;br /&gt;
[[File:KF M9 irons.jpg|thumb|600px|none|Sighting up the incoming hordes.]] &lt;br /&gt;
[[File:KF M9 misc1.jpg|thumb|600px|none|Turning on the torch before entering the local hotel.]] &lt;br /&gt;
[[File:KF M9 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the dry mag while showcasing horrible trigger discipline. Here the torch can be more easily seen. It appears to be modeled after a M3X Tactical Illuminator.]] &lt;br /&gt;
[[File:KF M9 reloading2.jpg|thumb|600px|none|In with a new mag.]] &lt;br /&gt;
[[File:KF M9 reloading3.jpg|thumb|600px|none|The chambering the gun with the slide-release as the Zeds draw ''very'' close.]]&lt;br /&gt;
[[File:KF M9 akimbo irons.jpg|thumb|600px|none|Later that day, on top the Horizon office buliding, he finds himself dual wielding M9A1s against the Zed hordes.]]&lt;br /&gt;
[[File:KF M9 akimbo reloading.jpg|thumb|600px|none|Reloading the two guns, showing off terrible trigger discipline and the ability to release the mag on the left gun with pure will.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Mod 0 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23|H&amp;amp;K Mark 23 Mod 0]], appearing as the &amp;quot;MK23&amp;quot;, was introduced during the Summer Sideshow 2012 event as a new weapon for the Sharpshooter Perk. It has comparable power to the .44 Magnum (which is rather absurd since it's chambered in a much smaller cartridge)  with twice the capacity, though it shares the same price as the Handcannon and has the slowest reload speed among the automatic pistols, particularly when dual-wielded. The Mark 23 is notable as it's the only sidearm in the game with its hammer cocked. It also has green tritium night-sights that glow in the dark.&lt;br /&gt;
[[Image:Mk23.jpg|none|thumb|350px|Heckler &amp;amp; Koch Mark 23 Mod 0 - .45 ACP]]&lt;br /&gt;
[[File:KF MK23 holding.jpg|thumb|600px|none|A survivor readying his Mk23 on the &amp;quot;Hillybilly horror&amp;quot; map.]] &lt;br /&gt;
[[File:KF MK23 irons.jpg|thumb|600px|none|The irons sights.]] &lt;br /&gt;
[[File:KF MK23 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the dry mag while showcasing remarkably better trigger discipline than with the other pistols.]] &lt;br /&gt;
[[File:KF MK23 reloading2.jpg|thumb|600px|none|Loading in a new magazine. Note that the slide release is in its active position.]] &lt;br /&gt;
[[File:KF MK23 reloading3.jpg|thumb|600px|none|Chambering a round with the use of the slide release.]]&lt;br /&gt;
[[File:KF MK23 Akimbo holding.jpg|thumb|600px|none|Feeling that one Mk23 isn't enough, he buys himself another one on the &amp;quot;Waterworks&amp;quot; map.]] &lt;br /&gt;
[[File:KF MK23 Akimbo reloading1.jpg|thumb|600px|none|The Mk23 has a rather unusual reload animation when dual wielding. First the magazines are dropped (which is more believable in comparison to the M9 and Desert Eagle as the Mk23 actually has an ambidextrous mag-release), then the character will holster the gun in the right hand before inserting a new magazine in the left one and then racking the slide.]] &lt;br /&gt;
[[File:KF MK23 Akimbo reloading2.jpg|thumb|600px|none|The same process is repeated one the right-hand gun, but instead of racking the slide with their left hand, the character will instead grab the other gun before smacking the slide with it. Atleast proper trigger discipline is shown.]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
The [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle Mark XIX]], appearing as the &amp;quot;Handcannon&amp;quot;, is a Sharpshooter Perk weapon. While it features an 8-round magazine, it is modelled after the .50 AE version, which should hold only 7 rounds. The &amp;quot;Handcannon&amp;quot; is the most powerful handgun in the pistol lineup, the trade off being its high recoil and small magazine. It has been given a gold-plated variant with the second Golden Weapons Pack, with the &amp;quot;Golden Handcannon&amp;quot; coming in Magnum Research's Tiger Stripe finish.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|none|thumb|350px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
[[File:KF DEagle holding.jpg|thumb|600px|none|A survivor taking a look at some sort of abomination on the &amp;quot;Transit&amp;quot; map. Like with the M9, the hammer is uncocked. Unlike the M9 however, the Desert Eagle is a SAO weapon, meaning it can't ever be fired with an uncocked hammer.]] &lt;br /&gt;
[[File:KF DEagle irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:KF DEagle reloading.jpg|thumb|600px|none|Reloading. The Desert Eagle shares the exact same reload animation as the M9. Note that the slide isn't far back enough for the slide catch to actually ''catch'' it.]] &lt;br /&gt;
[[File:KF DEagle Akimbo holding.jpg|thumb|600px|none|A survivor brings his akimbo handcannons to hell.]]&lt;br /&gt;
[[File:KF DEagle Akimbo reloading.jpg|thumb|600px|none|Reloading. Inserting a magazine in the right hand gun in a rather awkward fashion.]]&lt;br /&gt;
[[Image:KF-GoldDeagle.jpg|thumb|none|500px|Promo image of the Golden Handcannons, with a gold tiger-stripe finish on everything but the grip. Note that whoever made this image apparently forgot the game is trying to pretend the &amp;quot;Desert Eagle&amp;quot; name isn't a thing.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]], as the &amp;quot;.44 Magnum&amp;quot;, was introduced during the 2011 Twisted Christmas event and is a weapon for the Sharpshooter Perk. It is sort of a middle ground between the 9mm Tactical and the Handcannon: more powerful than the former, cheaper than the latter, but with less ammo and a longer reload time than both. &lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|none|thumb|350px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[File:KF Model 29 holding.jpg|thumb|600px|none|Bringing proper protection when visiting the local subway on the &amp;quot;Filth's Crossing&amp;quot; map.]] &lt;br /&gt;
[[File:KF Model 29 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:KF Model 29 reloading1.jpg|thumb|600px|none|Reloading. First by using the extractor, which is actually animated for a change.]] &lt;br /&gt;
[[File:KF Model 29 reloading2.jpg|thumb|600px|none|Then new rounds are inserted with a speedloader.]] &lt;br /&gt;
[[File:KF Model 29 reloading3.jpg|thumb|600px|none|Finally the cylinder is snapped shut, bad idea. Note that there aren't any rounds in the chambers. Apparently they were consumed by the darkness.]] &lt;br /&gt;
[[File:KF Model 29 Akimbo holding.jpg|thumb|600px|none|Briar brings one more Model 29 along before visiting &amp;quot;Steamland&amp;quot;.]] &lt;br /&gt;
[[File:KF Model 29 Akimbo reloading1.jpg|thumb|600px|none|The akimbo reload is by far more feasible than what a lot of other games show. The left hand revolver is holstered before reloading the right one.]] &lt;br /&gt;
[[File:ReovlerinKFeatmyshorts.jpg|thumb|600px|none|And vice versa with the left one. Once again the extractor is used.]] &lt;br /&gt;
[[File:KF Model 29 Akimbo reloading3.jpg|thumb|600px|none|Finally the rounds are loaded with a speed loader.]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
With the 2012 Halloween event came the Community Weapons Pack DLC, which among 3 other weapons added the &amp;quot;Flare Revolver&amp;quot;, a modified [[Colt 1851 Navy]]. As with the other handguns it can be dual-wielded, but unlike the rest it is meant for the Firebug Perk, and as such it is modified to launch .36-caliber flares rather than bullets. The Flare Revolver's an interesting weapon, while being lighter than most of the other Firebug weapons, its damage is pretty mediocre and the Siren's scream can destroy the flares.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[File:KF Flare Revolver holding.jpg|thumb|600px|none|Briar with his flare shooting revolver on the &amp;quot;Foundry&amp;quot; map.]]&lt;br /&gt;
[[File:KF Flare Revolver irons.jpg|thumb|600px|none|Iron sights, which aren't the most effective.]]&lt;br /&gt;
[[File:KF Flare Revolver reloading1.jpg|thumb|600px|none|Reloading. Beginning with grabbing the barrel to open it up, which automatically ejects the whole cylinder.]]&lt;br /&gt;
[[File:KF Flare Revolver reloading2.jpg|thumb|600px|none|Inserting a new cylinder.]]&lt;br /&gt;
[[File:KF Flare Revolver Akimbo holding.jpg|thumb|600px|none|Briar considering starting a fire in the Wyre forest with his two revolvers.]]&lt;br /&gt;
[[File:KF Flare Revolver Akimbo reloading1.jpg|thumb|600px|none|Reloading. Like with the Mk23 and Model 29, one of the revolvers is holstered before reloading, beginning with the right one.]]&lt;br /&gt;
[[File:KF Flare Revolver Akimbo reloading2.jpg|thumb|600px|none|...and then the left.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A4 ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A4|Heckler &amp;amp; Koch MP5A4]], referred to as the &amp;quot;MP5M&amp;quot;, was added in late 2011 as a second weapon for the Medic. Like the MP7, it is equipped with a Trijicon RX01 red dot sight and a medication dart launcher. The model in-game also features OD green furniture and a Surefire 628 dedicated forend weaponlight, though due to the medication dart launcher already taking the secondary-fire function, the light cannot be used. Its magazine holds 32 rounds by default. The MP5M is a solid SMG for any medic, with its easy to read sight, high capacity, and plentiful back-up ammo only nullified with a rather weak damage per shot and a long reload time. It is one of four weapons given proper camouflage with the &amp;quot;Camo Weapon Pack&amp;quot; DLC - it is given a blood-splattered woodland finish referred to as &amp;quot;Blood camo&amp;quot;.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4Surefire.jpg|none|thumb|500px|H&amp;amp;K MP5A4 with Surefire 628 dedicated forend weaponlight - 9x19mm]]&lt;br /&gt;
[[File:KF MP5 holding.jpg|thumb|600px|none|Freezing in the rain with an MP5 on the &amp;quot;Stronghold&amp;quot; map.]]&lt;br /&gt;
[[File:KF MP5 irons.jpg|thumb|600px|none|Aiming down the red dot sight.]]&lt;br /&gt;
[[File:KF MP5 reloading1.jpg|thumb|600px|none|Reloading. Pulling back the charging handle.]]&lt;br /&gt;
[[File:KF MP5 reloading2.jpg|thumb|600px|none|Kicking out the dry mag with the new one. Cool as it looks, this wouldn't work in reality due to how deeply-seated the magazine is.]]&lt;br /&gt;
[[File:KF MP5 reloading3.jpg|thumb|600px|none|And then finishing the reload with an HK Slap.]]&lt;br /&gt;
[[Image:KF-CamoMP5.jpg|thumb|none|500px|The promotional image of the MP5M with &amp;quot;blood camo&amp;quot; in the advertisement for the &amp;quot;Camo Weapon Pack&amp;quot;. Note that the fire-selector is on burst.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The first of the Medic Perk's primary weapons is the [[Heckler &amp;amp; Koch MP7]], referred to as &amp;quot;MP7M&amp;quot; in-game. As a Medic weapon, it is equipped with a medication dart launcher attached to the left side of the gun, which allows the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 20-round magazine (though with a sufficiently-leveled Medic perk that can be doubled, unintentionally setting the precedent for future Medic weapons to have ridiculously-incorrect capacities at high perk levels). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM. The MP7M is another solid medic weapon choice, with a high rate of fire, low weight and even serving as a spawn weapon for Level 6 medics. Its MAC-10-like rate of fire is a pain to deal with though, forcing short bursts to stay on target and a ton of reloads.&lt;br /&gt;
[[Image:Original_MP7.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7 - 4.6x30mm]]&lt;br /&gt;
[[File:KF MP7 holding.jpg|thumb|600px|none|A medic with his MP7 on a map based of the game Portal.]]&lt;br /&gt;
[[File:KF MP7 irons.jpg|thumb|600px|none|Aiming on some Zeds with the red dot.]]&lt;br /&gt;
[[File:KF MP7 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the empty mag.]]&lt;br /&gt;
[[File:KF MP7 reloading2.jpg|thumb|600px|none|Then in a needlessly awkward fashion, the character will grab a new mag with their right hand will still holding onto the weapon via the foregrip. Note that the bolt isn't depicted as locking back. The left side hasn't been modelled with the ambidextrous safety and bolt-release an actual MP7 has.]]&lt;br /&gt;
[[File:KF MP7 reloading3.jpg|thumb|600px|none|After all that, the charging handle is pulled instead of using the bolt-release.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson Submachine Gun ==&lt;br /&gt;
Multiple versions of the [[Thompson Submachine Gun]] have been added to the game. The first was the M1A1 added in in the first of four Community Pack DLC weapons.&lt;br /&gt;
&lt;br /&gt;
The other two are both M1928s fitted with the distinctive drum magazines and pistol-grip forend. The normal variant is gained by owning both ''Killing Floor'' and ''[[Red Orchestra 2: Rising Storm]]'', and is named the &amp;quot;Rising Storm Tommy Gun&amp;quot;. The Rising Storm Thompson is very similar to the standard M1A1 in raw power and damage, reliably decapitating weak enemies with a couple of shots. The bonus with the Rising Storm is that it packs the largest base magazine size for all the Commando weapons (50 rounds, upgrading to 62 when fully leveled) and isn't too expensive in comparison with its counterparts. Its faults are its even weaker power against bigger enemies, its low ammo reserve, very heavy recoil, especially when hip-fired, and the fact you have to own ''Rising Storm'', a completely different game, to actually use it.&lt;br /&gt;
&lt;br /&gt;
The second Community Weapon Pack includes a &amp;quot;steampunk&amp;quot; version of the weapon referred to in full as &amp;quot;Dr. John T. Thompson's Lead Delivery System&amp;quot;, and loads from drums that hold 40 rounds instead of 50 because Steampunk. Again, it has the same pros as both other versions of the Thompson, but with some more annoying cons added on, such as producing smoke when firing and an even slower reload. &lt;br /&gt;
[[Image:M1sb.jpg|none|thumb|450px|Colt M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:M1928.jpg|none|thumb|450px|Colt M1928 Thompson - .45 ACP]]&lt;br /&gt;
[[File:KF M1A1 holding.jpg|thumb|600px|none|A member of what once was the British army prepares to enter a not particularly amusing amusement park.]] &lt;br /&gt;
[[File:KF M1A1 irons.jpg|thumb|600px|none|Taking a look at a rather gruesome scene. Note that the weapon is aimed through the top part of the sight and not the peep sight.]] &lt;br /&gt;
[[File:KF M1A1 reloading1.jpg|thumb|600px|none|Reloading. First by pulling out the magazine without actually using the mag-release.]] &lt;br /&gt;
[[File:KF M1A1 reloading2.jpg|thumb|600px|none|In with a new 30 round stick mag.]] &lt;br /&gt;
[[File:KF M1A1 reloading3.jpg|thumb|600px|none|The pulling the charging handle, showing that the bolt does not actually move when doing so.]] &lt;br /&gt;
[[Image:KF-M1928.jpg|none|thumb|400px|While wandering an underground destroyed research lab, a survivor brings his M1928 &amp;quot;Rising Storm Tommy Gun&amp;quot; to bear.]]&lt;br /&gt;
[[Image:KF-DrT.jpg|none|thumb|400px|Finally, there is the M1928 &amp;quot;Dr. T's Lead Delivery System&amp;quot;, complete with brass finish, various gears, and steampunk swooshes.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
A Firebug weapon, the [[MAC-10]] is equipped with its distinctive Sionics two-stage suppressor and has a 30-round magazine. The MAC-10 can be fired in semi-auto and full-auto fire modes, and features damage comparable to the Bullpup. If used in conjunction with the Firebug Perk, bullets which do not instantly kill specimens will set them on fire. The MAC-10 is a good starting round weapon for a Firebug, being a effective mid-range weapon and with a high rate of fire in comparison to the other Firebug starting weapons. Its rather obtrusive iron sights and high recoil makes the weapon less effective in later rounds.&lt;br /&gt;
[[Image:Ingram-mac10 new.jpg|none|thumb|400px|Ingram MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[File:KF MAC10 holding.jpg|thumb|600px|none|Finding himself in a cold ice cave, a British soldier brings his fire spitting MAC-10.]]&lt;br /&gt;
[[File:KF MAC10 irons.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:KF MAC10 misc1.jpg|thumb|600px|none|Lighting some Zeds on fire with the MAC.]]&lt;br /&gt;
[[File:KF MAC10 reloading1.jpg|thumb|600px|none|Reloading. Pulling out the magazine without touching the magazine catch.]]&lt;br /&gt;
[[File:KF MAC10 reloading2.jpg|thumb|600px|none|Inserting a new one.]]&lt;br /&gt;
[[File:KF MAC10 reloading3.jpg|thumb|600px|none|Pulling back the charging handle. Note that the bolt is in its correct backwards position.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
Named the &amp;quot;Schneidzekk Medic Gun&amp;quot;, the [[TDI Vector]] was added with the 2012 Twisted Christmas update, possessing a high rate of fire. It has a correct 25-round magazine capacity and the usual healing dart launcher. Unlike the other medic guns, it does not possess a red dot sight of any kind, relying solely on iron sights. The Schneidzekk, which means &amp;quot;Zed Cutter&amp;quot; in German, is an interesting weapon choice for a medic wanting the power of the Thompson while still being able to use medical darts. The downsides of the weapon would be its high price, poor accuracy, and ridiculous fire rate combined with a relatively slow reload. It is one of the four weapons given a neon-themed version with the Neon Weapons Pack, given an overall black finish with bright blue highlights, including a medic cross printed on the magwell.&lt;br /&gt;
[[Image:KrissSuperV.jpg|none|thumb|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:KF Vector holding.jpg|thumb|600px|none|Briar chatting with the trader about his newly purchased Vector on the &amp;quot;Clandestine&amp;quot; map.]] &lt;br /&gt;
[[File:KF Vector irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:KF Vector reloading1.jpg|thumb|600px|none|Reloading. Pushing the mag-release.]] &lt;br /&gt;
[[File:KF Vector reloading2.jpg|thumb|600px|none|Loading in a new 25-round magazine.]] &lt;br /&gt;
[[File:KF Vector reloading3.jpg|thumb|600px|none|And instead of using the bolt-release, the character pulls the charging handle. Note that the medic dart launcher can just about be seen on the left side rail.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
A [[12_Gauge_Double_Barreled_Shotgun|double barreled hunting shotgun]] is available in the game. Called the &amp;quot;Hunting Shotgun&amp;quot;, it is incredibly powerful at close-range, especially when both barrels are fired at once via the secondary-fire function. Support Specialists at the highest level spawn with one. The weapon's accuracy is rather poor and reloading it takes time, additionally, it cannot be reloaded unless one has fired both barrels. &lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|none|500px|Stoeger/IGA coach gun - 12 gauge]]&lt;br /&gt;
[[File:KF DB holding.jpg|thumb|600px|none|Trying to find Chris's blood in a spooky mansion.]] &lt;br /&gt;
[[File:KF DB irons.jpg|thumb|600px|none|Iron sights. Or rather, a bead sight.]] &lt;br /&gt;
[[File:KF DB reloading1.jpg|thumb|600px|none|Reloading. Chucking out the spent shells.]] &lt;br /&gt;
[[File:KF DB reloading2.jpg|thumb|600px|none|Loading in one shell...]] &lt;br /&gt;
[[File:KF DB reloading3.jpg|thumb|600px|none|...and the other.]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 CQB ==&lt;br /&gt;
The main weapon of the Support Specialist Perk is an [[AA-12|AA-12 CQB automatic shotgun]]. It uses 20-round drum magazines and has the largest reserve ammo pool of the shotguns at 80 rounds, something it goes through quickly due to its fully automatic nature however. While it's very powerful and has a quick reload compared to the tube-fed shotguns, the AA-12 is heavy and very expensive. Unlike the real AA-12, it has a semi-automatic fire mode. It is the second of two firearms given a gold-plated variant with the second Golden Weapon Pack and is one of the most elaborately plated guns in the pack.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:KF AA12 holding.jpg|thumb|600px|none|A survivor preparing to tear up some Zeds with his AA-12 on the &amp;quot;Fright Yard&amp;quot; map.]]&lt;br /&gt;
[[File:KF AA12 irons.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:KF AA12 reloading1.jpg|thumb|600px|none|Reloading. Beginning with pulling and then pushing the charging handle forward, which is correct. Since the AA-12 is an open bolt weapon, it is possible to cock the weapon before actually inserting a new magazine.]]&lt;br /&gt;
[[File:KF AA12 reloading2.jpg|thumb|600px|none|Pulling out the empty drum.]]&lt;br /&gt;
[[File:KF AA12 reloading3.jpg|thumb|600px|none|Inserting a new one full of 12 gauge.]]&lt;br /&gt;
[[Image:KF-GoldAA12.jpg|none|thumb|500px|Promotional image of the Golden AA12, showing off the rather extreme plating and engraving.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The basic shotgun in the game is a [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]], called the &amp;quot;Shotgun&amp;quot;, it comes with a working forend dedicated weaponlight and holds 8 rounds despite it being modeled with a 5-round tube magazine. While the real M3 can be toggled between semi-auto and pump-action, in-game it is locked to pump-action only. The M3 Super 90 is a solid shotgun for earlier rounds, and is the weapon that level 5 Support Specialists can spawn with, but loses its effectiveness at later ones and its iron sights are a bit obtrusive. A variant with the same blood-splattered woodland camouflage as the MP5M was added with the Camo Weapons Pack. &lt;br /&gt;
[[Image:Benelli M3 pistol grip.jpg|none|thumb|500px|Benelli M3 Super 90 with pistol grip stock combination,  ghost ring sights, and 5-round tube - 12 gauge]]&lt;br /&gt;
[[File:KF Benelli M3 holding.jpg|thumb|600px|none|A survivor creeping through a creepy facility with his M3 at hand.]] &lt;br /&gt;
[[File:KF Benelli M3 irons.jpg|thumb|600px|none|The ghost ring sight.]] &lt;br /&gt;
[[File:KF Benelli M3 misc1.jpg|thumb|600px|none|After unloading into some Zeds, the action is racked in an overly dramatic way.]] &lt;br /&gt;
[[File:KF Benelli M3 reloading.jpg|thumb|600px|none|Loading up on shells.]] &lt;br /&gt;
[[File:KF Benelli M3 misc2.jpg|thumb|600px|none|Turning on the flashlight before descending into the depths of the facility.]] &lt;br /&gt;
[[Image:KF-CamoBenelliM3.jpg|none|thumb|500px|Promotional image of the Benelli M3 Super 90 with &amp;quot;blood camo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] shotgun was added in the Twisted Christmas 2011 update, appearing as the &amp;quot;Combat Shotgun&amp;quot;. Like the M3, it has a weaponlight attached to the magazine tube as well as a red dot sight on the top rail. It is about on-par with the M3: the two deal equal damage, but the M4 has a much higher rate of fire in return for slightly slower per-shell reloading and a lowered capacity of 6 shells, indicating the use of three-inch shells; incidentally, the two combined mean that both weapons take the same amount of time to fully reload from empty. This is one of three firearms that can be given a gold finish by way of the first Golden Weapons Pack DLC added for the Twisted Christmas 2012 update.&lt;br /&gt;
[[Image:M4Super90.jpg|none|thumb|500px|Benelli M4 Super 90 with 7-round tube - 12 gauge]]&lt;br /&gt;
[[File:KF Benelli M4 holding.jpg|thumb|600px|none|A survivor finds himself on an Icebreaker ship on the stormy ocean.]] &lt;br /&gt;
[[File:KF Benelli M4 irons.jpg|thumb|600px|none|The red dot sight.]] &lt;br /&gt;
[[File:KF Benelli M4 misc1.jpg|thumb|600px|none|Turning on the flashlight.]] &lt;br /&gt;
[[File:KF Benelli M4 reloading1.jpg|thumb|600px|none|Reloading. Inserting a shell. Note that the bolt doesn't lock back when the gun is dry.]] &lt;br /&gt;
[[File:KF Benelli M4 reloading2.jpg|thumb|600px|none|Pulling the charging handle. A shell can be seen inside the chamber.]]  &lt;br /&gt;
[[Image:KF-GoldBenelli.jpg|none|thumb|450px|The Golden Combat Shotgun; everything but the flashlight, its mount, and the rail has been gold-plated or engraved. One wonders how much it takes to gold-plate and engrave a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
Appearing as the &amp;quot;HSG-1 Shotgun&amp;quot;, a modified version of the [[Kel-Tec KSG]] appears as of the 2012 Summer Sideshow event. It is a pump-action shotgun and feeds from a magazine placed in the loading port for the dual tube magazines, holding 12 shells per magazine. It comes with an adjustable choke - pressing the fire mode button switches between wide and tight shell spreads. In keeping with its &amp;quot;futuristic&amp;quot; appearance, the KSG makes strange &amp;quot;power-up&amp;quot; type sounds when a new magazine is inserted or when the pump-handle is cycled. While it is lighter and has a better effective range, the HSG-1 does less damage than the other shotguns. It is one of the four weapons given a neon-colored variation with the Neon Weapons Pack, painting the weapon in an overall black finish with bright red highlights.&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|500px|thumb|none|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[File:KF KSG holding.jpg|thumb|600px|none|A dosh enthusiast with his KSG on the local moon base.]] &lt;br /&gt;
[[File:KF KSG irons.jpg|thumb|600px|none|The rather wonky fiber-optic sights.]] &lt;br /&gt;
[[File:KF KSG misc1.jpg|thumb|600px|none|Pumping the shotgun after blasting some Zeds.]] &lt;br /&gt;
[[File:KF KSG reloading1.jpg|thumb|600px|none|Reloading. Removing the magazine. Note the poor trigger discipline.]] &lt;br /&gt;
[[File:KF KSG reloading2.jpg|thumb|600px|none|About to load in a new mag.]] &lt;br /&gt;
[[File:KF KSG reloading3.jpg|thumb|600px|none|Chambering a round.]] &lt;br /&gt;
[[Image:KF-HSG1Promo.jpg|400px|thumb|none|Promotional image of the HSG-1.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; ==&lt;br /&gt;
Added to the game with the 2012 Halloween update is the Trench Gun version of the [[Winchester Model 1897]], unsurprisingly called &amp;quot;Trenchgun&amp;quot; in-game. As a Firebug weapon, it is the only shotgun in the game to load incendiary &amp;quot;Dragon's Breath&amp;quot; shells, setting any specimen it doesn't immediately kill on fire. It holds a semi-incorrect 6 shells in the tube - the real weapon could hold this many, but you have to load a round in the chamber then load the other 5 shells in the tube, in contrast to the game animating the player characters as loading six before chambering one.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|none|thumb|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:KF M1897 holding.jpg|thumb|600px|none|]] &lt;br /&gt;
[[File:KF M1897 irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:KF M1897 misc1.jpg|thumb|600px|none|Pumping the weapon after firing, revealing the brass shells used.]] &lt;br /&gt;
[[File:KF M1897 reloading1.jpg|thumb|600px|none|Reloading. Loading in a new shell.]] &lt;br /&gt;
[[File:KF M1897 reloading2.jpg|thumb|600px|none|Chambering a shell after loading up.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Winchester Model 1894 ==&lt;br /&gt;
One of the cheapest weapons in the game is a [[Winchester Model 1894]] called the &amp;quot;Lever Action Rifle&amp;quot;. In previous versions, it has been referred to as the &amp;quot;Winchester&amp;quot;. It is equipped with a rear tang peep sight. It deals nearly twice the damage of the Mk 14 EBR per bullet, though with half the capacity, a slower reload and slower rate-of-fire due to its lever-action nature. At high Sharpshooter levels, it can kill anything weaker than a Scrake with a single headshot.&lt;br /&gt;
[[Image:Win94saddlering.jpg|thumb|none|500px|Winchester 1894 Saddle Ring Carbine - .30-30.]]&lt;br /&gt;
[[File:KF Model 1894 holding.jpg|thumb|600px|none|Standing outside a blood-stained barn, Winchester in hand.]]&lt;br /&gt;
[[File:KF Model 1894 irons.jpg|thumb|600px|none|Peeping through the peep sight.]]&lt;br /&gt;
[[File:KF Model 1894 reloading.jpg|thumb|600px|none|Reloading. Not attempts at chambering a round is done after loading up, regardless if there's a round in the chamber or not.]]&lt;br /&gt;
[[File:KF Model 1894 misc1.jpg|thumb|600px|none|Cycling the action, showing a new round being chambered.]]&lt;br /&gt;
&lt;br /&gt;
== Short Magazine Lee-Enfield No. 4 Mk. I ==&lt;br /&gt;
Added in the second Community Weapon Pack DLC. As with the other weapons in the pack, it is not an original [[Short Magazine Lee-Enfield (SMLE)|SMLE]], but rather a &amp;quot;steampunk&amp;quot;-style weapon based on one named the &amp;quot;Single-Piston Long Musket&amp;quot;. As a Sharpshooter weapon, it is effectively a longer-ranged version of the lever-action rifle, with a short-ranged scope attached. Instead of the usual procedure of reloading via stripper clips, it is reloaded by replacing the detachable magazine - Killing Floor shares the distinction with the earlier ''Call of Duty: Finest Hour'' and the later ''ZombiU'' of being possibly the only games ever in which a Lee-Enfield is reloaded in this manner.&lt;br /&gt;
[[Image:Smle4mk1t.jpg|none|thumb|500px|Lee-Enfield No.4 Mk.I(T) with magazine and scope - .303 British]]&lt;br /&gt;
[[Image:KF-SPLM.jpg|none|thumb|400px|A promotional image showing the &amp;quot;Single-Piston Long Musket&amp;quot; in gameplay, giving a nice profile view of the weapon. The user could have picked a better time to reload, though.]]&lt;br /&gt;
[[Image:KF-SPLMPromo.jpg|none|thumb|500px|Another promotional image of the &amp;quot;Single-Piston Long Musket&amp;quot;, showing off the eagle-head forend.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles and Carbines =&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] was introduced during the 2011 Twisted Christmas event. Available in two configurations: the cheaper one for the Commando Perk appears as simply the &amp;quot;M4&amp;quot;, fitted with an Aimpoint CompM2 red dot sight and compared to the [[AK-47#AIMR|AIMR]] it has a higher fire rate and more reserve ammo, but a slower reload and less damage per bullet. The much more expensive version for the Demolitions Perk appears as the &amp;quot;M4 203&amp;quot;, using iron sights rather than the Aimpoint and fitted with a [[M203 grenade launcher|Knight's Armament M203A1 grenade launcher]] which gives it more raw firepower than the standard version. &lt;br /&gt;
&lt;br /&gt;
Both M4A1 models feature a Vltor Improved Modstock, Knight's Armament rear flip-up BUIS, Magpul PMAGs, and a Knight's Armament M4 RAS handguard with rail covers. The Commando M4 is also available with a desert-style digital camo pattern for those who own the &amp;quot;Camo Weapons Pack&amp;quot; DLC.&lt;br /&gt;
[[Image:ColtM4.jpg|none|thumb|500px|Colt M4A1 Carbine with Aimpoint CompM2, Knight's Armament M4 RAS handguard with rail covers and vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:KF M4 holding.jpg|thumb|600px|none|A survivor with his newly acquired M4A1 on the &amp;quot;Freight Yard&amp;quot; map.]] &lt;br /&gt;
[[File:KF M4 irons.jpg|thumb|600px|none|Sighting up a Husk with the red dot.]] &lt;br /&gt;
[[File:KF M4 reloading1.jpg|thumb|600px|none|As some Zeds draw closer, the survivor reloads his rifle. While somewhat difficult to spot, the fire-selector is set to safe. It's possible to switch between semi and full auto, but the selector won't move when doing so.]] &lt;br /&gt;
[[File:KF M4 reloading2.jpg|thumb|600px|none|About to insert a new PMAG.]] &lt;br /&gt;
[[File:KF M4 reloading3.jpg|thumb|600px|none|Pulling the charging handle. Time to start shooting.]] &lt;br /&gt;
[[Image:KF-CamoM4.jpg|none|thumb|500px|Promotional image of the M4A1 with digital desert-style camo.]]&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|Colt M4A1 Carbine with Knight's Armament M203A1 grenade launcher - 5.56x45mm NATO and 40x46mm]]&lt;br /&gt;
[[File:KF M4 M203 holding.jpg|thumb|600px|none|A survivor with a more explosive version of the M4.]] &lt;br /&gt;
[[File:KF M4 M203 irons.jpg|thumb|600px|none|Sight picture of the KAC flip-up sights.]] &lt;br /&gt;
[[File:KF M4 M203 reloading.jpg|thumb|600px|none|Reloading the M203.]]&lt;br /&gt;
[[Image:Xmas_m4203.jpg|thumb|none|550px|M4A1 with M203 as shown in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
== L22A2 ==&lt;br /&gt;
The first of the Commando Perk weapons is the [[L22A2]], dubbed the &amp;quot;Bullpup&amp;quot;. It has a mounted EOTech XPS red dot sight (which is unrealistic, as the rail on top of the L22A2 is not a Picatinny rail and as such would be unable to hold the EOTech in place) and uses 40-round magazines. It's very weak and inaccurate with heavy recoil.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|thumb|none|500px|L22A2 with 20-round magazine and SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:KF L22 holding.jpg|thumb|600px|none|A British soldier with his L22A2, preparing to defend the last of the phone boots from the Zed hordes.]] &lt;br /&gt;
[[File:KF L22 irons.jpg|thumb|600px|none|The sight picture of the EOTech.]] &lt;br /&gt;
[[File:KF L22 reloading1.jpg|thumb|600px|none|Reloading. About to pull out the magazine.]] &lt;br /&gt;
[[File:KF L22 reloading2.jpg|thumb|600px|none|Then mashing in a new mag. No attempt at using the bolt-release or yanking the charging-handle is done however, the round seemingly chambering itself.]] &lt;br /&gt;
[[Image:KF-L22Ground.jpg|none|thumb|450px|Examination of the L22A2 on the ground shows that the right side of weapon is a mirror of the left, thus no ejection port or charging handle. Note the lightened A2 fore-end and the bit of Picatinny rail sticking out behind the top of the non-proprietary vertical grip.]]&lt;br /&gt;
&lt;br /&gt;
== Romanian AIMR ==&lt;br /&gt;
The [[AK-47#AIMR|AIMR]], referred to as an &amp;quot;AK47&amp;quot;, is the second Commando weapon. The AIMR serves as a rather good all-rounder weapon with higher power in comparison to the M4A1, though is tempered with rather lackluster accuracy, a high recoil on par with the SCARMk17 on full auto and always recoiling into the right, requiring a lot of re-aiming. It is unique for having two versions with different finishes - the first Golden Weapons Pack DLC adds a version with a golden finish on the metal components and gold engravings in the wooden parts, and the later Neon Weapons Pack gives one with an overall black finish and bright red highlights.&lt;br /&gt;
[[Image:PM md. 90 Krinkov.jpg|thumb|none|500px|AIMR - 7.62x39mm. The original Romanian designation for this rifle is the PM md. 90 cu țeavă scurtă (short barrelled).]]&lt;br /&gt;
[[File:KF AK holding.jpg|thumb|600px|none|A British soldier enjoying the sun set with his AIMR.]] &lt;br /&gt;
[[File:KF AK irons.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:KF AK reloading1.jpg|thumb|600px|none|Reloading. About to pull out the dry mag.]] &lt;br /&gt;
[[File:KF AK reloading2.jpg|thumb|600px|none|Rocking in a new one.]] &lt;br /&gt;
[[File:KF AK reloading3.jpg|thumb|600px|none|Pulling the charging handle with an overhand technique.]] &lt;br /&gt;
[[Image:KF-DracoGround.jpg|thumb|none|400px|A dropped AIMR. Since it apparently must be one or the other, it actually has a charging handle and ejection port, but also has the safety on. Note the two lined up detents below the selector switch for full-auto and semi-auto fire modes respectively, indicating it is the AIMR and not the similar semi-auto-only Draco Carbine.]]&lt;br /&gt;
[[Image:KF-GoldDraco.jpg|none|thumb|600px|The Golden AK47: the AIMR with gold plating or engraving on everything but the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
== MKb 42(H) ==&lt;br /&gt;
The Halloween 2012 event added the [[Sturmgewehr 44|MKb42(H)]] to the game as another Commando weapon. Sporting a reference to ''Red Orchestra 2: Heroes of Stalingrad'', the MKb 42 is another all-rounder weapon, with rather controllable recoil and rate of fire.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|500px|Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:KF MKb holding.jpg|thumb|600px|none|Wielding the MKb on the &amp;quot;Stronghold&amp;quot; map.]]&lt;br /&gt;
[[File:KF MKb irons.jpg|thumb|600px|none|Aiming for the head on a Zed.]]&lt;br /&gt;
[[File:KF MKb reloading1.jpg|thumb|600px|none|Reloading. The magazine is thrown away.]]&lt;br /&gt;
[[File:KF MKb reloading2.jpg|thumb|600px|none|Inserting a new one.]]&lt;br /&gt;
[[File:KF MKb reloading3.jpg|thumb|600px|none|The charging handle travelling forward after being pulled.]]&lt;br /&gt;
&lt;br /&gt;
= Battle Rifles =&lt;br /&gt;
== FN FAL &amp;quot;G Series&amp;quot; ==&lt;br /&gt;
Added for the 2012 summer event, the [[FN FAL#FN FAL|FN FAL &amp;quot;G Series&amp;quot;]] is a powerful Commando weapon called the &amp;quot;FNFAL ACOG&amp;quot;, likely standing-in for the British [[FN FAL#L1A1|L1A1 SLR]]. It shares the SCAR-H's high power as well as having lower recoil than the SCAR-H, though with a higher firing rate and a higher cost. The FAL in-game is customized with a wooden pistol grip, an original FAL 50.00 flash-hider, a rail on top of the receiver, and an ACOG scope mounted on said rail giving it a higher zoom level than the SCAR.&lt;br /&gt;
[[File:Fn_fal_g_series.jpg|thumb|none|500px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:C1A1.jpg|500px|thumb|none|L1A1 SLR with wood furniture for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:KF FAL holding.jpg|thumb|600px|none|Wandering through the &amp;quot;Siren's Belch&amp;quot; map with a FAL. Note that the reticle of the sight can be seen, which would mean that the reticle would be a part of the actual glass of the scope.]]&lt;br /&gt;
[[File:KF FAL irons.jpg|thumb|600px|none|Aiming with the sight. The reticle is not close to that of an actual ACOG.]]&lt;br /&gt;
[[File:KF FAL reloading1.jpg|thumb|600px|none|Reloading. Throwing away the empty mag.]]&lt;br /&gt;
[[File:KF FAL reloading2.jpg|thumb|600px|none|Rocking in a new one which has bullets nicely modelled in it.]]&lt;br /&gt;
[[File:KF FAL reloading3.jpg|thumb|600px|none|Pulling the charging handle with the palm of the hand.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H (Mk 17 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], appearing as the &amp;quot;SCARMK17&amp;quot;, is one of the most powerful Commando Perk weapons available in-game, alongside the FN FAL. Although the real-life cyclic rate is about 625rpm, it has one of the fastest RPM in the game as well as the highest recoil on par with the AIMR. It features a Tango Down vertical foregrip and the newer version of the Aimpoint M68 Close Combat Optic, the Aimpoint CompM4s, without lens cover caps and mounted on a high riser mount. It is the last weapon given a neon-themed variation with the Neon Weapons Pack, sharing the same bright blue highlights as the neon Vector.&lt;br /&gt;
[[Image:FN_SCAR-H_STD.jpg|none|thumb|500px|Third Generation FN SCAR-H - 7.62x51mm NATO]]&lt;br /&gt;
[[File:KF SCAR holding.jpg|thumb|600px|none|Briar preparing to go fishing with his newly purchased SCAR.]]&lt;br /&gt;
[[File:KF SCAR irons.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[File:KF SCAR reloading1.jpg|thumb|600px|none|His fishing trip proving fruitless, Briar hides from the rain in the old mansion to reload his SCAR. Note that the charging handle is still in its forward position. Since the SCAR has a reciprocating charging handle, and since its bolt locks back once its dry, it should be in its backward position.]]&lt;br /&gt;
[[File:KF SCAR reloading2.jpg|thumb|600px|none|Inserting a new magazine while showcasing good trigger discipline. Note that the selector is actually set to auto.]]&lt;br /&gt;
[[File:KF SCAR reloading3.jpg|thumb|600px|none|Hitting the bolt-release. Out of all the guns that has one in Killing Floor, this is the only gun were it's actually used.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
One of the primary Sharpshooter weapons in the game is a [[M14#Mk_14_Mod_0/1_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]], a model with a fixed Sage tactical stock, using rail covers instead of the standard Kydex hand guard, and is equipped with a laser aiming module. In-game it is referred to as the &amp;quot;M14EBR&amp;quot;, the US Army designation. While it has a high price at the trader and rather high recoil, it comes with 20-round magazines, a high DPS, and usable laser sight for accurate hip firing.&lt;br /&gt;
[[Image:M14 ebr cvfs.jpg|none|thumb|500px|M14 EBR with Fixed Synthetic Stock and Butt Pad - 7.62x51mm NATO]]&lt;br /&gt;
[[File:KF M14 holding.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:KF M14 irons.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:KF M14 misc1.jpg|thumb|600px|none|The dot produced from the laser.]]&lt;br /&gt;
[[File:KF M14 reloading1.jpg|thumb|600px|none|Reloading. Pulling out the empty mag that still has bullets modelled in it.]]&lt;br /&gt;
[[File:KF M14 reloading2.jpg|thumb|600px|none|About to insert a new mag. Note the green magpul.]]&lt;br /&gt;
[[File:KF M14 reloading3.jpg|thumb|600px|none|Pulling the charging handle. As common in video games, the bolt is not depicted as locking back.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;M7A3&amp;quot; ==&lt;br /&gt;
A futuristic [[Kel-Tec_RFB#Kel-Tec_RFB_Carbine|Kel-Tec RFB Carbine]]-looking weapon, called the &amp;quot;M7A3&amp;quot;, was added in in the 2012 summer event. In is fitted with a red dot reflex sight (with a digital ammunition counter below the sight itself), vertical foregrip, and a medication dart launcher.&lt;br /&gt;
&lt;br /&gt;
The M7A3 packs a mean recoil and rather slow rate of fire, but comes with a futuristic red dot sight as well as good DPS making for a for a stronger weapon than the other medic guns that is also capable of launching medic-darts.&lt;br /&gt;
[[Image:RFB-18.jpg|none|thumb|500px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:AguninKFwtf.jpg|thumb|none|600px|A survivor wields his M7A3 while hopping through a low-gravity moonbase. Note the digital ammunition counter - it keeps track of both the bullets in the current magazine and the medication dart launcher's charge. The crosshair on the sight will even turn red when the magazine is almost empty.]]&lt;br /&gt;
[[File:KF M7A3 irons.jpg|thumb|none|600px|Reticle of the sight.]]&lt;br /&gt;
[[File:KF M7A3 reloading1.jpg|thumb|600px|none|Reloading. Removing the empty magazine. Note the open area on top of the rifle, which acts as the ejection port. Not the best placement, as it would mean anyone who has their face close to it would have gases blown in their face and potentially brass hitting them.]]&lt;br /&gt;
[[File:KF M7A3 reloading2.jpg|thumb|600px|none|Inserting another full mag.]]&lt;br /&gt;
[[File:KF M7A3 reloading3.jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
[[Image:KF-M7A3Promo.jpg|thumb|none|400px|Promotional image of the M7A3.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Barrett M99 ==&lt;br /&gt;
Appearing as the &amp;quot;M99 AMR&amp;quot;, a [[Barrett M99]] with black and gray urban camo is one of the Sharpshooter weapons added in the 2012 Summer Sideshow event. It is an incredibly powerful and heavy weapon, capable of killing nearly every specimen in the game with a single headshot, but only Support Specialists have the carrying capacity to take any other weapon aside from the 9mm pistol alongside it. Since it's a single shot weapon, it must be reloaded after every shot, which takes a very long time without high Sharpshooter levels, and on top of that its ammunition is prohibitively expensive at £250 per bullet.&lt;br /&gt;
[[File:Barett m99-1.jpg|500px|thumb|none|Barrett M99 - .50 BMG]]&lt;br /&gt;
[[File:KF M99 holding.jpg|thumb|600px|none|Preparing for some sniping on the &amp;quot;mountain pass&amp;quot; map.]] &lt;br /&gt;
[[File:KF M99 irons.jpg|thumb|600px|none|Looking down the scope of the M99. Note that the outside of the scope isn't magnified.]] &lt;br /&gt;
[[File:KF M99 reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt.]] &lt;br /&gt;
[[File:KF M99 reloading2.jpg|thumb|600px|none|Inserting a new .50 BMG round.]] &lt;br /&gt;
[[File:KF M99 reloading3.jpg|thumb|600px|none|Chambering said round.]]&lt;br /&gt;
[[File:KF-M99Promo.jpg|450px|thumb|none|A ''mirrored'' promotional image of the M99 AMR.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== L2A2 ==&lt;br /&gt;
The standard grenade players are equipped with are [[M26 hand grenade#L2A2 Hand Grenade|L2A2]]'s. Unlike the knife and other melee weapons having a dedicated slot, they are thrown by simply pressing a key. Players can carry 5 grenades (though Demolition or Support Specialist levels allow greater carrying capacity for grenades, up to 11). A grenade caught within the blast radius of another will explode immediately alongside it rather than needing its fuse to burn down, widening the blast radius. The Firebug and Field Medic classes get unique variants of the grenade at level 3; the former gets incendiary grenades that light Zeds on fire, while the latter gets grenades that release a green gas similar to the effect from their medication dart launchers; the gas will simultaneously heal teammates and damage Specimens that are within the cloud.&lt;br /&gt;
[[Image:L2A2.jpg|thumb|none|175px|L2A2 High-Explosive Fragmentation grenade]]&lt;br /&gt;
[[File:KF grenade misc1.jpg|thumb|600px|none|Briar throwing a grenade at some Zeds.]]&lt;br /&gt;
[[Image:KF-Grenade.jpg|thumb|none|200px|Trader image for the in-game L2A2.]]&lt;br /&gt;
&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
An [[M79 grenade launcher]] can be used in the game. It is the third firearm that can be gold plated by way of a DLC pack released alongside the 2012 Christmas update. &lt;br /&gt;
&lt;br /&gt;
The M79 is a rather solid explosive weapon, useful for crowds of low level enemies and is rather light, though its single shot capacity gives it low DPS.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:KF M79 holding.jpg|thumb|600px|none|Strolling through the &amp;quot;Waterworks&amp;quot; map with an M79.]] &lt;br /&gt;
[[File:KF M79 irons.jpg|thumb|600px|none|Iron sights. The leaf sight can't be used.]] &lt;br /&gt;
[[File:KF M79 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the spent case.]] &lt;br /&gt;
[[File:KF M79 reloading2.jpg|thumb|600px|none|In with a new 40mm grenade.]] &lt;br /&gt;
[[Image:KF-GoldThumper.jpg|none|thumb|350px|At the motorway, a survivor wields his gold-plated variant, complete with gold engraving on the wooden parts.]]&lt;br /&gt;
[[Image:KF-GoldThumperReload.jpg|none|thumb|400px|Said survivor reloading the golden M79. Yes, the grenade is also gold-plated, with a biohazard symbol engraved over the primer.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1S ==&lt;br /&gt;
A [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with a Trijicon RX01 red dot sight can be used in the game, incorrectly called M32, which is the USMC's designation for the Mk 1L. It is the fourth and final weapon to be given an alternate camouflage pattern with the Camo Weapons Pack, gaining the same digital pattern as the M4A1. The M32 packs a large blast radius and damage, and can quickly fire all six grenades in an emergency, but takes a long time to reload; the upside is that, like the shotguns and Winchester, the reload can be interrupted.&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|500px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:KF Mk 1L holding.jpg|thumb|600px|none|Briar strolling through the &amp;quot;Steamland&amp;quot; themepark with his Mk 1S.]]&lt;br /&gt;
[[File:KF Mk 1L irons.jpg|thumb|600px|none|The red dot.]]&lt;br /&gt;
[[File:KF Mk 1L reloading2.jpg|thumb|600px|none|Reloading. Instead of using the extractor, each grenade is individually removed and replaced. Here one is removed...]]&lt;br /&gt;
[[File:KF Mk 1L reloading1.jpg|thumb|600px|none|...and then replaced with a fresh one as a Crawler appears from nowhere.]]&lt;br /&gt;
[[Image:KF-CamoM32.jpg|none|thumb|500px|Promotional image of the MGL Mk 1S with digital desert-style camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== LAW 80 ==&lt;br /&gt;
A missile launcher called the &amp;quot;LAW&amp;quot; is obtainable in the game; before a balancing patch and the addition of the above M99, it was the heaviest and most destructive weapon available. The SAS insignia and motto, &amp;quot;Who dares wins&amp;quot;, is printed on the side of it. It has a passing resemblance to the [[LAW 80]].&lt;br /&gt;
[[Image:Law94mm.jpg|thumb|none|500px|LAW 80 for comparison - 94mm]]&lt;br /&gt;
[[File:KF LAW holding.jpg|thumb|600px|none|Finding himself in Hell, the survivor makes sure to bring adequate firepower.]]&lt;br /&gt;
[[File:KF LAW irons.jpg|thumb|600px|none|The sight of the LAW. The weapon cannot be hip fired.]]&lt;br /&gt;
[[File:KF LAW reloading.jpg|thumb|600px|none|Reloading the LAW.]]&lt;br /&gt;
[[Image:Killing floor LAW.jpg|none|thumb|400px|A &amp;quot;LAW&amp;quot; lying discarded on the ground.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_7:_Biohazard&amp;diff=1147033</id>
		<title>Talk:Resident Evil 7: Biohazard</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_7:_Biohazard&amp;diff=1147033"/>
		<updated>2017-12-17T00:49:35Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Didn't see this on the site yet so I figured I at least start it. Going to be honest, I am interested in seeing what Capcom does with this game.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:39, 14 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whoever did the caps needed to move the mouse and wait until the UI disappears before pressing the print screen button. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:25, 15 September 2016 (EDT)&lt;br /&gt;
:My bad, sorry. I'll update these in a bit.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 11:42, 15 September 2016 (EDT)&lt;br /&gt;
::The second pistol is an M1911 not a PM. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:47, 15 September 2016 (EDT)&lt;br /&gt;
:::You sure? It looked like the PM to me. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 15:27, 15 September 2016 (EDT)&lt;br /&gt;
::::Slide's too long to be a PM [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:17, 15 September 2016 (EDT)&lt;br /&gt;
:::::Agreed, changed the entry and updated the pictures. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 17:41, 15 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== TItle ==&lt;br /&gt;
&lt;br /&gt;
Are they going to call this Biohazard 7:Resident Evil in Japan?  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 16:32, 15 September 2016 (EDT)&lt;br /&gt;
:http://www.capcom.co.jp/biohazard7/?referrer=https%3A%2F%2Fwww.google.ca%2F#_top You bet they are. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:55, 15 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==New teaser==&lt;br /&gt;
:https://www.youtube.com/watch?v=0tIC7vd_lPY&lt;br /&gt;
Remington is refferd as Ithaca 37. But we still dont seen a ecjection port. Incorrectly name or frakiengun?&lt;br /&gt;
 Also we can see a icon of Glock (that looks like is actualualy is G19).&lt;br /&gt;
::Probably just incorrectly named, and the Glock icon looks like a 17, the 19 is slightly shorter and less slanted than the 17. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:39, 15 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Data mined demo ==&lt;br /&gt;
&lt;br /&gt;
Handgun_M19&lt;br /&gt;
&lt;br /&gt;
Handgun_G17&lt;br /&gt;
&lt;br /&gt;
Handgun_MPM &amp;lt;- name given to the PMM in Revelations 2&lt;br /&gt;
&lt;br /&gt;
Handgun_[charactername]&lt;br /&gt;
&lt;br /&gt;
Shotgun_M37&lt;br /&gt;
&lt;br /&gt;
Shotgun_M37S&lt;br /&gt;
&lt;br /&gt;
Shotgun_DB &amp;lt;- double-barrelled?&lt;br /&gt;
&lt;br /&gt;
MachineGun&lt;br /&gt;
&lt;br /&gt;
Magnum&lt;br /&gt;
&lt;br /&gt;
Shotgun_[charactername]&lt;br /&gt;
&lt;br /&gt;
In a gameplay vid from a month or 2 ago they showed the Shotgun as labelled as the M37 in the inventory, yet it still looked exactly like an 870.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Boss battle image ==&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/cznG5J9.jpg&lt;br /&gt;
&lt;br /&gt;
Does this look like a Bizon to you?[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:I think it's a AKS-74U, judging by the front.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 22:03, 15 January 2017 (EST)&lt;br /&gt;
::I'm going to have to go with Bizon on this one, given the underbarrel helical magazine. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:09, 16 January 2017 (EST)&lt;br /&gt;
:::Looking at it again (and comparing it to the Bizon), yeah I think it is the Bizon. I think the sights confused me into thinking it was the AKS.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 11:28, 16 January 2017 (EST)&lt;br /&gt;
::::Agreed, where is this screen from? Is there a trailer I missed, or has the game been leaked? --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 18:52, 16 January 2017 (EST)&lt;br /&gt;
:::::I think it's from a leak cause I tried looking up any trailer that had that shot in it and I couldn't find any.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 19:08, 16 January 2017 (EST)&lt;br /&gt;
: The whole game has been leaked in UAE i recommend to stay off the Internet while you're at it till the 24th if you're looking forward to the game, me? i don't really care about spoilers anymore but it's firearm related so i'll post it.&lt;br /&gt;
I saw a handgun called &amp;quot;Albert-01&amp;quot; which some people are claiming it to be Wesker's Samurai Edge from 5, albeit it's equipped with what it looked like to me an Osprey Suppressor and supposedly, you get it as a reward for new playthroughs though no appaerence of Wesker at all.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:33, 17 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
DLC spoilers shows a new AR&lt;br /&gt;
&lt;br /&gt;
http://abload.de/img/1-22-2017_3-43-36_amy5xg9.png&lt;br /&gt;
&lt;br /&gt;
bottom-left shows a side view. I'm leaning towards generic frankengun at the mo'.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:That looks like a FN SCAR-H, but the front is just confusing me.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:48, 23 January 2017 (EST)&lt;br /&gt;
::Yeah I can see the FN SCAR-H in the weapon, but that front end is definitely not on any SCAR I've ever seen.--[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 17:29, 23 January 2017 (EST)&lt;br /&gt;
:::You know, looking at it a bit more, I wonder if the gun is actually a  CZ 805 BREN.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 17:44, 23 January 2017 (EST)&lt;br /&gt;
::::Looks like a SCAR with the War Sport LVOA handguard photoshopped on the front half.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 22:53, 23 January 2017 (EST)&lt;br /&gt;
:::::Neither the SCAR or Bren seem to fit.&lt;br /&gt;
&lt;br /&gt;
:::::https://s28.postimg.org/j560io8pp/sss.png&lt;br /&gt;
&lt;br /&gt;
:::::https://s30.postimg.org/fogga48mp/sss2.png&lt;br /&gt;
&lt;br /&gt;
:::::The charging handle is set too high, and more importantly you can see a paddle magazine release. Fire selector doesn't look like the standard AR15 90 degree one. The SCAR style stock makes me think of the RE6 frankengun.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
It looks very BREN style. The stock appears to be the current Bren 1 variant, not the Bren 2. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:38, 24 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
They're clearly an SCAR and BREN, in spite of the design changes. The SCAR even has an FN logo on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:10, 3 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/rdfJAD0.png&lt;br /&gt;
&lt;br /&gt;
A look at the gun's inventory icon. Looks almost like an auto-shotgun.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:https://s17.postimg.org/pcgwzt7qn/l_58fef93f66b31.jpg&lt;br /&gt;
&lt;br /&gt;
:Leaning even more towards auto-shotgun.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Glock ==&lt;br /&gt;
&lt;br /&gt;
I've been watching a playthrough of this on YouTube and I'm pretty sure the Glock is a 17C. It definitely has the 2 cut outs on the slide but I'm not familiar enough with Glocks to notice any other distinguishing features that confirm it to be a 17C. Could someone who's more familiar look into this? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 23:30, 26 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:It does look like vent cut out for ports, but when you fire it, there's no flash coming from the ports. Also the magazine is 10 rounds, which means the developers didn't check the standard capacity of a full size Glock 17 or maybe storywise, the Deputy was in a state that forced the police to have downgraded mags...which I can sorta believe if this game takes place in NYC [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:47, 27 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:: The devs are Japanese right? Can't really expect too much gun knowledge from them, Japan has incredibly strict gun control and that's coming from a Brit! haha --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 14:14, 28 January 2017 (EST)&lt;br /&gt;
I guess you've never played MGS...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:38, 28 January 2017 (EST)&lt;br /&gt;
::Except whoever did the weapons in that game thinks you need to rack the charging handle/side of every gun even during a tact reload. It's weird that all the other guns in this game like the handguns have slide lock back when empty and during tact reloads, they don't rack the slide, but for the Bizon, they animate you racking the charging handle even during a tact reload [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:05, 30 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Also, a lot of Japanese made games are almost anal retentive in the details of guns. The Japs, who love guns, can be obsessed about the details. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:06, 30 January 2017 (EST)&lt;br /&gt;
:Actually, real guns are so regulated in Japan there are no firing ranges for civilians and almost no kinds of firearms permitted for civilians. Virtual guns are usually well-rendered, unless the ones rendering them are using the wrong or incomplete source material (like how ejected cases in [[Binary Domain]] were based on fired blanks rather than shell casings from live cartridges), and the unmoving gun hammers in this game. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 23:17, 2 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm also impressed that for the Glock, they switched out the stock sights to a 3 dot set up, even though it doesn't help because whoever designed the aiming part of the game has never heard of using iron sights. It doesn't even make sense in VR since you naturally want to aim by looking down the gun [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:08, 30 January 2017 (EST)&lt;br /&gt;
: Why are we assuming it's a 17 by the way? I haven't noticed anything to suggest it's a nine and the capacity doesn't suggest it's a 17 either.--[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 06:55, 2 February 2017 (EST)&lt;br /&gt;
::Well, we don't know which Louisiana county this game takes place in, so we can't compare to which Sheriff's Department that Deputy belongs to, who barely is one since the game has him not wearing his vest, not called in backup or most likely, didn't call it in and gave you, a suspect a knife for no real reason other than to advance the plot. I think the rule of thumb is unless the game say it isn't, we'll call it the basic generic Glock 17, which the in game code calls it the &amp;quot;G17&amp;quot;, implying the Glock 17 model. It's obviously full size, so it can't be any of the compact models. The only reason why a full size looking Glock would have a 10 round capacity is because the game designer has a sense of balance...which is stupid because they've never done that before in previous RE games. Same weird reason why the shotgun can only fit 4 shells,when judging from the tube size, it most likely can fit 5 or 6. So even if it wasn't a 9mm Glock, none of the other full size Glock calibers have a max round count of 10, unless it's the Glock in .50 GI, but that's not a cop caliber, and that's only possible if you do +1 because that mag is 9 max. And the boxes of handgun ammo you pick up look like 9mm. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:01, 2 February 2017 (EST):The Silver Ghost and the beretta 92fs from RE4 and 5 respectively did have a 10 round magazine for gameplay balance.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 14:18, 2 February 2017 (EST)&lt;br /&gt;
:The capacity of the &amp;quot;G17 handgun&amp;quot; was largely based on game balance and atmospheric gameplay, not likely because it needed to be realistically modelled. Horror games with firearms have a tendency to use ones with 10 rounds or less, or with very rare ammunition pickups, or even no extra ammunition at all, so as to force players to make every shot count. Besides, 4 shotgun shells in a tube is a common tube magazine capacity for unmodified shotguns nowadays, and is certainly more realistic than the &amp;quot;assault shotgun&amp;quot; being able to carry 10 shells from the remastered version of RE1. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 23:17, 2 February 2017 (EST)&lt;br /&gt;
::The 870 in the game could be a Wingmaster with the capacity of 4 but with a shorter barrel. Since we're looking at a shotgun that's most likely a hunting shotgun that doubled for defense or in this case, something to be propped up on that fancy statue. But limited ammo capacity on Resident Evil games isn't that common. Throughout most of the series, including the first game, the starting handgun you get has normal capacity like the Samurai Edge in RE1 that has the accurate 15 round mag capacity. In RE5, the 92F started out in 10 rounds but that's because you can upgrade capacity. In this game, you can't upgrade your weapon capacity at all. The 1911 in this game has a accurate 7 round magazine because older 1911 mags are 7 rounds and it's more powerful than the Glock, implying it's a higher caliber, the .45. But then we got a 10 round Makarov and the special Samurai Edge like handgun, the Albert being only 3 rounds even though it's marginally better than the 1911 type. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:13, 3 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== More Guns ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've got screens of a broken double barreled shotgun you use to get the Remington, a broken 1911 (which I have yet to find a use for), some kind of stupid-looking homemade grenade launcher which belongs in ''Fallout 4,'' and the game's magnum, which, from what I can tell (haven't unlocked it yet) appears to be an AutoMag in .44. Is it okay to upload the ones that are real guns here? --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 13:44, 27 January 2017 (EST)&lt;br /&gt;
::Also, the handgun ammo, at least in the demo, had a picture of a Beretta 92FS on it; can this be included? --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 13:52, 27 January 2017 (EST)&lt;br /&gt;
:::Yes to both.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::::Found out you can repair both the double barrel shotgun and the M1911 handgun with a repair kit. You can find a repair kit pretty early too, by looking under the porch in the front yard for an open air duct. The double barrel shotgun is called the M21 in-game and while both guns do the exact same damage, the M21 has a way tighter spread and you can shoot it from a further distance without impacting the damage, its downside is of course only 2 shots. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 08:42, 28 January 2017 (EST)&lt;br /&gt;
:::::Thanks. I was expecting that to be the case, so I'll see if I can get some screens of it for my second playthrough.--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 19:45, 28 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Two small things, the crashed car in the Baker garage isn't a police car, it looks to be a late 1960's Dodge Charger or some amalgam car made to look like one. Also a rather odd detail is that with the Remington 870, the whole pump assembly seems to be borrowed from an Ithaca 37. The pump is way too round to be the standard wood handle of the 870, and the way the arms of the guide go down to hook onto the pump rather than straight into a sleeve around the pump like a standard 870. --[[User:PaperCake|PaperCake]] 20:15, 27 January 2017 (EST)&lt;br /&gt;
: The car is actually Ethan's; you're shown driving it at the beginning of the game, and Jack comments that it's a nice car before crashing it during the first fight. I've changed the text; good catch,that didn't occur to me. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 21:32, 27 January 2017 (EST)&lt;br /&gt;
I've been trying to upload more images, but I get an error message now whenever I try. I'll give it another go later, but I've added more of the Glock and Remington, made an entry and added one picture of the Makarov, and made an entry (and updated the page) for the Auto Mag, but I can't seem to convince the site the screens exist. I'll try again in a few minutes in case there's some kind of file cool down timer.--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 21:32, 27 January 2017 (EST)&lt;br /&gt;
:::For some reason I'm not able to upload images anymore. I get this message whenever I try: Could not create directory &amp;quot;mwstore://local-backend/local-public/0/00&amp;quot;. &amp;lt;BR&amp;gt; Anyone ever see it before?--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:24, 27 January 2017 (EST)&lt;br /&gt;
:::: It comes up sometimes - Best I figure is you'll probably have to move the images you're uploading from to a different folder on your system and/or rename said images and try to upload again. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:05, 28 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== General Comments on Multiple Guns ==&lt;br /&gt;
&lt;br /&gt;
As with many videogames, the models for the firearms in game are hodgepodges that resemble features from a multitude of guns. Here's my observations on many of the guns thus far.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M19&amp;quot; or 1911 style pistol in the game is a huge hodgepodge. It has an overall MKIV Series 70 styling, but also features a half bar GI style safety, Gold Cup style angled slide serrations, a holed hammer reminiscent of the S&amp;amp;W Model 39-2, and some rosewood like grips that have smooth outlines and recessed checkering inside, similar to some types of Eagle Grips. Most notably, the pistol has a nonstandard hanging trigger instead of a straight 1911 style trigger, similar to a Para LDA or a rare Seecamp 1911 conversion. The trigger guard is very reminiscent of a Makarov as well.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;G17&amp;quot; is definitely a second gen Glock with the compensator cuts, but the bulging frame leads me to believe that it was modeled after a Glock 21 and not a 17. There's some kind of texture around the frame that may be a grip insert that would account for this, but it's hard to tell exactly what it is. It may even be the pebbly texture of a Gen 1 gun. I have seen the slide serration patter on the gun somewhere as well, but I can't remember exactly where. Needless to say, the serrations are not factory. Yet another hodgepodge.&lt;br /&gt;
&lt;br /&gt;
Perhaps most interesting of all is the &amp;quot;MPM&amp;quot; handgun. It's implied that the gun is a Makarov, but many parts of the gun are lifted from the Walther PP series. The gun retains the color palette, lanyard loop, heel release, ejection port and frame shape of the Makarov PM, but the slide, safety, grip design, button release and trigger guard (minus the squaring which is nowhere to be found on either variant of either gun) are all PPK or PPK/S parts. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M37&amp;quot; is primarily supposed to be an Ithaca 37 allegory and not a Remington 870 allegory as stated on the page. This is evident by the single action bar, &amp;quot;corn cob&amp;quot; forend, and the double screws on the rear end of the receiver. The gun does feature a side exposed bolt like an 870, however, although the semi-awkward shape of the trigger guard leads me to believe that this gun was partially modeled after the S&amp;amp;W 3000, a slightly jankier clone of the 870. Once again, hodgepodge gun.&lt;br /&gt;
&lt;br /&gt;
Lastly, the Samurai Edge in game is referred to as &amp;quot;Albert-01R&amp;quot;, but this is not a &amp;quot;bizarre&amp;quot; name at all. The gun is a closely copied stand in for the custom Samurai Edge made for the series' long time antagonist, Albert Wesker. The gun is featured extensively in Resident Evil 5 cutscenes, and I believe it is also used by Wesker in cutscenes for the Gamecube/PC remake of the first Resident Evil game. You can find more details about this particular Samurai Edge on the RE5 page. Definitely a fitting sidearm and designation for the Umbrella operators.&lt;br /&gt;
&lt;br /&gt;
As a closer, I must say that these models leave a lot to be desired from a franchise that has more or less paid very close attention to detail to the guns in past installments. How they go from an immaculate 92FS Brigadier to this is beyond me. Then again, RE6 definitely featured a lot of hodgepodgery.&lt;br /&gt;
&lt;br /&gt;
:Agree with this last statement whole heartedly, this franchise was part of the reason that I got into firearms, (living in the UK I didn't really grow up around firearms), you didn't just get a &amp;quot;Handgun&amp;quot; it was specifically listed as &amp;quot;Beretta M92FS&amp;quot; and it didn't load &amp;quot;Handgun ammo&amp;quot; but &amp;quot;9mm Parabellum&amp;quot; rounds, and as a kid that fascinated me, so I ended up researching what differences in &amp;quot;guns&amp;quot; where. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 17:37, 2 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
::You should remember to sign your posts on talk pages by using the signature button, yournamehere. Anyway, other users (myself included) have touched on this new &amp;quot;frankengun&amp;quot; trend in Japanese games with firearms before on the [[Metal Gear Solid V: The Phantom Pain]] talk page. Apparently Capcom and Konami were previously sidestepping the need to pay licensing fees to real-life gun companies by partnering with Japanese airsoft company Tokyo Marui and claiming their realistic guns were just 3d-rendered versions of Tokyo Marui products. That state of affairs didn't go over well with the companies making the real firearms, so both Capcom and Konami eventually switched over to using arsenals almost entirely made of frankenguns or fictional guns for their games, starting with [[Resident Evil 6]] for Capcom and [[Metal Gear Solid V: Ground Zeroes]] for Konami. That said, I don't understand why Konami and Capcom couldn't have just switched over to public domain gun designs for their games. For example, the M1911 in this game didn't have to be a frankengun, because the design is public domain now. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 18:53, 2 February 2017 (EST)&lt;br /&gt;
:::I've never really understood this legal argument for using hybrid guns, as I am fairly sure that you can legally use most real guns anyway without paying anything. They mechanical patent of the firearms is not infringed as you are not actually building one, and as long as you do not use the trademarked name or any logos I do not think that there is an issue that requires any sort of license fee to be paid. I think there ''may'' be some exceptions though where the actual &amp;quot;design&amp;quot; of the weapon is trademarked, the only example I can think of that does this is Glock though (which is why when people make striker fired guns they have to put cut outs on the slide or angle the back of the slide or some-such so that they don't infringe the Glock design trademark). I know for example that EA has never paid anything to any firearm manufactures to license their firearm designs (this came out when they announced that they would no longer be paying anything to firearms manufacturers which led people to presume that they licensed guns, but they then clarified that they had only ever paid anything for promotional campaigns like to McMillan for MOH:Warfighter). Maybe it works differently to this because they are Japanese rather than American companies though. As for the public domain thing, this is for the mechanical patents which expire after 20 years, so if this was the only consideration then most guns that appear in stuff (including Glock) would be public domain. I imagine that this expiry of the patent was why Glock did that weird design trademark thing, as if they hadn't people would be allowed to make Glock clones like they do with AR-15s.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:20, 3 February 2017 (EST)&lt;br /&gt;
::::Actually the alleged reasoning behind MGSV's fictional guns if that for its Gun Smith systems to work foregrips, receivers, stocks, etc all had to be able to be divided into discrete parts that could tessellate together.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::::I believe HK also trademarked the shape of the MP5, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:12, 8 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
::Thankfully, so far, these guys look close enough to their real life counterparts that it doesn't break the illusion for me as a gun geek. The Albert is just weird. That suppressor doesn't function, the slide doesn't cycle when fired and the marginally better power than the 1911 barely warrants the 3 round capacity of essentially a full size combat handgun [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:18, 3 February 2017 (EST)&lt;br /&gt;
:::yeah, the Bizon is pretty much how it should be, so I don't buy this whole license argument for why the guns are so janky.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:18, 3 February 2017 (EST)&lt;br /&gt;
:Generally speaking, I don't have that much of a problem with frankenguns, so long as they are at least logical (both in terms of practicality and in terms of physical/functional possibility) and reasonably convincing, both of which Capcom seems to be pretty good at in the RE series (things like the Silver Ghost, Broken Butterfly, and that M249/RPD hybrid with a dash of PKM are actually pretty damned convincing). I mean, I'd ''prefer'' real guns, but reasonable, functionally possible (looking at you, BO3 Sheiva, with no conceivable place for a bolt and a gas tube that puts the gas further down the barrel) frankenguns are fine by me. But whatever, that's just my opinion. Carry on. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:09, 8 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Can someone get caps of the smoke grenade? ==&lt;br /&gt;
&lt;br /&gt;
The Umbrella operators have them on their vests. Clearly labeled as &amp;quot;M18&amp;quot;. Can someone get a screenshot of them? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 16:18, 8 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Redfield gun is Shotgun ? ==&lt;br /&gt;
&lt;br /&gt;
The type is known Chris and others used guns for DLC episode &amp;quot;Not a Hero&amp;quot;. [http://news.militaryblog.jp/web/BH7-Not-A-Hero-Tokyo-Marui-Thor-Hammer/ALBERT-W-MODEL-02-Airsoft-Shotgun.html Japanese source page]&lt;br /&gt;
&lt;br /&gt;
Its Fanciful 12-gauge shotgun !- [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 17:03, 26 April 2017 (JST)&lt;br /&gt;
:I see the stock of a Kel-Tec KSG, the sights of a SCAR-H, and a big-ass magazine...--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:09, 26 April 2017 (EDT)&lt;br /&gt;
::The handguard also looks like an LVOA.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:20, 26 April 2017 (EDT)&lt;br /&gt;
::Oversized as hell and there is no way that C-clamp is comfortable at all. The mag kinda reminds me of the AA-12 mag but also a 3rd party mag to the SCAR-H. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:02, 26 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sights aren't really SCAR like, but more like either Diamond head or Troy battle sights [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:03, 26 April 2017 (EDT)&lt;br /&gt;
:The airsoft overlords of at Tokyo Marui are making an airsoft replica of it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:54, 11 May 2017 (EDT)&lt;br /&gt;
[[File:RE7 weirdshotgunthing.jpg|thumb|600px|none|It looks really weird]]&lt;br /&gt;
&lt;br /&gt;
I don't think it looks that weird. There are far weirder shotguns in my opinion. It doesn't look like a gun I've seen before but it looks fairly believable as a real gun.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 15:59, 12 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Aiming==&lt;br /&gt;
&lt;br /&gt;
Guys, guys, guys. What if Ethan and Mia ''aren't'' just squinting at the sides of their guns to aim? What if, and stay with me here, they're employing a really weird, completely pointless version of CAR? It's obvious they've both been given some training and in any case, reflexive shooting would probably be very suitable for the close ranges Mia would fight in, so is it possible Mia was taught by whoever she's been working for, and she taught Ethan to shoot? &lt;br /&gt;
::This is purely sarcastic, just so everyone's clear. --[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 19:49, 16 December 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=1145330</id>
		<title>Talk:Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=1145330"/>
		<updated>2017-12-10T23:54:46Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Guess who's back! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ammunition Types=&lt;br /&gt;
I will update the list as I acquire more ammo types&lt;br /&gt;
 -9mm &lt;br /&gt;
   9mm+P (More damage, degrades weapon faster)&lt;br /&gt;
   Hollow Points (More Unarmored damage, useless against armor)&lt;br /&gt;
   Jacketed Hollow Point (Added through the Gun Runners Arsenal DLC, it inflicts greater damage with a far less severe penalty on Armor penetration)&lt;br /&gt;
&lt;br /&gt;
 -.357 Magnum&lt;br /&gt;
     Jacketed Flat Point (Slightly increases damage, reduces weapon spread and gives a small armor penetration to lightly armored foes)&lt;br /&gt;
     Hollow Points&lt;br /&gt;
    .38 Special (Less Damage, Degrades weapon slower)&lt;br /&gt;
&lt;br /&gt;
 -10mm&lt;br /&gt;
    Hollow points&lt;br /&gt;
    Jacketed Hollow Point&lt;br /&gt;
    &lt;br /&gt;
 &lt;br /&gt;
 -.44 Magnum&lt;br /&gt;
    Semi-Wadcutter (More damage overall.)&lt;br /&gt;
    .44 Special (Same effects as .38 Special. Incredibly rare. Have been recently made more common through a patch)&lt;br /&gt;
    Hollow Point&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
 -5.56x45&lt;br /&gt;
    5.56 AP&lt;br /&gt;
    5.56 Hollow Point&lt;br /&gt;
    5.56 Match (Added in the GRA DLC, Increases damage slightly but decreases overall spread)&lt;br /&gt;
    5.56 Surplus (More damage, Degrades weapon faster, larger quantity of ammunition when bought usually in excess of 100 rounds)&lt;br /&gt;
    .223 (Similar to .38 and .44 Special, but with increased armor penetration)   &lt;br /&gt;
&lt;br /&gt;
 -.308&lt;br /&gt;
    .308 Hollow point&lt;br /&gt;
    .308 Armor Piercing&lt;br /&gt;
    .308 Jacketed Soft Point (More damage, without reducing armor penetration. Hand load only.)&lt;br /&gt;
  &lt;br /&gt;
 -.45-70 Govt.&lt;br /&gt;
   Hollow Point&lt;br /&gt;
   Semi-Wad Cutter (This one damages the gun more)&lt;br /&gt;
 &lt;br /&gt;
 -.22 Long Rifle&lt;br /&gt;
  Hollow Point&lt;br /&gt;
  Plinking (less damage, found in abundance, cheap)&lt;br /&gt;
&lt;br /&gt;
 - 12.7 (Presumably .50 AE, since it is used in a pistol and an SMG)&lt;br /&gt;
   Hollow Point&lt;br /&gt;
   Jacketed Hollow Point (Added through the GRA DLC, Hand Load Only)&lt;br /&gt;
 &lt;br /&gt;
 -12 Gauge Shells&lt;br /&gt;
  00 Buck (Standard Shotgun shells that spray 7-8 pellets in a burst)&lt;br /&gt;
  4/0 Buck (Added through the GRA DLC, only 4 pellets in each shell but they inflict a larger amount of damage in return)&lt;br /&gt;
  Coin Shot (A shell loaded with slivers of a gold coin. Identical damage to a base 12 gauge, but very valuable.)&lt;br /&gt;
  Magnum (More damage, increased wear on the gun)&lt;br /&gt;
  4/0 Buck Magnum (Added through the GRA DLC, same as 4/0 Buck but does even further damage at the expense of weapon wear)&lt;br /&gt;
  Slug (More damage, better range, loss of spread)&lt;br /&gt;
  Bean Bag (No damage, but can knock enemies out. Good for pacifists)&lt;br /&gt;
  Dragons Breath (Added through GRA DLC, adds an incendiary effect, equivalent to a short ranged flame-thrower)&lt;br /&gt;
  Flechette (Added through the GRA DLC, fires 5 steel darts in a burst giving more armor penetration at the expense of damage)&lt;br /&gt;
  Pulse (Added through the GRA DLC, fictional round that gives an electromagnetic pulse on impact, effective against robots and power armor)&lt;br /&gt;
&lt;br /&gt;
 -20 Gauge Shells&lt;br /&gt;
  Slug&lt;br /&gt;
  Magnum&lt;br /&gt;
  3/0 Buck&lt;br /&gt;
  3/0 Buck Magnum&lt;br /&gt;
  Pulse&lt;br /&gt;
&lt;br /&gt;
 -.50 BMG&lt;br /&gt;
  Incendiary (Very expensive, ignites targets in impact dealing additional fire damage)&lt;br /&gt;
  Match (Further range, higher damage)&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  Explosive (Added through the GRA DLC, creates a secondary explosion upon impact dealing equivalent damage to a Frag Grenade)&lt;br /&gt;
  &lt;br /&gt;
 - 5mm&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  Surplus&lt;br /&gt;
  Hollow Point&lt;br /&gt;
  Jacketed Soft Point (Added through the GRA DLC)&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
Shouldn't this ^ be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.[[User:Rockwolf66|Rockwolf66]] 00:48, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Thanks for the correction Excaliber. [[User:Rockwolf66|Rockwolf66]] 02:19, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.[[User:King of the Waste|King of the Waste]] 06:07, 2 May 2010 (UTC)&lt;br /&gt;
::Well you could post the link to that interview instead of just whinning about it...--[[Special:Contributions/74.177.136.251|74.177.136.251]] 02:06, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sturdy caravan shotgun, and the Mercenary's grenade rifle are unique weapon of ordinary guns the Caravan Gun and Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
The silenced .22 smg looks like an American-180 smg.  David.&lt;br /&gt;
&lt;br /&gt;
==Chey Tac Intervention?==&lt;br /&gt;
&lt;br /&gt;
doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png&lt;br /&gt;
]--[[User:Gran28|Gran28]] 08:26, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It kinda does [[User:Excalibur01|Excalibur01]] 14:36, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah but it looks like it has a wooden grip and stock. Its cool how the developers are taking modern weapons and making them fit the retro mood by putting wood parts on them, like they did with the M60 and M16 clone&lt;br /&gt;
:I'll say it again, since someone seems to think deleting other people's posts is fine. That's not an M16 clone, that's an AR-10. It was developed before the M16, and it was developed into the M16. Furthermore, they aren't giving it a more retro look by putting wooden parts on it, since that's how it always looks. But no, it isn't an M16 clone, the M16 is a clone of it. [[User:Acora|Acora]] 05:51, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
and the G3 (in game called the R91 Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
It's not really a G3 since it fires the 5.56 NATO [[User:Excalibur01|Excalibur01]] 02:27, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It also looks like a PTRS, sorta [[User:BeardedHoplite|BeardedHoplite]] 02:24, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, it's a PGM Hecate II&lt;br /&gt;
&lt;br /&gt;
Wasn't the R91 a HK 53?&lt;br /&gt;
&lt;br /&gt;
Hmm... the arrow-shape at the front resembles that of a barret .50 cal, but the receiver looks different. maube this is ''based'' off of the barret, but maybe Bethesda changed it a little, like they did with the 10mm hand gun.&lt;br /&gt;
&lt;br /&gt;
==Grenade Rifle== &lt;br /&gt;
&lt;br /&gt;
Yo, the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; is just the unique version, part of a pre-order package from Best Buy. The normal version will probably be called &amp;quot;grenade rifle&amp;quot; or something&lt;br /&gt;
&lt;br /&gt;
:Seriously, can't they just call it a &amp;quot;grenade launcher&amp;quot;? [[User:Excalibur01|Excalibur01]] 04:30, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::according to the fallout wiki it is called a grenade launcher&lt;br /&gt;
&lt;br /&gt;
:It's name is Grenade Launcher, and it can be upgraded with a pump mechanism that makes it work like the China Lake Launcher. So basically it's an M79 that can be upgraded to resemble the China Lake Launcher.&lt;br /&gt;
::You can actually find the Grenade Launcher already and it has a pump action like the China Lake launcher [[User:Excalibur01|Excalibur01]] 02:55, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Something from E3 ==&lt;br /&gt;
&lt;br /&gt;
I saw something on E3 for this game that looked like a china lake pump action grenade launcher.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:44, 15 June 2010 (UTC)&lt;br /&gt;
:I saw the Fallout: New Vegas demo at E3 as well, and I'm pretty sure that was the China Lake Grenade Launcher, but we all can be pretty damn sure it's either an upgrade for the M79 Grenade Launcher or will appear later on in the game - [[User:Kilgore|Kilgore]] 02:16, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon Degneration ==&lt;br /&gt;
&lt;br /&gt;
I hope they take out the weapon degeneration in this game.  That really sucked in Fallout 3.  I would get into a firefight and not pull out my Chinese Assault Rifle because even though I had over 500 rounds of ammunition it was almost broken so I didn't want to use it unless necessary so I had to use some other weapon of which I had almost no ammo for.--[[User:Gunkatas|Gunkatas]] 00:34, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You know you can repair your guns with others you find/loot, right?  And in New Vegas, repairing is even easier if you get the Jury Rigger perk.  It allows you to repair among similar types of weapons (pistols, assault rifles, bolt action rifles, etc.) instead of just copies of the same weapon.&lt;br /&gt;
&lt;br /&gt;
The game would be way to easy without weapon disintegration. And it makes it more realistic. I just think its good that they have you maintain your weapon, while in other games you can fire off thousands of rounds of ammunition and the gun functions normally&lt;br /&gt;
&lt;br /&gt;
also most of the guns are 200 years old and survived world war 3 so there not in prime conduction&lt;br /&gt;
&lt;br /&gt;
I remember in fallout 3 fire rate would get lower damage go down a little bit and accuracy suffered, i kind of wish theyd introduce weapon jams though, it seems no games have jamming.&lt;br /&gt;
&lt;br /&gt;
:Actually Fallout 3 kinda did have a jam system. You take a gun out or reload it and there's an animation to simulate a misfed or something and you see your character rack the slide or charging handle again after taking the weapon out because it's in poor condition. What I do find interesting is the Realism mode which means everything including ammo has weight now and healing takes more time instead of instant heal. I am glad for new weapons. It kinda pissed me off that we didn't have M16s all around but instead G3s as the American rifles. It's like in their universe, American adapted a G3 variant that fires 5.56 instead of the M16. [[User:Excalibur01|Excalibur01]] 03:21, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also there are already two games I can tell you of that have weapon jamming too. S.T.A.L.K.E.R (because I am that much of a stalker whore :D) and farcry 2. Farcry 2 has jam animations, but stalker only gets you to reload if your gun jams. [[User:5t3v0|5t3v0]]&lt;br /&gt;
&lt;br /&gt;
I know America's Army 2 has jamming. 3 most likely does too.  Far Cry 2 was fun but you just had to switch out your weapon every other mission to get around the jamming.&lt;br /&gt;
&lt;br /&gt;
What a game hasn't done is have you fire your gun and in the middle of shooting, you jam or get a stovepipe and then animate your character clearing the jam. All the time, a jam happens after you reload. You just see your character rack the charging handle once or twice and then you're good to go. [[User:Excalibur01|Excalibur01]] 02:57, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much of a disappointent as OF:Dragon rising was (online didnt work, although there was bullet drop the rounds all did equal damage and each soldier had a health system, no one shot kills) it had jams be rare, random, and caught you by surprise. I had a mid mag jam in an m4a1 and a saw jam while supressing.&lt;br /&gt;
&lt;br /&gt;
In gears of war 2 the lancer can jam, mid mag. This was an online glitch the developers left in. If you jam (youll know as the gun stops firing mid mag and marcus will yell, aww crap, you the have to reload to unjam the weapon with the same animation as a fail quickload jam in game. --[[User:Captain Snikt|Captain Snikt]] 11:33, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1887 ==&lt;br /&gt;
&lt;br /&gt;
That 1887 does not look like an 1887 to me. I can't see a lever action on it, and it looks like it's ejecting from the bottom. I do see a hammer or something on it, but judging by the overall appearance I'd say it's based more on an Ithaca.&lt;br /&gt;
&lt;br /&gt;
-Trailer clearly shows a lever action being worked -k9870&lt;br /&gt;
&lt;br /&gt;
Then they made a huge mistake having it eject from the bottom like that.&lt;br /&gt;
&lt;br /&gt;
-there all based on real guns but made up for the fallout universe.&lt;br /&gt;
&lt;br /&gt;
Looking at Far Cry 2, couldn't it just be a Winchesthaca 1837? --[[Special:Contributions/83.79.126.90|83.79.126.90]] 20:54, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A what? [[User:Excalibur01|Excalibur01]] 21:26, 23 August 2010 (UTC)&lt;br /&gt;
:I ''assume'' that they mean a cross between the Winchester 1887, and the Ithaca 37, though I'm not entirely sure why they think that the one on the Far Cry page is a combination of those two, or why they think the one on ''this'' page is the same. [[User:Acora|Acora]] 23:37, 23 August 2010 (UTC)&lt;br /&gt;
::He or She is making fun of the fact that most gaming companies wouldn't know the difference between their ass, a hole in the ground, an Ithaca 37, and Winchester shotgun. - [[User:Kilgore|Kilgore]] 22:24, 25 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle ==&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20100818184123/fallout/images/4/41/Varmintrifleback.jpg There's this photo.] Does the weapon resemble any real .22 rifle? --[[User:AlPachinko|AlPachinko]] 21:44, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks like that [[Armalite AR-7]] .22lr --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:That definitely does ''not'' look like an AR-7. The barrel is too thick, it has an actual handguard, and the magazine is too wide and long, as well. It looks more like an M1 Carbine then a Armalite. [[User:Acora|Acora]] 00:39, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He said it was a .22 and the stock made me think of a AR-7. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:Mmm, okay, I can agree on that. The stock is similar to the AR-7, but other then that, I don't know. [[User:Acora|Acora]] 01:34, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I do agree that the magazine does not look like a .22 lr magazine though. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Could be a upgraded Bolt action rifle for fallout 3&lt;br /&gt;
&lt;br /&gt;
Oh, by the way it's a bolt action. As seen [http://www.youtube.com/watch?v=cTAuUStHmUo in this video], near 2:24. Note the thumbhole stock. And it's not the one from Fallout 3 either, that one appears here too and it's chambered in .308 now. --[[User:AlPachinko|AlPachinko]] 23:42, 30 August 2010 (UTC)&lt;br /&gt;
:I may be misunderstanding you, but the 'Varmint Rifle' (The bolt action rifle with the thumbhole stock and long, Ruger Mini-14 looking magazine) isn't the same as the hunting rifle that's going to be chambered in .308. They're two different guns. Here[[http://fallout.wikia.com/wiki/Hunting_Rifle_%28Fallout:_New_Vegas%29]] is the hunting rifle, in .308, and here[[http://fallout.wikia.com/wiki/Varmint_rifle]] is the Varmint rifle, the one being shown in the video, which is a .22. [[User:Acora|Acora]] 01:34, 31 August 2010 (UTC)&lt;br /&gt;
I like the hunting rifle from Fallout 3. It's going to be so much nastier in .308 --[[User:humanzie3|humanzie3]]&lt;br /&gt;
: Oh yes, and it has proper sights now. --[[User:AlPachinko|AlPachinko]] 08:14, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
At 2:23 the shell being ejected looks way too big to be a .22 --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:09, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/Round.jpg&lt;br /&gt;
See. Way too big.I'm near sure that it's either not a .22 or the designers made a big mistake. --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:23, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They do that a lot in these games. The hunting rifle in Fallout 3 is supposed to be a .32 but when you see it eject it looks like a 5.56x45 at least. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Maybe it was supposed to be a 32 caliber rifle ammo [[User:Excalibur01|Excalibur01]] 02:25, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would agree except it shares ammo with the .32 revolver. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
And of course the die hard fans on the Fallout Wiki keep telling me that the shell size doesn't matter. Game developers are lazy bastards... and so are some of their idiot fanboys.--[[Special:Contributions/184.35.20.4|184.35.20.4]] 10:51, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The little queers at the Fallout wikia keep whining &amp;quot;Until the programers say what it is, it ain't [Insert Weapon Name Here]. They can't tell that the &amp;quot;Semi-Auto Rifle&amp;quot; is an M1 Garand because their a bunch of mega-nerds who live in their mother's basement. Look at pictures of them side-by-side and you can tell it's an M1 Garand. Anybody who says that will be flaged as a &amp;quot;FANBOY!&amp;quot; - [[User:Kilgore|Kilgore]] 00:42, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They think that a .308 M1 Garand doesn't exsist and since it most likely fires .308 it apparently isn't a M1 Garand. They aren't the brightest bunch of people considering they believed the Hi Power was a made up weapon AFTER a real picture of a Hi Power was posted to compare. Some believed it is a 1911.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:10, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could the varmint rifle be a .22-250?It might explain the case size and I would like to point out that all the ejected rifle cases in Fallout 3 looked exactly the same.On the topic of the Hi power,everybody keeps calling it a &amp;quot;Colt .45&amp;quot;,I dont see how you get the two mixed up.--[[User:Mr. White|Mr. White]] 19:31, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know. I can't keep dealing with those whiny babies... i made an account on there site just to tell them what the guns are but they don't lisson to a damn word. i posted multiple comments on the varmint rifle page yet they reman oblivious... --[[Special:Contributions/184.35.19.196|184.35.19.196]] 20:32, 5 September 2010 (UTC)&lt;br /&gt;
: I don't like their policy either. Hell, I wasn't even allowed to state that 20-gauge shotgun shell is smaller and less powerful than 12-gauge. --[[User:AlPachinko|AlPachinko]] 13:44, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[http://fallout.wikia.com/wiki/Talk:Varmint_rifle#Caliber] One of them found a picture confirming it to be 5.56!! The fanboys should believe me! Time to gloat on the talk page! --[[Special:Contributions/184.35.27.100|184.35.27.100]] 18:05, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If it is a 5.56, why the hell did someone say it was a .22 in the first place?--[[User:Mr. White|Mr. White]] 22:51, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I had too explain to them that the .223 was a varmint round. They ain't exactly geniuses--[[Special:Contributions/184.35.27.100|184.35.27.100]] 00:37, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Do you mean the .222 Remington for varmint hunting? .223 Remington is actually a round made for the AR-15 and considered to be in the &amp;quot;High Power Rifle&amp;quot; category. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
I've always used the .223 remingington for varminting. My first rifle was a Ruger Number 1 varmint rifle chambered in .223. Maybe it isn't a true varmint round but there sure are a lot of varmint rifles that use it. --[[Special:Contributions/184.35.23.187|184.35.23.187]] 20:08, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think the Varmint rile was based off of this .22 made by Savage http://www.savagearms.com/firearms/models/ --[[User:Greywolverene |Greywolverene]]&lt;br /&gt;
&lt;br /&gt;
Maybe. The Fallout wiki people say that varmint rifle was originally going to be a .22, so maybe they took that and just streched out the magazines. The 93 BTVS even has a thumbhole stock, so i assume that was the one you were refering to. --[[Special:Contributions/74.177.187.68|74.177.187.68]] 00:18, 26 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Varmint rifle looks more like the Anschutz 1417 Thumbhole carbine (http://forums.pigeonwatch.co.uk/forums/index.php?showtopic=95963) or the Anschutz 1517 with a Thumbhole stock (http://www.gunstar.co.uk/Rifle/Anschutz-1517-Wallnut-Thumbhole-gun-for-sale-gs9676.aspx) --[[Special:Contributions/70.27.29.254|70.27.29.254]] 00:06, 24 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here are the facts.&lt;br /&gt;
1: It is 95% FICTIONAL. The thumbhole stock has been modeled, but at a position that makes it redundant. At the end of the fore-arm, the black taper is similar to that found on the Remington 700 BDL, the bolt action is completely FICTIONAL and the magazine model is completely FICTIONAL.&lt;br /&gt;
2: The Varmint Rifle was originally supposed to be chambered in .22 LR but the game developers decided to chamber it in 5.56mm. This is evident, as an in game character, in freeside (Dixon) has a varmint rifle, but carries 16 .22 LR rounds. The game developers also comment on this, giving direct comfirmation to the claim.&lt;br /&gt;
3: The gun is completely fictional. As far as my knowledge goes, it is NOT based on any rifle that exists.&lt;br /&gt;
[GOOBER]&lt;br /&gt;
&lt;br /&gt;
== Pics of the ammo section ==&lt;br /&gt;
&lt;br /&gt;
I know the quality sucks, but i got some pics of the ammo screen from a leaked vid. I made out 45-70 gov't (hell yeah!), .22lr, .22lr Plinking (so there are apperently diff. types of rounds), .357 magnum, and .50 something. hope these help.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:12, 10 September 2010 (UTC)&lt;br /&gt;
Vid link: http://www.youtube.com/watch?v=x4Q_JM-ST1s best at about 51 seconds.&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0202.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0201.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0200.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0199.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0198.jpg&lt;br /&gt;
There is also supposed to be hand loading rounds, but that might just be speculation.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:19, 10 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There is also gonna be an M3 Grease gun chambered in 9mm.&lt;br /&gt;
 http://fallout.wikia.com/wiki/User_blog:Kaminoman/Fallout:_New_Vegas_Developer_Diary_2.--[[Special:Contributions/184.35.9.27|184.35.9.27]] 22:07, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown revolver ==&lt;br /&gt;
[[Image:ScopedHuntingRevolver.jpg|thumb|none|400px|The &amp;quot;Hunting Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:Sequoia.jpg|thumb|none|400px|The special variant called the &amp;quot;Ranger Sequoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
Looks like an old cap and ball Colt. Reminds me of the ornate SAA's in [[GUN]] [[User:BeardedHoplite|BeardedHoplite]] 01:09, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually no, it's a BFR chambered in .45-70 Govt.&lt;br /&gt;
&lt;br /&gt;
Yeah, that bulky ass cylinder reminds me of the BFR as well.--[[Special:Contributions/74.177.187.68|74.177.187.68]] 11:21, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Pardon my ignorance, but what's a BFR? [[User:BeardedHoplite|BeardedHoplite]] 11:33, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Magnum Research &amp;quot;Biggest Finest Revolver&amp;quot;. Its a revolver that tends to be chambered in rifle cartridges.-[[User:Ranger01|Ranger01]] 12:18, 25 September 2010 (UTC)&lt;br /&gt;
:Or &amp;quot;Big F*** Revolver&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
Well in the recent trailer, they did mention that it's a revolver that fires rifle ammo. [[User:Excalibur01|Excalibur01]] 15:16, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Indeed they did, too bad that even if the Single Action Army/Ruger Blackhawk appears it'll all be DA only ingame I guess. With this setting &lt;br /&gt;
it'd be awesome to see SA revolvers. --[[User:Xarex|Xarex]]&lt;br /&gt;
&lt;br /&gt;
This video shows a revolver being used in single action. http://www.gametrailers.com/video/pax-10-fallout-new/705552 --[[Special:Contributions/74.243.141.29|74.243.141.29]] 01:31, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
According to the Devs, as of a recent comment, the Hunting Revolver wasn't based on any specific real world firearm, since the BFR is single action, and the hunting revolver/ranger sequoia isn't. But since it does fire .45-70, it's probably fair to claim it based on it. --[[User:UnitOmega|UnitOmega]] 02:07, 13 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grease Gun ==&lt;br /&gt;
Hmm. While it comes in .45 by default, the 9mm chambering isn't farfetched - there were official conversion kits for that. --[[User:AlPachinko|AlPachinko]] 10:57, 25 September 2010 (UTC)&lt;br /&gt;
:also making is easier on game and the the whole ammo system.&lt;br /&gt;
&lt;br /&gt;
There's a shitload of new ammo types so it's possible they switched to 9mm to make it less powerful by game standards. --[[User:Xarex|Xarex]]&lt;br /&gt;
&lt;br /&gt;
In this pic there is proof of 9mm.&lt;br /&gt;
http://i766.photobucket.com/albums/xx303/IntactGardenGnome/FNV008.jpg&lt;br /&gt;
--[[Special:Contributions/184.35.19.28|184.35.19.28]] 23:57, 27 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
In 1955 an Argentine factory started producing copies of the M3 chambered in 9x19mm and called them the PAM1 (there was a PAM2 which just included a grip safety feature).. identical to the M3 except for the caliber..  --LiquidAcid&lt;br /&gt;
&lt;br /&gt;
During World War II, Soldiers issued the M3A1 SMG were also issued a quick, simple conversion kit. The kit consisted of a spare, screw on 9mm barrel (as in, the .45 calibre barrel could screw off) and a 9mm bolt carrier. This was done, because in occupied germany, 9x19mm Paqrabellum was in HUGE supply and ammo could have been easil obtained from fallen german soldiers. Though 25,000 kits were originally requested for procurement, this was changed to a recommendation by the Ordnance Committee in December 1943 that only 500 9mm conversion kits be obtained.[9] Procurement was authorized in February 1944, but it is believed that only a limited number of kits were actually produced.[9] These conversion kits included a new 9mm barrel, replacement bolt and recoil springs, a magazine well adapter for use with Sten magazines, and a replacement 9mm STEN magazine of British manufacture.&lt;br /&gt;
[GOOBER]&lt;br /&gt;
&lt;br /&gt;
== LAPD 2019 blaster from blade runner ==&lt;br /&gt;
&lt;br /&gt;
The new dev diary came out, pistol is at 2:40 http://www.youtube.com/watch?v=dkALhh82JdI&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
I saw it and I almost shit myself. The pistol was in Fallout 2 and it wwas an amazing gun. Prolly' the best pistol in the game. Anyway, here a picture of it. [[Image:Bladerunner_Pistol_NV.jpg|500px|thumb|none|A character fires the ?????, which was last seen in Fallout 2.]]&lt;br /&gt;
&lt;br /&gt;
Gun is called &amp;quot;That Gun&amp;quot;, being that it is &amp;quot;That Gun from Fallout 1 and 2&amp;quot; --[[Special:Contributions/24.63.181.248|24.63.181.248]] 11:01, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This place is the only time I've ever heard the Blade Runner gun referred to as &amp;quot;LAPD 2019 blaster;&amp;quot; usually I see it described as the &amp;quot;Pflazger/Katasumata Series - D&amp;quot; (the joke being that the name can be initialized &amp;quot;PKD,&amp;quot; which is how fans often refer to Phillip K. Dick). I have a very nice PK-D sitting on my desk right now; it's a replica that features the same revolver cylinder seen in the game, along with a top-mounted bolt action and status light LEDs. I wish mine went red when the gun was being loaded, turned green when the cylinder was closed again and made that neat little electronic whine like That Gun does. [[User:Atypicaloracle|Atypicaloracle]]&lt;br /&gt;
&lt;br /&gt;
== They took out the Semi-auto rifle, but kept in the &amp;quot;This Machine&amp;quot; garand ==&lt;br /&gt;
&lt;br /&gt;
So all the common rifles that looks like the Garand were removed from the final product for some reason, but they still kept for unique one for some reason [[User:Excalibur01|Excalibur01]] 04:02, 24 October 2010 (UTC)&lt;br /&gt;
:it like the fallout 3s lincoln repeater, a unique weapon that has not other gun like it. we might see Semi-auto rifle in a DLC.&lt;br /&gt;
&lt;br /&gt;
If you notice on the buttstock if i remember correctly is the words &amp;quot;this machine kills commies&amp;quot; ecthed into it.&lt;br /&gt;
&lt;br /&gt;
The bit on the stock is a reference to Woody Guthrie's guitar, which had &amp;quot;This machine kills Fascists&amp;quot; on it. The phrase on the stock is &amp;quot;Well, this machine kills Commies.&amp;quot; [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:58, 2 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Updates ==&lt;br /&gt;
&lt;br /&gt;
Holy Hell. The China Lake Launcher is appearing in New Vegas as the &amp;quot;Grenade Launcher&amp;quot; (as opposed to M79, which is dubbed the &amp;quot;Grenade Rifle&amp;quot;). It can be found in Vault 34, Nellis Air Force Base, and on a handful of merchants. In addition, the M733 has been dubbed the &amp;quot;Assault Carbine&amp;quot; and the AR-10 (&amp;quot;Service Rifle&amp;quot;) fires only on semi-auto.&lt;br /&gt;
&lt;br /&gt;
It isn't an AR-10, it fires 5.56mm and the magazine is too small for an AR-10 mag [[User:Excalibur01|Excalibur01]] 22:09, 27 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As stated on the page already, it's a semi-auto M16A1 with wooden instead of plastic parts. Also, the Assault Carbine is for some reason chambered in 5mm, a cartridge usually used by the minigun. --[[Special:Contributions/85.3.57.103|85.3.57.103]] 09:25, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Some weapons the page is missing:&lt;br /&gt;
:12,7mm pistol (must be 12,7x109 since .50 rounds won't fit, then again that's way too big a round for a pistol anyway)&lt;br /&gt;
:12,7mm smg (looks a lot like a p90 but the magazine can't possibly fit a 12,7 round)&lt;br /&gt;
:10 mm smg&lt;br /&gt;
:.50 Anti material rifle (looks like a generic Barrett)&lt;br /&gt;
:Sawn off double barrel shotgun (12 gauge)&lt;br /&gt;
:Incinerator&lt;br /&gt;
:Flamer&lt;br /&gt;
:Missile launcher&lt;br /&gt;
:Grenade machine gun (25mm)&lt;br /&gt;
:All the laser, plasma etc future guns but no one cares about those anyway&lt;br /&gt;
::--[[User:JEESUS|JEESUS]] 12:04, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As you said, no one cares about the future guns that doesn't fire bullets. The 12.7mm guns arent based on real guns, neither is the 10mm SMG. The Flamer and other weapons like it are not firearms...When we say firearm, we don't literally mean FIRE. The .50 Anti-material doesn't look like a Barret. And the missile launcher is a rocket launcher [[User:Excalibur01|Excalibur01]] 20:55, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
---http://world.guns.ru/sniper/sn35-e.htm&lt;br /&gt;
:Funny, I thought this page was about the game and the weapons that appear in it, the 10mm pistol is on the page so what's wrong with adding all the other fictional guns? The post was about what weapons the page is missing, and thusly just a suggestion. You really don't need to get offended and condescending if you feel that the said guns shouldn't be on the page. The missile launcher is called a missile launcher in the game, the game hasn't got a rocket launcher regardless of how the weapon functions. Adding a heading &amp;quot;rocket launcher&amp;quot; to the page wouldn't make any sense. My opinion was that the .50 anti-material rifle looks like a generic barret, but I haven't spent a second looking for a similar rifle on world.guns.ru, I'm sorry if my opinion made you feel uncomfortable enough to get all aggro on a wiki page... and you're right, the Hecate looks a lot more like the weapon in the game. --[[User:JEESUS|JEESUS]] 00:37, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Look, there's a difference in being &amp;quot;condescending and offended&amp;quot; and telling you the policies and rules of this site. Fictional weapons that can be mistaken for real guns and fictional guns built with a shell to make it look like a future gun is ok because it happens, but on the Star Trek pages, no one's going to put the phasers just because they appear in the movie or TV shows. The site itself is a Firearms database. Since the laser pistol is a...laser pistol, we don't need to waste the bandwidth of the site to put it up. Weapons like the 10mm pistol is a significant piece in the history of the game, so it deserves a mention and the Fallout 3 page, someone pointed out how it's based on the Desert Eagle. [[User:Excalibur01|Excalibur01]] 03:11, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Now that's more like it, this is how you should have done the first one, if letting me know about the policies was your intention. You're making a point without being condescending e.g. explaining what the term firearm means or flaming over what gun looks like what. --[[User:JEESUS|JEESUS]] 17:35, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:12,7x109 is bigger than .50 BMG (12,7x99). So the 12,7 pistol might be .50 Action Express, or .50 GI.&lt;br /&gt;
&lt;br /&gt;
Not so.  The in-game image for the 12.7mm intermediate round shows it having a bottle-necked case and a spitzer-type bullet.  It's essentially the .50BMG with shortened case and projectile lengths. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:08, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Okay, a few things.&lt;br /&gt;
First of all, who cares? So what if they call one a rifle and the other a launcher? Does it really put a huge dampner on your day? They called one a launcher and one arifle to sway away differences. Bethesda are already using an existing firearms' firms' weapon, why add more legal jonder to use the correct name?&lt;br /&gt;
Second: There are MULTIPLE .50 calibre firearms, just because the only one you know of is the &amp;quot;.50 barret&amp;quot; because of &amp;quot;COWADOODY&amp;quot;. The Rifle is a Ultima Ratio &amp;quot;Hecate II&amp;quot; and NOT a barret.&lt;br /&gt;
3rd: there were 45 prototypes beforethe AR-15 came into light. 5 of these were original AR-10's experimenting with 5.56x45mm NATO rounds, AS WELL as 7.62x51mm NATO.&lt;br /&gt;
Fourth, but not last. There are alot of weapons they don't have a page, for what reason? Is left up to speculation,my theory being they probably don't have enough people with the time or effort to put up a tab about a fictional grenade machine gun or a missile launcher, because they do not resemble ANY known weapon. The 10mm SMG is based off the MP5, as the MP5, including it's prototypes and the ill-fated &amp;quot; H&amp;amp;K SMG&amp;quot; program WERE chambered in .40 S&amp;amp;W and 10mm auto, designated MP5/40 and MP5/10 respectively [http://www.imfdb.org/images/c/c7/Heckler_and_Koch_MP510.jpg] Here is the 10mm auto MP5.&lt;br /&gt;
Lastly, If you have a problem with the weapons not included. Be our guest, make a tab for them, use your vast knowledge of firearms and military weapons to deduce which gun they all are. And please, use your MW3 game booklet.&lt;br /&gt;
&lt;br /&gt;
Now THAT is condescending. [GOOBER]&lt;br /&gt;
&lt;br /&gt;
==Good Job==&lt;br /&gt;
Whoever did this page has done a damn good job so far. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:Well we just need to replace the png files with our standard Jpeg and I'm working on swapping out weapon images that are just uploaded for this page with files from the weapon pages. At least one of the files someone uploaded was exactly the same as one of the images on the M249 page. other times the images from the weapon pages match the in game images better. [[User:Rockwolf66|Rockwolf66]] 16:16, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I really like that the unique variants of the weapons are on the page. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
== Ruger 22/45? ==&lt;br /&gt;
&lt;br /&gt;
From the grip angle, the &amp;quot;Silenced .22 Pistol&amp;quot; looks more like a Ruger 22/45 than a Ruger Mark II. Discuss?&lt;br /&gt;
&lt;br /&gt;
That and it has a standard mag release. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:18, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'd have to agree on that. You can't imagine how pissed i was when i first saw that grip. The Fallout wiki lied!--[[Special:Contributions/184.35.23.10|184.35.23.10]] 14:14, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brush Gun ==&lt;br /&gt;
so I'm looking at this guy http://fallout.wikia.com/wiki/Brush_gun and thinking...Marlin 1895G? The heavy weathering makes it kinda hard to tell, but the capacity, caliber and general shape would suggest it. Thoughts?&lt;br /&gt;
&lt;br /&gt;
Have to agree. Lever action .45-70 with side ejecting. Has to be a Marlin 1895.[[User:GaBoy45|GaBoy45]] 18:19, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I agree the Brush Gun has the same shape as the Trail Carbine, so it must be a Marlin. Also I'll bet a dime to a dollar that the Cowboy Repeater, and that scoped special variant, are based off of the Winchester Model 1876 not the 86. -Cole&lt;br /&gt;
&lt;br /&gt;
== Over/Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Caravan Shotgun / Sturdy Caravan Shotgun appears to be a Winchester Model 101, from what I can tell. The wooden foregrip is squared off near the hinge of the breach in a rather distinct way, rather than rounded off or straight-edged. Here's a render from the Fallout Wiki and a photo of the breach from a Winchester Model 101, to compare:&lt;br /&gt;
&lt;br /&gt;
*[http://fallout.wikia.com/wiki/File:SturdyCaravanShotgun.png Sturdy Caravan Shotgun]&lt;br /&gt;
*[http://images.cabelas.com/is/image/cabelas/1565779_win101ltwt_01l?hei=380&amp;amp;wid=380 Close-Up; Model 101 Breach]&lt;br /&gt;
&lt;br /&gt;
[[User:MistahFixIt|MistahFixIt]] 16:36, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Too many PNG's! Byron the Punk ==&lt;br /&gt;
&lt;br /&gt;
Byron the punk, you've been warned about PNG's THREE times on your discussion page.  Either you stop and change them to JPG's, or you will be subject to a permanent banning of privileges.  --[[User:Ben41|Ben41]] 01:15, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's because this line ''&amp;quot;Permitted file types:''' png''', gif, jpg, jpeg.'' is still in the upload page.  If you guys don't want PNGs to be uploaded, then have the system stop the files at the gate. --[[User:HashiriyaR32|HashiriyaR32]] 18:30, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
JPG is inferior in every way to PNG. [[User:Asdfzxc920|Asdfzxc920]] 01:54, 19 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laser RCW ==&lt;br /&gt;
&lt;br /&gt;
It is not a traditional firearm, but can it be put here? It is more than obviously an M1928 Thompson with some futuristic stuff added in, that fires quick laser beams instead of bullets.&lt;br /&gt;
--[[User:AlPachinko|AlPachinko]] 21:47, 8 January 2011 (UTC)&lt;br /&gt;
:I'd say say, seeing as how it's a modification of a real gun. In that way, it's kinda like the Aliens Pulse Rifle, only it wasn't physically created, but still, same basic thing: real gun modified externally to be a different gun. Sure it isn't technically a firearm, but plenty of non firearms have their own pages, like the Eraser railgun, The Sixth Day's 'Foosh gun', the Terminator's General Dynamics rifle, or even Ronon's pistol from Stargate Atlantis.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 23:29, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle Rechambered? ==&lt;br /&gt;
Going by some leftovers in the game, such as the extra ammo some characters carry with it, the Varmint Rifle was originally designed to use .22LR, not 5.56mm. Does this help IDing it in any way?&lt;br /&gt;
&lt;br /&gt;
:If it really is supposed to be a .223/5.56mm, it could be a Browning A-Bolt II Eclipse Varmint. Looks pretty similar, with the thumbhole stock and whatnot. Couldn't find a similar-looking gun chambered in .22LR though. --[[Special:Contributions/85.3.141.6|85.3.141.6]] 13:49, 5 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun==&lt;br /&gt;
I hate to say it, but the Riot Shotgun and the Hawks semi-auto are completely different. This isn't a case of slightly different proportions; those two are completely different weapons.--[[User:PistolJunkie|PistolJunkie]] 13:57, 3 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I agree. The closest thing to a drum fed shotgun like it was the Knoxx Industries Sidewinder 10 rd Drum on a 12 gauge Mossberg and that doesn't even mount under the receiver. Honestly it looks like it could be any generic semi-auto. Though my money is on the Remmy 1100 wil wood furniture and some nonexistent drum magazine.&lt;br /&gt;
&lt;br /&gt;
It isn't, one of the devs confirmed:&lt;br /&gt;
&lt;br /&gt;
Q: Is the Riot shotgun based on the Chinese Type 97-1?&lt;br /&gt;
A: It isn't based on anything, really.&lt;br /&gt;
&lt;br /&gt;
I'm far from any gun expert, I'm just browsing, but I would say the Riot shotgun looks like an Ithaca 37 'Riot' version with a pistol grip. All the developers did was make the grip and rump a wood texture and slap a drum magazine on the underside and bam, you have a fully automatic 'riot' shotgun. (1/7/14)&lt;br /&gt;
&lt;br /&gt;
==News from Bethesda blog!==&lt;br /&gt;
Looks like a 1911 for sure, but I'm not good with individual types, but it looks like a 1911A1. http://static.zenimax.com/bethblog/upload/2011/05/Honest-Heartsburing1.jpg&lt;br /&gt;
&lt;br /&gt;
:Its likely, The focus is on a mormon missionary, and the burned man. Also, Brownings weapons were mentioned in one of the devblogs (though I think only the 1911 may be featured... although a handheld M2 would be interesting... if unrealistic... but this IS a game with a handheld minigun so meh.) [[User:5t3v0|5t3v0]] 07:44, 4 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The colts are M1911A1s. The unique, the one with the writing on it, is something completely different. &lt;br /&gt;
&lt;br /&gt;
:In other news, new M16 at 1:00 in the trailer. [[User:Asdfzxc920|Asdfzxc920]] 21:47, 11 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You can see in the official 'Honest Hearts' Trailer a guy shooting around with a M1A1 Thompson. Also a unique version of the M16A1. [[User:Anjunafan|Anjunafan]]&lt;br /&gt;
&lt;br /&gt;
:The unique colts writing is not that mysterious. http://fallout.wikia.com/wiki/Graham%27s_handgun Here at this wikia they have identified it as Greek text and then translated it as &amp;quot;and the darkness comprehended it not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quote is from John 1:5. The koine greek verb can go either way, depending on the translation.  The verb can also be translated as &amp;quot;overcome&amp;quot; which I think is the better choice.  Your mileage may vary.&lt;br /&gt;
&lt;br /&gt;
Instead of being a Colt Commander, is it possible that &amp;quot;A Light Shining in Darkness&amp;quot; is a Colt New Agent?  The New Agent is Officer size, but has guttersnipe-type sights, which the Colt website describes as &amp;quot;trench style&amp;quot; sights.--[[User:Ruzhyo|Ruzhyo]] 23:37, 15 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added the new Unique AR-15 to the AR-15 section, otherwise known as the Survivalists Rifle, 12.7mm Calibre. I must say, using it in-game, it certainly is satisfying getting kills with it! [[User:Draco122|Draco122]] 13:12, 21 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Given the owners, I decided that it was going to be the rifle I use with Honour ingame [[User:5t3v0|5t3v0]] 21:44, 22 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Sawed-off shotgun==&lt;br /&gt;
Why the sawed-off shotgun is not on the page?--[[User:Flavio|Flavio]] 16:30, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
My personal opinion, it is the Ithaca Burgler &amp;amp; Auto pistol, a 20 gauge double barrel pistol gripped shotgun. But it has been known to be chambered in 12 gauge. But the closest is simply a pistol Gripped, rebuilt or modified double barrel shotgun, salvaged from the wasteland. [[GOOBER]]&lt;br /&gt;
&lt;br /&gt;
== The N99 is *not* based on the Desert Eagle. ==&lt;br /&gt;
&lt;br /&gt;
The N99 is '''not''' a desert eagle lookalike.  I see absolutely nothing in common with the Deagle aside from the fact that they're both generally shaped like semi-auto pistols.  Please stop putting this tenuous comparison up.  --[[User:MadCat221|MadCat221]] 19:29, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's a Desert Eagle slide on it, are you blind? [[User:Evil Tim|Evil Tim]] 19:30, 25 June 2011 (CDT)&lt;br /&gt;
:: I see a slide.  That looks nothing like the Deagle's.  &amp;quot;Are YOU blind?&amp;quot; --[[User:MadCat221|MadCat221]] 19:31, 25 June 2011 (CDT)&lt;br /&gt;
:::Right. So the incredibly distinctive sideways L-shape is nothing like the Desert Eagle's incredibly distinctive sideways L-shape. It's a chunky Desert Eagle with a hugely bulked up barrel and front end and the safety lever on only one side of the slide. [[User:Evil Tim|Evil Tim]] 19:34, 25 June 2011 (CDT)&lt;br /&gt;
::::No, it isn't. The N99 is actually not based on a real-life design. The slide is a pure coincidence and nothing else on the gun even vaguely resembles a Desert Eagle. [[User:Asdfzxc920|Asdfzxc920]] 14:51, 31 July 2011 (CDT)&lt;br /&gt;
:::::The frame looks like it's based on the Desert Eagle's. - [[User:Mr. Wolf|Mr. Wolf]] 21:05, 31 July 2011 (CDT)&lt;br /&gt;
::::::Right, the slide being the same shape with the safety in exactly the same place is a coincidence. [[User:Evil Tim|Evil Tim]] 02:41, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Alright, Please submit proof that it is not infact based off the Desert Eagle, please post pictures of this design so I may shoot down your deluded graces of Granduer. The slide, safety, grip, trigger assembly and hammer are all based off the desert eagle. There is NO gun that even RESEMBLES the N99 other than the Desert Eagle. Another point of reference is that, in Fallout 3, reading a manifesto on firearms of the wasteland, it describes the N99 as a gas operated pistol... Isn't the Desert Eagle Gas operated? hmm? I wouldn't know, I'm just a shit kicker from a country hick town, don't know much about them fancy american videogames school on how to learn guns and shoot good, But near as I can tell, it IS a desert Eagle and it IS valid to be on it's own page. [GOOBER]&lt;br /&gt;
&lt;br /&gt;
==Moved from Main Page==&lt;br /&gt;
Graham's in-game 1911 seems to be the size of a Colt Officer's ACP instead of a Commander size.--[[User:SmithandWesson36|SmithandWesson36]] 12:26, 15 August 2011 (CDT)&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|600px|thumb|none|The Courier wanders into Freeside with his rifle slung across his back.]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|600px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|600px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|A Mercenary stands equipped with an M79]]&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|600px|thumb|none|A caravan guard waits for his caravan, oblivious to the fact he is in Freeside.]]&lt;br /&gt;
[[Image:Honest-Heartsburing1.jpg|450px|thumb|none|Joshua Graham sits at his table with his pile of M1911 handguns, inspecting each one.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|600px|The Courier, adding some insult to injury, aims the &amp;quot;Maria&amp;quot; in the Tops Casino.]]&lt;br /&gt;
[[File:FNVultimaratio.JPG|thumb|none|500px|A Veteran Ranger fires the PGM Ultima at a Fiend in the opening FMV.]]&lt;br /&gt;
[[Image:Arretriflefiring.jpg|650px|thumb|none|The Courier fires his Survivalist's Rifle, giving us a view of the action cycling and the very large muzzle flash.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|650px|none|All variations of the Winchester 1886. On the left is the basic rifle, and on the right is the fully upgraded version.]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Rifle==&lt;br /&gt;
the fallout wikia site said that the weapon is based on the M1918 Browning automatic rifle with some modifications&lt;br /&gt;
http://fallout.wikia.com/wiki/Automatic_rifle --[[User:Big guns 100]]&lt;br /&gt;
Better source would be right from the Horse's mouth http://www.formspring.me/JESawyer/q/203867759761713212 --[[User:HashiriyaR32|HashiriyaR32]] 19:52, 28 August 2011 (CDT)&lt;br /&gt;
:Changed it, thanks. :) - [[User:Mr. Wolf|Mr. Wolf]] 21:10, 28 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Revolver on Main Menu ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed that on the start screen, the NCR soldier holds a Colt SAA Cavalry Length revolver with an unusually long ejector rod? i thought that it might be a the way he holds it that makes it look longer, but it actually shows signs of being extended..... i've never heard of such a modification..... &lt;br /&gt;
any thoughts on the subject?&lt;br /&gt;
&lt;br /&gt;
To be curt, it is just an artists conception flaw. Like, on the movie poster of Zombieland, it shows Tallahasee's Mare's leg converge to a double barrel weapon, the photoshopper's mistake. They happen, I wouldn't think any more on the matter. [GOOBER]&lt;br /&gt;
&lt;br /&gt;
there is a gun called a gauss rifle whitch is a coil gun can i put it on ([[User:CB|CB]] 15:02, 24 October 2011 (CDT))&lt;br /&gt;
-- You can't because it doesn't even resemble an actual gun. --[[User:HashiriyaR32|HashiriyaR32]] 16:03, 24 October 2011 (CDT)&lt;br /&gt;
It is a coil gun+([[User:CB|CB]] 16:27, 24 October 2011 (CDT))&lt;br /&gt;
It does not resemble any realworld firearm and it is not important to any story of the game. Therefore, it is not important enough to add to the page.&lt;br /&gt;
&lt;br /&gt;
== Lahti L-39 is basis for Gauss Rifle? ==&lt;br /&gt;
&lt;br /&gt;
I was shown a video of a Lahti L-39 (http://www.youtube.com/watch?v=1xh2tfZrhB0) and could not help but notice more than a passing resemblance to portions of the Gauss Rifle (http://fallout.wikia.com/wiki/Gauss_rifle_%28Fallout%3A_New_Vegas%29).&lt;br /&gt;
&lt;br /&gt;
The stock and receiver look very similar, the trigger and grip are in a similar position, and the muzzle has the same shaped barrel shroud as the L-39 (albeit shorter).  The big old box magazine on top got moved to the side though.&lt;br /&gt;
&lt;br /&gt;
Does anyone else have that conclusion too?&lt;br /&gt;
&lt;br /&gt;
--[[User:MadCat221|MadCat221]] 14:50, 12 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It always reminded me in both this and ''Fallout 3'' of the FG-42, especially where the magazine is. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 21:39, 2 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Benny's unique Browning ==&lt;br /&gt;
I recently noticed that the gun benny uses is called a &amp;quot;Renaissance&amp;quot; Hi-Power. i'm not sure if it's referring to just the engravings on the gun, or if the gun is somehow different in other ways. Can anyone comment on that? --[[User:TravisTee|TravisTee]] 13:37, 8 March 2012 (CST)&lt;br /&gt;
Benny's Pistol isnt called renaissance. It is a Hi Power, in game known simply as 9mm Pistol, but its called &amp;quot;Maria&amp;quot; Referring to the engravings on the pistols grip --[[User:Smish34|Smish34]] 14:24, 15 March 2012 (CDT)&lt;br /&gt;
: It does seem to be that the pistol design was heavily influenced by (if not directly copied from) the Browning Renaissance: http://www.gunsinternational.com/Browning-RENAISSANCE-Hi-Power-9mm-1968-like-brand-new-factory-master-engraved-Pearlite-grips-gold-trigger-original-soft-case-45-year-old-manual-.cfm?gun_id=100390517 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:47, 23 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Le Longue Carabine. ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else pick up on the fact that besides meaning &amp;quot;The Long Rifle&amp;quot; Le Longue Carabine is also one of the nicknames of the main character from Last of the Mohicans, as well as being one of the names of his rifle.--[[User:Westernman1987|Westernman1987]] 14:34, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Service rifle ==&lt;br /&gt;
&lt;br /&gt;
Question, The service rifle is said to be based on the M16A1. But it has a newer forward bolt assist, and a brass defector. Wouldnt that make it based off of a Colt Model 715? One more question, Can you get the M1 Garand on the PS3 version? --Gunner5&lt;br /&gt;
: Possibly. The 715 is semi-auto, correct? [[User:Chitoryu12|Chitoryu12]] 13:09, 30 April 2012 (CDT)&lt;br /&gt;
:  Yes, you can.  You can read about it here; http://fallout.wikia.com/wiki/This_Machine  You can also get a weaker M1 Garand from the Gun Runner's Arsenal.&lt;br /&gt;
&lt;br /&gt;
== VATS ==&lt;br /&gt;
&lt;br /&gt;
When you enter VATS, how the hell do you shoot more than one bullet. It will only let moe shoot off one bullet.&lt;br /&gt;
&lt;br /&gt;
You need enough AP if you want to perform more than one &amp;quot;attack&amp;quot; action. --13:36, 15 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colt 733 ==&lt;br /&gt;
