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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Get+Em+Puppy</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-08T22:56:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Steyr_MP_34&amp;diff=1630901</id>
		<title>Steyr MP 34</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Steyr_MP_34&amp;diff=1630901"/>
		<updated>2023-11-25T18:41:13Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mp34.jpg|right|thumb|500px|Steyr-Solothurn S1-100, model MP 34]]&lt;br /&gt;
[[File:SteyrMP34.jpg|right|thumb|500px|Steyr-Solothurn S1-100 with bayonet]]&lt;br /&gt;
[[File:Steyr MP30 unloaded.jpg|right|thumb|500px|Unloaded Steyr-Solothurn S1-100, model MP 30]]&lt;br /&gt;
&lt;br /&gt;
The '''Steyr-Solothurn S1-100''', better known under its Austrian military designation, '''MP 34''' (''Maschinenpistole 34'', literally &amp;quot;Machine Pistol 34&amp;quot;), is a Swiss-Austrian submachine gun produced by Steyr-Solothurn A.G.  The S1-100 was based on the Rheinmetall MP 19, an experimental German submachine gun design developed by Louis Stange. Unlike other contemporary submachine gun designs, such as the [[Haenel MP 28/II|MP 28]], the S1-100's recoil spring was housed in the buttstock, and acted against a long rod attached to the rear of the bolt. The receiver was also unusual for the period, as it was built with a hinged cover that could be lifted open to expose the bolt without having to remove it. Typically, the S1-100 featured a proprietary magazine charger built onto the top face of the magwell, although this was not present on examples made in certain non-standard calibers. Made to a generally excellent standard, the S1-100 is often regarded as one of the best submachine guns from the interwar period, earning it the sobriquet &amp;quot;Rolls Royce of submachine guns&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The S1-100 was widely offered for export in many different calibers. In 1930, the Austrian police purchased the S1-100 in 9x25mm Mauser as the &amp;quot;MP 30&amp;quot;. Four years later, the Austrian army adopted the S1-100 as the &amp;quot;MP 34&amp;quot;, chambered in 9x23mm Steyr. Japan adopted the S1-100 in 7.63x25mm Mauser as the &amp;quot;Type Su&amp;quot; (for &amp;quot;Steyr&amp;quot;), and Portugal adopted it in 7.65x22mm Parabellum as the &amp;quot;m/935&amp;quot;. A small number of South American contract guns were made in .45 ACP. When Germany annexed Austria in 1938, Steyr rebarreled many existing S1-100s into 9x19mm Parabellum, which were issued by the Germans as the MP 34(ö) (''&amp;quot;ö&amp;quot; for &amp;quot;österreichisch&amp;quot;'', &amp;quot;Austrian&amp;quot;). Some of these 9x19mm guns were also exported for a second Portuguese contract in 1942.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1929 - 1940)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm Parabellum, 9x23mm Steyr, 9x25mm Mauser, 7.63x25mm Mauser, .45 ACP, 7.65x22mm Parabellum&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 9.4 lbs (4.25 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 33.5 in (85 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 7.9 in (20 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 20 or 32&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sky Riders]]''||||Greek soldiers||||1976&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mummy Returns, The|The Mummy Returns]]''||[[Patricia Velasquez]] ||Meela Nais || ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Reign of Fire]]''|| ||A Refugee|| ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Pianist]]''||  || A German Medic and SS soldiers ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Hot Fuzz]]''||[[Billie Whitelaw]]||Joyce Cooper|| || rowspan=2 | 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Olivia Colman]]||Sandford. PC Doris Thatcher||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shanghai]]''|| || Japanese ''Kempeitai'' officers || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Allied]]''|| [[Philippe Spall]] || &amp;quot;Monet&amp;quot; || ||2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rat Patrol, The|The Rat Patrol]]''|| ||German soldiers|| ||1966-1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nancy Wake (1987)|Nancy Wake]]''|| [[Frank Gallacher]] ||Colonel Émile Coulaudon|| || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Babylon Berlin - Season 2]]'' || [[Ivo Pietzcker]] || Moritz Rath || rowspan=2| || rowspan=2|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Peter Kurth]] || Bruno Wolter &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope 2]]'' || &amp;quot;Steyr MP34&amp;quot; || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkest of Days]]'' || &amp;quot;MP-34&amp;quot; || w/ Trommelmagazin 08 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadfall Adventures]]'' || &amp;quot;MP-34&amp;quot; || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 4]]'' || &amp;quot;MP34&amp;quot; || depicted as closed-bolt || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heroes &amp;amp; Generals]]'' || &amp;quot;Maschinenpistole 34&amp;quot; || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 4: A Thief's End]]'' || &amp;quot;MP34A&amp;quot; || Uses an AK casket magazine || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || MP34 || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: WWII]]'' || &amp;quot;Soggy&amp;quot; || shortened, with elements of a [[MP 28/II]]; cosmetic weapon variant of &amp;quot;Waffe 28&amp;quot; || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]]'' ||MP34 || depicted as closed-bolt ||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Post Scriptum]]'' || &amp;quot;MP34(ö)&amp;quot; || Introduced in ''Plan Jaune'' update || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]]'' || &amp;quot;MP34&amp;quot; || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Enlisted]]'' || || MP34(ö) || rowspan=2| 2021&lt;br /&gt;
|-&lt;br /&gt;
|||Steyr-Solothurn S1-100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Steyr Mannlicher]] - A list of all firearms manufactured by Steyr Mannlicher. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Mateogala&amp;diff=1630899</id>
		<title>User talk:Mateogala</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Mateogala&amp;diff=1630899"/>
		<updated>2023-11-25T17:46:42Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Nambu Type II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Nambu Type II ==&lt;br /&gt;
&lt;br /&gt;
The Nambu Model II is a real gun but the photos that I removed from the Enlisted page were modern non-functioning replicas made by Japanese hobbyists. The real gun that the Enlisted model is based on is currently in an American private collection. [[User:Get Em Puppy|Get Em Puppy]] ([[User talk:Get Em Puppy|talk]]) 17:46, 25 November 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Mateogala&amp;diff=1630898</id>
		<title>User talk:Mateogala</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Mateogala&amp;diff=1630898"/>
		<updated>2023-11-25T17:46:06Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Nambu Type II */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Nambu Type II ==&lt;br /&gt;
&lt;br /&gt;
The Nambu Model II is a real gun but the photos that I removed from the Enlisted page were modern non-functioning replicas made by Japanese hobbyists. The real gun that the Enlisted model is based on is currently in an American private collection.&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Enlisted&amp;diff=1630897</id>
		<title>Enlisted</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Enlisted&amp;diff=1630897"/>
		<updated>2023-11-25T17:43:08Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Nambu Model II C */ Modern hobbyist replica, not a real gun.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Enlisted&lt;br /&gt;
|picture = Enlisted Logo.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Enlisted&lt;br /&gt;
|date= 	March 2, 2021&lt;br /&gt;
|developer=Darkflow Software&lt;br /&gt;
|platforms=	&lt;br /&gt;
Xbox Series X/S&amp;lt;br&amp;gt;&lt;br /&gt;
Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 5&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 4&amp;lt;br&amp;gt;&lt;br /&gt;
Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=	Gaijin Entertainment&lt;br /&gt;
|genre=Online First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Enlisted''''' is a squad-based massively multiplayer online first-person shooter developed by game developer Darkflow Software and published by Gaijin Entertainment. It is set during the World War 2 and currently featuring six major campaigns: Battle of Moscow, Invasion of Normandy, Battle of Berlin, Battle of Tunisia, Battle of Stalingrad and Pacific War.&lt;br /&gt;
&lt;br /&gt;
Each campaign has its own separate progression tree for both teams, allowing the game to make certain weapons rarer than other based on the time frame of the campaign. &lt;br /&gt;
&lt;br /&gt;
The twin game for ''Enlisted'' is '''CRSED: F.O.A.D.''', also known as ''Cuisine Royale''. This is a free-to-play battle royale game. It was a joke at first, but the game took a very good reception and was released as a standalone Steam game. Most of the weapons, cars, characters and maps are the same in both games.&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overiview =&lt;br /&gt;
One of the game's main selling feature is its squad-based gameplay. In the only available game mode that is not limited to Custom Matches called &amp;quot;Squads&amp;quot;, each player on the field controls an infantry squad or a vehicle crew consisting of three to nine soldiers. Players spawn in as one of the members of their squad and directly control their actions similarly to a typical FPS game while the rest of the members are usually controlled by the artificial intelligence, excluding the tank crew, where player controls both the movement of the tank and all of its armaments.&lt;br /&gt;
&lt;br /&gt;
Each squad that is unlocked in the campaign introduces a certain class to the roster of classes available for &amp;quot;enlisting&amp;quot; through the Logistics system, a system that acts as an in-game shop for equipment and soldier procurement. Each such squad has at least one soldier with this specialization in it. Each squad also feature three separate upgrade trees: squad upgrades that apply only to the squad in question and allow, among other things, to increase the number of soldiers that can be present on the battlefield and introduce more specialists beyond the ones that are available in the squad initially (i.e. introduce a certain number of Engineers or Radio operators to a Machine Gunner squad); personnel upgrades that allow you to improve the soldiers of the class that is introduced along with the squad regardless of whether they belong to the designated squad or stay as part of another squad; and workshop upgrades that allow the player to improve the weapons that are introduced along with the squad.&lt;br /&gt;
&lt;br /&gt;
While soldiers are capable of picking up primary weapons that are dropped by enemies, their classes limit what weapons they can start the battle with. As of now, there are 13 available soldier classes, excluding their more advanced versions that are unlocked as the player progresses far enough into the campaign:&lt;br /&gt;
&lt;br /&gt;
* Rifleman - The most basic kind of soldier, they form a core of any infantry division and are present in almost every infantry squad alongside more speicialized troops. They utilize unscoped bolt action, semi-automatic and automatic rifles.&lt;br /&gt;
* Sniper - The only class capable of utilizing scoped bolt action, semi-automatic and automatic rifles, that makes it more suited for long range engagements. By default, like most other specialist classes that utilize special primary weapons and that will be mentioned below, they are armed with the faction's default primary weapon (for example, a Gewehr 33/40 (t) in case of Axis forces in Battle of Moscow campaign).&lt;br /&gt;
* Assaulter - They are the only ones capable of equipping assault rifles, as well as one of several classes that are capable of equipping shotguns and submachine guns, which makes them more suited for close quarters and medium range engagements compared to Riflemen. &lt;br /&gt;
* Engineer - One of the primary support classes, they utilize the same weapons as Riflemen. Soldiers of this class are capable of building rally points, ammo crates, sandbag covers, Czech hedgehogs and barbed wire, as well as more specialized structures that depends on the squad, such as HMG nests in case of Machine Gunner squads or AA and AT guns in case of Engineer squads.&lt;br /&gt;
* Radio operator - Soldiers of this class provide the ability to call in artillery strikes wherever a player chooses within the borders of a playable area. Radio operator squad provides an exclusive ability to use smoke shells when calling in artillery and call in carpet bombing instead of the usual artillery strike at the cost of longer cooldown. Radio operators share their weapon pool with Riflemen.&lt;br /&gt;
* AT Gunner - The only class capable of utilizing specialized anti-tank equipment, such as anti-tank rifles or rocket launchers. These weapons are equipped in a secondary weapon slot, with the primary slot being limited to the same weapons that are available to Riflemen.&lt;br /&gt;
* Machine Gunner - Equipped with machine guns, soldiers of this class are capable of providing covering fire for other troops and suppressing enemies. &lt;br /&gt;
* Mortarman - Soldiers of this class, as its name suggests, are capable of utilizing mortars in battle. This allows them to provide fire support from a distance using HE and smoke shells. Mortars are equipped in the secondary weapon slot, with the primary weapon selection being shared with Riflemen.&lt;br /&gt;
* Flametrooper - Soldiers of this class can equip flamethrowers as their secondary weapons, which makes them excellent at clearing out buildings and other cramped spaces. Their primary weapons are identical to the ones used by Riflemen.&lt;br /&gt;
* Medic - Introduced in Battle of Stalingrad campaign and so far appearing only in Stalingrad and Pacific campaigns, Medics serve as an early game Assaulter replacements due to also using submachine guns and shotguns in terms of weaponry while providing a way to restock medkits and heal other squad and teammates. Unlike other infantry squad types, Medic squads consist exclusively of medics and don't have Riflemen among their ranks.&lt;br /&gt;
* Tanker - Despite being called &amp;quot;Tankers&amp;quot; by the game, soldiers of this class are capable of driving not only tanks, but also other kinds of armored ground vehicles, such as armored cars or self-propelled artillery. They usually come pre-equipped with pistols and can equip submachine guns in their primary weapon slot. Unlike infantry specialist classes, vehicle crewmen are not able to equip faction's default bolt-action rifle.&lt;br /&gt;
* Fighter pilot - As the class name suggests, they fly fighter airplanes in order to assert air superiority. Their loadout is identical to Tankers otherwise, excluding the addition of a parachute.&lt;br /&gt;
* Attacker pilot - Attacker pilots fly bomber planes and provide air support for infantry and ground vehicles by delivering precise strikes against enemy ground forces. Their loadout is identical to Fighter pilots.&lt;br /&gt;
&lt;br /&gt;
Contrary to what you might expect based on the screenshots where UI is shown, Enlisted actually tracks remaining ammunition for magazine-fed weapons in magazines rather than an abstract ammo pool, more similarly to more hardcore shooters, such as [[Insurgency]] or [[Rising Storm 2: Vietnam]]. However, unlike the hardcore shooters, Enlisted also shows you an actual amount of the remaining ammunition in the magazine that is currently loaded rather than giving you hints at how many bullets are left, more similarly to arcade shooters, such as shooters from Call of Duty or Battlefield franchises. Weapons that share their magazines in real life tend to share their ammunition pool, so, for example, MP38, MP40 and MP 3008 will share their magazines with each other, however, there are some exceptions to this rule that will be mentioned on this page. Weapons that would normally share their ammunition pools in more arcade-y titles, for example Thompson submachine guns with 50-round drums and 30-round magazines, however, will have different ammunition pools in this game due to the use of different magazines.&lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
In-game inventory of each soldier features a separate slot for sidearms that is either unlocked by default in case of vehicle crewmen or can be unlocked when progressed far enough into upgrade tree of a respective squad. On average, they feature damage values of around 5 points, reload times of around 2 seconds and rate of fire of around 330-360 rounds per minute. Their recoil and spread stats usually don't come into play, since they are normally reserved for extremely short range emergency encounters due to their low damage (requiring more than 4 shots to kill on average) and relatively short effective range.&lt;br /&gt;
&lt;br /&gt;
Since January 20th, 2022, sidearms are no longer acquired through a random weapon drop system and can instead be acquired directly, using silver weapon orders, and are unlocked just like any other weapon type by making progress through campaign. Unlike other weapon types, however, they are not guaranteed to be given for free when they are unlocked, since the vehicle crews they are usually unlocked with can use other sidearms instead.&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===Astra 300===&lt;br /&gt;
The [[Astra 300]] is present in the game in 2 versions. The basic one is currently unavailable in any campaign and is present only in the mission editor. The unique &amp;quot;Lux&amp;quot; version, on the other hand, was available during the &amp;quot;Twitch Drops&amp;quot; event to Allies.&lt;br /&gt;
The weapon features quite a good damage, but also a small 6-round magazine that, on the other hand, can be reloaded very quickly.&lt;br /&gt;
[[file:Astra 300 autor frank d-01.jpg|thumb|none|350px|Astra 300 - 9mm Kurz (.380 ACP)]]&lt;br /&gt;
[[file:Enlisted Astra 300 1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Astra 300 1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Astra 300 1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Astra 300 1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Astra 300 1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Astra 300 1 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M1923===&lt;br /&gt;
The [[Beretta M1923]] is present in Battle of Tunisia campaign under its full name. It is available to Axis side and unlocks at Campaign Level 11 along with Attacker pilot squad.&lt;br /&gt;
[[file:Beretta Model 1923.jpg|thumb|none|350px|Beretta M1923 - 9x19mm Glisenti]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M1934===&lt;br /&gt;
The [[Beretta M1934]] is available to Axis forces in Battle of Tunisia campaign. It unlocks along with Walther PPK and Fighter pilot squad at Campaign Level 3, but comes pre-equipped on Tanker squad members before it becomes available for purchase.&lt;br /&gt;
[[file:Beretta Model 1934 Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
The [[Browning Hi-Power]] is available to Allied forces in Invasion of Normandy and Pacific War campaigns. It is unlocked along with Machine Gunner squad at Campaign Level 11 in Normandy campaign and Campaign Level 12 along with Fighter pilot squad in Pacific campaign.&lt;br /&gt;
[[file:Browning-HP-P35.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[file:Enlisted BrowningHi-Power hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Hi-Power aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Hi-Power rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Hi-Power rel 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Hi-Power world 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Hi-Power world 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[Colt M1911A1]] is available to Allied forces in Invasion of Normandy, Battle of Tunisia and Pacific War campaigns. It unlocks along with Radio operator squad at Campaign Level 7 in Normandy and along with Mortarman squad at Campaign Levels 13 and 8 in Tunisia and Pacific respectively.&lt;br /&gt;
Before the introduction of Colt New Service, it served as a standard sidearm of Allied vehicle crews in Invasion of Normandy campaign. A remnant of this can still be seen on Allied Tanker squad splash art in Normandy campaign, where one of the tank crewmen clearly holds a M1911 rather than a Colt New Service.&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Normandy Allied Tanker squad splash art.jpg|thumb|none|600px|Allied Tanker squad splash art from Invasion of Normandy campaign. Note the M1911A1 in the hands of a tank crewman.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''X-M1911A1 Colt'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;X-M1911A1 Colt&amp;quot; available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted X-M1911A1 Colt hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted X-M1911A1 Colt aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted X-M1911A1 Colt world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted X-M1911A1 Colt world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1 Machine Pistol===&lt;br /&gt;
The [[Colt M1911A1|Colt M1911A1 Machine Pistol]]. The weapon was made available with the game's 3rd birthday event. November 9, 2023.&lt;br /&gt;
[[file:1911machinepistol.jpg|thumb|none|350px|Colt M1911A1 Machine Pistol - .38 Super]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 Machine Pistol hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 Machine Pistol aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 Machine Pistol rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 Machine Pistol rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 Machine Pistol world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 Machine Pistol world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===ČZ vz. 27===&lt;br /&gt;
A suppressed [[CZ 27|ČZ vz. 27]] is a Battle Pass unique weapon that is available as part of the suppressed weapon set along with suppressed Erma EMP that is available to Axis forces in Moscow, Normandy, Berlin, Tunisia and Stalingrad campaigns.&lt;br /&gt;
[[file:Cz 27 sd.jpg|thumb|none|350px|ČZ vz. 27 - .32 ACP]]&lt;br /&gt;
[[file:Enlisted CZ 27 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted CZ 27 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted CZ 27 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted CZ 27 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted CZ 27 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted CZ 27 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Dreyse Model 1907===&lt;br /&gt;
The [[Dreyse Model 1907]] is currently unavailable in any campaign and is only accessible through the mission editor.&lt;br /&gt;
[[file:Dreyse 1907.jpg|thumb|none|350px|Dreyse Model 1907 - 7.65mm Browning]]&lt;br /&gt;
[[file:Enlisted Dreyse Model 1907 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dreyse Model 1907 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dreyse Model 1907 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dreyse Model 1907 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dreyse Model 1907 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dreyse Model 1907 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Hamada Type 1===&lt;br /&gt;
The [[Hamada Type pistol|Hamada Type 1]] is available to Axis forces in Pacific War campaign and is unlocked at Campaign Level 5 along with the AT Gunner squad.&lt;br /&gt;
[[file:Hamada Type Pistol.jpg|thumb|none|350px|Hamada Type 1 - 7.65x17mmSR]]&lt;br /&gt;
[[file:Enlisted Hamada Type 1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Hamada Type 2===&lt;br /&gt;
The [[Hamada Type pistol|Hamada Type 2]] is available to Axis forces in Pacific War campaign and is unlocked along with the Mortarman squad at Campaign Level 8.&lt;br /&gt;
[[file:Hamada Type 2.jpg|thumb|none|350px|Hamada Type 2 - 8×22mm Nambu]]&lt;br /&gt;
[[file:Enlisted Hamada Type 2 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 2 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 2 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 2 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 2 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 2 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Korovin TK===&lt;br /&gt;
The [[Korovin TK]] serves as a stepping stone between Nagant M1895 and Tokarev TT-33 and, just like these two pistols, is present in every campaign where Soviet forces are available. It unlocks at Campaign Level 7 in all three campaigns along with Attacker pilot squad in Battle of Moscow, Radio operator squad in Battle of Berlin and independently from any squad along with T-34 tank in Battle of Stalingrad.&lt;br /&gt;
[[file:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
[[file:Enlisted Korovin TK hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Korovin TK aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Korovin TK rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Korovin TK rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Korovin TK world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Korovin TK world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Luger LP08 Artillery===&lt;br /&gt;
The [[Luger P08|Luger LP08 Artillery]] is a Battle Pass unique weapon that is available to Axis forces in Battle of Moscow, Invasion of Normandy, Battle of Berlin and Battle of Stalingrad campaigns.&lt;br /&gt;
[[file:Luger-P08ArtilleryWDrum&amp;amp;Stock.jpg|thumb|none|450px|Luger LP08 Artillery with Trommelmagazin 08 and shoulder stock - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Luger LP08 Artillery hold new 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Luger LP08 Artillery aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Luger LP08 Artillery rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Luger LP08 Artillery rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Luger LP08 Artillery world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Luger LP08 Artillery world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] is available to Axis forces in all five campaigns where German forces are present. In Battle of Moscow, it is unlocked along with the Attacker pilot squad at Campaign Level 7. In Invasion of Normandy, it is unlocked at Campaign Level 11 along with Machine Gunner squad. In Battle of Berlin, it is unlocked along with C96 and Assaulter II squad at Campaign Level 14. In Battle of Tunisia, it is unlocked at Campaign Level 13 along with Mortarman squad. In Battle of Stalingrad, it is unlocked at Campaign Level 10 along with Attacker pilot squad.&lt;br /&gt;
[[file:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted P08 Luger hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted P08 Luger aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted P08 Luger rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted P08 Luger rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted P08 Luger world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted P08 Luger world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mauser C96 &amp;quot;Bolo&amp;quot;===&lt;br /&gt;
The [[Mauser_C96#Mauser_C96_.22Bolo.22|Bolo]] variant of [[Mauser C96]], as indicated by its shorter barrel, is available to Axis forces in Battle of Moscow, Invasion of Normandy, Battle of Berlin and Battle of Stalingrad campaigns, as well as Allied forces in Moscow, Berlin and Stalingrad campaign, probably reflecting the fact that a large number of C96 Bolo pistols was acquired by Soviet Russia. It is unlocked at Campaign Level 14 along with Mortarman squad in Moscow campaign, Sniper II squad in Normandy, Assaulter II squad in Berlin and Rifleman II squad in Stalingrad. Before the introduction of Walther PPK to the game, it used to be the sidearm of Axis vehicle crews, however, as of current moment, the only way to acquire them is to purchase them directly after unlocking using silver orders.&lt;br /&gt;
[[File:Mauser-Bolo-Broomhandle-Semi-Automatic-Pistol-3.jpg|thumb|none|right|350px|Mauser C96 &amp;quot;Bolo&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Enlisted Mauser C96 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser C96 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser C96 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser C96 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser C96 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser C96 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ubermauser C93'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Ubermauser C93&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted Ubermauser C96 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ubermauser C96 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ubermauser C96 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ubermauser C96 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mauser M712 Schnellfeuer===&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] with 20-round magazine and wooden stock. The weapon was made available with the game's 3rd birthday event. November 9, 2023.&lt;br /&gt;
[[file:Mauser M712 Schnellfeuer with stock.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser. With 20-round magazine and wooden stock.]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer with 20-round magazine and wooden stock hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer with 20-round magazine and wooden stock aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer with 20-round magazine and wooden stock rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer with 20-round magazine and wooden stock rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer with 20-round magazine and wooden stock world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer with 20-round magazine and wooden stock world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mauser M712 Schnellfeuer without stock.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]]. It was available in the mission editor for a long time. On November 7, 2023, the model was updated with new textures and a wooden stock. The weapon in this form is no longer in the game and cannot be seen.&lt;br /&gt;
[[file:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Nambu Mark B Pistol with Sword===&lt;br /&gt;
The [[Nambu_Type_14#Nambu_Mark_B_Pistol_with_Sword|Nambu Mark B Pistol with Sword]] is available from the third season of the Battle Pass. The start of the season was July 26, 2023.&lt;br /&gt;
[[file:Type 14 pistol sword 1.jpg|thumb|none|250px|Nambu Mark B Pistol with Sword - 8x22mm Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 pistol sword hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 pistol sword aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 pistol sword rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 pistol sword rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 pistol sword world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 pistol sword world 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 pistol sword world 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Nambu Type 14 (Transition model)===&lt;br /&gt;
The [[Nambu Type 14]] is available to axis forces in Pacific War campaign. It is unlocked at Campaign Level 12 along with the Fighter pilot squad.&lt;br /&gt;
The game features a modified model from 1936. Type 14 with an extended trigger guard paired with the original slotted cocking knob.&lt;br /&gt;
[[File:Nambu Type 14 Transition model.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu. Transition model. With a new trigger guard and original slotted cocking knob.]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Nambu Type 94===&lt;br /&gt;
The [[Type 94 pistol|Nambu Type 94]] is available in Pacific War campaign to Axis forces. It unlocks at Campaign Level 3 along with Engineer squad, but comes pre-equipped on Tanker squad members before it becomes available for purchase.&lt;br /&gt;
Its in-game description contains a reference to its infamous unsafety, contained in two simple words &amp;quot;Be safe&amp;quot; (or &amp;quot;Be careful&amp;quot; if directly translated from Russian version).&lt;br /&gt;
[[file:Type94.jpg|thumb|none|350px|Nambu Type 94 - 8x22mm Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type 94 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 94 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 94 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 94 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 94 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 94 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev TT-33===&lt;br /&gt;
The [[Tokarev TT-33]] is the third Soviet sidearm to be unlocked in all three Eastern Front campaigns. It is unlocked at Campaign Level 10 in all three campaigns, along with Machine Gunner squad in Battle of Moscow and Attacker pilot squad in Battle of Berlin and Stalingrad.&lt;br /&gt;
[[file:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''TT-L'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;TT-L&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted TT-L hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TT-L aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TT-L world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TT-L world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Voevodin pistol (second model)===&lt;br /&gt;
The [[Voevodin pistol|Voevodin pistol (second model)]] was available during the &amp;quot;Armory&amp;quot; event from from October 25, 2023 to November 2, 2023.&lt;br /&gt;
[[file:Voevodin pistol right.jpg|thumb|none|350px|Voevodin pistol (second model) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted Voevodin pistol hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Voevodin pistol aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Voevodin pistol rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Voevodin pistol rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Voevodin pistol world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Voevodin pistol world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38===&lt;br /&gt;
The [[Walther P38]] is available to Axis forces in Battle of Moscow, Invasion of Normandy, Battle of Berlin and Battle of Stalingrad campaigns. In Battle of Moscow, it is unlocked at Campaign Level 10 along with Machine Gunner squad. In Invasion of Normandy, it unlocks at Campaign Level 7 along with Radio operator squad. In Battle of Berlin, it is unlocked along with Attacker pilot squad at Campaign Level 10. In Battle of Stalingrad, it unlocks along with the Pz.III N tank independently from any squad at Campaign Level 7. &lt;br /&gt;
[[file:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Walther P38 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther P38 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther P38 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther P38 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther P38 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther P38 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Walther PP===&lt;br /&gt;
The [[Walther PP]] is available in Invasion of Normandy, Battle of Berlin and Battle of Tunisia campaigns to Axis forces. It is unlocked along with Attacker pilot squad at Campaign Level 4 in Normandy and Campaign Level 7 in Berlin and Tunisia, along with Radio operator and AT Gunner squad respectively.&lt;br /&gt;
[[file:Walther PP.jpg|thumb|none|350px|Walther PP - .32 ACP]]&lt;br /&gt;
[[file:Enlisted Walther PP hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PP aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PP rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PP rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PP world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PP world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Walther PPK===&lt;br /&gt;
The [[Walther PPK]] is available in Moscow, Berlin, Tunisia and Stalingrad campaigns and serves as the standard sidearm of Axis vehicle crew members in every mentioned campaign except for Tunisia, where it is replaced by Beretta M1934 instead in this role. It unlocks along with Fighter pilot squad in Moscow, Berlin and Tunisia at Campaign Levels 4, 5 and 3 respectively, and independently from any squad along with M30 Luftwaffe Drilling at Campaign Level 4 in Stalingrad.&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|none|350px|Walther PPK - .32 ACP]]&lt;br /&gt;
[[file:Enlisted Walther PPK hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PPK aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PPK rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PPK rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PPK world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PPK world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Welrod Mark II===&lt;br /&gt;
The [[Welrod|Welrod Mark II]] is a Battle Pass unique weapon that is available to Allied forces as part of the suppressed weapon set, consisting of Welrod and suppressed M3 Grease Gun in Invasion of Normandy and Welrod and De Lisle carbine in Battle of Tunisia.&lt;br /&gt;
[[file:HPIM0965.jpg|thumb|none|350px|Welrod Mark II - .32 ACP]]&lt;br /&gt;
[[file:Enlisted Welrod Mark II hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welrod Mark II aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welrod Mark II rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welrod Mark II rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welrod Mark II world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welrod Mark II world.jpg.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Revolvers==&lt;br /&gt;
===Colt New Service===&lt;br /&gt;
The [[Colt New Service]] serves as the standard sidearm of Allied vehicle crew member in Invasion of Normandy and Pacific War campaigns and is simply available as an alternative early option to Enfield No.2 in Battle of Tunisia. It is unlocked along with the Fighter pilot squad in Normandy and Tunisia at Campaign Levels 4 and 3 respectively and along with Engineer squad at Campaign Level 3 in Pacific campaign.&lt;br /&gt;
[[file:ColtNewService1917.jpg|thumb|none|350px|Colt New Service - .45 ACP]]&lt;br /&gt;
[[file:Enlisted Colt New Service hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt New Service aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt New Service rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt New Service rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt New Service world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt New Service world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Colt Walker 1847===&lt;br /&gt;
The [[Colt Walker|Colt Walker 1847]] is available in the mission editor, but is not introduced to the game as of now.&lt;br /&gt;
[[file:1847ColtWalker.jpg|thumb|none|350px|Colt Walker 1847 - .44 caliber]]&lt;br /&gt;
[[file:Enlisted Colt Walker hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt Walker aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt Walker rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt Walker rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt Walker world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt Walker world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Enfield No. 2 Mk I===&lt;br /&gt;
The [[Enfield No. 2 Mk I]] is available in Battle of Tunisia campaign and serves as the standard sidearm for Allied vehicle crew members. It becomes available for purchase at Campaign Level 3 along with Colt New Service and Fighter pilot squad.&lt;br /&gt;
[[file:White Enfield No2 Mk I.jpg|thumb|none|350px|Enfield No. 2 Mk. I - .38 S&amp;amp;W]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Nagant M1895===&lt;br /&gt;
The [[Nagant M1895]] is available in Battle of Moscow, Battle of Berlin and Battle of Stalingrad campaigns as the first unlockable sidearm that is also pre-equipped on the majority of Soviet vehicle crew members. It is unlocked along with Figher pilot squad at Campaign Level 4 in Moscow campaign and Campaign Level 5 in Berlin, while in Stalingrad, it is unlocked at Campaign Level 4 independently from any squad along with TOZ-B shotgun.&lt;br /&gt;
[[file:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nagant M1895 (with BraMit suppressor)'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Nagant M1895]] with BraMit suppressor is a Battle Pass unique weapon that is available as part of the suppressed weapon set together with suppressed sniper Mosin rifle in Moscow and Stalingrad campaigns and suppressed PPD-40 in Berlin campaign.&lt;br /&gt;
[[file:Nagant M1895 Suppressed.jpg|thumb|none|350px|Nagant M1895 with Bramit suppressor (modern replica) - 7.62x38R Nagant]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 bramit hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 bramit world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 bramit world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson M1917===&lt;br /&gt;
The [[Smith &amp;amp; Wesson M1917 Revolver|Smith &amp;amp; Wesson M1917]] is available in Pacific War campaign to Allies. It unlocks along with AT Gunner squad at Campaign Level 5.&lt;br /&gt;
[[file:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|Smith &amp;amp; Wesson M1917 - .45 ACP]]&lt;br /&gt;
[[file:Enlisted Smith &amp;amp; Wesson M1917 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Smith &amp;amp; Wesson M1917 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Smith &amp;amp; Wesson M1917 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Smith &amp;amp; Wesson M1917 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Smith &amp;amp; Wesson M1917 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Smith &amp;amp; Wesson M1917 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Webley Mk VI===&lt;br /&gt;
The [[Webley Mk VI]] is available to Allied forces in Battle of Tunisia campaign. It is unlocked at Campaign Level 7 along with AT Gunner squad.&lt;br /&gt;
[[file:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Flare Guns==&lt;br /&gt;
===Kampfpistole===&lt;br /&gt;
The [[Leuchtpistole#Leuchtpistole_Z_.2F_Kampfpistole|Kampfpistole]] is currently unobtainable in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:Kampfpistole z.jpg|thumb|none|350px|Kampfpistole - 25x35.5mmR/26.65mm]]&lt;br /&gt;
[[file:Enlisted Kampfpistole hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kampfpistole aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kampfpistole rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kampfpistole rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kampfpistole world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kampfpistole world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Leuchtpistole 34===&lt;br /&gt;
The [[Leuchtpistole|Leuchtpistole 34]] is currently unobtainable in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole 34 - 26.65mm]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 34 ammo hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 34 ammo aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 34 ammo rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 34 ammo rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 34 ammo world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 34 ammo world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Leuchtpistole 42===&lt;br /&gt;
The [[Leuchtpistole 42]] is currently unobtainable in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:LP42.jpg|thumb|none|350px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 42 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 42 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 42 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 42 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 42 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 42 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Sturmpistole===&lt;br /&gt;
The [[Sturmpistole]] is available to Axis AT gunners in Invasion of Normandy campaign. It is unlocked along with the first AT Gunner squad at Campaign Level 8.&lt;br /&gt;
[[file:Sturmpistole.jpg|thumb|none|450px|Sturmpistole - 26.65mm / 23mm. This one appears to be made from a Kampfpistole and can thus also use Kampfpistole ammunition.]]&lt;br /&gt;
[[file:Enlisted Sturmpistole hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmpistole aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmpistole rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmpistole rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmpistole world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmpistole world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is present in Pacific War campaign as an unlockable weapon for Allied medics and assaulters. It is unlocked at Campaign Level 11 independently from any squad and serves as a counterpart to Axis Type 95 Shin Gunto sword, of all things.&lt;br /&gt;
[[file:BrowAut5.jpg|thumb|none|450px|Browning Auto-5 (pre WW2) in Sporting/Field configuration - 12 gauge]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is a weapon that was first made available during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021. As of now, it is available only in the mission editor.&lt;br /&gt;
[[file:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[file:Enlisted SPAS-12 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SPAS-12 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SPAS-12 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SPAS-12 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SPAS-12 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SPAS-12 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] is present in the mission editor but is not obtainable in any campaign as of now. &lt;br /&gt;
[[file:IthacaM37.jpg|thumb|none|450px|Ithaca 37 long barrel Hunting Version - 12 gauge]]&lt;br /&gt;
[[file:Enlisted Ithaca 37 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ithaca 37 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ithaca 37 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ithaca 37 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ithaca 37 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ithaca 37 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in Battle of Berlin, Battle of Tunisia and Battle of Stalingrad campaigns as an unlockable weapon for Axis forces. It is unlocked at Campaign Level 4 in Berlin and Stalingrad and Campaign Level 5 in Tunisia. In game weapon, as of now, is incapable of using its third rifled barrel.&lt;br /&gt;
Interestingly enough, despite its name suggesting that it should be equippable on Luftwaffe pilots, in game it is, just like all other available shotguns, limited to medic and assaulter soldiers instead.&lt;br /&gt;
[[file:M30LuftwaffenDrilling.jpg|thumb|none|450px|M30 Luftwaffe Drilling - 12 gauge &amp;amp; 9.3x74mmR]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==TOZ Model B==&lt;br /&gt;
The [[TOZ Model B]] is present in all three Eastern Front campaigns. It becomes available to Allied forces at Campaign Level 4 in all three campaigns indepentently from any squad.&lt;br /&gt;
[[file:TOZ Model B.jpg|thumb|none|450px|TOZ Model B - 12 gauge]]&lt;br /&gt;
[[file:Enlisted TOZ-B hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TOZ-B aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TOZ-B rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TOZ-B rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TOZ-B world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TOZ-B world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1912 (Riot / Trench Gun)==&lt;br /&gt;
A riot gun variant of [[Winchester Model 1912]] is available in Invasion of Normandy and Battle of Tunisia campaigns, where it is available to Allied forces. In Normandy campaign, it unlocks at Campaign Level 16, while in Tunisia, it unlocks at Campaign Level 5, in both cases independently from any squad. &lt;br /&gt;
[[file:WinchesterModel12Riot.jpg|thumb|none|450px|Winchester Model 1912 Riot Gun - 12 gauge]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Winchester Model 1912 Trench Gun'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A trench gun variant of [[Winchester Model 1912]], on the other hand, is currently unobtainable in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:WinchesterM12Trench.jpg|thumb|none|450px|Winchester Model 1912 Trench Gun - 12 gauge]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 trench hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 trench world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 trench world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Winchester Model X-1912'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The so-called &amp;quot;Winchester Model X-1912&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted Winchester Model X-1912 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model X-1912 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model X-1912 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model X-1912 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Armaguerra OG-43==&lt;br /&gt;
The [[Armaguerra OG-43]] was available during the &amp;quot;Reinforcements received: Tunisian paratroopers&amp;quot; event from October 5, 2023. It is available to the Axis in Tunisia.&lt;br /&gt;
[[file:Og43.jpg|thumb|none|450px|Armaguerra OG-43 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Armaguerra OG-43 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra OG-43 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra OG-43 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra OG-43 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra OG-43 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra OG-43 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Austen Mk I==&lt;br /&gt;
The [[Sten#Austen_Mk_I.2FII|Austen Mk I]] is a primary weapon of the event Allied Assaulter squad that was available as a reward for the Operation “New Year's Breakthrough operation” event that took place on 22th of December, 2022.&lt;br /&gt;
It uses Australian-produced 30-round magazines that were made for Austen rather than 32-round magazines that were normally seen on other Sten variants. While it is not possible in the game yet due to the absence of other Sten variants in the Pacific campaign, Austen actually shares its magazine pool with other Sten submachine guns, which can result in Austen using a 32-round Sten magazine with an appearance of a 30-round Austen one.&lt;br /&gt;
[[file:Austen.jpg|thumb|none|450px|Austen Mk I - 9x19mm Glisenti]]&lt;br /&gt;
[[file:Enlisted Austen Mk I hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Austen Mk I aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Austen Mk I rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Austen Mk I rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Austen Mk I world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Austen Mk I world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 1==&lt;br /&gt;
The [[Beretta Model 38A|Beretta Model 1]] is available in Battle of Tunisia campaign to Axis forces where it is unlocked at Campaign Level 9 independently from any squad.&lt;br /&gt;
[[file:Beretta Mod.1.jpg|thumb|none|450px|Beretta Model 1 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38/42==&lt;br /&gt;
The [[Beretta Model 38/42]] is present in Battle of Tunisia campaign as an unlockable weapon that is available to Axis forces. It is unlocked at Campaign Level 26 independently from any squad.&lt;br /&gt;
[[file:Beretta Model 38-42.jpg|thumb|none|450px|Beretta Model 38/42 (aka MAB 38A42) - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta Model 38A]] with a 20 round magazine is available only in the Battle of Moscow campaign, where it is unlocked along with Assaulter III squad at Axis Campaign Level 30.&lt;br /&gt;
[[file:BerettaM38A-20Rounds.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (20 round magazine) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (20 round magazine) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (20 round magazine) new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (20 round magazine) new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (20 round magazine) world 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (20 round magazine) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Beretta Model 38A with 40 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Beretta Model 38A]] with a 40 round magazine is present in Invasion of Normandy, Battle of Berlin and Battle of Tunisia campaigns where it is available as an Axis unlockable submachine gun. In all three campaigns, it is unlocked fairly late into campaign, with Normandy and Berlin versions not being tied to any particular squad and being unlocked at Campaign Level 29 and 26 and Tunisia version being unlocked at Campaign Level 33 along with Assaulter III squad.&lt;br /&gt;
[[file:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (40 round magazine) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (40 round magazine) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (40 round magazine) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18/I==&lt;br /&gt;
The [[Bergmann MP18/I]] is available in Invasion of Normandy campaign where it is equipped on all members of one of several Axis Assaulter squads, namely, the 353rd Infantry Division, 941st Infantry Regiment squad. &lt;br /&gt;
[[file:MP18.JPG|thumb|none|450px|Bergmann MP18/I with 32-round TM 08 snail drum accepting mag-well, as issued in WWI - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP35/I==&lt;br /&gt;
A short barreled [[Bergmann MP35/I]], as of the writing date, is present only on Battle of Moscow, Invasion of Normandy and Battle of Berlin Axis shooting ranges outside of the editor, and, as such, cannot be normally acquired or used in an actual gameplay.&lt;br /&gt;
[[file:MP35a.jpg|thumb|none|450px|Bergmann MP35/I - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Bergmann MP35/I with long barrel'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A long barrel version, on the other hand, is present in aforementioned campaigns as an actual unlockable weapon, available to Axis forces. In all three campaigns, it is tied to the Assaulter II squad and is unlocked at Campaign Levels 26, 22 and 14 respectively.&lt;br /&gt;
[[file:Bergmann MP35I long.jpg|thumb|none|450px|Bergmann MP35/I - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==BSA Thompson Model 1929==&lt;br /&gt;
The [[BSA Thompson|BSA Thompson Model 1929]] is a Battle Pass unique weapon that is available to Allies in Battle of Tunisia campaign.&lt;br /&gt;
[[file:BSA Thompson Model 1929.jpg|thumb|none|450px|BSA Thompson Model 1929 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted BSA Thompson Model 1929 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BSA Thompson Model 1929 new aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BSA Thompson Model 1929 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BSA Thompson Model 1929 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BSA Thompson Model 1929 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BSA Thompson Model 1929 new world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Cönders submachine gun==&lt;br /&gt;
The [[Cönders submachine gun]] is a Battle Pass unique weapon that is available to Axis forces in Invaison of Normandy and Battle of Berlin campaigns.&lt;br /&gt;
[[file:Cönders submachine gun.jpg|thumb|none|450px|Cönders submachine gun - 9x19mm.]]&lt;br /&gt;
[[file:Enlisted Conders submachine gun new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Conders submachine gun aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Conders submachine gun rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Conders submachine gun rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Conders submachine gun rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Conders submachine gun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Conders submachine gun world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Erma EMP==&lt;br /&gt;
The [[Erma EMP|Erma EMP]] serves as a primary weapon of one of several Axis Assaulter squads in Invasion of Normandy, namely, the 16th Field Divsion, 46th Jager Regiment squad. &lt;br /&gt;
It appears to be a hybrid of the German and Spanish variants of the EMP, incorrectly featuring both the sights and forward safety catch of the German EMP and the oval-shaped cocking handle of the Spanish EMP, features that were never seen together in any real guns.&lt;br /&gt;
[[file:Erma EMP.jpg|thumb|none|450px|Erma EMP - 9x19mm. This is a later model. Note the fixed rear sights and the safety latch in front of the bolt handle.]]&lt;br /&gt;
[[file:Enlisted Erma EMP new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP aim 1.jpg|thumb|none|600px|Note the incorrect cocking handle.]]&lt;br /&gt;
[[file:Enlisted Erma EMP new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Erma EMP with suppressor'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A suppressed [[Erma EMP]] is a Battle Pass unique weapon that comes in a set with CZ 27 suppressed pistol in Moscow, Normandy, Berlin, Tunisia and Stalingrad campaigns and is available exclusively to Axis forces.&lt;br /&gt;
[[file:Erma EMP 35 silenced.jpg|thumb|none|450px|Erma EMP - 9x19mm. Silenced weapon built for the French secret police.]]&lt;br /&gt;
[[file:Enlisted Erma EMP 35 sd new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 35 sd world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 35 sd world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''WMP 43/1'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;WMP 43/1&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted WMP 43-1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted WMP 43-1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted WMP 43-1 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Erma EMP 36==&lt;br /&gt;
The [[Erma_EMP#Erma_EMP_36|Erma EMP 36]] serves as a primary weapon of one of premium Axis Assaulter squads in Battle of Tunisia, namely, 999th Light Africa Divsion, 963rd Infantry Regiment squad.&lt;br /&gt;
[[file:Erma EMP 36.jpg|thumb|none|450px|Erma EMP 36 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Erma EMP 36 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 36 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 36 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 36 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 36 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 36 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Erma EMP 44==&lt;br /&gt;
The [[Erma EMP 44]] is a Battle Pass unique weapon present in Invasion of Normandy and Battle of Berlin campaigns as part of Axis arsenal. &lt;br /&gt;
[[file:Erma EMP 44.jpg|thumb|none|450px|Erma EMP 44 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FNA-B 43==&lt;br /&gt;
The [[FNA-B 43]] is available in Invasion of Normandy and Battle of Tunisia campaign to Axis forces. In Normandy, it is a regular unlockable weapon that is unlocked at Campaign Level 5 independently from any squad, while in Tunisia, it is equipped on all mebmers of one of two premium Axis Assaulter squads, namely, the 136th Armoured Division, 8th Bersaglieri Regiment squad.&lt;br /&gt;
[[file:FNAB Mod1943.jpg|thumb|none|450px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Haenel MP28/II==&lt;br /&gt;
The [[Haenel MP28/II]] with a 20 round magazine appears as an early submachine gun in Battle of Moscow, Battle of Tunisia and Battle of Stalingrad campaigns that is available to Axis forces. In all three campaigns it is unlocked as early as Campaign Level 2, with Battle of Moscow and Battle of Tunisia versions being tied to Axis Assaulter squad and Battle of Stalingrad version being tied to Medic squad.&lt;br /&gt;
[[file:Mp28.jpg|thumb|none|450px|Haenel MP28/II - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP 28 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 28 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 28 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 28 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 28 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 28 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Haenel MP28/II with 32 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Haenel MP28/II]] with a 32 round magazine was available as part of a now-unobtainable Invasion of Axis Normandy Founder bundle where it was equipped on all members of a premium Axis Assaulter squad. &lt;br /&gt;
[[file:Mp28.jpg|thumb|none|450px|Haenel MP28/II - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP28 32rd new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP28 32rd world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP28 32rd world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] first appeared during the &amp;quot;Modern Conflict&amp;quot; event that took place on November 18, 2021. As of now, it is present only in the mission editor.&lt;br /&gt;
[[File:MP5A3 F stock.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group and MP5F stock - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP5N hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP5N aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP5N rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP5N rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP5N world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP5N world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] first appeared during the &amp;quot;Modern Conflict&amp;quot; event that took place on November 18, 2021. As of now, it is present only in the mission editor.&lt;br /&gt;
[[file:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted UMP45 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UMP45 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UMP45 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UMP45 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UMP45 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UMP45 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Hyde Model 35==&lt;br /&gt;
The [[Hyde Model 35]] is a Battle Pass unique weapon that is available in Invasion of Normandy campaign to Allied forces.&lt;br /&gt;
[[file:Hyde Model 35.jpg|thumb|none|450px|Hyde Model 35 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Kiraly 39M==&lt;br /&gt;
The [[Kiraly Submachine Gun|Kiraly 39M]] is available as a late level unlock in Battle of Moscow and Battle of Stalingrad campaigns. In both campaigns, it is unlocked independently from any squad at Axis Campaign Level 35 and 21 respectively.&lt;br /&gt;
[[file:39m 1.jpg‎|thumb|none|450px|Kiraly 39M  - 9x25mm Mauser Export]]&lt;br /&gt;
[[file:Enlisted Kiraly 39M new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 39M aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 39M new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 39M new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 39M world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 39M world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Kiraly 43M==&lt;br /&gt;
The [[Kiraly Submachine Gun|Kiraly 43M]] is equipped on all members of one of several premium Axis Assaulter squads in Invasion of Normandy campaign, in this case, the 91st Infantry Division, 6th Parachute Regiment squad.&lt;br /&gt;
[[file:43m 2.jpg|thumb|none|450px|Kiraly 43M  - 9x25mm Mauser Export]]&lt;br /&gt;
[[file:Enlisted Kiraly 43M new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 43M aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 43M new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 43M new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 43M world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 43M world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==LAD machine gun==&lt;br /&gt;
The [[LAD machine gun]] is a Battle Pass unique weapon that is available to Allies in Battle of Berlin campaign.&lt;br /&gt;
[[file:Ladmg.jpg|thumb|none|450px|LAD machine gun (second prototype) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted LAD machine gun new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted LAD machine gun aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted LAD machine gun new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted LAD machine gun new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted LAD machine gun new rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted LAD machine gun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted LAD machine gun world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Lanchester Mk. I*==&lt;br /&gt;
The [[Lanchester Mk. I*]] is available in Invasion of Normandy and Battle of Tunisia campaigns, where it is unlocked independently from any squad at Allies Campaign Level 26 and 9 respectively.&lt;br /&gt;
[[file:LanchesterMkI.jpg‎|thumb|none|450px|Lanchester Mk. I*, later model with fire selector removed and simplified rear sight - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Lanchester Mk. I* with 50 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Lanchester Mk. I*]] with a 50 round magazine was available during the &amp;quot;Armory&amp;quot; event from July 31, 2023 to August 7, 2023.&lt;br /&gt;
[[file:Lanchester 50 rd.jpg|thumb|none|450px|Lanchester Mk. I* - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I 50rd hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I 50rd world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I 50rd world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Lanchester Model 1==&lt;br /&gt;
The [[Lanchester Model 1 / Model 2|Lanchester Model 1]] is a Battle Pass unique weapon that is available to Allies in Invasion of Normandy, Battle of Tunisia and Pacific War campaigns.&lt;br /&gt;
[[file:Lanchester Model 1.jpg|thumb|none|450px|Lanchester Model 1 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Lanchester Model 1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Model 1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Model 1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Model 1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Model 1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Model 1 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M2 Hyde==&lt;br /&gt;
The [[M2 Hyde]] was available as part of a now-unobtainable Invasion of Normandy Allied Founder bundle where it was equipped on all members of a premium Allied Assaulter squad. &lt;br /&gt;
[[file:M2 Hyde.jpg|thumb|none|450px|M2 Hyde - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted M2 Hyde new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Hyde aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Hyde new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Hyde new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Hyde world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Hyde world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] is present in Invasion of Normandy and Pacific War campaigns as an Allied submachine gun. In Normandy campaign, it is available from the beginning along with the Assaulter squad, while in Pacific campaign, it is unlocked independently from any squad fairly early on at Campaign Level 6.&lt;br /&gt;
[[file:M3 Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''OSS M3'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A suppressed [[M3 &amp;quot;Grease Gun&amp;quot;|OSS M3]] is a Battle Pass unique weapon that is present as part of the suppressed weapon set along with Welrod pistol in Battle of Normandy campaign. It is available only to Allied soldiers.&lt;br /&gt;
[[file:OSS M3 Greas Gun.jpg|thumb|none|450px|OSS M3 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun with suppressor new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun with suppressor world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun with suppressor world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''M3 &amp;quot;Grease Gun&amp;quot; Field modification'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A field-modified [[M3 &amp;quot;Grease Gun&amp;quot;]] is equipped on all members of one of several Allied Assaulter squads, namely, the 29th Infantry Divsion, 115th Infantry Regiment squad. &lt;br /&gt;
[[File:M3fieldmod.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; with &amp;quot;field modified&amp;quot; charging handle - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun field mod hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun field mod world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun field mod world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M3A1 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3A1 &amp;quot;Grease Gun&amp;quot;]] is available in Invasion of Normandy campaign to Allied forces. It is unlocked at Campaign Level 9 independently from any squad.&lt;br /&gt;
[[file:Grease3 2.jpg|thumb|none|450px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP (11.43x23mm). This eliminated the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MAS-38==&lt;br /&gt;
The [[MAS-38]] is currently present only as a Tank Decoration and is not usable by the player otherwise.&lt;br /&gt;
[[file:Mas38 1.jpg|thumb|none|450px|MAS-38 - 7.65x20mm Longue]]&lt;br /&gt;
[[file:Enlisted MAS-38 decor.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MAS-38 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP38==&lt;br /&gt;
The [[MP38]] is available only in the Battle of Moscow campaign, where it serves as an Axis counterpart to the TOZ-B shotgun. It is unlocked at Campaign Level 5 independently from any squad.&lt;br /&gt;
[[file:Mp38-1.jpg|thumb|none|450px|MP38 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP38 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP38 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP38 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP38 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP38 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP38 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is available in all five campaign where German forces are present. In Battle of Moscow, Invasion of Normandy, Battle of Berlin and Battle of Tunisia campaigns it is unlocked independently from any squad at Campaign Levels 11, 9, 8 and 14 respectively. In Battle of Stalingrad, it is unlocked along with Assaulter II squad instead at Campaign Level 16.&lt;br /&gt;
[[file:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP40 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''MP40 with HUB-L42 suppressor'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A suppressed [[MP40]] is equipped on all members of the 277th Infantry Division, 277th Reconnaissance Battalion squad, an event-exclusive Axis Assaulter squad for Invasion of Normandy campaign that was available as a reward for the Operation “Silent Hunter” event that took place on July 21st, 2022.&lt;br /&gt;
[[file:Enlisted MP40 SD new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40 SD world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40 SD world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP40/I==&lt;br /&gt;
The [[MP40|MP40/I]] appears as &amp;quot;MP40/1&amp;quot;. It was available as part of a now-unavailable premium Axis Assaulter squad for Battle of Berlin campaign where it was equipped on all members of said squad. &lt;br /&gt;
[[file:Mp40i2.jpg|thumb|none|450px|MP40/I Dual Magazine System - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP40-1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40-1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40-1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40-1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40-1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40-1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP41==&lt;br /&gt;
The [[MP41]] is a premium weapon that was available as part of the now-unobtainable Battle of Moscow Axis Founder bundle where it was equipped on all members of a premium Axis Assaulter squad.&lt;br /&gt;
[[file:Mp41-1.jpg|thumb|none|450px|MP41 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP41 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP41 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP41 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP41 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP41 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP41 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP 41(r)==&lt;br /&gt;
The [[PPSh-41#MP_41.28r.29|MP 41(r)]] was available during the &amp;quot;Armory&amp;quot; event from July 31, 2023 to August 7, 2023.&lt;br /&gt;
[[file:PPSH 9MM.JPG|thumb|none|450px|MP 41(r) - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted mp41 r hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted mp41 r aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted mp41 r rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted mp41 r rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted mp41 r world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted mp41 r world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP 3008==&lt;br /&gt;
The [[MP 3008]] with a wooden stock is available from to Axis forces in Battle of Berlin campaign. It is unlocked from the beginning of the campaign along with the Assaulter squad.&lt;br /&gt;
[[file:MP 3008 wooden stock.jpg|thumb|none|450px|MP 3008 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP 3008 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 3008 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 3008 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 3008 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 3008 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 3008 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Model I A==&lt;br /&gt;
An early model of [[Nambu_Experimental_Submachine_Gun#Type_I|Nambu Model I A]] is available as a Battle Pass unique weapon for Axis forces in Pacific War campaign.&lt;br /&gt;
[[file:Type2-A.jpg|thumb|none|450px|Nambu Model I A - 8x22 Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type I Early new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type I Early new aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type I Early new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type I Early new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type I Early world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type I Early world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Model II==&lt;br /&gt;
The early model [[Nambu_Experimental_Submachine_Gun#Type_II|Nambu Model II]].&lt;br /&gt;
[[file:Enlisted Nambu Type II (late prototyp) hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type II (late prototyp) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type II (late prototyp) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type II (late prototyp) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type II (late prototyp) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type II (late prototyp) world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type I==&lt;br /&gt;
The [[Nambu_Experimental_Submachine_Gun#Type_I|Nambu Type I]] is a primary weapon of a premium Axis Assaulter squad in Pacific War campaign that is unlocked when &amp;quot;Special Landing Forces&amp;quot; campaign upgrade bundle is purchased.&lt;br /&gt;
[[file:Nambu Experimental SMG.jpg|thumb|none|450px|Nambu Type I - 8x22 Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type I new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type I aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type I new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type I new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type I world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type I world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type II==&lt;br /&gt;
The [[Nambu_Experimental_Submachine_Gun#Type_II|Nambu Type II]] is an unlockable weapon in Pacific War campaign where it is available to Axis forces. It is unlocked along with Assaulter III squad at Campaign Level 25.&lt;br /&gt;
Despite the fact that this gun shares the exact same action as the Nambu Type I, it is animated differently, depicted incorrectly as firing from a closed bolt. The barrel jacket does not stay set back when the weapon is cocked.&lt;br /&gt;
[[file:Nambu Experimental Type 2 B Colored.jpg|thumb|none|450px|Nambu Type II - 8x22 Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type II new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type II aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type II rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type II rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type II world.jpg|thumb|none|600px|Note that the bolt is incorrectly set in the closed position.]]&lt;br /&gt;
[[file:Enlisted Nambu Type II world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 100/40==&lt;br /&gt;
The [[Type 100 submachine gun|Nambu Type 100/40]] appears as &amp;quot;Type 100 SMG (Early)&amp;quot;, reflecting its status as the older model of Type 100 SMG. It is unlocked at Axis Campaign Level 6 in Pacific War campaign independently from any squad.&lt;br /&gt;
[[file:Submachine gun Type 100.jpg|thumb|none|450px|Nambu Type 100/40 - 8x22 Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nambu Type 100/40 Paratrooper'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Type 100 submachine gun|Nambu Type 100/40 Paratrooper]] appears as &amp;quot;Type 100 paratrooper SMG&amp;quot; in Pacific War campaign, where it is equipped on all members of a premium Axis Medic squad.&lt;br /&gt;
[[file:Nambu Type 100-40 para.jpg|thumb|none|450px|Nambu Type 100/40 Paratrooper - 8x22mm Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 para hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 para world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 para world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 100/44==&lt;br /&gt;
The [[Type 100 submachine gun|Nambu Type 100/44]] is available to unlock in the Pacyfic Campaign.&lt;br /&gt;
[[file:Type100 1944.jpg|thumb|none|450px|Nambu Type 100/44 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-44 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-44 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-44 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-44 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-44 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-44 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Orita M1941==&lt;br /&gt;
The [[Orita M1941]] appears a weapon of choice of all members of a premium Axis Medic squad in the Battle of Stalingrad campaign.&lt;br /&gt;
[[file:Orita.jpg|thumb|none|450px|Orita M1941 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Orita M1941 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Orita M1941 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Orita M1941 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Orita M1941 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Orita M1941 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Orita M1941 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[OVP M1918]] is available in Battle of Tunisia campaign to Axis forces. It is unlocked along with Assaulter II squad at Campaign Level 22.&lt;br /&gt;
[[file:Villar-perosa 1918.jpg|thumb|none|450px|OVP M1918 - 9mm Glisenti]]&lt;br /&gt;
[[file:Enlisted OVP M1918 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OVP M1918 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OVP M1918 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OVP M1918 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OVP M1918 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OVP M1918 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Owen Mk 1/42==&lt;br /&gt;
The [[Owen Submachine Gun|Owen Mk 1/42]] is available in Battle of Tunisia and Pacific War campaigns to Allied forces. In Battle of Tunisia, it is equipped on all members of one of the Allied Assaulter squads, namely, the Australian 9th Infantry Division 2/24th Battalion squad. In Pacific War campaign, it is a regular unlockable weapon that is unlocked along with Assaulter II squad at Campaign Level 15.&lt;br /&gt;
In both campaigns, the Owen gun features no camo which would make it anachronistic since all war-time Owen SMGs were coming from the factory with its iconic camo applied already. It should be also noted that while the usage of Owen exclusively by Australian-themed squad in Battle of Tunisia campaign is correct and fits the timeline, the fact that it is unlocked along with the USMC regiment is not because Owen gun was not adopted by any of the US Armed Forces branches during the World War 2.&lt;br /&gt;
[[file:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk 1/42 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Owen Mk I new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Owen Mk I aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Owen Mk I rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Owen Mk I rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Owen Mk I world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Owen Mk I world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PDM-42 Degtyaryov==&lt;br /&gt;
The [[PDM-42 Degtyaryov]] is a Battle Pass unique weapon that is available in Battle of Moscow and Battle of Berlin campaigns to Allied forces.&lt;br /&gt;
[[file:Degtyarev PDM-42.jpg|thumb|none|450px|PDM-42 Degtyaryov - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPD-29==&lt;br /&gt;
The [[PPD-29]] is a Battle Pass unique weapon that is available in Battle of Moscow and Battle of Berlin campaigns to Allied forces.&lt;br /&gt;
[[file:PPD-30.jpg|thumb|none|450px|PPD-29 - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Enlisted PPD-29 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-29 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-29 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-29 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-29 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-29 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPD-34==&lt;br /&gt;
The [[PPD-34]] with a 25 round magazine replaces the PPD-34/38 with a 25-round magazine from earlier versions of the game as the starting Soviet SMG in Battle of Moscow and Battle of Stalingrad campaigns. It is unlocked at Campaign Level 2 along with Assaulter squad in Battle of Moscow campaign and Medic squad in Battle of Stalingrad campaign.&lt;br /&gt;
[[file:Ppd-34.jpg|thumb|none|450px|PPD-34 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[file:Enlisted PPD-34 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPD-34/38 (late model)==&lt;br /&gt;
The [[PPD-34#PPD-34|PPD-34/38]] with a 71 round drum magazine, on the other hand, is still present in the game as a Campaign Level 11 unlock for Allied forces in Battle of Moscow campaign.&lt;br /&gt;
[[file:PPD-34-38 SMG.JPG|thumb|none|450px|PPD-34/38 with 73-round drum - 7.62x25mm Tokarev. This is a late version, produced in 1940 before the introduction of the PPD-40.]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 drum new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 drum aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 drum rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 drum rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 drum world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 drum world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''PPD-34/38 (late model) with 25 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[PPD-34#PPD-34|PPD-34/38]] with a 25 round magazine used to be the starting SMG for Soviet forces in Battle of Moscow and Battle of Stalingrad campaigns before it was replaced by the aforementioned PPD-34 submachine gun.&lt;br /&gt;
[[file:PPD-34-38 SMG.JPG|thumb|none|450px|PPD-34/38 with 73-round drum - 7.62x25mm Tokarev. This is a late version, produced in 1940 before the introduction of the PPD-40.]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPD-40==&lt;br /&gt;
The [[PPD-40]] is available in Battle of Moscow and Battle of Berlin campaign to Allied forces. In Battle of Moscow, it is unlocked at Campaign Level 26 along with Assaulter II squad fairly late into the campaign. In Battle of Berlin it serves as the middle of the road submachine gun and an upgrade in terms of magazine size over earlier PPS-42/43 and PPSh-41 with a 35-round magazine and is unlocked at Campaign Level 20 independently from any squad.&lt;br /&gt;
[[file:PPD40.jpg|thumb|none|450px|PPD-40 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPD-40 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''PPD-40 with fictional BraMit suppressor'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A suppressed PPD-40 fitted with a fictional BraMit suppressor is a Battle Pass unique weapon that is available as part of the suppressed weapons set that is available to Allies in Battle of Berlin and Battle of Stalingrad campaigns. It is intended to represent a real prototype that was tested by the Red Army in 1941. Since the original gun is now thought to be lost, the game model is based on a modern artist's impression of the suppressed PPD-40, based on a written description and, therefore, is not an accurate depiction of the real prototype.&lt;br /&gt;
[[file:PPD-40 Bramit.jpg|thumb|none|450px|PPD-40 - 7.62x25mm Tokarev. This is a photoshopped interpretation of a genuine silenced variant of the PPD-40, which is now lost.]]&lt;br /&gt;
[[file:Enlisted PPD-40 bramit new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 bramit world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 bramit world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''PPD-40 DSZ'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The PPD-40 DSZ is a weapon that is equipped on all members of one of premium Allied Assaulter squads in Battle of Berlin campaign, namely, the 120th Guards Rifle Division, 336th Rifle Regiment squad. &lt;br /&gt;
A rather unique PPD-40 variant, it is fitted with a muzzle brake and bayonet lug for mounting an [[SVT-40]] bayonet that is actually utilized in the game for this exact purpose. Alongside these unique details, various other manufacturing changes are also represented, such as a rather distinct looking bolt handle. The name &amp;quot;DSZ&amp;quot; is an abbreviation of &amp;quot;Dalnevostochniy Sudostroitelniy Zavod&amp;quot; (Far Eastern Shipbuilding Plant) as the weapon is based on a limited run of PPDs produced by (of all things) Shipyard #202 in Vladistovok between 1942 and 1943.&lt;br /&gt;
[[File:PPD-40 Brake.jpg|thumb|none|450px|PPD-40 produced by Vladistovok Shipyard #202 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPD-40 DSZ new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 DSZ world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 DSZ world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPD-44 Dolganov==&lt;br /&gt;
The [[PPD-44 Dolganov]] is equipped on all members of another premium Allied Assaulter squad in the Battle of Berlin campaign.&lt;br /&gt;
[[file:Dolganov PPD 1944.jpg|thumb|none|450px|Dolganov PPD-44 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov new aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPK-41 Korovin==&lt;br /&gt;
The [[PPK-41 Korovin]] is a premium weapon that was available as part of the now-unobtainable Battle of Moscow Allied Founder bundle where it was equipped on all members of a premium Allied Assaulter squad.&lt;br /&gt;
[[file:Korovin PPK-41.jpg|thumb|none|450px|Korovin PPK-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin 1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin 1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin 1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin 1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin 1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPK-42 Kalashnikov==&lt;br /&gt;
The [[PPK-42 Kalashnikov]] is equipped on all members of the 4th Guards Infantry Division, 38th Guards Infantry Regiment squad, an event-exclusive Allied Assaulter squad for Battle of Berlin campaign that was given as a reward for the Operation “Battle Summer” event that took place on July 7th, 2021.&lt;br /&gt;
[[file:PPK42-museum.jpg|thumb|none|450px|PPK-42 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPK-42 Kalashnikov new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-42-1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-42 Kalashnikov new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-42 Kalashnikov new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-42 Kalashnikov new world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-42-1 world 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPS-42==&lt;br /&gt;
The [[PPS-42]] is available in Battle of Berlin and Battle of Stalingrad campaigns to Allied forces. In Battle of Berlin, it serves as a starting submachine gun for the Soviets, unlocked from the beginning along with the Assaulter squad. In Battle of Stalingrad, it is unlocked much later into campaign at Campaign Level 16 along with Assaulter II squad.&lt;br /&gt;
[[file:PPS-42.jpg|thumb|none|450px|PPS-42 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPS-42 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-42 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-42 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-42 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-42 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-42 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPS-43==&lt;br /&gt;
The [[PPS-43]] is available in Battle of Berlin campaign to Allied forces. It serves as an alternative to the PPS-42 in terms of its stats and is unlocked at Campaign Level 8 independently from any squad.&lt;br /&gt;
[[file:PPS-43 Right.jpg|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPS-43 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-43 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-43 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-43 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-43 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-43 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-2==&lt;br /&gt;
The [[PPSh-2]] is a primary weapon of a premium Allied Medic squad in the Battle of Stalingrad campaign.&lt;br /&gt;
[[file:PPSh-2.jpg|thumb|none|450px|PPSh-2 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPSh-2 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-2 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-2 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-2 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-2 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-2 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-40 Shpitalny==&lt;br /&gt;
The [[PPSh-40|PPSh-40 Shpitalny]] is a Battle Pass unique weapon that is available to Allies in Battle of Moscow, Battle of Berlin and Battle of Stalingrad campaigns.&lt;br /&gt;
[[file:PPSH-40 right.jpg|thumb|none|450px|PPSh-40 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted OKB-15 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OKB-15 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OKB-15 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OKB-15 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OKB-15 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OKB-15 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] with a 35 round magazine serves a faster firing alternative to earlier Sudayev submachine guns in Battle of Berlin campaign, unlocked halfway through the campaign at Campaign Level 14 along with Assaulter II squad.&lt;br /&gt;
[[file:PPSh-41 Box Right.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPSh-41 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''PPSh-41 with 71 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[PPSh-41]] with a 71 round drum magazine is present in all three Eastern Front campaigns where it serves as the last unlockable submachine gun. In Battle of Moscow and Battle of Stalingrad, it is unlocked along with Assaulter III squad at Campaign Levels 30 and 24 respectively. In Battle of Berlin, it is unlocked at Campaign Level 26 independently from any squad.&lt;br /&gt;
Despite the fact that its in-game description states that it has lower fire rate and shorter effective range when compared to Degtyaryov submachine guns, it actually has faster rate of fire compared to either PPD-34(/38) or PPD-40 (1000 rounds per minute compared PPD-34's 800 RPM or PPD-40's 900 RPM) and almost identical effective damage ranges, with the only true part of the description being a slightly faster reload compared to PPD-34/38 with a drum magazine.&lt;br /&gt;
[[file:PPsh-41 Drum Right.jpg|thumb|none|450px|PPSh-41 with 71 round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPSh-41 drum new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41 drum world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41 drum world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''PPSh-41 (Early model)'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An early model of [[PPSh-41]] is available in the game in two versions. The first one, simply known as the &amp;quot;PPSh-41&amp;quot; in the game, is currently unused in any campaign. &lt;br /&gt;
Another variant is known as the &amp;quot;MP 717(r)&amp;quot; and serves as the last unlockable submachine gun for Axis forces in Battle of Stalingrad campaign. It is unlocked along with Assaulter III squad at Campaign Level 24 and is identical in appearance to the unused version otherwise, even down to sharing its magazine pool with a Soviet PPSh-41.&lt;br /&gt;
The in-game model features an early production tangent rear sight that is combined with a hooded front sight of later production models.&lt;br /&gt;
[[file:PPsh-41 early sight drum mag Right.jpg|thumb|none|450px|An early model of PPSh-41 - 7.62x25mm Tokarev. Unmodified submachine guns that were captured by the German forces entered the service under MP 717(r) designation and were using 7.63x25mm Mauser rounds that were more or less dimensionally identical to Soviet 7.62x25mm rounds and, as such, could safely cycle in PPSh-41.]]&lt;br /&gt;
[[file:Enlisted MP 717(r) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 717(r) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 717(r) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 717(r) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 717(r) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 717(r) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''PPSh-41W'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;PPSh-41W&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted PPSh-41W hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41W world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41W world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising M50]] is available in Invasion of Normandy and Pacific War campaigns to Allied forces. In Invasion of Normandy campaign, it serves as a weapon of choice of one of several premium Allied Assaulter squads, namely, the 101st Airborne Division, 502nd Parachute Infantry Regiment. In Pacific War campaign, it serves a starting SMG for Allied forces, being unlocked almost immediately at Campaign Level 2 along with the Medic squad.&lt;br /&gt;
While Reising M50 was indeed used by the US Marine Corps in the beginning of the Pacific campaign, it wasn't adopted by the US Army, making its appearance in the Normandy campaign questionable.&lt;br /&gt;
[[file:Reising m50-1.jpg|thumb|none|450px|Reising M50 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Reising M50 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M50 aim1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M50 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M50 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M50 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M50 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Reising M55==&lt;br /&gt;
The [[Reising M50|Reising M55]] is equipped on all members of a premium Allied Medic squad in the Pacific War campaign.&lt;br /&gt;
[[file:Reising M55 SMG.jpg|thumb|none|450px|Reising M55 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Reising M55 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M55 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M55 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M55 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M55 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M55 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Schmeisser MK36.III==&lt;br /&gt;
The [[Schmeisser MK36.III]] is a Battle Pass unique weapon that is available to Axis forces in Invasion of Normandy campaign.&lt;br /&gt;
[[file:Schmeisser MK36.III.jpg|thumb|none|450px|Schmeisser MK36.III - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SIG Bergmann==&lt;br /&gt;
The [[SIG Bergmann|SIG Bergmann / SIG M1920]] is erroneously referred to in the game as the &amp;quot;MP 28 (7.65 mm)&amp;quot;; the real [[MP28]] is a different submachine gun entirely (though both are derived from the [[Bergmann MP18]]), and was never offered in 7.65x21mm Parabellum like the SIG was. It is unlocked along with the Assaulter II squad at Campaign Level 15.&lt;br /&gt;
While the Imperial Japanese Navy did use some SIG Bergmanns (and not, as many sources have claimed, MP28s - the former are often mistaken for the latter), under the designation &amp;quot;Type Be&amp;quot;, these were exclusively chambered in 7.63x25mm Mauser, not 7.65x21mm Parabellum; they also featured a distinctive bayonet mount that the in-game gun lacks.&lt;br /&gt;
[[File:SIG M1920.jpg|thumb|none|450px|SIG Bergmann - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Enlisted SIG Bergmann hold.jpg|thumb|none|600px|Note the distinctive magazine well with a bottom-mounted catch, a key feature of the SIG (and not the Haenel).]]&lt;br /&gt;
[[file:Enlisted SIG Bergmann aiming.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SIG Bergmann rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SIG Bergmann rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Enlisted SIG Bergmann world.jpg|thumb|none|600px|A look at the weapon in third-person shows off its other distinctive features, namely the rounded cocking handle (as opposed to the MP28's hook-shaped one) and the lack of a fire selector above the trigger guard.]]&lt;br /&gt;
[[file:Enlisted SIG Bergmann world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SIG M1930==&lt;br /&gt;
The [[SIG Bergmann|SIG M1930]] was scheduled to be added to the game with the release of Pacific War campaign, but, as of now, it is not available in the game nor in the mission editor, being present only in the game files.&lt;br /&gt;
[[File:SIG M1930.jpg|thumb|none|450px|SIG M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II (Canadian)==&lt;br /&gt;
A Canadian model of [[Sten Mk II]] appears simply as the &amp;quot;Sten Mk II&amp;quot;. It is unlocked along with Allied Assaulter II squad at Campaign Level 22 in Invasion of Normandy campaign and with the basic Assaulter squad at Campaign Level 2 in Battle of Tunisia campaign.&lt;br /&gt;
Like it is the case with a lot of Commonwealth-produced weapons in the Normandy campaign, while the fact that Sten is present in the campaign is not necessarily incorrect due to the presence of Commonwealth troops during the real Normandy operation, the fact that it is unlocked along with the US Army squad (in this case, a regiment in the 101st Airborne Divsion) is incorrect because it wasn't adopted by any branch of the US Armed Forces.&lt;br /&gt;
[[file:Unitsten2.jpg|thumb|none|450px|Sten Mk II (Canadian) - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk IIS (Canadian)==&lt;br /&gt;
A Canadian version of [[Sten Mk II(S)]] is equipped on all members of a 4th Airborne Division, 1st Special Air Service Brigade squad, an event-exclusive Allied Assaulter squad for Battle of Tunisia campaign that was available as a reward for the Operation “Silent Hunter” event that took place on July 21st, 2022.&lt;br /&gt;
[[file:StenMKIISilenced.jpg|thumb|none|450px|Sten Mk IIS (Canadian) - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Sten Mk IIS (Canadian) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk IIS (Canadian) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk IIS (Canadian) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk IIS (Canadian) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk IIS (Canadian) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk IIS (Canadian) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk III==&lt;br /&gt;
The [[Sten Mk III]] is a primary weapon of one of the two premium Allied Assaulter squads in the Battle of Tunisia campaign, in this case, the British 7th Armored Division, 131st Infantry Brigade squad.&lt;br /&gt;
Unlike the Austen Mk I that was mentioned before, any of the Sten variants are incapable of using Austen magazines in the game.&lt;br /&gt;
[[file:Sten MkIII.jpg|thumb|none|450px|Sten Mk II (Canadian) - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Sten Mk III new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk III aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk III rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk III rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk III world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk III world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Solothurn S1-100 / MP34(ö)==&lt;br /&gt;
The [[Steyr MP 34]] is present in Invasion of Normandy and Pacific War campaigns where it is available to Axis forces. In Invasion of Normandy, it appears under its German &amp;quot;MP34(ö)&amp;quot; designation and is unlocked from the beginning along with Assaulter squad. In Pacific War, it appears under its original &amp;quot;S1-100&amp;quot; designation and features slightly different textures on top of SG 84/98 III bayonet that is present in other campaigns on some German rifles. The &amp;quot;S1-100&amp;quot;, similarly to its Normandy couterpart, is also unlocked really early into the campaign, with it being unlocked along with the Medic squad at Campaign Level 2.&lt;br /&gt;
[[file:Mp34.jpg|thumb|none|450px|Steyr-Solothurn S1-100 / MP34(ö) - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP34(o) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP34(o) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP34(o) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP34(o) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP34(o) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP34(o) world 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S1-100 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S1-100 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S1-100 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Suomi KP/-26==&lt;br /&gt;
The [[Suomi KP/-26]] is a Battle Pass unique weapon that is available to Axis forces in Battle of Moscow campaign.&lt;br /&gt;
[[file:Suomi KP-26.jpg|thumb|none|450px|Suomi KP/-26 - 7.65×21mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Suomi KP/-31==&lt;br /&gt;
The [[Suomi KP/-31]] serves as a primary weapon of a premium Axis Assaulter squad in Battle of Stalingrad campaign.&lt;br /&gt;
[[file:SuomiM31.jpg|thumb|none|450px|Suomi KP/-31 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SuomiKP-31 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Suomi KP/-31 SJR'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Suomi KP/-31|Suomi KP/-31 SJR]] is currently present only in the mission editor.&lt;br /&gt;
[[file:Suomi KP31 SJR.jpg|thumb|none|450px|Suomi KP/-31 SJR - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 SJR new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 SJR world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 SJR world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1==&lt;br /&gt;
The [[Thompson M1]] is present in Invasion of Normandy and Battle of Tunisia where it is used by Allied troops. It becomes available at level 32 in the Invasion of Normandy campaign along with the Assaulter III squad and at level 22 in the Battle of Tunisia campaign along with the Assaulter II squad.&lt;br /&gt;
[[file:M1Thompson SMG with sling.jpg|thumb|none|450px|Thompson M1 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1 info.jpg|thumb|none|600px|Information on the weapon indicating the model Thompson M1]]&lt;br /&gt;
[[file:Enlisted Thompson M1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1A1==&lt;br /&gt;
The [[Thompson M1A1]] is present in Invasion of Normandy and Battle of Tunisia campaigns, once again, available for use by the Allies. In both campaigns, for reasons unknown, it becomes available earlier than M1 variant, with Normandy version being unlocked at Campaign Level 29 and Tunisia version being unlocked at Campaign Level 14, in both cases independently from any squad.&lt;br /&gt;
[[file:M1sb.jpg|thumb|none|450px|Thompson M1A1 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 info.jpg|thumb|none|600px|Information on the weapon indicating the model Thompson M1A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
The [[Thompson M1921AC]] with a 50 round magazine is currently unused in the game and is only present in the mission editor.&lt;br /&gt;
[[file:M1921Thompson.jpg|450px|thumb|none|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 50rd hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 50rd rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 50rd rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 50rd world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 50rd info.jpg|thumb|none|600px|Information on the weapon indicating the model Thompson M1921AC.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 50rd world 1.jpg|thumb|none|600px|Note how the first and third person markings don't seem to contradict each other. This will be important in the Thompson M1928 section.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928==&lt;br /&gt;
The [[Thompson M1928]] with a 30 round magazine is referred to in the game as &amp;quot;Thompson M21/28 (box magazine)&amp;quot;, referring to the fact that some of the early Thompson M1928 SMGs were in fact just factory refitted M1921 SMGs. It is available to Allied forces in Battle of Tunisia and Battle of Stalingrad campaigns, in case of the latter, representing the fact that a number of Thompson submachine guns was delivered to Soviet Union as part of the lend-lease program. In both campaigns, it is unlocked independently from any squad at Campaign Levels 26 and 21.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|450px|Thompson M1928 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 (box magazine) new hold.jpg|thumb|none|600px|Note the U.S. Navy marking on the receiver, as well as what appears to be an overstamped 8 in the weapon designation, confirming the weapon's identity as an early refitted M1921 Thompson.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 (box magazine) aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 (box magazine) rel 1.jpg|thumb|none|600px|he &amp;quot;U.S. Navy&amp;quot; marking and overstamped 8 should be visible more clearly.]]&lt;br /&gt;
[[file:Enlisted ThompsonM1928 (box magazine) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ThompsonM1928 (box magazine) info.jpg|thumb|none|600px|Information on the weapon indicating the model Thompson M1928.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 (box magazine) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 (box magazine) world 1.jpg|thumb|none|600px|Note how, unlike the first person model, the third person model seems to have an identity crisis, still having original M1921 markings and not proudly bearing a U.S. Navy marking on its side.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Thompson M1928 with 20 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Thompson M1928]] with a 20 round magazine is referred to in the game as the &amp;quot;Thompson M1928 USMC&amp;quot;. It is a primary weapon of a premium Allied Assaulter squad in Pacific War campaign that is unlocked when &amp;quot;Special Landing Forces&amp;quot; campaign upgrade bundle is purchased.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|450px|Thompson M1928 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1921AC 20rd new hold.jpg|thumb|none|600px|Similarly to its 30-round brethren, a USMC M1928 first-person model doesn't seem to contradict its in-game designation as the M1928, once again, featuring a U.S. Navy marking and an overstamped 8 over the original 1 in M1928.]]&lt;br /&gt;
[[file:Enlisted Thompson M1921AC 20rd info.jpg|thumb|none|600px|Information on the weapon indicating the model Thompson M1928.]]&lt;br /&gt;
[[file:Enlisted Thompson M1921AC 20rd world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1921AC 20rd world 1.jpg|thumb|none|600px|And, once again, third person markings seem to try really hard to convince us that this is a Thompson M1921 instead.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
The [[Thompson M1928A1]] with a 30 round magazine is the last Allied submachine gun to be unlocked in Invasion of Normandy campaign. It is unlocked at Campaign Level 38 independently from any squad.&lt;br /&gt;
[[file:M1928-A1 T.jpg|thumb|none|450px|M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) info.jpg|thumb|none|600px|Information on the weapon indicating the model M1928A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Thompson M1928A1 with 50 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Thompson M1928A1]] with a 50 round magazine is the last Allied submachine gun to be unlocked in Battle of Tunisia campaign. It is unlocked at Campaign Level 33 along with the Assaulter III squad.&lt;br /&gt;
[[file:M1928A1.jpeg|thumb|none|450px|Thompson M1928A1 with 50-round drum magazine - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (50 rd mag) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (50 rd mag) info.jpg|thumb|none|600px|Information on the weapon indicating the model M1928A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (50 rd mag) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (50 rd mag) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Thompson M1928A1 with 100 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Thompson M1928A1]] available in Invasion of Normandy with the Paratrooper class pre-order pack. The package was announced on April 5, 2023.&lt;br /&gt;
[[file:M1928A1.jpeg|thumb|none|450px|Thompson M1928A1 with 50-round drum magazine - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (100 rd mag) hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (100 rd mag) info.jpg|thumb|none|600px|Information on the weapon indicating the model M1928A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (100 rd mag) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (100 rd mag) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''X-M1A1 Thompson'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;X-M1A1 Thompson&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted X-M1A1 Thompson hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted X-M1A1 Thompson world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted X-M1A1 Thompson world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev M1927==&lt;br /&gt;
The [[Tokarev M1927]] is equipped on all members of a premium Allied Assaulter squad in Battle of Moscow campaign.&lt;br /&gt;
[[file:Tokarev M1927 SMG.jpg|thumb|none|450px|Tokarev M1927 - 7.62x38mmR]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Type Be==&lt;br /&gt;
The [[SIG Bergmann|Type Be]] appears as the &amp;quot;SIG 1920&amp;quot; and is available to Axis forces in the Pacific War campaign. It is currently the last item to be unlocked at Campaign Level 29 independently from any squad.&lt;br /&gt;
Unlike the previously mentioned SIG Bergmann, this version features a characteristic bayonet mount available for the Japanese version of the weapon. It is actually utilized in the game in order to mount a Type 30 bayonet.&lt;br /&gt;
[[File:Type Be - SIG M1920.jpg|thumb|none|450px|Type Be - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Enlisted Type Be hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Be aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Be rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Be rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Be world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Be world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==TZ-45==&lt;br /&gt;
The [[TZ-45]] is equipped on all members of one of several premium Axis Assaulter squads in Invasion of Normandy campaign, namely, the 1st Panzer Division, the 1st Panzergrenadier Regiment squad.&lt;br /&gt;
[[file:TZ-45 40 round magazine.jpg|thumb|none|450px|TZ-45 with extended stock (40 round magazine) - 9x19 mm Parabellum]]&lt;br /&gt;
[[file:Enlisted TZ-45 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TZ-45 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TZ-45 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TZ-45 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TZ-45 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TZ-45 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==United Defense M42==&lt;br /&gt;
The [[United Defense M42]] is equipped on all members of one of several premium Allied Assaulter squads in Invasion of Normandy campaign, namely, the 8th Infantry Division, the 28th Infantry Regiment squad.&lt;br /&gt;
[[file:United-Defense-M42-Sub-Machine-Gun-45ACP.jpg|thumb|none|450px|United Defense M42 - 9x19mm Parabellum (25 round magazine)]]&lt;br /&gt;
[[file:Enlisted UD M42 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UD M42 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UD M42 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UD M42 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UD M42 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UD M42 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Vollmer VMP 1926==&lt;br /&gt;
The [[Erma EMP|Vollmer VMP 1926]] is a Battle Pass unique weapon that is available for unlocking to Axis forces in Battle of Moscow and Battle of Tunisia campaigns.&lt;br /&gt;
[[file:VMP 1926.jpg|thumb|none|450px|Vollmer VMP 1926 - 9x19mm. It does not have a barrel cover.]]&lt;br /&gt;
[[file:Enlisted Vollmer-Erma VMP 1926 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer-Erma VMP 1926 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer-Erma VMP 1926 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer-Erma VMP 1926 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer-Erma VMP 1926 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer-Erma VMP 1926 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Welgun==&lt;br /&gt;
The [[Welgun]] was available during the &amp;quot;Reinforcements received: Tunisian paratroopers&amp;quot; event from October 5, 2023. It is available to the Allies in Tunisia.&lt;br /&gt;
[[file:Welgun 1.jpg|thumb|none|450px|Welgun - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Welgun hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welgun aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welgun rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welgun rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welgun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welgun world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==ZK-383==&lt;br /&gt;
The [[ZK-383]] is available in Invasion of Normandy to Axis forces where it is unlocked at Campaign Level 26 independently from any squad.&lt;br /&gt;
[[file:Zk383-1.jpg|thumb|none|450px|ZK-383 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted ZK-383 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZK-383 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZK-383 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZK-383 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZK-383 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZK-383 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Rifles (Bolt-action / Lever-action)==&lt;br /&gt;
===Arisaka Type 38===&lt;br /&gt;
The [[Arisaka Type 38]] is available in Pacific War campaign for the Axis side. It is unlocked from the beginning along with the Rifleman squad. 1 rifle is given for free to one of the Riflemen in the squad, and more rifles can be additionally purchased using in-game currency. It comes pre-equipped with Type 30 bayonet.&lt;br /&gt;
[[file:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 new hold.jpg|thumb|none|600px|In a rarity for video game models, the hole(s) for safely venting ruptured cartridges appear on all applicable Arisaka rifles in the game.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 aim.jpg|thumb|none|600px|Attempting to aim down the sights, which reveals a common problem with a lot of rifles in this game. Sight picture suggests, that the user is pressing his cheek against the rifle's receiver, which, needless to say, won't exactly be a comfortable position for precise shooting.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 38 Carbine===&lt;br /&gt;
The [[Arisaka Type 38 Carbine]] is a default weapon in Pacific War campaign for the Axis side. It is also available as a Premium weapon, equipped on all members of a Premium Allied Engineer squad in Battle of Moscow campaign. It comes pre-equipped with Type 30 bayonet.&lt;br /&gt;
[[file:Arisaka Type38.jpg|thumb|none|450px|Arisaka Type 38 Carbine - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 44===&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_44|Arisaka Type 44]]. Currently, the weapon is available as Tank Decoration. It is not used by the player.&lt;br /&gt;
[[file:Type 44 Arisaka.jpg|thumb|none|450px|Arisaka Type 44 - 6.5x50mmSR Arisaka]].&lt;br /&gt;
[[file:Enlisted Arisaka Type 44 decor.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 44 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 97===&lt;br /&gt;
The [[Arisaka Type 97 sniper rifle|Arisaka Type 97]] is available in Pacific War campaign for the Axis side. It is unlocked from the beginning along with the Sniper squad. 1 rifle is given for free to the only Sniper in the squad, and more rifles can be additionally purchased using in-game currency. It comes pre-equipped with a sniper scope that can be detached.&lt;br /&gt;
A characteristic feature of this model is the mounting rail on the left side that allows the assembly of the telescope and a curved bolt handle.&lt;br /&gt;
[[file:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 aim.jpg|thumb|none|600px|Aiming down the sights of an unscoped Type 97. Thankfully, in this case, the player character doesn't attempt to shove their face into the rifle's action.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 rel 1.jpg|thumb|none|600px|Thanks to the fact that the scope is mounted to the side rather than directly above the receiver, both of Arisaka sniper rifles can be refilled using stripper clips when they are empty even when the scope is present.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 rel 2.jpg|thumb|none|600px|Finishing the reload by pushing the charging handle back into its place.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 sniper rifle new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 sniper rifle aim 1.jpg|thumb|none|600px|View through the iron sight. Identical to when the scope is not present, did you expect something else?]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 sniper rifle aim 2.jpg|thumb|none|600px|View through the optical sight. Unfortunately, the game uses the generic German post reticle rather than the one correct for Type 97 Kokura scope.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 sniper rifle world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 sniper rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99===&lt;br /&gt;
The [[Arisaka Type 99|Arisaka Type 99]] is currently unobtainable in any campaign and is present only in the editor.&lt;br /&gt;
[[file:99aris.jpg|thumb|none|450px|Arisaka Type-99 - 7.7x58mm]]&lt;br /&gt;
[[file:Enlisted risaka Type 99 Short hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted risaka Type 99 Short aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted risaka Type 99 Short rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted risaka Type 99 Short rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted risaka Type 99 Short world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted risaka Type 99 Short world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Arisaka Type 99 sniper variant'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A sniper variant of [[Arisaka_Rifle#Arisaka_Type_99_sniper_rifle|Arisaka Type 99]] is available in Pacific War campaign for the Axis side. It is unlocked at Campaign Level 18 along with the Sniper II squad. 1 rifle is given for free to the only sniper in the squad, and more rifles can be additionally purchased using in-game currency. It comes pre-equipped with a sniper scope that can be optionally detached.&lt;br /&gt;
[[file:Type 99 sniper rifle.jpg|thumb|none|450px|Arisaka Type 99 Sniper Rifle with 2.5x10 NTC Kogaku scope - 7.7x58mm Arisaka]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper wo scope new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper Rifle new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper Rifle aim 1.jpg|thumb|none|600px|Aiming down the iron sights. Nothing interesting here, other than the fact that, similarly to Type 97 sniper rifle, the player character is not attempting to eat the gun in a literal sense and holds it at much more respectful and comfortable for use distance.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper Rifle aim 2.jpg|thumb|none|600px|And aiming down the optical sight, which, once again, reveals an incorrect German post reticle.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper wo scope world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper Rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper wo scope world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper Rifle world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99 (late model)===&lt;br /&gt;
A late war variant of [[Arisaka Type 99]] is available in Pacific War campaign for the Axis side and is unlocked at Campaign Level 13. It comes pre-equipped with Type 30 bayonet.&lt;br /&gt;
[[file:T99ss.jpg|thumb|none|450px|Arisaka Type-99 Substitute Standard - 7.7x58mm. Also known as 'Last ditch rifle'. Late war simplified model]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Late new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Late aim.jpg|thumb|none|600px|Aiming down the sights. At least a single Arisaka rifle that doesn't attempt to shove itself in the user's face.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Late rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Late rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Late world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Late world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99 Long===&lt;br /&gt;
The [[Arisaka Type 99|Arisaka Type 99 long]] is available in Pacific War campaign for the Axis side. It is equipped on all members of a premium Axis Rifleman squad that was available as a reward for the Operation “New Year's Breakthrough operation” event that took place on December 22nd, 2022. It comes pre-equipped with Type 30 bayonet.&lt;br /&gt;
[[file:Type 99 long rifle.jpg|thumb|none|450px|Arisaka Type 99 Long - 7.7x58mm Arisaka]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Arisaka Type 99 Long sniper variant'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Arisaka Type 99|Arisaka Type 99 Long sniper variant]] was available for pre-order in a major update. It was part of the &amp;quot;Jungle Hunters&amp;quot; sniper squads pack. Released on August 15, 2023.&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long sniper hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long sniper aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long sniper aim 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long sniper hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long sniper world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type I===&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_I|Arisaka Type I]] is available in Pacific War campaign for the Axis side and is unlocked at Campaign Level 3 along with the Engineer squad. 1 rifle is given for free to the only engineer in the squad, and more rifles can be additionally purchased using in-game currency. It comes pre-equipped with a Type 30 bayonet.&lt;br /&gt;
[[File:Arisaka Type 1.jpg|thumb|none|450px|Arisaka Type I - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:Enlisted Arisaka Type 1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Enlisted Arisaka Type 1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Enlisted Arisaka Type 1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Enlisted Arisaka Type 1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Enlisted Arisaka Type 1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Berdan No.2 M1870===&lt;br /&gt;
The [[Berdan Rifle|Berdan No.2 M1870]] is a weapon available for unlocking in Battle of Moscow campaign in the Battle Pass for Allies.&lt;br /&gt;
[[file:Russian Berdan No2 Rifle.jpg|thumb|none|450px|Russian Berdan No.2 (M1870) Infantry rifle - 10.75x58mm R]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Berthier Model 1916 Carabine===&lt;br /&gt;
The [[Berthier Model 1916 Carabine]] is equipped on all members of a premium Allied Rifleman squad in Battle of Tunisia campaign.&lt;br /&gt;
[[file:Bert-c92 70.jpg|thumb|none|450px|Berthier Model 1916 Carabine - 8x50mm R]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Carcano M91===&lt;br /&gt;
The [[Carcano M91]] is available in Battle of Tunisia campaign for the Axis side and is unlocked at Campaign Level 5 along with the Engineer squad. 1 rifle is given for free to the only engineer in the squad, and more rifles can be additionally purchased using in-game currency. It comes pre-equipped with a bayonet.&lt;br /&gt;
Due to the use of en-bloc clips, each clip is treated as a separate magazine that can't be topped off but can be manually ejected in a manner similar to tactical reload of a magazine fed weapon. This applies to most of en-bloc clip fed bolt action rifles excluding the Steyr M1895 rifle which can be incorrectly topped off even with the clip still inside the weapon.&lt;br /&gt;
[[file:Carcano91.jpg|thumb|none|450px|Carcano Model 1891 - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Carcano M91 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M91 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M91 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M91 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M91 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M91 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Carcano M91 with Scheibler/Amigues scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Carcano M91]] with French Scheibler/Amigues scope is available in Battle of Tunisia campaign for the Axis side and is unlocked at Campaign Level 27 along with the Sniper III squad. 1 rifle is given for free to the only sniper in the squad, and more rifles can be additionally purchased using in-game currency.&lt;br /&gt;
[[file:Carcanosniper.jpg|thumb|none|450px|Carcano Model 1891 with French Scheibler/Amigues scope - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped aim1 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped aim1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Carcano M91/38 6.5 mm===&lt;br /&gt;
The [[Carcano M91/38 Short Rifle|Carcano M91/38 6.5 mm]]. Available in the game editor.&lt;br /&gt;
[[file:CarcanoM91-38ShortRifle.jpg|thumb|none|450px|Carcano M91/38 6.5 mm - 6.5x52 mm Carcano]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 6.5mm hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 6.5mm aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 6.5mm rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 6.5mm rel 2.jpg|thumb|none|600px|Look at the ammo. This is a 6.5x52 mm Carcano.]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 6.5mm world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 6.5mm world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Carcano M91/38 7.35 mm===&lt;br /&gt;
The [[Carcano M91/38 Short Rifle|Carcano M91/38 7.35 mm]] with a sniper scope is available in Battle of Tunisia campaign for the Axis side and is unlocked from the beginning along with the Sniper squad. 1 rifle is given for free to the only sniper in the squad, and more rifles can be additionally purchased using in-game currency. &lt;br /&gt;
[[file:CarcanoM91-38ShortRifle.jpg|thumb|none|450px|Carcano M91/38 7.35 mm - 7.35x51mm]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm rel 2.jpg|thumb|none|600px|Look at the ammo. This is a 7.35x51 mm Carcano.]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Carcano M91/38 7.35 mm with scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper aim1 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper aim1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Carcano M91/38 Carbine 6.5 mm===&lt;br /&gt;
The [[Carcano M91/38 Cavalry Carbine|Carcano M91/38 Carbine 6.5 mm]] is equipped on all members of a premium Axis Rifleman squad in Battle of Tunisia campaign.&lt;br /&gt;
[[file:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Carbine 6.5 mm with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Carcano M91/41===&lt;br /&gt;
The [[Carcano M91/41]] is a default weapon in Battle of Tunisia campaign for Axis side. It comes pre-equipped with a bayonet.&lt;br /&gt;
[[file:CarcanoM91Rifle.jpg|thumb|none|450px|Carcano Model 1891/1941 - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Carcano M41 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M41 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M41 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M41 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M41 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M41 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Gevär m/1938===&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Gevär m/1938]]. Currently, the weapon is available as Tank Decoration. It is not used by the player.&lt;br /&gt;
[[file:1896Mauser CarlGustav.jpg|thumb|none|450px|Gevär m/1938 - 6.5x55mm Swedish]].&lt;br /&gt;
[[file:Enlisted Gevar m-38 decor.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gevar m-38 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 1888/05===&lt;br /&gt;
The [[Gewehr 1888/05]] is a weapon available for unlocking in Battle of Moscow campaign in the Battle Pass for Axis.&lt;br /&gt;
[[file:G88 05.jpg|thumb|none|450px|Gewehr 1888/05 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]] is a weapon present in several campaigns for Axis side. In Battle of Moscow and Battle of Tunisia campaigns, it is unlocked from the beginning along with the Rifleman squad. In Battle of Berlin campaign, it is unlocked at Campaign Level 3 along with Engineer squad. In Battle of Stalingrad and Invasion of Normandy campaigns, it is a default weapon, available for most soldiers.&lt;br /&gt;
In Moscow, Stalingrad and Normandy campaigns it comes pre-equipped with a SG84/98 III bayonet, while it can not be fitted with any bayonet in other two campaigns.&lt;br /&gt;
[[file:Mauser98-Amberg1.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Karabiner 98k with ZF-39 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Karabiner 98k]] fitted with ZF-39 scope is available in multiple campaigns for Axis side. In Battle of Moscow, Invasion of Normandy and Battle of Stalingrad campaigns, it is available from the beginning, while in Battle of Berlin campaign it is unlocked at Campaign Level 2. In all cases, it is unlocked along with the Sniper squad and is equipped on the only sniper in the squad.&lt;br /&gt;
[[file:Kar98k ZF39.jpg|thumb|none|450px|Karabiner 98k Sniper with Zeiss ZF39 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k zf39 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k zf39 aim1 1.jpg|thumb|none|600px|Not the best view, but at least you can see something in case of emergency.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k zf39 aim1 2.jpg|thumb|none|600px|View through the optical sight. At least in this case, the German post reticle is actually justified.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k zf39 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k zf39 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;===&lt;br /&gt;
The [[Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;]] is available to Axis troops in Battle of Berlin campaign. While initially it served as a weapon that was unlocked along with the Rifleman squad from the beginning and Volksgewehr 2 being the  default weapon for Axis troops in this campaign, at some point of development they switched their places, with Kriegsmodell Kar98k becoming the default weapon of Axis troops for all the future unlocked squads in case of older players and for all squads in case of newer players.&lt;br /&gt;
[[file:Kar 98k semi kriegsmodell.jpg|thumb|none|450px|Karabiner 98k &amp;quot;Kriegsmodell&amp;quot; - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell rel 1.jpg|thumb|none|600px|Initiating the reload by pulling back the bolt first. Surprisingly enough, despite being basically just a version of a Kar98k that could reuse the base variant animations just fine, it actually features its own set of animations.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell rel 2.jpg|thumb|none|600px|Refilling the magazine with a stripper clip.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Karabiner 98k &amp;quot;Kriegsmodell&amp;quot; with ZF-39 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;]] with ZF-39 was available during alpha testing, but was temporarily removed, and, as such, is not available in the game properly.&lt;br /&gt;
[[file:Kar 98k semi kriegsmodell.jpg|thumb|none|450px|Karabiner 98k &amp;quot;Kriegsmodell&amp;quot; - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Kar98k Kriegsmodel sniper hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kar98k Kriegsmodel sniper aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kar98k Kriegsmodel sniper aim 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kar98k Kriegsmodel sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kar98k Kriegsmodel sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k Pre-War===&lt;br /&gt;
A pre-war variant of [[Karabiner 98k]] is available in Battle of Moscow campaign for the Axis side and is unlocked at Campaign Level 6 along with the Radio operator squad. 1 rifle is given for free to the only radioman in the squad, and more rifles can be additionally purchased using in-game currency. &lt;br /&gt;
[[file:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War aim 1.jpg|thumb|none|600px|Excluding the fact that the front sight hood is missing, the sight picture is basically identical to the one seen on other Kar98k variants.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War rel 1.jpg|thumb|none|600px|Reloading the rifle when the magazine is not empty. First, the bolt is pulled back...]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War rel 2.jpg|thumb|none|600px|...after which the magazine is refilled with loose rounds, round by round.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Karabiner 98k Pre-War with ZF-39 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A pre-war variant of [[Karabiner 98k|Karabiner 98k]] fitted with ZF-39 scope is available in for unlocking in several campaigns. In Battle of Moscow campaign, it is unlocked at Campaign Level 16. In three other campaigns, it is unlocked along with the Sniper II squad, although at different Campaign Levels. Namely, In Battle of Berlin, it is unlocked Campaign Level 13, in Battle of Tunisia - at Campaign Level 15, In Battle of Stalingrad, - at Campaign Level 18.&lt;br /&gt;
[[file:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper aim1 1.jpg|thumb|none|600px|Nothing remarkable, but certainly better than no view at all.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper aim1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k Trench===&lt;br /&gt;
The [[Karabiner 98k]] fitted with a trench magazine is a premium weapon that is available only to those who backed the game during the crowdfunding period in 2016. It is available for use for Axis side in Battle of Moscow and Invasion of Normandy Campaigns.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
[[File:Gewehr24t with trench magazine.jpg|thumb|none|450px|Gewehr 24(t) (Czech vz. 24) with 25-round (5+20) trench magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted kar98k trench new hold.jpg|thumb|none|600px|Holding a weird monster that is a Karabiner 98k with a trench magazine installed, thankfully, with most of it being obstructed by the camera angle.]]&lt;br /&gt;
[[file:Enlisted kar98k trench aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted kar98k trench rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted kar98k trench rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted kar98k trench world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted kar98k trench world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Lebel Model 1886 M93===&lt;br /&gt;
The [[Lebel 1886|Lebel Model 1886 M93]] is a weapon equipped on all members of one of the premium Axis Rifleman squads, namely, 3/115 Siemensstadt Battalion 1st Volksturm Company, in Battle of Berlin campaign.&lt;br /&gt;
[[file:Modele1886Lebel.jpg|thumb|none|450px|Lebel Model 1886 M93 - 8x50mmR Lebel]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 1 Mk III===&lt;br /&gt;
The [[Lee-Enfield No. 1 Mk III]] is available in Battle of Tunisia campaign for Allies side and is unlocked at Campaign Level 4 along with the Radio operator squad. 1 rifle is given for free to the only radioman in the squad, and more rifles can be additionally purchased using in-game currency. It comes pre-equipped with a M1907/13 bayonet.&lt;br /&gt;
[[file:SMLE Mark III.jpg|thumb|none|450px|Lee-Enfield No. 1 Mk III - .303 British]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 4 Mk I===&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] is available in Battle of Tunisia and Invasion of Normandy campaigns for Allies side. In both campaigns, it is unlocked along with the Engineer squad, albeit, at different Campaign Levels. In Normandy campaign, it is unlocked at Campaign Level 4, while in Tunisia campaign, it is unlocked at Campaign Level 5. In both campaigns, it comes pre-equipped with a No.4 Mk II spike bayonet.&lt;br /&gt;
[[file:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Lee-Enfield No. 4 Mk I (T) with No.32 Mk.2 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I (T)]] with No.32 Mk.2 scope is available in Battle of Tunisia campaign for Allies side and is unlocked at Campaign Level 27 along with the Sniper III squad. Probably due to the use of a scope that would block the stripper clip from being inserted, a sniper Lee-Enfield is reloaded using magazines instead and, as the result, can't be reloaded using individual rounds like it is the case with a lot of magazine-fed weapons in the game.&lt;br /&gt;
[[file:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I (T) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I (T) aim1 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I (T) aim1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I (T) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I (T) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I (T) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I (T) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M/28 Finnish Mosin-Nagant===&lt;br /&gt;
The [[M39 Finnish Mosin-Nagant Rifle|M/28 Finnish Mosin-Nagant]] is a weapon of all members of a premium Axis Engineer squad in Battle of Moscow campaign. It comes pre-equipped with a bayonet.&lt;br /&gt;
[[file:Finnish M28.jpg|thumb|none|450px|M/28 Finnish Mosin-Nagant - 7.62x53mmR]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Enfield===&lt;br /&gt;
The [[M1917 Enfield]] is available in Battle of Tunisia campaign for Allies side and is unlocked from the beginning along with the Rifleman squad. 1 rifle is given for free to one of the riflemen in the squad, and more rifles can be additionally purchased using in-game currency.&lt;br /&gt;
[[file:M1917enfield.jpg|thumb|none|450px|M1917 Enfield - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mannlicher M1893===&lt;br /&gt;
The [[Mannlicher M1893]] is available in Battle of Stalingrad campaign for Axis side and is unlocked from the beginning along with the Rifleman squad. It comes pre-equipped with a bayonet.&lt;br /&gt;
Similarly to Carcano rifles, its en-bloc clips are treated as magazines that can't be topped off using individual rounds.&lt;br /&gt;
[[file:Mannlicher M1893 rifle.jpg|thumb|none|450px|Mannlicher M1893 - 6.5x53mm Mannlicher]]&lt;br /&gt;
[[file:Enlisted Mannlicher M1893 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mannlicher M1893 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mannlicher M1893 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mannlicher M1893 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mannlicher M1893 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mannlicher M1893 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MAS-36===&lt;br /&gt;
The [[MAS-36]] is available in Invasion of Normandy campaign for Axis side and is unlocked at Campaign Level 3 along with the Engineer squad. 1 rifle is given for free to the only engineer in the squad, and more rifles can be additionally purchased using in-game currency. It comes pre-equipped with an unremovable bayonet.&lt;br /&gt;
[[file:MAS36.jpg|thumb|none|450px|MAS-36 - 7.5x54mm French]]&lt;br /&gt;
[[file:Enlisted MAS-36 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MAS-36 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MAS-36 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MAS-36 el 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MAS-36 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MAS-36 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mauser G40K===&lt;br /&gt;
The [[Karabiner 98k|Mauser G40K]] is currently available only in the editor and is not present in any in-game campaign.&lt;br /&gt;
[[file:G40K Mauser.jpg|thumb|none|450px|Mauser G40K - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted G40K hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted G40K aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted G40K rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted G40K rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted G40K world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted G40K world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mauser Gewehr 1898===&lt;br /&gt;
The [[Mauser Gewehr 1898]] is available in Battle of Moscow campaign for Axis side and is unlocked at Campaign Level 24 along with the Sniper II squad. 1 rifle is given for free to the only sniper in the squad, and more rifles can be additionally purchased using in-game currency. The scope cannot be removed.&lt;br /&gt;
[[file:Gewehr98scope.jpg|thumb|none|450px|Mauser Gewehr 1898 with Visar 2 3/4x scope - 7.92x57 mm Mauser]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 aim 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 rel 2.jpg|thumb|none|600px|Note the markings on the scope which indicate that it was manufactured by the company ''Otto Bock K. &amp;amp; K. Hofl.'' in Berlin.]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mauser Gewehr 1898 Trench===&lt;br /&gt;
A trench variant of [[Mauser Gewehr 1898]] is available for use in the Battle of Moscow, Invasion of Normandy, Battle of Berlin, Battle of Tunisia and Battle of Stalingrad campaigns. It was a reward for the Operation “Armory” event that took place on October 27th, 2022.&lt;br /&gt;
[[file:Gewehr 1898 trench.jpg|thumb|none|450px|Mauser Gewehr 1898 Trench - 7.92x57 mm Mauser]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 Trench hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 Trench aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 Trench rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 Trench rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 Trench world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 Trench world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891===&lt;br /&gt;
The [[Mosin Nagant M1891]] is a premium weapon that is available only to those who backed the game during the crowdfunding period in 2016. It is available for use for Allies side in Battle of Moscow campaign.&lt;br /&gt;
[[file:Mosin-Nagant-M1891-Infantry.jpg|thumb|none|450px|Russian Mosin Nagant M1891 Infantry Rifle in original configuration - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 infantry aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 infantry rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 infantry rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 infantry world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 infantry world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891 Dragoon===&lt;br /&gt;
The [[Mosin Nagant M1891 Dragoon]] is available in Battle of Moscow campaign for Allies side and is unlocked at Campaign Level 3 along with the Engineer squad. 1 rifle is given for free to the only engineer in the squad, and more rifles can be additionally purchased using in-game currency.&lt;br /&gt;
[[file:MosinDragoon1891.jpg|thumb|none|450px|Imperial Russian Mosin Nagant M1891 Dragoon - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30===&lt;br /&gt;
The [[Mosin Nagant M91/30]] is available for use for Allies side in all three Eastern Front campaigns that are currently present in the game. In Battle of Moscow and Battle of Stalingrad campaigns, it is unlocked from the beginning along with the Rifleman squad and is pre-equipped with a bayonet. In Battle of Berlin campaign, it is unlocked at Campaign Level 3 along with the Engineer squad, and doesn't feature a bayonet. &lt;br /&gt;
[[file:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mosin Nagant M91/30 sniper variant'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A sniper variant of [[Mosin Nagant M91/30]] is also available for Allies side in all three Eastern Front campaigns, albeit with different scopes in Moscow/Stalingrad and Berlin. In Berlin campaign, it is unlocked at Campaign level 2 and features a PU scope. In other two campaigns, it features a PE scope instead and is unlocked from the beginning. &lt;br /&gt;
[[file:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 Sniper Rifle with PU scope - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 (sniper variant without scope) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 (sniper variant without scope) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 (sniper variant without scope) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mosin Nagant M91/30 with PE scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:M9130-Sniper-PE.jpg|thumb|none|450px|Mosin Nagant Model 1891/1930 Sniper Rifle with PE scope - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper aim1 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper aim1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mosin Nagant M91/30 with PU scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant Model 1891/1930 with PU 3.5x - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope aim1 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope aim1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mosin Nagant M91/30 with PE scope + Bramit suppressor'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Mosin Nagant M91/30]] with PE scope and Bramit suppressor is a Battle Pass unique weapon that is available for unlock in Battle of Moscow campaign for Allies side. &lt;br /&gt;
[[file:M9130-Sniper-PE.jpg|thumb|none|450px|Mosin Nagant M91/30 Sniper Rifle with PE scope - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 PE BraMit new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 PE BraMit aim1 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 PE BraMit aim1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 PE BraMit world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 PE BraMit world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant Model 1907 Carbine===&lt;br /&gt;
The [[Mosin Nagant Model 1907 Carbine]] is a default weapon for Allies side in Battle of Moscow campaign.&lt;br /&gt;
[[file:Mosin-M1907.JPG|thumb|none|450px|Mosin Nagant Model 1907 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine new 1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine New aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine New rel 1.jpg|thumb|none|600px|The grove behind the rear sight is incorrect. It appears to be a result of using [https://youtu.be/nx7vROmROgk?t=1487 the C&amp;amp;Rsenal video on the carbine] as a reference and mistaking the crack of that example as an intended part of the rifle.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine New rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant Model 1938 Carbine===&lt;br /&gt;
The [[Mosin Nagant Model 1938 Carbine]] is present in all three Eastern Front campaigns for Allies side. In Battle of Moscow campaign, it is a weapon that is unlocked along with Radio operator squad at Campaign Level 6. In Battle of Stalingrad and Battle of Berlin campaigns, it is a default weapon. In Moscow and Stalingrad campaigns, it comes pre-equipped with a bayonet, while in Berlin it does not.&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|none|450px|Mosin Nagant Model 1938 Carbine - 7.62x54mm R]] &lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine new 1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine new aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine new world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine new world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant Model 1944 Carbine===&lt;br /&gt;
The [[Mosin Nagant Model 1944 Carbine]] is available in Battle of Berlin campaign for Allies side and is unlocked from the beginning along with the Rifleman squad. 1 rifle is given for free to one of the riflemen in the squad, and more rifles can be additionally purchased using in-game currency.&lt;br /&gt;
[[file:M44Carbine.jpg|thumb|none|450px|Mosin Nagant Model 1944 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant Model 1944 L===&lt;br /&gt;
The [[Mosin Nagant Model 1944 Carbine|Mosin Nagant Model 1944 L]] is a weapon equipped on all members of premium Allied Rifleman squad in Battle of Berlin campaign.&lt;br /&gt;
[[file:Mosin Nagant Model 1944 L.jpg|thumb|none|450px|Mosin Nagant Model 1944 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Pattern M1914 (P 14) Enfield===&lt;br /&gt;
The [[Pattern 1914 Enfield|Pattern M1914 (P 14) Enfield]] is available in Pacific War campaign for Allies side and is unlocked at Campaign Level 3 along with the Engineer squad. 1 rifle is given for free to the only engineer in the squad, and more rifles can be additionally purchased using in-game currency.&lt;br /&gt;
[[file:Pattern1914.jpg|thumb|none|450px|Pattern M1914 (P 14) Enfield - .303 British]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Pattern M1914 (P 14) Enfield No. 3. Mk I* (T)'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The sniper variant of the [[Pattern 1914 Enfield|Pattern M1914 (P 14) Enfield]] was available for pre-order in a major update. It was part of the &amp;quot;Jungle Hunters&amp;quot; sniper squads pack. Released on August 15, 2023.&lt;br /&gt;
[[file:Pattern1914scoped.jpg|thumb|none|450px|Pattern M1914 (P 14) Enfield No. 3. Mk I* (T) sniper variant fitted with a Birmingham Small Arms Company (BSA) Model M1918 Telescopic Sight - .303 British]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield sniper hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield sniper aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield sniper aim 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield sniper world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Ross Mk III Model 1910===&lt;br /&gt;
The [[Ross Mk III|Ross Mk III Model 1910]] is available in Invasion of Normandy campaign for Allies side and is unlocked from the beginning along with the Rifleman squad. 1 rifle is given for free to one of the riflemen in the squad, and more rifles can be additionally purchased using in-game currency.&lt;br /&gt;
[[file:RossMk IIIM1910.jpg|thumb|none|450px|Ross Mk III Model 1910 - .303 British]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903]] is a default weapon for Allies side in all three Western Front campaigns currently present in the game, including Pacific War campaign.&lt;br /&gt;
[[file:M1903Mark1.jpg|thumb|none|450px|Springfield M1903 Mk 1 - .30-06 Springfield.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1 rel 1.jpg|thumb|none|600px|Reloading the rifle first by pulling back the bolt...]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1 rel 2.jpg|thumb|none|600px|...and then inserting rounds into the magazine with the help of the stripper clip.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903 Air Service===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Air Service]] is a premium weapon that is available only to those who backed the game during the crowdfunding period in 2016. It is available for use for Allies side in Invasion of Normandy campaign.&lt;br /&gt;
[[file:M1903AirService.jpg|thumb|none|450px|Springfield M1903 Air Service - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903A1===&lt;br /&gt;
The [[Springfield M1903A1]] is available in Pacific War campaign for Allies side and is unlocked from the beginning along with the Rifleman squad. 1 rifle is given for free to one of the riflemen in the squad, and more rifles can be additionally purchased using in-game currency. In-game model is fitted with a front sight hood that was installed on some USMC rifles, with such configuration being appropriately called by the game as &amp;quot;Springfield M1903A1 USMC&amp;quot;.&lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|450px|Springfield M1903A1 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 usmc new hold.jpg|thumb|none|600px|The &amp;quot;Springfield M1903A1 USMC&amp;quot; that is used in Pacific War campaign differs from this only in slightly more worn looking textures, similarly to &amp;quot;MP34(o)&amp;quot; and &amp;quot;S1-100&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 world 1.jpg|thumb|none|600px|The &amp;quot;Springfield M1903A1 USMC&amp;quot; can be seen on top.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Springfield M1903A1 with Unertl scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The exact same [[Springfield M1903A1]], but fitted with Unertl scope was available before the addition of an unscoped version in Invasion of Normandy and Battle of Tunisia campaigns, where it is used by Allies. It is unlocked from the beginning along with the Sniper squad in both campaigns.&lt;br /&gt;
Interestingly enough, despite being the de-facto sniper rifle of the USMC during the WW2, it is actually NOT available in the only campaign where Marines are actually present, with it being replaced by the scoped M1903A3 instead.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|450px|Springfield M1903A1 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper aim1 1.jpg|thumb|none|600px|Probably not the best idea, since the way scope is mounted blocks the iron sights completely.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper aim nowa luneta 1.jpg|thumb|none|600px|View through the optical sight, which, once again, reveals an incorrect German post reticle instead of a fine crosshair that the actual Unertl scope had.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903A3===&lt;br /&gt;
The [[M1903_Springfield#M1903A3_Springfield|Springfield M1903A3]] fitted with Unertl scope serves as the starting sniper rifle of American forces in Pacific War campaign and is unlocked from the beginning along with the Sniper squad. Rather uniquely, so far it was not featured without a scope in any campaign (which includes the Invasion of Normandy or Battle of Tunisia, campaigns where the US Army forces that adopted the rifle are actually present), with the only way to use it in its more well known configuration being removing a scope from the rifle.&lt;br /&gt;
[[file:Springfield03A3.jpg|thumb|none|450px|Springfield M1903A3 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 new hold.jpg|thumb|none|600px|Holding an unscoped Springfield M1903A3.]]&lt;br /&gt;
[[file:Enlisted SpringfieldM1903A3 aim.jpg|thumb|none|600px|Aiming down the sights. Removing the scope from the rifle is currently the only way to achieve such a view in the game.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 rel 2.jpg|thumb|none|600px|Initiating the reload by pulling the bolt back first.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 rel 1.jpg|thumb|none|600px|And then reloading with a stripper clip. As of now, the only way to see M1903A3 being reloaded with stripper clips is through the editor, since the unscoped sniper rifle still reloads like a scoped one round by round regardless of whether the magazine is empty or not.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Springfield M1903A3 with Unertl scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 sniper new hold.jpg|thumb|none|600px|And here is a scoped rifle, fitted with the Unertl scope like its Marine counterpart.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 sniper aim 1.jpg|thumb|none|600px|View through the iron sight. Once again, the scope basically blocks the iron sights.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 sniper aim nowa luneta 1.jpg|thumb|none|600px|View through the optical sight. Nothing is different from the scoped M1903A1, it still has the same incorrect reticle.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 sniper world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903A4===&lt;br /&gt;
The [[M1903A4 Springfield]] with Weaver Model 330 scope is available for use in all three Western Front campaigns for Allies side. It is unlocked along with Sniper II squad, at Campaign Level 14 in Invasion of Normandy, Campaign Level 15 in Battle of Tunisia and Campaign Level 18 in Pacific War.&lt;br /&gt;
[[file:M1903A4Weaver.jpeg|thumb|none|450px|Springfield M1903A4 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 aim 1.jpg|thumb|none|600px|Aiming (or rather, attempting to aim) down the non-existent iron sights of a M1903A4.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Steyr M1895 Short Rifle===&lt;br /&gt;
The [[Steyr Mannlicher M1895|Steyr M1895 Short Rifle]] is weapon featured in Invasion of Normandy and Battle of Stalingrad campaigns for Axis side. In Normandy campaign, it is unlocked from the beginning along with the Rifleman squad, while in Stalingrad campaign, it is unlocked at Campaign Level 3 along with the Engineer squad.&lt;br /&gt;
Unlike the Carcano rifles or the later added Romanian M93 rifle, the Mannlicher M1895 is incorrectly depicted as being able to be topped off with individual rounds, which realistically wouldn't be possible due to the design of the en-bloc clip that this rifle uses.&lt;br /&gt;
[[file:SteyrM95Short.jpg|thumb|none|450px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===TERA Type 100===&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_100|TERA Type 100]] was available during the &amp;quot;Reinforcements received: Paratroopers&amp;quot; event from April 19 to May 6, 2023. Weapon available in the Pacific campaign for Japanese troops.&lt;br /&gt;
[[file:Arisaka Type 100 ParaTakedown.jpg|thumb|none|450px|TERA Type 100 - 7.7x58mm.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 2 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 2 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 2 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 2 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 2 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 2 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Volksgewehr 2===&lt;br /&gt;
The [[Volksgewehr 2]] is available in Battle of Berlin campaign for Axis side where it is unlocked from the beginning along with the Rifleman squad. At some point of development it was the default weapon of the Axis faction, but since then it switched its place as an unlockable weapon with the Kar98k Kriegsmodell.&lt;br /&gt;
[[file:Volkssturmgewehr 2.jpg|thumb|none|450px|Volksgewehr 2 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Vz. 24 Czech Mauser===&lt;br /&gt;
The [[vz. 24 Czech Mauser]] is available in Battle of Moscow campaign for Axis side and is unlocked at Campaign Level 3 along with the Engineer squad. 1 rifle is given for free to the only engineer in the squad, and more rifles can be additionally purchased using in-game currency. It comes pre-equipped with a bayonet.&lt;br /&gt;
[[file:Czech vz. 24.jpg|thumb|none|450px|Vz. 24 Czech Mauser - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Vz. 33 Czech Mauser (Gewehr 33/40 (t))===&lt;br /&gt;
The [[vz. 24 Czech Mauser|Vz. 33 Czech Mauser (Gewehr 33/40 (t))]] is a default weapon for Axis side in Battle of Moscow. It comes pre-equipped with a bayonet.&lt;br /&gt;
[[file:Gewehr 33-40 (t).jpg|thumb|none|450px|Vz. 33 Czech Mauser - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1895 (RUS)===&lt;br /&gt;
The [[Winchester Model 1895]] is available for use in Battle of Moscow and Battle of Stalingrad campaigns for Allies side. In Moscow campaigns, it is unlocked independently from any squad at Campaign Level 13, while in Stalingrad campaign, it is unlocked along with Engineer squad at Campaign Level 3.&lt;br /&gt;
[[file:Russian.jpg|thumb|none|450px|A Russian contract Model 1895 in 7.62x54 Russian. Note the loading bridge over the receiver]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Rifles / Battle Rifles (Semi-automatic)==&lt;br /&gt;
===Armaguerra Model 1939===&lt;br /&gt;
The [[Armaguerra Model 1939]] is available in Battle of Tunisia to Axis side. It is unlocked at Campaign Level 12 independently from any squad.&lt;br /&gt;
[[file:Armaguerra 39.jpg|thumb|none|450px|Armaguerra Model 1939 - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Beretta Model 1931===&lt;br /&gt;
The [[Beretta Model 1931 / 1937|Beretta Model 1931]] is a weapon of choice of all squad members of a premium Axis Radio operator squad in Battle of Tunisia.&lt;br /&gt;
[[file:Beretta modello 1931.jpg|thumb|none|450px|Beretta Model 1931 - 6.5x52mm Carcano]]&lt;br /&gt;
[[file:Enlisted Beretta Modello 1931 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Modello 1931 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Modello 1931 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Modello 1931 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Modello 1931 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Modello 1931 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Breda M1931 PG (carcano)===&lt;br /&gt;
The [[Breda PG|Breda M1931 PG (carcano)]] was available during the &amp;quot;Armory&amp;quot; event from from October 25, 2023 to November 2, 2023.&lt;br /&gt;
[[file:Breda PG.jpg|thumb|none|450px|Breda M1931 PG (carcano) -  6.5x52mm Carcano]]&lt;br /&gt;
[[file:Enlisted Breda M1931 PG (carcano) hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda M1931 PG (carcano) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda M1931 PG (carcano) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda M1931 PG (carcano) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda M1931 PG (carcano) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda M1931 PG (carcano) world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Degtyarev SVD-38===&lt;br /&gt;
The [[Degtyarev SVD-38]] is available as a reward in the Battle Pass: 2nd Season 2023.&lt;br /&gt;
[[file:Degtyarev self-loading rifle model 1938.jpg|thumb|none|450px|Degtyarev SVD-38 - 7.62x54mm R.]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Degtyarev SVD-38 with U.V.P scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Degtyarev SVD-38]] with U.V.P scope is available as a reward in the Battle Pass: 2nd Season 2023.&lt;br /&gt;
[[file:Degtyarev self-loading sniper rifle model 1938.jpg|thumb|none|450px|Degtyarev SVD-38 - 7.62x54mm R. With U.V.P scope.]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 sniper hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 sniper aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 sniper aim 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 sniper rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 sniper rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 sniper world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Farquhar-Hill Rifle===&lt;br /&gt;
The [[Farquhar-Hill Rifle]] is available from the third season of the Battle Pass. The start of the season was July 26, 2023.&lt;br /&gt;
[[file:FarquharHillRifle.jpg|thumb|none|450px|Farquhar-Hill Rifle - .303 British]]&lt;br /&gt;
[[file:Enlisted Farquhar-Hill Rifle hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Farquhar-Hill Rifle aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Farquhar-Hill Rifle rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Farquhar-Hill Rifle rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Farquhar-Hill Rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Farquhar-Hill Rifle world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Gerät 03===&lt;br /&gt;
The [[Gewehr_43#Ger.C3.A4t_03|Gerät 03]] is a weapon equipped on all squad members of one of premium Axis Rifleman squads in Battle of Berlin campaigns, specifically, the 18th Panzergrenadier Division 51st Grenadier Regiment.&lt;br /&gt;
[[file:Gerät 03.jpg|thumb|none|450px|Gerät 03 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gerat 03 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gerat 03 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gerat 03 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gerat 03 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gerat 03 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gerat 03 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 41 (M)===&lt;br /&gt;
The [[Gewehr 41|Gewehr 41 (M)]] is a weapon equipped on all members of a premium Axis Rifleman squad in Battle of Moscow. It comes pre-equipped with a SG 84/98 III bayonet.&lt;br /&gt;
[[file:Gewehr 41 mauser.jpg|thumb|none|450px|Gewehr 41 (Mauser Design) - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 41 (W)===&lt;br /&gt;
The [[Gewehr 41|Gewehr 41 (W)]] is a weapon available in all three early war campaigns. In Battle of Moscow and Battle of Tunisia, it is unlocked along with Engineer II squad at Campaign Levels 21 and 25 respectively. In Battle of Stalingrad, it is unlocked at Campaign Level 9 along with Radio operator squad. In all three campaigns, it comes pre-equipped with a SG 84/98 III bayonet.&lt;br /&gt;
[[file:G41w.jpg|thumb|none|450px|Gewehr 41 (Walther Design) - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gewehr 41 (W) with ZF40 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Gewehr 41|Gewehr 41 (W)]] with ZF 40 scope is a weapon of choice of a premium Axis Sniper squad in Battle of Moscow. &lt;br /&gt;
[[file:G41 zf40.jpg|thumb|none|450px|Gewehr 41 with ZF 40 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 (W) with ZF40 scope new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 (W) with ZF40 scope aim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 (W) with ZF40 scope world.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 43===&lt;br /&gt;
The [[Gewehr 43]] is present in Battle of Berlin and Invasion of Normandy campaigns. In both campaigns, it is unlocked at Campaign Level 7 along with the Radio operator squad and, unlike its Allied counterparts that are SVT-40 or M1 Garand, it is correctly depicted as being unable to mount a bayonet.&lt;br /&gt;
[[file:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gewehr 43 with ZF4 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Gewehr 43]] with ZF4 scope is available for use in both campaigns in which its unscoped counterpart is available in. In Invasion of Normandy, it is unlocked at Campaign Level 14 along with Sniper II squad, while in Battle of Berlin, it is unlocked at Campaign Level 24 independently from any squad.&lt;br /&gt;
[[file:Gew 43.jpg|thumb|none|450px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 sniper new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 sniper anim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weltraumgewehr 43'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The so-called &amp;quot;Weltraumgewehr 43&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event and, as of now, is present only in the mission editor.&lt;br /&gt;
[[file:Enlisted Weltraumgewehr 43 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Weltraumgewehr 43 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Weltraumgewehr 43 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Weltraumgewehr 43 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Johnson M1941===&lt;br /&gt;
The [[M1941 Johnson rifle]] is present in all three Western Front campaigns, including Pacific campaign. In Invasion of Normandy, it serves as a weapon of a premium Allied Engineer squad. In other two campaigns, it can be unlocked through normal progression system, with Battle of Tunisia version unlocking independently from any squad at Campaign Level 31, and Pacific War version unlocking at Campaign Level 22 along with Engineer II squad. Unlike its Axis counterparts, ZH-29 or Type Otsu rifles, it doesn't feature a bayonet in any campaign.&lt;br /&gt;
Johnson M1941 is also equipped as a backup weapon on troops from a premium Allied Flametrooper squad in Battle of Tunisia campaign.&lt;br /&gt;
[[file:M1941Johnson.jpg|thumb|none|450px|Johnson M1941 - .30-06. (7.62x63mm)]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Johnson X-M1941'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The so-called &amp;quot;Johnson X-M1941&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event and, as of now, is present only in the mission editor.&lt;br /&gt;
[[file:Enlisted Johnson X-M1941 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Johnson X-M1941 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Johnson X-M1941 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Johnson X-M1941 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Kbsp wz. 38M===&lt;br /&gt;
The [[Kbsp wz. 38M]] is a weapon of choice of a premium Axis Engineer squad in Battle of Berlin. As of now, it is unavailable for purchase, and, as such, it is limited to those players who purchased the pack before the sales were stopped.&lt;br /&gt;
[[file:Kbsp wz. 38M.jpg|thumb|none|450px|Kbsp wz. 38M - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] is a available for use in all three Western Front campaigns to Allies side. In Invasion of Normandy, it is unlocked along with Radio operator squad at Campaign Level 7. In Battle of Tunisia, it is unlocked at Campaign Level 25 along with Engineer II squad. In Pacific War campaign, it is unlocked at Campaign Level 13 independently from any squad. In all three campaigns, it comes pre-equipped with a bayonet.&lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06. (7.62x63mm)]]&lt;br /&gt;
[[file:Enlisted M1 Garand new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Garand aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Garand new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Garand new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Garand world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Garand world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''M1C Garand with M82 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[M1_Garand|M1C Garand]] with M82 scope is available in Pacific War campaign to Allies side. It is unlocked at Campaign Level 29 independently from any squad. Aside from the M82 scope, the modification list that is mentioned in the weapon description also includes a conical flash hider and a cheek riser.&lt;br /&gt;
[[file:M1CSniper.jpg|thumb|none|450px|M1C Garand with M82 scope - .30-06]]&lt;br /&gt;
[[file:Enlisted M1C Garand new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1C Garand aim iron.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1C Garand aim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1C Garand world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1C Garand world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''M1D Garand with M84 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[M1_Garand|M1D Garand]] with M84 scope is available in Invasion of Normandy campaign to Allies side. It is unlocked at Campaign Level 21 along with Sniper III squad. Unlike the aforementioned M1C, the in-game M1D doesn't feature any other modifications besides the M84 scope. &lt;br /&gt;
[[file:M1DGarand.jpg|thumb|none|450px|M1D Garand - .30-06]]&lt;br /&gt;
[[file:Enlisted M1D Garand new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1D Garand aim iron.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1D Garand aim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1D Garand world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1D Garand world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mondragón Fl.-S.-K. 15===&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Fl.-S.-K. 15]] is available from the third season of the Battle Pass. The start of the season was July 26, 2023.&lt;br /&gt;
[[file:Mondragon with drum mag.jpg|thumb|none|450px|Mondragón Fl.-S.-K. 15 - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[file:Enlisted Mondragón FlSK 15 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mondragón FlSK 15 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mondragón FlSK 15 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mondragón FlSK 15 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mondragón FlSK 15 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mondragón FlSK 15 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Pavesi Mod. 1942===&lt;br /&gt;
The [[Pavesi Mod. 1942]] is a Battle Pass unique weapon available to Axis side in Battle of Tunisia campaign.&lt;br /&gt;
[[file:Pavesi Model 1938.jpg|thumb|none|450px|Pavesi Mod. 1942 - 8x59mm]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Pavesi Mod. PG===&lt;br /&gt;
The [[Pavesi Mod. PG]] is currently not present in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:Pavesi Model 1942.jpg|thumb|none|450px|Pavesi Mod. PG - 8x59mm]]&lt;br /&gt;
[[file:Enlisted Pavesi Model 1942 svt hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi Model 1942 svt aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi Model 1942 svt rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi Model 1942 svt rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi Model 1942 svt world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi Model 1942 svt world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Rifle===&lt;br /&gt;
The [[Pedersen Rifle]] is a Battle Pass unique weapon available to Allies for use in Battle of Tunisia and Invasion of Normandy campaigns.&lt;br /&gt;
[[file:Vickers-Armstrong Pedersen.jpg|thumb|none|450px|Pedersen/T1E3 Rifle - .276 Pedersen. (7×51mm)]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Scotti Model X===&lt;br /&gt;
The [[Scotti Model X]] is a Battle Pass unique weapon available to Axis side in Battle of Tunisia campaign.&lt;br /&gt;
[[file:Scotti model x.jpg|thumb|none|450px|Scotti Model X - 6.5x52mm Carcano]]&lt;br /&gt;
[[file:Enlisted Scotti Model X new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Scotti Model X aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Scotti Model X rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Scotti Model X rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Scotti Model X world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Scotti Model X world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===SKS-31===&lt;br /&gt;
The [[SKS-31]] is a weapon of choice of a premium Allied Engineer squad in Battle of Berlin campaign. As of now, it is unavailable for purchase, and, as such, it is limited to those players who purchased the pack before the sales were stopped.&lt;br /&gt;
[[File:SKS-31.jpg|thumb|450px|none|SKS-31 - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted SKS-31 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SKS-31 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SKS-31 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SKS-31 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SKS-31 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SKS-31 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory M1E5===&lt;br /&gt;
The [[M1 Garand|Springfield Armory M1E5]] is a Battle Pass unique weapon available for use to Allies in Invasion of Normandy and Pacific War campaigns. Rather uniquely among other non-SMG weapons, M1E5 can be equipped on tank crew members.&lt;br /&gt;
[[File:Springfield Armory M1E5 stock extended.jpg|thumb|450px|none|Springfield Armory M1E5 - .30-06]]&lt;br /&gt;
[[file:Enlisted Springfield Armory M1E5 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory M1E5 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory M1E5 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory M1E5 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory M1E5 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory M1E5 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev SKT-40===&lt;br /&gt;
An unscoped [[Tokarev_SVT-40#Tokarev_SKT-40|Tokarev SKT-40]] is currently not present in any campaign and is accessible only through mission editor.&lt;br /&gt;
[[file:SKT-40.jpg|thumb|none|450px|Tokarev SKT-40 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 czysty new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 czysty aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 czysty rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 czysty rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 czysty world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 czysty world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tokarev SKT-40 with PU scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Tokarev_SVT-40#Tokarev_SKT-40|Tokarev SKT-40]] fitted with PU scope is a weapon of choice of a premium Allied Sniper squad that is available in Battle of Moscow campaign.&lt;br /&gt;
[[file:SKT-40 Sniper Rifle.jpg|thumb|none|450px|Tokarev SKT-40 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 aim iron.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 aim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''SKT-40I'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The so-called &amp;quot;SKT-40I&amp;quot; was available during 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event and, as of now, is available only in the mission editor.&lt;br /&gt;
[[file:Enlisted SKT-40I hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SKT-40I aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SKT-40I world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SKT-40I world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev SVT-38===&lt;br /&gt;
The [[Tokarev SVT-38]] is available to Allies in Battle of Moscow and Battle of Stalingrad campaigns. It is unlocked along with Engineer II squad in Moscow campaign at Campaign Level 21 and along with Radio operator squad in Stalingrad campaign at Campaign Level 9. In both campaigns, it comes pre-equipped with a SVT-40 bayonet.&lt;br /&gt;
[[file:Svt38fullright.JPG|thumb|none|450px|Tokarev SVT-38 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tokarev SVT-38 with PU scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A sniper variant of [[Tokarev SVT-38]] fitted with PU scope is present in all three Eastern Front campaigns. In Battle of Moscow campaign, it is unlocked independently from any squad at Campaign Level 16, earlier than its unscoped version. In Battle of Stalingrad and Battle of Berlin campaigns, it is unlocked along with Sniper II squad, at Campaign Level 13 in case of Berlin and Campaign Level 18 in case of Stalingrad campaigns.&lt;br /&gt;
[[file:SVT-38 Sniper.jpg|thumb|none|450px|Tokarev SVT-38, sniper variant - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 sniper new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 sniper aim iron.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 sniper aim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 sniper world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev SVT-40===&lt;br /&gt;
The [[Tokarev SVT-40]] is available in Battle of Berlin and Battle of Stalingrad campaigns to Allies side. In Battle of Berlin, it is unlocked at Campaign Level 7 along with Radio operator squad, while in Battle of Stalingrad, it is unlocked at Campaign Level 15 independently from any squad and is locked behind Full Access pass. In both campaigns, it comes pre-equipped with a bayonet.&lt;br /&gt;
[[file:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tokarev SVT-40 with PU scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A sniper variant of [[Tokarev SVT-40]] fitted with PU scope is available to Allies in Battle of Moscow and Battle of Berlin campaigns. In both campaigns it is unlocked at Campaign Level 24, albeit under different circumstances. In Moscow campaign, it is unlocked along with Sniper II squad, while in Berlin campaign it is unlocked independently from any squad.&lt;br /&gt;
[[file:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper aim iron.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper aim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tokarev SVT-40 with Bubnov and Skvortsov drum magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Tokarev SVT-40]] with Bubnov and Skvortsov drum magazine is available from the third season of the Battle Pass. The start of the season was July 26, 2023.&lt;br /&gt;
[[file:SVT-40 with Bubnov and Skvortsov drum mag.jpg|thumb|none|450px|Tokarev SVT-40 with Bubnov and Skvortsov drum magazine - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 with Bubnov and Skvortsov drum magazine hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 with Bubnov and Skvortsov drum magazine aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 with Bubnov and Skvortsov drum magazine rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 with Bubnov and Skvortsov drum magazine rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 with Bubnov and Skvortsov drum magazine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 with Bubnov and Skvortsov drum magazine world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Turner SMLE===&lt;br /&gt;
The [[Lee-Enfield_rifle_series#Turner_Semi-Automatic_SMLE_Conversion|Turner semi-automatic SMLE conversion]] is a weapon equipped on all premium Allied Radio operator squad members in Battle of Tunisia. &lt;br /&gt;
[[file:Turner SMLE Conversion.jpg|thumb|none|450px|Prototype Turner-conversion SMLE - .303 British]]&lt;br /&gt;
[[file:Enlisted Turner SMLE new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Turner SMLE aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Turner SMLE rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Turner SMLE rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Turner SMLE world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Turner SMLE world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 4 rifle===&lt;br /&gt;
The [[M1_Garand#Type_4|Type 4 rifle]] is available in the Pacific Campaign for the Japanese Army.&lt;br /&gt;
[[file:Type 4 Rifle Right.jpg|thumb|none|450px|Type 4 rifle - 7.7x58mm.]]&lt;br /&gt;
[[file:Enlisted Type 4 rifle hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 rifle aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 rifle rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 rifle rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 rifle world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type Hei (early model)===&lt;br /&gt;
An early version of [[Type Hei rifle]] is available in Pacific War campaign to Axis side. It is unlocked at Campaign Level 10 along with Radio operator squad and is pre-equipped with a Type 30 bayonet.&lt;br /&gt;
[[file:Type Hei A.jpg|thumb|none|450px|Type Hei - 6.5x50mm Arisaka. Early version, sans magazine.]]&lt;br /&gt;
[[file:Enlisted Type Hei new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Type Hei (early model) with a 10-round magazine.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An early version of [[Type Hei rifle]] with a 10-round magazine is a Battle Pass unique weapon that is available for use to Axis side in Pacific War campaign. It also comes pre-equipped with a Type 30 bayonet.&lt;br /&gt;
[[file:Type Hei A 10 rd.jpg|thumb|none|450px|Type Hei - 6.5x50mm Arisaka. Early version with a 10-round magazine.]]&lt;br /&gt;
[[file:Enlisted Type Hei 10rd new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei 10rd world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei 10rd world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type Hei (late model)===&lt;br /&gt;
An late version of [[Type Hei rifle]] is available from Battle Pass: Fall Season of 2023. The season starts on October 25, 2023. The weapon is equipped with a Type 30 bayonet.&lt;br /&gt;
[[file:Type Hei b.jpg|thumb|none|450px|Type Hei - 6.5x50mm Arisaka. Late model.]]&lt;br /&gt;
[[file:Enlisted Type Hei (late model) hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei (late model) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei (late model) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei (late model) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei (late model) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei (late model) world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type Kō short===&lt;br /&gt;
The [[Type Kō rifle]] is a weapon equipped on all members of a premium Axis Engineer squad in Pacific War campaign. It comes pre-equipped with a Type 30 bayonet.&lt;br /&gt;
[[file:Type Kō rifle.jpg|thumb|none|450px|Type Kō short - 6.5x50mm Arisaka.]]&lt;br /&gt;
[[file:Enlisted Type Ko new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Ko aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Ko rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Ko rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Ko world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Ko world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type Otsu===&lt;br /&gt;
The [[Type Otsu rifle]] is available in Pacific War campaign to Axis side. It is unlocked along with Engineer II squad at Campaign Level 22 and, just like many other Japanese weapons, comes pre-equipped with a Type 30 bayonet. &lt;br /&gt;
[[file:Type Otsu.jpg|thumb|none|450px|Type Otsu - 6.5x50mm Arisaka]]&lt;br /&gt;
[[file:Enlisted Type Otsu new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Otsu aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Otsu rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Otsu rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Otsu world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Otsu world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Winchester G30M===&lt;br /&gt;
The [[Winchester Model 30|Winchester G30M]] is a weapon equipped on all members of a premium Allies Engineer squad in Pacific War campaign. Like its Japanese counterpart, Type Kō rifle, it comes pre-equipped with a M1 Garand bayonet.&lt;br /&gt;
[[file:Winchester G30M.jpg|thumb|none|450px|Winchester G30M - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Winchester G30M hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester G30M aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester G30M rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester G30M rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester G30M world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester G30M world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===ZH-29===&lt;br /&gt;
The [[ZH-29]] is a weapon available in all three early war campaigns to Axis side. In Battle of Moscow, it is unlocked at Campaign Level 27 along with Radio operator II squad. In Battle of Tunisia and Battle of Stalingrad, it is unlocked independently from any squad at Campaign Levels 31 and 15 respectively, with Stalingrad variant being locked behind Full Access pass. In all three campaigns, it comes pre-equipped with a SG84/98 III bayonet.&lt;br /&gt;
ZH-29 is also equipped as a backup weapon on troops from a premium Axis Flametrooper squad in Battle of Tunisia campaign.&lt;br /&gt;
[[file:ZH-29 10rd.jpg|thumb|none|450px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[file:Enlisted ZH-29 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZH-29 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZH-29 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZH-29 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZH-29 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZH-29 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Rifles / Battle Rifles (Fully-automatic)==&lt;br /&gt;
&lt;br /&gt;
===Breda M1935 PG (Costa Rican contract)===&lt;br /&gt;
The [[Breda PG|Breda PG (Costa Rican contract)]] is available from Battle Pass: Fall Season of 2023. The season starts on October 25, 2023.&lt;br /&gt;
[[file:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Breda M1935 PG (Costa Rican contract) hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda M1935 PG (Costa Rican contract) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda M1935 PG (Costa Rican contract) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda M1935 PG (Costa Rican contract) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda M1935 PG (Costa Rican contract) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda M1935 PG (Costa Rican contract) world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Charlton Automatic Rifle===&lt;br /&gt;
The [[Charlton Automatic Rifle]] is a premium weapon that was equipped on all members of the 2nd New Zealand Division, 24th Battalion Squad, an Allied Machine Gunner squad that was given as a reward for the Operation “Fiery November” event that took place 29th of October, 2021.&lt;br /&gt;
[[file:Charlton Automatic Rifle.jpg|thumb|none|450px|Charlton Automatic Rifle with 30-round magazine - .303 British]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Colt R80 Monitor===&lt;br /&gt;
The [[Colt Monitor|Colt R80 Monitor]] is a weapon equipped on all members of a premium Allied Machine Gunner squad.&lt;br /&gt;
[[file:Coltmonitor.jpg|thumb|none|450px|Colt R80 Monitor -  .30-06]]&lt;br /&gt;
[[file:Enlisted Colt R80 Monitor new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt R80 Monitor aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt R80 Monitor new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt R80 Monitor new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt R80 Monitor world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt R80 Monitor world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===FG 42/I===&lt;br /&gt;
The [[FG 42/I]] is available to Axis forces in Invasion of Normandy and Battle of Berlin campaigns. It is unlocked along with Engineer II squad at Campaign Levels 23 and 21 respectively. Due to it being considered a semi-automatic rifle by the game contrary to its in-game description that states that it is a machine gun, it is usable by all classes that are capable of using bolt-action and self-loading rifles rather than being limited to machine gunners.&lt;br /&gt;
[[file:FG421stPattern.jpg|thumb|none|450px|FG 42 with iron sights flipped up (no scope mounted), 1st pattern (metal buttstock and sharply-angled pistol grip) - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[file:Enlisted FG 42-1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===FG 42/II===&lt;br /&gt;
The [[FG 42/II]] is available to Axis forces in Battle of Berlin campaign. It is unlocked with Radio operator II squad at Campaign Level 29 and, just like its predecessor, can be used by all classes that are capable of using bolt-action and self-loading rifles.&lt;br /&gt;
[[file:FG 42 II.jpg|thumb|none|450px|FG 42/II - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Enlisted FG 42-2 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-2 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-2 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-2 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-2 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-2 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''FG 42/II with ZF4 Scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[FG 42/II]] fitted with ZF4 scope is available to Axis snipers in Invasion of Normandy campaign. It is unlocked along with Sniper III squad at Campaign Level 21, amusingly enough, earlier than an unscoped first model FG42.&lt;br /&gt;
[[file:FG 42 with ZFG 42.jpg|thumb|none|450px|FG 42/II with ZF4 4x - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Enlisted FG 42-2 scope new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-2 scope aim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-2 scope world.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Krieghoff Paratrooper Rifle===&lt;br /&gt;
The [[FG_42#Krieghoff_Paratrooper_Rifle|Krieghoff Paratrooper Rifle]]. Available in Invasion of Normandy with the Paratrooper class pre-order pack. The package was announced on April 5, 2023.&lt;br /&gt;
[[file:Krieghoff Fallschirmjägergewehr.jpg|thumb|none|450px|Krieghoff Paratrooper Rifle - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Enlisted Krieghoff Paratrooper Rifle hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Krieghoff Paratrooper Rifle aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Krieghoff Paratrooper Rifle rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Krieghoff Paratrooper Rifle rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Krieghoff Paratrooper Rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Krieghoff Paratrooper Rifle world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Simonov AVS-36===&lt;br /&gt;
The [[Simonov AVS-36]] is available in Battle of Moscow and Battle of Berlin campaigns to Allies side. It is unlocked along with Radio operator II squad at Campaign Level 27 in Moscow campaign and Campaign Level 21 along with Engineer II squad in Berlin campaign. In both campaigns, it comes pre-equipped with a bayonet.&lt;br /&gt;
[[file:Simonov AVS 36.JPG|thumb|none|450px|Simonov AVS-36 - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Simonov AVS-36 with PE scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Simonov AVS-36]] fitted with a PE scope serves as an Allied counterpart to German scoped assault rifles in all three Eastern Front campaigns, unlocked along with Sniper III squad at Campaign Level 31 in Moscow, 34 in Berlin and 26 in Stalingrad.&lt;br /&gt;
[[file:AVS36 Sniper right.jpg|thumb|none|450px|Simonov AVS-36 - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted AVS-36 sniper new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AVS-36 sniper aim iron.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AVS-36 sniper aim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AVS-36 sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AVS-36 sniper world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory T20E1===&lt;br /&gt;
The [[M1_Garand#Springfield_Armory_T20|Springfield Armory T20E1]] is available from Battle Pass: Fall Season of 2023. The season starts on October 25, 2023.&lt;br /&gt;
[[file:Springfield Armory T20E1.jpg|thumb|none|450px|Springfield Armory T20E1 - .30-06]]&lt;br /&gt;
[[file:Enlisted Springfield Armory T20E1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory T20E1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory T20E1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory T20E1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory T20E1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory T20E1 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev AKT-40===&lt;br /&gt;
The [[Tokarev AKT-40]] is a weapon equipped on all members of a premium Allied Rifleman squad in Battle of Moscow campaign.&lt;br /&gt;
[[file:AKT-40.jpg|thumb|none|450px|Tokarev AKT-40 - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev AVT-40===&lt;br /&gt;
The [[Tokarev AVT-40]] is available to Allied forces in Battle of Berlin and Battle of Stalingrad campaigns. In Berlin campaign, it is unlocked along with Radio operator II squad at Campaign Level 29, while in Stalingrad campaign, it is unlocked at Campaign Level 25 along with Engineer II squad and is locked behind Full Access pass. In both campaigns, it is fitted with a bayonet and incorrectly features a post-war blued bolt, probably in an effort to differentiate it from SVT-40.&lt;br /&gt;
[[file:AVT-40.jpg|thumb|none|450px|Tokarev AVT-40 with 15-round magazine - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted Tokarev AVT-40 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AVT-40 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AVT-40 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AVT-40 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AVT-40 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AVT-40 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Materiel Rifles==&lt;br /&gt;
===Barrett M82A1M===&lt;br /&gt;
The [[Barrett M82A1M]] is a weapon that is unobtainable during normal gameplay and, as of now, accessible only through mission editor. Despite in real life being an anti-materiel rifle, it is apparently treated as nothing more but a glorified sniper rifle by the game, being unable to penetreate tank armor. It was added to the game during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:Barrett M82A1M.jpg|thumb|none|450px|Barrett M82A1M - .50 BMG (12.7x99mm NATO)]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Boys MKI===&lt;br /&gt;
The [[Boys anti-tank rifle|Boys MKI]] is available to Allied forces in Battle of Tunisia and Pacific War campaigns. In both campaigns, it is unlocked along with AT Gunner squad at Campaign Levels 7 and 5 respectively.&lt;br /&gt;
[[file:BoysMkIATRifle.jpg|thumb|none|450px|Boys MKI Anti-Tank Rifle - .55 Boys (13.9x99mmB)]]&lt;br /&gt;
[[file:Enlisted Boys MKI hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Boys MKI aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Boys MKI rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Boys MKI rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Boys MKI world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Boys MKI world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Kb ppanc wz. 35===&lt;br /&gt;
The [[Kb ppanc wz. 35]] was available during the &amp;quot;Reinforcements received: Specialists&amp;quot; event from March 13, 2023 to March 31, 2023. Available in the Moscow Campaign for Axis.&lt;br /&gt;
[[file:Kb ppanc wz. 35.jpg|thumb|none|450px|Kb ppanc wz. 35 - 7.92x107 mm DS]]&lt;br /&gt;
[[file:Enlisted wz35 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted wz35 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted wz35 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted wz35 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted wz35 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted wz35 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Panzerbüchse 38===&lt;br /&gt;
The [[Panzerbuchse 38 / 39|Panzerbuchse 38]] is available in Battle of Moscow and Battle of Tunisia to Axis forces. In both campaigns, it is unlocked along with the AT gunner squad at Campaign Levels 9 and 7 respectively.&lt;br /&gt;
[[file:PzB-38.jpg|thumb|none|450px|PzB-38 Anti-tank rifle with reloading accelerator - 7.92x94mm (Patrone 318)]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 38 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 38 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 38 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 38 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 38 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 38 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Panzerbüchse 39===&lt;br /&gt;
A standard [[Panzerbuchse 38 / 39|Panzerbuchse 39]] with a single mounted magazine is a weapon that is available only in the mission editor and not introduced into the game properly.&lt;br /&gt;
[[file:PzB-39.jpg|thumb|none|450px|PzB 39 Anti-tank rifle - 7.92x94mm (Patrone 318)]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Panzerbüchse 39 with a double magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Panzerbuchse 38 / 39|Panzerbuchse 39]] with a spare magazine attached, on the other hand, is present as an unlockable weapon in Battle of Moscow campaign, used by Axis AT gunners. It is unlocked at Campaign Level 23 independently from any squad.&lt;br /&gt;
[[file:PzB-39-2.jpg|thumb|none|450px|PzB 39 Anti-tank rifle - 7.92x94mm (Patrone 318)]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 two mag hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 two mag world.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===PTR Sholokhov===&lt;br /&gt;
The [[Mauser_1918_T-Gewehr#PTR_Sholokhov|PTR Sholokhov]] was available during the &amp;quot;Reinforcements received: Specialists&amp;quot; event from March 13, 2023 to March 31, 2023. Available in the Moscow Campaign for Allies.&lt;br /&gt;
[[file:PTR V.N. Sholokhov.jpg|thumb|none|450px|PTR Sholokhov - 12.7x108mm]]&lt;br /&gt;
[[file:Enlisted ptr sholokhov hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ptr sholokhov aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ptr sholokhov rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ptr sholokhov rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ptr sholokhov world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ptr sholokhov world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===PTRD-41===&lt;br /&gt;
The [[PTRD-41]] is available in Battle of Moscow campaign to Allied forces and serves as a counterpart to PzB 38, also being unlocked at Campaign Level 9 along with AT gunner squad.&lt;br /&gt;
[[file:PTRD-41.jpg|thumb|none|450px|PTRD-41 - 14.5x114mm]]&lt;br /&gt;
[[file:Enlisted PTRD-41 hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRD-41 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRD-41 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRD-41 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRD-41 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRD-41 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===PTRS-41===&lt;br /&gt;
The [[PTRS-41]] is available in Battle of Moscow and Battle of Stalingrad campaigns. In Battle of Moscow, it is unlocked at Campaign Level 28 along with AT Gunner II squad, while in Battle of Stalingrad, it is unlocked along with the basic AT Gunner squad at Campaign Level 8. &lt;br /&gt;
[[file:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
[[file:Enlisted PTRS-41 hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRS-41 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRS-41 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRS-41 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRS-41 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRS-41 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Anti-tank rifle===&lt;br /&gt;
The [[Type 97 anti-tank rifle]] is available to Axis side in Pacific War campaign. It is unlocked at Campaign Level 5 along with AT Gunner squad.&lt;br /&gt;
There are two models of this AT cannon that are present in the game. The first and, most likely, original model representing a properly sized weapon is currently unused and is present only in the editor. The second one, aptly named &amp;quot;scaled&amp;quot; in files, is a downscaled version that seems to roughly match the Boys AT rifle (its Allied counterpart in the campaign) in size and the one that is actually used in the game.&lt;br /&gt;
[[file:Type 97 Anti Tank Rifle.jpg|thumb|none|450px|Type 97 Anti-tank rifle - 20×125mm]]&lt;br /&gt;
[[file:Enlisted Type 97 Anti-tank rifle hold.jpg|thumb|none|600px|Needless to say, a 52-kilogram weapon will more likely than not require more than one person in order to even transport it from one place to another, let alone to hold it like a normal rifle, and yet, it doesn't seem to bother the soldier carrying it that much.]]&lt;br /&gt;
[[file:Enlisted Type 97 Anti-tank rifle aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 Anti-tank rifle rel 1.jpg|thumb|none|600px|Initiating the reloading procedure by changing the magazine first, which involves holding a 52 kilogram rifle with one hand while trying to replace its ~2.3 kg (when empty, ~4.6 kg when full) magazine with another one. The Japanese army had very strong soldiers apparently.]]&lt;br /&gt;
[[file:Enlisted Type 97 Anti-tank rifle rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 Anti-tank rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 Anti-tank rifle world 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97s and Boys in editor.jpg|thumb|none|600px|The original model, its downscaled version and a Boys rifle for size comparison.]]&lt;br /&gt;
[[file:Enlisted Type 97 original on the back.jpg|thumb|none|600px|And the original model as it is seen when unequipped. Perhaps, its size was one of the reasons for why it was downscaled.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Carbines=&lt;br /&gt;
==Assault Rifles / Carbines (Fully-automatic)==&lt;br /&gt;
===AK-103===&lt;br /&gt;
The [[AK-103]] is a weapon that is not normally obtainable in any campaign. The first time it was seen during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021, and since then it is available in editor.&lt;br /&gt;
Another variant, sloppily fitted with a Mosin PU scope, was also available during the said event, and just like its unscoped variant, it is available for use in the editor.&lt;br /&gt;
[[file:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[file:Enlisted AK-103 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AK-103 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AK-103 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AK-103 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AK-103 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AK-103 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AK-103 Scoped hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AK-103 Scoped world.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] is a weapon that is not available during normal gameplay. The first time it was made available during the &amp;quot;Modern Conflict&amp;quot; event that took place on November 18, 2021, and since then it is available for use in the editor.&lt;br /&gt;
[[file:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Enlisted AKM new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AKM aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AKM new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AKM new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AKM new world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AKM world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Fedorov Avtomat M1923===&lt;br /&gt;
The [[Fedorov Avtomat M1923]] is available for Allies in Battle of Moscow and Battle of Berlin campaigns. It is unlocked along with Assaulter IV squad in Battle of Moscow at Campaign Level 38 and Assaulter III squad in Battle of Berlin at Campaign Level 32.&lt;br /&gt;
[[file:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat M1923 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] is a weapon that is not obtainable during normal gameplay. The first time it was seen during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021, and since then it was made available in editor for use in custom maps and game modes.&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|450px|FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M2 Carbine===&lt;br /&gt;
The [[M2 Carbine]] is available for Allies in Invasion of Normandy campaign. It is unlocked along with the Engineer II squad at Campaign Level 23.&lt;br /&gt;
[[file:M2CarB1.jpg|thumb|none|450px|M2 Carbine - .30 Carbine (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted M2 Carbine new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M2A1 Carbine===&lt;br /&gt;
The [[M2A1 Carbine]] is a Battle Pass unique weapon that is available for use to Allies in Invasion of Normandy campaign.&lt;br /&gt;
[[file:M2 carbine paratrooper 2.jpg|thumb|none|450px|M2A1 Carbine - .30 Carbine (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M4A1]] is a normally unusable weapon that is otherwise perfectly function and is available only in editor as of now. It was first made available during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MKb Gerät 06H (modern reproduction)===&lt;br /&gt;
What appears to be a modern reproduction of [[StG_45#StG_45.28M.29_.22Mauser_Sturmgewehr.22|MKb Gerät 06H]] stands for a war-time StG 45(M) and is equipped on all members of a premium Axis Assaulter squad.&lt;br /&gt;
[[file:Gerat 06H.jpg|thumb|none|450px|MKb Gerät 06H - 7.92×33mm Kurz. This is a modern reproduction as identified by the 06 style stock, and the fact that it uses the higher profile sights of the StG 45(M).]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 45(M) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 45(M) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 45(M) new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 45(M) new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 45(M) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 45(M) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MKb 42(H)===&lt;br /&gt;
The [[StG_44#MKb_42_.28H.29|MKb 42(H)]] is available for use in Battle of Moscow and Battle of Stalingrad campaigns to Axis side. In Moscow campaign, it is unlocked at Campaign Level 38 along with Assaulter IV squad, while in Stalingrad campaign, it is, rather uniquely for this game, unlocked along with Engineer II squad at Campaign Level 25 (normally, engineers are limited to bolt-action, self-loading and automatic rifles, with assault rifles normally being limited to assaulter soldiers).&lt;br /&gt;
[[file:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|450px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''MKb 42(H) with ZF41 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[StG_44#MKb_42_.28H.29|MKb 42(H)]] with ZF41 scope is available for use in Battle of Moscow and Battle of Stalingrad campaigns to Axis side. It is unlocked along with Sniper III squad in both campaigns, albeit at different Campaign Levels. In Moscow campaign, it is unlocked at Campaign Level 31 (interestingly enough, earlier, than a non-scoped version, albeit this one is available only to sniper soldiers), while in Stalingrad, it is unlocked at Campaign Level 26.&lt;br /&gt;
[[file:Mkb 42(h) zf41.jpg|thumb|none|450px|Haenel MKb 42(H) with ZF41 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) + ZF41 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) + ZF41 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) + ZF41 aim 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) + ZF41 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) + ZF41 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MKb 42(W)===&lt;br /&gt;
The [[StG_44#MKb_42_.28W.29|Walther MKb 42(W)]] is a Battle Pass unique weapon that is available to Axis in Moscow, Normandy, Berlin and Stalingrad campaigns. Unlike the Haenel version and like all other assault rifles, it is limited to assaulter soldiers rather than engineers in Stalingrad campaign.&lt;br /&gt;
[[file:Mkb 42(W).jpg|thumb|none|450px|Walther MKb 42(W) - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted MKb 42(W) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(W) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(W) new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(W) new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(W) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(W) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MP 43/1===&lt;br /&gt;
The [[StG_44#StG_44|MP 43/1]] is available to Axis side in Invasion of Normandy and Battle of Berlin campaigns. In both campaigns, it is unlocked at Campaign Level 32 along with Assaulter III squad.&lt;br /&gt;
[[file:MP 43-1 Haenel sn5401C right.jpg|thumb|none|450px|MP 43/1 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted Maschinenpistole 43-1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinenpistole 43-1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinenpistole 43-1 new rel 1.jpg|thumb|none|600px|Everything goes wrong, however, when you realize that MP 43/1 has a very unique looking compared to other StG variants, but also extremely wrong reloading animation that involves kicking the magazine out with your hand as if it was a magazine on an AK, completely ignoring the magazine release button in the process.]]&lt;br /&gt;
[[file:Enlisted Maschinenpistole 43-1 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinenpistole 43-1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinenpistole 43-1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Sudayev AS-44 Model 4===&lt;br /&gt;
The [[Sudayev AS-44|Sudayev AS-44 Model 4]] is a weapon of choice of the premium Allied Assaulter squad members in Battle of Berlin campaign.&lt;br /&gt;
[[file:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 Model 4 - 7.62x41mm M43. With a bipod.]]&lt;br /&gt;
[[file:Enlisted AS-44 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AS-44 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AS-44 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AS-44 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AS-44 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AS-44 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Sudayev AS-44 Model 5===&lt;br /&gt;
The [[Sudayev AS-44|Sudayev AS-44 Model 5]] is available to unlock in the Berlin Campaign.&lt;br /&gt;
[[file:Sudayev AS-44 Model5.jpg|thumb|none|450px|Sudayev AS-44 Model 5 - 7.62x41mm M43. With a bipod.]]&lt;br /&gt;
[[file:Enlisted Sudayev AS-44 Model 5 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sudayev AS-44 Model 5 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sudayev AS-44 Model 5 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sudayev AS-44 Model 5 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sudayev AS-44 Model 5 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sudayev AS-44 Model 5 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] is a weapon that is unobtainable in normal gameplay, but that can be used with the help of an editor. It was first seen during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===StG 44===&lt;br /&gt;
The [[StG 44]] is available to Axis side in Invasion of Normandy campaign. It is unlocked independently from any squad at Campaign Level 38.&lt;br /&gt;
[[file:Sturmgewehr 44.jpg|thumb|none|450px|StG 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''StG 44 with ZF4 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[StG 44]] with ZF4 scope is available to Axis side in Battle of Berlin campaign. It is unlocked along with Sniper III squad at Campaign Level 34.&lt;br /&gt;
[[file:StG-44 + ZF4.jpg|thumb|none|450px|StG 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 with ZF4 scope new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 with ZF4 scope aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 with ZF4 scope aim 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 with ZF4 scope world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 with ZF4 scope world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===StG 45(G)===&lt;br /&gt;
The [[StG_45#StG_45.28G.29|StG 45(G)]].&lt;br /&gt;
[[file:Horn Sturmgewehr.jpg|thumb|none|450px|StG 45(G) - 7.92x33mm Kurz]]&lt;br /&gt;
&lt;br /&gt;
===StG G-43===&lt;br /&gt;
The [[Gewehr_43#StG_G-43|StG G-43]] is a Battle Pass unique weapon that is available for use to Axis side in Invasion of Normandy and Battle of Berlin campaigns.&lt;br /&gt;
[[file:Sturmgewehr G-43 DFE.jpeg|thumb|none|450px|StG G-43 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr G-43 1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr G-43 1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr G-43 1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr G-43 1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr G-43 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr G-43 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Thompson Light Rifle===&lt;br /&gt;
The [[Thompson_Submachine_Gun#Thompson_Light_Rifle|Thompson Light Rifle]] is available to Allies side in Invasion of Normandy, Battle of Tunisia and Pacific War campaigns. Rather than being a premium weapon or a level unlock, it was a reward for the Operation “Armory” event that took place on October 27, 2022.&lt;br /&gt;
[[file:Thompson M1928 30 cal.jpg|thumb|none|450px|Thompson Light Rifle - .30 Carbine (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine info.jpg|thumb|none|600px|Information on the weapon indicating the model Thompson Light Rifle.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev AT-44===&lt;br /&gt;
The [[Tokarev AT-44]].&lt;br /&gt;
[[file:Tokarev AT-44.jpg|thumb|none|450px|Tokarev AT-44 - 7.62x41mm M43]]&lt;br /&gt;
&lt;br /&gt;
===Vollmer MKb 35===&lt;br /&gt;
The [[Vollmer MKb 35]] is a Battle Pass unique weapon that is available for use to Axis side in Battle of Moscow, Invasion of Normandy and Battle of Berlin campaigns. Due to it being (incorrectly) considered a submachine gun by the game, it is not limited to assaulter soldiers, but is also usable by vehicle crewmen, such as pilots or tank crewmen.&lt;br /&gt;
[[file:Maschinenkarabiner 35 2.jpg|thumb|none|450px|Vollmer MKb 35/III - 7.75x39mm]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Carbine / Pistol-Caliber Carbines (Bolt-action / Semi-automatic)==&lt;br /&gt;
===Beretta M1918===&lt;br /&gt;
The [[Beretta M1918]] is present in Battle of Moscow and Invasion of Normandy campaigns, where it is available to Axis forces. In Battle of Moscow, it is equipped on all members of a premium Axis Assaulter squad, while in Invasion of Normandy, it is available as the regular unlockable weapon that is unlocked independently from any squad at Campaign Level 16. &lt;br /&gt;
The Beretta M1918 is correctly modeled with the iron sights mounted on the right side of the receiver (rather than on the left as depicted in [[Battlefield 1]]), however it is mistakenly depicted as a closed bolt fully-automatic submachine gun rather than an open bolt semi-automatic carbine.&lt;br /&gt;
[[file:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M1918/30===&lt;br /&gt;
The [[Beretta M1918/30]] is a Battle Pass unique weapon that is available to Axis forces in Battle of Tunisia campaign.&lt;br /&gt;
[[file:Beretta M1918-30 early.jpg|thumb|none|450px|Beretta M1918/30 - 9x19mm Glisenti]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 semi auto new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 semi auto aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 semi auto new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 semi auto new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 semi auto new world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 semi auto world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===De Lisle Carbine===&lt;br /&gt;
The [[De Lisle Carbine]] is a Battle Pass unique weapon that is available as part of suppressed weapon set to Allies in Battle of Tunisia campaign. &lt;br /&gt;
[[file:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[file:Enlisted De Lisle Carbine hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted De Lisle Carbine aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted De Lisle Carbine rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted De Lisle Carbine rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted De Lisle Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted De Lisle Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov KB-P-135===&lt;br /&gt;
The [[Degtyaryov KB-P-135]] is a Battle Pass unique weapon that is available for use to Allies in Moscow, Berlin and Stalingrad campaigns.&lt;br /&gt;
[[file:KB-P-135.jpg|thumb|none|450px|Degtyaryov KB-P-135 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted KB-P-135 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted KB-P-135 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted KB-P-135 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted KB-P-135 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted KB-P-135 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted KB-P-135 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Gustloff Volkssturmgewehr MP507===&lt;br /&gt;
The [[Gustloff Volkssturmgewehr|Gustloff Volkssturmgewehr MP507]] appears under its more well known and most likely incorrect designation, &amp;quot;VG 1-5&amp;quot;. It is unlocked at Campaign Level 20 independently from any squad and is available to Axis forces in Battle of Berlin campaign.&lt;br /&gt;
It is correctly depicted as being a semi-auto only weapon, but it is also incorrectly classified by the game as a submachine gun. This incorrect classification, however, allows it to be used not only by assaulter troops, but also by vehicle crewmen.&lt;br /&gt;
[[file:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The [[M1 Carbine]] is availalble to Allied forces in all three Western Front campaigns. It is unlocked at Campaign Level 5 in Invasion of Normandy, Campaign Level 12 in Battle of Tunisia and Campaign Level 10 in Pacific War campaign, independently from any squad in case of the former two and along with Radio operator squad in case of the latter one.&lt;br /&gt;
[[file:AutoOrdM1Carbine.jpg|thumb|none|450px|M1 Carbine - .30 Carbine (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted M1 Carbine new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Carbine aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Carbine new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Carbine new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Carbine===&lt;br /&gt;
The [[M1 Carbine|M1A1 Carbine]]. It was available during the &amp;quot;Reinforcements received: Paratroopers&amp;quot; event from April 19 to May 6, 2023. Weapon available in the Pacific campaign for Allied forces.&lt;br /&gt;
[[file:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine - .30 Carbine (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted M1A1 Carbine hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Carbine aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Carbine rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Carbine rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1A2 Carbine===&lt;br /&gt;
The [[M1 Carbine|M1A2 Carbine]] is currently not present in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:M1A2 Carbine.jpg|thumb|none|450px|M1A2 Carbine - .30 Carbine (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Light Rifle M1940 Mk.1===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Light Rifle M1940|Smith &amp;amp; Wesson Light Rifle M1940 Mk.1]] is currently not present in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:S&amp;amp;W Light Rifle Model 1940 mk1.jpg|thumb|none|450px|Smith &amp;amp; Wesson Light Rifle M1940 Mk.1 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Light Rifle M1940 Mk.2===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Light Rifle M1940|Smith &amp;amp; Wesson Light Rifle M1940 Mk.2]] is a Battle Pass unique weapon that is available to Allies in Invasion of Normandy, Battle of Tunisia and Battle of Stalingrad campaigns.&lt;br /&gt;
[[file:S&amp;amp;W Light Rifle Model 1940 mk2.jpg|thumb|none|450px|Smith &amp;amp; Wesson Light Rifle M1940 Mk.2 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk2 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk2 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk2 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk2 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk2 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk2 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903 Pedersen Device===&lt;br /&gt;
The Springfield M1903 Mk. 1 fitted with the [[M1903_Springfield#Pedersen_Device|Pedersen Device]] is a time-limited Battle Pass unique weapon that is available to Allies in Invasion of Normandy campaign.&lt;br /&gt;
[[file:Pederson_Device.jpg|thumb|none|450px|M1903 Mk 1 fitted with Pedersen device - .30-18 Auto. (7.65x20mm Longue)]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==.30 AN/M2 Stinger==&lt;br /&gt;
The [[Browning_M1919#Stinger_Machine_Gun|.30 AN/M2 Stinger]] is currently present only in the mission editor.&lt;br /&gt;
[[file:Anm2stinger.jpg|thumb|none|450px|.30 AN/M2 Stinger - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Stinger Machine Gun hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Stinger Machine Gun aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Stinger Machine Gun new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Stinger Machine Gun new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Stinger Machine Gun world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Stinger Machine Gun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Besal==&lt;br /&gt;
The [[Besal]]. It was available during the &amp;quot;Heavy Weapons&amp;quot; event from February 7 to March 1, 2023. Weapon available in the Normandy and Tunisia campaigns.&lt;br /&gt;
[[file:Besal .jpg|thumb|none|450px|Besal - .303 (7.7 × 56 mm R)]]&lt;br /&gt;
[[file:Enlisted Besal machine gun new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Besal machine gun aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Besal machine gun new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Besal machine gun new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Besal machine gun world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Besal machine gun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 30==&lt;br /&gt;
The [[Breda Modello 30]] is available to Axis forces in Invasion of Normandy and Battle of Tunisia campaigns and, for unknown reasons, to Allied forces in Battle of Stalingrad campaign. In all three campaigns, it serves as an early machine gun, unlocked along with Machine Gunner squad at Campaign Level 11, 10 and 5 respectively.&lt;br /&gt;
[[file:Breda 30.jpg|thumb|none|450px|Breda Modello 30 - 6.5 mm Carcano]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk1==&lt;br /&gt;
The [[Bren Mk1]] appears in Battle of Tunisia campaign, where it is available to Allied forces and is unlocked independently from any squad at Campaign Level 19.&lt;br /&gt;
[[file:Bren mk1-2.jpg|thumb|none|450px|Bren Mk1 - .303 British]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk2==&lt;br /&gt;
The [[Bren Mk2]] is available in Invasion of Normandy campaign to Allied forces. It is unlocked at Campaign Level 11 along with Machine Gunner squad.&lt;br /&gt;
As it is the case with a lot of campaign-locked Commonwealth (mainly, British) weapons, the fact that this machine gun is unlocked along with the US Army squad is not correct, as Bren machine guns were not adopted by any branch of the US Armed Forces during the WW2.&lt;br /&gt;
[[file:Bren mk2.jpg|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[file:Enlisted Bren Mk2 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mark 2 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mk2 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mk2 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mk1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mk1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The [[Browning Automatic Rifle M1918]] is available in Invasion of Normandy and Pacific War campaigns to Allies. In Invasion of Normandy, it was equipped on all members of a now-unavailable Allied premium Machine Gunner squad, while in Pacific War campaign, it is a regular level unlock, available at Campaign Level 7 along with Machine Gunner squad.&lt;br /&gt;
[[file:BARearlymodel.jpg|thumb|none|450px|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918A1==&lt;br /&gt;
The [[Browning Automatic Rifle M1918A1]] is available in Invasion of Normandy campaign to Allied forces where it is unlocked independently from any squad at Campaign Level 19. &lt;br /&gt;
[[file:BAR M1918A1.jpg|thumb|none|450px|M1918A1 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918A2==&lt;br /&gt;
The [[Browning Automatic Rifle M1918A2]] is usually a later level machine gun that is available in Invasion of Normandy, Battle of Tunisia and Pacific War campaigns to Allied forces. In all three campaigns, it is unlocked along with Machine Gunner II squad, at Campaigns Level 25, 29 and 20 respectively.&lt;br /&gt;
[[file:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06. This is a late-war version with an added carry handle.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Blaster Auto USA'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Blaster Auto USA&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted Blaster Auto USA hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto USA aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto USA world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto USA world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A6==&lt;br /&gt;
The [[Browning M1919A6]] is available in Invasion of Normandy campaign to Allies. It is unlocked at Campaign Level 35 along with Machine Gunner III squad.&lt;br /&gt;
[[file:1919A6 postWW2.jpg|thumb|none|450px|Browning M1919A6 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 new rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Chatellerault FM 24/29==&lt;br /&gt;
The [[Chatellerault Light Machine Gun|Chatellerault FM 24/29]] is present in the mission editor but is currently not available in any campaign.&lt;br /&gt;
[[file:Chatellerault M1924-29.JPG|thumb|none|450px|Chatellerault FM 24/29 - 7.5x54mm]]&lt;br /&gt;
[[file:Enlisted FM 24-29hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FM 24-29 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FM 24-29 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FM 24-29 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FM 24-29 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FM 24-29 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle 1915==&lt;br /&gt;
The [[Chauchat|Chauchat Mle 1915]] was equipped on all members of a now-unobtainalble Allied premium Machine Gunner squad.&lt;br /&gt;
While an odd sight to see in the Russian hands, a relatively small number of surplus Chauchat machine guns from Russian Empire and Civil War times was actually used during the Battle of Moscow, albeit mostly by the People's Militia forces. &lt;br /&gt;
[[file:Chauchat without sights.jpg|thumb|none|450px|Chauchat Mle 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
The [[Degtyaryov DP-27]] is a weapon that is available in all three Eastern Front campaigns. In Battle of Moscow, it is unlocked along with Machine Gunner II squad at Campaign Level 20. In Battle of Berlin, it is unlocked along with the basic Machine Gunner squad instead at Campaign Level 9. In Battle of Stalingrad, it is unlocked at Campaign Level 11 independently from any squad.&lt;br /&gt;
[[file:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27 Belt-fed==&lt;br /&gt;
An experimental belt-fed variant of [[Degtyaryov DP-27]] appears in the game as &amp;quot;Beltfed DP&amp;quot;. It is equipped on all members of a premium Allied Machine Gunner squad in Battle of Berlin campaign.&lt;br /&gt;
In-game model represents one of the supposed prototypes fitted with belt feed adaptor that was developed by Dubynin A.A. and Polyakov P.P. (two people responsible for the creation of the RP-46 machine gun in the future) during the wartime period. It is fitted with an RP-46-style belt feed adaptor and feeds from the right side using Maxim machine gun belts. &lt;br /&gt;
[[file:Degtyaryov DP-27 Belt-fed.jpg|thumb|none|450px|An experimental version of the Degtyaryov DP-27 with a Polyakov receiver for a canvas cartridge belt - 7.62x54mm R. (1940–1942)]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 Belt-fed new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov RP-46 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 Belt-fed new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 Belt-fed new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 Belt-fed new rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov RP-46 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov RP-46 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DPM==&lt;br /&gt;
The [[Degtyaryov DPM]] is available in Battle of Berlin campaign to Allied forces where it is unlocked at Campaign Level 18, independently from any squad.&lt;br /&gt;
[[file:Dpm.jpg|thumb|none|450px|Degtyaryov DPM - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DPM new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DPM aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DPM new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DPM new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DPM world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DPM world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
The [[Degtyaryov DT]] is available in Battle of Moscow, Battle of Berlin and Battle of Stalingrad campaigns to Allies. In all three campaigns, it serves a late level unlock and an upgrade over DP-27 and DPM, with Moscow version being unlocked at Campaign Level 35 independently from any squad and Berlin and Stalingrad versions being tied with Machine Gunner II squad at Campaign Levels 23 and 19 respectively.&lt;br /&gt;
[[file:DT tank machine gun TBiU 11.jpg|thumb|none|450px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DT new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DT aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DT new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DT new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DT world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DT world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Blaster Auto USSR'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Blaster Auto USSR&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted Blaster Auto USSR hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto USSR aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto USSR world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto USSR world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov-Degtyaryov Lewis Type==&lt;br /&gt;
A 1921 prototype of [[Fedorov_Avtomat#Fedorov-Degtyaryov|Fedorov-Degtyaryov]] fitted with Lewis-type forced-air cooling jacket is used by one of the two currently purchasable premium Allied Machine Gunner squads in Battle of Moscow campaign, namely, the 2nd Guards Infantry Division, 26th Guards Infantry Regiment one. It is equipped on all members of this squad, including two engineers.&lt;br /&gt;
[[file:Fedorov-Diegtyarev light machine gun, prototype 1921.jpg|thumb|none|450px|'''Photoshopped''' mockup of the Fedorov-Degtyaryov Lewis Type light machine gun, prototype 1921 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:Enlisted Fedorov-Degtyaryov-levis new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov-Degtyaryov-levis aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov-Degtyaryov-levis new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov-Degtyaryov-levis new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov-Degtyaryov-levis world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov-Degtyaryov-levis world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN Model D==&lt;br /&gt;
The [[Browning_Automatic_Rifle#FN_Model_D|FN Model D]]. Available as a reward in the Battle Pass: 2nd Season 2023.&lt;br /&gt;
[[file:FNBARtypeD8mm.jpg|thumb|none|450px|FN Model D - 7.65×53mm Belgian Mauser]]&lt;br /&gt;
[[file:Enlisted FN Model D hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FN Model D aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FN Model D rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FN Model D rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FN Model D world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FN Model D world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Gorov light machine gun==&lt;br /&gt;
The [[Gorov light machine gun]] is available from Battle Pass: Fall Season of 2023. The season starts on October 25, 2023. The weapon is equipped with a Type 30 bayonet.&lt;br /&gt;
[[file:Gorov Light Machine Gun.jpg|thumb|none|450px|Gorov light machine gun - 7.62×54mmR]]&lt;br /&gt;
[[file:Enlisted Gorov light machine gun hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gorov light machine gun aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gorov light machine gun rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gorov light machine gun rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gorov light machine gun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gorov light machine gun world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Johnson M1941 machine gun==&lt;br /&gt;
The [[M1941 Johnson machine gun|Johnson M1941 machine gun]] is available to Allies in Pacific War campaign, where it is unlocked at Campaign Level 26 independently from any squad.&lt;br /&gt;
[[file:JOHNSON M1941.jpg|thumb|none|450px|Johnson M1941 machine gun - .30-06]]&lt;br /&gt;
[[file:Enlisted M1941 Johnson machine gun new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1941 Johnson machine gun aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1941 Johnson machine gun rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1941 Johnson machine gun rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1941 Johnson machine gun world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1941 Johnson machine gun world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Kg m/40==&lt;br /&gt;
The [[Kg m/40]] is currently available only as Tank Decoration and is not present in a player-usable form yet.&lt;br /&gt;
[[file:Kgm40.jpg|thumb|none|450px|Kulsprutegevär m/1940 - 6.5x55mm Swedish]].&lt;br /&gt;
[[file:Enlisted Kg m-40 decor.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kg m-40 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
==Lahti-Saloranta LS/26==&lt;br /&gt;
The [[Lahti-Saloranta LS/26]]. Available as a reward in the Battle Pass: 2nd Season 2023.&lt;br /&gt;
[[file:Ls26s.jpg|thumb|none|450px|Lahti-Saloranta LS/26 - 7.62x53mm R]]&lt;br /&gt;
[[file:Enlisted Lahti-Saloranta LS-26 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lahti-Saloranta LS-26 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lahti-Saloranta LS-26 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lahti-Saloranta LS-26 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lahti-Saloranta LS-26 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lahti-Saloranta LS-26 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Lewis==&lt;br /&gt;
The [[Lewis Gun]] appears only in Battle of Moscow campaign, where it is used by one of the two Allied premium Machine Gunner squads, namely, the 2nd Guards Infantry Corps, 75th Marine Infantry Brigade squad. It is equipped on all members of this squad, including the engineer.&lt;br /&gt;
While the fact that it is not available to British forces in Tunisian campaign is unusual, the fact that it appears in the hands of Soviet soldiers is not really incorrect, since a number of Lewis machine guns was purchased by Russian Empire and it actually was in Soviet service until 1926, with a number of surplus Lewis machine guns being utilized during the Battle of Moscow.&lt;br /&gt;
[[file:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]&lt;br /&gt;
[[file:Enlisted Lewis new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lewis aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lewis new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lewis new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lewisworld.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lewis world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Maxim-Tokarev==&lt;br /&gt;
The [[Maxim#Maxim-Tokarev|Maxim-Tokarev]] machine gun is currently not available in the game proper and is present only in the editor.&lt;br /&gt;
[[file:Maxim-Tokarev 1926.jpg|thumb|none|450px|Maxim-Tokarev - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==MG13==&lt;br /&gt;
The [[MG13]] with a 25 round magazine is available in Battle of Moscow and Battle of Stalingrad campaigns, where it serves as an early level unlock for Axis machinegunners. It is unlocked along with the basic Machine Gunner squads at Campaign Levels 10 and 9 respectively.&lt;br /&gt;
While MG13 in Nazi German service was officially replaced by MG34 and later MG42, it was still issued to supplement these two machine guns during the war, making it not an entirely incorrect weapon in either campaign.&lt;br /&gt;
[[file:MG13 full.jpg|thumb|none|450px|MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[file:Enlisted MG13 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG13 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG13 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG13 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG13 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG13 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''MG13 with 75 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[MG13]] with the so-called &amp;quot;saddle drum&amp;quot; 75 round magazine is a weapon of choice of all members of one of Axis premium Machine Gunner squads, namely, the 183rd Infantry Division, 343rd Infantry Regiment one. &lt;br /&gt;
[[file:MG13 Drum mag.jpg|thumb|none|450px|MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[file:Enlisted MG13 (75 round magazine) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG13 (75 round magazine) new aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG13 (75 round magazine) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG13 (75 round magazine) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MG15 infantry==&lt;br /&gt;
The [[MG15]] configured for infantry use is a weapon that is available in Battle of Berlin campaign to Axis forces. It is currently the last unlock in the campaign, unlocked at Campaign Level 37 independently from any squad.&lt;br /&gt;
[[file:MG15 Infantry.jpg|thumb|none|450px|MG15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG15 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG15 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG15 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG15 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG15 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG15 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MG30 /Steyr-Solothurn S2-200==&lt;br /&gt;
The [[Steyr-Solothurn S2-200]] appears under its German designation, &amp;quot;MG 30&amp;quot;. It was equipped on all members of a now-unavailable premium Axis Machine Gunner squad in Battle of Moscow campaign.&lt;br /&gt;
[[file:Steyr S2-200.jpg|thumb|none|450px|Steyr-Solothurn S2-200 / Austrian MG30 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG30 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG30 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG30 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG30 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG30 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG30 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] with a 50 round magazine appears in all five campaigns where German forces are present. In Battle of Moscow and Battle of Tunisia, it is unlocked along with Machine Gunner II squad at Campaign Levels 20 and 29 respectively. In Battle of Berlin, it is unlocked along with the basic Machine Gunner squad at Campaign Level 9. In Invasion of Normandy and Battle of Stalingrad, it is unlocked at Campaign Levels 19 and 11 respectively.&lt;br /&gt;
[[file:Mg-34man-portable.jpg|thumb|none|450px|MG34 with 50 round belt drum Gurtrommel 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) new rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''MG34 with 75 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[MG34]] with Patronentrommel 34 magazine is available in Invasion of Normandy and Battle of Berlin campaigns to Axis forces. In Invasion of Normandy, it is the last machine gun to be unlocked at Campaign Level 35 along with Machine Gunner III squad. in Battle of Berlin, it is unlocked at Campaign Level 23 along with Machine Gunner II squad.&lt;br /&gt;
[[file:MG34 Patronentrommel34.jpg|thumb|none|450px|MG34 with 75 round saddle drum magazine Patronentrommel 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG34 (75 round) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (75 round) new aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (75 round) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (75 round) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]]. Weapon available for unlocking in the Campaign in Normandy, Berlin and Stalingrad for the Axis.&lt;br /&gt;
[[file:Mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 new rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''MG42 (early model)'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An early model of [[MG42]] appears as a premium weapon that is equipped on all members of one of the premium Axis Machine Gunner squads in Battle of Moscow, namely the 2nd Panzer Division, 4th Panzergrenadier Division squad.&lt;br /&gt;
[[file:MG42 Early Right.jpg|thumb|none|450px|MG42 Early Right - 7.92x57mm Mauser. The characteristic feature of the early model is a white grip cladding made of metal and a horizontal charging handle.]]&lt;br /&gt;
[[file:Enlisted MG42 Early new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Early aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Early new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Early new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Early new rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Early world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Early world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Blaster Auto Germany'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Blaster Auto Germany&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted Blaster Auto Germany hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto Germany aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto Germany wordl 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto Germany world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MG45==&lt;br /&gt;
The [[MG42#MG45|MG45]] is equipped on all members of a premium Axis Machine Gunner squad.&lt;br /&gt;
[[file:MG45.jpg|thumb|none|450px|MG45 (MG 42V) - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG45 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG45 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG45 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG45 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG45 new rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG45 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG45 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Rexer-Madsen Model 1902==&lt;br /&gt;
The [[Madsen machine gun|Rexer-Madsen Model 1902]] is avalable to Allies in Battle of Moscow campaign, apparently representing the use of surplus Madsen machine guns from Russian Empire times by People's Militia during an actual Battle of Moscow, even though the weapon in question in the game is used by Red Army infantry divsions instead. It serves as an early machine gun similar in role to MG13 and ZB-26 that serve as early machine guns for Axis forces in this same campaign and is unlocked at Campaign Level 10 along with the basic Machine Gunner squad.&lt;br /&gt;
[[file:Russian M 1904 machine gun Madsen, calibre 7.62 Mosin.jpg|thumb|none|450px|Russian contract Rexer-Madsen, 1902 pattern - 7.62x54mmR.]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 new hold.jpg|thumb|none|600px|The Rexer-Madsen in game. Note the magazine is excessively wide; these guns actually used thin single column magazines, rather than double-stacked magazines, which were not introduced for the Madsen gun until the 1920s.]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RD-44==&lt;br /&gt;
The [[RPD|RD-44]] is the last item to be unlocked on Soviet side of Battle of Berlin campaign. It is unlocked at Campaign Level 37 independently from any squad.&lt;br /&gt;
[[file:RD-44.jpg|thumb|none|451px|RD-44 - 7.62x39mm]]&lt;br /&gt;
[[file:Enlisted RD-44 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RD-44 nowy aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RD-44 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RD-44 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RD-44 new rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RD-44 nowy world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RD-44 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Rkm wz. 28 Browning==&lt;br /&gt;
The [[Browning_Automatic_Rifle#Rkm_wz._28_Browning|Rkm wz. 28 Browning]] was equipped on all members of a now-unavailable Axis premium Machine Gunner squad in Invasion of Normandy campaign.&lt;br /&gt;
[[file:Browning wz. 1928.jpg|thumb|none|450px|Rkm wz. 28 Browning - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Type 11 light machine gun==&lt;br /&gt;
The [[Type 11 light machine gun]] is a starting machine gun for Axis forces in Pacific War campaigns. It is unlocked at Campaign Level 7 along with the basic Machine Gunner squad.&lt;br /&gt;
[[file:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 Light Machine Gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[file:Enlisted Type 11 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 11 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 11 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 11 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 11 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 11 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun]] it is currently available to unlock in the Pacific campaign for the Japanese army. It has a Type 30 bayonet as standard.&lt;br /&gt;
[[file:Type 96 LMG with bayonet and bipods.jpg|thumb|none|450px|Type 96 light machine gun with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[file:Enlisted Type 96 new bez lunety hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 new bez lunety aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 new bez lunety rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 new bez lunety rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 new bez lunety world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 new bez lunety world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type 96 light machine gun with a 2.5X Fuji periscope sight'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 light machine gun with a 2.5X Fuji periscope sight]]. It was available from the very beginning as an unlockable item for the Japanese Army in the Pacific, along with a scope that could not be used. In later updates, the scope was removed from the model. Currently, the model with a telescope is not available anywhere.&lt;br /&gt;
[[file:Type 96 LMG with bayonet and bipods.jpg|thumb|none|450px|Type 96 light machine gun with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[file:Enlisted Type 96 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 new aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 tank machine gun (LMG)==&lt;br /&gt;
The [[Type 97 tank machine gun]] is a second machine gun to be unlocked on Axis side of the Pacific War campaign. It is unlocked at Campaign Level 20 along with Machine Gunner II squad. It comes pre-equipped with an unremovable scope.&lt;br /&gt;
[[file:Type 97 LMG display.jpg|thumb|none|450px|Type 97 tank machine gun - 7.7x58mm Arisaka. Version with a scope mounted on the left side. No barrel cover.]]&lt;br /&gt;
[[file:Enlisted Type 97 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 aim 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 light machine gun==&lt;br /&gt;
The [[Type 99 light machine gun]] it is currently available in the mission editor.&lt;br /&gt;
[[file:Type 99 LMG.jpg|thumb|none|450px|Type 99 light machine gun - 7.7x58mm Arisaka]].&lt;br /&gt;
[[file:Enlisted Type 99 Light Machine Gun hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 99 Light Machine Gun aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 99 Light Machine Gun rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 99 Light Machine Gun rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 99 Light Machine Gun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 99 Light Machine Gun world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Vickers-Berthier Mk.1==&lt;br /&gt;
The [[Vickers-Berthier Mk.1]] is the first machine gun to be unlocked on Allies side of Battle of Tunisia campaign. It is unlocked along with Machine Gunner squad at Campaign Level 10.&lt;br /&gt;
[[file:Vickers-Berthier Mk1.jpg|thumb|none|450px|Vickers-Berthier Mk.1 - .303 British]] &lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Vickers GO No. 2 Mk I==&lt;br /&gt;
The [[Vickers K machine gun|Vickers GO No. 2 Mk I]] was available during the &amp;quot;Reinforcements received: Normandy paratroopers&amp;quot; event from June 6, 2023.&lt;br /&gt;
[[file:VickersKlandvariant.jpg|thumb|none|450px|Vickers GO No. 2 Mk I - .303 British]]&lt;br /&gt;
[[file:Enlisted Vickers GO No. 2 Mk I air scope hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers GO No. 2 Mk I air scope aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers GO No. 2 Mk I air scope rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers GO No. 2 Mk I air scope rel.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers GO No. 2 Mk I air scope world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers GO No. 2 Mk I air scope world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Automatic Rifle==&lt;br /&gt;
The [[Winchester Model 30|Winchester Automatic Rifle]]. Available as a reward in the Battle Pass: 2nd Season 2023.&lt;br /&gt;
[[file:Winchester Automatic Rifle.jpg|thumb|none|450px|Winchester Automatic Rifle - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Winchester Automatic Rifle hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Automatic Rifle aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Automatic Rifle rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Automatic Rifle rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Automatic Rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Automatic Rifle world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==ZB vz. 26==&lt;br /&gt;
The [[ZB vz. 26]] appears under its original ZB-26 designation rather than the German MG26(t) one. It is available in Battle of Moscow and Battle of Tunisia campaign to Axis forces. In both campaigns, it is unlocked independently from any squad at Campaign Levels 13 and 19 respectively.&lt;br /&gt;
[[file:ZB-26.jpg|thumb|none|450px|ZB-26 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Rifle Grenade Launchers==&lt;br /&gt;
===Dyakonov Grenade Launcher===&lt;br /&gt;
The [[Dyakonov Rifle Grenade Launcher]] can be seen mounted on [[Mosin Nagant M91/30]]. A rifle in such configuration is available for use to Allies in all three Eastern Front campaigns, unlocked along with Rifleman II squad at Campaign Level 17 in case of Battle of Moscow, Campaign Level 15 in case of Battle of Berlin and Campaign Level 14 in case of Battle of Stalingrad. &lt;br /&gt;
[[file:Dyakonov Rifle Grenade Launcher.jpg|thumb|none|450px|Mosin Nagant Model 1891/1930 - 7.62x54mm R with Dyakonov Grenade Launcher (40.8 mm)]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr-Granatpatrone 40===&lt;br /&gt;
The [[Gewehrgranatengerät#Gewehr-Granatpatrone_40|Gewehr-Granatpatrone 40]] can be seen mounted on [[Karabiner 98k]] in Invasion of Normandy and Battle of Stalingrad campaigns. In both campaigns, it is available to Axis forces and is unlocked along with Rifleman III squad at Campaign Levels 33 and 27 respectively. It serves as an anti-tank counterpart to Schiessbecher grenade launcher that features anti-personnel rounds instead.&lt;br /&gt;
[[file:Kar98k with GGP40.jpg|thumb|none|450px|Gewehr-Granatpatrone 40 mounted on Kar98k rifle.]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Rifle Grenade Launcher===&lt;br /&gt;
The [[M1 Rifle Grenade Launcher]] can be seen mounted on [[M1903 Springfield|Springfield M1903]] in Pacific War campaign. A rifle in such configuration it is unlocked at Campaign Level 17 along with Rifleman II squad and is available to Allied forces. &lt;br /&gt;
[[file:M1 Rifle Grenade Launcher.JPG|thumb|none|450px|M1 Rifle Grenade Launcher]]&lt;br /&gt;
[[file:Enlisted M1 Rifle Grenade Launcher new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Rifle Grenade Launcher aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Rifle Grenade Launcher rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Rifle Grenade Launcher rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Rifle Grenade Launcher world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Rifle Grenade Launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Rifle Grenade Launcher world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M7 Rifle Grenade Launcher===&lt;br /&gt;
The [[M7 Rifle Grenade Launcher]] can be seen mounted on [[M1 Garand]] in Invasion of Normandy campaign. A rifle in such configuration is available for use by Allies and is unlocked at Campaign Level 33 along with Rifleman III squad. It serves as an anti-tank counterpart to M8 Rifle Grenade launcher mounted on M1 Carbine, and, as such, correctly utilizes [[M9A1 Rifle Grenade|M9A1 rifle grenades]].&lt;br /&gt;
[[file:M1 Garand Rifle Grenade.jpg|thumb|none|450px|M1 Garand with M7 rifle grenade launcher, M15 GL sight (not visible from right side), and rubber recoil boot]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M8 Rifle Grenade Launcher===&lt;br /&gt;
The [[M8 Rifle Grenade Launcher]] can be seen mounted on [[M1 Carbine]] in Invasion of Normandy campaign. A carbine in such configuration is available for use by Allied forces and is unlocked at Campaign Level 17 along with Rifleman II squad. Just like other countries' Rifleman II weapons, M8 utilizes anti-personnel grenades, in this case - a correctly modelled M1 grenade adapter fitted with an Mk 2 hand grenade.&lt;br /&gt;
[[file:M1 Carbine with M8 Grenade Launcher.jpg|thumb|none|450px|M1 Carbine - .30 Carbine with M8 Rifle Grenade Launcher - 22mm]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===No.1 Mk.I Cup Discharger===&lt;br /&gt;
The [[No.1 Mk.I Cup Discharger]] can be seen mounted on [[Lee-Enfield No. 1 Mk III]] in Battle of Tunisia campaigns. A rifle in such configuration is available to Allies and is unlocked at Campaign Level 20 along with Rifleman II squad.&lt;br /&gt;
[[file:Enfield Grenade Launcher.jpg|thumb|none|450px|Lee-Enfield No. 1 Mk III* with No.1 Mk.I Cup Discharger and reinforcements]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Schiessbecher grenade launcher===&lt;br /&gt;
The [[Gewehrgranatengerät#Schiessbecher_grenade_launcher|Schiessbecher grenade launcher]] can be seen mounted on [[Karabiner 98k]] and on [[FG 42/I]]. A [[Karabiner 98k]] in such configuration is available in all five campaigns where German forces are present and is unlocked along with Rifleman II squad at Campaign Level 17 in Moscow and Normandy campaigns, 15 in Berlin campaign, 20 in Tunisia campaign and 14 in Stalingrad campaign. The [[FG 42/I]] with a grenade launcher was available during the &amp;quot;Reinforcements received: Normandy paratroopers&amp;quot; event from June 6, 2023.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Karabiner 98k with Schiessbecher grenade launcher'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:Karabiner 98k Schiessbecher grenade launcher.jpg|thumb|none|450px|Karabiner 98k with Schiessbecher grenade launcher - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''FG 42/I with Schiessbecher grenade launcher'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:FG 42-1 granatnik.jpg|thumb|none|450px|FG 42/I with Schiessbecher grenade launcher - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Enlisted fg42 Schiessbecher grenade launcher hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted fg42 Schiessbecher grenade launcher aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted fg42 Schiessbecher grenade launcher rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted fg42 Schiessbecher grenade launcher rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted fg42 Schiessbecher grenade launcher rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted fg42 Schiessbecher grenade launcher world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted fg42 Schiessbecher grenade launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 2 Grenade Launcher===&lt;br /&gt;
The [[Type 2 grenade launcher]] can be seen mounted on [[Arisaka_Rifle#Arisaka_Type_99|Arisaka Type 99]].&lt;br /&gt;
[[file:Type 2 Grenade Launcher.jpg|thumb|none|450px|Type 2 Grenade Launcher ]]&lt;br /&gt;
[[file:Enlisted Enlisted Type 2 Grenade Launcher hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Enlisted Type 2 Grenade Launcher aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Enlisted Type 2 Grenade Launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 100 Grenade Launcher===&lt;br /&gt;
The [[Type 100 Grenade Launcher]] can be seen mounted on [[Arisaka_Rifle#Arisaka_Type_38|Arisaka Type 38]]. A rifle in such configuration is available to Axis forces in Pacific War campaign and is unlocked at Campaign Level 17 along with Rifleman II squad.&lt;br /&gt;
[[file:T100 GL-Japanese.jpg|thumb|none|450px|Type 100 Grenade Launcher]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher world 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher world 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===VPGS-41 Rifle Grenade===&lt;br /&gt;
The [[VPGS-41 Rifle Grenade]] can be seen mounted on [[Mosin Nagant M91/30]] in Battle of Stalingrad campaign. A rifle in such configuration is unlocked at Campaign Level 27 along with Rifleman III squad and is available to Allied forces. It is correctly depicted as being an anti-tank grenade and serves as a counterpart to anti-personnel rifle grenades that are utilized in aforementioned Dyakonov launcher.&lt;br /&gt;
[[file:Vpgs-41-5.jpg|thumb|none|450px|Mosin Nagant M91/30 with VPGS-41 Rifle Grenade.]]&lt;br /&gt;
[[file:Enlisted VPGS-41 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted VPGS-41 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted VPGS-41 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted VPGS-41 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted VPGS-41 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted VPGS-41 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Rocket/Grenade Launchers==&lt;br /&gt;
===Fliegerfaust B===&lt;br /&gt;
The [[Luftfaust|Fliegerfaust B]] was available during the &amp;quot;Reinforcements received: Fire attack&amp;quot; event From 5th September to 1st October 2023. Available in the Berlin Campaign for both sides.&lt;br /&gt;
[[file:Luftfaust-cp.jpg|thumb|none|450px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm. The front of the weapon is on the right.]]&lt;br /&gt;
[[file:Enlisted Fliegerfaust B hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fliegerfaust B aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fliegerfaust B rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fliegerfaust B rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fliegerfaust B world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fliegerfaust B world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Granatbüchse 39===&lt;br /&gt;
The [[Panzerbüchse 38 / 39#Granatbüchse 39|Granatbüchse 39]] is available in Battle of Moscow, Battle of Tunisia and Battle of Stalingrad campaigns. In all three campaigns, it can be utilized by Axis AT gunners. It is unlocked at Campaign Level 28 along with AT Gunner II squad in Moscow campaign, Campaign Level 23 independently from any squad in Battle of Tunisia and Campaign Level 8 along with the basic AT Gunner squad at in Battle of Stalingrad.&lt;br /&gt;
[[file:Granatbüchse Modell 39.jpg|thumb|none|451px|GrB 39 - 30mm grenade]]&lt;br /&gt;
[[file:Enlisted GrB 39 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted GrB 39new aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted GrB 39 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted GrB 39 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted GrB 39 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted GrB 39 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Plasmafaust 100'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Plasmafaust 100&amp;quot; available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted Plasmafaust 100 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Plasmafaust 100 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Plasmafaust 100 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Plasmafaust 100 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Bazooka===&lt;br /&gt;
The [[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M1_.22Bazooka.22_.282.36.22_Rocket.29|M1 Bazooka]] is present in all three currently available Western Front campaigns, utilized by Allied AT gunners. In Invasion of Normandy, it is unlocked at Campaign Level 30 independently from any squad, in Battle of Tunisia, it is unlocked very late into campaign at Level 35 along with AT Gunner II squad, and in Pacific War, it is unlocked at Campaign Level 21, once again, independently from any squad.&lt;br /&gt;
[[file:Bazookasmithsonian.jpg|thumb|none|450px|M1 Bazooka - 2.36&amp;quot; Rocket]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Bazooka===&lt;br /&gt;
The [[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M1A1_.22Bazooka.22_.282.36.22_Rocket.29|M1A1 Bazooka]], unlike its older version, is currently not available in any campaign and is accessible only through the mission editor.&lt;br /&gt;
[[file:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Bazooka - 2.36&amp;quot; inch]]&lt;br /&gt;
[[file:Enlisted M1A1 Bazooka hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Bazooka aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Bazooka rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Bazooka rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Bazooka world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Bazooka world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M9A1 Bazooka===&lt;br /&gt;
The [[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M9A1_.22Bazooka.22_.282.36.22_Rocket.29|M9A1 Bazooka]] is available in Invasion of Normandy and Pacific War campaigns to Allied forces. In both campaigns, it is one of the last unlocks that is made available along with AT Gunner II squad at Campaign Levels 37 and 27 respectively.&lt;br /&gt;
[[file:M9A1 Bazooka.jpg|thumb|none|450px|M9A1 Bazooka - 2.36&amp;quot; Rocket]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Panzerfaust 60===&lt;br /&gt;
The [[Panzerfaust 60]] is available to Axis in Invasion of Normandy campaign and to both Allies and Axis in Battle of Berlin campaign. In Normandy campaign, it is unlocked at Campaign Level 30 independently from any squad, while in Berlin campaign, it becomes available to players of both sides at Campaign Level 6 along with AT Gunner squad. Despite it being a single-shot launcher in real life, in game is incorrectly depicted as being reloadable similarly to Panzerfaust 150, probably for the sake of balance.&lt;br /&gt;
[[file:Panzerfaust.jpg|thumb|none|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Panzerfaust 100===&lt;br /&gt;
The [[Panzerfaust 100]] is a weapon available to both Allies and Axis in Battle of Berlin campaign. It is unlocked at Campaign Level 30 independently from any squad, and, just like Panzerfaust 60, it is incorrectly depicted as being a reloadable launcher.&lt;br /&gt;
[[file:Panzerfaust.jpg|thumb|none|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===PIAT===&lt;br /&gt;
The [[PIAT]] is available to Allied forces in Invasion of Normandy and Battle of Tunisia campaign. In Normandy campaign, it becomes available along with AT Gunner squad at Campaign Level 8, while in Tunisia, it unlocks much later at Campaign Level 23 independently from any squad. &lt;br /&gt;
[[file:Piat gun loaded.jpg|thumb|none|450px|Projector, Infantry, Anti Tank (PIAT) with loaded bomb - 3.25 in]]&lt;br /&gt;
[[file:Enlisted PIAT hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PIAT aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PIAT rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PIAT rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PIAT world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PIAT world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===RMN-50===&lt;br /&gt;
The [[RMN-50]] is a Battle Pass unique weapon that is available to Allies in Battle of Moscow and Battle of Berlin campaigns.&lt;br /&gt;
[[file:RMN-50.jpg|thumb|none|450px|RMN-50 - 50mm grenade]]&lt;br /&gt;
[[file:Enlisted RMN-50 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RMN-50 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RMN-50 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RMN-50 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RMN-50 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RMN-50 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''RMN-50P'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;RMN-50P&amp;quot; available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted RMN-50P hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RMN-50P aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RMN-50P world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RMN-50P world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===RPzB 43 Panzerschreck===&lt;br /&gt;
The [[Panzerschreck|RPzB 43 Panzerschreck]] is available to Axis side in Invasion of Normandy and Battle of Tunisia campaigns. In both campaigns, it is unlocked along with AT Gunner II squad at Campaign Levels 37 and 35 respectively.&lt;br /&gt;
[[file:Panzerschreck43.jpg|thumb|none|450px|RPzB 43 Panzerschreck - 88mm]]&lt;br /&gt;
[[file:Enlisted RPzB 43 Panzerschreck hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 43 Panzerschreck aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 43 Panzerschreck rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 43 Panzerschreck rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 43 Panzerschreck world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 43 Panzerschreck world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===RPzB 54 Panzerschreck===&lt;br /&gt;
The [[Panzerschreck|RPzB 54 Panzerschreck]], unlike its earlier version, is currently unobtainable in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:Tank h5.jpg|thumb|none|450px|RPzB 54 Panzerschreck - 88mm]]&lt;br /&gt;
[[file:Enlisted RPzB 54 Panzerschreck hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54 Panzerschreck aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54 Panzerschreck rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54 Panzerschreck rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54 Panzerschreck world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54 Panzerschreck world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===RPzB 54/1 Panzerschreck===&lt;br /&gt;
The [[Panzerschreck|RPzB 54/1 Panzerschreck]], just like RPzB 54 version of Panzerschreck, is also currently unavailable in any campaign and is present only in the mission editor.&lt;br /&gt;
[[file:Panzerschreck43.jpg|thumb|none|450px|RPzB 54/1 Panzerschreck - 88mm]]&lt;br /&gt;
[[file:Enlisted RPzB 54-1 Panzerschreck hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54-1 Panzerschreck aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54-1 Panzerschreck rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54-1 Panzerschreck rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54-1 Panzerschreck world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54-1 Panzerschreck world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 4 Rocket Launcher===&lt;br /&gt;
The [[Type 4 Rocket Launcher]] is available to Axis AT gunners in Pacific War campaign. It is unlocked at Campaign Level 27 along with AT Gunner II squad.&lt;br /&gt;
[[file:Type 4 70mm AT rocker launcher.jpg|thumb|none|450px|Type 4 Rocket Launcher - 72x359 mm]]&lt;br /&gt;
[[file:Enlisted Type 4 70 mm AT Rocket Launcher hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 70 mm AT Rocket Launcher aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 70 mm AT Rocket Launcher rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 70 mm AT Rocket Launcher rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 70 mm AT Rocket Launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Enlisted Type 4 70 mm AT Rocket Launcher world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 5 Recoilless Rifle===&lt;br /&gt;
The [[Type 5 Recoilless Rifle]] is available to Axis forces in Pacific War campaign. It is unlocked at Campaign Level 21 independently from any squad.&lt;br /&gt;
[[file:Type 5 (recoilless rifle).jpg|thumb|none|450px|Type 5 (recoilless rifle) - 45mm]]&lt;br /&gt;
[[file:Enlisted Type 5 (recoilless rifle) hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 5 (recoilless rifle) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 5 (recoilless rifle) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 5 (recoilless rifle) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 5 (recoilless rifle) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 5 (recoilless rifle) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Grenades==&lt;br /&gt;
===AN/M8 HC smoke grenade===&lt;br /&gt;
The [[AN/M8 HC smoke grenade]] is available in all three campaigns where American forces are present. In Invasion of Normandy, it is unlocked from the beginning while in Battle of Tunisia and Pacific War campaigns, it is unlocked at Campaign Level 4. Despite this, it can be found pre-equipped on some soldiers even before it is unlocked for purchasing.&lt;br /&gt;
[[file:AN-M8.jpg|thumb|none|150px|AN/M8 HC smoke grenade]]&lt;br /&gt;
[[file:Enlisted ANM8 HC smoke grenade 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ANM8 HC smoke grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===F-1 hand grenade===&lt;br /&gt;
The [[F-1 hand grenade]] is available in all three campaigns where Soviet forces are present. In Moscow, Berlin and Stalingrad, it is unlocked from the beginning of the game.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Enlisted F-1 hand grenade.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted F-1 hand grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M15 White Phosphorous grenade===&lt;br /&gt;
The [[M15 White Phosphorous grenade]] is available to Allies in Pacific War campaign and is unlocked at Campaign Level 10. It serves as both a smoke cover and area denial tool, dealing damage over time to anyone who stands in the smoke cloud.&lt;br /&gt;
[[file:M15-W-P-smoke-grenade-300315-1.JPG|thumb|none|150px|M15 White Phosphorous grenade]]&lt;br /&gt;
[[file:Enlisted M15 White Phosphorous grenade 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M15 White Phosphorous grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mk 2 hand grenade===&lt;br /&gt;
The [[Mk 2 hand grenade]] is present in Invasion of Normandy and Pacific War campaigns, available from the beginning to Allies. It can be found pre-equipped on some squad members .&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 hand grenade]]&lt;br /&gt;
[[file:Enlisted Mk 2 hand grenade.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mk 2 hand grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Molotov Cocktail===&lt;br /&gt;
The Molotov Cocktail is present in every campaign and is available to every faction with no difference in its appearance.&lt;br /&gt;
[[file:Enlisted Molotov.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Molotov 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is available in all five campaigns where German forces are present.&lt;br /&gt;
[[file:24-43 grenade.jpg|thumb|none|150px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[file:Enlisted M24 Grenade.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M24 Grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Nebelhandgranate 39===&lt;br /&gt;
The [[Nebelhandgranate 39]], just like its high explosive counterpart, is available in Moscow, Normandy, Berlin and Stalingrad campaigns to Axis forces. It is unlocked at Campaign Level 9 in Moscow and Stalingrad, Campaign Level 6 in Berlin, Campaign Level 5 in Tunisia and is available from the beginning in Normandy. Despite this, it can be found pre-equipped on some soldiers even before it is unlocked for purchasing.&lt;br /&gt;
[[file:M39Smoke.jpg|thumb|none|150px|Nebelhandgranate 39]]&lt;br /&gt;
[[file:Enlisted Nebelhandgranate 39 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nebelhandgranate 39 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;===&lt;br /&gt;
The [[Mills Bomb|No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;]] is a hand grenade present in Battle of Tunisia campaign, available from the beginning to Allies.&lt;br /&gt;
[[file:MillsNo5MkI.jpg|thumb|none|150px|No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;]]&lt;br /&gt;
[[file:Enlisted No. 5 Mk. I Mills Bomb 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No. 5 Mk. I Mills Bomb 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===No. 69 Mk. 1===&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] is available in Invasion of Normandy and Battle of Tunisia campaigns to Allied forces and is unlocked at Campaign Levels 10 and 9 respectively.&lt;br /&gt;
[[file:69grenade.jpg|thumb|none|150px|No. 69 Mk. 1]]&lt;br /&gt;
[[file:Enlisted No. 69 MK. 1 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No. 69 MK. 1 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===No. 77, W.P. Mk. 1===&lt;br /&gt;
The [[No. 77 Smoke Grenade|No. 77, W.P. Mk. 1]] is available in Invasion of Normandy and Battle of Tunisia campaigns to Allied forces and is unlocked at Campaign Levels 12 and 11 respectively. Just like the aforementioned M15 WP grenade, it serves as both a smoke cover and an area denial tool.&lt;br /&gt;
[[file:No77Mk1can.jpg|thumb|none|150px|No. 77, W.P. Mk. 1 Incendiary Smoke hand grenade.]]&lt;br /&gt;
[[file:Enlisted No. 77, W.P. Mk. 1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No. 77, W.P. Mk. 1 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===RDG-1 smoke grenade===&lt;br /&gt;
The [[RDG-1 smoke grenade]] is available in Battle of Moscow, Battle of Berlin and Battle of Stalingrad campaigns to Allies. It is unlocked at Campaign Level in Moscow and Stalingrad and Campaign Level 6 in Berlin and, despite this, can be found pre-equipped on some soldiers even before it is made available for purchasing.&lt;br /&gt;
[[file:RDG-1 Diagram.jpg|thumb|none|150px|RDG-1 smoke grenade]]&lt;br /&gt;
[[file:Enlisted RDG-1 smoke grenade 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RDG-1 smoke grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===RGD-33 stick grenade===&lt;br /&gt;
The [[RGD-33 stick grenade]] is present in the mission editor but is currently not utilized in any campaign.&lt;br /&gt;
[[file:Rgd-33russianfrag mp.jpg|thumb|none|150px|RGD-33 stick grenade]]&lt;br /&gt;
[[file:Enlisted RGD-33 stick grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===SRCM Mod. 35 / Handgranate 328 (i)===&lt;br /&gt;
The [[SRCM Mod. 35]] is available in Invasion of Normandy and Battle of Tunisia campaigns to Axis forces and, just like its Allied counterpart, it is unlocked at Campaign Levels 10 and 9 respectively. It has two different designations, with Tunisia campaign version bearing an Italian designation, '''&amp;quot;SRCM Mod. 35&amp;quot;''' and Normandy campaign version bearing a German designation, '''&amp;quot;Handgranate 328 (i)&amp;quot;'''.&lt;br /&gt;
[[file:Italian Bomba a Mano Mod 35 SRCM.jpg|thumb|none|150px|SRCM Mod. 35]]&lt;br /&gt;
[[file:Enlisted SRCM Mod. 35 Handgranate 328 (i) 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SRCM Mod. 35 Handgranate 328 (i) 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===SRCM Mod. 35 FI Incendiary Smoke grenade===&lt;br /&gt;
An incendiary smoke variant of [[SRCM Mod. 35 FI]] grenade is present in Invaion of Normandy and Battle of Tunisia to Axis forces and is unlocked at Campaign Levels 12 and 11 respectively. Unlike the high explosive version, this grenade does not feature different designations, with it using SRCM Mod. 35 FI designation regardless of the campaign.&lt;br /&gt;
[[file:Italian Bomba a Mano Mod 35 SRCM FI.jpg|thumb|none|150px|SRCM Mod. 35 FI Incendiary Smoke grenade.]]&lt;br /&gt;
[[file:Enlisted SRCM Mod. 35 FI Incendiary Smoke grenade 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SRCM Mod. 35 FI Incendiary Smoke grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===SRCM Mod. 35 FI Smoke grenade===&lt;br /&gt;
A smoke variant of [[SRCM Mod. 35 FI]] is available to Axis forces in Battle of Tunisia campaign and is unlocked at Campaign Level 5. Despite this, can be found pre-equipped on some soldiers even before it is made available for purchasing.&lt;br /&gt;
A smoke version of SRCM Mod. 35 FI replaced the Nebelhandgranate 39 that was used previously as a standard smoke grenade for Axis forces.&lt;br /&gt;
[[file:Italian Bomba a Mano Mod 35 SRCM FI.jpg|thumb|none|150px|SRCM Mod. 35 FI Smoke grenade.]]&lt;br /&gt;
[[file:Enlisted SRCM Mod. 35 FI 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SRCM Mod. 35 FI 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 11 Incendiary/Smoke grenade===&lt;br /&gt;
The [[Type 11 Incendiary/Smoke grenade]] is available to Axis forces in Pacific War campaign and is unlocked at Campaign Level 10.&lt;br /&gt;
[[file:Type 11 Incendiary-Smoke grenade.jpg|thumb|none|150px|Type 11 Incendiary/Smoke grenade]]&lt;br /&gt;
[[file:Enlisted Type 91 Incendiary grenade 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 91 Incendiary grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 94 Smoke Candle===&lt;br /&gt;
The [[Type 94 Smoke Candle]] is available to Axis forces in Pacific War campaign and is unlocked at Campaign Level 4 Despite this, can be found pre-equipped on some soldiers even before it is made available for purchasing.&lt;br /&gt;
[[file:Japanese-type94smokegrenade.jpg|thumb|none|150px|Type 94 Smoke Candle]]&lt;br /&gt;
[[file:Enlisted Type 94 Smoke grenade 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 94 Smoke grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 hand grenade===&lt;br /&gt;
The [[Type 97 hand grenade]] is a standard hand grenade that is available to Axis forces in Pacific War campaign from the beginning.&lt;br /&gt;
[[file:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 hand grenade]]&lt;br /&gt;
[[file:Enlisted Type 97 Hand grenade 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 Hand grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Explosives and Mines==&lt;br /&gt;
===Explosive Pack===&lt;br /&gt;
Weapon available in each campaign for each faction.&lt;br /&gt;
[[file:Enlisted Explosion Pack.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Explosion Pack 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Mine===&lt;br /&gt;
The [[M1 Mine]]. Weapon available for unlocking in the Campaign in Normandy and Pacific for the Allies.&lt;br /&gt;
[[file:Minem1wc9.jpg|thumb|none|150px|M1 (left), M1A1 (right) Anti-tank mine]]&lt;br /&gt;
[[file:Enlisted M1 Mine.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Mine 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M2 Mine===&lt;br /&gt;
The [[M2 Mine]]. Weapon available for unlocking in the Campaign in Normandy and Pacific for the Allies.&lt;br /&gt;
[[file:M2A3 Mine.jpg|thumb|none|150px|M2 Mine]]&lt;br /&gt;
[[file:Enlisted M2 Mine.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Mine 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mk II anti-personnel mine===&lt;br /&gt;
The [[Mk II anti-personnel mine]]. Weapon available for unlocking in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[file:Mk II AP mine.jpg|thumb|none|150px|Mk II anti-personnel mine]]&lt;br /&gt;
[[file:Enlisted Mk II anti-personnel mine 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mk II anti-personnel mine 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mk V anti-tank mine===&lt;br /&gt;
The [[Mk V anti-tank mine]]. Weapon available for unlocking in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[file:Mk V AT mine.jpg|thumb|none|150px|Mk V anti-tank mine]]&lt;br /&gt;
[[file:Enlisted Mk V anti-tank mine.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mk V anti-tank mine 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Pignone anti-tank mines===&lt;br /&gt;
The [[Pignone anti-tank mines]]. Weapon available for unlocking in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Pignone mod.43 type 2.jpg|thumb|none|150px|Pignone mod.43 type 2 - Anti-tank mine]]&lt;br /&gt;
[[file:Enlisted Pignone anti-tank mines.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pignone anti-tank mines 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===POMZ-2 anti-personnel mine===&lt;br /&gt;
The [[POMZ-2 anti-personnel mine]]. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:POMZ-2M.jpg|thumb|none|150px|POMZ-2M anti-personnel mine]]&lt;br /&gt;
[[file:Enlisted POMZ-2 anti-personnel mine.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted POMZ-2 anti-personnel mine 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Shitotsubakurai===&lt;br /&gt;
The [[Shitotsubakurai]]. Weapon available for unlocking in the Campaign in Pacific for the Axis. It is an anti-tank suicide mine. After pressing the shot, we turn on the &amp;quot;charge&amp;quot; mode, the character starts to run faster while shouting &amp;quot;Banzai&amp;quot;. After the mine comes into contact with the tank, it explodes immediately, destroying the tank and the soldier.&lt;br /&gt;
[[file:Lunge Mine.jpg|thumb|none|150px|Shitotsubakurai - anti-tank mine]]&lt;br /&gt;
[[file:Enlisted Shitotsubakurai 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===S-Mine===&lt;br /&gt;
The [[S-Mine]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Stalingrad for the Axis.&lt;br /&gt;
[[file:Schrapnellmine 35 mine.jpg|thumb|none|150px|S-Mine]]&lt;br /&gt;
[[file:Enlisted S-Mine.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S-Mine 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tellermine 35 (Stahl)===&lt;br /&gt;
The [[Tellermine 35 (Stahl)]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Stalingrad for the Axis.&lt;br /&gt;
[[file:Normal tmi-35.jpg|thumb|none|150px|Tellermine 35 (Stahl)]]&lt;br /&gt;
[[file:Enlisted Tellermine 35.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tellermine 35 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===TM-41 anti-tank mine===&lt;br /&gt;
The [[TM-41 anti-tank mine]]. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies. &lt;br /&gt;
[[file:TM-41 Mine.jpg|thumb|none|150px|Soviet TM-41 anti-tank mine]]&lt;br /&gt;
[[file:Enlisted TM-41 anti-tank mine 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TM-41 anti-tank mine 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===TNT===&lt;br /&gt;
Weapon available for unlocking in the Campaign in Stalingrad and Pacific for the Allies and Axis.&lt;br /&gt;
[[file:Enlisted tnt German.jpg|thumb|none|600px|TNT explosive charge for the German Army.]]&lt;br /&gt;
[[file:Enlisted tnt japan.jpg|thumb|none|600px|TNT explosive charge for the Japanese Army.]]&lt;br /&gt;
[[file:Enlisted tnt russian.jpg|thumb|none|600px|TNT explosive charge for the Russian Army.]]&lt;br /&gt;
[[file:Enlisted tnt usa.jpg|thumb|none|600px|TNT explosive charge for the US Army.]]&lt;br /&gt;
[[file:Enlisted tnt 2.jpg|thumb|none|600px|TNT charge detonator. It is identical for each faction.]]&lt;br /&gt;
&lt;br /&gt;
===Type 3 anti-tank/ anti-personnel mine===&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type 3 mine AT-AP.jpg|thumb|none|150px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
[[file:Enlisted Type 3 mine hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 3 mine world.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 93 Landmine===&lt;br /&gt;
The [[Type 93 Landmine]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type93mine.jpg|thumb|none|150px|Type 93 Landmine]]&lt;br /&gt;
[[file:Enlisted Type 93 Landmine hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 93 Landmine world.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Vaudagna B4 anti-personnel mine===&lt;br /&gt;
The [[Vaudagna B4 anti-personnel mine]]. Weapon available for unlocking in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Vaudagna B4.jpg|thumb|none|150px|Vaudagna B4 anti-personnel mine]]&lt;br /&gt;
[[file:Enlisted Vaudagna B4 anti-personnel mine.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vaudagna B4 anti-personnel mine 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Mortars=&lt;br /&gt;
==5 cm Granatwerfer 36 Mortar==&lt;br /&gt;
The [[5 cm Granatwerfer 36 Mortar]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin, Tunisia and Stalingrad for the Axis.&lt;br /&gt;
[[file:5cm-granatwerfer-36.jpg|thumb|none|150px|5-cm leichter Granatwerfer 36 Mortar]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 36 Mortar 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 36 Mortar 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 36 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 36 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34 Mortar==&lt;br /&gt;
The [[8 cm Granatwerfer 34 Mortar]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:8cm-granatwerfer-34.jpg|thumb|none|150px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 34 Mortar 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 34 Mortar 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 34 Mortar 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 34 Mortar 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 42 Mortar==&lt;br /&gt;
The [[8 cm Granatwerfer 42 Mortar]]. Weapon available for unlocking in the Campaign in Berlin and Stalingrad for the Axis.&lt;br /&gt;
[[file:GermanMortar.jpg|thumb|none|150px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 42 Mortar hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 42 Mortar rel.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 42 Mortar world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 42 Mortar world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==BM-41 Mortar==&lt;br /&gt;
The [[BM-37 Mortar|BM-41]]. Weapon available for unlocking in the Campaign in Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:Mortar BM-41.jpg|thumb|none|150px|Soviet 82mm BM-41]]&lt;br /&gt;
[[file:Enlisted BM-41 Mortar hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BM-41 Mortar rel.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BM-41 Mortar world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BM-41 Mortar world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] was available during the &amp;quot;Reinforcements received: Specialists&amp;quot; event from March 13, 2023 to March 31, 2023. Available in the Normandy Campaign for the Allies.&lt;br /&gt;
[[file:M2Mortar60mm.jpg|thumb|none|150px|M2 Mortar - 60mm]]&lt;br /&gt;
[[file:Enlisted M2 Mortar hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Mortar rel.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Mortar world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Mortar world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance SBML 2 inch Mortar==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar]]. Weapon available for unlocking in the Campaign in Normandy, Tunisia and Pacific for the Allies.&lt;br /&gt;
[[file:2inch Mortar.jpg|thumb|none|150px|Ordnance SBML 2 inch Mortar - 2 inch (50.8 mm)]]&lt;br /&gt;
[[file:Enlisted Ordnance SBML 2 inch Mortar hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance SBML 2 inch Mortar rel.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance SBML 2 inch Mortar world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance SBML 2 inch Mortar world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RM-38 Mortar==&lt;br /&gt;
The [[RM-38 Mortar]]. Weapon available for unlocking in the Campaign in Moscow and Berlin for the Allies.&lt;br /&gt;
[[file:50mm Mortar M1938.jpg|thumb|none|150px|Soviet 50-mm RM-38 Mortar]]&lt;br /&gt;
[[file:Enlisted RM-38 Mortar hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RM-38 Mortar rel.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RM-38 Mortar world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RM-38 Mortar world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RM-40 Mortar==&lt;br /&gt;
The [[RM-38 Mortar|RM-40 Mortar]]. Weapon available for unlocking in the Campaign in Moscow and Stalingrad for the Allies.&lt;br /&gt;
[[file:RM40 Mortar.jpg|thumb|none|150px|Soviet 50-mm RM-40 Mortar]]&lt;br /&gt;
[[file:Enlisted RM-40 Mortar hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RM-40 Mortar rel.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RM-40 Mortar world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RM-40 Mortar world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 &amp;quot;Knee Mortar&amp;quot;==&lt;br /&gt;
The [[Type 89 &amp;quot;Knee Mortar&amp;quot;]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type89KneeMortar.jpg|thumb|none|450px|Type 89 &amp;quot;Knee Mortar&amp;quot; - 50mm]]&lt;br /&gt;
[[file:Enlisted Type 89 Knee Mortar hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 89 Knee Mortar rel.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 89 Knee Mortar world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 89 Knee Mortar world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 35==&lt;br /&gt;
The [[Flammenwerfer 35]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Tunisia for the Axis.&lt;br /&gt;
[[file:Flammenwerfer41-05.jpg|thumb|none|350px|Flammenwerfer 35 flamethrower]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 35 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 35 shoot.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 35 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 35 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The [[Flammenwerfer 41]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Stalingrad for the Axis.&lt;br /&gt;
[[file:Flammenwerfer 41.jpg|thumb|none|350px|Flammenwerfer mit Strahlpatrone 41. This variant is distinguished from the first model by the second tube mounted on the flame wand.]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 41 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 41 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 41 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 41 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Lanciafiamme Modello 35==&lt;br /&gt;
The [[Lanciafiamme Modello 35]]. Premium weapon to buy in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Lanciaflamme Spalleggiabile Model 35.jpg|thumb|none|200px|Lanciafiamme Modello 35]]&lt;br /&gt;
[[file:Enlisted Lanciafiamme Modello 35 Flamethrower 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanciafiamme Modello 35 Flamethrower 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanciafiamme Modello 35 Flamethrower world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanciafiamme Modello 35 Flamethrower world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Lanciafiamme Modello 41 d'assalto==&lt;br /&gt;
The [[Lanciafiamme Modello 41 d'assalto]]. was available during the &amp;quot;Reinforcements received: Tunisian paratroopers&amp;quot; event from October 5, 2023. It is available to the Axis in Tunisia.&lt;br /&gt;
[[file:Lanciafiamme mod 41 d'assalto.jpg|thumb|none|350px|Lanciafiamme Modello 41 d'assalto]]&lt;br /&gt;
[[file:Enlisted Lanciafiamme mod 41 d'assalto 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanciafiamme mod 41 d'assalto 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanciafiamme mod 41 d'assalto 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanciafiamme mod 41 d'assalto 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M1 Flamethrower==&lt;br /&gt;
The [[M1 Flamethrower]]. Weapon available for unlocking in the Campaign in Normandy and Tunisia for the Allies.&lt;br /&gt;
[[file:M1A1 Flamethrower.JPG|thumb|none|350px|M1A1 Flamethrower]]&lt;br /&gt;
[[file:Enlisted M1 Flamethrower hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Flamethrower shoot.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Flamethrower world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Flamethrower world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Flamethrower==&lt;br /&gt;
The [[M1 Flamethrower|M1A1 Flamethrower]]. Weapon available for unlocking in the Campaign in Pacific for the Allies.&lt;br /&gt;
[[file:M1A1 Flamethrower.JPG|thumb|none|350px|M1A1 Flamethrower]]&lt;br /&gt;
[[file:Enlisted M1A1 Flamethrower hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Flamethrower shoot.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Flamethrower world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Flamethrower world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]]. Weapon available for unlocking in the Campaign in Normandy and Pacific for the Allies.&lt;br /&gt;
[[file:M2-2FlameAth.jpg|thumb|none|350px|M2-2 flamethrower]]&lt;br /&gt;
[[file:Enlisted M2 Flamethrower hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Flamethrower shoot.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Flamethrower world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Flamethrower world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Portable Flamethrower Mk.I==&lt;br /&gt;
The [[No. 2 Portable Flamethrower|No. 2 Portable Flamethrower Mk.I]].&lt;br /&gt;
[[File:Flame1.JPG|thumb|none|350px|No. 2 Portable Flamethrower Mk.I]]&lt;br /&gt;
[[File:Enlisted No. 2 Portable Flamethrower Mk.I 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Enlisted No. 2 Portable Flamethrower Mk.I 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Enlisted No. 2 Portable Flamethrower Mk.I 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Enlisted No. 2 Portable Flamethrower Mk.I 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Portable Flamethrower Mk.II==&lt;br /&gt;
The [[No. 2 Portable Flamethrower|No. 2 Portable Flamethrower Mk.II]]. Premium weapon to buy in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[File:Flamethrower gun - No.2 Mk.II (dated 1946).jpg|thumb|none|350px|No. 2 Portable Flamethrower Mk.II]]&lt;br /&gt;
[[File:Enlisted No. 2 Portable Flamethrower 1.jpg|thumb|none|600px|Note how the safety lever is set to &amp;quot;safe&amp;quot;...]]&lt;br /&gt;
[[File:Enlisted No. 2 Portable Flamethrower 2.jpg|thumb|none|600px|...while the weapon's behavior is quite decidedly &amp;quot;fire&amp;quot;.]]&lt;br /&gt;
[[File:Enlisted No. 2 Portable Flamethrower world 1.jpg|thumb|none|600px|Note that this soldier lacks the associated backpack, possibly because he's a &amp;quot;generic&amp;quot; soldier model rather than one explicitly meant to carry a flamethrower.]]&lt;br /&gt;
[[File:Enlisted No. 2 Portable Flamethrower world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==ROKS-2 flamethrowers==&lt;br /&gt;
The [[ROKS flamethrowers|ROKS-2 flamethrowers]]. Weapon available for unlocking in the Campaign in Moscow and Berlin for the Allies.&lt;br /&gt;
[[file:ROKS-2 flamethrower.jpg|thumb|none|350px|ROKS-2 flamethrower]]&lt;br /&gt;
[[file:Enlisted ROKS-2 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ROKS-2 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ROKS-2 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ROKS-2 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==ROKS-3 flamethrowers==&lt;br /&gt;
The [[ROKS flamethrowers|ROKS-3 flamethrowers]]. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:Roks3.jpg|thumb|none|350px|ROKS-3 flamethrower]]&lt;br /&gt;
[[file:Enlisted ROKS-3 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ROKS-3 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ROKS-3 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ROKS-3 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Type 93 Flamethrower==&lt;br /&gt;
The [[Type 93 / 100 Flamethrower|Type 93 Flamethrower]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type 93 Flamethrower.jpg|thumb|none|350px|Type 93 Flamethrower]]&lt;br /&gt;
[[file:Enlisted Type 93 Flamethrower 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 93 Flamethrower 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 93 Flamethrower world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 93 Flamethrower world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Type 100 Flamethrower==&lt;br /&gt;
The [[Type 93 / 100 Flamethrower|Type 100 Flamethrower]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type100Flamethrower.jpg|thumb|none|350px|Type 100 Flamethrower]]&lt;br /&gt;
[[file:Enlisted Type 100 Flamethrower 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Flamethrower 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Flamethrower 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Flamethrower 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
All weapons mounted in stationary turrets, tanks and airplanes. Used by the player and not useful. Stationary and mobile anti-aircraft guns. All anti-tank guns. We do not include tank guns.&lt;br /&gt;
&lt;br /&gt;
==Mounted Anti-Tank Guns / Artillery / Howitzers==&lt;br /&gt;
===37 mm anti-tank gun M1930 (1-K)===&lt;br /&gt;
The [[37 mm anti-tank gun M1930 (1-K)]].&lt;br /&gt;
[[file:37 mm anti-tank gun M1930 (1-K).jpg|thumb|none|450px|37 mm anti-tank gun M1930 (1-K) - 37×257R]]&lt;br /&gt;
[[file:Enlisted soviet canon 3 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted soviet canon 3 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===3.7 cm Pak 36===&lt;br /&gt;
The [[3.7 cm Pak 35/36|3.7 cm Pak 36]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Pak36 helsinki 1.jpg|thumb|none|450px|3.7 cm Pak 36 - 37×249 mm R]]&lt;br /&gt;
[[file:Enlisted 3.7 cm Pak 36 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 3.7 cm Pak 36 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 3.7 cm Pak 36 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===45 mm anti-tank gun M1937 (53-K)===&lt;br /&gt;
The [[45 mm anti-tank gun M1937 (53-K)]]. Weapon can be built by an Engineer in the Campaign in Moscow and Stalingrad for the Allies.&lt;br /&gt;
[[file:53-K.jpg|thumb|none|450px|45 mm anti-tank gun M1937 (53-K) - 45x310 mm R]]&lt;br /&gt;
[[file:Enlisted 45 mm anti-tank gun M1937 (53-K) 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 45 mm anti-tank gun M1937 (53-K) 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 45 mm anti-tank gun M1937 (53-K) 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===5 cm Pak 38===&lt;br /&gt;
The [[5 cm Pak 38]]. Weapon can be built by an Engineer in the Campaign in Moscow, Normandy, Tunisia and Stalingrad for the Axis.&lt;br /&gt;
[[file:5cm-PAK 38.jpg|thumb|none|450px|5 cm Pak 38 - 50x419mm R]]&lt;br /&gt;
[[file:Enlisted 5 cm Pak 38 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 5 cm Pak 38 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 5 cm Pak 38 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===57mm M1===&lt;br /&gt;
The [[Ordnance QF 6-pounder|57mm M1]]. Weapon can be built by an Engineer in the Campaign in Normandy, Tunisia and Pacific for the Allies.&lt;br /&gt;
[[file:57-mm M1.jpg|thumb|none|450px|57mm M1 - 57×441 mm R]]&lt;br /&gt;
[[file:Enlisted 57mm M1 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 57mm M1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 57mm M1 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===7.5 cm Pak 40===&lt;br /&gt;
The [[7.5 cm Pak 40]]. Weapon can be built by an Engineer in the Campaign in Berlin for the Allies and Axis.&lt;br /&gt;
[[file:7,5 cm-Pak 40.jpg|thumb|none|450px|7.5 cm Pak 40 - 75x714mm R]]&lt;br /&gt;
[[file:Enlisted 7.5 cm Pak 40 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 7.5 cm Pak 40 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 7.5 cm Pak 40 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===122 mm howitzer M1938 (M-30)===&lt;br /&gt;
The '''122 mm howitzer M1938 (M-30)'''. Can be found in the campaign Berlin.&lt;br /&gt;
[[file:Howitzer M1938.jpg|thumb|none|450px|122 mm howitzer M1938 (M-30) - 122 x 284mm .R]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===15 cm TbtsK C/36===&lt;br /&gt;
The [[15 cm TbtsK C/36]].&lt;br /&gt;
[[file:15cmTbKC36.jpg|thumb|none|450px|15 cm TbtsK C/36 - 150 mm]]&lt;br /&gt;
[[file:Enlisted Naval artylery 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Naval artylery 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Naval artylery 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Naval artylery 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===20 cm Kanone (Eisenbahn)===&lt;br /&gt;
The [[20 cm Kanone (Eisenbahn)]].&lt;br /&gt;
[[File:20 cm Kanone (Eisenbahn).jpg|thumb|none|451px|20 cm Kanone (Eisenbahn) - 203 mm. '''Scheme''']]&lt;br /&gt;
[[file:Enlisted 20 cm K (E) 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20 cm K (E) 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20 cm K (E) 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===21 cm Mörser 18===&lt;br /&gt;
A [[21 cm Mörser 18]] is seen on the train on the &amp;quot;Seelow Heights&amp;quot; map.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|451px|21 cm Mörser 18 - 210 mm. '''Scheme''']]&lt;br /&gt;
[[file:Enlisted 21 cm Morser 18 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 21 cm Morser 18 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 21 cm Morser 18 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 21 cm Morser 18 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Ordnance QF 2-pounder===&lt;br /&gt;
The [[Ordnance QF 2-pounder]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:QF-2pdr-Gun.jpg|thumb|none|450px|Ordnance QF 2-pounder - 40x304mmR (1.57 in)]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 2-pounder 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 2-pounder 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 2-pounder 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Ordnance QF 6-pounder===&lt;br /&gt;
The [[Ordnance QF 6-pounder]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Qf6at.jpg|thumb|none|450px|Ordnance QF 6-pounder - 57×441 mmR]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 6-pounder 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 6-pounder 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 6-pounder 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Ordnance QF 17-pounder===&lt;br /&gt;
The [[Ordnance QF 17-pounder]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Qf17at.jpg|thumb|none|450px|Ordnance QF 17-pounder - 76.2x583mm R]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 17-pounder 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 17-pounder 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 17-pounder 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 1 47 mm Anti-Tank Gun===&lt;br /&gt;
The [[Type 1 47 mm Anti-Tank Gun]]. Weapon can be built by an Engineer in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Japanese Type 1 Anti-Tank gun.JPG|thumb|none|450px|Type 1 47 mm Anti-Tank Gun - 47x285mm R]]&lt;br /&gt;
[[file:Enlisted Type 1 47 mm Anti-Tank Gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 1 47 mm Anti-Tank Gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 1 47 mm Anti-Tank Gun 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 1 47 mm Anti-Tank Gun 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Autocannons / Anti-Aircraft Guns==&lt;br /&gt;
===20 mm AN/M2===&lt;br /&gt;
The [[Hispano-Suiza HS.404|20 mm AN/M2]] is installed on Lockheed P-38 series of airplanes, namely, P-38G-1, P38J-15 and P-38E. The first two are present in Invasion of Normandy campaign, while the last one is present in Battle of Tunisia campaign, in all three cases, being available to the Allies..&lt;br /&gt;
[[file:20mm AN-M2.jpg|thumb|none|450px|20 mm AN/M2 - 20x110mm]]&lt;br /&gt;
[[file:Enlisted 20 mm AN-M2 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20 mm AN-M2 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===2 cm FlaK 38===&lt;br /&gt;
The [[2_cm_FlaK_38#2_cm_FlaK_38|2 cm FlaK 38]]. The anti-aircraft variant can be built by German engineers in campaigns involving them.&lt;br /&gt;
[[file:Flak38single.jpg|thumb|none|450px|2 cm FlaK 38 - 20x138mm B]]&lt;br /&gt;
[[file:Enlisted 2 cm FlaK 38 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 2 cm FlaK 38 5.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 2 cm FlaK 38 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 2 cm FlaK 38 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 2 cm FlaK 38 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 2 cm FlaK 38 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===2 cm Flakvierling 38===&lt;br /&gt;
The [[2cm_FlaK_38#Flakvierling_38|2 cm Flakvierling 38]] is an emplaced AA gun that can can be built by engineers regardless of their side. Unlike the AT guns that are unique to each side and can change between campaigns, reflecting armament upgrade happening over the course of the war, Flakvierling 38 is the sole option for an emplaced anti-air cannon that is available in this game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|450px|2 cm Flakvierling 38 - 20x138mm B]]&lt;br /&gt;
[[file:Enlisted 2 cm Flakvierling 38 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 2 cm Flakvierling 38 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 2 cm Flakvierling 38 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Flakpanzer IV Wirbelwind with 2 cm Flakvierling 38 1.jpg|thumb|none|600px|Flakpanzer IV Wirbelwind with 2 cm Flakvierling 38]]&lt;br /&gt;
[[file:Enlisted Flakpanzer IV Wirbelwind with 2 cm Flakvierling 38 2.jpg|thumb|none|600px|Flakpanzer IV Wirbelwind with 2 cm Flakvierling 38]]&lt;br /&gt;
&lt;br /&gt;
===2 cm KwK 30===&lt;br /&gt;
The [[2 cm FlaK 30|2 cm KwK 30]] is mounted on Pz.II C tank. This tank is available to Axis forces only in Battle of Moscow campaign.&lt;br /&gt;
[[file:KwK30mountedon222.jpg|thumb|none|450px|2 cm KwK 30 (2 cm Kampfwagenkanone 30) - 20x138mm B]]&lt;br /&gt;
[[file:Enlisted 20mm KwK30 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20mm KwK30 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===20 mm Polsten===&lt;br /&gt;
The [[Oerlikon 20mm Cannon|20 mm Polsten]]. The AA variant can be built by American and British engineers in campaigns involving them.&lt;br /&gt;
[[file:20 mm Polsten.jpg|thumb|none|450px|20 mm Polsten - 20x110 RB]]&lt;br /&gt;
[[file:Enlisted 20 mm Polsten 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20 mm Polsten 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20 mm Polsten 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===25 mm M1940 (72-K)===&lt;br /&gt;
The [[25 mm automatic air defense gun M1940 (72-K)|25 mm M1940 (72-K)]]. The anti-aircraft variant can be built by Russian engineers in campaigns involving them.&lt;br /&gt;
[[file:25mm 72-K AA.jpg|thumb|none|450px|25 mm M1940 (72-K) - 25×218mmSR]]&lt;br /&gt;
[[file:Enlisted 25 mm M1940 (72-K) 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 25 mm M1940 (72-K) 5.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 25 mm M1940 (72-K) 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 25 mm M1940 (72-K) 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 25 mm M1940 (72-K) 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 25 mm M1940 (72-K) 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===25 mm M1944 (94-KM)===&lt;br /&gt;
The [[25 mm automatic air defense gun M1940 (72-K)|25 mm M1944 (94-KM)]] is currently not present in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:25 mm M1944 (94-KM).jpg|thumb|none|450px|25 mm M1944 (94-KM) - 25×218mmSR]]&lt;br /&gt;
[[file:Enlisted 25 mm M1944 (94-KM) 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 25 mm M1944 (94-KM) 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 25 mm M1944 (94-KM) 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===3.7 cm Flak 18/36/37/43===&lt;br /&gt;
The [[3.7 cm Flak 18/36/37/43]] is currently not present in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:3.7 cm Flak 36-37.jpg|thumb|none|450px|3.7 cm Flak 18/36/37/43 - 37 × 263B]]&lt;br /&gt;
[[file:Enlisted 3.7 cm Flak 36 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 3.7 cm Flak 36 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 3.7 cm Flak 36 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===37 mm Autocannon M10===&lt;br /&gt;
The [[37 mm Autocannon M4 / M10|37 mm Autocannon M10]] is mounted on Bell P-63A-10 airplane that is available to Allied forces in Battle of Berlin. Despite its American origins, it bears Soviet markings, since a large number of P-63s were delivered to Soviet Union as part of lend-lease program.&lt;br /&gt;
[[file:37 mm Automatic Gun M10.jpg|thumb|none|450px|37 mm Automatic Gun M10 - 37x145R]]&lt;br /&gt;
[[file:Enlisted 37 mm M10 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 37 mm M10 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===5-Inch/38 Caliber Naval Gun Single Open Mount===&lt;br /&gt;
The [[5-Inch/38 Caliber Naval Gun|5-Inch/38 Caliber Naval Gun Single Open Mount]].&lt;br /&gt;
[[file:5-inch nawal.jpg|thumb|none|450px|5-Inch/38 Caliber Naval Gun Single Open Mount - 127×680mmR]]&lt;br /&gt;
[[file:Enlisted 127 mm mark 32 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 127 mm mark 32 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===85 mm Air Defense Gun M1939 (52-K)===&lt;br /&gt;
The [[85 mm Air Defense Gun M1939 (52-K)]] is an unusable emplaced weapon that can be found on Stalingrad streets in the Battle of Stalingrad campaign.&lt;br /&gt;
[[file:85mm Air Defense Gun M1939 (52-K).jpg|thumb|none|450px|85mm Air Defense Gun M1939 (52-K) - 85x629mm R]]&lt;br /&gt;
[[file:Enlisted aa soviet canon.jpg|thumb|none|600px|600px]]&lt;br /&gt;
&lt;br /&gt;
===8.8 cm Flak 37===&lt;br /&gt;
The [[8.8 cm Flak 18/36/37/41|Flak 37]] is present on a lot of in-game maps as an unusable map decoration.&lt;br /&gt;
[[file:FlaK37-36Barrel.jpg|thumb|none|450px|8.8 cm Flak 37 with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[file:Enlisted flak 18 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted flak 18 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Breda Modello 35 cannon===&lt;br /&gt;
The [[Breda Modello 35 cannon]] is mounted on an Autoblinda 41 armored car that is utlized by Axis forces in Battle of Tunisia campaign. A version that is not mounted on an AB 41 is also available in the mission editor, but otherwise not present in the game as of now.&lt;br /&gt;
[[file:Breda 20-65 anti-aircraft gun in Beijing.jpg|thumb|none|300px|Breda Modello 35 - 20×138mmB]]&lt;br /&gt;
[[file:Enlisted Breda Modello 35 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 35 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 35 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Mod 35 cannon 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Mod 35 cannon 5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm L/60===&lt;br /&gt;
The [[Bofors 40mm|Bofors 40mm L/60]] mounted on Luftvärnsterrängdragbil m/40 is currently not present in any campaign, but is available in the mission editor.&lt;br /&gt;
[[file:40mm bofors.jpg|thumb|none|450px|Bofors 40mm - 40x311mmR]]&lt;br /&gt;
[[file:Enlisted Bofors 40mm 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bofors 40mm 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bofors 40mm 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bofors 40mm 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm L/60 twin mounting===&lt;br /&gt;
The [[Bofors 40mm|Bofors 40mm L/60 twin mounting]] is currently not present in any campaign, but is available in the mission editor.&lt;br /&gt;
[[file:BoforsTwin.jpg|thumb|none|450px|Bofors 40mm L/60 twin mounting - 40x311mmR]]&lt;br /&gt;
[[file:Enlisted Bofors 40mm L-60 twin mounting 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bofors 40mm L-60 twin mounting 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza HS.404===&lt;br /&gt;
The [[Hispano-Suiza HS.404]] is mounted on some aircraft in the game.&lt;br /&gt;
[[file:Hispano Suiza HS404.jpg|thumb|none|450px|Hispano-Suiza HS.404 - 20x110mm]]&lt;br /&gt;
[[file:Enlisted Hispano-Suiza HS.404 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hispano-Suiza HS.404 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hispano-Suiza HS.404 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza Mk II===&lt;br /&gt;
The [[Hispano-Suiza HS.404|Hispano-Suiza Mk II]] is mounted on a number of Commonwealth airplanes that are present in the game across all three Western Front campaigns. &lt;br /&gt;
[[file:Hispano Suiza HS404.jpg|thumb|none|450px|Hispano-Suiza Mk II - 20x110mm]]&lt;br /&gt;
[[file:Enlisted 20 mm Hiszpano Mk.2 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20 mm Hiszpano Mk.2 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza Mk V===&lt;br /&gt;
The [[Hispano-Suiza HS.404|Hispano-Suiza Mk V]] in mounted on the Tempest MK.V airplane that is present in Invasion of Normandy campaign and is available to Allied forces as a premium fighter plane.&lt;br /&gt;
[[file:20mm Hispano-Suiza Mk V cannon-IMG 6279-white.jpg|thumb|none|450px|Hispano-Suiza Mk V - 20x110mm]]&lt;br /&gt;
[[file:Enlisted 20 mm Hiszpano Mk.V cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20 mm Hiszpano Mk.V cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Ho-301===&lt;br /&gt;
The [[Ho-301]] is mounted on Ki-61-I Hei airplane that is available to Axis forces in Pacific War campaign as a premium fighter plane.&lt;br /&gt;
[[file:Ho-301.jpg|thumb|none|450px|Ho-103 - 40 mm caseless]]&lt;br /&gt;
[[file:Enlisted Ho-301 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M61 Vulcan / M134 Minigun Hibrid===&lt;br /&gt;
The [[M61 Vulcan]] / [[M134 Minigun]]. During the event on April 1, 2023, &amp;quot;walking tanks&amp;quot; were made available. The American version has two rotating gatling guns heavily modeled on the M61 Vulcan and M134 Minigun. In the game, the weapon incorrectly has .50 BMG ammo.&lt;br /&gt;
[[file:M61vulcan.jpg|thumb|none|450px|M61 Vulcan - 20x102mm]]&lt;br /&gt;
[[file:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Enlisted M61 Vulcan 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M61 Vulcan 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M61 Vulcan 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MK 101===&lt;br /&gt;
The [[MK 101]] is mounted on a premium Axis airplane, BF 110 C-6, that is available in Battle of Tunisia campaign.&lt;br /&gt;
[[file:MK 101 30 mm connon.jpg|thumb|none|450px|MK 101 - 30x184B]]&lt;br /&gt;
[[file:Enlisted 30 mm MK 101 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 30 mm MK 101 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MK 103===&lt;br /&gt;
The [[MK 103]] is mounted on a Henschel Hs 129 B-2.&lt;br /&gt;
[[file:Cannon MK 103.jpg|thumb|none|450px|MK 103 - 30x184mmB]]&lt;br /&gt;
[[file:Enlisted MK 103 30mm 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MK 103 30mm 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MK 103 30mm 3.jpg|thumb|none|600px|Henschel Hs 129 B-2 - cocpit.]]&lt;br /&gt;
&lt;br /&gt;
===MK 108 cannon===&lt;br /&gt;
The [[MK 108 cannon]] is present on a number of German airplanes across all campaigns where German forces are present.&lt;br /&gt;
[[file:MK108.JPG|thumb|none|450px|MK 108 cannon - 30x90mmRB]]&lt;br /&gt;
[[file:Enlisted 30 mm MK 108 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 30 mm MK 108 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG151/15===&lt;br /&gt;
The [[MG 151 cannon|MG151/15]] is mounted on a number of German airplanes across all campaigns where German forces are present.&lt;br /&gt;
[[file:MG-151.jpg|thumb|none|450px|MG151/15 - 15x96mm]]&lt;br /&gt;
[[file:Enlisted MG 151 15 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 151 15 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG151/20===&lt;br /&gt;
The [[MG 151 cannon|MG151/20]] is mounted on a number of German airplanes across all campaigns where German forces are present.&lt;br /&gt;
[[file:Mg15120.jpg|thumb|none|450px|MG151/20 - 20x82mm]]&lt;br /&gt;
[[file:Enlisted MG 151 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 151 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 151 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 151 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG FF/M===&lt;br /&gt;
The [[MG FF cannon|MG FF/M]] is mounted on a number of German airplanes across all campaigns where German forces are present.&lt;br /&gt;
[[file:MGFFLRG.jpg|thumb|none|449px|MG FF - 20x80mmRB]]&lt;br /&gt;
[[file:MG-FF-M.jpg|thumb|none|450px|MG FF/M - 20x80mmRB]]&lt;br /&gt;
[[file:Enlisted MG FF 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG FF 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG FF-M 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG FF-M 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Molins 6-pounder Class M===&lt;br /&gt;
The [[Molins 6-pounder Class M]]. Weapon is mounted on the Mosquito FB Mk XVIII aircraft.&lt;br /&gt;
[[file:Molins-6-pounder-class-m med hr.jpeg|thumb|none|450px|Molins 6-pounder Class M - 57×441 mmR]]&lt;br /&gt;
[[file:Enlisted Molins 6-pounder Class M 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Molins 6-pounder Class M 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Molins 6-pounder Class M 3.jpg|thumb|none|600px|Mosquito FB Mk XVIII - cocpit]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman-Suranov NS-37===&lt;br /&gt;
The [[Nudelman-Suranov NS-37]]. Weapon is mounted on some planes in the Campaign. Among others, on the IL-2-37 aircraft.&lt;br /&gt;
[[file:Nudelman-Suranov NS-37.jpg|thumb|none|450px|Nudelman-Suranov NS-37 - 37x198mm]]&lt;br /&gt;
[[file:Enlisted 37mm NS-37 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 37mm NS-37 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman-Suranov NS-45===&lt;br /&gt;
The [[Nudelman-Suranov NS-45]]. Weapon is mounted on some planes in the Campaign. Among others, on the Yak-9K aircraft.&lt;br /&gt;
[[file:Nudelman-Suranov NS-45.jpg|thumb|none|450px|Nudelman-Suranov NS-45 - 45×186 mm]]&lt;br /&gt;
[[file:Enlisted 45 mm NS-45 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 45 mm NS-45 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Oerlikon Mark 4 cannon===&lt;br /&gt;
The [[Oerlikon 20mm Cannon|Oerlikon Mark 4 cannon]].&lt;br /&gt;
[[file:20mm Oerlikon Cannon.jpg|thumb|none|450px|Oerlikon Mark 4 cannon - 40x311mmR]]&lt;br /&gt;
[[file:Enlisted Oerlikon 20mm Cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Oerlikon 20mm Cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Rheinmetall Bordkanone 3.7===&lt;br /&gt;
The [[Rheinmetall Bordkanone 3.7]]. Weapon is mounted on some planes in the Campaign. Among others, on the Bf 110 G-2 aircraft.&lt;br /&gt;
[[file:Bordkanone 3,7.jpg|thumb|none|450px|Rheinmetall Bordkanone 3.7 - 37x263mmB]]&lt;br /&gt;
[[file:Enlisted 37 mm BK-37 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 37 mm BK-37 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Rheinmetall Bordkanone 5===&lt;br /&gt;
The [[BK 5|Rheinmetall Bordkanone 5]]. Weapon is mounted on the Me 410 A-1/U4 aircraft.&lt;br /&gt;
[[file:BK 5.jpg|thumb|none|450px|Rheinmetall Bordkanone 5 -50x419mmR]]&lt;br /&gt;
[[file:Enlisted Rheinmetall Bordkanone 5 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Rheinmetall Bordkanone 5 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Rheinmetall Bordkanone 5 3.jpg|thumb|none|600px|Me 410 A-1/U4 - cocpit]]&lt;br /&gt;
&lt;br /&gt;
===ShVAK-20===&lt;br /&gt;
The [[Shpitalnyi-Vladimirov_ShVAK-20#ShVAK-20|ShVAK-20]]. Weapon is mounted on some planes in the Campaign. Among others, on the IL-2 (1941) aircraft.&lt;br /&gt;
[[file:ShVAK cannon.jpg|thumb|none|450px|ShVAK-20 - 20x99mmR]]&lt;br /&gt;
[[file:Enlisted ShVAK cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ShVAK cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===TNSh-20===&lt;br /&gt;
The [[Shpitalnyi-Vladimirov_ShVAK-20#TNSh-20|TNSh-20]]. Weapon is mounted on some tanks in the Campaign. Among others, on the T-60 tank.&lt;br /&gt;
[[file:20mm-TNSh-T-60-Tank.jpg|thumb|none|450px|TNSh-20 - 20x99mmR]]&lt;br /&gt;
[[file:Enlisted 20mm TNSh cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20mm TNSh cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 10 12cm/45 naval gun===&lt;br /&gt;
The [[Type 10 naval gun|Type 10 12cm/45 naval gun]].&lt;br /&gt;
[[file:Type10Cannon.jpg|thumb|none|450px|Type 10 12cm/45 naval gun - 120x708mmR]]&lt;br /&gt;
[[file:Enlisted Type 10 12cm-45 naval gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 10 12cm-45 naval gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 10 12cm-45 naval gun 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 10 12cm-45 naval gun 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 89 12.7 cm/40 naval gun===&lt;br /&gt;
The [[Type 89 12.7 cm/40 naval gun]].&lt;br /&gt;
[[file:Type89navalgun.jpg|thumb|none|450px|Type 89 12.7 cm/40 naval gun - 127x580mm R]]&lt;br /&gt;
[[file:Enlisted Type 89 127mm naval gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 89 127mm naval gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 96 25 mm AT/AA Gun Triple mount===&lt;br /&gt;
The [[Type 96 25 mm AT/AA Gun|Type 96 25 mm AT/AA Gun Triple mount]] it is mounted on Japanese aircraft carriers in missions in the Pacific. Can also be found on some maps in anti-aircraft positions.&lt;br /&gt;
[[file:Type96AAGun.jpg|thumb|none|450px|Type 96 25 mm AT/AA Gun Triple mount - 25x163mm]]&lt;br /&gt;
[[file:Enlisted Type 96 25mm triple aa gun 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 25mm triple aa gun 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 25mm triple aa gun 5.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 25mm triple aa gun 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 25mm triple aa gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 25mm triple aa gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 98 cannon===&lt;br /&gt;
The [[Type 98 cannon]] mounted on Ta-Se. The anti-aircraft variant can be built by a Japanese engineer in the Pacific.&lt;br /&gt;
[[file:Type 98 20 mm AA machine cannon.jpg|thumb|none|450px|Type 98 cannon - 20×142 mm]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 7.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 8.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 9.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 5.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Mark 1 cannon===&lt;br /&gt;
The [[Type 99 cannon|Type 99 Mark 1 Cannon]]. Weapon is mounted on some planes in the Campaign. Among others, on the A6M2 Reisen &amp;quot;ZERO&amp;quot; aircraft.&lt;br /&gt;
[[file:Type 99-1.jpg|thumb|none|450px|Type 99 Mark 1, flexible configuration - 20x72mmRB.]]&lt;br /&gt;
[[file:Enlisted Type 99 Mark 1 canon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 99 Mark 1 canon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Mark 2 cannon===&lt;br /&gt;
The [[Type 99 cannon|Type 99 Mark 2 Cannon]]. Weapon is mounted on some planes in the Campaign. Among others, on the A6M5 aircraft.&lt;br /&gt;
[[file:Type 99 cannon display.jpg|thumb|none|450px|Type 99 Mark 2 - 20x72mmRB.]]&lt;br /&gt;
[[file:Enlisted Type 99 Model 2 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Vickers S cannon===&lt;br /&gt;
The [[Vickers S cannon]]. Weapon is mounted on some planes in the Campaign. Among others, on the Hurricane Mk IV aircraft.&lt;br /&gt;
[[file:VickersS.jpg|thumb|none|450px|Vickers S cannon - 40x158R]]&lt;br /&gt;
[[file:Enlisted 40 mm Vickers S cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 40 mm Vickers S cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Volkov-Yartsev VYa-23===&lt;br /&gt;
The [[Volkov-Yartsev VYa-23]]. Weapon is mounted on some planes in the Campaign. Among others, on the IL-10 aircraft.&lt;br /&gt;
[[file:VYa-23 cannon Keski-Suomen ilmailumuseo.JPG|thumb|none|450px|Volkov-Yartsev VYa-23 - 23x152mmB.]]&lt;br /&gt;
[[file:Enlisted 23 mm VYa-23 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 23 mm VYa-23 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Launchers==&lt;br /&gt;
===Ampulomet Model 1941===&lt;br /&gt;
The [[Ampulomet Model 1941]]. Weapon can be built by an Engineer in the Campaign in Stalingrad for the Allies and Axis.&lt;br /&gt;
[[file:Ampulomet Model 1941.jpg|thumb|none|450px|Ampulomet Model 1941 - 125mm glass Ampoule]]&lt;br /&gt;
[[file:Enlisted Ampulomet Model 1941 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ampulomet Model 1941 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ampulomet Model 1941 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Machine Guns==&lt;br /&gt;
As mentioned in the overview the engineer can build emplaced machine guns, these don't have to reload and can only overheat in gameplay. &lt;br /&gt;
Most of them are also noteworthy for firing without any visible ammo, mainly the belt-fed guns.&lt;br /&gt;
===.30 AN/M2 (Fixed / Flexible)===&lt;br /&gt;
The [[Browning_M1919#Browning_AN.2FM2|.30 AN/M2]] it is mounted on some aircraft in the game. Among others on the SOC-1 Seagull. The double variant is mounted in the &amp;quot;SBD-3 Dauntless&amp;quot;.&lt;br /&gt;
[[file:ANM230fixed.jpg|thumb|none|450px|.30 AN/M2, Fixed - .30-06 Springfield]]&lt;br /&gt;
[[file:ANM230flexible.jpg|thumb|none|450px|.30 AN/M2, Flexible - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted .30 AN-M2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 aircraft 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 aircraft 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 aircraft 5.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted .30 AN-M2 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===.50 AN/M2 (Fixed / Flexible)===&lt;br /&gt;
The [[Browning_M2#Browning_M2_Aircraft|.50 AN/M2]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:M2aircraft.jpg|thumb|none|450px|.50 AN/M2, Fixed - .50 BMG]]&lt;br /&gt;
[[file:M2 aircraft flexible.jpg|thumb|none|450px|.50 AN/M2, Flexible - .50 BMG]]&lt;br /&gt;
[[file:Enlisted M2 aircraft 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M2 Aircraft fixed 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M2 Aircraft fixed 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Berezin UBK===&lt;br /&gt;
The [[Berezin UB|Berezin UBK]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:12.7mm Berezin UB.jpg|thumb|none|450px|Berezin UBK - 12.7x108mm]]&lt;br /&gt;
[[file:Enlisted berezin UBK 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted berezin UBK 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Berezin UBS===&lt;br /&gt;
The [[Berezin UB|Berezin UBS]]. Two machine guns are mounted on the Yak-7B aircraft.&lt;br /&gt;
[[file:UBS machine gun.jpg|thumb|none|450px|Berezin UBS (Synchronized) - 12.7x108mm]]&lt;br /&gt;
[[file:Enlisted Berezin UBS 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Berezin UBT===&lt;br /&gt;
The [[Berezin UB|Berezin UBT]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Berezin UBT.jpg|thumb|none|450px|Berezin UBT - 12.7x108mm (Turret version of UB with spade grips)]]&lt;br /&gt;
[[file:Enlisted Berezin UBT 11.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berezin UBT 12.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ubt decor.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Besa Tank Machine Gun===&lt;br /&gt;
The [[ZB-53_/_vz._37|Besa Tank Machine Gun]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:BESA.jpg|thumb|none|450px|Besa Tank Machine Gun - 7.92×57mm Mauser]]&lt;br /&gt;
[[file:Enlisted BESA Machine Gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BESA Machine Gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Breda Modello 37===&lt;br /&gt;
The [[Breda Modello 37]]. Mounted on the SPA-Viberti AS.42. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Bredam37.jpg|thumb|none|450px|Breda Modello 38 - 8x59mm RB Breda]]&lt;br /&gt;
[[file:Enlisted Breda Modello 37 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 37 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Breda Modello 38===&lt;br /&gt;
The [[Breda Modello 38]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:Breda38.jpg|thumb|none|450px|Breda Modello 38 - 8x59mm RB Breda]]&lt;br /&gt;
[[file:Enlisted Breda Modello 38 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 38 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 38 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 38 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Breda-SAFAT Machine Gun===&lt;br /&gt;
The [[Breda-SAFAT machine gun|Breda-SAFAT machine gun]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:12.7mmBreda-SAFAT.jpg|thumb|none|450px|Breda-SAFAT machine gun - 12.7x81mmSR]]&lt;br /&gt;
[[file:Enlisted safat 12.7 S.M.79 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted safat 12.7 S.M.79 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Breda-SAFAT Light Machine Gun===&lt;br /&gt;
The [[Breda-SAFAT machine gun|Breda-SAFAT light machine gun]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Breda-SAFATlightmg.jpg|thumb|none|450px|Breda-SAFAT light machine gun - 7.7x56mmR]]&lt;br /&gt;
[[file:Enlisted Breda-SAFAT light machine gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda-SAFAT light machine gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Bren Mk2===&lt;br /&gt;
The [[Bren gun|Bren Mk2]] is mounted on a WD Big 4 motorcycle in the Tunisian campaign.&lt;br /&gt;
[[file:Bren mk2.jpg|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[file:Enlisted Bren Mk2 stacjonarny 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mk2 stacjonarny 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mk2 stacjonarny 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Browning .303 Mk II*===&lt;br /&gt;
The [[Browning_M1919#Browning_AN.2FM2|Browning .303 Mk II*]] it is mounted on some aircraft in the game. Among others on the Hurricane Mk IIB/Trop.&lt;br /&gt;
[[file:Browning.303.jpg|thumb|none|450px|Browning .303 Mk II* - .303 British]]&lt;br /&gt;
[[file:Enlisted Browning .303 Mk II 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning .303 Mk II 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2 Heavy Barrel===&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2 Heavy Barrel]]. Weapon can be built by an Engineer in the Campaign in Normandy, Tunisia and Pacific for the Allies. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:BrowningM2 plain.jpg|thumb|none|450px|Browning M2 Heavy Barrel - .50 BMG]]&lt;br /&gt;
[[file:Enlisted Browning M2 Heavy Barrel 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M2 Heavy Barrel 5.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M2 Heavy Barrel 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M2 Heavy Barrel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M2 Heavy Barrel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M2 Heavy Barrel 3.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Browning M2HB Twin mount'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB Twin mount]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:Twin50.jpg|thumb|none|250px|Browning M2HB Twin mount - .50 BMG]]&lt;br /&gt;
[[file:Enlisted Browning M2HB in M33 Twin mount 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M2HB in M33 Twin mount 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A4|Browning M1919A4]]. Weapon can be built by an Engineer in the Campaign in Normandy, Tunisia and Pacific for the Allies. Weapon is mounted on some tanks in the Campaign. Also mounted on the WLA motorcycle in Campania, Tunisia.&lt;br /&gt;
[[file:M1919A4.jpg|thumb|none|450px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 5.jpg|thumb|none|600px|Note the missing belt.]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 7.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A5===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A5.2FM1919A4E1|Browning M1919A5]]. For the M3 and M5 series of tanks, the M1919A5 was invented, which was a slightly modified version of the M1919A4, as the space available in the turret was too small to reach the cocking handle. It is incorrectly listed as the M1919A4 in the game.&lt;br /&gt;
[[file:M1919A5.jpg|thumb|none|450px|Browning M1919A5 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted M3 Stuart Tank.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M5A1 tank.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===DShK===&lt;br /&gt;
The [[DShK heavy machine gun]]. Weapon can be built by an Engineer in the Campaign in Moscow, Berlin and Stalingrad for the Allies. Weapon is mounted on some tanks in the Campaign&lt;br /&gt;
[[file:DShK original.jpg|thumb|none|450px|DShK - 12.7x108mm]]&lt;br /&gt;
[[file:Enlisted DShK 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted DShK 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted DShK 5.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted DShK 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted DShK 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===FN Browning 7.92 mm model 1939===&lt;br /&gt;
The [[Browning_M1919#Browning_AN.2FM2|FN Browning 7.92 mm model 1939]]. Weapon is mounted on IAR-81C.&lt;br /&gt;
[[file:Mitraliera FN 7.92 mm model 1939.jpg|thumb|none|450px|FN Browning 7.92 mm model 1939 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted FN Browning 7.92 mm model 1939 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FN Browning 7.92 mm model 1939 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Goryunov SG-43 Machine Gun===&lt;br /&gt;
The [[Goryunov SG-43 Machine Gun]]. Currently, the weapon is available as Tank Decoration. It is not used by the player.&lt;br /&gt;
[[file:GoryunovSG43MachineGun.jpg|thumb|none|450px|Goryunov SG-43 Machine Gun - 7.62x54mm R]].&lt;br /&gt;
[[file:Enlisted Goryunov SG-43 decor.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Ho-103===&lt;br /&gt;
The [[Ho-103]]. Weapon is mounted on some planes in the Campaign. Among others, on the Ki-61-I hei aircraft.&lt;br /&gt;
[[file:Ho103mg.jpg|thumb|none|450px|Ho-103 - 12.7x81mmSR]]&lt;br /&gt;
[[file:Enlisted Ho-103 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ho-103 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===KPVT Heavy Machine Gun===&lt;br /&gt;
The [[KPV_heavy_machine_gun#KPVT_Heavy_Machine_Gun|KPVT Heavy Machine Gun]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:Kpvt 01.jpg|thumb|none|450px|KPVT Heavy Machine Gun - 14.5x114mm]]&lt;br /&gt;
[[file:Enlisted KPVT (14.5 mm) 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===L3A1 Machine Gun===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A4|L3A1 Machine Gun]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:M1919A4.jpg|thumb|none|450px|L3A1 Machine Gun - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted L3A1 Machine Gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted L3A1 Machine Gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Lewis Aircraft===&lt;br /&gt;
The [[Lewis_Gun#Aircraft_Mounted|Lewis Aircraft]]. Weapon is mounted on some planes in the Campaign&lt;br /&gt;
[[file:Rafmachinegunlewis3.jpg|thumb|none|450px|Aircraft mounted Lewis Gun with 47-round magazine - .303 British]]&lt;br /&gt;
[[file:Enlisted Lewis Aircraft SM79 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lewis Aircraft SM79 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M240C===&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240C]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021. Mounted on the &amp;quot;Abrams&amp;quot; tank.&lt;br /&gt;
[[file:M240C.jpg|thumb|none|450px|M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Enlisted M240D 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M240D 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MAC 1934===&lt;br /&gt;
The [[MAC 1934]]. Weapon is mounted on some planes in the Campaign&lt;br /&gt;
[[file:MAC 1934 (1).jpg|thumb|none|450px|MAC 1934 - 7.5x54mm French]]&lt;br /&gt;
[[file:Enlisted MAC 1934 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MAC 1934 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Maxim M1910/30===&lt;br /&gt;
The [[Maxim M1910/30]] comes in two versions, with and without a protective plate. The protection plate variant can be built by a Russian engineer in Stalingrad. The variant without a protective plate can be built by a Russian engineer in all campaigns involving the Russians.&lt;br /&gt;
[[file:Maxim M1910 30.jpg|thumb|none|450px|Russian Maxim M1910/30, post-1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR.]]&lt;br /&gt;
[[file:Enlisted Maxim M1910-30 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maxim M1910-30 5.jpg|thumb|none|600px|Note the missing belt.]]&lt;br /&gt;
[[file:Enlisted MaximM1910-30 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maxim M1910-30 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maxim M1910-30 2.jpg|thumb|none|600px|Note the missing belt.]]&lt;br /&gt;
[[file:Enlisted Maxim M1910-30 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG15===&lt;br /&gt;
The [[MG15]]. Weapon is mounted on some planes in the Campaign&lt;br /&gt;
[[file:MG15.jpg|thumb|none|450px|MG15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG15 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG15 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG15 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG15 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG17===&lt;br /&gt;
The [[MG17]]. Weapon is mounted on some planes in the Campaign&lt;br /&gt;
[[file:MG 17.jpg|thumb|none|450px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG17 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG17 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG34===&lt;br /&gt;
The [[MG34]]. Weapon can be built by an Engineer in the Campaign in Moscow, Normandy, Berlin, Tunisia and Stalingrad for the Axis. It is also found on the turrets of German tanks with an anti-air sight.&lt;br /&gt;
[[file:Mg-34.jpg|thumb|none|450px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:MG34 HMG with bipod and AA sight.jpg|thumb|none|450px|MG34 Panzerlauf with bipod and anti-aircraft sight - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 6.jpg|thumb|none|600px|Note the missing belt.]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 7.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 8.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG34 Panzerlauf===&lt;br /&gt;
The tank variant of the [[MG34|MG34 (MG34 Panzerlauf)]] can be found on virtually every German tank.&lt;br /&gt;
[[file:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG34 Panzerlauf 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 Panzerlauf 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG37(t)===&lt;br /&gt;
The [[ZB-53 / vz. 37|MG37(t)]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:ZB-53 machine gun no turret.jpg|thumb|none|450px|MG 37(t) - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG37(t) on Pz.38(t) 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG37(t) on Pz.38(t) 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG42===&lt;br /&gt;
The stationary [[MG42#MG42|MG42]] can be found in almost every campaign especially in Normandy. One shot from bolt-action rifle is enough to destroy it. The tank variant (rare) is mounted on the Jagdpanzer VI.&lt;br /&gt;
[[file:Mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG42 Stacjonarne 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Stacjonarne 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Stacjonarne 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Stacjonarne 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 on Jagdpanzer IV.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG81===&lt;br /&gt;
The [[MG81#MG_81Z|MG81]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Mg81-1.jpg|thumb|none|450px|MG81 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG81 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG81 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG81 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG81 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG81Z===&lt;br /&gt;
The [[MG81#MG_81Z|MG81Z]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Mg81 z.jpg|thumb|none|450px|MG81Z - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG 81Z 5.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 81Z 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 81Z 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 81Z 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 81Z 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 81Z 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG131===&lt;br /&gt;
The [[MG131]]. Weapon can be built by an Engineer in the Campaign in Moscow, Normandy, Berlin, Tunisia and Stalingrad for the Axis. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:MG 131.jpg|thumb|none|450px|MG131 - 13x64mm B]]&lt;br /&gt;
[[file:Enlisted MG131 3.jpg|thumb|none|600px|600px]]&lt;br /&gt;
[[file:Enlisted MG131 4.jpg|thumb|none|600px|MNote the missing belt.]]&lt;br /&gt;
[[file:Enlisted MG131 5.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG131 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG131 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===NSV-T===&lt;br /&gt;
The [[NSV heavy machine gun|NSV-T]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021. Mounted on the &amp;quot;T80&amp;quot; tank.&lt;br /&gt;
[[file:NSVTMG.jpg|thumb|none|450px|NSV-T - 12.7x108mm]]&lt;br /&gt;
[[file:Enlisted NSVT 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted NSVT 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted NSVT 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===PKT===&lt;br /&gt;
The [[NSV heavy machine gun|PKT]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021. Mounted on the &amp;quot;T80&amp;quot; tank.&lt;br /&gt;
[[file:Machine gun PKT.jpg|thumb|none|450px|PKT - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted PKT 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PKT 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Shpitalny-Komaritski ShKAS===&lt;br /&gt;
The [[Shpitalny-Komaritski ShKAS]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:ShKAS.jpg|thumb|none|450px|Shpitalny-Komaritski ShKAS - 7.62x54mmR.]]&lt;br /&gt;
[[file:Enlisted Shpitalny-Komaritski ShKAS 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Shpitalny-Komaritski ShKAS 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Shpitalny-Komaritski ShKAS 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Shpitalny-Komaritski ShKAS 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 92 (Lewis)===&lt;br /&gt;
The [[Lewis_Gun#Type_92|Type 92 (Lewis)]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Type 92 IJN.JPG|thumb|none|450px|Type 92 - 7.7x56mmR.]]&lt;br /&gt;
[[file:Enlisted Type 92 samolotowy 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 92 samolotowy 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 92 Heavy Machine Gun===&lt;br /&gt;
The [[Type 92 heavy machine gun]]. Weapon can be built by an Engineer in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type 92 HMG.jpg|thumb|none|450px|Type 92 Heavy Machine Gun - 7.7x58mm SR]]&lt;br /&gt;
[[file:Enlisted Type 92 heavy machine gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 92 heavy machine gun 2.jpg|thumb|none|600px|Note the missing 30-round feed strip.]]&lt;br /&gt;
[[file:Enlisted Type 92 heavy machine gun 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 93 Heavy Machine Gun===&lt;br /&gt;
The [[Type 93 Heavy Machine Gun]]. Weapon can be built by an Engineer in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type 93 Heavy Machine Gun.jpg|thumb|none|450px|Type 93 heavy machine gun - 13.2×99mm Hotchkiss. Weapon on a tripod with a pistol grip and a stock. Model from 1933.]]&lt;br /&gt;
[[file:Enlisted Type 93 Heavy Machine Gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 93 Heavy Machine Gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 93 Heavy Machine Gun 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Aircraft Machine Gun===&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]]. Weapon is mounted on the A6M and A5M in the Campaign. The A5M's guns are incorrectly named Type 89, the Army variant.&lt;br /&gt;
[[file:Type 97.jpg|thumb|none|450px|Type 97 Aircraft Machine Gun - 7.7x56mmR]]&lt;br /&gt;
[[file:Enlisted Type 97 Aircraft Machine Gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 Aircraft Machine Gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 89 Aircraft Machine Gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 89 Aircraft Machine Gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Tank Machine Gun===&lt;br /&gt;
The [[Type 97 tank machine gun]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:Type 97 tank machine gun.jpg|thumb|none|450px|Type 97 tank machine gun - 7.7x58mm Arisaka. A characteristic feature of the tank version is the barrel cover and the scope mounted on the left side.]]&lt;br /&gt;
[[file:Enlisted Type 97 tank machine gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 tank machine gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Vickers Class E===&lt;br /&gt;
The [[Vickers#Vickers_Class_E|Vickers Class E]]. Mounted, among others, in the &amp;quot;Fury Mk1&amp;quot; aircraft.&lt;br /&gt;
[[file:Vickers Class E.jpg|thumb|none|350px|Vickers Class E - 7.7x56mmR (.303 British)]]&lt;br /&gt;
[[file:Enlisted Vickers Class E 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers Class E 2.jpg|thumb|none|600px|Fury Mk1 - cockpit]]&lt;br /&gt;
&lt;br /&gt;
===Vickers Mk. I===&lt;br /&gt;
The [[Vickers|Vickers Mk. I]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:VickersMk1.jpg|thumb|none|350px|Vickers Mk. I - 7.7x56mmR (.303 British)]]&lt;br /&gt;
[[file:Enlisted Vickers Machine Gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers Machine Gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Vickers GO No. 1 Mk I===&lt;br /&gt;
The [[Vickers K machine gun|Vickers GO No. 1 Mk I]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Vickersk.jpg|thumb|none|450px|Vickers GO No. 1 Mk I - 7.7x56mmR (.303 British)]]&lt;br /&gt;
[[file:Enlisted vickers k 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted vickers k 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Enlisted&amp;diff=1627765</id>
		<title>Enlisted</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Enlisted&amp;diff=1627765"/>
		<updated>2023-11-13T16:18:26Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Nambu Type II (late prototyp) */ Removed photo of a fake gun.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Enlisted&lt;br /&gt;
|picture = Enlisted Logo.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Enlisted&lt;br /&gt;
|date= 	March 2, 2021&lt;br /&gt;
|developer=Darkflow Software&lt;br /&gt;
|platforms=	&lt;br /&gt;
Xbox Series X/S&amp;lt;br&amp;gt;&lt;br /&gt;
Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 5&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 4&amp;lt;br&amp;gt;&lt;br /&gt;
Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=	Gaijin Entertainment&lt;br /&gt;
|genre=Online First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Enlisted''''' is a squad-based massively multiplayer online first-person shooter developed by game developer Darkflow Software and published by Gaijin Entertainment. It is set during the World War 2 and currently featuring six major campaigns: Battle of Moscow, Invasion of Normandy, Battle of Berlin, Battle of Tunisia, Battle of Stalingrad and Pacific War.&lt;br /&gt;
&lt;br /&gt;
Each campaign has its own separate progression tree for both teams, allowing the game to make certain weapons rarer than other based on the time frame of the campaign. &lt;br /&gt;
&lt;br /&gt;
The twin game for ''Enlisted'' is '''CRSED: F.O.A.D.''', also known as ''Cuisine Royale''. This is a free-to-play battle royale game. It was a joke at first, but the game took a very good reception and was released as a standalone Steam game. Most of the weapons, cars, characters and maps are the same in both games.&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overiview =&lt;br /&gt;
One of the game's main selling feature is its squad-based gameplay. In the only available game mode that is not limited to Custom Matches called &amp;quot;Squads&amp;quot;, each player on the field controls an infantry squad or a vehicle crew consisting of three to nine soldiers. Players spawn in as one of the members of their squad and directly control their actions similarly to a typical FPS game while the rest of the members are usually controlled by the artificial intelligence, excluding the tank crew, where player controls both the movement of the tank and all of its armaments.&lt;br /&gt;
&lt;br /&gt;
Each squad that is unlocked in the campaign introduces a certain class to the roster of classes available for &amp;quot;enlisting&amp;quot; through the Logistics system, a system that acts as an in-game shop for equipment and soldier procurement. Each such squad has at least one soldier with this specialization in it. Each squad also feature three separate upgrade trees: squad upgrades that apply only to the squad in question and allow, among other things, to increase the number of soldiers that can be present on the battlefield and introduce more specialists beyond the ones that are available in the squad initially (i.e. introduce a certain number of Engineers or Radio operators to a Machine Gunner squad); personnel upgrades that allow you to improve the soldiers of the class that is introduced along with the squad regardless of whether they belong to the designated squad or stay as part of another squad; and workshop upgrades that allow the player to improve the weapons that are introduced along with the squad.&lt;br /&gt;
&lt;br /&gt;
While soldiers are capable of picking up primary weapons that are dropped by enemies, their classes limit what weapons they can start the battle with. As of now, there are 13 available soldier classes, excluding their more advanced versions that are unlocked as the player progresses far enough into the campaign:&lt;br /&gt;
&lt;br /&gt;
* Rifleman - The most basic kind of soldier, they form a core of any infantry division and are present in almost every infantry squad alongside more speicialized troops. They utilize unscoped bolt action, semi-automatic and automatic rifles.&lt;br /&gt;
* Sniper - The only class capable of utilizing scoped bolt action, semi-automatic and automatic rifles, that makes it more suited for long range engagements. By default, like most other specialist classes that utilize special primary weapons and that will be mentioned below, they are armed with the faction's default primary weapon (for example, a Gewehr 33/40 (t) in case of Axis forces in Battle of Moscow campaign).&lt;br /&gt;
* Assaulter - They are the only ones capable of equipping assault rifles, as well as one of several classes that are capable of equipping shotguns and submachine guns, which makes them more suited for close quarters and medium range engagements compared to Riflemen. &lt;br /&gt;
* Engineer - One of the primary support classes, they utilize the same weapons as Riflemen. Soldiers of this class are capable of building rally points, ammo crates, sandbag covers, Czech hedgehogs and barbed wire, as well as more specialized structures that depends on the squad, such as HMG nests in case of Machine Gunner squads or AA and AT guns in case of Engineer squads.&lt;br /&gt;
* Radio operator - Soldiers of this class provide the ability to call in artillery strikes wherever a player chooses within the borders of a playable area. Radio operator squad provides an exclusive ability to use smoke shells when calling in artillery and call in carpet bombing instead of the usual artillery strike at the cost of longer cooldown. Radio operators share their weapon pool with Riflemen.&lt;br /&gt;
* AT Gunner - The only class capable of utilizing specialized anti-tank equipment, such as anti-tank rifles or rocket launchers. These weapons are equipped in a secondary weapon slot, with the primary slot being limited to the same weapons that are available to Riflemen.&lt;br /&gt;
* Machine Gunner - Equipped with machine guns, soldiers of this class are capable of providing covering fire for other troops and suppressing enemies. &lt;br /&gt;
* Mortarman - Soldiers of this class, as its name suggests, are capable of utilizing mortars in battle. This allows them to provide fire support from a distance using HE and smoke shells. Mortars are equipped in the secondary weapon slot, with the primary weapon selection being shared with Riflemen.&lt;br /&gt;
* Flametrooper - Soldiers of this class can equip flamethrowers as their secondary weapons, which makes them excellent at clearing out buildings and other cramped spaces. Their primary weapons are identical to the ones used by Riflemen.&lt;br /&gt;
* Medic - Introduced in Battle of Stalingrad campaign and so far appearing only in Stalingrad and Pacific campaigns, Medics serve as an early game Assaulter replacements due to also using submachine guns and shotguns in terms of weaponry while providing a way to restock medkits and heal other squad and teammates. Unlike other infantry squad types, Medic squads consist exclusively of medics and don't have Riflemen among their ranks.&lt;br /&gt;
* Tanker - Despite being called &amp;quot;Tankers&amp;quot; by the game, soldiers of this class are capable of driving not only tanks, but also other kinds of armored ground vehicles, such as armored cars or self-propelled artillery. They usually come pre-equipped with pistols and can equip submachine guns in their primary weapon slot. Unlike infantry specialist classes, vehicle crewmen are not able to equip faction's default bolt-action rifle.&lt;br /&gt;
* Fighter pilot - As the class name suggests, they fly fighter airplanes in order to assert air superiority. Their loadout is identical to Tankers otherwise, excluding the addition of a parachute.&lt;br /&gt;
* Attacker pilot - Attacker pilots fly bomber planes and provide air support for infantry and ground vehicles by delivering precise strikes against enemy ground forces. Their loadout is identical to Fighter pilots.&lt;br /&gt;
&lt;br /&gt;
Contrary to what you might expect based on the screenshots where UI is shown, Enlisted actually tracks remaining ammunition for magazine-fed weapons in magazines rather than an abstract ammo pool, more similarly to more hardcore shooters, such as [[Insurgency]] or [[Rising Storm 2: Vietnam]]. However, unlike the hardcore shooters, Enlisted also shows you an actual amount of the remaining ammunition in the magazine that is currently loaded rather than giving you hints at how many bullets are left, more similarly to arcade shooters, such as shooters from Call of Duty or Battlefield franchises. Weapons that share their magazines in real life tend to share their ammunition pool, so, for example, MP38, MP40 and MP 3008 will share their magazines with each other, however, there are some exceptions to this rule that will be mentioned on this page. Weapons that would normally share their ammunition pools in more arcade-y titles, for example Thompson submachine guns with 50-round drums and 30-round magazines, however, will have different ammunition pools in this game due to the use of different magazines.&lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
In-game inventory of each soldier features a separate slot for sidearms that is either unlocked by default in case of vehicle crewmen or can be unlocked when progressed far enough into upgrade tree of a respective squad. On average, they feature damage values of around 5 points, reload times of around 2 seconds and rate of fire of around 330-360 rounds per minute. Their recoil and spread stats usually don't come into play, since they are normally reserved for extremely short range emergency encounters due to their low damage (requiring more than 4 shots to kill on average) and relatively short effective range.&lt;br /&gt;
&lt;br /&gt;
Since January 20th, 2022, sidearms are no longer acquired through a random weapon drop system and can instead be acquired directly, using silver weapon orders, and are unlocked just like any other weapon type by making progress through campaign. Unlike other weapon types, however, they are not guaranteed to be given for free when they are unlocked, since the vehicle crews they are usually unlocked with can use other sidearms instead.&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===Astra 300===&lt;br /&gt;
The [[Astra 300]] is present in the game in 2 versions. The basic one is currently unavailable in any campaign and is present only in the mission editor. The unique &amp;quot;Lux&amp;quot; version, on the other hand, was available during the &amp;quot;Twitch Drops&amp;quot; event to Allies.&lt;br /&gt;
The weapon features quite a good damage, but also a small 6-round magazine that, on the other hand, can be reloaded very quickly.&lt;br /&gt;
[[file:Astra 300 autor frank d-01.jpg|thumb|none|350px|Astra 300 - 9mm Kurz (.380 ACP)]]&lt;br /&gt;
[[file:Enlisted Astra 300 1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Astra 300 1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Astra 300 1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Astra 300 1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Astra 300 1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Astra 300 1 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M1923===&lt;br /&gt;
The [[Beretta M1923]] is present in Battle of Tunisia campaign under its full name. It is available to Axis side and unlocks at Campaign Level 11 along with Attacker pilot squad.&lt;br /&gt;
[[file:Beretta Model 1923.jpg|thumb|none|350px|Beretta M1923 - 9x19mm Glisenti]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M1934===&lt;br /&gt;
The [[Beretta M1934]] is available to Axis forces in Battle of Tunisia campaign. It unlocks along with Walther PPK and Fighter pilot squad at Campaign Level 3, but comes pre-equipped on Tanker squad members before it becomes available for purchase.&lt;br /&gt;
[[file:Beretta Model 1934 Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
The [[Browning Hi-Power]] is available to Allied forces in Invasion of Normandy and Pacific War campaigns. It is unlocked along with Machine Gunner squad at Campaign Level 11 in Normandy campaign and Campaign Level 12 along with Fighter pilot squad in Pacific campaign.&lt;br /&gt;
[[file:Browning-HP-P35.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[file:Enlisted BrowningHi-Power hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Hi-Power aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Hi-Power rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Hi-Power rel 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Hi-Power world 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Hi-Power world 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[Colt M1911A1]] is available to Allied forces in Invasion of Normandy, Battle of Tunisia and Pacific War campaigns. It unlocks along with Radio operator squad at Campaign Level 7 in Normandy and along with Mortarman squad at Campaign Levels 13 and 8 in Tunisia and Pacific respectively.&lt;br /&gt;
Before the introduction of Colt New Service, it served as a standard sidearm of Allied vehicle crews in Invasion of Normandy campaign. A remnant of this can still be seen on Allied Tanker squad splash art in Normandy campaign, where one of the tank crewmen clearly holds a M1911 rather than a Colt New Service.&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Normandy Allied Tanker squad splash art.jpg|thumb|none|600px|Allied Tanker squad splash art from Invasion of Normandy campaign. Note the M1911A1 in the hands of a tank crewman.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''X-M1911A1 Colt'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;X-M1911A1 Colt&amp;quot; available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted X-M1911A1 Colt hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted X-M1911A1 Colt aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted X-M1911A1 Colt world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted X-M1911A1 Colt world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1 Machine Pistol===&lt;br /&gt;
The [[Colt M1911A1|Colt M1911A1 Machine Pistol]]. The weapon was made available with the game's 3rd birthday event. November 9, 2023.&lt;br /&gt;
[[file:1911machinepistol.jpg|thumb|none|350px|Colt M1911A1 Machine Pistol - .38 Super]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 Machine Pistol hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 Machine Pistol aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 Machine Pistol rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 Machine Pistol rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 Machine Pistol world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 Machine Pistol world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===ČZ vz. 27===&lt;br /&gt;
A suppressed [[CZ 27|ČZ vz. 27]] is a Battle Pass unique weapon that is available as part of the suppressed weapon set along with suppressed Erma EMP that is available to Axis forces in Moscow, Normandy, Berlin, Tunisia and Stalingrad campaigns.&lt;br /&gt;
[[file:Cz 27 sd.jpg|thumb|none|350px|ČZ vz. 27 - .32 ACP]]&lt;br /&gt;
[[file:Enlisted CZ 27 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted CZ 27 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted CZ 27 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted CZ 27 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted CZ 27 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted CZ 27 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Dreyse Model 1907===&lt;br /&gt;
The [[Dreyse Model 1907]] is currently unavailable in any campaign and is only accessible through the mission editor.&lt;br /&gt;
[[file:Dreyse 1907.jpg|thumb|none|350px|Dreyse Model 1907 - 7.65mm Browning]]&lt;br /&gt;
[[file:Enlisted Dreyse Model 1907 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dreyse Model 1907 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dreyse Model 1907 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dreyse Model 1907 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dreyse Model 1907 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dreyse Model 1907 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Hamada Type 1===&lt;br /&gt;
The [[Hamada Type pistol|Hamada Type 1]] is available to Axis forces in Pacific War campaign and is unlocked at Campaign Level 5 along with the AT Gunner squad.&lt;br /&gt;
[[file:Hamada Type Pistol.jpg|thumb|none|350px|Hamada Type 1 - 7.65x17mmSR]]&lt;br /&gt;
[[file:Enlisted Hamada Type 1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Hamada Type 2===&lt;br /&gt;
The [[Hamada Type pistol|Hamada Type 2]] is available to Axis forces in Pacific War campaign and is unlocked along with the Mortarman squad at Campaign Level 8.&lt;br /&gt;
[[file:Hamada Type 2.jpg|thumb|none|350px|Hamada Type 2 - 8×22mm Nambu]]&lt;br /&gt;
[[file:Enlisted Hamada Type 2 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 2 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 2 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 2 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 2 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 2 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Korovin TK===&lt;br /&gt;
The [[Korovin TK]] serves as a stepping stone between Nagant M1895 and Tokarev TT-33 and, just like these two pistols, is present in every campaign where Soviet forces are available. It unlocks at Campaign Level 7 in all three campaigns along with Attacker pilot squad in Battle of Moscow, Radio operator squad in Battle of Berlin and independently from any squad along with T-34 tank in Battle of Stalingrad.&lt;br /&gt;
[[file:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
[[file:Enlisted Korovin TK hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Korovin TK aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Korovin TK rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Korovin TK rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Korovin TK world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Korovin TK world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Luger LP08 Artillery===&lt;br /&gt;
The [[Luger P08|Luger LP08 Artillery]] is a Battle Pass unique weapon that is available to Axis forces in Battle of Moscow, Invasion of Normandy, Battle of Berlin and Battle of Stalingrad campaigns.&lt;br /&gt;
[[file:Luger-P08ArtilleryWDrum&amp;amp;Stock.jpg|thumb|none|450px|Luger LP08 Artillery with Trommelmagazin 08 and shoulder stock - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Luger LP08 Artillery hold new 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Luger LP08 Artillery aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Luger LP08 Artillery rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Luger LP08 Artillery rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Luger LP08 Artillery world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Luger LP08 Artillery world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] is available to Axis forces in all five campaigns where German forces are present. In Battle of Moscow, it is unlocked along with the Attacker pilot squad at Campaign Level 7. In Invasion of Normandy, it is unlocked at Campaign Level 11 along with Machine Gunner squad. In Battle of Berlin, it is unlocked along with C96 and Assaulter II squad at Campaign Level 14. In Battle of Tunisia, it is unlocked at Campaign Level 13 along with Mortarman squad. In Battle of Stalingrad, it is unlocked at Campaign Level 10 along with Attacker pilot squad.&lt;br /&gt;
[[file:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted P08 Luger hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted P08 Luger aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted P08 Luger rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted P08 Luger rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted P08 Luger world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted P08 Luger world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mauser C96 &amp;quot;Bolo&amp;quot;===&lt;br /&gt;
The [[Mauser_C96#Mauser_C96_.22Bolo.22|Bolo]] variant of [[Mauser C96]], as indicated by its shorter barrel, is available to Axis forces in Battle of Moscow, Invasion of Normandy, Battle of Berlin and Battle of Stalingrad campaigns, as well as Allied forces in Moscow, Berlin and Stalingrad campaign, probably reflecting the fact that a large number of C96 Bolo pistols was acquired by Soviet Russia. It is unlocked at Campaign Level 14 along with Mortarman squad in Moscow campaign, Sniper II squad in Normandy, Assaulter II squad in Berlin and Rifleman II squad in Stalingrad. Before the introduction of Walther PPK to the game, it used to be the sidearm of Axis vehicle crews, however, as of current moment, the only way to acquire them is to purchase them directly after unlocking using silver orders.&lt;br /&gt;
[[File:Mauser-Bolo-Broomhandle-Semi-Automatic-Pistol-3.jpg|thumb|none|right|350px|Mauser C96 &amp;quot;Bolo&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Enlisted Mauser C96 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser C96 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser C96 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser C96 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser C96 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser C96 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ubermauser C93'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Ubermauser C93&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted Ubermauser C96 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ubermauser C96 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ubermauser C96 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ubermauser C96 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mauser M712 Schnellfeuer===&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] with 20-round magazine and wooden stock. The weapon was made available with the game's 3rd birthday event. November 9, 2023.&lt;br /&gt;
[[file:Mauser M712 Schnellfeuer with stock.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser. With 20-round magazine and wooden stock.]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer with 20-round magazine and wooden stock hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer with 20-round magazine and wooden stock aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer with 20-round magazine and wooden stock rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer with 20-round magazine and wooden stock rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer with 20-round magazine and wooden stock world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer with 20-round magazine and wooden stock world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mauser M712 Schnellfeuer without stock.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]]. It was available in the mission editor for a long time. On November 7, 2023, the model was updated with new textures and a wooden stock. The weapon in this form is no longer in the game and cannot be seen.&lt;br /&gt;
[[file:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Nambu Mark B Pistol with Sword===&lt;br /&gt;
The [[Nambu_Type_14#Nambu_Mark_B_Pistol_with_Sword|Nambu Mark B Pistol with Sword]] is available from the third season of the Battle Pass. The start of the season was July 26, 2023.&lt;br /&gt;
[[file:Type 14 pistol sword 1.jpg|thumb|none|250px|Nambu Mark B Pistol with Sword - 8x22mm Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 pistol sword hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 pistol sword aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 pistol sword rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 pistol sword rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 pistol sword world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 pistol sword world 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 pistol sword world 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Nambu Type 14 (Transition model)===&lt;br /&gt;
The [[Nambu Type 14]] is available to axis forces in Pacific War campaign. It is unlocked at Campaign Level 12 along with the Fighter pilot squad.&lt;br /&gt;
The game features a modified model from 1936. Type 14 with an extended trigger guard paired with the original slotted cocking knob.&lt;br /&gt;
[[File:Nambu Type 14 Transition model.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu. Transition model. With a new trigger guard and original slotted cocking knob.]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Nambu Type 94===&lt;br /&gt;
The [[Type 94 pistol|Nambu Type 94]] is available in Pacific War campaign to Axis forces. It unlocks at Campaign Level 3 along with Engineer squad, but comes pre-equipped on Tanker squad members before it becomes available for purchase.&lt;br /&gt;
Its in-game description contains a reference to its infamous unsafety, contained in two simple words &amp;quot;Be safe&amp;quot; (or &amp;quot;Be careful&amp;quot; if directly translated from Russian version).&lt;br /&gt;
[[file:Type94.jpg|thumb|none|350px|Nambu Type 94 - 8x22mm Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type 94 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 94 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 94 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 94 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 94 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 94 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev TT-33===&lt;br /&gt;
The [[Tokarev TT-33]] is the third Soviet sidearm to be unlocked in all three Eastern Front campaigns. It is unlocked at Campaign Level 10 in all three campaigns, along with Machine Gunner squad in Battle of Moscow and Attacker pilot squad in Battle of Berlin and Stalingrad.&lt;br /&gt;
[[file:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''TT-L'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;TT-L&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted TT-L hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TT-L aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TT-L world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TT-L world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Voevodin pistol (second model)===&lt;br /&gt;
The [[Voevodin pistol|Voevodin pistol (second model)]] was available during the &amp;quot;Armory&amp;quot; event from from October 25, 2023 to November 2, 2023.&lt;br /&gt;
[[file:Voevodin pistol right.jpg|thumb|none|350px|Voevodin pistol (second model) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted Voevodin pistol hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Voevodin pistol aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Voevodin pistol rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Voevodin pistol rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Voevodin pistol world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Voevodin pistol world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38===&lt;br /&gt;
The [[Walther P38]] is available to Axis forces in Battle of Moscow, Invasion of Normandy, Battle of Berlin and Battle of Stalingrad campaigns. In Battle of Moscow, it is unlocked at Campaign Level 10 along with Machine Gunner squad. In Invasion of Normandy, it unlocks at Campaign Level 7 along with Radio operator squad. In Battle of Berlin, it is unlocked along with Attacker pilot squad at Campaign Level 10. In Battle of Stalingrad, it unlocks along with the Pz.III N tank independently from any squad at Campaign Level 7. &lt;br /&gt;
[[file:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Walther P38 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther P38 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther P38 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther P38 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther P38 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther P38 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Walther PP===&lt;br /&gt;
The [[Walther PP]] is available in Invasion of Normandy, Battle of Berlin and Battle of Tunisia campaigns to Axis forces. It is unlocked along with Attacker pilot squad at Campaign Level 4 in Normandy and Campaign Level 7 in Berlin and Tunisia, along with Radio operator and AT Gunner squad respectively.&lt;br /&gt;
[[file:Walther PP.jpg|thumb|none|350px|Walther PP - .32 ACP]]&lt;br /&gt;
[[file:Enlisted Walther PP hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PP aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PP rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PP rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PP world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PP world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Walther PPK===&lt;br /&gt;
The [[Walther PPK]] is available in Moscow, Berlin, Tunisia and Stalingrad campaigns and serves as the standard sidearm of Axis vehicle crew members in every mentioned campaign except for Tunisia, where it is replaced by Beretta M1934 instead in this role. It unlocks along with Fighter pilot squad in Moscow, Berlin and Tunisia at Campaign Levels 4, 5 and 3 respectively, and independently from any squad along with M30 Luftwaffe Drilling at Campaign Level 4 in Stalingrad.&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|none|350px|Walther PPK - .32 ACP]]&lt;br /&gt;
[[file:Enlisted Walther PPK hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PPK aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PPK rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PPK rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PPK world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PPK world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Welrod Mark II===&lt;br /&gt;
The [[Welrod|Welrod Mark II]] is a Battle Pass unique weapon that is available to Allied forces as part of the suppressed weapon set, consisting of Welrod and suppressed M3 Grease Gun in Invasion of Normandy and Welrod and De Lisle carbine in Battle of Tunisia.&lt;br /&gt;
[[file:HPIM0965.jpg|thumb|none|350px|Welrod Mark II - .32 ACP]]&lt;br /&gt;
[[file:Enlisted Welrod Mark II hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welrod Mark II aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welrod Mark II rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welrod Mark II rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welrod Mark II world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welrod Mark II world.jpg.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Revolvers==&lt;br /&gt;
===Colt New Service===&lt;br /&gt;
The [[Colt New Service]] serves as the standard sidearm of Allied vehicle crew member in Invasion of Normandy and Pacific War campaigns and is simply available as an alternative early option to Enfield No.2 in Battle of Tunisia. It is unlocked along with the Fighter pilot squad in Normandy and Tunisia at Campaign Levels 4 and 3 respectively and along with Engineer squad at Campaign Level 3 in Pacific campaign.&lt;br /&gt;
[[file:ColtNewService1917.jpg|thumb|none|350px|Colt New Service - .45 ACP]]&lt;br /&gt;
[[file:Enlisted Colt New Service hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt New Service aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt New Service rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt New Service rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt New Service world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt New Service world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Colt Walker 1847===&lt;br /&gt;
The [[Colt Walker|Colt Walker 1847]] is available in the mission editor, but is not introduced to the game as of now.&lt;br /&gt;
[[file:1847ColtWalker.jpg|thumb|none|350px|Colt Walker 1847 - .44 caliber]]&lt;br /&gt;
[[file:Enlisted Colt Walker hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt Walker aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt Walker rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt Walker rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt Walker world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt Walker world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Enfield No. 2 Mk I===&lt;br /&gt;
The [[Enfield No. 2 Mk I]] is available in Battle of Tunisia campaign and serves as the standard sidearm for Allied vehicle crew members. It becomes available for purchase at Campaign Level 3 along with Colt New Service and Fighter pilot squad.&lt;br /&gt;
[[file:White Enfield No2 Mk I.jpg|thumb|none|350px|Enfield No. 2 Mk. I - .38 S&amp;amp;W]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Nagant M1895===&lt;br /&gt;
The [[Nagant M1895]] is available in Battle of Moscow, Battle of Berlin and Battle of Stalingrad campaigns as the first unlockable sidearm that is also pre-equipped on the majority of Soviet vehicle crew members. It is unlocked along with Figher pilot squad at Campaign Level 4 in Moscow campaign and Campaign Level 5 in Berlin, while in Stalingrad, it is unlocked at Campaign Level 4 independently from any squad along with TOZ-B shotgun.&lt;br /&gt;
[[file:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nagant M1895 (with BraMit suppressor)'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Nagant M1895]] with BraMit suppressor is a Battle Pass unique weapon that is available as part of the suppressed weapon set together with suppressed sniper Mosin rifle in Moscow and Stalingrad campaigns and suppressed PPD-40 in Berlin campaign.&lt;br /&gt;
[[file:Nagant M1895 Suppressed.jpg|thumb|none|350px|Nagant M1895 with Bramit suppressor (modern replica) - 7.62x38R Nagant]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 bramit hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 bramit world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 bramit world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson M1917===&lt;br /&gt;
The [[Smith &amp;amp; Wesson M1917 Revolver|Smith &amp;amp; Wesson M1917]] is available in Pacific War campaign to Allies. It unlocks along with AT Gunner squad at Campaign Level 5.&lt;br /&gt;
[[file:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|Smith &amp;amp; Wesson M1917 - .45 ACP]]&lt;br /&gt;
[[file:Enlisted Smith &amp;amp; Wesson M1917 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Smith &amp;amp; Wesson M1917 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Smith &amp;amp; Wesson M1917 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Smith &amp;amp; Wesson M1917 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Smith &amp;amp; Wesson M1917 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Smith &amp;amp; Wesson M1917 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Webley Mk VI===&lt;br /&gt;
The [[Webley Mk VI]] is available to Allied forces in Battle of Tunisia campaign. It is unlocked at Campaign Level 7 along with AT Gunner squad.&lt;br /&gt;
[[file:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Flare Guns==&lt;br /&gt;
===Kampfpistole===&lt;br /&gt;
The [[Leuchtpistole#Leuchtpistole_Z_.2F_Kampfpistole|Kampfpistole]] is currently unobtainable in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:Kampfpistole z.jpg|thumb|none|350px|Kampfpistole - 25x35.5mmR/26.65mm]]&lt;br /&gt;
[[file:Enlisted Kampfpistole hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kampfpistole aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kampfpistole rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kampfpistole rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kampfpistole world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kampfpistole world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Leuchtpistole 34===&lt;br /&gt;
The [[Leuchtpistole|Leuchtpistole 34]] is currently unobtainable in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole 34 - 26.65mm]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 34 ammo hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 34 ammo aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 34 ammo rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 34 ammo rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 34 ammo world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 34 ammo world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Leuchtpistole 42===&lt;br /&gt;
The [[Leuchtpistole 42]] is currently unobtainable in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:LP42.jpg|thumb|none|350px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 42 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 42 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 42 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 42 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 42 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 42 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Sturmpistole===&lt;br /&gt;
The [[Sturmpistole]] is available to Axis AT gunners in Invasion of Normandy campaign. It is unlocked along with the first AT Gunner squad at Campaign Level 8.&lt;br /&gt;
[[file:Sturmpistole.jpg|thumb|none|450px|Sturmpistole - 26.65mm / 23mm. This one appears to be made from a Kampfpistole and can thus also use Kampfpistole ammunition.]]&lt;br /&gt;
[[file:Enlisted Sturmpistole hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmpistole aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmpistole rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmpistole rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmpistole world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmpistole world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is present in Pacific War campaign as an unlockable weapon for Allied medics and assaulters. It is unlocked at Campaign Level 11 independently from any squad and serves as a counterpart to Axis Type 95 Shin Gunto sword, of all things.&lt;br /&gt;
[[file:BrowAut5.jpg|thumb|none|450px|Browning Auto-5 (pre WW2) in Sporting/Field configuration - 12 gauge]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is a weapon that was first made available during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021. As of now, it is available only in the mission editor.&lt;br /&gt;
[[file:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[file:Enlisted SPAS-12 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SPAS-12 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SPAS-12 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SPAS-12 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SPAS-12 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SPAS-12 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] is present in the mission editor but is not obtainable in any campaign as of now. &lt;br /&gt;
[[file:IthacaM37.jpg|thumb|none|450px|Ithaca 37 long barrel Hunting Version - 12 gauge]]&lt;br /&gt;
[[file:Enlisted Ithaca 37 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ithaca 37 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ithaca 37 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ithaca 37 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ithaca 37 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ithaca 37 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in Battle of Berlin, Battle of Tunisia and Battle of Stalingrad campaigns as an unlockable weapon for Axis forces. It is unlocked at Campaign Level 4 in Berlin and Stalingrad and Campaign Level 5 in Tunisia. In game weapon, as of now, is incapable of using its third rifled barrel.&lt;br /&gt;
Interestingly enough, despite its name suggesting that it should be equippable on Luftwaffe pilots, in game it is, just like all other available shotguns, limited to medic and assaulter soldiers instead.&lt;br /&gt;
[[file:M30LuftwaffenDrilling.jpg|thumb|none|450px|M30 Luftwaffe Drilling - 12 gauge &amp;amp; 9.3x74mmR]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==TOZ Model B==&lt;br /&gt;
The [[TOZ Model B]] is present in all three Eastern Front campaigns. It becomes available to Allied forces at Campaign Level 4 in all three campaigns indepentently from any squad.&lt;br /&gt;
[[file:TOZ Model B.jpg|thumb|none|450px|TOZ Model B - 12 gauge]]&lt;br /&gt;
[[file:Enlisted TOZ-B hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TOZ-B aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TOZ-B rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TOZ-B rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TOZ-B world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TOZ-B world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1912 (Riot / Trench Gun)==&lt;br /&gt;
A riot gun variant of [[Winchester Model 1912]] is available in Invasion of Normandy and Battle of Tunisia campaigns, where it is available to Allied forces. In Normandy campaign, it unlocks at Campaign Level 16, while in Tunisia, it unlocks at Campaign Level 5, in both cases independently from any squad. &lt;br /&gt;
[[file:WinchesterModel12Riot.jpg|thumb|none|450px|Winchester Model 1912 Riot Gun - 12 gauge]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Winchester Model 1912 Trench Gun'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A trench gun variant of [[Winchester Model 1912]], on the other hand, is currently unobtainable in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:WinchesterM12Trench.jpg|thumb|none|450px|Winchester Model 1912 Trench Gun - 12 gauge]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 trench hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 trench world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 trench world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Winchester Model X-1912'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The so-called &amp;quot;Winchester Model X-1912&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted Winchester Model X-1912 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model X-1912 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model X-1912 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model X-1912 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Armaguerra OG-43==&lt;br /&gt;
The [[Armaguerra OG-43]] was available during the &amp;quot;Reinforcements received: Tunisian paratroopers&amp;quot; event from October 5, 2023. It is available to the Axis in Tunisia.&lt;br /&gt;
[[file:Og43.jpg|thumb|none|450px|Armaguerra OG-43 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Armaguerra OG-43 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra OG-43 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra OG-43 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra OG-43 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra OG-43 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra OG-43 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Austen Mk I==&lt;br /&gt;
The [[Sten#Austen_Mk_I.2FII|Austen Mk I]] is a primary weapon of the event Allied Assaulter squad that was available as a reward for the Operation “New Year's Breakthrough operation” event that took place on 22th of December, 2022.&lt;br /&gt;
It uses Australian-produced 30-round magazines that were made for Austen rather than 32-round magazines that were normally seen on other Sten variants. While it is not possible in the game yet due to the absence of other Sten variants in the Pacific campaign, Austen actually shares its magazine pool with other Sten submachine guns, which can result in Austen using a 32-round Sten magazine with an appearance of a 30-round Austen one.&lt;br /&gt;
[[file:Austen.jpg|thumb|none|450px|Austen Mk I - 9x19mm Glisenti]]&lt;br /&gt;
[[file:Enlisted Austen Mk I hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Austen Mk I aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Austen Mk I rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Austen Mk I rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Austen Mk I world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Austen Mk I world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 1==&lt;br /&gt;
The [[Beretta Model 38A|Beretta Model 1]] is available in Battle of Tunisia campaign to Axis forces where it is unlocked at Campaign Level 9 independently from any squad.&lt;br /&gt;
[[file:Beretta Mod.1.jpg|thumb|none|450px|Beretta Model 1 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38/42==&lt;br /&gt;
The [[Beretta Model 38/42]] is present in Battle of Tunisia campaign as an unlockable weapon that is available to Axis forces. It is unlocked at Campaign Level 26 independently from any squad.&lt;br /&gt;
[[file:Beretta Model 38-42.jpg|thumb|none|450px|Beretta Model 38/42 (aka MAB 38A42) - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta Model 38A]] with a 20 round magazine is available only in the Battle of Moscow campaign, where it is unlocked along with Assaulter III squad at Axis Campaign Level 30.&lt;br /&gt;
[[file:BerettaM38A-20Rounds.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (20 round magazine) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (20 round magazine) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (20 round magazine) new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (20 round magazine) new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (20 round magazine) world 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (20 round magazine) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Beretta Model 38A with 40 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Beretta Model 38A]] with a 40 round magazine is present in Invasion of Normandy, Battle of Berlin and Battle of Tunisia campaigns where it is available as an Axis unlockable submachine gun. In all three campaigns, it is unlocked fairly late into campaign, with Normandy and Berlin versions not being tied to any particular squad and being unlocked at Campaign Level 29 and 26 and Tunisia version being unlocked at Campaign Level 33 along with Assaulter III squad.&lt;br /&gt;
[[file:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (40 round magazine) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (40 round magazine) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (40 round magazine) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18/I==&lt;br /&gt;
The [[Bergmann MP18/I]] is available in Invasion of Normandy campaign where it is equipped on all members of one of several Axis Assaulter squads, namely, the 353rd Infantry Division, 941st Infantry Regiment squad. &lt;br /&gt;
[[file:MP18.JPG|thumb|none|450px|Bergmann MP18/I with 32-round TM 08 snail drum accepting mag-well, as issued in WWI - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP35/I==&lt;br /&gt;
A short barreled [[Bergmann MP35/I]], as of the writing date, is present only on Battle of Moscow, Invasion of Normandy and Battle of Berlin Axis shooting ranges outside of the editor, and, as such, cannot be normally acquired or used in an actual gameplay.&lt;br /&gt;
[[file:MP35a.jpg|thumb|none|450px|Bergmann MP35/I - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Bergmann MP35/I with long barrel'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A long barrel version, on the other hand, is present in aforementioned campaigns as an actual unlockable weapon, available to Axis forces. In all three campaigns, it is tied to the Assaulter II squad and is unlocked at Campaign Levels 26, 22 and 14 respectively.&lt;br /&gt;
[[file:Bergmann MP35I long.jpg|thumb|none|450px|Bergmann MP35/I - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==BSA Thompson Model 1929==&lt;br /&gt;
The [[BSA Thompson|BSA Thompson Model 1929]] is a Battle Pass unique weapon that is available to Allies in Battle of Tunisia campaign.&lt;br /&gt;
[[file:BSA Thompson Model 1929.jpg|thumb|none|450px|BSA Thompson Model 1929 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted BSA Thompson Model 1929 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BSA Thompson Model 1929 new aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BSA Thompson Model 1929 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BSA Thompson Model 1929 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BSA Thompson Model 1929 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BSA Thompson Model 1929 new world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Cönders submachine gun==&lt;br /&gt;
The [[Cönders submachine gun]] is a Battle Pass unique weapon that is available to Axis forces in Invaison of Normandy and Battle of Berlin campaigns.&lt;br /&gt;
[[file:Cönders submachine gun.jpg|thumb|none|450px|Cönders submachine gun - 9x19mm.]]&lt;br /&gt;
[[file:Enlisted Conders submachine gun new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Conders submachine gun aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Conders submachine gun rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Conders submachine gun rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Conders submachine gun rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Conders submachine gun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Conders submachine gun world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Erma EMP==&lt;br /&gt;
The [[Erma EMP|Erma EMP]] serves as a primary weapon of one of several Axis Assaulter squads in Invasion of Normandy, namely, the 16th Field Divsion, 46th Jager Regiment squad. &lt;br /&gt;
It appears to be a hybrid of the German and Spanish variants of the EMP, incorrectly featuring both the sights and forward safety catch of the German EMP and the oval-shaped cocking handle of the Spanish EMP, features that were never seen together in any real guns.&lt;br /&gt;
[[file:Erma EMP.jpg|thumb|none|450px|Erma EMP - 9x19mm. This is a later model. Note the fixed rear sights and the safety latch in front of the bolt handle.]]&lt;br /&gt;
[[file:Enlisted Erma EMP new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP aim 1.jpg|thumb|none|600px|Note the incorrect cocking handle.]]&lt;br /&gt;
[[file:Enlisted Erma EMP new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Erma EMP with suppressor'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A suppressed [[Erma EMP]] is a Battle Pass unique weapon that comes in a set with CZ 27 suppressed pistol in Moscow, Normandy, Berlin, Tunisia and Stalingrad campaigns and is available exclusively to Axis forces.&lt;br /&gt;
[[file:Erma EMP 35 silenced.jpg|thumb|none|450px|Erma EMP - 9x19mm. Silenced weapon built for the French secret police.]]&lt;br /&gt;
[[file:Enlisted Erma EMP 35 sd new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 35 sd world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 35 sd world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''WMP 43/1'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;WMP 43/1&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted WMP 43-1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted WMP 43-1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted WMP 43-1 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Erma EMP 36==&lt;br /&gt;
The [[Erma_EMP#Erma_EMP_36|Erma EMP 36]] serves as a primary weapon of one of premium Axis Assaulter squads in Battle of Tunisia, namely, 999th Light Africa Divsion, 963rd Infantry Regiment squad.&lt;br /&gt;
[[file:Erma EMP 36.jpg|thumb|none|450px|Erma EMP 36 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Erma EMP 36 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 36 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 36 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 36 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 36 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 36 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Erma EMP 44==&lt;br /&gt;
The [[Erma EMP 44]] is a Battle Pass unique weapon present in Invasion of Normandy and Battle of Berlin campaigns as part of Axis arsenal. &lt;br /&gt;
[[file:Erma EMP 44.jpg|thumb|none|450px|Erma EMP 44 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FNA-B 43==&lt;br /&gt;
The [[FNA-B 43]] is available in Invasion of Normandy and Battle of Tunisia campaign to Axis forces. In Normandy, it is a regular unlockable weapon that is unlocked at Campaign Level 5 independently from any squad, while in Tunisia, it is equipped on all mebmers of one of two premium Axis Assaulter squads, namely, the 136th Armoured Division, 8th Bersaglieri Regiment squad.&lt;br /&gt;
[[file:FNAB Mod1943.jpg|thumb|none|450px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Haenel MP28/II==&lt;br /&gt;
The [[Haenel MP28/II]] with a 20 round magazine appears as an early submachine gun in Battle of Moscow, Battle of Tunisia and Battle of Stalingrad campaigns that is available to Axis forces. In all three campaigns it is unlocked as early as Campaign Level 2, with Battle of Moscow and Battle of Tunisia versions being tied to Axis Assaulter squad and Battle of Stalingrad version being tied to Medic squad.&lt;br /&gt;
[[file:Mp28.jpg|thumb|none|450px|Haenel MP28/II - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP 28 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 28 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 28 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 28 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 28 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 28 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Haenel MP28/II with 32 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Haenel MP28/II]] with a 32 round magazine was available as part of a now-unobtainable Invasion of Axis Normandy Founder bundle where it was equipped on all members of a premium Axis Assaulter squad. &lt;br /&gt;
[[file:Mp28.jpg|thumb|none|450px|Haenel MP28/II - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP28 32rd new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP28 32rd world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP28 32rd world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] first appeared during the &amp;quot;Modern Conflict&amp;quot; event that took place on November 18, 2021. As of now, it is present only in the mission editor.&lt;br /&gt;
[[File:MP5A3 F stock.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group and MP5F stock - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP5N hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP5N aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP5N rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP5N rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP5N world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP5N world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] first appeared during the &amp;quot;Modern Conflict&amp;quot; event that took place on November 18, 2021. As of now, it is present only in the mission editor.&lt;br /&gt;
[[file:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted UMP45 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UMP45 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UMP45 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UMP45 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UMP45 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UMP45 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Hyde Model 35==&lt;br /&gt;
The [[Hyde Model 35]] is a Battle Pass unique weapon that is available in Invasion of Normandy campaign to Allied forces.&lt;br /&gt;
[[file:Hyde Model 35.jpg|thumb|none|450px|Hyde Model 35 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Kiraly 39M==&lt;br /&gt;
The [[Kiraly Submachine Gun|Kiraly 39M]] is available as a late level unlock in Battle of Moscow and Battle of Stalingrad campaigns. In both campaigns, it is unlocked independently from any squad at Axis Campaign Level 35 and 21 respectively.&lt;br /&gt;
[[file:39m 1.jpg‎|thumb|none|450px|Kiraly 39M  - 9x25mm Mauser Export]]&lt;br /&gt;
[[file:Enlisted Kiraly 39M new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 39M aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 39M new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 39M new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 39M world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 39M world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Kiraly 43M==&lt;br /&gt;
The [[Kiraly Submachine Gun|Kiraly 43M]] is equipped on all members of one of several premium Axis Assaulter squads in Invasion of Normandy campaign, in this case, the 91st Infantry Division, 6th Parachute Regiment squad.&lt;br /&gt;
[[file:43m 2.jpg|thumb|none|450px|Kiraly 43M  - 9x25mm Mauser Export]]&lt;br /&gt;
[[file:Enlisted Kiraly 43M new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 43M aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 43M new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 43M new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 43M world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 43M world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==LAD machine gun==&lt;br /&gt;
The [[LAD machine gun]] is a Battle Pass unique weapon that is available to Allies in Battle of Berlin campaign.&lt;br /&gt;
[[file:Ladmg.jpg|thumb|none|450px|LAD machine gun (second prototype) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted LAD machine gun new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted LAD machine gun aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted LAD machine gun new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted LAD machine gun new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted LAD machine gun new rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted LAD machine gun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted LAD machine gun world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Lanchester Mk. I*==&lt;br /&gt;
The [[Lanchester Mk. I*]] is available in Invasion of Normandy and Battle of Tunisia campaigns, where it is unlocked independently from any squad at Allies Campaign Level 26 and 9 respectively.&lt;br /&gt;
[[file:LanchesterMkI.jpg‎|thumb|none|450px|Lanchester Mk. I*, later model with fire selector removed and simplified rear sight - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Lanchester Mk. I* with 50 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Lanchester Mk. I*]] with a 50 round magazine was available during the &amp;quot;Armory&amp;quot; event from July 31, 2023 to August 7, 2023.&lt;br /&gt;
[[file:Lanchester 50 rd.jpg|thumb|none|450px|Lanchester Mk. I* - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I 50rd hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I 50rd world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I 50rd world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Lanchester Model 1==&lt;br /&gt;
The [[Lanchester Model 1 / Model 2|Lanchester Model 1]] is a Battle Pass unique weapon that is available to Allies in Invasion of Normandy, Battle of Tunisia and Pacific War campaigns.&lt;br /&gt;
[[file:Lanchester Model 1.jpg|thumb|none|450px|Lanchester Model 1 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Lanchester Model 1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Model 1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Model 1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Model 1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Model 1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Model 1 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M2 Hyde==&lt;br /&gt;
The [[M2 Hyde]] was available as part of a now-unobtainable Invasion of Normandy Allied Founder bundle where it was equipped on all members of a premium Allied Assaulter squad. &lt;br /&gt;
[[file:M2 Hyde.jpg|thumb|none|450px|M2 Hyde - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted M2 Hyde new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Hyde aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Hyde new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Hyde new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Hyde world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Hyde world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] is present in Invasion of Normandy and Pacific War campaigns as an Allied submachine gun. In Normandy campaign, it is available from the beginning along with the Assaulter squad, while in Pacific campaign, it is unlocked independently from any squad fairly early on at Campaign Level 6.&lt;br /&gt;
[[file:M3 Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''OSS M3'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A suppressed [[M3 &amp;quot;Grease Gun&amp;quot;|OSS M3]] is a Battle Pass unique weapon that is present as part of the suppressed weapon set along with Welrod pistol in Battle of Normandy campaign. It is available only to Allied soldiers.&lt;br /&gt;
[[file:OSS M3 Greas Gun.jpg|thumb|none|450px|OSS M3 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun with suppressor new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun with suppressor world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun with suppressor world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''M3 &amp;quot;Grease Gun&amp;quot; Field modification'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A field-modified [[M3 &amp;quot;Grease Gun&amp;quot;]] is equipped on all members of one of several Allied Assaulter squads, namely, the 29th Infantry Divsion, 115th Infantry Regiment squad. &lt;br /&gt;
[[File:M3fieldmod.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; with &amp;quot;field modified&amp;quot; charging handle - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun field mod hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun field mod world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun field mod world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M3A1 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3A1 &amp;quot;Grease Gun&amp;quot;]] is available in Invasion of Normandy campaign to Allied forces. It is unlocked at Campaign Level 9 independently from any squad.&lt;br /&gt;
[[file:Grease3 2.jpg|thumb|none|450px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP (11.43x23mm). This eliminated the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MAS-38==&lt;br /&gt;
The [[MAS-38]] is currently present only as a Tank Decoration and is not usable by the player otherwise.&lt;br /&gt;
[[file:Mas38 1.jpg|thumb|none|450px|MAS-38 - 7.65x20mm Longue]]&lt;br /&gt;
[[file:Enlisted MAS-38 decor.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MAS-38 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP38==&lt;br /&gt;
The [[MP38]] is available only in the Battle of Moscow campaign, where it serves as an Axis counterpart to the TOZ-B shotgun. It is unlocked at Campaign Level 5 independently from any squad.&lt;br /&gt;
[[file:Mp38-1.jpg|thumb|none|450px|MP38 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP38 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP38 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP38 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP38 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP38 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP38 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is available in all five campaign where German forces are present. In Battle of Moscow, Invasion of Normandy, Battle of Berlin and Battle of Tunisia campaigns it is unlocked independently from any squad at Campaign Levels 11, 9, 8 and 14 respectively. In Battle of Stalingrad, it is unlocked along with Assaulter II squad instead at Campaign Level 16.&lt;br /&gt;
[[file:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP40 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''MP40 with HUB-L42 suppressor'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A suppressed [[MP40]] is equipped on all members of the 277th Infantry Division, 277th Reconnaissance Battalion squad, an event-exclusive Axis Assaulter squad for Invasion of Normandy campaign that was available as a reward for the Operation “Silent Hunter” event that took place on July 21st, 2022.&lt;br /&gt;
[[file:Enlisted MP40 SD new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40 SD world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40 SD world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP40/I==&lt;br /&gt;
The [[MP40|MP40/I]] appears as &amp;quot;MP40/1&amp;quot;. It was available as part of a now-unavailable premium Axis Assaulter squad for Battle of Berlin campaign where it was equipped on all members of said squad. &lt;br /&gt;
[[file:Mp40i2.jpg|thumb|none|450px|MP40/I Dual Magazine System - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP40-1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40-1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40-1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40-1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40-1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40-1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP41==&lt;br /&gt;
The [[MP41]] is a premium weapon that was available as part of the now-unobtainable Battle of Moscow Axis Founder bundle where it was equipped on all members of a premium Axis Assaulter squad.&lt;br /&gt;
[[file:Mp41-1.jpg|thumb|none|450px|MP41 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP41 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP41 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP41 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP41 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP41 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP41 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP 41(r)==&lt;br /&gt;
The [[PPSh-41#MP_41.28r.29|MP 41(r)]] was available during the &amp;quot;Armory&amp;quot; event from July 31, 2023 to August 7, 2023.&lt;br /&gt;
[[file:PPSH 9MM.JPG|thumb|none|450px|MP 41(r) - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted mp41 r hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted mp41 r aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted mp41 r rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted mp41 r rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted mp41 r world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted mp41 r world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP 3008==&lt;br /&gt;
The [[MP 3008]] with a wooden stock is available from to Axis forces in Battle of Berlin campaign. It is unlocked from the beginning of the campaign along with the Assaulter squad.&lt;br /&gt;
[[file:MP 3008 wooden stock.jpg|thumb|none|450px|MP 3008 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP 3008 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 3008 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 3008 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 3008 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 3008 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 3008 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type I==&lt;br /&gt;
The [[Nambu_Experimental_Submachine_Gun#Type_I|Nambu Type I]] is a primary weapon of a premium Axis Assaulter squad in Pacific War campaign that is unlocked when &amp;quot;Special Landing Forces&amp;quot; campaign upgrade bundle is purchased.&lt;br /&gt;
[[file:Nambu Experimental SMG.jpg|thumb|none|450px|Nambu Type I - 8x22 Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type I new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type I aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type I new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type I new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type I world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type I world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nambu Type I (early model)'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An early model of [[Nambu_Experimental_Submachine_Gun#Type_I|Nambu Type I]] is available as a Battle Pass unique weapon for Axis forces in Pacific War campaign.&lt;br /&gt;
[[file:Type2-A.jpg|thumb|none|450px|Nambu Type I Early - 8x22 Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type I Early new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type I Early world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type I Early world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type II==&lt;br /&gt;
The [[Nambu_Experimental_Submachine_Gun#Type_II|Nambu Type II]] is an unlockable weapon in Pacific War campaign where it is available to Axis forces. It is unlocked along with Assaulter III squad at Campaign Level 25.&lt;br /&gt;
Despite the fact that this gun shares the exact same action as the Nambu Type I, it is animated differently, depicted incorrectly as firing from a closed bolt. The barrel jacket does not stay set back when the weapon is cocked.&lt;br /&gt;
[[file:Nambu Experimental Type 2 B Colored.jpg|thumb|none|450px|Nambu Type II - 8x22 Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type II new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type II aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type II rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type II rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type II world.jpg|thumb|none|600px|Note that the bolt is incorrectly set in the closed position.]]&lt;br /&gt;
[[file:Enlisted Nambu Type II world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type II (early model)==&lt;br /&gt;
The early model [[Nambu_Experimental_Submachine_Gun#Type_II|Nambu Model II]].&lt;br /&gt;
[[file:Enlisted Nambu Type II (late prototyp) hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type II (late prototyp) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type II (late prototyp) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type II (late prototyp) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type II (late prototyp) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type II (late prototyp) world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 100/40==&lt;br /&gt;
The [[Type 100 submachine gun|Nambu Type 100/40]] appears as &amp;quot;Type 100 SMG (Early)&amp;quot;, reflecting its status as the older model of Type 100 SMG. It is unlocked at Axis Campaign Level 6 in Pacific War campaign independently from any squad.&lt;br /&gt;
[[file:Submachine gun Type 100.jpg|thumb|none|450px|Nambu Type 100/40 - 8x22 Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nambu Type 100/40 Paratrooper'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Type 100 submachine gun|Nambu Type 100/40 Paratrooper]] appears as &amp;quot;Type 100 paratrooper SMG&amp;quot; in Pacific War campaign, where it is equipped on all members of a premium Axis Medic squad.&lt;br /&gt;
[[file:Nambu Type 100-40 para.jpg|thumb|none|450px|Nambu Type 100/40 Paratrooper - 8x22mm Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 para hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 para world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 para world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 100/44==&lt;br /&gt;
The [[Type 100 submachine gun|Nambu Type 100/44]] is available to unlock in the Pacyfic Campaign.&lt;br /&gt;
[[file:Type100 1944.jpg|thumb|none|450px|Nambu Type 100/44 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-44 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-44 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-44 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-44 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-44 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-44 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Orita M1941==&lt;br /&gt;
The [[Orita M1941]] appears a weapon of choice of all members of a premium Axis Medic squad in the Battle of Stalingrad campaign.&lt;br /&gt;
[[file:Orita.jpg|thumb|none|450px|Orita M1941 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Orita M1941 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Orita M1941 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Orita M1941 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Orita M1941 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Orita M1941 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Orita M1941 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[OVP M1918]] is available in Battle of Tunisia campaign to Axis forces. It is unlocked along with Assaulter II squad at Campaign Level 22.&lt;br /&gt;
[[file:Villar-perosa 1918.jpg|thumb|none|450px|OVP M1918 - 9mm Glisenti]]&lt;br /&gt;
[[file:Enlisted OVP M1918 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OVP M1918 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OVP M1918 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OVP M1918 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OVP M1918 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OVP M1918 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Owen Mk 1/42==&lt;br /&gt;
The [[Owen Submachine Gun|Owen Mk 1/42]] is available in Battle of Tunisia and Pacific War campaigns to Allied forces. In Battle of Tunisia, it is equipped on all members of one of the Allied Assaulter squads, namely, the Australian 9th Infantry Division 2/24th Battalion squad. In Pacific War campaign, it is a regular unlockable weapon that is unlocked along with Assaulter II squad at Campaign Level 15.&lt;br /&gt;
In both campaigns, the Owen gun features no camo which would make it anachronistic since all war-time Owen SMGs were coming from the factory with its iconic camo applied already. It should be also noted that while the usage of Owen exclusively by Australian-themed squad in Battle of Tunisia campaign is correct and fits the timeline, the fact that it is unlocked along with the USMC regiment is not because Owen gun was not adopted by any of the US Armed Forces branches during the World War 2.&lt;br /&gt;
[[file:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk 1/42 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Owen Mk I new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Owen Mk I aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Owen Mk I rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Owen Mk I rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Owen Mk I world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Owen Mk I world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PDM-42 Degtyaryov==&lt;br /&gt;
The [[PDM-42 Degtyaryov]] is a Battle Pass unique weapon that is available in Battle of Moscow and Battle of Berlin campaigns to Allied forces.&lt;br /&gt;
[[file:Degtyarev PDM-42.jpg|thumb|none|450px|PDM-42 Degtyaryov - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPD-29==&lt;br /&gt;
The [[PPD-29]] is a Battle Pass unique weapon that is available in Battle of Moscow and Battle of Berlin campaigns to Allied forces.&lt;br /&gt;
[[file:PPD-30.jpg|thumb|none|450px|PPD-29 - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Enlisted PPD-29 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-29 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-29 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-29 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-29 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-29 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPD-34==&lt;br /&gt;
The [[PPD-34]] with a 25 round magazine replaces the PPD-34/38 with a 25-round magazine from earlier versions of the game as the starting Soviet SMG in Battle of Moscow and Battle of Stalingrad campaigns. It is unlocked at Campaign Level 2 along with Assaulter squad in Battle of Moscow campaign and Medic squad in Battle of Stalingrad campaign.&lt;br /&gt;
[[file:Ppd-34.jpg|thumb|none|450px|PPD-34 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[file:Enlisted PPD-34 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPD-34/38 (late model)==&lt;br /&gt;
The [[PPD-34#PPD-34|PPD-34/38]] with a 71 round drum magazine, on the other hand, is still present in the game as a Campaign Level 11 unlock for Allied forces in Battle of Moscow campaign.&lt;br /&gt;
[[file:PPD-34-38 SMG.JPG|thumb|none|450px|PPD-34/38 with 73-round drum - 7.62x25mm Tokarev. This is a late version, produced in 1940 before the introduction of the PPD-40.]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 drum new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 drum aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 drum rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 drum rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 drum world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 drum world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''PPD-34/38 (late model) with 25 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[PPD-34#PPD-34|PPD-34/38]] with a 25 round magazine used to be the starting SMG for Soviet forces in Battle of Moscow and Battle of Stalingrad campaigns before it was replaced by the aforementioned PPD-34 submachine gun.&lt;br /&gt;
[[file:PPD-34-38 SMG.JPG|thumb|none|450px|PPD-34/38 with 73-round drum - 7.62x25mm Tokarev. This is a late version, produced in 1940 before the introduction of the PPD-40.]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPD-40==&lt;br /&gt;
The [[PPD-40]] is available in Battle of Moscow and Battle of Berlin campaign to Allied forces. In Battle of Moscow, it is unlocked at Campaign Level 26 along with Assaulter II squad fairly late into the campaign. In Battle of Berlin it serves as the middle of the road submachine gun and an upgrade in terms of magazine size over earlier PPS-42/43 and PPSh-41 with a 35-round magazine and is unlocked at Campaign Level 20 independently from any squad.&lt;br /&gt;
[[file:PPD40.jpg|thumb|none|450px|PPD-40 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPD-40 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''PPD-40 with fictional BraMit suppressor'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A suppressed PPD-40 fitted with a fictional BraMit suppressor is a Battle Pass unique weapon that is available as part of the suppressed weapons set that is available to Allies in Battle of Berlin and Battle of Stalingrad campaigns. It is intended to represent a real prototype that was tested by the Red Army in 1941. Since the original gun is now thought to be lost, the game model is based on a modern artist's impression of the suppressed PPD-40, based on a written description and, therefore, is not an accurate depiction of the real prototype.&lt;br /&gt;
[[file:PPD-40 Bramit.jpg|thumb|none|450px|PPD-40 - 7.62x25mm Tokarev. This is a photoshopped interpretation of a genuine silenced variant of the PPD-40, which is now lost.]]&lt;br /&gt;
[[file:Enlisted PPD-40 bramit new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 bramit world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 bramit world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''PPD-40 DSZ'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The PPD-40 DSZ is a weapon that is equipped on all members of one of premium Allied Assaulter squads in Battle of Berlin campaign, namely, the 120th Guards Rifle Division, 336th Rifle Regiment squad. &lt;br /&gt;
A rather unique PPD-40 variant, it is fitted with a muzzle brake and bayonet lug for mounting an [[SVT-40]] bayonet that is actually utilized in the game for this exact purpose. Alongside these unique details, various other manufacturing changes are also represented, such as a rather distinct looking bolt handle. The name &amp;quot;DSZ&amp;quot; is an abbreviation of &amp;quot;Dalnevostochniy Sudostroitelniy Zavod&amp;quot; (Far Eastern Shipbuilding Plant) as the weapon is based on a limited run of PPDs produced by (of all things) Shipyard #202 in Vladistovok between 1942 and 1943.&lt;br /&gt;
[[File:PPD-40 Brake.jpg|thumb|none|450px|PPD-40 produced by Vladistovok Shipyard #202 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPD-40 DSZ new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 DSZ world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 DSZ world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPD-44 Dolganov==&lt;br /&gt;
The [[PPD-44 Dolganov]] is equipped on all members of another premium Allied Assaulter squad in the Battle of Berlin campaign.&lt;br /&gt;
[[file:Dolganov PPD 1944.jpg|thumb|none|450px|Dolganov PPD-44 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov new aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPK-41 Korovin==&lt;br /&gt;
The [[PPK-41 Korovin]] is a premium weapon that was available as part of the now-unobtainable Battle of Moscow Allied Founder bundle where it was equipped on all members of a premium Allied Assaulter squad.&lt;br /&gt;
[[file:Korovin PPK-41.jpg|thumb|none|450px|Korovin PPK-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin 1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin 1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin 1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin 1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin 1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPK-42 Kalashnikov==&lt;br /&gt;
The [[PPK-42 Kalashnikov]] is equipped on all members of the 4th Guards Infantry Division, 38th Guards Infantry Regiment squad, an event-exclusive Allied Assaulter squad for Battle of Berlin campaign that was given as a reward for the Operation “Battle Summer” event that took place on July 7th, 2021.&lt;br /&gt;
[[file:PPK42-museum.jpg|thumb|none|450px|PPK-42 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPK-42 Kalashnikov new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-42-1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-42 Kalashnikov new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-42 Kalashnikov new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-42 Kalashnikov new world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-42-1 world 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPS-42==&lt;br /&gt;
The [[PPS-42]] is available in Battle of Berlin and Battle of Stalingrad campaigns to Allied forces. In Battle of Berlin, it serves as a starting submachine gun for the Soviets, unlocked from the beginning along with the Assaulter squad. In Battle of Stalingrad, it is unlocked much later into campaign at Campaign Level 16 along with Assaulter II squad.&lt;br /&gt;
[[file:PPS-42.jpg|thumb|none|450px|PPS-42 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPS-42 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-42 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-42 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-42 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-42 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-42 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPS-43==&lt;br /&gt;
The [[PPS-43]] is available in Battle of Berlin campaign to Allied forces. It serves as an alternative to the PPS-42 in terms of its stats and is unlocked at Campaign Level 8 independently from any squad.&lt;br /&gt;
[[file:PPS-43 Right.jpg|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPS-43 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-43 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-43 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-43 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-43 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-43 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-2==&lt;br /&gt;
The [[PPSh-2]] is a primary weapon of a premium Allied Medic squad in the Battle of Stalingrad campaign.&lt;br /&gt;
[[file:PPSh-2.jpg|thumb|none|450px|PPSh-2 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPSh-2 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-2 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-2 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-2 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-2 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-2 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-40 Shpitalny==&lt;br /&gt;
The [[PPSh-40|PPSh-40 Shpitalny]] is a Battle Pass unique weapon that is available to Allies in Battle of Moscow, Battle of Berlin and Battle of Stalingrad campaigns.&lt;br /&gt;
[[file:PPSH-40 right.jpg|thumb|none|450px|PPSh-40 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted OKB-15 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OKB-15 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OKB-15 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OKB-15 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OKB-15 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OKB-15 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] with a 35 round magazine serves a faster firing alternative to earlier Sudayev submachine guns in Battle of Berlin campaign, unlocked halfway through the campaign at Campaign Level 14 along with Assaulter II squad.&lt;br /&gt;
[[file:PPSh-41 Box Right.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPSh-41 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''PPSh-41 with 71 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[PPSh-41]] with a 71 round drum magazine is present in all three Eastern Front campaigns where it serves as the last unlockable submachine gun. In Battle of Moscow and Battle of Stalingrad, it is unlocked along with Assaulter III squad at Campaign Levels 30 and 24 respectively. In Battle of Berlin, it is unlocked at Campaign Level 26 independently from any squad.&lt;br /&gt;
Despite the fact that its in-game description states that it has lower fire rate and shorter effective range when compared to Degtyaryov submachine guns, it actually has faster rate of fire compared to either PPD-34(/38) or PPD-40 (1000 rounds per minute compared PPD-34's 800 RPM or PPD-40's 900 RPM) and almost identical effective damage ranges, with the only true part of the description being a slightly faster reload compared to PPD-34/38 with a drum magazine.&lt;br /&gt;
[[file:PPsh-41 Drum Right.jpg|thumb|none|450px|PPSh-41 with 71 round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPSh-41 drum new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41 drum world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41 drum world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''PPSh-41 (Early model)'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An early model of [[PPSh-41]] is available in the game in two versions. The first one, simply known as the &amp;quot;PPSh-41&amp;quot; in the game, is currently unused in any campaign. &lt;br /&gt;
Another variant is known as the &amp;quot;MP 717(r)&amp;quot; and serves as the last unlockable submachine gun for Axis forces in Battle of Stalingrad campaign. It is unlocked along with Assaulter III squad at Campaign Level 24 and is identical in appearance to the unused version otherwise, even down to sharing its magazine pool with a Soviet PPSh-41.&lt;br /&gt;
The in-game model features an early production tangent rear sight that is combined with a hooded front sight of later production models.&lt;br /&gt;
[[file:PPsh-41 early sight drum mag Right.jpg|thumb|none|450px|An early model of PPSh-41 - 7.62x25mm Tokarev. Unmodified submachine guns that were captured by the German forces entered the service under MP 717(r) designation and were using 7.63x25mm Mauser rounds that were more or less dimensionally identical to Soviet 7.62x25mm rounds and, as such, could safely cycle in PPSh-41.]]&lt;br /&gt;
[[file:Enlisted MP 717(r) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 717(r) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 717(r) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 717(r) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 717(r) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 717(r) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''PPSh-41W'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;PPSh-41W&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted PPSh-41W hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41W world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41W world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising M50]] is available in Invasion of Normandy and Pacific War campaigns to Allied forces. In Invasion of Normandy campaign, it serves as a weapon of choice of one of several premium Allied Assaulter squads, namely, the 101st Airborne Division, 502nd Parachute Infantry Regiment. In Pacific War campaign, it serves a starting SMG for Allied forces, being unlocked almost immediately at Campaign Level 2 along with the Medic squad.&lt;br /&gt;
While Reising M50 was indeed used by the US Marine Corps in the beginning of the Pacific campaign, it wasn't adopted by the US Army, making its appearance in the Normandy campaign questionable.&lt;br /&gt;
[[file:Reising m50-1.jpg|thumb|none|450px|Reising M50 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Reising M50 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M50 aim1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M50 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M50 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M50 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M50 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Reising M55==&lt;br /&gt;
The [[Reising M50|Reising M55]] is equipped on all members of a premium Allied Medic squad in the Pacific War campaign.&lt;br /&gt;
[[file:Reising M55 SMG.jpg|thumb|none|450px|Reising M55 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Reising M55 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M55 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M55 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M55 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M55 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M55 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Schmeisser MK36.III==&lt;br /&gt;
The [[Schmeisser MK36.III]] is a Battle Pass unique weapon that is available to Axis forces in Invasion of Normandy campaign.&lt;br /&gt;
[[file:Schmeisser MK36.III.jpg|thumb|none|450px|Schmeisser MK36.III - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SIG Bergmann==&lt;br /&gt;
The [[SIG Bergmann|SIG Bergmann / SIG M1920]] is erroneously referred to in the game as the &amp;quot;MP 28 (7.65 mm)&amp;quot;; the real [[MP28]] is a different submachine gun entirely (though both are derived from the [[Bergmann MP18]]), and was never offered in 7.65x21mm Parabellum like the SIG was. It is unlocked along with the Assaulter II squad at Campaign Level 15.&lt;br /&gt;
While the Imperial Japanese Navy did use some SIG Bergmanns (and not, as many sources have claimed, MP28s - the former are often mistaken for the latter), under the designation &amp;quot;Type Be&amp;quot;, these were exclusively chambered in 7.63x25mm Mauser, not 7.65x21mm Parabellum; they also featured a distinctive bayonet mount that the in-game gun lacks.&lt;br /&gt;
[[File:SIG M1920.jpg|thumb|none|450px|SIG Bergmann - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Enlisted SIG Bergmann hold.jpg|thumb|none|600px|Note the distinctive magazine well with a bottom-mounted catch, a key feature of the SIG (and not the Haenel).]]&lt;br /&gt;
[[file:Enlisted SIG Bergmann aiming.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SIG Bergmann rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SIG Bergmann rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Enlisted SIG Bergmann world.jpg|thumb|none|600px|A look at the weapon in third-person shows off its other distinctive features, namely the rounded cocking handle (as opposed to the MP28's hook-shaped one) and the lack of a fire selector above the trigger guard.]]&lt;br /&gt;
[[file:Enlisted SIG Bergmann world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SIG M1930==&lt;br /&gt;
The [[SIG Bergmann|SIG M1930]] was scheduled to be added to the game with the release of Pacific War campaign, but, as of now, it is not available in the game nor in the mission editor, being present only in the game files.&lt;br /&gt;
[[File:SIG M1930.jpg|thumb|none|450px|SIG M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II (Canadian)==&lt;br /&gt;
A Canadian model of [[Sten Mk II]] appears simply as the &amp;quot;Sten Mk II&amp;quot;. It is unlocked along with Allied Assaulter II squad at Campaign Level 22 in Invasion of Normandy campaign and with the basic Assaulter squad at Campaign Level 2 in Battle of Tunisia campaign.&lt;br /&gt;
Like it is the case with a lot of Commonwealth-produced weapons in the Normandy campaign, while the fact that Sten is present in the campaign is not necessarily incorrect due to the presence of Commonwealth troops during the real Normandy operation, the fact that it is unlocked along with the US Army squad (in this case, a regiment in the 101st Airborne Divsion) is incorrect because it wasn't adopted by any branch of the US Armed Forces.&lt;br /&gt;
[[file:Unitsten2.jpg|thumb|none|450px|Sten Mk II (Canadian) - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk IIS (Canadian)==&lt;br /&gt;
A Canadian version of [[Sten Mk II(S)]] is equipped on all members of a 4th Airborne Division, 1st Special Air Service Brigade squad, an event-exclusive Allied Assaulter squad for Battle of Tunisia campaign that was available as a reward for the Operation “Silent Hunter” event that took place on July 21st, 2022.&lt;br /&gt;
[[file:StenMKIISilenced.jpg|thumb|none|450px|Sten Mk IIS (Canadian) - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Sten Mk IIS (Canadian) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk IIS (Canadian) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk IIS (Canadian) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk IIS (Canadian) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk IIS (Canadian) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk IIS (Canadian) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk III==&lt;br /&gt;
The [[Sten Mk III]] is a primary weapon of one of the two premium Allied Assaulter squads in the Battle of Tunisia campaign, in this case, the British 7th Armored Division, 131st Infantry Brigade squad.&lt;br /&gt;
Unlike the Austen Mk I that was mentioned before, any of the Sten variants are incapable of using Austen magazines in the game.&lt;br /&gt;
[[file:Sten MkIII.jpg|thumb|none|450px|Sten Mk II (Canadian) - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Sten Mk III new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk III aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk III rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk III rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk III world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk III world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MP 34 (ö)==&lt;br /&gt;
The [[Steyr MP 34]] is present in Invasion of Normandy and Pacific War campaigns where it is available to Axis forces. In Invasion of Normandy, it appears under its German &amp;quot;MP34(ö)&amp;quot; designation and is unlocked from the beginning along with Assaulter squad. In Pacific War, it appears under its original &amp;quot;S1-100&amp;quot; designation and features slightly different textures on top of SG 84/98 III bayonet that is present in other campaigns on some German rifles. The &amp;quot;S1-100&amp;quot;, similarly to its Normandy couterpart, is also unlocked really early into the campaign, with it being unlocked along with the Medic squad at Campaign Level 2.&lt;br /&gt;
[[file:Mp34.jpg|thumb|none|450px|Steyr-Solothurn S1-100 (MP34(ö)) - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP34(o) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP34(o) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP34(o) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP34(o) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP34(o) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP34(o) world 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S1-100 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S1-100 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S1-100 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Suomi KP/-26==&lt;br /&gt;
The [[Suomi KP/-26]] is a Battle Pass unique weapon that is available to Axis forces in Battle of Moscow campaign.&lt;br /&gt;
[[file:Suomi KP-26.jpg|thumb|none|450px|Suomi KP/-26 - 7.65×21mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Suomi KP/-31==&lt;br /&gt;
The [[Suomi KP/-31]] serves as a primary weapon of a premium Axis Assaulter squad in Battle of Stalingrad campaign.&lt;br /&gt;
[[file:SuomiM31.jpg|thumb|none|450px|Suomi KP/-31 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SuomiKP-31 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Suomi KP/-31 SJR'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Suomi KP/-31|Suomi KP/-31 SJR]] is currently present only in the mission editor.&lt;br /&gt;
[[file:Suomi KP31 SJR.jpg|thumb|none|450px|Suomi KP/-31 SJR - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 SJR new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 SJR world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 SJR world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1==&lt;br /&gt;
The [[Thompson M1]] is present in Invasion of Normandy and Battle of Tunisia where it is used by Allied troops. It becomes available at level 32 in the Invasion of Normandy campaign along with the Assaulter III squad and at level 22 in the Battle of Tunisia campaign along with the Assaulter II squad.&lt;br /&gt;
[[file:M1Thompson SMG with sling.jpg|thumb|none|450px|Thompson M1 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1 info.jpg|thumb|none|600px|Information on the weapon indicating the model Thompson M1]]&lt;br /&gt;
[[file:Enlisted Thompson M1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1A1==&lt;br /&gt;
The [[Thompson M1A1]] is present in Invasion of Normandy and Battle of Tunisia campaigns, once again, available for use by the Allies. In both campaigns, for reasons unknown, it becomes available earlier than M1 variant, with Normandy version being unlocked at Campaign Level 29 and Tunisia version being unlocked at Campaign Level 14, in both cases independently from any squad.&lt;br /&gt;
[[file:M1sb.jpg|thumb|none|450px|Thompson M1A1 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 info.jpg|thumb|none|600px|Information on the weapon indicating the model Thompson M1A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
The [[Thompson M1921AC]] with a 50 round magazine is currently unused in the game and is only present in the mission editor.&lt;br /&gt;
[[file:M1921Thompson.jpg|450px|thumb|none|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 50rd hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 50rd rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 50rd rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 50rd world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 50rd info.jpg|thumb|none|600px|Information on the weapon indicating the model Thompson M1921AC.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 50rd world 1.jpg|thumb|none|600px|Note how the first and third person markings don't seem to contradict each other. This will be important in the Thompson M1928 section.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928==&lt;br /&gt;
The [[Thompson M1928]] with a 30 round magazine is referred to in the game as &amp;quot;Thompson M21/28 (box magazine)&amp;quot;, referring to the fact that some of the early Thompson M1928 SMGs were in fact just factory refitted M1921 SMGs. It is available to Allied forces in Battle of Tunisia and Battle of Stalingrad campaigns, in case of the latter, representing the fact that a number of Thompson submachine guns was delivered to Soviet Union as part of the lend-lease program. In both campaigns, it is unlocked independently from any squad at Campaign Levels 26 and 21.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|450px|Thompson M1928 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 (box magazine) new hold.jpg|thumb|none|600px|Note the U.S. Navy marking on the receiver, as well as what appears to be an overstamped 8 in the weapon designation, confirming the weapon's identity as an early refitted M1921 Thompson.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 (box magazine) aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 (box magazine) rel 1.jpg|thumb|none|600px|he &amp;quot;U.S. Navy&amp;quot; marking and overstamped 8 should be visible more clearly.]]&lt;br /&gt;
[[file:Enlisted ThompsonM1928 (box magazine) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ThompsonM1928 (box magazine) info.jpg|thumb|none|600px|Information on the weapon indicating the model Thompson M1928.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 (box magazine) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 (box magazine) world 1.jpg|thumb|none|600px|Note how, unlike the first person model, the third person model seems to have an identity crisis, still having original M1921 markings and not proudly bearing a U.S. Navy marking on its side.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Thompson M1928 with 20 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Thompson M1928]] with a 20 round magazine is referred to in the game as the &amp;quot;Thompson M1928 USMC&amp;quot;. It is a primary weapon of a premium Allied Assaulter squad in Pacific War campaign that is unlocked when &amp;quot;Special Landing Forces&amp;quot; campaign upgrade bundle is purchased.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|450px|Thompson M1928 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1921AC 20rd new hold.jpg|thumb|none|600px|Similarly to its 30-round brethren, a USMC M1928 first-person model doesn't seem to contradict its in-game designation as the M1928, once again, featuring a U.S. Navy marking and an overstamped 8 over the original 1 in M1928.]]&lt;br /&gt;
[[file:Enlisted Thompson M1921AC 20rd info.jpg|thumb|none|600px|Information on the weapon indicating the model Thompson M1928.]]&lt;br /&gt;
[[file:Enlisted Thompson M1921AC 20rd world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1921AC 20rd world 1.jpg|thumb|none|600px|And, once again, third person markings seem to try really hard to convince us that this is a Thompson M1921 instead.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
The [[Thompson M1928A1]] with a 30 round magazine is the last Allied submachine gun to be unlocked in Invasion of Normandy campaign. It is unlocked at Campaign Level 38 independently from any squad.&lt;br /&gt;
[[file:M1928-A1 T.jpg|thumb|none|450px|M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) info.jpg|thumb|none|600px|Information on the weapon indicating the model M1928A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Thompson M1928A1 with 50 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Thompson M1928A1]] with a 50 round magazine is the last Allied submachine gun to be unlocked in Battle of Tunisia campaign. It is unlocked at Campaign Level 33 along with the Assaulter III squad.&lt;br /&gt;
[[file:M1928A1.jpeg|thumb|none|450px|Thompson M1928A1 with 50-round drum magazine - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (50 rd mag) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (50 rd mag) info.jpg|thumb|none|600px|Information on the weapon indicating the model M1928A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (50 rd mag) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (50 rd mag) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Thompson M1928A1 with 100 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Thompson M1928A1]] available in Invasion of Normandy with the Paratrooper class pre-order pack. The package was announced on April 5, 2023.&lt;br /&gt;
[[file:M1928A1.jpeg|thumb|none|450px|Thompson M1928A1 with 50-round drum magazine - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (100 rd mag) hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (100 rd mag) info.jpg|thumb|none|600px|Information on the weapon indicating the model M1928A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (100 rd mag) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (100 rd mag) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''X-M1A1 Thompson'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;X-M1A1 Thompson&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted X-M1A1 Thompson hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted X-M1A1 Thompson world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted X-M1A1 Thompson world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev M1927==&lt;br /&gt;
The [[Tokarev M1927]] is equipped on all members of a premium Allied Assaulter squad in Battle of Moscow campaign.&lt;br /&gt;
[[file:Tokarev M1927 SMG.jpg|thumb|none|450px|Tokarev M1927 - 7.62x38mmR]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Type Be==&lt;br /&gt;
The [[SIG Bergmann|Type Be]] appears as the &amp;quot;SIG 1920&amp;quot; and is available to Axis forces in the Pacific War campaign. It is currently the last item to be unlocked at Campaign Level 29 independently from any squad.&lt;br /&gt;
Unlike the previously mentioned SIG Bergmann, this version features a characteristic bayonet mount available for the Japanese version of the weapon. It is actually utilized in the game in order to mount a Type 30 bayonet.&lt;br /&gt;
[[File:Type Be - SIG M1920.jpg|thumb|none|450px|Type Be - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Enlisted Type Be hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Be aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Be rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Be rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Be world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Be world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==TZ-45==&lt;br /&gt;
The [[TZ-45]] is equipped on all members of one of several premium Axis Assaulter squads in Invasion of Normandy campaign, namely, the 1st Panzer Division, the 1st Panzergrenadier Regiment squad.&lt;br /&gt;
[[file:TZ-45 40 round magazine.jpg|thumb|none|450px|TZ-45 with extended stock (40 round magazine) - 9x19 mm Parabellum]]&lt;br /&gt;
[[file:Enlisted TZ-45 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TZ-45 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TZ-45 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TZ-45 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TZ-45 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TZ-45 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==United Defense M42==&lt;br /&gt;
The [[United Defense M42]] is equipped on all members of one of several premium Allied Assaulter squads in Invasion of Normandy campaign, namely, the 8th Infantry Division, the 28th Infantry Regiment squad.&lt;br /&gt;
[[file:United-Defense-M42-Sub-Machine-Gun-45ACP.jpg|thumb|none|450px|United Defense M42 - 9x19mm Parabellum (25 round magazine)]]&lt;br /&gt;
[[file:Enlisted UD M42 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UD M42 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UD M42 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UD M42 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UD M42 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UD M42 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Vollmer VMP 1926==&lt;br /&gt;
The [[Erma EMP|Vollmer VMP 1926]] is a Battle Pass unique weapon that is available for unlocking to Axis forces in Battle of Moscow and Battle of Tunisia campaigns.&lt;br /&gt;
[[file:VMP 1926.jpg|thumb|none|450px|Vollmer VMP 1926 - 9x19mm. It does not have a barrel cover.]]&lt;br /&gt;
[[file:Enlisted Vollmer-Erma VMP 1926 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer-Erma VMP 1926 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer-Erma VMP 1926 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer-Erma VMP 1926 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer-Erma VMP 1926 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer-Erma VMP 1926 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Welgun==&lt;br /&gt;
The [[Welgun]] was available during the &amp;quot;Reinforcements received: Tunisian paratroopers&amp;quot; event from October 5, 2023. It is available to the Allies in Tunisia.&lt;br /&gt;
[[file:Welgun 1.jpg|thumb|none|450px|Welgun - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Welgun hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welgun aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welgun rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welgun rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welgun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welgun world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==ZK-383==&lt;br /&gt;
The [[ZK-383]] is available in Invasion of Normandy to Axis forces where it is unlocked at Campaign Level 26 independently from any squad.&lt;br /&gt;
[[file:Zk383-1.jpg|thumb|none|450px|ZK-383 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted ZK-383 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZK-383 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZK-383 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZK-383 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZK-383 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZK-383 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Rifles (Bolt-action / Lever-action)==&lt;br /&gt;
===Arisaka Type 38===&lt;br /&gt;
The [[Arisaka Type 38]] is available in Pacific War campaign for the Axis side. It is unlocked from the beginning along with the Rifleman squad. 1 rifle is given for free to one of the Riflemen in the squad, and more rifles can be additionally purchased using in-game currency. It comes pre-equipped with Type 30 bayonet.&lt;br /&gt;
[[file:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 new hold.jpg|thumb|none|600px|In a rarity for video game models, the hole(s) for safely venting ruptured cartridges appear on all applicable Arisaka rifles in the game.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 aim.jpg|thumb|none|600px|Attempting to aim down the sights, which reveals a common problem with a lot of rifles in this game. Sight picture suggests, that the user is pressing his cheek against the rifle's receiver, which, needless to say, won't exactly be a comfortable position for precise shooting.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 38 Carbine===&lt;br /&gt;
The [[Arisaka Type 38 Carbine]] is a default weapon in Pacific War campaign for the Axis side. It is also available as a Premium weapon, equipped on all members of a Premium Allied Engineer squad in Battle of Moscow campaign. It comes pre-equipped with Type 30 bayonet.&lt;br /&gt;
[[file:Arisaka Type38.jpg|thumb|none|450px|Arisaka Type 38 Carbine - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 44===&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_44|Arisaka Type 44]]. Currently, the weapon is available as Tank Decoration. It is not used by the player.&lt;br /&gt;
[[file:Type 44 Arisaka.jpg|thumb|none|450px|Arisaka Type 44 - 6.5x50mmSR Arisaka]].&lt;br /&gt;
[[file:Enlisted Arisaka Type 44 decor.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 44 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 97===&lt;br /&gt;
The [[Arisaka Type 97 sniper rifle|Arisaka Type 97]] is available in Pacific War campaign for the Axis side. It is unlocked from the beginning along with the Sniper squad. 1 rifle is given for free to the only Sniper in the squad, and more rifles can be additionally purchased using in-game currency. It comes pre-equipped with a sniper scope that can be detached.&lt;br /&gt;
A characteristic feature of this model is the mounting rail on the left side that allows the assembly of the telescope and a curved bolt handle.&lt;br /&gt;
[[file:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 aim.jpg|thumb|none|600px|Aiming down the sights of an unscoped Type 97. Thankfully, in this case, the player character doesn't attempt to shove their face into the rifle's action.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 rel 1.jpg|thumb|none|600px|Thanks to the fact that the scope is mounted to the side rather than directly above the receiver, both of Arisaka sniper rifles can be refilled using stripper clips when they are empty even when the scope is present.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 rel 2.jpg|thumb|none|600px|Finishing the reload by pushing the charging handle back into its place.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 sniper rifle new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 sniper rifle aim 1.jpg|thumb|none|600px|View through the iron sight. Identical to when the scope is not present, did you expect something else?]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 sniper rifle aim 2.jpg|thumb|none|600px|View through the optical sight. Unfortunately, the game uses the generic German post reticle rather than the one correct for Type 97 Kokura scope.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 sniper rifle world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 sniper rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99===&lt;br /&gt;
The [[Arisaka Type 99|Arisaka Type 99]] is currently unobtainable in any campaign and is present only in the editor.&lt;br /&gt;
[[file:99aris.jpg|thumb|none|450px|Arisaka Type-99 - 7.7x58mm]]&lt;br /&gt;
[[file:Enlisted risaka Type 99 Short hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted risaka Type 99 Short aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted risaka Type 99 Short rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted risaka Type 99 Short rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted risaka Type 99 Short world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted risaka Type 99 Short world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Arisaka Type 99 sniper variant'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A sniper variant of [[Arisaka_Rifle#Arisaka_Type_99_sniper_rifle|Arisaka Type 99]] is available in Pacific War campaign for the Axis side. It is unlocked at Campaign Level 18 along with the Sniper II squad. 1 rifle is given for free to the only sniper in the squad, and more rifles can be additionally purchased using in-game currency. It comes pre-equipped with a sniper scope that can be optionally detached.&lt;br /&gt;
[[file:Type 99 sniper rifle.jpg|thumb|none|450px|Arisaka Type 99 Sniper Rifle with 2.5x10 NTC Kogaku scope - 7.7x58mm Arisaka]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper wo scope new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper Rifle new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper Rifle aim 1.jpg|thumb|none|600px|Aiming down the iron sights. Nothing interesting here, other than the fact that, similarly to Type 97 sniper rifle, the player character is not attempting to eat the gun in a literal sense and holds it at much more respectful and comfortable for use distance.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper Rifle aim 2.jpg|thumb|none|600px|And aiming down the optical sight, which, once again, reveals an incorrect German post reticle.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper wo scope world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper Rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper wo scope world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper Rifle world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99 (late model)===&lt;br /&gt;
A late war variant of [[Arisaka Type 99]] is available in Pacific War campaign for the Axis side and is unlocked at Campaign Level 13. It comes pre-equipped with Type 30 bayonet.&lt;br /&gt;
[[file:T99ss.jpg|thumb|none|450px|Arisaka Type-99 Substitute Standard - 7.7x58mm. Also known as 'Last ditch rifle'. Late war simplified model]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Late new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Late aim.jpg|thumb|none|600px|Aiming down the sights. At least a single Arisaka rifle that doesn't attempt to shove itself in the user's face.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Late rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Late rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Late world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Late world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99 Long===&lt;br /&gt;
The [[Arisaka Type 99|Arisaka Type 99 long]] is available in Pacific War campaign for the Axis side. It is equipped on all members of a premium Axis Rifleman squad that was available as a reward for the Operation “New Year's Breakthrough operation” event that took place on December 22nd, 2022. It comes pre-equipped with Type 30 bayonet.&lt;br /&gt;
[[file:Type 99 long rifle.jpg|thumb|none|450px|Arisaka Type 99 Long - 7.7x58mm Arisaka]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Arisaka Type 99 Long sniper variant'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Arisaka Type 99|Arisaka Type 99 Long sniper variant]] was available for pre-order in a major update. It was part of the &amp;quot;Jungle Hunters&amp;quot; sniper squads pack. Released on August 15, 2023.&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long sniper hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long sniper aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long sniper aim 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long sniper hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long sniper world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type I===&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_I|Arisaka Type I]] is available in Pacific War campaign for the Axis side and is unlocked at Campaign Level 3 along with the Engineer squad. 1 rifle is given for free to the only engineer in the squad, and more rifles can be additionally purchased using in-game currency. It comes pre-equipped with a Type 30 bayonet.&lt;br /&gt;
[[File:Arisaka Type 1.jpg|thumb|none|450px|Arisaka Type I - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:Enlisted Arisaka Type 1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Enlisted Arisaka Type 1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Enlisted Arisaka Type 1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Enlisted Arisaka Type 1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Enlisted Arisaka Type 1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Berdan No.2 M1870===&lt;br /&gt;
The [[Berdan Rifle|Berdan No.2 M1870]] is a weapon available for unlocking in Battle of Moscow campaign in the Battle Pass for Allies.&lt;br /&gt;
[[file:Russian Berdan No2 Rifle.jpg|thumb|none|450px|Russian Berdan No.2 (M1870) Infantry rifle - 10.75x58mm R]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Berthier Model 1916 Carabine===&lt;br /&gt;
The [[Berthier Model 1916 Carabine]] is equipped on all members of a premium Allied Rifleman squad in Battle of Tunisia campaign.&lt;br /&gt;
[[file:Bert-c92 70.jpg|thumb|none|450px|Berthier Model 1916 Carabine - 8x50mm R]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Carcano M91===&lt;br /&gt;
The [[Carcano M91]] is available in Battle of Tunisia campaign for the Axis side and is unlocked at Campaign Level 5 along with the Engineer squad. 1 rifle is given for free to the only engineer in the squad, and more rifles can be additionally purchased using in-game currency. It comes pre-equipped with a bayonet.&lt;br /&gt;
Due to the use of en-bloc clips, each clip is treated as a separate magazine that can't be topped off but can be manually ejected in a manner similar to tactical reload of a magazine fed weapon. This applies to most of en-bloc clip fed bolt action rifles excluding the Steyr M1895 rifle which can be incorrectly topped off even with the clip still inside the weapon.&lt;br /&gt;
[[file:Carcano91.jpg|thumb|none|450px|Carcano Model 1891 - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Carcano M91 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M91 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M91 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M91 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M91 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M91 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
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'''Carcano M91 with Scheibler/Amigues scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Carcano M91]] with French Scheibler/Amigues scope is available in Battle of Tunisia campaign for the Axis side and is unlocked at Campaign Level 27 along with the Sniper III squad. 1 rifle is given for free to the only sniper in the squad, and more rifles can be additionally purchased using in-game currency.&lt;br /&gt;
[[file:Carcanosniper.jpg|thumb|none|450px|Carcano Model 1891 with French Scheibler/Amigues scope - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped aim1 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped aim1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Carcano M91/38 6.5 mm===&lt;br /&gt;
The [[Carcano M91/38 Short Rifle|Carcano M91/38 6.5 mm]]. Available in the game editor.&lt;br /&gt;
[[file:CarcanoM91-38ShortRifle.jpg|thumb|none|450px|Carcano M91/38 6.5 mm - 6.5x52 mm Carcano]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 6.5mm hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 6.5mm aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 6.5mm rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 6.5mm rel 2.jpg|thumb|none|600px|Look at the ammo. This is a 6.5x52 mm Carcano.]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 6.5mm world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 6.5mm world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Carcano M91/38 7.35 mm===&lt;br /&gt;
The [[Carcano M91/38 Short Rifle|Carcano M91/38 7.35 mm]] with a sniper scope is available in Battle of Tunisia campaign for the Axis side and is unlocked from the beginning along with the Sniper squad. 1 rifle is given for free to the only sniper in the squad, and more rifles can be additionally purchased using in-game currency. &lt;br /&gt;
[[file:CarcanoM91-38ShortRifle.jpg|thumb|none|450px|Carcano M91/38 7.35 mm - 7.35x51mm]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm rel 2.jpg|thumb|none|600px|Look at the ammo. This is a 7.35x51 mm Carcano.]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm world 1.jpg|thumb|none|600px]]&lt;br /&gt;
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'''Carcano M91/38 7.35 mm with scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper aim1 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper aim1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Carcano M91/38 Carbine 6.5 mm===&lt;br /&gt;
The [[Carcano M91/38 Cavalry Carbine|Carcano M91/38 Carbine 6.5 mm]] is equipped on all members of a premium Axis Rifleman squad in Battle of Tunisia campaign.&lt;br /&gt;
[[file:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Carbine 6.5 mm with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Carcano M91/41===&lt;br /&gt;
The [[Carcano M91/41]] is a default weapon in Battle of Tunisia campaign for Axis side. It comes pre-equipped with a bayonet.&lt;br /&gt;
[[file:CarcanoM91Rifle.jpg|thumb|none|450px|Carcano Model 1891/1941 - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Carcano M41 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M41 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M41 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M41 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M41 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M41 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Gevär m/1938===&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Gevär m/1938]]. Currently, the weapon is available as Tank Decoration. It is not used by the player.&lt;br /&gt;
[[file:1896Mauser CarlGustav.jpg|thumb|none|450px|Gevär m/1938 - 6.5x55mm Swedish]].&lt;br /&gt;
[[file:Enlisted Gevar m-38 decor.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gevar m-38 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 1888/05===&lt;br /&gt;
The [[Gewehr 1888/05]] is a weapon available for unlocking in Battle of Moscow campaign in the Battle Pass for Axis.&lt;br /&gt;
[[file:G88 05.jpg|thumb|none|450px|Gewehr 1888/05 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]] is a weapon present in several campaigns for Axis side. In Battle of Moscow and Battle of Tunisia campaigns, it is unlocked from the beginning along with the Rifleman squad. In Battle of Berlin campaign, it is unlocked at Campaign Level 3 along with Engineer squad. In Battle of Stalingrad and Invasion of Normandy campaigns, it is a default weapon, available for most soldiers.&lt;br /&gt;
In Moscow, Stalingrad and Normandy campaigns it comes pre-equipped with a SG84/98 III bayonet, while it can not be fitted with any bayonet in other two campaigns.&lt;br /&gt;
[[file:Mauser98-Amberg1.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k world 1.jpg|thumb|none|600px]]&lt;br /&gt;
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'''Karabiner 98k with ZF-39 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Karabiner 98k]] fitted with ZF-39 scope is available in multiple campaigns for Axis side. In Battle of Moscow, Invasion of Normandy and Battle of Stalingrad campaigns, it is available from the beginning, while in Battle of Berlin campaign it is unlocked at Campaign Level 2. In all cases, it is unlocked along with the Sniper squad and is equipped on the only sniper in the squad.&lt;br /&gt;
[[file:Kar98k ZF39.jpg|thumb|none|450px|Karabiner 98k Sniper with Zeiss ZF39 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k zf39 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k zf39 aim1 1.jpg|thumb|none|600px|Not the best view, but at least you can see something in case of emergency.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k zf39 aim1 2.jpg|thumb|none|600px|View through the optical sight. At least in this case, the German post reticle is actually justified.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k zf39 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k zf39 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;===&lt;br /&gt;
The [[Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;]] is available to Axis troops in Battle of Berlin campaign. While initially it served as a weapon that was unlocked along with the Rifleman squad from the beginning and Volksgewehr 2 being the  default weapon for Axis troops in this campaign, at some point of development they switched their places, with Kriegsmodell Kar98k becoming the default weapon of Axis troops for all the future unlocked squads in case of older players and for all squads in case of newer players.&lt;br /&gt;
[[file:Kar 98k semi kriegsmodell.jpg|thumb|none|450px|Karabiner 98k &amp;quot;Kriegsmodell&amp;quot; - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell rel 1.jpg|thumb|none|600px|Initiating the reload by pulling back the bolt first. Surprisingly enough, despite being basically just a version of a Kar98k that could reuse the base variant animations just fine, it actually features its own set of animations.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell rel 2.jpg|thumb|none|600px|Refilling the magazine with a stripper clip.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Karabiner 98k &amp;quot;Kriegsmodell&amp;quot; with ZF-39 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;]] with ZF-39 was available during alpha testing, but was temporarily removed, and, as such, is not available in the game properly.&lt;br /&gt;
[[file:Kar 98k semi kriegsmodell.jpg|thumb|none|450px|Karabiner 98k &amp;quot;Kriegsmodell&amp;quot; - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Kar98k Kriegsmodel sniper hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kar98k Kriegsmodel sniper aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kar98k Kriegsmodel sniper aim 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kar98k Kriegsmodel sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kar98k Kriegsmodel sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k Pre-War===&lt;br /&gt;
A pre-war variant of [[Karabiner 98k]] is available in Battle of Moscow campaign for the Axis side and is unlocked at Campaign Level 6 along with the Radio operator squad. 1 rifle is given for free to the only radioman in the squad, and more rifles can be additionally purchased using in-game currency. &lt;br /&gt;
[[file:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War aim 1.jpg|thumb|none|600px|Excluding the fact that the front sight hood is missing, the sight picture is basically identical to the one seen on other Kar98k variants.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War rel 1.jpg|thumb|none|600px|Reloading the rifle when the magazine is not empty. First, the bolt is pulled back...]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War rel 2.jpg|thumb|none|600px|...after which the magazine is refilled with loose rounds, round by round.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Karabiner 98k Pre-War with ZF-39 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A pre-war variant of [[Karabiner 98k|Karabiner 98k]] fitted with ZF-39 scope is available in for unlocking in several campaigns. In Battle of Moscow campaign, it is unlocked at Campaign Level 16. In three other campaigns, it is unlocked along with the Sniper II squad, although at different Campaign Levels. Namely, In Battle of Berlin, it is unlocked Campaign Level 13, in Battle of Tunisia - at Campaign Level 15, In Battle of Stalingrad, - at Campaign Level 18.&lt;br /&gt;
[[file:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper aim1 1.jpg|thumb|none|600px|Nothing remarkable, but certainly better than no view at all.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper aim1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k Trench===&lt;br /&gt;
The [[Karabiner 98k]] fitted with a trench magazine is a premium weapon that is available only to those who backed the game during the crowdfunding period in 2016. It is available for use for Axis side in Battle of Moscow and Invasion of Normandy Campaigns.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
[[File:Gewehr24t with trench magazine.jpg|thumb|none|450px|Gewehr 24(t) (Czech vz. 24) with 25-round (5+20) trench magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted kar98k trench new hold.jpg|thumb|none|600px|Holding a weird monster that is a Karabiner 98k with a trench magazine installed, thankfully, with most of it being obstructed by the camera angle.]]&lt;br /&gt;
[[file:Enlisted kar98k trench aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted kar98k trench rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted kar98k trench rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted kar98k trench world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted kar98k trench world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Lebel Model 1886 M93===&lt;br /&gt;
The [[Lebel 1886|Lebel Model 1886 M93]] is a weapon equipped on all members of one of the premium Axis Rifleman squads, namely, 3/115 Siemensstadt Battalion 1st Volksturm Company, in Battle of Berlin campaign.&lt;br /&gt;
[[file:Modele1886Lebel.jpg|thumb|none|450px|Lebel Model 1886 M93 - 8x50mmR Lebel]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 1 Mk III===&lt;br /&gt;
The [[Lee-Enfield No. 1 Mk III]] is available in Battle of Tunisia campaign for Allies side and is unlocked at Campaign Level 4 along with the Radio operator squad. 1 rifle is given for free to the only radioman in the squad, and more rifles can be additionally purchased using in-game currency. It comes pre-equipped with a M1907/13 bayonet.&lt;br /&gt;
[[file:SMLE Mark III.jpg|thumb|none|450px|Lee-Enfield No. 1 Mk III - .303 British]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 4 Mk I===&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] is available in Battle of Tunisia and Invasion of Normandy campaigns for Allies side. In both campaigns, it is unlocked along with the Engineer squad, albeit, at different Campaign Levels. In Normandy campaign, it is unlocked at Campaign Level 4, while in Tunisia campaign, it is unlocked at Campaign Level 5. In both campaigns, it comes pre-equipped with a No.4 Mk II spike bayonet.&lt;br /&gt;
[[file:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Lee-Enfield No. 4 Mk I (T) with No.32 Mk.2 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I (T)]] with No.32 Mk.2 scope is available in Battle of Tunisia campaign for Allies side and is unlocked at Campaign Level 27 along with the Sniper III squad. Probably due to the use of a scope that would block the stripper clip from being inserted, a sniper Lee-Enfield is reloaded using magazines instead and, as the result, can't be reloaded using individual rounds like it is the case with a lot of magazine-fed weapons in the game.&lt;br /&gt;
[[file:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I (T) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I (T) aim1 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I (T) aim1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I (T) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I (T) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M/28 Finnish Mosin-Nagant===&lt;br /&gt;
The [[M39 Finnish Mosin-Nagant Rifle|M/28 Finnish Mosin-Nagant]] is a weapon of all members of a premium Axis Engineer squad in Battle of Moscow campaign. It comes pre-equipped with a bayonet.&lt;br /&gt;
[[file:Finnish M28.jpg|thumb|none|450px|M/28 Finnish Mosin-Nagant - 7.62x53mmR]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Enfield===&lt;br /&gt;
The [[M1917 Enfield]] is available in Battle of Tunisia campaign for Allies side and is unlocked from the beginning along with the Rifleman squad. 1 rifle is given for free to one of the riflemen in the squad, and more rifles can be additionally purchased using in-game currency.&lt;br /&gt;
[[file:M1917enfield.jpg|thumb|none|450px|M1917 Enfield - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mannlicher M1893===&lt;br /&gt;
The [[Mannlicher M1893]] is available in Battle of Stalingrad campaign for Axis side and is unlocked from the beginning along with the Rifleman squad. It comes pre-equipped with a bayonet.&lt;br /&gt;
Similarly to Carcano rifles, its en-bloc clips are treated as magazines that can't be topped off using individual rounds.&lt;br /&gt;
[[file:Mannlicher M1893 rifle.jpg|thumb|none|450px|Mannlicher M1893 - 6.5x53mm Mannlicher]]&lt;br /&gt;
[[file:Enlisted Mannlicher M1893 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mannlicher M1893 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mannlicher M1893 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mannlicher M1893 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mannlicher M1893 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mannlicher M1893 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MAS-36===&lt;br /&gt;
The [[MAS-36]] is available in Invasion of Normandy campaign for Axis side and is unlocked at Campaign Level 3 along with the Engineer squad. 1 rifle is given for free to the only engineer in the squad, and more rifles can be additionally purchased using in-game currency. It comes pre-equipped with an unremovable bayonet.&lt;br /&gt;
[[file:MAS36.jpg|thumb|none|450px|MAS-36 - 7.5x54mm French]]&lt;br /&gt;
[[file:Enlisted MAS-36 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MAS-36 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MAS-36 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MAS-36 el 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MAS-36 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MAS-36 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mauser G40K===&lt;br /&gt;
The [[Karabiner 98k|Mauser G40K]] is currently available only in the editor and is not present in any in-game campaign.&lt;br /&gt;
[[file:G40K Mauser.jpg|thumb|none|450px|Mauser G40K - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted G40K hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted G40K aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted G40K rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted G40K rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted G40K world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted G40K world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mauser Gewehr 1898===&lt;br /&gt;
The [[Mauser Gewehr 1898]] is available in Battle of Moscow campaign for Axis side and is unlocked at Campaign Level 24 along with the Sniper II squad. 1 rifle is given for free to the only sniper in the squad, and more rifles can be additionally purchased using in-game currency. The scope cannot be removed.&lt;br /&gt;
[[file:Gewehr98scope.jpg|thumb|none|450px|Mauser Gewehr 1898 with Visar 2 3/4x scope - 7.92x57 mm Mauser]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 aim 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 rel 2.jpg|thumb|none|600px|Note the markings on the scope which indicate that it was manufactured by the company ''Otto Bock K. &amp;amp; K. Hofl.'' in Berlin.]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mauser Gewehr 1898 Trench===&lt;br /&gt;
A trench variant of [[Mauser Gewehr 1898]] is available for use in the Battle of Moscow, Invasion of Normandy, Battle of Berlin, Battle of Tunisia and Battle of Stalingrad campaigns. It was a reward for the Operation “Armory” event that took place on October 27th, 2022.&lt;br /&gt;
[[file:Gewehr 1898 trench.jpg|thumb|none|450px|Mauser Gewehr 1898 Trench - 7.92x57 mm Mauser]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 Trench hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 Trench aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 Trench rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 Trench rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 Trench world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 Trench world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891===&lt;br /&gt;
The [[Mosin Nagant M1891]] is a premium weapon that is available only to those who backed the game during the crowdfunding period in 2016. It is available for use for Allies side in Battle of Moscow campaign.&lt;br /&gt;
[[file:Mosin-Nagant-M1891-Infantry.jpg|thumb|none|450px|Russian Mosin Nagant M1891 Infantry Rifle in original configuration - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 infantry aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 infantry rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 infantry rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 infantry world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 infantry world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891 Dragoon===&lt;br /&gt;
The [[Mosin Nagant M1891 Dragoon]] is available in Battle of Moscow campaign for Allies side and is unlocked at Campaign Level 3 along with the Engineer squad. 1 rifle is given for free to the only engineer in the squad, and more rifles can be additionally purchased using in-game currency.&lt;br /&gt;
[[file:MosinDragoon1891.jpg|thumb|none|450px|Imperial Russian Mosin Nagant M1891 Dragoon - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30===&lt;br /&gt;
The [[Mosin Nagant M91/30]] is available for use for Allies side in all three Eastern Front campaigns that are currently present in the game. In Battle of Moscow and Battle of Stalingrad campaigns, it is unlocked from the beginning along with the Rifleman squad and is pre-equipped with a bayonet. In Battle of Berlin campaign, it is unlocked at Campaign Level 3 along with the Engineer squad, and doesn't feature a bayonet. &lt;br /&gt;
[[file:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mosin Nagant M91/30 sniper variant'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A sniper variant of [[Mosin Nagant M91/30]] is also available for Allies side in all three Eastern Front campaigns, albeit with different scopes in Moscow/Stalingrad and Berlin. In Berlin campaign, it is unlocked at Campaign level 2 and features a PU scope. In other two campaigns, it features a PE scope instead and is unlocked from the beginning. &lt;br /&gt;
[[file:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 Sniper Rifle with PU scope - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 (sniper variant without scope) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 (sniper variant without scope) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 (sniper variant without scope) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mosin Nagant M91/30 with PE scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:M9130-Sniper-PE.jpg|thumb|none|450px|Mosin Nagant Model 1891/1930 Sniper Rifle with PE scope - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper aim1 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper aim1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mosin Nagant M91/30 with PU scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant Model 1891/1930 with PU 3.5x - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope aim1 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope aim1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mosin Nagant M91/30 with PE scope + Bramit suppressor'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Mosin Nagant M91/30]] with PE scope and Bramit suppressor is a Battle Pass unique weapon that is available for unlock in Battle of Moscow campaign for Allies side. &lt;br /&gt;
[[file:M9130-Sniper-PE.jpg|thumb|none|450px|Mosin Nagant M91/30 Sniper Rifle with PE scope - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 PE BraMit new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 PE BraMit aim1 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 PE BraMit aim1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 PE BraMit world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 PE BraMit world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant Model 1907 Carbine===&lt;br /&gt;
The [[Mosin Nagant Model 1907 Carbine]] is a default weapon for Allies side in Battle of Moscow campaign.&lt;br /&gt;
[[file:Mosin-M1907.JPG|thumb|none|450px|Mosin Nagant Model 1907 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine new 1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine New aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine New rel 1.jpg|thumb|none|600px|The grove behind the rear sight is incorrect. It appears to be a result of using [https://youtu.be/nx7vROmROgk?t=1487 the C&amp;amp;Rsenal video on the carbine] as a reference and mistaking the crack of that example as an intended part of the rifle.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine New rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant Model 1938 Carbine===&lt;br /&gt;
The [[Mosin Nagant Model 1938 Carbine]] is present in all three Eastern Front campaigns for Allies side. In Battle of Moscow campaign, it is a weapon that is unlocked along with Radio operator squad at Campaign Level 6. In Battle of Stalingrad and Battle of Berlin campaigns, it is a default weapon. In Moscow and Stalingrad campaigns, it comes pre-equipped with a bayonet, while in Berlin it does not.&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|none|450px|Mosin Nagant Model 1938 Carbine - 7.62x54mm R]] &lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine new 1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine new aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine new world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine new world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant Model 1944 Carbine===&lt;br /&gt;
The [[Mosin Nagant Model 1944 Carbine]] is available in Battle of Berlin campaign for Allies side and is unlocked from the beginning along with the Rifleman squad. 1 rifle is given for free to one of the riflemen in the squad, and more rifles can be additionally purchased using in-game currency.&lt;br /&gt;
[[file:M44Carbine.jpg|thumb|none|450px|Mosin Nagant Model 1944 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant Model 1944 L===&lt;br /&gt;
The [[Mosin Nagant Model 1944 Carbine|Mosin Nagant Model 1944 L]] is a weapon equipped on all members of premium Allied Rifleman squad in Battle of Berlin campaign.&lt;br /&gt;
[[file:Mosin Nagant Model 1944 L.jpg|thumb|none|450px|Mosin Nagant Model 1944 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Pattern M1914 (P 14) Enfield===&lt;br /&gt;
The [[Pattern 1914 Enfield|Pattern M1914 (P 14) Enfield]] is available in Pacific War campaign for Allies side and is unlocked at Campaign Level 3 along with the Engineer squad. 1 rifle is given for free to the only engineer in the squad, and more rifles can be additionally purchased using in-game currency.&lt;br /&gt;
[[file:Pattern1914.jpg|thumb|none|450px|Pattern M1914 (P 14) Enfield - .303 British]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Pattern M1914 (P 14) Enfield No. 3. Mk I* (T)'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The sniper variant of the [[Pattern 1914 Enfield|Pattern M1914 (P 14) Enfield]] was available for pre-order in a major update. It was part of the &amp;quot;Jungle Hunters&amp;quot; sniper squads pack. Released on August 15, 2023.&lt;br /&gt;
[[file:Pattern1914scoped.jpg|thumb|none|450px|Pattern M1914 (P 14) Enfield No. 3. Mk I* (T) sniper variant fitted with a Birmingham Small Arms Company (BSA) Model M1918 Telescopic Sight - .303 British]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield sniper hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield sniper aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield sniper aim 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield sniper world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Ross Mk III Model 1910===&lt;br /&gt;
The [[Ross Mk III|Ross Mk III Model 1910]] is available in Invasion of Normandy campaign for Allies side and is unlocked from the beginning along with the Rifleman squad. 1 rifle is given for free to one of the riflemen in the squad, and more rifles can be additionally purchased using in-game currency.&lt;br /&gt;
[[file:RossMk IIIM1910.jpg|thumb|none|450px|Ross Mk III Model 1910 - .303 British]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903]] is a default weapon for Allies side in all three Western Front campaigns currently present in the game, including Pacific War campaign.&lt;br /&gt;
[[file:M1903Mark1.jpg|thumb|none|450px|Springfield M1903 Mk 1 - .30-06 Springfield.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1 rel 1.jpg|thumb|none|600px|Reloading the rifle first by pulling back the bolt...]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1 rel 2.jpg|thumb|none|600px|...and then inserting rounds into the magazine with the help of the stripper clip.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903 Air Service===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Air Service]] is a premium weapon that is available only to those who backed the game during the crowdfunding period in 2016. It is available for use for Allies side in Invasion of Normandy campaign.&lt;br /&gt;
[[file:M1903AirService.jpg|thumb|none|450px|Springfield M1903 Air Service - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903A1===&lt;br /&gt;
The [[Springfield M1903A1]] is available in Pacific War campaign for Allies side and is unlocked from the beginning along with the Rifleman squad. 1 rifle is given for free to one of the riflemen in the squad, and more rifles can be additionally purchased using in-game currency. In-game model is fitted with a front sight hood that was installed on some USMC rifles, with such configuration being appropriately called by the game as &amp;quot;Springfield M1903A1 USMC&amp;quot;.&lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|450px|Springfield M1903A1 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 usmc new hold.jpg|thumb|none|600px|The &amp;quot;Springfield M1903A1 USMC&amp;quot; that is used in Pacific War campaign differs from this only in slightly more worn looking textures, similarly to &amp;quot;MP34(o)&amp;quot; and &amp;quot;S1-100&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 world 1.jpg|thumb|none|600px|The &amp;quot;Springfield M1903A1 USMC&amp;quot; can be seen on top.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Springfield M1903A1 with Unertl scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The exact same [[Springfield M1903A1]], but fitted with Unertl scope was available before the addition of an unscoped version in Invasion of Normandy and Battle of Tunisia campaigns, where it is used by Allies. It is unlocked from the beginning along with the Sniper squad in both campaigns.&lt;br /&gt;
Interestingly enough, despite being the de-facto sniper rifle of the USMC during the WW2, it is actually NOT available in the only campaign where Marines are actually present, with it being replaced by the scoped M1903A3 instead.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|450px|Springfield M1903A1 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper aim1 1.jpg|thumb|none|600px|Probably not the best idea, since the way scope is mounted blocks the iron sights completely.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper aim nowa luneta 1.jpg|thumb|none|600px|View through the optical sight, which, once again, reveals an incorrect German post reticle instead of a fine crosshair that the actual Unertl scope had.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903A3===&lt;br /&gt;
The [[M1903_Springfield#M1903A3_Springfield|Springfield M1903A3]] fitted with Unertl scope serves as the starting sniper rifle of American forces in Pacific War campaign and is unlocked from the beginning along with the Sniper squad. Rather uniquely, so far it was not featured without a scope in any campaign (which includes the Invasion of Normandy or Battle of Tunisia, campaigns where the US Army forces that adopted the rifle are actually present), with the only way to use it in its more well known configuration being removing a scope from the rifle.&lt;br /&gt;
[[file:Springfield03A3.jpg|thumb|none|450px|Springfield M1903A3 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 new hold.jpg|thumb|none|600px|Holding an unscoped Springfield M1903A3.]]&lt;br /&gt;
[[file:Enlisted SpringfieldM1903A3 aim.jpg|thumb|none|600px|Aiming down the sights. Removing the scope from the rifle is currently the only way to achieve such a view in the game.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 rel 2.jpg|thumb|none|600px|Initiating the reload by pulling the bolt back first.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 rel 1.jpg|thumb|none|600px|And then reloading with a stripper clip. As of now, the only way to see M1903A3 being reloaded with stripper clips is through the editor, since the unscoped sniper rifle still reloads like a scoped one round by round regardless of whether the magazine is empty or not.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Springfield M1903A3 with Unertl scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 sniper new hold.jpg|thumb|none|600px|And here is a scoped rifle, fitted with the Unertl scope like its Marine counterpart.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 sniper aim 1.jpg|thumb|none|600px|View through the iron sight. Once again, the scope basically blocks the iron sights.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 sniper aim nowa luneta 1.jpg|thumb|none|600px|View through the optical sight. Nothing is different from the scoped M1903A1, it still has the same incorrect reticle.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 sniper world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903A4===&lt;br /&gt;
The [[M1903A4 Springfield]] with Weaver Model 330 scope is available for use in all three Western Front campaigns for Allies side. It is unlocked along with Sniper II squad, at Campaign Level 14 in Invasion of Normandy, Campaign Level 15 in Battle of Tunisia and Campaign Level 18 in Pacific War.&lt;br /&gt;
[[file:M1903A4Weaver.jpeg|thumb|none|450px|Springfield M1903A4 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 aim 1.jpg|thumb|none|600px|Aiming (or rather, attempting to aim) down the non-existent iron sights of a M1903A4.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Steyr M1895 Short Rifle===&lt;br /&gt;
The [[Steyr Mannlicher M1895|Steyr M1895 Short Rifle]] is weapon featured in Invasion of Normandy and Battle of Stalingrad campaigns for Axis side. In Normandy campaign, it is unlocked from the beginning along with the Rifleman squad, while in Stalingrad campaign, it is unlocked at Campaign Level 3 along with the Engineer squad.&lt;br /&gt;
Unlike the Carcano rifles or the later added Romanian M93 rifle, the Mannlicher M1895 is incorrectly depicted as being able to be topped off with individual rounds, which realistically wouldn't be possible due to the design of the en-bloc clip that this rifle uses.&lt;br /&gt;
[[file:SteyrM95Short.jpg|thumb|none|450px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===TERA Type 100===&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_100|TERA Type 100]] was available during the &amp;quot;Reinforcements received: Paratroopers&amp;quot; event from April 19 to May 6, 2023. Weapon available in the Pacific campaign for Japanese troops.&lt;br /&gt;
[[file:Arisaka Type 100 ParaTakedown.jpg|thumb|none|450px|TERA Type 100 - 7.7x58mm.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 2 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 2 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 2 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 2 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 2 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 2 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Volksgewehr 2===&lt;br /&gt;
The [[Volksgewehr 2]] is available in Battle of Berlin campaign for Axis side where it is unlocked from the beginning along with the Rifleman squad. At some point of development it was the default weapon of the Axis faction, but since then it switched its place as an unlockable weapon with the Kar98k Kriegsmodell.&lt;br /&gt;
[[file:Volkssturmgewehr 2.jpg|thumb|none|450px|Volksgewehr 2 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Vz. 24 Czech Mauser===&lt;br /&gt;
The [[vz. 24 Czech Mauser]] is available in Battle of Moscow campaign for Axis side and is unlocked at Campaign Level 3 along with the Engineer squad. 1 rifle is given for free to the only engineer in the squad, and more rifles can be additionally purchased using in-game currency. It comes pre-equipped with a bayonet.&lt;br /&gt;
[[file:Czech vz. 24.jpg|thumb|none|450px|Vz. 24 Czech Mauser - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Vz. 33 Czech Mauser (Gewehr 33/40 (t))===&lt;br /&gt;
The [[vz. 24 Czech Mauser|Vz. 33 Czech Mauser (Gewehr 33/40 (t))]] is a default weapon for Axis side in Battle of Moscow. It comes pre-equipped with a bayonet.&lt;br /&gt;
[[file:Gewehr 33-40 (t).jpg|thumb|none|450px|Vz. 33 Czech Mauser - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1895 (RUS)===&lt;br /&gt;
The [[Winchester Model 1895]] is available for use in Battle of Moscow and Battle of Stalingrad campaigns for Allies side. In Moscow campaigns, it is unlocked independently from any squad at Campaign Level 13, while in Stalingrad campaign, it is unlocked along with Engineer squad at Campaign Level 3.&lt;br /&gt;
[[file:Russian.jpg|thumb|none|450px|A Russian contract Model 1895 in 7.62x54 Russian. Note the loading bridge over the receiver]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Rifles / Battle Rifles (Semi-automatic)==&lt;br /&gt;
===Armaguerra Model 1939===&lt;br /&gt;
The [[Armaguerra Model 1939]] is available in Battle of Tunisia to Axis side. It is unlocked at Campaign Level 12 independently from any squad.&lt;br /&gt;
[[file:Armaguerra 39.jpg|thumb|none|450px|Armaguerra Model 1939 - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Beretta Model 1931===&lt;br /&gt;
The [[Beretta Model 1931 / 1937|Beretta Model 1931]] is a weapon of choice of all squad members of a premium Axis Radio operator squad in Battle of Tunisia.&lt;br /&gt;
[[file:Beretta modello 1931.jpg|thumb|none|450px|Beretta Model 1931 - 6.5x52mm Carcano]]&lt;br /&gt;
[[file:Enlisted Beretta Modello 1931 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Modello 1931 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Modello 1931 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Modello 1931 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Modello 1931 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Modello 1931 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Breda M1931 PG (carcano)===&lt;br /&gt;
The [[Breda PG|Breda M1931 PG (carcano)]] was available during the &amp;quot;Armory&amp;quot; event from from October 25, 2023 to November 2, 2023.&lt;br /&gt;
[[file:Breda PG.jpg|thumb|none|450px|Breda M1931 PG (carcano) -  6.5x52mm Carcano]]&lt;br /&gt;
[[file:Enlisted Breda M1931 PG (carcano) hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda M1931 PG (carcano) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda M1931 PG (carcano) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda M1931 PG (carcano) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda M1931 PG (carcano) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda M1931 PG (carcano) world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Degtyarev SVD-38===&lt;br /&gt;
The [[Degtyarev SVD-38]] is available as a reward in the Battle Pass: 2nd Season 2023.&lt;br /&gt;
[[file:Degtyarev self-loading rifle model 1938.jpg|thumb|none|450px|Degtyarev SVD-38 - 7.62x54mm R.]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Degtyarev SVD-38 with U.V.P scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Degtyarev SVD-38]] with U.V.P scope is available as a reward in the Battle Pass: 2nd Season 2023.&lt;br /&gt;
[[file:Degtyarev self-loading sniper rifle model 1938.jpg|thumb|none|450px|Degtyarev SVD-38 - 7.62x54mm R. With U.V.P scope.]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 sniper hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 sniper aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 sniper aim 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 sniper rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 sniper rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 sniper world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Farquhar-Hill Rifle===&lt;br /&gt;
The [[Farquhar-Hill Rifle]] is available from the third season of the Battle Pass. The start of the season was July 26, 2023.&lt;br /&gt;
[[file:FarquharHillRifle.jpg|thumb|none|450px|Farquhar-Hill Rifle - .303 British]]&lt;br /&gt;
[[file:Enlisted Farquhar-Hill Rifle hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Farquhar-Hill Rifle aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Farquhar-Hill Rifle rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Farquhar-Hill Rifle rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Farquhar-Hill Rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Farquhar-Hill Rifle world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Gerät 03===&lt;br /&gt;
The [[Gewehr_43#Ger.C3.A4t_03|Gerät 03]] is a weapon equipped on all squad members of one of premium Axis Rifleman squads in Battle of Berlin campaigns, specifically, the 18th Panzergrenadier Division 51st Grenadier Regiment.&lt;br /&gt;
[[file:Gerät 03.jpg|thumb|none|450px|Gerät 03 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gerat 03 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gerat 03 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gerat 03 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gerat 03 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gerat 03 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gerat 03 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 41 (M)===&lt;br /&gt;
The [[Gewehr 41|Gewehr 41 (M)]] is a weapon equipped on all members of a premium Axis Rifleman squad in Battle of Moscow. It comes pre-equipped with a SG 84/98 III bayonet.&lt;br /&gt;
[[file:Gewehr 41 mauser.jpg|thumb|none|450px|Gewehr 41 (Mauser Design) - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 41 (W)===&lt;br /&gt;
The [[Gewehr 41|Gewehr 41 (W)]] is a weapon available in all three early war campaigns. In Battle of Moscow and Battle of Tunisia, it is unlocked along with Engineer II squad at Campaign Levels 21 and 25 respectively. In Battle of Stalingrad, it is unlocked at Campaign Level 9 along with Radio operator squad. In all three campaigns, it comes pre-equipped with a SG 84/98 III bayonet.&lt;br /&gt;
[[file:G41w.jpg|thumb|none|450px|Gewehr 41 (Walther Design) - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gewehr 41 (W) with ZF40 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Gewehr 41|Gewehr 41 (W)]] with ZF 40 scope is a weapon of choice of a premium Axis Sniper squad in Battle of Moscow. &lt;br /&gt;
[[file:G41 zf40.jpg|thumb|none|450px|Gewehr 41 with ZF 40 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 (W) with ZF40 scope new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 (W) with ZF40 scope aim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 (W) with ZF40 scope world.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 43===&lt;br /&gt;
The [[Gewehr 43]] is present in Battle of Berlin and Invasion of Normandy campaigns. In both campaigns, it is unlocked at Campaign Level 7 along with the Radio operator squad and, unlike its Allied counterparts that are SVT-40 or M1 Garand, it is correctly depicted as being unable to mount a bayonet.&lt;br /&gt;
[[file:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gewehr 43 with ZF4 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Gewehr 43]] with ZF4 scope is available for use in both campaigns in which its unscoped counterpart is available in. In Invasion of Normandy, it is unlocked at Campaign Level 14 along with Sniper II squad, while in Battle of Berlin, it is unlocked at Campaign Level 24 independently from any squad.&lt;br /&gt;
[[file:Gew 43.jpg|thumb|none|450px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 sniper new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 sniper anim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weltraumgewehr 43'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The so-called &amp;quot;Weltraumgewehr 43&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event and, as of now, is present only in the mission editor.&lt;br /&gt;
[[file:Enlisted Weltraumgewehr 43 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Weltraumgewehr 43 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Weltraumgewehr 43 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Weltraumgewehr 43 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Johnson M1941===&lt;br /&gt;
The [[M1941 Johnson rifle]] is present in all three Western Front campaigns, including Pacific campaign. In Invasion of Normandy, it serves as a weapon of a premium Allied Engineer squad. In other two campaigns, it can be unlocked through normal progression system, with Battle of Tunisia version unlocking independently from any squad at Campaign Level 31, and Pacific War version unlocking at Campaign Level 22 along with Engineer II squad. Unlike its Axis counterparts, ZH-29 or Type Otsu rifles, it doesn't feature a bayonet in any campaign.&lt;br /&gt;
Johnson M1941 is also equipped as a backup weapon on troops from a premium Allied Flametrooper squad in Battle of Tunisia campaign.&lt;br /&gt;
[[file:M1941Johnson.jpg|thumb|none|450px|Johnson M1941 - .30-06. (7.62x63mm)]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Johnson X-M1941'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The so-called &amp;quot;Johnson X-M1941&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event and, as of now, is present only in the mission editor.&lt;br /&gt;
[[file:Enlisted Johnson X-M1941 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Johnson X-M1941 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Johnson X-M1941 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Johnson X-M1941 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Kbsp wz. 38M===&lt;br /&gt;
The [[Kbsp wz. 38M]] is a weapon of choice of a premium Axis Engineer squad in Battle of Berlin. As of now, it is unavailable for purchase, and, as such, it is limited to those players who purchased the pack before the sales were stopped.&lt;br /&gt;
[[file:Kbsp wz. 38M.jpg|thumb|none|450px|Kbsp wz. 38M - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] is a available for use in all three Western Front campaigns to Allies side. In Invasion of Normandy, it is unlocked along with Radio operator squad at Campaign Level 7. In Battle of Tunisia, it is unlocked at Campaign Level 25 along with Engineer II squad. In Pacific War campaign, it is unlocked at Campaign Level 13 independently from any squad. In all three campaigns, it comes pre-equipped with a bayonet.&lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06. (7.62x63mm)]]&lt;br /&gt;
[[file:Enlisted M1 Garand new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Garand aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Garand new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Garand new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Garand world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Garand world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''M1C Garand with M82 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[M1_Garand|M1C Garand]] with M82 scope is available in Pacific War campaign to Allies side. It is unlocked at Campaign Level 29 independently from any squad. Aside from the M82 scope, the modification list that is mentioned in the weapon description also includes a conical flash hider and a cheek riser.&lt;br /&gt;
[[file:M1CSniper.jpg|thumb|none|450px|M1C Garand with M82 scope - .30-06]]&lt;br /&gt;
[[file:Enlisted M1C Garand new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1C Garand aim iron.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1C Garand aim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1C Garand world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1C Garand world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''M1D Garand with M84 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[M1_Garand|M1D Garand]] with M84 scope is available in Invasion of Normandy campaign to Allies side. It is unlocked at Campaign Level 21 along with Sniper III squad. Unlike the aforementioned M1C, the in-game M1D doesn't feature any other modifications besides the M84 scope. &lt;br /&gt;
[[file:M1DGarand.jpg|thumb|none|450px|M1D Garand - .30-06]]&lt;br /&gt;
[[file:Enlisted M1D Garand new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1D Garand aim iron.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1D Garand aim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1D Garand world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1D Garand world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mondragón Fl.-S.-K. 15===&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Fl.-S.-K. 15]] is available from the third season of the Battle Pass. The start of the season was July 26, 2023.&lt;br /&gt;
[[file:Mondragon with drum mag.jpg|thumb|none|450px|Mondragón Fl.-S.-K. 15 - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[file:Enlisted Mondragón FlSK 15 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mondragón FlSK 15 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mondragón FlSK 15 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mondragón FlSK 15 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mondragón FlSK 15 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mondragón FlSK 15 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Pavesi Mod. 1942===&lt;br /&gt;
The [[Pavesi Mod. 1942]] is a Battle Pass unique weapon available to Axis side in Battle of Tunisia campaign.&lt;br /&gt;
[[file:Pavesi Model 1938.jpg|thumb|none|450px|Pavesi Mod. 1942 - 8x59mm]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Pavesi Mod. PG===&lt;br /&gt;
The [[Pavesi Mod. PG]] is currently not present in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:Pavesi Model 1942.jpg|thumb|none|450px|Pavesi Mod. PG - 8x59mm]]&lt;br /&gt;
[[file:Enlisted Pavesi Model 1942 svt hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi Model 1942 svt aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi Model 1942 svt rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi Model 1942 svt rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi Model 1942 svt world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi Model 1942 svt world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Rifle===&lt;br /&gt;
The [[Pedersen Rifle]] is a Battle Pass unique weapon available to Allies for use in Battle of Tunisia and Invasion of Normandy campaigns.&lt;br /&gt;
[[file:Vickers-Armstrong Pedersen.jpg|thumb|none|450px|Pedersen/T1E3 Rifle - .276 Pedersen. (7×51mm)]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Scotti Model X===&lt;br /&gt;
The [[Scotti Model X]] is a Battle Pass unique weapon available to Axis side in Battle of Tunisia campaign.&lt;br /&gt;
[[file:Scotti model x.jpg|thumb|none|450px|Scotti Model X - 6.5x52mm Carcano]]&lt;br /&gt;
[[file:Enlisted Scotti Model X new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Scotti Model X aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Scotti Model X rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Scotti Model X rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Scotti Model X world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Scotti Model X world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===SKS-31===&lt;br /&gt;
The [[SKS-31]] is a weapon of choice of a premium Allied Engineer squad in Battle of Berlin campaign. As of now, it is unavailable for purchase, and, as such, it is limited to those players who purchased the pack before the sales were stopped.&lt;br /&gt;
[[File:SKS-31.jpg|thumb|450px|none|SKS-31 - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted SKS-31 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SKS-31 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SKS-31 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SKS-31 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SKS-31 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SKS-31 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory M1E5===&lt;br /&gt;
The [[M1 Garand|Springfield Armory M1E5]] is a Battle Pass unique weapon available for use to Allies in Invasion of Normandy and Pacific War campaigns. Rather uniquely among other non-SMG weapons, M1E5 can be equipped on tank crew members.&lt;br /&gt;
[[File:Springfield Armory M1E5 stock extended.jpg|thumb|450px|none|Springfield Armory M1E5 - .30-06]]&lt;br /&gt;
[[file:Enlisted Springfield Armory M1E5 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory M1E5 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory M1E5 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory M1E5 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory M1E5 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory M1E5 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev SKT-40===&lt;br /&gt;
An unscoped [[Tokarev_SVT-40#Tokarev_SKT-40|Tokarev SKT-40]] is currently not present in any campaign and is accessible only through mission editor.&lt;br /&gt;
[[file:SKT-40.jpg|thumb|none|450px|Tokarev SKT-40 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 czysty new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 czysty aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 czysty rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 czysty rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 czysty world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 czysty world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tokarev SKT-40 with PU scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Tokarev_SVT-40#Tokarev_SKT-40|Tokarev SKT-40]] fitted with PU scope is a weapon of choice of a premium Allied Sniper squad that is available in Battle of Moscow campaign.&lt;br /&gt;
[[file:SKT-40 Sniper Rifle.jpg|thumb|none|450px|Tokarev SKT-40 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 aim iron.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 aim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''SKT-40I'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The so-called &amp;quot;SKT-40I&amp;quot; was available during 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event and, as of now, is available only in the mission editor.&lt;br /&gt;
[[file:Enlisted SKT-40I hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SKT-40I aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SKT-40I world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SKT-40I world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev SVT-38===&lt;br /&gt;
The [[Tokarev SVT-38]] is available to Allies in Battle of Moscow and Battle of Stalingrad campaigns. It is unlocked along with Engineer II squad in Moscow campaign at Campaign Level 21 and along with Radio operator squad in Stalingrad campaign at Campaign Level 9. In both campaigns, it comes pre-equipped with a SVT-40 bayonet.&lt;br /&gt;
[[file:Svt38fullright.JPG|thumb|none|450px|Tokarev SVT-38 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tokarev SVT-38 with PU scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A sniper variant of [[Tokarev SVT-38]] fitted with PU scope is present in all three Eastern Front campaigns. In Battle of Moscow campaign, it is unlocked independently from any squad at Campaign Level 16, earlier than its unscoped version. In Battle of Stalingrad and Battle of Berlin campaigns, it is unlocked along with Sniper II squad, at Campaign Level 13 in case of Berlin and Campaign Level 18 in case of Stalingrad campaigns.&lt;br /&gt;
[[file:SVT-38 Sniper.jpg|thumb|none|450px|Tokarev SVT-38, sniper variant - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 sniper new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 sniper aim iron.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 sniper aim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 sniper world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev SVT-40===&lt;br /&gt;
The [[Tokarev SVT-40]] is available in Battle of Berlin and Battle of Stalingrad campaigns to Allies side. In Battle of Berlin, it is unlocked at Campaign Level 7 along with Radio operator squad, while in Battle of Stalingrad, it is unlocked at Campaign Level 15 independently from any squad and is locked behind Full Access pass. In both campaigns, it comes pre-equipped with a bayonet.&lt;br /&gt;
[[file:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tokarev SVT-40 with PU scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A sniper variant of [[Tokarev SVT-40]] fitted with PU scope is available to Allies in Battle of Moscow and Battle of Berlin campaigns. In both campaigns it is unlocked at Campaign Level 24, albeit under different circumstances. In Moscow campaign, it is unlocked along with Sniper II squad, while in Berlin campaign it is unlocked independently from any squad.&lt;br /&gt;
[[file:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper aim iron.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper aim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tokarev SVT-40 with Bubnov and Skvortsov drum magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Tokarev SVT-40]] with Bubnov and Skvortsov drum magazine is available from the third season of the Battle Pass. The start of the season was July 26, 2023.&lt;br /&gt;
[[file:SVT-40 with Bubnov and Skvortsov drum mag.jpg|thumb|none|450px|Tokarev SVT-40 with Bubnov and Skvortsov drum magazine - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 with Bubnov and Skvortsov drum magazine hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 with Bubnov and Skvortsov drum magazine aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 with Bubnov and Skvortsov drum magazine rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 with Bubnov and Skvortsov drum magazine rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 with Bubnov and Skvortsov drum magazine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 with Bubnov and Skvortsov drum magazine world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Turner SMLE===&lt;br /&gt;
The [[Lee-Enfield_rifle_series#Turner_Semi-Automatic_SMLE_Conversion|Turner semi-automatic SMLE conversion]] is a weapon equipped on all premium Allied Radio operator squad members in Battle of Tunisia. &lt;br /&gt;
[[file:Turner SMLE Conversion.jpg|thumb|none|450px|Prototype Turner-conversion SMLE - .303 British]]&lt;br /&gt;
[[file:Enlisted Turner SMLE new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Turner SMLE aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Turner SMLE rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Turner SMLE rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Turner SMLE world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Turner SMLE world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 4 rifle===&lt;br /&gt;
The [[M1_Garand#Type_4|Type 4 rifle]] is available in the Pacific Campaign for the Japanese Army.&lt;br /&gt;
[[file:Type 4 Rifle Right.jpg|thumb|none|450px|Type 4 rifle - 7.7x58mm.]]&lt;br /&gt;
[[file:Enlisted Type 4 rifle hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 rifle aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 rifle rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 rifle rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 rifle world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type Hei (early model)===&lt;br /&gt;
An early version of [[Type Hei rifle]] is available in Pacific War campaign to Axis side. It is unlocked at Campaign Level 10 along with Radio operator squad and is pre-equipped with a Type 30 bayonet.&lt;br /&gt;
[[file:Type Hei A.jpg|thumb|none|450px|Type Hei - 6.5x50mm Arisaka. Early version, sans magazine.]]&lt;br /&gt;
[[file:Enlisted Type Hei new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Type Hei (early model) with a 10-round magazine.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An early version of [[Type Hei rifle]] with a 10-round magazine is a Battle Pass unique weapon that is available for use to Axis side in Pacific War campaign. It also comes pre-equipped with a Type 30 bayonet.&lt;br /&gt;
[[file:Type Hei A 10 rd.jpg|thumb|none|450px|Type Hei - 6.5x50mm Arisaka. Early version with a 10-round magazine.]]&lt;br /&gt;
[[file:Enlisted Type Hei 10rd new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei 10rd world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei 10rd world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type Hei (late model)===&lt;br /&gt;
An late version of [[Type Hei rifle]] is available from Battle Pass: Fall Season of 2023. The season starts on October 25, 2023. The weapon is equipped with a Type 30 bayonet.&lt;br /&gt;
[[file:Type Hei b.jpg|thumb|none|450px|Type Hei - 6.5x50mm Arisaka. Late model.]]&lt;br /&gt;
[[file:Enlisted Type Hei (late model) hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei (late model) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei (late model) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei (late model) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei (late model) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei (late model) world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type Kō short===&lt;br /&gt;
The [[Type Kō rifle]] is a weapon equipped on all members of a premium Axis Engineer squad in Pacific War campaign. It comes pre-equipped with a Type 30 bayonet.&lt;br /&gt;
[[file:Type Kō rifle.jpg|thumb|none|450px|Type Kō short - 6.5x50mm Arisaka.]]&lt;br /&gt;
[[file:Enlisted Type Ko new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Ko aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Ko rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Ko rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Ko world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Ko world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type Otsu===&lt;br /&gt;
The [[Type Otsu rifle]] is available in Pacific War campaign to Axis side. It is unlocked along with Engineer II squad at Campaign Level 22 and, just like many other Japanese weapons, comes pre-equipped with a Type 30 bayonet. &lt;br /&gt;
[[file:Type Otsu.jpg|thumb|none|450px|Type Otsu - 6.5x50mm Arisaka]]&lt;br /&gt;
[[file:Enlisted Type Otsu new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Otsu aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Otsu rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Otsu rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Otsu world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Otsu world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Winchester G30M===&lt;br /&gt;
The [[Winchester Model 30|Winchester G30M]] is a weapon equipped on all members of a premium Allies Engineer squad in Pacific War campaign. Like its Japanese counterpart, Type Kō rifle, it comes pre-equipped with a M1 Garand bayonet.&lt;br /&gt;
[[file:Winchester G30M.jpg|thumb|none|450px|Winchester G30M - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Winchester G30M hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester G30M aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester G30M rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester G30M rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester G30M world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester G30M world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===ZH-29===&lt;br /&gt;
The [[ZH-29]] is a weapon available in all three early war campaigns to Axis side. In Battle of Moscow, it is unlocked at Campaign Level 27 along with Radio operator II squad. In Battle of Tunisia and Battle of Stalingrad, it is unlocked independently from any squad at Campaign Levels 31 and 15 respectively, with Stalingrad variant being locked behind Full Access pass. In all three campaigns, it comes pre-equipped with a SG84/98 III bayonet.&lt;br /&gt;
ZH-29 is also equipped as a backup weapon on troops from a premium Axis Flametrooper squad in Battle of Tunisia campaign.&lt;br /&gt;
[[file:ZH-29 10rd.jpg|thumb|none|450px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[file:Enlisted ZH-29 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZH-29 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZH-29 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZH-29 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZH-29 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZH-29 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Rifles / Battle Rifles (Fully-automatic)==&lt;br /&gt;
&lt;br /&gt;
===Breda M1935 PG (Costa Rican contract)===&lt;br /&gt;
The [[Breda PG|Breda PG (Costa Rican contract)]] is available from Battle Pass: Fall Season of 2023. The season starts on October 25, 2023.&lt;br /&gt;
[[file:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Breda M1935 PG (Costa Rican contract) hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda M1935 PG (Costa Rican contract) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda M1935 PG (Costa Rican contract) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda M1935 PG (Costa Rican contract) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda M1935 PG (Costa Rican contract) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda M1935 PG (Costa Rican contract) world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Charlton Automatic Rifle===&lt;br /&gt;
The [[Charlton Automatic Rifle]] is a premium weapon that was equipped on all members of the 2nd New Zealand Division, 24th Battalion Squad, an Allied Machine Gunner squad that was given as a reward for the Operation “Fiery November” event that took place 29th of October, 2021.&lt;br /&gt;
[[file:Charlton Automatic Rifle.jpg|thumb|none|450px|Charlton Automatic Rifle with 30-round magazine - .303 British]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Colt R80 Monitor===&lt;br /&gt;
The [[Colt Monitor|Colt R80 Monitor]] is a weapon equipped on all members of a premium Allied Machine Gunner squad.&lt;br /&gt;
[[file:Coltmonitor.jpg|thumb|none|450px|Colt R80 Monitor -  .30-06]]&lt;br /&gt;
[[file:Enlisted Colt R80 Monitor new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt R80 Monitor aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt R80 Monitor new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt R80 Monitor new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt R80 Monitor world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt R80 Monitor world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===FG 42/I===&lt;br /&gt;
The [[FG 42/I]] is available to Axis forces in Invasion of Normandy and Battle of Berlin campaigns. It is unlocked along with Engineer II squad at Campaign Levels 23 and 21 respectively. Due to it being considered a semi-automatic rifle by the game contrary to its in-game description that states that it is a machine gun, it is usable by all classes that are capable of using bolt-action and self-loading rifles rather than being limited to machine gunners.&lt;br /&gt;