&lt;br /&gt;
Now the description of the rifle on the page states that 'the supressor is not used in game'. One recruitable character named Lily uses the 733 and mounted on it is the supressor. That's why the file is there.&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Light Shining in Darkness = Colt New Agent ==&lt;br /&gt;
&lt;br /&gt;
I saw a picture of a Colt New Agent a few minutes ago and realized that that's what A Light Shining in Darkness is. It has all the characteristics of it: gutter sights, skeletonized hammer and trigger, Officer model size...etc. --[[User:ColonelTomb|ColonelTomb]] 11:28, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm inclined to agree with you on that, they are very similiar. Nice find! --[[User:SmithandWesson36|SmithandWesson36]] 12:42, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hunting Revolver ==&lt;br /&gt;
&lt;br /&gt;
Joshua Sawyer said the Hunting Revolver is based on the BFR, with a little bit of Bison Bull as well. Should we add this info ?&lt;br /&gt;
&lt;br /&gt;
[http://www.formspring.me/JESawyer/q/420674336173608655 Link here]  --[[User:Silver|Silver]] ([[User talk:Silver|talk]]) 13:10, 26 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Need help with this Flare Gun ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FNV Flare.jpg|thumb|none|500px|???]]&lt;br /&gt;
Help would be appreciated. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:52, 10 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like a [[OSP-30 Flare Pistol]]... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 07:06, 10 August 2013 (EDT)&lt;br /&gt;
[[Image:OSP-30-2.JPG|thumb|none|500px|Looks kinda like this.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks like a italian ww2 model. [[User:Swedishgunbrony|Swedishgunbrony]]&lt;br /&gt;
&lt;br /&gt;
:I believe it is based on a Brescia Model 00:[[File:Brescia Model 00 flare pistol.jpg|thumb|400px|none|Brescia Model 00 - 1 inch]]There are some slight differences such as the trigger and the positioning os some of the pins, but there are some pretty distinctive features such as the shape of the back of the frame and the pistol grip which suggests this is the gun. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:19, 20 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle ID ==&lt;br /&gt;
&lt;br /&gt;
I think I may have found what it is.&lt;br /&gt;
&lt;br /&gt;
http://www.mossberg.com/product/rifles-bolt-action-centerfire-mvp-series-mvp-predator-mvp-predator-185-medium-bull-barrel&lt;br /&gt;
:That can't be what it's based on. Fallout came out in 2010 and Mossberg introduced the MVP in 2011. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:32, 11 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Garand ==&lt;br /&gt;
If it's chambered for .308, wouldn't that make it either an M1E14 or T35? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:05, 7 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==Two Things==&lt;br /&gt;
&lt;br /&gt;
Is it possible the .357 revolver is actually a Ruger Vaquero or similar SAA derivative? There are, I believe, other single action revolvers like this chambered for .357. Isn't it possible it's one of those?&lt;br /&gt;
&lt;br /&gt;
Also, looking at the 12.7mm SMG, does it seem like a stretch for anyone else that it's a hybrid of the FN P90 and the Kriss Vector? It very clearly uses magazines like either the P90 or Calico M950, and it appears to (and honestly would probably ''have'' to) use the recoil system of the Vector. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:22, 24 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
1. There aren't any markings on the gun so if it's a SAA and fires .357 Magnum, you're pretty much in the ballpark with guessing what type it is. &lt;br /&gt;
&lt;br /&gt;
2. I'd say the 12.7mm SMG is close to what you described, a TDI Vector without a stock, loaded via P90 style magazines.&lt;br /&gt;
[[User:PaperCake|PaperCake]] 00:15 25 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Am I justified in adding it to the page? We have the PDW 57 from ''Black Ops 2'' listed as a P90 due to the mags; this is pretty much a hybrid but no other modern SMG has magazines like that. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:29, 29 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
* J.E. Sawyer said the gun was inspired by both the P90 and the Vector, but sadly the page the message was in got updated and deleted it, and Google blocked viewing of the old version. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:25, 16 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A Tale of Two Wastelands? ==&lt;br /&gt;
&lt;br /&gt;
So, I've noticed there are a few other extensive, major mods that have their own pages, and I was wondering how receptive IMFDB would be toward TTW having its own page. In a nutshell, this mod is a (completely legal) way to play both ''Fallout 3'' and ''New Vegas'' as one continuous story: the player begins life in Vault 101 and after a certain point has the ability to hop on a train West. I can do screencaps and provide information as needed, but is this something IMFDB can justify?&lt;br /&gt;
--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:55, 18 July 2015 (EDT)&lt;br /&gt;
::According to the rules if a mod is &amp;quot;popular enough&amp;quot; it can have its own page. Granted if features enough new weapons not the same ones found in the original game. To me this looks like this mod features all the guns from the two games. The other admins should also take a look at it. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 06:07, 19 July 2015 (EDT)&lt;br /&gt;
::It does and it doesn't. .32 ACP is removed entirely, the ''Fallout 3'' guns now have iron sights, attachments, and benefit from the better mechanics in ''New Vegas.'' Obviously the weapons themselves change where they appear as well, and it fully integrates weapons from all DLCs into both games (so the double barrelled shotgun is one of the high tier shotguns in the Capital Wasteland rather than being exclusive to Maryland, and Super Mutants often wield BARs and MI Garands). Considering we have pages for things like Project: Reality, it seems fair to me this should too. But it ''is'' up to the admins. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 13:27, 19 July 2015 (EDT)&lt;br /&gt;
:::I would say it would an unnecessary addition. No need to bloat the page with the same info you can find on another page--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:00, 24 October 2015 (EDT)&lt;br /&gt;
::::Well, I was actually thinking of a new page entirely, since it's a fairly comprehensive mod. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 10:28, 19 November 2015 (EST)&lt;br /&gt;
:::::I'm fairly sure IMFDB has rules against pages of unofficial ''stuff'' A Tale of whatever can be well made and all that, but it's not an official game.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:46, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Adding More Guns ==&lt;br /&gt;
&lt;br /&gt;
So, having played the game a fair bit recently (right now, I'm trying to earn the favor of the Boomers), and I've noticed a couple of guns that I think should be added, in addition to some of the ones already listed. However, I could use some help. For starters, some screencaps of the Gauss Rifle, 12.7mm Pistol and SMG, 25mm Grenade APW, and possibly some more things that I think up and put here later would be greatly appreciated. Now, the guns that I think may qualify for inclusion: A wood-furnitured G3 (and by that I mean the R91 from FO3) on the Commando perk icon, some stationary artillery pieces (some howitzers at Nellis and one in the Legion's main camp, some AA guns at Hoover Dam, including one on a billboard about the dam, and some fixed artillery in Big MT) that I could use help identifying, the 25mm Grenade APW, which looks based on a Remington 1100, the sawn-off side-by-side shotgun, the sniper rifle (looks JNG-90ish), the minigun, as ever in 5mm, the M134-based Shoulder-Mounted Machine Gun, the 12.7mm pistol, which is based on the SIG-Sauer 14mm from the 1st game, which was based on the Hammerli 280 (at least, according to somebody else here), the Red Ryder BB gun (because it's been mentioned on other pages, and, well, why the hell not), I know for a fact that I've seen something that looks like the Flamer, but I can't quite put a finger on it, same goes for the Grenade Machinegun and the Missile Launcher, the frag grenades (which look like a Type 97/Mk. 2 mix), the incendiary grenade, which looks like either an AN/M14 or an M18, the C4 (made of M112 charges- they're even marked as such), some probably-fictional-but-hopefully-not-frag mines, and some stuff that's already been mentioned, including the 12.7mm SMG (P90/Vector hybrid), Gauss Rifle (Lahti L39-based), Flare Gun (based on a Breda 00), etc. Now that you've read this massive block of text, do you have anything to say about it? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:47, 2 May 2017 (EDT)  P.S.: Due to the ads on this site, this took forever to type.&lt;br /&gt;
&lt;br /&gt;
:Why not? ( booo Boomers ) -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 22:07, 2 May 2017 (EDT)&lt;br /&gt;
::Brotherhood of Steel is where it's at. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:05, 3 May 2017 (EDT)&lt;br /&gt;
On the topic of additional guns, there are some from Fallout 3(Chinese pistol, a pair of the modified G3's, etc.) in the backroom of Mick and Ralph's. Would these be worth adding?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:55, 3 May 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:Absolutely. It's really a shame that they didn't just add those to the game. Things like 10mm Shansi Type 17s and G3s with wooden furniture are too cool to ''not'' include in games, especially when the assets are available. On the topic of cut content, there was apparently supposed to be a full-length side-by-side shotgun in the game, but it was cut. Despite this, they still kept the short-barreled, pistol-gripped model that fires 2 12-gauge shells at once, which I have lovingly christened &amp;quot;The Wrist Wrecker&amp;quot;. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:37, 3 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also, for the sake of screenshots, I'm going to check with the Fallout Wiki to see if it's okay with them if I use their shots. Does that sound like a good idea? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:58, 4 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Fine with me. I have no real authority on the matter, but I also have no means of screencapping. I'm really helpful :P.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 12:39, 5 May 2017 (EDT)H3nry8adger1982&lt;br /&gt;
&lt;br /&gt;
To add some more, having played this game a bit more (whoever came up with the idea of Cazadores is a massive dick), I've noticed something else: the magazine covers. The &amp;quot;Police Stories&amp;quot; one has another Vaquero, the &amp;quot;Milsurp Review&amp;quot; one has M1928 Thompsons (seemingly an actual photo), and the &amp;quot;Guns and Bullets&amp;quot; one has a Ruger GP100. Also, is it just me, or does the .44 Magnum's inventory icon look like a Webley Mk. VI? To finish it off, I've finally gotten permission to add their screenshots, albeit with the appropriate credit where credit is due. In the words of the user named Jspoelstra, &lt;br /&gt;
&amp;quot;You can use them, but we need credit for our images. If you use in the image its summary comment:&lt;br /&gt;
Copyright Bethesda Softworks (see {{Copyright FNV}})&lt;br /&gt;
Created by user who create the image, Wikia's Fallout Wiki&lt;br /&gt;
all should be good.&amp;quot; So, happy days. Have fun, and watch out for giant wasps. Yours truly, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:27, 10 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sounds good to me. I also get a Webley vibe from the .44 icon. Thanks for the cazadore PSA :). --[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:31, 11 June 2017 (EDT)H3nry8adger1982&lt;br /&gt;
&lt;br /&gt;
A toy Type 56 appears on a [http://fallout.wikia.com/wiki/File:Freddy%27s_Fear%27s_House_FNV_El_Rey.jpg costume contest] poster that was reused from Fallout 3. --[[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 16:27, 12 August 2017 (EDT)&lt;br /&gt;
:Thanks for the heads-up! Feel free to add anything you think should be there to the page. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:44, 12 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Does anyone else think:&lt;br /&gt;
&lt;br /&gt;
A, the Gauss Rifle has some FG42 in it?&lt;br /&gt;
&lt;br /&gt;
B, the Fat Man is heavily influenced by the Piat? --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 21:58, 4 November 2017 (EDT)&lt;br /&gt;
:::Apart from the side-mounted magazine (which is on the opposite side), I don't really see any FG42 influence in the Gauss Rifle. What features of the weapon do you think are FG42-ish? As for the Fat Man, I can see where you're coming from, though I wouldn't exactly call it &amp;quot;heavily influenced&amp;quot;. Anybody else have any thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:17, 4 November 2017 (EDT)&lt;br /&gt;
::::It's the stock that makes me think FTG-42. I had a mod for this game which changed the first persona ready animations to more realistic ones; I usually used the &amp;quot;low-ready&amp;quot; stance for assault rifles and you get a good look at the stock that way. As for the Fat Man, it seems to me like Bethesda basically took that launcher, scaled it down to be single-man-portable, and then let it shoot nukes. At the very least I feel it might be worth updating the pages for this, ''Fallout 3,'' and ''Fallout 4,'' especially given how much of a reach some of the other IDs are (the MP7 as the ''Fallou 4'' rocket launcher anyone?)--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 19:51, 20 November 2017 (EST)&lt;br /&gt;
:::::Well, if you want to add it, feel free. We already have some entirely fictitious guns, and while I hardly think that anybody will think that the Fat Man is a real weapon, it would still be nice to include. If you want me to help, feel free to ask. On the subject of help, would you mind helping me out with the bottom topic, &amp;quot;Guess who's back!&amp;quot;? Thanks, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:34, 20 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Colt SAA or Ruger Vaquero ==&lt;br /&gt;
&lt;br /&gt;
I admit, I am not exactly an expert on the subject, but I believe it may be inaccurate to say that the .357 Magnum Revolver is a Ruger Vaquero. I believe it may be more accurate that it mixes elements of both the Vaquero and the Colt SAA. The presence of a transfer bar, the cylinder moving backwards during reloading and rotating without the hammer being half cocked are all features of the Vaquero, but it still shares visual similarities with the Colt SAA, perhaps most notably the three screws beneath the cylinder, whereas the Vaquero only has two. &lt;br /&gt;
&lt;br /&gt;
With that in mind, I will alter the entry to a hybrid of the two revolvers. --[[User:TravisTee|TravisTee]] ([[User talk:TravisTee|talk]]) 13:44, 20 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Joshua Sawyer confirmed that the artist for New Vegas intended it to be a Single Action Army but used a number of references for it, so it probably isn't unlikely that a Vaquero was used. It's more of a mishmash of Single Action Army, Vaquero and reproduction as well. The gun has the overall look of a Single Action Army, plus all the features of the Vaquero and a few from reproductions, like the lack of a pin in the frame that is commonplace on reproduction SAA's but not on the Vaquero and original SAA.&lt;br /&gt;
&lt;br /&gt;
It's the same case for the Brush Gun, Police Pistol and other guns where it's several ideas mixed together to make the gun rather than one unique piece. It makes sense it'd be a mishmash given that its an alternate timeline, plus the .357 chambering gives it away as a repro rather than an original. So listing it as a hybrid makes more sense than it being a straight Vanquero, though I'll go through again and check everything.  --[[User:PaperCake|PaperCake]] 14:44, 20 July 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
Hey, thanks alot to all who have been working on this page recently. NV is one of my favorite games, so seeing its page improved makes me happy.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 11:35, 28 August 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:Sure, no problem. Also, major thanks to PaperCake, who helps out a lot in making this page read better. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:14, 28 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Hey, wherever I can make pages less boring and long, I'll do it. Might go for another page soon to make it read like an article and not a EULA. --[[User:PaperCake|PaperCake]] 20:15, 28 August 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Guess who's back! ==&lt;br /&gt;
&lt;br /&gt;
Yep, it's me. Seems as though I forgot something. A really big something. That &amp;quot;something&amp;quot;, of course, being one of the most impressively obscure references to a real-world event in the Fallout universe, and certainly up there in video games in general: the B-29 at the bottom of Lake Mead. Which, as absurd as it sounds, [https://en.wikipedia.org/wiki/1948_Lake_Mead_Boeing_B-29_crash actually happened]. Now, granted, it's not completely accurate in-game (the one in reality was a research/recon plane, not an actual armed bomber, and it wasn't in as good of shape as the one in-game when it hit the bottom of the lake, 333 years of sitting underwater notwithstanding), but it's still an interesting touch. And, more importantly for us here, it has guns on it. To be precise, it has a grand total of ''12'' [[Browning M2 Aircraft]] guns mounted in various places on the plane, along with a [[Hispano-Suiza HS.404]] (A.K.A. M2) 20mm cannon in the back. Trouble is, the Wiki has shots of the plane, but not any good shots of the guns themselves. Anybody have any ideas? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:12, 17 November 2017 (EST)&lt;br /&gt;
::I feel like I took some screenshots of that thing years ago but never actually uploaded them because I couldn't ID any of the guns. I'll check my IMFDB folder to see what I can find, but please keep in mind my previous computer was a potato so the quality may suck. My current computer doesn't like this game very much, sadly, so I don't play very often on it. I'll see what I can do, though. --[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 18:54, 10 December 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=1145326</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=1145326"/>
		<updated>2017-12-10T23:49:57Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Gauss Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Fallout: New Vegas&lt;br /&gt;
|picture=NEWVEGAS-COVER.jpg&lt;br /&gt;
|caption=PC Boxart&lt;br /&gt;
|series=Fallout&lt;br /&gt;
|date=2010&lt;br /&gt;
|developer=Obsidian Entertainment&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher=Bethesda Softworks&lt;br /&gt;
|genre=Action Role-Playing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:FalloutNewVegasUltimateEditionCoverPC.jpg|thumb|right|300px|''Fallout: New Vegas Ultimate Edition'' (2012). The game and all its DLC was released together as the Ultimate Edition in February 2012.]]&lt;br /&gt;
&lt;br /&gt;
'''''Fallout: New Vegas''''' is the fourth installment in the long-running ''Fallout'' series. The game takes place in a post-apocalyptic Nevada, roughly four years after (but not influenced by) the events of the previous title, ''[[Fallout 3]]''. It was developed by Obsidian Entertainment (''[[Alpha Protocol]]'') and published by Bethesda in 2010. The game is available for the PC, Xbox 360, and PlayStation 3. [[Ron Perlman]], [[Danny Trejo]], [[Kris Kristofferson]], and [[Matthew Perry]] can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
The game follows the story of Courier 6, who is ambushed while carrying a mysterious package bound for New Vegas at the behest of Mr. House, the reclusive ruler of the city. Shot in the head, Courier 6 survives and soon finds themself wrapped up in the oncoming battle between the New California Republic and a band of slavers from Arizona and Colorado known as Caesar's Legion.&lt;br /&gt;
&lt;br /&gt;
A host of DLC were released for the game, which were then collected into the ''Fallout New Vegas: Ultimate Edition''. The first, &amp;quot;Dead Money,&amp;quot; revolves around a long-planned casino heist in the Sierra Madre, a famous casino locked since the Great War. &amp;quot;Honest Hearts&amp;quot; takes place in the post-War Zion National Park and, among other things, adds a new caliber to the game, .45 ACP. &amp;quot;Old World Blues&amp;quot; takes place at the scientific research facility Big Mountain or the Big MT. The final DLC, &amp;quot;Lonesome Road,&amp;quot; adds backstory for the main character, Courier 6, as well as taking place in the ruins of various military installations in the towns of Hopeville and Ashton. An optional pack, &amp;quot;Gun Runners' Arsenal,&amp;quot; adds a host of weapons to the Gun Runners, a vendor located outside New Vegas proper.&lt;br /&gt;
&lt;br /&gt;
''Fallout: New Vegas'' has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the [[Talk:Fallout: New Vegas|discussion page]].&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
As an interesting note for the three &amp;quot;hammered&amp;quot; handguns (the Hi-Power and the two Colts): upon drawing the weapon, they will have an uncocked hammer. The first trigger pull is therefore technically in double-action mode; afterward, each subsequent shot the entire time the handgun is equipped is in single-action. While this is not correct for any of the three single-action handguns, it's still a nice touch.&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol,&amp;quot; manufactured in-game by M&amp;amp;A Gun Manufacturers. It can be modified with an extended magazine and a scope. The 9mm is by far one of the most common weapons in the Mojave, and seems to have been adopted by the NCR as their standard sidearm. The 9mm appears almost everywhere and is even given to you by Doc Mitchell at Goodsprings at the game's beginning, unless the player has rolled their character's stats for a combat proficiency other than Guns. The standard Hi-Power is seen in the hands of series mascots Vault Boy and Vault Girl in various perk icons, and is used by Vault Boy on the achievement icon for the quest &amp;quot;You'll Know it When It Happens.&amp;quot; It also appears in NCR propaganda posters. The Hi-Power is a very adequate firearm, with mediocre damage that benefits from how common 9mm ammo is, but still leads to it getting replaced quickly for better sidearms.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Maria&amp;quot;, decorated with pearl grips (painted with Our Lady of Guadalupe) and nickel-plated with heavy damascene engraving, is carried by Benny (voiced by Matthew Perry), which he uses to execute the player in the opening FMV. The player can then return the favor upon confronting Benny at his casino, The Tops, earning the challenge &amp;quot;Talk About Owned,&amp;quot; provided they chose to kill Benny before the completion of &amp;quot;Ring A-Ding Ding!&amp;quot;. Besides being fashionable, Maria boasts a higher fire rate, damage per shot and accuracy over the normal 9mm pistol at a cost of not allowing mods to be attached.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:FalloutNewVegasHi-Power.jpg|400px|thumb|none|In-game model for the 9mm Pistol.]]&lt;br /&gt;
[[Image:9mm pistol with all modifications.jpg|400px|thumb|none|The 9mm Pistol fitted with an extended magazine and a short-range scope.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|601px|thumb|none|The Courier stands out in New Vegas, holding his Hi-Power.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|601px|thumb|none|The Courier aims his Hi-Power at the horizon.]]&lt;br /&gt;
[[Image:FalloutNVHi-Power.jpg|601px|thumb|none|The Courier reloads his Hi-Power. Yes, the slide magically locks back when reloading.]]&lt;br /&gt;
[[Image:FalloutNVhipowerposter.jpg|601px|thumb|none|While wandering Camp McCarren, The Courier finds a NCR poster warning soldiers about sexually transmitted diseases that features an illustrated Hi-Power.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|401px|In-game model for the unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
[[Image:Benny With Maria.jpg|thumb|none|600px|''&amp;quot;From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start.&amp;quot;''&amp;lt;br/&amp;gt;Benny draws Maria from his jacket, before shooting the Courier in the head during the opening FMV.]]&lt;br /&gt;
[[Image:FalloutNV9mmMaria.jpg|601px|thumb|none|The Courier, ironically, holds Benny's own &amp;quot;Maria&amp;quot; on him while visiting Benny at The Fort.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Vaquero/Colt Single Action Army==&lt;br /&gt;
The &amp;quot;.357 Magnum Revolver&amp;quot; appears to blend elements of both the [[Colt Single Action Army]], various replicas and the [[Ruger Vaquero]]. The base gun has a 4.75&amp;quot; barrel, but can be modified with a 7.5&amp;quot; Cavalry barrel that increases the damage by +3, as well as an engraved cylinder which increases its condition by +50%. The .357 Magnum Revolver is a very common lower tier gun, used by everyone from Powder Gangers to NCR Patrol Rangers. Like the Vaquero, the cylinder can be moved without the hammer being half-cocked, uses a transfer bar instead of a firing pin, and the cylinder can rotate in either direction. However, it also shares physical similarities with the Colt, such as the three screws on the cylinder housing, where the Vaquero only has two, and lacks the base pin that is present on both Colt SAA's and Vaqueros, but is absent on several replica SAA's.&lt;br /&gt;
&lt;br /&gt;
The .357 is one of the first guns you get besides the 9mm and the Varmint Rifle, and does very reliable damage until heavier armor gets involved.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm, with a club symbol on ivory grips and an engraved black-and-gold finish. &amp;quot;Lucky&amp;quot; is a notable weapon, as it has the fastest rate of fire of all the in-game pistols. Lucky serves as a high-level eater of .357 Magnum ammo, with its fast ROF and damage muted only by its 6-round capacity.&lt;br /&gt;
[[File:Ruger Vaquero stainless 5.5 inch 45.jpg|350px|thumb|none|Ruger Vaquero - .45 Long Colt]]&lt;br /&gt;
[[File:ColtSAA475barrel.jpg|350px|thumb|none|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:FalloutNewVegas357_magnum_revolver.jpg|thumb|none|450px|The in-game model of the normal &amp;quot;.357 Magnum Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:FNV357 all mods.jpg|thumb|none|450px|The .357 equipped with a longer barrel and a &amp;quot;heavy-duty&amp;quot; cylinder.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum.jpg|601px|thumb|none|The Courier holds his .357 Magnum while staring out at Outer Vegas. Notice the lack of firing pin.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum-2.jpg|601px|thumb|none|Realizing his revolver isn't fully loaded, the Courier begins to reload his .357 Magnum.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum-3.jpg|601px|thumb|none|The Courier aims his .357 Magnum.]]&lt;br /&gt;
[[Image:FalloutNewVegasLucky357Magnum.jpg|thumb|none|450px|The in-game model of the unique &amp;quot;Lucky&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNV357MagnumLucky.jpg|601px|thumb|none|Following some adventuring, the Courier aims the unique &amp;quot;Lucky&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNV357MagnumLucky-2.jpg|601px|thumb|none|Before going into Gomorrah, the Courier reloads &amp;quot;Lucky&amp;quot;.]]&lt;br /&gt;
[[File:FNV True Police Stories.jpg|thumb|none|600px|A loading screen prominently features several of the game's skill magazines, a copy of &amp;quot;True Police Stories&amp;quot; (which boosts the Courier's crit chance by 5%) front and center. This magazine's cover, which seems to feature some sort of SAA-type revolver, is actually derived from a cover for the 1945 movie ''Dick Tracy, Detective''.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from ''[[Fallout 3]]'', now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;. The .44 is a relatively common piece to find at higher levels, carried by some Legionaries, Gomorrah lieutenant Cachino, some Fiends, Old Ben in Freeside, and Raul Tejada ([[Danny Trejo]]), former ''vaquero'' and vagrant handyman, carries one as his signature weapon. The .44 Magnum is as powerful as it was in ''Fallout 3'' and can be used more freely now that it lacks the scope. The scope is still available as a modification, plus a &amp;quot;heavy frame&amp;quot; that gives the gun a matte finish and bright S&amp;amp;W rosewood grips.&lt;br /&gt;
&lt;br /&gt;
The unique version of the Model 29 is known as the &amp;quot;Mysterious Magnum&amp;quot; and features a nickel-plated finish with engravings, a mother of pearl grip, and a mysterious tune that plays whenever the pistol is drawn or holstered. The Mysterious Magnum can be obtained by talking to the Lonesome Drifter, who can be found by a Sunset Sarsaparilla billboard near the El Dorado Dry Lake. The Mysterious Magnum is also used by the Mysterious Stranger. The Mysterious Magnum is one of the more fun weapons to use; besides the obvious Mysterious Stranger noises it makes when drawn or holstered, it boosts the crit chance of the standard weapon and makes it a very useful and amusing tool for dealing in .44 caliber justice.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:Fallout_New_Vegas44_magnum_revolver.jpg|thumb|none|450px|In-game model of the .44 Magnum Revolver.]]&lt;br /&gt;
[[Image:FNV 44 all mods.jpg|thumb|none|450px|The .44 fitted with a scope and a &amp;quot;heavy frame.&amp;quot;]]&lt;br /&gt;
[[Image:MysteriousMagnum.jpg|thumb|none|450px|The &amp;quot;Mysterious Magnum.&amp;quot;]]&lt;br /&gt;
[[Image:FalloutNV44Magnum.jpg|thumb|none|600px|The Courier holds his Smith &amp;amp; Wesson Model 29.]]&lt;br /&gt;
[[Image:FalloutNV44Magnum-2.jpg|thumb|none|600px|The Courier reloads his Model 29. The speedloader's textures tend to glitch.]]&lt;br /&gt;
[[Image:FalloutNewVegas44Magnum-3.jpg|thumb|none|600px|The Courier aims his Model 29, on the watch for any punks.]]&lt;br /&gt;
&lt;br /&gt;
==12.7mm Pistol==&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from ''[[Fallout]]'' and ''[[Fallout 2]]'' except chambered for the fictional 12.7mm intermediate round (essentially the .50 BMG cartridge with shortened projectile and case length), allowing the magazine to be inserted in the grip instead of being housed in front of the trigger like the original 14mm). Like the original design, it is roughly 50% ultra-chunky [[Hammerli 280]] (now minus the separate magwell) and 50% the [[(Blade Runner) - LAPD 2019 Blaster|&amp;quot;LAPD 2019 Blaster&amp;quot;]] from the movie ''[[Blade Runner]]'', though a gun even closer to the ''Blade Runner'' weapon exists too. The 12.7mm Pistol is as rare as its ammo, such as in Bloodborne Cave and carried by NCR troops at Hoover Dam as well as NCR Ranger Presidential Guards. While it needs high Strength and Guns skill to use, the 12.7mm's power is one to be reckoned with, piercing flesh and armor alike with ease and making it a solid choice for a high-level sidearm.&lt;br /&gt;
&lt;br /&gt;
A unique variant was added with the Gun Runners' Arsenal DLC, named &amp;quot;Lil' Devil&amp;quot;. This unique compact variant has a shorter barrel and synthetic black grips, as well as a dark matte finish. Lil' Devil, besides being an adorable name for a sidearm, is better than the standard 12.7mm in almost every way, from damage to the fact it can be snuck into Strip casinos. However, it can't be modified with standard 12.7mm pistol mods, so get used to the loud firing sound.&lt;br /&gt;
&lt;br /&gt;
[[Image:H280.jpg|thumb|400px|none|Hammerli 280 - .22 LR]]&lt;br /&gt;
[[File:BladeRunner1982Blaster01.jpg|thumb|400px|none|LAPD 2019 Blaster from ''Blade Runner''.]]&lt;br /&gt;
[[Image:FalloutNewVegas_12mm_Pistol.jpg|thumb|none|450px|The in-game model of the 12.7mm Pistol.]]&lt;br /&gt;
[[Image:FNV12.7mm Silencer.jpg|thumb|none|450px|The 12.7mm Pistol fitted with a silencer. The gun is still quite loud even with it, but enemies treat is as fully silent.]]&lt;br /&gt;
[[Image:Lil' Devil.jpg|thumb|none|450px|The 12.7mm Compact, Lil' Devil.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol.jpg|601px|thumb|none|The Courier aims his 12.7mm Pistol while taking a visit to Novac.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol2.jpg|601px|thumb|none|Knowing what lies beyond, the Courier reloads his 12.7mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol3.jpg|601px|thumb|none|The Courier aims his 12.7mm Pistol, showing that its a faithful replica of the original 14mm design from Fallouts past.]]&lt;br /&gt;
&lt;br /&gt;
==N99 10mm Pistol==&lt;br /&gt;
The 10mm Pistol returns from ''[[Fallout 3]]'' and is loosely based on a [[Desert Eagle|Magnum Research Desert Eagle]]. The 10mm is very common, sold and carried by many merchants, Vault 19 Powder Gangers, and many members of the Kings. Unlike the Browning and two Colt pistols, it seems to operate entirely in double action and can be modified with a laser sight, suppressor, and extended magazine. The 10mm is a rather good weapon, beating out the 9mm in damage and DPS but falling short when the magnum revolvers come into play.&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_pistol.jpg|thumb|none|450px|In-game model for the N99 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_pistol2.jpg|thumb|none|600px|A 10mm Pistol with all modifications.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|601px|The Courier aims his 10mm Pistol while eyeing the wall of New Vegas.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|601px|Later, the Courier notices the high front sight of the N99, due to it being ported over from ''Fallout 3''.]]&lt;br /&gt;
[[Image:FalloutNV10mmPistol.jpg|thumb|none|601px|The Courier reloads his 10mm Pistol. Notice how the back of the magazine is missing textures, likely an error on the developer's side. The Desert Eagle Mark I-like safety can also be seen here.]]&lt;br /&gt;
[[Image:FalloutNV10mmPistol-2.jpg|thumb|none|601px|The Courier, his duster, and his 10mm Pistol.]]&lt;br /&gt;
[[File: FNV Weathered 10mm.jpg|thumb|none|600px|The unique Weathered 10mm Pistol; note the less reflective look and overall cleaner-looking texture compared to the base version.]]&lt;br /&gt;
&lt;br /&gt;
==LAPD 2019 'Blaster'==&lt;br /&gt;
The pistol from ''[[Blade Runner]]'' makes a return to the ''Fallout'' series. Called the &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from ''Fallout 1'' and ''2''&amp;quot;, the .223 Pistol. Like its predecessor, it chambers 5.56x45mm NATO and can also chamber .223, which wears out the gun slower, though at the cost of some damage. The Gun Runners' Arsenal DLC adds a non-unique variant of this weapon, called  the &amp;quot;5.56mm Pistol&amp;quot;. &amp;quot;That Gun&amp;quot; can be purchased from Cliff Briscoe in Novac or stolen from the back room. The 5.56mm Pistol is more than just old ''Fallout'' nostalgia, but a rather good weapon. While it has no modifications available unlike most of the handguns, it can chamber the several 5.56mm variants, such as armor-piercing or hollow-point ammo.&lt;br /&gt;
&lt;br /&gt;
Amusingly, the handgun is useable to complete two movie-related challenges (non-achievement-based tasks outside the main game). &amp;quot;Benefit or a Hazard&amp;quot; refers to the film the gun originated in, ''Blade Runner'', and requires the Courier (fittingly) kill robots with the pistol, while &amp;quot;Dyin' Ain't Much of a Livin'&amp;quot; (a reference to Clint Eastwood's line to a bounty hunter in ''[[The Outlaw Josey Wales]]'') requires the Courier kill members of enemy faction hit squads with &amp;quot;Cowboy&amp;quot; themed weapons.&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|LAPD 2019 'Blaster'.]]&lt;br /&gt;
[[Image:FalloutNewVegas556mmPistol.jpg|thumb|none|450px|The in-game model for the 5.56mm Pistol. Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
[[Image:FNVThatGun.jpg|thumb|none|450px|The unique &amp;quot;That Gun.&amp;quot;]]&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|600px|The Courier holds his 5.56mm Pistol while at the Lucky 38 suite.]]&lt;br /&gt;
[[Image:FalloutNVLAPDBlasterreload.jpg|thumb|none|600px|The Courier reloads his 5.56mm Pistol. The unique speedloader is a nice touch.]]&lt;br /&gt;
[[Image:FalloutNV223pistol.jpg|thumb|none|600px|The Courier aims his 5.56mm Pistol at the suite's wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22/45==&lt;br /&gt;
The [[Ruger 22/45]] appears as the &amp;quot;Silenced .22 Pistol&amp;quot;. The Silenced .22 is suppressed and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power, if the player's sneak skill is not high enough to bring in larger weapons. The .22 Pistol is very common, being found in Camp McCarran, the Vikki and Vance Casino, as well as being sold by Mr. Holdout on the Strip; one will always be used to kill the White Glove Society member Chauncey during &amp;quot;Beyond the Beef,&amp;quot; even if something would physically prevent the bullets from reaching him (such as a party member). As stated before, the .22 Pistol comes suppressed off the bat and can be snuck into casinos, but its measly damage makes it useless in real combat. Interestingly enough, the real-life Ruger factory is located in Arizona (not too far from where the events of the game take place).&lt;br /&gt;
&lt;br /&gt;
[[File:Ruger 2245 target.jpg|thumb|none|350px|Ruger 22/45 Target - .22 LR]]&lt;br /&gt;
[[Image:FalloutNewVegasSilenced22Pistol.jpg|thumb|none|350px|The in-game model of the Silenced .22 Pistol.]]&lt;br /&gt;
[[Image:FalloutNV22pistol.jpg|thumb|none|600px|The Courier holds his Ruger 22/45 while looking at a ruined house. As the HUD suggests, it holds an incorrect 16 rounds; standard 22/45 magazines hold 10 rounds, and aftermarket ones can hold 12.]]&lt;br /&gt;
[[Image:FalloutNV22pistol-2.jpg|thumb|none|600px|The Courier reloads his Ruger 22/45, ignoring his disappearing forearm.]]&lt;br /&gt;
[[Image:FalloutNV22pistol-3.jpg|thumb|none|600px|The Courier aims his Ruger 22/45 at the old wall.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service*==&lt;br /&gt;
The [[Colt New Service]] appears in the first ''New Vegas'' DLC, ''Dead Money'', as the &amp;quot;Police Pistol&amp;quot;. It uses .357 Magnum rounds. It is fired exclusively in single action, despite the New Service being a double-action revolver. The inclusion of this pistol is a reference to ''[[Treasure of the Sierra Madre, The|The Treasure of the Sierra Madre]]'', which was a major influence for the DLC alongside the Japanese suspense film ''[[Battle Royale]]''. The weapon is extremely useful in &amp;quot;Dead Money&amp;quot; due to its very high critical hit ratio; it is incredibly useful for killing unconscious Ghosts, the zombie-like residents of the Sierra Madre. The Colt New Service can be found at the Sierra Madre in various containers, as well as in Dean Domino's Secret Stashes.&lt;br /&gt;
[[Image:DSC2866.jpg‎|thumb|none|350px|Colt New Service - .38 Special]]&lt;br /&gt;
[[File:New vegas police pistol.jpg|thumb|none|400px|The model for the &amp;quot;Police Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The Hunting Revolver is the [[Magnum Research BFR]] (&amp;quot;Big Frame Revolver,&amp;quot; or sometimes &amp;quot;Biggest, Finest Revolver,&amp;quot; and popularly but erroneously &amp;quot;Big Fucking Revolver&amp;quot;), chambered in .45-70 Govt'. With the addition of the Gun Runners' Arsenal DLC, it adds a DLC variant which can accept modifications; this includes a 6-shot cylinder and a match barrel, decreasing weapon spread. The Hunting Revolver can be found in a variety of places, carried by the mercenary Orris in Freeside, at the campfire in Bloodborne Cave, and tucked away in the REPCONN Test Site. The Fallout version takes a few liberties, making the BFR a double action revolver that feeds through a swing-out cylinder, over the real-steel which is a single action only revolver that feeds from a loading gate. The Hunting Revolver is a solid way to use up .45-70 early in the game, with solid damage in accuracy that is only tempered by the wonky scope view.&lt;br /&gt;
&lt;br /&gt;
The Ranger Sequoia is a unique version given to NCR Rangers, with a black finish, gold engraving, the NCR bear and Ranger symbol on the wood grip, a brass plate reading &amp;quot;20 Years&amp;quot; on the underside, and &amp;quot;For Honorable Service&amp;quot; and &amp;quot;Against All Tyrants&amp;quot; engraved on the different sides of the barrel. The Ranger Sequoia is much rarer, found on some NCR Veteran Rangers as well as their commander, Chief Hanlon ([[Kris Kristofferson]]); his can be acquired during the quest &amp;quot;Return to Sender,&amp;quot; depending on its resolution. The Ranger Sequoia is one of the game's most powerful weapons, and with good reason. Firing .45-70 and without a scope, this allows the Sequoia to be used more freely than its normal counterpart, making it a very potent high-level sidearm if one can keep up their supply of .45-70.&lt;br /&gt;
[[File:BFR 45-70 1.jpg|400px|thumb|none|Magnum Research BFR - .45-70 Govt']]&lt;br /&gt;
[[File:20101124025745!HuntingRevolver.jpg|450px|thumb|none|The standard Hunting Revolver.]]&lt;br /&gt;
[[File:Hunting revolver 1 2.jpg|450px|thumb|none|The Hunting Revolver fitted with a &amp;quot;match barrel&amp;quot; as well as a modified scope. The scope was a cut modification from the Gun Runners' Arsenal DLC. A 6-shot cylinder is also available but does not change the weapon's appearance, not even during reloads.]]&lt;br /&gt;
[[Image:FalloutNVHuntRev.jpg|thumb|none|600px|The Courier holds his BFR while outside of the Gun Runners.]]&lt;br /&gt;
[[Image:FalloutNVHuntRev-2.jpg|thumb|none|600px|The Courier reloads his BFR, as .45-70 casings tumble out.]]&lt;br /&gt;
[[Image:FalloutNVHuntRev-3.jpg|thumb|none|600px|The Courier fires his BFR. A rather small muzzleflash, considering the caliber.]]&lt;br /&gt;
[[File:RangerSequoia.jpg|450px|thumb|none|The 'Ranger Sequoia', the unique version of the Hunting Revolver.]]&lt;br /&gt;
[[Image:FalloutNVRangerSeq.jpg|thumb|none|600px|The Courier aims his Ranger Sequoia as Novac serves as a backdrop.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1*==&lt;br /&gt;
The Honest Hearts DLC introduces the [[M1911A1]] as the &amp;quot;.45 Auto Pistol.&amp;quot; Joshua Graham describes the gun as &amp;quot;designed by one of my tribe almost four hundred years ago,&amp;quot; referring to fellow LDS follower John Moses Browning. The Dead Horses, and most tribes in Zion, make extensive use of this weapon. After beating the main questline of Honest Hearts, .45 Auto (and the weapons which fire them) are carried by the Gun Runners outside New Vegas; the weapons themselves are never used by NPCs outside the Park, however. The .45 Auto Pistol can take two upgrades: the HD Slide improves the weapon's durability, while the suppressor eliminates the gun's report. After these upgrades, the pistol resembles a [[Colt XSE]]. At one point, the in-game iron sights where going to be an upgrade, with the gun having default, more traditional M1911 sights; this ended up being cut, and these sights are permanent on the default weapon in the final game. It correctly holds 7 rounds. The M1911A1 is a powerful weapon, with damage output on par with the 12.7mm Pistol, though during your trip in Zion, ammo may be hard to come by.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Fallout New Vegas M1911A1 Original Iron-sights.jpg|400px|thumb|none|The original, unused iron sights can still be found in the game files, as seen here.]]&lt;br /&gt;
[[Image:FalloutNV1911.jpg|thumb|none|600px|The Courier holds his M1911A1 at some distant buildings.]]&lt;br /&gt;
[[Image:FalloutNV1911-2.jpg|thumb|none|600px|The Courier reloads his M1911A1.]]&lt;br /&gt;
[[Image:FalloutNV1911-3.jpg|thumb|none|600px|The Courier gives us a close up of his M1911A1.]]&lt;br /&gt;
[[Image:ColtXSE.jpg|thumb|none|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas 1911.jpg|450px|thumb|none|Fully upgraded in-game model for the M1911A1 with the HD slide and suppressor.]]&lt;br /&gt;
[[Image:FalloutNVM1911Sup.jpg|thumb|none|600px|Back in the Lucky 38 Suite, the Courier aims his fully upgraded M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Agent*==&lt;br /&gt;
Joshua Graham from the &amp;quot;Honest Hearts&amp;quot; DLC carries a unique .45 Auto pistol, a [[M1911|Colt New Agent]] with a snakeskin-pattern grip and Greek script engraved into the slide. The script (καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει on the right side and και η σκοτια αυτο ου κατελαβεν on the left side) is a quote from the Bible (John 1:5) ''&amp;quot;And the light shineth in darkness and the darkness comprehended it not,&amp;quot;'' whence the weapon's name &amp;quot;A Light Shining in Darkness&amp;quot; is derived. In keeping with this name, the slide glows in the dark, making it easier to use in poorly lit caves and ruins. A Light Shining in Darkness holds 6 rounds of .45 Auto in its magazine. As stated before, A Light Shining in Darkness is a rather solid handgun stat-wise, and while it doesn't come with any night sights, the glowing slide is good enough.&lt;br /&gt;
[[Image:Colt New Agent.jpeg|thumb|none|350px|Colt New Agent - .45 ACP]]&lt;br /&gt;
[[Image:A Light Shining in Darkness.jpg|thumb|none|401px|In-game model for the unique &amp;quot;A Light Shining in Darkness&amp;quot;. Note that the slide seems to be modeled more off of a [[Colt Officer's ACP]].]]&lt;br /&gt;
[[Image:FalloutNVColtCommander-2.jpg|thumb|none|600px|The Courier holds his New Agent on the dastardly wallpaper.]]&lt;br /&gt;
[[Image:FalloutNVColtCommander-3.jpg|thumb|none|600px|The Courier reloads his New Agent.]]&lt;br /&gt;
[[Image:FalloutNVColtCommander.jpg|thumb|none|600px|The Courier holds his New Agent, giving us a look at the snakeskin grip and inscription.]]&lt;br /&gt;
&lt;br /&gt;
==Brescia Model 00*==&lt;br /&gt;
The &amp;quot;Lonesome Road&amp;quot; DLC adds a modified Brescia Model 00, appearing simply as the &amp;quot;Flare Gun&amp;quot;. Many Marked Men have it (and, in some cases, are scripted to fire it into the air, presumably signaling for help), and some emergency kits do as well. As an in-game weapon, it cannot be used for any sort of signaling, but can be used to do damage to (and ignite) enemies from a distance- provided, that is, that the player can compensate for the arc-type trajectory of the flares. However, its main advantage is its ability to frighten away abominations- even the mighty Deathclaw is terrified by flares. Bizarrely, while the animations suggest that the weapon fires ordinary flares, it actually consumes 10 units of flamethrower fuel per shot. Even more bizarrely, the flare gun is also an improved holdout weapon, perfect for dealing with the ever present danger of Deathclaw attacks on the Strip.&lt;br /&gt;
[[File:Brescia Model 00 flare pistol.jpg|thumb|400px|none|Brescia Model 00 - 1&amp;quot; flare.]]&lt;br /&gt;
[[File:FNV Flare Gun.jpg|thumb|none|500px|The in-game model of the Brescia. While there are some differences, such as the shape of the trigger and hammer, the resemblance is still obvious- especially from the other side, as it is even marked correctly.]]&lt;br /&gt;
[[Image:FNV Flare.jpg|thumb|none|600px|A flare gun lying on the ground in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
While not usable in-game, a [[Ruger GP100]] appears on the cover of the &amp;quot;Guns and Bullets&amp;quot; skill book, which permanently raises the user's Guns skill by 3 points.&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|400px|Stainless Ruger GP100 - .357 Magnum]]&lt;br /&gt;
[[File:FNV Guns And Bullets.jpg|thumb|none|600px|The cover of the &amp;quot;Guns and Bullets&amp;quot; skill book, an obvious play on the real-world ''Guns and Ammo'' magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Similarly, while the [[Mauser C96#Shansi Type 17|Shansi Type 17]] can't be used in-game, it still makes an appearance, being one of the unusable weapons in Mick's weapon stash in the back of Mick &amp;amp; Ralph's. It is exactly the same model as the one used in ''[[Fallout 3]]''.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|none|400px|Shansi Type 17 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=  &lt;br /&gt;
==10mm SMG (Heckler &amp;amp; Koch SMG-2)==&lt;br /&gt;
The 10mm SMG from ''[[Fallout 3]]'' is found on many mid-level humanoid mobs such as Jackal gang members and members of the Kings. It can also be found as level-adjusted loot in gun lockers once you're at a high enough level. It bears a distinct resemblance to the [[MP5#Heckler &amp;amp; Koch SMG|Prototype]] from the Defunct H&amp;amp;K SMG Programme, though the pistol grip and trigger guard are that of the [[Thompson]] line of submachine guns.&lt;br /&gt;
&lt;br /&gt;
Although the in-game description for the 10mm SMG lists a high DPS, it shares the common weakness of most shotguns and automatic weapons in ''Fallout: New Vegas'' in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target. Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak-attack weapon if you have a high enough Sneak skill to get into point-blank range. Coupled with the Run 'n Gun perk, you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers, you can fire a shot, duck around a corner or behind cover, then ambush them at point-blank range as they run up to you.&lt;br /&gt;
&lt;br /&gt;
The Gun Runners' DLC adds a unique variant known as &amp;quot;Sleepytyme&amp;quot;, which has an integral suppressor and greater damage and rate of fire. It is also a holdout weapon that can be carried into casinos and is the ''only'' automatic holdout weapon available. .&lt;br /&gt;
[[Image:HK SMG 2.gif|thumb|none|400px|Heckler &amp;amp; Koch SMG-2 - 9x19mm]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_SMG.jpg|thumb|none|450px|The in-game model for the 10mm SMG.]]&lt;br /&gt;
[[Image:10mm SMG with extended mag and recoil comp.jpg|thumb|none|450px|The 10mm SMG fitted with an extended magazine and a recoil compensator.]]&lt;br /&gt;
[[Image:FalloutNV10mmSMG.jpg|thumb|none|600px|The Courier holds his 10mm SMG.]]&lt;br /&gt;
[[Image:FalloutNV10mmSMG-2.jpg|thumb|none|600px|The Courier reloads his 10mm SMG.]]&lt;br /&gt;
[[Image:FalloutNV10mmSMG-3.jpg|thumb|none|600px|The Courier holds his 10mm SMG.]]&lt;br /&gt;
[[Image:FalloutNewVegasSleepytyme.jpg|thumb|none|450px|The in-game model for the unique suppressed 10mm SMG &amp;quot;Sleepytyme&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVSleepytyme.jpg|thumb|none|600px|The Courier holds his &amp;quot;Sleepytyme&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
An [[M3 Grease Gun]] appears in the game, scaled down so it can be held one-handed, and rechambered for 9x19mm (such conversion kits did, indeed, exist for the M3). Called the &amp;quot;9mm Submachine Gun&amp;quot; in-game. It can be modified with an SMG Drum that increases the capacity by 30 rounds and a Light Bolt that increases the rate of fire. The 9mm SMG is fairly common, with one in Doc Mitchell's house waiting for repairs just at the start of the game. The 9mm SMG is a very good starter to the world of fully automatic pistol-caliber carnage. Its standard 30-round magazine and easy-to-find 9mm ammo make it one of the better starter weapons, but it loses its effectiveness once armor gets involved.&lt;br /&gt;
&lt;br /&gt;
When you arrive at the Vikki and Vance Casino in Primm, you will find that Vance's famous SMG is missing. If one goes to the Wins Hideout near Westside, the unique version of the &amp;quot;9mm SMG&amp;quot; can be acquired and either returned or kept for one's self. &amp;quot;Vance's 9mm submachine gun&amp;quot; comes with a pristine black finish, wood or bakelite grips, no stock, express-type sights, and a drum magazine. It serves as ''New Vegas'''s SMG bullet hose, with 60 rounds of 9mm to spare, that allows anything to be killed up to a Deathclaw.&lt;br /&gt;
&lt;br /&gt;
In the Lonesome Road DLC, the Courier can use the &amp;quot;H&amp;amp;H Tools nail gun&amp;quot; as a weapon. The nail gun bears a striking resemblance to the M3, featuring a very similar profile and layout, even having the M3's crank lever and the ejection port having been replaced by a safety switch. The Nail Gun's a rather amusing and powerful weapon in the right hands, doing double damage to limbs if one can keep a nice stockpile of nails.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP. The later model M3A1 would eliminate the crank lever for cocking the bolt and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:FalloutNewVegas9mmSMG.jpg|thumb|none|500px|The in-game model of the &amp;quot;9mm SMG.&amp;quot;]]&lt;br /&gt;
[[Image:Vance's 9mm submachine gun.jpg|thumb|none|500px|The unique Vance's 9mm SMG. The drum magazines can also be added to the normal 9mm SMG as a modification.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG.jpg|thumb|none|600px|The Courier holds his M3 Grease Gun on some threatening walls.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG-2.jpg|thumb|none|600px|The Courier reloads his M3 Grease Gun, giggling at its tiny collapsing stock.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG-3.jpg|thumb|none|600px|The Courier holds his Grease Gun.]]&lt;br /&gt;
[[Image:H&amp;amp;H Tools nail gun.jpg|thumb|none|600px|The clearly Grease Gun-inspired &amp;quot;H&amp;amp;H Tools Nail Gun.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
The [[American-180]] appears in-game as the &amp;quot;Silenced .22 SMG&amp;quot;. It is a .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. The Silenced .22 SMG can be upgraded with a larger drum magazine that increases capacity by 60 rounds. It can be found on Fiend raiders in Vault 3 and Gomorrah Bank Guards. Its high rate of fire and rather large magazine capacity make the gun somewhat useful against lightly armored foes, but the overall weakness of .22 render it moot when even slightly heavy armor gets into the fray.&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|500px|none|American-180 - .22 LR]]&lt;br /&gt;
[[Image:Silenced22SMG.jpg|600px|thumb|none|The .22 Submachine Gun in all its glory.]]&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|600px|thumb|none|The .22 Submachine Gun equipped with an expanded drum magazine, granting extra 60 rounds. This also raises the ironsights to allow the user to see over the larger drum.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180.jpg|thumb|none|600px|The Courier holds his recently purchased American-180.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180-2.jpg|thumb|none|600px|The Courier checks his American-180's sights.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180-3.jpg|thumb|none|600px|The Courier reloads his American-180.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180-4.jpg|thumb|none|600px|A good shot of the American-180.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Sub-Machine Guns==&lt;br /&gt;
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
An [[M1928 Thompson]] modified to be an energy weapon appears as the &amp;quot;Laser RCW&amp;quot;. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel. It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired. In addition, on the rear portion of the receiver, it has a rail-top carry handle based on the H&amp;amp;K [[G36C]]'s. The RCW is a fairly common energy weapon, used by Fiends, Brotherhood of Steel scribes, and members of the Bright Brotherhood. The RCW is a rather decent energy weapon, beating out the pistol-based weapons but falling short in the long run due to its overall low damage.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; with 50-round drum magazine - .45 ACP. Made famous through countless classic gangster movies.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|550px|In-game model of the &amp;quot;Laser RCW&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-2.jpg|thumb|none|600px|The Courier holds his Laser RCW while looking at some lovely scenery.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-3.jpg|thumb|none|600px|The Courier aims his Laser RCW, noting the sights aren't too different from a normal Thompson.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-4.jpg|thumb|none|600px|The Courier reloads his Laser RCW by replacing the energy cell in the &amp;quot;drum&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-5.jpg|thumb|none|600px|The Courier holds his Laser RCW, giving us a look at all of the glowy bits.]]&lt;br /&gt;
&lt;br /&gt;
===Thompson M1A1*===&lt;br /&gt;
The [[M1A1 Thompson]] appears as the ''.45 Auto Submachine Gun'', introduced in the &amp;quot;Honest Hearts&amp;quot; DLC. It can be modified with a new magazine well to accept the M1921/M1928 50-round drum magazines, as well as a Cutts compensator to reduce spread under sustained fire. The weapon is used heavily by the White Legs tribe, who call them &amp;quot;storm drums,&amp;quot; and is stocked by a variety of traders in the Mojave following the completion of the DLC's campaign. The .45 Auto SMG is a powerful SMG on par with the 12.7mm SMG, with a high rate of fire combined with powerful round tempered by rather bad inaccuracy.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas45_Auto_submachine_gun.jpg|thumb|none|500px|In-game model for the .45 Auto SMG]]&lt;br /&gt;
[[Image:FalloutNVThompson.jpg|thumb|none|600px|The Courier holds his M1A1 Thompson after buying it.]]&lt;br /&gt;
[[Image:FalloutNVThompson-5.jpg|thumb|none|600px|The Courier aims his M1A1 Thompson and finds that someone has stolen his rear sight post.]]&lt;br /&gt;
[[Image:FalloutNVThompson-2.jpg|thumb|none|600px|Not letting a minor problem stop him, the Courier reloads his M1A1 Thompson.]]&lt;br /&gt;
[[Image:FalloutNVThompson-3.jpg|thumb|none|600px|The Courier holds his M1A1 Thompson.]]&lt;br /&gt;
[[Image:FONV-Thompson-submachine gun with both modifications.jpg|thumb|none|500px|The in-game model for the fully upgraded .45 Auto SMG.]]&lt;br /&gt;
[[Image:FalloutNVThompson-4.jpg|thumb|none|600px|The Courier holds his fully upgraded M1A1 Thompson following a brief adventure to Zion.]]&lt;br /&gt;
&lt;br /&gt;
==12.7mm SMG==&lt;br /&gt;
The heavy-hitter of the submachine gun category, this SMG, while largely fictional, seems to have some distinct features from some real-world weapons; namely, it uses a top-mounted 21-round magazine that lies flat along the top of the weapon, rather like that of an [[FN P90]] (interestingly, the rear sight is mounted to this magazine, rather like the [[Calico]] series), and seems to use a [[TDI Vector]]-style offset recoil system (and, given the caliber, would probably have to). It can be found on the Legion's Veteran Decanii, and other high-ranking officials, as well as some of their assassins and vexillarius at higher levels, high-level White Legs in &amp;quot;Honest Hearts&amp;quot;, and both high-level marked men and Ulysses in &amp;quot;Lonesome Road&amp;quot;; one can also be found in Bloodborne Cave, and can be bought from some weapon merchants and the Great Khans at higher levels, as well as the Vendortron, and occasionally Knight Torres. &lt;br /&gt;
&lt;br /&gt;
The Gun Runner's Arsenal DLC adds a version that can be customized further than the one in the base game- while the standard version can accept a suppressor (which, like the [[PGM Hecate II]]'s suppressor, reduces enemies' ability to hear the weapon, rather than eliminating it), the GRA version can also accept a laser sight (which increases accuracy), and a &amp;quot;Stacked Magazine&amp;quot;, which raises the capacity from 21 rounds to 27). The 12.7mm SMG is the kingpin submachine gun in the game, due to the extremely powerful 12.7mm round. It shreds through light, medium and heavy armor and can take down high-end enemies like Rangers, Deathclaws and Paladins within a few mags. However, the scarcity of the ammo plus the relatively small mags somewhat temper the 12.7mm SMG's power, but only a little.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm.]]&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector - .45 ACP.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG.jpg|thumb|none|500px|The in-game model of the 12.7mm SMG. Note that there doesn't seem to be enough space behind the magazine for the bolt to move back and pick up cartridges, and that's ignoring how the Vector-style system would normally require the magazine to be in front of it, leaving the weapon's inner workings a mystery.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Firing.jpg|thumb|none|600px|Even the might of a Super Mutant proves no match for a barrage of 12.7mm rounds.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Side.jpg|thumb|none|600px|The Courier shows off both his 12.7mm SMG, and a rather disgruntled expression.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Modded.jpg|thumb|none|600px|The GRA version, fitted with all of its mods. Note the &amp;quot;Stacked Magazine&amp;quot;, which extends further forwards over the receiver than the standard one; it also moves the rear sight forwards, reducing the already short sight radius to a mere few inches.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Modded Side.jpg|thumb|none|600px|The Courier takes aim with their fully kitted out 12.7mm SMG.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 24-round magazine and a very high rate of fire. It can be upgraded to hold 30 rounds. With the addition of the Gun Runners Arsenal DLC, the Assault Carbine features additional modifications such as a Forged Receiver which increases the weapons durability and a light bolt which increases rate of fire. The Assault Carbine can be found in any former military installation in the Mojave such as Vault 34 as well as the Nellis Air Force Base. Possible Companion Lily Bowen's personal Assault Carbine is fitted with a suppressor, which is not available as a mod for either of the 2 playable Assault Carbine variants. The Assault Carbine is similar to the Light Machinegun as both serve as rifle alternatives to the miniguns. The Carbine boasts a high rate of fire and same 5mm caliber, allowing for very good damage against armor that's hindered by the small magazines.&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|450px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:FalloutNewVegas_assault_carbine.jpg|thumb|none|500px|In-game model of the Assault Carbine.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb.jpg|thumb|none|600px|The Courier stares at the NCR Sharecropper farms with his Assault Carbine.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb-3.jpg|thumb|none|600px|He then checks his Carbine's sights.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb-2.jpg|thumb|none|600px|A good shot of Courier and Carbine, note the knob on the bolt that acts as the charging handle. How exactly the dust cover is supposed to close with that in place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with a SIR railed foregrip and a Magpul PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the ''All American''. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is a knob located directly on the bolt on the right side where the brass ejects instead. The Marksmen Carbine is a common weapon, and most military facilities contain a couple. The Marksman Carbine is a powerful weapon, dealing very accurate shots to most targets and allowing for immediate follow up shots, but is restricted by its caliber.&lt;br /&gt;
&lt;br /&gt;
The All American is found only in the armory at the bottom of the irradiated-, ghoul-infested Vault 34 located east of New Vegas. It has a woodland camo finish, a 24-round magazine, and the 82nd Airborne division badge on the magazine well. The All American is one of New Vegas's best scoped weapons, dealing accurate shots with high damage without eating through hard to find ammunition.&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|450px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|In-game model for the Marksman Carbine.]]&lt;br /&gt;
[[Image:FalloutNVMarksman.jpg|thumb|none|600px|The Courier holds his Marksman Carbine while outside the Freeside Gate.]]&lt;br /&gt;
[[Image:FalloutNVMarksman-2.jpg|thumb|none|600px|The Courier chambers his Marksman Carbine following his reload.]]&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|In-game model for the &amp;quot;All American&amp;quot; rifle.]]&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|601px|Following an expedition to Vault 34, The Courier stands holding the &amp;quot;All American&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVAllAmerican.jpg|thumb|none|600px|Deciding he must be ready for what the Strip has to offer, he reloads his &amp;quot;All American&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1]] appears in the game, called the &amp;quot;Service Rifle&amp;quot; in-game. It is chambered for 5.56x45mm NATO and is semi-auto only. It features wood furniture instead of the nylon-plastic furniture typical of real M16s (Fallout's Earth ran out of petroleum before the nuclear war). The upper receiver has a forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the right side of the receiver, attached directly to the bolt in the ejector port. While rarely seen due to the weapon's high durability and common replacement parts, the jam animation involves one of the few instances of the forward assist actually being used in fiction. It can be modified with a forged receiver that increases its durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented. As the name suggests, the Service Rifle is standard issue to the NCR Military and can be found wherever NCR Army troops are or were stationed. While not mentioned in-game, developers have confirmed the semi-auto only nature was a decision of NCR bureaucracy to lower ammo use, similar to the adoption of 3 shot burst fire in the real world. The Service Rifle is a better rifle in comparison to the Varmint Rifle as it loads more ammo per magazine and deals more damage, but gets outclassed quickly by other rifles like the Assault Carbine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A unique Service Rifle called the Survivalist's Rifle appears in the Honest Hearts DLC. It was the weapon of a US Army serviceman who fled to Zion Canyon after the Great War. In-game lore describes the weapon as a &amp;quot;U.S. Checkpoint Guard Carbine built around the 12.7mm caliber, to offer guards firepower necessary to intercept anyone attempting to breach a checkpoint, regardless of equipment.&amp;quot; It is based on the AR-15 [[Alexander Arms .50 Beowulf|.50 Beowulf]] upper receiver tested for US serviceman to stop vehicles at checkpoints. It features a blocky heat shield somewhat reminiscent of the M16 LSW/LMG, but has numerous makeshift repairs along the body work and a damaged front sight. The words ''Stop'' and ''Arrêt!'' are scrawled onto the stock of the weapon, a stamp on the receiver reads &amp;quot;PROPERTY OF U.S. GOVT CHKPNT CARBINE 12.7MM CAL,&amp;quot; and a stamp above the trigger reads &amp;quot;LONG BRANCH ARSENAL ONTARIO, USA TERRITORY.&amp;quot; The Survivalist's Rifle can be found on top of the Red Gate, next to the remains of the Survivalist himself. The Survivalist's Rifle lives up to its name. The accuracy of the standard Service Rifle combined with the power of the 12.7mm Round are a lethal combination for any target, only capped by the damaged front sight making aiming a bit difficult.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FalloutNewVegasServiceRifle.jpg|thumb|none|500px|In-game model for the Service Rifle.]]&lt;br /&gt;
[[Image:FalloutNVServiceRifle.jpg|thumb|none|600px|The Courier holds the Service Rifle while outside the Gun Runners.]]&lt;br /&gt;
[[Image:FalloutServiceRifle-3.jpg|thumb|none|600px|The Courier reloads the Service Rifle.]]&lt;br /&gt;
[[Image:FalloutNVServiceRifle-2.jpg|thumb|none|600px|The Courier aims his Service Rifle, note the knob on the bolt that acts as the charging handle.]]&lt;br /&gt;
[[Image:FONV Survivalist's rifle.jpg|500px|thumb|none|The unique Survivalist's Rifle featured in the Honest Hearts DLC.]]&lt;br /&gt;
[[Image:FalloutNVSurvRifle.jpg|thumb|none|600px|The Courier fires the unique Service Rifle while wandering one of Zion's many caves.]]&lt;br /&gt;
[[Image:FalloutNVSurvRifle-2.jpg|thumb|none|600px|Before venturing any further, The Courier reloads the unique Service Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==PGM 'Hecate II'==&lt;br /&gt;
The [[PGM sniper rifle series#PGM Hecate II|PGM 'Hecate II']] appears in ''Fallout: New Vegas'' as the .50 caliber &amp;quot;Anti-Materiel Rifle;&amp;quot; one is used during the game's opening cutscene by an NCR Ranger to kill a Fiend countersniper, making it the first gun seen in the game. A variant added through the Gun Runners' Arsenal DLC gives it the capability to mount modifications such as a Carbon Fibre body, which decreases weight, a custom bolt increasing rate of fire, and a suppressor which doesn't actually suppress gun noise but merely lowers and muffles the gun's extremely loud report to a more comfortable level. The Hecate appears very late in the game, sold by the Gun Runners or Knight Torres of the Brotherhood of Steel and only seen on Veteran Rangers, a few Legion troops and various DLC enemies. The Hecate is a weapon intended for long-range shooting, easily able to pick through highly armored enemies, including deathclaws, and is capped by its slow rechambering speed, rarity of .50 BMG and a strength of 8 being required to even shoot it properly.&lt;br /&gt;
[[Image:PGMHecateII.jpg|450px|thumb|none|PGM 'Hecate II' - .50 BMG]]&lt;br /&gt;
[[Image:FalloutNewVegasAnti-materiel_rifle.jpg|thumb|none|550px|In-game model for the Anti-Material Rifle.]]&lt;br /&gt;
[[Image:FalloutNvAntiMat.jpg|thumb|none|600px|The Courier holds his Anti-Material rifle while at scenic Novac.]]&lt;br /&gt;
[[Image:FalloutNVAntiMat-2.jpg|thumb|none|600px|The Courier fires his Anti-Material rifle, with massive recoil.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Varmint Rifle&amp;quot;==&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds; along with the Browning Hi-Power, it is probably the first weapon acquired by the player, as a free one is received from Sunny Smiles during &amp;quot;Back in the Saddle.&amp;quot; It can be upgraded with 8-round extended magazines, a night vision scope and a suppressor. Originally, the Varmint Rifle was intended to be another .22LR weapon, but that was so unpopular during play testing that Obsidian changed it to use 5.56, but the original chambering is still shown with the magazine texture and a few NPC's still carrying .22 with this rifle. The Varmint is a good starter rifle, boasting some decent DPS and accuracy, but after armor and such get pulled into the picture, it would be a good idea to replace the Varmint Rifle with a more powerful weapon.&lt;br /&gt;
&lt;br /&gt;
There is a unique variant called the &amp;quot;Ratslayer&amp;quot; which features all the Varmint's upgrades along with a black polymer stock featuring a stylized mole rat skull and 69 (heh) tally marks on the rear right. The Varmint Rifle is very common early in the game and is given to you for free by Sunny Smiles during the non-optional quest &amp;quot;Back in the Saddle.&amp;quot; The unique &amp;quot;Ratslayer&amp;quot; rifle can be found in Broc Flower Cave. The Ratslayer is a useful little rifle for animals, but its low damage makes it pretty hard to use effectively on human targets.&lt;br /&gt;
[[Image:FalloutNewVegasVarmintrifle.jpg|thumb|450px|none|In-game model for the standard Varmint Rifle.]]&lt;br /&gt;
[[Image:FalloutNVVarmint-3.jpg|600px|thumb|none|The Courier aims his Varmint Rifle at the gate to the Strip.]]&lt;br /&gt;
[[Image:FalloutNVVarmint.jpg|600px|thumb|none|The Courier reloads his Varmint Rifle and ignores how the bolt is supposed to work. Note that the magazine is textured like a .22LR magazine, a remnant from its earlier state.]]&lt;br /&gt;
[[Image:FalloutNVVarmint-2.jpg|600px|thumb|none|The Courier holds his Varmint Rifle on the Securitron guarded gate.]]&lt;br /&gt;
[[Image:FONV Ratslayer.jpg|thumb|none|450px|The unique &amp;quot;Ratslayer&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNVRatslayer.jpg|600px|thumb|none|At the sniper spot at the Mojave Outpost, The Courier holds the Ratslayer.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] was supposed to appear in Fallout: New Vegas as the &amp;quot;Battle Rifle&amp;quot;, but withheld from the final product. However, its unique variant was left in, called ''This Machine''. The Gun Runners' Arsenal DLC released in September of 2011 re-added the non-unique variant into the standard game. The rifle has been rechambered to fire .308 Winchester / 7.62x51mm NATO, as was done in the 1950's to many Garands in service with the US Navy. The Battle Rifle can only be obtained from the Gun Runners, the 188 Arms Merchant or Mick of Mick &amp;amp; Ralphs. With a high rate of fire and a powerful cartridge, the Battle Rifle is a useful mid range weapon, but suffers from high spread at long range.&lt;br /&gt;
&lt;br /&gt;
The unique version is also the only version of the Battle Rifle that people who don't own the Gun Runner's Arsenal DLC can acquire. Named &amp;quot;This Machine&amp;quot; (a reference to Woodie Guthrie's famous guitar sticker, which read &amp;quot;This Machine Kills Fascists&amp;quot;; seemingly as a response, the in-game weapon's stock is marked &amp;quot;Well This Machine Kills Commies&amp;quot;), getting it is a bit convoluted, either you do a unmarked quest given to you by Sgt. Contreras at Camp McCarren, and then get the ability to buy it from him. Or you can download the weapon manifest in his room and give it to Lt. Carrie Boyd and get the rifle for free. This Machine is one of New Vegas's most useful weapons, with high damage and crit chance only tempered by the rifle's piddly accuracy at long range.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand semiautomatic rifle - .30-06]]&lt;br /&gt;
[[Image:FalloutNewVegasBattle_rifle.jpg|500px|thumb|none|The in-game model for the Battle Rifle.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle.jpg|thumb|none|600px|The Courier holds his Battle Rifle.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-2.jpg|thumb|none|600px|The Courier aims his Battle Rifle at some far-off foe.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-3.jpg|thumb|none|600px|The Courier reloads his Battle Rifle by loading an en-bloc clip, note the converted magazine to fit .308 rounds.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-6.jpg|thumb|none|600px|The Courier absorbs the Battle Rifle's .308 caliber recoil.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1886==&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater in the game. The rifle takes .357 Magnum ammunition and is common mid-game. The Cowboy Repeater effectively serves as the replacement for the Varmint Rifle, and is accurate and a reliable killer of animals and raiders, but any armor tends to make it less useful.&lt;br /&gt;
&lt;br /&gt;
There is a special variant called La Longue Carabine (a reference to ''[[The Last of the Mohicans]]'') fitted with a scope, an engraved stock, and an Octagon Barrel. It reloads like the [[Henry 1860]] in [[Fallout 3]] (which is done by opening the muzzle-end of the mag tube and then inserting rounds in), as the La Longue's model lacks the 1886's loading port on the receiver. La Longue Carabine is found on Corporal Sterling of the 1st Reconnaissance Battalion that are stationed at Camp McCarran. La Longue Carabine is a very interesting weapon, adding a scope to the Cowboy Repeater equation. Its accuracy and DPS make it a good weapon, but the weakness of .357 Magnum make it useful only on lightly armored opponents.&lt;br /&gt;
[[Image:1886wcf.jpg|thumb|450px|none|Winchester 1886 - .45-70 Govt]]&lt;br /&gt;
[[Image:FalloutNVegCowboyRepeater.jpg|thumb|500px|none|In-game model for the Cowboy Repeater.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater.jpg|thumb|600px|none|The Courier holds his Cowboy Repeater while wandering Outer Vegas. Note that the rifle has 2 rear sights- the v-notch mounted on the barrel, and the tang-mounted peep sight.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-2.jpg|thumb|600px|none|The Courier aims his Cowboy Repeater thorough its old-school Vernier sights.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-3.jpg|thumb|600px|none|The Courier aims his Cowboy Repeater at the old McCarren Monorail.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-4.jpg|thumb|601px|none|Back at the Lucky 38, The Courier aims his upgraded Cowboy Repeater.]]&lt;br /&gt;
[[Image:FalloutNewVegasLa_Longue_Carabine_cropped.jpg|thumb|500px|none|In-game model for the unique &amp;quot;La Longue Carabine&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Carbine&amp;quot;, and fires .44 Magnum. It can be found in places such as Bonnie Springs or Red Rock Canyon. The Trail Carbine is a straight upgrade over the Cowboy Repeater, boasting a damage boost plus the ability to use a scope, but still pales in comparison to the powerhouse that is the Brush Gun&lt;br /&gt;
[[Image:MarlinModel336C.jpg‎|thumb|none|450px|Marlin 336C Carbine - .30-30 WCF.]]&lt;br /&gt;
[[Image:FalloutNewVegasTrailCarbine.jpg|thumb|none|500px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine.jpg|thumb|none|600px|Having learned varmint rifles aren't threatening, The Courier holds his Trail Carbine at the gate to the Strip.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine-2.jpg|thumb|none|600px|The Courier aims his Trail Carbine on the guards.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine-3.jpg|thumb|none|600px|Finding that robots aren't threatened by rifles, The Courier aims his Trail Carbine at a nearby wall.]]&lt;br /&gt;
&lt;br /&gt;
==Hunting Rifle==&lt;br /&gt;
The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers .308 Winchester. Most likely based off the [[Winchester Model 70]]. It can be modified with high-cap 10 round magazines, a Custom Action that reduces the re-chambering delay, and a high-power scope for those long-range shots. The Hunting Rifle is one of the higher-level rifles and serves as a sniping tool sitting between Varmint and Sniper rifles. It's precise, reliable and good at dealing with anything short of a BoS Paladin or a Deathclaw. The rifle is fairly common in the hands of some NCR soldiers, Fiends, Legionaries, and other Wastelanders; a Fiend during the opening cutscene makes the incredibly poor choice of using one in an attempt at counter-sniping an NCR Ranger, which ends rather predictably.&lt;br /&gt;
&lt;br /&gt;
A unique variant added through the Gun Runner's Arsenal DLC is called the &amp;quot;Paciencia&amp;quot; (Spanish for Patience), boasting has extra damage and reliability, but aptly-named due to a reduced magazine capacity of 3 rounds, making patience a virtue, and each missed shot even more punishing than with the regular rifle. It is also much different than the normal version as it isn't as beaten up as the normal version, it also has a Mexican flag wrapped around the stock as a makeshift cheek rest and a gold bead sight. Paciencia's a interesting rifle, dealing more damage than it's standard counterpart and boasting a zoom level on par with the Sniper Rifle, but is tempered by its 3 round magazine capacity. &lt;br /&gt;
&lt;br /&gt;
Another unique variant is carried by former 1st Recon sniper Craig Boone. Called simply &amp;quot;Boone's Hunting Rifle&amp;quot; it has the distinction of being the only companion weapon in the game to feature a valid attachment, a scope. Depending on how the player completes Boone's quest &amp;quot;I Forgot to Remember to Forget,&amp;quot; Mister New Vegas, the DJ who runs Radio New Vegas, will describe the rifle as &amp;quot;a .308 flaming sword of Justice with a telescopic sight.&amp;quot; &lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|501px|In-game model for the Hunting Rifle.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle.jpg|thumb|none|600px|The Courier holds his Hunting Rifle while looking at the Gun Runners set-up.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-2.jpg|thumb|none|600px|The Courier aims his Hunting Rifle at the gate, internally debating whether or not he should break in.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-3.jpg|thumb|none|600px|The Courier reloads his Hunting Rifle. Notice how the bullet in the magazine is just a 2-dimensional picture, likely intended to pass off as a 3d bullet.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-4.jpg|thumb|none|600px|The Courier aims his Hunting Rifle at some distant enemy.]]&lt;br /&gt;
[[Image:FalloutNewVegasPaciencia.jpg|thumb|none|501px|In-game model for the unique &amp;quot;Paciencia&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifleUnique.jpg|thumb|none|600px|Following a recent purchase at Novac, The Courier aims &amp;quot;Paciencia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Brush Gun==  &lt;br /&gt;
The rifle of the New California Republic (NCR) veteran ranger, as well as Legion Assassins, the Brush Gun is a lever action rifle firing .45-70 Gov't ammunition. According to the 3D modeler at Bethesda, &amp;quot;The Brush Gun is not based on one gun specifically, but guns like the [[Winchester Model 1886]] and Marlin Guide Gun,&amp;quot; alhough it appears to also be based on the [[Marlin Model 1895]]. Its forged receiver modification, however, does resemble the receiver of a Model 1886. The Brush Gun is the king of the rifle class of weapons, dealing a ton of pain to anything on the receiving end and with very good accuracy as well. While .45-70 is fairly uncommon in the wastes, the fact both sides in the war carry it should be a good sign.&lt;br /&gt;
&lt;br /&gt;
The Gun Runner's Arsenal DLC adds a unique variant known as the &amp;quot;Medicine Stick&amp;quot;, which is superior to the regular Brush Gun in nearly every aspect, and features a much less intrusive ghost ring sight and has a stainless steel or nickel finish on the reciever. It also has a dream catcher on its stock. Namesake aside, the Medicine Stick is one of the best guns out of the Gun Runner's Arsenal, managing to make the Brush Gun better in every way except magazine capacity, and is one of the best ways to remove bad spirits in the Mojave.&lt;br /&gt;
[[Image:Zoom 1895.jpg|thumb|none|450px|Marlin Model 1895 - .45-70]]&lt;br /&gt;
[[Image:FalloutNewVegasBrushGun.jpg|thumb|none|500px|In-game model of the Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun.jpg|thumb|none|600px|The Courier holds his Brush Gun while looking out at Freeside.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun-2.jpg|thumb|none|600px|Seeing something approaching him, The Courier aims his Brush Gun. Note that, similar to the Cowboy Repeater, this weapon has both a peep rear sight and a notch rear sight.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun-3.jpg|thumb|none|600px|The Courier runs the action of his Brush Gun, showing the detail in the model.]]&lt;br /&gt;
[[Image:FalloutNewVegasMedicineStick.jpg|thumb|none|500px|In-game model of the unique variant of the Brush Gun, the &amp;quot;Medicine Stick&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVMedStick.jpg|thumb|none|600px|Back in Freeside, The Courier holds the Medicine Stick.]]&lt;br /&gt;
[[Image:FalloutNVMedStick-2.jpg|thumb|none|600px|The Courier aims his Medicine Stick. Notice the different sight, compared to the non-unique Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNVMedStick-3.jpg|thumb|none|600px|The Courier aims his Medicine Stick straight down Freeside's main street.]]&lt;br /&gt;
&lt;br /&gt;
==Gauss Rifle==&lt;br /&gt;
The game's only real energy-based &amp;quot;sniper rifle&amp;quot;, the Gauss Rifle is found on BoS Paladins, Y-17 Trauma Override Harnesses in Old World Blues, and Father Elijah in Dead Money, and can be bought from Knight Torres (provided the appropriate quests have been completed) and the Silver Rush. The weapon uses microfusion cells, of which it holds 5, and consumes 5 per shot, essentially making it a single-shot rifle. Bizarrely, while the weapon still does behave as a coilgun logically should, propelling ferromagnetic projectiles with electromagnetism, these projectiles (presumably contained in the weapon's side-mounted box magazine) are never replenished, and never run out. The name is also technically incorrect; a rifle, by definition, must have a rifled barrel, while a coilgun/Gauss gun, by the nature of the device, cannot have one.&lt;br /&gt;
While fictional, the Gauss Rifle is rather clearly inspired by the [[Lahti L-39]] anti-tank rifle, particularly in the receiver area; it even retains the L-39's crank-type cocking handle. The Gauss Rifle is the sniper rifle option for characters spec'd into Energy Weapons, with very high damage that will cause hilarious overkill on anything short of Deathclaws, but is restricted by its single shot nature and its overall rarity.&lt;br /&gt;
&lt;br /&gt;
There are 2 unique variants of the Gauss Rifle in-game. The first, the YCS/186, is found on a mercenary in a camp east of Brooks Tumbleweed Ranch (unless the trait Wild Wasteland is selected, in which case there will be aliens there instead). When compared to the standard Gauss Rifle, the YCS/186 deals more damage, is more accurate, has greater durability, and consumes only 4 MFCs per shot, but weighs one pound more (8 instead of 7). The YCS/186, old school internet reference aside (Your Console Sucks), is a perfect upgrade to the Gauss Rifle, with even higher damage and accuracy that is only capped by the slightly heavier weight.&lt;br /&gt;
&lt;br /&gt;
The second unique variant, the Faderator, is visually identical to the standard variant, and was clearly intended as a development tool; it cannot be obtained in-game without cheats. It, among other things, holds far more ammunition (and, due to the cell breeder effect, never actually runs out), fires full-auto, fires 3 projectiles per shot, and has a resultant DPS (damage per second) of 20,160. Balanced? No. Hilarious? Yes.&lt;br /&gt;
[[image:Lahti.jpg|thumb|none|450px|Lahti L-39 - 20x138mm B]]&lt;br /&gt;
[[File:FNV Gauss Rifle.jpg|thumb|none|600px|The in-game model of the Gauss Rifle. It's not terribly clear why it needs a muzzle brake, let alone one that seems to have been made from the Lahti's barrel shroud.]]&lt;br /&gt;
[[File:FNV Gauss Rifle Firing.jpg|thumb|none|600px|The Gauss Rifle being fired in first-person. Note the scope on top; this is always present, and provides 3.5x magnification.]]&lt;br /&gt;
[[File:FNV Gauss Rifle Right.jpg|thumb|none|600px|The Gauss Rifle firing in third-person, as seen from the right...]]&lt;br /&gt;
[[File:FONV Gauss Rifle Left.jpg|thumb|none|600px|...and the left.]]&lt;br /&gt;
[[File:FNV Gauss Rifle Poster.jpg|thumb|none|600px|The Gauss Rifle is also seen prominently in this Chinese propaganda poster, which reads &amp;quot;Long Live the People's Liberation Army&amp;quot;.]]&lt;br /&gt;
[[File:FNV YCS 186.jpg|thumb|none|600px|The unique YCS/186 variant.]]&lt;br /&gt;
[[File:FNV YCS 186 3rd Person.jpg|thumb|none|600px|Following a successful assault on a mercenary camp, the Courier holds his prize.]]&lt;br /&gt;
[[File:FNV YCS 186 Scope.jpg|thumb|none|600px|Later, he uses the YCS's scope to search for any snipers on top of a tower. Note that, while the scope is set up for distance and wind compensation, the only marks that are labeled are the distance ones; furthermore, it isn't clear why anyone would be -90 of any unit of measure away from their target.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
An early-pattern [[Heckler &amp;amp; Koch G3|G3]] (or, more precisely, the R91 Assault Rifle from ''[[Fallout 3]]''), while not a playable weapon in-game, appears on the &amp;quot;Commando&amp;quot; perk icon, as well as the &amp;quot;Aggressive&amp;quot; Companion wheel setting. This perk increases VATS accuracy by 25% with 2-handed, non-explosive weapons (i.e. rifles, sniper rifles, 2-handed shotguns and SMGs, etc.).&lt;br /&gt;
&lt;br /&gt;
Additionally, the ''FO3'' &amp;quot;Infiltrator&amp;quot; (a variant of the G3 with a longer magazine, no stock, a black synthetic forearm, and a suppressor) is visible in Mick's special weapon stash, but is also unusable.&lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|450px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FANV Commando.jpg|thumb|none|600px|The icon for the &amp;quot;Commando&amp;quot; perk, featuring Vault Boy and his G3.]]&lt;br /&gt;
[[File:FNV Mick And Ralph G3.jpg|thumb|none|600px|The back room, with its collection of inaccessible weapons; one G3 is visible at the top-right of the shot, and the other is largely obscured by Mick himself.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rifle==&lt;br /&gt;
A poster for Freddy Fear's House of Scares (seen in ''[[Fallout 3]]'') can be found in the El Rey Motel, and another can be found in a collapsed office building in &amp;quot;Lonesome Road&amp;quot;. This poster depicts several children dressed in the company's costumes, one of whom wields an unknown rifle; given how this costume is meant to be a Chinese soldier, it is reasonable to assume that it is supposed to be a [[Norinco Type 56]].&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|450px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[File:FNV Freddy Fear Poster.jpg|thumb|none|600px|It seems rather ironic to have Lady Liberty and a member of the PLA on the same poster, doesn't it?]]&lt;br /&gt;
&lt;br /&gt;
==DKS-501 Sniper Rifle==&lt;br /&gt;
Returning from ''[[Fallout 3]]'', the fictitious DKS-501 sniper rifle (referred to simply as the &amp;quot;Sniper Rifle&amp;quot;) is a usable weapon in-game, and serves as an excellent long-range option for dealing with enemies, at the cost of a low rate of fire, a small magazine capacity (5 rounds), and a rather low durability. The Sniper Rifle fires the .308 cartridge, and is permanently fitted with a 3.5 power scope. It is rather rare, only being purchasable from a handful of merchants, or found in some rather out-of-the-way locations.&lt;br /&gt;
&lt;br /&gt;
The Sniper Rifle has 2 available modifications- a suppressor to reduce the weapon's report, and the Carbon Fiber Parts, which impressively lower its weight from 8 to 3.&lt;br /&gt;
&lt;br /&gt;
There are 2 unique variants of the Sniper Rifle in-game:&lt;br /&gt;
&lt;br /&gt;
The first, the Gobi Campaign Scout Rifle, is found in a locked gun case in the Sniper's Nest. Compared to the standard variant, it has a lower weight (4.5), a capacity of 6 rounds, slightly higher damage, a lower AP cost in VATS, a higher fire rate, better durability, better critical damage, and is more accurate, with the only downside being the inability to accept mods. Visually speaking, it has a slightly longer magazine, a more solid thumbhole stock (rather than the odd partially-completed skeletal thumbhole stock of the standard variant), a slightly shortened barrel (in spite of the noticeably better accuracy), and a desert camouflage paint scheme. According to the game's lore, it was originally issued to the U.S. Armed Forces in the Gobi Desert campaign in China prior to the 2077 nuclear war (although how it then managed to wind up in a sniper's nest in the Mojave isn't particularly clear).&lt;br /&gt;
&lt;br /&gt;
The second, Christine's CoS Silencer Rifle, is exclusive to the ''Old World Blues'' add-on. It is found in a decrepit building to the north of Little Yangtze. It has the highest damage of the 3 variants (not to mention the highest damage of any suppressed weapon, and the highest non-crit damage of anything in .308), a weight of 5.5, slightly better durability (though not as good as that of the Gobi rifle), and a critical chance multiplier of 2.5 (compared to the 2 of the standard and Gobi variants), at the cost of a higher AP cost in VATS, and the inability to accept mods (although, considering how it's already lighter than the standard variant, and already has a suppressor, they wouldn't really be necessary anyways). The weapon was originally owned by Christine Royce of the Circle of Steel (hence the name), a sub-group within the Brotherhood of Steel, and was later left behind while she hunted for Elijah. Notably, if one picks up Elijah's notes from the watchtower on the other side of Yangtze Camp, he mentions seeing a glint, which was most likely light reflected off of the rifle's scope.&lt;br /&gt;
&lt;br /&gt;
[[File:FNV Sniper Rifle.jpg|thumb|none|600px|The in-game model of the Sniper Rifle. The bipod is sadly never used.]]&lt;br /&gt;
[[File:FNV Sniper Rifle Modded.jpg|thumb|none|600px|A Sniper Rifle fitted with both of its modifications. The parts replaced with carbon fiber seem to be the stock, much of the upper receiver, and the barrel shroud, which could explain the impressive weight reduction.]]&lt;br /&gt;
[[File:FNV Gobi Campaign Scout Rifle.jpg|thumb|none|600px|The Gobi Campaign Scout Rifle's in-game model. The better durability is explained by way of the solid stock, which apparently contains a maintenance kit that the player character is never seen using.]]&lt;br /&gt;
[[File:FNV Christine's CoS Silencer Rifle.jpg|thumb|none|600px|Christine's CoS Silencer Rifle, which more or less looks exactly like the standard variant, but with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
While it is quite hard to spot, the model of the BB Gun's loader has a logo that features an [[M1903 Springfield]]. The weapon does not make any sort of physical appearance in-game.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|450px|Mark 1 M1903 Springfield - .30-06]]&lt;br /&gt;
[[File:FNV BB Gun Loader.jpg|thumb|none|600px|The BB Gun's loader's raw texture. Note the grasping grooves in the stock, denoting the rifle as a Mark 1 model.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
What appears simply as &amp;quot;Light Machine Gun&amp;quot; in the game, seems to be an [[FN Minimi]] with a wooden [[M60]] style hand guard and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game. It can be found either on NCR Heavy Troops at Hoover Dam, or in the deathclaw filled Quarry Junction. The Light Machine Gun is a powerful weapon for someone sitting on a bounty of 5.56, giving you a large magazine and a controllable rate of fire to allow you to be Post-Apocalyptic Rambo.&lt;br /&gt;
&lt;br /&gt;
The Gun Runners Arsenal DLC adds a unique variant known as the Bozar, previously seen in Fallout 2. The rifle, described as the &amp;quot;ultimate refinement of the sniper's art&amp;quot;, has a light stainless or nickel finish, a scope, a lengthened barrel, a unique solid stock, and a 30 round magazine; it, along with the 5.56mm Pistol, are used in the challenge &amp;quot;Vault 13's Revenge.&amp;quot; The Bozar is a rather interesting weapon, being a fully automatic sniper rifle it can reach out and touch enemies from afar, so long as you want to hit them with more than one shot.&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|450px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm]]&lt;br /&gt;
[[Image:FalloutNewVegasLMGRend.jpg|500px|thumb|none|The in-game model of the wood-clad Minimi.]]&lt;br /&gt;
[[Image:FalloutNVMinimi.jpg|600px|thumb|none|The Courier holds his light machine gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi-3.jpg|600px|thumb|none|The Courier aims down the backwards sights of the light machine gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi-2.jpg|600px|thumb|none|The Courier fires his light machine gun as the game yells at him for having too many things.]]&lt;br /&gt;
[[Image:FONV Bozar.jpg|500px|thumb|none|The unique &amp;quot;Bozar&amp;quot; variant of the FN Minimi from Fallout New Vegas' Gun Runners Arsenal DLC, which seems to draw influence from the [[Barrett M82A1]].]]&lt;br /&gt;
[[Image:FalloutNVBozar.jpg|thumb|none|600px|The Courier holds his Bozar, looking for any enemies to destroy.]]&lt;br /&gt;
[[Image:FalloutNVBozar-2.jpg|thumb|none|600px|The Courier reloads his Bozar before going to Freeside.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle*==&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning Automatic Rifle]], modified with a pistol grip more commonly seen on the BAR's European variants, appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic Rifle&amp;quot;, firing .308 rounds. The &amp;quot;Automatic Rifle&amp;quot; comes with one modification, &amp;quot;upgraded internals&amp;quot; that boost it's rate of fire. The Automatic Rifle can be found in the Sierra Madre in a multitude of places, from the Villa Police Station's contraband store room to one of Dean Domino's Secret Stashes. The Automatic Rifle is a powerful weapon, while chewing through .308 and feeding from small magazines, its high damage makes it a powerful weapon in and out of the Sierra Madre.&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|500px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
[[Image:FONV BAR.jpg|thumb|none|650px|The in-game model of the Automatic Rifle, complete with carrying handle.]]&lt;br /&gt;
[[File:FANV BAR Firing.jpg|thumb|none|600px|Blazing away with the BAR, at nothing in particular. Note the lack of a front sight post.]]&lt;br /&gt;
[[File:FANV BAR Side.jpg|thumb|none|600px|Different angle, same idea. Note that the textures of the ejected casings seem to imply that the cartridges have a belt, which .308 cartridges lack.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
The [[Remington 870|Remington 870 Wingmaster]] (with the magazine tube cap of a Winchester) appears as the &amp;quot;Hunting Shotgun&amp;quot;. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot. The Hunting Shotgun is a useful shotgun as it allows a much more accurate use of 12 gauge over the more spray and pray Riot Shotgun, making it incredibly useful for Magnum and Slug shells.&lt;br /&gt;
&lt;br /&gt;
The unique version, the Dinner Bell, has synthetic camo furniture and is the most accurate scattergun-style weapon in the game. Dinner Bell is a reward for the quest &amp;quot;Bleed Me Dry,&amp;quot; given by Red Lucy, who runs The Thorn. Dinner Bell serves as the game's most accurate scattergun, and is useful for hitting angry raiders with Slug shells at ranges past any other shotguns.&lt;br /&gt;
[[Image:870wngmstr16-prod.jpg|thumb|none|500px|Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasHuntingShotgun.jpg|thumb|550px|none|The standard Hunting Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVHuntShotgun.jpg|thumb|none|600px|The Courier holds his Hunting Shotgun on some old abandoned housing.]]&lt;br /&gt;
[[Image:FalloutNVHuntShtogun-2.jpg|thumb|none|600px|The Courier reloads his Hunting Shotgun by loading some 12 gauge shells. The model uses an oddly colored plastic case instead of a proper brass case.]]&lt;br /&gt;
[[Image:FalloutNVHuntShotgun-3.jpg|thumb|none|600px|The Courier aims his Hunting Shotgun at some evil looking bricks.]]&lt;br /&gt;
[[Image:FONV DinnerBell.jpg|thumb|550px|none|The &amp;quot;Dinner Bell&amp;quot; unique variant of the Remington 870 Field Gun. Note the camouflage, which appears to be Mossy Oak Shadow Grass, a camo specifically designed for duck hunting.]]&lt;br /&gt;
[[Image:FalloutNVDinnerBell.jpg|thumb|none|600px|Tired after completing the trek that is &amp;quot;Bleed Me Dry&amp;quot;, The Courier aims the Dinner Bell at Westside wall.]]&lt;br /&gt;
&lt;br /&gt;
==Over-and-Under Shotgun==&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; those who pre-ordered the 'Caravan Pack' version of New Vegas could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear, with duct tape around the stock and a crack in the forend. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101 and Otto Seelig brand Over/Unders. The &amp;quot;Caravan Shotgun&amp;quot; is commonly found on, fittingly, Crimson Caravan guards. The Caravan Shotgun is a decent weapon, being a direct upgrade over the Single Shotgun but still kept back by the weaker 20 gauge chambering.&lt;br /&gt;
[[Image:Seelig OU.jpg|thumb|none|500px|Otto Seelig O/U - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasCaravanShotgun.jpg|thumb|none|450px|In-game model for the Caravan Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVCaravanShotgun.jpg|thumb|none|600px|The Courier holds his Caravan Shotgun, wondering how much wire is on this gun.]]&lt;br /&gt;
[[Image:FalloutNVCaravanShotgun-2.jpg|thumb|none|600px|The Courier flips his Caravan Shotgun closed after replacing the shotgun shells. Note that the modeled shells have struck primers.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-Auto Tactical==&lt;br /&gt;
A drum-magazine fed semi-automatic shotgun based on the [[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto Tactical]], sans the &amp;quot;tactical&amp;quot; features and with a wooden pistol-grip and handguard, appears as the &amp;quot;Riot Shotgun&amp;quot;. A rare find in the Mojave, usually being found on specific troops at Hoover Dam, or on Gomorrah Bank Guards. A powerful weapon in the right circumstances, the Riot Shotgun spits shells at a faster rate than any other shotgun, enough to stun lock even the toughest opponents with the And Stay Back perk, but requires a hefty surplus of 12 gauge to kept fed.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Tactical - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasRiotShotgun.jpg|thumb|none|450px|The in-game model for the &amp;quot;Riot Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun.jpg|thumb|none|600px|The Courier holds his Riot Shotgun at some distant farmers.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun-2.jpg|thumb|none|600px|The Courier aims his Riot Shotgun as his forearms disappear again.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun-3.jpg|thumb|none|600px|The Courier prepares to fire his Riot Shotgun again at some imposing construction.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
This [[Winchester Model 1887|Winchester 1887]] differs from the real life model and it's fed with 20-gauge shells instead of 12 or 10-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom. The &amp;quot;Lever-Action Shotgun&amp;quot;, as it is called in game, can be found in certain locations, like Durable Dunn's sacked caravan, the back room of the Big Horn Saloon in Boulder City and on Crimson Caravan, Great Khans and Fiend NPCs. While it has more rounds and a higher rate of fire than its other 20 gauge brethren, the same caliber caps off the usefulness of the shotgun as well, making it usable against smaller and less armored foes, but loses out against medium armor.&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasLeverShotgun.jpg|thumb|none|450px|The Lever-Action Shotgun in the game.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot.jpg|thumb|none|600px|The Courier holds his Lever-Action Shotgun while wandering near Novac.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot-2.jpg|thumb|none|600px|The Courier reloads his Lever-Action Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot-3.jpg|thumb|none|600px|The Courier realizes that while he might have his boots and clothes, he's down one motorcycle.]]&lt;br /&gt;
&lt;br /&gt;
==New England Pardner==&lt;br /&gt;
The [[New England Firearms Pardner]] appears in the game as the &amp;quot;Single Shotgun&amp;quot;. The Single Shotgun is used by members of the Powder Gangers and lower level enemies. One such shotgun can be found in one of the houses in Goodsprings. The Single Shotgun is a good starter shotgun, with very good accuracy at a cost of its lack of real damage to anything wearing armor.&lt;br /&gt;
&lt;br /&gt;
Occasionally, the Courier will encounter Single Shotguns rigged up as tripwire-based traps, commonly set at doorways, replacing the PPSh from the previous game. Bizarrely, when a rigged shotgun is disarmed, it will remove the shotgun from the trap (unlike other traps, this can be done even after the trap has been activated- provided, that is, that the player character has a Repair skill of at least 45), and will grant the Courier a 20 gauge shell; it will not, however, give them the shotgun itself, despite removing it from the trap, which begs the question of where it actually goes when this happens.&lt;br /&gt;
[[Image:NewEnglandpardner.jpg|thumb|none|500px|New England Pardner - 20 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasSingleShotgun.jpg|500px|thumb|none|The in-game model for the Pardner.]]&lt;br /&gt;
[[Image:FalloutNVSingleShot.jpg|600px|thumb|none|The Courier prepares to load his Single Shotgun with some 20-gauge pain.]]&lt;br /&gt;
[[Image:FalloutNVSingleShot-2.jpg|600px|thumb|none|The Courier aims his Single Shotgun. letting us look at his weapon of choice.]]&lt;br /&gt;
[[File:FNV Rigged Shotgun.jpg|600px|thumb|none|A Single Shotgun set up as a trap. Note the presence of what appears to be some sort of electrically-powered mechanism at the rear of the trap, despite the lack of any obvious need for one. Also, the weapon seems to be held in place with aluminum foil.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Side-By-Side Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|sawn-off SBS shotgun]] chambered in 12 gauge appears in-game, simply as the &amp;quot;Sawed-off shotgun&amp;quot;. It is classified as a one-handed weapon, and fires both barrels at once, which would likely be rather painful. This also means that it has to be reloaded after every shot, and consumes 2 shells per shot, but has the advantage of doubling the pellet count, and thus doing the highest damage of any non-unique shotgun up close, and the second-highest damage of any non-unique firearm in the game (only beaten out by the [[PGM Hecate II]]). As one would expect for such a weapon, the spread is monstrous, and its durability isn't exactly spectacular either. Rounding out this odd package, it can be brought into weapon-free areas if the player character has a Sneak skill of 50 or above. The Sawed-off is quite common in the Mojave, being carried by Ralph of Mick and Ralph's, some Fiends, Jessup, Button Man, and bartenders at The Tops and Gomorrah, and being purchasable from Mick of Mick and Ralph's, and the Vendortron. Notably, they can also be obtained from Heck Gunderson during &amp;quot;Beyond the Beef&amp;quot;, if the player chooses to tell him where his son is, and from Cachino during &amp;quot;How Little We Know&amp;quot; (along with 30 12 gauge Magnum shells) if the player chooses to help him deal with Big Sal and Nero.&lt;br /&gt;
&lt;br /&gt;
A unique version with a darker, more worn look called the &amp;quot;Big Boomer&amp;quot; is carried by Old Lady Gibson. Compared to the standard sawed-off, it is nearly a direct upgrade, with higher damage, a tighter spread, higher rate of fire, and a lower AP cost in VATS, with the only downside being the inability to carry it into weapons-free areas, regardless of Sneak skill.&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|450px|Stevens 311R (sawed-off) - 12 gauge.]]&lt;br /&gt;
[[File:FNV Sawed Off.jpg|thumb|none|550px|The in-game Sawed-off model. Note the rather steep angle of the pistol grip, compared to the image above. Also note the single trigger (unlike [[Fallout 3#Sawed-off Double Barrel Shotgun|Fallout 3's version of the weapon]]), which fires both barrels at once; normally, both barrels of a 2-barreled shotgun can only be fired by pulling both triggers at once, so it can be surmised that this weapon is either malfunctioning, or was simply designed to be as painful to the user as possible.]]&lt;br /&gt;
[[File:FNV Big Boomer.jpg|thumb|none|550px|Old Lady Gibson's unique &amp;quot;Big Boomer&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] is called the &amp;quot;Grenade Rifle.&amp;quot; The Grenade Rifle can be found in one of the houses at Nipton, various Fiends and Vipers as well as Oscar Velasco and sold by many different vendors. The Grenade Rifle is the first launcher you get your hands on, and is an admirable weapon for annoying your enemies from afar, but loses effectiveness due to the single-shot nature.&lt;br /&gt;
&lt;br /&gt;
The M79 has the distinction of having the ''most'' unique variants of any weapon in the game. The first, called the &amp;quot;Mercenary Grenade Rifle&amp;quot; is available as a pre-order bonus, and features a unique, longer barrel; this is given to the player as soon as they wake up inside Doc Mitchell's house in Goodsprings, suggesting it was originally the Courier's. Regular version can be upgraded with a longer barrel for longer range.There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor, with a drawing of an angry beaver holding a rifle on the stock and the long barrel modification built in. Thump-Thump is more than a basic upgrade, coming with increased attack speed and durability, half the weight and a fun attribute making any grenade launched from it go twice as fast, for instant gratification.&lt;br /&gt;
&lt;br /&gt;
''Lonesome Road'' adds the Red Victory, with a stock painted to resemble the Chinese flag, and the Great Bear grenade rifle, which has a blue grip and forend and a white Army star on the grip.  The Great Bear and Red Victory variants can only be obtained following the completion of the Lonesome Road campaign and depends on your actions at the end of the quest. The Red Victory is a useful version over the base Grenade Rifle, with a higher rate of fire, lower weight, is more durable and costs less points to use in VATS. The Great Bear is a fitting opposite, being slightly heavier, but coming with a massive boost in durability plus doing more damage initially, making it more powerful than any other version of the Grenade Rifle.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeRifle.jpg|500px|thumb|none|In-game M79 model.]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|600px|thumb|none|The Courier holds his Grenade Rifle while staring at the overpass ahead of him.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeRifle.jpg|thumb|none|600px|The Courier holds his Grenade Rifle, with an extended barrel.]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeRifleUnique.jpg|thumb|none|550px|The first unique M79 variant, &amp;quot;Thump-Thump&amp;quot;, note the beaver holding an [[M1 Garand]]....]]&lt;br /&gt;
[[File:FNV Red Victory.jpg|thumb|none|550px|...The second one, the Red Victory, which is explained as a Chinese copy by the letter it is found with...]]&lt;br /&gt;
[[File:FNV Great Bear.jpg|thumb|none|550px|...And the third one, the Great Bear, with a white star-in-circle design similar to that seen on some US Army vehicles.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] is called the &amp;quot;Grenade Launcher&amp;quot; ingame. It uses standard 40mm shells, and can be bought at Gun Runners, the 188 Trading Post arms dealer, the armory of Vault 34 and found on most Boomers at higher levels; some are also carried by Happy Trails Caravan guards during &amp;quot;Happy Trails Expedition&amp;quot; in the Honest Hears DLC. The model is slightly mis-shapen over the real steel, with a much lower stock in comparison to the real weapon. While it initially seems like an upgrade over the Grenade Rifle, the Grenade Launcher is a fiddly beast. While it allows quicker rounds on tap, the slow pump animation and reload speed hamper its effectiveness.&lt;br /&gt;
&lt;br /&gt;
A modified one called the &amp;quot;Holorifle&amp;quot; appears in the ''Dead Money'' DLC, with a futuristic short-range scope and various electronic pieces to convert the weapon to a microfusion cell-based energy weapon, firing some kind of odd hard light projectiles, and loading MFCs into the tube magazine and ejecting them after firing. The &amp;quot;Holorifle&amp;quot; is given to the player once they arrive at the Sierra Madre. The Holorifle is decent against the enemies that stalk the Madre, though MF cells are hard to find there.&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|450px|China Lake Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeLauncher.jpg|thumb|none|500px|The in-game render of the &amp;quot;Grenade Launcher&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLauncher-2.jpg|thumb|none|600px|The Courier holds his Grenade Launcher after &amp;quot;accidently&amp;quot; firing on some people in front of Gomorrah.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLauncher-3.jpg|thumb|none|600px|The Courier aims his Grenade Launcher; note the lack of a front sight.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLaucnher.jpg|thumb|none|600px|The Courier holds his Grenade Launcher, determined to blast the wallpaper away.]]&lt;br /&gt;
[[Image:Holorifle.jpg|thumb|none|500px|The in-game model of the unique &amp;quot;Holorifle.&amp;quot;]]&lt;br /&gt;
[[File:FNV Holorifle Firing.jpg|thumb|none|500px|Having grown paranoid over the course of ''Dead Money'', the Courier fires the Holorifle at a Sierra Madre sign. Sadly, the weapon's 1st-person model is largely obscured by its scope. Note the projectile, which seems to be a cluster of glowing blue cubes.]]&lt;br /&gt;
[[File:FNV Holorifle Side.jpg|thumb|none|500px|The right side of the Holorifle, as seen shortly after firing.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QLZ-87==&lt;br /&gt;
The &amp;quot;Grenade Machinegun&amp;quot; is a large fully-automatic grenade launcher firing a fictional 25mm grenade and is comparable to the game's gatling guns and flamethrowers in size and layout, also utilizing an ammo storage carried on the user's back. The gun also carries a large amount of electronics , complete with a monitor at the top which seems to be feeding Bash script; as the &amp;quot;high-speed kit&amp;quot; modification which improves the rate of fire changes the colors of the electronics on the side, they might assist in feeding the weapon. The large muzzle brake, drum magazine, side-mounted handle and use of small-caliber grenades bears resemblance to the [[Norinco QL-series grenade launchers#QLZ-87|Norinco QLZ-87]] automatic grenade launcher, though unlike the QL, the barrel is reciprocating, implying recoil operation instead of the gas operation of the QLZ. Instead of the drum being replaced when reloading, the side of the drum opens up and the Courier inserts in a disc-shaped rack of grenades, which's spares are presumably carried in the backpack. The Grenade Machinegun is a fairly powerful weapon, boasting some very good damage that is doubled by its controllable rate of fire, but is limited by how rare 25mm is in the wasteland.&lt;br /&gt;
&lt;br /&gt;
In Dead Wind Cavern, one can find an unique version of the weapon called &amp;quot;Mercy.&amp;quot; Mercy fires the larger 40mm grenades, similar to the [[Mk 19 grenade launcher]], giving it even more destructive potential with the cost of less ammo per magazine, and in Hardcore mode the ammo is quite heavy. Apparently a relic from the Old War, it has &amp;quot;Hei Gui Bye Bye&amp;quot; spraypainted on it's body (Hei Gui is the name of a group of Chinese commandos in the game) and is in extremely rusty state, though it still has two-and-a-half times the durability of a standard grenade machinegun. Mercy is an impressively powerful piece of kit, with higher damage over the standard version and can be used to hilarious effect on everything in the wasteland, so long as you're packing enough grenades.&lt;br /&gt;
[[Image:QLZ87Light.jpg|thumb|none|450px|QLZ-87 - 35x32mm]]&lt;br /&gt;
[[Image:GrenadeMachinegun.jpg|thumb|none|500px|The in-game model of the &amp;quot;Grenade Machinegun&amp;quot;.]]&lt;br /&gt;
[[Image:FNV Mercy.jpg|thumb|none|500px|The unique &amp;quot;Mercy&amp;quot;.]]&lt;br /&gt;
[[Image:Action-grenede launcher.jpg|thumb|none|600px|The Courier decides that peace isn't worth it, and brings rain down on some Super Mutants. Note the large round backpack that is storage for the 25mm drums..]]&lt;br /&gt;
&lt;br /&gt;
==25mm Grenade APW*==&lt;br /&gt;
Added through the Gun Runner's Arsenal DLC, the &amp;quot;25mm Grenade APW&amp;quot; (with &amp;quot;APW&amp;quot; standing for &amp;quot;Anti-Personnel Weapon&amp;quot;)  holds 6 25mm grenades in a detachable box magazine. It serves as an interesting midway in the Explosives category, doing slightly less damage than the 40mm launchers, and not providing as much overall firepower as the Grenade Machinegun, but being far lighter and more portable, while still retaining great lethality. Being a GRA weapon, it is only available by purchase, being sold by the Gun Runners, the Boomers, and the 188 Trading Post, among others.&lt;br /&gt;
&lt;br /&gt;
The APW has 3 available modifications: &amp;quot;Upgraded Internals&amp;quot;, which gives a 25% fire rate boost; a longer barrel, which doubles projectile velocity; and a drum magazine, which raises the capacity to 8.&lt;br /&gt;
&lt;br /&gt;
While fictional, the 25mm Grenade APW seems to have been inspired by some sort of semi-auto shotgun, such as a [[Remington 1100]].&lt;br /&gt;
[[Image:Remington1100.jpg|thumb|none|450px|Remington Model 1100 Tactical with pistol grip stock - 12 gauge. Note the similarities in layout between this weapon and the one below.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW.jpg|thumb|none|600px|The in-game model of the 25mm Grenade APW.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW Modded.jpg|thumb|none|600px|A fully-modified APW. The &amp;quot;Upgraded Internals&amp;quot; mod doesn't seem to change the weapon's appearance.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW Firing.jpg|thumb|none|600px|The Courier lets loose with a long-barreled Grenade APW.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M84 Stun Grenade*==&lt;br /&gt;
The [[M84 stun grenade]] is added in &amp;quot;Lonesome Road&amp;quot;. Referred to as &amp;quot;Flash Bang&amp;quot;. These come into use against some of the more mutated creatures in Lonesome Road like deathclaws and tunnelers.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:FNV Flashbang.jpg|thumb|none|500px|The in-game M84 model. Note the square holes and the odd pin that's lower so the game can re-use the normal grenade animation.]]&lt;br /&gt;
[[Image:FNV Stun.jpg|thumb|none|500px|The Courier finds a M84 stun grenade in some rubble.]]&lt;br /&gt;
&lt;br /&gt;
==Frag Grenade==&lt;br /&gt;
The game's fictional fragmentation grenades seem to be a hybrid of the [[Mk 2 hand grenade]] and the Type 91 hand grenade, the predecessor to the [[Type 97 hand grenade]] with a socket on the base for attaching a propellant charge in order to use the grenade as a rifle grenade or mortar projectile. In-game, they can be found in boxes and crates in certain location, looted from Recruit Legionaries, and bought from some merchants (including the Vendortron). The Misfits use a unique, unobtainable training version that looks exactly the same, explodes like the normal version, and pushes nearby objects like the normal version, but yet somehow does no damage. The Frag Grenade is also an improved holdout weapon, meaning that any Courier with a Sneak skill of 50 or higher can take them into weapons-free zones.&lt;br /&gt;
&lt;br /&gt;
Occasionally, the Courier will run into traps consisting of 3 frag grenades hanging from a ceiling, a setup that the game rather affectionately calls a &amp;quot;Grenade Bouquet&amp;quot;. If the Courier has an Explosives skill of 30 or more, then they can retrieve these 3 grenades for their later use.&lt;br /&gt;
&lt;br /&gt;
A unique variant of the grenade is also available, known as the Holy Frag Grenade, which looks the same, save for a white cross painted onto the body. 3 can be found in a box in the basement of Camp Searchlight's church. Compared to the standard frag grenade, the Holy Frag Grenade has a far larger and more damaging explosion, and leaves radiation in its wake, much like a mini-nuke. The Holy Frag Grenade as a whole, as well as the text found near it, is a reference to ''Monty Python and the Holy Grail''.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|200px|Type 97 High-Explosive Fragmentation hand grenade (minus pin)]]&lt;br /&gt;
[[File:FNV Frag Grenade.jpg|thumb|none|500px|The in-game grenade model. Note is has a too-small version of the Type 91 propellant charge attached to the base. The sharp bend in the spoon is more typical of Soviet grenades like the F1.]]&lt;br /&gt;
[[File:FNV Grenade Bouquet.jpg|thumb|none|500px|A &amp;quot;bouquet&amp;quot; of frag grenades. Note that they all seem to lack pins, which would make sense as they detonate after being triggered and dropped. This does not, however, explain where the pins come from when the Courier takes these grenades for their own use.]]&lt;br /&gt;
[[File:FNV Holy Frag Grenade.jpg|thumb|none|500px|The Holy Hand Grenade of of &amp;lt;s&amp;gt;Antioch&amp;lt;/s&amp;gt; Camp Searchlight.]]&lt;br /&gt;
[[File:FNV Holy Frag Grenade Box.jpg|thumb|none|500px|The box that the Holy Hand Grenades are found in. If the player character lacks the Wild Wasteland perk, then this will instead contain mini-nukes, and lack the written message.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The game's standard incendiary grenade, while somewhat generic, seems to be an [[AN/M14 incendiary grenade]], albeit with a black-and-orange coloration, and markings denoting it as an &amp;quot;AN-2051 INCENDIARY GRENADE&amp;quot;, as well as &amp;quot;MODEL 0531&amp;quot;. The incendiary grenade can be found in several locations, though it isn't as widespread as the Frag Grenade. Like other grenades, the Incendiary Grenade is an improved holdout weapon. &lt;br /&gt;
[[File:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN/M14 Incendiary Grenade]]&lt;br /&gt;
[[File:FNV Incendiary Grenade.jpg|thumb|none|500px|The in-game model for the incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Fictional AA Gun==&lt;br /&gt;
A fictional type of anti-aircraft gun, seemingly based on the Schwerer Gustav &amp;quot;Dora&amp;quot; 80cm railway gun, is seen emplaced on Hoover Dam (although they were apparently there prior to the Great War, due to fear of airstrikes on the Dam). Additionally, the fixed artillery pieces found at the X-7a site at Big MT in ''Old World Blues'', which can be used to fire a Saturnite round at the X-7b site, seem to be a variant of the AA gun, being constructed of some of the same parts.&lt;br /&gt;
[[File:Gustav3.jpg|thumb|none|450px|Schwerer Gustav &amp;quot;Dora&amp;quot; - 800mm]]&lt;br /&gt;
[[File:FNV AA Gun.jpg|thumb|none|600px|The in-game model of the AA gun.]]&lt;br /&gt;
[[File:FNV AA Gun Billboard.jpg|thumb|none|600px|An AA gun is featured prominently on this Hoover Dam billboard ad, showing that the guns were there prior to the War.]]&lt;br /&gt;
[[File:FNV Fixed Artillery.jpg|thumb|none|600px|The in-game model for Big MT's fixed artillery.]]&lt;br /&gt;
[[File:FNV Fixed Artillery Big MT.jpg|thumb|none|600px|The artillery pieces, as seen at the X-7a &amp;quot;Left Field&amp;quot; artillery launch site.]]&lt;br /&gt;
&lt;br /&gt;
==Flamer==&lt;br /&gt;
Yet another weapon returning from ''[[Fallout 3]]'', albeit now categorized as an Energy Weapon rather than a Big Gun, the fictional &amp;quot;Flamer&amp;quot; seems to be inspired by the [[M9 Flamethrower|M9A1-7 Flamethrower]], with a backpack more like that of the [[M2 Flamethrower]]. In-game, it is found in a few locations, including 2 of The Strip's casinos (the Gomorrah and the Ultra Luxe), in the Silver Rush, on the Fiend leader Cook-Cook, in Vaults 3 and 22, and on the Marked Man Blister in Lonesome Road. &lt;br /&gt;
&lt;br /&gt;
The Flamer has one mod to its name- Flamer Expanded Tanks, which raises its capacity from 60 units of Flamer Fuel to 120.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Gun Runner's Arsenal&amp;quot; DLC adds a unique variant of the Flamer to the game, called the &amp;quot;Cleansing Flame&amp;quot;. Compared to the standard Flamer, it weighs more (22 instead of 15), costs slightly more AP to use in VATS, does slightly less base damage, has a lower crit chance, and has a higher spread, but is more durable, holds 100 units of fuel, and has a slightly longer after-burn effect that increases in both damage and duration with the user's Energy Weapons skill. Visually, it has 2 moderately-sized fuel tanks and 1 smaller pressure tank (rather than the 2 small fuel tanks and one large pressure tank of the standard version), a narrower nozzle, 3 orange fuel lines on the wand (rather than the single black one of the normal Flamer), and a distinctive blue flame effect.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|400px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:M2A1-7 Flamethrower.jpg|thumb|none|400px|M2A1-7 Flamethrower]]&lt;br /&gt;
[[File:FNV Flamer.jpg|thumb|none|600px|The in-game model of the &amp;quot;Flamer&amp;quot;.]]&lt;br /&gt;
[[File:FNV Flamer Modded.jpg|thumb|none|600px|A Flamer fitted with the Flamer Expanded Tanks modification.]]&lt;br /&gt;
[[File:FNV Cleansing Flame.jpg|thumb|none|600px|The unique Cleansing Flame variant.]]&lt;br /&gt;
[[File:FNV Cleansing Flame Firing.jpg|thumb|none|600px|The Courier, dressed to the nines in Remnants Power Armor, shows off the Cleansing Flame's unique blue flame effect.]]&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
The in-game C4 charges are composed of 4 US-issue M112 C4 charges held together with tape. In-game, they are quite powerful, and can be found in several locations, albeit in small numbers. To make full use of the C4, one should ideally have a detonator; it is not, however, absolutely necessary, as the in-game C4 can erroneously be detonated by gunfire, something which does not happen with actual C4.&lt;br /&gt;
[[File:M112.jpg|thumb|none|450px|M112 C4 charge]]&lt;br /&gt;
[[File:FNV C4.jpg|thumb|none|600px|The in-game model for the C4 charge. The M112 charges are somewhat shorter and wider than they are in reality; however, while not entirely visible, the first 2 lines of text are spot-on (the 3rd, however, doesn't exist).]]&lt;br /&gt;
[[File:FNV C4 Explosion.jpg|thumb|none|600px|The Courier uses the detonator to set off several C4 charges, with spectacular results.]]&lt;br /&gt;
&lt;br /&gt;
==M101 Howitzer==&lt;br /&gt;
Appearing in a few locations, notably at Nellis AFB and The Fort, what appear to be somewhat oversized U.S. M101 Howitzers are present in-game. Notably, the one at The Fort is broken, and requires a Howitzer Firing Mechanism to repair; this will give a significant power advantage to the Legion.&lt;br /&gt;
[[File:M101 Howitzer.jpg|thumb|none|450px|M101 Howitzer - 105x372mmR]]&lt;br /&gt;
[[File:FNV Howitzer.jpg|thumb|none|600px|The in-game howitzer model.]]&lt;br /&gt;
[[File:FNV Howitzer Boomers.jpg|thumb|none|600px|One of the howitzers at Nellis AFB, in the possession of the Boomers (presumably used to fire at the Courier as they approach the site).]]&lt;br /&gt;
[[File:FNV Howitzer Legion.jpg|thumb|none|600px|The Legion's broken howitzer, on Fortification Hill.]]&lt;br /&gt;
&lt;br /&gt;
==Daisy Red Ryder BB Gun==&lt;br /&gt;
As seen in ''[[Fallout 3]]''. The [[Red Ryder]], referred to in-game as the &amp;quot;BB Gun&amp;quot;, and in-universe as the &amp;quot;Raider BB Rifle&amp;quot;, has the distinction of being the weakest gun in the game- which makes sense, because it's a child's toy, not an actual weapon. Its accuracy is somewhat poor; this issue is compounded by the fact that, like in ''FO3'', the weapon's iron sights are blocked by the player character's fingers (if said player character is male), but unlike in the prior game, the iron sights now actually serve a function. It can be found in a variety of locations, including (but not limited to): toy boxes, the Nellis schoolhouse, a shack at the top of Coyote Mines, Blue Paradise Vacation Rentals, a house in Nipton, the Great Khan armorer (sometimes), and Coach's office in &amp;quot;Old World Blues&amp;quot;. Amusingly enough, despite being an airgun firing BBs (of which it holds 100, and only it uses), it it still considered a rifle by the game, and is thus capable of certain odd things, such as igniting flammable vapors with its nonexistent muzzle blast.&lt;br /&gt;
&lt;br /&gt;
There is also a unique variant of the weapon in-game, the &amp;quot;Abilene Kid LE BB Gun&amp;quot;, which notably possesses a marking on the stock denoting it as a limited edition model, of which only 200 were ever made. It is nearly identical to the standard BB Gun, save for better durability, a slightly higher crit chance (1.5 instead of 1), and an extremely high critical damage boost, bumping it from a base damage of 4 to a whopping 70 on a critical hit (compared to the standard variant's critical damage of 6.2); furthermore, with the correct perks, this can be raised all the way to 157. The Abilene Kid LE BB Gun can be found in Fields' Shack, or in Jimmy's Well if the Wild Wasteland perk is selected.&lt;br /&gt;
[[File:199852 lg.jpg|thumb|none|450px|Daisy Red Ryder]]&lt;br /&gt;
[[File:FNV BB Gun.jpg|thumb|none|600px|The in-game model of the BB Gun.]]&lt;br /&gt;
[[File:FNV LE BB Gun.jpg|thumb|none|600px|The unique variant's model.]]&lt;br /&gt;
[[File:FNV Jimmy's Not Well.jpg|thumb|none|600px|&amp;quot;What's that, &amp;lt;s&amp;gt;Lassie&amp;lt;/s&amp;gt; Rex? &amp;lt;s&amp;gt;Timmy&amp;lt;/s&amp;gt; Jimmy fell down a well?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=1145256</id>
		<title>Call of Duty: Ghosts</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=1145256"/>
		<updated>2017-12-10T17:40:48Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Beretta M9A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| align=center style=&amp;quot;border: 2px solid #000000; background-color:transparent; padding:1px; width:60%;&amp;quot;	&lt;br /&gt;
|-	&lt;br /&gt;
|style=&amp;quot;background-color: red; red:#000000; margin:10px; border: none; text-align:center; padding: 5px;&amp;quot;|'''Join the IMFDB clan on Call of Duty: Ghosts with clan tag &amp;quot;IMFD&amp;quot;!'''	&lt;br /&gt;
|- 	&lt;br /&gt;