[[file:FG421stPattern.jpg|thumb|none|450px|FG 42 with iron sights flipped up (no scope mounted), 1st pattern (metal buttstock and sharply-angled pistol grip) - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[file:Enlisted FG 42-1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===FG 42/II===&lt;br /&gt;
The [[FG 42/II]] is available to Axis forces in Battle of Berlin campaign. It is unlocked with Radio operator II squad at Campaign Level 29 and, just like its predecessor, can be used by all classes that are capable of using bolt-action and self-loading rifles.&lt;br /&gt;
[[file:FG 42 II.jpg|thumb|none|450px|FG 42/II - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Enlisted FG 42-2 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-2 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-2 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-2 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-2 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-2 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''FG 42/II with ZF4 Scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[FG 42/II]] fitted with ZF4 scope is available to Axis snipers in Invasion of Normandy campaign. It is unlocked along with Sniper III squad at Campaign Level 21, amusingly enough, earlier than an unscoped first model FG42.&lt;br /&gt;
[[file:FG 42 with ZFG 42.jpg|thumb|none|450px|FG 42/II with ZF4 4x - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Enlisted FG 42-2 scope new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-2 scope aim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-2 scope world.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Krieghoff Paratrooper Rifle===&lt;br /&gt;
The [[FG_42#Krieghoff_Paratrooper_Rifle|Krieghoff Paratrooper Rifle]]. Available in Invasion of Normandy with the Paratrooper class pre-order pack. The package was announced on April 5, 2023.&lt;br /&gt;
[[file:Krieghoff Fallschirmjägergewehr.jpg|thumb|none|450px|Krieghoff Paratrooper Rifle - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Enlisted Krieghoff Paratrooper Rifle hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Krieghoff Paratrooper Rifle aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Krieghoff Paratrooper Rifle rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Krieghoff Paratrooper Rifle rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Krieghoff Paratrooper Rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Krieghoff Paratrooper Rifle world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Simonov AVS-36===&lt;br /&gt;
The [[Simonov AVS-36]] is available in Battle of Moscow and Battle of Berlin campaigns to Allies side. It is unlocked along with Radio operator II squad at Campaign Level 27 in Moscow campaign and Campaign Level 21 along with Engineer II squad in Berlin campaign. In both campaigns, it comes pre-equipped with a bayonet.&lt;br /&gt;
[[file:Simonov AVS 36.JPG|thumb|none|450px|Simonov AVS-36 - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Simonov AVS-36 with PE scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Simonov AVS-36]] fitted with a PE scope serves as an Allied counterpart to German scoped assault rifles in all three Eastern Front campaigns, unlocked along with Sniper III squad at Campaign Level 31 in Moscow, 34 in Berlin and 26 in Stalingrad.&lt;br /&gt;
[[file:AVS36 Sniper right.jpg|thumb|none|450px|Simonov AVS-36 - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted AVS-36 sniper new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AVS-36 sniper aim iron.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AVS-36 sniper aim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AVS-36 sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AVS-36 sniper world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory T20E1===&lt;br /&gt;
The [[M1_Garand#Springfield_Armory_T20|Springfield Armory T20E1]] is available from Battle Pass: Fall Season of 2023. The season starts on October 25, 2023.&lt;br /&gt;
[[file:Springfield Armory T20E1.jpg|thumb|none|450px|Springfield Armory T20E1 - .30-06]]&lt;br /&gt;
[[file:Enlisted Springfield Armory T20E1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory T20E1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory T20E1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory T20E1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory T20E1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory T20E1 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev AKT-40===&lt;br /&gt;
The [[Tokarev AKT-40]] is a weapon equipped on all members of a premium Allied Rifleman squad in Battle of Moscow campaign.&lt;br /&gt;
[[file:AKT-40.jpg|thumb|none|450px|Tokarev AKT-40 - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev AVT-40===&lt;br /&gt;
The [[Tokarev AVT-40]] is available to Allied forces in Battle of Berlin and Battle of Stalingrad campaigns. In Berlin campaign, it is unlocked along with Radio operator II squad at Campaign Level 29, while in Stalingrad campaign, it is unlocked at Campaign Level 25 along with Engineer II squad and is locked behind Full Access pass. In both campaigns, it is fitted with a bayonet and incorrectly features a post-war blued bolt, probably in an effort to differentiate it from SVT-40.&lt;br /&gt;
[[file:AVT-40.jpg|thumb|none|450px|Tokarev AVT-40 with 15-round magazine - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted Tokarev AVT-40 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AVT-40 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AVT-40 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AVT-40 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AVT-40 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AVT-40 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Materiel Rifles==&lt;br /&gt;
===Barrett M82A1M===&lt;br /&gt;
The [[Barrett M82A1M]] is a weapon that is unobtainable during normal gameplay and, as of now, accessible only through mission editor. Despite in real life being an anti-materiel rifle, it is apparently treated as nothing more but a glorified sniper rifle by the game, being unable to penetreate tank armor. It was added to the game during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:Barrett M82A1M.jpg|thumb|none|450px|Barrett M82A1M - .50 BMG (12.7x99mm NATO)]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Boys MKI===&lt;br /&gt;
The [[Boys anti-tank rifle|Boys MKI]] is available to Allied forces in Battle of Tunisia and Pacific War campaigns. In both campaigns, it is unlocked along with AT Gunner squad at Campaign Levels 7 and 5 respectively.&lt;br /&gt;
[[file:BoysMkIATRifle.jpg|thumb|none|450px|Boys MKI Anti-Tank Rifle - .55 Boys (13.9x99mmB)]]&lt;br /&gt;
[[file:Enlisted Boys MKI hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Boys MKI aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Boys MKI rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Boys MKI rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Boys MKI world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Boys MKI world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Kb ppanc wz. 35===&lt;br /&gt;
The [[Kb ppanc wz. 35]] was available during the &amp;quot;Reinforcements received: Specialists&amp;quot; event from March 13, 2023 to March 31, 2023. Available in the Moscow Campaign for Axis.&lt;br /&gt;
[[file:Kb ppanc wz. 35.jpg|thumb|none|450px|Kb ppanc wz. 35 - 7.92x107 mm DS]]&lt;br /&gt;
[[file:Enlisted wz35 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted wz35 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted wz35 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted wz35 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted wz35 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted wz35 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Panzerbüchse 38===&lt;br /&gt;
The [[Panzerbuchse 38 / 39|Panzerbuchse 38]] is available in Battle of Moscow and Battle of Tunisia to Axis forces. In both campaigns, it is unlocked along with the AT gunner squad at Campaign Levels 9 and 7 respectively.&lt;br /&gt;
[[file:PzB-38.jpg|thumb|none|450px|PzB-38 Anti-tank rifle with reloading accelerator - 7.92x94mm (Patrone 318)]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 38 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 38 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 38 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 38 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 38 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 38 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Panzerbüchse 39===&lt;br /&gt;
A standard [[Panzerbuchse 38 / 39|Panzerbuchse 39]] with a single mounted magazine is a weapon that is available only in the mission editor and not introduced into the game properly.&lt;br /&gt;
[[file:PzB-39.jpg|thumb|none|450px|PzB 39 Anti-tank rifle - 7.92x94mm (Patrone 318)]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Panzerbüchse 39 with a double magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Panzerbuchse 38 / 39|Panzerbuchse 39]] with a spare magazine attached, on the other hand, is present as an unlockable weapon in Battle of Moscow campaign, used by Axis AT gunners. It is unlocked at Campaign Level 23 independently from any squad.&lt;br /&gt;
[[file:PzB-39-2.jpg|thumb|none|450px|PzB 39 Anti-tank rifle - 7.92x94mm (Patrone 318)]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 two mag hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 two mag world.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===PTR Sholokhov===&lt;br /&gt;
The [[Mauser_1918_T-Gewehr#PTR_Sholokhov|PTR Sholokhov]] was available during the &amp;quot;Reinforcements received: Specialists&amp;quot; event from March 13, 2023 to March 31, 2023. Available in the Moscow Campaign for Allies.&lt;br /&gt;
[[file:PTR V.N. Sholokhov.jpg|thumb|none|450px|PTR Sholokhov - 12.7x108mm]]&lt;br /&gt;
[[file:Enlisted ptr sholokhov hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ptr sholokhov aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ptr sholokhov rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ptr sholokhov rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ptr sholokhov world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ptr sholokhov world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===PTRD-41===&lt;br /&gt;
The [[PTRD-41]] is available in Battle of Moscow campaign to Allied forces and serves as a counterpart to PzB 38, also being unlocked at Campaign Level 9 along with AT gunner squad.&lt;br /&gt;
[[file:PTRD-41.jpg|thumb|none|450px|PTRD-41 - 14.5x114mm]]&lt;br /&gt;
[[file:Enlisted PTRD-41 hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRD-41 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRD-41 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRD-41 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRD-41 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRD-41 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===PTRS-41===&lt;br /&gt;
The [[PTRS-41]] is available in Battle of Moscow and Battle of Stalingrad campaigns. In Battle of Moscow, it is unlocked at Campaign Level 28 along with AT Gunner II squad, while in Battle of Stalingrad, it is unlocked along with the basic AT Gunner squad at Campaign Level 8. &lt;br /&gt;
[[file:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
[[file:Enlisted PTRS-41 hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRS-41 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRS-41 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRS-41 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRS-41 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRS-41 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Anti-tank rifle===&lt;br /&gt;
The [[Type 97 anti-tank rifle]] is available to Axis side in Pacific War campaign. It is unlocked at Campaign Level 5 along with AT Gunner squad.&lt;br /&gt;
There are two models of this AT cannon that are present in the game. The first and, most likely, original model representing a properly sized weapon is currently unused and is present only in the editor. The second one, aptly named &amp;quot;scaled&amp;quot; in files, is a downscaled version that seems to roughly match the Boys AT rifle (its Allied counterpart in the campaign) in size and the one that is actually used in the game.&lt;br /&gt;
[[file:Type 97 Anti Tank Rifle.jpg|thumb|none|450px|Type 97 Anti-tank rifle - 20×125mm]]&lt;br /&gt;
[[file:Enlisted Type 97 Anti-tank rifle hold.jpg|thumb|none|600px|Needless to say, a 52-kilogram weapon will more likely than not require more than one person in order to even transport it from one place to another, let alone to hold it like a normal rifle, and yet, it doesn't seem to bother the soldier carrying it that much.]]&lt;br /&gt;
[[file:Enlisted Type 97 Anti-tank rifle aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 Anti-tank rifle rel 1.jpg|thumb|none|600px|Initiating the reloading procedure by changing the magazine first, which involves holding a 52 kilogram rifle with one hand while trying to replace its ~2.3 kg (when empty, ~4.6 kg when full) magazine with another one. The Japanese army had very strong soldiers apparently.]]&lt;br /&gt;
[[file:Enlisted Type 97 Anti-tank rifle rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 Anti-tank rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 Anti-tank rifle world 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97s and Boys in editor.jpg|thumb|none|600px|The original model, its downscaled version and a Boys rifle for size comparison.]]&lt;br /&gt;
[[file:Enlisted Type 97 original on the back.jpg|thumb|none|600px|And the original model as it is seen when unequipped. Perhaps, its size was one of the reasons for why it was downscaled.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Carbines=&lt;br /&gt;
==Assault Rifles / Carbines (Fully-automatic)==&lt;br /&gt;
===AK-103===&lt;br /&gt;
The [[AK-103]] is a weapon that is not normally obtainable in any campaign. The first time it was seen during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021, and since then it is available in editor.&lt;br /&gt;
Another variant, sloppily fitted with a Mosin PU scope, was also available during the said event, and just like its unscoped variant, it is available for use in the editor.&lt;br /&gt;
[[file:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[file:Enlisted AK-103 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AK-103 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AK-103 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AK-103 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AK-103 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AK-103 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AK-103 Scoped hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AK-103 Scoped world.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] is a weapon that is not available during normal gameplay. The first time it was made available during the &amp;quot;Modern Conflict&amp;quot; event that took place on November 18, 2021, and since then it is available for use in the editor.&lt;br /&gt;
[[file:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Enlisted AKM new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AKM aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AKM new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AKM new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AKM new world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AKM world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Fedorov Avtomat M1923===&lt;br /&gt;
The [[Fedorov Avtomat M1923]] is available for Allies in Battle of Moscow and Battle of Berlin campaigns. It is unlocked along with Assaulter IV squad in Battle of Moscow at Campaign Level 38 and Assaulter III squad in Battle of Berlin at Campaign Level 32.&lt;br /&gt;
[[file:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat M1923 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] is a weapon that is not obtainable during normal gameplay. The first time it was seen during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021, and since then it was made available in editor for use in custom maps and game modes.&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|450px|FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M2 Carbine===&lt;br /&gt;
The [[M2 Carbine]] is available for Allies in Invasion of Normandy campaign. It is unlocked along with the Engineer II squad at Campaign Level 23.&lt;br /&gt;
[[file:M2CarB1.jpg|thumb|none|450px|M2 Carbine - .30 Carbine (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted M2 Carbine new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M2A1 Carbine===&lt;br /&gt;
The [[M2A1 Carbine]] is a Battle Pass unique weapon that is available for use to Allies in Invasion of Normandy campaign.&lt;br /&gt;
[[file:M2 carbine paratrooper 2.jpg|thumb|none|450px|M2A1 Carbine - .30 Carbine (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M4A1]] is a normally unusable weapon that is otherwise perfectly function and is available only in editor as of now. It was first made available during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MKb Gerät 06H (modern reproduction)===&lt;br /&gt;
What appears to be a modern reproduction of [[StG_45#StG_45.28M.29_.22Mauser_Sturmgewehr.22|MKb Gerät 06H]] stands for a war-time StG 45(M) and is equipped on all members of a premium Axis Assaulter squad.&lt;br /&gt;
[[file:Gerat 06H.jpg|thumb|none|450px|MKb Gerät 06H - 7.92×33mm Kurz. This is a modern reproduction as identified by the 06 style stock, and the fact that it uses the higher profile sights of the StG 45(M).]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 45(M) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 45(M) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 45(M) new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 45(M) new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 45(M) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 45(M) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MKb 42(H)===&lt;br /&gt;
The [[StG_44#MKb_42_.28H.29|MKb 42(H)]] is available for use in Battle of Moscow and Battle of Stalingrad campaigns to Axis side. In Moscow campaign, it is unlocked at Campaign Level 38 along with Assaulter IV squad, while in Stalingrad campaign, it is, rather uniquely for this game, unlocked along with Engineer II squad at Campaign Level 25 (normally, engineers are limited to bolt-action, self-loading and automatic rifles, with assault rifles normally being limited to assaulter soldiers).&lt;br /&gt;
[[file:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|450px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''MKb 42(H) with ZF41 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[StG_44#MKb_42_.28H.29|MKb 42(H)]] with ZF41 scope is available for use in Battle of Moscow and Battle of Stalingrad campaigns to Axis side. It is unlocked along with Sniper III squad in both campaigns, albeit at different Campaign Levels. In Moscow campaign, it is unlocked at Campaign Level 31 (interestingly enough, earlier, than a non-scoped version, albeit this one is available only to sniper soldiers), while in Stalingrad, it is unlocked at Campaign Level 26.&lt;br /&gt;
[[file:Mkb 42(h) zf41.jpg|thumb|none|450px|Haenel MKb 42(H) with ZF41 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) + ZF41 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) + ZF41 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) + ZF41 aim 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) + ZF41 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) + ZF41 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MKb 42(W)===&lt;br /&gt;
The [[StG_44#MKb_42_.28W.29|Walther MKb 42(W)]] is a Battle Pass unique weapon that is available to Axis in Moscow, Normandy, Berlin and Stalingrad campaigns. Unlike the Haenel version and like all other assault rifles, it is limited to assaulter soldiers rather than engineers in Stalingrad campaign.&lt;br /&gt;
[[file:Mkb 42(W).jpg|thumb|none|450px|Walther MKb 42(W) - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted MKb 42(W) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(W) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(W) new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(W) new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(W) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(W) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MP 43/1===&lt;br /&gt;
The [[StG_44#StG_44|MP 43/1]] is available to Axis side in Invasion of Normandy and Battle of Berlin campaigns. In both campaigns, it is unlocked at Campaign Level 32 along with Assaulter III squad.&lt;br /&gt;
[[file:MP 43-1 Haenel sn5401C right.jpg|thumb|none|450px|MP 43/1 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted Maschinenpistole 43-1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinenpistole 43-1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinenpistole 43-1 new rel 1.jpg|thumb|none|600px|Everything goes wrong, however, when you realize that MP 43/1 has a very unique looking compared to other StG variants, but also extremely wrong reloading animation that involves kicking the magazine out with your hand as if it was a magazine on an AK, completely ignoring the magazine release button in the process.]]&lt;br /&gt;
[[file:Enlisted Maschinenpistole 43-1 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinenpistole 43-1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinenpistole 43-1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Sudayev AS-44 Model 4===&lt;br /&gt;
The [[Sudayev AS-44|Sudayev AS-44 Model 4]] is a weapon of choice of the premium Allied Assaulter squad members in Battle of Berlin campaign.&lt;br /&gt;
[[file:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 Model 4 - 7.62x41mm M43. With a bipod.]]&lt;br /&gt;
[[file:Enlisted AS-44 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AS-44 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AS-44 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AS-44 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AS-44 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AS-44 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Sudayev AS-44 Model 5===&lt;br /&gt;
The [[Sudayev AS-44|Sudayev AS-44 Model 5]] is available to unlock in the Berlin Campaign.&lt;br /&gt;
[[file:Sudayev AS-44 Model5.jpg|thumb|none|450px|Sudayev AS-44 Model 5 - 7.62x41mm M43. With a bipod.]]&lt;br /&gt;
[[file:Enlisted Sudayev AS-44 Model 5 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sudayev AS-44 Model 5 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sudayev AS-44 Model 5 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sudayev AS-44 Model 5 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sudayev AS-44 Model 5 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sudayev AS-44 Model 5 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] is a weapon that is unobtainable in normal gameplay, but that can be used with the help of an editor. It was first seen during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===StG 44===&lt;br /&gt;
The [[StG 44]] is available to Axis side in Invasion of Normandy campaign. It is unlocked independently from any squad at Campaign Level 38.&lt;br /&gt;
[[file:Sturmgewehr 44.jpg|thumb|none|450px|StG 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''StG 44 with ZF4 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[StG 44]] with ZF4 scope is available to Axis side in Battle of Berlin campaign. It is unlocked along with Sniper III squad at Campaign Level 34.&lt;br /&gt;
[[file:StG-44 + ZF4.jpg|thumb|none|450px|StG 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 with ZF4 scope new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 with ZF4 scope aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 with ZF4 scope aim 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 with ZF4 scope world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 with ZF4 scope world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===StG 45(G)===&lt;br /&gt;
The [[StG_45#StG_45.28G.29|StG 45(G)]].&lt;br /&gt;
[[file:Horn Sturmgewehr.jpg|thumb|none|450px|StG 45(G) - 7.92x33mm Kurz]]&lt;br /&gt;
&lt;br /&gt;
===StG G-43===&lt;br /&gt;
The [[Gewehr_43#StG_G-43|StG G-43]] is a Battle Pass unique weapon that is available for use to Axis side in Invasion of Normandy and Battle of Berlin campaigns.&lt;br /&gt;
[[file:Sturmgewehr G-43 DFE.jpeg|thumb|none|450px|StG G-43 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr G-43 1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr G-43 1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr G-43 1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr G-43 1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr G-43 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr G-43 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Thompson Light Rifle===&lt;br /&gt;
The [[Thompson_Submachine_Gun#Thompson_Light_Rifle|Thompson Light Rifle]] is available to Allies side in Invasion of Normandy, Battle of Tunisia and Pacific War campaigns. Rather than being a premium weapon or a level unlock, it was a reward for the Operation “Armory” event that took place on October 27, 2022.&lt;br /&gt;
[[file:Thompson M1928 30 cal.jpg|thumb|none|450px|Thompson Light Rifle - .30 Carbine (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine info.jpg|thumb|none|600px|Information on the weapon indicating the model Thompson Light Rifle.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev AT-44===&lt;br /&gt;
The [[Tokarev AT-44]].&lt;br /&gt;
[[file:Tokarev AT-44.jpg|thumb|none|450px|Tokarev AT-44 - 7.62x41mm M43]]&lt;br /&gt;
&lt;br /&gt;
===Vollmer MKb 35===&lt;br /&gt;
The [[Vollmer MKb 35]] is a Battle Pass unique weapon that is available for use to Axis side in Battle of Moscow, Invasion of Normandy and Battle of Berlin campaigns. Due to it being (incorrectly) considered a submachine gun by the game, it is not limited to assaulter soldiers, but is also usable by vehicle crewmen, such as pilots or tank crewmen.&lt;br /&gt;
[[file:Maschinenkarabiner 35 2.jpg|thumb|none|450px|Vollmer MKb 35/III - 7.75x39mm]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Carbine (Bolt-action / Semi-automatic)==&lt;br /&gt;
===Beretta M1918===&lt;br /&gt;
The [[Beretta M1918]] is present in Battle of Moscow and Invasion of Normandy campaigns, where it is available to Axis forces. In Battle of Moscow, it is equipped on all members of a premium Axis Assaulter squad, while in Invasion of Normandy, it is available as the regular unlockable weapon that is unlocked independently from any squad at Campaign Level 16. &lt;br /&gt;
The Beretta M1918 is correctly modeled with the iron sights mounted on the right side of the receiver (rather than on the left as depicted in [[Battlefield 1]]), however it is mistakenly depicted as a closed bolt fully-automatic submachine gun rather than an open bolt semi-automatic carbine.&lt;br /&gt;
[[file:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M1918/30===&lt;br /&gt;
The [[Beretta M1918/30]] is a Battle Pass unique weapon that is available to Axis forces in Battle of Tunisia campaign.&lt;br /&gt;
[[file:Beretta M1918-30 early.jpg|thumb|none|450px|Beretta M1918/30 - 9x19mm Glisenti]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 semi auto new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 semi auto aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 semi auto new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 semi auto new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 semi auto new world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 semi auto world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===De Lisle Carbine===&lt;br /&gt;
The [[De Lisle Carbine]] is a Battle Pass unique weapon that is available as part of suppressed weapon set to Allies in Battle of Tunisia campaign. &lt;br /&gt;
[[file:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[file:Enlisted De Lisle Carbine hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted De Lisle Carbine aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted De Lisle Carbine rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted De Lisle Carbine rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted De Lisle Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted De Lisle Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov KB-P-135===&lt;br /&gt;
The [[Degtyaryov KB-P-135]] is a Battle Pass unique weapon that is available for use to Allies in Moscow, Berlin and Stalingrad campaigns.&lt;br /&gt;
[[file:KB-P-135.jpg|thumb|none|450px|Degtyaryov KB-P-135 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted KB-P-135 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted KB-P-135 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted KB-P-135 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted KB-P-135 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted KB-P-135 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted KB-P-135 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Gustloff Volkssturmgewehr MP507===&lt;br /&gt;
The [[Gustloff Volkssturmgewehr|Gustloff Volkssturmgewehr MP507]] appears under its more well known and most likely incorrect designation, &amp;quot;VG 1-5&amp;quot;. It is unlocked at Campaign Level 20 independently from any squad and is available to Axis forces in Battle of Berlin campaign.&lt;br /&gt;
It is correctly depicted as being a semi-auto only weapon, but it is also incorrectly classified by the game as a submachine gun. This incorrect classification, however, allows it to be used not only by assaulter troops, but also by vehicle crewmen.&lt;br /&gt;
[[file:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The [[M1 Carbine]] is availalble to Allied forces in all three Western Front campaigns. It is unlocked at Campaign Level 5 in Invasion of Normandy, Campaign Level 12 in Battle of Tunisia and Campaign Level 10 in Pacific War campaign, independently from any squad in case of the former two and along with Radio operator squad in case of the latter one.&lt;br /&gt;
[[file:AutoOrdM1Carbine.jpg|thumb|none|450px|M1 Carbine - .30 Carbine (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted M1 Carbine new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Carbine aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Carbine new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Carbine new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Carbine===&lt;br /&gt;
The [[M1 Carbine|M1A1 Carbine]]. It was available during the &amp;quot;Reinforcements received: Paratroopers&amp;quot; event from April 19 to May 6, 2023. Weapon available in the Pacific campaign for Allied forces.&lt;br /&gt;
[[file:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine - .30 Carbine (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted M1A1 Carbine hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Carbine aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Carbine rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Carbine rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1A2 Carbine===&lt;br /&gt;
The [[M1 Carbine|M1A2 Carbine]] is currently not present in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:M1A2 Carbine.jpg|thumb|none|450px|M1A2 Carbine - .30 Carbine (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Light Rifle M1940 Mk.1===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Light Rifle M1940|Smith &amp;amp; Wesson Light Rifle M1940 Mk.1]] is currently not present in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:S&amp;amp;W Light Rifle Model 1940 mk1.jpg|thumb|none|450px|Smith &amp;amp; Wesson Light Rifle M1940 Mk.1 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Light Rifle M1940 Mk.2===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Light Rifle M1940|Smith &amp;amp; Wesson Light Rifle M1940 Mk.2]] is a Battle Pass unique weapon that is available to Allies in Invasion of Normandy, Battle of Tunisia and Battle of Stalingrad campaigns.&lt;br /&gt;
[[file:S&amp;amp;W Light Rifle Model 1940 mk2.jpg|thumb|none|450px|Smith &amp;amp; Wesson Light Rifle M1940 Mk.2 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk2 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk2 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk2 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk2 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk2 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk2 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903 Pedersen Device===&lt;br /&gt;
The Springfield M1903 Mk. 1 fitted with the [[M1903_Springfield#Pedersen_Device|Pedersen Device]] is a time-limited Battle Pass unique weapon that is available to Allies in Invasion of Normandy campaign.&lt;br /&gt;
[[file:Pederson_Device.jpg|thumb|none|450px|M1903 Mk 1 fitted with Pedersen device - .30-18 Auto. (7.65x20mm Longue)]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==.30 AN/M2 Stinger==&lt;br /&gt;
The [[Browning_M1919#Stinger_Machine_Gun|.30 AN/M2 Stinger]] is currently present only in the mission editor.&lt;br /&gt;
[[file:Anm2stinger.jpg|thumb|none|450px|.30 AN/M2 Stinger - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Stinger Machine Gun hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Stinger Machine Gun aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Stinger Machine Gun new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Stinger Machine Gun new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Stinger Machine Gun world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Stinger Machine Gun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Besal==&lt;br /&gt;
The [[Besal]]. It was available during the &amp;quot;Heavy Weapons&amp;quot; event from February 7 to March 1, 2023. Weapon available in the Normandy and Tunisia campaigns.&lt;br /&gt;
[[file:Besal .jpg|thumb|none|450px|Besal - .303 (7.7 × 56 mm R)]]&lt;br /&gt;
[[file:Enlisted Besal machine gun new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Besal machine gun aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Besal machine gun new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Besal machine gun new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Besal machine gun world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Besal machine gun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 30==&lt;br /&gt;
The [[Breda Modello 30]] is available to Axis forces in Invasion of Normandy and Battle of Tunisia campaigns and, for unknown reasons, to Allied forces in Battle of Stalingrad campaign. In all three campaigns, it serves as an early machine gun, unlocked along with Machine Gunner squad at Campaign Level 11, 10 and 5 respectively.&lt;br /&gt;
[[file:Breda 30.jpg|thumb|none|450px|Breda Modello 30 - 6.5 mm Carcano]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk1==&lt;br /&gt;
The [[Bren Mk1]] appears in Battle of Tunisia campaign, where it is available to Allied forces and is unlocked independently from any squad at Campaign Level 19.&lt;br /&gt;
[[file:Bren mk1-2.jpg|thumb|none|450px|Bren Mk1 - .303 British]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk2==&lt;br /&gt;
The [[Bren Mk2]] is available in Invasion of Normandy campaign to Allied forces. It is unlocked at Campaign Level 11 along with Machine Gunner squad.&lt;br /&gt;
As it is the case with a lot of campaign-locked Commonwealth (mainly, British) weapons, the fact that this machine gun is unlocked along with the US Army squad is not correct, as Bren machine guns were not adopted by any branch of the US Armed Forces during the WW2.&lt;br /&gt;
[[file:Bren mk2.jpg|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[file:Enlisted Bren Mk2 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mark 2 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mk2 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mk2 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mk1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mk1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The [[Browning Automatic Rifle M1918]] is available in Invasion of Normandy and Pacific War campaigns to Allies. In Invasion of Normandy, it was equipped on all members of a now-unavailable Allied premium Machine Gunner squad, while in Pacific War campaign, it is a regular level unlock, available at Campaign Level 7 along with Machine Gunner squad.&lt;br /&gt;
[[file:BARearlymodel.jpg|thumb|none|450px|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918A1==&lt;br /&gt;
The [[Browning Automatic Rifle M1918A1]] is available in Invasion of Normandy campaign to Allied forces where it is unlocked independently from any squad at Campaign Level 19. &lt;br /&gt;
[[file:BAR M1918A1.jpg|thumb|none|450px|M1918A1 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918A2==&lt;br /&gt;
The [[Browning Automatic Rifle M1918A2]] is usually a later level machine gun that is available in Invasion of Normandy, Battle of Tunisia and Pacific War campaigns to Allied forces. In all three campaigns, it is unlocked along with Machine Gunner II squad, at Campaigns Level 25, 29 and 20 respectively.&lt;br /&gt;
[[file:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06. This is a late-war version with an added carry handle.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Blaster Auto USA'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Blaster Auto USA&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted Blaster Auto USA hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto USA aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto USA world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto USA world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A6==&lt;br /&gt;
The [[Browning M1919A6]] is available in Invasion of Normandy campaign to Allies. It is unlocked at Campaign Level 35 along with Machine Gunner III squad.&lt;br /&gt;
[[file:1919A6 postWW2.jpg|thumb|none|450px|Browning M1919A6 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 new rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Chatellerault FM 24/29==&lt;br /&gt;
The [[Chatellerault Light Machine Gun|Chatellerault FM 24/29]] is present in the mission editor but is currently not available in any campaign.&lt;br /&gt;
[[file:Chatellerault M1924-29.JPG|thumb|none|450px|Chatellerault FM 24/29 - 7.5x54mm]]&lt;br /&gt;
[[file:Enlisted FM 24-29hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FM 24-29 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FM 24-29 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FM 24-29 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FM 24-29 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FM 24-29 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle 1915==&lt;br /&gt;
The [[Chauchat|Chauchat Mle 1915]] was equipped on all members of a now-unobtainalble Allied premium Machine Gunner squad.&lt;br /&gt;
While an odd sight to see in the Russian hands, a relatively small number of surplus Chauchat machine guns from Russian Empire and Civil War times was actually used during the Battle of Moscow, albeit mostly by the People's Militia forces. &lt;br /&gt;
[[file:Chauchat without sights.jpg|thumb|none|450px|Chauchat Mle 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
The [[Degtyaryov DP-27]] is a weapon that is available in all three Eastern Front campaigns. In Battle of Moscow, it is unlocked along with Machine Gunner II squad at Campaign Level 20. In Battle of Berlin, it is unlocked along with the basic Machine Gunner squad instead at Campaign Level 9. In Battle of Stalingrad, it is unlocked at Campaign Level 11 independently from any squad.&lt;br /&gt;
[[file:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27 Belt-fed==&lt;br /&gt;
An experimental belt-fed variant of [[Degtyaryov DP-27]] appears in the game as &amp;quot;Beltfed DP&amp;quot;. It is equipped on all members of a premium Allied Machine Gunner squad in Battle of Berlin campaign.&lt;br /&gt;
In-game model represents one of the supposed prototypes fitted with belt feed adaptor that was developed by Dubynin A.A. and Polyakov P.P. (two people responsible for the creation of the RP-46 machine gun in the future) during the wartime period. It is fitted with an RP-46-style belt feed adaptor and feeds from the right side using Maxim machine gun belts. &lt;br /&gt;
[[file:Degtyaryov DP-27 Belt-fed.jpg|thumb|none|450px|An experimental version of the Degtyaryov DP-27 with a Polyakov receiver for a canvas cartridge belt - 7.62x54mm R. (1940–1942)]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 Belt-fed new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov RP-46 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 Belt-fed new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 Belt-fed new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 Belt-fed new rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov RP-46 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov RP-46 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DPM==&lt;br /&gt;
The [[Degtyaryov DPM]] is available in Battle of Berlin campaign to Allied forces where it is unlocked at Campaign Level 18, independently from any squad.&lt;br /&gt;
[[file:Dpm.jpg|thumb|none|450px|Degtyaryov DPM - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DPM new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DPM aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DPM new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DPM new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DPM world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DPM world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
The [[Degtyaryov DT]] is available in Battle of Moscow, Battle of Berlin and Battle of Stalingrad campaigns to Allies. In all three campaigns, it serves a late level unlock and an upgrade over DP-27 and DPM, with Moscow version being unlocked at Campaign Level 35 independently from any squad and Berlin and Stalingrad versions being tied with Machine Gunner II squad at Campaign Levels 23 and 19 respectively.&lt;br /&gt;
[[file:DT tank machine gun TBiU 11.jpg|thumb|none|450px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DT new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DT aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DT new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DT new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DT world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DT world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Blaster Auto USSR'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Blaster Auto USSR&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted Blaster Auto USSR hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto USSR aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto USSR world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto USSR world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov-Degtyaryov Lewis Type==&lt;br /&gt;
A 1921 prototype of [[Fedorov_Avtomat#Fedorov-Degtyaryov|Fedorov-Degtyaryov]] fitted with Lewis-type forced-air cooling jacket is used by one of the two currently purchasable premium Allied Machine Gunner squads in Battle of Moscow campaign, namely, the 2nd Guards Infantry Division, 26th Guards Infantry Regiment one. It is equipped on all members of this squad, including two engineers.&lt;br /&gt;
[[file:Fedorov-Diegtyarev light machine gun, prototype 1921.jpg|thumb|none|450px|'''Photoshopped''' mockup of the Fedorov-Degtyaryov Lewis Type light machine gun, prototype 1921 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:Enlisted Fedorov-Degtyaryov-levis new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov-Degtyaryov-levis aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov-Degtyaryov-levis new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov-Degtyaryov-levis new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov-Degtyaryov-levis world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov-Degtyaryov-levis world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN Model D==&lt;br /&gt;
The [[Browning_Automatic_Rifle#FN_Model_D|FN Model D]]. Available as a reward in the Battle Pass: 2nd Season 2023.&lt;br /&gt;
[[file:FNBARtypeD8mm.jpg|thumb|none|450px|FN Model D - 7.65×53mm Belgian Mauser]]&lt;br /&gt;
[[file:Enlisted FN Model D hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FN Model D aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FN Model D rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FN Model D rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FN Model D world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FN Model D world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Gorov light machine gun==&lt;br /&gt;
The [[Gorov light machine gun]] is available from Battle Pass: Fall Season of 2023. The season starts on October 25, 2023. The weapon is equipped with a Type 30 bayonet.&lt;br /&gt;
[[file:Gorov Light Machine Gun.jpg|thumb|none|450px|Gorov light machine gun - 7.62×54mmR]]&lt;br /&gt;
[[file:Enlisted Gorov light machine gun hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gorov light machine gun aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gorov light machine gun rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gorov light machine gun rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gorov light machine gun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gorov light machine gun world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Johnson M1941 machine gun==&lt;br /&gt;
The [[M1941 Johnson machine gun|Johnson M1941 machine gun]] is available to Allies in Pacific War campaign, where it is unlocked at Campaign Level 26 independently from any squad.&lt;br /&gt;
[[file:JOHNSON M1941.jpg|thumb|none|450px|Johnson M1941 machine gun - .30-06]]&lt;br /&gt;
[[file:Enlisted M1941 Johnson machine gun new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1941 Johnson machine gun aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1941 Johnson machine gun rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1941 Johnson machine gun rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1941 Johnson machine gun world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1941 Johnson machine gun world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Kg m/40==&lt;br /&gt;
The [[Kg m/40]] is currently available only as Tank Decoration and is not present in a player-usable form yet.&lt;br /&gt;
[[file:Kgm40.jpg|thumb|none|450px|Kulsprutegevär m/1940 - 6.5x55mm Swedish]].&lt;br /&gt;
[[file:Enlisted Kg m-40 decor.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kg m-40 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
==Lahti-Saloranta LS/26==&lt;br /&gt;
The [[Lahti-Saloranta LS/26]]. Available as a reward in the Battle Pass: 2nd Season 2023.&lt;br /&gt;
[[file:Ls26s.jpg|thumb|none|450px|Lahti-Saloranta LS/26 - 7.62x53mm R]]&lt;br /&gt;
[[file:Enlisted Lahti-Saloranta LS-26 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lahti-Saloranta LS-26 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lahti-Saloranta LS-26 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lahti-Saloranta LS-26 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lahti-Saloranta LS-26 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lahti-Saloranta LS-26 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Lewis==&lt;br /&gt;
The [[Lewis Gun]] appears only in Battle of Moscow campaign, where it is used by one of the two Allied premium Machine Gunner squads, namely, the 2nd Guards Infantry Corps, 75th Marine Infantry Brigade squad. It is equipped on all members of this squad, including the engineer.&lt;br /&gt;
While the fact that it is not available to British forces in Tunisian campaign is unusual, the fact that it appears in the hands of Soviet soldiers is not really incorrect, since a number of Lewis machine guns was purchased by Russian Empire and it actually was in Soviet service until 1926, with a number of surplus Lewis machine guns being utilized during the Battle of Moscow.&lt;br /&gt;
[[file:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]&lt;br /&gt;
[[file:Enlisted Lewis new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lewis aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lewis new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lewis new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lewisworld.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lewis world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Maxim-Tokarev==&lt;br /&gt;
The [[Maxim#Maxim-Tokarev|Maxim-Tokarev]] machine gun is currently not available in the game proper and is present only in the editor.&lt;br /&gt;
[[file:Maxim-Tokarev 1926.jpg|thumb|none|450px|Maxim-Tokarev - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==MG13==&lt;br /&gt;
The [[MG13]] with a 25 round magazine is available in Battle of Moscow and Battle of Stalingrad campaigns, where it serves as an early level unlock for Axis machinegunners. It is unlocked along with the basic Machine Gunner squads at Campaign Levels 10 and 9 respectively.&lt;br /&gt;
While MG13 in Nazi German service was officially replaced by MG34 and later MG42, it was still issued to supplement these two machine guns during the war, making it not an entirely incorrect weapon in either campaign.&lt;br /&gt;
[[file:MG13 full.jpg|thumb|none|450px|MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[file:Enlisted MG13 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG13 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG13 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG13 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG13 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG13 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''MG13 with 75 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[MG13]] with the so-called &amp;quot;saddle drum&amp;quot; 75 round magazine is a weapon of choice of all members of one of Axis premium Machine Gunner squads, namely, the 183rd Infantry Division, 343rd Infantry Regiment one. &lt;br /&gt;
[[file:MG13 Drum mag.jpg|thumb|none|450px|MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[file:Enlisted MG13 (75 round magazine) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG13 (75 round magazine) new aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG13 (75 round magazine) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG13 (75 round magazine) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MG15 infantry==&lt;br /&gt;
The [[MG15]] configured for infantry use is a weapon that is available in Battle of Berlin campaign to Axis forces. It is currently the last unlock in the campaign, unlocked at Campaign Level 37 independently from any squad.&lt;br /&gt;
[[file:MG15 Infantry.jpg|thumb|none|450px|MG15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG15 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG15 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG15 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG15 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG15 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG15 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MG30 /Steyr-Solothurn S2-200==&lt;br /&gt;
The [[Steyr-Solothurn S2-200]] appears under its German designation, &amp;quot;MG 30&amp;quot;. It was equipped on all members of a now-unavailable premium Axis Machine Gunner squad in Battle of Moscow campaign.&lt;br /&gt;
[[file:Steyr S2-200.jpg|thumb|none|450px|Steyr-Solothurn S2-200 / Austrian MG30 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG30 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG30 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG30 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG30 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG30 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG30 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] with a 50 round magazine appears in all five campaigns where German forces are present. In Battle of Moscow and Battle of Tunisia, it is unlocked along with Machine Gunner II squad at Campaign Levels 20 and 29 respectively. In Battle of Berlin, it is unlocked along with the basic Machine Gunner squad at Campaign Level 9. In Invasion of Normandy and Battle of Stalingrad, it is unlocked at Campaign Levels 19 and 11 respectively.&lt;br /&gt;
[[file:Mg-34man-portable.jpg|thumb|none|450px|MG34 with 50 round belt drum Gurtrommel 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) new rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''MG34 with 75 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[MG34]] with Patronentrommel 34 magazine is available in Invasion of Normandy and Battle of Berlin campaigns to Axis forces. In Invasion of Normandy, it is the last machine gun to be unlocked at Campaign Level 35 along with Machine Gunner III squad. in Battle of Berlin, it is unlocked at Campaign Level 23 along with Machine Gunner II squad.&lt;br /&gt;
[[file:MG34 Patronentrommel34.jpg|thumb|none|450px|MG34 with 75 round saddle drum magazine Patronentrommel 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG34 (75 round) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (75 round) new aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (75 round) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (75 round) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]]. Weapon available for unlocking in the Campaign in Normandy, Berlin and Stalingrad for the Axis.&lt;br /&gt;
[[file:Mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 new rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''MG42 (early model)'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An early model of [[MG42]] appears as a premium weapon that is equipped on all members of one of the premium Axis Machine Gunner squads in Battle of Moscow, namely the 2nd Panzer Division, 4th Panzergrenadier Division squad.&lt;br /&gt;
[[file:MG42 Early Right.jpg|thumb|none|450px|MG42 Early Right - 7.92x57mm Mauser. The characteristic feature of the early model is a white grip cladding made of metal and a horizontal charging handle.]]&lt;br /&gt;
[[file:Enlisted MG42 Early new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Early aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Early new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Early new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Early new rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Early world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Early world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Blaster Auto Germany'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Blaster Auto Germany&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted Blaster Auto Germany hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto Germany aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto Germany wordl 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto Germany world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MG45==&lt;br /&gt;
The [[MG42#MG45|MG45]] is equipped on all members of a premium Axis Machine Gunner squad.&lt;br /&gt;
[[file:MG45.jpg|thumb|none|450px|MG45 (MG 42V) - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG45 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG45 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG45 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG45 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG45 new rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG45 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG45 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Rexer-Madsen Model 1902==&lt;br /&gt;
The [[Madsen machine gun|Rexer-Madsen Model 1902]] is avalable to Allies in Battle of Moscow campaign, apparently representing the use of surplus Madsen machine guns from Russian Empire times by People's Militia during an actual Battle of Moscow, even though the weapon in question in the game is used by Red Army infantry divsions instead. It serves as an early machine gun similar in role to MG13 and ZB-26 that serve as early machine guns for Axis forces in this same campaign and is unlocked at Campaign Level 10 along with the basic Machine Gunner squad.&lt;br /&gt;
[[file:Russian M 1904 machine gun Madsen, calibre 7.62 Mosin.jpg|thumb|none|450px|Russian contract Rexer-Madsen, 1902 pattern - 7.62x54mmR.]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 new hold.jpg|thumb|none|600px|The Rexer-Madsen in game. Note the magazine is excessively wide; these guns actually used thin single column magazines, rather than double-stacked magazines, which were not introduced for the Madsen gun until the 1920s.]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RD-44==&lt;br /&gt;
The [[RPD|RD-44]] is the last item to be unlocked on Soviet side of Battle of Berlin campaign. It is unlocked at Campaign Level 37 independently from any squad.&lt;br /&gt;
[[file:RD-44.jpg|thumb|none|451px|RD-44 - 7.62x39mm]]&lt;br /&gt;
[[file:Enlisted RD-44 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RD-44 nowy aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RD-44 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RD-44 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RD-44 new rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RD-44 nowy world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RD-44 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Rkm wz. 28 Browning==&lt;br /&gt;
The [[Browning_Automatic_Rifle#Rkm_wz._28_Browning|Rkm wz. 28 Browning]] was equipped on all members of a now-unavailable Axis premium Machine Gunner squad in Invasion of Normandy campaign.&lt;br /&gt;
[[file:Browning wz. 1928.jpg|thumb|none|450px|Rkm wz. 28 Browning - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Type 11 light machine gun==&lt;br /&gt;
The [[Type 11 light machine gun]] is a starting machine gun for Axis forces in Pacific War campaigns. It is unlocked at Campaign Level 7 along with the basic Machine Gunner squad.&lt;br /&gt;
[[file:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 Light Machine Gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[file:Enlisted Type 11 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 11 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 11 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 11 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 11 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 11 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun]] it is currently available to unlock in the Pacific campaign for the Japanese army. It has a Type 30 bayonet as standard.&lt;br /&gt;
[[file:Type 96 LMG with bayonet and bipods.jpg|thumb|none|450px|Type 96 light machine gun with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[file:Enlisted Type 96 new bez lunety hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 new bez lunety aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 new bez lunety rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 new bez lunety rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 new bez lunety world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 new bez lunety world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type 96 light machine gun with a 2.5X Fuji periscope sight'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Type 96 light machine gun|Type 96 light machine gun with a 2.5X Fuji periscope sight]]. It was available from the very beginning as an unlockable item for the Japanese Army in the Pacific, along with a scope that could not be used. In later updates, the scope was removed from the model. Currently, the model with a telescope is not available anywhere.&lt;br /&gt;
[[file:Type 96 LMG with bayonet and bipods.jpg|thumb|none|450px|Type 96 light machine gun with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka]]&lt;br /&gt;
[[file:Enlisted Type 96 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 new aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 tank machine gun (LMG)==&lt;br /&gt;
The [[Type 97 tank machine gun]] is a second machine gun to be unlocked on Axis side of the Pacific War campaign. It is unlocked at Campaign Level 20 along with Machine Gunner II squad. It comes pre-equipped with an unremovable scope.&lt;br /&gt;
[[file:Type 97 LMG display.jpg|thumb|none|450px|Type 97 tank machine gun - 7.7x58mm Arisaka. Version with a scope mounted on the left side. No barrel cover.]]&lt;br /&gt;
[[file:Enlisted Type 97 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 aim 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 light machine gun==&lt;br /&gt;
The [[Type 99 light machine gun]] it is currently available in the mission editor.&lt;br /&gt;
[[file:Type 99 LMG.jpg|thumb|none|450px|Type 99 light machine gun - 7.7x58mm Arisaka]].&lt;br /&gt;
[[file:Enlisted Type 99 Light Machine Gun hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 99 Light Machine Gun aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 99 Light Machine Gun rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 99 Light Machine Gun rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 99 Light Machine Gun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 99 Light Machine Gun world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Vickers-Berthier Mk.1==&lt;br /&gt;
The [[Vickers-Berthier Mk.1]] is the first machine gun to be unlocked on Allies side of Battle of Tunisia campaign. It is unlocked along with Machine Gunner squad at Campaign Level 10.&lt;br /&gt;
[[file:Vickers-Berthier Mk1.jpg|thumb|none|450px|Vickers-Berthier Mk.1 - .303 British]] &lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Vickers GO No. 2 Mk I==&lt;br /&gt;
The [[Vickers K machine gun|Vickers GO No. 2 Mk I]] was available during the &amp;quot;Reinforcements received: Normandy paratroopers&amp;quot; event from June 6, 2023.&lt;br /&gt;
[[file:VickersKlandvariant.jpg|thumb|none|450px|Vickers GO No. 2 Mk I - .303 British]]&lt;br /&gt;
[[file:Enlisted Vickers GO No. 2 Mk I air scope hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers GO No. 2 Mk I air scope aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers GO No. 2 Mk I air scope rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers GO No. 2 Mk I air scope rel.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers GO No. 2 Mk I air scope world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers GO No. 2 Mk I air scope world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Automatic Rifle==&lt;br /&gt;
The [[Winchester Model 30|Winchester Automatic Rifle]]. Available as a reward in the Battle Pass: 2nd Season 2023.&lt;br /&gt;
[[file:Winchester Automatic Rifle.jpg|thumb|none|450px|Winchester Automatic Rifle - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Winchester Automatic Rifle hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Automatic Rifle aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Automatic Rifle rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Automatic Rifle rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Automatic Rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Automatic Rifle world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==ZB vz. 26==&lt;br /&gt;
The [[ZB vz. 26]] appears under its original ZB-26 designation rather than the German MG26(t) one. It is available in Battle of Moscow and Battle of Tunisia campaign to Axis forces. In both campaigns, it is unlocked independently from any squad at Campaign Levels 13 and 19 respectively.&lt;br /&gt;
[[file:ZB-26.jpg|thumb|none|450px|ZB-26 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Rifle Grenade Launchers==&lt;br /&gt;
===Dyakonov Grenade Launcher===&lt;br /&gt;
The [[Dyakonov Rifle Grenade Launcher]] can be seen mounted on [[Mosin Nagant M91/30]]. A rifle in such configuration is available for use to Allies in all three Eastern Front campaigns, unlocked along with Rifleman II squad at Campaign Level 17 in case of Battle of Moscow, Campaign Level 15 in case of Battle of Berlin and Campaign Level 14 in case of Battle of Stalingrad. &lt;br /&gt;
[[file:Dyakonov Rifle Grenade Launcher.jpg|thumb|none|450px|Mosin Nagant Model 1891/1930 - 7.62x54mm R with Dyakonov Grenade Launcher (40.8 mm)]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr-Granatpatrone 40===&lt;br /&gt;
The [[Gewehrgranatengerät#Gewehr-Granatpatrone_40|Gewehr-Granatpatrone 40]] can be seen mounted on [[Karabiner 98k]] in Invasion of Normandy and Battle of Stalingrad campaigns. In both campaigns, it is available to Axis forces and is unlocked along with Rifleman III squad at Campaign Levels 33 and 27 respectively. It serves as an anti-tank counterpart to Schiessbecher grenade launcher that features anti-personnel rounds instead.&lt;br /&gt;
[[file:Kar98k with GGP40.jpg|thumb|none|450px|Gewehr-Granatpatrone 40 mounted on Kar98k rifle.]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Rifle Grenade Launcher===&lt;br /&gt;
The [[M1 Rifle Grenade Launcher]] can be seen mounted on [[M1903 Springfield|Springfield M1903]] in Pacific War campaign. A rifle in such configuration it is unlocked at Campaign Level 17 along with Rifleman II squad and is available to Allied forces. &lt;br /&gt;
[[file:M1 Rifle Grenade Launcher.JPG|thumb|none|450px|M1 Rifle Grenade Launcher]]&lt;br /&gt;
[[file:Enlisted M1 Rifle Grenade Launcher new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Rifle Grenade Launcher aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Rifle Grenade Launcher rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Rifle Grenade Launcher rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Rifle Grenade Launcher world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Rifle Grenade Launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Rifle Grenade Launcher world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M7 Rifle Grenade Launcher===&lt;br /&gt;
The [[M7 Rifle Grenade Launcher]] can be seen mounted on [[M1 Garand]] in Invasion of Normandy campaign. A rifle in such configuration is available for use by Allies and is unlocked at Campaign Level 33 along with Rifleman III squad. It serves as an anti-tank counterpart to M8 Rifle Grenade launcher mounted on M1 Carbine, and, as such, correctly utilizes [[M9A1 Rifle Grenade|M9A1 rifle grenades]].&lt;br /&gt;
[[file:M1 Garand Rifle Grenade.jpg|thumb|none|450px|M1 Garand with M7 rifle grenade launcher, M15 GL sight (not visible from right side), and rubber recoil boot]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M8 Rifle Grenade Launcher===&lt;br /&gt;
The [[M8 Rifle Grenade Launcher]] can be seen mounted on [[M1 Carbine]] in Invasion of Normandy campaign. A carbine in such configuration is available for use by Allied forces and is unlocked at Campaign Level 17 along with Rifleman II squad. Just like other countries' Rifleman II weapons, M8 utilizes anti-personnel grenades, in this case - a correctly modelled M1 grenade adapter fitted with an Mk 2 hand grenade.&lt;br /&gt;
[[file:M1 Carbine with M8 Grenade Launcher.jpg|thumb|none|450px|M1 Carbine - .30 Carbine with M8 Rifle Grenade Launcher - 22mm]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===No.1 Mk.I Cup Discharger===&lt;br /&gt;
The [[No.1 Mk.I Cup Discharger]] can be seen mounted on [[Lee-Enfield No. 1 Mk III]] in Battle of Tunisia campaigns. A rifle in such configuration is available to Allies and is unlocked at Campaign Level 20 along with Rifleman II squad.&lt;br /&gt;
[[file:Enfield Grenade Launcher.jpg|thumb|none|450px|Lee-Enfield No. 1 Mk III* with No.1 Mk.I Cup Discharger and reinforcements]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Schiessbecher grenade launcher===&lt;br /&gt;
The [[Gewehrgranatengerät#Schiessbecher_grenade_launcher|Schiessbecher grenade launcher]] can be seen mounted on [[Karabiner 98k]] and on [[FG 42/I]]. A [[Karabiner 98k]] in such configuration is available in all five campaigns where German forces are present and is unlocked along with Rifleman II squad at Campaign Level 17 in Moscow and Normandy campaigns, 15 in Berlin campaign, 20 in Tunisia campaign and 14 in Stalingrad campaign. The [[FG 42/I]] with a grenade launcher was available during the &amp;quot;Reinforcements received: Normandy paratroopers&amp;quot; event from June 6, 2023.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Karabiner 98k with Schiessbecher grenade launcher'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:Karabiner 98k Schiessbecher grenade launcher.jpg|thumb|none|450px|Karabiner 98k with Schiessbecher grenade launcher - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''FG 42/I with Schiessbecher grenade launcher'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:FG 42-1 granatnik.jpg|thumb|none|450px|FG 42/I with Schiessbecher grenade launcher - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Enlisted fg42 Schiessbecher grenade launcher hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted fg42 Schiessbecher grenade launcher aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted fg42 Schiessbecher grenade launcher rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted fg42 Schiessbecher grenade launcher rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted fg42 Schiessbecher grenade launcher rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted fg42 Schiessbecher grenade launcher world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted fg42 Schiessbecher grenade launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 2 Grenade Launcher===&lt;br /&gt;
The [[Type 2 grenade launcher]] can be seen mounted on [[Arisaka_Rifle#Arisaka_Type_99|Arisaka Type 99]].&lt;br /&gt;
[[file:Type 2 Grenade Launcher.jpg|thumb|none|450px|Type 2 Grenade Launcher ]]&lt;br /&gt;
[[file:Enlisted Enlisted Type 2 Grenade Launcher hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Enlisted Type 2 Grenade Launcher aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Enlisted Type 2 Grenade Launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 100 Grenade Launcher===&lt;br /&gt;
The [[Type 100 Grenade Launcher]] can be seen mounted on [[Arisaka_Rifle#Arisaka_Type_38|Arisaka Type 38]]. A rifle in such configuration is available to Axis forces in Pacific War campaign and is unlocked at Campaign Level 17 along with Rifleman II squad.&lt;br /&gt;
[[file:T100 GL-Japanese.jpg|thumb|none|450px|Type 100 Grenade Launcher]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher world 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher world 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===VPGS-41 Rifle Grenade===&lt;br /&gt;
The [[VPGS-41 Rifle Grenade]] can be seen mounted on [[Mosin Nagant M91/30]] in Battle of Stalingrad campaign. A rifle in such configuration is unlocked at Campaign Level 27 along with Rifleman III squad and is available to Allied forces. It is correctly depicted as being an anti-tank grenade and serves as a counterpart to anti-personnel rifle grenades that are utilized in aforementioned Dyakonov launcher.&lt;br /&gt;
[[file:Vpgs-41-5.jpg|thumb|none|450px|Mosin Nagant M91/30 with VPGS-41 Rifle Grenade.]]&lt;br /&gt;
[[file:Enlisted VPGS-41 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted VPGS-41 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted VPGS-41 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted VPGS-41 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted VPGS-41 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted VPGS-41 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Rocket/Grenade Launchers==&lt;br /&gt;
===Fliegerfaust B===&lt;br /&gt;
The [[Luftfaust|Fliegerfaust B]] was available during the &amp;quot;Reinforcements received: Fire attack&amp;quot; event From 5th September to 1st October 2023. Available in the Berlin Campaign for both sides.&lt;br /&gt;
[[file:Luftfaust-cp.jpg|thumb|none|450px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm. The front of the weapon is on the right.]]&lt;br /&gt;
[[file:Enlisted Fliegerfaust B hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fliegerfaust B aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fliegerfaust B rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fliegerfaust B rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fliegerfaust B world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fliegerfaust B world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Granatbüchse 39===&lt;br /&gt;
The [[Panzerbüchse 38 / 39#Granatbüchse 39|Granatbüchse 39]] is available in Battle of Moscow, Battle of Tunisia and Battle of Stalingrad campaigns. In all three campaigns, it can be utilized by Axis AT gunners. It is unlocked at Campaign Level 28 along with AT Gunner II squad in Moscow campaign, Campaign Level 23 independently from any squad in Battle of Tunisia and Campaign Level 8 along with the basic AT Gunner squad at in Battle of Stalingrad.&lt;br /&gt;
[[file:Granatbüchse Modell 39.jpg|thumb|none|451px|GrB 39 - 30mm grenade]]&lt;br /&gt;
[[file:Enlisted GrB 39 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted GrB 39new aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted GrB 39 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted GrB 39 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted GrB 39 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted GrB 39 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Plasmafaust 100'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Plasmafaust 100&amp;quot; available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted Plasmafaust 100 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Plasmafaust 100 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Plasmafaust 100 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Plasmafaust 100 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Bazooka===&lt;br /&gt;
The [[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M1_.22Bazooka.22_.282.36.22_Rocket.29|M1 Bazooka]] is present in all three currently available Western Front campaigns, utilized by Allied AT gunners. In Invasion of Normandy, it is unlocked at Campaign Level 30 independently from any squad, in Battle of Tunisia, it is unlocked very late into campaign at Level 35 along with AT Gunner II squad, and in Pacific War, it is unlocked at Campaign Level 21, once again, independently from any squad.&lt;br /&gt;
[[file:Bazookasmithsonian.jpg|thumb|none|450px|M1 Bazooka - 2.36&amp;quot; Rocket]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Bazooka===&lt;br /&gt;
The [[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M1A1_.22Bazooka.22_.282.36.22_Rocket.29|M1A1 Bazooka]], unlike its older version, is currently not available in any campaign and is accessible only through the mission editor.&lt;br /&gt;
[[file:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Bazooka - 2.36&amp;quot; inch]]&lt;br /&gt;
[[file:Enlisted M1A1 Bazooka hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Bazooka aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Bazooka rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Bazooka rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Bazooka world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Bazooka world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M9A1 Bazooka===&lt;br /&gt;
The [[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M9A1_.22Bazooka.22_.282.36.22_Rocket.29|M9A1 Bazooka]] is available in Invasion of Normandy and Pacific War campaigns to Allied forces. In both campaigns, it is one of the last unlocks that is made available along with AT Gunner II squad at Campaign Levels 37 and 27 respectively.&lt;br /&gt;
[[file:M9A1 Bazooka.jpg|thumb|none|450px|M9A1 Bazooka - 2.36&amp;quot; Rocket]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Panzerfaust 60===&lt;br /&gt;
The [[Panzerfaust 60]] is available to Axis in Invasion of Normandy campaign and to both Allies and Axis in Battle of Berlin campaign. In Normandy campaign, it is unlocked at Campaign Level 30 independently from any squad, while in Berlin campaign, it becomes available to players of both sides at Campaign Level 6 along with AT Gunner squad. Despite it being a single-shot launcher in real life, in game is incorrectly depicted as being reloadable similarly to Panzerfaust 150, probably for the sake of balance.&lt;br /&gt;
[[file:Panzerfaust.jpg|thumb|none|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Panzerfaust 100===&lt;br /&gt;
The [[Panzerfaust 100]] is a weapon available to both Allies and Axis in Battle of Berlin campaign. It is unlocked at Campaign Level 30 independently from any squad, and, just like Panzerfaust 60, it is incorrectly depicted as being a reloadable launcher.&lt;br /&gt;
[[file:Panzerfaust.jpg|thumb|none|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===PIAT===&lt;br /&gt;
The [[PIAT]] is available to Allied forces in Invasion of Normandy and Battle of Tunisia campaign. In Normandy campaign, it becomes available along with AT Gunner squad at Campaign Level 8, while in Tunisia, it unlocks much later at Campaign Level 23 independently from any squad. &lt;br /&gt;
[[file:Piat gun loaded.jpg|thumb|none|450px|Projector, Infantry, Anti Tank (PIAT) with loaded bomb - 3.25 in]]&lt;br /&gt;
[[file:Enlisted PIAT hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PIAT aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PIAT rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PIAT rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PIAT world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PIAT world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===RMN-50===&lt;br /&gt;
The [[RMN-50]] is a Battle Pass unique weapon that is available to Allies in Battle of Moscow and Battle of Berlin campaigns.&lt;br /&gt;
[[file:RMN-50.jpg|thumb|none|450px|RMN-50 - 50mm grenade]]&lt;br /&gt;
[[file:Enlisted RMN-50 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RMN-50 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RMN-50 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RMN-50 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RMN-50 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RMN-50 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''RMN-50P'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;RMN-50P&amp;quot; available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted RMN-50P hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RMN-50P aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RMN-50P world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RMN-50P world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===RPzB 43 Panzerschreck===&lt;br /&gt;
The [[Panzerschreck|RPzB 43 Panzerschreck]] is available to Axis side in Invasion of Normandy and Battle of Tunisia campaigns. In both campaigns, it is unlocked along with AT Gunner II squad at Campaign Levels 37 and 35 respectively.&lt;br /&gt;
[[file:Panzerschreck43.jpg|thumb|none|450px|RPzB 43 Panzerschreck - 88mm]]&lt;br /&gt;
[[file:Enlisted RPzB 43 Panzerschreck hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 43 Panzerschreck aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 43 Panzerschreck rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 43 Panzerschreck rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 43 Panzerschreck world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 43 Panzerschreck world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===RPzB 54 Panzerschreck===&lt;br /&gt;
The [[Panzerschreck|RPzB 54 Panzerschreck]], unlike its earlier version, is currently unobtainable in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:Tank h5.jpg|thumb|none|450px|RPzB 54 Panzerschreck - 88mm]]&lt;br /&gt;
[[file:Enlisted RPzB 54 Panzerschreck hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54 Panzerschreck aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54 Panzerschreck rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54 Panzerschreck rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54 Panzerschreck world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54 Panzerschreck world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===RPzB 54/1 Panzerschreck===&lt;br /&gt;
The [[Panzerschreck|RPzB 54/1 Panzerschreck]], just like RPzB 54 version of Panzerschreck, is also currently unavailable in any campaign and is present only in the mission editor.&lt;br /&gt;
[[file:Panzerschreck43.jpg|thumb|none|450px|RPzB 54/1 Panzerschreck - 88mm]]&lt;br /&gt;
[[file:Enlisted RPzB 54-1 Panzerschreck hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54-1 Panzerschreck aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54-1 Panzerschreck rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54-1 Panzerschreck rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54-1 Panzerschreck world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54-1 Panzerschreck world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 4 Rocket Launcher===&lt;br /&gt;
The [[Type 4 Rocket Launcher]] is available to Axis AT gunners in Pacific War campaign. It is unlocked at Campaign Level 27 along with AT Gunner II squad.&lt;br /&gt;
[[file:Type 4 70mm AT rocker launcher.jpg|thumb|none|450px|Type 4 Rocket Launcher - 72x359 mm]]&lt;br /&gt;
[[file:Enlisted Type 4 70 mm AT Rocket Launcher hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 70 mm AT Rocket Launcher aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 70 mm AT Rocket Launcher rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 70 mm AT Rocket Launcher rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 70 mm AT Rocket Launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Enlisted Type 4 70 mm AT Rocket Launcher world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 5 Recoilless Rifle===&lt;br /&gt;
The [[Type 5 Recoilless Rifle]] is available to Axis forces in Pacific War campaign. It is unlocked at Campaign Level 21 independently from any squad.&lt;br /&gt;
[[file:Type 5 (recoilless rifle).jpg|thumb|none|450px|Type 5 (recoilless rifle) - 45mm]]&lt;br /&gt;
[[file:Enlisted Type 5 (recoilless rifle) hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 5 (recoilless rifle) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 5 (recoilless rifle) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 5 (recoilless rifle) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 5 (recoilless rifle) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 5 (recoilless rifle) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Grenades==&lt;br /&gt;
===AN/M8 HC smoke grenade===&lt;br /&gt;
The [[AN/M8 HC smoke grenade]] is available in all three campaigns where American forces are present. In Invasion of Normandy, it is unlocked from the beginning while in Battle of Tunisia and Pacific War campaigns, it is unlocked at Campaign Level 4. Despite this, it can be found pre-equipped on some soldiers even before it is unlocked for purchasing.&lt;br /&gt;
[[file:AN-M8.jpg|thumb|none|150px|AN/M8 HC smoke grenade]]&lt;br /&gt;
[[file:Enlisted ANM8 HC smoke grenade 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ANM8 HC smoke grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===F-1 hand grenade===&lt;br /&gt;
The [[F-1 hand grenade]] is available in all three campaigns where Soviet forces are present. In Moscow, Berlin and Stalingrad, it is unlocked from the beginning of the game.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Enlisted F-1 hand grenade.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted F-1 hand grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M15 White Phosphorous grenade===&lt;br /&gt;
The [[M15 White Phosphorous grenade]] is available to Allies in Pacific War campaign and is unlocked at Campaign Level 10. It serves as both a smoke cover and area denial tool, dealing damage over time to anyone who stands in the smoke cloud.&lt;br /&gt;
[[file:M15-W-P-smoke-grenade-300315-1.JPG|thumb|none|150px|M15 White Phosphorous grenade]]&lt;br /&gt;
[[file:Enlisted M15 White Phosphorous grenade 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M15 White Phosphorous grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mk 2 hand grenade===&lt;br /&gt;
The [[Mk 2 hand grenade]] is present in Invasion of Normandy and Pacific War campaigns, available from the beginning to Allies. It can be found pre-equipped on some squad members .&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 hand grenade]]&lt;br /&gt;
[[file:Enlisted Mk 2 hand grenade.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mk 2 hand grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Molotov Cocktail===&lt;br /&gt;
The Molotov Cocktail is present in every campaign and is available to every faction with no difference in its appearance.&lt;br /&gt;
[[file:Enlisted Molotov.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Molotov 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is available in all five campaigns where German forces are present.&lt;br /&gt;
[[file:24-43 grenade.jpg|thumb|none|150px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[file:Enlisted M24 Grenade.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M24 Grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Nebelhandgranate 39===&lt;br /&gt;
The [[Nebelhandgranate 39]], just like its high explosive counterpart, is available in Moscow, Normandy, Berlin and Stalingrad campaigns to Axis forces. It is unlocked at Campaign Level 9 in Moscow and Stalingrad, Campaign Level 6 in Berlin, Campaign Level 5 in Tunisia and is available from the beginning in Normandy. Despite this, it can be found pre-equipped on some soldiers even before it is unlocked for purchasing.&lt;br /&gt;
[[file:M39Smoke.jpg|thumb|none|150px|Nebelhandgranate 39]]&lt;br /&gt;
[[file:Enlisted Nebelhandgranate 39 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nebelhandgranate 39 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;===&lt;br /&gt;
The [[Mills Bomb|No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;]] is a hand grenade present in Battle of Tunisia campaign, available from the beginning to Allies.&lt;br /&gt;
[[file:MillsNo5MkI.jpg|thumb|none|150px|No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;]]&lt;br /&gt;
[[file:Enlisted No. 5 Mk. I Mills Bomb 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No. 5 Mk. I Mills Bomb 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===No. 69 Mk. 1===&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] is available in Invasion of Normandy and Battle of Tunisia campaigns to Allied forces and is unlocked at Campaign Levels 10 and 9 respectively.&lt;br /&gt;
[[file:69grenade.jpg|thumb|none|150px|No. 69 Mk. 1]]&lt;br /&gt;
[[file:Enlisted No. 69 MK. 1 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No. 69 MK. 1 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===No. 77, W.P. Mk. 1===&lt;br /&gt;
The [[No. 77 Smoke Grenade|No. 77, W.P. Mk. 1]] is available in Invasion of Normandy and Battle of Tunisia campaigns to Allied forces and is unlocked at Campaign Levels 12 and 11 respectively. Just like the aforementioned M15 WP grenade, it serves as both a smoke cover and an area denial tool.&lt;br /&gt;
[[file:No77Mk1can.jpg|thumb|none|150px|No. 77, W.P. Mk. 1 Incendiary Smoke hand grenade.]]&lt;br /&gt;
[[file:Enlisted No. 77, W.P. Mk. 1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No. 77, W.P. Mk. 1 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===RDG-1 smoke grenade===&lt;br /&gt;
The [[RDG-1 smoke grenade]] is available in Battle of Moscow, Battle of Berlin and Battle of Stalingrad campaigns to Allies. It is unlocked at Campaign Level in Moscow and Stalingrad and Campaign Level 6 in Berlin and, despite this, can be found pre-equipped on some soldiers even before it is made available for purchasing.&lt;br /&gt;
[[file:RDG-1 Diagram.jpg|thumb|none|150px|RDG-1 smoke grenade]]&lt;br /&gt;
[[file:Enlisted RDG-1 smoke grenade 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RDG-1 smoke grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===RGD-33 stick grenade===&lt;br /&gt;
The [[RGD-33 stick grenade]] is present in the mission editor but is currently not utilized in any campaign.&lt;br /&gt;
[[file:Rgd-33russianfrag mp.jpg|thumb|none|150px|RGD-33 stick grenade]]&lt;br /&gt;
[[file:Enlisted RGD-33 stick grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===SRCM Mod. 35 / Handgranate 328 (i)===&lt;br /&gt;
The [[SRCM Mod. 35]] is available in Invasion of Normandy and Battle of Tunisia campaigns to Axis forces and, just like its Allied counterpart, it is unlocked at Campaign Levels 10 and 9 respectively. It has two different designations, with Tunisia campaign version bearing an Italian designation, '''&amp;quot;SRCM Mod. 35&amp;quot;''' and Normandy campaign version bearing a German designation, '''&amp;quot;Handgranate 328 (i)&amp;quot;'''.&lt;br /&gt;
[[file:Italian Bomba a Mano Mod 35 SRCM.jpg|thumb|none|150px|SRCM Mod. 35]]&lt;br /&gt;
[[file:Enlisted SRCM Mod. 35 Handgranate 328 (i) 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SRCM Mod. 35 Handgranate 328 (i) 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===SRCM Mod. 35 FI Incendiary Smoke grenade===&lt;br /&gt;
An incendiary smoke variant of [[SRCM Mod. 35 FI]] grenade is present in Invaion of Normandy and Battle of Tunisia to Axis forces and is unlocked at Campaign Levels 12 and 11 respectively. Unlike the high explosive version, this grenade does not feature different designations, with it using SRCM Mod. 35 FI designation regardless of the campaign.&lt;br /&gt;
[[file:Italian Bomba a Mano Mod 35 SRCM FI.jpg|thumb|none|150px|SRCM Mod. 35 FI Incendiary Smoke grenade.]]&lt;br /&gt;
[[file:Enlisted SRCM Mod. 35 FI Incendiary Smoke grenade 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SRCM Mod. 35 FI Incendiary Smoke grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===SRCM Mod. 35 FI Smoke grenade===&lt;br /&gt;
A smoke variant of [[SRCM Mod. 35 FI]] is available to Axis forces in Battle of Tunisia campaign and is unlocked at Campaign Level 5. Despite this, can be found pre-equipped on some soldiers even before it is made available for purchasing.&lt;br /&gt;
A smoke version of SRCM Mod. 35 FI replaced the Nebelhandgranate 39 that was used previously as a standard smoke grenade for Axis forces.&lt;br /&gt;
[[file:Italian Bomba a Mano Mod 35 SRCM FI.jpg|thumb|none|150px|SRCM Mod. 35 FI Smoke grenade.]]&lt;br /&gt;
[[file:Enlisted SRCM Mod. 35 FI 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SRCM Mod. 35 FI 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 11 Incendiary/Smoke grenade===&lt;br /&gt;
The [[Type 11 Incendiary/Smoke grenade]] is available to Axis forces in Pacific War campaign and is unlocked at Campaign Level 10.&lt;br /&gt;
[[file:Type 11 Incendiary-Smoke grenade.jpg|thumb|none|150px|Type 11 Incendiary/Smoke grenade]]&lt;br /&gt;
[[file:Enlisted Type 91 Incendiary grenade 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 91 Incendiary grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 94 Smoke Candle===&lt;br /&gt;
The [[Type 94 Smoke Candle]] is available to Axis forces in Pacific War campaign and is unlocked at Campaign Level 4 Despite this, can be found pre-equipped on some soldiers even before it is made available for purchasing.&lt;br /&gt;
[[file:Japanese-type94smokegrenade.jpg|thumb|none|150px|Type 94 Smoke Candle]]&lt;br /&gt;
[[file:Enlisted Type 94 Smoke grenade 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 94 Smoke grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 hand grenade===&lt;br /&gt;
The [[Type 97 hand grenade]] is a standard hand grenade that is available to Axis forces in Pacific War campaign from the beginning.&lt;br /&gt;
[[file:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 hand grenade]]&lt;br /&gt;
[[file:Enlisted Type 97 Hand grenade 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 Hand grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Explosives and Mines==&lt;br /&gt;
===Explosive Pack===&lt;br /&gt;
Weapon available in each campaign for each faction.&lt;br /&gt;
[[file:Enlisted Explosion Pack.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Explosion Pack 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Mine===&lt;br /&gt;
The [[M1 Mine]]. Weapon available for unlocking in the Campaign in Normandy and Pacific for the Allies.&lt;br /&gt;
[[file:Minem1wc9.jpg|thumb|none|150px|M1 (left), M1A1 (right) Anti-tank mine]]&lt;br /&gt;
[[file:Enlisted M1 Mine.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Mine 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M2 Mine===&lt;br /&gt;
The [[M2 Mine]]. Weapon available for unlocking in the Campaign in Normandy and Pacific for the Allies.&lt;br /&gt;
[[file:M2A3 Mine.jpg|thumb|none|150px|M2 Mine]]&lt;br /&gt;
[[file:Enlisted M2 Mine.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Mine 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mk II anti-personnel mine===&lt;br /&gt;
The [[Mk II anti-personnel mine]]. Weapon available for unlocking in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[file:Mk II AP mine.jpg|thumb|none|150px|Mk II anti-personnel mine]]&lt;br /&gt;
[[file:Enlisted Mk II anti-personnel mine 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mk II anti-personnel mine 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mk V anti-tank mine===&lt;br /&gt;
The [[Mk V anti-tank mine]]. Weapon available for unlocking in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[file:Mk V AT mine.jpg|thumb|none|150px|Mk V anti-tank mine]]&lt;br /&gt;
[[file:Enlisted Mk V anti-tank mine.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mk V anti-tank mine 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Pignone anti-tank mines===&lt;br /&gt;
The [[Pignone anti-tank mines]]. Weapon available for unlocking in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Pignone mod.43 type 2.jpg|thumb|none|150px|Pignone mod.43 type 2 - Anti-tank mine]]&lt;br /&gt;
[[file:Enlisted Pignone anti-tank mines.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pignone anti-tank mines 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===POMZ-2 anti-personnel mine===&lt;br /&gt;
The [[POMZ-2 anti-personnel mine]]. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:POMZ-2M.jpg|thumb|none|150px|POMZ-2M anti-personnel mine]]&lt;br /&gt;
[[file:Enlisted POMZ-2 anti-personnel mine.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted POMZ-2 anti-personnel mine 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Shitotsubakurai===&lt;br /&gt;
The [[Shitotsubakurai]]. Weapon available for unlocking in the Campaign in Pacific for the Axis. It is an anti-tank suicide mine. After pressing the shot, we turn on the &amp;quot;charge&amp;quot; mode, the character starts to run faster while shouting &amp;quot;Banzai&amp;quot;. After the mine comes into contact with the tank, it explodes immediately, destroying the tank and the soldier.&lt;br /&gt;
[[file:Lunge Mine.jpg|thumb|none|150px|Shitotsubakurai - anti-tank mine]]&lt;br /&gt;
[[file:Enlisted Shitotsubakurai 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===S-Mine===&lt;br /&gt;
The [[S-Mine]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Stalingrad for the Axis.&lt;br /&gt;
[[file:Schrapnellmine 35 mine.jpg|thumb|none|150px|S-Mine]]&lt;br /&gt;
[[file:Enlisted S-Mine.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S-Mine 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tellermine 35 (Stahl)===&lt;br /&gt;
The [[Tellermine 35 (Stahl)]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Stalingrad for the Axis.&lt;br /&gt;
[[file:Normal tmi-35.jpg|thumb|none|150px|Tellermine 35 (Stahl)]]&lt;br /&gt;
[[file:Enlisted Tellermine 35.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tellermine 35 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===TM-41 anti-tank mine===&lt;br /&gt;
The [[TM-41 anti-tank mine]]. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies. &lt;br /&gt;
[[file:TM-41 Mine.jpg|thumb|none|150px|Soviet TM-41 anti-tank mine]]&lt;br /&gt;
[[file:Enlisted TM-41 anti-tank mine 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TM-41 anti-tank mine 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===TNT===&lt;br /&gt;
Weapon available for unlocking in the Campaign in Stalingrad and Pacific for the Allies and Axis.&lt;br /&gt;
[[file:Enlisted tnt German.jpg|thumb|none|600px|TNT explosive charge for the German Army.]]&lt;br /&gt;
[[file:Enlisted tnt japan.jpg|thumb|none|600px|TNT explosive charge for the Japanese Army.]]&lt;br /&gt;
[[file:Enlisted tnt russian.jpg|thumb|none|600px|TNT explosive charge for the Russian Army.]]&lt;br /&gt;
[[file:Enlisted tnt usa.jpg|thumb|none|600px|TNT explosive charge for the US Army.]]&lt;br /&gt;
[[file:Enlisted tnt 2.jpg|thumb|none|600px|TNT charge detonator. It is identical for each faction.]]&lt;br /&gt;
&lt;br /&gt;
===Type 3 anti-tank/ anti-personnel mine===&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type 3 mine AT-AP.jpg|thumb|none|150px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
[[file:Enlisted Type 3 mine hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 3 mine world.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 93 Landmine===&lt;br /&gt;
The [[Type 93 Landmine]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type93mine.jpg|thumb|none|150px|Type 93 Landmine]]&lt;br /&gt;
[[file:Enlisted Type 93 Landmine hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 93 Landmine world.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Vaudagna B4 anti-personnel mine===&lt;br /&gt;
The [[Vaudagna B4 anti-personnel mine]]. Weapon available for unlocking in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Vaudagna B4.jpg|thumb|none|150px|Vaudagna B4 anti-personnel mine]]&lt;br /&gt;
[[file:Enlisted Vaudagna B4 anti-personnel mine.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vaudagna B4 anti-personnel mine 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Mortars=&lt;br /&gt;
==5 cm Granatwerfer 36 Mortar==&lt;br /&gt;
The [[5 cm Granatwerfer 36 Mortar]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin, Tunisia and Stalingrad for the Axis.&lt;br /&gt;
[[file:5cm-granatwerfer-36.jpg|thumb|none|150px|5-cm leichter Granatwerfer 36 Mortar]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 36 Mortar 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 36 Mortar 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 36 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 36 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34 Mortar==&lt;br /&gt;
The [[8 cm Granatwerfer 34 Mortar]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:8cm-granatwerfer-34.jpg|thumb|none|150px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 34 Mortar 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 34 Mortar 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 34 Mortar 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 34 Mortar 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 42 Mortar==&lt;br /&gt;
The [[8 cm Granatwerfer 42 Mortar]]. Weapon available for unlocking in the Campaign in Berlin and Stalingrad for the Axis.&lt;br /&gt;
[[file:GermanMortar.jpg|thumb|none|150px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 42 Mortar hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 42 Mortar rel.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 42 Mortar world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 42 Mortar world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==BM-41 Mortar==&lt;br /&gt;
The [[BM-37 Mortar|BM-41]]. Weapon available for unlocking in the Campaign in Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:Mortar BM-41.jpg|thumb|none|150px|Soviet 82mm BM-41]]&lt;br /&gt;
[[file:Enlisted BM-41 Mortar hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BM-41 Mortar rel.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BM-41 Mortar world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BM-41 Mortar world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] was available during the &amp;quot;Reinforcements received: Specialists&amp;quot; event from March 13, 2023 to March 31, 2023. Available in the Normandy Campaign for the Allies.&lt;br /&gt;
[[file:M2Mortar60mm.jpg|thumb|none|150px|M2 Mortar - 60mm]]&lt;br /&gt;
[[file:Enlisted M2 Mortar hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Mortar rel.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Mortar world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Mortar world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance SBML 2 inch Mortar==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar]]. Weapon available for unlocking in the Campaign in Normandy, Tunisia and Pacific for the Allies.&lt;br /&gt;
[[file:2inch Mortar.jpg|thumb|none|150px|Ordnance SBML 2 inch Mortar - 2 inch (50.8 mm)]]&lt;br /&gt;
[[file:Enlisted Ordnance SBML 2 inch Mortar hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance SBML 2 inch Mortar rel.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance SBML 2 inch Mortar world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance SBML 2 inch Mortar world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RM-38 Mortar==&lt;br /&gt;
The [[RM-38 Mortar]]. Weapon available for unlocking in the Campaign in Moscow and Berlin for the Allies.&lt;br /&gt;
[[file:50mm Mortar M1938.jpg|thumb|none|150px|Soviet 50-mm RM-38 Mortar]]&lt;br /&gt;
[[file:Enlisted RM-38 Mortar hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RM-38 Mortar rel.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RM-38 Mortar world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RM-38 Mortar world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RM-40 Mortar==&lt;br /&gt;
The [[RM-38 Mortar|RM-40 Mortar]]. Weapon available for unlocking in the Campaign in Moscow and Stalingrad for the Allies.&lt;br /&gt;
[[file:RM40 Mortar.jpg|thumb|none|150px|Soviet 50-mm RM-40 Mortar]]&lt;br /&gt;
[[file:Enlisted RM-40 Mortar hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RM-40 Mortar rel.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RM-40 Mortar world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RM-40 Mortar world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 &amp;quot;Knee Mortar&amp;quot;==&lt;br /&gt;
The [[Type 89 &amp;quot;Knee Mortar&amp;quot;]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type89KneeMortar.jpg|thumb|none|450px|Type 89 &amp;quot;Knee Mortar&amp;quot; - 50mm]]&lt;br /&gt;
[[file:Enlisted Type 89 Knee Mortar hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 89 Knee Mortar rel.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 89 Knee Mortar world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 89 Knee Mortar world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 35==&lt;br /&gt;
The [[Flammenwerfer 35]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Tunisia for the Axis.&lt;br /&gt;
[[file:Flammenwerfer41-05.jpg|thumb|none|350px|Flammenwerfer 35 flamethrower]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 35 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 35 shoot.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 35 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 35 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The [[Flammenwerfer 41]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Stalingrad for the Axis.&lt;br /&gt;
[[file:Flammenwerfer 41.jpg|thumb|none|350px|Flammenwerfer mit Strahlpatrone 41. This variant is distinguished from the first model by the second tube mounted on the flame wand.]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 41 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 41 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 41 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 41 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Lanciafiamme Modello 35==&lt;br /&gt;
The [[Lanciafiamme Modello 35]]. Premium weapon to buy in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Lanciaflamme Spalleggiabile Model 35.jpg|thumb|none|200px|Lanciafiamme Modello 35]]&lt;br /&gt;
[[file:Enlisted Lanciafiamme Modello 35 Flamethrower 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanciafiamme Modello 35 Flamethrower 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanciafiamme Modello 35 Flamethrower world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanciafiamme Modello 35 Flamethrower world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Lanciafiamme Modello 41 d'assalto==&lt;br /&gt;
The [[Lanciafiamme Modello 41 d'assalto]]. was available during the &amp;quot;Reinforcements received: Tunisian paratroopers&amp;quot; event from October 5, 2023. It is available to the Axis in Tunisia.&lt;br /&gt;
[[file:Lanciafiamme mod 41 d'assalto.jpg|thumb|none|350px|Lanciafiamme Modello 41 d'assalto]]&lt;br /&gt;
[[file:Enlisted Lanciafiamme mod 41 d'assalto 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanciafiamme mod 41 d'assalto 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanciafiamme mod 41 d'assalto 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanciafiamme mod 41 d'assalto 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M1 Flamethrower==&lt;br /&gt;
The [[M1 Flamethrower]]. Weapon available for unlocking in the Campaign in Normandy and Tunisia for the Allies.&lt;br /&gt;
[[file:M1A1 Flamethrower.JPG|thumb|none|350px|M1A1 Flamethrower]]&lt;br /&gt;
[[file:Enlisted M1 Flamethrower hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Flamethrower shoot.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Flamethrower world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Flamethrower world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Flamethrower==&lt;br /&gt;
The [[M1 Flamethrower|M1A1 Flamethrower]]. Weapon available for unlocking in the Campaign in Pacific for the Allies.&lt;br /&gt;
[[file:M1A1 Flamethrower.JPG|thumb|none|350px|M1A1 Flamethrower]]&lt;br /&gt;
[[file:Enlisted M1A1 Flamethrower hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Flamethrower shoot.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Flamethrower world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Flamethrower world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]]. Weapon available for unlocking in the Campaign in Normandy and Pacific for the Allies.&lt;br /&gt;
[[file:M2-2FlameAth.jpg|thumb|none|350px|M2-2 flamethrower]]&lt;br /&gt;
[[file:Enlisted M2 Flamethrower hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Flamethrower shoot.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Flamethrower world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Flamethrower world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Portable Flamethrower Mk.I==&lt;br /&gt;
The [[No. 2 Portable Flamethrower|No. 2 Portable Flamethrower Mk.I]].&lt;br /&gt;
[[File:Flame1.JPG|thumb|none|350px|No. 2 Portable Flamethrower Mk.I]]&lt;br /&gt;
[[File:Enlisted No. 2 Portable Flamethrower Mk.I 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Enlisted No. 2 Portable Flamethrower Mk.I 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Enlisted No. 2 Portable Flamethrower Mk.I 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Enlisted No. 2 Portable Flamethrower Mk.I 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Portable Flamethrower Mk.II==&lt;br /&gt;
The [[No. 2 Portable Flamethrower|No. 2 Portable Flamethrower Mk.II]]. Premium weapon to buy in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[File:Flamethrower gun - No.2 Mk.II (dated 1946).jpg|thumb|none|350px|No. 2 Portable Flamethrower Mk.II]]&lt;br /&gt;
[[File:Enlisted No. 2 Portable Flamethrower 1.jpg|thumb|none|600px|Note how the safety lever is set to &amp;quot;safe&amp;quot;...]]&lt;br /&gt;
[[File:Enlisted No. 2 Portable Flamethrower 2.jpg|thumb|none|600px|...while the weapon's behavior is quite decidedly &amp;quot;fire&amp;quot;.]]&lt;br /&gt;
[[File:Enlisted No. 2 Portable Flamethrower world 1.jpg|thumb|none|600px|Note that this soldier lacks the associated backpack, possibly because he's a &amp;quot;generic&amp;quot; soldier model rather than one explicitly meant to carry a flamethrower.]]&lt;br /&gt;
[[File:Enlisted No. 2 Portable Flamethrower world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==ROKS-2 flamethrowers==&lt;br /&gt;
The [[ROKS flamethrowers|ROKS-2 flamethrowers]]. Weapon available for unlocking in the Campaign in Moscow and Berlin for the Allies.&lt;br /&gt;
[[file:ROKS-2 flamethrower.jpg|thumb|none|350px|ROKS-2 flamethrower]]&lt;br /&gt;
[[file:Enlisted ROKS-2 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ROKS-2 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ROKS-2 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ROKS-2 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==ROKS-3 flamethrowers==&lt;br /&gt;
The [[ROKS flamethrowers|ROKS-3 flamethrowers]]. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:Roks3.jpg|thumb|none|350px|ROKS-3 flamethrower]]&lt;br /&gt;
[[file:Enlisted ROKS-3 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ROKS-3 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ROKS-3 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ROKS-3 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Type 93 Flamethrower==&lt;br /&gt;
The [[Type 93 / 100 Flamethrower|Type 93 Flamethrower]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type 93 Flamethrower.jpg|thumb|none|350px|Type 93 Flamethrower]]&lt;br /&gt;
[[file:Enlisted Type 93 Flamethrower 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 93 Flamethrower 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 93 Flamethrower world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 93 Flamethrower world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Type 100 Flamethrower==&lt;br /&gt;
The [[Type 93 / 100 Flamethrower|Type 100 Flamethrower]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type100Flamethrower.jpg|thumb|none|350px|Type 100 Flamethrower]]&lt;br /&gt;
[[file:Enlisted Type 100 Flamethrower 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Flamethrower 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Flamethrower 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Flamethrower 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
All weapons mounted in stationary turrets, tanks and airplanes. Used by the player and not useful. Stationary and mobile anti-aircraft guns. All anti-tank guns. We do not include tank guns.&lt;br /&gt;
&lt;br /&gt;
==Mounted Anti-Tank Guns / Artillery / Howitzers==&lt;br /&gt;
===37 mm anti-tank gun M1930 (1-K)===&lt;br /&gt;
The [[37 mm anti-tank gun M1930 (1-K)]].&lt;br /&gt;
[[file:37 mm anti-tank gun M1930 (1-K).jpg|thumb|none|450px|37 mm anti-tank gun M1930 (1-K) - 37×257R]]&lt;br /&gt;
[[file:Enlisted soviet canon 3 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted soviet canon 3 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===3.7 cm Pak 36===&lt;br /&gt;
The [[3.7 cm Pak 35/36|3.7 cm Pak 36]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Pak36 helsinki 1.jpg|thumb|none|450px|3.7 cm Pak 36 - 37×249 mm R]]&lt;br /&gt;
[[file:Enlisted 3.7 cm Pak 36 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 3.7 cm Pak 36 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 3.7 cm Pak 36 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===45 mm anti-tank gun M1937 (53-K)===&lt;br /&gt;
The [[45 mm anti-tank gun M1937 (53-K)]]. Weapon can be built by an Engineer in the Campaign in Moscow and Stalingrad for the Allies.&lt;br /&gt;
[[file:53-K.jpg|thumb|none|450px|45 mm anti-tank gun M1937 (53-K) - 45x310 mm R]]&lt;br /&gt;
[[file:Enlisted 45 mm anti-tank gun M1937 (53-K) 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 45 mm anti-tank gun M1937 (53-K) 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 45 mm anti-tank gun M1937 (53-K) 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===5 cm Pak 38===&lt;br /&gt;
The [[5 cm Pak 38]]. Weapon can be built by an Engineer in the Campaign in Moscow, Normandy, Tunisia and Stalingrad for the Axis.&lt;br /&gt;
[[file:5cm-PAK 38.jpg|thumb|none|450px|5 cm Pak 38 - 50x419mm R]]&lt;br /&gt;
[[file:Enlisted 5 cm Pak 38 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 5 cm Pak 38 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 5 cm Pak 38 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===57mm M1===&lt;br /&gt;
The [[Ordnance QF 6-pounder|57mm M1]]. Weapon can be built by an Engineer in the Campaign in Normandy, Tunisia and Pacific for the Allies.&lt;br /&gt;
[[file:57-mm M1.jpg|thumb|none|450px|57mm M1 - 57×441 mm R]]&lt;br /&gt;
[[file:Enlisted 57mm M1 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 57mm M1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 57mm M1 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===7.5 cm Pak 40===&lt;br /&gt;
The [[7.5 cm Pak 40]]. Weapon can be built by an Engineer in the Campaign in Berlin for the Allies and Axis.&lt;br /&gt;
[[file:7,5 cm-Pak 40.jpg|thumb|none|450px|7.5 cm Pak 40 - 75x714mm R]]&lt;br /&gt;
[[file:Enlisted 7.5 cm Pak 40 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 7.5 cm Pak 40 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 7.5 cm Pak 40 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===122 mm howitzer M1938 (M-30)===&lt;br /&gt;
The '''122 mm howitzer M1938 (M-30)'''. Can be found in the campaign Berlin.&lt;br /&gt;
[[file:Howitzer M1938.jpg|thumb|none|450px|122 mm howitzer M1938 (M-30) - 122 x 284mm .R]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===15 cm TbtsK C/36===&lt;br /&gt;
The [[15 cm TbtsK C/36]].&lt;br /&gt;
[[file:15cmTbKC36.jpg|thumb|none|450px|15 cm TbtsK C/36 - 150 mm]]&lt;br /&gt;
[[file:Enlisted Naval artylery 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Naval artylery 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Naval artylery 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Naval artylery 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===20 cm Kanone (Eisenbahn)===&lt;br /&gt;
The [[20 cm Kanone (Eisenbahn)]].&lt;br /&gt;
[[File:20 cm Kanone (Eisenbahn).jpg|thumb|none|451px|20 cm Kanone (Eisenbahn) - 203 mm. '''Scheme''']]&lt;br /&gt;
[[file:Enlisted 20 cm K (E) 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20 cm K (E) 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20 cm K (E) 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===21 cm Mörser 18===&lt;br /&gt;
A [[21 cm Mörser 18]] is seen on the train on the &amp;quot;Seelow Heights&amp;quot; map.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|451px|21 cm Mörser 18 - 210 mm. '''Scheme''']]&lt;br /&gt;
[[file:Enlisted 21 cm Morser 18 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 21 cm Morser 18 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 21 cm Morser 18 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 21 cm Morser 18 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Ordnance QF 2-pounder===&lt;br /&gt;
The [[Ordnance QF 2-pounder]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:QF-2pdr-Gun.jpg|thumb|none|450px|Ordnance QF 2-pounder - 40x304mmR (1.57 in)]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 2-pounder 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 2-pounder 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 2-pounder 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Ordnance QF 6-pounder===&lt;br /&gt;
The [[Ordnance QF 6-pounder]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Qf6at.jpg|thumb|none|450px|Ordnance QF 6-pounder - 57×441 mmR]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 6-pounder 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 6-pounder 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 6-pounder 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Ordnance QF 17-pounder===&lt;br /&gt;
The [[Ordnance QF 17-pounder]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Qf17at.jpg|thumb|none|450px|Ordnance QF 17-pounder - 76.2x583mm R]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 17-pounder 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 17-pounder 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 17-pounder 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 1 47 mm Anti-Tank Gun===&lt;br /&gt;
The [[Type 1 47 mm Anti-Tank Gun]]. Weapon can be built by an Engineer in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Japanese Type 1 Anti-Tank gun.JPG|thumb|none|450px|Type 1 47 mm Anti-Tank Gun - 47x285mm R]]&lt;br /&gt;
[[file:Enlisted Type 1 47 mm Anti-Tank Gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 1 47 mm Anti-Tank Gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 1 47 mm Anti-Tank Gun 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 1 47 mm Anti-Tank Gun 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Autocannons / Anti-Aircraft Guns==&lt;br /&gt;
===20 mm AN/M2===&lt;br /&gt;
The [[Hispano-Suiza HS.404|20 mm AN/M2]] is installed on Lockheed P-38 series of airplanes, namely, P-38G-1, P38J-15 and P-38E. The first two are present in Invasion of Normandy campaign, while the last one is present in Battle of Tunisia campaign, in all three cases, being available to the Allies..&lt;br /&gt;
[[file:20mm AN-M2.jpg|thumb|none|450px|20 mm AN/M2 - 20x110mm]]&lt;br /&gt;
[[file:Enlisted 20 mm AN-M2 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20 mm AN-M2 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===2 cm FlaK 38===&lt;br /&gt;
The [[2_cm_FlaK_38#2_cm_FlaK_38|2 cm FlaK 38]]. The anti-aircraft variant can be built by German engineers in campaigns involving them.&lt;br /&gt;
[[file:Flak38single.jpg|thumb|none|450px|2 cm FlaK 38 - 20x138mm B]]&lt;br /&gt;
[[file:Enlisted 2 cm FlaK 38 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 2 cm FlaK 38 5.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 2 cm FlaK 38 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 2 cm FlaK 38 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 2 cm FlaK 38 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 2 cm FlaK 38 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===2 cm Flakvierling 38===&lt;br /&gt;
The [[2cm_FlaK_38#Flakvierling_38|2 cm Flakvierling 38]] is an emplaced AA gun that can can be built by engineers regardless of their side. Unlike the AT guns that are unique to each side and can change between campaigns, reflecting armament upgrade happening over the course of the war, Flakvierling 38 is the sole option for an emplaced anti-air cannon that is available in this game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|450px|2 cm Flakvierling 38 - 20x138mm B]]&lt;br /&gt;
[[file:Enlisted 2 cm Flakvierling 38 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 2 cm Flakvierling 38 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 2 cm Flakvierling 38 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Flakpanzer IV Wirbelwind with 2 cm Flakvierling 38 1.jpg|thumb|none|600px|Flakpanzer IV Wirbelwind with 2 cm Flakvierling 38]]&lt;br /&gt;
[[file:Enlisted Flakpanzer IV Wirbelwind with 2 cm Flakvierling 38 2.jpg|thumb|none|600px|Flakpanzer IV Wirbelwind with 2 cm Flakvierling 38]]&lt;br /&gt;
&lt;br /&gt;
===2 cm KwK 30===&lt;br /&gt;
The [[2 cm FlaK 30|2 cm KwK 30]] is mounted on Pz.II C tank. This tank is available to Axis forces only in Battle of Moscow campaign.&lt;br /&gt;
[[file:KwK30mountedon222.jpg|thumb|none|450px|2 cm KwK 30 (2 cm Kampfwagenkanone 30) - 20x138mm B]]&lt;br /&gt;
[[file:Enlisted 20mm KwK30 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20mm KwK30 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===20 mm Polsten===&lt;br /&gt;
The [[Oerlikon 20mm Cannon|20 mm Polsten]]. The AA variant can be built by American and British engineers in campaigns involving them.&lt;br /&gt;
[[file:20 mm Polsten.jpg|thumb|none|450px|20 mm Polsten - 20x110 RB]]&lt;br /&gt;
[[file:Enlisted 20 mm Polsten 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20 mm Polsten 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20 mm Polsten 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===25 mm M1940 (72-K)===&lt;br /&gt;
The [[25 mm automatic air defense gun M1940 (72-K)|25 mm M1940 (72-K)]]. The anti-aircraft variant can be built by Russian engineers in campaigns involving them.&lt;br /&gt;
[[file:25mm 72-K AA.jpg|thumb|none|450px|25 mm M1940 (72-K) - 25×218mmSR]]&lt;br /&gt;
[[file:Enlisted 25 mm M1940 (72-K) 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 25 mm M1940 (72-K) 5.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 25 mm M1940 (72-K) 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 25 mm M1940 (72-K) 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 25 mm M1940 (72-K) 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 25 mm M1940 (72-K) 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===25 mm M1944 (94-KM)===&lt;br /&gt;
The [[25 mm automatic air defense gun M1940 (72-K)|25 mm M1944 (94-KM)]] is currently not present in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:25 mm M1944 (94-KM).jpg|thumb|none|450px|25 mm M1944 (94-KM) - 25×218mmSR]]&lt;br /&gt;
[[file:Enlisted 25 mm M1944 (94-KM) 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 25 mm M1944 (94-KM) 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 25 mm M1944 (94-KM) 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===3.7 cm Flak 18/36/37/43===&lt;br /&gt;
The [[3.7 cm Flak 18/36/37/43]] is currently not present in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:3.7 cm Flak 36-37.jpg|thumb|none|450px|3.7 cm Flak 18/36/37/43 - 37 × 263B]]&lt;br /&gt;
[[file:Enlisted 3.7 cm Flak 36 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 3.7 cm Flak 36 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 3.7 cm Flak 36 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===37 mm Autocannon M10===&lt;br /&gt;
The [[37 mm Autocannon M4 / M10|37 mm Autocannon M10]] is mounted on Bell P-63A-10 airplane that is available to Allied forces in Battle of Berlin. Despite its American origins, it bears Soviet markings, since a large number of P-63s were delivered to Soviet Union as part of lend-lease program.&lt;br /&gt;
[[file:37 mm Automatic Gun M10.jpg|thumb|none|450px|37 mm Automatic Gun M10 - 37x145R]]&lt;br /&gt;
[[file:Enlisted 37 mm M10 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 37 mm M10 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===5-Inch/38 Caliber Naval Gun Single Open Mount===&lt;br /&gt;
The [[5-Inch/38 Caliber Naval Gun|5-Inch/38 Caliber Naval Gun Single Open Mount]].&lt;br /&gt;
[[file:5-inch nawal.jpg|thumb|none|450px|5-Inch/38 Caliber Naval Gun Single Open Mount - 127×680mmR]]&lt;br /&gt;
[[file:Enlisted 127 mm mark 32 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 127 mm mark 32 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===85 mm Air Defense Gun M1939 (52-K)===&lt;br /&gt;
The [[85 mm Air Defense Gun M1939 (52-K)]] is an unusable emplaced weapon that can be found on Stalingrad streets in the Battle of Stalingrad campaign.&lt;br /&gt;
[[file:85mm Air Defense Gun M1939 (52-K).jpg|thumb|none|450px|85mm Air Defense Gun M1939 (52-K) - 85x629mm R]]&lt;br /&gt;
[[file:Enlisted aa soviet canon.jpg|thumb|none|600px|600px]]&lt;br /&gt;
&lt;br /&gt;
===8.8 cm Flak 37===&lt;br /&gt;
The [[8.8 cm Flak 18/36/37/41|Flak 37]] is present on a lot of in-game maps as an unusable map decoration.&lt;br /&gt;
[[file:FlaK37-36Barrel.jpg|thumb|none|450px|8.8 cm Flak 37 with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[file:Enlisted flak 18 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted flak 18 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Breda Modello 35 cannon===&lt;br /&gt;
The [[Breda Modello 35 cannon]] is mounted on an Autoblinda 41 armored car that is utlized by Axis forces in Battle of Tunisia campaign. A version that is not mounted on an AB 41 is also available in the mission editor, but otherwise not present in the game as of now.&lt;br /&gt;
[[file:Breda 20-65 anti-aircraft gun in Beijing.jpg|thumb|none|300px|Breda Modello 35 - 20×138mmB]]&lt;br /&gt;
[[file:Enlisted Breda Modello 35 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 35 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 35 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Mod 35 cannon 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Mod 35 cannon 5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm L/60===&lt;br /&gt;
The [[Bofors 40mm|Bofors 40mm L/60]] mounted on Luftvärnsterrängdragbil m/40 is currently not present in any campaign, but is available in the mission editor.&lt;br /&gt;
[[file:40mm bofors.jpg|thumb|none|450px|Bofors 40mm - 40x311mmR]]&lt;br /&gt;
[[file:Enlisted Bofors 40mm 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bofors 40mm 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bofors 40mm 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bofors 40mm 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm L/60 twin mounting===&lt;br /&gt;
The [[Bofors 40mm|Bofors 40mm L/60 twin mounting]] is currently not present in any campaign, but is available in the mission editor.&lt;br /&gt;
[[file:BoforsTwin.jpg|thumb|none|450px|Bofors 40mm L/60 twin mounting - 40x311mmR]]&lt;br /&gt;
[[file:Enlisted Bofors 40mm L-60 twin mounting 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bofors 40mm L-60 twin mounting 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza HS.404===&lt;br /&gt;
The [[Hispano-Suiza HS.404]] is mounted on some aircraft in the game.&lt;br /&gt;
[[file:Hispano Suiza HS404.jpg|thumb|none|450px|Hispano-Suiza HS.404 - 20x110mm]]&lt;br /&gt;
[[file:Enlisted Hispano-Suiza HS.404 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hispano-Suiza HS.404 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hispano-Suiza HS.404 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza Mk II===&lt;br /&gt;
The [[Hispano-Suiza HS.404|Hispano-Suiza Mk II]] is mounted on a number of Commonwealth airplanes that are present in the game across all three Western Front campaigns. &lt;br /&gt;
[[file:Hispano Suiza HS404.jpg|thumb|none|450px|Hispano-Suiza Mk II - 20x110mm]]&lt;br /&gt;
[[file:Enlisted 20 mm Hiszpano Mk.2 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20 mm Hiszpano Mk.2 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza Mk V===&lt;br /&gt;
The [[Hispano-Suiza HS.404|Hispano-Suiza Mk V]] in mounted on the Tempest MK.V airplane that is present in Invasion of Normandy campaign and is available to Allied forces as a premium fighter plane.&lt;br /&gt;
[[file:20mm Hispano-Suiza Mk V cannon-IMG 6279-white.jpg|thumb|none|450px|Hispano-Suiza Mk V - 20x110mm]]&lt;br /&gt;
[[file:Enlisted 20 mm Hiszpano Mk.V cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20 mm Hiszpano Mk.V cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Ho-301===&lt;br /&gt;
The [[Ho-301]] is mounted on Ki-61-I Hei airplane that is available to Axis forces in Pacific War campaign as a premium fighter plane.&lt;br /&gt;
[[file:Ho-301.jpg|thumb|none|450px|Ho-103 - 40 mm caseless]]&lt;br /&gt;
[[file:Enlisted Ho-301 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M61 Vulcan / M134 Minigun Hibrid===&lt;br /&gt;
The [[M61 Vulcan]] / [[M134 Minigun]]. During the event on April 1, 2023, &amp;quot;walking tanks&amp;quot; were made available. The American version has two rotating gatling guns heavily modeled on the M61 Vulcan and M134 Minigun. In the game, the weapon incorrectly has .50 BMG ammo.&lt;br /&gt;
[[file:M61vulcan.jpg|thumb|none|450px|M61 Vulcan - 20x102mm]]&lt;br /&gt;
[[file:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Enlisted M61 Vulcan 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M61 Vulcan 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M61 Vulcan 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MK 101===&lt;br /&gt;
The [[MK 101]] is mounted on a premium Axis airplane, BF 110 C-6, that is available in Battle of Tunisia campaign.&lt;br /&gt;
[[file:MK 101 30 mm connon.jpg|thumb|none|450px|MK 101 - 30x184B]]&lt;br /&gt;
[[file:Enlisted 30 mm MK 101 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 30 mm MK 101 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MK 103===&lt;br /&gt;
The [[MK 103]] is mounted on a Henschel Hs 129 B-2.&lt;br /&gt;
[[file:Cannon MK 103.jpg|thumb|none|450px|MK 103 - 30x184mmB]]&lt;br /&gt;
[[file:Enlisted MK 103 30mm 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MK 103 30mm 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MK 103 30mm 3.jpg|thumb|none|600px|Henschel Hs 129 B-2 - cocpit.]]&lt;br /&gt;
&lt;br /&gt;
===MK 108 cannon===&lt;br /&gt;
The [[MK 108 cannon]] is present on a number of German airplanes across all campaigns where German forces are present.&lt;br /&gt;
[[file:MK108.JPG|thumb|none|450px|MK 108 cannon - 30x90mmRB]]&lt;br /&gt;
[[file:Enlisted 30 mm MK 108 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 30 mm MK 108 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG151/15===&lt;br /&gt;
The [[MG 151 cannon|MG151/15]] is mounted on a number of German airplanes across all campaigns where German forces are present.&lt;br /&gt;
[[file:MG-151.jpg|thumb|none|450px|MG151/15 - 15x96mm]]&lt;br /&gt;
[[file:Enlisted MG 151 15 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 151 15 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG151/20===&lt;br /&gt;
The [[MG 151 cannon|MG151/20]] is mounted on a number of German airplanes across all campaigns where German forces are present.&lt;br /&gt;
[[file:Mg15120.jpg|thumb|none|450px|MG151/20 - 20x82mm]]&lt;br /&gt;
[[file:Enlisted MG 151 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 151 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 151 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 151 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG FF/M===&lt;br /&gt;
The [[MG FF cannon|MG FF/M]] is mounted on a number of German airplanes across all campaigns where German forces are present.&lt;br /&gt;
[[file:MGFFLRG.jpg|thumb|none|449px|MG FF - 20x80mmRB]]&lt;br /&gt;
[[file:MG-FF-M.jpg|thumb|none|450px|MG FF/M - 20x80mmRB]]&lt;br /&gt;
[[file:Enlisted MG FF 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG FF 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG FF-M 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG FF-M 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Molins 6-pounder Class M===&lt;br /&gt;
The [[Molins 6-pounder Class M]]. Weapon is mounted on the Mosquito FB Mk XVIII aircraft.&lt;br /&gt;
[[file:Molins-6-pounder-class-m med hr.jpeg|thumb|none|450px|Molins 6-pounder Class M - 57×441 mmR]]&lt;br /&gt;
[[file:Enlisted Molins 6-pounder Class M 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Molins 6-pounder Class M 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Molins 6-pounder Class M 3.jpg|thumb|none|600px|Mosquito FB Mk XVIII - cocpit]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman-Suranov NS-37===&lt;br /&gt;
The [[Nudelman-Suranov NS-37]]. Weapon is mounted on some planes in the Campaign. Among others, on the IL-2-37 aircraft.&lt;br /&gt;
[[file:Nudelman-Suranov NS-37.jpg|thumb|none|450px|Nudelman-Suranov NS-37 - 37x198mm]]&lt;br /&gt;
[[file:Enlisted 37mm NS-37 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 37mm NS-37 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman-Suranov NS-45===&lt;br /&gt;
The [[Nudelman-Suranov NS-45]]. Weapon is mounted on some planes in the Campaign. Among others, on the Yak-9K aircraft.&lt;br /&gt;
[[file:Nudelman-Suranov NS-45.jpg|thumb|none|450px|Nudelman-Suranov NS-45 - 45×186 mm]]&lt;br /&gt;
[[file:Enlisted 45 mm NS-45 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 45 mm NS-45 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Oerlikon Mark 4 cannon===&lt;br /&gt;
The [[Oerlikon 20mm Cannon|Oerlikon Mark 4 cannon]].&lt;br /&gt;
[[file:20mm Oerlikon Cannon.jpg|thumb|none|450px|Oerlikon Mark 4 cannon - 40x311mmR]]&lt;br /&gt;
[[file:Enlisted Oerlikon 20mm Cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Oerlikon 20mm Cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Rheinmetall Bordkanone 3.7===&lt;br /&gt;
The [[Rheinmetall Bordkanone 3.7]]. Weapon is mounted on some planes in the Campaign. Among others, on the Bf 110 G-2 aircraft.&lt;br /&gt;
[[file:Bordkanone 3,7.jpg|thumb|none|450px|Rheinmetall Bordkanone 3.7 - 37x263mmB]]&lt;br /&gt;
[[file:Enlisted 37 mm BK-37 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 37 mm BK-37 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Rheinmetall Bordkanone 5===&lt;br /&gt;
The [[BK 5|Rheinmetall Bordkanone 5]]. Weapon is mounted on the Me 410 A-1/U4 aircraft.&lt;br /&gt;
[[file:BK 5.jpg|thumb|none|450px|Rheinmetall Bordkanone 5 -50x419mmR]]&lt;br /&gt;
[[file:Enlisted Rheinmetall Bordkanone 5 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Rheinmetall Bordkanone 5 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Rheinmetall Bordkanone 5 3.jpg|thumb|none|600px|Me 410 A-1/U4 - cocpit]]&lt;br /&gt;
&lt;br /&gt;
===ShVAK-20===&lt;br /&gt;
The [[Shpitalnyi-Vladimirov_ShVAK-20#ShVAK-20|ShVAK-20]]. Weapon is mounted on some planes in the Campaign. Among others, on the IL-2 (1941) aircraft.&lt;br /&gt;
[[file:ShVAK cannon.jpg|thumb|none|450px|ShVAK-20 - 20x99mmR]]&lt;br /&gt;
[[file:Enlisted ShVAK cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ShVAK cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===TNSh-20===&lt;br /&gt;
The [[Shpitalnyi-Vladimirov_ShVAK-20#TNSh-20|TNSh-20]]. Weapon is mounted on some tanks in the Campaign. Among others, on the T-60 tank.&lt;br /&gt;
[[file:20mm-TNSh-T-60-Tank.jpg|thumb|none|450px|TNSh-20 - 20x99mmR]]&lt;br /&gt;
[[file:Enlisted 20mm TNSh cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20mm TNSh cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 10 12cm/45 naval gun===&lt;br /&gt;
The [[Type 10 naval gun|Type 10 12cm/45 naval gun]].&lt;br /&gt;
[[file:Type10Cannon.jpg|thumb|none|450px|Type 10 12cm/45 naval gun - 120x708mmR]]&lt;br /&gt;
[[file:Enlisted Type 10 12cm-45 naval gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 10 12cm-45 naval gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 10 12cm-45 naval gun 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 10 12cm-45 naval gun 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 89 12.7 cm/40 naval gun===&lt;br /&gt;
The [[Type 89 12.7 cm/40 naval gun]].&lt;br /&gt;
[[file:Type89navalgun.jpg|thumb|none|450px|Type 89 12.7 cm/40 naval gun - 127x580mm R]]&lt;br /&gt;
[[file:Enlisted Type 89 127mm naval gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 89 127mm naval gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 96 25 mm AT/AA Gun Triple mount===&lt;br /&gt;
The [[Type 96 25 mm AT/AA Gun|Type 96 25 mm AT/AA Gun Triple mount]] it is mounted on Japanese aircraft carriers in missions in the Pacific. Can also be found on some maps in anti-aircraft positions.&lt;br /&gt;
[[file:Type96AAGun.jpg|thumb|none|450px|Type 96 25 mm AT/AA Gun Triple mount - 25x163mm]]&lt;br /&gt;
[[file:Enlisted Type 96 25mm triple aa gun 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 25mm triple aa gun 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 25mm triple aa gun 5.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 25mm triple aa gun 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 25mm triple aa gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 25mm triple aa gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 98 cannon===&lt;br /&gt;
The [[Type 98 cannon]] mounted on Ta-Se. The anti-aircraft variant can be built by a Japanese engineer in the Pacific.&lt;br /&gt;
[[file:Type 98 20 mm AA machine cannon.jpg|thumb|none|450px|Type 98 cannon - 20×142 mm]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 7.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 8.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 9.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 5.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Mark 1 cannon===&lt;br /&gt;
The [[Type 99 cannon|Type 99 Mark 1 Cannon]]. Weapon is mounted on some planes in the Campaign. Among others, on the A6M2 Reisen &amp;quot;ZERO&amp;quot; aircraft.&lt;br /&gt;
[[file:Type 99-1.jpg|thumb|none|450px|Type 99 Mark 1, flexible configuration - 20x72mmRB.]]&lt;br /&gt;
[[file:Enlisted Type 99 Mark 1 canon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 99 Mark 1 canon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Mark 2 cannon===&lt;br /&gt;
The [[Type 99 cannon|Type 99 Mark 2 Cannon]]. Weapon is mounted on some planes in the Campaign. Among others, on the A6M5 aircraft.&lt;br /&gt;
[[file:Type 99 cannon display.jpg|thumb|none|450px|Type 99 Mark 2 - 20x72mmRB.]]&lt;br /&gt;
[[file:Enlisted Type 99 Model 2 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Vickers S cannon===&lt;br /&gt;
The [[Vickers S cannon]]. Weapon is mounted on some planes in the Campaign. Among others, on the Hurricane Mk IV aircraft.&lt;br /&gt;
[[file:VickersS.jpg|thumb|none|450px|Vickers S cannon - 40x158R]]&lt;br /&gt;
[[file:Enlisted 40 mm Vickers S cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 40 mm Vickers S cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Volkov-Yartsev VYa-23===&lt;br /&gt;
The [[Volkov-Yartsev VYa-23]]. Weapon is mounted on some planes in the Campaign. Among others, on the IL-10 aircraft.&lt;br /&gt;
[[file:VYa-23 cannon Keski-Suomen ilmailumuseo.JPG|thumb|none|450px|Volkov-Yartsev VYa-23 - 23x152mmB.]]&lt;br /&gt;
[[file:Enlisted 23 mm VYa-23 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 23 mm VYa-23 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Launchers==&lt;br /&gt;
===Ampulomet Model 1941===&lt;br /&gt;
The [[Ampulomet Model 1941]]. Weapon can be built by an Engineer in the Campaign in Stalingrad for the Allies and Axis.&lt;br /&gt;
[[file:Ampulomet Model 1941.jpg|thumb|none|450px|Ampulomet Model 1941 - 125mm glass Ampoule]]&lt;br /&gt;
[[file:Enlisted Ampulomet Model 1941 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ampulomet Model 1941 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ampulomet Model 1941 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Machine Guns==&lt;br /&gt;
As mentioned in the overview the engineer can build emplaced machine guns, these don't have to reload and can only overheat in gameplay. &lt;br /&gt;
Most of them are also noteworthy for firing without any visible ammo, mainly the belt-fed guns.&lt;br /&gt;
===.30 AN/M2 (Fixed / Flexible)===&lt;br /&gt;
The [[Browning_M1919#Browning_AN.2FM2|.30 AN/M2]] it is mounted on some aircraft in the game. Among others on the SOC-1 Seagull. The double variant is mounted in the &amp;quot;SBD-3 Dauntless&amp;quot;.&lt;br /&gt;
[[file:ANM230fixed.jpg|thumb|none|450px|.30 AN/M2, Fixed - .30-06 Springfield]]&lt;br /&gt;
[[file:ANM230flexible.jpg|thumb|none|450px|.30 AN/M2, Flexible - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted .30 AN-M2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 aircraft 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 aircraft 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 aircraft 5.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted .30 AN-M2 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===.50 AN/M2 (Fixed / Flexible)===&lt;br /&gt;
The [[Browning_M2#Browning_M2_Aircraft|.50 AN/M2]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:M2aircraft.jpg|thumb|none|450px|.50 AN/M2, Fixed - .50 BMG]]&lt;br /&gt;
[[file:M2 aircraft flexible.jpg|thumb|none|450px|.50 AN/M2, Flexible - .50 BMG]]&lt;br /&gt;
[[file:Enlisted M2 aircraft 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M2 Aircraft fixed 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M2 Aircraft fixed 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Berezin UBK===&lt;br /&gt;
The [[Berezin UB|Berezin UBK]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:12.7mm Berezin UB.jpg|thumb|none|450px|Berezin UBK - 12.7x108mm]]&lt;br /&gt;
[[file:Enlisted berezin UBK 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted berezin UBK 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Berezin UBS===&lt;br /&gt;
The [[Berezin UB|Berezin UBS]]. Two machine guns are mounted on the Yak-7B aircraft.&lt;br /&gt;
[[file:UBS machine gun.jpg|thumb|none|450px|Berezin UBS (Synchronized) - 12.7x108mm]]&lt;br /&gt;
[[file:Enlisted Berezin UBS 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Berezin UBT===&lt;br /&gt;
The [[Berezin UB|Berezin UBT]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Berezin UBT.jpg|thumb|none|450px|Berezin UBT - 12.7x108mm (Turret version of UB with spade grips)]]&lt;br /&gt;
[[file:Enlisted Berezin UBT 11.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berezin UBT 12.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ubt decor.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Besa Tank Machine Gun===&lt;br /&gt;
The [[ZB-53_/_vz._37|Besa Tank Machine Gun]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:BESA.jpg|thumb|none|450px|Besa Tank Machine Gun - 7.92×57mm Mauser]]&lt;br /&gt;
[[file:Enlisted BESA Machine Gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BESA Machine Gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Breda Modello 37===&lt;br /&gt;
The [[Breda Modello 37]]. Mounted on the SPA-Viberti AS.42. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Bredam37.jpg|thumb|none|450px|Breda Modello 38 - 8x59mm RB Breda]]&lt;br /&gt;
[[file:Enlisted Breda Modello 37 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 37 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Breda Modello 38===&lt;br /&gt;
The [[Breda Modello 38]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:Breda38.jpg|thumb|none|450px|Breda Modello 38 - 8x59mm RB Breda]]&lt;br /&gt;
[[file:Enlisted Breda Modello 38 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 38 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 38 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 38 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Breda-SAFAT Machine Gun===&lt;br /&gt;
The [[Breda-SAFAT machine gun|Breda-SAFAT machine gun]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:12.7mmBreda-SAFAT.jpg|thumb|none|450px|Breda-SAFAT machine gun - 12.7x81mmSR]]&lt;br /&gt;
[[file:Enlisted safat 12.7 S.M.79 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted safat 12.7 S.M.79 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Breda-SAFAT Light Machine Gun===&lt;br /&gt;
The [[Breda-SAFAT machine gun|Breda-SAFAT light machine gun]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Breda-SAFATlightmg.jpg|thumb|none|450px|Breda-SAFAT light machine gun - 7.7x56mmR]]&lt;br /&gt;
[[file:Enlisted Breda-SAFAT light machine gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda-SAFAT light machine gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Bren Mk2===&lt;br /&gt;
The [[Bren gun|Bren Mk2]] is mounted on a WD Big 4 motorcycle in the Tunisian campaign.&lt;br /&gt;
[[file:Bren mk2.jpg|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[file:Enlisted Bren Mk2 stacjonarny 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mk2 stacjonarny 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mk2 stacjonarny 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Browning .303 Mk II*===&lt;br /&gt;
The [[Browning_M1919#Browning_AN.2FM2|Browning .303 Mk II*]] it is mounted on some aircraft in the game. Among others on the Hurricane Mk IIB/Trop.&lt;br /&gt;
[[file:Browning.303.jpg|thumb|none|450px|Browning .303 Mk II* - .303 British]]&lt;br /&gt;
[[file:Enlisted Browning .303 Mk II 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning .303 Mk II 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2 Heavy Barrel===&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2 Heavy Barrel]]. Weapon can be built by an Engineer in the Campaign in Normandy, Tunisia and Pacific for the Allies. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:BrowningM2 plain.jpg|thumb|none|450px|Browning M2 Heavy Barrel - .50 BMG]]&lt;br /&gt;
[[file:Enlisted Browning M2 Heavy Barrel 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M2 Heavy Barrel 5.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M2 Heavy Barrel 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M2 Heavy Barrel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M2 Heavy Barrel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M2 Heavy Barrel 3.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Browning M2HB Twin mount'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB Twin mount]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:Twin50.jpg|thumb|none|250px|Browning M2HB Twin mount - .50 BMG]]&lt;br /&gt;
[[file:Enlisted Browning M2HB in M33 Twin mount 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M2HB in M33 Twin mount 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A4|Browning M1919A4]]. Weapon can be built by an Engineer in the Campaign in Normandy, Tunisia and Pacific for the Allies. Weapon is mounted on some tanks in the Campaign. Also mounted on the WLA motorcycle in Campania, Tunisia.&lt;br /&gt;
[[file:M1919A4.jpg|thumb|none|450px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 5.jpg|thumb|none|600px|Note the missing belt.]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 7.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A5===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A5.2FM1919A4E1|Browning M1919A5]]. For the M3 and M5 series of tanks, the M1919A5 was invented, which was a slightly modified version of the M1919A4, as the space available in the turret was too small to reach the cocking handle. It is incorrectly listed as the M1919A4 in the game.&lt;br /&gt;
[[file:M1919A5.jpg|thumb|none|450px|Browning M1919A5 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted M3 Stuart Tank.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M5A1 tank.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===DShK===&lt;br /&gt;
The [[DShK heavy machine gun]]. Weapon can be built by an Engineer in the Campaign in Moscow, Berlin and Stalingrad for the Allies. Weapon is mounted on some tanks in the Campaign&lt;br /&gt;
[[file:DShK original.jpg|thumb|none|450px|DShK - 12.7x108mm]]&lt;br /&gt;
[[file:Enlisted DShK 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted DShK 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted DShK 5.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted DShK 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted DShK 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===FN Browning 7.92 mm model 1939===&lt;br /&gt;
The [[Browning_M1919#Browning_AN.2FM2|FN Browning 7.92 mm model 1939]]. Weapon is mounted on IAR-81C.&lt;br /&gt;
[[file:Mitraliera FN 7.92 mm model 1939.jpg|thumb|none|450px|FN Browning 7.92 mm model 1939 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted FN Browning 7.92 mm model 1939 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FN Browning 7.92 mm model 1939 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Goryunov SG-43 Machine Gun===&lt;br /&gt;
The [[Goryunov SG-43 Machine Gun]]. Currently, the weapon is available as Tank Decoration. It is not used by the player.&lt;br /&gt;
[[file:GoryunovSG43MachineGun.jpg|thumb|none|450px|Goryunov SG-43 Machine Gun - 7.62x54mm R]].&lt;br /&gt;
[[file:Enlisted Goryunov SG-43 decor.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Ho-103===&lt;br /&gt;
The [[Ho-103]]. Weapon is mounted on some planes in the Campaign. Among others, on the Ki-61-I hei aircraft.&lt;br /&gt;
[[file:Ho103mg.jpg|thumb|none|450px|Ho-103 - 12.7x81mmSR]]&lt;br /&gt;
[[file:Enlisted Ho-103 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ho-103 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===KPVT Heavy Machine Gun===&lt;br /&gt;
The [[KPV_heavy_machine_gun#KPVT_Heavy_Machine_Gun|KPVT Heavy Machine Gun]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:Kpvt 01.jpg|thumb|none|450px|KPVT Heavy Machine Gun - 14.5x114mm]]&lt;br /&gt;
[[file:Enlisted KPVT (14.5 mm) 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===L3A1 Machine Gun===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A4|L3A1 Machine Gun]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:M1919A4.jpg|thumb|none|450px|L3A1 Machine Gun - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted L3A1 Machine Gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted L3A1 Machine Gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Lewis Aircraft===&lt;br /&gt;
The [[Lewis_Gun#Aircraft_Mounted|Lewis Aircraft]]. Weapon is mounted on some planes in the Campaign&lt;br /&gt;
[[file:Rafmachinegunlewis3.jpg|thumb|none|450px|Aircraft mounted Lewis Gun with 47-round magazine - .303 British]]&lt;br /&gt;
[[file:Enlisted Lewis Aircraft SM79 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lewis Aircraft SM79 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M240C===&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240C]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021. Mounted on the &amp;quot;Abrams&amp;quot; tank.&lt;br /&gt;
[[file:M240C.jpg|thumb|none|450px|M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Enlisted M240D 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M240D 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MAC 1934===&lt;br /&gt;
The [[MAC 1934]]. Weapon is mounted on some planes in the Campaign&lt;br /&gt;
[[file:MAC 1934 (1).jpg|thumb|none|450px|MAC 1934 - 7.5x54mm French]]&lt;br /&gt;
[[file:Enlisted MAC 1934 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MAC 1934 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Maxim M1910/30===&lt;br /&gt;
The [[Maxim M1910/30]] comes in two versions, with and without a protective plate. The protection plate variant can be built by a Russian engineer in Stalingrad. The variant without a protective plate can be built by a Russian engineer in all campaigns involving the Russians.&lt;br /&gt;
[[file:Maxim M1910 30.jpg|thumb|none|450px|Russian Maxim M1910/30, post-1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR.]]&lt;br /&gt;
[[file:Enlisted Maxim M1910-30 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maxim M1910-30 5.jpg|thumb|none|600px|Note the missing belt.]]&lt;br /&gt;
[[file:Enlisted MaximM1910-30 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maxim M1910-30 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maxim M1910-30 2.jpg|thumb|none|600px|Note the missing belt.]]&lt;br /&gt;
[[file:Enlisted Maxim M1910-30 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG15===&lt;br /&gt;
The [[MG15]]. Weapon is mounted on some planes in the Campaign&lt;br /&gt;
[[file:MG15.jpg|thumb|none|450px|MG15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG15 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG15 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG15 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG15 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG17===&lt;br /&gt;
The [[MG17]]. Weapon is mounted on some planes in the Campaign&lt;br /&gt;
[[file:MG 17.jpg|thumb|none|450px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG17 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG17 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG34===&lt;br /&gt;
The [[MG34]]. Weapon can be built by an Engineer in the Campaign in Moscow, Normandy, Berlin, Tunisia and Stalingrad for the Axis. It is also found on the turrets of German tanks with an anti-air sight.&lt;br /&gt;
[[file:Mg-34.jpg|thumb|none|450px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:MG34 HMG with bipod and AA sight.jpg|thumb|none|450px|MG34 Panzerlauf with bipod and anti-aircraft sight - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 6.jpg|thumb|none|600px|Note the missing belt.]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 7.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 8.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG34 Panzerlauf===&lt;br /&gt;
The tank variant of the [[MG34|MG34 (MG34 Panzerlauf)]] can be found on virtually every German tank.&lt;br /&gt;
[[file:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG34 Panzerlauf 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 Panzerlauf 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG37(t)===&lt;br /&gt;
The [[ZB-53 / vz. 37|MG37(t)]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:ZB-53 machine gun no turret.jpg|thumb|none|450px|MG 37(t) - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG37(t) on Pz.38(t) 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG37(t) on Pz.38(t) 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG42===&lt;br /&gt;
The stationary [[MG42#MG42|MG42]] can be found in almost every campaign especially in Normandy. One shot from bolt-action rifle is enough to destroy it. The tank variant (rare) is mounted on the Jagdpanzer VI.&lt;br /&gt;
[[file:Mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG42 Stacjonarne 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Stacjonarne 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Stacjonarne 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Stacjonarne 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 on Jagdpanzer IV.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG81===&lt;br /&gt;
The [[MG81#MG_81Z|MG81]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Mg81-1.jpg|thumb|none|450px|MG81 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG81 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG81 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG81 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG81 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG81Z===&lt;br /&gt;
The [[MG81#MG_81Z|MG81Z]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Mg81 z.jpg|thumb|none|450px|MG81Z - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG 81Z 5.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 81Z 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 81Z 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 81Z 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 81Z 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 81Z 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG131===&lt;br /&gt;
The [[MG131]]. Weapon can be built by an Engineer in the Campaign in Moscow, Normandy, Berlin, Tunisia and Stalingrad for the Axis. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:MG 131.jpg|thumb|none|450px|MG131 - 13x64mm B]]&lt;br /&gt;
[[file:Enlisted MG131 3.jpg|thumb|none|600px|600px]]&lt;br /&gt;
[[file:Enlisted MG131 4.jpg|thumb|none|600px|MNote the missing belt.]]&lt;br /&gt;
[[file:Enlisted MG131 5.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG131 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG131 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===NSV-T===&lt;br /&gt;
The [[NSV heavy machine gun|NSV-T]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021. Mounted on the &amp;quot;T80&amp;quot; tank.&lt;br /&gt;
[[file:NSVTMG.jpg|thumb|none|450px|NSV-T - 12.7x108mm]]&lt;br /&gt;
[[file:Enlisted NSVT 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted NSVT 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted NSVT 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===PKT===&lt;br /&gt;
The [[NSV heavy machine gun|PKT]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021. Mounted on the &amp;quot;T80&amp;quot; tank.&lt;br /&gt;
[[file:Machine gun PKT.jpg|thumb|none|450px|PKT - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted PKT 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PKT 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Shpitalny-Komaritski ShKAS===&lt;br /&gt;
The [[Shpitalny-Komaritski ShKAS]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:ShKAS.jpg|thumb|none|450px|Shpitalny-Komaritski ShKAS - 7.62x54mmR.]]&lt;br /&gt;
[[file:Enlisted Shpitalny-Komaritski ShKAS 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Shpitalny-Komaritski ShKAS 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Shpitalny-Komaritski ShKAS 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Shpitalny-Komaritski ShKAS 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 92 (Lewis)===&lt;br /&gt;
The [[Lewis_Gun#Type_92|Type 92 (Lewis)]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Type 92 IJN.JPG|thumb|none|450px|Type 92 - 7.7x56mmR.]]&lt;br /&gt;
[[file:Enlisted Type 92 samolotowy 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 92 samolotowy 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 92 Heavy Machine Gun===&lt;br /&gt;
The [[Type 92 heavy machine gun]]. Weapon can be built by an Engineer in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type 92 HMG.jpg|thumb|none|450px|Type 92 Heavy Machine Gun - 7.7x58mm SR]]&lt;br /&gt;
[[file:Enlisted Type 92 heavy machine gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 92 heavy machine gun 2.jpg|thumb|none|600px|Note the missing 30-round feed strip.]]&lt;br /&gt;
[[file:Enlisted Type 92 heavy machine gun 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 93 Heavy Machine Gun===&lt;br /&gt;
The [[Type 93 Heavy Machine Gun]]. Weapon can be built by an Engineer in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type 93 Heavy Machine Gun.jpg|thumb|none|450px|Type 93 heavy machine gun - 13.2×99mm Hotchkiss. Weapon on a tripod with a pistol grip and a stock. Model from 1933.]]&lt;br /&gt;
[[file:Enlisted Type 93 Heavy Machine Gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 93 Heavy Machine Gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 93 Heavy Machine Gun 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Aircraft Machine Gun===&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]]. Weapon is mounted on the A6M and A5M in the Campaign. The A5M's guns are incorrectly named Type 89, the Army variant.&lt;br /&gt;
[[file:Type 97.jpg|thumb|none|450px|Type 97 Aircraft Machine Gun - 7.7x56mmR]]&lt;br /&gt;
[[file:Enlisted Type 97 Aircraft Machine Gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 Aircraft Machine Gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 89 Aircraft Machine Gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 89 Aircraft Machine Gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Tank Machine Gun===&lt;br /&gt;
The [[Type 97 tank machine gun]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:Type 97 tank machine gun.jpg|thumb|none|450px|Type 97 tank machine gun - 7.7x58mm Arisaka. A characteristic feature of the tank version is the barrel cover and the scope mounted on the left side.]]&lt;br /&gt;
[[file:Enlisted Type 97 tank machine gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 tank machine gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Vickers Class E===&lt;br /&gt;
The [[Vickers#Vickers_Class_E|Vickers Class E]]. Mounted, among others, in the &amp;quot;Fury Mk1&amp;quot; aircraft.&lt;br /&gt;
[[file:Vickers Class E.jpg|thumb|none|350px|Vickers Class E - 7.7x56mmR (.303 British)]]&lt;br /&gt;
[[file:Enlisted Vickers Class E 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers Class E 2.jpg|thumb|none|600px|Fury Mk1 - cockpit]]&lt;br /&gt;
&lt;br /&gt;
===Vickers Mk. I===&lt;br /&gt;
The [[Vickers|Vickers Mk. I]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:VickersMk1.jpg|thumb|none|350px|Vickers Mk. I - 7.7x56mmR (.303 British)]]&lt;br /&gt;
[[file:Enlisted Vickers Machine Gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers Machine Gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Vickers GO No. 1 Mk I===&lt;br /&gt;
The [[Vickers K machine gun|Vickers GO No. 1 Mk I]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Vickersk.jpg|thumb|none|450px|Vickers GO No. 1 Mk I - 7.7x56mmR (.303 British)]]&lt;br /&gt;
[[file:Enlisted vickers k 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted vickers k 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Babylon_Berlin_-_Season_2&amp;diff=1625738</id>
		<title>Babylon Berlin - Season 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Babylon_Berlin_-_Season_2&amp;diff=1625738"/>
		<updated>2023-11-08T09:48:44Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Steyr-Solothurn S1-100 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|picture = Babylon Berlin se2.jpg&lt;br /&gt;
|country = [[File:GER.jpg|25px]] Germany&lt;br /&gt;
|channel = Sky Deutschland&lt;br /&gt;
|genre = Crime&lt;br /&gt;
|dates = November 10 -&amp;lt;br&amp;gt;December 1, 2017&lt;br /&gt;
|episodes = 8&lt;br /&gt;
|character1=Gereon Rath&lt;br /&gt;
|actor1=[[Volker Bruch]]&lt;br /&gt;
|character2=Charlotte Ritter&lt;br /&gt;
|actor2=[[Liv Lisa Fries]]&lt;br /&gt;
|character3=Alfred Nyssen&lt;br /&gt;
|actor3=[[Lars Eidinger]]&lt;br /&gt;
|character4=Reinhold Gräf&lt;br /&gt;
|actor4=[[Christian Friedel]]&lt;br /&gt;
|character5=Gottfried Wendt&lt;br /&gt;
|actor5=[[Benno Fürmann]]&lt;br /&gt;
|character6=Helga Rath&lt;br /&gt;
|actor6=[[Hannah Herzsprung]]&lt;br /&gt;
|character7=Samuel Katelbach&lt;br /&gt;
|actor7=[[Karl Markovics]]&lt;br /&gt;
|character8=Edgar &amp;quot;The Armenian&amp;quot; Kasabian&lt;br /&gt;
|actor8=[[Misel Maticevic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|2|Babylon Berlin}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Dreyse Model 1907==&lt;br /&gt;
Gereon Rath still uses his [[Dreyse Model 1907]] throughout the series but not as often as in the first season.&lt;br /&gt;
[[File:Dreyse 1907.jpg|thumb|none|300px|Dreyse Modell 1907 - 7.65mm Browning]]&lt;br /&gt;
[[File:BabylonBerlinS2-DreyseE8-1.jpg|thumb|none|600px|The end of the grip can be seen in the shoulder holster.]]&lt;br /&gt;
[[File:BabylonBerlinS2-DreyseE8-2.jpg|thumb|none|600px|Gereon climbs out the tank car with his Dreyse in hand (Ep. 16).]]&lt;br /&gt;
&lt;br /&gt;
==Sauer Model 1913==&lt;br /&gt;
Czerwinski ([[Rüdiger Klink]]) and Stephan Jänicke ([[Anton von Lucke]]) are seen with [[Sauer 1913]] pistols in Episode 10.&lt;br /&gt;
[[File:Sauer_1913.jpg|thumb|none|300px|J. P. Sauer &amp;amp; Sohn Suhl Modell 1913 - .32 ACP]]&lt;br /&gt;
[[File:BabylonBerlinS2-JPSauer1.jpg|thumb|none|600px|Czerwinski points his pistol at Michail Fallin ([[Waléra Kanischtscheff]]) showing him to put his hands up. Not to be confused with the scene from the [[Babylon_Berlin_-_Season_1#Sauer_Model_1913|first season]] that looks very similar.]]&lt;br /&gt;
[[File:BabylonBerlinS2-JPSauer-2.jpg|thumb|none|600px|A blurred right sight view of the Sauer pistol.]]&lt;br /&gt;
[[File:BabylonBerlinS2-JPSauer-3.jpg|thumb|none|600px|The holstered Sauer pistol of Stephan. Later, he can be seen using it, but only briefly and blurred.]]&lt;br /&gt;
&lt;br /&gt;
==Walther Model 4==&lt;br /&gt;
Unlike Czerwinski's Sauer pistol, the [[Walther Model 4]] of Henning ([[Thorsten Merten]]) is used in two episodes.&lt;br /&gt;
[[File:Walther mod 4.jpg|thumb|none|300px|Walther Model 4 - .32 ACP]]&lt;br /&gt;
[[File:BabylonBerlinS2-WaltherPistol1.jpg|thumb|none|600px|&amp;quot;''Gentlemen, now it's closing time here!''&amp;quot;&amp;lt;br /&amp;gt;Henning interrupts an illegal dog fighting match.]]&lt;br /&gt;
[[File:BabylonBerlinS2-WaltherPistol2.jpg|thumb|none|600px|He orders his men to arrest the Soviet agents (Ep. 10).]]&lt;br /&gt;
[[File:BabylonBerlinS2-WaltherPistol2-1.jpg|none|600px|Henning keeps calm the two agents with his Walther, during Gereon's negotiation with ambassador Trochin ([[Denis Burgazliev]]) outside.]]&lt;br /&gt;
[[File:BabylonBerlinS2-WaltherPistol3.jpg|thumb|none|600px|Another angle of this scene shows the rear part (Ep. 11).]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-30/TT-33==&lt;br /&gt;
The anachronistic [[Tokarev TT-33 Pistol|TT pistol]] of the Soviet agent Grigori Selenskij ([[Dmitri Alexandrov]]) is briefly seen in Episode 10. Ernst &amp;quot;Buddha&amp;quot; Gennat ([[Udo Samel]]) in Ep. 09 and Gereon Rath in Ep. 10 identify correctly the 7.62x25mm caliber. Gereon, also calls it &amp;quot;Tokarev&amp;quot; pistols, that are issued to the Soviet embassy members.&lt;br /&gt;
[[File:TT-30.jpg|thumb|none|300px|Tokarev TT-30 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BabylonBerlinS2-TT1.jpg|thumb|none|600px|A police officer takes Grigori's TT on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
[[Luger]] pistols are used by actors, Police officers, and ''Reichswehr'' soldiers.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BabylonBerlinS2-Luger0.jpg|thumb|none|600px|An Actors fires blanks from Luger P08 in a stage play.]]&lt;br /&gt;
[[File:BabylonBerlinS2-Luger1.jpg|thumb|none|600px|A detailed view of the other side.]]&lt;br /&gt;
[[File:BabylonBerlinS2-Luger2.jpg|thumb|none|600px|Geroen presses a Luger on Sheer's backhead (Ep. 14).]]&lt;br /&gt;
[[File:BabylonBerlinS2-Luger3.jpg|thumb|none|600px|Bruno steals a P08 Luger from a dead soldier (Ep. 16).]]&lt;br /&gt;
[[File:BabylonBerlinS2-Luger4.jpg|thumb|none|600px|Bruno takes aim with his stolen P08 Luger (Ep. 16).]]&lt;br /&gt;
&lt;br /&gt;
==Astra 400==&lt;br /&gt;
Jonny (Wolfgang Lindner), the main bodyguard, and other henchmen of the Armenian are briefly seen with [[Astra 400]] pistols.&lt;br /&gt;
[[File:Astra 400 right.jpg|thumb|none|300px|Astra 400 - 9x23mm Bergmann / Largo]]&lt;br /&gt;
[[File:BabylonBerlinS2-Astra1.jpg|thumb|none|600px|An Astra 400 is used by a mysterious man to assassinate one of Gereon's colleagues (Ep. 10).]]&lt;br /&gt;
[[File:BabylonBerlinS2-Colte8Henchmen3.jpg|thumb|none|600px|A gangster to the left aims his pistol.]]&lt;br /&gt;
[[File:BabylonBerlinS2-Astra2.jpg|thumb|none|600px|Jonny holds his Astra near the stopped train looking at what floats towards him.]]&lt;br /&gt;
[[File:BabylonBerlinS2-AstraE8-1.jpg|thumb|none|600px|Henning (right) with Jonny's Astra (Ep. 16)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Edgar &amp;quot;The Armenian&amp;quot; Kasabian ([[Misel Maticevic]]) uses his nickel-plated [[Colt M1911A1]] in Episodes 13 and 16. Some of his henchmen including Max Fuchs ([[Sebastian Urzendowsky]]) can be seen with standard Colts.&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|none|300px|Nickel-plated M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BabylonBerlinS2-Colte5-1.jpg|thumb|none|600px|Edgar got up from his armchair hides his Colt behind his bag...]]&lt;br /&gt;
[[File:BabylonBerlinS2-Colte5-2.jpg|thumb|none|600px|...and uses it as a pressure medium (Ep. 13).]]&lt;br /&gt;
[[File:BabylonBerlinS2-Colte8.jpg|thumb|none|600px|After he frightened the Reds, he gives his Colt a rest (Ep. 16).]]&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|none|300px|Pre-War Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BabylonBerlinS2-Colte8Henchmen1.jpg|thumb|none|600px|A henchman walks by with his Colt.]]&lt;br /&gt;
[[File:BabylonBerlinS2-Colte8Henchmen2.jpg|thumb|none|600px|Colt pistols held by the men on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Ortgies Pocket Automatic==&lt;br /&gt;
Bruno Wolter's ([[Peter Kurth]]) [[Ortgies Pocket Pistol]] is used by him and Geroen.&lt;br /&gt;
[[File:Ortgies Pocket Automatic 25.jpg|thumb|none|300px|Ortgies Pocket Pistol - .25 ACP]]&lt;br /&gt;
[[File:BabylonBerlinS2-OrtgiesE8-1.jpg|thumb|none|600px|Bruno removes his pistol from his coat.]]&lt;br /&gt;
[[File:BabylonBerlinS2-Ortgies1.jpg|thumb|none|600px|Gereon Rath tucks Bruno's Ortgies Pocket Automatic into his waistband.]]&lt;br /&gt;
[[File:BabylonBerlinS2-OrtgiesE8-2.jpg|thumb|none|600px|Later on the train, Gereon dramatically raises the Ortgies to aim at his opponent.]]&lt;br /&gt;
[[File:BabylonBerlinS2-OrtgiesE8-3.jpg|thumb|none|600px|After a small shootout, he checks the magazine that is empty.]]&lt;br /&gt;
[[File:BabylonBerlinS2-OrtgiesE8-4.jpg|thumb|none|600px|Realizising by a brass check, that only one bullet is in the chamber (Ep. 16).]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A suppressed [[Mauser C96]] with stock is used by one of the Armenian's henchmen.&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|none|400px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BabylonBerlinS2-MauserC1.jpg|thumb|none|600px|The henchman approaches the train with his C96.]]&lt;br /&gt;
[[File:BabylonBerlinS2-MauserC2.jpg|thumb|none|600px|A closer and different view shows the stock (Ep. 16).]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Webley Bulldog==&lt;br /&gt;
Samuel Katelbach ([[Karl Markovics]]) owns what appears to be a [[Webley Bulldog]]&lt;br /&gt;
[[File:WebleyBulldog.jpg|thumb|none|300px|Webley British Bulldog - .45 caliber]]&lt;br /&gt;
[[File:BabylonBerlinS2-Revolver1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BabylonBerlinS2-Revolver2.jpg|thumb|none|600px|(Ep. 13).]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
A communist is seen with a [[Nagant M1895]] in Episode 16.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|300px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:BabylonBerlinS2-Nagant1.jpg|thumb|none|600px|The communist starts pointing his Nagant revolver at Geroen's head. Note the post-1930 angular front sight which makes this variant anachronistic.]]&lt;br /&gt;
[[File:BabylonBerlinS2-Nagant2.jpg|thumb|none|600px|Note the position of the ejector rod that magically changed backward.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Steyr-Solothurn S1-100==&lt;br /&gt;
Moritz Rath ([[Ivo Pietzcker]]) and Bruno can be seen handling the same [[Steyr-Solothurn S1-100]] in Episode 13. Its appearance in the show, set in 1929, is effectively anachronistic since the gun was not in production yet, though prototypes were undergoing trial in Austria and would be adopted by their police a year later under the designation MP 30.&lt;br /&gt;
[[File:Mp34.jpg|thumb|500px|none|400px|Steyr-Solothurn S1-100, model MP 34 - 9x23mm Steyr]]&lt;br /&gt;
[[File:BabylonBerlinS2-SteyrMP1.jpg|thumb|none|600px|After discovering the S1-100 in the hidden weapon crate, Moritz inserts the side magazine.]]&lt;br /&gt;
[[File:BabylonBerlinS2-SteyrMP2.jpg|thumb|none|600px|Impressed by this gun he looks through the sights...]]&lt;br /&gt;
[[File:BabylonBerlinS2-SteyrMP3.jpg|thumb|none|600px|...and plays around.]]&lt;br /&gt;
[[File:BabylonBerlinS2-SteyrMP4.jpg|thumb|none|600px|&amp;quot;''Can you handle it?''&amp;quot;&amp;lt;br&amp;gt;Bruno finishes the reload by racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18/I &amp;quot;System Schmeisser&amp;quot;==&lt;br /&gt;
During the vision of the coup &amp;quot;Operation Prangertag&amp;quot; in Episode 13, some ''Schwarze Reichswehr'' soldiers are armed with Bergmann-pattern submachine guns. These are intended to represent the [[Haenel MP28/II]], but are probably the same [[Bergmann MP18/I|MP18/I]] props featured in Season 1.&lt;br /&gt;
[[File:MP18I.jpg|thumb|none|400px|Bergmann MP18/I &amp;quot;System Schmeisser&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:BabylonBerlinS2-MP1.jpg|thumb|none|600px|A soldier jumps off a truck holding his MP18/I.]]&lt;br /&gt;
[[File:BabylonBerlinS2-MP2.jpg|thumb|none|600px|Soldiers march toward the backside of the ''Reichstag'' building. Two MPs can be seen on the right.]]&lt;br /&gt;
[[File:BabylonBerlinS2-MP3.jpg|thumb|none|600px|More soldiers storming the Berlin Police HQ ''Rote Burg''.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Gewehr 1888/05==&lt;br /&gt;
A [[Gewehr 88/05]] is seen hanging in Bruno Wolter's living room that he gives to Moritz who aims it. As in Season 1, German soldiers including Gereon Rath in 1918 are also armed with this rifle.&lt;br /&gt;
[[File:G88_05.jpg|thumb|none|450px|Gewehr 1888/05 - 7.92x57mm (8x57 IS)]]&lt;br /&gt;
[[File:BabylonBerlinS2-G88-1.jpg|thumb|none|600px|&amp;quot;''Mr. Wolter, is this a G88?''&amp;quot;&amp;lt;br&amp;gt;The rifle is seen hanging on the wall alongside an ''Aushilfsseitengewehr'' 88/98-type bayonet.]]&lt;br /&gt;
[[File:BabylonBerlinS2-G88-2.jpg|thumb|none|600px|&amp;quot;''Yes it is a G88. It has served me faithfully and is now in a well-deserved retirement.''&amp;quot;]]&lt;br /&gt;
[[File:BabylonBerlinS2-G88-3.jpg|thumb|none|600px|Bruno offers Moritz to try out his old friend]]&lt;br /&gt;
[[File:BabylonBerlinS2-G88-4.jpg|thumb|none|600px|&amp;quot;''Take aim!''&amp;quot;&amp;lt;br&amp;gt; What he does not reject (Ep. 09).]]&lt;br /&gt;
[[File:BabylonBerlinS2-G88-5.jpg|thumb|none|600px|Moritz keeps watch with the G88 in the night (Ep. 11).]]&lt;br /&gt;
[[File:BabylonBerlinS2-G88-6.jpg|thumb|none|600px|A Gewehr 88 next to the soldier in center.]]&lt;br /&gt;
[[File:BabylonBerlinS2-G88-7.jpg|thumb|none|600px|Gereon takes cover with his Gewehr (Ep. 16).]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
''Reichswehr'' soldiers and Berlin police forces use [[Gewehr 1898]]s.&lt;br /&gt;
[[File:MauserGewehr1898EarlyModel.jpg|thumb|none|450px|Early Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|450px|Late Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BabylonBerlinS2-Gewehr0.jpg|thumb|none|600px|Soldiers getting out a truck hold their Mausers (Ep. 13).]]&lt;br /&gt;
[[File:BabylonBerlinS2-Gewehr1.jpg|thumb|none|600px|Two police officers control Gereon outside the theater (Ep. 14).]]&lt;br /&gt;
[[File:BabylonBerlinS2-Gewehr1-1.jpg|thumb|none|600px|Major Beck ([[Joachim Paul Assböck]]) and his men going to take over the train. Note the crest on the buttstock of the rifle that is also seen in the hands of a police officer in the first season.]]&lt;br /&gt;
[[File:BabylonBerlinS2-Gewehr2.jpg|thumb|none|600px|His soldiers pointing Mausers at the two locomotive drivers.]]&lt;br /&gt;
[[File:BabylonBerlinS2-Gewehr3.jpg|thumb|none|600px|Left side view of the soldiers.]]&lt;br /&gt;
[[File:BabylonBerlinS2-Gewehr4.jpg|thumb|none|600px|Another closer view (Ep. 16).]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant 1891/30==&lt;br /&gt;
Two Soviet soldiers can be seen in front of the Soviet embassy in ''Berlin Mitte'' armed with [[Mosin Nagant M91/30]] rifles with fixed bayonets.&lt;br /&gt;
[[File:M9130.jpg|thumb|none|450px|Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:BabylonBerlinS2-Mosin1.jpg|thumb|none|600px|The soldiers in front of the embassy building (Ep. 10).]]&lt;br /&gt;
[[File:BabylonBerlinS2-Mosin2.jpg|thumb|none|600px|A closer view of the rifles during a night watch (Ep. 11).]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 98 Sporter==&lt;br /&gt;
Bruno presents Moritz with an unknown [[Mauser 98 Sporter|Mauser 98]] takedown sporter sniper rifle in Episode 13. Major Scheer ([[Florian Panzner]]) is also seen with a similar-looking rifle in the following episode.&lt;br /&gt;
[[File:Mau 0571-01.jpg|thumb|none|450px|German-style Mauser 98 Sporter Model B - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BabylonBerlinS2-Takedown1.jpg|thumb|none|600px|'''Moritz''':&amp;quot;''Is this an M28?''&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Bruno''':&amp;quot;''No, this is something very special. Tomorrow, we will write history with it!''&amp;quot;]]&lt;br /&gt;
[[File:BabylonBerlinS2-Takedown2.jpg|thumb|none|600px|Bruno adjusts the scope to demonstrate the rifle to Moritz.]]&lt;br /&gt;
[[File:BabylonBerlinS2-Takedown3.jpg|thumb|none|600px|Moritz is impressed by the precision after firing a shoot (Ep. 13).]]&lt;br /&gt;
[[File:BabylonBerlinS2-Sporter1.jpg|thumb|none|600px|Bruno is seen assembling the two halves of the rifle.]]&lt;br /&gt;
[[File:BabylonBerlinS2-Sporter2.jpg|thumb|none|600px|Also worth noting the double triggers, and the band where the barrel meets the receiver.]]&lt;br /&gt;
[[File:BabylonBerlinS2-Takedown4.jpg|thumb|none|600px|About to fill in the chamber with two rounds.]]&lt;br /&gt;
[[File:BabylonBerlinS2-Sporter3.jpg|thumb|none|600px|Bruno Wolter is seen taking aim with the rifle.]]&lt;br /&gt;
[[File:BabylonBerlinS2-Takedown5.jpg|thumb|none|600px|Rear view of his rifle.]]&lt;br /&gt;
[[File:BabylonBerlinS2-Takedown6.jpg|thumb|none|600px|A view of the front sight of Scheer's rifle (Ep. 14).]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Maxim MG 08==&lt;br /&gt;
An [[MG08]] with a muzzle disk is manned by two soldiers in Episode 13. During the repeated WWI flashback in Episode 16 from the first season, two Maxims are seen in a trench.&lt;br /&gt;
[[File:MaximMG08.jpg|thumb|none|400px|Maxim MG 08 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BabylonBerlinS2-Maxim0.jpg|thumb|none|600px|The two soldiers on the left operating the Maxim on a truck (Ep. 13).]]&lt;br /&gt;
[[File:BabylonBerlinS2-Maxim1.jpg|thumb|none|600px|Another Maxim in the German trench next to Gereon.]]&lt;br /&gt;
[[File:BabylonBerlinS2-Maxim2.jpg|thumb|none|600px|A Maxim seen in the distance (Ep. 16).]]&lt;br /&gt;
&lt;br /&gt;
==Schwarzlose M.07/12==&lt;br /&gt;
The Austrian [[Schwarzlose M.07/12]] machine gun is also briefly seen in the same flashback.&lt;br /&gt;
[[File:Schwarz 07-12.jpeg|thumb|none|400px|Schwarzlose Modell 1907/12 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:BabylonBerlinS2-Schwarzlose.jpg|thumb|none|600px|Gereon runs towards the Schwarzlose; the tripod can be seen behind his right hand.]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
&lt;br /&gt;
==M1917 Chemical Grenade==&lt;br /&gt;
In Episode 16, several Russian [[M1917 Chemical Hand Grenade]]s are carried by Henning in his backpack that he uses off-screen.&lt;br /&gt;
[[File:Russian Gas Hand Grenade M1917.jpg|thumb|none|350px|M1917 Chemical hand grenade]]&lt;br /&gt;
[[File:BabylonBerlinS2-Gasgrenade0.jpg|thumb|none|600px|The end of the stock is seen in the backpack.]]&lt;br /&gt;
[[File:BabylonBerlinS2-Gasgrenade.jpg|thumb|none|600px|One of the gas grenade unleashes a suspicious white cloud.]]&lt;br /&gt;
&lt;br /&gt;
{{Babylon Berlin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:German Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bergmann_MP_18&amp;diff=1616507</id>
		<title>Bergmann MP 18</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bergmann_MP_18&amp;diff=1616507"/>
		<updated>2023-10-09T12:31:19Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Film */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
=MP 18/I=&lt;br /&gt;
[[File:MP18.JPG|thumb|right|400px|Bergmann MP 18/I - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The '''Bergmann MP 18''' is a German submachine gun, one of the first mass-produced submachine guns to ever see combat. The weapon was designed by Hugo Schmeisser between 1915 and 1917 at the Bergmann Waffenfabrik factory. It was designed to fulfill the requirements established by the German Rifle Testing Commission.&lt;br /&gt;
&lt;br /&gt;
The original MP 18 was fed by box magazines, however the Commission wanted the weapon to utilize the existing high-capacity 32-round &amp;quot;snail&amp;quot; drum magazine used in the [[Luger P08|P08 Artillery Luger]]. Very little is known about the early development period of the MP 18, probably due to the fact that work was kept secret due to the war. Most sources agree that the design was completed by the end of 1917, and went into production in early 1918. When the weapon was completed, it was designated the ''Maschinenpistole'' 18/I or MP 18/I. The weapons were finished and the parts all fitted by hand, at near commercial-grade quality.&lt;br /&gt;
&lt;br /&gt;
An unknown quantity of MP 18s were produced and issued in the final months of World War I; various sources refer to numbers from 3,000 to 10,000 (there is an opinion that allegedly 17,677 were issued before the end of hostilities on the basis of a &amp;quot;crowned C&amp;quot; acceptance stamp, but strictly speaking, ''all'' known MP 18s have this stamp, and the sample [http://firearms.96.lt/pages/Bergmann%20magazines.png] with the &amp;quot;17,677&amp;quot; serial number is also equipped with a post-war Schmeisser receiver for box magazines). In total, about 35,000 (at least based on known serial numbers) MP 18/Is were made, and most of them were obviously produced after the end of the war, before the Treaty of Versailles put an end to this (and according to several opinions, also secretly produced for some time even after the ban). &lt;br /&gt;
&lt;br /&gt;
The original factory production of the MP 18 was accordingly discontinued after about a year after it started, because, due to new restrictions, Germany simply could not mass produce weapons of the &amp;quot;assault&amp;quot; type, and the design was sold to Swiss company [[SIG]], which started producing it with a number of changes as their [[SIG M1920|Model 1920]]. The design was again improved upon and manufactured in Belgium for export as the [[MP 28|MP 28/II]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;I&amp;quot; index is most likely a design difference. MP 18/II and MP 18/III remained prototypes, never serial-produced (although the first of them eventually evolved into MP 28/II).&lt;br /&gt;
&lt;br /&gt;
'''N.B.''' The MP 18's deployment as the first submachine gun used in combat led to Allied forces during World War II nicknaming the Wehrmacht's [[MP 40]] submachine gun &amp;quot;the Schmeisser&amp;quot;, an appellation that has endured in several novels, films, and television series. In fact, Hugo Schmeisser had no involvement in the MP 40's design or manufacture.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1918 - 1919)&lt;br /&gt;
&lt;br /&gt;
*'''Type:''' Submachine Gun&lt;br /&gt;
*'''Caliber:''' 9x19mm Parabellum&lt;br /&gt;
* '''Weight:''' {{convert|lbs|9.2}}&lt;br /&gt;
* '''Length:''' {{convert|in|32.8}}&lt;br /&gt;
* '''Barrel length:''' {{convert|in|7.93}}&lt;br /&gt;
*'''Capacity:''' 32 rounds. ~60 rounds on Vollmer's experimental mag.&lt;br /&gt;
*'''Fire Modes:''' Fully Automatic&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land That Time Forgot, The|The Land That Time Forgot]]'' || [[Declan Mulholland]] || Olson ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Michael Collins]]'' ||  || An IRA assassin ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Water Diviner, The|The Water Diviner]]''|| || Greek soldier || ||2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[King's Man, The|The King's Man]]''||||German soldier||||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jin-Roh: The Wolf Brigade]]'' || A member of the &amp;quot;Sect&amp;quot; || . || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notations'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NecroVisioN]]'' || &amp;quot;MP 18/I&amp;quot; || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Great War 1918]]''|| &amp;quot;Bergmann MP18&amp;quot; || ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Empires: 1914-1918 ]]'' || &amp;quot;MP-18&amp;quot; || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Verdun]]'' || &amp;quot;Maschinenpistole 18/I&amp;quot; || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 1]]'' || &amp;quot;MP18&amp;quot; || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Screaming Steel: 1914-1918]]''|| &amp;quot;MP18,I&amp;quot; || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]''|| || Bergmann MP18/I || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond The Wire]]'' || &amp;quot;MP18, I&amp;quot; || || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=MP 18/I &amp;quot;System Schmeisser&amp;quot;=&lt;br /&gt;
[[File:MP18I.jpg|thumb|right|400px|Bergmann MP 18/I &amp;quot;System Schmeisser&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;System Schmeisser&amp;quot; is a later version of the MP 18/I that was converted in the 1930s to use straight box magazines rather than 32-round snail drums; the name comes from the &amp;quot;System Schmeisser&amp;quot; markings present on the weapons' converted magazine wells. These conversions are sometimes referred to as the &amp;quot;MP 18/Iv&amp;quot; (not &amp;quot;IV&amp;quot; or &amp;quot;II&amp;quot;, as &amp;quot;v&amp;quot; for ''verbessert''/&amp;quot;improved&amp;quot;). The &amp;quot;System Schmeisser&amp;quot; magazine feed is identical to that of the MP 28/II and takes the same 20 and 32-round magazines; the Schmeisser-pattern magazines were also later adopted for the MP 40.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;System Schmeisser&amp;quot; conversions were undertaken by Haenel on behalf on the German police, who widely used the MP 18/I during the Weimar era. These guns were also fitted with bolt locks on the forward receiver, identical to the type also seen on the [[Erma EMP]]. It should be noted that not all police MP 18/I were converted, as there are examples of weapons marked &amp;quot;1920&amp;quot;, which retain the original design, as the &amp;quot;1920&amp;quot; stamp was used to prove that marked weapons were not kept in secret, but in the official possession of the police.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
*'''Type:''' Submachine Gun&lt;br /&gt;
*'''Caliber:''' 9x19mm Parabellum&lt;br /&gt;
* '''Weight:''' &lt;br /&gt;
* '''Length:''' {{convert|in|32.8}}&lt;br /&gt;
* '''Barrel length:''' {{convert|in|7.93}}&lt;br /&gt;
*'''Capacity:''' 20 or 32 rounds&lt;br /&gt;
*'''Fire Modes:''' Fully Automatic&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Richard III]]'' ||  || Richard's soldiers || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathwatch]]'' ||  || Pte. Charlie Shakespare || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jojo Rabbit]]''||[[Sam Rockwell]]||Captain Klenzendorf||||2019&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babylon Berlin - Season 1]]'' || ||  || Ep. 03 - Misidentified as a MP 28/II || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babylon Berlin - Season 2]]'' || || ''Schwarze Reichswehr'' soldiers  || Ep. 13 || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Haenel_MP_28/II&amp;diff=1616506</id>
		<title>Haenel MP 28/II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Haenel_MP_28/II&amp;diff=1616506"/>
		<updated>2023-10-09T12:30:39Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Film */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:mp28.jpg|thumb|right|451px|Haenel MP 28/II - 9x19mm Parabellum.]]&lt;br /&gt;
[[File:MP28-II Left.jpg|thumb|right|451px|Haenel MP 28/II - 9x19mm Parabellum.]]&lt;br /&gt;
The '''Haenel MP 28/II''' was designed by Hugo Schmeisser in the late 1920s as an improvement on his earlier [[Bergmann MP 18|MP 18/I]] submachine gun. The MP 28/II followed a similar layout to the MP 18/I, but introduced several new features, such as a reconfigured magazine feed taking 20 or 32-round Schmeisser pattern box magazines instead of TM 08 &amp;quot;snail magazines&amp;quot; (this feature was later retrofitted to some examples of the MP 18/I), and a fire selector switch above the trigger which included a mechanical safety. The bolt and recoil spring were also redesigned, and an adjustable tangent rear sight was fitted in place of the MP 18/I's flip-up sight.&lt;br /&gt;
&lt;br /&gt;
The MP 28/II was manufactured by C.G. Haenel of Suhl, and was adopted by the German border guard, the Waffen-SS, and was issued to certain rearguard sections of the Wehrmacht during the early stages of World War II to make up for shortages of the newer [[MP 40]]. It was also exported to several countries, including Belgium, Brazil, Bolivia, the Netherlands, and Portugal. The MP 28/II was succeeded by the [[MP 41]].&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1928 - 1940)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
* '''Calibers:''' 9x19mm Parabellum, 9x25mm Mauser, 7.63x25mm Mauser, 7.65x22mm Parabellum&lt;br /&gt;
* '''Weight:''' {{convert|lbs|9.11}}&lt;br /&gt;
* '''Length:''' {{convert|in|32}}&lt;br /&gt;
* '''Barrel length:''' {{convert|in|7.93}}&lt;br /&gt;
* '''Capacity:''' 20, 32, 50 - round detachable magazine&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;330&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[T-9 Submarine (Podvodnaya lodka T-9)]]'' || || German soldiers || || 1943&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Hill (Malakhov kurgan)]]'' || || A German soldier || || 1944&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stolen Border,The (Uloupená hranice)|The Stolen Border (Uloupená hranice)]]'' ||  || German ordners ||  || 1947&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Four Days of Naples (Le quattro giornate di Napoli)|The Four Days of Naples]]'' || || A German soldier || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behold A Pale Horse]]'' ||  || Guardia Civil || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cobra,_The|The Cobra]]'' ||  || Cobra's henchmen ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Westerplatte]]'' || || German and Polish soldiers || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Olsen Gang in a Fix, The|The Olsen Gang in a Fix]]'' ||  || Danish police officers || rowspan=&amp;quot;2&amp;quot; | || rowspan=&amp;quot;2&amp;quot; | 1969&lt;br /&gt;
|-&lt;br /&gt;
| || Bavarian mobsters&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; ''|''[[Diamond Rush (Le Paria)]]'' || [[Jean Marais]] || Manu || Spanish copy || rowspan=&amp;quot;2&amp;quot;|1969&lt;br /&gt;
|-&lt;br /&gt;
|  || Toccelli's henchmen || Spanish copy&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Seventh Company Outdoors (La 7ème compagnie au clair de lune)]]'' || || A German soldier || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Big Red One]]'' ||  || An Italian soldier ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |''[[Keep, The|The Keep]]'' || [[Wolf Kahler]] || SS Adjutant ||  || rowspan=&amp;quot;4&amp;quot;|1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Benedick Blythe]] || SS Einsatzkommando || &lt;br /&gt;
|-&lt;br /&gt;
| [[Doug Robinson]] || SS Einsatzkommando || &lt;br /&gt;
|-&lt;br /&gt;
| [[Stephen Jenn]] || SS Einsatzkommando || &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |''[[Little Shepherd Boy from the Valley, The (Pasácek z doliny)|The Little Shepherd Boy from the Valley (Pasácek z doliny)]]'' || [[Wolf Kahler]] || SS Adjutant ||  || rowspan=&amp;quot;2&amp;quot;|1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Zdenek Dusek]]  || The bearded ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |''[[Biggles: Adventures in Time]]'' || [[Fiona Hutchison]] || Debbie ||  || rowspan=&amp;quot;3&amp;quot;|1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Alex Hyde-White]] || Jim Ferguson || &lt;br /&gt;
|-&lt;br /&gt;
|  || A German Officer || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Indiana Jones and the Last Crusade]]'' || [[Kevork Malikyan]] || Kazim ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ay, Carmela!]]'' || || An Italian soldier || Spanish copy || 1990&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; ''|''[[Sniper]]'' || [[Nikolai Yeryomenko, Jr.]] || Jay Benson ||  || rowspan=&amp;quot;2&amp;quot;|1992&lt;br /&gt;
|-&lt;br /&gt;
|  || Criminal|| &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Shot in the Coffin (Vystrel v grobu)]]'' || [[Stepan Starchikov]] || Stepan Subbota || rowspan=2| || rowspan=2|1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Spartak Mishulin]] || Bulkin&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Schindler's List]]'' || || German soldiers || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; ''|''[[Torrente]]'' || [[Santiago Segura]] || Torrente||  || rowspan=&amp;quot;2&amp;quot;|1998&lt;br /&gt;
|-&lt;br /&gt;
|[[Javier Cámara]] || Rafi || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deathwatch]]'' || [[Jamie Bell]] || Pvt. Charlie Shakespeare || Standing in for a Bergmann MP18/I || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Senso '45]]'' || || An Italian partisan || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[New Kids Turbo]]'' || [[Wesley van Gaalen]] || Rikkert ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[City 44]]'' || || Polish insurgents ||  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[John Wick: Chapter 4]]'' || || ||seen in armory || 2023&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hitler: The Rise of Evil]]''||||An SS assassin||||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Mountains (Krasnye gory)]]'' || | || A German soldier || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;330&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BloodRayne]]'' || &amp;quot;Bergstein Mp28&amp;quot; || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: European Assault]]'' || &amp;quot;MP28 SMG&amp;quot; || || Only available in multiplayer ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope 2]]'' || &amp;quot;Maschinenpistole 28&amp;quot; || || Added in v2.6 (2022) || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Infinite Warfare]]'' || &amp;quot;Trencher&amp;quot; || || Added via update || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: WWII]]'' || &amp;quot;Waffe 28&amp;quot; || || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]]'' || &amp;quot;MP28&amp;quot; || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land of War: The Beginning]]'' || &amp;quot;Maschinenpistole 28&amp;quot; || || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Enlisted]]'' ||  || 20 round mag|||| rowspan=2| 2021&lt;br /&gt;
|-&lt;br /&gt;
| ||32 round mag|| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Porco Rosso]]'' || Air Pirates || || 1992&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Lanchester Mk.I]], copy of the MP 28 used by the British Royal Navy in World War 2&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jojo_Rabbit&amp;diff=1616502</id>
		<title>Jojo Rabbit</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jojo_Rabbit&amp;diff=1616502"/>
		<updated>2023-10-09T12:26:43Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Haenel MP28/II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Jojo-Rabbit-poster.jpg|thumb|right|300px|''Jojo Rabbit (2019)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Jojo Rabbit''''' is a 2019 American comedy-drama film written and directed by [[Taika Waititi]] and was based on the Christine Leunens novel &amp;quot;Caging Skies&amp;quot;. Roman Griffin Davis stars in the film as Johannes &amp;quot;Jojo&amp;quot; Betzler, a Hitler Youth member who discovers that his mother Rosie ([[Scarlett Johansson]]) is hiding a Jewish girl (Thomasin McKenzie) in their attic. He must then question his beliefs, while dealing with the intervention of his imaginary friend, a fanciful version of Adolf Hitler (portrayed by Waititi). The film's cast includes [[Rebel Wilson]], Stephen Merchant, [[Alfie Allen]], and [[Sam Rockwell]]. ''Jojo Rabbit'' would go on to be nominated for six Academy Awards, including Best Picture and Best Supporting Actress for Johansson, with Waititi receiving the Award for Best Adapted Screenplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Walther P38==&lt;br /&gt;
Captain Klenzendorf ([[Sam Rockwell]]) is seen using a [[Walther P38]] to impress the young boys at the HJ Summer camp. Later his assistant, Finkel ([[Alfie Allen]]), uses it in battle.&lt;br /&gt;
[[Image:p38Black.jpg|thumb|none|350px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[Image:captain k pistol.jpg|thumb|none|600px|Captain Klenzendorf ([[Sam Rockwell]]) is seen taking trick shots with the [[Walther P38]].]]&lt;br /&gt;
[[Image:p38 jojo.jpg|thumb|none|600px|Finkel ([[Alfie Allen]]) holding a P38 in battle.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Fraulein Rahm ([[Rebel Wilson]]) carries a [[Luger P08]] throughout the film. She tries to offer the pistol to Jojo, then she is seen holding it in the conference room and during the battle, where she tries to hand it to Yorki, Jojo's friend.&lt;br /&gt;
[[Image:luger.jpg|thumb|none|350px|Luger P08 with black grips - 9x19mm]]&lt;br /&gt;
[[Image:luger jojo.jpg|thumb|none|600px|Fraulein Rahm ([[Rebel Wilson]]) offers Jojo her [[Luger P08]].]]&lt;br /&gt;
[[Image:luger room.jpg|thumb|none|600px|Frau Rahm at right playing with the [[Luger P08]] during a reunion.]]&lt;br /&gt;
[[Image:luger yorki.jpg|thumb|none|600px| ''Oh Yorki, look great news, you’ve been promoted and you get your own pistol. Just go out there and shoot anybody who looks different from us!'' &amp;lt;br&amp;gt;  Frau Rahm attempts to hand her [[Luger P08]] to Yorki during the battle.]]&lt;br /&gt;
&lt;br /&gt;
==Gasser Revolver==&lt;br /&gt;
During the battle, a one-handed Volksturm fighter appears to be armed with a late 19th century Austrian Rast Gasser 1898 (or maybe a Belgian rip-off).&lt;br /&gt;
[[Image:Rast-Gasser.jpg|thumb|none|350px|Austrian Rast Gasser 1898 - 8x27mm Gasser]]&lt;br /&gt;
[[Image:Revolver_Volksturm.jpg|thumb|none|600px|A one-handed Volksturm fighter appears to be armed with a late 19th century Austrian Rast Gasser 1898.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MP 18/I &amp;quot;System Schmeisser&amp;quot;==&lt;br /&gt;
During the battle, Captain Klenzendorf ([[Sam Rockwell]]) is armed with an ornately decorated [[Bergmann MP 18#MP_18/I_&amp;quot;System_Schmeisser&amp;quot;|MP 18/I]], specifically an interwar &amp;quot;System Schmeisser&amp;quot; conversion for German police and paramilitary issue. Earlier in the film, when Klenzendorf is planning his loadout to carry into battle, he refers to his submachine gun as a &amp;quot;Gatling Gun&amp;quot;.&lt;br /&gt;
[[Image:MP18I.jpg|thumb|none|350px|MP 18/I &amp;quot;System Schmeisser&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:Klenzendorf trailer.jpg|thumb|none|600px|During the battle, Captain Klenzendorf ([[Sam Rockwell]]) is armed with a ornately decorated MP 18/I &amp;quot;System Schmeisser&amp;quot;.]]&lt;br /&gt;
[[Image:K mp28.jpg|thumb|none|600px|Captain Klenzendorf ([[Sam Rockwell]]) wielding the MP 18/I.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
German soldiers are seen armed with the [[MP40]] throughout the battle.&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:jojo battle.jpg|thumb|none|600px|In the center, a German soldiers uses the [[MP40]].]]&lt;br /&gt;
[[Image:Jojo 37.jpg|thumb|none|600px|The [[MP40]] at the left.]]&lt;br /&gt;
&lt;br /&gt;
==MP3008==&lt;br /&gt;
During the battle sequences, an extra and a little girl can be seeing holding a [[Sten#MP 3008|MP 3008]], a limited production SMG copied from the [[Sten|Sten Gun]] to arm the Volkssturm with a cheap and effective automatic gun.&lt;br /&gt;
[[File:MP 3008.jpg|thumb|none|450px|MP3008 Gerät Neumünster - 9x19mm]]&lt;br /&gt;
[[Image:mp3008 jojo.jpg|thumb|none|600px|A BDM girl trying to get ahold on an MP3008.]]&lt;br /&gt;
[[Image:extra jojo.jpg|thumb|none|600px|A militiaman can be seen on the right carrying an MP3008.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
[[PPSh-41]]s are in the hands of several Soviet soldiers in the last scenes.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:jojo m8.jpg|thumb|none|600px|On the left, a Soviet soldier with a PPSh-41 escorts German prisoners.]]&lt;br /&gt;
&lt;br /&gt;
==PPS-43==&lt;br /&gt;
The Soviet soldier that captures Jojo has a [[PPS-43]] with wooden grips, as it should have during wartime.&lt;br /&gt;
[[Image:PPSh-43-Submachine-Gun.jpg|thumb|none|350px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:jojo pps43.jpg|thumb|none|600px|The soldier menacing Captain K is holding a PPS-43.]]&lt;br /&gt;
[[Image:wooden grips.jpg|thumb|none|600px|In this picture, the wooden grips on the PPS-43 are clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
Several American soldiers escorting prisoners are seen armed with the [[M1A1 Thompson]].&lt;br /&gt;
[[Image:Tommy m1.jpg|thumb|none|450px|M1A1 Thompson with 20-round stick magazine - .45 ACP]]&lt;br /&gt;
[[Image:jojo escort.jpg|thumb|none|600px|In the center, an American soldier carries an [[M1A1 Thompson]] during the battle.]]&lt;br /&gt;
[[Image:jojo prisoners.jpg|thumb|none|600px|On the left corner of the picture, an American soldier carries an [[M1A1 Thompson]].]]&lt;br /&gt;
&lt;br /&gt;
=Rifles and Carbines=&lt;br /&gt;
==Karabiner 98K==&lt;br /&gt;
Throughout the film the [[Karabiner 98k]], being the main issue rifle of the German Army, is seen in the hands of several characters and extras.&lt;br /&gt;
[[Image:Mauser98-Amberg1.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Captain k rifle.jpg|thumb|none|600px|Captain K ([[Sam Rockwell]]) shooting with a Karabiner 98k in the teaser trailer of the movie]]&lt;br /&gt;
[[Image:Cap k mauser.jpg|thumb|none|600px|Captain K shooting with a Karabiner 98k, impressing the young HJ boys.]]&lt;br /&gt;
[[Image:jojo truck.jpg|thumb|none|600px|Soldiers going to the front, armed with Kar 98ks and an StG-44.]]&lt;br /&gt;
[[Image:sheperd jojo.jpg|thumb|none|600px|German shepherds (the sheep herding kind, not the dog breed) fighting with Kar 98ks during the battle.]]&lt;br /&gt;
[[Image:yorki k98.jpg|thumb|none|600px|Yorki carrying around a Kar 98k.]]&lt;br /&gt;
[[Image:children mauser.jpg|thumb|none|600px|The &amp;quot;Clones&amp;quot; bringing some Kar 98ks into the battle.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 1898==&lt;br /&gt;
Several Volkssturm units during the battle carry the [[Mauser Gewehr 1898]], a WWI era rifle reused in the last months of the war as a last ditch measure to arm militias.&lt;br /&gt;
[[Image:MauserGewehr1898EarlyModel.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:children g98.jpg|thumb|none|600px|Child soldier holding a Gewehr 98 during the battle.]]&lt;br /&gt;
[[Image:volksturm g98.jpg|thumb|none|600px|On the right, a militiaman holding a Gewehr 98 during the battle.]]&lt;br /&gt;
&lt;br /&gt;
==StG-44==&lt;br /&gt;
The [[Sturmgewehr 44]] is carried by several German soldiers&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:jojo truck.jpg|thumb|none|600px|Soldiers going to the front, armed with Kar 98ks and an StG-44.]]&lt;br /&gt;
[[Image:stg44 jojo.jpg|thumb|none|600px|A child soldier handling an StG-44.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant ==&lt;br /&gt;
The [[Mosin Nagant]] can be seen clearly in the hands of several Volkssturm fighters (this is not a historical error, since by the end of WWII, the militias of the Third Reich were armed with anything at hand, included some of the millions of Mosin Nagant rifles captured during Operation Barbarossa) and some Red Army soldiers.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:mosin stock.jpg|thumb|none|600px|In the background, a militiaman carries a Mosin Nagant rifle.]]&lt;br /&gt;
[[Image:mosin jojo.jpg|thumb|none|600px|A militiaman carrying a Mosin Nagant during the battle.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III==&lt;br /&gt;
A [[Lee-Enfield No.1 Mk.III]] is seen in the hands of a militia fighter, most likely another captured weapon distributed to the Volkssturm. &lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|450px|Lee-Enfield No. 1 Mk III* - .303 British]]&lt;br /&gt;
[[Image:p38 jojo.jpg|thumb|none|600px|In the background, a militiaman is carrying an SMLE No.1.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
Most US soldiers in the movie carry [[M1 Garand]] rifles.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:garand jojo.jpg|thumb|none|600px|US soldier checking corpses with an M1 Garand rifle slung over his back.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
Several [[M1 Carbine]]s are carried by US soldiers&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|350px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine]]&lt;br /&gt;
[[Image:jojo carbine.jpg|thumb|none|600px|US soldier armed with an M1 Carbine escorting a prisoner.]]&lt;br /&gt;
[[Image:jojo prisoners.jpg|thumb|none|600px|US soldier armed with an M1 Carbine escorting prisoners.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==MG42==&lt;br /&gt;
German forces use the [[MG42]] throughout the battle. Yorki asks Jojo to help him bring an [[MG42]] along with some ammo to the frontline. Fraulein Rahm ([[Rebel Wilson]]) is also seen taking up the MG42 while engaging the opposing forces. In this scene, the weapon likely is an airsoft replica, since it has a strange plastic block in the action. Also, it sounds like the MG42 used by Frau Rahm has a very low rate of fire (likely a choice made in post production).&lt;br /&gt;
[[Image:MG42 Left.jpg|thumb|none|450px|MG42 with sling and bipod collapsed - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:mg42 jojo.jpg|thumb|none|600px|Jojo and Yorki with an MG42 in the cart.]]&lt;br /&gt;
[[Image:MG42 jojo frau.jpg|thumb|none|600px|Frau Rahm takes up the MG42.]]&lt;br /&gt;
[[Image:mg42 frau jojo.jpg|thumb|none|600px|Frau Rahm points the MG42 around. Note the ejection port has a strange black plastic block, similar to airsoft versions of the gun.]]&lt;br /&gt;
[[Image:Jojo 18.jpg|thumb|none|600px|A German soldier at the left handles the MG42.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle==&lt;br /&gt;
A soldier carries the [[M1918A2 Browning Automatic Rifle]] while escorting Gestapo prisoners.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[Image:jojo escort.jpg|thumb|none|600px|A US soldier on the left carrying the BAR, which lacks the bipod like Reiben's BAR in ''[[Saving Private Ryan]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-28==&lt;br /&gt;
While Jojo is being captured, in the background is a Soviet soldier with a [[DP-28]] LMG.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|450px|Degtyaryov DP-28 - 7.62x54mm R]]&lt;br /&gt;
[[Image:jojo dp28.jpg|thumb|none|600px|Detail.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
In the aftermath of the battle, US troops drive around town in a Jeep with a [[Browning M1919A4]] machine gun mounted on it.&lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|none|450px|Browning M1919A4 on an M31C pedestal mount - .30-06 Springfield]]&lt;br /&gt;
[[Image:jojo m1919.jpg|thumb|none|600px|US troops on the road in a Jeep with a [[Browning M1919A4]] machine gun mounted on it.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] machine gun is seen mounted on several US armored vehicles. Later, a US Jeep with a Browning M2HB mounted on it is seen parked on the side of a road for maintenance.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:jojo m2hb.jpg|thumb|none|600px|The [[Browning M2HB]] machine gun is seen mounted on a Jeep that is in maintenance.]]&lt;br /&gt;
[[File:Armors_jojo.jpg|thumb|none|600px|The [[Browning M2HB]] machine gun is seen mounted on several US armored vehicles, including the M36 Tank Destroyer and the M5 Half-tracks.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
Jojo and several other Hitler Youth boys can be seen throughout the film using the [[Model 24 Stielhandgranate]].&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[Image:jojo grenade.jpg|thumb|none|600px|Jojo running with a M24 Stielhandgranate.]]&lt;br /&gt;
[[Image:clones grenades.jpg|thumb|none|600px|Hitler Youth children with M24 Stielhandgranates during the battle.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
A [[Panzerschreck]] is seen carried by Yorki and another child. When Yorki stops to greet Jojo, he drops the Panzerschreck, causing it to fire accidentally. Later, it's in the hands of a woman fighting in the battle.&lt;br /&gt;
[[Image:RPzB541.jpg|thumb|none|350px|RPzB 54/1 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[Image:Panzerschrek carry.jpg|thumb|none|600px|A [[Panzerschreck]] is seen carried by Yorki and another child.]]&lt;br /&gt;
[[Image:panzer fire.jpg|thumb|none|600px|When Yorki stops to greet Jojo, he drops the Panzerschreck, causing it to fire accidentally.]]&lt;br /&gt;
[[Image:jojo panzerschreck.jpg|thumb|none|600px|A militia member fires the [[Panzerschreck]] during the battle.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
[[Panzerfaust]] rocket launchers are seen in the hands of militia throughout the movie. Cheap and easy to use, these were widespread among the Volkssturm.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:jojo panzerfaust.jpg|thumb|none|600px|Female citizens are seen handling the Panzerfaust.]]&lt;br /&gt;
&lt;br /&gt;
==10.5 cm leichte Feldhaubitze 18/40==&lt;br /&gt;
An abandoned [[10.5 cm leichte FeldHaubitze 18|10.5 cm leichte FeldHaubitze 18/40]] can briefly be seen at the end of the movie.&lt;br /&gt;
[[Image:LeFH1840.jpg|thumb|none|400px|Leichte Feldhaubitze 18/40 field gun displayed in Hämeenlinna Artillery Museum - 105mm]]&lt;br /&gt;
&lt;br /&gt;
=American Armor=&lt;br /&gt;
&lt;br /&gt;
==M8 &amp;quot;Greyhound&amp;quot;==&lt;br /&gt;
In the aftermath of the battle, several M8 &amp;quot;Greyhound&amp;quot; armored cars are seen.&lt;br /&gt;
[[Image:jojo m8.jpg|thumb|none|600px|In the background, the M8 Greyhound is parked.]]&lt;br /&gt;
[[Image:Armors jojo.jpg|thumb|none|600px|On both sides of the square, there are several M8 armored cars stationed.]]&lt;br /&gt;
&lt;br /&gt;
==M5 Half track==&lt;br /&gt;
The M5 &amp;quot;Half-track&amp;quot; carrier is also seen used by US forces, often with the [[Browning M2HB]] mounted on top.&lt;br /&gt;
[[Image:Jojo 46.jpg|thumb|none|600px|On the left, an M5 &amp;quot;Half-track&amp;quot; carrier is seen.]]&lt;br /&gt;
[[Image:Armors jojo.jpg|thumb|none|600px|The M5 &amp;quot;Half-track&amp;quot; carriers are seen at the left and right.]]&lt;br /&gt;
&lt;br /&gt;
==M36 &amp;quot;Jackson&amp;quot; Tank Destroyer==&lt;br /&gt;
The M36 &amp;quot;Jackson&amp;quot; Tank Destroyer, a 90mm Gun Motor Carriage, is also seen used by US forces.&lt;br /&gt;
[[Image:Armors jojo.jpg|thumb|none|600px|The M36 &amp;quot;Jackson&amp;quot; Tank Destroyer in the middle of the town square.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Taika Waititi]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Madsen_machine_gun&amp;diff=1607911</id>
		<title>Madsen machine gun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Madsen_machine_gun&amp;diff=1607911"/>
		<updated>2023-09-03T17:48:19Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Video Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Madsen M1902 Danish Model.jpg|thumb|right|400px|Russian contract Rexer-Madsen, 1902 pattern - 7.62x54mmR.]]&lt;br /&gt;
[[File:Madsen Model 1907.jpg|thumb|right|400px|Brazilian contract Madsen, 1907 pattern - 7x57mm Mauser.]]&lt;br /&gt;
[[File:MadsenGun2.jpg|thumb|right|400px|Portuguese Madsen machine gun - 7.92x57mm Mauser. This is a typical example of the later-type Madsen, including the double-feed magazine (which can be identified by the reinforcement plate at the end). The strange-looking vertical green thing on the magazine is a spring-like metal band with a pointed tip: the Madsen magazine has no feed lips, and the tip of this spring retains the cartridges when the magazine is detached and also acts as a magazine catch. Note the coat of arms of Portugal on the side.]]&lt;br /&gt;
&lt;br /&gt;
The '''Madsen''' machine gun (contemporarily known as a &amp;quot;machine rifle&amp;quot;) is a Danish magazine-fed, recoil-operated light machine gun. Designed in the period from 1893 - 1901 by Julius A. Rasmussen and Theodor Schoubue of the ''Dansk Rekylriffel Syndikat'' (Danish Recoil-rifle Syndicate), it was the first light machine gun adopted in any meaningful quantity, being adopted by the Danish Army in 1903, designated ''Rekylgevær m/1903''. It was subsequently named after the Danish Minister for War at the time, Colonel Vilhelm Herman Oluf Madsen, who had lobbied strongly for its adoption. Shortly afterward, licensed mass-production of the weapon was established in Britain, under the name '''Rexer''', intended for international export. Rexer-Madsen machine guns were sold to various countries, the largest order being to Russia, who purchased 1,250 guns which were issued to cavalry regiments during the Russo-Japanese War. In 1907, the D.R.S. company suspended the British license, and all manufacture was moved back to Denmark, whereupon a new model was introduced.&lt;br /&gt;
&lt;br /&gt;
During World War I, the 1907 and 1912 pattern Madsen guns were adopted by Germany and Austria-Hungary as under the rather ambiguous designation ''M.15 Muskete'', which was intended to disguise the origin of the guns. Denmark was officially neutral and was prohibited from selling armaments to Germany, so the Germans intercepted a shipment of Madsen guns intended for Bulgaria and rechambered them into 7.92x57mm. The manufacturer's stamps on the receivers were covered over. These were distributed to the ''Musketen-Bataillone'', light machine gun battalions raised specifically to exploit the advantages of the Madsen. The battalions fought on the Western Front until 1916, but were disbanded after suffering heavy casualties during the Battle of the Somme. The remaining Madsen guns in German service were then redirected to the Italian Front and were used extensively at the Battle of Caporetto in 1917. The Russian government also licensed production of the Madsen gun in 1917.&lt;br /&gt;
&lt;br /&gt;
By the time of World War II, the Madsen gun had been sold in various iterations to many countries around the world. Production continued until the early 1950s, and it was ultimately sold in 12 different calibers to 34 countries. Amazingly, it appears to still be in service today, with 7.62mm NATO guns retired by the Brazilian Army in 1996 used by military police units in Rio de Janeiro State. While it was supposed to have been retired in 2008, police Madsens were seen in video footage taken in 2018.&lt;br /&gt;
&lt;br /&gt;
The operating cycle of the Madsen is one of the most complicated machine gun actions ever devised, using a mixed recoil operating system built around a copy of the lever-action Peabody Martini breechblock. The block in this design, unlike most machine guns, performs none of the actions of extracting or loading. Instead, extraction and cartridge ramming are performed by two separate mechanisms, which are operated by cam grooves in a &amp;quot;switch plate&amp;quot; mounted to the inside of the receiver: the block tilts up on the rearward stroke of the barrel assembly to provide access for the extractor mechanism, which ejects the spent casing downwards, and tilts down on the forward stroke so the rammer can push a new cartridge into the breech from the top-mounted magazine: the net result is an action which is incredibly compact, only requiring about 1.3 inches of travel to cycle a 3-inch long cartridge. In spite of all this insanity going on inside it, the Madsen had an enviable reputation for reliability in most calibers (the Norwegian 6.5x55mm Swedish Mauser version being a notable exception). The barrel and action form a single group that can easily be removed from the weapon by pulling out a single pin and hinging the trigger group down, functioning as a fairly rapid barrel change system. Charging is accomplished with a crank-like non-reciprocating charging handle on the right side of the receiver, though this is only pulled back rather than rotated. Unlike most other top-loading machine guns, the Madsen is sighted along its centerline, with the magazine offset to the left to allow this. One interesting aspect of the Madsen is because it uses a gravity-assisted feed and its feeding lips are part of the gun rather than the magazine, it is possible to simply drop loose rounds into the magazine well and have the weapon fire them with no magazine fitted (up to four at a time). The original Madsen used 25-round single-row magazines; some sources also give magazine capacity of 30 or 33 rounds, while period documents and survive examples suggest that only ubiquitous used magazines capacity was in fact 25 rounds. Later modifications, starting with the M22, received double-row magazines, which made it possible to use a large capacity for 30 and 40 rounds with smaller overall dimensions. For use on armored vehicles, an 80-round drum was developed, as well as a separate version with a belt feed.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
''(1902 - 1955)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Light machine gun&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 12 different calibers, including 8x58mmR Danish Krag, 7x57mm Spanish Mauser, 6.5x55mm Swedish Mauser, 7.92x57mm Mauser, 7.65x53mm Argentine, 7.62x54mmR, .30-06 Springfield, 7.62x51mm NATO, .303 British&lt;br /&gt;
&lt;br /&gt;
'''Weight''': 20lbs (9.07kg)&lt;br /&gt;
&lt;br /&gt;
'''Length''': 45 inches (1,143mm)&lt;br /&gt;
&lt;br /&gt;
'''Barrel length''': 23 inches (584mm) (many other lengths available)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 25, 30, 40-round box magazine, 80-round drum magazine, belt-fed&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Semi-auto / auto (350–450 rpm)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Madsen Machine Gun}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
-----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Young Eagles (Noored kotkad)]]'' |||| Estonian soldiers|| M1916 in 7.62x54R caliber || 1927&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Hill in Korea]]'' || || Chinese soldiers || || 1956&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reptilicus]]'' || || Danish soldiers || Danish M/48 in 7.92x57 caliber, on bipod and tripod || 1961&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Thin Red Line (1964)|The Thin Red Line]]'' || || Japanese soldiers|| Stand for [[Type 96 light machine gun|Type 96]] or [[Type 99 Light Machine Gun|Type 99]] || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Eighth (Osmiyat)]]'' || || Bulgarian soldiers and resistance fighters || Supposedly in 7.92x57 caliber || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Black Angels (Chernite angeli)]]'' || || Bulgarian poice || Mounted on motorcycle || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stolen Train (Otkradnatiyat vlak)]]'' || [[Dimitar Buynozov]] || Damyan || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Les Morfalous]]'' || || French soldier ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tango &amp;amp; Cash]]'' || || || Seen in hangar || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Years in Tibet]]'' || || || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[April Captains (Capitães de Abril)]]'' || || || Seen in DGS headquarters; Portuguese version in 7.92x57 caliber || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[April 9th ]]'' || || Danish soldiers ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batalion]]'' || [[Yanina Malinchik]] || Dusya Grynyova ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Colonia]]'' || || A Chilean soldier ||  ||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Lost City of Z]]'' ||   || German soldiers  ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TV===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bors]]'' || || || Seen in barracks; Ep.15 || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[And Quiet Flows the Don (Tikhiy Don) (2015)|And Quiet Flows the Don (Tikhiy Don)]]'' || Roman Danilin || ''Podkhorunzhiy'' Khristonya || In 7.92x57 mm caliber || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Porco Rosso]]'' || Pirate || ||  1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Golden Kamuy - Season 1]] ||  || Ep. &amp;quot;Grim Reaper&amp;quot; || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Karma Online]]''|| || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: 1918]]''|| || Estonian contract Madsen || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||Madsen Machine Gun ||with bipods and stock support || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battle of Empires: 1914-1918]]'' || &amp;quot;Madsen&amp;quot; || Anachronistic post-war model || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Verdun]]'' || &amp;quot;Madsen&amp;quot; || Anachronistic Portuguese contract Madsen || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 1]]'' || &amp;quot;Madsen MG&amp;quot; || Anachronistic Portuguese contract Madsen || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield V]]'' || &amp;quot;Madsen MG&amp;quot; || Dutch version; added with Tides of War Chapter 4 (2019) || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Screaming Steel: 1914-1918]]'' ||  &amp;quot;Madsen M1914&amp;quot; || Added in the &amp;quot;Endgame Update&amp;quot; (2021) || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || Russian contract 1902 Rexer-Madsen || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond The Wire]]'' || &amp;quot;M1902 Madsen&amp;quot; || Brazilian contract 1907 Madsen || 2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Isonzo]]'' || &amp;quot;Madsen&amp;quot; || Anachronistic hybrid of Portuguese and Brazilian contract models ||  2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Lost_City_of_Z&amp;diff=1607458</id>
		<title>The Lost City of Z</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Lost_City_of_Z&amp;diff=1607458"/>
		<updated>2023-09-01T13:32:47Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Madsen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = ''The Lost City of Z''&lt;br /&gt;
|picture = LostCityZ.jpg&lt;br /&gt;
|caption = ''Movie Poster''&lt;br /&gt;
|country =[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = James Gray&lt;br /&gt;
|date= April 21, 2017&lt;br /&gt;
|language = English&amp;lt;br&amp;gt;Indian&amp;lt;br&amp;gt;Portuguese&amp;lt;br&amp;gt;Spanish&lt;br /&gt;
|distributor=Amazon Studios&amp;lt;br&amp;gt;Bleecker Street&lt;br /&gt;
|character1=Percy Fawcett&lt;br /&gt;
|actor1=[[Charlie Hunnam]]&lt;br /&gt;
|character2=Henry Costin&lt;br /&gt;
|actor2=[[Robert Pattinson]]&lt;br /&gt;
|character3=Nina Fawcett&lt;br /&gt;
|actor3=[[Sienna Miller]]&lt;br /&gt;
|character4=Jack Fawcett&lt;br /&gt;
|actor4=[[Tom Holland]]&lt;br /&gt;
|character5=Arthur Manley&lt;br /&gt;
|actor5=[[Edward Ashley]]&lt;br /&gt;
|character6=James Murray&lt;br /&gt;
|actor6=[[Angus Macfadyen]]&lt;br /&gt;
|character7=Sir George Goldie&lt;br /&gt;
|actor7=[[Ian McDiarmid]]&lt;br /&gt;
|character8=Baron De Gondoriz&lt;br /&gt;
|actor8=[[Franco Nero]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Lost City of Z''''' is a 2017 American action-adventure biographical film, written and directed by James Gray (''[[The Yards]]''). The film follows British explorer Percy Fawcett ([[Charlie Hunnam]]) during his lengthy and exhausting expedition to the jungle of the Amazon, where he accidentally encounters traces of an apparently extinct civilization, which no one has yet reported, and is soon convinced of the existence of a missing city, which he calls '''Z'''. Upon his return home, he finds that no one believes him and that the discovery is shrouded in the brain. Forced proof of his allegations, Fawcett once again breaks into the jungle of Brazil, accompanied by his now-grown son, Jack ([[Tom Holland]]).&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Lost City of Z}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. IV==&lt;br /&gt;
The [[Webley .455 Mk IV]] is the most used handgun throughout the movie. It is used by Percy Fawcett ([[Charlie Hunnam]]), Henry Costin ([[Robert Pattinson]]), James Murray ([[Angus Macfadyen]]) and Arthur Manley ([[Edward Ashley]]). Jack Fawcett ([[Tom Holland]]) carries the revolver during the third expedition in 1925.&lt;br /&gt;
[[File:Weble .455 Mk IV.jpg|thumb|none|300px|Webley Mark IV - .455 Webley]]&lt;br /&gt;
[[File:LostZ_webmk3.jpg|thumb|none|600px|Arthur Manley ([[Edward Ashley]]) holds the revolver.]]&lt;br /&gt;
[[File:LostZ 06.jpg|thumb|none|600px|Jack Fawcett ([[Tom Holland]]) runs through the jungle with his Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery==&lt;br /&gt;
Henry Costin ([[Robert Pattinson]]) is briefly seen using a [[Webley-Fosbery Automatic Revolver]] during the first expedition.&lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Model 1902 - .455 Webley]]&lt;br /&gt;
[[File:lostz_webley-fos_0.jpg|thumb|none|600px|Henry about to put his revolver into his holster after firing it off-screen.]]&lt;br /&gt;
[[File:lostz_webley-fos_1.jpg|thumb|none|600px|The holstered revolver allows a view of the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
Percy Fawcett ([[Charlie Hunnam]]) uses a [[Webley Mk VI]] revolver as he serves in the British army during World War I. He also used it on his third expedition in 1925.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|300px|Webley Mark VI - .455 Webley]]&lt;br /&gt;
[[File:lostz_webley_0.jpg|thumb|none|600px|A British officer on the left holding his Webley while going over the top.]]&lt;br /&gt;
[[File:lostz_webley_1.jpg|thumb|none|600px|Percy Fawcett tries a distant shot with his revolver in No Man's Land.]]&lt;br /&gt;
[[File:lostz_webley_3.jpg|thumb|none|600px|After advancing further, he emerges from a crater to fire his Webley at a German machine gun position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1912==&lt;br /&gt;
A British soldier during the Battle of the Somme is seen with a shotgun which appears to be a [[Winchester Model 1912]].&lt;br /&gt;
[[File:WinchesterModel12Riot.jpg|thumb|none|450px|Winchester Model 1912 Riot Gun - 12 Gauge]]&lt;br /&gt;
[[File:lostz_shotgun_1.jpg|thumb|none|600px|The Winchester is seen fired on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry Mk. III Artillery Carbine==&lt;br /&gt;
At the film's opening, Percy Fawcett ([[Charlie Hunnam]]) wields a [[Martini-Henry Rifle Series|Martini-Henry Artillery Carbine Mark III]] during deer hunting set in 1905.&lt;br /&gt;
[[File:Martini-enfield carbine.jpg|thumb|none|450px|Martini-Henry Artillery Carbine Mark III - .577-.450 caliber]]&lt;br /&gt;
[[File:lostz_marti_car_1.jpg|thumb|none|600px|While on horseback, Percy draws hastily his carbine...]]&lt;br /&gt;
[[File:lostz_marti_car_2.jpg|thumb|none|600px|...and prepares to shoot the deer.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry Mk. III==&lt;br /&gt;
[[Martini-Henry Rifle Series|Martini-Henry Mk. III]] rifles are used by Henry Costin ([[Robert Pattinson]]) and Bolivian soldiers.&lt;br /&gt;
[[File:Martini-HenryMarkIII(1881-1888).jpg|thumb|none|450px|Martini-Henry Mark III - .577-.450 caliber]]&lt;br /&gt;
[[File:lostz_marti_1.jpg|thumb|none|600px|Henry Costin carries a Martini-Henry.]]&lt;br /&gt;
[[File:lostz_marti_2.jpg|thumb|none|600px|A Bolivian soldier seen on the left  stands with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1888-90==&lt;br /&gt;
An Austro-Hungarian [[Mannlicher M1888-90]] rifle is seen carried by Percy Fawcett during his first expedition in 1906 which he never actually used in the movie.&lt;br /&gt;
[[File:Mannlicher-M1888-90.jpg|thumb|none|450px|Repetiergewehr M1888/90 System Mannlicher - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:lostz_steyr_0.jpg|thumb|none|600px|The rear sight is visible.]]&lt;br /&gt;
[[File:lostz_steyr_1.jpg|thumb|none|600px|A full view of the rifle over his back.]]&lt;br /&gt;
&lt;br /&gt;
==Gras Model 1874==&lt;br /&gt;
Percy Fawcett is seen firing a [[Gras Model 1874]] rifle at a pig.&lt;br /&gt;
[[File:Mle 1874 with bayonet.jpg|thumb|none|450px|Gras Fusil Modèle 1874 M80 with Mle. 1874 sword bayonet - 11x59mm Gras]]&lt;br /&gt;
[[File:lostz_gras_1.jpg|thumb|none|600px|Percy Fawcett sneaking up to the pig with the Gras.]]&lt;br /&gt;
[[File:lostz_gras_2.jpg|thumb|none|600px|He uses a good chance of a shot. After that, he hands it to Henry.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1892 Carbine==&lt;br /&gt;
The personal rifle of Percy Fawcett and his team that they used through his second expedition in 1912 is a [[Winchester Model 1892]] carbine.&lt;br /&gt;
[[File:WinchesterModel1892.jpg|thumb|none|450px|Winchester 1892 Saddle Ring Carbine - .32WCF/.38-40/.44-40/.25-20]]&lt;br /&gt;
[[File:lostz_win_0.jpg|thumb|none|600px|Arthur Manley ([[Edward Ashley]]) raises the rifle.]]&lt;br /&gt;
[[File:lostz_win_1.jpg|thumb|none|600px|Henry Costin ([[Robert Pattinson]]) aims the Winchester.]]&lt;br /&gt;
[[File:lostz_win_3.jpg|thumb|none|600px|A closer view of the left side.]]&lt;br /&gt;
[[File:lostz_win_4.jpg|thumb|none|600px|James Murray's ([[Angus Macfadyen]]) rifle is seen to the left.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 1 Mk. III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] with and without the Pattern 1907 sword bayonet is the standard service rifle for British troops including Percy's friends during the Battle of the Somme.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|450px|Lee-Enfield No. 1 Mark III* - .303 British]]&lt;br /&gt;
[[File:lostz_smle_0.jpg|thumb|none|600px|Percy passing British soldiers in trench armed with their SMLEs. Note the PH-type helmet gas mask.]]&lt;br /&gt;
[[File:lostz_smle_1.jpg|thumb|none|600px|British soldiers going over the top with their Lee-Enfields.]]&lt;br /&gt;
[[File:lostz_smle_2.jpg|thumb|none|600px|Henry Costin ([[Robert Pattinson]]) takes cover with the SMLE in a crater.]]&lt;br /&gt;
[[File:lostz_smle_3.jpg|thumb|none|600px|Arthur Manley ([[Edward Ashley]]) carries this rifle in No Man's Land.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
A German soldier is very briefly seen with a [[Gewehr 98]].&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:lostz_g98.jpg|thumb|none|600px|The German soldier on the right next to the Maxim holding the Gewehr 98. The ''Lange Visier'' is visible.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Enfield==&lt;br /&gt;
What appears to be a Martini-Enfield rifle is seen with Jack Fawcett ([[Tom Holland]]) during hunting.&lt;br /&gt;
[[File:Martini-enfield-rifle-1.jpg|thumb|none|450px|Trade Pattern Martini-Enfield - .303 caliber]]&lt;br /&gt;
[[File:lostz_marten_1.jpg|thumb|none|600px|Jack Fawcett sits with the rifle on a promotional picture.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
During the Battle of the Somme, German soldiers can briefly be seen with an anachronistic Soviet [[Maxim M1910/30]] which stands in for the correct [[Maxim MG08]].&lt;br /&gt;
[[File:1910-30.jpg|thumb|none|450px|Maxim 1910/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:lostz_maxim_0.jpg|thumb|none|600px|German soldiers operate the Maxim.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen==&lt;br /&gt;
A [[Madsen machine gun]] is also briefly seen in a German trench. While a glimpse of the magazine is seen in the movie, it is slightly better seen in a promotional picture. The presence of the Madsen gun in this scene is an interesting historical detail, as special German battalions issued with Madsens did participate prominently in the Battle of the Somme.&lt;br /&gt;
[[File:Madsen Model 1907.jpg|thumb|none|450px|Brazilian contract Madsen, 1907 pattern - 7x57mm Mauser. The German service variant, known as the ''M.15 Muskete'', was similar, except it was chambered in 7.92x57mm and was fitted with a different style of barrel.]]&lt;br /&gt;
[[File:L14.jpg|thumb|none|500px|The promotional picture of the German trench. The Madsen is seen on the left corner.]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Lost City of Z, The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:Biographical Movie]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:James Gray]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Enlisted&amp;diff=1607457</id>
		<title>Enlisted</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Enlisted&amp;diff=1607457"/>
		<updated>2023-09-01T13:28:15Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Madsen M1904 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Enlisted&lt;br /&gt;
|picture = Enlisted Logo.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Enlisted&lt;br /&gt;
|date= 	March 2, 2021&lt;br /&gt;
|developer=Darkflow Software&lt;br /&gt;
|platforms=	&lt;br /&gt;
Xbox Series X/S&amp;lt;br&amp;gt;&lt;br /&gt;
Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 5&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 4&amp;lt;br&amp;gt;&lt;br /&gt;
Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=	Gaijin Entertainment&lt;br /&gt;
|genre=Online First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Enlisted''''' is a squad-based massively multiplayer online first-person shooter developed by game developer Darkflow Software and published by Gaijin Entertainment. It is set during the World War 2 and currently featuring six major campaigns: Battle of Moscow, Invasion of Normandy, Battle of Berlin, Battle of Tunisia, Battle of Stalingrad and Pacific War.&lt;br /&gt;
&lt;br /&gt;
Each campaign has its own separate progression tree for both teams, allowing the game to make certain weapons rarer than other based on the time frame of the campaign. &lt;br /&gt;
&lt;br /&gt;
The twin game for ''Enlisted'' is '''CRSED: F.O.A.D.''', also known as ''Cuisine Royale''. This is a free-to-play battle royale game. It was a joke at first, but the game took a very good reception and was released as a standalone Steam game. Most of the weapons, cars, characters and maps are the same in both games.&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overiview =&lt;br /&gt;
One of the game's main selling feature is its squad-based gameplay. In the only available game mode that is not limited to Custom Matches called &amp;quot;Squads&amp;quot;, each player on the field controls an infantry squad or a vehicle crew consisting of three to nine soldiers. Players spawn in as one of the members of their squad and directly control their actions similarly to a typical FPS game while the rest of the members are usually controlled by the artificial intelligence, excluding the tank crew, where player controls both the movement of the tank and all of its armaments.&lt;br /&gt;
&lt;br /&gt;
Each squad that is unlocked in the campaign introduces a certain class to the roster of classes available for &amp;quot;enlisting&amp;quot; through the Logistics system, a system that acts as an in-game shop for equipment and soldier procurement. Each such squad has at least one soldier with this specialization in it. Each squad also feature three separate upgrade trees: squad upgrades that apply only to the squad in question and allow, among other things, to increase the number of soldiers that can be present on the battlefield and introduce more specialists beyond the ones that are available in the squad initially (i.e. introduce a certain number of Engineers or Radio operators to a Machine Gunner squad); personnel upgrades that allow you to improve the soldiers of the class that is introduced along with the squad regardless of whether they belong to the designated squad or stay as part of another squad; and workshop upgrades that allow the player to improve the weapons that are introduced along with the squad.&lt;br /&gt;
&lt;br /&gt;
While soldiers are capable of picking up primary weapons that are dropped by enemies, their classes limit what weapons they can start the battle with. As of now, there are 13 available soldier classes, excluding their more advanced versions that are unlocked as the player progresses far enough into the campaign:&lt;br /&gt;
&lt;br /&gt;
* Rifleman - The most basic kind of soldier, they form a core of any infantry division and are present in almost every infantry squad alongside more speicialized troops. They utilize unscoped bolt action, semi-automatic and automatic rifles.&lt;br /&gt;
* Sniper - The only class capable of utilizing scoped bolt action, semi-automatic and automatic rifles, that makes it more suited for long range engagements. By default, like most other specialist classes that utilize special primary weapons and that will be mentioned below, they are armed with the faction's default primary weapon (for example, a Gewehr 33/40 (t) in case of Axis forces in Battle of Moscow campaign).&lt;br /&gt;
* Assaulter - They are the only ones capable of equipping assault rifles, as well as one of several classes that are capable of equipping shotguns and submachine guns, which makes them more suited for close quarters and medium range engagements compared to Riflemen. &lt;br /&gt;
* Engineer - One of the primary support classes, they utilize the same weapons as Riflemen. Soldiers of this class are capable of building rally points, ammo crates, sandbag covers, Czech hedgehogs and barbed wire, as well as more specialized structures that depends on the squad, such as HMG nests in case of Machine Gunner squads or AA and AT guns in case of Engineer squads.&lt;br /&gt;
* Radio operator - Soldiers of this class provide the ability to call in artillery strikes wherever a player chooses within the borders of a playable area. Radio operator squad provides an exclusive ability to use smoke shells when calling in artillery and call in carpet bombing instead of the usual artillery strike at the cost of longer cooldown. Radio operators share their weapon pool with Riflemen.&lt;br /&gt;
* AT Gunner - The only class capable of utilizing specialized anti-tank equipment, such as anti-tank rifles or rocket launchers. These weapons are equipped in a secondary weapon slot, with the primary slot being limited to the same weapons that are available to Riflemen.&lt;br /&gt;
* Machine Gunner - Equipped with machine guns, soldiers of this class are capable of providing covering fire for other troops and suppressing enemies. &lt;br /&gt;
* Mortarman - Soldiers of this class, as its name suggests, are capable of utilizing mortars in battle. This allows them to provide fire support from a distance using HE and smoke shells. Mortars are equipped in the secondary weapon slot, with the primary weapon selection being shared with Riflemen.&lt;br /&gt;
* Flametrooper - Soldiers of this class can equip flamethrowers as their secondary weapons, which makes them excellent at clearing out buildings and other cramped spaces. Their primary weapons are identical to the ones used by Riflemen.&lt;br /&gt;
* Medic - Introduced in Battle of Stalingrad campaign and so far appearing only in Stalingrad and Pacific campaigns, Medics serve as an early game Assaulter replacements due to also using submachine guns and shotguns in terms of weaponry while providing a way to restock medkits and heal other squad and teammates. Unlike other infantry squad types, Medic squads consist exclusively of medics and don't have Riflemen among their ranks.&lt;br /&gt;
* Tanker - Despite being called &amp;quot;Tankers&amp;quot; by the game, soldiers of this class are capable of driving not only tanks, but also other kinds of armored ground vehicles, such as armored cars or self-propelled artillery. They usually come pre-equipped with pistols and can equip submachine guns in their primary weapon slot. Unlike infantry specialist classes, vehicle crewmen are not able to equip faction's default bolt-action rifle.&lt;br /&gt;
* Fighter pilot - As the class name suggests, they fly fighter airplanes in order to assert air superiority. Their loadout is identical to Tankers otherwise, excluding the addition of a parachute.&lt;br /&gt;
* Attacker pilot - Attacker pilots fly bomber planes and provide air support for infantry and ground vehicles by delivering precise strikes against enemy ground forces. Their loadout is identical to Fighter pilots.&lt;br /&gt;
&lt;br /&gt;
Contrary to what you might expect based on the screenshots where UI is shown, Enlisted actually tracks remaining ammunition for magazine-fed weapons in magazines rather than an abstract ammo pool, more similarly to more hardcore shooters, such as [[Insurgency]] or [[Rising Storm 2: Vietnam]]. However, unlike the hardcore shooters, Enlisted also shows you an actual amount of the remaining ammunition in the magazine that is currently loaded rather than giving you hints at how many bullets are left, more similarly to arcade shooters, such as shooters from Call of Duty or Battlefield franchises. Weapons that share their magazines in real life tend to share their ammunition pool, so, for example, MP38, MP40 and MP 3008 will share their magazines with each other, however, there are some exceptions to this rule that will be mentioned on this page. Weapons that would normally share their ammunition pools in more arcade-y titles, for example Thompson submachine guns with 50-round drums and 30-round magazines, however, will have different ammunition pools in this game due to the use of different magazines.&lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
In-game inventory of each soldier features a separate slot for sidearms that is either unlocked by default in case of vehicle crewmen or can be unlocked when progressed far enough into upgrade tree of a respective squad. On average, they feature damage values of around 5 points, reload times of around 2 seconds and rate of fire of around 330-360 rounds per minute. Their recoil and spread stats usually don't come into play, since they are normally reserved for extremely short range emergency encounters due to their low damage (requiring more than 4 shots to kill on average) and relatively short effective range.&lt;br /&gt;
&lt;br /&gt;
Since January 20th, 2022, sidearms are no longer acquired through a random weapon drop system and can instead be acquired directly, using silver weapon orders, and are unlocked just like any other weapon type by making progress through campaign. Unlike other weapon types, however, they are not guaranteed to be given for free when they are unlocked, since the vehicle crews they are usually unlocked with can use other sidearms instead.&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
===Astra 300===&lt;br /&gt;
The [[Astra 300]] is present in the game in 2 versions. The basic one is currently unavailable in any campaign and is present only in the mission editor. The unique &amp;quot;Lux&amp;quot; version, on the other hand, was available during the &amp;quot;Twitch Drops&amp;quot; event to Allies.&lt;br /&gt;
The weapon features quite a good damage, but also a small 6-round magazine that, on the other hand, can be reloaded very quickly.&lt;br /&gt;
[[file:Astra 300 autor frank d-01.jpg|thumb|none|350px|Astra 300 - 9mm Kurz (.380 ACP)]]&lt;br /&gt;
[[file:Enlisted Astra 300 1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Astra 300 1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Astra 300 1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Astra 300 1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Astra 300 1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Astra 300 1 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M1923===&lt;br /&gt;
The [[Beretta M1923]] is present in Battle of Tunisia campaign under its full name. It is available to Axis side and unlocks at Campaign Level 11 along with Attacker pilot squad.&lt;br /&gt;
[[file:Beretta Model 1923.jpg|thumb|none|350px|Beretta M1923 - 9x19mm Glisenti]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M1934===&lt;br /&gt;
The [[Beretta M1934]] is available to Axis forces in Battle of Tunisia campaign. It unlocks along with Walther PPK and Fighter pilot squad at Campaign Level 3, but comes pre-equipped on Tanker squad members before it becomes available for purchase.&lt;br /&gt;
[[file:Beretta Model 1934 Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
The [[Browning Hi-Power]] is available to Allied forces in Invasion of Normandy and Pacific War campaigns. It is unlocked along with Machine Gunner squad at Campaign Level 11 in Normandy campaign and Campaign Level 12 along with Fighter pilot squad in Pacific campaign.&lt;br /&gt;
[[file:Browning-HP-P35.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[file:Enlisted BrowningHi-Power hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Hi-Power aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Hi-Power rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Hi-Power rel 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Hi-Power world 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Hi-Power world 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
The [[Colt M1911A1]] is available to Allied forces in Invasion of Normandy, Battle of Tunisia and Pacific War campaigns. It unlocks along with Radio operator squad at Campaign Level 7 in Normandy and along with Mortarman squad at Campaign Levels 13 and 8 in Tunisia and Pacific respectively.&lt;br /&gt;
Before the introduction of Colt New Service, it served as a standard sidearm of Allied vehicle crews in Invasion of Normandy campaign. A remnant of this can still be seen on Allied Tanker squad splash art in Normandy campaign, where one of the tank crewmen clearly holds a M1911 rather than a Colt New Service.&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Normandy Allied Tanker squad splash art.jpg|thumb|none|600px|Allied Tanker squad splash art from Invasion of Normandy campaign. Note the M1911A1 in the hands of a tank crewman.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''X-M1911A1 Colt'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;X-M1911A1 Colt&amp;quot; available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted X-M1911A1 Colt hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted X-M1911A1 Colt aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted X-M1911A1 Colt world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted X-M1911A1 Colt world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===ČZ vz. 27===&lt;br /&gt;
A suppressed [[CZ 27|ČZ vz. 27]] is a Battle Pass unique weapon that is available as part of the suppressed weapon set along with suppressed Erma EMP that is available to Axis forces in Moscow, Normandy, Berlin, Tunisia and Stalingrad campaigns.&lt;br /&gt;
[[file:Cz 27 sd.jpg|thumb|none|350px|ČZ vz. 27 - .32 ACP]]&lt;br /&gt;
[[file:Enlisted CZ 27 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted CZ 27 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted CZ 27 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted CZ 27 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted CZ 27 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted CZ 27 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Dreyse Model 1907===&lt;br /&gt;
The [[Dreyse Model 1907]] is currently unavailable in any campaign and is only accessible through the mission editor.&lt;br /&gt;
[[file:Dreyse 1907.jpg|thumb|none|350px|Dreyse Model 1907 - 7.65mm Browning]]&lt;br /&gt;
[[file:Enlisted Dreyse Model 1907 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dreyse Model 1907 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dreyse Model 1907 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dreyse Model 1907 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dreyse Model 1907 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dreyse Model 1907 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Hamada Type 1===&lt;br /&gt;
The [[Hamada Type pistol|Hamada Type 1]] is available to Axis forces in Pacific War campaign and is unlocked at Campaign Level 5 along with the AT Gunner squad.&lt;br /&gt;
[[file:Hamada Type Pistol.jpg|thumb|none|350px|Hamada Type 1 - 7.65x17mmSR]]&lt;br /&gt;
[[file:Enlisted Hamada Type 1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Hamada Type 2===&lt;br /&gt;
The [[Hamada Type pistol|Hamada Type 2]] is available to Axis forces in Pacific War campaign and is unlocked along with the Mortarman squad at Campaign Level 8.&lt;br /&gt;
[[file:Hamada Type 2.jpg|thumb|none|350px|Hamada Type 2 - 8×22mm Nambu]]&lt;br /&gt;
[[file:Enlisted Hamada Type 2 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 2 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 2 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 2 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 2 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hamada Type 2 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Korovin TK===&lt;br /&gt;
The [[Korovin TK]] serves as a stepping stone between Nagant M1895 and Tokarev TT-33 and, just like these two pistols, is present in every campaign where Soviet forces are available. It unlocks at Campaign Level 7 in all three campaigns along with Attacker pilot squad in Battle of Moscow, Radio operator squad in Battle of Berlin and independently from any squad along with T-34 tank in Battle of Stalingrad.&lt;br /&gt;
[[file:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
[[file:Enlisted Korovin TK hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Korovin TK aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Korovin TK rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Korovin TK rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Korovin TK world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Korovin TK world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Luger LP08 Artillery===&lt;br /&gt;
The [[Luger P08|Luger LP08 Artillery]] is a Battle Pass unique weapon that is available to Axis forces in Battle of Moscow, Invasion of Normandy, Battle of Berlin and Battle of Stalingrad campaigns.&lt;br /&gt;
[[file:Luger-P08ArtilleryWDrum&amp;amp;Stock.jpg|thumb|none|450px|Luger LP08 Artillery with Trommelmagazin 08 and shoulder stock - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Luger LP08 Artillery hold new 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Luger LP08 Artillery aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Luger LP08 Artillery rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Luger LP08 Artillery rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Luger LP08 Artillery world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Luger LP08 Artillery world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Luger P08===&lt;br /&gt;
The [[Luger P08]] is available to Axis forces in all five campaigns where German forces are present. In Battle of Moscow, it is unlocked along with the Attacker pilot squad at Campaign Level 7. In Invasion of Normandy, it is unlocked at Campaign Level 11 along with Machine Gunner squad. In Battle of Berlin, it is unlocked along with C96 and Assaulter II squad at Campaign Level 14. In Battle of Tunisia, it is unlocked at Campaign Level 13 along with Mortarman squad. In Battle of Stalingrad, it is unlocked at Campaign Level 10 along with Attacker pilot squad.&lt;br /&gt;
[[file:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted P08 Luger hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted P08 Luger aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted P08 Luger rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted P08 Luger rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted P08 Luger world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted P08 Luger world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mauser C96 &amp;quot;Bolo&amp;quot;===&lt;br /&gt;
The [[Mauser_C96#Mauser_C96_.22Bolo.22|Bolo]] variant of [[Mauser C96]], as indicated by its shorter barrel, is available to Axis forces in Battle of Moscow, Invasion of Normandy, Battle of Berlin and Battle of Stalingrad campaigns, as well as Allied forces in Moscow, Berlin and Stalingrad campaign, probably reflecting the fact that a large number of C96 Bolo pistols was acquired by Soviet Russia. It is unlocked at Campaign Level 14 along with Mortarman squad in Moscow campaign, Sniper II squad in Normandy, Assaulter II squad in Berlin and Rifleman II squad in Stalingrad. Before the introduction of Walther PPK to the game, it used to be the sidearm of Axis vehicle crews, however, as of current moment, the only way to acquire them is to purchase them directly after unlocking using silver orders.&lt;br /&gt;
[[File:Mauser-Bolo-Broomhandle-Semi-Automatic-Pistol-3.jpg|thumb|none|right|350px|Mauser C96 &amp;quot;Bolo&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Enlisted Mauser C96 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser C96 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser C96 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser C96 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser C96 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser C96 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ubermauser C93'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Ubermauser C93&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted Ubermauser C96 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ubermauser C96 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ubermauser C96 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ubermauser C96 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mauser M712 Schnellfeuer===&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] is currently available only in the mission editor and is not present in any campaign otherwise.&lt;br /&gt;
[[file:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Nambu Mark B Pistol with Sword===&lt;br /&gt;
The [[Nambu_Type_14#Nambu_Mark_B_Pistol_with_Sword|Nambu Mark B Pistol with Sword]] is available from the third season of the Battle Pass. The start of the season was July 26, 2023.&lt;br /&gt;
[[file:Type 14 pistol sword 1.jpg|thumb|none|250px|Nambu Mark B Pistol with Sword - 8x22mm Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 pistol sword hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 pistol sword aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 pistol sword rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 pistol sword rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 pistol sword world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 pistol sword world 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 pistol sword world 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Nambu Type 14 (Transition model)===&lt;br /&gt;
The [[Nambu Type 14]] is available to axis forces in Pacific War campaign. It is unlocked at Campaign Level 12 along with the Fighter pilot squad.&lt;br /&gt;
The game features a modified model from 1936. Type 14 with an extended trigger guard paired with the original slotted cocking knob.&lt;br /&gt;
[[File:Nambu Type 14 Transition model.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu. Transition model. With a new trigger guard and original slotted cocking knob.]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Nambu Type 94===&lt;br /&gt;
The [[Type 94 pistol|Nambu Type 94]] is available in Pacific War campaign to Axis forces. It unlocks at Campaign Level 3 along with Engineer squad, but comes pre-equipped on Tanker squad members before it becomes available for purchase.&lt;br /&gt;
Its in-game description contains a reference to its infamous unsafety, contained in two simple words &amp;quot;Be safe&amp;quot; (or &amp;quot;Be careful&amp;quot; if directly translated from Russian version).&lt;br /&gt;
[[file:Type94.jpg|thumb|none|350px|Nambu Type 94 - 8x22mm Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type 94 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 94 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 94 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 94 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 94 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 94 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev TT-33===&lt;br /&gt;
The [[Tokarev TT-33]] is the third Soviet sidearm to be unlocked in all three Eastern Front campaigns. It is unlocked at Campaign Level 10 in all three campaigns, along with Machine Gunner squad in Battle of Moscow and Attacker pilot squad in Battle of Berlin and Stalingrad.&lt;br /&gt;
[[file:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''TT-L'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;TT-L&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted TT-L hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TT-L aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TT-L world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TT-L world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38===&lt;br /&gt;
The [[Walther P38]] is available to Axis forces in Battle of Moscow, Invasion of Normandy, Battle of Berlin and Battle of Stalingrad campaigns. In Battle of Moscow, it is unlocked at Campaign Level 10 along with Machine Gunner squad. In Invasion of Normandy, it unlocks at Campaign Level 7 along with Radio operator squad. In Battle of Berlin, it is unlocked along with Attacker pilot squad at Campaign Level 10. In Battle of Stalingrad, it unlocks along with the Pz.III N tank independently from any squad at Campaign Level 7. &lt;br /&gt;
[[file:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Walther P38 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther P38 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther P38 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther P38 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther P38 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther P38 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Walther PP===&lt;br /&gt;
The [[Walther PP]] is available in Invasion of Normandy, Battle of Berlin and Battle of Tunisia campaigns to Axis forces. It is unlocked along with Attacker pilot squad at Campaign Level 4 in Normandy and Campaign Level 7 in Berlin and Tunisia, along with Radio operator and AT Gunner squad respectively.&lt;br /&gt;
[[file:Walther PP.jpg|thumb|none|350px|Walther PP - .32 ACP]]&lt;br /&gt;
[[file:Enlisted Walther PP hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PP aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PP rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PP rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PP world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PP world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Walther PPK===&lt;br /&gt;
The [[Walther PPK]] is available in Moscow, Berlin, Tunisia and Stalingrad campaigns and serves as the standard sidearm of Axis vehicle crew members in every mentioned campaign except for Tunisia, where it is replaced by Beretta M1934 instead in this role. It unlocks along with Fighter pilot squad in Moscow, Berlin and Tunisia at Campaign Levels 4, 5 and 3 respectively, and independently from any squad along with M30 Luftwaffe Drilling at Campaign Level 4 in Stalingrad.&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|none|350px|Walther PPK - .32 ACP]]&lt;br /&gt;
[[file:Enlisted Walther PPK hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PPK aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PPK rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PPK rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PPK world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Walther PPK world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Welrod Mark II===&lt;br /&gt;
The [[Welrod|Welrod Mark II]] is a Battle Pass unique weapon that is available to Allied forces as part of the suppressed weapon set, consisting of Welrod and suppressed M3 Grease Gun in Invasion of Normandy and Welrod and De Lisle carbine in Battle of Tunisia.&lt;br /&gt;
[[file:HPIM0965.jpg|thumb|none|350px|Welrod Mark II - .32 ACP]]&lt;br /&gt;
[[file:Enlisted Welrod Mark II hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welrod Mark II aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welrod Mark II rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welrod Mark II rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welrod Mark II world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Welrod Mark II world.jpg.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Revolvers==&lt;br /&gt;
===Colt New Service===&lt;br /&gt;
The [[Colt New Service]] serves as the standard sidearm of Allied vehicle crew member in Invasion of Normandy and Pacific War campaigns and is simply available as an alternative early option to Enfield No.2 in Battle of Tunisia. It is unlocked along with the Fighter pilot squad in Normandy and Tunisia at Campaign Levels 4 and 3 respectively and along with Engineer squad at Campaign Level 3 in Pacific campaign.&lt;br /&gt;
[[file:ColtNewService1917.jpg|thumb|none|350px|Colt New Service - .45 ACP]]&lt;br /&gt;
[[file:Enlisted Colt New Service hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt New Service aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt New Service rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt New Service rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt New Service world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt New Service world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Colt Walker 1847===&lt;br /&gt;
The [[Colt Walker|Colt Walker 1847]] is available in the mission editor, but is not introduced to the game as of now.&lt;br /&gt;
[[file:1847ColtWalker.jpg|thumb|none|350px|Colt Walker 1847 - .44 caliber]]&lt;br /&gt;
[[file:Enlisted Colt Walker hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt Walker aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt Walker rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt Walker rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt Walker world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt Walker world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Enfield No. 2 Mk I===&lt;br /&gt;
The [[Enfield No. 2 Mk I]] is available in Battle of Tunisia campaign and serves as the standard sidearm for Allied vehicle crew members. It becomes available for purchase at Campaign Level 3 along with Colt New Service and Fighter pilot squad.&lt;br /&gt;
[[file:White Enfield No2 Mk I.jpg|thumb|none|350px|Enfield No. 2 Mk. I - .38 S&amp;amp;W]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Nagant M1895===&lt;br /&gt;
The [[Nagant M1895]] is available in Battle of Moscow, Battle of Berlin and Battle of Stalingrad campaigns as the first unlockable sidearm that is also pre-equipped on the majority of Soviet vehicle crew members. It is unlocked along with Figher pilot squad at Campaign Level 4 in Moscow campaign and Campaign Level 5 in Berlin, while in Stalingrad, it is unlocked at Campaign Level 4 independently from any squad along with TOZ-B shotgun.&lt;br /&gt;
[[file:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nagant M1895 (with BraMit suppressor)'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Nagant M1895]] with BraMit suppressor is a Battle Pass unique weapon that is available as part of the suppressed weapon set together with suppressed sniper Mosin rifle in Moscow and Stalingrad campaigns and supressed PPD-40 in Berlin campaign.&lt;br /&gt;
[[file:Nagant M1895 Supressed.jpg|thumb|none|350px|Nagant M1895 with Bramit supressor (modern replica) - 7.62x38R Nagant]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 bramit hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 bramit world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 bramit world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson M1917===&lt;br /&gt;
The [[Smith &amp;amp; Wesson M1917 Revolver|Smith &amp;amp; Wesson M1917]] is available in Pacific War campaign to Allies. It unlocks along with AT Gunner squad at Campaign Level 5.&lt;br /&gt;
[[file:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|Smith &amp;amp; Wesson M1917 - .45 ACP]]&lt;br /&gt;
[[file:Enlisted Smith &amp;amp; Wesson M1917 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Smith &amp;amp; Wesson M1917 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Smith &amp;amp; Wesson M1917 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Smith &amp;amp; Wesson M1917 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Smith &amp;amp; Wesson M1917 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Smith &amp;amp; Wesson M1917 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Webley Mk VI===&lt;br /&gt;
The [[Webley Mk VI]] is available to Allied forces in Battle of Tunisia campaign. It is unlocked at Campaign Level 7 along with AT Gunner squad.&lt;br /&gt;
[[file:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Flare Guns==&lt;br /&gt;
===Kampfpistole===&lt;br /&gt;
The [[Leuchtpistole#Leuchtpistole_Z_.2F_Kampfpistole|Kampfpistole]] is currently unobtainable in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:Kampfpistole z.jpg|thumb|none|350px|Kampfpistole - 25x35.5mmR/26.65mm]]&lt;br /&gt;
[[file:Enlisted Kampfpistole hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kampfpistole aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kampfpistole rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kampfpistole rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kampfpistole world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kampfpistole world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Leuchtpistole 34===&lt;br /&gt;
The [[Leuchtpistole|Leuchtpistole 34]] is currently unobtainable in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole 34 - 26.65mm]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 34 ammo hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 34 ammo aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 34 ammo rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 34 ammo rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 34 ammo world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 34 ammo world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Leuchtpistole 42===&lt;br /&gt;
The [[Leuchtpistole 42]] is currently unobtainable in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:LP42.jpg|thumb|none|350px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 42 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 42 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 42 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 42 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 42 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 42 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Sturmpistole===&lt;br /&gt;
The [[Sturmpistole]] is available to Axis AT gunners in Invasion of Normandy campaign. It is unlocked along with the first AT Gunner squad at Campaign Level 8.&lt;br /&gt;
[[file:Sturmpistole.jpg|thumb|none|450px|Sturmpistole - 26.65mm / 23mm. This one appears to be made from a Kampfpistole and can thus also use Kampfpistole ammunition.]]&lt;br /&gt;
[[file:Enlisted Sturmpistole hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmpistole aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmpistole rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmpistole rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmpistole world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmpistole world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is present in Pacific War campaign as an unlockable weapon for Allied medics and assaulters. It is unlocked at Campaign Level 11 independently from any squad and serves as a counterpart to Axis Type 95 Shin Gunto sword, of all things.&lt;br /&gt;
[[file:BrowAut5.jpg|thumb|none|450px|Browning Auto-5 (pre WW2) in Sporting/Field configuration - 12 gauge]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is a weapon that was first made available during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021. As of now, it is available only in the mission editor.&lt;br /&gt;
[[file:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[file:Enlisted SPAS-12 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SPAS-12 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SPAS-12 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SPAS-12 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SPAS-12 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SPAS-12 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]] is present in the mission editor but is not obtainable in any campaign as of now. &lt;br /&gt;
[[file:IthacaM37.jpg|thumb|none|450px|Ithaca 37 long barrel Hunting Version - 12 gauge]]&lt;br /&gt;
[[file:Enlisted Ithaca 37 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ithaca 37 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ithaca 37 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ithaca 37 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ithaca 37 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ithaca 37 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is available in Battle of Berlin, Battle of Tunisia and Battle of Stalingrad campaigns as an unlockable weapon for Axis forces. It is unlocked at Campaign Level 4 in Berlin and Stalingrad and Campaign Level 5 in Tunisia. In game weapon, as of now, is incapable of using its third rifled barrel.&lt;br /&gt;
Interestingly enough, despite its name suggesting that it should be equippable on Luftwaffe pilots, in game it is, just like all other available shotguns, limited to medic and assaulter soldiers instead.&lt;br /&gt;
[[file:M30LuftwaffenDrilling.jpg|thumb|none|450px|M30 Luftwaffe Drilling - 12 gauge &amp;amp; 9.3x74mmR]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==TOZ Model B==&lt;br /&gt;
The [[TOZ Model B]] is present in all three Eastern Front campaigns. It becomes available to Allied forces at Campaign Level 4 in all three campaigns indepentently from any squad.&lt;br /&gt;
[[file:TOZ Model B.jpg|thumb|none|450px|TOZ Model B - 12 gauge]]&lt;br /&gt;
[[file:Enlisted TOZ-B hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TOZ-B aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TOZ-B rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TOZ-B rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TOZ-B world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TOZ-B world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1912 (Riot / Trench Gun)==&lt;br /&gt;
A riot gun variant of [[Winchester Model 1912]] is available in Invasion of Normandy and Battle of Tunisia campaigns, where it is available to Allied forces. In Normandy campaign, it unlocks at Campaign Level 16, while in Tunisia, it unlocks at Campaign Level 5, in both cases independently from any squad. &lt;br /&gt;