|} 	&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Cod ghosts boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Ghosts''''' is a first person shooter developed by Infinity Ward, Sledgehammer Games and Neversoft and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. ''Ghosts'' does not continue the story of previous ''Modern Warfare'' games, instead being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a &amp;quot;Ghost&amp;quot; soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game was released on November 5th, 2013.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms are seen in the videogame ''Call of Duty: Ghosts''''':&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M9A1]] is a common starting weapon in singleplayer missions, and seems to be the standard sidearm for US forces; it is always shown with tritium illuminated sights, an accessory rail in front of the rear sight, and a mounted Inforce APL flashlight that has no in-game function. In Extinction mode it is incorrectly shown firing in bursts. It has an incorrect 12-round magazine by default (which is possible on the .40 S&amp;amp;W [[Beretta 96 pistol series|Beretta 96]] instead), but the extended magazine attachment and the Extinction variant give a somewhat correct 18-round capacity (the M9A3 will hold 17+1 rounds). The top rail serves no purpose, since the M9A1 has no ability to accept sight attachments in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|400px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-M9-1.jpg|thumb|none|600px|Player character Logan Walker holds an M9A1 as he finds his way outside in &amp;quot;Brave New World&amp;quot; and looks over the hastily renamed Hollywod sign. Note that unlike previous Infinity Ward games, the hammer is now correctly cocked.]]&lt;br /&gt;
[[File:CODG M9A1 (1).jpg|thumb|none|600px|Feeling particularly [[Hard Boiled|hard-boiled]], he exacts revenge on a squad of Federation troops that gunned down some scavenging civilians. ]]&lt;br /&gt;
[[File:CODG M9A1 (2).jpg|thumb|none|600px|Hitting the M9A1's slide release on a dry reload.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
A [[Browning Hi-Power]] is used by a co-pilot in the intro cutscene of the Extinction map &amp;quot;Exodus&amp;quot;, though the weapon is not available for use in-game.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|400px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
&lt;br /&gt;
The pickup icon for the ''Modern Warfare 2'' [[Colt Anaconda]] can be seen on a poster in the multiplayer map &amp;quot;Octane.&amp;quot; The weapon itself does not appear anywhere in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|400px|none|Colt Anaconda with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-Anaconda-1.jpg|thumb|600px|none|Presumably the gun owner has to stand in front of this poster and hold F.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
&lt;br /&gt;
[[Flintlock Pistol]]s are dual-wielded by one of the ghost pirates of the &amp;quot;Ghostly Crew&amp;quot; field order reward, in the Invasion DLC map &amp;quot;Mutiny&amp;quot;. The weapon is not available to the player.&lt;br /&gt;
&lt;br /&gt;
==FN FNP-9==&lt;br /&gt;
&lt;br /&gt;
The [[FN FNP-9]] is seen as the symbol for the perks &amp;quot;Ready Up&amp;quot; and &amp;quot;Quickdraw&amp;quot;, though the weapon itself does not appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP-9mm2Tone.jpg|thumb|none|400px|FNP-9 Pistol - 9x19mm]]&lt;br /&gt;
[[Image:Ready-up-quickdraw-cod-ghosts.jpg|thumb|none|240px|Ready Up (left) and Quickdraw (right)]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
&lt;br /&gt;
The [[MP-443 Grach]] appears in-game with a custom reverse two-tone finish, and uses incorrect 10 and 15 round magazines (10-round magazines are only available to the [[MP-446 Viking]] variant in reality) instead of the real 18-rounder. It is seen in the hands of Rorke in &amp;quot;Sin City&amp;quot; and used by enemies in &amp;quot;Severed Ties&amp;quot; and &amp;quot;The Ghost Killer.&amp;quot; In Extinction mode it is the last starting pistol that can be unlocked, and is incorrectly depicted as fully automatic. In the Squads mode Safeguard, a variation on ''Modern Warfare 3's'' Survival mode, it is the starting weapon, always equipped with an extended magazine (likely to match the capacity of the Five-Seven used in MW3's version of the mode). Unlike the M9A1, the hammer is never cocked back.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-MP443-1.jpg|thumb|600px|none|Logan reloads his MP-443 in &amp;quot;Severed Ties,&amp;quot; wondering when &amp;quot;Impact&amp;quot; became a proper noun.]]&lt;br /&gt;
[[File:CODG MP-443 (1).jpg|thumb|none|600px|Iron sights of the pistol.]]&lt;br /&gt;
[[File:CODG MP-443 (2).jpg|thumb|none|600px|Reloading a suppressed MP-443.]]&lt;br /&gt;
[[File:CODG MP-443 (3).jpg|thumb|none|600px|Rorke executes a prisoner with his MP-443.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226R]] is a common starting weapon in singleplayer, sometimes with a suppressor, and the default starting weapon in Extinction mode. It has an incorrect capacity of 14 rounds in multiplayer, although it's presumably chambered in 9x19mm; in singleplayer and Extinction mode it holds 12 rounds per magazine, correct for the .40 S&amp;amp;W and .357 SIG versions. The hammer always remains in a half-cocked position, even though it should be fully cocked after the first shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R pistol - 9x19mm]]&lt;br /&gt;
[[Image:P226 model CoDG.jpg|thumb|401px|none|The game's P226 pistol model. Note the two mirrored cuts in the barrel, which are not present on the real-life pistol. Furthermore, the weapon is apparently manufactured by &amp;quot;Sic Sohn&amp;quot;.]]&lt;br /&gt;
[[Image:CoDGhosts-P226-1.jpg|thumb|600px|none|Logan holds a P226 as an ill-conceived interrogation on a cargo plane's open ramp is interrupted by an even more ill-conceived rescue, all of which was apparently conceived straight from the infamous prologue sequence of [[Dark_Knight_Rises,_The#Heckler_.26_Koch_USP_Compact|The Dark Knight Rises]].]]&lt;br /&gt;
[[File:CODG P226 (1).jpg|thumb|none|600px|After surviving the skyjacking, Logan's SIG gains an Osprey suppressor and is paired with both a wrist mounted heartbeat sensor and tactical knife.]]&lt;br /&gt;
[[File:CODG P226 (2).jpg|thumb|none|600px|Releasing the slide. At least he is still able to shoot at men, after being thrown from a plane.]]&lt;br /&gt;
[[File:CODG P226 (3).jpg|thumb|none|600px|Elias aims a P226 at a Venezuelan soldier in the &amp;quot;Legends Never Die&amp;quot; flashback.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory Loaded 1911==&lt;br /&gt;
A [[Springfield Armory Loaded 1911]] is seen holstered on John Price's multiplayer model from the Cpt. Price Legend Pack. It is not available for use in the game, though.&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] appears in the game as the &amp;quot;.44 Magnum,&amp;quot; despite the barrel marking clearly indicating that it is chambered in .454 Casull. The barrel labels the weapon as a &amp;quot;Roaring Wolf,&amp;quot; presumably to avoid Taurus' trademark. It can be used in multiplayer and Extinction, where it operates in single-action mode; it has a capacity of six shots, despite that a .454 Casull Raging Bull should only have five rounds in the cylinder, whereas the .44 Magnum version would correctly have six rounds. It appears only once in the campaign, in the hands of villain Rorke; when Logan briefly has control of it, it is shown firing in double-action mode. In Extinction mode, it is the first alternative starting weapon available, and unlocks at level 7. Also notable is that, when upgraded to level 2 in Extinction via skill points, the cylinder capacity is incorrectly changed to 9 rounds, which is impossible for any caliber variant of the Raging Bull (though 8-round cylinders exist). In multiplayer it can, rather pointlessly, be dual-wielded with ACOG scopes fitted to both weapons (as there is no way to aim dual-wielded weapons in the CoD series); getting a large number of kills with this setup unlocks a badge called &amp;quot;Clueless.&amp;quot; It can incorrectly be suppressed, as with the [[Taurus Raging Judge]] in [[Call of Duty: Black Ops II]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-Taurus-1.jpg|thumb|600px|none|The player character in Extinction mode holds a Raging Bull as the match starts, a helpful officer explaining that humanity has yet to realize that a maximum of four people is not a good size for a world-saving task force. Then again, if it was good [[Call of Duty: World at War|enough]] [[Call of Duty: Black Ops|for]] [[Call of Duty: Black Ops II|Zombies]]...]]&lt;br /&gt;
[[File:CODG Raging Bull (1).jpg|thumb|none|600px|Aiming the Raging Bull.]]&lt;br /&gt;
[[File:CODG Raging Bull (2).jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
[[File:CODG Raging Bull (3).jpg|thumb|none|600px|Ejecting shells out of the cylinder.]]&lt;br /&gt;
[[File:CODG Raging Bull (6).jpg|thumb|none|600px|Tossing the speed loader away; note that the shell casing textures are part of its model even though it is empty.]]&lt;br /&gt;
[[File:CODG Raging Bull (4).jpg|thumb|none|600px|Pulling the hammer back after throwing out the speed loader. This only happens when reloading from empty. It is also physically impossible, as a revolver cannot be cocked while the cylinder is out of place, or be swung out with the hammer cocked.]]&lt;br /&gt;
[[File:CODG Raging Bull (5).jpg|thumb|none|600px|Closing the cylinder shut. When reloaded with the &amp;quot;Tactical Knife&amp;quot; attachament, it uses the same animations as the Colt Anaconda from the previous games.]]&lt;br /&gt;
&lt;br /&gt;
==VBR-Belgium PDW==&lt;br /&gt;
&lt;br /&gt;
The [[VBR-Belgium PDW]] machine pistol, referred to as the &amp;quot;PDW,&amp;quot; appears late in the campaign in the missions &amp;quot;Severed Ties&amp;quot; and &amp;quot;The Ghost Killer.&amp;quot; The standard VBR in multiplayer has a 12-round magazine and is incorrectly shown firing 3-round bursts, while the gold-plated variant available with the June 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; patch gets a 20-round magazine and a correct fully-automatic fire mode. The singleplayer version is fully-automatic by default and has a 32-round magazine. While this ammo count would be possible with a 33-round Glock 18 magazine, the weapon is shown with a non-projecting magazine which would not have anything like this capacity; the model appears to be a 19-round Glock 18 magazine. For some reason, the charging handle is always pulled after reloading, regardless of whether the magazine was empty or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|400px|none|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[Image:CoDGhost-VBRPDW-1.jpg|thumb|600px|none|Logan holds a VBR-Belgium PDW equipped with an ACOG scope after clearing out the control room in &amp;quot;Severed Ties.&amp;quot;]]&lt;br /&gt;
[[Image:CoDGhosts-VBRPDW-2.jpg|thumb|600px|none|Logan finishes up a reload of a different VBR with a red dot sight; note the magazine is ''much'' too small for the weapon's 32-round capacity.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
The in-game SMG category also includes the X95 Flattop and Vepr, despite the fact that these are assault rifles.&lt;br /&gt;
&lt;br /&gt;
==Daewoo K7==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo K7]], referred to as the &amp;quot;K7,&amp;quot; is an uncommon weapon in singleplayer, appearing in the missions &amp;quot;Sin City,&amp;quot; &amp;quot;Severed Ties&amp;quot; and &amp;quot;The Ghost Killer,&amp;quot; where Hesh also uses one. It is one of the weapons which features an integral suppressor, which in gameplay terms means it has one without the player having to give it the &amp;quot;silencer&amp;quot; attachment in multiplayer. Interestingly, the weapon features the same reloading action as the UMP-45 from previous games, but with a (obviously) different cocking action.&lt;br /&gt;
&lt;br /&gt;
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-K7-1.jpg|600px|thumb|none|Logan reloads a K7 at the start of &amp;quot;Sin City;&amp;quot; note that this is one of the few weapons in the game to commit the classic FPS error of being shown with the safety on.]]&lt;br /&gt;
[[File:CODG K7 (1).jpg|thumb|none|600px|Iron sights of the K7 and the aftermath of a headshot.]]&lt;br /&gt;
[[File:CODG K7 (2).jpg|thumb|none|600px|Reloading an empty magazine into the K7. It appears to use 32-round Uzi mags.]]&lt;br /&gt;
[[File:CODG K7 (3).jpg|thumb|none|600px|Pulling the charging handle, although there doesn't appear to actually be a bolt modeled on that side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
&lt;br /&gt;
A camouflaged [[UMP|Heckler &amp;amp; Koch UMP45]] was seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This was ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight. This weapon does not appear in the final game, and was most likely a development placeholder for the K7, if only due to the surpressor and the K7's reload animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears as the &amp;quot;Bizon&amp;quot;. It is another common weapon among Federation forces, but it is mostly seen in outdoor levels. Despite the receiver indicating the weapon is chambered in 9x18mm Makarov, the magazine only holds a paltry 36 rounds; even the &amp;quot;extended mags&amp;quot; attachment does not get this up to the correct 64, instead giving only 54 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:CoDGhosts-Bizon-1.jpg|600px|thumb|none|Following a series of unlikely events resulting in the destruction of a dam, one-off player character Elias holds a Bizon-2 with an ACOG optic as he skulks his way towards his objective.]]&lt;br /&gt;
[[File:CODG PP19 (1).jpg|thumb|none|600px|Logan reloads a PP-19 with a reflex sight.]]&lt;br /&gt;
[[File:CODG PP19 (2).jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:CODG PP19 (3).jpg|thumb|none|600px|Iron sights of the Bizon-2.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] is used by Federation forces, mostly during indoor levels. It has the highest rate of fire of any weapon in the game, but is otherwise fairly mediocre. It incorrectly holds 32 rounds in campaign and extinction, and 34 in multiplayer, instead of the real 30-round capacity. In multiplayer, it is described as having custom armor-piercing tungsten rounds, which, apart from the &amp;quot;custom&amp;quot; bit, is a reasonable description of the special saboted 6.5x25mm round the CBJ-MS can fire. Unlike the PM-9 from Modern Warfare 3, the character does hold the foregrip, although they only bother to hold it properly if the &amp;quot;Foregrip&amp;quot; attachment is added.&lt;br /&gt;
&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:CBJ-MS model CoDG.jpg|thumb|none|400px|The in-game CBJ-MS model. Note the Noveske flash hider and entirely useless flashlight.]]&lt;br /&gt;
[[Image:CoDGhosts-CBJ-1.jpg|600px|thumb|none|Logan holds a CBJ-MS as he celebrates his capture of the enemy's inexplicable indoor patio.]]&lt;br /&gt;
[[File:CODG CBJ-MS (1).jpg|thumb|none|600px|Reloading a stick magazine into the CBJ.]]&lt;br /&gt;
[[File:CODG CBJ-MS (2).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CODG CBJ-MS (3).jpg|thumb|none|600px|Aiming a snow-camouflaged CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
Logan starts with a [[TDI Vector]] in &amp;quot;Federation Day&amp;quot; and &amp;quot;Severed Ties.&amp;quot; It is incorrectly referred to in-game as the &amp;quot;Vector CRB,&amp;quot; which is actually a civilian semi-automatic version with a 16-inch barrel sold in states that do not allow the shorter version due to SBR bans. The Vector is shown with a strobe light mounted above the barrel, only usable in &amp;quot;Federation Day,&amp;quot; and is fitted with a Magpul AFG by default. It has a correct 30-round magazine in singleplayer and Extinction, but incorrectly 32 rounds in multiplayer (48 with extended mags)&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:CoDGhosts-Vector-1.jpg|600px|thumb|none|Logan climbs down the outside of a building holding a suppressed TDI Vector in &amp;quot;Federation Day,&amp;quot; glad that the high-tech future does not include security cameras.]]&lt;br /&gt;
[[File:CODG Vector (1).jpg|thumb|none|600px|Reloading the Vector with its Glock 21 magazine fitted with the KRISS &amp;quot;25+&amp;quot; extension.]]&lt;br /&gt;
[[File:CODG Vector (2).jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[Image:CoDGhosts-Vector-2.jpg|600px|thumb|none|Keegan and Hesh hold suppressed Vectors as the Ghost unit quickly determines the flaw in Rorke's plan to issue threats using an invincible television set.]]&lt;br /&gt;
[[File:CODG Vector (3).jpg|thumb|none|600px|Logan unfolds his Vector's stock after getting out of a helicopter in &amp;quot;Severed Ties&amp;quot;.]]&lt;br /&gt;
[[File:CODG Vector (4).jpg|thumb|none|600px|ADS of the Vector.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Gen 1 UTAS UTS-15==&lt;br /&gt;
&lt;br /&gt;
The [[UTAS UTS-15]] only appears in multiplayer and Extinction, and is referred to as the &amp;quot;Tac 12.&amp;quot; The version shown in the game is the initial &amp;quot;Gen 1&amp;quot; variant, with the notoriously fragile hooked tube selector the most obvious sign of this. The weapon is portrayed extremely inaccurately; the tube selector is pointed partway to the right, which would indicate feeding from only the left tube (assuming it would feed at all in that position), and the player character only loads that tube, meaning the weapon should have a maximum capacity of 6+1 rounds since it appears to be firing 3&amp;quot; shells. The capacity in multiplayer is actually 10 rounds (15 with extended mags), incorrect for any type of shell the gun can fire. In addition, the &amp;quot;windows&amp;quot; in the top of the tube magazines always show the weapon to be completely loaded with six shells visible on each side.&lt;br /&gt;
&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:Tac 12 model CoDG.jpg|thumb|none|401px|The in-game Utas UTS-15 model. Note the incorrect... everything, mechanics-wise.]]&lt;br /&gt;
[[Image:CoDGhosts-UTS-1.jpg|thumb|none|600px|The player character in multiplayer holds a UTS-15 equipped with an EOTech optic and a foregrip; this is the multiplayer version, which replaces the switches on the side of the EOLAD-1V with a damage indicator display. Note six visible shells in the window at the top of the tube magazine and the tube selector pushed partway to the right.]]&lt;br /&gt;
[[File:CODG UTS-15 (1).jpg|thumb|none|600px|Aiming the UTS.]]&lt;br /&gt;
[[File:CODG UTS-15 (2).jpg|thumb|none|600px|Reloading the left magazine tube.]]&lt;br /&gt;
[[File:CODG UTS-15 (3).jpg|thumb|none|600px|Giving the pump a &amp;quot;necessary&amp;quot; jerk after reloading any amount of shells.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM FP6==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch FABARM FP6]], called the &amp;quot;FP6,&amp;quot; is not available to the player in the campaign; only Hesh carries one without the stock on his back, although he never uses it (similarly to Vasquez's Winchester 1200 in ''[[Call of Duty 4: Modern Warfare]]''). However, the FP6 is available in Extinction mode and multiplayer. For some reason, it is impossible to interrupt the weapon's reloading animation by firing. The reload, interestingly, shows the player character's hand with the correct number of rounds in it to reload the tube, rather than being a cycled one-at-a-time animation as is common in games (though the pump is still always operated after reloading, even if the tube wasn't empty). It is unclear why it doesn't have an &amp;quot;extended mags&amp;quot; attachment, as the capacity of the real FP6 magazine tube can be extended from 5 to 7 shells; this is possibly due to the difficulty of showing the character holding seven 12-gauge cartridges in one hand and still loading the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fabarmgripstock.jpg|thumb|none|400px|FABARM Martial Ultrashort with collapsible stock - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-FP6-1.jpg|thumb|none|600px|The player character in Extinction mode holds a FABARM as a Cryptid admires his laser drill. The FABARM is one of the better weapons in Extinction, having good one-hit kills within the range that most Cryptids will attack.]]&lt;br /&gt;
[[File:CODG FABARM (1).jpg|thumb|none|600px|Aiming the FP6.]]&lt;br /&gt;
[[File:CODG FABARM (2).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CODG FABARM (3).jpg|thumb|none|600px|Pumping the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm MAUL==&lt;br /&gt;
&lt;br /&gt;
The semi-automatic [[Metal Storm Weapons#Metal Storm MAUL|Multi-shot Accessory Underbarrel Launcher]], or MAUL, referred to as the &amp;quot;Bulldog,&amp;quot; is sometimes seen in singleplayer in the hands of Federation soldiers. The Create-a-soldier icon showns it with two spare barrel/magazine tubes in the stock. It is also available in multiplayer as both a standalone weapon and an accessory for assault rifles, and can be found in the second area of Extinction mode. Only the standalone version in singleplayer has the correct capacity of 5 loads. In multiplayer and Extinction it has an incorrect capacity of 6 loads (9 with the &amp;quot;extended mags&amp;quot; attachment), and the underbarrel version available in multiplayer contains only 4.&lt;br /&gt;
&lt;br /&gt;
In a fairly obvious oversight by the developers, shotgun soldiers armed with MAULs will still be shown with holders for standard 12 gauge rounds attached to their webbing, even though they could not possibly be used by the MAUL.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge preloaded barrel]]&lt;br /&gt;
[[Image:CoDGhosts-MAUL-2.jpg|thumb|600px|none|Logan holds a standalone MAUL in &amp;quot;No Man's Land&amp;quot; as he successfully secures the enemy's facilities.]]&lt;br /&gt;
[[Image:CoDGhosts-MAUL-1.jpg|thumb|600px|none|The player character in multiplayer reloads her MSBS assault rifle, equipped with an underbarrel MAUL. Unlike previous ''Call of Duty'' games, there is no D-Pad selection; instead, an underbarrel weapon is fired using the grenade button.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
&lt;br /&gt;
During &amp;quot;No Man's Land,&amp;quot; Hesh picks up an [[MTs255]] shotgun from a table and places it on his back; he will occasionally use it at close range in any mission where he is present. It seems it was a family weapon since he comments he never thought he would see it again, but it is not particularly clear why attention is drawn to it since his possession of it is never important to the story. The MTs255 appears occasionally in the hands of enemies; it is fitted with ''Modern Warfare 3's'' bracket-mounted accessory rail and illuminated sights. It seems the programmers did not actually know how the shotgun operates, since the cylinder latch is marked as if it is a safety, and the cylinder is instead operated by lifting a throw lever just ahead of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-2.jpg|thumb|none|600px|Braving the rampant particle effects to discover their old family home, Logan and his brother Hesh (it's short for &amp;quot;David&amp;quot;) come across a MTs255 on a table, but are interrupted by a passing earthquake.]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-3.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-1.jpg|thumb|none|600px|Logan holds an MTs255 with an EOTech EOLAD-1V sight as he makes his way through the Federation factory in &amp;quot;End of the Line,&amp;quot; which in spite of the name is not the last mission.]]&lt;br /&gt;
[[File:CODG MTs-225 (1).jpg|thumb|none|600px|The MTs-255 has a rather curious draw animation; apparently the stock has to be reattached whenever shotgun is acquired.]]&lt;br /&gt;
[[File:CODG MTs-225 (2).jpg|thumb|none|600px|Snapping the stock in place.]]&lt;br /&gt;
[[File:CODG MTs-225 (3).jpg|thumb|none|600px|Opening up the incorrect cylinder latch.]]&lt;br /&gt;
[[File:CODG MTs-225 (4).jpg|thumb|none|600px|Loading the cylinder.]]&lt;br /&gt;
[[File:CODG MTs-225 (5).jpg|thumb|none|600px|About to smack it closed.]]&lt;br /&gt;
&lt;br /&gt;
=Assault &amp;amp; Battle Rifles=&lt;br /&gt;
One thing to note is that the assault rifles and marksman rifles in the game can be used in 3-round burst mode via the &amp;quot;Burst Fire&amp;quot; attachment. However, this burst mode is incorrect for almost all rifles used in the game: the [[AK-12]] is the only one of them that has the 3-round burst option in reality. The real [[CZ 805 BREN]] has a burst setting, but it is 2-round burst instead of 3.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
&lt;br /&gt;
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. Like the K7, it is integrally suppressed, without the need for a suppressor attachment. It is first seen in the mission &amp;quot;Brave New World,&amp;quot; used by Logan and Hesh. One of the first weapons shown in previews, it repeats a common ''Call of Duty'' error in that it is shown with the safety on, one of the few weapons in this game to commit that error. It correctly holds 30 rounds per magazine in campaign and multiplayer, but erroneously 35 in Extinction.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:Honey Badger model CoDG.jpg|thumb|none|400px|The in-game Honey Badger model.]]&lt;br /&gt;
[[Image:CoDGhosts-HoneyBadger-1.jpg|600px|thumb|none|Logan holds a Honey Badger at the start of &amp;quot;Brave New World&amp;quot; as he and his brother make their way through an abandoned theater. Note that the charging handle has an extended safety tab similar to the one on the M4A1 in Modern Warfare 3.]]&lt;br /&gt;
[[File:CODG Honeybadger (1).jpg|thumb|none|600px|Extending the stock on the draw animation of the Honey Badger.]]&lt;br /&gt;
[[File:CODG Honeybadger (2).jpg|thumb|none|600px|Flinging a PMAG out of the Honey Badger.]]&lt;br /&gt;
[[File:CODG Honeybadger (3).jpg|thumb|none|600px|Holding up a new one.]]&lt;br /&gt;
[[File:CODG Honeybadger (4).jpg|thumb|none|600px|Pulling the fancy charging handle.]]&lt;br /&gt;
[[File:CODG Honeybadger (5).jpg|thumb|none|600px|Magpul MBUIS iron sights of the Honey Badger; the actual rear aperture has been removed and replaced by a rather meager &amp;quot;U&amp;quot; shape.]]&lt;br /&gt;
[[File:CODG Honeybadger (6).jpg|thumb|none|600px|When reloading with the &amp;quot;Sleight of Hand&amp;quot; perk, the bolt release is smacked instead of the charging handle being yanked.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12 2012 Prototype==&lt;br /&gt;
&lt;br /&gt;
Early 2012 prototype [[AK-12]] rifles (based on the cancelled AK-200 derivative) are used by Federation troops, as a replacement for the series' long-running anachronistic use of AK-47s. The AK-12 has a 30-round magazine in singleplayer and multiplayer (which increases to 45 with the &amp;quot;extended mags&amp;quot; attachment), or 40 in Extinction mode. The default reload is unusual; the player character rests the new magazine against the old, swaps them with the magazines held together, then quickly pulls the old magazine away and retains it instead of dropping it or throwing it like it's about to explode as is more usual for the series. &amp;quot;7.62x39mm&amp;quot; is written on the side of the AK-12, but the magazine model is that of the 5.45x39mm version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 2012 Prototype - 5.45x39mm]]&lt;br /&gt;
[[Image:CoDGhosts-AK-1.jpg|600px|thumb|none|Reacting with disgust at Hesh and Logan's cowardly attempt to get the dog to breach a room for them, a group of Federation soldiers proceed to burst through the door, knee Hesh in the groin and breach the room themselves.]]&lt;br /&gt;
[[File:CODG AK12 (1).jpg|thumb|none|600px|Logan performs the tacticool reload with a pilfered AK-12.]]&lt;br /&gt;
[[File:CODG AK12 (2).jpg|thumb|none|600px|Inserting the fresh magazine.]]&lt;br /&gt;
[[File:CODG AK12 (3).jpg|thumb|none|600px|And tugs the left side charging handle if necessary. A much more interesting animation than the version in [[Battlefield_4#AK-12|Battlefield 4]], admittedly.]]&lt;br /&gt;
&lt;br /&gt;
==APS Underwater Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[APS Underwater Assault Rifle]] is seen only in singleplayer, and is used by Logan at the very start of &amp;quot;Atlas Falls&amp;quot; and throughout the underwater mission &amp;quot;Into the Deep.&amp;quot; It is shown with a bracket accessory rail like the AK-47 in ''Modern Warfare 3'' which never mounts anything, and features an incorrect 30-round magazine, as opposed to the real weapon's 26. Enemy divers in the level also use APS rifles; the weapon is a little anachronistic since by 2026 it would almost certainly have been replaced by the more advanced ADS Amphibious Rifle, an [[A-91]] derivative that uses a dart round that can fit in a standard AK-74 magazine. It is also not clear how the American Ghost Unit came to be using Russian underwater rifles.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the weapon is never cocked after reloading an empty magazine. This is mechanically possible, since the APS is an open-bolt weapon, which means in it wouldn't need to be cocked if the user lets their finger off of the trigger on the last shot. The weapon also fires modelled projectiles rather than hitscan traces. On the unrealistic side, the rate of fire is fixed at 400 rpm and it always has the same range: in reality, both range and rate of fire depend on the depth the APS is being used at.&lt;br /&gt;
&lt;br /&gt;
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]&lt;br /&gt;
[[Image:CoDGhosts-APS-1.jpg|600px|thumb|none|Logan holds an APS during &amp;quot;Into the Deep,&amp;quot; though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]&lt;br /&gt;
[[Image:CoDGhosts-APS-2.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the &amp;quot;too large&amp;quot; and &amp;quot;unfired&amp;quot; variety. The ejected brass effect also does not pay any attention to the gun model; if Logan moves to the right while firing, the casings will pass through the gun and come out of the left side. This is very common in shooters, but particularly obvious here due to the slow-moving brass effect.]]&lt;br /&gt;
[[File:CODG APS.jpg|thumb|none|600px|Reloading the APS.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] is referred to as the &amp;quot;ARX-160&amp;quot; in game. In singleplayer, it is only seen in the outer space mission &amp;quot;Loki,&amp;quot; where it incorrectly fires in 2-round bursts; in multiplayer it is correctly shown as fully automatic. Unlike the X95, it defaults to its white &amp;quot;OSA&amp;quot; space skin in multiplayer. The magazine features odd black-cased rounds with &amp;quot;CO2&amp;quot; printed on them, possibly implying they are filled with pressurized gas (despite the fact that such a round could hardly achieve any sort of lethal muzzle velocity, and that tests have shown standard ammunition is perfectly capable of firing in a vacuum), and the STANAG-style magazine is also labelled as 5.45x39mm. In multiplayer, it includes a remarkably hideous built-in laser sight and a vaguely defined ability to have reduced recoil for the first three rounds of every burst.&lt;br /&gt;
[[Image:ARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:ARX-160 model CoDG.jpg|thumb|none|400px|The in-game ARX-160 model. Note that the end of the barrel has crudely designed textures which somewhat resemble a flash hider.]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 developer model as seen in the developer trailer. Note the safety is on.]]&lt;br /&gt;
[[Image:CoDGhosts-ARX-1.jpg|thumb|600px|none|One-off character Sergeant Thompson holds an ARX-160 during the attack on the enemy space station in &amp;quot;Loki.&amp;quot; For some reason, the ARX-160 is the only weapon available during this level.]]&lt;br /&gt;
[[File:CoD Ghosts ARX reloading in space.jpg|thumb|600px|none|Thompson reloading his space ARX. Here the odd bullets can be seen. Also note the FN EGLM and incorrect &amp;quot;battery cover open&amp;quot; marking on the elevation adjustment cover of the ACOG scope.]]&lt;br /&gt;
[[File:CODG ARX-160 (1).jpg|thumb|none|600px|Draw animation of the ARX-160.]]&lt;br /&gt;
[[File:CODG ARX-160 (2).jpg|thumb|none|600px|The iron sights of the ARX; these appear to be a &amp;quot;space-ified&amp;quot; version of the Honey Badger's MBUIS.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] model from ''Modern Warfare 3'' was seen several times in the behind the scenes trailer, with other shots showing the ''[[Modern Warfare 2]]'' model with a variation of the ARMS SIR rail system which had a carry handle gap between the top of the receiver and the rail. Neither appears in the final game, most likely replaced by either the Honey Badger or the Remington R5. However, one of the pseudo-Intel &amp;quot;Rorke Files&amp;quot; shows the aforementioned antagonist training with such weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4. While most likely a placeholder, ''Modern Warfare 3'' demonstrated this was no guarantee it would not end up in the final game.]]&lt;br /&gt;
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]&lt;br /&gt;
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the ''Modern Warfare 2'' M4. As is series standard, his rifle has two left sides.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
&lt;br /&gt;
The [[CZ 805 BREN]] is one of the more common assault rifles in the game, referred to as the &amp;quot;SA-805&amp;quot; (&amp;quot;SA&amp;quot; presumably being short for &amp;quot;samopal&amp;quot;, which is Czech (as is the rifle) for &amp;quot;submachine gun&amp;quot;; while this may seem odd, it is somewhat justified by the fact that the [[Vz. 58]] assault rifle (also Czech) is often designated this way). It appears to have been one of the first models made for ''Ghosts'', and is significantly less detailed than those made later; in particular, the weapon's lower features very &amp;quot;flat&amp;quot; seams. More bizarrely, if the weapon is fitted with any kind of optic, the 3D magazine release and fire selector will vanish, leaving only the &amp;quot;painted on&amp;quot; textures underneath them.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ805BRENA1 adjustablestock.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-Bren-1.jpg|600px|thumb|none|Logan holds a CZ 805 BREN near the start of &amp;quot;Brave New World,&amp;quot; after dealing with its former owner.]]&lt;br /&gt;
[[File:COD CZ805 (1).jpg|thumb|none|600px|Iron sights of the CZ.]]&lt;br /&gt;
[[File:COD CZ805 (2).jpg|thumb|none|600px|Inserting a mag into a red-dot sight equipped BREN during a mid-magazine reload. Note the absent 3D components on the lower receiver...]]&lt;br /&gt;
[[File:COD CZ805 (3).jpg|thumb|none|600px|...while they reappear on this vanilla model. The empty reload has the character knock out the spent magazine with a fresh one.]]&lt;br /&gt;
[[File:COD CZ805 (4).jpg|thumb|none|600px|Logan pulls the charging handle on his CZ 805 during the mission &amp;quot;Clockwork&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Diseños Casanave SC-2010==&lt;br /&gt;
&lt;br /&gt;
The  [[FN FAL#Diseños Casanave SC-2010|SC-2010]], a Peruvian proposed upgrade for the [[FN FAL]], is probably the most common Federation weapon in singleplayer, where it can be found with a variety of accessories in most missions. It is also available in multiplayer and is found in the first area of Extinction mode, where for some reason it is restricted to semi-automatic fire only and to a lower 24-round capacity compared to the 30-round capacity seen in campaign and multiplayer (the latter is still not appropriate, since the weapon model uses a 20-round magazine).&lt;br /&gt;
&lt;br /&gt;
[[Image:SC-2010.jpg|thumb|none|400px|SC-2010 HPMWS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SC-2010 model CoDG.jpg|thumb|none|400px|The in-game SC-2010 model.]]&lt;br /&gt;
[[Image:CoDGhosts-SC2010-1.jpg|600px|thumb|none|Logan sneaks through the jungle with a suppressed SC-2010 in &amp;quot;The Hunted.&amp;quot;]]&lt;br /&gt;
[[File:CODG SC-2010 (1).jpg|thumb|none|600px|ADS of the SC-2010.]]&lt;br /&gt;
[[File:CODG SC-2010 (2).jpg|thumb|none|600px|Performing a tactical reload with the new mag in hand; this is the &amp;quot;Sleight of Hand&amp;quot; animation.]]&lt;br /&gt;
[[File:CODG SC-2010 (3).jpg|thumb|none|600px|Letting the charging handle go on a full reload.]]&lt;br /&gt;
&lt;br /&gt;
== FAD ==&lt;br /&gt;
&lt;br /&gt;
The [[FAD Assault Rifle]] is one of the most common weapons among the Federation forces seen in singleplayer; it is redesigned from ''Modern Warfare 3'' with a non-slip style surface texture and less fiddly-looking iron sights, though these are less true to the sights of the real weapon as a result. It is shown, oddly, with a two-setting fire selector, while the real weapon has both semi and full auto modes; the in-game FAD is auto only. It has a correct capacity of 30 rounds in campaign, but an incorrect 42 one in multiplayer. On drawing the weapon, the player character flicks the safety off. Unlike Modern Warfare 3, the character actually bothers to chamber a round after an empty reload.&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:FAD model CoDG.jpg|thumb|none|400px|The in-game FAD model.]]&lt;br /&gt;
[[Image:CoDGhosts-FAD-1.jpg|thumb|600px|none|During the flashback level &amp;quot;Legends Never Die,&amp;quot; Elias holds a FAD assault rifle.]]&lt;br /&gt;
[[File:CODG FAD (1).jpg|thumb|none|600px|Elias flips the safety off on the latest FAD he picked up.]]&lt;br /&gt;
[[File:CODG FAD (2).jpg|thumb|none|600px|Inserting a STANAG magazine into the FAD's left magwell.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G28==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G28]] in patrol configuration is referred to as the &amp;quot;MR-28,&amp;quot; combining the civilian designation &amp;quot;MR308&amp;quot; with the German military designation. It has a correct 20-round magazine in singleplayer, but an incorrect 24-round capacity in multiplayer (36 with Extended Mags), and in Extinction mode it is restricted to a meager 8 rounds per mag. The gun uses the exact same mid-magazine reload animation as the SCAR-H from Modern Warfare 2 (and the SCAR-L from Modern Warfare 3).&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG28.jpg|thumb|none|400px|Heckler &amp;amp; Koch G28, patrol configuration - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-G28-1.jpg|thumb|600px|none|Logan holds a G28 at the start of &amp;quot;All or Nothing,&amp;quot; equipped with an ACOG optic. The G28 is never seen with its own distinctive scope during the campaign.]]&lt;br /&gt;
[[File:CODG G28 (1).jpg|thumb|none|600px|The draw animation of the G28 Patrol.]]&lt;br /&gt;
[[File:CODG G28 (2).jpg|thumb|none|600px|Using the base scope of the G28.]]&lt;br /&gt;
[[File:CODG G28 (3).jpg|thumb|none|600px|And aiming down its iron sights.]]&lt;br /&gt;
[[File:CODG G28 (4).jpg|thumb|none|600px|Reloading the G28.]]&lt;br /&gt;
[[File:CODG G28 (5).jpg|thumb|none|600px|Mashing the bolt release tab.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, appears with a fictional metal Beta C-Mag in the &amp;quot;light machine gun&amp;quot; category. The weapon model seems designed to look battered and poorly serviced; the fire selector is completely missing, the handguard is held on with plastic ties, and a section of the rear sight is gone if the weapon has iron sights, leaving a crescent-moon shape. Both this section of the rear sight and the front sight pin are missing if the weapon mounts optics. The model is always shown with a (useless) bipod and a MagPul AFG, regardless of whether the &amp;quot;foregrip&amp;quot; attachment is used or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-IAR-1.jpg|thumb|600px|none|Logan holds an M27 IAR as he makes his way through a stadium which the devastating orbital bombardment has turned into a level from a videogame. Note the cable ties around the handguard and missing top section of the folded-down rear sight.]]&lt;br /&gt;
[[File:CODG M27 IAR (1).jpg|thumb|none|600px|Logan acquires another IAR during the defense of Santa Monica; the draw animation has him rather dramatically yank the charging handle back.]]&lt;br /&gt;
[[File:CODG M27 IAR (2).jpg|thumb|none|600px|Aiming down the &amp;quot;crescent-moon&amp;quot; rear sight at a Russian Zubr hovercraft.]]&lt;br /&gt;
[[File:CODG M27 IAR (3).jpg|thumb|none|600px|Reloading the M27 IAR with a fresh fictional C-Mag after dumping the original. The C-Mag appears to incorrectly be made of stamped steel and its design more closely resembles two small RPK drums stuck together.]]&lt;br /&gt;
[[File:CODG M27 IAR (4).jpg|thumb|none|600px|Rather awkwardly thumbing the bolt release tab.]]&lt;br /&gt;
&lt;br /&gt;
== IMBEL IA2 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#IMBEL IA2|IMBEL IA2]] is referred to as the &amp;quot;IA-2,&amp;quot; and is classified as a marksman rifle; it is restricted to semi-automatic fire, and is one of Logan's starting weapons in &amp;quot;Federation Day&amp;quot;. It has a 10-round magazine size in singleplayer (which is relatively correct, as FAL 10-rounders seem to have existed prior to the game's release, though the weapon is always modeled with the much more common 20-round magazine), but a strange 18-round capacity in multiplayer (27 with Extended Mags) and a slightly incorrect 21 in Extinction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Imbelia2.jpg|thumb|none|400px|IMBEL IA2 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:IA-2 model CoDG.jpg|thumb|none|400px|The in-game IMBEL IA2 model, note the polymer Thermold magazine.]]&lt;br /&gt;
[[Image:CoDGhosts-IA2-1.jpg|600px|thumb|none|Keegan strikes a dramatic pose with his suppressed IMBEL IA2 at the start of &amp;quot;Federation Day.&amp;quot;]]&lt;br /&gt;
[[File:CODG IA2 (1).jpg|thumb|none|600px|Flipping off the safety when equipping the IA2.]]&lt;br /&gt;
[[File:CODG IA2 (2).jpg|thumb|none|600px|Aiming at the Federation's inverted pentagon symbol with the rifle's unique Leupold CQ/T scope.]]&lt;br /&gt;
[[File:CODG IA2 (3).jpg|thumb|none|600px|Looking down the iron sights of another IMBEL rifle.]]&lt;br /&gt;
[[File:CODG IA2 (4).jpg|thumb|none|600px|Inserting the polymer magazine.]]&lt;br /&gt;
[[File:CODG IA2 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]] appears in the singleplayer levels &amp;quot;Ghost Stories&amp;quot; and &amp;quot;The Hunted.&amp;quot; The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It uses a STANAG-style magazine, though these are available for 5.45mm cartridges, so this is not necessarily an error. It is referred to as &amp;quot;MTAR-X&amp;quot; in-game, and is classified as a submachine gun; this classification would only be correct if it were modeled after the 9x19mm version, which has a straight and thinner magazine. In singleplayer it has a 32-round magazine, indeed only possible for the 9x19mm variant, while in multiplayer it has an even more incorrect 38-round magazine (57 with extended mags). In Extinction it has a 40-round magazine, or 60 with extended mags: while both capacities are available to the real assault rifle counterpart (at least in 5.56x45mm), it visibly still uses a 30-rounder.&lt;br /&gt;
&lt;br /&gt;
A variant called &amp;quot;MTAR-X2&amp;quot; appears during the outer space portion of the singleplayer level &amp;quot;Ghost Stories&amp;quot;. This variant fires in 3-round bursts (which is not possible on a real TAR-series rifle), and a has a special white skin.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[File:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body, designed for Ukraine, for comparison - 5.45x39mm]]&lt;br /&gt;
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]&lt;br /&gt;
[[Image:CoDGhosts-X95-1.jpg|thumb|none|600px|One-time character Baker holds an X95 Flattop during the introduction as America lives to regret cribbing national defense ideas from ''Moonraker''. This special white skin for the X95 is only seen in this level.]]&lt;br /&gt;
[[Image:CoDGhosts-X95-2.jpg|thumb|none|600px|Baker reloads his X95. Note the 5.45x39mm calibre label, which does not match the in-game designation as a submachine gun, and that the fire selector is now pointed ''below'' the safe position, while the thumb tab has been rotated 90 degrees in the wrong direction.]]&lt;br /&gt;
[[File:CODG X95 (1).jpg|thumb|none|600px|Aiming down the slightly convoluted iron sights of the X95.]]&lt;br /&gt;
[[File:CODG X95 (2).jpg|thumb|none|600px|Reloading; hitting the mag release.]]&lt;br /&gt;
[[File:CODG X95 (3).jpg|thumb|none|600px|Loading in a new magazine.]]&lt;br /&gt;
[[File:CODG X95 (4).jpg|thumb|none|600px|Charging the X95.]]&lt;br /&gt;
&lt;br /&gt;
== M16 variant ==&lt;br /&gt;
&lt;br /&gt;
An [[M16]] variant is seen as the symbol for the perks &amp;quot;Reflex&amp;quot; and &amp;quot;Overkill&amp;quot;, though the weapon itself does not appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|400px|Colt M16A1 with A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:Reflex-overkill-cod-ghosts.jpg|thumb|none|240px|Reflex (left) and Overkill (right)]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0.2F1 Enhanced Battle Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as &amp;quot;MK14 EBR&amp;quot;. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags) and another incorrect 21 in Extinction. In any event, it is always modeled with a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
Oddly, it is the only one of the marksman rifles to actually mount its own scope in singleplayer; the three others all have an ACOG scope instead in their respective mission, while the Mk 14 Mod 0 gets its own scope in &amp;quot;Brave New World&amp;quot; and an ACOG like the others in &amp;quot;Homecoming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-Mk14Mod0-1.jpg|thumb|600px|none|Logan holds a Mk 14 Mod 0 as he takes a wrong turn and finds himself in ''[[Homefront]]'', while the positions of the HUD and weapon model conspire to make the weapon seem to have its name written on the rear of the receiver.]]&lt;br /&gt;
[[File:CODG EBR (1).jpg|thumb|none|600px|Aiming at some not-North Koreans with the EBR. Note that the area outside the scope is ''not'' magnified as much as the area inside: the next-gen versions of the game and the PC version feature dual-rendered scopes on some weapons.]]&lt;br /&gt;
[[File:CODG EBR (2).jpg|thumb|none|600px|Reloading; for some reason, the magazine is modeled extremely thinly in this game, unlike its predecessors.]]&lt;br /&gt;
[[File:CODG EBR (3).jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:CODG EBR (4).jpg|thumb|none|600px|The iron sights of the Mark 14.]]&lt;br /&gt;
&lt;br /&gt;
== MSBS-5.56B Radon==&lt;br /&gt;
&lt;br /&gt;
The [[MSBS Series|MSBS-5.56B Radon]], a bullpup version of a Polish-designed prototype next-gen modular rifle, is called the &amp;quot;MSBS.&amp;quot; By default it is stuck in 3-round burst mode, but full-automatic and semi-automatic modes are available as optional &amp;quot;attachments&amp;quot;. The fire selector on the weapon is always pointed to auto, possibly indicating the switch to burst fire as the default mode of operation was made after the weapon model was finished. The version shown in the game is based on a 3D printed design mock-up made in 2011, and is fitted with a Magpul AFG by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSBS-5,56.jpg|thumb|none|400px|MSBS-5.56B Radon 2011 design mock-up - 5.56x45mm]]&lt;br /&gt;
[[Image:MSBS Menu Icon CoDG.jpg|thumb|none|400px|The game's menu icon of the MSBS-5.56B.]]&lt;br /&gt;
[[Image:CoDGhosts-MSBS-1.jpg|thumb|600px|none|Logan holds an MSBS-5.56B during &amp;quot;All or Nothing&amp;quot; as some carrier crewmen hastily invent something else for him to remotely control.]]&lt;br /&gt;
[[File:CODG MSBS (1).jpg|thumb|none|600px|Loading a STANAG into the MSBS.]]&lt;br /&gt;
[[File:CODG MSBS (2).jpg|thumb|none|600px|Hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Remington R5 RGP ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington R5 RGP]] seems to be a service rifle for the US military and Ghost unit; it is a starting weapon for the Ghosts in &amp;quot;Legends Never Die&amp;quot; and &amp;quot;Atlas Falls,&amp;quot; and is used by US forces during &amp;quot;Homecoming.&amp;quot; Since no M4s or M16s are present in the game, it seems that in ''Ghosts''' future the R5 has replaced both weapons. It has a correct 30-round magazine in campaign but an incorrect 24-round one in multiplayer (36 with Extended Mags); in Extinction it holds 40 rounds, which is possible on the real weapon (albeit not with the magazine actually shown in the weapon).&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag &amp;amp; CTR stock - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-R5-1.jpg|thumb|600px|none|Logan holds a Remington R5 in &amp;quot;Homecoming.&amp;quot;]]&lt;br /&gt;
[[File:CODG R5 (1).jpg|thumb|none|600px|The draw animation of another R5 as he approaches the burning building seen in the above screenshot.]]&lt;br /&gt;
[[File:CODG R5 (2).jpg|thumb|none|600px|Elias rather oddly slides the tan PMag into his Remington R5, while ignoring trigger discipline. At least his muzzle is pointed in a safe-ish direction, though...]]&lt;br /&gt;
[[File:CODG R5 (3).jpg|thumb|none|600px|Thumbing the bolt release; note his rather fashionable choice of only wearing one glove.]]&lt;br /&gt;
&lt;br /&gt;
== Vepr ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#Vepr|Vepr]] assault rifle, a Ukrainian bullpup AK, appears under its real name, but is incorrectly classified as a submachine gun; though this is how it is classified by the Ukrainian military. It is one of the first weapons available in Extinction mode, and one of the cheapest. In singleplayer it features a correct capacity of 30 rounds, while in Extinction mode this is incorrectly increased to 32 rounds, and to 42 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vepr.jpg|thumb|none|400px|Vepr - 5.45x39mm]]&lt;br /&gt;
[[Image:CoDGhosts-Vepr-1.jpg|thumb|600px|none|Vepr in hand, Logan takes a look at some classic ''Call of Duty'' reading material.]]&lt;br /&gt;
[[File:CODG Vepr (1).jpg|thumb|none|600px|Reloading an unscoped Vepr after massacring a room full of oil platform workers, part in parcel of the Ghosts' questionable plan to outdo the ''Exxon-Valdez'' and ''Deepwater Horizon'' oilspills by blowing up a Federation oil rig anchored in the Drake Passage.]]&lt;br /&gt;
[[File:CODG Vepr (2).jpg|thumb|none|600px|Pulling the tiny charging handle.]]&lt;br /&gt;
[[File:CODG Vepr (3).jpg|thumb|none|600px|Iron sights of the Vepr.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
Sniper rifles are now accompanied by a new &amp;quot;Marksman Rifle&amp;quot; category for lighter semi-automatic weapons, which are the Mk 14 Mod 0, G28, IMBEL IA2 and SVU. These four weapons have correct magazine capacities in campaign, but incorrect ones in multiplayer and Extinction; this was probably done to prevent an incomplete burst at the the end of the magazine when the &amp;quot;Burst Fire&amp;quot; attachment is used.&lt;br /&gt;
&lt;br /&gt;
== Gepard GM6 Lynx ==&lt;br /&gt;
&lt;br /&gt;
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] simply called the &amp;quot;Lynx&amp;quot; is one of the game's sniper rifles, and is seen in singleplayer in the missions &amp;quot;Clockwork,&amp;quot; where a suppressed version is a starting weapon for Logan, and &amp;quot;End of the Line&amp;quot; where unsuppressed versions can be found in the factory. In multiplayer it is automatically equipped if the &amp;quot;Helo Scout&amp;quot; pointstreak is used. Like the FN Ballista in ''Black Ops 2'', it is shown fitted with a cant indicator; unlike in that game, the bubble in the cant indicator appears to be completely static, in particular staying oriented to the top of the weapon when it is tilted upwards to be reloaded. It has a correct 5-round magazine in singleplayer, but an incorrect 8-round capacity in multiplayer (12 with Extended Mags), and only 4 rounds when using the &amp;quot;Helo Scout&amp;quot; pointstreak. Interestingly, &amp;quot;Leopard GM6&amp;quot; can be seen written on the side of the weapon while reloading.&lt;br /&gt;
&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|400px|Gepard GM6 Lynx - .50 BMG]]&lt;br /&gt;
[[Image:CoDGhosts-Lynx-1.jpg|thumb|600px|none|Logan picks up a GM6 Lynx in &amp;quot;End of the Line,&amp;quot; wondering just why his enemies felt a titanic anti-material rifle was a good weapon to use indoors. Note the cant indicator sticking out just below the scope.]]&lt;br /&gt;
[[File:CODG GM6 (1).jpg|thumb|none|600px|Aiming the Lynx at a Federation sentry at the beginning of &amp;quot;Clockwork&amp;quot;.]]&lt;br /&gt;
[[File:CODG GM6 (2).jpg|thumb|none|600px|During the data vault hacking, Logan reloads his GM6 with some really pointy bullets, all while trying to avoid looking at Merrick's hindquarters.]]&lt;br /&gt;
[[File:CODG GM6 (3).jpg|thumb|none|600px|Similar to the Gepard GM6 in [[Far Cry 4]], the initial draw animation has the character extend the rifle's collapsible barrel, although in a less volatile way.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] appears as the &amp;quot;L115&amp;quot;. This is a reference to either the British Army L115A1 or L115A3, however the game weapon matches neither of these as the L115A1 has a non folding stock and the L115A3 is configured with different accessories and has a tan stock. Furthermore, the weapon bizarrely combines a right handed stock and bolt (with non-standard spiral fluting) with a left handed receiver, which is a physical impossibility. It correctly holds 5 rounds in campaign and multiplayer, but incorrectly 8 in Extinction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-AWM-1.jpg|thumb|600px|none|AWM in hand, Logan makes his way through the wasteland in &amp;quot;No Man's Land.&amp;quot; Note the taped scope and ballistic computer, which is used for the integrated &amp;quot;recoil compensator&amp;quot; attachment; precisely how a Barrett BORS ballistic computer is supposed to affect the weapon's recoil is not clear. The ballistic computer displays the .338 chambering.]]&lt;br /&gt;
[[File:CODG L115 (1).jpg|thumb|none|600px|Aiming down the nicely-dual rendered scope.]]&lt;br /&gt;
[[File:CODG L115 (2).jpg|thumb|none|600px|The draw animation shows off the folding stock of the AWM.]]&lt;br /&gt;
[[File:CODG L115 (3).jpg|thumb|none|600px|Reloading the &amp;quot;L115&amp;quot;, despite the left-handed receiver, it still ejects casings to the right.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 USR ==&lt;br /&gt;
&lt;br /&gt;
The USR (Urban Sniper Rifle) variant of the [[Remington Model 700]] appears only in multiplayer and Extinction. It is shown fitted with a cartridge holder on the left side of the receiver. It only holds 6 rounds per magazine in multiplayer (9 with Extended Mags) and 8 in Extinction, as opposed to the real one's 10-round mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington USR.jpg|thumb|none|400px|Remington 700 USR - .308 Winchester]]&lt;br /&gt;
[[Image:USR model CoDG.jpg|thumb|none|400px|The in-game USR model, note the JAE style grip and stock.]]&lt;br /&gt;
[[Image:CoDGhosts-USR-1.jpg|thumb|600px|none|The player character in multiplayer looks up with her USR, watching as a &amp;quot;Battle Hind&amp;quot; flies over. Like the AWM, the USR mounts a ballistic computer on its scope, which also indicates an integral &amp;quot;recoil compensator&amp;quot; attachment and displays &amp;quot;.338&amp;quot;. While some Remington 700 variants are indeed available in .338 Lapua Magnum, the real USR is currently only known to be chambered in .308 Winchester / 7.62x51mm NATO.]]&lt;br /&gt;
[[File:CODG R700 (1).jpg|thumb|none|600px|Looking at a warning with the R700 USR.]]&lt;br /&gt;
[[File:CODG R700 (2).jpg|thumb|none|600px|Operating the R700's bolt.]]&lt;br /&gt;
[[File:CODG R700 (3).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU Dragunov]] returns from Black Ops II, this time classified as a marksman rifle. It is referred to as &amp;quot;SVU&amp;quot; in-game; while it mounts a bipod, it is not the correct one for an SVU-AS, instead seemingly being a standard Harris bipod mounted on the front of the handguard. In singleplayer it only appears in the final level, &amp;quot;The Ghost Killer,&amp;quot; where it is fitted with an ACOG optic. Enemy snipers use SVUs with their standard scope in the level, but these ones cannot be picked up by the player.&lt;br /&gt;
&lt;br /&gt;
It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags), and another incorrect 21 in Extinction. While the latter capacities would theoretically be possible using the extended 20 and 30 round magazines made for the SVU-A and SVU-AS, these were not produced in quantity, and the model shows a standard Dragunov 10-round magazine anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu.jpg|thumb|none|400px|SVU Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-SVU-1.jpg|thumb|600px|none|Making his way along the world's most visually busy train, Logan is thankful for his SVU.]]&lt;br /&gt;
[[File:CODG SVU (1).jpg|thumb|none|600px|A suppressed SVU in idle.]]&lt;br /&gt;
[[File:CODG SVU (2).jpg|thumb|none|600px|Aiming down the PSO-1 scope.]]&lt;br /&gt;
[[File:CODG SVU (3).jpg|thumb|none|600px|Iron sights of the SVU, although it is supposed to use raised sights in reality.]]&lt;br /&gt;
[[File:CODG SVU (5).jpg|thumb|none|600px|Inserting the magazine.]]&lt;br /&gt;
[[File:CODG SVU (4).jpg|thumb|none|600px|Charging the rifle.]]&lt;br /&gt;
&lt;br /&gt;
== VSSK Vychlop ==&lt;br /&gt;
&lt;br /&gt;
The [[VSSK Vychlop]] appears with its alternate name, the VKS. It incorrectly operates semi-automatically instead of being a straight-pull bolt-action. In singleplayer it only appears at the very end of the mission &amp;quot;Severed Ties.&amp;quot; It has a correct 5-round magazine in singleplayer, but an incorrect 10-round capacity in multiplayer and Extinction (15 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x54mm]]&lt;br /&gt;
[[Image:CoDGhosts-VSSK-1.jpg|thumb|600px|none|While it would seem that some of the things in this room would not react well to bullets, in practice this only includes the enemies.]]&lt;br /&gt;
[[File:CODG VSSK (1).jpg|thumb|none|600px|Reloading the VSSK.]]&lt;br /&gt;
[[File:CODG VSSK (2).jpg|thumb|none|600px|Awkwardly pulling the bolt handle on an empty reload.]]&lt;br /&gt;
[[File:CODG VSSK (3).jpg|thumb|none|600px|The reload animation changes when using the &amp;quot;Sleight of Hand&amp;quot; perk; the character reloads the rifle with his right hand instead.]]&lt;br /&gt;
[[File:CODG VSSK (4).jpg|thumb|none|600px|Rechambering the Vychlop.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
A more realistic aspect compared to previous Call of Duty games is that reloading a belt-fed machine gun in ''Ghosts'' differs when the belt is empty or when it still has rounds in it, since the charging handle is only pulled after replacing an empty belt box. However, in a similar fashion to past Call of Duty games, the ammunition belt model does not accurately reflect rounds remaining. The exposed portion of the belt is a set model that, when running very low, will display more rounds in the belt then actually available to the player. The belt is still visible in reloading animations, even when all rounds have been expended. As a last note, and rather bizarrely, MGs can for the first time accept underbarrel attachments, meaning it's possible to use an MG with an underbarrel shotgun in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Since the minigun is not included in it, the &amp;quot;light machine guns&amp;quot; category is for once accurately named, since there are no GPMGs in the game; however, since the M27 IAR is functionally an assault rifle with a large magazine, it is listed with the other assault rifles on this page.&lt;br /&gt;
&lt;br /&gt;
== CETME Ameli ==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#CETME Ameli|CETME Ameli]] is one of the available machine guns, used by Federation forces in &amp;quot;Legends Never Die&amp;quot; and &amp;quot;All or Nothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm]]&lt;br /&gt;
[[Image:CodGhosts-Ameli-1.jpg|thumb|600px|none|Elias holds a CETME Ameli with a red dot sight during &amp;quot;Legends Never Die&amp;quot; as he encounters someone who was clearly not a legend.]]&lt;br /&gt;
[[File:CODG Ameli (1).jpg|thumb|none|600px|The fancy draw animation of the Ameli. The player characters will actually use the carry handle when equipping or unequipping the Ameli.]]&lt;br /&gt;
[[File:CODG Ameli (2).jpg|thumb|none|600px|Aiming the CETME.]]&lt;br /&gt;
[[File:CODG Ameli (3).jpg|thumb|none|600px|Opening the top cover of the machine gun.]]&lt;br /&gt;
[[File:CODG Ameli (4).jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:CODG Ameli (5).jpg|thumb|none|600px|Loading a fresh belt.]]&lt;br /&gt;
[[File:CODG Ameli (6).jpg|thumb|none|600px|Charging the Ameli.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] appears as the &amp;quot;Minigun&amp;quot; in multiplayer and &amp;quot;Death Machine&amp;quot; in Extinction. In multiplayer it is available as the primary weapon for the Juggernaut Pointstreak and as a random special weapon from air deliverable ammo crates. The minigun starts with 255 rounds in a single belt and cannot be reloaded, but it is otherwise treated as a standard weapon. In Extinction mode, the minigun is an &amp;quot;Equalizer&amp;quot; option with only 100 rounds, and once activated cannot be reloaded or unequipped until the weapon is dry. In this mode it can be upgraded with skill points to a capacity of up to 200 rounds. The multiplayer version of the weapon fires at only 750 rounds per minute, only a fraction of the rate of fire of a real minigun, while in Extinction it fires at 1200 RPM. Furthermore, the handheld minigun in ''Ghosts'' is not spun up before being fired.&lt;br /&gt;
&lt;br /&gt;
Like the ''Black Ops II'' GAU-19, the ''Ghosts'' version tries to introduce an original variation on the now standard chainsaw grip, with a single overhead grip and the trigger shifted to the weapon's left side, resulting in a left-handed weapon. This is probably done so the player character's arm does not block the view of the weapon model. In contrast, the in-world model seems to be based on the ''T2'' configuration and features a centered trigger mechanism with a right-handed trigger.&lt;br /&gt;
&lt;br /&gt;
The weapon features several embellishments including a mounting rail on the left side of the Y-frame with a functionless device which appears to be a laser sight attached to it, a digital readout which appears to be an ammunition counter which is always stuck on 1,159, and additional clamps mounted around the lower sections of the barrels. The in-world model has an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Airsoft miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:CoDGhosts-Minigun-1.jpg|thumb|600px|none|The player character in Safeguard mode holds a minigun; note the oddly shaped Y-frame and left-handed trigger grip. Seemingly, the player character has to control recoil by jamming the back of the weapon into their hip.]]&lt;br /&gt;
&lt;br /&gt;
==KAC ChainSAW==&lt;br /&gt;
&lt;br /&gt;
A [[Knight's Armament LMG]] with a KAC ChainSAW grip kit appears as the &amp;quot;Chain SAW;&amp;quot; in singleplayer, it appears only in the final level, &amp;quot;The Ghost Killer.&amp;quot; The weapon can only be fired from the hip and cannot equip any optics; using the aim button simply provides a slight zoom accompanied by a change in stance. The player character holds the foregrip low down rather than with their hand on top of it; like the minigun, this is probably to give a clearer view of the weapon model. In multiplayer it has a laser aiming module, but this is not present in any other mode. The underbarrel launcher mounted on the weapon is unusable; for some reason, equipping a grenade launcher will change the launcher model to an FN 40GL. The launcher is visually the same Spike's Tactical launcher depicted below, with the only alteration being the missing logo (replaced with a cocking handle turned into a safety and mounted on the wrong side) and a change from &amp;quot;37mm&amp;quot; to &amp;quot;40mm&amp;quot; in the text. Likely for balance reasons, the ChainSAW feeds from a non-standard 80-round belt in multiplayer (rather than 100 or 200 rounds), or 120 rounds if using the &amp;quot;extended mags&amp;quot; attachment. In campaign and Extinction mode however, it feeds from a correct 100-round belt.&lt;br /&gt;
&lt;br /&gt;
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and Spike's Tactical 37mm “Havoc” flare launcher - 5.56x45mm NATO / 37mm]]&lt;br /&gt;
[[Image:Chain SAW model CoDG.jpg|thumb|none|400px|The game's KAC ChainsSAW model.]]&lt;br /&gt;
[[Image:CoDGhosts-ChainSAW-1.jpg|thumb|600px|none|Logan holds a ChainSAW as he witnesses the player character from the previous level having way more fun than him.]]&lt;br /&gt;
[[File:CODG ChainSAW (1).jpg|thumb|none|600px|Closing the tray cover on the ChainSAW.]]&lt;br /&gt;
[[File:CODG ChainSAW (2).jpg|thumb|none|600px|Pulling the charging handle. This is actually the initial draw animation, but the full reload shows this done basically off screen.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT]] light machine gun returns from ''Black Ops II'', this time with a more rugged, utlilitarian look that lacks the polymer cases and ammo counter on ammo box. It is occasionally seen in the hands of Federation soldiers in singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:CoDGhosts-LSAT-1.jpg|thumb|600px|none|Making his daring escape from an abandoned Las Vegas, Logan takes a moment to relieve a Federation soldier of his LSAT.]]&lt;br /&gt;
[[File:CODG LSAT.jpg|thumb|none|600px|Logan reloads an iron-sight equipped LSAT; for some reason, it uses an FN Minimi/M249 style rear sight.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3]] appears as a pointstreak, referred by its U.S. military designation, the &amp;quot;MAAWS&amp;quot;. The weapon is portrayed unrealistically in the game; first, it is incorrectly depicted as having two rockets loaded at the same time, fired semi-automatically. It is also equipped with a laser sight (replacing the real telescopic scope on the weapon model) that allows the user to manually guide the rockets to the desired location, a feature that the real weapon does not have. Furthermore, the rocket is loaded through the muzzle instead of the back of the weapon. In singleplayer, the launcher it is used by Logan against two enemy choppers in the mission &amp;quot;Brave New World.&amp;quot; In multiplayer, each rocket fired splits into two rockets. A reflex sight is present at the left side, under the laser emitter, but it is unusable; instead, the view is slightly zoomed in when aiming the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[Image:CoDGhosts-MAAWS-1.jpg|thumb|600px|none|During &amp;quot;Brave New World&amp;quot;, Logan finds himself wondering why someone would stick a Panzerfaust 3 rocket in the muzzle of a Carl Gustav.]]&lt;br /&gt;
&lt;br /&gt;
==FN 40GL==&lt;br /&gt;
&lt;br /&gt;
The [[FN 40GL]] is used as the underbarrel grenade launcher for all assault rifles and light machine guns. It has no trigger, and on every weapon excluding the ARX-160 it is also missing the entire assembly that goes around the parent rifle's magazine well, and is incorrectly loaded by putting a grenade into the muzzle, much like the GP-30 from previous games (removal of non-spent casing and everything).&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk13.jpg|thumb|none|400px|FN 40GL - 40mm]]&lt;br /&gt;
[[Image:ARX-160 FN 40GL CoDG.jpg|thumb|none|600px|The ARX-160 is the only weapon in-game to actually have the FN 40GL's entire assembly around the magazine, though it is only the case for the first-person model, and in both cases the launcher's trigger is still missing.]]&lt;br /&gt;
[[Image:CoDGhosts-40GL-1.jpg|thumb|none|600px|Luckily, Logan is too busy trying to eat a magazine to notice that his FN 40GL has no trigger.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher (Airsoft)==&lt;br /&gt;
&lt;br /&gt;
In early previews where the ''Modern Warfare 3'' M4 appeared as a placeholder, it was equipped with that game's Airsoft [[M203 grenade launcher]]. This weapon does not appear in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:G&amp;amp;P M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard]]&lt;br /&gt;
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 with a fake M203, seen during a demonstration of the all-important levitating fish hurricane mechanics.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL#MGL Mk 1L|Milkor MGL Mk 1L]] is called the &amp;quot;MK32,&amp;quot; and appears in singleplayer only in the mission &amp;quot;Struck Down.&amp;quot; In single player it fires remote-detonated &amp;quot;sticky&amp;quot; grenades at the start of &amp;quot;Struck Down,&amp;quot; and short-timed ones for the rest of the level. It cannot be reloaded except when all six rounds have been fired; the player character will then reload it two rounds at a time. In Extinction mode the weapon appears as an &amp;quot;Equalizer&amp;quot; option, where it fires normal impact rounds, but is sometimes referred to as 'War Machine' when equipped, the name that was used for it in ''Black Ops II''. It cannot be unequipped until all ammunition has been expended, in which case the weapon will be discarded. In multiplayer, the MGL appears as a standard secondary weapon under the launchers category. It functions differently in this mode, with a strange two-round burst mode and timed sticky grenades; these are ''hand'' grenades, since the weapon actually fires the fictional &amp;quot;Semtex Grenade&amp;quot; model from previous games. In multiplayer and extinction it is not fitted with any sights; the view is zoomed in when aiming.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:MGL Menu Icon CoDG.jpg|thumb|none|400px|The game's menu icon of the MGL.]]&lt;br /&gt;
[[Image:CoDGhosts-MGL-1.jpg|thumb|600px|none|Logan holds his MGL near the start of &amp;quot;Struck Down;&amp;quot; in this mission it is fitted with an EOTech sight, which was clearly not designed with this weapon in mind...]]&lt;br /&gt;
[[Image:CoDGhosts-MGL-2.jpg|thumb|600px|none|...since during a reload the left side ends up inside the the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 3-IT==&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]]-IT, a version with a dual-mode HEAT warhead designed to defeat reactive armor, is simply referred to as the &amp;quot;Panzerfaust.&amp;quot; The rocket is marked as a much older DM-10 HEAT round rather than the dual-mode version shown.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pzf3-it600.jpg|thumb|none|400px|Panzerfaust 3-IT with Dynarange computerised sight and dual-mode warhead - 60mm]]&lt;br /&gt;
[[Image:CoDGhosts-Panzerfaust-1.jpg|thumb|600px|none|Overcome with paranoia, Logan points his M9A1 at a Panzerfaust 3-IT.]]&lt;br /&gt;
[[File:CODG Panzerfaust (1).jpg|thumb|none|600px|Logan aims a Panzerfaust 3 in the mission &amp;quot;Birds of Prey&amp;quot;.]]&lt;br /&gt;
[[File:CODG Panzerfaust (2).jpg|thumb|none|600px|Reloading the launcher.]]&lt;br /&gt;
&lt;br /&gt;
==RGM-40 Kastet==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#RGM-40 Kastet|RGM-40 Kastet]] grenade launcher, a standalone version of the GP launcher series, is called the &amp;quot;Kastet;&amp;quot; it only appears in multiplayer and Extinction. It does not use its iron sights at all, instead simply being bought slightly closer to the middle of the screen. Like the [[GP-30]] from previous games, when reloading, the launcher is incorrectly flicked downwards to eject the spent grenade casing, despite its grenades being caseless.&lt;br /&gt;
&lt;br /&gt;
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]&lt;br /&gt;
[[Image:CoDGhosts-Kastet-1.jpg|thumb|600px|none|Obeying the graffiti bird, the player character in multiplayer holds her RGM-40 Kastet after firing a shot at a hugely threatening truck.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is seen in the game, but is not available to the player. It is used by Federation soldiers in the campaign mission &amp;quot;Struck Down&amp;quot;, where they use it from the stadium's stands against the Ghosts team when they are searching for Ajax. It is also used by an enemy in the final level &amp;quot;The Ghost Killer&amp;quot;, right before the confrontation with Rorke.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:RPG-7 model CoDG.jpg|thumb|none|400px|The game's RPG-7 model.]]&lt;br /&gt;
[[Image:CODG RPG 01.jpg|thumb|none|600px|A group of Federation soldiers firing RPG-7s.]]&lt;br /&gt;
&lt;br /&gt;
==Spike's Tactical Havoc Launcher==&lt;br /&gt;
&lt;br /&gt;
The KAC ChainSAW mounts an unusable 12-inch [[Spike's Tactical Havoc Launcher]] under the barrel, with the right-hand side of the trigger group shown on the left to avoid showing the Spike's Tactical logo. The text has been changed to say it is a 40mm launcher instead of 37mm; despite this, it cannot be used and if a grenade launcher attachment is mounted on the ChainSAW it will be replaced with an FN 40GL.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spike Tactical Havoc 12 inch.jpg|thumb|none|400px|Spike's Tactical Havoc Launcher, 12&amp;quot; barrel - 37mm]]&lt;br /&gt;
[[Image:CoDGhosts-Havoc-1.jpg|thumb|600px|none|Logan reloads his ChainSAW, showing off the underbarrel Havoc launcher. Note the safety on the wrong side. This is not a wholly accurate depiction of the right side of the Havoc though, as the developers have deleted the rotary safety catch leaving the markings behind making the cocking handle (which is purely a texture without a modeled handle) appear to be a safety catch.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
== AN/M14 incendiary grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[AN/M14 incendiary grenade]] is available in multiplayer as the &amp;quot;Thermobaric Grenade&amp;quot; (which is entirely incorrect; AN/M14s are, rather obviously, incendiary, not thermobaric).&lt;br /&gt;
&lt;br /&gt;
[[File:AN-M14 Dummy Grenade.jpg|thumb|300px|none|AN/M14 incendiary grenade, airsoft version with modern-day markings.]]&lt;br /&gt;
[[Image:Thermobaric Grenade model CoDG.jpg|thumb|none|180px|The game's AN/M14 incendiary grenade model.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs, and can be selected by the player in multiplayer; they are also used to mark locations for &amp;quot;care package&amp;quot; rewards.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
[[Image:Smoke Grenade Menu Icon CoDG.jpg|thumb|none|200px|In-game menu icon of the smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]]s can be found in Extinction mode, where they replace the player character's lethal grenades if equipped. Fictional &amp;quot;Shockwave Claymores&amp;quot; are also used in the defense of the factory near the end of &amp;quot;Clockwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:CoDGhosts-Claymore-1.jpg|thumb|none|600px|The player character in Extinction locates a ghostly Claymore. Note the fictional motion-sensor detonator on top of the mine's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The standard grenade in all modes is the [[M67 hand grenade]]; in singleplayer it is used by both factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
&lt;br /&gt;
Ghost unit members generally carry [[M84 stun grenade]]s on their webbing, as do some Federation soldiers. M84s are not usable by the player; instead, they are replaced with a Rheinmetall &amp;quot;9-Bang&amp;quot; grenade with a fictional body. However, the fictional grenade still leaves a burned-out M84 body on the ground after detonating.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[Image:9-Bang Menu Icon CoDG.jpg|thumb|none|300px|The in-game fictional body of the 9-Bang.]]&lt;br /&gt;
&lt;br /&gt;
== Model 7290 Flashbang Grenade ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;concussion grenade&amp;quot; in multiplayer is a [[Model 7290 flashbang grenade]]. Merrick is shown with two of these grenades on the back of his belt, rather crudely marked as &amp;quot;flash in your pants&amp;quot; grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
[[Image:Concussion Grenade model CoDG.jpg|thumb|none|180px|The in-game flashbang grenade model]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
During the flashback level &amp;quot;Legends Never Die,&amp;quot; General Almagro's soldiers carry [[RGD-5 hand grenade]]s on their chest rigs, though they still throw M67s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s are mounted on American M1A2 Abrams tanks and Maxxpro MRAPs during the campaign. Crates of dismantled M2s are also present in the Federation factory in &amp;quot;End of the Line;&amp;quot; this is odd, since no Federation vehicle mounts one.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s are seen mounted on Federation GAZ-2975 trucks in several missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:CODG DShK.jpg|thumb|none|600px|Badger-Two zooms in on a DShK-eqiupped GAZ truck in &amp;quot;Severed Ties&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
A strange drone gun rig found in the mission &amp;quot;Clockwork&amp;quot; mounts a pair of [[FN P90 TR]]s. These appear to be the ''Modern Warfare 3'' P90 TR model with the iron sights removed; the rig is still essentially the same as the old drone minigun rig, and even makes the same firing sound. This marks the first non-WWII-based Infinity Ward game in the series not to feature the P90 as a useable weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - 5.7x28mm]]&lt;br /&gt;
[[Image:CoDGhosts-P90-1.jpg|thumb|600px|none|As his partner steals a reference to a game older than most of the people playing this one, Logan looks over the drone gun rig, attempting to determine who thought any aspect of this device was a good idea, or perhaps lamenting he wasn't there to save at least one of them from a fate surely worse than death itself.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
[[GE M134 Minigun#General Dynamics GAU-17.2FA|General Dynamics GAU-17/A]]s are used twice during the campaign, mounted on a truck in the mission &amp;quot;Clockwork&amp;quot; and on a helicopter during &amp;quot;Severed Ties.&amp;quot; Crates of them can also be found in the factory in &amp;quot;End of the Line.&amp;quot; GAU-17/As are also present throughout Extinction mode in fixed mountings which can be activated temporarily by spending money, with a limited ammunition count per activation. Oddly, the campaign uses the ''Modern Warfare 3'' GAU-17/A model, while Extinction mode uses the ancient ''Call of Duty 4'' model.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODG GAU-17.jpg|thumb|none|600px|Logan uses his mounted minigun to turn Federation soldiers holding a control room into swiss cheese after the game puts him in player control from Badger-Two in &amp;quot;Severed Ties&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
[[General Electric GAU-8/A Avenger]]s are seen mounted on A-10 Thunderbolt II ground-attack aircraft in &amp;quot;Homecoming.&amp;quot; These aircraft are apparently retrofitted as drones, and at several points in the level Logan controls them remotely for strafing runs. In multiplayer the A-10 returns, bizarrely, as the &amp;quot;Air Superiority Fighter&amp;quot; pointstreak, despite being a ground-attack plane.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[Image:CoDGhosts-GAU8-1.jpg|thumb|none|600px|Logan witnesses one of many suicidal maneuvers by the &amp;quot;A-10 drones&amp;quot; during the mission &amp;quot;Homecoming.&amp;quot; These are simply the ''Modern Warfare 3'' A-10 model; while a drone version of the A-10, the UA-10D, has been discussed, concepts of it show the cockpit removed.]]&lt;br /&gt;
[[Image:CoDGhosts-GAU8-2.jpg|thumb|none|600px|As part of their attempts to prevent the Federation establishing the narrowest beachhead in history, the US forces hand Logan control of two A-10 drones, which apparently know precisely where Logan is but not what their main weapon is called. Note that both aircraft are shown fully loaded with missiles; despite this, they can only use their guns while under Logan's control.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
At various points in the campaign MiG-29 fighters can be seen, presumably armed with [[Gryazev-Shipunov GSh-30-1]] guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the mission &amp;quot;Into the Deep.&amp;quot; As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Logan swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-6-30 ==&lt;br /&gt;
&lt;br /&gt;
Russian surface ships can be seen armed with [[Gryazev-Shipunov GSh-6-30]] rotary guns in AK-630 installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch GMG]]s in remote weapon stations are seen mounted on the commander's hatches of most Abrams tanks that have commander's weapons. The player never takes control of one.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|400px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
[[Image:CoDGhosts-GMG-1.jpg|thumb|none|600px|Elias examines the curious armament choice of a friendly Abrams at the start of &amp;quot;Legends Never Die,&amp;quot; wondering how the tank got to Venezuela in the first place.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
The Federation's T-90MS main battle tanks usually mount a UDP T05BV-1 remote weapon station with a [[PK Machine Gun|PKT machine gun]] on the roof. This gun is not present on the lower-detail T-90s present in &amp;quot;Severed Ties,&amp;quot; presumably to save resources. These tanks also mount a coaxial PKT, though this is never used.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-PKT-1.jpg|thumb|none|600px|The player character in multiplayer holds her IMBEL IA2 as she admires the PKT in the remote weapon station of a T-90MS which someone carelessly left lying around in the multiplayer map &amp;quot;Overlord.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== KPV Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
[[KPV heavy machine gun]]s in ZPU-4 quad AA mountings are seen in &amp;quot;Birds of Prey.&amp;quot; The model appears to be the same one used in ''Black Ops'' and ''Black Ops II'', with new textures.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters at various points in the campaign, including &amp;quot;Birds of Prey&amp;quot; where the player controls one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
Abrams tanks can be seen mounting [[FN MAG#M240 Machine Gun|M240C]] machine guns coaxially; these are present on the M1A2 tanks seen in singleplayer and the multiplayer map &amp;quot;Overlord,&amp;quot; and on the M1A1s in the maps &amp;quot;Octane&amp;quot; and &amp;quot;Warhawk.&amp;quot; They are also present, for no obvious reason, on the strange defense guns mounted in casemates in &amp;quot;Homecoming.&amp;quot; In &amp;quot;Severed Ties&amp;quot; the player takes control of an Abrams, and can fire the M240C using the grenade button. M240Cs are presumably also the coaxial armament of the Sharpshooter turrets of the Federation's FNSS Pars APCs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-M240C-1.jpg|thumb|none|600px|An Abrams drives past as Logan's Maxxpro MRAP stops at a checkpoint manned by a recycled Sergeant Foley.]]&lt;br /&gt;
[[Image:CoDGhosts-M240C-2.jpg|thumb|none|600px|During &amp;quot;Severed Ties&amp;quot; one of the player characters commands an Abrams, equipped with an M240C and for some reason a headlamp and towing eyelet on the turret. Note the faint bar on the far right of the HUD; this says &amp;quot;Patriot-XM11,&amp;quot; an incorrect reference to the XM1111 Mid-Range Munition, a guided 120mm round for the Abrams which was cancelled in 2009. Here it is shown as a command-guided weapon primarily useful against helicopters.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
&lt;br /&gt;
[[M242 Bushmaster chaingun]]s can be seen mounted on Federation APCs based on the Turkish FNSS Pars, which are seen throughout the campaign. &lt;br /&gt;
&lt;br /&gt;
The heavy machine gun seen in &amp;quot;Homecoming&amp;quot; and incorrectly referred to as a &amp;quot;minigun&amp;quot; in Extinction mode is based on the ATK LW25 cannon, a short-barrel M242 Bushmaster variant designed for mounting in remote weapon stations and certainly not for use on a tripod mounting. The version seen is shown fitted with spade grips, which would be an interesting way to destroy the bones in the operator's arms, but not a practical weapon system. This gun is also used in &amp;quot;Sentry Gun&amp;quot; rigs in multiplayer and Extinction, with a sensor unit added to the rig and a large muzzle brake fitted.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:LW25.jpg|thumb|none|400px|ATK LW25, a short-barrel M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:CoDGhosts-M242-1.jpg|thumb|none|600px|The player character in Extinction mode ponders the abomination in his hands and the abomination in front of him, and wonders if maybe the aliens are right.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations are mounted on the ''Gerald Ford''-class carrier CVN-81 USS ''Liberator'' in &amp;quot;All or Nothing,&amp;quot; and fire at Federation aircraft throughout the level. F-15 Eagle and F/A-18 Hornet fighters seen during various levels also presumably mount M61s, though they are never seen firing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:CoDGhosts-Phalanx-1.jpg|thumb|none|600px|During a ''Modern Warfare 3''-style sequence of two fleets dramatically ignoring each other, one of the USS ''Liberator's'' Block 1B Phalanx guns opens fire on a group of Federation planes.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[Mk 19 grenade launcher|Mk 19 Grenade Launchers]] are used as line launchers in &amp;quot;Federation Day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 grenade launcher with ammo box on M3 tripod - 40mm]]&lt;br /&gt;
[[Image:CoDGhosts-Mk19-1.jpg|thumb|none|600px|Keegan sets up his modified Mk 19 at the start of &amp;quot;Federation Day,&amp;quot; as the team prepares to capture an enemy HVT. Note that for some reason his night vision goggles are flipped down.]]&lt;br /&gt;
[[Image:CoDGhosts-Mk19-2.jpg|thumb|none|600px|&amp;quot;Well, that was easier than I thought it would be.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 47 Mod 0 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[Mk 47 Mod 0 Grenade Launcher]]s are mounted on the truck used during the escape sequence in &amp;quot;Clockwork&amp;quot; and on the commander's hatch of the tank Badger One in &amp;quot;Severed Ties.&amp;quot; This appears to be a reworked version of the model used on the UGV in the level &amp;quot;Persona Non Grata&amp;quot; in ''Modern Warfare 3''. The version shown in &amp;quot;Severed Ties&amp;quot; very obviously has no belt and only mounts an empty box. A partly dismantled Mk 47 Mod 0 can be found on a bench in the multiplayer map &amp;quot;Sovereign,&amp;quot; a tank factory producing fictional &amp;quot;X-08 Selva Tigre&amp;quot; tanks which never appear in the actual game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
[[Image:CoDGhosts-Mk47Mod0-1.jpg|thumb|none|600px|Menaced by a pair of &amp;quot;Battle Hinds,&amp;quot; the player character in &amp;quot;Severed Ties&amp;quot; is glad not loading his Mk 47 Mod 0 means it cannot run out of ammunition.]]&lt;br /&gt;
[[Image:CoDGhosts-Mk47Mod0-2.jpg|thumb|none|600px|In the multiplayer map &amp;quot;Sovereign,&amp;quot; the player character reloads her Taurus Raging Bull as she encounters the Federation's dastardly experiments in adding ammunition to a weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon GDF-007==&lt;br /&gt;
&lt;br /&gt;
Twin Oerlikon GDF-007 35mm gun installations can be seen in the levels &amp;quot;Brave New World&amp;quot; and &amp;quot;Homecoming,&amp;quot; being used to defend the US firebase in Los Angeles. The mounting used appears to be fictional.&lt;br /&gt;
&lt;br /&gt;
[[Image:GDF 007.jpg|thumb|none|400px|Oerlikon GDF-007 twin mount on trailer - 35mm]]&lt;br /&gt;
[[Image:CoDGhosts-GDF007-1.jpg|thumb|none|600px|Logan holds a Remington R5 as he watches a twin GDF-007 open fire on nothing in particular; note there is no effect for ejecting brass. Two more are visible on the tower cranes in the background.]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon Skyshield==&lt;br /&gt;
&lt;br /&gt;
In the level &amp;quot;Severed Ties,&amp;quot; the Federation's satellite uplink facility is protected by a series of Skyshield gun installations, referred to in the introduction as the German MANTIS variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skyshield.jpg|thumb|none|400px|Oerlikon Skyshield battery with two guns - 35mm]]&lt;br /&gt;
[[Image:CoDGhosts-Skyshield-1.jpg|thumb|none|600px|The briefing to &amp;quot;Severed Ties&amp;quot; shows the five buildings with Skyshield guns protecting the Federation satellite uplink.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' sinks on top of Logan and Keegan after the Littoral Combat Ship is destroyed in &amp;quot;Into the Deep,&amp;quot; with the same neatly curved [[Shipunov 2A42]] chin gun visible. A Shipunov can also be seen mounted on a BTR-80A which drives past a checkpoint in &amp;quot;Clockwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]&lt;br /&gt;
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|&amp;quot;Nowhere is safe from crashing helicopters! NOWHERE!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SVD-M Dragunov==&lt;br /&gt;
&lt;br /&gt;
The ''Modern Warfare 3'' [[SVD Dragunov|SVD-M]] model appears in the mission &amp;quot;Struck Down,&amp;quot; fitted with a suppressor and mounted on a remote-controlled rig. The weapon's HUD incorrectly refers to it as a .50 cal, and the firing sound seems to have not been told it isn't one either (and neither has the surpressor, for that matter). It can assumed that the weapon was a placeholder, much like the UMP-45 and the M4A1, but was never replaced.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-SVD-1.jpg|thumb|600px|none|Keegan sets up the sniper rig at the start of &amp;quot;Struck Down.&amp;quot; Note that the mounting is pivoting in the wrong place, most likely caused by a misplaced rotator joint in the model.]]&lt;br /&gt;
[[Image:CoD Ghosts SVD misc1.jpg|thumb|none|600px|Somehow the Ghosts unit manages to squeeze this poor SVD full of .50 BMG and then make it remote controlled.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The sinking Hind helicopter in &amp;quot;Into the Deep&amp;quot; is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun. Elsewhere in the game, &amp;quot;Battle Hind&amp;quot; helicopters are seen, a fictional coaxial-rotor design which is equipped with a set of oversized Yak-B barrels attached to the ammunition feed of the Shipunov 2A42 mounting for the South African &amp;quot;Super Hind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:CoDGhosts-YakB-1.jpg|thumb|none|600px|Making his way through the jungle, Logan is ambushed by a pair of &amp;quot;Battle Hinds,&amp;quot; the one in the foreground showing off its mismounted Yak-B gatling gun.]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Logan continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Advanced_Warfare&amp;diff=1144088</id>
		<title>Call of Duty: Advanced Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Advanced_Warfare&amp;diff=1144088"/>
		<updated>2017-12-07T00:33:31Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* &amp;quot;EPM3&amp;quot; */ You can get this gun in Campaign also.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[File:Call of Duty Advanced Warfare cover.jpg|300px|thumb|right|''Call of Duty: Advanced Warfare'' (2014)]]&lt;br /&gt;
'''''Call of Duty: Advanced Warfare''''' is a first-person shooter developed by Sledgehammer Games for Playstation 4, Xbox One and PC, and by High Moon Studios for Playstation 3 and Xbox 360. It is the eleventh title in the series, and was officially released on November 4th, 2014, though preorders were given access the day before.&lt;br /&gt;
&lt;br /&gt;
The story once again does not follow on from any previous entry in the series, instead taking place in a high-tech future dominated by the massive Atlas PMC, an independent armed force as powerful as a first-rate military. The player takes on the role of US Marine Jack Mitchell, who loses an arm during the defence of Seoul from the North Koreans and accepts an offer of recruitment from Atlas rather than retiring. Following a series of attacks on nuclear power plants by the KVA terror group, Atlas' power grows even more, but Mitchell soon finds evidence that charismatic Atlas CEO Jonathan Irons is hiding a sinister secret.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms are seen in the video game ''Call of Duty: Advanced Warfare''''':&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Advanced Warfare'' features the same two-weapon system as previous games in the series; in singleplayer the player can use any two weapons they can find, while in multiplayer they can use one primary and one secondary weapon, or use a perk to allow the use of two primary weapons. As usual, weapons often have different stats in multiplayer modes (including Exo Survival) compared to singleplayer. Multiplayer also introduces variant weapons in &amp;quot;supply drops&amp;quot; which have altered stats and special titles, in a system a little reminiscent of the ''Borderlands'' games.&lt;br /&gt;
&lt;br /&gt;
The game also features &amp;quot;Exo Survival,&amp;quot; a class-based variant on the Survival mode of ''Modern Warfare 3'' where weapons are bought from an armoury using upgrade points earned during the game. Unlike ''MW3'', there is no persistent unlock system based on player level, the unlocks instead resetting after every match. The class system limits the weapons the player character can use; all classes can use pistols, while the Light class is limited to assault rifles and SMGs, the Heavy to heavy weapons, and the Specialist to shotguns and sniper rifles. This limit can be removed if the player receives the &amp;quot;Weapons Free&amp;quot; perk from a supply drop.&lt;br /&gt;
&lt;br /&gt;
Owing to the future setting, many of the weapons in the game are futuristic versions of weapons which have appeared previously in the series, often using reworked versions of the old models and identical or slightly altered animations for actions like reloading.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
As in ''[[Modern Warfare 3]]'', in Exo Survival mode an icon of a [[Beretta 92FS]] is used to mark the position of the Weapon Armoury, where the players can buy and upgrade their weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
&lt;br /&gt;
During the campaign mission &amp;quot;Sentinel,&amp;quot; a collection of antique weapons can be found in Johnathan Irons' office, including a pair of [[blunderbuss]] pistols; they cannot be used. A July 2015 update later added the blunderbuss as a shotgun in multiplayer. Contrary to what one might expect from a weapon with a highly complex reloading procedure in a game series known for incorrect weapon operation, the animations seem to be more or less functionally correct- to compensate for the length of the reloading animation (even at the feverish pace shown in game, it still takes far longer than the other shotguns), it is absurdly powerful- not so much based on raw damage (its per-pellet damage model is the same as the &amp;quot;Tac-19&amp;quot;), but on its pellet count- 18, compared to the previously universal standard of 8.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnglishBlunderbuss1766.jpg|thumb|none|400px|Modern replica of English 1766 Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:CoDAW-Blunderbuss-1.jpg|thumb|none|600px|Mitchell looks over the two blunderbusses, seemingly annoyed that he cannot tape four of them together and call it a &amp;quot;Blundergat&amp;quot;.]]&lt;br /&gt;
[[Image:CoDAW-Blunderbuss-2.jpg|thumb|none|600px|Some supply drop variants of the Blunderbuss in the multiplayer selection menu. Note the &amp;quot;Thunderpipe&amp;quot; variant at the left; this is actually a translation of the Dutch word &amp;quot;donderbus&amp;quot;, from which the word &amp;quot;blunderbuss&amp;quot; was derived.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] has been added via a September 2015 update.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:CoDAW M1911.jpg|thumb|none|600px|The M1911 in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
&lt;br /&gt;
The [[LeMat 1861]] single-action revolver has been added via a May 2015 update. The weapon is cocked extremely fast, thus behaves almost like a double-action revolver. It is called &amp;quot;M1 Irons&amp;quot; in-game, and incorrectly holds 6 rounds per cylinder instead of 9. When upgraded in Exo Zombies mode, it gets the correct 9-round capacity, but the weapon model still shows a 6-round cylinder. Despite being based on the percussion model, the weapon fires centerfire cartridges, and, bizarrely, has a swing-out cylinder. The underbarrel shotgun also cannot be used. At least though, the player character correctly de-cocks the hammer before reloading a non-empty cylinder.&lt;br /&gt;
&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|350px|LeMat 1861 - .36 or .44 caliber]]&lt;br /&gt;
[[Image:CoDAW M1 Irons.jpg|thumb|none|600px|The &amp;quot;M1 Irons&amp;quot; in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
&lt;br /&gt;
The [[MP-443 Grach]] appears in the game with enlarged cocking serrations. It mounts a very large front-mounted accessory rail when using optics, and incorrectly fires in 2-round bursts; only the version used in the mission &amp;quot;Sentinel&amp;quot; has the correct semi-automatic mode. It has an erroneous 12-round capacity by default, but the extended magazine attachment gives the correct 18-round capacity.&lt;br /&gt;
&lt;br /&gt;
In Exo Survival mode it is the secondary starting weapon for the Heavy class; the version the Heavy starts with automatically has the extended mags upgrade. Oddly, this does not stop the player from buying it again by clicking on the word &amp;quot;equipped,&amp;quot; which charges two upgrade points in return for nothing at all.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:CoDAW-Grach-1.jpg|none|thumb|600px|Mitchell reloads his MP-443 Grach equipped with a fictional &amp;quot;target enhancer&amp;quot; scope, pondering under what circumstances water would be leaking through the roof of a damaged warship. Oddly, even target enhancer scopes picked up from enemies will show enemies in red, meaning presumably they are trained to shoot everyone ''except'' the glowing ones.]]&lt;br /&gt;
&lt;br /&gt;
==VBR-Belgium PDW==&lt;br /&gt;
&lt;br /&gt;
The [[VBR-Belgium PDW]] returns from ''Ghosts'' as a sidearm, this time being fully automatic and having a garish paint job; unlike ''Ghosts'' where the player character holds it at arm's length in one hand, it is held close using the foregrip. By default it has a 15 round magazine, increasing to 22 with extended mags.&lt;br /&gt;
&lt;br /&gt;
In Exo Survival mode it is the secondary starting weapon for the Specialist class. Like the Heavy's MP-443, the Specialist's PDW gets a free extended mags upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|350px|none|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[Image:CoDAW-PDW-1.jpg|thumb|none|600px|Mitchell fires his VBR-Belgium PDW as he wonders who left science on the back of it.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AMR9&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;AMR9&amp;quot; is a fictional AR15-pattern carbine seemingly based on the [[AAC Honey Badger]] model from ''Ghosts'': it is classified as an SMG, which means presumably the magazine is mostly filled with futuristic empty space since it is proportioned like one for an assault rifle. Furthermore, the magwell indicates that it is chambered in 5.56x45mm. It fires in 5-round bursts, and for some reason its fire mode is described as &amp;quot;double barrel&amp;quot; in the HUD in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:CoDAW AMR9 menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;AMR9&amp;quot;.]]&lt;br /&gt;
[[Image:CoDAW-AMR-1.jpg|thumb|none|600px|During the mission &amp;quot;Captured,&amp;quot; Mitchell is forced to use only SMGs, as he only has one working arm. He is momentarily distracted from this by the question of how on Earth someone could put the fire selector in the wrong position on a weapon they made up themselves.]]&lt;br /&gt;
[[Image:CoDAW-AMR-2.jpg|thumb|none|600px|In happier times, Mitchell reloads his AMR, equipped with the game's bizarrely overcomplicated unfolding thermal sight. Note that &amp;quot;AMR&amp;quot; somehow stands for &amp;quot;automatic pistol rifle,&amp;quot; so presumably it fires entire [[Beretta 93R]]s at people.]]&lt;br /&gt;
[[Image:CoDAW-AMR-3.jpg|thumb|none|600px|It does at least feature handy arrows on the magazine and magwell so even the terminally stupid can figure out how to load it.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ASM1&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;ASM1&amp;quot; is essentially a futuristic [[Thompson Submachine Gun]]; the campaign version and the &amp;quot;Speakeasy&amp;quot; supply drop variant in multiplayer come with an M1921 / M1928-style foregrip. It uses a thick dual-column straight magazine with a capacity of 35 rounds in multiplayer, 45 in campaign and 50 in Exo Zombies. The extended magazine attachment in multiplayer gives a 52-round capacity without changing the magazine model, but the &amp;quot;Speakeasy&amp;quot; and &amp;quot;Royalty&amp;quot; variants are actually loaded with a drum magazine; the Speakeasy and &amp;quot;Strider&amp;quot; variants also have an actual Thompson stock. The ASM1 is used by Atlas PMC forces, and is one of the most common weapons in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt1921AC.jpg|thumb|none|400px|Colt M1921AC Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:CoDAW ASM1 menu icon.jpg|thumb|none|600px|The &amp;quot;ASM1&amp;quot; in the selection menu.]]&lt;br /&gt;
[[Image:CoDAW-ASM-1.jpg|thumb|none|600px|During the mission &amp;quot;Collapse,&amp;quot; Mitchell looks out over San Francisco Bay, admiring the sight of a fleet of ships dramatically doing absolutely nothing in line with series traditions. Note the &amp;lt;s&amp;gt;destroyer packed with advanced weaponry&amp;lt;/s&amp;gt; Littoral Combat Ship model recycled from ''[[Call of Duty: Ghosts]]''.]]&lt;br /&gt;
[[Image:CoDAW-ASM-2.jpg|thumb|none|600px|While defending America's giant silly catamaran aircraft carrier USS ''Arrowhead'' in &amp;quot;Armada,&amp;quot; Mitchell takes a moment to reload his space Thompson, the similarities in design clearly visible when it is held at an angle.]]&lt;br /&gt;
[[Image:CoDAW-ASM-3.jpg|thumb|none|600px|The similarity is even more obvious when looking at the in-world model.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MP11&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;MP11&amp;quot; is a fictional SMG which appears to be rebuilt from the [[Saab Bofors Dynamics CBJ-MS]] model from ''Ghosts''. One particularly clear sign of this is that the player character always holds it as if it has a foregrip, even when it does not, due to reused animations from the CBJ-MS from ''Ghosts''. Another one is that &amp;quot;Made in Sweden&amp;quot; can be seen on the left side of the gun, the real CBJ-MS being indeed Swedish.&lt;br /&gt;
&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|350px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:CoDAW MP11 menu icon.jpg|thumb|none|600px|The &amp;quot;MP11&amp;quot; in the selection menu.]]&lt;br /&gt;
[[Image:CoDAW-MP11-1.jpg|thumb|none|600px|Mitchell holds an &amp;quot;MP11&amp;quot; as he takes part in a rather strange simulation in &amp;quot;Atlas.&amp;quot; The hand positions for this weapon are identical to those used by the CBJ-MS in ''Ghosts'', including holding the foregrip...]]&lt;br /&gt;
[[Image:CoDAW-MP11-2.jpg|thumb|none|600px|...which the weapon doesn't necessarily have.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] has been added via a September 2015 update.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[File:CoDAW MP40.jpg|thumb|none|600px|The MP40 in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SAC3&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SAC3&amp;quot; is a futurised version of the [[TDI Vector]]. The player character always uses one in each hand (meaning it has an automatic akimbo &amp;quot;attachment&amp;quot;) and it is only available in multiplayer and Exo Zombies mode. Two supply drop variants, &amp;quot;Blood &amp;amp; Glory&amp;quot; and &amp;quot;Pain &amp;amp; Suffering&amp;quot;, are altered to have their stock removed but a longer barrel. An update later added some supply drop variants that are single-wielded.&lt;br /&gt;
&lt;br /&gt;
[[File:KrissSuperV.jpg|thumb|none|374px|TDI / KRISS USA Vector SMG - .45 ACP]]&lt;br /&gt;
[[File:CoDAW SAC3 menu icon.jpg|thumb|none|374px|Menu icon of the &amp;quot;SAC3&amp;quot;.]]&lt;br /&gt;
[[File:ResidentEvilTDIVector 01.jpg|thumb|none|325px|TDI / KRISS USA Vector - .45 ACP as seen in ''[[Resident Evil: Retribution]]'']]&lt;br /&gt;
[[File:CoDAW SAC3 Blood Glory menu icon.jpg|thumb|none|374px|Menu icon of the &amp;quot;SAC3 - Blood &amp;amp; Glory&amp;quot;.]]&lt;br /&gt;
[[File:CoDAW SAC3 Pain Suffering menu icon.jpg|thumb|none|374px|Menu icon of the &amp;quot;SAC3 - Pain &amp;amp; Suffering&amp;quot;. Note what appears to be a gas tube atop the barrel, which isn't seen on other variants, presumably because of reasons.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer MPX]] appears as the &amp;quot;KF5.&amp;quot; It is the primary starting weapon for the Light class in Exo Survival. The charging handle incorrectly reciprocates during firing; it seems that the weapon model wasn't designed for this animation, as missing textures can be seen when the charging handle moves backward.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:CoDAW MPX menu icon.jpg|thumb|none|400px|In-game menu icon of the MPX.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SN6&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SN6&amp;quot; is a futuristic HK-style SMG taking most of its style cues from the [[Heckler &amp;amp; Koch UMP45]]. Despite clearly having a paddle magazine release, it has the same incorrect detaching operation for an empty magazine as the AK-12. The left side of the receiver indicates &amp;quot;Made in America&amp;quot; and &amp;quot;9x19 Luger&amp;quot;, but weapon in-game has a straight magazine; the actual UMP is German, and one with a straight magazine would be chambered in .45 ACP or .40 S&amp;amp;W.&lt;br /&gt;
&lt;br /&gt;
[[File:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:CoDAW SN6 menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;SN6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] has been added via a November 2015 update. It is correctly held from the handguard, unlike in most Call of Duty games where it is held from the magazine.&lt;br /&gt;
[[File:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Metal Storm MAUL==&lt;br /&gt;
&lt;br /&gt;
The [[Metal Storm Weapons|MAUL]] returns from ''Ghosts'', still called the &amp;quot;Bulldog;&amp;quot; indeed, it appears to share the same model with some touch-ups. It is now only available in standalone configuration, since there is no longer a shotgun accessory option for rifles. It has an incorrect capacity of 6 loads instead of 5. Notably, the player character makes the poor decision (during reloading) of lining up the barrel, then driving it fully into place by slapping the muzzle; this breaks just about the #1 rule of firearm safety: &amp;quot;Don't have any part of your body in front of the muzzle end of a loaded firearm, especially not one that doesn't seem to have the safety on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge preloaded barrel]]&lt;br /&gt;
[[File:CoDAW MAUL menu icon.jpg|thumb|none|400px|In-game menu icon of the MAUL. Note the spare barrels in the stock; these are never used.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;S-12&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;S-12&amp;quot; is a fictional fully-automatic bullpup shotgun; it appears to be based on a [[Saiga 12]] &amp;quot;Kushnapup&amp;quot; conversion, though the model itself most closely resembles a [[Heckler &amp;amp; Koch G36C]]. The reloading animation seems to be a modified version of the reload of the Titus 6's flechette mode in ''Black Ops II''; it is a poor fit, since the player character's right hand clips straight through the pistol grip. &amp;quot;12 GA. 2-3/4&amp;quot; can be seen on the side of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:Kushnapup.jpg|thumb|none|400px|Kushnapup with EOTech red dot sight - 12 gauge]]&lt;br /&gt;
[[File:CoDAW S12 menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;S-12&amp;quot;.]]&lt;br /&gt;
[[File:CoDAW-S12-1.jpg|thumb|none|600px|Mitchell holds an &amp;quot;S-12&amp;quot; shotgun in the mission &amp;quot;Traffic&amp;quot; as he ponders how a purpose-built vehicle with railguns qualifies as a technical.]]&lt;br /&gt;
[[Image:CoDAW-S12-2.jpg|thumb|none|600px|Back in &amp;quot;Atlas,&amp;quot; he takes a moment from seeing if he is a bad enough dude to save the President to vaguely encourage a drum into the S-12 associated with his hand. Notably, this particular drum seems to lack any sort of opening that would allow the shells inside to reach the weapon's chamber, something that magazines are generally expected to have.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tac-19&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tac-19&amp;quot; is a reworked version of the [[UTAS UTS-15]] model from ''Ghosts''; interestingly, the game files refer this weapon to as the &amp;quot;UTS-19&amp;quot;. It now only has a capacity of 6 rounds, which is at least correct for the reloading animation. The weapon now features a massive forward section and is apparently some sort of concussive sonic cannon rather than a conventional firearm, meaning presumably the cartridges are some kind of energy cell or reactant. Mechanically, however, it is handled as a standard shotgun, with the spherical blast effect purely cosmetic; the weapon actually fires eight hitscan &amp;quot;pellets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It is the primary starting weapon for the Specialist class in Exo Survival.&lt;br /&gt;
&lt;br /&gt;
[[File:UTS-15 Gen2.JPG|thumb|none|400px|Gen 2 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[File:CoDAW Tac19 menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;Tac-19&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
&lt;br /&gt;
The [[AK-12]] returns from ''Ghosts'', this time with bakelite magazines from the [[AK-74]]. Its model and animations are overly similar to that in Ghosts, but with a lighter paint job and a curious ghost magazine that manages to detach itself with no assistance from the character holding it when performing an empty reload. The iron sights have been changed from ''Ghosts'', making them less true to that of the real weapon; the front sight is also mounted on the gas block. However, the singleplayer version has the actual front sight seen in Ghosts (including that fact that it is attached to the muzzle brake, like the real AK-12 prototype), and some supply drop variants in multiplayer have the correct front and rear sights.&lt;br /&gt;
&lt;br /&gt;
[[File:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm, last prototype model before the finalized AK-12]]&lt;br /&gt;
[[File:CoDAW AK12 menu icon.jpg|thumb|none|400px|In-game menu icon of the AK-12.]]&lt;br /&gt;
[[File:CoDAW-AK12-1.jpg|thumb|none|600px|The AK-12 being held by a soldier.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
&lt;br /&gt;
An [[AK-47]] with an elongated muzzle brake has been added via a September 2015 update.&lt;br /&gt;
&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bal-27&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Bal-27&amp;quot; is a fictional weapon based on the [[MSBS Series|MSBS-5.56B Radon]] model from ''Ghosts'', but with a P90-style overhead polycarbonate box magazine mounted on the top of the stock. It appears to be the primary weapon for Atlas PMC troops, and is used by them throughout the campaign. Despite the proportions of the rounds suggesting it is an SMG, it is classified as an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSBS-5,56.jpg|thumb|none|400px|MSBS-5.56B Radon 2011 design mock-up - 5.56x45mm]]&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR with optics removed - 5.7x28mm]]&lt;br /&gt;
[[File:CoDAW BAL-27.jpg|thumb|none|500px|Side view of the &amp;quot;AE&amp;quot; supply drop variant of the Bal-27.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta ARX-160]] returns from ''Ghosts'', with a reskinned model; it is now drab green rather than white, does not automatically mount a laser sight, and has a sling added. It still has markings suggesting it is chambered in 5.45x39mm, and oddly retains the US flag on the side of the receiver, despite being mostly used by Korean forces. It incorrectly fires in 3-round burst mode instead of fully-automatic.&lt;br /&gt;
&lt;br /&gt;
[[File:Arx-160 CQB Coyote brown.jpg|thumb|400px|none|Beretta ARX-160 Coyote brown with 11.89&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDAW-ARX-1.jpg|thumb|none|600px|Mitchell holds an ARX-160 as he secures Seoul's strategically vital bars from the Northern menace.]]&lt;br /&gt;
[[Image:CoDAW-ARX-2.jpg|thumb|none|600px|Reloading, he notices the North Koreans helpfully put an American flag on the side just in case he came along.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-100==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Damnation&amp;quot; supply drop variant of the ARX-160 resembles the civilian [[Beretta ARX-160|Beretta ARX-100]] variant, due to the noticeably longer barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:ARX-100.jpg|thumb|none|400px|Beretta ARX-100, the civilian version of the ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[File:CoDAW ARX160 Damnation menu icon.jpg|thumb|none|400px|Menu icon of the &amp;quot;ARX-160 - Damnation.&amp;quot; Note the strange AK-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==Brown Bess Flintlock Musket==&lt;br /&gt;
&lt;br /&gt;
The collection in &amp;quot;Sentinel&amp;quot; also includes what appear to be a pair of [[Brown Bess Flintlock Musket]]s. They cannot be used.&lt;br /&gt;
&lt;br /&gt;
[[Image:Short land pattern brown bess.jpg|thumb|none|400px|Original &amp;quot;Short Land Pattern&amp;quot; Brown Bess musket made 1768-1805 - .75 caliber]]&lt;br /&gt;
[[Image:CoDAW-Flintlock-1.jpg|thumb|none|600px|Completely ignoring his current mission, Mitchell takes a look at Irons' irons.]]&lt;br /&gt;
&lt;br /&gt;
==Browning BLR==&lt;br /&gt;
The [[Browning BLR]] has been added via a November 2015 update, and is simply referred to as &amp;quot;Lever Action&amp;quot;. The lever is operated extremely fast, making it behave almost like a semi-automatic weapon, similarly to the &amp;quot;M1 Irons&amp;quot;. It has a large Wild West Guns style lever loop, which is flip-cocked during an empty reload in ''Terminator 2''-style, similarly to the Winchester Model 1887 from ''Call of Duty: Modern Warfare 2'' and ''Call of Duty: Black Ops''. In addition, the standard rear sight has been replaced by an extremely large flip-up aperture sight seemingly mounted on the front of the stock; given the FOV used in the game, this isn't actually visible until one aims down the sights.&lt;br /&gt;
[[File:BLR White Gold.jpg|thumb|none|400px|Browning BLR - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;EPM3&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;EPM3&amp;quot; is a semi-automatic energy weapon with a player model rather blatantly rebuilt from an [[FN SCAR]], most likely the SCAR-L from ''Modern Warfare 3''. It has infinite ammunition, but can overheat; it will do so after around nine shots if fired rapidly.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third-Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CoDAW-EPM3-1.jpg|thumb|none|600px|Menaced by a horrifying lens flare, the player character in Exo Survival holds her certainly-not-a-SCAR.]]&lt;br /&gt;
[[Image:CoDAW-EPM3-2.jpg|thumb|none|600px|Though granted, the integral plasma space reactor is a new one.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HBRa3&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;HBRa3&amp;quot; appears to be a reworking of the [[CZ 805 BREN]] model from ''Ghosts''; the resulting weapon seems to take a lot of visual cues from the [[Robinson Armament XCR]]. It has a VLTOR style stock, and the magwell indicates that it is chambered in 7.62x39mm, which is possible for both the CZ 805 and the XCR. It appears to be the standard weapon of the US military in the game's universe, though it is also sometimes used by other factions. It is also seen held by a soldier on the game's box cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Robarm XCR L.jpg|thumb|none|400px|Robinson Armament XCR - 5.56x45mm]]&lt;br /&gt;
[[File:CoDAW HBRa3 menu icon.jpg|thumb|none|500px|In-game model of the &amp;quot;HBRa3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;IMR&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;IMR&amp;quot; (&amp;quot;Integrated Munitions Rifle&amp;quot;) is a fictional assault rifle based on the [[IWI X95 Flattop]] model from ''Ghosts''. In the game it is described as having an integral 3D printer which appears to actually be a ''Star Trek'' replicator since it never requires any additional base materials; it simply regenerates ammunition into the player's reserve, presumably meaning the weapon contains several hundred rounds of ammunition. The weapon appears to functionally be a liquid propellant rifle using a tank of liquidised flash powder mounted in the stock; this is never replaced, oddly enough. Reloading involves pulling a mysterious tube above the receiver in line with the front of the 3D printer unit, which makes bullets go into to the magazine in a way that is not particularly clear.&lt;br /&gt;
&lt;br /&gt;
It is not particularly clear how the 3D printer is actually supposed to be useful since it would simply add bulk to the weapon and cannot print different types of ammunition for different targets which would be the only conceivable advantage of such a device, and since the weapon does not have variable charge settings, using liquid propellant would only decrease the mass of propellant carried in a particular space due to the lower density of a liquid compared to a solid.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Bts weapons imr.jpg|thumb|none|600px|Concept art of the &amp;quot;IMR&amp;quot; rifle showing the propellant tank and 3D printer.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] has been added via a February 2016 update. Like in ''[[Call of Duty: World at War]]'' and ''[[Call of Duty: Black Ops]]'', a non-empty clip can be manually ejected in a longer reloading process.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] has been added via a September 2015 update; it is simply referred to as &amp;quot;M16&amp;quot;.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] is a retextured version of the model from ''Ghosts''. It is treated more like its ''Modern Warfare 3'' incarnation, with no dedicated scope and sharing the accessories used by other standard rifles. It has the same curious detaching operation of an empty magazine as the AK-12.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDAW-Mk14-1.jpg|thumb|none|600px|Mitchell holds a Mk 14 Mod 0 in &amp;quot;Fission&amp;quot; as he takes a moment out from preventing a nuclear meltdown to supervise the oddly adorable Shelfbots.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] has been added via an August 2015 update.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:CoDAW Stg44.jpg|thumb|none|600px|Some supply drop variants of the Sturmgewehr 44 in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1885==&lt;br /&gt;
&lt;br /&gt;
The collection in &amp;quot;Sentinel&amp;quot; also includes a [[Winchester 1885 High Wall|Winchester Model 1885]] rifle fitted with a peep sight and two-step trigger, and with the rear iron sight removed and a large scope fitted. It cannot be used.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester Model 1885.jpg|thumb|none|400px|Winchester Model 1885 - .45-70]]&lt;br /&gt;
[[Image:CoDAW-Sharps-1.jpg|thumb|none|600px|Mitchell reels as he discovers the true scale of Atlas' advanced weapon programs.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Atlas 20mm&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A giant fictional anti-material rifle called the &amp;quot;Atlas 20mm&amp;quot; is available in the game; it is a futuristic version of the [[Barrett M82A2]], with a free-floating barrel resembling that of the [[WA2000]]. Its enormous size means it is held lowered like some rocket launchers in the series, and it can only be fired while using the scope. Oddly, it repeats the error of the ''Modern Warfare 3'' UMP of featuring a caution to read the user manual before use on the side, even though presumably a military-issue weapon would not feature such a warning. Additionally, the weapon is never seen being cocked in any way; while this could be possible were the weapon open-bolt (with some form of mechanism to prevent the bolt from dropping on an empty magazine), such an accuracy-reducing configuration would make precious little sense on a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|none|400px|Barrett M82A2 - .50 BMG]]&lt;br /&gt;
[[File:CoDAW Atlas20mm menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;Atlas 20mm&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
&lt;br /&gt;
The [[Gepard GM6 Lynx]] is essentially identical to its ''Ghosts'' incarnation, including the immobile bubble in its side-mounted cant indicator. In singleplayer it only appears in the mission &amp;quot;Throttle&amp;quot;, where it is present among a heap of guns at the beginning of the on-foot section. It has an incorrect magazine capacity of 8 rounds instead of 5. It has the same curious detaching operation of an empty magazine as the AK-12 and the Mk 14 Mod 0.&lt;br /&gt;
&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|400px|Gepard GM6 Lynx - .50 BMG]]&lt;br /&gt;
[[Image:CoDAW-GM1-1.jpg|thumb|none|600px|Mitchell holds a GM6 Lynx as he witnesses a PMC soldier's rather unorthodox response to his presence.]]&lt;br /&gt;
[[Image:CoDAW-GM6-2.jpg|thumb|none|600px|Scope of the GM6 Lynx; note that ''Advanced Warfare'' does not feature dual-rendered scopes as ''Ghosts'' did, and so the area outside the scope is magnified just as much as the area inside.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] has been added via a July 2015 update; it is called &amp;quot;SVO&amp;quot; in-game.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDAW Dragunov.jpg|thumb|none|600px|Some supply drop variants of the Dragunov in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==CETME Ameli==&lt;br /&gt;
&lt;br /&gt;
A reworked version of the [[CETME Ameli]] is used by Atlas PMC troops; for no obvious reason it has a side-folding stock, and features additional RIS rails on the handguard and new iron sights. The belt features an odd lighting error; the rounds will reflect the colour of the level's sky but not local light sources, which means they will appear to be blue in the singleplayer mission &amp;quot;Utopia.&amp;quot; The logo on the side of the weapon implies they are now manufactured by the fictional Atlas Corporation.&lt;br /&gt;
&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDAW-Ameli-1.jpg|thumb|none|600px|Mitchell holds a CETME Ameli as he enjoys a grand view of New Baghdad.]]&lt;br /&gt;
&lt;br /&gt;
==Handheld General Dynamics GAU-19/A==&lt;br /&gt;
&lt;br /&gt;
The [[GAU-19/A]] is the basis of the &amp;quot;XMG,&amp;quot; a dual-wielded drum-fed gatling gun available only in multiplayer modes. Normally it has retracted barrels, but it has a special &amp;quot;lockdown&amp;quot; mode which extends the barrels and increases rate of fire and damage, at a cost of rendering the player character unable to move. Bizarrely, this mode is the only time in which the barrels actually rotate; in standard mode, they remain in the same alignment, and, just to make things more confusing, reciprocate all at once during firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:CoDAW-XMG-1.jpg|thumb|600px|none|The player character in Exo Survival holds a pair of &amp;quot;XMGs&amp;quot; with the barrels retracted, having just wasted upgrade points on the remarkably useless laser sight attachment.]]&lt;br /&gt;
[[Image:CoDAW-XMG-2.jpg|thumb|600px|none|&amp;quot;Lockdown Mode&amp;quot; extends the barrels and anchors the player character to the ground; oddly, the sights on the weapons are not positioned where they would be useful in this mode, even though this is the only time the weapon can really be fired accurately.]]&lt;br /&gt;
[[Image:CoDAW-XMG-3.jpg|thumb|600px|none|Reloading the XMGs; the player character lifts the guns right up to do this, presumably so the player can see the rather small drums. Moments later, these are ejected by what can be assumed to be the same ghost of nonsensical reloads past that automatically removes the magazines from some of the other weapons.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pytaek&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Pytaek&amp;quot; machine gun appears to be a reworked version of the [[LSAT]] model from ''Ghosts''; interestingly, &amp;quot;LSAT&amp;quot; can be seen inscribed below the rear sight, and the game files refer this weapon to as such. The side of the weapon indicates that it is manufactured by &amp;quot;Sledgehammer Industries&amp;quot; and chambered in &amp;quot;7.62mm×51 Caseless&amp;quot;, the latter of which suggests a futuristic caliber development, as there is no caseless version the 7.62x51mm NATO round currently in existence. It features a rather unique rear iron sight which is apparently a holo-projector; hovering indirect fire numbers are visible in the air above it at all times, and when aimed the sight ring splits open, leaving two orange circles hanging in the air.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT light machine gun with front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[File:CoDAW Pytaek menu icon.jpg|thumb|none|400px|In-game menu icon of the &amp;quot;Pytaek&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3==&lt;br /&gt;
The [[Carl Gustav M3]] returns as the &amp;quot;MAAWS&amp;quot;. It is seen fitted with a side-mounted (and sideways) reflex sight, which, as with the other launchers, must be aimed through to fire the weapon, an AN/PEQ laser, and a seemingly pointless sling strap wrapped around it.&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[File:CoDAW MAAWS model.jpg|thumb|none|500px|In-game model of the Carl Gustav M3.]]&lt;br /&gt;
&lt;br /&gt;
==MAHEM==&lt;br /&gt;
A fictional design of the real MAHEM ('''Ma'''gneto '''H'''ydrodynamic '''E'''xplosive '''M'''unition), a program developed by DARPA, appears alongside the game's launchers. It is appropriately described as utilizing molten metal. However, reloading the weapon is a procedure that can be best described as &amp;quot;daft&amp;quot;. It consists of pulling a short, strange hatch over to the side and placing into it a near-featureless (lacking any sort of exhaust port) metal drum that is actually wider than it is long (raising the question of what purpose the entire rest of the launcher tube's length serves other than to add unnecessary weight and bulk to the weapon, and how such a small object contains both a rocket motor and liquid metal-based warhead). The player character then flips the hatch closed, somehow not having the drum/rocket not fall out (given the lack of any apparent means of attachment), then reaching back on the launcher to push a button, causing part of the launcher to slide forward, then go backward, despite a lack of any obvious source of power (or purpose) for this. To top it all off, the scope overlay doesn't disappear before the unscoping animation begins, leading to a scene not unlike [[Homefront]]- for a few frames, the user is looking at a scope, through the scope they're looking at the scope through.&lt;br /&gt;
[[File:CoDAW MAHEM model.jpg|thumb|none|500px|In-game model of the MAHEM launcher.]]&lt;br /&gt;
[[File:CoDAW-MAHEM.jpg|thumb|none|600px|The MAHEM in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] can secretly be found in the singleplayer mission &amp;quot;Throttle&amp;quot;. The weapon is mostly recycled from ''Modern Warfare 3'', and has no firing sound in-game.&lt;br /&gt;
[[File:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:CoDAW-RPG-1.jpg|thumb|none|600px|The RPG-7's glitched third person position in &amp;quot;Throttle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
Two [[M18 smoke grenade]]s are visible on Gideon's chest rig at the start of the mission &amp;quot;Atlas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:CoDAW-M18-1.jpg|thumb|none|600px|Two M18 smoke grenades are visible among the series of random objects attached to Gideon's chest.]]&lt;br /&gt;
&lt;br /&gt;
==Model 7290 Flashbang==&lt;br /&gt;
&lt;br /&gt;
The [[Model 7290 flashbang grenade]] is used as the model for a fictional &amp;quot;variable grenade&amp;quot; that has the ability to switched between Flash, EMP and Threat modes.&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
[[File:CoDAW Flashbang.jpg|thumb|none|600px|The in-game tactical grenade in Flash mode.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Smart grenade&amp;quot; (Airsoft 40mm grenade)==&lt;br /&gt;
&lt;br /&gt;
The homing &amp;quot;smart grenade&amp;quot; used in singleplayer is actually based on an Airsoft 40mm &amp;quot;grenade&amp;quot; round with channels for firing a burst of 6mm BBs. It has grenade fuze and safety lever stuck in one end; while it will vent from both ends while stabilising itself, it does use the BB channels as thrusters when homing in. These grenades are also fired by the &amp;quot;MDL&amp;quot; grenade launcher found in the missions &amp;quot;Induction&amp;quot; and &amp;quot;Crash&amp;quot;, though in other missions the MDL fires a rocket-like round instead. Precisely how one could fit a sensor suite, computerised target assessment and guidance system and a set of thrusters into a grenade body and still have any room left for explosives is not clear.&lt;br /&gt;
&lt;br /&gt;
In multiplayer the player character is much too lazy to actually throw grenades and so instead uses a wrist-mounted launcher which fires odd, vaguely organic-looking glowy blobs which look like either an executive toy or something a Metroid would hatch out of.&lt;br /&gt;
&lt;br /&gt;
[[Image:Airsoft40mm.jpg|thumb|none|400px|Swiss Arms 40mm Airsoft &amp;quot;grenade,&amp;quot; a typical example of an Airsoft 40mm round]]&lt;br /&gt;
[[Image:CoDAW-Grenade-1.jpg|thumb|none|600px|&amp;quot;It's not stupid, it's advanced.&amp;quot;]]&lt;br /&gt;
[[Image:CoDAW-Grenade-2.jpg|thumb|none|600px|A smart grenade fired from the MDL in &amp;quot;Induction&amp;quot; is visible flying through the air to the left; not only can this MDL apparently fire entire hand grenades, but it does so with the safety levers still attached.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
Two [[Browning M2HB]]s in remote weapon stations (more precisely, two Browning M2 barrels sticking out of remote weapon stations) can be seen mounted on most of the Titan walking tanks in the game, including the one the player can save from a drone swarm in &amp;quot;Induction&amp;quot; and the one that must be destroyed in &amp;quot;Fission.&amp;quot; Some Titans, like the ones in &amp;quot;Atlas,&amp;quot; lack them.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:CoDAW-M2-1.jpg|thumb|none|600px|In the future, heavy machine guns will have progressed to the point where they no longer require receivers.]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s are seen mounted on GAZ-2975 trucks in several missions, and are also seen mounted in the seized building in the mission &amp;quot;Traffic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:CoDAW-DshK-1.jpg|thumb|none|600px|Mitchell takes a look at a mounted DShK after dealing with a group of KVA terrorists who had planned for everything except his team's ability to commit point violations of the laws of physics.]]&lt;br /&gt;
[[Image:CoDAW-DShK-2.jpg|thumb|none|600px|Fleeing from a nuclear plant built in accordance with the ''Command &amp;amp; Conquer'' school of architecture, Mitchell dashes past a DShK-equipped GAZ-2975.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] used on Abrams tanks in ''Ghosts'' is seen mounted on the turret of the T-740 tank in the mission &amp;quot;Biolab,&amp;quot; though it is not used in the driving section that follows. Two GMGs are also seen mounted on the non-walking tanks seen when Irons' car drives through a hangar in the mission &amp;quot;Atlas;&amp;quot; presumably these tanks are the older T-600s mentioned in &amp;quot;Biolab.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|400px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
[[Image:CoDAW-GMG-1.jpg|thumb|none|600px|Two GMGs are visible on the turret side-structures of what is presumably a T-600 tank.]]&lt;br /&gt;
[[Image:CoDAW-GMG-2.jpg|thumb|none|600px|Later, while the characters who are allowed to talk during gameplay plot their escape from the Biolab, Mitchell takes a moment to use his futurescope to admire the GMG mounted on the T-740.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
&lt;br /&gt;
The [[GAU-19/A]] is also the basis of the mounted miniguns in the maps Bio Lab, Atlas Gorge and Kremlin, and of the sentry gun scorestreak as well. The two models appear to be based on the GAU-19-based &amp;quot;Death Machine&amp;quot; from Black Ops II; the sentry gun model is substantially reworked, with longer and more slender barrels.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:CoDAW-GAU19-1.jpg|thumb|none|600px|The player character in Exo Survival takes a look at the business end of her sentry gun's futuristic GAU-19/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;GAU-3/A&amp;quot; on the &amp;quot;XS1 Goliath&amp;quot; powered armour is based on the [[General Dynamics M197 Vulcan]]. In the singleplayer mission &amp;quot;Terminus&amp;quot; it has a realistic rate of fire, but in &amp;quot;Captured&amp;quot; and in multiplayer it has a very low fire rate of 400 RPM compared to the real 750-1,500 RPM.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:CoDAW-M197-1.jpg|thumb|none|600px|While participating in ridiculous plan to infiltrate New Baghdad with two robot suits dangling from helicopters, Mitchell makes use of his futuristic M197.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
&lt;br /&gt;
The futuristic VTOL A-10 replacement used in the &amp;quot;bombing run&amp;quot; scorestreak and seen in several singleplayer missions mounts a [[General Electric GAU-8/A Avenger]] cannon under the nose.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Phalanx installations can be seen mounted on the distant fictional US destroyers seen in &amp;quot;Collapse&amp;quot; and &amp;quot;Armada.&amp;quot; The ships seem oddly apathetic about actually using them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Smith_%26_Wesson_5900_pistol_series&amp;diff=1144085</id>
		<title>Talk:Smith &amp; Wesson 5900 pistol series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Smith_%26_Wesson_5900_pistol_series&amp;diff=1144085"/>
		<updated>2017-12-07T00:03:14Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Additional Images=&lt;br /&gt;
==Screen-Used==&lt;br /&gt;
[[Image:IMG 1687.JPG|thumb|none|350px|A Smith &amp;amp; Wesson 5906 used in ''[[Chuck]]'' - 9x19mm, the weapon pictured here was [[Yvonne Strahovski]]'s actual gun for the past two seasons of the show.  It was supplied to the production by Independent Studio Services.]]&lt;br /&gt;
[[Image:IMFDB P00259 Sopranos Christopher Smith &amp;amp; Wesson 5946.jpg|350px|none|thumb|'''World IMFDB Exclusive:''' Screen used Smith &amp;amp; Wesson 5946 - 9x19mm. This blank firing weapon is verified as screen used by actor [[Michael Imperioli]] in '''[[The Sopranos]]'''. This specific gun was the one fired onscreen when Christopher and Paulie kill Mikey Palmice in I Dream of Jeannie Cusamano (1.13). More detailed images and purchasing information on this item can be found at [http://www.thegoldencloset.com/ The Golden Closet]; see [http://www.thegoldencloset.com/merchant/merchant.mvc?Session_ID=6ef04a13fbe759cbdcbdc6bc4c4b809f&amp;amp;Screen=PROD&amp;amp;Product_Code=P00259&amp;amp;Store_Code=TGC&amp;amp;search=Sopranos&amp;amp;offset=0&amp;amp;filter_cat=&amp;amp;PowerSearch_Begin_Only=&amp;amp;sort=&amp;amp;range_low=&amp;amp;range_high= here].]]&lt;br /&gt;
==Other Images==&lt;br /&gt;
[[File:S&amp;amp;W 5904 late.jpg|thumb|350px|none|Smith &amp;amp; Wesson 5904, late model with Novak sights - 9x19mm]]&lt;br /&gt;
[[Image:S&amp;amp;W59441.jpg|thumb|none|350px|Smith &amp;amp; Wesson 5944 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==5903==&lt;br /&gt;
Is the 5903 just the 5906 with a shorter slide?&lt;br /&gt;
&lt;br /&gt;
The 5903 is a 3rd generation pistol with a stainless steel slide, small parts and a 4 inch barrel (standard size), and an anodized alloy frame. Basically it's a 5906 with an alloy frame. --[[User:Yournamehere|Yournamehere]] 09:54, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Capacity==&lt;br /&gt;
I've heard conflicting information, do these weapons hold 14 or 15 rounds as standard capacity. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
:As a friend of numerous RCMP officers who carry this as their sidearm, and a person who's both held and fired one, I can confirm that the 5906 atleast holds 15 rounds in the magazine. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I was confused because I've seen alot of magazines made for the 5900 series in both 14 and 15 round capacities.&lt;br /&gt;
&lt;br /&gt;
The 59 and x59 (2nd Generation series) had 14 round magazines, and when the 5906 first came out, they also had a 14 round magazine standard. They introduced the 15 round magazines during the 5906s production run, which is why there are some 3rd gen mags with 14 round capacities and some with 15 round capacities. --[[User:Yournamehere|Yournamehere]] 09:52, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also keep in mind that factory S&amp;amp;W magazines for the 5900 series (mid 90s to present) guns count to 15 in one side and 14 on the other. Many people see pictures of the standard 15 round factory magazines with the right side facing upward and see the numbers 4, 6, 8, 10, 12, 14 and since the highest number is 14, assume that is the capacity. Flip it over and you see 5, 7, 9, 11, 13, 15.--[[User:Luckyluciano|Luckyluciano]] 00:32, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Screen used guns==&lt;br /&gt;
All the MPM pics on this page, are screen used guns, but I was in such a rush when I photographed them, I didn't have time to check as to what films they were in, but seriously, they are well used guns, Ellis Mercantile, Stembridge, Cinema Weaponry, etc.  Every MPM pic (versus the jacked pics) for this page came from a movie arsenal.  Arghhh.  I bet some of these are screen used for their listings but I can't verify them. :(    [[User:MoviePropMaster2008|MoviePropMaster2008]] 17:11, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, one of the 5906's is from Collateral, innit? I remember seeing that written somewhere.-protoAuthor 04:24, 11 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Descending order reminder==&lt;br /&gt;
&lt;br /&gt;
Just cleaned up the 5906 section. The movies were added sporadically with no order by date. Be sure to add to the list in descending order by date of film or tv series release. --[[User:Luckyluciano|Luckyluciano]] 00:27, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Discontinuance ==&lt;br /&gt;
&lt;br /&gt;
Any reason why the older steel pistols from S&amp;amp;W (5900, 4500, 6900, etc) were discontinued and production stopped? As far as I can tell, they're reliable, well-to-do pistols. Just curious. --[[User:Mormonpowerranger521|Mormonpowerranger521]] 12:01 24 June, 2013 CST&lt;br /&gt;
:They jumped on the polymer framed bandwagon with the M&amp;amp;P line and decided to put all their eggs in that basket. However for a long time (possibly still now but if not up till 2010 or so) the 3rd gen S&amp;amp;W autos were still actually being produced, but only for special LE contracts and were not available to the public. If they bought them back I think they would be pretty popular, as currently there are not many companies that make all metal guns, and I think there is still a market for that.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:31, 24 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Trigger-guard manufacture change==&lt;br /&gt;
Anyone know off-hand, either closely or exactly, when this series of weapons went from the hooked/squared trigger guard to the rounded one? I figure it wasn't long after introduction, somewhere in the early 90s, perhaps? [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:28, 8 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== 5944 ==&lt;br /&gt;
&lt;br /&gt;
Does anybody know what happened to the section reference the Smith &amp;amp; Wesson 5944? --[[User:L.J. Gibbs|L.J. Gibbs]] ([[User talk:L.J. Gibbs|talk]]) 12:47, 6 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== NYPD use ==&lt;br /&gt;
&lt;br /&gt;
The 5946 seems like an odd and somewhat obscure pistol in relation to the NYPD's other handguns. I've never fired one, so I can't say anything for or against it. But if anyone knows why it is used, I would appreciate the info.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 17:52, 1 December 2016 (EST)H3nry8adger1982&lt;br /&gt;
: Odd and obscure? Not really. As for why it was issued, well, it's a high-cap 9mm DAO with no manual safety; In terms of operation it's essentially identical to the Glock. That and in S&amp;amp;W's case there was already an existing customer relationship with NYPD. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 18:22, 1 December 2016 (EST)&lt;br /&gt;
Ok, thanks. I just don't see much of it out and about.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 18:53, 1 December 2016 (EST)H3nry8adger1982&lt;br /&gt;
&lt;br /&gt;
== Video Games ==&lt;br /&gt;
&lt;br /&gt;
I wonder why no game developers ever use these. They're not bad looking by any stretch of the imagination, and they're solidly a &amp;quot;cop gun.&amp;quot; --[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 19:03, 6 December 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Smith_%26_Wesson_Bodyguard_38&amp;diff=1143625</id>
		<title>Talk:Smith &amp; Wesson Bodyguard 38</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Smith_%26_Wesson_Bodyguard_38&amp;diff=1143625"/>
		<updated>2017-12-05T18:41:57Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was featured in ''Guns &amp;amp; Ammo'' a couple months ago. Doesn't it have the cylinder release at the top of the frame? -[[User:Anonymous|Anonymous]]&lt;br /&gt;
:It looks like it. Did they say why they moved it? --[[User:Funkychinaman|funkychinaman]] 17:20, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Supposedly to A) Make it easier for southpaws to use, and B) Keep your hand from getting in the way of the laser. -SasquatchJim.&lt;br /&gt;
&lt;br /&gt;
Is The Laser Standered Or An Add on? --[[User:Simmons 8492|Simmons 8492]]&lt;br /&gt;
::I believe it's optional; if I recall my company sells models with and without the laser. --[[User:Godzillafan93|A Jaded Lizard]] ([[User talk:Godzillafan93|talk]]) 13:41, 5 December 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick&amp;diff=1142240</id>
		<title>John Wick</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick&amp;diff=1142240"/>
		<updated>2017-12-01T05:29:53Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Heckler &amp;amp; Koch P30L */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name=John Wick &lt;br /&gt;
|picture=JohnW.jpg&lt;br /&gt;
|caption=Video Cover&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2014&lt;br /&gt;
|studio=Thunder Road Pictures&amp;lt;br&amp;gt;87Eleven Productions&amp;lt;br&amp;gt;MJW FilmsDefyNite Films&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Viggo Tarasov&lt;br /&gt;
|actor2=[[Michael Nyqvist]]&lt;br /&gt;
|character3=Iosef Tarasov&lt;br /&gt;
|actor3=[[Alfie Allen]]&lt;br /&gt;
|character4=Ms. Perkins&lt;br /&gt;
|actor4=[[Adrianne Palicki]]&lt;br /&gt;
|character5=Avi&lt;br /&gt;
|actor5=[[Dean Winters]]&lt;br /&gt;
|character6=Marcus&lt;br /&gt;
|actor6=[[Willem Dafoe]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick''''' is a 2014 action thriller starring [[Keanu Reeves]] as the title character, a retired hitman who seeks vengeance against a mobster's son and his cronies for stealing his car and killing his puppy, a final gift from his deceased wife. The film was directed by Chad Stahelski and David Leitch (both were veteran stunt and action coordinators in the film business prior to their feature film directing debut here, although Leitch is uncredited).  Reeves would return for the 2017 sequel ''[[John Wick: Chapter 2]]''.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Heckler &amp;amp; Koch P30L]] fitted with a custom compensator as his primary firearm through the film. &lt;br /&gt;
[[Image:HK_P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JohnWick 501.jpg|none|thumb|600px|Two Heckler &amp;amp; Koch P30L pistols are seen in John's hidden arsenal.]]&lt;br /&gt;
[[Image:JohnWick P30L.jpg|thumb|none|600px|Wick finishes off a hitman with his P30L.]]&lt;br /&gt;
[[Image:JohnWickP30L.jpg|thumb|none|600px|One of Wick's pistols lies on his bed as he prepares.]]&lt;br /&gt;
[[Image:JohnWick 513.jpg|thumb|none|600px|John fires his P30L at the Red Circle Bathhouse.]]&lt;br /&gt;
[[Image:JohnWickP30L-2.jpg|thumb|none|600px|Wick takes aim with his H&amp;amp;K P30L.]]&lt;br /&gt;
[[Image:JohnWickP30L-3.jpg|thumb|none|600px|Wick reloads his P30L at the night club.]]&lt;br /&gt;
[[Image:JohnWickP30L-4.jpg|thumb|none|600px|Wick's sidearm runs dry during his first fight with Kuril at the Red Circle.]]&lt;br /&gt;
[[Image:JohnWickP30L-5.jpg|thumb|none|600px|Wick fires his sidearm at Avi at the docks near the end of the film.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) also uses a [[Glock 26]] compact pistol, notably during the Red Circle night club shootout as his backup gun, where he executes a failure drill against one of the bathers who attempts to stop him.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JohnWick 501.jpg|none|thumb|600px|Two Glock 26 pistols are seen in John's hidden arsenal.]]&lt;br /&gt;
[[Image:JohnWickG26.jpg|thumb|none|600px|One of Wick's Glock pistols lies on his bed as he prepares.]]&lt;br /&gt;
[[Image:JohnWickG30-2.jpg|thumb|none|600px|John Wick aims his Glock 26 at Iosef at the bathhouse.]]&lt;br /&gt;
[[Image:JohnWickG26-2.jpg|thumb|none|600px|Wick aims his Glock.]]&lt;br /&gt;
[[Image:JohnWickG26-3.jpg|thumb|none|600px|Wick fires his Glock 26.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi Power==&lt;br /&gt;
Marcus ([[Willem Dafoe]]), Wick's friend, carries a [[Browning Hi-Power]] as his preferred sidearm; it is not fired.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Commercial Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[Image:JohnWick 508.jpg|none|thumb|600px|Marcus cleans his Hi-Power in a scene from the trailer. From the spur hammer, external extractor and larger dovetailed sights, it can be surmised it is a Mk III.]]&lt;br /&gt;
[[Image:JohnWickHP.jpg|thumb|none|600px|Marcus cleans his Browning Hi-Power. Note the second Hi-Power in foreground.]]&lt;br /&gt;
[[Image:JohnWickHP-2.jpg|thumb|none|600px|One of Tarasov's goons disarms Marcus of his sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
Ms. Perkins ([[Adrianne Palicki]]) uses a [[Walther P99]] throughout the film.&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|300px|Walther P99 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JohnWick 511.jpg|none|thumb|600px|Ms. Perkins holds her suppressed Walther P99 at Wick.]]&lt;br /&gt;
[[Image:JohnWickP99.jpg|thumb|none|600px|Ms. Perkins fires her P99 at Wick.]]&lt;br /&gt;
[[Image:JohnWickP99-2.jpg|thumb|none|600px|Wick holds Perkins' own P99 on her.]]&lt;br /&gt;
[[Image:JohnWickP99-3.jpg|thumb|none|600px|Perkins fires her P99 sans suppressor at Marcus' place.]]&lt;br /&gt;
&lt;br /&gt;
==Salient Arms International Glock 17==&lt;br /&gt;
Viggo Tarasov ([[Michael Nyqvist]]), his son Iosef Tarasov ([[Alfie Allen]]) and Viggo's henchman Kirill ([[Daniel Bernhardt]]) all use Salient Arms International [[Glock 17]] Tier 1 pistols throughout the film. Viggo later hands his SAI Glock 17 to his underboss Avi ([[Dean Winters]]) to use against Wick near the end of the film.&lt;br /&gt;
[[Image:SAIGlock17Tier1.jpg|thumb|none|350px|Salient Arms International Glock 17 Tier 1 Model - 9x19 Parabellum]]&lt;br /&gt;
[[Image:JohnWickSAIG17.jpg|thumb|none|600px|Kirill fires his SAI Glock at Wick at the Red Circle night club.]]&lt;br /&gt;
[[Image:JohnWickSAIG17-2.jpg|thumb|none|600px|Iosef wields his SAI Glock at the night club, as he runs from Wick.]]&lt;br /&gt;
[[Image:JohnWickSAIG17-3.jpg|thumb|none|600px|Kirill reloads his SAI Glock during the firefight at the church.]]&lt;br /&gt;
[[Image:JohnWickSAIG17-4.jpg|thumb|none|600px|Kirill fires his SAI Glock at Wick.]]&lt;br /&gt;
[[Image:JohnWickSAIG17-5.jpg|thumb|none|600px|'''&amp;quot;Good luck.&amp;quot;''' Viggo hands his SAI Glock to Avi.]]&lt;br /&gt;
[[Image:JohnWickSAIG17-6.jpg|thumb|none|600px|Avi holds the SAI Glock after firing at Wick at the docks.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Several of the henchman employed by Viggo Tarasov ([[Michael Nyqvist]]) are armed with [[Glock 17]]s throughout the film. Assassins sent after John also wield [[Glock 17]]s fitted with tactical flashlights and suppressors. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (Generation 3) - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:JohnWickG17.jpg|thumb|none|600px|An assassin searches for John at his house.]]&lt;br /&gt;
[[Image:JohnWickG17-2.jpg|thumb|none|600px|A Glock 17 lies on the floor before being picked up by a &amp;quot;cleaner&amp;quot;.]]&lt;br /&gt;
[[Image:JohnWickG17-4.jpg|thumb|none|600px|One of the Red Circle guards tries to pull a Glock 17 on John Wick.]]&lt;br /&gt;
[[Image:JohnWickG17-3.jpg|thumb|none|600px|A couple of Viggo's henchmen hold their Glocks at the church. Notice how there is a visible seam on top of the slide, which suggests this is a stunt replica.]]&lt;br /&gt;
[[Image:JohnWickG17-5.jpg|thumb|none|600px|Wick picks up the henchman's Glock and then throws it away.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Some of Viggo Tarasov's ([[Michael Nyqvist]]) henchmen also use the more compact [[Glock 19]] throughout the film. Marcus ([[Willem Dafoe]]) also uses a [[Glock 19]] in the film.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:JohnWickG19.jpg|thumb|none|600px|One of Tarasov's henchmen holds his Glock 19 as Wick finishes him off.]]&lt;br /&gt;
[[Image:JohnWickG19-2.jpg|thumb|none|600px|Marcus fires a Glock 19.]]&lt;br /&gt;
[[Image:JohnWickG19-3.jpg|thumb|none|600px|One of Tarasov's thugs tries to pull his own Glock 19 on Marcus.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 (FAB Defense KPOS Glock to Carbine Conversion)==&lt;br /&gt;
Several of Viggo Tarasov's henchmen use full-auto [[Glock 17]]s that have been converted to carbines using a FAB Defense KPOS Glock to Carbine PDW Conversion Kits.&lt;br /&gt;
[[Image:KPOS G17.jpg|thumb|none|400px|A Glock pistol fitted in a FAB Defense KPOS Glock to Carbine PDW Conversion Kit]]&lt;br /&gt;
[[Image:JohnWickFABG17.jpg|thumb|none|600px|One the men guarding Iosef with his carbine conversion.]]&lt;br /&gt;
[[Image:JohnWickFABG17-2.jpg|thumb|none|600px|One of Tarasov's thugs fires at Wick at the docks.]]&lt;br /&gt;
[[Image:JohnWickFABG17-3.jpg|thumb|none|600px|A henchman fires his FAB at Wick.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
Grigori ([[Omer Barnea]]) pulls a [[Beretta 92FS Inox]] when Aureilo ([[John Leguizamo]]) refuses to re-VIN a stolen car. &lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[Image:JohnWick92FS.jpg|thumb|none|600px|Grigori ([[Omer Barnea]]) pulls a Beretta 92FS Inox on Aurelio ([[John Leguizamo]]).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
Harry ([[Clarke Peters]]), a guest at the Continental Hotel, holds a [[Smith &amp;amp; Wesson Model 686]] while taking to John. &lt;br /&gt;
[[Image:S&amp;amp;WModel686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 4&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:JohnWickRevolver.jpg|thumb|none|601px|Harry holds his Model 686 revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Ms. Perkins ([[Adrianne Palicki]]) grabs a [[Colt Python]] at Harry's hotel room at the Continental.&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|300px|none|Colt Python with 4&amp;quot; Barrel and factory wood grips - .357 Magnum]]&lt;br /&gt;
[[Image:JohnWickPython.jpg|thumb|none|600px|Ms. Perkins holds the Colt Python after firing.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Coharie Arms MP-10==&lt;br /&gt;
One of Iosef's henchmen uses a [[MP-10|Coharie Arms MP-10]]. &lt;br /&gt;
[[Image:Coharie MP-10light.jpg|thumb|none|450px|Coharie MP-10 with UMP stock and weaponlight - 9x19mm. This weapon is from the inventory of The Specialists Ltd.]]  &lt;br /&gt;
[[Image:JohnWick 514.jpg|thumb|none|601px|The Coharie Arms MP-10 flies through the air.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Some of Viggo Tarasov's henchmen use [[Heckler &amp;amp; Koch MP5K]] submachine guns throughout the film. One of the henchmen also uses the PDW variant the [[Heckler &amp;amp; Koch MP5K-PDW]] during the shootout at the docks. One henchman also uses an [[MP5K]] with the forward handguard removed.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:JohnWickMP5K.jpg|thumb|none|600px|A henchman holds his MP5K.]]&lt;br /&gt;
[[Image:JohnWickMP5K-2.jpg|thumb|none|601px|One of the men guarding Iosef with his MP5K.]]&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm ]]&lt;br /&gt;
[[Image:JohnWickMP5K-3.jpg|thumb|none|600px|The henchman fires his MP5K-PDW.]]&lt;br /&gt;
[[Image:MP5KModified.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with SEF trigger group and forward handguard removed - 9x19mm]]&lt;br /&gt;
[[Image:JohnWickMP5K-4.jpg|thumb|none|600px|An MP5K wielding henchman after being run over by Wick. Notice the lack of handguard on the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
A couple of Viggo's men use [[Kel-Tec KSG]] shotguns fitted with an EOTech sights in the film. John Wick ([[Keanu Reeves]]) later commandeers one for himself.&lt;br /&gt;
[[Image:Kel-Tec KSG EOTech.jpg|thumb|none|450px|Kel-Tec KSG with EOTech sight and angled foregrip - 12 Gauge]]&lt;br /&gt;
[[Image:JohnWickKSG.jpg|thumb|none|600px|One of Viggo's men holds his shotgun.]]&lt;br /&gt;
[[Image:JohnWick 505.jpg|thumb|none|601px|John Wick fires the shotgun.]]&lt;br /&gt;
[[Image:JohnWickKSG-2.jpg|thumb|none|600px|Wick racks the action of the shotgun.]]&lt;br /&gt;
[[Image:JohnWickKSG-3.jpg|thumb|none|600px|Wick holds the shotgun on Tarasov.]]&lt;br /&gt;
[[Image:JohnWickKSG-4.jpg|thumb|none|600px|One of Viggo's men holds his KSG in the middle.]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun (Sawed Off)==&lt;br /&gt;
One of Viggo's henchmen tries to pull a [[12 Gauge Double Barreled Shotgun|sawed off]] shotgun on Wick at the church.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[Image:JohnWickSawnOff.jpg|thumb|none|600px|Tarasov's shotgun-wielding thug gets disposed of by Wick.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Coharie Arms CA-415==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Coharie Arms CA-415]] with a shortened barrel, EOTech 553 holographic sight, and vertical grip several times in the film. The CA-415 is an American-made clone of the [[Heckler &amp;amp; Koch HK416]].&lt;br /&gt;
[[Image:CA415.jpg|thumb|none|500px|Coharie Arms CA-415 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:JohnWickCA415.jpg|thumb|none|600px|John Wick holds his CA-415 rifle at the church.]]&lt;br /&gt;
[[Image:JohnWick 510.jpg|thumb|none|600px|John fires his CA-415. The receiver markings &amp;quot;Coharie Arms, Inc.&amp;quot; are clearly visible in this image.]]&lt;br /&gt;
[[Image:JohnWickCA415-3.jpg|thumb|none|600px|John fires his rifle during the shootout at the church.]]&lt;br /&gt;
[[Image:JohnWickCA415-2.jpg|thumb|none|600px|Wick reloads his CA.415 during the shootout at the church. Notice the crimp-nosed blanks in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger M77==&lt;br /&gt;
Marcus ([[Willem Dafoe]]) uses a take-down model [[Ruger M77]] fitted with a suppressor and bipod throughout the film.&lt;br /&gt;
[[Image:RugerM77.jpg|thumb|none|450px|Ruger M77 - .30-06 Springfield]]&lt;br /&gt;
[[Image:JohnWick 507.jpg|thumb|none|601px|Marcus' Ruger M77 is seen disassembled on his bed.]]&lt;br /&gt;
[[Image:JohnWickM77.jpg|thumb|none|600px|Marcus assembles his Ruger M77.]]&lt;br /&gt;
[[Image:JohnWickM77-2.jpg|thumb|none|600px|Marcus takes aim with his sniper rifle.]]&lt;br /&gt;
[[Image:JohnWickM77-3.jpg|thumb|none|600px|Marcus fires his M77. Note that this shot is flipped, as the bolt handle is on the other side.]]&lt;br /&gt;
&lt;br /&gt;
==DTA Stealth Recon Scout==&lt;br /&gt;
A sniper guarding Iosef Tarasov's ([[Alfie Allen]]) safe house uses a [[Desert Tactical Arms Stealth Recon Scout]] sniper rifle. John Wick ([[Keanu Reeves]]) later commandeers the rifle.&lt;br /&gt;
[[Image:DTA SRSB.jpg|thumb|none|450px|DTA Stealth Recon Scout - .338 Lapua Magnum. This rifle is from the inventory of The Specialists, LTD.]]&lt;br /&gt;
[[Image:JohnWickDTA.jpg|thumb|none|600px|Wick holds the DTA Stealth Recon Scout.]]&lt;br /&gt;
[[Image:JohnWickDTA-2.jpg|thumb|none|600px|Wick aims the rifle.]]&lt;br /&gt;
[[Image:JohnWickDTA-3.jpg|thumb|none|600px|Wick aims the DTA Stealth Recon Scout rifle.]] &lt;br /&gt;
[[Image:John_Wick_SCAR-H_Profile.jpg|thumb|none|600px|Wick fires the rifle (with a rather heavy recoil effect).]]&lt;br /&gt;
[[Image:John_Wick_SCAR-H_ProfileFlash.jpg|thumb|none|600px|The sniper on the other side got hit.]]&lt;br /&gt;
&lt;br /&gt;
==Savage 10BA==&lt;br /&gt;
Another sniper at the safe house uses a [[Savage 10 BA|Savage 10BA]] rifle.&lt;br /&gt;
[[Image:Savage 10 BA.jpg|thumb|none|450px|Savage 10 BA - .308 Winchester]]&lt;br /&gt;
[[Image:John Wick Savage 10BA.jpg|thumb|none|600px|The sniper holds his Savage 10BA.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
A sniper patrolling the roof is seen carrying what appears to be a [[FN SCAR-H]] at the safe house of Iosef Tarasov ([[Alfie Allen]]).&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|450px|Third Generation FN SCAR-H Long Barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:John_Wick_SCAR-H_Sillhoutte.jpg|thumb|none|601px|Scope caps looks like irons, note the barrel that resembles a SCAR.]]&lt;br /&gt;
[[Image:John_Wick_SCAR-H_Profile.jpg|thumb|none|600px|The rifle held against the body as John eliminates the sniper. Note the straight 20 round magazine, you really have to zoom and pay attention to the lines. Contrast alteration helps.]]&lt;br /&gt;
[[Image:John_Wick_SCAR-H_ProfileFlash.jpg|thumb|none|600px|The rifle catches light as the sniper reels back, providing better illumination, but a weird angle.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==The Wick Arsenal==&lt;br /&gt;
John is seen uncovering his cache of weapons, which includes two [[Heckler &amp;amp; Koch P30L]] pistols and two [[Glock 26]] pistols.&lt;br /&gt;
[[Image:JohnWick 501.jpg|none|thumb|600px|Two Heckler &amp;amp; Koch P30L pistols and Glock 26 pistols along with gold coins are seen in John's hidden arsenal.]]&lt;br /&gt;
&lt;br /&gt;
==Marcus' Gun Closet==&lt;br /&gt;
Marcus ([[Willem Dafoe]]) takes his Browning and Ruger out of a gun closet, where several weapons can be seen.&lt;br /&gt;
[[Image:JohnWickArmory.jpg|thumb|none|600px|On the left: A [[MAC-11]] and an [[IMI Uzi]]. On the right: an [[Olympic Arms K23B]], at least one [[Beretta 92]] variant, a [[Glock]], a [[1911]] variant and several other handguns. The [[Ruger M77]] is also visible next to another long rifle.]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=John_Wick&amp;diff=1142239</id>
		<title>John Wick</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=John_Wick&amp;diff=1142239"/>
		<updated>2017-12-01T05:29:18Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Glock 26 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name=John Wick &lt;br /&gt;
|picture=JohnW.jpg&lt;br /&gt;
|caption=Video Cover&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=Chad Stahelski&lt;br /&gt;
|date=2014&lt;br /&gt;
|studio=Thunder Road Pictures&amp;lt;br&amp;gt;87Eleven Productions&amp;lt;br&amp;gt;MJW FilmsDefyNite Films&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=John Wick&lt;br /&gt;
|actor1=[[Keanu Reeves]]&lt;br /&gt;
|character2=Viggo Tarasov&lt;br /&gt;
|actor2=[[Michael Nyqvist]]&lt;br /&gt;
|character3=Iosef Tarasov&lt;br /&gt;
|actor3=[[Alfie Allen]]&lt;br /&gt;
|character4=Ms. Perkins&lt;br /&gt;
|actor4=[[Adrianne Palicki]]&lt;br /&gt;
|character5=Avi&lt;br /&gt;
|actor5=[[Dean Winters]]&lt;br /&gt;
|character6=Marcus&lt;br /&gt;
|actor6=[[Willem Dafoe]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''John Wick''''' is a 2014 action thriller starring [[Keanu Reeves]] as the title character, a retired hitman who seeks vengeance against a mobster's son and his cronies for stealing his car and killing his puppy, a final gift from his deceased wife. The film was directed by Chad Stahelski and David Leitch (both were veteran stunt and action coordinators in the film business prior to their feature film directing debut here, although Leitch is uncredited).  Reeves would return for the 2017 sequel ''[[John Wick: Chapter 2]]''.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Heckler &amp;amp; Koch P30L==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Heckler &amp;amp; Koch P30L]] fitted with a custom compensator as his primary firearm through the film. &lt;br /&gt;
[[Image:HK_P30L.jpg|thumb|none|300px|Heckler &amp;amp; Koch P30L - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JohnWick 501.jpg|none|thumb|600px|Two Heckler &amp;amp; Koch P30L pistols are seen in John's hidden arsenal.]]&lt;br /&gt;
[[Image:JohnWick P30L.jpg|thumb|none|600px|Wick finishes off a hitman with his P30L.]]&lt;br /&gt;
[[Image:JohnWickP30L.jpg|thumb|none|600px|One of Wick's pistols lies on his bed as he prepares.]]&lt;br /&gt;
[[Image:JohnWick 513.jpg|thumb|none|600px|John fires his P30L at the Red Circle Bathhouse.]]&lt;br /&gt;
[[Image:JohnWickP30L-2.jpg|thumb|none|600px|Wick takes aim with his H&amp;amp;K P30L.]]&lt;br /&gt;
[[Image:JohnWickP30L-3.jpg|thumb|none|600px|Wick reloads his P30L at the night club.]]&lt;br /&gt;
[[Image:JohnWickP30L-4.jpg|thumb|none|600px|Wick's sidearm runs dry.]]&lt;br /&gt;
[[Image:JohnWickP30L-5.jpg|thumb|none|600px|Wick fires his sidearm at Avi at the docks near the end of the film.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) also uses a [[Glock 26]] compact pistol, notably during the Red Circle night club shootout as his backup gun, where he executes a failure drill against one of the bathers who attempts to stop him.&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JohnWick 501.jpg|none|thumb|600px|Two Glock 26 pistols are seen in John's hidden arsenal.]]&lt;br /&gt;
[[Image:JohnWickG26.jpg|thumb|none|600px|One of Wick's Glock pistols lies on his bed as he prepares.]]&lt;br /&gt;
[[Image:JohnWickG30-2.jpg|thumb|none|600px|John Wick aims his Glock 26 at Iosef at the bathhouse.]]&lt;br /&gt;
[[Image:JohnWickG26-2.jpg|thumb|none|600px|Wick aims his Glock.]]&lt;br /&gt;
[[Image:JohnWickG26-3.jpg|thumb|none|600px|Wick fires his Glock 26.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi Power==&lt;br /&gt;
Marcus ([[Willem Dafoe]]), Wick's friend, carries a [[Browning Hi-Power]] as his preferred sidearm; it is not fired.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Commercial Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[Image:JohnWick 508.jpg|none|thumb|600px|Marcus cleans his Hi-Power in a scene from the trailer. From the spur hammer, external extractor and larger dovetailed sights, it can be surmised it is a Mk III.]]&lt;br /&gt;
[[Image:JohnWickHP.jpg|thumb|none|600px|Marcus cleans his Browning Hi-Power. Note the second Hi-Power in foreground.]]&lt;br /&gt;
[[Image:JohnWickHP-2.jpg|thumb|none|600px|One of Tarasov's goons disarms Marcus of his sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
Ms. Perkins ([[Adrianne Palicki]]) uses a [[Walther P99]] throughout the film.&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|300px|Walther P99 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:JohnWick 511.jpg|none|thumb|600px|Ms. Perkins holds her suppressed Walther P99 at Wick.]]&lt;br /&gt;
[[Image:JohnWickP99.jpg|thumb|none|600px|Ms. Perkins fires her P99 at Wick.]]&lt;br /&gt;
[[Image:JohnWickP99-2.jpg|thumb|none|600px|Wick holds Perkins' own P99 on her.]]&lt;br /&gt;
[[Image:JohnWickP99-3.jpg|thumb|none|600px|Perkins fires her P99 sans suppressor at Marcus' place.]]&lt;br /&gt;
&lt;br /&gt;
==Salient Arms International Glock 17==&lt;br /&gt;
Viggo Tarasov ([[Michael Nyqvist]]), his son Iosef Tarasov ([[Alfie Allen]]) and Viggo's henchman Kirill ([[Daniel Bernhardt]]) all use Salient Arms International [[Glock 17]] Tier 1 pistols throughout the film. Viggo later hands his SAI Glock 17 to his underboss Avi ([[Dean Winters]]) to use against Wick near the end of the film.&lt;br /&gt;
[[Image:SAIGlock17Tier1.jpg|thumb|none|350px|Salient Arms International Glock 17 Tier 1 Model - 9x19 Parabellum]]&lt;br /&gt;
[[Image:JohnWickSAIG17.jpg|thumb|none|600px|Kirill fires his SAI Glock at Wick at the Red Circle night club.]]&lt;br /&gt;
[[Image:JohnWickSAIG17-2.jpg|thumb|none|600px|Iosef wields his SAI Glock at the night club, as he runs from Wick.]]&lt;br /&gt;
[[Image:JohnWickSAIG17-3.jpg|thumb|none|600px|Kirill reloads his SAI Glock during the firefight at the church.]]&lt;br /&gt;
[[Image:JohnWickSAIG17-4.jpg|thumb|none|600px|Kirill fires his SAI Glock at Wick.]]&lt;br /&gt;
[[Image:JohnWickSAIG17-5.jpg|thumb|none|600px|'''&amp;quot;Good luck.&amp;quot;''' Viggo hands his SAI Glock to Avi.]]&lt;br /&gt;
[[Image:JohnWickSAIG17-6.jpg|thumb|none|600px|Avi holds the SAI Glock after firing at Wick at the docks.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Several of the henchman employed by Viggo Tarasov ([[Michael Nyqvist]]) are armed with [[Glock 17]]s throughout the film. Assassins sent after John also wield [[Glock 17]]s fitted with tactical flashlights and suppressors. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 (Generation 3) - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:JohnWickG17.jpg|thumb|none|600px|An assassin searches for John at his house.]]&lt;br /&gt;
[[Image:JohnWickG17-2.jpg|thumb|none|600px|A Glock 17 lies on the floor before being picked up by a &amp;quot;cleaner&amp;quot;.]]&lt;br /&gt;
[[Image:JohnWickG17-4.jpg|thumb|none|600px|One of the Red Circle guards tries to pull a Glock 17 on John Wick.]]&lt;br /&gt;
[[Image:JohnWickG17-3.jpg|thumb|none|600px|A couple of Viggo's henchmen hold their Glocks at the church. Notice how there is a visible seam on top of the slide, which suggests this is a stunt replica.]]&lt;br /&gt;
[[Image:JohnWickG17-5.jpg|thumb|none|600px|Wick picks up the henchman's Glock and then throws it away.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Some of Viggo Tarasov's ([[Michael Nyqvist]]) henchmen also use the more compact [[Glock 19]] throughout the film. Marcus ([[Willem Dafoe]]) also uses a [[Glock 19]] in the film.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:JohnWickG19.jpg|thumb|none|600px|One of Tarasov's henchmen holds his Glock 19 as Wick finishes him off.]]&lt;br /&gt;
[[Image:JohnWickG19-2.jpg|thumb|none|600px|Marcus fires a Glock 19.]]&lt;br /&gt;
[[Image:JohnWickG19-3.jpg|thumb|none|600px|One of Tarasov's thugs tries to pull his own Glock 19 on Marcus.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 (FAB Defense KPOS Glock to Carbine Conversion)==&lt;br /&gt;
Several of Viggo Tarasov's henchmen use full-auto [[Glock 17]]s that have been converted to carbines using a FAB Defense KPOS Glock to Carbine PDW Conversion Kits.&lt;br /&gt;
[[Image:KPOS G17.jpg|thumb|none|400px|A Glock pistol fitted in a FAB Defense KPOS Glock to Carbine PDW Conversion Kit]]&lt;br /&gt;
[[Image:JohnWickFABG17.jpg|thumb|none|600px|One the men guarding Iosef with his carbine conversion.]]&lt;br /&gt;
[[Image:JohnWickFABG17-2.jpg|thumb|none|600px|One of Tarasov's thugs fires at Wick at the docks.]]&lt;br /&gt;
[[Image:JohnWickFABG17-3.jpg|thumb|none|600px|A henchman fires his FAB at Wick.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
Grigori ([[Omer Barnea]]) pulls a [[Beretta 92FS Inox]] when Aureilo ([[John Leguizamo]]) refuses to re-VIN a stolen car. &lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[Image:JohnWick92FS.jpg|thumb|none|600px|Grigori ([[Omer Barnea]]) pulls a Beretta 92FS Inox on Aurelio ([[John Leguizamo]]).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
Harry ([[Clarke Peters]]), a guest at the Continental Hotel, holds a [[Smith &amp;amp; Wesson Model 686]] while taking to John. &lt;br /&gt;
[[Image:S&amp;amp;WModel686.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 4&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:JohnWickRevolver.jpg|thumb|none|601px|Harry holds his Model 686 revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Ms. Perkins ([[Adrianne Palicki]]) grabs a [[Colt Python]] at Harry's hotel room at the Continental.&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|300px|none|Colt Python with 4&amp;quot; Barrel and factory wood grips - .357 Magnum]]&lt;br /&gt;
[[Image:JohnWickPython.jpg|thumb|none|600px|Ms. Perkins holds the Colt Python after firing.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Coharie Arms MP-10==&lt;br /&gt;
One of Iosef's henchmen uses a [[MP-10|Coharie Arms MP-10]]. &lt;br /&gt;
[[Image:Coharie MP-10light.jpg|thumb|none|450px|Coharie MP-10 with UMP stock and weaponlight - 9x19mm. This weapon is from the inventory of The Specialists Ltd.]]  &lt;br /&gt;
[[Image:JohnWick 514.jpg|thumb|none|601px|The Coharie Arms MP-10 flies through the air.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Some of Viggo Tarasov's henchmen use [[Heckler &amp;amp; Koch MP5K]] submachine guns throughout the film. One of the henchmen also uses the PDW variant the [[Heckler &amp;amp; Koch MP5K-PDW]] during the shootout at the docks. One henchman also uses an [[MP5K]] with the forward handguard removed.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:JohnWickMP5K.jpg|thumb|none|600px|A henchman holds his MP5K.]]&lt;br /&gt;
[[Image:JohnWickMP5K-2.jpg|thumb|none|601px|One of the men guarding Iosef with his MP5K.]]&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm ]]&lt;br /&gt;
[[Image:JohnWickMP5K-3.jpg|thumb|none|600px|The henchman fires his MP5K-PDW.]]&lt;br /&gt;
[[Image:MP5KModified.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with SEF trigger group and forward handguard removed - 9x19mm]]&lt;br /&gt;
[[Image:JohnWickMP5K-4.jpg|thumb|none|600px|An MP5K wielding henchman after being run over by Wick. Notice the lack of handguard on the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
A couple of Viggo's men use [[Kel-Tec KSG]] shotguns fitted with an EOTech sights in the film. John Wick ([[Keanu Reeves]]) later commandeers one for himself.&lt;br /&gt;
[[Image:Kel-Tec KSG EOTech.jpg|thumb|none|450px|Kel-Tec KSG with EOTech sight and angled foregrip - 12 Gauge]]&lt;br /&gt;
[[Image:JohnWickKSG.jpg|thumb|none|600px|One of Viggo's men holds his shotgun.]]&lt;br /&gt;
[[Image:JohnWick 505.jpg|thumb|none|601px|John Wick fires the shotgun.]]&lt;br /&gt;
[[Image:JohnWickKSG-2.jpg|thumb|none|600px|Wick racks the action of the shotgun.]]&lt;br /&gt;
[[Image:JohnWickKSG-3.jpg|thumb|none|600px|Wick holds the shotgun on Tarasov.]]&lt;br /&gt;
[[Image:JohnWickKSG-4.jpg|thumb|none|600px|One of Viggo's men holds his KSG in the middle.]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun (Sawed Off)==&lt;br /&gt;
One of Viggo's henchmen tries to pull a [[12 Gauge Double Barreled Shotgun|sawed off]] shotgun on Wick at the church.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[Image:JohnWickSawnOff.jpg|thumb|none|600px|Tarasov's shotgun-wielding thug gets disposed of by Wick.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Coharie Arms CA-415==&lt;br /&gt;
John Wick ([[Keanu Reeves]]) uses a [[Coharie Arms CA-415]] with a shortened barrel, EOTech 553 holographic sight, and vertical grip several times in the film. The CA-415 is an American-made clone of the [[Heckler &amp;amp; Koch HK416]].&lt;br /&gt;
[[Image:CA415.jpg|thumb|none|500px|Coharie Arms CA-415 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:JohnWickCA415.jpg|thumb|none|600px|John Wick holds his CA-415 rifle at the church.]]&lt;br /&gt;
[[Image:JohnWick 510.jpg|thumb|none|600px|John fires his CA-415. The receiver markings &amp;quot;Coharie Arms, Inc.&amp;quot; are clearly visible in this image.]]&lt;br /&gt;
[[Image:JohnWickCA415-3.jpg|thumb|none|600px|John fires his rifle during the shootout at the church.]]&lt;br /&gt;
[[Image:JohnWickCA415-2.jpg|thumb|none|600px|Wick reloads his CA.415 during the shootout at the church. Notice the crimp-nosed blanks in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger M77==&lt;br /&gt;
Marcus ([[Willem Dafoe]]) uses a take-down model [[Ruger M77]] fitted with a suppressor and bipod throughout the film.&lt;br /&gt;
[[Image:RugerM77.jpg|thumb|none|450px|Ruger M77 - .30-06 Springfield]]&lt;br /&gt;
[[Image:JohnWick 507.jpg|thumb|none|601px|Marcus' Ruger M77 is seen disassembled on his bed.]]&lt;br /&gt;
[[Image:JohnWickM77.jpg|thumb|none|600px|Marcus assembles his Ruger M77.]]&lt;br /&gt;
[[Image:JohnWickM77-2.jpg|thumb|none|600px|Marcus takes aim with his sniper rifle.]]&lt;br /&gt;
[[Image:JohnWickM77-3.jpg|thumb|none|600px|Marcus fires his M77. Note that this shot is flipped, as the bolt handle is on the other side.]]&lt;br /&gt;
&lt;br /&gt;
==DTA Stealth Recon Scout==&lt;br /&gt;
A sniper guarding Iosef Tarasov's ([[Alfie Allen]]) safe house uses a [[Desert Tactical Arms Stealth Recon Scout]] sniper rifle. John Wick ([[Keanu Reeves]]) later commandeers the rifle.&lt;br /&gt;
[[Image:DTA SRSB.jpg|thumb|none|450px|DTA Stealth Recon Scout - .338 Lapua Magnum. This rifle is from the inventory of The Specialists, LTD.]]&lt;br /&gt;
[[Image:JohnWickDTA.jpg|thumb|none|600px|Wick holds the DTA Stealth Recon Scout.]]&lt;br /&gt;
[[Image:JohnWickDTA-2.jpg|thumb|none|600px|Wick aims the rifle.]]&lt;br /&gt;
[[Image:JohnWickDTA-3.jpg|thumb|none|600px|Wick aims the DTA Stealth Recon Scout rifle.]] &lt;br /&gt;
[[Image:John_Wick_SCAR-H_Profile.jpg|thumb|none|600px|Wick fires the rifle (with a rather heavy recoil effect).]]&lt;br /&gt;
[[Image:John_Wick_SCAR-H_ProfileFlash.jpg|thumb|none|600px|The sniper on the other side got hit.]]&lt;br /&gt;
&lt;br /&gt;
==Savage 10BA==&lt;br /&gt;
Another sniper at the safe house uses a [[Savage 10 BA|Savage 10BA]] rifle.&lt;br /&gt;
[[Image:Savage 10 BA.jpg|thumb|none|450px|Savage 10 BA - .308 Winchester]]&lt;br /&gt;
[[Image:John Wick Savage 10BA.jpg|thumb|none|600px|The sniper holds his Savage 10BA.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
A sniper patrolling the roof is seen carrying what appears to be a [[FN SCAR-H]] at the safe house of Iosef Tarasov ([[Alfie Allen]]).&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|450px|Third Generation FN SCAR-H Long Barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:John_Wick_SCAR-H_Sillhoutte.jpg|thumb|none|601px|Scope caps looks like irons, note the barrel that resembles a SCAR.]]&lt;br /&gt;
[[Image:John_Wick_SCAR-H_Profile.jpg|thumb|none|600px|The rifle held against the body as John eliminates the sniper. Note the straight 20 round magazine, you really have to zoom and pay attention to the lines. Contrast alteration helps.]]&lt;br /&gt;
[[Image:John_Wick_SCAR-H_ProfileFlash.jpg|thumb|none|600px|The rifle catches light as the sniper reels back, providing better illumination, but a weird angle.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==The Wick Arsenal==&lt;br /&gt;
John is seen uncovering his cache of weapons, which includes two [[Heckler &amp;amp; Koch P30L]] pistols and two [[Glock 26]] pistols.&lt;br /&gt;
[[Image:JohnWick 501.jpg|none|thumb|600px|Two Heckler &amp;amp; Koch P30L pistols and Glock 26 pistols along with gold coins are seen in John's hidden arsenal.]]&lt;br /&gt;
&lt;br /&gt;
==Marcus' Gun Closet==&lt;br /&gt;
Marcus ([[Willem Dafoe]]) takes his Browning and Ruger out of a gun closet, where several weapons can be seen.&lt;br /&gt;
[[Image:JohnWickArmory.jpg|thumb|none|600px|On the left: A [[MAC-11]] and an [[IMI Uzi]]. On the right: an [[Olympic Arms K23B]], at least one [[Beretta 92]] variant, a [[Glock]], a [[1911]] variant and several other handguns. The [[Ruger M77]] is also visible next to another long rifle.]]&lt;br /&gt;
&lt;br /&gt;
{{Film Action}}&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Gotham_-_Season_3&amp;diff=1142203</id>
		<title>Gotham - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Gotham_-_Season_3&amp;diff=1142203"/>
		<updated>2017-12-01T00:26:31Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Mk. 2 Hand Grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Gotham - Season 3&lt;br /&gt;
|picture = Gotham S3 BR DVD cover.jpg&lt;br /&gt;
|caption = &lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel = FOX&lt;br /&gt;
|genre = Crime &amp;lt;br&amp;gt; Drama &amp;lt;br&amp;gt; &lt;br /&gt;
|Director= &lt;br /&gt;
|dates = 2016-2017&lt;br /&gt;
|language = English&lt;br /&gt;
|episodes = 22&lt;br /&gt;
|character1=Det. Jim Gordon&lt;br /&gt;
|actor1=[[Ben McKenzie]]&lt;br /&gt;
|character2=Det. Harvey Bullock&lt;br /&gt;
|actor2=[[Donal Logue]]&lt;br /&gt;
|character3=Alfred Pennyworth&lt;br /&gt;
|actor3=[[Sean Pertwee]]&lt;br /&gt;
|character4=Oswald 'Penguin' Cobblepot&lt;br /&gt;
|actor4=[[Robin Lord Taylor]]&lt;br /&gt;
|character5=Bruce Wayne&lt;br /&gt;
|actor5=[[David Mazouz]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|3|Gotham}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==AF2011 Dueller Prismatic==&lt;br /&gt;
An [[AF2011 Dueller Prismatic]] is seen in &amp;quot;Heroes Rise: All Will Be Judged&amp;quot; by Jim Gordon as an alternate sidearm due to Barnes wearing strong body armor.&lt;br /&gt;
&lt;br /&gt;
[[File:AF2011-A1.jpg|400px|thumb|none|The AF2011 Dueller Prismatic - .45 ACP]]&lt;br /&gt;
[[File:GothamS03E19 01.jpg|thumb|none|600px|Gordon loads the Prismatic in &amp;quot;Heroes Rise: All Will Be Judged&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E19 02.jpg|thumb|none|600px|A good shot of the Prismatic.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
A [[Beretta 92FS Inox]] is used by one of the Penguin's men in &amp;quot;Mad City: Time Bomb&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:USAMade92FSInox.jpg|thumb|none|300px|American made Beretta 92FS Inox, note the black controls (slide release, thumb safety, safety switch, hammer, magazine release button, rear sight, trigger), magazine bottom plate, grip and Allen/hex grip screws distinguishing it from the Italian 92FS Inox - 9x19mm]]&lt;br /&gt;
[[File:GothamS03E10 00.jpg|thumb|none|600px|One of the Penguin's men aims his sidearm at Barbara in &amp;quot;Mad City: Time Bomb&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 70==&lt;br /&gt;
What appears to be a stainless [[Beretta Model 70]] is used by Barbara Kean ([[Erin Richards]]), first seen in &amp;quot;Mad City: Time Bomb&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta Model 70 inox.jpg‎|thumb|350px|none|Beretta Model 70, Inox version - .32 ACP]]&lt;br /&gt;
[[File:GothamS03E10 01.jpg|thumb|none|600px|Barbara aims the Model 70 at the Penguin in &amp;quot;Mad City: Time Bomb&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E16 00.jpg|thumb|none|600px|Barbara confronts a Court of Owls assassin in &amp;quot;Heroes Rise: These Delicate and Dark Obsessions&amp;quot;. Note that in this shot, it appears to have a gold finish.]]&lt;br /&gt;
[[File:GothamS03E22 04.jpg|thumb|none|600px|The Model 70 aimed at Tabitha in &amp;quot;Heroes Rise: Heavydirtsoul&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
A [[Browning Hi-Power]] appears to be used by Alfred as his main sidarm, first used in &amp;quot;Mad City: Beware the Green Eyed Monster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hi-Power Left.png|thumb|none|400px|A Type 73 Belgian made Browning Hi-Power - 9x19mm.]]&lt;br /&gt;
[[File:GothamS03E11 06.jpg|thumb|none|600px|Alfred takes on a Court of Owls assassin &amp;quot;Mad City: Beware the Green Eyed Monster&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E12 01.jpg|thumb|none|600px|Alfred answers the door in &amp;quot;Mad City: Ghosts&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E20 00.jpg|thumb|none|600px|The Hi-Power drawn by Alfred in a raid in &amp;quot;Heroes Rise: Pretty Hate Machine&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] is used by one of the Penguin's hired gunmen disguised as a civilian in &amp;quot;Mad City: Look Into my Eyes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[File:GothamS03E03 04.jpg|thumb|none|600px|The customer takes his pistol out in &amp;quot;Mad City: Look Into my Eyes&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Jericho 941==&lt;br /&gt;
What appears to be a stainless IMI [[Jericho 941]] is used by one of the Penguin's hired gunmen disguised as a civilian in &amp;quot;Mad City: Look Into my Eyes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|300px|Jericho 941 R &amp;quot;Baby Eagle&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:GothamS03E03 05.jpg|thumb|none|600px|The customer takes his pistol out and aims it at the fake waiter in &amp;quot;Mad City: Look Into my Eyes&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Solo CDP==&lt;br /&gt;
Captain Nathaniel Barnes ([[Michael Chiklis]]) continues to carry a [[Kimber Solo CDP]] as his main sidearm. Gordon aims Barnes's Kimber at him during a fight in &amp;quot;Mad City: The Executioner&amp;quot; (S3E09)&lt;br /&gt;
[[Image:Kimber Solo CDP LG.jpg|thumb|none|300px|Kimber Solo CDP - 9mm]]&lt;br /&gt;
[[File:GothamS03E08 00.jpg|thumb|none|600px|Barnes aims his Kimber at Dr. Symon in &amp;quot;Mad City: Blood Rush&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E08 01.jpg|thumb|none|600px|You can see the Kimber Solo markings on the pistol's slide.]]&lt;br /&gt;
[[File:GothamS3E09 00.jpg|thumb|none|600px|Gordon aims Barnes' own sidearm against him in &amp;quot;Mad City: The Executioner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
A stainless [[M1911A1]] is used by Oswald Cobblepott aka the Penguin ([[Robin Lord Taylor]]) in &amp;quot;Mad City: Better to Reign in Hell&amp;quot;, using it as his sidearm. Frank Gordon ([[James Remar]]) uses one at the end of &amp;quot;Heroes Rise: These Delicate and Dark Obsessions&amp;quot;. Nygma briefly uses it in &amp;quot;Heroes Rise: Heavydirtsoul&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|none|400px|M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:GothamS03E01 04.jpg|thumb|none|600px|The Penguin executes one of Butch's men in &amp;quot;Mad City: Better to Reign in Hell&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E02 03.jpg|thumb|none|600px|The pistol aimed at Fish at the end of &amp;quot;Mad City: Burn the Witch&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E22 06.jpg|thumb|none|600px|Penguin shows off his sidearm in &amp;quot;Heroes Rise: Heavydirtsoul&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E22 07.jpg|thumb|none|600px|Nygma uses Penguin's own sidearm after being disarmed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911A1USAF.jpg|thumb|none|350px|Black Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:GothamS03E16 04.jpg|thumb|none|600px|Frank places the pistol's barrel on his left temple in &amp;quot;Heroes Rise: These Delicate and Dark Obsessions&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Palmer Cap-Chur Short Range Projector==&lt;br /&gt;
A [[Palmer Cap-Chur Short Range Projector]] is used by Court of Owls foot soldiers, first seen in &amp;quot;Heroes Rise: All Will Be Judged&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Cap-Chur Short Range Projector.jpg|thumb|none|400px|Palmer Cap-Chur Short Range Projector]]&lt;br /&gt;
[[File:GothamS03E19 03.jpg|thumb|none|600px|Closeup of the pistol in &amp;quot;Heroes Rise: All Will Be Judged&amp;quot;. In this shot, you can slightly see the front sight.]]&lt;br /&gt;
[[File:GothamS03E19 04.jpg|thumb|none|600px|A CO foot soldier aims his pistol at Edward.]]&lt;br /&gt;
[[File:GothamS03E19 05.jpg|thumb|none|600px|Edwards fires the pistol to take a CO soldier.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A [[SIG-Sauer P226]] is seen with a security guard in &amp;quot;Mad City: Better to Reign in Hell&amp;quot;. The Gotham City Police Department uses it as their main sidearm. Other characters use it on some occasions.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[File:GothamS03E01 02.jpg|thumb|none|600px|The armed guard accosts Fish Mooney in &amp;quot;Mad City: Better to Reign in Hell&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E02 00.jpg|thumb|none|600px|GCPD officers aim their sidearms at Fish and her crew in &amp;quot;Mad City: Burn the Witch&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E02 02.jpg|thumb|none|600px|One of Fish's henchwomen aims the seized P226 at Bullock. This was previously a P226R.]]&lt;br /&gt;
[[File:GothamS03E13 01.jpg|thumb|none|600px|A morgue guard confronts Jerome cultists in &amp;quot;Mad City: Smile Like You Mean It&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E13 03.jpg|thumb|none|600px|&amp;quot;Boo.&amp;quot;&amp;lt;br&amp;gt;Jerome surprises Lee with the P226 he took from a GCPD officer in the morgue.]]&lt;br /&gt;
[[File:GothamS03E16 05.jpg|thumb|none|600px|One of Gabe's men turns his sidearm against him after being brainwashed by Ivy in &amp;quot;Heroes Rise: These Delicate and Dark Obsessions&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E21 00.jpg|thumb|none|600px|Detective Carlos Alvarez ([[J.W. Cortes]]) rampages in the GCPD station after being infected with the Tetch virus in &amp;quot;Heroes Rise: Destiny Calling&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The SIG-Sauer P226R again in the season, alternating with the regular P226 as a substitute.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:GothamS03E02 04.jpg|thumb|none|600px|The safehouse agent draws his sidearm on Bullock after seeing him act suspicious in &amp;quot;Mad City: Burn the Witch&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E02 05.jpg|thumb|none|600px|The henchwoman takes cover. Note that the pistol is a P226R instead of the regular P226.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
Dual [[SIG-Sauer GSR]]s are used by Victor Zsasz (Anthony Carrigan) again in the season as his main sidearms.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG-Sauer Revolution.jpg|thumb|none|300px|SIG-Sauer GSR with stainless finish - .45 ACP]]&lt;br /&gt;
[[File:GothamS03E11 00.jpg|thumb|none|600px|Victor says &amp;quot;hello&amp;quot; to Gordon with his GSR in &amp;quot;Mad City: Beware the Green Eyed Monster&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E12 00.jpg|thumb|none|600px|Zsasz draws out his dual GSRs while hunting Gordon in &amp;quot;Mad City: Ghosts&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P Shield==&lt;br /&gt;
A [[Smith &amp;amp; Wesson M&amp;amp;P Shield]] is used by Tabitha as her sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith_Wesson_Shield.jpg|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P Shield Semiautomatic Pistol - 9x19mm]]&lt;br /&gt;
[[File:GothamS03E13 08.jpg|thumb|none|600px|Tabitha trains the pistol at Tommy while answering a call in &amp;quot;Mad City: Smile Like You Mean It&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E22 03.jpg|thumb|none|600px|Tabitha fires at Nygma while fleeing in &amp;quot;Heroes Rise: Heavydirtsoul&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW1911SC E-Series==&lt;br /&gt;
Jim Gordon ([[Ben McKenzie]]) continues to carry a [[Smith &amp;amp; Wesson SW1911SC]] E-Series as his main sidearm, initially as he operates in Gotham as a bounty hunter and after he returns to duty with the GCPD. A full-size, stainless steel version is used by Alice ([[Naian Gonzalez Norvind]]) in &amp;quot;Mad City: Look Into my Eyes&amp;quot;. Jervis Tetch ([[Benedict Samuel]]) uses the pistol to shoot Valerie Vale in &amp;quot;Mad City: Follow the White Rabbit&amp;quot;. Zsasz uses Gordon's SW1911SC after being disarmed briefly in &amp;quot;Mad City: Beware the Green Eyed Monster&amp;quot;. Frank Gordon ([[James Remar]]) briefly takes it from Gordon in &amp;quot;Heroes Rise: These Delicate and Dark Obsessions&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SW1911SC E Series.jpg|thumb|300px|none|Smith &amp;amp; Wesson SW1911SC &amp;quot;E Series&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:GothamS03E01 05.jpg|thumb|none|600px|Gordon corners Fish in &amp;quot;Mad City: Better to Reign in Hell&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E01 06.jpg|thumb|none|600px|The SW1911SC dropped to the floor during a fistfight.]]&lt;br /&gt;
[[File:GothamS03E03 02.jpg|thumb|none|600px|Gordon aims his sidearm at a closet door after hearing weird noises in &amp;quot;Mad City: Look Into my Eyes&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E04 00.jpg|thumb|none|600px|The pistol aimed at his own temple while brainwashed near the end of &amp;quot;Mad City: New Day Rising&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E06 00.jpg|thumb|none|600px|Jervis threatens Lee with Gordon's own sidearm at the end of &amp;quot;Mad City: Follow the White Rabbit&amp;quot;.]]&lt;br /&gt;
[[File:GothamS3E09 02.jpg|thumb|none|600px|Gordon aims his sidearm at a suspect in &amp;quot;The Executioner&amp;quot;, making this the first time he used it after going back to active duty.]]&lt;br /&gt;
[[File:GothamS03E11 01.jpg|thumb|none|600px|Zsasz uses Gordon's own sidearm against him in &amp;quot;Mad City: Beware the Green Eyed Monster&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E12 02.jpg|thumb|none|600px|Gordon takes cover during a shootout in the middle of &amp;quot;Mad City: Ghosts&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E16 01.jpg|thumb|none|600px|Gordon says hello to his uncle in &amp;quot;Heroes Rise: These Delicate and Dark Obsessions&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E16 09.jpg|thumb|none|600px|Frank aims James' own sidearm on him.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:108282 01 lg.jpg|thumb|none|350px|Smith &amp;amp; Wesson SW1911 Stainless version with front slide serrations - .45 ACP]]&lt;br /&gt;
[[File:GothamS03E03 07.jpg|thumb|none|600px|Alice threatens Jervis at the end of &amp;quot;Mad City: Look Into my Eyes&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
A [[Walther PPK]] is used by the Penguin and later by Ivy Pepper ([[Maggie Geha]]) in &amp;quot;Heroes Rise: These Delicate and Dark Obsessions&amp;quot;. Alfred uses it in &amp;quot;Heroes Rising: All Will Be Judged&amp;quot; as his sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]&lt;br /&gt;
[[File:GothamS03E16 02.jpg|thumb|none|600px|The Penguin takes the seized PPK in &amp;quot;Heroes Rise: These Delicate and Dark Obsessions&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E16 03.jpg|thumb|none|600px|Ivy keeps an eye on Gabe with his own sidearm.]]&lt;br /&gt;
[[File:GothamS03E19 06.jpg|thumb|none|600px|Alfred draws his PPK out in &amp;quot;Heroes Rise: All Will Be Judged&amp;quot; when the station is under attack.]]&lt;br /&gt;
[[File:GothamS03E19 07.jpg|thumb|none|600px|Closeup of the PPK's barrel and trigger.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
As in the previous season, a [[Colt 1851 Navy]] with ivory grips can be seen on a frame in Captain Barnes' office. A second, engraved Colt Navy is seen in Gotham Water and Power in &amp;quot;Mad City: Follow the White Rabbit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[File:Barnes.jpg|thumb|none|600px|The framed Colt Navy on Barnes' wall in &amp;quot;Mad City: New Day Rising&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E06 02.jpg|thumb|none|600px|Gordon sees the abandoned revolver in &amp;quot;Mad City: Follow the White Rabbit&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E06 03.jpg|thumb|none|600px|Back side of the Colt Navy.]]&lt;br /&gt;
[[File:GothamS03E17 00.jpg|thumb|none|600px|The ivory Navy hanging on the wall in &amp;quot;Heroes Rise: The Primal Riddle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] is seen with a Fish soldier in &amp;quot;Heroes Rising: Destiny Calling&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPythonRubberGrips.jpg|thumb|none|300px|Colt Python with 6&amp;quot; Barrel and Rubber grips - .357 magnum]]&lt;br /&gt;
[[File:GothamS03E21 05.jpg|thumb|none|600px|The Fish soldier with his revolver in &amp;quot;Heroes Rising: Destiny Calling&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
The Smith &amp;amp; Wesson Model 19 is used by Detective Harvey Bullock as his sidearm in the season.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-2.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 19 Snub Nose (right side).]]&lt;br /&gt;
[[File:GothamS03E13 04.jpg|thumb|none|600px|Bullock infiltrates a news station seized by Jerome cultists in &amp;quot;Mad City: Smile Like You Mean It&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] is used by Butch Gilzean ([[Drew Powell]]), first seen in &amp;quot;Mad City: New Day Rising&amp;quot;. In &amp;quot;Mad City: Red Queen&amp;quot;, it's used by Jervis in a hostage situation. A nickel version is used by a Jerome cultist in &amp;quot;Mad City: Smile Like You Mean It&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Smith &amp;amp; Wesson Model 29-8.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 29]]&lt;br /&gt;
[[File:GothamS03E04 02.jpg|thumb|none|600px|The weapon aimed at Edward at the end of &amp;quot;Mad City: New Day Rising&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E05 00.jpg|thumb|none|600px|Butch draws his sidearm at New Red Hood gangsters in &amp;quot;Mad City: Anything for You&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E07 00.jpg|thumb|none|600px|Jervis aims the revolver at Penguin in &amp;quot;Mad City: Red Queen&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E07 01.jpg|thumb|none|600px|A good shot of the revolver used by Jervis.]]&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;WModel29NickelNewModel.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 29 with nickel finish - .44 Magnum]] &lt;br /&gt;
[[File:GothamS03E13 09.jpg|thumb|none|600px|The Jerome cultist shot by Bullock before he can fire in &amp;quot;Mad City: Smile Like You Mean It&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327==&lt;br /&gt;
What appears to be a [[Smith &amp;amp; Wesson Model 327]] is used by one of the Penguin's hired gunmen disguised as a civilian in &amp;quot;Mad City: Look Into my Eyes&amp;quot; (S3E03).&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W327.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 327 Performance Center Carry with 2&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:GothamS03E03 06.jpg|thumb|none|600px|The customer aims her revolver at one of the mayor's close protection officers in &amp;quot;Mad City: Look Into my Eyes&amp;quot; (S3E03).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 460V==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 460XVR|Smith &amp;amp; Wesson Model 460V]] revolver is used in &amp;quot;Mad City: Anything for You&amp;quot; (S3E05).&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;WModel460V.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 460V with 5&amp;quot; Barrel - .460 S&amp;amp;W Magnum (will also chamber .454 Casull and .45 Long Colt)]]&lt;br /&gt;
[[File:GothamS03E05 04.jpg|thumb|none|600px|The revolver aimed at Tabitha in &amp;quot;Mad City: Anything for You&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E05 05.jpg|thumb|none|600px|Butch aims the revolver at the Penguin, disguised as a New Red Hood gangster.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 640==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 640]] is used by Edward Nygma at the end of &amp;quot;Mad City: The Gentle Art of Making Enemies&amp;quot; when he takes out Oswald at the port, using it as his main sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith%26Wesson640.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 640 Centennial - .357 Magnum]]&lt;br /&gt;
[[File:GothamS03E14 01.jpg|thumb|none|600px|Edward aims the loaded revolver at Oswald at the end of &amp;quot;Mad City: The Gentle Art of Making Enemies&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E15 00.jpg|thumb|none|600px|Edward aims the revolver at Fox's face in &amp;quot;Heroes Rise: How the Riddler Got His Name&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E17 01.jpg|thumb|none|600px|Edwards &amp;quot;greets&amp;quot; Gordon inside the GCPD in &amp;quot;Heroes Rise: The Primal Riddle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown==&lt;br /&gt;
[[File:GothamS03E14 02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S1==&lt;br /&gt;
[[CZ Scorpion Evo 3 S1]]s are used by Fish's soldiers, first seen in &amp;quot;Heroes Rise: Pretty Hate Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:20131025 151734.jpg|thumb|400px|none|CZ Scorpion Evo 3 S1 with Aimpoint Micro T-1 red dot sight - 9x19mm.]]&lt;br /&gt;
[[File:GothamS03E20 01.jpg|thumb|none|600px|Fish accompanied by her soldiers in &amp;quot;Heroes Rise: Pretty Hate Machine&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E21 02.jpg|thumb|none|600px|Fish's soldiers in &amp;quot;Heroes Rise: Destiny Calling&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
Several [[Heckler &amp;amp; Koch MP5K-PDW]]s are seen with GCPD officers preparing for an operation in &amp;quot;Mad City: Better to Reign in Hell&amp;quot;, used as their main submachine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm]]&lt;br /&gt;
[[File:GothamS03E01 03.jpg|thumb|none|600px|In this shot, you can see a GCPD officer loading up slapping on the receiver in &amp;quot;Mad City: Better to Reign in Hell&amp;quot;. Note that these have the SEF-type lower receiver.]]&lt;br /&gt;
[[File:GothamS03E02 00.jpg|thumb|none|600px|A GCPD officer aims the MP5K-PDW at Fish and her crew in &amp;quot;Mad City: Burn the Witch&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E13 02.jpg|thumb|none|600px|A GCPD officer runs from the Lenco BearCat G3 in &amp;quot;Mad City: Smile Like You Mean It&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini-Uzi==&lt;br /&gt;
IMI  [[Mini Uzi]]s are seen with Mayor James' close protection officers in &amp;quot;Mad City: Look Into my Eyes&amp;quot;. Dwight Pollard ([[David Dastmalchian]]) and the Jerome cult use them in &amp;quot;Mad City: Smile Like You Mean It&amp;quot; and &amp;quot;Mad City: The Gentle Art of Making Enemies&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Imi-mini-uzi.jpg|thumb|none|400px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:GothamS03E03 00.jpg|thumb|none|600px|One of the Mayor's close protection officers aims an IMI Mini-Uzi at the Penguin in the middle of &amp;quot;Mad City: Look Into my Eyes&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E13 00.jpg|thumb|none|600px|Dwight brandishes the Mini-Uzi in &amp;quot;Mad City: Smile Like You Mean It&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E14 00.jpg|thumb|none|600px|The Mini-Uzi fired during the attack on Wayne Manor in &amp;quot;Mad City: The Gentle Art of Making Enemies&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Interdynamic KG-9==&lt;br /&gt;
What appears to be an [[Interdynamic KG-9]] with an all-black solid barrel shroud is used one of Penguin's hired gunmen in &amp;quot;Mad City: Look Into my Eyes&amp;quot; (S03E03).&lt;br /&gt;
[[Image:Interdynamic_KG-99.jpg‎|thumb|none|400px|KG-9 semi-automatic pistol - 9x19mm]]&lt;br /&gt;
[[Image:Maruzen KG9.jpg|thumb|none|400px|Airsoft KG-9 replica made by Maruzen - 6mm BB]]&lt;br /&gt;
[[File:GothamS03E03 03.jpg|thumb|none|600px|The woman aims the loaded DC9 into the man's temple in &amp;quot;Mad City: Look Into my Eyes&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] is used by the new Red Hood gang as their main weapon in &amp;quot;Mad City: Anything for You&amp;quot; with Butch using one.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|400px|M1928 &amp;quot;Tommy Gun&amp;quot; .45 ACP with 50-round drum magazine.]]&lt;br /&gt;
[[File:GothamS03E05 01.jpg|thumb|none|600px|A new Red Hood gang member &amp;quot;threatens&amp;quot; to shoot up Butch and Penguin in &amp;quot;Mad City: Anything for You&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E05 02.jpg|thumb|none|600px|Butch executes the entire gang to cover up his tracks.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
An [[AKS-74U]] with rails is used by one of Zsasz's assassins hunting Gordon in &amp;quot;Mad City: Ghosts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AKS74U-RIS.jpg|thumb|none|401px|AKS-74U with a RIS handguard - 5.45x39mm.]]&lt;br /&gt;
[[File:GothamS03E12 05.jpg|thumb|none|600px|The assassin opens fire in &amp;quot;Mad City: Ghosts&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
A [[Colt M16A1]] is seen with Gordon in a hallucination in &amp;quot;Mad City: Red Queen&amp;quot; when he remembers his time in the army. National Guard forces descend into Gotham City armed with M16A1s near the end of the season.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 with 20 round magazine - 5.56x45mm.]]&lt;br /&gt;
[[File:GothamS03E07 02.jpg|thumb|none|600px|Gordon handles an M16A1 in a hallucination in the middle of &amp;quot;Mad City: Red Queen&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E21 01.jpg|thumb|none|600px|National Guard soldiers take down a hostile looter in &amp;quot;Heroes Rise: Destiny Calling&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36C]] is used by a plainclothes agent guarding Dr. Strange's safehouse in &amp;quot;Mad City: Burn the Witch&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36CEOTechsight.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C with an attached EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[File:GothamS03E02 01.jpg|thumb|none|600px|The EOTech sight attached on the G36C's upper receiver as seen in &amp;quot;Mad City: Burn the Witch&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown==&lt;br /&gt;
[[File:GothamS03E22 05.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
Bullocks acquires a couple [[Mossberg 500 Cruiser]] shotguns for him and Gordon to use at the end of &amp;quot;Mad City: Ghosts&amp;quot;.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|450px|Mossberg 500 Cruiser - 12 gauge]]&lt;br /&gt;
[[File:GothamS03E12 03.jpg|thumb|none|600px|Bullock shows off a Mossberg 500 Cruiser he got for him and Gordon in &amp;quot;Mad City: Ghosts&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E12 04.jpg|thumb|none|600px|Gordon sneaks up on Zsasz.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870P==&lt;br /&gt;
A [[Remington 870]]P is used by one of Mayor James' men in &amp;quot;Mad City: Look Into my Eyes&amp;quot; (S3E03). One is used by Barnes with just a pistol grip in &amp;quot;The Executioner&amp;quot; (S3E09). Gordon uses it in &amp;quot;Heroes Rise: All Will Be Judged&amp;quot; (S3E19) when he takes out Barnes' ax-blade arm. Bullock uses one with a short barrel in &amp;quot;Heroes Rise: Destiny Calling&amp;quot; (S3E21).&lt;br /&gt;
&lt;br /&gt;
[[Image:Model870P Speedfeed RS.jpg|thumb|450px|none|Remington 870P with rifle sights and SpeedFeed Standard Stock - 12 gauge]]&lt;br /&gt;
[[File:GothamS03E03 01.jpg|thumb|none|600px|One of the mayor's men aims his shotgun at the Penguin while disguised as a waiter in &amp;quot;Mad City: Look Into my Eyes&amp;quot; (S3E03).]]&lt;br /&gt;
[[File:GothamS03E03 05.jpg|thumb|none|600px|A decent closeup of the fake waiter using the shotgun in &amp;quot;Mad City: Look Into my Eyes&amp;quot; (S3E03).]]&lt;br /&gt;
[[File:GothamS03E19 08.jpg|thumb|none|600px|Gordon takes out the ax blade in &amp;quot;Heroes Rise: All Will Be Judged&amp;quot; (S3E19).]]&lt;br /&gt;
&lt;br /&gt;
[[File:Remington 870 Hogue.jpg|thumb|none|451px|Remington 870 with Hogue pistol grip - 12 gauge]]&lt;br /&gt;
[[File:GothamS3E09 01.jpg|thumb|none|600px|Barnes ([[Michael Chiklis]]) takes aim at a suspect in &amp;quot;The Executioner&amp;quot; (S3E09).]]&lt;br /&gt;
[[Image:Remington870Pstlgrip.jpg|thumb|none|400px|Short-barreled Remington 870 with Pachmayr &amp;quot;Vindicator Grip&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:GothamS03E21 06.jpg|thumb|none|600px|Bullock with the short-barreled shotgun in &amp;quot;Heroes Rise: Destiny Calling&amp;quot; (S3E21).]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-off Shotgun==&lt;br /&gt;
A sawed-off shotgun is used by Jervis' brainwashed wrestlers near the end of &amp;quot;Mad City: New Day Rising&amp;quot; and by other hired men in &amp;quot;Mad City: Follow the White Rabbit&amp;quot;. A Jerome cultist uses one in &amp;quot;Mad City: Smile Like You Mean It&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|400px|Sawed-off Savage/Stevens 311A - 12 gauge.]]&lt;br /&gt;
[[File:GothamS03E04 01.jpg|thumb|none|600px|One of the brainwashed wrestlers opens fire in &amp;quot;Mad City: New Day Rising&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E06 01.jpg|thumb|none|600px|One of Jervis' hired men aims his shotgun at Lee and Vale in &amp;quot;Mad City: Follow the White Rabbit&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawed-off Browning O-U.jpg|thumb|none|500px|A Sawn-off Browning Over and Under shotgun - 12 gauge (Photoshopped).]]&lt;br /&gt;
[[File:GothamS03E13 07.jpg|thumb|none|600px|The Jerome cultists shot by GCPD officers during a raid in &amp;quot;Mad City: Smile Like You Mean It&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Single Barreled Shotgun==&lt;br /&gt;
A [[Single Barreled Shotgun]] is used by Alex ([[Kenny Wong]]) when he finds an intruder at the pharmacy in &amp;quot;Mad City: Better to Reign in Hell&amp;quot;.&lt;br /&gt;
[[File:Savage Model 220b 20 gauge.jpg|thumb|none|500px|Savage Model 220B - 20 gauge]]&lt;br /&gt;
[[File:GothamS03E01 00.jpg|thumb|none|600px|Alex takes the shotgun from below the counter in &amp;quot;Mad City: Better to Reign in Hell&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E01 01.jpg|thumb|none|600px|Alex checks the shotgun's barrel. You can see that it's a single barrel version.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington 700SPS==&lt;br /&gt;
A [[Remington 700SPS]] appears to be used by Victor Zsasz in &amp;quot;Mad City: Ghosts&amp;quot;.(S3E12).&lt;br /&gt;
[[File:Rem700SPS.jpg|thumb|none|350px|[[Remington 700PSS|Remington 700 SPS]] Tactical]]&lt;br /&gt;
[[File:GothamS03E12 06.jpg|thumb|none|600px|Victor scoepes his target in &amp;quot;Mad City: Ghosts&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700 BDL==&lt;br /&gt;
[[Remington Model 700 BDL]]s are used by Jim and Frank Gordon in &amp;quot;Heroes Rise: How the Riddler Got His Name&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington-Model-700-BDL 308.jpg|thumb|none|450px|Remington 700 BDL rifle with no iron sights and scope (current production) - .308 Winchester]]&lt;br /&gt;
[[File:GothamS03E15 01.jpg|thumb|none|600px|Jim with the BDL after doing target practice in &amp;quot;Heroes Rise: How the Riddler Got His Name&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E15 02.jpg|thumb|none|600px|A good closeup of the BDLs.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==Mk. 2 Hand Grenade==&lt;br /&gt;
A [[Mk 2 hand grenade]] is seen with Barbara after she takes it from a captive in the middle of &amp;quot;Mad City: Anything for You&amp;quot;. They're seen in &amp;quot;Mad City: Smile Like You Mean It&amp;quot; with the Jerome cult. Nygma uses an all-green Mk 2 grenade in &amp;quot;Heroes Rise: Heavydirtsoul&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MkII post-WWII grenade.JPG|thumb|none|150px|Mk.2 hand grenade made after WWII.]]&lt;br /&gt;
[[File:GothamS03E05 03.jpg|thumb|none|600px|Barbara showing off the unprimed grenade in &amp;quot;Mad City: Anything for You&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E13 05.jpg|thumb|none|600px|A hostage is rigged to blow up with several Mark 2 frag grenades in &amp;quot;Mad City: Smile Like You Mean It&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E13 06.jpg|thumb|none|600px|Dwight is rigged to blow up by Jerome.]]&lt;br /&gt;
[[File:GothamS03E22 00.jpg|thumb|none|600px|Nygma reaches for the Mk 2 in &amp;quot;Heroes Rise: Heavydirtsoul&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E22 02.jpg|thumb|none|600px|The grenade hurled towards Barbara.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
Dual [[M84 Stun Grenade]]s are packed up by Alfred, before Bruce uses one to stun a Court of Owls assassin in &amp;quot;Mad City: Beware the Green Eyed Monster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:M84 grenade.jpg|thumb|none|200px|M84 stun grenade with view of safety pin]]&lt;br /&gt;
[[File:GothamS03E11 02.jpg|thumb|none|600px|The dual M84s being prepped by Alfred in &amp;quot;Mad City: Beware the Green Eyed Monster&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E11 03.jpg|thumb|none|600px|Bruce hurls the primed M84 after the heist goes wrong.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Grenade==&lt;br /&gt;
An unknown type of grenade is seen used by the rogue Barnes in &amp;quot;Heroes Rise: All Will Be Judged&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:GothamS03E19 00.jpg|thumb|none|600px|The grenade used in &amp;quot;Heroes Rise: All Will Be Judged&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==Crossbows==&lt;br /&gt;
Crossbows are seen in &amp;quot;The Executioner&amp;quot; with arbalists sent after Ivy and Selina.&lt;br /&gt;
&lt;br /&gt;
[[File:GothamS3E09 03.jpg|thumb|none|600px|Armed arbalists give chase in &amp;quot;The Executioner&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Carbon Express Intercept Axo==&lt;br /&gt;
A Carbon Express Intercept Axon crossbow is used by Bruce to fire a grappling line in &amp;quot;Mad City: Beware the Green Eyed Monster&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Carbon Express Intercept Axon.jpg|thumb|none|400px|Carbon Express Intercept Axon]]&lt;br /&gt;
[[File:GothamS03E11 05.jpg|thumb|none|600px|Bruce with the Carbon Express Intercept Axon in the middle of &amp;quot;Mad City: Beware the Green Eyed Monster&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
A variety of pistols are packed by Alfred in &amp;quot;Mad City: Beware the Green Eyed Monster&amp;quot; with the M84 grenades.&lt;br /&gt;
&lt;br /&gt;
[[File:GothamS03E11 04.jpg|thumb|none|600px|The crossbow with two pistols near Alfred in &amp;quot;Mad City: Beware the Green Eyed Monster&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mr. Freeze's Freeze Gun (Kel-Tec KSG)==&lt;br /&gt;
Mr. Freeze uses another version of the freeze gun. The front end suggests the gun is a modified [[Kel-Tec KSG]].&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|600px|Kel-Tec KSG - 12 gauge.]]&lt;br /&gt;
[[File:GothamS03E21 03.jpg|thumb|none|600px|Mr. Freeze makes an appearance in &amp;quot;Heroes Rising: Destiny Calling&amp;quot;.]]&lt;br /&gt;
[[File:GothamS03E21 04.jpg|thumb|none|600px|Closeup of the freeze gun.]]&lt;br /&gt;
&lt;br /&gt;
{{Batman Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killing_Floor_2&amp;diff=1142000</id>
		<title>Killing Floor 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killing_Floor_2&amp;diff=1142000"/>
		<updated>2017-11-29T23:28:30Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* M79 Grenade Launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Killing Floor 2&lt;br /&gt;
|picture = Killing Floor 2.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|developer = Tripwire Interactive&lt;br /&gt;
|platforms= PC&amp;lt;br&amp;gt;Linux&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher = Tripwire Interactive&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Killing Floor 2''''' (also referred as '''''KF2''''') is a first-person survival coop shooter video game developed and published by Tripwire Interactive for PC and Linux. It is the sequel to ''[[Killing Floor]]''. The game is developed on a modified ''Unreal Engine 3''.  ''Killing Floor 2'' came out on April 21st 2015 as a Steam early access game, and saw a full retail release on November 18th in 2016. A PlayStation 4 installment was released on the same day, and a port to the Xbox One was made available on August 28, 2017. Changes from the first game include new perks and weapons, as well as a VS Mode where a second team of players controls the Zeds. As with the first game, some weapons can share bonuses from other perks, though unlike the first game this is clearly noted in the trader inventory, as any weapon compatible with a different perk will be shown under both perk listings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ''Killing Floor 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
With the exception of the fictional HX25 and Medic pistol, all handguns can be dual-wielded.&lt;br /&gt;
== Beretta 92 Hybrid ==&lt;br /&gt;
The &amp;quot;9mm Pistol&amp;quot; is the starting pistol for all classes. It seems to be a odd combination of a [[Beretta 92FS]] frame (noted by the hooked trigger guard) with a [[Beretta 92A1|92A1]]/[[Beretta 90Two|90Two]] Picatinny rail and a [[Beretta 92 pistol series#Beretta 92G Elite 1A|Beretta 92G Elite 1A]] slide (without the markings), with the gun as whole having an [[Beretta 92FS Inox|Inox]] finish. Given Tripwire's extensive experience with realistic weapons depiction from other proprietary titles (such as Red Orchestra), this was probably done to avoid possible legal issues.&lt;br /&gt;
&lt;br /&gt;
As of the 'Incinerate 'N Detonate' update, the player can dual-wield 9mm Pistols like in the first game.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS Inox - 9x19mm. The frame and the overall finish.]]&lt;br /&gt;
[[Image:Beretta92GElite1A.jpg|none|thumb|350px|Beretta 92G Elite 1A - 9x19mm. The slide and barrel.]]&lt;br /&gt;
[[Image:92A1.jpg|thumb|350px|none|Beretta 92A1 - 9x19mm. The Picatinny rail.]]&lt;br /&gt;
[[File:KF2 Beretta 92 hybrid misc2.jpg|none|thumb|600px|A player prepares to check the mag of his 9mm Pistol. Note the front and back slide serrations as well as the protrusions on the location of the chamber evident to the Beretta 92G Elite 1A. Also the barrel does not protrude past the slide. Also note the flashlight fitted to the pistol.]]&lt;br /&gt;
[[File:KF2 Beretta 92 hybrid misc1.jpg|600px|thumb|none|The player peers at the Beretta's magazine before loading it in. Note the shape of the cut-out in the hammer, and that the butt of the grip is rounded, evident to the 92FS.]]&lt;br /&gt;
[[File:KF2 Beretta 92 hybrid misc3.jpg|thumb|600px|none|The player character spins his 92 hybrid around his finger, giving us a better look at the barrel.]]&lt;br /&gt;
[[File:KF2 Beretta 92 hybrid brass check.jpg|thumb|600px|none|Performing a brass check, showing the round in the chamber and his proper trigger discipline.]]&lt;br /&gt;
[[File:KF2 Beretta 92 hybrid misc.jpg|thumb|600px|none|Unlike the first Killing Floor, where the slide locked open on its own once the reload animation was triggered, it properly only locks open when the gun runs dry now.]]&lt;br /&gt;
[[File:KF2 Beretta 92 hybrid reloading1.jpg|thumb|600px|none|The speedy reload animation when one has the &amp;quot;Tactical reload&amp;quot; perk. First, an overdramatic chamber check is performed. The magazine is empty but appears to lack a follower.]]&lt;br /&gt;
[[File:KF2 Beretta 92 hybrid reloading2.jpg|thumb|600px|none|About to mash in a new magazine. Note that the trigger is in double-action mode even though the hammer is cocked.]]&lt;br /&gt;
[[File:KF2 Beretta 92 hybrid reloading3.jpg|thumb|600px|none|Just frames away from using the slide release. The basic reload animation has the character racking the slide.]]&lt;br /&gt;
[[Image:KF2-DualM9A1-1.jpg|none|600px|thumb|Anton Strasser dual-wields Berettas.]]&lt;br /&gt;
[[Image:KF2-DualM9A1-ADS.jpg|none|600px|thumb|Unlike in KF1, where 'aiming' with dual pistols was just a zoom and holding the two pistols slightly closer to the center of the screen, the characters in KF2 are slightly smarter; they only aim down the right-hand pistol. This doesn't explain how he's aiming the left-hand one, though.]]&lt;br /&gt;
[[Image:KF2-DualM9A1-Firing.jpg|none|600px|thumb|Anton Strasser opens fire on a nearby Stalker with his dual Berettas.]]&lt;br /&gt;
[[Image:KF2-DualM9A1-Reloading1.jpg|none|600px|thumb|After an intense battle, Strasser reloads his right-hand pistol...]]&lt;br /&gt;
[[Image:KF2-DualM9A1-Reloading2.jpg|none|600px|thumb|...then his left-hand pistol. Note the 92A1/90Two Picatinny rail and the 92FS hooked trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1858 New Army ==&lt;br /&gt;
An engraved [[Remington 1858 New Army]] was added in the &amp;quot;Return of the Patriarch&amp;quot; update with the Gunslinger Perk, titled as the &amp;quot;Remington 1858 New Army&amp;quot;. Anyone playing as the Gunslinger class will start every match with two dual-wielded.&lt;br /&gt;
[[Image:Remington1858-1.jpg|thumb|none|350px|Remington 1858 New Army - .44 caliber]]&lt;br /&gt;
[[File:KF2 Model1858render.jpg|none|600px|thumb|Render of the Remington 1858 New Army]]&lt;br /&gt;
[[File:KF2 R1858 holding.jpg|thumb|600px|none|Reverend Albert has his 1858 at the ready, looking out at a rather sinister looking courtyard.]]&lt;br /&gt;
[[File:KF2 R1858 iron sights.jpg|thumb|600px|none|Albert takes a look at the iron sights, wondering who brought the map technology from Dead Space here.]]&lt;br /&gt;
[[File:KF2 R1858 reloading1.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
[[File:KF2 R1858 reloading2.jpg|thumb|600px|none|Reloading. Inserting a new cylinder.]]&lt;br /&gt;
[[File:KF2 R1858 misc.jpg|thumb|600px|none|Albert gives the 1858 a twirl.]]&lt;br /&gt;
[[File:KF2 R1858 akimbo.jpg|thumb|600px|none|They say six shots are more than enough to kill anything that moves. But this time, he's got twelve shots.]]&lt;br /&gt;
[[File:KF2 R1858 aiming.jpg|thumb|600px|none|Along with the &amp;quot;Return of the Patriarch&amp;quot; update, the ability to simply zoom in like in the first Killing Floor when aiming paired handguns was added; switching between the two aiming styles for dual handguns was made the secondary-fire option for them.]]&lt;br /&gt;
[[File:KF2 R1858 akimbo reloading.jpg|thumb|600px|none|Reloading two 1858s includes a whole lot of flailing around.]]&lt;br /&gt;
[[File:KF2 R1858 akimbo misc.jpg|thumb|600px|none|You're pretty good...]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
An ornate [[Colt M1911A1]] with a nickel finish, pearl grips, and gold assortments was added with the &amp;quot;Return of the Patriarch&amp;quot; update along with the Gunslinger Perk, titled as the &amp;quot;M1911 Pistol&amp;quot;. The pistol has an eight round capacity in game using flush fitting 8-round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelM1911.jpg|thumb|350px|none|M1911A1 with bright nickel finish and pearl grips - .45 ACP]]&lt;br /&gt;
[[File:KF2 M1911A1render.jpg|none|600px|thumb|Render of the M1911A1.]]&lt;br /&gt;
[[File:KF2 M1911A1 holding.jpg|thumb|600px|none|Albert visiting the French subway.]]&lt;br /&gt;
[[File:KF2 M1911A1 iron sights.jpg|thumb|600px|none|Albert is not a big fan of graffiti.]]&lt;br /&gt;
[[File:KF2 M1911A1 reloading.jpg|thumb|600px|none|After re-decorating the wall with bullet holes, Albert loads his 1911 with a new mag, looking at the oft-maligned engravings. While admittedly perhaps not the best fit for the weapons, the darkness and low contrast of most maps makes it hard to see the engravings most of the time anyway.]]&lt;br /&gt;
[[File:KF2 M1911A1 misc.jpg|thumb|600px|none|Brass checking the 1911 with one hand.]]&lt;br /&gt;
[[File:KF2 M1911A1 akimbo reloading1.jpg|thumb|600px|none|Reloading dual 1911s with a round in the chamber still in the left gun.]]&lt;br /&gt;
[[File:KF2 M1911A1 akimbo misc1.jpg|thumb|600px|none|Brass checking one of the 1911s. Pulling the slide far back enough that you can see the entirety of the actual bullet would most likely eject the round.]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle|Desert Eagle Mark XIX]], returns in Killing Floor 2 with a chrome finish, this time properly titled as the &amp;quot;Desert Eagle&amp;quot;. It returned in the &amp;quot;Return of the Patriarch&amp;quot; update as the Gunslinger's third-tier weapon. It holds 7 rounds.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:KF2 DesertEaglerender.jpg|none|600px|thumb|Render of the Desert Eagle.]]&lt;br /&gt;
[[File:KF2 DesertE holding.jpg|thumb|600px|none|Albert brings his Desert Eagle for some Zed hunting in the woods.]]&lt;br /&gt;
[[File:KF2 DesertE iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:KF2 DesertE reloading.jpg|thumb|600px|none|Reloading the Eagle with a round still in the chamber prompts the character to keep the still partially filled mag.]]&lt;br /&gt;
[[File:KF2 DesertE akimbo holding.jpg|thumb|600px|none|As Albert makes his way through an old dark house, he brings two Desert Eagles.]]&lt;br /&gt;
[[File:KF2 DesertE akimbo reloading1.jpg|thumb|600px|none|Reloading the two dry Desert Eagles.]]&lt;br /&gt;
[[File:KF2 DesertE akimbo reloading2.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[File:KF2 DesertE akimbo misc3.jpg|thumb|600px|none|Like with the 1911, brass checking the gun like this would eject the loaded round; interestingly, the left-hand gun's slide - or, for that matter, the slide of a Desert Eagle when used on its own - isn't pulled nearly as far back.]]&lt;br /&gt;
[[File:KF2-GAU-19-Patriarch-2.jpeg|thumb|600px|none|Assured that game mechanics will make the Desert Eagle unrealistically practical for the purpose, a player attempts to take on the Patriarch with only two Desert Eagles.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 Bone Collector ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson Model 500 Bone Collector]] with  custom wood grips was added with the &amp;quot;Return of the Patriarch&amp;quot; update, titled as the &amp;quot;T&amp;amp;W 500 Zed Collector&amp;quot; (though known as the &amp;quot;500 Magnum Revolver&amp;quot; in the actual game). The player character will always cock the hammer after every shot and they can be dual-wielded, a feat that even surpasses the Desert Eagle's dual-wielding antics in sheer ridiculousness. It's very powerful in-game, even on hard and above.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W500BoneCollector.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 500 Bone Collector - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:KF2 Zed Collector render.jpg|none|600px|thumb|Render of the &amp;quot;Zed Collector&amp;quot;.]]&lt;br /&gt;
[[File:KF2 M500 holding.jpg|thumb|600px|none|Albert, realizing he's in a Zed infested mansion, pulls out his Magnum.]]&lt;br /&gt;
[[File:KF2 M500 iron sights.jpg|thumb|600px|none|Albert makes sure the sights are good, knowing he'll need them for any and all headshots.]]&lt;br /&gt;
[[File:KF2 M500 reloading1.jpg|thumb|600px|none|Reloading. Pushing the extractor.]]&lt;br /&gt;
[[File:KF2 M500 reloading2.jpg|thumb|600px|none|Reloading. About to feed the cylinder.]]&lt;br /&gt;
[[File:KF2 M500 misc1.jpg|thumb|600px|none|Albert spinning a 2.30 kg revolver around his finger(!).]]&lt;br /&gt;
[[File:KF2 M500 akimbo holding.jpg|thumb|600px|none|Half Smith, half Wesson. All Zedstopper (and Wristbreaker).]]&lt;br /&gt;
[[File:KF2 M500 akimbo reloading1.jpg|thumb|600px|none|Reloading. Pushing the extractor while still holding the other M500!]]&lt;br /&gt;
[[File:KF2 M500 akimbo reloading2.jpg|thumb|600px|none|Reloading. Loading up the cylinder with some .500 S&amp;amp;W.]]&lt;br /&gt;
[[File:KF2 M500 akimbo reloading3.jpg|thumb|600px|none|Reloading. Mashing the extractor with his wrist.]]&lt;br /&gt;
[[File:KF2 M500 akimbo reloading4.jpg|thumb|600px|none|Reloading. Albert manages the impressive feat of reloading two revolvers without ever taking more than two fingers off of either one.]]&lt;br /&gt;
[[File:KF2 M500 akimbo misc.jpg|thumb|600px|none|You're even better.]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
As of the &amp;quot;The Descent&amp;quot; update, the Flaregun returns from the first Killing Floor, this time called the Spitfire Revolver. It's still a heavily modified [[Colt 1851 Navy]] that shoots fireballs.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[File:KF2 spitfire.jpg|thumb|600px|none|Render of the Spitfire Revolver.]]&lt;br /&gt;
[[File:KF2 spitfire holding.jpg|thumb|600px|none|Masterson with a Spitfire revolver on the ZED landing map.]] &lt;br /&gt;
[[File:KF2 spitfire irons.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Colt 9mm Submachine Gun ==&lt;br /&gt;
The [[Colt 9mm Submachine Gun]] appears as the &amp;quot;AR-15 Varmint Rifle&amp;quot; and is the first weapon available for the Commando Perk (spawning with one in their inventory upon starting a game). It fires in semi-auto and 3-round burst modes. This version of the Colt 9mm Submachine Gun features a forward assist, tan furniture, RIS foregrip, tan rail covers, RRA Tactical Mount rear sight, usable flashlight, and a tan Magpul AFG. Despite being an SMG, it is ''not'' one of the weapons buffed when using the SWAT class.&lt;br /&gt;
[[Image:Colt_R0991.jpg|thumb|400px|none|Colt 9mm SMG aka Colt R0991 with RIS handguard - 9x19mm]]&lt;br /&gt;
[[File:KF2 RO991 holding.jpg|thumb|600px|none|The player character peeks into a nasty looking room, his RO991 at the ready.]]&lt;br /&gt;
[[File:KF2 RO991 misc4.jpg|thumb|600px|none|A player withdraws his SMG. Note the Tripwire logo on the magwell. Also note how the weapon is set to semi; while that is a possible fire mode in game, the model's selector won't actually move when flicking between them.]]&lt;br /&gt;
[[File:KF2 RO991 reloading1.jpg|thumb|600px|none|Reloading. Checking the chamber (note that the front sight is far too low...)]]&lt;br /&gt;
[[File:KF2 RO991 reloading2.jpg|thumb|600px|none|....inserting a new mag...]]&lt;br /&gt;
[[File:KF2 RO991 reloading3.jpg|thumb|600px|none|...and pushing the bolt release. This reload animation is only used when the player has the &amp;quot;Tactical Reload&amp;quot; perk; exactly why the player character needs special training (read: a fair bit of level grinding) to push a button instead of pulling a lever is not explained.]]&lt;br /&gt;
[[file:KF2 Colt R0991 reloading.jpg|thumb|600px|none|Reloading any weapon in the game that uses a magazine while it still has bullets in it will show the player character wisely keeping the magazine instead of dropping it.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]], appearing as the &amp;quot;MP7 SMG&amp;quot;, returns in the &amp;quot;Tactical Response&amp;quot; update along with the &amp;quot;SWAT&amp;quot; class. Compared to its appearance in the original game, it's fitted with a suppressor and a C-More red dot sight instead of the Trijicon RX01. It also fits 40-round magazines by default, but which start out only holding 30 bullets; like with the Medic in the first game, leveling its associated perk increases the amount of bullets per magazine, with the maximum level allowing for an unrealistic doubled capacity of 60.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|400px|none|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[file:Kf2-mp7smg.jpg|thumb|600px|none|View model of the MP7A1.]]&lt;br /&gt;
[[File:KF2 MP7 irons.jpg|thumb|600px|none|Sighting up a zed with the C-more sight.]] &lt;br /&gt;
[[File:KF2 MP7 tac reloading.jpg|thumb|600px|none|Performing a mid-mag reload as a siren approaches.]] &lt;br /&gt;
[[File:KF2 MP7 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the dry mag.]] &lt;br /&gt;
[[File:KF2 MP7 reloading2.jpg|thumb|600px|none|In with a new one.]] &lt;br /&gt;
[[File:KF2 MP7 reloading3.jpg|thumb|600px|none|Pulling the charging handle. With the &amp;quot;Tactical reload&amp;quot; perk, the bolt-release will be used instead.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] was added in the &amp;quot;Tactical Response&amp;quot; update. It appears as the &amp;quot;MP5RAS SMG&amp;quot;. It has an incorrect 40 round capacity despite its 30-round magazine (presumably as part of an effort to make it a proper upgrade over the starting MP7). It can fire in either full-auto or three-round bursts.  &lt;br /&gt;
[[Image:JG_MP5_RAS.jpg |thumb|450px|none|'''Airsoft''' MP5A2-RAS by Jing Gong - 6mm BB]]&lt;br /&gt;
[[file:Kf2-mp5smg.jpg|thumb|600px|none|Holding the MP5RAS.]]&lt;br /&gt;
[[File:KF2 MP5 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:KF2 MP5 misc1.jpg|thumb|600px|none|Taking a look at the loaded magazine. Here it's rather obvious that the MP5A2 has a safe-semi-auto receiver, which wouldn't allow three-round burst fire.]] &lt;br /&gt;
[[File:KF2 MP5 misc2.jpg|thumb|600px|none|The model was retextured in a patch to include the 3-round burst setting.]] &lt;br /&gt;
[[File:KF2 MP5 reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt.]] &lt;br /&gt;
[[File:KF2 MP5 reloading2.jpg|thumb|600px|none|Loading in a new mag.]] &lt;br /&gt;
[[File:KF2 MP5 reloading3.jpg|thumb|600px|none|Just a few frames away from the HK-slap.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;P90 SMG&amp;quot;. It was added in the &amp;quot;Tactical Response&amp;quot; update. It is fitted with a Trijicon RX30 reflex sight.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg |thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:KF2 P90 holding.jpg|thumb|600px|none|Like in many games, the P90's magazine is opaque instead of translucent, which is always unfortunate.]]&lt;br /&gt;
[[File:KF2 P90 irons.jpg|thumb|600px|none|The RX30's reticle.]] &lt;br /&gt;
[[File:KF2 P90 misc1.jpg|thumb|600px|none|Performing a brass check, note the 5.7x28mm round.]] &lt;br /&gt;
[[File:KF2 P90 reloading1.jpg|thumb|600px|none|Reloading. Pulling out the empty mag.]] &lt;br /&gt;
[[File:KF2 P90 reloading2.jpg|thumb|600px|none|About to seat in a new one.]] &lt;br /&gt;
[[File:KF2 P90 reloading3.jpg|thumb|600px|none|Pulling the charging handle. This particular animation is the &amp;quot;Tactical Reload&amp;quot; variant, which for this weapon isn't much different from the normal one, just faster and with slightly different motions.]]&lt;br /&gt;
&lt;br /&gt;
== KRISS USA Vector ==&lt;br /&gt;
Along with the &amp;quot;Tactical Response&amp;quot; update, the [[TDI Vector|KRISS USA Vector]] was added into the game. It appears as the &amp;quot;KRISS SMG&amp;quot;, and is the Tier 4 weapon for the SWAT perk. It is fitted with a Sightmark Sure Shot or similar model reflex sight.&lt;br /&gt;
[[Image:KRISSVectorBlank.jpg |thumb|400px|none|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[file:Kf2-krisssmg.jpg|thumb|600px|none|Note that the Vector has a folded down front sight but no rear sight.]]&lt;br /&gt;
[[File:KF2 Vector irons.jpg|thumb|600px|none|The sight picture of the red dot.]] &lt;br /&gt;
[[File:KF2 Vector misc1.jpg|thumb|600px|none|Performing a brass check, showing off the bolt.]] &lt;br /&gt;
[[File:KF2 Vector misc2.jpg|thumb|600px|none|The brass check animation was updated to be more of a brass check and less of a pull-the-charging-handle-in-a-weird-way.]] &lt;br /&gt;
[[File:KF2 Vector reloading1.jpg|thumb|600px|none|Reloading. Pushing the mag-release.]] &lt;br /&gt;
[[File:KF2 Vector reloading2.jpg|thumb|600px|none|Mashing in a new Glock 21 magazine.]]&lt;br /&gt;
[[File:KF2 Vector reloading3.jpg|thumb|600px|none|Pulling the charging handle. Similarly to the MP7, with the &amp;quot;Tactical reload&amp;quot; perk, the bolt-release is utilized.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Mossberg 500 Rolling Thunder ==&lt;br /&gt;
The [[Mossberg 500]] is the first weapon for the Support Perk, who spawns with it already in his inventory, and can occasionally be found on the ground during a wave. The distinct muzzle device shows that it is the Rolling Thunder model. Attached to the rail under the muzzle device is a usable flashlight. Rather than the 5+1 12-gauge shells that the real model holds, in-game it holds 7+1 20-gauge shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500RollingThunder.JPG|thumb|500px|none|Mossberg 500 Rolling Thunder - 12 gauge]]&lt;br /&gt;
[[Image:Mossberg 500 KF2.jpg|thumb|600px|none|A player with his Mossberg while marveling at the destroyed Paris streets.]]&lt;br /&gt;
[[Image:MossbergKF2.jpg|thumb|600px|none|The empty reload - inserting the first shell into the chamber...]]&lt;br /&gt;
[[Image:ShotgunKF2.jpg|thumb|600px|none|... while the rest of the shells are inserted into the magazine tube.]]&lt;br /&gt;
[[Image:BrassCheck.jpg|thumb|600px|none|The player character performs a brass check of his Mossberg 500.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] shotgun with an NP3 mariner finish is the third weapon available for the Support Perk. Just like in the first game, it is equipped with a weaponlight mounted under the magazine tube as well as a red dot sight on the top rail. It originally had a 5+1 round capacity similarly to the first game, though this has been changed to a 7+1 round capacity in a patch, better reflecting the tube-magazine model.&lt;br /&gt;
&lt;br /&gt;
[[File:M4H20NP3.jpg|thumb|none|501px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[File:KF2 M4 Super 90 holding.jpg|thumb|600px|none|Standing around in the catacombs, the player character has his M4 Super 90 prepared for some Zed slaughter.]]&lt;br /&gt;
[[File:KF2 M4 Super 90 brass check2.jpg|thumb|600px|none|A player performs an ammo check. As with the M1911, this brass check in reality would most likely throw the checked shell directly into the player character's face.]]&lt;br /&gt;
[[File:KF2 M4 Super 90 misc5.jpg|thumb|600px|none|A view of the right side of the M4.]]&lt;br /&gt;
[[file:KF2 M4 Super 90 reloading1.jpg|thumb|600px|none|Dropping a shell into the chamber...]]&lt;br /&gt;
[[file:KF2 M4 Super 90 reloading2.jpg|thumb|600px|none|...then loading the rest in the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun]], known here as the &amp;quot;Double-barrel Boomstick&amp;quot;, makes its return from the first title, and is the second weapon available to the Support Perk. It deals more damage per shot than the standard pump-action and has the ability to fire both barrels for even greater single-shot power, but has a wider pellet spread and is restricted to two shells at a time. Unlike in the previous game, it can be reloaded when only one shot was fired, although the animation will still show the character extracting and dropping both shells.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|500px|none|Stoeger/IGA imported side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:KF2Barrel1.jpg|thumb|600px|none|The Double Barreled Shotgun in game.]]&lt;br /&gt;
[[Image:KF2Barrel2.jpg|thumb|600px|none|A player shows us the two shotgun shells that he intends to load into his Boomstick.]]&lt;br /&gt;
[[Image:KF2Barrel3.jpg|thumb|600px|none|A player preforms a brass check, showing off how detailed the shotguns engravings are.]]&lt;br /&gt;
&lt;br /&gt;
== MPS AA-12 CQB ==&lt;br /&gt;
The [[AA-12]] is a tier 4 weapon for the Support class. It is a fully automatic shotgun and fires from 20-round drum magazines. It is possible to fire the AA-12 in semi only via changing the fire mode, something which isn't possible nor even necessarily required with an actual AA-12 as the low rate-of-fire means it's easy to get single shots with quick squeezes and releases of the trigger. It sports Navy blue and gray digital camouflage and a pump-shotgun-like foregrip tacked onto the existing foregrip. There is a laser sight mounted on the left side end of the foregrip and a flashlight mounted on the right side end of the foregrip, neither of which can be used.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[Image:Killing Floor 2 AA-12.jpeg|thumb|600px|none|A player fires his AA-12 into a Scrake at close range in one of the game's beta advertisements from the first game.]]&lt;br /&gt;
[[Image:Killing Floor 2 AA-12 camo 3rd person.jpg|thumb|600px|none|Another player, having cunningly disguised his AA-12 as a tree to better blend into the streets of a burning Paris, lulls a Scrake into a false sense of security.]]&lt;br /&gt;
[[file:KF2 AA12 holding.jpg|thumb|600px|none|The AA-12, ready to tear up some Zeds. Note the digital camouflage.]]&lt;br /&gt;
[[file:KF2 AA12 misc2.jpg|thumb|600px|none|The player character takes a look at the right side of the weapon, noticing the closed bolt, much to his frustration. The AA-12 is an open-bolt weapon, but in-game it is shown as a closed-bolt. It is nonetheless strange as it was shown properly with an open-bolt in the first Killing Floor.]]&lt;br /&gt;
[[file:KF2 AA12 misc1.jpg|thumb|600px|none|Pulling back the charging handle shows this oddity, the bolt doesn't move at all!]]&lt;br /&gt;
[[File:KF2 AA12 misc3.jpg|thumb|600px|none|The issue of the closed bolt has since been fixed, the shell is however a little bit too far down into the drum. Also, occasionally the bolts of weapons will glitch out from Zed Time; in the case of the AA-12, the bolt will lock closed as it used to be.]] &lt;br /&gt;
[[File:KF2 AA12 misc4.jpg|thumb|600px|none|Pulling the charging handle is still useless as the bolt never closes in the first place. Note however that the shell is in a more proper position in this particular animation.]] &lt;br /&gt;
[[file:KF2 AA12 reloading.jpg|thumb|600px|none|Inserting a new drum.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; ==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] returns from the first game, again loaded with 'Dragons Breath' shells and correctly holding 5+1 shells. Referred to in-game as the 'Incendiary Trench Gun', it is the Tier 2 weapon for the Firebug Perk. Like the previous game, enemies hit will take normal shotgun damage, ignite, and will take additional fire damage over time.  This makes it a good backup to the Flamethrower when high spike damage is needed.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|500px|none|Winchester Model 1897 in &amp;quot;Trench&amp;quot; configuration - 12 gauge]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-1.jpg|thumb|600px|none|Nice profile view of the Trench Gun, showing all the lovely imperfections on the wood and steel, as to be expected of a hundred year old shotgun.]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-2.jpg|thumb|600px|none|Aiming down the Trench Gun's sights.]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-3.jpg|thumb|600px|none|Mr. Foster performs a brass check on his Trench Gun, clearly showing a &amp;quot;Dragon's Breath&amp;quot; shell loaded in the chamber.]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-Firing.jpg|thumb|600px|none|Mr. Foster unloads a flurry of burning magnesium on some nearby Clots and Gorefasts.]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-Reloading1.jpg|thumb|600px|none|After running dry, Foster cleverly loads the first shell directly into the chamber...]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-Reloading2.jpg|thumb|600px|none|...and loads the rest of the shells into the tubular magazine. The overall six-shell capacity in this game is more correct than in the first game, where the player characters would load the tube with one more shell than it could actually hold before chambering one.]]&lt;br /&gt;
&lt;br /&gt;
== Standard Manufacturing DP-12 ==&lt;br /&gt;
&lt;br /&gt;
The Standard Manufacturing DP-12 makes its video game debut appearance as the slightly modified 'HZ-12 Multi-Action' shotgun in the Support's arsenal. Introduced in the 2017 Summer Sideshow update, it is an alternate Tier 2 weapon, alongside the Double-barrel Boomstick, costing £750. The primary difference from the real weapon, like the version of the KSG-12 added to the first game, is the replacement of the twin 7+1 tube magazines with a single 16-round detachable box magazine, with two separate stacks for feeding the inline barrels. This means that all rounds are resupplied in one action to make reloading from empty faster, but also means that quicker top-ups after only a few shells are impossible, unlike its real-life counterpart.&lt;br /&gt;
[[File:Standard Manufacturing DP-12.jpg|thumb|none|500px|Standard Manufacturing DP-12 - 12 gauge]]&lt;br /&gt;
[[Image:KF2-HZ12-1.jpg|thumb|600px|none|Profile view of the HZ12 Multi Action.]]&lt;br /&gt;
[[Image:KF2-HZ12-2.jpg|thumb|600px|none|Performing a mag check, clearly showing the two stacks for feeding the two separate barrels. This weapon, and its real-life counterpart's method of feeding two barrels from two mags, is at odds with the design of other bullpup shotguns, such as the [[Kel-Tec KSG]] and [[UTAS UTS-15]], which feed from two mag tubes into a single barrel.]]&lt;br /&gt;
[[Image:KF2-HZ12-3.jpg|thumb|600px|none|Lt. Masterson performing a brass check, showing the Horzine-branded shells loaded.]]&lt;br /&gt;
[[Image:KF2-HZ12-ADS.jpg|thumb|600px|none|Aiming down the weapon's sights. Notice they are slightly misaligned. In reality, this aim would cause the user to shoot right of their target.]]&lt;br /&gt;
[[Image:KF2-HZ12-Firing.jpg|thumb|600px|none|The gun in mid-recoil. The HZ12 fires 10 pellets per shot, making it one of the more powerful shotguns. However, it has a wider spread, making it less effective at range.]]&lt;br /&gt;
[[Image:KF2-HZ12-Pump.jpg|thumb|600px|none|Correct to the real steel's mode of operation, the user only re-chambers two fresh shells after two are expended. However, someone on the dev team apparently didn't tell the effects guy that the weapon used a new shell texture, instead reusing the red shells of the M4 and AA12.]]&lt;br /&gt;
[[Image:KF2-HZ12-Reload.jpg|thumb|600px|none|Lt. Masterson reloads his weapon during a break in combat.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1894 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester Model 1894]] is a returning rifle from the original Killing Floor. Designed for the Sharpshooter and first teased with a render released on February 19 2016. The weapon was eventually added along the prison map, the crossbow and some other stuff as part of the &amp;quot;Revenge of the Zeds&amp;quot; update on April 7 2016. It shares similar characteristics to the version from the original game, though its power has been reduced somewhat, its magazine capacity has been increased to 12 rounds, and it utilizes a standard rear sight rather than the rear tang peep sight it originally had (though its image in the Trader's menu still shows it with that peep sight).&lt;br /&gt;
&lt;br /&gt;
[[Image:Win94saddlering.jpg|thumb|none|500px|Winchester Model 1894 Saddle Ring Carbine - .30-30]]&lt;br /&gt;
&lt;br /&gt;
[[File:KF2_Lever_Action_Rifle.jpg|thumb|600px|none|The render for the Winchester 1894.]]&lt;br /&gt;
[[File:KF2 M1894 holding.jpg|thumb|600px|none|Rob, a former police officer, finds himself in the new prison map with a shiny Winchester 1894.]] &lt;br /&gt;
[[File:KF2 M1894 iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:KF2 M1894 misc2.jpg|thumb|600px|none|Checking the chamber.]] &lt;br /&gt;
[[File:KF2 M1894 misc3.jpg|thumb|600px|none|Rob cycles the lever after some fruitless sky shooting. Note the new round about to be chambered.]] &lt;br /&gt;
[[File:KF2 M1894 reloading1.jpg|thumb|600px|none|Reloading. About to insert a round in the chamber...]] &lt;br /&gt;
[[File:KF2 M1894 reloading2.jpg|thumb|600px|none|...and then loading the rest in the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 464 SPX Centerfire ==&lt;br /&gt;
&lt;br /&gt;
The Mossberg 464 SPX Centerfire with a red-dot sight was introduced in the 2017 Summer Sideshow event, being an alternate Tier-2 weapon for the Sharpshooter, alongside the existing Crossbow.&lt;br /&gt;
[[Image:Mossberg464spx.jpg|thumb|none|500px|Mossberg Model 464 SPX - .30-30Win.]]&lt;br /&gt;
&lt;br /&gt;
[[File:KF2-SPX464-1.jpg|thumb|600px|none|Profile view of the SPX 464.]]&lt;br /&gt;
[[File:KF2-SPX464-2.jpg|thumb|600px|none|Briar performs a brass check. Unfortunately, the extractor appears to have failed on him.]]&lt;br /&gt;
[[File:KF2-SPX464-3.jpg|thumb|600px|none|&amp;quot;Oh well, even if it is broken, it'll make a nice piece on the wall.&amp;quot; Briar sighs as he examines his broken weapon from the left...]]&lt;br /&gt;
[[File:KF2-SPX464-4.jpg|thumb|600px|none|...and then the right.]]&lt;br /&gt;
[[File:KF2-SPX464-5.jpg|thumb|600px|none|Briar racks the action open again just to check he wasn't going crazy in his old age. He wasn't. Sadly.]]&lt;br /&gt;
[[File:KF2-SPX464-ADS.jpg|thumb|600px|none|Aiming through the red-dot sight. If lever-action purists didn't already vomit at the sight of this modernised interpretation of a classic, then the use of an optic on it will seal the deal.]]&lt;br /&gt;
[[File:KF2-SPX464-AimingFire.jpg|thumb|600px|none|It's now or never, though. Briar takes aim, fires, and cycles. Luckily, game mechanics kicked in and the extractor is working again.]]&lt;br /&gt;
[[File:KF2-SPX464-Fire.jpg|thumb|600px|none|Overjoyed, Briar takes a few unaimed shots at the colourful Sideshow horde in celebration that he is not doomed.]]&lt;br /&gt;
[[File:KF2-SPX464-Reload1.jpg|thumb|600px|none|After running dry, Briar opens the action and prepares to load a round directly into the chamber.]]&lt;br /&gt;
[[File:KF2-SPX464-Reload2.jpg|thumb|600px|none|After that, he tops-up the tubular magazine.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Carbines =&lt;br /&gt;
== Enfield L85A2 ==&lt;br /&gt;
The [[L85A2]] is the second weapon for the Сommando Perk. It replaces the [[L22A2]] from the original and is fitted with an EOtech 553 holographic sight. It also sports Magpul PMAGs as its standard magazines. Interestingly, it has the knob-shaped charging handle of the [[L85A1]] instead of the comma shaped A2 style charging handle. It doesn't appear to be an actual A1 however, as it has the magazine-release fencing of the A2.&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|500px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:L85A1.jpg|thumb|none|500px|L85A1 with SUSAT scope - 5.56x45mm NATO. Note the shape of the charging handle in comparison to the A2.]]&lt;br /&gt;
[[File:KF2 L85A1 holding.jpg|thumb|600px|none|The player character holds his L85A2 whilst enjoying the view.]]&lt;br /&gt;
[[File:KF2 L85A1 diverse.jpg|thumb|600px|none|Fearing the rain will make the gun all wet, he puts it away. Here the mag-release fencing is obvious.]]&lt;br /&gt;
[[File:KF2 L85A1 diverse1.jpg|thumb|600px|none|The L85A2 gets lit up from the flash of lighting, here the Magpul PMAG can be seen.]]&lt;br /&gt;
[[File:KF2 L85A2 misc2.jpg|thumb|600px|none|The player character fondling the EOtech sight for some reason.]]&lt;br /&gt;
[[File:KF2 L85A2 misc1.jpg|thumb|600px|none|Checking the mag, looking closely, there seems to be bullets modeled in the mag.]]&lt;br /&gt;
[[File:KF2 L85A1 misc3.jpg|thumb|600px|none|The player character about to give the charging handle a tug. Note the knob shape.]]&lt;br /&gt;
[[File:KF2 L85A2 reloading.jpg|thumb|600px|none|Reloading. inserting a new mag. The bolt is not properly depicted as looking back.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-12 ==&lt;br /&gt;
The [[AK-12]] is the third Commando Perk weapon and replaces the [[AK-47#AIMR|AIMR]] from the first game. It is fitted with a Kobra red dot sight and a vertical foregrip. It can be fired in full-auto at 600rpm or three-round burst at 1000rpm.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|500px|none|Izhmash AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:KF AK12 holding.jpg|thumb|600px|none|According to the game, the AK-12 was found on a dead Spetsnaz solider.]]&lt;br /&gt;
[[file:KF2 AK12 misc2.jpg|thumb|600px|none|Checking to make sure the magazine is loaded with bullets, which it is! Unlike most games where they are loaded with nothing or flat textures.]]&lt;br /&gt;
[[file:KF2 AK12 misc.jpg|thumb|600px|none|Checking the chamber, note the bullet.]]&lt;br /&gt;
[[File:KF2 AK12 reloading1.jpg|thumb|600px|none|The basic reload animation of the AK-12 shows the player character kicking out the dry magazine with the new one.]] &lt;br /&gt;
[[File:KF2 AK12 reloading2.jpg|thumb|600px|none|With the &amp;quot;Tactical reload&amp;quot; perk however, the character knocks out the magazine with his or her thumb and ''then'' proceeds to grab a fresh mag. ]]&lt;br /&gt;
&lt;br /&gt;
== Haenel MKb 42(H) ==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] returns from the first game but is currently unusable by the player. Instead, MKb 42s are dual-wielded by Hans Volter, a boss that appears on the final wave. Hans will use his two assault rifles he calls his &amp;quot;Twin Vipers&amp;quot; on the players when they are at a distance, unless he resorts to his nerve gas grenades. His MKb 42s have the stocks removed and are fitted with bayonets, which he gladly uses when the player gets close to him when he's firing the assault rifles. If he is knocked down he will drop his MKb 42s but by using some sort of magnetic device they are pulled back in his hands as he gets back up.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|500px|Haenel MKb 42(H) - 7.92x33mm]]&lt;br /&gt;
[[file:KF2-STG-44-Hans.jpg|thumb|600px|none|The telltale magazine and distinct shape gives away that the guns are indeed MKb 42(H)s.]]&lt;br /&gt;
[[file:Better_mkb-kf2.jpg|thumb|600px|none|A MKb 42(H) on the ground after a fight with Hans Volter.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
An [[M16A4]] fitted with an [[M203 grenade launcher]] was added in the &amp;quot;Tactical Response&amp;quot; update for the &amp;quot;Demolitionist&amp;quot; class.&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|500px|M16A4 (5.56x45mm) with M203 40mm grenade launcher]]&lt;br /&gt;
[[File:KF2 M16 holding.jpg|thumb|600px|none|Lt. Bill Masterson bringing his [[Scarface_(1983)#Colt_AR-15_with_Fake_M203_grenade_launcher_.28a.k.a._.22My_Little_Friend.22.29|little friend]] to HELL!]] &lt;br /&gt;
[[File:KF2 M16 irons.jpg|thumb|600px|none|Sighting up the massive skeleton statue. These appear to be KAC 300 meter style flip-up sights.]] &lt;br /&gt;
[[File:KF2 M16 misc1.jpg|thumb|600px|none|Performing a chamber check.]] &lt;br /&gt;
[[File:KF2 M16 reloading1.jpg|thumb|600px|none|Reloading. Inserting a new magazine. Note that the fire-selector is unfortunately on safe.]] &lt;br /&gt;
[[File:KF2 M16 reloading2.jpg|thumb|600px|none|Pulling the charging handle in a very awkward way to chamber a new round. The reload animation for this rifle is reused from the &amp;quot;Varmint rifle&amp;quot;.]] &lt;br /&gt;
[[File:KF2 M16 reloading GL.jpg|thumb|600px|none|Reloading the M203. Despite using the same 40mm grenades, the M203 has a noticeably lower AoE than the M79. Note the star on the magwell with &amp;quot;BLACK STAR&amp;quot; written next to it.]]&lt;br /&gt;
[[File:KF2 M16 misc2.jpg|thumb|600px|none|Unequpping the weapon shows of the Magpul MIAD grip. While difficult to make out, the markings on the receiver read &amp;quot;BLACK STAR WEAPONS DIVISON&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Battle Rifles =&lt;br /&gt;
== FN SCAR-H CQC (Mk 17 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] appears as the &amp;quot;SCAR-H Assault Rifle&amp;quot; and is the most powerful weapon for the Commando Perk. Like in the first game, the SCAR-H is equipped with a 20-round magazine and a Tango Down vertical foregrip (now in black). Unlike the first game however, the charging handle is flipped onto the right side and the barrel is short, indicating it is the CQC model. It sports an Aimpoint CompM2 red dot sight instead of the CompM4s on a riser and it has an InForce WML flashlight attached to the left rail.&lt;br /&gt;
[[Image:2fff2537c0.jpg|none|thumb|500px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Killing Floor 2 SCAR.jpg|none|thumb|600px|A pre-release screenshot of the SCAR-H.]]&lt;br /&gt;
[[file:KF2 SCAR-H holding.jpg|thumb|600px|none|The player character admires an aurora borealis, SCAR-H in hand in case some pesky Zeds show up to ruin the moment.]]&lt;br /&gt;
[[file:KF2 SCAR-H misc2.jpg|thumb|600px|none|Brass checking the SCAR. Note that the magazine release button is just a flat texture.]]&lt;br /&gt;
[[file:KF2 SCAR-H reloading.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[File:KF2 SCAR misc3.jpg|thumb|600px|none|A SCAR-H being 3D printed at the dosh sink.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the first game with the addition of the Sharpshooter perk. Referred to as the US Army &amp;quot;M14 EBR&amp;quot; like in the first game, it is the Tier 3 weapon for the Sharpshooter perk. Its usage and attributes are for the most part similar to that in the first game, being a semi-automatic rifle with a laser sight, but its model has many changes and differences - it uses the Mod 0's pistol grip and sliding stock rather than the fixed Sage CA-Mandatory stock, it has the usual Kydex handguard instead of rail covers, the laser aiming module is actually present on the model (mounted ahead of the handguard) rather than forcing the laser to emit from the ether, the body is given a tan finish, and a scope rail mounting an ACOG sight is attached above the action.&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|500px|Mk 14 Mod 0 Enhanced Battle Rifle with spare magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:KF2-RenderEBR.jpg|none|thumb|500px|Render of the Mk 14 Mod 0. Note despite the text above there is no laser aiming module present here, it apparently being a last-minute addition to the model.]]&lt;br /&gt;
[[file:KF2-M14EBR.jpg|thumb|600px|none|Idle with the Mk 14 Mod 0. The laser in this game is permanently activated, rather than being toggled via secondary fire as in the first game.]]&lt;br /&gt;
[[file:KF2 Mk14 sight.jpg|thumb|600px|none|The scope reticle. This green &amp;quot;dot &amp;amp; horseshoe&amp;quot; reticle is an actual factory option for Trijicon ACOG sights. Note how the outside of the optic isn't magnified.]]&lt;br /&gt;
[[File:KF2 Mk14 misc1.jpg|thumb|600px|none|Performing a brass check. Here the laser module can be clearly seen.]] &lt;br /&gt;
[[File:KF2 Mk14 imfdbstopbeingdumb.jpg|thumb|600px|none|Empty-reloading without the &amp;quot;Tactical Reload&amp;quot; perk. Beginning with very violently throwing away the dry mag, causing it to spin all over the place.]] &lt;br /&gt;
[[File:KF2 Mk14 reloading2.jpg|thumb|600px|none|Then not so violently rocking in a fresh mag.]] &lt;br /&gt;
[[File:KF2 Mk14 reloading3.jpg|thumb|600px|none|Chambering a new round. Like in many games, the bolt is not depicted as locking back.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
The [[M79]] returns from the first game as the Tier 3 weapon for the Demolition Perk.  An option skin, available from random loot drops, has orange tiger-stripe paint job, a homage to the Vietnam War movie [[Apocalypse Now]].  Like in KF1, the grenade will not detonate at very short ranges, but will deal 'impact' damage only. Firing large 40mm grenades, it can easily take out a group of weak enemies, or deal heavy damage to a single large ZED.  However, its single-shot nature means it is slow to reload, which can be dangerous if the player becomes boxed in. &lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|500px|none|M79 Grenade Launcher with sight folded down - 40x46mm]]&lt;br /&gt;
[[Image:KF2-M79-1.jpg|thumb|600px|none|View model of the M79. Tripwire have done some really nice weathering detail on this weapon.  Though difficult to see in the dark, on the barrel, you can see the orange tiger stripes.]]&lt;br /&gt;
[[Image:KF2-M79-2.jpg|thumb|600px|none|Aiming down the M79's iron sights.  I imagine the weapon would be even more useful if the characters ever thought to unfold the leaf-sights.]]&lt;br /&gt;
[[Image:KF2-M79-3.jpg|thumb|600px|none|Performing an ammo check on the M79.  A large, mean 40mm HE grenade sits waiting in the breech.]]&lt;br /&gt;
[[Image:KF2-M79-Reload.jpg|thumb|600px|none|Mr. Foster reloading his M79.]]&lt;br /&gt;
[[File:KF2 M79 misc.jpg|thumb|600px|none|A better look at the tiger-stripe paint job. [[Apocalypse Now#M79 grenade launcher|They're close....]]]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in Killing Floor 2 as the &amp;quot;Rocket Launcher&amp;quot; and is the Tier 4 weapon for the Demolition Perk. Interestingly, the back blast from the RPG-7 is actually simulated in-game, it is possible to damage or kill Zeds with it.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|500px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:KF2 RPG7 holding.jpg|thumb|600px|none|The player character holding the RPG while standing around in a port in Denmark.]]&lt;br /&gt;
[[File:KF2 RPG7 misc.jpg|thumb|600px|none|Twirling the grenade.]]&lt;br /&gt;
[[File:KF2-RPG-7.jpg|thumb|600px|none|Mr Foster, loading another Rocket into the RPG-7]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-19/A]] appears as a weapon for the Patriarch Boss that was added in the &amp;quot;Return of the Patriarch&amp;quot; update (as one might guess). It is fed from what can only be explained as a &amp;quot;Horzine ammo cache&amp;quot; from an outward appearance, located behind the weapon and mounted under what appears to be the weapon's power source.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|500px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pew.jpg|thumb|600px|none|A render of the Patriarch, The GAU-19/A is attached to his mechanical arm.]]&lt;br /&gt;
[[File:KF2 GAU 19A misc.jpg|thumb|600px|none|The Patriarch tapping away at some form of display in his intro. He will do this every time he's about to fire missiles out of what seems to be the GAU-19/A, however that works.]] &lt;br /&gt;
[[File:KF2 GAU 19A misc2.jpg|thumb|600px|none|ditto]] &lt;br /&gt;
[[File:KF2-GAU-19-Patriarch-2.jpeg|thumb|600px|none|The Patriarch charges at a player character.]]&lt;br /&gt;
&lt;br /&gt;
[[File:KF2-Patriarch-GAU-19-4.jpeg|thumb|600px|none|The Patriarch lets loose and fires his arm-mounted GAU-19/A, while the player reconsiders if the 9mm Varmint Rifle was really an appropriate choice.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
The [[Stoner 63]] was added with &amp;quot;The Descent&amp;quot; update. The machine gun is a commando weapon in-game, it deals less damage per shot than all other commando weapons but it makes up for it in rate of fire and capacity. It holds 75 rounds in a box magazine and is locked to full-auto.&lt;br /&gt;
[[File:StonerM63.jpg|thumb|500px|none|Stoner 63 - 5.56x45mm]]&lt;br /&gt;
[[File:KF2 Stoner 63.jpg|none|600px|thumb|Render of the Stoner 63 released before the update.]]&lt;br /&gt;
[[File:KF2 Stoner holdingg.jpg|thumb|600px|none|Briar sneaking through a fallout shelter on the &amp;quot;Nuked&amp;quot; map.]] &lt;br /&gt;
[[File:KF2 Stoner ironss.jpg|thumb|600px|none|Sighting up a Husk.]] &lt;br /&gt;
[[File:KF2 Stoner misc1.jpg|thumb|600px|none|Briar unleashing a shower of lead in ZED time.]] &lt;br /&gt;
[[File:KF2 Stoner reloading1.jpg|thumb|600px|none|Reloading. After pulling the charging handle (which is positioned on the bottom of the handguard) the top cover is lifted and the empty box mag pulled out.]] &lt;br /&gt;
[[File:KF2 Stoner reloading2.jpg|thumb|600px|none|Inserting a new magazine.]] &lt;br /&gt;
[[File:KF2 Stoner reloading3.jpg|thumb|600px|none|Positioning the belt.]] &lt;br /&gt;
[[File:KF2 Stoner misc2.1.jpg|thumb|600px|none|Taking a peek at the right side of the LMG, showing off the belt full of 5.56.]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Chiappa_Rhino&amp;diff=1141536</id>
		<title>Chiappa Rhino</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Chiappa_Rhino&amp;diff=1141536"/>
		<updated>2017-11-28T00:50:49Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Film */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Rhino is a Revolver produced by the Italian firearms company Chiappa (previously Armi Chiappa) designed by Antonio Cudazzo and Emilio Ghisoni (designer of the [[Mateba Autorevolver|Mateba]] series of revolvers). Similarly to the Mateba, this revolver fires from the bottom chamber of the cylinder, creating a very low barrel axis and a more manageable amount of recoil. The pistol is available in a variety of barrel lengths, with a black, polished stainless steel, or brushed nickel finish.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} comes in multiple sizes including 2&amp;quot; ([[Chiappa Rhino 20DS]]), 4&amp;quot; ([[Chiappa Rhino 40DS]]), 5&amp;quot; ([[Chiappa Rhino 50DS]]) and 6&amp;quot; ([[Chiappa Rhino 60DS]]). &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Chiappa Rhino 20DS=&lt;br /&gt;
[[File:Chiappa Firearms RHINO.jpg|thumb|right|350px|Chiappa Rhino 20DS (2&amp;quot; barrel version) with stainless steel finish and wooden grips - .357 Magnum]]&lt;br /&gt;
[[File:Chiappa Rhino chrome 20DS current.jpg|thumb|350px|right|Chiappa Rhino 20DS, current production version with hard chrome finish and fibre-optic sights - .357 Magnum.]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .357 Magnum, .40 S&amp;amp;W, 9x21mm IMI&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|164}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|50}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 6-round cylinder&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' SA and SA/DA&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Chiappa Rhino 20DS}}&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nikita (2010)|Nikita]]'' || [[Peter Outerbridge]] ||  Ari Tasarov|| &amp;quot;Power&amp;quot; (S02E18), chrome finish and fibre-optic sights  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Covert Affairs]]'' || [[Piper Perabo]] || Annie Walker || [[Covert Affairs - Season 3|Season 3]], Episodes 2, 8 &amp;amp; 14 || 2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cat Planet Cuties]]''|| Manami || &amp;quot;I Came to Kidnap&amp;quot; (Episode 4), replica with stainless steel finish || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Chiappa Rhino 40DS=&lt;br /&gt;