[[file:WinchesterModel12Riot.jpg|thumb|none|450px|Winchester Model 1912 Riot Gun - 12 gauge]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Winchester Model 1912 Trench Gun'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A trench gun variant of [[Winchester Model 1912]], on the other hand, is currently unobtainable in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:WinchesterM12Trench.jpg|thumb|none|450px|Winchester Model 1912 Trench Gun - 12 gauge]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 trench hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 trench world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 trench world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Winchester Model X-1912'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The so-called &amp;quot;Winchester Model X-1912&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted Winchester Model X-1912 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model X-1912 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model X-1912 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model X-1912 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Armaguerra OG-43==&lt;br /&gt;
The [[Armaguerra OG-43]] is currently not available in the game nor mission editor properly, but it is present in the game files.&lt;br /&gt;
[[file:Og43.jpg|thumb|none|450px|Armaguerra OG-43 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Austen Mk I==&lt;br /&gt;
The [[Sten#Austen_Mk_I.2FII|Austen Mk I]] is a primary weapon of the event Allied Assaulter squad that was available as a reward for the Operation “New Year's Breakthrough operation” event that took place on 22th of December, 2022.&lt;br /&gt;
It uses Australian-produced 30-round magazines that were made for Austen rather than 32-round magazines that were normally seen on other Sten variants. While it is not possible in the game yet due to the absence of other Sten variants in the Pacific campaign, Austen actually shares its magazine pool with other Sten submachine guns, which can result in Austen using a 32-round Sten magazine with an appearance of a 30-round Austen one.&lt;br /&gt;
[[file:Austen.jpg|thumb|none|450px|Austen Mk I - 9x19mm Glisenti]]&lt;br /&gt;
[[file:Enlisted Austen Mk I hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Austen Mk I aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Austen Mk I rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Austen Mk I rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Austen Mk I world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Austen Mk I world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] is present in Battle of Moscow and Invasion of Normandy campaigns, where it is available to Axis forces. In Battle of Moscow, it is equipped on all members of a premium Axis Assaulter squad, while in Invasion of Normandy, it is available as the regular unlockable weapon that is unlocked independently from any squad at Campaign Level 16. &lt;br /&gt;
The Beretta M1918 is correctly modeled with the iron sights mounted on the right side of the receiver (rather than on the left as depicted in [[Battlefield 1]]), however it is mistakenly depicted as a closed bolt fully-automatic submachine gun rather than an open bolt semi-automatic carbine.&lt;br /&gt;
[[file:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 1==&lt;br /&gt;
The [[Beretta Model 38A|Beretta Model 1]] is available in Battle of Tunisia campaign to Axis forces where it is unlocked at Campaign Level 9 independently from any squad.&lt;br /&gt;
[[file:Beretta Mod.1.jpg|thumb|none|450px|Beretta Model 1 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38/42==&lt;br /&gt;
The [[Beretta Model 38/42]] is present in Battle of Tunisia campaign as an unlockable weapon that is available to Axis forces. It is unlocked at Campaign Level 26 independently from any squad.&lt;br /&gt;
[[file:Beretta Model 38-42.jpg|thumb|none|450px|Beretta Model 38/42 (aka MAB 38A42) - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta Model 38A]] with a 20 round magazine is available only in the Battle of Moscow campaign, where it is unlocked along with Assaulter III squad at Axis Campaign Level 30.&lt;br /&gt;
[[file:BerettaM38A-20Rounds.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (20 round magazine) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (20 round magazine) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (20 round magazine) new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (20 round magazine) new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (20 round magazine) world 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (20 round magazine) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Beretta Model 38A with 40 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Beretta Model 38A]] with a 40 round magazine is present in Invasion of Normandy, Battle of Berlin and Battle of Tunisia campaigns where it is available as an Axis unlockable submachine gun. In all three campaigns, it is unlocked fairly late into campaign, with Normandy and Berlin versions not being tied to any particular squad and being unlocked at Campaign Level 29 and 26 and Tunisia version being unlocked at Campaign Level 33 along with Assaulter III squad.&lt;br /&gt;
[[file:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (40 round magazine) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (40 round magazine) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (40 round magazine) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18/I==&lt;br /&gt;
The [[Bergmann MP18/I]] is available in Invasion of Normandy campaign where it is equipped on all members of one of several Axis Assaulter squads, namely, the 353rd Infantry Division, 941st Infantry Regiment squad. &lt;br /&gt;
[[file:MP18.JPG|thumb|none|450px|Bergmann MP18/I with 32-round TM 08 snail drum accepting mag-well, as issued in WWI - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP35/I==&lt;br /&gt;
A short barreled [[Bergmann MP35/I]], as of the writing date, is present only on Battle of Moscow, Invasion of Normandy and Battle of Berlin Axis shooting ranges outside of the editor, and, as such, cannot be normally acquired or used in an actual gameplay.&lt;br /&gt;
[[file:MP35a.jpg|thumb|none|450px|Bergmann MP35/I - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Bergmann MP35/I with long barrel'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A long barrel version, on the other hand, is present in aforementioned campaigns as an actual unlockable weapon, available to Axis forces. In all three campaigns, it is tied to the Assaulter II squad and is unlocked at Campaign Levels 26, 22 and 14 respectively.&lt;br /&gt;
[[file:Bergmann MP35I long.jpg|thumb|none|450px|Bergmann MP35/I - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==BSA Thompson Model 1929==&lt;br /&gt;
The [[BSA Thompson|BSA Thompson Model 1929]] is a Battle Pass unique weapon that is available to Allies in Battle of Tunisia campaign.&lt;br /&gt;
[[file:BSA Thompson Model 1929.jpg|thumb|none|450px|BSA Thompson Model 1929 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted BSA Thompson Model 1929 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BSA Thompson Model 1929 new aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BSA Thompson Model 1929 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BSA Thompson Model 1929 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BSA Thompson Model 1929 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BSA Thompson Model 1929 new world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Cönders submachine gun==&lt;br /&gt;
The [[Cönders submachine gun]] is a Battle Pass unique weapon that is available to Axis forces in Invaison of Normandy and Battle of Berlin campaigns.&lt;br /&gt;
[[file:Cönders submachine gun.jpg|thumb|none|450px|Cönders submachine gun - 9x19mm.]]&lt;br /&gt;
[[file:Enlisted Conders submachine gun new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Conders submachine gun aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Conders submachine gun rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Conders submachine gun rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Conders submachine gun rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Conders submachine gun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Conders submachine gun world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Erma EMP==&lt;br /&gt;
The [[Erma EMP|Erma EMP]] serves as a primary weapon of one of several Axis Assaulter squads in Invasion of Normandy, namely, the 16th Field Divsion, 46th Jager Regiment squad. &lt;br /&gt;
It appears to be a hybrid of the German and Spanish variants of the EMP, incorrectly featuring both the sights and forward safety catch of the German EMP and the oval-shaped cocking handle of the Spanish EMP, features that were never seen together in any real guns.&lt;br /&gt;
[[file:Erma EMP.jpg|thumb|none|450px|Erma EMP - 9x19mm. This is a later model. Note the fixed rear sights and the safety latch in front of the bolt handle.]]&lt;br /&gt;
[[file:Enlisted Erma EMP new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP aim 1.jpg|thumb|none|600px|Note the incorrect cocking handle.]]&lt;br /&gt;
[[file:Enlisted Erma EMP new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Erma EMP with suppressor'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A suppressed [[Erma EMP]] is a Battle Pass unique weapon that comes in a set with CZ 27 suppressed pistol in Moscow, Normandy, Berlin, Tunisia and Stalingrad campaigns and is available exclusively to Axis forces.&lt;br /&gt;
[[file:Erma EMP 35 silenced.jpg|thumb|none|450px|Erma EMP - 9x19mm. Silenced weapon built for the French secret police.]]&lt;br /&gt;
[[file:Enlisted Erma EMP 35 sd new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 35 sd world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 35 sd world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''WMP 43/1'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;WMP 43/1&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted WMP 43-1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted WMP 43-1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted WMP 43-1 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Erma EMP 36==&lt;br /&gt;
The [[Erma_EMP#Erma_EMP_36|Erma EMP 36]] serves as a primary weapon of one of premium Axis Assaulter squads in Battle of Tunisia, namely, 999th Light Africa Divsion, 963rd Infantry Regiment squad.&lt;br /&gt;
[[file:Erma EMP 36.jpg|thumb|none|450px|Erma EMP 36 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Erma EMP 36 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 36 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 36 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 36 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 36 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 36 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Erma EMP 44==&lt;br /&gt;
The [[Erma EMP 44]] is a Battle Pass unique weapon present in Invasion of Normandy and Battle of Berlin campaigns as part of Axis arsenal. &lt;br /&gt;
[[file:Erma EMP 44.jpg|thumb|none|450px|Erma EMP 44 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FNA-B 43==&lt;br /&gt;
The [[FNA-B 43]] is available in Invasion of Normandy and Battle of Tunisia campaign to Axis forces. In Normandy, it is a regular unlockable weapon that is unlocked at Campaign Level 5 independently from any squad, while in Tunisia, it is equipped on all mebmers of one of two premium Axis Assaulter squads, namely, the 136th Armoured Division, 8th Bersaglieri Regiment squad.&lt;br /&gt;
[[file:FNAB Mod1943.jpg|thumb|none|450px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Haenel MP28/II==&lt;br /&gt;
The [[Haenel MP28/II]] with a 20 round magazine appears as an early submachine gun in Battle of Moscow, Battle of Tunisia and Battle of Stalingrad campaigns that is available to Axis forces. In all three campaigns it is unlocked as early as Campaign Level 2, with Battle of Moscow and Battle of Tunisia versions being tied to Axis Assaulter squad and Battle of Stalingrad version being tied to Medic squad.&lt;br /&gt;
[[file:Mp28.jpg|thumb|none|450px|Haenel MP28/II - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP 28 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 28 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 28 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 28 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 28 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 28 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Haenel MP28/II with 32 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Haenel MP28/II]] with a 32 round magazine was available as part of a now-unobtainable Invasion of Axis Normandy Founder bundle where it was equipped on all members of a premium Axis Assaulter squad. &lt;br /&gt;
[[file:Mp28.jpg|thumb|none|450px|Haenel MP28/II - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP28 32rd new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP28 32rd world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP28 32rd world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] first appeared during the &amp;quot;Modern Conflict&amp;quot; event that took place on November 18, 2021. As of now, it is present only in the mission editor.&lt;br /&gt;
[[File:MP5A3 F stock.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group and MP5F stock - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP5N hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP5N aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP5N rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP5N rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP5N world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP5N world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] first appeared during the &amp;quot;Modern Conflict&amp;quot; event that took place on November 18, 2021. As of now, it is present only in the mission editor.&lt;br /&gt;
[[file:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted UMP45 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UMP45 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UMP45 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UMP45 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UMP45 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UMP45 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Hyde Model 35==&lt;br /&gt;
The [[Hyde Model 35]] is a Battle Pass unique weapon that is available in Invasion of Normandy campaign to Allied forces.&lt;br /&gt;
[[file:Hyde Model 35.jpg|thumb|none|450px|Hyde Model 35 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Kiraly 39M==&lt;br /&gt;
The [[Kiraly Submachine Gun|Kiraly 39M]] is available as a late level unlock in Battle of Moscow and Battle of Stalingrad campaigns. In both campaigns, it is unlocked independently from any squad at Axis Campaign Level 35 and 21 respectively.&lt;br /&gt;
[[file:39m 1.jpg‎|thumb|none|450px|Kiraly 39M  - 9x25mm Mauser Export]]&lt;br /&gt;
[[file:Enlisted Kiraly 39M new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 39M aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 39M new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 39M new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 39M world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 39M world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Kiraly 43M==&lt;br /&gt;
The [[Kiraly Submachine Gun|Kiraly 43M]] is equipped on all members of one of several premium Axis Assaulter squads in Invasion of Normandy campaign, in this case, the 91st Infantry Division, 6th Parachute Regiment squad.&lt;br /&gt;
[[file:43m 2.jpg|thumb|none|450px|Kiraly 43M  - 9x25mm Mauser Export]]&lt;br /&gt;
[[file:Enlisted Kiraly 43M new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 43M aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 43M new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 43M new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 43M world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kiraly 43M world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==LAD machine gun==&lt;br /&gt;
The [[LAD machine gun]] is a Battle Pass unique weapon that is available to Allies in Battle of Berlin campaign.&lt;br /&gt;
[[file:Ladmg.jpg|thumb|none|450px|LAD machine gun (second prototype) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted LAD machine gun new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted LAD machine gun aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted LAD machine gun new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted LAD machine gun new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted LAD machine gun new rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted LAD machine gun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted LAD machine gun world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Lanchester Mk. I*==&lt;br /&gt;
The [[Lanchester Mk. I*]] is available in Invasion of Normandy and Battle of Tunisia campaigns, where it is unlocked independently from any squad at Allies Campaign Level 26 and 9 respectively.&lt;br /&gt;
[[file:LanchesterMkI.jpg‎|thumb|none|450px|Lanchester Mk. I*, later model with fire selector removed and simplified rear sight - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Lanchester Mk. I* with 50 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Lanchester Mk. I*]] with a 50 round magazine was available during the &amp;quot;Armory&amp;quot; event from July 31, 2023 to August 7, 2023.&lt;br /&gt;
[[file:Lanchester 50 rd.jpg|thumb|none|450px|Lanchester Mk. I* - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I 50rd hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I 50rd world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I 50rd world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Lanchester Model 1==&lt;br /&gt;
The [[Lanchester Model 1 / Model 2|Lanchester Model 1]] is a Battle Pass unique weapon that is available to Allies in Invasion of Normandy, Battle of Tunisia and Pacific War campaigns.&lt;br /&gt;
[[file:Lanchester Model 1.jpg|thumb|none|450px|Lanchester Model 1 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Lanchester Model 1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Model 1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Model 1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Model 1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Model 1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanchester Model 1 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M2 Hyde==&lt;br /&gt;
The [[M2 Hyde]] was available as part of a now-unobtainable Invasion of Normandy Allied Founder bundle where it was equipped on all members of a premium Allied Assaulter squad. &lt;br /&gt;
[[file:M2 Hyde.jpg|thumb|none|450px|M2 Hyde - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted M2 Hyde new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Hyde aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Hyde new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Hyde new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Hyde world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Hyde world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]] is present in Invasion of Normandy and Pacific War campaigns as an Allied submachine gun. In Normandy campaign, it is available from the beginning along with the Assaulter squad, while in Pacific campaign, it is unlocked independently from any squad fairly early on at Campaign Level 6.&lt;br /&gt;
[[file:M3 Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''OSS M3'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A suppressed [[M3 &amp;quot;Grease Gun&amp;quot;|OSS M3]] is a Battle Pass unique weapon that is present as part of the suppressed weapon set along with Welrod pistol in Battle of Normandy campaign. It is available only to Allied soldiers.&lt;br /&gt;
[[file:OSS M3 Greas Gun.jpg|thumb|none|450px|OSS M3 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun with suppressor new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun with suppressor world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun with suppressor world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''M3 &amp;quot;Grease Gun&amp;quot; Field modification'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A field-modified [[M3 &amp;quot;Grease Gun&amp;quot;]] is equipped on all members of one of several Allied Assaulter squads, namely, the 29th Infantry Divsion, 115th Infantry Regiment squad. &lt;br /&gt;
[[File:M3fieldmod.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; with &amp;quot;field modified&amp;quot; charging handle - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun field mod hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun field mod world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun field mod world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M3A1 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3A1 &amp;quot;Grease Gun&amp;quot;]] is available in Invasion of Normandy campaign to Allied forces. It is unlocked at Campaign Level 9 independently from any squad.&lt;br /&gt;
[[file:Grease3 2.jpg|thumb|none|450px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP (11.43x23mm). This eliminated the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MAS-38==&lt;br /&gt;
The [[MAS-38]] is currently present only as a Tank Decoration and is not usable by the player otherwise.&lt;br /&gt;
[[file:Mas38 1.jpg|thumb|none|450px|MAS-38 - 7.65x20mm Longue]]&lt;br /&gt;
[[file:Enlisted MAS-38 decor.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MAS-38 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP34(ö)==&lt;br /&gt;
The [[Steyr MP34]] is present in Invasion of Normandy and Pacific War campaigns where it is available to Axis forces. In Invasion of Normandy, it appears under its German &amp;quot;MP34(ö)&amp;quot; designation and is unlocked from the beginning along with Assaulter squad. In Pacific War, it appears under its original &amp;quot;S1-100&amp;quot; designation and features slightly different textures on top of SG 84/98 III bayonet that is present in other campaigns on some German rifles. The &amp;quot;S1-100&amp;quot;, similarly to its Normandy couterpart, is also unlocked really early into the campaign, with it being unlocked along with the Medic squad at Campaign Level 2.&lt;br /&gt;
[[file:Mp34.jpg|thumb|none|450px|Steyr-Solothurn S1-100 (MP34(ö)) - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP34(o) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP34(o) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP34(o) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP34(o) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP34(o) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP34(o) world 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S1-100 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S1-100 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S1-100 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP38==&lt;br /&gt;
The [[MP38]] is available only in the Battle of Moscow campaign, where it serves as an Axis counterpart to the TOZ-B shotgun. It is unlocked at Campaign Level 5 independently from any squad.&lt;br /&gt;
[[file:Mp38-1.jpg|thumb|none|450px|MP38 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP38 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP38 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP38 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP38 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP38 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP38 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is available in all five campaign where German forces are present. In Battle of Moscow, Invasion of Normandy, Battle of Berlin and Battle of Tunisia campaigns it is unlocked independently from any squad at Campaign Levels 11, 9, 8 and 14 respectively. In Battle of Stalingrad, it is unlocked along with Assaulter II squad instead at Campaign Level 16.&lt;br /&gt;
[[file:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP40 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''MP40 with HUB-L42 suppressor'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A suppressed [[MP40]] is equipped on all members of the 277th Infantry Division, 277th Reconnaissance Battalion squad, an event-exclusive Axis Assaulter squad for Invasion of Normandy campaign that was available as a reward for the Operation “Silent Hunter” event that took place on July 21st, 2022.&lt;br /&gt;
[[file:Enlisted MP40 SD new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40 SD world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40 SD world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP40/I==&lt;br /&gt;
The [[MP40|MP40/I]] appears as &amp;quot;MP40/1&amp;quot;. It was available as part of a now-unavailable premium Axis Assaulter squad for Battle of Berlin campaign where it was equipped on all members of said squad. &lt;br /&gt;
[[file:Mp40i2.jpg|thumb|none|450px|MP40/I Dual Magazine System - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP40-1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40-1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40-1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40-1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40-1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP40-1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP41==&lt;br /&gt;
The [[MP41]] is a premium weapon that was available as part of the now-unobtainable Battle of Moscow Axis Founder bundle where it was equipped on all members of a premium Axis Assaulter squad.&lt;br /&gt;
[[file:Mp41-1.jpg|thumb|none|450px|MP41 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP41 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP41 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP41 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP41 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP41 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP41 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP 41(r)==&lt;br /&gt;
The [[PPSh-41#MP_41.28r.29|MP 41(r)]] was available during the &amp;quot;Armory&amp;quot; event from July 31, 2023 to August 7, 2023.&lt;br /&gt;
[[file:PPSH 9MM.JPG|thumb|none|450px|MP 41(r) - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted mp41 r hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted mp41 r aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted mp41 r rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted mp41 r rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted mp41 r world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted mp41 r world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MP 3008==&lt;br /&gt;
The [[MP 3008]] with a wooden stock is available from to Axis forces in Battle of Berlin campaign. It is unlocked from the beginning of the campaign along with the Assaulter squad.&lt;br /&gt;
[[file:MP 3008 wooden stock.jpg|thumb|none|450px|MP 3008 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP 3008 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 3008 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 3008 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 3008 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 3008 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 3008 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type I==&lt;br /&gt;
The [[Nambu_Experimental_Submachine_Gun#Type_I|Nambu Type I]] is a primary weapon of a premium Axis Assaulter squad in Pacific War campaign that is unlocked when &amp;quot;Special Landing Forces&amp;quot; campaign upgrade bundle is purchased.&lt;br /&gt;
[[file:Nambu Experimental SMG.jpg|thumb|none|450px|Nambu Type I - 8x22 Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type I new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type I aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type I new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type I new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type I world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type I world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nambu Type I (early model)'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An early model of [[Nambu_Experimental_Submachine_Gun#Type_I|Nambu Type I]] is available as a Battle Pass unique weapon for Axis forces in Pacific War campaign.&lt;br /&gt;
[[file:Type2-A.jpg|thumb|none|450px|Nambu Type I Early - 8x22 Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type I Early new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type I Early world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type I Early world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type II==&lt;br /&gt;
The [[Nambu_Experimental_Submachine_Gun#Type_II|Nambu Type II]] is an unlockable weapon in Pacific War campaign where it is available to Axis forces. It is unlocked along with Assaulter III squad at Campaign Level 25.&lt;br /&gt;
Despite the fact that this gun shares the exact same action as the Nambu Type I, it is animated differently, depicted incorrectly as firing from a closed bolt. The barrel jacket does not stay set back when the weapon is cocked.&lt;br /&gt;
[[file:Nambu Experimental Type 2 B Colored.jpg|thumb|none|450px|Nambu Type II - 8x22 Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type II new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type II aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type II rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type II rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type II world.jpg|thumb|none|600px|Note that the bolt is incorrectly set in the closed position.]]&lt;br /&gt;
[[file:Enlisted Nambu Type II world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 100/40==&lt;br /&gt;
The [[Type 100 submachine gun|Nambu Type 100/40]] appears as &amp;quot;Type 100 SMG (Early)&amp;quot;, reflecting its status as the older model of Type 100 SMG. It is unlocked at Axis Campaign Level 6 in Pacific War campaign independently from any squad.&lt;br /&gt;
[[file:Submachine gun Type 100.jpg|thumb|none|450px|Nambu Type 100/40 - 8x22 Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nambu Type 100/40 Paratrooper'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Type 100 submachine gun|Nambu Type 100/40 Paratrooper]] appears as &amp;quot;Type 100 paratrooper SMG&amp;quot; in Pacific War campaign, where it is equipped on all members of a premium Axis Medic squad.&lt;br /&gt;
[[file:Nambu Type 100-40 para.jpg|thumb|none|450px|Nambu Type 100/40 Paratrooper - 8x22mm Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 para hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 para world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 para world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 100/44==&lt;br /&gt;
The [[Type 100 submachine gun|Nambu Type 100/44]] is available to unlock in the Pacyfic Campaign.&lt;br /&gt;
[[file:Type100 1944.jpg|thumb|none|450px|Nambu Type 100/44 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-44 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-44 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-44 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-44 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-44 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-44 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Orita M1941==&lt;br /&gt;
The [[Orita M1941]] appears a weapon of choice of all members of a premium Axis Medic squad in the Battle of Stalingrad campaign.&lt;br /&gt;
[[file:Orita.jpg|thumb|none|450px|Orita M1941 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Orita M1941 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Orita M1941 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Orita M1941 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Orita M1941 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Orita M1941 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Orita M1941 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[OVP M1918]] is available in Battle of Tunisia campaign to Axis forces. It is unlocked along with Assaulter II squad at Campaign Level 22.&lt;br /&gt;
[[file:Villar-perosa 1918.jpg|thumb|none|450px|OVP M1918 - 9mm Glisenti]]&lt;br /&gt;
[[file:Enlisted OVP M1918 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OVP M1918 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OVP M1918 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OVP M1918 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OVP M1918 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OVP M1918 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Owen Mk 1/42==&lt;br /&gt;
The [[Owen Submachine Gun|Owen Mk 1/42]] is available in Battle of Tunisia and Pacific War campaigns to Allied forces. In Battle of Tunisia, it is equipped on all members of one of the Allied Assaulter squads, namely, the Australian 9th Infantry Division 2/24th Battalion squad. In Pacific War campaign, it is a regular unlockable weapon that is unlocked along with Assaulter II squad at Campaign Level 15.&lt;br /&gt;
In both campaigns, the Owen gun features no camo which would make it anachronistic since all war-time Owen SMGs were coming from the factory with its iconic camo applied already. It should be also noted that while the usage of Owen exclusively by Australian-themed squad in Battle of Tunisia campaign is correct and fits the timeline, the fact that it is unlocked along with the USMC regiment is not because Owen gun was not adopted by any of the US Armed Forces branches during the World War 2.&lt;br /&gt;
[[file:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk 1/42 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Owen Mk I new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Owen Mk I aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Owen Mk I rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Owen Mk I rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Owen Mk I world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Owen Mk I world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PDM-42 Degtyaryov==&lt;br /&gt;
The [[PDM-42 Degtyaryov]] is a Battle Pass unique weapon that is available in Battle of Moscow and Battle of Berlin campaigns to Allied forces.&lt;br /&gt;
[[file:Degtyarev PDM-42.jpg|thumb|none|450px|PDM-42 Degtyaryov - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPD-29==&lt;br /&gt;
The [[PPD-29]] is a Battle Pass unique weapon that is available in Battle of Moscow and Battle of Berlin campaigns to Allied forces.&lt;br /&gt;
[[file:PPD-30.jpg|thumb|none|450px|PPD-29 - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Enlisted PPD-29 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-29 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-29 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-29 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-29 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-29 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPD-34==&lt;br /&gt;
The [[PPD-34]] with a 25 round magazine replaces the PPD-34/38 with a 25-round magazine from earlier versions of the game as the starting Soviet SMG in Battle of Moscow and Battle of Stalingrad campaigns. It is unlocked at Campaign Level 2 along with Assaulter squad in Battle of Moscow campaign and Medic squad in Battle of Stalingrad campaign.&lt;br /&gt;
[[file:Ppd-34.jpg|thumb|none|450px|PPD-34 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[file:Enlisted PPD-34 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPD-34/38 (late model)==&lt;br /&gt;
The [[PPD-34#PPD-34|PPD-34/38]] with a 71 round drum magazine, on the other hand, is still present in the game as a Campaign Level 11 unlock for Allied forces in Battle of Moscow campaign.&lt;br /&gt;
[[file:PPD-34-38 SMG.JPG|thumb|none|450px|PPD-34/38 with 73-round drum - 7.62x25mm Tokarev. This is a late version, produced in 1940 before the introduction of the PPD-40.]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 drum new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 drum aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 drum rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 drum rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 drum world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 drum world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''PPD-34/38 (late model) with 25 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[PPD-34#PPD-34|PPD-34/38]] with a 25 round magazine used to be the starting SMG for Soviet forces in Battle of Moscow and Battle of Stalingrad campaigns before it was replaced by the aforementioned PPD-34 submachine gun.&lt;br /&gt;
[[file:PPD-34-38 SMG.JPG|thumb|none|450px|PPD-34/38 with 73-round drum - 7.62x25mm Tokarev. This is a late version, produced in 1940 before the introduction of the PPD-40.]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPD-40==&lt;br /&gt;
The [[PPD-40]] is available in Battle of Moscow and Battle of Berlin campaign to Allied forces. In Battle of Moscow, it is unlocked at Campaign Level 26 along with Assaulter II squad fairly late into the campaign. In Battle of Berlin it serves as the middle of the road submachine gun and an upgrade in terms of magazine size over earlier PPS-42/43 and PPSh-41 with a 35-round magazine and is unlocked at Campaign Level 20 independently from any squad.&lt;br /&gt;
[[file:PPD40.jpg|thumb|none|450px|PPD-40 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPD-40 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''PPD-40 with fictional BraMit suppressor'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A suppressed PPD-40 fitted with a fictional BraMit suppressor is a Battle Pass unique weapon that is available as part of the suppressed weapons set that is available to Allies in Battle of Berlin and Battle of Stalingrad campaigns. It is intended to represent a real prototype that was tested by the Red Army in 1941. Since the original gun is now thought to be lost, the game model is based on a modern artist's impression of the suppressed PPD-40, based on a written description and, therefore, is not an accurate depiction of the real prototype.&lt;br /&gt;
[[file:PPD-40 Bramit.jpg|thumb|none|450px|PPD-40 - 7.62x25mm Tokarev. This is a photoshopped interpretation of a genuine silenced variant of the PPD-40, which is now lost.]]&lt;br /&gt;
[[file:Enlisted PPD-40 bramit new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 bramit world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 bramit world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''PPD-40 DSZ'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The PPD-40 DSZ is a weapon that is equipped on all members of one of premium Allied Assaulter squads in Battle of Berlin campaign, namely, the 120th Guards Rifle Division, 336th Rifle Regiment squad. &lt;br /&gt;
A rather unique PPD-40 variant, it is fitted with a muzzle brake and bayonet lug for mounting an [[SVT-40]] bayonet that is actually utilized in the game for this exact purpose. Alongside these unique details, various other manufacturing changes are also represented, such as a rather distinct looking bolt handle. The name &amp;quot;DSZ&amp;quot; is an abbreviation of &amp;quot;Dalnevostochniy Sudostroitelniy Zavod&amp;quot; (Far Eastern Shipbuilding Plant) as the weapon is based on a limited run of PPDs produced by (of all things) Shipyard #202 in Vladistovok between 1942 and 1943.&lt;br /&gt;
[[File:PPD-40 Brake.jpg|thumb|none|450px|PPD-40 produced by Vladistovok Shipyard #202 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPD-40 DSZ new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 DSZ world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-40 DSZ world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPD-44 Dolganov==&lt;br /&gt;
The [[PPD-44 Dolganov]] is equipped on all members of another premium Allied Assaulter squad in the Battle of Berlin campaign.&lt;br /&gt;
[[file:Dolganov PPD 1944.jpg|thumb|none|450px|Dolganov PPD-44 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov new aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPK-41 Korovin==&lt;br /&gt;
The [[PPK-41 Korovin]] is a premium weapon that was available as part of the now-unobtainable Battle of Moscow Allied Founder bundle where it was equipped on all members of a premium Allied Assaulter squad.&lt;br /&gt;
[[file:Korovin PPK-41.jpg|thumb|none|450px|Korovin PPK-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin 1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin 1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin 1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin 1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin 1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPK-42 Kalashnikov==&lt;br /&gt;
The [[PPK-42 Kalashnikov]] is equipped on all members of the 4th Guards Infantry Division, 38th Guards Infantry Regiment squad, an event-exclusive Allied Assaulter squad for Battle of Berlin campaign that was given as a reward for the Operation “Battle Summer” event that took place on July 7th, 2021.&lt;br /&gt;
[[file:PPK42-museum.jpg|thumb|none|450px|PPK-42 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPK-42 Kalashnikov new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-42-1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-42 Kalashnikov new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-42 Kalashnikov new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-42 Kalashnikov new world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPK-42-1 world 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPS-42==&lt;br /&gt;
The [[PPS-42]] is available in Battle of Berlin and Battle of Stalingrad campaigns to Allied forces. In Battle of Berlin, it serves as a starting submachine gun for the Soviets, unlocked from the beginning along with the Assaulter squad. In Battle of Stalingrad, it is unlocked much later into campaign at Campaign Level 16 along with Assaulter II squad.&lt;br /&gt;
[[file:PPS-42.jpg|thumb|none|450px|PPS-42 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPS-42 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-42 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-42 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-42 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-42 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-42 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPS-43==&lt;br /&gt;
The [[PPS-43]] is available in Battle of Berlin campaign to Allied forces. It serves as an alternative to the PPS-42 in terms of its stats and is unlocked at Campaign Level 8 independently from any squad.&lt;br /&gt;
[[file:PPS-43 Right.jpg|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPS-43 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-43 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-43 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-43 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-43 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPS-43 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-2==&lt;br /&gt;
The [[PPSh-2]] is a primary weapon of a premium Allied Medic squad in the Battle of Stalingrad campaign.&lt;br /&gt;
[[file:PPSh-2.jpg|thumb|none|450px|PPSh-2 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPSh-2 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-2 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-2 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-2 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-2 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-2 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-40 Shpitalny==&lt;br /&gt;
The [[PPSh-40|PPSh-40 Shpitalny]] is a Battle Pass unique weapon that is available to Allies in Battle of Moscow, Battle of Berlin and Battle of Stalingrad campaigns.&lt;br /&gt;
[[file:PPSH-40 right.jpg|thumb|none|450px|PPSh-40 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted OKB-15 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OKB-15 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OKB-15 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OKB-15 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OKB-15 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted OKB-15 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] with a 35 round magazine serves a faster firing alternative to earlier Sudayev submachine guns in Battle of Berlin campaign, unlocked halfway through the campaign at Campaign Level 14 along with Assaulter II squad.&lt;br /&gt;
[[file:PPSh-41 Box Right.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPSh-41 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''PPSh-41 with 71 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[PPSh-41]] with a 71 round drum magazine is present in all three Eastern Front campaigns where it serves as the last unlockable submachine gun. In Battle of Moscow and Battle of Stalingrad, it is unlocked along with Assaulter III squad at Campaign Levels 30 and 24 respectively. In Battle of Berlin, it is unlocked at Campaign Level 26 independently from any squad.&lt;br /&gt;
Despite the fact that its in-game description states that it has lower fire rate and shorter effective range when compared to Degtyaryov submachine guns, it actually has faster rate of fire compared to either PPD-34(/38) or PPD-40 (1000 rounds per minute compared PPD-34's 800 RPM or PPD-40's 900 RPM) and almost identical effective damage ranges, with the only true part of the description being a slightly faster reload compared to PPD-34/38 with a drum magazine.&lt;br /&gt;
[[file:PPsh-41 Drum Right.jpg|thumb|none|450px|PPSh-41 with 71 round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPSh-41 drum new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41 drum world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41 drum world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''PPSh-41 (Early model)'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An early model of [[PPSh-41]] is available in the game in two versions. The first one, simply known as the &amp;quot;PPSh-41&amp;quot; in the game, is currently unused in any campaign. &lt;br /&gt;
Another variant is known as the &amp;quot;MP 717(r)&amp;quot; and serves as the last unlockable submachine gun for Axis forces in Battle of Stalingrad campaign. It is unlocked along with Assaulter III squad at Campaign Level 24 and is identical in appearance to the unused version otherwise, even down to sharing its magazine pool with a Soviet PPSh-41.&lt;br /&gt;
The in-game model features an early production tangent rear sight that is combined with a hooded front sight of later production models.&lt;br /&gt;
[[file:PPsh-41 early sight drum mag Right.jpg|thumb|none|450px|An early model of PPSh-41 - 7.62x25mm Tokarev. Unmodified submachine guns that were captured by the German forces entered the service under MP 717(r) designation and were using 7.63x25mm Mauser rounds that were more or less dimensionally identical to Soviet 7.62x25mm rounds and, as such, could safely cycle in PPSh-41.]]&lt;br /&gt;
[[file:Enlisted MP 717(r) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 717(r) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 717(r) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 717(r) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 717(r) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MP 717(r) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''PPSh-41W'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;PPSh-41W&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted PPSh-41W hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41W world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PPSh-41W world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising M50]] is available in Invasion of Normandy and Pacific War campaigns to Allied forces. In Invasion of Normandy campaign, it serves as a weapon of choice of one of several premium Allied Assaulter squads, namely, the 101st Airborne Division, 502nd Parachute Infantry Regiment. In Pacific War campaign, it serves a starting SMG for Allied forces, being unlocked almost immediately at Campaign Level 2 along with the Medic squad.&lt;br /&gt;
While Reising M50 was indeed used by the US Marine Corps in the beginning of the Pacific campaign, it wasn't adopted by the US Army, making its appearance in the Normandy campaign questionable.&lt;br /&gt;
[[file:Reising m50-1.jpg|thumb|none|450px|Reising M50 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Reising M50 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M50 aim1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M50 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M50 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M50 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M50 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Reising M55==&lt;br /&gt;
The [[Reising M50|Reising M55]] is equipped on all members of a premium Allied Medic squad in the Pacific War campaign.&lt;br /&gt;
[[file:Reising M55 SMG.jpg|thumb|none|450px|Reising M55 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Reising M55 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M55 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M55 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M55 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M55 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Reising M55 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Schmeisser MK36.III==&lt;br /&gt;
The [[Schmeisser MK36.III]] is a Battle Pass unique weapon that is available to Axis forces in Invasion of Normandy campaign.&lt;br /&gt;
[[file:Schmeisser MK36.III.jpg|thumb|none|450px|Schmeisser MK36.III - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SIG Bergmann==&lt;br /&gt;
The [[SIG Bergmann|SIG Bergmann / SIG M1920]] is erroneously referred to in the game as the &amp;quot;MP 28 (7.65 mm)&amp;quot;; the real [[MP28]] is a different submachine gun entirely (though both are derived from the [[Bergmann MP18]]), and was never offered in 7.65x21mm Parabellum like the SIG was. It is unlocked along with the Assaulter II squad at Campaign Level 15.&lt;br /&gt;
While the Imperial Japanese Navy did use some SIG Bergmanns (and not, as many sources have claimed, MP28s - the former are often mistaken for the latter), under the designation &amp;quot;Type Be&amp;quot;, these were exclusively chambered in 7.63x25mm Mauser, not 7.65x21mm Parabellum; they also featured a distinctive bayonet mount that the in-game gun lacks.&lt;br /&gt;
[[File:SIG M1920.jpg|thumb|none|450px|SIG Bergmann - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Enlisted SIG Bergmann hold.jpg|thumb|none|600px|Note the distinctive magazine well with a bottom-mounted catch, a key feature of the SIG (and not the Haenel).]]&lt;br /&gt;
[[file:Enlisted SIG Bergmann aiming.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SIG Bergmann rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SIG Bergmann rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Enlisted SIG Bergmann world.jpg|thumb|none|600px|A look at the weapon in third-person shows off its other distinctive features, namely the rounded cocking handle (as opposed to the MP28's hook-shaped one) and the lack of a fire selector above the trigger guard.]]&lt;br /&gt;
[[file:Enlisted SIG Bergmann world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SIG M1930==&lt;br /&gt;
The [[SIG Bergmann|SIG M1930]] was scheduled to be added to the game with the release of Pacific War campaign, but, as of now, it is not available in the game nor in the mission editor, being present only in the game files.&lt;br /&gt;
[[File:SIG M1930.jpg|thumb|none|450px|SIG M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II (Canadian)==&lt;br /&gt;
A Canadian model of [[Sten Mk II]] appears simply as the &amp;quot;Sten Mk II&amp;quot;. It is unlocked along with Allied Assaulter II squad at Campaign Level 22 in Invasion of Normandy campaign and with the basic Assaulter squad at Campaign Level 2 in Battle of Tunisia campaign.&lt;br /&gt;
Like it is the case with a lot of Commonwealth-produced weapons in the Normandy campaign, while the fact that Sten is present in the campaign is not necessarily incorrect due to the presence of Commonwealth troops during the real Normandy operation, the fact that it is unlocked along with the US Army squad (in this case, a regiment in the 101st Airborne Divsion) is incorrect because it wasn't adopted by any branch of the US Armed Forces.&lt;br /&gt;
[[file:Unitsten2.jpg|thumb|none|450px|Sten Mk II (Canadian) - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk IIS (Canadian)==&lt;br /&gt;
A Canadian version of [[Sten Mk II(S)]] is equipped on all members of a 4th Airborne Division, 1st Special Air Service Brigade squad, an event-exclusive Allied Assaulter squad for Battle of Tunisia campaign that was available as a reward for the Operation “Silent Hunter” event that took place on July 21st, 2022.&lt;br /&gt;
[[file:StenMKIISilenced.jpg|thumb|none|450px|Sten Mk IIS (Canadian) - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Sten Mk IIS (Canadian) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk IIS (Canadian) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk IIS (Canadian) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk IIS (Canadian) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk IIS (Canadian) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk IIS (Canadian) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk III==&lt;br /&gt;
The [[Sten Mk III]] is a primary weapon of one of the two premium Allied Assaulter squads in the Battle of Tunisia campaign, in this case, the British 7th Armored Division, 131st Infantry Brigade squad.&lt;br /&gt;
Unlike the Austen Mk I that was mentioned before, any of the Sten variants are incapable of using Austen magazines in the game.&lt;br /&gt;
[[file:Sten MkIII.jpg|thumb|none|450px|Sten Mk II (Canadian) - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Sten Mk III new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk III aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk III rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk III rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk III world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sten Mk III world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Suomi KP/-26==&lt;br /&gt;
The [[Suomi KP/-26]] is a Battle Pass unique weapon that is available to Axis forces in Battle of Moscow campaign.&lt;br /&gt;
[[file:Suomi KP-26.jpg|thumb|none|450px|Suomi KP/-26 - 7.65×21mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Suomi KP/-31==&lt;br /&gt;
The [[Suomi KP/-31]] serves as a primary weapon of a premium Axis Assaulter squad in Battle of Stalingrad campaign.&lt;br /&gt;
[[file:SuomiM31.jpg|thumb|none|450px|Suomi KP/-31 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SuomiKP-31 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Suomi KP/-31 SJR'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Suomi KP/-31|Suomi KP/-31 SJR]] is currently present only in the mission editor.&lt;br /&gt;
[[file:Suomi KP31 SJR.jpg|thumb|none|450px|Suomi KP/-31 SJR - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 SJR new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 SJR world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 SJR world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1==&lt;br /&gt;
The [[Thompson M1]] is present in Invasion of Normandy and Battle of Tunisia where it is used by Allied troops. It becomes available at level 32 in the Invasion of Normandy campaign along with the Assaulter III squad and at level 22 in the Battle of Tunisia campaign along with the Assaulter II squad.&lt;br /&gt;
[[file:M1Thompson SMG with sling.jpg|thumb|none|450px|Thompson M1 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1 info.jpg|thumb|none|600px|Information on the weapon indicating the model Thompson M1]]&lt;br /&gt;
[[file:Enlisted Thompson M1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1A1==&lt;br /&gt;
The [[Thompson M1A1]] is present in Invasion of Normandy and Battle of Tunisia campaigns, once again, available for use by the Allies. In both campaigns, for reasons unknown, it becomes available earlier than M1 variant, with Normandy version being unlocked at Campaign Level 29 and Tunisia version being unlocked at Campaign Level 14, in both cases independently from any squad.&lt;br /&gt;
[[file:M1sb.jpg|thumb|none|450px|Thompson M1A1 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 info.jpg|thumb|none|600px|Information on the weapon indicating the model Thompson M1A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
The [[Thompson M1921AC]] with a 50 round magazine is currently unused in the game and is only present in the mission editor.&lt;br /&gt;
[[file:M1921Thompson.jpg|450px|thumb|none|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 50rd hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 50rd rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 50rd rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 50rd world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 50rd info.jpg|thumb|none|600px|Information on the weapon indicating the model Thompson M1921AC.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 50rd world 1.jpg|thumb|none|600px|Note how the first and third person markings don't seem to contradict each other. This will be important in the Thompson M1928 section.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928==&lt;br /&gt;
The [[Thompson M1928]] with a 30 round magazine is referred to in the game as &amp;quot;Thompson M21/28 (box magazine)&amp;quot;, referring to the fact that some of the early Thompson M1928 SMGs were in fact just factory refitted M1921 SMGs. It is available to Allied forces in Battle of Tunisia and Battle of Stalingrad campaigns, in case of the latter, representing the fact that a number of Thompson submachine guns was delivered to Soviet Union as part of the lend-lease program. In both campaigns, it is unlocked independently from any squad at Campaign Levels 26 and 21.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|450px|Thompson M1928 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 (box magazine) new hold.jpg|thumb|none|600px|Note the U.S. Navy marking on the receiver, as well as what appears to be an overstamped 8 in the weapon designation, confirming the weapon's identity as an early refitted M1921 Thompson.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 (box magazine) aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 (box magazine) rel 1.jpg|thumb|none|600px|he &amp;quot;U.S. Navy&amp;quot; marking and overstamped 8 should be visible more clearly.]]&lt;br /&gt;
[[file:Enlisted ThompsonM1928 (box magazine) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ThompsonM1928 (box magazine) info.jpg|thumb|none|600px|Information on the weapon indicating the model Thompson M1928.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 (box magazine) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 (box magazine) world 1.jpg|thumb|none|600px|Note how, unlike the first person model, the third person model seems to have an identity crisis, still having original M1921 markings and not proudly bearing a U.S. Navy marking on its side.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Thompson M1928 with 20 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Thompson M1928]] with a 20 round magazine is referred to in the game as the &amp;quot;Thompson M1928 USMC&amp;quot;. It is a primary weapon of a premium Allied Assaulter squad in Pacific War campaign that is unlocked when &amp;quot;Special Landing Forces&amp;quot; campaign upgrade bundle is purchased.&lt;br /&gt;
[[file:M1928.jpg|thumb|none|450px|Thompson M1928 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1921AC 20rd new hold.jpg|thumb|none|600px|Similarly to its 30-round brethren, a USMC M1928 first-person model doesn't seem to contradict its in-game designation as the M1928, once again, featuring a U.S. Navy marking and an overstamped 8 over the original 1 in M1928.]]&lt;br /&gt;
[[file:Enlisted Thompson M1921AC 20rd info.jpg|thumb|none|600px|Information on the weapon indicating the model Thompson M1928.]]&lt;br /&gt;
[[file:Enlisted Thompson M1921AC 20rd world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1921AC 20rd world 1.jpg|thumb|none|600px|And, once again, third person markings seem to try really hard to convince us that this is a Thompson M1921 instead.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
The [[Thompson M1928A1]] with a 30 round magazine is the last Allied submachine gun to be unlocked in Invasion of Normandy campaign. It is unlocked at Campaign Level 38 independently from any squad.&lt;br /&gt;
[[file:M1928-A1 T.jpg|thumb|none|450px|M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) info.jpg|thumb|none|600px|Information on the weapon indicating the model M1928A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Thompson M1928A1 with 50 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Thompson M1928A1]] with a 50 round magazine is the last Allied submachine gun to be unlocked in Battle of Tunisia campaign. It is unlocked at Campaign Level 33 along with the Assaulter III squad.&lt;br /&gt;
[[file:M1928A1.jpeg|thumb|none|450px|Thompson M1928A1 with 50-round drum magazine - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (50 rd mag) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (50 rd mag) info.jpg|thumb|none|600px|Information on the weapon indicating the model M1928A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (50 rd mag) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (50 rd mag) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Thompson M1928A1 with 100 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Thompson M1928A1]] available in Invasion of Normandy with the Paratrooper class pre-order pack. The package was announced on April 5, 2023.&lt;br /&gt;
[[file:M1928A1.jpeg|thumb|none|450px|Thompson M1928A1 with 50-round drum magazine - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (100 rd mag) hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (100 rd mag) info.jpg|thumb|none|600px|Information on the weapon indicating the model M1928A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (100 rd mag) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (100 rd mag) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''X-M1A1 Thompson'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;X-M1A1 Thompson&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted X-M1A1 Thompson hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted X-M1A1 Thompson world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted X-M1A1 Thompson world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev M1927==&lt;br /&gt;
The [[Tokarev M1927]] is equipped on all members of a premium Allied Assaulter squad in Battle of Moscow campaign.&lt;br /&gt;
[[file:Tokarev M1927 SMG.jpg|thumb|none|450px|Tokarev M1927 - 7.62x38mmR]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Type Be==&lt;br /&gt;
The [[SIG Bergmann|Type Be]] appears as the &amp;quot;SIG 1920&amp;quot; and is available to Axis forces in the Pacific War campaign. It is currently the last item to be unlocked at Campaign Level 29 independently from any squad.&lt;br /&gt;
Unlike the previously mentioned SIG Bergmann, this version features a characteristic bayonet mount available for the Japanese version of the weapon. It is actually utilized in the game in order to mount a Type 30 bayonet.&lt;br /&gt;
[[File:Type Be - SIG M1920.jpg|thumb|none|450px|Type Be - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Enlisted Type Be hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Be aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Be rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Be rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Be world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Be world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==TZ-45==&lt;br /&gt;
The [[TZ-45]] is equipped on all members of one of several premium Axis Assaulter squads in Invasion of Normandy campaign, namely, the 1st Panzer Division, the 1st Panzergrenadier Regiment squad.&lt;br /&gt;
[[file:TZ-45 40 round magazine.jpg|thumb|none|450px|TZ-45 with extended stock (40 round magazine) - 9x19 mm Parabellum]]&lt;br /&gt;
[[file:Enlisted TZ-45 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TZ-45 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TZ-45 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TZ-45 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TZ-45 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TZ-45 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==United Defense M42==&lt;br /&gt;
The [[United Defense M42]] is equipped on all members of one of several premium Allied Assaulter squads in Invasion of Normandy campaign, namely, the 8th Infantry Division, the 28th Infantry Regiment squad.&lt;br /&gt;
[[file:United-Defense-M42-Sub-Machine-Gun-45ACP.jpg|thumb|none|450px|United Defense M42 - 9x19mm Parabellum (25 round magazine)]]&lt;br /&gt;
[[file:Enlisted UD M42 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UD M42 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UD M42 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UD M42 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UD M42 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted UD M42 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Vollmer VMP 1926==&lt;br /&gt;
The [[Erma EMP|Vollmer VMP 1926]] is a Battle Pass unique weapon that is available for unlocking to Axis forces in Battle of Moscow and Battle of Tunisia campaigns.&lt;br /&gt;
[[file:VMP 1926.jpg|thumb|none|450px|Vollmer VMP 1926 - 9x19mm. It does not have a barrel cover.]]&lt;br /&gt;
[[file:Enlisted Vollmer-Erma VMP 1926 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer-Erma VMP 1926 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer-Erma VMP 1926 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer-Erma VMP 1926 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer-Erma VMP 1926 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer-Erma VMP 1926 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==ZK-383==&lt;br /&gt;
The [[ZK-383]] is available in Invasion of Normandy to Axis forces where it is unlocked at Campaign Level 26 independently from any squad.&lt;br /&gt;
[[file:Zk383-1.jpg|thumb|none|450px|ZK-383 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted ZK-383 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZK-383 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZK-383 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZK-383 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZK-383 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZK-383 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Rifles (Bolt-action / Lever-action)==&lt;br /&gt;
===Arisaka Type 38===&lt;br /&gt;
The [[Arisaka Type 38]] is available in Pacific War campaign for the Axis side. It is unlocked from the beginning along with the Rifleman squad. 1 rifle is given for free to one of the Riflemen in the squad, and more rifles can be additionally purchased using in-game currency. It comes pre-equipped with Type 30 bayonet.&lt;br /&gt;
[[file:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 new hold.jpg|thumb|none|600px|In a rarity for video game models, the hole(s) for safely venting ruptured cartridges appear on all applicable Arisaka rifles in the game.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 aim.jpg|thumb|none|600px|Attempting to aim down the sights, which reveals a common problem with a lot of rifles in this game. Sight picture suggests, that the user is pressing his cheek against the rifle's receiver, which, needless to say, won't exactly be a comfortable position for precise shooting.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 38 Carbine===&lt;br /&gt;
The [[Arisaka Type 38 Carbine]] is a default weapon in Pacific War campaign for the Axis side. It is also available as a Premium weapon, equipped on all members of a Premium Allied Engineer squad in Battle of Moscow campaign. It comes pre-equipped with Type 30 bayonet.&lt;br /&gt;
[[file:Arisaka Type38.jpg|thumb|none|450px|Arisaka Type 38 Carbine - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 44===&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_44|Arisaka Type 44]]. Currently, the weapon is available as Tank Decoration. It is not used by the player.&lt;br /&gt;
[[file:Type 44 Arisaka.jpg|thumb|none|450px|Arisaka Type 44 - 6.5x50mmSR Arisaka]].&lt;br /&gt;
[[file:Enlisted Arisaka Type 44 decor.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 44 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 97===&lt;br /&gt;
The [[Arisaka Type 97 sniper rifle|Arisaka Type 97]] is available in Pacific War campaign for the Axis side. It is unlocked from the beginning along with the Sniper squad. 1 rifle is given for free to the only Sniper in the squad, and more rifles can be additionally purchased using in-game currency. It comes pre-equipped with a sniper scope that can be detached.&lt;br /&gt;
A characteristic feature of this model is the mounting rail on the left side that allows the assembly of the telescope and a curved bolt handle.&lt;br /&gt;
[[file:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 aim.jpg|thumb|none|600px|Aiming down the sights of an unscoped Type 97. Thankfully, in this case, the player character doesn't attempt to shove their face into the rifle's action.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 rel 1.jpg|thumb|none|600px|Thanks to the fact that the scope is mounted to the side rather than directly above the receiver, both of Arisaka sniper rifles can be refilled using stripper clips when they are empty even when the scope is present.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 rel 2.jpg|thumb|none|600px|Finishing the reload by pushing the charging handle back into its place.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 sniper rifle new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 sniper rifle aim 1.jpg|thumb|none|600px|View through the iron sight. Identical to when the scope is not present, did you expect something else?]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 sniper rifle aim 2.jpg|thumb|none|600px|View through the optical sight. Unfortunately, the game uses the generic German post reticle rather than the one correct for Type 97 Kokura scope.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 sniper rifle world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 sniper rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99===&lt;br /&gt;
The [[Arisaka Type 99|Arisaka Type 99]] is currently unobtainable in any campaign and is present only in the editor.&lt;br /&gt;
[[file:99aris.jpg|thumb|none|450px|Arisaka Type-99 - 7.7x58mm]]&lt;br /&gt;
[[file:Enlisted risaka Type 99 Short hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted risaka Type 99 Short aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted risaka Type 99 Short rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted risaka Type 99 Short rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted risaka Type 99 Short world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted risaka Type 99 Short world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Arisaka Type 99 sniper variant'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A sniper variant of [[Arisaka_Rifle#Arisaka_Type_99_sniper_rifle|Arisaka Type 99]] is available in Pacific War campaign for the Axis side. It is unlocked at Campaign Level 18 along with the Sniper II squad. 1 rifle is given for free to the only sniper in the squad, and more rifles can be additionally purchased using in-game currency. It comes pre-equipped with a sniper scope that can be optionally detached.&lt;br /&gt;
[[file:Type 99 sniper rifle.jpg|thumb|none|450px|Arisaka Type 99 Sniper Rifle with 2.5x10 NTC Kogaku scope - 7.7x58mm Arisaka]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper wo scope new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper Rifle new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper Rifle aim 1.jpg|thumb|none|600px|Aiming down the iron sights. Nothing interesting here, other than the fact that, similarly to Type 97 sniper rifle, the player character is not attempting to eat the gun in a literal sense and holds it at much more respectful and comfortable for use distance.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper Rifle aim 2.jpg|thumb|none|600px|And aiming down the optical sight, which, once again, reveals an incorrect German post reticle.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper wo scope world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper Rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper wo scope world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper Rifle world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99 (late model)===&lt;br /&gt;
A late war variant of [[Arisaka Type 99]] is available in Pacific War campaign for the Axis side and is unlocked at Campaign Level 13. It comes pre-equipped with Type 30 bayonet.&lt;br /&gt;
[[file:T99ss.jpg|thumb|none|450px|Arisaka Type-99 Substitute Standard - 7.7x58mm. Also known as 'Last ditch rifle'. Late war simplified model]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Late new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Late aim.jpg|thumb|none|600px|Aiming down the sights. At least a single Arisaka rifle that doesn't attempt to shove itself in the user's face.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Late rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Late rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Late world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Late world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 99 Long===&lt;br /&gt;
The [[Arisaka Type 99|Arisaka Type 99 long]] is available in Pacific War campaign for the Axis side. It is equipped on all members of a premium Axis Rifleman squad that was available as a reward for the Operation “New Year's Breakthrough operation” event that took place on December 22nd, 2022. It comes pre-equipped with Type 30 bayonet.&lt;br /&gt;
[[file:Type 99 long rifle.jpg|thumb|none|450px|Arisaka Type 99 Long - 7.7x58mm Arisaka]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Arisaka Type 99 Long sniper variant'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Arisaka Type 99|Arisaka Type 99 Long sniper variant]] was available for pre-order in a major update. It was part of the &amp;quot;Jungle Hunters&amp;quot; sniper squads pack. Released on August 15, 2023.&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long sniper hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long sniper aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long sniper aim 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long sniper hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Long sniper world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type I===&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_I|Arisaka Type I]] is available in Pacific War campaign for the Axis side and is unlocked at Campaign Level 3 along with the Engineer squad. 1 rifle is given for free to the only engineer in the squad, and more rifles can be additionally purchased using in-game currency. It comes pre-equipped with a Type 30 bayonet.&lt;br /&gt;
[[File:Arisaka Type 1.jpg|thumb|none|450px|Arisaka Type I - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:Enlisted Arisaka Type 1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Enlisted Arisaka Type 1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Enlisted Arisaka Type 1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Enlisted Arisaka Type 1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Enlisted Arisaka Type 1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Berdan No.2 M1870===&lt;br /&gt;
The [[Berdan Rifle|Berdan No.2 M1870]] is a weapon available for unlocking in Battle of Moscow campaign in the Battle Pass for Allies.&lt;br /&gt;
[[file:Russian Berdan No2 Rifle.jpg|thumb|none|450px|Russian Berdan No.2 (M1870) Infantry rifle - 10.75x58mm R]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Berthier Model 1916 Carabine===&lt;br /&gt;
The [[Berthier Model 1916 Carabine]] is equipped on all members of a premium Allied Rifleman squad in Battle of Tunisia campaign.&lt;br /&gt;
[[file:Bert-c92 70.jpg|thumb|none|450px|Berthier Model 1916 Carabine - 8x50mm R]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Carcano M91===&lt;br /&gt;
The [[Carcano M91]] is available in Battle of Tunisia campaign for the Axis side and is unlocked at Campaign Level 5 along with the Engineer squad. 1 rifle is given for free to the only engineer in the squad, and more rifles can be additionally purchased using in-game currency. It comes pre-equipped with a bayonet.&lt;br /&gt;
Due to the use of en-bloc clips, each clip is treated as a separate magazine that can't be topped off but can be manually ejected in a manner similar to tactical reload of a magazine fed weapon. This applies to most of en-bloc clip fed bolt action rifles excluding the Steyr M1895 rifle which can be incorrectly topped off even with the clip still inside the weapon.&lt;br /&gt;
[[file:Carcano91.jpg|thumb|none|450px|Carcano Model 1891 - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Carcano M91 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M91 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M91 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M91 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M91 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M91 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Carcano M91 with Scheibler/Amigues scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Carcano M91]] with French Scheibler/Amigues scope is available in Battle of Tunisia campaign for the Axis side and is unlocked at Campaign Level 27 along with the Sniper III squad. 1 rifle is given for free to the only sniper in the squad, and more rifles can be additionally purchased using in-game currency.&lt;br /&gt;
[[file:Carcanosniper.jpg|thumb|none|450px|Carcano Model 1891 with French Scheibler/Amigues scope - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped aim1 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped aim1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Carcano M91/38 6.5 mm===&lt;br /&gt;
The [[Carcano M91/38 Short Rifle|Carcano M91/38 6.5 mm]]. Available in the game editor.&lt;br /&gt;
[[file:CarcanoM91-38ShortRifle.jpg|thumb|none|450px|Carcano M91/38 6.5 mm - 6.5x52 mm Carcano]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 6.5mm hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 6.5mm aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 6.5mm rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 6.5mm rel 2.jpg|thumb|none|600px|Look at the ammo. This is a 6.5x52 mm Carcano.]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 6.5mm world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 6.5mm world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Carcano M91/38 7.35 mm===&lt;br /&gt;
The [[Carcano M91/38 Short Rifle|Carcano M91/38 7.35 mm]] with a sniper scope is available in Battle of Tunisia campaign for the Axis side and is unlocked from the beginning along with the Sniper squad. 1 rifle is given for free to the only sniper in the squad, and more rifles can be additionally purchased using in-game currency. &lt;br /&gt;
[[file:CarcanoM91-38ShortRifle.jpg|thumb|none|450px|Carcano M91/38 7.35 mm - 7.35x51mm]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm rel 2.jpg|thumb|none|600px|Look at the ammo. This is a 7.35x51 mm Carcano.]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Carcano M91/38 7.35 mm with scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper aim1 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper aim1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Carcano M91/38 Carbine 6.5 mm===&lt;br /&gt;
The [[Carcano M91/38 Cavalry Carbine|Carcano M91/38 Carbine 6.5 mm]] is equipped on all members of a premium Axis Rifleman squad in Battle of Tunisia campaign.&lt;br /&gt;
[[file:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano M91/38 Carbine 6.5 mm with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Carcano M91/41===&lt;br /&gt;
The [[Carcano M91/41]] is a default weapon in Battle of Tunisia campaign for Axis side. It comes pre-equipped with a bayonet.&lt;br /&gt;
[[file:CarcanoM91Rifle.jpg|thumb|none|450px|Carcano Model 1891/1941 - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Carcano M41 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M41 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M41 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M41 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M41 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Carcano M41 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Gevär m/1938===&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Gevär m/1938]]. Currently, the weapon is available as Tank Decoration. It is not used by the player.&lt;br /&gt;
[[file:1896Mauser CarlGustav.jpg|thumb|none|450px|Gevär m/1938 - 6.5x55mm Swedish]].&lt;br /&gt;
[[file:Enlisted Gevar m-38 decor.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gevar m-38 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 1888/05===&lt;br /&gt;
The [[Gewehr 1888/05]] is a weapon available for unlocking in Battle of Moscow campaign in the Battle Pass for Axis.&lt;br /&gt;
[[file:G88 05.jpg|thumb|none|450px|Gewehr 1888/05 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k===&lt;br /&gt;
The [[Karabiner 98k]] is a weapon present in several campaigns for Axis side. In Battle of Moscow and Battle of Tunisia campaigns, it is unlocked from the beginning along with the Rifleman squad. In Battle of Berlin campaign, it is unlocked at Campaign Level 3 along with Engineer squad. In Battle of Stalingrad and Invasion of Normandy campaigns, it is a default weapon, available for most soldiers.&lt;br /&gt;
In Moscow, Stalingrad and Normandy campaigns it comes pre-equipped with a SG84/98 III bayonet, while it can not be fitted with any bayonet in other two campaigns.&lt;br /&gt;
[[file:Mauser98-Amberg1.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Karabiner 98k with ZF-39 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Karabiner 98k]] fitted with ZF-39 scope is available in multiple campaigns for Axis side. In Battle of Moscow, Invasion of Normandy and Battle of Stalingrad campaigns, it is available from the beginning, while in Battle of Berlin campaign it is unlocked at Campaign Level 2. In all cases, it is unlocked along with the Sniper squad and is equipped on the only sniper in the squad.&lt;br /&gt;
[[file:Kar98k ZF39.jpg|thumb|none|450px|Karabiner 98k Sniper with Zeiss ZF39 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k zf39 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k zf39 aim1 1.jpg|thumb|none|600px|Not the best view, but at least you can see something in case of emergency.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k zf39 aim1 2.jpg|thumb|none|600px|View through the optical sight. At least in this case, the German post reticle is actually justified.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k zf39 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k zf39 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;===&lt;br /&gt;
The [[Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;]] is available to Axis troops in Battle of Berlin campaign. While initially it served as a weapon that was unlocked along with the Rifleman squad from the beginning and Volksgewehr 2 being the  default weapon for Axis troops in this campaign, at some point of development they switched their places, with Kriegsmodell Kar98k becoming the default weapon of Axis troops for all the future unlocked squads in case of older players and for all squads in case of newer players.&lt;br /&gt;
[[file:Kar 98k semi kriegsmodell.jpg|thumb|none|450px|Karabiner 98k &amp;quot;Kriegsmodell&amp;quot; - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell rel 1.jpg|thumb|none|600px|Initiating the reload by pulling back the bolt first. Surprisingly enough, despite being basically just a version of a Kar98k that could reuse the base variant animations just fine, it actually features its own set of animations.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell rel 2.jpg|thumb|none|600px|Refilling the magazine with a stripper clip.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Karabiner 98k &amp;quot;Kriegsmodell&amp;quot; with ZF-39 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;]] with ZF-39 was available during alpha testing, but was temporarily removed, and, as such, is not available in the game properly.&lt;br /&gt;
[[file:Kar 98k semi kriegsmodell.jpg|thumb|none|450px|Karabiner 98k &amp;quot;Kriegsmodell&amp;quot; - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Kar98k Kriegsmodel sniper hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kar98k Kriegsmodel sniper aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kar98k Kriegsmodel sniper aim 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kar98k Kriegsmodel sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kar98k Kriegsmodel sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k Pre-War===&lt;br /&gt;
A pre-war variant of [[Karabiner 98k]] is available in Battle of Moscow campaign for the Axis side and is unlocked at Campaign Level 6 along with the Radio operator squad. 1 rifle is given for free to the only radioman in the squad, and more rifles can be additionally purchased using in-game currency. &lt;br /&gt;
[[file:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War aim 1.jpg|thumb|none|600px|Excluding the fact that the front sight hood is missing, the sight picture is basically identical to the one seen on other Kar98k variants.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War rel 1.jpg|thumb|none|600px|Reloading the rifle when the magazine is not empty. First, the bolt is pulled back...]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War rel 2.jpg|thumb|none|600px|...after which the magazine is refilled with loose rounds, round by round.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Karabiner 98k Pre-War with ZF-39 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A pre-war variant of [[Karabiner 98k|Karabiner 98k]] fitted with ZF-39 scope is available in for unlocking in several campaigns. In Battle of Moscow campaign, it is unlocked at Campaign Level 16. In three other campaigns, it is unlocked along with the Sniper II squad, although at different Campaign Levels. Namely, In Battle of Berlin, it is unlocked Campaign Level 13, in Battle of Tunisia - at Campaign Level 15, In Battle of Stalingrad, - at Campaign Level 18.&lt;br /&gt;
[[file:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper aim1 1.jpg|thumb|none|600px|Nothing remarkable, but certainly better than no view at all.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper aim1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 98k Trench===&lt;br /&gt;
The [[Karabiner 98k]] fitted with a trench magazine is a premium weapon that is available only to those who backed the game during the crowdfunding period in 2016. It is available for use for Axis side in Battle of Moscow and Invasion of Normandy Campaigns.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
[[File:Gewehr24t with trench magazine.jpg|thumb|none|450px|Gewehr 24(t) (Czech vz. 24) with 25-round (5+20) trench magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted kar98k trench new hold.jpg|thumb|none|600px|Holding a weird monster that is a Karabiner 98k with a trench magazine installed, thankfully, with most of it being obstructed by the camera angle.]]&lt;br /&gt;
[[file:Enlisted kar98k trench aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted kar98k trench rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted kar98k trench rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted kar98k trench world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted kar98k trench world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Lebel Model 1886 M93===&lt;br /&gt;
The [[Lebel 1886|Lebel Model 1886 M93]] is a weapon equipped on all members of one of the premium Axis Rifleman squads, namely, 3/115 Siemensstadt Battalion 1st Volksturm Company, in Battle of Berlin campaign.&lt;br /&gt;
[[file:Modele1886Lebel.jpg|thumb|none|450px|Lebel Model 1886 M93 - 8x50mmR Lebel]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 1 Mk III===&lt;br /&gt;
The [[Lee-Enfield No. 1 Mk III]] is available in Battle of Tunisia campaign for Allies side and is unlocked at Campaign Level 4 along with the Radio operator squad. 1 rifle is given for free to the only radioman in the squad, and more rifles can be additionally purchased using in-game currency. It comes pre-equipped with a M1907/13 bayonet.&lt;br /&gt;
[[file:SMLE Mark III.jpg|thumb|none|450px|Lee-Enfield No. 1 Mk III - .303 British]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No. 4 Mk I===&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] is available in Battle of Tunisia and Invasion of Normandy campaigns for Allies side. In both campaigns, it is unlocked along with the Engineer squad, albeit, at different Campaign Levels. In Normandy campaign, it is unlocked at Campaign Level 4, while in Tunisia campaign, it is unlocked at Campaign Level 5. In both campaigns, it comes pre-equipped with a No.4 Mk II spike bayonet.&lt;br /&gt;
[[file:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Lee-Enfield No. 4 Mk I (T) with No. 32 Mk.2 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I (T)]] with No. 32 Mk.2 scope is available in Battle of Tunisia campaign for Allies side and is unlocked at Campaign Level 27 along with the Sniper III squad. Probably due to the use of a scope that would block the stripper clip from being inserted, a sniper Lee-Enfield is reloaded using magazines instead and, as the result, can't be reloaded using individual rounds like it is the case with a lot of magazine-fed weapons in the game.&lt;br /&gt;
[[file:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I (T) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I (T) aim1 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I (T) aim1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I (T) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I (T) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M/28 Finnish Mosin-Nagant===&lt;br /&gt;
The [[M39 Finnish Mosin-Nagant Rifle|M/28 Finnish Mosin-Nagant]] is a weapon of all members of a premium Axis Engineer squad in Battle of Moscow campaign. It comes pre-equipped with a bayonet.&lt;br /&gt;
[[file:Finnish M28.jpg|thumb|none|450px|M/28 Finnish Mosin-Nagant - 7.62x53mmR]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Enfield===&lt;br /&gt;
The [[M1917 Enfield]] is available in Battle of Tunisia campaign for Allies side and is unlocked from the beginning along with the Rifleman squad. 1 rifle is given for free to one of the riflemen in the squad, and more rifles can be additionally purchased using in-game currency.&lt;br /&gt;
[[file:M1917enfield.jpg|thumb|none|450px|M1917 Enfield - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mannlicher M1893===&lt;br /&gt;
The [[Mannlicher M1893]] is available in Battle of Stalingrad campaign for Axis side and is unlocked from the beginning along with the Rifleman squad. It comes pre-equipped with a bayonet.&lt;br /&gt;
Similarly to Carcano rifles, its en-bloc clips are treated as magazines that can't be topped off using individual rounds.&lt;br /&gt;
[[file:Mannlicher M1893 rifle.jpg|thumb|none|450px|Mannlicher M1893 - 6.5x53mm Mannlicher]]&lt;br /&gt;
[[file:Enlisted Mannlicher M1893 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mannlicher M1893 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mannlicher M1893 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mannlicher M1893 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mannlicher M1893 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mannlicher M1893 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MAS-36===&lt;br /&gt;
The [[MAS-36]] is available in Invasion of Normandy campaign for Axis side and is unlocked at Campaign Level 3 along with the Engineer squad. 1 rifle is given for free to the only engineer in the squad, and more rifles can be additionally purchased using in-game currency. It comes pre-equipped with an unremovable bayonet.&lt;br /&gt;
[[file:MAS36.jpg|thumb|none|450px|MAS-36 - 7.5x54mm French]]&lt;br /&gt;
[[file:Enlisted MAS-36 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MAS-36 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MAS-36 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MAS-36 el 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MAS-36 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MAS-36 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mauser G40K===&lt;br /&gt;
The [[Karabiner 98k|Mauser G40K]] is currently available only in the editor and is not present in any in-game campaign.&lt;br /&gt;
[[file:G40K Mauser.jpg|thumb|none|450px|Mauser G40K - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted G40K hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted G40K aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted G40K rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted G40K rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted G40K world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted G40K world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mauser Gewehr 1898===&lt;br /&gt;
The [[Mauser Gewehr 1898]] is available in Battle of Moscow campaign for Axis side and is unlocked at Campaign Level 24 along with the Sniper II squad. 1 rifle is given for free to the only sniper in the squad, and more rifles can be additionally purchased using in-game currency. The scope cannot be removed.&lt;br /&gt;
[[file:Gewehr98scope.jpg|thumb|none|450px|Mauser Gewehr 1898 with Visar 2 3/4x scope - 7.92x57 mm Mauser]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 aim 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 rel 2.jpg|thumb|none|600px|Note the markings on the scope which indicate that it was manufactured by the company ''Otto Bock K. &amp;amp; K. Hofl.'' in Berlin.]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mauser Gewehr 1898 Trench===&lt;br /&gt;
A trench variant of [[Mauser Gewehr 1898]] is available for use in the Battle of Moscow, Invasion of Normandy, Battle of Berlin, Battle of Tunisia and Battle of Stalingrad campaigns. It was a reward for the Operation “Armory” event that took place on October 27th, 2022.&lt;br /&gt;
[[file:Gewehr 1898 trench.jpg|thumb|none|450px|Mauser Gewehr 1898 Trench - 7.92x57 mm Mauser]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 Trench hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 Trench aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 Trench rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 Trench rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 Trench world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 Trench world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891===&lt;br /&gt;
The [[Mosin Nagant M1891]] is a premium weapon that is available only to those who backed the game during the crowdfunding period in 2016. It is available for use for Allies side in Battle of Moscow campaign.&lt;br /&gt;
[[file:Mosin-Nagant-M1891-Infantry.jpg|thumb|none|450px|Russian Mosin Nagant M1891 Infantry Rifle in original configuration - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 infantry aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 infantry rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 infantry rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 infantry world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 infantry world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M1891 Dragoon===&lt;br /&gt;
The [[Mosin Nagant M1891 Dragoon]] is available in Battle of Moscow campaign for Allies side and is unlocked at Campaign Level 3 along with the Engineer squad. 1 rifle is given for free to the only engineer in the squad, and more rifles can be additionally purchased using in-game currency.&lt;br /&gt;
[[file:MosinDragoon1891.jpg|thumb|none|450px|Imperial Russian Mosin Nagant M1891 Dragoon - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30===&lt;br /&gt;
The [[Mosin Nagant M91/30]] is available for use for Allies side in all three Eastern Front campaigns that are currently present in the game. In Battle of Moscow and Battle of Stalingrad campaigns, it is unlocked from the beginning along with the Rifleman squad and is pre-equipped with a bayonet. In Battle of Berlin campaign, it is unlocked at Campaign Level 3 along with the Engineer squad, and doesn't feature a bayonet. &lt;br /&gt;
[[file:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mosin Nagant M91/30 sniper variant'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A sniper variant of [[Mosin Nagant M91/30]] is also available for Allies side in all three Eastern Front campaigns, albeit with different scopes in Moscow/Stalingrad and Berlin. In Berlin campaign, it is unlocked at Campaign level 2 and features a PU scope. In other two campaigns, it features a PE scope instead and is unlocked from the beginning. &lt;br /&gt;
[[file:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 Sniper Rifle with PU scope - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 (sniper variant without scope) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 (sniper variant without scope) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 (sniper variant without scope) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mosin Nagant M91/30 with PE scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:M9130-Sniper-PE.jpg|thumb|none|450px|Mosin Nagant Model 1891/1930 Sniper Rifle with PE scope - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper aim1 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper aim1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mosin Nagant M91/30 with PU scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant Model 1891/1930 with PU 3.5x - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope aim1 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope aim1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mosin Nagant M91/30 with PE scope + Bramit suppressor'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Mosin Nagant M91/30]] with PE scope and Bramit suppressor is a Battle Pass unique weapon that is available for unlock in Battle of Moscow campaign for Allies side. &lt;br /&gt;
[[file:M9130-Sniper-PE.jpg|thumb|none|450px|Mosin Nagant M91/30 Sniper Rifle with PE scope - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 PE BraMit new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 PE BraMit aim1 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 PE BraMit aim1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 PE BraMit world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 PE BraMit world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant Model 1907 Carbine===&lt;br /&gt;
The [[Mosin Nagant Model 1907 Carbine]] is a default weapon for Allies side in Battle of Moscow campaign.&lt;br /&gt;
[[file:Mosin-M1907.JPG|thumb|none|450px|Mosin Nagant Model 1907 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine new 1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine New aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine New rel 1.jpg|thumb|none|600px|The grove behind the rear sight is incorrect. It appears to be a result of using [https://youtu.be/nx7vROmROgk?t=1487 the C&amp;amp;Rsenal video on the carbine] as a reference and mistaking the crack of that example as an intended part of the rifle.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine New rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant Model 1938 Carbine===&lt;br /&gt;
The [[Mosin Nagant Model 1938 Carbine]] is present in all three Eastern Front campaigns for Allies side. In Battle of Moscow campaign, it is a weapon that is unlocked along with Radio operator squad at Campaign Level 6. In Battle of Stalingrad and Battle of Berlin campaigns, it is a default weapon. In Moscow and Stalingrad campaigns, it comes pre-equipped with a bayonet, while in Berlin it does not.&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|none|450px|Mosin Nagant Model 1938 Carbine - 7.62x54mm R]] &lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine new 1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine new aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine new world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine new world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant Model 1944 Carbine===&lt;br /&gt;
The [[Mosin Nagant Model 1944 Carbine]] is available in Battle of Berlin campaign for Allies side and is unlocked from the beginning along with the Rifleman squad. 1 rifle is given for free to one of the riflemen in the squad, and more rifles can be additionally purchased using in-game currency.&lt;br /&gt;
[[file:M44Carbine.jpg|thumb|none|450px|Mosin Nagant Model 1944 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant Model 1944 L===&lt;br /&gt;
The [[Mosin Nagant Model 1944 Carbine|Mosin Nagant Model 1944 L]] is a weapon equipped on all members of premium Allied Rifleman squad in Battle of Berlin campaign.&lt;br /&gt;
[[file:Mosin Nagant Model 1944 L.jpg|thumb|none|450px|Mosin Nagant Model 1944 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Pattern M1914 (P 14) Enfield===&lt;br /&gt;
The [[Pattern 1914 Enfield|Pattern M1914 (P 14) Enfield]] is available in Pacific War campaign for Allies side and is unlocked at Campaign Level 3 along with the Engineer squad. 1 rifle is given for free to the only engineer in the squad, and more rifles can be additionally purchased using in-game currency.&lt;br /&gt;
[[file:Pattern1914.jpg|thumb|none|450px|Pattern M1914 (P 14) Enfield - .303 British]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Pattern M1914 (P 14) Enfield No. 3. Mk I* (T)'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The sniper variant of the [[Pattern 1914 Enfield|Pattern M1914 (P 14) Enfield]] was available for pre-order in a major update. It was part of the &amp;quot;Jungle Hunters&amp;quot; sniper squads pack. Released on August 15, 2023.&lt;br /&gt;
[[file:Pattern1914scoped.jpg|thumb|none|450px|Pattern M1914 (P 14) Enfield No. 3. Mk I* (T) sniper variant fitted with a Birmingham Small Arms Company (BSA) Model M1918 Telescopic Sight - .303 British]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield sniper hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield sniper aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield sniper aim 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield sniper world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Ross Mk III Model 1910===&lt;br /&gt;
The [[Ross Mk III|Ross Mk III Model 1910]] is available in Invasion of Normandy campaign for Allies side and is unlocked from the beginning along with the Rifleman squad. 1 rifle is given for free to one of the riflemen in the squad, and more rifles can be additionally purchased using in-game currency.&lt;br /&gt;
[[file:RossMk IIIM1910.jpg|thumb|none|450px|Ross Mk III Model 1910 - .303 British]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903]] is a default weapon for Allies side in all three Western Front campaigns currently present in the game, including Pacific War campaign.&lt;br /&gt;
[[file:M1903Mark1.jpg|thumb|none|450px|Springfield M1903 Mk 1 - .30-06 Springfield.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1 rel 1.jpg|thumb|none|600px|Reloading the rifle first by pulling back the bolt...]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1 rel 2.jpg|thumb|none|600px|...and then inserting rounds into the magazine with the help of the stripper clip.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903 Air Service===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Air Service]] is a premium weapon that is available only to those who backed the game during the crowdfunding period in 2016. It is available for use for Allies side in Invasion of Normandy campaign.&lt;br /&gt;
[[file:M1903AirService.jpg|thumb|none|450px|Springfield M1903 Air Service - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903A1===&lt;br /&gt;
The [[Springfield M1903A1]] is available in Pacific War campaign for Allies side and is unlocked from the beginning along with the Rifleman squad. 1 rifle is given for free to one of the riflemen in the squad, and more rifles can be additionally purchased using in-game currency. In-game model is fitted with a front sight hood that was installed on some USMC rifles, with such configuration being appropriately called by the game as &amp;quot;Springfield M1903A1 USMC&amp;quot;.&lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|450px|Springfield M1903A1 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 usmc new hold.jpg|thumb|none|600px|The &amp;quot;Springfield M1903A1 USMC&amp;quot; that is used in Pacific War campaign differs from this only in slightly more worn looking textures, similarly to &amp;quot;MP34(o)&amp;quot; and &amp;quot;S1-100&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 world 1.jpg|thumb|none|600px|The &amp;quot;Springfield M1903A1 USMC&amp;quot; can be seen on top.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Springfield M1903A1 with Unertl scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The exact same [[Springfield M1903A1]], but fitted with Unertl scope was available before the addition of an unscoped version in Invasion of Normandy and Battle of Tunisia campaigns, where it is used by Allies. It is unlocked from the beginning along with the Sniper squad in both campaigns.&lt;br /&gt;
Interestingly enough, despite being the de-facto sniper rifle of the USMC during the WW2, it is actually NOT available in the only campaign where Marines are actually present, with it being replaced by the scoped M1903A3 instead.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|450px|Springfield M1903A1 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper aim1 1.jpg|thumb|none|600px|Probably not the best idea, since the way scope is mounted blocks the iron sights completely.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper aim1 2.jpg|thumb|none|600px|View through the optical sight, which, once again, reveals an incorrect German post reticle instead of a fine crosshair that the actual Unertl scope had.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903A3===&lt;br /&gt;
The [[M1903_Springfield#M1903A3_Springfield|Springfield M1903A3]] fitted with Unertl scope serves as the starting sniper rifle of American forces in Pacific War campaign and is unlocked from the beginning along with the Sniper squad. Rather uniquely, so far it was not featured without a scope in any campaign (which includes the Invasion of Normandy or Battle of Tunisia, campaigns where the US Army forces that adopted the rifle are actually present), with the only way to use it in its more well known configuration being removing a scope from the rifle.&lt;br /&gt;
[[file:Springfield03A3.jpg|thumb|none|450px|Springfield M1903A3 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 new hold.jpg|thumb|none|600px|Holding an unscoped Springfield M1903A3.]]&lt;br /&gt;
[[file:Enlisted SpringfieldM1903A3 aim.jpg|thumb|none|600px|Aiming down the sights. Removing the scope from the rifle is currently the only way to achieve such a view in the game.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 rel 2.jpg|thumb|none|600px|Initiating the reload by pulling the bolt back first.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 rel 1.jpg|thumb|none|600px|And then reloading with a stripper clip. As of now, the only way to see M1903A3 being reloaded with stripper clips is through the editor, since the unscoped sniper rifle still reloads like a scoped one round by round regardless of whether the magazine is empty or not.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Springfield M1903A3 with Unertl scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 sniper new hold.jpg|thumb|none|600px|And here is a scoped rifle, fitted with the Unertl scope like its Marine counterpart.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 sniper aim 1.jpg|thumb|none|600px|View through the iron sight. Once again, the scope basically blocks the iron sights.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 sniper aim 2.jpg|thumb|none|600px|View through the optical sight. Nothing is different from the scoped M1903A1, it still has the same incorrect reticle.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 sniper world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903A4===&lt;br /&gt;
The [[M1903A4 Springfield]] with Weaver Model 330 scope is available for use in all three Western Front campaigns for Allies side. It is unlocked along with Sniper II squad, at Campaign Level 14 in Invasion of Normandy, Campaign Level 15 in Battle of Tunisia and Campaign Level 18 in Pacific War.&lt;br /&gt;
[[file:M1903A4Weaver.jpeg|thumb|none|450px|Springfield M1903A4 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 aim 1.jpg|thumb|none|600px|Aiming (or rather, attempting to aim) down the non-existent iron sights of a M1903A4.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Steyr M1895 Short Rifle===&lt;br /&gt;
The [[Steyr Mannlicher M1895|Steyr M1895 Short Rifle]] is weapon featured in Invasion of Normandy and Battle of Stalingrad campaigns for Axis side. In Normandy campaign, it is unlocked from the beginning along with the Rifleman squad, while in Stalingrad campaign, it is unlocked at Campaign Level 3 along with the Engineer squad.&lt;br /&gt;
Unlike the Carcano rifles or the later added Romanian M93 rifle, the Mannlicher M1895 is incorrectly depicted as being able to be topped off with individual rounds, which realistically wouldn't be possible due to the design of the en-bloc clip that this rifle uses.&lt;br /&gt;
[[file:SteyrM95Short.jpg|thumb|none|450px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===TERA Type 100===&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_100|TERA Type 100]] was available during the &amp;quot;Reinforcements received: Paratroopers&amp;quot; event from April 19 to May 6, 2023. Weapon available in the Pacific campaign for Japanese troops.&lt;br /&gt;
[[file:Arisaka Type 100 ParaTakedown.jpg|thumb|none|450px|TERA Type 100 - 7.7x58mm.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 2 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 2 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 2 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 2 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 2 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 2 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Volksgewehr 2===&lt;br /&gt;
The [[Volksgewehr 2]] is available in Battle of Berlin campaign for Axis side where it is unlocked from the beginning along with the Rifleman squad. At some point of development it was the default weapon of the Axis faction, but since then it switched its place as an unlockable weapon with the Kar98k Kriegsmodell.&lt;br /&gt;
[[file:Volkssturmgewehr 2.jpg|thumb|none|450px|Volksgewehr 2 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Vz. 24 Czech Mauser===&lt;br /&gt;
The [[vz. 24 Czech Mauser]] is available in Battle of Moscow campaign for Axis side and is unlocked at Campaign Level 3 along with the Engineer squad. 1 rifle is given for free to the only engineer in the squad, and more rifles can be additionally purchased using in-game currency. It comes pre-equipped with a bayonet.&lt;br /&gt;
[[file:Czech vz. 24.jpg|thumb|none|450px|Vz. 24 Czech Mauser - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Vz. 33 Czech Mauser (Gewehr 33/40 (t))===&lt;br /&gt;
The [[vz. 24 Czech Mauser|Vz. 33 Czech Mauser (Gewehr 33/40 (t))]] is a default weapon for Axis side in Battle of Moscow. It comes pre-equipped with a bayonet.&lt;br /&gt;
[[file:Gewehr 33-40 (t).jpg|thumb|none|450px|Vz. 33 Czech Mauser - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1895 (RUS)===&lt;br /&gt;
The [[Winchester Model 1895]] is available for use in Battle of Moscow and Battle of Stalingrad campaigns for Allies side. In Moscow campaigns, it is unlocked independently from any squad at Campaign Level 13, while in Stalingrad campaign, it is unlocked along with Engineer squad at Campaign Level 3.&lt;br /&gt;
[[file:Russian.jpg|thumb|none|450px|A Russian contract Model 1895 in 7.62x54 Russian. Note the loading bridge over the receiver]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Rifles / Battle Rifles (Semi-automatic)==&lt;br /&gt;
===Armaguerra Model 1939===&lt;br /&gt;
The [[Armaguerra Model 1939]] is available in Battle of Tunisia to Axis side. It is unlocked at Campaign Level 12 independently from any squad.&lt;br /&gt;
[[file:Armaguerra 39.jpg|thumb|none|450px|Armaguerra Model 1939 - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Beretta Model 1931===&lt;br /&gt;
The [[Beretta Model 1931 / 1937|Beretta Model 1931]] is a weapon of choice of all squad members of a premium Axis Radio operator squad in Battle of Tunisia.&lt;br /&gt;
[[file:Beretta modello 1931.jpg|thumb|none|450px|Beretta Model 1931 - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Beretta Modello 1931 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Modello 1931 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Modello 1931 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Modello 1931 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Modello 1931 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta Modello 1931 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Degtyarev SVD-38===&lt;br /&gt;
The [[Degtyarev SVD-38]] is available as a reward in the Battle Pass: 2nd Season 2023.&lt;br /&gt;
[[file:Degtyarev self-loading rifle model 1938.jpg|thumb|none|450px|Degtyarev SVD-38 - 7.62x54mm R.]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Degtyarev SVD-38 with U.V.P scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Degtyarev SVD-38]] with U.V.P scope is available as a reward in the Battle Pass: 2nd Season 2023.&lt;br /&gt;
[[file:Degtyarev self-loading sniper rifle model 1938.jpg|thumb|none|450px|Degtyarev SVD-38 - 7.62x54mm R. With U.V.P scope.]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 sniper hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 sniper aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 sniper aim 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 sniper rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 sniper rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyarev SVD-38 sniper world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Farquhar-Hill Rifle===&lt;br /&gt;
The [[Farquhar-Hill Rifle]] is available from the third season of the Battle Pass. The start of the season was July 26, 2023.&lt;br /&gt;
[[file:FarquharHillRifle.jpg|thumb|none|450px|Farquhar-Hill Rifle - .303 British]]&lt;br /&gt;
[[file:Enlisted Farquhar-Hill Rifle hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Farquhar-Hill Rifle aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Farquhar-Hill Rifle rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Farquhar-Hill Rifle rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Farquhar-Hill Rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Farquhar-Hill Rifle world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Gerät 03===&lt;br /&gt;
The [[Gewehr_43#Ger.C3.A4t_03|Gerät 03]] is a weapon equipped on all squad members of one of premium Axis Rifleman squads in Battle of Berlin campaigns, specifically, the 18th Panzergrenadier Division 51st Grenadier Regiment.&lt;br /&gt;
[[file:Gerät 03.jpg|thumb|none|450px|Gerät 03 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gerat 03 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gerat 03 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gerat 03 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gerat 03 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gerat 03 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gerat 03 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 41 (M)===&lt;br /&gt;
The [[Gewehr 41|Gewehr 41 (M)]] is a weapon equipped on all members of a premium Axis Rifleman squad in Battle of Moscow. It comes pre-equipped with a SG 84/98 III bayonet.&lt;br /&gt;
[[file:Gewehr 41 mauser.jpg|thumb|none|450px|Gewehr 41 (Mauser Design) - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 41 (W)===&lt;br /&gt;
The [[Gewehr 41|Gewehr 41 (W)]] is a weapon available in all three early war campaigns. In Battle of Moscow and Battle of Tunisia, it is unlocked along with Engineer II squad at Campaign Levels 21 and 25 respectively. In Battle of Stalingrad, it is unlocked at Campaign Level 9 along with Radio operator squad. In all three campaigns, it comes pre-equipped with a SG 84/98 III bayonet.&lt;br /&gt;
[[file:G41w.jpg|thumb|none|450px|Gewehr 41 (Walther Design) - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gewehr 41 (W) with ZF40 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Gewehr 41|Gewehr 41 (W)]] with ZF 40 scope is a weapon of choice of a premium Axis Sniper squad in Battle of Moscow. &lt;br /&gt;
[[file:G41 zf40.jpg|thumb|none|450px|Gewehr 41 with ZF 40 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 (W) with ZF40 scope new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 (W) with ZF40 scope aim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 (W) with ZF40 scope world.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 43===&lt;br /&gt;
The [[Gewehr 43]] is present in Battle of Berlin and Invasion of Normandy campaigns. In both campaigns, it is unlocked at Campaign Level 7 along with the Radio operator squad and, unlike its Allied counterparts that are SVT-40 or M1 Garand, it is correctly depicted as being unable to mount a bayonet.&lt;br /&gt;
[[file:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gewehr 43 with ZF4 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Gewehr 43]] with ZF4 scope is available for use in both campaigns in which its unscoped counterpart is available in. In Invasion of Normandy, it is unlocked at Campaign Level 14 along with Sniper II squad, while in Battle of Berlin, it is unlocked at Campaign Level 24 independently from any squad.&lt;br /&gt;
[[file:Gew 43.jpg|thumb|none|450px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 sniper new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 sniper anim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weltraumgewehr 43'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The so-called &amp;quot;Weltraumgewehr 43&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event and, as of now, is present only in the mission editor.&lt;br /&gt;
[[file:Enlisted Weltraumgewehr 43 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Weltraumgewehr 43 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Weltraumgewehr 43 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Weltraumgewehr 43 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Johnson M1941===&lt;br /&gt;
The [[M1941 Johnson rifle]] is present in all three Western Front campaigns, including Pacific campaign. In Invasion of Normandy, it serves as a weapon of a premium Allied Engineer squad. In other two campaigns, it can be unlocked through normal progression system, with Battle of Tunisia version unlocking independently from any squad at Campaign Level 31, and Pacific War version unlocking at Campaign Level 22 along with Engineer II squad. Unlike its Axis counterparts, ZH-29 or Type Otsu rifles, it doesn't feature a bayonet in any campaign.&lt;br /&gt;
Johnson M1941 is also equipped as a backup weapon on troops from a premium Allied Flametrooper squad in Battle of Tunisia campaign.&lt;br /&gt;
[[file:M1941Johnson.jpg|thumb|none|450px|Johnson M1941 - .30-06. (7.62x63mm)]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Johnson X-M1941'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The so-called &amp;quot;Johnson X-M1941&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event and, as of now, is present only in the mission editor.&lt;br /&gt;
[[file:Enlisted Johnson X-M1941 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Johnson X-M1941 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Johnson X-M1941 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Johnson X-M1941 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Kbsp wz. 38M===&lt;br /&gt;
The [[Kbsp wz. 38M]] is a weapon of choice of a premium Axis Engineer squad in Battle of Berlin. As of now, it is unavailable for purchase, and, as such, it is limited to those players who purchased the pack before the sales were stopped.&lt;br /&gt;
[[file:Kbsp wz. 38M.jpg|thumb|none|450px|Kbsp wz. 38M - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] is a available for use in all three Western Front campaigns to Allies side. In Invasion of Normandy, it is unlocked along with Radio operator squad at Campaign Level 7. In Battle of Tunisia, it is unlocked at Campaign Level 25 along with Engineer II squad. In Pacific War campaign, it is unlocked at Campaign Level 13 independently from any squad. In all three campaigns, it comes pre-equipped with a bayonet.&lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06. (7.62x63mm)]]&lt;br /&gt;
[[file:Enlisted M1 Garand new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Garand aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Garand new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Garand new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Garand world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Garand world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''M1C Garand with M82 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[M1_Garand|M1C Garand]] with M82 scope is available in Pacific War campaign to Allies side. It is unlocked at Campaign Level 29 independently from any squad. Aside from the M82 scope, the modification list that is mentioned in the weapon description also includes a conical flash hider and a cheek riser.&lt;br /&gt;
[[file:M1CSniper.jpg|thumb|none|450px|M1C Garand with M82 scope - .30-06]]&lt;br /&gt;
[[file:Enlisted M1C Garand new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1C Garand aim iron.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1C Garand aim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1C Garand world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1C Garand world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''M1D Garand with M84 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[M1_Garand|M1D Garand]] with M84 scope is available in Invasion of Normandy campaign to Allies side. It is unlocked at Campaign Level 21 along with Sniper III squad. Unlike the aforementioned M1C, the in-game M1D doesn't feature any other modifications besides the M84 scope. &lt;br /&gt;
[[file:M1DGarand.jpg|thumb|none|450px|M1D Garand - .30-06]]&lt;br /&gt;
[[file:Enlisted M1D Garand new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1D Garand aim iron.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1D Garand aim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1D Garand world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1D Garand world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mondragón Fl.-S.-K. 15===&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Fl.-S.-K. 15]] is available from the third season of the Battle Pass. The start of the season was July 26, 2023.&lt;br /&gt;
[[file:Mondragon with drum mag.jpg|thumb|none|450px|Mondragón Fl.-S.-K. 15 - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[file:Enlisted Mondragón FlSK 15 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mondragón FlSK 15 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mondragón FlSK 15 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mondragón FlSK 15 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mondragón FlSK 15 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mondragón FlSK 15 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Pavesi Mod. 1942===&lt;br /&gt;
The [[Pavesi Mod. 1942]] is a Battle Pass unique weapon available to Axis side in Battle of Tunisia campaign.&lt;br /&gt;
[[file:Pavesi Model 1938.jpg|thumb|none|450px|Pavesi Mod. 1942 - 8x59mm]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Pavesi Mod. PG===&lt;br /&gt;
The [[Pavesi Mod. PG]] is currently not present in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:Pavesi Model 1942.jpg|thumb|none|450px|Pavesi Mod. PG - 8x59mm]]&lt;br /&gt;
[[file:Enlisted Pavesi Model 1942 svt hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi Model 1942 svt aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi Model 1942 svt rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi Model 1942 svt rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi Model 1942 svt world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pavesi Model 1942 svt world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Rifle===&lt;br /&gt;
The [[Pedersen Rifle]] is a Battle Pass unique weapon available to Allies for use in Battle of Tunisia and Invasion of Normandy campaigns.&lt;br /&gt;
[[file:Vickers-Armstrong Pedersen.jpg|thumb|none|450px|Pedersen/T1E3 Rifle - .276 Pedersen. (7×51mm)]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Scotti Model X===&lt;br /&gt;
The [[Scotti Model X]] is a Battle Pass unique weapon available to Axis side in Battle of Tunisia campaign.&lt;br /&gt;
[[file:Scotti model x.jpg|thumb|none|450px|Scotti Model X - 6.5x52mm Carcano]]&lt;br /&gt;
[[file:Enlisted Scotti Model X new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Scotti Model X aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Scotti Model X rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Scotti Model X rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Scotti Model X world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Scotti Model X world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===SKS-31===&lt;br /&gt;
The [[SKS-31]] is a weapon of choice of a premium Allied Engineer squad in Battle of Berlin campaign. As of now, it is unavailable for purchase, and, as such, it is limited to those players who purchased the pack before the sales were stopped.&lt;br /&gt;
[[File:SKS-31.jpg|thumb|450px|none|SKS-31 - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted SKS-31 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SKS-31 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SKS-31 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SKS-31 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SKS-31 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SKS-31 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Springfield Armory M1E5===&lt;br /&gt;
The [[M1 Garand|Springfield Armory M1E5]] is a Battle Pass unique weapon available for use to Allies in Invasion of Normandy and Pacific War campaigns. Rather uniquely among other non-SMG weapons, M1E5 can be equipped on tank crew members.&lt;br /&gt;
[[File:Springfield Armory M1E5 stock extended.jpg|thumb|450px|none|Springfield Armory M1E5 - .30-06]]&lt;br /&gt;
[[file:Enlisted Springfield Armory M1E5 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory M1E5 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory M1E5 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory M1E5 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory M1E5 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield Armory M1E5 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev SKT-40===&lt;br /&gt;
An unscoped [[Tokarev_SVT-40#Tokarev_SKT-40|Tokarev SKT-40]] is currently not present in any campaign and is accessible only through mission editor.&lt;br /&gt;
[[file:SKT-40.jpg|thumb|none|450px|Tokarev SKT-40 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 czysty new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 czysty aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 czysty rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 czysty rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 czysty world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 czysty world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tokarev SKT-40 with PU scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Tokarev_SVT-40#Tokarev_SKT-40|Tokarev SKT-40]] fitted with PU scope is a weapon of choice of a premium Allied Sniper squad that is available in Battle of Moscow campaign.&lt;br /&gt;
[[file:SKT-40 Sniper Rifle.jpg|thumb|none|450px|Tokarev SKT-40 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 aim iron.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 aim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''SKT-40I'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The so-called &amp;quot;SKT-40I&amp;quot; was available during 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event and, as of now, is available only in the mission editor.&lt;br /&gt;
[[file:Enlisted SKT-40I hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SKT-40I aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SKT-40I world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SKT-40I world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev SVT-38===&lt;br /&gt;
The [[Tokarev SVT-38]] is available to Allies in Battle of Moscow and Battle of Stalingrad campaigns. It is unlocked along with Engineer II squad in Moscow campaign at Campaign Level 21 and along with Radio operator squad in Stalingrad campaign at Campaign Level 9. In both campaigns, it comes pre-equipped with a SVT-40 bayonet.&lt;br /&gt;
[[file:Svt38fullright.JPG|thumb|none|450px|Tokarev SVT-38 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tokarev SVT-38 with PU scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A sniper variant of [[Tokarev SVT-38]] fitted with PU scope is present in all three Eastern Front campaigns. In Battle of Moscow campaign, it is unlocked independently from any squad at Campaign Level 16, earlier than its unscoped version. In Battle of Stalingrad and Battle of Berlin campaigns, it is unlocked along with Sniper II squad, at Campaign Level 13 in case of Berlin and Campaign Level 18 in case of Stalingrad campaigns.&lt;br /&gt;
[[file:SVT-38 Sniper.jpg|thumb|none|450px|Tokarev SVT-38, sniper variant - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 sniper new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 sniper aim iron.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 sniper aim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 sniper world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev SVT-40===&lt;br /&gt;
The [[Tokarev SVT-40]] is available in Battle of Berlin and Battle of Stalingrad campaigns to Allies side. In Battle of Berlin, it is unlocked at Campaign Level 7 along with Radio operator squad, while in Battle of Stalingrad, it is unlocked at Campaign Level 15 independently from any squad and is locked behind Full Access pass. In both campaigns, it comes pre-equipped with a bayonet.&lt;br /&gt;
[[file:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tokarev SVT-40 with PU scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A sniper variant of [[Tokarev SVT-40]] fitted with PU scope is available to Allies in Battle of Moscow and Battle of Berlin campaigns. In both campaigns it is unlocked at Campaign Level 24, albeit under different circumstances. In Moscow campaign, it is unlocked along with Sniper II squad, while in Berlin campaign it is unlocked independently from any squad.&lt;br /&gt;
[[file:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper aim iron.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper aim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tokarev SVT-40 with Bubnov and Skvortsov drum magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Tokarev SVT-40]] with Bubnov and Skvortsov drum magazine is available from the third season of the Battle Pass. The start of the season was July 26, 2023.&lt;br /&gt;
[[file:SVT-40 with Bubnov and Skvortsov drum mag.jpg|thumb|none|450px|Tokarev SVT-40 with Bubnov and Skvortsov drum magazine - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 with Bubnov and Skvortsov drum magazine hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 with Bubnov and Skvortsov drum magazine aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 with Bubnov and Skvortsov drum magazine rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 with Bubnov and Skvortsov drum magazine rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 with Bubnov and Skvortsov drum magazine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 with Bubnov and Skvortsov drum magazine world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Turner SMLE===&lt;br /&gt;
The [[Lee-Enfield_rifle_series#Turner_Semi-Automatic_SMLE_Conversion|Turner semi-automatic SMLE conversion]] is a weapon equipped on all premium Allied Radio operator squad members in Battle of Tunisia. &lt;br /&gt;
[[file:Turner SMLE Conversion.jpg|thumb|none|450px|Prototype Turner-conversion SMLE - .303 British]]&lt;br /&gt;
[[file:Enlisted Turner SMLE new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Turner SMLE aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Turner SMLE rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Turner SMLE rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Turner SMLE world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Turner SMLE world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 4 rifle===&lt;br /&gt;
The [[M1_Garand#Type_4|Type 4 rifle]] is available in the Pacific Campaign for the Japanese Army.&lt;br /&gt;
[[file:Type 4 Rifle Right.jpg|thumb|none|450px|Type 4 rifle - 7.7x58mm.]]&lt;br /&gt;
[[file:Enlisted Type 4 rifle hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 rifle aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 rifle rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 rifle rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 rifle world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type Hei (early model)===&lt;br /&gt;
An early version of [[Type Hei rifle]] is available in Pacific War campaign to Axis side. It is unlocked at Campaign Level 10 along with Radio operator squad and is pre-equipped with a Type 30 bayonet.&lt;br /&gt;
[[file:Type Hei A.jpg|thumb|none|450px|Type Hei - 6.5x50mm Arisaka. Early version, sans magazine.]]&lt;br /&gt;
[[file:Enlisted Type Hei new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Type Hei (early model) with a 10-round magazine.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An early version of [[Type Hei rifle]] with a 10-round magazine is a Battle Pass unique weapon that is available for use to Axis side in Pacific War campaign. It also comes pre-equipped with a Type 30 bayonet.&lt;br /&gt;
[[file:Type Hei A 10 rd.jpg|thumb|none|450px|Type Hei - 6.5x50mm Arisaka. Early version with a 10-round magazine.]]&lt;br /&gt;
[[file:Enlisted Type Hei 10rd new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei 10rd world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Hei 10rd world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type Kō short===&lt;br /&gt;
The [[Type Kō rifle]] is a weapon equipped on all members of a premium Axis Engineer squad in Pacific War campaign. It comes pre-equipped with a Type 30 bayonet.&lt;br /&gt;
[[file:Type Kō rifle.jpg|thumb|none|450px|Type Kō short - 6.5x50mm Arisaka.]]&lt;br /&gt;
[[file:Enlisted Type Ko new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Ko aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Ko rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Ko rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Ko world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Ko world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type Otsu===&lt;br /&gt;
The [[Type Otsu rifle]] is available in Pacific War campaign to Axis side. It is unlocked along with Engineer II squad at Campaign Level 22 and, just like many other Japanese weapons, comes pre-equipped with a Type 30 bayonet. &lt;br /&gt;
[[file:Type Otsu.jpg|thumb|none|450px|Type Otsu - 6.5x50mm Arisaka]]&lt;br /&gt;
[[file:Enlisted Type Otsu new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Otsu aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Otsu rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Otsu rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Otsu world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type Otsu world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Winchester G30M===&lt;br /&gt;
The [[Winchester Model 30|Winchester G30M]] is a weapon equipped on all members of a premium Allies Engineer squad in Pacific War campaign. Like its Japanese counterpart, Type Kō rifle, it comes pre-equipped with a M1 Garand bayonet.&lt;br /&gt;
[[file:Winchester G30M.jpg|thumb|none|450px|Winchester G30M - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Winchester G30M hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester G30M aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester G30M rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester G30M rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester G30M world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester G30M world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===ZH-29===&lt;br /&gt;
The [[ZH-29]] is a weapon available in all three early war campaigns to Axis side. In Battle of Moscow, it is unlocked at Campaign Level 27 along with Radio operator II squad. In Battle of Tunisia and Battle of Stalingrad, it is unlocked independently from any squad at Campaign Levels 31 and 15 respectively, with Stalingrad variant being locked behind Full Access pass. In all three campaigns, it comes pre-equipped with a SG84/98 III bayonet.&lt;br /&gt;
ZH-29 is also equipped as a backup weapon on troops from a premium Axis Flametrooper squad in Battle of Tunisia campaign.&lt;br /&gt;
[[file:ZH-29 10rd.jpg|thumb|none|450px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[file:Enlisted ZH-29 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZH-29 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZH-29 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZH-29 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZH-29 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZH-29 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Rifles / Battle Rifles (Fully-automatic)==&lt;br /&gt;
&lt;br /&gt;
===Charlton Automatic Rifle===&lt;br /&gt;
The [[Charlton Automatic Rifle]] is a premium weapon that was equipped on all members of the 2nd New Zealand Division, 24th Battalion Squad, an Allied Machine Gunner squad that was given as a reward for the Operation “Fiery November” event that took place 29th of October, 2021.&lt;br /&gt;
[[file:Charlton Automatic Rifle.jpg|thumb|none|450px|Charlton Automatic Rifle with 30-round magazine - .303 British]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Colt R80 Monitor===&lt;br /&gt;
The [[Colt Monitor|Colt R80 Monitor]] is a weapon equipped on all members of a premium Allied Machine Gunner squad.&lt;br /&gt;
[[file:Coltmonitor.jpg|thumb|none|450px|Colt R80 Monitor -  .30-06]]&lt;br /&gt;
[[file:Enlisted Colt R80 Monitor new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt R80 Monitor aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt R80 Monitor new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt R80 Monitor new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt R80 Monitor world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt R80 Monitor world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===FG 42/I===&lt;br /&gt;
The [[FG 42/I]] is available to Axis forces in Invasion of Normandy and Battle of Berlin campaigns. It is unlocked along with Engineer II squad at Campaign Levels 23 and 21 respectively. Due to it being considered a semi-automatic rifle by the game contrary to its in-game description that states that it is a machine gun, it is usable by all classes that are capable of using bolt-action and self-loading rifles rather than being limited to machine gunners.&lt;br /&gt;
[[file:FG421stPattern.jpg|thumb|none|450px|FG 42 with iron sights flipped up (no scope mounted), 1st pattern (metal buttstock and sharply-angled pistol grip) - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[file:Enlisted FG 42-1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===FG 42/II===&lt;br /&gt;
The [[FG 42/II]] is available to Axis forces in Battle of Berlin campaign. It is unlocked with Radio operator II squad at Campaign Level 29 and, just like its predecessor, can be used by all classes that are capable of using bolt-action and self-loading rifles.&lt;br /&gt;
[[file:FG 42 II.jpg|thumb|none|450px|FG 42/II - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Enlisted FG 42-2 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-2 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-2 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-2 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-2 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-2 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''FG 42/II with ZF4 Scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[FG 42/II]] fitted with ZF4 scope is available to Axis snipers in Invasion of Normandy campaign. It is unlocked along with Sniper III squad at Campaign Level 21, amusingly enough, earlier than an unscoped first model FG42.&lt;br /&gt;
[[file:FG 42 with ZFG 42.jpg|thumb|none|450px|FG 42/II with ZF4 4x - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Enlisted FG 42-2 scope new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-2 scope aim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FG 42-2 scope world.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Krieghoff Paratrooper Rifle===&lt;br /&gt;
The [[FG_42#Krieghoff_Paratrooper_Rifle|Krieghoff Paratrooper Rifle]]. Available in Invasion of Normandy with the Paratrooper class pre-order pack. The package was announced on April 5, 2023.&lt;br /&gt;
[[file:Krieghoff Fallschirmjägergewehr.jpg|thumb|none|450px|Krieghoff Paratrooper Rifle - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Enlisted Krieghoff Paratrooper Rifle hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Krieghoff Paratrooper Rifle aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Krieghoff Paratrooper Rifle rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Krieghoff Paratrooper Rifle rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Krieghoff Paratrooper Rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Krieghoff Paratrooper Rifle world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Simonov AVS-36===&lt;br /&gt;
The [[Simonov AVS-36]] is available in Battle of Moscow and Battle of Berlin campaigns to Allies side. It is unlocked along with Radio operator II squad at Campaign Level 27 in Moscow campaign and Campaign Level 21 along with Engineer II squad in Berlin campaign. In both campaigns, it comes pre-equipped with a bayonet.&lt;br /&gt;
[[file:Simonov AVS 36.JPG|thumb|none|450px|Simonov AVS-36 - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Simonov AVS-36 with PE scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Simonov AVS-36]] fitted with a PE scope serves as an Allied counterpart to German scoped assault rifles in all three Eastern Front campaigns, unlocked along with Sniper III squad at Campaign Level 31 in Moscow, 34 in Berlin and 26 in Stalingrad.&lt;br /&gt;
[[file:AVS36 Sniper right.jpg|thumb|none|450px|Simonov AVS-36 - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted AVS-36 sniper new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AVS-36 sniper aim iron.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AVS-36 sniper aim scope.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AVS-36 sniper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AVS-36 sniper world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev AKT-40===&lt;br /&gt;
The [[Tokarev AKT-40]] is a weapon equipped on all members of a premium Allied Rifleman squad in Battle of Moscow campaign.&lt;br /&gt;
[[file:AKT-40.jpg|thumb|none|450px|Tokarev AKT-40 - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tokarev AVT-40===&lt;br /&gt;
The [[Tokarev AVT-40]] is available to Allied forces in Battle of Berlin and Battle of Stalingrad campaigns. In Berlin campaign, it is unlocked along with Radio operator II squad at Campaign Level 29, while in Stalingrad campaign, it is unlocked at Campaign Level 25 along with Engineer II squad and is locked behind Full Access pass. In both campaigns, it is fitted with a bayonet and incorrectly features a post-war blued bolt, probably in an effort to differentiate it from SVT-40.&lt;br /&gt;
[[file:AVT-40.jpg|thumb|none|450px|Tokarev AVT-40 with 15-round magazine - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted Tokarev AVT-40 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AVT-40 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AVT-40 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AVT-40 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AVT-40 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tokarev AVT-40 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Anti-Materiel Rifles==&lt;br /&gt;
===Barrett M82A1M===&lt;br /&gt;
The [[Barrett M82A1M]] is a weapon that is unobtainable during normal gameplay and, as of now, accessible only through mission editor. Despite in real life being an anti-materiel rifle, it is apparently treated as nothing more but a glorified sniper rifle by the game, being unable to penetreate tank armor. It was added to the game during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:Barrett M82A1M.jpg|thumb|none|450px|Barrett M82A1M - .50 BMG (12.7x99mm NATO)]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Boys MKI===&lt;br /&gt;
The [[Boys anti-tank rifle|Boys MKI]] is available to Allied forces in Battle of Tunisia and Pacific War campaigns. In both campaigns, it is unlocked along with AT Gunner squad at Campaign Levels 7 and 5 respectively.&lt;br /&gt;
[[file:BoysMkIATRifle.jpg|thumb|none|450px|Boys MKI Anti-Tank Rifle - .55 Boys (13.9x99mmB)]]&lt;br /&gt;
[[file:Enlisted Boys MKI hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Boys MKI aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Boys MKI rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Boys MKI rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Boys MKI world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Boys MKI world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Kb ppanc wz. 35===&lt;br /&gt;
The [[Kb ppanc wz. 35]] was available during the &amp;quot;Reinforcements received: Specialists&amp;quot; event from March 13, 2023 to March 31, 2023. Available in the Moscow Campaign for Axis.&lt;br /&gt;
[[file:Kb ppanc wz. 35.jpg|thumb|none|450px|Kb ppanc wz. 35 - 7.92x107 mm DS]]&lt;br /&gt;
[[file:Enlisted wz35 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted wz35 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted wz35 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted wz35 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted wz35 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted wz35 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Panzerbüchse 38===&lt;br /&gt;
The [[Panzerbuchse 38 / 39|Panzerbuchse 38]] is available in Battle of Moscow and Battle of Tunisia to Axis forces. In both campaigns, it is unlocked along with the AT gunner squad at Campaign Levels 9 and 7 respectively.&lt;br /&gt;
[[file:PzB-38.jpg|thumb|none|450px|PzB-38 Anti-tank rifle with reloading accelerator - 7.92x94mm (Patrone 318)]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 38 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 38 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 38 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 38 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 38 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 38 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Panzerbüchse 39===&lt;br /&gt;
A standard [[Panzerbuchse 38 / 39|Panzerbuchse 39]] with a single mounted magazine is a weapon that is available only in the mission editor and not introduced into the game properly.&lt;br /&gt;
[[file:PzB-39.jpg|thumb|none|450px|PzB 39 Anti-tank rifle - 7.92x94mm (Patrone 318)]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Panzerbüchse 39 with a double magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Panzerbuchse 38 / 39|Panzerbuchse 39]] with a spare magazine attached, on the other hand, is present as an unlockable weapon in Battle of Moscow campaign, used by Axis AT gunners. It is unlocked at Campaign Level 23 independently from any squad.&lt;br /&gt;
[[file:PzB-39-2.jpg|thumb|none|450px|PzB 39 Anti-tank rifle - 7.92x94mm (Patrone 318)]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 two mag hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 two mag world.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===PTR Sholokhov===&lt;br /&gt;
The [[Mauser_1918_T-Gewehr#PTR_Sholokhov|PTR Sholokhov]] was available during the &amp;quot;Reinforcements received: Specialists&amp;quot; event from March 13, 2023 to March 31, 2023. Available in the Moscow Campaign for Allies.&lt;br /&gt;
[[file:PTR V.N. Sholokhov.jpg|thumb|none|450px|PTR Sholokhov - 12.7x108mm]]&lt;br /&gt;
[[file:Enlisted ptr sholokhov hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ptr sholokhov aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ptr sholokhov rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ptr sholokhov rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ptr sholokhov world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ptr sholokhov world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===PTRD-41===&lt;br /&gt;
The [[PTRD-41]] is available in Battle of Moscow campaign to Allied forces and serves as a counterpart to PzB 38, also being unlocked at Campaign Level 9 along with AT gunner squad.&lt;br /&gt;
[[file:PTRD-41.jpg|thumb|none|450px|PTRD-41 - 14.5x114mm]]&lt;br /&gt;
[[file:Enlisted PTRD-41 hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRD-41 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRD-41 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRD-41 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRD-41 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRD-41 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===PTRS-41===&lt;br /&gt;
The [[PTRS-41]] is available in Battle of Moscow and Battle of Stalingrad campaigns. In Battle of Moscow, it is unlocked at Campaign Level 28 along with AT Gunner II squad, while in Battle of Stalingrad, it is unlocked along with the basic AT Gunner squad at Campaign Level 8. &lt;br /&gt;
[[file:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
[[file:Enlisted PTRS-41 hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRS-41 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRS-41 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRS-41 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRS-41 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PTRS-41 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Anti-tank rifle===&lt;br /&gt;
The [[Type 97 anti-tank rifle]] is available to Axis side in Pacific War campaign. It is unlocked at Campaign Level 5 along with AT Gunner squad.&lt;br /&gt;
There are two models of this AT cannon that are present in the game. The first and, most likely, original model representing a properly sized weapon is currently unused and is present only in the editor. The second one, aptly named &amp;quot;scaled&amp;quot; in files, is a downscaled version that seems to roughly match the Boys AT rifle (its Allied counterpart in the campaign) in size and the one that is actually used in the game.&lt;br /&gt;
[[file:Type 97 Anti Tank Rifle.jpg|thumb|none|450px|Type 97 Anti-tank rifle - 20×125mm]]&lt;br /&gt;
[[file:Enlisted Type 97 Anti-tank rifle hold.jpg|thumb|none|600px|Needless to say, a 52-kilogram weapon will more likely than not require more than one person in order to even transport it from one place to another, let alone to hold it like a normal rifle, and yet, it doesn't seem to bother the soldier carrying it that much.]]&lt;br /&gt;
[[file:Enlisted Type 97 Anti-tank rifle aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 Anti-tank rifle rel 1.jpg|thumb|none|600px|Initiating the reloading procedure by changing the magazine first, which involves holding a 52 kilogram rifle with one hand while trying to replace its ~2.3 kg (when empty, ~4.6 kg when full) magazine with another one. The Japanese army had very strong soldiers apparently.]]&lt;br /&gt;
[[file:Enlisted Type 97 Anti-tank rifle rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 Anti-tank rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 Anti-tank rifle world 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97s and Boys in editor.jpg|thumb|none|600px|The original model, its downscaled version and a Boys rifle for size comparison.]]&lt;br /&gt;
[[file:Enlisted Type 97 original on the back.jpg|thumb|none|600px|And the original model as it is seen when unequipped. Perhaps, its size was one of the reasons for why it was downscaled.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Carbines=&lt;br /&gt;
==Assault Rifles / Carbines (Fully-automatic)==&lt;br /&gt;
===AK-103===&lt;br /&gt;
The [[AK-103]] is a weapon that is not normally obtainable in any campaign. The first time it was seen during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021, and since then it is available in editor.&lt;br /&gt;
Another variant, sloppily fitted with a Mosin PU scope, was also available during the said event, and just like its unscoped variant, it is available for use in the editor.&lt;br /&gt;
[[file:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[file:Enlisted AK-103 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AK-103 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AK-103 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AK-103 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AK-103 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AK-103 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AK-103 Scoped hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AK-103 Scoped world.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] is a weapon that is not available during normal gameplay. The first time it was made available during the &amp;quot;Modern Conflict&amp;quot; event that took place on November 18, 2021, and since then it is available for use in the editor.&lt;br /&gt;
[[file:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Enlisted AKM new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AKM aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AKM new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AKM new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AKM new world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AKM world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Fedorov Avtomat M1923===&lt;br /&gt;
The [[Fedorov Avtomat M1923]] is available for Allies in Battle of Moscow and Battle of Berlin campaigns. It is unlocked along with Assaulter IV squad in Battle of Moscow at Campaign Level 38 and Assaulter III squad in Battle of Berlin at Campaign Level 32.&lt;br /&gt;
[[file:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat M1923 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The [[FN SCAR-L]] is a weapon that is not obtainable during normal gameplay. The first time it was seen during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021, and since then it was made available in editor for use in custom maps and game modes.&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|450px|FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M2 Carbine===&lt;br /&gt;
The [[M2 Carbine]] is available for Allies in Invasion of Normandy campaign. It is unlocked along with the Engineer II squad at Campaign Level 23.&lt;br /&gt;
[[file:M2CarB1.jpg|thumb|none|450px|M2 Carbine - .30 Carbine (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted M2 Carbine new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M2A1 Carbine===&lt;br /&gt;
The [[M2A1 Carbine]] is a Battle Pass unique weapon that is available for use to Allies in Invasion of Normandy campaign.&lt;br /&gt;
[[file:M2 carbine paratrooper 2.jpg|thumb|none|450px|M2A1 Carbine - .30 Carbine (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The [[M4A1]] is a normally unusable weapon that is otherwise perfectly function and is available only in editor as of now. It was first made available during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MKb Gerät 06H (modern reproduction)===&lt;br /&gt;
What appears to be a modern reproduction of [[StG_45#StG_45.28M.29_.22Mauser_Sturmgewehr.22|MKb Gerät 06H]] stands for a war-time StG 45(M) and is equipped on all members of a premium Axis Assaulter squad.&lt;br /&gt;
[[file:Gerat 06H.jpg|thumb|none|450px|MKb Gerät 06H - 7.92×33mm Kurz. This is a modern reproduction as identified by the 06 style stock, and the fact that it uses the higher profile sights of the StG 45(M).]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 45(M) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 45(M) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 45(M) new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 45(M) new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 45(M) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 45(M) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MKb 42(H)===&lt;br /&gt;
The [[StG_44#MKb_42_.28H.29|MKb 42(H)]] is available for use in Battle of Moscow and Battle of Stalingrad campaigns to Axis side. In Moscow campaign, it is unlocked at Campaign Level 38 along with Assaulter IV squad, while in Stalingrad campaign, it is, rather uniquely for this game, unlocked along with Engineer II squad at Campaign Level 25 (normally, engineers are limited to bolt-action, self-loading and automatic rifles, with assault rifles normally being limited to assaulter soldiers).&lt;br /&gt;
[[file:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|450px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''MKb 42(H) with ZF41 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[StG_44#MKb_42_.28H.29|MKb 42(H)]] with ZF41 scope is available for use in Battle of Moscow and Battle of Stalingrad campaigns to Axis side. It is unlocked along with Sniper III squad in both campaigns, albeit at different Campaign Levels. In Moscow campaign, it is unlocked at Campaign Level 31 (interestingly enough, earlier, than a non-scoped version, albeit this one is available only to sniper soldiers), while in Stalingrad, it is unlocked at Campaign Level 26.&lt;br /&gt;
[[file:Mkb 42(h) zf41.jpg|thumb|none|450px|Haenel MKb 42(H) with ZF41 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) + ZF41 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) + ZF41 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) + ZF41 aim 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) + ZF41 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) + ZF41 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MKb 42(W)===&lt;br /&gt;
The [[StG_44#MKb_42_.28W.29|Walther MKb 42(W)]] is a Battle Pass unique weapon that is available to Axis in Moscow, Normandy, Berlin and Stalingrad campaigns. Unlike the Haenel version and like all other assault rifles, it is limited to assaulter soldiers rather than engineers in Stalingrad campaign.&lt;br /&gt;
[[file:Mkb 42(W).jpg|thumb|none|450px|Walther MKb 42(W) - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted MKb 42(W) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(W) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(W) new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(W) new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(W) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MKb 42(W) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MP 43/1===&lt;br /&gt;
The [[StG_44#StG_44|MP 43/1]] is available to Axis side in Invasion of Normandy and Battle of Berlin campaigns. In both campaigns, it is unlocked at Campaign Level 32 along with Assaulter III squad.&lt;br /&gt;
[[file:MP 43-1 Haenel sn5401C right.jpg|thumb|none|450px|MP 43/1 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted Maschinenpistole 43-1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinenpistole 43-1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinenpistole 43-1 new rel 1.jpg|thumb|none|600px|Everything goes wrong, however, when you realize that MP 43/1 has a very unique looking compared to other StG variants, but also extremely wrong reloading animation that involves kicking the magazine out with your hand as if it was a magazine on an AK, completely ignoring the magazine release button in the process.]]&lt;br /&gt;
[[file:Enlisted Maschinenpistole 43-1 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinenpistole 43-1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinenpistole 43-1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Sudayev AS-44 Model 4===&lt;br /&gt;
The [[AS-44|Sudayev AS-44 Model 4]] is a weapon of choice of the premium Allied Assaulter squad members in Battle of Berlin campaign.&lt;br /&gt;
[[file:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 Model 4 - 7.62x41mm M43. With a bipod.]]&lt;br /&gt;
[[file:Enlisted AS-44 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AS-44 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AS-44 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AS-44 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AS-44 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted AS-44 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Sudayev AS-44 Model 5===&lt;br /&gt;
The [[AS-44|Sudayev AS-44 Model 5]] is available to unlock in the Berlin Campaign.&lt;br /&gt;
[[file:Sudayev AS-44 Model5.jpg|thumb|none|450px|Sudayev AS-44 Model 5 - 7.62x41mm M43. With a bipod.]]&lt;br /&gt;
[[file:Enlisted Sudayev AS-44 Model 5 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sudayev AS-44 Model 5 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sudayev AS-44 Model 5 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sudayev AS-44 Model 5 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sudayev AS-44 Model 5 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sudayev AS-44 Model 5 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The [[Steyr AUG A1]] is a weapon that is unobtainable in normal gameplay, but that can be used with the help of an editor. It was first seen during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===StG 44===&lt;br /&gt;
The [[StG 44]] is available to Axis side in Invasion of Normandy campaign. It is unlocked independently from any squad at Campaign Level 38.&lt;br /&gt;
[[file:Sturmgewehr 44.jpg|thumb|none|450px|StG 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''StG 44 with ZF4 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[StG 44]] with ZF4 scope is available to Axis side in Battle of Berlin campaign. It is unlocked along with Sniper III squad at Campaign Level 34.&lt;br /&gt;
[[file:StG-44 + ZF4.jpg|thumb|none|450px|StG 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 with ZF4 scope new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 with ZF4 scope aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 with ZF4 scope aim 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 with ZF4 scope world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 with ZF4 scope world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===StG G-43===&lt;br /&gt;
The [[Gewehr_43#StG_G-43|StG G-43]] is a Battle Pass unique weapon that is available for use to Axis side in Invasion of Normandy and Battle of Berlin campaigns.&lt;br /&gt;
[[file:Sturmgewehr G-43 DFE.jpeg|thumb|none|450px|StG G-43 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr G-43 1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr G-43 1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr G-43 1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr G-43 1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr G-43 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr G-43 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Thompson Light Rifle===&lt;br /&gt;
The [[Thompson_Submachine_Gun#Thompson_Light_Rifle|Thompson Light Rifle]] is available to Allies side in Invasion of Normandy, Battle of Tunisia and Pacific War campaigns. Rather than being a premium weapon or a level unlock, it was a reward for the Operation “Armory” event that took place on October 27, 2022.&lt;br /&gt;
[[file:Thompson M1928 30 cal.jpg|thumb|none|450px|Thompson Light Rifle - .30 Carbine (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine info.jpg|thumb|none|600px|Information on the weapon indicating the model Thompson Light Rifle.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Vollmer MKb 35===&lt;br /&gt;
The [[Vollmer MKb 35]] is a Battle Pass unique weapon that is available for use to Axis side in Battle of Moscow, Invasion of Normandy and Battle of Berlin campaigns. Due to it being (incorrectly) considered a submachine gun by the game, it is not limited to assaulter soldiers, but is also usable by vehicle crewmen, such as pilots or tank crewmen.&lt;br /&gt;
[[file:Maschinenkarabiner 35 2.jpg|thumb|none|450px|Vollmer MKb 35/III - 7.75x39mm]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Carbine (Bolt-action / Semi-automatic)==&lt;br /&gt;
===Beretta M1918/30===&lt;br /&gt;
The [[Beretta M1918/30]] is a Battle Pass unique weapon that is available to Axis forces in Battle of Tunisia campaign.&lt;br /&gt;
[[file:Beretta M1918-30 early.jpg|thumb|none|450px|Beretta M1918/30 - 9x19mm Glisenti]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 semi auto new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 semi auto aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 semi auto new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 semi auto new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 semi auto new world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 semi auto world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===De Lisle Carbine===&lt;br /&gt;
The [[De Lisle Carbine]] is a Battle Pass unique weapon that is available as part of suppressed weapon set to Allies in Battle of Tunisia campaign. &lt;br /&gt;
[[file:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[file:Enlisted De Lisle Carbine hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted De Lisle Carbine aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted De Lisle Carbine rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted De Lisle Carbine rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted De Lisle Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted De Lisle Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov KB-P-135===&lt;br /&gt;
The [[Degtyaryov KB-P-135]] is a Battle Pass unique weapon that is available for use to Allies in Moscow, Berlin and Stalingrad campaigns.&lt;br /&gt;
[[file:KB-P-135.jpg|thumb|none|450px|Degtyaryov KB-P-135 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted KB-P-135 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted KB-P-135 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted KB-P-135 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted KB-P-135 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted KB-P-135 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted KB-P-135 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Gustloff Volkssturmgewehr MP507===&lt;br /&gt;
The [[Gustloff Volkssturmgewehr|Gustloff Volkssturmgewehr MP507]] appears under its more well known and most likely incorrect designation, &amp;quot;VG 1-5&amp;quot;. It is unlocked at Campaign Level 20 independently from any squad and is available to Axis forces in Battle of Berlin campaign.&lt;br /&gt;
It is correctly depicted as being a semi-auto only weapon, but it is also incorrectly classified by the game as a submachine gun. This incorrect classification, however, allows it to be used not only by assaulter troops, but also by vehicle crewmen.&lt;br /&gt;
[[file:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The [[M1 Carbine]] is availalble to Allied forces in all three Western Front campaigns. It is unlocked at Campaign Level 5 in Invasion of Normandy, Campaign Level 12 in Battle of Tunisia and Campaign Level 10 in Pacific War campaign, independently from any squad in case of the former two and along with Radio operator squad in case of the latter one.&lt;br /&gt;
[[file:AutoOrdM1Carbine.jpg|thumb|none|450px|M1 Carbine - .30 Carbine (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted M1 Carbine new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Carbine aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Carbine new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Carbine new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Carbine===&lt;br /&gt;
The [[M1 Carbine|M1A1 Carbine]]. It was available during the &amp;quot;Reinforcements received: Paratroopers&amp;quot; event from April 19 to May 6, 2023. Weapon available in the Pacific campaign for Allied forces.&lt;br /&gt;
[[file:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine - .30 Carbine (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted M1A1 Carbine hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Carbine aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Carbine rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Carbine rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1A2 Carbine===&lt;br /&gt;
The [[M1 Carbine|M1A2 Carbine]] is currently not present in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:M1A2 Carbine.jpg|thumb|none|450px|M1A2 Carbine - .30 Carbine (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Light Rifle M1940 Mk.1===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Light Rifle M1940|Smith &amp;amp; Wesson Light Rifle M1940 Mk.1]] is currently not present in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:S&amp;amp;W Light Rifle Model 1940 mk1.jpg|thumb|none|450px|Smith &amp;amp; Wesson Light Rifle M1940 Mk.1 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk1 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk1 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Light Rifle M1940 Mk.2===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Light Rifle M1940|Smith &amp;amp; Wesson Light Rifle M1940 Mk.2]] is a Battle Pass unique weapon that is available to Allies in Invasion of Normandy, Battle of Tunisia and Battle of Stalingrad campaigns.&lt;br /&gt;
[[file:S&amp;amp;W Light Rifle Model 1940 mk2.jpg|thumb|none|450px|Smith &amp;amp; Wesson Light Rifle M1940 Mk.2 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk2 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk2 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk2 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk2 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk2 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk2 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903 Pedersen Device===&lt;br /&gt;
The Springfield M1903 Mk. 1 fitted with the [[M1903_Springfield#Pedersen_Device|Pedersen Device]] is a time-limited Battle Pass unique weapon that is available to Allies in Invasion of Normandy campaign.&lt;br /&gt;
[[file:Pederson_Device.jpg|thumb|none|450px|M1903 Mk 1 fitted with Pedersen device - .30-18 Auto. (7.65x20mm Longue)]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==.30 AN/M2 Stinger==&lt;br /&gt;
The [[Browning_M1919#Stinger_Machine_Gun|.30 AN/M2 Stinger]] is currently present only in the mission editor.&lt;br /&gt;
[[file:Anm2stinger.jpg|thumb|none|450px|.30 AN/M2 Stinger - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Stinger Machine Gun hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Stinger Machine Gun aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Stinger Machine Gun rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Stinger Machine Gun rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Stinger Machine Gun world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Stinger Machine Gun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Besal==&lt;br /&gt;
The [[Besal]]. It was available during the &amp;quot;Heavy Weapons&amp;quot; event from February 7 to March 1, 2023. Weapon available in the Normandy and Tunisia campaigns.&lt;br /&gt;
[[file:Besal .jpg|thumb|none|450px|Besal - .303 (7.7 × 56 mm R)]]&lt;br /&gt;
[[file:Enlisted Besal machine gun new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Besal machine gun aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Besal machine gun new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Besal machine gun new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Besal machine gun world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Besal machine gun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 30==&lt;br /&gt;
The [[Breda Modello 30]] is available to Axis forces in Invasion of Normandy and Battle of Tunisia campaigns and, for unknown reasons, to Allied forces in Battle of Stalingrad campaign. In all three campaigns, it serves as an early machine gun, unlocked along with Machine Gunner squad at Campaign Level 11, 10 and 5 respectively.&lt;br /&gt;
[[file:Breda 30.jpg|thumb|none|450px|Breda Modello 30 - 6.5 mm Carcano]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk1==&lt;br /&gt;
The [[Bren Mk1]] appears in Battle of Tunisia campaign, where it is available to Allied forces and is unlocked independently from any squad at Campaign Level 19.&lt;br /&gt;
[[file:Bren mk1-2.jpg|thumb|none|450px|Bren Mk1 - .303 British]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk2==&lt;br /&gt;
The [[Bren Mk2]] is available in Invasion of Normandy campaign to Allied forces. It is unlocked at Campaign Level 11 along with Machine Gunner squad.&lt;br /&gt;
As it is the case with a lot of campaign-locked Commonwealth (mainly, British) weapons, the fact that this machine gun is unlocked along with the US Army squad is not correct, as Bren machine guns were not adopted by any branch of the US Armed Forces during the WW2.&lt;br /&gt;
[[file:Bren mk2.jpg|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[file:Enlisted Bren Mk2 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mark 2 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mk2 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mk2 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mk1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mk1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The [[Browning Automatic Rifle M1918]] is available in Invasion of Normandy and Pacific War campaigns to Allies. In Invasion of Normandy, it was equipped on all members of a now-unavailable Allied premium Machine Gunner squad, while in Pacific War campaign, it is a regular level unlock, available at Campaign Level 7 along with Machine Gunner squad.&lt;br /&gt;
[[file:BARearlymodel.jpg|thumb|none|450px|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918A1==&lt;br /&gt;
The [[Browning Automatic Rifle M1918A1]] is available in Invasion of Normandy campaign to Allied forces where it is unlocked independently from any squad at Campaign Level 19. &lt;br /&gt;
[[file:BAR M1918A1.jpg|thumb|none|450px|M1918A1 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918A2==&lt;br /&gt;
The [[Browning Automatic Rifle M1918A2]] is usually a later level machine gun that is available in Invasion of Normandy, Battle of Tunisia and Pacific War campaigns to Allied forces. In all three campaigns, it is unlocked along with Machine Gunner II squad, at Campaigns Level 25, 29 and 20 respectively.&lt;br /&gt;
[[file:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06. This is a late-war version with an added carry handle.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Blaster Auto USA'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Blaster Auto USA&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted Blaster Auto USA hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto USA aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto USA world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto USA world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A6==&lt;br /&gt;
The [[Browning M1919A6]] is available in Invasion of Normandy campaign to Allies. It is unlocked at Campaign Level 35 along with Machine Gunner III squad.&lt;br /&gt;
[[file:1919A6 postWW2.jpg|thumb|none|450px|Browning M1919A6 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 new rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Chatellerault FM 24/29==&lt;br /&gt;
The [[Chatellerault Light Machine Gun|Chatellerault FM 24/29]] is present in the mission editor but is currently not available in any campaign.&lt;br /&gt;
[[file:Chatellerault M1924-29.JPG|thumb|none|450px|Chatellerault FM 24/29 - 7.5x54mm]]&lt;br /&gt;
[[file:Enlisted FM 24-29hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FM 24-29 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FM 24-29 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FM 24-29 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FM 24-29 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FM 24-29 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle 1915==&lt;br /&gt;
The [[Chauchat|Chauchat Mle 1915]] was equipped on all members of a now-unobtainalble Allied premium Machine Gunner squad.&lt;br /&gt;
While an odd sight to see in the Russian hands, a relatively small number of surplus Chauchat machine guns from Russian Empire and Civil War times was actually used during the Battle of Moscow, albeit mostly by the People's Militia forces. &lt;br /&gt;
[[file:Chauchat without sights.jpg|thumb|none|450px|Chauchat Mle 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
The [[Degtyaryov DP-27]] is a weapon that is available in all three Eastern Front campaigns. In Battle of Moscow, it is unlocked along with Machine Gunner II squad at Campaign Level 20. In Battle of Berlin, it is unlocked along with the basic Machine Gunner squad instead at Campaign Level 9. In Battle of Stalingrad, it is unlocked at Campaign Level 11 independently from any squad.&lt;br /&gt;
[[file:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27 Belt-fed==&lt;br /&gt;
An experimental belt-fed variant of [[Degtyaryov DP-27]] appears in the game as &amp;quot;Beltfed DP&amp;quot;. It is equipped on all members of a premium Allied Machine Gunner squad in Battle of Berlin campaign.&lt;br /&gt;
In-game model represents one of the supposed prototypes fitted with belt feed adaptor that was developed by Dubynin A.A. and Polyakov P.P. (two people responsible for the creation of the RP-46 machine gun in the future) during the wartime period. It is fitted with an RP-46-style belt feed adaptor and feeds from the right side using Maxim machine gun belts. &lt;br /&gt;
[[file:Degtyaryov DP-27 Belt-fed.jpg|thumb|none|450px|An experimental version of the Degtyaryov DP-27 with a Polyakov receiver for a canvas cartridge belt - 7.62x54mm R. (1940–1942)]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 Belt-fed new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov RP-46 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 Belt-fed new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 Belt-fed new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 Belt-fed new rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov RP-46 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov RP-46 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DPM==&lt;br /&gt;
The [[Degtyaryov DPM]] is available in Battle of Berlin campaign to Allied forces where it is unlocked at Campaign Level 18, independently from any squad.&lt;br /&gt;
[[file:Dpm.jpg|thumb|none|450px|Degtyaryov DPM - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DPM new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DPM aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DPM new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DPM new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DPM world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DPM world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
The [[Degtyaryov DT]] is available in Battle of Moscow, Battle of Berlin and Battle of Stalingrad campaigns to Allies. In all three campaigns, it serves a late level unlock and an upgrade over DP-27 and DPM, with Moscow version being unlocked at Campaign Level 35 independently from any squad and Berlin and Stalingrad versions being tied with Machine Gunner II squad at Campaign Levels 23 and 19 respectively.&lt;br /&gt;
[[file:DT tank machine gun TBiU 11.jpg|thumb|none|450px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DT new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DT aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DT new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DT new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DT world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DT world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Blaster Auto USSR'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Blaster Auto USSR&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted Blaster Auto USSR hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto USSR aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto USSR world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto USSR world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov-Degtyaryov Lewis Type==&lt;br /&gt;
A 1921 prototype of [[Fedorov_Avtomat#Fedorov-Degtyaryov|Fedorov-Degtyaryov]] fitted with Lewis-type forced-air cooling jacket is used by one of the two currently purchasable premium Allied Machine Gunner squads in Battle of Moscow campaign, namely, the 2nd Guards Infantry Division, 26th Guards Infantry Regiment one. It is equipped on all members of this squad, including two engineers.&lt;br /&gt;
[[file:Fedorov-Diegtyarev light machine gun, prototype 1921.jpg|thumb|none|450px|'''Photoshopped''' mockup of the Fedorov-Degtyaryov Lewis Type light machine gun, prototype 1921 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:Enlisted Fedorov-Degtyaryov-levis new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov-Degtyaryov-levis aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov-Degtyaryov-levis new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov-Degtyaryov-levis new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov-Degtyaryov-levis world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Fedorov-Degtyaryov-levis world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN Model D==&lt;br /&gt;
The [[Browning_Automatic_Rifle#FN_Model_D|FN Model D]]. Available as a reward in the Battle Pass: 2nd Season 2023.&lt;br /&gt;
[[file:FNBARtypeD8mm.jpg|thumb|none|450px|FN Model D - 7.65×53mm Belgian Mauser]]&lt;br /&gt;
[[file:Enlisted FN Model D hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FN Model D aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FN Model D rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FN Model D rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FN Model D world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FN Model D world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Johnson M1941 machine gun==&lt;br /&gt;
The [[M1941 Johnson machine gun|Johnson M1941 machine gun]] is available to Allies in Pacific War campaign, where it is unlocked at Campaign Level 26 independently from any squad.&lt;br /&gt;
[[file:JOHNSON M1941.jpg|thumb|none|450px|Johnson M1941 machine gun - .30-06]]&lt;br /&gt;
[[file:Enlisted M1941 Johnson machine gun new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1941 Johnson machine gun aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1941 Johnson machine gun rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1941 Johnson machine gun rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1941 Johnson machine gun world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1941 Johnson machine gun world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Kg m/40==&lt;br /&gt;
The [[Kg m/40]] is currently available only as Tank Decoration and is not present in a player-usable form yet.&lt;br /&gt;
[[file:Kgm40.jpg|thumb|none|450px|Kulsprutegevär m/1940 - 6.5x55mm Swedish]].&lt;br /&gt;
[[file:Enlisted Kg m-40 decor.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Kg m-40 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
==Lahti-Saloranta LS/26==&lt;br /&gt;
The [[Lahti-Saloranta LS/26]]. Available as a reward in the Battle Pass: 2nd Season 2023.&lt;br /&gt;
[[file:Ls26s.jpg|thumb|none|450px|Lahti-Saloranta LS/26 - 7.62x53mm R]]&lt;br /&gt;
[[file:Enlisted Lahti-Saloranta LS-26 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lahti-Saloranta LS-26 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lahti-Saloranta LS-26 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lahti-Saloranta LS-26 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lahti-Saloranta LS-26 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lahti-Saloranta LS-26 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Lewis==&lt;br /&gt;
The [[Lewis Gun]] appears only in Battle of Moscow campaign, where it is used by one of the two Allied premium Machine Gunner squads, namely, the 2nd Guards Infantry Corps, 75th Marine Infantry Brigade squad. It is equipped on all members of this squad, including the engineer.&lt;br /&gt;
While the fact that it is not available to British forces in Tunisian campaign is unusual, the fact that it appears in the hands of Soviet soldiers is not really incorrect, since a number of Lewis machine guns was purchased by Russian Empire and it actually was in Soviet service until 1926, with a number of surplus Lewis machine guns being utilized during the Battle of Moscow.&lt;br /&gt;
[[file:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]&lt;br /&gt;
[[file:Enlisted Lewis new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lewis aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lewis new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lewis new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lewisworld.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lewis world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Rexer-Madsen Model 1902==&lt;br /&gt;
The [[Madsen machine gun|Rexer-Madsen Model 1902]] is avalable to Allies in Battle of Moscow campaign, apparently representing the use of surplus Madsen machine guns from Russian Empire times by People's Militia during an actual Battle of Moscow, even though the weapon in question in the game is used by Red Army infantry divsions instead. It serves as an early machine gun similar in role to MG13 and ZB-26 that serve as early machine guns for Axis forces in this same campaign and is unlocked at Campaign Level 10 along with the basic Machine Gunner squad.&lt;br /&gt;
[[file:Russian M 1904 machine gun Madsen, calibre 7.62 Mosin.jpg|thumb|none|450px|Russian contract Rexer-Madsen, 1902 pattern - 7.62x54mmR.]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 new hold.jpg|thumb|none|600px|The Rexer-Madsen in game. Note the magazine is excessively wide; these guns actually used thin single column magazines, rather than double-stacked magazines, which were not introduced for the Madsen gun until the 1920s.]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Maxim-Tokarev==&lt;br /&gt;
The [[Maxim#Maxim-Tokarev|Maxim-Tokarev]] machine gun is currently not available in the game proper and is present only in the editor.&lt;br /&gt;
[[file:Maxim-Tokarev 1926.jpg|thumb|none|450px|Maxim-Tokarev - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==MG13==&lt;br /&gt;
The [[MG13]] with a 25 round magazine is available in Battle of Moscow and Battle of Stalingrad campaigns, where it serves as an early level unlock for Axis machinegunners. It is unlocked along with the basic Machine Gunner squads at Campaign Levels 10 and 9 respectively.&lt;br /&gt;
While MG13 in Nazi German service was officially replaced by MG34 and later MG42, it was still issued to supplement these two machine guns during the war, making it not an entirely incorrect weapon in either campaign.&lt;br /&gt;
[[file:MG13 full.jpg|thumb|none|450px|MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[file:Enlisted MG13 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG13 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG13 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG13 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG13 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG13 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''MG13 with 75 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[MG13]] with the so-called &amp;quot;saddle drum&amp;quot; 75 round magazine is a weapon of choice of all members of one of Axis premium Machine Gunner squads, namely, the 183rd Infantry Division, 343rd Infantry Regiment one. &lt;br /&gt;
[[file:MG13 Drum mag.jpg|thumb|none|450px|MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[file:Enlisted MG13 (75 round magazine) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG13 (75 round magazine) new aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG13 (75 round magazine) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG13 (75 round magazine) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MG15 infantry==&lt;br /&gt;
The [[MG15]] configured for infantry use is a weapon that is available in Battle of Berlin campaign to Axis forces. It is currently the last unlock in the campaign, unlocked at Campaign Level 37 independently from any squad.&lt;br /&gt;
[[file:MG15 Infantry.jpg|thumb|none|450px|MG15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG15 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG15 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG15 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG15 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG15 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG15 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MG30 /Steyr-Solothurn S2-200==&lt;br /&gt;
The [[Steyr-Solothurn S2-200]] appears under its German designation, &amp;quot;MG 30&amp;quot;. It was equipped on all members of a now-unavailable premium Axis Machine Gunner squad in Battle of Moscow campaign.&lt;br /&gt;
[[file:Steyr S2-200.jpg|thumb|none|450px|Steyr-Solothurn S2-200 / Austrian MG30 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG30 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG30 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG30 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG30 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG30 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG30 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] with a 50 round magazine appears in all five campaigns where German forces are present. In Battle of Moscow and Battle of Tunisia, it is unlocked along with Machine Gunner II squad at Campaign Levels 20 and 29 respectively. In Battle of Berlin, it is unlocked along with the basic Machine Gunner squad at Campaign Level 9. In Invasion of Normandy and Battle of Stalingrad, it is unlocked at Campaign Levels 19 and 11 respectively.&lt;br /&gt;
[[file:Mg-34man-portable.jpg|thumb|none|450px|MG34 with 50 round belt drum Gurtrommel 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) new rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''MG34 with 75 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[MG34]] with Patronentrommel 34 magazine is available in Invasion of Normandy and Battle of Berlin campaigns to Axis forces. In Invasion of Normandy, it is the last machine gun to be unlocked at Campaign Level 35 along with Machine Gunner III squad. in Battle of Berlin, it is unlocked at Campaign Level 23 along with Machine Gunner II squad.&lt;br /&gt;
[[file:MG34 Patronentrommel34.jpg|thumb|none|450px|MG34 with 75 round saddle drum magazine Patronentrommel 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG34 (75 round) new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (75 round) new aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (75 round) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 (75 round) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]]. Weapon available for unlocking in the Campaign in Normandy, Berlin and Stalingrad for the Axis.&lt;br /&gt;
[[file:Mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 new rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''MG42 (early model)'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An early model of [[MG42]] appears as a premium weapon that is equipped on all members of one of the premium Axis Machine Gunner squads in Battle of Moscow, namely the 2nd Panzer Division, 4th Panzergrenadier Division squad.&lt;br /&gt;
[[file:MG42 Early Right.jpg|thumb|none|450px|MG42 Early Right - 7.92x57mm Mauser. The characteristic feature of the early model is a white grip cladding made of metal and a horizontal charging handle.]]&lt;br /&gt;
[[file:Enlisted MG42 Early new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Early aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Early new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Early new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Early new rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Early world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Early world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Blaster Auto Germany'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Blaster Auto Germany&amp;quot; was available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted Blaster Auto Germany hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto Germany aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto Germany wordl 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Blaster Auto Germany world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==MG45==&lt;br /&gt;
The [[MG42#MG45|MG45]] is equipped on all members of a premium Axis Machine Gunner squad.&lt;br /&gt;
[[file:MG45.jpg|thumb|none|450px|MG45 (MG 42V) - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG45 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG45 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG45 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG45 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG45 new rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG45 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG45 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RD-44==&lt;br /&gt;
The [[RPD|RD-44]] is the last item to be unlocked on Soviet side of Battle of Berlin campaign. It is unlocked at Campaign Level 37 independently from any squad.&lt;br /&gt;
[[file:RD-44.jpg|thumb|none|451px|RD-44 - 7.62x39mm]]&lt;br /&gt;
[[file:Enlisted RD-44 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RD-44 nowy aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RD-44 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RD-44 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RD-44 new rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RD-44 nowy world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RD-44 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Rkm wz. 28 Browning==&lt;br /&gt;
The [[Browning_Automatic_Rifle#Rkm_wz._28_Browning|Rkm wz. 28 Browning]] was equipped on all members of a now-unavailable Axis premium Machine Gunner squad in Invasion of Normandy campaign.&lt;br /&gt;
[[file:Browning wz. 1928.jpg|thumb|none|450px|Rkm wz. 28 Browning - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Type 11 light machine gun==&lt;br /&gt;
The [[Type 11 light machine gun]] is a starting machine gun for Axis forces in Pacific War campaigns. It is unlocked at Campaign Level 7 along with the basic Machine Gunner squad.&lt;br /&gt;
[[file:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 Light Machine Gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[file:Enlisted Type 11 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 11 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 11 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 11 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 11 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 11 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun]] is currently the last machine gun to be unlocked on Axis side of the Pacific War campaign. It is unlocked at Campaign Level 26 independently from any squad. Like a lot of Japanese firearms, it comes pre-equipped with a Type 30 bayonet.&lt;br /&gt;
[[file:Type 96 LMG with bayonet and bipods.jpg|thumb|none|450px|Type 96 light machine gun - 6.5x50mm Arisaka]]&lt;br /&gt;
[[file:Enlisted Type 96 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 new aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 tank machine gun (LMG)==&lt;br /&gt;
The [[Type 97 tank machine gun]] is a second machine gun to be unlocked on Axis side of the Pacific War campaign. It is unlocked at Campaign Level 20 along with Machine Gunner II squad. It comes pre-equipped with an unremovable scope.&lt;br /&gt;
[[file:Type 97 LMG display.jpg|thumb|none|450px|Type 97 tank machine gun - 7.7x58mm Arisaka. Version with a scope mounted on the left side. No barrel cover.]]&lt;br /&gt;
[[file:Enlisted Type 97 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 aim 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Light Machine Gun==&lt;br /&gt;
The [[Type 99 Light Machine Gun]] is currently available only as Tank Decoration and is not present in a player-usable form yet.&lt;br /&gt;
[[file:Type 99 LMG.jpg|thumb|none|450px|Type 99 Light Machine Gun - 7.7x58mm Arisaka]].&lt;br /&gt;
[[file:Enlisted Type 99 Light Machine Gun hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 99 Light Machine Gun aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 99 Light Machine Gun rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 99 Light Machine Gun rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 99 Light Machine Gun world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 99 Light Machine Gun world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Vickers-Berthier Mk.1==&lt;br /&gt;
The [[Vickers-Berthier Mk.1]] is the first machine gun to be unlocked on Allies side of Battle of Tunisia campaign. It is unlocked along with Machine Gunner squad at Campaign Level 10.&lt;br /&gt;
[[file:Vickers-Berthier Mk1.jpg|thumb|none|450px|Vickers-Berthier Mk.1 - .303 British]] &lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Vickers GO No. 2 Mk I==&lt;br /&gt;
The [[Vickers K machine gun|Vickers GO No. 2 Mk I]] was available during the &amp;quot;Reinforcements received: Normandy paratroopers&amp;quot; event from June 6, 2023.&lt;br /&gt;
[[file:VickersKlandvariant.jpg|thumb|none|450px|Vickers GO No. 2 Mk I - .303 British]]&lt;br /&gt;
[[file:Enlisted Vickers GO No. 2 Mk I air scope hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers GO No. 2 Mk I air scope aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers GO No. 2 Mk I air scope rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers GO No. 2 Mk I air scope rel.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers GO No. 2 Mk I air scope world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers GO No. 2 Mk I air scope world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Automatic Rifle==&lt;br /&gt;
The [[Winchester Model 30|Winchester Automatic Rifle]]. Available as a reward in the Battle Pass: 2nd Season 2023.&lt;br /&gt;
[[file:Winchester Automatic Rifle.jpg|thumb|none|450px|Winchester Automatic Rifle - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Winchester Automatic Rifle hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Automatic Rifle aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Automatic Rifle rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Automatic Rifle rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Automatic Rifle world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Winchester Automatic Rifle world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==ZB vz. 26==&lt;br /&gt;
The [[ZB vz. 26]] appears under its original ZB-26 designation rather than the German MG26(t) one. It is available in Battle of Moscow and Battle of Tunisia campaign to Axis forces. In both campaigns, it is unlocked independently from any squad at Campaign Levels 13 and 19 respectively.&lt;br /&gt;
[[file:ZB-26.jpg|thumb|none|450px|ZB-26 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 new rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 new rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Rifle Grenade Launchers==&lt;br /&gt;
===Dyakonov Grenade Launcher===&lt;br /&gt;
The [[Dyakonov Rifle Grenade Launcher]] can be seen mounted on [[Mosin Nagant M91/30]]. A rifle in such configuration is available for use to Allies in all three Eastern Front campaigns, unlocked along with Rifleman II squad at Campaign Level 17 in case of Battle of Moscow, Campaign Level 15 in case of Battle of Berlin and Campaign Level 14 in case of Battle of Stalingrad. &lt;br /&gt;
[[file:Dyakonov Rifle Grenade Launcher.jpg|thumb|none|450px|Mosin Nagant Model 1891/1930 - 7.62x54mm R with Dyakonov Grenade Launcher (40.8 mm)]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr-Granatpatrone 40===&lt;br /&gt;
The [[Gewehrgranatengerät#Gewehr-Granatpatrone_40|Gewehr-Granatpatrone 40]] can be seen mounted on [[Karabiner 98k]] in Invasion of Normandy and Battle of Stalingrad campaigns. In both campaigns, it is available to Axis forces and is unlocked along with Rifleman III squad at Campaign Levels 33 and 27 respectively. It serves as an anti-tank counterpart to Schiessbecher grenade launcher that features anti-personnel rounds instead.&lt;br /&gt;
[[file:Kar98k with GGP40.jpg|thumb|none|450px|Gewehr-Granatpatrone 40 mounted on Kar98k rifle.]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Rifle Grenade Launcher===&lt;br /&gt;
The [[M1 Rifle Grenade Launcher]] can be seen mounted on [[M1903 Springfield|Springfield M1903]] in Pacific War campaign. A rifle in such configuration it is unlocked at Campaign Level 17 along with Rifleman II squad and is available to Allied forces. &lt;br /&gt;
[[file:M1 Rifle Grenade Launcher.JPG|thumb|none|450px|M1 Rifle Grenade Launcher]]&lt;br /&gt;
[[file:Enlisted M1 Rifle Grenade Launcher new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Rifle Grenade Launcher aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Rifle Grenade Launcher rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Rifle Grenade Launcher rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Rifle Grenade Launcher world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Rifle Grenade Launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Rifle Grenade Launcher world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M7 Rifle Grenade Launcher===&lt;br /&gt;
The [[M7 Rifle Grenade Launcher]] can be seen mounted on [[M1 Garand]] in Invasion of Normandy campaign. A rifle in such configuration is available for use by Allies and is unlocked at Campaign Level 33 along with Rifleman III squad. It serves as an anti-tank counterpart to M8 Rifle Grenade launcher mounted on M1 Carbine, and, as such, correctly utilizes [[M9A1 Rifle Grenade|M9A1 rifle grenades]].&lt;br /&gt;
[[file:M1 Garand Rifle Grenade.jpg|thumb|none|450px|M1 Garand with M7 rifle grenade launcher, M15 GL sight (not visible from right side), and rubber recoil boot]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M8 Rifle Grenade Launcher===&lt;br /&gt;
The [[M8 Rifle Grenade Launcher]] can be seen mounted on [[M1 Carbine]] in Invasion of Normandy campaign. A carbine in such configuration is available for use by Allied forces and is unlocked at Campaign Level 17 along with Rifleman II squad. Just like other countries' Rifleman II weapons, M8 utilizes anti-personnel grenades, in this case - a correctly modelled M1 grenade adapter fitted with an Mk 2 hand grenade.&lt;br /&gt;
[[file:M1 Carbine with M8 Grenade Launcher.jpg|thumb|none|450px|M1 Carbine - .30 Carbine with M8 Rifle Grenade Launcher - 22mm]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===No.1 Mk.I Cup Discharger===&lt;br /&gt;
The [[No.1 Mk.I Cup Discharger]] can be seen mounted on [[Lee-Enfield No. 1 Mk III]] in Battle of Tunisia campaigns. A rifle in such configuration is available to Allies and is unlocked at Campaign Level 20 along with Rifleman II squad.&lt;br /&gt;
[[file:Enfield Grenade Launcher.jpg|thumb|none|450px|Lee-Enfield No. 1 Mk III* with No.1 Mk.I Cup Discharger and reinforcements]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Schiessbecher grenade launcher===&lt;br /&gt;
The [[Gewehrgranatengerät#Schiessbecher_grenade_launcher|Schiessbecher grenade launcher]] can be seen mounted on [[Karabiner 98k]] and on [[FG 42/I]]. A [[Karabiner 98k]] in such configuration is available in all five campaigns where German forces are present and is unlocked along with Rifleman II squad at Campaign Level 17 in Moscow and Normandy campaigns, 15 in Berlin campaign, 20 in Tunisia campaign and 14 in Stalingrad campaign. The [[FG 42/I]] with a grenade launcher was available during the &amp;quot;Reinforcements received: Normandy paratroopers&amp;quot; event from June 6, 2023.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Karabiner 98k with Schiessbecher grenade launcher'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:Karabiner 98k Schiessbecher grenade launcher.jpg|thumb|none|450px|Karabiner 98k with Schiessbecher grenade launcher - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''FG 42/I with Schiessbecher grenade launcher'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:FG 42-1 granatnik.jpg|thumb|none|450px|FG 42/I with Schiessbecher grenade launcher - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Enlisted fg42 Schiessbecher grenade launcher hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted fg42 Schiessbecher grenade launcher aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted fg42 Schiessbecher grenade launcher rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted fg42 Schiessbecher grenade launcher rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted fg42 Schiessbecher grenade launcher rel 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted fg42 Schiessbecher grenade launcher world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted fg42 Schiessbecher grenade launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 2 Grenade Launcher===&lt;br /&gt;
The [[Type 2 grenade launcher]] can be seen mounted on [[Arisaka_Rifle#Arisaka_Type_99|Arisaka Type 99]].&lt;br /&gt;
[[file:Type 2 Grenade Launcher.jpg|thumb|none|450px|Type 2 Grenade Launcher ]]&lt;br /&gt;
[[file:Enlisted Enlisted Type 2 Grenade Launcher hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Enlisted Type 2 Grenade Launcher aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Enlisted Type 2 Grenade Launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 100 Grenade Launcher===&lt;br /&gt;
The [[Type 100 Grenade Launcher]] can be seen mounted on [[Arisaka_Rifle#Arisaka_Type_38|Arisaka Type 38]]. A rifle in such configuration is available to Axis forces in Pacific War campaign and is unlocked at Campaign Level 17 along with Rifleman II squad.&lt;br /&gt;
[[file:T100 GL-Japanese.jpg|thumb|none|450px|Type 100 Grenade Launcher]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher world 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher world 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===VPGS-41 Rifle Grenade===&lt;br /&gt;
The [[VPGS-41 Rifle Grenade]] can be seen mounted on [[Mosin Nagant M91/30]] in Battle of Stalingrad campaign. A rifle in such configuration is unlocked at Campaign Level 27 along with Rifleman III squad and is available to Allied forces. It is correctly depicted as being an anti-tank grenade and serves as a counterpart to anti-personnel rifle grenades that are utilized in aforementioned Dyakonov launcher.&lt;br /&gt;
[[file:Vpgs-41-5.jpg|thumb|none|450px|Mosin Nagant M91/30 with VPGS-41 Rifle Grenade.]]&lt;br /&gt;
[[file:Enlisted VPGS-41 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted VPGS-41 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted VPGS-41 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted VPGS-41 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted VPGS-41 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted VPGS-41 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Rocket/Grenade Launchers==&lt;br /&gt;
===Granatbüchse 39===&lt;br /&gt;
The [[Panzerbüchse 38 / 39#Granatbüchse 39|Granatbüchse 39]] is available in Battle of Moscow, Battle of Tunisia and Battle of Stalingrad campaigns. In all three campaigns, it can be utilized by Axis AT gunners. It is unlocked at Campaign Level 28 along with AT Gunner II squad in Moscow campaign, Campaign Level 23 independently from any squad in Battle of Tunisia and Campaign Level 8 along with the basic AT Gunner squad at in Battle of Stalingrad.&lt;br /&gt;
[[file:Granatbüchse Modell 39.jpg|thumb|none|451px|GrB 39 - 30mm grenade]]&lt;br /&gt;
[[file:Enlisted GrB 39 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted GrB 39new aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted GrB 39 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted GrB 39 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted GrB 39 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted GrB 39 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Plasmafaust 100'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;Plasmafaust 100&amp;quot; available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted Plasmafaust 100 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Plasmafaust 100 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Plasmafaust 100 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Plasmafaust 100 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Bazooka===&lt;br /&gt;
The [[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M1_.22Bazooka.22_.282.36.22_Rocket.29|M1 Bazooka]] is present in all three currently available Western Front campaigns, utilized by Allied AT gunners. In Invasion of Normandy, it is unlocked at Campaign Level 30 independently from any squad, in Battle of Tunisia, it is unlocked very late into campaign at Level 35 along with AT Gunner II squad, and in Pacific War, it is unlocked at Campaign Level 21, once again, independently from any squad.&lt;br /&gt;
[[file:Bazookasmithsonian.jpg|thumb|none|450px|M1 Bazooka - 2.36&amp;quot; Rocket]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Bazooka===&lt;br /&gt;
The [[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M1A1_.22Bazooka.22_.282.36.22_Rocket.29|M1A1 Bazooka]], unlike its older version, is currently not available in any campaign and is accessible only through the mission editor.&lt;br /&gt;
[[file:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Bazooka - 2.36&amp;quot; inch]]&lt;br /&gt;
[[file:Enlisted M1A1 Bazooka hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Bazooka aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Bazooka rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Bazooka rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Bazooka world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Bazooka world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M9A1 Bazooka===&lt;br /&gt;
The [[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M9A1_.22Bazooka.22_.282.36.22_Rocket.29|M9A1 Bazooka]] is available in Invasion of Normandy and Pacific War campaigns to Allied forces. In both campaigns, it is one of the last unlocks that is made available along with AT Gunner II squad at Campaign Levels 37 and 27 respectively.&lt;br /&gt;
[[file:M9A1 Bazooka.jpg|thumb|none|450px|M9A1 Bazooka - 2.36&amp;quot; Rocket]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Panzerfaust 60===&lt;br /&gt;
The [[Panzerfaust 60]] is available to Axis in Invasion of Normandy campaign and to both Allies and Axis in Battle of Berlin campaign. In Normandy campaign, it is unlocked at Campaign Level 30 independently from any squad, while in Berlin campaign, it becomes available to players of both sides at Campaign Level 6 along with AT Gunner squad. Despite it being a single-shot launcher in real life, in game is incorrectly depicted as being reloadable similarly to Panzerfaust 150, probably for the sake of balance.&lt;br /&gt;
[[file:Panzerfaust.jpg|thumb|none|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Panzerfaust 100===&lt;br /&gt;
The [[Panzerfaust 100]] is a weapon available to both Allies and Axis in Battle of Berlin campaign. It is unlocked at Campaign Level 30 independently from any squad, and, just like Panzerfaust 60, it is incorrectly depicted as being a reloadable launcher.&lt;br /&gt;
[[file:Panzerfaust.jpg|thumb|none|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===PIAT===&lt;br /&gt;
The [[PIAT]] is available to Allied forces in Invasion of Normandy and Battle of Tunisia campaign. In Normandy campaign, it becomes available along with AT Gunner squad at Campaign Level 8, while in Tunisia, it unlocks much later at Campaign Level 23 independently from any squad. &lt;br /&gt;
[[file:Piat gun loaded.jpg|thumb|none|450px|Projector, Infantry, Anti Tank (PIAT) with loaded bomb - 3.25 in]]&lt;br /&gt;
[[file:Enlisted PIAT hold 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PIAT aim 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PIAT rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PIAT rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PIAT world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted PIAT world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===RMN-50===&lt;br /&gt;
The [[RMN-50]] is a Battle Pass unique weapon that is available to Allies in Battle of Moscow and Battle of Berlin campaigns.&lt;br /&gt;
[[file:RMN-50.jpg|thumb|none|450px|RMN-50 - 50mm grenade]]&lt;br /&gt;
[[file:Enlisted RMN-50 new hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RMN-50 aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RMN-50 rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RMN-50 rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RMN-50 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RMN-50 world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''RMN-50P'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;quot;RMN-50P&amp;quot; available during the 2022 &amp;quot;Iron Sky&amp;quot; April Fool's Day event.&lt;br /&gt;
[[file:Enlisted RMN-50P hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RMN-50P aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RMN-50P world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RMN-50P world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===RPzB 43 Panzerschreck===&lt;br /&gt;
The [[Panzerschreck|RPzB 43 Panzerschreck]] is available to Axis side in Invasion of Normandy and Battle of Tunisia campaigns. In both campaigns, it is unlocked along with AT Gunner II squad at Campaign Levels 37 and 35 respectively.&lt;br /&gt;
[[file:Panzerschreck43.jpg|thumb|none|450px|RPzB 43 Panzerschreck - 88mm]]&lt;br /&gt;
[[file:Enlisted RPzB 43 Panzerschreck hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 43 Panzerschreck aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 43 Panzerschreck rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 43 Panzerschreck rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 43 Panzerschreck world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 43 Panzerschreck world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===RPzB 54 Panzerschreck===&lt;br /&gt;
The [[Panzerschreck|RPzB 54 Panzerschreck]], unlike its earlier version, is currently unobtainable in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:Tank h5.jpg|thumb|none|450px|RPzB 54 Panzerschreck - 88mm]]&lt;br /&gt;
[[file:Enlisted RPzB 54 Panzerschreck hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54 Panzerschreck aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54 Panzerschreck rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54 Panzerschreck rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54 Panzerschreck world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54 Panzerschreck world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===RPzB 54/1 Panzerschreck===&lt;br /&gt;
The [[Panzerschreck|RPzB 54/1 Panzerschreck]], just like RPzB 54 version of Panzerschreck, is also currently unavailable in any campaign and is present only in the mission editor.&lt;br /&gt;
[[file:Panzerschreck43.jpg|thumb|none|450px|RPzB 54/1 Panzerschreck - 88mm]]&lt;br /&gt;
[[file:Enlisted RPzB 54-1 Panzerschreck hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54-1 Panzerschreck aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54-1 Panzerschreck rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54-1 Panzerschreck rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54-1 Panzerschreck world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RPzB 54-1 Panzerschreck world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 4 Rocket Launcher===&lt;br /&gt;
The [[Type 4 Rocket Launcher]] is available to Axis AT gunners in Pacific War campaign. It is unlocked at Campaign Level 27 along with AT Gunner II squad.&lt;br /&gt;
[[file:Type 4 70mm AT rocker launcher.jpg|thumb|none|450px|Type 4 Rocket Launcher - 72x359 mm]]&lt;br /&gt;
[[file:Enlisted Type 4 70 mm AT Rocket Launcher hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 70 mm AT Rocket Launcher aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 70 mm AT Rocket Launcher rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 70 mm AT Rocket Launcher rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 4 70 mm AT Rocket Launcher world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Enlisted Type 4 70 mm AT Rocket Launcher world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 5 Recoilless Rifle===&lt;br /&gt;
The [[Type 5 Recoilless Rifle]] is available to Axis forces in Pacific War campaign. It is unlocked at Campaign Level 21 independently from any squad.&lt;br /&gt;
[[file:Type 5 (recoilless rifle).jpg|thumb|none|450px|Type 5 (recoilless rifle) - 45mm]]&lt;br /&gt;
[[file:Enlisted Type 5 (recoilless rifle) hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 5 (recoilless rifle) aim.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 5 (recoilless rifle) rel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 5 (recoilless rifle) rel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 5 (recoilless rifle) world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 5 (recoilless rifle) world 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==Grenades==&lt;br /&gt;
===AN/M8 HC smoke grenade===&lt;br /&gt;
The [[AN/M8 HC smoke grenade]] is available in all three campaigns where American forces are present. In Invasion of Normandy, it is unlocked from the beginning while in Battle of Tunisia and Pacific War campaigns, it is unlocked at Campaign Level 4. Despite this, it can be found pre-equipped on some soldiers even before it is unlocked for purchasing.&lt;br /&gt;
[[file:AN-M8.jpg|thumb|none|150px|AN/M8 HC smoke grenade]]&lt;br /&gt;
[[file:Enlisted ANM8 HC smoke grenade 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ANM8 HC smoke grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===F-1 hand grenade===&lt;br /&gt;
The [[F-1 hand grenade]] is available in all three campaigns where Soviet forces are present. In Moscow, Berlin and Stalingrad, it is unlocked from the beginning of the game.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Enlisted F-1 hand grenade.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted F-1 hand grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M15 White Phosphorous grenade===&lt;br /&gt;
The [[M15 White Phosphorous grenade]] is available to Allies in Pacific War campaign and is unlocked at Campaign Level 10. It serves as both a smoke cover and area denial tool, dealing damage over time to anyone who stands in the smoke cloud.&lt;br /&gt;
[[file:M15-W-P-smoke-grenade-300315-1.JPG|thumb|none|150px|M15 White Phosphorous grenade]]&lt;br /&gt;
[[file:Enlisted M15 White Phosphorous grenade 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M15 White Phosphorous grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mk 2 hand grenade===&lt;br /&gt;
The [[Mk 2 hand grenade]] is present in Invasion of Normandy and Pacific War campaigns, available from the beginning to Allies. It can be found pre-equipped on some squad members .&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 hand grenade]]&lt;br /&gt;
[[file:Enlisted Mk 2 hand grenade.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mk 2 hand grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Molotov Cocktail===&lt;br /&gt;
The Molotov Cocktail is present in every campaign and is available to every faction with no difference in its appearance.&lt;br /&gt;
[[file:Enlisted Molotov.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Molotov 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Model 24 Stielhandgranate===&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is available in all five campaigns where German forces are present.&lt;br /&gt;
[[file:24-43 grenade.jpg|thumb|none|150px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[file:Enlisted M24 Grenade.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M24 Grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Nebelhandgranate 39===&lt;br /&gt;
The [[Nebelhandgranate 39]], just like its high explosive counterpart, is available in Moscow, Normandy, Berlin and Stalingrad campaigns to Axis forces. It is unlocked at Campaign Level 9 in Moscow and Stalingrad, Campaign Level 6 in Berlin, Campaign Level 5 in Tunisia and is available from the beginning in Normandy. Despite this, it can be found pre-equipped on some soldiers even before it is unlocked for purchasing.&lt;br /&gt;
[[file:M39Smoke.jpg|thumb|none|150px|Nebelhandgranate 39]]&lt;br /&gt;
[[file:Enlisted Nebelhandgranate 39 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Nebelhandgranate 39 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;===&lt;br /&gt;
The [[Mills Bomb|No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;]] is a hand grenade present in Battle of Tunisia campaign, available from the beginning to Allies.&lt;br /&gt;
[[file:MillsNo5MkI.jpg|thumb|none|150px|No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;]]&lt;br /&gt;
[[file:Enlisted No. 5 Mk. I Mills Bomb 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No. 5 Mk. I Mills Bomb 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===No. 69 Mk. 1===&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]] is available in Invasion of Normandy and Battle of Tunisia campaigns to Allied forces and is unlocked at Campaign Levels 10 and 9 respectively.&lt;br /&gt;
[[file:69grenade.jpg|thumb|none|150px|No. 69 Mk. 1]]&lt;br /&gt;
[[file:Enlisted No. 69 MK. 1 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No. 69 MK. 1 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===No. 77, W.P. Mk. 1===&lt;br /&gt;
The [[No. 77 Smoke Grenade|No. 77, W.P. Mk. 1]] is available in Invasion of Normandy and Battle of Tunisia campaigns to Allied forces and is unlocked at Campaign Levels 12 and 11 respectively. Just like the aforementioned M15 WP grenade, it serves as both a smoke cover and an area denial tool.&lt;br /&gt;
[[file:No77Mk1can.jpg|thumb|none|150px|No. 77, W.P. Mk. 1 Incendiary Smoke hand grenade.]]&lt;br /&gt;
[[file:Enlisted No. 77, W.P. Mk. 1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted No. 77, W.P. Mk. 1 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===RDG-1 smoke grenade===&lt;br /&gt;
The [[RDG-1 smoke grenade]] is available in Battle of Moscow, Battle of Berlin and Battle of Stalingrad campaigns to Allies. It is unlocked at Campaign Level in Moscow and Stalingrad and Campaign Level 6 in Berlin and, despite this, can be found pre-equipped on some soldiers even before it is made available for purchasing.&lt;br /&gt;
[[file:RDG-1 Diagram.jpg|thumb|none|150px|RDG-1 smoke grenade]]&lt;br /&gt;
[[file:Enlisted RDG-1 smoke grenade 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RDG-1 smoke grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===RGD-33 stick grenade===&lt;br /&gt;
The [[RGD-33 stick grenade]] is present in the mission editor but is currently not utilized in any campaign.&lt;br /&gt;
[[file:Rgd-33russianfrag mp.jpg|thumb|none|150px|RGD-33 stick grenade]]&lt;br /&gt;
[[file:Enlisted RGD-33 stick grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===SRCM Mod. 35 / Handgranate 328 (i)===&lt;br /&gt;
The [[SRCM Mod. 35]] is available in Invasion of Normandy and Battle of Tunisia campaigns to Axis forces and, just like its Allied counterpart, it is unlocked at Campaign Levels 10 and 9 respectively. It has two different designations, with Tunisia campaign version bearing an Italian designation, '''&amp;quot;SRCM Mod. 35&amp;quot;''' and Normandy campaign version bearing a German designation, '''&amp;quot;Handgranate 328 (i)&amp;quot;'''.&lt;br /&gt;
[[file:Italian Bomba a Mano Mod 35 SRCM.jpg|thumb|none|150px|SRCM Mod. 35]]&lt;br /&gt;
[[file:Enlisted SRCM Mod. 35 Handgranate 328 (i) 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SRCM Mod. 35 Handgranate 328 (i) 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===SRCM Mod. 35 FI Incendiary Smoke grenade===&lt;br /&gt;
An incendiary smoke variant of [[SRCM Mod. 35 FI]] grenade is present in Invaion of Normandy and Battle of Tunisia to Axis forces and is unlocked at Campaign Levels 12 and 11 respectively. Unlike the high explosive version, this grenade does not feature different designations, with it using SRCM Mod. 35 FI designation regardless of the campaign.&lt;br /&gt;
[[file:Italian Bomba a Mano Mod 35 SRCM FI.jpg|thumb|none|150px|SRCM Mod. 35 FI Incendiary Smoke grenade.]]&lt;br /&gt;
[[file:Enlisted SRCM Mod. 35 FI Incendiary Smoke grenade 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SRCM Mod. 35 FI Incendiary Smoke grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===SRCM Mod. 35 FI Smoke grenade===&lt;br /&gt;
A smoke variant of [[SRCM Mod. 35 FI]] is available to Axis forces in Battle of Tunisia campaign and is unlocked at Campaign Level 5. Despite this, can be found pre-equipped on some soldiers even before it is made available for purchasing.&lt;br /&gt;
A smoke version of SRCM Mod. 35 FI replaced the Nebelhandgranate 39 that was used previously as a standard smoke grenade for Axis forces.&lt;br /&gt;
[[file:Italian Bomba a Mano Mod 35 SRCM FI.jpg|thumb|none|150px|SRCM Mod. 35 FI Smoke grenade.]]&lt;br /&gt;
[[file:Enlisted SRCM Mod. 35 FI 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted SRCM Mod. 35 FI 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 11 Incendiary/Smoke grenade===&lt;br /&gt;
The [[Type 11 Incendiary/Smoke grenade]] is available to Axis forces in Pacific War campaign and is unlocked at Campaign Level 10.&lt;br /&gt;
[[file:Type 11 Incendiary-Smoke grenade.jpg|thumb|none|150px|Type 11 Incendiary/Smoke grenade]]&lt;br /&gt;
[[file:Enlisted Type 91 Incendiary grenade 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 91 Incendiary grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 94 Smoke Candle===&lt;br /&gt;
The [[Type 94 Smoke Candle]] is available to Axis forces in Pacific War campaign and is unlocked at Campaign Level 4 Despite this, can be found pre-equipped on some soldiers even before it is made available for purchasing.&lt;br /&gt;
[[file:Japanese-type94smokegrenade.jpg|thumb|none|150px|Type 94 Smoke Candle]]&lt;br /&gt;
[[file:Enlisted Type 94 Smoke grenade 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 94 Smoke grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 hand grenade===&lt;br /&gt;
The [[Type 97 hand grenade]] is a standard hand grenade that is available to Axis forces in Pacific War campaign from the beginning.&lt;br /&gt;
[[file:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 hand grenade]]&lt;br /&gt;
[[file:Enlisted Type 97 Hand grenade 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 Hand grenade 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Explosives and Mines==&lt;br /&gt;
===Explosive Pack===&lt;br /&gt;
Weapon available in each campaign for each faction.&lt;br /&gt;
[[file:Enlisted Explosion Pack.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Explosion Pack 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Mine===&lt;br /&gt;
The [[M1 Mine]]. Weapon available for unlocking in the Campaign in Normandy and Pacific for the Allies.&lt;br /&gt;
[[file:Minem1wc9.jpg|thumb|none|150px|M1 (left), M1A1 (right) Anti-tank mine]]&lt;br /&gt;
[[file:Enlisted M1 Mine.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Mine 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M2 Mine===&lt;br /&gt;
The [[M2 Mine]]. Weapon available for unlocking in the Campaign in Normandy and Pacific for the Allies.&lt;br /&gt;
[[file:M2A3 Mine.jpg|thumb|none|150px|M2 Mine]]&lt;br /&gt;
[[file:Enlisted M2 Mine.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Mine 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mk II anti-personnel mine===&lt;br /&gt;
The [[Mk II anti-personnel mine]]. Weapon available for unlocking in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[file:Mk II AP mine.jpg|thumb|none|150px|Mk II anti-personnel mine]]&lt;br /&gt;
[[file:Enlisted Mk II anti-personnel mine 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mk II anti-personnel mine 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Mk V anti-tank mine===&lt;br /&gt;
The [[Mk V anti-tank mine]]. Weapon available for unlocking in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[file:Mk V AT mine.jpg|thumb|none|150px|Mk V anti-tank mine]]&lt;br /&gt;
[[file:Enlisted Mk V anti-tank mine.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Mk V anti-tank mine 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Pignone anti-tank mines===&lt;br /&gt;
The [[Pignone anti-tank mines]]. Weapon available for unlocking in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Pignone mod.43 type 2.jpg|thumb|none|150px|Pignone mod.43 type 2 - Anti-tank mine]]&lt;br /&gt;
[[file:Enlisted Pignone anti-tank mines.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Pignone anti-tank mines 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===POMZ-2 anti-personnel mine===&lt;br /&gt;
The [[POMZ-2 anti-personnel mine]]. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:POMZ-2M.jpg|thumb|none|150px|POMZ-2M anti-personnel mine]]&lt;br /&gt;
[[file:Enlisted POMZ-2 anti-personnel mine.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted POMZ-2 anti-personnel mine 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Shitotsubakurai===&lt;br /&gt;
The [[Shitotsubakurai]]. Weapon available for unlocking in the Campaign in Pacific for the Axis. It is an anti-tank suicide mine. After pressing the shot, we turn on the &amp;quot;charge&amp;quot; mode, the character starts to run faster while shouting &amp;quot;Banzai&amp;quot;. After the mine comes into contact with the tank, it explodes immediately, destroying the tank and the soldier.&lt;br /&gt;
[[file:Lunge Mine.jpg|thumb|none|150px|Shitotsubakurai - anti-tank mine]]&lt;br /&gt;
[[file:Enlisted Shitotsubakurai 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===S-Mine===&lt;br /&gt;
The [[S-Mine]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Stalingrad for the Axis.&lt;br /&gt;
[[file:Schrapnellmine 35 mine.jpg|thumb|none|150px|S-Mine]]&lt;br /&gt;
[[file:Enlisted S-Mine.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted S-Mine 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Tellermine 35 (Stahl)===&lt;br /&gt;
The [[Tellermine 35 (Stahl)]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Stalingrad for the Axis.&lt;br /&gt;
[[file:Normal tmi-35.jpg|thumb|none|150px|Tellermine 35 (Stahl)]]&lt;br /&gt;
[[file:Enlisted Tellermine 35.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Tellermine 35 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===TM-41 anti-tank mine===&lt;br /&gt;
The [[TM-41 anti-tank mine]]. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies. &lt;br /&gt;
[[file:TM-41 Mine.jpg|thumb|none|150px|Soviet TM-41 anti-tank mine]]&lt;br /&gt;
[[file:Enlisted TM-41 anti-tank mine 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted TM-41 anti-tank mine 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===TNT===&lt;br /&gt;
Weapon available for unlocking in the Campaign in Stalingrad and Pacific for the Allies and Axis.&lt;br /&gt;
[[file:Enlisted tnt German.jpg|thumb|none|600px|TNT explosive charge for the German Army.]]&lt;br /&gt;
[[file:Enlisted tnt japan.jpg|thumb|none|600px|TNT explosive charge for the Japanese Army.]]&lt;br /&gt;
[[file:Enlisted tnt russian.jpg|thumb|none|600px|TNT explosive charge for the Russian Army.]]&lt;br /&gt;
[[file:Enlisted tnt usa.jpg|thumb|none|600px|TNT explosive charge for the US Army.]]&lt;br /&gt;
[[file:Enlisted tnt 2.jpg|thumb|none|600px|TNT charge detonator. It is identical for each faction.]]&lt;br /&gt;
&lt;br /&gt;
===Type 3 anti-tank/ anti-personnel mine===&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type 3 mine AT-AP.jpg|thumb|none|150px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
[[file:Enlisted Type 3 mine hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 3 mine world.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 93 Landmine===&lt;br /&gt;
The [[Type 93 Landmine]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type93mine.jpg|thumb|none|150px|Type 93 Landmine]]&lt;br /&gt;
[[file:Enlisted Type 93 Landmine hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 93 Landmine world.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Vaudagna B4 anti-personnel mine===&lt;br /&gt;
The [[Vaudagna B4 anti-personnel mine]]. Weapon available for unlocking in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Vaudagna B4.jpg|thumb|none|150px|Vaudagna B4 anti-personnel mine]]&lt;br /&gt;
[[file:Enlisted Vaudagna B4 anti-personnel mine.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vaudagna B4 anti-personnel mine 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Mortars=&lt;br /&gt;
==5 cm Granatwerfer 36 Mortar==&lt;br /&gt;
The [[5 cm Granatwerfer 36 Mortar]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin, Tunisia and Stalingrad for the Axis.&lt;br /&gt;
[[file:5cm-granatwerfer-36.jpg|thumb|none|150px|5-cm leichter Granatwerfer 36 Mortar]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 36 Mortar 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 36 Mortar 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 36 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 36 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34 Mortar==&lt;br /&gt;
The [[8 cm Granatwerfer 34 Mortar]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:8cm-granatwerfer-34.jpg|thumb|none|150px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 34 Mortar 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 34 Mortar 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 34 Mortar 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 34 Mortar 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 42 Mortar==&lt;br /&gt;
The [[8 cm Granatwerfer 42 Mortar]]. Weapon available for unlocking in the Campaign in Berlin and Stalingrad for the Axis.&lt;br /&gt;
[[file:GermanMortar.jpg|thumb|none|150px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 42 Mortar hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 42 Mortar rel.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 42 Mortar world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 42 Mortar world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==BM-41 Mortar==&lt;br /&gt;
The [[BM-37 Mortar|BM-41]]. Weapon available for unlocking in the Campaign in Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:Mortar BM-41.jpg|thumb|none|150px|Soviet 82mm BM-41]]&lt;br /&gt;
[[file:Enlisted BM-41 Mortar hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BM-41 Mortar rel.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BM-41 Mortar world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BM-41 Mortar world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]] was available during the &amp;quot;Reinforcements received: Specialists&amp;quot; event from March 13, 2023 to March 31, 2023. Available in the Normandy Campaign for the Allies.&lt;br /&gt;
[[file:M2Mortar60mm.jpg|thumb|none|150px|M2 Mortar - 60mm]]&lt;br /&gt;
[[file:Enlisted M2 Mortar hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Mortar rel.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Mortar world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Mortar world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance SBML 2 inch Mortar==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar]]. Weapon available for unlocking in the Campaign in Normandy, Tunisia and Pacific for the Allies.&lt;br /&gt;
[[file:2inch Mortar.jpg|thumb|none|150px|Ordnance SBML 2 inch Mortar - 2 inch (50.8 mm)]]&lt;br /&gt;
[[file:Enlisted Ordnance SBML 2 inch Mortar hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance SBML 2 inch Mortar rel.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance SBML 2 inch Mortar world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance SBML 2 inch Mortar world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RM-38 Mortar==&lt;br /&gt;
The [[RM-38 Mortar]]. Weapon available for unlocking in the Campaign in Moscow and Berlin for the Allies.&lt;br /&gt;
[[file:50mm Mortar M1938.jpg|thumb|none|150px|Soviet 50-mm RM-38 Mortar]]&lt;br /&gt;
[[file:Enlisted RM-38 Mortar hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RM-38 Mortar rel.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RM-38 Mortar world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RM-38 Mortar world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RM-40 Mortar==&lt;br /&gt;
The [[RM-38 Mortar|RM-40 Mortar]]. Weapon available for unlocking in the Campaign in Moscow and Stalingrad for the Allies.&lt;br /&gt;
[[file:RM40 Mortar.jpg|thumb|none|150px|Soviet 50-mm RM-40 Mortar]]&lt;br /&gt;
[[file:Enlisted RM-40 Mortar hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RM-40 Mortar rel.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RM-40 Mortar world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted RM-40 Mortar world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 &amp;quot;Knee Mortar&amp;quot;==&lt;br /&gt;
The [[Type 89 &amp;quot;Knee Mortar&amp;quot;]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type89KneeMortar.jpg|thumb|none|150px|Type 89 &amp;quot;Knee Mortar&amp;quot; - 50mm]]&lt;br /&gt;
[[file:Enlisted Type 89 Knee Mortar hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 89 Knee Mortar rel.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 89 Knee Mortar world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 89 Knee Mortar world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 35==&lt;br /&gt;
The [[Flammenwerfer 35]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Tunisia for the Axis.&lt;br /&gt;
[[file:Flammenwerfer41-05.jpg|thumb|none|150px|Flammenwerfer 35 flamethrower]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 35 hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 35 shoot.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 35 world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 35 world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The [[Flammenwerfer 41]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Stalingrad for the Axis.&lt;br /&gt;
[[file:Flammenwerfer 41.jpg|thumb|none|150px|Flammenwerfer mit Strahlpatrone 41. This variant is distinguished from the first model by the second tube mounted on the flame wand.]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 41 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 41 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 41 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 41 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Lanciafiamme Modello 35 Flamethrower==&lt;br /&gt;
The [[Lanciafiamme Modello 35 Flamethrower]]. Premium weapon to buy in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Lanciaflamme Spalleggiabile Model 35.jpg|thumb|none|150px|Lanciafiamme Modello 35 Flamethrower]]&lt;br /&gt;
[[file:Enlisted Lanciafiamme Modello 35 Flamethrower 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanciafiamme Modello 35 Flamethrower 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanciafiamme Modello 35 Flamethrower world 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lanciafiamme Modello 35 Flamethrower world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M1 Flamethrower==&lt;br /&gt;
The [[M1 Flamethrower]]. Weapon available for unlocking in the Campaign in Normandy and Tunisia for the Allies.&lt;br /&gt;
[[file:M1A1 Flamethrower.JPG|thumb|none|150px|M1A1 Flamethrower]]&lt;br /&gt;
[[file:Enlisted M1 Flamethrower hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Flamethrower shoot.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Flamethrower world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1 Flamethrower world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Flamethrower==&lt;br /&gt;
The [[M1 Flamethrower|M1A1 Flamethrower]]. Weapon available for unlocking in the Campaign in Pacific for the Allies.&lt;br /&gt;
[[file:M1A1 Flamethrower.JPG|thumb|none|150px|M1A1 Flamethrower]]&lt;br /&gt;
[[file:Enlisted M1A1 Flamethrower hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Flamethrower shoot.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Flamethrower world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M1A1 Flamethrower world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]]. Weapon available for unlocking in the Campaign in Normandy and Pacific for the Allies.&lt;br /&gt;
[[file:M2-2FlameAth.jpg|thumb|none|150px|M2-2 flamethrower]]&lt;br /&gt;
[[file:Enlisted M2 Flamethrower hold.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Flamethrower shoot.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Flamethrower world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 Flamethrower world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Portable Flamethrower==&lt;br /&gt;
The [[No. 2 Portable Flamethrower]]. Premium weapon to buy in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[File:Flame1.JPG|thumb|none|150px|No. 2 Portable Flamethrower as used by British Airborne.]]&lt;br /&gt;
[[File:Enlisted No. 2 Portable Flamethrower 1.jpg|thumb|none|600px|Note how the safety lever is set to &amp;quot;safe&amp;quot;...]]&lt;br /&gt;
[[File:Enlisted No. 2 Portable Flamethrower 2.jpg|thumb|none|600px|...while the weapon's behavior is quite decidedly &amp;quot;fire&amp;quot;.]]&lt;br /&gt;
[[File:Enlisted No. 2 Portable Flamethrower world 1.jpg|thumb|none|600px|Note that this soldier lacks the associated backpack, possibly because he's a &amp;quot;generic&amp;quot; soldier model rather than one explicitly meant to carry a flamethrower.]]&lt;br /&gt;
[[File:Enlisted No. 2 Portable Flamethrower world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==ROKS-2 flamethrowers==&lt;br /&gt;
The [[ROKS flamethrowers|ROKS-2 flamethrowers]]. Weapon available for unlocking in the Campaign in Moscow and Berlin for the Allies.&lt;br /&gt;
[[file:ROKS-2 flamethrower.jpg|thumb|none|150px|ROKS-2 flamethrower]]&lt;br /&gt;
[[file:Enlisted ROKS-2 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ROKS-2 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ROKS-2 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ROKS-2 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==ROKS-3 flamethrowers==&lt;br /&gt;
The [[ROKS flamethrowers|ROKS-3 flamethrowers]]. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:Roks3.jpg|thumb|none|150px|ROKS-3 flamethrower]]&lt;br /&gt;
[[file:Enlisted ROKS-3 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ROKS-3 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ROKS-3 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ROKS-3 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Type 93 Flamethrower==&lt;br /&gt;
The [[Type 93 / 100 Flamethrower|Type 93 Flamethrower]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type 93 Flamethrower.jpg|thumb|none|150px|Type 93 Flamethrower]]&lt;br /&gt;
[[file:Enlisted Type 93 Flamethrower 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 93 Flamethrower 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 93 Flamethrower world.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 93 Flamethrower world 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Type 100 Flamethrower==&lt;br /&gt;
The [[Type 93 / 100 Flamethrower|Type 100 Flamethrower]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type100Flamethrower.jpg|thumb|none|150px|Type 100 Flamethrower]]&lt;br /&gt;
[[file:Enlisted Type 100 Flamethrower 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Flamethrower 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Flamethrower 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 100 Flamethrower 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
All weapons mounted in stationary turrets, tanks and airplanes. Used by the player and not useful. Stationary and mobile anti-aircraft guns. All anti-tank guns. We do not include tank guns.&lt;br /&gt;
&lt;br /&gt;
==Mounted Anti-Tank Guns / Artillery / Howitzers==&lt;br /&gt;
===37 mm anti-tank gun M1930 (1-K)===&lt;br /&gt;
The [[37 mm anti-tank gun M1930 (1-K)]].&lt;br /&gt;
[[file:37 mm anti-tank gun M1930 (1-K).jpg|thumb|none|450px|37 mm anti-tank gun M1930 (1-K) - 37×257R]]&lt;br /&gt;
[[file:Enlisted soviet canon 3 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted soviet canon 3 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===3.7 cm Pak 36===&lt;br /&gt;
The [[3.7 cm Pak 35/36|3.7 cm Pak 36]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Pak36 helsinki 1.jpg|thumb|none|450px|3.7 cm Pak 36 - 37×249 mm R]]&lt;br /&gt;
[[file:Enlisted 3.7 cm Pak 36 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 3.7 cm Pak 36 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 3.7 cm Pak 36 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===45 mm anti-tank gun M1937 (53-K)===&lt;br /&gt;
The [[45 mm anti-tank gun M1937 (53-K)]]. Weapon can be built by an Engineer in the Campaign in Moscow and Stalingrad for the Allies.&lt;br /&gt;
[[file:53-K.jpg|thumb|none|450px|45 mm anti-tank gun M1937 (53-K) - 45x310 mm R]]&lt;br /&gt;
[[file:Enlisted 45 mm anti-tank gun M1937 (53-K) 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 45 mm anti-tank gun M1937 (53-K) 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 45 mm anti-tank gun M1937 (53-K) 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===5 cm Pak 38===&lt;br /&gt;
The [[5 cm Pak 38]]. Weapon can be built by an Engineer in the Campaign in Moscow, Normandy, Tunisia and Stalingrad for the Axis.&lt;br /&gt;
[[file:5cm-PAK 38.jpg|thumb|none|450px|5 cm Pak 38 - 50x419mm R]]&lt;br /&gt;
[[file:Enlisted 5 cm Pak 38 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 5 cm Pak 38 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 5 cm Pak 38 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===57mm M1===&lt;br /&gt;
The [[Ordnance QF 6-pounder|57mm M1]]. Weapon can be built by an Engineer in the Campaign in Normandy, Tunisia and Pacific for the Allies.&lt;br /&gt;
[[file:57-mm M1.jpg|thumb|none|450px|57mm M1 - 57×441 mm R]]&lt;br /&gt;
[[file:Enlisted 57mm M1 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 57mm M1 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 57mm M1 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===7.5 cm Pak 40===&lt;br /&gt;
The [[7.5 cm Pak 40]]. Weapon can be built by an Engineer in the Campaign in Berlin for the Allies and Axis.&lt;br /&gt;
[[file:7,5 cm-Pak 40.jpg|thumb|none|450px|7.5 cm Pak 40 - 75x714mm R]]&lt;br /&gt;
[[file:Enlisted 7.5 cm Pak 40 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 7.5 cm Pak 40 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 7.5 cm Pak 40 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===122 mm howitzer M1938 (M-30)===&lt;br /&gt;
The '''122 mm howitzer M1938 (M-30)'''. Can be found in the campaign Berlin.&lt;br /&gt;
[[file:Howitzer M1938.jpg|thumb|none|450px|122 mm howitzer M1938 (M-30) - 122 x 284mm .R]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===15 cm TbtsK C/36===&lt;br /&gt;
The [[15 cm TbtsK C/36]].&lt;br /&gt;
[[file:15cmTbKC36.jpg|thumb|none|450px|15 cm TbtsK C/36 - 150 mm]]&lt;br /&gt;
[[file:Enlisted Naval artylery 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Naval artylery 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Naval artylery 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Naval artylery 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===20 cm Kanone (Eisenbahn)===&lt;br /&gt;
The [[20 cm Kanone (Eisenbahn)]].&lt;br /&gt;
[[File:20 cm Kanone (Eisenbahn).jpg|thumb|none|451px|20 cm Kanone (Eisenbahn) - 203 mm. '''Scheme''']]&lt;br /&gt;
[[file:Enlisted 20 cm K (E) 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20 cm K (E) 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20 cm K (E) 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===21 cm Mörser 18===&lt;br /&gt;
A [[21 cm Mörser 18]] is seen on the train on the &amp;quot;Seelow Heights&amp;quot; map.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|451px|21 cm Mörser 18 - 210 mm. '''Scheme''']]&lt;br /&gt;
[[file:Enlisted 21 cm Morser 18 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 21 cm Morser 18 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 21 cm Morser 18 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 21 cm Morser 18 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Ordnance QF 2-pounder===&lt;br /&gt;
The [[Ordnance QF 2-pounder]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:QF-2pdr-Gun.jpg|thumb|none|450px|Ordnance QF 2-pounder - 40x304mmR (1.57 in)]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 2-pounder 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 2-pounder 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 2-pounder 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Ordnance QF 6-pounder===&lt;br /&gt;
The [[Ordnance QF 6-pounder]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Qf6at.jpg|thumb|none|450px|Ordnance QF 6-pounder - 57×441 mmR]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 6-pounder 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 6-pounder 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 6-pounder 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Ordnance QF 17-pounder===&lt;br /&gt;
The [[Ordnance QF 17-pounder]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Qf17at.jpg|thumb|none|450px|Ordnance QF 17-pounder - 76.2x583mm R]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 17-pounder 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 17-pounder 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ordnance QF 17-pounder 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 1 47 mm Anti-Tank Gun===&lt;br /&gt;
The [[Type 1 47 mm Anti-Tank Gun]]. Weapon can be built by an Engineer in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Japanese Type 1 Anti-Tank gun.JPG|thumb|none|450px|Type 1 47 mm Anti-Tank Gun - 47x285mm R]]&lt;br /&gt;
[[file:Enlisted Type 1 47 mm Anti-Tank Gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 1 47 mm Anti-Tank Gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 1 47 mm Anti-Tank Gun 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 1 47 mm Anti-Tank Gun 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Autocannons / Anti-Aircraft Guns==&lt;br /&gt;
===20 mm AN/M2===&lt;br /&gt;
The [[Hispano-Suiza HS.404|20 mm AN/M2]] is installed on Lockheed P-38 series of airplanes, namely, P-38G-1, P38J-15 and P-38E. The first two are present in Invasion of Normandy campaign, while the last one is present in Battle of Tunisia campaign, in all three cases, being available to the Allies..&lt;br /&gt;
[[file:20mm AN-M2.jpg|thumb|none|450px|20 mm AN/M2 - 20x110mm]]&lt;br /&gt;
[[file:Enlisted 20 mm AN-M2 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20 mm AN-M2 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===2 cm FlaK 38===&lt;br /&gt;
The [[2_cm_FlaK_38#2_cm_FlaK_38|2 cm FlaK 38]]. The anti-aircraft variant can be built by German engineers in campaigns involving them.&lt;br /&gt;
[[file:Flak38single.jpg|thumb|none|450px|2 cm FlaK 38 - 20x138mm B]]&lt;br /&gt;
[[file:Enlisted 2 cm FlaK 38 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 2 cm FlaK 38 5.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 2 cm FlaK 38 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 2 cm FlaK 38 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 2 cm FlaK 38 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 2 cm FlaK 38 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===2 cm Flakvierling 38===&lt;br /&gt;
The [[2cm_FlaK_38#Flakvierling_38|2 cm Flakvierling 38]] is an emplaced AA gun that can can be built by engineers regardless of their side. Unlike the AT guns that are unique to each side and can change between campaigns, reflecting armament upgrade happening over the course of the war, Flakvierling 38 is the sole option for an emplaced anti-air cannon that is available in this game.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|450px|2 cm Flakvierling 38 - 20x138mm B]]&lt;br /&gt;
[[file:Enlisted 2 cm Flakvierling 38 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 2 cm Flakvierling 38 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 2 cm Flakvierling 38 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Flakpanzer IV Wirbelwind with 2 cm Flakvierling 38 1.jpg|thumb|none|600px|Flakpanzer IV Wirbelwind with 2 cm Flakvierling 38]]&lt;br /&gt;
[[file:Enlisted Flakpanzer IV Wirbelwind with 2 cm Flakvierling 38 2.jpg|thumb|none|600px|Flakpanzer IV Wirbelwind with 2 cm Flakvierling 38]]&lt;br /&gt;
&lt;br /&gt;
===2 cm KwK 30===&lt;br /&gt;
The [[2 cm FlaK 30|2 cm KwK 30]] is mounted on Pz.II C tank. This tank is available to Axis forces only in Battle of Moscow campaign.&lt;br /&gt;
[[file:KwK30mountedon222.jpg|thumb|none|450px|2 cm KwK 30 (2 cm Kampfwagenkanone 30) - 20x138mm B]]&lt;br /&gt;
[[file:Enlisted 20mm KwK30 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20mm KwK30 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===20 mm Polsten===&lt;br /&gt;
The [[Oerlikon 20mm Cannon|20 mm Polsten]]. The AA variant can be built by American and British engineers in campaigns involving them.&lt;br /&gt;
[[file:20 mm Polsten.jpg|thumb|none|450px|20 mm Polsten - 20x110 RB]]&lt;br /&gt;
[[file:Enlisted 20 mm Polsten 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20 mm Polsten 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20 mm Polsten 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===25 mm M1940 (72-K)===&lt;br /&gt;
The [[25 mm automatic air defense gun M1940 (72-K)|25 mm M1940 (72-K)]]. The anti-aircraft variant can be built by Russian engineers in campaigns involving them.&lt;br /&gt;
[[file:25mm 72-K AA.jpg|thumb|none|450px|25 mm M1940 (72-K) - 25×218mmSR]]&lt;br /&gt;
[[file:Enlisted 25 mm M1940 (72-K) 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 25 mm M1940 (72-K) 5.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 25 mm M1940 (72-K) 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 25 mm M1940 (72-K) 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 25 mm M1940 (72-K) 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 25 mm M1940 (72-K) 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===25 mm M1944 (94-KM)===&lt;br /&gt;
The [[25 mm automatic air defense gun M1940 (72-K)|25 mm M1944 (94-KM)]] is currently not present in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:25 mm M1944 (94-KM).jpg|thumb|none|450px|25 mm M1944 (94-KM) - 25×218mmSR]]&lt;br /&gt;
[[file:Enlisted 25 mm M1944 (94-KM) 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 25 mm M1944 (94-KM) 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 25 mm M1944 (94-KM) 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===3.7 cm Flak 18/36/37/43===&lt;br /&gt;
The [[3.7 cm Flak 18/36/37/43]] is currently not present in any campaign and is available only in the mission editor.&lt;br /&gt;
[[file:3.7 cm Flak 36-37.jpg|thumb|none|450px|3.7 cm Flak 18/36/37/43 - 37 × 263B]]&lt;br /&gt;
[[file:Enlisted 3.7 cm Flak 36 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 3.7 cm Flak 36 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 3.7 cm Flak 36 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===37 mm Autocannon M10===&lt;br /&gt;
The [[37 mm Autocannon M4 / M10|37 mm Autocannon M10]] is mounted on Bell P-63A-10 airplane that is available to Allied forces in Battle of Berlin. Despite its American origins, it bears Soviet markings, since a large number of P-63s were delivered to Soviet Union as part of lend-lease program.&lt;br /&gt;
[[file:37 mm Automatic Gun M10.jpg|thumb|none|450px|37 mm Automatic Gun M10 - 37x145R]]&lt;br /&gt;
[[file:Enlisted 37 mm M10 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 37 mm M10 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===5-Inch/38 Caliber Naval Gun Single Open Mount===&lt;br /&gt;
The [[5-Inch/38 Caliber Naval Gun|5-Inch/38 Caliber Naval Gun Single Open Mount]].&lt;br /&gt;
[[file:5-inch nawal.jpg|thumb|none|450px|5-Inch/38 Caliber Naval Gun Single Open Mount - 127×680mmR]]&lt;br /&gt;
[[file:Enlisted 127 mm mark 32 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 127 mm mark 32 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===85 mm Air Defense Gun M1939 (52-K)===&lt;br /&gt;
The [[85 mm Air Defense Gun M1939 (52-K)]] is an unusable emplaced weapon that can be found on Stalingrad streets in the Battle of Stalingrad campaign.&lt;br /&gt;
[[file:85mm Air Defense Gun M1939 (52-K).jpg|thumb|none|450px|85mm Air Defense Gun M1939 (52-K) - 85x629mm R]]&lt;br /&gt;
[[file:Enlisted aa soviet canon.jpg|thumb|none|600px|600px]]&lt;br /&gt;
&lt;br /&gt;
===8.8 cm Flak 37===&lt;br /&gt;
The [[8.8 cm Flak 18/36/37/41|Flak 37]] is present on a lot of in-game maps as an unusable map decoration.&lt;br /&gt;
[[file:FlaK37-36Barrel.jpg|thumb|none|450px|8.8 cm Flak 37 with FlaK 36-style two-piece barrel - 88x571mm R]]&lt;br /&gt;
[[file:Enlisted flak 18 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted flak 18 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Breda Modello 35 cannon===&lt;br /&gt;
The [[Breda Modello 35 cannon]] is mounted on an Autoblinda 41 armored car that is utlized by Axis forces in Battle of Tunisia campaign. A version that is not mounted on an AB 41 is also available in the mission editor, but otherwise not present in the game as of now.&lt;br /&gt;
[[file:Breda 20-65 anti-aircraft gun in Beijing.jpg|thumb|none|300px|Breda Modello 35 - 20×138mmB]]&lt;br /&gt;
[[file:Enlisted Breda Modello 35 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 35 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 35 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Mod 35 cannon 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Mod 35 cannon 5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm L/60===&lt;br /&gt;
The [[Bofors 40mm|Bofors 40mm L/60]] mounted on Luftvärnsterrängdragbil m/40 is currently not present in any campaign, but is available in the mission editor.&lt;br /&gt;
[[file:40mm bofors.jpg|thumb|none|450px|Bofors 40mm - 40x311mmR]]&lt;br /&gt;
[[file:Enlisted Bofors 40mm 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bofors 40mm 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bofors 40mm 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bofors 40mm 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Bofors 40mm L/60 twin mounting===&lt;br /&gt;
The [[Bofors 40mm|Bofors 40mm L/60 twin mounting]] is currently not present in any campaign, but is available in the mission editor.&lt;br /&gt;
[[file:BoforsTwin.jpg|thumb|none|450px|Bofors 40mm L/60 twin mounting - 40x311mmR]]&lt;br /&gt;
[[file:Enlisted Bofors 40mm L-60 twin mounting 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bofors 40mm L-60 twin mounting 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza Mk II===&lt;br /&gt;
The [[Hispano-Suiza HS.404|Hispano-Suiza Mk II]] is mounted on a number of Commonwealth airplanes that are present in the game across all three Western Front campaigns. &lt;br /&gt;
[[file:Hispano Suiza HS404.jpg|thumb|none|450px|Hispano-Suiza Mk II - 20x110mm]]&lt;br /&gt;
[[file:Enlisted 20 mm Hiszpano Mk.2 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20 mm Hiszpano Mk.2 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Hispano-Suiza Mk V===&lt;br /&gt;
The [[Hispano-Suiza HS.404|Hispano-Suiza Mk V]] in mounted on the Tempest MK.V airplane that is present in Invasion of Normandy campaign and is available to Allied forces as a premium fighter plane.&lt;br /&gt;
[[file:20mm Hispano-Suiza Mk V cannon-IMG 6279-white.jpg|thumb|none|450px|Hispano-Suiza Mk V - 20x110mm]]&lt;br /&gt;
[[file:Enlisted 20 mm Hiszpano Mk.V cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20 mm Hiszpano Mk.V cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Ho-301===&lt;br /&gt;
The [[Ho-301]] is mounted on Ki-61-I Hei airplane that is available to Axis forces in Pacific War campaign as a premium fighter plane.&lt;br /&gt;
[[file:Ho-301.jpg|thumb|none|450px|Ho-103 - 40 mm caseless]]&lt;br /&gt;
[[file:Enlisted Ho-301 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M61 Vulcan / M134 Minigun Hibrid===&lt;br /&gt;
The [[M61 Vulcan]] / [[M134 Minigun]]. During the event on April 1, 2023, &amp;quot;walking tanks&amp;quot; were made available. The American version has two rotating gatling guns heavily modeled on the M61 Vulcan and M134 Minigun. In the game, the weapon incorrectly has .50 BMG ammo.&lt;br /&gt;
[[file:M61vulcan.jpg|thumb|none|450px|M61 Vulcan - 20x102mm]]&lt;br /&gt;
[[file:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Enlisted M61 Vulcan 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M61 Vulcan 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M61 Vulcan 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MK 101===&lt;br /&gt;
The [[MK 101]] is mounted on a premium Axis airplane, BF 110 C-6, that is available in Battle of Tunisia campaign.&lt;br /&gt;
[[file:MK 101 30 mm connon.jpg|thumb|none|450px|MK 101 - 30x184B]]&lt;br /&gt;
[[file:Enlisted 30 mm MK 101 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 30 mm MK 101 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MK 103===&lt;br /&gt;
The [[MK 103]] is mounted on a Henschel Hs 129 B-2.&lt;br /&gt;
[[file:Cannon MK 103.jpg|thumb|none|450px|MK 103 - 30x184mmB]]&lt;br /&gt;
[[file:Enlisted MK 103 30mm 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MK 103 30mm 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MK 103 30mm 3.jpg|thumb|none|600px|Henschel Hs 129 B-2 - cocpit.]]&lt;br /&gt;
&lt;br /&gt;
===MK 108 cannon===&lt;br /&gt;
The [[MK 108 cannon]] is present on a number of German airplanes across all campaigns where German forces are present.&lt;br /&gt;
[[file:MK108.JPG|thumb|none|450px|MK 108 cannon - 30x90mmRB]]&lt;br /&gt;
[[file:Enlisted 30 mm MK 108 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 30 mm MK 108 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG151/15===&lt;br /&gt;
The [[MG 151 cannon|MG151/15]] is mounted on a number of German airplanes across all campaigns where German forces are present.&lt;br /&gt;
[[file:MG-151.jpg|thumb|none|450px|MG151/15 - 15x96mm]]&lt;br /&gt;
[[file:Enlisted MG 151 15 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 151 15 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG151/20===&lt;br /&gt;
The [[MG 151 cannon|MG151/20]] is mounted on a number of German airplanes across all campaigns where German forces are present.&lt;br /&gt;
[[file:Mg15120.jpg|thumb|none|450px|MG151/20 - 20x82mm]]&lt;br /&gt;
[[file:Enlisted MG 151 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 151 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 151 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 151 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG FF/M===&lt;br /&gt;
The [[MG FF cannon|MG FF/M]] is mounted on a number of German airplanes across all campaigns where German forces are present.&lt;br /&gt;
[[file:MGFFLRG.jpg|thumb|none|449px|MG FF - 20x80mmRB]]&lt;br /&gt;
[[file:MG-FF-M.jpg|thumb|none|450px|MG FF/M - 20x80mmRB]]&lt;br /&gt;
[[file:Enlisted MG FF 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG FF 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG FF-M 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG FF-M 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Molins 6-pounder Class M===&lt;br /&gt;
The [[Molins 6-pounder Class M]]. Weapon is mounted on the Mosquito FB Mk XVIII aircraft.&lt;br /&gt;
[[file:Molins-6-pounder-class-m med hr.jpeg|thumb|none|450px|Molins 6-pounder Class M - 57×441 mmR]]&lt;br /&gt;
[[file:Enlisted Molins 6-pounder Class M 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Molins 6-pounder Class M 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Molins 6-pounder Class M 3.jpg|thumb|none|600px|Mosquito FB Mk XVIII - cocpit]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman-Suranov NS-37===&lt;br /&gt;
The [[Nudelman-Suranov NS-37]]. Weapon is mounted on some planes in the Campaign. Among others, on the IL-2-37 aircraft.&lt;br /&gt;
[[file:Nudelman-Suranov NS-37.jpg|thumb|none|450px|Nudelman-Suranov NS-37 - 37x198mm]]&lt;br /&gt;
[[file:Enlisted 37mm NS-37 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 37mm NS-37 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman-Suranov NS-45===&lt;br /&gt;
The [[Nudelman-Suranov NS-45]]. Weapon is mounted on some planes in the Campaign. Among others, on the Yak-9K aircraft.&lt;br /&gt;
[[file:Nudelman-Suranov NS-45.jpg|thumb|none|450px|Nudelman-Suranov NS-45 - 45×186 mm]]&lt;br /&gt;
[[file:Enlisted 45 mm NS-45 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 45 mm NS-45 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Oerlikon Mark 4 cannon===&lt;br /&gt;
The [[Oerlikon 20mm Cannon|Oerlikon Mark 4 cannon]].&lt;br /&gt;
[[file:20mm Oerlikon Cannon.jpg|thumb|none|450px|Oerlikon Mark 4 cannon - 40x311mmR]]&lt;br /&gt;
[[file:Enlisted Oerlikon 20mm Cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Oerlikon 20mm Cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Rheinmetall Bordkanone 3.7===&lt;br /&gt;
The [[Rheinmetall Bordkanone 3.7]]. Weapon is mounted on some planes in the Campaign. Among others, on the Bf 110 G-2 aircraft.&lt;br /&gt;
[[file:Bordkanone 3,7.jpg|thumb|none|450px|Rheinmetall Bordkanone 3.7 - 37x263mmB]]&lt;br /&gt;
[[file:Enlisted 37 mm BK-37 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 37 mm BK-37 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Rheinmetall Bordkanone 5===&lt;br /&gt;
The [[BK 5|Rheinmetall Bordkanone 5]]. Weapon is mounted on the Me 410 A-1/U4 aircraft.&lt;br /&gt;
[[file:BK 5.jpg|thumb|none|450px|Rheinmetall Bordkanone 5 -50x419mmR]]&lt;br /&gt;
[[file:Enlisted Rheinmetall Bordkanone 5 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Rheinmetall Bordkanone 5 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Rheinmetall Bordkanone 5 3.jpg|thumb|none|600px|Me 410 A-1/U4 - cocpit]]&lt;br /&gt;
&lt;br /&gt;
===ShVAK-20===&lt;br /&gt;
The [[Shpitalnyi-Vladimirov_ShVAK-20#ShVAK-20|ShVAK-20]]. Weapon is mounted on some planes in the Campaign. Among others, on the IL-2 (1941) aircraft.&lt;br /&gt;
[[file:ShVAK cannon.jpg|thumb|none|450px|ShVAK-20 - 20x99mmR]]&lt;br /&gt;
[[file:Enlisted ShVAK cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ShVAK cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===TNSh-20===&lt;br /&gt;
The [[Shpitalnyi-Vladimirov_ShVAK-20#TNSh-20|TNSh-20]]. Weapon is mounted on some tanks in the Campaign. Among others, on the T-60 tank.&lt;br /&gt;
[[file:20mm-TNSh-T-60-Tank.jpg|thumb|none|450px|TNSh-20 - 20x99mmR]]&lt;br /&gt;
[[file:Enlisted 20mm TNSh cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 20mm TNSh cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 89 12.7 cm/40 naval gun===&lt;br /&gt;
The [[Type 89 12.7 cm/40 naval gun]].&lt;br /&gt;
[[file:Type89navalgun.jpg|thumb|none|450px|Type 89 12.7 cm/40 naval gun - 127x580mm R]]&lt;br /&gt;
[[file:Enlisted Type 89 127mm naval gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 89 127mm naval gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 96 25 mm AT/AA Gun Triple mount===&lt;br /&gt;
The [[Type 96 25 mm AT/AA Gun|Type 96 25 mm AT/AA Gun Triple mount]].&lt;br /&gt;
[[file:Type96AAGun.jpg|thumb|none|450px|Type 96 25 mm AT/AA Gun Triple mount - 25x163mm]]&lt;br /&gt;
[[file:Enlisted Type 96 25mm triple aa gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 96 25mm triple aa gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 98 cannon===&lt;br /&gt;
The [[Type 98 cannon]] mounted on Ta-Se. The anti-aircraft variant can be built by a Japanese engineer in the Pacific.&lt;br /&gt;
[[file:Type 98 20 mm AA machine cannon.jpg|thumb|none|450px|Type 98 cannon - 20×142 mm]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 7.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 8.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 9.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 5.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Mark 1 cannon===&lt;br /&gt;
The [[Type 99 cannon|Type 99 Mark 1 Cannon]]. Weapon is mounted on some planes in the Campaign. Among others, on the A6M2 Reisen &amp;quot;ZERO&amp;quot; aircraft.&lt;br /&gt;
[[file:Type 99-1.jpg|thumb|none|450px|Type 99 Mark 1, flexible configuration - 20x72mmRB.]]&lt;br /&gt;
[[file:Enlisted Type 99 Mark 1 canon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 99 Mark 1 canon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 99 Mark 2 cannon===&lt;br /&gt;
The [[Type 99 cannon|Type 99 Mark 2 Cannon]]. Weapon is mounted on some planes in the Campaign. Among others, on the A6M5 aircraft.&lt;br /&gt;
[[file:Type 99 cannon display.jpg|thumb|none|450px|Type 99 Mark 2 - 20x72mmRB.]]&lt;br /&gt;
[[file:Enlisted Type 99 Model 2 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Vickers S cannon===&lt;br /&gt;
The [[Vickers S cannon]]. Weapon is mounted on some planes in the Campaign. Among others, on the Hurricane Mk IV aircraft.&lt;br /&gt;
[[file:VickersS.jpg|thumb|none|450px|Vickers S cannon - 40x158R]]&lt;br /&gt;
[[file:Enlisted 40 mm Vickers S cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 40 mm Vickers S cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Volkov-Yartsev VYa-23===&lt;br /&gt;
The [[Volkov-Yartsev VYa-23]]. Weapon is mounted on some planes in the Campaign. Among others, on the IL-10 aircraft.&lt;br /&gt;
[[file:VYa-23 cannon Keski-Suomen ilmailumuseo.JPG|thumb|none|450px|Volkov-Yartsev VYa-23 - 23x152mmB.]]&lt;br /&gt;
[[file:Enlisted 23 mm VYa-23 cannon 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted 23 mm VYa-23 cannon 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Launchers==&lt;br /&gt;
===Ampulomet Model 1941===&lt;br /&gt;
The [[Ampulomet Model 1941]]. Weapon can be built by an Engineer in the Campaign in Stalingrad for the Allies and Axis.&lt;br /&gt;
[[file:Ampulomet Model 1941.jpg|thumb|none|450px|Ampulomet Model 1941 - 125mm glass Ampoule]]&lt;br /&gt;
[[file:Enlisted Ampulomet Model 1941 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ampulomet Model 1941 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ampulomet Model 1941 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Machine Guns==&lt;br /&gt;
As mentioned in the overview the engineer can build emplaced machine guns, these don't have to reload and can only overheat in gameplay. &lt;br /&gt;
Most of them are also noteworthy for firing without any visible ammo, mainly the belt-fed guns.&lt;br /&gt;
===.30 AN/M2 (Fixed / Flexible)===&lt;br /&gt;
The [[Browning_M1919#Browning_AN.2FM2|.30 AN/M2]] it is mounted on some aircraft in the game. Among others on the SOC-1 Seagull. The double variant is mounted in the &amp;quot;SBD-3 Dauntless&amp;quot;.&lt;br /&gt;
[[file:ANM230fixed.jpg|thumb|none|450px|.30 AN/M2, Fixed - .30-06 Springfield]]&lt;br /&gt;
[[file:ANM230flexible.jpg|thumb|none|450px|.30 AN/M2, Flexible - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted .30 AN-M2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 aircraft 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 aircraft 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M2 aircraft 5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===.50 AN/M2 (Fixed / Flexible)===&lt;br /&gt;
The [[Browning_M2#Browning_M2_Aircraft|.50 AN/M2]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:M2aircraft.jpg|thumb|none|450px|.50 AN/M2, Fixed - .50 BMG]]&lt;br /&gt;
[[file:M2 aircraft flexible.jpg|thumb|none|450px|.50 AN/M2, Flexible - .50 BMG]]&lt;br /&gt;
[[file:Enlisted M2 aircraft 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M2 Aircraft fixed 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M2 Aircraft fixed 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Berezin UBK===&lt;br /&gt;
The [[Berezin UB|Berezin UBK]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:12.7mm Berezin UB.jpg|thumb|none|450px|Berezin UBK - 12.7x108mm]]&lt;br /&gt;
[[file:Enlisted berezin UBK 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted berezin UBK 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Berezin UBS===&lt;br /&gt;
The [[Berezin UB|Berezin UBS]]. Two machine guns are mounted on the Yak-7B aircraft.&lt;br /&gt;
[[file:UBS machine gun.jpg|thumb|none|450px|Berezin UBS (Synchronized) - 12.7x108mm]]&lt;br /&gt;
[[file:Enlisted Berezin UBS 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Berezin UBT===&lt;br /&gt;
The [[Berezin UB|Berezin UBT]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Berezin UBT.jpg|thumb|none|450px|Berezin UBT - 12.7x108mm (Turret version of UB with spade grips)]]&lt;br /&gt;
[[file:Enlisted Berezin UBT 11.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Berezin UBT 12.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted ubt decor.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Besa Tank Machine Gun===&lt;br /&gt;
The [[ZB-53_/_vz._37|Besa Tank Machine Gun]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:BESA.jpg|thumb|none|450px|Besa Tank Machine Gun - 7.92×57mm Mauser]]&lt;br /&gt;
[[file:Enlisted BESA Machine Gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted BESA Machine Gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Breda Modello 37===&lt;br /&gt;
The [[Breda Modello 37]]. Mounted on the SPA-Viberti AS.42. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Bredam37.jpg|thumb|none|450px|Breda Modello 38 - 8x59mm RB Breda]]&lt;br /&gt;
[[file:Enlisted Breda Modello 37 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 37 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Breda Modello 38===&lt;br /&gt;
The [[Breda Modello 38]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:Breda38.jpg|thumb|none|450px|Breda Modello 38 - 8x59mm RB Breda]]&lt;br /&gt;
[[file:Enlisted Breda Modello 38 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 38 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 38 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda Modello 38 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Breda-SAFAT Machine Gun===&lt;br /&gt;
The [[Breda-SAFAT machine gun|Breda-SAFAT machine gun]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:12.7mmBreda-SAFAT.jpg|thumb|none|450px|Breda-SAFAT machine gun - 12.7x81mmSR]]&lt;br /&gt;
[[file:Enlisted safat 12.7 S.M.79 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted safat 12.7 S.M.79 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Breda-SAFAT Light Machine Gun===&lt;br /&gt;
The [[Breda-SAFAT machine gun|Breda-SAFAT light machine gun]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Breda-SAFATlightmg.jpg|thumb|none|450px|Breda-SAFAT light machine gun - 7.7x56mmR]]&lt;br /&gt;
[[file:Enlisted Breda-SAFAT light machine gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Breda-SAFAT light machine gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Bren Mk2===&lt;br /&gt;
The [[Bren gun|Bren Mk2]] is mounted on a WD Big 4 motorcycle in the Tunisian campaign.&lt;br /&gt;
[[file:Bren mk2.jpg|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[file:Enlisted Bren Mk2 stacjonarny 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mk2 stacjonarny 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Bren Mk2 stacjonarny 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Browning .303 Mk II*===&lt;br /&gt;
The [[Browning_M1919#Browning_AN.2FM2|Browning .303 Mk II*]] it is mounted on some aircraft in the game. Among others on the Hurricane Mk IIB/Trop.&lt;br /&gt;
[[file:Browning.303.jpg|thumb|none|450px|Browning .303 Mk II* - .303 British]]&lt;br /&gt;
[[file:Enlisted Browning .303 Mk II 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning .303 Mk II 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2 Heavy Barrel===&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2 Heavy Barrel]]. Weapon can be built by an Engineer in the Campaign in Normandy, Tunisia and Pacific for the Allies. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:BrowningM2 plain.jpg|thumb|none|450px|Browning M2 Heavy Barrel - .50 BMG]]&lt;br /&gt;
[[file:Enlisted Browning M2 Heavy Barrel 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M2 Heavy Barrel 5.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M2 Heavy Barrel 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M2 Heavy Barrel 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M2 Heavy Barrel 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M2 Heavy Barrel 3.jpg|thumb|none|600px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Browning M2HB Twin mount'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB Twin mount]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:Twin50.jpg|thumb|none|250px|Browning M2HB Twin mount - .50 BMG]]&lt;br /&gt;
[[file:Enlisted Browning M2HB in M33 Twin mount 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M2HB in M33 Twin mount 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A4===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A4|Browning M1919A4]]. Weapon can be built by an Engineer in the Campaign in Normandy, Tunisia and Pacific for the Allies. Weapon is mounted on some tanks in the Campaign. Also mounted on the WLA motorcycle in Campania, Tunisia.&lt;br /&gt;
[[file:M1919A4.jpg|thumb|none|450px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 5.jpg|thumb|none|600px|Note the missing belt.]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 7.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Browning M1919A5===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A5.2FM1919A4E1|Browning M1919A5]]. For the M3 and M5 series of tanks, the M1919A5 was invented, which was a slightly modified version of the M1919A4, as the space available in the turret was too small to reach the cocking handle. It is incorrectly listed as the M1919A4 in the game.&lt;br /&gt;
[[file:M1919A5.jpg|thumb|none|450px|Browning M1919A5 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted M3 Stuart Tank.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M5A1 tank.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===DShK===&lt;br /&gt;
The [[DShK heavy machine gun]]. Weapon can be built by an Engineer in the Campaign in Moscow, Berlin and Stalingrad for the Allies. Weapon is mounted on some tanks in the Campaign&lt;br /&gt;
[[file:DShK original.jpg|thumb|none|450px|DShK - 12.7x108mm]]&lt;br /&gt;
[[file:Enlisted DShK 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted DShK 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted DShK 5.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted DShK 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted DShK 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===FN Browning 7.92 mm model 1939===&lt;br /&gt;
The [[Browning_M1919#Browning_AN.2FM2|FN Browning 7.92 mm model 1939]]. Weapon is mounted on IAR-81C.&lt;br /&gt;
[[file:Mitraliera FN 7.92 mm model 1939.jpg|thumb|none|450px|FN Browning 7.92 mm model 1939 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted FN Browning 7.92 mm model 1939 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted FN Browning 7.92 mm model 1939 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Goryunov SG-43 Machine Gun===&lt;br /&gt;
The [[Goryunov SG-43 Machine Gun]]. Currently, the weapon is available as Tank Decoration. It is not used by the player.&lt;br /&gt;
[[file:GoryunovSG43MachineGun.jpg|thumb|none|450px|Goryunov SG-43 Machine Gun - 7.62x54mm R]].&lt;br /&gt;
[[file:Enlisted Goryunov SG-43 decor.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Ho-103===&lt;br /&gt;
The [[Ho-103]]. Weapon is mounted on some planes in the Campaign. Among others, on the Ki-61-I hei aircraft.&lt;br /&gt;
[[file:Ho103mg.jpg|thumb|none|450px|Ho-103 - 12.7x81mmSR]]&lt;br /&gt;
[[file:Enlisted Ho-103 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Ho-103 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===KPVT Heavy Machine Gun===&lt;br /&gt;
The [[KPV_heavy_machine_gun#KPVT_Heavy_Machine_Gun|KPVT Heavy Machine Gun]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:Kpvt 01.jpg|thumb|none|450px|KPVT Heavy Machine Gun - 14.5x114mm]]&lt;br /&gt;
[[file:Enlisted KPVT (14.5 mm) 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===L3A1 Machine Gun===&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A4|L3A1 Machine Gun]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:M1919A4.jpg|thumb|none|450px|L3A1 Machine Gun - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted L3A1 Machine Gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted L3A1 Machine Gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Lewis Aircraft===&lt;br /&gt;
The [[Lewis_Gun#Aircraft_Mounted|Lewis Aircraft]]. Weapon is mounted on some planes in the Campaign&lt;br /&gt;
[[file:Rafmachinegunlewis3.jpg|thumb|none|450px|Aircraft mounted Lewis Gun with 47-round magazine - .303 British]]&lt;br /&gt;
[[file:Enlisted Lewis Aircraft SM79 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Lewis Aircraft SM79 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M240C===&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240C]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021. Mounted on the &amp;quot;Abrams&amp;quot; tank.&lt;br /&gt;
[[file:M240C.jpg|thumb|none|450px|M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Enlisted M240D 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted M240D 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MAC 1934===&lt;br /&gt;
The [[MAC 1934]]. Weapon is mounted on some planes in the Campaign&lt;br /&gt;
[[file:MAC 1934 (1).jpg|thumb|none|450px|MAC 1934 - 7.5x54mm French]]&lt;br /&gt;
[[file:Enlisted MAC 1934 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MAC 1934 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Maxim M1910/30===&lt;br /&gt;
The [[Maxim M1910/30]] comes in two versions, with and without a protective plate. The protection plate variant can be built by a Russian engineer in Stalingrad. The variant without a protective plate can be built by a Russian engineer in all campaigns involving the Russians.&lt;br /&gt;
[[file:Maxim M1910 30.jpg|thumb|none|450px|Russian Maxim M1910/30, post-1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR.]]&lt;br /&gt;
[[file:Enlisted Maxim M1910-30 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maxim M1910-30 5.jpg|thumb|none|600px|Note the missing belt.]]&lt;br /&gt;
[[file:Enlisted MaximM1910-30 6.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maxim M1910-30 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Maxim M1910-30 2.jpg|thumb|none|600px|Note the missing belt.]]&lt;br /&gt;
[[file:Enlisted Maxim M1910-30 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG15===&lt;br /&gt;
The [[MG15]]. Weapon is mounted on some planes in the Campaign&lt;br /&gt;
[[file:MG15.jpg|thumb|none|450px|MG15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG15 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG15 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG15 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG15 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG17===&lt;br /&gt;
The [[MG17]]. Weapon is mounted on some planes in the Campaign&lt;br /&gt;
[[file:MG 17.jpg|thumb|none|450px|MG17 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG17 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG17 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG34===&lt;br /&gt;
The [[MG34]]. Weapon can be built by an Engineer in the Campaign in Moscow, Normandy, Berlin, Tunisia and Stalingrad for the Axis. It is also found on the turrets of German tanks with an anti-air sight.&lt;br /&gt;
[[file:Mg-34.jpg|thumb|none|450px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:MG34 HMG with bipod and AA sight.jpg|thumb|none|450px|MG34 Panzerlauf with bipod and anti-aircraft sight - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 6.jpg|thumb|none|600px|Note the missing belt.]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 7.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 8.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG34 Panzerlauf===&lt;br /&gt;
The tank variant of the [[MG34|MG34 (MG34 Panzerlauf)]] can be found on virtually every German tank.&lt;br /&gt;
[[file:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG34 Panzerlauf 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG34 Panzerlauf 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG37(t)===&lt;br /&gt;
The [[ZB-53 / vz. 37|MG37(t)]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:ZB-53 machine gun no turret.jpg|thumb|none|450px|MG 37(t) - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG37(t) on Pz.38(t) 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG37(t) on Pz.38(t) 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG42===&lt;br /&gt;
The stationary [[MG42#MG42|MG42]] can be found in almost every campaign especially in Normandy. One shot from bolt-action rifle is enough to destroy it. The tank variant (rare) is mounted on the Jagdpanzer VI.&lt;br /&gt;
[[file:Mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG42 Stacjonarne 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Stacjonarne 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Stacjonarne 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 Stacjonarne 4.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG42 on Jagdpanzer IV.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG81===&lt;br /&gt;
The [[MG81#MG_81Z|MG81]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Mg81-1.jpg|thumb|none|450px|MG81 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG81 1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG81Z===&lt;br /&gt;
The [[MG81#MG_81Z|MG81Z]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Mg81 z.jpg|thumb|none|450px|MG81Z - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG 81Z 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 81Z 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 81Z 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG 81Z 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===MG131===&lt;br /&gt;
The [[MG131]]. Weapon can be built by an Engineer in the Campaign in Moscow, Normandy, Berlin, Tunisia and Stalingrad for the Axis. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:MG 131.jpg|thumb|none|450px|MG131 - 13x64mm B]]&lt;br /&gt;
[[file:Enlisted MG131 3.jpg|thumb|none|600px|600px]]&lt;br /&gt;
[[file:Enlisted MG131 4.jpg|thumb|none|600px|MNote the missing belt.]]&lt;br /&gt;
[[file:Enlisted MG131 5.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG131 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted MG131 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===NSV-T===&lt;br /&gt;
The [[NSV heavy machine gun|NSV-T]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021. Mounted on the &amp;quot;T80&amp;quot; tank.&lt;br /&gt;
[[file:NSVTMG.jpg|thumb|none|450px|NSV-T - 12.7x108mm]]&lt;br /&gt;
[[file:Enlisted NSVT 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted NSVT 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted NSVT 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Shpitalny-Komaritski ShKAS===&lt;br /&gt;
The [[Shpitalny-Komaritski ShKAS]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:ShKAS.jpg|thumb|none|450px|Shpitalny-Komaritski ShKAS - 7.62x54mmR.]]&lt;br /&gt;
[[file:Enlisted Shpitalny-Komaritski ShKAS 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Shpitalny-Komaritski ShKAS 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Shpitalny-Komaritski ShKAS 3.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Shpitalny-Komaritski ShKAS 4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 92 (Lewis)===&lt;br /&gt;
The [[Lewis_Gun#Type_92|Type 92 (Lewis)]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Type 92 IJN.JPG|thumb|none|450px|Type 92 - 7.7x56mmR.]]&lt;br /&gt;
[[file:Enlisted Type 92 samolotowy 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 92 samolotowy 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 92 Heavy Machine Gun===&lt;br /&gt;
The [[Type 92 heavy machine gun]]. Weapon can be built by an Engineer in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type 92 HMG.jpg|thumb|none|450px|Type 92 Heavy Machine Gun - 7.7x58mm SR]]&lt;br /&gt;
[[file:Enlisted Type 92 heavy machine gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 92 heavy machine gun 2.jpg|thumb|none|600px|Note the missing 30-round feed strip.]]&lt;br /&gt;
[[file:Enlisted Type 92 heavy machine gun 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 93 Heavy Machine Gun===&lt;br /&gt;
The [[Type 93 Heavy Machine Gun]]. Weapon can be built by an Engineer in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type 93 Heavy Machine Gun.jpg|thumb|none|450px|Type 93 heavy machine gun - 13.2×99mm Hotchkiss. Weapon on a tripod with a pistol grip and a stock. Model from 1933.]]&lt;br /&gt;
[[file:Enlisted Type 93 Heavy Machine Gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 93 Heavy Machine Gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 93 Heavy Machine Gun 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Aircraft Machine Gun===&lt;br /&gt;
The [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]]. Weapon is mounted on the A6M and A5M in the Campaign. The A5M's guns are incorrectly named Type 89, the Army variant.&lt;br /&gt;
[[file:Type 97.jpg|thumb|none|450px|Type 97 Aircraft Machine Gun - 7.7x56mmR]]&lt;br /&gt;
[[file:Enlisted Type 97 Aircraft Machine Gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 Aircraft Machine Gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 89 Aircraft Machine Gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 89 Aircraft Machine Gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Type 97 Tank Machine Gun===&lt;br /&gt;
The [[Type 97 tank machine gun]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:Type 97 tank machine gun.jpg|thumb|none|450px|Type 97 tank machine gun - 7.7x58mm Arisaka. A characteristic feature of the tank version is the barrel cover and the scope mounted on the left side.]]&lt;br /&gt;
[[file:Enlisted Type 97 tank machine gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Type 97 tank machine gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Vickers Class E===&lt;br /&gt;
The [[Vickers#Vickers_Class_E|Vickers Class E]]. Mounted, among others, in the &amp;quot;Fury Mk1&amp;quot; aircraft.&lt;br /&gt;
[[file:Vickers Class E.jpg|thumb|none|350px|Vickers Class E - 7.7x56mmR (.303 British)]]&lt;br /&gt;
[[file:Enlisted Vickers Class E 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers Class E 2.jpg|thumb|none|600px|Fury Mk1 - cockpit]]&lt;br /&gt;
&lt;br /&gt;
===Vickers Mk. I===&lt;br /&gt;
The [[Vickers|Vickers Mk. I]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:VickersMk1.jpg|thumb|none|350px|Vickers Mk. I - 7.7x56mmR (.303 British)]]&lt;br /&gt;
[[file:Enlisted Vickers Machine Gun 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted Vickers Machine Gun 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Vickers GO No. 1 Mk I===&lt;br /&gt;
The [[Vickers K machine gun|Vickers GO No. 1 Mk I]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Vickersk.jpg|thumb|none|450px|Vickers GO No. 1 Mk I - 7.7x56mmR (.303 British)]]&lt;br /&gt;
[[file:Enlisted vickers k 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[file:Enlisted vickers k 3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Madsen_machine_gun&amp;diff=1607453</id>
		<title>Talk:Madsen machine gun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Madsen_machine_gun&amp;diff=1607453"/>
		<updated>2023-09-01T09:05:54Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Additional Variants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Additional Variants ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian M 1904 machine gun Madsen, calibre 7.62 Mosin.jpg|thumb|none|400px|Russian Madsen M1904 - 7.62x54R]]&lt;br /&gt;
[[Image:Madsen light machine gun RUK-museo.jpg|thumb|none|400px|Finnish conrtact Madsen M/20 - 7.62x54R mm. The earlier Madsen M1916 in 7.62x54R looked similar, only without the flash suppressor. Compared to the M1904, they received more curved magazines.]]&lt;br /&gt;
[[File:MadsenM1902.jpg|thumb|400px|none|Danish Madsen, 1907 pattern - 8x58mmR Danish Krag]]&lt;br /&gt;
[[File:Madsen Model 1921.jpg|thumb|400px|none|Madsen 1907/21 pattern - 8x58mmR Danish Krag]]&lt;br /&gt;
[[File:Madsen Model 1924 tank gun.jpg|thumb|400px|none|Madsen Model 1924 Tank Gun, a belt fed variant also available in an aircraft configuration with a slotted air cooled barrel jacket - 7x57mm Mauser]]&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|400px|Portuguese Madsen machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Madsen M1948.jpg|thumb|none|400px|Portuguese Madsen M1946 machine gun - 7.92x57mm Mauser. Danish M/48 is nearly identical.]]&lt;br /&gt;
[[File:DutchMadsenGun.jpg|thumb|none|400px|Short-barreled Dutch Madsen machine gun - 6.5 mm]]&lt;br /&gt;
&lt;br /&gt;
== Earliest chambering? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what ammunition the Danish used in the Madsen machine guns adopted in 1902? I can't find any solid answers. I suspect it would be either 6.5x55 Swedish or 8x58R, but i am not sure on which, assuming it was one of those? [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 16:05, 20 December 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Madsen_machine_gun&amp;diff=1607452</id>
		<title>Madsen machine gun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Madsen_machine_gun&amp;diff=1607452"/>
		<updated>2023-09-01T09:04:15Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Madsen M1902 Danish Model.jpg|thumb|right|400px|Russian contract Rexer-Madsen, 1902 pattern - 7.62x54mmR.]]&lt;br /&gt;
[[File:Madsen Model 1907.jpg|thumb|right|400px|Brazilian contract Madsen, 1907 pattern - 7x57mm Mauser.]]&lt;br /&gt;
[[File:MadsenGun2.jpg|thumb|right|400px|Portuguese Madsen machine gun - 7.92x57mm Mauser. This is a typical example of the later-type Madsen, including the double-feed magazine (which can be identified by the reinforcement plate at the end). The strange-looking vertical green thing on the magazine is a spring-like metal band with a pointed tip: the Madsen magazine has no feed lips, and the tip of this spring retains the cartridges when the magazine is detached and also acts as a magazine catch. Note the coat of arms of Portugal on the side.]]&lt;br /&gt;
&lt;br /&gt;
The '''Madsen''' machine gun (contemporarily known as a &amp;quot;machine rifle&amp;quot;) is a Danish magazine-fed, recoil-operated light machine gun. Designed in the period from 1893 - 1901 by Julius A. Rasmussen and Theodor Schoubue of the ''Dansk Rekylriffel Syndikat'' (Danish Recoil-rifle Syndicate), it was the first light machine gun adopted in any meaningful quantity, being adopted by the Danish Army in 1903, designated ''Rekylgevær m/1903''. It was subsequently named after the Danish Minister for War at the time, Colonel Vilhelm Herman Oluf Madsen, who had lobbied strongly for its adoption. Shortly afterward, licensed mass-production of the weapon was established in Britain, under the name '''Rexer''', intended for international export. Rexer-Madsen machine guns were sold to various countries, the largest order being to Russia, who purchased 1,250 guns which were issued to cavalry regiments during the Russo-Japanese War. In 1907, the D.R.S. company suspended the British license, and all manufacture was moved back to Denmark, whereupon a new model was introduced.&lt;br /&gt;
&lt;br /&gt;
During World War I, the 1907 and 1912 pattern Madsen guns were adopted by Germany and Austria-Hungary as under the rather ambiguous designation ''M.15 Muskete'', which was intended to disguise the origin of the guns. Denmark was officially neutral and was prohibited from selling armaments to Germany, so the Germans intercepted a shipment of Madsen guns intended for Bulgaria and rechambered them into 7.92x57mm. The manufacturer's stamps on the receivers were covered over. These were distributed to the ''Musketen-Bataillone'', light machine gun battalions raised specifically to exploit the advantages of the Madsen. The battalions fought on the Western Front until 1916, but were disbanded after suffering heavy casualties during the Battle of the Somme. The remaining Madsen guns in German service were then redirected to the Italian Front and were used extensively at the Battle of Caporetto in 1917. The Russian government also licensed production of the Madsen gun in 1917.&lt;br /&gt;
&lt;br /&gt;
By the time of World War II, the Madsen gun had been sold in various iterations to many countries around the world. Production continued until the early 1950s, and it was ultimately sold in 12 different calibers to 34 countries. Amazingly, it appears to still be in service today, with 7.62mm NATO guns retired by the Brazilian Army in 1996 used by military police units in Rio de Janeiro State. While it was supposed to have been retired in 2008, police Madsens were seen in video footage taken in 2018.&lt;br /&gt;
&lt;br /&gt;
The operating cycle of the Madsen is one of the most complicated machine gun actions ever devised, using a mixed recoil operating system built around a copy of the lever-action Peabody Martini breechblock. The block in this design, unlike most machine guns, performs none of the actions of extracting or loading. Instead, extraction and cartridge ramming are performed by two separate mechanisms, which are operated by cam grooves in a &amp;quot;switch plate&amp;quot; mounted to the inside of the receiver: the block tilts up on the rearward stroke of the barrel assembly to provide access for the extractor mechanism, which ejects the spent casing downwards, and tilts down on the forward stroke so the rammer can push a new cartridge into the breech from the top-mounted magazine: the net result is an action which is incredibly compact, only requiring about 1.3 inches of travel to cycle a 3-inch long cartridge. In spite of all this insanity going on inside it, the Madsen had an enviable reputation for reliability in most calibers (the Norwegian 6.5x55mm Swedish Mauser version being a notable exception). The barrel and action form a single group that can easily be removed from the weapon by pulling out a single pin and hinging the trigger group down, functioning as a fairly rapid barrel change system. Charging is accomplished with a crank-like non-reciprocating charging handle on the right side of the receiver, though this is only pulled back rather than rotated. Unlike most other top-loading machine guns, the Madsen is sighted along its centerline, with the magazine offset to the left to allow this. One interesting aspect of the Madsen is because it uses a gravity-assisted feed and its feeding lips are part of the gun rather than the magazine, it is possible to simply drop loose rounds into the magazine well and have the weapon fire them with no magazine fitted (up to four at a time). The original Madsen used 25-round single-row magazines; some sources also give magazine capacity of 30 or 33 rounds, while period documents and survive examples suggest that only ubiquitous used magazines capacity was in fact 25 rounds. Later modifications, starting with the M22, received double-row magazines, which made it possible to use a large capacity for 30 and 40 rounds with smaller overall dimensions. For use on armored vehicles, an 80-round drum was developed, as well as a separate version with a belt feed.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
''(1902 - 1955)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Light machine gun&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 12 different calibers, including 8x58mmR Danish Krag, 7x57mm Spanish Mauser, 6.5x55mm Swedish Mauser, 7.92x57mm Mauser, 7.65x53mm Argentine, 7.62x54mmR, .30-06 Springfield, 7.62x51mm NATO, .303 British&lt;br /&gt;
&lt;br /&gt;
'''Weight''': 20lbs (9.07kg)&lt;br /&gt;
&lt;br /&gt;
'''Length''': 45 inches (1,143mm)&lt;br /&gt;
&lt;br /&gt;
'''Barrel length''': 23 inches (584mm) (many other lengths available)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 25, 30, 40-round box magazine, 80-round drum magazine, belt-fed&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Semi-auto / auto (350–450 rpm)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Madsen Machine Gun}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
-----&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Young Eagles (Noored kotkad)]]'' |||| Estonian soldiers|| M1916 in 7.62x54R caliber || 1927&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Hill in Korea]]'' || || Chinese soldiers || || 1956&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Reptilicus]]'' || || Danish soldiers || Danish M/48 in 7.92x57 caliber, on bipod and tripod || 1961&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Thin Red Line (1964)|The Thin Red Line]]'' || || Japanese soldiers|| Stand for [[Type 96 light machine gun|Type 96]] or [[Type 99 Light Machine Gun|Type 99]] || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Eighth (Osmiyat)]]'' || || Bulgarian soldiers and resistance fighters || Supposedly in 7.92x57 caliber || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Black Angels (Chernite angeli)]]'' || || Bulgarian poice || Mounted on motorcycle || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Stolen Train (Otkradnatiyat vlak)]]'' || [[Dimitar Buynozov]] || Damyan || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Les Morfalous]]'' || || French soldier ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tango &amp;amp; Cash]]'' || || || Seen in hangar || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Years in Tibet]]'' || || || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[April Captains (Capitães de Abril)]]'' || || || Seen in DGS headquarters; Portuguese version in 7.92x57 caliber || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[April 9th ]]'' || || Danish soldiers ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Batalion]]'' || [[Yanina Malinchik]] || Dusya Grynyova ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Colonia]]'' || || A Chilean soldier ||  ||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Lost City of Z]]'' ||   || German soldiers  ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===TV===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bors]]'' || || || Seen in barracks; Ep.15 || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[And Quiet Flows the Don (Tikhiy Don) (2015)|And Quiet Flows the Don (Tikhiy Don)]]'' || Roman Danilin || ''Podkhorunzhiy'' Khristonya || In 7.92x57 mm caliber || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Porco Rosso]]'' || Pirate || ||  1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Golden Kamuy - Season 1]] ||  || Ep. &amp;quot;Grim Reaper&amp;quot; || 2018&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Karma Online]]''|| || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: 1918]]''|| || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' ||Madsen Machine Gun ||with bipods and stock support || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battle of Empires: 1914-1918]]'' || &amp;quot;Madsen&amp;quot; ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Verdun]]'' || &amp;quot;Madsen&amp;quot; || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 1]]'' || &amp;quot;Madsen MG&amp;quot; || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield V]]'' || &amp;quot;Madsen MG&amp;quot; || Dutch version; added with Tides of War Chapter 4 (2019) || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Screaming Steel: 1914-1918]]'' ||  &amp;quot;Madsen M1914&amp;quot; || Added in the &amp;quot;Endgame Update&amp;quot; (2021) || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || || Russian Madsen M1904 || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond The Wire]]'' || &amp;quot;M1902 Madsen&amp;quot; |||| 2022&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Isonzo]]'' || &amp;quot;Madsen&amp;quot; ||  ||  2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Verdun&amp;diff=1607450</id>
		<title>Verdun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Verdun&amp;diff=1607450"/>
		<updated>2023-09-01T08:40:11Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Madsen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Verdun&lt;br /&gt;
|picture = Verdun_VG.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[WWI Game Series|1914-1918 WW1 Game Series]]&lt;br /&gt;
|date= April 27, 2015&lt;br /&gt;
|developer=BlackMill Games &lt;br /&gt;
|publisher=M2H &lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;OS X&amp;lt;br&amp;gt;Linux&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Verdun''''' is a multiplayer shooter from the three-player indie developer BlackMill Games, which places special emphasis on cooperative squads, realistic weapons, and uniforms and revolves around the infamous Battle of Verdun in 1916 France. The battlefields of Belgium and France are based on real locations from 1914 to 1918, and an interactive map of the front allows to jump right into the fight and influence the dynamic front lines with the player character's abilities. Players from two factions compete against each other in trench warfare. The teams are again divided into groups of four, which must coordinate with each other to win in one of the four game modes; front lines, attrition, rifle deathmatch, and squad defense. Thus, friendly players get &amp;quot;co-op XP&amp;quot; when working well together, which makes all squad members stronger. &lt;br /&gt;
&lt;br /&gt;
32 players compete in four squads per side, each staffed with specialists such as infantrymen, snipers, or officers who use different skills. For example, the grenadier carries hand grenades, while the officers can give orders and call in mortar barrages via binoculars. The maps reflect the combat conditions of World War I: a no man's land scarred by artillery fire, long trenches, and fortified positions. The objective of the battles is to capture and hold trench systems. Each side holds a series of dugouts and trench lines that must be defended. If the trench is captured, a counterattack follows. If this is repulsed, the winning faction advances - if it is successful, the battle shifts in the other direction. An equilibrium can quickly develop between the sides, resulting in a tough and losing battle of attrition. The principle is thus reminiscent of Rush from Battlefield, although here it is much more dogged and the upper hand changes back and forth between two teams like in a tug-of-war.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, ''Verdun'' has realistic weapon mechanics. Rifle bolts must be cycled properly; if the player character fails to do so, the rifle will not fire and must be re-chambered. All en-bloc clip-equipped Berthier rifles must have no cartridge left in the chamber; only completely empty rifles can be reloaded. The other rifles can be reloaded with stripper clips or with loose rounds.&lt;br /&gt;
&lt;br /&gt;
Automatic machine guns have a high rate of fire but are only effective when using the bipod, as they produce difficult-to-control recoil and are quite heavy. Shooting from the hip is not even possible with some of them. The [[MP18]], the only submachine gun included in the game, is only accurate at short distances; like the sidearms.&lt;br /&gt;
&lt;br /&gt;
In March 2016 the game received the free  &amp;quot;Horrors of War&amp;quot; expansion which added new content such as 5 new squads, several weapons, 2 maps, and animations.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The original [[Colt M1911]] was added with the HoW DLC and is the standard sidearm for the U.S. officer in-game. Also, the Canadian squad gets access to the 1911, which is historically correct as the Canadian Expeditionary Force bought 1911s as a stop-gap solution for the lack of handguns in inventory. Reasonably potent and accurate to extended ranges, the 1911 is a delightful piece for use in the fields of Flanders.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:verdun_colt_1.jpg|thumb|none|600px|The &amp;quot;U.S. Automatic Pistol .45 M1911&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_colt_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_colt_3.jpg|thumb|none|600px|Removing the empty magazine...]]&lt;br /&gt;
[[File:verdun_colt_4.jpg|thumb|none|600px|...and pushing in a full one.]]&lt;br /&gt;
[[File:verdun_colt_5.jpg|thumb|none|600px|Clicking the slide in forward position.]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1900==&lt;br /&gt;
The [[FN Model 1900]] was added with the HoW DLC and appears as the &amp;quot;FN Browning M1900&amp;quot; and is available for the Belgian squad. The 1900 is similar to the Ruby in stats, a mild cartridge combo'd with an average mag size makes it a decent sidearm and a relatively mediocre main arm. &lt;br /&gt;
[[File:FNM1900.jpg|thumb|none|300px|FN Model 1900 - .32 ACP]]&lt;br /&gt;
[[File:verdun_fn1900_1.jpg|thumb|none|600px|The &amp;quot;FN 1900&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_fn1900_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_fn1900_3.jpg|thumb|none|600px|The removed magazine in his left hand.]]&lt;br /&gt;
[[File:verdun_fn1900_4.jpg|thumb|none|600px|Loading in a full one.]]&lt;br /&gt;
[[File:verdun_fn1900_5.jpg|thumb|none|600px|Rechambering.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears as the &amp;quot;Pistole Parabellum 1908 ''Luger''&amp;quot; and is the standard sidearm for the German Non-Commissioned Officers class. Potent, accurate to extended ranges, the Luger is an adequate sidearm for defending or assaulting trenches.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:verdun_luger_1.jpg|thumb|none|600px|The &amp;quot;Luger&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_luger_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_luger_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Artillery Model===&lt;br /&gt;
The [[Luger P08 Artillery Model]] appears as the &amp;quot;Lange Pistole Parabellum 1908  ''Artillerie Luger''&amp;quot; and is used by the German ''Pionier'' squad. Added with the HoW DLC, the Artillery Model Luger is a relatively powerful firearm when used right. While it does still have the same 1-2 hit firepower of the normal Luger, the increased barrel length and stock make it easier to place repeat shots on targets plus the 32-round mag makes it useful for just spamming down a trench line if need be.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|300px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare Trommelmagazin 08 snail drum magazine compatible with the Bergmann MP18 submachine gun - 9x19mm]]&lt;br /&gt;
[[File:verdun_lugera_1.jpg|thumb|none|600px|The &amp;quot;Ari-08&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_lugera_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_lugera_3.jpg|thumb|none|600px|Removing the used magazine.]]&lt;br /&gt;
[[File:Verdun-LugerA1.jpg|thumb|none|600px|Pushing in of the new one.]]&lt;br /&gt;
[[File:Verdun-LugerA2.jpg|thumb|none|600px|Working the toggle-action.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is seen in the Main menu, and the HoW Expansion brings the C96 in as a playable weapon. It appears as the &amp;quot;Mauser C96 ''Broomhandle''&amp;quot;. It is loaded using standard 10-round stripper clips and, unlike in some games, it cannot be reloaded or &amp;quot;topped off&amp;quot; on a partial magazine. With a mild boost in damage over the Luger and slightly better accuracy, the C96 is not a bad sidearm although the stripper clip loading can become annoying.&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Mauser C96 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:verdun_c96.jpg|thumb|none|300px|The Mauser C96 on the table.]]&lt;br /&gt;
[[File:verdun_c96_1.jpg|thumb|none|600px|The &amp;quot;C96&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_c96_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_c96_3.jpg|thumb|none|600px|Thumbing in the 10 stripper clip.]]&lt;br /&gt;
[[File:verdun_c96_4.jpg|thumb|none|600px|About to remove the clip.]]&lt;br /&gt;
&lt;br /&gt;
==Ruby==&lt;br /&gt;
The [[Ruby]] appears as the &amp;quot;Pistolet Automatique de 7 millim.65 Genre ''Ruby''&amp;quot; and is used by French forces. The Ruby's a mild sidearm with average stats all around that's useful for classes who either have better weapons or are not supposed to be fighting 24/7.&lt;br /&gt;
[[File:Garate Ruby L.jpg|thumb|none|300px|Garate, Anitua y Cia Ruby-Type Pistol - .32 ACP]]&lt;br /&gt;
[[File:verdun_ruby_1.jpg|thumb|none|600px|The &amp;quot;Ruby&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_ruby_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_ruby_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:verdun_ruby_4.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott Mk. I==&lt;br /&gt;
The [[Webley &amp;amp; Scott Mk I]] appears as the &amp;quot;Webley Self-Loading Pistol Mk. I&amp;quot;. Added in the HoW DLC, the Mark I mixes revolver damage with semi-automatic firepower for a slightly amusing combination. 1 shot tends to drop the average soldier and the 7 round mag puts you on par with most of the other pistols on offer making the Mark 1 more than just a gimmick.&lt;br /&gt;
[[File:NewWeb.jpg|thumb|none|300px|Webley &amp;amp; Scott Mark I - .455 Webley Auto]]&lt;br /&gt;
[[File:verdun_wsmk_1.jpg|thumb|none|600px|The &amp;quot;Webley Mk. I&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_wsmk_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_wsmk_3.jpg|thumb|none|600px|Taking the empty magazine...]]&lt;br /&gt;
[[File:verdun_wsmk_4.jpg|thumb|none|600px|... and replacing it with a fresh one.]]&lt;br /&gt;
[[File:verdun_wsmk_5.jpg|thumb|none|600px|Moving the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==MAS Mle. 1892==&lt;br /&gt;
An [[Mle 1892 Revolver]] is first seen on a table in the main menu in the early stage of the game. The HoW Expansion brings the playable Mle 1892 in, first named as the &amp;quot;MAS M1892 &amp;quot;Lebel Revolver&amp;quot; and then renamed &amp;quot;Revolver de 8mm modèle 1892&amp;quot;. While a tad lighter load than the other revolvers, the 1892 is still reasonably effective in dropping angry Germans. While the cartridge is on the light side, it has good accuracy and the side loading mechanism makes it quick to top off.&lt;br /&gt;
[[File:Mle 1892.jpg|thumb|none|300px|Revolver d'ordonnance modèle 1892 - 8x27mmSR]]&lt;br /&gt;
[[File:verdun_mle.jpg|thumb|none|300px|In-game Mle 1892 Revolver.]]&lt;br /&gt;
[[File:verdun_mle_1.jpg|thumb|none|600px|The &amp;quot;M1892&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_mle_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_mle_3.jpg|thumb|none|600px|Freeing the cylinder from used cartridges.]]&lt;br /&gt;
[[File:Verdun-MASRev1.jpg|thumb|none|600px|Reloading every round one-by-one.]]&lt;br /&gt;
[[File:Verdun-MASRev2.jpg|thumb|none|600px|Closing the loading gate.]]&lt;br /&gt;
&lt;br /&gt;
==Reichsrevolver M1883==&lt;br /&gt;
The [[Reichsrevolver M1883]] appears as the &amp;quot;Reichsrevolver M1883&amp;quot; (former name &amp;quot;Armeerevolver M/83 ''Reichsrevolver''&amp;quot;) and is available for the German Squad. It fires in single-action, and the hammer must be cocked after each shot. Due to the Reichsrevolver lacking any form of ejector rod, the player's character will instead use a stick to knock out each spent casing. Archaic and definitely out of its element, the Reichsrevolver is a sidearm first and foremost. While very powerful and easily putting troops down in one shot, the long reload makes this a gun for desperation than anything else.&lt;br /&gt;
[[File:1883 ReichsRevolver.jpg|thumb|none|300px|Reichsrevolver Modell 1883 - 10.6x25R]]&lt;br /&gt;
[[File:verdun_reichsr_1.jpg|thumb|none|600px|The &amp;quot;Reichsrevolver&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_reichsr_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_reichsr_3.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
[[File:Verdun-Reichsrevolver1.jpg|thumb|none|600px|Opening the loading gate.]]&lt;br /&gt;
[[File:verdun_reichsr_3_1.jpg|thumb|none|600px|Ejecting a round.]]&lt;br /&gt;
[[File:verdun_reichsr_4.jpg|thumb|none|600px|Filling the cylinder with a single round.]]&lt;br /&gt;
[[File:Verdun-Reichsrevolver2.jpg|thumb|none|600px|Closing the loading gate.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] came in with the free 2018 ANZAC update. It can be equipped with a Pritchard bayonet.&lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:verdun_webleyFos_1.jpg|thumb|none|600px|The &amp;quot;Webley-Fosbery&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_webleyFos_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Verdun-WebleyFosbery1.jpg|thumb|none|600px|A view of the mid-recoil.]]&lt;br /&gt;
[[File:verdun_webleyFos_3.jpg|thumb|none|600px|The opened revolver.]]&lt;br /&gt;
[[File:verdun_webleyFos_4.jpg|thumb|none|600px|Inserting new rounds into the cylinder.]]&lt;br /&gt;
[[File:Verdun-WebleyFosbery2.jpg|thumb|none|600px|Closing the revolver.]]&lt;br /&gt;
[[File:verdun_webleyFos_5.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley Revolvers|Webley MK VI]] appears as the &amp;quot;Webley Mk VI Revolver&amp;quot;. Additionally, the Trench Raider specialization has access to a Webley Mk VI equipped with a Pritchard bayonet. Big, boisterous, and potent, the Mk VI is more British than the Queen wearing a Tweed jacket with a Union Jack lapel pin. While it lacks a bit in the rate of fire and capacity, the Mk VI makes up in pure stopping power and overall accuracy.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|300px|Webley Mark IV - .455 Webley]]&lt;br /&gt;
[[File:verdun_webley_1.jpg|thumb|none|600px|The Revolver in-game.]]&lt;br /&gt;
[[File:verdun_webley_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_webley_3.jpg|thumb|none|600px|The rounds coming out of the cylinder. Note the game doesn't keep track of how many rounds have been fired.]]&lt;br /&gt;
[[File:verdun_webley_4.jpg|thumb|none|600px|Inserting new 6 rounds with the speedloader.]]&lt;br /&gt;
[[File:verdun_webley_5.jpg|thumb|none|600px|Manually closing of the Webley.]]&lt;br /&gt;
[[File:verdun_webley_6.jpg|thumb|none|600px|An opened Webley with Pritchard bayonet.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Berthier Mle. 1892 Artillery Carbine==&lt;br /&gt;
The [[Berthier Mle 1892 Artillery Carbine]] appears as the &amp;quot;Mousqueton Mle. 1892 ''Berthier''&amp;quot; and has an accurate 3 shot magazine using an en-bloc clip that cannot be reloaded until empty. The Mousqueton is the French equivalent to the Karabiner 88, a short carbine useful for close to mid-range engagements that lose overall effectiveness at distance. While the 8mm Lebel cartridge makes this much more potent beyond its limits, the 3-round magazine makes it a somewhat annoying rifle to use in long engagements.&lt;br /&gt;
[[File:Berthier Artillery Carbine Mle 1892.jpg|thumb|none|450px|Mousqueton Berthier modèle 1892 - 8x50mm R]]&lt;br /&gt;
[[File:verdun_berthiercar_1.jpg|thumb|none|600px|The &amp;quot;Berthier&amp;quot; Carbine in-game.]]&lt;br /&gt;
[[File:verdun_berthiercar_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_berthiercar_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Berthier Mle. 1907==&lt;br /&gt;
The [[Berthier_Mle_1907-15#Fusil_Mod.C3.A8le_1907_Rifle|Fusil Modèle 1907 Sénégal]] rifle was added with the December 2018 expansion along with the Senegalese squad and appears as the &amp;quot;Fusil Colonial Mle. 1907 Berthier ''Sénégalais''&amp;quot;.&lt;br /&gt;
[[File:FusilMle1907.jpg|thumb|none|450px|Berthier fusil modèle 1907 sénégalais - 8x50mm R]]&lt;br /&gt;
[[File:verdun_berthiersenegal1.jpg|thumb|none|600px|A French-Sengalese soldier holds his Berthier.]]&lt;br /&gt;
[[File:verdun_berthiersenegal2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_berthiersenegal3.jpg|thumb|none|600px|Inserting a 3-round Berthier clip.]]&lt;br /&gt;
&lt;br /&gt;
==Berthier Mle. 1907/15==&lt;br /&gt;
The [[Berthier Mle 1907-15]] appears as the &amp;quot;Fusil Mle 1907/15 ''Berthier''&amp;quot;. Like the [[Berthier Rifles#Berthier 1892 Artillery Carbine|Berthier 1892 Artillery Carbine]] the Berthier has only a 3-shot magazine. It can be equipped with M1886 “Rosalie” bayonet and APX Mle 1917 Scope. A middle ground between the Lebel's overall accuracy and the Berthier rifle's massively faster reload speed, the 1907-15 is a perfect combat rifle for picking off Jerries at long range.&lt;br /&gt;
[[File:Fusil Mle 1907-15.jpg|thumb|none|450px|Berthier Fusil Modèle 1907/15 - 8x50mm R]]&lt;br /&gt;
[[File:verdun_Berthier_1.jpg|thumb|none|600px|The &amp;quot;Berthier&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_Berthier_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_Berthier5.jpg|thumb|none|600px|Releasing a spent casing by cycling the bolt handle.]]&lt;br /&gt;
[[File:verdun_Berthier_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:verdun_Berthier_4.jpg|thumb|none|600px|The scoped Berthier.]]&lt;br /&gt;
&lt;br /&gt;
==Berthier Mle. 1916 Carabine==&lt;br /&gt;
The [[Berthier Model 1916 Carabine|Fusil Modèle 1916 Carabine]] appears as the &amp;quot;Mousqueton Mle 1892 M16 ''Berthier''&amp;quot; and has a 5-round magazine. Unlike the other Berthier rifles in-game, the Model 1916 is reloaded with a 5-round stripper clip. This is directly equivalent to the Karabiner 88 and Kar98AZ, with all the pluses of the Mousqueton but with the added bonus of 5 rounds instead of a measly 3.&lt;br /&gt;
[[File:Bert-c92 70.jpg|thumb|none|450px|Berthier Carabine modèle 1916 - 8x50mm R]]&lt;br /&gt;
[[File:verdun_berthier16_1.jpg|thumb|none|600px|The &amp;quot;Mousqueton Mle 1892 M16&amp;quot; Carbine in-game.]]&lt;br /&gt;
[[File:verdun_berthier16_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_berthier16_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield M1917==&lt;br /&gt;
The [[M1917 Enfield|Enfield M1917]] appears as the &amp;quot;M1917 Enfield&amp;quot;, which is the mid-1920 designation and is available for the U.S. Doughboys and the U.S. Marine Corps squads. The Enfield is reloaded with a 5-round stripper clip and single round. It can be equipped with a U.S Musket Sight M1913 Scope should you desire. The M1917 is exactly like the Pattern 14, a potent and accurate rifle that's good all-around. The only real problem is the 6-round capacity will have you automatically topping the gun off at any opportunity, and I do mean any.&lt;br /&gt;
[[File:M1917enfield.jpg|thumb|none|450px|Enfield M1917 - .30-06 Springfield]]&lt;br /&gt;
[[File:verdun_enfield_2.jpg|thumb|none|600px|The &amp;quot;Enfield M1917&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_enfield_1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Verdun-Enfield1.jpg|thumb|none|600px|Working the bolt-handle.]]&lt;br /&gt;
[[File:verdun_enfield_3.jpg|thumb|none|600px|Inserting the 5-round stripper clip...]]&lt;br /&gt;
[[File:Verdun-Enfield2.jpg|thumb|none|600px|...and the last cartridge individually.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield P14==&lt;br /&gt;
The [[Pattern 1914 Enfield]] appears as the &amp;quot;Pattern 1914 ''Enfield''&amp;quot; and is available for the ANZACS, Highlanders, and Tommies squad with a free update. Except for the ANZACS Digger squad role, all in-game P14s have Pattern 1907 sword bayonets. The last loadouts of the Marksman (Highlanders) and Rifleman (Tommies) give the player access to a sniper variant fitted with an Aldis M1916 scope. Another good all-around rifle, the Pattern 14 is perfect if you liked the SMLE's power and accuracy but hated front-mounted sights. Easy-to-read rear aperture, high power and accuracy, and a relatively simple reload make the Pattern 14 a potent rifle.&lt;br /&gt;
[[File:Pattern1914.jpg|thumb|none|450px|Pattern M1914 (P 14) Enfield - .303 UK]]&lt;br /&gt;
[[File:verdun_en14_1.jpg|thumb|none|600px|The &amp;quot;Pattern 1914 Enfield&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_en14_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_en14_3.jpg|thumb|none|600px|Reloading; the smaller grasping groove is visible on the stock.]]&lt;br /&gt;
[[File:Verdun-EnfieldP0.jpg|thumb|none|600px|Getting rid of the empty stripper clip.]]&lt;br /&gt;
[[File:Pattern1914scoped.jpg|thumb|none|450px|Pattern P14 Enfield No. 3. Mk. I* (T) sniper variant fitted with a Birmingham Small Arms Company (BSA) Model M1918 Telescopic Sight - .303 UK]]&lt;br /&gt;
[[File:Verdun-EnfieldP1.jpg|thumb|none|600px|Holding the scoped P14 Enfield.]]&lt;br /&gt;
[[File:Verdun-EnfieldP2.jpg|thumb|none|600px|Looking through the Aldis scope.]]&lt;br /&gt;
[[File:Verdun-EnfieldP3.jpg|thumb|none|600px|About to place a .303 round into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 1888/05==&lt;br /&gt;
The [[Gewehr 1888/05]] first appears as the &amp;quot;G.P.K. Gewehr 88/05 ''Kommissionsgewehr''&amp;quot; but was renamed as the &amp;quot;Gewehr 88/05 ''Kommissionsgewehr''&amp;quot;. The G88 is specifically a 1888/05, a model made to modernize the pattern to use the same stripper clips as the 1898. While it's definitely an older rifle by this point in history, the 1888/05 is still quite good. Accuracy and damage are very nice and the sights are much cleaner so it gives you more situational awareness to keep you from being stabbed by any angry French men. &lt;br /&gt;
[[File:G88_05.jpg|thumb|none|450px|Gewehr 1888/05 - 7.92x57mm (8x57 IS)]]&lt;br /&gt;
[[File:verdun_g88_1.jpg|thumb|none|600px|The &amp;quot;G88/05&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_g88_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_g88_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 88===&lt;br /&gt;
The Carbine of the G88 is also available, loading from the original en-bloc clip. The stubby Karabiner is a useful tool for close-range fighting, with excellent power and accuracy in close ranges. Once you begin accounting for triple digits of distance, accuracy, and damage drop-off so do remember to keep this close and your enemies closer.&lt;br /&gt;
[[File:Karabiner88.jpg|thumb|none|450px|Karabiner 1888 - 8x57mm Patronen 88]]&lt;br /&gt;
[[File:verdun_g88c_1.jpg|thumb|none|600px|The &amp;quot;Karabiner 1888&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_g88c_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_g88c_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle. 1886 M93==&lt;br /&gt;
The [[Lebel 1886]] appears as the &amp;quot;Fusil Mle 1886/M93 ''Lebel''&amp;quot; and can be equipped with an M1886 “Rosalie” bayonet and APX Mle. 1917 Scope. Like the 1888/05, the Lebel is an obsolete rifle in a war that's outpacing it. While very accurate and powerful, the 8-round internal tube magazine becomes a hassle in any real engagement outside of taking potshots. Take the Lebel like you would a combat pump shotgun, always reload whenever possible.&lt;br /&gt;
[[File:Modele1886Lebel.jpg|thumb|none|450px|Lebel Fusil Modèle 1886 - 8x50Rmm]]&lt;br /&gt;
[[File:verdun_Lebel_1.jpg|thumb|none|600px|The &amp;quot;Lebel&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_Lebel_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_Lebel_3.jpg|thumb|none|600px|Lying in an 8x50Rmm round into the chamber...]]&lt;br /&gt;
[[File:verdun_Lebel_4.jpg|thumb|none|600px|...and pushing it in.]]&lt;br /&gt;
[[File:Apx1917 1.jpg|thumb|none|450px|Scoped Lebel M1886 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:verdun_Lebel_5.jpg|thumb|none|600px|The APX Mle. 1917 Scope mounted on a Lebel.]]&lt;br /&gt;
[[File:verdun_Lebel_6.jpg|thumb|none|600px|Using the scope.]]&lt;br /&gt;
[[File:verdun_Lebel_7.jpg|thumb|none|600px|Another view of the scope while using the iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield Mk. I==&lt;br /&gt;
The [[Lee-Enfield Mk. I]] appears as the &amp;quot;Magazine Lee-Enfield Mk. I&amp;quot;. It lacks a charger bridge, and as such is unable to use stripper clips, and can only be reloaded with individual cartridges (which is very strange, since rifles that are not compatible with standard-issued modern ammunition, would hardly be issued to the active troops). This is the more accuracy-oriented weapon for the Brits, with a cleaner sight picture and better accuracy only tempered by the very lengthy reload.&lt;br /&gt;
[[File:Leemk1.jpg|thumb|none|450px|Lee-Enfield Mark I - .303 British]]&lt;br /&gt;
[[File:verdun_enri_1.jpg|thumb|none|600px|The &amp;quot;Magazine Lee-Enfield Mk. I&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_enri_2.jpg|thumb|none|600px|Aiming. Note the magazine cutoff.]]&lt;br /&gt;
[[File:verdun_enri_2-1.jpg|thumb|none|600px|Working the bolt handle; the ejected casing can be seen on the right.]]&lt;br /&gt;
[[File:verdun_enri_3.jpg|thumb|none|600px|Reloading the rifle with loose rounds. In real life, early MLEs could be equipped with a reserve magazine for emergency reloading, but apparently not in this game. In any case, those Long Lee that were actually issued to the troops had been upgraded to CLLE.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 1 Mk. III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] is the standard infantry rifle for the British and Canadian forces in-game. It has a correct 10 rounds magazine and fast rate of fire and comes with both an M1907 SMLE bayonet and Aldis M1916 scope. The SMLE is the most balanced of all the rifles on offer, with a high rate of fire, great accuracy, and damage and only tempered by the lengthy reload if you actually empty the gun.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|450px|Lee-Enfield No. 1 Mark III* - .303 British]]&lt;br /&gt;
[[File:verdun_Smle_1.jpg|thumb|none|600px|The &amp;quot;Lee Enfield Mark III*&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_Smle_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_Smle_3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:SMLEmk3Scoped.jpg|thumb|none|450px|Lee-Enfield No.1 Mk.III with Aldis M1916 scope - .303 British.]]&lt;br /&gt;
[[File:verdun_Smle_4.jpg|thumb|none|600px|The scoped version.]]&lt;br /&gt;
&lt;br /&gt;
===No. 1 Mk. III* (sawn-off)===&lt;br /&gt;
A sawn-off Lee-Enfield No. 1 Mk. III* is used by the Australian and Canadian Trench Raiders. Unlike the full-sized version in-game, it is reloaded by swapping out the magazine, rather than with clips or single rounds. While it may seem useless, the sawn-off SMLE is still perfectly usable with some practice. Since it shares the damage stat of the full-length SMLE, but handles more like a pistol, it can be more effective in close quarters than its big brother. While the sawn-off SMLE initially lacked any iron sights, the ANZACs update added a small notch to the receiver that functions as a makeshift sight.&lt;br /&gt;
[[File:Sawed Off Lee Enfield.jpg|thumb|none|450px|Sawn-Off Lee-Enfield No. 1 Mk. III* - .303 British]]&lt;br /&gt;
[[File:verdun_saw_1.jpg|thumb|none|600px|The &amp;quot;Lee Enfield Mark III* Sawn-off&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_saw_2.jpg|thumb|none|600px|Aiming the pre-ANZAC sawn-off. Note the lack of any sights.]]&lt;br /&gt;
[[File:verdun_saw_4.jpg|thumb|none|600px|Post-ANZAC, with the addition of &amp;quot;iron sights.&amp;quot;]]&lt;br /&gt;
[[File:verdun_saw_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] appears as the &amp;quot;Gewehr 1898&amp;quot; and is the standard infantry rifle for the German forces. It is mostly equipped with an M1898/05 Seitengewehr bayonet, but several different German squad members have also to Goerz 3x Custom Scopes. The 20-round ''Grabenmagazain'', which is partial capacity since 5 more rounds can be inserted into the space of the built-in magazine, is only available for the second ability of the ''Schützens'' ''Bote'' class. These are all topped off with individual rounds or the standard 5-round stripper clip. The 98 is the all-rounder rifle, accurate, very powerful, and really only lacking in the sights department courtesy of the convoluted &amp;quot;Lange Visier&amp;quot; irons.&lt;br /&gt;
[[File:MauserGewehr1898EarlyModel.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:verdun_g98_1.jpg|thumb|none|600px|The &amp;quot;Gewehr '98&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_g98_2.jpg|thumb|none|600px|View through the ''Lange Visier''.]]&lt;br /&gt;
[[File:verdun_g98_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Gewehr98scope.jpg|thumb|none|450px|Mauser Gewehr 1898 with Visar 2 3/4x scope - 7.92x57 mm Mauser]]&lt;br /&gt;
[[File:verdun_g98_4.jpg|thumb|none|600px|The scoped G 98 with a Goerz 3x Custom Scope.]]&lt;br /&gt;
[[File:Gewehr 1898 trench.jpg|thumb|none|450px|Gewehr 1898 with dust cover and ''Grabenmagazin'' - 7.92x57 mm Mauser]]&lt;br /&gt;
[[File:Verdun-GewehrGraben1.jpg|thumb|none|600px|The ''Bote'' (messenger) brandishes his Gewehr 1898 fitted with the ''Grabenmagazin''.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Karabiner 98AZ==&lt;br /&gt;
The [[Mauser 98AZ Artillery Carbine|Mauser 98AZ Carbine]] appears as the &amp;quot;Karabiner 98AZ&amp;quot;. The Rate of fire is higher than the [[Mauser Gewehr 1898|Gewehr '98]] but comes off with less accuracy and a slight drop in terminal velocity which is really only noticeable at extended range.&lt;br /&gt;
[[File:Mauser 98AZ Artillery Carbine.jpg|thumb|none|450px|Mauser Karabiner 98AZ - 7.92x57mm]]&lt;br /&gt;
[[File:verdun_g98az_1.jpg|thumb|none|600px|The &amp;quot;Karabiner 98AZ&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_g98az_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_g98az_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Model 1889==&lt;br /&gt;
The [[Mauser_Rifle_Series#1889_Belgian_Mauser|Belgian 1889 Mauser]] appears as the &amp;quot;Mauser Model 1889&amp;quot; and is the standard rifle for the Belgian squad.&lt;br /&gt;
[[File:Belgian 1889 Mauser.jpg|thumb|none|450px|Fusil d'Infanterie Mle. 1889 - 7.65x53mm Mauser]]&lt;br /&gt;
[[File:verdun_bmauser_1.jpg|thumb|none|600px|The &amp;quot;Mauser 89&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_bmauser_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_bmauser_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===M16 Carbine===&lt;br /&gt;
A Carbine version is also available as the &amp;quot;Mauser Model 1889 Carbine Mle 16&amp;quot;. Both of the Belgian Mausers are good all-around rifles that do exactly what you'd expect them to do.&lt;br /&gt;
[[File:Belgian 1889 carbine.jpg|thumb|none|450px|Carabine d'Infanterie Modèle 1889/16 - 7.65x53mm Mauser]]&lt;br /&gt;
[[File:verdun_bmauserc_1.jpg|thumb|none|600px|The &amp;quot;Carbine Mle 16&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_bmauserc_2.jpg|thumb|none|600px|Aiming. Note the hemispherical end of the bolt handle.]]&lt;br /&gt;
[[File:verdun_bmauserc_3.jpg|thumb|none|600px|Ejecting a spent casing.]]&lt;br /&gt;
[[File:Verdun-BelgCar1.jpg|thumb|none|600px|Feeding the chamber with loose rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Tankgewehr M1918==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] appears as the &amp;quot;Mauser M1918 Tankgewehr&amp;quot;, added with the HoW DLC, and is only useable in the &amp;quot;Attrition&amp;quot; game mode. While this game lacks any real tanks to shoot, outside of immobilized ones, the T-Gewehr still has used. Its power and accuracy are expected considering it's firing 13.2 TuF ammo, and while you need to plop it down to use it can very easily pop off officers and machine gunners with relative ease.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|450px|Mauser Tankgewehr Modell 1918 - 13.2x92mmSR]]&lt;br /&gt;
[[File:verdun_tg_1.jpg|thumb|none|600px|The &amp;quot;Tankgewehr&amp;quot; in-game.]]&lt;br /&gt;
[[File:Verdun-Tankgewehr1.jpg|thumb|none|600px|The melee attack offers a view of the pistol grip.]]&lt;br /&gt;
[[File:Verdun-Tankgewehr2.jpg|thumb|none|600px|Deploying the anti-tank rifle.]]&lt;br /&gt;
[[File:verdun_tg_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_tg_3.jpg|thumb|none|600px|Cycling the bolt handle; an ejecting spent casing is seen.]]&lt;br /&gt;
[[File:Verdun-Tankgewehr3.jpg|thumb|none|600px|A break while getting a new round.]]&lt;br /&gt;
[[File:Verdun-Tankgewehr5.jpg|thumb|none|600px|Inserting a new 13.2x92mmSR round.]]&lt;br /&gt;
[[File:Verdun-Tankgewehr4.jpg|thumb|none|600px|Closing the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle. 1917==&lt;br /&gt;
The [[R.S.C. Mle 1917]] appears as the &amp;quot;Fusil Automatique Mle 1917 ''RSC''&amp;quot;, added in the HoW DLC update. The RSC is interesting to say the least, both in operation and in overall characteristics. The semi-auto action makes it quick to return fire but the 5-round magazine and lengthy reload make it a bit underwhelming in close quarters. It's a weapon you need to learn how to use before you go throwing yourself into every trench line.&lt;br /&gt;
[[File:R.S.C. Model 1917.jpg|thumb|none|450px|Fusil automatique Modèle 1917 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:verdun_rsc_1.jpg|thumb|none|600px|The &amp;quot;RSC&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_rsc_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_rsc_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:verdun_rsc_4.jpg|thumb|none|600px|Pulling the charging handle while prone.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle. 1918==&lt;br /&gt;
The [[R.S.C. Mle 1917|R.S.C. Mle 1918]] appears as the &amp;quot;Fusil Automatique Mle 1918 ''RSC''&amp;quot; and was added alongside its longer and older cousin in the HoW DLC update. This is similar in scope to the Mle. 1915 Berthier, a shorter rifle for using in trenches although it still has all the problems of the other model. It is only available in the &amp;quot;Attrition&amp;quot; game mode.&lt;br /&gt;
[[File:R.S.C. Model 1918.jpg|thumb|none|450px|Fusil automatique Modèle 1918 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:verdun_rsc18_1.jpg|thumb|none|600px|The &amp;quot;RSC&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_rsc18_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Verdun-RSC18-1.jpg|thumb|none|600px|Pulling back the charging handle at the start of a reload.]]&lt;br /&gt;
[[File:verdun_rsc18_3.jpg|thumb|none|600px|Inserting a new magazine clip.]]&lt;br /&gt;
[[File:Verdun-RSC18-2.jpg|thumb|none|600px|A view of the right rear part during the melee animation.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mk. III==&lt;br /&gt;
The [[Ross_M1910#Ross_Mk_III|Ross Mk. III]] was added with the HoW DLC and appears as the &amp;quot;Ross Model 1910 Mark III&amp;quot; and is the correct service rifle for the Canadian squad, although it is only usable by the &amp;quot;Specialist&amp;quot; class in the squad. The Ross is a decent rifle, mostly because you don't have to maintain your guns in this game. While it has a smaller magazine size in comparison to the SMLE and Lee-Metford, it's very accurate, especially with the scope, and has an even faster rate of fire making it powerful in the right hands.&lt;br /&gt;
[[File:RossMk IIIM1910.jpg|thumb|none|450px|Ross Mark III Model 1910 - .303 British]]&lt;br /&gt;
[[File:verdun_ross_1.jpg|thumb|none|600px|The &amp;quot;Ross M1910&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_ross_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Verdun-RossBolt.jpg|thumb|none|600px|Working the straight-pull bolt.]]&lt;br /&gt;
[[File:verdun_ross_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Ross mk-iii sniper.jpg|thumb|none|450px|Ross Mk III Model 1910 sniper rifle with Warner &amp;amp; Swasey M1913 Prismatic Musket Sight - .303 British]]&lt;br /&gt;
[[File:verdun_ross_4.jpg|thumb|none|600px|The scoped Ross with M1913 Prismatic Musket Sight.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[M1903 Springfield]] appears as the &amp;quot;Model 1903 ''Springfield''&amp;quot; and is also available for the two American squads in-game. It can be equipped with a U.S Musket Sight M1913 Scope. The 1903 is a relatively good rifle, with solid accuracy and damage with easy-to-read sights so you can actually see a bunch of angry Germans trying to kill you.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|450px|Springfield M1903 Mark 1 - .30-06]]&lt;br /&gt;
[[File:verdun_spring_1.jpg|thumb|none|600px|The &amp;quot;Springfield&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_spring_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Verdun-Springfield1.jpg|thumb|none|600px|Cycling the bolt handle.]]&lt;br /&gt;
[[File:verdun_spring_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the only submachine gun in the game and appears as the &amp;quot;Maschinenpistole 18/I&amp;quot;. The MP18 is a really powerful tool in the hands of a good squad which can wreck havoc on a defensive line if you aren't careful. While the damage is low, the slow rate of fire makes it really easy to slowly pick off targets with a 2-3 round burst. Accuracy is also relatively good with the MP18 still hitting targets well into medium range. &lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round Drum - 9x19mm]]&lt;br /&gt;
[[File:verdun_mp18_1.jpg|thumb|none|600px|The &amp;quot;MP18&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_mp18_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_mp18_3.jpg|thumb|none|600px|Slapping in a 32-round Drum-magazine.]]&lt;br /&gt;
[[File:verdun_mp18_4.jpg|thumb|none|600px|Rechambering.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==BAR M1918==&lt;br /&gt;
The [[Browning Automatic Rifle|BAR M1918]] appears as the &amp;quot;Browning Automatic Rifle M1918 ''BAR''&amp;quot;, added with the HoW DLC and is available for the U.S. squads. It is the only LMG in the game that can be aimed without being mounted to a surface. It is also the only LMG in the game without a bipod. This is the gun you need to spec into if you want to become an annoying American soldier. While it lacks stability and can easily empty the 20-round mags if you aren't careful, a little trigger control can make this an incredibly potent weapon at wiping out trenches and assaults with a few short bursts.&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|none|400px|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:verdun_BAR_1.jpg|thumb|none|600px|The &amp;quot;BAR&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_BAR_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_BAR_3.jpg|thumb|none|600px|Clicking out the used magazine.]]&lt;br /&gt;
[[File:Verdun-BAR1.jpg|thumb|none|600px|Removing the magazine and...]]&lt;br /&gt;
[[File:Verdun-BAR2.jpg|thumb|none|600px|... inserting a fresh one.]]&lt;br /&gt;
[[File:Verdun-BAR3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15 n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA|Bergmann MG 15 n. A.]] appears as the &amp;quot;Bergmann MG15 n. A.&amp;quot; and is the standard LMG for the German ''Schützen'' squad. While not as durable as the MG08/15, the MG 15 is still quite efficient at putting heads down out of fear of being shredded by you.&lt;br /&gt;
[[File:Bergmannmg15.jpg|thumb|none|400px|Bergmann MG 15 neuer Art - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:verdun_berg_1.jpg|thumb|none|600px|Carrying the &amp;quot;M1915 n. A.&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_berg_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_berg_3.jpg|thumb|none|600px|Taking away of the &amp;quot;empty&amp;quot; drum magazine.]]&lt;br /&gt;
[[File:Verdun-BergamannMG1.jpg|thumb|none|600px|Placing the full one.]]&lt;br /&gt;
[[File:Verdun-BergamannMG2.jpg|thumb|none|600px|Pushing through the ammunition belt and charging the Bergmann MG.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle. 1915==&lt;br /&gt;
The [[Chauchat]] appears as the &amp;quot;Fusli Mitrailleur Mle 1915 CSRG ''Chauchat''&amp;quot; and is the LMG for the French forces. While definitely undergunned to the MG08 family, the Chauchat is not entirely useless. It's very accurate and has a slow rate of fire making it easy to use every single round in the 20-round mag effectively on angry Germans. Plus it's still relatively accurate when you're using it for walking fire, which is a plus.&lt;br /&gt;
[[File:Chauchat.jpg|thumb|none|400px|Chauchat fusil-mitrailleur Modèle 1915 CSRG - 8x50mmR Lebel]]&lt;br /&gt;
[[File:verdun_chau_1.jpg|thumb|none|600px|The &amp;quot;Chauchat&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_chau_2.jpg|thumb|none|600px|Aiming while deployed.]]&lt;br /&gt;
[[File:verdun_chau_3.jpg|thumb|none|600px|Reloading; the charging handle is never used.]]&lt;br /&gt;
[[File:verdun_chau_4.jpg|thumb|none|600px|The melee attack shows more of the gun.]]&lt;br /&gt;
[[File:verdun_chau_5.jpg|thumb|none|600px|Reloading while standing.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat M1918==&lt;br /&gt;
The [[Chauchat|Chauchat M1918]] is the .30-06 American Conversion and was added with the HoW DLC. Appears as the &amp;quot;US CRSRG .30-06 M1918 ''Chauchat''&amp;quot;. The CRSRG is...interesting. It's got all of the in-general pluses of the normal Chauchat except it has a smaller magazine size thus making it marginally less useful than its French counterpart. You'd be better off with the BAR anyway.&lt;br /&gt;
[[File:Chauchatm1918.jpg|thumb|none|400px|Chauchat M1918 - .30-06]]&lt;br /&gt;
[[File:verdun_cm18_1.jpg|thumb|none|600px|The &amp;quot;CRSRG&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_cm18_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_cm1918_3.jpg|thumb|none|600px|Taking the used magazine.]]&lt;br /&gt;
[[File:Verdun-ChauchatUS1.jpg|thumb|none|600px|Replacing a new one while standing.]]&lt;br /&gt;
[[File:Verdun-ChauchatUS2.jpg|thumb|none|600px|The melee animation reveals a full view of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle. 1909==&lt;br /&gt;
The [[Hotchkiss M1909]] appears as the &amp;quot;Hotchkiss M1909 ''Benét–Mercié''&amp;quot;, and is the LMG available for the American, British, and Belgian squads. Despite the name, it is not modelled on the American M1909 Benét–Mercié variant but instead on the British and French service models (known as the ''Hotchkiss Mk. I'' and ''Mle 1909'' respectively). The M1909 Benét–Mercié had a different type of receiver and rear sight.&lt;br /&gt;
&lt;br /&gt;
The M1909 is an in-between for the two main Allied MG styles. It has a slower rate of fire like the Chauchat, but a higher magazine capacity and bipod mounting like the Lewis, so it balances out. It's an accurate MG for picking off troops rather than just mag-dumping like the Lewis.&lt;br /&gt;
[[File:Hotchkiss1909.jpg|thumb|none|400px|Hotchkiss M1909 Benét–Mercié - 8x50mmR]]&lt;br /&gt;
[[File:verdun_hotch_1.jpg|thumb|none|600px|The &amp;quot;Hotchkiss&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_hotch_2.jpg|thumb|none|600px|Aiming while deployed.]]&lt;br /&gt;
[[File:verdun_hotch_3.jpg|thumb|none|600px|The half-fired feed strip.]]&lt;br /&gt;
[[File:Verdun-Hotchkiss1.jpg|thumb|none|600px|Beginning the reload by working the charging handle.]]&lt;br /&gt;
[[File:Verdun-Hotchkiss2.jpg|thumb|none|600px|About to insert the new fed strip.]]&lt;br /&gt;
[[File:Verdun-Hotchkiss3.jpg|thumb|none|600px|Charging the ''Benét–Mercié''.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the LMG for the British forces in-game and appears as the &amp;quot;Machine Gun Model 1914 ''Lewis''&amp;quot;. The best way to counter the German MG horde, the Lewis is a good all-around MG for putting down return fire. With a reasonably fast rate of fire, high accuracy, and good stability on the bipod, it makes it incredibly useful for repelling enemy assaults.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|400px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:verdun_lewis_1.jpg|thumb|none|600px|The &amp;quot;Lewis&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_lewis_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_lewis_3.jpg|thumb|none|600px|Taking the empty magazine...]]&lt;br /&gt;
[[File:Verdun-Lewis1.jpg|thumb|none|600px|... to replace it with a full one.]]&lt;br /&gt;
[[File:Verdun-Lewis2.jpg|thumb|none|600px|Fliping back the rear sights.]]&lt;br /&gt;
[[File:Verdun-Lewis3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:Verdun-Lewis4.jpg|thumb|none|600px|The melee attack reveals the rear part.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen==&lt;br /&gt;
The [[Madsen machine gun|Madsen]] LMG appears as the &amp;quot;Madsen&amp;quot; and is available for the Germans. The Madsen is a machine gun primarily to give the Germans some lighter option for use when trench raiding. While the sights are tight courtesy of the magazine, the slow rate of fire keeps it just as controllable as the Allied options making it perfect for raiding your enemies' rear lines. &lt;br /&gt;
&lt;br /&gt;
The Madsen in the game is actually modelled on an anachronistic post-war Portuguese contract model, which was not produced until the 1930s and 40s. The double-stacked magazine is notably inaccurate; the Madsen used single-row magazines until 1922.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|400px|Portuguese Madsen machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:verdun_madsen_1.jpg|thumb|none|600px|The &amp;quot;Madsen&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_madsen_2.jpg|thumb|none|600px|Looking through the rights.]]&lt;br /&gt;
[[File:verdun_madsen_3.jpg|thumb|none|600px|Taking the used magazine.]]&lt;br /&gt;
[[File:Verdun-Madsen1.jpg|thumb|none|600px|Patting in the full one.]]&lt;br /&gt;
[[File:Verdun-Madsen2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:Verdun-Madsen3.jpg|thumb|none|600px|A top view of the Madsen while running.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG 08/15==&lt;br /&gt;
The [[Maxim MG08/15]] appears as the &amp;quot;Maschinengewehr '08/15&amp;quot;. If you want to annoy the entire Allied team, and I mean truly annoy them to the point they will leave the game, get this. It's accurate, powerful and can easily shred an assault if they aren't careful, so do history proud and go, machine gunner.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|400px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:verdun_0815_1.jpg|thumb|none|600px|Carrying the &amp;quot;MG 08/15&amp;quot; in-game. Note the 7.92x57mm rounds wiggle back and forth while moving.]]&lt;br /&gt;
[[File:verdun_0815_2.jpg|thumb|none|600px|Using the iron sights while deployed on a destroyed French Renault FT tank.]]&lt;br /&gt;
[[File:verdun_0815_3.jpg|thumb|none|600px|Removing the used magazine, which however still contains rounds.]]&lt;br /&gt;
[[File:Verdun-0815-1.jpg|thumb|none|600px|Bringing the new magazine.]]&lt;br /&gt;
[[File:Verdun-0815-2.jpg|thumb|none|600px|Pushing through the ammunition belt.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG 08/18== &lt;br /&gt;
The air-cooled version of the [[Maxim MG08/15]], the [[MG08/18]], is also available for the German squads. It appears as the &amp;quot;Maschinengewehr 08/18&amp;quot;, and was added in the HoW DLC. The slightly less encumbering version of the MG08/15, the MG08/18 is a good weapon for being a more mobile pillbox allowing you to actually run with your squad and keep them covered.&lt;br /&gt;
[[File:maxim0818.jpg|thumb|none|400px|Maxim MG08/18 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:verdun_0818_1.jpg|thumb|none|600px|The animations of the &amp;quot;MG 08/18&amp;quot; are the same as the &amp;quot;MG 08/15&amp;quot;.]]&lt;br /&gt;
[[File:verdun_0818_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_0818_3.jpg|thumb|none|600px|Replacing the belt box.]]&lt;br /&gt;
[[File:Verdun-0818-1.jpg|thumb|none|600px|Charging the Maxim.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
Some disabled [[Vickers]] machine guns can be seen on the battlefield which are unusable.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mark I - .303 British]]&lt;br /&gt;
[[File:verdun_vickers_1.jpg|thumb|none|600px|The Vickers in a crater.]]&lt;br /&gt;
[[File:verdun_vickers_2.jpg|thumb|none|600px|The Vickers near a trench.]]&lt;br /&gt;
[[File:verdun_vickers_3.jpg|thumb|none|600px|An unprepared Vickers resting on a table.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears as the &amp;quot;Winchester Model 1897 ''Trench Gun''&amp;quot;. It is available for the U.S. squads with the HoW DLC and can be equipped with an M1917 bayonet. Like with many of its videogame depictions, the Winchester Model 1897 in-game is unable to be slam fired. If you ever thought the German's historical over-exaggeration of the shotgun's effectiveness was misplaced, this will prove otherwise. The 1897 will make assault waves vanish easily with a few shots, sure it takes a long time to reload and cycle but it's all worth it to blip 3 German troops off the map with one shot.&lt;br /&gt;
[[File:Winchester1897 bayonet.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; with bayonet - 12 gauge]]&lt;br /&gt;
[[File:verdun_m97_1.jpg|thumb|none|600px|The &amp;quot;Trench Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_m97_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Verdun-Winchester1.jpg|thumb|none|600px|Pumping the Winchester.]]&lt;br /&gt;
[[File:verdun_m97_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Wechselapparat M1917]] was added with the HoW DLC and is the only flamethrower in the game and is used by the German Pioneer Squad. Appears as the &amp;quot;Wechselapparat M1917 ''Wex''&amp;quot;. The balancing act to the power of the BAR and M1897, the Wex is brutally efficient at purging people from trenches, enemy, or ally. While it takes a while to get roaring and has no sights, the Wex will incinerate everything in front of it with ease and that does include your allies so do be careful when you let your inner pyromaniac take over while raiding the enemy trench.&lt;br /&gt;
[[File:Wex_flam.jpg|thumb|none|300px|Wechselapparat Modell 1917]]&lt;br /&gt;
[[File:verdun_wex_1.jpg|thumb|none|600px|The &amp;quot;Wex&amp;quot; being fired on a promotional picture.]]&lt;br /&gt;
[[File:verdun_wex_2.jpg|thumb|none|600px|Holding the ''Flammenwerfer''.]]&lt;br /&gt;
[[File:Verdun-Wex1.jpg|thumb|none|600px|Cranking the lever.]]&lt;br /&gt;
[[File:verdun_wesx_3.jpg|thumb|none|600px|The ''Sturmpionier'' werfs some flammen.]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
&lt;br /&gt;
==F1 Mle. 1916==&lt;br /&gt;
The [[F1 hand grenade]] is the standard grenade for French and U.S. squads. It appears as the &amp;quot;Grenade Mle 1916 Billant F1&amp;quot;.&lt;br /&gt;
[[File:French F1 Mle 1916 Billant.JPG|thumb|none|185px|F1 with Mle. 1916 Billant fuse]]&lt;br /&gt;
[[File:verdun_f1_1.jpg|thumb|none|600px|Removing the pin on an &amp;quot;F1&amp;quot; grenade.]]&lt;br /&gt;
[[File:Verdun-F1Grenade1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the British Commonwealth and appears as the &amp;quot;Mk 1 No. 5 ''Mills Bomb''&amp;quot;.&lt;br /&gt;
[[File:MillsNo5MkI.jpg|thumb|none|185px|No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;]]&lt;br /&gt;
[[File:verdun_mills_1.jpg|thumb|none|600px|Removing the pin on a &amp;quot;Mills&amp;quot; grenade.]]&lt;br /&gt;
[[File:Verdun-Mills1.jpg|thumb|none|600px|Getting rid of the safety lever.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Stielhandgranate==&lt;br /&gt;
The standard grenade for the German Empire is the [[Model 15 Stielhandgranate]].&lt;br /&gt;
[[File:M15Stickgrenade.jpg|thumb|none|350px|Model 15 Stielhandgranate]]&lt;br /&gt;
[[File:verdun_m15_1.jpg|thumb|none|600px|Holding a &amp;quot;Stielhandgranate M1915&amp;quot; stick grenade.]]&lt;br /&gt;
[[File:verdun_m15_2.jpg|thumb|none|600px|Readying the stick grenade by removing the adhesive strip. At the early stage of the game, the string came unsecured from the stick. This can also be seen as an attention to detail since the first issued M15 Stielhandgranates initially also had no uniform safety for the string either.]]&lt;br /&gt;
&lt;br /&gt;
==Model 16 Stielhandgranate==&lt;br /&gt;
The [[Model 16 Stielhandgranate]] was added with the HoW DLC and appears as incorrectly as the &amp;quot;[[Model 17 Stielhandgranate|Stielhandgranate ''M1917'']]&amp;quot;; the improved successor. The German ''Pionier'' squad has two ''Geballte Ladungen'' one with 6 and 9 warheads.&lt;br /&gt;
[[File:M16stick.jpg|thumb|none|350px|Model 16 Stielhandgranate]]&lt;br /&gt;
[[File:verdun_st17_1.jpg|thumb|none|600px|Holding an &amp;quot;M1917&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_st17_2.jpg|thumb|none|600px|Unscrewing the cap of an &amp;quot;M1917&amp;quot; with 6 warheads.]]&lt;br /&gt;
[[File:verdun_st17_3.jpg|thumb|none|600px|Pulling the string of an &amp;quot;M1917&amp;quot; with 9 warheads.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Eierhandgranate M1917&amp;quot; and is the second German grenade added with the HoW DLC.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|185px|Model 17 Eierhandgranate]]&lt;br /&gt;
[[File:verdun_ei17_1.jpg|thumb|none|600px|The &amp;quot;Eierhandgranate&amp;quot; in-game.]]&lt;br /&gt;
[[File:Verdun-Eierhandgranate1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==No. 34 Egg Grenade==&lt;br /&gt;
The second available grenade for the British squads is the &amp;quot;[[No. 34 Egg Grenade]]&amp;quot; which was added in the HoW Dlc.&lt;br /&gt;
[[File:no 34.jpg|thumb|none|185px|No. 34 Mk. III Egg Grenade]]&lt;br /&gt;
[[File:verdun_no34_1.jpg|thumb|none|600px|Holding an &amp;quot;No. 34&amp;quot; grenade.]]&lt;br /&gt;
&lt;br /&gt;
==OF-15==&lt;br /&gt;
The [[OF-15 hand grenade]] was added with the December 2018 expansion for the Belgian and French forces. Appears as the &amp;quot;Offensive No 1&amp;quot;.&lt;br /&gt;
[[File:OF-15 fuze Billiant.JPG|thumb|none|185px|OF-15 Hand Grenade]]&lt;br /&gt;
[[File:verdunOF-15.jpg|thumb|none|600px|About to throw the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Pétard Grenade==&lt;br /&gt;
The French Pétard Grenade is also available with the December 2018 expansion and appears as the &amp;quot;Pétard Raquette&amp;quot;.&lt;br /&gt;
[[File:PetardGre.jpg|thumb|none|350px|Pétard Grenade aka Third Army Grenade]]&lt;br /&gt;
[[File:verdunPétard.jpg|thumb|none|600px|Priming the Pétard grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==37 mm Puteaux SA 1918==&lt;br /&gt;
Destroyed French Renault FT light tanks have 37 mm Puteaux SA 1918 single-shot, breech-loading cannons as their main armament.&lt;br /&gt;
[[File:Verdun-FTGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==7.58 cm Leichter Minenwerfer==&lt;br /&gt;
[[File:Minenwerfer.jpg|thumb|none|300px|Leichter Minenwerfer neuer Art - 75.8 mm (2.99 in)]]&lt;br /&gt;
[[File:verdun_minenw_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Verdun-Minenwerfer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n. A.==&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|300px|Feldkanone 96 neuer Art - 77x234 mm R]]&lt;br /&gt;
[[File:verdun_feldk_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:verdun_feldk_2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==10.5 cm Feldhaubitze 98/09==&lt;br /&gt;
[[File:feldk 98-09.jpg|thumb|none|300px|Leichte Feldhaubitze 98/09 - 105 mm (4.13 in)]]&lt;br /&gt;
[[File:verdun_feldhau_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Verdun-Feldhaubitze1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss M1909 Mk. I==&lt;br /&gt;
The [[Hotchkiss Mk.I]] is mounted on destroyed British tanks.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|400px|Hotchkiss Mark I - .303 British]]&lt;br /&gt;
[[File:verdun_hotchmk1.jpg|thumb|none|600px|A destroyed British Medium Mark A &amp;quot;Whippet&amp;quot; tank with the Hotchkiss.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
British Mark IV &amp;quot;Female&amp;quot; tanks have five mounted [[Lewis Gun]]s.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|400px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:Verdun-MkTankLewis1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==QF 4.5-inch Howitzer==&lt;br /&gt;
[[File:qf howitzer.jpg|thumb|none|300px|Ordnance QF 4.5-inch Howitzer]]&lt;br /&gt;
[[File:qf 4.4_feldk_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Verdun-QFHowitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Stokes Mortar==&lt;br /&gt;
[[File:3inch Stokes Mortar.jpg|thumb|none|300px|Stokes Trench Mortar - 3 inch]]&lt;br /&gt;
[[File:verdun_stokes_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Verdun-StokesMortar1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
&lt;br /&gt;
==Browning M1917==&lt;br /&gt;
While not a playable or unusable static weapon, the [[Browning M1917]] appears as icons for the &amp;quot;Static Gunner&amp;quot; ability of the Belgian ''Schutter'' and German ''MG-Schütze'' (''Schützen'') squad roles.&lt;br /&gt;
[[File:BrowningM1917-2.jpg|thumb|none|400px|Browning M1917 mounted on M1917 tripod - .30-06]]&lt;br /&gt;
[[File:Verdun-BrowningIcon1.jpg|thumb|none|600px|The white Browning machine gun icon on the left of the 1914 Belgian squad.]]&lt;br /&gt;
&lt;br /&gt;
{{WWI Game Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Verdun&amp;diff=1607449</id>
		<title>Verdun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Verdun&amp;diff=1607449"/>
		<updated>2023-09-01T08:37:18Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Hotchkiss Mle. 1909 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Verdun&lt;br /&gt;
|picture = Verdun_VG.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[WWI Game Series|1914-1918 WW1 Game Series]]&lt;br /&gt;
|date= April 27, 2015&lt;br /&gt;
|developer=BlackMill Games &lt;br /&gt;
|publisher=M2H &lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;OS X&amp;lt;br&amp;gt;Linux&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Verdun''''' is a multiplayer shooter from the three-player indie developer BlackMill Games, which places special emphasis on cooperative squads, realistic weapons, and uniforms and revolves around the infamous Battle of Verdun in 1916 France. The battlefields of Belgium and France are based on real locations from 1914 to 1918, and an interactive map of the front allows to jump right into the fight and influence the dynamic front lines with the player character's abilities. Players from two factions compete against each other in trench warfare. The teams are again divided into groups of four, which must coordinate with each other to win in one of the four game modes; front lines, attrition, rifle deathmatch, and squad defense. Thus, friendly players get &amp;quot;co-op XP&amp;quot; when working well together, which makes all squad members stronger. &lt;br /&gt;
&lt;br /&gt;
32 players compete in four squads per side, each staffed with specialists such as infantrymen, snipers, or officers who use different skills. For example, the grenadier carries hand grenades, while the officers can give orders and call in mortar barrages via binoculars. The maps reflect the combat conditions of World War I: a no man's land scarred by artillery fire, long trenches, and fortified positions. The objective of the battles is to capture and hold trench systems. Each side holds a series of dugouts and trench lines that must be defended. If the trench is captured, a counterattack follows. If this is repulsed, the winning faction advances - if it is successful, the battle shifts in the other direction. An equilibrium can quickly develop between the sides, resulting in a tough and losing battle of attrition. The principle is thus reminiscent of Rush from Battlefield, although here it is much more dogged and the upper hand changes back and forth between two teams like in a tug-of-war.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, ''Verdun'' has realistic weapon mechanics. Rifle bolts must be cycled properly; if the player character fails to do so, the rifle will not fire and must be re-chambered. All en-bloc clip-equipped Berthier rifles must have no cartridge left in the chamber; only completely empty rifles can be reloaded. The other rifles can be reloaded with stripper clips or with loose rounds.&lt;br /&gt;
&lt;br /&gt;
Automatic machine guns have a high rate of fire but are only effective when using the bipod, as they produce difficult-to-control recoil and are quite heavy. Shooting from the hip is not even possible with some of them. The [[MP18]], the only submachine gun included in the game, is only accurate at short distances; like the sidearms.&lt;br /&gt;
&lt;br /&gt;
In March 2016 the game received the free  &amp;quot;Horrors of War&amp;quot; expansion which added new content such as 5 new squads, several weapons, 2 maps, and animations.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The original [[Colt M1911]] was added with the HoW DLC and is the standard sidearm for the U.S. officer in-game. Also, the Canadian squad gets access to the 1911, which is historically correct as the Canadian Expeditionary Force bought 1911s as a stop-gap solution for the lack of handguns in inventory. Reasonably potent and accurate to extended ranges, the 1911 is a delightful piece for use in the fields of Flanders.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:verdun_colt_1.jpg|thumb|none|600px|The &amp;quot;U.S. Automatic Pistol .45 M1911&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_colt_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_colt_3.jpg|thumb|none|600px|Removing the empty magazine...]]&lt;br /&gt;
[[File:verdun_colt_4.jpg|thumb|none|600px|...and pushing in a full one.]]&lt;br /&gt;
[[File:verdun_colt_5.jpg|thumb|none|600px|Clicking the slide in forward position.]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1900==&lt;br /&gt;
The [[FN Model 1900]] was added with the HoW DLC and appears as the &amp;quot;FN Browning M1900&amp;quot; and is available for the Belgian squad. The 1900 is similar to the Ruby in stats, a mild cartridge combo'd with an average mag size makes it a decent sidearm and a relatively mediocre main arm. &lt;br /&gt;
[[File:FNM1900.jpg|thumb|none|300px|FN Model 1900 - .32 ACP]]&lt;br /&gt;
[[File:verdun_fn1900_1.jpg|thumb|none|600px|The &amp;quot;FN 1900&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_fn1900_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_fn1900_3.jpg|thumb|none|600px|The removed magazine in his left hand.]]&lt;br /&gt;
[[File:verdun_fn1900_4.jpg|thumb|none|600px|Loading in a full one.]]&lt;br /&gt;
[[File:verdun_fn1900_5.jpg|thumb|none|600px|Rechambering.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears as the &amp;quot;Pistole Parabellum 1908 ''Luger''&amp;quot; and is the standard sidearm for the German Non-Commissioned Officers class. Potent, accurate to extended ranges, the Luger is an adequate sidearm for defending or assaulting trenches.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:verdun_luger_1.jpg|thumb|none|600px|The &amp;quot;Luger&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_luger_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_luger_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Artillery Model===&lt;br /&gt;
The [[Luger P08 Artillery Model]] appears as the &amp;quot;Lange Pistole Parabellum 1908  ''Artillerie Luger''&amp;quot; and is used by the German ''Pionier'' squad. Added with the HoW DLC, the Artillery Model Luger is a relatively powerful firearm when used right. While it does still have the same 1-2 hit firepower of the normal Luger, the increased barrel length and stock make it easier to place repeat shots on targets plus the 32-round mag makes it useful for just spamming down a trench line if need be.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|300px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare Trommelmagazin 08 snail drum magazine compatible with the Bergmann MP18 submachine gun - 9x19mm]]&lt;br /&gt;
[[File:verdun_lugera_1.jpg|thumb|none|600px|The &amp;quot;Ari-08&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_lugera_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_lugera_3.jpg|thumb|none|600px|Removing the used magazine.]]&lt;br /&gt;
[[File:Verdun-LugerA1.jpg|thumb|none|600px|Pushing in of the new one.]]&lt;br /&gt;
[[File:Verdun-LugerA2.jpg|thumb|none|600px|Working the toggle-action.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is seen in the Main menu, and the HoW Expansion brings the C96 in as a playable weapon. It appears as the &amp;quot;Mauser C96 ''Broomhandle''&amp;quot;. It is loaded using standard 10-round stripper clips and, unlike in some games, it cannot be reloaded or &amp;quot;topped off&amp;quot; on a partial magazine. With a mild boost in damage over the Luger and slightly better accuracy, the C96 is not a bad sidearm although the stripper clip loading can become annoying.&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Mauser C96 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:verdun_c96.jpg|thumb|none|300px|The Mauser C96 on the table.]]&lt;br /&gt;
[[File:verdun_c96_1.jpg|thumb|none|600px|The &amp;quot;C96&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_c96_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_c96_3.jpg|thumb|none|600px|Thumbing in the 10 stripper clip.]]&lt;br /&gt;
[[File:verdun_c96_4.jpg|thumb|none|600px|About to remove the clip.]]&lt;br /&gt;
&lt;br /&gt;
==Ruby==&lt;br /&gt;
The [[Ruby]] appears as the &amp;quot;Pistolet Automatique de 7 millim.65 Genre ''Ruby''&amp;quot; and is used by French forces. The Ruby's a mild sidearm with average stats all around that's useful for classes who either have better weapons or are not supposed to be fighting 24/7.&lt;br /&gt;
[[File:Garate Ruby L.jpg|thumb|none|300px|Garate, Anitua y Cia Ruby-Type Pistol - .32 ACP]]&lt;br /&gt;
[[File:verdun_ruby_1.jpg|thumb|none|600px|The &amp;quot;Ruby&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_ruby_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_ruby_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:verdun_ruby_4.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott Mk. I==&lt;br /&gt;
The [[Webley &amp;amp; Scott Mk I]] appears as the &amp;quot;Webley Self-Loading Pistol Mk. I&amp;quot;. Added in the HoW DLC, the Mark I mixes revolver damage with semi-automatic firepower for a slightly amusing combination. 1 shot tends to drop the average soldier and the 7 round mag puts you on par with most of the other pistols on offer making the Mark 1 more than just a gimmick.&lt;br /&gt;
[[File:NewWeb.jpg|thumb|none|300px|Webley &amp;amp; Scott Mark I - .455 Webley Auto]]&lt;br /&gt;
[[File:verdun_wsmk_1.jpg|thumb|none|600px|The &amp;quot;Webley Mk. I&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_wsmk_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_wsmk_3.jpg|thumb|none|600px|Taking the empty magazine...]]&lt;br /&gt;
[[File:verdun_wsmk_4.jpg|thumb|none|600px|... and replacing it with a fresh one.]]&lt;br /&gt;
[[File:verdun_wsmk_5.jpg|thumb|none|600px|Moving the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==MAS Mle. 1892==&lt;br /&gt;
An [[Mle 1892 Revolver]] is first seen on a table in the main menu in the early stage of the game. The HoW Expansion brings the playable Mle 1892 in, first named as the &amp;quot;MAS M1892 &amp;quot;Lebel Revolver&amp;quot; and then renamed &amp;quot;Revolver de 8mm modèle 1892&amp;quot;. While a tad lighter load than the other revolvers, the 1892 is still reasonably effective in dropping angry Germans. While the cartridge is on the light side, it has good accuracy and the side loading mechanism makes it quick to top off.&lt;br /&gt;
[[File:Mle 1892.jpg|thumb|none|300px|Revolver d'ordonnance modèle 1892 - 8x27mmSR]]&lt;br /&gt;
[[File:verdun_mle.jpg|thumb|none|300px|In-game Mle 1892 Revolver.]]&lt;br /&gt;
[[File:verdun_mle_1.jpg|thumb|none|600px|The &amp;quot;M1892&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_mle_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_mle_3.jpg|thumb|none|600px|Freeing the cylinder from used cartridges.]]&lt;br /&gt;
[[File:Verdun-MASRev1.jpg|thumb|none|600px|Reloading every round one-by-one.]]&lt;br /&gt;
[[File:Verdun-MASRev2.jpg|thumb|none|600px|Closing the loading gate.]]&lt;br /&gt;
&lt;br /&gt;
==Reichsrevolver M1883==&lt;br /&gt;
The [[Reichsrevolver M1883]] appears as the &amp;quot;Reichsrevolver M1883&amp;quot; (former name &amp;quot;Armeerevolver M/83 ''Reichsrevolver''&amp;quot;) and is available for the German Squad. It fires in single-action, and the hammer must be cocked after each shot. Due to the Reichsrevolver lacking any form of ejector rod, the player's character will instead use a stick to knock out each spent casing. Archaic and definitely out of its element, the Reichsrevolver is a sidearm first and foremost. While very powerful and easily putting troops down in one shot, the long reload makes this a gun for desperation than anything else.&lt;br /&gt;
[[File:1883 ReichsRevolver.jpg|thumb|none|300px|Reichsrevolver Modell 1883 - 10.6x25R]]&lt;br /&gt;
[[File:verdun_reichsr_1.jpg|thumb|none|600px|The &amp;quot;Reichsrevolver&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_reichsr_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_reichsr_3.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
[[File:Verdun-Reichsrevolver1.jpg|thumb|none|600px|Opening the loading gate.]]&lt;br /&gt;
[[File:verdun_reichsr_3_1.jpg|thumb|none|600px|Ejecting a round.]]&lt;br /&gt;
[[File:verdun_reichsr_4.jpg|thumb|none|600px|Filling the cylinder with a single round.]]&lt;br /&gt;
[[File:Verdun-Reichsrevolver2.jpg|thumb|none|600px|Closing the loading gate.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] came in with the free 2018 ANZAC update. It can be equipped with a Pritchard bayonet.&lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|300px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:verdun_webleyFos_1.jpg|thumb|none|600px|The &amp;quot;Webley-Fosbery&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_webleyFos_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Verdun-WebleyFosbery1.jpg|thumb|none|600px|A view of the mid-recoil.]]&lt;br /&gt;
[[File:verdun_webleyFos_3.jpg|thumb|none|600px|The opened revolver.]]&lt;br /&gt;
[[File:verdun_webleyFos_4.jpg|thumb|none|600px|Inserting new rounds into the cylinder.]]&lt;br /&gt;
[[File:Verdun-WebleyFosbery2.jpg|thumb|none|600px|Closing the revolver.]]&lt;br /&gt;
[[File:verdun_webleyFos_5.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley Revolvers|Webley MK VI]] appears as the &amp;quot;Webley Mk VI Revolver&amp;quot;. Additionally, the Trench Raider specialization has access to a Webley Mk VI equipped with a Pritchard bayonet. Big, boisterous, and potent, the Mk VI is more British than the Queen wearing a Tweed jacket with a Union Jack lapel pin. While it lacks a bit in the rate of fire and capacity, the Mk VI makes up in pure stopping power and overall accuracy.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|300px|Webley Mark IV - .455 Webley]]&lt;br /&gt;
[[File:verdun_webley_1.jpg|thumb|none|600px|The Revolver in-game.]]&lt;br /&gt;
[[File:verdun_webley_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_webley_3.jpg|thumb|none|600px|The rounds coming out of the cylinder. Note the game doesn't keep track of how many rounds have been fired.]]&lt;br /&gt;
[[File:verdun_webley_4.jpg|thumb|none|600px|Inserting new 6 rounds with the speedloader.]]&lt;br /&gt;
[[File:verdun_webley_5.jpg|thumb|none|600px|Manually closing of the Webley.]]&lt;br /&gt;
[[File:verdun_webley_6.jpg|thumb|none|600px|An opened Webley with Pritchard bayonet.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Berthier Mle. 1892 Artillery Carbine==&lt;br /&gt;
The [[Berthier Mle 1892 Artillery Carbine]] appears as the &amp;quot;Mousqueton Mle. 1892 ''Berthier''&amp;quot; and has an accurate 3 shot magazine using an en-bloc clip that cannot be reloaded until empty. The Mousqueton is the French equivalent to the Karabiner 88, a short carbine useful for close to mid-range engagements that lose overall effectiveness at distance. While the 8mm Lebel cartridge makes this much more potent beyond its limits, the 3-round magazine makes it a somewhat annoying rifle to use in long engagements.&lt;br /&gt;
[[File:Berthier Artillery Carbine Mle 1892.jpg|thumb|none|450px|Mousqueton Berthier modèle 1892 - 8x50mm R]]&lt;br /&gt;
[[File:verdun_berthiercar_1.jpg|thumb|none|600px|The &amp;quot;Berthier&amp;quot; Carbine in-game.]]&lt;br /&gt;
[[File:verdun_berthiercar_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_berthiercar_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Berthier Mle. 1907==&lt;br /&gt;
The [[Berthier_Mle_1907-15#Fusil_Mod.C3.A8le_1907_Rifle|Fusil Modèle 1907 Sénégal]] rifle was added with the December 2018 expansion along with the Senegalese squad and appears as the &amp;quot;Fusil Colonial Mle. 1907 Berthier ''Sénégalais''&amp;quot;.&lt;br /&gt;
[[File:FusilMle1907.jpg|thumb|none|450px|Berthier fusil modèle 1907 sénégalais - 8x50mm R]]&lt;br /&gt;
[[File:verdun_berthiersenegal1.jpg|thumb|none|600px|A French-Sengalese soldier holds his Berthier.]]&lt;br /&gt;
[[File:verdun_berthiersenegal2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_berthiersenegal3.jpg|thumb|none|600px|Inserting a 3-round Berthier clip.]]&lt;br /&gt;
&lt;br /&gt;
==Berthier Mle. 1907/15==&lt;br /&gt;
The [[Berthier Mle 1907-15]] appears as the &amp;quot;Fusil Mle 1907/15 ''Berthier''&amp;quot;. Like the [[Berthier Rifles#Berthier 1892 Artillery Carbine|Berthier 1892 Artillery Carbine]] the Berthier has only a 3-shot magazine. It can be equipped with M1886 “Rosalie” bayonet and APX Mle 1917 Scope. A middle ground between the Lebel's overall accuracy and the Berthier rifle's massively faster reload speed, the 1907-15 is a perfect combat rifle for picking off Jerries at long range.&lt;br /&gt;
[[File:Fusil Mle 1907-15.jpg|thumb|none|450px|Berthier Fusil Modèle 1907/15 - 8x50mm R]]&lt;br /&gt;
[[File:verdun_Berthier_1.jpg|thumb|none|600px|The &amp;quot;Berthier&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_Berthier_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_Berthier5.jpg|thumb|none|600px|Releasing a spent casing by cycling the bolt handle.]]&lt;br /&gt;
[[File:verdun_Berthier_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:verdun_Berthier_4.jpg|thumb|none|600px|The scoped Berthier.]]&lt;br /&gt;
&lt;br /&gt;
==Berthier Mle. 1916 Carabine==&lt;br /&gt;
The [[Berthier Model 1916 Carabine|Fusil Modèle 1916 Carabine]] appears as the &amp;quot;Mousqueton Mle 1892 M16 ''Berthier''&amp;quot; and has a 5-round magazine. Unlike the other Berthier rifles in-game, the Model 1916 is reloaded with a 5-round stripper clip. This is directly equivalent to the Karabiner 88 and Kar98AZ, with all the pluses of the Mousqueton but with the added bonus of 5 rounds instead of a measly 3.&lt;br /&gt;
[[File:Bert-c92 70.jpg|thumb|none|450px|Berthier Carabine modèle 1916 - 8x50mm R]]&lt;br /&gt;
[[File:verdun_berthier16_1.jpg|thumb|none|600px|The &amp;quot;Mousqueton Mle 1892 M16&amp;quot; Carbine in-game.]]&lt;br /&gt;
[[File:verdun_berthier16_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_berthier16_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield M1917==&lt;br /&gt;
The [[M1917 Enfield|Enfield M1917]] appears as the &amp;quot;M1917 Enfield&amp;quot;, which is the mid-1920 designation and is available for the U.S. Doughboys and the U.S. Marine Corps squads. The Enfield is reloaded with a 5-round stripper clip and single round. It can be equipped with a U.S Musket Sight M1913 Scope should you desire. The M1917 is exactly like the Pattern 14, a potent and accurate rifle that's good all-around. The only real problem is the 6-round capacity will have you automatically topping the gun off at any opportunity, and I do mean any.&lt;br /&gt;
[[File:M1917enfield.jpg|thumb|none|450px|Enfield M1917 - .30-06 Springfield]]&lt;br /&gt;
[[File:verdun_enfield_2.jpg|thumb|none|600px|The &amp;quot;Enfield M1917&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_enfield_1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Verdun-Enfield1.jpg|thumb|none|600px|Working the bolt-handle.]]&lt;br /&gt;
[[File:verdun_enfield_3.jpg|thumb|none|600px|Inserting the 5-round stripper clip...]]&lt;br /&gt;
[[File:Verdun-Enfield2.jpg|thumb|none|600px|...and the last cartridge individually.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield P14==&lt;br /&gt;
The [[Pattern 1914 Enfield]] appears as the &amp;quot;Pattern 1914 ''Enfield''&amp;quot; and is available for the ANZACS, Highlanders, and Tommies squad with a free update. Except for the ANZACS Digger squad role, all in-game P14s have Pattern 1907 sword bayonets. The last loadouts of the Marksman (Highlanders) and Rifleman (Tommies) give the player access to a sniper variant fitted with an Aldis M1916 scope. Another good all-around rifle, the Pattern 14 is perfect if you liked the SMLE's power and accuracy but hated front-mounted sights. Easy-to-read rear aperture, high power and accuracy, and a relatively simple reload make the Pattern 14 a potent rifle.&lt;br /&gt;
[[File:Pattern1914.jpg|thumb|none|450px|Pattern M1914 (P 14) Enfield - .303 UK]]&lt;br /&gt;
[[File:verdun_en14_1.jpg|thumb|none|600px|The &amp;quot;Pattern 1914 Enfield&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_en14_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_en14_3.jpg|thumb|none|600px|Reloading; the smaller grasping groove is visible on the stock.]]&lt;br /&gt;
[[File:Verdun-EnfieldP0.jpg|thumb|none|600px|Getting rid of the empty stripper clip.]]&lt;br /&gt;
[[File:Pattern1914scoped.jpg|thumb|none|450px|Pattern P14 Enfield No. 3. Mk. I* (T) sniper variant fitted with a Birmingham Small Arms Company (BSA) Model M1918 Telescopic Sight - .303 UK]]&lt;br /&gt;
[[File:Verdun-EnfieldP1.jpg|thumb|none|600px|Holding the scoped P14 Enfield.]]&lt;br /&gt;
[[File:Verdun-EnfieldP2.jpg|thumb|none|600px|Looking through the Aldis scope.]]&lt;br /&gt;
[[File:Verdun-EnfieldP3.jpg|thumb|none|600px|About to place a .303 round into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 1888/05==&lt;br /&gt;
The [[Gewehr 1888/05]] first appears as the &amp;quot;G.P.K. Gewehr 88/05 ''Kommissionsgewehr''&amp;quot; but was renamed as the &amp;quot;Gewehr 88/05 ''Kommissionsgewehr''&amp;quot;. The G88 is specifically a 1888/05, a model made to modernize the pattern to use the same stripper clips as the 1898. While it's definitely an older rifle by this point in history, the 1888/05 is still quite good. Accuracy and damage are very nice and the sights are much cleaner so it gives you more situational awareness to keep you from being stabbed by any angry French men. &lt;br /&gt;
[[File:G88_05.jpg|thumb|none|450px|Gewehr 1888/05 - 7.92x57mm (8x57 IS)]]&lt;br /&gt;
[[File:verdun_g88_1.jpg|thumb|none|600px|The &amp;quot;G88/05&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_g88_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_g88_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 88===&lt;br /&gt;
The Carbine of the G88 is also available, loading from the original en-bloc clip. The stubby Karabiner is a useful tool for close-range fighting, with excellent power and accuracy in close ranges. Once you begin accounting for triple digits of distance, accuracy, and damage drop-off so do remember to keep this close and your enemies closer.&lt;br /&gt;
[[File:Karabiner88.jpg|thumb|none|450px|Karabiner 1888 - 8x57mm Patronen 88]]&lt;br /&gt;
[[File:verdun_g88c_1.jpg|thumb|none|600px|The &amp;quot;Karabiner 1888&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_g88c_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_g88c_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle. 1886 M93==&lt;br /&gt;
The [[Lebel 1886]] appears as the &amp;quot;Fusil Mle 1886/M93 ''Lebel''&amp;quot; and can be equipped with an M1886 “Rosalie” bayonet and APX Mle. 1917 Scope. Like the 1888/05, the Lebel is an obsolete rifle in a war that's outpacing it. While very accurate and powerful, the 8-round internal tube magazine becomes a hassle in any real engagement outside of taking potshots. Take the Lebel like you would a combat pump shotgun, always reload whenever possible.&lt;br /&gt;
[[File:Modele1886Lebel.jpg|thumb|none|450px|Lebel Fusil Modèle 1886 - 8x50Rmm]]&lt;br /&gt;
[[File:verdun_Lebel_1.jpg|thumb|none|600px|The &amp;quot;Lebel&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_Lebel_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_Lebel_3.jpg|thumb|none|600px|Lying in an 8x50Rmm round into the chamber...]]&lt;br /&gt;
[[File:verdun_Lebel_4.jpg|thumb|none|600px|...and pushing it in.]]&lt;br /&gt;
[[File:Apx1917 1.jpg|thumb|none|450px|Scoped Lebel M1886 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:verdun_Lebel_5.jpg|thumb|none|600px|The APX Mle. 1917 Scope mounted on a Lebel.]]&lt;br /&gt;
[[File:verdun_Lebel_6.jpg|thumb|none|600px|Using the scope.]]&lt;br /&gt;
[[File:verdun_Lebel_7.jpg|thumb|none|600px|Another view of the scope while using the iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield Mk. I==&lt;br /&gt;
The [[Lee-Enfield Mk. I]] appears as the &amp;quot;Magazine Lee-Enfield Mk. I&amp;quot;. It lacks a charger bridge, and as such is unable to use stripper clips, and can only be reloaded with individual cartridges (which is very strange, since rifles that are not compatible with standard-issued modern ammunition, would hardly be issued to the active troops). This is the more accuracy-oriented weapon for the Brits, with a cleaner sight picture and better accuracy only tempered by the very lengthy reload.&lt;br /&gt;
[[File:Leemk1.jpg|thumb|none|450px|Lee-Enfield Mark I - .303 British]]&lt;br /&gt;
[[File:verdun_enri_1.jpg|thumb|none|600px|The &amp;quot;Magazine Lee-Enfield Mk. I&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_enri_2.jpg|thumb|none|600px|Aiming. Note the magazine cutoff.]]&lt;br /&gt;
[[File:verdun_enri_2-1.jpg|thumb|none|600px|Working the bolt handle; the ejected casing can be seen on the right.]]&lt;br /&gt;
[[File:verdun_enri_3.jpg|thumb|none|600px|Reloading the rifle with loose rounds. In real life, early MLEs could be equipped with a reserve magazine for emergency reloading, but apparently not in this game. In any case, those Long Lee that were actually issued to the troops had been upgraded to CLLE.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 1 Mk. III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] is the standard infantry rifle for the British and Canadian forces in-game. It has a correct 10 rounds magazine and fast rate of fire and comes with both an M1907 SMLE bayonet and Aldis M1916 scope. The SMLE is the most balanced of all the rifles on offer, with a high rate of fire, great accuracy, and damage and only tempered by the lengthy reload if you actually empty the gun.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|450px|Lee-Enfield No. 1 Mark III* - .303 British]]&lt;br /&gt;
[[File:verdun_Smle_1.jpg|thumb|none|600px|The &amp;quot;Lee Enfield Mark III*&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_Smle_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_Smle_3.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:SMLEmk3Scoped.jpg|thumb|none|450px|Lee-Enfield No.1 Mk.III with Aldis M1916 scope - .303 British.]]&lt;br /&gt;
[[File:verdun_Smle_4.jpg|thumb|none|600px|The scoped version.]]&lt;br /&gt;
&lt;br /&gt;
===No. 1 Mk. III* (sawn-off)===&lt;br /&gt;
A sawn-off Lee-Enfield No. 1 Mk. III* is used by the Australian and Canadian Trench Raiders. Unlike the full-sized version in-game, it is reloaded by swapping out the magazine, rather than with clips or single rounds. While it may seem useless, the sawn-off SMLE is still perfectly usable with some practice. Since it shares the damage stat of the full-length SMLE, but handles more like a pistol, it can be more effective in close quarters than its big brother. While the sawn-off SMLE initially lacked any iron sights, the ANZACs update added a small notch to the receiver that functions as a makeshift sight.&lt;br /&gt;
[[File:Sawed Off Lee Enfield.jpg|thumb|none|450px|Sawn-Off Lee-Enfield No. 1 Mk. III* - .303 British]]&lt;br /&gt;
[[File:verdun_saw_1.jpg|thumb|none|600px|The &amp;quot;Lee Enfield Mark III* Sawn-off&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_saw_2.jpg|thumb|none|600px|Aiming the pre-ANZAC sawn-off. Note the lack of any sights.]]&lt;br /&gt;
[[File:verdun_saw_4.jpg|thumb|none|600px|Post-ANZAC, with the addition of &amp;quot;iron sights.&amp;quot;]]&lt;br /&gt;
[[File:verdun_saw_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] appears as the &amp;quot;Gewehr 1898&amp;quot; and is the standard infantry rifle for the German forces. It is mostly equipped with an M1898/05 Seitengewehr bayonet, but several different German squad members have also to Goerz 3x Custom Scopes. The 20-round ''Grabenmagazain'', which is partial capacity since 5 more rounds can be inserted into the space of the built-in magazine, is only available for the second ability of the ''Schützens'' ''Bote'' class. These are all topped off with individual rounds or the standard 5-round stripper clip. The 98 is the all-rounder rifle, accurate, very powerful, and really only lacking in the sights department courtesy of the convoluted &amp;quot;Lange Visier&amp;quot; irons.&lt;br /&gt;
[[File:MauserGewehr1898EarlyModel.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:verdun_g98_1.jpg|thumb|none|600px|The &amp;quot;Gewehr '98&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_g98_2.jpg|thumb|none|600px|View through the ''Lange Visier''.]]&lt;br /&gt;
[[File:verdun_g98_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Gewehr98scope.jpg|thumb|none|450px|Mauser Gewehr 1898 with Visar 2 3/4x scope - 7.92x57 mm Mauser]]&lt;br /&gt;
[[File:verdun_g98_4.jpg|thumb|none|600px|The scoped G 98 with a Goerz 3x Custom Scope.]]&lt;br /&gt;
[[File:Gewehr 1898 trench.jpg|thumb|none|450px|Gewehr 1898 with dust cover and ''Grabenmagazin'' - 7.92x57 mm Mauser]]&lt;br /&gt;
[[File:Verdun-GewehrGraben1.jpg|thumb|none|600px|The ''Bote'' (messenger) brandishes his Gewehr 1898 fitted with the ''Grabenmagazin''.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Karabiner 98AZ==&lt;br /&gt;
The [[Mauser 98AZ Artillery Carbine|Mauser 98AZ Carbine]] appears as the &amp;quot;Karabiner 98AZ&amp;quot;. The Rate of fire is higher than the [[Mauser Gewehr 1898|Gewehr '98]] but comes off with less accuracy and a slight drop in terminal velocity which is really only noticeable at extended range.&lt;br /&gt;
[[File:Mauser 98AZ Artillery Carbine.jpg|thumb|none|450px|Mauser Karabiner 98AZ - 7.92x57mm]]&lt;br /&gt;
[[File:verdun_g98az_1.jpg|thumb|none|600px|The &amp;quot;Karabiner 98AZ&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_g98az_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_g98az_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Model 1889==&lt;br /&gt;
The [[Mauser_Rifle_Series#1889_Belgian_Mauser|Belgian 1889 Mauser]] appears as the &amp;quot;Mauser Model 1889&amp;quot; and is the standard rifle for the Belgian squad.&lt;br /&gt;
[[File:Belgian 1889 Mauser.jpg|thumb|none|450px|Fusil d'Infanterie Mle. 1889 - 7.65x53mm Mauser]]&lt;br /&gt;
[[File:verdun_bmauser_1.jpg|thumb|none|600px|The &amp;quot;Mauser 89&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_bmauser_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_bmauser_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===M16 Carbine===&lt;br /&gt;
A Carbine version is also available as the &amp;quot;Mauser Model 1889 Carbine Mle 16&amp;quot;. Both of the Belgian Mausers are good all-around rifles that do exactly what you'd expect them to do.&lt;br /&gt;
[[File:Belgian 1889 carbine.jpg|thumb|none|450px|Carabine d'Infanterie Modèle 1889/16 - 7.65x53mm Mauser]]&lt;br /&gt;
[[File:verdun_bmauserc_1.jpg|thumb|none|600px|The &amp;quot;Carbine Mle 16&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_bmauserc_2.jpg|thumb|none|600px|Aiming. Note the hemispherical end of the bolt handle.]]&lt;br /&gt;
[[File:verdun_bmauserc_3.jpg|thumb|none|600px|Ejecting a spent casing.]]&lt;br /&gt;
[[File:Verdun-BelgCar1.jpg|thumb|none|600px|Feeding the chamber with loose rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Tankgewehr M1918==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] appears as the &amp;quot;Mauser M1918 Tankgewehr&amp;quot;, added with the HoW DLC, and is only useable in the &amp;quot;Attrition&amp;quot; game mode. While this game lacks any real tanks to shoot, outside of immobilized ones, the T-Gewehr still has used. Its power and accuracy are expected considering it's firing 13.2 TuF ammo, and while you need to plop it down to use it can very easily pop off officers and machine gunners with relative ease.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|450px|Mauser Tankgewehr Modell 1918 - 13.2x92mmSR]]&lt;br /&gt;
[[File:verdun_tg_1.jpg|thumb|none|600px|The &amp;quot;Tankgewehr&amp;quot; in-game.]]&lt;br /&gt;
[[File:Verdun-Tankgewehr1.jpg|thumb|none|600px|The melee attack offers a view of the pistol grip.]]&lt;br /&gt;
[[File:Verdun-Tankgewehr2.jpg|thumb|none|600px|Deploying the anti-tank rifle.]]&lt;br /&gt;
[[File:verdun_tg_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_tg_3.jpg|thumb|none|600px|Cycling the bolt handle; an ejecting spent casing is seen.]]&lt;br /&gt;
[[File:Verdun-Tankgewehr3.jpg|thumb|none|600px|A break while getting a new round.]]&lt;br /&gt;
[[File:Verdun-Tankgewehr5.jpg|thumb|none|600px|Inserting a new 13.2x92mmSR round.]]&lt;br /&gt;
[[File:Verdun-Tankgewehr4.jpg|thumb|none|600px|Closing the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle. 1917==&lt;br /&gt;
The [[R.S.C. Mle 1917]] appears as the &amp;quot;Fusil Automatique Mle 1917 ''RSC''&amp;quot;, added in the HoW DLC update. The RSC is interesting to say the least, both in operation and in overall characteristics. The semi-auto action makes it quick to return fire but the 5-round magazine and lengthy reload make it a bit underwhelming in close quarters. It's a weapon you need to learn how to use before you go throwing yourself into every trench line.&lt;br /&gt;
[[File:R.S.C. Model 1917.jpg|thumb|none|450px|Fusil automatique Modèle 1917 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:verdun_rsc_1.jpg|thumb|none|600px|The &amp;quot;RSC&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_rsc_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_rsc_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:verdun_rsc_4.jpg|thumb|none|600px|Pulling the charging handle while prone.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle. 1918==&lt;br /&gt;
The [[R.S.C. Mle 1917|R.S.C. Mle 1918]] appears as the &amp;quot;Fusil Automatique Mle 1918 ''RSC''&amp;quot; and was added alongside its longer and older cousin in the HoW DLC update. This is similar in scope to the Mle. 1915 Berthier, a shorter rifle for using in trenches although it still has all the problems of the other model. It is only available in the &amp;quot;Attrition&amp;quot; game mode.&lt;br /&gt;
[[File:R.S.C. Model 1918.jpg|thumb|none|450px|Fusil automatique Modèle 1918 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:verdun_rsc18_1.jpg|thumb|none|600px|The &amp;quot;RSC&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_rsc18_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Verdun-RSC18-1.jpg|thumb|none|600px|Pulling back the charging handle at the start of a reload.]]&lt;br /&gt;
[[File:verdun_rsc18_3.jpg|thumb|none|600px|Inserting a new magazine clip.]]&lt;br /&gt;
[[File:Verdun-RSC18-2.jpg|thumb|none|600px|A view of the right rear part during the melee animation.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mk. III==&lt;br /&gt;
The [[Ross_M1910#Ross_Mk_III|Ross Mk. III]] was added with the HoW DLC and appears as the &amp;quot;Ross Model 1910 Mark III&amp;quot; and is the correct service rifle for the Canadian squad, although it is only usable by the &amp;quot;Specialist&amp;quot; class in the squad. The Ross is a decent rifle, mostly because you don't have to maintain your guns in this game. While it has a smaller magazine size in comparison to the SMLE and Lee-Metford, it's very accurate, especially with the scope, and has an even faster rate of fire making it powerful in the right hands.&lt;br /&gt;
[[File:RossMk IIIM1910.jpg|thumb|none|450px|Ross Mark III Model 1910 - .303 British]]&lt;br /&gt;
[[File:verdun_ross_1.jpg|thumb|none|600px|The &amp;quot;Ross M1910&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_ross_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Verdun-RossBolt.jpg|thumb|none|600px|Working the straight-pull bolt.]]&lt;br /&gt;
[[File:verdun_ross_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Ross mk-iii sniper.jpg|thumb|none|450px|Ross Mk III Model 1910 sniper rifle with Warner &amp;amp; Swasey M1913 Prismatic Musket Sight - .303 British]]&lt;br /&gt;
[[File:verdun_ross_4.jpg|thumb|none|600px|The scoped Ross with M1913 Prismatic Musket Sight.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[M1903 Springfield]] appears as the &amp;quot;Model 1903 ''Springfield''&amp;quot; and is also available for the two American squads in-game. It can be equipped with a U.S Musket Sight M1913 Scope. The 1903 is a relatively good rifle, with solid accuracy and damage with easy-to-read sights so you can actually see a bunch of angry Germans trying to kill you.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|450px|Springfield M1903 Mark 1 - .30-06]]&lt;br /&gt;
[[File:verdun_spring_1.jpg|thumb|none|600px|The &amp;quot;Springfield&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_spring_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Verdun-Springfield1.jpg|thumb|none|600px|Cycling the bolt handle.]]&lt;br /&gt;
[[File:verdun_spring_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] is the only submachine gun in the game and appears as the &amp;quot;Maschinenpistole 18/I&amp;quot;. The MP18 is a really powerful tool in the hands of a good squad which can wreck havoc on a defensive line if you aren't careful. While the damage is low, the slow rate of fire makes it really easy to slowly pick off targets with a 2-3 round burst. Accuracy is also relatively good with the MP18 still hitting targets well into medium range. &lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round Drum - 9x19mm]]&lt;br /&gt;
[[File:verdun_mp18_1.jpg|thumb|none|600px|The &amp;quot;MP18&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_mp18_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_mp18_3.jpg|thumb|none|600px|Slapping in a 32-round Drum-magazine.]]&lt;br /&gt;
[[File:verdun_mp18_4.jpg|thumb|none|600px|Rechambering.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==BAR M1918==&lt;br /&gt;
The [[Browning Automatic Rifle|BAR M1918]] appears as the &amp;quot;Browning Automatic Rifle M1918 ''BAR''&amp;quot;, added with the HoW DLC and is available for the U.S. squads. It is the only LMG in the game that can be aimed without being mounted to a surface. It is also the only LMG in the game without a bipod. This is the gun you need to spec into if you want to become an annoying American soldier. While it lacks stability and can easily empty the 20-round mags if you aren't careful, a little trigger control can make this an incredibly potent weapon at wiping out trenches and assaults with a few short bursts.&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|none|400px|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:verdun_BAR_1.jpg|thumb|none|600px|The &amp;quot;BAR&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_BAR_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_BAR_3.jpg|thumb|none|600px|Clicking out the used magazine.]]&lt;br /&gt;
[[File:Verdun-BAR1.jpg|thumb|none|600px|Removing the magazine and...]]&lt;br /&gt;
[[File:Verdun-BAR2.jpg|thumb|none|600px|... inserting a fresh one.]]&lt;br /&gt;
[[File:Verdun-BAR3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MG 15 n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA|Bergmann MG 15 n. A.]] appears as the &amp;quot;Bergmann MG15 n. A.&amp;quot; and is the standard LMG for the German ''Schützen'' squad. While not as durable as the MG08/15, the MG 15 is still quite efficient at putting heads down out of fear of being shredded by you.&lt;br /&gt;
[[File:Bergmannmg15.jpg|thumb|none|400px|Bergmann MG 15 neuer Art - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:verdun_berg_1.jpg|thumb|none|600px|Carrying the &amp;quot;M1915 n. A.&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_berg_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_berg_3.jpg|thumb|none|600px|Taking away of the &amp;quot;empty&amp;quot; drum magazine.]]&lt;br /&gt;
[[File:Verdun-BergamannMG1.jpg|thumb|none|600px|Placing the full one.]]&lt;br /&gt;
[[File:Verdun-BergamannMG2.jpg|thumb|none|600px|Pushing through the ammunition belt and charging the Bergmann MG.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle. 1915==&lt;br /&gt;
The [[Chauchat]] appears as the &amp;quot;Fusli Mitrailleur Mle 1915 CSRG ''Chauchat''&amp;quot; and is the LMG for the French forces. While definitely undergunned to the MG08 family, the Chauchat is not entirely useless. It's very accurate and has a slow rate of fire making it easy to use every single round in the 20-round mag effectively on angry Germans. Plus it's still relatively accurate when you're using it for walking fire, which is a plus.&lt;br /&gt;
[[File:Chauchat.jpg|thumb|none|400px|Chauchat fusil-mitrailleur Modèle 1915 CSRG - 8x50mmR Lebel]]&lt;br /&gt;
[[File:verdun_chau_1.jpg|thumb|none|600px|The &amp;quot;Chauchat&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_chau_2.jpg|thumb|none|600px|Aiming while deployed.]]&lt;br /&gt;
[[File:verdun_chau_3.jpg|thumb|none|600px|Reloading; the charging handle is never used.]]&lt;br /&gt;
[[File:verdun_chau_4.jpg|thumb|none|600px|The melee attack shows more of the gun.]]&lt;br /&gt;
[[File:verdun_chau_5.jpg|thumb|none|600px|Reloading while standing.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat M1918==&lt;br /&gt;
The [[Chauchat|Chauchat M1918]] is the .30-06 American Conversion and was added with the HoW DLC. Appears as the &amp;quot;US CRSRG .30-06 M1918 ''Chauchat''&amp;quot;. The CRSRG is...interesting. It's got all of the in-general pluses of the normal Chauchat except it has a smaller magazine size thus making it marginally less useful than its French counterpart. You'd be better off with the BAR anyway.&lt;br /&gt;
[[File:Chauchatm1918.jpg|thumb|none|400px|Chauchat M1918 - .30-06]]&lt;br /&gt;
[[File:verdun_cm18_1.jpg|thumb|none|600px|The &amp;quot;CRSRG&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_cm18_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_cm1918_3.jpg|thumb|none|600px|Taking the used magazine.]]&lt;br /&gt;
[[File:Verdun-ChauchatUS1.jpg|thumb|none|600px|Replacing a new one while standing.]]&lt;br /&gt;
[[File:Verdun-ChauchatUS2.jpg|thumb|none|600px|The melee animation reveals a full view of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle. 1909==&lt;br /&gt;
The [[Hotchkiss M1909]] appears as the &amp;quot;Hotchkiss M1909 ''Benét–Mercié''&amp;quot;, and is the LMG available for the American, British, and Belgian squads. Despite the name, it is not modelled on the American M1909 Benét–Mercié variant but instead on the British and French service models (known as the ''Hotchkiss Mk. I'' and ''Mle 1909'' respectively). The M1909 Benét–Mercié had a different type of receiver and rear sight.&lt;br /&gt;
&lt;br /&gt;
The M1909 is an in-between for the two main Allied MG styles. It has a slower rate of fire like the Chauchat, but a higher magazine capacity and bipod mounting like the Lewis, so it balances out. It's an accurate MG for picking off troops rather than just mag-dumping like the Lewis.&lt;br /&gt;
[[File:Hotchkiss1909.jpg|thumb|none|400px|Hotchkiss M1909 Benét–Mercié - 8x50mmR]]&lt;br /&gt;
[[File:verdun_hotch_1.jpg|thumb|none|600px|The &amp;quot;Hotchkiss&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_hotch_2.jpg|thumb|none|600px|Aiming while deployed.]]&lt;br /&gt;
[[File:verdun_hotch_3.jpg|thumb|none|600px|The half-fired feed strip.]]&lt;br /&gt;
[[File:Verdun-Hotchkiss1.jpg|thumb|none|600px|Beginning the reload by working the charging handle.]]&lt;br /&gt;
[[File:Verdun-Hotchkiss2.jpg|thumb|none|600px|About to insert the new fed strip.]]&lt;br /&gt;
[[File:Verdun-Hotchkiss3.jpg|thumb|none|600px|Charging the ''Benét–Mercié''.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the LMG for the British forces in-game and appears as the &amp;quot;Machine Gun Model 1914 ''Lewis''&amp;quot;. The best way to counter the German MG horde, the Lewis is a good all-around MG for putting down return fire. With a reasonably fast rate of fire, high accuracy, and good stability on the bipod, it makes it incredibly useful for repelling enemy assaults.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|400px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:verdun_lewis_1.jpg|thumb|none|600px|The &amp;quot;Lewis&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_lewis_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_lewis_3.jpg|thumb|none|600px|Taking the empty magazine...]]&lt;br /&gt;
[[File:Verdun-Lewis1.jpg|thumb|none|600px|... to replace it with a full one.]]&lt;br /&gt;
[[File:Verdun-Lewis2.jpg|thumb|none|600px|Fliping back the rear sights.]]&lt;br /&gt;
[[File:Verdun-Lewis3.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:Verdun-Lewis4.jpg|thumb|none|600px|The melee attack reveals the rear part.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen==&lt;br /&gt;
The [[Madsen machine gun|Madsen]] LMG appears as the &amp;quot;Madsen&amp;quot; and is available for the Germans. The Madsen is a machine gun primarily to give the Germans some lighter option for use when trench raiding. While the sights are tight courtesy of the magazine, the slow rate of fire keeps it just as controllable as the Allied options making it perfect for raiding your enemies' rear lines. This is actually an anachronistic post-war model. Madsen used single-row magazines until 1922.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|400px|Portuguese Madsen machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:verdun_madsen_1.jpg|thumb|none|600px|The &amp;quot;Madsen&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_madsen_2.jpg|thumb|none|600px|Looking through the rights.]]&lt;br /&gt;
[[File:verdun_madsen_3.jpg|thumb|none|600px|Taking the used magazine.]]&lt;br /&gt;
[[File:Verdun-Madsen1.jpg|thumb|none|600px|Patting in the full one.]]&lt;br /&gt;
[[File:Verdun-Madsen2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:Verdun-Madsen3.jpg|thumb|none|600px|A top view of the Madsen while running.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG 08/15==&lt;br /&gt;
The [[Maxim MG08/15]] appears as the &amp;quot;Maschinengewehr '08/15&amp;quot;. If you want to annoy the entire Allied team, and I mean truly annoy them to the point they will leave the game, get this. It's accurate, powerful and can easily shred an assault if they aren't careful, so do history proud and go, machine gunner.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|400px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:verdun_0815_1.jpg|thumb|none|600px|Carrying the &amp;quot;MG 08/15&amp;quot; in-game. Note the 7.92x57mm rounds wiggle back and forth while moving.]]&lt;br /&gt;
[[File:verdun_0815_2.jpg|thumb|none|600px|Using the iron sights while deployed on a destroyed French Renault FT tank.]]&lt;br /&gt;
[[File:verdun_0815_3.jpg|thumb|none|600px|Removing the used magazine, which however still contains rounds.]]&lt;br /&gt;
[[File:Verdun-0815-1.jpg|thumb|none|600px|Bringing the new magazine.]]&lt;br /&gt;
[[File:Verdun-0815-2.jpg|thumb|none|600px|Pushing through the ammunition belt.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG 08/18== &lt;br /&gt;
The air-cooled version of the [[Maxim MG08/15]], the [[MG08/18]], is also available for the German squads. It appears as the &amp;quot;Maschinengewehr 08/18&amp;quot;, and was added in the HoW DLC. The slightly less encumbering version of the MG08/15, the MG08/18 is a good weapon for being a more mobile pillbox allowing you to actually run with your squad and keep them covered.&lt;br /&gt;
[[File:maxim0818.jpg|thumb|none|400px|Maxim MG08/18 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:verdun_0818_1.jpg|thumb|none|600px|The animations of the &amp;quot;MG 08/18&amp;quot; are the same as the &amp;quot;MG 08/15&amp;quot;.]]&lt;br /&gt;
[[File:verdun_0818_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:verdun_0818_3.jpg|thumb|none|600px|Replacing the belt box.]]&lt;br /&gt;
[[File:Verdun-0818-1.jpg|thumb|none|600px|Charging the Maxim.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
Some disabled [[Vickers]] machine guns can be seen on the battlefield which are unusable.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mark I - .303 British]]&lt;br /&gt;
[[File:verdun_vickers_1.jpg|thumb|none|600px|The Vickers in a crater.]]&lt;br /&gt;
[[File:verdun_vickers_2.jpg|thumb|none|600px|The Vickers near a trench.]]&lt;br /&gt;
[[File:verdun_vickers_3.jpg|thumb|none|600px|An unprepared Vickers resting on a table.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears as the &amp;quot;Winchester Model 1897 ''Trench Gun''&amp;quot;. It is available for the U.S. squads with the HoW DLC and can be equipped with an M1917 bayonet. Like with many of its videogame depictions, the Winchester Model 1897 in-game is unable to be slam fired. If you ever thought the German's historical over-exaggeration of the shotgun's effectiveness was misplaced, this will prove otherwise. The 1897 will make assault waves vanish easily with a few shots, sure it takes a long time to reload and cycle but it's all worth it to blip 3 German troops off the map with one shot.&lt;br /&gt;
[[File:Winchester1897 bayonet.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; with bayonet - 12 gauge]]&lt;br /&gt;
[[File:verdun_m97_1.jpg|thumb|none|600px|The &amp;quot;Trench Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_m97_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Verdun-Winchester1.jpg|thumb|none|600px|Pumping the Winchester.]]&lt;br /&gt;
[[File:verdun_m97_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Wechselapparat M1917]] was added with the HoW DLC and is the only flamethrower in the game and is used by the German Pioneer Squad. Appears as the &amp;quot;Wechselapparat M1917 ''Wex''&amp;quot;. The balancing act to the power of the BAR and M1897, the Wex is brutally efficient at purging people from trenches, enemy, or ally. While it takes a while to get roaring and has no sights, the Wex will incinerate everything in front of it with ease and that does include your allies so do be careful when you let your inner pyromaniac take over while raiding the enemy trench.&lt;br /&gt;
[[File:Wex_flam.jpg|thumb|none|300px|Wechselapparat Modell 1917]]&lt;br /&gt;
[[File:verdun_wex_1.jpg|thumb|none|600px|The &amp;quot;Wex&amp;quot; being fired on a promotional picture.]]&lt;br /&gt;
[[File:verdun_wex_2.jpg|thumb|none|600px|Holding the ''Flammenwerfer''.]]&lt;br /&gt;
[[File:Verdun-Wex1.jpg|thumb|none|600px|Cranking the lever.]]&lt;br /&gt;
[[File:verdun_wesx_3.jpg|thumb|none|600px|The ''Sturmpionier'' werfs some flammen.]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
&lt;br /&gt;
==F1 Mle. 1916==&lt;br /&gt;
The [[F1 hand grenade]] is the standard grenade for French and U.S. squads. It appears as the &amp;quot;Grenade Mle 1916 Billant F1&amp;quot;.&lt;br /&gt;
[[File:French F1 Mle 1916 Billant.JPG|thumb|none|185px|F1 with Mle. 1916 Billant fuse]]&lt;br /&gt;
[[File:verdun_f1_1.jpg|thumb|none|600px|Removing the pin on an &amp;quot;F1&amp;quot; grenade.]]&lt;br /&gt;
[[File:Verdun-F1Grenade1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the British Commonwealth and appears as the &amp;quot;Mk 1 No. 5 ''Mills Bomb''&amp;quot;.&lt;br /&gt;
[[File:MillsNo5MkI.jpg|thumb|none|185px|No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;]]&lt;br /&gt;
[[File:verdun_mills_1.jpg|thumb|none|600px|Removing the pin on a &amp;quot;Mills&amp;quot; grenade.]]&lt;br /&gt;
[[File:Verdun-Mills1.jpg|thumb|none|600px|Getting rid of the safety lever.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Stielhandgranate==&lt;br /&gt;
The standard grenade for the German Empire is the [[Model 15 Stielhandgranate]].&lt;br /&gt;
[[File:M15Stickgrenade.jpg|thumb|none|350px|Model 15 Stielhandgranate]]&lt;br /&gt;
[[File:verdun_m15_1.jpg|thumb|none|600px|Holding a &amp;quot;Stielhandgranate M1915&amp;quot; stick grenade.]]&lt;br /&gt;
[[File:verdun_m15_2.jpg|thumb|none|600px|Readying the stick grenade by removing the adhesive strip. At the early stage of the game, the string came unsecured from the stick. This can also be seen as an attention to detail since the first issued M15 Stielhandgranates initially also had no uniform safety for the string either.]]&lt;br /&gt;
&lt;br /&gt;
==Model 16 Stielhandgranate==&lt;br /&gt;
The [[Model 16 Stielhandgranate]] was added with the HoW DLC and appears as incorrectly as the &amp;quot;[[Model 17 Stielhandgranate|Stielhandgranate ''M1917'']]&amp;quot;; the improved successor. The German ''Pionier'' squad has two ''Geballte Ladungen'' one with 6 and 9 warheads.&lt;br /&gt;
[[File:M16stick.jpg|thumb|none|350px|Model 16 Stielhandgranate]]&lt;br /&gt;
[[File:verdun_st17_1.jpg|thumb|none|600px|Holding an &amp;quot;M1917&amp;quot; in-game.]]&lt;br /&gt;
[[File:verdun_st17_2.jpg|thumb|none|600px|Unscrewing the cap of an &amp;quot;M1917&amp;quot; with 6 warheads.]]&lt;br /&gt;
[[File:verdun_st17_3.jpg|thumb|none|600px|Pulling the string of an &amp;quot;M1917&amp;quot; with 9 warheads.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Eierhandgranate M1917&amp;quot; and is the second German grenade added with the HoW DLC.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|185px|Model 17 Eierhandgranate]]&lt;br /&gt;
[[File:verdun_ei17_1.jpg|thumb|none|600px|The &amp;quot;Eierhandgranate&amp;quot; in-game.]]&lt;br /&gt;
[[File:Verdun-Eierhandgranate1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==No. 34 Egg Grenade==&lt;br /&gt;
The second available grenade for the British squads is the &amp;quot;[[No. 34 Egg Grenade]]&amp;quot; which was added in the HoW Dlc.&lt;br /&gt;
[[File:no 34.jpg|thumb|none|185px|No. 34 Mk. III Egg Grenade]]&lt;br /&gt;
[[File:verdun_no34_1.jpg|thumb|none|600px|Holding an &amp;quot;No. 34&amp;quot; grenade.]]&lt;br /&gt;
&lt;br /&gt;
==OF-15==&lt;br /&gt;
The [[OF-15 hand grenade]] was added with the December 2018 expansion for the Belgian and French forces. Appears as the &amp;quot;Offensive No 1&amp;quot;.&lt;br /&gt;
[[File:OF-15 fuze Billiant.JPG|thumb|none|185px|OF-15 Hand Grenade]]&lt;br /&gt;
[[File:verdunOF-15.jpg|thumb|none|600px|About to throw the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Pétard Grenade==&lt;br /&gt;
The French Pétard Grenade is also available with the December 2018 expansion and appears as the &amp;quot;Pétard Raquette&amp;quot;.&lt;br /&gt;
[[File:PetardGre.jpg|thumb|none|350px|Pétard Grenade aka Third Army Grenade]]&lt;br /&gt;
[[File:verdunPétard.jpg|thumb|none|600px|Priming the Pétard grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==37 mm Puteaux SA 1918==&lt;br /&gt;
Destroyed French Renault FT light tanks have 37 mm Puteaux SA 1918 single-shot, breech-loading cannons as their main armament.&lt;br /&gt;
[[File:Verdun-FTGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==7.58 cm Leichter Minenwerfer==&lt;br /&gt;
[[File:Minenwerfer.jpg|thumb|none|300px|Leichter Minenwerfer neuer Art - 75.8 mm (2.99 in)]]&lt;br /&gt;
[[File:verdun_minenw_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Verdun-Minenwerfer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n. A.==&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|300px|Feldkanone 96 neuer Art - 77x234 mm R]]&lt;br /&gt;
[[File:verdun_feldk_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:verdun_feldk_2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==10.5 cm Feldhaubitze 98/09==&lt;br /&gt;
[[File:feldk 98-09.jpg|thumb|none|300px|Leichte Feldhaubitze 98/09 - 105 mm (4.13 in)]]&lt;br /&gt;
[[File:verdun_feldhau_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Verdun-Feldhaubitze1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss M1909 Mk. I==&lt;br /&gt;
The [[Hotchkiss Mk.I]] is mounted on destroyed British tanks.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|400px|Hotchkiss Mark I - .303 British]]&lt;br /&gt;
[[File:verdun_hotchmk1.jpg|thumb|none|600px|A destroyed British Medium Mark A &amp;quot;Whippet&amp;quot; tank with the Hotchkiss.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
British Mark IV &amp;quot;Female&amp;quot; tanks have five mounted [[Lewis Gun]]s.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|400px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:Verdun-MkTankLewis1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==QF 4.5-inch Howitzer==&lt;br /&gt;
[[File:qf howitzer.jpg|thumb|none|300px|Ordnance QF 4.5-inch Howitzer]]&lt;br /&gt;
[[File:qf 4.4_feldk_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Verdun-QFHowitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Stokes Mortar==&lt;br /&gt;
[[File:3inch Stokes Mortar.jpg|thumb|none|300px|Stokes Trench Mortar - 3 inch]]&lt;br /&gt;
[[File:verdun_stokes_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Verdun-StokesMortar1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
&lt;br /&gt;
==Browning M1917==&lt;br /&gt;
While not a playable or unusable static weapon, the [[Browning M1917]] appears as icons for the &amp;quot;Static Gunner&amp;quot; ability of the Belgian ''Schutter'' and German ''MG-Schütze'' (''Schützen'') squad roles.&lt;br /&gt;
[[File:BrowningM1917-2.jpg|thumb|none|400px|Browning M1917 mounted on M1917 tripod - .30-06]]&lt;br /&gt;
[[File:Verdun-BrowningIcon1.jpg|thumb|none|600px|The white Browning machine gun icon on the left of the 1914 Belgian squad.]]&lt;br /&gt;
&lt;br /&gt;
{{WWI Game Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Screaming_Steel:_1914-1918&amp;diff=1605016</id>
		<title>Screaming Steel: 1914-1918</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Screaming_Steel:_1914-1918&amp;diff=1605016"/>
		<updated>2023-08-23T16:22:19Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Madsen M1902 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Screaming Steel: 1914-1918&lt;br /&gt;
|picture=ScreamingSteel.jpg&lt;br /&gt;
|date=July 27, 2018&lt;br /&gt;
|developer=WWI Source Development Team&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Screaming Steel: 1914-1918''''' is a modification for ''[[Day of Infamy]]'' and is an online tactical shooter themed on the First World War with relatively realistic conditions. It is an updated version of the ''WW1 Source'' of ''[[Half-Life 2]]'' which has its origin in ''The Trenches'' mod of the [[Half-Life|first game]]. In December 2016, the change of the modification's name to ''Screaming Steel: 1914-1918'' was announced. The main reason given for this was the departure from its status as a pure ''Half-Life 2'' modification, as Screaming Steel, for technical reasons, turned more towards the ''Day of Infamy'' modification, also created with the Source Engine, as it uses a more modern and user-friendly variant of the engine. The core elements and mechanics of ''Day of Infamy'' are retained for the most part.&lt;br /&gt;
&lt;br /&gt;
The mod received on July 19, 2021, with the &amp;quot;Endgame Update&amp;quot; new weapons, maps, and units for both the Commonwealth and German Empire.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
The [[Colt 1903 Hammerless]] is available for the British ''Bomber'', ''Machinegunner'', and ''Officer'' classes.&lt;br /&gt;
[[File:Colt Model 1903.jpg|thumb|300px|none|Colt Model 1903 Hammerless - .32 ACP]]&lt;br /&gt;
[[File:ScreamingSteel-Colt1.jpg|thumb|none|600px|Holding a &amp;quot;1903 Hammerless&amp;quot;.]]&lt;br /&gt;
[[File:ScreamingSteel-Colt2.jpg|thumb|none|600px|Testing the accuracy of aiming at a lantern.]]&lt;br /&gt;
[[File:ScreamingSteel-Colt3.jpg|thumb|none|600px|Removing the empty magazine.]]&lt;br /&gt;
[[File:ScreamingSteel-Colt4.jpg|thumb|none|600px|Getting a full one in place.]]&lt;br /&gt;
[[File:ScreamingSteel-Colt5.jpg|thumb|none|600px|Moving the slide. Note the trigger discipline, a safety technique that wasn't used during WWI.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The German ''Offizier'' and ''Sturmpionier'' classes could use the [[Frommer Stop]]. Like the 1903 Hammerless, it has no upgrades and shares the same reload animation.&lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:ScreamingSteel-FrommerStop1.jpg|thumb|none|600px|A German soldier with his &amp;quot;FEG Frommer Stop&amp;quot; purchased from his Austro-Hungarian ally.]]&lt;br /&gt;
[[File:ScreamingSteel-FrommerStop2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:ScreamingSteel-FrommerStop3.jpg|thumb|none|600px|Taking out the used magazine.]]&lt;br /&gt;
[[File:ScreamingSteel-FrommerStop4.jpg|thumb|none|600px|Replacing it with a fresh one.]]&lt;br /&gt;
[[File:ScreamingSteel-FrommerStop5.jpg|thumb|none|600px|Tugging the slide to chamber the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is the standard sidearm for four German classes.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:Screa-Steel_Lug1.jpg|thumb|none|600px|A German ''Offizier'' holds a &amp;quot;P08 Luger&amp;quot;.]]&lt;br /&gt;
[[File:Screa-Steel_Lug2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Screa-Steel_Lug3.jpg|thumb|none|600px|Removing a magazine of the empty Luger.]]&lt;br /&gt;
[[File:Screa-Steel_Lug4.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:Screa-Steel_Lug5.jpg|thumb|none|600px|Rechambering the Luger by working the toggle action.]]&lt;br /&gt;
&lt;br /&gt;
===Artillery Model===&lt;br /&gt;
The [[Luger P08 Artillery Model]] appears as the &amp;quot;Lange Pistole 08&amp;quot; and is the standard sidearm for the ''Angreifer'' class for all maps.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|300px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare ''Trommelmagazin'' 08 snail drum magazine compatible with the [[Bergmann MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:Screa-Steel_LugAri1.jpg|thumb|none|600px|Holding the Luger Artillery Model with two hands, unlike the lighter variant.]]&lt;br /&gt;
[[File:Screa-Steel_LugAri2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Screa-Steel_LugAri3.jpg|thumb|none|600px|Removing the snail drum magazine off-screen.]]&lt;br /&gt;
[[File:ScreamingSteel-LugerArtillery1.jpg|thumb|none|600px|Reloading a ''Trommelmagazin'' 08.]]&lt;br /&gt;
[[File:Screa-Steel_LugAri4.jpg|thumb|none|600px|Chambering the &amp;quot;Lange Pistole&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The ''MG Schütze'', ''Offizier'', and ''Sturmpionier'' can choose the [[Mauser C96]] pistol. Like in ''[[Day_of_Infamy#Mauser_C96|Day of Infamy]]'', the mid-reload releases the unspent rounds.&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|300px|Mauser C96 - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Screa-Steel_c96_1.jpg|thumb|none|600px|A C96 in the hands of a German soldier in a trench at [[Passchendaele]].]]&lt;br /&gt;
[[File:Screa-Steel_c96_2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:ScreamingSteel-MauserC1.jpg|thumb|none|600px|The empty Mauser pistol.]]&lt;br /&gt;
[[File:Screa-Steel_c96_3.jpg|thumb|none|600px|Reloading the 10-round stripper clip.]]&lt;br /&gt;
[[File:ScreamingSteel-MauserC2.jpg|thumb|none|600px|Removing the clip.]]&lt;br /&gt;
[[File:ScreamingSteel-MauserC3.jpg|thumb|none|600px|Back in day time, the ''Offizier'' sends out the unspent rounds.]]&lt;br /&gt;
[[File:ScreamingSteel-MauserC4.jpg|thumb|none|600px|Placing a new 10-round stripper clip.]]&lt;br /&gt;
[[File:Screa-Steel_c96.jpg|thumb|none|600px|A &amp;quot;C96 Mauser&amp;quot; lies on a table in the German spawning bunker on the map &amp;quot;Somme&amp;quot; which was removed after the 2021 update.]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott Mk. I==&lt;br /&gt;
The second sidearm for the British faction is the [[Webley &amp;amp; Scott Mk I]] which has a faster fire rate than the Webley revolver. It is usable by the ''Bomber'' and ''Officer'' classes.&lt;br /&gt;
[[File:NewWeb.jpg|thumb|none|300px|Webley &amp;amp; Scott Mark I - .455 Webley Auto]]&lt;br /&gt;
[[File:Screa-Steel_webpis1.jpg|thumb|none|600px|Holding the &amp;quot;Self-Loading Mk I&amp;quot;.]]&lt;br /&gt;
[[File:Screa-Steel_webpis2.jpg|thumb|none|600px|The iron sights.]]&lt;br /&gt;
[[File:ScreamingSteel-WebleyPistol1.jpg|thumb|none|600px|Ejecting the empty mag.]]&lt;br /&gt;
[[File:Screa-Steelwebpis3.jpg|thumb|none|600px|Pushing in a full magazine.]]&lt;br /&gt;
[[File:ScreamingSteel-WebleyPistol2.jpg|thumb|none|600px|Engaging the slide release...]]&lt;br /&gt;
[[File:Screa-Steel_webpis4.jpg|thumb|none|600px|...to movie it back in position.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Reichsrevolver M1879==&lt;br /&gt;
The [[Reichsrevolver M1879]] is a selectable sidearm for the ''MG Schütze'', ''Offizier'', ''Sturmpionier'', and ''Scharfschütze''. It is one of two revolvers brought into the game via the 2021 &amp;quot;Endgame Update&amp;quot;.&lt;br /&gt;
[[File:Reichsrevolver m1879 Revolver.jpg|thumb|none|300px|Reichsrevolver M1879 - 10.6x25mmR]]&lt;br /&gt;
[[File:ScreamingSteel-Reichsrevolver1.jpg|thumb|none|600px|Holding a &amp;quot;Reichsrevolver&amp;quot;.]]&lt;br /&gt;
[[File:ScreamingSteel-Reichsrevolver2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:ScreamingSteel-Reichsrevolver3.jpg|thumb|none|600px|Cocking back the hammer after every shot.]]&lt;br /&gt;
[[File:ScreamingSteel-Reichsrevolver4.jpg|thumb|none|600px|Opening the loading gate.]]&lt;br /&gt;
[[File:ScreamingSteel-Reichsrevolver5.jpg|thumb|none|600px|Ejecting a spent case with the ejector rod.]]&lt;br /&gt;
[[File:ScreamingSteel-Reichsrevolver6.jpg|thumb|none|600px|Inserting a single cartridge.]]&lt;br /&gt;
[[File:ScreamingSteel-Reichsrevolver7.jpg|thumb|none|600px|Closing the gate.]]&lt;br /&gt;
[[File:ScreamingSteel-Reichsrevolver8.jpg|thumb|none|600px|Finishing the reload by cocking the hammer which is also done after each shot.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Mk. II==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Mk II Hand Ejector]] appears as the &amp;quot;Mk II Hand Ejector&amp;quot; and is available for the ''Bomber'', ''Marksman'', and ''Officer''.&lt;br /&gt;
[[File:S&amp;amp;W.455Eley.jpg|thumb|none|300px|Smith &amp;amp; Wesson Mark II Hand Ejector - .455 Webley]]&lt;br /&gt;
[[File:ScreamingSteel-SWrvolver1.jpg|thumb|none|600px|A British officer wields his Smith &amp;amp; Wesson revolver.]]&lt;br /&gt;
[[File:ScreamingSteel-SWrvolver2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:ScreamingSteel-SWrvolver3.jpg|thumb|none|600px|Starting the reload by cocking back the hammer.]]&lt;br /&gt;
[[File:ScreamingSteel-SWrvolver4.jpg|thumb|none|600px|Swinging out the cylinder.]]&lt;br /&gt;
[[File:ScreamingSteel-SWrvolver5.jpg|thumb|none|600px|Emptying it out.]]&lt;br /&gt;
[[File:ScreamingSteel-SWrvolver6.jpg|thumb|none|600px|Filling in loose rounds.]]&lt;br /&gt;
[[File:ScreamingSteel-SWrvolver7.jpg|thumb|none|600px|Getting back the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley .455 Mk VI]] is the standard sidearm for the British ''Bomber'', ''Machinegunner'', and ''Officer'' classes. The ''Marksman'' can also choose the Webley. A Webley with a fixed &amp;quot;Pritchard&amp;quot; bayonet is selectable exclusively for the ''Officer'' class. Both variants can be equipped with a speed loader and a lanyard.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|300px|Webley Mark IV - .455 Webley]]&lt;br /&gt;
[[File:Screa-Steel_webre1.jpg|thumb|none|600px|A British officer holds the &amp;quot;Webley Mk VI&amp;quot; revolver.]]&lt;br /&gt;
[[File:Screa-Steel_webre2.jpg|thumb|none|600px|Iron sights of the Mk. VI.]]&lt;br /&gt;
[[File:Screa-Steel_webre3.jpg|thumb|none|600px|Opening up the Webley.]]&lt;br /&gt;
[[File:Screa-Steel_webre4.jpg|thumb|none|600px|Bringing up the speedloader.]]&lt;br /&gt;
[[File:ScreamingSteel-Webley1.jpg|thumb|none|600px|Closing the Webley revolver by brandishing.]]&lt;br /&gt;
[[File:ScreamingSteel-WebleyPritchard1.jpg|thumb|none|600px|Holding a &amp;quot;Webley Pritchard&amp;quot; revolver.]]&lt;br /&gt;
[[File:ScreamingSteel-WebleyPritchard2.jpg|thumb|none|600px|About to break open the revolver.]]&lt;br /&gt;
[[File:ScreamingSteel-WebleyPritchard3.jpg|thumb|none|600px|Feeding the cylinder with .455 Webley rounds.]]&lt;br /&gt;
[[File:ScreamingSteel-WebleyPritchard4.jpg|thumb|none|600px|Rotaiting the cylinder.]]&lt;br /&gt;
[[File:ScreamingSteel-WebleyPritchard5.jpg|thumb|none|600px|Closing the Webley revolver which offers a good view of the Pritchard bayonet.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] appears as the &amp;quot;MP 18,I&amp;quot; in-game and is available for the German ''Angreifer'' class. It can only be selected on maps that are set in 1918.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|400px|Bergmann MP18 with 32 round Drum - 9x19mm]]&lt;br /&gt;
[[File:Screa-Steel_mp1.jpg|thumb|none|600px|Holding the MP18 by its handguard.]]&lt;br /&gt;
[[File:Screa-Steel_mp2.jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:ScreamingSteel-MP1.jpg|thumb|none|600px|Grabbing the empty snail drum magazine.]]&lt;br /&gt;
[[File:Screa-Steel_mp3.jpg|thumb|none|600px|Slapping in a new mag.]]&lt;br /&gt;
[[File:Screa-Steel_mp4.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is the main weapon of the British Assault class for close combat and is equivalent to the MP18 in this respect.&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|450px|none|Browning Auto-5 - 12 Gauge]]&lt;br /&gt;
[[File:Screa-Steel_shot1.jpg|thumb|none|600px|Holding the &amp;quot;Auto-5&amp;quot; shotgun.]]&lt;br /&gt;
[[File:Screa-Steel_shot2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Screa-Steel_shot3.jpg|thumb|none|600px|Putting in a single 12 Gauge into the chamber.]]&lt;br /&gt;
[[File:ScreamingSteel-Browning1.jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:Screa-Steel_shot4.jpg|thumb|none|600px|Loading in a single rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 1 Mk. III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] appears as the &amp;quot;SMLE No.1 Mk.III*&amp;quot; and is the standard rifle for the British Empire. It can be equipped with a Pattern 1907 sword bayonet, stripper clips, a 2.5x Galilean sight, or a 4x Aldis M1916 scope for the Marksman class. The rifleman has access to [[No. 2 Hand Grenade &amp;quot;Hale&amp;quot;|&amp;quot;Hale&amp;quot;]] rifle grenades.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|450px|Lee-Enfield No. 1 Mark III* - .303 British]]&lt;br /&gt;
[[File:Screa-Steel_smle1.jpg|thumb|none|600px|The &amp;quot;SMLE No.1 Mk.III*&amp;quot; in-game. Note the later-style cooking piece; the early version of the game had an Mk. III one.]]&lt;br /&gt;
[[File:Screa-Steel_smle2.jpg|thumb|none|600px|The iron sights of the SMLE.]]&lt;br /&gt;
[[File:Screa-Steel_smle3.jpg|thumb|none|600px|Sinking in one of the two 5-round stripper clips.]]&lt;br /&gt;
[[File:Screa-Steel_smle4.jpg|thumb|none|600px|Reloading an individual .303 round.]]&lt;br /&gt;
[[File:SMLEmk3Scoped.jpg|thumb|none|450px|Lee-Enfield No. 1 Mark III with Aldis M1916 scope - .303 British]]&lt;br /&gt;
[[File:Screa-Steel_smle5.jpg|thumb|none|600px|A British sniper wields his scoped SMLE.]]&lt;br /&gt;
[[File:Screa-Steel_smle6.jpg|thumb|none|600px|Using the scope.]]&lt;br /&gt;
[[File:ScreamingSteel-SMLEAldis1.jpg|thumb|none|600px|Performing a melee attack with the scoped rifle.]]&lt;br /&gt;
[[File:ScreamingSteel-SMLEGalilean1.jpg|thumb|none|600px|An SMLE fitted with a 2.5x Galilean sight.]]&lt;br /&gt;
[[File:ScreamingSteel-SMLEGalilean2.jpg|thumb|none|600px|Looking through the sight.]]&lt;br /&gt;
[[File:ScreamingSteel-SMLEGalilean3.jpg|thumb|none|600px|Cycling the Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is the standard rifle for the German Empire. Each class can mount a ''Seitengewehr'' 98/05 bayonet and equip it with stripper clips for faster reloading when shot empty. The ''Karabingranate'' M1914 is available exclusively for the ''Schützen'' class. For the ''Scharfschütze'', there are two scopes to choose from: a 2.5x Zeiss ''Glasvisier'' 16 and the 4x Gerard scope, both of which allow reloading with stripper clips.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Screa-Steel_ge98_1.jpg|thumb|none|600px|A German ''Schütze'' holds his &amp;quot;Gewehr 98&amp;quot;.]]&lt;br /&gt;
[[File:Screa-Steel_ge98_2.jpg|thumb|none|600px|Looking through the ''Lange Visier''.]]&lt;br /&gt;
[[File:Screa-Steel_ge98_4.jpg|thumb|none|600px|Inserting a 5-round stripper clip into the chamber.]]&lt;br /&gt;
[[File:ScreamingSteel-Gewehr1.jpg|thumb|none|600px|Sending the bolt handle home.]]&lt;br /&gt;
[[File:Gewehr98scope.jpg|thumb|none|450px|Mauser Gewehr 1898 with Visar 2 3/4x scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:ScreamingSteel-GewehrScoped1.jpg|thumb|none|600px|A &amp;quot;Gewehr 98&amp;quot; equipped with a Gerard Mod. G 4x Scope.]]&lt;br /&gt;
[[File:ScreamingSteel-GewehrScoped2.jpg|thumb|none|600px|Looking through the scope.]]&lt;br /&gt;
[[File:ScreamingSteel-GewehrScoped3.jpg|thumb|none|600px|Working the bolt handle to open the chamber.]]&lt;br /&gt;
[[File:ScreamingSteel-GewehrScoped4.jpg|thumb|none|600px|Placing individual rounds.]]&lt;br /&gt;
[[File:Gewehr1898Glasvisier16.jpg|thumb|none|450px|Gewehr 1898 fitted with a Zeiss Glasvisier 16 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Screa-Steel_ge98_5.jpg|thumb|none|600px|A G98 with a mounted ''Glasvisier'' 16 scope.]]&lt;br /&gt;
[[File:Screa-Steel_ge98_6.jpg|thumb|none|600px|A look down the scope shows the triangle-style reticule which replaced the crosshairs of the previous version. The former crosshairs is present on the 4x scope.]]&lt;br /&gt;
[[File:ScreamingSteel-GewehrGlas1.jpg|thumb|none|600px|The Gewehr with opened chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Karabiner 98AZ==  &lt;br /&gt;
The [[Mauser 98AZ Artillery Carbine]] is available for the ''Fernmelder'' and ''Schütze'' class.&lt;br /&gt;
[[File:Mauser_98AZ_Artillery_Carbine.jpg|thumb|none|450px|Mauser Karabiner 98AZ - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:ScreamingSteel-Karabiner1.jpg|thumb|none|600px|Holding a &amp;quot;Karabiner 98AZ&amp;quot;.]]&lt;br /&gt;
[[File:ScreamingSteel-Karabiner2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:ScreamingSteel-Karabiner3.jpg|thumb|none|600px|Cycling the turned bolt handle.]]&lt;br /&gt;
[[File:ScreamingSteel-Karabiner4.jpg|thumb|none|600px|Feeding the chamber with 5-rounds via a stripper clip.]]&lt;br /&gt;
[[File:ScreamingSteel-Karabiner5.jpg|thumb|none|600px|Knocking out the empty clip by pushing the bolt forward.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mk. III ==&lt;br /&gt;
The [[Ross Rifle|Ross Mk. III]] can be chosen by the ''Marksman'' and ''Signaler'' classes. The handguard can be cut down via a weapon upgrade reducing the sway of the rifle. The Ross rifle of the sniper is fitted with an American Warner &amp;amp; Swasey M1913 Prismatic Musket Sight.&lt;br /&gt;
[[File:RossMk IIIM1910.jpg|thumb|none|450px|Ross Mark III Model 1910 - .303 British]]&lt;br /&gt;
[[File:ScreamingSteel-RossRifle1.jpg|thumb|none|600px|Holding the &amp;quot;Ross Mk III&amp;quot; rifle.]]&lt;br /&gt;
[[File:ScreamingSteel-RossRifle2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:ScreamingSteel-RossRifle3.jpg|thumb|none|600px|Working the straight-pull bolt.]]&lt;br /&gt;
[[File:ScreamingSteel-RossRifle4.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:ScreamingSteel-RossRifle5.jpg|thumb|none|600px|Getting rid of it.]]&lt;br /&gt;
[[File:Ross mk-iii sniper.jpg|thumb|none|450px|Ross Mark III Model 1910 with Warner &amp;amp; Swasey M1913 Prismatic Musket Sight - .303 British]]&lt;br /&gt;
[[File:ScreamingSteel-RossScoped1.jpg|thumb|none|600px|A Ross Rifle equipped with the Prismatic Musket Sight in-game.]]&lt;br /&gt;
[[File:ScreamingSteel-RossScoped2.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope.]]&lt;br /&gt;
[[File:ScreamingSteel-RossScoped3.jpg|thumb|none|600px|Reloading individual rounds. The bolt magically comes itself into the backward position.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] with a 5-round magazine appears as the &amp;quot;Model 1907 SL&amp;quot; and is the second main weapon for the Assault class. It can be equipped with a 10-round magazine and is the only semi-automatic rifle in the game.&lt;br /&gt;
[[File:Winchester 1907.jpg|thumb|none|450px|Winchester Model 1907 with 5-round magazine - .351 Winchester]]&lt;br /&gt;
[[File:ScreamingSteel-Winchester1.jpg|thumb|none|600px|An Assault holds his Winchester rifle.]]&lt;br /&gt;
[[File:ScreamingSteel-Winchester2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:ScreamingSteel-Winchester3.jpg|thumb|none|600px|Removing the empty magazine.]]&lt;br /&gt;
[[File:ScreamingSteel-Winchester4.jpg|thumb|none|600px|Inserting a full one.]]&lt;br /&gt;
[[File:ScreamingSteel-Winchester5.jpg|thumb|none|600px|Pressing the distinct charging handle in to cock the rifle.]]&lt;br /&gt;
[[File:Winchester Model 1907.jpg|thumb|none|450px|Winchester Model 1907 with 10-round magazine - .351 Winchester]]&lt;br /&gt;
[[File:ScreamingSteel-Winchester6.jpg|thumb|none|600px|Performing a melee attack with a rifle equipped with the 10-round magazine.]]&lt;br /&gt;
[[File:ScreamingSteel-Winchester7.jpg|thumb|none|600px|Reloading the 10-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the standard light machine gun for the British. It can be equipped with a 97-round magazine, which incorrectly has the same model as the 47-round magazine.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|400px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:Screa-Steel_lewis1.jpg|thumb|none|600px|Holding the &amp;quot;Lewis Gun&amp;quot;.]]&lt;br /&gt;
[[File:Screa-Steel_lewis2.jpg|thumb|none|600px|Deplayed Lewis.]]&lt;br /&gt;
[[File:Screa-Steel_lewis3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Screa-Steel_lewis4.jpg|thumb|none|600px|Removing the magazine...]]&lt;br /&gt;
[[File:Screa-Steel_lewis5.jpg|thumb|none|600px|...and inserting a new one.]]&lt;br /&gt;
[[File:Screa-Steel_lewis6.jpg|thumb|none|600px|Mashing the new magazine.]]&lt;br /&gt;
[[File:Screa-Steel_lewis7.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen==&lt;br /&gt;
The [[Madsen machine gun|Madsen]] is the second introduced machine gun for the German machine gunner. It holds 25 rounds in the magazine and can be fired from the hip. Unlike other World War I titles such as [[Battlefield 1]], [[Verdun]], and [[Beyond The Wire]], the Madsen gun in this game is correctly modelled after the German service variant.&lt;br /&gt;
[[File:Madsen Model 1907.jpg|thumb|none|400px|Madsen Model 1907 - 7x57mm Mauser. The German model in 7.92x57mm looks similar, but has a slightly different style of barrel, receiver, and buttstock.]]&lt;br /&gt;
[[File:ScreamingSteel-Madsen1.jpg|thumb|none|600px|Holding the &amp;quot;Madsen M1914&amp;quot; while standing.]]&lt;br /&gt;
[[File:ScreamingSteel-Madsen2.jpg|thumb|none|600px|Using the bipods while prone.]]&lt;br /&gt;
[[File:ScreamingSteel-Madsen3.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:ScreamingSteel-Madsen4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:ScreamingSteel-Madsen5.jpg|thumb|none|600px|Removing the 25-round magazine...]]&lt;br /&gt;
[[File:ScreamingSteel-Madsen6.jpg|thumb|none|600px|...then inserting a new one.]]&lt;br /&gt;
[[File:ScreamingSteel-Madsen7.jpg|thumb|none|600px|Pulling the crank-style charging handle at the end of the reload.]]&lt;br /&gt;
[[File:ScreamingSteel-Madsen8.jpg|thumb|none|600px|The melee animation reveals a view of the stock. The &amp;quot;tooth&amp;quot; on the underside of the stock was present on the vast majority of German models, and was intended to mount a rear monopod.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG 08/15==&lt;br /&gt;
The [[Maxim MG08/15]] was the first playable machine gun for the Germans. Unlike the lighter Madsen, it can not be fired from the hip.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|400px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Screa-Steel_maxim1.jpg|thumb|none|600px|Carrying the heavy &amp;quot;MG 08/15&amp;quot; machine gun.]]&lt;br /&gt;
[[File:ScreamingSteel-Maxim1.jpg|thumb|none|600px|Attacking an imaginary enemy with the stock.]]&lt;br /&gt;
[[File:Screa-Steel_maxim2.jpg|thumb|none|600px|The MG placed on the ground.]]&lt;br /&gt;
[[File:Screa-Steel_maxim3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Screa-Steel_maxim4.jpg|thumb|none|600px|Taking away the empty 100-rounds ''Gurttrommel''.]]&lt;br /&gt;
[[File:ScreamingSteel-Maxim2.jpg|thumb|none|600px|Setting up a new drum magazine.]]&lt;br /&gt;
[[File:ScreamingSteel-Maxim3.jpg|thumb|none|600px|Punching it in place.]]&lt;br /&gt;
[[File:Screa-Steel_maxim5.jpg|thumb|none|600px|Charging the MG 08/15 by pushing through the belt and using the charging handle at the same time.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Wechselapparat M1917]] is available for the German ''Sturmpionier'' class and holds 300 &amp;quot;flame&amp;quot; ammo. While running, the sloshing of fuel in the tank can be heard.&lt;br /&gt;
[[File:Wex_flam.jpg|thumb|none|300px|Wechselapparat Modell 1917]]&lt;br /&gt;
[[File:Screa-Steel_wex1.jpg|thumb|none|600px|Holding the &amp;quot;Wechselapparat&amp;quot;. The smoke exiting the barrel was added with the &amp;quot;Endgame Update&amp;quot;.]]&lt;br /&gt;
[[File:Screa-Steel_wex2.jpg|thumb|none|600px|Lying down some flames.]]&lt;br /&gt;
[[File:Screa-Steel_wex.jpg|thumb|none|600px|A promotional picture showing a British soldier targeting the annular tank with his Webley revolver. The in-game ''Wex'' can be made to explode with a few shots.]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
&lt;br /&gt;
==Handnebelbombe==&lt;br /&gt;
The Handnebelbombe smoke grenade is available for the ''Offizier'', ''MG-Schütze'', ''Scharfschütze'', and ''Sturmpionier'' classes.&lt;br /&gt;
[[File:Handnebelbombe.jpg|thumb|none|250px|Handnebelbombe.]]&lt;br /&gt;
[[File:Screa-Steel_handnebel1.jpg|thumb|none|600px|Holding the &amp;quot;Hand-Nebelbombe&amp;quot;.]]&lt;br /&gt;
[[File:Screa-Steel_handnebel2.jpg|thumb|none|600px|Liberating the grenade from its ring.]]&lt;br /&gt;
[[File:ScreamingSteel-Handnebelbombe1.jpg|thumb|none|600px|The readied smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
The British &amp;quot;Sentry&amp;quot; class has access to [[Jam Tin Grenade]]s.&lt;br /&gt;
[[File:No. 8 Double Cylinder Hand Grenade.jpg|thumb|none|250px|No. 8 Double Cylinder Hand Grenade]]&lt;br /&gt;
[[File:ScreamingSteel-JamTin1.jpg|thumb|none|600px|Holding a &amp;quot;No.8 'Jam Tin'&amp;quot; grenade.]]&lt;br /&gt;
[[File:ScreamingSteel-JamTin2.jpg|thumb|none|600px|Readying the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The standard grenade for the BEF is the [[Mills Bomb]].&lt;br /&gt;
[[File:MillsNo5MkI.jpg|thumb|none|200px|No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;]]&lt;br /&gt;
[[File:Screa-Steel_mills1.jpg|thumb|none|600px|Holding the &amp;quot;No.5 Mills Bomb&amp;quot;.]]&lt;br /&gt;
[[File:Screa-Steel_mills2.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:ScreamingSteel-Mills1.jpg|thumb|none|600px|Letting the safety lever fly.]]&lt;br /&gt;
&lt;br /&gt;
==Model 13 Kugelhandgranate==&lt;br /&gt;
The [[Model 13 Kugelhandgranate]] is available exclusively to the German ''Schildwache'' class.&lt;br /&gt;
[[File:kugel13.jpg|thumb|none|200px|Model 13 Kugelhandgranate]]&lt;br /&gt;
[[File:ScreamingSteel-Kugel1.jpg|thumb|none|600px|Holding the &amp;quot;Kugelhandgranate&amp;quot;.]]&lt;br /&gt;
[[File:ScreamingSteel-Kugel2.jpg|thumb|none|600px|Seperating the ring from the ball grenade.]]&lt;br /&gt;
[[File:ScreamingSteel-Kugel3.jpg|thumb|none|600px|The primed grenade held in the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Model 13/15===&lt;br /&gt;
Another grenade that can only be used by the German &amp;quot;Sentry&amp;quot; class is the [[Model 13/15 Kugelhandgranate]]. Compared to the normal Kugelhandgranate, it can be thrown further and detonates on impact.&lt;br /&gt;
[[File:Kugel13popp.jpg|thumb|none|350px|Model 13/15 Kugelhandgranate mounted on a [[Model 15 Stielhandgranate]] stick equipped with ''Poppenberg'' spoon safety]]&lt;br /&gt;
[[File:ScreamingSteel-Poppenberg1.jpg|thumb|none|600px|Holding the &amp;quot;M13/15 Poppenberg&amp;quot;.]]&lt;br /&gt;
[[File:ScreamingSteel-Poppenberg2.jpg|thumb|none|600px|Pulling the pin of the spoon safety.]]&lt;br /&gt;
&lt;br /&gt;
==Model 14 Karabingranate==&lt;br /&gt;
The ''Schütze's'' [[Gewehr 98]] can be equipped with M14 Karabingranate rifle grenades.&lt;br /&gt;
[[File:Karabingranate M 1914.jpg|thumb|none|400px|Karabingranate Modell 1914]]&lt;br /&gt;
[[File:Screa-Steel_ge98_7.jpg|thumb|none|600px|Getting a Karabingranate without the backplate for the Gewehr.]]&lt;br /&gt;
[[File:Screa-Steel_ge98_8.jpg|thumb|none|600px|Sinking in the rod of the Karabingranate.]]&lt;br /&gt;
[[File:ScreamingSteel-Karabingranate1.jpg|thumb|none|600px|The fully loaded rifle grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The [[Model 15 Diskushandgranate]] is an available grenade for the ''Angreifer'', ''Schütze'', and ''Sturmpionier'' classes. It detonates on impact.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate]]&lt;br /&gt;
[[File:Screa-Steel_diskus1.jpg|thumb|none|600px|Holding the &amp;quot;Discushandgranate&amp;quot;; the &amp;quot;Endgame Update&amp;quot; removed the sticker from the grenade's body.]]&lt;br /&gt;
[[File:Screa-Steel_diskus2.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:ScreamingSteel-Diskushandgranate1.jpg|thumb|none|600px|About to throw the impact grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 16 Stielhandgranate==&lt;br /&gt;
The [[Model 16 Stielhandgranate]] appears simply as the &amp;quot;Stiehandgranate&amp;quot; and is the standard grenade for nearly all-German classes. A ''Geballte Ladung'' with 7 warheads is also available to the ''Angreifer'' and ''Sturmpionier'' classes.&lt;br /&gt;
[[File:M16stick.jpg|thumb|none|350px|Model 16 Stielhandgranate]]&lt;br /&gt;
[[File:Screa-Steel_stick1.jpg|thumb|none|600px|Holding the stick grenade. The earlier in-game model had no black sticker; just the infamous writing.]]&lt;br /&gt;
[[File:Screa-Steel_stick2.jpg|thumb|none|600px|Unscrewing the cap.]]&lt;br /&gt;
[[File:ScreamingSteel-Stielhandgranate1.jpg|thumb|none|600px|Pulling the cord.]]&lt;br /&gt;
[[File:Screa-Steel_stick3.jpg|thumb|none|600px|A ''Geballte Ladung'' in-game.]]&lt;br /&gt;
[[File:Screa-Steel_stick4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:ScreamingSteel-Geballte1.jpg|thumb|none|600px|Readying the bundled charge for a throw.]]&lt;br /&gt;
&lt;br /&gt;
==No. 12==&lt;br /&gt;
The No. 12 &amp;quot;Hairbrush&amp;quot; Grenade is available for the British ''Assault'' and ''Bomber'' class. It places the same role as the ''Geballte Ladung'' with its massive explosion.&lt;br /&gt;
[[File:no12grenade.jpg|thumb|none|350px|No. 12 &amp;quot;Hairbrush&amp;quot; Grenade]]&lt;br /&gt;
[[File:Screa-Steel_hair1.jpg|thumb|none|600px|Holding the grenade.]]&lt;br /&gt;
[[File:Screa-Steel_hair2.jpg|thumb|none|600px|Priming the &amp;quot;Hairbrush&amp;quot; Grenade.]]&lt;br /&gt;
[[File:ScreamingSteel-Hairbrush1.jpg|thumb|none|600px|Swinging the &amp;quot;Hairbrush&amp;quot; Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 20 Mk. I Hale Rifle Grenade==&lt;br /&gt;
No. 20 Mk. I Hale Rifle Grenades can be used by the British rifleman and replace the No. 2 Mk. 2 grenades that the class could use before the last update.&lt;br /&gt;
[[File:ScreamingSteel-HaleGrenade1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:ScreamingSteel-HaleGrenade2.jpg|thumb|none|600px|The rifle grenade's rod completely sunk into the barrel.]]&lt;br /&gt;
[[File:ScreamingSteel-HaleGrenade3.jpg|thumb|none|600px|The inserted Hale Rifle Grenade in the SMLE which has wire wrappings.]]&lt;br /&gt;
[[File:Page1No2Mk2.jpg|thumb|none|400px|No. 2 MK. 2 Hand Grenade &amp;quot;Hale.&amp;quot; The in-game grenade is used as a rifle grenade and lacks the wooden handle and only has the rod.]]&lt;br /&gt;
[[File:Screa-Steel_smle7.jpg|thumb|none|600px|About to load in a pre-2021 &amp;quot;Hale&amp;quot; grenade.]]&lt;br /&gt;
[[File:Screa-Steel_smle8.jpg|thumb|none|600px|The rod is fully loaded into the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==No. 27==&lt;br /&gt;
The [[No. 27 Smoke Grenade]] is used by the British ''Bomber'', ''Machinegunner'', ''Marksman'', ''Officer'', and ''Signaler''.&lt;br /&gt;
[[File:No27 smoke grenade.jpg|thumb|none|200px|No. 27 smoke grenade]]&lt;br /&gt;
[[File:Screa-Steel_n027s1.jpg|thumb|none|600px|Holding the &amp;quot;No.37 Smoke&amp;quot; grenade.]]&lt;br /&gt;
[[File:Screa-Steel_n027s2.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:ScreamingSteel-No.27Smoke1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==No. 27 Mk. I==&lt;br /&gt;
The British ''Assault'' and ''Bomber'' class can use the [[No. 27 Smoke Grenade|No.27 Mk. I Chemical Incendiary Grenade]].&lt;br /&gt;
[[File:No27 MkI.jpg|thumb|none|200px|No. 27 Mk. I Chemical Incendiary Grenade]]&lt;br /&gt;
[[File:Screa-Steel_n027wp3.jpg|thumb|none|600px|Holding the &amp;quot;No.27 WP Grenade&amp;quot;.]]&lt;br /&gt;
[[File:ScreamingSteel-No.27SChemical1.jpg|thumb|none|600px|Removing the pin.]]&lt;br /&gt;
[[File:ScreamingSteel-No.27SChemical2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==10.5 cm leichte Feldhaubitze 16==&lt;br /&gt;
An unusable Feldhaubitze 16 is seen on the map &amp;quot;Givenchy&amp;quot;.&lt;br /&gt;
[[File:LeFH 16.jpg|thumb|none|450px|Leichte Feldhaubitze 16 - 105x155mmR]]&lt;br /&gt;
[[File:ScreamingSteel-FK1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:ScreamingSteel-FK2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 18 Pounder==&lt;br /&gt;
An Ordnance QF 18 Pounder field gun is seen on the map &amp;quot;Somme&amp;quot; which also can not be used.&lt;br /&gt;
[[Image:British 18 Pounder.jpg|thumb|none|400px|Ordnance QF 18-pounder Mk. II, Halifax, Nova Scotia - 84x295mmR]]&lt;br /&gt;
[[File:screa-steel_18pound1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:ScreamingSteel-Ordnance1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Beyond_The_Wire&amp;diff=1605015</id>
		<title>Beyond The Wire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Beyond_The_Wire&amp;diff=1605015"/>
		<updated>2023-08-23T16:16:49Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Madsen M1902 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Beyond The Wire&lt;br /&gt;
|picture=BeyondtheWireCover.jpeg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=August 31, 2022&lt;br /&gt;
|developer=Redstone Interactive&lt;br /&gt;
|publisher=Offworld Industries&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Beyond The Wire''''' is a 2022 tactical team-based first-person shooter video game set in the First World War, developed by Redstone Interactive and published by Offworld Interactive, the creators of ''[[Squad]]'' and ''[[Post Scriptum]]''. Twisting trenches, roaring artillery, rattling machine guns. Beyond The Wire wants to convey to players how cruel the First World War could be. Due to the claustrophobic narrowness of the numerous trenches, the game also relies heavily on close combat. Realism is also very important to the developers: accurate uniforms and weapons as well as authentic vehicles are supposed to provide a historically tinged feeling.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Released with the Alpha, the Colt [[M1911]] is available for the American Expeditionary Forces' Assault Class, alongside the Harlem Hellfighters and the Canadian Expeditionary Forces (CEF).&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:BTWM1911Draw.jpg|thumb|none|600px|How to make every 1911 fan angry in one draw animation.]]&lt;br /&gt;
[[File:BTWM1911.jpg|thumb|none|600px|Yes, the hammer remains uncocked. And yes it bothers me as much as it bothers you.]]&lt;br /&gt;
[[File:BTWM1911Irons.jpg|thumb|none|600px|The irons of the M1911, quite a bit big for a version of the gun infamous for tiny sights.]]&lt;br /&gt;
[[File:BTWM1911LockedBack.jpg|thumb|none|600px|And after surviving the uncocked hammer for 7-8 rounds, the gun locks back to reveal the fact it CAN be cocked.]]&lt;br /&gt;
[[File:BTWM1911Reload1.jpg|thumb|none|600px|Don't think about it, don't think about it.]]&lt;br /&gt;
[[File:BTWM1911Reload2.jpg|thumb|none|600px|Just reload the thing and move on.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in-game as the &amp;quot;Pistole P08&amp;quot;, used by the German officer class as well as the German Assault Class.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BTWLugerDraw.jpg|thumb|none|600px|Drawing the Luger with a quick flick of the safety.]]&lt;br /&gt;
[[File:BTWLuger.jpg|thumb|none|600px|And revealing...A Luger. Very riveting stuff I know.]]&lt;br /&gt;
[[File:BTWLugerIrons.jpg|thumb|none|600px|Aiming it reveals Luger iron sights! Whimsy!]]&lt;br /&gt;
[[File:BTWLugerLockedOpen.jpg|thumb|none|600px|It does fully lock back on empty though, a nice touch.]]&lt;br /&gt;
[[File:BTWLugerReload1.jpg|thumb|none|600px|Even nicer is if you look closely here, you can see the barrel and front lockwork pushed back as part of the Luger's action. Very rare to see rendered.]]&lt;br /&gt;
[[File:BTWLugerReload2.jpg|thumb|none|600px|Also yeah, Luger reload, you know the drill here.]]&lt;br /&gt;
&lt;br /&gt;
===Artillery Model===&lt;br /&gt;
The [[Luger P08 Artillery Model]] is also available, dubbed the &amp;quot;Luger Lange Pistole P08&amp;quot; which appears in two basic forms in-game. The more commonly seen version with a 32-round Trommelmagazin is used as an alternative weapon for the German Assault Class. And in a rarity for a video game, the Artillery Luger with normal 8-round mags is used by ''actual'' artillery troops. Yes, the Artillery Crewmen classes get access to it.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|300px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare Trommelmagazin 08 snail drum magazine compatible with the Bergmann [[MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:BTWLP08.jpg|thumb|none|600px|The Artillery Luger, which shares the same basic draw animation of its smaller brother.]]&lt;br /&gt;
[[File:BTWLP08Irons.jpg|thumb|none|600px|Irons, big and chunky mixing carbine with classic Luger.]]&lt;br /&gt;
[[File:BTWLP08Plink.jpg|thumb|none|600px|Which allows you to have a bit more fun than the normal Luger.]]&lt;br /&gt;
[[File:BTWLP08LockedOpen.jpg|thumb|none|600px|Too much fun.]]&lt;br /&gt;
[[File:BTWLP08Reload1.jpg|thumb|none|600px|Gotta solve that fun with a mag swap.]]&lt;br /&gt;
[[File:BTWLP08BigMag.jpg|thumb|none|600px|And here's another, entirely unrelated LP08. And how is it unrelated?]]&lt;br /&gt;
[[File:BTWLP08ReloadBigMag1.jpg|thumb|none|600px|Oh?]]&lt;br /&gt;
[[File:BTWLP08BigMagReload2.jpg|thumb|none|600px|OH!]]&lt;br /&gt;
[[File:BTWLP08BigMagReload3.jpg|thumb|none|600px|BIG!]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96]] with the stock is a playable sidearm for the German Empire.&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|none|400px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BeyondTheWire-MauserC1.jpg|thumb|none|600px|Unswitching the safety when equipping the &amp;quot;C96 Mauser&amp;quot;.]]&lt;br /&gt;
[[File:BeyondTheWire-MauserC2.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[File:BeyondTheWire-MauserC3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BeyondTheWire-MauserC4.jpg|thumb|none|600px|Seperating the 7.63x25mm Mauser rounds from the stripper clip.]]&lt;br /&gt;
[[File:BeyondTheWire-MauserC5.jpg|thumb|none|600px|Removing the stripper clip.]]&lt;br /&gt;
[[File:BeyondTheWire-MauserC6.jpg|thumb|none|600px|Moving the slide backwards during the mid reload.]]&lt;br /&gt;
[[File:BeyondTheWire-MauserC7.jpg|thumb|none|600px|Getting rid of the half reloaded stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Ruby==&lt;br /&gt;
The [[Ruby]] appears in-game as the main semi-automatic sidearm of the French Republic, called the &amp;quot;Ruby 1915&amp;quot; in-game. It's also used by the Harlem Hellfighters.&lt;br /&gt;
[[File:French-Pistol-Ruby-M1915-left.jpg|thumb|none|300px|Gabilondo Ruby - .32 ACP]]&lt;br /&gt;
[[File:BTWRubyDraw.jpg|thumb|none|600px|Disengaging the Ruby's frame mounted safety on the draw.]]&lt;br /&gt;
[[File:BTWRuby.jpg|thumb|none|600px|And the Ruby in its entirety. For a war with such distinct shapes, the Ruby looks downright svelte in comparison.]]&lt;br /&gt;
[[File:BTWRubyIrons.jpg|thumb|none|600px|The distinct triangle iron sights help it stand out a bit.]]&lt;br /&gt;
[[File:BTWRubyReload1.jpg|thumb|none|600px|After 9 rounds on .32 ACP, the reload starts by swapping the mag.]]&lt;br /&gt;
[[File:BTWRubyReload2.jpg|thumb|none|600px|Loading in the fresh mag, keeping in mind the Ruby's lack of a mag hold open...]]&lt;br /&gt;
[[File:BTWRubyReload3.jpg|thumb|none|600px|By racking the slide, showing the fluted barrel of the Ruby.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Colt M1917==&lt;br /&gt;
The American officer class and the Harlem Hellfighter's Assault Class has access to the [[M1917 Revolver]], the Canadians also have access to this revolver as the &amp;quot;Colt New Service&amp;quot; although it shares the same model and in the case of the New Service incorrect moon clips. &lt;br /&gt;
[[File:ColtModel1917ArmyEx.jpg|thumb|none|300px|Colt M1917 (Military issue with lanyard ring) - .45 ACP]]&lt;br /&gt;
[[File:BeyondTheWire-M1917Revolver.jpg|thumb|none|600px|A group of AEF troops in the intro of a trailer prepare an attack, the one in the foreground armed with...]]&lt;br /&gt;
[[File:BTWM1917Draw.jpg|thumb|none|600px|A M1917! Here the revolver's being drawn. Beyond The Wire's revolvers operate in a quasi-SA/DA manner. Upon the draw, the characters will cock the hammer.]]&lt;br /&gt;
[[File:BTWM1917.jpg|thumb|none|600px|Why? Looks cool I guess. Anyway, here's the M1917.]]&lt;br /&gt;
[[File:BTWM1917Irons.jpg|thumb|none|600px|And here's its iron sights, which is shared with most Colt revolvers for the next 50 years. That's heritage!]]&lt;br /&gt;
[[File:BTWM1917Reload1.jpg|thumb|none|600px|After the first shots, the gun will be run in DA for the remainder. Including here for the reload where the &amp;quot;empties&amp;quot; are extracted.]]&lt;br /&gt;
[[File:BTWM1917Reload2.jpg|thumb|none|600px|And fresh half-moon clips are added. Just pretend you didn't see those clips with loaded rounds, ok?]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service==&lt;br /&gt;
The Canadians have access to the [[Colt New Service]] revolver. It is available for the Assault, Raiding, and Rifle sections.&lt;br /&gt;
[[File:ColtNewService1917.jpg|thumb|none|300px|Colt New Service Revolver - .45 ACP]]&lt;br /&gt;
[[File:BeyondTheWire-ColtNS1.jpg|thumb|none|600px|Holding a &amp;quot;Colt New Service&amp;quot; revolver.]]&lt;br /&gt;
[[File:BeyondTheWire-ColtNS2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BeyondTheWire-ColtNS3.jpg|thumb|none|600px|Letting free the cylinder.]]&lt;br /&gt;
[[File:BeyondTheWire-ColtNS4.jpg|thumb|none|600px|Emptying ou the cylinder.]]&lt;br /&gt;
[[File:BeyondTheWire-ColtNS5.jpg|thumb|none|600px|Loading it with loose rounds.]]&lt;br /&gt;
[[File:BeyondTheWire-ColtNS6.jpg|thumb|none|600px|About to send in the cylinder in postion.]]&lt;br /&gt;
[[File:BeyondTheWire-ColtNS7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BeyondTheWire-ColtNS8.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
&lt;br /&gt;
==MAS Mle. 1892==&lt;br /&gt;
The other sidearm for the French is the [[Mle 1892 Revolver]] and is named &amp;quot;Modéle 1892 Revolver&amp;quot;, primarily issued to officers.&lt;br /&gt;
[[File:Mle 1892.jpg|thumb|none|300px|Modele d’Ordonnance Mle 1892 - 8x27mm SR]]&lt;br /&gt;
[[File:BTWMle1892.jpg|thumb|none|600px|Drawing the Mle 1892, like all of the other revolvers means cocking the hammer. For drama.]]&lt;br /&gt;
[[File:BTWMle1892Standard.jpg|thumb|none|600px|The Mle 1892, in its weirdly angled French glory.]]&lt;br /&gt;
[[File:BTWMle1892Irons.jpg|thumb|none|600px|Which extends to the sights even, including the distinctive globe front sight.]]&lt;br /&gt;
[[File:BTWMle1892BANG.jpg|thumb|none|600px|It has its uses. Note the hammer remains uncocked. Once the first shot is fired, every in-game revolver is run in DA for the remaining shots.]]&lt;br /&gt;
[[File:BTWMle1892Reload1.jpg|thumb|none|600px|After 5 more rounds of 8mm French Ordnance, the reload starts by flicking the cylinder out to the left and knocking out the empties...]]&lt;br /&gt;
[[File:BTWMle1892Reload2.jpg|thumb|none|600px|Before popping in new rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Reichsrevolver M1883==&lt;br /&gt;
The [[Reichsrevolver M1883]] is the only revolver available for the German Imperial Army. The in-game Reichsrevolver is erroneously shown as double-action, possibly to bring it up to par with the other factions' revolvers.&lt;br /&gt;
[[File:1883 ReichsRevolver.jpg|thumb|none|300px|Armeerevolver Modell 1883 - 10.6x25mmR]]&lt;br /&gt;
[[File:BeyondTheWire-Reichsrevolver1.jpg|thumb|none|600px|Drawing the Reichsrevolver, and disengaging the safety.]]&lt;br /&gt;
[[File:BeyondTheWire-Reichsrevolver2.jpg|thumb|none|600px|Holding the &amp;quot;M1883 Reichsrevolver&amp;quot;. Note the uncocked hammer.]]&lt;br /&gt;
[[File:BeyondTheWire-Reichsrevolver3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BeyondTheWire-Reichsrevolver4.jpg|thumb|none|600px|Opening the loading gate.]]&lt;br /&gt;
[[File:BeyondTheWire-Reichsrevolver5.jpg|thumb|none|600px|Ejecting a spent casing.]]&lt;br /&gt;
[[File:BeyondTheWire-Reichsrevolver6.jpg|thumb|none|600px|Thumbing in a new 10.6x25mmR round.]]&lt;br /&gt;
[[File:BeyondTheWire-Reichsrevolver7.jpg|thumb|none|600px|Closing the gate...]]&lt;br /&gt;
[[File:BeyondTheWire-Reichsrevolver8.jpg|thumb|none|600px|...and cocking the hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Mk. II==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Mk II Hand Ejector]] appears as a sidearm for the Canadian Expeditionary Forces (CEF) as one of their sidearm choices, primarily issued to classes like the Medic.&lt;br /&gt;
[[File:S&amp;amp;W.455Eley.jpg|thumb|none|300px|Smith &amp;amp; Wesson Mark II Hand Ejector - .455 Webley]]&lt;br /&gt;
[[File:BeyondTheWire-SWrevolver1.jpg|thumb|none|600px|Cocking the hammer while drawing the revolver.]]&lt;br /&gt;
[[File:BeyondTheWire-SWrevolver2.jpg|thumb|none|600px|Holding the prepared &amp;quot;Smith &amp;amp; Wesson 2nd Model&amp;quot;.]]&lt;br /&gt;
[[File:BeyondTheWire-SWrevolver3.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BeyondTheWire-SWrevolver4.jpg|thumb|none|600px|Moving out the cylinder.]]&lt;br /&gt;
[[File:BeyondTheWire-SWrevolver5.jpg|thumb|none|600px|Getting rid of the spent cartridges.]]&lt;br /&gt;
[[File:BeyondTheWire-SWrevolver6.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BeyondTheWire-SWrevolver7.jpg|thumb|none|600px|Filling the cylinder round by round.]]&lt;br /&gt;
[[File:BeyondTheWire-SWrevolver8.jpg|thumb|none|600px|Bringing back the cylinder.]]&lt;br /&gt;
[[File:BeyondTheWire-SWrevolver9.jpg|thumb|none|600px|Finally cocking the revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley Mk VI]] is the duty sidearm for the British faction, used by the Officer and Assault classes.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|300px|Webley Mark VI - .455 Webley]]&lt;br /&gt;
[[File:BTWWebleyDraw.jpg|thumb|none|600px|Off to mighty Flanders, came an English revolver one day...]]&lt;br /&gt;
[[File:BTWWebley.jpg|thumb|none|600px|Singing songs of Piccadi-. Alright I'll stop.]]&lt;br /&gt;
[[File:BTWWebleyIrons.jpg|thumb|none|600px|The iron sights of the Webley Mk. VI, large, chunky, and prominent.]]&lt;br /&gt;
[[File:BTWWebleyReload1.jpg|thumb|none|600px|Plus a reload. Open the gun up and let the empties go flying out...]]&lt;br /&gt;
[[File:BTWWebleyReload2.jpg|thumb|none|600px|Stuff a Pritchard speed loader into its gaping maw.]]&lt;br /&gt;
[[File:BTWWebleyReload3.jpg|thumb|none|600px|And closing the entire thing shut with a quick snap.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] has been added to the game as a weapon for the late-war German faction's Veteran class. The player grasps the MP18 by its magazine with an underhand grip; this was taught as official doctrine during World War II to offset the poor balance of the weapon, but there is no evidence that it was practiced in World War I.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|400px|Bergmann MP18 with 32-round ''&amp;quot;trommelmagazin&amp;quot;'' drum - 9x19mm]]&lt;br /&gt;
[[File:BeyondTheWire-MP18-1.jpg|thumb|none|600px|Drawing the MP18.]]&lt;br /&gt;
[[File:BeyondTheWire-MP18-2.jpg|thumb|none|600px|Holding the MP18.]]&lt;br /&gt;
[[File:BeyondTheWire-MP18-3.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BeyondTheWire-MP18-4.jpg|thumb|none|600px|Firing the MP18.]]&lt;br /&gt;
[[File:BeyondTheWire-MP18-5.jpg|thumb|none|600px|Moving the charging handle back.]]&lt;br /&gt;
[[File:BeyondTheWire-MP18-6.jpg|thumb|none|600px|Removing the empty snail drum.]]&lt;br /&gt;
[[File:BeyondTheWire-MP18-7.jpg|thumb|none|600px|Getting a new one in place.]]&lt;br /&gt;
[[File:BeyondTheWire-MP18-8.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BeyondTheWire-MP18-9.jpg|thumb|none|600px|When putting it away the player character moves the handle into safe position.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Berthier Mle. 1907/15==&lt;br /&gt;
The [[Berthier Mle 1907-15]] was added to the game as an alternative rifle for the French Empire and the Harlem Hellfighters.&lt;br /&gt;
[[File:Fusil Mle 1907-15.jpg|thumb|none|450px|Fusil Berthier Modèle 1907/15 - 8x50mm R]]&lt;br /&gt;
[[File:BeyondTheWire-Berthier1.jpg|thumb|none|600px|Holding a &amp;quot;Berthier Fusil Mle 1907/15&amp;quot;.]]&lt;br /&gt;
[[File:BeyondTheWire-Berthier2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BeyondTheWire-Berthier3.jpg|thumb|none|600px|Cycling the bolt handle.]]&lt;br /&gt;
[[File:BeyondTheWire-Berthier4.jpg|thumb|none|600px|Inserting a new three round clip.]]&lt;br /&gt;
[[File:BeyondTheWire-Berthier5.jpg|thumb|none|600px|Affixing of the ''Rosalie'' spike bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield M1917==&lt;br /&gt;
The [[M1917 Enfield]] appears as the standard-issue rifle to the American Expeditionary Forces.&lt;br /&gt;
[[File:M1917enfield.jpg|thumb|none|450px|M1917 Enfield - .30-06 Springfield]]&lt;br /&gt;
[[File:BeyondTheWire-Enfield1.jpg|thumb|none|600px|A Steam Store screenshot of a US Doughboy advancing on a night map, his M1917 illuminated by a red flare.]]&lt;br /&gt;
[[File:BTWM1917RifleDraw.jpg|thumb|none|600px|At the range, we have a normal non-red M1917.]]&lt;br /&gt;
[[File:BTWM1917RifleIrons.jpg|thumb|none|600px|With its distinctive large sights, sighting up targets is a breeze.]]&lt;br /&gt;
[[File:BTWM1917RifleReload1.jpg|thumb|none|600px|And its got an atypical reload; when empty, the Doughboy will strip five rounds in and add a sixth loose round, just like ''Battlefield 1''.]]&lt;br /&gt;
[[File:BTWM1917RifleReload2.jpg|thumb|none|600px|Shoving the bolt home. Simple.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield P14==&lt;br /&gt;
The [[Pattern 1914 Enfield]] is the scoped rifle for the British sniper class.&lt;br /&gt;
[[File:Pattern1914scoped.jpg|thumb|none|450px|M1914 Enfield with telescopic scope - .303 UK]]&lt;br /&gt;
[[File:BTWPattern14.jpg|thumb|none|600px|And now we get its bespoke British cousin, the Pattern 1914.]]&lt;br /&gt;
[[File:BTWPattern14Idle.jpg|thumb|none|600px|More specifically, the Pattern 1914 Mk I W (T) sniper variant. Fancy innit?]]&lt;br /&gt;
[[File:BTWPattern14Scope.jpg|thumb|none|600px|Looking down the scope view, we get a thin wire crosshair. Beyond The Wire gives all of its scoped rifles the same reticle, assuming to balance them out and this is one of those. The original Aldis scope for the (T) Pattern 14's was a heavy verticle post with a thin horizontal post that would become a trademark of British military sniper rifles for decades to come.]]&lt;br /&gt;
[[File:BTWPattern14Reload1.jpg|thumb|none|600px|Not letting incorrect sighting systems stop him, we whip the bolt of this rifle open...]]&lt;br /&gt;
[[File:BTWPattern14Reload2.jpg|thumb|none|600px|And stuff it full of .303 British ammunition.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 1888/05==&lt;br /&gt;
The [[Gewehr 1888/05]] was added to the game with its full release as the third choosable rifle for some German classes.&lt;br /&gt;
[[File:G88_05.jpg|thumb|none|450px|Gewehr 1888/05 - 7.92x57mm (8×57 IS)]]&lt;br /&gt;
[[File:BeyondTheWire-Gewehr88-1.jpg|thumb|none|600px|Readying a &amp;quot;Gewehr 88/05&amp;quot;.]]&lt;br /&gt;
[[File:BeyondTheWire-Gewehr88-2.jpg|thumb|none|600px|Holding the Gewehr.]]&lt;br /&gt;
[[File:BeyondTheWire-Gewehr88-3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BeyondTheWire-Gewehr88-4.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:BeyondTheWire-Gewehr88-5.jpg|thumb|none|600px|Sinking in the new 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield Mk. I* CLLE==&lt;br /&gt;
The [[Lee-Enfield Mk. I|Lee-Enfield Mk. I* CLLE]] is available for ANZAC soldiers, making it the standard infantry rifle for them. However, some British and Canadian units have also access to this Lee-Enfield rifle as an alternative rifle for the following No. 1 Mk. III.&lt;br /&gt;
[[File:Lee Enfield CMLE.jpg|thumb|none|450px|Lee-Enfield Mk. I* CLLE (Charger Loading Lee Enfield) - .303 British]]&lt;br /&gt;
[[File:BeyondTheWire-SMLECLLE1.jpg|thumb|none|600px|Holding an &amp;quot;CCLE Mk I&amp;quot; rifle.]]&lt;br /&gt;
[[File:BeyondTheWire-SMLECLLE2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BeyondTheWire-SMLECLLE3.jpg|thumb|none|600px|The magazine cut-off is seen.]]&lt;br /&gt;
[[File:BeyondTheWire-SMLECLLE4.jpg|thumb|none|600px|Working the bolt handle.]]&lt;br /&gt;
[[File:BeyondTheWire-SMLECLLE5.jpg|thumb|none|600px|Thumbing in one of the two 5-round stripper clips.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 1 Mk. III==&lt;br /&gt;
The standard infantry rifle for the BEF is the [[Lee-Enfield No.1 Mk.III]]. The in-game name incorrectly refers to it as a &amp;quot;*&amp;quot; model, despite the model portraying the earlier pattern. An SMLE with an Aldis M1916 scope is available for the British and Canadian Veteran Sniper classes.&lt;br /&gt;
[[File:SMLE Mark III.jpg|thumb|none|450px|Lee-Enfield No. 1 Mark III - .303 British]]&lt;br /&gt;
[[File:BTWSMLEDraw.jpg|thumb|none|600px|Overlooking a bluff is the classic rifle of the British in WWI, the SMLE - note the cocking piece of the earlier model.]]&lt;br /&gt;
[[File:BTWSMLEIrons.jpg|thumb|none|600px|And its quintessential low, squat and functional iron sights.]]&lt;br /&gt;
[[File:BTWSMLEBolting.jpg|thumb|none|600px|In comparison to other games which like to pair Lee-Enfields with the famous &amp;quot;Mad Minute&amp;quot; bolt technique, Beyond The Wire doesn't. This is somewhat accurate to the war, as the elaborate musket training of the initial BEF was dropped from circulation as the war went on. It wouldn't be until after WWI that the concept of Mad Minute would come back into British cirriculum for training.]]&lt;br /&gt;
[[File:BTWSMLEReload1.jpg|thumb|none|600px|Still, doesn't stop the rifle from being functional. And now to reload it by cracking it open...]]&lt;br /&gt;
[[File:BTWSMLEReload2.jpg|thumb|none|600px|Stuffing in 2 5-round stripper clips...]]&lt;br /&gt;
[[File:BTWSMLEReload3.jpg|thumb|none|600px|And shutting the bolt with a nice chunky thunk.]]&lt;br /&gt;
[[File:SMLE with bayonet.jpg|thumb|none|450px|Lee-Enfield No. 1 Mk. III* with Pattern 1907 Bayonet - .303 British]]&lt;br /&gt;
[[File:BeyondTheWire-SMLEBayonet1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SMLEmk3Scoped.jpg|thumb|none|450px|Lee-Enfield No. 1 Mk. III with Aldis M1916 scope - .303 British]]&lt;br /&gt;
[[File:BeyondTheWire-SMLEBAldis1.jpg|thumb|none|600px|Equipping the scoped Lee-Enfield.]]&lt;br /&gt;
[[File:BeyondTheWire-SMLEBAldis2.jpg|thumb|none|600px|Holding the sniper variant.]]&lt;br /&gt;
[[File:BeyondTheWire-SMLEBAldis3.jpg|thumb|none|600px|Using the Aldis scope.]]&lt;br /&gt;
[[File:BeyondTheWire-SMLEBAldis4.jpg|thumb|none|600px|About to place a 5-round stripper clip.]]&lt;br /&gt;
[[File:BeyondTheWire-SMLEBAldis5.jpg|thumb|none|600px|Loading in a loose round.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle. 1886 M93==&lt;br /&gt;
The [[Lebel 1886]], in-game name &amp;quot;Fusil Mle 1886/M93 ''Lebel''&amp;quot;, is the main rifle of the French Republic and was a placeholder for the Harlem Hellfighters until the Berthier Model 1907-15 was added. A scoped model fitting the APX Mle 1917 scope is also available to the French Empire's marksman class.&lt;br /&gt;
[[File:Modele1886Lebel.jpg|thumb|none|450px|Lebel Fusil Modèle 1886 - 8x50Rmm]]&lt;br /&gt;
[[File:BeyondTheWire-Lebel1.jpg|thumb|none|600px|An Alpha screenshot of a cramped trench filled with French soldiers, featuring...]]&lt;br /&gt;
[[File:BTWLebel.jpg|thumb|none|600px|A Lebel! Lebel Modele 1886/M93 if you want to be correct. But a Lebel nonetheless.]]&lt;br /&gt;
[[File:BTWLebelIrons.jpg|thumb|none|600px|Featuring fun inclusions like relatively squared off iron sights! For a gun predating sliced bread, that's very nice.]]&lt;br /&gt;
[[File:BTWLebelReload.jpg|thumb|none|600px|And what is a video game Lebel without an elaborate reload animation?]]&lt;br /&gt;
[[File:BTWLebelReload2.jpg|thumb|none|600px|Open breech, stuff tube with 8 rounds of 8x50 Lebel ammo...]]&lt;br /&gt;
[[File:BTWLebelReload3.jpg|thumb|none|600px|And close it shut!]]&lt;br /&gt;
[[File:Apx1917 1.jpg|thumb|none|400px|Scoped Lebel M1886 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BTWLebelAPX.jpg|thumb|none|600px|And if that wasn't enough, there's the fun scoped version!]]&lt;br /&gt;
[[File:BTWLebelAPXIrons.jpg|thumb|none|600px|Which ditches the classic chevron reticle of the legitimate APX scopes for the standard wire crosshair. Sad!]]&lt;br /&gt;
[[File:BTWLebelAPXReload.jpg|thumb|none|600px|And you know what happens from here.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] will be the standard rifle for the German faction and it is seen named &amp;quot;Gewehr 1898&amp;quot; in the Alpha. A scoped version will be also available with the ''Glasvisier'' 16, like in ''[[Screaming Steel: 1914-1918]]''. The Seitengewehr 98/05 bayonet appears both as an option mounted to the rifle, and as the &amp;quot;Bayonet&amp;quot; melee weapon given out to a variety of classes.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BeyondTheWire-G98-1.jpg|thumb|none|600px|A line of German soldiers with their issued G1898 rifles.]]&lt;br /&gt;
[[File:BTWG1898.jpg|thumb|none|600px|Speaking of which. Note the bright metal receiver and bolt assembly, accurate for WWI-era Gewehr 1898's.]]&lt;br /&gt;
[[File:BTWG1898Irons.jpg|thumb|none|600px|The iconic, cramped sights of the original Gewehr 1898.]]&lt;br /&gt;
[[File:BTWG1898IronsCycling.jpg|thumb|none|600px|Doesn't stop you from shooting stuff, though.]]&lt;br /&gt;
[[File:BTWG1898Decocked.jpg|thumb|none|600px|After 5 rounds of 8mm Mauser, you're greeted by this image of a decocked Gewehr 1898. Nice touch.]]&lt;br /&gt;
[[File:BTWG1898Reload1.jpg|thumb|none|600px|And before long, opening up the action for...]]&lt;br /&gt;
[[File:BTWG1898Reload2.jpg|thumb|none|600px|5 rounds of 8mm Mauser are stuffed into the action.]]&lt;br /&gt;
[[File:Gewehr1898Glasvisier16.jpg|thumb|none|450px|Gewehr 1898 fitted with a Zeiss Glasvisier 16 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BeyondTheWire-G98Scoped1.jpg|thumb|none|600px|A German sniper armed with his 1898 fitted with the Glasvisier scope in an Alpha trailer.]]&lt;br /&gt;
[[File:BTWG1898Glasvisier.jpg|thumb|none|600px|And here's the money shot. The rarely seen Glasvisier 16 scope.]]&lt;br /&gt;
[[File:BTWG1898GlasvisierScope.jpg|thumb|none|600px|And a look down the scope view. This view with a thin wirey crosshair is incorrect to the Glasvisier. The scope in real life is a 2.5x bifocal lens that would focus on the small triangle cover placed on the iron sight, which is rendered on the in-game model as you can see. That would be the point of aim for soldiers to use in the field. Naturally, the system was found to be quite clunky and dropped in favor of far more normal 4x and 6x traditional scopes. In-game, this system is ditched for a simple, albeit inaccurate crosshair.]]&lt;br /&gt;
[[File:BTWG1898GlasvisierReload1.jpg|thumb|none|600px|Disappointment immeasurable, day ruined, the reload continues as it did normally. Insert clip.]]&lt;br /&gt;
[[File:BTWG1898GlasvisierReload2.jpg|thumb|none|600px|Go knuckle deep to insert all of the rounds, don't laugh.]]&lt;br /&gt;
[[File:BTWG1898GlasvisierReload3.jpg|thumb|none|600px|Before very DRAMATICALLY throwing the bolt closed.]]&lt;br /&gt;
[[File:SG98-05bayonet.jpg|thumb|none|400px|Seitengewehr 98/05 bayonet]]&lt;br /&gt;
[[File:BTWG1898Bayonet.jpg|thumb|none|600px|Mounting the bayonet reveals that while it is a 98/05, it's a &amp;quot;ground&amp;quot; model. Following rumors of Allied soldiers executing Germans caught with &amp;quot;Butcher blades&amp;quot;, thousands of German soldiers began to grind off the saw back parts of their bayonets to prevent their execution if they were captured. No reports have ever been substantiated in this happening, but it's a neat touch to see rendered in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Karabiner 98AZ==  &lt;br /&gt;
The [[Mauser 98AZ Artillery Carbine]] has been added as an alternative main arm for the German faction, alongside the designated arm for the fittingly Artillery troops.&lt;br /&gt;
[[File:Mauser_98AZ_Artillery_Carbine.jpg|thumb|none|450px|Mauser Karabiner 98AZ - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BeyondTheWire-KarabinerAZ1.jpg|thumb|none|600px|Drawing a &amp;quot;Karabiner 98AZ&amp;quot;.]]&lt;br /&gt;
[[File:BeyondTheWire-KarabinerAZ2.jpg|thumb|none|600px|Holding the carbine.]]&lt;br /&gt;
[[File:BeyondTheWire-KarabinerAZ3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BeyondTheWire-KarabinerAZ4.jpg|thumb|none|600px|The empty Kar98AZ; note the position of the striker.]]&lt;br /&gt;
[[File:BeyondTheWire-KarabinerAZ5.jpg|thumb|none|600px|About to open the chamber.]]&lt;br /&gt;
[[File:BeyondTheWire-KarabinerAZ6.jpg|thumb|none|600px|Placing a 7.92x57mm Mauser stripper clip.]]&lt;br /&gt;
[[File:BeyondTheWire-KarabinerAZ7.jpg|thumb|none|600px|Affixing an M1884/98 II knife bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Tankgewehr M1918==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can be selected with the German Veteran Anti-Tank Rifleman class.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|450px|Mauser Tankgewehr Modell 1918 - 13.2x92mmSR TuF]]&lt;br /&gt;
[[File:BeyondTheWire-MauserTankgewehr1.jpg|thumb|none|600px|Like the smaller mauser brother, the player character unflips the safety.]]&lt;br /&gt;
[[File:BeyondTheWire-MauserTankgewehr2.jpg|thumb|none|600px|Holding the &amp;quot;Tankgewehr M1918&amp;quot;.]]&lt;br /&gt;
[[File:BeyondTheWire-MauserTankgewehr3.jpg|thumb|none|600px|Targeting a disabled Mk. IV tank while prone.]]&lt;br /&gt;
[[File:BeyondTheWire-MauserTankgewehr4.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BeyondTheWire-MauserTankgewehr5.jpg|thumb|none|600px|Cycling the bolt handle.]]&lt;br /&gt;
[[File:BeyondTheWire-MauserTankgewehr6.jpg|thumb|none|600px|Inserting a 13.2x92mmSR TuF round.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle. 1917==&lt;br /&gt;
A [[R.S.C. Mle 1917]] was added in the 0.9 Update as the alternative weapon for the French Empire's Assault Class.&lt;br /&gt;
[[File:R.S.C._Model_1917.jpg‎|thumb|none|450px|Fusil automatique Modèle 1917 - 8×50mmR Lebel]]&lt;br /&gt;
[[File:BTWMle1917draw.jpg|thumb|none|600px|Equipping the R.S.C by flicking off the safety.]]&lt;br /&gt;
[[File:BTWMlt1917.jpg|thumb|none|600px|The R.S.C in all its chunky glory.]]&lt;br /&gt;
[[File:BTWMle1917Irons.jpg|thumb|none|600px|And its chunky and tiny sights.]]&lt;br /&gt;
[[File:BTWMle1917Reload1.jpg|thumb|none|600px|Reloading the R.S.C first by opening up the magazine and removing the empty clip.]]&lt;br /&gt;
[[File:BTWMle1917Reload2.jpg|thumb|none|600px|Putting in a new one.]]&lt;br /&gt;
[[File:BTWMle1917Reload3.jpg|thumb|none|600px|And racking the charging handle with a good ol' tug.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mk. III==&lt;br /&gt;
The [[Ross_M1910#Ross_Mk_III|Ross Mk. III]] has been added as the mainline rifle of the Canadian faction. Fittingly, it is also the sniper rifle of choice for the Canadians, equipped with an American Warner &amp;amp; Swasey scope. &lt;br /&gt;
[[File:RossMk IIIM1910.jpg|thumb|none|450px|Ross Mark III Model 1910 - .303 British]]&lt;br /&gt;
[[File:BeyondTheWire-Ross1.jpg|thumb|none|600px|A Canadian soldier holds his &amp;quot;Ross Rifle Mk.III&amp;quot;.]]&lt;br /&gt;
[[File:BeyondTheWire-Ross2.jpg|thumb|none|600px|Looking through the sights.]]&lt;br /&gt;
[[File:BeyondTheWire-Ross3.jpg|thumb|none|600px|Working the straight bolt handle.]]&lt;br /&gt;
[[File:BeyondTheWire-Ross4.jpg|thumb|none|600px|Filling the chamber with loose rounds.]]&lt;br /&gt;
[[File:BeyondTheWire-Ross5.jpg|thumb|none|600px|Racking back the bolt.]]&lt;br /&gt;
[[File:Ross mk-iii sniper.jpg|thumb|none|450px|Ross Mk. III Model 1910 sniper rifle with Warner &amp;amp; Swasey M1913 Prismatic Musket Sight - .303 British]]&lt;br /&gt;
[[File:BeyondTheWire-RossScoped1.jpg|thumb|none|600px|A sniper draws his &amp;quot;Ross Rifle Mk.III + W&amp;amp;S Scope&amp;quot; rifle.]]&lt;br /&gt;
[[File:BeyondTheWire-RossScoped2.jpg|thumb|none|600px|Holding the scoped Ross Rifle.]]&lt;br /&gt;
[[File:BeyondTheWire-RossScoped3.jpg|thumb|none|600px|A view through the Warner &amp;amp; Swasey scope.]]&lt;br /&gt;
[[File:BeyondTheWire-RossScoped4.jpg|thumb|none|600px|Bringing up a 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield 1903==&lt;br /&gt;
While the [[M1917 Enfield]] is accurately portrayed as the main armament of the AEF, the [[Springfield M1903]] still makes an appearance in-game as the rifle of choice for the AEF's marksman with a Warner and Swasey M1913 musket sight. Some classes can also use the infantry variant.&lt;br /&gt;
[[File:Springfield1903ScopedWarnerAndSwasey.jpg|thumb|none|450px|Springfield M1903 fitted with a WWI vintage Warner and Swasey M1913 musket sight - .30-06 Springfield]]&lt;br /&gt;
[[File:BTWM1903Draw.jpg|thumb|none|600px|Outproduced by the M1917 but not out entirely, a Doughboy flicks the safety off of his M1903 Springfield rifle.]]&lt;br /&gt;
[[File:BTWM1903.jpg|thumb|none|600px|And there it is, the M1903 with the full Warner and Swasey scope in all of its chunky glory. Looks like a Brownie camera got screwed onto the side of it.]]&lt;br /&gt;
[[File:BTWM1903Irons.jpg|thumb|none|600px|And the scope view. Like the other scoped rifles, it uses a default wire crosshair. In this case, this is the most accurate of the 4 scoped rifles in-game. The Warner and Swasey scope was just a simple wire crosshair. The only thing missing is a few range finder marks on the bottom left view of the scope.]]&lt;br /&gt;
[[File:BTWM1903Irons2.jpg|thumb|none|600px|Plus given this scope misses the W&amp;amp;S's eye cup (commonly lost in the field), you can watch the scope view bob around as you cycle the rifle.]]&lt;br /&gt;
[[File:BTWM1903Reload1.jpg|thumb|none|600px|You should know the drill from here. Clip in gun.]]&lt;br /&gt;
[[File:BTWM1903Reload2.jpg|thumb|none|600px|Bolt forward, ejecting the empty clip.]]&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|450px|Springfield M1903 Mk 1 - .30-06 Springfield]]&lt;br /&gt;
[[File:BeyondTheWire-Springfield1.jpg|thumb|none|600px|Holding the &amp;quot;Springfield M1903&amp;quot; without the scope.]]&lt;br /&gt;
[[File:BeyondTheWire-Springfield2.jpg|thumb|none|600px|The iron sights.]]&lt;br /&gt;
[[File:BeyondTheWire-Springfield3.jpg|thumb|none|600px|Placing in a 5-round stripper clip.]]&lt;br /&gt;
[[File:BeyondTheWire-Springfield4.jpg|thumb|none|600px|Loading in loose rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears in-game under its own name, as the specialty alternative weapon for the AEF Assault class.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge.]]&lt;br /&gt;
[[File:BeyondTheWire-TrenchGun1.jpg|thumb|none|600px|A Steam Store screecap of an Assault class soldier making his way through a dark trench with nothing but a shotgun as protection.]]&lt;br /&gt;
[[File:BTWM1897.jpg|thumb|none|600px|Speaking of which, the Trench Gun! Start posting your Trench Gun memes now!]]&lt;br /&gt;
[[File:BTWM1897Irons.jpg|thumb|none|600px|The simple irons of the Trench Gun, useful for close to mid-ish ranges. I wouldn't push it past 50 yards but you'd be surprised with how far 00 buckshot can hit.]]&lt;br /&gt;
[[File:BTWM1897Reload1.jpg|thumb|none|600px|After showing these dastardly sandbags what for, the reload starts by popping a shell into the open breech, closing it and..]]&lt;br /&gt;
[[File:BTWM1897Reload2.jpg|thumb|none|600px|Stuffing an extra 5 into the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==BAR M1918==&lt;br /&gt;
The [[Browning Automatic Rifle|BAR M1918]] appears as the new LMG of choice for the American faction, used by the LMG team for the AEF as well as the Assault class of the Harlem Hellfighters.&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|none|400px|M1918 Browning Automatic Rifle- .30-06]]&lt;br /&gt;
[[File:BeyondTheWire-BAR1.jpg|thumb|none|600px|Unlocking the safety when drawing.]]&lt;br /&gt;
[[File:BeyondTheWire-BAR2.jpg|thumb|none|600px|Holding the readied &amp;quot;BAR M1918&amp;quot;.]]&lt;br /&gt;
[[File:BeyondTheWire-BAR3.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BeyondTheWire-BAR4.jpg|thumb|none|600px|Unusually, the BAR in this game reloads with the right hand - though this makes sense, given the BAR is a heavy weapon.]]&lt;br /&gt;
[[File:BeyondTheWire-BAR5.jpg|thumb|none|600px|Checking the new magazine before loading it in...]]&lt;br /&gt;
[[File:BeyondTheWire-BAR6.jpg|thumb|none|600px|...and giving it a tap in place]]&lt;br /&gt;
[[File:BeyondTheWire-BAR7.jpg|thumb|none|600px|The Doughboy then turns the Browning over the other way and works its charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle. 1915==&lt;br /&gt;
The &amp;quot;Fusil Mitrailleur Mle 1915 CSRG ''[[Chauchat]]''&amp;quot; is used by the French Republic's light machinegun team.&lt;br /&gt;
[[File:Chauchat.jpg|thumb|none|400px|Chauchat Light Machine Gun - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BTWChauchat.jpg|thumb|none|600px|High on a bluff, a proud machinegunner stands with his boutique tube.]]&lt;br /&gt;
[[File:BTWChauchatSwing.jpg|thumb|none|600px|And the tube's forever swinging bipod. Accurate to the real-world weapon, and mildly hilarious to watch.]]&lt;br /&gt;
[[File:BTWChauchatIrons.jpg|thumb|none|600px|The irons of the Chauchat, a deep V notch offset to the left of the gun.]]&lt;br /&gt;
[[File:BTWChauchatReload1.jpg|thumb|none|600px|And the reload, which while interesting can be seen better in...]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat M1918==&lt;br /&gt;
The American [[Chauchat|.30-06 American Conversion]] variant of the Chauchat was initially added for the AEF, now replaced by the BAR. It's currently the LMG of choice for the Harlem Hellfighters.&lt;br /&gt;
[[File:Chauchatm1918.jpg|thumb|none|400px|Chauchat M1918 - .30-06]]&lt;br /&gt;
[[File:BTWM1918.jpg|thumb|none|600px|Its weird American sequel! You don't get a BAR, but you get this.]]&lt;br /&gt;
[[File:BTWM1918Irons.jpg|thumb|none|600px|The sights are similar, albeit the modified sights of the American versions of the Chauchat with a deeper cut notch due to accuracy issues with the initial models.]]&lt;br /&gt;
[[File:BTWM1918Reload1.jpg|thumb|none|600px|Here you can see the full reload of the Chauchat. First, the bolt is racked back.]]&lt;br /&gt;
[[File:BTWM1918Reload2.jpg|thumb|none|600px|The empty mag is removed...]]&lt;br /&gt;
[[file:BTWM1918Reload3.jpg|thumb|none|600px|And the new mag inserted. The only difference between the Mle. 1915 and the M1918 is the American mag swap is done exclusively with the right hand, and before inserting the fresh mag he taps it on the receiver. For good measure.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1895==&lt;br /&gt;
The [[Colt 1895 Automatic Machine Gun]] appears in-game as the HMG of choice for the Canadian military, accurately for the early CEF who used M1895/14 Colts until 1915 when they were replaced by Vickers Guns.&lt;br /&gt;
[[File:Colt3.jpg|thumb|none|400px|Colt Model 1895 - .30-40 Krag]]&lt;br /&gt;
[[File:BeyondTheWire-ColtMG1.jpg|thumb|none|600px|An &amp;quot;M1895 'Potato Dagger'&amp;quot; in-game.]]&lt;br /&gt;
[[File:BeyondTheWire-ColtMG2.jpg|thumb|none|600px|Operating the machine gun.]]&lt;br /&gt;
[[File:BeyondTheWire-ColtMG3.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BeyondTheWire-ColtMG4.jpg|thumb|none|600px|Taking the empty ammo box.]]&lt;br /&gt;
[[File:BeyondTheWire-ColtMG5.jpg|thumb|none|600px|Getting the new belt into place.]]&lt;br /&gt;
[[File:BeyondTheWire-ColtMG6.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle. 1909==&lt;br /&gt;
The [[Hotchkiss M1909]] light machine gun &lt;br /&gt;
[[File:Hotchkiss1909.jpg|thumb|none|400px|Hotchkiss M1909 Benét–Mercié - 8x50mmR Lebel]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle. 1914==&lt;br /&gt;
The [[Hotchkiss M1914]] appears as the French Empire and Harlem Hellfighter's HMG of choice.&lt;br /&gt;
[[File:M1914Hotchkiss.jpg|thumb|none|400px|Hotchkiss M1914 with tripod - 8x50mmR Lebel / 7.92x57mm Mauser / 11mm Gras]]&lt;br /&gt;
[[File:BeyondTheWire-HotchkissHMG1.jpg|thumb|none|600px|A &amp;quot;Hotchkiss M1914&amp;quot; in-game.]]&lt;br /&gt;
[[File:BeyondTheWire-HotchkissHMG2.jpg|thumb|none|600px|Manning the Hotchkiss machine gun.]]&lt;br /&gt;
[[File:BeyondTheWire-HotchkissHMG3.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BeyondTheWire-HotchkissHMG4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BeyondTheWire-HotchkissHMG5.jpg|thumb|none|600px|Inserting a new stripper clip.]]&lt;br /&gt;
[[File:BeyondTheWire-HotchkissHMG6.jpg|thumb|none|600px|Charging the Hotchkiss.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the standard-issue LMG of the BEF, and also appears in the various destroyed Mark IV tanks that decorate certain maps. &lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|400px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:BTWLewisDraw.jpg|thumb|none|600px|Starting off with a flick of the safety...]]&lt;br /&gt;
[[File:BTWLewis.jpg|thumb|none|600px|We get ourselves a Lewis Gun, after a long wait.]]&lt;br /&gt;
[[File:BTWLewisIrons.jpg|thumb|none|600px|Looking through the slightly cluttered but very adjustable flip up sight of the Lewis.]]&lt;br /&gt;
[[File:BTWLewisReload1.jpg|thumb|none|600px|After expending the 47 round pan mag, we need to reload. First removing the old drum...]]&lt;br /&gt;
[[File:BTWLewisReload2.jpg|thumb|none|600px|Exposing the open receiver, and the details like the cooling fins inside the barrel jacket...]]&lt;br /&gt;
[[File:BTWLewisReload3.jpg|thumb|none|600px|Before slapping down a new pan magazine, running the bolt and going back to work.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
Fokker Dr. I triplanes appear in-game as map decorations, fitted with a pair of [[MG08/15|LMG 08/15]] machine guns.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1907==&lt;br /&gt;
The light machine gun for the Germans is the [[Madsen machine gun|Madsen M1907]], incorrectly labelled as the &amp;quot;M1902&amp;quot; in-game. This variant was not the model used by the Germans during World War I, but is similar.&lt;br /&gt;
[[File:Madsen Model 1907.jpg|thumb|none|400px|Madsen Model 1907 - 7x57mm Mauser.]]&lt;br /&gt;
[[File:BeyondTheWire-Madsen1.jpg|thumb|none|600px|A Madsen lighting up a nighttime map from a screenshot shared on the game's Steam Store page.]]&lt;br /&gt;
[[File:BTWMadsenDraw.jpg|thumb|none|600px|Drawing the Madsen gun.]]&lt;br /&gt;
[[File:BTWMadsen.jpg|thumb|none|600px|Holding the Madsen gun from the hip.]]&lt;br /&gt;
[[File:BTWMadsenIrons.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BTWMadsenReload1.jpg|thumb|none|600px|Swapping out the magazine.]]&lt;br /&gt;
[[File:BTWMadsenReload2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG 08==&lt;br /&gt;
The [[Maxim MG08]] fitted with the ''Patronenkasten'' 16 belt drum and ''Panzermantel'' (armored jacket) with a barrel shield is the stationary HMG for the German Empire.&lt;br /&gt;
[[File:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BeyondTheWire-MaximMG1.jpg|thumb|none|600px|A Steam Page screenshot showing an MG08 firing from a trench position.]]&lt;br /&gt;
[[File:BTWMG08Start.jpg|thumb|none|600px|And all it takes to get that kind of chaos is a tug on the charging handle.]]&lt;br /&gt;
[[File:BTWMG08.jpg|thumb|none|600px|Behold the beast of No Man's Land. Clad in rarely seen &amp;quot;Panzermantel&amp;quot; armor. Here for one thing.]]&lt;br /&gt;
[[File:BTWMG08Irons.jpg|thumb|none|600px|Killing enemies. A view down the sights, normally open if it wasn't for the small slot in the Panzermantel limiting your field of view.]]&lt;br /&gt;
[[File:BTWMG08Reload1.jpg|thumb|none|600px|Doesn't stop it from doing its job though, reloading starts with swapping the drums...]]&lt;br /&gt;
[[File:BTWMG08Reload2.jpg|thumb|none|600px|Before feeding in the belt and giving the charging handle a yank.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] was brought into the game for the Germans as their second choosable portable machine gun.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|400px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
The [[Vickers]] Mk. I appears in-game as the dedicated HMG for both the British and AEF, the latter representing the rarely-seen Colt-Vickers M1915 machine gun.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:BeyondTheWire-Vickers1.jpg|thumb|none|600px|A Doughboy in a trailer fires a Vickers gun.]]&lt;br /&gt;
[[File:BTWVickersStart.jpg|thumb|none|600px|Getting the beast going with a charge of the charging handle. Charging it properly. Have I said charge enough yet?]]&lt;br /&gt;
[[File:BTWVickers.jpg|thumb|none|600px|Yeah I think I have.]]&lt;br /&gt;
[[File:BTWVickersIrons.jpg|thumb|none|600px|In comparison to the simpler sights of the WWII era Vickers, the game gives you the incredibly elaborate WWI era flip up sight. Sadly you can't flick through all of the aperture settings. Yet.]]&lt;br /&gt;
[[File:BTWVickersFiring.jpg|thumb|none|600px|Don't let that stop you from using the Vickers for what it was for! Suppressing fire!]]&lt;br /&gt;
[[File:BTWVickersReload1.jpg|thumb|none|600px|After firing many suppressions, the reload starts in Squad like fashion with a dramatic change of ammo cans.]]&lt;br /&gt;
[[File:BTWVickersReload2.jpg|thumb|none|600px|Feeding the beast with more .303...]]&lt;br /&gt;
[[File:BTWVickersReload3.jpg|thumb|none|600px|Before charging it and getting it ready to roll again.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
&lt;br /&gt;
==Lance-flammes type P3==&lt;br /&gt;
The French Veteran Flamethrower class can use the ''Lance-flammes type P3'', the P3 portable flamethrower which incorrectly has the same name as the German counterpart.&lt;br /&gt;
[[File:BeyondTheWire-P3Flamethrower1.jpg|thumb|none|600px|A French soldier holds the ''Lance-flammes''.]]&lt;br /&gt;
[[File:BeyondTheWire-P3Flamethrower2.jpg|thumb|none|600px|Firing the flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
Following the game's full release, the German Veteran ''Flammenwerfer'' class gives access to the [[Wechselapparat M1917]] flamethrower.&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat (''Wex'') Modell 1917]]&lt;br /&gt;
[[File:BeyondTheWire-Wechselapparat1.jpg|thumb|none|600px|A ''Sturmpionier'' wields the &amp;quot;Wechselapparat&amp;quot;.]]&lt;br /&gt;
[[File:BeyondTheWire-Wechselapparat2.jpg|thumb|none|600px|Werfing some flammen.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Schießbecher 17==&lt;br /&gt;
The ''Karabingranate'' 1917 rifle grenades are fired from the Mauser ''Schießbecher für Gewehrgranate 17'', the German counterpart of the 1916 French Vivien-Bessière Tromblon (see below).&lt;br /&gt;
[[File:BeyondTheWire-Schießbecher1.jpg|thumb|none|600px|In another screenshot from the Steam Store, a German grenadier mounts his Karabingranate to his rifle...]]&lt;br /&gt;
[[File:BTWM1917Grenade.jpg|thumb|none|600px|As we do so now.]]&lt;br /&gt;
[[File:BTWM1917GrenadeIdle.jpg|thumb|none|600px|The continuity wasn't intentional, but here we are. Cup on a stick.]]&lt;br /&gt;
[[File:BTWM1917GrenadeIrons.jpg|thumb|none|600px|The &amp;quot;irons&amp;quot; of the Karabingranate. IE, your thumb.]]&lt;br /&gt;
[[File:BTWM1917GrenadeReload1.jpg|thumb|none|600px|And the reload, stuff a new grenade into the cup.]]&lt;br /&gt;
[[File:BTWM1917GrenadeReload2.jpg|thumb|none|600px|Before running the bolt. Note the LIVE bullet going into the chamber. While Post Scriptum and other games tend to show the loading of blanks into rifles running grenade launchers, Beyond The Wire doesn't. Suffice to say, don't do what you're seeing in front of you kids.]]&lt;br /&gt;
&lt;br /&gt;
==Vivien-Bessière Tromblon==&lt;br /&gt;
The Lebel rifles and the M1917s can be fitted with [[Viven-Bessières Rifle Grenade Launcher]]'s for their factions' respective Grenadier class.&lt;br /&gt;
[[File:Lebel VB Memorial de Verdun.jpg|thumb|none|400px|[[Lebel Mle 1886]] rifle with Tromblon VB.]]&lt;br /&gt;
[[File:BTWVB.jpg|thumb|none|600px|First we affix the cup to the fancy stick.]]&lt;br /&gt;
[[File:BTWVBIrons.jpg|thumb|none|600px|Then we look out at what we want to blow up. The difference between &amp;quot;not aiming&amp;quot; and &amp;quot;aiming&amp;quot; boils down to not glaring at your soldier's thumb intensely.]]&lt;br /&gt;
[[file:BTWVBReload.jpg|thumb|none|600px|Before deleting something from existence and stuffing another grenade into the pipe.]]&lt;br /&gt;
[[File:BTWVBM1917.jpg|thumb|none|600px|And before you thought we were done, oh no we got another rifle to make into an explosive stick.]]&lt;br /&gt;
[[File:BTWVBM1917Idle.jpg|thumb|none|600px|The M1917 Enfield.]]&lt;br /&gt;
[[File:BTWVBM1917Irons.jpg|thumb|none|600px|Most of it functions the same as the French counterpart. Using the thumb to aim...]]&lt;br /&gt;
[[File:BTWVBM1917Reload1.jpg|thumb|none|600px|Stuffing a new grenade into the cup...]]&lt;br /&gt;
[[File:BTWVBM1917Reload2.jpg|thumb|none|600px|...and loading a live round in behind it. While this may seem like a terrible mistake, the VB launcher actually works this way - the grenade has a hole through the middle, and the rifle's muzzle blast is trapped behind the grenade (launching it) as the bullet passes through.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==F1 Mle. 1916==&lt;br /&gt;
The [[F1 hand grenade]] appears in-game as the French Empire's grenade of choice.&lt;br /&gt;
[[File:French F1 Mle 1916 Billant.JPG|thumb|none|185px|F1 with Mle. 1916 Billant fuse]]&lt;br /&gt;
[[File:BTwF1.jpg|thumb|none|600px|A Frenchman stares over No Man's Land with his spicy F1 lemon.]]&lt;br /&gt;
[[File:BTWF1Throw.jpg|thumb|none|600px|Lining up his arc for throwing...]]&lt;br /&gt;
[[File:BTWF1Yeet.jpg|thumb|none|600px|Watching him go...]]&lt;br /&gt;
[[File:BTWF1Kaboom.jpg|thumb|none|600px|And watching it go boom boom.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The classic [[Mills Bomb]] appears as the British Empire's grenade of choice.&lt;br /&gt;
[[File:MillsNo5MkI.jpg|thumb|none|185px|No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;]]&lt;br /&gt;
[[File:BeyondTheWire-MillsBomb1.jpg|thumb|none|600px|Holding an &amp;quot;No.5 Mills Bomb&amp;quot;.]]&lt;br /&gt;
[[File:BeyondTheWire-MillsBomb2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 1 hand grenade==&lt;br /&gt;
The [[Mk 1 hand grenade]] is available for the AEF and Harlem Hellfighters as their grenade of choice.&lt;br /&gt;
[[File:MkI-Frag.jpg|thumb|none|185px|Mk 1 hand grenade]]&lt;br /&gt;
[[File:BTWMk1.jpg|thumb|none|600px|The rarely seen father to the classic Mk. 2 Pineapple grenade, the Mk. 1 in its chunky glory.]]&lt;br /&gt;
[[File:BTWMk1Throw.jpg|thumb|none|600px|Works about the same too, even if the soldier here is ignoring which side the pin is on. This is a running theme with a few of the other grenades in the game.]]&lt;br /&gt;
[[File:BTWMk1Yeet.jpg|thumb|none|600px|Still does the same job though.]]&lt;br /&gt;
&lt;br /&gt;
==Model 14 Karabingranate==&lt;br /&gt;
The Karabiner 98AZ of the ''Grenadier'' can fire Model 14 Karabingranates.&lt;br /&gt;
[[File:Karabingranate M 1914.jpg|thumb|none|400px|Karabingranate Modell 1914]]&lt;br /&gt;
[[File:BeyondTheWire-Karabingranate5.jpg|thumb|none|600px|Placing a blank into the chamber.]]&lt;br /&gt;
[[File:BeyondTheWire-Karabingranate1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BeyondTheWire-Karabingranate2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BeyondTheWire-Karabingranate3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BeyondTheWire-Karabingranate4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Model 1915 Bertrand Tear Gas Grenade==&lt;br /&gt;
[[File:BeyondTheWire-Bertrand1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BeyondTheWire-Bertrand2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Model 16 Stielhandgranate==&lt;br /&gt;
The [[Model 16 Stielhandgranate]], which appears as the &amp;quot;M1916 Stielhandgranate&amp;quot;, comes with an early warhead from a [[Model 15 Stielhandgranate|Model 15]] which was not uncommon during WWI. A ''Geballte Ladung'' will be also available.&lt;br /&gt;
[[File:M16stick.jpg|thumb|none|350px|Model 16 Stielhandgranate]]&lt;br /&gt;
[[File:BTWModel16.jpg|thumb|none|600px|Preparing to raid an enemy trench requires unscrewing the bottom cap on the Model 16 here.]]&lt;br /&gt;
[[File:BTWModel16-2.jpg|thumb|none|600px|Little time consuming but a nice touch. Plus now, primed potato masher!]]&lt;br /&gt;
[[File:BTWModel16.jpg|thumb|none|600px|Just gotta pull this cord here and...]]&lt;br /&gt;
[[File:BTWModel16YEET.jpg|thumb|none|600px|Throwing it! Note the magical grenade spoon that spawns that the Model 16 doesn't have. Don't question it. Imperial German magic.]]&lt;br /&gt;
&lt;br /&gt;
==Handnebelbombe==&lt;br /&gt;
The Handnebelbombe smoke grenade appears in-game under its own name, used by the German Empire.&lt;br /&gt;
[[File:Handnebelbombe.jpg|thumb|none|185px|Handnebelbombe]]&lt;br /&gt;
[[File:BTWNebelsbombe.jpg|thumb|none|600px|And here it is. The Nebelsbombe. A tiny little ball with a wire sticking out of it.]]&lt;br /&gt;
[[File:BTWNebelsbombeThrow.jpg|thumb|none|600px|Twist the wires and...]]&lt;br /&gt;
[[File:BTWNebelsbombeWHEEEE.jpg|thumb|none|600px|THROW IT AWAY!]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk. II Hale Grenade==&lt;br /&gt;
While not playable, the [[No. 2 Hand Grenade &amp;quot;Hale&amp;quot;]] is seen in the main menu and loading screens.&lt;br /&gt;
[[File:Page1No2Mk2.jpg|thumb|none|400px|No. 2 Mark II &amp;quot;Hale&amp;quot; Hand Grenade]]&lt;br /&gt;
[[File:BeyondTheWire-BritishHaleRifleGrenade3.jpg|thumb|none|600px|The &amp;quot;Hale&amp;quot; rifle grenade is mounted on the SMLE held by the British soldier.]]&lt;br /&gt;
&lt;br /&gt;
==No. 20 Mk. I Rifle Grenade==&lt;br /&gt;
[[File:BeyondTheWire-BritishRifleGrenade1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BeyondTheWire-BritishRifleGrenade2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BeyondTheWire-BritishRifleGrenade3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==No. 27 Grenade==&lt;br /&gt;
The [[No. 27 Smoke Grenade]] appears in-game as the in-general smoke grenade for the BEF, AEF, Harlem Hellfighters, and the French Empire.&lt;br /&gt;
[[File:No27 smoke grenade.jpg|thumb|none|185px|No. 27 Smoke Grenade]]&lt;br /&gt;
[[File:BTWNo27.jpg|thumb|none|600px|A French soldier holding a tin of be-, I mean a British smoke grenade.]]&lt;br /&gt;
[[File:BTWNo27Throw.jpg|thumb|none|600px|Throwing the can of smoke...]]&lt;br /&gt;
[[File:BTWNo27Away.jpg|thumb|none|600px|Watching it fly away...]]&lt;br /&gt;
[[File:BTWNo27Smoke.jpg|thumb|none|600px|And watching it smoke up the wasteland. Fun fact, it is a WP smoke grenade and you can theoretically burn your enemies with it. Fun facts!]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] can be seen in the game's first trailer but is not currently released.	&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|400px|none|Browning Auto-5 - 12 gauge]]&lt;br /&gt;
[[File:BeyondTheWire-BrowningAuto1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Canon de 75mm mle. 1897==&lt;br /&gt;
The Canon de 75mm mle. 1897 is buildable for the American and French factions in the game.&lt;br /&gt;
[[File:Canon-75-mm-MLE-1897-No-15932.jpg|thumb|none|400px|Canon 75mm modèle 1897 - 75x350 mm R]]&lt;br /&gt;
[[File:BeyondTheWire-Canonde75mm1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BeyondTheWire-Canonde75mm2.jpg|thumb|none|600px|A &amp;quot;Matériel de 75mm Mle 1897&amp;quot; in-game.]]&lt;br /&gt;
[[File:BeyondTheWire-Canonde75mm3.jpg|thumb|none|600px|Manning the Canon.]]&lt;br /&gt;
[[File:BeyondTheWire-Canonde75mm4.jpg|thumb|none|600px|Using the gun sight.]]&lt;br /&gt;
[[File:BeyondTheWire-Canonde75mm5.jpg|thumb|none|600px|Opening the breech.]]&lt;br /&gt;
[[File:BeyondTheWire-Canonde75mm6.jpg|thumb|none|600px|Shoving in a 75x350mm  shell]]&lt;br /&gt;
[[File:BeyondTheWire-Canonde75mm7.jpg|thumb|none|600px|Closing the gate.]]&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
The [[7.7 cm Feldkanone 96 n. A.|Feldkanone 96]] appears as the German Empire's artillery piece of choice.&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|Feldkanone 96 neuer Art - 77x234mm R]]&lt;br /&gt;
[[File:BTWFeldkanone.jpg|thumb|none|600px|A German soldier finds a gun. A very. Big. Gun.]]&lt;br /&gt;
[[File:BTWFeldkanoneDefault.jpg|thumb|none|600px|The &amp;quot;default&amp;quot; view of the Feldkanone, and most of the in-game direct fire artillery. Precision is a suggestion.]]&lt;br /&gt;
[[File:BTWFeldkanoneIron.jpg|thumb|none|600px|Taking the suggestion into account, taking a peek into the scope reveals a reticle with a thin cross hair flanked by a circle. Not accurate to the real gun, but shared between all of the other artillery pieces.]]&lt;br /&gt;
[[File:BTWFeldkanoneReload1.jpg|thumb|none|600px|Plus you came here for cool 1900's era artillery piece reload animations!]]&lt;br /&gt;
[[File:BTWFeldkanoneReload2.jpg|thumb|none|600px|I hope you did because they put a lot of work into these animations!]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Ordnance Siege Howitzer]]&lt;br /&gt;
[[File:BeyondTheWire-SiegeHowitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
Fixed and unusable German 21 cm Mörser 16 heavy howitzers are seen around base areas in the multiplayer.&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:BeyondTheWire-Morser1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BeyondTheWire-Morser2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 18 Pounder==&lt;br /&gt;
The Ordnance QF 18 Pounder appears as the standard artillery piece for the British Empire and the other Allied Powers.&lt;br /&gt;
[[File:British 18 Pounder.jpg|thumb|none|400px|Ordnance QF 18-pounder Field Gun Mk II, Halifax, Nova Scotia]]&lt;br /&gt;
[[File:BTWQF13.jpg|thumb|none|600px|A Tommy gazes upon the regulation allowed Big Gun.]]&lt;br /&gt;
[[File:BTWQF13Stationary.jpg|thumb|none|600px|Getting behind the big gun reveals the same basic look as the earlier Feldkanone. They share the same scope view as well.]]&lt;br /&gt;
[[File:BTWQF13Reload1.jpg|thumb|none|600px|The big difference is the reload.]]&lt;br /&gt;
[[File:BTWQF13Reload2.jpg|thumb|none|600px|Nice detail innit.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Beyond_The_Wire&amp;diff=1605014</id>
		<title>Beyond The Wire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Beyond_The_Wire&amp;diff=1605014"/>
		<updated>2023-08-23T16:12:16Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Bergmann MP18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Beyond The Wire&lt;br /&gt;
|picture=BeyondtheWireCover.jpeg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=August 31, 2022&lt;br /&gt;
|developer=Redstone Interactive&lt;br /&gt;
|publisher=Offworld Industries&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Beyond The Wire''''' is a 2022 tactical team-based first-person shooter video game set in the First World War, developed by Redstone Interactive and published by Offworld Interactive, the creators of ''[[Squad]]'' and ''[[Post Scriptum]]''. Twisting trenches, roaring artillery, rattling machine guns. Beyond The Wire wants to convey to players how cruel the First World War could be. Due to the claustrophobic narrowness of the numerous trenches, the game also relies heavily on close combat. Realism is also very important to the developers: accurate uniforms and weapons as well as authentic vehicles are supposed to provide a historically tinged feeling.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Released with the Alpha, the Colt [[M1911]] is available for the American Expeditionary Forces' Assault Class, alongside the Harlem Hellfighters and the Canadian Expeditionary Forces (CEF).&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:BTWM1911Draw.jpg|thumb|none|600px|How to make every 1911 fan angry in one draw animation.]]&lt;br /&gt;
[[File:BTWM1911.jpg|thumb|none|600px|Yes, the hammer remains uncocked. And yes it bothers me as much as it bothers you.]]&lt;br /&gt;
[[File:BTWM1911Irons.jpg|thumb|none|600px|The irons of the M1911, quite a bit big for a version of the gun infamous for tiny sights.]]&lt;br /&gt;
[[File:BTWM1911LockedBack.jpg|thumb|none|600px|And after surviving the uncocked hammer for 7-8 rounds, the gun locks back to reveal the fact it CAN be cocked.]]&lt;br /&gt;
[[File:BTWM1911Reload1.jpg|thumb|none|600px|Don't think about it, don't think about it.]]&lt;br /&gt;
[[File:BTWM1911Reload2.jpg|thumb|none|600px|Just reload the thing and move on.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in-game as the &amp;quot;Pistole P08&amp;quot;, used by the German officer class as well as the German Assault Class.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BTWLugerDraw.jpg|thumb|none|600px|Drawing the Luger with a quick flick of the safety.]]&lt;br /&gt;
[[File:BTWLuger.jpg|thumb|none|600px|And revealing...A Luger. Very riveting stuff I know.]]&lt;br /&gt;
[[File:BTWLugerIrons.jpg|thumb|none|600px|Aiming it reveals Luger iron sights! Whimsy!]]&lt;br /&gt;
[[File:BTWLugerLockedOpen.jpg|thumb|none|600px|It does fully lock back on empty though, a nice touch.]]&lt;br /&gt;
[[File:BTWLugerReload1.jpg|thumb|none|600px|Even nicer is if you look closely here, you can see the barrel and front lockwork pushed back as part of the Luger's action. Very rare to see rendered.]]&lt;br /&gt;
[[File:BTWLugerReload2.jpg|thumb|none|600px|Also yeah, Luger reload, you know the drill here.]]&lt;br /&gt;
&lt;br /&gt;
===Artillery Model===&lt;br /&gt;
The [[Luger P08 Artillery Model]] is also available, dubbed the &amp;quot;Luger Lange Pistole P08&amp;quot; which appears in two basic forms in-game. The more commonly seen version with a 32-round Trommelmagazin is used as an alternative weapon for the German Assault Class. And in a rarity for a video game, the Artillery Luger with normal 8-round mags is used by ''actual'' artillery troops. Yes, the Artillery Crewmen classes get access to it.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|300px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare Trommelmagazin 08 snail drum magazine compatible with the Bergmann [[MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:BTWLP08.jpg|thumb|none|600px|The Artillery Luger, which shares the same basic draw animation of its smaller brother.]]&lt;br /&gt;
[[File:BTWLP08Irons.jpg|thumb|none|600px|Irons, big and chunky mixing carbine with classic Luger.]]&lt;br /&gt;
[[File:BTWLP08Plink.jpg|thumb|none|600px|Which allows you to have a bit more fun than the normal Luger.]]&lt;br /&gt;
[[File:BTWLP08LockedOpen.jpg|thumb|none|600px|Too much fun.]]&lt;br /&gt;
[[File:BTWLP08Reload1.jpg|thumb|none|600px|Gotta solve that fun with a mag swap.]]&lt;br /&gt;
[[File:BTWLP08BigMag.jpg|thumb|none|600px|And here's another, entirely unrelated LP08. And how is it unrelated?]]&lt;br /&gt;
[[File:BTWLP08ReloadBigMag1.jpg|thumb|none|600px|Oh?]]&lt;br /&gt;
[[File:BTWLP08BigMagReload2.jpg|thumb|none|600px|OH!]]&lt;br /&gt;
[[File:BTWLP08BigMagReload3.jpg|thumb|none|600px|BIG!]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96]] with the stock is a playable sidearm for the German Empire.&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|none|400px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BeyondTheWire-MauserC1.jpg|thumb|none|600px|Unswitching the safety when equipping the &amp;quot;C96 Mauser&amp;quot;.]]&lt;br /&gt;
[[File:BeyondTheWire-MauserC2.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[File:BeyondTheWire-MauserC3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BeyondTheWire-MauserC4.jpg|thumb|none|600px|Seperating the 7.63x25mm Mauser rounds from the stripper clip.]]&lt;br /&gt;
[[File:BeyondTheWire-MauserC5.jpg|thumb|none|600px|Removing the stripper clip.]]&lt;br /&gt;
[[File:BeyondTheWire-MauserC6.jpg|thumb|none|600px|Moving the slide backwards during the mid reload.]]&lt;br /&gt;
[[File:BeyondTheWire-MauserC7.jpg|thumb|none|600px|Getting rid of the half reloaded stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Ruby==&lt;br /&gt;
The [[Ruby]] appears in-game as the main semi-automatic sidearm of the French Republic, called the &amp;quot;Ruby 1915&amp;quot; in-game. It's also used by the Harlem Hellfighters.&lt;br /&gt;
[[File:French-Pistol-Ruby-M1915-left.jpg|thumb|none|300px|Gabilondo Ruby - .32 ACP]]&lt;br /&gt;
[[File:BTWRubyDraw.jpg|thumb|none|600px|Disengaging the Ruby's frame mounted safety on the draw.]]&lt;br /&gt;
[[File:BTWRuby.jpg|thumb|none|600px|And the Ruby in its entirety. For a war with such distinct shapes, the Ruby looks downright svelte in comparison.]]&lt;br /&gt;
[[File:BTWRubyIrons.jpg|thumb|none|600px|The distinct triangle iron sights help it stand out a bit.]]&lt;br /&gt;
[[File:BTWRubyReload1.jpg|thumb|none|600px|After 9 rounds on .32 ACP, the reload starts by swapping the mag.]]&lt;br /&gt;
[[File:BTWRubyReload2.jpg|thumb|none|600px|Loading in the fresh mag, keeping in mind the Ruby's lack of a mag hold open...]]&lt;br /&gt;
[[File:BTWRubyReload3.jpg|thumb|none|600px|By racking the slide, showing the fluted barrel of the Ruby.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Colt M1917==&lt;br /&gt;
The American officer class and the Harlem Hellfighter's Assault Class has access to the [[M1917 Revolver]], the Canadians also have access to this revolver as the &amp;quot;Colt New Service&amp;quot; although it shares the same model and in the case of the New Service incorrect moon clips. &lt;br /&gt;
[[File:ColtModel1917ArmyEx.jpg|thumb|none|300px|Colt M1917 (Military issue with lanyard ring) - .45 ACP]]&lt;br /&gt;
[[File:BeyondTheWire-M1917Revolver.jpg|thumb|none|600px|A group of AEF troops in the intro of a trailer prepare an attack, the one in the foreground armed with...]]&lt;br /&gt;
[[File:BTWM1917Draw.jpg|thumb|none|600px|A M1917! Here the revolver's being drawn. Beyond The Wire's revolvers operate in a quasi-SA/DA manner. Upon the draw, the characters will cock the hammer.]]&lt;br /&gt;
[[File:BTWM1917.jpg|thumb|none|600px|Why? Looks cool I guess. Anyway, here's the M1917.]]&lt;br /&gt;
[[File:BTWM1917Irons.jpg|thumb|none|600px|And here's its iron sights, which is shared with most Colt revolvers for the next 50 years. That's heritage!]]&lt;br /&gt;
[[File:BTWM1917Reload1.jpg|thumb|none|600px|After the first shots, the gun will be run in DA for the remainder. Including here for the reload where the &amp;quot;empties&amp;quot; are extracted.]]&lt;br /&gt;
[[File:BTWM1917Reload2.jpg|thumb|none|600px|And fresh half-moon clips are added. Just pretend you didn't see those clips with loaded rounds, ok?]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service==&lt;br /&gt;
The Canadians have access to the [[Colt New Service]] revolver. It is available for the Assault, Raiding, and Rifle sections.&lt;br /&gt;
[[File:ColtNewService1917.jpg|thumb|none|300px|Colt New Service Revolver - .45 ACP]]&lt;br /&gt;
[[File:BeyondTheWire-ColtNS1.jpg|thumb|none|600px|Holding a &amp;quot;Colt New Service&amp;quot; revolver.]]&lt;br /&gt;
[[File:BeyondTheWire-ColtNS2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BeyondTheWire-ColtNS3.jpg|thumb|none|600px|Letting free the cylinder.]]&lt;br /&gt;
[[File:BeyondTheWire-ColtNS4.jpg|thumb|none|600px|Emptying ou the cylinder.]]&lt;br /&gt;
[[File:BeyondTheWire-ColtNS5.jpg|thumb|none|600px|Loading it with loose rounds.]]&lt;br /&gt;
[[File:BeyondTheWire-ColtNS6.jpg|thumb|none|600px|About to send in the cylinder in postion.]]&lt;br /&gt;
[[File:BeyondTheWire-ColtNS7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BeyondTheWire-ColtNS8.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
&lt;br /&gt;
==MAS Mle. 1892==&lt;br /&gt;
The other sidearm for the French is the [[Mle 1892 Revolver]] and is named &amp;quot;Modéle 1892 Revolver&amp;quot;, primarily issued to officers.&lt;br /&gt;
[[File:Mle 1892.jpg|thumb|none|300px|Modele d’Ordonnance Mle 1892 - 8x27mm SR]]&lt;br /&gt;
[[File:BTWMle1892.jpg|thumb|none|600px|Drawing the Mle 1892, like all of the other revolvers means cocking the hammer. For drama.]]&lt;br /&gt;
[[File:BTWMle1892Standard.jpg|thumb|none|600px|The Mle 1892, in its weirdly angled French glory.]]&lt;br /&gt;
[[File:BTWMle1892Irons.jpg|thumb|none|600px|Which extends to the sights even, including the distinctive globe front sight.]]&lt;br /&gt;
[[File:BTWMle1892BANG.jpg|thumb|none|600px|It has its uses. Note the hammer remains uncocked. Once the first shot is fired, every in-game revolver is run in DA for the remaining shots.]]&lt;br /&gt;
[[File:BTWMle1892Reload1.jpg|thumb|none|600px|After 5 more rounds of 8mm French Ordnance, the reload starts by flicking the cylinder out to the left and knocking out the empties...]]&lt;br /&gt;
[[File:BTWMle1892Reload2.jpg|thumb|none|600px|Before popping in new rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Reichsrevolver M1883==&lt;br /&gt;
The [[Reichsrevolver M1883]] is the only revolver available for the German Imperial Army. The in-game Reichsrevolver is erroneously shown as double-action, possibly to bring it up to par with the other factions' revolvers.&lt;br /&gt;
[[File:1883 ReichsRevolver.jpg|thumb|none|300px|Armeerevolver Modell 1883 - 10.6x25mmR]]&lt;br /&gt;
[[File:BeyondTheWire-Reichsrevolver1.jpg|thumb|none|600px|Drawing the Reichsrevolver, and disengaging the safety.]]&lt;br /&gt;
[[File:BeyondTheWire-Reichsrevolver2.jpg|thumb|none|600px|Holding the &amp;quot;M1883 Reichsrevolver&amp;quot;. Note the uncocked hammer.]]&lt;br /&gt;
[[File:BeyondTheWire-Reichsrevolver3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BeyondTheWire-Reichsrevolver4.jpg|thumb|none|600px|Opening the loading gate.]]&lt;br /&gt;
[[File:BeyondTheWire-Reichsrevolver5.jpg|thumb|none|600px|Ejecting a spent casing.]]&lt;br /&gt;
[[File:BeyondTheWire-Reichsrevolver6.jpg|thumb|none|600px|Thumbing in a new 10.6x25mmR round.]]&lt;br /&gt;
[[File:BeyondTheWire-Reichsrevolver7.jpg|thumb|none|600px|Closing the gate...]]&lt;br /&gt;
[[File:BeyondTheWire-Reichsrevolver8.jpg|thumb|none|600px|...and cocking the hammer.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Mk. II==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Mk II Hand Ejector]] appears as a sidearm for the Canadian Expeditionary Forces (CEF) as one of their sidearm choices, primarily issued to classes like the Medic.&lt;br /&gt;
[[File:S&amp;amp;W.455Eley.jpg|thumb|none|300px|Smith &amp;amp; Wesson Mark II Hand Ejector - .455 Webley]]&lt;br /&gt;
[[File:BeyondTheWire-SWrevolver1.jpg|thumb|none|600px|Cocking the hammer while drawing the revolver.]]&lt;br /&gt;
[[File:BeyondTheWire-SWrevolver2.jpg|thumb|none|600px|Holding the prepared &amp;quot;Smith &amp;amp; Wesson 2nd Model&amp;quot;.]]&lt;br /&gt;
[[File:BeyondTheWire-SWrevolver3.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BeyondTheWire-SWrevolver4.jpg|thumb|none|600px|Moving out the cylinder.]]&lt;br /&gt;
[[File:BeyondTheWire-SWrevolver5.jpg|thumb|none|600px|Getting rid of the spent cartridges.]]&lt;br /&gt;
[[File:BeyondTheWire-SWrevolver6.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BeyondTheWire-SWrevolver7.jpg|thumb|none|600px|Filling the cylinder round by round.]]&lt;br /&gt;
[[File:BeyondTheWire-SWrevolver8.jpg|thumb|none|600px|Bringing back the cylinder.]]&lt;br /&gt;
[[File:BeyondTheWire-SWrevolver9.jpg|thumb|none|600px|Finally cocking the revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley Mk VI]] is the duty sidearm for the British faction, used by the Officer and Assault classes.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|300px|Webley Mark VI - .455 Webley]]&lt;br /&gt;
[[File:BTWWebleyDraw.jpg|thumb|none|600px|Off to mighty Flanders, came an English revolver one day...]]&lt;br /&gt;
[[File:BTWWebley.jpg|thumb|none|600px|Singing songs of Piccadi-. Alright I'll stop.]]&lt;br /&gt;
[[File:BTWWebleyIrons.jpg|thumb|none|600px|The iron sights of the Webley Mk. VI, large, chunky, and prominent.]]&lt;br /&gt;
[[File:BTWWebleyReload1.jpg|thumb|none|600px|Plus a reload. Open the gun up and let the empties go flying out...]]&lt;br /&gt;
[[File:BTWWebleyReload2.jpg|thumb|none|600px|Stuff a Pritchard speed loader into its gaping maw.]]&lt;br /&gt;
[[File:BTWWebleyReload3.jpg|thumb|none|600px|And closing the entire thing shut with a quick snap.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] has been added to the game as a weapon for the late-war German faction's Veteran class. The player grasps the MP18 by its magazine with an underhand grip; this was taught as official doctrine during World War II to offset the poor balance of the weapon, but there is no evidence that it was practiced in World War I.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|400px|Bergmann MP18 with 32-round ''&amp;quot;trommelmagazin&amp;quot;'' drum - 9x19mm]]&lt;br /&gt;
[[File:BeyondTheWire-MP18-1.jpg|thumb|none|600px|Drawing the MP18.]]&lt;br /&gt;
[[File:BeyondTheWire-MP18-2.jpg|thumb|none|600px|Holding the MP18.]]&lt;br /&gt;
[[File:BeyondTheWire-MP18-3.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BeyondTheWire-MP18-4.jpg|thumb|none|600px|Firing the MP18.]]&lt;br /&gt;
[[File:BeyondTheWire-MP18-5.jpg|thumb|none|600px|Moving the charging handle back.]]&lt;br /&gt;
[[File:BeyondTheWire-MP18-6.jpg|thumb|none|600px|Removing the empty snail drum.]]&lt;br /&gt;
[[File:BeyondTheWire-MP18-7.jpg|thumb|none|600px|Getting a new one in place.]]&lt;br /&gt;
[[File:BeyondTheWire-MP18-8.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BeyondTheWire-MP18-9.jpg|thumb|none|600px|When putting it away the player character moves the handle into safe position.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Berthier Mle. 1907/15==&lt;br /&gt;
The [[Berthier Mle 1907-15]] was added to the game as an alternative rifle for the French Empire and the Harlem Hellfighters.&lt;br /&gt;
[[File:Fusil Mle 1907-15.jpg|thumb|none|450px|Fusil Berthier Modèle 1907/15 - 8x50mm R]]&lt;br /&gt;
[[File:BeyondTheWire-Berthier1.jpg|thumb|none|600px|Holding a &amp;quot;Berthier Fusil Mle 1907/15&amp;quot;.]]&lt;br /&gt;
[[File:BeyondTheWire-Berthier2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BeyondTheWire-Berthier3.jpg|thumb|none|600px|Cycling the bolt handle.]]&lt;br /&gt;
[[File:BeyondTheWire-Berthier4.jpg|thumb|none|600px|Inserting a new three round clip.]]&lt;br /&gt;
[[File:BeyondTheWire-Berthier5.jpg|thumb|none|600px|Affixing of the ''Rosalie'' spike bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield M1917==&lt;br /&gt;
The [[M1917 Enfield]] appears as the standard-issue rifle to the American Expeditionary Forces.&lt;br /&gt;
[[File:M1917enfield.jpg|thumb|none|450px|M1917 Enfield - .30-06 Springfield]]&lt;br /&gt;
[[File:BeyondTheWire-Enfield1.jpg|thumb|none|600px|A Steam Store screenshot of a US Doughboy advancing on a night map, his M1917 illuminated by a red flare.]]&lt;br /&gt;
[[File:BTWM1917RifleDraw.jpg|thumb|none|600px|At the range, we have a normal non-red M1917.]]&lt;br /&gt;
[[File:BTWM1917RifleIrons.jpg|thumb|none|600px|With its distinctive large sights, sighting up targets is a breeze.]]&lt;br /&gt;
[[File:BTWM1917RifleReload1.jpg|thumb|none|600px|And its got an atypical reload; when empty, the Doughboy will strip five rounds in and add a sixth loose round, just like ''Battlefield 1''.]]&lt;br /&gt;
[[File:BTWM1917RifleReload2.jpg|thumb|none|600px|Shoving the bolt home. Simple.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield P14==&lt;br /&gt;
The [[Pattern 1914 Enfield]] is the scoped rifle for the British sniper class.&lt;br /&gt;
[[File:Pattern1914scoped.jpg|thumb|none|450px|M1914 Enfield with telescopic scope - .303 UK]]&lt;br /&gt;
[[File:BTWPattern14.jpg|thumb|none|600px|And now we get its bespoke British cousin, the Pattern 1914.]]&lt;br /&gt;
[[File:BTWPattern14Idle.jpg|thumb|none|600px|More specifically, the Pattern 1914 Mk I W (T) sniper variant. Fancy innit?]]&lt;br /&gt;
[[File:BTWPattern14Scope.jpg|thumb|none|600px|Looking down the scope view, we get a thin wire crosshair. Beyond The Wire gives all of its scoped rifles the same reticle, assuming to balance them out and this is one of those. The original Aldis scope for the (T) Pattern 14's was a heavy verticle post with a thin horizontal post that would become a trademark of British military sniper rifles for decades to come.]]&lt;br /&gt;
[[File:BTWPattern14Reload1.jpg|thumb|none|600px|Not letting incorrect sighting systems stop him, we whip the bolt of this rifle open...]]&lt;br /&gt;
[[File:BTWPattern14Reload2.jpg|thumb|none|600px|And stuff it full of .303 British ammunition.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 1888/05==&lt;br /&gt;
The [[Gewehr 1888/05]] was added to the game with its full release as the third choosable rifle for some German classes.&lt;br /&gt;
[[File:G88_05.jpg|thumb|none|450px|Gewehr 1888/05 - 7.92x57mm (8×57 IS)]]&lt;br /&gt;
[[File:BeyondTheWire-Gewehr88-1.jpg|thumb|none|600px|Readying a &amp;quot;Gewehr 88/05&amp;quot;.]]&lt;br /&gt;
[[File:BeyondTheWire-Gewehr88-2.jpg|thumb|none|600px|Holding the Gewehr.]]&lt;br /&gt;
[[File:BeyondTheWire-Gewehr88-3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BeyondTheWire-Gewehr88-4.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:BeyondTheWire-Gewehr88-5.jpg|thumb|none|600px|Sinking in the new 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield Mk. I* CLLE==&lt;br /&gt;
The [[Lee-Enfield Mk. I|Lee-Enfield Mk. I* CLLE]] is available for ANZAC soldiers, making it the standard infantry rifle for them. However, some British and Canadian units have also access to this Lee-Enfield rifle as an alternative rifle for the following No. 1 Mk. III.&lt;br /&gt;
[[File:Lee Enfield CMLE.jpg|thumb|none|450px|Lee-Enfield Mk. I* CLLE (Charger Loading Lee Enfield) - .303 British]]&lt;br /&gt;
[[File:BeyondTheWire-SMLECLLE1.jpg|thumb|none|600px|Holding an &amp;quot;CCLE Mk I&amp;quot; rifle.]]&lt;br /&gt;
[[File:BeyondTheWire-SMLECLLE2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BeyondTheWire-SMLECLLE3.jpg|thumb|none|600px|The magazine cut-off is seen.]]&lt;br /&gt;
[[File:BeyondTheWire-SMLECLLE4.jpg|thumb|none|600px|Working the bolt handle.]]&lt;br /&gt;
[[File:BeyondTheWire-SMLECLLE5.jpg|thumb|none|600px|Thumbing in one of the two 5-round stripper clips.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 1 Mk. III==&lt;br /&gt;
The standard infantry rifle for the BEF is the [[Lee-Enfield No.1 Mk.III]]. The in-game name incorrectly refers to it as a &amp;quot;*&amp;quot; model, despite the model portraying the earlier pattern. An SMLE with an Aldis M1916 scope is available for the British and Canadian Veteran Sniper classes.&lt;br /&gt;
[[File:SMLE Mark III.jpg|thumb|none|450px|Lee-Enfield No. 1 Mark III - .303 British]]&lt;br /&gt;
[[File:BTWSMLEDraw.jpg|thumb|none|600px|Overlooking a bluff is the classic rifle of the British in WWI, the SMLE - note the cocking piece of the earlier model.]]&lt;br /&gt;
[[File:BTWSMLEIrons.jpg|thumb|none|600px|And its quintessential low, squat and functional iron sights.]]&lt;br /&gt;
[[File:BTWSMLEBolting.jpg|thumb|none|600px|In comparison to other games which like to pair Lee-Enfields with the famous &amp;quot;Mad Minute&amp;quot; bolt technique, Beyond The Wire doesn't. This is somewhat accurate to the war, as the elaborate musket training of the initial BEF was dropped from circulation as the war went on. It wouldn't be until after WWI that the concept of Mad Minute would come back into British cirriculum for training.]]&lt;br /&gt;
[[File:BTWSMLEReload1.jpg|thumb|none|600px|Still, doesn't stop the rifle from being functional. And now to reload it by cracking it open...]]&lt;br /&gt;
[[File:BTWSMLEReload2.jpg|thumb|none|600px|Stuffing in 2 5-round stripper clips...]]&lt;br /&gt;
[[File:BTWSMLEReload3.jpg|thumb|none|600px|And shutting the bolt with a nice chunky thunk.]]&lt;br /&gt;
[[File:SMLE with bayonet.jpg|thumb|none|450px|Lee-Enfield No. 1 Mk. III* with Pattern 1907 Bayonet - .303 British]]&lt;br /&gt;
[[File:BeyondTheWire-SMLEBayonet1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:SMLEmk3Scoped.jpg|thumb|none|450px|Lee-Enfield No. 1 Mk. III with Aldis M1916 scope - .303 British]]&lt;br /&gt;
[[File:BeyondTheWire-SMLEBAldis1.jpg|thumb|none|600px|Equipping the scoped Lee-Enfield.]]&lt;br /&gt;
[[File:BeyondTheWire-SMLEBAldis2.jpg|thumb|none|600px|Holding the sniper variant.]]&lt;br /&gt;
[[File:BeyondTheWire-SMLEBAldis3.jpg|thumb|none|600px|Using the Aldis scope.]]&lt;br /&gt;
[[File:BeyondTheWire-SMLEBAldis4.jpg|thumb|none|600px|About to place a 5-round stripper clip.]]&lt;br /&gt;
[[File:BeyondTheWire-SMLEBAldis5.jpg|thumb|none|600px|Loading in a loose round.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle. 1886 M93==&lt;br /&gt;
The [[Lebel 1886]], in-game name &amp;quot;Fusil Mle 1886/M93 ''Lebel''&amp;quot;, is the main rifle of the French Republic and was a placeholder for the Harlem Hellfighters until the Berthier Model 1907-15 was added. A scoped model fitting the APX Mle 1917 scope is also available to the French Empire's marksman class.&lt;br /&gt;
[[File:Modele1886Lebel.jpg|thumb|none|450px|Lebel Fusil Modèle 1886 - 8x50Rmm]]&lt;br /&gt;
[[File:BeyondTheWire-Lebel1.jpg|thumb|none|600px|An Alpha screenshot of a cramped trench filled with French soldiers, featuring...]]&lt;br /&gt;
[[File:BTWLebel.jpg|thumb|none|600px|A Lebel! Lebel Modele 1886/M93 if you want to be correct. But a Lebel nonetheless.]]&lt;br /&gt;
[[File:BTWLebelIrons.jpg|thumb|none|600px|Featuring fun inclusions like relatively squared off iron sights! For a gun predating sliced bread, that's very nice.]]&lt;br /&gt;
[[File:BTWLebelReload.jpg|thumb|none|600px|And what is a video game Lebel without an elaborate reload animation?]]&lt;br /&gt;
[[File:BTWLebelReload2.jpg|thumb|none|600px|Open breech, stuff tube with 8 rounds of 8x50 Lebel ammo...]]&lt;br /&gt;
[[File:BTWLebelReload3.jpg|thumb|none|600px|And close it shut!]]&lt;br /&gt;
[[File:Apx1917 1.jpg|thumb|none|400px|Scoped Lebel M1886 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BTWLebelAPX.jpg|thumb|none|600px|And if that wasn't enough, there's the fun scoped version!]]&lt;br /&gt;
[[File:BTWLebelAPXIrons.jpg|thumb|none|600px|Which ditches the classic chevron reticle of the legitimate APX scopes for the standard wire crosshair. Sad!]]&lt;br /&gt;
[[File:BTWLebelAPXReload.jpg|thumb|none|600px|And you know what happens from here.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] will be the standard rifle for the German faction and it is seen named &amp;quot;Gewehr 1898&amp;quot; in the Alpha. A scoped version will be also available with the ''Glasvisier'' 16, like in ''[[Screaming Steel: 1914-1918]]''. The Seitengewehr 98/05 bayonet appears both as an option mounted to the rifle, and as the &amp;quot;Bayonet&amp;quot; melee weapon given out to a variety of classes.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BeyondTheWire-G98-1.jpg|thumb|none|600px|A line of German soldiers with their issued G1898 rifles.]]&lt;br /&gt;
[[File:BTWG1898.jpg|thumb|none|600px|Speaking of which. Note the bright metal receiver and bolt assembly, accurate for WWI-era Gewehr 1898's.]]&lt;br /&gt;
[[File:BTWG1898Irons.jpg|thumb|none|600px|The iconic, cramped sights of the original Gewehr 1898.]]&lt;br /&gt;
[[File:BTWG1898IronsCycling.jpg|thumb|none|600px|Doesn't stop you from shooting stuff, though.]]&lt;br /&gt;
[[File:BTWG1898Decocked.jpg|thumb|none|600px|After 5 rounds of 8mm Mauser, you're greeted by this image of a decocked Gewehr 1898. Nice touch.]]&lt;br /&gt;
[[File:BTWG1898Reload1.jpg|thumb|none|600px|And before long, opening up the action for...]]&lt;br /&gt;
[[File:BTWG1898Reload2.jpg|thumb|none|600px|5 rounds of 8mm Mauser are stuffed into the action.]]&lt;br /&gt;
[[File:Gewehr1898Glasvisier16.jpg|thumb|none|450px|Gewehr 1898 fitted with a Zeiss Glasvisier 16 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BeyondTheWire-G98Scoped1.jpg|thumb|none|600px|A German sniper armed with his 1898 fitted with the Glasvisier scope in an Alpha trailer.]]&lt;br /&gt;
[[File:BTWG1898Glasvisier.jpg|thumb|none|600px|And here's the money shot. The rarely seen Glasvisier 16 scope.]]&lt;br /&gt;
[[File:BTWG1898GlasvisierScope.jpg|thumb|none|600px|And a look down the scope view. This view with a thin wirey crosshair is incorrect to the Glasvisier. The scope in real life is a 2.5x bifocal lens that would focus on the small triangle cover placed on the iron sight, which is rendered on the in-game model as you can see. That would be the point of aim for soldiers to use in the field. Naturally, the system was found to be quite clunky and dropped in favor of far more normal 4x and 6x traditional scopes. In-game, this system is ditched for a simple, albeit inaccurate crosshair.]]&lt;br /&gt;
[[File:BTWG1898GlasvisierReload1.jpg|thumb|none|600px|Disappointment immeasurable, day ruined, the reload continues as it did normally. Insert clip.]]&lt;br /&gt;
[[File:BTWG1898GlasvisierReload2.jpg|thumb|none|600px|Go knuckle deep to insert all of the rounds, don't laugh.]]&lt;br /&gt;
[[File:BTWG1898GlasvisierReload3.jpg|thumb|none|600px|Before very DRAMATICALLY throwing the bolt closed.]]&lt;br /&gt;
[[File:SG98-05bayonet.jpg|thumb|none|400px|Seitengewehr 98/05 bayonet]]&lt;br /&gt;
[[File:BTWG1898Bayonet.jpg|thumb|none|600px|Mounting the bayonet reveals that while it is a 98/05, it's a &amp;quot;ground&amp;quot; model. Following rumors of Allied soldiers executing Germans caught with &amp;quot;Butcher blades&amp;quot;, thousands of German soldiers began to grind off the saw back parts of their bayonets to prevent their execution if they were captured. No reports have ever been substantiated in this happening, but it's a neat touch to see rendered in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Karabiner 98AZ==  &lt;br /&gt;
The [[Mauser 98AZ Artillery Carbine]] has been added as an alternative main arm for the German faction, alongside the designated arm for the fittingly Artillery troops.&lt;br /&gt;
[[File:Mauser_98AZ_Artillery_Carbine.jpg|thumb|none|450px|Mauser Karabiner 98AZ - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BeyondTheWire-KarabinerAZ1.jpg|thumb|none|600px|Drawing a &amp;quot;Karabiner 98AZ&amp;quot;.]]&lt;br /&gt;
[[File:BeyondTheWire-KarabinerAZ2.jpg|thumb|none|600px|Holding the carbine.]]&lt;br /&gt;
[[File:BeyondTheWire-KarabinerAZ3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BeyondTheWire-KarabinerAZ4.jpg|thumb|none|600px|The empty Kar98AZ; note the position of the striker.]]&lt;br /&gt;