[[File:Chiappa_Rhino_4&amp;quot;.jpg|thumb|right|350px|Chiappa Rhino 40DS (4&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
* '''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .357 Magnum, .40 S&amp;amp;W, 9x21mm IMI&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|.830}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|205}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|4}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 6-round cylinder&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' SA/DA&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Chiappa Rhino 40DS}}&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 4]]'' || SW40||  || Dragon's Teeth DLC || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Chiappa Rhino 50DS=&lt;br /&gt;
[[File:Chiappa Rhino 5&amp;quot;.jpg|thumb|right|350px|Chiappa Rhino 50DS (5&amp;quot; barrel version), early model  - .357 Magnum]]&lt;br /&gt;
[[File:Rhino5 Bianca.jpg|thumb|right|350px|Chiappa Rhino 50DS (5&amp;quot; barrel version), current production model with hard chrome plating  - .357 Magnum]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .357 Magnum, .40 S&amp;amp;W, 9x21mm IMI&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|.895}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|240}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|5}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 6-round cylinder&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' SA/DA&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Chiappa Rhino 50DS}}&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Total Recall (2012)|Total Recall]]'' || [[Colin Farrell]] ||  Douglas Quaid || Black and hard chrome finishes|| rowspan=&amp;quot;3&amp;quot;|2012&lt;br /&gt;
|-&lt;br /&gt;
|  [[Kate Beckinsale]] ||  Lori Quaid ||Hard chrome finish&lt;br /&gt;
|-&lt;br /&gt;
|   ||  Police officers || Black finish &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Divergent]]'' || [[Theo James]] || Tobias &amp;quot;Four&amp;quot; Eaton || rowspan=&amp;quot;3&amp;quot;| Chrome finish || rowspan=&amp;quot;3&amp;quot;|2014&lt;br /&gt;
|-&lt;br /&gt;
|  [[Kate Winslet]] || Jeanine Matthews&lt;br /&gt;
|-&lt;br /&gt;
| [[Shailene Woodley]] || Beatrice &amp;quot;Tris&amp;quot; Prior &lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Heist]]'' || [[Adrien Brody]] ||  Frankie Kelly || Chrome finish|| 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nikita (2010)|Nikita]]'' || [[Maggie Q]] ||  Nikita  || &amp;quot;Covenants&amp;quot; (S01E17) || 2010&lt;br /&gt;
|-&lt;br /&gt;
|    ''[[Covert Affairs]]'' || || CIA Trainee ||&amp;quot;Bang and Blame&amp;quot; (S02E03) || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Chiappa Rhino 60DS=&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|right|350px|Chiappa Rhino 60DS (6&amp;quot; barrel version) - .357 Magnum]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Revolver&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .357 Magnum, .40 S&amp;amp;W, 9x21mm IMI&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|.936}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|266}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|6}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 6-round cylinder&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' SA/DA&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Chiappa Rhino 60DS}}&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Suicide Squad]]'' || [[Margot Robbie]] ||Harley Quinn|| White grips and gold decoration ||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost in the Shell (2017)|Ghost in the Shell]]'' || [[Chin Han]] ||Togusa|| Signature Sidearm ||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon: Future Soldier]] || Wild Boar || AP ammo, RDS, laser or match trigger || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Warrior (2013)|Shadow Warrior]] || Tosianu Type 13 || modified || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Warface]] || Abada 266 mm || modified || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Revolver]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Gankutsuou:_The_Count_of_Monte_Cristo&amp;diff=1141161</id>
		<title>Gankutsuou: The Count of Monte Cristo</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Gankutsuou:_The_Count_of_Monte_Cristo&amp;diff=1141161"/>
		<updated>2017-11-26T19:55:21Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Gankutsuoucover.jpg|right|thumb|300px|''Gankutsuou: The Counte of Monte Cristo'' (2004-2005)]]&lt;br /&gt;
&lt;br /&gt;
'''''Gankutsuou: The Count of Monte Cristo''''' is a 26 episode science-fiction retelling of the classic novel by [[Alexandre Dumas]]. The anime is best known for its art style, utilizing 3D animation combined with 2D animation that instead of being colored with traditional techniques is filled in with textures that are either static or move independently from the animation, giving the show a distinct surreal appearance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following firearms can be seen in the anime series ''Gankutusou: The Count of Monte Cristo'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Remington 1866 Derringer===&lt;br /&gt;
Gérard de Villefort keeps a [[Remington 1866 Derringer]] hidden in his jacket. Peppo also uses an identical model in the first episode.&lt;br /&gt;
[[Image:Remington1866Derringer4.jpg|thumb|none|400px|Remington 1866 Derringer - .41 R.F.]]&lt;br /&gt;
[[Image:gankutsuouderringer1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:gankutsuouderringer2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:gankutsuouderringer3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 586===&lt;br /&gt;
Two [[Smith &amp;amp; Wesson Model 586]] revolvers are seen in the series. The first is seen in the background of an episode title screen, and features a ribbed barrel. Giovanni Bertuccio later uses his own Model 586, this one lacking a rib. Both possess approximately 3 inch barrels.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|400px|thumb|none|Smith &amp;amp; Wesson Model 586 - .357 Magnum]]&lt;br /&gt;
[[Image:gankutsuoum5861.jpg|thumb|none|500px|The Model 29 during an episode title screen]]&lt;br /&gt;
[[Image:gankutsuoum5862.jpg|thumb|none|500px|Bertuccio holds Albert hostage with his Model 586]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
Général Fernand de Morcerf possesses a [[Luger P08]] which has been gold plated in a show of decadence.&lt;br /&gt;
[[Image:Luger.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:gankutsuouluger1.jpg|thumb|none|500px|Général Morcerf's Luger hidden in his desk drawer]]&lt;br /&gt;
[[Image:gankutsuouluger2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:gankutsuouluger3.jpg|thumb|none|500px|Général Morcerf threatens Haydée with his Luger P08]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Colt SAA===&lt;br /&gt;
Gérard Villefort also owns a [[Single Action Army|Colt SAA]] revolver.&lt;br /&gt;
[[Image:ColtSAA475barrel.jpg|thumb|none|400px|Colt Single Action Army - .45 LC]]&lt;br /&gt;
[[Image:gankutsuousaa.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Colt 1908 Vest Pocket Pistol===&lt;br /&gt;
Near the end of the series, the Count of Monte Cristo uses a [[Colt Model 1908 Vest Pocket]] that has had both the safety and the trigger guard removed.&lt;br /&gt;
[[Image:Colt1908.jpg|thumb|none|400px|Colt Model 1908 Vest Pocket - .25 ACP]]&lt;br /&gt;
[[Image:gankutsuou251.jpg|thumb|none|500px|The Count draws his Colt 1908]]&lt;br /&gt;
[[Image:gankutsuou252.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:gankutsuou253.jpg|thumb|none|500px|A slow motion shot of a .25 ACP round leaving the Colt 1908's barrel]]&lt;br /&gt;
&lt;br /&gt;
===Walther PPK===&lt;br /&gt;
Just as Général Morcerf possesses a gold-plated pistol as a sign of his substantial wealth and power, so does Baron Danglars, who wields a gold [[Walther PP Pistol Series#Walther PPK|Walther PPK]] near the series's finale.&lt;br /&gt;
[[Image:Walther ppk rzm.jpg|thumb|none|400px|Gold plated Walther PPK with ivory grips - .380 ACP / 9mm Kurtz]]&lt;br /&gt;
[[Image:gankutsuouppk1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:gankutsuouppk2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:gankutsuouppk3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Other Firearms==&lt;br /&gt;
===Bolt-Action Shotgun===&lt;br /&gt;
Albert and Général Fernand de Morcerf are seen shooting clays using bolt-action shotguns. This seems to be an odd choice of weapon, as the weapon is apparently rifled for slugs.&lt;br /&gt;
[[Image:gankutsuousavage.jpg|thumb|none|500px|Vicomte Albert de Morcerf aims his shotgun. Note the rifling in the barrel.]]&lt;br /&gt;
[[Image:GankutsuouSG1.jpg|thumb|none|500px|Général Morcerf cycles the bolt on his shotgun. Apparently shot shells in the future will be short and fat, and clay throwers will be shaped like gargoyles.]]&lt;br /&gt;
[[Image:GankutsuouSG2.jpg|thumb|none|500px|Albert aims his shotgun, giving us a good side-view of the weapon.]]&lt;br /&gt;
[[Image:GankutsuouSG3.jpg|thumb|none|500px|Général Morcerf aims his shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Mauser Gewehr 1898===&lt;br /&gt;
A number of [[Mauser Gewehr 1898]] rifles can be seen hanging on the wall in the shooting range at the Morcerf Estate.&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|400px|Mauser Gewehr 1898 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Gankutsuourange1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Expy Rifle===&lt;br /&gt;
The soldiers under Général Morcerf's command are seen holding infantry rifles with affixed bayonets. These rifles are not drawn clearly enough to identify, and are likely meant to be copies of the various rifles used by the French military during the 19th century.&lt;br /&gt;
[[Image:gankutsuouexpy1.jpg|thumb|none|500px|Général Morcerf flaked by rifle-wielding soldiers]]&lt;br /&gt;
[[Image:gankutsuouexpy2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Alexandre Dumas]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:AS_Val&amp;diff=1140292</id>
		<title>Talk:AS Val</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:AS_Val&amp;diff=1140292"/>
		<updated>2017-11-22T04:28:33Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Suppressor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Redirects needed==&lt;br /&gt;
&lt;br /&gt;
Given how many firearms this single page encompasses, redirects are needed for each of them. Something like VSS needs to redirect to this page, while entering &amp;quot;AS Val&amp;quot; or just &amp;quot;Val&amp;quot; needs to go to the correct section, and so on for Vikhr/SR-3(M) or Veresk/SR-2(M). &lt;br /&gt;
&lt;br /&gt;
Needless to say, the redirects need to be case-insensitve, so any combination of capital letter and lower-case letters should direct one to the appropriate section of this page so as long as the spelling is right. Additionally, the SR-3 Vikhr and SR-2 Veresk sections need to be reformatted so that the pictures are level with the text and the former's pictures don't spill into the latter's section text.--[[User:Mazryonh|Mazryonh]] 01:49, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Main Page ==&lt;br /&gt;
&lt;br /&gt;
Why is VSS used to encompass these firearms? What is known is that they are all Special and were developed by Russian design bureau [http://www.tsniitochmash.ru/small_arms.html TSNIITOCHMASH]. So I propose that the main page is called 'Russian Special Firearms/Weapons/X family/series &amp;lt;-choose one or two last words ' for proper categorisation.&lt;br /&gt;
&lt;br /&gt;
Also, need an entry for SR-1 &amp;quot;Vektor&amp;quot; --[[User:Masterius|Masterius]] 03:31, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Naw, really the page should be AS Val (the VSS is a derivative model) and the Veresk shouldn't be here. [[User:Evil Tim|Evil Tim]] 04:15, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::AS &amp;quot;Val&amp;quot; and VSS &amp;quot;Vintorez&amp;quot; were developed at the same time, so giving preference to one weapon would be unjust.&lt;br /&gt;
::As for SR-2: &amp;quot;Unlike most submachine guns, SR-2 is gas operated, and its action is based on a scaled-down version of the SR-3 &amp;quot;Vikhr&amp;quot; compact assault rifle&amp;quot; - from [http://world.guns.ru/smg/rus/cp-2-ling-e.html Modern Firearms]. --[[User:Masterius|Masterius]] 05:01, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, and the UMP is a scaled-down G36 action, and the MP5 is a scaled-down G3. There's good precident for weapons just loosely based on other weapons' actions to ''not'' go on the same page, much as it would be amusing to put the XM8 on the AR-18 page.&lt;br /&gt;
:::I think the Val would be the parent arm since it's the main issue weapon of the line, while the VSS is a specialised variant. [[User:Evil Tim|Evil Tim]] 05:12, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Should then there be separate pages for SR-1 and SR-2? Or they should have one page?&lt;br /&gt;
::::Neither AS &amp;quot;Val&amp;quot;, nor VSS &amp;quot;Vintorez&amp;quot; are main issue. They were designed for Russian special forces units alongside and adopted as such. --[[User:Masterius|Masterius]] 05:35, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, the AS Val is an assault rifle, so it's going to be more widely issued than a sniper rifle unless Russia is trying to form a videogame army. I think the AR should take the page title. [[User:Evil Tim|Evil Tim]] 05:52, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::VSS &amp;quot;Vintorez&amp;quot; has fully functioning automatic fire mode, and can feed 20-round magazine from AS &amp;quot;Val&amp;quot; with no problems. Using it as assault rifle, when there is AS &amp;quot;Val&amp;quot;, while would be odd, is not improbable. Plus, AS is not necessary to be more widely issued than VSS because it has to compete with other 9x39mm assault rifles. 9x39mm sniper rifles, on the other hand, are only VSS and VSK-94 so far. --[[User:Masterius|Masterius]] 07:11, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::If it worked as an assault rifle the AS Val wouldn't even exist. Jane's says using 20-rounders in the VSS is regarded as an emergency measure, not how you're supposed to use the weapon all the time. [[User:Evil Tim|Evil Tim]] 07:24, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That's because AS &amp;quot;Val&amp;quot; is supposed to be used as assault rifle. But if needed, 20-round magazine and full auto can be used in VSS &amp;quot;Vintorez&amp;quot;. Jane's article doesn't say it is technical issue, as it is convenience issue. VSS has stock that in Russian Military is more suited for sniping roles, and AS has conventional folding stock. 10-round magazine is also more suited for firing in prone position, thus it is standard for VSS. AS &amp;quot;Val&amp;quot; can fit 10-round magazine just as well, but using it in assault rifle is not convenient (obviously). --[[User:Masterius|Masterius]] 08:02, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New image for AS Val ==&lt;br /&gt;
&lt;br /&gt;
I needed a good image of an AS Val without scope but the one available (see below) was rather bad quality.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
I took the liberty to run the image of the scoped AS Val through Paint, remove the scope and use it (see below) on the AS Val page. &lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
Trust this is okay, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 10:56, 3 December 2013 (EST)&lt;br /&gt;
:Eh, I'd rather have a lame image than a fake one, personally. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:10, 3 December 2013 (EST)&lt;br /&gt;
::Okay, guess that is personal indeed. I personally think using Paint in a careful way to remove a scope is not anymore fake than making a photograph of a scoped rifle, removing the scope and making a second photograph of the same rifle but this time without it having the scope. Let's leave it on here so users can use it if they like. Thanks for the comment, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 11:35, 3 December 2013 (EST)&lt;br /&gt;
:::We'll leave it here, sure, I'm not going to delete it without someone else's opinion, but I don't think digital manipulation is a good way to get images, or allowing it a good precedent since we used to have problems with people building frankenpics and not labelling them. It's ''not'' the same as removing a real scope from a real gun, since you aren't guessing where the top of the gun is as you are when you digitally erase parts of a photograph. I'd rather not see that image on any actual pages until someone else has weighed in on the issue. I mean, if you want a high-quality image you can just use the picture with the scope, I'm sure most users can figure out which bit the scope is and what the rifle might look like without it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:40, 3 December 2013 (EST)&lt;br /&gt;
::::A lot of good images of Val can be found [http://spec-naz.org/armory/automats_and_assault_rifles/automatic_special_as_quot_val_quot/ here] and [http://weapon.at.ua/load/321-1-0-816 here], for example. There are photos with and without scope. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 11:48, 3 December 2013 (EST)&lt;br /&gt;
I've reverted the without-scope photo to a less crappy older version, that one should do. Not sure why it was replaced to begin with. &lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|401px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:50, 3 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Thanks for your comments guys, much appreciated. I checked GregZ's images, they're nice indeed but they all need to have the background removed so that does not bring us any further unfortunately. I understand the point of 'frankenpics', of which there's plenty especially when somebody digitally shortens the barrel of a shotgun to get the sawn-off version. In this case I will respectfully continue to use the image I created because it has a nice white background and shadow effect. Also, because the scope on the AS Val is fixed on the left side, it basically 'hangs' over the receiver and digitally removing it does in no way affect the profile from the right side. Thanks for your understanding and comments, I will think twice before doing such things again, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 12:05, 3 December 2013 (EST)&lt;br /&gt;
::I have this image of one without a scope, but it is of the left side:[[File:AS Val left.jpg|thumb|400px|none|AS Val, left side - 9x39mm]]--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:51, 3 December 2013 (EST)&lt;br /&gt;
:::Thanks a lot for offering this alternative, this will work just fine. I was a bit irritated when what I regarded as a totally justified use of Paint became subject of discussion (sorry EvilTim!) but will use your file instead, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 14:29, 3 December 2013 (EST)&lt;br /&gt;
::::Photoshopped images are understandable and allowed in some cases such as peculiar or hard to find variants and custom weapons, however it looks kind of bad for the standard image of the gun on a page to be labelled as a photoshop. The only time that photoshopped images should really be used is if there is not a real image available.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:46, 3 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Suppressor==&lt;br /&gt;
&lt;br /&gt;
So, the SR-3 Vikhr specifically says in its description it can't mount a suppressor, and then we have a picture of one with a suppressor (called a silencer for some reason). What's the deal, guys? --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:14, 20 November 2017 (EST)&lt;br /&gt;
: The SR-3 does not mount one for some reason, but the SR-3'''M''' does.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:38, 20 November 2017 (EST)&lt;br /&gt;
::Hey, reading is hard. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:28, 21 November 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:LAR_Grizzly_Pistol&amp;diff=1140263</id>
		<title>Talk:LAR Grizzly Pistol</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:LAR_Grizzly_Pistol&amp;diff=1140263"/>
		<updated>2017-11-22T00:07:59Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* What's up with the one with the extended guide rod? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Images==&lt;br /&gt;
[[Image:LAR Grizzly Pistols.jpg|thumb|400px|none|L.A.R. Grizzly - 45 Winchester Magnum ]]&lt;br /&gt;
&lt;br /&gt;
== What's up with the one with the extended guide rod? ==&lt;br /&gt;
&lt;br /&gt;
Or whatever that is jutting out the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:LARGrizzly_Mk1.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
And why is it the only one like that? The other Mk1s on the page don't have them. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 19:24, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Furthermore, why's the frame rusted all to hell? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:54, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
This pistol has seen some shit you can't even begin to imagine, boys. But seriously, maybe it's either, A, got something to do with compensating for recoil (somehow) or B, broken. I'm leaning toward B.--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 19:07, 21 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
=Grips=&lt;br /&gt;
&lt;br /&gt;
Do these bad boys come standard with Pachmayr grips? [[User:Fixer|Fixer]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:AS_Val&amp;diff=1140135</id>
		<title>Talk:AS Val</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:AS_Val&amp;diff=1140135"/>
		<updated>2017-11-21T03:14:57Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Redirects needed==&lt;br /&gt;
&lt;br /&gt;
Given how many firearms this single page encompasses, redirects are needed for each of them. Something like VSS needs to redirect to this page, while entering &amp;quot;AS Val&amp;quot; or just &amp;quot;Val&amp;quot; needs to go to the correct section, and so on for Vikhr/SR-3(M) or Veresk/SR-2(M). &lt;br /&gt;
&lt;br /&gt;
Needless to say, the redirects need to be case-insensitve, so any combination of capital letter and lower-case letters should direct one to the appropriate section of this page so as long as the spelling is right. Additionally, the SR-3 Vikhr and SR-2 Veresk sections need to be reformatted so that the pictures are level with the text and the former's pictures don't spill into the latter's section text.--[[User:Mazryonh|Mazryonh]] 01:49, 15 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Main Page ==&lt;br /&gt;
&lt;br /&gt;
Why is VSS used to encompass these firearms? What is known is that they are all Special and were developed by Russian design bureau [http://www.tsniitochmash.ru/small_arms.html TSNIITOCHMASH]. So I propose that the main page is called 'Russian Special Firearms/Weapons/X family/series &amp;lt;-choose one or two last words ' for proper categorisation.&lt;br /&gt;
&lt;br /&gt;
Also, need an entry for SR-1 &amp;quot;Vektor&amp;quot; --[[User:Masterius|Masterius]] 03:31, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Naw, really the page should be AS Val (the VSS is a derivative model) and the Veresk shouldn't be here. [[User:Evil Tim|Evil Tim]] 04:15, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::AS &amp;quot;Val&amp;quot; and VSS &amp;quot;Vintorez&amp;quot; were developed at the same time, so giving preference to one weapon would be unjust.&lt;br /&gt;
::As for SR-2: &amp;quot;Unlike most submachine guns, SR-2 is gas operated, and its action is based on a scaled-down version of the SR-3 &amp;quot;Vikhr&amp;quot; compact assault rifle&amp;quot; - from [http://world.guns.ru/smg/rus/cp-2-ling-e.html Modern Firearms]. --[[User:Masterius|Masterius]] 05:01, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, and the UMP is a scaled-down G36 action, and the MP5 is a scaled-down G3. There's good precident for weapons just loosely based on other weapons' actions to ''not'' go on the same page, much as it would be amusing to put the XM8 on the AR-18 page.&lt;br /&gt;
:::I think the Val would be the parent arm since it's the main issue weapon of the line, while the VSS is a specialised variant. [[User:Evil Tim|Evil Tim]] 05:12, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Should then there be separate pages for SR-1 and SR-2? Or they should have one page?&lt;br /&gt;
::::Neither AS &amp;quot;Val&amp;quot;, nor VSS &amp;quot;Vintorez&amp;quot; are main issue. They were designed for Russian special forces units alongside and adopted as such. --[[User:Masterius|Masterius]] 05:35, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, the AS Val is an assault rifle, so it's going to be more widely issued than a sniper rifle unless Russia is trying to form a videogame army. I think the AR should take the page title. [[User:Evil Tim|Evil Tim]] 05:52, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::VSS &amp;quot;Vintorez&amp;quot; has fully functioning automatic fire mode, and can feed 20-round magazine from AS &amp;quot;Val&amp;quot; with no problems. Using it as assault rifle, when there is AS &amp;quot;Val&amp;quot;, while would be odd, is not improbable. Plus, AS is not necessary to be more widely issued than VSS because it has to compete with other 9x39mm assault rifles. 9x39mm sniper rifles, on the other hand, are only VSS and VSK-94 so far. --[[User:Masterius|Masterius]] 07:11, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::If it worked as an assault rifle the AS Val wouldn't even exist. Jane's says using 20-rounders in the VSS is regarded as an emergency measure, not how you're supposed to use the weapon all the time. [[User:Evil Tim|Evil Tim]] 07:24, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That's because AS &amp;quot;Val&amp;quot; is supposed to be used as assault rifle. But if needed, 20-round magazine and full auto can be used in VSS &amp;quot;Vintorez&amp;quot;. Jane's article doesn't say it is technical issue, as it is convenience issue. VSS has stock that in Russian Military is more suited for sniping roles, and AS has conventional folding stock. 10-round magazine is also more suited for firing in prone position, thus it is standard for VSS. AS &amp;quot;Val&amp;quot; can fit 10-round magazine just as well, but using it in assault rifle is not convenient (obviously). --[[User:Masterius|Masterius]] 08:02, 15 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New image for AS Val ==&lt;br /&gt;
&lt;br /&gt;
I needed a good image of an AS Val without scope but the one available (see below) was rather bad quality.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
I took the liberty to run the image of the scoped AS Val through Paint, remove the scope and use it (see below) on the AS Val page. &lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
Trust this is okay, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 10:56, 3 December 2013 (EST)&lt;br /&gt;
:Eh, I'd rather have a lame image than a fake one, personally. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:10, 3 December 2013 (EST)&lt;br /&gt;
::Okay, guess that is personal indeed. I personally think using Paint in a careful way to remove a scope is not anymore fake than making a photograph of a scoped rifle, removing the scope and making a second photograph of the same rifle but this time without it having the scope. Let's leave it on here so users can use it if they like. Thanks for the comment, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 11:35, 3 December 2013 (EST)&lt;br /&gt;
:::We'll leave it here, sure, I'm not going to delete it without someone else's opinion, but I don't think digital manipulation is a good way to get images, or allowing it a good precedent since we used to have problems with people building frankenpics and not labelling them. It's ''not'' the same as removing a real scope from a real gun, since you aren't guessing where the top of the gun is as you are when you digitally erase parts of a photograph. I'd rather not see that image on any actual pages until someone else has weighed in on the issue. I mean, if you want a high-quality image you can just use the picture with the scope, I'm sure most users can figure out which bit the scope is and what the rifle might look like without it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:40, 3 December 2013 (EST)&lt;br /&gt;
::::A lot of good images of Val can be found [http://spec-naz.org/armory/automats_and_assault_rifles/automatic_special_as_quot_val_quot/ here] and [http://weapon.at.ua/load/321-1-0-816 here], for example. There are photos with and without scope. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 11:48, 3 December 2013 (EST)&lt;br /&gt;
I've reverted the without-scope photo to a less crappy older version, that one should do. Not sure why it was replaced to begin with. &lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|401px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:50, 3 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Thanks for your comments guys, much appreciated. I checked GregZ's images, they're nice indeed but they all need to have the background removed so that does not bring us any further unfortunately. I understand the point of 'frankenpics', of which there's plenty especially when somebody digitally shortens the barrel of a shotgun to get the sawn-off version. In this case I will respectfully continue to use the image I created because it has a nice white background and shadow effect. Also, because the scope on the AS Val is fixed on the left side, it basically 'hangs' over the receiver and digitally removing it does in no way affect the profile from the right side. Thanks for your understanding and comments, I will think twice before doing such things again, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 12:05, 3 December 2013 (EST)&lt;br /&gt;
::I have this image of one without a scope, but it is of the left side:[[File:AS Val left.jpg|thumb|400px|none|AS Val, left side - 9x39mm]]--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:51, 3 December 2013 (EST)&lt;br /&gt;
:::Thanks a lot for offering this alternative, this will work just fine. I was a bit irritated when what I regarded as a totally justified use of Paint became subject of discussion (sorry EvilTim!) but will use your file instead, [[User:PeeWee055|PeeWee055]] ([[User talk:PeeWee055|talk]]) 14:29, 3 December 2013 (EST)&lt;br /&gt;
::::Photoshopped images are understandable and allowed in some cases such as peculiar or hard to find variants and custom weapons, however it looks kind of bad for the standard image of the gun on a page to be labelled as a photoshop. The only time that photoshopped images should really be used is if there is not a real image available.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:46, 3 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Suppressor==&lt;br /&gt;
&lt;br /&gt;
So, the SR-3 Vikhr specifically says in its description it can't mount a suppressor, and then we have a picture of one with a suppressor (called a silencer for some reason). What's the deal, guys? --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:14, 20 November 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=1140108</id>
		<title>Talk:Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=1140108"/>
		<updated>2017-11-21T00:51:04Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Adding More Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ammunition Types=&lt;br /&gt;
I will update the list as I acquire more ammo types&lt;br /&gt;
 -9mm &lt;br /&gt;
   9mm+P (More damage, degrades weapon faster)&lt;br /&gt;
   Hollow Points (More Unarmored damage, useless against armor)&lt;br /&gt;
   Jacketed Hollow Point (Added through the Gun Runners Arsenal DLC, it inflicts greater damage with a far less severe penalty on Armor penetration)&lt;br /&gt;
&lt;br /&gt;
 -.357 Magnum&lt;br /&gt;
     Jacketed Flat Point (Slightly increases damage, reduces weapon spread and gives a small armor penetration to lightly armored foes)&lt;br /&gt;
     Hollow Points&lt;br /&gt;
    .38 Special (Less Damage, Degrades weapon slower)&lt;br /&gt;
&lt;br /&gt;
 -10mm&lt;br /&gt;
    Hollow points&lt;br /&gt;
    Jacketed Hollow Point&lt;br /&gt;
    &lt;br /&gt;
 &lt;br /&gt;
 -.44 Magnum&lt;br /&gt;
    Semi-Wadcutter (More damage overall.)&lt;br /&gt;
    .44 Special (Same effects as .38 Special. Incredibly rare. Have been recently made more common through a patch)&lt;br /&gt;
    Hollow Point&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
 -5.56x45&lt;br /&gt;
    5.56 AP&lt;br /&gt;
    5.56 Hollow Point&lt;br /&gt;
    5.56 Match (Added in the GRA DLC, Increases damage slightly but decreases overall spread)&lt;br /&gt;
    5.56 Surplus (More damage, Degrades weapon faster, larger quantity of ammunition when bought usually in excess of 100 rounds)&lt;br /&gt;
    .223 (Similar to .38 and .44 Special, but with increased armor penetration)   &lt;br /&gt;
&lt;br /&gt;
 -.308&lt;br /&gt;
    .308 Hollow point&lt;br /&gt;
    .308 Armor Piercing&lt;br /&gt;
    .308 Jacketed Soft Point (More damage, without reducing armor penetration. Hand load only.)&lt;br /&gt;
  &lt;br /&gt;
 -.45-70 Govt.&lt;br /&gt;
   Hollow Point&lt;br /&gt;
   Semi-Wad Cutter (This one damages the gun more)&lt;br /&gt;
 &lt;br /&gt;
 -.22 Long Rifle&lt;br /&gt;
  Hollow Point&lt;br /&gt;
  Plinking (less damage, found in abundance, cheap)&lt;br /&gt;
&lt;br /&gt;
 - 12.7 (Presumably .50 AE, since it is used in a pistol and an SMG)&lt;br /&gt;
   Hollow Point&lt;br /&gt;
   Jacketed Hollow Point (Added through the GRA DLC, Hand Load Only)&lt;br /&gt;
 &lt;br /&gt;
 -12 Gauge Shells&lt;br /&gt;
  00 Buck (Standard Shotgun shells that spray 7-8 pellets in a burst)&lt;br /&gt;
  4/0 Buck (Added through the GRA DLC, only 4 pellets in each shell but they inflict a larger amount of damage in return)&lt;br /&gt;
  Coin Shot (A shell loaded with slivers of a gold coin. Identical damage to a base 12 gauge, but very valuable.)&lt;br /&gt;
  Magnum (More damage, increased wear on the gun)&lt;br /&gt;
  4/0 Buck Magnum (Added through the GRA DLC, same as 4/0 Buck but does even further damage at the expense of weapon wear)&lt;br /&gt;
  Slug (More damage, better range, loss of spread)&lt;br /&gt;
  Bean Bag (No damage, but can knock enemies out. Good for pacifists)&lt;br /&gt;
  Dragons Breath (Added through GRA DLC, adds an incendiary effect, equivalent to a short ranged flame-thrower)&lt;br /&gt;
  Flechette (Added through the GRA DLC, fires 5 steel darts in a burst giving more armor penetration at the expense of damage)&lt;br /&gt;
  Pulse (Added through the GRA DLC, fictional round that gives an electromagnetic pulse on impact, effective against robots and power armor)&lt;br /&gt;
&lt;br /&gt;
 -20 Gauge Shells&lt;br /&gt;
  Slug&lt;br /&gt;
  Magnum&lt;br /&gt;
  3/0 Buck&lt;br /&gt;
  3/0 Buck Magnum&lt;br /&gt;
  Pulse&lt;br /&gt;
&lt;br /&gt;
 -.50 BMG&lt;br /&gt;
  Incendiary (Very expensive, ignites targets in impact dealing additional fire damage)&lt;br /&gt;
  Match (Further range, higher damage)&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  Explosive (Added through the GRA DLC, creates a secondary explosion upon impact dealing equivalent damage to a Frag Grenade)&lt;br /&gt;
  &lt;br /&gt;
 - 5mm&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  Surplus&lt;br /&gt;
  Hollow Point&lt;br /&gt;
  Jacketed Soft Point (Added through the GRA DLC)&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
Shouldn't this ^ be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.[[User:Rockwolf66|Rockwolf66]] 00:48, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Thanks for the correction Excaliber. [[User:Rockwolf66|Rockwolf66]] 02:19, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.[[User:King of the Waste|King of the Waste]] 06:07, 2 May 2010 (UTC)&lt;br /&gt;
::Well you could post the link to that interview instead of just whinning about it...--[[Special:Contributions/74.177.136.251|74.177.136.251]] 02:06, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sturdy caravan shotgun, and the Mercenary's grenade rifle are unique weapon of ordinary guns the Caravan Gun and Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
The silenced .22 smg looks like an American-180 smg.  David.&lt;br /&gt;
&lt;br /&gt;
==Chey Tac Intervention?==&lt;br /&gt;
&lt;br /&gt;
doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png&lt;br /&gt;
]--[[User:Gran28|Gran28]] 08:26, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It kinda does [[User:Excalibur01|Excalibur01]] 14:36, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah but it looks like it has a wooden grip and stock. Its cool how the developers are taking modern weapons and making them fit the retro mood by putting wood parts on them, like they did with the M60 and M16 clone&lt;br /&gt;
:I'll say it again, since someone seems to think deleting other people's posts is fine. That's not an M16 clone, that's an AR-10. It was developed before the M16, and it was developed into the M16. Furthermore, they aren't giving it a more retro look by putting wooden parts on it, since that's how it always looks. But no, it isn't an M16 clone, the M16 is a clone of it. [[User:Acora|Acora]] 05:51, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
and the G3 (in game called the R91 Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
It's not really a G3 since it fires the 5.56 NATO [[User:Excalibur01|Excalibur01]] 02:27, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It also looks like a PTRS, sorta [[User:BeardedHoplite|BeardedHoplite]] 02:24, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, it's a PGM Hecate II&lt;br /&gt;
&lt;br /&gt;
Wasn't the R91 a HK 53?&lt;br /&gt;
&lt;br /&gt;
Hmm... the arrow-shape at the front resembles that of a barret .50 cal, but the receiver looks different. maube this is ''based'' off of the barret, but maybe Bethesda changed it a little, like they did with the 10mm hand gun.&lt;br /&gt;
&lt;br /&gt;
==Grenade Rifle== &lt;br /&gt;
&lt;br /&gt;
Yo, the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; is just the unique version, part of a pre-order package from Best Buy. The normal version will probably be called &amp;quot;grenade rifle&amp;quot; or something&lt;br /&gt;
&lt;br /&gt;
:Seriously, can't they just call it a &amp;quot;grenade launcher&amp;quot;? [[User:Excalibur01|Excalibur01]] 04:30, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::according to the fallout wiki it is called a grenade launcher&lt;br /&gt;
&lt;br /&gt;
:It's name is Grenade Launcher, and it can be upgraded with a pump mechanism that makes it work like the China Lake Launcher. So basically it's an M79 that can be upgraded to resemble the China Lake Launcher.&lt;br /&gt;
::You can actually find the Grenade Launcher already and it has a pump action like the China Lake launcher [[User:Excalibur01|Excalibur01]] 02:55, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Something from E3 ==&lt;br /&gt;
&lt;br /&gt;
I saw something on E3 for this game that looked like a china lake pump action grenade launcher.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:44, 15 June 2010 (UTC)&lt;br /&gt;
:I saw the Fallout: New Vegas demo at E3 as well, and I'm pretty sure that was the China Lake Grenade Launcher, but we all can be pretty damn sure it's either an upgrade for the M79 Grenade Launcher or will appear later on in the game - [[User:Kilgore|Kilgore]] 02:16, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon Degneration ==&lt;br /&gt;
&lt;br /&gt;
I hope they take out the weapon degeneration in this game.  That really sucked in Fallout 3.  I would get into a firefight and not pull out my Chinese Assault Rifle because even though I had over 500 rounds of ammunition it was almost broken so I didn't want to use it unless necessary so I had to use some other weapon of which I had almost no ammo for.--[[User:Gunkatas|Gunkatas]] 00:34, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You know you can repair your guns with others you find/loot, right?  And in New Vegas, repairing is even easier if you get the Jury Rigger perk.  It allows you to repair among similar types of weapons (pistols, assault rifles, bolt action rifles, etc.) instead of just copies of the same weapon.&lt;br /&gt;
&lt;br /&gt;
The game would be way to easy without weapon disintegration. And it makes it more realistic. I just think its good that they have you maintain your weapon, while in other games you can fire off thousands of rounds of ammunition and the gun functions normally&lt;br /&gt;
&lt;br /&gt;
also most of the guns are 200 years old and survived world war 3 so there not in prime conduction&lt;br /&gt;
&lt;br /&gt;
I remember in fallout 3 fire rate would get lower damage go down a little bit and accuracy suffered, i kind of wish theyd introduce weapon jams though, it seems no games have jamming.&lt;br /&gt;
&lt;br /&gt;
:Actually Fallout 3 kinda did have a jam system. You take a gun out or reload it and there's an animation to simulate a misfed or something and you see your character rack the slide or charging handle again after taking the weapon out because it's in poor condition. What I do find interesting is the Realism mode which means everything including ammo has weight now and healing takes more time instead of instant heal. I am glad for new weapons. It kinda pissed me off that we didn't have M16s all around but instead G3s as the American rifles. It's like in their universe, American adapted a G3 variant that fires 5.56 instead of the M16. [[User:Excalibur01|Excalibur01]] 03:21, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also there are already two games I can tell you of that have weapon jamming too. S.T.A.L.K.E.R (because I am that much of a stalker whore :D) and farcry 2. Farcry 2 has jam animations, but stalker only gets you to reload if your gun jams. [[User:5t3v0|5t3v0]]&lt;br /&gt;
&lt;br /&gt;
I know America's Army 2 has jamming. 3 most likely does too.  Far Cry 2 was fun but you just had to switch out your weapon every other mission to get around the jamming.&lt;br /&gt;
&lt;br /&gt;
What a game hasn't done is have you fire your gun and in the middle of shooting, you jam or get a stovepipe and then animate your character clearing the jam. All the time, a jam happens after you reload. You just see your character rack the charging handle once or twice and then you're good to go. [[User:Excalibur01|Excalibur01]] 02:57, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much of a disappointent as OF:Dragon rising was (online didnt work, although there was bullet drop the rounds all did equal damage and each soldier had a health system, no one shot kills) it had jams be rare, random, and caught you by surprise. I had a mid mag jam in an m4a1 and a saw jam while supressing.&lt;br /&gt;
&lt;br /&gt;
In gears of war 2 the lancer can jam, mid mag. This was an online glitch the developers left in. If you jam (youll know as the gun stops firing mid mag and marcus will yell, aww crap, you the have to reload to unjam the weapon with the same animation as a fail quickload jam in game. --[[User:Captain Snikt|Captain Snikt]] 11:33, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1887 ==&lt;br /&gt;
&lt;br /&gt;
That 1887 does not look like an 1887 to me. I can't see a lever action on it, and it looks like it's ejecting from the bottom. I do see a hammer or something on it, but judging by the overall appearance I'd say it's based more on an Ithaca.&lt;br /&gt;
&lt;br /&gt;
-Trailer clearly shows a lever action being worked -k9870&lt;br /&gt;
&lt;br /&gt;
Then they made a huge mistake having it eject from the bottom like that.&lt;br /&gt;
&lt;br /&gt;
-there all based on real guns but made up for the fallout universe.&lt;br /&gt;
&lt;br /&gt;
Looking at Far Cry 2, couldn't it just be a Winchesthaca 1837? --[[Special:Contributions/83.79.126.90|83.79.126.90]] 20:54, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A what? [[User:Excalibur01|Excalibur01]] 21:26, 23 August 2010 (UTC)&lt;br /&gt;
:I ''assume'' that they mean a cross between the Winchester 1887, and the Ithaca 37, though I'm not entirely sure why they think that the one on the Far Cry page is a combination of those two, or why they think the one on ''this'' page is the same. [[User:Acora|Acora]] 23:37, 23 August 2010 (UTC)&lt;br /&gt;
::He or She is making fun of the fact that most gaming companies wouldn't know the difference between their ass, a hole in the ground, an Ithaca 37, and Winchester shotgun. - [[User:Kilgore|Kilgore]] 22:24, 25 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle ==&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20100818184123/fallout/images/4/41/Varmintrifleback.jpg There's this photo.] Does the weapon resemble any real .22 rifle? --[[User:AlPachinko|AlPachinko]] 21:44, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks like that [[Armalite AR-7]] .22lr --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:That definitely does ''not'' look like an AR-7. The barrel is too thick, it has an actual handguard, and the magazine is too wide and long, as well. It looks more like an M1 Carbine then a Armalite. [[User:Acora|Acora]] 00:39, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He said it was a .22 and the stock made me think of a AR-7. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:Mmm, okay, I can agree on that. The stock is similar to the AR-7, but other then that, I don't know. [[User:Acora|Acora]] 01:34, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I do agree that the magazine does not look like a .22 lr magazine though. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Could be a upgraded Bolt action rifle for fallout 3&lt;br /&gt;
&lt;br /&gt;
Oh, by the way it's a bolt action. As seen [http://www.youtube.com/watch?v=cTAuUStHmUo in this video], near 2:24. Note the thumbhole stock. And it's not the one from Fallout 3 either, that one appears here too and it's chambered in .308 now. --[[User:AlPachinko|AlPachinko]] 23:42, 30 August 2010 (UTC)&lt;br /&gt;
:I may be misunderstanding you, but the 'Varmint Rifle' (The bolt action rifle with the thumbhole stock and long, Ruger Mini-14 looking magazine) isn't the same as the hunting rifle that's going to be chambered in .308. They're two different guns. Here[[http://fallout.wikia.com/wiki/Hunting_Rifle_%28Fallout:_New_Vegas%29]] is the hunting rifle, in .308, and here[[http://fallout.wikia.com/wiki/Varmint_rifle]] is the Varmint rifle, the one being shown in the video, which is a .22. [[User:Acora|Acora]] 01:34, 31 August 2010 (UTC)&lt;br /&gt;
I like the hunting rifle from Fallout 3. It's going to be so much nastier in .308 --[[User:humanzie3|humanzie3]]&lt;br /&gt;
: Oh yes, and it has proper sights now. --[[User:AlPachinko|AlPachinko]] 08:14, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
At 2:23 the shell being ejected looks way too big to be a .22 --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:09, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/Round.jpg&lt;br /&gt;
See. Way too big.I'm near sure that it's either not a .22 or the designers made a big mistake. --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:23, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They do that a lot in these games. The hunting rifle in Fallout 3 is supposed to be a .32 but when you see it eject it looks like a 5.56x45 at least. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Maybe it was supposed to be a 32 caliber rifle ammo [[User:Excalibur01|Excalibur01]] 02:25, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would agree except it shares ammo with the .32 revolver. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
And of course the die hard fans on the Fallout Wiki keep telling me that the shell size doesn't matter. Game developers are lazy bastards... and so are some of their idiot fanboys.--[[Special:Contributions/184.35.20.4|184.35.20.4]] 10:51, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The little queers at the Fallout wikia keep whining &amp;quot;Until the programers say what it is, it ain't [Insert Weapon Name Here]. They can't tell that the &amp;quot;Semi-Auto Rifle&amp;quot; is an M1 Garand because their a bunch of mega-nerds who live in their mother's basement. Look at pictures of them side-by-side and you can tell it's an M1 Garand. Anybody who says that will be flaged as a &amp;quot;FANBOY!&amp;quot; - [[User:Kilgore|Kilgore]] 00:42, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They think that a .308 M1 Garand doesn't exsist and since it most likely fires .308 it apparently isn't a M1 Garand. They aren't the brightest bunch of people considering they believed the Hi Power was a made up weapon AFTER a real picture of a Hi Power was posted to compare. Some believed it is a 1911.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:10, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could the varmint rifle be a .22-250?It might explain the case size and I would like to point out that all the ejected rifle cases in Fallout 3 looked exactly the same.On the topic of the Hi power,everybody keeps calling it a &amp;quot;Colt .45&amp;quot;,I dont see how you get the two mixed up.--[[User:Mr. White|Mr. White]] 19:31, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know. I can't keep dealing with those whiny babies... i made an account on there site just to tell them what the guns are but they don't lisson to a damn word. i posted multiple comments on the varmint rifle page yet they reman oblivious... --[[Special:Contributions/184.35.19.196|184.35.19.196]] 20:32, 5 September 2010 (UTC)&lt;br /&gt;
: I don't like their policy either. Hell, I wasn't even allowed to state that 20-gauge shotgun shell is smaller and less powerful than 12-gauge. --[[User:AlPachinko|AlPachinko]] 13:44, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[http://fallout.wikia.com/wiki/Talk:Varmint_rifle#Caliber] One of them found a picture confirming it to be 5.56!! The fanboys should believe me! Time to gloat on the talk page! --[[Special:Contributions/184.35.27.100|184.35.27.100]] 18:05, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If it is a 5.56, why the hell did someone say it was a .22 in the first place?--[[User:Mr. White|Mr. White]] 22:51, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I had too explain to them that the .223 was a varmint round. They ain't exactly geniuses--[[Special:Contributions/184.35.27.100|184.35.27.100]] 00:37, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Do you mean the .222 Remington for varmint hunting? .223 Remington is actually a round made for the AR-15 and considered to be in the &amp;quot;High Power Rifle&amp;quot; category. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
I've always used the .223 remingington for varminting. My first rifle was a Ruger Number 1 varmint rifle chambered in .223. Maybe it isn't a true varmint round but there sure are a lot of varmint rifles that use it. --[[Special:Contributions/184.35.23.187|184.35.23.187]] 20:08, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think the Varmint rile was based off of this .22 made by Savage http://www.savagearms.com/firearms/models/ --[[User:Greywolverene |Greywolverene]]&lt;br /&gt;
&lt;br /&gt;
Maybe. The Fallout wiki people say that varmint rifle was originally going to be a .22, so maybe they took that and just streched out the magazines. The 93 BTVS even has a thumbhole stock, so i assume that was the one you were refering to. --[[Special:Contributions/74.177.187.68|74.177.187.68]] 00:18, 26 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Varmint rifle looks more like the Anschutz 1417 Thumbhole carbine (http://forums.pigeonwatch.co.uk/forums/index.php?showtopic=95963) or the Anschutz 1517 with a Thumbhole stock (http://www.gunstar.co.uk/Rifle/Anschutz-1517-Wallnut-Thumbhole-gun-for-sale-gs9676.aspx) --[[Special:Contributions/70.27.29.254|70.27.29.254]] 00:06, 24 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here are the facts.&lt;br /&gt;
1: It is 95% FICTIONAL. The thumbhole stock has been modeled, but at a position that makes it redundant. At the end of the fore-arm, the black taper is similar to that found on the Remington 700 BDL, the bolt action is completely FICTIONAL and the magazine model is completely FICTIONAL.&lt;br /&gt;
2: The Varmint Rifle was originally supposed to be chambered in .22 LR but the game developers decided to chamber it in 5.56mm. This is evident, as an in game character, in freeside (Dixon) has a varmint rifle, but carries 16 .22 LR rounds. The game developers also comment on this, giving direct comfirmation to the claim.&lt;br /&gt;
3: The gun is completely fictional. As far as my knowledge goes, it is NOT based on any rifle that exists.&lt;br /&gt;
[GOOBER]&lt;br /&gt;
&lt;br /&gt;
== Pics of the ammo section ==&lt;br /&gt;
&lt;br /&gt;
I know the quality sucks, but i got some pics of the ammo screen from a leaked vid. I made out 45-70 gov't (hell yeah!), .22lr, .22lr Plinking (so there are apperently diff. types of rounds), .357 magnum, and .50 something. hope these help.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:12, 10 September 2010 (UTC)&lt;br /&gt;
Vid link: http://www.youtube.com/watch?v=x4Q_JM-ST1s best at about 51 seconds.&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0202.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0201.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0200.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0199.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0198.jpg&lt;br /&gt;
There is also supposed to be hand loading rounds, but that might just be speculation.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:19, 10 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There is also gonna be an M3 Grease gun chambered in 9mm.&lt;br /&gt;
 http://fallout.wikia.com/wiki/User_blog:Kaminoman/Fallout:_New_Vegas_Developer_Diary_2.--[[Special:Contributions/184.35.9.27|184.35.9.27]] 22:07, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown revolver ==&lt;br /&gt;
[[Image:ScopedHuntingRevolver.jpg|thumb|none|400px|The &amp;quot;Hunting Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:Sequoia.jpg|thumb|none|400px|The special variant called the &amp;quot;Ranger Sequoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
Looks like an old cap and ball Colt. Reminds me of the ornate SAA's in [[GUN]] [[User:BeardedHoplite|BeardedHoplite]] 01:09, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually no, it's a BFR chambered in .45-70 Govt.&lt;br /&gt;
&lt;br /&gt;
Yeah, that bulky ass cylinder reminds me of the BFR as well.--[[Special:Contributions/74.177.187.68|74.177.187.68]] 11:21, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Pardon my ignorance, but what's a BFR? [[User:BeardedHoplite|BeardedHoplite]] 11:33, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Magnum Research &amp;quot;Biggest Finest Revolver&amp;quot;. Its a revolver that tends to be chambered in rifle cartridges.-[[User:Ranger01|Ranger01]] 12:18, 25 September 2010 (UTC)&lt;br /&gt;
:Or &amp;quot;Big F*** Revolver&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
Well in the recent trailer, they did mention that it's a revolver that fires rifle ammo. [[User:Excalibur01|Excalibur01]] 15:16, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Indeed they did, too bad that even if the Single Action Army/Ruger Blackhawk appears it'll all be DA only ingame I guess. With this setting &lt;br /&gt;
it'd be awesome to see SA revolvers. --[[User:Xarex|Xarex]]&lt;br /&gt;
&lt;br /&gt;
This video shows a revolver being used in single action. http://www.gametrailers.com/video/pax-10-fallout-new/705552 --[[Special:Contributions/74.243.141.29|74.243.141.29]] 01:31, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
According to the Devs, as of a recent comment, the Hunting Revolver wasn't based on any specific real world firearm, since the BFR is single action, and the hunting revolver/ranger sequoia isn't. But since it does fire .45-70, it's probably fair to claim it based on it. --[[User:UnitOmega|UnitOmega]] 02:07, 13 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grease Gun ==&lt;br /&gt;
Hmm. While it comes in .45 by default, the 9mm chambering isn't farfetched - there were official conversion kits for that. --[[User:AlPachinko|AlPachinko]] 10:57, 25 September 2010 (UTC)&lt;br /&gt;
:also making is easier on game and the the whole ammo system.&lt;br /&gt;
&lt;br /&gt;
There's a shitload of new ammo types so it's possible they switched to 9mm to make it less powerful by game standards. --[[User:Xarex|Xarex]]&lt;br /&gt;
&lt;br /&gt;
In this pic there is proof of 9mm.&lt;br /&gt;
http://i766.photobucket.com/albums/xx303/IntactGardenGnome/FNV008.jpg&lt;br /&gt;
--[[Special:Contributions/184.35.19.28|184.35.19.28]] 23:57, 27 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
In 1955 an Argentine factory started producing copies of the M3 chambered in 9x19mm and called them the PAM1 (there was a PAM2 which just included a grip safety feature).. identical to the M3 except for the caliber..  --LiquidAcid&lt;br /&gt;
&lt;br /&gt;
During World War II, Soldiers issued the M3A1 SMG were also issued a quick, simple conversion kit. The kit consisted of a spare, screw on 9mm barrel (as in, the .45 calibre barrel could screw off) and a 9mm bolt carrier. This was done, because in occupied germany, 9x19mm Paqrabellum was in HUGE supply and ammo could have been easil obtained from fallen german soldiers. Though 25,000 kits were originally requested for procurement, this was changed to a recommendation by the Ordnance Committee in December 1943 that only 500 9mm conversion kits be obtained.[9] Procurement was authorized in February 1944, but it is believed that only a limited number of kits were actually produced.[9] These conversion kits included a new 9mm barrel, replacement bolt and recoil springs, a magazine well adapter for use with Sten magazines, and a replacement 9mm STEN magazine of British manufacture.&lt;br /&gt;
[GOOBER]&lt;br /&gt;
&lt;br /&gt;
== LAPD 2019 blaster from blade runner ==&lt;br /&gt;
&lt;br /&gt;
The new dev diary came out, pistol is at 2:40 http://www.youtube.com/watch?v=dkALhh82JdI&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
I saw it and I almost shit myself. The pistol was in Fallout 2 and it wwas an amazing gun. Prolly' the best pistol in the game. Anyway, here a picture of it. [[Image:Bladerunner_Pistol_NV.jpg|500px|thumb|none|A character fires the ?????, which was last seen in Fallout 2.]]&lt;br /&gt;
&lt;br /&gt;
Gun is called &amp;quot;That Gun&amp;quot;, being that it is &amp;quot;That Gun from Fallout 1 and 2&amp;quot; --[[Special:Contributions/24.63.181.248|24.63.181.248]] 11:01, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This place is the only time I've ever heard the Blade Runner gun referred to as &amp;quot;LAPD 2019 blaster;&amp;quot; usually I see it described as the &amp;quot;Pflazger/Katasumata Series - D&amp;quot; (the joke being that the name can be initialized &amp;quot;PKD,&amp;quot; which is how fans often refer to Phillip K. Dick). I have a very nice PK-D sitting on my desk right now; it's a replica that features the same revolver cylinder seen in the game, along with a top-mounted bolt action and status light LEDs. I wish mine went red when the gun was being loaded, turned green when the cylinder was closed again and made that neat little electronic whine like That Gun does. [[User:Atypicaloracle|Atypicaloracle]]&lt;br /&gt;
&lt;br /&gt;
== They took out the Semi-auto rifle, but kept in the &amp;quot;This Machine&amp;quot; garand ==&lt;br /&gt;
&lt;br /&gt;
So all the common rifles that looks like the Garand were removed from the final product for some reason, but they still kept for unique one for some reason [[User:Excalibur01|Excalibur01]] 04:02, 24 October 2010 (UTC)&lt;br /&gt;
:it like the fallout 3s lincoln repeater, a unique weapon that has not other gun like it. we might see Semi-auto rifle in a DLC.&lt;br /&gt;
&lt;br /&gt;
If you notice on the buttstock if i remember correctly is the words &amp;quot;this machine kills commies&amp;quot; ecthed into it.&lt;br /&gt;
&lt;br /&gt;
The bit on the stock is a reference to Woody Guthrie's guitar, which had &amp;quot;This machine kills Fascists&amp;quot; on it. The phrase on the stock is &amp;quot;Well, this machine kills Commies.&amp;quot; [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:58, 2 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Updates ==&lt;br /&gt;
&lt;br /&gt;
Holy Hell. The China Lake Launcher is appearing in New Vegas as the &amp;quot;Grenade Launcher&amp;quot; (as opposed to M79, which is dubbed the &amp;quot;Grenade Rifle&amp;quot;). It can be found in Vault 34, Nellis Air Force Base, and on a handful of merchants. In addition, the M733 has been dubbed the &amp;quot;Assault Carbine&amp;quot; and the AR-10 (&amp;quot;Service Rifle&amp;quot;) fires only on semi-auto.&lt;br /&gt;
&lt;br /&gt;
It isn't an AR-10, it fires 5.56mm and the magazine is too small for an AR-10 mag [[User:Excalibur01|Excalibur01]] 22:09, 27 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As stated on the page already, it's a semi-auto M16A1 with wooden instead of plastic parts. Also, the Assault Carbine is for some reason chambered in 5mm, a cartridge usually used by the minigun. --[[Special:Contributions/85.3.57.103|85.3.57.103]] 09:25, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Some weapons the page is missing:&lt;br /&gt;
:12,7mm pistol (must be 12,7x109 since .50 rounds won't fit, then again that's way too big a round for a pistol anyway)&lt;br /&gt;
:12,7mm smg (looks a lot like a p90 but the magazine can't possibly fit a 12,7 round)&lt;br /&gt;
:10 mm smg&lt;br /&gt;
:.50 Anti material rifle (looks like a generic Barrett)&lt;br /&gt;
:Sawn off double barrel shotgun (12 gauge)&lt;br /&gt;
:Incinerator&lt;br /&gt;
:Flamer&lt;br /&gt;
:Missile launcher&lt;br /&gt;
:Grenade machine gun (25mm)&lt;br /&gt;
:All the laser, plasma etc future guns but no one cares about those anyway&lt;br /&gt;
::--[[User:JEESUS|JEESUS]] 12:04, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As you said, no one cares about the future guns that doesn't fire bullets. The 12.7mm guns arent based on real guns, neither is the 10mm SMG. The Flamer and other weapons like it are not firearms...When we say firearm, we don't literally mean FIRE. The .50 Anti-material doesn't look like a Barret. And the missile launcher is a rocket launcher [[User:Excalibur01|Excalibur01]] 20:55, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
---http://world.guns.ru/sniper/sn35-e.htm&lt;br /&gt;
:Funny, I thought this page was about the game and the weapons that appear in it, the 10mm pistol is on the page so what's wrong with adding all the other fictional guns? The post was about what weapons the page is missing, and thusly just a suggestion. You really don't need to get offended and condescending if you feel that the said guns shouldn't be on the page. The missile launcher is called a missile launcher in the game, the game hasn't got a rocket launcher regardless of how the weapon functions. Adding a heading &amp;quot;rocket launcher&amp;quot; to the page wouldn't make any sense. My opinion was that the .50 anti-material rifle looks like a generic barret, but I haven't spent a second looking for a similar rifle on world.guns.ru, I'm sorry if my opinion made you feel uncomfortable enough to get all aggro on a wiki page... and you're right, the Hecate looks a lot more like the weapon in the game. --[[User:JEESUS|JEESUS]] 00:37, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Look, there's a difference in being &amp;quot;condescending and offended&amp;quot; and telling you the policies and rules of this site. Fictional weapons that can be mistaken for real guns and fictional guns built with a shell to make it look like a future gun is ok because it happens, but on the Star Trek pages, no one's going to put the phasers just because they appear in the movie or TV shows. The site itself is a Firearms database. Since the laser pistol is a...laser pistol, we don't need to waste the bandwidth of the site to put it up. Weapons like the 10mm pistol is a significant piece in the history of the game, so it deserves a mention and the Fallout 3 page, someone pointed out how it's based on the Desert Eagle. [[User:Excalibur01|Excalibur01]] 03:11, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Now that's more like it, this is how you should have done the first one, if letting me know about the policies was your intention. You're making a point without being condescending e.g. explaining what the term firearm means or flaming over what gun looks like what. --[[User:JEESUS|JEESUS]] 17:35, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:12,7x109 is bigger than .50 BMG (12,7x99). So the 12,7 pistol might be .50 Action Express, or .50 GI.&lt;br /&gt;
&lt;br /&gt;
Not so.  The in-game image for the 12.7mm intermediate round shows it having a bottle-necked case and a spitzer-type bullet.  It's essentially the .50BMG with shortened case and projectile lengths. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:08, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Okay, a few things.&lt;br /&gt;
First of all, who cares? So what if they call one a rifle and the other a launcher? Does it really put a huge dampner on your day? They called one a launcher and one arifle to sway away differences. Bethesda are already using an existing firearms' firms' weapon, why add more legal jonder to use the correct name?&lt;br /&gt;
Second: There are MULTIPLE .50 calibre firearms, just because the only one you know of is the &amp;quot;.50 barret&amp;quot; because of &amp;quot;COWADOODY&amp;quot;. The Rifle is a Ultima Ratio &amp;quot;Hecate II&amp;quot; and NOT a barret.&lt;br /&gt;
3rd: there were 45 prototypes beforethe AR-15 came into light. 5 of these were original AR-10's experimenting with 5.56x45mm NATO rounds, AS WELL as 7.62x51mm NATO.&lt;br /&gt;
Fourth, but not last. There are alot of weapons they don't have a page, for what reason? Is left up to speculation,my theory being they probably don't have enough people with the time or effort to put up a tab about a fictional grenade machine gun or a missile launcher, because they do not resemble ANY known weapon. The 10mm SMG is based off the MP5, as the MP5, including it's prototypes and the ill-fated &amp;quot; H&amp;amp;K SMG&amp;quot; program WERE chambered in .40 S&amp;amp;W and 10mm auto, designated MP5/40 and MP5/10 respectively [http://www.imfdb.org/images/c/c7/Heckler_and_Koch_MP510.jpg] Here is the 10mm auto MP5.&lt;br /&gt;
Lastly, If you have a problem with the weapons not included. Be our guest, make a tab for them, use your vast knowledge of firearms and military weapons to deduce which gun they all are. And please, use your MW3 game booklet.&lt;br /&gt;
&lt;br /&gt;
Now THAT is condescending. [GOOBER]&lt;br /&gt;
&lt;br /&gt;
==Good Job==&lt;br /&gt;
Whoever did this page has done a damn good job so far. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:Well we just need to replace the png files with our standard Jpeg and I'm working on swapping out weapon images that are just uploaded for this page with files from the weapon pages. At least one of the files someone uploaded was exactly the same as one of the images on the M249 page. other times the images from the weapon pages match the in game images better. [[User:Rockwolf66|Rockwolf66]] 16:16, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I really like that the unique variants of the weapons are on the page. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
== Ruger 22/45? ==&lt;br /&gt;
&lt;br /&gt;
From the grip angle, the &amp;quot;Silenced .22 Pistol&amp;quot; looks more like a Ruger 22/45 than a Ruger Mark II. Discuss?&lt;br /&gt;
&lt;br /&gt;
That and it has a standard mag release. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:18, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'd have to agree on that. You can't imagine how pissed i was when i first saw that grip. The Fallout wiki lied!--[[Special:Contributions/184.35.23.10|184.35.23.10]] 14:14, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brush Gun ==&lt;br /&gt;
so I'm looking at this guy http://fallout.wikia.com/wiki/Brush_gun and thinking...Marlin 1895G? The heavy weathering makes it kinda hard to tell, but the capacity, caliber and general shape would suggest it. Thoughts?&lt;br /&gt;
&lt;br /&gt;
Have to agree. Lever action .45-70 with side ejecting. Has to be a Marlin 1895.[[User:GaBoy45|GaBoy45]] 18:19, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I agree the Brush Gun has the same shape as the Trail Carbine, so it must be a Marlin. Also I'll bet a dime to a dollar that the Cowboy Repeater, and that scoped special variant, are based off of the Winchester Model 1876 not the 86. -Cole&lt;br /&gt;
&lt;br /&gt;
== Over/Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Caravan Shotgun / Sturdy Caravan Shotgun appears to be a Winchester Model 101, from what I can tell. The wooden foregrip is squared off near the hinge of the breach in a rather distinct way, rather than rounded off or straight-edged. Here's a render from the Fallout Wiki and a photo of the breach from a Winchester Model 101, to compare:&lt;br /&gt;
&lt;br /&gt;
*[http://fallout.wikia.com/wiki/File:SturdyCaravanShotgun.png Sturdy Caravan Shotgun]&lt;br /&gt;
*[http://images.cabelas.com/is/image/cabelas/1565779_win101ltwt_01l?hei=380&amp;amp;wid=380 Close-Up; Model 101 Breach]&lt;br /&gt;
&lt;br /&gt;
[[User:MistahFixIt|MistahFixIt]] 16:36, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Too many PNG's! Byron the Punk ==&lt;br /&gt;
&lt;br /&gt;
Byron the punk, you've been warned about PNG's THREE times on your discussion page.  Either you stop and change them to JPG's, or you will be subject to a permanent banning of privileges.  --[[User:Ben41|Ben41]] 01:15, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's because this line ''&amp;quot;Permitted file types:''' png''', gif, jpg, jpeg.'' is still in the upload page.  If you guys don't want PNGs to be uploaded, then have the system stop the files at the gate. --[[User:HashiriyaR32|HashiriyaR32]] 18:30, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
JPG is inferior in every way to PNG. [[User:Asdfzxc920|Asdfzxc920]] 01:54, 19 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laser RCW ==&lt;br /&gt;
&lt;br /&gt;
It is not a traditional firearm, but can it be put here? It is more than obviously an M1928 Thompson with some futuristic stuff added in, that fires quick laser beams instead of bullets.&lt;br /&gt;
--[[User:AlPachinko|AlPachinko]] 21:47, 8 January 2011 (UTC)&lt;br /&gt;
:I'd say say, seeing as how it's a modification of a real gun. In that way, it's kinda like the Aliens Pulse Rifle, only it wasn't physically created, but still, same basic thing: real gun modified externally to be a different gun. Sure it isn't technically a firearm, but plenty of non firearms have their own pages, like the Eraser railgun, The Sixth Day's 'Foosh gun', the Terminator's General Dynamics rifle, or even Ronon's pistol from Stargate Atlantis.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 23:29, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle Rechambered? ==&lt;br /&gt;
Going by some leftovers in the game, such as the extra ammo some characters carry with it, the Varmint Rifle was originally designed to use .22LR, not 5.56mm. Does this help IDing it in any way?&lt;br /&gt;
&lt;br /&gt;
:If it really is supposed to be a .223/5.56mm, it could be a Browning A-Bolt II Eclipse Varmint. Looks pretty similar, with the thumbhole stock and whatnot. Couldn't find a similar-looking gun chambered in .22LR though. --[[Special:Contributions/85.3.141.6|85.3.141.6]] 13:49, 5 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun==&lt;br /&gt;
I hate to say it, but the Riot Shotgun and the Hawks semi-auto are completely different. This isn't a case of slightly different proportions; those two are completely different weapons.--[[User:PistolJunkie|PistolJunkie]] 13:57, 3 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I agree. The closest thing to a drum fed shotgun like it was the Knoxx Industries Sidewinder 10 rd Drum on a 12 gauge Mossberg and that doesn't even mount under the receiver. Honestly it looks like it could be any generic semi-auto. Though my money is on the Remmy 1100 wil wood furniture and some nonexistent drum magazine.&lt;br /&gt;
&lt;br /&gt;
It isn't, one of the devs confirmed:&lt;br /&gt;
&lt;br /&gt;
Q: Is the Riot shotgun based on the Chinese Type 97-1?&lt;br /&gt;
A: It isn't based on anything, really.&lt;br /&gt;
&lt;br /&gt;
I'm far from any gun expert, I'm just browsing, but I would say the Riot shotgun looks like an Ithaca 37 'Riot' version with a pistol grip. All the developers did was make the grip and rump a wood texture and slap a drum magazine on the underside and bam, you have a fully automatic 'riot' shotgun. (1/7/14)&lt;br /&gt;
&lt;br /&gt;
==News from Bethesda blog!==&lt;br /&gt;
Looks like a 1911 for sure, but I'm not good with individual types, but it looks like a 1911A1. http://static.zenimax.com/bethblog/upload/2011/05/Honest-Heartsburing1.jpg&lt;br /&gt;
&lt;br /&gt;
:Its likely, The focus is on a mormon missionary, and the burned man. Also, Brownings weapons were mentioned in one of the devblogs (though I think only the 1911 may be featured... although a handheld M2 would be interesting... if unrealistic... but this IS a game with a handheld minigun so meh.) [[User:5t3v0|5t3v0]] 07:44, 4 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The colts are M1911A1s. The unique, the one with the writing on it, is something completely different. &lt;br /&gt;
&lt;br /&gt;
:In other news, new M16 at 1:00 in the trailer. [[User:Asdfzxc920|Asdfzxc920]] 21:47, 11 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You can see in the official 'Honest Hearts' Trailer a guy shooting around with a M1A1 Thompson. Also a unique version of the M16A1. [[User:Anjunafan|Anjunafan]]&lt;br /&gt;
&lt;br /&gt;
:The unique colts writing is not that mysterious. http://fallout.wikia.com/wiki/Graham%27s_handgun Here at this wikia they have identified it as Greek text and then translated it as &amp;quot;and the darkness comprehended it not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quote is from John 1:5. The koine greek verb can go either way, depending on the translation.  The verb can also be translated as &amp;quot;overcome&amp;quot; which I think is the better choice.  Your mileage may vary.&lt;br /&gt;
&lt;br /&gt;
Instead of being a Colt Commander, is it possible that &amp;quot;A Light Shining in Darkness&amp;quot; is a Colt New Agent?  The New Agent is Officer size, but has guttersnipe-type sights, which the Colt website describes as &amp;quot;trench style&amp;quot; sights.--[[User:Ruzhyo|Ruzhyo]] 23:37, 15 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added the new Unique AR-15 to the AR-15 section, otherwise known as the Survivalists Rifle, 12.7mm Calibre. I must say, using it in-game, it certainly is satisfying getting kills with it! [[User:Draco122|Draco122]] 13:12, 21 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Given the owners, I decided that it was going to be the rifle I use with Honour ingame [[User:5t3v0|5t3v0]] 21:44, 22 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Sawed-off shotgun==&lt;br /&gt;
Why the sawed-off shotgun is not on the page?--[[User:Flavio|Flavio]] 16:30, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
My personal opinion, it is the Ithaca Burgler &amp;amp; Auto pistol, a 20 gauge double barrel pistol gripped shotgun. But it has been known to be chambered in 12 gauge. But the closest is simply a pistol Gripped, rebuilt or modified double barrel shotgun, salvaged from the wasteland. [[GOOBER]]&lt;br /&gt;
&lt;br /&gt;
== The N99 is *not* based on the Desert Eagle. ==&lt;br /&gt;
&lt;br /&gt;
The N99 is '''not''' a desert eagle lookalike.  I see absolutely nothing in common with the Deagle aside from the fact that they're both generally shaped like semi-auto pistols.  Please stop putting this tenuous comparison up.  --[[User:MadCat221|MadCat221]] 19:29, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's a Desert Eagle slide on it, are you blind? [[User:Evil Tim|Evil Tim]] 19:30, 25 June 2011 (CDT)&lt;br /&gt;
:: I see a slide.  That looks nothing like the Deagle's.  &amp;quot;Are YOU blind?&amp;quot; --[[User:MadCat221|MadCat221]] 19:31, 25 June 2011 (CDT)&lt;br /&gt;
:::Right. So the incredibly distinctive sideways L-shape is nothing like the Desert Eagle's incredibly distinctive sideways L-shape. It's a chunky Desert Eagle with a hugely bulked up barrel and front end and the safety lever on only one side of the slide. [[User:Evil Tim|Evil Tim]] 19:34, 25 June 2011 (CDT)&lt;br /&gt;
::::No, it isn't. The N99 is actually not based on a real-life design. The slide is a pure coincidence and nothing else on the gun even vaguely resembles a Desert Eagle. [[User:Asdfzxc920|Asdfzxc920]] 14:51, 31 July 2011 (CDT)&lt;br /&gt;
:::::The frame looks like it's based on the Desert Eagle's. - [[User:Mr. Wolf|Mr. Wolf]] 21:05, 31 July 2011 (CDT)&lt;br /&gt;
::::::Right, the slide being the same shape with the safety in exactly the same place is a coincidence. [[User:Evil Tim|Evil Tim]] 02:41, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Alright, Please submit proof that it is not infact based off the Desert Eagle, please post pictures of this design so I may shoot down your deluded graces of Granduer. The slide, safety, grip, trigger assembly and hammer are all based off the desert eagle. There is NO gun that even RESEMBLES the N99 other than the Desert Eagle. Another point of reference is that, in Fallout 3, reading a manifesto on firearms of the wasteland, it describes the N99 as a gas operated pistol... Isn't the Desert Eagle Gas operated? hmm? I wouldn't know, I'm just a shit kicker from a country hick town, don't know much about them fancy american videogames school on how to learn guns and shoot good, But near as I can tell, it IS a desert Eagle and it IS valid to be on it's own page. [GOOBER]&lt;br /&gt;
&lt;br /&gt;
==Moved from Main Page==&lt;br /&gt;
Graham's in-game 1911 seems to be the size of a Colt Officer's ACP instead of a Commander size.--[[User:SmithandWesson36|SmithandWesson36]] 12:26, 15 August 2011 (CDT)&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|600px|thumb|none|The Courier wanders into Freeside with his rifle slung across his back.]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|600px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|600px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|A Mercenary stands equipped with an M79]]&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|600px|thumb|none|A caravan guard waits for his caravan, oblivious to the fact he is in Freeside.]]&lt;br /&gt;
[[Image:Honest-Heartsburing1.jpg|450px|thumb|none|Joshua Graham sits at his table with his pile of M1911 handguns, inspecting each one.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|600px|The Courier, adding some insult to injury, aims the &amp;quot;Maria&amp;quot; in the Tops Casino.]]&lt;br /&gt;
[[File:FNVultimaratio.JPG|thumb|none|500px|A Veteran Ranger fires the PGM Ultima at a Fiend in the opening FMV.]]&lt;br /&gt;
[[Image:Arretriflefiring.jpg|650px|thumb|none|The Courier fires his Survivalist's Rifle, giving us a view of the action cycling and the very large muzzle flash.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|650px|none|All variations of the Winchester 1886. On the left is the basic rifle, and on the right is the fully upgraded version.]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Rifle==&lt;br /&gt;
the fallout wikia site said that the weapon is based on the M1918 Browning automatic rifle with some modifications&lt;br /&gt;
http://fallout.wikia.com/wiki/Automatic_rifle --[[User:Big guns 100]]&lt;br /&gt;
Better source would be right from the Horse's mouth http://www.formspring.me/JESawyer/q/203867759761713212 --[[User:HashiriyaR32|HashiriyaR32]] 19:52, 28 August 2011 (CDT)&lt;br /&gt;
:Changed it, thanks. :) - [[User:Mr. Wolf|Mr. Wolf]] 21:10, 28 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Revolver on Main Menu ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed that on the start screen, the NCR soldier holds a Colt SAA Cavalry Length revolver with an unusually long ejector rod? i thought that it might be a the way he holds it that makes it look longer, but it actually shows signs of being extended..... i've never heard of such a modification..... &lt;br /&gt;
any thoughts on the subject?&lt;br /&gt;
&lt;br /&gt;
To be curt, it is just an artists conception flaw. Like, on the movie poster of Zombieland, it shows Tallahasee's Mare's leg converge to a double barrel weapon, the photoshopper's mistake. They happen, I wouldn't think any more on the matter. [GOOBER]&lt;br /&gt;
&lt;br /&gt;
there is a gun called a gauss rifle whitch is a coil gun can i put it on ([[User:CB|CB]] 15:02, 24 October 2011 (CDT))&lt;br /&gt;
-- You can't because it doesn't even resemble an actual gun. --[[User:HashiriyaR32|HashiriyaR32]] 16:03, 24 October 2011 (CDT)&lt;br /&gt;
It is a coil gun+([[User:CB|CB]] 16:27, 24 October 2011 (CDT))&lt;br /&gt;
It does not resemble any realworld firearm and it is not important to any story of the game. Therefore, it is not important enough to add to the page.&lt;br /&gt;
&lt;br /&gt;
== Lahti L-39 is basis for Gauss Rifle? ==&lt;br /&gt;
&lt;br /&gt;
I was shown a video of a Lahti L-39 (http://www.youtube.com/watch?v=1xh2tfZrhB0) and could not help but notice more than a passing resemblance to portions of the Gauss Rifle (http://fallout.wikia.com/wiki/Gauss_rifle_%28Fallout%3A_New_Vegas%29).&lt;br /&gt;
&lt;br /&gt;
The stock and receiver look very similar, the trigger and grip are in a similar position, and the muzzle has the same shaped barrel shroud as the L-39 (albeit shorter).  The big old box magazine on top got moved to the side though.&lt;br /&gt;
&lt;br /&gt;
Does anyone else have that conclusion too?&lt;br /&gt;
&lt;br /&gt;
--[[User:MadCat221|MadCat221]] 14:50, 12 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It always reminded me in both this and ''Fallout 3'' of the FG-42, especially where the magazine is. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 21:39, 2 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Benny's unique Browning ==&lt;br /&gt;
I recently noticed that the gun benny uses is called a &amp;quot;Renaissance&amp;quot; Hi-Power. i'm not sure if it's referring to just the engravings on the gun, or if the gun is somehow different in other ways. Can anyone comment on that? --[[User:TravisTee|TravisTee]] 13:37, 8 March 2012 (CST)&lt;br /&gt;
Benny's Pistol isnt called renaissance. It is a Hi Power, in game known simply as 9mm Pistol, but its called &amp;quot;Maria&amp;quot; Referring to the engravings on the pistols grip --[[User:Smish34|Smish34]] 14:24, 15 March 2012 (CDT)&lt;br /&gt;
: It does seem to be that the pistol design was heavily influenced by (if not directly copied from) the Browning Renaissance: http://www.gunsinternational.com/Browning-RENAISSANCE-Hi-Power-9mm-1968-like-brand-new-factory-master-engraved-Pearlite-grips-gold-trigger-original-soft-case-45-year-old-manual-.cfm?gun_id=100390517 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:47, 23 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Le Longue Carabine. ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else pick up on the fact that besides meaning &amp;quot;The Long Rifle&amp;quot; Le Longue Carabine is also one of the nicknames of the main character from Last of the Mohicans, as well as being one of the names of his rifle.--[[User:Westernman1987|Westernman1987]] 14:34, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Service rifle ==&lt;br /&gt;
&lt;br /&gt;
Question, The service rifle is said to be based on the M16A1. But it has a newer forward bolt assist, and a brass defector. Wouldnt that make it based off of a Colt Model 715? One more question, Can you get the M1 Garand on the PS3 version? --Gunner5&lt;br /&gt;
: Possibly. The 715 is semi-auto, correct? [[User:Chitoryu12|Chitoryu12]] 13:09, 30 April 2012 (CDT)&lt;br /&gt;
:  Yes, you can.  You can read about it here; http://fallout.wikia.com/wiki/This_Machine  You can also get a weaker M1 Garand from the Gun Runner's Arsenal.&lt;br /&gt;
&lt;br /&gt;
== VATS ==&lt;br /&gt;
&lt;br /&gt;
When you enter VATS, how the hell do you shoot more than one bullet. It will only let moe shoot off one bullet.&lt;br /&gt;
&lt;br /&gt;
You need enough AP if you want to perform more than one &amp;quot;attack&amp;quot; action. --13:36, 15 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colt 733 ==&lt;br /&gt;
&lt;br /&gt;
Now the description of the rifle on the page states that 'the supressor is not used in game'. One recruitable character named Lily uses the 733 and mounted on it is the supressor. That's why the file is there.&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Light Shining in Darkness = Colt New Agent ==&lt;br /&gt;
&lt;br /&gt;
I saw a picture of a Colt New Agent a few minutes ago and realized that that's what A Light Shining in Darkness is. It has all the characteristics of it: gutter sights, skeletonized hammer and trigger, Officer model size...etc. --[[User:ColonelTomb|ColonelTomb]] 11:28, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm inclined to agree with you on that, they are very similiar. Nice find! --[[User:SmithandWesson36|SmithandWesson36]] 12:42, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hunting Revolver ==&lt;br /&gt;
&lt;br /&gt;
Joshua Sawyer said the Hunting Revolver is based on the BFR, with a little bit of Bison Bull as well. Should we add this info ?&lt;br /&gt;
&lt;br /&gt;
[http://www.formspring.me/JESawyer/q/420674336173608655 Link here]  --[[User:Silver|Silver]] ([[User talk:Silver|talk]]) 13:10, 26 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Need help with this Flare Gun ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FNV Flare.jpg|thumb|none|500px|???]]&lt;br /&gt;
Help would be appreciated. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:52, 10 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like a [[OSP-30 Flare Pistol]]... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 07:06, 10 August 2013 (EDT)&lt;br /&gt;
[[Image:OSP-30-2.JPG|thumb|none|500px|Looks kinda like this.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks like a italian ww2 model. [[User:Swedishgunbrony|Swedishgunbrony]]&lt;br /&gt;
&lt;br /&gt;
:I believe it is based on a Brescia Model 00:[[File:Brescia Model 00 flare pistol.jpg|thumb|400px|none|Brescia Model 00 - 1 inch]]There are some slight differences such as the trigger and the positioning os some of the pins, but there are some pretty distinctive features such as the shape of the back of the frame and the pistol grip which suggests this is the gun. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:19, 20 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle ID ==&lt;br /&gt;
&lt;br /&gt;
I think I may have found what it is.&lt;br /&gt;
&lt;br /&gt;
http://www.mossberg.com/product/rifles-bolt-action-centerfire-mvp-series-mvp-predator-mvp-predator-185-medium-bull-barrel&lt;br /&gt;
:That can't be what it's based on. Fallout came out in 2010 and Mossberg introduced the MVP in 2011. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:32, 11 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Garand ==&lt;br /&gt;
If it's chambered for .308, wouldn't that make it either an M1E14 or T35? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:05, 7 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==Two Things==&lt;br /&gt;
&lt;br /&gt;
Is it possible the .357 revolver is actually a Ruger Vaquero or similar SAA derivative? There are, I believe, other single action revolvers like this chambered for .357. Isn't it possible it's one of those?&lt;br /&gt;
&lt;br /&gt;
Also, looking at the 12.7mm SMG, does it seem like a stretch for anyone else that it's a hybrid of the FN P90 and the Kriss Vector? It very clearly uses magazines like either the P90 or Calico M950, and it appears to (and honestly would probably ''have'' to) use the recoil system of the Vector. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:22, 24 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
1. There aren't any markings on the gun so if it's a SAA and fires .357 Magnum, you're pretty much in the ballpark with guessing what type it is. &lt;br /&gt;
&lt;br /&gt;
2. I'd say the 12.7mm SMG is close to what you described, a TDI Vector without a stock, loaded via P90 style magazines.&lt;br /&gt;
[[User:PaperCake|PaperCake]] 00:15 25 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Am I justified in adding it to the page? We have the PDW 57 from ''Black Ops 2'' listed as a P90 due to the mags; this is pretty much a hybrid but no other modern SMG has magazines like that. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:29, 29 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
* J.E. Sawyer said the gun was inspired by both the P90 and the Vector, but sadly the page the message was in got updated and deleted it, and Google blocked viewing of the old version. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:25, 16 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A Tale of Two Wastelands? ==&lt;br /&gt;
&lt;br /&gt;
So, I've noticed there are a few other extensive, major mods that have their own pages, and I was wondering how receptive IMFDB would be toward TTW having its own page. In a nutshell, this mod is a (completely legal) way to play both ''Fallout 3'' and ''New Vegas'' as one continuous story: the player begins life in Vault 101 and after a certain point has the ability to hop on a train West. I can do screencaps and provide information as needed, but is this something IMFDB can justify?&lt;br /&gt;
--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:55, 18 July 2015 (EDT)&lt;br /&gt;
::According to the rules if a mod is &amp;quot;popular enough&amp;quot; it can have its own page. Granted if features enough new weapons not the same ones found in the original game. To me this looks like this mod features all the guns from the two games. The other admins should also take a look at it. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 06:07, 19 July 2015 (EDT)&lt;br /&gt;
::It does and it doesn't. .32 ACP is removed entirely, the ''Fallout 3'' guns now have iron sights, attachments, and benefit from the better mechanics in ''New Vegas.'' Obviously the weapons themselves change where they appear as well, and it fully integrates weapons from all DLCs into both games (so the double barrelled shotgun is one of the high tier shotguns in the Capital Wasteland rather than being exclusive to Maryland, and Super Mutants often wield BARs and MI Garands). Considering we have pages for things like Project: Reality, it seems fair to me this should too. But it ''is'' up to the admins. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 13:27, 19 July 2015 (EDT)&lt;br /&gt;
:::I would say it would an unnecessary addition. No need to bloat the page with the same info you can find on another page--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:00, 24 October 2015 (EDT)&lt;br /&gt;
::::Well, I was actually thinking of a new page entirely, since it's a fairly comprehensive mod. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 10:28, 19 November 2015 (EST)&lt;br /&gt;
:::::I'm fairly sure IMFDB has rules against pages of unofficial ''stuff'' A Tale of whatever can be well made and all that, but it's not an official game.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:46, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Adding More Guns ==&lt;br /&gt;
&lt;br /&gt;
So, having played the game a fair bit recently (right now, I'm trying to earn the favor of the Boomers), and I've noticed a couple of guns that I think should be added, in addition to some of the ones already listed. However, I could use some help. For starters, some screencaps of the Gauss Rifle, 12.7mm Pistol and SMG, 25mm Grenade APW, and possibly some more things that I think up and put here later would be greatly appreciated. Now, the guns that I think may qualify for inclusion: A wood-furnitured G3 (and by that I mean the R91 from FO3) on the Commando perk icon, some stationary artillery pieces (some howitzers at Nellis and one in the Legion's main camp, some AA guns at Hoover Dam, including one on a billboard about the dam, and some fixed artillery in Big MT) that I could use help identifying, the 25mm Grenade APW, which looks based on a Remington 1100, the sawn-off side-by-side shotgun, the sniper rifle (looks JNG-90ish), the minigun, as ever in 5mm, the M134-based Shoulder-Mounted Machine Gun, the 12.7mm pistol, which is based on the SIG-Sauer 14mm from the 1st game, which was based on the Hammerli 280 (at least, according to somebody else here), the Red Ryder BB gun (because it's been mentioned on other pages, and, well, why the hell not), I know for a fact that I've seen something that looks like the Flamer, but I can't quite put a finger on it, same goes for the Grenade Machinegun and the Missile Launcher, the frag grenades (which look like a Type 97/Mk. 2 mix), the incendiary grenade, which looks like either an AN/M14 or an M18, the C4 (made of M112 charges- they're even marked as such), some probably-fictional-but-hopefully-not-frag mines, and some stuff that's already been mentioned, including the 12.7mm SMG (P90/Vector hybrid), Gauss Rifle (Lahti L39-based), Flare Gun (based on a Breda 00), etc. Now that you've read this massive block of text, do you have anything to say about it? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:47, 2 May 2017 (EDT)  P.S.: Due to the ads on this site, this took forever to type.&lt;br /&gt;
&lt;br /&gt;
:Why not? ( booo Boomers ) -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 22:07, 2 May 2017 (EDT)&lt;br /&gt;
::Brotherhood of Steel is where it's at. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:05, 3 May 2017 (EDT)&lt;br /&gt;
On the topic of additional guns, there are some from Fallout 3(Chinese pistol, a pair of the modified G3's, etc.) in the backroom of Mick and Ralph's. Would these be worth adding?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:55, 3 May 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:Absolutely. It's really a shame that they didn't just add those to the game. Things like 10mm Shansi Type 17s and G3s with wooden furniture are too cool to ''not'' include in games, especially when the assets are available. On the topic of cut content, there was apparently supposed to be a full-length side-by-side shotgun in the game, but it was cut. Despite this, they still kept the short-barreled, pistol-gripped model that fires 2 12-gauge shells at once, which I have lovingly christened &amp;quot;The Wrist Wrecker&amp;quot;. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:37, 3 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also, for the sake of screenshots, I'm going to check with the Fallout Wiki to see if it's okay with them if I use their shots. Does that sound like a good idea? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:58, 4 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Fine with me. I have no real authority on the matter, but I also have no means of screencapping. I'm really helpful :P.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 12:39, 5 May 2017 (EDT)H3nry8adger1982&lt;br /&gt;
&lt;br /&gt;
To add some more, having played this game a bit more (whoever came up with the idea of Cazadores is a massive dick), I've noticed something else: the magazine covers. The &amp;quot;Police Stories&amp;quot; one has another Vaquero, the &amp;quot;Milsurp Review&amp;quot; one has M1928 Thompsons (seemingly an actual photo), and the &amp;quot;Guns and Bullets&amp;quot; one has a Ruger GP100. Also, is it just me, or does the .44 Magnum's inventory icon look like a Webley Mk. VI? To finish it off, I've finally gotten permission to add their screenshots, albeit with the appropriate credit where credit is due. In the words of the user named Jspoelstra, &lt;br /&gt;
&amp;quot;You can use them, but we need credit for our images. If you use in the image its summary comment:&lt;br /&gt;
Copyright Bethesda Softworks (see {{Copyright FNV}})&lt;br /&gt;
Created by user who create the image, Wikia's Fallout Wiki&lt;br /&gt;
all should be good.&amp;quot; So, happy days. Have fun, and watch out for giant wasps. Yours truly, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:27, 10 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sounds good to me. I also get a Webley vibe from the .44 icon. Thanks for the cazadore PSA :). --[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:31, 11 June 2017 (EDT)H3nry8adger1982&lt;br /&gt;
&lt;br /&gt;
A toy Type 56 appears on a [http://fallout.wikia.com/wiki/File:Freddy%27s_Fear%27s_House_FNV_El_Rey.jpg costume contest] poster that was reused from Fallout 3. --[[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 16:27, 12 August 2017 (EDT)&lt;br /&gt;
:Thanks for the heads-up! Feel free to add anything you think should be there to the page. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:44, 12 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Does anyone else think:&lt;br /&gt;
&lt;br /&gt;
A, the Gauss Rifle has some FG42 in it?&lt;br /&gt;
&lt;br /&gt;
B, the Fat Man is heavily influenced by the Piat? --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 21:58, 4 November 2017 (EDT)&lt;br /&gt;
:::Apart from the side-mounted magazine (which is on the opposite side), I don't really see any FG42 influence in the Gauss Rifle. What features of the weapon do you think are FG42-ish? As for the Fat Man, I can see where you're coming from, though I wouldn't exactly call it &amp;quot;heavily influenced&amp;quot;. Anybody else have any thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:17, 4 November 2017 (EDT)&lt;br /&gt;
::::It's the stock that makes me think FTG-42. I had a mod for this game which changed the first persona ready animations to more realistic ones; I usually used the &amp;quot;low-ready&amp;quot; stance for assault rifles and you get a good look at the stock that way. As for the Fat Man, it seems to me like Bethesda basically took that launcher, scaled it down to be single-man-portable, and then let it shoot nukes. At the very least I feel it might be worth updating the pages for this, ''Fallout 3,'' and ''Fallout 4,'' especially given how much of a reach some of the other IDs are (the MP7 as the ''Fallou 4'' rocket launcher anyone?)--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 19:51, 20 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Colt SAA or Ruger Vaquero ==&lt;br /&gt;
&lt;br /&gt;
I admit, I am not exactly an expert on the subject, but I believe it may be inaccurate to say that the .357 Magnum Revolver is a Ruger Vaquero. I believe it may be more accurate that it mixes elements of both the Vaquero and the Colt SAA. The presence of a transfer bar, the cylinder moving backwards during reloading and rotating without the hammer being half cocked are all features of the Vaquero, but it still shares visual similarities with the Colt SAA, perhaps most notably the three screws beneath the cylinder, whereas the Vaquero only has two. &lt;br /&gt;
&lt;br /&gt;
With that in mind, I will alter the entry to a hybrid of the two revolvers. --[[User:TravisTee|TravisTee]] ([[User talk:TravisTee|talk]]) 13:44, 20 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Joshua Sawyer confirmed that the artist for New Vegas intended it to be a Single Action Army but used a number of references for it, so it probably isn't unlikely that a Vaquero was used. It's more of a mishmash of Single Action Army, Vaquero and reproduction as well. The gun has the overall look of a Single Action Army, plus all the features of the Vaquero and a few from reproductions, like the lack of a pin in the frame that is commonplace on reproduction SAA's but not on the Vaquero and original SAA.&lt;br /&gt;
&lt;br /&gt;
It's the same case for the Brush Gun, Police Pistol and other guns where it's several ideas mixed together to make the gun rather than one unique piece. It makes sense it'd be a mishmash given that its an alternate timeline, plus the .357 chambering gives it away as a repro rather than an original. So listing it as a hybrid makes more sense than it being a straight Vanquero, though I'll go through again and check everything.  --[[User:PaperCake|PaperCake]] 14:44, 20 July 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
Hey, thanks alot to all who have been working on this page recently. NV is one of my favorite games, so seeing its page improved makes me happy.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 11:35, 28 August 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:Sure, no problem. Also, major thanks to PaperCake, who helps out a lot in making this page read better. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:14, 28 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Hey, wherever I can make pages less boring and long, I'll do it. Might go for another page soon to make it read like an article and not a EULA. --[[User:PaperCake|PaperCake]] 20:15, 28 August 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Guess who's back! ==&lt;br /&gt;
&lt;br /&gt;
Yep, it's me. Seems as though I forgot something. A really big something. That &amp;quot;something&amp;quot;, of course, being one of the most impressively obscure references to a real-world event in the Fallout universe, and certainly up there in video games in general: the B-29 at the bottom of Lake Mead. Which, as absurd as it sounds, [https://en.wikipedia.org/wiki/1948_Lake_Mead_Boeing_B-29_crash actually happened]. Now, granted, it's not completely accurate in-game (the one in reality was a research/recon plane, not an actual armed bomber, and it wasn't in as good of shape as the one in-game when it hit the bottom of the lake, 333 years of sitting underwater notwithstanding), but it's still an interesting touch. And, more importantly for us here, it has guns on it. To be precise, it has a grand total of ''12'' [[Browning M2 Aircraft]] guns mounted in various places on the plane, along with a [[Hispano-Suiza HS.404]] (A.K.A. M2) 20mm cannon in the back. Trouble is, the Wiki has shots of the plane, but not any good shots of the guns themselves. Anybody have any ideas? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:12, 17 November 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:My_Name_Is_Bruce&amp;diff=1139879</id>
		<title>Talk:My Name Is Bruce</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:My_Name_Is_Bruce&amp;diff=1139879"/>
		<updated>2017-11-19T20:16:41Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Info on some of the Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Info on some of the Guns==&lt;br /&gt;
Before offering Bruce the longslide, he was offered some other black colored pistol.&lt;br /&gt;
&lt;br /&gt;
Also, the Mayor was carrying the Nock gun when the townspeople went after the creature. [[User:Alockwood1|Alockwood1]] ([[User talk:Alockwood1|talk]]) 20:43, 21 March 2014 (EDT)&lt;br /&gt;
:Okay- watched the film, the black pistol is called a Beretta .22- probably fake- (&amp;quot;A nice gun, for a girl,&amp;quot; according to Bruce Campbell, who held it for all of five seconds, before asking for something that was bigger.) [[User:Alockwood1|Alockwood1]] ([[User talk:Alockwood1|talk]]) 22:07, 10 April 2014 (EDT)&lt;br /&gt;
::If we could get some pictures of it, it's very likely real, as Beretta does make .22 target pistols and there are also .22 variants of the 92FS.--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 15:16, 19 November 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Gamera_3:_Revenge_of_Iris&amp;diff=1139153</id>
		<title>Gamera 3: Revenge of Iris</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Gamera_3:_Revenge_of_Iris&amp;diff=1139153"/>
		<updated>2017-11-17T05:22:33Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Howa Type 64 Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gamera3 RoI Cover.jpg|right|300px|thumb|''Gamera 3: The Revenge of Iris'' (1999)]]&lt;br /&gt;
&lt;br /&gt;
'''''Gamera 3: The Revenge of Iris''''' (ガメラ3 邪神〈イリス〉覚醒 Gamera Surī Jyashin Irisu Kakusei) is the 11th entry in the Daiei produced [[Gamera (disambiguation)|Gamera film series]] and the third in Heisei period trilogy, preceded by ''[[Gamera: Guardian of the Universe]]'' (1995) and ''[[Gamera 2: Attack of Legion]]'' (1996). In this film Gamera's enemies are reappeared Gyaos and a horrific monster called Iris. This monster was bred from a strange egg by a young girl Ayana Hirasaka whose parents perish during the battle between Gamera and Super Gyaos in [[Gamera: Guardian of the Universe|the first film]]. Ayana has a deep and bitter hatred to Gamera and the monster is infused with her anger.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Howa Type 64 Rifle ==&lt;br /&gt;
JGSDF personnel are armed with [[Howa Type 64]] rifles. A real unit of JGSDF, carrying genuine Type 64 rifles, participated in filming. Replica guns are also used when held by by actors. &lt;br /&gt;
[[Image:Type 64 assault rifle.jpg|thumb|400px|none|Howa Type 64 - 7.62x51mm]]&lt;br /&gt;
[[File:Gamera3-RoI-Type64-1.jpg|thumb|none|600px|A soldier with Type 64 rifle guards scientist Mayumi Nagamine and her assistant Osako.]]&lt;br /&gt;
[[File:Gamera3-RoI-Type64-4.jpg|thumb|none|600px|A close view of the barrel.]]&lt;br /&gt;
[[File:Gamera3-RoI-Type64-5.jpg|thumb|none|600px|Soldiers fire at Iris during the first encounter with the monster.]]&lt;br /&gt;
[[File:Gamera3-RoI-Type64-7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Gamera3-RoI-Type64-8.jpg|thumb|none|600px|The rifle is seen firing.]]&lt;br /&gt;
[[File:Gamera3-RoI-Type64-9.jpg|thumb|none|600px|A non-firing replica of Type 64 rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns and Automatic Cannons =&lt;br /&gt;
== Sumitomo NTK-62 ==&lt;br /&gt;
During the first encounter with Iris, a JGSDF unit uses a [[Sumitomo NTK-62]] machine gun. It appears to be a real weapon, not a replica.&lt;br /&gt;
&lt;br /&gt;
[[File:Type 62 bipod.jpg|thumb|none|400px|Sumitomo NTK-62 mounted on bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Gamera3-RoI-Type62-1.jpg|thumb|none|600px|A Type 62 machine gun is seen at the foreground.]]&lt;br /&gt;
[[File:Gamera3-RoI-Type62-2.jpg|thumb|none|600px|A close view of the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
20-mm [[M61 Vulcan]] six-barrel guns are mounted on JASDF F-15J fighter planes. One is used to engage Iris in attempt to intercept the monster over the sea.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[File:Gamera3-RoI-F15-2.jpg|thumb|none|600px|An F-15 fires at flying Iris.]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
== Howa 84RR ==&lt;br /&gt;
Howa 84RR, Japanese manufactured version of [[Carl Gustav Recoilless Rifle|Carl Gustav M2]] AT rocket launcher, are used by JGSDF unit during the first encounter with Iris. These guns appear to be genuine.&lt;br /&gt;
[[Image:CarlGustavM2.jpg|thumb|none|400px|Carl Gustav M2 - 84x246mm R]]&lt;br /&gt;
[[File:Gamera3-RoI-84RR-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Gamera3-RoI-84RR-2.jpg|thumb|none|600px|Loading.]]&lt;br /&gt;
[[File:Gamera3-RoI-84RR-3.jpg|thumb|none|600px|A soldier aims.]]&lt;br /&gt;
[[File:Gamera3-RoI-84RR-4.jpg|thumb|none|600px|A view from rear.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust 3 ==&lt;br /&gt;
In the same scene the Japanese manufactured version of the [[Panzerfaust 3]] rocket launcher are also used.&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]]&lt;br /&gt;
[[File:Gamera3-RoI-Type62-1.jpg|thumb|none|600px|A Panzerfaust 3 is used to engage Iris in the forest.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Gamera_2:_Assault_of_the_Legion&amp;diff=1139152</id>
		<title>Gamera 2: Assault of the Legion</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Gamera_2:_Assault_of_the_Legion&amp;diff=1139152"/>
		<updated>2017-11-17T05:21:50Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Howa Type 89 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gamera2 AoL Poster.jpg|right|300px|thumb|''Gamera 2: Attack of Legion'' (1996)]]&lt;br /&gt;
&lt;br /&gt;
'''''Gamera 2: Attack of Legion''''' (ガメラ2 レギオン襲来 Gamera Tsū: Region Shūrai) is the 10th entry in the Daiei produced [[Gamera (disambiguation)|Gamera film series]] and the second in Heisei period trilogy, preceded by ''[[Gamera: Guardian of the Universe]]'' (1995) and followed by ''[[Gamera 3: The Revenge of Iris]]'' (1999). In this film Gamera defends Earth against a hoard of extraterrestrial insectoid creatures, called &amp;quot;Legion&amp;quot; (after a Biblical demon hoard).&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Minebea P9 ==&lt;br /&gt;
In the climactic scene Colonel Watarase (Toshiyuki Nagashima) uses a [[Minebea P9]] pistol against a Legion &amp;quot;soldier form.&amp;quot;&lt;br /&gt;
[[Image:P220 Japanese-ver 9mm Pistol.jpg|thumb|none|300px|Minebea P9, Japanese licensed copy of the P220 - 9x19mm]]&lt;br /&gt;
[[File:Gamera2-AoL-Pistol-1.jpg|thumb|none|600px|Col. Watarase fires at a monster.]]&lt;br /&gt;
[[File:Gamera2-AoL-Pistol-2.jpg|thumb|none|600px|Another view of the pistol.]]&lt;br /&gt;
[[File:Gamera2-AoL-Pistol-3.jpg|thumb|none|600px|Watarase empties the pistol. The Minibea logo can be seen on the slide.]]&lt;br /&gt;
[[File:Gamera2-AoL-Pistol-4.jpg|thumb|none|600px|Watarase reloads.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== Howa Type 89 ==&lt;br /&gt;
JGSDF personnel are armed with [[Howa Type 89]] assault rifles. A real unit of JGSDF, carrying genuine Type 89 rifles, participated in filming. Replica guns are also used when held by by actors.&lt;br /&gt;
[[Image:HowaType89FullStock.jpg‎|thumb|400px|none|Howa Type 89 with integral bipod - 5.56x45mm]]&lt;br /&gt;
[[File:Gamera2-AoL-Type89-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Gamera2-AoL-Type89-3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Gamera2-AoL-Type89-4.jpg|thumb|none|600px|JGSDF unit in the first encounter with Legion in Sapporo underground.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns and Automatic Cannons =&lt;br /&gt;
== Sumitomo M2HB Machine Gun ==&lt;br /&gt;
[[Browning M2|Sumitomo M2HB]] heavy machine guns are mounted on Type 90 and Type 74 tanks and Type 82 CCVs.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Gamera2-AoL-Type74-2.jpg|thumb|none|600px|An M2HB is mounted on top of a turret of Type 74 tank.]]&lt;br /&gt;
[[File:Gamera2-AoL-Type90-2.jpg|thumb|none|600px|An M2HB is mounted on top of a turret of Type 90 tank.]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
20-mm [[M197 Vulcan]] three barreled guns are mounted on AH-1S Cobra attack helicopters. Real JGSDF AH-1s appear in the movie.&lt;br /&gt;
[[Image:M197Gatling2.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm.]] &lt;br /&gt;
[[File:Gamera2-AoL-AH1-1.jpg|thumb|none|600px|Cobra helicopter readies to attack Legion.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
20-mm [[M61 Vulcan]] six-barrel guns are mounted on JASDF F-1 fighter planes.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[File:Gamera2-AoL-F1-1.jpg|thumb|none|600px|F-1s on airfield.]]&lt;br /&gt;
&lt;br /&gt;
== 25-mm Oerlikon KBA Automatic Cannon ==&lt;br /&gt;
25-mm Oerlikon KBA automatic cannons are mounted on Type 87 reconnaissance vehicle.&lt;br /&gt;
[[Image:Oerlikon25mm.jpg|thumb|none|400px|Oerlikon Contraves 25mm KBA cannon - 25x127mm]]&lt;br /&gt;
[[File:Gamera2-AoL-Type87-1.jpg|thumb|none|600px|A Type 87 is seen at the right.]]&lt;br /&gt;
[[File:Gamera2-AoL-Type87-3.jpg|thumb|none|600px|Another view of a Type 87.]]&lt;br /&gt;
&lt;br /&gt;
== 35-mm Oerlikon KDA Automatic Cannon ==&lt;br /&gt;
A Type 87 SPAAG with twin 35-mm Oerlikon KDA automatic cannons is used in battle.&lt;br /&gt;
[[Image:Type 87 SPAAG.jpg|thumb|none|400px|Type 87 self-propelled AA gun with 35mm twin AA cannon - 35x228mmR]]&lt;br /&gt;
[[File:Gamera2-AoL-SPAAG-1.jpg|thumb|none|600px|Type 87 SPAAG fires at Mother Legion.]]&lt;br /&gt;
[[File:Gamera2-AoL-SPAAG-2.jpg|thumb|none|600px|A close view of firing guns.]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
== Type 53 Flare Gun ==&lt;br /&gt;
In the climactic scene Colonel Watarase (Toshiyuki Nagashima) uses [[Type 53 Flare Gun]] to to give the signal for the attack of helicopters.&lt;br /&gt;
[[Image:Type53FlareGun.jpg|thumb|none|300px|Type 53 Flare Gun - 21.5mm/10 gauge.]]&lt;br /&gt;
[[File:Gamera2-AoL-Flare-1.jpg|thumb|none|600px|Col. Watarase draws a flare pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Type 79 Jyu-MAT ==&lt;br /&gt;
[[Type 79 Jyu-MAT]] AT missiles are used against Mother Legion.&lt;br /&gt;
[[File:Type 79 Jyu-MAT AT Missile.jpg|thumb|none|400px|Type 79 Jyu-MAT]]&lt;br /&gt;
[[File:Gamera2-AoL-JyuMAT-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Gamera2-AoL-JyuMAT-2.jpg|thumb|none|600px|Fire!]]&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
== Type 90 Battle Tank ==&lt;br /&gt;
[[File:Gamera2-AoL-Type90-1.jpg|thumb|none|600px|A column of Type 90 tanks on march.]]&lt;br /&gt;
&lt;br /&gt;
== Type 74 Battle Tank ==&lt;br /&gt;
[[File:Gamera2-AoL-Type74-1.jpg|thumb|none|600px|A column of Type 74 tanks on march.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87 Reconnaissance Vehicle ==&lt;br /&gt;
[[File:Gamera2-AoL-Type87-1.jpg|thumb|none|600px|A Type 87 is seen at the right.]]&lt;br /&gt;
&lt;br /&gt;
== Type 82 CCV ==&lt;br /&gt;
[[File:Gamera2-AoL-Type87-1.jpg|thumb|none|600px|A Type 82 CCV is seen at the background.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87 SPAAG ==&lt;br /&gt;
[[File:Gamera2-AoL-SPAAG-1.jpg|thumb|none|600px|Type 87 SPAAG.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Gamera,_the_Guardian_of_the_Universe&amp;diff=1139150</id>
		<title>Gamera, the Guardian of the Universe</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Gamera,_the_Guardian_of_the_Universe&amp;diff=1139150"/>
		<updated>2017-11-17T05:20:54Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gamera GoU Poster.jpg|right|300px|thumb|''Gamera: Guardian of the Universe'' (1995)]]&lt;br /&gt;
&lt;br /&gt;
'''''Gamera: Guardian of the Universe''''' (ガメラ 大怪獣空中決戦 Gamera: Daikaijū Kūchū Kessen) is the 9th entry in the Daiei produced [[Gamera (disambiguation)|Gamera film series]] and the first in Heisei period trilogy, followed by ''[[Gamera 2: Attack of Legion]]'' (1996) and ''[[Gamera 3: The Revenge of Iris]]'' (1999). Unlike Shōwa period films, that were more children-oriented, the Heisei period trilogy has a dark and heroic tone. In the first film Gamera, a colossal fire-spitting and jet-flying turtle, fights against numerous giant bat-like predators known as Gyaos. The film is directed by Shusuke Kaneko, who would also direct ''[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack]]''.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Howa Type 64 Rifle ==&lt;br /&gt;
JGSDF personnel are armed with [[Howa Type 64]] rifles. The rifles appear to be replicas.&lt;br /&gt;
[[Image:Type 64 assault rifle.jpg|thumb|400px|none|Howa Type 64 - 7.62x51mm]]&lt;br /&gt;
[[File:Gamera-GoU-Type64-1.jpg|thumb|none|600px|Soldiers carry Type 64 rifles.]]&lt;br /&gt;
[[File:Gamera-GoU-Type64-2.jpg|thumb|none|600px|A soldier at the left carries a Type 64 rifle on sling.]]&lt;br /&gt;
[[File:Gamera-GoU-Type64-3.jpg|thumb|none|600px|Another view of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
== Bolt-Action Air Rifles ==&lt;br /&gt;
During the attempt to capture several Gyaos alive, JGSDF snipers use bolt action air rifles as tranquillizer guns.&lt;br /&gt;
[[File:Gamera-GoU-Rifle-2.jpg|thumb|none|600px|Snipers take aim at descending Gyaos.]]&lt;br /&gt;
[[File:Gamera-GoU-Rifle-7.jpg|thumb|none|600px|Another view of the rifles.]]&lt;br /&gt;
[[File:Gamera-GoU-Rifle-5.jpg|thumb|none|600px|Pink muzzle flashes are typical for Japanese flashpaper replica guns, widely used in filming. Why these air rifles have a muzzle flash is unknown, as combustion would be non-conducive to the tranquilizer surviving firing.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns and Automatic Cannons =&lt;br /&gt;
== Browning M2HB Machine Gun ==&lt;br /&gt;
[[Browning M2HB]] heavy machine guns are mounted on Type 74 tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Gamera-GoU-Type74-3.jpg|thumb|none|600px|An M2HB is mounted on the turret.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
20-mm [[M61 Vulcan]] six-barrel guns are mounted on JASDF F-4EJ and F-15J fighter planes.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[File:Gamera-GoU-F4-1.jpg|thumb|none|600px|F-4 up in the air.]]&lt;br /&gt;
&lt;br /&gt;
== Phalanx CIWS ==&lt;br /&gt;
[[General Dynamics / Raytheon Phalanx Close-In Weapon System]]s with 20-mm [[M61 Vulcan]] six-barrel guns are mounted on JMSDF destroyers and Japan Coast Guard patrol boats.&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20x102mm]]&lt;br /&gt;
[[File:Gamera-GoU-PatrolBoat-1.jpg|thumb|none|600px|PL 01 ''Nojima'' patrol boat appears in the opening scene. It carries a Phalanx CIWS on the superstructure.]]&lt;br /&gt;
[[File:Gamera-GoU-Destroyer-1.jpg|thumb|none|600px|A ''Haruna''-class destroyer (second from the left) carries two Phalanx CIWS on both sides of the superstructure.]]&lt;br /&gt;
&lt;br /&gt;
== 25-mm Oerlikon KBA Automatic Cannon ==&lt;br /&gt;
25-mm Oerlikon KBA automatic cannons are mounted on Type 87 reconnaissance vehicle.&lt;br /&gt;
[[Image:Oerlikon25mm.jpg|thumb|none|400px|Oerlikon Contraves 25mm KBA cannon - 25x127mm]]&lt;br /&gt;
[[File:Gamera-GoU-Type87-1.jpg|thumb|none|600px|A Type 87, armed with 25-mm KBA gun.]]&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
== Type 74 Battle Tank ==&lt;br /&gt;
Type 74 tanks are widely used in battle against ''kaiju''.&lt;br /&gt;
[[File:Gamera-GoU-Type74-1.jpg|thumb|none|600px|Type 74 tank on the battlefield.]]&lt;br /&gt;
&lt;br /&gt;
== Type 81 Surface-to-air Missile ==&lt;br /&gt;
Type 81 Tan-SAM are used against flying Gamera and Super Gyaos.&lt;br /&gt;
[[Image:Type 81 SAM - launcher.jpg|thumb|none|400px|JASDF launcher and&lt;br /&gt;
Fire Control Systems vehicle]]&lt;br /&gt;
[[File:Gamera-GoU-SAM-1.jpg|thumb|none|600px|Ready...]]&lt;br /&gt;
[[File:Gamera-GoU-SAM-2.jpg|thumb|none|600px|Fire!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Gamera,_the_Guardian_of_the_Universe&amp;diff=1139149</id>
		<title>Gamera, the Guardian of the Universe</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Gamera,_the_Guardian_of_the_Universe&amp;diff=1139149"/>
		<updated>2017-11-17T05:19:18Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gamera GoU Poster.jpg|right|300px|thumb|''Gamera: Guardian of the Universe'' (1995)]]&lt;br /&gt;
&lt;br /&gt;
'''''Gamera: Guardian of the Universe''''' (ガメラ 大怪獣空中決戦 Gamera: Daikaijū Kūchū Kessen) is the 9th entry in the Daiei produced [[Gamera (disambiguation)|Gamera film series]] and the first in Heisei period trilogy, followed by ''[[Gamera 2: Attack of Legion]]'' (1996) and ''[[Gamera 3: The Revenge of Iris]]'' (1999). Unlike Shōwa period films, that were more children-oriented, the Heisei period trilogy has a dark and heroic tone. In the first film Gamera, a colossal fire-spitting and jet-flying turtle, fights against numerous giant bat-like predators known as Gyaos. The film is directed by Shusuke Kaneko, who would also direct ''[[Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack]]''.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Howa Type 64 Rifle ==&lt;br /&gt;
JGSDF personnel are armed with [[Howa Type 64]] rifles. The rifles appear to be replicas.&lt;br /&gt;
[[Image:Type 64 assault rifle.jpg|thumb|400px|none|Howa Type 64 - 7.62x51mm]]&lt;br /&gt;
[[File:Gamera-GoU-Type64-1.jpg|thumb|none|600px|Soldiers carry Type 64 rifles.]]&lt;br /&gt;
[[File:Gamera-GoU-Type64-2.jpg|thumb|none|600px|A soldier at the left carries a Type 64 rifle on sling.]]&lt;br /&gt;
[[File:Gamera-GoU-Type64-3.jpg|thumb|none|600px|Another view of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
== Bolt action sniper rifles ==&lt;br /&gt;
During the attempt to capture several Gyaos alive, JGSDF snipers use bolt action sniper rifles as tranquillizer guns.&lt;br /&gt;
[[File:Gamera-GoU-Rifle-2.jpg|thumb|none|600px|Snipers take aim at descending Gyaos.]]&lt;br /&gt;
[[File:Gamera-GoU-Rifle-7.jpg|thumb|none|600px|Another view of the rifles.]]&lt;br /&gt;
[[File:Gamera-GoU-Rifle-5.jpg|thumb|none|600px|Pink muzzle flashes are typical for Japanese flashpaper replica guns, widely used in filming.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns and Automatic Cannons =&lt;br /&gt;
== Browning M2HB Machine Gun ==&lt;br /&gt;
[[Browning M2HB]] heavy machine guns are mounted on Type 74 tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Gamera-GoU-Type74-3.jpg|thumb|none|600px|An M2HB is mounted on the turret.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
20-mm [[M61 Vulcan]] six-barrel guns are mounted on JASDF F-4EJ and F-15J fighter planes.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[File:Gamera-GoU-F4-1.jpg|thumb|none|600px|F-4 up in the air.]]&lt;br /&gt;
&lt;br /&gt;
== Phalanx CIWS ==&lt;br /&gt;
[[General Dynamics / Raytheon Phalanx Close-In Weapon System]]s with 20-mm [[M61 Vulcan]] six-barrel guns are mounted on JMSDF destroyers and Japan Coast Guard patrol boats.&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20x102mm]]&lt;br /&gt;
[[File:Gamera-GoU-PatrolBoat-1.jpg|thumb|none|600px|PL 01 ''Nojima'' patrol boat appears in the opening scene. It carries a Phalanx CIWS on the superstructure.]]&lt;br /&gt;
[[File:Gamera-GoU-Destroyer-1.jpg|thumb|none|600px|A ''Haruna''-class destroyer (second from the left) carries two Phalanx CIWS on both sides of the superstructure.]]&lt;br /&gt;
&lt;br /&gt;
== 25-mm Oerlikon KBA Automatic Cannon ==&lt;br /&gt;
25-mm Oerlikon KBA automatic cannons are mounted on Type 87 reconnaissance vehicle.&lt;br /&gt;
[[Image:Oerlikon25mm.jpg|thumb|none|400px|Oerlikon Contraves 25mm KBA cannon - 25x127mm]]&lt;br /&gt;
[[File:Gamera-GoU-Type87-1.jpg|thumb|none|600px|A Type 87, armed with 25-mm KBA gun.]]&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
== Type 74 Battle Tank ==&lt;br /&gt;
Type 74 tanks are widely used in battle against ''kaiju''.&lt;br /&gt;
[[File:Gamera-GoU-Type74-1.jpg|thumb|none|600px|Type 74 tank on the battlefield.]]&lt;br /&gt;
&lt;br /&gt;
== Type 81 Surface-to-air Missile ==&lt;br /&gt;
Type 81 Tan-SAM are used against flying Gamera and Super Gyaos.&lt;br /&gt;
[[Image:Type 81 SAM - launcher.jpg|thumb|none|400px|JASDF launcher and&lt;br /&gt;
Fire Control Systems vehicle]]&lt;br /&gt;
[[File:Gamera-GoU-SAM-1.jpg|thumb|none|600px|Ready...]]&lt;br /&gt;
[[File:Gamera-GoU-SAM-2.jpg|thumb|none|600px|Fire!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Godzilla:_Tokyo_S.O.S.&amp;diff=1139148</id>
		<title>Godzilla: Tokyo S.O.S.</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Godzilla:_Tokyo_S.O.S.&amp;diff=1139148"/>
		<updated>2017-11-17T05:16:12Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Howa Type 64 Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Godzilla Tokyo SOS.jpg|right|300px|thumb|''Godzilla: Tokyo S.O.S.'' (2003)]]&lt;br /&gt;
&lt;br /&gt;
'''''Godzilla: Tokyo S.O.S.''''' is the 27th entry in the Toho-produced [[Godzilla (disambiguation)|Godzilla film series]] and 5th in the Millennium era. It's a direct sequel to ''[[Godzilla Against Mechagodzilla]]''. The cyborg Mechagodzilla aka ''Kiryu'', now aided by Mothra, fights against Godzilla. [[Hiroshi Koizumi]] returns as Dr. Shin'ichi Chûjô from the [[Mothra|1961 film]]. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Howa Type 64 Rifle ==&lt;br /&gt;
JSDF personnel are armed with [[Howa Type 64]] rifles.&lt;br /&gt;
[[Image:Type 64 assault rifle.jpg|thumb|400px|none|Howa Type 64 - 7.62x51mm]]&lt;br /&gt;
[[File:Godzilla Tokyo SOS-01.jpg|thumb|none|500px|Two soldiers with Type 64 rifles guard the corpse of Kamebos.]]&lt;br /&gt;
[[File:Godzilla Tokyo SOS-08.jpg|thumb|none|500px|A soldier carries Type 64 rifle at the left.]]&lt;br /&gt;
[[File:Godzilla Tokyo SOS-12.jpg|thumb|none|500px|A barrel is seen.]]&lt;br /&gt;
&lt;br /&gt;
== Howa Type 89 ==&lt;br /&gt;
In one scene a unit of JSDF marches with [[Howa Type 89]] rifles.&lt;br /&gt;
[[Image:HowaType89FullStock.jpg‎|thumb|400px|none|Howa Type 89 in 5.56x45mm with integral bipod]]&lt;br /&gt;
[[File:Godzilla Tokyo SOS-03.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Godzilla Tokyo SOS-04.jpg|thumb|none|500px|Note that the rifles lack magazines.]]&lt;br /&gt;
&lt;br /&gt;
== Sumitomo Minimi ==&lt;br /&gt;
A [[FN Minimi|Sumitomo Minimi]] machine gun is mounted on a Komatsu LAV.&lt;br /&gt;
[[File:Sumitomo Minimi bipod.jpg|thumb|400px|none|Sumitomo Minimi on bipod - 5.56x45mm]]&lt;br /&gt;
[[File:Godzilla Tokyo SOS-09.jpg|thumb|none|500px|A Minimi on pivot mounting is seen at the right.]]&lt;br /&gt;
&lt;br /&gt;
== Sumitomo M2HB Machine Gun ==&lt;br /&gt;
[[Browning M2|Sumitomo M2HB]] heavy machine guns are mounted on various armored vehicles.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Godzilla Tokyo SOS-07.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Godzilla Tokyo SOS-13.jpg|thumb|none|500px|M2HB are mounted on Type 90 MBTs.]]&lt;br /&gt;
[[File:Godzilla Tokyo SOS-11.jpg|thumb|none|500px|M2HB on Type 82 CCV.]]&lt;br /&gt;
&lt;br /&gt;
== 25-mm Oerlikon KBA Automatic Cannon ==&lt;br /&gt;
25-mm Oerlikon KBA automatic cannons are mounted on Type 87 reconnaissance vehicle.&lt;br /&gt;
[[Image:Oerlikon25mm.jpg|thumb|none|400px|Oerlikon Contraves 25mm KBA cannon - 25x127mm]]&lt;br /&gt;
[[File:Godzilla Tokyo SOS-10.jpg|thumb|none|500px|Type 87 is armed with 25-mm KBA gun.]]&lt;br /&gt;
[[File:Godzilla Tokyo SOS-11.jpg|thumb|none|500px|A barrel of KBA gun is seen at the foreground.]]&lt;br /&gt;
&lt;br /&gt;
== 35-mm Oerlikon KDE Automatic Cannon ==&lt;br /&gt;
35-mm Oerlikon KDE automatic cannons are mounted on Type 89 IFVs.&lt;br /&gt;
[[File:Oerlikon KDE.jpg|thumb|none|400px|Oerlikon KDE - 35x228 mm]]&lt;br /&gt;
[[File:Godzilla Tokyo SOS-05.jpg|thumb|none|500px|A Type 89 IFV approaches.]]&lt;br /&gt;
[[File:Godzilla Tokyo SOS-06.jpg|thumb|none|500px|Side view of fast moving Type 89 IFV.]]&lt;br /&gt;
&lt;br /&gt;
{{Godzilla}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Godzilla_(2014)&amp;diff=1139147</id>
		<title>Godzilla (2014)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Godzilla_(2014)&amp;diff=1139147"/>
		<updated>2017-11-17T05:15:15Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Heckler &amp;amp; Koch MP5A3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Godzilla (2014)&lt;br /&gt;
|picture = Godzilla2014.jpg&lt;br /&gt;
|caption = ''Promotional Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = [[Gareth Edwards]]&lt;br /&gt;
|date= 2014&lt;br /&gt;
|language = &lt;br /&gt;
|studio=&lt;br /&gt;
|distributor= Warner Bros. Pictures&lt;br /&gt;
|character1= Lt. Ford Brody&lt;br /&gt;
|actor1= [[Aaron Taylor-Johnson]]&lt;br /&gt;
|character2=Sandra Brody&lt;br /&gt;
|actor2=[[Juliette Binoche]]&lt;br /&gt;
|character3=Daisuke Serizawa&lt;br /&gt;
|actor3=[[Ken Watanabe]]&lt;br /&gt;
|character4=Joseph &amp;quot;Joe&amp;quot; Brody&lt;br /&gt;
|actor4=[[Bryan Cranston]]&lt;br /&gt;
|character5= &lt;br /&gt;
|actor5= &lt;br /&gt;
|character6= &lt;br /&gt;
|actor6= &lt;br /&gt;
|character7&lt;br /&gt;
|actor7=&lt;br /&gt;
|character8=&lt;br /&gt;
|actor8=&lt;br /&gt;
|character9=&lt;br /&gt;
|actor9=&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
'''''Godzilla''''' is the 2014 American &amp;quot;re-imagining&amp;quot; of the [[Godzilla|Japanese monster film franchise]]. The film was directed by [[Gareth Edwards]] (''[[Rogue One]]'') and the cast includes [[Aaron Taylor-Johnson]], [[Bryan Cranston]], [[Ken Watanabe]], and [[Juliette Binoche]]. This feature is the first of Warner Brother's planned &amp;quot;Monster-Verse,&amp;quot; which includes 2017's ''[[Kong: Skull Island]]'', at least one confirmed direct sequel, ''Godzilla: King of the Monsters''; as well as a crossover film ''Godzilla vs Kong'', which will pit the kaiju against perhaps his most famous rival.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
US military personnel in the film, including Lt. Ford Brody  ([[Aaron Taylor-Johnson]]), carry the [[Beretta 92FS]] (standing in for the Beretta M9) as their sidearm. Brody draws his pistol to protect himself from the female MUTO.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Godzilla14_22.jpg|thumb|601px|none|Lt. Ford Brody  ([[Aaron Taylor-Johnson]]), draws his [[Beretta 92FS]] to protect himself from the female MUTO.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is carried by the majority of the US military seen in the film including Lt. Ford Brody ([[Aaron Taylor-Johnson]]). While on the train, the M4 he uses is configured with an EOTech 552 sight and AN/PEQ-2 laser module. But when parachuting into San Francisco, he uses one fitted with the newer EOTech 553 and AN/PEQ-15 ATPIAL.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|500px|none|M4A1 with M68 Aimpoint reflex optic and Knight's Armament railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:Godzilla14 306.jpg|thumb|600px|none|Lt. Ford Brody ([[Aaron Taylor-Johnson]]) holds an M4A1 while watching the female MUTO attack the train.]]&lt;br /&gt;
[[Image:Godzilla14_20.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Filipino excavation site guards at the beginning of the film carry [[AKM]]s.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Godzilla14_02.jpg|thumb|600px|none|Filipino excavation site guards at the beginning of the film carry [[AKM]]s.]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89==&lt;br /&gt;
&lt;br /&gt;
The Monarch security personnel at the former Janjira nuclear power plant site are all armed with [[Howa Type 89]] rifles fitted with flashlights. Since the movie was filmed in British Columbia, and since the Type 89 was never exported outside of Japan, it is quite likely that the rifles used in the film were airsoft replicas.&lt;br /&gt;
[[Image:HowaType89FullStock.jpg‎|thumb|400px|none|Howa Type 89 in 5.56x45mm with integral bipod. Currently in use by the Modern Japanese military.]]&lt;br /&gt;
[[Image:Godzilla14_03.jpg|thumb|600px|none|Monarch security guards armed with Type 89 rifles.  The vehicle in the back is a visually modified HMMWV standing in for the Toyota High Mobility Vehicle used by the JGSDF.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2 Heavy Machine Gun==&lt;br /&gt;
The [[Browning M2]] is seen mounted on a US Navy ships, M1 Abrams tanks and US humvees.&lt;br /&gt;
[[Image:BrowningM2HB.jpg|thumb|none|500px|Browning M2 - .50 BMG]]&lt;br /&gt;