[[File:BeyondTheWire-KarabinerAZ5.jpg|thumb|none|600px|About to open the chamber.]]&lt;br /&gt;
[[File:BeyondTheWire-KarabinerAZ6.jpg|thumb|none|600px|Placing a 7.92x57mm Mauser stripper clip.]]&lt;br /&gt;
[[File:BeyondTheWire-KarabinerAZ7.jpg|thumb|none|600px|Affixing an M1884/98 II knife bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Tankgewehr M1918==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] can be selected with the German Veteran Anti-Tank Rifleman class.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|450px|Mauser Tankgewehr Modell 1918 - 13.2x92mmSR TuF]]&lt;br /&gt;
[[File:BeyondTheWire-MauserTankgewehr1.jpg|thumb|none|600px|Like the smaller mauser brother, the player character unflips the safety.]]&lt;br /&gt;
[[File:BeyondTheWire-MauserTankgewehr2.jpg|thumb|none|600px|Holding the &amp;quot;Tankgewehr M1918&amp;quot;.]]&lt;br /&gt;
[[File:BeyondTheWire-MauserTankgewehr3.jpg|thumb|none|600px|Targeting a disabled Mk. IV tank while prone.]]&lt;br /&gt;
[[File:BeyondTheWire-MauserTankgewehr4.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BeyondTheWire-MauserTankgewehr5.jpg|thumb|none|600px|Cycling the bolt handle.]]&lt;br /&gt;
[[File:BeyondTheWire-MauserTankgewehr6.jpg|thumb|none|600px|Inserting a 13.2x92mmSR TuF round.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle. 1917==&lt;br /&gt;
A [[R.S.C. Mle 1917]] was added in the 0.9 Update as the alternative weapon for the French Empire's Assault Class.&lt;br /&gt;
[[File:R.S.C._Model_1917.jpg‎|thumb|none|450px|Fusil automatique Modèle 1917 - 8×50mmR Lebel]]&lt;br /&gt;
[[File:BTWMle1917draw.jpg|thumb|none|600px|Equipping the R.S.C by flicking off the safety.]]&lt;br /&gt;
[[File:BTWMlt1917.jpg|thumb|none|600px|The R.S.C in all its chunky glory.]]&lt;br /&gt;
[[File:BTWMle1917Irons.jpg|thumb|none|600px|And its chunky and tiny sights.]]&lt;br /&gt;
[[File:BTWMle1917Reload1.jpg|thumb|none|600px|Reloading the R.S.C first by opening up the magazine and removing the empty clip.]]&lt;br /&gt;
[[File:BTWMle1917Reload2.jpg|thumb|none|600px|Putting in a new one.]]&lt;br /&gt;
[[File:BTWMle1917Reload3.jpg|thumb|none|600px|And racking the charging handle with a good ol' tug.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mk. III==&lt;br /&gt;
The [[Ross_M1910#Ross_Mk_III|Ross Mk. III]] has been added as the mainline rifle of the Canadian faction. Fittingly, it is also the sniper rifle of choice for the Canadians, equipped with an American Warner &amp;amp; Swasey scope. &lt;br /&gt;
[[File:RossMk IIIM1910.jpg|thumb|none|450px|Ross Mark III Model 1910 - .303 British]]&lt;br /&gt;
[[File:BeyondTheWire-Ross1.jpg|thumb|none|600px|A Canadian soldier holds his &amp;quot;Ross Rifle Mk.III&amp;quot;.]]&lt;br /&gt;
[[File:BeyondTheWire-Ross2.jpg|thumb|none|600px|Looking through the sights.]]&lt;br /&gt;
[[File:BeyondTheWire-Ross3.jpg|thumb|none|600px|Working the straight bolt handle.]]&lt;br /&gt;
[[File:BeyondTheWire-Ross4.jpg|thumb|none|600px|Filling the chamber with loose rounds.]]&lt;br /&gt;
[[File:BeyondTheWire-Ross5.jpg|thumb|none|600px|Racking back the bolt.]]&lt;br /&gt;
[[File:Ross mk-iii sniper.jpg|thumb|none|450px|Ross Mk. III Model 1910 sniper rifle with Warner &amp;amp; Swasey M1913 Prismatic Musket Sight - .303 British]]&lt;br /&gt;
[[File:BeyondTheWire-RossScoped1.jpg|thumb|none|600px|A sniper draws his &amp;quot;Ross Rifle Mk.III + W&amp;amp;S Scope&amp;quot; rifle.]]&lt;br /&gt;
[[File:BeyondTheWire-RossScoped2.jpg|thumb|none|600px|Holding the scoped Ross Rifle.]]&lt;br /&gt;
[[File:BeyondTheWire-RossScoped3.jpg|thumb|none|600px|A view through the Warner &amp;amp; Swasey scope.]]&lt;br /&gt;
[[File:BeyondTheWire-RossScoped4.jpg|thumb|none|600px|Bringing up a 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield 1903==&lt;br /&gt;
While the [[M1917 Enfield]] is accurately portrayed as the main armament of the AEF, the [[Springfield M1903]] still makes an appearance in-game as the rifle of choice for the AEF's marksman with a Warner and Swasey M1913 musket sight. Some classes can also use the infantry variant.&lt;br /&gt;
[[File:Springfield1903ScopedWarnerAndSwasey.jpg|thumb|none|450px|Springfield M1903 fitted with a WWI vintage Warner and Swasey M1913 musket sight - .30-06 Springfield]]&lt;br /&gt;
[[File:BTWM1903Draw.jpg|thumb|none|600px|Outproduced by the M1917 but not out entirely, a Doughboy flicks the safety off of his M1903 Springfield rifle.]]&lt;br /&gt;
[[File:BTWM1903.jpg|thumb|none|600px|And there it is, the M1903 with the full Warner and Swasey scope in all of its chunky glory. Looks like a Brownie camera got screwed onto the side of it.]]&lt;br /&gt;
[[File:BTWM1903Irons.jpg|thumb|none|600px|And the scope view. Like the other scoped rifles, it uses a default wire crosshair. In this case, this is the most accurate of the 4 scoped rifles in-game. The Warner and Swasey scope was just a simple wire crosshair. The only thing missing is a few range finder marks on the bottom left view of the scope.]]&lt;br /&gt;
[[File:BTWM1903Irons2.jpg|thumb|none|600px|Plus given this scope misses the W&amp;amp;S's eye cup (commonly lost in the field), you can watch the scope view bob around as you cycle the rifle.]]&lt;br /&gt;
[[File:BTWM1903Reload1.jpg|thumb|none|600px|You should know the drill from here. Clip in gun.]]&lt;br /&gt;
[[File:BTWM1903Reload2.jpg|thumb|none|600px|Bolt forward, ejecting the empty clip.]]&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|450px|Springfield M1903 Mk 1 - .30-06 Springfield]]&lt;br /&gt;
[[File:BeyondTheWire-Springfield1.jpg|thumb|none|600px|Holding the &amp;quot;Springfield M1903&amp;quot; without the scope.]]&lt;br /&gt;
[[File:BeyondTheWire-Springfield2.jpg|thumb|none|600px|The iron sights.]]&lt;br /&gt;
[[File:BeyondTheWire-Springfield3.jpg|thumb|none|600px|Placing in a 5-round stripper clip.]]&lt;br /&gt;
[[File:BeyondTheWire-Springfield4.jpg|thumb|none|600px|Loading in loose rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] appears in-game under its own name, as the specialty alternative weapon for the AEF Assault class.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge.]]&lt;br /&gt;
[[File:BeyondTheWire-TrenchGun1.jpg|thumb|none|600px|A Steam Store screecap of an Assault class soldier making his way through a dark trench with nothing but a shotgun as protection.]]&lt;br /&gt;
[[File:BTWM1897.jpg|thumb|none|600px|Speaking of which, the Trench Gun! Start posting your Trench Gun memes now!]]&lt;br /&gt;
[[File:BTWM1897Irons.jpg|thumb|none|600px|The simple irons of the Trench Gun, useful for close to mid-ish ranges. I wouldn't push it past 50 yards but you'd be surprised with how far 00 buckshot can hit.]]&lt;br /&gt;
[[File:BTWM1897Reload1.jpg|thumb|none|600px|After showing these dastardly sandbags what for, the reload starts by popping a shell into the open breech, closing it and..]]&lt;br /&gt;
[[File:BTWM1897Reload2.jpg|thumb|none|600px|Stuffing an extra 5 into the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==BAR M1918==&lt;br /&gt;
The [[Browning Automatic Rifle|BAR M1918]] appears as the new LMG of choice for the American faction, used by the LMG team for the AEF as well as the Assault class of the Harlem Hellfighters.&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|none|400px|M1918 Browning Automatic Rifle- .30-06]]&lt;br /&gt;
[[File:BeyondTheWire-BAR1.jpg|thumb|none|600px|Unlocking the safety when drawing.]]&lt;br /&gt;
[[File:BeyondTheWire-BAR2.jpg|thumb|none|600px|Holding the readied &amp;quot;BAR M1918&amp;quot;.]]&lt;br /&gt;
[[File:BeyondTheWire-BAR3.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BeyondTheWire-BAR4.jpg|thumb|none|600px|Unusually, the BAR in this game reloads with the right hand - though this makes sense, given the BAR is a heavy weapon.]]&lt;br /&gt;
[[File:BeyondTheWire-BAR5.jpg|thumb|none|600px|Checking the new magazine before loading it in...]]&lt;br /&gt;
[[File:BeyondTheWire-BAR6.jpg|thumb|none|600px|...and giving it a tap in place]]&lt;br /&gt;
[[File:BeyondTheWire-BAR7.jpg|thumb|none|600px|The Doughboy then turns the Browning over the other way and works its charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle. 1915==&lt;br /&gt;
The &amp;quot;Fusil Mitrailleur Mle 1915 CSRG ''[[Chauchat]]''&amp;quot; is used by the French Republic's light machinegun team.&lt;br /&gt;
[[File:Chauchat.jpg|thumb|none|400px|Chauchat Light Machine Gun - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BTWChauchat.jpg|thumb|none|600px|High on a bluff, a proud machinegunner stands with his boutique tube.]]&lt;br /&gt;
[[File:BTWChauchatSwing.jpg|thumb|none|600px|And the tube's forever swinging bipod. Accurate to the real-world weapon, and mildly hilarious to watch.]]&lt;br /&gt;
[[File:BTWChauchatIrons.jpg|thumb|none|600px|The irons of the Chauchat, a deep V notch offset to the left of the gun.]]&lt;br /&gt;
[[File:BTWChauchatReload1.jpg|thumb|none|600px|And the reload, which while interesting can be seen better in...]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat M1918==&lt;br /&gt;
The American [[Chauchat|.30-06 American Conversion]] variant of the Chauchat was initially added for the AEF, now replaced by the BAR. It's currently the LMG of choice for the Harlem Hellfighters.&lt;br /&gt;
[[File:Chauchatm1918.jpg|thumb|none|400px|Chauchat M1918 - .30-06]]&lt;br /&gt;
[[File:BTWM1918.jpg|thumb|none|600px|Its weird American sequel! You don't get a BAR, but you get this.]]&lt;br /&gt;
[[File:BTWM1918Irons.jpg|thumb|none|600px|The sights are similar, albeit the modified sights of the American versions of the Chauchat with a deeper cut notch due to accuracy issues with the initial models.]]&lt;br /&gt;
[[File:BTWM1918Reload1.jpg|thumb|none|600px|Here you can see the full reload of the Chauchat. First, the bolt is racked back.]]&lt;br /&gt;
[[File:BTWM1918Reload2.jpg|thumb|none|600px|The empty mag is removed...]]&lt;br /&gt;
[[file:BTWM1918Reload3.jpg|thumb|none|600px|And the new mag inserted. The only difference between the Mle. 1915 and the M1918 is the American mag swap is done exclusively with the right hand, and before inserting the fresh mag he taps it on the receiver. For good measure.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1895==&lt;br /&gt;
The [[Colt 1895 Automatic Machine Gun]] appears in-game as the HMG of choice for the Canadian military, accurately for the early CEF who used M1895/14 Colts until 1915 when they were replaced by Vickers Guns.&lt;br /&gt;
[[File:Colt3.jpg|thumb|none|400px|Colt Model 1895 - .30-40 Krag]]&lt;br /&gt;
[[File:BeyondTheWire-ColtMG1.jpg|thumb|none|600px|An &amp;quot;M1895 'Potato Dagger'&amp;quot; in-game.]]&lt;br /&gt;
[[File:BeyondTheWire-ColtMG2.jpg|thumb|none|600px|Operating the machine gun.]]&lt;br /&gt;
[[File:BeyondTheWire-ColtMG3.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BeyondTheWire-ColtMG4.jpg|thumb|none|600px|Taking the empty ammo box.]]&lt;br /&gt;
[[File:BeyondTheWire-ColtMG5.jpg|thumb|none|600px|Getting the new belt into place.]]&lt;br /&gt;
[[File:BeyondTheWire-ColtMG6.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle. 1909==&lt;br /&gt;
The [[Hotchkiss M1909]] light machine gun &lt;br /&gt;
[[File:Hotchkiss1909.jpg|thumb|none|400px|Hotchkiss M1909 Benét–Mercié - 8x50mmR Lebel]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle. 1914==&lt;br /&gt;
The [[Hotchkiss M1914]] appears as the French Empire and Harlem Hellfighter's HMG of choice.&lt;br /&gt;
[[File:M1914Hotchkiss.jpg|thumb|none|400px|Hotchkiss M1914 with tripod - 8x50mmR Lebel / 7.92x57mm Mauser / 11mm Gras]]&lt;br /&gt;
[[File:BeyondTheWire-HotchkissHMG1.jpg|thumb|none|600px|A &amp;quot;Hotchkiss M1914&amp;quot; in-game.]]&lt;br /&gt;
[[File:BeyondTheWire-HotchkissHMG2.jpg|thumb|none|600px|Manning the Hotchkiss machine gun.]]&lt;br /&gt;
[[File:BeyondTheWire-HotchkissHMG3.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BeyondTheWire-HotchkissHMG4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BeyondTheWire-HotchkissHMG5.jpg|thumb|none|600px|Inserting a new stripper clip.]]&lt;br /&gt;
[[File:BeyondTheWire-HotchkissHMG6.jpg|thumb|none|600px|Charging the Hotchkiss.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the standard-issue LMG of the BEF, and also appears in the various destroyed Mark IV tanks that decorate certain maps. &lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|400px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:BTWLewisDraw.jpg|thumb|none|600px|Starting off with a flick of the safety...]]&lt;br /&gt;
[[File:BTWLewis.jpg|thumb|none|600px|We get ourselves a Lewis Gun, after a long wait.]]&lt;br /&gt;
[[File:BTWLewisIrons.jpg|thumb|none|600px|Looking through the slightly cluttered but very adjustable flip up sight of the Lewis.]]&lt;br /&gt;
[[File:BTWLewisReload1.jpg|thumb|none|600px|After expending the 47 round pan mag, we need to reload. First removing the old drum...]]&lt;br /&gt;
[[File:BTWLewisReload2.jpg|thumb|none|600px|Exposing the open receiver, and the details like the cooling fins inside the barrel jacket...]]&lt;br /&gt;
[[File:BTWLewisReload3.jpg|thumb|none|600px|Before slapping down a new pan magazine, running the bolt and going back to work.]]&lt;br /&gt;
&lt;br /&gt;
==LMG 08/15==&lt;br /&gt;
Fokker Dr. I triplanes appear in-game as map decorations, fitted with a pair of [[MG08/15|LMG 08/15]] machine guns.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|LMG 08/15 Air-Cooled - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The light machine gun for the Germans is the [[Madsen machine gun|Madsen M1902]] (correct German version, adopted as Model 1915), used by the German Empire's LMG team. &lt;br /&gt;
[[File:Madsen Model 1907.jpg|thumb|none|400px|Madsen Model 1907 - 7x57mm Mauser. The German М1915 in 7.92x57mm looks similar.]]&lt;br /&gt;
[[File:BeyondTheWire-Madsen1.jpg|thumb|none|600px|A Madsen lighting up a nighttime map from a screenshot shared on the game's Steam Store page.]]&lt;br /&gt;
[[File:BTWMadsenDraw.jpg|thumb|none|600px|Back in daytime, our lowly gunner points his Madsen skyward so we can see the flicking of the safety. Long and lateral.]]&lt;br /&gt;
[[File:BTWMadsen.jpg|thumb|none|600px|Can't be surprised the controls are weird, given the Madsen's 20+ year long history. Still here it is. Look at how shiny it is.]]&lt;br /&gt;
[[File:BTWMadsenIrons.jpg|thumb|none|600px|The iron sights are big, chunky and vibrate upon firing.]]&lt;br /&gt;
[[File:BTWMadsenReload1.jpg|thumb|none|600px|Plus after 30 rounds of full auto you need to reload. So you swap mags like...]]&lt;br /&gt;
[[File:BTWMadsenReload2.jpg|thumb|none|600px|This and tug the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG 08==&lt;br /&gt;
The [[Maxim MG08]] fitted with the ''Patronenkasten'' 16 belt drum and ''Panzermantel'' (armored jacket) with a barrel shield is the stationary HMG for the German Empire.&lt;br /&gt;
[[File:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BeyondTheWire-MaximMG1.jpg|thumb|none|600px|A Steam Page screenshot showing an MG08 firing from a trench position.]]&lt;br /&gt;
[[File:BTWMG08Start.jpg|thumb|none|600px|And all it takes to get that kind of chaos is a tug on the charging handle.]]&lt;br /&gt;
[[File:BTWMG08.jpg|thumb|none|600px|Behold the beast of No Man's Land. Clad in rarely seen &amp;quot;Panzermantel&amp;quot; armor. Here for one thing.]]&lt;br /&gt;
[[File:BTWMG08Irons.jpg|thumb|none|600px|Killing enemies. A view down the sights, normally open if it wasn't for the small slot in the Panzermantel limiting your field of view.]]&lt;br /&gt;
[[File:BTWMG08Reload1.jpg|thumb|none|600px|Doesn't stop it from doing its job though, reloading starts with swapping the drums...]]&lt;br /&gt;
[[File:BTWMG08Reload2.jpg|thumb|none|600px|Before feeding in the belt and giving the charging handle a yank.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] was brought into the game for the Germans as their second choosable portable machine gun.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|400px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
The [[Vickers]] Mk. I appears in-game as the dedicated HMG for both the British and AEF, the latter representing the rarely-seen Colt-Vickers M1915 machine gun.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:BeyondTheWire-Vickers1.jpg|thumb|none|600px|A Doughboy in a trailer fires a Vickers gun.]]&lt;br /&gt;
[[File:BTWVickersStart.jpg|thumb|none|600px|Getting the beast going with a charge of the charging handle. Charging it properly. Have I said charge enough yet?]]&lt;br /&gt;
[[File:BTWVickers.jpg|thumb|none|600px|Yeah I think I have.]]&lt;br /&gt;
[[File:BTWVickersIrons.jpg|thumb|none|600px|In comparison to the simpler sights of the WWII era Vickers, the game gives you the incredibly elaborate WWI era flip up sight. Sadly you can't flick through all of the aperture settings. Yet.]]&lt;br /&gt;
[[File:BTWVickersFiring.jpg|thumb|none|600px|Don't let that stop you from using the Vickers for what it was for! Suppressing fire!]]&lt;br /&gt;
[[File:BTWVickersReload1.jpg|thumb|none|600px|After firing many suppressions, the reload starts in Squad like fashion with a dramatic change of ammo cans.]]&lt;br /&gt;
[[File:BTWVickersReload2.jpg|thumb|none|600px|Feeding the beast with more .303...]]&lt;br /&gt;
[[File:BTWVickersReload3.jpg|thumb|none|600px|Before charging it and getting it ready to roll again.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
&lt;br /&gt;
==Lance-flammes type P3==&lt;br /&gt;
The French Veteran Flamethrower class can use the ''Lance-flammes type P3'', the P3 portable flamethrower which incorrectly has the same name as the German counterpart.&lt;br /&gt;
[[File:BeyondTheWire-P3Flamethrower1.jpg|thumb|none|600px|A French soldier holds the ''Lance-flammes''.]]&lt;br /&gt;
[[File:BeyondTheWire-P3Flamethrower2.jpg|thumb|none|600px|Firing the flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
Following the game's full release, the German Veteran ''Flammenwerfer'' class gives access to the [[Wechselapparat M1917]] flamethrower.&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat (''Wex'') Modell 1917]]&lt;br /&gt;
[[File:BeyondTheWire-Wechselapparat1.jpg|thumb|none|600px|A ''Sturmpionier'' wields the &amp;quot;Wechselapparat&amp;quot;.]]&lt;br /&gt;
[[File:BeyondTheWire-Wechselapparat2.jpg|thumb|none|600px|Werfing some flammen.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Schießbecher 17==&lt;br /&gt;
The ''Karabingranate'' 1917 rifle grenades are fired from the Mauser ''Schießbecher für Gewehrgranate 17'', the German counterpart of the 1916 French Vivien-Bessière Tromblon (see below).&lt;br /&gt;
[[File:BeyondTheWire-Schießbecher1.jpg|thumb|none|600px|In another screenshot from the Steam Store, a German grenadier mounts his Karabingranate to his rifle...]]&lt;br /&gt;
[[File:BTWM1917Grenade.jpg|thumb|none|600px|As we do so now.]]&lt;br /&gt;
[[File:BTWM1917GrenadeIdle.jpg|thumb|none|600px|The continuity wasn't intentional, but here we are. Cup on a stick.]]&lt;br /&gt;
[[File:BTWM1917GrenadeIrons.jpg|thumb|none|600px|The &amp;quot;irons&amp;quot; of the Karabingranate. IE, your thumb.]]&lt;br /&gt;
[[File:BTWM1917GrenadeReload1.jpg|thumb|none|600px|And the reload, stuff a new grenade into the cup.]]&lt;br /&gt;
[[File:BTWM1917GrenadeReload2.jpg|thumb|none|600px|Before running the bolt. Note the LIVE bullet going into the chamber. While Post Scriptum and other games tend to show the loading of blanks into rifles running grenade launchers, Beyond The Wire doesn't. Suffice to say, don't do what you're seeing in front of you kids.]]&lt;br /&gt;
&lt;br /&gt;
==Vivien-Bessière Tromblon==&lt;br /&gt;
The Lebel rifles and the M1917s can be fitted with [[Viven-Bessières Rifle Grenade Launcher]]'s for their factions' respective Grenadier class.&lt;br /&gt;
[[File:Lebel VB Memorial de Verdun.jpg|thumb|none|400px|[[Lebel Mle 1886]] rifle with Tromblon VB.]]&lt;br /&gt;
[[File:BTWVB.jpg|thumb|none|600px|First we affix the cup to the fancy stick.]]&lt;br /&gt;
[[File:BTWVBIrons.jpg|thumb|none|600px|Then we look out at what we want to blow up. The difference between &amp;quot;not aiming&amp;quot; and &amp;quot;aiming&amp;quot; boils down to not glaring at your soldier's thumb intensely.]]&lt;br /&gt;
[[file:BTWVBReload.jpg|thumb|none|600px|Before deleting something from existence and stuffing another grenade into the pipe.]]&lt;br /&gt;
[[File:BTWVBM1917.jpg|thumb|none|600px|And before you thought we were done, oh no we got another rifle to make into an explosive stick.]]&lt;br /&gt;
[[File:BTWVBM1917Idle.jpg|thumb|none|600px|The M1917 Enfield.]]&lt;br /&gt;
[[File:BTWVBM1917Irons.jpg|thumb|none|600px|Most of it functions the same as the French counterpart. Using the thumb to aim...]]&lt;br /&gt;
[[File:BTWVBM1917Reload1.jpg|thumb|none|600px|Stuffing a new grenade into the cup...]]&lt;br /&gt;
[[File:BTWVBM1917Reload2.jpg|thumb|none|600px|...and loading a live round in behind it. While this may seem like a terrible mistake, the VB launcher actually works this way - the grenade has a hole through the middle, and the rifle's muzzle blast is trapped behind the grenade (launching it) as the bullet passes through.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==F1 Mle. 1916==&lt;br /&gt;
The [[F1 hand grenade]] appears in-game as the French Empire's grenade of choice.&lt;br /&gt;
[[File:French F1 Mle 1916 Billant.JPG|thumb|none|185px|F1 with Mle. 1916 Billant fuse]]&lt;br /&gt;
[[File:BTwF1.jpg|thumb|none|600px|A Frenchman stares over No Man's Land with his spicy F1 lemon.]]&lt;br /&gt;
[[File:BTWF1Throw.jpg|thumb|none|600px|Lining up his arc for throwing...]]&lt;br /&gt;
[[File:BTWF1Yeet.jpg|thumb|none|600px|Watching him go...]]&lt;br /&gt;
[[File:BTWF1Kaboom.jpg|thumb|none|600px|And watching it go boom boom.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The classic [[Mills Bomb]] appears as the British Empire's grenade of choice.&lt;br /&gt;
[[File:MillsNo5MkI.jpg|thumb|none|185px|No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;]]&lt;br /&gt;
[[File:BeyondTheWire-MillsBomb1.jpg|thumb|none|600px|Holding an &amp;quot;No.5 Mills Bomb&amp;quot;.]]&lt;br /&gt;
[[File:BeyondTheWire-MillsBomb2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 1 hand grenade==&lt;br /&gt;
The [[Mk 1 hand grenade]] is available for the AEF and Harlem Hellfighters as their grenade of choice.&lt;br /&gt;
[[File:MkI-Frag.jpg|thumb|none|185px|Mk 1 hand grenade]]&lt;br /&gt;
[[File:BTWMk1.jpg|thumb|none|600px|The rarely seen father to the classic Mk. 2 Pineapple grenade, the Mk. 1 in its chunky glory.]]&lt;br /&gt;
[[File:BTWMk1Throw.jpg|thumb|none|600px|Works about the same too, even if the soldier here is ignoring which side the pin is on. This is a running theme with a few of the other grenades in the game.]]&lt;br /&gt;
[[File:BTWMk1Yeet.jpg|thumb|none|600px|Still does the same job though.]]&lt;br /&gt;
&lt;br /&gt;
==Model 14 Karabingranate==&lt;br /&gt;
The Karabiner 98AZ of the ''Grenadier'' can fire Model 14 Karabingranates.&lt;br /&gt;
[[File:Karabingranate M 1914.jpg|thumb|none|400px|Karabingranate Modell 1914]]&lt;br /&gt;
[[File:BeyondTheWire-Karabingranate5.jpg|thumb|none|600px|Placing a blank into the chamber.]]&lt;br /&gt;
[[File:BeyondTheWire-Karabingranate1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BeyondTheWire-Karabingranate2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BeyondTheWire-Karabingranate3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BeyondTheWire-Karabingranate4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Model 1915 Bertrand Tear Gas Grenade==&lt;br /&gt;
[[File:BeyondTheWire-Bertrand1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BeyondTheWire-Bertrand2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Model 16 Stielhandgranate==&lt;br /&gt;
The [[Model 16 Stielhandgranate]], which appears as the &amp;quot;M1916 Stielhandgranate&amp;quot;, comes with an early warhead from a [[Model 15 Stielhandgranate|Model 15]] which was not uncommon during WWI. A ''Geballte Ladung'' will be also available.&lt;br /&gt;
[[File:M16stick.jpg|thumb|none|350px|Model 16 Stielhandgranate]]&lt;br /&gt;
[[File:BTWModel16.jpg|thumb|none|600px|Preparing to raid an enemy trench requires unscrewing the bottom cap on the Model 16 here.]]&lt;br /&gt;
[[File:BTWModel16-2.jpg|thumb|none|600px|Little time consuming but a nice touch. Plus now, primed potato masher!]]&lt;br /&gt;
[[File:BTWModel16.jpg|thumb|none|600px|Just gotta pull this cord here and...]]&lt;br /&gt;
[[File:BTWModel16YEET.jpg|thumb|none|600px|Throwing it! Note the magical grenade spoon that spawns that the Model 16 doesn't have. Don't question it. Imperial German magic.]]&lt;br /&gt;
&lt;br /&gt;
==Handnebelbombe==&lt;br /&gt;
The Handnebelbombe smoke grenade appears in-game under its own name, used by the German Empire.&lt;br /&gt;
[[File:Handnebelbombe.jpg|thumb|none|185px|Handnebelbombe]]&lt;br /&gt;
[[File:BTWNebelsbombe.jpg|thumb|none|600px|And here it is. The Nebelsbombe. A tiny little ball with a wire sticking out of it.]]&lt;br /&gt;
[[File:BTWNebelsbombeThrow.jpg|thumb|none|600px|Twist the wires and...]]&lt;br /&gt;
[[File:BTWNebelsbombeWHEEEE.jpg|thumb|none|600px|THROW IT AWAY!]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk. II Hale Grenade==&lt;br /&gt;
While not playable, the [[No. 2 Hand Grenade &amp;quot;Hale&amp;quot;]] is seen in the main menu and loading screens.&lt;br /&gt;
[[File:Page1No2Mk2.jpg|thumb|none|400px|No. 2 Mark II &amp;quot;Hale&amp;quot; Hand Grenade]]&lt;br /&gt;
[[File:BeyondTheWire-BritishHaleRifleGrenade3.jpg|thumb|none|600px|The &amp;quot;Hale&amp;quot; rifle grenade is mounted on the SMLE held by the British soldier.]]&lt;br /&gt;
&lt;br /&gt;
==No. 20 Mk. I Rifle Grenade==&lt;br /&gt;
[[File:BeyondTheWire-BritishRifleGrenade1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BeyondTheWire-BritishRifleGrenade2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BeyondTheWire-BritishRifleGrenade3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==No. 27 Grenade==&lt;br /&gt;
The [[No. 27 Smoke Grenade]] appears in-game as the in-general smoke grenade for the BEF, AEF, Harlem Hellfighters, and the French Empire.&lt;br /&gt;
[[File:No27 smoke grenade.jpg|thumb|none|185px|No. 27 Smoke Grenade]]&lt;br /&gt;
[[File:BTWNo27.jpg|thumb|none|600px|A French soldier holding a tin of be-, I mean a British smoke grenade.]]&lt;br /&gt;
[[File:BTWNo27Throw.jpg|thumb|none|600px|Throwing the can of smoke...]]&lt;br /&gt;
[[File:BTWNo27Away.jpg|thumb|none|600px|Watching it fly away...]]&lt;br /&gt;
[[File:BTWNo27Smoke.jpg|thumb|none|600px|And watching it smoke up the wasteland. Fun fact, it is a WP smoke grenade and you can theoretically burn your enemies with it. Fun facts!]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] can be seen in the game's first trailer but is not currently released.	&lt;br /&gt;
[[File:RemingtonRiot11.jpg|thumb|400px|none|Browning Auto-5 - 12 gauge]]&lt;br /&gt;
[[File:BeyondTheWire-BrowningAuto1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Canon de 75mm mle. 1897==&lt;br /&gt;
The Canon de 75mm mle. 1897 is buildable for the American and French factions in the game.&lt;br /&gt;
[[File:Canon-75-mm-MLE-1897-No-15932.jpg|thumb|none|400px|Canon 75mm modèle 1897 - 75x350 mm R]]&lt;br /&gt;
[[File:BeyondTheWire-Canonde75mm1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BeyondTheWire-Canonde75mm2.jpg|thumb|none|600px|A &amp;quot;Matériel de 75mm Mle 1897&amp;quot; in-game.]]&lt;br /&gt;
[[File:BeyondTheWire-Canonde75mm3.jpg|thumb|none|600px|Manning the Canon.]]&lt;br /&gt;
[[File:BeyondTheWire-Canonde75mm4.jpg|thumb|none|600px|Using the gun sight.]]&lt;br /&gt;
[[File:BeyondTheWire-Canonde75mm5.jpg|thumb|none|600px|Opening the breech.]]&lt;br /&gt;
[[File:BeyondTheWire-Canonde75mm6.jpg|thumb|none|600px|Shoving in a 75x350mm  shell]]&lt;br /&gt;
[[File:BeyondTheWire-Canonde75mm7.jpg|thumb|none|600px|Closing the gate.]]&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
The [[7.7 cm Feldkanone 96 n. A.|Feldkanone 96]] appears as the German Empire's artillery piece of choice.&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|Feldkanone 96 neuer Art - 77x234mm R]]&lt;br /&gt;
[[File:BTWFeldkanone.jpg|thumb|none|600px|A German soldier finds a gun. A very. Big. Gun.]]&lt;br /&gt;
[[File:BTWFeldkanoneDefault.jpg|thumb|none|600px|The &amp;quot;default&amp;quot; view of the Feldkanone, and most of the in-game direct fire artillery. Precision is a suggestion.]]&lt;br /&gt;
[[File:BTWFeldkanoneIron.jpg|thumb|none|600px|Taking the suggestion into account, taking a peek into the scope reveals a reticle with a thin cross hair flanked by a circle. Not accurate to the real gun, but shared between all of the other artillery pieces.]]&lt;br /&gt;
[[File:BTWFeldkanoneReload1.jpg|thumb|none|600px|Plus you came here for cool 1900's era artillery piece reload animations!]]&lt;br /&gt;
[[File:BTWFeldkanoneReload2.jpg|thumb|none|600px|I hope you did because they put a lot of work into these animations!]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Ordnance Siege Howitzer]]&lt;br /&gt;
[[File:BeyondTheWire-SiegeHowitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
Fixed and unusable German 21 cm Mörser 16 heavy howitzers are seen around base areas in the multiplayer.&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:BeyondTheWire-Morser1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BeyondTheWire-Morser2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 18 Pounder==&lt;br /&gt;
The Ordnance QF 18 Pounder appears as the standard artillery piece for the British Empire and the other Allied Powers.&lt;br /&gt;
[[File:British 18 Pounder.jpg|thumb|none|400px|Ordnance QF 18-pounder Field Gun Mk II, Halifax, Nova Scotia]]&lt;br /&gt;
[[File:BTWQF13.jpg|thumb|none|600px|A Tommy gazes upon the regulation allowed Big Gun.]]&lt;br /&gt;
[[File:BTWQF13Stationary.jpg|thumb|none|600px|Getting behind the big gun reveals the same basic look as the earlier Feldkanone. They share the same scope view as well.]]&lt;br /&gt;
[[File:BTWQF13Reload1.jpg|thumb|none|600px|The big difference is the reload.]]&lt;br /&gt;
[[File:BTWQF13Reload2.jpg|thumb|none|600px|Nice detail innit.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Isonzo&amp;diff=1604997</id>
		<title>Isonzo</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Isonzo&amp;diff=1604997"/>
		<updated>2023-08-23T09:19:10Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Madsen M1902 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Isonzo''&lt;br /&gt;
|picture = IsonzoVGPoster.jpg&lt;br /&gt;
|caption =''Offical Boxart''&lt;br /&gt;
|date=September 13, 2022&lt;br /&gt;
|developer=BlackMill Games &lt;br /&gt;
|publisher=M2H &lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Linux&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Isonzo''''' is the third entry of the [[WWI Game Series]], which is named after the loss-ridden twelve battles of the Isonzo River in the Julian Alps, which took place between 1915 and 1918. Over 500,000 Italian, Austro-Hungarian, and German soldiers and civilians alike lost their lives in what is now the border between Italy and Slovenia.&lt;br /&gt;
&lt;br /&gt;
The principal game mode is Offensive mode, in which one attacking and one defending faction face each other in massive battles. Large-scale battles between infantry take place in several phases and extend over successive maps. Enemy objectives must be captured, key points blown up, or an advance prevented on the other side. Mid-range firefights and close combat with bayonets dominate the battlefield. Teams are broken up into small squads that serve as quick spawn points for each other. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
A class system divides players into specific combat roles. These not only differ in their equipment but also each has unique abilities. For example, the sniper uses scopes, the officer calls in air support, the climber can run especially fast, and the engineer sets up mortars, machine guns, and barricades.&lt;br /&gt;
&lt;br /&gt;
Weapons, equipment, and passive perks can be unlocked by gaining experience points with different classes. Some weapons may be shared between classes, while others may be exclusive to certain classes. &lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The first iteration of the Beretta pistols, the [[Beretta M1915]] is available for the Italian officer, engineer, assault, and marksman as the &amp;quot;Beretta Modello 1915&amp;quot;. The Austro-Hungarian Officer can also use the M1915 as their last unlock, representing a captured weapon. The model depicted in-game is a 9mm Glisenti version, as denoted by the slide.&lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta Modello 1915 - 9mm Glisenti]]&lt;br /&gt;
[[File:Isonzo-Beretta1.jpg|thumb|none|600px|A Italian Officer with a Beretta M1915.]]&lt;br /&gt;
[[File:Isonzo-Beretta2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-Beretta3.jpg|thumb|none|600px|Reloading. For the first time in the series, pistols have different animations for a tactical or empty reload. In this case, when reloading from an empty magazine, the slide drops.]]&lt;br /&gt;
[[File:Isonzo-Beretta4.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:Isonzo-BerettaPromo.jpg|thumb|none|600px|An official render of the Beretta M1915.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M1917===&lt;br /&gt;
Added in the free ''Piave'' expansion, the Beretta M1917 is denoted by the lack of a slide safety and chambering in .32 ACP versus its 9mm Glisenti brethren. Available exclusively to Italian officers.&lt;br /&gt;
[[File:Beretta M1917.jpg|thumb|none|300px|Beretta Modello 1917 - .32 ACP]]&lt;br /&gt;
[[File:Isonzo-BerettaM17-1.jpg |thumb|none|600px|In use with an Arditi officer atop the Sasso di Sesto.]]&lt;br /&gt;
[[File:Isonzo-BerettaM17-2.jpg |thumb|none|600px|Aiming down the sights. Note the lack of the hammer safety present on the M1915.]]&lt;br /&gt;
[[File:Isonzo-BerettaM17-5.jpg |thumb|none|600px|Reloading the M1917.]]&lt;br /&gt;
[[File:Isonzo-BerettaM17-4.jpg |thumb|none|600px|Unlike the M1915 where the slide drops upon reloading, the M1917's slide has to be pulled, much like with the Frommer Stop.]]&lt;br /&gt;
[[File:Isonzo-Beretta-M17-3.jpg |thumb|none|600px|Bashing the air.]]&lt;br /&gt;
&lt;br /&gt;
==Dreyse M1907==&lt;br /&gt;
Like with the Mauser M1914, the [[Dreyse M1907]] makes its debut in the WW1 Game Series, set to release with the ''Monte Grappa'' map, available to German officers and marksmen.&lt;br /&gt;
[[Image:Dreyse 1907.jpg|thumb|none|300px|Dreyse Modell 1907 - .32 ACP]]&lt;br /&gt;
[[File:Isonzo-DreyseM1907Promo.jpg|thumb|none|600px|A preview render of the Dreyse]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The Hungarian-made [[Frommer Stop]] is available to the Austro-Hungarian Officer and Marksman, referred to by its full name.&lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:Isonzo-Frommer1.jpg|thumb|none|600px|The Frommer in use atop Sabotino.]]&lt;br /&gt;
[[File:Isonzo-Frommer2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-Frommer3.jpg|thumb|none|600px|Reloading the Frommer.]]&lt;br /&gt;
[[File:Isonzo-Frommer4.jpg|thumb|none|600px|Like with the Beretta M1915, the user pulls the slide upon loading a fresh magazine.]]&lt;br /&gt;
[[File:Isonzo-FrommerStopPromo.jpg|thumb|none|600px|An official render of the Frommer Stop.]]&lt;br /&gt;
&lt;br /&gt;
==Glisenti Model 1910==&lt;br /&gt;
The [[Glisenti Model 1910]], referred to as the &amp;quot;Glisenti Modello 1910&amp;quot;, is available exclusively to the Italian officer and marksman.  &lt;br /&gt;
[[File:GlisentiM1910.jpg|thumb|none|300px|Glisenti Modello 1910 - 9mm Glisenti]]&lt;br /&gt;
[[File:Isonzo-Glisenti1.jpg|thumb|none|600px|The Gilisenti atop the ''Sextenstein'' dolomites.]]&lt;br /&gt;
[[File:Isonzo-Glisenti2.jpg|thumb|none|600px|Aiming at the mountains.]]&lt;br /&gt;
[[File:Isonzo-Glisenti3.jpg|thumb|none|600px|Loading a magazine.]]&lt;br /&gt;
[[File:Isonzo-Glisenti4.jpg|thumb|none|600px|Loading a new magazine. Unlike the Beretta M1915 in which its slide drops back into battery during an empty reload, the Glisenti remains in place.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] returns from ''[[Tannenberg]]'' and ''[[Verdun]]'' with the German Empire as part of the ''Caporetto'' expansion.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Pistole-Parabellum 'Luger' - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Isonzo-Luger1.jpg|thumb|none|600px|An ''Offizier'' carries his &amp;quot;Pistole Parabellum 1908 'Luger'&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-Luger2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-Luger3.jpg|thumb|none|600px|Removing the empty magazine.]]&lt;br /&gt;
[[File:Isonzo-Luger4.jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:Isonzo-Luger5.jpg|thumb|none|600px|Moving the toggle-action.]]&lt;br /&gt;
[[File:Isonzo-Luger6.jpg|thumb|none|600px|Meleeing with the Luger.]]&lt;br /&gt;
[[File:Isonzo-LugerPromo.jpg|thumb|none|600px|An official render of the Luger.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96]] returns from ''Verdun'' and ''Tannenberg'' as part of the ''Caporetto'' expansion, available to the German officer and marksman classes. Regardless of whether the player has the Mauser C96 equipped, the Bavarian lieutenant, available in the ''Royal Units'' skin pack, has a Mauser C96 in its holster on the belt.&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|300px|none|Mauser C96 &amp;quot;Pre-War Commercial&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Isonzo-C961.jpg|thumb|none|600px|A C96 wielded by a Württemberger officer in the ''Alpenkorps''.]]&lt;br /&gt;
[[File:Isonzo-C962.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Isonzo-C963.jpg|thumb|none|600px|Stripping down ten 7.63x25mm Mauser rounds into the magazine.]]&lt;br /&gt;
[[File:Isonzo-C964.jpg|thumb|none|600px|Melee bashing the air.]]&lt;br /&gt;
[[File:Isonzo-C96Menu.jpg|thumb|none|600px|The ''Bayerischer Leutnant'' with a C96 in its proprietary holster.]]&lt;br /&gt;
[[File:Isonzo-C96Promo.jpg|thumb|none|600px|The Mauser C96 in a promo.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M1914==&lt;br /&gt;
The [[Mauser 1914 Pocket Pistol|Mauser M1914]] makes its debut appearance with the WW1 Game Series, first revealed in a dev blog. In-game, it is referred to as the ''Mauser Model 1914'', and is exclusive to the German officer.&lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|Mauser M1914 - 7.65x17mmSR]]&lt;br /&gt;
[[File:Isonzo-MauserPocket1.jpg|thumb|none|600px|An M1914 in use with a German officer at the Piave.]]&lt;br /&gt;
[[File:Isonzo-MauserPocket3.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Isonzo-MauserPocket4.jpg|thumb|none|600px|Reloading on a partial mag, where the user pulls the slide then releases the magazine.]]&lt;br /&gt;
[[File:Isonzo-MauserPocket2.jpg|thumb|none|600px|Bashing.]]&lt;br /&gt;
[[File:Isonzo-MauserM1914Promo.jpg|thumb|none|600px|The Mauser M1914 in a promo.]]&lt;br /&gt;
&lt;br /&gt;
==Roth-Steyr M1907==&lt;br /&gt;
The [[Roth-Steyr M1907]] is usable by the Austro-Hungarian Officer.&lt;br /&gt;
[[File:Rothsteyr07.jpg|thumb|300px|none|Roth-Steyr Repetierpistole M1907 - 8mm]]&lt;br /&gt;
[[File:Isonzo-Roth1.jpg|thumb|none|600px|A Roth-Steyr in use by an Austro-Hungarian Officer.]]&lt;br /&gt;
[[File:Isonzo-Roth2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-Roth3.jpg|thumb|none|600px|Inserting the stripper clip into the breech.]]&lt;br /&gt;
[[File:Isonzo-Roth4.jpg|thumb|none|600px|Removing the clip.]]&lt;br /&gt;
[[File:Isonzo-Roth-SteyrPromo.jpg|thumb|none|600px|An official render of the Roth-Steyr M1907.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] is available for the Austro-Hungarian officer, assault, and marksmen classes as the &amp;quot;Steyr M1912 'Steyr-Hahn'&amp;quot;. A captured version is available to Italian officers. Unlike the Roth-Steyr, the Steyr-Hahn is capable of being reloaded mid-magazine, albeit at a significantly reduced rate.&lt;br /&gt;
[[File:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 - 9x23mm Steyr]]&lt;br /&gt;
[[File:Isonzo-SteyrM19121.jpg|thumb|none|600px|A Austro-Hungarian soldier with a Steyr-Hahn M1912 in hand.]]&lt;br /&gt;
[[File:Isonzo-SteyrM19122.jpg|thumb|none|600px|Aiming at the house.]]&lt;br /&gt;
[[File:Isonzo-SteyrM19123.jpg|thumb|none|600px|Partial reload in which the player loads loose cartridges.]]&lt;br /&gt;
[[File:Isonzo-SteyrM19124.jpg|thumb|none|600px|Full reload, akin to the Roth-Steyr with stripper clips but with two less cartridges.]]&lt;br /&gt;
[[File:Isonzo-SteyrM19125.jpg|thumb|none|600px|Engaging the safety to release the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The default sidearm of the Italians is the [[Bodeo Model 1889]]. It is available to the Officer and Marksman.&lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:Isonzo-Bodeo1.jpg|thumb|none|600px|A ''Tenente Fanteria'' holds his &amp;quot;Bodeo Modello 1889&amp;quot; near Fort Carbin Warden.]]&lt;br /&gt;
[[File:Isonzo-Bodeo2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-Bodeo2-1.jpg|thumb|none|600px|Opening the loading gate.]]&lt;br /&gt;
[[File:Isonzo-Bodeo3.jpg|thumb|none|600px|Ejecting a spent casing.]]&lt;br /&gt;
[[File:Isonzo-Bodeo4.jpg|thumb|none|600px|Replacing it with a new one.]]&lt;br /&gt;
[[File:Isonzo-Bodeo6.jpg|thumb|none|600px|Moving the ejecting rod.]]&lt;br /&gt;
[[File:Isonzo-Bodeo7.jpg|thumb|none|600px|Closing the loading gate.]]&lt;br /&gt;
[[File:Isonzo-BodeoPromo.jpg|thumb|none|600px|An official render of the Bodeo Revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The older brother of the Rast &amp;amp; Gasser M1898, the Gasser M1870 makes its debut with the release of the ''Monte Grappa'' expansion. The revolver is exclusive to Austro-Hungarian officers and marksmen.&lt;br /&gt;
[[File:Gasser M1870s.jpg|thumb|none|450px|Gasser M1870 Army second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:Isonzo-GasserM1870Promo.jpg|thumb|none|600px|Promotional preview of the Gasser M1870]]&lt;br /&gt;
&lt;br /&gt;
==Rast &amp;amp; Gasser 1898==&lt;br /&gt;
The [[Rast-Gasser 1898|Rast &amp;amp; Gasser 1898]] is available to the Austro-Hungarians. Like its Italian counterpart revolver, it is available to the Officer and Marksman.&lt;br /&gt;
[[File:Rast-Gasser.jpg|thumb|none|300px|Rast &amp;amp; Gasser Modell 1898 - 8x27mm Gasser]]&lt;br /&gt;
[[File:Isonzo-RastGasser1.jpg|thumb|none|600px|While on top of the Dolomites, an Austro-Hungarian Officer wields his &amp;quot;Rast &amp;amp; Gasser M1898&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-RastGasser2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-RastGasser3.jpg|thumb|none|600px|Opening the loading gate.]]&lt;br /&gt;
[[File:Isonzo-RastGasser4.jpg|thumb|none|600px|Getting rid of a spent casing.]]&lt;br /&gt;
[[File:Isonzo-RastGasser5.jpg|thumb|none|600px|Filling in a fresh one.]]&lt;br /&gt;
[[File:Isonzo-RastGasser6.jpg|thumb|none|600px|Moving the ejecting rod.]]&lt;br /&gt;
[[File:Isonzo-RastGasser7.jpg|thumb|none|600px|Closing the loading gate.]]&lt;br /&gt;
[[File:Isonzo-RastGasserPromo.jpg|thumb|none|600px|An official render of the Rast &amp;amp; Gasser 1898.]]&lt;br /&gt;
&lt;br /&gt;
==Reichsrevolver M1883==&lt;br /&gt;
The [[Reichsrevolver M1883]] returns from previous games as part of the German Empire with the ''Caporetto'' expansion.&lt;br /&gt;
[[File:1883 ReichsRevolver.jpg|thumb|none|300px|Reichsrevolver M1883 - 10.6x25mmR]]&lt;br /&gt;
[[File:Isonzo-Reichsrevolver1.jpg|thumb|none|600px|A ''Leutnant'' holds his &amp;quot;Reichsrevolver M1883&amp;quot; at the Piave frontline.]]&lt;br /&gt;
[[File:Isonzo-Reichsrevolver2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-Reichsrevolver3.jpg|thumb|none|600px|Cocking the hammer after firing a round.]]&lt;br /&gt;
[[File:Isonzo-Reichsrevolver4.jpg|thumb|none|600px|Opening the loading gate.]]&lt;br /&gt;
[[File:Isonzo-Reichsrevolver5.jpg|thumb|none|600px|Ejecting a spent casing. The new round is inserted off-screen.]]&lt;br /&gt;
[[File:Isonzo-Reichsrevolver6.jpg|thumb|none|600px|Sending the loading gate home...]]&lt;br /&gt;
[[File:Isonzo-Reichsrevolver7.jpg|thumb|none|600px|...followed by cocking of the hammer.]]&lt;br /&gt;
[[File:Isonzo-Reichsrevolver1883Promo.jpg|thumb|none|600px|The Reichsrevolver M1883 in a promo.]]&lt;br /&gt;
&lt;br /&gt;
==Spanish Ona==&lt;br /&gt;
The Spanish-made &amp;quot;Ona&amp;quot;, a copy of the [[Smith &amp;amp; Wesson .44 Double Action]] produced by a number of shops in Eibar, makes it appearance with the ''Monte Grappa'' expansion, labelled as the ''Tettoni Modello 1916''. It is available to Italian officers and marksmen.&lt;br /&gt;
[[File:Spain-S&amp;amp;W.455.jpg|thumb|none|300px|Spanish &amp;quot;Ona&amp;quot; - .455 Webley]]&lt;br /&gt;
[[File:Isonzo-SWRevolverPromo.jpg|thumb|none|600px|The Spanish S&amp;amp;W clone in a promo.]]&lt;br /&gt;
[[File:Isonzo-TettoniM1916Promo.jpg|thumb|none|600px|The Spanish S&amp;amp;W clone in a promo.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Villar Perosa M1915==&lt;br /&gt;
The [[Villar Perosa M1915]] appears as a weapon for the Italian side, available exclusively to Assault as the &amp;quot;Villar Perosa 9mm Mo. 15&amp;quot; (the correct wartime designation was ''&amp;quot;Pistola Mitragliatrice Fiat Mod. 1915&amp;quot;''). It is the only man-portable fully automatic weapon usable by the Italians. It can be fired from both barrels when mounted on its bipod or hipfired from a single barrel.&lt;br /&gt;
&lt;br /&gt;
The reload animation for the Villar Perosa is incorrect; the player does not press the magazine release catches, instead just yanking the magazines out of the feeds, and the cocking pawls both retract together instead of individually.&lt;br /&gt;
The presence of a bipod on this weapon is not accurate for maps set in 1916; the bipod was not introduced until later in 1917. Before then, the Villar Perosa was issued with a square shield mount. The spring-loaded magazine release catches seen on the in-game model were also a later feature, with the earlier models utilizing a unique magazine release system that involved rotating the magazine housings anti-clockwise.&lt;br /&gt;
[[File:Villar Perosa Bipod.jpg|thumb|none|450px|Villar Perosa M1915 (in infantry configuration) - 9x19mm Glisenti]]&lt;br /&gt;
[[File:Isonzo-VillarPerosa1.jpg|thumb|none|600px|An Italian soldier holds his &amp;quot;Villar Perosa 9 mm Mo.15&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-VillarPerosa2.jpg|thumb|none|600px|Aiming. Note that the rear sight peephole is not used.]]&lt;br /&gt;
[[File:Isonzo-VillarPerosa3.jpg|thumb|none|600px|Pressing the right trigger.]]&lt;br /&gt;
[[File:Isonzo-VillarPerosa4.jpg|thumb|none|600px|Removing the right magazine which still contains some 9x19mm rounds. The player does not push the magazine release catch and simply yanks the magazine out of the feed; this is not possible in reality.]]&lt;br /&gt;
[[File:Isonzo-VillarPerosa5.jpg|thumb|none|600px|Loading a new magazine.]]&lt;br /&gt;
[[File:Isonzo-VillarPerosa6.jpg|thumb|none|600px|Cocking the Villar Perosa. The player only pulls back the right cocking pawl, but the left one automatically retracts with it, cocking both bolts. In reality, both pawls had to be retracted individually.]]&lt;br /&gt;
[[File:Isonzo-VillarPromo.jpg|thumb|none|600px|An official render of the Villar Perosa M1915.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M1891==&lt;br /&gt;
The [[Carcano M91]] is the standard rifle for the Italians. It is the default rifle of the Italian Rifleman, Marksman, and Engineer and can be unlocked for use by the Officer and Mountaineer. The Rifleman can make use of a Benaglia rifle grenade while the Marksman has access to a telescopic scope for their Carcano. The Austro-Hungarian Rifleman and Marksman can use captured Carcanos as their final unlocks. It if referred to as &amp;quot;Fucile da Fanteria Mo. 1891 'Carcano'&amp;quot;.&lt;br /&gt;
[[File:Carcano91.jpg|thumb|none|450px|Fucile Modello 1891 - 6.5x52mm]]&lt;br /&gt;
[[File:Isonzo Carcano 1.jpeg|thumb|none|600px|An Italian Rifleman holds his standard-issue Carcano long rifle.]]&lt;br /&gt;
[[File:Isonzo carcano 2.jpeg|thumb|none|600px|Aiming reveals small sights that may be a bit of hindrance in the long sightlines of the Alps and Dolomites.]]&lt;br /&gt;
[[File:Isonzo carcano reload 1.jpeg|thumb|none|600px|Reloading after expending all six rounds- all Carcano variants cannot be reloaded until the magazine is emptied. The soldier loads a new en bloc clip...]]&lt;br /&gt;
[[File:Isonzo carcano reload 2.jpeg|thumb|none|600px|...and then pushes the bolt closed.]]&lt;br /&gt;
[[File:Carcanosniper.jpg|thumb|none|450px|Carcano M1891 with a French Scheibler/Amigues scope - 6.5x52mm]]&lt;br /&gt;
[[File:Isonzo-CarcanoScoped1.jpg|thumb|none|600px|A Carcano M1891 equipped with a &amp;quot;La Filotecnica Milano M1917&amp;quot; scope in the hands of a ''Bersaglieri''.]]&lt;br /&gt;
[[File:Isonzo-CarcanoScoped2.jpg|thumb|none|600px|Using the scope. As with the two predecessors, ''Isonzo'' remains faithful to the dual render scope.]]&lt;br /&gt;
[[File:Isonzo-CarcanoScoped3.jpg|thumb|none|600px|Aiming down the regular iron sights on the scoped rifle; also a mechanic carried over from previous games.]]&lt;br /&gt;
&lt;br /&gt;
===M91 Carbine===&lt;br /&gt;
The [[Carcano M91/38 Cavalry Carbine|Carcano M91 Carbine]] appears as &amp;quot;Moschetto da Cavalleria Mo. 91&amp;quot;. It is used exclusively by the Italian Mountaineer, with the Austro-Hungarian Mountaineer able to unlock it as well.&lt;br /&gt;
[[File:CarcanoM91CavCarbine.jpg|thumb|none|450px|Moschetto Modello 1891 - 6.5x52mm]]&lt;br /&gt;
[[File:Isonzo-CarcanoCarbine1.jpg|thumb|none|600px|Holding a &amp;quot;Moschetto da Cavalleria Mo. 91&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-CarcanoCarbine2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-CarcanoCarbine3.jpg|thumb|none|600px|Cycling the bolt-handle after emptying out the chamber.]]&lt;br /&gt;
[[File:Isonzo-CarcanoCarbine4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-CarcanoCarbine5.jpg|thumb|none|600px|Inserting a new 6-round en-bloc clip.]]&lt;br /&gt;
[[File:Isonzo-CarcanoMoschettoPromo.jpg|thumb|none|600px|An official render of the M91 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===M91 TS===&lt;br /&gt;
The [[Carcano M91 TS]] carbine is also available for the Italian Engineer and Assault. Their Austro-Hungarian counterparts can also unlock the rifle. It is referred to as the &amp;quot;Moschetto per Truppe Speciali Mo. 91&amp;quot;.&lt;br /&gt;
[[File:M91TSFT.jpg|thumb|none|450px|Moschetto per Truppe Speciali Modello 1891 - 6.5x52mm]]&lt;br /&gt;
[[File:Isonzo-CarcanoTS1.jpg|thumb|none|600px|An ''Ardito'' assault trooper arms himself with a shortened Carcano M91 TS.]]&lt;br /&gt;
[[File:Isonzo-CarcanoTS2.jpg|thumb|none|600px|Aiming down the sights, which have somehow shrunk even further compared to its full-sized counterpart.]]&lt;br /&gt;
[[File:Isonzo-CarcanoTS3.jpg|thumb|none|600px|Of course, loading remains much the same.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 1888/05==&lt;br /&gt;
The [[Gewehr 1888/05]] first appeared in the launch week as the &amp;quot;Mannlicher M.13&amp;quot;, but was then renamed &amp;quot;Repetiergewehr M.13&amp;quot;, which was the official designation for the rifle in the Austro-Hungarian Army. It is available exclusively to the Austro-Hungarian Rifleman and the second unlockable rifle which can be loaded with individual cartridges. The model in the game has [[Steyr]] markings, which means that the rifle was made in Austria chambered in 8x57mm I (I for ''Infanterie'') for Germany, and converted there to the 8x57mm IS (7.92x57mm; IS for ''Infanterie Spitz'') spitzer cartridge after 1905, only to be returned due to rifle shortages in the ''K. u k. Armee''. Another detail are the modified sling swivels; these were changed to the Austrian M.95.&lt;br /&gt;
&lt;br /&gt;
Following the ''Caporetto'' expansion, the Marksman and Rifleman classes of the German Empire have access to the &amp;quot;Gewehr 88/05 'Kommissionsgewehr'&amp;quot; with a fixed ''Seitengewehr'' 71 bayonet. Its animations are the same as the Austro-Hungarian &amp;quot;Repetiergewehr M.13&amp;quot;.&lt;br /&gt;
[[File:G88 05.jpg|thumb|none|450px|Gewehr 1888/05 - 7.92x57mm (8x57 IS)]]&lt;br /&gt;
[[File:Isonzo-Gewehr88-1.jpg|thumb|none|600px|A ''Standschütze'' holds the Gewehr 88/05.]]&lt;br /&gt;
[[File:Isonzo-Gewehr88-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-Gewehr88-3.jpg|thumb|none|600px|The opened chamber offers a good view of the subsequently added notch.]]&lt;br /&gt;
[[File:Isonzo-Gewehr88-4.jpg|thumb|none|600px|Bringing up the 5-round stripper clip. The front sling swivel (visible directly in front of the left hand) is more rounded compared to its German angular counterpart. A minor, but nice attention to detail.]]&lt;br /&gt;
[[File:Isonzo-Gewehr88-5.jpg|thumb|none|600px|Feeding the chamber with the Mauser rounds.]]&lt;br /&gt;
[[File:Isonzo-Gewehr88-6.jpg|thumb|none|600px|Closing the chamber.]]&lt;br /&gt;
[[File:SG98-05bayonet.jpg|thumb|none|400px|Seitengewehr (SG) 98/05]]&lt;br /&gt;
[[File:Isonzo-Gewehr88-7.jpg|thumb|none|600px|Running with the Gewehr offers a good view of the ''Seitengewehr'' 98/05 bayonet and the receiver which is labeled with &amp;quot;OE WG Steyr 1897&amp;quot; on a pre December update. This configuration is also present in ''[[Tannenberg]]'', since the G88 did not have a standard bayonet. Nevertheless, many G88s in Austrian service were also fitted with the ''Säbelbajonett'' M1873 with modified grips from Werndl rifles rather than the German-supplied SG 71. However, the bayonet was changed to the SG 71 in the ''Caporetto'' expansion.]]&lt;br /&gt;
[[File:Seitengewehr71Bayonet.jpg|thumb|none|400px|Infanterie-Seitengewehr 71]]&lt;br /&gt;
[[File:Isonzo-Kommissionsgewehr1.jpg|thumb|none|600px|A ''Landser'' running up Monte Colovrat with his Kommissionsgewehr. The &amp;quot;Spandau 1892&amp;quot; markings can be seen on the receiver. The single letter '''S''' above the crown means that the gun was adjusted to the S-cartridge with its wider bullet chamber, introduced in 1904. The weapon model also retains the Austrian M.95-style sling swivels instead of the German ones.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 1888===&lt;br /&gt;
The original M/88 carbine variant of the Gewehr 1888 returns from previous iterations, referred to as the &amp;quot;[[Karabiner 1888]]&amp;quot; in the ''Caporetto'' expansion, and is only usable for the Mountaineer class.&lt;br /&gt;
[[File:Karabiner88.jpg|thumb|none|450px|Karabiner 1888 - 7.92x57mm (8x57mm I Patrone 88)]]&lt;br /&gt;
[[File:Isonzo-K881.jpg|thumb|none|600px|The Karabiner 88 in the hands of a Bavarian ''Gebirgsjäger'' at Kolovrat.]]&lt;br /&gt;
[[File:Isonzo-K882.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Isonzo-K883.jpg|thumb|none|600px|Reloading the carbine with a 5-round en-bloc magazine.]]&lt;br /&gt;
[[File:Isonzo-K884.jpg|thumb|none|600px|Bashing the air. &amp;quot;Erfurt 1893&amp;quot; is engraved on the receiver while the '''Z''' stamped above the crown means that a newer barrel with deeper rifling (0.15 mm instead of 0.10 mm) was used.]]&lt;br /&gt;
[[File:Isonzo-K88Promo.jpg|thumb|none|600px|A promo of the Karabiner 1888.]]&lt;br /&gt;
&lt;br /&gt;
==Mannlicher-Schönauer Y1903/14==&lt;br /&gt;
The export-oriented [[Steyr Mannlicher-Schoenauer|Mannlicher-Schönauer Y1903/14]] is available exclusively to the Austro-Hungarian marksman under the name &amp;quot;Mannlicher-Schönauer M.03/14&amp;quot; and is the first selectable rifle with the capability of reloading loose rounds. The Kingdom of Greece awarded [[Steyr]] a production contract for these rifles in 1914, which was canceled by the onset of the war. After 1903, this was Steyr's second major delivery to the Greek Army, which was inadequately equipped after the Balkan Wars of 1912/13. Designated the &amp;quot;Infanteriegewehr Modell 1903/14&amp;quot; in service, they were for the most part issued to the Polish Legions within the ''k. u. k. Armee'', but demonstrably also occasionally ended up to second-line troops.&lt;br /&gt;
[[File:SchonauerY1903-14.jpg|thumb|none|450px|Mannlicher-Schönauer Y1903/14 - 6.5x54mm Mannlicher-Schönauer]]&lt;br /&gt;
[[File:Isonzo-MannlicherSchonauer1.jpg|thumb|none|600px|A Y1903/14 wielded by a k. u. k. ''Kaiserschütze'' on his way to the Monte San Michele.]]&lt;br /&gt;
[[File:Isonzo-MannlicherSchonauer2.jpg|thumb|none|600px|When aiming, a fingerprint can be seen on the bolt face.]]&lt;br /&gt;
[[File:Isonzo-MannlicherSchonauer3.jpg|thumb|none|600px|Working the bolt-action after firing a shot.]]&lt;br /&gt;
[[File:Isonzo-MannlicherSchonauer4.jpg|thumb|none|600px|Reloading the Mannlicher-Schönauer with a stripper clip.]]&lt;br /&gt;
[[File:Isonzo-MannlicherSchonauer5.jpg|thumb|none|600px|Filling in one loose round. The mounted Mannlicher M1903 bayonet is visible.]]&lt;br /&gt;
[[File:Isonzo-MannlicherSchonauer6.jpg|thumb|none|600px|The Greek coat of arms is visible on the reciever if the player leans near cover.]]&lt;br /&gt;
[[File:Isonzo-MannlicherSchonauerRender.jpg|thumb|none|600px|An official render of the Mannlicher-Schönauer Y1903/14.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The German Empire's standard-issue rifle returns from previous iterations in the ''Caporetto'' expansion referred to as the &amp;quot;[[Mauser Gewehr 1898|Gewehr 1898]]&amp;quot; and is used by the Engineer, Officer, Rifleman, Mountaineer, and Marksman. The Rifleman's Gewehr 98 can be equipped with Model 1914 Karabingranates or a trench magazine.&lt;br /&gt;
[[File:MauserGewehr1898EarlyModel.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Isonzo-Gewehr98-1.jpg|thumb|none|600px|A ''Landser'' holds his &amp;quot;Gewehr 1898&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-Gewehr98-2.jpg|thumb|none|600px|Looking down the ''Lange Visier''.]]&lt;br /&gt;
[[File:Isonzo-Gewehr98-3.jpg|thumb|none|600px|Cycling the bolt handle. The markings on the receiver are &amp;quot;Waffenfabrik Mauser A-G Oberndorf 1905&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-Gewehr98-4.jpg|thumb|none|600px|Sinking in a new 5-round stripper clip.]]&lt;br /&gt;
[[File:SG98-05bayonet.jpg|thumb|none|450px|Seitengewehr 98/05]]&lt;br /&gt;
[[File:Isonzo-Gewehr98-5.jpg|thumb|none|600px|Performing a bayonet attack with the butcher's blade.]]&lt;br /&gt;
[[File:Isonzo-G98Promo.jpg|thumb|none|600px|An official render of the Gewehr 98.]]&lt;br /&gt;
[[File:Gewehr98scope.jpg|thumb|none|450px|Mauser Gewehr 1898 with Visar 2 3/4x scope - 7.92x57 mm Mauser]]&lt;br /&gt;
[[File:Isonzo-Gewehr98Scope1.jpg|thumb|none|600px|A &amp;quot;Scharfschützen-Gewehr 98&amp;quot; with the &amp;quot;Rathenow&amp;quot; scope in-game. Unlike the previous titles, where the Goerz scope was used, the Visar is now present on the rifle. The &amp;quot;Emil Busch A-G Rathenow Visar 2 3/4&amp;quot; markings are visible.]]&lt;br /&gt;
[[File:Isonzo-Gewehr98Scope2.jpg|thumb|none|600px|Using the scope.]]&lt;br /&gt;
[[File:Isonzo-Gewehr98Scope3.jpg|thumb|none|600px|Working the turned-down bolt handle.]]&lt;br /&gt;
[[File:Isonzo-Gewehr98Scope4.jpg|thumb|none|600px|Filling the chamber with loose rounds.]]&lt;br /&gt;
[[File:Isonzo-Gewehr98Scope5.jpg|thumb|none|600px|The bolt handle is seen during the melee animation.]]&lt;br /&gt;
[[File:Gewehr 1898 trench.jpg|thumb|none|450px|Gewehr 1898 with dust cover and ''Grabenmagazin'' - 7.92x57 mm Mauser]]&lt;br /&gt;
[[File:Isonzo-Gewehr98Trench1.jpg|thumb|none|600px|The attached ''Grabenmagazin'' of the Gewehr 1898 seen in the soldier customization menu.]]&lt;br /&gt;
[[File:Isonzo-Gewehr98Trench2.jpg|thumb|none|600px|Performing a melee attack with the Gewehr 98 to get a glimpse of the equipped trench magazine in first person. Note the position of the left hand which clips through the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Karabiner 98AZ==&lt;br /&gt;
Like with most German weapons listed, the [[Karabiner 98AZ]] returns from previous iterations in the ''Caporetto'' expansion. Referred to as the &amp;quot;Karabiner 1898AZ&amp;quot; it is available for the Assault, Engineer, and Mountaineer.&lt;br /&gt;
[[File:Mauser 98AZ Artillery Carbine.jpg|thumb|none|450px|Mauser Karabiner 98AZ - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Isonzo-KarabinerAZ1.jpg|thumb|none|600px|A member of a ''Stoßtrupp'' wields his &amp;quot;Karabiner 1898AZ&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-KarabinerAZ2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-KarabinerAZ3.jpg|thumb|none|600px|Working the bolt handle...]]&lt;br /&gt;
[[File:Isonzo-KarabinerAZ4.jpg|thumb|none|600px|...to ejecting a spent casing.]]&lt;br /&gt;
[[File:Isonzo-KarabinerAZ5.jpg|thumb|none|600px|Reloading the Karabiner.]]&lt;br /&gt;
[[File:Isonzo-K98azPromo.jpg|thumb|none|600px|An official render of the Karabiner 98AZ.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] is the standard rifle for the Austro-Hungarians. It is usable by the Officer, Rifleman, Engineer, and Marksman. The Rifleman can unlock a rifle grenade for use and the Marksman has access to a scoped variant, and the Italian Riflemen and Marksman have access to captured rifles.&lt;br /&gt;
[[File:Mannlicher-M1895-8x50.jpg|thumb|none|450px|Infanterie Repetier-Gewehr M.95, System Mannlicher - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:Isonzo-SteyrMannlicherLong1.jpg|thumb|none|600px|A ''Gewehrschütze'' holds his battle hardened &amp;quot;Infanterie Repetiergewehr M.95&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-SteyrMannlicherLong2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Isonzo-SteyrMannlicherLong3.jpg|thumb|none|600px|Ruckzucking the straight bolt handle with the thumb and index finger.]]&lt;br /&gt;
[[File:Isonzo-SteyrMannlicherLong4.jpg|thumb|none|600px|About to load in a new 5-round Mannlicher clip.]]&lt;br /&gt;
[[File:Mannlicher1895sniper.JPG|thumb|none|450px|Steyr Mannlicher M1895 with a C. Reichert Scope - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:Isonzo-SteyrMannlicherScoped1.jpg|thumb|none|600px|An Austro-Hungarian Marksman holds a Mannlicher M1895 fitted with a &amp;quot;C. Reichert&amp;quot; Scope.]]&lt;br /&gt;
[[File:Isonzo-SteyrMannlicherScoped2.jpg|thumb|none|600px|Looking through the scope.]]&lt;br /&gt;
[[File:Isonzo-SteyrMannlicherScoped3.jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
[[File:Isonzo-SteyrScopedPromo.jpg|thumb|none|600px|An official render of the scoped Mannlicher M1895.]]&lt;br /&gt;
&lt;br /&gt;
===Stutzen Carbine===&lt;br /&gt;
[[Steyr-Mannlicher M1895|Steyr Repetier-Stutzen M1895]] is available to the Austro-Hungarian engineer, assault, and mountaineer. Referred to as the &amp;quot;Repetierstutzen M.95&amp;quot;. It can also be unlocked for the Italian Mountaineer. &lt;br /&gt;
[[File:SteyrM95Stutzen.jpg|thumb|none|450px|Steyr Repetier-Stutzen M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:Isonzo-SteyrStutzen1.jpg|thumb|none|600px|Holding a &amp;quot;Repetierstutzen M.95&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-SteyrStutzen2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-SteyrStutzen3.jpg|thumb|none|600px|Loading in a new en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1888-90==&lt;br /&gt;
The Steyr Mannlicher M1888-90 is available to the Austro-Hungarian Rifleman as the &amp;quot;Infanterie Repetier-Gewehr M.88-90&amp;quot;.&lt;br /&gt;
[[File:Mannlicher-M1888-90.jpg|thumb|none|450px|Repetiergewehr M1888/90 System Mannlicher - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:Isonzo M1888-90.jpeg|thumb|none|600px|An Austro-Hungarian Rifleman reflects on an idyllic mountain vista that would probably be nice if there wasn't a war on. Unlike the M.95, the M1888-90 has a shorter M1888 ''Messer'' (knife) bayonet.]]&lt;br /&gt;
[[File:Isonzo M1888-90 2.jpeg|thumb|none|600px|Sighting up a sheer massif in the distance.]]&lt;br /&gt;
[[File:Isonzo M1888-90 reload 1.jpeg|thumb|none|600px|Reloading using the same 8x50mmR Mannlicher en bloc clip used on the Steyr M1895.]]&lt;br /&gt;
[[File:Isonzo M1888-90 reload 2.jpeg|thumb|none|600px|Finishing off by closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===M90 Carbine===&lt;br /&gt;
The [[Steyr-Mannlicher M1895|Mannlicher M90 carbine]] is available exclusively to the Austro-Hungarian Mountaineer. It is referred to as &amp;quot;Repetier-Carabiner M.90&amp;quot;.&lt;br /&gt;
[[File:Mannlicher-M90carbine.jpg|thumb|none|450px|Kavallerie Repetier-Carabiner M1890 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:Isonzo-Carabiner1.jpg|thumb|none|600px|A ''Bergsteiger'' armed with a &amp;quot;Repetier-Carabiner&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-Carabiner2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-Carabiner3.jpg|thumb|none|600px|A good view of the 8x50mmR Mannlicher en bloc clip before inserting it into the chamber. Note the mounted M1917 ''Ersatz'' spike bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Vetterli M1870/87/15==&lt;br /&gt;
The [[Vetterli_Rifle#Vetterli-Vitali_M1870.2F87|Vetterli M1870/87/15]] is the second unlockable rifle for the Italians. It is usable by the Rifleman and Marksman classes.&lt;br /&gt;
[[File:Vetterli 1870-87-15.jpg|thumb|none|450px|Vetterli Modello 1870/87/15 - 6.5x52mm]]&lt;br /&gt;
[[File:Isonzo Vetterli M1870-87-15 1.jpeg|thumb|none|600px|An Italian rifleman holds a modernized take on an antiquated rifle.]]&lt;br /&gt;
[[File:Isonzo Vetterli M1870-87-15 2.jpeg|thumb|none|600px|Aiming shows that the iron sights have remained fairly vintage.]]&lt;br /&gt;
[[File:Isonzo Vetterli M1870-87-15 reload 1.jpeg|thumb|none|600px|Like the Carcano series, the M1870/87/15 is loaded via a six-round 6.5x52mm en bloc clip, only once the magazine has been emptied.]]&lt;br /&gt;
[[File:Isonzo Vetterli M1870-87-15 reload 2.jpeg|thumb|none|600px|And then the bolt is closed, of course.]]&lt;br /&gt;
&lt;br /&gt;
===M1870/87/15 T.S.===&lt;br /&gt;
The carbine version is selectable for the Italian Mountaineer after reaching the fifth rank.&lt;br /&gt;
[[File:Isonzo-VetterliCarbine1.jpg|thumb|none|600px|An ''Alpino'' holds his &amp;quot;Vetterli Mo.1870/87/15 T.S. carbine.]]&lt;br /&gt;
[[File:Isonzo-VetterliCarbine2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-VetterliCarbine3.jpg|thumb|none|600px|Cycling the bolt handle.]]&lt;br /&gt;
[[File:Isonzo-VetterliCarbine4.jpg|thumb|none|600px|Bringing up the six-round 6.5x52mm en bloc clip.]]&lt;br /&gt;
[[File:Isonzo-VetterliCarbine5.jpg|thumb|none|600px|Stabing an imaginary enemy with the M1887 bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Vetterli-Vitali M1870/87==&lt;br /&gt;
The Swiss-Italian [[Vetterli-Vitali rifle M1870/87|Vetterli-Vitali M1870/87]] is available exclusively to the Italian Rifleman and the only rifle on the Italian side that can be reloaded with loose cartridges. This Vetterli Rifle has the highest rate of fire of any Italian rifle in the game at 43 RPM but is otherwise inferior in stopping power, reloading speed, and sighting speed.&lt;br /&gt;
[[File:Vetterli-Vitali.jpg|thumb|none|450px|Vetterli-Vitali Modello 1870/87 - 10.35x47mm R]]&lt;br /&gt;
[[File:Isonzo-VetterliVitali1.jpg|thumb|none|600px|A Vetterli-Vitali Rifle equipped with an M1887 bayonet in the hands of a ''Fante''.]]&lt;br /&gt;
[[File:Isonzo-VetterliVitali2.jpg|thumb|none|600px|Aiming at a Fiat Tipo 15 light military truck.]]&lt;br /&gt;
[[File:Isonzo-VetterliVitali3.jpg|thumb|none|600px|Ejecting the remaining casing.]]&lt;br /&gt;
[[File:Isonzo-VetterliVitali4.jpg|thumb|none|600px|About to place in a full magazine.]]&lt;br /&gt;
[[File:Isonzo-VetterliVitali5.jpg|thumb|none|600px|Thumbing in the magazine...]]&lt;br /&gt;
[[File:Isonzo-VetterliVitali6.jpg|thumb|none|600px|...and removing it by using the attached string.]]&lt;br /&gt;
[[File:Isonzo-VetterliPromo.jpg|thumb|none|600px|Official render of the Vetterli-Vitali M1870/87.]]&lt;br /&gt;
&lt;br /&gt;
==Werndl M1873/77==&lt;br /&gt;
The [[Werndl Rifle|Werndl M1873/77]] returns from ''[[Tannenberg]]'' and is used exclusively by the Austro-Hungarian Marksman. It is the only single-shot breechloader in the game and deals the most raw damage of the ballistic weapons.&lt;br /&gt;
[[File:Werndl M1873-77.jpg|thumb|450px|none|Infanteriegewehr M1873/77, System Werndl/Holub - 11.15x58mmR]]&lt;br /&gt;
[[File:Isonzo-Werndl1.jpg|thumb|none|600px|A Werndl Rifle with a fixed M1870 Bayonet carried by a ''Scharfschütze''.]]&lt;br /&gt;
[[File:Isonzo-Werndl2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-Werndl3.jpg|thumb|none|600px|Moving the hammer back a little...]]&lt;br /&gt;
[[File:Isonzo-Werndl4.jpg|thumb|none|600px|...and then opening the chamber with the right thumb to remove the spent casing.]]&lt;br /&gt;
[[File:Isonzo-Werndl5.jpg|thumb|none|600px|Pushing in a 11.15x58mmR round.]]&lt;br /&gt;
[[File:Isonzo-Werndl6.jpg|thumb|none|600px|Closing the chamber.]]&lt;br /&gt;
[[File:Isonzo-Werndl7.jpg|thumb|none|600px|After everything is done the hammer is cocked all the way to the back.]]&lt;br /&gt;
[[File:Isonzo-WerndlPromo.jpg|thumb|none|600px|An official render of the Werndl M1873/77.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Fiat-Revelli M14==&lt;br /&gt;
The [[Fiat-Revelli M1914]] with ribbed water barrel is the standard heavy machine gun at Italian positions. It is the only machine gun in the game that must be shot empty in order to be reloaded. Caproni bombers could be armed with the aircraft version.&lt;br /&gt;
[[File:Fiat-revelli m1914.jpg|thumb|none|400px|Fiat-Revelli Mod. 1914 - 6.5x52mm Mannlicher-Carcano]]&lt;br /&gt;
[[File:Isonzo-FiatMG1.jpg|thumb|none|600px|Coming across a Fiat-Revelli M14 in an Italian trench line.]]&lt;br /&gt;
[[File:Isonzo-FiatMG2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-FiatMG3.jpg|thumb|none|600px|Taking up the weapon shows off the (non-adjustable) tangent sights.]]&lt;br /&gt;
[[File:Isonzo-FiatMG4.jpg|thumb|none|600px|Firing results in the distinctive &amp;quot;squirrel cage&amp;quot; magazine shifting right as it feeds.]]&lt;br /&gt;
[[File:Isonzo-FiatMG5.jpg|thumb|none|600px|Starting the reloading process.]]&lt;br /&gt;
[[File:Isonzo-FiatMG6.jpg|thumb|none|600px|The user inserts a new 50-round magazine.]]&lt;br /&gt;
[[File:Isonzo-FiatMG7.jpg|thumb|none|600px|Charging the Fiat machine gun.]]&lt;br /&gt;
[[File:Isonzo-FiatPromo.jpg|thumb|none|600px|An official render of the Fiat-Revelli M14.]]&lt;br /&gt;
[[File:Fiat-revellim1914air.jpg|thumb|none|400px|Fiat Mod. 14 tipo Aviazione - 6.5x52mm Mannlicher-Carcano]]&lt;br /&gt;
&lt;br /&gt;
==Madsen (hybrid)==&lt;br /&gt;
The [[Madsen machine gun]] is available exclusively to the Austro-Hungarian Assault. It is the counterpart of the Italian Villar Perosa M1915, being the faction's only man-portable automatic weapon.&lt;br /&gt;
&lt;br /&gt;
The in-game model for the Madsen gun is a hybrid of two different types. The receiver is anachronistically modelled on the Portuguese contract Madsen, which was produced from the 1930s - 1940s. It bears a Portuguese crest on the receiver and a double-stacked magazine (only single-stacked magazines were available for the Madsen during the First World War). A similar mistake was seen in [[Battlefield 1]]. The barrel is based on that of the Madsen Model 1907, which is period-accurate; however the actual Madsen guns serviced by the Germans and Austro-Hungarians during the war were later models that bore a different style of barrel jacket, with longer and more prominent cooling perforations.&lt;br /&gt;
&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Portuguese contract Madsen gun - 7.92x57mm Mauser. This model was produced several decades after the First World War, and feeds from double-stacked magazines.]]&lt;br /&gt;
[[File:Madsen Model 1907.jpg|thumb|none|450px|Madsen Model 1907 - 7x57mm Mauser. The German and Austro-Hungarian models in 7.92x57mm were similar, but had various detail improvements, including a different style of barrel and bipod.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Isonzo-Madsen1.jpg|thumb|none|600px|An Austrian ''Musketenschütze'' carries his &amp;quot;Madsen&amp;quot; in the streets of Gorizia. Note the early style barrel and anachronistic double-stacked magazine.]]&lt;br /&gt;
[[File:Isonzo-Madsen2.jpg|thumb|none|600px|Looking through the sights.]]&lt;br /&gt;
[[File:Isonzo-Madsen3.jpg|thumb|none|600px|Grabbing the empty magazine without touching the magazine catch.]]&lt;br /&gt;
[[File:Isonzo-Madsen4.jpg|thumb|none|600px|A little break...]]&lt;br /&gt;
[[File:Isonzo-Madsen5.jpg|thumb|none|600px|...before clipping in the full one.]]&lt;br /&gt;
[[File:Isonzo-Madsen6.jpg|thumb|none|600px|Pulling the crank-style charging handle off-screen. The reload animation is invariably performed with the right hand, unlike in ''[[Verdun]]''.]]&lt;br /&gt;
[[File:Isonzo-Madsen7.jpg|thumb|none|600px|Unflipping the bipod while going prone.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG 08==&lt;br /&gt;
The stationary machine gun for the German Empire is the [[Maxim MG08]].&lt;br /&gt;
[[File:MaximMG08.jpg|thumb|none|400px|Maxim MG08 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Isonzo-MaximMG08-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-MaximMG08-2.jpg|thumb|none|600px|A just constructed &amp;quot;Maschinengewehr 08&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-MaximMG08-3.jpg|thumb|none|600px|Manning the Maxim.]]&lt;br /&gt;
[[File:Isonzo-MaximMG08-4.jpg|thumb|none|600px|Removing the used belt.]]&lt;br /&gt;
[[File:Isonzo-MaximMG08-5.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-MaximMG08-6.jpg|thumb|none|600px|Shoving through the new one.]]&lt;br /&gt;
[[File:Isonzo-MaximMG08-7.jpg|thumb|none|600px|Cocking the Maxime twice.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG 08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is the standard machine gun for the German assault in the game, added with the ''Caporetto'' expansion. While devastating in its own regard, the MG 08/15 is handicapped to a single assault drum of only 100 rounds, which requires almost constant resupplies by friendly riflemen.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|400px|Maxim MG 08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Isonzo-MG0815-1.jpg|thumb|none|600px|The MG 08/15 in the hands of a Bavarian ''Stoßtruppler'' which takes up almost a third of the screen.]]&lt;br /&gt;
[[File:Isonzo-MG0815-2.jpg|thumb|none|600px|Aiming would result in the player hip-firing their gun with reduced accuracy, though useful for wiping a trench in close range.]]&lt;br /&gt;
[[File:Isonzo-MG0815-3.jpg|thumb|none|600px|Lying down with sights zeroed. The inscription on the drum says 'fire; crank up' for the 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Schwarzlose M.07/12==&lt;br /&gt;
The [[Schwarzlose Machine Gun Model 07/12]] returns as the heavy machine gun for the Austro-Hungarians. It is incorrectly modeled after a Romanian post-war version with an extended barrel and cooling jacket, recycling the model from ''Tannenberg''.&lt;br /&gt;
[[File:RomanianSchwarzloseMG.jpeg|thumb|none|400px|Romanian Schwarzlose Modell 1907/12 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Isonzo-SchwarzloseMG1.jpg|thumb|none|600px|The Schwarzlose with the green camouflage paint scheme. Note the longer barrel and cooling jacket.]]&lt;br /&gt;
[[File:Isonzo-SchwarzloseMG2.jpg|thumb|none|600px|The other side of the Machine gun. Note the two brackets mounted on the top cover which also is a feature of a Romanian post-WWI conversion which are probably intended as mounts for anti-aircraft sights.]]&lt;br /&gt;
[[File:Isonzo-SchwarzloseMG3.jpg|thumb|none|600px|The sights are pretty small for a machine gun, but nice and unobtrusive.]]&lt;br /&gt;
[[File:Isonzo-SchwarzloseMGFiring.jpg|thumb|none|600px|Firing the Schwarzlose; a spent 7.92x57mm casing with a struck primer flies out.]]&lt;br /&gt;
[[File:Isonzo-SchwarzloseMG4.jpg|thumb|none|600px|Beginning to pull off a complicated series of hand motions to load a new belt.]]&lt;br /&gt;
[[File:Isonzo-SchwarzloseMG5.jpg|thumb|none|600px|Checking the ammo belt.]]&lt;br /&gt;
[[File:Isonzo-SchwarzloseMG6.jpg|thumb|none|600px|Pushing through the belt.]]&lt;br /&gt;
[[File:Isonzo-SchwarzloseMG7.jpg|thumb|none|600px|Operating the charging handle three times. The reload animation is completely re-used from ''Tannenberg''.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
Useful for spotting enemies and providing firing support, flare guns could also be shot at enemies to kill them; doing so for the first time would unlock an achievement.&lt;br /&gt;
&lt;br /&gt;
==Hebel Model 1894==&lt;br /&gt;
The [[Hebel Flare Pistol Model 1894|Hebel Model 1894]] is a piece of equipment available to the Austro-Hungarian Mountaineer and Officer classes as the &amp;quot;Leuchtpistole Model 1894 'Hebel M1894'&amp;quot;. After the ''Caporetto'' expansion release, it is also available for the same classes of the German Empire. Firing it reveals enemies on an area of the map, useful for homing in mortars or fire support.&lt;br /&gt;
Regardless of whether the player has the Hebel equipped, it appears tucked into the belts of some German character skins, namely the ''Leutnant Mantel'', ''Rittmeister Mantel'', &lt;br /&gt;
[[File:Hebel Model 1894 Flare Gun (26.5mm).jpg|thumb|none|350px|Leuchtpistole Modell Hebel (M. 1894) - 26.5mm]]&lt;br /&gt;
[[File:Isonzo Hebel.jpeg|thumb|none|600px|An Austro-Hungarian Mountaineer points his flare pistol to the sky.]]&lt;br /&gt;
[[File:Isonzo Hebel 2.jpeg|thumb|none|600px|Aiming reveals the Hebel lacks sights, not that you'll really need them.]]&lt;br /&gt;
[[File:Isonzo Hebel reload 1.jpeg|thumb|none|600px|Reloading: the breech is opened as a spent brass flare shell is slid out...]]&lt;br /&gt;
[[File:Isonzo Hebel reload 2.jpeg|thumb|none|600px|...a new one is inserted...]]&lt;br /&gt;
[[File:Isonzo Hebel reload 3.jpeg|thumb|none|600px|...and finally, the barrel is pushed closed.]]&lt;br /&gt;
[[File:Isonzo-HebelMenu.jpg|thumb|none|600px|A German leutnant with a Hebel tucked into his belt.]]&lt;br /&gt;
[[File:Isonzo-HebelPromo.jpg|thumb|none|600px|An official render of the Hebel Model 1894.]]&lt;br /&gt;
&lt;br /&gt;
==Lanciarazzi Very==&lt;br /&gt;
The Lanciarazzi Very is the flare pistol available to the Italian Mountaineer and Officer classes as the &amp;quot;Pistola Mo. 95 'Lanciarazzi Very'&amp;quot;. It is functionally identical to the Hebel Model 1894.&lt;br /&gt;
[[File:LanciarazziVeryFlarePistol.jpg|thumb|none|350px|Pistola Lanciarazzi Very - 26.9mm]]&lt;br /&gt;
[[File:Isonzo-Lanciarazzi1.jpg|thumb|none|600px|A &amp;quot;Lanciarazzi Very&amp;quot; held by an Italian Officer.]]&lt;br /&gt;
[[File:Isonzo-Lanciarazzi2.jpg|thumb|none|600px|Aiming the flare gun.]]&lt;br /&gt;
[[File:Isonzo-Lanciarazzi3.jpg|thumb|none|600px|A glimpse of the right side after firing.]]&lt;br /&gt;
[[File:Isonzo-Lanciarazzi4.jpg|thumb|none|600px|Untwisting the barrel to eject the spent flare shell.]]&lt;br /&gt;
[[File:Isonzo-Lanciarazzi5.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-Lanciarazzi6.jpg|thumb|none|600px|Putting in a new one.]]&lt;br /&gt;
[[File:Isonzo-Lanciarazzi7.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
[[File:Isonzo-LanciarazziPromo.jpg|thumb|none|600px|An official render of the Lanciarazzi Very.]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
[[File:Isonzo-GrenadesPromo.jpg|thumb|none|600px|An official render showing an Italian Spaccamela and Baldari grenade on the left and two Austro-Hungarian Rohrhandgranaten on the right.]]&lt;br /&gt;
[[File:Isonzo-RifleGrenadesPromo.jpg|thumb|none|600px|Another render of the Italian Benaglia and Austrian Zeitzünder rifle grenades.]]&lt;br /&gt;
[[File:Isonzo-GermanGrenadesPromo.jpg|thumb|none|600px|The M16 Stielhandgranate and the Eierhandgranate M17 n/A as part of a official promo.]]&lt;br /&gt;
&lt;br /&gt;
==Baldari==&lt;br /&gt;
The Baldari hand grenade is available to the Italian Rifleman, Engineer, and Assault classes.&lt;br /&gt;
[[File:Isonzo-Baldari1.jpg|thumb|none|600px|Igniting the fuze.]]&lt;br /&gt;
&lt;br /&gt;
==Benaglia==&lt;br /&gt;
The Benaglia rifle grenade can be unlocked at rank 10 for the Italian Rifleman class.&lt;br /&gt;
[[File:Isonzo-Benaglia1.jpg|thumb|none|600px|Placing a blank in the chamber.]]&lt;br /&gt;
[[File:Isonzo-Benaglia2.jpg|thumb|none|600px|Sinking in the rod of the Benaglia.]]&lt;br /&gt;
[[File:Isonzo-Benaglia3.jpg|thumb|none|600px|The fully loaded rifle grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 14 Karabingranate==&lt;br /&gt;
The Model 14 Karabingranate can be used by the German Rifleman class.&lt;br /&gt;
[[File:Karabingranate M 1914.jpg|thumb|none|400px|Karabingranate Modell 1914]]&lt;br /&gt;
[[File:Isonzo-Karabingranate1.jpg|thumb|none|600px|After placing a blank round in the chamber, the player character gets the Karabingranate in place.]]&lt;br /&gt;
[[File:Isonzo-Karabingranate2.jpg|thumb|none|600px|Sliding in the rod.]]&lt;br /&gt;
[[File:Isonzo-Karabingranate3.jpg|thumb|none|600px|The Gewehr with the loaded &amp;quot;Karabingranate M1914&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Model 16 Stielhandgranate==&lt;br /&gt;
The [[Model 16 Stielhandgranate]] returns from ''Tannenberg'' and ''Verdun'' as part of the ''Caporetto'' expansion and is correctly named this time. It is only usable for the German Rifleman class. Before the expansion, they were only seen lying on crates.&lt;br /&gt;
[[File:M16stick.jpg|thumb|none|350px|Model 16 Stielhandgranate]]&lt;br /&gt;
[[File:Isonzo-StielhandgranateM16-1.jpg|thumb|none|600px|Unscrewing the cap of a &amp;quot;Stielhandgranate M1916&amp;quot; which has an early [[Model 15 Stielhandgranate|M15]]-style warhead.]]&lt;br /&gt;
[[File:Isonzo-StielhandgranateM16-2.jpg|thumb|none|600px|Pulling the cord.]]&lt;br /&gt;
[[File:Isonzo-Stielhandgranate1.jpg|thumb|none|600px|The Austrian grenade crate with two unusable Stielhandgranaten. Note these stick grenades have improved smooth warheads and smaller belt clips.]]&lt;br /&gt;
[[File:Isonzo-Stielhandgranate2.jpg|thumb|none|600px|Two more unusable stick grenades lying on crates.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] returns from ''Verdun'' as part of the ''Caporetto'' expansion, being the German companion piece to the Spaccamela. The Eierhandgranate is used exclusively by the Assault class.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|185px|Model 17 Eierhandgranate alter Art (&amp;quot;Old Model&amp;quot;)]]&lt;br /&gt;
[[File:Isonzo-Eierhandgranate1.jpg|thumb|none|600px|Pulling the cord on an &amp;quot;Eierhandgranate M1917&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-Eierhandgranate2.jpg|thumb|none|600px|The primed egg grenade in the soldier's right hand.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Stielhandgranate==&lt;br /&gt;
For the first time in the series, the [[Model 17 Stielhandgranate]] makes an appearance and is selectable for the German Assault and Engineer.&lt;br /&gt;
[[File:German ww1 hand grenade.jpg|thumb|none|350px|Model 17 Stielhandgranate]]&lt;br /&gt;
[[File:Isonzo-StielhandgranateM17-1.jpg|thumb|none|600px|Drawing a &amp;quot;Stielhandgranate M1917&amp;quot; shows the thinner warhead without a plate on top.]]&lt;br /&gt;
[[File:Isonzo-StielhandgranateM17-2.jpg|thumb|none|600px|Beginning to unsrew the cap.]]&lt;br /&gt;
[[File:Isonzo-StielhandgranateM17-3.jpg|thumb|none|600px|Several Stielhandgranates seen on the ''Stoßtrupp'' M1915 uniform.]]&lt;br /&gt;
&lt;br /&gt;
==Rohr Handgranate==&lt;br /&gt;
The [[Rohr Handgranate]] can be used by the Austro-Hungarian Rifleman, Engineer, and Assault classes. They differ only a little from each other; the ''neu'' has a small advantage in throwing range and lethal blast radius.&lt;br /&gt;
[[File:Kugal Rohr handgranate 1.jpg|thumb|none|350px|Rohr Handgranate (alt)]]&lt;br /&gt;
[[File:Isonzo-RohrHandgranateAlt1.jpg|thumb|none|600px|Uncrewing the cap. The glued-on ''Gebrauchsanweisung'' (instructions for use) can be seen.]]&lt;br /&gt;
[[File:Kugal Rohr handgranate 2.jpg|thumb|none|350px|Rohr Handgranate (neu)]]&lt;br /&gt;
[[File:Isonzo-RohrHandgranateNeu1.jpg|thumb|none|600px|Pulling the ring attached to the cord.]]&lt;br /&gt;
[[File:Isonzo-RohrHandgranateNeu2.jpg|thumb|none|600px|Swinging out the Rohr Handgranate (neu).]]&lt;br /&gt;
&lt;br /&gt;
==Spaccamela==&lt;br /&gt;
The Spaccamela hand grenade is available to the Italian Assault after completing the two 18th-rank challenges. Its throwing range and lethal blast radius are better than the Benaglia, but its blast radius is smaller.&lt;br /&gt;
[[File:Isonzo-Spaccamela1.jpg|thumb|none|600px|Unflipping the grenade's safety.]]&lt;br /&gt;
[[File:Isonzo-Spaccamela2.jpg|thumb|none|600px|Giving the fuse a punch.]]&lt;br /&gt;
&lt;br /&gt;
==Zeitzünder Handgranate==&lt;br /&gt;
The rifle grenade available for Austro-Hungarian Riflemen is the [[Zeitzünderhandgranate|Zeitzünder Handgranate]].&lt;br /&gt;
[[File:ZeitzünderGewehrgranate.jpg|thumb|none|350px|Zeitzünder Gewehrgranate Modell 15]]&lt;br /&gt;
[[File:Isonzo-ZeitGewehr1.jpg|thumb|none|600px|Loading a blank round into the M.95's chamber.]]&lt;br /&gt;
[[File:Isonzo-ZeitGewehr2.jpg|thumb|none|600px|The rifle grenade's rod completely sunk into the barrel. The striking stacking pin is visible.]]&lt;br /&gt;
[[File:Isonzo-ZeitGewehr3.jpg|thumb|none|600px|Brandishing the Mannlicher rifle with the ''Zeitzünder Gewehrgranate''.]]&lt;br /&gt;
[[File:ZeitzünderHandgranate.jpg|thumb|none|350px|Zeitzünder Handgranate Modell 14]]&lt;br /&gt;
[[File:Isonzo-Stielhandgranate1.jpg|thumb|none|600px|Two unusable ''Kukuruz-Granate''s lying on the weapon crate.]]&lt;br /&gt;
[[File:Isonzo-ZeitKukuruz1.jpg|thumb|none|600px|Two ''Kukuruz-Granate''s hanging from the belt of the ''Sturmsoldat'' 1916 uniform.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==7.5 cm Gebirgskanone M.15==&lt;br /&gt;
The Gebirgskanone M.15 can be built by the Austro-Hungarian Engineer. This mountain gun was supposed to be in the game from the beginning, but for some reason, it was only made available with a patch in October 2022.&lt;br /&gt;
[[File:GebirgskanoneM15.jpg|thumb|none|400px|Gebirgs-Kanone Modell 15 - 75x129mm R]]&lt;br /&gt;
[[File:Isonzo-Gebirgskanone1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-Gebirgskanone2.jpg|thumb|none|600px|A just constructed &amp;quot;Gebirgskanone Model 1915&amp;quot; on the map &amp;quot;Cengio&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-Gebirgskanone3.jpg|thumb|none|600px|Manning the mountain gun.]]&lt;br /&gt;
[[File:Isonzo-Gebirgskanone4.jpg|thumb|none|600px|Using the sights.]]&lt;br /&gt;
[[File:Isonzo-Gebirgskanone5.jpg|thumb|none|600px|Opening the breech after firing.]]&lt;br /&gt;
[[File:Isonzo-Gebirgskanone6.jpg|thumb|none|600px|Inserting a new 75x129mm shell.]]&lt;br /&gt;
[[File:Isonzo-Gebirgskanone7.jpg|thumb|none|600px|Closing the breech.]]&lt;br /&gt;
[[File:Isonzo-GebirgskanoneRender.jpg|thumb|none|600px|An official render of the Gebirgskanone M.15.]]&lt;br /&gt;
&lt;br /&gt;
==7.58 cm Leichter Minenwerfer==&lt;br /&gt;
The buildable mortar for the German Empire is the [[7.58 cm Minenwerfer]].&lt;br /&gt;
[[File:Minenwerfer.jpg|thumb|none|300px|Leichter Minenwerfer neuer Art - 75.8mm (2.99 in)]]&lt;br /&gt;
[[File:Isonzo-LeichterMinenwerfer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-LeichterMinenwerfer2.jpg|thumb|none|600px|The &amp;quot;7.58 cm Leichter Minenwerfer n.A.&amp;quot; in-game.]]&lt;br /&gt;
[[File:Isonzo-LeichterMinenwerfer3.jpg|thumb|none|600px|Manning the Minenwerfer.]]&lt;br /&gt;
[[File:Isonzo-LeichterMinenwerfer4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-LeichterMinenwerfer5.jpg|thumb|none|600px|Loading in a new 75.8mm shell.]]&lt;br /&gt;
&lt;br /&gt;
==9 cm Minenwerfer M.14==&lt;br /&gt;
The Austrian [[Minenwerfer]] M.14 is the buildable mortar for the Austro-Hungarians.&lt;br /&gt;
[[File:MinenwerferModel14.jpg|thumb|none|400px|Minenwerfer Modell 14 - 90 mm]]&lt;br /&gt;
[[File:Isonzo-MinenwerferM14-1.jpg|thumb|none|600px|An unprepared Minenwerfer M.14.]]&lt;br /&gt;
[[File:Isonzo-MinenwerferM14-2.jpg|thumb|none|600px|The same mine launcher after being elevated upon the first use.]]&lt;br /&gt;
[[File:Isonzo-MinenwerferM14-3.jpg|thumb|none|600px|Using the trench mortar.]]&lt;br /&gt;
[[File:Isonzo-MinenwerferM14-4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-MinenwerferM14-5.jpg|thumb|none|600px|Opening the breech.]]&lt;br /&gt;
[[File:Isonzo-MinenwerferM14-6.jpg|thumb|none|600px|Taking a 90mm mortar round.]]&lt;br /&gt;
[[File:Isonzo-MinenwerferM14-7.jpg|thumb|none|600px|Reloading the Minenwerfer.]]&lt;br /&gt;
[[File:Isonzo-MinenwerferM14-8.jpg|thumb|none|600px|Closing the breech.]]&lt;br /&gt;
[[File:Isonzo-MinenwerferM14Promo0.jpg|thumb|none|600px|An official render of the Minenwerfer M.14.]]&lt;br /&gt;
[[File:Isonzo-MinenwerferM14Promo.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm Feldhaubitze M.14==&lt;br /&gt;
The 15 cm Feldhaubitze M.14 is seen as a static prop on several maps.&lt;br /&gt;
[[File:Skoda 15 cm field howitzer M1914.jpg |thumb|none|400px|Škoda Feldhaubitze Modell 14 - 149.1 mm (5.87 in)]]&lt;br /&gt;
[[File:Isonzo-Feldhaubitze1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-Feldhaubitze2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 65/17 modello 13== &lt;br /&gt;
The Cannone da 65/17 modello 13, classified as a mountain gun in-game, is buildable by Italian Engineers on some maps, marking the first time players can directly control artillery pieces in the series.&lt;br /&gt;
[[File:Cannoneda65-17m13.jpg|thumb|none|400px|Cannone da 65/17 modello 13 - 65x172 mmR]]&lt;br /&gt;
[[File:Isonzo-CM013-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-CM013-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-CM013-3.jpg|thumb|none|600px|Manning a &amp;quot;Cannone da 65/17 modello 13&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-CM013-4.jpg|thumb|none|600px|Pulling the string...]]&lt;br /&gt;
[[File:Isonzo-CM013-5.jpg|thumb|none|600px|...resulting in the gun going BOOM!]]&lt;br /&gt;
[[File:Isonzo-CM013-6.jpg|thumb|none|600px|Opening the breech.]]&lt;br /&gt;
[[File:Isonzo-CM013-7.jpg|thumb|none|600px|Picking up a 65x172mmR shell that has just been spawned.]]&lt;br /&gt;
[[File:Isonzo-CM013-8.jpg|thumb|none|600px|Pushing in the shell.]]&lt;br /&gt;
[[File:Isonzo-CM013-9.jpg|thumb|none|600px|Closing the breech]]&lt;br /&gt;
[[File:Isonzo-Cannonemodello13Promo.jpg|thumb|none|600px|An official render of the Cannone da 65/17 modello 13.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 75/27 modello 06==&lt;br /&gt;
Numerous unusable Italian Cannone da 75/27 modello 06 field guns are positioned on some maps. Except for the maps &amp;quot;Fior&amp;quot; and the subsequently added &amp;quot;Caporetto&amp;quot; and &amp;quot;Piave&amp;quot;, these guns are only seen covered with a large cloth.&lt;br /&gt;
[[File:Canone7527.jpg|thumb|none|400px|Cannone 75/27 Modello 06 - 75x185mmR]]&lt;br /&gt;
[[File:Isonzo-CM06-1.jpg|thumb|none|600px|A Cannone da 75/27 modello 06 atop Monte Fior. Note the two mounted seats on the shield, these were removed on the updated modello 12-horse artillery.]]&lt;br /&gt;
[[File:Isonzo-CM06-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-CM06-3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-CM06-4.jpg|thumb|none|600px|A covered Cannone da 75/27 in the middle of a stopped Italian convoy.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 149/35 Mod. 1901==&lt;br /&gt;
The Italian heavy gun Cannone da 149/35 is present as a prop on some maps.&lt;br /&gt;
[[File:Cannoneda14935.jpg|thumb|none|400px|Cannone da 149/35 Modello 1901]]&lt;br /&gt;
[[File:Isonzo-CannonedaG1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-CannonedaG2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-CannonedaG3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Lanciabombe Bettica==&lt;br /&gt;
The ''Lanciabombe Bettica'' (Bettica bomb launcher) is the Italians' buildable mortar.&lt;br /&gt;
[[File:Isonzo-Bettica1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-Bettica2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-Bettica3.jpg|thumb|none|600px|Mannning the bomb launcher.]]&lt;br /&gt;
[[File:Isonzo-Bettica4.jpg|thumb|none|600px|Lighting up the fuse which does not reduce its length.]]&lt;br /&gt;
[[File:Isonzo-Bettica5.jpg|thumb|none|600px|Grabbing the magically appearing pipe.]]&lt;br /&gt;
[[File:Isonzo-Bettica6.jpg|thumb|none|600px|Reloading the Lanciabombe Bettica.]]&lt;br /&gt;
[[File:Isonzo-LanciabombeBetticaPromo.jpg|thumb|none|600px|An official render of the Lanciabombe Bettica.]]&lt;br /&gt;
&lt;br /&gt;
==Mortaio da 210/8 D.S.==&lt;br /&gt;
An unusable but destructible Mortaio da 210/8 D.S. siege howitzer is positioned on the Caporetto map.&lt;br /&gt;
[[File:Isonzo-Mortaio1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-Mortaio2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
&lt;br /&gt;
==Browning M1917==&lt;br /&gt;
Like the two previous installments, [[Browning M1917]] machine guns are seen on symbols marking buildable machine guns. It is also present on the &amp;quot;The Devil's Paintbrush&amp;quot; achievement and challenge icons.&lt;br /&gt;
[[File:BrowningM1917-2.jpg|thumb|none|400px|Browning M1917 mounted on tripod - .30-06]]&lt;br /&gt;
[[File:Isonzo-BrowningIcon1.jpg|thumb|none|600px|The &amp;quot;Support Gunner&amp;quot; challenge icon of the Assault class.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 149 G (149/23)==&lt;br /&gt;
The Italian fortress/siege gun Cannone da 149 G (149/23) can be seen in some promotional images.&lt;br /&gt;
[[File:Cannoneda149.jpg|thumb|none|400px|Cannone da 149 G, later known as the Cannone da 149/23, captured by Austro-Hungarian troops at Chiopris-Viscose, 1917.]]&lt;br /&gt;
&lt;br /&gt;
{{WWI Game Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1604909</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1604909"/>
		<updated>2023-08-22T21:01:47Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Steyr M1912 */ Not true.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and a main series installment in the popular ''[[Battlefield]]'' series. It is set in World War 1, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
Four DLCs are released: ''They Shall Not Pass'', focusing on the French Republic in WWI; ''In the Name of the Tsar'', focusing on the Russian Empire and the Russian Civil War; ''Turning Tides'', focusing on Naval and Amphibious Campaigns in WWI; and ''Apocalypse'', a DLC with the thematic focus of &amp;quot;the most infamous and grittiest battles of WWI&amp;quot;. Other contents are added in sporadic content drop updates.&lt;br /&gt;
&lt;br /&gt;
For the actual first entry in the ''Battlefield'' series, see ''[[Battlefield: 1942]]''.&lt;br /&gt;
&lt;br /&gt;
For the first WWI ''Battlefield'' game (not part of the ''Battlefield'' series due to it being a community-made mod), see ''[[Battlefield: 1918]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class is a general-purpose combatant with automatic or semi-automatic rifles (grouped under the &amp;quot;self-loading rifle&amp;quot; moniker), the Support class uses machine guns, and the Scout class uses bolt-action (plus one lever-action, one single-shot, and one semi-automatic converted bolt-action) rifles (in-game these are grouped together as &amp;quot;Single-Action Rifles&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines (or a sawed-off shotgun) and the former having a repair tool; these are automatically assigned when the player chooses to spawn in a fresh armored vehicle, naval destroyer, or airplane. The Tanker/Pilot primary weapons became available to the Assault and Support classes in June 2018 CTE, the two classes receiving access to some of the pistol carbine armaments. An additional vehicle class is the Cavalry, whose kit is provided when the player rides on a horse. The Cavalry primarily use melee weapons, but also have a Winchester Model 1895 for ranged effectiveness.&lt;br /&gt;
&lt;br /&gt;
Additional to the standard classes are Elite Classes, classes whose equipment kits are found on maps at strategic locations and can be picked up by players. They are a successor to the often underpowered Battle Pickups in ''Battlefield 4''. There are four Elite Classes: Flame Trooper, Sentry, Tank Hunter, and Trench Raider (who was added in the ''They Shall Not Pass'' DLC). The Flame Trooper wields the Wechselapparat M1917 flamethrower, the Sentry use either the MG 08/15 light machine gun or the Villar Perosa double-barreled submachine gun, the Tank Hunter wields the Mauser 1918 Tankgewehr, and the Trench Raider uses a trench raiding club as a primary weapon. All Elite Classes have additional equipment in addition to their primary weapons, and all wear body armor (of varying levels, the Sentry being the toughest) that grant them extra damage resistance. Flame Troopers appear in singleplayer campaign as enemies, while the Sentry kit is used by the player character Luca in the &amp;quot;Avanti Savoia!&amp;quot; campaign War Story.&lt;br /&gt;
&lt;br /&gt;
Clip-loaded weapons are all portrayed with detailed clip-by-clip reload animations and single-round reload animations, much like ''[[Red Orchestra 2: Heroes of Stalingrad]]'', and rifles often have a reload detail with the player's left hand covering the magazine when opening the action to stop the rounds from flying out. To prevent a scope attachment from blocking the magazine, all weapon scopes are side-mounted, even when real examples of the weapon had centrally-mounted scopes (e.g. on the scoped [[Gewehr 98]]). Not stopping with clip-loaded weapons, many other weapons in the game (especially DLC weapons) feature very unusual dynamic reloads seen in very few games, detailed in their individual sections.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' uses a system of weapon variants in place of weapon modifications like in previous ''Battlefield'' games. Instead of letting players freely customize their weapon attachments, each weapon has a number of variants each with pre-allocated attachments. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons, adjusting the direction of recoil control (for some weapons, this changes the model of the muzzle device; included styles are typically a Madsen-style flash hider by default, with a Cutts compensator or no device for the left/right options). Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light-weight, having fast movement speeds and ADS times. No attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or, in some some unique cases such as the [[Winchester Model 1895|Winchester 1895]], a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS accuracy, even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an optical Lens Sight for greater ADS accuracy. On some weapons, a vertical foregrip is also installed. The Lens Sight is based on the experimental Gibbs Magnifying Sights, tested by the British in small quantities and only on the Lee-Enfield rifles of the era.&lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. The medium range optical sight in BF1 is based on the Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope.&lt;br /&gt;
&lt;br /&gt;
* Sniper - Applies to Scout rifles, equips them with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilized accuracy. Some medic rifles also support this variant, who get a weaker powered scope. The long range optical sight is based on the PPCo scope, while the lower-powered on is apparently the same scope just with the front and rear ends removed.&lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to shotguns; reduces recoil but increases damage drop-off. The name refers to a modification to the weapon's barrel where the barrel interior diameter is increased with tools. This lowers the barrel pressure and shortens the shot string, translating to reduced recoil in-game.&lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to shotguns; attaches a choke tightening shot spread for greater effective range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Applies to shotguns that fire a single powerful slug instead of buckshot. Also applies the Lens Sight, excluding the Model 1900. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapon's magazine; only the [[Browning Auto-5]] and [[Remington Model 8]] have this variant.&lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to machine guns; identical to the &amp;quot;Factory&amp;quot; variant, having no attachments (other than a bipod), but possessing improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to machine guns; equipped with a bipod and a medium-range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to machine guns; increases the weapon's capacity, adds a bipod, and attaches a unique optical sight exclusive to Suppressive variants. The optical sight is based on the German Zielfernrohr 12 (ZF 12) sight.&lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons; only has iron sights, rather than optics.&lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout weapons; removes the medium- or long-range telescopic sight in place of a short-range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Defensive - Applies to the [[Standschütze Hellriegel 1915]] and [[Perino Machine Gun|Perino M1908]]. Adds a &amp;quot;Lens&amp;quot; sight to both, a bipod and extended magazine to the Hellriegel, and a tripod to the Perino.&lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the [[Winchester Model 1907]] and the [[Winchester M1897|M97 Trench Gun]]. In case of the 1907, it adds a foregrip and select-fire functionality, improving hip fire and close-range effectiveness, while the M97 shotgun gains a duckbill choke for greater horizontal shot dispersion, and fires more pellets per shot, with reduced damage per pellet. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the [[Bergmann MP18|MP18]], [[Steyr 1912|Steyr M.12/P.16]], and [[Springfield M1903]]. The MP 18 is locked to a three-round burst and gets a short-range lens sight and a 30-round stick mag; the Steyr M.12 gets locked to a faster two-round burst and receives lens sight; the M1903 receives a Pedersen device.&lt;br /&gt;
&lt;br /&gt;
* Patrol - A variant category added post-launch in the May 2018 &amp;quot;Weapons Crate&amp;quot; update. Applies to the [[Arisaka Type 38]], [[C96|M1917 Trench Carbine]], and [[Carcano Rifle Series|Carcano 1891 Carbine]], equipped with Medic-styled medium-powered scopes.&lt;br /&gt;
&lt;br /&gt;
In addition, taking a page from ''[[Battlefield Hardline]]'', each of the classes have their own class-exclusive sidearms.  However, there are also a small handful of all-class sidearms available.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
It is worth noting that all pistols that should lock back on their last shot instead repeat the standard firing animation with the slide going forward, with the slide then magically locking back, though the speed of the animations makes it hard to notice without paying attention. All pistol hammers (with the exception of the Steyr M1912 and M1911 Extended) also never move, staying in the cocked position at all times.&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class, with a fire rate of 450 RPM. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[File:BF1-ber15_1.jpg|thumb|600px|none|A British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[File:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1-ber15_3.jpg|thumb|600px|none|Reloading, note the preposterous sight of trigger discipline in World War I. Also note that the slide is locked back, which is impossible as the M1915 has no mechanism to lock the slide back besides a magazine cutout (i.e. the slide locks back on an empty magazine, but drops as soon as it is removed). The slide is also much too far back, with the front slide cutout being roughly where the ejection port ought to be; the magazine is also apparently modeled completely empty.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilized by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire at 360 RPM. It does however possess one of the best hip fire ratings of all the pistols. The carbine version is available in the ''In the Name of the Tsar'' DLC for the Tanker/Pilot class.&lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|A German soldier holds the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_2.jpg|thumb|600px|none|Aiming the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
[[Image:BF1_ C93_4.jpg|thumb|600px|none|Chambering the pistol.]]&lt;br /&gt;
&lt;br /&gt;
===C-93 with shoulder stock===&lt;br /&gt;
A &amp;quot;Carbine&amp;quot; version of the C-93 with a suppressor and shoulder stock is available in the ''In the Name of the Tsar'' DLC as a sidearm for the Pilot and Tanker class. It is the first multiplayer weapon that uses the Maxim Silencer that was previously only present on certain weapons in the singleplayer mode. &lt;br /&gt;
[[Image:borchardtc93car.jpg|thumb|400px|none|Borchardt C-93 with shoulder stock holster - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1_ C93c_1.jpg|thumb|600px|none|Holding the C-93 &amp;quot;Carbine.&amp;quot; Note the Maxim Silencer.]]&lt;br /&gt;
[[Image:BF1_ C93c_2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BF1_ C93c_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
[[Image:BF1_ C93c_4.jpg|thumb|600px|none|Chambering the C-93 variant.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading. Note the inaccurate locked back slide despite the empty magazine being removed and replaced. However, as of the February 2017 patch, the animation was updated to properly depict the slide as remaining in battery after the last shot is fired.]]&lt;br /&gt;
[[File:BF1Colt1903reload.jpg|thumb|none|600px|Powerstroking the slide of the Hammerless, similar to the M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardized until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range: the rate of fire is moderate, enforced by a 300 RPM firecap, and reload time is also moderate, but spread and recoil are more severe than other pistols. An all-class suppressed variant was added to the CTE for testing in June 2018.&lt;br /&gt;
&lt;br /&gt;
Following the announcement of ''[[Battlefield V]]'', multiple pre-order bonus weapon variants were added to the game, awarded to those who pre-ordered BFV. These weapon variants all represent interwar developments of the base weapons. The pre-order bonus variant for the M1911, despite being named M1911A1, is merely the base game hybrid M1911 with a reskin.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter in-game. Note the suspicious lack of an extractor modeled at the rear of the slide in-game. This is present on all M1911 variants in-game.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|A M1911 with a two-toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS.]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:BF1M1911reload.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
[[File:BF1 M1911 (2).jpg|thumb|none|600px|Running with an M1911 equipped with the &amp;quot;Package From Home&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 M1911sil.jpg|thumb|none|600px|A British soldier holds his Colt with a silencer and &amp;quot;Care Package&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 M1911A1.jpg|thumb|none|600px|Dumping a magazine out of the &amp;quot;M1911A1.&amp;quot;]]&lt;br /&gt;
[[File:BF1 M1911 battlepack.jpg|thumb|none|600px|An M1911 is used to rather comically shoot the lock off of Superior battle packs in the short cutscene that plays when opening one.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911/A1 &amp;quot;Extended&amp;quot;===&lt;br /&gt;
The &amp;quot;M1911 Extended&amp;quot; is a pistol-carbine variant of the [[Colt M1911]], uses by Tankers and Pilots. It is semi-automatic, has a capacity of 14+1 rounds, and is fitted with a wire-frame stock and Thompson-style foregrip (the same foregrip featured on Trench-variant weapons in the game). Initially, the weapon incorrectly functioned in double-action (the hammer even cycled), the slide didn't lock open on empty, and the sights didn't move with the slide; these issues were later fixed in a patch.&lt;br /&gt;
[[File:M1911 .38 Machine Pistol.jpg|thumb|none|400px|Colt M1911A1 machine pistol conversion - .38 Super. Similar to the one in the game, sans the compensator and automatic fire and with Thompson-style foregrip instead.]]&lt;br /&gt;
[[File:BF1 M1911ex_1.jpg|thumb|none|600px|Holding the M1911 Extended.]]&lt;br /&gt;
[[File:BF1 M1911ex_2.jpg|thumb|none|600px|Aiming. Note that this is a post-patch screenshot, hence the correct single-action operation.]]&lt;br /&gt;
[[File:BF1 M1911ex_3.jpg|thumb|none|600px|Reloading, which shows the wire stock.]]&lt;br /&gt;
[[File:BF1 M1911ex 4.jpg|thumb|none|600px|Tugging the slide to chamber the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game, it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. It has a fire rate of 360 RPM.&lt;br /&gt;
&lt;br /&gt;
As a trivial note, the French &amp;quot;Mle.&amp;quot; name is interesting considering that neither the French nor the Belgians used this pistol, the Ottoman and Russian Empires did.&lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|The FN 1903 in-game.]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|Pulling out the magazine by its heel release.]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|The M1903 pistol, completely empty.]]&lt;br /&gt;
[[File:BF1 FN1903 (1).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BF1 FN1903 (2).jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
[[File:BF1 Mle1903 20181111.jpg|thumb|none|600px|Lest we forget.]]&lt;br /&gt;
&lt;br /&gt;
===Mle. 1903 Extended=== &lt;br /&gt;
The ''They Shall Not Pass'' DLC adds the &amp;quot;Mle. 1903 Extended&amp;quot; for the Pilot and Tanker classes, with a stock and 10-round magazine.&lt;br /&gt;
[[Image:Browning_1903_stock.jpg|thumb|350px|none|FN Browning Model 1903 with shoulder stock holster - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903ex idle.jpg|thumb|none|600px|The FN 1903 Extended in-game.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex ADS.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex re.jpg|thumb|none|600px|Reloading, which shows off the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|A German soldier holds the Frommer Stop. Note the absence of a firing pin on the weapon model.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1 Frommer.jpg|thumb|none|600px|Letting the slide go after pulling it back on an empty reload. Although in this specific frame, it looks like the Austro-Hungarian trooper is midway through performing the Desert Eagle's rare reload from ''Hardline''.]]&lt;br /&gt;
&lt;br /&gt;
===Frommer Stop Machine Pistol===&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the Assualt, Pilot, and Tanker classes as the &amp;quot;Frommer Stop Auto&amp;quot;. To better make use of its fully-automatic capability, it is fitted with an extended magazine, which has a correct capacity of 15 rounds.&lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommerau1.jpg|thumb|none|600px|An American Tanker holds the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny [[Kolibri Pistol|Kolibri 2.7mm Pistol]] is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot. It has an incorrect magazine capacity of 7+1 rounds instead of 6+1: this is probably due to misinterpreting a ''Forgotten Weapons'' video about a Kolibri up for auction that came with seven rounds of ammunition.&lt;br /&gt;
&lt;br /&gt;
There is a humorous third-person &amp;quot;Easter Egg&amp;quot; reload that occasionally happens with the Kolibri: rather than reloading it, the player character will be shown patting the ground as if they have dropped it and can't find it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|325px|2mm Kolibri pistol with a US penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:BF1-Kolibrimenu.jpg|thumb|none|600px|An Austrian medic in the customize menu wonders his choice of sidearms. The helmet that he is wearing is the Austrian Berndorfer ''Stahlhelm'', a slightly different variant of the German M16.]]&lt;br /&gt;
[[File:BF1_koli.jpg|thumb|none|600px|A scout realizes he has a Kolibri.]]&lt;br /&gt;
[[File:BF1_koli1.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[File:BF1_koli2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_koli3.jpg|thumb|none|600px|Catching of the empty magazine.]]&lt;br /&gt;
[[File:BF1_koli4.jpg|thumb|none|600px|Carefully moving the slide of the pistol with the &amp;quot;Mata Hari&amp;quot; skin.]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4-barreled [[Howdah Pistol]] is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser, it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
A unique variant, the &amp;quot;Howdah Sweeper&amp;quot; is also available either in a few of the single-player missions, and as an exclusive to DICE employees. As the name implies, it fires some type of shotgun shell and has a circular cross hair due to the pellet spread. This variant is also accessible to all players in the Community Test Environment.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster 4-barrelled Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldier holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading; showing off the empty barrels.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
[[File:BF1 Howdah (1).jpg|thumb|none|600px|Spinning the Howdah pistol in a gunslinger-like draw animation. This is very similar to another easter egg animation from DICE's previous title, [[Star_Wars_Battlefront#BlasTech_DL-44_Heavy_Blaster_Pistol_.28Mauser_C96.29|Star Wars Battlefront]], although the animation has a much higher chance of occurring in this game.]]&lt;br /&gt;
[[File:BF1 Howdah (2).jpg|thumb|none|600px|A British soldier, &amp;quot;fighting on the beaches&amp;quot;, stops and ejects some spent casings from his Howdah.]]&lt;br /&gt;
[[File:BF1 Howdah (3).jpg|thumb|none|600px|Inserting new rounds into the pistol. Note the ammunition appears to be .455 Webley Mk. VI rounds, which were only introduced in 1939, and these particular ones seem to be referenced from inert rounds. Also, note the two rounds already inserted have strike marks on their primers as if they have been fired.]]&lt;br /&gt;
[[File:BF1 Howdah (4).jpg|thumb|none|600px|A Royal Marine runs into the U-Boat pen in Zeebrugge with a camouflaged Howdah pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the Red Baron Pack, which is included in the Early Enlister Deluxe Edition. It is a 4 shot kill at close range with a moderately fast rate of fire and good hip-fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
===Luger Carbine/Luger LP08 &amp;quot;Artillery&amp;quot; Hybrid===&lt;br /&gt;
A hybrid of the rare [[Luger Carbine]] and the [[Luger LP08 &amp;quot;Artillery&amp;quot;]] appears as the &amp;quot;P08 Artillerie&amp;quot;. It is generally modeled after the Luger Carbine, but it also lacks a grip safety and chambered for 9x19mm Parabellum, which are features of the P08. It is used an ''Trommelmagazin 08'' snail drum magazine; although they were usualy made under 9x19, some rare/experimental under 7.65x21mm apparently also existed in reality. It is an available weapon for the Tanker and Pilot classes. Despite the increased barrel length it only inflicts marginally more damage at range than the standard Luger P08.&lt;br /&gt;
&lt;br /&gt;
An actual LP08 &amp;quot;Artillery&amp;quot; appears in some promotional art.&lt;br /&gt;
[[File:Luger Carbine Snail.jpg|thumb|none|450px|Luger Carbine with ''Trommelmagazin 08'' &amp;quot;snail&amp;quot; drum magazine and Lyman aperture sight on custom mount - 7.65x21mm Parabellum]]&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum%26Stock.jpg|thumb|none|450px|Luger LP08 &amp;quot;Artillery&amp;quot; with Trommelmagazin 08 and shoulder stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger &amp;quot;P08 Artillerie&amp;quot;.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol; the rear sight is that of a normal P08, rather than the special ones used on the Luger Carbine and the LP08 &amp;quot;Artillery&amp;quot;. The Luger Carbine rear sight does appear on [[Battlefield_V#Luger_Carbine|Battlefield V's version]], however.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''.]]&lt;br /&gt;
[[File:BF1 P08 Artillery (1).jpg|thumb|none|600px|An earlier frame of the reload, showing off the 9x19mm round in the ''Trommelmagazin''.]]&lt;br /&gt;
[[File:BF1 P08 Artillery (2).jpg|thumb|none|600px|Chambering the &amp;quot;P08 Artillerie&amp;quot;.]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|Promotional art for the game. The German soldier on the right is holding an actual Luger LP08 &amp;quot;Artillery&amp;quot; model pistol. He also has an anachronistic [[M1903A3 Springfield]].]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It has a 10-round magazine, and the files say it is chambered for 8.5mm Mars. It has high stopping power, however, the Gasser Revolver is the most powerful in terms of raw damage. The Mars sports decent hip-fire accuracy but has high recoil and a below-average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1 Mars.jpg|thumb|none|600px|Pulling the Mars' slide, although it appears the character's thumb is clipping into it.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly.&lt;br /&gt;
&lt;br /&gt;
On a non-empty reload, the bolt incorrectly slides back without any action from the player character (it should be noted that the C96 does not have a manual bolt hold-open, and the magazine follower functions as the bolt hold-open, meaning that the bolt should only ever lock back when the magazine is empty). The bolt is also manually cocked even when a clip is used, even though the C96 has a mechanism that automatically sends the bolt home when a stripper clip is removed.&lt;br /&gt;
&lt;br /&gt;
A version of the weapon available only to the DICE developers is the &amp;quot;Export&amp;quot; variant, chambered in 9x25mm Mauser Export, which deals more damage, but has noticeably more significant recoil.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot;, the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights.]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun.]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time. Originally, the bullet-by-bullet reload animation was not synced with the number of bullets loaded gameplay-wise, with every one round shown loaded translating to two rounds loaded gameplay-wise in the magazine. This was fixed in an update.]]&lt;br /&gt;
[[File:BF1 C96 (1).jpg|thumb|none|600px|Pulling the slide on C96 after trying to feed it anti-air balloons.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood.&amp;quot; Note the in-game model has the &amp;quot;new safety&amp;quot; without a hole in it, which was not seen on prewar models save for very early variants with the conical or large ring hammer, which had a short-travel safety without a hole.]]&lt;br /&gt;
[[FIle:BF1 C96suppressor.jpg|thumb|none|600px|Anzac runner Frederick Bishop overlooks the Dardanelles with a Maxim Silencer-equipped C96. It is also modeled with the C96 Carbine's 20-round magazine, but only ever holds 10 (the weapon holds 10 rounds when picked up and has nothing in reserve and has no methods to be resupplied).]]&lt;br /&gt;
&lt;br /&gt;
===C96 Carbine===&lt;br /&gt;
A carbine [[Mauser C96]] with a slab-sided receiver and an aperture rear sight appears as the default primary weapon for the Pilot and Tanker classes. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96 Carbine.jpg|thumb|500px|none|Mauser C96 Carbine with slab-sided receiver and aperture rear sight - 7.63x25mm Mauser. The BF1 weapon appears to be modeled after this exact weapon, a Mauser C96 Carbine [https://www.icollector.com/Mauser-C96-Carbine_i11003933 listed on iCollector in 2011].]]&lt;br /&gt;
[[File:Mauser C96 20 Round.jpg|thumb|none|400px|Mauser C96 (early model) with 20-round fixed magazine]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine. Note that this is absolutely ''not'' how to hold a C96 with a stock unless you do not want to be able to use your thumb for a while: the correct grip is to keep the right thumb on the right side of the weapon.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine, through its non-standard aperture sights. The in-game aperture, like most video game aperture sights, has been greatly enlarged for gameplay purposes.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10-round stripper clip. The reload is finished with a rack of the bolt from the right hand instead of the left as on the pistol version.]]&lt;br /&gt;
[[FIle:BF1 C96Carbinescope.jpg|thumb|none|600px|Zara holds a unique scoped Mauser C96 carbine.]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Trench Carbine===&lt;br /&gt;
The [[M1917 Trench Carbine]], a rare prototype 9mm Mauser C96 carbine variant (less than 100 guns produced)  with a 9.5-inch barrel and a massive 40-round detachable magazine produced by Mauser near the end of the war, appears in the ''Turning Tides'' DLC for the Assault class as a primary weapon. The real gun was supposed to compete with the ''Trommelmagazin''-equipped Luger as a trench raiding weapon, but was never adopted on cost grounds. A scoped version referred to as &amp;quot;M1917 Patrol Carbine&amp;quot; was added with the May 2018 update.&lt;br /&gt;
&lt;br /&gt;
In the files, the weapon's projectile was originally incorrectly named &amp;quot;Mauser763x25mm_Carbine&amp;quot;, despite the real gun only being made in 9x19mm Parabellum, however, this was corrected in a patch to &amp;quot;9x19mm_Semi&amp;quot;. Considering this name cannot actually be seen in-game, this is some impressive dedication to getting things right.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1917Trench.jpg|thumb|none|400px|Mauser M1917 Trench Carbine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF1 C96M17_1.jpg|thumb|none|600px|Holding the Trench Carbine. Note that this variant uses a hand position that is far less likely to result in a trip to the field hospital, though it should be noted that the M1917 has a redesigned pistol grip that already alleviated the hammering situation somewhat.]]&lt;br /&gt;
[[File:BF1 C96M17_2.jpg|thumb|none|600px|Aiming the M1917.]]&lt;br /&gt;
[[File:BF1 C96M17_3.jpg|thumb|none|600px|Reloading the carbine.]]&lt;br /&gt;
[[File:BF1 C96M17_4.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
[[File:BF1 C96M17_5.jpg|thumb|none|600px|The scoped Carbine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|The empty pistol in his hand.]]&lt;br /&gt;
[[File:BF1_taschen4.jpg|thumb|none|600px|Inserting the new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm, called the &amp;quot;Repetierpistole M1912&amp;quot;. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with a moderately fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1M1912open.jpg|thumb|none|600px|Pulling the slide back during a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1M1912ejecting.jpg|thumb|none|600px|Letting some happy little 9x23mm Steyr rounds go free. The number of ejected rounds corresponds to the number of remaining rounds in the magazine.]]&lt;br /&gt;
[[File:BF1M1912clip.jpg|thumb|none|600px|Inserting an 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Thumbing in the cartridges.]]&lt;br /&gt;
[[File:BF1M1912releasing.jpg|thumb|none|600px|All rounds loaded, the character prepares to yank out the clip to release the slide.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr Anschlagpistole M.12===&lt;br /&gt;
The machine pistol version of the Steyr M.12, complete with 16-round extended magazine and buttstock, appears as an Assault-exclusive primary in the ''Turning Tides'' DLC, called the &amp;quot;Maschinenpistole M1912/P.16&amp;quot;. Although the &amp;quot;P16&amp;quot; suffix (supposedly standing for ''&amp;quot;Patronen 16&amp;quot;'' or ''&amp;quot;16 bullets&amp;quot;'') is common in online sources when referring to the machine pistol variant, it never appears in contemporary documentation. The term ''&amp;quot;Maschinenpistole&amp;quot;'' was also not used by the Austro-Hungarians during the First World War; ''&amp;quot;Anschlagpistole&amp;quot;'' (''&amp;quot;Assault pistol&amp;quot;'') was the term adopted for this weapon.&lt;br /&gt;
&lt;br /&gt;
The in-game model is not actually based on the real machine pistol, but rather an early prototype variant of the M.12 pistol which had an adjustable tangent rear sight instead of fixed iron sights. The fire selector that allows the weapon to fire fully-automatic is not present on the game model, meaning that the gun is essentially just a standard M.12 pistol with an extended magazine. There is no animation for switching fire modes. The buttstock is also incorrectly depicted as a standard M.12 holster-stock with a flat butt, rather than the special proprietary stocks that were coupled with the machine pistols, which bore enlarged butt pads to secure the stock against the user's shoulder.&lt;br /&gt;
&lt;br /&gt;
Unlike the sidearm, the machine pistol is reloaded with both stripper clips and individual rounds; a reload from empty uses two stripper clips, while non-empty reloads without a multiple of eight load some individual rounds, like other clip-loaded guns in BF1. Although all of its animations were redone from scratch, it maintains the same details as the sidearm version (and was done by the same animator), such as releasing the safety every time the weapon is drawn, and correctly locking the slide open using the safety when reloading before the gun is empty. Also worth noting is that the player character uses their dominant thumb to press the slide release on empty reloads, but uses their offhand thumb to disengage the safety on non-empty reloads, which helps make the use of the slide catch vs the safety more obvious to the average player.&lt;br /&gt;
[[Image:Steyr M1912 Stock.jpg|thumb|none|400px|Steyr M.12 experimental prototype with adjustable tangent sight and shoulder stock - 9x23mm.]]&lt;br /&gt;
[[Image:Steyr P16 Stock.jpg|thumb|none|400px|Anschlagpistole M.12 machine pistol with shoulder stock and 16-round magazine - 9x23mm. The in-game weapon lacks the butt pad.]]&lt;br /&gt;
[[File:BF1_steyr1912p16_1.jpg|thumb|none|600px|Holding the Steyr 1912 P.16. Note that unlike the sidearm version, this version features tangent rear sights instead of fixed rear sights; these do exist for the Steyr 1912, but they weren't recorded to have been fitted to P.16 machine pistols.]]&lt;br /&gt;
[[File:BF1_steyr1912p16_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_steyr1912p16_3mid.jpg|thumb|none|600px|Performing a mid-reload.]]&lt;br /&gt;
[[File:BF1_steyr1912p16_3.jpg|thumb|none|600px|Reloading a 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1 M1912P16 (1).jpg|thumb|none|600px|Locking the slide back on a partial reload.]]&lt;br /&gt;
[[File:BF1 M1912P16 (2).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
[[File:BF1_steyr1912p16ex1.jpg|thumb|none|600px|Holding the experimental variant.]]&lt;br /&gt;
[[File:BF1_steyr1912p16ex2.jpg|thumb|none|600px|Aiming down the lens sight.]]&lt;br /&gt;
[[File:BF1 M1912P16 (3).jpg|thumb|none|600px|Made uneasy by the rainstorm, an Austro-Hungarian soldier switches the safety off his fancy M1912 P.16.]]&lt;br /&gt;
[[File:BF1 M1912P16 (4).jpg|thumb|none|600px|Pulling out the last clip on an empty reload. Note that the weapon model appears to be missing the fire selector.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. Although it is also reloaded in what seems to be a rather unsafe manner (pulling the trigger to rotate the cylinder after each round is inserted), this is how the Bodeo is supposed to function; with the loading gate open, the hammer is disconnected from the trigger, allowing this faster method of reloading compared to other gate-loaded revolvers.&lt;br /&gt;
&lt;br /&gt;
A close inspection of the animations shows that the cylinder never rotates when firing.&lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|An Italian Arditi Scout holds the Bodeo revolver with &amp;quot;Swashbuckler&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Taking the guide rod...]]&lt;br /&gt;
[[File:BF1-Bodeo4.jpg|thumb|none|600px|... to eject a spent casing.]]&lt;br /&gt;
[[File:BF1-Bodeo5.jpg|thumb|none|600px|Inserting a single cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
Following the completion of a series of ''extremely'' elaborate Easter Eggs (spanning the entire support cycle of the game, including all 4 DLC packs), players were rewarded with a 7.5&amp;quot; &amp;quot;Cavalry&amp;quot;-barreled [[Colt Single Action Army]], dubbed the &amp;quot;Peacekeeper&amp;quot; in-game. It has ivory grips, a deep blued finish, and engravings with a silver inlay, most prominently a skull carved into the left recoil shield. Its damage is very high, more comparable to the Obrez than other revolvers. The player character fans the hammer when hip firing, allowing for automatic-in-gameplay firing like the Gasser.&lt;br /&gt;
&lt;br /&gt;
Notably, the Peacekeeper's reload animations show the player character first turning the cylinder clockwise, past the unfired rounds still in the cylinder, before starting the eject-reload-rotate clockwise routine. This is in contrast to the other gate-loaded revolvers in BF1 (and many other games), which immediately start the reload routine at the position the cylinder was in. This fixes the logical error present within the latter animation: because the cylinder rotates clockwise after firing, all the fired rounds are rotated clockwise, first into the ejection position, then past it. Therefore, performing the eject-reload-rotate clockwise routine immediately will actually miss most of the fired rounds, and eject a lot of unfired rounds.&lt;br /&gt;
&lt;br /&gt;
The Peacekeeper has a very flashy set of weapon animations, with the player character performing various elaborate tricks when drawing, reloading, or even just running with the gun out; this, coupled with the in-game description (&amp;quot;According to some, this is the greatest handgun ever made.&amp;quot;), and the dog tag unlocked alongside it (bearing the message &amp;quot;Tu Es Satis Bonus&amp;quot;, Latin for &amp;quot;You're Pretty Good&amp;quot;) solidifies the weapon as a reference to ''[[Metal Gear Solid 3]]''. Each of the six possible reload animations are individual animations with different weapon tricks, and account for the amount of ammunition remaining in the revolver during the indexing process (reloading after firing just one round doesn't involve the indexing and is just a simple eject-and-reload). The empty reload has the user ejecting all the fired rounds first before reloading all the rounds in one go instead of the typical eject-load repeat cycle.&lt;br /&gt;
[[File:Colt Single Action Army Cavalry.jpg|thumb|none|350px|Colt Single Action Army w/ 7.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[File:BF1 Peacekeeper FP.jpg|thumb|600px|none|The soldier holds his arduously acquired Peacekeeper, his left hand ready to fan the weapon.]]&lt;br /&gt;
[[File:BF1 Peacekeeper Hipfire.jpg|thumb|600px|none|Hipfiring and fanning the revolver.]]&lt;br /&gt;
[[File:BF1 Peacekeeper ADS.jpg|thumb|600px|none|The sights of the revolver.]]&lt;br /&gt;
[[File:BF1 Peacekeeper ADS Fire.jpg|thumb|600px|none|Firing while aiming down sights.]]&lt;br /&gt;
[[File:BF1 Peacekeeper Reload Ejector.jpg|thumb|600px|none|Empty reload. The soldier lifts the revolver vertically and quickly works the ejector to eject all six fired rounds.]]&lt;br /&gt;
[[File:BF1 Peacekeeper Reload.jpg|thumb|600px|none|The soldier then quickly loads six rounds held in his right hand.]]&lt;br /&gt;
[[File:BF1 Peacekeeper Pause.jpg|thumb|600px|none|Idling with the revolver produces this idle inspect animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favored by Austrian Stormtroopers. It fires in single action animation-wise but allows for automatic firing when not aiming down sights (i.e. holding down the fire key will repeatedly fire it), with the player character's thumb very quickly cocking the hammer back after every shot. More interestingly, the third-person animation shows the player character's left hand coming up to cock the hammer after every shot, an animation unique to this weapon. It is a pain to reload due to its loading gate system, and is, unlike the other revolvers, a very reliable two-hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming the M1870.]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one. The player character also very quickly decocks the hammer at the start of the reload, a nice detail.]]&lt;br /&gt;
[[File:BF1 Gasser (1).jpg|thumb|none|600px|An Austrian stormtrooper runs up a mountain with an engraved Gasser in hand.]]&lt;br /&gt;
[[File:BF1 Gasser (2).jpg|thumb|none|600px|Ejecting a spent cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the ''In the Name of the Tsar'' DLC as a sidearm for all infantry classes. It is used exclusively in single-action, which could either be a result of the Nagant's infamously heavy double-action trigger pull, or it could be to imply that the revolver in-game is actually a &amp;quot;Private's Model&amp;quot; Nagant, which looks identical to the standard version, and is in fact single-action only. When reloading with ammo remaining, it loads like any other gate-loaded revolver; however, if the weapon is empty the 7-round cylinder is removed entirely and replaced with another one.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant. This example was dated 1939 manufacture and was a Wartime issued weapon. Note the angular front sight which was used from 1930s.]]&lt;br /&gt;
[[File:BF1-NagantRevolver.jpg|thumb|none|600px|The Nagant revolver in the customization menu, showing the anachronistic front sight; a rounded one would be more accurate for WWI. Note the aptly named &amp;quot;Rasputin&amp;quot; skin; there are also skins named &amp;quot;Émile&amp;quot; and &amp;quot;Léon,&amp;quot; the Nagant brothers who produced the revolver.]]&lt;br /&gt;
[[File:BF1_nagant1.jpg|thumb|none|600px|Holding the Nagant.]]&lt;br /&gt;
[[File:BF1_nagant2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_nagant4.jpg|thumb|none|600px|Ejecting a spent 7.62x38R shell.]]&lt;br /&gt;
[[File:BF1 NagantM1895 (1).jpg|thumb|none|600px|There are a few different animations for the non-empty reload, sometimes the player character will push out spent cartridges with their finger or shake one out, as seen here.]]&lt;br /&gt;
[[File:BF1 NagantM1895 (2).jpg|thumb|none|600px|Removing an empty cylinder from the M1895, note the guide rod is being taken with it.]]&lt;br /&gt;
[[File:BF1_nagant3.jpg|thumb|none|600px|Setting a new one in place.]]&lt;br /&gt;
[[File:BF1 NagantM1895 (3).jpg|thumb|none|600px|Reinserting the guide rod.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson No.3 Russian Model==&lt;br /&gt;
The [[Smith &amp;amp; Wesson No.3 Russian Model]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It is based on the commercial version (note the missing trigger guard spur of the military model) and according to the in-game stats is chambered in .44 American (which is not wrong, since some of the commercial revolvers were chambered in this caliber). It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers, it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the only three top-break revolvers in the base game offering a much faster reload in comparison to other revolvers. It is also used by the &amp;quot;Trench Raider&amp;quot; elite class, which was added in the ''They Shall Not Pass'' DLC.&lt;br /&gt;
[[File:S&amp;amp;w russian commercial.jpg|thumb|none|350px|A rare commercial aka &amp;quot;civilian&amp;quot; verison of the Smith &amp;amp; Wesson No.3 Russian Model - .44 Russian]]&lt;br /&gt;
[[File:No. 3 Revolver Icon Color.jpg|thumb|none|350px|The world model of the No.3 Revolver.]]&lt;br /&gt;
[[File:BF1_smith1.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:BF1_smith2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_smith3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1 No3 (1).jpg|thumb|none|600px|Looking at the &amp;quot;Cathedral of Light&amp;quot; in ''Tsaritsyn'' with a No.3 revolver equipped with the &amp;quot;Package from Home&amp;quot; skin. This church is modeled after the Kronstadt Naval Cathedral located in St. Petersburg, while the multiplayer level takes place in what is now modern-day Volgograd.]]&lt;br /&gt;
[[File:BF1 No3 (2).jpg|thumb|none|600px|Cocking the No. 3's hammer.]]&lt;br /&gt;
[[File:BF1 No3 (3).jpg|thumb|none|600px|Ejecting the spent rounds; note the wafer-like moon clip holding the rounds together.]]&lt;br /&gt;
[[File:BF1 No3 (4).jpg|thumb|none|600px|Inserting another moon clip of .44 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Webley RIC==&lt;br /&gt;
A [[Webley RIC]] revolver is available as one of the Support class's sidearms, under the name &amp;quot;Bull Dog Revolver&amp;quot; (a type of revolver the RIC is a member of). Like other revolvers, it is a 2 shot weapon at close range and is the fastest firing of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. The in-game weapon's caliber is specified as .442 Webley in game files.&lt;br /&gt;
[[File:WebleyRIC.jpg|thumb|none|400px|Webley RIC No. 1 Second Pattern - .442 Webley]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870.]]&lt;br /&gt;
[[File:BF1Bulldogejecting.jpg|thumb|none|600px|Another frame of the reload; tapping the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley Mk VI]] revolver appears in the ''Apocalypse'' DLC under the generic name of &amp;quot;Revolver Mk VI&amp;quot;.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:BF1 Webley MkVI (1).jpg|thumb|none|600px|Securing the ruined church in the Passchendaele level.]]&lt;br /&gt;
[[File:BF1 Webley MkVI (2).jpg|thumb|none|600px|Iron sights of the Mk. VI.]]&lt;br /&gt;
[[File:BF1 Webley MkVI (3).jpg|thumb|none|600px|Opening up the Webley. The game keeps track of how many rounds have been fired and shows the correct number of fired and unfired rounds being ejected.]]&lt;br /&gt;
[[File:BF1 Webley MkVI (4).jpg|thumb|none|600px|Feeding more .455 rounds into the cylinder.]]&lt;br /&gt;
[[File:BF1 Webley MkVI (5).jpg|thumb|none|600px|Unlike its automatic cousin seen below, the player character manually closes the Mk. VI rather than flicking the revolver shut.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewmen during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In multiplayer, it is one of the Medic class's sidearms, offering a high damage 2-shot kill at close range, with damage dropping off sharply at longer ranges, and a faster reload in comparison to other revolvers. It is called the &amp;quot;Auto Revolver&amp;quot; in multiplayer - which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver, it reloads via a top break system and is thus able to replace all of its rounds at once.&lt;br /&gt;
&lt;br /&gt;
The Auto Revolver is named &amp;quot;Automatic Revolver .38&amp;quot; in singleplayer, but still holds 6 rounds instead of the 8 rounds capacity of the .38 ACP variant. Despite this, in the final cutscene of ''Through Mud and Blood'' Townsend fires eight shots from his Auto Revolver without reloading, the correct full capacity of the .38 variant.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot;, the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|350px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which help rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
[[File:BF1 WebleyAuto (1).jpg|thumb|none|600px|Bringing up the speedloader.]]&lt;br /&gt;
[[File:BF1 WebleyAuto (2).jpg|thumb|none|600px|Inserting the fresh rounds into the cylinder.]]&lt;br /&gt;
[[File:BF1 WebleyAuto (3).jpg|thumb|none|600px|Closing the Webley-Fosbery. &amp;quot;.455 CORDITE ONLY&amp;quot; is inscribed just below the cylinder.]]&lt;br /&gt;
[[File:Straight Flush.jpg|thumb|none|600px|The &amp;quot;Straight Flush&amp;quot; skin granted for 100% completion of &amp;quot;Friends in High Places&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
Worth noting is that none of these weapons would have been called submachine guns in English at the time, because the term originated in 1921 as a description for the [[Thompson Submachine Gun]]; terms like &amp;quot;machine carbine&amp;quot; or &amp;quot;machine pistol&amp;quot; were used in Europe for such weapons right up to the Second World War. For other languages however, such as German, the corresponding term ''Maschinenpistole'' was invented during WWI and used to the modern day.&lt;br /&gt;
&lt;br /&gt;
The SMG category also includes the Steyr M.12/P.16 machine pistol, the Ribeyrolles 1918 (an automatic carbine using a proto-intermediate cartridge, designed as a light machine gun of sorts), the Chauchat-Ribeyrolles 1918 (a firing port weapon using rifle rounds which some sources say that the French did call a &amp;quot;submachine gun&amp;quot; by naming it a ''pistolet-mitrailleur''), and weirdly, the M1917 Trench Carbine, despite it not even being automatic.&lt;br /&gt;
&lt;br /&gt;
Like the machine guns, some of the large-capacity submachine guns (namely the Hellriegel and the Schwarzlose SMG) can overheat after being fired for too long.&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] is available for the Assault class at rank 2. In-game, it is incorrectly depicted as a fully-automatic submachine gun, even though the real Beretta M1918 was a semi-automatic carbine. Presumably due to the continued existence of Beretta's name trademark, it is called the &amp;quot;Automatico M1918&amp;quot; in Battlefield 1.&lt;br /&gt;
&lt;br /&gt;
The M1918 has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop-off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;. An Optical variant which uniquely had the lens sight mounted diagonally was initially planned (and can be seen in the official gameplay trailer), but was later scrapped for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
The in-game model has a number of inaccuracies and oddities. The iron sights are mounted on the wrong side of the receiver (left instead of right). The default trigger position, visible in the weapon inspection screen, shows it to be retracted backwards, as if it is always pulled back. The cocking slot is depicted as being fully straight instead of having a 45° locking cam that was present in the real weapon, and the cocking handle is made of solid steel instead of wood. Its magazine release is incorrectly modelled. The bolt is not animated at all; in the Alpha and Beta stages, the bolt correctly reciprocated upon firing, but the release version of the bolt stays completely static, likely due to an animation error that was never fixed.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|A British soldier holds the submachine gun. The real M1918 magazine has a window on its back side, which is not modeled in-game.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|A view through the M1918's default iron sights. The real M1918 has iron sights on the right, not the left.]]&lt;br /&gt;
[[File:BF1Automaticoaltads.jpg|thumb|none|600px|Aiming with the alternative aperture rear sight.]]&lt;br /&gt;
[[File:BF1Automaticoreload.jpg|thumb|none|600px|Removing a spent magazine.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF1Automaticocharging.jpg|thumb|none|600px|Cocking the Automatico.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18/I==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Experimental&amp;quot;. The &amp;quot;Experimental&amp;quot; variant locks the weapon to a three-round burst and gives substantially greater long-range accuracy, and after the 2018 Easter update, it now feeds from a 30-round stick magazine to prevent having a leftover two rounds in a three-round burst fire weapon. This magazine appears to have been modeled after a rare Swiss-made 16-round Luger magazine from the 1910s ([https://www.landofborchardt.com/images/article/sehs/image037.jpg]). The &amp;quot;Factory&amp;quot; variant is available in the single-player.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields an MP18/I with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with bayonets in real life; bayonets are treated as an accessory for many weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18. Note the loading lever position on the ''Trommelmagazin 08''. The loading lever on the real TM 08 turns as the magazine depletes, and has ammo count markers on the outer edge (shown in-game but obstructed by the rain and lighting here) marking the lever positions corresponding to the ammo count in the magazine. In-game, the loading lever shakes while shooting, but is otherwise static.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
[[File:BF1MP18reload.jpg|thumb|none|600px|Inserting a new snail-drum magazine into the original &amp;quot;Experimental&amp;quot; variant (visually identical to the current &amp;quot;Optical&amp;quot; version), with an added camouflage skin.]]&lt;br /&gt;
[[File:BF1MP18charging.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[File:BF1 MP18 (1).jpg|thumb|none|600px|The new &amp;quot;Experimental&amp;quot; MP18/I, equipped with a 16-round magazine that somehow holds 30 rounds.]]&lt;br /&gt;
[[File:BF1 MP18 (2).jpg|thumb|none|600px|Sliding in the thirty-round Luger mag.]]&lt;br /&gt;
&lt;br /&gt;
== Schwarzlose submachine gun==&lt;br /&gt;
The obscure Schwarzlose submachine gun is available in the ''In the Name of the Tsar'' DLC for the Assault class, with Factory and Optical as its two variants. The real weapon, designed by German firearm designer Andreas Wilhelm Schwarzlose, famous for his [[Schwarzlose Machine Gun Model 07/12|Schwarzlose Machine Gun]], is based on the [[MG 08]] action, scaled down and rechambered for 9x19mm Parabellum. The weapon's feed mechanism was patented in 1902, and a presumed final design was patented in 1920. It was possible that some work-in-progress model was created during the WWI era. The single surviving gun is part of the collection of the weapon design department of the Tula State University in Russia. The first image below is from the Russian army's collection and shows a slight variation of the Tula weapon's stock with an oil bottle holder, indicating either the Tula gun is a different prototype or the same weapon with a new stock.&lt;br /&gt;
&lt;br /&gt;
The weapon uses a strange multi-column en-bloc clip which functions rather like the &amp;quot;squirrel cage&amp;quot; 50-round magazine of the [[Fiat-Revelli M14/35|Fiat-Revelli M1914]] machine gun, but without the spring-operated feed columns. The clip is inserted into the left side of the feeding box and has 10 columns of 8 rounds, each column essentially a stripper clip fixed to a backplate. These are indexed upwards by a rack mechanism within the gun rather than a spring follower, the clip being pulled across each time a column is emptied and ejected from the right side of the feeder box when the last round is fired. To balance out this ridiculously large capacity, the in-game gun will overheat after firing around 40 rounds sequentially.&lt;br /&gt;
&lt;br /&gt;
At the time of the game's development, information on the weapon is practically nonexistent on the English internet (for a long time even the weapon's real name is completely unknown, making &amp;quot;Maxim submachine gun&amp;quot; its common name). Details of the gun on the English internet appeared after BF1's release, when a Russian-only print made in 2016 by the Tula State Arms Museum was brought up in the English internet, which finally identified the model. Due to the limited info, the in-game depiction is partially based on speculation on DICE's part: the weapon is named in-game as the &amp;quot;SMG 08/18&amp;quot;, based on the [https://www.forgottenweapons.com/submachine-guns/experimental-german-0818-maxim-smg/ Forgotten Weapons] article which relates its design to the air-cooled MG 08 variant, the MG 08/18 (which was added to the game 2 DLCs later in the ''Apocalypse'' DLC). At release, it had a rate of fire of 450 RPM, but was later buffed to 770 RPM, with DICE providing the reasoning that its smaller caliber and scaled down MG 08 action implies a higher ROF than the original machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Maxim_smg.jpg|thumb|none|450px|Schwarzlose submachine gun (without the feed box and its integral front grip) - 9x19mm. Until the Tula example was discovered this was the only known image of the weapon, and so it was unclear how exactly it functioned.]]&lt;br /&gt;
[[File:Maxim SMG feeder.jpg|thumb|none|450px|Schwarzlose SMG belonging to Tula State University, Russia, showing feeding box - 9x19mm. The ejection port for the spent clip is much smaller than the insertion port, since the casings are not retained and so only the flat clip plate needs to pass through it.]]&lt;br /&gt;
[[File:Bf1-masims_1.jpg|thumb|none|600px|Holding the Schwarzlose SMG.]]&lt;br /&gt;
[[File:Bf1-masims_2.jpg|thumb|none|600px|Aiming. Unlike the tall front sight on the real weapon, the in-game front sight is a neat spike.]]&lt;br /&gt;
[[File:Bf1-masims_3.jpg|thumb|none|600px|Inserting an 80-round clip into the feeder box.]]&lt;br /&gt;
[[File:BF1 MaximSMG (1).jpg|thumb|none|600px|The weapon's empty clip becomes more visible as ammunition is expended. Also note the anti-aircraft sights; these are an optional attachment for the Factory variant.]]&lt;br /&gt;
[[File:BF1 MaximSMG (2).jpg|thumb|none|600px|Locking the charging back on a empty reload.]]&lt;br /&gt;
[[File:BF1 MaximSMG (3).jpg|thumb|none|600px|Sending it home by pressing a bolt release of some sort.]]&lt;br /&gt;
[[File:BF1 MaximSMG (4).jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; variant of the SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] heavy submachine gun is the Assault class's Level 10 unlock, called the &amp;quot;Hellriegel 1915.&amp;quot; It is another incredibly obscure prototype, more so than the Schwarzlose submachine gun since not a single example of the weapon is known to have survived the war and there are only three photographs that show it ever existed at all, all of the weapon's right-hand side. Information about the weapon's operating method, ammunition capacity and even which 9mm round it fired is all conjecture from firearms historians based on its dimensions.&lt;br /&gt;
&lt;br /&gt;
The detachable drum magazine depicted on both variants in-game is fictional; the real weapon was known to feed either from a straight box magazine estimated to have a capacity of around 20 rounds, or from a drum magazine with an estimated capacity of around 160 rounds that is noticeably larger than the one in-game. This would be rested on the ground like a belt box using a weighted base, feeding cartridges through a flexible chute that led to early ideas that the weapon was belt-fed. To balance out the high capacity, the Hellriegel overheats at around 40 consecutive shots.&lt;br /&gt;
&lt;br /&gt;
Three variants are available in the game: in singleplayer there is the &amp;quot;Factory&amp;quot; variant that holds 59+1 rounds in a drum magazine and is used by enemies in the chapter &amp;quot;Avanti Savoia!&amp;quot; and a &amp;quot;Storm&amp;quot; variant with a special sight which only appears in a crate in the level &amp;quot;Through Mud and Blood.&amp;quot; Multiplayer used to only have the &amp;quot;Factory&amp;quot; variant (which is actually the Storm variant), but now also has a &amp;quot;Defensive&amp;quot; variant introduced to the game in March 2017, which holds 119+1 rounds and is equipped with a bipod and a magnifying sight, and for balance purposes rather than due to any kind of logic, has much higher recoil than the standard version. &lt;br /&gt;
&lt;br /&gt;
An interesting detail is that the weapon produces water slushing sounds when the player is running with the weapon, likely coming from its water jacket. &lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun with straight magazines and open ~160-round drum - 9x23mm Steyr (speculated). The strange object at the top-left is a weighted base for the drum to hold it upright, since it did not actually mount to the gun and was rested on the ground next to it.]]&lt;br /&gt;
[[Image:Standschütze Hellriegel 1915 drum.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun with ~160-round drum - 9x23mm Steyr (speculated). This is how the drum was actually employed. Whether the thing under the barrel is a foregrip of some kind that the soldier is holding or a flexible hose which is part of the water jacket that he is preventing from falling out while firing is one of many things lost to history.]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|Holding the Standschütze Hellriegel 1915.]]&lt;br /&gt;
[[File:Bf1-hell_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-hell_3.jpg|thumb|none|600px|Reloading, showing off the weapon's made-up left side. The lever above the character's hand locks and unlocks the drum magazine, which slides in and out towards the front (similar to how a Thompson magazine works, but in the horizontal). The small bar-like piece on the rear of the receiver is likely intended to be a disassembly latch of some sort, while the lever below it is probably supposed to be a two-position safe - fire selector lever.]]&lt;br /&gt;
[[File:BF1 Hellreigel (1).jpg|thumb|none|600px|Unlocking the lever assembly. The engraving is the player emblem.]]&lt;br /&gt;
[[File:BF1 Hellreigel (2).jpg|thumb|none|600px|Pulling the charging handle. Note &amp;quot;H1915&amp;quot; and &amp;quot;9x23mm&amp;quot; are written on the magazine.]]&lt;br /&gt;
[[File:BF1 Hellreigel (3).jpg|thumb|none|600px|Locking the magazine back in place.]]&lt;br /&gt;
&lt;br /&gt;
==M1919 Thompson (Hybrid Model)==&lt;br /&gt;
An [[M1919 Thompson]] prototype of the Thompson SMG was added with the May 2018 weapon update, named the &amp;quot;Annihilator&amp;quot;. It comes as a &amp;quot;Trench&amp;quot; variant, using a 20-round magazine. Rather obviously given the name, it is anachronistic for the WWI setting (ignore the Russian Civil War setting for a moment): while there was a 1917 Thompson prototype, this weapon, the &amp;quot;[[:Image:Persuader.jpg|Persuader]],&amp;quot; was belt-fed.&lt;br /&gt;
&lt;br /&gt;
The in-game weapon, while named after the earliest &amp;quot;Annihilator&amp;quot; prototypes, is physically closest to some of the later prototypes (each M1919 Thompson is slightly different), mixed with an apocryphal perforated barrel shroud. The in-game weapon lacks the adaptor required to use the 20-round magazine on the &amp;quot;Annihilator I&amp;quot;, and also features a round charging handle located at the center of the receiver top (the earliest prototypes had strangely shaped actuator handles that are offset to the right side), meaning that it is physically closest to later prototypes.&lt;br /&gt;
&lt;br /&gt;
The [[Suomi KP/-31]]-style barrel shroud is likely inspired by [https://web.archive.org/web/20200216211833/http://www.dieselpunks.org/photo/thompson-annihilator-1919 this] photoshopped image made from a Suomi and an M1A1 Thompson. A Thompson with a perforated barrel shroud however does exist as a diagram in a late 1919 patent ([https://i.imgur.com/y6NTfjy.png]), meaning that the image has a modicum of truth to it.&lt;br /&gt;
&lt;br /&gt;
[[File:M1919 Thompson.jpg|thumb|none|450px|M1919 Thompson serial number 17 as it appears in early sales literature, with 50-round drum magazine (20-round box and 100-round drum beside) - .45 ACP]]&lt;br /&gt;
[[File:Annihilator.jpg|thumb|none|450px|M1919 Thompson &amp;quot;Annihilator I&amp;quot; (serial number one) with 20-round magazine - .45 ACP (colorized photo)]]&lt;br /&gt;
[[File:BF1_Thompson1.jpg|thumb|none|600px|An American stormtrooper holding his Thompson ready to break through the ''Hindenburg Line''.]]&lt;br /&gt;
[[File:BF1_Thompson2.jpg|thumb|none|600px|Aiming. Most of the M1919 Thompson prototypes actually lacked iron sights entirely, but M1921-styled iron sights were tested during M1919 development, as early as serial number 3. BF1's Thompson has a small front sight and no rear sight, so the hollow bolt handle will have to act as a substitute it seems.]]&lt;br /&gt;
[[File:BF1_Thompson3.jpg|thumb|none|600px|Reloading. The third-person reload animation is actually reused from ''Hardline''; it is performed with the right hand instead.]]&lt;br /&gt;
[[File:BF1_Thompson4.jpg|thumb|none|600px|Pulling the charging handle back in position.]]&lt;br /&gt;
[[File:BF1_Thompson5.jpg|thumb|none|600px|The stormtrooper running with an empty Tommy Gun.]]&lt;br /&gt;
&lt;br /&gt;
===M1919 Thompson===&lt;br /&gt;
An additional variant is available for pre-ordering ''Battlefield V'', featuring a more true-to-life finned barrel instead of a barrel shroud, called &amp;quot;M1919 SMG&amp;quot;.&lt;br /&gt;
[[File:M1919 Thompson.jpg|thumb|none|450px|M1919 Thompson serial number 17 as it appears in early sales literature, with 50-round drum magazine (20-round box and 100-round drum beside) - .45 ACP]]&lt;br /&gt;
[[File:M1919 SMG BF1.jpg|thumb|none|600px|Holding the M1919 Thompson. Like the &amp;quot;Annihilator&amp;quot;, a round hood front sight is added to the weapon, near the muzzle.]]&lt;br /&gt;
[[File:M1919 SMG ADS BF1.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:M1919 SMG Reload 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:M1919 SMG Reload 2.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Villar Perosa M1915 (Fake)==&lt;br /&gt;
A fictional version of the [[Villar Perosa M1915]] is available. It is found in the War Story Avanti Savoia, and is the weapon of the Sentry Elite Class pickup on the Italian maps (Monte Grappa and Empire's Edge), which was later added to other maps. It is based on the [[Beretta Model 38#Fake Villar Perosa M1915 SMG|Bapty &amp;amp; Co. mock up]] made for the 1987 film ''[[The Sicilian]]'', on twin [[Beretta Model 38A]] with a [[Bren]] front grip, and an [[MG42]] grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Perosa used in ''The Sicilian''. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site.]]&lt;br /&gt;
[[Image:Villar-perosa 1915 4.jpg|thumb|none|450px|A real Villar Perosa M1915, fitted with wooden stock for off-hand use - 9mm Glisenti, for comparision.]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar Perosa lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar Perosa M1915. His left hand appears to be gripping a non-existent foregrip behind the actual foregrip of the weapon.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity: while the capacity is actually 50 rounds, the ammo indicator shows the number of times the weapon can be fired since both barrels use the same trigger.]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (1).jpg|thumb|none|600px|Removing the magazines.]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (2).jpg|thumb|none|600px|Inserting the right one...]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (3).jpg|thumb|none|600px|...And then the left. Note that the sentry's gauntlet clips into the left mag.]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (4).jpg|thumb|none|600px|Rechambering the right half...]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (5).jpg|thumb|none|600px|...And finally, pulling the left side's charging handle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12g Automatic&amp;quot;, although a kill feed in the &amp;quot;Gameplay Series&amp;quot; dev diary showed that it was more properly named &amp;quot;Automatic 5&amp;quot; at one point. Like the Sjögren Inertia (and unlike the Model 10A and the Trench Gun), the player character loads an extra round in the chamber; this was most likely done for balancing purposes.&lt;br /&gt;
&lt;br /&gt;
Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 4+1 rounds to 6+1, making it the highest capacity shotgun in the game. A factory model with an extended magazine did exist, but the real model holds a 8 rounds, not 6; the in-game Extended model's magazine length is an intermediate between the real 4 round and 8 round magazines. It is modeled with the older style of straight-cut stock, without the “C”-like grip. &lt;br /&gt;
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|500px|none|Browning Auto-5 with 23&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Browning a5 police8rd.jpg|thumb|none|500px|Browning Auto-5 version for police use, with factory extended 8-round magazine - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1A5chamberloading.jpg|thumb|none|600px|Dropping a brass-cased 12-gauge shell into the A5.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF1A5reload.jpg|thumb|none|600px|Topping the tube magazine off with more shells. Note the player character inserting shells without holding down the bolt release. In the mid-1950s, a two-piece shell carrier design was incorporated, making this possible, but this Auto-5 should not be able to do this, given the WWI time period.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game. For some reason, this variant is the basis of the HUD image.]]&lt;br /&gt;
[[File:BF1 A5.jpg|thumb|none|600px|The Auto-5 &amp;quot;Hunter&amp;quot; variant (note the choke on the muzzle) with a ribbed barrel and weapon skin.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1900==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Side by Side Shotgun|Remington Model 1900]] is available in the ''In the Name of the Tsar'' DLC for the Assault class. It's correctly named &amp;quot;Model 1900&amp;quot; and comes in two variants - &amp;quot;Factory&amp;quot; and &amp;quot;Slug&amp;quot;. By switching fire modes, it's possible to discharge both barrels at nearly the same time. There is in fact a slight delay between shots in &amp;quot;both barrels&amp;quot; mode; in-game mechanic terms it's a two-round burst at an extremely high rate of fire. This simultaneously represents the offset triggers, and also serves as a balance mechanic, to prevent this mode from simply dealing twice the damage with no downside; integrating authenticity-based features into game balance is something the ''Battlefield'' series tries very hard to do. This feature is also present on the double-barreled shotgun in ''[[Battlefield Hardline]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington Model 1900.jpg|thumb|none|500px|Remington Model 1900 - 12 gauge]]&lt;br /&gt;
[[File:Bf1-rem1900_1.jpg|thumb|none|600px|Holding the Remington.]]&lt;br /&gt;
[[File:Bf1-rem1900_2.jpg|thumb|none|600px|Aiming down the sight bead.]]&lt;br /&gt;
[[File:Bf1-rem1900_3.jpg|thumb|none|600px|Reloading both shells into the M1900.]]&lt;br /&gt;
[[File:Bf1-rem1900_4.jpg|thumb|none|600px|Preparing to close the barrels.]]&lt;br /&gt;
[[File:BF1 M1900 (1).jpg|thumb|none|600px|A slug-firing Model 1900 with a ribbed sight plane and a spike bayonet that is rather sillily clamped around the left barrel.]]&lt;br /&gt;
[[File:BF1 M1900 (2).jpg|thumb|none|600px|Loading a single shell. The right-side barrel is always fired first, which makes sense as the right-side trigger is the further forward one.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn-Off Remington Model 1900===&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Remington Model 1900]] as his sidearm, though unlike the properly-named full-size version that appears as DLC, this base-game weapon is simply named &amp;quot;Sawed Off Shotgun&amp;quot;. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. This version has the &amp;quot;Shotgun Rib&amp;quot; style iron sights on by default, and as Pilot/Tanker weapons lack proper customization, it cannot be removed. Having been added to the game earlier, it lacks some improvements/features the full-size version has, such as reloading just one shell when only one has been fired, the &amp;quot;both barrels&amp;quot; fire mode, and a correct name. As of the ''In the Name of the Tsar'' update, this version now has the double-barrel fire mode as well. The later-added Infiltrator Elite Class uses this weapon as his secondary as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun for reference - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|A Tank Hunter holds the sawn-off Remington.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading the sawed-off M1900.]]&lt;br /&gt;
[[File:BF1 Sawnoff.jpg|thumb|none|600px|Inserting two more brass-cased shells. A very rare easter egg animation may play instead, recreating the frame-by-frame reload animation of the &amp;quot;Super Shotgun&amp;quot; from ''[[Doom (VG)|Doom II]]'', although the default animation certainly seems to have been inspired by it as well.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M1897 cannot be slam fired. Like the M1897, it cannot hold an extra round in the chamber. Instead of starting with a chamberloading procedure, the empty reload instead involves filling up the tube magazine then pumping once to chamber the weapon (same on the M1897). Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|Remington Model 10A &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate. This is the singleplayer-exclusive Sweeper variant.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Holding the &amp;quot;Slug&amp;quot; variant of the Model 10A.]]&lt;br /&gt;
[[File:BF1 Model10A (1).jpg|thumb|none|600px|A Model 10A &amp;quot;Hunter&amp;quot; equipped with a ribbed barrel (an iron sight option for shotguns) and WWI style camouflage.]]&lt;br /&gt;
[[File:BF1 Model10A (2).jpg|thumb|none|600px|When reloading from empty, the player character rather dramatically chambers the first round out of the magazine tube in a one-handed manner.]]&lt;br /&gt;
[[File:BF1 Model10A (3).jpg|thumb|none|600px|The regular pumping animation of a normal Model 10A that appears to have grown moldy.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren Shotgun==&lt;br /&gt;
The [[Sjögren]] semi-automatic Shotgun was confirmed by the developers to be in the ''They Shall Not Pass'' DLC and was seen in a teaser image. It is referred to as the &amp;quot;Sjögren Inertial&amp;quot; in-game, referring to the Sjögren's inertial action, even though the name of the real weapon is actually Sjögren '''Inertia'''. It has a capacity of 4+1 rounds in-game. A slug variant was added in May 2018. As with the pistols and the Luger rifle, it does not lock back on the last shot, instead repeating the standard firing animation with the bolt going forward, with the bolt then magically locking back. &lt;br /&gt;
[[File:Sjogren Inertia.jpg|thumb|none|500px|Sjögren Inertia - 12 gauge]]&lt;br /&gt;
[[File:BF1 Sjogren (3).jpg|thumb|none|600px|The Sjögern at the Cravançon Watermill on Soissons.]]&lt;br /&gt;
[[File:BF1 Sjogren (4).jpg|thumb|none|600px|Using the shotgun's sights - a front bead just through the scalloped section on top of the bolt.]]&lt;br /&gt;
[[File:BF1 Sjogren (5).jpg|thumb|none|600px|Thumbing a shell into the Sjögren's tube magazine.]]&lt;br /&gt;
[[File:BF1 Sjogren (6).jpg|thumb|none|600px|Chamber-loading on the empty reload animation.]]&lt;br /&gt;
[[File:BF1 Sjorgren.jpg|thumb|none|600px|A mid-recoil shot of the Sjögren shotgun being fired at some menacing stairs.]]&lt;br /&gt;
[[File:BF1 Sjogren (1).jpg|thumb|none|600px|The Sjögren Slug shotgun in-game.]]&lt;br /&gt;
[[File:BF1 Sjogren (2).jpg|thumb|none|600px|Manually releasing the bolt after chamber-loading by pushing the loading gate up; this is actually somewhat redundant as the bolt would drop as the user loads the first shell into the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;==&lt;br /&gt;
The [[Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, like the Remington Model 10A (and unlike the Browning Auto-5 and the Sjögren Inertia, as well as shotguns in previous ''Battlefield'' games), the player is unable to load a round in the chamber; this was likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is identical to the M97 Hunter variant.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|Overview on the Hellfighter Trench Shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:BF1M1897pumping.jpg|thumb|none|600px|Pumping an alternately-skinned M97 &amp;quot;Hunter&amp;quot;, with a ribbed barrel.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game.]]&lt;br /&gt;
&lt;br /&gt;
=Self-Loading/Revolving Rifles=&lt;br /&gt;
Rifles are primarily split into two classes: Self-Loading Rifles used by Medics, and Rifles used by Scouts.&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 260, is the first rifle available for the Medic class. It comes in three variants: &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot;, and &amp;quot;Optical&amp;quot;, which are all converted into full auto. Though rates of fire of up to 900 RPM are claimed for the real-life weapon, the in-game gun runs at a much slower 299 RPM, in line with the low-end estimates for the real gun. The rifle itself is described as 6.5x52mm but is modeled with a 10-round magazine of 7.65x53mm version. Real documents show a 6.5mm version with a 6-round magazine, superficially reminiscent of the [[Carcano M91]]. The player character chambers the Cei-Rigotti by pushing the bolt handle home - the correct procedure is to use the &amp;quot;winter style&amp;quot; trigger extension that functions as a bolt release, similar to the Farquhar-Hill. This functionality wasn't widely known until late 2022, well after ''Battlefield 1'''s release.&lt;br /&gt;
&lt;br /&gt;
The text CEI-RIGOTTI M1885 is engraved on the side of the weapon's receiver, which is odd - the real-life Cei-Rigotti has no recorded development date and is only known to have been first shown sometime around 1895.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 7.65x53mm Mauser]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|An Italian medic holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigottimid.jpg|thumb|none|600px|Mid-reload. The soldier covers the receiver with his fingers.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|The soldier reloading the Cei-Rigotti with a stripper clip. In pre-release footage the Cei-Rigotti was shown reloading from a 6.5mm en-bloc Carcano clip which was used as if it was a stripper clip, but this has since been corrected.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
[[File:Fiamme Verdi.jpg|thumb|none|600px|&amp;quot;Fiamme Verdi&amp;quot; skin granted for 100% completion of &amp;quot;Avanti Savoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat-Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 submachine gun|Chauchat-Ribeyrolles 1918]] is available in the ''Apocalypse'' DLC for the Assault class as the &amp;quot;RSC SMG&amp;quot;, and was first known as the &amp;quot;CSRG SMG&amp;quot; in early CTE releases. Both names allude to the origin of the weapon: Chauchat, Sutter, Ribeyrolles, and the Gladiator plant. The SMG name and classification seemingly contradicts with its rifle caliber, but this is not strictly an error on the part of the designers, since the weapon was referred to at the time as a ''pistolet-mitrailleur'' which is the modern French term for a submachine gun. It holds 8+1 rounds in the magazine and comes in the &amp;quot;Factory&amp;quot; and &amp;quot;Optical&amp;quot; variants.&lt;br /&gt;
[[File:Chauchat-Ribeyrolles.jpg|thumb|none|450px|Chauchat-Ribeyrolles 1918 - 8x50mmR]]&lt;br /&gt;
[[File:Bf1-Chau-Rib1.jpg|thumb|none|600px|A French soldier outside ''Fort de Vaux'' holding his Chauchat-Ribeyrolles.]]&lt;br /&gt;
[[File:Bf1-Chau-Rib2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-Chau-Rib3.jpg|thumb|none|600px|Inserting a new Mannlicher–Berthier clip, which involves flipping open the two locks on its sides. The empty reload is a series of rapid back-and-forth wide swipes as the player character disengages both locks, replaces the clip, locks both locks and charges the weapon, which happens frequently due to the 8-round capacity.]]&lt;br /&gt;
[[File:BF1 RSC SMG (1).jpg|thumb|none|600px|Standing next to a Fiat armored car with the &amp;quot;Optical&amp;quot; RSC SMG.]]&lt;br /&gt;
[[File:BF1 RSC SMG (2).jpg|thumb|none|600px|Charging the Chauchat-Ribeyrolles.]]&lt;br /&gt;
[[File:BF1 RSC SMG (3).jpg|thumb|none|600px|The hapless American soldier jabs the wet follower into his hand while flailing the weapon around.]]&lt;br /&gt;
&lt;br /&gt;
==Farquhar-Hill Rifle==&lt;br /&gt;
The [[Farquhar-Hill Rifle]] appears in the ''Turning Tides'' DLC for the medic class. It is exclusively used with 19-round drum magazines and is available in two variants: &amp;quot;Factory&amp;quot; and &amp;quot;Optical&amp;quot;.&lt;br /&gt;
[[File:FarquharHillRifle.jpg|thumb|none|500px|Farquhar-Hill Rifle - .303 British]]&lt;br /&gt;
[[File:Bf1_Farq_1.jpg|thumb|none|600px|A British medic holding the Farquhar-Hill on board the SS ''River Clyde''.]]&lt;br /&gt;
[[File:Bf1_Farq_2.jpg|thumb|none|600px|Aiming through the rifle's aperture sights, showing that this is the &amp;quot;Storm&amp;quot; variant.]]&lt;br /&gt;
[[File:Bf1_Farq_3.jpg|thumb|none|600px|A mid-magazine reload, which features the player character switching the magazine's feeding off before removing it; the Farquhar-Hill rifle's magazines lacked feed lips, and instead had a switch to enable or disable feeding. Were one to simply remove a non-empty magazine, without turning it off first, the remaining rounds would instead come flying out in a spectacular shower of failure.]]&lt;br /&gt;
[[File:Bf1_Farq_4.jpg|thumb|none|600px|During an empty reload, however, this is a bit of a moot point, and so the magazine is released normally. Following this, a new one is inserted and activated, and then the bolt is released by pulling the trigger, because people at the time thought that was safe.]]&lt;br /&gt;
[[File:Bf1_Farq_5.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant while looking at the wreck of the SMS ''Mainz''. The model of the ''Mainz'' seen here is actually the model of the HMS ''Vindictive'' on Zeebrugge with all of its protective pads stripped off.]]&lt;br /&gt;
[[File:BF1 Farquhar-Hill (1).jpg|thumb|none|600px|Inserting a drum magazine into the Optical Farquhar-Hill, careful to heed the advice of [https://youtu.be/oXpgJ4JydN4?t=142| Gun Jesus].]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] is available in the ''In the Name of the Tsar'' DLC for the Medic class. It has a faster rate of fire than the &amp;quot;M1907 SL Trench,&amp;quot; and a 25+1 round magazine, but is limited to medium range due to its recoil. It comes in two variants - &amp;quot;Trench&amp;quot; and &amp;quot;Optical&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is shown being reloaded by swapping out the detachable magazine, which is physically sort-of-possible but historically not completely correct. While this was how the weapon was originally envisioned as being used, production costs and problems with overheated on full-auto fire meant that in real life each Fedorov Avtomat was only issued with a three magazines (four in WWI), usually reloaded with 5-round Arisaka stripper clips inserted into the breech as if the magazine was fixed. Even if the gunner somehow acquired another magazines, they were fitted to individual guns and so there would be no guarantee it would actually be possible to use it. I.e. magazine should be replaced only with empty reload.&lt;br /&gt;
&lt;br /&gt;
The Avtomat in the game is modeled after the later M1919 variant (with modernized magazine from the later M1923). The real 6.5mmSR M1916 variant doesn't have the barrel shroud and vertical grip. Moreover, in real life, the 7.62mmR M1913/1916 version with 15-round [[Madsen machine gun|Madsen]]-pattern magazine was much more common during WWI (only about 8 M1916s were delivered to the front, compared to the 45 M1913 and M1913/1916 guns).&lt;br /&gt;
&lt;br /&gt;
[[Image:Avtomat 1919.jpg|thumb|none|500px|Fedorov Avtomat M1919 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|500px|none|Fedorov Avtomat M1923 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:BF1_fedor_1.jpg|thumb|none|600px|Holding the Fedorov Avtomat.]]&lt;br /&gt;
[[File:BF1_fedor_2.jpg|thumb|none|600px|Aiming the Fedorov, note that sights are pointing a bit high. This was corrected in the January 2018 patch.]]&lt;br /&gt;
[[File:BF1_fedor_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1 Federov (1).jpg|thumb|none|600px|Chambering a fresh round.]]&lt;br /&gt;
[[File:BF1 Federov (2).jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; Fedorov with an alternate skin.]]&lt;br /&gt;
[[File:BF1 Federov (3).jpg|thumb|none|600px|Sliding in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Fedorov-Degtyaryov===&lt;br /&gt;
The water-cooled version of Fedorov-Degtyaryov (alternately spelled as Fedorov-Degtyarov and Fedorov-Degtyarev based on different Anglicization methods, the latter of which is its in-game name and technically the only one with consistent anglicization) was a bonus weapon variant available to players who pre-order ''Battlefield V''. The Fedorov-Degtyarev is a 1922 LMG development of the Fedorov Avtomat between Vladimir Fyodorov (anglicized as Fedorov, designer of the Fedorov Avtomat) and his apprentice Vasily Degtyaryov (who would later design the famous [[DP-28]] light machine gun).&lt;br /&gt;
[[File:Fedorov-Degtyarov.jpg|thumb|none|500px|Fedorov-Degtyaryov M1922 light machine gun, variant with water-cooled jacket - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:Fedorov-Degtyarev BF1.jpg|thumb|none|600px|Holding the Fedorov-Degtyarev.]]&lt;br /&gt;
[[File:Fedorov-Degtyarev ADS BF1.jpg|thumb|none|600px|Aiming down the sights on the giant barrel shroud.]]&lt;br /&gt;
[[File:Fedorov-Degtyarev Reload 1.jpg|thumb|none|600px|Reloading. Not that there is much to see on this version as most of it is held off-screen thanks to the oversized water jacket.]]&lt;br /&gt;
[[File:Fedorov-Degtyarev Reload 2.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:BF1 FedDegAA.jpg|thumb|none|600px|An AA-sight equipped Fedorov-Degtyaryov.]]&lt;br /&gt;
&lt;br /&gt;
==General Liu Rifle==&lt;br /&gt;
The [[General Liu Rifle]] is available in the ''In the Name of the Tsar'' DLC for the Medic class. It has a 6-round magazine and at release operated exclusively in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
The real General Liu rifle can switch from semi-automatic mode to straight-pull bolt-action mode by rotating a cylinder located on the muzzle. This alternate fire mode saw testing in pre-release Community Test Environment servers, but was not included at the release of the DLC due to either lack of time to finish it (there was no fire mode switching animation, though the straight-pull animation was already done) or problems with balance (as the bolt-action mode is a straight nerf, changing nothing about the weapon's damage or recoil properties and only slowing down the rate of fire). It returned again for the April 2018 round of CTE testing with a new fire mode switch animation in the works, which was complete by June 2018 CTE and added to the game in the same month. The new bolt-action mode gives the weapon a damage boost, making its damage model almost identical to the Gewehr 98.&lt;br /&gt;
&lt;br /&gt;
Two variants are available: Factory and Storm. Reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full stripper clip.&lt;br /&gt;
[[File:GeneralLiuRifle.jpg|thumb|500px|none|General Liu Rifle - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BF1_liu_1.jpg|thumb|none|600px|Holding the Liu Rifle.]]&lt;br /&gt;
[[File:BF1_liu_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_liu_3.jpg|thumb|none|600px|Reloading a 6-round stripper clip.]]&lt;br /&gt;
[[File:BF1_liu_4.jpg|thumb|none|600px|Switching to straight-pull bolt-action mode on the Storm variant. The direction the muzzle cap is twisted is correctly animated, with the top-side rotating towards the left of the gun when switching to bolt action, and to the right for semi-auto.]]&lt;br /&gt;
[[File:BF1_liu_5.jpg|thumb|none|600px|Working the bolt handle.]]&lt;br /&gt;
[[File:BF1 GenLiu (1).jpg|thumb|none|600px|The General Liu &amp;quot;Storm&amp;quot; in-game. It is modeled with an unused metal vertical grip, though the positive effects of using a vertical grip are baked into the weapon properties.]]&lt;br /&gt;
&lt;br /&gt;
==Howell Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Howell Automatic Rifle]], a semi-automatic conversion of the [[SMLE]], is available in the ''Apocalypse'' DLC, and comes in both Factory and Sniper variants. It was originally named &amp;quot;BSA Howell&amp;quot; in the CTE, which likely stood for the Birmingham Small Arms Company, who manufactured the conversion according to some sources. Most likely this was changed after it was realised that while the original BSA folded in 1973, the Spanish airgun manufacturer Gamo Outdoor still owns the trademark. Uniquely, the Factory variant is the only self-loading rifle in the entire game capable of using anti-aircraft sights.&lt;br /&gt;
&lt;br /&gt;
[[File:Howell rifle.jpg|thumb|500px|none|Howell Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:BF1 Howell (1).jpg|thumb|none|600px|Tired of having to manually rechamber an ordinary SMLE, the Indian medic of the British army takes on the Somme with his shiny new Howell.]]&lt;br /&gt;
[[File:BF1 Howell (2).jpg|thumb|none|600px|Aiming with the offset iron sights.]]&lt;br /&gt;
[[File:BF1 Howell (3).jpg|thumb|none|600px|A shot of the action cycing.]]&lt;br /&gt;
[[File:BF1 Howell (4).jpg|thumb|none|600px|Reloading the Howell's twenty-round magazine.]]&lt;br /&gt;
[[File:BF1 Howell (5).jpg|thumb|none|600px|Charging the bolt on an empty reload.]]&lt;br /&gt;
[[File:Battlefield Howell Automatic Rifle.jpg|thumb|600px|none|The Sniper variant of the Howell in first-person, with &amp;quot;The Sacred Twenty&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 Howell (6).jpg|thumb|none|600px|Vaulting over a rock with the scoped Howell, which gives a good view of the gas tube.]]&lt;br /&gt;
&lt;br /&gt;
==Luger rifle==&lt;br /&gt;
The prototype [[Luger rifle|Luger toggle-action self-loading rifle]] is available for the Medic at rank 10, and is referred to as &amp;quot;Selbstlader 1906&amp;quot; (German for &amp;quot;Self-loader 1906&amp;quot;). The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle. It was only available in the &amp;quot;Factory&amp;quot; variant prior to the Spring Patch on April 28 of 2017, which added a Sniper variant as an unlockable. Like its pistol counterpart, it does not lock back on the last shot, instead repeating the standard firing animation with the toggle assembly going forward, with the toggle assembly then magically locking back.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger rifle - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lugerselbst_4.jpg|thumb|none|600px|The Sniper variant with the &amp;quot;Empress&amp;quot; skin in-game.]]&lt;br /&gt;
[[File:BF1 M1906 (1).jpg|thumb|none|600px|Pulling the toggle mechanism open. Note how the character uses his thumb to keep the chambered round from ejecting.]]&lt;br /&gt;
[[File:BF1 M1906 (2).jpg|thumb|none|600px|Loading individual rounds into the sniper variant.]]&lt;br /&gt;
[[File:BF1 M1906 (3).jpg|thumb|none|600px|Releasing the toggle-action on an empty reload, which sends the stripper clip flying out.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class. It holds 25+1 rounds in the magazine and comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Optical&amp;quot;, and &amp;quot;Marksman&amp;quot; variants.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader. In this instance, the rifle is fitted with a &amp;quot;Buckhorn&amp;quot; rear sight.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_4.jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; variant experimental dot sight.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_5.jpg|thumb|none|600px|The &amp;quot;Marksman&amp;quot; variant.]]&lt;br /&gt;
[[File:BF1 M1916 (1).jpg|thumb|none|600px|The default iron sights of the Selbstlader M1916.]]&lt;br /&gt;
[[File:BF1 M1916 (2).jpg|thumb|none|600px|Throwing out a used magazine (not what you would really do in those years). Note the trigger guard being released - this is how the real weapon's magazine release worked; a small lever in the trigger guard drops the trigger guard and releases the magazine catch in front of it.]]&lt;br /&gt;
[[File:BF1 M1916 (3).jpg|thumb|none|600px|Rocking in a new one. The mid-reload is performed with the left hand, while the empty one is done completely with the right.]]&lt;br /&gt;
[[File:BF1 M1916 (4).jpg|thumb|none|600px|Locking the bolt back on an Optical M1916. The empty reload has the soldier remove the spent mag, lock the bolt open, then inserts a new one which simultaneously drops the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It is only self-loading rifle to not have a &amp;quot;Factory&amp;quot; variant, instead it has the &amp;quot;Storm,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Sniper.&amp;quot; In the E3 2016 Trailer, a German soldier is seen with the ''Flieger-Selbstlade-Karabiner Modell 15'' equipped with a 30-round drum magazine. In the final game, only the default 10-round magazine is available for players, but the 30-round drum can still be seen in the cutscene (from the War Story &amp;quot;Through Mud and Blood&amp;quot;) that the E3 trailer showed, and can also be found on weapon racks (which feature a few different German rifles) in the campaign, however the racks, and rifles on them, are non-interactable props. While the real gun can be switched to bolt action, it, like the later-added General Liu rifle, operates in semi-automatic mode only in-game.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
[[File:BF1 Mondragon (1).jpg|thumb|none|600px|Pulling the bolt back on the Modelo 1908.]]&lt;br /&gt;
[[File:BF1 Mondragon (2).jpg|thumb|none|600px|Reloading via loose rounds, note that even the 7x57mm round is camouflaged.]]&lt;br /&gt;
[[File:BF1 Mondragon (3).jpg|thumb|none|600px|Shoving the bolt home.]]&lt;br /&gt;
[[Image:Mondragon with drum mag.jpg|thumb|none|500px|Mondragón ''Fl.-S.-K. 15'' with 30-round drum magazine - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:BF1 Mondragon Extended Mag.jpg|thumb|none|600px|A German soldier banging on a tank with a Mondragón equipped with the drum magazine. This model is more of a fusion of the TM 08 snail drum with the Mondragón rather than the actual model.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot, Tanker, and Support classes, under the name &amp;quot;Pieper M1893&amp;quot;.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|The Pieper in rainy weather.]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Ejecting rounds from the carbine.]]&lt;br /&gt;
[[File:BF1 Pieper (1).jpg|thumb|none|600px|Operating the cylinder latch.]]&lt;br /&gt;
[[File:BF1 Pieper (2).jpg|thumb|none|600px|Loading nine rounds with the aid of a large speedloader.]]&lt;br /&gt;
[[File:BF1 Pieper (3).jpg|thumb|none|600px|Preparing to close the loaded cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the &amp;quot;Autoloading 8&amp;quot;. It has three variants, &amp;quot;.35 Factory&amp;quot;, &amp;quot;.35 Marksman&amp;quot;, and &amp;quot;.25 Extended&amp;quot;. The two calibers, .35 Remington and .25 Remington respectively, translate to different damage models.&lt;br /&gt;
&lt;br /&gt;
The third variant, &amp;quot;.25 Extended&amp;quot;, is an anachronistic 15-round detachable magazine variant with a wooden foregrip. These models were first made in the 1930s as conversions of existing Model 8s and Model 81s (an updated version made in 1930s) by the Peace Officer Equipment Company, and in 1940s a line of &amp;quot;Special Police&amp;quot; Model 81s was made by Remington themselves after conversations between Remington and POE. Its .25 Remington caliber is not made for the Model 81s, and it is not known that POE did any conversions for existing .25 Remington Model 8s, focusing on converting .30 and .35 Remington Model 8s due to their stronger power.&lt;br /&gt;
&lt;br /&gt;
The weapon can use a bayonet in-game, which, although technically possible due to being mounted to the barrel shroud (which does not reciprocate), looks to be barely more than soldered on; it's unlikely it would withstand the strain of actual use.&lt;br /&gt;
&lt;br /&gt;
An easter-egg exists for the &amp;quot;.25 Extended&amp;quot;, where the weapon is reloaded in a similar &amp;quot;tacticool&amp;quot; fashion to the ''[[Battlefield 4#AN-94|Battlefield 4]]'' [[AN-94]].&lt;br /&gt;
[[File:Remington_model_8.jpg|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Stripping a 5-round clip of .35 Remington into the rifle.]]&lt;br /&gt;
[[File:BF1Model8chambering.jpg|thumb|none|600px|Releasing the bolt on the &amp;quot;Marksman&amp;quot; Model 8.]]&lt;br /&gt;
[[File:Public Enemy Remington.jpg|thumb|none|500px|Remington Model 8 with 15-round detachable magazine and foregrip]]&lt;br /&gt;
[[File:BF1Model8reload.jpg|thumb|none|600px|Removing the magazine on the .25 Remington version.]]&lt;br /&gt;
[[File:BF1Model8reload2.jpg|thumb|none|600px|Inserting a new one, &amp;quot;tacticool&amp;quot;-style from the easter-egg animation.]]&lt;br /&gt;
[[File:BF1Model8chambering2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle. 1917==&lt;br /&gt;
The [[R.S.C. Mle 1917]] semi-automatic Rifle appears in the ''They Shall Not Pass'' DLC. It is one of the slowest-firing Medic rifles, but also has the highest damage model of any of the Medic's rifles, being capable of killing in 2 body shots out to a decent range.&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|500px|none|R.S.C. Model 1917 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BF1_rsc_1.jpg|thumb|none|600px|Holding the R.S.C..]]&lt;br /&gt;
[[File:BF1_rsc_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rsc_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rsc_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1_rsc_5.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Ribeyrolles 1918==&lt;br /&gt;
The [[Ribeyrolles 1918 Automatic Carbine]] is available in the ''They Shall Not Pass'' DLC. Even though technically a rifle, it is classified with the SMGs in game (despite that as mentioned in that section, the term &amp;quot;submachine gun&amp;quot; didn't actually exist until 1921). By default, the weapon comes with a bipod, and is the best Assault-class automatic weapon at range, at the cost of having the MP18's low rate of fire mixed with the Beretta M1918's low capacity of 25 rounds. An optical variant was added in May 2018.&lt;br /&gt;
[[File:Ribeyrolle1918.jpg|thumb|none|500px|Ribeyrolles 1918 Carbine - 8x35mm Ribeyrolles]]&lt;br /&gt;
[[File:BF1_rib1918_1.jpg|thumb|none|600px|Holding the Ribeyrolles.]]&lt;br /&gt;
[[File:BF1_rib1918_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rib1918_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rib1918_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1 Ribeyrolles (1).jpg|thumb|none|600px|A vanilla Optical Ribeyrolles 1918.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] is a weapon issued for the Medic class, named &amp;quot;M1907 SL&amp;quot; in-game. In the Alpha build of the game, the weapon was modeled with a 10-round magazine with a capacity of 20 rounds, but has since changed to the correct 20 round (in reality presented in the 1930s) version in the Beta. It comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sweeper&amp;quot; variant; the latter is fictional variant converted to full-auto firing at 300 RPM.&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|Winchester Model 1907 (S/N 47357) with US M1892 Krag bayonet and 20-round magazine - .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
[[File:BF1M1907reload.jpg|thumb|none|600px|Releasing a magazine from a camouflaged M1907. Note that it has a [[Thompson Submachine Gun]] foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle.]]&lt;br /&gt;
[[File:BF1M1907charging.jpg|thumb|none|600px|Pressing the distinct charging handle in to cock the rifle. Note that the rifle is modeled without a bayonet lug, and so the bayonet is just slipped over the muzzle with no support at the rear.]]&lt;br /&gt;
[[File:BF1 Alpha M1907.jpg|thumb|none|600px|The M1907 in Alpha, showing its 10-round magazine model.]]&lt;br /&gt;
&lt;br /&gt;
=Bolt/Lever Action Rifles=&lt;br /&gt;
The Scouts' Rifles category (instead of a Sniper Rifles category) likely reflects how many of the rifles have Infantry variants that lack scopes, making them not suitable for sniper roles. Rifles are universally bolt action with one lever-action rifle and a single-shot rifle (and one semi-automatic rifle, and even then it's a conversion for a bolt action rifle), while Self-Loading Rifles may be automatic or semi-automatic.&lt;br /&gt;
&lt;br /&gt;
Scout's Rifles in ''Battlefield 1'' get to use K bullets. This is short for SmK, &amp;quot;Spitzgeschoss mit Kern&amp;quot; (&amp;quot;pointed bullet with core&amp;quot;) and was a 7.92x57mm armor-piercing rifle round with a tool steel or tungsten carbide core, developed by Germany in response to the first British tanks and first deployed in in the Battle of Messines Ridge in early June 1917, by which time the Mark IV tank was in service with more armor than the K bullet was designed to penetrate. In the game they can be used by rifles chambered in other calibers, and are mainly to allow Scouts to harass vehicles. Switching to them from the primary weapon involves a special animation where the player character ejects a round and loads in a K bullet. They're functionally single-shot, as the player character loads in a single new K bullet after firing one (provided that they have any left). Switching from them back to the primary weapon will have the loaded K bullet ejected, and the player's magazine will have 1 less round loaded compared to before the switch. This does not happen in two cases: The M1903 Experimental (where the Pedersen Device is removed and reattached during the two animations) and the Carcano 1891 Carbine (where its en-bloc clip is removed when switching to the K bullets and a full en-bloc clip of ammo is loaded in when switching back)&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] rifle appears as a Scout-exclusive primary rifle in the ''Turning Tides'' DLC. At first, it only had one variant available, the Infantry variant, but the May 2018 update added a scoped &amp;quot;Patrol&amp;quot; variant. Reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full stripper clip of ammo (this mechanic was first introduced in ''In the Name of the Tsar'').&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|500px|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Bf1_aris38_1.jpg|thumb|none|600px|Holding the Arisaka rifle.]]&lt;br /&gt;
[[File:Bf1_aris38_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_aris38_3.jpg|thumb|none|600px|Loading a single round.]]&lt;br /&gt;
[[File:Bf1_aris38_4.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 Arisaka (1).jpg|thumb|none|600px|Knocking out the empty clip by using the dust cover, whereas most other bolt-action rifles in the game have the player character remove it by hand.]]&lt;br /&gt;
[[File:Bf1_aris38_5.jpg|thumb|none|600px|An Arisaka rifle with a scope, that appears to be the British M1915 P.P.Co scope.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano 1891 Carbine==&lt;br /&gt;
Italian soldiers in the reveal trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's Mauser Gewehr 1898 rifle model. The model, while only witnessed briefly, is very incomplete. The Carcano ultimately does not appear in the release version of the game, but appears with the ''Turning Tides'' DLC for the Scout class. Although it has &amp;quot;Carbine&amp;quot; in the name, that title is purely reference to its real-world status as a carbine, not a BF1 weapon variant name; the rifle is actually a Trench variant, like the Winchester 1895 in .30-40 Krag. A scoped variant was added with the May 2018 update.&lt;br /&gt;
&lt;br /&gt;
Learning from the animation messes relating to the en-bloc clip of the Gewehr M.95, switching to the K bullet shows a special animation where the player character removes the clip and inserts a round directly into the chamber. Reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full en-bloc clip (the clip having emptied itself and dropped out when the last round was chambered).&lt;br /&gt;
[[Image:CarcanoM91CavCarbine.jpg|thumb|none|450px|Moschetto Modello 1891 - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging in the Battlefield 1 reveal trailer. Note that there are no folding bayonets.]]&lt;br /&gt;
[[File:bf1_carcarb_1.jpg|thumb|none|600px|Holding the Carcano M91 Carbine.]]&lt;br /&gt;
[[File:bf1_carcarb_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1_carcarb_3.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:bf1_carcarb_4.jpg|thumb|none|600px|Inserting a new 6-round clip.]]&lt;br /&gt;
[[File:bf1_carcarb_5.jpg|thumb|none|600px|An Italian scout holding the Carcano with a scope and white-finished stock.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle. 1886==&lt;br /&gt;
The [[Lebel Mle 1886]] Rifle appears in the ''They Shall Not Pass'' DLC, having both &amp;quot;Sniper&amp;quot; and &amp;quot;Infantry&amp;quot; variants. The weapon holds 8 rounds - the capacity of the tube magazine, with the 2 extra rounds that could be held in the transporter and the chamber ignored (which is the standard procedure in the French manual of arms).&lt;br /&gt;
&lt;br /&gt;
The weapon has a lengthy post-reload animation, showing the player character operating the bolt twice to use the transporter after loading up the tube magazine. In addition, due to using a transporter, the player character does not cover the Lebel's ejection port at the start of a non-empty reload unlike other rifles, and visibly ejects a round. This round is placed back in during the non-empty reload's post-reload animation, and is not represented in gameplay; the ammo count doesn't reduce by 1 when this extra round is ejected, nor does it increase by 1 when it is loaded back in, only the rounds loaded in-between increment the ammo count. These post-reload animations can be skipped by quick switching.&lt;br /&gt;
[[Image:Modele1886Lebel.jpg|thumb|500px|none|Lebel Model 1886 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:bf1 lebel 1.jpg|thumb|none|600px|A French scout holding the Lebel equipped with a ''Rosalie'' bayonet.]]&lt;br /&gt;
[[File:bf1 lebel_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 lebel 3.jpg|thumb|none|600px|Reloading: at full size it can be seen that the player character is holding the neck of the cartridge rather than loading a pistol round into the gun as it might first seem.]]&lt;br /&gt;
[[File:bf1 lebel 4.jpg|thumb|none|600px|The scoped variant in-game.]]&lt;br /&gt;
[[File:BF1 Lebel (1).jpg|thumb|none|600px|Cycling the Mle. 1886.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 1 Mk. III==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III]] rifle is available for the Scout class and is the standard issue rifle for the British faction in the 'Back to Basics&amp;quot; game mode or games with the &amp;quot;Standard Issue Rifles&amp;quot; server setting. It comes in three variants: &amp;quot;Infantry&amp;quot;, &amp;quot;Carbine&amp;quot;, and &amp;quot;Marksman&amp;quot;.&lt;br /&gt;
[[File:SMLE Mark III.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk. III - .303 British. Introduced in 1907, this was the official battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No. 1 Mk. III rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE (before the May 2017 update).]]&lt;br /&gt;
[[File:bf1 smle 2_1.jpg|thumb|none|600px|Following the May 2017 Update, a gap was added between the striker and the bolt, meaning that the rifle is now correctly cocked and ready to fire. However, the reloading animation isn't updated, so the striker moves back in when pulling the bolt back at the start of a reload. This SMLE is equipped with the &amp;quot;Pegahmagabow&amp;quot; skin, named after the most effective sniper of WWI, however, he used a [[Ross Rifle]].]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle. Note the magazine cutoff.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 SMLE (1).jpg|thumb|none|600px|The SMLE Marksman in the hands of a Royal Marine sniper on ''Heligoland Bight''.]]&lt;br /&gt;
[[File:BF1 SMLE (2).jpg|thumb|none|600px|Cycling the Lee-Enfield. Note the submarine &amp;quot;SM U-118&amp;quot; in the background which stranded on the beach of Hasting in 1919.]]&lt;br /&gt;
[[File:BF1 SMLE (3).jpg|thumb|none|600px|Covering the SMLE's receiver when pulling the bolt back during a non-empty reload.]]&lt;br /&gt;
[[File:BF1 SMLE (4).jpg|thumb|none|600px|Reloading an individual .303 round.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield Carbine===&lt;br /&gt;
The short version of the SMLE is equipped with the experimental dot sight. This carbine seems to be a cut-down version of the No. 1 Mk. III.&lt;br /&gt;
&lt;br /&gt;
[[File:LE rifle short barrel.jpg|thumb|none|500px|Cut-down Lee-Enfield No. 1 Mk .III* with short barrel - .303 British]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A soldier holds his Lee-Enfield Carbine, fitted with a bayonet and experimental dot-sight, here actually fitted to roughly the same type of weapon that it was meant to be attached to (although, granted, it was meant more for rifles than carbines).]]&lt;br /&gt;
[[File:BF1 Smlecar.jpg|thumb|none|600px|Aiming the SMLE Carbine.]]&lt;br /&gt;
[[File:bf1_smle_carbine.jpg|thumb|none|600px|An SMLE Carbine lying on the ground. The bayonet is not a P07 sword bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==M1917 Enfield==&lt;br /&gt;
The [[M1917 Enfield]] is added in the final ''Apocalypse'' DLC. Statistically, it is a straight upgrade to the Springfield M1903, as it shares its damage, velocity, and drag with the Springfield M1903 due to their shared .30-06 cartridge, but has a higher rate of fire and an extra round in the magazine. A suppressed Enfield with a scope was added with the May 2018 update. It uses 5-round stripper clips but has a 6-round magazine, requiring 1 stripper clip plus 1 extra single round reload to reload from empty.&lt;br /&gt;
&lt;br /&gt;
[[Image:m1917enfield.jpg|thumb|none|500px|M1917 Enfield - .30-06 Springfield]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (1).jpg|thumb|none|600px|The long-awaited M1917 Enfield in-game.]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (2).jpg|thumb|none|600px|Aiming down the distinct aperture sights.]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (3).jpg|thumb|none|600px|Grabbing the bolt handle, note the striker is correctly depressed after the trigger is pulled.]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (4).jpg|thumb|none|600px|Reloading the 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (5).jpg|thumb|none|600px|Topping the M1917 off with a single round.]]&lt;br /&gt;
[[File:BF1 M1917 Enfieldscoped.jpg|thumb|none|600px|The suppressed Enfield in-game with a white skin, appropriate for this wintry instance.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is available for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso. The Martini-Henry was originally the standard rifle for the Ottoman Empire in the &amp;quot;Back to Basics&amp;quot;  custom game mode and games with the &amp;quot;Standard Issue Rifles&amp;quot; server setting, before being changed to the Gewehr 98 (historically, Martini-Henry rifles were used in some quantity by the Ottoman Empire). The weapon only had an Infantry variant until the Spring Patch on April 28, 2017, which added a Sniper variant.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:bf1 martini1.jpg|thumb|none|600px|A sniper holds the rifle.]]&lt;br /&gt;
[[File:bf1 martini2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 martini3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 martini4.jpg|thumb|none|600px|The Sniper variant in-game.]]&lt;br /&gt;
[[File:bf1 martini5.jpg|thumb|none|600px|Using the bipod, which shows a good view of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] is exclusive to the Tank Hunter battle pickup class in-game and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed. The Mark V tank can also be equipped with two T-Gewehrs; this is actually historically correct, as some German &amp;quot;''Beute-Tanks''&amp;quot; like the Mark IV were re-equipped with this rifle.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr in a promotional artwork.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|The T-Gewehr, with its bipod deployed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Loading in a 13.2mm cartridge.]]&lt;br /&gt;
[[File:bf1 t1918 5.jpg|thumb|none|600px|View from a Mark V tank's bow-mounted T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 6.jpg|thumb|none|600px|The Mark V's rear-mounted T-Gewehr.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is available for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifle instead of accurate [[Mauser Rifle Series#1893 Spanish Mauser|1893]] and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so their appearance in the &amp;quot;Nothing is Written&amp;quot; missions is correct. It comes in the &amp;quot;Infantry&amp;quot;, &amp;quot;Marksman&amp;quot;, and &amp;quot;Sniper&amp;quot; variants. It is also the standard issue rifle for the German Empire in &amp;quot;Back to Basics&amp;quot; mode and servers with &amp;quot;Standard Issue Rifles&amp;quot; on, and had replaced the Martini-Henry as the standard issue rifle for the Ottoman Empire.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A German Askari Scout of the ''Schutztruppe'' holds the Gewehr 1898. Note the position of the striker; this is a pre-May 2017 Update screenshot.]]&lt;br /&gt;
[[File:BF1-Gewehr1.jpg|thumb|none|600px|After the May 2017 update the striker is now in the correct position. Also worth mentioning is the ''Seitengewehr'' 98/02, a longer and straighter variant of the 98/05, that is used for the most rifle in-game.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Looking through the ''Lange Visier''.]]&lt;br /&gt;
[[File:BF1-Gewehr2.jpg|thumb|none|600px|Working the straight bolt handle while aiming.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Sinking a 5-round stripper clip. The markings on the receiver are most likely from the &amp;quot;Amberg&amp;quot; factory.]]&lt;br /&gt;
[[File:BF1-Gewehr3.jpg|thumb|none|600px|Mid-reloading...]]&lt;br /&gt;
[[File:BF1-Gewehr4.jpg|thumb|none|600px|... to load single rounds.]]&lt;br /&gt;
[[File:BF1-Gewehr5.jpg|thumb|none|600px|Closing the chamber.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 &amp;quot;Sniper&amp;quot; variant with a scope and a bipod.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|The Gewehr 1898 &amp;quot;Marksman&amp;quot; variant fitted with a Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M1891]] is available in the ''In the Name of the Tsar'' DLC for the Scout class. Like other weapons in the &amp;quot;Tsar&amp;quot; DLC, it has differing reloads depending on how much ammo remains (more variation than existing weapons). For example, if only one round remains, the character will let it eject into their hand and then put it in a pocket (rather than keep it in the rifle as current bolt actions do), then load a full five-round stripper clip. If three rounds remain, the character will keep the ejecting round in the gun and simply load two by hand, although not with two looped animations as is standard, but rather will hold both in their hand at once and put them in after each other. It comes with two variants - &amp;quot;Infantry&amp;quot; and &amp;quot;Marksman&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While loading the stripper clip, the player character lifts the top round on the clip upwards before pressing down. This is a trick to prevent the clip from misaligning with the gun while loading.&lt;br /&gt;
[[File:1891-Mosin-Nagant.jpg|thumb|none|500px|Mosin-Nagant M1891 - 7.62x54mm R]]&lt;br /&gt;
[[File:bf1-mosin_1.jpg|thumb|none|600px|The M1891 in the hands of a member of the Russian [[Batalion|Women's Battalion]] (i.e. Russian Army/White Army Scout).]]&lt;br /&gt;
[[File:bf1_mosin_2.jpg|thumb|none|600px|Iron sights of the Mosin M91.]]&lt;br /&gt;
[[File:bf1-mosin_3.jpg|thumb|none|600px|Reloading with the help of a stripper clip. At release, the rifle inaccurately mounts a sword bayonet rather than a correct [[:File:M1891 MN rifle bayonet.jpg|spike bayonet]]. The bayonet was corrected to a spike-styled one with the Weapon Crate patch. This fact is not entirely incorrect, because German ''Beutewaffen'' refitted with their own.]]&lt;br /&gt;
[[File:BF1 Mosin (5).jpg|thumb|none|600px|A screenshot of the clip being launched skyward after all rounds are loaded.]]&lt;br /&gt;
[[File:BF1 Mosin (1).jpg|thumb|none|600px|Operating the bolt of the Mosin-Nagant, this time as a Russian revolutionary.]]&lt;br /&gt;
[[File:BF1 Mosin (2).jpg|thumb|none|600px|Catching a 7.62 round ejected from the Mosin.]]&lt;br /&gt;
[[File:BF1 Mosin (3).jpg|thumb|none|600px|Note how the character manages to hold the rifle one-handed, by pressing the stock into his shoulder while clutching the bolt handle.]]&lt;br /&gt;
[[File:BF1 Mosin (4).jpg|thumb|none|600px|A fancy Mosin-Nagant with the Warner &amp;amp; Swasey scope.]]&lt;br /&gt;
[[File:BF1 Mosin (6).jpg|thumb|none|600px|Running with the Mosin, which shows off the post-Weapon Crate spike bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin-Nagant &amp;quot;Obrez&amp;quot;===&lt;br /&gt;
A sawed-off [[Mosin Nagant Rifle|Mosin-Nagant M1891]] &amp;quot;Obrez&amp;quot; is also included in the ''In The Name Of The Tsar'' DLC, as an all-class sidearm. The entire stock of the weapon is removed and replaced by an improvised wooden pistol grip, leaving all the internal assemblies exposed. Like its rifle brother, it also has a different reload animation for all possible amounts of remaining ammo, including the ejecting the last round to use a stripper clip technique. In addition, it has two different bolt pull animations.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|400px|Mosin-Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:bf1-mosinobrez_1.jpg|thumb|none|600px|A soldier looks out over the vast expanse of snow and ice, holding their &amp;quot;Obrez&amp;quot;. Like other in-game handguns, it is held 1-handed; correct for the time period, if somewhat inadvisable for a pseudo-pistol in 7.62x54mmR.]]&lt;br /&gt;
[[File:bf1-mosinobrez_2.jpg|thumb|none|600px|Aiming the Obrez. Seeing as both the front and rear sights have gone the way of most of the barrel (and most of the White Army), what seems to be a shotgun bead sight has been attached for aiming instead. Well, to be fair, a sawn-off Mosin-Nagant isn't exactly what you'd call a &amp;quot;precision&amp;quot; weapon.]]&lt;br /&gt;
[[File:bf1-mosinobrez_3.jpg|thumb|none|600px|Having emptied their fireball-maker, the soldier loads in a full stripper clip.]]&lt;br /&gt;
[[File:BF1 Obrez (1).jpg|thumb|none|600px|A Red Russian cycles his skeletonized Obrez with his left hand. The other bolt pull animation has the Obrez being raised vertically and the bolt pulled downwards.]]&lt;br /&gt;
[[File:BF1 Obrez (2).jpg|thumb|none|600px|Reloading a few loose rounds.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin-Nagant M38 Carbine===&lt;br /&gt;
The [[Mosin Nagant M38 Carbine]] is a bonus interwar-era weapon variant for pre-ordering ''Battlefield V''. It can equip a bayonet, unlike the real M38 carbine. Needless to say, this weapon is very anachronistic.&lt;br /&gt;
[[Image:M38Carbine.jpg|thumb|none|400px|Mosin Nagant M38 Carbine - 7.62x54mm R.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine BF1.jpg|thumb|none|600px|Battlefield 1 presents its next-gen raindrop graphics. Oh and also the Mosin-Nagant M38 Carbine.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine ADS BF1.jpg|thumb|none|600px|ADS. Note the round hood of the front sight.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Single Reload.jpg|thumb|none|600px|The single round reload.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Stripper Clip Reload.jpg|thumb|none|600px|Reloading a stripper clip.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine K Bullets.jpg|thumb|none|600px|A 7.62x54mmR round flies out of the weapon as the soldier prepares to catch it and load in a K Bullet.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mk. III ==&lt;br /&gt;
The [[Ross Rifle|Ross Mk. III]] is included with the ''Apocalypse'' DLC. It only appears as a &amp;quot;Marksman&amp;quot; variant, equipped with the M1913 scope, which was actually used on some Ross rifles in reality. The &amp;quot;Infantry&amp;quot; variant was brought in with the May 2018 Update. Being straight-pull in real life, it uses straight-pull bolt action game properties (no need to scope out to operate the bolt) in-game, and reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full clip.&lt;br /&gt;
&lt;br /&gt;
Weapon malfunction is thankfully not simulated in ''Battlefield 1'', meaning that the player won't have to worry about the problems that plague the real Ross rifle.&lt;br /&gt;
[[File:Ross mk-iii sniper.jpg|thumb|none|500px|Ross Mk. III Model 1910 sniper rifle with Warner &amp;amp; Swasey M1913 Prismatic Musket Sight - .303 British]]&lt;br /&gt;
[[File:BF1_ross1.jpg|thumb|none|600px|Holding the Ross rifle.]]&lt;br /&gt;
[[File:BF1_ross2.jpg|thumb|none|600px|Loading a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1_ross3.jpg|thumb|none|600px|After the clip has been inserted the scout works the bolt handle.]]&lt;br /&gt;
[[File:RossMk IIIM1910.jpg|thumb|none|500px|Ross Mk III Model 1910 - .303 British]]&lt;br /&gt;
[[File:BF1_rossinf1.jpg|thumb|none|600px|Holding the &amp;quot;Infantry&amp;quot; Ross.]]&lt;br /&gt;
[[File:BF2_rossinf1.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1 Ross (1).jpg|thumb|none|600px|Cycling the Ross rifle after successfully firing it without the bolt flying back into the shooter's face.]]&lt;br /&gt;
[[File:BF1 Ross (2).jpg|thumb|none|600px|Covering the loading port on a partial reload.]]&lt;br /&gt;
[[File:BF1 Ross (3).jpg|thumb|none|600px|Reloading individual rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk. 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk. 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; variant in-game, only having a &amp;quot;Sniper,&amp;quot; &amp;quot;Marksman,&amp;quot; and &amp;quot;Experimental&amp;quot; variants, with the latter being fitted with the Pedersen Device. The &amp;quot;Infantry&amp;quot; version of the weapon appears in the single-player campaign intro, and is available to the American faction in the &amp;quot;Back to Basics&amp;quot; game mode (added December 16th, 2016) and the &amp;quot;Standard Issue Rifles&amp;quot; server setting.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk. 1 - .30-06]]&lt;br /&gt;
[[File:Springfield1903ScopedWarnerAndSwasey.jpg|thumb|500px|none|Springfield M1903 with the Warner &amp;amp; Swasey M1913 musket sight - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note the palm rest.]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI.]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|Mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually.]]&lt;br /&gt;
[[File:BF1M1903ads.jpg|thumb|none|600px|Iron sights of the Springfield.]]&lt;br /&gt;
[[File:BF1M1903Kbullet.jpg|thumb|none|600px|Reloading a K-Bullet.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (1).jpg|thumb|none|600px|Opening the bolt on the Infantry Springfield in the &amp;quot;Back to Basics&amp;quot; gamemode.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (2).jpg|thumb|none|600px|Loading a single round in.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (3).jpg|thumb|none|600px|Knocking out the stripper clip from an empty reload.]]&lt;br /&gt;
[[File:BF1 M1903 (1).jpg|thumb|none|600px|Working the bolt on the M1903.]]&lt;br /&gt;
[[File:BF1 M1903 (2).jpg|thumb|none|600px|Reloading loose rounds, from the alternate animations used by the &amp;quot;Experimental&amp;quot; version.]]&lt;br /&gt;
[[File:BF1 M1903 (3).jpg|thumb|none|600px|Loading five rounds by a clip.]]&lt;br /&gt;
[[File:BF1 M1903 (4).jpg|thumb|none|600px|Sending it out by driving the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk. 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive. &lt;br /&gt;
&lt;br /&gt;
If the player switches to K Bullets while having this variant active, a unique animation plays when switching, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original .30-06 bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
&lt;br /&gt;
Due to player demand for the Infantry variant in multiplayer, one round of CTE testing in early 2018 added a new “fire mode” to the M1903 Experimental, which would remove the Pedersen device in the same way as the K Bullets and return the weapon to bolt-action, using normal .30-06 rifle rounds, essentially turning it into the M1903 Infantry. In this mode, the rifle cannot be zeroed. This was added to the game proper in July 2018.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk. 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of a German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1Pedersenreload.jpg|thumb|none|600px|Removing a used magazine.]]&lt;br /&gt;
[[File:BF1Pedersonreload2.jpg|thumb|none|600px|Clicking in a new one.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Preparing to charge the upper receiver.]]&lt;br /&gt;
[[File:BF1Pedersenremove.jpg|thumb|none|600px|Removing the Pedersen Device.]]&lt;br /&gt;
[[File:BF1Pedersen rechamber.jpg|thumb|none|600px|Rechambering the Pedersen after reinstalling it on the M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as the &amp;quot;Gewehr M.95&amp;quot;, a primary weapon for the Scout class. In pre-release versions of the game, the M1895 could be incorrectly reloaded with individual rounds, however, in the final release, the en-bloc clip is ejected when reloading mid-magazine (there are always five unfired rounds modeled in the clip, though).&lt;br /&gt;
&lt;br /&gt;
Being a straight-pull bolt action, it has the properties of the straight-pull bolt attachment seen in previous BF games, where the player can operate the action without having to unscope first (the Carbine, Infantry, and Trench variants of non-straight-pull weapons also have this property, just with a lot more shaking when operating their action). It comes in the &amp;quot;Infantry,&amp;quot; &amp;quot;Carbine,&amp;quot; and &amp;quot;Marksman&amp;quot; variants, with the Infantry version given to the Austro-Hungarian empire in the &amp;quot;Back to Basics&amp;quot; game mode and games with &amp;quot;Standard Issue Rifles&amp;quot; enabled.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895. This is a pre-May 2017 update screenshot, before which the striker was not animated for the firing animations, and always stayed in the inner position.]]&lt;br /&gt;
[[File:BF1-Steyrlong1.jpg|thumb|none|600px|An Austro-Hungarian soldier with his rifle.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Sending a full en-bloc clip into the chamber.]]&lt;br /&gt;
[[File:BF1-Steyrlong2.jpg|thumb|none|600px|Pushing the bolt-handle forward.]]&lt;br /&gt;
[[Image:Steyrm95bf1_5.jpg|thumb|none|600px|Inserting a single 8x50mmR K-Bullet.]]&lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope and &amp;quot;Die Osterschlacht&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 M.95 (1).jpg|thumb|none|600px|Cycling the M.95 rifle, though an ejecting cartridge is conspicuously absent.]]&lt;br /&gt;
&lt;br /&gt;
===Stutzen Carbine===&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895.&lt;br /&gt;
[[File:SteyrM95Stutzen.jpg|thumb|none|500px|Steyr Repertier-Stutzen M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI. Also, note the patched striker.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|Ejecting a clip, mid-magazine. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle (however, this still happens when using the K bullet with this rifle).]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Inserting a new en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
==Vetterli-Vitali M1870/87==&lt;br /&gt;
The Swiss-Italian [[Vetterli Rifle|Vetterli-Vitali M1870/87]] is available in the ''In the Name of the Tsar'' DLC for the Scout class. Due to its 10.35x47mm round and 4 round magazine, it can be defined as an advanced alternative to the Martini-Henry rifle, with similar muzzle velocities. When reloading with 1 round remaining in the magazine, the player character will eject that round and load in a full clip. This mechanic (a simplified version of the Mosin-Nagant's five-different-reload-animations dynamic reload) would reappear on future BF1 DLC rifles.&lt;br /&gt;
[[File:Vetterli-Vitali.jpg|thumb|none|500px|Vetterli-Vitali M1870/87 - 10.35x47mm R]]&lt;br /&gt;
[[File:bf1-vett_1.jpg|thumb|none|600px|Holding the Vetterli-Vitali M1870/87.]]&lt;br /&gt;
[[File:bf1-vett_2.jpg|thumb|none|600px|Iron sights of the M1870/87.]]&lt;br /&gt;
[[File:bf1-vett_4.jpg|thumb|none|600px|Reloading a 4-round clip.]]&lt;br /&gt;
&lt;br /&gt;
===Vetterli-Vitali M1870/87 Carbine===&lt;br /&gt;
The rare carbine variant of the Vetterli-Vitali M1870/87 is also available with the experimental dot sight.&lt;br /&gt;
&lt;br /&gt;
[[File:Vetterli M1870 87 Carbine.JPG|thumb|none|500px|Vetterli-Vitali M1870/87 Carbine - 10.35x47mm R]]&lt;br /&gt;
[[File:BF1 Vitterli carbine (1).jpg|thumb|none|600px|The Vetterli carbine in the hands of an Italian soldier.]]&lt;br /&gt;
[[File:BF1 Vitterli carbine (2).jpg|thumb|none|600px|Cycling the carbine.]]&lt;br /&gt;
[[File:BF1 Vitterli carbine (3).jpg|thumb|none|600px|Reloading a single round.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout class in multiplayer. Three variants are available to the Scout class, the &amp;quot;Infantry” and &amp;quot;Sniper&amp;quot; variants chambered in 7.62x54mmR, and the &amp;quot;Trench&amp;quot; variant being a carbine model chambered in .30-40 Krag. If the player spawns in as the Cavalry class, they are given a fourth &amp;quot;Cavalry&amp;quot; variant of the weapon, which is similar to the &amp;quot;Trench&amp;quot; (same caliber) but with reduced hip-fire accuracy and increased muzzle velocity.&lt;br /&gt;
&lt;br /&gt;
An animation error on the Sniper variant makes the hammer return to the down position for a quick moment after scoping out after a shot.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|The &amp;quot;Cavalry&amp;quot; variant in idle.]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Reloading with a stripper clip.]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|Topping off the magazine with loose rounds.]]&lt;br /&gt;
[[File:Desert Dweller.jpg|thumb|none|600px|The &amp;quot;Desert Dweller&amp;quot; skin on an 1895 &amp;quot;Sniper&amp;quot;, granted for 100% completion of &amp;quot;Nothing is Written&amp;quot;.]]&lt;br /&gt;
[[File:BF1 M1895 (1).jpg|thumb|none|600px|A deployed M1895 sniper rifle, equipped with the &amp;quot;Rough Rider&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 M1895 (2).jpg|thumb|none|600px|Cycling the Russian 1895, note the lack of a rim on the extracted casing and the empty follower.]]&lt;br /&gt;
[[File:BF1 M1895 (3).jpg|thumb|none|600px|Covering the ejection port on a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1 M1895(4).jpg|thumb|none|600px|Cycling the &amp;quot;Infantry&amp;quot; Model 1895.]]&lt;br /&gt;
[[Image:WinchesterModel1895Carbine.jpg|thumb|none|500px|Winchester Model 1895 carbine - .30 Cal - Commercial Version.]]&lt;br /&gt;
[[File:BF1 M1895 (5).jpg|thumb|none|600px|The 1895 Carbine with a lavish skin. Note that it retains the loading bridge for stripper clips from the 7.62x54mmR version.]]&lt;br /&gt;
[[File:BF1 M1895 (6).jpg|thumb|none|600px|Aiming the carbine. Note that the hammer will stay up if the player holds down the trigger after firing.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
For the first time since ''[[Battlefield 2]]'', handheld machine guns will overheat if fired for too long in ''Battlefield 1'', although some MGs such as the Madsen or M1918 BAR rather obviously don’t have this issue because of their smaller magazine capacities. &lt;br /&gt;
&lt;br /&gt;
As is common for the video game category for light machine guns, it contains more than what were actually classified as LMGs. The Parabellum MG 14/17 and Perino M1908 medium machine guns are classified as LMGs (though it's less far-fetched for the MG 14/17, considering that it did get to be used on the ground with a bipod towards the end of the war), but the &amp;quot;Annual Award for Most Egregious Weapon Misclassification&amp;quot; goes to the Browning M1917 heavy machine gun being classified as an LMG in ''Battlefield 1''. &lt;br /&gt;
 &lt;br /&gt;
==Bergmann MG 15 n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA|Bergmann MG 15 n. A.]] is one of the Support class's optional primary weapons. Prior to the introduction of the [[Parabellum MG 14]], it was the class's only belt-fed machine gun. It comes in the &amp;quot;Low Weight&amp;quot;, &amp;quot;Storm&amp;quot;, and &amp;quot;Suppressive&amp;quot; variants. Until the inclusion of the Browning M1917, it had the highest capacity out of all the light machine guns in the base game, holding 100 rounds (200 rounds for the &amp;quot;Suppressive&amp;quot; variant).&lt;br /&gt;
[[File:Bergmannmg15.jpg|thumb|none|500px|Bergmann MG 15 n. A. light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg|thumb|none|600px|A German soldier holds an MG 15 n. A with a shiny skin. His left hand is gripping onto a small foregrip that had replaced the bipod on the image above.]]&lt;br /&gt;
[[File:Bf1 mg15na aim.jpg|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg|thumb|none|600px|Reloading the MG 15 n. A.]]&lt;br /&gt;
[[File:BF1MG15reload.jpg|thumb|none|600px|Feeding an 8mm Mauser belt into the chamber. Note the added bipod.]]&lt;br /&gt;
[[File:BF1MG15charging.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg|thumb|none|600px|A soldier holds an MG 15 n. A. equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1917A1==&lt;br /&gt;
The [[Browning M1917A1]] water-cooled machine gun appears in the ''Turning Tides'' DLC for the Support class. It comes in two variants: the &amp;quot;Low Weight&amp;quot;, which has no attachments, and the &amp;quot;Telescopic&amp;quot;, which is fitted with a Warner &amp;amp; Swasey scope. Both variants are equipped with a 250-round belt box. The A1 variant was developed in the 1930s and is anachronistic for the WW1 time period. &lt;br /&gt;
[[File:Browning1917.jpg|thumb|none|500px|Browning M1917A1 - .30-06. Note the bottom plate.]]&lt;br /&gt;
[[File:Bf1_bro17_1.jpg|thumb|none|600px|Holding the &amp;quot;M1917 MG&amp;quot;. A cradle for a tripod (rather like the one on [[:File:M1917A1 2.jpg|this image]]) has been mounted on the weapon (sans the tripod), and the player character's left hand is holding onto it from the cradle. The cradle may have been a particularly bizarre attempt at verisimilitude since hipfiring it while carrying the water jacket will severely burn your hands.]]&lt;br /&gt;
[[File:Bf1_bro17_2.jpg|thumb|none|600px|Aiming. John Basilone may be able to lug this thing around a battlefield without a hitch, but our Support soldier here can do parkour while carrying this one-hundred-pound thing.]]&lt;br /&gt;
[[File:Bf1_bro17_3.jpg|thumb|none|600px|Setting a new belt into place.]]&lt;br /&gt;
[[File:Bf1_bro17_4.jpg|thumb|none|600px|Pulling the charging handle, creating a bicycle bell-like &amp;quot;ding&amp;quot; sound.]]&lt;br /&gt;
[[File:BF1 M1917MG (1).jpg|thumb|none|600px|A deployed &amp;quot;Telescopic&amp;quot; M1917. Note the accurate non-disintegrating cloth belt, although it does not respond to gravity like the MG 14/17's belt, probably due to memory limitations.]]&lt;br /&gt;
[[File:BF1 M1917MG (2).jpg|thumb|none|600px|Removing the wooden belt box.]]&lt;br /&gt;
[[File:BF1 M1917MG (3).jpg|thumb|none|600px|Flipping up the box's cover, which reveals the 250-round belt inside.]]&lt;br /&gt;
&lt;br /&gt;
==Burton 1917 Light Machine Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Burton 1917 LMR]] (Light Machine Rifle) was added to CTE testing in June 2018 and later to the base game in the same month. It is used by the Support class. Another obscure prototype weapon, the Burton's unusual two-magazine design is reflected in its unique gameplay properties. In gameplay, the two magazines are tracked individually and treated as distinct &amp;quot;fire modes&amp;quot;, with a press of the fire mode key resulting in the player character switching between the two magazines, pulling one out and slapping the other one in. Each magazine has its own reload animations, and pressing the reload key only reloads the currently active magazine.&lt;br /&gt;
&lt;br /&gt;
Adding to the two-magazine gameplay is the ammunition. Designed as a dual-purpose aircraft gun with the ability to switch between normal rounds and incendiaries for targeting observation balloons, the in-game weapon has the right magazine using regular rounds, and the left magazine using incendiary rounds. The incendiary rounds do not light anything on fire, and merely changes the damage model to be more effective against planes but less effective against infantry.&lt;br /&gt;
&lt;br /&gt;
Lastly, the in-game weapon features the &amp;quot;ground&amp;quot; barrel with its bayonet lug, allowing players to use a bayonet on it, a first for a Support weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Burton LMR.jpg|thumb|none|500px|Burton 1917 LMR with &amp;quot;ground&amp;quot; barrel - .345 WSL]]&lt;br /&gt;
[[File:Bf1_Burton1.jpg|thumb|none|600px|A Support Gunner holds his Burton LMR.]]&lt;br /&gt;
[[File:Bf1_Burton2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_Burton3.jpg|thumb|none|600px|Changing the right magazine.]]&lt;br /&gt;
[[File:Bf1_Burton4.jpg|thumb|none|600px|Loading the incendiary magazine.]]&lt;br /&gt;
[[File:Bf1_Burton5.jpg|thumb|none|600px|Charging the Burton on an empty reload of the incendiary fire mode.]]&lt;br /&gt;
[[File:BF1 BurtonLMR (1).jpg|thumb|none|600px|Reloading the right-side magazine on an AA-sight equipped LMR.]]&lt;br /&gt;
[[File:BF1 BurtonLMR (2).jpg|thumb|none|600px|Pulling the charging handle with the right hand. If the player empties both magazines and chooses to reload one after another, the empty reload will incorrectly be used twice even after the Burton has been recocked once.]]&lt;br /&gt;
[[File:BF1 BurtonLMR (3).jpg|thumb|none|600px|Reloading the incendiary mag on the &amp;quot;Optical&amp;quot; version.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle. 1915==&lt;br /&gt;
The [[Chauchat]] Mle. 1915 Light Machine Gun appears in the ''They Shall Not Pass'' DLC. In-game, it has the highest damage model of all of the Support class's machine guns, at the cost of a low rate of fire (still 50% higher than the real weapon's; 360 RPM in-game versus the real steel's 240) and a mere 20-round capacity, though this is likewise one more than the real weapon, which would almost always fail to feed the first round from a full magazine and was usually only loaded with 19 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|500px|none|Chauchat Mle. 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Bf1_chau1.jpg|thumb|none|600px|A ''poilu '' holding the Chauchat in the ''They Shall Not Pass'' trailer. This character is actually the French Scout class; their Support kit has a distinctive protective eye visor and a Chauchat magazine on his webbing. He is flanked by the Trench Raider Elite kit and an Assaultier, respectively.]]&lt;br /&gt;
[[File:Bf1_chau2.jpg|thumb|none|600px|Holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_chau4.jpg|thumb|none|600px|Reloading. Note the magazine is mirrored: the viewing window should be on the right side since it was intended to allow the loader to monitor the remaining ammo rather than the gunner. When reloading from empty, the player character gives the magazine an additional pat, but doesn't pull the charging handle; this is correct, as the bolt locks open when empty.]]&lt;br /&gt;
[[File:BF1 Chauchat (1).jpg|thumb|none|600px|An AA-sight equipped Chauchat in the Argonne Forest.]]&lt;br /&gt;
[[File:BF1 Chauchat (2).jpg|thumb|none|600px|The &amp;quot;Telescopic&amp;quot; variant of the CSRG, with the &amp;quot;Le Flambeau&amp;quot; skin.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle. 1909==&lt;br /&gt;
The [[Hotchkiss M1909]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benét-Mercié.&amp;quot; The reloading animation for the non-empty reload is inaccurate; the player character simply shoves the feeding strip as if nothing was retaining it in the first place.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer, the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benét-Mercié that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss1909.jpg|thumb|none|450px|Hotchkiss Model 1909 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|The Hotchkiss M1909 &amp;quot;Benét-Mercié&amp;quot; in-game.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Inserting a fresh feed strip.]]&lt;br /&gt;
[[File:Trench Cleaner.jpg|thumb|none|600px|&amp;quot;Trench Cleaner&amp;quot; skin granted for the completion of Battlefield 1 Singleplayer.]]&lt;br /&gt;
[[File:BF1 M1909 (1).jpg|thumb|none|600px|The &amp;quot;Telescopic&amp;quot; M1909 deployed, with half of the strip used. The third-person model always shows the strip in this state regardless of how many rounds have been fired, likely to make players who use the Benét-Mercié look a little less ridiculous. Another note is that this Telescopic variant uses a tripod instead of a bipod, and installed in a similar location to the foregrip of the other variants.]]&lt;br /&gt;
[[File:BF1 M1909 (2).jpg|thumb|none|600px|Shoving out the strip on a &amp;quot;Optical&amp;quot; Hotchkiss.]]&lt;br /&gt;
[[File:BF1 M1909 (3).jpg|thumb|none|600px|Working the M1909's weird bolt-action-like charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The rare [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun. There are two variants available in-game, the &amp;quot;Low Weight&amp;quot; and &amp;quot;Optical&amp;quot; variants, though the Optical variant was exclusive to the War Stories until the Spring Patch on April 28, 2017, which added it as an unlockable to multiplayer.&lt;br /&gt;
&lt;br /&gt;
The Huot is portrayed as functioning as a closed bolt-system and tracks +1 in the chamber; in reality, it functions in open-bolt form.&lt;br /&gt;
&lt;br /&gt;
A note is that the foregrip on the Optical variant isn't actually used (though its effects apply), as there is no easy way to animate the soldier's left hand gripping onto it, not with the already awkward ergonomics.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:Huot1.jpg|thumb|none|600px|Holding the Huot Automatic.]]&lt;br /&gt;
[[File:Huot2.jpg|thumb|none|600px|Holding the Huot.]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot.]]&lt;br /&gt;
[[File:Huot3.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaign.jpg|thumb|none|600px|Edwards holds a muddy unique Huot Automatic found in ''Fog of War.'' Looking down shows off the rather awkward ergonomics of converting a bolt action Ross rifle to fully-automatic.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaignreload.jpg|thumb|none|600px|Charging the Huot.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Suppressive&amp;quot; variants. The latter is equipped with a 97 round pan magazine, although it visually still uses a 47 round one.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis Gun.]]&lt;br /&gt;
[[File:BF1Lewisreload.jpg|thumb|none|600px|Mashing in a new drum magazine.]]&lt;br /&gt;
[[File:BF1Lewischarging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1 Lewis (1).jpg|thumb|none|600px|The draw animation of the Lewis Gun, which has the character somewhat comically juggle a 28 pound machine gun between his hands.]]&lt;br /&gt;
[[File:BF1 Lewis (2).jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; version with a rather ostentatious weapon skin.]]&lt;br /&gt;
[[File:BF1 Lewis (3).jpg|thumb|none|600px|And the &amp;quot;Suppressive&amp;quot; variant, with the &amp;quot;Yells&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 Lewis (4).jpg|thumb|none|600px|Aiming down the ZF12 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M1918 Browning Automatic Rifle==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in-game. It comes in three versions: &amp;quot;Trench,&amp;quot; &amp;quot;Storm,&amp;quot; and &amp;quot;Telescopic.&amp;quot; The HUD icon shows it equipped with the World War II-era hinged bipod at the end of the weapon; this bipod is also present on the &amp;quot;Telescopic&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
The weapon features a bonus weapon variant for pre-ordering ''Battlefield V'', called &amp;quot;BAR M1918A2&amp;quot;. The latter does have an M1918A2-like handguard and bipod and a usable fire rate selector, but still has the original M1918's stock, as well as lacking the new magazine guide.&lt;br /&gt;
&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Browning Automatic rifle in idle.]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming; these sights are actually more representative of the WWII M1918A2, as the original model uses the same aperture rear sight of the [[M1917 Enfield]] and a hoodless front post. The weapon actually working is also more representative of a WW2 BAR, since the first batches of M1918s had incorrectly tempered springs.]]&lt;br /&gt;
[[File:BF1BARcharging.jpg|thumb|none|600px|Pulling back the charging handle while looking down, which shows off the rather detailed character model's hands. Being an open bolt weapon, it is appropriately cocked before switching magazines.]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the Thompson-like vertical grip, as this is the BAR Trench variant.]]&lt;br /&gt;
[[File:BF1BARreload.jpg|thumb|none|600px|About to insert a new magazine.]]&lt;br /&gt;
[[File:BF1 BAR (1).jpg|thumb|none|600px|The scoped and bipod-ed version of the M1918.]]&lt;br /&gt;
[[File:BF1 BAR (2).jpg|thumb|none|600px|Deploying the &amp;quot;Telescopic&amp;quot; BAR.]]&lt;br /&gt;
[[File:BF1 BAR (3).jpg|thumb|none|600px|Lastly, the M1918 BAR &amp;quot;Storm&amp;quot; variant. This version uses a straight metal foregrip.]]&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06.]]&lt;br /&gt;
[[File:BF1 BAR1918A2 (1).jpg|thumb|none|600px|The BAR M1918A2 in-game.]]&lt;br /&gt;
[[File:BF1 BAR1918A2 (2).jpg|thumb|none|600px|Actuating the fire-rate selector.]]&lt;br /&gt;
[[File:BF1 BAR1918A2 (3).jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[File:BF1 BAR1918A2 (4).jpg|thumb|none|600px|Removing the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen==&lt;br /&gt;
The [[Madsen machine gun|Madsen]] is available to the Support class as the &amp;quot;Madsen MG&amp;quot;. Originally, it was inaccurately depicted as a closed-bolt weapon with a +1 capacity, but this was later fixed. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Storm&amp;quot; variants. In the December 16th, 2016 patch, all the &amp;quot;Low Weight&amp;quot; machine guns were given bipods.&lt;br /&gt;
&lt;br /&gt;
The Madsen in the game is anachronistically modelled on the port-war Portuguese contract model, which bears several features that were not present on any wartime Madsens, including a double-stacked magazine and a flash hider.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MadsenGun2.jpg|thumb|none|450px|Portuguese Madsen machine gun - 7.92x57mm Mauser. The in-game model uses the same style of carry handle and muzzle device by default.]]&lt;br /&gt;
[[File:BF1 Madsen (0).jpg|thumb|none|600px|Equipping the Madsen with the carry handle, similar to the machine guns in the previous modern-set games.]]&lt;br /&gt;
[[File:Bf1-madsen 1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG. The carry handle and flash hider (visible in the images below) denote it as a post-war variant, though the muzzle device can be removed with the leftward recoil pattern option. Note also the thick double-stacked magazine; wartime Madsens exclusively fed from thin single-stack mags.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
[[File:BF1Madsenreload.jpg|thumb|none|600px|Loading a new magazine into the Madsen.]]&lt;br /&gt;
[[File:BF1Madsencrank.jpg|thumb|none|600px|Giving the crank-style charging handle a pull.]]&lt;br /&gt;
[[File:BF1 Madsen (1).jpg|thumb|none|600px|The Madsen MG &amp;quot;Storm.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
A German light machine gun variant of the famous [[Maxim]] heavy machine gun, the [[Maxim MG08/15]], appears in the game. The weapon has exceptional recoil and shot spread when fired initially, but longer continuous bursts allow the weapon to settle and become more accurate provided the player character using it is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. The fact that the iron sights of the weapon cannot be used makes the above gameplay mechanic the only way to use the weapon accurately.  &lt;br /&gt;
&lt;br /&gt;
In singleplayer the Maxim MG08/15 is the first weapon used by the Italian ''Arditi'' unit member Luca Vincenzo Cocchiola, the protagonist of the third &amp;quot;War Story&amp;quot; chapter, titled ''Avanti Savoia''. Luca uses both the machine gun and body armor (of the WWI plate armor kind, with greatly exaggerated effectiveness compared to real life for gameplay) to accomplish the herculean task of storming his way up a mountain in the Italian Dolomites defended by the Austro-Hungarian army, all to protect his twin brother Matteo in a unit fighting nearby.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Maxim MG08 is available to any player character who can pick up a &amp;quot;Sentry Kit&amp;quot; from weapon crates that randomly spawn through a level. Mirroring Luca's exploits, any soldiers picking up a &amp;quot;Sentry Kit&amp;quot; in multiplayer are also automatically equipped with the same body armor Luca used, which makes them much more resistant to almost any form of weapon damage, but leaves the user unable to put on a gas mask and thus extremely vulnerable to in-game chemical weaponry. &lt;br /&gt;
&lt;br /&gt;
The weapon is reloaded with disintegrating belts in order to simplify the reload animation; though a disintegrating belt did exist for the MG08 during WWI, it was not standard, and standard ammo belts were non-disintegrating. At the time of the game's release, dynamic reloads like the ones seen on the Parabellum MG 14/17 were apparently not implemented into the Frostbite engine; [https://www.reddit.com/r/battlefield_live/comments/6vgt55/perino_model_1908/dm1dzvq/ some] [https://www.reddit.com/r/battlefield_live/comments/6ruxch/lets_talk_about_the_reload_animations/dl7ydbv/ DICE comments] on r/battlefield_live suggested that dynamic reload functionalities were added to engine after the game's release, around the time of ''In the Name of the Tsar''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The Maxim MG08/15 lies in a weapon crate, stashed along with pieces of body armor. Experiments with body armor in WWI were partially successful in producing heavy and bulky suits that could defend the user against shrapnel and pistol caliber rounds, but could not protect against rifle-caliber guns. In addition, body armor like this was likely never used by the real ''Arditi'' (Italian for &amp;quot;Daring Ones&amp;quot;) units in WWI, who were primarily armed with a dagger and grenades and normally sent to clear enemy trenches just after a suppressing barrage from friendly artillery lifted.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 machine gun. As this screenshot shows, it has been fitted with an ahistorical &amp;quot;chainsaw grip&amp;quot;; this seems to be a carrying handle from a [[Lewis Gun]].]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Replacing the 200-round belt box. The player character doesn't seem to put enough work in pulling the belt into the action.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/18==&lt;br /&gt;
The MG08/15's experimental air-cooled variant, the [[MG08/18]] is available in the ''Apocalypse'' DLC, called the &amp;quot;lMG 08/18&amp;quot; with a lowercase L. It was originally called &amp;quot;LMG 08/18&amp;quot; during the CTE with an uppercase L. The case difference is notable as both were actual WWI German designations; lMG either stood for &amp;quot;leichte Maschinengewehr&amp;quot; (light machine gun) or &amp;quot;luftgekühlt Maschinengewehr&amp;quot; (air-cooled machine gun), according to different sources, while LMG stood for &amp;quot;Luft Maschinengewehr&amp;quot; (air machine gun; as in machine gun for use in the air i.e. plane-mounted MG). The MG08/18 is not known to be designated under either designation, so the originally CTE name probably was referring to how it's an LMG, light machine gun, though the current name is technically correct for both possible definitions.&lt;br /&gt;
&lt;br /&gt;
Unlike the MG08/15, and like the MG 14/17 from the ''In The Name of the Tsar'' DLC, it is depicted with a non-disintegrating metal belt, and even features dynamic reload animations.  In the /18's case, this is exhibited with the animation of the operation of the belt drum's hand crank, and how long the crank is operated to rewind the belt is dependent on how many rounds from the belt have been fired.&lt;br /&gt;
[[File:Maxim0818.jpg|thumb|none|450px|Maxim MG08/18 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BF1 LMG08 (1).jpg|thumb|none|600px|The MG08/18 in the hands of a German support gunner. Note that the bipod is being used as an impromptu foregrip.]]&lt;br /&gt;
[[File:BF1 LMG08 (2).jpg|thumb|none|600px|Iron sights. The rear notch is rather wide.]]&lt;br /&gt;
[[File:BF1 LMG08 (3).jpg|thumb|none|600px|Pulling out an empty belt on an empty reload with the left hand (it's a little hard to see because of the poor lighting, look in the bottom left of the image).]]&lt;br /&gt;
[[File:BF1 LMG08 (4).jpg|thumb|none|600px|Dropping a new 100-round belt drum in place.]]&lt;br /&gt;
[[File:BF1 LMG08 (5).jpg|thumb|none|600px|Charging the MG08/18.]]&lt;br /&gt;
[[File:BF1 LMG08scoped.jpg|thumb|none|600px|The &amp;quot;Suppressive&amp;quot; variant with ZF12 scope.]]&lt;br /&gt;
[[File:BF1 LMG08 (6).jpg|thumb|none|600px|Equipping the MG08/18 with the spent belt hanging loose.]]&lt;br /&gt;
[[File:BF1 LMG08 (7).jpg|thumb|none|600px|Rewinding the belt through the receiver, there is an Easter Egg when doing this with 13 rounds left; sometimes the &amp;quot;pop goes the weasel&amp;quot; sounds of a jack-in-the-box toy replace the default audio as based on a suggestion from community member Flakfire.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG 14/17==&lt;br /&gt;
The [[Parabellum MG 14#Parabellum MG 14/17|Parabellum MG 14/17]] appears in the ''In the Name of the Tsar'' DLC for the Support class. Interestingly, the weapon depicts the real weapon's non-disintegrating ammo belt, which comes into play during reloads. There are five different reload animations for different amounts of remaining ammo. Just a few shots, the player character will take out the reel and pull out the belt. More than that, the character will spin the reel (with up to three spins) to retract the cloth ammo belt before removing them. An empty reload shows the character simply detaching the belt from the gun and reload as usual. It boasts the fastest rate of fire in its class. It comes with two variants - &amp;quot;Low Weight&amp;quot; and &amp;quot;Suppressive&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Parabellum MG17.jpg|thumb|none|450px|Parabellum MG 14/17 - 7.92x57mm]]&lt;br /&gt;
[[Image:BF1_mg17_1.jpg|thumb|none|600px|An early image of the MG 14/17 from a trailer for ''In the Name of the Tsar''.]]&lt;br /&gt;
[[File:BF1 MG14 (1).jpg|thumb|none|600px|The MG 14/17 in idle.]]&lt;br /&gt;
[[File:BF1 MG14 (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:BF1 MG14 (3).jpg|thumb|none|600px|Spinning the &amp;quot;8mm Mauser wheel of fortune&amp;quot;.]]&lt;br /&gt;
[[File:BF1 MG14 (4).jpg|thumb|none|600px|The MG 14 with its drum removed, showing off the mounting bracket.]]&lt;br /&gt;
[[File:BF1 MG14 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[Image:BF1_mg17su.jpg|thumb|none|600px|The &amp;quot;Suppressive&amp;quot; variant in the &amp;quot;Galicia&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==Perino M1908== &lt;br /&gt;
The Italian [[Perino Machine Gun|Perino M1908]] is the second weapon available in the ''In the Name of the Tsar'' DLC for the Support class. It comes in &amp;quot;Low Weight&amp;quot; and &amp;quot;Defensive&amp;quot; variants, both of which feed from an ammo box that holds up to six 20-round clips, 120 rounds in total.&lt;br /&gt;
[[Image:Perino Machine Gun.jpg|thumb|none|450px|Perino Model 1908 - 6.5x52mm Carcano]]&lt;br /&gt;
[[Image:BF1_perm08_1.jpg|thumb|none|600px|A Russian soldier holds a Perino machine gun with a fancy skin. Of note here is that an update changed the tripod on this variant (the Low Weight) to the bipod similar to that of the Lewis Gun, though the &amp;quot;Defensive&amp;quot; variant still uses the tripod.]]&lt;br /&gt;
[[Image:BF1_per_1.jpg|thumb|none|600px|The Perino in first-person.]]&lt;br /&gt;
[[Image:BF1_per_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:BF1_per_3.jpg|thumb|none|600px|Topping up the hopper with a 20-round clip. Reloading involves the player character topping off the box with clips, with each of the six clips having its own loading animation. Reloading while the player is only partially through the first clip will show the player character pulling the clip out and loading a full clip to the top, topping off the magazine.]]&lt;br /&gt;
[[File:BF1 Perino (1).jpg|thumb|none|600px|Removing a partially spent clip from the M1908.]]&lt;br /&gt;
[[File:BF1 Perino (2).jpg|thumb|none|600px|Charging the MG after loading the first clip into the hopper. Note the bipod and its band around the barrel shroud.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Wechselapparat M1917]] appears in the game. In real life, it was the first flamethrower in history intended for, and capable of, being carried and operated by one man; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the original &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to hear people unfamiliar with German pronunciations stumble over the name. As with most flamethrowers in film and video games, the Wechselapparat is very short-ranged, cannot spread unignited fuel to create a flammable pool for later ignition, and is treated as having infinite ammunition despite the severely low fuel reserves mandated by weight considerations for man-portable flamethrowers. All this said, it does have considerably better range and damage than most video game flamethrowers, and the sounds it creates (initial ignition, flames themselves, and inevitable screaming) along with the flame effects make for a powerful and terrifying weapon to use or face.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Wechselapparat is available to all sides via the &amp;quot;Flame Trooper Kit&amp;quot; weapon crates that randomly spawn in multiplayer levels, and is always depicted as spraying a small amount of unlit fuel before the pilot light gets going, most likely for balance reasons. Players using this kit are also automatically equipped with body armor similar to but not as effective as that given to the users of the &amp;quot;Sentry Kit&amp;quot;, presumably to allow Flame Troopers to weather some fire while getting close enough to use their primary weapon. &lt;br /&gt;
&lt;br /&gt;
In singleplayer it is never available to the player, but is seen right from the first &amp;quot;War Story&amp;quot; chapter &amp;quot;Storm of Steel&amp;quot; and the &amp;quot;Through Mud and Blood&amp;quot; chapter, always in the hands of enemy flame troopers who also wear body armor. The flame troopers in singleplayer do possess a weak point, however, as a few hits from any firearm to the Wechselapparat's back-mounted fuel tank is enough to always cause ignited fuel to spray out through the puncture, condemning the attached flame trooper to a flailing fit of screaming through his gas mask, shortly before exploding in a good-sized ball of fire.&lt;br /&gt;
&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|A German soldier lays down flames with his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower. In reality, the Entente forces would develop and deploy their own flamethrowers after seeing the German ones in action, but those do not appear in this game.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Gun=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themselves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
The ''Turning Tides'' DLC added a third type of flare gun, the &amp;quot;Signal&amp;quot; variant, which is plated in either nickel or silver, has ornate engravings, and is exclusive to the new Infiltrator Elite Class. It has only one flare at a time, which automatically replenishes 60 seconds after use. The flares it fires make a distinctive sound, and glow green to friendlies while glowing red to enemies; they are also brighter than standard flares and emit small spark-like elements. In an example of something existing purely for gameplay, the flares can also be airbursted mid-flight by pulling the flare gun's trigger again, dropping the flare straight down. The location of the flare will then be the epicenter of a devastating artillery barrage, intended to be representative of calling in support from an off-map Dreadnought.&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Opening the flare pistol. A spent round is conspicuously absent during the reloading process.]]&lt;br /&gt;
[[File:BF1 Flargun (1).jpg|thumb|none|600px|Loading a round into the &amp;quot;Flash&amp;quot; version, which has a black finish.]]&lt;br /&gt;
[[Image:BF1-Flaregun-3.jpg|thumb|none|600px|The flare pistol of the Infiltrator Elite Class.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk. II==&lt;br /&gt;
&lt;br /&gt;
The [[1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II]], a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a gadget available for the Assault class, serving a role similar to the rocket and missile launchers of previous games. Like the Tank Hunter's Mauser 1918 Tankgewehr, the gun can only be fired when its tripod is deployed.&lt;br /&gt;
&lt;br /&gt;
It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An Anti-Air version known as the &amp;quot;AA Rocket Gun&amp;quot; was tested in the CTE before the release of ''Turning Tides'', but wasn't included in the retail version until the final release of the ''Apocalypse'' DLC.&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk. II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round. The Beta animation had slight hand angle differences.]]&lt;br /&gt;
[[Image:Bf1_cray3.jpg|600px|thumb|none|Holding the &amp;quot;AA Rocket Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Blanch-Chevallier Grenade Discharger==&lt;br /&gt;
The [[Blanch-Chevallier Grenade Discharger]], a prototype grenade launcher based on a [[Martini-Henry]] action, is available in the ''Turning Tides'' DLC as a primary weapon for the Infiltrator Elite Class (called Martini-Henry Grenade Launcher in-game). The weapon is shown correctly as essentially a rifle grenade launcher, firing proprietary impact-detonated grenades (different from the standard [[Mills Bomb]]) with .577-450 blank cartridges.&lt;br /&gt;
[[Image:Blanch-Chevallier.jpg|thumb|none|400px|Blanch-Chevallier grenade discharger - 2.5in. PR.9711 © Royal Armouries]]&lt;br /&gt;
[[Image:Bf1_blanchdis.jpg|600px|thumb|none|The Blanch-Chevallier Grenade Discharge lies in a weapon crate.]]&lt;br /&gt;
[[Image:Bf1_blanchdis1.jpg|600px|thumb|none|The Infiltrator holding the Grenade Discharger.]]&lt;br /&gt;
[[Image:Bf1_blanchdis2.jpg|600px|thumb|none|Aiming.]]&lt;br /&gt;
[[Image:Bf1_blanchsid3.jpg|600px|thumb|none|Loading a grenade.]]&lt;br /&gt;
[[Image:Bf1_blanchdis4.jpg|600px|thumb|none|Reloading a .577-450 blank cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Rifle Grenade Launcher==&lt;br /&gt;
The Medic class can equip their long guns with rifle grenade launchers resembling Mauser cup-type grenade launchers. They can fire Frag, HE, or Smoke rifle grenades. For gameplay purposes, they do not consume regular ammo inside the rifle when using.&lt;br /&gt;
[[Image:Bf1 riflegre.jpg|600px|thumb|none|Equipping the grenade launcher mounted on a white [[Mondragón Rifle]].]]&lt;br /&gt;
[[Image:Bf1-RifleGrenade1.jpg|600px|thumb|none|About to put in a Mills bomb. Actually, the ''Schießbecher 17'' fired M17 ''Karabinergranaten''.]]&lt;br /&gt;
[[Image:Bf1-RifleGrenade2.jpg|600px|thumb|none|The No. 37 Mk. I Smoke Grenade is used for the smoke variant.]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Crossbow==&lt;br /&gt;
A Grenade Crossbow is available for the support class. The Crossbow looks very similar to those that are used in the movie ''[[Capitaine Conan]]''.&lt;br /&gt;
[[Image:Bf1 cross1.jpg|600px|thumb|none|A support gunner holds the crossbow.]]&lt;br /&gt;
[[Image:Bf1 cross2.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
An &amp;quot;interesting&amp;quot; mechanic in ''Battlefield 1'' is that grenades (excluding the Geballte Ladung, which is a gadget) have no pin-pulling animations; the player character's right hand simply pulls out the armed grenade from offscreen and throws it, with only a very short delay between pressing the throw grenade key and the grenade flying out.&lt;br /&gt;
==Flachmine 17== &lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:Flachmine17.jpg|thumb|none|300px|Flachmine 17 Anti-Tank mine ]]&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
A [[Jam Tin Grenade]] is used by the attacking faction when destroying a telegraph station in the Rush and Frontlines game modes. In an incredibly subtle detail, the label of the tin actually varies between factions, rather than just reusing one texture for all circumstances.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
[[File:Bf1-jamtin.jpg|thumb|none|500px|The grenade placed on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Pétard Grenade==&lt;br /&gt;
The French Pétard Grenade is available in the ''Apocalypse'' DLC as the &amp;quot;Improvised grenade&amp;quot;.&lt;br /&gt;
[[File:PetardGre.jpg|thumb|none|350px|Pétard Grenade or Third Army Grenade]]&lt;br /&gt;
[[File:bf1 imprgre1.jpg|thumb|none|600px|The grenade thrown by the player.]]&lt;br /&gt;
[[File:bf1 imprgre2.jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
[[File:BF1 Improvised grenade (1).jpg|thumb|none|600px|Holding the Pétard Grenade by exploiting an equipment bug. In this instance, its comical first-person viewmodel size makes it look like one of the game's many melee clubs.]]&lt;br /&gt;
[[File:BF1 Improvised grenade (2).jpg|thumb|none|600px|Looking up at the explosive charge element.]]&lt;br /&gt;
[[File:BF1 Improvised grenade (3).jpg|thumb|none|600px|The other side of the improvised hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. I Limpet Mine==&lt;br /&gt;
The Limpet Charge shown in-game is primarily based on the Mk. I (MD1-7A) version of the Limpet Mine invented by British inventors Stuart Macrae and Cecil Vandepeer Clarke. Being a WWII mine, in reality, its appearance in WWI is anachronistic.&lt;br /&gt;
&lt;br /&gt;
A tag present on the explosive designates it as the &amp;quot;Limpet Mine Mk. II&amp;quot;, and says that it was manufactured in the USA by the &amp;quot;Wilkinson Armory Co.&amp;quot; This is accurate as the real Mk. I limpet mine later became the Mk. II.&lt;br /&gt;
&lt;br /&gt;
The Limpet Charge sticks to all surfaces regardless of their material, which is very clearly a gameplay decision; actual limpet mines are magnetically attached. It also is shown as detonating based on a standardized timer; the actual design had a detonation system based on a water-soluble pellet, which wouldn't allow for it to detonate in open air.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk1 Limpet Mine.jpg|thumb|none|400px|An Mk. I (MD1-7A) limpet mine resin replica.]]&lt;br /&gt;
[[File:Bf1_limpet.jpg|thumb|none|600px|A Limpet Mine lies in a weapon crate.]]&lt;br /&gt;
[[File:Bf1_limpet_1.jpg|thumb|none|600px|A Support gunner holds the mine.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The American [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk. V CN Gas Grenade.]]&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk. V in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the Allied nations in-game. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk. I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==M1912 ''Lantern'' Grenade==&lt;br /&gt;
The Russian [[M1912 ''Lantern'' Grenade]] is available in the ''In the Name of the Tsar'' DLC, used by Russian factions under the name &amp;quot;Russian Standard Grenade,&amp;quot; although in the menus it is still listed under Frag Grenade.&lt;br /&gt;
[[File:M1912 618.jpg|thumb|none|350px|Russian M1912 &amp;quot;Lantern&amp;quot; grenade]]&lt;br /&gt;
[[File:bf1_lantern_1.jpg|thumb|none|600px|A Russian soldier throws a ''Lantern'' Grenade.]]&lt;br /&gt;
[[File:bf1_lantern_2.jpg|thumb|none|600px|Another view. Here we can see the belt clip.]]&lt;br /&gt;
&lt;br /&gt;
==Model 13/15 Kugelhandgranate==&lt;br /&gt;
The German [[Model 13/15 Kugelhandgranate]] is available in the ''In the Name of the Tsar'' DLC. It appears only as a melee weapon and is named the &amp;quot;Dud Club&amp;quot;. It has a hidden chance to explode when hitting an enemy player, which can be as deadly for the user as the target.&lt;br /&gt;
[[File:Kugel13popp.jpg|thumb|none|350px|Model 13/15 Kugelhandgranate with Poppenberg System.]]&lt;br /&gt;
[[File:bf1_m13-15_1.jpg|thumb|none|600px|The ''Dud Club'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The [[Model 15 Diskushandgranate]] appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade.&amp;quot; Prior to ''They Shall Not Pass'' the Model 17's main advantage was, unlike all other grenades, it was carried in pairs, meaning the player had more than one grenade to throw. However, following the first DLC, the player (should they survive long enough) now has access to functionally infinite grenades (as they operate on a cooldown timer), and can thus only carry one at a time. The mini grenade's small size makes it easier to throw further before it starts to drop without adjusting one's arc but at the cost of a significant decrease in damage.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] (identified by the lack of a belt clip on the head) is the standard grenade for the Central Powers in-game: this version, as the name suggests, was not actually available until 1924, with the [[Model 15 Stielhandgranate|Model 15]], [[Model 16 Stielhandgranate|Model 16]] and [[Model 17 Stielhandgranate]] being the appropriate WW1 variants. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24.jpg|thumb|none|600px|A Stick grenade in a weapon crate in the campaign.]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
===Geballte Ladung===&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a gadget used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is also the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]]. On promotional pictures the Geballte Ladung is made of correct Model 16 Stielhandgranates.&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|201px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Geballte Ladung.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk. 2 Hand Grenade &amp;quot;Hale&amp;quot;==&lt;br /&gt;
The British [[No. 2 Hand Grenade &amp;quot;Hale&amp;quot;|No. 2 Mk. II Hand Grenade &amp;quot;Hale&amp;quot;]] appears as the &amp;quot;Light Anti-Tank Grenade&amp;quot;.&lt;br /&gt;
[[Image:Page1No2Mk2.jpg|thumb|none|200px|No. 2 Mk. II Hand Grenade &amp;quot;Hale&amp;quot;.]]&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 27 Smoke Grenade==&lt;br /&gt;
The British [[No. 27 Smoke Grenade]] appears as the &amp;quot;Incendiary Grenade&amp;quot;.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No. 27 Smoke Grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
==No. 37 Mk. I Smoke Grenade==&lt;br /&gt;
The smoke grenade is a British No. 37 Mk. I grenade.&lt;br /&gt;
[[File:bf1_SmokeGrenade.jpg|thumb|none|600px|The No. 37 thrown into the air.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==4 inch Stokes Mortar==&lt;br /&gt;
The Mark V tanks can be equipped with 4 inch [[Stokes Trench Mortar|Stokes Mortar]]s.&lt;br /&gt;
[[Image:3inch Stokes Mortar.jpg|thumb|none|400px|Stokes Trench Mortar - 3 inch]]&lt;br /&gt;
[[File:bf1_stokes_1.jpg|thumb|none|600px|The Mortar mounted on a Mark V.]]&lt;br /&gt;
&lt;br /&gt;
==6-inch Siege Cannon M1904==&lt;br /&gt;
Various 6-inch Siege Cannon M1904s are seen on eastern front maps.&lt;br /&gt;
[[File:bf1_6inchhow_1.jpg|thumb|none|600px|Three Siege Cannons on the map &amp;quot;Brusilov Keep&amp;quot;.]]&lt;br /&gt;
[[File:bf1_6inchhow_2.jpg|thumb|none|600px|Closer view on two of them.]]&lt;br /&gt;
&lt;br /&gt;
==76.2 mm divisional gun model 1902==&lt;br /&gt;
An [[76.2 mm divisional gun model 1902]] is mounted on the Russian Armoured train and the Garford-Putilov Armoured Car.&lt;br /&gt;
[[File:Putilov76mm.jpg|thumb|none|400px|76.2-mm M1902 Putilov Field Gun]]&lt;br /&gt;
[[File:bf1-putil1.jpg|thumb|none|600px|The M1902 gun mounted in the Armoured Car.]]&lt;br /&gt;
[[File:bf1-putil2.jpg|thumb|none|600px|After firing the gunner throws out the spent shell. This animation returns in ''BFV'' for the mounted Bofors AA-gun in the Valentine AA tank.]]&lt;br /&gt;
[[File:bf1_putil_1.jpg|thumb|none|600px|The Field gun mounted on the destroyed train on the map ''Volga River''.]]&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
The German [[7.7 cm Feldkanone 96 n. A.]] can be used by the player. The gun is often near flag points and can only be controlled by one man instead of a crew of 5. In the single-player campaign ''Through Mud and Blood'', the FK 96 can be seen with ''Buntfarbenanstrich'' 1918 camouflage.&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-2.jpg|thumb|none|600px|After the cannon was fired the gunner takes a 7.7 cm shell...]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|... and loads it.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-3.jpg|thumb|none|600px|After that he locks the breech.]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
The 9.2 inch Mark I Siege Howitzer is available with the ''They Shall Not Pass'' DLC. Unlike the 21 cm Mörser 16 the player can use this Howitzer on the maps &amp;quot;Verdun Heights&amp;quot; and &amp;quot;Soissons&amp;quot; in the Operation mode and on &amp;quot;Caporetto&amp;quot; in the Conquest Assault mode. It fires explosive, smoke and gas shells. In the first mission of &amp;quot;Avanti Savoia&amp;quot;, a few unprepared Siege Howitzers can be seen at the beginning.&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]&lt;br /&gt;
[[File:bf1_siege_howitzer.jpg|thumb|none|600px|The Howitzer in the trailer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer0.jpg|thumb|none|600px|The Howitzer on the &amp;quot;Caporetto&amp;quot; map.]]&lt;br /&gt;
[[File:bf1_siege_howitzer1.jpg|thumb|none|600px|Manning the Howitzer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm SK L/45==&lt;br /&gt;
Several SK L/45 Coastal guns are mounted on the &amp;quot;Zeebrugge&amp;quot; multiplayer map.&lt;br /&gt;
[[File:BF1_sk45_1.jpg|thumb|none|600px|Left side of a Coastal gun mounted near the flag &amp;quot;''Lübeck Battery''&amp;quot; of the map Zeebrugge.]]&lt;br /&gt;
[[File:BF1_sk45_2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
Fixed German 21 cm Mörser 16 heavy howitzers are seen around base areas in the multiplayer. In the single-player campaign, some British, German, and Ottoman NPC soldiers can be seen using the howitzers.&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer Mörser Modell 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:BF1-Morser1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF1-Morser2.jpg|thumb|none|600px|Two different Mörsers in the singleplayer campaign mission &amp;quot;Through Mud and Blood&amp;quot;.]]&lt;br /&gt;
[[File:BF1-Morser3.jpg|thumb|none|600px|Three Mörsers stationed on the multiplayer map &amp;quot;St. Quentin Scar&amp;quot;.]]&lt;br /&gt;
[[File:BF1-Morser4.jpg|thumb|none|600px|Another Mörser on the map &amp;quot;Achi Baba&amp;quot; covered with an Ottoman flag.]]&lt;br /&gt;
&lt;br /&gt;
==38 cm-SK-L/45==&lt;br /&gt;
The Kaliber 38 cm, ''Schnell-Ladekanone'', Kaliberlänge 45 (also called ''Langer Max'', Long Max) can be seen on the map &amp;quot;Rupture&amp;quot;. It cannot be used but it fires at regular intervals. In the &amp;quot;Nothing is Written&amp;quot; campaign the Railroad gun is mounted on the Ottoman armored train.&lt;br /&gt;
[[File:bf1_rail1.jpg|thumb|none|600px|The ''Schnell-Ladekanone'' on the map &amp;quot;Rupture&amp;quot;.]]&lt;br /&gt;
[[File:bf1_rail2.jpg|thumb|none|600px|Different view.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is mounted on Zeppelins, Bomber Aircrafts, and Torpedo Boats in the game. Two stationary placements can also be found in the gondolas of a crashed airship on the map &amp;quot;Giant's Shadow&amp;quot;.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-becker1.jpg|thumb|none|600px|The Becker mounted on a crashed Zeppelin part in the map &amp;quot;Giant's Shadow.&amp;quot;]]&lt;br /&gt;
[[File:Bf1-becker3.jpg|thumb|none|600px|Manning the Becker.]]&lt;br /&gt;
[[File:Bf1-becker2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Canon de 75 mm modèle 1897==&lt;br /&gt;
The Canon de 75 mm modèle 1897 is mounted on the Saint-Chamond assault tank. &lt;br /&gt;
[[File:Canon-75-mm-MLE-1897-No-15932.jpg|thumb|none|300px|Canon 75mm Mle. 1897.]]&lt;br /&gt;
[[File:BF1_Canon de 75.jpg|thumb|none|600px|The Saint Chamond tank with the modèle 1897.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle. 1914==&lt;br /&gt;
The [[Hotchkiss Mle 1914]] is mounted on the Saint-Chamond assault tank and Char 2C Super Heavy Tank.&lt;br /&gt;
[[Image:M1914Hotchkiss.jpg|thumb|none|500px|Hotchkiss Mle. 1914 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BF1 Saint Chamond.jpg|thumb|none|600px|The Saint Chamond tank in Battlefield 1. Note the Hotchkiss MGs mounted around the front and sides.]]&lt;br /&gt;
[[File:BF1_hotch14_1.jpg|thumb|none|600px|The Hotchkiss mounted on the Saint Chamond.]]&lt;br /&gt;
[[File:BF1_hotch14.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk. II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk. II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk. II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk. II in-game.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk. II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Livens Projector==&lt;br /&gt;
The Livens Projector is a stationed poison gas weapon on the &amp;quot;Caporetto&amp;quot;, &amp;quot;Passchendaele&amp;quot; and &amp;quot;River Somme&amp;quot; maps. It is also called ''Gaswurfminen'' near Austrian and German positions.&lt;br /&gt;
[[File:bf1_Livens1.jpg|thumb|none|600px|The Livens Projector on the &amp;quot;River Somme&amp;quot; map, ready for shelling Wellington Farm.]]&lt;br /&gt;
&lt;br /&gt;
==lMG 08/15==&lt;br /&gt;
[[Maxim|lMG 08/15]] machine guns are mounted on German planes like the Halberstadt Cl. II and Gotha bombers.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|luftgekühlters MG 08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot looks through his LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A pair mounted on a Fokker Dr. I Triplane.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
Fixed [[Maxim]] machine guns are mounted around the multiplayer maps. These are shown fitted with a Russian-style ribbed water jacket. Maxims are also mounted in cupolas on top of the Airship Behemoth (an R-class zeppelin).&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the &amp;quot;St. Quentin Scar&amp;quot; map.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Airship, the button prompt showing that he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
===Maxim M1910===&lt;br /&gt;
A pair of [[Maxim#Maxim_M1910|M1910]]s are mounted on the Garford-Putilov Armoured Car.&lt;br /&gt;
[[Image:Maxim-M1910-Smooth-water-jacket.jpg|thumb|none|450px|Maxim 1910, simplified version with smooth water jacket - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1_maxim1910.jpg|thumb|none|600px|A Maxim M1910 mounted on the Garford-Putilov.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built (''Generalquartiermeister'' Erich Ludendorff was disinterested in tanks, declaring them to merely be a &amp;quot;nuisance&amp;quot;) and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|An A7V with the &amp;quot;Mephisto&amp;quot; skin with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk. II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Obukhovskii 12&amp;quot;/52 Pattern 1907 Coastal Gun==&lt;br /&gt;
Some Obukhovskii Coastal Guns can be used on the maps &amp;quot;Albion&amp;quot; and &amp;quot;Cape Helles&amp;quot;. In reality, the Ottomans used German 28 cm SK L/40 guns during the defense of Cape Helles.&lt;br /&gt;
[[Image:Coastal Gun.jpg|thumb|none|400px|Obukhovskii L/52 Pattern 1907 Coastal Gun on the island of Hiiumaa, Estonia, 1920 - 12 inch]]&lt;br /&gt;
[[File:bf1 coast 1.jpg|thumb|none|600px|The Coastal Gun on the &amp;quot;Albion&amp;quot; map in-game.]]&lt;br /&gt;
[[File:bf1 coast 2.jpg|thumb|none|600px|An Ottoman Coastal Gun on &amp;quot;Cape Helles&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 4 inch gun Mk. IV==&lt;br /&gt;
Several QF 4 Mk. IVs are mounted on the L-Class destroyer and the disabled HMS &amp;quot;''Vindictive''&amp;quot; on the &amp;quot;Zeebrugge&amp;quot; map.&lt;br /&gt;
[[File:bf1_navalgun1.jpg|thumb|none|600px|The guns mounted on the &amp;quot;''Vindictive''&amp;quot; .]]&lt;br /&gt;
[[File:bf1_navalgun2.jpg|thumb|none|600px|Manning the gun on a British L-Class destroyer.]]&lt;br /&gt;
[[File:bf1_navalgun3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==QF 13-pounder 9 cwt==&lt;br /&gt;
The Quick-Firing Enfield QF 13-pounder 9 cwt can be equipped on the Artillery Truck.&lt;br /&gt;
[[Image:13pdr9cwtThornycroftLorryDuxford2003.jpg|thumb|none|400px|A QF 13-pounder 9 cwt mounted on a Thornycroft lorry.]]&lt;br /&gt;
[[File:bf1_artiTruck1.jpg|thumb|none|600px|The 13-pounder on the Truck.]]&lt;br /&gt;
[[File:bf1_artiTruck2.jpg|thumb|none|600px|Manning the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG 14==&lt;br /&gt;
[[Parabellum MG 14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in High Places&amp;quot;, the German Zeppelin is armed with a pair of them. Unlike the later-added infantry MG 14/17, the non-disintegrating belt is not depicted; the belt simply disappears into the gun. &lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG 14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG 14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
[[Vickers|Vickers Mk. I Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars and Italian FIAT-Terni  Armoured Cars, which were mostly equipped with [[Fiat-Revelli_M14/35#Fiat-Revelli_M14|Fiat-Revelli M14]] machine guns. The Mark V &amp;quot;''Black Bess''&amp;quot; in the campaign is also armed with a Vickers.&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk. I on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
[[File:bf1 Vickers 2.jpg|thumb|none|600px|Manning the Vickers.]]&lt;br /&gt;
[[File:bf1 Vickers 3.jpg|thumb|none|600px|The front-mounted Vickers of &amp;quot;''Black Bess''&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Aircraft Version===&lt;br /&gt;
The [[Vickers Aircraft Machine Gun]] is mounted on Allied planes.&lt;br /&gt;
[[Image:VickersAircraft.jpg|thumb|none|450px|Vickers Aircraft Machine Gun - .303 British]]&lt;br /&gt;
[[File:bf1 AirVickers 1.jpg|thumb|none|600px|A British pilot in a Sopwith Camel.]]&lt;br /&gt;
[[File:bf1 AirVickers 2.jpg|thumb|none|600px|Clearer view on the Vickers. Note the ''Le Prieur'' rockets mounted in the background.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Self-Loading_Pistols&amp;diff=1604908</id>
		<title>Hot Dogs, Horseshoes &amp; Hand Grenades/Self-Loading Pistols</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hot_Dogs,_Horseshoes_%26_Hand_Grenades/Self-Loading_Pistols&amp;diff=1604908"/>
		<updated>2023-08-22T20:57:19Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Steyr M1912/P.16 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Self-Loading Pistols=&lt;br /&gt;
Handguns in ''H3'' are split into eight categories, based on their method of operation: Automatic (i.e. self-loading), Revolver, Machine Pistol (most of which are here, though some are on the submachine gun sub-page; the distinction is largely arbitrary, as the term has no formalized definition), Breech Loading, Lever Action, Bolt Action (which are listed in the rifles/carbines page, as the category consists of sawn-off bolt-action rifles with the only exception being the [[Welrod|Welrod Mk IIA]]), Muzzle Loading, and Derringers. A small number of exceptions are categorized (presumably on the basis of caliber) with the anti-materiel rifles. This subpage covers the Automatic and Machine Pistol categories; the others are covered on the next two subpages.&lt;br /&gt;
&lt;br /&gt;
==AMT AutoMag II==&lt;br /&gt;
The [[AMT Automag Pistol Series#AMT Automag II|AMT AutoMag II]] was one of the two pistols added on Day 4 of the Meatmas 2022 advent calendar event.&lt;br /&gt;
[[File:AMTAutoMagIIShort.jpg|thumb|none|350px|AMT AutoMag II - .22 WMR]]&lt;br /&gt;
[[File:H3VR Automag Box.jpg|thumb|none|600px|Day 4 was a two-for-one special, both guns courtesy of AMT.]]&lt;br /&gt;
[[File:H3VR AMII Magazine.jpg|thumb|none|600px|Actually using them upon introduction begins with an all-too-familiar ritual: dumping all the ammo out of a magazine, spawn-locking it, and then (as shown here) reloading the same magazine - due to the method of their introduction (being added to this scene exclusively, and not actually put into the game's item database, in order to reduce update size), daily gifts' magazines can't be spawnlocked, so this is the best workaround available.]]&lt;br /&gt;
[[File:H3VR AMII Loading.jpg|thumb|none|600px|Loading the now-loaded magazine into the AutoMag II...]]&lt;br /&gt;
[[File:H3VR AMII Racking.jpg|thumb|none|600px|...before taking a round out of it again, and putting it into the chamber.]]&lt;br /&gt;
[[File:H3VR AMII Right.jpg|thumb|none|600px|Taking a close look at the AutoMag; the markings are authentic, reading &amp;quot;STAINLESS - MADE IN U.S.A.&amp;quot;, &amp;quot;PAT PENDING&amp;quot;, and &amp;quot;230488-8&amp;quot; (a serial number).]]&lt;br /&gt;
[[File:H3VR AMII Left.jpg|thumb|none|600px|The other side; here, the markings read &amp;quot;AUTOMAG II&amp;quot;, &amp;quot;22 RIMFIRE MAGNUM&amp;quot;, and &amp;quot;IRWINDALE, CA&amp;quot;, with AMT logos on the slide, frame, and both grips - this would raise copyright concerns if not for the fact that Arcadia Machine &amp;amp; Tool is no longer in business.]]&lt;br /&gt;
[[File:H3VR AMII Safety.jpg|thumb|none|600px|Flicking the safety, just for its own sake; this doubles a decocker, so re-readying the single-action pistol requires manually cocking the hammer.]]&lt;br /&gt;
[[File:H3VR AMII Aiming.jpg|thumb|none|600px|Doing so, and aiming at a steel plate; the AutoMag's sights are a simple notch-and-post setup, with both features being wide and easy to read.]]&lt;br /&gt;
[[File:H3VR AMII Firing.jpg|thumb|none|600px|Stripping some paint off the plate; a spent case, crushed rim and all, is just visible at the top of the shot. .22 Magnum may not be the most powerful round, but it's a fair bit snappier than people give it credit for.]]&lt;br /&gt;
[[File:H3VR AMII Locked.jpg|thumb|none|600px|8 more bare spots on the plate later, the AutoMag locks open. Note the visible magazine follower - being more recently-introduced guns, the AutoMags have modeled magazine springs and followers, and functional witness holes to go along with them.]]&lt;br /&gt;
&lt;br /&gt;
==AMT AutoMag V==&lt;br /&gt;
Accompanying the [[AMT Automag Pistol Series#AMT Automag II|AutoMag II]] above, the [[AMT Automag Pistol Series#AMT Automag V|AMT AutoMag V]] was also added on Day 4 of Meatmas 2022 advent calendar event.&lt;br /&gt;
[[File:AMTAutoMagV.jpg|thumb|none|350px|AMT AutoMag V - .50 Action Express]]&lt;br /&gt;
[[File:H3VR AMV Safety.jpg|thumb|none|600px|No sense in showing the same box twice, so let's just skip right to the gun itself. And yes, that's why the safety lever is slanted at the front - if it was flat-ended, the grip would get in the way of the &amp;quot;safe&amp;quot; position.]]&lt;br /&gt;
[[File:H3VR AMV Left.jpg|thumb|none|600px|Disengaging the safety, and taking a closer look. The markings are broadly similar to its smaller sibling's, bar the obvious change in designation, and the lack of an AMT logo on the grip.]]&lt;br /&gt;
[[File:H3VR AMV Right.jpg|thumb|none|600px|The other side's markings are a bit more distinct - while they share the &amp;quot;STAINLESS - MADE IN U.S.A&amp;quot; line, the AutoMag V features a &amp;quot;WARNING / READ INSTRUCTIONS MANUAL / BEFORE HANDLING THIS FIREARM&amp;quot; marking, and lacks the &amp;quot;PAT PENDING&amp;quot;, presumably since it's not really anything new mechanically - if it looks like a rather thick [[M1911]], that's because it pretty much is.]]&lt;br /&gt;
[[File:H3VR AMV Loading.jpg|thumb|none|600px|Loading in a fresh magazine - in spite of their prodigious size, these only hold 5 rounds. Which does make sense, when you think about it - after all, being very big is .50 AE's whole schtick.]]&lt;br /&gt;
[[File:H3VR AMV Racking.jpg|thumb|none|600px|Chambering 20% of the magazine's contents. The ports in the barrel are visible here, as are the holes in the slide that line up with them; these serve to help tame the considerable recoil such a round produces.]]&lt;br /&gt;
[[File:H3VR AMV Aiming.jpg|thumb|none|600px|Taking aim at an unseen enemy; the two AutoMags share a similar sight setup. From this angle, it almost looks sensibly-sized - though the lack of visible hands, and thus any real sense of scale, probably helps in this regard.]]&lt;br /&gt;
[[File:H3VR AMV Firing.jpg|thumb|none|600px|Taking some potshots at considerably more visible threats; the .50 AE produces a considerable amount of noise, muzzle flash...]]&lt;br /&gt;
[[File:H3VR AMV Recoil.jpg|thumb|none|600px|...and, of course, recoil. One winces at the thought of this without the compensator cuts - or out of a lighter gun, for that matter.]]&lt;br /&gt;
[[File:H3VR AMV Ejecting.jpg|thumb|none|600px|Having run dry in remarkably short order, the empty magazine is promptly ejected. And then picked back up, because you only get two, and AutoMag V magazines can cost over $100.00 on the second-hand market.]]&lt;br /&gt;
&lt;br /&gt;
==ASP==&lt;br /&gt;
One of many small pistols added in the update, the much-requested [[ASP]] was implemented in Update #105's first experimental build.&lt;br /&gt;
[[File:ASP 9.jpg|thumb|none|350px|ASP - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR ASP Left.jpg|thumb|none|600px|Getting a good look at the ASP. Befitting its clandestine nature (and definitely not just for copyright reasons), this particular ASP has no markings except a serial number.]]&lt;br /&gt;
[[File:H3VR ASP Right.jpg|thumb|none|600px|The other side of the &amp;lt;s&amp;gt;Automatic for Sneaky People&amp;lt;/s&amp;gt;, showing off the distinctive clear Lexan (i.e. polycarbonate) grip panels. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;Wait, that's not what &amp;quot;ASP&amp;quot; stands for? &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;Armament Systems Procedures&amp;quot;? Really? Lame.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR ASP Loading.jpg|thumb|none|600px|Loading in one of the ASP's proprietary magazines - like more or less every other part of the pistol, these are cut down from standard [[Smith &amp;amp; Wesson 39]] stock - barring the finger rest on the bottom, which is a wholly original part.]]&lt;br /&gt;
[[File:H3VR ASP Racking.jpg|thumb|none|600px|Chambering a round - not the easiest affair, given that the slide serrations have been milled off, but it's doable. At this stage, the first round has left the magazine; accordingly, the follower has moved up one position.]]&lt;br /&gt;
[[File:H3VR ASP Safety.jpg|thumb|none|600px|Flicking the safety (another shaved-down, smoothed-over part - the ASP was removing snag points before it was cool); this doubles as a decocker.]]&lt;br /&gt;
[[File:H3VR ASP Aiming.jpg|thumb|none|600px|Taking a close look at the sights. While many of the ASP's features were rather forward-thinking in the realm of subcompact 9mm concealed-carry pistols (of which it was one of the very first), some didn't quite catch on - the unique &amp;quot;guttersnipe&amp;quot; rear sight, for example, remained unique to this pistol. The idea is that the black-painted edges of the rear sight help the user point it straight forward quickly, without having a front sight to lose track of or snag on clothing; some versions had nothing but the gutter, while others (like this one) had a pair of white dots on the back and a white square at the front for extra contrast at the cost of visibility. It's not the most precise system either way, but it's plenty sufficient for the close-in, quick-draw engagements it was meant for.]]&lt;br /&gt;
[[File:H3VR ASP Firing.jpg|thumb|none|600px|Firing; befitting of its name, the ASP has a bite far deadlier than its size would imply. And, given its intended market, it may have been involved in the demise of a monarch or two.]]&lt;br /&gt;
[[File:H3VR ASP Removing.jpg|thumb|none|600px|Performing a quick reload - even if it's empty, you're better off not dropping these mags on the floor. It cuts down on the available evidence - plus, proprietary mags for a pistol that hasn't been produced since the eighties (and wasn't ever made in terribly large numbers to begin with) aren't exactly cheap.]]&lt;br /&gt;
[[File:H3VR ASP Suppressor.jpg|thumb|none|600px|Of course, what's a sneaky little pistol without a suppressor to stick on it? This small Maxim can isn't exactly the most reasonable option, but it's hard to deny it looks neat. (Also note the bobbed hammer, here in its cocked state. And don't note the half-empty magazine - asking too many questions about where those bullets went is an excellent way to be the next answer.)]]&lt;br /&gt;
[[File:H3VR ASP Suppressed.jpg|thumb|none|600px|Speaking of things you shouldn't ask questions about, try not to think too hard about how the suppressor's actually attached. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;No, seriously. Don't think about it. The chip they put in your head will explode if you do.]]&lt;br /&gt;
&lt;br /&gt;
==Bayard Model 1908==&lt;br /&gt;
The [[Bayard Model 1908]] was added on Meatmas Day 2022, thus marking the diminutive pistol's first known video game appearance.&lt;br /&gt;
[[File:Bayard 1908 Pocket.jpg|thumb|none|350px|Bayard Model 1908 - .32 ACP]]&lt;br /&gt;
[[File:H3VR Bayard Box.jpg|thumb|none|600px|Opening the Meatmas tree's smallest box to reveal an even smaller gun. Granted, that's how all things in boxes work, but still.]]&lt;br /&gt;
[[File:H3VR Bayard Right.jpg|thumb|none|600px|Taking a (much) closer look at the Bayard. The grips are molded with the name &amp;quot;BAYARD&amp;quot;, the slide and frame both bear the serial number (54371), and the front of both also bear some &amp;lt;s&amp;gt;ancient arcane runes&amp;lt;/s&amp;gt; remarkably accurate proof marks. Yes, [[Media:Bayard 1908 7,65 mm.jpg|even the fish]].]]&lt;br /&gt;
[[File:H3VR Bayard Left.jpg|thumb|none|600px|The other side, which bears more admirably-authentic markings - &amp;quot;CAL 7.65 MODELE DEPOSE&amp;quot; on the slide, &amp;quot;ANCIENS ETABLISSEMENTS PIEPER&amp;quot; and &amp;quot;HERSTAL - BELGIUM&amp;quot; on the frame, with a Bayard logo just above the grip (also molded with &amp;quot;BAYARD&amp;quot;), and &amp;quot;SER&amp;quot; by the safety.]]&lt;br /&gt;
[[File:H3VR Bayard Safety.jpg|thumb|none|600px|Speaking of which, here's what the safety looks like when it isn't engaged. Doing this reveals one final marking - &amp;quot;FEU&amp;quot;, or &amp;quot;FIRE&amp;quot;, revealed when the gun is ready to do so.]]&lt;br /&gt;
[[File:H3VR Bayard Loading.jpg|thumb|none|600px|Or rather, when it's able to - making it ready involves a couple extra steps, starting with this magazine here. Despite what its proportions might suggest, the Bayard isn't just another dinky little European pocket .25 - it's in .32 instead, giving it a whopping 5-round capacity. What's more, some were actually made in .380, a caliber which absolutely can not be pleasant out of a gun this small.]]&lt;br /&gt;
[[File:H3VR Bayard Racking.jpg|thumb|none|600px|Racking the somewhat unusually laid-out slide to chamber one such round; the shape of the slide's serrations (triangular-cut, rather than square-cut), coupled with the style of the grip panels (attached via two screws - one at the top and one at the bottom - instead of just one in the middle) pegs this as a second-variation Bayard.]]&lt;br /&gt;
[[File:H3VR Bayard Aiming.jpg|thumb|none|600px|Taking aim at nothing in particular with the aid of the Bayard's rather diminutive sights.]]&lt;br /&gt;
[[File:H3VR Bayard Firing.jpg|thumb|none|600px|Letting a round fly - .32 ACP isn't a terribly potent round, but when you're firing it from a gun this tiny, it's quite snappy. Also note that this is the first entry on the page to feature the post-Update #107 re-modeled cartridges, complete with new textures and (as seen here) properly-modeled primer strikes.]]&lt;br /&gt;
[[File:H3VR Bayard Removing.jpg|thumb|none|600px|A mere handful of such shots later, the Bayard runs empty. And does not, unlike its misbehaving pre-107 incarnation, lock open.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS (Grammaton Cleric pistol)==&lt;br /&gt;
Replicas of the Grammaton Clerics' modified [[Beretta 92FS]] pistols from the movie ''[[Equilibrium]]'' are available in-game, having been added through Update #37. The Grammaton Cleric comes in full-auto, and boasts the same interesting muzzle flash as the movie gun.&lt;br /&gt;
[[File:Screen used equilibrium gun 05.jpg|thumb|none|350px|Screen-used rubber stunt gun. Note that this weapon lacks the selector switch of the detailed Hero gun.]]&lt;br /&gt;
[[File:H3VR M9 Cleric.jpg|thumb|none|600px|While having fun in the gun-fu range, we get a good look at the Cleric model.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Loading.jpg|thumb|none|600px|Of course, seeing as two is one and one is none, a second pistol must also be loaded.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Cocking.jpg|thumb|none|600px|And cocked.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Firing.jpg|thumb|none|600px|With that sorted, it's time to unleash some completely emotionless fury on the walls of the room. Note the shape of the muzzle flashes.]]&lt;br /&gt;
[[File:H3VR M9 Cleric Kata.jpg|thumb|none|600px|Practicing some Gun Kata, in the &amp;quot;Cleric Battle&amp;quot; MEATS mode.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Left.jpg|thumb|none|600px|With the release of Update #99's first alpha and its fresh Beretta models, the Clerics were given a makeover as well.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Trigger.jpg|thumb|none|600px|These are based on the update's M9 model; as such, they include all the newer features, like moving magazine releases and (as shown here) functional trigger bars.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Loading.jpg|thumb|none|600px|Since the movie's weighted-base extended mags are sadly unavailable, you'll just have to make due with regular Beretta mags. The [[Beretta Cx4 Storm|Cx4]]'s 30-rounders are a good choice for maximum spraying with minimal reloading.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Racking.jpg|thumb|none|600px|Racking the slide on the left-hand gun; rest assured, the right-hand one got the same treatment.]]&lt;br /&gt;
[[File:H3VR M9 Cleric New Firing.jpg|thumb|none|600px|The models may be new, but the goal's the same: spray in random directions, and hope the flashy muzzle flashes distract everyone from the fact that you clearly have no idea what you're doing.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
The [[Beretta 92FS Inox]] was added in Alpha 1 of Update #99, as part of the 92-series refresh update.&lt;br /&gt;
[[File:USAMade92FSInox.jpg|thumb|none|350px|Beretta 92FS Inox (US-produced) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Inox Left.jpg|thumb|none|600px|Taking a look at the 92FS Inox on a nice sunny day.]]&lt;br /&gt;
[[File:H3VR Inox Right.jpg|thumb|none|600px|It's smooth, clean, and pristine - one might even call it &amp;quot;stainless&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Inox Loading.jpg|thumb|none|600px|Loading in magazine, in the hopes of scaring off any residual lame puns before they rear their respective heads.]]&lt;br /&gt;
[[File:H3VR Inox Racking.jpg|thumb|none|600px|''&amp;quot;Well, if you don't want us to rear our heads, I guess we'll just have to face them right towards y- alright, alright, I get it! Watch where you're pointing that thing, jeez...&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Inox Barrel.jpg|thumb|none|600px|Without any of those left to cause problems, plenty of time is available to appreciate the smaller things - like, for example, how the updated Berettas' barrels actually move backward ever so slightly when the slide is retracted (note that the muzzle is now nearly flush with the end of the guide rod, compared to where it was previously).]]&lt;br /&gt;
[[File:H3VR Inox Safety.jpg|thumb|none|600px|Engaging the safety to de-cock the hammer; this was a feature before this particular alpha, but it's still nice to see.]]&lt;br /&gt;
[[File:H3VR Inox Tracers.jpg|thumb|none|600px|Suddenly remembering what this gun is - a 92FS, and an Inox at that. To use it sensibly would be dishonoring the decades of over-the-top action movies that led to this point. Dual-wielding them, with 20-round [[Beretta 93R|93R]] mags loaded with tracers, on the other hand?]]&lt;br /&gt;
[[File:H3VR Inox Dual.jpg|thumb|none|600px|Now, that sounds like a proper way to use them.]]&lt;br /&gt;
[[File:H3VR Inox Aiming.jpg|thumb|none|600px|Looking through the pistol's sights; they're a typical 3-dot setup, with white rear dots and a red front one for faster acquisition. Still, holding two of them does make getting a proper sight picture with both a bit trickier.]]&lt;br /&gt;
[[File:H3VR Inox Firing.jpg|thumb|none|600px|Then again, if you're holding two Inoxes, that's not really the point, is it?]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] was added on day 7 of the Meatmas 2020 Advent Calendar event. It is cross-compatible with all Beretta magazines (including the extended Cx4 magazines), and comes with a detachable shoulder stock.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR 93R Box.jpg|thumb|none|600px|The 93R in its gift box, complete with a no-longer-relevant warning about how new Meatmas gifts don't have duplicatable magazines.]]&lt;br /&gt;
[[File:H3VR 93R Left.jpg|thumb|none|600px|Examining the machine pistol. It's an excellent model, especially considering how many games are content to use a modified 92 instead of a proper 93R.]]&lt;br /&gt;
[[File:H3VR 93R Loading.jpg|thumb|none|600px|Loading in one of the 93R's special 20-round magazines - as mentioned, these are cross-compatible with other 9x19mm Berettas, allowing for a nice capacity upgrade to guns like the M9A1 and Px4, or for the 93R to be given a rather underwhelming 15-rounder.]]&lt;br /&gt;
[[File:H3VR 93R Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR 93R Racking.jpg|thumb|none|600px|...and chambering a round.]]&lt;br /&gt;
[[File:H3VR 93R Aiming.jpg|thumb|none|600px|Stepping outside the bunker, and taking aim at a nearby Swarm drone.]]&lt;br /&gt;
[[File:H3VR 93R Firing.jpg|thumb|none|600px|Firing; even while holding the integrated foregrip, the 93R is still a bit jumpy.]]&lt;br /&gt;
[[File:H3VR 93R Burst.jpg|thumb|none|600px|Of course, semi-auto isn't why you use a 93R; flipping the giggle-switch over to three-round burst will put you where you want to be.]]&lt;br /&gt;
[[File:H3VR 93R Attaching.jpg|thumb|none|600px|The included shoulder stock is also probably a good idea, unless you want your second and third shots to serve no purpose beyond perforating your enemies' hats.]]&lt;br /&gt;
[[File:H3VR 93R Spraying.jpg|thumb|none|600px|If that's not your goal, then actually using the stock and foregrip is also recommended, as not shown here.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Auto 9&amp;quot;===&lt;br /&gt;
The [[Beretta 93R Auto 9]] was added on Meatmas Day 2020. It is largely identical to the standard 93R gameplay-wise, save for its slightly better recoil control and muzzle velocity (owing to the longer, compensated barrel), its lack of a foregrip, and its fire mode - 4-round bursts instead of the standard version's 3.&lt;br /&gt;
[[File:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M93RA9 Gift.JPG|thumb|none|600px|As with H3's many other movie guns, the Auto-9 is given the more copyright-friendly &amp;quot;M93RA9.&amp;quot; Fitting, under the circumstances.]]&lt;br /&gt;
[[File:H3VR M93RA9 Left.JPG|thumb|none|600px|The Beretta pistol underneath is still recognizable, but all the extra bits give this pistol a very distinct profile.]]&lt;br /&gt;
[[File:H3VR M93RA9 Right.JPG|thumb|none|600px|The flared irons and barrel weight, in particular, give this pistol an air of... ''justice.'']]&lt;br /&gt;
[[File:H3VR M93RA9 Mag.JPG|thumb|none|600px|The Auto 9 can take any Beretta magazine, though comes with the 20 round 93R mag by default.]]&lt;br /&gt;
[[File:H3VR M93RA9 Slide.JPG|thumb|none|600px|Chambering some 9x19mm rounds, and the weapon is hot.]]&lt;br /&gt;
[[File:H3VR M93RA9 FireSelector.JPG|thumb|none|600px|Fire selector on the Auto 9 is exactly the same as it is on the 93R.]]&lt;br /&gt;
[[File:H3VR M93RA9 FireSelectorAuto.JPG|thumb|none|600px|Of course we had to set it to three round burst, you cannot fire the Auto-9 on anything other than three round burst. That's what [[Robocop|Directive #5]] says, anyway.]]&lt;br /&gt;
[[File:H3VR M93RA9 Aim.JPG|thumb|none|600px|&amp;quot;Your move, creep.&amp;quot;]]&lt;br /&gt;
[[File:H3VR M93RA9 Fire.JPG|thumb|none|600px|Even without the foregrip and stock, the heavy barrel weight keeps recoil somewhat manageable.]]&lt;br /&gt;
[[File:H3VR M93RA9 Empty.JPG|thumb|none|600px|&amp;quot;My friends call me Murphy. You call me... ''Sosigcop.''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 950BS Jetfire==&lt;br /&gt;
The [[Beretta 950BS Jetfire]] is one of the available firearms in-game, having been added through the first Meatmas update. 2 versions are available - a standard blued model with black plastic grips, and a gold-plated model with mother-of-pearl grips.&lt;br /&gt;
[[File:Beretta950BSJetfire.jpg|thumb|none|350px|Beretta 950BS Jetfire - .25 ACP]]&lt;br /&gt;
[[File:H3VR Jetfire.jpg|thumb|none|600px|Behold, a downright diminutive Italian handgun. Well, it isn't called a &amp;quot;pocket pistol&amp;quot; for nothing...]]&lt;br /&gt;
[[File:H3VR Jetfire Scale.jpg|thumb|none|600px|Using an [[M1911A1]] for comparison really gives one an idea of just how small the Jetfire actually is.]]&lt;br /&gt;
[[File:H3VR Jetfire Barrel.jpg|thumb|none|600px|A nice touch, the barrel can be popped up for loading, just like on the real weapon.]]&lt;br /&gt;
[[File:H3VR Jetfire Bore.jpg|thumb|none|600px|A look down the barrel reveals that the weapon's bore is fully modeled, rather than being solid with a drawn-on hole at either end like in many games.]]&lt;br /&gt;
[[File:H3VR Jetfire Barrel Loading.jpg|thumb|none|600px|Loading a single .25 ACP round into the barrel...]]&lt;br /&gt;
[[File:H3VR Jetfire Loading.jpg|thumb|none|600px|...and a magazine with 8 more into the magazine well.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold.jpg|thumb|none|600px|Of course, what is a tiny pocket pistol without a gold-plated version?]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Loading.jpg|thumb|none|600px|And what is a gold-plated pocket pistol without a matching golden magazine?]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Cocking.jpg|thumb|none|600px|Seeing as manual chamber-loading is for peasants, the only proper high-class way to use the Jetfire is to chamber rounds by racking the slide.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Aiming.jpg|thumb|none|600px|Aiming the golden Jetfire, which isn't easy considering the size of the sights. The fact that you're probably looking down your nose at your target doesn't help either.]]&lt;br /&gt;
[[File:H3VR Jetfire Gold Firing.jpg|thumb|none|600px|Firing a .25 round at the &amp;lt;s&amp;gt;lowly commoner&amp;lt;/s&amp;gt; paper target ahead.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M1951==&lt;br /&gt;
The [[Beretta M1951]] was added in Update #105 Experimental Build 1; however, the weapon was only available through random drops like in Take and Hold until the update's third experimental build, when it was added into the item spawner.&lt;br /&gt;
[[File:Beretta 951.jpg|thumb|none|350px|Beretta M1951 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR 1951 Left.jpg|thumb|none|600px|Taking a gander at the M1951; the location of this screenshot should tell you everything you need to know about when it was taken.]]&lt;br /&gt;
[[File:H3VR 1951 Right.jpg|thumb|none|600px|The 1951's aesthetics are interesting, to say the least - it fits nicely into the lineage, being a logical stepping-stone between the [[Beretta M1923|smaller]] [[Beretta M1934|pistols]] that preceded it, and the better-known [[Beretta 92|92]] that would follow, though it's a fine gun in its own right as well.]]&lt;br /&gt;
[[File:H3VR 1951 Loading.jpg|thumb|none|600px|Accordingly, it retains some features of the earlier Berettas, like the single-stack magazine (holding 8 rounds, in this case)...]]&lt;br /&gt;
[[File:H3VR 1951 Racking.jpg|thumb|none|600px|...while also moving forward in other areas - being the first Beretta pistol chambered in 9x19mm Parabellum, the M1951 is also the first to adopt a [[Walther P38|P38]]-derived recoil-operated system in lieu of the previous guns' simple blowback.]]&lt;br /&gt;
[[File:H3VR 1951 Safety.jpg|thumb|none|600px|Unique to the 1951 is this particular style of safety, a simple crossbolt design - relatively common in shotguns, slightly less so in rifles, and rather unusual in a handgun.]]&lt;br /&gt;
[[File:H3VR 1951 Safe.jpg|thumb|none|600px|Even more unusually, it also acts as a decocker, like the safety levers on the later 92 series; unlike the 92s, however, the M1951 is single-action only, so the hammer has to be cocked afterwards in order to fire the gun.]]&lt;br /&gt;
[[File:H3VR 1951 Aiming.jpg|thumb|none|600px|Having done so, the next area of focus is up top; befitting of its era, the 1951's sights are better than most of the wartime pistols that came before it, but still not what we'd consider &amp;quot;modern&amp;quot; nowadays.]]&lt;br /&gt;
[[File:H3VR 1951 Firing.jpg|thumb|none|600px|Recoil's about what you'd expect, not much to write home about.]]&lt;br /&gt;
[[File:H3VR 1951 Locked.jpg|thumb|none|600px|Upon firing the last shot, the pistol locks open - by the 1950s, this was pretty much standard.]]&lt;br /&gt;
[[File:H3VR 1951 Ejecting.jpg|thumb|none|600px|Dramatically dumping out the magazine, courtesy of the 1951's somewhat unusual low-mounted button release; it could probably be hit one-handed like this (wrapping the right pinky around and pushing the button in), but it'd be a rather awkward affair. Better than a true heel release, though.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The original military-issue [[Beretta M9]] was added in Alpha 1 of Update #99, as part of the update's M9 series refresh. The main distinguishing feature between the M9 and the previously-added M9A1 is the former's lack of an under-barrel rail; the M9A1 also has slightly different grip serrations, though this has no impact on gameplay.&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9 Left.jpg|thumb|none|600px|Having finally installed the HD pack, an earlier version of &amp;quot;Welldone Freemeat&amp;quot; inspects his pilfered M9.]]&lt;br /&gt;
[[File:H3VR M9 Right.jpg|thumb|none|600px|At least, we're assuming it's an M9 - the only real distinction between an M9 and a civilian 92FS is in the markings, and the in-game model has exactly zero of them.]]&lt;br /&gt;
[[File:H3VR M9 Trigger.jpg|thumb|none|600px|On the plus side, the trigger works as intended - not only does it properly cock the hammer in DA mode (a feature that'd been in the game since Update #52), it properly moves back when the hammer is cocked (a feature added to all the DA/SA handguns in the same update), and the trigger bar moves as well (a feature added to this particular update's Berettas).]]&lt;br /&gt;
[[File:H3VR M9 Loading.jpg|thumb|none|600px|Loading in a fresh, witness-holed magazine. Left-handed, 'cause why not?]]&lt;br /&gt;
[[File:H3VR M9 Racking.jpg|thumb|none|600px|Racking the slide, and (as a right-hander) very quickly discovering why not.]]&lt;br /&gt;
[[File:H3VR M9 Aiming.jpg|thumb|none|600px|Stepping out of the supply room, first-game Freemeat quickly discovers something that, in his humble opinion, aught not to exist on this planet. Or anywhere near it, for that matter.]]&lt;br /&gt;
[[File:H3VR M9 Firing.jpg|thumb|none|600px|Deciding to be the change he wishes to see in the world, Welldone politely asks the abomination to leave.]]&lt;br /&gt;
[[File:H3VR M9 Locked.jpg|thumb|none|600px|15 requests later, Freemeat decides that it'd be easier if he was the one who left the planet instead.]]&lt;br /&gt;
[[File:H3VR M9 Ejecting.jpg|thumb|none|600px|Performing a quick mag-change, Freemeat remembers that he still has his magical time-traveling 17-round magazines that wouldn't come out for another 5 years.]]&lt;br /&gt;
[[File:H3VR M9 Release.jpg|thumb|none|600px|He then immediately pops it back out, showing off another feature of the freshly-added Beretta models: functional magazines releases. The future really is now, isn't it?]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] is one of the 4 pistols added in Update #5. Upon its introduction, it was permanently fitted with a suppressor; this was removed in favor of a threaded barrel in Update #20 (which introduced detachable suppressors to the game). The first alpha of Update #99 replaced the model with a fresh one, to bring it into line with the other Beretta 92 variants.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|350px|Beretta M9A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9A1 Suppressed.jpg|thumb|none|600px|Sometimes you want to save your hearing, so use a suppressed M9A1.]]&lt;br /&gt;
[[File:H3VR M9A1 Left.jpg|thumb|none|600px|And sometimes you really don't give a damn, so you take the suppressor off.]]&lt;br /&gt;
[[File:H3VR M9A1 Right.jpg|thumb|none|600px|Sometimes you feel like admiring both sides of your pistol, even though they're nearly identical.]]&lt;br /&gt;
[[File:H3VR M9A1 Loading.jpg|thumb|none|600px|Sometimes you load the pistol.]]&lt;br /&gt;
[[File:H3VR M9A1 Racking.jpg|thumb|none|600px|And sometimes you even chamber it.]]&lt;br /&gt;
[[File:H3VR M9A1 Aiming.jpg|thumb|none|600px|Sometimes you line the sights up properly. (This isn't one of those times).]]&lt;br /&gt;
[[File:H3VR M9A1 Firing.jpg|thumb|none|600px|And sometimes, every once in a while, you actually fire your M9A1.]]&lt;br /&gt;
[[File:H3VR M9A1 Suppressor.jpg|thumb|none|600px|Sometimes you sheepishly admit your mistake, and put the suppressor back on.]]&lt;br /&gt;
[[File:H3VR M9A1 Aiming Suppressed.jpg|thumb|none|600px|Sometimes you then realize that you maybe should've picked a smaller suppressor.]]&lt;br /&gt;
[[File:H3VR M9A1 Falling.jpg|thumb|none|600px|And sometimes you remember that ''H3'' actually requires you to screw the suppressor onto the barrel, instead of just sticking it there.]]&lt;br /&gt;
[[File:H3VR M9A1 Texture.jpg|thumb|none|600px|Sometimes you check in after a whole slew of subsequent updates, only to find that the M9A1's gotten a newer, cleaner-looking texture...]]&lt;br /&gt;
[[File:H3VR M9A1 Texture Loading.jpg|thumb|none|600px|...along with a substantially grayer magazine.]]&lt;br /&gt;
[[File:H3VR M9A1 New Left.jpg|thumb|none|600px|Sometimes you get a new model entirely, and go back to where it all started to take a look.]]&lt;br /&gt;
[[File:H3VR M9A1 New Loading.jpg|thumb|none|600px|Sometimes the magazine stops being gray again.]]&lt;br /&gt;
[[File:H3VR M9A1 New Suppressor.jpg|thumb|none|600px|And sometimes, once in a while, you put that original suppressor back on, just for old times' sakes.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
Update #52 added a [[Beretta M9A3]] to the game, complete with its own unique (yet interchangeable) 17-round magazines. As with the other Beretta 92 variants, it received a new model in Update #99's first alpha.&lt;br /&gt;
[[File:BerettaM9A3.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR M9A3 Loading.jpg|thumb|none|600px|Loading the M9A3 with a 17-round magazine, complete with matching-colored baseplate...]]&lt;br /&gt;
[[File:H3VR M9A3 Racking.jpg|thumb|none|600px|...and racking the slide.]]&lt;br /&gt;
[[File:H3VR M9A3.jpg|thumb|none|600px|Admiring the Beretta's light-brown finish.]]&lt;br /&gt;
[[File:H3VR M9A3 Aiming.jpg|thumb|none|600px|A look at the M9A3's iron sights; as with many of the game's pistols, these are of the 3-dot variety.]]&lt;br /&gt;
[[File:H3VR M9A3 Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR M9A3 New Left.jpg|thumb|none|600px|Looking over the new M9A3 in the Proving Grounds' miniature combat arena.]]&lt;br /&gt;
[[File:H3VR M9A3 New Right.jpg|thumb|none|600px|It's the same, but different.]]&lt;br /&gt;
[[File:H3VR M9A3 New Magazine.jpg|thumb|none|600px|Pausing to take a look at one of the M9A3's 17-round magazines. The new Berettas came with their own magazines, which notably feature modeled witness holes. Being a 17-rounder, the placement of this magazine's bottom witness hole is... interesting.]]&lt;br /&gt;
[[File:H3VR M9A3 New Loading.jpg|thumb|none|600px|Pressing &amp;quot;play&amp;quot;, and resuming the process of loading the pistol.]]&lt;br /&gt;
[[File:H3VR M9A3 New Racking.jpg|thumb|none|600px|Which is, of course, naturally followed by a quick rack of the slide to chamber a round.]]&lt;br /&gt;
[[File:H3VR M9A3 New Aiming.jpg|thumb|none|600px|A few button presses later, and combat is underway. The M9A3's 3-dot sights are typical fare for the series, so an underbarrel flashlight and a knife held in the off-hand have been added to make this shot more interesting.]]&lt;br /&gt;
[[File:H3VR M9A3 New Firing.jpg|thumb|none|600px|Executing a downed Sosig with a quick shot to the head.]]&lt;br /&gt;
[[File:H3VR M9A3 New Ejecting.jpg|thumb|none|600px|16 headshots later, the gun's empty; this, of course, leaves a perfect opportunity for a tacticool mag flip reload. Don't mind the red line coming off the back of the slide; that's just a conveniently-placed enemy tracer.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Beretta Px4 Storm]] is one of the available firearms in-game. It was added in Update #20, and is correctly able to share magazines with the earlier [[Beretta M9A1|M9A1]], the concurrently-added [[Beretta Cx4 Storm|Cx4]], and the later-added [[Beretta Mx4 Storm|Mx4]].&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|350px|Beretta Px4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR PX4 Loading.jpg|thumb|none|600px|A little time at the range, and some fresh rounds for the Px4.]]&lt;br /&gt;
[[File:H3VR PX4 Racking.jpg|thumb|none|600px|What a perfect way to spend an afternoon.]]&lt;br /&gt;
[[File:H3VR PX4.jpg|thumb|none|600px|Pausing to admire the Px4, and to note its (exceedingly shiny) protruding threaded barrel.]]&lt;br /&gt;
[[File:H3VR PX4 Aiming.jpg|thumb|none|600px|Aiming the Px4, which is complicated somewhat by the controller's outline getting in the way.]]&lt;br /&gt;
[[File:H3VR PX4 Firing.jpg|thumb|none|600px|Still, you can make do. However, if you're that particular about aiming...]]&lt;br /&gt;
[[File:H3VR PX4 Modded.jpg|thumb|none|600px|...you can always just do this.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann M1901 &amp;quot;Simplex&amp;quot;==&lt;br /&gt;
The Wurstwurld update brought along a [[Bergmann Simplex]] pocket pistol, among many other things. Of note is that this is the first ever appearance of this variant of the weapon in a video game, and only the second documented appearance of it in any form of media, the first being in ''[[Mystic Archives of Dantalian, The|The Mystic Archives of Dantalian]]''.&lt;br /&gt;
[[File:Bergmann1901.jpg|thumb|none|350px|Bergmann M1901 &amp;quot;Simplex&amp;quot; - 8x18mm Simplex]]&lt;br /&gt;
[[File:H3VR Simplex.jpg|thumb|none|600px|Admiring the Simplex in the heat of the desert sun.]]&lt;br /&gt;
[[File:H3VR Simplex Loading.jpg|thumb|none|600px|Loading in a magazine, which contains 8 rounds of proprietary (and rather anemic) 8x18mm ammunition; this doesn't exactly add up to a whole lot of firepower.]]&lt;br /&gt;
[[File:H3VR Simplex Cocking.jpg|thumb|none|600px|Chambering the first of these 8 rounds with a quick tug of the bolt.]]&lt;br /&gt;
[[File:H3VR Simplex Aiming.jpg|thumb|none|600px|Aiming the pistol. Small gun, small sights.]]&lt;br /&gt;
[[File:H3VR Simplex Firing.jpg|thumb|none|600px|Firing. In spite of the small cartridge, it's still perfectly capable of blowing a jug to pieces. An ejected casing can just barely be seen to the upper-right.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann No. 5==&lt;br /&gt;
Added in the sixth alpha build of Update #85, ''H3'' expands its list of first-time-in-a-video-game Bergmann pistols with the [[Bergmann_Pistols#Bergmann_1897|No. 5]], an 1897-vintage, full-sized semiautomatic. Two variants are available - a standard pistol and a long-barreled carbine - both of which are compatible with a concurrently-added attachable stock (or any of the game's other pistol-stocks, for that matter).&lt;br /&gt;
[[File:Bergmann No5.jpg|thumb|none|350px|Bergmann No. 5 - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Right.jpg|thumb|none|600px|Ladies and gentlemen.]]&lt;br /&gt;
[[File:H3VR Bergmann Side.jpg|thumb|none|600px|This is Bergmann Number Five.]]&lt;br /&gt;
[[File:H3VR Bergmann Safety.jpg|thumb|none|600px|Now that that's stuck in your head, here's a shot of what the safety looks like when it's not engaged.]]&lt;br /&gt;
[[File:H3VR Bergmann Loading.jpg|thumb|none|600px|Loading in a 10-round magazine of 7.63x25mm Mauser ammo. The real deal used 7.8x25mm Bergmann, a proprietary round which was nearly identical in every way save for a longer neck; as such, using 7.63 Mauser in one is theoretically possible, but probably not a very good idea (not leastly because of just how rare these Bergmanns are).]]&lt;br /&gt;
[[File:H3VR Bergmann Racking.jpg|thumb|none|600px|Chambering a round anyway, and hoping for the best.]]&lt;br /&gt;
[[File:H3VR Bergmann Aiming.jpg|thumb|none|600px|Aiming at a wall...]]&lt;br /&gt;
[[File:H3VR Bergmann Firing.jpg|thumb|none|600px|...for no reason at all.]]&lt;br /&gt;
[[File:H3VR Bergmann Empty.jpg|thumb|none|600px|Lacking a hold-open feature of any sort, the only real way to know when the Bergmann is empty is to attempt to fire it, and be met with the soft ''click'' of the hammer dropping on an empty chamber.]]&lt;br /&gt;
[[File:H3VR Bergmann Ejecting.jpg|thumb|none|600px|On the plus side, the magazines do have witness holes that line up with the holes in the magwell, so you can at least tell when you're running low.]]&lt;br /&gt;
[[File:H3VR Bergmann 20.jpg|thumb|none|600px|And, for those who don't want to do so often, 20-round magazines are also available.]]&lt;br /&gt;
[[File:H3VR Bergmann Attacking.jpg|thumb|none|600px|Blasting a Weinerbot with the Bergmann; while largely replaced with the newer, more dynamic Sosig agents, these older enemies can still be spawned in some scenes, the Arena Prototype among them.]]&lt;br /&gt;
[[File:Bergmann 5 Long.jpg|thumb|none|350px|Bergmann No. 5 carbine - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Left.jpg|thumb|none|600px|Yes, this is, in fact, a thing. Was, is, and will be until further notice.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Aiming.jpg|thumb|none|600px|Aiming the stretched-out No. 5; extending the barrel has the side-effect of pushing the front sight out further, making it seem narrower (and thus often harder to acquire).]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Firing.jpg|thumb|none|600px|Though, of course, there are far more significant reasons why this thing isn't very practical.]]&lt;br /&gt;
[[File:Bergmann 5 Carbine.jpg|thumb|none|450px|Bergmann No. 5 carbine with stock attached - 7.8x25mm Bergmann]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Stocked.jpg|thumb|none|600px|There, ''now'' we're getting somewhere.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Close.jpg|thumb|none|600px|With the stock attached, aiming becomes significantly easier, since the front sight is now considerably less invisible on standard-resolution HMDs.]]&lt;br /&gt;
[[File:H3VR Bergmann Carbine Recoil.jpg|thumb|none|600px|The pistol's formerly formidable muzzle flip also packs its bags and leaves, which is certainly a welcome change.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
Added in the fifth alpha of Update #85, the [[Borchardt C-93]] distinguishes itself as ''H3'''s oldest autoloading firearm.&lt;br /&gt;
[[File:Borchardtc93.jpg|thumb|none|350px|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[File:H3VR C93 Right.jpg|thumb|none|600px|The Board Shark, in all of its unergonomic glory.]]&lt;br /&gt;
[[File:H3VR C93 Left.jpg|thumb|none|600px|Being one of the first ever self-loading pistols (and the first one to achieve any real commercial success), this is somewhat understandable - it takes a while for people to figure out the best way to do things. Sometimes, it's just a matter of trial and error.]]&lt;br /&gt;
[[File:H3VR C93 Safety.jpg|thumb|none|600px|Oh, and it also has a vertically-sliding safety. Which is considerably less of a loading aid than these screenshots would suggest.]]&lt;br /&gt;
[[File:H3VR C93 Loading.jpg|thumb|none|600px|''&amp;quot;And they call this thing a &amp;quot;self-loader&amp;quot;... the audacity of some folks never ceases to amaze.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR C93 Chambering.jpg|thumb|none|600px|Chambering a round. If the C-93's toggle-locked action looks [[Luger P08|familiar]], it's probably because Georg Luger's design was effectively an improvement on Hugo Borchardt's, largely because the latter wouldn't listen to constructive criticism.]]&lt;br /&gt;
[[File:H3VR C93 Aiming.jpg|thumb|none|600px|Aiming at the spot where a target was just moments before.]]&lt;br /&gt;
[[File:H3VR C93 Firing.jpg|thumb|none|600px|Blasting another floating bullseye; this seemingly unaimed shot is less a feat of shooting prowess and more a side-effect of screen-capturing programs only recording the left eye's view.]]&lt;br /&gt;
[[File:H3VR C93 Ejecting.jpg|thumb|none|600px|Pressing the magazine release. Dropping century-old pistol magazines on the ground isn't something you should really be doing, especially not when they're in this good of condition.]]&lt;br /&gt;
[[File:H3VR C93 Modded.jpg|thumb|none|600px|And speaking of things that you should really not be doing...]]&lt;br /&gt;
[[File:H3VR C93 Explosion.jpg|thumb|none|600px|It's so profoundly, deeply wrong that the mere act of pointing it at something creates chaos and destruction. Heaven knows what untold devastation would occur if this device were actually to be fired...]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] was the first weapon added in the 1st Meatmas update. Notably, it is correctly depicted as being unfireable without a magazine inserted.&lt;br /&gt;
[[File:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[File:H3VR Hi-Power Loading.jpg|thumb|none|600px|The invisible player character loading some batteries into their new toy.]]&lt;br /&gt;
[[File:H3VR Hi-Power Left.jpg|thumb|none|600px|Examining the left side of the Hi-Power...]]&lt;br /&gt;
[[File:H3VR Hi-Power Right.jpg|thumb|none|600px|...and the right side. What a lovely gift.]]&lt;br /&gt;
[[File:H3VR Hi-Power Aiming.jpg|thumb|none|600px|Taking aim at a gumdrop...]]&lt;br /&gt;
[[File:H3VR Hi-Power Racking.jpg|thumb|none|600px|...before remembering to chamber a round.]]&lt;br /&gt;
[[File:H3VR Hi-Power Firing.jpg|thumb|none|600px|With that issue dealt with, it's time to make this winter wonderland a whole lot less peaceful.]]&lt;br /&gt;
&lt;br /&gt;
==Charter Arms Explorer II==&lt;br /&gt;
Update #59's 9th alpha build brought along a [[Armalite AR-7|Charter Arms Explorer II]], a pistol variant of the [[Armalite AR-7]] survival rifle.&lt;br /&gt;
[[File:Charter Arms Explorer II pistol.jpg|thumb|none|350px|Charter Arms Explorer II - .22 LR]]&lt;br /&gt;
[[File:H3VR Explorer Right.jpg|thumb|none|600px|The right side of the Explorer...]]&lt;br /&gt;
[[File:H3VR Explorer Left.jpg|thumb|none|600px|...and the left. An interesting-looking pistol, to be sure; shame that it never really took off.]]&lt;br /&gt;
[[File:H3VR Explorer Charging.jpg|thumb|none|600px|Fiddling with the cocking handle.]]&lt;br /&gt;
[[File:H3VR Explorer Left Loaded.jpg|thumb|none|600px|Admiring the Explorer inside a derelict house; the pistol has quite a different profile with its magazine inserted.]]&lt;br /&gt;
[[File:H3VR Explorer Right Loaded.jpg|thumb|none|600px|Quite a different profile indeed.]]&lt;br /&gt;
[[File:H3VR Explorer Firing.jpg|thumb|none|600px|Firing the Explorer into the house's ceiling, much to its owner's chagrin.]]&lt;br /&gt;
[[File:H3VR Explorer Rescaled.jpg|thumb|none|600px|Update #94's first alpha build fixed the pistol's scaling - it was previously far too small (i.e. reasonably-sized), and was brought up to its proper (i.e. ridiculous) size. An [[M1911A1]] has been provided for scale, though the lack of one in the preceding screencaps limits its usefulness in this regard.]]&lt;br /&gt;
[[File:H3VR Explorer Aiming.jpg|thumb|none|600px|Oh, and here's a shot of the irons, because that was missing all this time for some reason.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Defender==&lt;br /&gt;
The 12th and final alpha build of Update #52 added a [[Colt Defender]], chambered in .45 ACP.&lt;br /&gt;
[[File:ColtDefenderM1911.jpg|thumb|none|350px|Colt Defender - .45 ACP]]&lt;br /&gt;
[[File:H3VR Defender Left.jpg|thumb|none|600px|Inspecting the left side of the Defender. Note the lack of slide markings; the [https://www.artstation.com/artwork/BJJq6 weapon artist's renders of the model] show it with a full set of Colt rollmarks, but these were removed for copyright reasons. However, the &amp;quot;Series 90&amp;quot; marking is still present in-game, as hard as it is to see here.]]&lt;br /&gt;
[[File:H3VR Defender Right.jpg|thumb|none|600px|The right side; in the words of many an unfinished page, &amp;quot;'''Nice, but where's the trigger?'''&amp;quot; The answer is that it's in the magwell; this bug was fixed in the following update.]]&lt;br /&gt;
[[File:H3VR Defender Trigger.jpg|thumb|none|600px|For reference, here's what the Defender looks like post-patch; the &amp;quot;Series 90&amp;quot; marking is much more easily seen here, too.]]&lt;br /&gt;
[[File:H3VR Defender Loading.jpg|thumb|none|600px|Loading a 7-round magazine into the pistol.]]&lt;br /&gt;
[[File:H3VR Defender Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR Defender Aiming.jpg|thumb|none|600px|Bringing the sights on target; as with several of the game's other M1911 variants, it has illuminated 3-dot sights.]]&lt;br /&gt;
[[File:H3VR Defender Firing.jpg|thumb|none|600px|Putting a round on the paper. Or rather, through the paper.]]&lt;br /&gt;
[[File:H3VR Defender Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the Defender, while noticing another one on the table...]]&lt;br /&gt;
[[File:H3VR Defender Dual.jpg|thumb|none|600px|...which, of course, leaves only one thing to do.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Added in the fifth alpha build of Update #85, the [[Colt M1911]] joins ''H3VR'''s roster of auto-loading handguns as a completely separate, distinct pistol from the [[M1911A1]] below (largely to add more variety to the end-game weapon pool of the Take &amp;amp; Hold character Cowweiner Calico); interestingly, this makes ''H3'' one of (if not the) only games to feature both.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911 Left.jpg|thumb|none|600px|Taking a moment to appreciate the M1911. The pre-A1 guns are a scarce sight in games to begin with, let alone games that have A1s as well.]]&lt;br /&gt;
[[File:H3VR M1911 Right.jpg|thumb|none|600px|A closer look at the right side reveals the original M1911's distinctive &amp;quot;diamond&amp;quot; grip panels; these are, however, an interchangeable part.]]&lt;br /&gt;
[[File:H3VR M1911 Loading.jpg|thumb|none|600px|Loading in a magazine; these are interchangeable with all the rest.]]&lt;br /&gt;
[[File:H3VR M1911 Racking.jpg|thumb|none|600px|Chambering a round of .45 ACP. While not the first gun to use the round (an honor instead belonging to the Colt M1905), the M1911 was undoubtedly the one that really got it off the ground.]]&lt;br /&gt;
[[File:H3VR M1911 Aiming.jpg|thumb|none|600px|Aiming at a steel target; the M1911's sights are a bit small, but such was typical of this era.]]&lt;br /&gt;
[[File:H3VR M1911 Firing.jpg|thumb|none|600px|Stripping some paint from the plate.]]&lt;br /&gt;
[[File:H3VR M1911 Ejecting.jpg|thumb|none|600px|Hitting the magazine release, and watching the magazine ''just'' start to work its way out of the well. A couple frames later, it's out of the shot entirely.]]&lt;br /&gt;
[[File:H3VR M1911 Comparison.jpg|thumb|none|600px|Comparing the M1911 with an M1911A1 that was conveniently lying around; note the aforementioned grip panels, as well as the differences in mainspring housing design (straight vs. curved), trigger type (long vs. short), grip safety design (short beavertail vs. long beavertail), and frame type (without vs. with recesses near the trigger). While not visible here, the A1 also has a larger ejection port and a smaller hammer spur.]]&lt;br /&gt;
[[File:H3VR M1911 Dual.jpg|thumb|none|600px|And, when you find yourself holding two subtly-different 1911 variants, what else is there to do but [[Devil May Cry|pull both devil triggers]]?]]&lt;br /&gt;
&lt;br /&gt;
===1911 Stamped Prototype===&lt;br /&gt;
Update #95 added an extremely [[M1911 pistol series#Experimental Stamped M1911|rare prototype of the 1911 pistol]] made from stamped parts. Due to the scarcity of information on this pistol, this is the only known depiction in media of this particular version of the 1911 pistol.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|350px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:H3VR 1911Stamped Left.JPG|thumb|none|600px|Please ignore the fact that the gun model looks untextured - it was the manufacturer's fault it looks that way, not the modeler's. Jokes aside, this pistol is very bare bones in terms of useable features; no mag release button, no slide lock, etc. Thankfully the ejection button on the controller still works.]]&lt;br /&gt;
[[File:H3VR 1911Stamped InsertMag.JPG|thumb|none|600px|Inserting what looks to be a typical 1911 magazine. I guess Colt figured it was the one component they couldn't simplify further.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Chambered.JPG|thumb|none|600px|Overall, operating the prototype 1911 is no different from any of the other 1911 pattern pistols.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Safety.JPG|thumb|none|600px|...except for the safety. Instead of the manual safety being located on the side, it's located on the rear, just above the firing pin. When rotated downwards, it blocks the firing pin.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Aim.JPG|thumb|none|600px|And when rotated upwards, not only can you fire, you also get your rear sights!]]&lt;br /&gt;
[[File:H3VR 1911Stamped Fired.JPG|thumb|none|600px|All quirkiness aside, it's still a pretty effective pistol when it comes to shooting targets.]]&lt;br /&gt;
[[File:H3VR 1911Stamped Empty.JPG|thumb|none|600px|Like the Pocket Hammer 1903, the 1911 Prototype slide does not hold open upon emptying a magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is one of the available firearms in-game, added in Update #3. Update #23 added 2 cosmetic variants: one with a matte-gray finish and green synthetic grips, and one with a gold-plated finish and black grips. The M1911A1 is noteworthy for having the most variants of any pistol in the game; adding together the original M1911, the Kimber Warrior (which is listed in-game as a modern M1911A1 variant), cosmetic finishes, and spinoff variants, there are eleven different M1911-pattern pistols in H3VR.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|none|350px|Pre-War Commercial Colt M1911A1 with factory deep-blued finish - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Firing.jpg|thumb|none|600px|Starting things off, as always, with a quick sound check. Make sure your speakers aren't up too high.]]&lt;br /&gt;
[[File:H3VR M1911A1 Loading.jpg|thumb|none|600px|Rewinding a bit, and loading in a magazine.]]&lt;br /&gt;
[[File:H3VR M1911A1 Racking.jpg|thumb|none|600px|Racking the slide, only to discover just a little bit too late that this wasn't really necessary. Oh well.]]&lt;br /&gt;
[[File:H3VR M1911A1 Left.jpg|thumb|none|600px|Pausing for a minute to look at the pistol. The blued finish is lovely on this side.]]&lt;br /&gt;
[[File:H3VR M1911A1 Right.jpg|thumb|none|600px|As it is on this one.]]&lt;br /&gt;
[[File:H3VR M1911A1 Safety.jpg|thumb|none|600px|The M1911A1's safety, which has 2 positions: here, in the lower position, is &amp;quot;fire&amp;quot;...]]&lt;br /&gt;
[[File:H3VR M1911A1 Safe.jpg|thumb|none|600px|...and here, in the upward position, is &amp;quot;safe&amp;quot;. This position pushes the lever into a notch in the bottom of the slide, which has the additional effect of preventing the slide from moving.]]&lt;br /&gt;
[[File:H3VR M1911A1 Sights.jpg|thumb|none|600px|The M1911A1's sights; a set of nice, clear, aftermarket 3-dot illuminated irons.]]&lt;br /&gt;
[[File:H3VR M1911A1 Aiming.jpg|thumb|none|600px|That wasn't always the case, though; the M1911A1's sights looked like this until Update #5, when the luminous green dots were added.]]&lt;br /&gt;
[[File:H3VR M1911A1 Locked.jpg|thumb|none|600px|7 rounds later, the M1911A1 locks empty.]]&lt;br /&gt;
[[File:H3VR M1911A1 Ejecting.jpg|thumb|none|600px|Dumping out the dry magazine...]]&lt;br /&gt;
[[File:H3VR M1911A1 Releasing.jpg|thumb|none|600px|...and hitting the slide release.]]&lt;br /&gt;
[[File:M1911A1ithaca.jpg|thumb|none|350px|Ithaca-manufactured M1911A1 with matte-gray finish - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Matte.jpg|thumb|none|600px|Here's the gray version...]]&lt;br /&gt;
[[File:GoldM1911Airsoft.jpg|thumb|none|350px|Colt M1911A1 (airsoft replica) with gold-plated finish - (fake) .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911A1 Gold.jpg|thumb|none|600px|...and here's the golden one. ]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Floppy McLongflopper&amp;quot;===&lt;br /&gt;
A unique, fully-automatic version of the latter with a length of about 1 meter (and, formerly, unlimited ammunition) is available in the Meatmas Snowglobe level and as a rare drop in Take And Hold; this version is referred to as, of all possible names, &amp;quot;Floppy McLongflopper&amp;quot;. This is a reference to a series of requests on [https://www.reddit.com/r/H3VR the game's subreddit] by a user named &amp;quot;RichardLongflop&amp;quot; for a &amp;quot;longslide&amp;quot; version of the M1911A1 (which grew increasingly elaborate, to the point of submitting a fake bug report video in which he literally ''wrote the request on a target with bulletholes''); while presumably referring to something along the lines of an [[AMT Hardballer Longslide]], the lack of an actual specified slide length in the requests led game dev Anton Hand to create this monstrosity instead.&lt;br /&gt;
[[File:H3VR Floppy Table.jpg|thumb|none|600px|The &amp;quot;Floppy McLongflopper&amp;quot; sitting on a table. Even without the backstory, it's still a rather fitting name, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR Floppy Holding.jpg|thumb|none|600px|Unfortunately, all of that ''L E N G T H'' makes it a bit tricky to use.]]&lt;br /&gt;
[[File:H3VR Floppy Firing.jpg|thumb|none|600px|Especially considering its impressive muzzle rise (which is actually just the same as the standard M1911A1, and is simply exaggerated by both the full-auto fire and the increased deviation from center created by the distance from the pivot point to the muzzle). This does raise questions about how it even manages to cycle the slide with that much extra weight on it, all of which are answered with &amp;quot;it's a meter-long golden machine pistol, why are you trying to apply any sort of logical reasoning here&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Floppy Aiming.jpg|thumb|none|600px|Attempting to aim the Floppy; the fact that the front sight is at the end of the slide and isn't any larger than it is on the normal variants makes this a bit tricky.]]&lt;br /&gt;
[[File:H3VR Floppy Headshot.jpg|thumb|none|600px|Still, it's all worth it for the ability to muzzle an enemy from three feet away, give a dramatic one-liner, and watch the meat-bits fly.]]&lt;br /&gt;
&lt;br /&gt;
===Lebman Machine Pistol===&lt;br /&gt;
A fully-automatic variant of the M1911A1, based on the machine pistol conversions created by Hyman Lebman, is one of Update #52's additions; it was added during the &amp;quot;St. Valentine's Day Meatssacre&amp;quot; alpha build, and is referred to as the &amp;quot;M1911A1 Dillinger&amp;quot;, in reference to the famous Prohibition-era gangster John Dillinger (who used a similar pistol during his time as a criminal).&lt;br /&gt;
[[File:1911Full.jpg|thumb|none|350px|Hyman Lebman-converted M1911A1 machine pistol  - .38 Super]]&lt;br /&gt;
[[File:H3VR M1911A1 MP.jpg|thumb|none|600px|The converted M1911A1, complete with Cutts compensator and [[Thompson]]-type foregrip.]] &lt;br /&gt;
[[File:H3VR M1911A1 MP Loading.jpg|thumb|none|600px|Loading in the weapon's unique magazine (which is interchangeable with other M1911 pistols and magazines).]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Loaded.jpg|thumb|none|600px|Said magazine holds 18 rounds, and is essentially just several existing magazines welded together.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Cocking.jpg|thumb|none|600px|Pulling back the slide.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Aiming.jpg|thumb|none|600px|Pseudo-aiming the pistol, which is close enough to actually aiming it to show off the illuminated sights; these were a byproduct of the weapon being a modified version of the existing M1911A1 model, and didn't stay around for long.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Firing.jpg|thumb|none|600px|Especially when one considers the sheer amount of recoil this weapon produces, which renders aiming a bit unnecessary anyways.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Stock.jpg|thumb|none|600px|Affixing a [[Luger]] carbine stock (compatible for the sake of fun), which allows a clearer view of the pistol's rear end. It also allows a clearer view of...]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Sights.jpg|thumb|none|600px|...the updated sights, which lack the luminous dots of the original version.]]&lt;br /&gt;
[[File:H3VR M1911A1 MP Recoil.jpg|thumb|none|600px|Firing; between the stock and subsequent updates to recoil systems, the pistol's kick is actually manageable enough to merit use of the sights. The fact that the compensator has its own taller front sight that doesn't line up with the others does put a bit of a damper on this, unfortunately.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Oversize M1911A1&amp;quot;===&lt;br /&gt;
Update #52's 7th alpha build (the April Fools' Day special) included the so-called &amp;quot;Oversize&amp;quot; version of the M1911A1. As the name implies, it is substantially larger than the standard M1911A1, being more akin in size to a howitzer than a handgun; to facilitate human use, it is fitted with several RIS-type grips for handling, a rail on the side for sights (as attempting to aim with the standard slide-mounted irons would likely lead to the user being decapitated), and an equally massive bipod for more stable use.&lt;br /&gt;
&lt;br /&gt;
It fires the &amp;quot;.45 ACP Oversize&amp;quot; round, which, amusingly, had already been added to the game several updates prior; many enterprising players combined this with the ability to cook off and/or directly strike the primers of loose rounds to set them off (introduced in Update #48), and the game's substantial amounts of freedom with regards to rail adaptor placement (or spacially-lockable platforms, for that matter) to create various devices to launch these rounds. This gun can also fire so-called '''MIRV''' rounds, standing for '''M'''ultiple '''I'''ndependent '''R'''e-entry '''V'''ehicle. This is a term used for Intercontinental Ballistic Missiles (ICBMs) that carry clustered munitions (by &amp;quot;munitions,&amp;quot; read &amp;quot;thermonuclear missiles&amp;quot;) which separate in outer space and re-enter the earth's atmosphere as separately-guided missiles.&amp;lt;br&amp;gt;&lt;br /&gt;
The so-called MIRV rounds for this gun however contain cluster munitions (fortunately ''not'' thermonuclear missiles, although that would be fascinating for the few milliseconds you were still alive for after they detonated) that detonate a few hundred meters away from the gun in mid-air (or on impact if sooner). This shows that far from being an MIRV, this type of round is essentially an artillery cluster bomb shell. One example of this type of round is the so-called '''ICM''' or Improved Conventional Munitions, an acronym that is not a million miles away from ICBM, which may be where the idea of MIRV came from. This is a moot point anyway given that it is impossible in practical terms to launch an unpowered projectile into space. Of course it goes without saying that this mistaken acronym completely ruins the otherwise totally realistic experience of firing a 10-foot-tall Colt 1911.&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar.jpg|thumb|none|600px|&amp;quot;''Huh? What's this? Why would someone make a massive 1911 magaz...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize.jpg|thumb|none|600px|&amp;quot;''Oh.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Loading.jpg|thumb|none|600px|Loading the massive magazine into the massive handgun. Awkward angles are all but mandatory.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Racking.jpg|thumb|none|600px|Racking the slide (by way of the diagonally-attached handle on the side); this shot also shows that the rather literal hand-cannon is apparently made by &amp;quot;HEDEN GUN CO. INC&amp;quot; out of &amp;quot;HEDEN, .N.Y&amp;quot;. This fictional manufacturer (complete with fictional town and mis-written postal code) is shared with the standard M1911A1 variants (which makes sense, as the Oversize is a scaled-up version thereof).]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Firing.jpg|thumb|none|600px|Firing a &amp;quot;Mortar&amp;quot; round (which, as previously shown, uses the model of a tracer, and as presently shown, looks like one when initially fired).]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Mortar Explosion.jpg|thumb|none|600px|This round is the simplest of the 3 available types, being an impact-detonated high-explosive shell, as seen here.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Button.jpg|thumb|none|600px|That shell plus 6 more equals an empty artillery piece, meriting a mag swap; this is done by punching (yes, punching) the magazine release button...]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Ejecting.jpg|thumb|none|600px|...which, assuming that the gun is high enough off the ground, dumps out the magazine with a loud &amp;quot;'''CLUNK'''&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Locked.jpg|thumb|none|600px|If you're feeling tired after hefting around a literal artillery piece, no worries!]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Bipod.jpg|thumb|none|600px|Just unfold the bipod, and take a load off.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS.jpg|thumb|none|600px|A bit of futzing with the ammo spawning panel grants a magazine loaded with what appear to be jacketed hollowpoints; these are actually what are known as &amp;quot;Mega Buckshot&amp;quot; rounds.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Loading.jpg|thumb|none|600px|&amp;quot;''&amp;quot;Mega Buckshot&amp;quot;? What on Earth could that possibly...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Firing.jpg|thumb|none|600px|&amp;quot;''...'''wow'''. I don't know what I was expecting, but it sure as hell wasn't '''that'''.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MBS Explosion.jpg|thumb|none|600px|Firing off another MBS round with the game's optional bullet trails enabled gives a better idea of just what &amp;quot;that&amp;quot; is: each shell fires several &amp;quot;pellets&amp;quot;, if you will; upon hitting a surface, these &amp;quot;pellets&amp;quot; explode, releasing a burst of .50 BMG tracer projectiles.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Chamberloading.jpg|thumb|none|600px|Loading the last type of round directly into the chamber; this round, visually resembling an FMJ, is a MIRV ('''M'''ultiple '''I'''ndepent '''R'''eentry '''V'''ehicle) round. It's not every day that you see something with terminology more generally associated with ''long-range ballistic missiles'' being loaded into a handgun. With these essentially being artillery cluster shells as mentioned above, the lack of an adjustable fuze makes these impractical. Not that there's anything else impractical about this gun.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Release.jpg|thumb|none|600px|If grabbing a hold of the slide-mounted grip and wrestling with the recoil spring directly just isn't your style, the slide release is always an option.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Releasing.jpg|thumb|none|600px|Just grab on, and yank downward with everything you've got.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize Pin.jpg|thumb|none|600px|One of the more bizarre features of the weapon (yes, it gets ''more'' bizarre) is the exposed firing pin; should one not want to disturb a well lined-up shot, they can simply leave the pistol as-is, and hit the firing pin with another, smaller handgun, like this [[Smith &amp;amp; Wesson Model 29|M29]] here.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MIRV Firing.jpg|thumb|none|600px|Preferably from slightly further away, assuming that you value your wrists more than a close view of the MIRV round's curious blue tracer. A real priorital toss-up, I know.]]&lt;br /&gt;
[[File:H3VR M1911A1 Oversize MIRV Explosion.jpg|thumb|none|600px|Thanks to the magic of bullet trails, the MIRV round's mechanics can be more clearly seen; each shell starts out solid, then splits into 7 smaller explosive shells after a fixed period in mid-air (or just explodes all at once if it hits something first). If they had been genuine MIRV munitions, then 50 years from this shot being fired, a guy's grand-kids in a cave in the post-nuclear apocalypse would be asking him what led to the collapse of human civilization, to which his reply would be &amp;quot;Well kids, it all started with this guy in a desert who had a giant handgun...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Sound Check&amp;quot;===&lt;br /&gt;
Added in Update #91 (the 2020 4th of July update), the &amp;quot;Sound Check&amp;quot; is a ''[[TF2]]''-styled M1911A1, chambered in the fictitious &amp;quot;.52 AMP&amp;quot; (&amp;quot;Automatic Meaty Pistol&amp;quot;) round, which had been added to the game several updates prior with nothing to fire it. The round comes in two forms: a standard FMJ, and a &amp;quot;Jacketed Hollow Patriot&amp;quot; round that fires 3 tracer flechettes per shot - one red, one white, and one blue. The name is a reference to the developer's devlog, which always begins with a sound check by mag-dumping an M1911.&lt;br /&gt;
[[File:H3VR SoundCehck overview.JPG|thumb|none|600px|&amp;quot;Greetings!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck ammo.JPG|thumb|none|600px|&amp;quot;Welcome to the Devlog!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck load.JPG|thumb|none|600px|&amp;quot;Today we'll be looking at this Meat Fortress-ified M1911 pistol, loaded with .52 AMP FMJ rounds.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck chambered.JPG|thumb|none|600px|&amp;quot;We're going to start off as always with a quick sound check.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck aim.JPG|thumb|none|600px|&amp;quot;Make sure your speakers aren't up too high.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck fire.JPG|thumb|none|600px|'''BANG BANG BANG BANG BANG BANG BANG''']]&lt;br /&gt;
[[File:H3VR Soundcheck empty.JPG|thumb|none|600px|&amp;quot;Wonderful!&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck JHP.JPG|thumb|none|600px|&amp;quot;Next we have Jacketed Hollow Patriot, which as you can see, have lovely red, white &amp;amp; blue subminitions.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck riccochet.JPG|thumb|none|600px|&amp;quot;As you can see, not only are these flechettes riccocheting off the wall in the colors of Old Glory...&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck sparks.JPG|thumb|none|600px|&amp;quot;But so are the sparks that get left behind.&amp;quot;]]&lt;br /&gt;
[[File:H3VR Soundcheck suppressor.JPG|thumb|none|600px|&amp;quot;And by attaching a Meat Fortress suppressor, you've got yourself one fancy sidearm.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1903 Pocket Hammer==&lt;br /&gt;
Another weapon added in the fifth alpha of Update #85, the seldom-seen [[Colt Model 1903 Pocket Hammer]] is available; the in-game model has a deep-blued finish with gold inlays, a spur hammer, and pearl grips.&lt;br /&gt;
[[File:Colt M1903 pocket hammer spur.jpg|thumb|none|350px|Colt Model 1903 Pocket Hammer with spur hammer - .38 ACP]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Left.jpg|thumb|none|600px|The Pocket Hammer.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Right.jpg|thumb|none|600px|Incomplete sentences? Of course! What better weapon than a pearl-gripped 1903 for a [[Rebel Without a Cause|rebel without a clause]]?]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Loading.jpg|thumb|none|600px|Shoving in 7 rounds of John Browning's 1900-designed .38 ACP - not to be confused with John Browning's 1908-designed .380 ACP, of course. The latter is 9x17mm, whereas the former is 9x23mm - not to be confused, of course, with the 9x23mm Steyr, or the 9x23mm Winchester, or the dimensionally-identical-but-loaded-to-dramatically-higher-pressures .38 Super, because cartridge designations are fun.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Racking.jpg|thumb|none|600px|Chambering one of these sensibly-named rounds, showing off the interestingly bulged barrel; this is art of the pistol's short-recoil locking system, which distinguishes the 1903 Pocket Hammer from the straight-blowback [[Colt Model 1903/1908|1903 Pocket Hammerless]] (which is, in spite of the name, hammer-fired) chambered in .32 ACP, which also has a near-identical variant known as the Model 1908 Pocket Hammerless in .380 ACP (not .38 ACP), not to be confused with the [[Colt Model 1908 Vest Pocket|Model 1908 Vest Pocket]], which is the same gun scaled down to .25 ACP, not to be confused with... you get the point.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Aiming.jpg|thumb|none|600px|Preparing to vent some frustration on a Sosig's head; being a turn-of-the-century pocket pistol, the irons are all but invisible.]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Firing.jpg|thumb|none|600px|Putting a 9-millimeter hole in the Sosig. Or is it .38-caliber? Or .357-caliber? .356? 103.285 gauge?]]&lt;br /&gt;
[[File:H3VR 1903 Hammer Ejecting.jpg|thumb|none|600px|Ejecting the pistol's magazine before its contents can do any more confuzzling. It's rain ov tearer iz ovur.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Woodsman Match Target==&lt;br /&gt;
One of the weapons added in the 2018 Halloween update (the main headline of which was the ''Return of the Rotweiners'' gamemode, a large-scale rogue-lite zombie RPG) was a [[Colt Woodsman Match Target]] .22 target pistol with gold-inlaid engravings and pearl grips; the pistol is exclusive to the mode by default, and can only be unlocked for general use by completing part of it.&lt;br /&gt;
[[File:Coltwoodsmanmatchtarget.jpg|thumb|none|350px|Colt Woodsman Match Target (3rd Series) - .22 LR]]&lt;br /&gt;
[[File:H3VR Woodsman Left.jpg|thumb|none|600px|Admiring the Woodsman, engravings and all. A lovely addition; shame that [[Metal Gear Solid 3: Snake Eater#Colt Single Action Army|they provide no tactical advantage whatsoever]].]]&lt;br /&gt;
[[File:H3VR Woodsman Holstered.jpg|thumb|none|600px|Doing some quick-belt management. [[Glock 17]]? Check. Woodsman? Check. Spare mags? Check. Knife? Check. Hatchet? Check. Pie? Check.]]&lt;br /&gt;
[[File:H3VR Woodsman Firing.jpg|thumb|none|600px|Shooting a Rotweiner point-blank with the Colt.]]&lt;br /&gt;
[[File:H3VR Woodsman Aiming.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the pistol, ''[[Doom (VG)|Doom]]''-style, at a charging Blut (a tougher, tankier type of Rotweiner). This gives a good view of the engravings on the top of the barrel, as well as the asymmetric target-style profile of the grips.]]&lt;br /&gt;
[[File:H3VR Woodsman Locked.jpg|thumb|none|600px|Unfortunately, a volley of unjacketed .22 LR rounds proves insufficient to stop the Blut, resulting in this rather... ''uncomfortable'' situation.]]&lt;br /&gt;
[[File:H3VR Woodsman Ejecting.jpg|thumb|none|600px|The situation dealt with, our survivalist ejects a magazine, taking note of the heel-mounted magazine release (indicative of a 3rd Series model)...]]&lt;br /&gt;
[[File:H3VR Woodsman Loading.jpg|thumb|none|600px|...loads in a new one...]]&lt;br /&gt;
[[File:H3VR Woodsman Racking.jpg|thumb|none|600px|...and powerstrokes the slide. The lack of visible hands might make this difficult to see; note how the slide is just a ''tad'' bit further back than in the previous shots.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Cyber Pistol&amp;quot;==&lt;br /&gt;
One of the first firearms added to ''H3VR'' (before it even carried that name, in fact), along with the &amp;quot;Cartoon 8 Gauge&amp;quot; [[Lupara|sawn-off shotgun]], was the &amp;quot;Cyber Pistol&amp;quot;, a fictional semi-automatic handgun with an integrated laser sight. It feeds from a 9-round single-stack magazine; this initially used a simple, proprietary round known only as &amp;quot;Cyber Pistol&amp;quot; ammunition; in Update #52, it was changed to use the same &amp;quot;10mm DSM&amp;quot; ammo as the [[LAPD 2019 Blaster]]. The Cyber Pistol isn't presently attainable through the standard item spawner, though some scenes feature an Easter egg fully-automatic version with infinite ammo, and the standard version can be obtained through random spawns in modes such as Take &amp;amp; Hold.&lt;br /&gt;
[[File:H3VR Cyber Pistol Table.jpg|thumb|none|600px|A pair of Cyber Pistols on a table, along with a crate of neatly-arranged magazines.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Left.jpg|thumb|none|600px|The left side of the Cyber Pistol, which looks more or less the same as the right.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Loading.jpg|thumb|none|600px|Loading in a magazine; note that this shot is from an earlier build of ''H3'', in which magazine loading worked rather differently: as soon as a magazine entered the well, it locked into place, allowing no movement other than upwards or downwards, until the magazine either locked into place or fell back out of the well (respectively).]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Racking.jpg|thumb|none|600px|The floating instructions/guide arrows on objects are another long-gone feature.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Firing.jpg|thumb|none|600px|Firing the pistol. The trail of casings isn't due to the pistol being fully-automatic; it's simply a by-product of its rather weak ejection.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Ejecting.jpg|thumb|none|600px|Dumping the empty magazine out (so empty, in fact, that it seemingly doesn't have a spring)...]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Reloading.jpg|thumb|none|600px|...loading in a new one...]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Releasing.jpg|thumb|none|600px|...and releasing the locked-back slide.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Magazine DSM.jpg|thumb|none|600px|2 more years, 1 new cartridge. For this gun, at least - ''dozens'' of cartridges were added between the build in which the first screenshots were taken and this one.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Loading DSM.jpg|thumb|none|600px|Loading the Cyber Pistol up with this new, novel, actually-named ammunition.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Aiming.jpg|thumb|none|600px|Aiming (more or less); the Cyber Pistol was the first of many in-game weapons to have illuminated green iron sights.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Flash.jpg|thumb|none|600px|Firing the updated Cyber Pistol, which shows off its interesting blue muzzle flash.]]&lt;br /&gt;
[[File:H3VR Cyber Pistol Firing DSM.jpg|thumb|none|600px|It's a blink-and-you'll-miss-it effect, though - you might even say it's... ''gone in a flash''. &amp;lt;br&amp;gt; ...I'll leave.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75 SP-01 SHADOW]] is one of the available firearms in-game, being one of the many weapons added through the 1st Meatmas update.&lt;br /&gt;
[[File:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm]]&lt;br /&gt;
[[File:H3VR CZ 75 Right.jpg|thumb|none|600px|Giving the viewers at home a good look at the CZ's model.]]&lt;br /&gt;
[[File:H3VR CZ 75 Left.jpg|thumb|none|600px|The pistol's other side. The markings on the slide read &amp;quot;AP 85 SP-02&amp;quot;, seemingly in a copyright-motivated effort to subtly change every single part of the gun's name.]]&lt;br /&gt;
[[File:H3VR CZ 75 Loading.jpg|thumb|none|600px|Loading a 17-round magazine into the CZ 75.]]&lt;br /&gt;
[[File:H3VR CZ 75 Cocking.jpg|thumb|none|600px|Racking the pistol's slide.]]&lt;br /&gt;
[[File:H3VR CZ 75 Aiming.jpg|thumb|none|600px|Aiming through the 75's illuminated 3-dot sights.]]&lt;br /&gt;
[[File:H3VR CZ 75 Firing.jpg|thumb|none|600px|Said sights make landing shots on target substantially easier, especially when compared to some of the game's older, smaller-sighted handguns.]]&lt;br /&gt;
[[File:H3VR CZ 75 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine out of the empty CZ.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S2 Micro Pistol==&lt;br /&gt;
On Day 16 of the Meatmas 2022 Advent Calendar event, the game introduced a family of [[CZ Scorpion Evo 3]] firearms; the smallest of the bunch was the S2 Micro Pistol variant.&lt;br /&gt;
[[File:CZ Scorpion Evo3 S2 Micro Pistol.jpg|thumb|none|350px|Scorpion Evo 3 S2 Micro Pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Evo New Box.jpg|thumb|none|600px|Opening up Day 16's gift reveals a small-scale smorgasbord of Evos; a welcome sight to almost all, save for the guy who's gonna have to go and screencap all of them.]]&lt;br /&gt;
[[File:H3VR Evo Micro Left.jpg|thumb|none|600px|Taking a closer look at the shortest of the bunch.]]&lt;br /&gt;
[[File:H3VR Evo Micro Right.jpg|thumb|none|600px|Don't let these images fool you - the irons don't come standard. This is the standard set; an alternative set were added concurrently, though owing to the nature of ''H3'', you can put pretty much anything up there should you desire.]]&lt;br /&gt;
[[File:H3VR Evo Micro Locking.jpg|thumb|none|600px|Locking back the charging handle...]]&lt;br /&gt;
[[File:H3VR Evo Micro Loading.jpg|thumb|none|600px|...loading in a 20-round magazine...]]&lt;br /&gt;
[[File:H3VR Evo Micro Slap.jpg|thumb|none|600px|...and witnessing the miracle of a slap that didn't happen between two frames. Marvel in the glory of actual bolt movement - you won't see this in a still image very often.]]&lt;br /&gt;
[[File:H3VR Evo Micro Safety.jpg|thumb|none|600px|Disengaging the safety; since the civvie variants use the a lot of the same tooling as the select-fire versions, the recess in the lower receiver is big enough for 4 positions, despite there only being two.]]&lt;br /&gt;
[[File:H3VR Evo Micro Aiming.jpg|thumb|none|600px|Aiming through the attached irons - they're about what you'd expect.]]&lt;br /&gt;
[[File:H3VR Evo Micro Firing.jpg|thumb|none|600px|Conversely, the recoil's a bit more than what one would expect, though this is mostly a product of it being held like an actual pistol here, rather than putting one hand on the forend - it makes lining the sights up for the camera easier.]]&lt;br /&gt;
[[File:H3VR Evo Micro Ejecting.jpg|thumb|none|600px|With 20 rounds being expended at about the same rate as the screencapper's patience, here's a shot of 3 things at once: the automatic bolt hold-open, the one-hand-accessible magazine release, and the now-modeled magazine follower. Let's hear it for efficiency!]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Deaglov&amp;quot;==&lt;br /&gt;
One of the seven cursed guns added in Update #95, The Deaglov is a hybrid of the [[Makarov PM]] and [[Desert Eagle]] pistols, chambered in .32 ACP - namely, it features the Desert Eagle's barrel and slide, scaled down to fit the Makarov's frame. The Deaglov is tied with the Tomacuzi as the fourth hybrid firearm added to the game.&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mk XIX - .50 AE]]&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Deaglov Right.jpg|thumb|none|600px|''&amp;quot;Alright, you two. Explain.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Deaglov Left.jpg|thumb|none|600px|Taking a look at the Deaglov; the slide markings read &amp;quot;CURSED RESEARCH INC. PM EAGLE&amp;quot;. Befitting of such a weapon, these markings are also in Comic Sans.]]&lt;br /&gt;
[[File:H3VR Deaglov Loading.jpg|thumb|none|600px|Loading a magazine into the pistol; these are a double-stack affair visually resembling those of some more modern Makarov variants (e.g. the PMM), and hold 14 rounds of .32 ACP.]]&lt;br /&gt;
[[File:H3VR Deaglov Racking.jpg|thumb|none|600px|Racking the slide reveals that the Deaglov retains the Desert Eagle's rotating bolt head (and presumably its gas-operated action as well); needless to say, this is a bit overkill for a .32. Then again, [[Frommer Stop|it wouldn't be the first time...]]]]&lt;br /&gt;
[[File:H3VR Deaglov Aiming.jpg|thumb|none|600px|Aiming at some floating drywall; the relatively large, square sights are easy to use, though their lack of color can make them hard to pick up in darker (or just grayer) environments.]]&lt;br /&gt;
[[File:H3VR Deaglov Firing.jpg|thumb|none|600px|Popping off a .32. One can ''just'' make out what's left of a dying muzzle flash to the left of the plaster blocks.]]&lt;br /&gt;
[[File:H3VR Deaglov Ejecting.jpg|thumb|none|600px|Dumping a magazine out of the pistol, at an angle that doesn't really make much sense. Then again, not much else about the gun does either.]]&lt;br /&gt;
[[File:H3VR Deaglov Sight.jpg|thumb|none|600px|True to the original Deagle's barrel design, the Deaglov features an optics rail; aside from being at least somewhat fitting contextually, the Russian-made OKP-7 sight actually works far better than one would expect.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle L5==&lt;br /&gt;
One of the ''six'' gifts added with the 25th and final day of the Meatmas 2018 event (5 firearms and one attachment) was a [[Desert Eagle]]; more specifically, a .357 Magnum-chambered Desert Eagle L5, a short-barreled lightweight version meant to comply with certain legal restrictions (some US states having a ban on any handgun over 50 ounces (approx. 1.4&amp;amp;nbsp;kg)). This variant completed the in-game trifecta of the 3 standard Desert Eagle calibers: .357 Magnum, .44 Magnum, and .50 AE (excluding more obscure and rare chamberings, like .440 Cor-Bon, .41 Magnum, and .429 DE). This is, notably, the first documented appearance of this particular Desert Eagle variant in any known form of media.&lt;br /&gt;
[[File:Desert Eagle L5.jpg|thumb|none|350px|Magnum Research Desert Eagle L5 - .50 AE]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Box.jpg|thumb|none|600px|How fitting that the variant given on Christmas is the only one small enough to actually fit into one of these gift boxes like this. And, for that matter, quite likely the only one that's light enough to not rip a hole in the bottom when you hold it from the sides.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Loading.jpg|thumb|none|600px|Loading the truncated Desert Eagle. Being chambered in .357, each one of these magazines holds 9 rounds.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Right.jpg|thumb|none|600px|Pausing for a moment to strike a pose that would probably look a whole lot cooler from anybody else's perspective.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Left.jpg|thumb|none|600px|&amp;quot;''Aww, don't listen to them! I think you're a very handsome young man. Besides, I'm sure you'll grow into your frame by the time you hit college. Just look at your father! He wasn't very big either when he was your age, but then he hit his growth spurt in high school, and '''[[Media:Desert Eagle Mk I 14 inch barrel.jpg|ZWOOP!]]''' Up he went! Here, I think we have some of his old pictures from his middle school days somewhere around here...''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Racking.jpg|thumb|none|600px|Racking the L5, in an attempt to intimidate away the crippling loneliness that causes one to apply human personalities to firearms and vent to strangers in database pages.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Aiming.jpg|thumb|none|600px|Lining up the sights, and...]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Firing.jpg|thumb|none|600px|&amp;quot;''See! Look at you! I knew you could do it! You're doing great, especially for your age! And if all those other kids don't want to let you be their friend, then you know what I think? I think that that's. Their. Loss. Now, if you want, we could go downtown and get some ice cre-''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Unaimed.jpg|thumb|none|600px|'''NO! STAY OUT OF MY HEAD, DAMN IT!''']]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Locked.jpg|thumb|none|600px|One shot in illusion plus eight in self-doubting anger equals nine, and that equals an empty pistol.]]&lt;br /&gt;
[[File:H3VR Desert Eagle L5 Ejecting.jpg|thumb|none|600px|This, of course, merits a mag-flick so tacticool that it breaks the laws of the universe. And maybe some therapy. ''The accident was thirteen years ago. You were just a little boy. I was drinking that night. There was nothing you could have done. It's time for you to move on. You can't keep living like this. You have to let go...'']]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark VII==&lt;br /&gt;
A [[Desert Eagle Mark VII]], chambered in .44 Magnum is one of the available firearms in-game. It was added in Update #26, an update that (perhaps more significantly) also added the Meat Grinder gamemode. The in-game model also has Mark XIX slide serations and can mount attachments, despite lacking the rail necessary to do so.&lt;br /&gt;
&lt;br /&gt;
On April Fools' Day of 2018, Update #52's 7th alpha build was released. Among other things, this included the &amp;quot;Degle.50&amp;quot;, a cardboard Desert Eagle held together with duct tape. The weapon was meant as a joke response to a poorly-spelled Steam request for a replica of the Desert Eagle seen in ''Blue Estate''. It fires the &amp;quot;.50 Imaginary&amp;quot; round, of which several types (with names just as eloquent as that of the pistol itself) are available. To top it off, all of the Degle's sound effects were created by game director Anton Hand - not mixed, mind you, but literally created - the sounds are all Anton saying various onomatopoeia associated with the weapon's functions.&lt;br /&gt;
[[File:DesertEagle44Magnum.jpg|thumb|none|350px|IMI Desert Eagle Mark VII - .44 Magnum]]&lt;br /&gt;
[[File:H3VR Desert Eagle Loading.jpg|thumb|none|600px|Loading up a Desert Eagle.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Aiming.jpg|thumb|none|600px|Aiming (or at least attempting to)...]]&lt;br /&gt;
[[File:H3VR Desert Eagle Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual.jpg|thumb|none|600px|Wrists? Who needs wrists?]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Firing.jpg|thumb|none|600px|Practicing for an upcoming role as [INSERT GENERIC ACTION MOVIE PROTAGONIST HERE].]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Sideways.jpg|thumb|none|600px|Engaging in some more generally unacceptable range behavior.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Locked.jpg|thumb|none|600px|[[Team Fortress 2#Scout|&amp;quot;Oh-ho-ho ''man'', you would not ''believe''... how much this hurts.&amp;quot;]]]]&lt;br /&gt;
[[File:H3VR Desert Eagle Dual Ejecting.jpg|thumb|none|600px|Ejecting a pair of empty magazines.]]&lt;br /&gt;
[[File:H3VR Desert Eagle Abomination.jpg|thumb|none|600px|&amp;quot;[[Jurassic Park (1993)|''Your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should.'']]&amp;quot;]]&lt;br /&gt;
===&amp;quot;Degle&amp;quot;=== &lt;br /&gt;
[[File:H3VR Degle.jpg|thumb|none|600px|&amp;quot;''a wepon 2 sirpas [[Metal Gear Solid|metle geer]]''&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Degle Loading.jpg|thumb|none|600px|Loading a cardboard magazine into the cardboard pistol. These magazines hold 8 rounds; a real .50 Desert Eagle's magazine holds only seven, but then again, this isn't even supposed to be a &amp;quot;real&amp;quot; Desert Eagle in-game.]]&lt;br /&gt;
[[File:H3VR Degle Safe.jpg|thumb|none|600px|One of the more curious elements of the Degle is its fully functional safety, seen here in the &amp;quot;safe&amp;quot; position...]]&lt;br /&gt;
[[File:H3VR Degle Safety.jpg|thumb|none|600px|...and here in the &amp;quot;fire&amp;quot; position, with each manipulation of the switch producing an audibly bearded &amp;quot;tink&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Degle Racking.jpg|thumb|none|600px|Pulling back the slide; note that, interestingly, the Degle's black marker markings are written slightly differently on either side of the barrel, reflecting its small-hand-made nature.]]&lt;br /&gt;
[[File:H3VR Degle Aiming.jpg|thumb|none|600px|Demonstrating a small child's understanding of the concept called &amp;quot;aiming&amp;quot;; the cardboard sights are actually more serviceable than one might think, not that this shot really shows that.]]&lt;br /&gt;
[[File:H3VR Degle Firing.jpg|thumb|none|600px|The Degle in full recoil; yes, it even ejects cardboard casings.]]&lt;br /&gt;
[[File:H3VR Degle Ammo.jpg|thumb|none|600px|A list of the various types of .50 Imaginary rounds available, seen here in the ammo spawning panel. From top to bottom: &amp;quot;BOOOMY&amp;quot; (fragmenting explosive) rounds, &amp;quot;FLASHY&amp;quot; (tracer) rounds, the currently-selected &amp;quot;MEGA!!1!&amp;quot; rounds, &amp;quot;NERMAL&amp;quot; (normal) rounds, &amp;quot;POINTYOWW!&amp;quot; (armor-piercing) rounds, and &amp;quot;SOOPER SPESHUL&amp;quot; (high-velocity) rounds.]]&lt;br /&gt;
[[File:H3VR Degle Magazine.jpg|thumb|none|600px|Taking a look at a magazine filled with &amp;quot;SOOPER SPESHUL&amp;quot; rounds...]]&lt;br /&gt;
[[File:H3VR Degle Magazine Loaded.jpg|thumb|none|600px|...and loading it full of &amp;quot;NERMAL&amp;quot; cardboard rounds.]]&lt;br /&gt;
[[File:H3VR Degle Nermal.jpg|thumb|none|600px|The use of the game's optional bullet trails reveals that these have more or less the ballistics one would expect out of a piece of cardboard fired from another piece of cardboard. Nermal indeed.]]&lt;br /&gt;
[[File:H3VR Degle Sooper Speshul.jpg|thumb|none|600px|On the other hand, the &amp;quot;SOOPER SPESHUL&amp;quot; rounds fly straight as an arrow. Also note the exaggerated cloud of smoke, yet another by-product of this being a child's interpretation of how a gun works.]]&lt;br /&gt;
[[File:H3VR Degle Booomy.jpg|thumb|none|600px|The &amp;quot;BOOOMY&amp;quot; ammo, which produces a suitably impressive spray of red glowing shrapnel.]]&lt;br /&gt;
[[File:H3VR Degle MEGA!!1!.jpg|thumb|none|600px|Taking a look at a magazine full of blue-tipped &amp;quot;MEGA!!1!&amp;quot; rounds through the locked-open slide's ejection port; the cardboard rounds are, in fact, color-coded. But u cant see wat da MEGA bullitz do, becuz its SOOOOOOOPER SEEKRIT!!1!1!!!1]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
To compliment the .44 Mark VII, Update #58 added a [[Desert Eagle Mark XIX]] in .50 Action Express. The in-game handgun is a more recent Magnum Research model, with rails on the barrel and frame, and a ported barrel. On Day 10 of the Meatmas 2022 Advent Calendar event, not only did the Desert Eagle .50 AE get a model refresh, it was also joined by several other variants; one with a 10-inch barrel, one with a 14-inch barrel, and one with a different 14-inch barrel with a custom barrel attachment, similar to the one from ''[[Peacemaker - Season 1|Peacemaker]]''.&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX w/ported, railed barrel and underbarrel rail - .50 AE]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50.jpg|thumb|none|600px|Admiring the newer Desert Eagle.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Closeup.jpg|thumb|none|600px|A closeup of the barrel, which reveals that the handgun is marked &amp;quot;.50 AE&amp;quot;, and nothing else. No trademarks, no model designation, nothing.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Number.jpg|thumb|none|600px|Well, at least it has a serial number.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Racking.jpg|thumb|none|600px|Chambering a .50 Action Express round.]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Aiming.jpg|thumb|none|600px|Aiming, in a [[media:MW2_DEagle_(8).jpg|rather familiar-looking way]].]]&lt;br /&gt;
[[File:H3VR Desert Eagle .50 Firing.jpg|thumb|none|600px|Firing the handcannon.]]&lt;br /&gt;
[[File:Deagle Brushed Chrome.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX w/railed barrel - .50 AE]]&lt;br /&gt;
[[File:H3VR Deagle New Box.jpg|thumb|none|600px|On Day 10, a whole slew of new Desert Eagles were added, all conveniently packaged together - almost like one of those fancy boxes of assorted chocolates.]]&lt;br /&gt;
[[File:H3VR Deagle New Dual.jpg|thumb|none|600px|Well, all except one, that is - the one on the right wasn't added until the week's gifts hit the main branch. This particular version replaced the one further up this section; the only substantial difference is the non-ported barrel, which conveniently side-steps the issue of the original version being able to take suppressors. The left variant, aside from the fancy engravings and wooden grips, also features an underbarrel rail, for... whatever comes to mind, I suppose.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 Marksman&amp;quot;===&lt;br /&gt;
[[File:Desert Eagle 10 inch.jpg|thumb|none|350px|Desert Eagle Mk XIX with 10 inch barrel - .44 Magnum]]&lt;br /&gt;
[[File:H3VR Deagle 10 Left.jpg|thumb|none|600px|The longer Deagle, complete with rails above and below the barrel.]]&lt;br /&gt;
[[File:H3VR Deagle 10 Firing.jpg|thumb|none|600px|Highly useful for putting holes in... nothing, apparently.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 14 inch&amp;quot;===&lt;br /&gt;
[[File:Desert Eagle Mk I 14 inch barrel.jpg|thumb|none|450px|Desert Eagle Mk I with 14 inch barrel - .357 Magnum]]&lt;br /&gt;
[[File:H3VR Deagle 14 Right.jpg|thumb|none|600px|The longerer Deagle, in all its silly glory. While 10&amp;quot; barrels are a current factory option from MRI, the 14&amp;quot; version seems to have gone out of production before the Mark VII entered it, likely due to the understandably limited amount of customer interest in such a thing. As such, this Picatinny-railed 14-incher is presumably a custom job.]]&lt;br /&gt;
[[File:H3VR Deagle 14 Firing.jpg|thumb|none|600px|But hey, if you for some reason need that little extra bit of muzzle velocity out of your already-nonsensical handcannon - like, say, when performing a point-blank execution on a downed Sosig - then I suppose this'll certainly help.]]&lt;br /&gt;
===&amp;quot;Desert Eagle 50 Longslide&amp;quot;===&lt;br /&gt;
[[File:H3VR Deagle Heavy Racking.jpg|thumb|none|600px|And, finally, this variant - not any longererer, but certainly a fair bit girthier. Note that, as this shot shows, the &amp;quot;Longslide&amp;quot; moniker is a bit misleading; the actual slide is the same length, with the component that's actually been extended being the barrel. Aside from making it look a bit less... protuberant, and smoothing out the pistol's lines a bit, the extra weight on the underside of the barrel helps compensate for the recoil, among other things.]]&lt;br /&gt;
[[File:H3VR Deagle New Modded.jpg|thumb|none|600px|Of course, put a gun as ridiculous as the Desert Eagle in a game as ridiculous as ''H3'', and you can guess what's going to happen. The resulting mod setups can range from &amp;quot;reasonably tasteful&amp;quot;, as seen here, to &amp;quot;whoever made that should be misinformed about which end the bullets come out of&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
Update #58 added a much-requested handgun, the [[FN Five-seveN]]. The in-game weapon is a USG model, the most common of the bunch (despite no longer being in production), and has an FDE frame. The name &amp;quot;Five-seveN&amp;quot; refers to the pistol's 5.7x28mm ammunition, which unlike [[Heckler &amp;amp; Koch]]'s rival 4.6mm round is not [[Heckler &amp;amp; Koch UCP|completely useless as pistol ammunition.]] The capitalization used in the Five-seveN's name is to highlight the &amp;quot;FN&amp;quot; in [[FN Herstal]]'s name, as well as presumably to appeal to fans of American thrash metal.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[File:H3VR Five-SeveN Left.jpg|thumb|none|600px|The left side of the Five-seveN...]]&lt;br /&gt;
[[File:H3VR Five-SeveN Right.jpg|thumb|none|600px|...and the right side.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Safe.jpg|thumb|none|600px|Toying with the safety.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Safety.jpg|thumb|none|600px|Unusually for a striker-fired pistol, the Five-seveN's safety is also a decocker.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Loading.jpg|thumb|none|600px|All that aside, it's high time to actually load the handgun.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Racking.jpg|thumb|none|600px|And, of course, to chamber it. This also cocks the striker, rendering the above discussion of the decocker/safety a bit of a moot point.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Aiming.jpg|thumb|none|600px|The Five-seveN's sights, which are of the adjustable 3-dot variety.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Ejecting.jpg|thumb|none|600px|That round plus 19 later, and the empty magazine is jettisoned from the pistol.]]&lt;br /&gt;
[[File:H3VR Five-SeveN Wall.jpg|thumb|none|600px|One of the new features introduced in Update #58 is the ability to rack pistol slides with things other than the user's hands, as seen in this appalling display of muzzle unawareness. The emptiness of the pistol and the range alike go some way to make up for this.]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1906==&lt;br /&gt;
Day 2 of the 2018 Meatmas Update brought along an [[FN Model 1906]] pocket pistol.&lt;br /&gt;
[[File:1906-browning 4.jpg|thumb|none|350px|FN Model 1906 - .25 ACP]]&lt;br /&gt;
[[File:H3VR FN 1906 Box.jpg|thumb|none|600px|The FN 1906 in its advent calendar box. This shot was, interestingly, captured the exact moment that the 2 dancing Sosigs next to the box spontaneously explode in a shower of mustard. Maybe it was from trying to pronounce the artist's name.]]&lt;br /&gt;
[[File:H3VR FN 1906 Right.jpg|thumb|none|600px|Taking a closer look at the pistol.]]&lt;br /&gt;
[[File:H3VR FN 1906 Left.jpg|thumb|none|600px|Yes, it really is this small.]]&lt;br /&gt;
[[File:H3VR FN 1906 Loading.jpg|thumb|none|600px|Loading in a magazine. If 6 rounds of .25 ACP doesn't sound like a whole lot, it's because it isn't.]]&lt;br /&gt;
[[File:H3VR FN 1906 Racking.jpg|thumb|none|600px|Still, better than nothing.]]&lt;br /&gt;
[[File:H3VR FN 1906 Closeup.jpg|thumb|none|600px|Taking an even closer look. Interestingly, in a game full of obfuscated trademarks, the 1906 has a perfectly intact FN logo molded into both sides' grip panels.]]&lt;br /&gt;
[[File:H3VR FN 1906 Aiming.jpg|thumb|none|600px|Aiming at a wooden target. Being designed more for concealment than combat, the 1906 uses an interesting combination of an imaginary rear sight notch, lined up with a front post made of air.]]&lt;br /&gt;
[[File:H3VR FN 1906 Firing.jpg|thumb|none|600px|Surprisingly, a few rounds of .25 makes rather quick work of the target. Though, to be fair, it'll do that if you hit it with a stick hard enough, so it's not like the bar is set all that high.]]&lt;br /&gt;
[[File:H3VR FN 1906 Ejecting.jpg|thumb|none|600px|Dropping out an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Fort-12==&lt;br /&gt;
The first experimental build of Update #102 brought along the [[Fort-12]], simply named the &amp;quot;F12&amp;quot;.&lt;br /&gt;
[[File:Fort-12.jpg|thumb|none|350px|Fort-12 - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR Fort Right.jpg|thumb|none|600px|New build, new map, new pistol. Pretty sweet deal, honestly.]]&lt;br /&gt;
[[File:H3VR Fort Safety.jpg|thumb|none|600px|Even if it won't fire for some stupid-]]&lt;br /&gt;
[[File:H3VR Fort Left.jpg|thumb|none|600px|''&amp;quot;-oh.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Fort Loading.jpg|thumb|none|600px|Even with the safety disengaged, of course, it's not going to fire without any ammunition. Luckily, the gun has a convenient mechanism for holding it - 12 rounds of 9x18mm Makarov, in a double-stack magazine.]]&lt;br /&gt;
[[File:H3VR Fort Racking.jpg|thumb|none|600px|Plus one in the chamber, if you're so inclined.]]&lt;br /&gt;
[[File:H3VR Fort Aiming.jpg|thumb|none|600px|Taking aim at what appears to be a load-bearing air conditioning unit...]]&lt;br /&gt;
[[File:H3VR Fort Firing.jpg|thumb|none|600px|...and firing a couple rounds at it. Mutually-exclusive actions, I assure you.]]&lt;br /&gt;
[[File:H3VR Fort Locked.jpg|thumb|none|600px|With 12 rounds of 9x18mm proving insufficient to topple an entire building, the pistol locks open, and the magazine, having outlived its usefulness, decides to make a run for it.]]&lt;br /&gt;
&lt;br /&gt;
==French UNION==&lt;br /&gt;
So far the only known media appearance of this fairly rare French machine pistol, the [[UNION pistol|UNION]] was a version of the [[Ruby]] capable of full-auto fire. It had a distinctive 35-round horseshoe magazine, which is replicated in-game.&lt;br /&gt;
[[File:Frenchunion.jpg|thumb|none|350px|French UNION with magazine and loading tool - .32 ACP]]&lt;br /&gt;
[[File:H3VR Union.jpg|thumb|none|600px|When you have a game with the word &amp;quot;Horseshoes&amp;quot; in the name, you need to have a gun involving horseshoes. It's just mandatory.]]&lt;br /&gt;
[[File:H3VR Union Loading.jpg|thumb|none|600px|Loading in the magazine...]]&lt;br /&gt;
[[File:H3VR Union Loaded.jpg|thumb|none|600px|...which results in something exactly as ridiculous-looking as you'd expect.]]&lt;br /&gt;
[[File:H3VR Union Cocking.jpg|thumb|none|600px|Pulling back the UNION's slide.]]&lt;br /&gt;
[[File:H3VR Union Aiming.jpg|thumb|none|600px|Aiming; this is a rather pointless activity, considering both the weapon's lack of sights and its short effective range.]]&lt;br /&gt;
[[File:H3VR Union Firing.jpg|thumb|none|600px|Unleashing a barrage of .32 ACP rounds.]]&lt;br /&gt;
[[File:H3VR Union Locked.jpg|thumb|none|600px|35 of the aforementioned rounds later, the UNION locks open, showing off the fluting of the barrel, which is normally covered by the slide.]]&lt;br /&gt;
[[File:H3VR Union Closeup.jpg|thumb|none|600px|A closeup of the pistol, following a quick mag change. This shows off the labeled witness holes in the magazine (which actually allow for the viewing of cartridges in-game, and are placed every 5 rounds, starting at 15), as well as the markings, which read &amp;quot;PISTOLET AUTOMATIQUE FRANCAIS&amp;quot; on the first line, &amp;quot;FABRIQUE A STETIENNE-CAL 7.65&amp;quot; on the second, &amp;quot;UNION&amp;quot; both on the grip and to the right of the other slide markings (in quotation marks on the latter, oddly enough), and &amp;quot;TRADE MARK&amp;quot; surrounding a manufacturer's logo in the center of the grip panel. While not visible here, the front of the lower frame indicates that the serial number is 0424, and the magazine is marked &amp;quot;CHARGEUR &amp;quot;UNION&amp;quot; CAL.7/65 B&amp;lt;sup&amp;gt;TE&amp;lt;/sup&amp;gt; S.G.D.G&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Union Stacked.jpg|thumb|none|600px|Just in case it wasn't ridiculous enough already, the unique magazine shape of the UNION allows for... this.]]&lt;br /&gt;
[[file:H3unionloop.jpg|thumb|none|600px|That, in turn, allows for a particularly enterprising lunatic to do ''this''. And they said that the engine didn't support loose chains...]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Update #53 added a series of 9x19mm [[Glock]] pistols, the first of which being the ubiquitous [[Glock 17]] to ''H3VR'', specifically a 4th-generation model. It comes in 2 flavors - vanilla, and &amp;quot;Custom&amp;quot;, the latter having a flared magazine well, raised aftermarket iron sights, a slide-mounted red dot sight, and a modified slide resembling the ZEV Technologies Dragonfly, with diagonal slide serrations and milling cuts around the barrel. It also comes with a unique 20-round magazine, interchangeable with the other 9mm Glocks.&lt;br /&gt;
&lt;br /&gt;
Update #92 replaced the former gun's model, largely because its textures did not play nicely with the game's lighting system; the replacement model is a 3rd-generation version. &lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 Left.jpg|thumb|none|600px|Examining the Glock. The aggressive grip texturing, large magazine release, and straighter dustcover peg this as a Gen 4 model.]]&lt;br /&gt;
[[File:H3VR G17 Right.jpg|thumb|none|600px|The other side. Were it not for the fact that it's a couple generations too modern, one could assume that the dust came from [[Half-Life#Glock 17|all that time in the desert]].]]&lt;br /&gt;
[[File:H3VR G17 Loading.jpg|thumb|none|600px|Loading in a has-absolutely-nothing-to-do-with-the-model-number 17-round magazine.]]&lt;br /&gt;
[[File:H3VR G17 Racking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR G17 Aiming.jpg|thumb|none|600px|Taking a look through the Glock's factory-standard Patridge iron sights.]]&lt;br /&gt;
[[File:H3VR G17 Firing.jpg|thumb|none|600px|Sending a round downrange.]]&lt;br /&gt;
[[File:H3VR G17 Laser.jpg|thumb|none|600px|Taking advantage of the Glock's frame-mounted rail, and affixing a laser sight. But this isn't just any ordinary laser sight...]]&lt;br /&gt;
[[File:H3VR G17 Laser Dot.jpg|thumb|none|600px|...it's a ''purple'' laser sight.]]&lt;br /&gt;
[[File:H3VR G17 Laser Firing.jpg|thumb|none|600px|Giving the bullseye a taste of some violet violence.]]&lt;br /&gt;
[[File:H3VR G17 Ejecting.jpg|thumb|none|600px|All alliterations aside, an arresting abstract abolishes an abandoned armory after an abrupt age amidst an advanced abbreviated arquebus.]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 New Left.jpg|thumb|none|600px|Standing out on the less fun side of the firing line with the newer Glock.]]&lt;br /&gt;
[[File:H3VR G17 New Right.jpg|thumb|none|600px|A closer look at said handgun reveals that, with its less pronounced grip texturing and more curved dustcover, this &amp;quot;newer&amp;quot; gun is actually a slightly older model.]]&lt;br /&gt;
[[File:H3VR G17 New Loading.jpg|thumb|none|600px|Loading in a magazine (also new, as it came with the gun). Remember what the back of this mag looks like; it'll be important later.]]&lt;br /&gt;
[[File:H3VR G17 New Racking.jpg|thumb|none|600px|Racking the slide; not much has changed in this department, though the end of the guide rod is slightly smaller.]]&lt;br /&gt;
[[File:H3VR G17 New Aiming.jpg|thumb|none|600px|The irons are, likewise, largely the same, though they no longer have white paint for extra contrast.]]&lt;br /&gt;
[[File:H3VR G17 New Firing.jpg|thumb|none|600px|Firing a round at what is definitely not somebody's headstone. Hey, their fault for putting it there.]]&lt;br /&gt;
[[File:H3VR G17 New Magazine.jpg|thumb|none|600px|Going from &amp;quot;now&amp;quot; to &amp;quot;later&amp;quot;, and popping out the magazine for a quick look; unlike the prior model, this magazine has modeled witness holes, allowing the user to check exactly how many rounds remain.]]&lt;br /&gt;
[[File:H3VR G17 New Explosion.jpg|thumb|none|600px|Setting off an explosive barrel; with the exciting news of modeled witness holes having just hit home, it's entirely understandable that one would forget what explosions do to nearby people.]]&lt;br /&gt;
[[File:H3VR G17 New Locked.jpg|thumb|none|600px|And to forget that your ammunition supply is, in fact, finite. Conveniently enough, the gun will remind you of this without even requiring you to take the magazine out.]]&lt;br /&gt;
===Custom===&lt;br /&gt;
[[File:ZEV Glock 17.jpg|thumb|none|350px|Custom Glock 17 with ZEV Technologies Dragonfly slide, ZEV slim aluminum magwell, and other custom parts - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G17 Custom Left.jpg|thumb|none|600px|&amp;quot;''With these upgrades, you never stood a chance.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR G17 Custom Right.jpg|thumb|none|600px|The other side of the pseudo-racegun G17.]]&lt;br /&gt;
[[File:H3VR G17 Custom Magazine.jpg|thumb|none|600px|Grabbing one of the special magazines, and...]]&lt;br /&gt;
[[File:H3VR G17 Custom Loading.jpg|thumb|none|600px|&amp;quot;Nah.&amp;quot;]]&lt;br /&gt;
[[File:H3VR G17 Custom Racking.jpg|thumb|none|600px|Racking the heavily-milled slide.]]&lt;br /&gt;
[[File:H3VR G17 Custom Aiming.jpg|thumb|none|600px|Taking a look through the integrated red-dot sight, which co-witnesses with the aftermarket raised 3-dot sights.]]&lt;br /&gt;
[[File:H3VR G17 Custom Firing.jpg|thumb|none|600px|Firing off a shot, after having the common sense to move the pistol a little further from the face.]]&lt;br /&gt;
[[File:H3VR G17 Custom Red Laser.jpg|thumb|none|600px|Trying out a couple of laser sights...]]&lt;br /&gt;
[[File:H3VR G17 Custom Red Laser Dot.jpg|thumb|none|600px|...this one being red...]]&lt;br /&gt;
[[File:H3VR G17 Custom Green Laser.jpg|thumb|none|600px|...and this one being...]]&lt;br /&gt;
[[File:H3VR G17 Custom Green Laser Dot.jpg|thumb|none|600px|...green.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The second (or third, if you count the custom G17) [[Glock]] variant added in Update #53 is a 2nd-generation [[Glock 18]] machine pistol.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G18.jpg|thumb|none|600px|Taking a look at the G18.]]&lt;br /&gt;
[[File:H3VR G18 Closeup.jpg|thumb|none|600px|A closeup of the Glock, which gives a good look at the mysterious switch on the slide...]]&lt;br /&gt;
[[File:H3VR G18 Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR G18 Racking.jpg|thumb|none|600px|Giving the slide a tug.]]&lt;br /&gt;
[[File:H3VR G18 Aiming.jpg|thumb|none|600px|Taking a look through the irons; like the 17, these are factory Patridge sights.]]&lt;br /&gt;
[[File:H3VR G18 Firing.jpg|thumb|none|600px|Firing off a shot.]]&lt;br /&gt;
[[File:H3VR G18 Semi.jpg|thumb|none|600px|Remembering the mysterious switch from earlier. Wonder what it does...]]&lt;br /&gt;
[[File:H3VR G18 Auto.jpg|thumb|none|600px|&amp;quot;Well, only one way to find out...&amp;quot;]]&lt;br /&gt;
[[File:H3VR G18 Firing Auto.jpg|thumb|none|600px|&amp;quot;Oh.&amp;quot;]]&lt;br /&gt;
[[File:H3VR G18 Ejecting.jpg|thumb|none|600px|Dropping out the emptied-in-under-a-second magazine.]]&lt;br /&gt;
[[File:H3VR G18 Suppressor.jpg|thumb|none|600px|Attaching a suppressor...]]&lt;br /&gt;
[[File:H3VR G18 Suppressor Loading.jpg|thumb|none|600px|...loading in a 33-round magazine...]]&lt;br /&gt;
[[File:H3VR G18 Firing Suppressed.jpg|thumb|none|600px|...and going to town.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18C===&lt;br /&gt;
Update #92 added a 4th-generation Glock 18C as a more modern alternative, as the only other modern machine pistol had been the Glock 22 Full-Auto Mod. Factory made Glock 18C pistols aren't currently known to exist in Gen 4, though there are some Khyber Pass copies in this configuration.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd generation) - 9x19mm Parabellum. Note that the compensator cuts that set this model apart from the standard Glock 18 are not visible from this angle.]]&lt;br /&gt;
[[File:Glock17Gen4.jpg|thumb|none|350px|Glock 17 (4th generation) - 9x19mm Parabellum. Image provided to show the Gen 4 features, namely the interchangeable backstrap, more aggressive grip texture, and larger magazine release.]]&lt;br /&gt;
[[File:H3VR G18C Right.jpg|thumb|none|600px|Checking out some of the new gear in the Meatmas Snowglobe scene. While this may appear at first glance to be just another Glock with a funny-colored slide, a closer inspection reveals that it is actually...]]&lt;br /&gt;
[[File:H3VR G18C Left.jpg|thumb|none|600px|...another ''fully-automatic'' Glock with a funny-colored slide.]]&lt;br /&gt;
[[File:H3VR G18C Loading.jpg|thumb|none|600px|Loading in a standard 17-round magazine; since this particular Glock came in the same update as the replacement G17 model, these are the latter gun's magazines, modeled witness holes and all.]]&lt;br /&gt;
[[File:H3VR G18C Racking.jpg|thumb|none|600px|Chambering a round; here the compensator cuts in the top of the slide and barrel are visible.]]&lt;br /&gt;
[[File:H3VR G18C Firing.jpg|thumb|none|600px|And here, their effects are visible - good for recoil management, not so much for actually seeing what you're shooting at.]]&lt;br /&gt;
[[File:H3VR G18C Aiming.jpg|thumb|none|600px|A good view of the standard factory Patridge sights, as seen just after popping another Weinerbot in the dome.]]&lt;br /&gt;
[[File:H3VR G18C Auto.jpg|thumb|none|600px|Sure, semi-auto's all well and good and practical, but why not have a little fun?]]&lt;br /&gt;
[[File:H3VR G18C Ejecting.jpg|thumb|none|600px|As it turns out, a 17-round magazine is why not, especially when the fun in question occurs at 1,200 RPM.]]&lt;br /&gt;
[[File:H3VR G18C Drum.jpg|thumb|none|600px|Solution: a 50-round drum.]]&lt;br /&gt;
[[File:H3VR G18C Spraying.jpg|thumb|none|600px|With that problem sorted, it's back to merrily hosing down Weinerbots. Fun times all around, excluding a small cone extending directly from the muzzle.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The third (or, again, fourth if the customized G17 is counted) and final Update #53 [[Glock]] is a 3rd-gen [[Glock 19]] with an FDE frame and a extended threaded barrel. Before it was made a usable weapon, a cartoonish-looking compact-sized Glock was made available to Soldier Weinerbots in Update #46.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR G19 Left.jpg|thumb|none|600px|Looking over the G19; the &amp;quot;19&amp;quot;, &amp;quot;AUSTRIA&amp;quot;, and &amp;quot;9x19&amp;quot; markings are present, but the manufacturer's trademark is conspicuously absent.]]&lt;br /&gt;
[[File:H3VR G19 Right.jpg|thumb|none|600px|The other side of the Glock. Not much to say here. Well, not without starting a debate about Flat Dark Earth finishes, anyway.]]&lt;br /&gt;
[[File:H3VR G19 Loading.jpg|thumb|none|600px|Mashing a 33-round magazine into the pistol. The G19 has no magazine of its own; presumably, this is due to the fact that while the other 9x19mm Glocks' magazines can fit into the G19, the G19's 15-rounder can't fit into the larger models, and ''H3'''s code doesn't support that sort of one-way compatibility.]]&lt;br /&gt;
[[File:H3VR G19 Racking.jpg|thumb|none|600px|Putting the first of the 33 aforementioned cartridges into the chamber.]]&lt;br /&gt;
[[File:H3VR G19 Aiming.jpg|thumb|none|600px|A look at the sights; unlike the [[Glock 17|G17]] and [[Glock 18|G18]] (but like the [[Glock 22|G22]]), the G19 uses 3-dot irons.]]&lt;br /&gt;
[[File:H3VR G19 Sights.jpg|thumb|none|600px|The alpha build of Update #69 changed these dots from white to a bright, luminous green, making the sights easier to use in low-light environments, at the cost of making them harder to use in high-radioactive-waste environments.]]&lt;br /&gt;
[[File:H3VR G19 Firing.jpg|thumb|none|600px|Letting a 9x19mm round fly.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22==&lt;br /&gt;
The [[Glock 22]] is one of the available handguns in-game, added in Update #5; a version converted to fire in full-auto was added in a later update.&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:H3VR G22.jpg|thumb|none|600px|A Glock 22 and a corresponding magazine on their respective pedestals at the start of the Gun-nasium, an timed obstacle course/shooting challenge that was used initially to test a new form of grab-based movement.]]&lt;br /&gt;
[[File:H3VR G22 Loading.jpg|thumb|none|600px|Loading in a 15-round magazine.]]&lt;br /&gt;
[[File:H3VR G22 Racking.jpg|thumb|none|600px|Racking the Glock's slide.]]&lt;br /&gt;
[[File:H3VR G22 Firing.jpg|thumb|none|600px|Shooting at a target; in the Gun-nasium, these take the form of mysterious blue cubes that levitate in place and shatter when shot.]]&lt;br /&gt;
[[File:H3VR G22 Aiming.jpg|thumb|none|600px|Putting the Glock's illuminated 3-dot sights to good use, taking care of a row of the aforementioned Mysterious Blue Cubes.]]&lt;br /&gt;
[[File:H3VR G22 Ejecting.jpg|thumb|none|600px|Dropping an empty magazine, and watching it fall about 20 feet to the floor.]]&lt;br /&gt;
[[File:H3VR G22 Auto Loading.jpg|thumb|none|600px|Now on stable ground, the player character loads an extended magazine into the full-auto-converted G22, which looks more or less completely identical to the standard version.]]&lt;br /&gt;
[[File:H3VR G22 Auto Firing.jpg|thumb|none|600px|Shredding a target with a salvo of .40 S&amp;amp;W rounds.]]&lt;br /&gt;
[[File:H3VR G22 Closeup.jpg|thumb|none|600px|A close-up of the slide, which shows off the rather... ''interestingly'' obfuscated markings.]]&lt;br /&gt;
[[File:H3VR G22 Rail.jpg|thumb|none|600px|Deciding that iron sights are for squares, our player character tacks on his hip front rail...]]&lt;br /&gt;
[[File:H3VR G22 Abomination.jpg|thumb|none|600px|...before accidentally creating an abomination unto God and man.]]&lt;br /&gt;
==Glock 41==&lt;br /&gt;
The [[Glock 41]] was added in Update #105 Alpha 2, simply referred to as the &amp;quot;G41&amp;quot;; its inclusion means that, factoring out frame width, all but two of the main Glock sizes are available in ''H3'' (i.e. standard, compact, and competition models are present, while subcompact and longslide models aren't).&lt;br /&gt;
[[File:Glock41.jpg|thumb|none|350px|Glock 41 - .45 ACP]]&lt;br /&gt;
[[File:H3VR G41 Left.jpg|thumb|none|600px|Standing out in the Hangar, examining the G41.]]&lt;br /&gt;
[[File:H3VR G41 Right.jpg|thumb|none|600px|A new record-holder, with a staggering 19-G lead.]]&lt;br /&gt;
[[File:H3VR G41 Loading.jpg|thumb|none|600px|Loading in a magazine; these held 15 rounds upon release, but were later corrected to 13.]]&lt;br /&gt;
[[File:H3VR G41 Racking.jpg|thumb|none|600px|Chambering one of these however-many rounds as you would expect.]]&lt;br /&gt;
[[File:H3VR G41 Aiming.jpg|thumb|none|600px|Aiming at a window; the sight picture is pretty typical for Glocks, though the longer sight radius makes the front post seem a bit narrower.]]&lt;br /&gt;
[[File:H3VR G41 Firing.jpg|thumb|none|600px|Attempting to put an end to the pane.]]&lt;br /&gt;
[[File:H3VR G41 Locked.jpg|thumb|none|600px|Unfortunately, the pane is unending, while the pistol's ammunition supply is not.]]&lt;br /&gt;
[[File:H3VR G41 Checking.jpg|thumb|none|600px|Attempting to avoid focusing on the pane, and playing around with a racegun-style setup; fitting for a &amp;quot;competition&amp;quot;-pattern Glock, though the 40-round aftermarket drum magazine is a bit out of place. It makes a bit more sense on the [[KRISS Vector]] - then again, that's the gun they were added for, with the drum predating the G41's inclusion in ''H3''.]]&lt;br /&gt;
[[File:H3VR G41 Reticle.jpg|thumb|none|600px|Ringing some steel; yes, this is indeed the &amp;quot;YOLOgraphic&amp;quot; sight.]]&lt;br /&gt;
[[File:H3VR G41 Ejecting.jpg|thumb|none|600px|Even a 40-round drum magazine is still, ultimately, finite. And yet, the pane remains.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Gluger&amp;quot;==&lt;br /&gt;
Stealth-added as a rare drop in Take &amp;amp; Hold and Meat Grinder, the &amp;quot;Gluger&amp;quot; is (as the name would imply) a hybrid of a [[Glock]] and a [[Luger]] - to be exact, it's a [[Glock 19]] frame with a [[Luger P08]] barrel, toggle system, and upper frame.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Gluger overview.JPG|thumb|none|600px|The Gluger: a better Luger, or a worse Glock? You decide!]]&lt;br /&gt;
[[File:H3VR Gluger rail.JPG|thumb|none|600px|A better look at the underside rail from the glock frame. One of the advantages of this gun over its also freakish brother, the Llock.]]&lt;br /&gt;
[[File:H3VR Gluger load.JPG|thumb|none|600px|The other advantage being its base magazine size is significantly larger; here we see a standard 15 round glock magazine inserted.]]&lt;br /&gt;
[[File:H3VR Gluger toggle.JPG|thumb|none|600px|Chambering the gun using the toggle lock.]]&lt;br /&gt;
[[File:H3VR Gluger aim.JPG|thumb|none|600px|The main disadvantage are the tiny sights from the Luger...]]&lt;br /&gt;
[[File:H3VR Gluger fire.JPG|thumb|none|600px|As well as the huge toggle lock disrupting the sight picture.]]&lt;br /&gt;
[[File:H3VR Gluger empty.JPG|thumb|none|600px|The now empty Gluger, awaiting more carnage.]]&lt;br /&gt;
[[File:H3VR Gluger extended.JPG|thumb|none|600px|As typical for Glock pistols, this Gluger can use any 9x19mm glock magazine, including the extended 33 rounder.]]&lt;br /&gt;
[[File:H3VR Gluger attachment.JPG|thumb|none|600px|...but why stop there with this abomination?]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
Alpha 1 of Update #94 added the [[GSh-18]], as part of an effort to expand the game's previously rather limited selection of modern Russian handguns.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|350px|GSh-18 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR GSh Left.jpg|thumb|none|600px|Looking over the GSh-18 in the Cappocollosseum's lobby.]]&lt;br /&gt;
[[File:H3VR GSh Right.jpg|thumb|none|600px|It's a bit rough, but still serviceable.]]&lt;br /&gt;
[[File:H3VR GSh Loading.jpg|thumb|none|600px|Loading in a mag full of overpressure API (armor-piercing incendiary) rounds. We'd've used the more appropriate 7N31 +P AP ammo, but it was [[Escape from Tarkov|out of stock]].]]&lt;br /&gt;
[[File:H3VR GSh Racking.jpg|thumb|none|600px|Racking the slide shows off one of the GSh-18's more unique features: it is a rotating-barrel pistol, with a truly stupendous number of locking lugs around the barrel (presumably to allow it to use the aforementioned high-pressure 7N31 ammo).]]&lt;br /&gt;
[[File:H3VR GSh Aiming.jpg|thumb|none|600px|Looking through the sights, and scanning the target area for, well, targets.]]&lt;br /&gt;
[[File:H3VR GSh Firing.jpg|thumb|none|600px|Finding one in a rather inopportune state (i.e. mid-air), and taking a few potshots.]]&lt;br /&gt;
[[File:H3VR GSh Ejecting.jpg|thumb|none|600px|Eighteen potshots, to be precise, which is why an empty magazine is now coming out of the grip. Y'know, it hadn't really hit me just how many holes they punched in these things...]]&lt;br /&gt;
[[File:H3VR GSh Releasing.jpg|thumb|none|600px|Thumbing the slide release, and sending a fresh round into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
The fourth alpha of Update #85 added another long-requested handgun - the [[Heckler &amp;amp; Koch Mark 23]], complete with its distinctive attachable LAM.&lt;br /&gt;
[[File:Mk23.jpg|thumb|none|350px|Heckler &amp;amp; Koch Mark 23 - .45 ACP]]&lt;br /&gt;
[[File:H3VR Mk23 Safe.jpg|thumb|none|600px|Skulking about in a secret underground purple-manufacturing facility, [[Metal Gear Solid|Solid Steak]] draws his Mark 23.]]&lt;br /&gt;
[[File:H3VR Mk23 Left.jpg|thumb|none|600px|He then turns off the safety.]]&lt;br /&gt;
[[File:H3VR Mk23 Right.jpg|thumb|none|600px|Examining the other side of the pistol; note the lack of front cocking serrations, showing this to be a production model, rather than the prototypes that some games depict.]]&lt;br /&gt;
[[File:H3VR Mk23 Loading.jpg|thumb|none|600px|Being the strong, capable agent that he is, Steak forgoes having a loader, and instead simply loads and operates his crew-served handgun alone.]]&lt;br /&gt;
[[File:H3VR Mk23 Chambering.jpg|thumb|none|600px|Chambering a round (and appropriately tilting the barrel upwards); seeing as this is an Offensive Handgun Weapon System, what else would this be but .45 ACP?]]&lt;br /&gt;
[[File:H3VR Mk23 Aiming.jpg|thumb|none|600px|Aiming at a wall, waiting for an exclamation mark to pop up above it.]]&lt;br /&gt;
[[File:H3VR Mk23 Firing.jpg|thumb|none|600px|''&amp;quot;Maybe it was the right thing to do, maybe it wasn't. I don't know, and I'm not sure if I ever will. All I know is that, in that moment, I had a choice: me, or the wall. The fact that I'm saying this should tell you which one I chose.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR Mk23 Ejecting.jpg|thumb|none|600px|Having finished his brooding, Steak dramatically pitches an empty magazine into the floor.]]&lt;br /&gt;
[[File:H3VR Mk23 Attaching.jpg|thumb|none|600px|Of course, what's the point of a SOCOM without the fixings? The suppressor was already in the game (having been added along with the &amp;quot;QC9 PDW&amp;quot;), while the proprietary (i.e. not Picatinny-compatible) LAM unit was implemented for this gun alone.]]&lt;br /&gt;
[[File:H3VR Mk23 Laser.jpg|thumb|none|600px|As with the real deal, it has multiple functions: there's a laser...]]&lt;br /&gt;
[[File:H3VR Mk23 Light.jpg|thumb|none|600px|...a flashlight...]]&lt;br /&gt;
[[File:H3VR Mk23 Both.jpg|thumb|none|600px|...and (C), all of the above. The real deal also has IR options, but implementing night-vision goggles into a game like ''H3'' would require more time, effort, and bug-hunting than would ultimately be worth it.]]&lt;br /&gt;
[[File:H3VR Mk23 Harries.jpg|thumb|none|600px|Engaging in the time-honored tradition of camping in the enemy team's spawn with a decked-out Mark 23; recoil reduction can be achieved with a spare magazine in the off-hand, allowing you to put your Harries technique practice to good use even with an underbarrel flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SP5K==&lt;br /&gt;
One of the many [[Heckler &amp;amp; Koch MP5]] variants added in Update #63, the SP5K is a civilian semi-auto-only variant of the [[MP5K]], and can be considered a current-day equivalent to H&amp;amp;K's earlier [[Heckler &amp;amp; Koch SP89|SP89]]. ''H3VR'' is the first piece of media known to include the SP5K. It accounts for 4 of the update's ''28'' MP5 variants, all of which differ in stocks: the standard SP5K doesn't have one, the &amp;quot;SP5KA2&amp;quot; has a fixed stock, the &amp;quot;SP5KA3&amp;quot; has a collapsible stock, and the &amp;quot;SP5K Folding&amp;quot; has a PDW-style folding stock. These are relatively in keeping with standard MP5 naming conventions (though H&amp;amp;K isn't known to use the word &amp;quot;folding&amp;quot; in any of its firearm names), but are all fictional - the SP5K is intended for the US civilian market as a &amp;quot;pistol&amp;quot; (which is why it is on the ''H3VR'' pistol page, even though technically it is a compact carbine), and giving it a stock would make it subject to NFA regulations on short-barreled rifles; while a stocked SP5K could be created, it isn't a factory product, and anyone who created/purchased one would have to pay $200.00 USD to the Bureau of Alcohol, Tobacco, Firearms, and Explosives to own it.&lt;br /&gt;
[[File:SP5K.jpg|thumb|none|350px|Heckler &amp;amp; Koch SP5K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR SP5K Charging.jpg|thumb|none|600px|Jumping right on into things, and pulling back the SP5K's charging handle.]]&lt;br /&gt;
[[File:H3VR SP5K Locking.jpg|thumb|none|600px|What's this locking notch for, you ask? Well, in the words of a certain mouse (whose name shan't be mentioned here, for fear of copyright infringement), &amp;quot;'''It's a surprise tool that will help us later!'''&amp;quot;]]&lt;br /&gt;
[[File:H3VR SP5K Left.jpg|thumb|none|600px|Pausing the into-things-jumping for a second to admire the SP5K.]]&lt;br /&gt;
[[File:H3VR SP5K Right.jpg|thumb|none|600px|The other side. Note the paddle-style magazine release in front of the trigger guard; this was later removed, as it isn't a feature of the actual SP5K. This is due to the fact that the paddle magazine release on a standard MP5 is attached to the front receiver pin, which isn't included on civilian semi-auto lower receivers. This, in turn, is due to BATFE regulations on automatic weapons; civilian MP5 lowers don't use the standard receiver pin setup, because if they did, then the BATFE would regulate them as machine guns, on the grounds that one could easily affix a select-fire MP5 trigger group to the otherwise semi-auto firearm and make it fully-automatic.]]&lt;br /&gt;
[[File:H3VR SP5K Safe.jpg|thumb|none|600px|Being, as mentioned, aimed at civilians, the SP5K's selector switch has only 2 settings: &amp;quot;no bullets&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5K Safety.jpg|thumb|none|600px|...and &amp;quot;one bullet&amp;quot;. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Y'know, looking back at it, maybe &amp;quot;aimed at civilians&amp;quot; wasn't the best choice of words...]]&lt;br /&gt;
[[File:H3VR SP5K Loading.jpg|thumb|none|600px|Attempting to move past this awkward moment by loading a 15-round magazine into the SP5K; this, however, ends up not really looking any less awkward in the end.]]&lt;br /&gt;
[[File:H3VR SP5K Locked.jpg|thumb|none|600px|Hey, remember that &amp;quot;surprise tool&amp;quot; from earlier?]]&lt;br /&gt;
[[File:H3VR SP5K Slap.jpg|thumb|none|600px|Here's it helping us later. Which is now. And also earlier, since this is a pre-captured screenshot. Make sense?]]&lt;br /&gt;
[[File:H3VR SP5K Firing.jpg|thumb|none|600px|Firing the SP5K, whilst contemplating the mysteries of life and the strange, confounding concept known as &amp;quot;time&amp;quot;. And whether or not there's any more of that spicy pepper cheese left in the fridge.]]&lt;br /&gt;
[[File:H3VR SP5KA2.jpg|thumb|none|600px|The SP5K &amp;quot;A2&amp;quot;, which has a stock that stays put...]]&lt;br /&gt;
[[File:H3VR SP5KA3.jpg|thumb|none|600px|...the SP5K &amp;quot;A3&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5KA3 Extending.jpg|thumb|none|600px|...which has a stock that ''e x t e n d s'' ... ]]&lt;br /&gt;
[[File:H3VR SP5K Folding.jpg|thumb|none|600px|...and the SP5K &amp;quot;Folding&amp;quot;...]]&lt;br /&gt;
[[File:H3VR SP5K Folding Folding.jpg|thumb|none|600px|...which has a stock that, well, folds.]]&lt;br /&gt;
[[File:H3VR SP5K Folding Firing.jpg|thumb|none|600px|Perfect if you want to ignore its sole distinguishing feature.]]&lt;br /&gt;
[[File:H3VR SP5K Aiming.jpg|thumb|none|600px|It also has, like all the other MP5 variants, adjustable diopter drum sights. However, like the other MP5 variants, use of any setting other than the default is only recommended for the exceptionally steady-handed or the exceptionally masochistic.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
One of a pair of [[USP]]s added in Update #69, the [[Heckler &amp;amp; Koch USP Match]] adds to ''H3'''s pool of available .45s. The irony of a gun with a &amp;quot;six-inch&amp;quot; barrel being added in Update #69 may have been noted by those readers whose minds are in the gutter.&lt;br /&gt;
&lt;br /&gt;
Update #87, which carried a general theme of ''[[Half-Life 2]]'' (in part due to the release of ''[[Half-Life: Alyx]]'' a couple days prior), added an additional variant of the USP Match chambered in 9x19mm.&lt;br /&gt;
[[File:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm Parabellum. Unlike this image, the one immediately below is chambered in .45 ACP.]]&lt;br /&gt;
[[File:H3VR USP Table.jpg|thumb|none|600px|Put 'em together, and you get... one of the objects on this table.]]&lt;br /&gt;
[[File:H3VR USP Match Right.jpg|thumb|none|600px|Examining the USP Match. The stainless finish is quite nice...]]&lt;br /&gt;
[[File:H3VR USP Match Left.jpg|thumb|none|600px|...though it can make bright lights a bit of a problem.]]&lt;br /&gt;
[[File:H3VR USP Match Loading.jpg|thumb|none|600px|Loading in a magazine.]]&lt;br /&gt;
[[File:H3VR USP Match Racking.jpg|thumb|none|600px|Chambering a round. A nice little detail worth noting, the barrel is correctly depicted as tilting upwards.]]&lt;br /&gt;
[[File:H3VR USP Match Aiming.jpg|thumb|none|600px|Aiming the pistol. While they ought to [[Tomb Raider: The Angel of Darkness#Heckler &amp;amp; Koch USP Match|be]] [[Tomb Raider: Legend#Heckler &amp;amp; Koch USP Match|used]] [[Tomb Raider: Underworld#Heckler &amp;amp; Koch USP Match|in]] [[Lara Croft and the Guardian of Light#Heckler &amp;amp; Koch USP Match|pairs]], the right-hand pistol called in sick this morning, so we'll just have to make do.]]&lt;br /&gt;
[[File:H3VR USP Match Firing.jpg|thumb|none|600px|Firing a few rounds at [[Half-Life 2#Heckler &amp;amp; Koch USP Match|Antitarget One]].]]&lt;br /&gt;
[[File:H3VR USP Match Locked.jpg|thumb|none|600px|12 rounds later, the gun runs as empty as the well of references to make about it. Well, ones people'll get, anyway...]]&lt;br /&gt;
[[File:H3VR USP9 Left.jpg|thumb|none|600px|And now, several months later, here's the subject of the previously-penultimate image's caption's joke. It looks pretty much the same as the standard variant...]]&lt;br /&gt;
[[File:H3VR USP9 Aiming.jpg|thumb|none|600px|...save for the sights, which are green and glowy, like ''HL2'''s. And like the filling I got from this cool guy in the local 7/11's parking lot. That's normal, right?]]&lt;br /&gt;
[[File:H3VR USP9 Ejecting.jpg|thumb|none|600px|Having successfully dealt with the poisonous Breadcrab in the above shot, Welldone Freemeat (the Take &amp;amp; Hold character added in Update #87) rather dramatically ejects an empty 18-round magazine.]]&lt;br /&gt;
[[File:H3VR USP9 Racking.jpg|thumb|none|600px|He then sling-shots the locked-back slide, chambering another 9x19mm API round.]]&lt;br /&gt;
[[File:H3VR USP9 Firing.jpg|thumb|none|600px|And then deals with another Breadcrab, this time using an interesting twist on the Harries technique.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
Along with the [[Heckler &amp;amp; Koch USP Match|USP Match]], a [[Heckler &amp;amp; Koch USP Tactical]] was added in Update #69.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[File:H3VR USP Table.jpg|thumb|none|600px|Once more, same as before. The other objects on the table are related to the same update that introduced the pistols; the 40x46mm grenade at the right is meant to go with the [[HK69A1]] added concurrently, and the small objects at the left are a laser pointer (far left) and a newly-added 90-degree rail adaptor (near left).]]&lt;br /&gt;
[[File:H3VR USP Tactical Loading.jpg|thumb|none|600px|Loading the USP Tactical. Note that the rounds in the magazine are facing backwards (also the case with the Match, as they use the same mags); often mistakenly reported as a bug, this is actually a reference to [https://www.thefirearmblog.com/blog/wp-content/uploads/2013/11/41.jpg an infamous mistake on an official H&amp;amp;K catalog], which depicted a [[Heckler &amp;amp; Koch P2000|P2000]] next to a pair of magazines loaded the same way.]]&lt;br /&gt;
[[File:H3VR USP Tactical Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR USP Tactical Racking.jpg|thumb|none|600px|...and racking the slide.]]&lt;br /&gt;
[[File:H3VR USP Tactical Left.jpg|thumb|none|600px|Pausing for a moment to admire the other side of the USP.]]&lt;br /&gt;
[[File:H3VR USP Tactical Aiming.jpg|thumb|none|600px|Taking a look through the sights.]]&lt;br /&gt;
[[File:H3VR USP Tactical Firing.jpg|thumb|none|600px|Tactically delivering a few .45 ACP rounds. Compared to the Match, the USP Tactical has a bit more kick (lacking the Match's barrel weight), but has the advantage of being compatible with suppressors, thanks to its threaded barrel.]]&lt;br /&gt;
[[File:H3VR USP Tactical Locked.jpg|thumb|none|600px|''&amp;quot;Hey, your guy called in sick earlier, right?&amp;quot;'' &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ... &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; ''&amp;quot;I might have somebody who can help...&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP9==&lt;br /&gt;
Another one of the gifts added on the 25th and final day of the Meatmas 2018 update event, the [[Heckler &amp;amp; Koch VP9]] makes its video game debut in ''H3''.&lt;br /&gt;
[[File:HK-VP9-left.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR VP9 Box.jpg|thumb|none|600px|Opening up a gift box to reveal a VP9, whilst trying to ignore Santon's somewhat strange choice of decorative silver bows made of intangible ribbon.]]&lt;br /&gt;
[[File:H3VR VP9 Loading.jpg|thumb|none|600px|Slamming in a standard 15-round magazine.]]&lt;br /&gt;
[[File:H3VR VP9 Racking.jpg|thumb|none|600px|Sending the first of those rounds into the chamber with a quick rack of the slide.]]&lt;br /&gt;
[[File:H3VR VP9 Suppressor.jpg|thumb|none|600px|Deciding to combine this gift with another, smaller one added alongside it: a new suppressor, wrapped in a black cloth shroud that's held on with cord; such shrouds are often fitted to suppressors to reduce heat mirage, and to make them easier to touch/remove after firing (since suppressors have to trap and absorb all the leftover energy from the burning gunpowder in each fired round, they tend to heat up rather quickly). Plus, they look cool.]]&lt;br /&gt;
[[File:H3VR VP9 Left.jpg|thumb|none|600px|The two make a rather nice pair, wouldn't you say?]]&lt;br /&gt;
[[File:H3VR VP9 Right.jpg|thumb|none|600px|Granted, the [[Media:HK VP9 SR tactical pistol.jpg|Tactical model]], with its threaded barrel, would be slightly more appropriate, but [[Media:HK VP9 with suppressor.jpg|it's not like you can't affix a suppressor to a normal one or anything]].]]&lt;br /&gt;
[[File:H3VR VP9 Aiming.jpg|thumb|none|600px|That being said, one of the other advantages of the Tactical model is its use of raised, suppressor-height sights, the advantages of which are rather clear here.]]&lt;br /&gt;
[[File:H3VR VP9 Firing.jpg|thumb|none|600px|Well, you know what they say: &amp;quot;When life gives you lemons, you fire a suppressed handgun indiscriminately off into the woods.&amp;quot;]]&lt;br /&gt;
[[File:H3VR VP9 Locked.jpg|thumb|none|600px|It doesn't really accomplish anything, but it at least makes you feel better.]]&lt;br /&gt;
[[File:H3VR VP9 Ejecting.jpg|thumb|none|600px|Dropping a spent magazine out of the VP9, and moving on to the rest of the boxes. I wonder what else is in store...]]&lt;br /&gt;
&lt;br /&gt;
==Hi-Point CF380==&lt;br /&gt;
The [[Hi-Point CF380]] was added on day 1 of Meatmas 2022, under the simple name &amp;quot;HPoint 380&amp;quot;. Two variants were added: a standard variant, and the other was a &amp;quot;Tactical&amp;quot; variant with a bright pink camouflage (if it can really be called that) finish; while the latter may seem like nothing more than a joke, it is actually a legitimate factory-offered variant called the &amp;quot;CF380 Camo PI&amp;quot;.&lt;br /&gt;
[[File:CF-380.jpg|thumb|none|350px|Hi-Point CF380 - .380 ACP]]&lt;br /&gt;
[[File:H3VR CF380 Box.jpg|thumb|none|600px|The two Hi-Points, in their somewhat oversized box. Hey, it simplifies logistics - these things have to be able to fit just about anything.]]&lt;br /&gt;
[[File:H3VR CF380 Left.jpg|thumb|none|600px|Examining the Hi-Point. It's not exactly the gun you want, but it might just be the gun you need. Or at least the one you can afford.]]&lt;br /&gt;
[[File:H3VR CF380 Safety.jpg|thumb|none|600px|Disengaging the safety.]]&lt;br /&gt;
[[File:H3VR CF380 Loading.jpg|thumb|none|600px|With this having proven sufficient to deter any further photo-bombing, loading of the pistol may resume in peace.]]&lt;br /&gt;
[[File:H3VR CF380 Racking.jpg|thumb|none|600px|Chambering the first of these 8 rounds with a sharp yank of the mostly-Zamak slide.]]&lt;br /&gt;
[[File:H3VR CF380 Aiming.jpg|thumb|none|600px|Having boarded a train, our (low-income) neighborhood hero gives the familiar red-and-yellow irons a look...]]&lt;br /&gt;
[[File:H3VR CF380 Firing.jpg|thumb|none|600px|...before falling victim to the weapon's in-built stereotypes, and performing a drive-by shooting on the local populace. From a holiday-themed choo-choo train.]]&lt;br /&gt;
[[File:H3VR CF380 Ejecting.jpg|thumb|none|600px|Luckily, given the shooting method used for this, it doesn't harm anything other than the property values. At full size, the magazine's spring and follower are visible, a nice detail.]]&lt;br /&gt;
[[File:CF380 Pink.jpg|thumb|none|350px|Hi-Point CF380 Camo PI - .380 ACP]]&lt;br /&gt;
[[File:H3VR CF380T Left.jpg|thumb|none|600px|Perhaps an upgrade will help with matters? While a bit difficult to make out, the markings are visible here - they feature an inverted triangle logo (as opposed to the real pistol's right-side-up one), and state that it is a &amp;quot;MODEL LP380&amp;quot; from &amp;quot;LO-POINT FIREARMS&amp;quot;. While an obvious spoof of the actual company (and perhaps a nod to the fact that most people purchasing them aren't exactly at a &amp;quot;Hi-Point&amp;quot; in their lives), this is not a wholly fictitious designation - 3D-printed firearms group CTRL+Pew offer a printable Hi-Point C9/CF380 frame under the same name.]]&lt;br /&gt;
[[File:H3VR CF380T Right.jpg|thumb|none|600px|Oh, and a clarification on an earlier point (no pun intended): the pink &amp;quot;camo&amp;quot; finish and compensator are factory options; the ventilated slide, laser, and RDS mount are not. Here, the markings on the &amp;quot;LazyLite&amp;quot; laser sight and the probably-an-airsoft-clone &amp;quot;Tritium&amp;quot; red-dot sight are visible.]]&lt;br /&gt;
[[File:H3VR CF380T Loading.jpg|thumb|none|600px|Loading in an extended magazine; 10 rounds of .380 is still not that much, but it's objectively an improvement.]]&lt;br /&gt;
[[File:H3VR CF380T Checking.jpg|thumb|none|600px|Taking advantage of the slide's heat vents/lightening cuts/speed holes by using them as makeshift front cocking serrations, and performing a tacti-cool press-check.]]&lt;br /&gt;
[[File:H3VR CF380T Aiming.jpg|thumb|none|600px|Aiming; the red-dot mount includes its own rear sight, though it lacks the standard version's red paint. There would still be two red dots in this image, but the aforementioned laser sight, befitting its name, doesn't actually work. Regardless, these upgrades should make it easier to...]]&lt;br /&gt;
[[File:H3VR CF380T Firing.jpg|thumb|none|600px|...you never learn, do you? Ah, well. Keeping the rent low is a heroic act in its own right, I suppose.]]&lt;br /&gt;
[[File:H3VR CF380T Locked.jpg|thumb|none|600px|Even with the 25% increase to capacity, the gun still runs empty before too long. Note the safety lever; prior to a patch, this incorrectly doubled as a slide lock/release (as opposed to the actual pistol, whose slide lock is internal).]]&lt;br /&gt;
[[File:H3VR CF380T Throwing.jpg|thumb|none|600px|What's that old expression? &amp;quot;A bad carpenter blames his tools&amp;quot;?]]&lt;br /&gt;
&lt;br /&gt;
==Hudson H9==&lt;br /&gt;
The [[Hudson H9]] was added in the full release of Update #105, under the name &amp;quot;HH9&amp;quot;.&lt;br /&gt;
[[File:Hudson_H9.jpg|thumb|none|350px|Hudson H9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR H9 Left.jpg|thumb|none|600px|Admiring the H9's futuristic lines under the faint pink lighting of (this area of) the Proving Ground's combat arena.]]&lt;br /&gt;
[[File:H3VR H9 Right.jpg|thumb|none|600px|The other side; note the wear and scratches on the pistol (primarily the slide, with a few smaller marks on the frame). We'd say it's seen some use, but it was effectively created out of thin air by the Item Spawner about 2 minutes before this shot was taken, so make of that what you will.]]&lt;br /&gt;
[[File:H3VR H9 Loading.jpg|thumb|none|600px|Loading in one of the H9's (proprietary) magazines; these hold 15 rounds, and feature fully-modeled witness holes.]]&lt;br /&gt;
[[File:H3VR H9 Racking.jpg|thumb|none|600px|Chambering a round, all the while noting the tilting barrel - this feature is more or less universal in-game, at least for the guns that're supposed to have it.]]&lt;br /&gt;
[[File:H3VR H9 Aiming.jpg|thumb|none|600px|Aiming at a distant ladder, suspecting that it might be planning to tell people about a variant that's not ready yet.]]&lt;br /&gt;
[[File:H3VR H9 Firing.jpg|thumb|none|600px|Sadly, all the pre-emptive strikes in the world can't fix what's already been done. I guess you'll just have to settle for playing with a virtual H9 - that, or snag one from GunBroker at a ludicrous markup.]]&lt;br /&gt;
[[File:H3VR H9 Ejecting.jpg|thumb|none|600px|Midway through an anger-management session (with the involuntary aid of some Sosigs), the Hudson locks empty; this merits a suitably flashy tactical reload.]]&lt;br /&gt;
[[File:H3VR H9 Sparking.jpg|thumb|none|600px|Alright, we'll admit it, this one's just a glamor shot.]]&lt;br /&gt;
[[File:H3VR H9 Attacking.jpg|thumb|none|600px|This one too. There would've been more neat CAR stance footage to use for screenshots, but the frankly ludicrous vertical offset of the screen recording made most of this footage useless.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] is one of the game's available firearms; it has a rather strange &amp;quot;tacticool&amp;quot; orange paintjob. Initially, 2 versions were available - a standard semi-auto variant, and a variant converted to full-auto; Update #53 changed the latter into a converted [[Interdynamic KG-9]], leaving only the standard semi-auto version. The semi-auto variant's model was then replaced with a more accurately-proportioned one in Update #105's first experimental build.&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR TEC-9.jpg|thumb|none|600px|Someone regrets lending his TEC-9 to those ''[[CS:GO]]'' boys down the street.]]&lt;br /&gt;
[[File:H3VR TEC-9 Loading.jpg|thumb|none|600px|Strange paintjobs notwithstanding, he loads in a magazine...]]&lt;br /&gt;
[[File:H3VR TEC-9 Cocking.jpg|thumb|none|600px|...chambers a round...]]&lt;br /&gt;
[[File:H3VR TEC-9 Firing.jpg|thumb|none|600px|...and opens fire, spraying 9x19mm tracer rounds left, right, and center. This is the full-auto converted model, in case the continuous stream of spent casings didn't make that clear enough. This is somewhat odd, as most full-auto TEC-9s are the earlier open-bolt KG-9 model, but a full-auto conversion of a closed-bolt TEC-9 is far from impossible. Still, Update #53 swapped this out for the more common open-bolt variant.]]&lt;br /&gt;
[[File:H3VR TEC-9 Aiming.jpg|thumb|none|600px|Taking a look at the sights, back in a location that's at least in the general vicinity of &amp;quot;normal&amp;quot;...]]&lt;br /&gt;
[[File:H3VR TEC-9 Firing Semi.jpg|thumb|none|600px|...and firing a single shot out of the substantially less interesting semi-auto version.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Left.jpg|thumb|none|600px|Admiring the new, cleaned-up TEC-9, out in the equally-new GP_Hangar prototype scene.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Right.jpg|thumb|none|600px|In lieu of simply taking the paint off, the gun's been replaced entirely; apparently, an attempt was made, but the plan fell through - something about dichloromethane-based paint thinner not getting along with a plastic-framed gun.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Loading.jpg|thumb|none|600px|Pausing partway through loading the Intratec, and appreciating how the magazines are now properly double-stacked.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Charging.jpg|thumb|none|600px|Chambering a round, with a likewise-properly-sized bolt.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Aiming.jpg|thumb|none|600px|Aiming at a steel silhouette target; being a slightly different model, the new TEC-9 has a different (i.e. noticeably wider) style of front sight.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Firing.jpg|thumb|none|600px|Firing off a round; sadly, the somewhat large front end of the TEC-9 tends to lead to the recoil obscuring such proportionately-small targets. The fact that said recoil comes from a straight-blowback pistol with about a pound of steel for a bolt and a stratospheric bore axis that was not really meant to be held like a normal handgun doesn't really help either.]]&lt;br /&gt;
[[File:H3VR TEC-9 New Removing.jpg|thumb|none|600px|Having given up its supply of ammunition, the magazine has nothing left to offer but a view of its nicely-modeled follower.]]&lt;br /&gt;
&lt;br /&gt;
==Iver Johnson/Lyman Cobb Prototype==&lt;br /&gt;
The first experimental build of Update #105 brought a [[Lyman Cobb Pistol|rare prototype pistol]] produced by Iver Johnson, based on a design patented by Lyman H. Cobb in 1911. Named the 'Cobb Pistol', this is rather obviously its first representation in media.&lt;br /&gt;
[[File:LHCobbPistol.jpg|thumb|none|350px|Lyman H. Cobb Pistol - .32 ACP]]&lt;br /&gt;
[[File:H3VR Cobb Right.jpg|thumb|none|600px|Examining the Cobb. For being a prototype, it's pretty well-finished.]]&lt;br /&gt;
[[File:H3VR Cobb Left.jpg|thumb|none|600px|The opposite side. The checkered bar just behind the trigger is, interestingly enough, a grip safety; it's meant to be held down with the right thumb. For a left-handed shooter, good luck.]]&lt;br /&gt;
[[File:H3VR Cobb Loading.jpg|thumb|none|600px|Loading in a magazine; while proprietary, these are relatively normal in design, and hold 8 rounds.]]&lt;br /&gt;
[[File:H3VR Cobb Safety.jpg|thumb|none|600px|Pausing for a moment to fiddle with the safety; the markings are (or rather, marking is) self-explanatory.]]&lt;br /&gt;
[[File:H3VR Cobb Racking.jpg|thumb|none|600px|Pulling back the distinctive bolt/cocking knob, and chambering a round.]]&lt;br /&gt;
[[File:H3VR Cobb Aiming.jpg|thumb|none|600px|Needless to say, the sights on the Cobb are &amp;lt;s&amp;gt;best enjoyed with salt and butter&amp;lt;/s&amp;gt; rather difficult to make out.]]&lt;br /&gt;
[[File:H3VR Cobb Close.jpg|thumb|none|600px|Taking a closer look. Actually firing it like this is probably not the greatest idea.]]&lt;br /&gt;
[[File:H3VR Cobb Firing.jpg|thumb|none|600px|Punching a hole through the &amp;quot;Relish Emporium&amp;quot; logo, with the hole-punch held a suitable distance from its wielder's face; for a .32 pocket gun, recoil's about what you'd expect.]]&lt;br /&gt;
[[File:H3VR Cobb Locked.jpg|thumb|none|600px|Having successfully re-branded the target &amp;quot;ReOiOO OmoOrOOO&amp;quot;, the Cobb locks open; the magazine is quickly discarded, and a note is hastily thrown in about how it lacks a slide release (and thus has to be tugged and let go to drop the bolt) before any corny jokes can sneak their way in.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Update #53 added an [[IWI Uzi Pro|IWI Uzi Pro Pistol]]. True to its real-life nature, it is treated in-game as a semi-auto-only closed-bolt pistol, rather the machine pistol that it is sometimes assumed to be.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|350px|IWI Uzi Pro Pistol - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Uzi Pro Right.jpg|thumb|none|600px|Examining the Uzi Pro, in all of its tacti-cool glory.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Left.jpg|thumb|none|600px|The other side, which shows off the side-mounted charging handle, a distinct departure from earlier [[Uzi]] variants.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Loading.jpg|thumb|none|600px|Loading in a magazine, in a rather dramatic fashion.]]&lt;br /&gt;
[[File:H3VR Uzi Pro Charging.jpg|thumb|none|600px|Pulling the charging handle. Y'know, it feels like something's missing...]]&lt;br /&gt;
[[File:H3VR Uzi Pro Attachments.jpg|thumb|none|600px|...ah, yes, of course! What was missing was a red-dot sight, a railed vertical foregrip with a flashlight attached to the side, a stock from a [[PP-2000]], and an incredibly small suppressor! How could I have not seen it!]]&lt;br /&gt;
[[File:H3VR Uzi Pro Aiming.jpg|thumb|none|600px|Aiming through the attached RDS...]]&lt;br /&gt;
[[FIle:H3VR Uzi Pro Firing.jpg|thumb|none|600px|...and being once again reminded that this weapon, despite appearances, can't fire in full-auto.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec PMR-30==&lt;br /&gt;
The tenth gift added in the 2018 Meatmas update was the seldom-seen [[Kel-Tec PMR-30]].&lt;br /&gt;
[[File:KelTec PMR.jpg|thumb|none|350px|Kel-Tec PMR-30 - .22 WMR]]&lt;br /&gt;
[[File:H3VR PMR-30 Box.jpg|thumb|none|600px|The PMR-30's gift box. A bit of a shame, really, that such an interesting pistol has only had 3 known media appearances in 8 years.]]&lt;br /&gt;
[[File:H3VR PMR-30 Loading.jpg|thumb|none|600px|Inserting a magazine. This is the main focal point of the pistol; despite being a more-or-less normal-sized handgun, the PMR-30 holds an impressive 30 rounds of .22 Magnum in a flush-fitting magazine (hence the name - '''P'''istol, '''M'''agnum, '''R'''imfire, '''30'''-round magazine).]]&lt;br /&gt;
[[File:H3VR PMR-30 Left.jpg|thumb|none|600px|Pausing for a moment to admire the pistol, in all its polymer-festooned glory.]]&lt;br /&gt;
[[File:H3VR PMR-30 Racking.jpg|thumb|none|600px|Racking the slide...]]&lt;br /&gt;
[[File:H3VR PMR-30 Right.jpg|thumb|none|600px|...before taking a look at the other side. Pretty much the same as the left.]]&lt;br /&gt;
[[File:H3VR PMR-30 Safe.jpg|thumb|none|600px|Toying with the ambidextrous safety. Somewhat unusually, all of the game's slide-bearing handguns spawn with the safety off.]]&lt;br /&gt;
[[File:H3VR PMR-30 Closeup.jpg|thumb|none|600px|A close-up of the top of the slide, showing off the high-contrast fiber-optic sights, as well as the prominent &amp;quot;.22 WMR&amp;quot; marking towards the slide's rear. Note the screwed-in section; this is meant for attaching red-dot sights, though this feature is sadly unavailable in-game due to coding limitations.]]&lt;br /&gt;
[[File:H3VR PMR-30 Aiming.jpg|thumb|none|600px|Lining up the aforementioned fiber-optic sights...]]&lt;br /&gt;
[[File:H3VR PMR-30 Firing.jpg|thumb|none|600px|...and shattering a crystal snowflake.]]&lt;br /&gt;
[[File:H3VR PMR-30 Spraying.jpg|thumb|none|600px|&amp;quot;''Bastard! How many rounds have you sprayed indiscriminately into the forest!?''&amp;quot; &amp;lt;br&amp;gt; &amp;quot;''Do you remember how many meats you have eaten in your life?''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
Update #50 added a [[Kimber Warrior]], fitted with non-standard grip panels, raised red illuminated iron sights, and a permanently-attached red dot sight, known as the &amp;quot;M1911A1 Tactical&amp;quot;. The sixth alpha build of Update #52 added a further customized model, with a slide with milling cuts, a different slide-mounted RDS, and bone grips, called the &amp;quot;M1911A1 Operator&amp;quot;.&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:H3VR M1911 Tactical.jpg|thumb|none|600px|A nice, close look at the Kimber Warrior. Also seen here is the indoor range's target board; it leaves a black mark wherever a shot is placed on the corresponding target downrange, with the most recent hit being red.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Aiming.jpg|thumb|none|600px|A view through the Warrior's integrated RDS, which also shows off the co-witnessed illuminated sights. Meanwhile, RSOs around the world wince at the direction that the pistol is pointed.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Locked.jpg|thumb|none|600px|The Warrior, locked open after a successful mag dump. The extended magazine seen here was added to the game with the weapon, holds 11 rounds, and can be freely interchanged with the standard 7-rounders.]]&lt;br /&gt;
[[File:H3VR M1911 Tactical Loading.jpg|thumb|none|600px|Loading a new magazine into the Warrior.]]&lt;br /&gt;
===&amp;quot;M1911A1 Operator&amp;quot;===&lt;br /&gt;
[[File:H3VR M1911 Operator Left.jpg|thumb|none|600px|Examining the left side of the &amp;quot;Operator&amp;quot;...]]&lt;br /&gt;
[[File:H3VR M1911 Operator Right.jpg|thumb|none|600px|...and the right side. Due to a now-patched bug, the trigger is inside of the magazine well, similar to the [[Colt Defender]] above. The slide markings denote the pistol (or at least the slide) as being made by the fictitious &amp;quot;SNOW TIGER FIREARMS INC&amp;quot;.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Trigger.jpg|thumb|none|600px|Following the aforementioned patch, the pistol looks like this. The pistol's fictional manufacturers apparently saw fit to put their PO box number on the slide, and the end owner saw it equally appropriate to write &amp;quot;#03&amp;quot; on the red-dot sight. As you do.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Pull.jpg|thumb|none|600px|Pulling the now-visible trigger, while showing off the other side's markings. The markings on the frame all but confirm the gun's identity; after all, Kimber is the only gun company based in Yonkers, NY.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Aiming.jpg|thumb|none|600px|Aiming the Operator. Like the earlier Tactical model, the Operator has an integrated red-dot sight, albeit a different, higher-profile model than the earlier pistol.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Firing.jpg|thumb|none|600px|Firing a round. As with all the other M1911 variants, it's chambered in .45 ACP.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Loading.jpg|thumb|none|600px|Replacing the now-empty magazine with a fresh one.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Racking.jpg|thumb|none|600px|Finishing off the reload with a quick tug of the slide. Note that the slide is further back here than it was in the previous shot; ''H3'' does, in fact, show that a weapon's bolt or slide can be pulled back past its lock point.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The largest gift added in the 2018 Month Of Meatmas event was also the smallest (centerfire) pistol in existence, the diminutive Austro-Hungarian [[Kolibri Pistol]]. The pistol was added following a ''long'' series of community requests to add the pistol (dating back all the way to 2016); the acknowledged impossibility of adding the pistol (as its minuscule size would result in the player smacking their VR controllers together whenever they tried to, say, load it) led to asking for its inclusion becoming a running joke within the game's community. The version in-game took this joke to its logical conclusion; it is known as the &amp;quot;Kolibri9001&amp;quot;, and is 10 times larger than normal, firing 27x90mm shells. Like the &amp;quot;Oversized&amp;quot; version of the [[M1911A1]] added earlier, these proprietary shells are available in several exotic and unusual forms; also like the earlier artillery piece, the Kolibri9001 is modified for use by a normal-sized human being, being fitted with an M1911A1's lower frame and trigger in place of its own, and an underbarrel railed handguard seemingly based on that of an [[AR-15]]-pattern rifle, which has an integrated laser sight tucked into the center.&lt;br /&gt;
[[File:Kolibri.jpg|thumb|none|350px|Kolibri Pistol (with US penny for scale) - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:H3VR Kolibri Box.jpg|thumb|none|600px|&amp;quot;''And what to my wondering eyes should appear, but the world's smallest pistol, the size of a deer.''&amp;quot;]]&lt;br /&gt;
[[File:H3VR Kolibri Right.jpg|thumb|none|600px|Examining the Kolibri9001. A lovely example of malicious compliance. The hard-to-make-out marking just above the ejection port reads &amp;quot;AUTOMAT-PISTOL&amp;quot;, just like on the real steel. There'd be no reason for the markings to be obfuscated, after all; the Austro-Hungarian watchmaker Franz Pfannl, who created the pistol, no longer exists, and neither does his company.]]&lt;br /&gt;
[[File:H3VR Kolibri Left.jpg|thumb|none|600px|The other side. Considering the grip arrangement, this could technically be classified as a bullpup.]]&lt;br /&gt;
[[File:H3VR Kolibri Shells.jpg|thumb|none|600px|And, considering the rounds it uses, it's also technically a cannon.]]&lt;br /&gt;
[[File:H3VR Kolibri Loading.jpg|thumb|none|600px|Speaking of rounds, it's about time that some got loaded, isn't it?]]&lt;br /&gt;
[[File:H3VR Kolibri Racking.jpg|thumb|none|600px|This is followed by quite possibly the single most awkward sling-shotting of a pistol's slide in human history.]]&lt;br /&gt;
[[File:H3VR Kolibri Laser.jpg|thumb|none|600px|Giving the integrated underbarrel laser sight a try. It's pretty convenient, especially since the Kolibri doesn't have a front sight (and the rear one isn't exactly usable).]]&lt;br /&gt;
[[File:H3VR Kolibri Firing.jpg|thumb|none|600px|Firing off some Frag shells at a snowflake. Poor thing never knew what hit it...]]&lt;br /&gt;
[[File:H3VR Kolibri HEAT.jpg|thumb|none|600px|Unlike a normal-sized Kolibri (if you can really call a Kolibri's size &amp;quot;normal&amp;quot;), the Kolibri9001 has a slide hold-open device. This conveniently allows the user to clearly see what sort of ammo is being used; here, the first of 6 HEAT shells lies in wait.]]&lt;br /&gt;
[[File:H3VR Kolibri HEAT Firing.jpg|thumb|none|600px|HEAT shells, contrary to what one might expect based on the name, are not incendiary; &amp;quot;HEAT&amp;quot; stands for &amp;quot;High-Explosive Anti-Tank&amp;quot;, and refers to armor-piercing shells meant for use against, well, tanks.]]&lt;br /&gt;
[[File:H3VR Kolibri Inferno.jpg|thumb|none|600px|Should one wish to bring some actual heat, the napalm-launching &amp;quot;Inferno&amp;quot; rounds are always a good option...]]&lt;br /&gt;
[[File:H3VR Kolibri Inferno Firing.jpg|thumb|none|600px|...provided, that is, that your computer can withstand the resultant onslaught of particle effects without winding up looking like them.]]&lt;br /&gt;
[[File:H3VR Kolibri Megabuck.jpg|thumb|none|600px|Another fun option are the &amp;quot;Megabuck&amp;quot; shells, which function like buckshot...]]&lt;br /&gt;
[[File:H3VR Kolibri Megabuck Firing.jpg|thumb|none|600px|...except instead of small lead pellets, they launch six .50 BMG tracer projectiles. Use against an actual buck is not advised, unless you like your venison in burger form.]]&lt;br /&gt;
[[File:H3VR Kolibri Smokescreen.jpg|thumb|none|600px|Remember those shells from earlier? Here's the &amp;quot;Smokescreen&amp;quot;, which launches out 2 projectiles per shot...]]&lt;br /&gt;
[[File:H3VR Kolibri Smoke.jpg|thumb|none|600px|...each one, as the name would imply, generating a cloud of smoke. Useful for hiding small towns.]]&lt;br /&gt;
[[File:H3VR Kolibri Flash.jpg|thumb|none|600px|The &amp;quot;Tri-Flash&amp;quot; shells also do pretty exactly what they say on the can, firing out 3 impact-fused flashbangs at a time. The effects are roughly similar to picking up your phone in the middle of the night to check a text and forgetting that you have the brightness all the way up. While the demon that lives under your bed randomly sets off a bunch of M-80s in your pillowcase.]]&lt;br /&gt;
&lt;br /&gt;
==Lahti L-35==&lt;br /&gt;
The [[Lahti L-35]] was added in the third experimental build of Update #110.&lt;br /&gt;
[[File:Lahti_L-35-1.jpg|thumb|none|350px|Lahti L-35 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Llock&amp;quot;==&lt;br /&gt;
A companion to the &amp;quot;Gluger&amp;quot; above, the &amp;quot;Llock&amp;quot; is also a rare drop in Take &amp;amp; Hold and Meat Grinder; as the name implies, it is the inverse of the Gluger, with a [[Glock 19]] slide and barrel on a [[Luger P08]] frame.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|none|350px|Glock 19 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Llock overview.JPG|thumb|none|600px|The Yin to the Gluger's Yang... or maybe a better comparison is the Frankenstein to the Gluger's Frankenstein's Bride.]]&lt;br /&gt;
[[File:H3VR Llock above.JPG|thumb|none|600px|From above, you can see that the Glock slide isn't flush with the Luger frame's rear. One of the accommodations needed to make this masterpiece of a weapon possible is positioning the slide where it can chamber and extract rounds in the correct place.]]&lt;br /&gt;
[[File:H3VR Llock below.JPG|thumb|none|600px|From below, you can see that the barrel is completely exposed as the slide only covers the top portion.]]&lt;br /&gt;
[[File:H3VR Llock mag.JPG|thumb|none|600px|Loading an eight round Luger magazine.]]&lt;br /&gt;
[[File:H3VR Llock slide.JPG|thumb|none|600px|Chambering the first round. You can see the slide's grip serrations are completely blocked by the luger frame; how one is supposed to grip the slide IRL is anyone's guess.]]&lt;br /&gt;
[[File:H3VR Llock aim.JPG|thumb|none|600px|Aiming down the Llock's far more useable sights, compared to the Gluger.]]&lt;br /&gt;
[[File:H3VR Llock fire.JPG|thumb|none|600px|Firing the Llock. No toggles obstructing the sight picture, so that's one in favor for the Llock.]]&lt;br /&gt;
[[File:H3VR Llock empty.JPG|thumb|none|600px|The now empty Llock. From this angle, you can see just how much of the frame overlaps with the slide.]]&lt;br /&gt;
[[File:H3VR Llock snaildrum.JPG|thumb|none|600px|Like the Luger, the Llock is able to use a 32-round snaildrum.]]&lt;br /&gt;
[[File:H3VR Llock attachment.JPG|thumb|none|600px|And like the Gluger, it looks absolutely cursed when fully modded out.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is another handgun option in-game, added through Update #47.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Luger Render.jpg|thumb|none|600px|A pre-release render of the Luger, complete with magazine. This image was also used to tease several other weapons to come, including an [[MP40]], a [[Sturmgewehr 44]], and a [[Karabiner 98k]].]]&lt;br /&gt;
[[File:H3VR Luger.jpg|thumb|none|600px|The P08 steps up to the plate, determined to make a better score on the target than the M1911A1.]]&lt;br /&gt;
[[File:H3VR Luger Loading.jpg|thumb|none|600px|Loading a magazine into the Luger; the windowed magazines do, in fact, show the rounds inside of them, both in amount and in type.]]&lt;br /&gt;
[[File:H3VR Luger Toggle.jpg|thumb|none|600px|Chambering a fresh 9x19mm round. Another nice touch, the barrel and upper frame move slightly backwards as the toggle is pulled, correctly showing the weapon's short-recoil operation.]]&lt;br /&gt;
[[File:H3VR Luger Extractor.jpg|thumb|none|600px|The icing on this subtle-detail cake, however, is the Luger's external extractor, which pops up when a round is present in the chamber.]]&lt;br /&gt;
[[File:H3VR Luger Sights.jpg|thumb|none|600px|Aiming; the sights are typical of pistols of the era- that is to say, small.]]&lt;br /&gt;
[[File:H3VR Luger Firing.jpg|thumb|none|600px|Unbothered by this, the invisible pair of hands holding the P08 open fire.]]&lt;br /&gt;
&lt;br /&gt;
==Luger LP08 &amp;quot;Artillery&amp;quot;==&lt;br /&gt;
Update #52 added 3 [[Luger]] variants, the first of which being the [[Luger LP08 &amp;quot;Artillery&amp;quot;]], also known as the &amp;quot;Artillery Luger&amp;quot;.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|350px|Luger LP08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR LP08.jpg|thumb|none|600px|Examining the LP08. The stock is interchangeable with the Carbine's; interestingly, these stocks were also made compatible with the game's other handguns, which led to some suitably silly-looking configurations.]]&lt;br /&gt;
[[File:H3VR LP08 Loading.jpg|thumb|none|600px|Loading in a 32-round ''Trommelmagazin 08'', also known as the &amp;quot;Snail Drum&amp;quot;.]]&lt;br /&gt;
[[File:H3VR LP08 Cocking.jpg|thumb|none|600px|Cocking the LP08.]]&lt;br /&gt;
[[File:H3VR LP08 Aiming.jpg|thumb|none|600px|Taking aim at the target...]]&lt;br /&gt;
[[File:H3VR LP08 Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The fourth alpha build of Update #76 added another much-requested firearm, the [[Makarov PM]]. By default it (correctly) uses an 8-round single-stack magazine, though Update #90 added an optional 80-round drum.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR PM Left.jpg|thumb|none|600px|Inspecting the Makarov PM in the indoor range. The markings on the slide and directly behind the slide release both read &amp;quot;1TД&amp;quot; (a small portion of a mostly-erased serial number), while the frame marking behind the safety indicates that it was manufactured in 1966.]]&lt;br /&gt;
[[File:H3VR PM Right.jpg|thumb|none|600px|The right side; here, the lovely contrast between the deep-red Bakelite grips and the dark-blued steel makes itself apparent.]]&lt;br /&gt;
[[File:H3VR PM Loading.jpg|thumb|none|600px|Loading in an 8-round magazine. These have a large hole in the side to view the current remaining ammunition, a feature which ''H3'' correctly depicts.]]&lt;br /&gt;
[[File:H3VR PM Racking.jpg|thumb|none|600px|Racking the slide. One of the suspected reasons for the Makarov's continued popularity as a police sidearm in the former Eastern Bloc is the gap between the barrel and the bottom of the frame when the slide is pulled back, as this gap allows the pistol to serve as a makeshift bottle opener.]]&lt;br /&gt;
[[File:H3VR PM Aiming.jpg|thumb|none|600px|Taking aim at a target. For what is definitely the first time. Yep, absolutely. Those three holes up at the top are of no concern to you, citizen. Move along.]]&lt;br /&gt;
[[File:H3VR PM Firing.jpg|thumb|none|600px|See? As an officer of the law, I obviously know exactly how to line up the sights of my own service sidearm.]]&lt;br /&gt;
[[File:H3VR PM Ejecting.jpg|thumb|none|600px|&amp;lt;s&amp;gt;Five&amp;lt;/s&amp;gt; Eight shots later, our friendly, honest, definitely truth-telling policeman friend drops his pistol's magazine, and then goes to do some &amp;lt;s&amp;gt;heavy drinking&amp;lt;/s&amp;gt; important government business with the locked-back slide.]]&lt;br /&gt;
[[File:H3VR PM Drum.jpg|thumb|none|600px|Walking through the Meat Fortress stage with a suitably cartoonish-looking sidearm: a Makarov, with 10 times the normal capacity.]]&lt;br /&gt;
[[File:H3VR PM Drum Firing.jpg|thumb|none|600px|Finding a non-red spy, and dealing with him accordingly.]]&lt;br /&gt;
[[File:H3VR PM Modded.jpg|thumb|none|600px|&amp;quot;[[Death of Stalin, The|You are accused of anti-Soviet behavior. The court finds you guilty and sentences you to be shot.]]&amp;quot; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;quot;...with something else. You can at least die with some dignity.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
Update #100 Alpha 3 added the [[Makarov PMM]] with a twelve round magazine. This model comes with an integrated laser sight attached to the trigger guard.&lt;br /&gt;
[[File:Makarov PMM.jpg|thumb|none|350px|Makarov PMM - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR PMM Right.jpg|thumb|none|600px|Preparing for a quick mission in a suitably snowy area, an operative checks over his Makarov.]]&lt;br /&gt;
[[File:H3VR PMM Safety.jpg|thumb|none|600px|The PMM's other side, showing off the pressure switch for the integrated laser sight.]]&lt;br /&gt;
[[File:H3VR PMM Left.jpg|thumb|none|600px|And the safety, which he promptly disengages. Perhaps a bit too promptly, but don't tell him that.]]&lt;br /&gt;
[[File:H3VR PMM Loading.jpg|thumb|none|600px|Loading in a magazine; one of the notable features of the PMM is its use of double-stack magazines, as opposed to the original PM's thinner single-stacks.]]&lt;br /&gt;
[[File:H3VR PMM Racking.jpg|thumb|none|600px|Racking the slide, and chambering a round.]]&lt;br /&gt;
[[File:H3VR PMM Aiming.jpg|thumb|none|600px|Out in the AO, he checks the sights; they're a bit small, but relatively easy to read against the highly-contrasting snow.]]&lt;br /&gt;
[[File:H3VR PMM Firing.jpg|thumb|none|600px|Getting right to business, he tries to take out the target from a distance, hoping to make it in and out as easily as the briefing implied.]]&lt;br /&gt;
[[File:H3VR PMM Attacking.jpg|thumb|none|600px|Needless to say, the guards of said target weren't on board with that idea.]]&lt;br /&gt;
[[File:H3VR PMM Locked.jpg|thumb|none|600px|12 rounds into the ensuing gunfight, the pistol's magazine runs empty; sadly, the same can't be said for the area's supply of guards.]]&lt;br /&gt;
[[File:H3VR PMM Ejecting.jpg|thumb|none|600px|Faced with one such guard, the operative drops the empty magazine with one hand (no small feat for a pistol with a heel magazine release), while dealing with some... unpleasant business with the other.]]&lt;br /&gt;
[[File:H3VR PMM Finishing.jpg|thumb|none|600px|Performing a quick in-holster reload, dropping the slide, and concluding said business.]]&lt;br /&gt;
[[File:H3VR PMM Reloading.jpg|thumb|none|600px|Several unforeseen complications later, the operative performs a quick tactical reload; one of the features added in Update #100 was the ability to hold two magazines (of reasonable size) at once, allowing for easier magazine retention during reloads.]]&lt;br /&gt;
[[File:H3VR PMM Suppressed.jpg|thumb|none|600px|Opting for stealth a bit late, the operative screws on a suppressor; it blocks the pistol's irons, but the integrated laser helps make up for it.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
Update #43 introduced the [[Mauser C96]] to the game. The weapon holds 10 rounds of the 7.63x25mm Mauser cartridge (which, like some in the game, was added before there were any weapons that could use them), and can be reloaded round-by-round or with a 10-round stripper clip.&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|350px|Mauser C96 &amp;quot;Broomhandle&amp;quot; (pre-war commercial version) - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:H3VR C96.jpg|thumb|none|600px|Nothing quite like sitting back, relaxing, and admiring a beautiful early selfloading handgun.]]&lt;br /&gt;
[[File:H3VR C96 Magazine.jpg|thumb|none|600px|Taking a close look at the inside of the magazine...]]&lt;br /&gt;
[[File:H3VR C96 Loading.jpg|thumb|none|600px|...before loading it with a stripper clip. 10 rounds of 7.63x25mm Mauser, straight into the magazine.]]&lt;br /&gt;
[[File:H3VR C96 Firing.jpg|thumb|none|600px|Seeing a charging paper target, &amp;quot;Wurston Churchill&amp;quot; opens fire. Despite there being a cutout for a shoulder stock in the grip's backstrap, no such attachment was available in-game until the release of Update #52.]]&lt;br /&gt;
[[File:H3VR C96 Locked.jpg|thumb|none|600px|10 rounds later, he surveys the damage. Note the rear sight, adjustable for distances far in excess of the weapon's effective range.]]&lt;br /&gt;
[[File:H3VR C96 Adjusting.jpg|thumb|none|600px|And, countless updates later, you can actually adjust them to said ranges! From 50 to 500 meters, in increments of 50 - ridiculous, but more plausible than the early-production variants, which went out to a ''kilometer''.]]&lt;br /&gt;
[[File:H3VR C96 Adjusted.jpg|thumb|none|600px|Taking aim at a steel plate 200 meters out, with the sights set to the corresponding range.]]&lt;br /&gt;
[[File:H3VR C96 Long.jpg|thumb|none|600px|200 meters is certainly pushing it, but it's not impossible by any means - with a steady hand and a bit of practice, you can ring plates that far away with relative ease.]]&lt;br /&gt;
[[File:H3VR C96 Stock.jpg|thumb|none|600px|Of course, attaching the stock also helps - that extra point of contact keeps the gun steadier (i.e. adds extra hand movement filtering), to say nothing of the benefits of having the sights closer to your face. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt; Don't ask about the angle. I don't know either.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
In a similar vein to its 3 extra [[Luger]] variants, Update #52 brought along 3 variants of the [[Mauser C96]], the first being a [[Mauser M712 Schnellfeuer]] machine pistol.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:H3VR M712.jpg|thumb|none|600px|The M712 has quite the imposing appearance. One might even call it a ''[[Metal Gear Solid 4: Guns of the Patriots#Shansi Type 17|Big Mama]]'' among handguns.]]&lt;br /&gt;
[[File:H3VR M712 Loading.jpg|thumb|none|600px|Loading a 40-round magazine into the Schnellfeuer - given the weapon's high fire rate (the German word &amp;quot;schnellfeuer&amp;quot; literally means &amp;quot;rapid fire&amp;quot;), you're gonna want all the rounds you can get.]]&lt;br /&gt;
[[File:H3VR M712 Cocking.jpg|thumb|none|600px|Chambering the first of those 40 rounds with a swift tug of the bolt.]]&lt;br /&gt;
[[File:H3VR M712 Firing.jpg|thumb|none|600px|Letting all 40 rounds fly. Considering its sheer uncontrollability without a stock, there isn't really much point to aiming it.]]&lt;br /&gt;
[[File:H3VR M712 Stock.jpg|thumb|none|600px|So, if aimed fire's what you're aiming for, you should probably attach one. This particular one is from a [[Beretta 93R]] - hardly an OEM part, but you've gotta admit, it looks pretty cool.]]&lt;br /&gt;
[[File:H3VR M712 Adjusting.jpg|thumb|none|600px|Like the C96 upon which it was based, the M712 would later receive an adjustable rear sight - anywhere from 50 to 500 meters, in increments of 50.]]&lt;br /&gt;
[[File:H3VR M712 Safety.jpg|thumb|none|600px|The fact that the fire selector (and safety) were later made usable only makes precision shooting all that much more appealing an option.]]&lt;br /&gt;
[[File:H3VR M712 Aiming.jpg|thumb|none|600px|Taking aim at a plate 100 or so meters away - the notch-and-post sight picture is identical to the standard C96's, complete with the German-style barleycorn front post that somebody apparently thought was a good idea.]]&lt;br /&gt;
[[File:H3VR M712 Spraying.jpg|thumb|none|600px|Or, you can just do some Chinese-style &amp;quot;bandit shooting&amp;quot;, because you have no sense of self-control.]]&lt;br /&gt;
[[File:H3VR M712 Clip.jpg|thumb|none|600px|To help yourself learn restraint, you can always stick to one magazine and load it exclusively with stripper clips; this gets tedious enough to encourage ammo conservation even without an actual limit to one's supply, especially when that one magazine is a 40-rounder.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;==&lt;br /&gt;
The [[Smith &amp;amp; Wesson 39#Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;]], a long-requested variation of the [[Smith &amp;amp; Wesson 39]] used by US special forces during the Cold War, was added in Update #82; the update itself was themed around noise, with its other additions including a pair of improvised suppressors (one made of a soda bottle, and another made from an oil filter), and several decidedly less subtle attachments (including a gramophone-esque &amp;quot;loudener&amp;quot; attachment, a bicycle horn and bell, and a foregrip made out of an airhorn).&lt;br /&gt;
[[File:Mk 22 Kit.jpg|thumb|none|350px|Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot; with suppressor, stock, and holster - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Hush Left.jpg|thumb|none|600px|Taking a look at the brand-new gift from EVAnton.]]&lt;br /&gt;
[[File:H3VR Hush Right.jpg|thumb|none|600px|[[Metal Gear Solid 3: Snake Eater#Mk 22 Mod 0 &amp;quot;Hush Puppy&amp;quot;|Make sure not to lose it.]]]]&lt;br /&gt;
[[File:H3VR Hush Loading.jpg|thumb|none|600px|Loading the pistol. Note the width of the magazine; the in-game Mk 22 is based on a prototype variant that used double-stack magazines. This is why, in the preceding screencaps, there is a visible ridge in the frame just forward of the trigger.]]&lt;br /&gt;
[[File:H3VR Hush Racking.jpg|thumb|none|600px|Racking the slide to make sure a round is chambered. Luckily, ''H3'' doesn't allow guns to jam.]]&lt;br /&gt;
[[File:H3VR Hush Aiming.jpg|thumb|none|600px|Taking aim; these large, high-profile sights are primarily meant to clear suppressors, though they're also nice for general use.]]&lt;br /&gt;
[[File:H3VR Hush Firing.jpg|thumb|none|600px|Firing what is most assuredly not a tranquilizer round into the paper target.]]&lt;br /&gt;
[[File:H3VR Hush Suppressor.jpg|thumb|none|600px|Of course, there's not much point to using a Hush Puppy if you don't attach the husher.]]&lt;br /&gt;
[[File:H3VR Hush Suppressed.jpg|thumb|none|600px|It hushes the gun pretty nicely all things considered. However, if you're looking to be even sneakier...]]&lt;br /&gt;
[[File:H3VR Hush Lock.jpg|thumb|none|600px|...then just try to release the slide. The Mk 22 has no slide release, with the lever being replaced by this odd-looking device.]]&lt;br /&gt;
[[File:H3VR Hush Locked.jpg|thumb|none|600px|Said device is a locking lever, which prevents the slide from opening, thus eliminating the noise that would otherwise be created by the slide reciprocating (and that of casings hitting the floor).]]&lt;br /&gt;
[[File:H3VR Hush Ejecting.jpg|thumb|none|600px|The downside, of course, it that you have to disengage the lever and rack the slide manually after every shot, which can get a little bit tiresome.]]&lt;br /&gt;
[[File:H3VR Hush Stock.jpg|thumb|none|600px|Oh, and there's a stock for it, too. Just in case you were wondering.]]&lt;br /&gt;
&lt;br /&gt;
==Moses Brothers Self-Defense Engine Frontier Model B==&lt;br /&gt;
Unlocked as a reward, the &amp;quot;Frontier Model B&amp;quot; is a precise replica of [[(Serenity) - Mal's Gun (dressed up Taurus Model 85)|Captain Malcom's gun]] from ''[[Serenity]]'' and ''[[Firefly]]''. While the original prop was actually a [[Taurus Model 85]] in a multi-part casing meant to make it look like a semi-automatic, magazine-fed handgun, in-game it is just that - a magazine-fed, semi-automatic handgun that holds 6 rounds (plus one in the chamber) of the proprietary .36 Moses cartridge.&lt;br /&gt;
[[File:Mal1.jpg|thumb|none|350px|The prop of Mal's handgun, as seen in ''Firefly''.]]&lt;br /&gt;
[[File:H3VR Frontier Table.jpg|thumb|none|600px|Let's see... a decanter without any contents, a calculator without any buttons, John Lennon's glasses without any temples, a revolver cosplaying as a semi-auto, and a Big Red Button. This is gonna be... interesting.]]&lt;br /&gt;
[[File:H3VR Frontier Right.jpg|thumb|none|600px|Examining the penultimate item on the list.]]&lt;br /&gt;
[[File:H3VR Frontier Loading.jpg|thumb|none|600px|Loading in a magazine. 2 things are worth noting here: the design of the cartridge, and the design of the magazine. The latter doesn't work like a traditional magazine; instead of being stacked on top of one another, the rounds are stacked end-to-end, only one layer deep. The former seems to consist solely of a fully-jacketed pistol-caliber bullet, with no visible casing (accordingly, no casings are ejected when the weapon fires); this would seemingly it to be a caseless round, rather like the &amp;quot;Rocket Balls&amp;quot; of the [[Volcanic Repeater]], upon which the original prop was inspired. This does ''not'', however, account for the pistol's immense damage per shot, as the Volcanic's ammunition was notoriously weak; the pistol is implied to use some sort of electromagnetic acceleration system (presumably either a coilgun- or railgun-type system), so any actual propellant in the cartridges is most likely just to start the projectile moving.]]&lt;br /&gt;
[[File:H3VR Frontier Racking.jpg|thumb|none|600px|Pulling back the pistol's top plate, which serves to both retract the bolt and cock the hammer.]]&lt;br /&gt;
[[File:H3VR Frontier Left.jpg|thumb|none|600px|Pausing for a moment to appreciate the pistol. Something about brass on a gun just... ''works''.]]&lt;br /&gt;
[[File:H3VR Frontier Aiming.jpg|thumb|none|600px|The pistol's (rather wide) iron sights, as seen a bit closer to the eye than is strictly advisable. To be fair, the brass front blade blends in with the drab color scheme of Wurstworld rather ''too'' well for most eyes' liking.]]&lt;br /&gt;
[[File:H3VR Frontier Firing.jpg|thumb|none|600px|Reducing a cactus to a shower of spines and sparks, following it making a largely incoherent threat to eat the entire crew alive. Gorram savages...]]&lt;br /&gt;
[[File:H3VR Frontier Flash.jpg|thumb|none|600px|The threat defeated, a few shots into the air are merited. Note both the reciprocation of the top-plate, and the blue muzzle flash, similar to that of the &amp;quot;Cyber Pistol&amp;quot; above.]]&lt;br /&gt;
[[File:H3VR Frontier Ejecting.jpg|thumb|none|600px|Dumping out an empty magazine, and getting back to the job at hand.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pistol&amp;quot;==&lt;br /&gt;
One of the firearms added in the &amp;quot;Meat Fortress&amp;quot; update (an officially-licensed crossover with ''[[Team Fortress 2]]''),  the &amp;quot;Pistol&amp;quot; is a duplicate of the one from ''TF2'', being a mix of [[Walther PPK]] (ejection port, grip panels, lower gripframe) and [[Makarov PM]] (slide, trigger, upper frame) with a [[Smith &amp;amp; Wesson 61 Escort|Smith &amp;amp; Wesson Model 61 Escort]]-esque rounded trigger guard. Of note is that the original model was largely static (with only the magazine being an actual moving part), forcing gamedev Anton Hand to rework the model for use with ''H3'''s firearm systems. Of note is that the &amp;quot;Pistol&amp;quot;, along with all the other Meat Fortress weapons, are not classified based on their actual weapon type; instead, they occupy a special &amp;quot;Meat Fort&amp;quot; class in the in-game item spawner.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:WaltherPPK.jpg|thumb|none|350px|Walther PPK - .380 ACP]]&lt;br /&gt;
[[File:S&amp;amp;W61Escort.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 61 Escort - .22 LR]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Left.jpg|thumb|none|600px|Throw 'em all together with a healthy dose of cartoonishness, and you get this puppy.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Slide.jpg|thumb|none|600px|A close-up of the inside of the pistol, showing the work done in its remodeling - the inside of the slide, the magazine well, the feed ramp, the rear end of the barrel, the front end of the barrel, and all of the slide and frame surfaces that's expose when the slide comes back had to be modeled at ''H3'''s end.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Cocked.jpg|thumb|none|600px|Also added were appropriate functions for the hammer, seen here cocked; the pistol operates in single-action in-game, unlike ''TF2'''s seeming DAO.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Trigger.jpg|thumb|none|600px|And, of course, what good is a hammer without a trigger to drop it? The one in-game recesses itself near-totally into the frame when pulled, as seen here.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Magazine.jpg|thumb|none|600px|Looking at a magazine; true to the source material, these hold 12 rounds. The pistol in this build uses .45 ACP; all of these ''TF2''-derived weapons initially used standard calibers as placeholders, so as to avoid accidental leaking of project-related information before the crossover was announced.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Loading.jpg|thumb|none|600px|Loading the Pistol with one of the aforeobserved magazines; note that the stamping in the top of the magazine is modeled in 3D, as opposed to the original game, wherein it was simply part of a flat texture.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Aiming.jpg|thumb|none|600px|Pointing the Pistol at a Sosig Heavy's head; as with many of these weapons, the sights aren't exactly... ''traditional''.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Firing.jpg|thumb|none|600px|Switching targets to a nearby Sosig Engineer, and dumping rounds into its &amp;quot;torso&amp;quot;. Note that, due to its non-standard layout, the Pistol ejects to the left instead of the right.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Ejecting.jpg|thumb|none|600px|Dumping an empty magazine out of the locked-empty pistol, and declaring solemnly that it really do be like that sometimes.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Round.jpg|thumb|none|600px|Performing a dual simultaneous reload with a brace of pistols, showing off 2 loaded magazines; in keeping with their Russian-sounding name, the Pistols' proprietary &amp;quot;11mm Mannchevskikovovichidev&amp;quot; rounds are steel-cased, with a dull copper-jacketed bullet and a red ring of &amp;lt;s&amp;gt;death&amp;lt;/s&amp;gt; case sealant.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Suppressor.jpg|thumb|none|600px|Interestingly, several of the ''TF2'' weapons can equip suppressors, the Pistol among them; this is a &amp;quot;Large A&amp;quot; Maxim Silencer (the first commercially-available firearm suppressor), one of 6 variants thereof added in Update #76 - there are 3 sizes, each in &amp;quot;A&amp;quot; (standalone) and &amp;quot;B&amp;quot; (adaptor-fitted) variants.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Suppressed.jpg|thumb|none|600px|Firing one of these produces an exaggerated, high-pitched &amp;quot;pew&amp;quot; sound, befitting of a game as cartoonish and exaggerated as ''TF2''.]]&lt;br /&gt;
[[File:H3VR TF2 Pistol Can.jpg|thumb|none|600px|On the topic of suppressors, Update #83 added several community-designed ones meant to fit the ''TF2'' arsenal; this is the Pistol's. The flared-out profile fits the cartoonish artstyle, while the finish matches the gun's frame to a T.]]&lt;br /&gt;
===&amp;quot;Backfielder&amp;quot;===&lt;br /&gt;
Added in Update #103, the Backfielder is a variant of the Meat Fortress pistol, featuring a non-removable stock and the ability to fire in three-round bursts. In addition, an extended eighteen-round magazine was added that's compatible with both firearms.&lt;br /&gt;
[[File:H3VR Backfielder Left.jpg|thumb|none|600px|Admiring the Backfielder, in the most appropriate place possible - the Arizona range's backfield.]]&lt;br /&gt;
[[File:H3VR Backfielder Right.jpg|thumb|none|600px|Assuming that you can really call any part of this place a &amp;quot;field&amp;quot;.]]&lt;br /&gt;
[[File:H3VR Backfielder Loading.jpg|thumb|none|600px|Loading in a standard 12-round magazine, of the same type used by the basic Pistol.]]&lt;br /&gt;
[[File:H3VR Backfielder Racking.jpg|thumb|none|600px|Chambering a round of 11mm Manchevskikovovichidev; the slide is about a frame from going into battery here.]]&lt;br /&gt;
[[File:H3VR Backfielder Aiming.jpg|thumb|none|600px|Aiming at one of the dueling tree's plates; the tall 3-post sights are decently clear and easy to read (especially compared to the basic version's), though the near-identical color of the plate makes them a bit harder to make out. Especially at a rather baffling arm's length - if you're using it properly, you shouldn't be seeing this much of the stock.]]&lt;br /&gt;
[[File:H3VR Backfielder Firing.jpg|thumb|none|600px|Firing a round regardless; the recoil wasn't bad to begin with, so the longer version is pretty mild.]]&lt;br /&gt;
[[File:H3VR Backfielder Locked.jpg|thumb|none|600px|Unsurprisingly, 12 rounds don't last long when you're having this much fun. So, out with the old...]]&lt;br /&gt;
[[File:H3VR Backfielder Extended.jpg|thumb|none|600px|...and in with the new (or newer, depending on when you're reading this article). Note that this isn't the slide's locked-back position; rather, this is its furthest rearward travel position, since this shot is right at the apex of a quick powerstroke - as with the standard version, this is the only way to send the slide back into battery, since it doesn't have a release lever.]]&lt;br /&gt;
[[File:H3VR Backfielder Burst.jpg|thumb|none|600px|Firing a burst into an unsuspecting bit of pottery; the awkwardly far-left position of the pistol is necessary to even get two of the spent cases on the screen at once. And don't even think about getting 3.]]&lt;br /&gt;
[[File:H3VR Backfielder Stock.jpg|thumb|none|600px|And no, before anyone asks, this doesn't work. It looks like it'll fit, but it won't go in no matter how hard you try, so don't bother - trying to force things into unwilling holes just because they look like they'll fit isn't a good way to go about life.]]&lt;br /&gt;
&lt;br /&gt;
==PL-14 Lebedev==&lt;br /&gt;
Alpha 1 of Update #94 added the [[PL-14 Lebedev]], accompanying the above [[GSh-18]] as part of an effort to expand the game's once-meager selection of modern Russian handguns.&lt;br /&gt;
[[File:PL-14 Lebedev.jpg|thumb|none|350px|PL-14 Lebedev - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR PL14 Left.jpg|thumb|none|600px|Examining the PL-14 in a place that's snowy enough to be Siberia, but far too cheerful.]]&lt;br /&gt;
[[File:H3VR PL14 Right.jpg|thumb|none|600px|As for the pistol itself, it has a rather 20-minutes-into-the-future aesthetic to it, with sharp, angular lines and a nice low bore axis.]]&lt;br /&gt;
[[File:H3VR PL14 Loading.jpg|thumb|none|600px|Loading in a magazine; these hold 15 rounds a pop, and seem to have two catches cut into them for whatever reason.]]&lt;br /&gt;
[[File:H3VR PL14 Racking.jpg|thumb|none|600px|Racking the slide; note the ambidextrous safety lever. This is functional in-game, though it initially worked without actually moving or producing sound (leading to some rather awkward situations where the gun would fail to fire for no apparent reason).]]&lt;br /&gt;
[[File:H3VR PL14 Aiming.jpg|thumb|none|600px|Aiming at a wall; the sights are today's standard 3-dot arrangement.]]&lt;br /&gt;
[[File:H3VR PL14 Firing.jpg|thumb|none|600px|Firing off a few rounds at the wall, questioning why the gods have seen fit to trap us in this prison they call a snowglobe.]]&lt;br /&gt;
[[File:H3VR PL14 Ejecting.jpg|thumb|none|600px|With the mag having outlived its contents, it takes a trip down to the floor. 15 rounds just doesn't seem to last as long as it used to...]]&lt;br /&gt;
&lt;br /&gt;
==Roth-Steyr M1907==&lt;br /&gt;
The [[Roth-Steyr M1907]] was added in Update #105 Experimental Build 1.&lt;br /&gt;
[[File:Rothsteyr07.jpg|thumb|none|350px|Roth-Steyr M1907 - 8x19mm Roth-Steyr]]&lt;br /&gt;
[[File:H3VR 1907 Left.jpg|thumb|none|600px|Admiring the other Austrian striker-fired service pistol. Y'know, the one made by [[Steyr]].]]&lt;br /&gt;
[[File:H3VR 1907 Right.jpg|thumb|none|600px|No, not ''[[Steyr M9|that]]'' Steyr-made striker-fired service pistol, the other Steyr-made striker-fired service pistol. The older one.]]&lt;br /&gt;
[[File:H3VR 1907 Racking.jpg|thumb|none|600px|Yanking back the M1907's distinctive(ly toy-esque) rear-mounted cocking knob...]]&lt;br /&gt;
[[File:H3VR 1907 Loading.jpg|thumb|none|600px|...and loading in a 10-round stripper clip of (proprietary) 8x19mm ammunition. Notably, these clips feature a follower (the small metal block on top of the rounds); this makes stripping rounds into the magazine an easier, smoother process, at the cost of adding cost and complexity to the manufacture of what would otherwise be literally two pieces of stamped metal. The markings on the top are accurate, reading &amp;quot;WAFFENFABRIK STEYR 34474&amp;quot;, with the latter being a serial number (also visible on the right side of the frame; this, alongside the markings on the unit disk in the right grip panel, shows that the in-game pistol was modeled off of [https://collections.royalarmouries.org/object/rac-object-283104.html this] example in the Royal Armouries' collection).]]&lt;br /&gt;
[[File:H3VR 1907 Releasing.jpg|thumb|none|600px|Thumbing the Roth-Steyr's bolt release. Or the Roth-Krnka's, if you prefer. Or the Roth-Theodorovic's. Or the Krnka-Theodorovic's. Or the Roth-Steyr-Krnka-Theodorovic's. Takes a village to raise a pistol design, after all.]]&lt;br /&gt;
[[File:H3VR 1907 Aiming.jpg|thumb|none|600px|Aiming; the sights are about what one would expect for the era, with a reasonably deep V-notch rear and a small barleycorn-style front post. A few proof marks are visible on the back of the bolt and frame, in case you were worried about the gun exploding or something.]]&lt;br /&gt;
[[File:H3VR 1907 Firing.jpg|thumb|none|600px|If the proofs don't offer sufficient proof, then hopefully this will. 8x19mm isn't the most powerful round, but it's still got some pep to it.]]&lt;br /&gt;
[[File:H3VR 1907 Striker.jpg|thumb|none|600px|Looking side-on at the pistol again, to demonstrate a neat detail: the rear end of the striker doubles as a cocking indicator.]]&lt;br /&gt;
[[File:H3VR 1907 Cocked.jpg|thumb|none|600px|Furthermore, like both of the other Austrian striker-fired service pistols mentioned above, the M1907 uses a half-cocked striker system; accordingly, the cocking indicator visibly moves backward as the trigger is pulled, before dropping at the end of its travel.]]&lt;br /&gt;
[[File:H3VR 1907 Mistake.jpg|thumb|none|600px|Which, as one should probably know, is exactly why you don't demonstrate this feature when the gun's still loaded.]]&lt;br /&gt;
&lt;br /&gt;
==Ruby Pistol==&lt;br /&gt;
The [[Ruby Pistol]] was added in Alpha 3 of Update #94. It is the semi-auto equivalent of the earlier-added UNION machine pistol, though the two do not have cross-compatible magazines. The Ruby was mistakenly placed in the Machine Pistols category; this was fixed shortly after.&lt;br /&gt;
[[File:Gabilondo-Ruby.jpg|thumb|none|350px|Ruby Pistol - .32 ACP]]&lt;br /&gt;
[[File:H3VR Ruby Overview.JPG|thumb|none|600px|The Ruby Pistol; apparently this pistol had already been fully coded for a year, but was forgotten about until now. Better late than never, I guess.]]&lt;br /&gt;
[[File:H3VR Ruby Reverse.JPG|thumb|none|600px|Reverse side of the Ruby.]]&lt;br /&gt;
[[File:H3VR Ruby Magazine.JPG|thumb|none|600px|Inserting the eight round magazine into the pistol.]]&lt;br /&gt;
[[File:H3VR Ruby Chambered.JPG|thumb|none|600px|After a year of waiting, the little pistol is finally ready to take out its pent up frustrations on the nearest target.]]&lt;br /&gt;
[[File:H3VR Ruby Aim.JPG|thumb|none|600px|That target being, a big orange fuel canister. Fortunately it's not too far away, as the Ruby's tiny sights make distance shooting a challenge.]]&lt;br /&gt;
[[File:H3VR Ruby Fired.JPG|thumb|none|600px|Take that, conveniently positioned and dangerously explosive metallic cylinder!]]&lt;br /&gt;
[[File:H3VR Ruby Empty.JPG|thumb|none|600px|After emptying the entire magazine into the canister, it finally starts to catch fire. The little .32 ACP pistol walks away, defeated.]]&lt;br /&gt;
[[File:H3VR Ruby Union.JPG|thumb|none|600px|Seeking consultation with its big brother, the Ruby realizes that despite being based on the same design, it cannot use its bigger brother's 35-round magazine. Though to be fair, the Ruby itself was made by 50 different manufacturers, and oftentimes they weren't interchangeable with each other either.]]&lt;br /&gt;
[[File:H3VR Ruby Chungus.JPG|thumb|none|600px| Seeking comfort elsewhere, the Ruby discovers another new addition to the game, the Chuwungus suppressor (yes it's actually called the Chuwungus, stop laughing).]]&lt;br /&gt;
[[File:H3VR Ruby ChungusAttached.JPG|thumb|none|600px|Even after shrinking down to fit the Ruby's barrel, the Chuwungus is still bigger than the Ruby.]]&lt;br /&gt;
[[File:H3VR Ruby ChungusAim.JPG|thumb|none|600px|Fortunately, the top of the Chuwungus is just low enough for the Ruby's sights to be (barely) useable.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk III==&lt;br /&gt;
The [[Ruger Mk III]] is one of the available firearms in-game; it was added in Update #5, and was, until the release of Update #56, the only weapon in the game chambered in .22 Long Rifle. Notably, its magazine safety (a system that prevents the pistol from firing if no magazine is inserted) is correctly simulated in-game.&lt;br /&gt;
[[File:RugerMkiiiStainless.jpg|thumb|none|350px|Stainless Ruger Mk III w/ standard-weight barrel - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIII Left.jpg|thumb|none|600px|Admiring the lovelily lithe little Ruger.]]&lt;br /&gt;
[[File:H3VR MkIII Right.jpg|thumb|none|600px|The target pistol's other side, with the change in lighting providing a good look at the well-polished finish.]]&lt;br /&gt;
[[File:H3VR MkIII Load.jpg|thumb|none|600px|Loading in a magazine...]]&lt;br /&gt;
[[File:H3VR MkIII Racking.jpg|thumb|none|600px|...and pulling back the bolt to chamber a round.]]&lt;br /&gt;
[[File:H3VR MkIII Aiming.jpg|thumb|none|600px|The pistol's sights; a simple rear notch and front post, both black. Not the easiest to make out, but not too difficult either.]]&lt;br /&gt;
[[File:H3VR MkIII Firing.jpg|thumb|none|600px|Enjoying a bit of casual plinking with the MkIII.]]&lt;br /&gt;
[[File:H3VR MkIII Ejecting.jpg|thumb|none|600px|Ejecting an empty magazine, and breathing in that sweet, sweet smell of burnt gunpowder.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk IV==&lt;br /&gt;
Update #59's ninth alpha build added the [[Ruger Mk III|Ruger Mk IV]], an improved version of the Mk III with a simplified disassembly procedure. 2 versions were added: a stainless Hunter model with high-contrast illuminated sights, and a Standard model with a custom integrated suppressor, known as the &amp;quot;Whisper&amp;quot; variant. As with the earlier Mk III, the Mk IVs both have simulated magazine safeties.&lt;br /&gt;
[[File:Mark IV Hunter.jpg|thumb|none|350px|Ruger Mk IV Hunter - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Left.jpg|thumb|none|600px|Examining the Hunter. A beautiful thing, it is.]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Right.jpg|thumb|none|600px|The pistol's other side. Interestingly, the pistol's grip panels have nearly unaltered Ruger logo medallions embedded in them; the only change is the replacement of the &amp;quot;R&amp;quot; with a &amp;quot;B&amp;quot;, which, judging by the markings on the side of the upper receiver, presumably stands for &amp;quot;Bugert&amp;quot;.]]&lt;br /&gt;
[[File:H3VR MkIV Hunter Aiming.jpg|thumb|none|600px|Taking a look at the Hunter's red-and-yellow illuminated sights.]]&lt;br /&gt;
===Whisper===&lt;br /&gt;
[[File:Mark IV Standard.jpg|thumb|none|350px|Ruger Mk IV Standard - .22 LR]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Left.jpg|thumb|none|600px|The Mk IV &amp;quot;Whisper&amp;quot;, in all its subtle glory.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Loading.jpg|thumb|none|600px|Loading in a standard 10-round magazine.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Racking.jpg|thumb|none|600px|...and pulling back the bolt.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Pointing.jpg|thumb|none|600px|Pointing the pistol at a target; lacking a front sight, the Whisper doesn't really necessitate proper aiming.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Firing.jpg|thumb|none|600px|Firing the Mk IV. As the name implies, the weapon is whisper-quiet.]]&lt;br /&gt;
[[File:H3VR MkIV Whisper Locked.jpg|thumb|none|600px|Setting down the now-empty Whisper.]]&lt;br /&gt;
&lt;br /&gt;
==Seburo Compact-eXploder==&lt;br /&gt;
Update #57 added one firearm, the Compact-eXploder machine pistol, made by Japanese science fiction mangaka Masamune Shirow's fictional arms company Seburo. In-game, the weapon is referred to as the &amp;quot;SCX&amp;quot; (i.e. '''S'''eburo '''C'''ompact-e'''X'''ploder), and fires the 4.6x30mm HK round (its caliber never being specified in the original source material).&lt;br /&gt;
[[File:Seburo Compact-eXploder pistol.jpg|thumb|none|350px|Airsoft replica of the Seburo Compact-eXploder pistol seen in the manga ''Appleseed''. This is a conversion kit for the Maruzen [[Walther PPK/S|PPK/S]] airsoft gun made by Dai-Nihon Giken Poseidon.]]&lt;br /&gt;
[[File:H3VR SCX Left.jpg|thumb|none|600px|Examining the SCX. A rather well-done model for a gun that doesn't actually exist.]]&lt;br /&gt;
[[File:H3VR SCX Right.jpg|thumb|none|600px|The right side of the pistol, which looks more or less the same as the left.]]&lt;br /&gt;
[[File:H3VR SCX Magazine.jpg|thumb|none|600px|Taking a look at one of the Seburo's distinctive curved magazines, which shows off the white-tipped (armor-piercing incendiary tracer) 4.6mm rounds within. These magazines hold 15 rounds, presumably due to them being single-stack.]]&lt;br /&gt;
[[File:H3VR SCX Loading.jpg|thumb|none|600px|Loading in the aforementioned magazine.]]&lt;br /&gt;
[[File:H3VR SCX Aiming.jpg|thumb|none|600px|Lining up the Compact-eXploder's high-set sights...]]&lt;br /&gt;
[[File:H3VR SCX Firing.jpg|thumb|none|600px|...and sending out a 15-round burst.]]&lt;br /&gt;
&lt;br /&gt;
==SIG P210==&lt;br /&gt;
The [[SIG P210]] was added in Experimental build 1 of Update #111. Three different variants were added; the original P210-1 model, the P210-5 Target model, and the P210-6 model with a conversion kit to chamber it in .22LR. This conversion kit is used in real life for training models.&lt;br /&gt;
[[File:Sig P210.jpg|thumb|none|350px|SIG P210-1 - 9x19mm Parabellum]]&lt;br /&gt;
===SIG P210-5 Target===&lt;br /&gt;
[[File:SIG P210-5 Target.jpg|thumb|none|350px|SIG P210-5 - 9x19mm Parabellum]]&lt;br /&gt;
===SIG P210-6 Target===&lt;br /&gt;
[[File:P210-6 Target.jpg|thumb|none|350px|SIG P210-6 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The first alpha build of Update #90 was one that'd been requested for quite some time: a [[SIG-Sauer P226R]], known in-game as the &amp;quot;P226 Mk 25&amp;quot; (the US Navy-issued version), with 15- and 20-round magazines available.&lt;br /&gt;
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P226 Left.jpg|thumb|none|600px|At long last, our Swiss-German friend is here.]]&lt;br /&gt;
[[File:H3VR P226 Right.jpg|thumb|none|600px|Oh, and the grips aren't actually pink. That's just the lighting.]]&lt;br /&gt;
[[File:H3VR P226 Loading.jpg|thumb|none|600px|Loading in a standard magazine.]]&lt;br /&gt;
[[File:H3VR P226 Racking.jpg|thumb|none|600px|Racking the slide, and trying to ignore the pinkness.]]&lt;br /&gt;
[[File:H3VR P226 Aiming.jpg|thumb|none|600px|Aiming at a Weinerbot; as mentioned with the Bergmann No. 5, these are still present in some scenes, the Mini Arena among them.]]&lt;br /&gt;
[[File:H3VR P226 Firing.jpg|thumb|none|600px|Putting a nine-millimeter round into its head...]]&lt;br /&gt;
[[File:H3VR P226 Ejecting.jpg|thumb|none|600px|...to precious little effect, as the empty magazine and locked-open slide here make apparent. Note the blue circle on the ejected mag; this indicates that a given object is elligible for targeting with the ''[[Half-Life: Alyx]]''-esque &amp;quot;Grabbity Gloves&amp;quot; added in Update #89. Upon being selected, it turns orange.]]&lt;br /&gt;
[[File:H3VR P226 Extended.jpg|thumb|none|600px|Realizing a need for more firepower, and loading in a 20-round extendo.]]&lt;br /&gt;
[[File:H3VR P226 Illuminated.jpg|thumb|none|600px|Dropping another Weinerbot with the P226, thanking the mysterious Circle of Illumination for making it clear where the doorway ends.]]&lt;br /&gt;
[[File:H3VR P226 Flashlight.jpg|thumb|none|600px|This circle is, of course, the product of an underbarrel flashlight. And a needlessly dramatic mag pitch.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The compact version of the [[SIG-Sauer P250]] is one of the available firearms in-game. It has a two-tone finish, is chambered in .45 ACP, and was added in Update #5.&lt;br /&gt;
[[File:P250-TT-detail-R.jpg|thumb|none|350px|Early Model SIG-Sauer P250 Compact with two-tone finish - 9x19mm Parabellum. The in-game weapon is a later model, unlike this image.]]&lt;br /&gt;
[[File:H3VR P250.jpg|thumb|none|600px|Admiring the P250, amidst a selection of other handguns.]]&lt;br /&gt;
[[File:H3VR P250 Loading.jpg|thumb|none|600px|Loading in a standard 9-round magazine.]]&lt;br /&gt;
[[File:H3VR P250 Cocking.jpg|thumb|none|600px|Chambering the first of the aforementioned 9 rounds.]]&lt;br /&gt;
[[File:H3VR P250 Aiming.jpg|thumb|none|600px|Taking aim at a target...]]&lt;br /&gt;
[[File:H3VR P250 Firing.jpg|thumb|none|600px|...and firing.]]&lt;br /&gt;
[[File:H3VR P250 Modded.jpg|thumb|none|600px|A P250 fitted with a laser and a red-dot sight. The latter is no longer possible; it was found that detachable slide-mounted red-dot sights had serious zeroing problems, so the feature was removed, leaving the player's only options for RDSed handguns either the use of a wrap-around rail mount or one of the pistols with a fixed red-dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==SilencerCo Maxim 9==&lt;br /&gt;
The final build of Update #97 added a [[SilencerCo Maxim 9]], dubbed the &amp;quot;Max9&amp;quot; in-game.&lt;br /&gt;
[[File:Maxim9.jpg|thumb|none|350px|SilencerCo Maxim 9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Maxim Left.jpg|thumb|none|600px|Taking a trip out to the reworked Friendly45 range (whose rebuild was one of the other things added in Update #97), and admiring the view.]]&lt;br /&gt;
[[File:H3VR Maxim Right.jpg|thumb|none|600px|And the Maxim 9, of course.]]&lt;br /&gt;
[[File:H3VR Maxim Loading.jpg|thumb|none|600px|Loading a magazine into the pistol - while this mag is a unique model, it's interchangeable with standard [[Glock 17]] mags.]]&lt;br /&gt;
[[File:H3VR Maxim Racking.jpg|thumb|none|600px|Racking the slide, and showing off its unique layout in the process.]]&lt;br /&gt;
[[File:H3VR Maxim Aiming.jpg|thumb|none|600px|Aiming the Maxim 9 - the sights are a white 3-dot setup, typical of modern handguns.]]&lt;br /&gt;
[[File:H3VR Maxim Firing.jpg|thumb|none|600px|Ringing some plates. While the [[Welrod]] and [[De Lisle Carbine|De Lisle]] have it beat in overall quietness, the Maxim 9 is still the quietest autoloader in the game.]]&lt;br /&gt;
[[File:H3VR Maxim Locked.jpg|thumb|none|600px|17 soft shots (and loud dings) later, the Maxim 9 locks open.]]&lt;br /&gt;
[[File:H3VR Maxim Ejecting.jpg|thumb|none|600px|Dumping out the old magazine, in suitably dramatic fashion.]]&lt;br /&gt;
[[File:H3VR Maxim RDS.jpg|thumb|none|600px|Also of note is the Maxim 9's barrel-mounted RMR plate; this acts as a rail in-game, and disappears when an attachment (like this Aimpoint ACRO red-dot sight) is mounted on it. The end result can look absolutely seamless if done correctly.]]&lt;br /&gt;
[[File:H3VR Maxim Modded.jpg|thumb|none|600px|Alternatively, you can just go for broke with attachments - a laser sight, a Fortis SHIFT foregrip, a FAB Defense GLR-440 stock, and a KCI 50-round drum magazine, in this case. As a note of trivia, this would be (in the US, at any rate) a two-tax-stamp build if you attached the stock first (one for the suppressor, and one for the stock making it legally a &amp;quot;short-barreled rifle&amp;quot;), or a three-stamp build if you put the foregrip on first (one for the suppressor, one for the foregrip making it legally an &amp;quot;Any Other Weapon&amp;quot;, and one for the stock converting that into an SBR).]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
Alpha #6 of Update #100 added the oft-requested [[Stechkin APS]], along with some special attachments for it.&lt;br /&gt;
[[File:Pistol_Russian_Stechkin_9x18mm_Makarov_machine_pistol_2.jpg|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Left.jpg|thumb|none|600px|Taking a classic Russian machine pistol out to the Proving Grounds, to... prove its value, I suppose?]]&lt;br /&gt;
[[File:H3VR APS Right.jpg|thumb|none|600px|I mean, it's a pretty proven design as-is, but this one looks pristine enough to be unproven on its own, so it's a decent enough excuse.]]&lt;br /&gt;
[[File:H3VR APS Loading.jpg|thumb|none|600px|Loading in a magazine; despite what its impressive size would suggest, the Stechkin doesn't fire a terribly powerful cartridge - instead of a few large rounds, it packs a whopping 20 9x18mm Makarov cartridges into each flush-fitting magazine.]]&lt;br /&gt;
[[File:H3VR APS Racking.jpg|thumb|none|600px|Accordingly, there's nothing holding the slide closed - it's plain-old straight blowback, just like its [[Makarov PM|smaller cousin]].]]&lt;br /&gt;
[[File:H3VR APS Aiming.jpg|thumb|none|600px|Aiming the APS; the sights are decently tall, with a U-notch rear sight and a somewhat narrow front blade typical of the era.]]&lt;br /&gt;
[[File:H3VR APS Firing.jpg|thumb|none|600px|Popping off a round. Being a fairly large gun chambered in a fairly low-powered cartridge, recoil is fairly mild.]]&lt;br /&gt;
[[File:H3VR APS Auto.jpg|thumb|none|600px|But, of course, that's not what you chose the Stechkin for, is it? You wanted to use the other selector position.]]&lt;br /&gt;
[[File:H3VR APS Locked.jpg|thumb|none|600px|Doing so rather quickly leads to this - an open slide, and an open magazine.]]&lt;br /&gt;
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol.jpg|thumb|none|350px|Stechkin APS with stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Stocks.jpg|thumb|none|600px|To make this unshown full-auto a bit more practical, the Stechkin can accept a stock - you can choose between the classic wooden variety, or a more modern-looking black polymer option.]]&lt;br /&gt;
[[File:Stechkin apb.jpg|thumb|none|350px|Stechkin APB - 9x18mm Makarov]]&lt;br /&gt;
[[File:H3VR APS Suppressed.jpg|thumb|none|600px|Alternatively, you can stick the also concurrently-added wire stock and suppressor, allowing it to pass for a [[Stechkin APB]] (minus that version's threaded barrel).]]&lt;br /&gt;
[[File:H3VR APS Dual.jpg|thumb|none|600px|And if you're looking to reduce the pistol's practicality instead of increasing it, you can do... this. (Hey, you didn't seriously think we were gonna deprive you of a good full-auto screenshot, did you?)]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
Added in the third alpha of Update #85, the [[Steyr M1912]] expands ''H3'''s roster of clip-fed pistols, and is one of only two firearms in the game chambered in 9x23mm Steyr (the other one of which, added concurrently, is below).&lt;br /&gt;
[[File:SteyerHahn1913Pistol.jpg|thumb|none|350px|Steyr M1912 - 9x23mm Steyr]]&lt;br /&gt;
[[File:H3VR M1912 Right.jpg|thumb|none|600px|Admiring the M1912 while enjoying the scenic views of - ''wait a minute, this isn't Albania'']]&lt;br /&gt;
[[File:H3VR M1912 Safe.jpg|thumb|none|600px|''&amp;quot;Oh, we were supposed to turn LEFT at Podgorica.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR M1912 Left.jpg|thumb|none|600px|Disengaging the Steyr's safety; this is rather important, as the safety prevents the slide from moving...]]&lt;br /&gt;
[[File:H3VR M1912 Locking.jpg|thumb|none|600px|...which is necessary to load the thing.]]&lt;br /&gt;
[[File:H3VR M1912 Loading.jpg|thumb|none|600px|Loading is accomplished via an 8-round stripper clip; loose rounds can also be used, but there's not much of a practical advantage to doing so.]]&lt;br /&gt;
[[File:H3VR M1912 Aiming.jpg|thumb|none|600px|Aiming at a glass bottle; the front sight is rather thin, making the sights easy to use with light backgrounds, and nearly impossible to use on dark ones.]]&lt;br /&gt;
[[File:H3VR M1912 Firing.jpg|thumb|none|600px|Emphasis on &amp;quot;nearly&amp;quot;; while the pistol itself obscures it here, this was, in fact, a direct hit. Yep, absolutely square-on. No reason to doubt me on this one, just take my word for it.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Anschlagpistole M.12==&lt;br /&gt;
The [[Steyr M1912#Steyr Anschlagpistole M.12|Anschlagpistole M.12]], the select-fire machine pistol variant of the above [[Steyr M1912]], was added concurrently with the former in Update #85's third alpha build. It is labelled in the game as the &amp;quot;M1912/P.16&amp;quot;, a false designation. It is permanently fitted with a stock (as, unlike most pistol stocks, the M1912's wraps around the entire grip, making even the game's version of interchangeability unfeasible), and features the appropriate 16-round extended fixed magazine. The stock lacks the butt pad that was present on the real Anschlagpistole M.12.&lt;br /&gt;
[[File:Steyr P16 Stock.jpg|thumb|none|450px|Steyr Anschlagpistole M.12 with stock - 9x23mm Steyr]]&lt;br /&gt;
[[File:H3VR P16 Left.jpg|thumb|none|600px|Taking a look at the M1912/P.16, right at the start of a &amp;quot;Battle Petite&amp;quot; match in the Meatmas Cappocolloseum.]]&lt;br /&gt;
[[File:H3VR P16 Loading.jpg|thumb|none|600px|Stripping some rounds off of the first of two stripper clips. Or maybe the second. You have no real way of knowing.]]&lt;br /&gt;
[[File:H3VR P16 Chambering.jpg|thumb|none|600px|Chambering what could just as easily be the first of eight rounds as it could be sixteen - again, you can't tell.]]&lt;br /&gt;
[[File:H3VR P16 Semi.jpg|thumb|none|600px|A minute or two of sausage-shooting later, and a quick peek at the right side of the pistol reveals this large switch on the frame.]]&lt;br /&gt;
[[File:H3VR P16 Auto.jpg|thumb|none|600px|Flipping it down results in...]]&lt;br /&gt;
[[File:H3VR P16 Firing.jpg|thumb|none|600px|''&amp;quot;Yes, I know the rule of the Double Tap, but I think you crossed the line between &amp;quot;playing it safe&amp;quot; and &amp;quot;desecrating a corpse&amp;quot; about eleven rounds ago.&amp;quot;'']]&lt;br /&gt;
[[File:H3VR P16 Barrel.jpg|thumb|none|600px|Doing a bit of post-battle bore inspection in a completely unsafe and inadvisable manner shows that the P.16 has a rather detailed interior, with rifling grooves in the barrel and a firing pin hole in the breech face (as does the normal M1912, though it's not suitably absurd to inspire this kind of poor decision-making). Exactly how light is entering the barrel at this angle is another matter entirely.]]&lt;br /&gt;
&lt;br /&gt;
==STI 2011 Staccato P==&lt;br /&gt;
The Staccato P variant of [[STI 1911 Series|STI]]'s 2011 series of pistols was added in Update #101 on Meatmas day; it is referred to in-game as the &amp;quot;ST2111&amp;quot;.&lt;br /&gt;
[[File:STI 2011 Staccato P.jpg|thumb|none|350px|STI 2011 Staccato P - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR Staccato Right.jpg|thumb|none|600px|Admiring the 2011 underneath(ish) the Meatmas tree.]]&lt;br /&gt;
[[File:H3VR Staccato Safety.jpg|thumb|none|600px|The smallest one of the year's gifts (well, the smallest firearm one, at any rate), but no less appreciated.]]&lt;br /&gt;
[[File:H3VR Staccato Left.jpg|thumb|none|600px|Disengaging the safety, which had been irresponsibly left on. Why, someone could've not gotten hurt!]]&lt;br /&gt;
[[File:H3VR Staccato Loading.jpg|thumb|none|600px|Loading a 17-round magazine into the Staccato, appreciative of the fact that it actually has a magazine well.]]&lt;br /&gt;
[[File:H3VR Staccato Racking.jpg|thumb|none|600px|The barrel does indeed tilt, though only slightly upwards like a 1911 variant should. No break-action silliness here.]]&lt;br /&gt;
[[File:H3VR Staccato Aiming.jpg|thumb|none|600px|Aiming at a crystal snowflake; the Staccato's rather blocky sights make said snowflake a bit hard to see.]]&lt;br /&gt;
[[File:H3VR Staccato Firing.jpg|thumb|none|600px|But hey, &amp;quot;hard to see&amp;quot; doesn't necessarily mean &amp;quot;hard to hit&amp;quot;. Even if this isn't the actual shot that landed, since it takes a few frames' worth of time for a 9x19mm round to reach a target at this distance; this shot is instead directed at a snowflake that the previous one already destroyed.]]&lt;br /&gt;
[[File:H3VR Staccato Locked.jpg|thumb|none|600px|Large as its magazine may be (compared to other 1911 variants, at least), it is still finite.]]&lt;br /&gt;
[[File:H3VR Staccato Ejecting.jpg|thumb|none|600px|Luckily, your supply of them isn't, so feel free to do whatever you wish with them once they're dry.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]] is one of the available firearms in-game. It was the first &amp;quot;real&amp;quot; handgun added (barring the fictitious &amp;quot;Cyber Pistol&amp;quot;), and predates ''H3'''s release altogether; it was one of the few weapons included in the very first early access build of the game. Update #77's 1st alpha build replaced the earlier re-finished model with a newer, older-looking one.&lt;br /&gt;
[[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR TT Over.jpg|thumb|none|600px|Launching right into things, by lining up a TT-33 over a magazine...]]&lt;br /&gt;
[[File:H3VR TT Table.jpg|thumb|none|600px|...and slamming it down onto the table.]]&lt;br /&gt;
[[File:H3VR TT Racking.jpg|thumb|none|600px|Giving the slide a good, solid yank.]]&lt;br /&gt;
[[File:H3VR TT.jpg|thumb|none|600px|Examining the TT-33; bright lights and refinished bluing do not mix well with human eyes.]]&lt;br /&gt;
[[File:H3VR TT Firing.jpg|thumb|none|600px|Firing off a few shots at nothing in particular.]]&lt;br /&gt;
[[File:H3VR TT Loading.jpg|thumb|none|600px|Performing a quick swap-out of the magazine, which shows off the TT's oddly chunky aftermarket grips. It also shows that the reload was merited; the indicator holes on the side reveal that the magazine only contains 4 rounds.]]&lt;br /&gt;
[[File:H3VR TT Drop.jpg|thumb|none|600px|Okay, now you're just being silly.]]&lt;br /&gt;
[[File:H3VR TT Cocked.jpg|thumb|none|600px|One may have noticed that the pistol in the previous shots remained uncocked at all times, despite the TT-33 being single-action-only. Those shots were from an earlier build of the game; Update #3 fixed the issue.]]&lt;br /&gt;
[[File:H3VR TT Pointing.jpg|thumb|none|600px|Which is, y'know.]]&lt;br /&gt;
[[File:H3VR TT Firing Cocked.jpg|thumb|none|600px|Nice.]]&lt;br /&gt;
[[File:H3VR TT Aiming.jpg|thumb|none|600px|The TT-33's iron sights. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;...what? Were you expecting something that actually fits into the section and flows well? Nope. Too bad. This is all you get.]]&lt;br /&gt;
[[File:Tokarev 1942 dated checkered grips.jpg|thumb|none|350px|Tokarev TT-33 with wooden grips - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:H3VR TT New Left.jpg|thumb|none|600px|The (slightly less) shiny new (yet older) Tokarev, courtesy of Update #77's 1st alpha.]]&lt;br /&gt;
[[File:H3VR TT New Right.jpg|thumb|none|600px|Gone are the aftermarket synthetic grips and redone finish, with checkered wood and a duller original bluing job replacing them.]]&lt;br /&gt;
[[File:H3VR TT New Loading.jpg|thumb|none|600px|Like the old model, the new model's magazine has functional witness holes; the rounds look different, as the 7.62x25mm Tokarev round had been migrated to the standard multi-type ammo system of the game's other weapons by this point.]]&lt;br /&gt;
[[File:H3VR TT New Racking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR TT New Aiming.jpg|thumb|none|600px|The TT-33's iron sights; much better integrated into the section this time, if not any easier to use on a gray target.]]&lt;br /&gt;
[[File:H3VR TT New Firing.jpg|thumb|none|600px|Firing off a round; the rather substantial powder charge of the 7.62x25mm round leads to an impressive muzzle flash, one which lingers a frame or two longer than usual, as seen here.]]&lt;br /&gt;
[[File:H3VR TT New Ejecting.jpg|thumb|none|600px|That shot plus ''ceмь'' later, and the pistol locks empty, meriting the ejection of the now-empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==USFA ZiP .22==&lt;br /&gt;
The [[USFA ZiP .22]] was added on Day 7 of the Meatmas 2022 Advent calendar event. Both a standalone version and an “underbarrel” variant with a female Picatinny attachment point on top of the receiver were added; amusingly enough, the latter was an actual product offered by USFA.&lt;br /&gt;
[[File:USFA Zip Gun No Magazine.jpg|thumb|none|350px|USFA ZiP .22 - .22 LR]]&lt;br /&gt;
[[File:H3VR ZiP Box.jpg|thumb|none|600px|Opening up Day 7's box to reveal a very... ''special'' gift. A bit like giving someone a copy of ''E.T.'' for the Atari - especially given that, at this point, both at least have some ironic degree of collector's value.]]&lt;br /&gt;
[[File:H3VR ZiP Left.jpg|thumb|none|600px|Sadly, collector's value is about all this odd little thing has. They say not to judge a book by its cover, but the quality of a book doesn't rely too much on ergonomics.]]&lt;br /&gt;
[[File:H3VR ZiP Safety.jpg|thumb|none|600px|Fiddling with the safety, which is a simple cross-bolt mounted in front of the trigger guard; its placement is a bit awkward, but then again, so are the rest of this thing's controls. And the gun as a whole, really - its entire existence, both physical and conceptual.]]&lt;br /&gt;
[[File:H3VR ZiP Right.jpg|thumb|none|600px|Taking a look at the other side, in an orientation that's hardly any worse than the &amp;quot;correct&amp;quot; one; here, the hand-hitting ejection port is visible, and the plastic(!) bolt through it.]]&lt;br /&gt;
[[File:H3VR ZiP Loading.jpg|thumb|none|600px|Loading in a Ruger 10/22 magazine; while picking a well-established magazine design is generally considered a good idea when designing a firearm, one should usually stop and think about how the resulting firearm would have to be built to accommodate it, and whether that layout actually makes any sense. One should also probably not attempt to use said magazine's feed lip as an ejector.]]&lt;br /&gt;
[[File:H3VR ZiP Charging.jpg|thumb|none|600px|Pulling back the ZiP's charging plungers, placed in about the most concerning position imaginable; the shorter one on the right is meant exclusively for cocking the striker, being long enough to push the bolt back to the striker's sear engagement point, but not quite long enough to fully extract a chambered round. As with most aspects of the ZiP, this was a better idea on paper than it was in practice.]]&lt;br /&gt;
[[File:H3VR ZiP Aiming.jpg|thumb|none|600px|Attempting to aim at a distant crystal snowflake, an attempt which is stymied by the Picatinny rail blocking the iron sights; this was an option in reality, though it's non-removable in-game.]]&lt;br /&gt;
[[File:H3VR ZiP Firing.jpg|thumb|none|600px|Firing also produces a bit more recoil than the typical .22, given its decidedly atypical (not in a good way) grip.]]&lt;br /&gt;
[[File:ZiP Underbarrel.jpg|thumb|none|350px|USFA ZiP .22 with ZiPSBR underbarrel mount - .22 LR]]&lt;br /&gt;
[[File:H3VR ZiP Underbarrel.jpg|thumb|none|600px|Of course, there's more than one gun in the box. Well, there's more than one ZiP, but two of them should add up to at least one actual handgun, no?]]&lt;br /&gt;
[[File:H3VR ZiP Dual.jpg|thumb|none|600px|Notably, in addition to the top rail, both ZiP variants have a short underbarrel rail, allowing for...]]&lt;br /&gt;
[[File:H3VR ZiP Inator.jpg|thumb|none|600px|...the ZiPpinator! (What, I've already used the whole &amp;quot;recursive gun&amp;quot; gag. Although, if you're reading these pages in order, you probably didn't know that.)]]&lt;br /&gt;
[[File:H3VR ZiP Sight.jpg|thumb|none|600px|Spraying some .22 tracer rounds at a sign, aiming through the centrally-mounted EOTech sight - it almost feels like a vintage AA gun, if you can get over how awkward and nonsensical it is (as evidenced by the completely misaligned controller outlines).]]&lt;br /&gt;
[[File:H3VR ZiP Removing.jpg|thumb|none|600px|With 50 rounds of .22 LR having proven insufficient to fell the Meatmas tree, the BX-25 magazines have to be done away with. Notably, upon release, the underbarrel ZiP lacked some of the standard version's functionality - its safety didn't work, and (as somewhat shown here) the magazines could only be manually removed, rather than having a touchpad click as an option like the standard version. Given the location of the magazine release, the former probably makes more sense.]]&lt;br /&gt;
[[File:H3VR ZiP Long.jpg|thumb|none|600px|Anyway, if the ZiPpinator's not doing it for you, why not try the new ZiP Modern Integrated Sniper Tactical Advanced Kinetic Enhancer? Only costs 3 easy payments of 9.99 frames.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P5 Compact==&lt;br /&gt;
The [[Walther P5 Compact]] with wooden grips was added on Day 3 of the Meatmas 2020 Advent Calendar event.&lt;br /&gt;
[[File:WaltherP5C.jpg|thumb|none|350px|Walther P5 Compact - 9x91mm]]&lt;br /&gt;
[[File:H3VR P5Compact Left.JPG|thumb|none|600px|One thing you'll notice right away is that the ejection cutout on the slide is on the right side instead of the left. This is standard for all P5 models.]]&lt;br /&gt;
[[File:H3VR P5Compact Right.JPG|thumb|none|600px|On the right side you can read the engraving &amp;quot;Made in Germany.&amp;quot; This specific model was likely manufactured post-reunification, as originally they were made in West Germany.]]&lt;br /&gt;
[[File:H3VR P5Compact Loading.JPG|thumb|none|600px|Loading in an eight round magazine.]]&lt;br /&gt;
[[File:H3VR P5Compact Chambered.JPG|thumb|none|600px|As mentioned before, because the gun ejects to the left, it takes some getting used to for right-handed shooters when checking to see if any rounds are chambered.]]&lt;br /&gt;
[[File:H3VR P5Compact Aim.JPG|thumb|none|600px|Taking aim at an Elf Junkbot.]]&lt;br /&gt;
[[File:H3VR P5Compact Fire.JPG|thumb|none|600px|One junkbot down, and you can see the empty casing fly off to the left.]]&lt;br /&gt;
[[File:H3VR P5Compact Empty.JPG|thumb|none|600px|With a now-empty P5, one can really appreciate the design of this little gun.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P22==&lt;br /&gt;
Update #58 added a two-toned [[Walther P22]] pistol.&lt;br /&gt;
[[File:P22 black.jpg|thumb|none|350px|Walther P22 - .22 LR]]&lt;br /&gt;
[[File:H3VR P22 Loading.jpg|thumb|none|600px|Loading a 10-round magazine into the P22...]]&lt;br /&gt;
[[File:H3VR P22 Right.jpg|thumb|none|600px|...before pausing to admire it. Unlike the reference image above, ''H3'''s P22 has a green frame.]]&lt;br /&gt;
[[File:H3VR P22 Left.jpg|thumb|none|600px|Also unlike the reference image, the in-game P22 lacks the Walther banner logo stamp on the front of the slide, due to the typical copyright concerns.]]&lt;br /&gt;
[[File:H3VR P22 Racking.jpg|thumb|none|600px|Racking the Walther's slide.]]&lt;br /&gt;
[[File:H3VR P22 Aiming.jpg|thumb|none|600px|Aiming through the sights; while holding a handgun so close to one's own face would normally be rather inadvisable, with the short slide travel and minimal recoil of a .22, it's really not that much of an issue.]]&lt;br /&gt;
[[File:H3VR P22 Firing.jpg|thumb|none|600px|See?]]&lt;br /&gt;
[[File:H3VR P22 Ejecting.jpg|thumb|none|600px|Failing nearly all its classes, the empty magazine decides to just drop out and join a trade school.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] was added in the 11th alpha of Update #52.&lt;br /&gt;
[[File:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P38.jpg|thumb|none|600px|Examining the P38. Note the Bakelite grips, which show this to be a wartime model.]]&lt;br /&gt;
[[File:H3VR P38 Loading.jpg|thumb|none|600px|Loading in a magazine. For some odd reason, the indicator holes in the magazine aren't actually holes, and as such don't show the magazine's contents.]]&lt;br /&gt;
[[File:H3VR P38 Racking.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:H3VR P38 Aiming.jpg|thumb|none|600px|Taking a look at the sights...]]&lt;br /&gt;
[[File:H3VR P38 Locked.jpg|thumb|none|600px|...before receiving a vision from 8 rounds in the future.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38K==&lt;br /&gt;
Along with the full-size variant, the short-barreled [[Walther P38K]] was added in Update #52's 11th alpha.&lt;br /&gt;
[[File:P38K.jpg|thumb|none|350px|Walther P38K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:H3VR P38 Table.jpg|thumb|none|600px|The two P38s resting side-by-side on a table.]]&lt;br /&gt;
[[File:H3VR P38K.jpg|thumb|none|600px|&amp;quot;Hey, where'd the rest of it go?&amp;quot;]]&lt;br /&gt;
[[File:H3VR P38K Muzzle.jpg|thumb|none|600px|Taking a close look at the P38K's muzzle, in a rather inadvisable fashion.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PPK]] was added to the game with the release of the 1st Meatmas update.&lt;br /&gt;
[[File:Waltherppk32acp.jpg|thumb|none|350px|Walther PPK - .32 ACP]]&lt;br /&gt;
[[File:H3VR PPK.jpg|thumb|none|600px|While debuting a few new guns, you have to pause for one of the most famous pocket pistols.]]&lt;br /&gt;
[[File:H3VR PPK Loading.jpg|thumb|none|600px|Loading a magazine into the PPK. Unlike [[GoldenEye (1995)#Walther PPK|a certain someone's PPK]], this gun is chambered for 9x17mm, rather than 7.65x17mm, which gives it a 6-shot capacity.]]&lt;br /&gt;
[[File:H3VR PPK Cocking.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:H3VR PPK Aiming.jpg|thumb|none|600px|Aiming the pistol. The sights are rather small, but that's the price you pay for having something concealable.]]&lt;br /&gt;
[[File:H3VR PPK Firing.jpg|thumb|none|600px|Firing a .380 round at the target.]]&lt;br /&gt;
[[File:H3VR PPK Empty.jpg|thumb|none|600px|Unfortunately, that grouping just won't cut it. You'll need to get a far better score on the test if you want to get your [[Licence to Kill|license to kill]].]]&lt;br /&gt;
&lt;br /&gt;
==Webley &amp;amp; Scott Mk I==&lt;br /&gt;
The 19th day of Meatmas 2018 brought along a [[Webley &amp;amp; Scott Mk I]] autoloading pistol.&lt;br /&gt;
[[File:NewWeb.jpg|thumb|none|350px|Webley &amp;amp; Scott Mk I - .455 Webley Auto]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Box.jpg|thumb|none|600px|What better gift to give than a century-old autoloading handgun? Especially one with as much collector's value as this. Must've cost them a fortune, whoever &amp;quot;they&amp;quot; might be.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Loading.jpg|thumb|none|600px|Loading in the standard 7-round magazine. Certainly not lacking in the &amp;quot;indicator holes&amp;quot; department...]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Left.jpg|thumb|none|600px|Pausing to admire the pistol. A well-made piece of kit, even if it does look a bit like someone built it out of a bunch of bits from other handguns with little regard as to what was supposed to go where.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Right.jpg|thumb|none|600px|Flipping the pistol over...]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Racking.jpg|thumb|none|600px|...and giving the slide a pull.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Aiming.jpg|thumb|none|600px|Aiming at a distant crystal snowflake; the irons are a bit small by today's standards, but a ''damn sight'' better than some of the Webley's contemporaries.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Firing.jpg|thumb|none|600px|Firing off a shot; at full size, the semi-rim of the .455 Webley Auto cartridge's case can just be glimpsed.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Locked.jpg|thumb|none|600px|Neither that shot nor the six that followed hit their mark; while .455 Webley Auto (proprietary, at least in-game) runs at substantially higher velocities than the .455 Webley revolver round upon which it was based, it's still not even scraping the sound barrier, making long-distance shooting at anything smaller than a tectonic plate a bit of an exercise in futility.]]&lt;br /&gt;
[[File:H3VR Webley &amp;amp; Scott Ejecting.jpg|thumb|none|600px|Well, at least it's a conversation starter.]]&lt;br /&gt;
&lt;br /&gt;
Click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades|here]] to return to the main index page, or click [[Hot Dogs, Horseshoes &amp;amp; Hand Grenades/Manual-Loading Pistols|here]] to view the game's manual-loading pistols.&lt;br /&gt;
&lt;br /&gt;
[[Category:Subpages of Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Steyr_M1912&amp;diff=1604326</id>
		<title>Steyr M1912</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Steyr_M1912&amp;diff=1604326"/>
		<updated>2023-08-20T08:47:13Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SteyerHahn1913Pistol.jpg|thumb|right|400px|Steyr-Hahn M1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
The '''Steyr M1912''', also known as the '''Steyr M1911''' or the &amp;quot;Steyr-Hahn&amp;quot;, is an Austrian semi-automatic pistol developed in 1911 by Austrian weapons designer Karel Krnka unusual for its use of an internal magazine fed by stripper clips instead of detachable box magazine. Initially and officially known as the Steyr M1911, the pistol was produced at the Österreichische Waffenfabrik Steyr arms factory in Austria for the civilian arms market and for export. The commercial Steyr M1911 may have an adjustable rear sight and stamp &amp;quot;OESTERR.WAFFENFABRIK STEYR M.1911 9m/m&amp;quot; on the left side of the slide. According to some sources, the Steyr M1911 pistol was adopted by Austro-Hungarian Army reserve units in 1912, under the name ''Repetierpistole M.12'' (sometimes also referred to as the ''&amp;quot;Selbstladepistole M.12&amp;quot;'').&lt;br /&gt;
&lt;br /&gt;
When the First World War began, the Austro-Hungarian Army experienced an acute shortage of pistols. As a result, Austria-Hungary made large orders of the Steyr pistol. These pistols were stamped &amp;quot;STEYR 1912&amp;quot; on their slides, which could also contain another year, depending on the year of manufacture. With the collapse of the Austro-Hungarian Empire, production of the Steyr M1912 was discontinued in 1918. It is believed that about 250,000 Steyr pistols were produced. After the First World War, these pistols were in service with the armies of Poland, Hungary, Austria, Romania, Yugoslavia and Chile.&lt;br /&gt;
&lt;br /&gt;
After the German annexation of Austria in 1938, about 60,000 pistols were adapted to fire the standard German 9x19mm Parabellum ammo. In the Wehrmacht, such pistols received the designation Pistole 12 (Ö). They can be distinguished by their &amp;quot;08&amp;quot; marks and Nazi eagles. During the Second World War, these pistols were used by the German police and various occupation units.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1911 – 1918)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:''' 9x19mm, 9x23mm Steyr&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.6 lbs (1.2 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.5 in (21.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 5 in (12.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 8, 16 (P.16)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto, Semi-Auto/Full-Auto (P.16)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
'''The Steyr M1912 pistol has been seen in the following:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Bennie the Howl (Benya Krik)]]'' || [[Yuri Shumsky]] || Benya Krik || rowspan=2| || rowspan=2|1926&lt;br /&gt;
|-&lt;br /&gt;
| Nikolai Nademsky || Kol'ka Pakovskiy&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Blue Express]]'' ||  || Chinese workers ||  || 1929&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mountains on Fire]]'' || Luigi Serventi || Arthur Franchini  ||  || 1931&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dishonored]]'' || [[Marlene Dietrich]]  || Marie Kolverer aka spy X27 ||  || 1931&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Squadron No. 5 (Eskadrilya No. 5)]]'' || Yakov Zaslavsky || Col. Horn || rowspan=2| || rowspan=2|1939&lt;br /&gt;
|-&lt;br /&gt;
| || A German Communist&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elusive Jan (Neulovimyy Yan)]]'' || [[Kote Daushvili]] || A Gestapo agent || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bridge (Most), The (1942)|The Bridge (Most)]]'' || || A German officer || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outpost in the Mountains (Zastava v gorakh)]]'' || [[Vladimir Belokurov]] || Maj. Morrow || || 1953&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Secret of Two Oceans (Tayna dvukh okeanov)]]'' || [[Sergei Golovanov]] || Nikolay Gorelov || rowspan=4| || rowspan=4|1957&lt;br /&gt;
|-&lt;br /&gt;
| [[Igor Vladimirov]] || ''Starshina'' Andrey Skvoreshnya&lt;br /&gt;
|-&lt;br /&gt;
| [[Pavel Luspekaev]] || Lt. Kartsev&lt;br /&gt;
|-&lt;br /&gt;
| Vakhtang Ninua || Prof. Lordkipanidze&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the Count's Ruins (Na grafskikh razvalinakh)]]'' || [[Vladimir Soshalsky]] || Graf || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cruelty (Zhestokost)]]'' || [[Georgiy Yumatov]] || Veniamin Malyshev || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Everybody Go Home! (Tutti a casa)]]'' || || A German officer || || 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Good Soldier Schweik (Der brave Soldat Schwejk)]]'' || [[Hugo Gottschlich]] || ''Wachtmeister'' Flanderka || || 1960&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[So Darling So Deadly]]'' || [[Giuseppe Mattei]] || Benny  || || rowspan=&amp;quot;2&amp;quot;|1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Tony Kendall]] || Jo Walker ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Diamond Arm (Brilliantovaya Ruka)]]'' || || || Seen on the wall in the smugglers' den || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[You Are a Widow, Sir!]]'' || || || Hanging on the wall || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Fistful of Dynamite]]'' ||   || The Mexican police officer ||   || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legend of the Living Dead (Legenda o živých mrtvých)]]'' || [[Rudolf Jurda]] || Kurt Klein || The 4th part - entitled &amp;quot;Cesta smrti&amp;quot; || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[With Clean Hands (Cu mainile curate)]]'' || [[Dorin Dron]] || Scorțea || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Solaris]]'' || [[Donatas Banionis]] || Dr. Kris Kelvin || Chrome plated || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Telegram (Telegramma)]]'' || || || Chrome plated, seen in gun collection || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[At Home Among Strangers, Stranger at Home (Svoy sredi chuzhikh, chuzhoy sredi svoikh)]]'' || [[Nikita Mikhalkov]] || Brylov || Chrome plated || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Police Commissioner Accuses (Un comisar acuza)]]'' || [[Mircea Pascu]] || Tanasescu || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day That Shook the World, The|The Day That Shook the World]]'' ||  || Austro-Hungarian secret policeman ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Con Artists]]'' || || A gangster || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Am the Law (Il prefetto di ferro)]]''|||| The bandit ||||1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revenge (Revansa)]]'' || || Iron Guard legionnaires || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Signum Laudis]]'' || [[Jirí Kodet]] || 1st Lt. Kostolany || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fall of Italy, The (Pad Italije)|The Fall of Italy (Pad Italije)]]'' ||  || The partisan´s trophy || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Green Wagon (Zelyonyy Furgon) (1983)|The Green Wagon (Zelyonyy Furgon)]]'' || || A robber || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Inheritors (Die Erben)]]'' || John Ottwald || Günther || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Shades of Fern (Stín kapradiny)]]'' || [[Marek Probosz]]  || Rudolf Aksamit || rowspan=2| ||rowspan=2| 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Zbigniew Suszynski]]  || Václav Kala&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Until the End (Až do konce)]]'' || [[Veronika Gajerová]]  || Karin Baumann ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[H.M. Deserters (C.K. Dezerterzy)]]'' || [[Zbigniew Zapasiewicz]] || Capt. Wagner || rowspan=3| || rowspan=3|1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Leon Niemczyk]] || Gendarme Sergeant&lt;br /&gt;
|-&lt;br /&gt;
| [[Marek Kondrat]] || Jan Kania&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World Knows Nothing, The (Svet nic neví)|The World Knows Nothing (Svet nic neví)]]'' || [[Emil Horváth]]  || Tomás Jakl ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Sherlock Holmes and the Leading Lady]]'' || [[Patrick Monckton]] || Laszlo Karparti || rowspan=2| || rowspan=2|1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Lee]] || Sherlock Holmes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hold-Up (Nalyot)]]'' || [[Evgeniy Steblov]] || ''Militsiya'' Major Kondrat Philimonovich || rowspan=2| || rowspan=2|1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonard Sarkisov]] || Federico Henriques&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Canary Connection, The (Kanárská spojka)|The Canary Connection (Kanárská spojka)]]'' || [[Karel Zima]] || Police expert Vomáčka ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Michael Collins]]'' || [[Aidan Quinn]] || Harry Boland ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Capitaine Conan]]'' ||  || French soldier ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deserter´s Gold]]'' || [[Marek Kondrat]] || Jan Kania || A retro scene from ''H. M. Deserters'' || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Courier of Special Importance (Kurersky osoboy vazhnosti)]]'' || [[Vladimir Yavorsky]] || Jack Brown || Nickel plated and blued || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[King's Man, The|The King's Man]]''||[[Ralph Fiennes]]||Duke of Oxford||||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;320&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;70&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bors]]''  || [[Károly Gyulai]] || Ödön Lukács || &amp;quot;Hallo...Operator?&amp;quot; (S1E4) || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sinful People of Prague, The|The Sinful People of Prague]]'' || [[Josef Vinklár]] || Inspector Bouše || &amp;quot;Černé rukavice&amp;quot; (S1E5) || 1968-1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadows Disappear at Noon (Teni ischezayut v polden)]]'' || [[Anatoliy Solovyov]] || Philemon Kolesnikov || Ep.1; in holster || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Road to Calvary (Khozhdenie po mukam), The (1977)|The Road to Calvary (Khozhdenie po mukam)]]'' || [[Sergey Yakovlev]] || Mamont Dalskiy || Chrome plated; Ep.8 || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[And Quiet Flows the Don (Tikhiy Don) (2015)|And Quiet Flows the Don (Tikhiy Don)]]'' || || A Red commander || In holster || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Demon of the Revolution (Demon revolyutsii)]]'' || (uncredited) || The second hitman || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Mandalorian, The - Season 1|The Mandalorian]]'' ||[[Carl Weathers]]||Greef Karga||mocked up to look like a blaster || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: 1918]]'' || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Men of War (Video Game)|Men of War]]'' || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Empires : 1914-1918]]'' || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Steyr M1912 ||  ||  2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;M1912&amp;quot; || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 1]]'' || &amp;quot;Repetierpistole M1912&amp;quot; ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]]'' || &amp;quot;Repetierpistole M1912&amp;quot; || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tannenberg]]'' || &amp;quot;Steyr M1912 Steyr-Hahn&amp;quot; || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Isonzo]]'' || &amp;quot;Steyr M1912 Steyr-Hahn&amp;quot; || || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Steyr Anschlagpistole M.12=&lt;br /&gt;
[[File:SteyrM12_P.16.jpg|thumb|right|400px|Steyr Anschlagpistole M.12 - 9x23mm]]&lt;br /&gt;
[[File:Steyr P16 Stock.jpg|thumb|right|400px|Anschlagpistole M.12 with shoulder stock - 9x23mm]]&lt;br /&gt;
&lt;br /&gt;
In late 1916, a selective-fire machine pistol variant of the Steyr M.12 was developed and produced in very small quantities, known as the ''Anschlagpistole M.12'' (''&amp;quot;Assault pistol&amp;quot;''). It is commonly and incorrectly referred to under the designation &amp;quot;M1912/P16&amp;quot; (for ''&amp;quot;Patrone 16&amp;quot;''). The machine pistol was equipped with a fire selector switch, and an elongated magazine with a capacity of 16 rounds (still integral, requiring two clips of 8 rounds each for loading). A special version of the M.12 holster-stock was developed for use with this weapon.&lt;br /&gt;
&lt;br /&gt;
The Anschlagpistole M.12 was introduced as an Austro-Hungarian equivalent to the Italian [[Villar Perosa M1915|Villar Perosa]] submachine gun, but proved to be unsuccessful and was cancelled in mid-1917. Less than 500 are thought to have been made, and came into limited issue only. A special &amp;quot;twin-barreled&amp;quot; configuration of this weapon was also tested, known as the ''&amp;quot;Doppelpistole M.12&amp;quot;'', consisting of two M.12 machine pistols tethered adjacently to a central buttstock. &lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 1]]'' || &amp;quot;Maschinenpistole M1912/P.16&amp;quot; || Added in ''Turning Tides'' DLC; depicted with tangent rear sight || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;M1912/P16&amp;quot; || Machine pistol variant, with fixed shoulder stock  || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Steyr Mannlicher]] - A list of all firearms manufactured by Steyr Mannlicher. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1604325</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1604325"/>
		<updated>2023-08-20T08:32:31Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Steyr M.12/P.16 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and a main series installment in the popular ''[[Battlefield]]'' series. It is set in World War 1, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
Four DLCs are released: ''They Shall Not Pass'', focusing on the French Republic in WWI; ''In the Name of the Tsar'', focusing on the Russian Empire and the Russian Civil War; ''Turning Tides'', focusing on Naval and Amphibious Campaigns in WWI; and ''Apocalypse'', a DLC with the thematic focus of &amp;quot;the most infamous and grittiest battles of WWI&amp;quot;. Other contents are added in sporadic content drop updates.&lt;br /&gt;
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For the actual first entry in the ''Battlefield'' series, see ''[[Battlefield: 1942]]''.&lt;br /&gt;
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For the first WWI ''Battlefield'' game (not part of the ''Battlefield'' series due to it being a community-made mod), see ''[[Battlefield: 1918]]''.&lt;br /&gt;
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{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class is a general-purpose combatant with automatic or semi-automatic rifles (grouped under the &amp;quot;self-loading rifle&amp;quot; moniker), the Support class uses machine guns, and the Scout class uses bolt-action (plus one lever-action, one single-shot, and one semi-automatic converted bolt-action) rifles (in-game these are grouped together as &amp;quot;Single-Action Rifles&amp;quot;).&lt;br /&gt;
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There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines (or a sawed-off shotgun) and the former having a repair tool; these are automatically assigned when the player chooses to spawn in a fresh armored vehicle, naval destroyer, or airplane. The Tanker/Pilot primary weapons became available to the Assault and Support classes in June 2018 CTE, the two classes receiving access to some of the pistol carbine armaments. An additional vehicle class is the Cavalry, whose kit is provided when the player rides on a horse. The Cavalry primarily use melee weapons, but also have a Winchester Model 1895 for ranged effectiveness.&lt;br /&gt;
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Additional to the standard classes are Elite Classes, classes whose equipment kits are found on maps at strategic locations and can be picked up by players. They are a successor to the often underpowered Battle Pickups in ''Battlefield 4''. There are four Elite Classes: Flame Trooper, Sentry, Tank Hunter, and Trench Raider (who was added in the ''They Shall Not Pass'' DLC). The Flame Trooper wields the Wechselapparat M1917 flamethrower, the Sentry use either the MG 08/15 light machine gun or the Villar Perosa double-barreled submachine gun, the Tank Hunter wields the Mauser 1918 Tankgewehr, and the Trench Raider uses a trench raiding club as a primary weapon. All Elite Classes have additional equipment in addition to their primary weapons, and all wear body armor (of varying levels, the Sentry being the toughest) that grant them extra damage resistance. Flame Troopers appear in singleplayer campaign as enemies, while the Sentry kit is used by the player character Luca in the &amp;quot;Avanti Savoia!&amp;quot; campaign War Story.&lt;br /&gt;
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Clip-loaded weapons are all portrayed with detailed clip-by-clip reload animations and single-round reload animations, much like ''[[Red Orchestra 2: Heroes of Stalingrad]]'', and rifles often have a reload detail with the player's left hand covering the magazine when opening the action to stop the rounds from flying out. To prevent a scope attachment from blocking the magazine, all weapon scopes are side-mounted, even when real examples of the weapon had centrally-mounted scopes (e.g. on the scoped [[Gewehr 98]]). Not stopping with clip-loaded weapons, many other weapons in the game (especially DLC weapons) feature very unusual dynamic reloads seen in very few games, detailed in their individual sections.&lt;br /&gt;
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''Battlefield 1'' uses a system of weapon variants in place of weapon modifications like in previous ''Battlefield'' games. Instead of letting players freely customize their weapon attachments, each weapon has a number of variants each with pre-allocated attachments. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons, adjusting the direction of recoil control (for some weapons, this changes the model of the muzzle device; included styles are typically a Madsen-style flash hider by default, with a Cutts compensator or no device for the left/right options). Below is a list of common names referring to each variant.&lt;br /&gt;
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* Factory - Describes the weapon being light-weight, having fast movement speeds and ADS times. No attachments installed. &lt;br /&gt;
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* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or, in some some unique cases such as the [[Winchester Model 1895|Winchester 1895]], a caliber change. &lt;br /&gt;
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* Storm - Refers to the weapon having improved ADS accuracy, even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
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* Optical - Attaches an optical Lens Sight for greater ADS accuracy. On some weapons, a vertical foregrip is also installed. The Lens Sight is based on the experimental Gibbs Magnifying Sights, tested by the British in small quantities and only on the Lee-Enfield rifles of the era.&lt;br /&gt;
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* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. The medium range optical sight in BF1 is based on the Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope.&lt;br /&gt;
&lt;br /&gt;
* Sniper - Applies to Scout rifles, equips them with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilized accuracy. Some medic rifles also support this variant, who get a weaker powered scope. The long range optical sight is based on the PPCo scope, while the lower-powered on is apparently the same scope just with the front and rear ends removed.&lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to shotguns; reduces recoil but increases damage drop-off. The name refers to a modification to the weapon's barrel where the barrel interior diameter is increased with tools. This lowers the barrel pressure and shortens the shot string, translating to reduced recoil in-game.&lt;br /&gt;
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* Hunter - Applies to shotguns; attaches a choke tightening shot spread for greater effective range. &lt;br /&gt;
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* Slug - Applies to shotguns that fire a single powerful slug instead of buckshot. Also applies the Lens Sight, excluding the Model 1900. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
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* Extended - Extends the weapon's magazine; only the [[Browning Auto-5]] and [[Remington Model 8]] have this variant.&lt;br /&gt;
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* Low Weight - Applies to machine guns; identical to the &amp;quot;Factory&amp;quot; variant, having no attachments (other than a bipod), but possessing improved movement speed and ADS times. &lt;br /&gt;
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* Telescopic - Applies to machine guns; equipped with a bipod and a medium-range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
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* Suppressive - Applies to machine guns; increases the weapon's capacity, adds a bipod, and attaches a unique optical sight exclusive to Suppressive variants. The optical sight is based on the German Zielfernrohr 12 (ZF 12) sight.&lt;br /&gt;
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* Infantry - Applies to Scout weapons; only has iron sights, rather than optics.&lt;br /&gt;
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* Carbine - Applies to Scout weapons; removes the medium- or long-range telescopic sight in place of a short-range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
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* Defensive - Applies to the [[Standschütze Hellriegel 1915]] and [[Perino Machine Gun|Perino M1908]]. Adds a &amp;quot;Lens&amp;quot; sight to both, a bipod and extended magazine to the Hellriegel, and a tripod to the Perino.&lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the [[Winchester Model 1907]] and the [[Winchester M1897|M97 Trench Gun]]. In case of the 1907, it adds a foregrip and select-fire functionality, improving hip fire and close-range effectiveness, while the M97 shotgun gains a duckbill choke for greater horizontal shot dispersion, and fires more pellets per shot, with reduced damage per pellet. &lt;br /&gt;
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* Experimental - Applies only to the [[Bergmann MP18|MP18]], [[Steyr 1912|Steyr M.12/P.16]], and [[Springfield M1903]]. The MP 18 is locked to a three-round burst and gets a short-range lens sight and a 30-round stick mag; the Steyr M.12 gets locked to a faster two-round burst and receives lens sight; the M1903 receives a Pedersen device.&lt;br /&gt;
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* Patrol - A variant category added post-launch in the May 2018 &amp;quot;Weapons Crate&amp;quot; update. Applies to the [[Arisaka Type 38]], [[C96|M1917 Trench Carbine]], and [[Carcano Rifle Series|Carcano 1891 Carbine]], equipped with Medic-styled medium-powered scopes.&lt;br /&gt;
&lt;br /&gt;
In addition, taking a page from ''[[Battlefield Hardline]]'', each of the classes have their own class-exclusive sidearms.  However, there are also a small handful of all-class sidearms available.&lt;br /&gt;
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=Pistols=&lt;br /&gt;
It is worth noting that all pistols that should lock back on their last shot instead repeat the standard firing animation with the slide going forward, with the slide then magically locking back, though the speed of the animations makes it hard to notice without paying attention. All pistol hammers (with the exception of the Steyr M1912 and M1911 Extended) also never move, staying in the cocked position at all times.&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class, with a fire rate of 450 RPM. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[File:BF1-ber15_1.jpg|thumb|600px|none|A British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[File:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1-ber15_3.jpg|thumb|600px|none|Reloading, note the preposterous sight of trigger discipline in World War I. Also note that the slide is locked back, which is impossible as the M1915 has no mechanism to lock the slide back besides a magazine cutout (i.e. the slide locks back on an empty magazine, but drops as soon as it is removed). The slide is also much too far back, with the front slide cutout being roughly where the ejection port ought to be; the magazine is also apparently modeled completely empty.]]&lt;br /&gt;