[[Image:Godzilla14_08.jpg|thumb|600px|none|US Army humvees have Browning M2 machine guns mounted.]]&lt;br /&gt;
[[Image:Godzilla14 312.jpg|thumb|600px|none|As the military personnel load up a nuclear warhead, a U.S. Navy sailor is seen manning a Browning M2]]&lt;br /&gt;
[[Image:Godzilla14 504.jpg|thumb|600px|none|The Navy sailor grips the Browning M2 as the other servicemembers take cover as F-35 fighters fall out of the sky and into the San Francisco Bay.]]&lt;br /&gt;
[[Image:Godzilla14_07.jpg|thumb|600px|none|What appears to be a Browning M2 is mounted on the UH-60 Blackhawk that engages the Muto at the Honolulu Airport.]]&lt;br /&gt;
[[Image:Godzilla14_13.jpg|thumb|600px|none|US Army M1 Abrams tanks with Browning M2 mounted on top the turrets take up positions on the bridge. In reality, these tanks are British Chieftains visually modified to resemble the M1A1 Abrams.]]&lt;br /&gt;
[[Image:Godzilla14_14.jpg|thumb|600px|none|Note the u-shaped splash guard near the driver's hatch and small hatch without periscopes, both very distinct features of these vismod Chieftains.]]&lt;br /&gt;
&lt;br /&gt;
==FN MAG==&lt;br /&gt;
What appears to be an [[FN MAG]] is seen mounted on Army Trucks Inc's ersatz M1 Abrams prop vehicles, which are actually visually modified Chieftain tanks.&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|500px|FN MAG 58 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Godzilla14_13.jpg|thumb|600px|none|On the tank in the front, two machine guns are mounted on the Abrams' turret: a Browning M2 on the left and the FN MAG on the right.]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K3 ==&lt;br /&gt;
The [[Daewoo K3]], standing in for the [[M249 SAW]], is carried by US Army soldiers.&lt;br /&gt;
[[Image:Korean_Pig.jpg|thumb|450px|none|A Daewoo K3 without a disintegrating belt. - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Godzilla14_11.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
SWAT officers in Honolulu are seen using the [[Heckler &amp;amp; Koch MP5A3]] during Godzilla's landfall in Hawaii.&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with navy trigger group - 9x19mm.]] &lt;br /&gt;
[[Image:Godzilla14 407.jpg|thumb|600px|none|The Honolulu SWAT officers engage Godzilla with their MP5A3s from atop a hotel.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
Several soldiers have [[M203 grenade launcher|M203 grenade launchers]] mounted to their M4A1 carbines.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|375px|M203 grenade launcher - 40x46mm.]]&lt;br /&gt;
[[File:Godzilla14_410.jpg|thumb|none|600px|On the left, a soldier carries an [[M203 grenade launcher]] mounted to an M4A1 carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[M136 AT4]] is used by US troops notably on the San Francisco–Oakland Bay Bridge.&lt;br /&gt;
[[file:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 Anti-Tank recoilless launcher - 84mm.]]&lt;br /&gt;
[[Image:Godzilla14 405.jpg|thumb|600px|none|The solider on the far left is seen readying the M136 AT4. Several soldiers protecting the evacuees can be seen armed with this weapon, presumably to give them more firepower against Godzilla and the MUTOs.]]&lt;br /&gt;
[[Image:Godzilla14_16.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 grenade launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen manned in the HQ during a conversation between Dr. Ishiro Serizawa ([[Ken Watanabe]]) and Rear Admiral William Stenz ([[David Strathairn]]).&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm in vehicle mounting]]&lt;br /&gt;
[[File:Godzilla14_24.jpg|thumb|none|602px|Launcher on the right.]]&lt;br /&gt;
[[File:Godzilla14_410.jpg|thumb|none|601px|The [[Mk 19 grenade launcher]] is seen manned in the HQ during a conversation between Dr. Ishiro Serizawa ([[Ken Watanabe]]) and Rear Admiral William Stenz ([[David Strathairn]]).]]&lt;br /&gt;
&lt;br /&gt;
{{Godzilla}}&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Gareth Edwards]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Godzilla,_Mothra_and_King_Ghidorah:_Giant_Monsters_All-Out_Attack&amp;diff=1139146</id>
		<title>Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Godzilla,_Mothra_and_King_Ghidorah:_Giant_Monsters_All-Out_Attack&amp;diff=1139146"/>
		<updated>2017-11-17T05:13:28Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Nambu Model 60 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GMKG-Poster.jpg|right|300px|thumb|''Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack'' (2001)]]&lt;br /&gt;
&lt;br /&gt;
'''''Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack''''' (shortly ''GMK'') is the 25th entry in the Toho produced [[Godzilla (disambiguation)|Godzilla film series]] and 3th in the Millennium era. It has the longest title of all franchise and also appears to be the most somber one. The story depicts Godzilla as a nigh-unstoppable undead abomination, motivated by the spirits of those killed during the Pacific War and driven to punish modern Japan for their attempts to ignore the atrocities their nation committed fifty years earlier. He is opposed by Baragon, Mothra and Ghidorah who appear as guardians of Japan.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nambu Model 60 ==&lt;br /&gt;
In the scene of the appearance of Baragon a police officer fires at monster with his revolver. The gun isn't seen clear enough but it is supposed to be a movie prop version of the [[Nambu Model 60]], which was the service sidearm of Japanese police.&lt;br /&gt;
[[File:Nambu 60 revolver.jpg|thumb|300px|none|Nambu Model 60 - .38 Sp]]&lt;br /&gt;
[[File:GMKG-01.jpg|thumb|none|500px|The police officer bravely but senselessly fires at the monster.]]&lt;br /&gt;
[[File:GMKG-03.jpg|thumb|none|500px|Baragon, of course, is unfazed by this and irritably roars at the police officer, who is physically pushed back by the noise.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Unlike most other movies, JSDF personnel are armed with [[M16]]-style rifles rather than [[Howa Type 64]]s. They are fitted with A1- and A2-style handguards.&lt;br /&gt;
[[Image:M16-SP1-with-A2-Handguards.jpg|thumb|none|400px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with A2 style handguards used to impersonate the M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:GMKG-04.jpg|thumb|none|500px|Soldiers march with M16s in hands.]]&lt;br /&gt;
[[File:GMKG-05.jpg|thumb|none|500px|M16A2-style handguard can be seen at the left.]]&lt;br /&gt;
[[File:GMKG-06.jpg|thumb|none|500px|A barrel with &amp;quot;birdcage&amp;quot; flash hider can be seen.]]&lt;br /&gt;
&lt;br /&gt;
== Phalanx CIWS ==&lt;br /&gt;
[[General Dynamics / Raytheon Phalanx Close-In Weapon System]]s with 20-mm [[M61 Vulcan]] six-barrel guns are mounted on JMSDF destroyers.&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20x102mm]]&lt;br /&gt;
[[File:GMKG-08.jpg|thumb|none|500px|A Phalanx is seen on a ''Kongo''-class destroyer (under a fictional name JMSDF ''Aizu'') as Godzilla prepares to destroy it.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster chaingun ==&lt;br /&gt;
[[M242 Bushmaster chaingun]] are mounted on M2 Bradley.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:GMKG-07.jpg|thumb|none|500px|A physical model M2 Bradley with 25-mm cannon is seen at the right.]]&lt;br /&gt;
&lt;br /&gt;
{{Godzilla}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Godzilla,_Mothra_and_King_Ghidorah:_Giant_Monsters_All-Out_Attack&amp;diff=1139145</id>
		<title>Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Godzilla,_Mothra_and_King_Ghidorah:_Giant_Monsters_All-Out_Attack&amp;diff=1139145"/>
		<updated>2017-11-17T05:13:03Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Nambu Model 60 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GMKG-Poster.jpg|right|300px|thumb|''Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack'' (2001)]]&lt;br /&gt;
&lt;br /&gt;
'''''Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack''''' (shortly ''GMK'') is the 25th entry in the Toho produced [[Godzilla (disambiguation)|Godzilla film series]] and 3th in the Millennium era. It has the longest title of all franchise and also appears to be the most somber one. The story depicts Godzilla as a nigh-unstoppable undead abomination, motivated by the spirits of those killed during the Pacific War and driven to punish modern Japan for their attempts to ignore the atrocities their nation committed fifty years earlier. He is opposed by Baragon, Mothra and Ghidorah who appear as guardians of Japan.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Nambu Model 60 ==&lt;br /&gt;
In the scene of the appearance of Baragon a police officer fires at monster with his revolver. The gun isn't seen clear enough but it is supposed to be a movie prop version of the [[Nambu Model 60]], which was the service sidearm of Japanese police.&lt;br /&gt;
[[File:Nambu 60 revolver.jpg|thumb|300px|none|Nambu Model 60 - .38 Sp]]&lt;br /&gt;
[[File:GMKG-01.jpg|thumb|none|500px|The police officer bravely but senselessly fires at monster.]]&lt;br /&gt;
[[File:GMKG-03.jpg|thumb|none|500px|Baragon, of course, is unfazed by this and irritably roars at the police officer, who is physically pushed back by the noise.]]&lt;br /&gt;
&lt;br /&gt;
== M16 ==&lt;br /&gt;
Unlike most other movies, JSDF personnel are armed with [[M16]]-style rifles rather than [[Howa Type 64]]s. They are fitted with A1- and A2-style handguards.&lt;br /&gt;
[[Image:M16-SP1-with-A2-Handguards.jpg|thumb|none|400px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with A2 style handguards used to impersonate the M16A2 - 5.56x45mm]]&lt;br /&gt;
[[File:GMKG-04.jpg|thumb|none|500px|Soldiers march with M16s in hands.]]&lt;br /&gt;
[[File:GMKG-05.jpg|thumb|none|500px|M16A2-style handguard can be seen at the left.]]&lt;br /&gt;
[[File:GMKG-06.jpg|thumb|none|500px|A barrel with &amp;quot;birdcage&amp;quot; flash hider can be seen.]]&lt;br /&gt;
&lt;br /&gt;
== Phalanx CIWS ==&lt;br /&gt;
[[General Dynamics / Raytheon Phalanx Close-In Weapon System]]s with 20-mm [[M61 Vulcan]] six-barrel guns are mounted on JMSDF destroyers.&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|GE M61 Vulcan in a Phalanx mounting - 20x102mm]]&lt;br /&gt;
[[File:GMKG-08.jpg|thumb|none|500px|A Phalanx is seen on a ''Kongo''-class destroyer (under a fictional name JMSDF ''Aizu'') as Godzilla prepares to destroy it.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster chaingun ==&lt;br /&gt;
[[M242 Bushmaster chaingun]] are mounted on M2 Bradley.&lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:GMKG-07.jpg|thumb|none|500px|A physical model M2 Bradley with 25-mm cannon is seen at the right.]]&lt;br /&gt;
&lt;br /&gt;
{{Godzilla}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Godzilla_vs._Gigan&amp;diff=1139144</id>
		<title>Godzilla vs. Gigan</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Godzilla_vs._Gigan&amp;diff=1139144"/>
		<updated>2017-11-17T05:12:27Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* M40 Recoilless Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Godzilla vs Gigan.jpeg|right|300px|thumb|''Godzilla vs. Gigan'' (1972)]]&lt;br /&gt;
&lt;br /&gt;
'''''Godzilla vs. Gigan''''' (also known as ''Godzilla on Monster Island'') is the 12th entry in the Toho-produced [[Godzilla (disambiguation)|Godzilla film series]]. It depicts the battle of Godzilla and Anguirus against Gigan and King Ghidorah, monsters from space who serve as weapons of extra-terrestrial aggressive civilisation. It's worth noting many of the scenes in this film are actually stock footage from several other films, including ''Destroy All Monsters,'' ''War of the Gargantuas,'' and ''Ghidorah, the Three Headed Monster.''&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
JGSDF personnel are armed with [[M1 Garand]] rifles. This scene is actually from ''The Mysterians,'' which came out in the 50s, and explains why the JGSDF have this rifle and not M14s or domestic rifles.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Godzilla vs Gigan-03.jpg|thumb|none|500px|JGSDF Soldiers with Garand rifles.]]&lt;br /&gt;
&lt;br /&gt;
== Sumitomo M2HB Machine Gun ==&lt;br /&gt;
[[Browning M2|Sumitomo M2HB]] heavy machine guns are mounted on Type 61 tanks and jeeps.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Godzilla vs Gigan-01.jpg|thumb|none|500px|M2HB on Type 61 tank.]]&lt;br /&gt;
[[File:Godzilla vs Gigan-03.jpg|thumb|none|500px|M2HB machine gun on jeep is seen at the left.]]&lt;br /&gt;
[[File:Godzilla vs Gigan-08.jpg|thumb|none|500px|A close view of M2HB machine gun on jeep.]]&lt;br /&gt;
&lt;br /&gt;
== Bazooka ==&lt;br /&gt;
[[Bazooka]] launchers are also used by JGSDF personnel. It's hard to say for sure if they are [[M9 &amp;quot;Bazooka&amp;quot;|M9]] or [[M20 &amp;quot;Super Bazooka&amp;quot;|M20]].&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|400px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:M20B1.jpg|thumb|none|400px|M20B1 &amp;quot;Super Bazooka&amp;quot; - 3.5&amp;quot;]]&lt;br /&gt;
[[File:Godzilla vs Gigan-04.jpg|thumb|none|500px|Several Bazooka launchers are seen at the right.]]&lt;br /&gt;
&lt;br /&gt;
== Light Recoilless Gun ==&lt;br /&gt;
Another version of the recoilless gun, also mounted on jeeps, has a shorter barrel and resembles 75-mm [[M20 Recoilless Rifle]].&lt;br /&gt;
[[Image:M20fort nelson.jpg|thumb|none|400px|M20 Recoilless Rifle - 75x408 mm R]]&lt;br /&gt;
[[File:Godzilla vs Gigan-07.jpg|thumb|none|500px|Light recoilless guns on position.]]&lt;br /&gt;
[[File:Godzilla vs Gigan-06.jpg|thumb|none|500px|A close view of the gun.]]&lt;br /&gt;
&lt;br /&gt;
== M40 Recoilless Gun ==&lt;br /&gt;
In several scenes the JGSDF use 106-mm [[M40 Recoilless Rifle]]s mounted on jeeps.&lt;br /&gt;
[[File:M40 Type 73 jeep mount.jpg|thumb|none|400px|M40 Recoilless Rifle (Licensed in Japan as the Type 60) mounted on Type 73 Kyu jeep - 106mm Rocket]]&lt;br /&gt;
[[File:Godzilla vs Gigan-02.jpg|thumb|none|500px|Jeep with recoilless gun are mobilized to repel Anguirus midway through the film.]]&lt;br /&gt;
[[File:Godzilla vs Gigan-05.jpg|thumb|none|500px|Recoilless guns in position. These appear to be the real deal, as they recoil when fired.]]&lt;br /&gt;
&lt;br /&gt;
{{Godzilla}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Godzilla_vs._Gigan&amp;diff=1139143</id>
		<title>Godzilla vs. Gigan</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Godzilla_vs._Gigan&amp;diff=1139143"/>
		<updated>2017-11-17T05:09:54Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* M1 Garand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Godzilla vs Gigan.jpeg|right|300px|thumb|''Godzilla vs. Gigan'' (1972)]]&lt;br /&gt;
&lt;br /&gt;
'''''Godzilla vs. Gigan''''' (also known as ''Godzilla on Monster Island'') is the 12th entry in the Toho-produced [[Godzilla (disambiguation)|Godzilla film series]]. It depicts the battle of Godzilla and Anguirus against Gigan and King Ghidorah, monsters from space who serve as weapons of extra-terrestrial aggressive civilisation. It's worth noting many of the scenes in this film are actually stock footage from several other films, including ''Destroy All Monsters,'' ''War of the Gargantuas,'' and ''Ghidorah, the Three Headed Monster.''&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
JGSDF personnel are armed with [[M1 Garand]] rifles. This scene is actually from ''The Mysterians,'' which came out in the 50s, and explains why the JGSDF have this rifle and not M14s or domestic rifles.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Godzilla vs Gigan-03.jpg|thumb|none|500px|JGSDF Soldiers with Garand rifles.]]&lt;br /&gt;
&lt;br /&gt;
== Sumitomo M2HB Machine Gun ==&lt;br /&gt;
[[Browning M2|Sumitomo M2HB]] heavy machine guns are mounted on Type 61 tanks and jeeps.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Godzilla vs Gigan-01.jpg|thumb|none|500px|M2HB on Type 61 tank.]]&lt;br /&gt;
[[File:Godzilla vs Gigan-03.jpg|thumb|none|500px|M2HB machine gun on jeep is seen at the left.]]&lt;br /&gt;
[[File:Godzilla vs Gigan-08.jpg|thumb|none|500px|A close view of M2HB machine gun on jeep.]]&lt;br /&gt;
&lt;br /&gt;
== Bazooka ==&lt;br /&gt;
[[Bazooka]] launchers are also used by JGSDF personnel. It's hard to say for sure if they are [[M9 &amp;quot;Bazooka&amp;quot;|M9]] or [[M20 &amp;quot;Super Bazooka&amp;quot;|M20]].&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|400px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:M20B1.jpg|thumb|none|400px|M20B1 &amp;quot;Super Bazooka&amp;quot; - 3.5&amp;quot;]]&lt;br /&gt;
[[File:Godzilla vs Gigan-04.jpg|thumb|none|500px|Several Bazooka launchers are seen at the right.]]&lt;br /&gt;
&lt;br /&gt;
== Light Recoilless Gun ==&lt;br /&gt;
Another version of the recoilless gun, also mounted on jeeps, has a shorter barrel and resembles 75-mm [[M20 Recoilless Rifle]].&lt;br /&gt;
[[Image:M20fort nelson.jpg|thumb|none|400px|M20 Recoilless Rifle - 75x408 mm R]]&lt;br /&gt;
[[File:Godzilla vs Gigan-07.jpg|thumb|none|500px|Light recoilless guns on position.]]&lt;br /&gt;
[[File:Godzilla vs Gigan-06.jpg|thumb|none|500px|A close view of the gun.]]&lt;br /&gt;
&lt;br /&gt;
== M40 Recoilless Gun ==&lt;br /&gt;
In several scenes the JGSDF use 106-mm [[M40 Recoilless Rifle]]s mounted on jeeps.&lt;br /&gt;
[[File:M40 Type 73 jeep mount.jpg|thumb|none|400px|M40 Recoilless Rifle (Licensed in Japan as the Type 60) mounted on Type 73 Kyu jeep - 106mm Rocket]]&lt;br /&gt;
[[File:Godzilla vs Gigan-02.jpg|thumb|none|500px|Jeep with recoilless gun on march.]]&lt;br /&gt;
[[File:Godzilla vs Gigan-05.jpg|thumb|none|500px|Recoilless guns on position. These appear to be the real deal, as they recoil when fired.]]&lt;br /&gt;
&lt;br /&gt;
{{Godzilla}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Godzilla_vs._Gigan&amp;diff=1139142</id>
		<title>Godzilla vs. Gigan</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Godzilla_vs._Gigan&amp;diff=1139142"/>
		<updated>2017-11-17T05:09:10Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Godzilla vs Gigan.jpeg|right|300px|thumb|''Godzilla vs. Gigan'' (1972)]]&lt;br /&gt;
&lt;br /&gt;
'''''Godzilla vs. Gigan''''' (also known as ''Godzilla on Monster Island'') is the 12th entry in the Toho-produced [[Godzilla (disambiguation)|Godzilla film series]]. It depicts the battle of Godzilla and Anguirus against Gigan and King Ghidorah, monsters from space who serve as weapons of extra-terrestrial aggressive civilisation. It's worth noting many of the scenes in this film are actually stock footage from several other films, including ''Destroy All Monsters,'' ''War of the Gargantuas,'' and ''Ghidorah, the Three Headed Monster.''&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
JGSDF personnel are armed with [[M1 Garand]] rifles.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Godzilla vs Gigan-03.jpg|thumb|none|500px|JGSDF Soldiers with Garand rifles.]]&lt;br /&gt;
&lt;br /&gt;
== Sumitomo M2HB Machine Gun ==&lt;br /&gt;
[[Browning M2|Sumitomo M2HB]] heavy machine guns are mounted on Type 61 tanks and jeeps.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Godzilla vs Gigan-01.jpg|thumb|none|500px|M2HB on Type 61 tank.]]&lt;br /&gt;
[[File:Godzilla vs Gigan-03.jpg|thumb|none|500px|M2HB machine gun on jeep is seen at the left.]]&lt;br /&gt;
[[File:Godzilla vs Gigan-08.jpg|thumb|none|500px|A close view of M2HB machine gun on jeep.]]&lt;br /&gt;
&lt;br /&gt;
== Bazooka ==&lt;br /&gt;
[[Bazooka]] launchers are also used by JGSDF personnel. It's hard to say for sure if they are [[M9 &amp;quot;Bazooka&amp;quot;|M9]] or [[M20 &amp;quot;Super Bazooka&amp;quot;|M20]].&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|400px|M9A1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:M20B1.jpg|thumb|none|400px|M20B1 &amp;quot;Super Bazooka&amp;quot; - 3.5&amp;quot;]]&lt;br /&gt;
[[File:Godzilla vs Gigan-04.jpg|thumb|none|500px|Several Bazooka launchers are seen at the right.]]&lt;br /&gt;
&lt;br /&gt;
== Light Recoilless Gun ==&lt;br /&gt;
Another version of the recoilless gun, also mounted on jeeps, has a shorter barrel and resembles 75-mm [[M20 Recoilless Rifle]].&lt;br /&gt;
[[Image:M20fort nelson.jpg|thumb|none|400px|M20 Recoilless Rifle - 75x408 mm R]]&lt;br /&gt;
[[File:Godzilla vs Gigan-07.jpg|thumb|none|500px|Light recoilless guns on position.]]&lt;br /&gt;
[[File:Godzilla vs Gigan-06.jpg|thumb|none|500px|A close view of the gun.]]&lt;br /&gt;
&lt;br /&gt;
== M40 Recoilless Gun ==&lt;br /&gt;
In several scenes the JGSDF use 106-mm [[M40 Recoilless Rifle]]s mounted on jeeps.&lt;br /&gt;
[[File:M40 Type 73 jeep mount.jpg|thumb|none|400px|M40 Recoilless Rifle (Licensed in Japan as the Type 60) mounted on Type 73 Kyu jeep - 106mm Rocket]]&lt;br /&gt;
[[File:Godzilla vs Gigan-02.jpg|thumb|none|500px|Jeep with recoilless gun on march.]]&lt;br /&gt;
[[File:Godzilla vs Gigan-05.jpg|thumb|none|500px|Recoilless guns on position. These appear to be the real deal, as they recoil when fired.]]&lt;br /&gt;
&lt;br /&gt;
{{Godzilla}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Destroy_All_Monsters&amp;diff=1139141</id>
		<title>Destroy All Monsters</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Destroy_All_Monsters&amp;diff=1139141"/>
		<updated>2017-11-17T05:08:00Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* M1911-style pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Destroy All Monsters Poster.jpg|right|300px|thumb|''Destroy All Monsters'' (1968)]]&lt;br /&gt;
&lt;br /&gt;
'''''Destroy All Monsters''''' is the ninth entry in the Toho produced [[Godzilla (disambiguation)|Godzilla film series]], as well as Toho's 20th kaiju film (and in the time of filming it was intended to be the final ''Godzilla'' film). In this film an alien race establishes a mental control over all Earth monsters and uses them against mankind. But their plans fail at last, and a motley crew of Godzilla, Anguirus, Rodan, Gorosaurus, and other ''kaiju'' triumphs over the ultimate weapon of the aliens, the three-headed King Ghidorah.&lt;br /&gt;
&lt;br /&gt;
''Note: Most weapons in this film are merely toys. Only those that bear resemblance with real ones are listed on the page.''&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M1911-style pistol ==&lt;br /&gt;
A group of plain-clothed detectives use [[M1911A1]]-style pistols during a shootout with Kilaak-controlled humans.&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|300px|none|Nickel Plated M1911A1 Pistol with brown grips - .45 ACP]]&lt;br /&gt;
[[File:Destroy All Monsters-03.jpg|thumb|none|500px|A police detective fires his pistol during a shootout with the Kilaaks.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 submachine gun ==&lt;br /&gt;
During the encounter in laboratory on Ogasawara island one of the security guards fire a submachine gun that distantly resembles an [[MP40]].&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:Destroy All Monsters-01.jpg|thumb|none|500px|The guard fires his gun.]]&lt;br /&gt;
[[File:Destroy All Monsters-02.jpg|thumb|none|500px|A pink muzzle flash is typical for flashpaper guns used in Japanese movies.]]&lt;br /&gt;
&lt;br /&gt;
== Howa Type 64 Rifle ==&lt;br /&gt;
Rifles that resemble [[Howa Type 64]] (the most modern firearm for 1968) are seen in hands of JSDF personnel.&lt;br /&gt;
[[Image:Type 64 assault rifle.jpg|thumb|400px|none|Howa Type 64 - 7.62x51mm]]&lt;br /&gt;
[[File:Destroy All Monsters-04.jpg|thumb|none|500px|A soldier holds his rifle. It is supposed to be a plastic toy but bear enough resemblance with a real gun.]]&lt;br /&gt;
&lt;br /&gt;
== Rifle ==&lt;br /&gt;
In one scene a unit of JSDF is seen, armed with rifles that distantly resemble [[M14]]s.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Destroy All Monsters-05.jpg|thumb|none|500px|The unit retreats when Godzilla appears.]]&lt;br /&gt;
&lt;br /&gt;
== Bazooka ==&lt;br /&gt;
In the same scene several soldiers carry tubes that resemble [[Bazooka]] launchers.&lt;br /&gt;
[[File:M20 Super Bazooka.jpg|thumb|none|400px|M20 &amp;quot;Super Bazooka&amp;quot; with rocket - 3.5&amp;quot;]]&lt;br /&gt;
[[File:Destroy All Monsters-06.jpg|thumb|none|500px|A soldier in the middle carries a bright silver tube in Bazooka style.]]&lt;br /&gt;
&lt;br /&gt;
{{Godzilla}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Smith_%26_Wesson_M%26P&amp;diff=1138715</id>
		<title>Smith &amp; Wesson M&amp;P</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Smith_%26_Wesson_M%26P&amp;diff=1138715"/>
		<updated>2017-11-14T03:16:34Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Smith &amp;amp; Wesson M&amp;amp;P''' is a short-recoil operated, locked breech semi-automatic pistol designed in 2005 for use by police departments and military forces. The weapon is now the standard sidearm of police departments in various countries, and also seen in use in a few military operators. The pistol comes in 9x19mm, .45ACP, .40S&amp;amp;W, and .357SIG, with a 5 inch, 4 inch, or 3.5 inch barrel. The M&amp;amp;P is not to be confused with the Smith &amp;amp; Wesson Military &amp;amp; Police Revolver, which eventually became the Classic [[Smith &amp;amp; Wesson Model 10|Model 10]].  &lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Smith &amp;amp; Wesson M&amp;amp;P9=&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 9mm.jpg‎‎|thumb|right|400px|Smith &amp;amp; Wesson M&amp;amp;P9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2005 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.54 lb (0.70 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.5 in (190 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 4.25 in (108 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10, 17&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Smith &amp;amp; Wesson M&amp;amp;P and its variants were used in the following movies, TV shows and video games by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Switch]]'' || || A thug || Two-tone || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven To Kill]]'' ||  ||  ||Seen in weapons cache, w/ stainless slide|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[13]]'' ||[[Alan Davidson]]  || Drizer ||Chambered in 9x19mm|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop Out]]'' || [[Tracy Morgan]] || Det. Paul Hodges || Holstered || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tower Heist]]'' || [[Gabourey Sidibe]] || Odessa ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[One for the Money]]'' || [[Daniel Sunjata]] || Ranger ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Psychopaths]]'' || [[Sam Rockwell]] || Billy Bickle ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |  ''[[Total Recall (2012)|Total Recall]]|| [[Colin Farrell]]|| Quaid || rowspan=&amp;quot;3&amp;quot; | || rowspan=&amp;quot;3&amp;quot; | 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Jessica Biel]] || Melina &lt;br /&gt;
|-&lt;br /&gt;
| Various || Colony Police officers &lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Avengers (2012)|The Avengers]] || [[Samuel L. Jackson]] || S.H.I.E.L.D. Director Nick Fury|| || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War Z]]''||||The Man||||2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | '' [[A Good Day to Die Hard]] || [[Bruce Willis]] || John McClane || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 2013&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jai Courtney]] || Jack McClane &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain America: The Winter Soldier]] || [[Samuel L. Jackson]] || S.H.I.E.L.D. Director Nick Fury|| || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deliver Us from Evil]]'' || Unknown || Police officer||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ride Along]]|| [[Ice Cube]]|| James Payton || ||2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Avengers: Age of Ultron]] || [[Samuel L. Jackson]] || S.H.I.E.L.D. Director Nick Fury||Seen holstered only|| 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: Genisys]] || Various || SFPD officers||Appears in 2017 as the standard sidearm of SFPD personnel|| 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jack Reacher: Never Go Back]]''||[[Tom Cruise]]||Jack Reacher||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Accountant]]'' || Unknown|| An operative || Two-Tone || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010)|Hawaii Five-0]]||[[Grace Park]]||Kono Kalakaua|| Kono's primary pistol||2011-present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chuck - Season 5]]||[[Yvonne Strahovski]]||Sarah Walker|| Two-tone variant||2011-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Person of Interest - Season 2]]|| [[Boris McGiver]] || Hersh || Briefly seen ||2013-2014&lt;br /&gt;
|- &lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 1]]|| Various || Various characters ||Main sidearm of SHIELD agents ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[State of Affairs]]|| [[Katherine Heigl]] || Charleston &amp;quot;Charlie&amp;quot; Whitney Tucker ||&amp;quot;Deadcheck&amp;quot; (S1E13) ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bones]]|| John Francis Daley || Dr. Lance Sweets || &amp;quot;The Prince in the Plastic&amp;quot; ||2013-2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revolution - Season 1]]|| [[Daniella Alonso]] ||Nora Clayton ||&amp;quot;The Love Boat&amp;quot; (S1E16) ||2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[The Walking Dead - Season 4]]|| [[Alanna Masterson]] ||Tara Chambler ||&amp;quot;Live Bait&amp;quot; (S4E06) || rowspan=4 | 2013-14&lt;br /&gt;
|-&lt;br /&gt;
| [[Kyla Kenedy]] ||Mika Samuels ||&amp;quot;Too Far Gone&amp;quot; (S4E08), &amp;quot;The Grove&amp;quot; (S4E14)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Yeun]] ||Glenn Rhee ||&amp;quot;Inmates&amp;quot; (S4E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Denise Crosby]] || Mary || &amp;quot;Us&amp;quot; (S4E15), &amp;quot;A&amp;quot; (S4E16)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Blacklist, The - Season 1]]||Amir Arison||Special Agent Mojtabai|| ||2013-14&lt;br /&gt;
|-&lt;br /&gt;
| [[Megan Boone]] ||Special Agent Keen || ||2013-14&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Banshee - Season 2]]|| [[Antony Starr]] ||Lucas Hood  || with/without suppressor/ Episode 9 and 10 || rowspan=2 | 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivana Milicevic]] ||Anastasia  ||with/without suppressor/ Episode  10&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 2]]|| Various || Various characters ||Main sidearm of SHIELD agents ||2014-2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Justified - Season 5]]|| [[Daniel Moncada]] || Manolo || ||2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=14 | ''[[The Walking Dead - Season 5]]|| [[Denise Crosby]] ||Mary ||&amp;quot;No Sanctuary&amp;quot; (S5E01) || rowspan=14 | 2014-15&lt;br /&gt;
|-&lt;br /&gt;
| Unknown ||Former Terminus inhabitant ||&amp;quot;Four Walls and a Roof&amp;quot; (S5E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Emily Kinney]] ||Beth Greene ||&amp;quot;Slabtown&amp;quot; (S5E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Alanna Masterson]] ||Tara Chambler ||&amp;quot;Self Help&amp;quot; (S5E05), &amp;quot;The Distance&amp;quot; (S5E11), &amp;quot;Remember&amp;quot; (S5E12), &amp;quot;Spend&amp;quot; (S5E14)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sonequa Martin-Green]] ||Sasha Williams ||&amp;quot;Crossed&amp;quot; (S5E07), &amp;quot;Them&amp;quot; (S5E10)&lt;br /&gt;
|-&lt;br /&gt;
| [[Teri Wyble]] || Officer Amanda Shepherd || &amp;quot;Crossed&amp;quot; (S5E07)&lt;br /&gt;
|-&lt;br /&gt;
| [[Maximiliano Hernández]] || Officer Bob Lamson || &amp;quot;Crossed&amp;quot; (S5E07)&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Matthew Cook]] || Officer Licari || &amp;quot;Crossed&amp;quot; (S5E07)&lt;br /&gt;
|-&lt;br /&gt;
| [[Christine Woods]] || Officer Dawn Lerner || &amp;quot;Coda&amp;quot; (S5E08)&lt;br /&gt;
|-&lt;br /&gt;
| Various ||Former Atlanta Police Department (APD) officers || &amp;quot;Crossed&amp;quot; (S5E07), &amp;quot;Coda&amp;quot; (S5E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Norman Reedus]] ||Daryl Dixon || &amp;quot;Crossed&amp;quot; (S5E07), &amp;quot;Coda&amp;quot; (S5E08)&lt;br /&gt;
|-&lt;br /&gt;
| [[Tyler James Williams]] ||Noah ||&amp;quot;Them&amp;quot; (S5E10), &amp;quot;Remember&amp;quot; (S5E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh McDermitt]] ||Eugene Porter ||&amp;quot;The Distance&amp;quot; (S5E11), &amp;quot;Remember&amp;quot; (S5E12) &lt;br /&gt;
|-&lt;br /&gt;
| [[Ted Huckabee]] ||Bruce ||&amp;quot;Spend&amp;quot; (S5E14)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ash vs Evil Dead - Season 1]]|| [[Jill Marie Jones]] || Amanda Fisher || ||2015-2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 3]]|| Various || Various characters ||Main sidearm of SHIELD agents ||2015-2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11 | ''[[The Walking Dead - Season 6]]|| [[Kenric Green]] ||Scott ||&amp;quot;Thank You&amp;quot; (S6E03) || rowspan=11 | 2015-16&lt;br /&gt;
|-&lt;br /&gt;
| Unknown ||Dead resident of the Alexandria Safe-Zone ||Holstered; &amp;quot;Thank You&amp;quot; (S6E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrew Lincoln]] || Rick Grimes || &amp;quot;Thank You&amp;quot; (S6E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Corey Hawkins]] || Heath || &amp;quot;Thank You&amp;quot; (S6E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Jesse C. Boyd]] ||Wolves member ||&amp;quot;Thank You&amp;quot; (S6E03)&lt;br /&gt;
|-&lt;br /&gt;
| [[Alanna Masterson]] ||Tara Chambler ||&amp;quot;Now&amp;quot; (S6E05), &amp;quot;Heads Up&amp;quot; (S6E07), &amp;quot;Not Tomorrow Yet&amp;quot; (S6E12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sonequa Martin-Green]] ||Sasha Williams ||&amp;quot;Always Accountable&amp;quot; (S6E06), No Way Out&amp;quot; (S6E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Benedict Samuel]] ||Alpha Wolf || &amp;quot;Start to Finish&amp;quot; (S6E08), &amp;quot;No Way Out&amp;quot; (S6E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Berry]] ||Negan's Scout ||&amp;quot;No Way Out&amp;quot; (S6E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Lauren Cohan]] ||Maggie Greene ||&amp;quot;East&amp;quot; (S6E15)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Ogg]] ||Simon ||&amp;quot;Last Day on Earth&amp;quot; (S6E16)&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | ''[[Person of Interest - Season 5]]||[[Amy Acker]]||Samantha Groves (Root) || &amp;quot;ShotSeeker&amp;quot; (S5E05), &amp;quot;The Day the World Went Away&amp;quot; (S5E10); dual-wields with the compact variant ||2015-16&lt;br /&gt;
|-&lt;br /&gt;
| [[Jim Caviezel]] ||John Reese || &amp;quot;.exe&amp;quot; (S5E12) ||2015-16&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarah Shahi]] ||Sameen Shaw	|| &amp;quot;.exe&amp;quot; (S5E12) ||2015-16&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=1 | ''[[Luke Cage|Luke Cage - Season 1]]'' ||[[Brain 'Sene' Marc]]||Wilfredo 'Chico' Diaz|| &amp;quot;Moment of Truth&amp;quot; (S1E01), &amp;quot;Cold of the Streets&amp;quot; (S1E02) ||2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=13 | ''[[The Walking Dead - Season 7|The Walking Dead - Season 7]]'' ||[[Austin Amelio]]||Dwight||Continuity error; &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01), &amp;quot;The Cell&amp;quot; (S7E03) || rowspan=13 | 2016-17&lt;br /&gt;
|-&lt;br /&gt;
| [[Khary Payton]] ||King Ezekiel ||&amp;quot;The Well&amp;quot; (S7E02), &amp;quot;Bury Me Here&amp;quot; (S7E13), &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16) &lt;br /&gt;
|-&lt;br /&gt;
| [[Karl Makinen]] ||Richard ||&amp;quot;The Well&amp;quot; (S7E02), &amp;quot;Rock in the Road&amp;quot; (S7E09)&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooper Andrews]] ||Jerry ||&amp;quot;The Well&amp;quot; (S7E02), &amp;quot;Bury Me Here&amp;quot; (S7E13)&lt;br /&gt;
|-&lt;br /&gt;
| [[Kerry Cahill]] ||Dianne ||&amp;quot;The Well&amp;quot; (S7E02) &lt;br /&gt;
|-&lt;br /&gt;
| [[Austin Nichols]] ||Spencer Monroe ||&amp;quot;Service&amp;quot; (S7E04)&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Ogg]] ||Simon ||&amp;quot;Go Getters&amp;quot; (S7E05), &amp;quot;Rock in the Road&amp;quot; (S7E09), &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16) &lt;br /&gt;
|-&lt;br /&gt;
| [[Nicole Barré]] ||Kathy || &amp;quot;Swear&amp;quot; (S7E06)&lt;br /&gt;
|-&lt;br /&gt;
| [[Martinez]] ||David ||Holstered; &amp;quot;Hearts Still Beating&amp;quot; (S7E08), &amp;quot;Hostiles and Calamities&amp;quot; (S7E11)&lt;br /&gt;
|-&lt;br /&gt;
| [[Joshua Mikel]] ||Jared || &amp;quot;New Best Friends&amp;quot; (S7E10), &amp;quot;Bury Me Here&amp;quot; (S7E13)&lt;br /&gt;
|-&lt;br /&gt;
| [[Carlos Navarro]] ||Alvaro || &amp;quot;New Best Friends&amp;quot; (S7E10), &amp;quot;Bury Me Here&amp;quot; (S7E13)&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Newman]] ||Daniel || &amp;quot;New Best Friends&amp;quot; (S7E10)&lt;br /&gt;
|-&lt;br /&gt;
| Unknown || Kingdom Soldier || &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16) &lt;br /&gt;
|-&lt;br /&gt;
|''[[Ash vs Evil Dead - Season 2]]|| [[Dana Delorenzo]] || Kelly Maxwell || ||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 4]]|| Various || Various characters ||Main sidearm of SHIELD agents ||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[NCIS: Los Angeles - Season 8]]|| [[Eric Christian Olsen]] || Marty Deeks || Replacing the [[Smith &amp;amp; Wesson 5944]] ||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[MacGyver (2016) - Season 1]]|| Unknown || Mercenary ||&amp;quot;Toothpick&amp;quot;  ||2016-2017&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alpha Protocol]]'' ||&amp;quot;Hamilton Pistol series&amp;quot;  ||9x19mm version, tan frame  ||first appearance of the gun in a VG|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Smith &amp;amp; Wesson M&amp;amp;P357=&lt;br /&gt;
[[Image:M&amp;amp;P357.jpg‎‎|thumb|right|400px|Smith &amp;amp; Wesson M&amp;amp;P357 - .357 SIG]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2005 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .357 SIG&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.54 lb (0.70 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.5 in (19 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 4.25 in (10.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10, 15&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' ||&amp;quot;.357 Pistol&amp;quot; ||two tone||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Smith &amp;amp; Wesson M&amp;amp;P40=&lt;br /&gt;
[[File:S&amp;amp;W-M&amp;amp;P-40.jpg‎|thumb|right|400px|Smith &amp;amp; Wesson M&amp;amp;P40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:S&amp;amp;W-M&amp;amp;P-40-Pro.jpg|thumb|right|400px|Smith &amp;amp; Wesson M&amp;amp;P40 Pro - .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2005 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .40 S&amp;amp;W&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.52 lb (0.69 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.6 in (19 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 4.25 in (10.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 15&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Shot - Season 4]]'' || Various ||Various  ||&amp;quot;Crossbow Crossfire&amp;quot; (S04E04) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]] ||  &amp;quot;Mi.Le&amp;quot; || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Hardline]] || .40 Pro || 5 Inch barreled, Pro Series. || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Smith &amp;amp; Wesson M&amp;amp;P45=&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|right|400px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P45 tan 4.5&amp;quot;.jpg|thumb|400px|right|A Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel, tan frame, &amp;amp; thumb safety - .45 ACP]]&lt;br /&gt;
[[Image:M&amp;amp;P 45 Brown.jpg|thumb|400px|right|A Smith &amp;amp; Wesson M&amp;amp;P45 with 4&amp;quot; barrel, tan frame, &amp;amp; thumb safety - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2005 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|29.6}} or {{convert|oz|27.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|8.05}} or {{convert|in|7.55}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|4.5}} or {{convert|in|4}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Shot - Season 3]]'' /&amp;quot;Down and Dirty&amp;quot; (S03E02) || Various ||Various  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Person of Interest - Season 1]]'' || [[Marc Menchaca]] ||ISA Agent Fox|| || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation 7 (2006)|Operation 7]]''||&amp;quot;S&amp;amp;W M&amp;amp;P .45&amp;quot;||Both Tan &amp;amp; Black Frame||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kane &amp;amp; Lynch 2: Dog Days]]''||&amp;quot;SM45&amp;quot;||Tan Frame Model||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[State of Decay]]''|| &amp;quot;MiLE .45&amp;quot; || Tan Frame, 4&amp;quot; Barrel || 2013&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Smith &amp;amp; Wesson M&amp;amp;Pc (Compact)=&lt;br /&gt;
[[Image:Smith&amp;amp;WessonM&amp;amp;PCompact.jpg|thumb|right|350px|Smith &amp;amp; Wesson M&amp;amp;P Compact - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2005 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm, .40 S&amp;amp;W, .357 SIG&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.37 lb (0.62 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 6.7 in (170.18 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 3.5 in (88.9 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 8 (.45 ACP), 10 (9mm, .40 S&amp;amp;W &amp;amp; .357 SIG), 12 (9x19mm), 17 (with magazine adapters)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salt]]'' || [[Angelina Jolie]]  || Evelyn Salt || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Setup]]'' ||   || Thug || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Heat, The|The Heat]] || [[Adam Ray]] || LeSoire || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice - Season 5|Burn Notice]]'' ||[[Coby Bell]]||Jessie Porter||  &amp;quot;Depth Perception&amp;quot; (S5E16)||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Person of Interest - Season 3]] ||[[Kathleen Perkins]]|| Vanessa Watkins ||  ||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 1]]|| Various || Various characters ||Used by a few S.H.I.E.L.D. agents as their preferred sidearms||2013-2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Following, The - Season 2|The Following]]||[[Kevin Bacon]]||Ryan Hardy|| ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Person of Interest - Season 4]] ||[[Camryn Manheim]]|| Control ||  ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 2]]|| Various || Various characters ||Used by a few S.H.I.E.L.D. agents as their preferred sidearms||2014-2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Powers - Season 1|Powers]]||[[Susan Heyward]]||Det. Deena Pilgrim|| ||2015-present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 3]]|| Various || Various characters ||Used by a few S.H.I.E.L.D. agents as their preferred sidearms||2015-2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Person of Interest - Season 5]]||[[Amy Acker]]||Samantha Groves (Root) ||  &amp;quot;The Day the World Went Away&amp;quot; (S5E10); dual-wields with the regular variant||2015-16&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marvel's Agents of S.H.I.E.L.D. - Season 4]]|| Various || Various characters ||Used by a few S.H.I.E.L.D. agents as their preferred sidearms||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 7]]|| Jay Miller || Hawaii Supreme Court Justice Issac Bracken || ||2016-2017&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Smith &amp;amp; Wesson M&amp;amp;P Shield=&lt;br /&gt;
[[Image:Smith_Wesson_Shield.jpg|thumb|right|300px|Smith &amp;amp; Wesson M&amp;amp;P Shield Semiautomatic Pistol - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2012 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm, .40 S&amp;amp;W&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.19 lb (0.54 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 6.1 in (155 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 3.1 in (78.7 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7, 8 (9x19mm), 6,7 (.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blacklist, The - Season 2|The Blacklist - Season 2]] ||[[James Spader]]||Raymond Reddington|| (S2E05) ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Person of Interest - Season 4]] ||[[Amy Acker]]|| Root||  ||2014-&lt;br /&gt;
|-&lt;br /&gt;
|''[[Following, The - Season 3|The Following]]||[[Kevin Bacon]]||Ryan Hardy|| ||2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blacklist, The - Season 3]]||[[Megan Boone]]||Elizabeth Keen/Masha Rostova||In lieu of the Glock 19 ||2015&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Smith &amp;amp; Wesson]] - A list of all weapons produced by Smith &amp;amp; Wesson&lt;br /&gt;
                       &lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1137544</id>
		<title>Talk:Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1137544"/>
		<updated>2017-11-09T04:17:22Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This gonna be good... ==&lt;br /&gt;
&lt;br /&gt;
Seriously. This is a good change for once, other than Battlefield mod and fictional &amp;quot;Iron Storm&amp;quot; (2002). This is a first World War 1 FPS comes from a major game publisher.[[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:Yeah, it's got some nice Steampunk elements (ala Dishonored) too, but tbh im more pumped about this than Infinite Warfare, even the CoD 4 remaster looked better imo.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:00, 7 May 2016 (EDT)&lt;br /&gt;
::I was really hoping to see 1944 next, but I gotta say that this looks amazing. Perhaps the first after this is 1944. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 13:27, 7 May 2016 (EDT)&lt;br /&gt;
:::It looks alright, the graphics are damn good though, that's for sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:28, 7 May 2016 (EDT)&lt;br /&gt;
::::Let's hope they bring one of the MANLIEST element of the World War 1..The MUSTACHE! [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:::::Every time you rank up your character's moustache gets slightly bigger? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:42, 7 May 2016 (EDT)&lt;br /&gt;
::::::Mustache AI--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 7 May 2016 (EDT)&lt;br /&gt;
:::::::I'm going to be really disappointed if they don't have this in the game--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 03:34, 8 May 2016 (EDT)&lt;br /&gt;
::::::::You've reached Rank 100. You've unlocked... The Handlebar.--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:50, 9 May 2016 (EDT)&lt;br /&gt;
:::::::::It's gonna be a good year for FPS games. I can't wait for this and Infinite Warfare (that must be illegal). As some of you guys mentioned, World War I games are rarely done and it's nice to see a triple A publisher try their hand at it. WWI is such a sorely underused setting, so much potential too. And I love space and science fiction, so Infinite Warfare has me covered there. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 02:24, 9 May 2016 (EDT)&lt;br /&gt;
::::::::::This game reminds me that i want to see a CoD of BF that takes place during the korean war.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 02:46, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Italian Rifle  ==&lt;br /&gt;
&lt;br /&gt;
It does look like it's designed after a Carcano 1891 Cavalry Carbine, but the rifle is way too long. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:09, 7 May 2016 (EDT)&lt;br /&gt;
:Maybe it's a inaccurately sized model? Judging from DICE's rendering accuracy (cough cough ARX 160), it could be the case.&lt;br /&gt;
::Is that cough getting in the way of you signing your posts, mysterious contributor?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:43, 8 May 2016 (EDT)&lt;br /&gt;
:::It isn't a Carcano, the stock is the wrong shape, there is no external magazine, no folding bayonet, and the end cap on the stock is wrong. C&amp;amp;Rsenal did a brakdown of the trailer and their oppinion on this rifle is that it is just a place holder and will eventually be a Carcano Cavalry Carbine, but it seems that currently the model is a modified Mauser 1898.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:34, 8 May 2016 (EDT)&lt;br /&gt;
::::Hrm, interesting. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:26, 9 May 2016 (EDT)&lt;br /&gt;
:::::And, though it's just me, the barrel on it seems extremely too long and thin. This leads me to believe it IS supposed to be the Carcano, but just absurdly disproportionate. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 19:38, 15 May 2016 (EDT)&lt;br /&gt;
::::::I agree, it looks like they have mistaken the length of the Carbine for the full length M91 --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:20, 15 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MG 15? ==&lt;br /&gt;
So, there was a short teaser released few days ago, and it showed Bergmann MG 15nA light machine gun. I came here to add that to the images but it appears that someone inserted MG 15 instead of MG 15nA. I changed the name/image and added new screenshot, but if there is an image that contains MG 15 as well as MG 15nA, feel free to add that again. [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
&lt;br /&gt;
== What's this rifle ==&lt;br /&gt;
&lt;br /&gt;
EA just had their E3 stream. It was really lame and not enough ME: Andromeda footage (i've been waiting 3 years for some gameplay, move yer butts!) There was a new trailer for BF1 though showing DICE's lack of taste in music. There's gonna be a livestream of bored looking people playing to soon.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:09, 12 June 2016 (EDT)&lt;br /&gt;
[[File:BF1 rifle.jpg|thumb|600px|none|Anyway, what's goin on here?!]]&lt;br /&gt;
:It's a [[Winchester Model 1907]]. And yeah, that music was shite.&lt;br /&gt;
:[[Image:Winchester Model 1907.jpg|450px|thumb|none|Winchester Model 1907 - .351 Winchester]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:46, 12 June 2016 (EDT)&lt;br /&gt;
::I assume it was used during WW1?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:09, 12 June 2016 (EDT)&lt;br /&gt;
:::I don't if it was or was not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 18:25, 12 June 2016 (EDT)&lt;br /&gt;
::::I just hope that the Winchester 1895 shows up.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:40, 12 June 2016 (EDT)&lt;br /&gt;
:::::It was used by France, and is limited by Russia and by the United Kingdom. Some French versions have been converted into a full-auto and are equipped with extended magazines. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 12 June 2016 (EDT)&lt;br /&gt;
::::::Here's the [https://www.youtube.com/watch?v=4pY3hlQEOc0 trailer]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 12 June 2016 (EDT)&lt;br /&gt;
:::::::What I really hope doesn't happen with this game is have tons of rare and little used semi auto rifles and SMGs inexplicably in the hands of common infantrymen, just so the game can still have the feel of Battlefield without modern automatic weapons. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:32, 12 June 2016 (EDT)&lt;br /&gt;
::::::::[https://www.youtube.com/watch?v=WXcD4ePJWEc 14 minutes of gameplay].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 19:49, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::I hope they keep it authentic with the Nagant jaming all the time.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:17, 12 June 2016 (EDT)&lt;br /&gt;
::::::::::More gameplay [https://www.youtube.com/watch?v=AObo251De4k here].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:33, 12 June 2016 (EDT)&lt;br /&gt;
:::::::::::About the only thing that makes me worried so far is the aircraft seem ludicrously tough, in these alpha games you have people slamming them headlong into the ground and flying them through buildings without destroying them. I guess that might be a balance thing because they're slower and so easier to hit from the ground, but still. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:07, 1 July 2016 (EDT)&lt;br /&gt;
::::::::::::I don't think the collision physics for airplanes has been finalized yet, but I do hope they stay more resilient when touching the ground than BF4's instantly-dead jets. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:04, 1 July 2016 (EDT)&lt;br /&gt;
:::::::::::::Back in Battlefield 1942: Desert Combat the AC-130 was kind of infamous for having so much health it could actually fly straight through the chimneys on the El Alamein map and survive. It might be they just jacked up their health for the early builds because they wanted people who had no idea how to fly them to still have fun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 21:25, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== An unknown shotgun ==&lt;br /&gt;
[[Image:Bf1-shotgun.jpg|600px|thumb|none|Unknown shotgun - needs an identification]]&lt;br /&gt;
So I added bunch of new weapons that came out from the second gameplay trailer, and I need some help identifying this shotgun. I know that there is a confirmation that Winchester M1897 &amp;quot;Trench Gun&amp;quot; is going to be in the game, but this gun is shown very briefly in first person view, and I am not sure whether it's M1897 or not. If this gun is from WW1 then Winchester Model 12 might be another possible candidate, but that I cannot guarantee. What do you guys think? [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:Those sights are throwing me off. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 22:34, 12 June 2016 (EDT)&lt;br /&gt;
::I could be wrong, but that could be either the Stevens Model 520 or the Remington Model 10. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:40, 12 June 2016 (EDT)&lt;br /&gt;
:::I think you are right about Remington Model 10. If you look closely on the top of receiver, there is a bulged rail-looking part for mounting attachments(like the optic in the image) and I haven't seen that thing on M1897/M520. Now Winchester Model 12 also has that part on top of the receiver, but when I looked at the footage frame by frame, there were no shells ejecting on the right side, which fits the description of Model 10's bottom feed/ejecting mechanism. Unless I see any other suggestion of what that shotgun might be by tomorrow, I will update it to Remington Model 10. Thanks for the suggestion! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
::::A quick update to my previous comment. I just checked the new multiplayer gameplay footage from Jackfrags and kill-feed confirms that it is Remington Model 10(It says Model 10-A-HE, which I assume it is one of the pre-set customization options). I will update the main page right away! [[User:Zzang1847|Zzang1847]] ([[User talk:Zzang1847|talk]])&lt;br /&gt;
:::::Wow...so I actually knew something right about a gun being shown!--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:37, 13 June 2016 (EDT)&lt;br /&gt;
::::::About the names and presets, it seems every gun has a two-letter bit at the end of its name denoting the different presets, but I haven't figured out what they actually mean. About the sights, it seems the game as some sort of early dual-lens system where the front and rear sights are replaced with lenses that give the player what is effectively a 2x scope. Keep this in mind if you're trying to ID something and the sights are like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 14 June 2016 (EDT)&lt;br /&gt;
::::::::On a sidenote, I think that the picture of the shotgunner getting hit with a shovel should be moved under the Model 10, as the model clearly lacks a hammer. Now, granted, the pump handle is shoved under the receiver, so you could argue that the same applies to the other moving parts, including the hammer, but I'm more inclined to believe that the victim of a shovel attack has (or rather, had) a Model 10. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:45, 2 July 2016 (EDT)&lt;br /&gt;
:::::::::How come they didn't include the extra round chambering on this shotgun in the closed alpha. Maybe they will fix it in the final release? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::Probably trying to use WW1 era gun handling techniques. Notice how handguns are now held with one hand? I don't think chambering a shell, then loading the tube was a common military practice for shotguns back then. I could be wrong though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:13, 18 July 2016 (EDT)&lt;br /&gt;
:::::::::::This is likely it. From my not-super-educated-on-the-era perspective, BF3/4's loading the chamber first, then the tube definitely feels more &amp;quot;modern&amp;quot; and &amp;quot;tactical&amp;quot;, while loading the tube first and ending with a pump feels more &amp;quot;classic&amp;quot; and &amp;quot;old school&amp;quot;. Also, another fun fact is that you can cancel/shorten reloads if you need to ready the gun quickly. Mag-fed guns can't do this of course, but anything that uses stripper clips and single-round loading can. If you hit the fire button while reloading, the round/clip currently being inserted will finish loading, then you'll rechamber the gun right after, so for rifles you'll close the bolt and shotguns you'll pump them, and I assume this will apply to revolvers in the full game as well. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:26, 18 July 2016 (EDT)&lt;br /&gt;
::::::::::::You should therefore also expect to see a lot of terrible trigger discipline since the military didn't teach it to soldiers back then. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:10, 20 July 2016 (EDT)&lt;br /&gt;
:::::::::Makes sense. Only time will tell if an extra round can at least be chambered by reloading the Model 10 a second time after an empty reload (like mag-fed weapons do). Btw Call of Duty 3 made two interesting things regarding this topic: an empty reload of the Winchester M1897 involved loading 5 shells, pumping and then automatically inserting an extra one, and while loading two stripper clips into the Lee-Enfield you could actually interrupt the process and fire the weapon after loading only one. It's extremely silly that such features weren't carried on in any of the 10 following games. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:49, 19 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapon identifications by Forgotten Weapons==&lt;br /&gt;
Forgotten Weapon uploaded a few videos analyzing the different guns that appeared in the teaser trailer and the gameplay trailer. [[User:Inceptor57|Inceptor57]] ([[User talk:Inceptor57|talk]]) 22:41, 12 June 2016 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=dDRRlVElEXI] - Teaser Trailer analysis&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=19hohCtdJ4Y] - Gameplay Trailer analysis&lt;br /&gt;
&lt;br /&gt;
I also will run the assumption that no matter if it was introduced at the beginning or end of the war, we will be seeing any gun that existed during this time period regardless if it served in actual combat. Like I bet the BAR will be an awesome weapon. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:29, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I am fearing that the game designers will put sights that are the closest thing there will be to &amp;quot;optics&amp;quot; because gamers and kids these days just love their red dots and can't seem to want to play period pieces without their red dots. Greatest example is COD black ops where red dots galore before red dots were even thought possible for long guns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Holy damn, they added a Cei-Rigotti, I may have to buy this game. :P --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:32, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Well, you do have things that look pretty close to modern optics like [http://media.liveauctiongroup.net/i/17982/17332762_1.jpg?v=8D086BA4C1ABE20 this thing], which is a rare Zeiss-made 2.5x prismatic magnifier. Also reflex sights are [https://www.forgottenweapons.com/nydar-reflex-sight/ a bit older than you think], they just didn't really catch on at first. Even some WW1 fighter planes had red-dot reflector gunsights, in fact, though you'd never see them officially because they were top-secret: as late as WW2 the RAF was still messing around with photographs to replace reflector sights on Spitfires with old wire bullseye sights. &lt;br /&gt;
&lt;br /&gt;
::Also, regarding the mystery scope on the Beretta M1918, I found [http://www.enfieldresource.com/wp-content/uploads/2012/12/cropped-azzzzzz1.jpg this] image of a Lee-Enfield with what looks like some kind of magnifying rear sight, but I couldn't find any sites describing it or giving it a name. Anyone know? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:49, 28 June 2016 (EDT)&lt;br /&gt;
:::It looks like Parker-Hale aperture backsight, most likely [http://www.rifleman.org.uk/PH_Service_sights.htm Model 4] (though it was used with No.4 Mk I rifle). [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 06:46, 29 June 2016 (EDT)&lt;br /&gt;
https://imgur.com/gallery/QV6Fc&lt;br /&gt;
Speaking of ForgottenWeapons, apparently he took a trip to DICE's LA studio, and assisted them. Dunno how, but it gives me faith that the weapons will at least be modelled and animated as close to authentic as possible.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:42, 25 July 2016 (EDT)&lt;br /&gt;
::I can't be the only one who, if I was the one picking the teams for the livestream, would have invited him to play?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 6 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reloading rifles that require opening the action ==&lt;br /&gt;
Despite my initial concerns due to how terrible Youtube compression is, making it hard to see details, the round ejected when opening the action is actually accounted for. And by &amp;quot;accounted for&amp;quot;, I mean your character covers the ejection port with their left hand as you open the bolt, putting the ejecting round back into the internal magazine. Thought you guys would find this interesting. Literally the ''only'' inaccuracy I'm finding with weapon reloading is the C96, but the alternative is not allowing reloads unless empty, so I can let that one slide. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:20, 16 June 2016 (EDT)&lt;br /&gt;
:Love it when animators put details like that into reload animations. That's why i like MoH: Warfighter, delicious animations.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:37, 16 June 2016 (EDT)&lt;br /&gt;
::But in the B1 has a realistic reloading (with half-empty magazine replaced by a full magazine no jerks once again charging handle); as well as the balance between the stripper clips and the individual rounds to rifles (insert a stripper clip when you can insert a five ammo to the rifle's magazine, and the pre-load with the individual cartridges) - something that is very rarely see in the video games, and already is an achievement in itself. As for the animations, I hope that they will correct their later, as now the game is only in alpha stage. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 16 June 2016 (EDT)&lt;br /&gt;
:::Considering the attention to detail and the selection firearms, this is looking to be atleast interesting to play just to see all the guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:58, 16 June 2016 (EDT)&lt;br /&gt;
::::I wonder if they'll have the dafter stuff like the catapults and grenade-launching crossbows they developed before everyone came to their senses and started using rifle grenades? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:29, 28 June 2016 (EDT)&lt;br /&gt;
:::::Your post reminds me of that knife with a bipod from BF4, that was fun.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 1 July 2016 (EDT) &lt;br /&gt;
::::::5 bucks says that they include the Blanch-Chevalier. For those that don't know, it was basically a Martini-Henry with the barrel replaced with a setup that allows for the use of proprietary muzzle-loading grenades and blank cartridges, fired from the shoulder just to make it more ridiculous. Only 1 exists, but given the Cei-Rigotti, it seems likely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:55, 1 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown LMG ==&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|]]&lt;br /&gt;
He was seen in the pre-alpha. At first I thought it was the Colt Model 1895; but it seems to be something other. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 12:27, 28 June 2016 (EDT)&lt;br /&gt;
:Actually it's not a machine gun, it is an anti-tank weapon ''1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II''. There are some BF1 videos where it is being used against, well, tanks. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 12:51, 28 June 2016 (EDT)&lt;br /&gt;
::As I understand, it will replace the rocket launchers from WWII shooters. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:59, 30 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha data mined ==&lt;br /&gt;
&lt;br /&gt;
http://www.neogaf.com/forum/showthread.php?t=1241794&lt;br /&gt;
&lt;br /&gt;
A list of all the weapon names obtained from the Alpha files. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:That's definitely a list of weapons from singleplayer, though that said the odds of SP-only guns should be pretty low. I'm excited for some of those pistols. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:42, 2 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Heh, Mars pistol in there as the game's Desert Eagle. Wonder if it costs health to shoot it like the real one? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:59, 2 July 2016 (EDT)&lt;br /&gt;
:::This is clearly not a complete list. There are missing the many weapons, that are already in the game. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 15:06, 2 July 2016 (EDT)&lt;br /&gt;
::::Well, this is pulled out of the files (probably for SP) so it's entirely possible some of the MP weapons don't appear in SP. It's also entirely possible some of the weapons on that list will only ever be on that list. &lt;br /&gt;
::::I'm a little confused as to what use a 2.7mm smoothbore pistol with an almighty 3 foot-pounds of muzzle energy is going to be in-game, though. The Kolibri makes a .22LR look like a cannon. In fact given the Kolibri is [http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/02/kolibri_and_round_next_to_a_50_AE_bullet_for_comparison.jpg this big] (that's a .50 AE round beside it), it's going to be hard to even see it in your character's hand.&lt;br /&gt;
::::What I'm really hoping is somewhere in the DLC they do a Battle of Jutland map where every squad leader can spawn a Dreadnought or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:24, 2 July 2016 (EDT)&lt;br /&gt;
:::::Why am I getting the vibe with this is that they just watched any Forgotten Weapons video with a gun from before 1918 and just said, sure let's put that in. I mean the Kolibri's are rare, the Mars were effectively relics by WWI, Howdah's were hunting guns and their military uses were more in India and South Africa, Bulldog's were sort of petering out in popularity with civilians and next to none were in military hands. --[[User:PaperCake|PaperCake]] 10:26, 4 July 2016 (EST)&lt;br /&gt;
::::::Well it's not like it's ever ''not'' been like that given Battlefield's tendency towards things like Pancor Jackhammers and MagPul PDRs and such. Even the first one had you fighting with the StG-44 before it had been invented and with the HMS ''Prince of Wales'' after she'd been sunk. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:44, 4 July 2016 (EDT)&lt;br /&gt;
:::::::Yeah, the Battlefield series is known for taking artistic liberties in their games. Don't forget the Tiger I in Operation Battleaxe a year before they entered service. Then of course you have the Secret Weapons pack and all they added. DICE likes to use low production or even just prototypes for their games, and keeping them to the correct chronological point isn't their concern. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 14:47, 4 July 2016 (EDT)&lt;br /&gt;
I gotta say, I quite like that they put these rare or low production weapons in their games, makes the games more interesting and shows of weapons people might never heard of before. If i want historical accuracy, I'd play Red Orchestra or something.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:52, 4 July 2016 (EDT)&lt;br /&gt;
:I'll second this entirely. There are so many very cool and interesting guns (and vehicles and other tech) I'd never heard of before, I love it! And really, ''every'' Battlefield's weapon list is like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:10, 4 July 2016 (EDT)&lt;br /&gt;
::Yeah, it makes it more interesting then just having everyone run around with Nagants and Mausers and whatnot.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:02, 4 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Neat Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=TuCOj7ez3H8].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 01:06, 6 August 2016 (EDT)&lt;br /&gt;
: Something I see there besides the Auto-5 and MG15, I also see the Remington Model 8 as well. Currently an image of it is being used to showcase the Auto-5 which is incorrect as I do not believe the Auto-5 ever held 8 rounds. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 08:51, 6 August 2016 (EDT)&lt;br /&gt;
::Well, the Model 8 could be running the 15-rounder, and just isn't fully loaded. Also, we saw the M1918 Mauser 13.2mm, and an icon of the Webley-Fosbery autorevolver (which, by the way, YES) for a split-second. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:52, 6 August 2016 (EDT)&lt;br /&gt;
:::I am thoroughly surprised the Chauchat has yet to be revealed. Here's to hoping the French's 8x50mmR Lebel makes it into the game over the US's .30-06 version. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 21:12, 15 August 2016 (EDT)&lt;br /&gt;
::::The Borchardt C-93, Steyer M1912, and Frommer Stop machine pistol are in some of the recent videos from Gamescon.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:23, 15 August 2016 (EDT)&lt;br /&gt;
::::I'd bet the Chauchat will be in the France DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:12, 16 August 2016 (EDT)&lt;br /&gt;
:::::Selbstlader M1916 in the hands of an desert infantryman? O_o. I understand everything, but in real life Mauser Selbstlader and the desert - the things, I think, very poorly compatible. Where it would be logical, if it would the pilot's choice of weapon. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:01, 21 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Beta Data Mine, Full Weapon List==&lt;br /&gt;
Unlike the previous one, this looks to be a full, proper list of [https://www.reddit.com/r/Battlefield/comments/523ly0/bf1_full_weapon_list_including_gadgets_and/ all weapons], including their presets. As a Canadian, I will absolutely be rocking the Huot Automatic Rifle. Edit: I made an [https://www.reddit.com/r/battlefield_one/comments/523mef/full_weapon_list_including_gadgets_and_variants/d7hbq46 easier to read version]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:02, 10 September 2016 (EDT)&lt;br /&gt;
:&amp;gt;holy moley a Kolibri pistol&lt;br /&gt;
:Forgotten Weapons: The Game is really shaping up well.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:43, 10 September 2016 (EDT)&lt;br /&gt;
::Replacing my previous text, as I've put together a [https://www.reddit.com/r/battlefield_one/comments/529uf8/full_weapon_list_cleaned_organized_and_new/ much more legible and complete list]. I'd be surprised if this isn't a complete list. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:32, 11 September 2016 (EDT)&lt;br /&gt;
:::Again, I'm surprised that the Chauchaut hasn't been confirmed yet. I mean, it was the first widely used, man portable, fully automatic rifle. [[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 16:27, 14 September 2016 (EDT)&lt;br /&gt;
::::Probably all the French weapons are supposed to be in the first DLC.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:34, 14 September 2016 (EDT)&lt;br /&gt;
:::::I'd bet anything the France DLC will have the RSC 1917, Chauchat, Lebel (and an Assault gun), while the Russia DLC will have the Fedorov Avtomat and Mosin-Nagant (and Assault/Support guns). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:30, 15 September 2016 (EDT)&lt;br /&gt;
::::::French Assault class automatic will most likely be ''Ribeyrolles Mle. 1918'', calling it now! I really wonder what they could bring in the Russian DLC, maybe more Winchester self loading rifles?--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:09, 15 September 2016 (EDT)&lt;br /&gt;
:::::::Figured you guys would want to see [https://www.reddit.com/r/battlefield_one/comments/559aey/ingame_images_of_the_2mm_kolibri_pistol/ this]. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:31, 30 September 2016 (EDT)&lt;br /&gt;
::::::::Imagine it serves as a melee weapon that behaves akin to an extreme choking hazard.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:27, 30 September 2016 (EDT)&lt;br /&gt;
:::::::::Maybe it's for the yet-to-be-revealed Ant class. On a more serious note, my best guesses for the French DLC are an Mle. 1892, a Star Ruby (along with a possible Plus Ultra variant), a Savage pistol, and maybe an 1873 Chamelot-Delvigne as a joke (with a muzzle velocity of about 2 m/s), a Ribeyrolles 1918, a Chauchat, an RSC 1917 or 1918, a Lebel, a Berthier, and maybe a Remington Rolling Block. Only time will tell. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:13, 30 September 2016 (EDT)&lt;br /&gt;
::::::::::Hopefully after you've emptied the weapon and dirtied someones shirt you can throw it at them. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 15:50, 2 October 2016 (EDT)&lt;br /&gt;
On a slightly less related note, we've got confirmation of the M1889 Bodeo, based on some early footage of the cinematic tools available ingame, along with the BAR. It's in [https://www.youtube.com/watch?v=B2_j6D1NsHc/ this video.] Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:14, 8 October 2016 (EDT)&lt;br /&gt;
:Nice to finally see some revolver gameplay, though I do want to see their reloads, what with most of them using loading gates. Also, [https://www.youtube.com/watch?v=mMPTc6E9wxo the Avanti Savoia teaser], with a shot of a rather unique weapon in it. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:47, 10 October 2016 (EDT)&lt;br /&gt;
::::::::::Hey, it seemed to me, or I saw this there: --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:56, 13 October 2016 (EDT)&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Some Weapons + Skins==&lt;br /&gt;
Found this video [https://www.youtube.com/watch?v=5YmPP2h8u40/ here] of a guy showcasing some weapons and weapon skins. Added the ones that I saw, also I'm not liking many of those skins at all in my honest opinion. The flashy gold engraving is not too bad but most of them are pretty bad. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 16:53, 12 October 2016 (EDT)&lt;br /&gt;
:It's a WWI game, you don't need skins. It looks quite ironic when a gold plated BAR gets muddy in St. Quentin Scar.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:21, 12 October 2016 (EDT)&lt;br /&gt;
:: It's not like this is a game about realism. Prototypes and experimental designs being used as standard issue and all. Not to mention tactics not seen until the Second World War(Literally saw a combined armed blitzkrieg assault using RE8s and Mark IV tanks). [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 17:40, 12 October 2016 (EDT)&lt;br /&gt;
:::Nice to see that DICE have acknowledged the M1897's slam fire capability.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:14, 13 October 2016 (EDT)&lt;br /&gt;
Just a [https://www.reddit.com/r/Battlefield/comments/57emdb/bf1_if_you_equip_the_m1903_experimental_and/ little something] I discovered today. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:20, 14 October 2016 (EDT)&lt;br /&gt;
::::Some more weapons can be seen from gameplay in Jackfrags video, [https://www.youtube.com/watch?v=6GMcq87FVSc/ Sentry Destruction] which includes a new Sawn Off Shotgun for the Tank Hunter class [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 14:43, 14 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[https://www.youtube.com/watch?v=cErZWtWCgAY The 2mm Kolibri is in the game], which [https://www.youtube.com/watch?v=THsDpGJcpk8 Forgotten Weapons made a video about].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 17:46, 14 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Can't shake modern warfare ==&lt;br /&gt;
&lt;br /&gt;
I just watched the early footage of the game yesterday and watching the player go through the first couple missions, I'd noticed that the creators of this game really can't get away from everything modern warfare style games have done to the genre of shooters. You first start off with the broom handle, sure that's ok. Churchill himself used one in his youth but then, you can tell the progression of the player as he picked up the &amp;quot;essentially an assault rifle&amp;quot; and going to town, then switching up to full auto weapons. It's cool to use those types of guns, but the historical inaccuracy is just painful and we know why they did it. They designed this game to feel like modern warfare with guns close enough to today's automatic guns in a time period that didn't have a lot of that in the actual feel. It's like if they make a Civil War game and we constantly see Henry rifles even though they weren't that prominent on the battlefield, despite being game changers. It's like the designers think it'd be too boring for the Brits to use a bolt action Enfield with a Webley as his sidearm. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:02, 13 October 2016 (EDT)&lt;br /&gt;
: &amp;quot;It's like the designers think it'd be too boring for the Brits to use a bolt action Enfield with a Webley as his sidearm.&amp;quot; Yes, that is the point. This is an AAA game trying to compete on the shooter market with the mass of gamers, not a game made for people who want realism. Using tactics of the Great War, with common weapons of the Great War, would be too slow for the average shooter player(Look at the insanity of Titanfall). To be a big seller, you have to have intense fast paced action, and bolt actions and trench warfare doesn't do that. Instead of have a gamer closer to a World War 2 game, because fast mechanized warfare is what the average gamer wants. Remember, this game isn't for us older people into the historical lore of the firearms of the period, but for that range from 15-25. [[User:Zombiedrd|Zombiedrd]] ([[User talk:Zombiedrd|talk]]) 12:02, 13 October 2016 (EDT)&lt;br /&gt;
::I've noticed exactly that watching some of the game-play videos out now. In one of the story modes the character has a bolt-action for about 30 seconds before switching to a semi-auto rifle and then picking up a portable machine gun. Based on a lot of weaponry it seems the game developers based most of it on the Forgotten Weapons youtube channel https://www.youtube.com/user/ForgottenWeapons/videos [[User:brasco|brasco]] ([[User talk:brasco|talk]]) 15:16, 13 October 2016 (EDT)&lt;br /&gt;
::::Well, in this sort of situation, there's always a balance between realism and fun. On one hand, you can't just throw realism out the window and have people running around with AUGs and SPAS-12s like it's Black Ops, but on the other hand, were it to be ''completely'' realistic, you'd spend about a month of your time sitting in a trench with a bolt-action rifle, waiting to get trenchfoot or die of an infection. Sure, it's not terribly historically accurate, but I'm fine with them fictionalizing the available armaments of the war (at least to the extent of things that existed, but weren't issued in large numbers/ at all) in exchange for a more enjoyable game. If you want a more realistic WW1 shooter, go get a copy of Verdun. But anyway, that's just the opinion of [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:03, 13 October 2016 (EDT)&lt;br /&gt;
:::::Well said. Also, you're free to use or not use whatever weapons you want in campaign, so it's not like you have to use something out of place if you don't want. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:09, 13 October 2016 (EDT)&lt;br /&gt;
:::I don't subscribe to the belief of, &amp;quot;don't play or watch it if it is bad&amp;quot; logic. That kind of thinking only encourages bad things instead of bringing it up. I wasn't expecting full on trench warefare[[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:46, 25 October 2016 (EDT)&lt;br /&gt;
::::If you want a game that combines realism and fun, Red Orchestra is probably your best bet.  I think it's computer only, but it's pretty realistic.  For example, when firing your bolt action rifle, which the majority of players will get, one mouse click fires the weapon and a second one cycles the bolt.  There's also no reticle, and you need to use your iron sights to fire accurately).  Tank crews have specific jobs like driver, gunner, commander, etc, and a driver will only drive the tank (but can switch to other positions).  So none of this &amp;quot;I'mma drive the tank and fire it while I'm moving&amp;quot; stuff.  It's available on Steam if anyone is interested, and there are mods available to allow you to play as Americans or Brits as well as the original Russians or Germans.  [[User:Cozmo|Cozmo]] ([[User talk:Cozmo|talk]]) 12:49, 10 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Villa-Perosa 1915 ==&lt;br /&gt;
&lt;br /&gt;
There was a Villa-Perosa 1915 in one of the recent gameplay videos on YouTube. It could be picked up from weapon boxes spread around the maps. Should this be added?--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 14:57, 16 October 2016 (EDT)&lt;br /&gt;
:Of course. Also, it should be noted that though the HUD shows it holding &amp;quot;25&amp;quot;, that's ''shots'', not individual rounds. It fires two at once, thus is correctly 50 rounds. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:56, 16 October 2016 (EDT)&lt;br /&gt;
::I believe it's available as an alternate weapon for the Sentry Elite Class. It trades firepower for added mobility I believe. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 18:22, 16 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Kolibri==&lt;br /&gt;
Seriously, this cute little pistol actually existed?  How do you actually use that thing though (in terms of practicality)?  - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 20:16, 17 October 2016 (EDT)&lt;br /&gt;
:It's adorable and does 5 damage at point blank, 25 for a headshot. Also, while we're on this topic, it's capacity of 7+1 looks to be correct (whoever wrote otherwise). While Ian of Forgotten Weapons did say it didn't like loading all seven, the magazines were clearly designed for seven. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:21, 17 October 2016 (EDT)&lt;br /&gt;
::It's actually half as powerful as the UK muzzle energy cutoff for an air pistol to be considered a firearm. Given the designer was a watchmaker (and you basically have to load the thing with tweezers because the rounds are so dinky), it was probably more a &amp;quot;look what I can do&amp;quot; thing. Or a pistol so that your actual pistol can defend itself. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:07, 18 October 2016 (EDT)&lt;br /&gt;
:::Welp. I loved it when how the player hands reacts when receiving this pistol for first time. And how gently the player hands pulled the slide and shoot it like holding a tiny tea cup.  [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
&lt;br /&gt;
==Everything feels so weak... and it is==&lt;br /&gt;
Seriously since playing for the past few days (Early Enlister) everything Ive used thus far feels so incredibly weak barring Scout weapons and Shotguns that nearly everybody I've faced feel like bullet sponges what with the developers infamous netcode issues on bullet registeration. The LMG's you'd believe to be fairly powerful but they are so misleading because they do the exact damage as most of the SMG's, some examples are the BAR M1918, M1909 and Lewis Gun which do the same damage as the M1918 Automatico at 21 per shot and the Madsen and MG15 do around 23 per shot within 20 meters. Some of the Medic's rifles take nearly 3-4 bullets just to down a single soldier making most of the Medic's rifles such as the Model 8 .35 and Luger 1906 (which is a level 10 final unlock for the Medic) useless because their magazine sizes are so small, only the Mondragon and Selbstrader M1916 kill in a consistent three shots at all ranges and M1907, Cei Rigotti and Model 8 .25 kill in about 3 shots at 25 meters and 4 at everything else. The pistols aren't too bad because they have the highest variety in damage in my opinion however the M1911 makes almost all but the Revolvers and specility pistols obsolete thus far because it simply outshines them in every way. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 15:30, 22 October 2016 (EDT)&lt;br /&gt;
:Most MGs are not supposed to be used within 20m and are therefore rather ineffective at it; mid-long range is where they shine. They're among the best weapons in the game if you can make the most of them, they just have a steeper learning curve. The Lewis does feel a bit average, and the Low Weight (no attachment) MGs will almost certainly be getting a buff (as the benefits of no attachments don't really apply to the MGs' spread mechanics). SLRs being 3-4 hits makes perfect sense to me; use them as &amp;quot;rifles&amp;quot; not &amp;quot;DMRs&amp;quot;, if that differentiation makes sense to you. The Remington .35 is one of my favourite guns, but it's ''hard'' to master, I most definitely haven't yet. It has the highest RoF in the class and the accuracy to make use of that RoF, with good damage, but only five rounds. It has among the fastest kill time potential, but making every shot count, reloading as much as possible, and having a solid sidearm are all musts. It's a technically demanding, but highly rewarding rifle. And it shows off your emblem much better than most guns do. :3 [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:44, 22 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
::This is exactly why I have such a problem getting into Battlefield games. Every gun just feels so weak and every soldier is a bullet sponge. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 19:04, 27 October 2016 (EDT)&lt;br /&gt;
:::I hear what you're saying (the bullet sponge thing is why I stay away from Halo and Destiny mp) but I like it because, for me, it's not about the kills. My multiplayer FPS skills are very mediocre. For me, having a break even K/D ratio in a round is a success. Playing as a medic and healing or resurrecting teammates is just as fulfilling as getting kills.--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 22:37, 28 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Suppressed weapons==&lt;br /&gt;
&lt;br /&gt;
It's cool that I've never seen a suppressed 03 Springfield but...it's a suppressed 03 Springfield with a Warner &amp;amp; Swasey Scope....it's just weird. Everything from how plentiful SMGs and semi-auto rifles are. What surprised me is during the only American mission, you don't get any BARs if this was their point [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:44, 25 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Placeholder Rifle ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what happened to it? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:18, 26 October 2016 (EDT)&lt;br /&gt;
:It left the game, moved to Wisconsin, and got a job in insurance. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:16, 12 December 2016 (EST) Hey look you can type after your post's signature. Neat.&lt;br /&gt;
::Found this random wallpaper image that shows the alleged Carcano a bit clearer; it looks like the G98 without the Lange visier and the front end of the stock removed.&lt;br /&gt;
::[[File:Bf1carcanobackground.jpg|thumb|none|600px]]&lt;br /&gt;
:::Also you can see it here: [https://i.ytimg.com/vi/4pY3hlQEOc0/maxresdefault.jpg]. It seems that the developers just too lazy (?) to make later a normal Carcano replacement for this placeholder, and even abandoned this (Carcano) rifle. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 08:09, 7 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rifle grenades?  ==&lt;br /&gt;
&lt;br /&gt;
I have been playing the game now for a few days and I think I saw someone using rifle grenades. Can anybody confirm that they are ingame? For which weapons are they available? Which types of rifle grenades are ingame? Can someone please cap Screenshots and add them to this page? I haven't unlocked them yet.--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 16:18, 27 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yes, there are rifle grenades in both the single-player campaign and multiplayer. In multiplayer, they can be used only by the Medic class in the Gadget Slots. The three types are: Fragmentation, High Explosive, and Smoke. They can be bought with 60 War Bonds each. --[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 17:16, 27 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Variants ==&lt;br /&gt;
&lt;br /&gt;
I added a Weapon variants section to the front page to better explain the various weapon variants you get in Battlefield 1. I'll leave it upto a mod whether or not it deserves being placed in the main page or being moved to the Discussion page. Also added additional details to a few sections to better describe how the weapon function in-game. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 23:11, 30 October 2016 (EDT)&lt;br /&gt;
:All the new info there looks fantastic and correct, thank you! :D [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:11, 31 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Scout rifle monopod ==&lt;br /&gt;
&lt;br /&gt;
The monopod on certain scout rifle variants is actually modelled off of a Schutzen palm rest. http://csharpsarms.com/catalog-detail/382/1874-SCHUETZEN-SPORTING-RIFLE-IN-32-40.html --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:27, 13 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Shotgun ventilated rib ==&lt;br /&gt;
&lt;br /&gt;
I've noticed that the shotgun customization typically allows for you to choose between a heat shield or barrel rib for the sights, but were ventilated barrels a thing around WWI?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:47, 11 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Giant's Shadow ==&lt;br /&gt;
&lt;br /&gt;
So, the Giant's Shadow DLC is coming out soon, and it apparently includes a new Support gadget: a crossbow. Now, I know that we normally don't include such things, but I think this one might be a bit different. You see, in practical terms, it's less of a crossbow and more of a ''grenade launcher''. It has a fixed cup attached to the string, into which hand grenades (Millis Bombs, I'm fairly certain) are inserted, then fired. Any thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:14, 12 December 2016 (EST)&lt;br /&gt;
:I'd just mention it on the Mills bomb section, could add some screens whenever.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:17, 12 December 2016 (EST)&lt;br /&gt;
::Well, if it's a [https://en.wikipedia.org/wiki/Sauterelle Sauterelle] or something we should ID it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:02, 13 December 2016 (EST)&lt;br /&gt;
:::Doesn't seem like it, seeing as this thing's man-portable, unlike the Sauterelle. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:06, 13 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop Auto==&lt;br /&gt;
Is there a particular designation for this fully-automatic variant? I don't think that the current &amp;quot;Frommer Stop Auto M1912&amp;quot; title on the page is the most appropriate (from what I've seen online, this seems to be a generic name for the original weapon). The full-auto version that is dual-mounted upside down on a tripod is the M1917, but I'm not sure if this designation also applies to the single machine pistol seen in-game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:47, 13 December 2016 (EST)&lt;br /&gt;
:&amp;quot;Dual-mounted upside down on a tripod&amp;quot;. World War 1 was a strange, strange time period. On a more serious note, I don't see why it wouldn't be called an M1917, as it's just half of an M1917 without a tripod, but I think that I'm probably not the best person to ask (I'm also not the best person to ask as to why I even bothered writing this). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:09, 13 December 2016 (EST)&lt;br /&gt;
::Well, after doing more research, the two pistols of the &amp;quot;strange&amp;quot; M.17 mount [http://www.youtube.com/watch?v=k6KGXpiN4Mk kinda differ] from the variant that I'm talking about. The in-game full-auto weapon [http://www.rwnaf.org/collections/display?type=collection_items&amp;amp;id=325 is apparently an M1912] like the standard semi-auto one, we might just have to change the section heading to &amp;quot;Frommer Stop machine pistol&amp;quot; or something (I took care of it for now). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:31, 13 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Vive la France! ==&lt;br /&gt;
&lt;br /&gt;
French Army would appear in DLC They Shall Not Pass. So what we can see on concept art:&lt;br /&gt;
[[File:FRENCH DLC HINT - Battlefield 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Chauchat]] at the left looks a little strange, as it seems to lack the grip below the magazine. An officer at the right holds a pistol, possibly a [[Star Ruby]] that is also predictable (nevertheless he carries a revolver holster). Rifles are nondescript, but the general shape tend to Berthier rather than Lebel. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:49, 18 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Will they include a gameplay mechanic where everyone playing a French character in MP can immediately surrender the moment a round starts? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:43, 18 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:Looks like a fortress, I'm guessing Verdun? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:47, 18 December 2016 (EST)&lt;br /&gt;
:: This is WW1 France, not WW2. Dudes were hardcore.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 23:44, 29 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Spartan198 I will give the bad news. No. Look at Italian faction... can they change side while fighting? XD --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:17, 10 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== An interesting thing to note about &amp;quot;K bullets&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
What I've noticed is that, unlike a normal reload, when switching to K bullets, the character lets the unfired normal round eject from the rifle, and when you switch back to the normal rounds, there will be one round missing from your mag. that being said, the K bullet that is ejected when switching back to normal rounds is not accounted for (likely for gameplay reasons, as we only get 5, but maybe we're supposed to assume that the character catches it offscreen after he racks the bolt). Another thing that I will have to try out is the feature where holding down the trigger prevents the character from cycling the action on manual weapons. maybe switching to K bullets while the trigger is being held after firing will make the spent casing be ejected instead of an unfired round?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:24, 29 December 2016 (EST)&lt;br /&gt;
:You do indeed lose a round from your magazine when switching to K-Bullets and back, but you don't lose it from your inventory, it's simply transferred to spare ammo, and K-Bullets work the same. I just tried to check what ejects, and you're going to need to freeze-frame it to catch it. I'd figure anything that ejects is always a spent case, just for simplicity since it's really not noticeable at all. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:24, 29 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Return of the easter egg reload ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=JOINJwDHGaA&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:41, 22 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:Great, now I want one with smoother animation. Speaking of ''Doom'', I kind of wish the reboot had reload animations for all its guns like ''Doom 3'' did. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:39, 23 January 2017 (EST)&lt;br /&gt;
::But, um, the joke is that it has the same number of frames that the animation in Doom did. And I guess, though only if you just had a button to reload them but never actually had to. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:18, 23 January 2017 (EST)&lt;br /&gt;
:::There's also one for the .25 Model 8 that's lifted straight from the AN-94- flicking the old magazine out with the new one, then turning the gun over and pulling the charging handle. I hope that they include some more, preferably at least as many as Hardline. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:18, 23 January 2017 (EST)&lt;br /&gt;
:Yes, I knew the joke was to make it look like it came straight out of ''Doom II'', but with polygons. Speaking of the reboot, it's clearly of the run-and-gun genre like the early ''Quake'' titles where you only have to let go of the trigger after everything around you is dead or if you're out of ammo and need to switch to another weapon. ''Doom 3'''s magazine system at least forced you to be a little more conservative with your ammunition. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 23:35, 23 January 2017 (EST)&lt;br /&gt;
::There's also [https://www.reddit.com/r/battlefield_one/comments/5n3ju9/kolibri_easter_egg_reload/ this amazing Kolibri easter egg reload]. You have to be prone, and it only shows in third person. AnimationMerc, DICE LA's weapon animator, has a few comments there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:41, 24 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Magic Slide returns with a vengeance ==&lt;br /&gt;
&lt;br /&gt;
I'm rather impressed with most of the reloads in this game, as they do portray some rather rare guns with some realism. However a lot of the pistols don't get the same treatment. Many of these guns lack hold opens, such as the M1915, the Colt Hammerless and the FN 1903. While some of these guns do have magazine hold opens, that would only keep the gun locked open for as long as the empty magazine was in the gun. As soon as it would be removed, the slide would be released. I've noted these on the page, though I don't know if the Mauser Pocket Pistol has the same problem. -[[User:PaperCake|PaperCake]] 11:52, 4 February 2017 (EST)&lt;br /&gt;
:The FN has a slide lock so it's fine, the Hammerless isn't supposed to lock open at all, and you're right that the Beretta would lock open on its mag then drop forward when the mag is removed. I passed on the Hammerless to LA's animator, along with a list of other stuff including the Beretta's slide locking waaaaay too far back, but when I mentioned that ''he'' pointed out to ''me'' that the slide should actually only be locking on the mag. I know a bunch of this sort of stuff has been fixed for the patch this month, but I don't know exactly what. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:29, 4 February 2017 (EST)&lt;br /&gt;
::The FN doesn't have a slide lock, it's basically a scaled up Hammerless. Also the Mauser Pocket Pistol suffers from the same problem. --[[User:PaperCake|PaperCake]] 17:13, 4 February 2017 (EST)&lt;br /&gt;
:::Actually, the Mauser not only stays locked open when the magazine is released, it also automatically drops the slide when it's re-inserted, both of which are correctly simulated in the game. That being said, I'm still a bit disappointed at the C96 reloads w/ magic slides, and the oversimplification of rifle grenades. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:06, 4 February 2017 (EST)&lt;br /&gt;
::::[https://www.youtube.com/watch?v=uGL_Nanys7k&amp;amp;feature=youtu.be&amp;amp;t=21 The FN 1903 does lock open], and you can see the slide catch on the right side of the gun. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:12, 5 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== New Maschinengewehr. ==&lt;br /&gt;
&lt;br /&gt;
Apparently, the next DLC will contain an MG14/17. So... um, yeah, I don't have anything else to say why am I still talking this is really goddamned awkward bye. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:41, 6 March 2017 (EST)&lt;br /&gt;
:It's already in the game, just mounted on the German biplanes.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:05, 28 March 2017 (EDT)&lt;br /&gt;
::I know, I meant that it'll be available as an infantry-portable weapon. In other news, it is actually impossible to manually type out the signature, even if you replicate the wikitext perfectly. You have to use the 4-tilde method, or else you get an error. I don't know why I tried, but I did. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:21, 28 March 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Optics ==&lt;br /&gt;
Does anyone have an ID on the two black/brass rifle scopes? I'm trying to figure out the correct reticles for everything, but I'm not sure what these two are. The larger one is used on Scout's Sniper-variant rifles, while the smaller of the same style is used on Medic's Marksman/Sniper variants. EDIT: The &amp;quot;Sniper&amp;quot; scope for the bolt actions is a Periscopic Prism Company scope designed for the SMLE, while the smaller version does look to just be the same in-game model with the front brass bit removed and rear brass part swapped to a different one. It seems there were a lot of scopes of similar size/shape to the Medic one (especially German) back then, but I'm pretty sure BF1's is just an altered P.P.Co. scope. But I can't find its reticle. I even found ''a guide on how to disassemble it'', but not its sight picture. Can anyone help? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:14, 22 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Limpet Charge missing ==&lt;br /&gt;
&lt;br /&gt;
The limpet charge is missing on this page. As it is a real explosive device, I think it should be added. Anybody want to add it? Otherwise I can do it.--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 16:49, 29 May 2017 (EDT)&lt;br /&gt;
:I have no idea what the real one is named or anything, so please do! I do agree it should be on the page. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:34, 29 May 2017 (EDT)&lt;br /&gt;
::I added a separate gun page for the Limpet Charge and added the entry to this page. Would you please be so kind and add the ingame screenshots? --[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 14:47, 30 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some pre-release stuff ==&lt;br /&gt;
&lt;br /&gt;
I'll just leave it here: [https://youtu.be/vSLNy91JrD0] --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 13:23, 5 June 2017 (EDT)&lt;br /&gt;
:Meanwhile, the first trailer of the new DLC came out: [https://youtu.be/O3zza3ofZ0Q]. The double-barreled shotgun and MG-14/17 is confirmed, also seen the Mosin-Nagant. -[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 20:02, 10 June 2017 (EDT)&lt;br /&gt;
::It looks like the MG-14 has a non-disintegrating belt, neat!--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:45, 10 June 2017 (EDT)&lt;br /&gt;
:::[https://www.reddit.com/r/battlefield_one/comments/6h1mlc/battlefield_1_gameplay_for_in_the_name_of_the/ And it has differing reloads depending on how much of the belt has been used. &amp;lt;3] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:38, 13 June 2017 (EDT)&lt;br /&gt;
Funny, the double barrel shotgun is twice incorrect. First, in reality Russian Army never used such weapon. The only shotgun that had a chance to be used by Russian troops (and exclusively auxiliary forces) was Berdan rifle converted to shotgun (so called &amp;quot;Berdanka&amp;quot;). In theory it could be fitted with bayonet and used for training and varyous auxiliary duties. But this idea did not come true. And the second, nearly all double barrel shotguns that were produced in Russia or imported from abroad had exposed hammers, unlike the hammerless in-game weapon. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 12:53, 11 June 2017 (EDT)&lt;br /&gt;
:Nothing wrong with that, not all of the weapons are Russian-used, rather like the Sjögren and Mle 1903 carbine in the France DLC. It's even named &amp;quot;Remington M1900&amp;quot;, clearly not trying to be Russian. I fully expect the C93 carbine to be in this DLC too, also very obviously not Russian. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:34, 11 June 2017 (EDT)&lt;br /&gt;
::Of course, Russian Army used a lot of weapons, purchased abroad, like Mauser C96 and Star Ruby pistols, Arisaka, Gras and Vetterli rifles, Lewis, Colt-Browning and Chauchat machine guns. But I only mentioned that double barrled shotgun, nevermind of what origin, doesn't match the reality as army weapon. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 14:52, 11 June 2017 (EDT)&lt;br /&gt;
:::So any depiction of a double-barreled shotgun in military hands in WWI or WWII media is incorrect? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:51, 11 June 2017 (EDT)&lt;br /&gt;
::::Not universally, for example the German army issued a large number of double barrel shotguns and drillings to troops during WW1. The thing is though that they were not intended for combat, they were for hunting game to supplement rations. There are however photos of them being carried by sentries, so they ''may'' have been used in combat but I am unaware of any proof of this.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:48, 11 June 2017 (EDT)&lt;br /&gt;
:::::I'd still like to know, did vented barrel ribs exist at this time?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:19, 11 June 2017 (EDT)&lt;br /&gt;
::::::Yeah, they existed back then. [http://www.icollector.com/Antique-Parker-Brothers-GH-Grade-Side-by-Side-Shotgun-with-Vent-Rib_i17958535 Here] is an example of a shotgun with a vented rib from 1892. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:50, 12 June 2017 (EDT)&lt;br /&gt;
The General Liu rifle seems to have the same schtick as the M1891/30 when reloading with one round left, where the chambered round is pocketed and a new clip is stripped into the rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:27, 8 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== C&amp;amp;Rsenal ==&lt;br /&gt;
&lt;br /&gt;
I must point out this YouTube channel and article website, as they have incredibly useful insights to the weaponry of WWI (the objective of the YouTube channel) and beyond, even going so far to do one hour episodes for certain guns such as the Mannlicher 1886, The Lee-Enfields, and the Lewis gun.&lt;br /&gt;
&lt;br /&gt;
Article Website: http://candrsenal.com/&lt;br /&gt;
&lt;br /&gt;
YouTube Channel: https://www.youtube.com/channel/UClq1dvO44aNovUUy0SiSDOQ&lt;br /&gt;
&lt;br /&gt;
== Jam Tin Bombs ==&lt;br /&gt;
&lt;br /&gt;
This is pretty neat detail:&lt;br /&gt;
https://www.youtube.com/watch?v=_lU_uSYtw-M&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:29, 18 September 2017 (EDT)&lt;br /&gt;
:You can tell that the devs really put a lot of effort into the game, especially now with some of these ITNOTT animations. I, frankly, just can't wait to see this game's version of the BF4 DICE LA camo easter egg, or the BFH Lewis Gun/Merkel Drilling easter eggs. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:50, 18 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Turning Tides weapon list==&lt;br /&gt;
No point adding anything to the page yet, but I figured you guys would find this interesting. [https://www.reddit.com/r/battlefield_one/comments/76e1u8/names_of_turning_tides_weapons_found_in_cte_files/ Here.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:36, 14 October 2017 (EDT)&lt;br /&gt;
:I wonder if the M1917 is confirmed to be the machine gun (which it isn't really all that portable by a single man), or I hope it really ends up being the M1917 revolver, because moon clips would be great to see in the game. The Webley 1912 pistol would be awesome to have as well, I'd assume maybe some of the Royal Marines probably carried them.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:45, 14 October 2017 (EDT)&lt;br /&gt;
::Well, that apparently wasn't the full list, considering what just happened recently. DICE gave a sneak-peek at the DLC, complete with 6 new weapons: the Carcano and Arisaka for the Scout, the Browning M1917 for Support (even though it weighs like a hundred pounds), the Farquhar-Hill for the Medic, and the C96 Trench Carbine for the Assault, along with something else interesting: a full-auto Steyr M1912 (referred to as the M1912P16, but that's just a file name, like the rest in this build). I pretty much knew that that thing was coming, but I figured it'd be for the pilot/tanker classes. Well, DICE does always have a way of surprising people. Considering how there are 2 Assault weapons and 2 Scout ones, I'd guess that we're getting a new Medic rifle and Support machine gun, as well as possibly a new vehicle-class weapon, some new melee weapons, and possibly new sidearms. Thoughts, anybody? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:07, 16 October 2017 (EDT)&lt;br /&gt;
:::The Steyr machine pistol's full designation is &amp;quot;M1912/P.16&amp;quot; so that's where the &amp;quot;P16&amp;quot; comes from. I don't really think they need to add anymore pilot/tanker weapons because of how un-often those actually end up used (unless the vehicle crewman class is somehow made more prevalent). And yeah, just John Basilone that Browning 1917 around, why not.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:43, 16 October 2017 (EDT)&lt;br /&gt;
::::The medic's getting the Farquhar-Hill automatic rifle. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 22:24, 16 October 2017 (EDT)&lt;br /&gt;
:::::Like the two TSNP Assault weapons, these pairs of Assault and Scout weapons are not getting variants, while the Medic and Support guns are, so it's six guns total, but two options for each class. The Farquhar-Hill comes in Storm or Optical, the Browning M1917 comes in Low Weight and Telescopic (and it does not weight 100 pounds, that's the weight with the huge full emplacement tripod and stuff; it's comparable to the MG08/15 and Perino), and the two bolt actions are both iron sights only (though it seems the Carcano may be a Carbine variant in stats, but with iron sights, which would be fantastic). Looks like a very cool selection or weapons, I'm quite excited about all of them. Oh and we're also getting a flak-round variant of the Rocket Gun, for AA use; about damn time we get an infantry-based AA option. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:15, 17 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Howdah Sweeper ==&lt;br /&gt;
&lt;br /&gt;
What caliber could the &amp;quot;Sweeper&amp;quot; variant of the Howdah pistol possibly use? For shotgun-type shells, I've read 20 and 28 gauge, but these are apparently only for modern double-barreled reproductions. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:12, 20 October 2017 (EDT)&lt;br /&gt;
:It could just be firing the standard .476 cartridges (which the unchanged model and animations would suggest), but loaded with a snakeshot-style cluster of pellets wrapped in paper or something. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 07:10, 20 October 2017 (EDT)&lt;br /&gt;
::The .577 version wouldn't be that hard to do it with since it's very close to 24 gauge (to the point you can apparently make fireable .577 ammo by cutting down 24 gauge brass shotgun cases) but I think the .577s were double barrel. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:28, 20 October 2017 (EDT)&lt;br /&gt;
:::The one in BF1 uses .455, and thus has the exact same damage and ballistics as the Webley-Fosbery. If you're ever curious as to what projectile any BF1 gun uses, go to [http://symthic.com/bf1-weapon-info Symthic's Weapon Info section] and pick a gun, then look at the &amp;quot;Projectile&amp;quot; line; the Howdah uses &amp;quot;455WebleyMkII&amp;quot;. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:29, 20 October 2017 (EDT)&lt;br /&gt;
::::Yeah, but it doesn't necessarily follow that the gun is visually or conceptually based on a .455 gun just because it uses the ballistic model that's called .455, see also the &amp;quot;.700 Nitro&amp;quot; rifle in Far Cry 4 that fires .600 Nitro Express, games where you can fire &amp;quot;9mm ammo&amp;quot; out of pistols that aren't 9mm, or various games where pistols eject bottlenecked rifle casings. Visually, [http://www.imfdb.org/images/3/37/BF1_Howdah_%283%29.jpg that ammo he's putting in] doesn't look much like [https://commons.wikimedia.org/wiki/File:455_Webley_Revolver.jpg .455 Webley MkII]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:51, 20 October 2017 (EDT)&lt;br /&gt;
:::::Yeah, Symthic isn't always accurate in terms of (at least) ammo listing. For example, it states that BF Hardline's Saiga 308 is chambered in 7.62x39mm and that the HCAR is in 7.62x51mm. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:37, 20 October 2017 (EDT)&lt;br /&gt;
::::::Maybe I should have phrased that differently; .455 Webley MkII is what the gun uses in BF1 in a gameplay sense, that's DICE's file name for that projectile (Symthic does not invent or alter projectile names), which is used in this and the Fosbery. Whether the real pistol is supposed to use that, I have no idea. Looking at that comparison image, MkII and MkVI are nearly identical (different bullet finish/material, and that little dimple mark being different), so if you had put on the main page that it looks more like the MkVI due to the bullet colour (because the dimple part is entirely absent in BF1, so that's the only difference), please keep in mind that weapon skins (which that image has) also recolour cartridges (camo skins give camo rounds too).  [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:00, 20 October 2017 (EDT)&lt;br /&gt;
:::::::It's a complete band around the MkII, but [https://www.warstuff.com/uploaded/2013-10-28-imp/68725F15FOZvH2Ti0rYuzyuF2vLzpiKQ5V82Oaz.jpg there's a side of the Mark VI that has no dimple or band], so what's seen in the game would be possible only with that bullet. EDIT: in fact, those are inert bullets, the real ones [http://oldbritishguns.com/images/stories/handguns/mk6bullets.jpg have a big dimple on both sides with a space between]. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:09, 21 October 2017 (EDT)&lt;br /&gt;
::::::::Or, they simply aren't detailed enough to include the dimple from either version. Calling out the lack of detail is fine, but trying to claim this means they're actually MkVI is really stretching things, and doesn't do anyone any favours. They're MkII without the dimple modelled. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:28, 21 October 2017 (EDT)&lt;br /&gt;
:::::::::That's like saying a Glock 18C without the fire selector or compensator ports modelled is still a Glock 18C rather than a Glock 17. We call it what it is, not what it ought to be. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:40, 21 October 2017 (EDT)&lt;br /&gt;
::::::::::And I'm telling you that without ''either'' dimple pattern modelled it could be either Mk. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:48, 22 October 2017 (EDT)&lt;br /&gt;
:::::::::::...Except I showed you a picture of inert MkVI rounds without either. Come on, we already have them throwing WW2 stick grenades in WW1, it's not like this would be a one-off error. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 23 October 2017 (EDT)&lt;br /&gt;
::::::::::::Whoops, sorry, I missed that image. &amp;gt;.&amp;gt; [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:35, 23 October 2017 (EDT)&lt;br /&gt;
==Apocalypse DLC==&lt;br /&gt;
&lt;br /&gt;
So, I'm calling it now, you heard it here first, but the final DLC is going to be the Somme. If you read the description for it, it talks about being the most notorious battle of the war. We already have Verdun and it looks like Turning Tides will cover Gallipoli. What else could it be?--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:17, 8 November 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killing_Floor_2&amp;diff=1136825</id>
		<title>Killing Floor 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killing_Floor_2&amp;diff=1136825"/>
		<updated>2017-11-06T04:29:01Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* MPS AA-12 CQB */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Killing Floor 2&lt;br /&gt;
|picture = Killing Floor 2.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|developer = Tripwire Interactive&lt;br /&gt;
|platforms= PC&amp;lt;br&amp;gt;Linux&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher = Tripwire Interactive&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Killing Floor 2''''' (also referred as '''''KF2''''') is a first-person survival coop shooter video game developed and published by Tripwire Interactive for PC and Linux. It is the sequel to ''[[Killing Floor]]''. The game is developed on a modified ''Unreal Engine 3''.  ''Killing Floor 2'' came out on April 21st 2015 as a Steam early access game, and saw a full retail release on November 18th in 2016. A PlayStation 4 installment was released on the same day, and a port to the Xbox One was made available on August 28, 2017. Changes from the first game include new perks and weapons, as well as a VS Mode where a second team of players controls the Zeds. As with the first game, some weapons can share bonuses from other perks, though unlike the first game this is clearly noted in the trader inventory, as any weapon compatible with a different perk will be shown under both perk listings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ''Killing Floor 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
With the exception of the fictional HX25 and Medic pistol, all handguns can be dual-wielded.&lt;br /&gt;
== Beretta 92 Hybrid ==&lt;br /&gt;
The &amp;quot;9mm Pistol&amp;quot; is the starting pistol for all classes. It seems to be a odd combination of a [[Beretta 92FS]] frame (noted by the hooked trigger guard) with a [[Beretta 92A1|92A1]]/[[Beretta 90Two|90Two]] Picatinny rail and a [[Beretta 92 pistol series#Beretta 92G Elite 1A|Beretta 92G Elite 1A]] slide (without the markings), with the gun as whole having an [[Beretta 92FS Inox|Inox]] finish. Given Tripwire's extensive experience with realistic weapons depiction from other proprietary titles (such as Red Orchestra), this was probably done to avoid possible legal issues.&lt;br /&gt;
&lt;br /&gt;
As of the 'Incinerate 'N Detonate' update, the player can dual-wield 9mm Pistols like in the first game.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS Inox - 9x19mm. The frame and the overall finish.]]&lt;br /&gt;
[[Image:Beretta92GElite1A.jpg|none|thumb|350px|Beretta 92G Elite 1A - 9x19mm. The slide and barrel.]]&lt;br /&gt;
[[Image:92A1.jpg|thumb|350px|none|Beretta 92A1 - 9x19mm. The Picatinny rail.]]&lt;br /&gt;
[[File:KF2 Beretta 92 hybrid misc2.jpg|none|thumb|600px|A player prepares to check the mag of his 9mm Pistol. Note the front and back slide serrations as well as the protrusions on the location of the chamber evident to the Beretta 92G Elite 1A. Also the barrel does not protrude past the slide. Also note the flashlight fitted to the pistol.]]&lt;br /&gt;
[[File:KF2 Beretta 92 hybrid misc1.jpg|600px|thumb|none|The player peers at the Beretta's magazine before loading it in. Note the shape of the cut-out in the hammer, and that the butt of the grip is rounded, evident to the 92FS.]]&lt;br /&gt;
[[File:KF2 Beretta 92 hybrid misc3.jpg|thumb|600px|none|The player character spins his 92 hybrid around his finger, giving us a better look at the barrel.]]&lt;br /&gt;
[[File:KF2 Beretta 92 hybrid brass check.jpg|thumb|600px|none|Performing a brass check, showing the round in the chamber and his proper trigger discipline.]]&lt;br /&gt;
[[File:KF2 Beretta 92 hybrid misc.jpg|thumb|600px|none|Unlike the first Killing Floor, where the slide locked open on its own once the reload animation was triggered, it properly only locks open when the gun runs dry now.]]&lt;br /&gt;
[[File:KF2 Beretta 92 hybrid reloading1.jpg|thumb|600px|none|The speedy reload animation when one has the &amp;quot;Tactical reload&amp;quot; perk. First, an overdramatic chamber check is performed. The magazine is empty but appears to lack a follower.]]&lt;br /&gt;
[[File:KF2 Beretta 92 hybrid reloading2.jpg|thumb|600px|none|About to mash in a new magazine. Note that the trigger is in double-action mode even though the hammer is cocked.]]&lt;br /&gt;
[[File:KF2 Beretta 92 hybrid reloading3.jpg|thumb|600px|none|Just frames away from using the slide release. The basic reload animation has the character racking the slide.]]&lt;br /&gt;
[[Image:KF2-DualM9A1-1.jpg|none|600px|thumb|Anton Strasser dual-wields Berettas.]]&lt;br /&gt;
[[Image:KF2-DualM9A1-ADS.jpg|none|600px|thumb|Unlike in KF1, where 'aiming' with dual pistols was just a zoom and holding the two pistols slightly closer to the center of the screen, the characters in KF2 are slightly smarter; they only aim down the right-hand pistol. This doesn't explain how he's aiming the left-hand one, though.]]&lt;br /&gt;
[[Image:KF2-DualM9A1-Firing.jpg|none|600px|thumb|Anton Strasser opens fire on a nearby Stalker with his dual Berettas.]]&lt;br /&gt;
[[Image:KF2-DualM9A1-Reloading1.jpg|none|600px|thumb|After an intense battle, Strasser reloads his right-hand pistol...]]&lt;br /&gt;
[[Image:KF2-DualM9A1-Reloading2.jpg|none|600px|thumb|...then his left-hand pistol. Note the 92A1/90Two Picatinny rail and the 92FS hooked trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1858 New Army ==&lt;br /&gt;
An engraved [[Remington 1858 New Army]] was added in the &amp;quot;Return of the Patriarch&amp;quot; update with the Gunslinger Perk, titled as the &amp;quot;Remington 1858 New Army&amp;quot;. Anyone playing as the Gunslinger class will start every match with two dual-wielded.&lt;br /&gt;
[[Image:Remington1858-1.jpg|thumb|none|350px|Remington 1858 New Army - .44 caliber]]&lt;br /&gt;
[[File:KF2 Model1858render.jpg|none|600px|thumb|Render of the Remington 1858 New Army]]&lt;br /&gt;
[[File:KF2 R1858 holding.jpg|thumb|600px|none|Reverend Albert has his 1858 at the ready, looking out at a rather sinister looking courtyard.]]&lt;br /&gt;
[[File:KF2 R1858 iron sights.jpg|thumb|600px|none|Albert takes a look at the iron sights, wondering who brought the map technology from Dead Space here.]]&lt;br /&gt;
[[File:KF2 R1858 reloading1.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
[[File:KF2 R1858 reloading2.jpg|thumb|600px|none|Reloading. Inserting a new cylinder.]]&lt;br /&gt;
[[File:KF2 R1858 misc.jpg|thumb|600px|none|Albert gives the 1858 a twirl.]]&lt;br /&gt;
[[File:KF2 R1858 akimbo.jpg|thumb|600px|none|They say six shots are more than enough to kill anything that moves. But this time, he's got twelve shots.]]&lt;br /&gt;
[[File:KF2 R1858 aiming.jpg|thumb|600px|none|Along with the &amp;quot;Return of the Patriarch&amp;quot; update, the ability to simply zoom in like in the first Killing Floor when aiming paired handguns was added; switching between the two aiming styles for dual handguns was made the secondary-fire option for them.]]&lt;br /&gt;
[[File:KF2 R1858 akimbo reloading.jpg|thumb|600px|none|Reloading two 1858s includes a whole lot of flailing around.]]&lt;br /&gt;
[[File:KF2 R1858 akimbo misc.jpg|thumb|600px|none|You're pretty good...]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
An ornate [[Colt M1911A1]] with a nickel finish, pearl grips, and gold assortments was added with the &amp;quot;Return of the Patriarch&amp;quot; update along with the Gunslinger Perk, titled as the &amp;quot;M1911 Pistol&amp;quot;. The pistol has an eight round capacity in game using flush fitting 8-round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelM1911.jpg|thumb|350px|none|M1911A1 with bright nickel finish and pearl grips - .45 ACP]]&lt;br /&gt;
[[File:KF2 M1911A1render.jpg|none|600px|thumb|Render of the M1911A1.]]&lt;br /&gt;
[[File:KF2 M1911A1 holding.jpg|thumb|600px|none|Albert visiting the French subway.]]&lt;br /&gt;
[[File:KF2 M1911A1 iron sights.jpg|thumb|600px|none|Albert is not a big fan of graffiti.]]&lt;br /&gt;
[[File:KF2 M1911A1 reloading.jpg|thumb|600px|none|After re-decorating the wall with bullet holes, Albert loads his 1911 with a new mag, looking at the oft-maligned engravings. While admittedly perhaps not the best fit for the weapons, the darkness and low contrast of most maps makes it hard to see the engravings most of the time anyway.]]&lt;br /&gt;
[[File:KF2 M1911A1 misc.jpg|thumb|600px|none|Brass checking the 1911 with one hand.]]&lt;br /&gt;
[[File:KF2 M1911A1 akimbo reloading1.jpg|thumb|600px|none|Reloading dual 1911s with a round in the chamber still in the left gun.]]&lt;br /&gt;
[[File:KF2 M1911A1 akimbo misc1.jpg|thumb|600px|none|Brass checking one of the 1911s. Pulling the slide far back enough that you can see the entirety of the actual bullet would most likely eject the round.]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle|Desert Eagle Mark XIX]], returns in Killing Floor 2 with a chrome finish, this time properly titled as the &amp;quot;Desert Eagle&amp;quot;. It returned in the &amp;quot;Return of the Patriarch&amp;quot; update as the Gunslinger's third-tier weapon. It holds 7 rounds.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:KF2 DesertEaglerender.jpg|none|600px|thumb|Render of the Desert Eagle.]]&lt;br /&gt;
[[File:KF2 DesertE holding.jpg|thumb|600px|none|Albert brings his Desert Eagle for some Zed hunting in the woods.]]&lt;br /&gt;
[[File:KF2 DesertE iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:KF2 DesertE reloading.jpg|thumb|600px|none|Reloading the Eagle with a round still in the chamber prompts the character to keep the still partially filled mag.]]&lt;br /&gt;
[[File:KF2 DesertE akimbo holding.jpg|thumb|600px|none|As Albert makes his way through an old dark house, he brings two Desert Eagles.]]&lt;br /&gt;
[[File:KF2 DesertE akimbo reloading1.jpg|thumb|600px|none|Reloading the two dry Desert Eagles.]]&lt;br /&gt;
[[File:KF2 DesertE akimbo reloading2.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[File:KF2 DesertE akimbo misc3.jpg|thumb|600px|none|Like with the 1911, brass checking the gun like this would eject the loaded round; interestingly, the left-hand gun's slide - or, for that matter, the slide of a Desert Eagle when used on its own - isn't pulled nearly as far back.]]&lt;br /&gt;
[[File:KF2-GAU-19-Patriarch-2.jpeg|thumb|600px|none|Assured that game mechanics will make the Desert Eagle unrealistically practical for the purpose, a player attempts to take on the Patriarch with only two Desert Eagles.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 Bone Collector ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson Model 500 Bone Collector]] with  custom wood grips was added with the &amp;quot;Return of the Patriarch&amp;quot; update, titled as the &amp;quot;T&amp;amp;W 500 Zed Collector&amp;quot; (though known as the &amp;quot;500 Magnum Revolver&amp;quot; in the actual game). The player character will always cock the hammer after every shot and they can be dual-wielded, a feat that even surpasses the Desert Eagle's dual-wielding antics in sheer ridiculousness. It's very powerful in-game, even on hard and above.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W500BoneCollector.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 500 Bone Collector - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:KF2 Zed Collector render.jpg|none|600px|thumb|Render of the &amp;quot;Zed Collector&amp;quot;.]]&lt;br /&gt;
[[File:KF2 M500 holding.jpg|thumb|600px|none|Albert, realizing he's in a Zed infested mansion, pulls out his Magnum.]]&lt;br /&gt;
[[File:KF2 M500 iron sights.jpg|thumb|600px|none|Albert makes sure the sights are good, knowing he'll need them for any and all headshots.]]&lt;br /&gt;
[[File:KF2 M500 reloading1.jpg|thumb|600px|none|Reloading. Pushing the extractor.]]&lt;br /&gt;
[[File:KF2 M500 reloading2.jpg|thumb|600px|none|Reloading. About to feed the cylinder.]]&lt;br /&gt;
[[File:KF2 M500 misc1.jpg|thumb|600px|none|Albert spinning a 2.30 kg revolver around his finger(!).]]&lt;br /&gt;
[[File:KF2 M500 akimbo holding.jpg|thumb|600px|none|Half Smith, half Wesson. All Zedstopper (and Wristbreaker).]]&lt;br /&gt;
[[File:KF2 M500 akimbo reloading1.jpg|thumb|600px|none|Reloading. Pushing the extractor while still holding the other M500!]]&lt;br /&gt;
[[File:KF2 M500 akimbo reloading2.jpg|thumb|600px|none|Reloading. Loading up the cylinder with some .500 S&amp;amp;W.]]&lt;br /&gt;
[[File:KF2 M500 akimbo reloading3.jpg|thumb|600px|none|Reloading. Mashing the extractor with his wrist.]]&lt;br /&gt;
[[File:KF2 M500 akimbo reloading4.jpg|thumb|600px|none|Reloading. Albert manages the impressive feat of reloading two revolvers without ever taking more than two fingers off of either one.]]&lt;br /&gt;
[[File:KF2 M500 akimbo misc.jpg|thumb|600px|none|You're even better.]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
As of the &amp;quot;The Descent&amp;quot; update, the Flaregun returns from the first Killing Floor, this time called the Spitfire Revolver. It's still a heavily modified [[Colt 1851 Navy]] that shoots fireballs.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[File:KF2 spitfire.jpg|thumb|600px|none|Render of the Spitfire Revolver.]]&lt;br /&gt;
[[File:KF2 spitfire holding.jpg|thumb|600px|none|Masterson with a Spitfire revolver on the ZED landing map.]] &lt;br /&gt;
[[File:KF2 spitfire irons.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Colt 9mm Submachine Gun ==&lt;br /&gt;
The [[Colt 9mm Submachine Gun]] appears as the &amp;quot;AR-15 Varmint Rifle&amp;quot; and is the first weapon available for the Commando Perk (spawning with one in their inventory upon starting a game). It fires in semi-auto and 3-round burst modes. This version of the Colt 9mm Submachine Gun features a forward assist, tan furniture, RIS foregrip, tan rail covers, RRA Tactical Mount rear sight, usable flashlight, and a tan Magpul AFG. Despite being an SMG, it is ''not'' one of the weapons buffed when using the SWAT class.&lt;br /&gt;
[[Image:Colt_R0991.jpg|thumb|400px|none|Colt 9mm SMG aka Colt R0991 with RIS handguard - 9x19mm]]&lt;br /&gt;
[[File:KF2 RO991 holding.jpg|thumb|600px|none|The player character peeks into a nasty looking room, his RO991 at the ready.]]&lt;br /&gt;
[[File:KF2 RO991 misc4.jpg|thumb|600px|none|A player withdraws his SMG. Note the Tripwire logo on the magwell. Also note how the weapon is set to semi; while that is a possible fire mode in game, the model's selector won't actually move when flicking between them.]]&lt;br /&gt;
[[File:KF2 RO991 reloading1.jpg|thumb|600px|none|Reloading. Checking the chamber (note that the front sight is far too low...)]]&lt;br /&gt;
[[File:KF2 RO991 reloading2.jpg|thumb|600px|none|....inserting a new mag...]]&lt;br /&gt;
[[File:KF2 RO991 reloading3.jpg|thumb|600px|none|...and pushing the bolt release. This reload animation is only used when the player has the &amp;quot;Tactical Reload&amp;quot; perk; exactly why the player character needs special training (read: a fair bit of level grinding) to push a button instead of pulling a lever is not explained.]]&lt;br /&gt;
[[file:KF2 Colt R0991 reloading.jpg|thumb|600px|none|Reloading any weapon in the game that uses a magazine while it still has bullets in it will show the player character wisely keeping the magazine instead of dropping it.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]], appearing as the &amp;quot;MP7 SMG&amp;quot;, returns in the &amp;quot;Tactical Response&amp;quot; update along with the &amp;quot;SWAT&amp;quot; class. Compared to its appearance in the original game, it's fitted with a suppressor and a C-More red dot sight instead of the Trijicon RX01. It also fits 40-round magazines by default, but which start out only holding 30 bullets; like with the Medic in the first game, leveling its associated perk increases the amount of bullets per magazine, with the maximum level allowing for an unrealistic doubled capacity of 60.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|400px|none|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[file:Kf2-mp7smg.jpg|thumb|600px|none|View model of the MP7A1.]]&lt;br /&gt;
[[File:KF2 MP7 irons.jpg|thumb|600px|none|Sighting up a zed with the C-more sight.]] &lt;br /&gt;
[[File:KF2 MP7 tac reloading.jpg|thumb|600px|none|Performing a mid-mag reload as a siren approaches.]] &lt;br /&gt;
[[File:KF2 MP7 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the dry mag.]] &lt;br /&gt;
[[File:KF2 MP7 reloading2.jpg|thumb|600px|none|In with a new one.]] &lt;br /&gt;
[[File:KF2 MP7 reloading3.jpg|thumb|600px|none|Pulling the charging handle. With the &amp;quot;Tactical reload&amp;quot; perk, the bolt-release will be used instead.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] was added in the &amp;quot;Tactical Response&amp;quot; update. It appears as the &amp;quot;MP5RAS SMG&amp;quot;. It has an incorrect 40 round capacity despite its 30-round magazine (presumably as part of an effort to make it a proper upgrade over the starting MP7). It can fire in either full-auto or three-round bursts.  &lt;br /&gt;
[[Image:JG_MP5_RAS.jpg |thumb|450px|none|'''Airsoft''' MP5A2-RAS by Jing Gong - 6mm BB]]&lt;br /&gt;
[[file:Kf2-mp5smg.jpg|thumb|600px|none|Holding the MP5RAS.]]&lt;br /&gt;
[[File:KF2 MP5 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:KF2 MP5 misc1.jpg|thumb|600px|none|Taking a look at the loaded magazine. Here it's rather obvious that the MP5A2 has a safe-semi-auto receiver, which wouldn't allow three-round burst fire.]] &lt;br /&gt;
[[File:KF2 MP5 misc2.jpg|thumb|600px|none|The model was retextured in a patch to include the 3-round burst setting.]] &lt;br /&gt;
[[File:KF2 MP5 reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt.]] &lt;br /&gt;
[[File:KF2 MP5 reloading2.jpg|thumb|600px|none|Loading in a new mag.]] &lt;br /&gt;
[[File:KF2 MP5 reloading3.jpg|thumb|600px|none|Just a few frames away from the HK-slap.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;P90 SMG&amp;quot;. It was added in the &amp;quot;Tactical Response&amp;quot; update. It is fitted with a Trijicon RX30 reflex sight.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg |thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:KF2 P90 holding.jpg|thumb|600px|none|Like in many games, the P90's magazine is opaque instead of translucent, which is always unfortunate.]]&lt;br /&gt;
[[File:KF2 P90 irons.jpg|thumb|600px|none|The RX30's reticle.]] &lt;br /&gt;
[[File:KF2 P90 misc1.jpg|thumb|600px|none|Performing a brass check, note the 5.7x28mm round.]] &lt;br /&gt;
[[File:KF2 P90 reloading1.jpg|thumb|600px|none|Reloading. Pulling out the empty mag.]] &lt;br /&gt;
[[File:KF2 P90 reloading2.jpg|thumb|600px|none|About to seat in a new one.]] &lt;br /&gt;
[[File:KF2 P90 reloading3.jpg|thumb|600px|none|Pulling the charging handle. This particular animation is the &amp;quot;Tactical Reload&amp;quot; variant, which for this weapon isn't much different from the normal one, just faster and with slightly different motions.]]&lt;br /&gt;
&lt;br /&gt;
== KRISS USA Vector ==&lt;br /&gt;
Along with the &amp;quot;Tactical Response&amp;quot; update, the [[TDI Vector|KRISS USA Vector]] was added into the game. It appears as the &amp;quot;KRISS SMG&amp;quot;, and is the Tier 4 weapon for the SWAT perk. It is fitted with a Sightmark Sure Shot or similar model reflex sight.&lt;br /&gt;
[[Image:KRISSVectorBlank.jpg |thumb|400px|none|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[file:Kf2-krisssmg.jpg|thumb|600px|none|Note that the Vector has a folded down front sight but no rear sight.]]&lt;br /&gt;
[[File:KF2 Vector irons.jpg|thumb|600px|none|The sight picture of the red dot.]] &lt;br /&gt;
[[File:KF2 Vector misc1.jpg|thumb|600px|none|Performing a brass check, showing off the bolt.]] &lt;br /&gt;
[[File:KF2 Vector misc2.jpg|thumb|600px|none|The brass check animation was updated to be more of a brass check and less of a pull-the-charging-handle-in-a-weird-way.]] &lt;br /&gt;
[[File:KF2 Vector reloading1.jpg|thumb|600px|none|Reloading. Pushing the mag-release.]] &lt;br /&gt;
[[File:KF2 Vector reloading2.jpg|thumb|600px|none|Mashing in a new Glock 21 magazine.]]&lt;br /&gt;
[[File:KF2 Vector reloading3.jpg|thumb|600px|none|Pulling the charging handle. Similarly to the MP7, with the &amp;quot;Tactical reload&amp;quot; perk, the bolt-release is utilized.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Mossberg 500 Rolling Thunder ==&lt;br /&gt;
The [[Mossberg 500]] is the first weapon for the Support Perk, who spawns with it already in his inventory, and can occasionally be found on the ground during a wave. The distinct muzzle device shows that it is the Rolling Thunder model. Attached to the rail under the muzzle device is a usable flashlight. Rather than the 5+1 12-gauge shells that the real model holds, in-game it holds 7+1 20-gauge shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500RollingThunder.JPG|thumb|500px|none|Mossberg 500 Rolling Thunder - 12 gauge]]&lt;br /&gt;
[[Image:Mossberg 500 KF2.jpg|thumb|600px|none|A player with his Mossberg while marveling at the destroyed Paris streets.]]&lt;br /&gt;
[[Image:MossbergKF2.jpg|thumb|600px|none|The empty reload - inserting the first shell into the chamber...]]&lt;br /&gt;
[[Image:ShotgunKF2.jpg|thumb|600px|none|... while the rest of the shells are inserted into the magazine tube.]]&lt;br /&gt;
[[Image:BrassCheck.jpg|thumb|600px|none|The player character performs a brass check of his Mossberg 500.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] shotgun with an NP3 mariner finish is the third weapon available for the Support Perk. Just like in the first game, it is equipped with a weaponlight mounted under the magazine tube as well as a red dot sight on the top rail. It originally had a 5+1 round capacity similarly to the first game, though this has been changed to a 7+1 round capacity in a patch, better reflecting the tube-magazine model.&lt;br /&gt;
&lt;br /&gt;
[[File:M4H20NP3.jpg|thumb|none|501px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[File:KF2 M4 Super 90 holding.jpg|thumb|600px|none|Standing around in the catacombs, the player character has his M4 Super 90 prepared for some Zed slaughter.]]&lt;br /&gt;
[[File:KF2 M4 Super 90 brass check2.jpg|thumb|600px|none|A player performs an ammo check. As with the M1911, this brass check in reality would most likely throw the checked shell directly into the player character's face.]]&lt;br /&gt;
[[File:KF2 M4 Super 90 misc5.jpg|thumb|600px|none|A view of the right side of the M4.]]&lt;br /&gt;
[[file:KF2 M4 Super 90 reloading1.jpg|thumb|600px|none|Dropping a shell into the chamber...]]&lt;br /&gt;
[[file:KF2 M4 Super 90 reloading2.jpg|thumb|600px|none|...then loading the rest in the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun]], known here as the &amp;quot;Double-barrel Boomstick&amp;quot;, makes its return from the first title, and is the second weapon available to the Support Perk. It deals more damage per shot than the standard pump-action and has the ability to fire both barrels for even greater single-shot power, but has a wider pellet spread and is restricted to two shells at a time. Unlike in the previous game, it can be reloaded when only one shot was fired, although the animation will still show the character extracting and dropping both shells.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|500px|none|Stoeger/IGA imported side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:KF2Barrel1.jpg|thumb|600px|none|The Double Barreled Shotgun in game.]]&lt;br /&gt;
[[Image:KF2Barrel2.jpg|thumb|600px|none|A player shows us the two shotgun shells that he intends to load into his Boomstick.]]&lt;br /&gt;
[[Image:KF2Barrel3.jpg|thumb|600px|none|A player preforms a brass check, showing off how detailed the shotguns engravings are.]]&lt;br /&gt;
&lt;br /&gt;
== MPS AA-12 CQB ==&lt;br /&gt;
The [[AA-12]] is a tier 4 weapon for the Support class. It is a fully automatic shotgun and fires from 20-round drum magazines. It is possible to fire the AA-12 in semi only via changing the fire mode, something which isn't possible nor even necessarily required with an actual AA-12 as the low rate-of-fire means it's easy to get single shots with quick squeezes and releases of the trigger. It sports Navy blue and gray digital camouflage and a pump-shotgun-like foregrip tacked onto the existing foregrip. There is a laser sight mounted on the left side end of the foregrip and a flashlight mounted on the right side end of the foregrip, neither of which can be used.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[Image:Killing Floor 2 AA-12.jpeg|thumb|600px|none|A player fires his AA-12 into a Scrake at close range in one of the game's beta advertisements from the first game.]]&lt;br /&gt;
[[Image:Killing Floor 2 AA-12 camo 3rd person.jpg|thumb|600px|none|Another player, having cunningly disguised his AA-12 as a tree to better blend into the streets of a burning Paris, lulls a Scrake into a false sense of security.]]&lt;br /&gt;
[[file:KF2 AA12 holding.jpg|thumb|600px|none|The AA-12, ready to tear up some Zeds. Note the digital camouflage.]]&lt;br /&gt;
[[file:KF2 AA12 misc2.jpg|thumb|600px|none|The player character takes a look at the right side of the weapon, noticing the closed bolt, much to his frustration. The AA-12 is an open-bolt weapon, but in-game it is shown as a closed-bolt. It is nonetheless strange as it was shown properly with an open-bolt in the first Killing Floor.]]&lt;br /&gt;
[[file:KF2 AA12 misc1.jpg|thumb|600px|none|Pulling back the charging handle shows this oddity, the bolt doesn't move at all!]]&lt;br /&gt;
[[File:KF2 AA12 misc3.jpg|thumb|600px|none|The issue of the closed bolt has since been fixed, the shell is however a little bit too far down into the drum. Also, occasionally the bolts of weapons will glitch out from Zed Time; in the case of the AA-12, the bolt will lock closed as it used to be.]] &lt;br /&gt;
[[File:KF2 AA12 misc4.jpg|thumb|600px|none|Pulling the charging handle is still useless as the bolt never closes in the first place. Note however that the shell is in a more proper position in this particular animation.]] &lt;br /&gt;
[[file:KF2 AA12 reloading.jpg|thumb|600px|none|Inserting a new drum.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; ==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] returns from the first game, again loaded with 'Dragons Breath' shells and correctly holding 5+1 shells. Referred to in-game as the 'Incendiary Trench Gun', it is the Tier 2 weapon for the Firebug Perk. Like the previous game, enemies hit will take normal shotgun damage, ignite, and will take additional fire damage over time.  This makes it a good backup to the Flamethrower when high spike damage is needed.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|500px|none|Winchester Model 1897 in &amp;quot;Trench&amp;quot; configuration - 12 gauge]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-1.jpg|thumb|600px|none|Nice profile view of the Trench Gun, showing all the lovely imperfections on the wood and steel, as to be expected of a hundred year old shotgun.]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-2.jpg|thumb|600px|none|Aiming down the Trench Gun's sights.]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-3.jpg|thumb|600px|none|Mr. Foster performs a brass check on his Trench Gun, clearly showing a &amp;quot;Dragon's Breath&amp;quot; shell loaded in the chamber.]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-Firing.jpg|thumb|600px|none|Mr. Foster unloads a flurry of burning magnesium on some nearby Clots and Gorefasts.]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-Reloading1.jpg|thumb|600px|none|After running dry, Foster cleverly loads the first shell directly into the chamber...]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-Reloading2.jpg|thumb|600px|none|...and loads the rest of the shells into the tubular magazine. The overall six-shell capacity in this game is more correct than in the first game, where the player characters would load the tube with one more shell than it could actually hold before chambering one.]]&lt;br /&gt;
&lt;br /&gt;
== Standard Manufacturing DP-12 ==&lt;br /&gt;
&lt;br /&gt;
The Standard Manufacturing DP-12 makes its video game debut appearance as the slightly modified 'HZ-12 Multi-Action' shotgun in the Support's arsenal. Introduced in the 2017 Summer Sideshow update, it is an alternate Tier 2 weapon, alongside the Double-barrel Boomstick, costing £750. The primary difference from the real weapon, like the version of the KSG-12 added to the first game, is the replacement of the twin 7+1 tube magazines with a single 16-round detachable box magazine, with two separate stacks for feeding the inline barrels. This means that all rounds are resupplied in one action to make reloading from empty faster, but also means that quicker top-ups after only a few shells are impossible, unlike its real-life counterpart.&lt;br /&gt;
[[Image:KF2-HZ12-1.jpg|thumb|600px|none|Profile view of the HZ12 Multi Action.]]&lt;br /&gt;
[[Image:KF2-HZ12-2.jpg|thumb|600px|none|Performing a mag check, clearly showing the two stacks for feeding the two separate barrels. This weapon, and its real-life counterpart's method of feeding two barrels from two mags, is at odds with the design of other bullpup shotguns, such as the [[Kel-Tec KSG]] and [[UTAS UTS-15]], which feed from two mag tubes into a single barrel.]]&lt;br /&gt;
[[Image:KF2-HZ12-3.jpg|thumb|600px|none|Lt. Masterson performing a brass check, showing the Horzine-branded shells loaded.]]&lt;br /&gt;
[[Image:KF2-HZ12-ADS.jpg|thumb|600px|none|Aiming down the weapon's sights. Notice they are slightly misaligned. In reality, this aim would cause the user to shoot right of their target.]]&lt;br /&gt;
[[Image:KF2-HZ12-Firing.jpg|thumb|600px|none|The gun in mid-recoil. The HZ12 fires 10 pellets per shot, making it one of the more powerful shotguns. However, it has a wider spread, making it less effective at range.]]&lt;br /&gt;
[[Image:KF2-HZ12-Pump.jpg|thumb|600px|none|Correct to the real steel's mode of operation, the user only re-chambers two fresh shells after two are expended. However, someone on the dev team apparently didn't tell the effects guy that the weapon used a new shell texture, instead reusing the red shells of the M4 and AA12.]]&lt;br /&gt;
[[Image:KF2-HZ12-Reload.jpg|thumb|600px|none|Lt. Masterson reloads his weapon during a break in combat.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1894 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester Model 1894]] is a returning rifle from the original Killing Floor. Designed for the Sharpshooter and first teased with a render released on February 19 2016. The weapon was eventually added along the prison map, the crossbow and some other stuff as part of the &amp;quot;Revenge of the Zeds&amp;quot; update on April 7 2016. It shares similar characteristics to the version from the original game, though its power has been reduced somewhat, its magazine capacity has been increased to 12 rounds, and it utilizes a standard rear sight rather than the rear tang peep sight it originally had (though its image in the Trader's menu still shows it with that peep sight).&lt;br /&gt;
&lt;br /&gt;
[[Image:Win94saddlering.jpg|thumb|none|500px|Winchester Model 1894 Saddle Ring Carbine - .30-30]]&lt;br /&gt;
&lt;br /&gt;
[[File:KF2_Lever_Action_Rifle.jpg|thumb|600px|none|The render for the Winchester 1894.]]&lt;br /&gt;
[[File:KF2 M1894 holding.jpg|thumb|600px|none|Rob, a former police officer, finds himself in the new prison map with a shiny Winchester 1894.]] &lt;br /&gt;
[[File:KF2 M1894 iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:KF2 M1894 misc2.jpg|thumb|600px|none|Checking the chamber.]] &lt;br /&gt;
[[File:KF2 M1894 misc3.jpg|thumb|600px|none|Rob cycles the lever after some fruitless sky shooting. Note the new round about to be chambered.]] &lt;br /&gt;
[[File:KF2 M1894 reloading1.jpg|thumb|600px|none|Reloading. About to insert a round in the chamber...]] &lt;br /&gt;
[[File:KF2 M1894 reloading2.jpg|thumb|600px|none|...and then loading the rest in the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 464 SPX Centerfire ==&lt;br /&gt;
&lt;br /&gt;
The Mossberg 464 SPX Centerfire with a red-dot sight was introduced in the 2017 Summer Sideshow event, being an alternate Tier-2 weapon for the Sharpshooter, alongside the existing Crossbow.&lt;br /&gt;
[[Image:Mossberg464spx.jpg|thumb|none|500px|Mossberg Model 464 SPX - .30-30Win.]]&lt;br /&gt;
&lt;br /&gt;
[[File:KF2-SPX464-1.jpg|thumb|600px|none|Profile view of the SPX 464.]]&lt;br /&gt;
[[File:KF2-SPX464-2.jpg|thumb|600px|none|Briar performs a brass check. Unfortunately, the extractor appears to have failed on him.]]&lt;br /&gt;
[[File:KF2-SPX464-3.jpg|thumb|600px|none|&amp;quot;Oh well, even if it is broken, it'll make a nice piece on the wall.&amp;quot; Briar sighs as he examines his broken weapon from the left...]]&lt;br /&gt;
[[File:KF2-SPX464-4.jpg|thumb|600px|none|...and then the right.]]&lt;br /&gt;
[[File:KF2-SPX464-5.jpg|thumb|600px|none|Briar racks the action open again just to check he wasn't going crazy in his old age. He wasn't. Sadly.]]&lt;br /&gt;
[[File:KF2-SPX464-ADS.jpg|thumb|600px|none|Aiming through the red-dot sight. If lever-action purists didn't already vomit at the sight of this modernised interpretation of a classic, then the use of an optic on it will seal the deal.]]&lt;br /&gt;
[[File:KF2-SPX464-AimingFire.jpg|thumb|600px|none|It's now or never, though. Briar takes aim, fires, and cycles. Luckily, game mechanics kicked in and the extractor is working again.]]&lt;br /&gt;
[[File:KF2-SPX464-Fire.jpg|thumb|600px|none|Overjoyed, Briar takes a few unaimed shots at the colourful Sideshow horde in celebration that he is not doomed.]]&lt;br /&gt;
[[File:KF2-SPX464-Reload1.jpg|thumb|600px|none|After running dry, Briar opens the action and prepares to load a round directly into the chamber.]]&lt;br /&gt;
[[File:KF2-SPX464-Reload2.jpg|thumb|600px|none|After that, he tops-up the tubular magazine.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Carbines =&lt;br /&gt;
== Enfield L85A2 ==&lt;br /&gt;
The [[L85A2]] is the second weapon for the Сommando Perk. It replaces the [[L22A2]] from the original and is fitted with an EOtech 553 holographic sight. It also sports Magpul PMAGs as its standard magazines. Interestingly, it has the knob-shaped charging handle of the [[L85A1]] instead of the comma shaped A2 style charging handle. It doesn't appear to be an actual A1 however, as it has the magazine-release fencing of the A2.&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|500px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:L85A1.jpg|thumb|none|500px|L85A1 with SUSAT scope - 5.56x45mm NATO. Note the shape of the charging handle in comparison to the A2.]]&lt;br /&gt;
[[File:KF2 L85A1 holding.jpg|thumb|600px|none|The player character holds his L85A2 whilst enjoying the view.]]&lt;br /&gt;
[[File:KF2 L85A1 diverse.jpg|thumb|600px|none|Fearing the rain will make the gun all wet, he puts it away. Here the mag-release fencing is obvious.]]&lt;br /&gt;
[[File:KF2 L85A1 diverse1.jpg|thumb|600px|none|The L85A2 gets lit up from the flash of lighting, here the Magpul PMAG can be seen.]]&lt;br /&gt;
[[File:KF2 L85A2 misc2.jpg|thumb|600px|none|The player character fondling the EOtech sight for some reason.]]&lt;br /&gt;
[[File:KF2 L85A2 misc1.jpg|thumb|600px|none|Checking the mag, looking closely, there seems to be bullets modeled in the mag.]]&lt;br /&gt;
[[File:KF2 L85A1 misc3.jpg|thumb|600px|none|The player character about to give the charging handle a tug. Note the knob shape.]]&lt;br /&gt;
[[File:KF2 L85A2 reloading.jpg|thumb|600px|none|Reloading. inserting a new mag. The bolt is not properly depicted as looking back.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-12 ==&lt;br /&gt;
The [[AK-12]] is the third Commando Perk weapon and replaces the [[AK-47#AIMR|AIMR]] from the first game. It is fitted with a Kobra red dot sight and a vertical foregrip. It can be fired in full-auto at 600rpm or three-round burst at 1000rpm.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|500px|none|Izhmash AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:KF AK12 holding.jpg|thumb|600px|none|According to the game, the AK-12 was found on a dead Spetsnaz solider.]]&lt;br /&gt;
[[file:KF2 AK12 misc2.jpg|thumb|600px|none|Checking to make sure the magazine is loaded with bullets, which it is! Unlike most games where they are loaded with nothing or flat textures.]]&lt;br /&gt;
[[file:KF2 AK12 misc.jpg|thumb|600px|none|Checking the chamber, note the bullet.]]&lt;br /&gt;
[[File:KF2 AK12 reloading1.jpg|thumb|600px|none|The basic reload animation of the AK-12 shows the player character kicking out the dry magazine with the new one.]] &lt;br /&gt;
[[File:KF2 AK12 reloading2.jpg|thumb|600px|none|With the &amp;quot;Tactical reload&amp;quot; perk however, the character knocks out the magazine with his or her thumb and ''then'' proceeds to grab a fresh mag. ]]&lt;br /&gt;
&lt;br /&gt;
== Haenel MKb 42(H) ==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] returns from the first game but is currently unusable by the player. Instead, MKb 42s are dual-wielded by Hans Volter, a boss that appears on the final wave. Hans will use his two assault rifles he calls his &amp;quot;Twin Vipers&amp;quot; on the players when they are at a distance, unless he resorts to his nerve gas grenades. His MKb 42s have the stocks removed and are fitted with bayonets, which he gladly uses when the player gets close to him when he's firing the assault rifles. If he is knocked down he will drop his MKb 42s but by using some sort of magnetic device they are pulled back in his hands as he gets back up.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|500px|Haenel MKb 42(H) - 7.92x33mm]]&lt;br /&gt;
[[file:KF2-STG-44-Hans.jpg|thumb|600px|none|The telltale magazine and distinct shape gives away that the guns are indeed MKb 42(H)s.]]&lt;br /&gt;
[[file:Better_mkb-kf2.jpg|thumb|600px|none|A MKb 42(H) on the ground after a fight with Hans Volter.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
An [[M16A4]] fitted with an [[M203 grenade launcher]] was added in the &amp;quot;Tactical Response&amp;quot; update for the &amp;quot;Demolitionist&amp;quot; class.&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|500px|M16A4 (5.56x45mm) with M203 40mm grenade launcher]]&lt;br /&gt;
[[File:KF2 M16 holding.jpg|thumb|600px|none|Lt. Bill Masterson bringing his [[Scarface_(1983)#Colt_AR-15_with_Fake_M203_grenade_launcher_.28a.k.a._.22My_Little_Friend.22.29|little friend]] to HELL!]] &lt;br /&gt;
[[File:KF2 M16 irons.jpg|thumb|600px|none|Sighting up the massive skeleton statue. These appear to be KAC 300 meter style flip-up sights.]] &lt;br /&gt;
[[File:KF2 M16 misc1.jpg|thumb|600px|none|Performing a chamber check.]] &lt;br /&gt;
[[File:KF2 M16 reloading1.jpg|thumb|600px|none|Reloading. Inserting a new magazine. Note that the fire-selector is unfortunately on safe.]] &lt;br /&gt;
[[File:KF2 M16 reloading2.jpg|thumb|600px|none|Pulling the charging handle in a very awkward way to chamber a new round. The reload animation for this rifle is reused from the &amp;quot;Varmint rifle&amp;quot;.]] &lt;br /&gt;
[[File:KF2 M16 reloading GL.jpg|thumb|600px|none|Reloading the M203. Despite using the same 40mm grenades, the M203 has a noticeably lower AoE than the M79. Note the star on the magwell with &amp;quot;BLACK STAR&amp;quot; written next to it.]]&lt;br /&gt;
[[File:KF2 M16 misc2.jpg|thumb|600px|none|Unequpping the weapon shows of the Magpul MIAD grip. While difficult to make out, the markings on the receiver read &amp;quot;BLACK STAR WEAPONS DIVISON&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Battle Rifles =&lt;br /&gt;
== FN SCAR-H CQC (Mk 17 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] appears as the &amp;quot;SCAR-H Assault Rifle&amp;quot; and is the most powerful weapon for the Commando Perk. Like in the first game, the SCAR-H is equipped with a 20-round magazine and a Tango Down vertical foregrip (now in black). Unlike the first game however, the charging handle is flipped onto the right side and the barrel is short, indicating it is the CQC model. It sports an Aimpoint CompM2 red dot sight instead of the CompM4s on a riser and it has an InForce WML flashlight attached to the left rail.&lt;br /&gt;
[[Image:2fff2537c0.jpg|none|thumb|500px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Killing Floor 2 SCAR.jpg|none|thumb|600px|A pre-release screenshot of the SCAR-H.]]&lt;br /&gt;
[[file:KF2 SCAR-H holding.jpg|thumb|600px|none|The player character admires an aurora borealis, SCAR-H in hand in case some pesky Zeds show up to ruin the moment.]]&lt;br /&gt;
[[file:KF2 SCAR-H misc2.jpg|thumb|600px|none|Brass checking the SCAR. Note that the magazine release button is just a flat texture.]]&lt;br /&gt;
[[file:KF2 SCAR-H reloading.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[File:KF2 SCAR misc3.jpg|thumb|600px|none|A SCAR-H being 3D printed at the dosh sink.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the first game with the addition of the Sharpshooter perk. Referred to as the US Army &amp;quot;M14 EBR&amp;quot; like in the first game, it is the Tier 3 weapon for the Sharpshooter perk. Its usage and attributes are for the most part similar to that in the first game, being a semi-automatic rifle with a laser sight, but its model has many changes and differences - it uses the Mod 0's pistol grip and sliding stock rather than the fixed Sage CA-Mandatory stock, it has the usual Kydex handguard instead of rail covers, the laser aiming module is actually present on the model (mounted ahead of the handguard) rather than forcing the laser to emit from the ether, the body is given a tan finish, and a scope rail mounting an ACOG sight is attached above the action.&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|500px|Mk 14 Mod 0 Enhanced Battle Rifle with spare magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:KF2-RenderEBR.jpg|none|thumb|500px|Render of the Mk 14 Mod 0. Note despite the text above there is no laser aiming module present here, it apparently being a last-minute addition to the model.]]&lt;br /&gt;
[[file:KF2-M14EBR.jpg|thumb|600px|none|Idle with the Mk 14 Mod 0. The laser in this game is permanently activated, rather than being toggled via secondary fire as in the first game.]]&lt;br /&gt;
[[file:KF2 Mk14 sight.jpg|thumb|600px|none|The scope reticle. This green &amp;quot;dot &amp;amp; horseshoe&amp;quot; reticle is an actual factory option for Trijicon ACOG sights. Note how the outside of the optic isn't magnified.]]&lt;br /&gt;
[[File:KF2 Mk14 misc1.jpg|thumb|600px|none|Performing a brass check. Here the laser module can be clearly seen.]] &lt;br /&gt;
[[File:KF2 Mk14 imfdbstopbeingdumb.jpg|thumb|600px|none|Empty-reloading without the &amp;quot;Tactical Reload&amp;quot; perk. Beginning with very violently throwing away the dry mag, causing it to spin all over the place.]] &lt;br /&gt;
[[File:KF2 Mk14 reloading2.jpg|thumb|600px|none|Then not so violently rocking in a fresh mag.]] &lt;br /&gt;
[[File:KF2 Mk14 reloading3.jpg|thumb|600px|none|Chambering a new round. Like in many games, the bolt is not depicted as locking back.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
The [[M79]] returns from the first game as the Tier 3 weapon for the Demolition Perk.  It has orange tiger-stripe paint job, a homage to the Vietnam War movie [[Apocalypse Now]].  Like in KF1, the grenade will not detonate at very short ranges, but will deal 'impact' damage only. Firing large 40mm grenades, it can easily take out a group of weak enemies, or deal heavy damage to a single large ZED.  However, its single-shot nature means it is slow to reload, which can be dangerous if the player becomes boxed in. &lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|500px|none|M79 Grenade Launcher with sight folded down - 40x46mm]]&lt;br /&gt;
[[Image:KF2-M79-1.jpg|thumb|600px|none|View model of the M79. Tripwire have done some really nice weathering detail on this weapon.  Though difficult to see in the dark, on the barrel, you can see the orange tiger stripes.]]&lt;br /&gt;
[[Image:KF2-M79-2.jpg|thumb|600px|none|Aiming down the M79's iron sights.  I imagine the weapon would be even more useful if the characters ever thought to unfold the leaf-sights.]]&lt;br /&gt;
[[Image:KF2-M79-3.jpg|thumb|600px|none|Performing an ammo check on the M79.  A large, mean 40mm HE grenade sits waiting in the breech.]]&lt;br /&gt;
[[Image:KF2-M79-Reload.jpg|thumb|600px|none|Mr. Foster reloading his M79.]]&lt;br /&gt;
[[File:KF2 M79 misc.jpg|thumb|600px|none|A better look at the tiger-stripe paint job. [[Apocalypse Now#M79 grenade launcher|They're close....]]]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in Killing Floor 2 as the &amp;quot;Rocket Launcher&amp;quot; and is the Tier 4 weapon for the Demolition Perk. Interestingly, the back blast from the RPG-7 is actually simulated in-game, it is possible to damage or kill Zeds with it.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|500px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:KF2 RPG7 holding.jpg|thumb|600px|none|The player character holding the RPG while standing around in a port in Denmark.]]&lt;br /&gt;
[[File:KF2 RPG7 misc.jpg|thumb|600px|none|Twirling the grenade.]]&lt;br /&gt;
[[File:KF2-RPG-7.jpg|thumb|600px|none|Mr Foster, loading another Rocket into the RPG-7]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-19/A]] appears as a weapon for the Patriarch Boss that was added in the &amp;quot;Return of the Patriarch&amp;quot; update (as one might guess). It is fed from what can only be explained as a &amp;quot;Horzine ammo cache&amp;quot; from an outward appearance, located behind the weapon and mounted under what appears to be the weapon's power source.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|500px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pew.jpg|thumb|600px|none|A render of the Patriarch, The GAU-19/A is attached to his mechanical arm.]]&lt;br /&gt;
[[File:KF2 GAU 19A misc.jpg|thumb|600px|none|The Patriarch tapping away at some form of display in his intro. He will do this every time he's about to fire missiles out of what seems to be the GAU-19/A, however that works.]] &lt;br /&gt;
[[File:KF2 GAU 19A misc2.jpg|thumb|600px|none|ditto]] &lt;br /&gt;
[[File:KF2-GAU-19-Patriarch-2.jpeg|thumb|600px|none|The Patriarch charges at a player character.]]&lt;br /&gt;
&lt;br /&gt;
[[File:KF2-Patriarch-GAU-19-4.jpeg|thumb|600px|none|The Patriarch lets loose and fires his arm-mounted GAU-19/A, while the player reconsiders if the 9mm Varmint Rifle was really an appropriate choice.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
The [[Stoner 63]] was added with &amp;quot;The Descent&amp;quot; update. The machine gun is a commando weapon in-game, it deals less damage per shot than all other commando weapons but it makes up for it in rate of fire and capacity. It holds 75 rounds in a box magazine and is locked to full-auto.&lt;br /&gt;
[[File:StonerM63.jpg|thumb|500px|none|Stoner 63 - 5.56x45mm]]&lt;br /&gt;
[[File:KF2 Stoner 63.jpg|none|600px|thumb|Render of the Stoner 63 released before the update.]]&lt;br /&gt;
[[File:KF2 Stoner holdingg.jpg|thumb|600px|none|Briar sneaking through a fallout shelter on the &amp;quot;Nuked&amp;quot; map.]] &lt;br /&gt;
[[File:KF2 Stoner ironss.jpg|thumb|600px|none|Sighting up a Husk.]] &lt;br /&gt;
[[File:KF2 Stoner misc1.jpg|thumb|600px|none|Briar unleashing a shower of lead in ZED time.]] &lt;br /&gt;
[[File:KF2 Stoner reloading1.jpg|thumb|600px|none|Reloading. After pulling the charging handle (which is positioned on the bottom of the handguard) the top cover is lifted and the empty box mag pulled out.]] &lt;br /&gt;
[[File:KF2 Stoner reloading2.jpg|thumb|600px|none|Inserting a new magazine.]] &lt;br /&gt;
[[File:KF2 Stoner reloading3.jpg|thumb|600px|none|Positioning the belt.]] &lt;br /&gt;
[[File:KF2 Stoner misc2.1.jpg|thumb|600px|none|Taking a peek at the right side of the LMG, showing off the belt full of 5.56.]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killing_Floor_2&amp;diff=1136824</id>
		<title>Killing Floor 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killing_Floor_2&amp;diff=1136824"/>
		<updated>2017-11-06T04:25:29Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Colt 9mm Submachine Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Killing Floor 2&lt;br /&gt;
|picture = Killing Floor 2.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|developer = Tripwire Interactive&lt;br /&gt;
|platforms= PC&amp;lt;br&amp;gt;Linux&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher = Tripwire Interactive&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Killing Floor 2''''' (also referred as '''''KF2''''') is a first-person survival coop shooter video game developed and published by Tripwire Interactive for PC and Linux. It is the sequel to ''[[Killing Floor]]''. The game is developed on a modified ''Unreal Engine 3''.  ''Killing Floor 2'' came out on April 21st 2015 as a Steam early access game, and saw a full retail release on November 18th in 2016. A PlayStation 4 installment was released on the same day, and a port to the Xbox One was made available on August 28, 2017. Changes from the first game include new perks and weapons, as well as a VS Mode where a second team of players controls the Zeds. As with the first game, some weapons can share bonuses from other perks, though unlike the first game this is clearly noted in the trader inventory, as any weapon compatible with a different perk will be shown under both perk listings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ''Killing Floor 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
With the exception of the fictional HX25 and Medic pistol, all handguns can be dual-wielded.&lt;br /&gt;
== Beretta 92 Hybrid ==&lt;br /&gt;
The &amp;quot;9mm Pistol&amp;quot; is the starting pistol for all classes. It seems to be a odd combination of a [[Beretta 92FS]] frame (noted by the hooked trigger guard) with a [[Beretta 92A1|92A1]]/[[Beretta 90Two|90Two]] Picatinny rail and a [[Beretta 92 pistol series#Beretta 92G Elite 1A|Beretta 92G Elite 1A]] slide (without the markings), with the gun as whole having an [[Beretta 92FS Inox|Inox]] finish. Given Tripwire's extensive experience with realistic weapons depiction from other proprietary titles (such as Red Orchestra), this was probably done to avoid possible legal issues.&lt;br /&gt;
&lt;br /&gt;
As of the 'Incinerate 'N Detonate' update, the player can dual-wield 9mm Pistols like in the first game.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|350px|Beretta 92FS Inox - 9x19mm. The frame and the overall finish.]]&lt;br /&gt;
[[Image:Beretta92GElite1A.jpg|none|thumb|350px|Beretta 92G Elite 1A - 9x19mm. The slide and barrel.]]&lt;br /&gt;
[[Image:92A1.jpg|thumb|350px|none|Beretta 92A1 - 9x19mm. The Picatinny rail.]]&lt;br /&gt;
[[File:KF2 Beretta 92 hybrid misc2.jpg|none|thumb|600px|A player prepares to check the mag of his 9mm Pistol. Note the front and back slide serrations as well as the protrusions on the location of the chamber evident to the Beretta 92G Elite 1A. Also the barrel does not protrude past the slide. Also note the flashlight fitted to the pistol.]]&lt;br /&gt;
[[File:KF2 Beretta 92 hybrid misc1.jpg|600px|thumb|none|The player peers at the Beretta's magazine before loading it in. Note the shape of the cut-out in the hammer, and that the butt of the grip is rounded, evident to the 92FS.]]&lt;br /&gt;
[[File:KF2 Beretta 92 hybrid misc3.jpg|thumb|600px|none|The player character spins his 92 hybrid around his finger, giving us a better look at the barrel.]]&lt;br /&gt;
[[File:KF2 Beretta 92 hybrid brass check.jpg|thumb|600px|none|Performing a brass check, showing the round in the chamber and his proper trigger discipline.]]&lt;br /&gt;
[[File:KF2 Beretta 92 hybrid misc.jpg|thumb|600px|none|Unlike the first Killing Floor, where the slide locked open on its own once the reload animation was triggered, it properly only locks open when the gun runs dry now.]]&lt;br /&gt;
[[File:KF2 Beretta 92 hybrid reloading1.jpg|thumb|600px|none|The speedy reload animation when one has the &amp;quot;Tactical reload&amp;quot; perk. First, an overdramatic chamber check is performed. The magazine is empty but appears to lack a follower.]]&lt;br /&gt;
[[File:KF2 Beretta 92 hybrid reloading2.jpg|thumb|600px|none|About to mash in a new magazine. Note that the trigger is in double-action mode even though the hammer is cocked.]]&lt;br /&gt;
[[File:KF2 Beretta 92 hybrid reloading3.jpg|thumb|600px|none|Just frames away from using the slide release. The basic reload animation has the character racking the slide.]]&lt;br /&gt;
[[Image:KF2-DualM9A1-1.jpg|none|600px|thumb|Anton Strasser dual-wields Berettas.]]&lt;br /&gt;
[[Image:KF2-DualM9A1-ADS.jpg|none|600px|thumb|Unlike in KF1, where 'aiming' with dual pistols was just a zoom and holding the two pistols slightly closer to the center of the screen, the characters in KF2 are slightly smarter; they only aim down the right-hand pistol. This doesn't explain how he's aiming the left-hand one, though.]]&lt;br /&gt;
[[Image:KF2-DualM9A1-Firing.jpg|none|600px|thumb|Anton Strasser opens fire on a nearby Stalker with his dual Berettas.]]&lt;br /&gt;
[[Image:KF2-DualM9A1-Reloading1.jpg|none|600px|thumb|After an intense battle, Strasser reloads his right-hand pistol...]]&lt;br /&gt;
[[Image:KF2-DualM9A1-Reloading2.jpg|none|600px|thumb|...then his left-hand pistol. Note the 92A1/90Two Picatinny rail and the 92FS hooked trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1858 New Army ==&lt;br /&gt;
An engraved [[Remington 1858 New Army]] was added in the &amp;quot;Return of the Patriarch&amp;quot; update with the Gunslinger Perk, titled as the &amp;quot;Remington 1858 New Army&amp;quot;. Anyone playing as the Gunslinger class will start every match with two dual-wielded.&lt;br /&gt;
[[Image:Remington1858-1.jpg|thumb|none|350px|Remington 1858 New Army - .44 caliber]]&lt;br /&gt;
[[File:KF2 Model1858render.jpg|none|600px|thumb|Render of the Remington 1858 New Army]]&lt;br /&gt;
[[File:KF2 R1858 holding.jpg|thumb|600px|none|Reverend Albert has his 1858 at the ready, looking out at a rather sinister looking courtyard.]]&lt;br /&gt;
[[File:KF2 R1858 iron sights.jpg|thumb|600px|none|Albert takes a look at the iron sights, wondering who brought the map technology from Dead Space here.]]&lt;br /&gt;
[[File:KF2 R1858 reloading1.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
[[File:KF2 R1858 reloading2.jpg|thumb|600px|none|Reloading. Inserting a new cylinder.]]&lt;br /&gt;
[[File:KF2 R1858 misc.jpg|thumb|600px|none|Albert gives the 1858 a twirl.]]&lt;br /&gt;
[[File:KF2 R1858 akimbo.jpg|thumb|600px|none|They say six shots are more than enough to kill anything that moves. But this time, he's got twelve shots.]]&lt;br /&gt;
[[File:KF2 R1858 aiming.jpg|thumb|600px|none|Along with the &amp;quot;Return of the Patriarch&amp;quot; update, the ability to simply zoom in like in the first Killing Floor when aiming paired handguns was added; switching between the two aiming styles for dual handguns was made the secondary-fire option for them.]]&lt;br /&gt;
[[File:KF2 R1858 akimbo reloading.jpg|thumb|600px|none|Reloading two 1858s includes a whole lot of flailing around.]]&lt;br /&gt;
[[File:KF2 R1858 akimbo misc.jpg|thumb|600px|none|You're pretty good...]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
An ornate [[Colt M1911A1]] with a nickel finish, pearl grips, and gold assortments was added with the &amp;quot;Return of the Patriarch&amp;quot; update along with the Gunslinger Perk, titled as the &amp;quot;M1911 Pistol&amp;quot;. The pistol has an eight round capacity in game using flush fitting 8-round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelM1911.jpg|thumb|350px|none|M1911A1 with bright nickel finish and pearl grips - .45 ACP]]&lt;br /&gt;
[[File:KF2 M1911A1render.jpg|none|600px|thumb|Render of the M1911A1.]]&lt;br /&gt;
[[File:KF2 M1911A1 holding.jpg|thumb|600px|none|Albert visiting the French subway.]]&lt;br /&gt;
[[File:KF2 M1911A1 iron sights.jpg|thumb|600px|none|Albert is not a big fan of graffiti.]]&lt;br /&gt;
[[File:KF2 M1911A1 reloading.jpg|thumb|600px|none|After re-decorating the wall with bullet holes, Albert loads his 1911 with a new mag, looking at the oft-maligned engravings. While admittedly perhaps not the best fit for the weapons, the darkness and low contrast of most maps makes it hard to see the engravings most of the time anyway.]]&lt;br /&gt;
[[File:KF2 M1911A1 misc.jpg|thumb|600px|none|Brass checking the 1911 with one hand.]]&lt;br /&gt;
[[File:KF2 M1911A1 akimbo reloading1.jpg|thumb|600px|none|Reloading dual 1911s with a round in the chamber still in the left gun.]]&lt;br /&gt;
[[File:KF2 M1911A1 akimbo misc1.jpg|thumb|600px|none|Brass checking one of the 1911s. Pulling the slide far back enough that you can see the entirety of the actual bullet would most likely eject the round.]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle|Desert Eagle Mark XIX]], returns in Killing Floor 2 with a chrome finish, this time properly titled as the &amp;quot;Desert Eagle&amp;quot;. It returned in the &amp;quot;Return of the Patriarch&amp;quot; update as the Gunslinger's third-tier weapon. It holds 7 rounds.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:KF2 DesertEaglerender.jpg|none|600px|thumb|Render of the Desert Eagle.]]&lt;br /&gt;
[[File:KF2 DesertE holding.jpg|thumb|600px|none|Albert brings his Desert Eagle for some Zed hunting in the woods.]]&lt;br /&gt;
[[File:KF2 DesertE iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:KF2 DesertE reloading.jpg|thumb|600px|none|Reloading the Eagle with a round still in the chamber prompts the character to keep the still partially filled mag.]]&lt;br /&gt;
[[File:KF2 DesertE akimbo holding.jpg|thumb|600px|none|As Albert makes his way through an old dark house, he brings two Desert Eagles.]]&lt;br /&gt;
[[File:KF2 DesertE akimbo reloading1.jpg|thumb|600px|none|Reloading the two dry Desert Eagles.]]&lt;br /&gt;
[[File:KF2 DesertE akimbo reloading2.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[File:KF2 DesertE akimbo misc3.jpg|thumb|600px|none|Like with the 1911, brass checking the gun like this would eject the loaded round; interestingly, the left-hand gun's slide - or, for that matter, the slide of a Desert Eagle when used on its own - isn't pulled nearly as far back.]]&lt;br /&gt;
[[File:KF2-GAU-19-Patriarch-2.jpeg|thumb|600px|none|Assured that game mechanics will make the Desert Eagle unrealistically practical for the purpose, a player attempts to take on the Patriarch with only two Desert Eagles.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 Bone Collector ==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500|Smith &amp;amp; Wesson Model 500 Bone Collector]] with  custom wood grips was added with the &amp;quot;Return of the Patriarch&amp;quot; update, titled as the &amp;quot;T&amp;amp;W 500 Zed Collector&amp;quot; (though known as the &amp;quot;500 Magnum Revolver&amp;quot; in the actual game). The player character will always cock the hammer after every shot and they can be dual-wielded, a feat that even surpasses the Desert Eagle's dual-wielding antics in sheer ridiculousness. It's very powerful in-game, even on hard and above.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W500BoneCollector.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 500 Bone Collector - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:KF2 Zed Collector render.jpg|none|600px|thumb|Render of the &amp;quot;Zed Collector&amp;quot;.]]&lt;br /&gt;
[[File:KF2 M500 holding.jpg|thumb|600px|none|Albert, realizing he's in a Zed infested mansion, pulls out his Magnum.]]&lt;br /&gt;
[[File:KF2 M500 iron sights.jpg|thumb|600px|none|Albert makes sure the sights are good, knowing he'll need them for any and all headshots.]]&lt;br /&gt;
[[File:KF2 M500 reloading1.jpg|thumb|600px|none|Reloading. Pushing the extractor.]]&lt;br /&gt;
[[File:KF2 M500 reloading2.jpg|thumb|600px|none|Reloading. About to feed the cylinder.]]&lt;br /&gt;
[[File:KF2 M500 misc1.jpg|thumb|600px|none|Albert spinning a 2.30 kg revolver around his finger(!).]]&lt;br /&gt;
[[File:KF2 M500 akimbo holding.jpg|thumb|600px|none|Half Smith, half Wesson. All Zedstopper (and Wristbreaker).]]&lt;br /&gt;
[[File:KF2 M500 akimbo reloading1.jpg|thumb|600px|none|Reloading. Pushing the extractor while still holding the other M500!]]&lt;br /&gt;
[[File:KF2 M500 akimbo reloading2.jpg|thumb|600px|none|Reloading. Loading up the cylinder with some .500 S&amp;amp;W.]]&lt;br /&gt;
[[File:KF2 M500 akimbo reloading3.jpg|thumb|600px|none|Reloading. Mashing the extractor with his wrist.]]&lt;br /&gt;
[[File:KF2 M500 akimbo reloading4.jpg|thumb|600px|none|Reloading. Albert manages the impressive feat of reloading two revolvers without ever taking more than two fingers off of either one.]]&lt;br /&gt;
[[File:KF2 M500 akimbo misc.jpg|thumb|600px|none|You're even better.]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
As of the &amp;quot;The Descent&amp;quot; update, the Flaregun returns from the first Killing Floor, this time called the Spitfire Revolver. It's still a heavily modified [[Colt 1851 Navy]] that shoots fireballs.&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[File:KF2 spitfire.jpg|thumb|600px|none|Render of the Spitfire Revolver.]]&lt;br /&gt;
[[File:KF2 spitfire holding.jpg|thumb|600px|none|Masterson with a Spitfire revolver on the ZED landing map.]] &lt;br /&gt;
[[File:KF2 spitfire irons.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Colt 9mm Submachine Gun ==&lt;br /&gt;
The [[Colt 9mm Submachine Gun]] appears as the &amp;quot;AR-15 Varmint Rifle&amp;quot; and is the first weapon available for the Commando Perk (spawning with one in their inventory upon starting a game). It fires in semi-auto and 3-round burst modes. This version of the Colt 9mm Submachine Gun features a forward assist, tan furniture, RIS foregrip, tan rail covers, RRA Tactical Mount rear sight, usable flashlight, and a tan Magpul AFG. Despite being an SMG, it is ''not'' one of the weapons buffed when using the SWAT class.&lt;br /&gt;
[[Image:Colt_R0991.jpg|thumb|400px|none|Colt 9mm SMG aka Colt R0991 with RIS handguard - 9x19mm]]&lt;br /&gt;
[[File:KF2 RO991 holding.jpg|thumb|600px|none|The player character peeks into a nasty looking room, his RO991 at the ready.]]&lt;br /&gt;
[[File:KF2 RO991 misc4.jpg|thumb|600px|none|A player withdraws his SMG. Note the Tripwire logo on the magwell. Also note how the weapon is set to semi; while that is a possible fire mode in game, the model's selector won't actually move when flicking between them.]]&lt;br /&gt;
[[File:KF2 RO991 reloading1.jpg|thumb|600px|none|Reloading. Checking the chamber (note that the front sight is far too low...)]]&lt;br /&gt;
[[File:KF2 RO991 reloading2.jpg|thumb|600px|none|....inserting a new mag...]]&lt;br /&gt;
[[File:KF2 RO991 reloading3.jpg|thumb|600px|none|...and pushing the bolt release. This reload animation is only used when the player has the &amp;quot;Tactical Reload&amp;quot; perk; exactly why the player character needs special training (read: a fair bit of level grinding) to push a button instead of pulling a lever is not explained.]]&lt;br /&gt;
[[file:KF2 Colt R0991 reloading.jpg|thumb|600px|none|Reloading any weapon in the game that uses a magazine while it still has bullets in it will show the player character wisely keeping the magazine instead of dropping it.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]], appearing as the &amp;quot;MP7 SMG&amp;quot;, returns in the &amp;quot;Tactical Response&amp;quot; update along with the &amp;quot;SWAT&amp;quot; class. Compared to its appearance in the original game, it's fitted with a suppressor and a C-More red dot sight instead of the Trijicon RX01. It also fits 40-round magazines by default, but which start out only holding 30 bullets; like with the Medic in the first game, leveling its associated perk increases the amount of bullets per magazine, with the maximum level allowing for an unrealistic doubled capacity of 60.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|400px|none|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[file:Kf2-mp7smg.jpg|thumb|600px|none|View model of the MP7A1.]]&lt;br /&gt;
[[File:KF2 MP7 irons.jpg|thumb|600px|none|Sighting up a zed with the C-more sight.]] &lt;br /&gt;
[[File:KF2 MP7 tac reloading.jpg|thumb|600px|none|Performing a mid-mag reload as a siren approaches.]] &lt;br /&gt;
[[File:KF2 MP7 reloading1.jpg|thumb|600px|none|Reloading. Dropping out the dry mag.]] &lt;br /&gt;
[[File:KF2 MP7 reloading2.jpg|thumb|600px|none|In with a new one.]] &lt;br /&gt;
[[File:KF2 MP7 reloading3.jpg|thumb|600px|none|Pulling the charging handle. With the &amp;quot;Tactical reload&amp;quot; perk, the bolt-release will be used instead.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] was added in the &amp;quot;Tactical Response&amp;quot; update. It appears as the &amp;quot;MP5RAS SMG&amp;quot;. It has an incorrect 40 round capacity despite its 30-round magazine (presumably as part of an effort to make it a proper upgrade over the starting MP7). It can fire in either full-auto or three-round bursts.  &lt;br /&gt;
[[Image:JG_MP5_RAS.jpg |thumb|450px|none|'''Airsoft''' MP5A2-RAS by Jing Gong - 6mm BB]]&lt;br /&gt;
[[file:Kf2-mp5smg.jpg|thumb|600px|none|Holding the MP5RAS.]]&lt;br /&gt;
[[File:KF2 MP5 iron sights.jpg|thumb|600px|none|Iron sights.]] &lt;br /&gt;
[[File:KF2 MP5 misc1.jpg|thumb|600px|none|Taking a look at the loaded magazine. Here it's rather obvious that the MP5A2 has a safe-semi-auto receiver, which wouldn't allow three-round burst fire.]] &lt;br /&gt;
[[File:KF2 MP5 misc2.jpg|thumb|600px|none|The model was retextured in a patch to include the 3-round burst setting.]] &lt;br /&gt;
[[File:KF2 MP5 reloading1.jpg|thumb|600px|none|Reloading. Pulling back the bolt.]] &lt;br /&gt;
[[File:KF2 MP5 reloading2.jpg|thumb|600px|none|Loading in a new mag.]] &lt;br /&gt;
[[File:KF2 MP5 reloading3.jpg|thumb|600px|none|Just a few frames away from the HK-slap.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;P90 SMG&amp;quot;. It was added in the &amp;quot;Tactical Response&amp;quot; update. It is fitted with a Trijicon RX30 reflex sight.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg |thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:KF2 P90 holding.jpg|thumb|600px|none|Like in many games, the P90's magazine is opaque instead of translucent, which is always unfortunate.]]&lt;br /&gt;
[[File:KF2 P90 irons.jpg|thumb|600px|none|The RX30's reticle.]] &lt;br /&gt;
[[File:KF2 P90 misc1.jpg|thumb|600px|none|Performing a brass check, note the 5.7x28mm round.]] &lt;br /&gt;
[[File:KF2 P90 reloading1.jpg|thumb|600px|none|Reloading. Pulling out the empty mag.]] &lt;br /&gt;
[[File:KF2 P90 reloading2.jpg|thumb|600px|none|About to seat in a new one.]] &lt;br /&gt;
[[File:KF2 P90 reloading3.jpg|thumb|600px|none|Pulling the charging handle. This particular animation is the &amp;quot;Tactical Reload&amp;quot; variant, which for this weapon isn't much different from the normal one, just faster and with slightly different motions.]]&lt;br /&gt;
&lt;br /&gt;
== KRISS USA Vector ==&lt;br /&gt;
Along with the &amp;quot;Tactical Response&amp;quot; update, the [[TDI Vector|KRISS USA Vector]] was added into the game. It appears as the &amp;quot;KRISS SMG&amp;quot;, and is the Tier 4 weapon for the SWAT perk. It is fitted with a Sightmark Sure Shot or similar model reflex sight.&lt;br /&gt;
[[Image:KRISSVectorBlank.jpg |thumb|400px|none|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[file:Kf2-krisssmg.jpg|thumb|600px|none|Note that the Vector has a folded down front sight but no rear sight.]]&lt;br /&gt;
[[File:KF2 Vector irons.jpg|thumb|600px|none|The sight picture of the red dot.]] &lt;br /&gt;
[[File:KF2 Vector misc1.jpg|thumb|600px|none|Performing a brass check, showing off the bolt.]] &lt;br /&gt;
[[File:KF2 Vector misc2.jpg|thumb|600px|none|The brass check animation was updated to be more of a brass check and less of a pull-the-charging-handle-in-a-weird-way.]] &lt;br /&gt;
[[File:KF2 Vector reloading1.jpg|thumb|600px|none|Reloading. Pushing the mag-release.]] &lt;br /&gt;
[[File:KF2 Vector reloading2.jpg|thumb|600px|none|Mashing in a new Glock 21 magazine.]]&lt;br /&gt;
[[File:KF2 Vector reloading3.jpg|thumb|600px|none|Pulling the charging handle. Similarly to the MP7, with the &amp;quot;Tactical reload&amp;quot; perk, the bolt-release is utilized.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Mossberg 500 Rolling Thunder ==&lt;br /&gt;
The [[Mossberg 500]] is the first weapon for the Support Perk, who spawns with it already in his inventory, and can occasionally be found on the ground during a wave. The distinct muzzle device shows that it is the Rolling Thunder model. Attached to the rail under the muzzle device is a usable flashlight. Rather than the 5+1 12-gauge shells that the real model holds, in-game it holds 7+1 20-gauge shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500RollingThunder.JPG|thumb|500px|none|Mossberg 500 Rolling Thunder - 12 gauge]]&lt;br /&gt;
[[Image:Mossberg 500 KF2.jpg|thumb|600px|none|A player with his Mossberg while marveling at the destroyed Paris streets.]]&lt;br /&gt;
[[Image:MossbergKF2.jpg|thumb|600px|none|The empty reload - inserting the first shell into the chamber...]]&lt;br /&gt;
[[Image:ShotgunKF2.jpg|thumb|600px|none|... while the rest of the shells are inserted into the magazine tube.]]&lt;br /&gt;
[[Image:BrassCheck.jpg|thumb|600px|none|The player character performs a brass check of his Mossberg 500.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] shotgun with an NP3 mariner finish is the third weapon available for the Support Perk. Just like in the first game, it is equipped with a weaponlight mounted under the magazine tube as well as a red dot sight on the top rail. It originally had a 5+1 round capacity similarly to the first game, though this has been changed to a 7+1 round capacity in a patch, better reflecting the tube-magazine model.&lt;br /&gt;
&lt;br /&gt;
[[File:M4H20NP3.jpg|thumb|none|501px|Benelli M4 Super 90 in H20 NP3 mariner finish - 12 gauge]]&lt;br /&gt;
[[File:KF2 M4 Super 90 holding.jpg|thumb|600px|none|Standing around in the catacombs, the player character has his M4 Super 90 prepared for some Zed slaughter.]]&lt;br /&gt;
[[File:KF2 M4 Super 90 brass check2.jpg|thumb|600px|none|A player performs an ammo check. As with the M1911, this brass check in reality would most likely throw the checked shell directly into the player character's face.]]&lt;br /&gt;
[[File:KF2 M4 Super 90 misc5.jpg|thumb|600px|none|A view of the right side of the M4.]]&lt;br /&gt;
[[file:KF2 M4 Super 90 reloading1.jpg|thumb|600px|none|Dropping a shell into the chamber...]]&lt;br /&gt;
[[file:KF2 M4 Super 90 reloading2.jpg|thumb|600px|none|...then loading the rest in the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun]], known here as the &amp;quot;Double-barrel Boomstick&amp;quot;, makes its return from the first title, and is the second weapon available to the Support Perk. It deals more damage per shot than the standard pump-action and has the ability to fire both barrels for even greater single-shot power, but has a wider pellet spread and is restricted to two shells at a time. Unlike in the previous game, it can be reloaded when only one shot was fired, although the animation will still show the character extracting and dropping both shells.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|500px|none|Stoeger/IGA imported side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:KF2Barrel1.jpg|thumb|600px|none|The Double Barreled Shotgun in game.]]&lt;br /&gt;
[[Image:KF2Barrel2.jpg|thumb|600px|none|A player shows us the two shotgun shells that he intends to load into his Boomstick.]]&lt;br /&gt;
[[Image:KF2Barrel3.jpg|thumb|600px|none|A player preforms a brass check, showing off how detailed the shotguns engravings are.]]&lt;br /&gt;
&lt;br /&gt;
== MPS AA-12 CQB ==&lt;br /&gt;
The [[AA-12]] is a tier 4 weapon for the Support class. It is a fully automatic shotgun and fires from 20-round drum magazines. It is possible to fire the AA-12 in semi only via changing the fire mode, something which isn't possible nor even necessarily required with an actual AA-12 as the low rate-of-fire means it's easy to get single shots with quick squeezes and releases of the trigger. It sports Navy blue and gray digital camouflage and a pump-shotgun-like foregrip tacked onto the existing foregrip. There is a laser sight mounted on the left side end of the foregrip and a flashlight mounted on the right side end of the foregrip, neither of which can be used.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|500px|none|MPS AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[Image:Killing Floor 2 AA-12.jpeg|thumb|600px|none|A player fires his AA-12 into a Scrake at close range.]]&lt;br /&gt;
[[Image:Killing Floor 2 AA-12 camo 3rd person.jpg|thumb|600px|none|Determined to beat his friend, a different player gets REALLY close to a Scrake with his camouflaged AA-12.]]&lt;br /&gt;
[[file:KF2 AA12 holding.jpg|thumb|600px|none|The AA-12, ready to tear up some Zeds. Note the digital camouflage.]]&lt;br /&gt;
[[file:KF2 AA12 misc2.jpg|thumb|600px|none|The player character takes a look at the right side of the weapon, noticing the closed bolt, much to his frustration. The AA-12 is an open-bolt weapon, but in-game it is shown as a closed-bolt. It is nonetheless strange as it was shown properly with an open-bolt in the first Killing Floor.]]&lt;br /&gt;
[[file:KF2 AA12 misc1.jpg|thumb|600px|none|Pulling back the charging handle shows this oddity, the bolt doesn't move at all!]]&lt;br /&gt;
[[File:KF2 AA12 misc3.jpg|thumb|600px|none|The issue of the closed bolt has since been fixed, the shell is however a little bit too far down into the drum. Also, occasionally the bolts of weapons will glitch out from Zed Time; in the case of the AA-12, the bolt will lock closed as it used to be.]] &lt;br /&gt;
[[File:KF2 AA12 misc4.jpg|thumb|600px|none|Pulling the charging handle is still useless as the bolt never closes in the first place. Note however that the shell is in a more proper position in this particular animation.]] &lt;br /&gt;
[[file:KF2 AA12 reloading.jpg|thumb|600px|none|Inserting a new drum.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; ==&lt;br /&gt;
The [[Winchester Model 1897|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] returns from the first game, again loaded with 'Dragons Breath' shells and correctly holding 5+1 shells. Referred to in-game as the 'Incendiary Trench Gun', it is the Tier 2 weapon for the Firebug Perk. Like the previous game, enemies hit will take normal shotgun damage, ignite, and will take additional fire damage over time.  This makes it a good backup to the Flamethrower when high spike damage is needed.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|500px|none|Winchester Model 1897 in &amp;quot;Trench&amp;quot; configuration - 12 gauge]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-1.jpg|thumb|600px|none|Nice profile view of the Trench Gun, showing all the lovely imperfections on the wood and steel, as to be expected of a hundred year old shotgun.]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-2.jpg|thumb|600px|none|Aiming down the Trench Gun's sights.]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-3.jpg|thumb|600px|none|Mr. Foster performs a brass check on his Trench Gun, clearly showing a &amp;quot;Dragon's Breath&amp;quot; shell loaded in the chamber.]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-Firing.jpg|thumb|600px|none|Mr. Foster unloads a flurry of burning magnesium on some nearby Clots and Gorefasts.]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-Reloading1.jpg|thumb|600px|none|After running dry, Foster cleverly loads the first shell directly into the chamber...]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-Reloading2.jpg|thumb|600px|none|...and loads the rest of the shells into the tubular magazine. The overall six-shell capacity in this game is more correct than in the first game, where the player characters would load the tube with one more shell than it could actually hold before chambering one.]]&lt;br /&gt;
&lt;br /&gt;
== Standard Manufacturing DP-12 ==&lt;br /&gt;
&lt;br /&gt;
The Standard Manufacturing DP-12 makes its video game debut appearance as the slightly modified 'HZ-12 Multi-Action' shotgun in the Support's arsenal. Introduced in the 2017 Summer Sideshow update, it is an alternate Tier 2 weapon, alongside the Double-barrel Boomstick, costing £750. The primary difference from the real weapon, like the version of the KSG-12 added to the first game, is the replacement of the twin 7+1 tube magazines with a single 16-round detachable box magazine, with two separate stacks for feeding the inline barrels. This means that all rounds are resupplied in one action to make reloading from empty faster, but also means that quicker top-ups after only a few shells are impossible, unlike its real-life counterpart.&lt;br /&gt;
[[Image:KF2-HZ12-1.jpg|thumb|600px|none|Profile view of the HZ12 Multi Action.]]&lt;br /&gt;
[[Image:KF2-HZ12-2.jpg|thumb|600px|none|Performing a mag check, clearly showing the two stacks for feeding the two separate barrels. This weapon, and its real-life counterpart's method of feeding two barrels from two mags, is at odds with the design of other bullpup shotguns, such as the [[Kel-Tec KSG]] and [[UTAS UTS-15]], which feed from two mag tubes into a single barrel.]]&lt;br /&gt;
[[Image:KF2-HZ12-3.jpg|thumb|600px|none|Lt. Masterson performing a brass check, showing the Horzine-branded shells loaded.]]&lt;br /&gt;
[[Image:KF2-HZ12-ADS.jpg|thumb|600px|none|Aiming down the weapon's sights. Notice they are slightly misaligned. In reality, this aim would cause the user to shoot right of their target.]]&lt;br /&gt;
[[Image:KF2-HZ12-Firing.jpg|thumb|600px|none|The gun in mid-recoil. The HZ12 fires 10 pellets per shot, making it one of the more powerful shotguns. However, it has a wider spread, making it less effective at range.]]&lt;br /&gt;
[[Image:KF2-HZ12-Pump.jpg|thumb|600px|none|Correct to the real steel's mode of operation, the user only re-chambers two fresh shells after two are expended. However, someone on the dev team apparently didn't tell the effects guy that the weapon used a new shell texture, instead reusing the red shells of the M4 and AA12.]]&lt;br /&gt;
[[Image:KF2-HZ12-Reload.jpg|thumb|600px|none|Lt. Masterson reloads his weapon during a break in combat.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1894 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester Model 1894]] is a returning rifle from the original Killing Floor. Designed for the Sharpshooter and first teased with a render released on February 19 2016. The weapon was eventually added along the prison map, the crossbow and some other stuff as part of the &amp;quot;Revenge of the Zeds&amp;quot; update on April 7 2016. It shares similar characteristics to the version from the original game, though its power has been reduced somewhat, its magazine capacity has been increased to 12 rounds, and it utilizes a standard rear sight rather than the rear tang peep sight it originally had (though its image in the Trader's menu still shows it with that peep sight).&lt;br /&gt;
&lt;br /&gt;
[[Image:Win94saddlering.jpg|thumb|none|500px|Winchester Model 1894 Saddle Ring Carbine - .30-30]]&lt;br /&gt;
&lt;br /&gt;
[[File:KF2_Lever_Action_Rifle.jpg|thumb|600px|none|The render for the Winchester 1894.]]&lt;br /&gt;
[[File:KF2 M1894 holding.jpg|thumb|600px|none|Rob, a former police officer, finds himself in the new prison map with a shiny Winchester 1894.]] &lt;br /&gt;
[[File:KF2 M1894 iron sights.jpg|thumb|600px|none|Iron sights.]]&lt;br /&gt;
[[File:KF2 M1894 misc2.jpg|thumb|600px|none|Checking the chamber.]] &lt;br /&gt;
[[File:KF2 M1894 misc3.jpg|thumb|600px|none|Rob cycles the lever after some fruitless sky shooting. Note the new round about to be chambered.]] &lt;br /&gt;
[[File:KF2 M1894 reloading1.jpg|thumb|600px|none|Reloading. About to insert a round in the chamber...]] &lt;br /&gt;
[[File:KF2 M1894 reloading2.jpg|thumb|600px|none|...and then loading the rest in the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 464 SPX Centerfire ==&lt;br /&gt;
&lt;br /&gt;
The Mossberg 464 SPX Centerfire with a red-dot sight was introduced in the 2017 Summer Sideshow event, being an alternate Tier-2 weapon for the Sharpshooter, alongside the existing Crossbow.&lt;br /&gt;
[[Image:Mossberg464spx.jpg|thumb|none|500px|Mossberg Model 464 SPX - .30-30Win.]]&lt;br /&gt;
&lt;br /&gt;
[[File:KF2-SPX464-1.jpg|thumb|600px|none|Profile view of the SPX 464.]]&lt;br /&gt;
[[File:KF2-SPX464-2.jpg|thumb|600px|none|Briar performs a brass check. Unfortunately, the extractor appears to have failed on him.]]&lt;br /&gt;
[[File:KF2-SPX464-3.jpg|thumb|600px|none|&amp;quot;Oh well, even if it is broken, it'll make a nice piece on the wall.&amp;quot; Briar sighs as he examines his broken weapon from the left...]]&lt;br /&gt;
[[File:KF2-SPX464-4.jpg|thumb|600px|none|...and then the right.]]&lt;br /&gt;
[[File:KF2-SPX464-5.jpg|thumb|600px|none|Briar racks the action open again just to check he wasn't going crazy in his old age. He wasn't. Sadly.]]&lt;br /&gt;
[[File:KF2-SPX464-ADS.jpg|thumb|600px|none|Aiming through the red-dot sight. If lever-action purists didn't already vomit at the sight of this modernised interpretation of a classic, then the use of an optic on it will seal the deal.]]&lt;br /&gt;
[[File:KF2-SPX464-AimingFire.jpg|thumb|600px|none|It's now or never, though. Briar takes aim, fires, and cycles. Luckily, game mechanics kicked in and the extractor is working again.]]&lt;br /&gt;
[[File:KF2-SPX464-Fire.jpg|thumb|600px|none|Overjoyed, Briar takes a few unaimed shots at the colourful Sideshow horde in celebration that he is not doomed.]]&lt;br /&gt;
[[File:KF2-SPX464-Reload1.jpg|thumb|600px|none|After running dry, Briar opens the action and prepares to load a round directly into the chamber.]]&lt;br /&gt;
[[File:KF2-SPX464-Reload2.jpg|thumb|600px|none|After that, he tops-up the tubular magazine.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Carbines =&lt;br /&gt;
== Enfield L85A2 ==&lt;br /&gt;
The [[L85A2]] is the second weapon for the Сommando Perk. It replaces the [[L22A2]] from the original and is fitted with an EOtech 553 holographic sight. It also sports Magpul PMAGs as its standard magazines. Interestingly, it has the knob-shaped charging handle of the [[L85A1]] instead of the comma shaped A2 style charging handle. It doesn't appear to be an actual A1 however, as it has the magazine-release fencing of the A2.&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|500px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:L85A1.jpg|thumb|none|500px|L85A1 with SUSAT scope - 5.56x45mm NATO. Note the shape of the charging handle in comparison to the A2.]]&lt;br /&gt;
[[File:KF2 L85A1 holding.jpg|thumb|600px|none|The player character holds his L85A2 whilst enjoying the view.]]&lt;br /&gt;
[[File:KF2 L85A1 diverse.jpg|thumb|600px|none|Fearing the rain will make the gun all wet, he puts it away. Here the mag-release fencing is obvious.]]&lt;br /&gt;
[[File:KF2 L85A1 diverse1.jpg|thumb|600px|none|The L85A2 gets lit up from the flash of lighting, here the Magpul PMAG can be seen.]]&lt;br /&gt;
[[File:KF2 L85A2 misc2.jpg|thumb|600px|none|The player character fondling the EOtech sight for some reason.]]&lt;br /&gt;
[[File:KF2 L85A2 misc1.jpg|thumb|600px|none|Checking the mag, looking closely, there seems to be bullets modeled in the mag.]]&lt;br /&gt;
[[File:KF2 L85A1 misc3.jpg|thumb|600px|none|The player character about to give the charging handle a tug. Note the knob shape.]]&lt;br /&gt;
[[File:KF2 L85A2 reloading.jpg|thumb|600px|none|Reloading. inserting a new mag. The bolt is not properly depicted as looking back.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-12 ==&lt;br /&gt;
The [[AK-12]] is the third Commando Perk weapon and replaces the [[AK-47#AIMR|AIMR]] from the first game. It is fitted with a Kobra red dot sight and a vertical foregrip. It can be fired in full-auto at 600rpm or three-round burst at 1000rpm.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|500px|none|Izhmash AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:KF AK12 holding.jpg|thumb|600px|none|According to the game, the AK-12 was found on a dead Spetsnaz solider.]]&lt;br /&gt;
[[file:KF2 AK12 misc2.jpg|thumb|600px|none|Checking to make sure the magazine is loaded with bullets, which it is! Unlike most games where they are loaded with nothing or flat textures.]]&lt;br /&gt;
[[file:KF2 AK12 misc.jpg|thumb|600px|none|Checking the chamber, note the bullet.]]&lt;br /&gt;
[[File:KF2 AK12 reloading1.jpg|thumb|600px|none|The basic reload animation of the AK-12 shows the player character kicking out the dry magazine with the new one.]] &lt;br /&gt;
[[File:KF2 AK12 reloading2.jpg|thumb|600px|none|With the &amp;quot;Tactical reload&amp;quot; perk however, the character knocks out the magazine with his or her thumb and ''then'' proceeds to grab a fresh mag. ]]&lt;br /&gt;
&lt;br /&gt;
== Haenel MKb 42(H) ==&lt;br /&gt;
The [[Sturmgewehr 44|MKb 42(H)]] returns from the first game but is currently unusable by the player. Instead, MKb 42s are dual-wielded by Hans Volter, a boss that appears on the final wave. Hans will use his two assault rifles he calls his &amp;quot;Twin Vipers&amp;quot; on the players when they are at a distance, unless he resorts to his nerve gas grenades. His MKb 42s have the stocks removed and are fitted with bayonets, which he gladly uses when the player gets close to him when he's firing the assault rifles. If he is knocked down he will drop his MKb 42s but by using some sort of magnetic device they are pulled back in his hands as he gets back up.&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|500px|Haenel MKb 42(H) - 7.92x33mm]]&lt;br /&gt;
[[file:KF2-STG-44-Hans.jpg|thumb|600px|none|The telltale magazine and distinct shape gives away that the guns are indeed MKb 42(H)s.]]&lt;br /&gt;
[[file:Better_mkb-kf2.jpg|thumb|600px|none|A MKb 42(H) on the ground after a fight with Hans Volter.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
An [[M16A4]] fitted with an [[M203 grenade launcher]] was added in the &amp;quot;Tactical Response&amp;quot; update for the &amp;quot;Demolitionist&amp;quot; class.&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|500px|M16A4 (5.56x45mm) with M203 40mm grenade launcher]]&lt;br /&gt;
[[File:KF2 M16 holding.jpg|thumb|600px|none|Lt. Bill Masterson bringing his [[Scarface_(1983)#Colt_AR-15_with_Fake_M203_grenade_launcher_.28a.k.a._.22My_Little_Friend.22.29|little friend]] to HELL!]] &lt;br /&gt;
[[File:KF2 M16 irons.jpg|thumb|600px|none|Sighting up the massive skeleton statue. These appear to be KAC 300 meter style flip-up sights.]] &lt;br /&gt;
[[File:KF2 M16 misc1.jpg|thumb|600px|none|Performing a chamber check.]] &lt;br /&gt;
[[File:KF2 M16 reloading1.jpg|thumb|600px|none|Reloading. Inserting a new magazine. Note that the fire-selector is unfortunately on safe.]] &lt;br /&gt;
[[File:KF2 M16 reloading2.jpg|thumb|600px|none|Pulling the charging handle in a very awkward way to chamber a new round. The reload animation for this rifle is reused from the &amp;quot;Varmint rifle&amp;quot;.]] &lt;br /&gt;
[[File:KF2 M16 reloading GL.jpg|thumb|600px|none|Reloading the M203. Despite using the same 40mm grenades, the M203 has a noticeably lower AoE than the M79. Note the star on the magwell with &amp;quot;BLACK STAR&amp;quot; written next to it.]]&lt;br /&gt;
[[File:KF2 M16 misc2.jpg|thumb|600px|none|Unequpping the weapon shows of the Magpul MIAD grip. While difficult to make out, the markings on the receiver read &amp;quot;BLACK STAR WEAPONS DIVISON&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Battle Rifles =&lt;br /&gt;
== FN SCAR-H CQC (Mk 17 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] appears as the &amp;quot;SCAR-H Assault Rifle&amp;quot; and is the most powerful weapon for the Commando Perk. Like in the first game, the SCAR-H is equipped with a 20-round magazine and a Tango Down vertical foregrip (now in black). Unlike the first game however, the charging handle is flipped onto the right side and the barrel is short, indicating it is the CQC model. It sports an Aimpoint CompM2 red dot sight instead of the CompM4s on a riser and it has an InForce WML flashlight attached to the left rail.&lt;br /&gt;
[[Image:2fff2537c0.jpg|none|thumb|500px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Killing Floor 2 SCAR.jpg|none|thumb|600px|A pre-release screenshot of the SCAR-H.]]&lt;br /&gt;
[[file:KF2 SCAR-H holding.jpg|thumb|600px|none|The player character admires an aurora borealis, SCAR-H in hand in case some pesky Zeds show up to ruin the moment.]]&lt;br /&gt;
[[file:KF2 SCAR-H misc2.jpg|thumb|600px|none|Brass checking the SCAR. Note that the magazine release button is just a flat texture.]]&lt;br /&gt;
[[file:KF2 SCAR-H reloading.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[File:KF2 SCAR misc3.jpg|thumb|600px|none|A SCAR-H being 3D printed at the dosh sink.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the first game with the addition of the Sharpshooter perk. Referred to as the US Army &amp;quot;M14 EBR&amp;quot; like in the first game, it is the Tier 3 weapon for the Sharpshooter perk. Its usage and attributes are for the most part similar to that in the first game, being a semi-automatic rifle with a laser sight, but its model has many changes and differences - it uses the Mod 0's pistol grip and sliding stock rather than the fixed Sage CA-Mandatory stock, it has the usual Kydex handguard instead of rail covers, the laser aiming module is actually present on the model (mounted ahead of the handguard) rather than forcing the laser to emit from the ether, the body is given a tan finish, and a scope rail mounting an ACOG sight is attached above the action.&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|500px|Mk 14 Mod 0 Enhanced Battle Rifle with spare magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:KF2-RenderEBR.jpg|none|thumb|500px|Render of the Mk 14 Mod 0. Note despite the text above there is no laser aiming module present here, it apparently being a last-minute addition to the model.]]&lt;br /&gt;
[[file:KF2-M14EBR.jpg|thumb|600px|none|Idle with the Mk 14 Mod 0. The laser in this game is permanently activated, rather than being toggled via secondary fire as in the first game.]]&lt;br /&gt;
[[file:KF2 Mk14 sight.jpg|thumb|600px|none|The scope reticle. This green &amp;quot;dot &amp;amp; horseshoe&amp;quot; reticle is an actual factory option for Trijicon ACOG sights. Note how the outside of the optic isn't magnified.]]&lt;br /&gt;
[[File:KF2 Mk14 misc1.jpg|thumb|600px|none|Performing a brass check. Here the laser module can be clearly seen.]] &lt;br /&gt;
[[File:KF2 Mk14 imfdbstopbeingdumb.jpg|thumb|600px|none|Empty-reloading without the &amp;quot;Tactical Reload&amp;quot; perk. Beginning with very violently throwing away the dry mag, causing it to spin all over the place.]] &lt;br /&gt;
[[File:KF2 Mk14 reloading2.jpg|thumb|600px|none|Then not so violently rocking in a fresh mag.]] &lt;br /&gt;
[[File:KF2 Mk14 reloading3.jpg|thumb|600px|none|Chambering a new round. Like in many games, the bolt is not depicted as locking back.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
The [[M79]] returns from the first game as the Tier 3 weapon for the Demolition Perk.  It has orange tiger-stripe paint job, a homage to the Vietnam War movie [[Apocalypse Now]].  Like in KF1, the grenade will not detonate at very short ranges, but will deal 'impact' damage only. Firing large 40mm grenades, it can easily take out a group of weak enemies, or deal heavy damage to a single large ZED.  However, its single-shot nature means it is slow to reload, which can be dangerous if the player becomes boxed in. &lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|500px|none|M79 Grenade Launcher with sight folded down - 40x46mm]]&lt;br /&gt;
[[Image:KF2-M79-1.jpg|thumb|600px|none|View model of the M79. Tripwire have done some really nice weathering detail on this weapon.  Though difficult to see in the dark, on the barrel, you can see the orange tiger stripes.]]&lt;br /&gt;
[[Image:KF2-M79-2.jpg|thumb|600px|none|Aiming down the M79's iron sights.  I imagine the weapon would be even more useful if the characters ever thought to unfold the leaf-sights.]]&lt;br /&gt;
[[Image:KF2-M79-3.jpg|thumb|600px|none|Performing an ammo check on the M79.  A large, mean 40mm HE grenade sits waiting in the breech.]]&lt;br /&gt;
[[Image:KF2-M79-Reload.jpg|thumb|600px|none|Mr. Foster reloading his M79.]]&lt;br /&gt;
[[File:KF2 M79 misc.jpg|thumb|600px|none|A better look at the tiger-stripe paint job. [[Apocalypse Now#M79 grenade launcher|They're close....]]]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in Killing Floor 2 as the &amp;quot;Rocket Launcher&amp;quot; and is the Tier 4 weapon for the Demolition Perk. Interestingly, the back blast from the RPG-7 is actually simulated in-game, it is possible to damage or kill Zeds with it.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|500px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:KF2 RPG7 holding.jpg|thumb|600px|none|The player character holding the RPG while standing around in a port in Denmark.]]&lt;br /&gt;
[[File:KF2 RPG7 misc.jpg|thumb|600px|none|Twirling the grenade.]]&lt;br /&gt;
[[File:KF2-RPG-7.jpg|thumb|600px|none|Mr Foster, loading another Rocket into the RPG-7]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-19/A]] appears as a weapon for the Patriarch Boss that was added in the &amp;quot;Return of the Patriarch&amp;quot; update (as one might guess). It is fed from what can only be explained as a &amp;quot;Horzine ammo cache&amp;quot; from an outward appearance, located behind the weapon and mounted under what appears to be the weapon's power source.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|500px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pew.jpg|thumb|600px|none|A render of the Patriarch, The GAU-19/A is attached to his mechanical arm.]]&lt;br /&gt;
[[File:KF2 GAU 19A misc.jpg|thumb|600px|none|The Patriarch tapping away at some form of display in his intro. He will do this every time he's about to fire missiles out of what seems to be the GAU-19/A, however that works.]] &lt;br /&gt;
[[File:KF2 GAU 19A misc2.jpg|thumb|600px|none|ditto]] &lt;br /&gt;
[[File:KF2-GAU-19-Patriarch-2.jpeg|thumb|600px|none|The Patriarch charges at a player character.]]&lt;br /&gt;
&lt;br /&gt;
[[File:KF2-Patriarch-GAU-19-4.jpeg|thumb|600px|none|The Patriarch lets loose and fires his arm-mounted GAU-19/A, while the player reconsiders if the 9mm Varmint Rifle was really an appropriate choice.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
The [[Stoner 63]] was added with &amp;quot;The Descent&amp;quot; update. The machine gun is a commando weapon in-game, it deals less damage per shot than all other commando weapons but it makes up for it in rate of fire and capacity. It holds 75 rounds in a box magazine and is locked to full-auto.&lt;br /&gt;
[[File:StonerM63.jpg|thumb|500px|none|Stoner 63 - 5.56x45mm]]&lt;br /&gt;
[[File:KF2 Stoner 63.jpg|none|600px|thumb|Render of the Stoner 63 released before the update.]]&lt;br /&gt;
[[File:KF2 Stoner holdingg.jpg|thumb|600px|none|Briar sneaking through a fallout shelter on the &amp;quot;Nuked&amp;quot; map.]] &lt;br /&gt;
[[File:KF2 Stoner ironss.jpg|thumb|600px|none|Sighting up a Husk.]] &lt;br /&gt;
[[File:KF2 Stoner misc1.jpg|thumb|600px|none|Briar unleashing a shower of lead in ZED time.]] &lt;br /&gt;
[[File:KF2 Stoner reloading1.jpg|thumb|600px|none|Reloading. After pulling the charging handle (which is positioned on the bottom of the handguard) the top cover is lifted and the empty box mag pulled out.]] &lt;br /&gt;
[[File:KF2 Stoner reloading2.jpg|thumb|600px|none|Inserting a new magazine.]] &lt;br /&gt;
[[File:KF2 Stoner reloading3.jpg|thumb|600px|none|Positioning the belt.]] &lt;br /&gt;
[[File:KF2 Stoner misc2.1.jpg|thumb|600px|none|Taking a peek at the right side of the LMG, showing off the belt full of 5.56.]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=1136559</id>
		<title>Talk:Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=1136559"/>
		<updated>2017-11-05T01:58:41Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Adding More Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ammunition Types=&lt;br /&gt;
I will update the list as I acquire more ammo types&lt;br /&gt;
 -9mm &lt;br /&gt;
   9mm+P (More damage, degrades weapon faster)&lt;br /&gt;
   Hollow Points (More Unarmored damage, useless against armor)&lt;br /&gt;
   Jacketed Hollow Point (Added through the Gun Runners Arsenal DLC, it inflicts greater damage with a far less severe penalty on Armor penetration)&lt;br /&gt;
&lt;br /&gt;
 -.357 Magnum&lt;br /&gt;
     Jacketed Flat Point (Slightly increases damage, reduces weapon spread and gives a small armor penetration to lightly armored foes)&lt;br /&gt;
     Hollow Points&lt;br /&gt;
    .38 Special (Less Damage, Degrades weapon slower)&lt;br /&gt;
&lt;br /&gt;
 -10mm&lt;br /&gt;
    Hollow points&lt;br /&gt;
    Jacketed Hollow Point&lt;br /&gt;
    &lt;br /&gt;
 &lt;br /&gt;
 -.44 Magnum&lt;br /&gt;
    Semi-Wadcutter (More damage overall.)&lt;br /&gt;
    .44 Special (Same effects as .38 Special. Incredibly rare. Have been recently made more common through a patch)&lt;br /&gt;
    Hollow Point&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
 -5.56x45&lt;br /&gt;
    5.56 AP&lt;br /&gt;
    5.56 Hollow Point&lt;br /&gt;
    5.56 Match (Added in the GRA DLC, Increases damage slightly but decreases overall spread)&lt;br /&gt;
    5.56 Surplus (More damage, Degrades weapon faster, larger quantity of ammunition when bought usually in excess of 100 rounds)&lt;br /&gt;
    .223 (Similar to .38 and .44 Special, but with increased armor penetration)   &lt;br /&gt;
&lt;br /&gt;
 -.308&lt;br /&gt;
    .308 Hollow point&lt;br /&gt;
    .308 Armor Piercing&lt;br /&gt;
    .308 Jacketed Soft Point (More damage, without reducing armor penetration. Hand load only.)&lt;br /&gt;
  &lt;br /&gt;
 -.45-70 Govt.&lt;br /&gt;
   Hollow Point&lt;br /&gt;
   Semi-Wad Cutter (This one damages the gun more)&lt;br /&gt;
 &lt;br /&gt;
 -.22 Long Rifle&lt;br /&gt;
  Hollow Point&lt;br /&gt;
  Plinking (less damage, found in abundance, cheap)&lt;br /&gt;
&lt;br /&gt;
 - 12.7 (Presumably .50 AE, since it is used in a pistol and an SMG)&lt;br /&gt;
   Hollow Point&lt;br /&gt;
   Jacketed Hollow Point (Added through the GRA DLC, Hand Load Only)&lt;br /&gt;
 &lt;br /&gt;
 -12 Gauge Shells&lt;br /&gt;
  00 Buck (Standard Shotgun shells that spray 7-8 pellets in a burst)&lt;br /&gt;
  4/0 Buck (Added through the GRA DLC, only 4 pellets in each shell but they inflict a larger amount of damage in return)&lt;br /&gt;
  Coin Shot (A shell loaded with slivers of a gold coin. Identical damage to a base 12 gauge, but very valuable.)&lt;br /&gt;
  Magnum (More damage, increased wear on the gun)&lt;br /&gt;
  4/0 Buck Magnum (Added through the GRA DLC, same as 4/0 Buck but does even further damage at the expense of weapon wear)&lt;br /&gt;
  Slug (More damage, better range, loss of spread)&lt;br /&gt;
  Bean Bag (No damage, but can knock enemies out. Good for pacifists)&lt;br /&gt;
  Dragons Breath (Added through GRA DLC, adds an incendiary effect, equivalent to a short ranged flame-thrower)&lt;br /&gt;
  Flechette (Added through the GRA DLC, fires 5 steel darts in a burst giving more armor penetration at the expense of damage)&lt;br /&gt;
  Pulse (Added through the GRA DLC, fictional round that gives an electromagnetic pulse on impact, effective against robots and power armor)&lt;br /&gt;
&lt;br /&gt;
 -20 Gauge Shells&lt;br /&gt;
  Slug&lt;br /&gt;
  Magnum&lt;br /&gt;
  3/0 Buck&lt;br /&gt;
  3/0 Buck Magnum&lt;br /&gt;
  Pulse&lt;br /&gt;
&lt;br /&gt;
 -.50 BMG&lt;br /&gt;
  Incendiary (Very expensive, ignites targets in impact dealing additional fire damage)&lt;br /&gt;
  Match (Further range, higher damage)&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  Explosive (Added through the GRA DLC, creates a secondary explosion upon impact dealing equivalent damage to a Frag Grenade)&lt;br /&gt;
  &lt;br /&gt;
 - 5mm&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  Surplus&lt;br /&gt;
  Hollow Point&lt;br /&gt;
  Jacketed Soft Point (Added through the GRA DLC)&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
Shouldn't this ^ be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.[[User:Rockwolf66|Rockwolf66]] 00:48, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Thanks for the correction Excaliber. [[User:Rockwolf66|Rockwolf66]] 02:19, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.[[User:King of the Waste|King of the Waste]] 06:07, 2 May 2010 (UTC)&lt;br /&gt;
::Well you could post the link to that interview instead of just whinning about it...--[[Special:Contributions/74.177.136.251|74.177.136.251]] 02:06, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sturdy caravan shotgun, and the Mercenary's grenade rifle are unique weapon of ordinary guns the Caravan Gun and Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
The silenced .22 smg looks like an American-180 smg.  David.&lt;br /&gt;
&lt;br /&gt;
==Chey Tac Intervention?==&lt;br /&gt;
&lt;br /&gt;
doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png&lt;br /&gt;
]--[[User:Gran28|Gran28]] 08:26, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It kinda does [[User:Excalibur01|Excalibur01]] 14:36, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah but it looks like it has a wooden grip and stock. Its cool how the developers are taking modern weapons and making them fit the retro mood by putting wood parts on them, like they did with the M60 and M16 clone&lt;br /&gt;
:I'll say it again, since someone seems to think deleting other people's posts is fine. That's not an M16 clone, that's an AR-10. It was developed before the M16, and it was developed into the M16. Furthermore, they aren't giving it a more retro look by putting wooden parts on it, since that's how it always looks. But no, it isn't an M16 clone, the M16 is a clone of it. [[User:Acora|Acora]] 05:51, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
and the G3 (in game called the R91 Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
It's not really a G3 since it fires the 5.56 NATO [[User:Excalibur01|Excalibur01]] 02:27, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It also looks like a PTRS, sorta [[User:BeardedHoplite|BeardedHoplite]] 02:24, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, it's a PGM Hecate II&lt;br /&gt;
&lt;br /&gt;
Wasn't the R91 a HK 53?&lt;br /&gt;
&lt;br /&gt;
Hmm... the arrow-shape at the front resembles that of a barret .50 cal, but the receiver looks different. maube this is ''based'' off of the barret, but maybe Bethesda changed it a little, like they did with the 10mm hand gun.&lt;br /&gt;
&lt;br /&gt;
==Grenade Rifle== &lt;br /&gt;
&lt;br /&gt;
Yo, the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; is just the unique version, part of a pre-order package from Best Buy. The normal version will probably be called &amp;quot;grenade rifle&amp;quot; or something&lt;br /&gt;
&lt;br /&gt;
:Seriously, can't they just call it a &amp;quot;grenade launcher&amp;quot;? [[User:Excalibur01|Excalibur01]] 04:30, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::according to the fallout wiki it is called a grenade launcher&lt;br /&gt;
&lt;br /&gt;
:It's name is Grenade Launcher, and it can be upgraded with a pump mechanism that makes it work like the China Lake Launcher. So basically it's an M79 that can be upgraded to resemble the China Lake Launcher.&lt;br /&gt;
::You can actually find the Grenade Launcher already and it has a pump action like the China Lake launcher [[User:Excalibur01|Excalibur01]] 02:55, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Something from E3 ==&lt;br /&gt;
&lt;br /&gt;
I saw something on E3 for this game that looked like a china lake pump action grenade launcher.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:44, 15 June 2010 (UTC)&lt;br /&gt;
:I saw the Fallout: New Vegas demo at E3 as well, and I'm pretty sure that was the China Lake Grenade Launcher, but we all can be pretty damn sure it's either an upgrade for the M79 Grenade Launcher or will appear later on in the game - [[User:Kilgore|Kilgore]] 02:16, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon Degneration ==&lt;br /&gt;
&lt;br /&gt;
I hope they take out the weapon degeneration in this game.  That really sucked in Fallout 3.  I would get into a firefight and not pull out my Chinese Assault Rifle because even though I had over 500 rounds of ammunition it was almost broken so I didn't want to use it unless necessary so I had to use some other weapon of which I had almost no ammo for.--[[User:Gunkatas|Gunkatas]] 00:34, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You know you can repair your guns with others you find/loot, right?  And in New Vegas, repairing is even easier if you get the Jury Rigger perk.  It allows you to repair among similar types of weapons (pistols, assault rifles, bolt action rifles, etc.) instead of just copies of the same weapon.&lt;br /&gt;
&lt;br /&gt;
The game would be way to easy without weapon disintegration. And it makes it more realistic. I just think its good that they have you maintain your weapon, while in other games you can fire off thousands of rounds of ammunition and the gun functions normally&lt;br /&gt;
&lt;br /&gt;
also most of the guns are 200 years old and survived world war 3 so there not in prime conduction&lt;br /&gt;
&lt;br /&gt;
I remember in fallout 3 fire rate would get lower damage go down a little bit and accuracy suffered, i kind of wish theyd introduce weapon jams though, it seems no games have jamming.&lt;br /&gt;
&lt;br /&gt;
:Actually Fallout 3 kinda did have a jam system. You take a gun out or reload it and there's an animation to simulate a misfed or something and you see your character rack the slide or charging handle again after taking the weapon out because it's in poor condition. What I do find interesting is the Realism mode which means everything including ammo has weight now and healing takes more time instead of instant heal. I am glad for new weapons. It kinda pissed me off that we didn't have M16s all around but instead G3s as the American rifles. It's like in their universe, American adapted a G3 variant that fires 5.56 instead of the M16. [[User:Excalibur01|Excalibur01]] 03:21, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also there are already two games I can tell you of that have weapon jamming too. S.T.A.L.K.E.R (because I am that much of a stalker whore :D) and farcry 2. Farcry 2 has jam animations, but stalker only gets you to reload if your gun jams. [[User:5t3v0|5t3v0]]&lt;br /&gt;
&lt;br /&gt;
I know America's Army 2 has jamming. 3 most likely does too.  Far Cry 2 was fun but you just had to switch out your weapon every other mission to get around the jamming.&lt;br /&gt;
&lt;br /&gt;
What a game hasn't done is have you fire your gun and in the middle of shooting, you jam or get a stovepipe and then animate your character clearing the jam. All the time, a jam happens after you reload. You just see your character rack the charging handle once or twice and then you're good to go. [[User:Excalibur01|Excalibur01]] 02:57, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much of a disappointent as OF:Dragon rising was (online didnt work, although there was bullet drop the rounds all did equal damage and each soldier had a health system, no one shot kills) it had jams be rare, random, and caught you by surprise. I had a mid mag jam in an m4a1 and a saw jam while supressing.&lt;br /&gt;
&lt;br /&gt;
In gears of war 2 the lancer can jam, mid mag. This was an online glitch the developers left in. If you jam (youll know as the gun stops firing mid mag and marcus will yell, aww crap, you the have to reload to unjam the weapon with the same animation as a fail quickload jam in game. --[[User:Captain Snikt|Captain Snikt]] 11:33, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1887 ==&lt;br /&gt;
&lt;br /&gt;
That 1887 does not look like an 1887 to me. I can't see a lever action on it, and it looks like it's ejecting from the bottom. I do see a hammer or something on it, but judging by the overall appearance I'd say it's based more on an Ithaca.&lt;br /&gt;
&lt;br /&gt;
-Trailer clearly shows a lever action being worked -k9870&lt;br /&gt;
&lt;br /&gt;
Then they made a huge mistake having it eject from the bottom like that.&lt;br /&gt;
&lt;br /&gt;
-there all based on real guns but made up for the fallout universe.&lt;br /&gt;
&lt;br /&gt;
Looking at Far Cry 2, couldn't it just be a Winchesthaca 1837? --[[Special:Contributions/83.79.126.90|83.79.126.90]] 20:54, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A what? [[User:Excalibur01|Excalibur01]] 21:26, 23 August 2010 (UTC)&lt;br /&gt;
:I ''assume'' that they mean a cross between the Winchester 1887, and the Ithaca 37, though I'm not entirely sure why they think that the one on the Far Cry page is a combination of those two, or why they think the one on ''this'' page is the same. [[User:Acora|Acora]] 23:37, 23 August 2010 (UTC)&lt;br /&gt;
::He or She is making fun of the fact that most gaming companies wouldn't know the difference between their ass, a hole in the ground, an Ithaca 37, and Winchester shotgun. - [[User:Kilgore|Kilgore]] 22:24, 25 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle ==&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20100818184123/fallout/images/4/41/Varmintrifleback.jpg There's this photo.] Does the weapon resemble any real .22 rifle? --[[User:AlPachinko|AlPachinko]] 21:44, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks like that [[Armalite AR-7]] .22lr --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:That definitely does ''not'' look like an AR-7. The barrel is too thick, it has an actual handguard, and the magazine is too wide and long, as well. It looks more like an M1 Carbine then a Armalite. [[User:Acora|Acora]] 00:39, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He said it was a .22 and the stock made me think of a AR-7. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:Mmm, okay, I can agree on that. The stock is similar to the AR-7, but other then that, I don't know. [[User:Acora|Acora]] 01:34, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I do agree that the magazine does not look like a .22 lr magazine though. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Could be a upgraded Bolt action rifle for fallout 3&lt;br /&gt;
&lt;br /&gt;
Oh, by the way it's a bolt action. As seen [http://www.youtube.com/watch?v=cTAuUStHmUo in this video], near 2:24. Note the thumbhole stock. And it's not the one from Fallout 3 either, that one appears here too and it's chambered in .308 now. --[[User:AlPachinko|AlPachinko]] 23:42, 30 August 2010 (UTC)&lt;br /&gt;
:I may be misunderstanding you, but the 'Varmint Rifle' (The bolt action rifle with the thumbhole stock and long, Ruger Mini-14 looking magazine) isn't the same as the hunting rifle that's going to be chambered in .308. They're two different guns. Here[[http://fallout.wikia.com/wiki/Hunting_Rifle_%28Fallout:_New_Vegas%29]] is the hunting rifle, in .308, and here[[http://fallout.wikia.com/wiki/Varmint_rifle]] is the Varmint rifle, the one being shown in the video, which is a .22. [[User:Acora|Acora]] 01:34, 31 August 2010 (UTC)&lt;br /&gt;
I like the hunting rifle from Fallout 3. It's going to be so much nastier in .308 --[[User:humanzie3|humanzie3]]&lt;br /&gt;
: Oh yes, and it has proper sights now. --[[User:AlPachinko|AlPachinko]] 08:14, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
At 2:23 the shell being ejected looks way too big to be a .22 --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:09, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/Round.jpg&lt;br /&gt;
See. Way too big.I'm near sure that it's either not a .22 or the designers made a big mistake. --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:23, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They do that a lot in these games. The hunting rifle in Fallout 3 is supposed to be a .32 but when you see it eject it looks like a 5.56x45 at least. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Maybe it was supposed to be a 32 caliber rifle ammo [[User:Excalibur01|Excalibur01]] 02:25, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would agree except it shares ammo with the .32 revolver. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
And of course the die hard fans on the Fallout Wiki keep telling me that the shell size doesn't matter. Game developers are lazy bastards... and so are some of their idiot fanboys.--[[Special:Contributions/184.35.20.4|184.35.20.4]] 10:51, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The little queers at the Fallout wikia keep whining &amp;quot;Until the programers say what it is, it ain't [Insert Weapon Name Here]. They can't tell that the &amp;quot;Semi-Auto Rifle&amp;quot; is an M1 Garand because their a bunch of mega-nerds who live in their mother's basement. Look at pictures of them side-by-side and you can tell it's an M1 Garand. Anybody who says that will be flaged as a &amp;quot;FANBOY!&amp;quot; - [[User:Kilgore|Kilgore]] 00:42, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They think that a .308 M1 Garand doesn't exsist and since it most likely fires .308 it apparently isn't a M1 Garand. They aren't the brightest bunch of people considering they believed the Hi Power was a made up weapon AFTER a real picture of a Hi Power was posted to compare. Some believed it is a 1911.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:10, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could the varmint rifle be a .22-250?It might explain the case size and I would like to point out that all the ejected rifle cases in Fallout 3 looked exactly the same.On the topic of the Hi power,everybody keeps calling it a &amp;quot;Colt .45&amp;quot;,I dont see how you get the two mixed up.--[[User:Mr. White|Mr. White]] 19:31, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know. I can't keep dealing with those whiny babies... i made an account on there site just to tell them what the guns are but they don't lisson to a damn word. i posted multiple comments on the varmint rifle page yet they reman oblivious... --[[Special:Contributions/184.35.19.196|184.35.19.196]] 20:32, 5 September 2010 (UTC)&lt;br /&gt;
: I don't like their policy either. Hell, I wasn't even allowed to state that 20-gauge shotgun shell is smaller and less powerful than 12-gauge. --[[User:AlPachinko|AlPachinko]] 13:44, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[http://fallout.wikia.com/wiki/Talk:Varmint_rifle#Caliber] One of them found a picture confirming it to be 5.56!! The fanboys should believe me! Time to gloat on the talk page! --[[Special:Contributions/184.35.27.100|184.35.27.100]] 18:05, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If it is a 5.56, why the hell did someone say it was a .22 in the first place?--[[User:Mr. White|Mr. White]] 22:51, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I had too explain to them that the .223 was a varmint round. They ain't exactly geniuses--[[Special:Contributions/184.35.27.100|184.35.27.100]] 00:37, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Do you mean the .222 Remington for varmint hunting? .223 Remington is actually a round made for the AR-15 and considered to be in the &amp;quot;High Power Rifle&amp;quot; category. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
I've always used the .223 remingington for varminting. My first rifle was a Ruger Number 1 varmint rifle chambered in .223. Maybe it isn't a true varmint round but there sure are a lot of varmint rifles that use it. --[[Special:Contributions/184.35.23.187|184.35.23.187]] 20:08, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think the Varmint rile was based off of this .22 made by Savage http://www.savagearms.com/firearms/models/ --[[User:Greywolverene |Greywolverene]]&lt;br /&gt;
&lt;br /&gt;
Maybe. The Fallout wiki people say that varmint rifle was originally going to be a .22, so maybe they took that and just streched out the magazines. The 93 BTVS even has a thumbhole stock, so i assume that was the one you were refering to. --[[Special:Contributions/74.177.187.68|74.177.187.68]] 00:18, 26 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Varmint rifle looks more like the Anschutz 1417 Thumbhole carbine (http://forums.pigeonwatch.co.uk/forums/index.php?showtopic=95963) or the Anschutz 1517 with a Thumbhole stock (http://www.gunstar.co.uk/Rifle/Anschutz-1517-Wallnut-Thumbhole-gun-for-sale-gs9676.aspx) --[[Special:Contributions/70.27.29.254|70.27.29.254]] 00:06, 24 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Okay, here are the facts.&lt;br /&gt;
1: It is 95% FICTIONAL. The thumbhole stock has been modeled, but at a position that makes it redundant. At the end of the fore-arm, the black taper is similar to that found on the Remington 700 BDL, the bolt action is completely FICTIONAL and the magazine model is completely FICTIONAL.&lt;br /&gt;
2: The Varmint Rifle was originally supposed to be chambered in .22 LR but the game developers decided to chamber it in 5.56mm. This is evident, as an in game character, in freeside (Dixon) has a varmint rifle, but carries 16 .22 LR rounds. The game developers also comment on this, giving direct comfirmation to the claim.&lt;br /&gt;
3: The gun is completely fictional. As far as my knowledge goes, it is NOT based on any rifle that exists.&lt;br /&gt;
[GOOBER]&lt;br /&gt;
&lt;br /&gt;
== Pics of the ammo section ==&lt;br /&gt;
&lt;br /&gt;
I know the quality sucks, but i got some pics of the ammo screen from a leaked vid. I made out 45-70 gov't (hell yeah!), .22lr, .22lr Plinking (so there are apperently diff. types of rounds), .357 magnum, and .50 something. hope these help.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:12, 10 September 2010 (UTC)&lt;br /&gt;
Vid link: http://www.youtube.com/watch?v=x4Q_JM-ST1s best at about 51 seconds.&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0202.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0201.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0200.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0199.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0198.jpg&lt;br /&gt;
There is also supposed to be hand loading rounds, but that might just be speculation.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:19, 10 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There is also gonna be an M3 Grease gun chambered in 9mm.&lt;br /&gt;
 http://fallout.wikia.com/wiki/User_blog:Kaminoman/Fallout:_New_Vegas_Developer_Diary_2.--[[Special:Contributions/184.35.9.27|184.35.9.27]] 22:07, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown revolver ==&lt;br /&gt;
[[Image:ScopedHuntingRevolver.jpg|thumb|none|400px|The &amp;quot;Hunting Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:Sequoia.jpg|thumb|none|400px|The special variant called the &amp;quot;Ranger Sequoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
Looks like an old cap and ball Colt. Reminds me of the ornate SAA's in [[GUN]] [[User:BeardedHoplite|BeardedHoplite]] 01:09, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually no, it's a BFR chambered in .45-70 Govt.&lt;br /&gt;
&lt;br /&gt;
Yeah, that bulky ass cylinder reminds me of the BFR as well.--[[Special:Contributions/74.177.187.68|74.177.187.68]] 11:21, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Pardon my ignorance, but what's a BFR? [[User:BeardedHoplite|BeardedHoplite]] 11:33, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Magnum Research &amp;quot;Biggest Finest Revolver&amp;quot;. Its a revolver that tends to be chambered in rifle cartridges.-[[User:Ranger01|Ranger01]] 12:18, 25 September 2010 (UTC)&lt;br /&gt;
:Or &amp;quot;Big F*** Revolver&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
Well in the recent trailer, they did mention that it's a revolver that fires rifle ammo. [[User:Excalibur01|Excalibur01]] 15:16, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Indeed they did, too bad that even if the Single Action Army/Ruger Blackhawk appears it'll all be DA only ingame I guess. With this setting &lt;br /&gt;
it'd be awesome to see SA revolvers. --[[User:Xarex|Xarex]]&lt;br /&gt;
&lt;br /&gt;
This video shows a revolver being used in single action. http://www.gametrailers.com/video/pax-10-fallout-new/705552 --[[Special:Contributions/74.243.141.29|74.243.141.29]] 01:31, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
According to the Devs, as of a recent comment, the Hunting Revolver wasn't based on any specific real world firearm, since the BFR is single action, and the hunting revolver/ranger sequoia isn't. But since it does fire .45-70, it's probably fair to claim it based on it. --[[User:UnitOmega|UnitOmega]] 02:07, 13 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grease Gun ==&lt;br /&gt;
Hmm. While it comes in .45 by default, the 9mm chambering isn't farfetched - there were official conversion kits for that. --[[User:AlPachinko|AlPachinko]] 10:57, 25 September 2010 (UTC)&lt;br /&gt;
:also making is easier on game and the the whole ammo system.&lt;br /&gt;
&lt;br /&gt;
There's a shitload of new ammo types so it's possible they switched to 9mm to make it less powerful by game standards. --[[User:Xarex|Xarex]]&lt;br /&gt;
&lt;br /&gt;
In this pic there is proof of 9mm.&lt;br /&gt;
http://i766.photobucket.com/albums/xx303/IntactGardenGnome/FNV008.jpg&lt;br /&gt;
--[[Special:Contributions/184.35.19.28|184.35.19.28]] 23:57, 27 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
In 1955 an Argentine factory started producing copies of the M3 chambered in 9x19mm and called them the PAM1 (there was a PAM2 which just included a grip safety feature).. identical to the M3 except for the caliber..  --LiquidAcid&lt;br /&gt;
&lt;br /&gt;
During World War II, Soldiers issued the M3A1 SMG were also issued a quick, simple conversion kit. The kit consisted of a spare, screw on 9mm barrel (as in, the .45 calibre barrel could screw off) and a 9mm bolt carrier. This was done, because in occupied germany, 9x19mm Paqrabellum was in HUGE supply and ammo could have been easil obtained from fallen german soldiers. Though 25,000 kits were originally requested for procurement, this was changed to a recommendation by the Ordnance Committee in December 1943 that only 500 9mm conversion kits be obtained.[9] Procurement was authorized in February 1944, but it is believed that only a limited number of kits were actually produced.[9] These conversion kits included a new 9mm barrel, replacement bolt and recoil springs, a magazine well adapter for use with Sten magazines, and a replacement 9mm STEN magazine of British manufacture.&lt;br /&gt;
[GOOBER]&lt;br /&gt;
&lt;br /&gt;
== LAPD 2019 blaster from blade runner ==&lt;br /&gt;
&lt;br /&gt;
The new dev diary came out, pistol is at 2:40 http://www.youtube.com/watch?v=dkALhh82JdI&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
I saw it and I almost shit myself. The pistol was in Fallout 2 and it wwas an amazing gun. Prolly' the best pistol in the game. Anyway, here a picture of it. [[Image:Bladerunner_Pistol_NV.jpg|500px|thumb|none|A character fires the ?????, which was last seen in Fallout 2.]]&lt;br /&gt;
&lt;br /&gt;
Gun is called &amp;quot;That Gun&amp;quot;, being that it is &amp;quot;That Gun from Fallout 1 and 2&amp;quot; --[[Special:Contributions/24.63.181.248|24.63.181.248]] 11:01, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This place is the only time I've ever heard the Blade Runner gun referred to as &amp;quot;LAPD 2019 blaster;&amp;quot; usually I see it described as the &amp;quot;Pflazger/Katasumata Series - D&amp;quot; (the joke being that the name can be initialized &amp;quot;PKD,&amp;quot; which is how fans often refer to Phillip K. Dick). I have a very nice PK-D sitting on my desk right now; it's a replica that features the same revolver cylinder seen in the game, along with a top-mounted bolt action and status light LEDs. I wish mine went red when the gun was being loaded, turned green when the cylinder was closed again and made that neat little electronic whine like That Gun does. [[User:Atypicaloracle|Atypicaloracle]]&lt;br /&gt;
&lt;br /&gt;
== They took out the Semi-auto rifle, but kept in the &amp;quot;This Machine&amp;quot; garand ==&lt;br /&gt;
&lt;br /&gt;
So all the common rifles that looks like the Garand were removed from the final product for some reason, but they still kept for unique one for some reason [[User:Excalibur01|Excalibur01]] 04:02, 24 October 2010 (UTC)&lt;br /&gt;
:it like the fallout 3s lincoln repeater, a unique weapon that has not other gun like it. we might see Semi-auto rifle in a DLC.&lt;br /&gt;
&lt;br /&gt;
If you notice on the buttstock if i remember correctly is the words &amp;quot;this machine kills commies&amp;quot; ecthed into it.&lt;br /&gt;
&lt;br /&gt;
The bit on the stock is a reference to Woody Guthrie's guitar, which had &amp;quot;This machine kills Fascists&amp;quot; on it. The phrase on the stock is &amp;quot;Well, this machine kills Commies.&amp;quot; [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:58, 2 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Updates ==&lt;br /&gt;
&lt;br /&gt;
Holy Hell. The China Lake Launcher is appearing in New Vegas as the &amp;quot;Grenade Launcher&amp;quot; (as opposed to M79, which is dubbed the &amp;quot;Grenade Rifle&amp;quot;). It can be found in Vault 34, Nellis Air Force Base, and on a handful of merchants. In addition, the M733 has been dubbed the &amp;quot;Assault Carbine&amp;quot; and the AR-10 (&amp;quot;Service Rifle&amp;quot;) fires only on semi-auto.&lt;br /&gt;
&lt;br /&gt;
It isn't an AR-10, it fires 5.56mm and the magazine is too small for an AR-10 mag [[User:Excalibur01|Excalibur01]] 22:09, 27 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As stated on the page already, it's a semi-auto M16A1 with wooden instead of plastic parts. Also, the Assault Carbine is for some reason chambered in 5mm, a cartridge usually used by the minigun. --[[Special:Contributions/85.3.57.103|85.3.57.103]] 09:25, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Some weapons the page is missing:&lt;br /&gt;
:12,7mm pistol (must be 12,7x109 since .50 rounds won't fit, then again that's way too big a round for a pistol anyway)&lt;br /&gt;
:12,7mm smg (looks a lot like a p90 but the magazine can't possibly fit a 12,7 round)&lt;br /&gt;
:10 mm smg&lt;br /&gt;
:.50 Anti material rifle (looks like a generic Barrett)&lt;br /&gt;
:Sawn off double barrel shotgun (12 gauge)&lt;br /&gt;
:Incinerator&lt;br /&gt;
:Flamer&lt;br /&gt;
:Missile launcher&lt;br /&gt;
:Grenade machine gun (25mm)&lt;br /&gt;
:All the laser, plasma etc future guns but no one cares about those anyway&lt;br /&gt;
::--[[User:JEESUS|JEESUS]] 12:04, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As you said, no one cares about the future guns that doesn't fire bullets. The 12.7mm guns arent based on real guns, neither is the 10mm SMG. The Flamer and other weapons like it are not firearms...When we say firearm, we don't literally mean FIRE. The .50 Anti-material doesn't look like a Barret. And the missile launcher is a rocket launcher [[User:Excalibur01|Excalibur01]] 20:55, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
---http://world.guns.ru/sniper/sn35-e.htm&lt;br /&gt;
:Funny, I thought this page was about the game and the weapons that appear in it, the 10mm pistol is on the page so what's wrong with adding all the other fictional guns? The post was about what weapons the page is missing, and thusly just a suggestion. You really don't need to get offended and condescending if you feel that the said guns shouldn't be on the page. The missile launcher is called a missile launcher in the game, the game hasn't got a rocket launcher regardless of how the weapon functions. Adding a heading &amp;quot;rocket launcher&amp;quot; to the page wouldn't make any sense. My opinion was that the .50 anti-material rifle looks like a generic barret, but I haven't spent a second looking for a similar rifle on world.guns.ru, I'm sorry if my opinion made you feel uncomfortable enough to get all aggro on a wiki page... and you're right, the Hecate looks a lot more like the weapon in the game. --[[User:JEESUS|JEESUS]] 00:37, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Look, there's a difference in being &amp;quot;condescending and offended&amp;quot; and telling you the policies and rules of this site. Fictional weapons that can be mistaken for real guns and fictional guns built with a shell to make it look like a future gun is ok because it happens, but on the Star Trek pages, no one's going to put the phasers just because they appear in the movie or TV shows. The site itself is a Firearms database. Since the laser pistol is a...laser pistol, we don't need to waste the bandwidth of the site to put it up. Weapons like the 10mm pistol is a significant piece in the history of the game, so it deserves a mention and the Fallout 3 page, someone pointed out how it's based on the Desert Eagle. [[User:Excalibur01|Excalibur01]] 03:11, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Now that's more like it, this is how you should have done the first one, if letting me know about the policies was your intention. You're making a point without being condescending e.g. explaining what the term firearm means or flaming over what gun looks like what. --[[User:JEESUS|JEESUS]] 17:35, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:12,7x109 is bigger than .50 BMG (12,7x99). So the 12,7 pistol might be .50 Action Express, or .50 GI.&lt;br /&gt;
&lt;br /&gt;
Not so.  The in-game image for the 12.7mm intermediate round shows it having a bottle-necked case and a spitzer-type bullet.  It's essentially the .50BMG with shortened case and projectile lengths. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:08, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Okay, a few things.&lt;br /&gt;
First of all, who cares? So what if they call one a rifle and the other a launcher? Does it really put a huge dampner on your day? They called one a launcher and one arifle to sway away differences. Bethesda are already using an existing firearms' firms' weapon, why add more legal jonder to use the correct name?&lt;br /&gt;
Second: There are MULTIPLE .50 calibre firearms, just because the only one you know of is the &amp;quot;.50 barret&amp;quot; because of &amp;quot;COWADOODY&amp;quot;. The Rifle is a Ultima Ratio &amp;quot;Hecate II&amp;quot; and NOT a barret.&lt;br /&gt;
3rd: there were 45 prototypes beforethe AR-15 came into light. 5 of these were original AR-10's experimenting with 5.56x45mm NATO rounds, AS WELL as 7.62x51mm NATO.&lt;br /&gt;
Fourth, but not last. There are alot of weapons they don't have a page, for what reason? Is left up to speculation,my theory being they probably don't have enough people with the time or effort to put up a tab about a fictional grenade machine gun or a missile launcher, because they do not resemble ANY known weapon. The 10mm SMG is based off the MP5, as the MP5, including it's prototypes and the ill-fated &amp;quot; H&amp;amp;K SMG&amp;quot; program WERE chambered in .40 S&amp;amp;W and 10mm auto, designated MP5/40 and MP5/10 respectively [http://www.imfdb.org/images/c/c7/Heckler_and_Koch_MP510.jpg] Here is the 10mm auto MP5.&lt;br /&gt;
Lastly, If you have a problem with the weapons not included. Be our guest, make a tab for them, use your vast knowledge of firearms and military weapons to deduce which gun they all are. And please, use your MW3 game booklet.&lt;br /&gt;
&lt;br /&gt;
Now THAT is condescending. [GOOBER]&lt;br /&gt;
&lt;br /&gt;
==Good Job==&lt;br /&gt;
Whoever did this page has done a damn good job so far. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:Well we just need to replace the png files with our standard Jpeg and I'm working on swapping out weapon images that are just uploaded for this page with files from the weapon pages. At least one of the files someone uploaded was exactly the same as one of the images on the M249 page. other times the images from the weapon pages match the in game images better. [[User:Rockwolf66|Rockwolf66]] 16:16, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I really like that the unique variants of the weapons are on the page. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
== Ruger 22/45? ==&lt;br /&gt;
&lt;br /&gt;
From the grip angle, the &amp;quot;Silenced .22 Pistol&amp;quot; looks more like a Ruger 22/45 than a Ruger Mark II. Discuss?&lt;br /&gt;
&lt;br /&gt;
That and it has a standard mag release. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:18, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'd have to agree on that. You can't imagine how pissed i was when i first saw that grip. The Fallout wiki lied!--[[Special:Contributions/184.35.23.10|184.35.23.10]] 14:14, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brush Gun ==&lt;br /&gt;
so I'm looking at this guy http://fallout.wikia.com/wiki/Brush_gun and thinking...Marlin 1895G? The heavy weathering makes it kinda hard to tell, but the capacity, caliber and general shape would suggest it. Thoughts?&lt;br /&gt;
&lt;br /&gt;
Have to agree. Lever action .45-70 with side ejecting. Has to be a Marlin 1895.[[User:GaBoy45|GaBoy45]] 18:19, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I agree the Brush Gun has the same shape as the Trail Carbine, so it must be a Marlin. Also I'll bet a dime to a dollar that the Cowboy Repeater, and that scoped special variant, are based off of the Winchester Model 1876 not the 86. -Cole&lt;br /&gt;
&lt;br /&gt;
== Over/Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Caravan Shotgun / Sturdy Caravan Shotgun appears to be a Winchester Model 101, from what I can tell. The wooden foregrip is squared off near the hinge of the breach in a rather distinct way, rather than rounded off or straight-edged. Here's a render from the Fallout Wiki and a photo of the breach from a Winchester Model 101, to compare:&lt;br /&gt;
&lt;br /&gt;
*[http://fallout.wikia.com/wiki/File:SturdyCaravanShotgun.png Sturdy Caravan Shotgun]&lt;br /&gt;
*[http://images.cabelas.com/is/image/cabelas/1565779_win101ltwt_01l?hei=380&amp;amp;wid=380 Close-Up; Model 101 Breach]&lt;br /&gt;
&lt;br /&gt;
[[User:MistahFixIt|MistahFixIt]] 16:36, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Too many PNG's! Byron the Punk ==&lt;br /&gt;
&lt;br /&gt;
Byron the punk, you've been warned about PNG's THREE times on your discussion page.  Either you stop and change them to JPG's, or you will be subject to a permanent banning of privileges.  --[[User:Ben41|Ben41]] 01:15, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's because this line ''&amp;quot;Permitted file types:''' png''', gif, jpg, jpeg.'' is still in the upload page.  If you guys don't want PNGs to be uploaded, then have the system stop the files at the gate. --[[User:HashiriyaR32|HashiriyaR32]] 18:30, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
JPG is inferior in every way to PNG. [[User:Asdfzxc920|Asdfzxc920]] 01:54, 19 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laser RCW ==&lt;br /&gt;
&lt;br /&gt;
It is not a traditional firearm, but can it be put here? It is more than obviously an M1928 Thompson with some futuristic stuff added in, that fires quick laser beams instead of bullets.&lt;br /&gt;
--[[User:AlPachinko|AlPachinko]] 21:47, 8 January 2011 (UTC)&lt;br /&gt;
:I'd say say, seeing as how it's a modification of a real gun. In that way, it's kinda like the Aliens Pulse Rifle, only it wasn't physically created, but still, same basic thing: real gun modified externally to be a different gun. Sure it isn't technically a firearm, but plenty of non firearms have their own pages, like the Eraser railgun, The Sixth Day's 'Foosh gun', the Terminator's General Dynamics rifle, or even Ronon's pistol from Stargate Atlantis.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 23:29, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle Rechambered? ==&lt;br /&gt;
Going by some leftovers in the game, such as the extra ammo some characters carry with it, the Varmint Rifle was originally designed to use .22LR, not 5.56mm. Does this help IDing it in any way?&lt;br /&gt;
&lt;br /&gt;
:If it really is supposed to be a .223/5.56mm, it could be a Browning A-Bolt II Eclipse Varmint. Looks pretty similar, with the thumbhole stock and whatnot. Couldn't find a similar-looking gun chambered in .22LR though. --[[Special:Contributions/85.3.141.6|85.3.141.6]] 13:49, 5 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun==&lt;br /&gt;
I hate to say it, but the Riot Shotgun and the Hawks semi-auto are completely different. This isn't a case of slightly different proportions; those two are completely different weapons.--[[User:PistolJunkie|PistolJunkie]] 13:57, 3 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I agree. The closest thing to a drum fed shotgun like it was the Knoxx Industries Sidewinder 10 rd Drum on a 12 gauge Mossberg and that doesn't even mount under the receiver. Honestly it looks like it could be any generic semi-auto. Though my money is on the Remmy 1100 wil wood furniture and some nonexistent drum magazine.&lt;br /&gt;
&lt;br /&gt;
It isn't, one of the devs confirmed:&lt;br /&gt;
&lt;br /&gt;
Q: Is the Riot shotgun based on the Chinese Type 97-1?&lt;br /&gt;
A: It isn't based on anything, really.&lt;br /&gt;
&lt;br /&gt;
I'm far from any gun expert, I'm just browsing, but I would say the Riot shotgun looks like an Ithaca 37 'Riot' version with a pistol grip. All the developers did was make the grip and rump a wood texture and slap a drum magazine on the underside and bam, you have a fully automatic 'riot' shotgun. (1/7/14)&lt;br /&gt;
&lt;br /&gt;
==News from Bethesda blog!==&lt;br /&gt;
Looks like a 1911 for sure, but I'm not good with individual types, but it looks like a 1911A1. http://static.zenimax.com/bethblog/upload/2011/05/Honest-Heartsburing1.jpg&lt;br /&gt;
&lt;br /&gt;
:Its likely, The focus is on a mormon missionary, and the burned man. Also, Brownings weapons were mentioned in one of the devblogs (though I think only the 1911 may be featured... although a handheld M2 would be interesting... if unrealistic... but this IS a game with a handheld minigun so meh.) [[User:5t3v0|5t3v0]] 07:44, 4 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The colts are M1911A1s. The unique, the one with the writing on it, is something completely different. &lt;br /&gt;
&lt;br /&gt;
:In other news, new M16 at 1:00 in the trailer. [[User:Asdfzxc920|Asdfzxc920]] 21:47, 11 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You can see in the official 'Honest Hearts' Trailer a guy shooting around with a M1A1 Thompson. Also a unique version of the M16A1. [[User:Anjunafan|Anjunafan]]&lt;br /&gt;
&lt;br /&gt;
:The unique colts writing is not that mysterious. http://fallout.wikia.com/wiki/Graham%27s_handgun Here at this wikia they have identified it as Greek text and then translated it as &amp;quot;and the darkness comprehended it not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quote is from John 1:5. The koine greek verb can go either way, depending on the translation.  The verb can also be translated as &amp;quot;overcome&amp;quot; which I think is the better choice.  Your mileage may vary.&lt;br /&gt;
&lt;br /&gt;
Instead of being a Colt Commander, is it possible that &amp;quot;A Light Shining in Darkness&amp;quot; is a Colt New Agent?  The New Agent is Officer size, but has guttersnipe-type sights, which the Colt website describes as &amp;quot;trench style&amp;quot; sights.--[[User:Ruzhyo|Ruzhyo]] 23:37, 15 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added the new Unique AR-15 to the AR-15 section, otherwise known as the Survivalists Rifle, 12.7mm Calibre. I must say, using it in-game, it certainly is satisfying getting kills with it! [[User:Draco122|Draco122]] 13:12, 21 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Given the owners, I decided that it was going to be the rifle I use with Honour ingame [[User:5t3v0|5t3v0]] 21:44, 22 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Sawed-off shotgun==&lt;br /&gt;
Why the sawed-off shotgun is not on the page?--[[User:Flavio|Flavio]] 16:30, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
My personal opinion, it is the Ithaca Burgler &amp;amp; Auto pistol, a 20 gauge double barrel pistol gripped shotgun. But it has been known to be chambered in 12 gauge. But the closest is simply a pistol Gripped, rebuilt or modified double barrel shotgun, salvaged from the wasteland. [[GOOBER]]&lt;br /&gt;
&lt;br /&gt;
== The N99 is *not* based on the Desert Eagle. ==&lt;br /&gt;
&lt;br /&gt;
The N99 is '''not''' a desert eagle lookalike.  I see absolutely nothing in common with the Deagle aside from the fact that they're both generally shaped like semi-auto pistols.  Please stop putting this tenuous comparison up.  --[[User:MadCat221|MadCat221]] 19:29, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's a Desert Eagle slide on it, are you blind? [[User:Evil Tim|Evil Tim]] 19:30, 25 June 2011 (CDT)&lt;br /&gt;
:: I see a slide.  That looks nothing like the Deagle's.  &amp;quot;Are YOU blind?&amp;quot; --[[User:MadCat221|MadCat221]] 19:31, 25 June 2011 (CDT)&lt;br /&gt;
:::Right. So the incredibly distinctive sideways L-shape is nothing like the Desert Eagle's incredibly distinctive sideways L-shape. It's a chunky Desert Eagle with a hugely bulked up barrel and front end and the safety lever on only one side of the slide. [[User:Evil Tim|Evil Tim]] 19:34, 25 June 2011 (CDT)&lt;br /&gt;
::::No, it isn't. The N99 is actually not based on a real-life design. The slide is a pure coincidence and nothing else on the gun even vaguely resembles a Desert Eagle. [[User:Asdfzxc920|Asdfzxc920]] 14:51, 31 July 2011 (CDT)&lt;br /&gt;
:::::The frame looks like it's based on the Desert Eagle's. - [[User:Mr. Wolf|Mr. Wolf]] 21:05, 31 July 2011 (CDT)&lt;br /&gt;
::::::Right, the slide being the same shape with the safety in exactly the same place is a coincidence. [[User:Evil Tim|Evil Tim]] 02:41, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Alright, Please submit proof that it is not infact based off the Desert Eagle, please post pictures of this design so I may shoot down your deluded graces of Granduer. The slide, safety, grip, trigger assembly and hammer are all based off the desert eagle. There is NO gun that even RESEMBLES the N99 other than the Desert Eagle. Another point of reference is that, in Fallout 3, reading a manifesto on firearms of the wasteland, it describes the N99 as a gas operated pistol... Isn't the Desert Eagle Gas operated? hmm? I wouldn't know, I'm just a shit kicker from a country hick town, don't know much about them fancy american videogames school on how to learn guns and shoot good, But near as I can tell, it IS a desert Eagle and it IS valid to be on it's own page. [GOOBER]&lt;br /&gt;
&lt;br /&gt;
==Moved from Main Page==&lt;br /&gt;
Graham's in-game 1911 seems to be the size of a Colt Officer's ACP instead of a Commander size.--[[User:SmithandWesson36|SmithandWesson36]] 12:26, 15 August 2011 (CDT)&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|600px|thumb|none|The Courier wanders into Freeside with his rifle slung across his back.]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|600px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|600px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|A Mercenary stands equipped with an M79]]&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|600px|thumb|none|A caravan guard waits for his caravan, oblivious to the fact he is in Freeside.]]&lt;br /&gt;
[[Image:Honest-Heartsburing1.jpg|450px|thumb|none|Joshua Graham sits at his table with his pile of M1911 handguns, inspecting each one.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|600px|The Courier, adding some insult to injury, aims the &amp;quot;Maria&amp;quot; in the Tops Casino.]]&lt;br /&gt;
[[File:FNVultimaratio.JPG|thumb|none|500px|A Veteran Ranger fires the PGM Ultima at a Fiend in the opening FMV.]]&lt;br /&gt;
[[Image:Arretriflefiring.jpg|650px|thumb|none|The Courier fires his Survivalist's Rifle, giving us a view of the action cycling and the very large muzzle flash.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|650px|none|All variations of the Winchester 1886. On the left is the basic rifle, and on the right is the fully upgraded version.]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Rifle==&lt;br /&gt;
the fallout wikia site said that the weapon is based on the M1918 Browning automatic rifle with some modifications&lt;br /&gt;
http://fallout.wikia.com/wiki/Automatic_rifle --[[User:Big guns 100]]&lt;br /&gt;
Better source would be right from the Horse's mouth http://www.formspring.me/JESawyer/q/203867759761713212 --[[User:HashiriyaR32|HashiriyaR32]] 19:52, 28 August 2011 (CDT)&lt;br /&gt;
:Changed it, thanks. :) - [[User:Mr. Wolf|Mr. Wolf]] 21:10, 28 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Revolver on Main Menu ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed that on the start screen, the NCR soldier holds a Colt SAA Cavalry Length revolver with an unusually long ejector rod? i thought that it might be a the way he holds it that makes it look longer, but it actually shows signs of being extended..... i've never heard of such a modification..... &lt;br /&gt;
any thoughts on the subject?&lt;br /&gt;
&lt;br /&gt;
To be curt, it is just an artists conception flaw. Like, on the movie poster of Zombieland, it shows Tallahasee's Mare's leg converge to a double barrel weapon, the photoshopper's mistake. They happen, I wouldn't think any more on the matter. [GOOBER]&lt;br /&gt;
&lt;br /&gt;
there is a gun called a gauss rifle whitch is a coil gun can i put it on ([[User:CB|CB]] 15:02, 24 October 2011 (CDT))&lt;br /&gt;
-- You can't because it doesn't even resemble an actual gun. --[[User:HashiriyaR32|HashiriyaR32]] 16:03, 24 October 2011 (CDT)&lt;br /&gt;
It is a coil gun+([[User:CB|CB]] 16:27, 24 October 2011 (CDT))&lt;br /&gt;
It does not resemble any realworld firearm and it is not important to any story of the game. Therefore, it is not important enough to add to the page.&lt;br /&gt;
&lt;br /&gt;
== Lahti L-39 is basis for Gauss Rifle? ==&lt;br /&gt;
&lt;br /&gt;
I was shown a video of a Lahti L-39 (http://www.youtube.com/watch?v=1xh2tfZrhB0) and could not help but notice more than a passing resemblance to portions of the Gauss Rifle (http://fallout.wikia.com/wiki/Gauss_rifle_%28Fallout%3A_New_Vegas%29).&lt;br /&gt;
&lt;br /&gt;
The stock and receiver look very similar, the trigger and grip are in a similar position, and the muzzle has the same shaped barrel shroud as the L-39 (albeit shorter).  The big old box magazine on top got moved to the side though.&lt;br /&gt;
&lt;br /&gt;
Does anyone else have that conclusion too?&lt;br /&gt;
&lt;br /&gt;
--[[User:MadCat221|MadCat221]] 14:50, 12 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It always reminded me in both this and ''Fallout 3'' of the FG-42, especially where the magazine is. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 21:39, 2 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Benny's unique Browning ==&lt;br /&gt;
I recently noticed that the gun benny uses is called a &amp;quot;Renaissance&amp;quot; Hi-Power. i'm not sure if it's referring to just the engravings on the gun, or if the gun is somehow different in other ways. Can anyone comment on that? --[[User:TravisTee|TravisTee]] 13:37, 8 March 2012 (CST)&lt;br /&gt;
Benny's Pistol isnt called renaissance. It is a Hi Power, in game known simply as 9mm Pistol, but its called &amp;quot;Maria&amp;quot; Referring to the engravings on the pistols grip --[[User:Smish34|Smish34]] 14:24, 15 March 2012 (CDT)&lt;br /&gt;
: It does seem to be that the pistol design was heavily influenced by (if not directly copied from) the Browning Renaissance: http://www.gunsinternational.com/Browning-RENAISSANCE-Hi-Power-9mm-1968-like-brand-new-factory-master-engraved-Pearlite-grips-gold-trigger-original-soft-case-45-year-old-manual-.cfm?gun_id=100390517 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:47, 23 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Le Longue Carabine. ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else pick up on the fact that besides meaning &amp;quot;The Long Rifle&amp;quot; Le Longue Carabine is also one of the nicknames of the main character from Last of the Mohicans, as well as being one of the names of his rifle.--[[User:Westernman1987|Westernman1987]] 14:34, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Service rifle ==&lt;br /&gt;
&lt;br /&gt;
Question, The service rifle is said to be based on the M16A1. But it has a newer forward bolt assist, and a brass defector. Wouldnt that make it based off of a Colt Model 715? One more question, Can you get the M1 Garand on the PS3 version? --Gunner5&lt;br /&gt;
: Possibly. The 715 is semi-auto, correct? [[User:Chitoryu12|Chitoryu12]] 13:09, 30 April 2012 (CDT)&lt;br /&gt;
:  Yes, you can.  You can read about it here; http://fallout.wikia.com/wiki/This_Machine  You can also get a weaker M1 Garand from the Gun Runner's Arsenal.&lt;br /&gt;
&lt;br /&gt;
== VATS ==&lt;br /&gt;
&lt;br /&gt;
When you enter VATS, how the hell do you shoot more than one bullet. It will only let moe shoot off one bullet.&lt;br /&gt;
&lt;br /&gt;
You need enough AP if you want to perform more than one &amp;quot;attack&amp;quot; action. --13:36, 15 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colt 733 ==&lt;br /&gt;
&lt;br /&gt;
Now the description of the rifle on the page states that 'the supressor is not used in game'. One recruitable character named Lily uses the 733 and mounted on it is the supressor. That's why the file is there.&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Light Shining in Darkness = Colt New Agent ==&lt;br /&gt;
&lt;br /&gt;
I saw a picture of a Colt New Agent a few minutes ago and realized that that's what A Light Shining in Darkness is. It has all the characteristics of it: gutter sights, skeletonized hammer and trigger, Officer model size...etc. --[[User:ColonelTomb|ColonelTomb]] 11:28, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm inclined to agree with you on that, they are very similiar. Nice find! --[[User:SmithandWesson36|SmithandWesson36]] 12:42, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hunting Revolver ==&lt;br /&gt;
&lt;br /&gt;
Joshua Sawyer said the Hunting Revolver is based on the BFR, with a little bit of Bison Bull as well. Should we add this info ?&lt;br /&gt;
&lt;br /&gt;
[http://www.formspring.me/JESawyer/q/420674336173608655 Link here]  --[[User:Silver|Silver]] ([[User talk:Silver|talk]]) 13:10, 26 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Need help with this Flare Gun ==&lt;br /&gt;
&lt;br /&gt;
[[Image:FNV Flare.jpg|thumb|none|500px|???]]&lt;br /&gt;
Help would be appreciated. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:52, 10 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like a [[OSP-30 Flare Pistol]]... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 07:06, 10 August 2013 (EDT)&lt;br /&gt;
[[Image:OSP-30-2.JPG|thumb|none|500px|Looks kinda like this.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It looks like a italian ww2 model. [[User:Swedishgunbrony|Swedishgunbrony]]&lt;br /&gt;
&lt;br /&gt;
:I believe it is based on a Brescia Model 00:[[File:Brescia Model 00 flare pistol.jpg|thumb|400px|none|Brescia Model 00 - 1 inch]]There are some slight differences such as the trigger and the positioning os some of the pins, but there are some pretty distinctive features such as the shape of the back of the frame and the pistol grip which suggests this is the gun. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:19, 20 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle ID ==&lt;br /&gt;
&lt;br /&gt;
I think I may have found what it is.&lt;br /&gt;
&lt;br /&gt;
http://www.mossberg.com/product/rifles-bolt-action-centerfire-mvp-series-mvp-predator-mvp-predator-185-medium-bull-barrel&lt;br /&gt;
:That can't be what it's based on. Fallout came out in 2010 and Mossberg introduced the MVP in 2011. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:32, 11 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Garand ==&lt;br /&gt;
If it's chambered for .308, wouldn't that make it either an M1E14 or T35? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:05, 7 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
==Two Things==&lt;br /&gt;
&lt;br /&gt;
Is it possible the .357 revolver is actually a Ruger Vaquero or similar SAA derivative? There are, I believe, other single action revolvers like this chambered for .357. Isn't it possible it's one of those?&lt;br /&gt;
&lt;br /&gt;
Also, looking at the 12.7mm SMG, does it seem like a stretch for anyone else that it's a hybrid of the FN P90 and the Kriss Vector? It very clearly uses magazines like either the P90 or Calico M950, and it appears to (and honestly would probably ''have'' to) use the recoil system of the Vector. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:22, 24 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
1. There aren't any markings on the gun so if it's a SAA and fires .357 Magnum, you're pretty much in the ballpark with guessing what type it is. &lt;br /&gt;
&lt;br /&gt;
2. I'd say the 12.7mm SMG is close to what you described, a TDI Vector without a stock, loaded via P90 style magazines.&lt;br /&gt;
[[User:PaperCake|PaperCake]] 00:15 25 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Am I justified in adding it to the page? We have the PDW 57 from ''Black Ops 2'' listed as a P90 due to the mags; this is pretty much a hybrid but no other modern SMG has magazines like that. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:29, 29 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
* J.E. Sawyer said the gun was inspired by both the P90 and the Vector, but sadly the page the message was in got updated and deleted it, and Google blocked viewing of the old version. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:25, 16 April 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== A Tale of Two Wastelands? ==&lt;br /&gt;
&lt;br /&gt;
So, I've noticed there are a few other extensive, major mods that have their own pages, and I was wondering how receptive IMFDB would be toward TTW having its own page. In a nutshell, this mod is a (completely legal) way to play both ''Fallout 3'' and ''New Vegas'' as one continuous story: the player begins life in Vault 101 and after a certain point has the ability to hop on a train West. I can do screencaps and provide information as needed, but is this something IMFDB can justify?&lt;br /&gt;
--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:55, 18 July 2015 (EDT)&lt;br /&gt;
::According to the rules if a mod is &amp;quot;popular enough&amp;quot; it can have its own page. Granted if features enough new weapons not the same ones found in the original game. To me this looks like this mod features all the guns from the two games. The other admins should also take a look at it. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 06:07, 19 July 2015 (EDT)&lt;br /&gt;
::It does and it doesn't. .32 ACP is removed entirely, the ''Fallout 3'' guns now have iron sights, attachments, and benefit from the better mechanics in ''New Vegas.'' Obviously the weapons themselves change where they appear as well, and it fully integrates weapons from all DLCs into both games (so the double barrelled shotgun is one of the high tier shotguns in the Capital Wasteland rather than being exclusive to Maryland, and Super Mutants often wield BARs and MI Garands). Considering we have pages for things like Project: Reality, it seems fair to me this should too. But it ''is'' up to the admins. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 13:27, 19 July 2015 (EDT)&lt;br /&gt;
:::I would say it would an unnecessary addition. No need to bloat the page with the same info you can find on another page--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:00, 24 October 2015 (EDT)&lt;br /&gt;
::::Well, I was actually thinking of a new page entirely, since it's a fairly comprehensive mod. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 10:28, 19 November 2015 (EST)&lt;br /&gt;
:::::I'm fairly sure IMFDB has rules against pages of unofficial ''stuff'' A Tale of whatever can be well made and all that, but it's not an official game.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:46, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Adding More Guns ==&lt;br /&gt;
&lt;br /&gt;
So, having played the game a fair bit recently (right now, I'm trying to earn the favor of the Boomers), and I've noticed a couple of guns that I think should be added, in addition to some of the ones already listed. However, I could use some help. For starters, some screencaps of the Gauss Rifle, 12.7mm Pistol and SMG, 25mm Grenade APW, and possibly some more things that I think up and put here later would be greatly appreciated. Now, the guns that I think may qualify for inclusion: A wood-furnitured G3 (and by that I mean the R91 from FO3) on the Commando perk icon, some stationary artillery pieces (some howitzers at Nellis and one in the Legion's main camp, some AA guns at Hoover Dam, including one on a billboard about the dam, and some fixed artillery in Big MT) that I could use help identifying, the 25mm Grenade APW, which looks based on a Remington 1100, the sawn-off side-by-side shotgun, the sniper rifle (looks JNG-90ish), the minigun, as ever in 5mm, the M134-based Shoulder-Mounted Machine Gun, the 12.7mm pistol, which is based on the SIG-Sauer 14mm from the 1st game, which was based on the Hammerli 280 (at least, according to somebody else here), the Red Ryder BB gun (because it's been mentioned on other pages, and, well, why the hell not), I know for a fact that I've seen something that looks like the Flamer, but I can't quite put a finger on it, same goes for the Grenade Machinegun and the Missile Launcher, the frag grenades (which look like a Type 97/Mk. 2 mix), the incendiary grenade, which looks like either an AN/M14 or an M18, the C4 (made of M112 charges- they're even marked as such), some probably-fictional-but-hopefully-not-frag mines, and some stuff that's already been mentioned, including the 12.7mm SMG (P90/Vector hybrid), Gauss Rifle (Lahti L39-based), Flare Gun (based on a Breda 00), etc. Now that you've read this massive block of text, do you have anything to say about it? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:47, 2 May 2017 (EDT)  P.S.: Due to the ads on this site, this took forever to type.&lt;br /&gt;
&lt;br /&gt;
:Why not? ( booo Boomers ) -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 22:07, 2 May 2017 (EDT)&lt;br /&gt;
::Brotherhood of Steel is where it's at. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:05, 3 May 2017 (EDT)&lt;br /&gt;
On the topic of additional guns, there are some from Fallout 3(Chinese pistol, a pair of the modified G3's, etc.) in the backroom of Mick and Ralph's. Would these be worth adding?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:55, 3 May 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:Absolutely. It's really a shame that they didn't just add those to the game. Things like 10mm Shansi Type 17s and G3s with wooden furniture are too cool to ''not'' include in games, especially when the assets are available. On the topic of cut content, there was apparently supposed to be a full-length side-by-side shotgun in the game, but it was cut. Despite this, they still kept the short-barreled, pistol-gripped model that fires 2 12-gauge shells at once, which I have lovingly christened &amp;quot;The Wrist Wrecker&amp;quot;. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:37, 3 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also, for the sake of screenshots, I'm going to check with the Fallout Wiki to see if it's okay with them if I use their shots. Does that sound like a good idea? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:58, 4 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Fine with me. I have no real authority on the matter, but I also have no means of screencapping. I'm really helpful :P.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 12:39, 5 May 2017 (EDT)H3nry8adger1982&lt;br /&gt;
&lt;br /&gt;
To add some more, having played this game a bit more (whoever came up with the idea of Cazadores is a massive dick), I've noticed something else: the magazine covers. The &amp;quot;Police Stories&amp;quot; one has another Vaquero, the &amp;quot;Milsurp Review&amp;quot; one has M1928 Thompsons (seemingly an actual photo), and the &amp;quot;Guns and Bullets&amp;quot; one has a Ruger GP100. Also, is it just me, or does the .44 Magnum's inventory icon look like a Webley Mk. VI? To finish it off, I've finally gotten permission to add their screenshots, albeit with the appropriate credit where credit is due. In the words of the user named Jspoelstra, &lt;br /&gt;
&amp;quot;You can use them, but we need credit for our images. If you use in the image its summary comment:&lt;br /&gt;
Copyright Bethesda Softworks (see {{Copyright FNV}})&lt;br /&gt;
Created by user who create the image, Wikia's Fallout Wiki&lt;br /&gt;
all should be good.&amp;quot; So, happy days. Have fun, and watch out for giant wasps. Yours truly, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:27, 10 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sounds good to me. I also get a Webley vibe from the .44 icon. Thanks for the cazadore PSA :). --[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 08:31, 11 June 2017 (EDT)H3nry8adger1982&lt;br /&gt;
&lt;br /&gt;
A toy Type 56 appears on a [http://fallout.wikia.com/wiki/File:Freddy%27s_Fear%27s_House_FNV_El_Rey.jpg costume contest] poster that was reused from Fallout 3. --[[User:VladVladson|VladVladson]] ([[User talk:VladVladson|talk]]) 16:27, 12 August 2017 (EDT)&lt;br /&gt;
:Thanks for the heads-up! Feel free to add anything you think should be there to the page. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:44, 12 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Does anyone else think:&lt;br /&gt;
&lt;br /&gt;
A, the Gauss Rifle has some FG42 in it?&lt;br /&gt;
&lt;br /&gt;
B, the Fat Man is heavily influenced by the Piat? --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 21:58, 4 November 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Colt SAA or Ruger Vaquero ==&lt;br /&gt;
&lt;br /&gt;
I admit, I am not exactly an expert on the subject, but I believe it may be inaccurate to say that the .357 Magnum Revolver is a Ruger Vaquero. I believe it may be more accurate that it mixes elements of both the Vaquero and the Colt SAA. The presence of a transfer bar, the cylinder moving backwards during reloading and rotating without the hammer being half cocked are all features of the Vaquero, but it still shares visual similarities with the Colt SAA, perhaps most notably the three screws beneath the cylinder, whereas the Vaquero only has two. &lt;br /&gt;
&lt;br /&gt;
With that in mind, I will alter the entry to a hybrid of the two revolvers. --[[User:TravisTee|TravisTee]] ([[User talk:TravisTee|talk]]) 13:44, 20 July 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Joshua Sawyer confirmed that the artist for New Vegas intended it to be a Single Action Army but used a number of references for it, so it probably isn't unlikely that a Vaquero was used. It's more of a mishmash of Single Action Army, Vaquero and reproduction as well. The gun has the overall look of a Single Action Army, plus all the features of the Vaquero and a few from reproductions, like the lack of a pin in the frame that is commonplace on reproduction SAA's but not on the Vaquero and original SAA.&lt;br /&gt;
&lt;br /&gt;
It's the same case for the Brush Gun, Police Pistol and other guns where it's several ideas mixed together to make the gun rather than one unique piece. It makes sense it'd be a mishmash given that its an alternate timeline, plus the .357 chambering gives it away as a repro rather than an original. So listing it as a hybrid makes more sense than it being a straight Vanquero, though I'll go through again and check everything.  --[[User:PaperCake|PaperCake]] 14:44, 20 July 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
Hey, thanks alot to all who have been working on this page recently. NV is one of my favorite games, so seeing its page improved makes me happy.--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 11:35, 28 August 2017 (EDT)H3nry8adger1982&lt;br /&gt;
:Sure, no problem. Also, major thanks to PaperCake, who helps out a lot in making this page read better. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:14, 28 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Hey, wherever I can make pages less boring and long, I'll do it. Might go for another page soon to make it read like an article and not a EULA. --[[User:PaperCake|PaperCake]] 20:15, 28 August 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=1136558</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=1136558"/>
		<updated>2017-11-05T01:53:54Z</updated>

		<summary type="html">&lt;p&gt;Godzillafan93: /* Flamer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Fallout: New Vegas&lt;br /&gt;
|picture=NEWVEGAS-COVER.jpg&lt;br /&gt;
|caption=PC Boxart&lt;br /&gt;
|series=Fallout&lt;br /&gt;
|date=2010&lt;br /&gt;
|developer=Obsidian Entertainment&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher=Bethesda Softworks&lt;br /&gt;
|genre=Action Role-Playing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:FalloutNewVegasUltimateEditionCoverPC.jpg|thumb|right|300px|''Fallout: New Vegas Ultimate Edition'' (2012). The game and all its DLC was released together as the Ultimate Edition in February 2012.]]&lt;br /&gt;
&lt;br /&gt;
'''''Fallout: New Vegas''''' is the fourth installment in the long-running ''Fallout'' series. The game takes place in a post-apocalyptic Nevada, roughly four years after (but not influenced by) the events of the previous title, ''[[Fallout 3]]''. It was developed by Obsidian Entertainment (''[[Alpha Protocol]]'') and published by Bethesda in 2010. The game is available for the PC, Xbox 360, and PlayStation 3. [[Ron Perlman]], [[Danny Trejo]], [[Kris Kristofferson]], and [[Matthew Perry]] can be found among the voice actors of the game.&lt;br /&gt;
&lt;br /&gt;
The game follows the story of Courier 6, who is ambushed while carrying a mysterious package bound for New Vegas at the behest of Mr. House, the reclusive ruler of the city. Shot in the head, Courier 6 survives and soon finds themself wrapped up in the oncoming battle between the New California Republic and a band of slavers from Arizona and Colorado known as Caesar's Legion.&lt;br /&gt;
&lt;br /&gt;
A host of DLC were released for the game, which were then collected into the ''Fallout New Vegas: Ultimate Edition''. The first, &amp;quot;Dead Money,&amp;quot; revolves around a long-planned casino heist in the Sierra Madre, a famous casino locked since the Great War. &amp;quot;Honest Hearts&amp;quot; takes place in the post-War Zion National Park and, among other things, adds a new caliber to the game, .45 ACP. &amp;quot;Old World Blues&amp;quot; takes place at the scientific research facility Big Mountain or the Big MT. The final DLC, &amp;quot;Lonesome Road,&amp;quot; adds backstory for the main character, Courier 6, as well as taking place in the ruins of various military installations in the towns of Hopeville and Ashton. An optional pack, &amp;quot;Gun Runners' Arsenal,&amp;quot; adds a host of weapons to the Gun Runners, a vendor located outside New Vegas proper.&lt;br /&gt;
&lt;br /&gt;
''Fallout: New Vegas'' has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammunition type. For a list, see the [[Talk:Fallout: New Vegas|discussion page]].&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
As an interesting note for the three &amp;quot;hammered&amp;quot; handguns (the Hi-Power and the two Colts): upon drawing the weapon, they will have an uncocked hammer. The first trigger pull is therefore technically in double-action mode; afterward, each subsequent shot the entire time the handgun is equipped is in single-action. While this is not correct for any of the three single-action handguns, it's still a nice touch.&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol,&amp;quot; manufactured in-game by M&amp;amp;A Gun Manufacturers. It can be modified with an extended magazine and a scope. The 9mm is by far one of the most common weapons in the Mojave, and seems to have been adopted by the NCR as their standard sidearm. The 9mm appears almost everywhere and is even given to you by Doc Mitchell at Goodsprings at the game's beginning, unless the player has rolled their character's stats for a combat proficiency other than Guns. The standard Hi-Power is seen in the hands of series mascots Vault Boy and Vault Girl in various perk icons, and is used by Vault Boy on the achievement icon for the quest &amp;quot;You'll Know it When It Happens.&amp;quot; It also appears in NCR propaganda posters. The Hi-Power is a very adequate firearm, with mediocre damage that benefits from how common 9mm ammo is, but still leads to it getting replaced quickly for better sidearms.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Maria&amp;quot;, decorated with pearl grips (painted with Our Lady of Guadalupe) and nickel-plated with heavy damascene engraving, is carried by Benny (voiced by Matthew Perry), which he uses to execute the player in the opening FMV. The player can then return the favor upon confronting Benny at his casino, The Tops, earning the challenge &amp;quot;Talk About Owned,&amp;quot; provided they chose to kill Benny before the completion of &amp;quot;Ring A-Ding Ding!&amp;quot;. Besides being fashionable, Maria boasts a higher fire rate, damage per shot and accuracy over the normal 9mm pistol at a cost of not allowing mods to be attached.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:FalloutNewVegasHi-Power.jpg|400px|thumb|none|In-game model for the 9mm Pistol.]]&lt;br /&gt;
[[Image:9mm pistol with all modifications.jpg|400px|thumb|none|The 9mm Pistol fitted with an extended magazine and a short-range scope.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|601px|thumb|none|The Courier stands out in New Vegas, holding his Hi-Power.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|601px|thumb|none|The Courier aims his Hi-Power at the horizon.]]&lt;br /&gt;
[[Image:FalloutNVHi-Power.jpg|601px|thumb|none|The Courier reloads his Hi-Power. Yes, the slide magically locks back when reloading.]]&lt;br /&gt;
[[Image:FalloutNVhipowerposter.jpg|601px|thumb|none|While wandering Camp McCarren, The Courier finds a NCR poster warning soldiers about sexually transmitted diseases that features an illustrated Hi-Power.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|401px|In-game model for the unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
[[Image:Benny With Maria.jpg|thumb|none|600px|''&amp;quot;From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start.&amp;quot;''&amp;lt;br/&amp;gt;Benny draws Maria from his jacket, before shooting the Courier in the head during the opening FMV.]]&lt;br /&gt;
[[Image:FalloutNV9mmMaria.jpg|601px|thumb|none|The Courier, ironically, holds Benny's own &amp;quot;Maria&amp;quot; on him while visiting Benny at The Fort.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Vaquero/Colt Single Action Army==&lt;br /&gt;
The &amp;quot;.357 Magnum Revolver&amp;quot; appears to blend elements of both the [[Colt Single Action Army]], various replicas and the [[Ruger Vaquero]]. The base gun has a 4.75&amp;quot; barrel, but can be modified with a 7.5&amp;quot; Cavalry barrel that increases the damage by +3, as well as an engraved cylinder which increases its condition by +50%. The .357 Magnum Revolver is a very common lower tier gun, used by everyone from Powder Gangers to NCR Patrol Rangers. Like the Vaquero, the cylinder can be moved without the hammer being half-cocked, uses a transfer bar instead of a firing pin, and the cylinder can rotate in either direction. However, it also shares physical similarities with the Colt, such as the three screws on the cylinder housing, where the Vaquero only has two, and lacks the base pin that is present on both Colt SAA's and Vaqueros, but is absent on several replica SAA's.&lt;br /&gt;
&lt;br /&gt;
The .357 is one of the first guns you get besides the 9mm and the Varmint Rifle, and does very reliable damage until heavier armor gets involved.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm, with a club symbol on ivory grips and an engraved black-and-gold finish. &amp;quot;Lucky&amp;quot; is a notable weapon, as it has the fastest rate of fire of all the in-game pistols. Lucky serves as a high-level eater of .357 Magnum ammo, with its fast ROF and damage muted only by its 6-round capacity.&lt;br /&gt;
[[File:Ruger Vaquero stainless 5.5 inch 45.jpg|350px|thumb|none|Ruger Vaquero - .45 Long Colt]]&lt;br /&gt;
[[File:ColtSAA475barrel.jpg|350px|thumb|none|Colt Single Action Army - .45 Long Colt]]&lt;br /&gt;
[[Image:FalloutNewVegas357_magnum_revolver.jpg|thumb|none|450px|The in-game model of the normal &amp;quot;.357 Magnum Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:FNV357 all mods.jpg|thumb|none|450px|The .357 equipped with a longer barrel and a &amp;quot;heavy-duty&amp;quot; cylinder.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum.jpg|601px|thumb|none|The Courier holds his .357 Magnum while staring out at Outer Vegas. Notice the lack of firing pin.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum-2.jpg|601px|thumb|none|Realizing his revolver isn't fully loaded, the Courier begins to reload his .357 Magnum.]]&lt;br /&gt;
[[Image:FalloutNV357Magnum-3.jpg|601px|thumb|none|The Courier aims his .357 Magnum.]]&lt;br /&gt;
[[Image:FalloutNewVegasLucky357Magnum.jpg|thumb|none|450px|The in-game model of the unique &amp;quot;Lucky&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNV357MagnumLucky.jpg|601px|thumb|none|Following some adventuring, the Courier aims the unique &amp;quot;Lucky&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNV357MagnumLucky-2.jpg|601px|thumb|none|Before going into Gomorrah, the Courier reloads &amp;quot;Lucky&amp;quot;.]]&lt;br /&gt;
[[File:FNV True Police Stories.jpg|thumb|none|600px|A loading screen prominently features several of the game's skill magazines, a copy of &amp;quot;True Police Stories&amp;quot; (which boosts the Courier's crit chance by 5%) front and center. This magazine's cover, which seems to feature some sort of SAA-type revolver, is actually derived from a cover for the 1945 movie ''Dick Tracy, Detective''.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from ''[[Fallout 3]]'', now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;. The .44 is a relatively common piece to find at higher levels, carried by some Legionaries, Gomorrah lieutenant Cachino, some Fiends, Old Ben in Freeside, and Raul Tejada ([[Danny Trejo]]), former ''vaquero'' and vagrant handyman, carries one as his signature weapon. The .44 Magnum is as powerful as it was in ''Fallout 3'' and can be used more freely now that it lacks the scope. The scope is still available as a modification, plus a &amp;quot;heavy frame&amp;quot; that gives the gun a matte finish and bright S&amp;amp;W rosewood grips.&lt;br /&gt;
&lt;br /&gt;
The unique version of the Model 29 is known as the &amp;quot;Mysterious Magnum&amp;quot; and features a nickel-plated finish with engravings, a mother of pearl grip, and a mysterious tune that plays whenever the pistol is drawn or holstered. The Mysterious Magnum can be obtained by talking to the Lonesome Drifter, who can be found by a Sunset Sarsaparilla billboard near the El Dorado Dry Lake. The Mysterious Magnum is also used by the Mysterious Stranger. The Mysterious Magnum is one of the more fun weapons to use; besides the obvious Mysterious Stranger noises it makes when drawn or holstered, it boosts the crit chance of the standard weapon and makes it a very useful and amusing tool for dealing in .44 caliber justice.&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:Fallout_New_Vegas44_magnum_revolver.jpg|thumb|none|450px|In-game model of the .44 Magnum Revolver.]]&lt;br /&gt;
[[Image:FNV 44 all mods.jpg|thumb|none|450px|The .44 fitted with a scope and a &amp;quot;heavy frame.&amp;quot;]]&lt;br /&gt;
[[Image:MysteriousMagnum.jpg|thumb|none|450px|The &amp;quot;Mysterious Magnum.&amp;quot;]]&lt;br /&gt;
[[Image:FalloutNV44Magnum.jpg|thumb|none|600px|The Courier holds his Smith &amp;amp; Wesson Model 29.]]&lt;br /&gt;
[[Image:FalloutNV44Magnum-2.jpg|thumb|none|600px|The Courier reloads his Model 29. The speedloader's textures tend to glitch.]]&lt;br /&gt;
[[Image:FalloutNewVegas44Magnum-3.jpg|thumb|none|600px|The Courier aims his Model 29, on the watch for any punks.]]&lt;br /&gt;
&lt;br /&gt;
==12.7mm Pistol==&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from ''[[Fallout]]'' and ''[[Fallout 2]]'' except chambered for the fictional 12.7mm intermediate round (essentially the .50 BMG cartridge with shortened projectile and case length), allowing the magazine to be inserted in the grip instead of being housed in front of the trigger like the original 14mm). Like the original design, it is roughly 50% ultra-chunky [[Hammerli 280]] (now minus the separate magwell) and 50% the [[(Blade Runner) - LAPD 2019 Blaster|&amp;quot;LAPD 2019 Blaster&amp;quot;]] from the movie ''[[Blade Runner]]'', though a gun even closer to the ''Blade Runner'' weapon exists too. The 12.7mm Pistol is as rare as its ammo, such as in Bloodborne Cave and carried by NCR troops at Hoover Dam as well as NCR Ranger Presidential Guards. While it needs high Strength and Guns skill to use, the 12.7mm's power is one to be reckoned with, piercing flesh and armor alike with ease and making it a solid choice for a high-level sidearm.&lt;br /&gt;
&lt;br /&gt;
A unique variant was added with the Gun Runners' Arsenal DLC, named &amp;quot;Lil' Devil&amp;quot;. This unique compact variant has a shorter barrel and synthetic black grips, as well as a dark matte finish. Lil' Devil, besides being an adorable name for a sidearm, is better than the standard 12.7mm in almost every way, from damage to the fact it can be snuck into Strip casinos. However, it can't be modified with standard 12.7mm pistol mods, so get used to the loud firing sound.&lt;br /&gt;
&lt;br /&gt;
[[Image:H280.jpg|thumb|400px|none|Hammerli 280 - .22 LR]]&lt;br /&gt;
[[File:BladeRunner1982Blaster01.jpg|thumb|400px|none|LAPD 2019 Blaster from ''Blade Runner''.]]&lt;br /&gt;
[[Image:FalloutNewVegas_12mm_Pistol.jpg|thumb|none|450px|The in-game model of the 12.7mm Pistol.]]&lt;br /&gt;
[[Image:FNV12.7mm Silencer.jpg|thumb|none|450px|The 12.7mm Pistol fitted with a silencer. The gun is still quite loud even with it, but enemies treat is as fully silent.]]&lt;br /&gt;
[[Image:Lil' Devil.jpg|thumb|none|450px|The 12.7mm Compact, Lil' Devil.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol.jpg|601px|thumb|none|The Courier aims his 12.7mm Pistol while taking a visit to Novac.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol2.jpg|601px|thumb|none|Knowing what lies beyond, the Courier reloads his 12.7mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV12mmpistol3.jpg|601px|thumb|none|The Courier aims his 12.7mm Pistol, showing that its a faithful replica of the original 14mm design from Fallouts past.]]&lt;br /&gt;
&lt;br /&gt;
==N99 10mm Pistol==&lt;br /&gt;
The 10mm Pistol returns from ''[[Fallout 3]]'' and is loosely based on a [[Desert Eagle|Magnum Research Desert Eagle]]. The 10mm is very common, sold and carried by many merchants, Vault 19 Powder Gangers, and many members of the Kings. Unlike the Browning and two Colt pistols, it seems to operate entirely in double action and can be modified with a laser sight, suppressor, and extended magazine. The 10mm is a rather good weapon, beating out the 9mm in damage and DPS but falling short when the magnum revolvers come into play.&lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_pistol.jpg|thumb|none|450px|In-game model for the N99 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_pistol2.jpg|thumb|none|600px|A 10mm Pistol with all modifications.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|601px|The Courier aims his 10mm Pistol while eyeing the wall of New Vegas.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|601px|Later, the Courier notices the high front sight of the N99, due to it being ported over from ''Fallout 3''.]]&lt;br /&gt;
[[Image:FalloutNV10mmPistol.jpg|thumb|none|601px|The Courier reloads his 10mm Pistol. Notice how the back of the magazine is missing textures, likely an error on the developer's side. The Desert Eagle Mark I-like safety can also be seen here.]]&lt;br /&gt;
[[Image:FalloutNV10mmPistol-2.jpg|thumb|none|601px|The Courier, his duster, and his 10mm Pistol.]]&lt;br /&gt;
[[File: FNV Weathered 10mm.jpg|thumb|none|600px|The unique Weathered 10mm Pistol; note the less reflective look and overall cleaner-looking texture compared to the base version.]]&lt;br /&gt;
&lt;br /&gt;
==LAPD 2019 'Blaster'==&lt;br /&gt;
The pistol from ''[[Blade Runner]]'' makes a return to the ''Fallout'' series. Called the &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from ''Fallout 1'' and ''2''&amp;quot;, the .223 Pistol. Like its predecessor, it chambers 5.56x45mm NATO and can also chamber .223, which wears out the gun slower, though at the cost of some damage. The Gun Runners' Arsenal DLC adds a non-unique variant of this weapon, called  the &amp;quot;5.56mm Pistol&amp;quot;. &amp;quot;That Gun&amp;quot; can be purchased from Cliff Briscoe in Novac or stolen from the back room. The 5.56mm Pistol is more than just old ''Fallout'' nostalgia, but a rather good weapon. While it has no modifications available unlike most of the handguns, it can chamber the several 5.56mm variants, such as armor-piercing or hollow-point ammo.&lt;br /&gt;
&lt;br /&gt;
Amusingly, the handgun is useable to complete two movie-related challenges (non-achievement-based tasks outside the main game). &amp;quot;Benefit or a Hazard&amp;quot; refers to the film the gun originated in, ''Blade Runner'', and requires the Courier (fittingly) kill robots with the pistol, while &amp;quot;Dyin' Ain't Much of a Livin'&amp;quot; (a reference to Clint Eastwood's line to a bounty hunter in ''[[The Outlaw Josey Wales]]'') requires the Courier kill members of enemy faction hit squads with &amp;quot;Cowboy&amp;quot; themed weapons.&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|LAPD 2019 'Blaster'.]]&lt;br /&gt;
[[Image:FalloutNewVegas556mmPistol.jpg|thumb|none|450px|The in-game model for the 5.56mm Pistol. Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
[[Image:FNVThatGun.jpg|thumb|none|450px|The unique &amp;quot;That Gun.&amp;quot;]]&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|600px|The Courier holds his 5.56mm Pistol while at the Lucky 38 suite.]]&lt;br /&gt;
[[Image:FalloutNVLAPDBlasterreload.jpg|thumb|none|600px|The Courier reloads his 5.56mm Pistol. The unique speedloader is a nice touch.]]&lt;br /&gt;
[[Image:FalloutNV223pistol.jpg|thumb|none|600px|The Courier aims his 5.56mm Pistol at the suite's wallpaper.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22/45==&lt;br /&gt;
The [[Ruger 22/45]] appears as the &amp;quot;Silenced .22 Pistol&amp;quot;. The Silenced .22 is suppressed and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power, if the player's sneak skill is not high enough to bring in larger weapons. The .22 Pistol is very common, being found in Camp McCarran, the Vikki and Vance Casino, as well as being sold by Mr. Holdout on the Strip; one will always be used to kill the White Glove Society member Chauncey during &amp;quot;Beyond the Beef,&amp;quot; even if something would physically prevent the bullets from reaching him (such as a party member). As stated before, the .22 Pistol comes suppressed off the bat and can be snuck into casinos, but its measly damage makes it useless in real combat. Interestingly enough, the real-life Ruger factory is located in Arizona (not too far from where the events of the game take place).&lt;br /&gt;
&lt;br /&gt;
[[File:Ruger 2245 target.jpg|thumb|none|350px|Ruger 22/45 Target - .22 LR]]&lt;br /&gt;
[[Image:FalloutNewVegasSilenced22Pistol.jpg|thumb|none|350px|The in-game model of the Silenced .22 Pistol.]]&lt;br /&gt;
[[Image:FalloutNV22pistol.jpg|thumb|none|600px|The Courier holds his Ruger 22/45 while looking at a ruined house. As the HUD suggests, it holds an incorrect 16 rounds; standard 22/45 magazines hold 10 rounds, and aftermarket ones can hold 12.]]&lt;br /&gt;
[[Image:FalloutNV22pistol-2.jpg|thumb|none|600px|The Courier reloads his Ruger 22/45, ignoring his disappearing forearm.]]&lt;br /&gt;
[[Image:FalloutNV22pistol-3.jpg|thumb|none|600px|The Courier aims his Ruger 22/45 at the old wall.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service*==&lt;br /&gt;
The [[Colt New Service]] appears in the first ''New Vegas'' DLC, ''Dead Money'', as the &amp;quot;Police Pistol&amp;quot;. It uses .357 Magnum rounds. It is fired exclusively in single action, despite the New Service being a double-action revolver. The inclusion of this pistol is a reference to ''[[Treasure of the Sierra Madre, The|The Treasure of the Sierra Madre]]'', which was a major influence for the DLC alongside the Japanese suspense film ''[[Battle Royale]]''. The weapon is extremely useful in &amp;quot;Dead Money&amp;quot; due to its very high critical hit ratio; it is incredibly useful for killing unconscious Ghosts, the zombie-like residents of the Sierra Madre. The Colt New Service can be found at the Sierra Madre in various containers, as well as in Dean Domino's Secret Stashes.&lt;br /&gt;
[[Image:DSC2866.jpg‎|thumb|none|350px|Colt New Service - .38 Special]]&lt;br /&gt;
[[File:New vegas police pistol.jpg|thumb|none|400px|The model for the &amp;quot;Police Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research BFR==&lt;br /&gt;
The Hunting Revolver is the [[Magnum Research BFR]] (&amp;quot;Big Frame Revolver,&amp;quot; or sometimes &amp;quot;Biggest, Finest Revolver,&amp;quot; and popularly but erroneously &amp;quot;Big Fucking Revolver&amp;quot;), chambered in .45-70 Govt'. With the addition of the Gun Runners' Arsenal DLC, it adds a DLC variant which can accept modifications; this includes a 6-shot cylinder and a match barrel, decreasing weapon spread. The Hunting Revolver can be found in a variety of places, carried by the mercenary Orris in Freeside, at the campfire in Bloodborne Cave, and tucked away in the REPCONN Test Site. The Fallout version takes a few liberties, making the BFR a double action revolver that feeds through a swing-out cylinder, over the real-steel which is a single action only revolver that feeds from a loading gate. The Hunting Revolver is a solid way to use up .45-70 early in the game, with solid damage in accuracy that is only tempered by the wonky scope view.&lt;br /&gt;
&lt;br /&gt;
The Ranger Sequoia is a unique version given to NCR Rangers, with a black finish, gold engraving, the NCR bear and Ranger symbol on the wood grip, a brass plate reading &amp;quot;20 Years&amp;quot; on the underside, and &amp;quot;For Honorable Service&amp;quot; and &amp;quot;Against All Tyrants&amp;quot; engraved on the different sides of the barrel. The Ranger Sequoia is much rarer, found on some NCR Veteran Rangers as well as their commander, Chief Hanlon ([[Kris Kristofferson]]); his can be acquired during the quest &amp;quot;Return to Sender,&amp;quot; depending on its resolution. The Ranger Sequoia is one of the game's most powerful weapons, and with good reason. Firing .45-70 and without a scope, this allows the Sequoia to be used more freely than its normal counterpart, making it a very potent high-level sidearm if one can keep up their supply of .45-70.&lt;br /&gt;
[[File:BFR 45-70 1.jpg|400px|thumb|none|Magnum Research BFR - .45-70 Govt']]&lt;br /&gt;
[[File:20101124025745!HuntingRevolver.jpg|450px|thumb|none|The standard Hunting Revolver.]]&lt;br /&gt;
[[File:Hunting revolver 1 2.jpg|450px|thumb|none|The Hunting Revolver fitted with a &amp;quot;match barrel&amp;quot; as well as a modified scope. The scope was a cut modification from the Gun Runners' Arsenal DLC. A 6-shot cylinder is also available but does not change the weapon's appearance, not even during reloads.]]&lt;br /&gt;
[[Image:FalloutNVHuntRev.jpg|thumb|none|600px|The Courier holds his BFR while outside of the Gun Runners.]]&lt;br /&gt;
[[Image:FalloutNVHuntRev-2.jpg|thumb|none|600px|The Courier reloads his BFR, as .45-70 casings tumble out.]]&lt;br /&gt;
[[Image:FalloutNVHuntRev-3.jpg|thumb|none|600px|The Courier fires his BFR. A rather small muzzleflash, considering the caliber.]]&lt;br /&gt;
[[File:RangerSequoia.jpg|450px|thumb|none|The 'Ranger Sequoia', the unique version of the Hunting Revolver.]]&lt;br /&gt;
[[Image:FalloutNVRangerSeq.jpg|thumb|none|600px|The Courier aims his Ranger Sequoia as Novac serves as a backdrop.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1*==&lt;br /&gt;
The Honest Hearts DLC introduces the [[M1911A1]] as the &amp;quot;.45 Auto Pistol.&amp;quot; Joshua Graham describes the gun as &amp;quot;designed by one of my tribe almost four hundred years ago,&amp;quot; referring to fellow LDS follower John Moses Browning. The Dead Horses, and most tribes in Zion, make extensive use of this weapon. After beating the main questline of Honest Hearts, .45 Auto (and the weapons which fire them) are carried by the Gun Runners outside New Vegas; the weapons themselves are never used by NPCs outside the Park, however. The .45 Auto Pistol can take two upgrades: the HD Slide improves the weapon's durability, while the suppressor eliminates the gun's report. After these upgrades, the pistol resembles a [[Colt XSE]]. At one point, the in-game iron sights where going to be an upgrade, with the gun having default, more traditional M1911 sights; this ended up being cut, and these sights are permanent on the default weapon in the final game. It correctly holds 7 rounds. The M1911A1 is a powerful weapon, with damage output on par with the 12.7mm Pistol, though during your trip in Zion, ammo may be hard to come by.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Fallout New Vegas M1911A1 Original Iron-sights.jpg|400px|thumb|none|The original, unused iron sights can still be found in the game files, as seen here.]]&lt;br /&gt;
[[Image:FalloutNV1911.jpg|thumb|none|600px|The Courier holds his M1911A1 at some distant buildings.]]&lt;br /&gt;
[[Image:FalloutNV1911-2.jpg|thumb|none|600px|The Courier reloads his M1911A1.]]&lt;br /&gt;
[[Image:FalloutNV1911-3.jpg|thumb|none|600px|The Courier gives us a close up of his M1911A1.]]&lt;br /&gt;
[[Image:ColtXSE.jpg|thumb|none|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas 1911.jpg|450px|thumb|none|Fully upgraded in-game model for the M1911A1 with the HD slide and suppressor.]]&lt;br /&gt;
[[Image:FalloutNVM1911Sup.jpg|thumb|none|600px|Back in the Lucky 38 Suite, the Courier aims his fully upgraded M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Agent*==&lt;br /&gt;
Joshua Graham from the &amp;quot;Honest Hearts&amp;quot; DLC carries a unique .45 Auto pistol, a [[M1911|Colt New Agent]] with a snakeskin-pattern grip and Greek script engraved into the slide. The script (καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει on the right side and και η σκοτια αυτο ου κατελαβεν on the left side) is a quote from the Bible (John 1:5) ''&amp;quot;And the light shineth in darkness and the darkness comprehended it not,&amp;quot;'' whence the weapon's name &amp;quot;A Light Shining in Darkness&amp;quot; is derived. In keeping with this name, the slide glows in the dark, making it easier to use in poorly lit caves and ruins. A Light Shining in Darkness holds 6 rounds of .45 Auto in its magazine. As stated before, A Light Shining in Darkness is a rather solid handgun stat-wise, and while it doesn't come with any night sights, the glowing slide is good enough.&lt;br /&gt;
[[Image:Colt New Agent.jpeg|thumb|none|350px|Colt New Agent - .45 ACP]]&lt;br /&gt;
[[Image:A Light Shining in Darkness.jpg|thumb|none|401px|In-game model for the unique &amp;quot;A Light Shining in Darkness&amp;quot;. Note that the slide seems to be modeled more off of a [[Colt Officer's ACP]].]]&lt;br /&gt;
[[Image:FalloutNVColtCommander-2.jpg|thumb|none|600px|The Courier holds his New Agent on the dastardly wallpaper.]]&lt;br /&gt;
[[Image:FalloutNVColtCommander-3.jpg|thumb|none|600px|The Courier reloads his New Agent.]]&lt;br /&gt;
[[Image:FalloutNVColtCommander.jpg|thumb|none|600px|The Courier holds his New Agent, giving us a look at the snakeskin grip and inscription.]]&lt;br /&gt;
&lt;br /&gt;
==Brescia Model 00*==&lt;br /&gt;
The &amp;quot;Lonesome Road&amp;quot; DLC adds a modified Brescia Model 00, appearing simply as the &amp;quot;Flare Gun&amp;quot;. Many Marked Men have it (and, in some cases, are scripted to fire it into the air, presumably signaling for help), and some emergency kits do as well. As an in-game weapon, it cannot be used for any sort of signaling, but can be used to do damage to (and ignite) enemies from a distance- provided, that is, that the player can compensate for the arc-type trajectory of the flares. However, its main advantage is its ability to frighten away abominations- even the mighty Deathclaw is terrified by flares. Bizarrely, while the animations suggest that the weapon fires ordinary flares, it actually consumes 10 units of flamethrower fuel per shot. Even more bizarrely, the flare gun is also an improved holdout weapon, perfect for dealing with the ever present danger of Deathclaw attacks on the Strip.&lt;br /&gt;
[[File:Brescia Model 00 flare pistol.jpg|thumb|400px|none|Brescia Model 00 - 1&amp;quot; flare.]]&lt;br /&gt;
[[File:FNV Flare Gun.jpg|thumb|none|500px|The in-game model of the Brescia. While there are some differences, such as the shape of the trigger and hammer, the resemblance is still obvious- especially from the other side, as it is even marked correctly.]]&lt;br /&gt;
[[Image:FNV Flare.jpg|thumb|none|600px|A flare gun lying on the ground in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
While not usable in-game, a [[Ruger GP100]] appears on the cover of the &amp;quot;Guns and Bullets&amp;quot; skill book, which permanently raises the user's Guns skill by 3 points.&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|400px|Stainless Ruger GP100 - .357 Magnum]]&lt;br /&gt;
[[File:FNV Guns And Bullets.jpg|thumb|none|600px|The cover of the &amp;quot;Guns and Bullets&amp;quot; skill book, an obvious play on the real-world ''Guns and Ammo'' magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Similarly, while the [[Mauser C96#Shansi Type 17|Shansi Type 17]] can't be used in-game, it still makes an appearance, being one of the unusable weapons in Mick's weapon stash in the back of Mick &amp;amp; Ralph's. It is exactly the same model as the one used in ''[[Fallout 3]]''.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|none|400px|Shansi Type 17 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=  &lt;br /&gt;
==10mm SMG (Heckler &amp;amp; Koch SMG-2)==&lt;br /&gt;
The 10mm SMG from ''[[Fallout 3]]'' is found on many mid-level humanoid mobs such as Jackal gang members and members of the Kings. It can also be found as level-adjusted loot in gun lockers once you're at a high enough level. It bears a distinct resemblance to the [[MP5#Heckler &amp;amp; Koch SMG|Prototype]] from the Defunct H&amp;amp;K SMG Programme, though the pistol grip and trigger guard are that of the [[Thompson]] line of submachine guns.&lt;br /&gt;
&lt;br /&gt;
Although the in-game description for the 10mm SMG lists a high DPS, it shares the common weakness of most shotguns and automatic weapons in ''Fallout: New Vegas'' in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target. Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak-attack weapon if you have a high enough Sneak skill to get into point-blank range. Coupled with the Run 'n Gun perk, you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers, you can fire a shot, duck around a corner or behind cover, then ambush them at point-blank range as they run up to you.&lt;br /&gt;
&lt;br /&gt;
The Gun Runners' DLC adds a unique variant known as &amp;quot;Sleepytyme&amp;quot;, which has an integral suppressor and greater damage and rate of fire. It is also a holdout weapon that can be carried into casinos and is the ''only'' automatic holdout weapon available. .&lt;br /&gt;
[[Image:HK SMG 2.gif|thumb|none|400px|Heckler &amp;amp; Koch SMG-2 - 9x19mm]]&lt;br /&gt;
[[Image:FalloutNewVegas10mm_SMG.jpg|thumb|none|450px|The in-game model for the 10mm SMG.]]&lt;br /&gt;
[[Image:10mm SMG with extended mag and recoil comp.jpg|thumb|none|450px|The 10mm SMG fitted with an extended magazine and a recoil compensator.]]&lt;br /&gt;
[[Image:FalloutNV10mmSMG.jpg|thumb|none|600px|The Courier holds his 10mm SMG.]]&lt;br /&gt;
[[Image:FalloutNV10mmSMG-2.jpg|thumb|none|600px|The Courier reloads his 10mm SMG.]]&lt;br /&gt;
[[Image:FalloutNV10mmSMG-3.jpg|thumb|none|600px|The Courier holds his 10mm SMG.]]&lt;br /&gt;
[[Image:FalloutNewVegasSleepytyme.jpg|thumb|none|450px|The in-game model for the unique suppressed 10mm SMG &amp;quot;Sleepytyme&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVSleepytyme.jpg|thumb|none|600px|The Courier holds his &amp;quot;Sleepytyme&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
An [[M3 Grease Gun]] appears in the game, scaled down so it can be held one-handed, and rechambered for 9x19mm (such conversion kits did, indeed, exist for the M3). Called the &amp;quot;9mm Submachine Gun&amp;quot; in-game. It can be modified with an SMG Drum that increases the capacity by 30 rounds and a Light Bolt that increases the rate of fire. The 9mm SMG is fairly common, with one in Doc Mitchell's house waiting for repairs just at the start of the game. The 9mm SMG is a very good starter to the world of fully automatic pistol-caliber carnage. Its standard 30-round magazine and easy-to-find 9mm ammo make it one of the better starter weapons, but it loses its effectiveness once armor gets involved.&lt;br /&gt;
&lt;br /&gt;
When you arrive at the Vikki and Vance Casino in Primm, you will find that Vance's famous SMG is missing. If one goes to the Wins Hideout near Westside, the unique version of the &amp;quot;9mm SMG&amp;quot; can be acquired and either returned or kept for one's self. &amp;quot;Vance's 9mm submachine gun&amp;quot; comes with a pristine black finish, wood or bakelite grips, no stock, express-type sights, and a drum magazine. It serves as ''New Vegas'''s SMG bullet hose, with 60 rounds of 9mm to spare, that allows anything to be killed up to a Deathclaw.&lt;br /&gt;
&lt;br /&gt;
In the Lonesome Road DLC, the Courier can use the &amp;quot;H&amp;amp;H Tools nail gun&amp;quot; as a weapon. The nail gun bears a striking resemblance to the M3, featuring a very similar profile and layout, even having the M3's crank lever and the ejection port having been replaced by a safety switch. The Nail Gun's a rather amusing and powerful weapon in the right hands, doing double damage to limbs if one can keep a nice stockpile of nails.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP. The later model M3A1 would eliminate the crank lever for cocking the bolt and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:FalloutNewVegas9mmSMG.jpg|thumb|none|500px|The in-game model of the &amp;quot;9mm SMG.&amp;quot;]]&lt;br /&gt;
[[Image:Vance's 9mm submachine gun.jpg|thumb|none|500px|The unique Vance's 9mm SMG. The drum magazines can also be added to the normal 9mm SMG as a modification.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG.jpg|thumb|none|600px|The Courier holds his M3 Grease Gun on some threatening walls.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG-2.jpg|thumb|none|600px|The Courier reloads his M3 Grease Gun, giggling at its tiny collapsing stock.]]&lt;br /&gt;
[[Image:FalloutNV9mmSMG-3.jpg|thumb|none|600px|The Courier holds his Grease Gun.]]&lt;br /&gt;
[[Image:H&amp;amp;H Tools nail gun.jpg|thumb|none|600px|The clearly Grease Gun-inspired &amp;quot;H&amp;amp;H Tools Nail Gun.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==American-180==&lt;br /&gt;
The [[American-180]] appears in-game as the &amp;quot;Silenced .22 SMG&amp;quot;. It is a .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. The Silenced .22 SMG can be upgraded with a larger drum magazine that increases capacity by 60 rounds. It can be found on Fiend raiders in Vault 3 and Gomorrah Bank Guards. Its high rate of fire and rather large magazine capacity make the gun somewhat useful against lightly armored foes, but the overall weakness of .22 render it moot when even slightly heavy armor gets into the fray.&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|500px|none|American-180 - .22 LR]]&lt;br /&gt;
[[Image:Silenced22SMG.jpg|600px|thumb|none|The .22 Submachine Gun in all its glory.]]&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|600px|thumb|none|The .22 Submachine Gun equipped with an expanded drum magazine, granting extra 60 rounds. This also raises the ironsights to allow the user to see over the larger drum.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180.jpg|thumb|none|600px|The Courier holds his recently purchased American-180.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180-2.jpg|thumb|none|600px|The Courier checks his American-180's sights.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180-3.jpg|thumb|none|600px|The Courier reloads his American-180.]]&lt;br /&gt;
[[Image:FalloutNVAmerican180-4.jpg|thumb|none|600px|A good shot of the American-180.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Sub-Machine Guns==&lt;br /&gt;
Two variants of the Thompson SMG series appear in game, one as an energy weapon, the other as a conventional slug-thrower.&lt;br /&gt;
&lt;br /&gt;
===M1928 Thompson===&lt;br /&gt;
An [[M1928 Thompson]] modified to be an energy weapon appears as the &amp;quot;Laser RCW&amp;quot;. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel. It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired. In addition, on the rear portion of the receiver, it has a rail-top carry handle based on the H&amp;amp;K [[G36C]]'s. The RCW is a fairly common energy weapon, used by Fiends, Brotherhood of Steel scribes, and members of the Bright Brotherhood. The RCW is a rather decent energy weapon, beating out the pistol-based weapons but falling short in the long run due to its overall low damage.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; with 50-round drum magazine - .45 ACP. Made famous through countless classic gangster movies.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|550px|In-game model of the &amp;quot;Laser RCW&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-2.jpg|thumb|none|600px|The Courier holds his Laser RCW while looking at some lovely scenery.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-3.jpg|thumb|none|600px|The Courier aims his Laser RCW, noting the sights aren't too different from a normal Thompson.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-4.jpg|thumb|none|600px|The Courier reloads his Laser RCW by replacing the energy cell in the &amp;quot;drum&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW-5.jpg|thumb|none|600px|The Courier holds his Laser RCW, giving us a look at all of the glowy bits.]]&lt;br /&gt;
&lt;br /&gt;
===Thompson M1A1*===&lt;br /&gt;
The [[M1A1 Thompson]] appears as the ''.45 Auto Submachine Gun'', introduced in the &amp;quot;Honest Hearts&amp;quot; DLC. It can be modified with a new magazine well to accept the M1921/M1928 50-round drum magazines, as well as a Cutts compensator to reduce spread under sustained fire. The weapon is used heavily by the White Legs tribe, who call them &amp;quot;storm drums,&amp;quot; and is stocked by a variety of traders in the Mojave following the completion of the DLC's campaign. The .45 Auto SMG is a powerful SMG on par with the 12.7mm SMG, with a high rate of fire combined with powerful round tempered by rather bad inaccuracy.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:FalloutNewVegas45_Auto_submachine_gun.jpg|thumb|none|500px|In-game model for the .45 Auto SMG]]&lt;br /&gt;
[[Image:FalloutNVThompson.jpg|thumb|none|600px|The Courier holds his M1A1 Thompson after buying it.]]&lt;br /&gt;
[[Image:FalloutNVThompson-5.jpg|thumb|none|600px|The Courier aims his M1A1 Thompson and finds that someone has stolen his rear sight post.]]&lt;br /&gt;
[[Image:FalloutNVThompson-2.jpg|thumb|none|600px|Not letting a minor problem stop him, the Courier reloads his M1A1 Thompson.]]&lt;br /&gt;
[[Image:FalloutNVThompson-3.jpg|thumb|none|600px|The Courier holds his M1A1 Thompson.]]&lt;br /&gt;
[[Image:FONV-Thompson-submachine gun with both modifications.jpg|thumb|none|500px|The in-game model for the fully upgraded .45 Auto SMG.]]&lt;br /&gt;
[[Image:FalloutNVThompson-4.jpg|thumb|none|600px|The Courier holds his fully upgraded M1A1 Thompson following a brief adventure to Zion.]]&lt;br /&gt;
&lt;br /&gt;
==12.7mm SMG==&lt;br /&gt;
The heavy-hitter of the submachine gun category, this SMG, while largely fictional, seems to have some distinct features from some real-world weapons; namely, it uses a top-mounted 21-round magazine that lies flat along the top of the weapon, rather like that of an [[FN P90]] (interestingly, the rear sight is mounted to this magazine, rather like the [[Calico]] series), and seems to use a [[TDI Vector]]-style offset recoil system (and, given the caliber, would probably have to). It can be found on the Legion's Veteran Decanii, and other high-ranking officials, as well as some of their assassins and vexillarius at higher levels, high-level White Legs in &amp;quot;Honest Hearts&amp;quot;, and both high-level marked men and Ulysses in &amp;quot;Lonesome Road&amp;quot;; one can also be found in Bloodborne Cave, and can be bought from some weapon merchants and the Great Khans at higher levels, as well as the Vendortron, and occasionally Knight Torres. &lt;br /&gt;
&lt;br /&gt;
The Gun Runner's Arsenal DLC adds a version that can be customized further than the one in the base game- while the standard version can accept a suppressor (which, like the [[PGM Hecate II]]'s suppressor, reduces enemies' ability to hear the weapon, rather than eliminating it), the GRA version can also accept a laser sight (which increases accuracy), and a &amp;quot;Stacked Magazine&amp;quot;, which raises the capacity from 21 rounds to 27). The 12.7mm SMG is the kingpin submachine gun in the game, due to the extremely powerful 12.7mm round. It shreds through light, medium and heavy armor and can take down high-end enemies like Rangers, Deathclaws and Paladins within a few mags. However, the scarcity of the ammo plus the relatively small mags somewhat temper the 12.7mm SMG's power, but only a little.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90 - FN 5.7x28mm.]]&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector - .45 ACP.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG.jpg|thumb|none|500px|The in-game model of the 12.7mm SMG. Note that there doesn't seem to be enough space behind the magazine for the bolt to move back and pick up cartridges, and that's ignoring how the Vector-style system would normally require the magazine to be in front of it, leaving the weapon's inner workings a mystery.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Firing.jpg|thumb|none|600px|Even the might of a Super Mutant proves no match for a barrage of 12.7mm rounds.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Side.jpg|thumb|none|600px|The Courier shows off both his 12.7mm SMG, and a rather disgruntled expression.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Modded.jpg|thumb|none|600px|The GRA version, fitted with all of its mods. Note the &amp;quot;Stacked Magazine&amp;quot;, which extends further forwards over the receiver than the standard one; it also moves the rear sight forwards, reducing the already short sight radius to a mere few inches.]]&lt;br /&gt;
[[File:FNV 12.7mm SMG Modded Side.jpg|thumb|none|600px|The Courier takes aim with their fully kitted out 12.7mm SMG.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 24-round magazine and a very high rate of fire. It can be upgraded to hold 30 rounds. With the addition of the Gun Runners Arsenal DLC, the Assault Carbine features additional modifications such as a Forged Receiver which increases the weapons durability and a light bolt which increases rate of fire. The Assault Carbine can be found in any former military installation in the Mojave such as Vault 34 as well as the Nellis Air Force Base. Possible Companion Lily Bowen's personal Assault Carbine is fitted with a suppressor, which is not available as a mod for either of the 2 playable Assault Carbine variants. The Assault Carbine is similar to the Light Machinegun as both serve as rifle alternatives to the miniguns. The Carbine boasts a high rate of fire and same 5mm caliber, allowing for very good damage against armor that's hindered by the small magazines.&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|450px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:FalloutNewVegas_assault_carbine.jpg|thumb|none|500px|In-game model of the Assault Carbine.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb.jpg|thumb|none|600px|The Courier stares at the NCR Sharecropper farms with his Assault Carbine.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb-3.jpg|thumb|none|600px|He then checks his Carbine's sights.]]&lt;br /&gt;
[[Image:FalloutNVAssCarb-2.jpg|thumb|none|600px|A good shot of Courier and Carbine, note the knob on the bolt that acts as the charging handle. How exactly the dust cover is supposed to close with that in place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with a SIR railed foregrip and a Magpul PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the ''All American''. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is a knob located directly on the bolt on the right side where the brass ejects instead. The Marksmen Carbine is a common weapon, and most military facilities contain a couple. The Marksman Carbine is a powerful weapon, dealing very accurate shots to most targets and allowing for immediate follow up shots, but is restricted by its caliber.&lt;br /&gt;
&lt;br /&gt;
The All American is found only in the armory at the bottom of the irradiated-, ghoul-infested Vault 34 located east of New Vegas. It has a woodland camo finish, a 24-round magazine, and the 82nd Airborne division badge on the magazine well. The All American is one of New Vegas's best scoped weapons, dealing accurate shots with high damage without eating through hard to find ammunition.&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|450px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|In-game model for the Marksman Carbine.]]&lt;br /&gt;
[[Image:FalloutNVMarksman.jpg|thumb|none|600px|The Courier holds his Marksman Carbine while outside the Freeside Gate.]]&lt;br /&gt;
[[Image:FalloutNVMarksman-2.jpg|thumb|none|600px|The Courier chambers his Marksman Carbine following his reload.]]&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|In-game model for the &amp;quot;All American&amp;quot; rifle.]]&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|601px|Following an expedition to Vault 34, The Courier stands holding the &amp;quot;All American&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVAllAmerican.jpg|thumb|none|600px|Deciding he must be ready for what the Strip has to offer, he reloads his &amp;quot;All American&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1]] appears in the game, called the &amp;quot;Service Rifle&amp;quot; in-game. It is chambered for 5.56x45mm NATO and is semi-auto only. It features wood furniture instead of the nylon-plastic furniture typical of real M16s (Fallout's Earth ran out of petroleum before the nuclear war). The upper receiver has a forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the right side of the receiver, attached directly to the bolt in the ejector port. While rarely seen due to the weapon's high durability and common replacement parts, the jam animation involves one of the few instances of the forward assist actually being used in fiction. It can be modified with a forged receiver that increases its durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented. As the name suggests, the Service Rifle is standard issue to the NCR Military and can be found wherever NCR Army troops are or were stationed. While not mentioned in-game, developers have confirmed the semi-auto only nature was a decision of NCR bureaucracy to lower ammo use, similar to the adoption of 3 shot burst fire in the real world. The Service Rifle is a better rifle in comparison to the Varmint Rifle as it loads more ammo per magazine and deals more damage, but gets outclassed quickly by other rifles like the Assault Carbine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A unique Service Rifle called the Survivalist's Rifle appears in the Honest Hearts DLC. It was the weapon of a US Army serviceman who fled to Zion Canyon after the Great War. In-game lore describes the weapon as a &amp;quot;U.S. Checkpoint Guard Carbine built around the 12.7mm caliber, to offer guards firepower necessary to intercept anyone attempting to breach a checkpoint, regardless of equipment.&amp;quot; It is based on the AR-15 [[Alexander Arms .50 Beowulf|.50 Beowulf]] upper receiver tested for US serviceman to stop vehicles at checkpoints. It features a blocky heat shield somewhat reminiscent of the M16 LSW/LMG, but has numerous makeshift repairs along the body work and a damaged front sight. The words ''Stop'' and ''Arrêt!'' are scrawled onto the stock of the weapon, a stamp on the receiver reads &amp;quot;PROPERTY OF U.S. GOVT CHKPNT CARBINE 12.7MM CAL,&amp;quot; and a stamp above the trigger reads &amp;quot;LONG BRANCH ARSENAL ONTARIO, USA TERRITORY.&amp;quot; The Survivalist's Rifle can be found on top of the Red Gate, next to the remains of the Survivalist himself. The Survivalist's Rifle lives up to its name. The accuracy of the standard Service Rifle combined with the power of the 12.7mm Round are a lethal combination for any target, only capped by the damaged front sight making aiming a bit difficult.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FalloutNewVegasServiceRifle.jpg|thumb|none|500px|In-game model for the Service Rifle.]]&lt;br /&gt;
[[Image:FalloutNVServiceRifle.jpg|thumb|none|600px|The Courier holds the Service Rifle while outside the Gun Runners.]]&lt;br /&gt;
[[Image:FalloutServiceRifle-3.jpg|thumb|none|600px|The Courier reloads the Service Rifle.]]&lt;br /&gt;
[[Image:FalloutNVServiceRifle-2.jpg|thumb|none|600px|The Courier aims his Service Rifle, note the knob on the bolt that acts as the charging handle.]]&lt;br /&gt;
[[Image:FONV Survivalist's rifle.jpg|500px|thumb|none|The unique Survivalist's Rifle featured in the Honest Hearts DLC.]]&lt;br /&gt;
[[Image:FalloutNVSurvRifle.jpg|thumb|none|600px|The Courier fires the unique Service Rifle while wandering one of Zion's many caves.]]&lt;br /&gt;
[[Image:FalloutNVSurvRifle-2.jpg|thumb|none|600px|Before venturing any further, The Courier reloads the unique Service Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==PGM 'Hecate II'==&lt;br /&gt;
The [[PGM sniper rifle series#PGM Hecate II|PGM 'Hecate II']] appears in ''Fallout: New Vegas'' as the .50 caliber &amp;quot;Anti-Materiel Rifle;&amp;quot; one is used during the game's opening cutscene by an NCR Ranger to kill a Fiend countersniper, making it the first gun seen in the game. A variant added through the Gun Runners' Arsenal DLC gives it the capability to mount modifications such as a Carbon Fibre body, which decreases weight, a custom bolt increasing rate of fire, and a suppressor which doesn't actually suppress gun noise but merely lowers and muffles the gun's extremely loud report to a more comfortable level. The Hecate appears very late in the game, sold by the Gun Runners or Knight Torres of the Brotherhood of Steel and only seen on Veteran Rangers, a few Legion troops and various DLC enemies. The Hecate is a weapon intended for long-range shooting, easily able to pick through highly armored enemies, including deathclaws, and is capped by its slow rechambering speed, rarity of .50 BMG and a strength of 8 being required to even shoot it properly.&lt;br /&gt;
[[Image:PGMHecateII.jpg|450px|thumb|none|PGM 'Hecate II' - .50 BMG]]&lt;br /&gt;
[[Image:FalloutNewVegasAnti-materiel_rifle.jpg|thumb|none|550px|In-game model for the Anti-Material Rifle.]]&lt;br /&gt;
[[Image:FalloutNvAntiMat.jpg|thumb|none|600px|The Courier holds his Anti-Material rifle while at scenic Novac.]]&lt;br /&gt;
[[Image:FalloutNVAntiMat-2.jpg|thumb|none|600px|The Courier fires his Anti-Material rifle, with massive recoil.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Varmint Rifle&amp;quot;==&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds; along with the Browning Hi-Power, it is probably the first weapon acquired by the player, as a free one is received from Sunny Smiles during &amp;quot;Back in the Saddle.&amp;quot; It can be upgraded with 8-round extended magazines, a night vision scope and a suppressor. Originally, the Varmint Rifle was intended to be another .22LR weapon, but that was so unpopular during play testing that Obsidian changed it to use 5.56, but the original chambering is still shown with the magazine texture and a few NPC's still carrying .22 with this rifle. The Varmint is a good starter rifle, boasting some decent DPS and accuracy, but after armor and such get pulled into the picture, it would be a good idea to replace the Varmint Rifle with a more powerful weapon.&lt;br /&gt;
&lt;br /&gt;
There is a unique variant called the &amp;quot;Ratslayer&amp;quot; which features all the Varmint's upgrades along with a black polymer stock featuring a stylized mole rat skull and 69 (heh) tally marks on the rear right. The Varmint Rifle is very common early in the game and is given to you for free by Sunny Smiles during the non-optional quest &amp;quot;Back in the Saddle.&amp;quot; The unique &amp;quot;Ratslayer&amp;quot; rifle can be found in Broc Flower Cave. The Ratslayer is a useful little rifle for animals, but its low damage makes it pretty hard to use effectively on human targets.&lt;br /&gt;
[[Image:FalloutNewVegasVarmintrifle.jpg|thumb|450px|none|In-game model for the standard Varmint Rifle.]]&lt;br /&gt;
[[Image:FalloutNVVarmint-3.jpg|600px|thumb|none|The Courier aims his Varmint Rifle at the gate to the Strip.]]&lt;br /&gt;
[[Image:FalloutNVVarmint.jpg|600px|thumb|none|The Courier reloads his Varmint Rifle and ignores how the bolt is supposed to work. Note that the magazine is textured like a .22LR magazine, a remnant from its earlier state.]]&lt;br /&gt;
[[Image:FalloutNVVarmint-2.jpg|600px|thumb|none|The Courier holds his Varmint Rifle on the Securitron guarded gate.]]&lt;br /&gt;
[[Image:FONV Ratslayer.jpg|thumb|none|450px|The unique &amp;quot;Ratslayer&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNVRatslayer.jpg|600px|thumb|none|At the sniper spot at the Mojave Outpost, The Courier holds the Ratslayer.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] was supposed to appear in Fallout: New Vegas as the &amp;quot;Battle Rifle&amp;quot;, but withheld from the final product. However, its unique variant was left in, called ''This Machine''. The Gun Runners' Arsenal DLC released in September of 2011 re-added the non-unique variant into the standard game. The rifle has been rechambered to fire .308 Winchester / 7.62x51mm NATO, as was done in the 1950's to many Garands in service with the US Navy. The Battle Rifle can only be obtained from the Gun Runners, the 188 Arms Merchant or Mick of Mick &amp;amp; Ralphs. With a high rate of fire and a powerful cartridge, the Battle Rifle is a useful mid range weapon, but suffers from high spread at long range.&lt;br /&gt;
&lt;br /&gt;
The unique version is also the only version of the Battle Rifle that people who don't own the Gun Runner's Arsenal DLC can acquire. Named &amp;quot;This Machine&amp;quot; (a reference to Woodie Guthrie's famous guitar sticker, which read &amp;quot;This Machine Kills Fascists&amp;quot;; seemingly as a response, the in-game weapon's stock is marked &amp;quot;Well This Machine Kills Commies&amp;quot;), getting it is a bit convoluted, either you do a unmarked quest given to you by Sgt. Contreras at Camp McCarren, and then get the ability to buy it from him. Or you can download the weapon manifest in his room and give it to Lt. Carrie Boyd and get the rifle for free. This Machine is one of New Vegas's most useful weapons, with high damage and crit chance only tempered by the rifle's piddly accuracy at long range.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand semiautomatic rifle - .30-06]]&lt;br /&gt;
[[Image:FalloutNewVegasBattle_rifle.jpg|500px|thumb|none|The in-game model for the Battle Rifle.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle.jpg|thumb|none|600px|The Courier holds his Battle Rifle.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-2.jpg|thumb|none|600px|The Courier aims his Battle Rifle at some far-off foe.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-3.jpg|thumb|none|600px|The Courier reloads his Battle Rifle by loading an en-bloc clip, note the converted magazine to fit .308 rounds.]]&lt;br /&gt;
[[Image:FalloutNVBattleRifle-6.jpg|thumb|none|600px|The Courier absorbs the Battle Rifle's .308 caliber recoil.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1886==&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater in the game. The rifle takes .357 Magnum ammunition and is common mid-game. The Cowboy Repeater effectively serves as the replacement for the Varmint Rifle, and is accurate and a reliable killer of animals and raiders, but any armor tends to make it less useful.&lt;br /&gt;
&lt;br /&gt;
There is a special variant called La Longue Carabine (a reference to ''[[The Last of the Mohicans]]'') fitted with a scope, an engraved stock, and an Octagon Barrel. It reloads like the [[Henry 1860]] in [[Fallout 3]] (which is done by opening the muzzle-end of the mag tube and then inserting rounds in), as the La Longue's model lacks the 1886's loading port on the receiver. La Longue Carabine is found on Corporal Sterling of the 1st Reconnaissance Battalion that are stationed at Camp McCarran. La Longue Carabine is a very interesting weapon, adding a scope to the Cowboy Repeater equation. Its accuracy and DPS make it a good weapon, but the weakness of .357 Magnum make it useful only on lightly armored opponents.&lt;br /&gt;
[[Image:1886wcf.jpg|thumb|450px|none|Winchester 1886 - .45-70 Govt]]&lt;br /&gt;
[[Image:FalloutNVegCowboyRepeater.jpg|thumb|500px|none|In-game model for the Cowboy Repeater.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater.jpg|thumb|600px|none|The Courier holds his Cowboy Repeater while wandering Outer Vegas. Note that the rifle has 2 rear sights- the v-notch mounted on the barrel, and the tang-mounted peep sight.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-2.jpg|thumb|600px|none|The Courier aims his Cowboy Repeater thorough its old-school Vernier sights.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-3.jpg|thumb|600px|none|The Courier aims his Cowboy Repeater at the old McCarren Monorail.]]&lt;br /&gt;
[[Image:FalloutNVCowboyRepeater-4.jpg|thumb|601px|none|Back at the Lucky 38, The Courier aims his upgraded Cowboy Repeater.]]&lt;br /&gt;
[[Image:FalloutNewVegasLa_Longue_Carabine_cropped.jpg|thumb|500px|none|In-game model for the unique &amp;quot;La Longue Carabine&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Carbine&amp;quot;, and fires .44 Magnum. It can be found in places such as Bonnie Springs or Red Rock Canyon. The Trail Carbine is a straight upgrade over the Cowboy Repeater, boasting a damage boost plus the ability to use a scope, but still pales in comparison to the powerhouse that is the Brush Gun&lt;br /&gt;
[[Image:MarlinModel336C.jpg‎|thumb|none|450px|Marlin 336C Carbine - .30-30 WCF.]]&lt;br /&gt;
[[Image:FalloutNewVegasTrailCarbine.jpg|thumb|none|500px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine.jpg|thumb|none|600px|Having learned varmint rifles aren't threatening, The Courier holds his Trail Carbine at the gate to the Strip.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine-2.jpg|thumb|none|600px|The Courier aims his Trail Carbine on the guards.]]&lt;br /&gt;
[[Image:FalloutNVTrailCarbine-3.jpg|thumb|none|600px|Finding that robots aren't threatened by rifles, The Courier aims his Trail Carbine at a nearby wall.]]&lt;br /&gt;
&lt;br /&gt;
==Hunting Rifle==&lt;br /&gt;
The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers .308 Winchester. Most likely based off the [[Winchester Model 70]]. It can be modified with high-cap 10 round magazines, a Custom Action that reduces the re-chambering delay, and a high-power scope for those long-range shots. The Hunting Rifle is one of the higher-level rifles and serves as a sniping tool sitting between Varmint and Sniper rifles. It's precise, reliable and good at dealing with anything short of a BoS Paladin or a Deathclaw. The rifle is fairly common in the hands of some NCR soldiers, Fiends, Legionaries, and other Wastelanders; a Fiend during the opening cutscene makes the incredibly poor choice of using one in an attempt at counter-sniping an NCR Ranger, which ends rather predictably.&lt;br /&gt;
&lt;br /&gt;
A unique variant added through the Gun Runner's Arsenal DLC is called the &amp;quot;Paciencia&amp;quot; (Spanish for Patience), boasting has extra damage and reliability, but aptly-named due to a reduced magazine capacity of 3 rounds, making patience a virtue, and each missed shot even more punishing than with the regular rifle. It is also much different than the normal version as it isn't as beaten up as the normal version, it also has a Mexican flag wrapped around the stock as a makeshift cheek rest and a gold bead sight. Paciencia's a interesting rifle, dealing more damage than it's standard counterpart and boasting a zoom level on par with the Sniper Rifle, but is tempered by its 3 round magazine capacity. &lt;br /&gt;
&lt;br /&gt;
Another unique variant is carried by former 1st Recon sniper Craig Boone. Called simply &amp;quot;Boone's Hunting Rifle&amp;quot; it has the distinction of being the only companion weapon in the game to feature a valid attachment, a scope. Depending on how the player completes Boone's quest &amp;quot;I Forgot to Remember to Forget,&amp;quot; Mister New Vegas, the DJ who runs Radio New Vegas, will describe the rifle as &amp;quot;a .308 flaming sword of Justice with a telescopic sight.&amp;quot; &lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|501px|In-game model for the Hunting Rifle.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle.jpg|thumb|none|600px|The Courier holds his Hunting Rifle while looking at the Gun Runners set-up.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-2.jpg|thumb|none|600px|The Courier aims his Hunting Rifle at the gate, internally debating whether or not he should break in.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-3.jpg|thumb|none|600px|The Courier reloads his Hunting Rifle. Notice how the bullet in the magazine is just a 2-dimensional picture, likely intended to pass off as a 3d bullet.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifle-4.jpg|thumb|none|600px|The Courier aims his Hunting Rifle at some distant enemy.]]&lt;br /&gt;
[[Image:FalloutNewVegasPaciencia.jpg|thumb|none|501px|In-game model for the unique &amp;quot;Paciencia&amp;quot; variant.]]&lt;br /&gt;
[[Image:FalloutNVHuntRifleUnique.jpg|thumb|none|600px|Following a recent purchase at Novac, The Courier aims &amp;quot;Paciencia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Brush Gun==  &lt;br /&gt;
The rifle of the New California Republic (NCR) veteran ranger, as well as Legion Assassins, the Brush Gun is a lever action rifle firing .45-70 Gov't ammunition. According to the 3D modeler at Bethesda, &amp;quot;The Brush Gun is not based on one gun specifically, but guns like the [[Winchester Model 1886]] and Marlin Guide Gun,&amp;quot; alhough it appears to also be based on the [[Marlin Model 1895]]. Its forged receiver modification, however, does resemble the receiver of a Model 1886. The Brush Gun is the king of the rifle class of weapons, dealing a ton of pain to anything on the receiving end and with very good accuracy as well. While .45-70 is fairly uncommon in the wastes, the fact both sides in the war carry it should be a good sign.&lt;br /&gt;
&lt;br /&gt;
The Gun Runner's Arsenal DLC adds a unique variant known as the &amp;quot;Medicine Stick&amp;quot;, which is superior to the regular Brush Gun in nearly every aspect, and features a much less intrusive ghost ring sight and has a stainless steel or nickel finish on the reciever. It also has a dream catcher on its stock. Namesake aside, the Medicine Stick is one of the best guns out of the Gun Runner's Arsenal, managing to make the Brush Gun better in every way except magazine capacity, and is one of the best ways to remove bad spirits in the Mojave.&lt;br /&gt;
[[Image:Zoom 1895.jpg|thumb|none|450px|Marlin Model 1895 - .45-70]]&lt;br /&gt;
[[Image:FalloutNewVegasBrushGun.jpg|thumb|none|500px|In-game model of the Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun.jpg|thumb|none|600px|The Courier holds his Brush Gun while looking out at Freeside.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun-2.jpg|thumb|none|600px|Seeing something approaching him, The Courier aims his Brush Gun. Note that, similar to the Cowboy Repeater, this weapon has both a peep rear sight and a notch rear sight.]]&lt;br /&gt;
[[Image:FalloutNVBrushGun-3.jpg|thumb|none|600px|The Courier runs the action of his Brush Gun, showing the detail in the model.]]&lt;br /&gt;
[[Image:FalloutNewVegasMedicineStick.jpg|thumb|none|500px|In-game model of the unique variant of the Brush Gun, the &amp;quot;Medicine Stick&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVMedStick.jpg|thumb|none|600px|Back in Freeside, The Courier holds the Medicine Stick.]]&lt;br /&gt;
[[Image:FalloutNVMedStick-2.jpg|thumb|none|600px|The Courier aims his Medicine Stick. Notice the different sight, compared to the non-unique Brush Gun.]]&lt;br /&gt;
[[Image:FalloutNVMedStick-3.jpg|thumb|none|600px|The Courier aims his Medicine Stick straight down Freeside's main street.]]&lt;br /&gt;
&lt;br /&gt;
==Gauss Rifle==&lt;br /&gt;
The game's only real energy-based &amp;quot;sniper rifle&amp;quot;, the Gauss Rifle is found on BoS Paladins, Y-17 Trauma Override Harnesses in Old World Blues, and Father Elijah in Dead Money, and can be bought from Knight Torres (provided the appropriate quests have been completed) and the Silver Rush. The weapon uses microfusion cells, of which it holds 5, and consumes 5 per shot, essentially making it a single-shot rifle. Bizarrely, while the weapon still does behave as a coilgun logically should, propelling ferromagnetic projectiles with electromagnetism, these projectiles (presumably contained in the weapon's side-mounted box magazine) are never replenished, and never run out. The name is also technically incorrect; a rifle, by definition, must have a rifled barrel, while a coilgun/Gauss gun, by the nature of the device, cannot have one.&lt;br /&gt;
While fictional, the Gauss Rifle is rather clearly inspired by the [[Lahti L-39]] anti-tank rifle, particularly in the receiver area; it even retains the L-39's crank-type cocking handle. The Gauss Rifle is the sniper rifle option for characters spec'd into Energy Weapons, with very high damage that will cause hilarious overkill on anything short of Deathclaws, but is restricted by its single shot nature and its overall rarity.&lt;br /&gt;
&lt;br /&gt;
There are 2 unique variants of the Gauss Rifle in-game. The first, the YCS/186, is found on a mercenary in a camp east of Brooks Tumbleweed Ranch (unless the trait Wild Wasteland is selected, in which case there will be aliens there instead). When compared to the standard Gauss Rifle, the YCS/186 deals more damage, is more accurate, has greater durability, and consumes only 4 MFCs per shot, but weighs one pound more (8 instead of 7). The YCS/186, old school internet reference aside, is a perfect upgrade to the Gauss Rifle, with even higher damage and accuracy that is only capped by the slightly heavier weight.&lt;br /&gt;
&lt;br /&gt;
The second unique variant, the Faderator, is visually identical to the standard variant, and was clearly intended as a development tool; it cannot be obtained in-game without cheats. It, among other things, holds far more ammunition (and, due to the cell breeder effect, never actually runs out), fires full-auto, fires 3 projectiles per shot, and has a resultant DPS (damage per second) of 20,160. Balanced? No. Hilarious? Yes.&lt;br /&gt;
[[image:Lahti.jpg|thumb|none|450px|Lahti L-39 - 20x138mm B]]&lt;br /&gt;
[[File:FNV Gauss Rifle.jpg|thumb|none|600px|The in-game model of the Gauss Rifle. It's not terribly clear why it needs a muzzle brake, let alone one that seems to have been made from the Lahti's barrel shroud.]]&lt;br /&gt;
[[File:FNV Gauss Rifle Firing.jpg|thumb|none|600px|The Gauss Rifle being fired in first-person. Note the scope on top; this is always present, and provides 3.5x magnification.]]&lt;br /&gt;
[[File:FNV Gauss Rifle Right.jpg|thumb|none|600px|The Gauss Rifle firing in third-person, as seen from the right...]]&lt;br /&gt;
[[File:FONV Gauss Rifle Left.jpg|thumb|none|600px|...and the left.]]&lt;br /&gt;
[[File:FNV Gauss Rifle Poster.jpg|thumb|none|600px|The Gauss Rifle is also seen prominently in this Chinese propaganda poster, which reads &amp;quot;Long Live the People's Liberation Army&amp;quot;.]]&lt;br /&gt;
[[File:FNV YCS 186.jpg|thumb|none|600px|The unique YCS/186 variant.]]&lt;br /&gt;
[[File:FNV YCS 186 3rd Person.jpg|thumb|none|600px|Following a successful assault on a mercenary camp, the Courier holds his prize.]]&lt;br /&gt;
[[File:FNV YCS 186 Scope.jpg|thumb|none|600px|Later, he uses the YCS's scope to search for any snipers on top of a tower. Note that, while the scope is set up for distance and wind compensation, the only marks that are labeled are the distance ones; furthermore, it isn't clear why anyone would be -90 of any unit of measure away from their target.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
An early-pattern [[Heckler &amp;amp; Koch G3|G3]] (or, more precisely, the R91 Assault Rifle from ''[[Fallout 3]]''), while not a playable weapon in-game, appears on the &amp;quot;Commando&amp;quot; perk icon, as well as the &amp;quot;Aggressive&amp;quot; Companion wheel setting. This perk increases VATS accuracy by 25% with 2-handed, non-explosive weapons (i.e. rifles, sniper rifles, 2-handed shotguns and SMGs, etc.).&lt;br /&gt;
&lt;br /&gt;
Additionally, the ''FO3'' &amp;quot;Infiltrator&amp;quot; (a variant of the G3 with a longer magazine, no stock, a black synthetic forearm, and a suppressor) is visible in Mick's special weapon stash, but is also unusable.&lt;br /&gt;
[[Image:CETME G3.JPG|thumb|none|450px|Early Heckler &amp;amp; Koch G3 rifle with wooden handguard and buttstock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FANV Commando.jpg|thumb|none|600px|The icon for the &amp;quot;Commando&amp;quot; perk, featuring Vault Boy and his G3.]]&lt;br /&gt;
[[File:FNV Mick And Ralph G3.jpg|thumb|none|600px|The back room, with its collection of inaccessible weapons; one G3 is visible at the top-right of the shot, and the other is largely obscured by Mick himself.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Rifle==&lt;br /&gt;
A poster for Freddy Fear's House of Scares (seen in ''[[Fallout 3]]'') can be found in the El Rey Motel, and another can be found in a collapsed office building in &amp;quot;Lonesome Road&amp;quot;. This poster depicts several children dressed in the company's costumes, one of whom wields an unknown rifle; given how this costume is meant to be a Chinese soldier, it is reasonable to assume that it is supposed to be a [[Norinco Type 56]].&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|450px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[File:FNV Freddy Fear Poster.jpg|thumb|none|600px|It seems rather ironic to have Lady Liberty and a member of the PLA on the same poster, doesn't it?]]&lt;br /&gt;
&lt;br /&gt;
==DKS-501 Sniper Rifle==&lt;br /&gt;
Returning from ''[[Fallout 3]]'', the fictitious DKS-501 sniper rifle (referred to simply as the &amp;quot;Sniper Rifle&amp;quot;) is a usable weapon in-game, and serves as an excellent long-range option for dealing with enemies, at the cost of a low rate of fire, a small magazine capacity (5 rounds), and a rather low durability. The Sniper Rifle fires the .308 cartridge, and is permanently fitted with a 3.5 power scope. It is rather rare, only being purchasable from a handful of merchants, or found in some rather out-of-the-way locations.&lt;br /&gt;
&lt;br /&gt;
The Sniper Rifle has 2 available modifications- a suppressor to reduce the weapon's report, and the Carbon Fiber Parts, which impressively lower its weight from 8 to 3.&lt;br /&gt;
&lt;br /&gt;
There are 2 unique variants of the Sniper Rifle in-game:&lt;br /&gt;
&lt;br /&gt;
The first, the Gobi Campaign Scout Rifle, is found in a locked gun case in the Sniper's Nest. Compared to the standard variant, it has a lower weight (4.5), a capacity of 6 rounds, slightly higher damage, a lower AP cost in VATS, a higher fire rate, better durability, better critical damage, and is more accurate, with the only downside being the inability to accept mods. Visually speaking, it has a slightly longer magazine, a more solid thumbhole stock (rather than the odd partially-completed skeletal thumbhole stock of the standard variant), a slightly shortened barrel (in spite of the noticeably better accuracy), and a desert camouflage paint scheme. According to the game's lore, it was originally issued to the U.S. Armed Forces in the Gobi Desert campaign in China prior to the 2077 nuclear war (although how it then managed to wind up in a sniper's nest in the Mojave isn't particularly clear).&lt;br /&gt;
&lt;br /&gt;
The second, Christine's CoS Silencer Rifle, is exclusive to the ''Old World Blues'' add-on. It is found in a decrepit building to the north of Little Yangtze. It has the highest damage of the 3 variants (not to mention the highest damage of any suppressed weapon, and the highest non-crit damage of anything in .308), a weight of 5.5, slightly better durability (though not as good as that of the Gobi rifle), and a critical chance multiplier of 2.5 (compared to the 2 of the standard and Gobi variants), at the cost of a higher AP cost in VATS, and the inability to accept mods (although, considering how it's already lighter than the standard variant, and already has a suppressor, they wouldn't really be necessary anyways). The weapon was originally owned by Christine Royce of the Circle of Steel (hence the name), a sub-group within the Brotherhood of Steel, and was later left behind while she hunted for Elijah. Notably, if one picks up Elijah's notes from the watchtower on the other side of Yangtze Camp, he mentions seeing a glint, which was most likely light reflected off of the rifle's scope.&lt;br /&gt;
&lt;br /&gt;
[[File:FNV Sniper Rifle.jpg|thumb|none|600px|The in-game model of the Sniper Rifle. The bipod is sadly never used.]]&lt;br /&gt;
[[File:FNV Sniper Rifle Modded.jpg|thumb|none|600px|A Sniper Rifle fitted with both of its modifications. The parts replaced with carbon fiber seem to be the stock, much of the upper receiver, and the barrel shroud, which could explain the impressive weight reduction.]]&lt;br /&gt;
[[File:FNV Gobi Campaign Scout Rifle.jpg|thumb|none|600px|The Gobi Campaign Scout Rifle's in-game model. The better durability is explained by way of the solid stock, which apparently contains a maintenance kit that the player character is never seen using.]]&lt;br /&gt;
[[File:FNV Christine's CoS Silencer Rifle.jpg|thumb|none|600px|Christine's CoS Silencer Rifle, which more or less looks exactly like the standard variant, but with a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==M1903 Springfield==&lt;br /&gt;
While it is quite hard to spot, the model of the BB Gun's loader has a logo that features an [[M1903 Springfield]]. The weapon does not make any sort of physical appearance in-game.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|450px|Mark 1 M1903 Springfield - .30-06]]&lt;br /&gt;
[[File:FNV BB Gun Loader.jpg|thumb|none|600px|The BB Gun's loader's raw texture. Note the grasping grooves in the stock, denoting the rifle as a Mark 1 model.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
What appears simply as &amp;quot;Light Machine Gun&amp;quot; in the game, seems to be an [[FN Minimi]] with a wooden [[M60]] style hand guard and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game. It can be found either on NCR Heavy Troops at Hoover Dam, or in the deathclaw filled Quarry Junction. The Light Machine Gun is a powerful weapon for someone sitting on a bounty of 5.56, giving you a large magazine and a controllable rate of fire to allow you to be Post-Apocalyptic Rambo.&lt;br /&gt;
&lt;br /&gt;
The Gun Runners Arsenal DLC adds a unique variant known as the Bozar, previously seen in Fallout 2. The rifle, described as the &amp;quot;ultimate refinement of the sniper's art&amp;quot;, has a light stainless or nickel finish, a scope, a lengthened barrel, a unique solid stock, and a 30 round magazine; it, along with the 5.56mm Pistol, are used in the challenge &amp;quot;Vault 13's Revenge.&amp;quot; The Bozar is a rather interesting weapon, being a fully automatic sniper rifle it can reach out and touch enemies from afar, so long as you want to hit them with more than one shot.&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|450px|M249 (first pattern U.S. adopted variant of the original FN Minimi) - 5.56x45mm]]&lt;br /&gt;
[[Image:FalloutNewVegasLMGRend.jpg|500px|thumb|none|The in-game model of the wood-clad Minimi.]]&lt;br /&gt;
[[Image:FalloutNVMinimi.jpg|600px|thumb|none|The Courier holds his light machine gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi-3.jpg|600px|thumb|none|The Courier aims down the backwards sights of the light machine gun.]]&lt;br /&gt;
[[Image:FalloutNVMinimi-2.jpg|600px|thumb|none|The Courier fires his light machine gun as the game yells at him for having too many things.]]&lt;br /&gt;
[[Image:FONV Bozar.jpg|500px|thumb|none|The unique &amp;quot;Bozar&amp;quot; variant of the FN Minimi from Fallout New Vegas' Gun Runners Arsenal DLC, which seems to draw influence from the [[Barrett M82A1]].]]&lt;br /&gt;
[[Image:FalloutNVBozar.jpg|thumb|none|600px|The Courier holds his Bozar, looking for any enemies to destroy.]]&lt;br /&gt;
[[Image:FalloutNVBozar-2.jpg|thumb|none|600px|The Courier reloads his Bozar before going to Freeside.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle*==&lt;br /&gt;
The [[Browning Automatic Rifle|M1918A2 Browning Automatic Rifle]], modified with a pistol grip more commonly seen on the BAR's European variants, appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic Rifle&amp;quot;, firing .308 rounds. The &amp;quot;Automatic Rifle&amp;quot; comes with one modification, &amp;quot;upgraded internals&amp;quot; that boost it's rate of fire. The Automatic Rifle can be found in the Sierra Madre in a multitude of places, from the Villa Police Station's contraband store room to one of Dean Domino's Secret Stashes. The Automatic Rifle is a powerful weapon, while chewing through .308 and feeding from small magazines, its high damage makes it a powerful weapon in and out of the Sierra Madre.&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|500px|Browning Automatic Rifle M1918A2 - .30-06]]&lt;br /&gt;
[[Image:FONV BAR.jpg|thumb|none|650px|The in-game model of the Automatic Rifle, complete with carrying handle.]]&lt;br /&gt;
[[File:FANV BAR Firing.jpg|thumb|none|600px|Blazing away with the BAR, at nothing in particular. Note the lack of a front sight post.]]&lt;br /&gt;
[[File:FANV BAR Side.jpg|thumb|none|600px|Different angle, same idea. Note that the textures of the ejected casings seem to imply that the cartridges have a belt, which .308 cartridges lack.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
The [[Remington 870|Remington 870 Wingmaster]] (with the magazine tube cap of a Winchester) appears as the &amp;quot;Hunting Shotgun&amp;quot;. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot. The Hunting Shotgun is a useful shotgun as it allows a much more accurate use of 12 gauge over the more spray and pray Riot Shotgun, making it incredibly useful for Magnum and Slug shells.&lt;br /&gt;
&lt;br /&gt;
The unique version, the Dinner Bell, has synthetic camo furniture and is the most accurate scattergun-style weapon in the game. Dinner Bell is a reward for the quest &amp;quot;Bleed Me Dry,&amp;quot; given by Red Lucy, who runs The Thorn. Dinner Bell serves as the game's most accurate scattergun, and is useful for hitting angry raiders with Slug shells at ranges past any other shotguns.&lt;br /&gt;
[[Image:870wngmstr16-prod.jpg|thumb|none|500px|Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasHuntingShotgun.jpg|thumb|550px|none|The standard Hunting Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVHuntShotgun.jpg|thumb|none|600px|The Courier holds his Hunting Shotgun on some old abandoned housing.]]&lt;br /&gt;
[[Image:FalloutNVHuntShtogun-2.jpg|thumb|none|600px|The Courier reloads his Hunting Shotgun by loading some 12 gauge shells. The model uses an oddly colored plastic case instead of a proper brass case.]]&lt;br /&gt;
[[Image:FalloutNVHuntShotgun-3.jpg|thumb|none|600px|The Courier aims his Hunting Shotgun at some evil looking bricks.]]&lt;br /&gt;
[[Image:FONV DinnerBell.jpg|thumb|550px|none|The &amp;quot;Dinner Bell&amp;quot; unique variant of the Remington 870 Field Gun. Note the camouflage, which appears to be Mossy Oak Shadow Grass, a camo specifically designed for duck hunting.]]&lt;br /&gt;
[[Image:FalloutNVDinnerBell.jpg|thumb|none|600px|Tired after completing the trek that is &amp;quot;Bleed Me Dry&amp;quot;, The Courier aims the Dinner Bell at Westside wall.]]&lt;br /&gt;
&lt;br /&gt;
==Over-and-Under Shotgun==&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; those who pre-ordered the 'Caravan Pack' version of New Vegas could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear, with duct tape around the stock and a crack in the forend. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101 and Otto Seelig brand Over/Unders. The &amp;quot;Caravan Shotgun&amp;quot; is commonly found on, fittingly, Crimson Caravan guards. The Caravan Shotgun is a decent weapon, being a direct upgrade over the Single Shotgun but still kept back by the weaker 20 gauge chambering.&lt;br /&gt;
[[Image:Seelig OU.jpg|thumb|none|500px|Otto Seelig O/U - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasCaravanShotgun.jpg|thumb|none|450px|In-game model for the Caravan Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVCaravanShotgun.jpg|thumb|none|600px|The Courier holds his Caravan Shotgun, wondering how much wire is on this gun.]]&lt;br /&gt;
[[Image:FalloutNVCaravanShotgun-2.jpg|thumb|none|600px|The Courier flips his Caravan Shotgun closed after replacing the shotgun shells. Note that the modeled shells have struck primers.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk Semi-Auto Tactical==&lt;br /&gt;
A drum-magazine fed semi-automatic shotgun based on the [[Hawk shotgun series#Hawk Semi-Auto|Hawk Semi-Auto Tactical]], sans the &amp;quot;tactical&amp;quot; features and with a wooden pistol-grip and handguard, appears as the &amp;quot;Riot Shotgun&amp;quot;. A rare find in the Mojave, usually being found on specific troops at Hoover Dam, or on Gomorrah Bank Guards. A powerful weapon in the right circumstances, the Riot Shotgun spits shells at a faster rate than any other shotgun, enough to stun lock even the toughest opponents with the And Stay Back perk, but requires a hefty surplus of 12 gauge to kept fed.&lt;br /&gt;
[[Image:Hawk-Semiauto.jpg|thumb|none|500px|Hawk Semi-Auto Tactical - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasRiotShotgun.jpg|thumb|none|450px|The in-game model for the &amp;quot;Riot Shotgun&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun.jpg|thumb|none|600px|The Courier holds his Riot Shotgun at some distant farmers.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun-2.jpg|thumb|none|600px|The Courier aims his Riot Shotgun as his forearms disappear again.]]&lt;br /&gt;
[[Image:FalloutNVRiotShotgun-3.jpg|thumb|none|600px|The Courier prepares to fire his Riot Shotgun again at some imposing construction.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
This [[Winchester Model 1887|Winchester 1887]] differs from the real life model and it's fed with 20-gauge shells instead of 12 or 10-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom. The &amp;quot;Lever-Action Shotgun&amp;quot;, as it is called in game, can be found in certain locations, like Durable Dunn's sacked caravan, the back room of the Big Horn Saloon in Boulder City and on Crimson Caravan, Great Khans and Fiend NPCs. While it has more rounds and a higher rate of fire than its other 20 gauge brethren, the same caliber caps off the usefulness of the shotgun as well, making it usable against smaller and less armored foes, but loses out against medium armor.&lt;br /&gt;
[[Image:Norinco Winchester 1887.jpg|thumb|none|450px|Sawn-off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasLeverShotgun.jpg|thumb|none|450px|The Lever-Action Shotgun in the game.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot.jpg|thumb|none|600px|The Courier holds his Lever-Action Shotgun while wandering near Novac.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot-2.jpg|thumb|none|600px|The Courier reloads his Lever-Action Shotgun.]]&lt;br /&gt;
[[Image:FalloutNVLeverShot-3.jpg|thumb|none|600px|The Courier realizes that while he might have his boots and clothes, he's down one motorcycle.]]&lt;br /&gt;
&lt;br /&gt;
==New England Pardner==&lt;br /&gt;
The [[New England Firearms Pardner]] appears in the game as the &amp;quot;Single Shotgun&amp;quot;. The Single Shotgun is used by members of the Powder Gangers and lower level enemies. One such shotgun can be found in one of the houses in Goodsprings. The Single Shotgun is a good starter shotgun, with very good accuracy at a cost of its lack of real damage to anything wearing armor.&lt;br /&gt;
&lt;br /&gt;
Occasionally, the Courier will encounter Single Shotguns rigged up as tripwire-based traps, commonly set at doorways, replacing the PPSh from the previous game. Bizarrely, when a rigged shotgun is disarmed, it will remove the shotgun from the trap (unlike other traps, this can be done even after the trap has been activated- provided, that is, that the player character has a Repair skill of at least 45), and will grant the Courier a 20 gauge shell; it will not, however, give them the shotgun itself, despite removing it from the trap, which begs the question of where it actually goes when this happens.&lt;br /&gt;
[[Image:NewEnglandpardner.jpg|thumb|none|500px|New England Pardner - 20 gauge]]&lt;br /&gt;
[[Image:FalloutNewVegasSingleShotgun.jpg|500px|thumb|none|The in-game model for the Pardner.]]&lt;br /&gt;
[[Image:FalloutNVSingleShot.jpg|600px|thumb|none|The Courier prepares to load his Single Shotgun with some 20-gauge pain.]]&lt;br /&gt;
[[Image:FalloutNVSingleShot-2.jpg|600px|thumb|none|The Courier aims his Single Shotgun. letting us look at his weapon of choice.]]&lt;br /&gt;
[[File:FNV Rigged Shotgun.jpg|600px|thumb|none|A Single Shotgun set up as a trap. Note the presence of what appears to be some sort of electrically-powered mechanism at the rear of the trap, despite the lack of any obvious need for one. Also, the weapon seems to be held in place with aluminum foil.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off Side-By-Side Shotgun==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|sawn-off SBS shotgun]] chambered in 12 gauge appears in-game, simply as the &amp;quot;Sawed-off shotgun&amp;quot;. It is classified as a one-handed weapon, and fires both barrels at once, which would likely be rather painful. This also means that it has to be reloaded after every shot, and consumes 2 shells per shot, but has the advantage of doubling the pellet count, and thus doing the highest damage of any non-unique shotgun up close, and the second-highest damage of any non-unique firearm in the game (only beaten out by the [[PGM Hecate II]]). As one would expect for such a weapon, the spread is monstrous, and its durability isn't exactly spectacular either. Rounding out this odd package, it can be brought into weapon-free areas if the player character has a Sneak skill of 50 or above. The Sawed-off is quite common in the Mojave, being carried by Ralph of Mick and Ralph's, some Fiends, Jessup, Button Man, and bartenders at The Tops and Gomorrah, and being purchasable from Mick of Mick and Ralph's, and the Vendortron. Notably, they can also be obtained from Heck Gunderson during &amp;quot;Beyond the Beef&amp;quot;, if the player chooses to tell him where his son is, and from Cachino during &amp;quot;How Little We Know&amp;quot; (along with 30 12 gauge Magnum shells) if the player chooses to help him deal with Big Sal and Nero.&lt;br /&gt;
&lt;br /&gt;
A unique version with a darker, more worn look called the &amp;quot;Big Boomer&amp;quot; is carried by Old Lady Gibson. Compared to the standard sawed-off, it is nearly a direct upgrade, with higher damage, a tighter spread, higher rate of fire, and a lower AP cost in VATS, with the only downside being the inability to carry it into weapons-free areas, regardless of Sneak skill.&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|450px|Stevens 311R (sawed-off) - 12 gauge.]]&lt;br /&gt;
[[File:FNV Sawed Off.jpg|thumb|none|550px|The in-game Sawed-off model. Note the rather steep angle of the pistol grip, compared to the image above. Also note the single trigger (unlike [[Fallout 3#Sawed-off Double Barrel Shotgun|Fallout 3's version of the weapon]]), which fires both barrels at once; normally, both barrels of a 2-barreled shotgun can only be fired by pulling both triggers at once, so it can be surmised that this weapon is either malfunctioning, or was simply designed to be as painful to the user as possible.]]&lt;br /&gt;
[[File:FNV Big Boomer.jpg|thumb|none|550px|Old Lady Gibson's unique &amp;quot;Big Boomer&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79 Grenade Launcher]] is called the &amp;quot;Grenade Rifle.&amp;quot; The Grenade Rifle can be found in one of the houses at Nipton, various Fiends and Vipers as well as Oscar Velasco and sold by many different vendors. The Grenade Rifle is the first launcher you get your hands on, and is an admirable weapon for annoying your enemies from afar, but loses effectiveness due to the single-shot nature.&lt;br /&gt;
&lt;br /&gt;
The M79 has the distinction of having the ''most'' unique variants of any weapon in the game. The first, called the &amp;quot;Mercenary Grenade Rifle&amp;quot; is available as a pre-order bonus, and features a unique, longer barrel; this is given to the player as soon as they wake up inside Doc Mitchell's house in Goodsprings, suggesting it was originally the Courier's. Regular version can be upgraded with a longer barrel for longer range.There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor, with a drawing of an angry beaver holding a rifle on the stock and the long barrel modification built in. Thump-Thump is more than a basic upgrade, coming with increased attack speed and durability, half the weight and a fun attribute making any grenade launched from it go twice as fast, for instant gratification.&lt;br /&gt;
&lt;br /&gt;
''Lonesome Road'' adds the Red Victory, with a stock painted to resemble the Chinese flag, and the Great Bear grenade rifle, which has a blue grip and forend and a white Army star on the grip.  The Great Bear and Red Victory variants can only be obtained following the completion of the Lonesome Road campaign and depends on your actions at the end of the quest. The Red Victory is a useful version over the base Grenade Rifle, with a higher rate of fire, lower weight, is more durable and costs less points to use in VATS. The Great Bear is a fitting opposite, being slightly heavier, but coming with a massive boost in durability plus doing more damage initially, making it more powerful than any other version of the Grenade Rifle.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeRifle.jpg|500px|thumb|none|In-game M79 model.]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|600px|thumb|none|The Courier holds his Grenade Rifle while staring at the overpass ahead of him.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeRifle.jpg|thumb|none|600px|The Courier holds his Grenade Rifle, with an extended barrel.]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeRifleUnique.jpg|thumb|none|550px|The first unique M79 variant, &amp;quot;Thump-Thump&amp;quot;, note the beaver holding an [[M1 Garand]]....]]&lt;br /&gt;
[[File:FNV Red Victory.jpg|thumb|none|550px|...The second one, the Red Victory, which is explained as a Chinese copy by the letter it is found with...]]&lt;br /&gt;
[[File:FNV Great Bear.jpg|thumb|none|550px|...And the third one, the Great Bear, with a white star-in-circle design similar to that seen on some US Army vehicles.]]&lt;br /&gt;
&lt;br /&gt;
==China Lake Launcher==&lt;br /&gt;
The [[China Lake Launcher]] is called the &amp;quot;Grenade Launcher&amp;quot; ingame. It uses standard 40mm shells, and can be bought at Gun Runners, the 188 Trading Post arms dealer, the armory of Vault 34 and found on most Boomers at higher levels; some are also carried by Happy Trails Caravan guards during &amp;quot;Happy Trails Expedition&amp;quot; in the Honest Hears DLC. The model is slightly mis-shapen over the real steel, with a much lower stock in comparison to the real weapon. While it initially seems like an upgrade over the Grenade Rifle, the Grenade Launcher is a fiddly beast. While it allows quicker rounds on tap, the slow pump animation and reload speed hamper its effectiveness.&lt;br /&gt;
&lt;br /&gt;
A modified one called the &amp;quot;Holorifle&amp;quot; appears in the ''Dead Money'' DLC, with a futuristic short-range scope and various electronic pieces to convert the weapon to a microfusion cell-based energy weapon, firing some kind of odd hard light projectiles, and loading MFCs into the tube magazine and ejecting them after firing. The &amp;quot;Holorifle&amp;quot; is given to the player once they arrive at the Sierra Madre. The Holorifle is decent against the enemies that stalk the Madre, though MF cells are hard to find there.&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|450px|China Lake Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[Image:FalloutNewVegasGrenadeLauncher.jpg|thumb|none|500px|The in-game render of the &amp;quot;Grenade Launcher&amp;quot;.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLauncher-2.jpg|thumb|none|600px|The Courier holds his Grenade Launcher after &amp;quot;accidently&amp;quot; firing on some people in front of Gomorrah.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLauncher-3.jpg|thumb|none|600px|The Courier aims his Grenade Launcher; note the lack of a front sight.]]&lt;br /&gt;
[[Image:FalloutNVGrenadeLaucnher.jpg|thumb|none|600px|The Courier holds his Grenade Launcher, determined to blast the wallpaper away.]]&lt;br /&gt;
[[Image:Holorifle.jpg|thumb|none|500px|The in-game model of the unique &amp;quot;Holorifle.&amp;quot;]]&lt;br /&gt;
[[File:FNV Holorifle Firing.jpg|thumb|none|500px|Having grown paranoid over the course of ''Dead Money'', the Courier fires the Holorifle at a Sierra Madre sign. Sadly, the weapon's 1st-person model is largely obscured by its scope. Note the projectile, which seems to be a cluster of glowing blue cubes.]]&lt;br /&gt;
[[File:FNV Holorifle Side.jpg|thumb|none|500px|The right side of the Holorifle, as seen shortly after firing.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QLZ-87==&lt;br /&gt;
The &amp;quot;Grenade Machinegun&amp;quot; is a large fully-automatic grenade launcher firing a fictional 25mm grenade and is comparable to the game's gatling guns and flamethrowers in size and layout, also utilizing an ammo storage carried on the user's back. The gun also carries a large amount of electronics , complete with a monitor at the top which seems to be feeding Bash script; as the &amp;quot;high-speed kit&amp;quot; modification which improves the rate of fire changes the colors of the electronics on the side, they might assist in feeding the weapon. The large muzzle brake, drum magazine, side-mounted handle and use of small-caliber grenades bears resemblance to the [[Norinco QL-series grenade launchers#QLZ-87|Norinco QLZ-87]] automatic grenade launcher, though unlike the QL, the barrel is reciprocating, implying recoil operation instead of the gas operation of the QLZ. Instead of the drum being replaced when reloading, the side of the drum opens up and the Courier inserts in a disc-shaped rack of grenades, which's spares are presumably carried in the backpack. The Grenade Machinegun is a fairly powerful weapon, boasting some very good damage that is doubled by its controllable rate of fire, but is limited by how rare 25mm is in the wasteland.&lt;br /&gt;
&lt;br /&gt;
In Dead Wind Cavern, one can find an unique version of the weapon called &amp;quot;Mercy.&amp;quot; Mercy fires the larger 40mm grenades, similar to the [[Mk 19 grenade launcher]], giving it even more destructive potential with the cost of less ammo per magazine, and in Hardcore mode the ammo is quite heavy. Apparently a relic from the Old War, it has &amp;quot;Hei Gui Bye Bye&amp;quot; spraypainted on it's body (Hei Gui is the name of a group of Chinese commandos in the game) and is in extremely rusty state, though it still has two-and-a-half times the durability of a standard grenade machinegun. Mercy is an impressively powerful piece of kit, with higher damage over the standard version and can be used to hilarious effect on everything in the wasteland, so long as you're packing enough grenades.&lt;br /&gt;
[[Image:QLZ87Light.jpg|thumb|none|450px|QLZ-87 - 35x32mm]]&lt;br /&gt;
[[Image:GrenadeMachinegun.jpg|thumb|none|500px|The in-game model of the &amp;quot;Grenade Machinegun&amp;quot;.]]&lt;br /&gt;
[[Image:FNV Mercy.jpg|thumb|none|500px|The unique &amp;quot;Mercy&amp;quot;.]]&lt;br /&gt;
[[Image:Action-grenede launcher.jpg|thumb|none|600px|The Courier decides that peace isn't worth it, and brings rain down on some Super Mutants. Note the large round backpack that is storage for the 25mm drums..]]&lt;br /&gt;
&lt;br /&gt;
==25mm Grenade APW*==&lt;br /&gt;
Added through the Gun Runner's Arsenal DLC, the &amp;quot;25mm Grenade APW&amp;quot; (with &amp;quot;APW&amp;quot; standing for &amp;quot;Anti-Personnel Weapon&amp;quot;)  holds 6 25mm grenades in a detachable box magazine. It serves as an interesting midway in the Explosives category, doing slightly less damage than the 40mm launchers, and not providing as much overall firepower as the Grenade Machinegun, but being far lighter and more portable, while still retaining great lethality. Being a GRA weapon, it is only available by purchase, being sold by the Gun Runners, the Boomers, and the 188 Trading Post, among others.&lt;br /&gt;
&lt;br /&gt;
The APW has 3 available modifications: &amp;quot;Upgraded Internals&amp;quot;, which gives a 25% fire rate boost; a longer barrel, which doubles projectile velocity; and a drum magazine, which raises the capacity to 8.&lt;br /&gt;
&lt;br /&gt;
While fictional, the 25mm Grenade APW seems to have been inspired by some sort of semi-auto shotgun, such as a [[Remington 1100]].&lt;br /&gt;
[[Image:Remington1100.jpg|thumb|none|450px|Remington Model 1100 Tactical with pistol grip stock - 12 gauge. Note the similarities in layout between this weapon and the one below.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW.jpg|thumb|none|600px|The in-game model of the 25mm Grenade APW.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW Modded.jpg|thumb|none|600px|A fully-modified APW. The &amp;quot;Upgraded Internals&amp;quot; mod doesn't seem to change the weapon's appearance.]]&lt;br /&gt;
[[File:FNV 25mm Grenade APW Firing.jpg|thumb|none|600px|The Courier lets loose with a long-barreled Grenade APW.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M84 Stun Grenade*==&lt;br /&gt;
The [[M84 stun grenade]] is added in &amp;quot;Lonesome Road&amp;quot;. Referred to as &amp;quot;Flash Bang&amp;quot;. These come into use against some of the more mutated creatures in Lonesome Road like deathclaws and tunnelers.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[File:FNV Flashbang.jpg|thumb|none|500px|The in-game M84 model. Note the square holes and the odd pin that's lower so the game can re-use the normal grenade animation.]]&lt;br /&gt;
[[Image:FNV Stun.jpg|thumb|none|500px|The Courier finds a M84 stun grenade in some rubble.]]&lt;br /&gt;
&lt;br /&gt;
==Frag Grenade==&lt;br /&gt;
The game's fictional fragmentation grenades seem to be a hybrid of the [[Mk 2 hand grenade]] and the Type 91 hand grenade, the predecessor to the [[Type 97 hand grenade]] with a socket on the base for attaching a propellant charge in order to use the grenade as a rifle grenade or mortar projectile. In-game, they can be found in boxes and crates in certain location, looted from Recruit Legionaries, and bought from some merchants (including the Vendortron). The Misfits use a unique, unobtainable training version that looks exactly the same, explodes like the normal version, and pushes nearby objects like the normal version, but yet somehow does no damage. The Frag Grenade is also an improved holdout weapon, meaning that any Courier with a Sneak skill of 50 or higher can take them into weapons-free zones.&lt;br /&gt;
&lt;br /&gt;
Occasionally, the Courier will run into traps consisting of 3 frag grenades hanging from a ceiling, a setup that the game rather affectionately calls a &amp;quot;Grenade Bouquet&amp;quot;. If the Courier has an Explosives skill of 30 or more, then they can retrieve these 3 grenades for their later use.&lt;br /&gt;
&lt;br /&gt;
A unique variant of the grenade is also available, known as the Holy Frag Grenade, which looks the same, save for a white cross painted onto the body. 3 can be found in a box in the basement of Camp Searchlight's church. Compared to the standard frag grenade, the Holy Frag Grenade has a far larger and more damaging explosion, and leaves radiation in its wake, much like a mini-nuke. The Holy Frag Grenade as a whole, as well as the text found near it, is a reference to ''Monty Python and the Holy Grail''.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Japanese-type97-grenade.jpg|thumb|none|200px|Type 97 High-Explosive Fragmentation hand grenade (minus pin)]]&lt;br /&gt;
[[File:FNV Frag Grenade.jpg|thumb|none|500px|The in-game grenade model. Note is has a too-small version of the Type 91 propellant charge attached to the base. The sharp bend in the spoon is more typical of Soviet grenades like the F1.]]&lt;br /&gt;
[[File:FNV Grenade Bouquet.jpg|thumb|none|500px|A &amp;quot;bouquet&amp;quot; of frag grenades. Note that they all seem to lack pins, which would make sense as they detonate after being triggered and dropped. This does not, however, explain where the pins come from when the Courier takes these grenades for their own use.]]&lt;br /&gt;
[[File:FNV Holy Frag Grenade.jpg|thumb|none|500px|The Holy Hand Grenade of of &amp;lt;s&amp;gt;Antioch&amp;lt;/s&amp;gt; Camp Searchlight.]]&lt;br /&gt;
[[File:FNV Holy Frag Grenade Box.jpg|thumb|none|500px|The box that the Holy Hand Grenades are found in. If the player character lacks the Wild Wasteland perk, then this will instead contain mini-nukes, and lack the written message.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The game's standard incendiary grenade, while somewhat generic, seems to be an [[AN/M14 incendiary grenade]], albeit with a black-and-orange coloration, and markings denoting it as an &amp;quot;AN-2051 INCENDIARY GRENADE&amp;quot;, as well as &amp;quot;MODEL 0531&amp;quot;. The incendiary grenade can be found in several locations, though it isn't as widespread as the Frag Grenade. Like other grenades, the Incendiary Grenade is an improved holdout weapon. &lt;br /&gt;
[[File:AN-M14 Incendiary Grenade.jpg|thumb|none|200px|AN/M14 Incendiary Grenade]]&lt;br /&gt;
[[File:FNV Incendiary Grenade.jpg|thumb|none|500px|The in-game model for the incendiary grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Fictional AA Gun==&lt;br /&gt;
A fictional type of anti-aircraft gun, seemingly based on the Schwerer Gustav &amp;quot;Dora&amp;quot; 80cm railway gun, is seen emplaced on Hoover Dam (although they were apparently there prior to the Great War, due to fear of airstrikes on the Dam). Additionally, the fixed artillery pieces found at the X-7a site at Big MT in ''Old World Blues'', which can be used to fire a Saturnite round at the X-7b site, seem to be a variant of the AA gun, being constructed of some of the same parts.&lt;br /&gt;
[[File:Gustav3.jpg|thumb|none|450px|Schwerer Gustav &amp;quot;Dora&amp;quot; - 800mm]]&lt;br /&gt;
[[File:FNV AA Gun.jpg|thumb|none|600px|The in-game model of the AA gun.]]&lt;br /&gt;
[[File:FNV AA Gun Billboard.jpg|thumb|none|600px|An AA gun is featured prominently on this Hoover Dam billboard ad, showing that the guns were there prior to the War.]]&lt;br /&gt;
[[File:FNV Fixed Artillery.jpg|thumb|none|600px|The in-game model for Big MT's fixed artillery.]]&lt;br /&gt;
[[File:FNV Fixed Artillery Big MT.jpg|thumb|none|600px|The artillery pieces, as seen at the X-7a &amp;quot;Left Field&amp;quot; artillery launch site.]]&lt;br /&gt;
&lt;br /&gt;
==Flamer==&lt;br /&gt;
Yet another weapon returning from ''[[Fallout 3]]'', albeit now categorized as an Energy Weapon rather than a Big Gun, the fictional &amp;quot;Flamer&amp;quot; seems to be inspired by the [[M9 Flamethrower|M9A1-7 Flamethrower]], with a backpack more like that of the [[M2 Flamethrower]]. In-game, it is found in a few locations, including 2 of The Strip's casinos (the Gomorrah and the Ultra Luxe), in the Silver Rush, on the Fiend leader Cook-Cook, in Vaults 3 and 22, and on the Marked Man Blister in Lonesome Road. &lt;br /&gt;
&lt;br /&gt;
The Flamer has one mod to its name- Flamer Expanded Tanks, which raises its capacity from 60 units of Flamer Fuel to 120.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Gun Runner's Arsenal&amp;quot; DLC adds a unique variant of the Flamer to the game, called the &amp;quot;Cleansing Flame&amp;quot;. Compared to the standard Flamer, it weighs more (22 instead of 15), costs slightly more AP to use in VATS, does slightly less base damage, has a lower crit chance, and has a higher spread, but is more durable, holds 100 units of fuel, and has a slightly longer after-burn effect that increases in both damage and duration with the user's Energy Weapons skill. Visually, it has 2 moderately-sized fuel tanks and 1 smaller pressure tank (rather than the 2 small fuel tanks and one large pressure tank of the standard version), a narrower nozzle, 3 orange fuel lines on the wand (rather than the single black one of the normal Flamer), and a distinctive blue flame effect.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|400px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:M2A1-7 Flamethrower.jpg|thumb|none|400px|M2A1-7 Flamethrower]]&lt;br /&gt;
[[File:FNV Flamer.jpg|thumb|none|600px|The in-game model of the &amp;quot;Flamer&amp;quot;.]]&lt;br /&gt;
[[File:FNV Flamer Modded.jpg|thumb|none|600px|A Flamer fitted with the Flamer Expanded Tanks modification.]]&lt;br /&gt;
[[File:FNV Cleansing Flame.jpg|thumb|none|600px|The unique Cleansing Flame variant.]]&lt;br /&gt;
[[File:FNV Cleansing Flame Firing.jpg|thumb|none|600px|The Courier, dressed to the nines in Remnants Power Armor, shows off the Cleansing Flame's unique blue flame effect.]]&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Charge==&lt;br /&gt;
The in-game C4 charges are composed of 4 US-issue M112 C4 charges held together with tape. In-game, they are quite powerful, and can be found in several locations, albeit in small numbers. To make full use of the C4, one should ideally have a detonator; it is not, however, absolutely necessary, as the in-game C4 can erroneously be detonated by gunfire, something which does not happen with actual C4.&lt;br /&gt;
[[File:M112.jpg|thumb|none|450px|M112 C4 charge]]&lt;br /&gt;
[[File:FNV C4.jpg|thumb|none|600px|The in-game model for the C4 charge. The M112 charges are somewhat shorter and wider than they are in reality; however, while not entirely visible, the first 2 lines of text are spot-on (the 3rd, however, doesn't exist).]]&lt;br /&gt;
[[File:FNV C4 Explosion.jpg|thumb|none|600px|The Courier uses the detonator to set off several C4 charges, with spectacular results.]]&lt;br /&gt;
&lt;br /&gt;
==M101 Howitzer==&lt;br /&gt;
Appearing in a few locations, notably at Nellis AFB and The Fort, what appear to be somewhat oversized U.S. M101 Howitzers are present in-game. Notably, the one at The Fort is broken, and requires a Howitzer Firing Mechanism to repair; this will give a significant power advantage to the Legion.&lt;br /&gt;
[[File:M101 Howitzer.jpg|thumb|none|450px|M101 Howitzer - 105x372mmR]]&lt;br /&gt;
[[File:FNV Howitzer.jpg|thumb|none|600px|The in-game howitzer model.]]&lt;br /&gt;
[[File:FNV Howitzer Boomers.jpg|thumb|none|600px|One of the howitzers at Nellis AFB, in the possession of the Boomers (presumably used to fire at the Courier as they approach the site).]]&lt;br /&gt;
[[File:FNV Howitzer Legion.jpg|thumb|none|600px|The Legion's broken howitzer, on Fortification Hill.]]&lt;br /&gt;
&lt;br /&gt;
==Daisy Red Ryder BB Gun==&lt;br /&gt;
As seen in ''[[Fallout 3]]''. The [[Red Ryder]], referred to in-game as the &amp;quot;BB Gun&amp;quot;, and in-universe as the &amp;quot;Raider BB Rifle&amp;quot;, has the distinction of being the weakest gun in the game- which makes sense, because it's a child's toy, not an actual weapon. Its accuracy is somewhat poor; this issue is compounded by the fact that, like in ''FO3'', the weapon's iron sights are blocked by the player character's fingers (if said player character is male), but unlike in the prior game, the iron sights now actually serve a function. It can be found in a variety of locations, including (but not limited to): toy boxes, the Nellis schoolhouse, a shack at the top of Coyote Mines, Blue Paradise Vacation Rentals, a house in Nipton, the Great Khan armorer (sometimes), and Coach's office in &amp;quot;Old World Blues&amp;quot;. Amusingly enough, despite being an airgun firing BBs (of which it holds 100, and only it uses), it it still considered a rifle by the game, and is thus capable of certain odd things, such as igniting flammable vapors with its nonexistent muzzle blast.&lt;br /&gt;
&lt;br /&gt;
There is also a unique variant of the weapon in-game, the &amp;quot;Abilene Kid LE BB Gun&amp;quot;, which notably possesses a marking on the stock denoting it as a limited edition model, of which only 200 were ever made. It is nearly identical to the standard BB Gun, save for better durability, a slightly higher crit chance (1.5 instead of 1), and an extremely high critical damage boost, bumping it a base damage of 4 to a whopping 70 on a critical hit (compared to the standard variant's critical damage of 6.2); furthermore, with the correct perks, this can be raised all the way to 157. The Abilene Kid LE BB Gun can be found in Fields' Shack, or in Jimmy's Well if the Wild Wasteland perk is selected.&lt;br /&gt;
[[File:199852 lg.jpg|thumb|none|450px|Daisy Red Ryder]]&lt;br /&gt;
[[File:FNV BB Gun.jpg|thumb|none|600px|The in-game model of the BB Gun.]]&lt;br /&gt;
[[File:FNV LE BB Gun.jpg|thumb|none|600px|The unique variant's model.]]&lt;br /&gt;
[[File:FNV Jimmy's Not Well.jpg|thumb|none|600px|&amp;quot;What's that, &amp;lt;s&amp;gt;Lassie&amp;lt;/s&amp;gt; Rex? &amp;lt;s&amp;gt;Timmy&amp;lt;/s&amp;gt; Jimmy fell down a well?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Godzillafan93</name></author>
	</entry>
</feed>