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==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilized by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire at 360 RPM. It does however possess one of the best hip fire ratings of all the pistols. The carbine version is available in the ''In the Name of the Tsar'' DLC for the Tanker/Pilot class.&lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|A German soldier holds the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_2.jpg|thumb|600px|none|Aiming the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
[[Image:BF1_ C93_4.jpg|thumb|600px|none|Chambering the pistol.]]&lt;br /&gt;
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===C-93 with shoulder stock===&lt;br /&gt;
A &amp;quot;Carbine&amp;quot; version of the C-93 with a suppressor and shoulder stock is available in the ''In the Name of the Tsar'' DLC as a sidearm for the Pilot and Tanker class. It is the first multiplayer weapon that uses the Maxim Silencer that was previously only present on certain weapons in the singleplayer mode. &lt;br /&gt;
[[Image:borchardtc93car.jpg|thumb|400px|none|Borchardt C-93 with shoulder stock holster - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1_ C93c_1.jpg|thumb|600px|none|Holding the C-93 &amp;quot;Carbine.&amp;quot; Note the Maxim Silencer.]]&lt;br /&gt;
[[Image:BF1_ C93c_2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BF1_ C93c_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
[[Image:BF1_ C93c_4.jpg|thumb|600px|none|Chambering the C-93 variant.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading. Note the inaccurate locked back slide despite the empty magazine being removed and replaced. However, as of the February 2017 patch, the animation was updated to properly depict the slide as remaining in battery after the last shot is fired.]]&lt;br /&gt;
[[File:BF1Colt1903reload.jpg|thumb|none|600px|Powerstroking the slide of the Hammerless, similar to the M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardized until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range: the rate of fire is moderate, enforced by a 300 RPM firecap, and reload time is also moderate, but spread and recoil are more severe than other pistols. An all-class suppressed variant was added to the CTE for testing in June 2018.&lt;br /&gt;
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Following the announcement of ''[[Battlefield V]]'', multiple pre-order bonus weapon variants were added to the game, awarded to those who pre-ordered BFV. These weapon variants all represent interwar developments of the base weapons. The pre-order bonus variant for the M1911, despite being named M1911A1, is merely the base game hybrid M1911 with a reskin.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter in-game. Note the suspicious lack of an extractor modeled at the rear of the slide in-game. This is present on all M1911 variants in-game.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|A M1911 with a two-toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS.]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:BF1M1911reload.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
[[File:BF1 M1911 (2).jpg|thumb|none|600px|Running with an M1911 equipped with the &amp;quot;Package From Home&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 M1911sil.jpg|thumb|none|600px|A British soldier holds his Colt with a silencer and &amp;quot;Care Package&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 M1911A1.jpg|thumb|none|600px|Dumping a magazine out of the &amp;quot;M1911A1.&amp;quot;]]&lt;br /&gt;
[[File:BF1 M1911 battlepack.jpg|thumb|none|600px|An M1911 is used to rather comically shoot the lock off of Superior battle packs in the short cutscene that plays when opening one.]]&lt;br /&gt;
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===Colt M1911/A1 &amp;quot;Extended&amp;quot;===&lt;br /&gt;
The &amp;quot;M1911 Extended&amp;quot; is a pistol-carbine variant of the [[Colt M1911]], uses by Tankers and Pilots. It is semi-automatic, has a capacity of 14+1 rounds, and is fitted with a wire-frame stock and Thompson-style foregrip (the same foregrip featured on Trench-variant weapons in the game). Initially, the weapon incorrectly functioned in double-action (the hammer even cycled), the slide didn't lock open on empty, and the sights didn't move with the slide; these issues were later fixed in a patch.&lt;br /&gt;
[[File:M1911 .38 Machine Pistol.jpg|thumb|none|400px|Colt M1911A1 machine pistol conversion - .38 Super. Similar to the one in the game, sans the compensator and automatic fire and with Thompson-style foregrip instead.]]&lt;br /&gt;
[[File:BF1 M1911ex_1.jpg|thumb|none|600px|Holding the M1911 Extended.]]&lt;br /&gt;
[[File:BF1 M1911ex_2.jpg|thumb|none|600px|Aiming. Note that this is a post-patch screenshot, hence the correct single-action operation.]]&lt;br /&gt;
[[File:BF1 M1911ex_3.jpg|thumb|none|600px|Reloading, which shows the wire stock.]]&lt;br /&gt;
[[File:BF1 M1911ex 4.jpg|thumb|none|600px|Tugging the slide to chamber the pistol.]]&lt;br /&gt;
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==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game, it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. It has a fire rate of 360 RPM.&lt;br /&gt;
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As a trivial note, the French &amp;quot;Mle.&amp;quot; name is interesting considering that neither the French nor the Belgians used this pistol, the Ottoman and Russian Empires did.&lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|The FN 1903 in-game.]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|Pulling out the magazine by its heel release.]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|The M1903 pistol, completely empty.]]&lt;br /&gt;
[[File:BF1 FN1903 (1).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BF1 FN1903 (2).jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
[[File:BF1 Mle1903 20181111.jpg|thumb|none|600px|Lest we forget.]]&lt;br /&gt;
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===Mle. 1903 Extended=== &lt;br /&gt;
The ''They Shall Not Pass'' DLC adds the &amp;quot;Mle. 1903 Extended&amp;quot; for the Pilot and Tanker classes, with a stock and 10-round magazine.&lt;br /&gt;
[[Image:Browning_1903_stock.jpg|thumb|350px|none|FN Browning Model 1903 with shoulder stock holster - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903ex idle.jpg|thumb|none|600px|The FN 1903 Extended in-game.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex ADS.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex re.jpg|thumb|none|600px|Reloading, which shows off the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|A German soldier holds the Frommer Stop. Note the absence of a firing pin on the weapon model.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1 Frommer.jpg|thumb|none|600px|Letting the slide go after pulling it back on an empty reload. Although in this specific frame, it looks like the Austro-Hungarian trooper is midway through performing the Desert Eagle's rare reload from ''Hardline''.]]&lt;br /&gt;
&lt;br /&gt;
===Frommer Stop Machine Pistol===&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the Assualt, Pilot, and Tanker classes as the &amp;quot;Frommer Stop Auto&amp;quot;. To better make use of its fully-automatic capability, it is fitted with an extended magazine, which has a correct capacity of 15 rounds.&lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommerau1.jpg|thumb|none|600px|An American Tanker holds the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny [[Kolibri Pistol|Kolibri 2.7mm Pistol]] is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot. It has an incorrect magazine capacity of 7+1 rounds instead of 6+1: this is probably due to misinterpreting a ''Forgotten Weapons'' video about a Kolibri up for auction that came with seven rounds of ammunition.&lt;br /&gt;
&lt;br /&gt;
There is a humorous third-person &amp;quot;Easter Egg&amp;quot; reload that occasionally happens with the Kolibri: rather than reloading it, the player character will be shown patting the ground as if they have dropped it and can't find it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|325px|2mm Kolibri pistol with a US penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:BF1-Kolibrimenu.jpg|thumb|none|600px|An Austrian medic in the customize menu wonders his choice of sidearms. The helmet that he is wearing is the Austrian Berndorfer ''Stahlhelm'', a slightly different variant of the German M16.]]&lt;br /&gt;
[[File:BF1_koli.jpg|thumb|none|600px|A scout realizes he has a Kolibri.]]&lt;br /&gt;
[[File:BF1_koli1.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[File:BF1_koli2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_koli3.jpg|thumb|none|600px|Catching of the empty magazine.]]&lt;br /&gt;
[[File:BF1_koli4.jpg|thumb|none|600px|Carefully moving the slide of the pistol with the &amp;quot;Mata Hari&amp;quot; skin.]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4-barreled [[Howdah Pistol]] is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser, it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
A unique variant, the &amp;quot;Howdah Sweeper&amp;quot; is also available either in a few of the single-player missions, and as an exclusive to DICE employees. As the name implies, it fires some type of shotgun shell and has a circular cross hair due to the pellet spread. This variant is also accessible to all players in the Community Test Environment.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster 4-barrelled Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldier holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading; showing off the empty barrels.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
[[File:BF1 Howdah (1).jpg|thumb|none|600px|Spinning the Howdah pistol in a gunslinger-like draw animation. This is very similar to another easter egg animation from DICE's previous title, [[Star_Wars_Battlefront#BlasTech_DL-44_Heavy_Blaster_Pistol_.28Mauser_C96.29|Star Wars Battlefront]], although the animation has a much higher chance of occurring in this game.]]&lt;br /&gt;
[[File:BF1 Howdah (2).jpg|thumb|none|600px|A British soldier, &amp;quot;fighting on the beaches&amp;quot;, stops and ejects some spent casings from his Howdah.]]&lt;br /&gt;
[[File:BF1 Howdah (3).jpg|thumb|none|600px|Inserting new rounds into the pistol. Note the ammunition appears to be .455 Webley Mk. VI rounds, which were only introduced in 1939, and these particular ones seem to be referenced from inert rounds. Also, note the two rounds already inserted have strike marks on their primers as if they have been fired.]]&lt;br /&gt;
[[File:BF1 Howdah (4).jpg|thumb|none|600px|A Royal Marine runs into the U-Boat pen in Zeebrugge with a camouflaged Howdah pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the Red Baron Pack, which is included in the Early Enlister Deluxe Edition. It is a 4 shot kill at close range with a moderately fast rate of fire and good hip-fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
===Luger Carbine/Luger LP08 &amp;quot;Artillery&amp;quot; Hybrid===&lt;br /&gt;
A hybrid of the rare [[Luger Carbine]] and the [[Luger LP08 &amp;quot;Artillery&amp;quot;]] appears as the &amp;quot;P08 Artillerie&amp;quot;. It is generally modeled after the Luger Carbine, but it also lacks a grip safety and chambered for 9x19mm Parabellum, which are features of the P08. It is used an ''Trommelmagazin 08'' snail drum magazine; although they were usualy made under 9x19, some rare/experimental under 7.65x21mm apparently also existed in reality. It is an available weapon for the Tanker and Pilot classes. Despite the increased barrel length it only inflicts marginally more damage at range than the standard Luger P08.&lt;br /&gt;
&lt;br /&gt;
An actual LP08 &amp;quot;Artillery&amp;quot; appears in some promotional art.&lt;br /&gt;
[[File:Luger Carbine Snail.jpg|thumb|none|450px|Luger Carbine with ''Trommelmagazin 08'' &amp;quot;snail&amp;quot; drum magazine and Lyman aperture sight on custom mount - 7.65x21mm Parabellum]]&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum%26Stock.jpg|thumb|none|450px|Luger LP08 &amp;quot;Artillery&amp;quot; with Trommelmagazin 08 and shoulder stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger &amp;quot;P08 Artillerie&amp;quot;.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol; the rear sight is that of a normal P08, rather than the special ones used on the Luger Carbine and the LP08 &amp;quot;Artillery&amp;quot;. The Luger Carbine rear sight does appear on [[Battlefield_V#Luger_Carbine|Battlefield V's version]], however.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''.]]&lt;br /&gt;
[[File:BF1 P08 Artillery (1).jpg|thumb|none|600px|An earlier frame of the reload, showing off the 9x19mm round in the ''Trommelmagazin''.]]&lt;br /&gt;
[[File:BF1 P08 Artillery (2).jpg|thumb|none|600px|Chambering the &amp;quot;P08 Artillerie&amp;quot;.]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|Promotional art for the game. The German soldier on the right is holding an actual Luger LP08 &amp;quot;Artillery&amp;quot; model pistol. He also has an anachronistic [[M1903A3 Springfield]].]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It has a 10-round magazine, and the files say it is chambered for 8.5mm Mars. It has high stopping power, however, the Gasser Revolver is the most powerful in terms of raw damage. The Mars sports decent hip-fire accuracy but has high recoil and a below-average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1 Mars.jpg|thumb|none|600px|Pulling the Mars' slide, although it appears the character's thumb is clipping into it.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly.&lt;br /&gt;
&lt;br /&gt;
On a non-empty reload, the bolt incorrectly slides back without any action from the player character (it should be noted that the C96 does not have a manual bolt hold-open, and the magazine follower functions as the bolt hold-open, meaning that the bolt should only ever lock back when the magazine is empty). The bolt is also manually cocked even when a clip is used, even though the C96 has a mechanism that automatically sends the bolt home when a stripper clip is removed.&lt;br /&gt;
&lt;br /&gt;
A version of the weapon available only to the DICE developers is the &amp;quot;Export&amp;quot; variant, chambered in 9x25mm Mauser Export, which deals more damage, but has noticeably more significant recoil.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot;, the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights.]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun.]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time. Originally, the bullet-by-bullet reload animation was not synced with the number of bullets loaded gameplay-wise, with every one round shown loaded translating to two rounds loaded gameplay-wise in the magazine. This was fixed in an update.]]&lt;br /&gt;
[[File:BF1 C96 (1).jpg|thumb|none|600px|Pulling the slide on C96 after trying to feed it anti-air balloons.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood.&amp;quot; Note the in-game model has the &amp;quot;new safety&amp;quot; without a hole in it, which was not seen on prewar models save for very early variants with the conical or large ring hammer, which had a short-travel safety without a hole.]]&lt;br /&gt;
[[FIle:BF1 C96suppressor.jpg|thumb|none|600px|Anzac runner Frederick Bishop overlooks the Dardanelles with a Maxim Silencer-equipped C96. It is also modeled with the C96 Carbine's 20-round magazine, but only ever holds 10 (the weapon holds 10 rounds when picked up and has nothing in reserve and has no methods to be resupplied).]]&lt;br /&gt;
&lt;br /&gt;
===C96 Carbine===&lt;br /&gt;
A carbine [[Mauser C96]] with a slab-sided receiver and an aperture rear sight appears as the default primary weapon for the Pilot and Tanker classes. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96 Carbine.jpg|thumb|500px|none|Mauser C96 Carbine with slab-sided receiver and aperture rear sight - 7.63x25mm Mauser. The BF1 weapon appears to be modeled after this exact weapon, a Mauser C96 Carbine [https://www.icollector.com/Mauser-C96-Carbine_i11003933 listed on iCollector in 2011].]]&lt;br /&gt;
[[File:Mauser C96 20 Round.jpg|thumb|none|400px|Mauser C96 (early model) with 20-round fixed magazine]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine. Note that this is absolutely ''not'' how to hold a C96 with a stock unless you do not want to be able to use your thumb for a while: the correct grip is to keep the right thumb on the right side of the weapon.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine, through its non-standard aperture sights. The in-game aperture, like most video game aperture sights, has been greatly enlarged for gameplay purposes.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10-round stripper clip. The reload is finished with a rack of the bolt from the right hand instead of the left as on the pistol version.]]&lt;br /&gt;
[[FIle:BF1 C96Carbinescope.jpg|thumb|none|600px|Zara holds a unique scoped Mauser C96 carbine.]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Trench Carbine===&lt;br /&gt;
The [[M1917 Trench Carbine]], a rare prototype 9mm Mauser C96 carbine variant (less than 100 guns produced)  with a 9.5-inch barrel and a massive 40-round detachable magazine produced by Mauser near the end of the war, appears in the ''Turning Tides'' DLC for the Assault class as a primary weapon. The real gun was supposed to compete with the ''Trommelmagazin''-equipped Luger as a trench raiding weapon, but was never adopted on cost grounds. A scoped version referred to as &amp;quot;M1917 Patrol Carbine&amp;quot; was added with the May 2018 update.&lt;br /&gt;
&lt;br /&gt;
In the files, the weapon's projectile was originally incorrectly named &amp;quot;Mauser763x25mm_Carbine&amp;quot;, despite the real gun only being made in 9x19mm Parabellum, however, this was corrected in a patch to &amp;quot;9x19mm_Semi&amp;quot;. Considering this name cannot actually be seen in-game, this is some impressive dedication to getting things right.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1917Trench.jpg|thumb|none|400px|Mauser M1917 Trench Carbine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF1 C96M17_1.jpg|thumb|none|600px|Holding the Trench Carbine. Note that this variant uses a hand position that is far less likely to result in a trip to the field hospital, though it should be noted that the M1917 has a redesigned pistol grip that already alleviated the hammering situation somewhat.]]&lt;br /&gt;
[[File:BF1 C96M17_2.jpg|thumb|none|600px|Aiming the M1917.]]&lt;br /&gt;
[[File:BF1 C96M17_3.jpg|thumb|none|600px|Reloading the carbine.]]&lt;br /&gt;
[[File:BF1 C96M17_4.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
[[File:BF1 C96M17_5.jpg|thumb|none|600px|The scoped Carbine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|The empty pistol in his hand.]]&lt;br /&gt;
[[File:BF1_taschen4.jpg|thumb|none|600px|Inserting the new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm, called the &amp;quot;Repetierpistole M1912&amp;quot; (some sources say that this designation is actually the designation of the machine pistol version seen below, i.e. Repetierpistole M1912/16). When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with a moderately fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1M1912open.jpg|thumb|none|600px|Pulling the slide back during a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1M1912ejecting.jpg|thumb|none|600px|Letting some happy little 9x23mm Steyr rounds go free. The number of ejected rounds corresponds to the number of remaining rounds in the magazine.]]&lt;br /&gt;
[[File:BF1M1912clip.jpg|thumb|none|600px|Inserting an 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Thumbing in the cartridges.]]&lt;br /&gt;
[[File:BF1M1912releasing.jpg|thumb|none|600px|All rounds loaded, the character prepares to yank out the clip to release the slide.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr Anschlagpistole M.12===&lt;br /&gt;
The machine pistol version of the Steyr M.12, complete with 16-round extended magazine and buttstock, appears as an Assault-exclusive primary in the ''Turning Tides'' DLC, called the &amp;quot;Maschinenpistole M1912/P.16&amp;quot;. Although the &amp;quot;P16&amp;quot; suffix (supposedly standing for ''&amp;quot;Patronen 16&amp;quot;'' or ''&amp;quot;16 bullets&amp;quot;'') is common in online sources when referring to the machine pistol variant, it never appears in contemporary documentation. The term ''&amp;quot;Maschinenpistole&amp;quot;'' was also not used by the Austro-Hungarians during the First World War; ''&amp;quot;Anschlagpistole&amp;quot;'' (''&amp;quot;Assault pistol&amp;quot;'') was the term adopted for this weapon.&lt;br /&gt;
&lt;br /&gt;
The in-game model is not actually based on the real machine pistol, but rather an early prototype variant of the M.12 pistol which had an adjustable tangent rear sight instead of fixed iron sights. The fire selector that allows the weapon to fire fully-automatic is not present on the game model, meaning that the gun is essentially just a standard M.12 pistol with an extended magazine. There is no animation for switching fire modes. The buttstock is also incorrectly depicted as a standard M.12 holster-stock with a flat butt, rather than the special proprietary stocks that were coupled with the machine pistols, which bore enlarged butt pads to secure the stock against the user's shoulder.&lt;br /&gt;
&lt;br /&gt;
Unlike the sidearm, the machine pistol is reloaded with both stripper clips and individual rounds; a reload from empty uses two stripper clips, while non-empty reloads without a multiple of eight load some individual rounds, like other clip-loaded guns in BF1. Although all of its animations were redone from scratch, it maintains the same details as the sidearm version (and was done by the same animator), such as releasing the safety every time the weapon is drawn, and correctly locking the slide open using the safety when reloading before the gun is empty. Also worth noting is that the player character uses their dominant thumb to press the slide release on empty reloads, but uses their offhand thumb to disengage the safety on non-empty reloads, which helps make the use of the slide catch vs the safety more obvious to the average player.&lt;br /&gt;
[[Image:Steyr M1912 Stock.jpg|thumb|none|400px|Steyr M.12 experimental prototype with adjustable tangent sight and shoulder stock - 9x23mm.]]&lt;br /&gt;
[[Image:Steyr P16 Stock.jpg|thumb|none|400px|Anschlagpistole M.12 machine pistol with shoulder stock and 16-round magazine - 9x23mm. The in-game weapon lacks the butt pad.]]&lt;br /&gt;
[[File:BF1_steyr1912p16_1.jpg|thumb|none|600px|Holding the Steyr 1912 P.16. Note that unlike the sidearm version, this version features tangent rear sights instead of fixed rear sights; these do exist for the Steyr 1912, but they weren't recorded to have been fitted to P.16 machine pistols.]]&lt;br /&gt;
[[File:BF1_steyr1912p16_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_steyr1912p16_3mid.jpg|thumb|none|600px|Performing a mid-reload.]]&lt;br /&gt;
[[File:BF1_steyr1912p16_3.jpg|thumb|none|600px|Reloading a 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1 M1912P16 (1).jpg|thumb|none|600px|Locking the slide back on a partial reload.]]&lt;br /&gt;
[[File:BF1 M1912P16 (2).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
[[File:BF1_steyr1912p16ex1.jpg|thumb|none|600px|Holding the experimental variant.]]&lt;br /&gt;
[[File:BF1_steyr1912p16ex2.jpg|thumb|none|600px|Aiming down the lens sight.]]&lt;br /&gt;
[[File:BF1 M1912P16 (3).jpg|thumb|none|600px|Made uneasy by the rainstorm, an Austro-Hungarian soldier switches the safety off his fancy M1912 P.16.]]&lt;br /&gt;
[[File:BF1 M1912P16 (4).jpg|thumb|none|600px|Pulling out the last clip on an empty reload. Note that the weapon model appears to be missing the fire selector.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. Although it is also reloaded in what seems to be a rather unsafe manner (pulling the trigger to rotate the cylinder after each round is inserted), this is how the Bodeo is supposed to function; with the loading gate open, the hammer is disconnected from the trigger, allowing this faster method of reloading compared to other gate-loaded revolvers.&lt;br /&gt;
&lt;br /&gt;
A close inspection of the animations shows that the cylinder never rotates when firing.&lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|An Italian Arditi Scout holds the Bodeo revolver with &amp;quot;Swashbuckler&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Taking the guide rod...]]&lt;br /&gt;
[[File:BF1-Bodeo4.jpg|thumb|none|600px|... to eject a spent casing.]]&lt;br /&gt;
[[File:BF1-Bodeo5.jpg|thumb|none|600px|Inserting a single cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
Following the completion of a series of ''extremely'' elaborate Easter Eggs (spanning the entire support cycle of the game, including all 4 DLC packs), players were rewarded with a 7.5&amp;quot; &amp;quot;Cavalry&amp;quot;-barreled [[Colt Single Action Army]], dubbed the &amp;quot;Peacekeeper&amp;quot; in-game. It has ivory grips, a deep blued finish, and engravings with a silver inlay, most prominently a skull carved into the left recoil shield. Its damage is very high, more comparable to the Obrez than other revolvers. The player character fans the hammer when hip firing, allowing for automatic-in-gameplay firing like the Gasser.&lt;br /&gt;
&lt;br /&gt;
Notably, the Peacekeeper's reload animations show the player character first turning the cylinder clockwise, past the unfired rounds still in the cylinder, before starting the eject-reload-rotate clockwise routine. This is in contrast to the other gate-loaded revolvers in BF1 (and many other games), which immediately start the reload routine at the position the cylinder was in. This fixes the logical error present within the latter animation: because the cylinder rotates clockwise after firing, all the fired rounds are rotated clockwise, first into the ejection position, then past it. Therefore, performing the eject-reload-rotate clockwise routine immediately will actually miss most of the fired rounds, and eject a lot of unfired rounds.&lt;br /&gt;
&lt;br /&gt;
The Peacekeeper has a very flashy set of weapon animations, with the player character performing various elaborate tricks when drawing, reloading, or even just running with the gun out; this, coupled with the in-game description (&amp;quot;According to some, this is the greatest handgun ever made.&amp;quot;), and the dog tag unlocked alongside it (bearing the message &amp;quot;Tu Es Satis Bonus&amp;quot;, Latin for &amp;quot;You're Pretty Good&amp;quot;) solidifies the weapon as a reference to ''[[Metal Gear Solid 3]]''. Each of the six possible reload animations are individual animations with different weapon tricks, and account for the amount of ammunition remaining in the revolver during the indexing process (reloading after firing just one round doesn't involve the indexing and is just a simple eject-and-reload). The empty reload has the user ejecting all the fired rounds first before reloading all the rounds in one go instead of the typical eject-load repeat cycle.&lt;br /&gt;
[[File:Colt Single Action Army Cavalry.jpg|thumb|none|350px|Colt Single Action Army w/ 7.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[File:BF1 Peacekeeper FP.jpg|thumb|600px|none|The soldier holds his arduously acquired Peacekeeper, his left hand ready to fan the weapon.]]&lt;br /&gt;
[[File:BF1 Peacekeeper Hipfire.jpg|thumb|600px|none|Hipfiring and fanning the revolver.]]&lt;br /&gt;
[[File:BF1 Peacekeeper ADS.jpg|thumb|600px|none|The sights of the revolver.]]&lt;br /&gt;
[[File:BF1 Peacekeeper ADS Fire.jpg|thumb|600px|none|Firing while aiming down sights.]]&lt;br /&gt;
[[File:BF1 Peacekeeper Reload Ejector.jpg|thumb|600px|none|Empty reload. The soldier lifts the revolver vertically and quickly works the ejector to eject all six fired rounds.]]&lt;br /&gt;
[[File:BF1 Peacekeeper Reload.jpg|thumb|600px|none|The soldier then quickly loads six rounds held in his right hand.]]&lt;br /&gt;
[[File:BF1 Peacekeeper Pause.jpg|thumb|600px|none|Idling with the revolver produces this idle inspect animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favored by Austrian Stormtroopers. It fires in single action animation-wise but allows for automatic firing when not aiming down sights (i.e. holding down the fire key will repeatedly fire it), with the player character's thumb very quickly cocking the hammer back after every shot. More interestingly, the third-person animation shows the player character's left hand coming up to cock the hammer after every shot, an animation unique to this weapon. It is a pain to reload due to its loading gate system, and is, unlike the other revolvers, a very reliable two-hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming the M1870.]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one. The player character also very quickly decocks the hammer at the start of the reload, a nice detail.]]&lt;br /&gt;
[[File:BF1 Gasser (1).jpg|thumb|none|600px|An Austrian stormtrooper runs up a mountain with an engraved Gasser in hand.]]&lt;br /&gt;
[[File:BF1 Gasser (2).jpg|thumb|none|600px|Ejecting a spent cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the ''In the Name of the Tsar'' DLC as a sidearm for all infantry classes. It is used exclusively in single-action, which could either be a result of the Nagant's infamously heavy double-action trigger pull, or it could be to imply that the revolver in-game is actually a &amp;quot;Private's Model&amp;quot; Nagant, which looks identical to the standard version, and is in fact single-action only. When reloading with ammo remaining, it loads like any other gate-loaded revolver; however, if the weapon is empty the 7-round cylinder is removed entirely and replaced with another one.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant. This example was dated 1939 manufacture and was a Wartime issued weapon. Note the angular front sight which was used from 1930s.]]&lt;br /&gt;
[[File:BF1-NagantRevolver.jpg|thumb|none|600px|The Nagant revolver in the customization menu, showing the anachronistic front sight; a rounded one would be more accurate for WWI. Note the aptly named &amp;quot;Rasputin&amp;quot; skin; there are also skins named &amp;quot;Émile&amp;quot; and &amp;quot;Léon,&amp;quot; the Nagant brothers who produced the revolver.]]&lt;br /&gt;
[[File:BF1_nagant1.jpg|thumb|none|600px|Holding the Nagant.]]&lt;br /&gt;
[[File:BF1_nagant2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_nagant4.jpg|thumb|none|600px|Ejecting a spent 7.62x38R shell.]]&lt;br /&gt;
[[File:BF1 NagantM1895 (1).jpg|thumb|none|600px|There are a few different animations for the non-empty reload, sometimes the player character will push out spent cartridges with their finger or shake one out, as seen here.]]&lt;br /&gt;
[[File:BF1 NagantM1895 (2).jpg|thumb|none|600px|Removing an empty cylinder from the M1895, note the guide rod is being taken with it.]]&lt;br /&gt;
[[File:BF1_nagant3.jpg|thumb|none|600px|Setting a new one in place.]]&lt;br /&gt;
[[File:BF1 NagantM1895 (3).jpg|thumb|none|600px|Reinserting the guide rod.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson No.3 Russian Model==&lt;br /&gt;
The [[Smith &amp;amp; Wesson No.3 Russian Model]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It is based on the commercial version (note the missing trigger guard spur of the military model) and according to the in-game stats is chambered in .44 American (which is not wrong, since some of the commercial revolvers were chambered in this caliber). It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers, it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the only three top-break revolvers in the base game offering a much faster reload in comparison to other revolvers. It is also used by the &amp;quot;Trench Raider&amp;quot; elite class, which was added in the ''They Shall Not Pass'' DLC.&lt;br /&gt;
[[File:S&amp;amp;w russian commercial.jpg|thumb|none|350px|A rare commercial aka &amp;quot;civilian&amp;quot; verison of the Smith &amp;amp; Wesson No.3 Russian Model - .44 Russian]]&lt;br /&gt;
[[File:No. 3 Revolver Icon Color.jpg|thumb|none|350px|The world model of the No.3 Revolver.]]&lt;br /&gt;
[[File:BF1_smith1.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:BF1_smith2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_smith3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1 No3 (1).jpg|thumb|none|600px|Looking at the &amp;quot;Cathedral of Light&amp;quot; in ''Tsaritsyn'' with a No.3 revolver equipped with the &amp;quot;Package from Home&amp;quot; skin. This church is modeled after the Kronstadt Naval Cathedral located in St. Petersburg, while the multiplayer level takes place in what is now modern-day Volgograd.]]&lt;br /&gt;
[[File:BF1 No3 (2).jpg|thumb|none|600px|Cocking the No. 3's hammer.]]&lt;br /&gt;
[[File:BF1 No3 (3).jpg|thumb|none|600px|Ejecting the spent rounds; note the wafer-like moon clip holding the rounds together.]]&lt;br /&gt;
[[File:BF1 No3 (4).jpg|thumb|none|600px|Inserting another moon clip of .44 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Webley RIC==&lt;br /&gt;
A [[Webley RIC]] revolver is available as one of the Support class's sidearms, under the name &amp;quot;Bull Dog Revolver&amp;quot; (a type of revolver the RIC is a member of). Like other revolvers, it is a 2 shot weapon at close range and is the fastest firing of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. The in-game weapon's caliber is specified as .442 Webley in game files.&lt;br /&gt;
[[File:WebleyRIC.jpg|thumb|none|400px|Webley RIC No. 1 Second Pattern - .442 Webley]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870.]]&lt;br /&gt;
[[File:BF1Bulldogejecting.jpg|thumb|none|600px|Another frame of the reload; tapping the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley Mk VI]] revolver appears in the ''Apocalypse'' DLC under the generic name of &amp;quot;Revolver Mk VI&amp;quot;.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:BF1 Webley MkVI (1).jpg|thumb|none|600px|Securing the ruined church in the Passchendaele level.]]&lt;br /&gt;
[[File:BF1 Webley MkVI (2).jpg|thumb|none|600px|Iron sights of the Mk. VI.]]&lt;br /&gt;
[[File:BF1 Webley MkVI (3).jpg|thumb|none|600px|Opening up the Webley. The game keeps track of how many rounds have been fired and shows the correct number of fired and unfired rounds being ejected.]]&lt;br /&gt;
[[File:BF1 Webley MkVI (4).jpg|thumb|none|600px|Feeding more .455 rounds into the cylinder.]]&lt;br /&gt;
[[File:BF1 Webley MkVI (5).jpg|thumb|none|600px|Unlike its automatic cousin seen below, the player character manually closes the Mk. VI rather than flicking the revolver shut.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewmen during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In multiplayer, it is one of the Medic class's sidearms, offering a high damage 2-shot kill at close range, with damage dropping off sharply at longer ranges, and a faster reload in comparison to other revolvers. It is called the &amp;quot;Auto Revolver&amp;quot; in multiplayer - which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver, it reloads via a top break system and is thus able to replace all of its rounds at once.&lt;br /&gt;
&lt;br /&gt;
The Auto Revolver is named &amp;quot;Automatic Revolver .38&amp;quot; in singleplayer, but still holds 6 rounds instead of the 8 rounds capacity of the .38 ACP variant. Despite this, in the final cutscene of ''Through Mud and Blood'' Townsend fires eight shots from his Auto Revolver without reloading, the correct full capacity of the .38 variant.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot;, the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|350px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which help rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
[[File:BF1 WebleyAuto (1).jpg|thumb|none|600px|Bringing up the speedloader.]]&lt;br /&gt;
[[File:BF1 WebleyAuto (2).jpg|thumb|none|600px|Inserting the fresh rounds into the cylinder.]]&lt;br /&gt;
[[File:BF1 WebleyAuto (3).jpg|thumb|none|600px|Closing the Webley-Fosbery. &amp;quot;.455 CORDITE ONLY&amp;quot; is inscribed just below the cylinder.]]&lt;br /&gt;
[[File:Straight Flush.jpg|thumb|none|600px|The &amp;quot;Straight Flush&amp;quot; skin granted for 100% completion of &amp;quot;Friends in High Places&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
Worth noting is that none of these weapons would have been called submachine guns in English at the time, because the term originated in 1921 as a description for the [[Thompson Submachine Gun]]; terms like &amp;quot;machine carbine&amp;quot; or &amp;quot;machine pistol&amp;quot; were used in Europe for such weapons right up to the Second World War. For other languages however, such as German, the corresponding term ''Maschinenpistole'' was invented during WWI and used to the modern day.&lt;br /&gt;
&lt;br /&gt;
The SMG category also includes the Steyr M.12/P.16 machine pistol, the Ribeyrolles 1918 (an automatic carbine using a proto-intermediate cartridge, designed as a light machine gun of sorts), the Chauchat-Ribeyrolles 1918 (a firing port weapon using rifle rounds which some sources say that the French did call a &amp;quot;submachine gun&amp;quot; by naming it a ''pistolet-mitrailleur''), and weirdly, the M1917 Trench Carbine, despite it not even being automatic.&lt;br /&gt;
&lt;br /&gt;
Like the machine guns, some of the large-capacity submachine guns (namely the Hellriegel and the Schwarzlose SMG) can overheat after being fired for too long.&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] is available for the Assault class at rank 2. In-game, it is incorrectly depicted as a fully-automatic submachine gun, even though the real Beretta M1918 was a semi-automatic carbine. Presumably due to the continued existence of Beretta's name trademark, it is called the &amp;quot;Automatico M1918&amp;quot; in Battlefield 1.&lt;br /&gt;
&lt;br /&gt;
The M1918 has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop-off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;. An Optical variant which uniquely had the lens sight mounted diagonally was initially planned (and can be seen in the official gameplay trailer), but was later scrapped for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
The in-game model has a number of inaccuracies and oddities. The iron sights are mounted on the wrong side of the receiver (left instead of right). The default trigger position, visible in the weapon inspection screen, shows it to be retracted backwards, as if it is always pulled back. The cocking slot is depicted as being fully straight instead of having a 45° locking cam that was present in the real weapon, and the cocking handle is made of solid steel instead of wood. Its magazine release is incorrectly modelled. The bolt is not animated at all; in the Alpha and Beta stages, the bolt correctly reciprocated upon firing, but the release version of the bolt stays completely static, likely due to an animation error that was never fixed.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|A British soldier holds the submachine gun. The real M1918 magazine has a window on its back side, which is not modeled in-game.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|A view through the M1918's default iron sights. The real M1918 has iron sights on the right, not the left.]]&lt;br /&gt;
[[File:BF1Automaticoaltads.jpg|thumb|none|600px|Aiming with the alternative aperture rear sight.]]&lt;br /&gt;
[[File:BF1Automaticoreload.jpg|thumb|none|600px|Removing a spent magazine.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF1Automaticocharging.jpg|thumb|none|600px|Cocking the Automatico.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18/I==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Experimental&amp;quot;. The &amp;quot;Experimental&amp;quot; variant locks the weapon to a three-round burst and gives substantially greater long-range accuracy, and after the 2018 Easter update, it now feeds from a 30-round stick magazine to prevent having a leftover two rounds in a three-round burst fire weapon. This magazine appears to have been modeled after a rare Swiss-made 16-round Luger magazine from the 1910s ([https://www.landofborchardt.com/images/article/sehs/image037.jpg]). The &amp;quot;Factory&amp;quot; variant is available in the single-player.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields an MP18/I with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with bayonets in real life; bayonets are treated as an accessory for many weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18. Note the loading lever position on the ''Trommelmagazin 08''. The loading lever on the real TM 08 turns as the magazine depletes, and has ammo count markers on the outer edge (shown in-game but obstructed by the rain and lighting here) marking the lever positions corresponding to the ammo count in the magazine. In-game, the loading lever shakes while shooting, but is otherwise static.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
[[File:BF1MP18reload.jpg|thumb|none|600px|Inserting a new snail-drum magazine into the original &amp;quot;Experimental&amp;quot; variant (visually identical to the current &amp;quot;Optical&amp;quot; version), with an added camouflage skin.]]&lt;br /&gt;
[[File:BF1MP18charging.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[File:BF1 MP18 (1).jpg|thumb|none|600px|The new &amp;quot;Experimental&amp;quot; MP18/I, equipped with a 16-round magazine that somehow holds 30 rounds.]]&lt;br /&gt;
[[File:BF1 MP18 (2).jpg|thumb|none|600px|Sliding in the thirty-round Luger mag.]]&lt;br /&gt;
&lt;br /&gt;
== Schwarzlose submachine gun==&lt;br /&gt;
The obscure Schwarzlose submachine gun is available in the ''In the Name of the Tsar'' DLC for the Assault class, with Factory and Optical as its two variants. The real weapon, designed by German firearm designer Andreas Wilhelm Schwarzlose, famous for his [[Schwarzlose Machine Gun Model 07/12|Schwarzlose Machine Gun]], is based on the [[MG 08]] action, scaled down and rechambered for 9x19mm Parabellum. The weapon's feed mechanism was patented in 1902, and a presumed final design was patented in 1920. It was possible that some work-in-progress model was created during the WWI era. The single surviving gun is part of the collection of the weapon design department of the Tula State University in Russia. The first image below is from the Russian army's collection and shows a slight variation of the Tula weapon's stock with an oil bottle holder, indicating either the Tula gun is a different prototype or the same weapon with a new stock.&lt;br /&gt;
&lt;br /&gt;
The weapon uses a strange multi-column en-bloc clip which functions rather like the &amp;quot;squirrel cage&amp;quot; 50-round magazine of the [[Fiat-Revelli M14/35|Fiat-Revelli M1914]] machine gun, but without the spring-operated feed columns. The clip is inserted into the left side of the feeding box and has 10 columns of 8 rounds, each column essentially a stripper clip fixed to a backplate. These are indexed upwards by a rack mechanism within the gun rather than a spring follower, the clip being pulled across each time a column is emptied and ejected from the right side of the feeder box when the last round is fired. To balance out this ridiculously large capacity, the in-game gun will overheat after firing around 40 rounds sequentially.&lt;br /&gt;
&lt;br /&gt;
At the time of the game's development, information on the weapon is practically nonexistent on the English internet (for a long time even the weapon's real name is completely unknown, making &amp;quot;Maxim submachine gun&amp;quot; its common name). Details of the gun on the English internet appeared after BF1's release, when a Russian-only print made in 2016 by the Tula State Arms Museum was brought up in the English internet, which finally identified the model. Due to the limited info, the in-game depiction is partially based on speculation on DICE's part: the weapon is named in-game as the &amp;quot;SMG 08/18&amp;quot;, based on the [https://www.forgottenweapons.com/submachine-guns/experimental-german-0818-maxim-smg/ Forgotten Weapons] article which relates its design to the air-cooled MG 08 variant, the MG 08/18 (which was added to the game 2 DLCs later in the ''Apocalypse'' DLC). At release, it had a rate of fire of 450 RPM, but was later buffed to 770 RPM, with DICE providing the reasoning that its smaller caliber and scaled down MG 08 action implies a higher ROF than the original machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Maxim_smg.jpg|thumb|none|450px|Schwarzlose submachine gun (without the feed box and its integral front grip) - 9x19mm. Until the Tula example was discovered this was the only known image of the weapon, and so it was unclear how exactly it functioned.]]&lt;br /&gt;
[[File:Maxim SMG feeder.jpg|thumb|none|450px|Schwarzlose SMG belonging to Tula State University, Russia, showing feeding box - 9x19mm. The ejection port for the spent clip is much smaller than the insertion port, since the casings are not retained and so only the flat clip plate needs to pass through it.]]&lt;br /&gt;
[[File:Bf1-masims_1.jpg|thumb|none|600px|Holding the Schwarzlose SMG.]]&lt;br /&gt;
[[File:Bf1-masims_2.jpg|thumb|none|600px|Aiming. Unlike the tall front sight on the real weapon, the in-game front sight is a neat spike.]]&lt;br /&gt;
[[File:Bf1-masims_3.jpg|thumb|none|600px|Inserting an 80-round clip into the feeder box.]]&lt;br /&gt;
[[File:BF1 MaximSMG (1).jpg|thumb|none|600px|The weapon's empty clip becomes more visible as ammunition is expended. Also note the anti-aircraft sights; these are an optional attachment for the Factory variant.]]&lt;br /&gt;
[[File:BF1 MaximSMG (2).jpg|thumb|none|600px|Locking the charging back on a empty reload.]]&lt;br /&gt;
[[File:BF1 MaximSMG (3).jpg|thumb|none|600px|Sending it home by pressing a bolt release of some sort.]]&lt;br /&gt;
[[File:BF1 MaximSMG (4).jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; variant of the SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] heavy submachine gun is the Assault class's Level 10 unlock, called the &amp;quot;Hellriegel 1915.&amp;quot; It is another incredibly obscure prototype, more so than the Schwarzlose submachine gun since not a single example of the weapon is known to have survived the war and there are only three photographs that show it ever existed at all, all of the weapon's right-hand side. Information about the weapon's operating method, ammunition capacity and even which 9mm round it fired is all conjecture from firearms historians based on its dimensions.&lt;br /&gt;
&lt;br /&gt;
The detachable drum magazine depicted on both variants in-game is fictional; the real weapon was known to feed either from a straight box magazine estimated to have a capacity of around 20 rounds, or from a drum magazine with an estimated capacity of around 160 rounds that is noticeably larger than the one in-game. This would be rested on the ground like a belt box using a weighted base, feeding cartridges through a flexible chute that led to early ideas that the weapon was belt-fed. To balance out the high capacity, the Hellriegel overheats at around 40 consecutive shots.&lt;br /&gt;
&lt;br /&gt;
Three variants are available in the game: in singleplayer there is the &amp;quot;Factory&amp;quot; variant that holds 59+1 rounds in a drum magazine and is used by enemies in the chapter &amp;quot;Avanti Savoia!&amp;quot; and a &amp;quot;Storm&amp;quot; variant with a special sight which only appears in a crate in the level &amp;quot;Through Mud and Blood.&amp;quot; Multiplayer used to only have the &amp;quot;Factory&amp;quot; variant (which is actually the Storm variant), but now also has a &amp;quot;Defensive&amp;quot; variant introduced to the game in March 2017, which holds 119+1 rounds and is equipped with a bipod and a magnifying sight, and for balance purposes rather than due to any kind of logic, has much higher recoil than the standard version. &lt;br /&gt;
&lt;br /&gt;
An interesting detail is that the weapon produces water slushing sounds when the player is running with the weapon, likely coming from its water jacket. &lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun with straight magazines and open ~160-round drum - 9x23mm Steyr (speculated). The strange object at the top-left is a weighted base for the drum to hold it upright, since it did not actually mount to the gun and was rested on the ground next to it.]]&lt;br /&gt;
[[Image:Standschütze Hellriegel 1915 drum.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun with ~160-round drum - 9x23mm Steyr (speculated). This is how the drum was actually employed. Whether the thing under the barrel is a foregrip of some kind that the soldier is holding or a flexible hose which is part of the water jacket that he is preventing from falling out while firing is one of many things lost to history.]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|Holding the Standschütze Hellriegel 1915.]]&lt;br /&gt;
[[File:Bf1-hell_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-hell_3.jpg|thumb|none|600px|Reloading, showing off the weapon's made-up left side. The lever above the character's hand locks and unlocks the drum magazine, which slides in and out towards the front (similar to how a Thompson magazine works, but in the horizontal). The small bar-like piece on the rear of the receiver is likely intended to be a disassembly latch of some sort, while the lever below it is probably supposed to be a two-position safe - fire selector lever.]]&lt;br /&gt;
[[File:BF1 Hellreigel (1).jpg|thumb|none|600px|Unlocking the lever assembly. The engraving is the player emblem.]]&lt;br /&gt;
[[File:BF1 Hellreigel (2).jpg|thumb|none|600px|Pulling the charging handle. Note &amp;quot;H1915&amp;quot; and &amp;quot;9x23mm&amp;quot; are written on the magazine.]]&lt;br /&gt;
[[File:BF1 Hellreigel (3).jpg|thumb|none|600px|Locking the magazine back in place.]]&lt;br /&gt;
&lt;br /&gt;
==M1919 Thompson (Hybrid Model)==&lt;br /&gt;
An [[M1919 Thompson]] prototype of the Thompson SMG was added with the May 2018 weapon update, named the &amp;quot;Annihilator&amp;quot;. It comes as a &amp;quot;Trench&amp;quot; variant, using a 20-round magazine. Rather obviously given the name, it is anachronistic for the WWI setting (ignore the Russian Civil War setting for a moment): while there was a 1917 Thompson prototype, this weapon, the &amp;quot;[[:Image:Persuader.jpg|Persuader]],&amp;quot; was belt-fed.&lt;br /&gt;
&lt;br /&gt;
The in-game weapon, while named after the earliest &amp;quot;Annihilator&amp;quot; prototypes, is physically closest to some of the later prototypes (each M1919 Thompson is slightly different), mixed with an apocryphal perforated barrel shroud. The in-game weapon lacks the adaptor required to use the 20-round magazine on the &amp;quot;Annihilator I&amp;quot;, and also features a round charging handle located at the center of the receiver top (the earliest prototypes had strangely shaped actuator handles that are offset to the right side), meaning that it is physically closest to later prototypes.&lt;br /&gt;
&lt;br /&gt;
The [[Suomi KP/-31]]-style barrel shroud is likely inspired by [https://web.archive.org/web/20200216211833/http://www.dieselpunks.org/photo/thompson-annihilator-1919 this] photoshopped image made from a Suomi and an M1A1 Thompson. A Thompson with a perforated barrel shroud however does exist as a diagram in a late 1919 patent ([https://i.imgur.com/y6NTfjy.png]), meaning that the image has a modicum of truth to it.&lt;br /&gt;
&lt;br /&gt;
[[File:M1919 Thompson.jpg|thumb|none|450px|M1919 Thompson serial number 17 as it appears in early sales literature, with 50-round drum magazine (20-round box and 100-round drum beside) - .45 ACP]]&lt;br /&gt;
[[File:Annihilator.jpg|thumb|none|450px|M1919 Thompson &amp;quot;Annihilator I&amp;quot; (serial number one) with 20-round magazine - .45 ACP (colorized photo)]]&lt;br /&gt;
[[File:BF1_Thompson1.jpg|thumb|none|600px|An American stormtrooper holding his Thompson ready to break through the ''Hindenburg Line''.]]&lt;br /&gt;
[[File:BF1_Thompson2.jpg|thumb|none|600px|Aiming. Most of the M1919 Thompson prototypes actually lacked iron sights entirely, but M1921-styled iron sights were tested during M1919 development, as early as serial number 3. BF1's Thompson has a small front sight and no rear sight, so the hollow bolt handle will have to act as a substitute it seems.]]&lt;br /&gt;
[[File:BF1_Thompson3.jpg|thumb|none|600px|Reloading. The third-person reload animation is actually reused from ''Hardline''; it is performed with the right hand instead.]]&lt;br /&gt;
[[File:BF1_Thompson4.jpg|thumb|none|600px|Pulling the charging handle back in position.]]&lt;br /&gt;
[[File:BF1_Thompson5.jpg|thumb|none|600px|The stormtrooper running with an empty Tommy Gun.]]&lt;br /&gt;
&lt;br /&gt;
===M1919 Thompson===&lt;br /&gt;
An additional variant is available for pre-ordering ''Battlefield V'', featuring a more true-to-life finned barrel instead of a barrel shroud, called &amp;quot;M1919 SMG&amp;quot;.&lt;br /&gt;
[[File:M1919 Thompson.jpg|thumb|none|450px|M1919 Thompson serial number 17 as it appears in early sales literature, with 50-round drum magazine (20-round box and 100-round drum beside) - .45 ACP]]&lt;br /&gt;
[[File:M1919 SMG BF1.jpg|thumb|none|600px|Holding the M1919 Thompson. Like the &amp;quot;Annihilator&amp;quot;, a round hood front sight is added to the weapon, near the muzzle.]]&lt;br /&gt;
[[File:M1919 SMG ADS BF1.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:M1919 SMG Reload 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:M1919 SMG Reload 2.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Villar Perosa M1915 (Fake)==&lt;br /&gt;
A fictional version of the [[Villar Perosa M1915]] is available. It is found in the War Story Avanti Savoia, and is the weapon of the Sentry Elite Class pickup on the Italian maps (Monte Grappa and Empire's Edge), which was later added to other maps. It is based on the [[Beretta Model 38#Fake Villar Perosa M1915 SMG|Bapty &amp;amp; Co. mock up]] made for the 1987 film ''[[The Sicilian]]'', on twin [[Beretta Model 38A]] with a [[Bren]] front grip, and an [[MG42]] grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Perosa used in ''The Sicilian''. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site.]]&lt;br /&gt;
[[Image:Villar-perosa 1915 4.jpg|thumb|none|450px|A real Villar Perosa M1915, fitted with wooden stock for off-hand use - 9mm Glisenti, for comparision.]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar Perosa lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar Perosa M1915. His left hand appears to be gripping a non-existent foregrip behind the actual foregrip of the weapon.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity: while the capacity is actually 50 rounds, the ammo indicator shows the number of times the weapon can be fired since both barrels use the same trigger.]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (1).jpg|thumb|none|600px|Removing the magazines.]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (2).jpg|thumb|none|600px|Inserting the right one...]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (3).jpg|thumb|none|600px|...And then the left. Note that the sentry's gauntlet clips into the left mag.]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (4).jpg|thumb|none|600px|Rechambering the right half...]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (5).jpg|thumb|none|600px|...And finally, pulling the left side's charging handle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12g Automatic&amp;quot;, although a kill feed in the &amp;quot;Gameplay Series&amp;quot; dev diary showed that it was more properly named &amp;quot;Automatic 5&amp;quot; at one point. Like the Sjögren Inertia (and unlike the Model 10A and the Trench Gun), the player character loads an extra round in the chamber; this was most likely done for balancing purposes.&lt;br /&gt;
&lt;br /&gt;
Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 4+1 rounds to 6+1, making it the highest capacity shotgun in the game. A factory model with an extended magazine did exist, but the real model holds a 8 rounds, not 6; the in-game Extended model's magazine length is an intermediate between the real 4 round and 8 round magazines. It is modeled with the older style of straight-cut stock, without the “C”-like grip. &lt;br /&gt;
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|500px|none|Browning Auto-5 with 23&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Browning a5 police8rd.jpg|thumb|none|500px|Browning Auto-5 version for police use, with factory extended 8-round magazine - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1A5chamberloading.jpg|thumb|none|600px|Dropping a brass-cased 12-gauge shell into the A5.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF1A5reload.jpg|thumb|none|600px|Topping the tube magazine off with more shells. Note the player character inserting shells without holding down the bolt release. In the mid-1950s, a two-piece shell carrier design was incorporated, making this possible, but this Auto-5 should not be able to do this, given the WWI time period.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game. For some reason, this variant is the basis of the HUD image.]]&lt;br /&gt;
[[File:BF1 A5.jpg|thumb|none|600px|The Auto-5 &amp;quot;Hunter&amp;quot; variant (note the choke on the muzzle) with a ribbed barrel and weapon skin.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1900==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Side by Side Shotgun|Remington Model 1900]] is available in the ''In the Name of the Tsar'' DLC for the Assault class. It's correctly named &amp;quot;Model 1900&amp;quot; and comes in two variants - &amp;quot;Factory&amp;quot; and &amp;quot;Slug&amp;quot;. By switching fire modes, it's possible to discharge both barrels at nearly the same time. There is in fact a slight delay between shots in &amp;quot;both barrels&amp;quot; mode; in-game mechanic terms it's a two-round burst at an extremely high rate of fire. This simultaneously represents the offset triggers, and also serves as a balance mechanic, to prevent this mode from simply dealing twice the damage with no downside; integrating authenticity-based features into game balance is something the ''Battlefield'' series tries very hard to do. This feature is also present on the double-barreled shotgun in ''[[Battlefield Hardline]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington Model 1900.jpg|thumb|none|500px|Remington Model 1900 - 12 gauge]]&lt;br /&gt;
[[File:Bf1-rem1900_1.jpg|thumb|none|600px|Holding the Remington.]]&lt;br /&gt;
[[File:Bf1-rem1900_2.jpg|thumb|none|600px|Aiming down the sight bead.]]&lt;br /&gt;
[[File:Bf1-rem1900_3.jpg|thumb|none|600px|Reloading both shells into the M1900.]]&lt;br /&gt;
[[File:Bf1-rem1900_4.jpg|thumb|none|600px|Preparing to close the barrels.]]&lt;br /&gt;
[[File:BF1 M1900 (1).jpg|thumb|none|600px|A slug-firing Model 1900 with a ribbed sight plane and a spike bayonet that is rather sillily clamped around the left barrel.]]&lt;br /&gt;
[[File:BF1 M1900 (2).jpg|thumb|none|600px|Loading a single shell. The right-side barrel is always fired first, which makes sense as the right-side trigger is the further forward one.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn-Off Remington Model 1900===&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Remington Model 1900]] as his sidearm, though unlike the properly-named full-size version that appears as DLC, this base-game weapon is simply named &amp;quot;Sawed Off Shotgun&amp;quot;. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. This version has the &amp;quot;Shotgun Rib&amp;quot; style iron sights on by default, and as Pilot/Tanker weapons lack proper customization, it cannot be removed. Having been added to the game earlier, it lacks some improvements/features the full-size version has, such as reloading just one shell when only one has been fired, the &amp;quot;both barrels&amp;quot; fire mode, and a correct name. As of the ''In the Name of the Tsar'' update, this version now has the double-barrel fire mode as well. The later-added Infiltrator Elite Class uses this weapon as his secondary as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun for reference - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|A Tank Hunter holds the sawn-off Remington.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading the sawed-off M1900.]]&lt;br /&gt;
[[File:BF1 Sawnoff.jpg|thumb|none|600px|Inserting two more brass-cased shells. A very rare easter egg animation may play instead, recreating the frame-by-frame reload animation of the &amp;quot;Super Shotgun&amp;quot; from ''[[Doom (VG)|Doom II]]'', although the default animation certainly seems to have been inspired by it as well.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M1897 cannot be slam fired. Like the M1897, it cannot hold an extra round in the chamber. Instead of starting with a chamberloading procedure, the empty reload instead involves filling up the tube magazine then pumping once to chamber the weapon (same on the M1897). Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|Remington Model 10A &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate. This is the singleplayer-exclusive Sweeper variant.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Holding the &amp;quot;Slug&amp;quot; variant of the Model 10A.]]&lt;br /&gt;
[[File:BF1 Model10A (1).jpg|thumb|none|600px|A Model 10A &amp;quot;Hunter&amp;quot; equipped with a ribbed barrel (an iron sight option for shotguns) and WWI style camouflage.]]&lt;br /&gt;
[[File:BF1 Model10A (2).jpg|thumb|none|600px|When reloading from empty, the player character rather dramatically chambers the first round out of the magazine tube in a one-handed manner.]]&lt;br /&gt;
[[File:BF1 Model10A (3).jpg|thumb|none|600px|The regular pumping animation of a normal Model 10A that appears to have grown moldy.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren Shotgun==&lt;br /&gt;
The [[Sjögren]] semi-automatic Shotgun was confirmed by the developers to be in the ''They Shall Not Pass'' DLC and was seen in a teaser image. It is referred to as the &amp;quot;Sjögren Inertial&amp;quot; in-game, referring to the Sjögren's inertial action, even though the name of the real weapon is actually Sjögren '''Inertia'''. It has a capacity of 4+1 rounds in-game. A slug variant was added in May 2018. As with the pistols and the Luger rifle, it does not lock back on the last shot, instead repeating the standard firing animation with the bolt going forward, with the bolt then magically locking back. &lt;br /&gt;
[[File:Sjogren Inertia.jpg|thumb|none|500px|Sjögren Inertia - 12 gauge]]&lt;br /&gt;
[[File:BF1 Sjogren (3).jpg|thumb|none|600px|The Sjögern at the Cravançon Watermill on Soissons.]]&lt;br /&gt;
[[File:BF1 Sjogren (4).jpg|thumb|none|600px|Using the shotgun's sights - a front bead just through the scalloped section on top of the bolt.]]&lt;br /&gt;
[[File:BF1 Sjogren (5).jpg|thumb|none|600px|Thumbing a shell into the Sjögren's tube magazine.]]&lt;br /&gt;
[[File:BF1 Sjogren (6).jpg|thumb|none|600px|Chamber-loading on the empty reload animation.]]&lt;br /&gt;
[[File:BF1 Sjorgren.jpg|thumb|none|600px|A mid-recoil shot of the Sjögren shotgun being fired at some menacing stairs.]]&lt;br /&gt;
[[File:BF1 Sjogren (1).jpg|thumb|none|600px|The Sjögren Slug shotgun in-game.]]&lt;br /&gt;
[[File:BF1 Sjogren (2).jpg|thumb|none|600px|Manually releasing the bolt after chamber-loading by pushing the loading gate up; this is actually somewhat redundant as the bolt would drop as the user loads the first shell into the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;==&lt;br /&gt;
The [[Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, like the Remington Model 10A (and unlike the Browning Auto-5 and the Sjögren Inertia, as well as shotguns in previous ''Battlefield'' games), the player is unable to load a round in the chamber; this was likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is identical to the M97 Hunter variant.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|Overview on the Hellfighter Trench Shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:BF1M1897pumping.jpg|thumb|none|600px|Pumping an alternately-skinned M97 &amp;quot;Hunter&amp;quot;, with a ribbed barrel.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game.]]&lt;br /&gt;
&lt;br /&gt;
=Self-Loading/Revolving Rifles=&lt;br /&gt;
Rifles are primarily split into two classes: Self-Loading Rifles used by Medics, and Rifles used by Scouts.&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 260, is the first rifle available for the Medic class. It comes in three variants: &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot;, and &amp;quot;Optical&amp;quot;, which are all converted into full auto. Though rates of fire of up to 900 RPM are claimed for the real-life weapon, the in-game gun runs at a much slower 299 RPM, in line with the low-end estimates for the real gun. The rifle itself is described as 6.5x52mm but is modeled with a 10-round magazine of 7.65x53mm version. Real documents show a 6.5mm version with a 6-round magazine, superficially reminiscent of the [[Carcano M91]]. The player character chambers the Cei-Rigotti by pushing the bolt handle home - the correct procedure is to use the &amp;quot;winter style&amp;quot; trigger extension that functions as a bolt release, similar to the Farquhar-Hill. This functionality wasn't widely known until late 2022, well after ''Battlefield 1'''s release.&lt;br /&gt;
&lt;br /&gt;
The text CEI-RIGOTTI M1885 is engraved on the side of the weapon's receiver, which is odd - the real-life Cei-Rigotti has no recorded development date and is only known to have been first shown sometime around 1895.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 7.65x53mm Mauser]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|An Italian medic holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigottimid.jpg|thumb|none|600px|Mid-reload. The soldier covers the receiver with his fingers.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|The soldier reloading the Cei-Rigotti with a stripper clip. In pre-release footage the Cei-Rigotti was shown reloading from a 6.5mm en-bloc Carcano clip which was used as if it was a stripper clip, but this has since been corrected.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
[[File:Fiamme Verdi.jpg|thumb|none|600px|&amp;quot;Fiamme Verdi&amp;quot; skin granted for 100% completion of &amp;quot;Avanti Savoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat-Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 submachine gun|Chauchat-Ribeyrolles 1918]] is available in the ''Apocalypse'' DLC for the Assault class as the &amp;quot;RSC SMG&amp;quot;, and was first known as the &amp;quot;CSRG SMG&amp;quot; in early CTE releases. Both names allude to the origin of the weapon: Chauchat, Sutter, Ribeyrolles, and the Gladiator plant. The SMG name and classification seemingly contradicts with its rifle caliber, but this is not strictly an error on the part of the designers, since the weapon was referred to at the time as a ''pistolet-mitrailleur'' which is the modern French term for a submachine gun. It holds 8+1 rounds in the magazine and comes in the &amp;quot;Factory&amp;quot; and &amp;quot;Optical&amp;quot; variants.&lt;br /&gt;
[[File:Chauchat-Ribeyrolles.jpg|thumb|none|450px|Chauchat-Ribeyrolles 1918 - 8x50mmR]]&lt;br /&gt;
[[File:Bf1-Chau-Rib1.jpg|thumb|none|600px|A French soldier outside ''Fort de Vaux'' holding his Chauchat-Ribeyrolles.]]&lt;br /&gt;
[[File:Bf1-Chau-Rib2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-Chau-Rib3.jpg|thumb|none|600px|Inserting a new Mannlicher–Berthier clip, which involves flipping open the two locks on its sides. The empty reload is a series of rapid back-and-forth wide swipes as the player character disengages both locks, replaces the clip, locks both locks and charges the weapon, which happens frequently due to the 8-round capacity.]]&lt;br /&gt;
[[File:BF1 RSC SMG (1).jpg|thumb|none|600px|Standing next to a Fiat armored car with the &amp;quot;Optical&amp;quot; RSC SMG.]]&lt;br /&gt;
[[File:BF1 RSC SMG (2).jpg|thumb|none|600px|Charging the Chauchat-Ribeyrolles.]]&lt;br /&gt;
[[File:BF1 RSC SMG (3).jpg|thumb|none|600px|The hapless American soldier jabs the wet follower into his hand while flailing the weapon around.]]&lt;br /&gt;
&lt;br /&gt;
==Farquhar-Hill Rifle==&lt;br /&gt;
The [[Farquhar-Hill Rifle]] appears in the ''Turning Tides'' DLC for the medic class. It is exclusively used with 19-round drum magazines and is available in two variants: &amp;quot;Factory&amp;quot; and &amp;quot;Optical&amp;quot;.&lt;br /&gt;
[[File:FarquharHillRifle.jpg|thumb|none|500px|Farquhar-Hill Rifle - .303 British]]&lt;br /&gt;
[[File:Bf1_Farq_1.jpg|thumb|none|600px|A British medic holding the Farquhar-Hill on board the SS ''River Clyde''.]]&lt;br /&gt;
[[File:Bf1_Farq_2.jpg|thumb|none|600px|Aiming through the rifle's aperture sights, showing that this is the &amp;quot;Storm&amp;quot; variant.]]&lt;br /&gt;
[[File:Bf1_Farq_3.jpg|thumb|none|600px|A mid-magazine reload, which features the player character switching the magazine's feeding off before removing it; the Farquhar-Hill rifle's magazines lacked feed lips, and instead had a switch to enable or disable feeding. Were one to simply remove a non-empty magazine, without turning it off first, the remaining rounds would instead come flying out in a spectacular shower of failure.]]&lt;br /&gt;
[[File:Bf1_Farq_4.jpg|thumb|none|600px|During an empty reload, however, this is a bit of a moot point, and so the magazine is released normally. Following this, a new one is inserted and activated, and then the bolt is released by pulling the trigger, because people at the time thought that was safe.]]&lt;br /&gt;
[[File:Bf1_Farq_5.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant while looking at the wreck of the SMS ''Mainz''. The model of the ''Mainz'' seen here is actually the model of the HMS ''Vindictive'' on Zeebrugge with all of its protective pads stripped off.]]&lt;br /&gt;
[[File:BF1 Farquhar-Hill (1).jpg|thumb|none|600px|Inserting a drum magazine into the Optical Farquhar-Hill, careful to heed the advice of [https://youtu.be/oXpgJ4JydN4?t=142| Gun Jesus].]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] is available in the ''In the Name of the Tsar'' DLC for the Medic class. It has a faster rate of fire than the &amp;quot;M1907 SL Trench,&amp;quot; and a 25+1 round magazine, but is limited to medium range due to its recoil. It comes in two variants - &amp;quot;Trench&amp;quot; and &amp;quot;Optical&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is shown being reloaded by swapping out the detachable magazine, which is physically sort-of-possible but historically not completely correct. While this was how the weapon was originally envisioned as being used, production costs and problems with overheated on full-auto fire meant that in real life each Fedorov Avtomat was only issued with a three magazines (four in WWI), usually reloaded with 5-round Arisaka stripper clips inserted into the breech as if the magazine was fixed. Even if the gunner somehow acquired another magazines, they were fitted to individual guns and so there would be no guarantee it would actually be possible to use it. I.e. magazine should be replaced only with empty reload.&lt;br /&gt;
&lt;br /&gt;
The Avtomat in the game is modeled after the later M1919 variant (with modernized magazine from the later M1923). The real 6.5mmSR M1916 variant doesn't have the barrel shroud and vertical grip. Moreover, in real life, the 7.62mmR M1913/1916 version with 15-round [[Madsen machine gun|Madsen]]-pattern magazine was much more common during WWI (only about 8 M1916s were delivered to the front, compared to the 45 M1913 and M1913/1916 guns).&lt;br /&gt;
&lt;br /&gt;
[[Image:Avtomat 1919.jpg|thumb|none|500px|Fedorov Avtomat M1919 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|500px|none|Fedorov Avtomat M1923 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:BF1_fedor_1.jpg|thumb|none|600px|Holding the Fedorov Avtomat.]]&lt;br /&gt;
[[File:BF1_fedor_2.jpg|thumb|none|600px|Aiming the Fedorov, note that sights are pointing a bit high. This was corrected in the January 2018 patch.]]&lt;br /&gt;
[[File:BF1_fedor_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1 Federov (1).jpg|thumb|none|600px|Chambering a fresh round.]]&lt;br /&gt;
[[File:BF1 Federov (2).jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; Fedorov with an alternate skin.]]&lt;br /&gt;
[[File:BF1 Federov (3).jpg|thumb|none|600px|Sliding in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Fedorov-Degtyaryov===&lt;br /&gt;
The water-cooled version of Fedorov-Degtyaryov (alternately spelled as Fedorov-Degtyarov and Fedorov-Degtyarev based on different Anglicization methods, the latter of which is its in-game name and technically the only one with consistent anglicization) was a bonus weapon variant available to players who pre-order ''Battlefield V''. The Fedorov-Degtyarev is a 1922 LMG development of the Fedorov Avtomat between Vladimir Fyodorov (anglicized as Fedorov, designer of the Fedorov Avtomat) and his apprentice Vasily Degtyaryov (who would later design the famous [[DP-28]] light machine gun).&lt;br /&gt;
[[File:Fedorov-Degtyarov.jpg|thumb|none|500px|Fedorov-Degtyaryov M1922 light machine gun, variant with water-cooled jacket - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:Fedorov-Degtyarev BF1.jpg|thumb|none|600px|Holding the Fedorov-Degtyarev.]]&lt;br /&gt;
[[File:Fedorov-Degtyarev ADS BF1.jpg|thumb|none|600px|Aiming down the sights on the giant barrel shroud.]]&lt;br /&gt;
[[File:Fedorov-Degtyarev Reload 1.jpg|thumb|none|600px|Reloading. Not that there is much to see on this version as most of it is held off-screen thanks to the oversized water jacket.]]&lt;br /&gt;
[[File:Fedorov-Degtyarev Reload 2.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:BF1 FedDegAA.jpg|thumb|none|600px|An AA-sight equipped Fedorov-Degtyaryov.]]&lt;br /&gt;
&lt;br /&gt;
==General Liu Rifle==&lt;br /&gt;
The [[General Liu Rifle]] is available in the ''In the Name of the Tsar'' DLC for the Medic class. It has a 6-round magazine and at release operated exclusively in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
The real General Liu rifle can switch from semi-automatic mode to straight-pull bolt-action mode by rotating a cylinder located on the muzzle. This alternate fire mode saw testing in pre-release Community Test Environment servers, but was not included at the release of the DLC due to either lack of time to finish it (there was no fire mode switching animation, though the straight-pull animation was already done) or problems with balance (as the bolt-action mode is a straight nerf, changing nothing about the weapon's damage or recoil properties and only slowing down the rate of fire). It returned again for the April 2018 round of CTE testing with a new fire mode switch animation in the works, which was complete by June 2018 CTE and added to the game in the same month. The new bolt-action mode gives the weapon a damage boost, making its damage model almost identical to the Gewehr 98.&lt;br /&gt;
&lt;br /&gt;
Two variants are available: Factory and Storm. Reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full stripper clip.&lt;br /&gt;
[[File:GeneralLiuRifle.jpg|thumb|500px|none|General Liu Rifle - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BF1_liu_1.jpg|thumb|none|600px|Holding the Liu Rifle.]]&lt;br /&gt;
[[File:BF1_liu_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_liu_3.jpg|thumb|none|600px|Reloading a 6-round stripper clip.]]&lt;br /&gt;
[[File:BF1_liu_4.jpg|thumb|none|600px|Switching to straight-pull bolt-action mode on the Storm variant. The direction the muzzle cap is twisted is correctly animated, with the top-side rotating towards the left of the gun when switching to bolt action, and to the right for semi-auto.]]&lt;br /&gt;
[[File:BF1_liu_5.jpg|thumb|none|600px|Working the bolt handle.]]&lt;br /&gt;
[[File:BF1 GenLiu (1).jpg|thumb|none|600px|The General Liu &amp;quot;Storm&amp;quot; in-game. It is modeled with an unused metal vertical grip, though the positive effects of using a vertical grip are baked into the weapon properties.]]&lt;br /&gt;
&lt;br /&gt;
==Howell Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Howell Automatic Rifle]], a semi-automatic conversion of the [[SMLE]], is available in the ''Apocalypse'' DLC, and comes in both Factory and Sniper variants. It was originally named &amp;quot;BSA Howell&amp;quot; in the CTE, which likely stood for the Birmingham Small Arms Company, who manufactured the conversion according to some sources. Most likely this was changed after it was realised that while the original BSA folded in 1973, the Spanish airgun manufacturer Gamo Outdoor still owns the trademark. Uniquely, the Factory variant is the only self-loading rifle in the entire game capable of using anti-aircraft sights.&lt;br /&gt;
&lt;br /&gt;
[[File:Howell rifle.jpg|thumb|500px|none|Howell Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:BF1 Howell (1).jpg|thumb|none|600px|Tired of having to manually rechamber an ordinary SMLE, the Indian medic of the British army takes on the Somme with his shiny new Howell.]]&lt;br /&gt;
[[File:BF1 Howell (2).jpg|thumb|none|600px|Aiming with the offset iron sights.]]&lt;br /&gt;
[[File:BF1 Howell (3).jpg|thumb|none|600px|A shot of the action cycing.]]&lt;br /&gt;
[[File:BF1 Howell (4).jpg|thumb|none|600px|Reloading the Howell's twenty-round magazine.]]&lt;br /&gt;
[[File:BF1 Howell (5).jpg|thumb|none|600px|Charging the bolt on an empty reload.]]&lt;br /&gt;
[[File:Battlefield Howell Automatic Rifle.jpg|thumb|600px|none|The Sniper variant of the Howell in first-person, with &amp;quot;The Sacred Twenty&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 Howell (6).jpg|thumb|none|600px|Vaulting over a rock with the scoped Howell, which gives a good view of the gas tube.]]&lt;br /&gt;
&lt;br /&gt;
==Luger rifle==&lt;br /&gt;
The prototype [[Luger rifle|Luger toggle-action self-loading rifle]] is available for the Medic at rank 10, and is referred to as &amp;quot;Selbstlader 1906&amp;quot; (German for &amp;quot;Self-loader 1906&amp;quot;). The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle. It was only available in the &amp;quot;Factory&amp;quot; variant prior to the Spring Patch on April 28 of 2017, which added a Sniper variant as an unlockable. Like its pistol counterpart, it does not lock back on the last shot, instead repeating the standard firing animation with the toggle assembly going forward, with the toggle assembly then magically locking back.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger rifle - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lugerselbst_4.jpg|thumb|none|600px|The Sniper variant with the &amp;quot;Empress&amp;quot; skin in-game.]]&lt;br /&gt;
[[File:BF1 M1906 (1).jpg|thumb|none|600px|Pulling the toggle mechanism open. Note how the character uses his thumb to keep the chambered round from ejecting.]]&lt;br /&gt;
[[File:BF1 M1906 (2).jpg|thumb|none|600px|Loading individual rounds into the sniper variant.]]&lt;br /&gt;
[[File:BF1 M1906 (3).jpg|thumb|none|600px|Releasing the toggle-action on an empty reload, which sends the stripper clip flying out.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class. It holds 25+1 rounds in the magazine and comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Optical&amp;quot;, and &amp;quot;Marksman&amp;quot; variants.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader. In this instance, the rifle is fitted with a &amp;quot;Buckhorn&amp;quot; rear sight.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_4.jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; variant experimental dot sight.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_5.jpg|thumb|none|600px|The &amp;quot;Marksman&amp;quot; variant.]]&lt;br /&gt;
[[File:BF1 M1916 (1).jpg|thumb|none|600px|The default iron sights of the Selbstlader M1916.]]&lt;br /&gt;
[[File:BF1 M1916 (2).jpg|thumb|none|600px|Throwing out a used magazine (not what you would really do in those years). Note the trigger guard being released - this is how the real weapon's magazine release worked; a small lever in the trigger guard drops the trigger guard and releases the magazine catch in front of it.]]&lt;br /&gt;
[[File:BF1 M1916 (3).jpg|thumb|none|600px|Rocking in a new one. The mid-reload is performed with the left hand, while the empty one is done completely with the right.]]&lt;br /&gt;
[[File:BF1 M1916 (4).jpg|thumb|none|600px|Locking the bolt back on an Optical M1916. The empty reload has the soldier remove the spent mag, lock the bolt open, then inserts a new one which simultaneously drops the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It is only self-loading rifle to not have a &amp;quot;Factory&amp;quot; variant, instead it has the &amp;quot;Storm,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Sniper.&amp;quot; In the E3 2016 Trailer, a German soldier is seen with the ''Flieger-Selbstlade-Karabiner Modell 15'' equipped with a 30-round drum magazine. In the final game, only the default 10-round magazine is available for players, but the 30-round drum can still be seen in the cutscene (from the War Story &amp;quot;Through Mud and Blood&amp;quot;) that the E3 trailer showed, and can also be found on weapon racks (which feature a few different German rifles) in the campaign, however the racks, and rifles on them, are non-interactable props. While the real gun can be switched to bolt action, it, like the later-added General Liu rifle, operates in semi-automatic mode only in-game.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
[[File:BF1 Mondragon (1).jpg|thumb|none|600px|Pulling the bolt back on the Modelo 1908.]]&lt;br /&gt;
[[File:BF1 Mondragon (2).jpg|thumb|none|600px|Reloading via loose rounds, note that even the 7x57mm round is camouflaged.]]&lt;br /&gt;
[[File:BF1 Mondragon (3).jpg|thumb|none|600px|Shoving the bolt home.]]&lt;br /&gt;
[[Image:Mondragon with drum mag.jpg|thumb|none|500px|Mondragón ''Fl.-S.-K. 15'' with 30-round drum magazine - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:BF1 Mondragon Extended Mag.jpg|thumb|none|600px|A German soldier banging on a tank with a Mondragón equipped with the drum magazine. This model is more of a fusion of the TM 08 snail drum with the Mondragón rather than the actual model.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot, Tanker, and Support classes, under the name &amp;quot;Pieper M1893&amp;quot;.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|The Pieper in rainy weather.]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Ejecting rounds from the carbine.]]&lt;br /&gt;
[[File:BF1 Pieper (1).jpg|thumb|none|600px|Operating the cylinder latch.]]&lt;br /&gt;
[[File:BF1 Pieper (2).jpg|thumb|none|600px|Loading nine rounds with the aid of a large speedloader.]]&lt;br /&gt;
[[File:BF1 Pieper (3).jpg|thumb|none|600px|Preparing to close the loaded cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the &amp;quot;Autoloading 8&amp;quot;. It has three variants, &amp;quot;.35 Factory&amp;quot;, &amp;quot;.35 Marksman&amp;quot;, and &amp;quot;.25 Extended&amp;quot;. The two calibers, .35 Remington and .25 Remington respectively, translate to different damage models.&lt;br /&gt;
&lt;br /&gt;
The third variant, &amp;quot;.25 Extended&amp;quot;, is an anachronistic 15-round detachable magazine variant with a wooden foregrip. These models were first made in the 1930s as conversions of existing Model 8s and Model 81s (an updated version made in 1930s) by the Peace Officer Equipment Company, and in 1940s a line of &amp;quot;Special Police&amp;quot; Model 81s was made by Remington themselves after conversations between Remington and POE. Its .25 Remington caliber is not made for the Model 81s, and it is not known that POE did any conversions for existing .25 Remington Model 8s, focusing on converting .30 and .35 Remington Model 8s due to their stronger power.&lt;br /&gt;
&lt;br /&gt;
The weapon can use a bayonet in-game, which, although technically possible due to being mounted to the barrel shroud (which does not reciprocate), looks to be barely more than soldered on; it's unlikely it would withstand the strain of actual use.&lt;br /&gt;
&lt;br /&gt;
An easter-egg exists for the &amp;quot;.25 Extended&amp;quot;, where the weapon is reloaded in a similar &amp;quot;tacticool&amp;quot; fashion to the ''[[Battlefield 4#AN-94|Battlefield 4]]'' [[AN-94]].&lt;br /&gt;
[[File:Remington_model_8.jpg|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Stripping a 5-round clip of .35 Remington into the rifle.]]&lt;br /&gt;
[[File:BF1Model8chambering.jpg|thumb|none|600px|Releasing the bolt on the &amp;quot;Marksman&amp;quot; Model 8.]]&lt;br /&gt;
[[File:Public Enemy Remington.jpg|thumb|none|500px|Remington Model 8 with 15-round detachable magazine and foregrip]]&lt;br /&gt;
[[File:BF1Model8reload.jpg|thumb|none|600px|Removing the magazine on the .25 Remington version.]]&lt;br /&gt;
[[File:BF1Model8reload2.jpg|thumb|none|600px|Inserting a new one, &amp;quot;tacticool&amp;quot;-style from the easter-egg animation.]]&lt;br /&gt;
[[File:BF1Model8chambering2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle. 1917==&lt;br /&gt;
The [[R.S.C. Mle 1917]] semi-automatic Rifle appears in the ''They Shall Not Pass'' DLC. It is one of the slowest-firing Medic rifles, but also has the highest damage model of any of the Medic's rifles, being capable of killing in 2 body shots out to a decent range.&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|500px|none|R.S.C. Model 1917 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BF1_rsc_1.jpg|thumb|none|600px|Holding the R.S.C..]]&lt;br /&gt;
[[File:BF1_rsc_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rsc_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rsc_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1_rsc_5.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Ribeyrolles 1918==&lt;br /&gt;
The [[Ribeyrolles 1918 Automatic Carbine]] is available in the ''They Shall Not Pass'' DLC. Even though technically a rifle, it is classified with the SMGs in game (despite that as mentioned in that section, the term &amp;quot;submachine gun&amp;quot; didn't actually exist until 1921). By default, the weapon comes with a bipod, and is the best Assault-class automatic weapon at range, at the cost of having the MP18's low rate of fire mixed with the Beretta M1918's low capacity of 25 rounds. An optical variant was added in May 2018.&lt;br /&gt;
[[File:Ribeyrolle1918.jpg|thumb|none|500px|Ribeyrolles 1918 Carbine - 8x35mm Ribeyrolles]]&lt;br /&gt;
[[File:BF1_rib1918_1.jpg|thumb|none|600px|Holding the Ribeyrolles.]]&lt;br /&gt;
[[File:BF1_rib1918_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rib1918_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rib1918_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1 Ribeyrolles (1).jpg|thumb|none|600px|A vanilla Optical Ribeyrolles 1918.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] is a weapon issued for the Medic class, named &amp;quot;M1907 SL&amp;quot; in-game. In the Alpha build of the game, the weapon was modeled with a 10-round magazine with a capacity of 20 rounds, but has since changed to the correct 20 round (in reality presented in the 1930s) version in the Beta. It comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sweeper&amp;quot; variant; the latter is fictional variant converted to full-auto firing at 300 RPM.&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|Winchester Model 1907 (S/N 47357) with US M1892 Krag bayonet and 20-round magazine - .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
[[File:BF1M1907reload.jpg|thumb|none|600px|Releasing a magazine from a camouflaged M1907. Note that it has a [[Thompson Submachine Gun]] foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle.]]&lt;br /&gt;
[[File:BF1M1907charging.jpg|thumb|none|600px|Pressing the distinct charging handle in to cock the rifle. Note that the rifle is modeled without a bayonet lug, and so the bayonet is just slipped over the muzzle with no support at the rear.]]&lt;br /&gt;
[[File:BF1 Alpha M1907.jpg|thumb|none|600px|The M1907 in Alpha, showing its 10-round magazine model.]]&lt;br /&gt;
&lt;br /&gt;
=Bolt/Lever Action Rifles=&lt;br /&gt;
The Scouts' Rifles category (instead of a Sniper Rifles category) likely reflects how many of the rifles have Infantry variants that lack scopes, making them not suitable for sniper roles. Rifles are universally bolt action with one lever-action rifle and a single-shot rifle (and one semi-automatic rifle, and even then it's a conversion for a bolt action rifle), while Self-Loading Rifles may be automatic or semi-automatic.&lt;br /&gt;
&lt;br /&gt;
Scout's Rifles in ''Battlefield 1'' get to use K bullets. This is short for SmK, &amp;quot;Spitzgeschoss mit Kern&amp;quot; (&amp;quot;pointed bullet with core&amp;quot;) and was a 7.92x57mm armor-piercing rifle round with a tool steel or tungsten carbide core, developed by Germany in response to the first British tanks and first deployed in in the Battle of Messines Ridge in early June 1917, by which time the Mark IV tank was in service with more armor than the K bullet was designed to penetrate. In the game they can be used by rifles chambered in other calibers, and are mainly to allow Scouts to harass vehicles. Switching to them from the primary weapon involves a special animation where the player character ejects a round and loads in a K bullet. They're functionally single-shot, as the player character loads in a single new K bullet after firing one (provided that they have any left). Switching from them back to the primary weapon will have the loaded K bullet ejected, and the player's magazine will have 1 less round loaded compared to before the switch. This does not happen in two cases: The M1903 Experimental (where the Pedersen Device is removed and reattached during the two animations) and the Carcano 1891 Carbine (where its en-bloc clip is removed when switching to the K bullets and a full en-bloc clip of ammo is loaded in when switching back)&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] rifle appears as a Scout-exclusive primary rifle in the ''Turning Tides'' DLC. At first, it only had one variant available, the Infantry variant, but the May 2018 update added a scoped &amp;quot;Patrol&amp;quot; variant. Reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full stripper clip of ammo (this mechanic was first introduced in ''In the Name of the Tsar'').&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|500px|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Bf1_aris38_1.jpg|thumb|none|600px|Holding the Arisaka rifle.]]&lt;br /&gt;
[[File:Bf1_aris38_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_aris38_3.jpg|thumb|none|600px|Loading a single round.]]&lt;br /&gt;
[[File:Bf1_aris38_4.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 Arisaka (1).jpg|thumb|none|600px|Knocking out the empty clip by using the dust cover, whereas most other bolt-action rifles in the game have the player character remove it by hand.]]&lt;br /&gt;
[[File:Bf1_aris38_5.jpg|thumb|none|600px|An Arisaka rifle with a scope, that appears to be the British M1915 P.P.Co scope.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano 1891 Carbine==&lt;br /&gt;
Italian soldiers in the reveal trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's Mauser Gewehr 1898 rifle model. The model, while only witnessed briefly, is very incomplete. The Carcano ultimately does not appear in the release version of the game, but appears with the ''Turning Tides'' DLC for the Scout class. Although it has &amp;quot;Carbine&amp;quot; in the name, that title is purely reference to its real-world status as a carbine, not a BF1 weapon variant name; the rifle is actually a Trench variant, like the Winchester 1895 in .30-40 Krag. A scoped variant was added with the May 2018 update.&lt;br /&gt;
&lt;br /&gt;
Learning from the animation messes relating to the en-bloc clip of the Gewehr M.95, switching to the K bullet shows a special animation where the player character removes the clip and inserts a round directly into the chamber. Reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full en-bloc clip (the clip having emptied itself and dropped out when the last round was chambered).&lt;br /&gt;
[[Image:CarcanoM91CavCarbine.jpg|thumb|none|450px|Moschetto Modello 1891 - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging in the Battlefield 1 reveal trailer. Note that there are no folding bayonets.]]&lt;br /&gt;
[[File:bf1_carcarb_1.jpg|thumb|none|600px|Holding the Carcano M91 Carbine.]]&lt;br /&gt;
[[File:bf1_carcarb_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1_carcarb_3.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:bf1_carcarb_4.jpg|thumb|none|600px|Inserting a new 6-round clip.]]&lt;br /&gt;
[[File:bf1_carcarb_5.jpg|thumb|none|600px|An Italian scout holding the Carcano with a scope and white-finished stock.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle. 1886==&lt;br /&gt;
The [[Lebel Mle 1886]] Rifle appears in the ''They Shall Not Pass'' DLC, having both &amp;quot;Sniper&amp;quot; and &amp;quot;Infantry&amp;quot; variants. The weapon holds 8 rounds - the capacity of the tube magazine, with the 2 extra rounds that could be held in the transporter and the chamber ignored (which is the standard procedure in the French manual of arms).&lt;br /&gt;
&lt;br /&gt;
The weapon has a lengthy post-reload animation, showing the player character operating the bolt twice to use the transporter after loading up the tube magazine. In addition, due to using a transporter, the player character does not cover the Lebel's ejection port at the start of a non-empty reload unlike other rifles, and visibly ejects a round. This round is placed back in during the non-empty reload's post-reload animation, and is not represented in gameplay; the ammo count doesn't reduce by 1 when this extra round is ejected, nor does it increase by 1 when it is loaded back in, only the rounds loaded in-between increment the ammo count. These post-reload animations can be skipped by quick switching.&lt;br /&gt;
[[Image:Modele1886Lebel.jpg|thumb|500px|none|Lebel Model 1886 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:bf1 lebel 1.jpg|thumb|none|600px|A French scout holding the Lebel equipped with a ''Rosalie'' bayonet.]]&lt;br /&gt;
[[File:bf1 lebel_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 lebel 3.jpg|thumb|none|600px|Reloading: at full size it can be seen that the player character is holding the neck of the cartridge rather than loading a pistol round into the gun as it might first seem.]]&lt;br /&gt;
[[File:bf1 lebel 4.jpg|thumb|none|600px|The scoped variant in-game.]]&lt;br /&gt;
[[File:BF1 Lebel (1).jpg|thumb|none|600px|Cycling the Mle. 1886.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 1 Mk. III==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III]] rifle is available for the Scout class and is the standard issue rifle for the British faction in the 'Back to Basics&amp;quot; game mode or games with the &amp;quot;Standard Issue Rifles&amp;quot; server setting. It comes in three variants: &amp;quot;Infantry&amp;quot;, &amp;quot;Carbine&amp;quot;, and &amp;quot;Marksman&amp;quot;.&lt;br /&gt;
[[File:SMLE Mark III.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk. III - .303 British. Introduced in 1907, this was the official battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No. 1 Mk. III rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE (before the May 2017 update).]]&lt;br /&gt;
[[File:bf1 smle 2_1.jpg|thumb|none|600px|Following the May 2017 Update, a gap was added between the striker and the bolt, meaning that the rifle is now correctly cocked and ready to fire. However, the reloading animation isn't updated, so the striker moves back in when pulling the bolt back at the start of a reload. This SMLE is equipped with the &amp;quot;Pegahmagabow&amp;quot; skin, named after the most effective sniper of WWI, however, he used a [[Ross Rifle]].]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle. Note the magazine cutoff.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 SMLE (1).jpg|thumb|none|600px|The SMLE Marksman in the hands of a Royal Marine sniper on ''Heligoland Bight''.]]&lt;br /&gt;
[[File:BF1 SMLE (2).jpg|thumb|none|600px|Cycling the Lee-Enfield. Note the submarine &amp;quot;SM U-118&amp;quot; in the background which stranded on the beach of Hasting in 1919.]]&lt;br /&gt;
[[File:BF1 SMLE (3).jpg|thumb|none|600px|Covering the SMLE's receiver when pulling the bolt back during a non-empty reload.]]&lt;br /&gt;
[[File:BF1 SMLE (4).jpg|thumb|none|600px|Reloading an individual .303 round.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield Carbine===&lt;br /&gt;
The short version of the SMLE is equipped with the experimental dot sight. This carbine seems to be a cut-down version of the No. 1 Mk. III.&lt;br /&gt;
&lt;br /&gt;
[[File:LE rifle short barrel.jpg|thumb|none|500px|Cut-down Lee-Enfield No. 1 Mk .III* with short barrel - .303 British]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A soldier holds his Lee-Enfield Carbine, fitted with a bayonet and experimental dot-sight, here actually fitted to roughly the same type of weapon that it was meant to be attached to (although, granted, it was meant more for rifles than carbines).]]&lt;br /&gt;
[[File:BF1 Smlecar.jpg|thumb|none|600px|Aiming the SMLE Carbine.]]&lt;br /&gt;
[[File:bf1_smle_carbine.jpg|thumb|none|600px|An SMLE Carbine lying on the ground. The bayonet is not a P07 sword bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==M1917 Enfield==&lt;br /&gt;
The [[M1917 Enfield]] is added in the final ''Apocalypse'' DLC. Statistically, it is a straight upgrade to the Springfield M1903, as it shares its damage, velocity, and drag with the Springfield M1903 due to their shared .30-06 cartridge, but has a higher rate of fire and an extra round in the magazine. A suppressed Enfield with a scope was added with the May 2018 update. It uses 5-round stripper clips but has a 6-round magazine, requiring 1 stripper clip plus 1 extra single round reload to reload from empty.&lt;br /&gt;
&lt;br /&gt;
[[Image:m1917enfield.jpg|thumb|none|500px|M1917 Enfield - .30-06 Springfield]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (1).jpg|thumb|none|600px|The long-awaited M1917 Enfield in-game.]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (2).jpg|thumb|none|600px|Aiming down the distinct aperture sights.]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (3).jpg|thumb|none|600px|Grabbing the bolt handle, note the striker is correctly depressed after the trigger is pulled.]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (4).jpg|thumb|none|600px|Reloading the 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (5).jpg|thumb|none|600px|Topping the M1917 off with a single round.]]&lt;br /&gt;
[[File:BF1 M1917 Enfieldscoped.jpg|thumb|none|600px|The suppressed Enfield in-game with a white skin, appropriate for this wintry instance.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is available for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso. The Martini-Henry was originally the standard rifle for the Ottoman Empire in the &amp;quot;Back to Basics&amp;quot;  custom game mode and games with the &amp;quot;Standard Issue Rifles&amp;quot; server setting, before being changed to the Gewehr 98 (historically, Martini-Henry rifles were used in some quantity by the Ottoman Empire). The weapon only had an Infantry variant until the Spring Patch on April 28, 2017, which added a Sniper variant.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:bf1 martini1.jpg|thumb|none|600px|A sniper holds the rifle.]]&lt;br /&gt;
[[File:bf1 martini2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 martini3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 martini4.jpg|thumb|none|600px|The Sniper variant in-game.]]&lt;br /&gt;
[[File:bf1 martini5.jpg|thumb|none|600px|Using the bipod, which shows a good view of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] is exclusive to the Tank Hunter battle pickup class in-game and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed. The Mark V tank can also be equipped with two T-Gewehrs; this is actually historically correct, as some German &amp;quot;''Beute-Tanks''&amp;quot; like the Mark IV were re-equipped with this rifle.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr in a promotional artwork.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|The T-Gewehr, with its bipod deployed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Loading in a 13.2mm cartridge.]]&lt;br /&gt;
[[File:bf1 t1918 5.jpg|thumb|none|600px|View from a Mark V tank's bow-mounted T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 6.jpg|thumb|none|600px|The Mark V's rear-mounted T-Gewehr.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is available for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifle instead of accurate [[Mauser Rifle Series#1893 Spanish Mauser|1893]] and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so their appearance in the &amp;quot;Nothing is Written&amp;quot; missions is correct. It comes in the &amp;quot;Infantry&amp;quot;, &amp;quot;Marksman&amp;quot;, and &amp;quot;Sniper&amp;quot; variants. It is also the standard issue rifle for the German Empire in &amp;quot;Back to Basics&amp;quot; mode and servers with &amp;quot;Standard Issue Rifles&amp;quot; on, and had replaced the Martini-Henry as the standard issue rifle for the Ottoman Empire.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A German Askari Scout of the ''Schutztruppe'' holds the Gewehr 1898. Note the position of the striker; this is a pre-May 2017 Update screenshot.]]&lt;br /&gt;
[[File:BF1-Gewehr1.jpg|thumb|none|600px|After the May 2017 update the striker is now in the correct position. Also worth mentioning is the ''Seitengewehr'' 98/02, a longer and straighter variant of the 98/05, that is used for the most rifle in-game.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Looking through the ''Lange Visier''.]]&lt;br /&gt;
[[File:BF1-Gewehr2.jpg|thumb|none|600px|Working the straight bolt handle while aiming.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Sinking a 5-round stripper clip. The markings on the receiver are most likely from the &amp;quot;Amberg&amp;quot; factory.]]&lt;br /&gt;
[[File:BF1-Gewehr3.jpg|thumb|none|600px|Mid-reloading...]]&lt;br /&gt;
[[File:BF1-Gewehr4.jpg|thumb|none|600px|... to load single rounds.]]&lt;br /&gt;
[[File:BF1-Gewehr5.jpg|thumb|none|600px|Closing the chamber.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 &amp;quot;Sniper&amp;quot; variant with a scope and a bipod.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|The Gewehr 1898 &amp;quot;Marksman&amp;quot; variant fitted with a Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M1891]] is available in the ''In the Name of the Tsar'' DLC for the Scout class. Like other weapons in the &amp;quot;Tsar&amp;quot; DLC, it has differing reloads depending on how much ammo remains (more variation than existing weapons). For example, if only one round remains, the character will let it eject into their hand and then put it in a pocket (rather than keep it in the rifle as current bolt actions do), then load a full five-round stripper clip. If three rounds remain, the character will keep the ejecting round in the gun and simply load two by hand, although not with two looped animations as is standard, but rather will hold both in their hand at once and put them in after each other. It comes with two variants - &amp;quot;Infantry&amp;quot; and &amp;quot;Marksman&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While loading the stripper clip, the player character lifts the top round on the clip upwards before pressing down. This is a trick to prevent the clip from misaligning with the gun while loading.&lt;br /&gt;
[[File:1891-Mosin-Nagant.jpg|thumb|none|500px|Mosin-Nagant M1891 - 7.62x54mm R]]&lt;br /&gt;
[[File:bf1-mosin_1.jpg|thumb|none|600px|The M1891 in the hands of a member of the Russian [[Batalion|Women's Battalion]] (i.e. Russian Army/White Army Scout).]]&lt;br /&gt;
[[File:bf1_mosin_2.jpg|thumb|none|600px|Iron sights of the Mosin M91.]]&lt;br /&gt;
[[File:bf1-mosin_3.jpg|thumb|none|600px|Reloading with the help of a stripper clip. At release, the rifle inaccurately mounts a sword bayonet rather than a correct [[:File:M1891 MN rifle bayonet.jpg|spike bayonet]]. The bayonet was corrected to a spike-styled one with the Weapon Crate patch. This fact is not entirely incorrect, because German ''Beutewaffen'' refitted with their own.]]&lt;br /&gt;
[[File:BF1 Mosin (5).jpg|thumb|none|600px|A screenshot of the clip being launched skyward after all rounds are loaded.]]&lt;br /&gt;
[[File:BF1 Mosin (1).jpg|thumb|none|600px|Operating the bolt of the Mosin-Nagant, this time as a Russian revolutionary.]]&lt;br /&gt;
[[File:BF1 Mosin (2).jpg|thumb|none|600px|Catching a 7.62 round ejected from the Mosin.]]&lt;br /&gt;
[[File:BF1 Mosin (3).jpg|thumb|none|600px|Note how the character manages to hold the rifle one-handed, by pressing the stock into his shoulder while clutching the bolt handle.]]&lt;br /&gt;
[[File:BF1 Mosin (4).jpg|thumb|none|600px|A fancy Mosin-Nagant with the Warner &amp;amp; Swasey scope.]]&lt;br /&gt;
[[File:BF1 Mosin (6).jpg|thumb|none|600px|Running with the Mosin, which shows off the post-Weapon Crate spike bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin-Nagant &amp;quot;Obrez&amp;quot;===&lt;br /&gt;
A sawed-off [[Mosin Nagant Rifle|Mosin-Nagant M1891]] &amp;quot;Obrez&amp;quot; is also included in the ''In The Name Of The Tsar'' DLC, as an all-class sidearm. The entire stock of the weapon is removed and replaced by an improvised wooden pistol grip, leaving all the internal assemblies exposed. Like its rifle brother, it also has a different reload animation for all possible amounts of remaining ammo, including the ejecting the last round to use a stripper clip technique. In addition, it has two different bolt pull animations.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|400px|Mosin-Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:bf1-mosinobrez_1.jpg|thumb|none|600px|A soldier looks out over the vast expanse of snow and ice, holding their &amp;quot;Obrez&amp;quot;. Like other in-game handguns, it is held 1-handed; correct for the time period, if somewhat inadvisable for a pseudo-pistol in 7.62x54mmR.]]&lt;br /&gt;
[[File:bf1-mosinobrez_2.jpg|thumb|none|600px|Aiming the Obrez. Seeing as both the front and rear sights have gone the way of most of the barrel (and most of the White Army), what seems to be a shotgun bead sight has been attached for aiming instead. Well, to be fair, a sawn-off Mosin-Nagant isn't exactly what you'd call a &amp;quot;precision&amp;quot; weapon.]]&lt;br /&gt;
[[File:bf1-mosinobrez_3.jpg|thumb|none|600px|Having emptied their fireball-maker, the soldier loads in a full stripper clip.]]&lt;br /&gt;
[[File:BF1 Obrez (1).jpg|thumb|none|600px|A Red Russian cycles his skeletonized Obrez with his left hand. The other bolt pull animation has the Obrez being raised vertically and the bolt pulled downwards.]]&lt;br /&gt;
[[File:BF1 Obrez (2).jpg|thumb|none|600px|Reloading a few loose rounds.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin-Nagant M38 Carbine===&lt;br /&gt;
The [[Mosin Nagant M38 Carbine]] is a bonus interwar-era weapon variant for pre-ordering ''Battlefield V''. It can equip a bayonet, unlike the real M38 carbine. Needless to say, this weapon is very anachronistic.&lt;br /&gt;
[[Image:M38Carbine.jpg|thumb|none|400px|Mosin Nagant M38 Carbine - 7.62x54mm R.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine BF1.jpg|thumb|none|600px|Battlefield 1 presents its next-gen raindrop graphics. Oh and also the Mosin-Nagant M38 Carbine.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine ADS BF1.jpg|thumb|none|600px|ADS. Note the round hood of the front sight.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Single Reload.jpg|thumb|none|600px|The single round reload.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Stripper Clip Reload.jpg|thumb|none|600px|Reloading a stripper clip.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine K Bullets.jpg|thumb|none|600px|A 7.62x54mmR round flies out of the weapon as the soldier prepares to catch it and load in a K Bullet.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mk. III ==&lt;br /&gt;
The [[Ross Rifle|Ross Mk. III]] is included with the ''Apocalypse'' DLC. It only appears as a &amp;quot;Marksman&amp;quot; variant, equipped with the M1913 scope, which was actually used on some Ross rifles in reality. The &amp;quot;Infantry&amp;quot; variant was brought in with the May 2018 Update. Being straight-pull in real life, it uses straight-pull bolt action game properties (no need to scope out to operate the bolt) in-game, and reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full clip.&lt;br /&gt;
&lt;br /&gt;
Weapon malfunction is thankfully not simulated in ''Battlefield 1'', meaning that the player won't have to worry about the problems that plague the real Ross rifle.&lt;br /&gt;
[[File:Ross mk-iii sniper.jpg|thumb|none|500px|Ross Mk. III Model 1910 sniper rifle with Warner &amp;amp; Swasey M1913 Prismatic Musket Sight - .303 British]]&lt;br /&gt;
[[File:BF1_ross1.jpg|thumb|none|600px|Holding the Ross rifle.]]&lt;br /&gt;
[[File:BF1_ross2.jpg|thumb|none|600px|Loading a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1_ross3.jpg|thumb|none|600px|After the clip has been inserted the scout works the bolt handle.]]&lt;br /&gt;
[[File:RossMk IIIM1910.jpg|thumb|none|500px|Ross Mk III Model 1910 - .303 British]]&lt;br /&gt;
[[File:BF1_rossinf1.jpg|thumb|none|600px|Holding the &amp;quot;Infantry&amp;quot; Ross.]]&lt;br /&gt;
[[File:BF2_rossinf1.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1 Ross (1).jpg|thumb|none|600px|Cycling the Ross rifle after successfully firing it without the bolt flying back into the shooter's face.]]&lt;br /&gt;
[[File:BF1 Ross (2).jpg|thumb|none|600px|Covering the loading port on a partial reload.]]&lt;br /&gt;
[[File:BF1 Ross (3).jpg|thumb|none|600px|Reloading individual rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk. 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk. 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; variant in-game, only having a &amp;quot;Sniper,&amp;quot; &amp;quot;Marksman,&amp;quot; and &amp;quot;Experimental&amp;quot; variants, with the latter being fitted with the Pedersen Device. The &amp;quot;Infantry&amp;quot; version of the weapon appears in the single-player campaign intro, and is available to the American faction in the &amp;quot;Back to Basics&amp;quot; game mode (added December 16th, 2016) and the &amp;quot;Standard Issue Rifles&amp;quot; server setting.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk. 1 - .30-06]]&lt;br /&gt;
[[File:Springfield1903ScopedWarnerAndSwasey.jpg|thumb|500px|none|Springfield M1903 with the Warner &amp;amp; Swasey M1913 musket sight - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note the palm rest.]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI.]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|Mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually.]]&lt;br /&gt;
[[File:BF1M1903ads.jpg|thumb|none|600px|Iron sights of the Springfield.]]&lt;br /&gt;
[[File:BF1M1903Kbullet.jpg|thumb|none|600px|Reloading a K-Bullet.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (1).jpg|thumb|none|600px|Opening the bolt on the Infantry Springfield in the &amp;quot;Back to Basics&amp;quot; gamemode.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (2).jpg|thumb|none|600px|Loading a single round in.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (3).jpg|thumb|none|600px|Knocking out the stripper clip from an empty reload.]]&lt;br /&gt;
[[File:BF1 M1903 (1).jpg|thumb|none|600px|Working the bolt on the M1903.]]&lt;br /&gt;
[[File:BF1 M1903 (2).jpg|thumb|none|600px|Reloading loose rounds, from the alternate animations used by the &amp;quot;Experimental&amp;quot; version.]]&lt;br /&gt;
[[File:BF1 M1903 (3).jpg|thumb|none|600px|Loading five rounds by a clip.]]&lt;br /&gt;
[[File:BF1 M1903 (4).jpg|thumb|none|600px|Sending it out by driving the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk. 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive. &lt;br /&gt;
&lt;br /&gt;
If the player switches to K Bullets while having this variant active, a unique animation plays when switching, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original .30-06 bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
&lt;br /&gt;
Due to player demand for the Infantry variant in multiplayer, one round of CTE testing in early 2018 added a new “fire mode” to the M1903 Experimental, which would remove the Pedersen device in the same way as the K Bullets and return the weapon to bolt-action, using normal .30-06 rifle rounds, essentially turning it into the M1903 Infantry. In this mode, the rifle cannot be zeroed. This was added to the game proper in July 2018.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk. 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of a German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1Pedersenreload.jpg|thumb|none|600px|Removing a used magazine.]]&lt;br /&gt;
[[File:BF1Pedersonreload2.jpg|thumb|none|600px|Clicking in a new one.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Preparing to charge the upper receiver.]]&lt;br /&gt;
[[File:BF1Pedersenremove.jpg|thumb|none|600px|Removing the Pedersen Device.]]&lt;br /&gt;
[[File:BF1Pedersen rechamber.jpg|thumb|none|600px|Rechambering the Pedersen after reinstalling it on the M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as the &amp;quot;Gewehr M.95&amp;quot;, a primary weapon for the Scout class. In pre-release versions of the game, the M1895 could be incorrectly reloaded with individual rounds, however, in the final release, the en-bloc clip is ejected when reloading mid-magazine (there are always five unfired rounds modeled in the clip, though).&lt;br /&gt;
&lt;br /&gt;
Being a straight-pull bolt action, it has the properties of the straight-pull bolt attachment seen in previous BF games, where the player can operate the action without having to unscope first (the Carbine, Infantry, and Trench variants of non-straight-pull weapons also have this property, just with a lot more shaking when operating their action). It comes in the &amp;quot;Infantry,&amp;quot; &amp;quot;Carbine,&amp;quot; and &amp;quot;Marksman&amp;quot; variants, with the Infantry version given to the Austro-Hungarian empire in the &amp;quot;Back to Basics&amp;quot; game mode and games with &amp;quot;Standard Issue Rifles&amp;quot; enabled.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895. This is a pre-May 2017 update screenshot, before which the striker was not animated for the firing animations, and always stayed in the inner position.]]&lt;br /&gt;
[[File:BF1-Steyrlong1.jpg|thumb|none|600px|An Austro-Hungarian soldier with his rifle.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Sending a full en-bloc clip into the chamber.]]&lt;br /&gt;
[[File:BF1-Steyrlong2.jpg|thumb|none|600px|Pushing the bolt-handle forward.]]&lt;br /&gt;
[[Image:Steyrm95bf1_5.jpg|thumb|none|600px|Inserting a single 8x50mmR K-Bullet.]]&lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope and &amp;quot;Die Osterschlacht&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 M.95 (1).jpg|thumb|none|600px|Cycling the M.95 rifle, though an ejecting cartridge is conspicuously absent.]]&lt;br /&gt;
&lt;br /&gt;
===Stutzen Carbine===&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895.&lt;br /&gt;
[[File:SteyrM95Stutzen.jpg|thumb|none|500px|Steyr Repertier-Stutzen M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI. Also, note the patched striker.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|Ejecting a clip, mid-magazine. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle (however, this still happens when using the K bullet with this rifle).]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Inserting a new en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
==Vetterli-Vitali M1870/87==&lt;br /&gt;
The Swiss-Italian [[Vetterli Rifle|Vetterli-Vitali M1870/87]] is available in the ''In the Name of the Tsar'' DLC for the Scout class. Due to its 10.35x47mm round and 4 round magazine, it can be defined as an advanced alternative to the Martini-Henry rifle, with similar muzzle velocities. When reloading with 1 round remaining in the magazine, the player character will eject that round and load in a full clip. This mechanic (a simplified version of the Mosin-Nagant's five-different-reload-animations dynamic reload) would reappear on future BF1 DLC rifles.&lt;br /&gt;
[[File:Vetterli-Vitali.jpg|thumb|none|500px|Vetterli-Vitali M1870/87 - 10.35x47mm R]]&lt;br /&gt;
[[File:bf1-vett_1.jpg|thumb|none|600px|Holding the Vetterli-Vitali M1870/87.]]&lt;br /&gt;
[[File:bf1-vett_2.jpg|thumb|none|600px|Iron sights of the M1870/87.]]&lt;br /&gt;
[[File:bf1-vett_4.jpg|thumb|none|600px|Reloading a 4-round clip.]]&lt;br /&gt;
&lt;br /&gt;
===Vetterli-Vitali M1870/87 Carbine===&lt;br /&gt;
The rare carbine variant of the Vetterli-Vitali M1870/87 is also available with the experimental dot sight.&lt;br /&gt;
&lt;br /&gt;
[[File:Vetterli M1870 87 Carbine.JPG|thumb|none|500px|Vetterli-Vitali M1870/87 Carbine - 10.35x47mm R]]&lt;br /&gt;
[[File:BF1 Vitterli carbine (1).jpg|thumb|none|600px|The Vetterli carbine in the hands of an Italian soldier.]]&lt;br /&gt;
[[File:BF1 Vitterli carbine (2).jpg|thumb|none|600px|Cycling the carbine.]]&lt;br /&gt;
[[File:BF1 Vitterli carbine (3).jpg|thumb|none|600px|Reloading a single round.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout class in multiplayer. Three variants are available to the Scout class, the &amp;quot;Infantry” and &amp;quot;Sniper&amp;quot; variants chambered in 7.62x54mmR, and the &amp;quot;Trench&amp;quot; variant being a carbine model chambered in .30-40 Krag. If the player spawns in as the Cavalry class, they are given a fourth &amp;quot;Cavalry&amp;quot; variant of the weapon, which is similar to the &amp;quot;Trench&amp;quot; (same caliber) but with reduced hip-fire accuracy and increased muzzle velocity.&lt;br /&gt;
&lt;br /&gt;
An animation error on the Sniper variant makes the hammer return to the down position for a quick moment after scoping out after a shot.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|The &amp;quot;Cavalry&amp;quot; variant in idle.]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Reloading with a stripper clip.]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|Topping off the magazine with loose rounds.]]&lt;br /&gt;
[[File:Desert Dweller.jpg|thumb|none|600px|The &amp;quot;Desert Dweller&amp;quot; skin on an 1895 &amp;quot;Sniper&amp;quot;, granted for 100% completion of &amp;quot;Nothing is Written&amp;quot;.]]&lt;br /&gt;
[[File:BF1 M1895 (1).jpg|thumb|none|600px|A deployed M1895 sniper rifle, equipped with the &amp;quot;Rough Rider&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 M1895 (2).jpg|thumb|none|600px|Cycling the Russian 1895, note the lack of a rim on the extracted casing and the empty follower.]]&lt;br /&gt;
[[File:BF1 M1895 (3).jpg|thumb|none|600px|Covering the ejection port on a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1 M1895(4).jpg|thumb|none|600px|Cycling the &amp;quot;Infantry&amp;quot; Model 1895.]]&lt;br /&gt;
[[Image:WinchesterModel1895Carbine.jpg|thumb|none|500px|Winchester Model 1895 carbine - .30 Cal - Commercial Version.]]&lt;br /&gt;
[[File:BF1 M1895 (5).jpg|thumb|none|600px|The 1895 Carbine with a lavish skin. Note that it retains the loading bridge for stripper clips from the 7.62x54mmR version.]]&lt;br /&gt;
[[File:BF1 M1895 (6).jpg|thumb|none|600px|Aiming the carbine. Note that the hammer will stay up if the player holds down the trigger after firing.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
For the first time since ''[[Battlefield 2]]'', handheld machine guns will overheat if fired for too long in ''Battlefield 1'', although some MGs such as the Madsen or M1918 BAR rather obviously don’t have this issue because of their smaller magazine capacities. &lt;br /&gt;
&lt;br /&gt;
As is common for the video game category for light machine guns, it contains more than what were actually classified as LMGs. The Parabellum MG 14/17 and Perino M1908 medium machine guns are classified as LMGs (though it's less far-fetched for the MG 14/17, considering that it did get to be used on the ground with a bipod towards the end of the war), but the &amp;quot;Annual Award for Most Egregious Weapon Misclassification&amp;quot; goes to the Browning M1917 heavy machine gun being classified as an LMG in ''Battlefield 1''. &lt;br /&gt;
 &lt;br /&gt;
==Bergmann MG 15 n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA|Bergmann MG 15 n. A.]] is one of the Support class's optional primary weapons. Prior to the introduction of the [[Parabellum MG 14]], it was the class's only belt-fed machine gun. It comes in the &amp;quot;Low Weight&amp;quot;, &amp;quot;Storm&amp;quot;, and &amp;quot;Suppressive&amp;quot; variants. Until the inclusion of the Browning M1917, it had the highest capacity out of all the light machine guns in the base game, holding 100 rounds (200 rounds for the &amp;quot;Suppressive&amp;quot; variant).&lt;br /&gt;
[[File:Bergmannmg15.jpg|thumb|none|500px|Bergmann MG 15 n. A. light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg|thumb|none|600px|A German soldier holds an MG 15 n. A with a shiny skin. His left hand is gripping onto a small foregrip that had replaced the bipod on the image above.]]&lt;br /&gt;
[[File:Bf1 mg15na aim.jpg|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg|thumb|none|600px|Reloading the MG 15 n. A.]]&lt;br /&gt;
[[File:BF1MG15reload.jpg|thumb|none|600px|Feeding an 8mm Mauser belt into the chamber. Note the added bipod.]]&lt;br /&gt;
[[File:BF1MG15charging.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg|thumb|none|600px|A soldier holds an MG 15 n. A. equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1917A1==&lt;br /&gt;
The [[Browning M1917A1]] water-cooled machine gun appears in the ''Turning Tides'' DLC for the Support class. It comes in two variants: the &amp;quot;Low Weight&amp;quot;, which has no attachments, and the &amp;quot;Telescopic&amp;quot;, which is fitted with a Warner &amp;amp; Swasey scope. Both variants are equipped with a 250-round belt box. The A1 variant was developed in the 1930s and is anachronistic for the WW1 time period. &lt;br /&gt;
[[File:Browning1917.jpg|thumb|none|500px|Browning M1917A1 - .30-06. Note the bottom plate.]]&lt;br /&gt;
[[File:Bf1_bro17_1.jpg|thumb|none|600px|Holding the &amp;quot;M1917 MG&amp;quot;. A cradle for a tripod (rather like the one on [[:File:M1917A1 2.jpg|this image]]) has been mounted on the weapon (sans the tripod), and the player character's left hand is holding onto it from the cradle. The cradle may have been a particularly bizarre attempt at verisimilitude since hipfiring it while carrying the water jacket will severely burn your hands.]]&lt;br /&gt;
[[File:Bf1_bro17_2.jpg|thumb|none|600px|Aiming. John Basilone may be able to lug this thing around a battlefield without a hitch, but our Support soldier here can do parkour while carrying this one-hundred-pound thing.]]&lt;br /&gt;
[[File:Bf1_bro17_3.jpg|thumb|none|600px|Setting a new belt into place.]]&lt;br /&gt;
[[File:Bf1_bro17_4.jpg|thumb|none|600px|Pulling the charging handle, creating a bicycle bell-like &amp;quot;ding&amp;quot; sound.]]&lt;br /&gt;
[[File:BF1 M1917MG (1).jpg|thumb|none|600px|A deployed &amp;quot;Telescopic&amp;quot; M1917. Note the accurate non-disintegrating cloth belt, although it does not respond to gravity like the MG 14/17's belt, probably due to memory limitations.]]&lt;br /&gt;
[[File:BF1 M1917MG (2).jpg|thumb|none|600px|Removing the wooden belt box.]]&lt;br /&gt;
[[File:BF1 M1917MG (3).jpg|thumb|none|600px|Flipping up the box's cover, which reveals the 250-round belt inside.]]&lt;br /&gt;
&lt;br /&gt;
==Burton 1917 Light Machine Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Burton 1917 LMR]] (Light Machine Rifle) was added to CTE testing in June 2018 and later to the base game in the same month. It is used by the Support class. Another obscure prototype weapon, the Burton's unusual two-magazine design is reflected in its unique gameplay properties. In gameplay, the two magazines are tracked individually and treated as distinct &amp;quot;fire modes&amp;quot;, with a press of the fire mode key resulting in the player character switching between the two magazines, pulling one out and slapping the other one in. Each magazine has its own reload animations, and pressing the reload key only reloads the currently active magazine.&lt;br /&gt;
&lt;br /&gt;
Adding to the two-magazine gameplay is the ammunition. Designed as a dual-purpose aircraft gun with the ability to switch between normal rounds and incendiaries for targeting observation balloons, the in-game weapon has the right magazine using regular rounds, and the left magazine using incendiary rounds. The incendiary rounds do not light anything on fire, and merely changes the damage model to be more effective against planes but less effective against infantry.&lt;br /&gt;
&lt;br /&gt;
Lastly, the in-game weapon features the &amp;quot;ground&amp;quot; barrel with its bayonet lug, allowing players to use a bayonet on it, a first for a Support weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Burton LMR.jpg|thumb|none|500px|Burton 1917 LMR with &amp;quot;ground&amp;quot; barrel - .345 WSL]]&lt;br /&gt;
[[File:Bf1_Burton1.jpg|thumb|none|600px|A Support Gunner holds his Burton LMR.]]&lt;br /&gt;
[[File:Bf1_Burton2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_Burton3.jpg|thumb|none|600px|Changing the right magazine.]]&lt;br /&gt;
[[File:Bf1_Burton4.jpg|thumb|none|600px|Loading the incendiary magazine.]]&lt;br /&gt;
[[File:Bf1_Burton5.jpg|thumb|none|600px|Charging the Burton on an empty reload of the incendiary fire mode.]]&lt;br /&gt;
[[File:BF1 BurtonLMR (1).jpg|thumb|none|600px|Reloading the right-side magazine on an AA-sight equipped LMR.]]&lt;br /&gt;
[[File:BF1 BurtonLMR (2).jpg|thumb|none|600px|Pulling the charging handle with the right hand. If the player empties both magazines and chooses to reload one after another, the empty reload will incorrectly be used twice even after the Burton has been recocked once.]]&lt;br /&gt;
[[File:BF1 BurtonLMR (3).jpg|thumb|none|600px|Reloading the incendiary mag on the &amp;quot;Optical&amp;quot; version.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle. 1915==&lt;br /&gt;
The [[Chauchat]] Mle. 1915 Light Machine Gun appears in the ''They Shall Not Pass'' DLC. In-game, it has the highest damage model of all of the Support class's machine guns, at the cost of a low rate of fire (still 50% higher than the real weapon's; 360 RPM in-game versus the real steel's 240) and a mere 20-round capacity, though this is likewise one more than the real weapon, which would almost always fail to feed the first round from a full magazine and was usually only loaded with 19 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|500px|none|Chauchat Mle. 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Bf1_chau1.jpg|thumb|none|600px|A ''poilu '' holding the Chauchat in the ''They Shall Not Pass'' trailer. This character is actually the French Scout class; their Support kit has a distinctive protective eye visor and a Chauchat magazine on his webbing. He is flanked by the Trench Raider Elite kit and an Assaultier, respectively.]]&lt;br /&gt;
[[File:Bf1_chau2.jpg|thumb|none|600px|Holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_chau4.jpg|thumb|none|600px|Reloading. Note the magazine is mirrored: the viewing window should be on the right side since it was intended to allow the loader to monitor the remaining ammo rather than the gunner. When reloading from empty, the player character gives the magazine an additional pat, but doesn't pull the charging handle; this is correct, as the bolt locks open when empty.]]&lt;br /&gt;
[[File:BF1 Chauchat (1).jpg|thumb|none|600px|An AA-sight equipped Chauchat in the Argonne Forest.]]&lt;br /&gt;
[[File:BF1 Chauchat (2).jpg|thumb|none|600px|The &amp;quot;Telescopic&amp;quot; variant of the CSRG, with the &amp;quot;Le Flambeau&amp;quot; skin.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle. 1909==&lt;br /&gt;
The [[Hotchkiss M1909]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benét-Mercié.&amp;quot; The reloading animation for the non-empty reload is inaccurate; the player character simply shoves the feeding strip as if nothing was retaining it in the first place.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer, the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benét-Mercié that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss1909.jpg|thumb|none|450px|Hotchkiss Model 1909 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|The Hotchkiss M1909 &amp;quot;Benét-Mercié&amp;quot; in-game.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Inserting a fresh feed strip.]]&lt;br /&gt;
[[File:Trench Cleaner.jpg|thumb|none|600px|&amp;quot;Trench Cleaner&amp;quot; skin granted for the completion of Battlefield 1 Singleplayer.]]&lt;br /&gt;
[[File:BF1 M1909 (1).jpg|thumb|none|600px|The &amp;quot;Telescopic&amp;quot; M1909 deployed, with half of the strip used. The third-person model always shows the strip in this state regardless of how many rounds have been fired, likely to make players who use the Benét-Mercié look a little less ridiculous. Another note is that this Telescopic variant uses a tripod instead of a bipod, and installed in a similar location to the foregrip of the other variants.]]&lt;br /&gt;
[[File:BF1 M1909 (2).jpg|thumb|none|600px|Shoving out the strip on a &amp;quot;Optical&amp;quot; Hotchkiss.]]&lt;br /&gt;
[[File:BF1 M1909 (3).jpg|thumb|none|600px|Working the M1909's weird bolt-action-like charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The rare [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun. There are two variants available in-game, the &amp;quot;Low Weight&amp;quot; and &amp;quot;Optical&amp;quot; variants, though the Optical variant was exclusive to the War Stories until the Spring Patch on April 28, 2017, which added it as an unlockable to multiplayer.&lt;br /&gt;
&lt;br /&gt;
The Huot is portrayed as functioning as a closed bolt-system and tracks +1 in the chamber; in reality, it functions in open-bolt form.&lt;br /&gt;
&lt;br /&gt;
A note is that the foregrip on the Optical variant isn't actually used (though its effects apply), as there is no easy way to animate the soldier's left hand gripping onto it, not with the already awkward ergonomics.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:Huot1.jpg|thumb|none|600px|Holding the Huot Automatic.]]&lt;br /&gt;
[[File:Huot2.jpg|thumb|none|600px|Holding the Huot.]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot.]]&lt;br /&gt;
[[File:Huot3.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaign.jpg|thumb|none|600px|Edwards holds a muddy unique Huot Automatic found in ''Fog of War.'' Looking down shows off the rather awkward ergonomics of converting a bolt action Ross rifle to fully-automatic.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaignreload.jpg|thumb|none|600px|Charging the Huot.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Suppressive&amp;quot; variants. The latter is equipped with a 97 round pan magazine, although it visually still uses a 47 round one.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis Gun.]]&lt;br /&gt;
[[File:BF1Lewisreload.jpg|thumb|none|600px|Mashing in a new drum magazine.]]&lt;br /&gt;
[[File:BF1Lewischarging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1 Lewis (1).jpg|thumb|none|600px|The draw animation of the Lewis Gun, which has the character somewhat comically juggle a 28 pound machine gun between his hands.]]&lt;br /&gt;
[[File:BF1 Lewis (2).jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; version with a rather ostentatious weapon skin.]]&lt;br /&gt;
[[File:BF1 Lewis (3).jpg|thumb|none|600px|And the &amp;quot;Suppressive&amp;quot; variant, with the &amp;quot;Yells&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 Lewis (4).jpg|thumb|none|600px|Aiming down the ZF12 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M1918 Browning Automatic Rifle==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in-game. It comes in three versions: &amp;quot;Trench,&amp;quot; &amp;quot;Storm,&amp;quot; and &amp;quot;Telescopic.&amp;quot; The HUD icon shows it equipped with the World War II-era hinged bipod at the end of the weapon; this bipod is also present on the &amp;quot;Telescopic&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
The weapon features a bonus weapon variant for pre-ordering ''Battlefield V'', called &amp;quot;BAR M1918A2&amp;quot;. The latter does have an M1918A2-like handguard and bipod and a usable fire rate selector, but still has the original M1918's stock, as well as lacking the new magazine guide.&lt;br /&gt;
&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Browning Automatic rifle in idle.]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming; these sights are actually more representative of the WWII M1918A2, as the original model uses the same aperture rear sight of the [[M1917 Enfield]] and a hoodless front post. The weapon actually working is also more representative of a WW2 BAR, since the first batches of M1918s had incorrectly tempered springs.]]&lt;br /&gt;
[[File:BF1BARcharging.jpg|thumb|none|600px|Pulling back the charging handle while looking down, which shows off the rather detailed character model's hands. Being an open bolt weapon, it is appropriately cocked before switching magazines.]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the Thompson-like vertical grip, as this is the BAR Trench variant.]]&lt;br /&gt;
[[File:BF1BARreload.jpg|thumb|none|600px|About to insert a new magazine.]]&lt;br /&gt;
[[File:BF1 BAR (1).jpg|thumb|none|600px|The scoped and bipod-ed version of the M1918.]]&lt;br /&gt;
[[File:BF1 BAR (2).jpg|thumb|none|600px|Deploying the &amp;quot;Telescopic&amp;quot; BAR.]]&lt;br /&gt;
[[File:BF1 BAR (3).jpg|thumb|none|600px|Lastly, the M1918 BAR &amp;quot;Storm&amp;quot; variant. This version uses a straight metal foregrip.]]&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06.]]&lt;br /&gt;
[[File:BF1 BAR1918A2 (1).jpg|thumb|none|600px|The BAR M1918A2 in-game.]]&lt;br /&gt;
[[File:BF1 BAR1918A2 (2).jpg|thumb|none|600px|Actuating the fire-rate selector.]]&lt;br /&gt;
[[File:BF1 BAR1918A2 (3).jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[File:BF1 BAR1918A2 (4).jpg|thumb|none|600px|Removing the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen==&lt;br /&gt;
The [[Madsen machine gun|Madsen]] is available to the Support class as the &amp;quot;Madsen MG&amp;quot;. Originally, it was inaccurately depicted as a closed-bolt weapon with a +1 capacity, but this was later fixed. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Storm&amp;quot; variants. In the December 16th, 2016 patch, all the &amp;quot;Low Weight&amp;quot; machine guns were given bipods.&lt;br /&gt;
&lt;br /&gt;
The Madsen in the game is anachronistically modelled on the port-war Portuguese contract model, which bears several features that were not present on any wartime Madsens, including a double-stacked magazine and a flash hider.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MadsenGun2.jpg|thumb|none|450px|Portuguese Madsen machine gun - 7.92x57mm Mauser. The in-game model uses the same style of carry handle and muzzle device by default.]]&lt;br /&gt;
[[File:BF1 Madsen (0).jpg|thumb|none|600px|Equipping the Madsen with the carry handle, similar to the machine guns in the previous modern-set games.]]&lt;br /&gt;
[[File:Bf1-madsen 1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG. The carry handle and flash hider (visible in the images below) denote it as a post-war variant, though the muzzle device can be removed with the leftward recoil pattern option. Note also the thick double-stacked magazine; wartime Madsens exclusively fed from thin single-stack mags.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
[[File:BF1Madsenreload.jpg|thumb|none|600px|Loading a new magazine into the Madsen.]]&lt;br /&gt;
[[File:BF1Madsencrank.jpg|thumb|none|600px|Giving the crank-style charging handle a pull.]]&lt;br /&gt;
[[File:BF1 Madsen (1).jpg|thumb|none|600px|The Madsen MG &amp;quot;Storm.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
A German light machine gun variant of the famous [[Maxim]] heavy machine gun, the [[Maxim MG08/15]], appears in the game. The weapon has exceptional recoil and shot spread when fired initially, but longer continuous bursts allow the weapon to settle and become more accurate provided the player character using it is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. The fact that the iron sights of the weapon cannot be used makes the above gameplay mechanic the only way to use the weapon accurately.  &lt;br /&gt;
&lt;br /&gt;
In singleplayer the Maxim MG08/15 is the first weapon used by the Italian ''Arditi'' unit member Luca Vincenzo Cocchiola, the protagonist of the third &amp;quot;War Story&amp;quot; chapter, titled ''Avanti Savoia''. Luca uses both the machine gun and body armor (of the WWI plate armor kind, with greatly exaggerated effectiveness compared to real life for gameplay) to accomplish the herculean task of storming his way up a mountain in the Italian Dolomites defended by the Austro-Hungarian army, all to protect his twin brother Matteo in a unit fighting nearby.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Maxim MG08 is available to any player character who can pick up a &amp;quot;Sentry Kit&amp;quot; from weapon crates that randomly spawn through a level. Mirroring Luca's exploits, any soldiers picking up a &amp;quot;Sentry Kit&amp;quot; in multiplayer are also automatically equipped with the same body armor Luca used, which makes them much more resistant to almost any form of weapon damage, but leaves the user unable to put on a gas mask and thus extremely vulnerable to in-game chemical weaponry. &lt;br /&gt;
&lt;br /&gt;
The weapon is reloaded with disintegrating belts in order to simplify the reload animation; though a disintegrating belt did exist for the MG08 during WWI, it was not standard, and standard ammo belts were non-disintegrating. At the time of the game's release, dynamic reloads like the ones seen on the Parabellum MG 14/17 were apparently not implemented into the Frostbite engine; [https://www.reddit.com/r/battlefield_live/comments/6vgt55/perino_model_1908/dm1dzvq/ some] [https://www.reddit.com/r/battlefield_live/comments/6ruxch/lets_talk_about_the_reload_animations/dl7ydbv/ DICE comments] on r/battlefield_live suggested that dynamic reload functionalities were added to engine after the game's release, around the time of ''In the Name of the Tsar''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The Maxim MG08/15 lies in a weapon crate, stashed along with pieces of body armor. Experiments with body armor in WWI were partially successful in producing heavy and bulky suits that could defend the user against shrapnel and pistol caliber rounds, but could not protect against rifle-caliber guns. In addition, body armor like this was likely never used by the real ''Arditi'' (Italian for &amp;quot;Daring Ones&amp;quot;) units in WWI, who were primarily armed with a dagger and grenades and normally sent to clear enemy trenches just after a suppressing barrage from friendly artillery lifted.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 machine gun. As this screenshot shows, it has been fitted with an ahistorical &amp;quot;chainsaw grip&amp;quot;; this seems to be a carrying handle from a [[Lewis Gun]].]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Replacing the 200-round belt box. The player character doesn't seem to put enough work in pulling the belt into the action.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/18==&lt;br /&gt;
The MG08/15's experimental air-cooled variant, the [[MG08/18]] is available in the ''Apocalypse'' DLC, called the &amp;quot;lMG 08/18&amp;quot; with a lowercase L. It was originally called &amp;quot;LMG 08/18&amp;quot; during the CTE with an uppercase L. The case difference is notable as both were actual WWI German designations; lMG either stood for &amp;quot;leichte Maschinengewehr&amp;quot; (light machine gun) or &amp;quot;luftgekühlt Maschinengewehr&amp;quot; (air-cooled machine gun), according to different sources, while LMG stood for &amp;quot;Luft Maschinengewehr&amp;quot; (air machine gun; as in machine gun for use in the air i.e. plane-mounted MG). The MG08/18 is not known to be designated under either designation, so the originally CTE name probably was referring to how it's an LMG, light machine gun, though the current name is technically correct for both possible definitions.&lt;br /&gt;
&lt;br /&gt;
Unlike the MG08/15, and like the MG 14/17 from the ''In The Name of the Tsar'' DLC, it is depicted with a non-disintegrating metal belt, and even features dynamic reload animations.  In the /18's case, this is exhibited with the animation of the operation of the belt drum's hand crank, and how long the crank is operated to rewind the belt is dependent on how many rounds from the belt have been fired.&lt;br /&gt;
[[File:Maxim0818.jpg|thumb|none|450px|Maxim MG08/18 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BF1 LMG08 (1).jpg|thumb|none|600px|The MG08/18 in the hands of a German support gunner. Note that the bipod is being used as an impromptu foregrip.]]&lt;br /&gt;
[[File:BF1 LMG08 (2).jpg|thumb|none|600px|Iron sights. The rear notch is rather wide.]]&lt;br /&gt;
[[File:BF1 LMG08 (3).jpg|thumb|none|600px|Pulling out an empty belt on an empty reload with the left hand (it's a little hard to see because of the poor lighting, look in the bottom left of the image).]]&lt;br /&gt;
[[File:BF1 LMG08 (4).jpg|thumb|none|600px|Dropping a new 100-round belt drum in place.]]&lt;br /&gt;
[[File:BF1 LMG08 (5).jpg|thumb|none|600px|Charging the MG08/18.]]&lt;br /&gt;
[[File:BF1 LMG08scoped.jpg|thumb|none|600px|The &amp;quot;Suppressive&amp;quot; variant with ZF12 scope.]]&lt;br /&gt;
[[File:BF1 LMG08 (6).jpg|thumb|none|600px|Equipping the MG08/18 with the spent belt hanging loose.]]&lt;br /&gt;
[[File:BF1 LMG08 (7).jpg|thumb|none|600px|Rewinding the belt through the receiver, there is an Easter Egg when doing this with 13 rounds left; sometimes the &amp;quot;pop goes the weasel&amp;quot; sounds of a jack-in-the-box toy replace the default audio as based on a suggestion from community member Flakfire.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG 14/17==&lt;br /&gt;
The [[Parabellum MG 14#Parabellum MG 14/17|Parabellum MG 14/17]] appears in the ''In the Name of the Tsar'' DLC for the Support class. Interestingly, the weapon depicts the real weapon's non-disintegrating ammo belt, which comes into play during reloads. There are five different reload animations for different amounts of remaining ammo. Just a few shots, the player character will take out the reel and pull out the belt. More than that, the character will spin the reel (with up to three spins) to retract the cloth ammo belt before removing them. An empty reload shows the character simply detaching the belt from the gun and reload as usual. It boasts the fastest rate of fire in its class. It comes with two variants - &amp;quot;Low Weight&amp;quot; and &amp;quot;Suppressive&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Parabellum MG17.jpg|thumb|none|450px|Parabellum MG 14/17 - 7.92x57mm]]&lt;br /&gt;
[[Image:BF1_mg17_1.jpg|thumb|none|600px|An early image of the MG 14/17 from a trailer for ''In the Name of the Tsar''.]]&lt;br /&gt;
[[File:BF1 MG14 (1).jpg|thumb|none|600px|The MG 14/17 in idle.]]&lt;br /&gt;
[[File:BF1 MG14 (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:BF1 MG14 (3).jpg|thumb|none|600px|Spinning the &amp;quot;8mm Mauser wheel of fortune&amp;quot;.]]&lt;br /&gt;
[[File:BF1 MG14 (4).jpg|thumb|none|600px|The MG 14 with its drum removed, showing off the mounting bracket.]]&lt;br /&gt;
[[File:BF1 MG14 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[Image:BF1_mg17su.jpg|thumb|none|600px|The &amp;quot;Suppressive&amp;quot; variant in the &amp;quot;Galicia&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==Perino M1908== &lt;br /&gt;
The Italian [[Perino Machine Gun|Perino M1908]] is the second weapon available in the ''In the Name of the Tsar'' DLC for the Support class. It comes in &amp;quot;Low Weight&amp;quot; and &amp;quot;Defensive&amp;quot; variants, both of which feed from an ammo box that holds up to six 20-round clips, 120 rounds in total.&lt;br /&gt;
[[Image:Perino Machine Gun.jpg|thumb|none|450px|Perino Model 1908 - 6.5x52mm Carcano]]&lt;br /&gt;
[[Image:BF1_perm08_1.jpg|thumb|none|600px|A Russian soldier holds a Perino machine gun with a fancy skin. Of note here is that an update changed the tripod on this variant (the Low Weight) to the bipod similar to that of the Lewis Gun, though the &amp;quot;Defensive&amp;quot; variant still uses the tripod.]]&lt;br /&gt;
[[Image:BF1_per_1.jpg|thumb|none|600px|The Perino in first-person.]]&lt;br /&gt;
[[Image:BF1_per_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:BF1_per_3.jpg|thumb|none|600px|Topping up the hopper with a 20-round clip. Reloading involves the player character topping off the box with clips, with each of the six clips having its own loading animation. Reloading while the player is only partially through the first clip will show the player character pulling the clip out and loading a full clip to the top, topping off the magazine.]]&lt;br /&gt;
[[File:BF1 Perino (1).jpg|thumb|none|600px|Removing a partially spent clip from the M1908.]]&lt;br /&gt;
[[File:BF1 Perino (2).jpg|thumb|none|600px|Charging the MG after loading the first clip into the hopper. Note the bipod and its band around the barrel shroud.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Wechselapparat M1917]] appears in the game. In real life, it was the first flamethrower in history intended for, and capable of, being carried and operated by one man; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the original &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to hear people unfamiliar with German pronunciations stumble over the name. As with most flamethrowers in film and video games, the Wechselapparat is very short-ranged, cannot spread unignited fuel to create a flammable pool for later ignition, and is treated as having infinite ammunition despite the severely low fuel reserves mandated by weight considerations for man-portable flamethrowers. All this said, it does have considerably better range and damage than most video game flamethrowers, and the sounds it creates (initial ignition, flames themselves, and inevitable screaming) along with the flame effects make for a powerful and terrifying weapon to use or face.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Wechselapparat is available to all sides via the &amp;quot;Flame Trooper Kit&amp;quot; weapon crates that randomly spawn in multiplayer levels, and is always depicted as spraying a small amount of unlit fuel before the pilot light gets going, most likely for balance reasons. Players using this kit are also automatically equipped with body armor similar to but not as effective as that given to the users of the &amp;quot;Sentry Kit&amp;quot;, presumably to allow Flame Troopers to weather some fire while getting close enough to use their primary weapon. &lt;br /&gt;
&lt;br /&gt;
In singleplayer it is never available to the player, but is seen right from the first &amp;quot;War Story&amp;quot; chapter &amp;quot;Storm of Steel&amp;quot; and the &amp;quot;Through Mud and Blood&amp;quot; chapter, always in the hands of enemy flame troopers who also wear body armor. The flame troopers in singleplayer do possess a weak point, however, as a few hits from any firearm to the Wechselapparat's back-mounted fuel tank is enough to always cause ignited fuel to spray out through the puncture, condemning the attached flame trooper to a flailing fit of screaming through his gas mask, shortly before exploding in a good-sized ball of fire.&lt;br /&gt;
&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|A German soldier lays down flames with his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower. In reality, the Entente forces would develop and deploy their own flamethrowers after seeing the German ones in action, but those do not appear in this game.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Gun=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themselves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
The ''Turning Tides'' DLC added a third type of flare gun, the &amp;quot;Signal&amp;quot; variant, which is plated in either nickel or silver, has ornate engravings, and is exclusive to the new Infiltrator Elite Class. It has only one flare at a time, which automatically replenishes 60 seconds after use. The flares it fires make a distinctive sound, and glow green to friendlies while glowing red to enemies; they are also brighter than standard flares and emit small spark-like elements. In an example of something existing purely for gameplay, the flares can also be airbursted mid-flight by pulling the flare gun's trigger again, dropping the flare straight down. The location of the flare will then be the epicenter of a devastating artillery barrage, intended to be representative of calling in support from an off-map Dreadnought.&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Opening the flare pistol. A spent round is conspicuously absent during the reloading process.]]&lt;br /&gt;
[[File:BF1 Flargun (1).jpg|thumb|none|600px|Loading a round into the &amp;quot;Flash&amp;quot; version, which has a black finish.]]&lt;br /&gt;
[[Image:BF1-Flaregun-3.jpg|thumb|none|600px|The flare pistol of the Infiltrator Elite Class.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk. II==&lt;br /&gt;
&lt;br /&gt;
The [[1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II]], a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a gadget available for the Assault class, serving a role similar to the rocket and missile launchers of previous games. Like the Tank Hunter's Mauser 1918 Tankgewehr, the gun can only be fired when its tripod is deployed.&lt;br /&gt;
&lt;br /&gt;
It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An Anti-Air version known as the &amp;quot;AA Rocket Gun&amp;quot; was tested in the CTE before the release of ''Turning Tides'', but wasn't included in the retail version until the final release of the ''Apocalypse'' DLC.&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk. II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round. The Beta animation had slight hand angle differences.]]&lt;br /&gt;
[[Image:Bf1_cray3.jpg|600px|thumb|none|Holding the &amp;quot;AA Rocket Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Blanch-Chevallier Grenade Discharger==&lt;br /&gt;
The [[Blanch-Chevallier Grenade Discharger]], a prototype grenade launcher based on a [[Martini-Henry]] action, is available in the ''Turning Tides'' DLC as a primary weapon for the Infiltrator Elite Class (called Martini-Henry Grenade Launcher in-game). The weapon is shown correctly as essentially a rifle grenade launcher, firing proprietary impact-detonated grenades (different from the standard [[Mills Bomb]]) with .577-450 blank cartridges.&lt;br /&gt;
[[Image:Blanch-Chevallier.jpg|thumb|none|400px|Blanch-Chevallier grenade discharger - 2.5in. PR.9711 © Royal Armouries]]&lt;br /&gt;
[[Image:Bf1_blanchdis.jpg|600px|thumb|none|The Blanch-Chevallier Grenade Discharge lies in a weapon crate.]]&lt;br /&gt;
[[Image:Bf1_blanchdis1.jpg|600px|thumb|none|The Infiltrator holding the Grenade Discharger.]]&lt;br /&gt;
[[Image:Bf1_blanchdis2.jpg|600px|thumb|none|Aiming.]]&lt;br /&gt;
[[Image:Bf1_blanchsid3.jpg|600px|thumb|none|Loading a grenade.]]&lt;br /&gt;
[[Image:Bf1_blanchdis4.jpg|600px|thumb|none|Reloading a .577-450 blank cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Rifle Grenade Launcher==&lt;br /&gt;
The Medic class can equip their long guns with rifle grenade launchers resembling Mauser cup-type grenade launchers. They can fire Frag, HE, or Smoke rifle grenades. For gameplay purposes, they do not consume regular ammo inside the rifle when using.&lt;br /&gt;
[[Image:Bf1 riflegre.jpg|600px|thumb|none|Equipping the grenade launcher mounted on a white [[Mondragón Rifle]].]]&lt;br /&gt;
[[Image:Bf1-RifleGrenade1.jpg|600px|thumb|none|About to put in a Mills bomb. Actually, the ''Schießbecher 17'' fired M17 ''Karabinergranaten''.]]&lt;br /&gt;
[[Image:Bf1-RifleGrenade2.jpg|600px|thumb|none|The No. 37 Mk. I Smoke Grenade is used for the smoke variant.]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Crossbow==&lt;br /&gt;
A Grenade Crossbow is available for the support class. The Crossbow looks very similar to those that are used in the movie ''[[Capitaine Conan]]''.&lt;br /&gt;
[[Image:Bf1 cross1.jpg|600px|thumb|none|A support gunner holds the crossbow.]]&lt;br /&gt;
[[Image:Bf1 cross2.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
An &amp;quot;interesting&amp;quot; mechanic in ''Battlefield 1'' is that grenades (excluding the Geballte Ladung, which is a gadget) have no pin-pulling animations; the player character's right hand simply pulls out the armed grenade from offscreen and throws it, with only a very short delay between pressing the throw grenade key and the grenade flying out.&lt;br /&gt;
==Flachmine 17== &lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:Flachmine17.jpg|thumb|none|300px|Flachmine 17 Anti-Tank mine ]]&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
A [[Jam Tin Grenade]] is used by the attacking faction when destroying a telegraph station in the Rush and Frontlines game modes. In an incredibly subtle detail, the label of the tin actually varies between factions, rather than just reusing one texture for all circumstances.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
[[File:Bf1-jamtin.jpg|thumb|none|500px|The grenade placed on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Pétard Grenade==&lt;br /&gt;
The French Pétard Grenade is available in the ''Apocalypse'' DLC as the &amp;quot;Improvised grenade&amp;quot;.&lt;br /&gt;
[[File:PetardGre.jpg|thumb|none|350px|Pétard Grenade or Third Army Grenade]]&lt;br /&gt;
[[File:bf1 imprgre1.jpg|thumb|none|600px|The grenade thrown by the player.]]&lt;br /&gt;
[[File:bf1 imprgre2.jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
[[File:BF1 Improvised grenade (1).jpg|thumb|none|600px|Holding the Pétard Grenade by exploiting an equipment bug. In this instance, its comical first-person viewmodel size makes it look like one of the game's many melee clubs.]]&lt;br /&gt;
[[File:BF1 Improvised grenade (2).jpg|thumb|none|600px|Looking up at the explosive charge element.]]&lt;br /&gt;
[[File:BF1 Improvised grenade (3).jpg|thumb|none|600px|The other side of the improvised hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. I Limpet Mine==&lt;br /&gt;
The Limpet Charge shown in-game is primarily based on the Mk. I (MD1-7A) version of the Limpet Mine invented by British inventors Stuart Macrae and Cecil Vandepeer Clarke. Being a WWII mine, in reality, its appearance in WWI is anachronistic.&lt;br /&gt;
&lt;br /&gt;
A tag present on the explosive designates it as the &amp;quot;Limpet Mine Mk. II&amp;quot;, and says that it was manufactured in the USA by the &amp;quot;Wilkinson Armory Co.&amp;quot; This is accurate as the real Mk. I limpet mine later became the Mk. II.&lt;br /&gt;
&lt;br /&gt;
The Limpet Charge sticks to all surfaces regardless of their material, which is very clearly a gameplay decision; actual limpet mines are magnetically attached. It also is shown as detonating based on a standardized timer; the actual design had a detonation system based on a water-soluble pellet, which wouldn't allow for it to detonate in open air.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk1 Limpet Mine.jpg|thumb|none|400px|An Mk. I (MD1-7A) limpet mine resin replica.]]&lt;br /&gt;
[[File:Bf1_limpet.jpg|thumb|none|600px|A Limpet Mine lies in a weapon crate.]]&lt;br /&gt;
[[File:Bf1_limpet_1.jpg|thumb|none|600px|A Support gunner holds the mine.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The American [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk. V CN Gas Grenade.]]&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk. V in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the Allied nations in-game. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk. I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==M1912 ''Lantern'' Grenade==&lt;br /&gt;
The Russian [[M1912 ''Lantern'' Grenade]] is available in the ''In the Name of the Tsar'' DLC, used by Russian factions under the name &amp;quot;Russian Standard Grenade,&amp;quot; although in the menus it is still listed under Frag Grenade.&lt;br /&gt;
[[File:M1912 618.jpg|thumb|none|350px|Russian M1912 &amp;quot;Lantern&amp;quot; grenade]]&lt;br /&gt;
[[File:bf1_lantern_1.jpg|thumb|none|600px|A Russian soldier throws a ''Lantern'' Grenade.]]&lt;br /&gt;
[[File:bf1_lantern_2.jpg|thumb|none|600px|Another view. Here we can see the belt clip.]]&lt;br /&gt;
&lt;br /&gt;
==Model 13/15 Kugelhandgranate==&lt;br /&gt;
The German [[Model 13/15 Kugelhandgranate]] is available in the ''In the Name of the Tsar'' DLC. It appears only as a melee weapon and is named the &amp;quot;Dud Club&amp;quot;. It has a hidden chance to explode when hitting an enemy player, which can be as deadly for the user as the target.&lt;br /&gt;
[[File:Kugel13popp.jpg|thumb|none|350px|Model 13/15 Kugelhandgranate with Poppenberg System.]]&lt;br /&gt;
[[File:bf1_m13-15_1.jpg|thumb|none|600px|The ''Dud Club'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The [[Model 15 Diskushandgranate]] appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade.&amp;quot; Prior to ''They Shall Not Pass'' the Model 17's main advantage was, unlike all other grenades, it was carried in pairs, meaning the player had more than one grenade to throw. However, following the first DLC, the player (should they survive long enough) now has access to functionally infinite grenades (as they operate on a cooldown timer), and can thus only carry one at a time. The mini grenade's small size makes it easier to throw further before it starts to drop without adjusting one's arc but at the cost of a significant decrease in damage.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] (identified by the lack of a belt clip on the head) is the standard grenade for the Central Powers in-game: this version, as the name suggests, was not actually available until 1924, with the [[Model 15 Stielhandgranate|Model 15]], [[Model 16 Stielhandgranate|Model 16]] and [[Model 17 Stielhandgranate]] being the appropriate WW1 variants. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24.jpg|thumb|none|600px|A Stick grenade in a weapon crate in the campaign.]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
===Geballte Ladung===&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a gadget used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is also the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]]. On promotional pictures the Geballte Ladung is made of correct Model 16 Stielhandgranates.&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|201px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Geballte Ladung.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk. 2 Hand Grenade &amp;quot;Hale&amp;quot;==&lt;br /&gt;
The British [[No. 2 Hand Grenade &amp;quot;Hale&amp;quot;|No. 2 Mk. II Hand Grenade &amp;quot;Hale&amp;quot;]] appears as the &amp;quot;Light Anti-Tank Grenade&amp;quot;.&lt;br /&gt;
[[Image:Page1No2Mk2.jpg|thumb|none|200px|No. 2 Mk. II Hand Grenade &amp;quot;Hale&amp;quot;.]]&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 27 Smoke Grenade==&lt;br /&gt;
The British [[No. 27 Smoke Grenade]] appears as the &amp;quot;Incendiary Grenade&amp;quot;.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No. 27 Smoke Grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
==No. 37 Mk. I Smoke Grenade==&lt;br /&gt;
The smoke grenade is a British No. 37 Mk. I grenade.&lt;br /&gt;
[[File:bf1_SmokeGrenade.jpg|thumb|none|600px|The No. 37 thrown into the air.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==4 inch Stokes Mortar==&lt;br /&gt;
The Mark V tanks can be equipped with 4 inch [[Stokes Trench Mortar|Stokes Mortar]]s.&lt;br /&gt;
[[Image:3inch Stokes Mortar.jpg|thumb|none|400px|Stokes Trench Mortar - 3 inch]]&lt;br /&gt;
[[File:bf1_stokes_1.jpg|thumb|none|600px|The Mortar mounted on a Mark V.]]&lt;br /&gt;
&lt;br /&gt;
==6-inch Siege Cannon M1904==&lt;br /&gt;
Various 6-inch Siege Cannon M1904s are seen on eastern front maps.&lt;br /&gt;
[[File:bf1_6inchhow_1.jpg|thumb|none|600px|Three Siege Cannons on the map &amp;quot;Brusilov Keep&amp;quot;.]]&lt;br /&gt;
[[File:bf1_6inchhow_2.jpg|thumb|none|600px|Closer view on two of them.]]&lt;br /&gt;
&lt;br /&gt;
==76.2 mm divisional gun model 1902==&lt;br /&gt;
An [[76.2 mm divisional gun model 1902]] is mounted on the Russian Armoured train and the Garford-Putilov Armoured Car.&lt;br /&gt;
[[File:Putilov76mm.jpg|thumb|none|400px|76.2-mm M1902 Putilov Field Gun]]&lt;br /&gt;
[[File:bf1-putil1.jpg|thumb|none|600px|The M1902 gun mounted in the Armoured Car.]]&lt;br /&gt;
[[File:bf1-putil2.jpg|thumb|none|600px|After firing the gunner throws out the spent shell. This animation returns in ''BFV'' for the mounted Bofors AA-gun in the Valentine AA tank.]]&lt;br /&gt;
[[File:bf1_putil_1.jpg|thumb|none|600px|The Field gun mounted on the destroyed train on the map ''Volga River''.]]&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
The German [[7.7 cm Feldkanone 96 n. A.]] can be used by the player. The gun is often near flag points and can only be controlled by one man instead of a crew of 5. In the single-player campaign ''Through Mud and Blood'', the FK 96 can be seen with ''Buntfarbenanstrich'' 1918 camouflage.&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-2.jpg|thumb|none|600px|After the cannon was fired the gunner takes a 7.7 cm shell...]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|... and loads it.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-3.jpg|thumb|none|600px|After that he locks the breech.]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
The 9.2 inch Mark I Siege Howitzer is available with the ''They Shall Not Pass'' DLC. Unlike the 21 cm Mörser 16 the player can use this Howitzer on the maps &amp;quot;Verdun Heights&amp;quot; and &amp;quot;Soissons&amp;quot; in the Operation mode and on &amp;quot;Caporetto&amp;quot; in the Conquest Assault mode. It fires explosive, smoke and gas shells. In the first mission of &amp;quot;Avanti Savoia&amp;quot;, a few unprepared Siege Howitzers can be seen at the beginning.&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]&lt;br /&gt;
[[File:bf1_siege_howitzer.jpg|thumb|none|600px|The Howitzer in the trailer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer0.jpg|thumb|none|600px|The Howitzer on the &amp;quot;Caporetto&amp;quot; map.]]&lt;br /&gt;
[[File:bf1_siege_howitzer1.jpg|thumb|none|600px|Manning the Howitzer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm SK L/45==&lt;br /&gt;
Several SK L/45 Coastal guns are mounted on the &amp;quot;Zeebrugge&amp;quot; multiplayer map.&lt;br /&gt;
[[File:BF1_sk45_1.jpg|thumb|none|600px|Left side of a Coastal gun mounted near the flag &amp;quot;''Lübeck Battery''&amp;quot; of the map Zeebrugge.]]&lt;br /&gt;
[[File:BF1_sk45_2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
Fixed German 21 cm Mörser 16 heavy howitzers are seen around base areas in the multiplayer. In the single-player campaign, some British, German, and Ottoman NPC soldiers can be seen using the howitzers.&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer Mörser Modell 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:BF1-Morser1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF1-Morser2.jpg|thumb|none|600px|Two different Mörsers in the singleplayer campaign mission &amp;quot;Through Mud and Blood&amp;quot;.]]&lt;br /&gt;
[[File:BF1-Morser3.jpg|thumb|none|600px|Three Mörsers stationed on the multiplayer map &amp;quot;St. Quentin Scar&amp;quot;.]]&lt;br /&gt;
[[File:BF1-Morser4.jpg|thumb|none|600px|Another Mörser on the map &amp;quot;Achi Baba&amp;quot; covered with an Ottoman flag.]]&lt;br /&gt;
&lt;br /&gt;
==38 cm-SK-L/45==&lt;br /&gt;
The Kaliber 38 cm, ''Schnell-Ladekanone'', Kaliberlänge 45 (also called ''Langer Max'', Long Max) can be seen on the map &amp;quot;Rupture&amp;quot;. It cannot be used but it fires at regular intervals. In the &amp;quot;Nothing is Written&amp;quot; campaign the Railroad gun is mounted on the Ottoman armored train.&lt;br /&gt;
[[File:bf1_rail1.jpg|thumb|none|600px|The ''Schnell-Ladekanone'' on the map &amp;quot;Rupture&amp;quot;.]]&lt;br /&gt;
[[File:bf1_rail2.jpg|thumb|none|600px|Different view.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is mounted on Zeppelins, Bomber Aircrafts, and Torpedo Boats in the game. Two stationary placements can also be found in the gondolas of a crashed airship on the map &amp;quot;Giant's Shadow&amp;quot;.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-becker1.jpg|thumb|none|600px|The Becker mounted on a crashed Zeppelin part in the map &amp;quot;Giant's Shadow.&amp;quot;]]&lt;br /&gt;
[[File:Bf1-becker3.jpg|thumb|none|600px|Manning the Becker.]]&lt;br /&gt;
[[File:Bf1-becker2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Canon de 75 mm modèle 1897==&lt;br /&gt;
The Canon de 75 mm modèle 1897 is mounted on the Saint-Chamond assault tank. &lt;br /&gt;
[[File:Canon-75-mm-MLE-1897-No-15932.jpg|thumb|none|300px|Canon 75mm Mle. 1897.]]&lt;br /&gt;
[[File:BF1_Canon de 75.jpg|thumb|none|600px|The Saint Chamond tank with the modèle 1897.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle. 1914==&lt;br /&gt;
The [[Hotchkiss Mle 1914]] is mounted on the Saint-Chamond assault tank and Char 2C Super Heavy Tank.&lt;br /&gt;
[[Image:M1914Hotchkiss.jpg|thumb|none|500px|Hotchkiss Mle. 1914 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BF1 Saint Chamond.jpg|thumb|none|600px|The Saint Chamond tank in Battlefield 1. Note the Hotchkiss MGs mounted around the front and sides.]]&lt;br /&gt;
[[File:BF1_hotch14_1.jpg|thumb|none|600px|The Hotchkiss mounted on the Saint Chamond.]]&lt;br /&gt;
[[File:BF1_hotch14.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk. II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk. II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk. II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk. II in-game.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk. II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Livens Projector==&lt;br /&gt;
The Livens Projector is a stationed poison gas weapon on the &amp;quot;Caporetto&amp;quot;, &amp;quot;Passchendaele&amp;quot; and &amp;quot;River Somme&amp;quot; maps. It is also called ''Gaswurfminen'' near Austrian and German positions.&lt;br /&gt;
[[File:bf1_Livens1.jpg|thumb|none|600px|The Livens Projector on the &amp;quot;River Somme&amp;quot; map, ready for shelling Wellington Farm.]]&lt;br /&gt;
&lt;br /&gt;
==lMG 08/15==&lt;br /&gt;
[[Maxim|lMG 08/15]] machine guns are mounted on German planes like the Halberstadt Cl. II and Gotha bombers.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|luftgekühlters MG 08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot looks through his LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A pair mounted on a Fokker Dr. I Triplane.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
Fixed [[Maxim]] machine guns are mounted around the multiplayer maps. These are shown fitted with a Russian-style ribbed water jacket. Maxims are also mounted in cupolas on top of the Airship Behemoth (an R-class zeppelin).&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the &amp;quot;St. Quentin Scar&amp;quot; map.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Airship, the button prompt showing that he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
===Maxim M1910===&lt;br /&gt;
A pair of [[Maxim#Maxim_M1910|M1910]]s are mounted on the Garford-Putilov Armoured Car.&lt;br /&gt;
[[Image:Maxim-M1910-Smooth-water-jacket.jpg|thumb|none|450px|Maxim 1910, simplified version with smooth water jacket - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1_maxim1910.jpg|thumb|none|600px|A Maxim M1910 mounted on the Garford-Putilov.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built (''Generalquartiermeister'' Erich Ludendorff was disinterested in tanks, declaring them to merely be a &amp;quot;nuisance&amp;quot;) and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|An A7V with the &amp;quot;Mephisto&amp;quot; skin with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk. II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Obukhovskii 12&amp;quot;/52 Pattern 1907 Coastal Gun==&lt;br /&gt;
Some Obukhovskii Coastal Guns can be used on the maps &amp;quot;Albion&amp;quot; and &amp;quot;Cape Helles&amp;quot;. In reality, the Ottomans used German 28 cm SK L/40 guns during the defense of Cape Helles.&lt;br /&gt;
[[Image:Coastal Gun.jpg|thumb|none|400px|Obukhovskii L/52 Pattern 1907 Coastal Gun on the island of Hiiumaa, Estonia, 1920 - 12 inch]]&lt;br /&gt;
[[File:bf1 coast 1.jpg|thumb|none|600px|The Coastal Gun on the &amp;quot;Albion&amp;quot; map in-game.]]&lt;br /&gt;
[[File:bf1 coast 2.jpg|thumb|none|600px|An Ottoman Coastal Gun on &amp;quot;Cape Helles&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 4 inch gun Mk. IV==&lt;br /&gt;
Several QF 4 Mk. IVs are mounted on the L-Class destroyer and the disabled HMS &amp;quot;''Vindictive''&amp;quot; on the &amp;quot;Zeebrugge&amp;quot; map.&lt;br /&gt;
[[File:bf1_navalgun1.jpg|thumb|none|600px|The guns mounted on the &amp;quot;''Vindictive''&amp;quot; .]]&lt;br /&gt;
[[File:bf1_navalgun2.jpg|thumb|none|600px|Manning the gun on a British L-Class destroyer.]]&lt;br /&gt;
[[File:bf1_navalgun3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==QF 13-pounder 9 cwt==&lt;br /&gt;
The Quick-Firing Enfield QF 13-pounder 9 cwt can be equipped on the Artillery Truck.&lt;br /&gt;
[[Image:13pdr9cwtThornycroftLorryDuxford2003.jpg|thumb|none|400px|A QF 13-pounder 9 cwt mounted on a Thornycroft lorry.]]&lt;br /&gt;
[[File:bf1_artiTruck1.jpg|thumb|none|600px|The 13-pounder on the Truck.]]&lt;br /&gt;
[[File:bf1_artiTruck2.jpg|thumb|none|600px|Manning the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG 14==&lt;br /&gt;
[[Parabellum MG 14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in High Places&amp;quot;, the German Zeppelin is armed with a pair of them. Unlike the later-added infantry MG 14/17, the non-disintegrating belt is not depicted; the belt simply disappears into the gun. &lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG 14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG 14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
[[Vickers|Vickers Mk. I Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars and Italian FIAT-Terni  Armoured Cars, which were mostly equipped with [[Fiat-Revelli_M14/35#Fiat-Revelli_M14|Fiat-Revelli M14]] machine guns. The Mark V &amp;quot;''Black Bess''&amp;quot; in the campaign is also armed with a Vickers.&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk. I on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
[[File:bf1 Vickers 2.jpg|thumb|none|600px|Manning the Vickers.]]&lt;br /&gt;
[[File:bf1 Vickers 3.jpg|thumb|none|600px|The front-mounted Vickers of &amp;quot;''Black Bess''&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Aircraft Version===&lt;br /&gt;
The [[Vickers Aircraft Machine Gun]] is mounted on Allied planes.&lt;br /&gt;
[[Image:VickersAircraft.jpg|thumb|none|450px|Vickers Aircraft Machine Gun - .303 British]]&lt;br /&gt;
[[File:bf1 AirVickers 1.jpg|thumb|none|600px|A British pilot in a Sopwith Camel.]]&lt;br /&gt;
[[File:bf1 AirVickers 2.jpg|thumb|none|600px|Clearer view on the Vickers. Note the ''Le Prieur'' rockets mounted in the background.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Cuba&amp;diff=1588634</id>
		<title>Cuba</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Cuba&amp;diff=1588634"/>
		<updated>2023-07-06T15:43:58Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Bergmann MP35/I */ Star Z-45 rather than a Bergmann.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = Cuba&lt;br /&gt;
|picture = Cuba 1979 Poster.jpg&lt;br /&gt;
|caption = ''Theartical Release Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director =[[Richard Lester]] &lt;br /&gt;
|date= 1979&lt;br /&gt;
|language =English&amp;lt;BR&amp;gt;Spanish&lt;br /&gt;
|studio=Holmby Pictures&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Maj. Robert Dapes&lt;br /&gt;
|actor1=[[Sean Connery]]&lt;br /&gt;
|character2=Alexandra Lopez de Pulido&lt;br /&gt;
|actor2=Brooke Adams&lt;br /&gt;
|character3=Larry Gutman&lt;br /&gt;
|actor3=[[Jack Weston]]&lt;br /&gt;
|character4=Capt.Raphael Ramirez&lt;br /&gt;
|actor4=[[Hector Elizondo]]&lt;br /&gt;
|character5=Donald Skinner&lt;br /&gt;
|actor5=[[Denholm Elliott]]&lt;br /&gt;
|character6=General Bello&lt;br /&gt;
|actor6=[[Martin Balsam]]&lt;br /&gt;
|character7=Juan Pulido&lt;br /&gt;
|actor7=[[Chris Sarandon]]&lt;br /&gt;
|character8=Julio Mederos&lt;br /&gt;
|actor8=[[Danny De La Paz]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Cuba''''' is a 1979 movie directed by [[Richard Lester]] and starring [[Sean Connery]] as British mercenary Major Robert Dapes, an expert in counter-guerrilla warfare, who is hired by Cuban government to organize successful operations against Castro's guerrillas. In Habana, Dapes runs into an old flame, Alexandra Lopez de Pulido (Brooke Adams), who is now married to a wealthy playboy.&lt;br /&gt;
&lt;br /&gt;
''Note:'' the movie was filmed in Spain, which affected the choice of screen guns.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
[[M1911A1]] pistols are widely used by numerous characters, including Maj. Dapes ([[Sean Connery]]), Capt. Ramirez ([[Hector Elizondo]]), Gen. Bello ([[Martin Balsam]]), and Julio Mederos ([[Danny De La Paz]]).&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:Cuba-1979-M1911-1.jpg|thumb|none|600px|Gen. Bello at a shooting range.]]&lt;br /&gt;
[[File:Cuba-1979-M1911-3.jpg|thumb|none|600px|Dapes examines Gen. Bello's pistol.]]&lt;br /&gt;
[[File:Cuba-1979-M1911-4.jpg|thumb|none|600px|The grip is seen.]]&lt;br /&gt;
[[File:Cuba-1979-M1911-6.jpg|thumb|none|600px|Capt. Ramirez draws his Colt during the encounter on the sugarcane plantation.]]&lt;br /&gt;
[[File:Cuba-1979-M1911-7.jpg|thumb|none|600px|Ramirez puts the pistol back in its holster.]]&lt;br /&gt;
[[File:Cuba-1979-M1911-8.jpg|thumb|none|600px|Julio holds a 1911.]]&lt;br /&gt;
[[File:Cuba-1979-M1911-10.jpg|thumb|none|600px|A guerilla unit leader raises his pistol.]]&lt;br /&gt;
[[File:Cuba-1979-M1911-12.jpg|thumb|none|600px|Dapes captures the M10 tank destroyer.]]&lt;br /&gt;
[[File:Cuba-1979-M1911-13.jpg|thumb|none|600px|Another view of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
== Astra 400 ==&lt;br /&gt;
Some government military officers and warrant officers, including a sergeant ([[Ram John Holder]]) who leads the patrol unit, carry [[Astra 400]] pistols.&lt;br /&gt;
[[File:Astra 400 right.jpg|thumb|none|300px|Astra 400 - 9x23mm Largo]]&lt;br /&gt;
[[File:Cuba-1979-Astra-01.jpg|thumb|none|600px|A good view of the pistol.]]&lt;br /&gt;
[[File:Cuba-1979-Astra-2.jpg|thumb|none|600px|The sergeant fires.]]&lt;br /&gt;
[[File:Cuba-1979-Astra-4.jpg|thumb|none|600px|Colonel Rosell Leyva (Earl Cameron) at the left carries an Astra 400 in holster.]]&lt;br /&gt;
[[File:Cuba-1979-Astra-5.jpg|thumb|none|600px|The same sergeant surrenders his pistol to a guerilla fighter in the scene at the gas station.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M1934 ==&lt;br /&gt;
One of the rebel workers at the Pulido tobacco factory is seen with a [[Beretta M1934]]. The pistol is also seen in hands of midget Jesus (David Rappaport).&lt;br /&gt;
[[Image:Beretta Model 1934 Pistol.jpg|thumb|none|300px|Beretta Model 1934 - .380 ACP]]&lt;br /&gt;
[[File:Cuba-1979-Beretta-1.jpg|thumb|none|600px|The worker draws his pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson New Model No.3 ==&lt;br /&gt;
After Julio Mederos' ([[Danny De La Paz]]) M1911 jams, he takes a [[Smith &amp;amp; Wesson New Model No.3]] from a fellow female guerilla fighter. The revolver is possibly a Spanish manufactured version.&lt;br /&gt;
[[Image:S&amp;amp;wno3nm.jpg|thumb|none|300px|Smith &amp;amp; Wesson New Model No.3]]&lt;br /&gt;
[[File:Cuba-1979-SW-1.jpg|thumb|none|600px|A female guerilla holds an open revolver.]]&lt;br /&gt;
[[File:Cuba-1979-SW-2.jpg|thumb|none|600px|Julio takes Alexandra hostage.]]&lt;br /&gt;
[[File:Cuba-1979-SW-4.jpg|thumb|none|600px|Another view of the revolver.]]&lt;br /&gt;
[[File:Cuba-1979-SW-5.jpg|thumb|none|600px|Julio fires.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Erma EMP==&lt;br /&gt;
[[Erma EMP]] SMGs are used by both government troops and guerillas. They are possibly Spanish manufactured Coruña M41/44 copies in 9x23mm Largo caliber. In one scene, Maj. Dapes ([[Sean Connery]]) briefly holds an EMP, taken from a female guerilla fighter.&lt;br /&gt;
[[File:Erma EMP early.jpg|thumb|none|400px|Erma EMP - 9x19mm]]&lt;br /&gt;
[[File:Cuba-1979-EMP35-1.jpg|thumb|none|600px|A soldier with an Erma guards two arrested young men.]]&lt;br /&gt;
[[File:Cuba-1979-EMP35-2.jpg|thumb|none|600px|The soldier fires at an escaping prisoner.]]&lt;br /&gt;
[[File:Cuba-1979-EMP35-4.jpg|thumb|none|600px|A female guerilla fighter holds a Erma SMG. She also carries a [[Mills Bomb]] on her belt.]]&lt;br /&gt;
[[File:Cuba-1979-EMP35-6.jpg|thumb|none|600px|A worker at the tobacco factory holds an Erma.]]&lt;br /&gt;
In one scene, a guerrilla fighter fires a submachine gun that resembles the experimental Vollmer-Erma VMP 1930, but it is most likely an EMP with the barrel shroud removed.&lt;br /&gt;
[[File:Vollmer-Erma VMP 1930.jpg|thumb|none|400px|For comparison: Vollmer-Erma VMP 1930 - 9x19mm Par]]&lt;br /&gt;
[[File:Cuba-1979-SMG-4.jpg|thumb|none|600px|A closer view of the muzzle.]]&lt;br /&gt;
[[File:Cuba-1979-SMG-6.jpg|thumb|none|600px|A guerilla fighter fires.]]&lt;br /&gt;
&lt;br /&gt;
== Suomi KP/-31 ==&lt;br /&gt;
A [[Suomi KP/-31]] with stick magazine is used by numerous guerilla fighters.&lt;br /&gt;
[[Image:SuomiM31.jpg|thumb|none|400px|Suomi KP/-31 - 9x19mm]]&lt;br /&gt;
[[File:Cuba-1979-Suomi-1.jpg|thumb|none|600px|The leader of a guerilla unit holds a Suomi.]]&lt;br /&gt;
[[File:Cuba-1979-Suomi-2.jpg|thumb|none|600px|The same character fires his Suomi during the massacre in a restaurant.]]&lt;br /&gt;
[[File:Cuba-1979-Suomi-3.jpg|thumb|none|600px|A female guerilla fighter with a Suomi.]]&lt;br /&gt;
[[File:Cuba-1979-Suomi-4.jpg|thumb|none|600px|A close-up view of the muzzle.]]&lt;br /&gt;
[[File:Cuba-1979-Suomi-5.jpg|thumb|none|600px|A guerilla fighter with a Suomi during the battle at the gas station.]]&lt;br /&gt;
[[File:Cuba-1979-Suomi-6.jpg|thumb|none|600px|Guerilla fighters with Suomi SMGs and Mauser rifles.]]&lt;br /&gt;
[[File:Cuba-1979-Suomi-8.jpg|thumb|none|600px|A guerilla fighter holds a Suomi in the final scene at the airport.]]&lt;br /&gt;
&lt;br /&gt;
== Sten Mk II ==&lt;br /&gt;
Both  British and Canadian versions of the [[Sten Mk II]] SMG are used by guerillas.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[Image:Unitsten2.jpg|thumb|none|400px|Sten Mk II (Canadian) - 9x19mm]]&lt;br /&gt;
[[File:Cuba-1979-Sten-1.jpg|thumb|none|600px|Workers at the tobacco factory smuggle Stens. Note T-shaped buttstocks.]]&lt;br /&gt;
[[File:Cuba-1979-Sten-2.jpg|thumb|none|600px|A pair of Stens are seen in a guerilla base.]]&lt;br /&gt;
[[File:Cuba-1979-Sten-3.jpg|thumb|none|600px|A Sten is seen at the right.]]&lt;br /&gt;
[[File:Cuba-1979-Sten-6.jpg|thumb|none|600px|A guerilla fighter in center holds a Sten.]]&lt;br /&gt;
[[File:Cuba-1979-Sten-8.jpg|thumb|none|600px|The buttstock of the Canadian version is seen at the right.]]&lt;br /&gt;
[[File:Cuba-1979-Sten-9.jpg|thumb|none|600px|A guerilla fighter holds a Canadian Sten in the final scene at the airport.]]&lt;br /&gt;
&lt;br /&gt;
== United Defense M42 ==&lt;br /&gt;
[[United Defense M42]] SMGs are also used by guerillas.&lt;br /&gt;
[[Image:UD-M42.jpg|thumb|none|400px|UD M42 submachine gun - .45 ACP]]&lt;br /&gt;
[[File:Cuba-1979-SMG-3.jpg|thumb|none|600px|A pair of M42s are seen among other weapons, one at the left on the floor, another one at the far right, also on the floor.]]&lt;br /&gt;
[[File:Cuba-1979-UDM42-1.jpg|thumb|none|600px|A guerilla fighter at the left holds an UD M42.]]&lt;br /&gt;
[[File:Cuba-1979-UDM42-0.jpg|thumb|none|500px|A UD M42 is seen in a promotion still.]]&lt;br /&gt;
&lt;br /&gt;
== Labora Fontbernat M1938 (Modified as Thompson-Style Submachine Guns) ==&lt;br /&gt;
=== M1928A1/M1A1-Like Version ===&lt;br /&gt;
Guerilla fighters and government troops use submachine guns that resemble both M1928A1 and M1(A1) [[Thompson]]s, with &amp;quot;box-shape&amp;quot; sights and barrels of the first, but with a side cocking handle of the second. Their general look allows to guess that they must be modified [[Labora Fontbernat M1938]] SMGs (also, their magazines are of a completely non-standard shape, which suggests that they are also adapted to launch the blank cartritges of unknown type). See the [[Talk:Cuba|talk page]] for the discussion of these guns.&lt;br /&gt;
[[File:Labora Fontbernat M1938.jpg|thumb|none|400px|Labora Fontbernat M1938 - 9x19mm Par or 9x23mm Largo]]&lt;br /&gt;
[[File:soldierwolf,20070107412.jpg|thumb|none|400px|For comparison: M1A1 Thompson with 20-round magazine and Cutts compensator - .45 ACP]]&lt;br /&gt;
[[File:Cuba-1979-SMG-2.jpg|thumb|none|600px|A fake Thompson M1928A1 at the left and an another SMG at the right.]]&lt;br /&gt;
[[File:Cuba-1979-SMG-3.jpg|thumb|none|600px|A fake Thompson is seen in the center, next to a Mauser rifle.]]&lt;br /&gt;
[[File:Cuba-1979-Thompson-1.jpg|thumb|none|600px|A government soldier fires a fake Thompson during the attack on the train.]]&lt;br /&gt;
[[File:Cuba-1979-Thompson-3.jpg|thumb|none|600px|Another guerilla holds a fake Thompson in the final scene at the airport.]]&lt;br /&gt;
&lt;br /&gt;
=== M1921/M1928-Like version ===&lt;br /&gt;
Guerilla fighters also carry SMGs that have Thompson-style foregrips, pistol grips, and rear sight guards but differ in having a large space between the trigger guard and magazine well. These guns are also modified М1938 SMGs, but, unlike the first version, they have much fewer changes.&lt;br /&gt;
[[File:Labora Fontbernat M1938.jpg|thumb|none|400px|Labora Fontbernat M1938 - 9x19mm Par or 9x23mm Largo]]&lt;br /&gt;
[[Image:Colt1921AC.jpg|thumb|none|400px|For comparison: Colt M1921AC Thompson with 20-round magazine - .45 ACP.]]&lt;br /&gt;
[[File:Cuba-1979-SMG-2.jpg|thumb|none|600px|A fake Thompson at the left, an the &amp;quot;second&amp;quot; SMG at the right.]]&lt;br /&gt;
[[File:Cuba-1979-SMG-3.jpg|thumb|none|600px|Another one of these mysterious SMGs is seen at the left.]]&lt;br /&gt;
[[File:Cuba-1979-SMG-7.jpg|thumb|none|600px|An SMG is seen at the left. The distinctive circular back of the M1938's receiver is clearly visible here.]]&lt;br /&gt;
[[File:Cuba-1979-SMG-10.jpg|thumb|none|600px|An SMG is seen at the background.]]&lt;br /&gt;
[[File:Cuba-1979-SMG-12.jpg|thumb|none|600px|A guerilla fighter holds the mysterious SMG in the final scene in airport.]]&lt;br /&gt;
[[File:Cuba-1979-SMG-13.jpg|thumb|none|600px|Another view of the same gun.]]&lt;br /&gt;
[[File:Cuba-1979-Thompson-2.jpg|thumb|none|600px|A close-up view of the barrel of the same gun. Note that the cooling fins are different from a Thompson, and the barrel itself seems shorter.]]&lt;br /&gt;
&lt;br /&gt;
== Star Si35 ==&lt;br /&gt;
What appears to be a [[Star Si35]] is briefly seen in a guerilla base.&lt;br /&gt;
[[Image:Star Si35.jpg|thumb|none|400px|Star Si35 SMG - 9x23mm Largo]]&lt;br /&gt;
[[File:Cuba-1979-SMG-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Madsen M50 ==&lt;br /&gt;
A [[Madsen M50]] is seen in documentary footage when the victorious Fidel Castro enters Habana.&lt;br /&gt;
[[Image:DanishMadsenm50.jpg|thumb|none|400px|Madsen M50 - 9x19mm]] &lt;br /&gt;
[[File:Cuba-1979-Madsen-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Star Z-45 ==&lt;br /&gt;
A [[Star Z-45]] is seen in the same footage.&lt;br /&gt;
[[Image:STAR_Z45.jpg|thumb|none|400px|Star Z-45 with folding stock - 9x23mm Largo]]&lt;br /&gt;
[[File:Cuba-1979-MP35-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== M43 Spanish Mauser ==&lt;br /&gt;
Government troops and guerillas use [[M43 Spanish Mauser]] rifles.&lt;br /&gt;
[[Image:Mauser m43.jpg|thumb|none|400px|Spanish Mauser M43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Cuba-1979-Mauser-2.jpg|thumb|none|600px|A pair of soldiers patrol the streets, carrying Mauser rifles on slings.]]&lt;br /&gt;
[[File:Cuba-1979-Mauser-4.jpg|thumb|none|600px|A guerilla fighter carries a Mauser rifle.]]&lt;br /&gt;
[[File:Cuba-1979-Mauser-5.jpg|thumb|none|600px|Soldiers carry Mauser rifles.]]&lt;br /&gt;
[[File:Cuba-1979-Mauser-6.jpg|thumb|none|600px|A good view of the typical shape of a Mauser M43.]]&lt;br /&gt;
[[File:Cuba-1979-Cannon-1.jpg|thumb|none|600px|Soldiers with Mauser rifles on a railroad flatcar.]]&lt;br /&gt;
[[File:Cuba-1979-Mauser-8.jpg|thumb|none|600px|A soldier in action.]]&lt;br /&gt;
[[File:Cuba-1979-Mauser-10.jpg|thumb|none|600px|A guerilla fighter in action.]]&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
Some guerilla fighters are seen with [[M1 Carbine]]s.&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine]]&lt;br /&gt;
[[File:Cuba-1979-M1Carbine-1.jpg|thumb|none|600px|One of the celebrating guerillas has an M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
== CETME Rifle ==&lt;br /&gt;
What appear to be a [[CETME Rifle]] of unclear model is seen on a documentary footage that shows a Cadillac Gage Commando armored car.&lt;br /&gt;
[[Image:Cetme b30.jpg|thumb|none|400px|For comparison: CETME Model B - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cuba-1979-ArmouredCar-1.jpg|thumb|none|600px|The barrel of a CETME protrudes from the firing port.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Browning M1919A4 ==&lt;br /&gt;
[[Browning M1919A4]] machine guns are mounted on jeeps and M10 tank destroyers used by government troops. Larry Gutman ([[Jack Weston]]) fires an M1919A4, dismounted from an M10.&lt;br /&gt;
[[File:M1919A4 pintle.jpg|thumb|none|400px|Browning M1919A4 on an M31C pedestal mount - .30-06 Springfield]]&lt;br /&gt;
[[File:Cuba-1979-M1919-1.jpg|thumb|none|600px|Jeep-mounted M1919 is seen at the right.]]&lt;br /&gt;
[[File:Cuba-1979-M1919-2.jpg|thumb|none|600px|An M1919 is mounted on a Cadillac Gage Commando armored car.]]&lt;br /&gt;
[[File:Cuba-1979-M1919-4.jpg|thumb|none|600px|A crewmember of an M10 tank destroyer fires a M1919 without support.]]&lt;br /&gt;
[[File:Cuba-1979-M1911-13.jpg|thumb|none|600px|The pivot-mounted M1919 is seen next to Dapes.]]&lt;br /&gt;
[[File:Cuba-1979-M1919-5.jpg|thumb|none|600px|Two M1919s are mounted on an M10: a pivot-mounted machine gun is seen at the foreground while another one is mounted coaxial with the main gun. The standard secondary armament of an M10 GMC consists only of a single M1919 or M2HB on pivot mounting; no coaxial machine gun was installed.]]&lt;br /&gt;
[[File:Cuba-1979-M1919-7.jpg|thumb|none|600px|The muzzle of a coaxial M1919 can be seen.]]&lt;br /&gt;
[[File:Cuba-1979-M1919-6.jpg|thumb|none|600px|Another view of the pivot-mounted M1919.]]&lt;br /&gt;
[[File:Cuba-1979-M1919-8.jpg|thumb|none|600px|Larry Gutman fires at a plane that he takes for an enemy bomber.]]&lt;br /&gt;
&lt;br /&gt;
== Browning wz. 1928 ==&lt;br /&gt;
A [[Browning Automatic Rifle|Browning wz. 1928]] is used by a soldier in the opening scene. This Polish light machine gun appeared in Spain during the Spanish Civil War. The screen gun appears to be an early model with removed flash hider.&lt;br /&gt;
[[Image:Browning wz. 1928.jpg|thumb|400px|none|Polish Browning wz. 1928 - 7,92 x 57 mm Mauser.]]&lt;br /&gt;
[[File:Cuba-1979-BAR-1.jpg|thumb|none|600px|The soldier fires at an escaping prisoner.]]&lt;br /&gt;
[[File:Cuba-1979-BAR-2.jpg|thumb|none|600px|The buttstock can be seen.]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
== Mills Bomb ==&lt;br /&gt;
A female guerilla fighter carries a [[Mills Bomb]].&lt;br /&gt;
[[Image:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Cuba-1979-Grenade-1.jpg|thumb|none|600px|The woman operates a radio. She has a Mills Bomb on her belt.]]&lt;br /&gt;
[[File:Cuba-1979-Grenade-2.jpg|thumb|none|600px|A closer view of the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Wheellock Musket ==&lt;br /&gt;
A pair of 17th century-style [[Wheellock Musket]]s are used as decorations in Gen. Bello's apartments. They are most likely non-firing replicas.&lt;br /&gt;
[[File:Cuba-1979-Musket-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
== M10 Tank Destroyer ==&lt;br /&gt;
An M10 Tank Destroyer appears during the battle on gas station. Maj. Dapes captures it from government troops and mans the 75mm gun while Larry Gutman performs the duties of driver.&lt;br /&gt;
[[File:Cuba-1979-M10-1.jpg|thumb|none|600px|Gun Motor Carriage M10 moves on dirty road.]]&lt;br /&gt;
[[File:Cuba-1979-M10-5.jpg|thumb|none|600px|Dapes loads the gun.]]&lt;br /&gt;
[[File:Cuba-1979-M10-6.jpg|thumb|none|600px|The M10 in action.]]&lt;br /&gt;
&lt;br /&gt;
== Fake &amp;quot;Sherman Firefly Tank&amp;quot; ==&lt;br /&gt;
A pair of M4 Shermans participate in the battle at the gas station. They appear to be fibreglass replicas, built on Landrover chassis (originally for ''[[A Bridge Too Far]]'').&lt;br /&gt;
[[File:Cuba-1979-M4-1.jpg|thumb|none|600px|Note the fake barrel, mounted around a slim tube that appears to be a sort of pyrotechnical device.]]&lt;br /&gt;
[[File:Cuba-1979-M4-2.jpg|thumb|none|600px|A pair of fake Shermans on the road. Note the wheels inside the tracks.]]&lt;br /&gt;
&lt;br /&gt;
== Cadillac Gage Commando ==&lt;br /&gt;
A Cadillac Gage Commando armored car is seen in documentary footage. It bears Spanish red-yellow-red military insignia and while never used by Cuba, in the movie it is presented as belonging to Gen. Batista's troops.&lt;br /&gt;
[[File:Cuba-1979-ArmouredCar-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Mountain Gun ==&lt;br /&gt;
Two cannons are mounted on a railroad flatcar. They appear to be Skoda 75mm mountain guns of WWI pattern.&lt;br /&gt;
[[File:Cuba-1979-Cannon-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Romance]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Richard Lester]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1588614</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1588614"/>
		<updated>2023-07-06T13:19:10Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Madsen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and a main series installment in the popular ''[[Battlefield]]'' series. It is set in World War 1, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
Four DLCs are released: ''They Shall Not Pass'', focusing on the French Republic in WWI; ''In the Name of the Tsar'', focusing on the Russian Empire and the Russian Civil War; ''Turning Tides'', focusing on Naval and Amphibious Campaigns in WWI; and ''Apocalypse'', a DLC with the thematic focus of &amp;quot;the most infamous and grittiest battles of WWI&amp;quot;. Other contents are added in sporadic content drop updates.&lt;br /&gt;
&lt;br /&gt;
For the actual first entry in the ''Battlefield'' series, see ''[[Battlefield: 1942]]''.&lt;br /&gt;
&lt;br /&gt;
For the first WWI ''Battlefield'' game (not part of the ''Battlefield'' series due to it being a community-made mod), see ''[[Battlefield: 1918]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class is a general-purpose combatant with automatic or semi-automatic rifles (grouped under the &amp;quot;self-loading rifle&amp;quot; moniker), the Support class uses machine guns, and the Scout class uses bolt-action (plus one lever-action, one single-shot, and one semi-automatic converted bolt-action) rifles (in-game these are grouped together as &amp;quot;Single-Action Rifles&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines (or a sawed-off shotgun) and the former having a repair tool; these are automatically assigned when the player chooses to spawn in a fresh armored vehicle, naval destroyer, or airplane. The Tanker/Pilot primary weapons became available to the Assault and Support classes in June 2018 CTE, the two classes receiving access to some of the pistol carbine armaments. An additional vehicle class is the Cavalry, whose kit is provided when the player rides on a horse. The Cavalry primarily use melee weapons, but also have a Winchester Model 1895 for ranged effectiveness.&lt;br /&gt;
&lt;br /&gt;
Additional to the standard classes are Elite Classes, classes whose equipment kits are found on maps at strategic locations and can be picked up by players. They are a successor to the often underpowered Battle Pickups in ''Battlefield 4''. There are four Elite Classes: Flame Trooper, Sentry, Tank Hunter, and Trench Raider (who was added in the ''They Shall Not Pass'' DLC). The Flame Trooper wields the Wechselapparat M1917 flamethrower, the Sentry use either the MG 08/15 light machine gun or the Villar Perosa double-barreled submachine gun, the Tank Hunter wields the Mauser 1918 Tankgewehr, and the Trench Raider uses a trench raiding club as a primary weapon. All Elite Classes have additional equipment in addition to their primary weapons, and all wear body armor (of varying levels, the Sentry being the toughest) that grant them extra damage resistance. Flame Troopers appear in singleplayer campaign as enemies, while the Sentry kit is used by the player character Luca in the &amp;quot;Avanti Savoia!&amp;quot; campaign War Story.&lt;br /&gt;
&lt;br /&gt;
Clip-loaded weapons are all portrayed with detailed clip-by-clip reload animations and single-round reload animations, much like ''[[Red Orchestra 2: Heroes of Stalingrad]]'', and rifles often have a reload detail with the player's left hand covering the magazine when opening the action to stop the rounds from flying out. To prevent a scope attachment from blocking the magazine, all weapon scopes are side-mounted, even when real examples of the weapon had centrally-mounted scopes (e.g. on the scoped [[Gewehr 98]]). Not stopping with clip-loaded weapons, many other weapons in the game (especially DLC weapons) feature very unusual dynamic reloads seen in very few games, detailed in their individual sections.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' uses a system of weapon variants in place of weapon modifications like in previous ''Battlefield'' games. Instead of letting players freely customize their weapon attachments, each weapon has a number of variants each with pre-allocated attachments. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons, adjusting the direction of recoil control (for some weapons, this changes the model of the muzzle device; included styles are typically a Madsen-style flash hider by default, with a Cutts compensator or no device for the left/right options). Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light-weight, having fast movement speeds and ADS times. No attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or, in some some unique cases such as the [[Winchester Model 1895|Winchester 1895]], a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS accuracy, even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an optical Lens Sight for greater ADS accuracy. On some weapons, a vertical foregrip is also installed. The Lens Sight is based on the experimental Gibbs Magnifying Sights, tested by the British in small quantities and only on the Lee-Enfield rifles of the era.&lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. The medium range optical sight in BF1 is based on the Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope.&lt;br /&gt;
&lt;br /&gt;
* Sniper - Applies to Scout rifles, equips them with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilized accuracy. Some medic rifles also support this variant, who get a weaker powered scope. The long range optical sight is based on the PPCo scope, while the lower-powered on is apparently the same scope just with the front and rear ends removed.&lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to shotguns; reduces recoil but increases damage drop-off. The name refers to a modification to the weapon's barrel where the barrel interior diameter is increased with tools. This lowers the barrel pressure and shortens the shot string, translating to reduced recoil in-game.&lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to shotguns; attaches a choke tightening shot spread for greater effective range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Applies to shotguns that fire a single powerful slug instead of buckshot. Also applies the Lens Sight, excluding the Model 1900. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapon's magazine; only the [[Browning Auto-5]] and [[Remington Model 8]] have this variant.&lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to machine guns; identical to the &amp;quot;Factory&amp;quot; variant, having no attachments (other than a bipod), but possessing improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to machine guns; equipped with a bipod and a medium-range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to machine guns; increases the weapon's capacity, adds a bipod, and attaches a unique optical sight exclusive to Suppressive variants. The optical sight is based on the German Zielfernrohr 12 (ZF 12) sight.&lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons; only has iron sights, rather than optics.&lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout weapons; removes the medium- or long-range telescopic sight in place of a short-range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Defensive - Applies to the [[Standschütze Hellriegel 1915]] and [[Perino Machine Gun|Perino M1908]]. Adds a &amp;quot;Lens&amp;quot; sight to both, a bipod and extended magazine to the Hellriegel, and a tripod to the Perino.&lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the [[Winchester Model 1907]] and the [[Winchester M1897|M97 Trench Gun]]. In case of the 1907, it adds a foregrip and select-fire functionality, improving hip fire and close-range effectiveness, while the M97 shotgun gains a duckbill choke for greater horizontal shot dispersion, and fires more pellets per shot, with reduced damage per pellet. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the [[Bergmann MP18|MP18]], [[Steyr 1912|Steyr M.12/P.16]], and [[Springfield M1903]]. The MP 18 is locked to a three-round burst and gets a short-range lens sight and a 30-round stick mag; the Steyr M.12 gets locked to a faster two-round burst and receives lens sight; the M1903 receives a Pedersen device.&lt;br /&gt;
&lt;br /&gt;
* Patrol - A variant category added post-launch in the May 2018 &amp;quot;Weapons Crate&amp;quot; update. Applies to the [[Arisaka Type 38]], [[C96|M1917 Trench Carbine]], and [[Carcano Rifle Series|Carcano 1891 Carbine]], equipped with Medic-styled medium-powered scopes.&lt;br /&gt;
&lt;br /&gt;
In addition, taking a page from ''[[Battlefield Hardline]]'', each of the classes have their own class-exclusive sidearms.  However, there are also a small handful of all-class sidearms available.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
It is worth noting that all pistols that should lock back on their last shot instead repeat the standard firing animation with the slide going forward, with the slide then magically locking back, though the speed of the animations makes it hard to notice without paying attention. All pistol hammers (with the exception of the Steyr M1912 and M1911 Extended) also never move, staying in the cocked position at all times.&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class, with a fire rate of 450 RPM. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[File:BF1-ber15_1.jpg|thumb|600px|none|A British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[File:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1-ber15_3.jpg|thumb|600px|none|Reloading, note the preposterous sight of trigger discipline in World War I. Also note that the slide is locked back, which is impossible as the M1915 has no mechanism to lock the slide back besides a magazine cutout (i.e. the slide locks back on an empty magazine, but drops as soon as it is removed). The slide is also much too far back, with the front slide cutout being roughly where the ejection port ought to be; the magazine is also apparently modeled completely empty.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilized by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire at 360 RPM. It does however possess one of the best hip fire ratings of all the pistols. The carbine version is available in the ''In the Name of the Tsar'' DLC for the Tanker/Pilot class.&lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|A German soldier holds the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_2.jpg|thumb|600px|none|Aiming the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
[[Image:BF1_ C93_4.jpg|thumb|600px|none|Chambering the pistol.]]&lt;br /&gt;
&lt;br /&gt;
===C-93 with shoulder stock===&lt;br /&gt;
A &amp;quot;Carbine&amp;quot; version of the C-93 with a suppressor and shoulder stock is available in the ''In the Name of the Tsar'' DLC as a sidearm for the Pilot and Tanker class. It is the first multiplayer weapon that uses the Maxim Silencer that was previously only present on certain weapons in the singleplayer mode. &lt;br /&gt;
[[Image:borchardtc93car.jpg|thumb|400px|none|Borchardt C-93 with shoulder stock holster - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1_ C93c_1.jpg|thumb|600px|none|Holding the C-93 &amp;quot;Carbine.&amp;quot; Note the Maxim Silencer.]]&lt;br /&gt;
[[Image:BF1_ C93c_2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BF1_ C93c_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
[[Image:BF1_ C93c_4.jpg|thumb|600px|none|Chambering the C-93 variant.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading. Note the inaccurate locked back slide despite the empty magazine being removed and replaced. However, as of the February 2017 patch, the animation was updated to properly depict the slide as remaining in battery after the last shot is fired.]]&lt;br /&gt;
[[File:BF1Colt1903reload.jpg|thumb|none|600px|Powerstroking the slide of the Hammerless, similar to the M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardized until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range: the rate of fire is moderate, enforced by a 300 RPM firecap, and reload time is also moderate, but spread and recoil are more severe than other pistols. An all-class suppressed variant was added to the CTE for testing in June 2018.&lt;br /&gt;
&lt;br /&gt;
Following the announcement of ''[[Battlefield V]]'', multiple pre-order bonus weapon variants were added to the game, awarded to those who pre-ordered BFV. These weapon variants all represent interwar developments of the base weapons. The pre-order bonus variant for the M1911, despite being named M1911A1, is merely the base game hybrid M1911 with a reskin.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter in-game. Note the suspicious lack of an extractor modeled at the rear of the slide in-game. This is present on all M1911 variants in-game.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|A M1911 with a two-toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS.]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:BF1M1911reload.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
[[File:BF1 M1911 (2).jpg|thumb|none|600px|Running with an M1911 equipped with the &amp;quot;Package From Home&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 M1911sil.jpg|thumb|none|600px|A British soldier holds his Colt with a silencer and &amp;quot;Care Package&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 M1911A1.jpg|thumb|none|600px|Dumping a magazine out of the &amp;quot;M1911A1.&amp;quot;]]&lt;br /&gt;
[[File:BF1 M1911 battlepack.jpg|thumb|none|600px|An M1911 is used to rather comically shoot the lock off of Superior battle packs in the short cutscene that plays when opening one.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911/A1 &amp;quot;Extended&amp;quot;===&lt;br /&gt;
The &amp;quot;M1911 Extended&amp;quot; is a pistol-carbine variant of the [[Colt M1911]], uses by Tankers and Pilots. It is semi-automatic, has a capacity of 14+1 rounds, and is fitted with a wire-frame stock and Thompson-style foregrip (the same foregrip featured on Trench-variant weapons in the game). Initially, the weapon incorrectly functioned in double-action (the hammer even cycled), the slide didn't lock open on empty, and the sights didn't move with the slide; these issues were later fixed in a patch.&lt;br /&gt;
[[File:M1911 .38 Machine Pistol.jpg|thumb|none|400px|Colt M1911A1 machine pistol conversion - .38 Super. Similar to the one in the game, sans the compensator and automatic fire and with Thompson-style foregrip instead.]]&lt;br /&gt;
[[File:BF1 M1911ex_1.jpg|thumb|none|600px|Holding the M1911 Extended.]]&lt;br /&gt;
[[File:BF1 M1911ex_2.jpg|thumb|none|600px|Aiming. Note that this is a post-patch screenshot, hence the correct single-action operation.]]&lt;br /&gt;
[[File:BF1 M1911ex_3.jpg|thumb|none|600px|Reloading, which shows the wire stock.]]&lt;br /&gt;
[[File:BF1 M1911ex 4.jpg|thumb|none|600px|Tugging the slide to chamber the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game, it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. It has a fire rate of 360 RPM.&lt;br /&gt;
&lt;br /&gt;
As a trivial note, the French &amp;quot;Mle.&amp;quot; name is interesting considering that neither the French nor the Belgians used this pistol, the Ottoman and Russian Empires did.&lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|The FN 1903 in-game.]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|Pulling out the magazine by its heel release.]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|The M1903 pistol, completely empty.]]&lt;br /&gt;
[[File:BF1 FN1903 (1).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BF1 FN1903 (2).jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
[[File:BF1 Mle1903 20181111.jpg|thumb|none|600px|Lest we forget.]]&lt;br /&gt;
&lt;br /&gt;
===Mle. 1903 Extended=== &lt;br /&gt;
The ''They Shall Not Pass'' DLC adds the &amp;quot;Mle. 1903 Extended&amp;quot; for the Pilot and Tanker classes, with a stock and 10-round magazine.&lt;br /&gt;
[[Image:Browning_1903_stock.jpg|thumb|350px|none|FN Browning Model 1903 with shoulder stock holster - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903ex idle.jpg|thumb|none|600px|The FN 1903 Extended in-game.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex ADS.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex re.jpg|thumb|none|600px|Reloading, which shows off the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|A German soldier holds the Frommer Stop. Note the absence of a firing pin on the weapon model.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1 Frommer.jpg|thumb|none|600px|Letting the slide go after pulling it back on an empty reload. Although in this specific frame, it looks like the Austro-Hungarian trooper is midway through performing the Desert Eagle's rare reload from ''Hardline''.]]&lt;br /&gt;
&lt;br /&gt;
===Frommer Stop Machine Pistol===&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the Assualt, Pilot, and Tanker classes as the &amp;quot;Frommer Stop Auto&amp;quot;. To better make use of its fully-automatic capability, it is fitted with an extended magazine, which has a correct capacity of 15 rounds.&lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommerau1.jpg|thumb|none|600px|An American Tanker holds the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny [[Kolibri Pistol|Kolibri 2.7mm Pistol]] is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot. It has an incorrect magazine capacity of 7+1 rounds instead of 6+1: this is probably due to misinterpreting a ''Forgotten Weapons'' video about a Kolibri up for auction that came with seven rounds of ammunition.&lt;br /&gt;
&lt;br /&gt;
There is a humorous third-person &amp;quot;Easter Egg&amp;quot; reload that occasionally happens with the Kolibri: rather than reloading it, the player character will be shown patting the ground as if they have dropped it and can't find it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|325px|2mm Kolibri pistol with a US penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:BF1-Kolibrimenu.jpg|thumb|none|600px|An Austrian medic in the customize menu wonders his choice of sidearms. The helmet that he is wearing is the Austrian Berndorfer ''Stahlhelm'', a slightly different variant of the German M16.]]&lt;br /&gt;
[[File:BF1_koli.jpg|thumb|none|600px|A scout realizes he has a Kolibri.]]&lt;br /&gt;
[[File:BF1_koli1.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[File:BF1_koli2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_koli3.jpg|thumb|none|600px|Catching of the empty magazine.]]&lt;br /&gt;
[[File:BF1_koli4.jpg|thumb|none|600px|Carefully moving the slide of the pistol with the &amp;quot;Mata Hari&amp;quot; skin.]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4-barreled [[Howdah Pistol]] is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser, it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
A unique variant, the &amp;quot;Howdah Sweeper&amp;quot; is also available either in a few of the single-player missions, and as an exclusive to DICE employees. As the name implies, it fires some type of shotgun shell and has a circular cross hair due to the pellet spread. This variant is also accessible to all players in the Community Test Environment.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster 4-barrelled Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldier holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading; showing off the empty barrels.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
[[File:BF1 Howdah (1).jpg|thumb|none|600px|Spinning the Howdah pistol in a gunslinger-like draw animation. This is very similar to another easter egg animation from DICE's previous title, [[Star_Wars_Battlefront#BlasTech_DL-44_Heavy_Blaster_Pistol_.28Mauser_C96.29|Star Wars Battlefront]], although the animation has a much higher chance of occurring in this game.]]&lt;br /&gt;
[[File:BF1 Howdah (2).jpg|thumb|none|600px|A British soldier, &amp;quot;fighting on the beaches&amp;quot;, stops and ejects some spent casings from his Howdah.]]&lt;br /&gt;
[[File:BF1 Howdah (3).jpg|thumb|none|600px|Inserting new rounds into the pistol. Note the ammunition appears to be .455 Webley Mk. VI rounds, which were only introduced in 1939, and these particular ones seem to be referenced from inert rounds. Also, note the two rounds already inserted have strike marks on their primers as if they have been fired.]]&lt;br /&gt;
[[File:BF1 Howdah (4).jpg|thumb|none|600px|A Royal Marine runs into the U-Boat pen in Zeebrugge with a camouflaged Howdah pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the Red Baron Pack, which is included in the Early Enlister Deluxe Edition. It is a 4 shot kill at close range with a moderately fast rate of fire and good hip-fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
===Luger Carbine/Luger LP08 &amp;quot;Artillery&amp;quot; Hybrid===&lt;br /&gt;
A hybrid of the rare [[Luger Carbine]] and the [[Luger LP08 &amp;quot;Artillery&amp;quot;]] appears as the &amp;quot;P08 Artillerie&amp;quot;. It is generally modeled after the Luger Carbine, but it also lacks a grip safety and chambered for 9x19mm Parabellum, which are features of the P08. It is used an ''Trommelmagazin 08'' snail drum magazine; although they were usualy made under 9x19, some rare/experimental under 7.65x21mm apparently also existed in reality. It is an available weapon for the Tanker and Pilot classes. Despite the increased barrel length it only inflicts marginally more damage at range than the standard Luger P08.&lt;br /&gt;
&lt;br /&gt;
An actual LP08 &amp;quot;Artillery&amp;quot; appears in some promotional art.&lt;br /&gt;
[[File:Luger Carbine Snail.jpg|thumb|none|450px|Luger Carbine with ''Trommelmagazin 08'' &amp;quot;snail&amp;quot; drum magazine and Lyman aperture sight on custom mount - 7.65x21mm Parabellum]]&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum%26Stock.jpg|thumb|none|450px|Luger LP08 &amp;quot;Artillery&amp;quot; with Trommelmagazin 08 and shoulder stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger &amp;quot;P08 Artillerie&amp;quot;.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol; the rear sight is that of a normal P08, rather than the special ones used on the Luger Carbine and the LP08 &amp;quot;Artillery&amp;quot;. The Luger Carbine rear sight does appear on [[Battlefield_V#Luger_Carbine|Battlefield V's version]], however.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''.]]&lt;br /&gt;
[[File:BF1 P08 Artillery (1).jpg|thumb|none|600px|An earlier frame of the reload, showing off the 9x19mm round in the ''Trommelmagazin''.]]&lt;br /&gt;
[[File:BF1 P08 Artillery (2).jpg|thumb|none|600px|Chambering the &amp;quot;P08 Artillerie&amp;quot;.]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|Promotional art for the game. The German soldier on the right is holding an actual Luger LP08 &amp;quot;Artillery&amp;quot; model pistol. He also has an anachronistic [[M1903A3 Springfield]].]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It has a 10-round magazine, and the files say it is chambered for 8.5mm Mars. It has high stopping power, however, the Gasser Revolver is the most powerful in terms of raw damage. The Mars sports decent hip-fire accuracy but has high recoil and a below-average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1 Mars.jpg|thumb|none|600px|Pulling the Mars' slide, although it appears the character's thumb is clipping into it.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly.&lt;br /&gt;
&lt;br /&gt;
On a non-empty reload, the bolt incorrectly slides back without any action from the player character (it should be noted that the C96 does not have a manual bolt hold-open, and the magazine follower functions as the bolt hold-open, meaning that the bolt should only ever lock back when the magazine is empty). The bolt is also manually cocked even when a clip is used, even though the C96 has a mechanism that automatically sends the bolt home when a stripper clip is removed.&lt;br /&gt;
&lt;br /&gt;
A version of the weapon available only to the DICE developers is the &amp;quot;Export&amp;quot; variant, chambered in 9x25mm Mauser Export, which deals more damage, but has noticeably more significant recoil.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot;, the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights.]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun.]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time. Originally, the bullet-by-bullet reload animation was not synced with the number of bullets loaded gameplay-wise, with every one round shown loaded translating to two rounds loaded gameplay-wise in the magazine. This was fixed in an update.]]&lt;br /&gt;
[[File:BF1 C96 (1).jpg|thumb|none|600px|Pulling the slide on C96 after trying to feed it anti-air balloons.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood.&amp;quot; Note the in-game model has the &amp;quot;new safety&amp;quot; without a hole in it, which was not seen on prewar models save for very early variants with the conical or large ring hammer, which had a short-travel safety without a hole.]]&lt;br /&gt;
[[FIle:BF1 C96suppressor.jpg|thumb|none|600px|Anzac runner Frederick Bishop overlooks the Dardanelles with a Maxim Silencer-equipped C96. It is also modeled with the C96 Carbine's 20-round magazine, but only ever holds 10 (the weapon holds 10 rounds when picked up and has nothing in reserve and has no methods to be resupplied).]]&lt;br /&gt;
&lt;br /&gt;
===C96 Carbine===&lt;br /&gt;
A carbine [[Mauser C96]] with a slab-sided receiver and an aperture rear sight appears as the default primary weapon for the Pilot and Tanker classes. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96 Carbine.jpg|thumb|500px|none|Mauser C96 Carbine with slab-sided receiver and aperture rear sight - 7.63x25mm Mauser. The BF1 weapon appears to be modeled after this exact weapon, a Mauser C96 Carbine [https://www.icollector.com/Mauser-C96-Carbine_i11003933 listed on iCollector in 2011].]]&lt;br /&gt;
[[File:Mauser C96 20 Round.jpg|thumb|none|400px|Mauser C96 (early model) with 20-round fixed magazine]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine. Note that this is absolutely ''not'' how to hold a C96 with a stock unless you do not want to be able to use your thumb for a while: the correct grip is to keep the right thumb on the right side of the weapon.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine, through its non-standard aperture sights. The in-game aperture, like most video game aperture sights, has been greatly enlarged for gameplay purposes.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10-round stripper clip. The reload is finished with a rack of the bolt from the right hand instead of the left as on the pistol version.]]&lt;br /&gt;
[[FIle:BF1 C96Carbinescope.jpg|thumb|none|600px|Zara holds a unique scoped Mauser C96 carbine.]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Trench Carbine===&lt;br /&gt;
The [[M1917 Trench Carbine]], a rare prototype 9mm Mauser C96 carbine variant (less than 100 guns produced)  with a 9.5-inch barrel and a massive 40-round detachable magazine produced by Mauser near the end of the war, appears in the ''Turning Tides'' DLC for the Assault class as a primary weapon. The real gun was supposed to compete with the ''Trommelmagazin''-equipped Luger as a trench raiding weapon, but was never adopted on cost grounds. A scoped version referred to as &amp;quot;M1917 Patrol Carbine&amp;quot; was added with the May 2018 update.&lt;br /&gt;
&lt;br /&gt;
In the files, the weapon's projectile was originally incorrectly named &amp;quot;Mauser763x25mm_Carbine&amp;quot;, despite the real gun only being made in 9x19mm Parabellum, however, this was corrected in a patch to &amp;quot;9x19mm_Semi&amp;quot;. Considering this name cannot actually be seen in-game, this is some impressive dedication to getting things right.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1917Trench.jpg|thumb|none|400px|Mauser M1917 Trench Carbine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF1 C96M17_1.jpg|thumb|none|600px|Holding the Trench Carbine. Note that this variant uses a hand position that is far less likely to result in a trip to the field hospital, though it should be noted that the M1917 has a redesigned pistol grip that already alleviated the hammering situation somewhat.]]&lt;br /&gt;
[[File:BF1 C96M17_2.jpg|thumb|none|600px|Aiming the M1917.]]&lt;br /&gt;
[[File:BF1 C96M17_3.jpg|thumb|none|600px|Reloading the carbine.]]&lt;br /&gt;
[[File:BF1 C96M17_4.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
[[File:BF1 C96M17_5.jpg|thumb|none|600px|The scoped Carbine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|The empty pistol in his hand.]]&lt;br /&gt;
[[File:BF1_taschen4.jpg|thumb|none|600px|Inserting the new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm, called the &amp;quot;Repetierpistole M1912&amp;quot; (some sources say that this designation is actually the designation of the machine pistol version seen below, i.e. Repetierpistole M1912/16). When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with a moderately fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1M1912open.jpg|thumb|none|600px|Pulling the slide back during a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1M1912ejecting.jpg|thumb|none|600px|Letting some happy little 9x23mm Steyr rounds go free. The number of ejected rounds corresponds to the number of remaining rounds in the magazine.]]&lt;br /&gt;
[[File:BF1M1912clip.jpg|thumb|none|600px|Inserting an 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Thumbing in the cartridges.]]&lt;br /&gt;
[[File:BF1M1912releasing.jpg|thumb|none|600px|All rounds loaded, the character prepares to yank out the clip to release the slide.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr M.12/P.16===&lt;br /&gt;
The machine pistol version of the Steyr M.12, complete with 16-round extended magazine and buttstock, appears as an Assault-exclusive primary in the ''Turning Tides'' DLC, called the &amp;quot;Maschinenpistole M1912/P.16&amp;quot;. The fire selector that allows the weapon to fire fully-automatic is not actually present on the game model, meaning that the gun is essentially just a standard M.12 pistol with an extended magazine. Unlike the sidearm, the machine pistol is reloaded with both stripper clips and individual rounds; a reload from empty uses two stripper clips, while non-empty reloads without a multiple of eight load some individual rounds, like other clip-loaded guns in BF1. Although all of its animations were redone from scratch, it maintains the same details as the sidearm version (and was done by the same animator), such as releasing the safety every time the weapon is drawn, and correctly locking the slide open using the safety when reloading before the gun is empty. Also worth noting is that the player character uses their dominant thumb to press the slide release on empty reloads, but uses their offhand thumb to disengage the safety on non-empty reloads, which helps make the use of the slide catch vs the safety more obvious to the average player.&lt;br /&gt;
[[Image:Steyr P16 Stock.jpg|thumb|none|400px|Steyr-Hahn M1912 P.16 with shoulder stock - 9x23mm. The in-game weapon lacks the butt pad.]]&lt;br /&gt;
[[File:BF1_steyr1912p16_1.jpg|thumb|none|600px|Holding the Steyr 1912 P.16. Note that unlike the sidearm version, this version features tangent rear sights instead of fixed rear sights; these do exist for the Steyr 1912, but they weren't recorded to have been fitted to P.16 machine pistols.]]&lt;br /&gt;
[[File:BF1_steyr1912p16_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_steyr1912p16_3mid.jpg|thumb|none|600px|Performing a mid-reload.]]&lt;br /&gt;
[[File:BF1_steyr1912p16_3.jpg|thumb|none|600px|Reloading a 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1 M1912P16 (1).jpg|thumb|none|600px|Locking the slide back on a partial reload.]]&lt;br /&gt;
[[File:BF1 M1912P16 (2).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
[[File:BF1_steyr1912p16ex1.jpg|thumb|none|600px|Holding the experimental variant.]]&lt;br /&gt;
[[File:BF1_steyr1912p16ex2.jpg|thumb|none|600px|Aiming down the lens sight.]]&lt;br /&gt;
[[File:BF1 M1912P16 (3).jpg|thumb|none|600px|Made uneasy by the rainstorm, an Austro-Hungarian soldier switches the safety off his fancy M1912 P.16.]]&lt;br /&gt;
[[File:BF1 M1912P16 (4).jpg|thumb|none|600px|Pulling out the last clip on an empty reload. Note that the weapon model appears to be missing the fire selector.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. Although it is also reloaded in what seems to be a rather unsafe manner (pulling the trigger to rotate the cylinder after each round is inserted), this is how the Bodeo is supposed to function; with the loading gate open, the hammer is disconnected from the trigger, allowing this faster method of reloading compared to other gate-loaded revolvers.&lt;br /&gt;
&lt;br /&gt;
A close inspection of the animations shows that the cylinder never rotates when firing.&lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|An Italian Arditi Scout holds the Bodeo revolver with &amp;quot;Swashbuckler&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Taking the guide rod...]]&lt;br /&gt;
[[File:BF1-Bodeo4.jpg|thumb|none|600px|... to eject a spent casing.]]&lt;br /&gt;
[[File:BF1-Bodeo5.jpg|thumb|none|600px|Inserting a single cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
Following the completion of a series of ''extremely'' elaborate Easter Eggs (spanning the entire support cycle of the game, including all 4 DLC packs), players were rewarded with a 7.5&amp;quot; &amp;quot;Cavalry&amp;quot;-barreled [[Colt Single Action Army]], dubbed the &amp;quot;Peacekeeper&amp;quot; in-game. It has ivory grips, a deep blued finish, and engravings with a silver inlay, most prominently a skull carved into the left recoil shield. Its damage is very high, more comparable to the Obrez than other revolvers. The player character fans the hammer when hip firing, allowing for automatic-in-gameplay firing like the Gasser.&lt;br /&gt;
&lt;br /&gt;
Notably, the Peacekeeper's reload animations show the player character first turning the cylinder clockwise, past the unfired rounds still in the cylinder, before starting the eject-reload-rotate clockwise routine. This is in contrast to the other gate-loaded revolvers in BF1 (and many other games), which immediately start the reload routine at the position the cylinder was in. This fixes the logical error present within the latter animation: because the cylinder rotates clockwise after firing, all the fired rounds are rotated clockwise, first into the ejection position, then past it. Therefore, performing the eject-reload-rotate clockwise routine immediately will actually miss most of the fired rounds, and eject a lot of unfired rounds.&lt;br /&gt;
&lt;br /&gt;
The Peacekeeper has a very flashy set of weapon animations, with the player character performing various elaborate tricks when drawing, reloading, or even just running with the gun out; this, coupled with the in-game description (&amp;quot;According to some, this is the greatest handgun ever made.&amp;quot;), and the dog tag unlocked alongside it (bearing the message &amp;quot;Tu Es Satis Bonus&amp;quot;, Latin for &amp;quot;You're Pretty Good&amp;quot;) solidifies the weapon as a reference to ''[[Metal Gear Solid 3]]''. Each of the six possible reload animations are individual animations with different weapon tricks, and account for the amount of ammunition remaining in the revolver during the indexing process (reloading after firing just one round doesn't involve the indexing and is just a simple eject-and-reload). The empty reload has the user ejecting all the fired rounds first before reloading all the rounds in one go instead of the typical eject-load repeat cycle.&lt;br /&gt;
[[File:Colt Single Action Army Cavalry.jpg|thumb|none|350px|Colt Single Action Army w/ 7.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[File:BF1 Peacekeeper FP.jpg|thumb|600px|none|The soldier holds his arduously acquired Peacekeeper, his left hand ready to fan the weapon.]]&lt;br /&gt;
[[File:BF1 Peacekeeper Hipfire.jpg|thumb|600px|none|Hipfiring and fanning the revolver.]]&lt;br /&gt;
[[File:BF1 Peacekeeper ADS.jpg|thumb|600px|none|The sights of the revolver.]]&lt;br /&gt;
[[File:BF1 Peacekeeper ADS Fire.jpg|thumb|600px|none|Firing while aiming down sights.]]&lt;br /&gt;
[[File:BF1 Peacekeeper Reload Ejector.jpg|thumb|600px|none|Empty reload. The soldier lifts the revolver vertically and quickly works the ejector to eject all six fired rounds.]]&lt;br /&gt;
[[File:BF1 Peacekeeper Reload.jpg|thumb|600px|none|The soldier then quickly loads six rounds held in his right hand.]]&lt;br /&gt;
[[File:BF1 Peacekeeper Pause.jpg|thumb|600px|none|Idling with the revolver produces this idle inspect animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favored by Austrian Stormtroopers. It fires in single action animation-wise but allows for automatic firing when not aiming down sights (i.e. holding down the fire key will repeatedly fire it), with the player character's thumb very quickly cocking the hammer back after every shot. More interestingly, the third-person animation shows the player character's left hand coming up to cock the hammer after every shot, an animation unique to this weapon. It is a pain to reload due to its loading gate system, and is, unlike the other revolvers, a very reliable two-hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming the M1870.]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one. The player character also very quickly decocks the hammer at the start of the reload, a nice detail.]]&lt;br /&gt;
[[File:BF1 Gasser (1).jpg|thumb|none|600px|An Austrian stormtrooper runs up a mountain with an engraved Gasser in hand.]]&lt;br /&gt;
[[File:BF1 Gasser (2).jpg|thumb|none|600px|Ejecting a spent cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the ''In the Name of the Tsar'' DLC as a sidearm for all infantry classes. It is used exclusively in single-action, which could either be a result of the Nagant's infamously heavy double-action trigger pull, or it could be to imply that the revolver in-game is actually a &amp;quot;Private's Model&amp;quot; Nagant, which looks identical to the standard version, and is in fact single-action only. When reloading with ammo remaining, it loads like any other gate-loaded revolver; however, if the weapon is empty the 7-round cylinder is removed entirely and replaced with another one.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant. This example was dated 1939 manufacture and was a Wartime issued weapon. Note the angular front sight which was used from 1930s.]]&lt;br /&gt;
[[File:BF1-NagantRevolver.jpg|thumb|none|600px|The Nagant revolver in the customization menu, showing the anachronistic front sight; a rounded one would be more accurate for WWI. Note the aptly named &amp;quot;Rasputin&amp;quot; skin; there are also skins named &amp;quot;Émile&amp;quot; and &amp;quot;Léon,&amp;quot; the Nagant brothers who produced the revolver.]]&lt;br /&gt;
[[File:BF1_nagant1.jpg|thumb|none|600px|Holding the Nagant.]]&lt;br /&gt;
[[File:BF1_nagant2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_nagant4.jpg|thumb|none|600px|Ejecting a spent 7.62x38R shell.]]&lt;br /&gt;
[[File:BF1 NagantM1895 (1).jpg|thumb|none|600px|There are a few different animations for the non-empty reload, sometimes the player character will push out spent cartridges with their finger or shake one out, as seen here.]]&lt;br /&gt;
[[File:BF1 NagantM1895 (2).jpg|thumb|none|600px|Removing an empty cylinder from the M1895, note the guide rod is being taken with it.]]&lt;br /&gt;
[[File:BF1_nagant3.jpg|thumb|none|600px|Setting a new one in place.]]&lt;br /&gt;
[[File:BF1 NagantM1895 (3).jpg|thumb|none|600px|Reinserting the guide rod.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson No.3 Russian Model==&lt;br /&gt;
The [[Smith &amp;amp; Wesson No.3 Russian Model]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It is based on the commercial version (note the missing trigger guard spur of the military model) and according to the in-game stats is chambered in .44 American (which is not wrong, since some of the commercial revolvers were chambered in this caliber). It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers, it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the only three top-break revolvers in the base game offering a much faster reload in comparison to other revolvers. It is also used by the &amp;quot;Trench Raider&amp;quot; elite class, which was added in the ''They Shall Not Pass'' DLC.&lt;br /&gt;
[[File:S&amp;amp;w russian commercial.jpg|thumb|none|350px|A rare commercial aka &amp;quot;civilian&amp;quot; verison of the Smith &amp;amp; Wesson No.3 Russian Model - .44 Russian]]&lt;br /&gt;
[[File:No. 3 Revolver Icon Color.jpg|thumb|none|350px|The world model of the No.3 Revolver.]]&lt;br /&gt;
[[File:BF1_smith1.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:BF1_smith2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_smith3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1 No3 (1).jpg|thumb|none|600px|Looking at the &amp;quot;Cathedral of Light&amp;quot; in ''Tsaritsyn'' with a No.3 revolver equipped with the &amp;quot;Package from Home&amp;quot; skin. This church is modeled after the Kronstadt Naval Cathedral located in St. Petersburg, while the multiplayer level takes place in what is now modern-day Volgograd.]]&lt;br /&gt;
[[File:BF1 No3 (2).jpg|thumb|none|600px|Cocking the No. 3's hammer.]]&lt;br /&gt;
[[File:BF1 No3 (3).jpg|thumb|none|600px|Ejecting the spent rounds; note the wafer-like moon clip holding the rounds together.]]&lt;br /&gt;
[[File:BF1 No3 (4).jpg|thumb|none|600px|Inserting another moon clip of .44 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Webley RIC==&lt;br /&gt;
A [[Webley RIC]] revolver is available as one of the Support class's sidearms, under the name &amp;quot;Bull Dog Revolver&amp;quot; (a type of revolver the RIC is a member of). Like other revolvers, it is a 2 shot weapon at close range and is the fastest firing of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. The in-game weapon's caliber is specified as .442 Webley in game files.&lt;br /&gt;
[[File:WebleyRIC.jpg|thumb|none|400px|Webley RIC No. 1 Second Pattern - .442 Webley]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870.]]&lt;br /&gt;
[[File:BF1Bulldogejecting.jpg|thumb|none|600px|Another frame of the reload; tapping the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley Mk VI]] revolver appears in the ''Apocalypse'' DLC under the generic name of &amp;quot;Revolver Mk VI&amp;quot;.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:BF1 Webley MkVI (1).jpg|thumb|none|600px|Securing the ruined church in the Passchendaele level.]]&lt;br /&gt;
[[File:BF1 Webley MkVI (2).jpg|thumb|none|600px|Iron sights of the Mk. VI.]]&lt;br /&gt;
[[File:BF1 Webley MkVI (3).jpg|thumb|none|600px|Opening up the Webley. The game keeps track of how many rounds have been fired and shows the correct number of fired and unfired rounds being ejected.]]&lt;br /&gt;
[[File:BF1 Webley MkVI (4).jpg|thumb|none|600px|Feeding more .455 rounds into the cylinder.]]&lt;br /&gt;
[[File:BF1 Webley MkVI (5).jpg|thumb|none|600px|Unlike its automatic cousin seen below, the player character manually closes the Mk. VI rather than flicking the revolver shut.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewmen during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In multiplayer, it is one of the Medic class's sidearms, offering a high damage 2-shot kill at close range, with damage dropping off sharply at longer ranges, and a faster reload in comparison to other revolvers. It is called the &amp;quot;Auto Revolver&amp;quot; in multiplayer - which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver, it reloads via a top break system and is thus able to replace all of its rounds at once.&lt;br /&gt;
&lt;br /&gt;
The Auto Revolver is named &amp;quot;Automatic Revolver .38&amp;quot; in singleplayer, but still holds 6 rounds instead of the 8 rounds capacity of the .38 ACP variant. Despite this, in the final cutscene of ''Through Mud and Blood'' Townsend fires eight shots from his Auto Revolver without reloading, the correct full capacity of the .38 variant.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot;, the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|350px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which help rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
[[File:BF1 WebleyAuto (1).jpg|thumb|none|600px|Bringing up the speedloader.]]&lt;br /&gt;
[[File:BF1 WebleyAuto (2).jpg|thumb|none|600px|Inserting the fresh rounds into the cylinder.]]&lt;br /&gt;
[[File:BF1 WebleyAuto (3).jpg|thumb|none|600px|Closing the Webley-Fosbery. &amp;quot;.455 CORDITE ONLY&amp;quot; is inscribed just below the cylinder.]]&lt;br /&gt;
[[File:Straight Flush.jpg|thumb|none|600px|The &amp;quot;Straight Flush&amp;quot; skin granted for 100% completion of &amp;quot;Friends in High Places&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
Worth noting is that none of these weapons would have been called submachine guns in English at the time, because the term originated in 1921 as a description for the [[Thompson Submachine Gun]]; terms like &amp;quot;machine carbine&amp;quot; or &amp;quot;machine pistol&amp;quot; were used in Europe for such weapons right up to the Second World War. For other languages however, such as German, the corresponding term ''Maschinenpistole'' was invented during WWI and used to the modern day.&lt;br /&gt;
&lt;br /&gt;
The SMG category also includes the Steyr M.12/P.16 machine pistol, the Ribeyrolles 1918 (an automatic carbine using a proto-intermediate cartridge, designed as a light machine gun of sorts), the Chauchat-Ribeyrolles 1918 (a firing port weapon using rifle rounds which some sources say that the French did call a &amp;quot;submachine gun&amp;quot; by naming it a ''pistolet-mitrailleur''), and weirdly, the M1917 Trench Carbine, despite it not even being automatic.&lt;br /&gt;
&lt;br /&gt;
Like the machine guns, some of the large-capacity submachine guns (namely the Hellriegel and the Schwarzlose SMG) can overheat after being fired for too long.&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] is available for the Assault class at rank 2. In-game, it is incorrectly depicted as a fully-automatic submachine gun, even though the real Beretta M1918 was a semi-automatic carbine. Presumably due to the continued existence of Beretta's name trademark, it is called the &amp;quot;Automatico M1918&amp;quot; in Battlefield 1.&lt;br /&gt;
&lt;br /&gt;
The M1918 has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop-off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;. An Optical variant which uniquely had the lens sight mounted diagonally was initially planned (and can be seen in the official gameplay trailer), but was later scrapped for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
The in-game model has a number of inaccuracies and oddities. The iron sights are mounted on the wrong side of the receiver (left instead of right). The default trigger position, visible in the weapon inspection screen, shows it to be retracted backwards, as if it is always pulled back. The cocking slot is depicted as being fully straight instead of having a 45° locking cam that was present in the real weapon, and the cocking handle is made of solid steel instead of wood. Its magazine release is incorrectly modelled. The bolt is not animated at all; in the Alpha and Beta stages, the bolt correctly reciprocated upon firing, but the release version of the bolt stays completely static, likely due to an animation error that was never fixed.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|A British soldier holds the submachine gun. The real M1918 magazine has a window on its back side, which is not modeled in-game.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|A view through the M1918's default iron sights. The real M1918 has iron sights on the right, not the left.]]&lt;br /&gt;
[[File:BF1Automaticoaltads.jpg|thumb|none|600px|Aiming with the alternative aperture rear sight.]]&lt;br /&gt;
[[File:BF1Automaticoreload.jpg|thumb|none|600px|Removing a spent magazine.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF1Automaticocharging.jpg|thumb|none|600px|Cocking the Automatico.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18/I==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Experimental&amp;quot;. The &amp;quot;Experimental&amp;quot; variant locks the weapon to a three-round burst and gives substantially greater long-range accuracy, and after the 2018 Easter update, it now feeds from a 30-round stick magazine to prevent having a leftover two rounds in a three-round burst fire weapon. This magazine appears to have been modeled after a rare Swiss-made 16-round Luger magazine from the 1910s ([https://www.landofborchardt.com/images/article/sehs/image037.jpg]). The &amp;quot;Factory&amp;quot; variant is available in the single-player.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields an MP18/I with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with bayonets in real life; bayonets are treated as an accessory for many weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18. Note the loading lever position on the ''Trommelmagazin 08''. The loading lever on the real TM 08 turns as the magazine depletes, and has ammo count markers on the outer edge (shown in-game but obstructed by the rain and lighting here) marking the lever positions corresponding to the ammo count in the magazine. In-game, the loading lever shakes while shooting, but is otherwise static.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
[[File:BF1MP18reload.jpg|thumb|none|600px|Inserting a new snail-drum magazine into the original &amp;quot;Experimental&amp;quot; variant (visually identical to the current &amp;quot;Optical&amp;quot; version), with an added camouflage skin.]]&lt;br /&gt;
[[File:BF1MP18charging.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[File:BF1 MP18 (1).jpg|thumb|none|600px|The new &amp;quot;Experimental&amp;quot; MP18/I, equipped with a 16-round magazine that somehow holds 30 rounds.]]&lt;br /&gt;
[[File:BF1 MP18 (2).jpg|thumb|none|600px|Sliding in the thirty-round Luger mag.]]&lt;br /&gt;
&lt;br /&gt;
== Schwarzlose submachine gun==&lt;br /&gt;
The obscure Schwarzlose submachine gun is available in the ''In the Name of the Tsar'' DLC for the Assault class, with Factory and Optical as its two variants. The real weapon, designed by German firearm designer Andreas Wilhelm Schwarzlose, famous for his [[Schwarzlose Machine Gun Model 07/12|Schwarzlose Machine Gun]], is based on the [[MG 08]] action, scaled down and rechambered for 9x19mm Parabellum. The weapon's feed mechanism was patented in 1902, and a presumed final design was patented in 1920. It was possible that some work-in-progress model was created during the WWI era. The single surviving gun is part of the collection of the weapon design department of the Tula State University in Russia. The first image below is from the Russian army's collection and shows a slight variation of the Tula weapon's stock with an oil bottle holder, indicating either the Tula gun is a different prototype or the same weapon with a new stock.&lt;br /&gt;
&lt;br /&gt;
The weapon uses a strange multi-column en-bloc clip which functions rather like the &amp;quot;squirrel cage&amp;quot; 50-round magazine of the [[Fiat-Revelli M14/35|Fiat-Revelli M1914]] machine gun, but without the spring-operated feed columns. The clip is inserted into the left side of the feeding box and has 10 columns of 8 rounds, each column essentially a stripper clip fixed to a backplate. These are indexed upwards by a rack mechanism within the gun rather than a spring follower, the clip being pulled across each time a column is emptied and ejected from the right side of the feeder box when the last round is fired. To balance out this ridiculously large capacity, the in-game gun will overheat after firing around 40 rounds sequentially.&lt;br /&gt;
&lt;br /&gt;
At the time of the game's development, information on the weapon is practically nonexistent on the English internet (for a long time even the weapon's real name is completely unknown, making &amp;quot;Maxim submachine gun&amp;quot; its common name). Details of the gun on the English internet appeared after BF1's release, when a Russian-only print made in 2016 by the Tula State Arms Museum was brought up in the English internet, which finally identified the model. Due to the limited info, the in-game depiction is partially based on speculation on DICE's part: the weapon is named in-game as the &amp;quot;SMG 08/18&amp;quot;, based on the [https://www.forgottenweapons.com/submachine-guns/experimental-german-0818-maxim-smg/ Forgotten Weapons] article which relates its design to the air-cooled MG 08 variant, the MG 08/18 (which was added to the game 2 DLCs later in the ''Apocalypse'' DLC). At release, it had a rate of fire of 450 RPM, but was later buffed to 770 RPM, with DICE providing the reasoning that its smaller caliber and scaled down MG 08 action implies a higher ROF than the original machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Maxim_smg.jpg|thumb|none|450px|Schwarzlose submachine gun (without the feed box and its integral front grip) - 9x19mm. Until the Tula example was discovered this was the only known image of the weapon, and so it was unclear how exactly it functioned.]]&lt;br /&gt;
[[File:Maxim SMG feeder.jpg|thumb|none|450px|Schwarzlose SMG belonging to Tula State University, Russia, showing feeding box - 9x19mm. The ejection port for the spent clip is much smaller than the insertion port, since the casings are not retained and so only the flat clip plate needs to pass through it.]]&lt;br /&gt;
[[File:Bf1-masims_1.jpg|thumb|none|600px|Holding the Schwarzlose SMG.]]&lt;br /&gt;
[[File:Bf1-masims_2.jpg|thumb|none|600px|Aiming. Unlike the tall front sight on the real weapon, the in-game front sight is a neat spike.]]&lt;br /&gt;
[[File:Bf1-masims_3.jpg|thumb|none|600px|Inserting an 80-round clip into the feeder box.]]&lt;br /&gt;
[[File:BF1 MaximSMG (1).jpg|thumb|none|600px|The weapon's empty clip becomes more visible as ammunition is expended. Also note the anti-aircraft sights; these are an optional attachment for the Factory variant.]]&lt;br /&gt;
[[File:BF1 MaximSMG (2).jpg|thumb|none|600px|Locking the charging back on a empty reload.]]&lt;br /&gt;
[[File:BF1 MaximSMG (3).jpg|thumb|none|600px|Sending it home by pressing a bolt release of some sort.]]&lt;br /&gt;
[[File:BF1 MaximSMG (4).jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; variant of the SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] heavy submachine gun is the Assault class's Level 10 unlock, called the &amp;quot;Hellriegel 1915.&amp;quot; It is another incredibly obscure prototype, more so than the Schwarzlose submachine gun since not a single example of the weapon is known to have survived the war and there are only three photographs that show it ever existed at all, all of the weapon's right-hand side. Information about the weapon's operating method, ammunition capacity and even which 9mm round it fired is all conjecture from firearms historians based on its dimensions.&lt;br /&gt;
&lt;br /&gt;
The detachable drum magazine depicted on both variants in-game is fictional; the real weapon was known to feed either from a straight box magazine estimated to have a capacity of around 20 rounds, or from a drum magazine with an estimated capacity of around 160 rounds that is noticeably larger than the one in-game. This would be rested on the ground like a belt box using a weighted base, feeding cartridges through a flexible chute that led to early ideas that the weapon was belt-fed. To balance out the high capacity, the Hellriegel overheats at around 40 consecutive shots.&lt;br /&gt;
&lt;br /&gt;
Three variants are available in the game: in singleplayer there is the &amp;quot;Factory&amp;quot; variant that holds 59+1 rounds in a drum magazine and is used by enemies in the chapter &amp;quot;Avanti Savoia!&amp;quot; and a &amp;quot;Storm&amp;quot; variant with a special sight which only appears in a crate in the level &amp;quot;Through Mud and Blood.&amp;quot; Multiplayer used to only have the &amp;quot;Factory&amp;quot; variant (which is actually the Storm variant), but now also has a &amp;quot;Defensive&amp;quot; variant introduced to the game in March 2017, which holds 119+1 rounds and is equipped with a bipod and a magnifying sight, and for balance purposes rather than due to any kind of logic, has much higher recoil than the standard version. &lt;br /&gt;
&lt;br /&gt;
An interesting detail is that the weapon produces water slushing sounds when the player is running with the weapon, likely coming from its water jacket. &lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun with straight magazines and open ~160-round drum - 9x23mm Steyr (speculated). The strange object at the top-left is a weighted base for the drum to hold it upright, since it did not actually mount to the gun and was rested on the ground next to it.]]&lt;br /&gt;
[[Image:Standschütze Hellriegel 1915 drum.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun with ~160-round drum - 9x23mm Steyr (speculated). This is how the drum was actually employed. Whether the thing under the barrel is a foregrip of some kind that the soldier is holding or a flexible hose which is part of the water jacket that he is preventing from falling out while firing is one of many things lost to history.]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|Holding the Standschütze Hellriegel 1915.]]&lt;br /&gt;
[[File:Bf1-hell_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-hell_3.jpg|thumb|none|600px|Reloading, showing off the weapon's made-up left side. The lever above the character's hand locks and unlocks the drum magazine, which slides in and out towards the front (similar to how a Thompson magazine works, but in the horizontal). The small bar-like piece on the rear of the receiver is likely intended to be a disassembly latch of some sort, while the lever below it is probably supposed to be a two-position safe - fire selector lever.]]&lt;br /&gt;
[[File:BF1 Hellreigel (1).jpg|thumb|none|600px|Unlocking the lever assembly. The engraving is the player emblem.]]&lt;br /&gt;
[[File:BF1 Hellreigel (2).jpg|thumb|none|600px|Pulling the charging handle. Note &amp;quot;H1915&amp;quot; and &amp;quot;9x23mm&amp;quot; are written on the magazine.]]&lt;br /&gt;
[[File:BF1 Hellreigel (3).jpg|thumb|none|600px|Locking the magazine back in place.]]&lt;br /&gt;
&lt;br /&gt;
==M1919 Thompson (Hybrid Model)==&lt;br /&gt;
An [[M1919 Thompson]] prototype of the Thompson SMG was added with the May 2018 weapon update, named the &amp;quot;Annihilator&amp;quot;. It comes as a &amp;quot;Trench&amp;quot; variant, using a 20-round magazine. Rather obviously given the name, it is anachronistic for the WWI setting (ignore the Russian Civil War setting for a moment): while there was a 1917 Thompson prototype, this weapon, the &amp;quot;[[:Image:Persuader.jpg|Persuader]],&amp;quot; was belt-fed.&lt;br /&gt;
&lt;br /&gt;
The in-game weapon, while named after the earliest &amp;quot;Annihilator&amp;quot; prototypes, is physically closest to some of the later prototypes (each M1919 Thompson is slightly different), mixed with an apocryphal perforated barrel shroud. The in-game weapon lacks the adaptor required to use the 20-round magazine on the &amp;quot;Annihilator I&amp;quot;, and also features a round charging handle located at the center of the receiver top (the earliest prototypes had strangely shaped actuator handles that are offset to the right side), meaning that it is physically closest to later prototypes.&lt;br /&gt;
&lt;br /&gt;
The [[Suomi KP/-31]]-style barrel shroud is likely inspired by [https://web.archive.org/web/20200216211833/http://www.dieselpunks.org/photo/thompson-annihilator-1919 this] photoshopped image made from a Suomi and an M1A1 Thompson. A Thompson with a perforated barrel shroud however does exist as a diagram in a late 1919 patent ([https://i.imgur.com/y6NTfjy.png]), meaning that the image has a modicum of truth to it.&lt;br /&gt;
&lt;br /&gt;
[[File:M1919 Thompson.jpg|thumb|none|450px|M1919 Thompson serial number 17 as it appears in early sales literature, with 50-round drum magazine (20-round box and 100-round drum beside) - .45 ACP]]&lt;br /&gt;
[[File:Annihilator.jpg|thumb|none|450px|M1919 Thompson &amp;quot;Annihilator I&amp;quot; (serial number one) with 20-round magazine - .45 ACP (colorized photo)]]&lt;br /&gt;
[[File:BF1_Thompson1.jpg|thumb|none|600px|An American stormtrooper holding his Thompson ready to break through the ''Hindenburg Line''.]]&lt;br /&gt;
[[File:BF1_Thompson2.jpg|thumb|none|600px|Aiming. Most of the M1919 Thompson prototypes actually lacked iron sights entirely, but M1921-styled iron sights were tested during M1919 development, as early as serial number 3. BF1's Thompson has a small front sight and no rear sight, so the hollow bolt handle will have to act as a substitute it seems.]]&lt;br /&gt;
[[File:BF1_Thompson3.jpg|thumb|none|600px|Reloading. The third-person reload animation is actually reused from ''Hardline''; it is performed with the right hand instead.]]&lt;br /&gt;
[[File:BF1_Thompson4.jpg|thumb|none|600px|Pulling the charging handle back in position.]]&lt;br /&gt;
[[File:BF1_Thompson5.jpg|thumb|none|600px|The stormtrooper running with an empty Tommy Gun.]]&lt;br /&gt;
&lt;br /&gt;
===M1919 Thompson===&lt;br /&gt;
An additional variant is available for pre-ordering ''Battlefield V'', featuring a more true-to-life finned barrel instead of a barrel shroud, called &amp;quot;M1919 SMG&amp;quot;.&lt;br /&gt;
[[File:M1919 Thompson.jpg|thumb|none|450px|M1919 Thompson serial number 17 as it appears in early sales literature, with 50-round drum magazine (20-round box and 100-round drum beside) - .45 ACP]]&lt;br /&gt;
[[File:M1919 SMG BF1.jpg|thumb|none|600px|Holding the M1919 Thompson. Like the &amp;quot;Annihilator&amp;quot;, a round hood front sight is added to the weapon, near the muzzle.]]&lt;br /&gt;
[[File:M1919 SMG ADS BF1.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:M1919 SMG Reload 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:M1919 SMG Reload 2.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Villar Perosa M1915 (Fake)==&lt;br /&gt;
A fictional version of the [[Villar Perosa M1915]] is available. It is found in the War Story Avanti Savoia, and is the weapon of the Sentry Elite Class pickup on the Italian maps (Monte Grappa and Empire's Edge), which was later added to other maps. It is based on the [[Beretta Model 38#Fake Villar Perosa M1915 SMG|Bapty &amp;amp; Co. mock up]] made for the 1987 film ''[[The Sicilian]]'', on twin [[Beretta Model 38A]] with a [[Bren]] front grip, and an [[MG42]] grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Perosa used in ''The Sicilian''. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site.]]&lt;br /&gt;
[[Image:Villar-perosa 1915 4.jpg|thumb|none|450px|A real Villar Perosa M1915, fitted with wooden stock for off-hand use - 9mm Glisenti, for comparision.]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar Perosa lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar Perosa M1915. His left hand appears to be gripping a non-existent foregrip behind the actual foregrip of the weapon.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity: while the capacity is actually 50 rounds, the ammo indicator shows the number of times the weapon can be fired since both barrels use the same trigger.]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (1).jpg|thumb|none|600px|Removing the magazines.]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (2).jpg|thumb|none|600px|Inserting the right one...]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (3).jpg|thumb|none|600px|...And then the left. Note that the sentry's gauntlet clips into the left mag.]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (4).jpg|thumb|none|600px|Rechambering the right half...]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (5).jpg|thumb|none|600px|...And finally, pulling the left side's charging handle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12g Automatic&amp;quot;, although a kill feed in the &amp;quot;Gameplay Series&amp;quot; dev diary showed that it was more properly named &amp;quot;Automatic 5&amp;quot; at one point. Like the Sjögren Inertia (and unlike the Model 10A and the Trench Gun), the player character loads an extra round in the chamber; this was most likely done for balancing purposes.&lt;br /&gt;
&lt;br /&gt;
Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 4+1 rounds to 6+1, making it the highest capacity shotgun in the game. A factory model with an extended magazine did exist, but the real model holds a 8 rounds, not 6; the in-game Extended model's magazine length is an intermediate between the real 4 round and 8 round magazines. It is modeled with the older style of straight-cut stock, without the “C”-like grip. &lt;br /&gt;
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|500px|none|Browning Auto-5 with 23&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Browning a5 police8rd.jpg|thumb|none|500px|Browning Auto-5 version for police use, with factory extended 8-round magazine - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1A5chamberloading.jpg|thumb|none|600px|Dropping a brass-cased 12-gauge shell into the A5.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF1A5reload.jpg|thumb|none|600px|Topping the tube magazine off with more shells. Note the player character inserting shells without holding down the bolt release. In the mid-1950s, a two-piece shell carrier design was incorporated, making this possible, but this Auto-5 should not be able to do this, given the WWI time period.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game. For some reason, this variant is the basis of the HUD image.]]&lt;br /&gt;
[[File:BF1 A5.jpg|thumb|none|600px|The Auto-5 &amp;quot;Hunter&amp;quot; variant (note the choke on the muzzle) with a ribbed barrel and weapon skin.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1900==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Side by Side Shotgun|Remington Model 1900]] is available in the ''In the Name of the Tsar'' DLC for the Assault class. It's correctly named &amp;quot;Model 1900&amp;quot; and comes in two variants - &amp;quot;Factory&amp;quot; and &amp;quot;Slug&amp;quot;. By switching fire modes, it's possible to discharge both barrels at nearly the same time. There is in fact a slight delay between shots in &amp;quot;both barrels&amp;quot; mode; in-game mechanic terms it's a two-round burst at an extremely high rate of fire. This simultaneously represents the offset triggers, and also serves as a balance mechanic, to prevent this mode from simply dealing twice the damage with no downside; integrating authenticity-based features into game balance is something the ''Battlefield'' series tries very hard to do. This feature is also present on the double-barreled shotgun in ''[[Battlefield Hardline]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington Model 1900.jpg|thumb|none|500px|Remington Model 1900 - 12 gauge]]&lt;br /&gt;
[[File:Bf1-rem1900_1.jpg|thumb|none|600px|Holding the Remington.]]&lt;br /&gt;
[[File:Bf1-rem1900_2.jpg|thumb|none|600px|Aiming down the sight bead.]]&lt;br /&gt;
[[File:Bf1-rem1900_3.jpg|thumb|none|600px|Reloading both shells into the M1900.]]&lt;br /&gt;
[[File:Bf1-rem1900_4.jpg|thumb|none|600px|Preparing to close the barrels.]]&lt;br /&gt;
[[File:BF1 M1900 (1).jpg|thumb|none|600px|A slug-firing Model 1900 with a ribbed sight plane and a spike bayonet that is rather sillily clamped around the left barrel.]]&lt;br /&gt;
[[File:BF1 M1900 (2).jpg|thumb|none|600px|Loading a single shell. The right-side barrel is always fired first, which makes sense as the right-side trigger is the further forward one.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn-Off Remington Model 1900===&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Remington Model 1900]] as his sidearm, though unlike the properly-named full-size version that appears as DLC, this base-game weapon is simply named &amp;quot;Sawed Off Shotgun&amp;quot;. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. This version has the &amp;quot;Shotgun Rib&amp;quot; style iron sights on by default, and as Pilot/Tanker weapons lack proper customization, it cannot be removed. Having been added to the game earlier, it lacks some improvements/features the full-size version has, such as reloading just one shell when only one has been fired, the &amp;quot;both barrels&amp;quot; fire mode, and a correct name. As of the ''In the Name of the Tsar'' update, this version now has the double-barrel fire mode as well. The later-added Infiltrator Elite Class uses this weapon as his secondary as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun for reference - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|A Tank Hunter holds the sawn-off Remington.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading the sawed-off M1900.]]&lt;br /&gt;
[[File:BF1 Sawnoff.jpg|thumb|none|600px|Inserting two more brass-cased shells. A very rare easter egg animation may play instead, recreating the frame-by-frame reload animation of the &amp;quot;Super Shotgun&amp;quot; from ''[[Doom (VG)|Doom II]]'', although the default animation certainly seems to have been inspired by it as well.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M1897 cannot be slam fired. Like the M1897, it cannot hold an extra round in the chamber. Instead of starting with a chamberloading procedure, the empty reload instead involves filling up the tube magazine then pumping once to chamber the weapon (same on the M1897). Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|Remington Model 10A &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate. This is the singleplayer-exclusive Sweeper variant.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Holding the &amp;quot;Slug&amp;quot; variant of the Model 10A.]]&lt;br /&gt;
[[File:BF1 Model10A (1).jpg|thumb|none|600px|A Model 10A &amp;quot;Hunter&amp;quot; equipped with a ribbed barrel (an iron sight option for shotguns) and WWI style camouflage.]]&lt;br /&gt;
[[File:BF1 Model10A (2).jpg|thumb|none|600px|When reloading from empty, the player character rather dramatically chambers the first round out of the magazine tube in a one-handed manner.]]&lt;br /&gt;
[[File:BF1 Model10A (3).jpg|thumb|none|600px|The regular pumping animation of a normal Model 10A that appears to have grown moldy.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren Shotgun==&lt;br /&gt;
The [[Sjögren]] semi-automatic Shotgun was confirmed by the developers to be in the ''They Shall Not Pass'' DLC and was seen in a teaser image. It is referred to as the &amp;quot;Sjögren Inertial&amp;quot; in-game, referring to the Sjögren's inertial action, even though the name of the real weapon is actually Sjögren '''Inertia'''. It has a capacity of 4+1 rounds in-game. A slug variant was added in May 2018. As with the pistols and the Luger rifle, it does not lock back on the last shot, instead repeating the standard firing animation with the bolt going forward, with the bolt then magically locking back. &lt;br /&gt;
[[File:Sjogren Inertia.jpg|thumb|none|500px|Sjögren Inertia - 12 gauge]]&lt;br /&gt;
[[File:BF1 Sjogren (3).jpg|thumb|none|600px|The Sjögern at the Cravançon Watermill on Soissons.]]&lt;br /&gt;
[[File:BF1 Sjogren (4).jpg|thumb|none|600px|Using the shotgun's sights - a front bead just through the scalloped section on top of the bolt.]]&lt;br /&gt;
[[File:BF1 Sjogren (5).jpg|thumb|none|600px|Thumbing a shell into the Sjögren's tube magazine.]]&lt;br /&gt;
[[File:BF1 Sjogren (6).jpg|thumb|none|600px|Chamber-loading on the empty reload animation.]]&lt;br /&gt;
[[File:BF1 Sjorgren.jpg|thumb|none|600px|A mid-recoil shot of the Sjögren shotgun being fired at some menacing stairs.]]&lt;br /&gt;
[[File:BF1 Sjogren (1).jpg|thumb|none|600px|The Sjögren Slug shotgun in-game.]]&lt;br /&gt;
[[File:BF1 Sjogren (2).jpg|thumb|none|600px|Manually releasing the bolt after chamber-loading by pushing the loading gate up; this is actually somewhat redundant as the bolt would drop as the user loads the first shell into the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;==&lt;br /&gt;
The [[Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, like the Remington Model 10A (and unlike the Browning Auto-5 and the Sjögren Inertia, as well as shotguns in previous ''Battlefield'' games), the player is unable to load a round in the chamber; this was likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is identical to the M97 Hunter variant.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|Overview on the Hellfighter Trench Shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:BF1M1897pumping.jpg|thumb|none|600px|Pumping an alternately-skinned M97 &amp;quot;Hunter&amp;quot;, with a ribbed barrel.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game.]]&lt;br /&gt;
&lt;br /&gt;
=Self-Loading/Revolving Rifles=&lt;br /&gt;
Rifles are primarily split into two classes: Self-Loading Rifles used by Medics, and Rifles used by Scouts.&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 260, is the first rifle available for the Medic class. It comes in three variants: &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot;, and &amp;quot;Optical&amp;quot;, which are all converted into full auto. Though rates of fire of up to 900 RPM are claimed for the real-life weapon, the in-game gun runs at a much slower 299 RPM, in line with the low-end estimates for the real gun. The rifle itself is described as 6.5x52mm but is modeled with a 10-round magazine of 7.65x53mm version. Real documents show a 6.5mm version with a 6-round magazine, superficially reminiscent of the [[Carcano M91]]. The player character chambers the Cei-Rigotti by pushing the bolt handle home - the correct procedure is to use the &amp;quot;winter style&amp;quot; trigger extension that functions as a bolt release, similar to the Farquhar-Hill. This functionality wasn't widely known until late 2022, well after ''Battlefield 1'''s release.&lt;br /&gt;
&lt;br /&gt;
The text CEI-RIGOTTI M1885 is engraved on the side of the weapon's receiver, which is odd - the real-life Cei-Rigotti has no recorded development date and is only known to have been first shown sometime around 1895.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 7.65x53mm Mauser]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|An Italian medic holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigottimid.jpg|thumb|none|600px|Mid-reload. The soldier covers the receiver with his fingers.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|The soldier reloading the Cei-Rigotti with a stripper clip. In pre-release footage the Cei-Rigotti was shown reloading from a 6.5mm en-bloc Carcano clip which was used as if it was a stripper clip, but this has since been corrected.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
[[File:Fiamme Verdi.jpg|thumb|none|600px|&amp;quot;Fiamme Verdi&amp;quot; skin granted for 100% completion of &amp;quot;Avanti Savoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat-Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 submachine gun|Chauchat-Ribeyrolles 1918]] is available in the ''Apocalypse'' DLC for the Assault class as the &amp;quot;RSC SMG&amp;quot;, and was first known as the &amp;quot;CSRG SMG&amp;quot; in early CTE releases. Both names allude to the origin of the weapon: Chauchat, Sutter, Ribeyrolles, and the Gladiator plant. The SMG name and classification seemingly contradicts with its rifle caliber, but this is not strictly an error on the part of the designers, since the weapon was referred to at the time as a ''pistolet-mitrailleur'' which is the modern French term for a submachine gun. It holds 8+1 rounds in the magazine and comes in the &amp;quot;Factory&amp;quot; and &amp;quot;Optical&amp;quot; variants.&lt;br /&gt;
[[File:Chauchat-Ribeyrolles.jpg|thumb|none|450px|Chauchat-Ribeyrolles 1918 - 8x50mmR]]&lt;br /&gt;
[[File:Bf1-Chau-Rib1.jpg|thumb|none|600px|A French soldier outside ''Fort de Vaux'' holding his Chauchat-Ribeyrolles.]]&lt;br /&gt;
[[File:Bf1-Chau-Rib2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-Chau-Rib3.jpg|thumb|none|600px|Inserting a new Mannlicher–Berthier clip, which involves flipping open the two locks on its sides. The empty reload is a series of rapid back-and-forth wide swipes as the player character disengages both locks, replaces the clip, locks both locks and charges the weapon, which happens frequently due to the 8-round capacity.]]&lt;br /&gt;
[[File:BF1 RSC SMG (1).jpg|thumb|none|600px|Standing next to a Fiat armored car with the &amp;quot;Optical&amp;quot; RSC SMG.]]&lt;br /&gt;
[[File:BF1 RSC SMG (2).jpg|thumb|none|600px|Charging the Chauchat-Ribeyrolles.]]&lt;br /&gt;
[[File:BF1 RSC SMG (3).jpg|thumb|none|600px|The hapless American soldier jabs the wet follower into his hand while flailing the weapon around.]]&lt;br /&gt;
&lt;br /&gt;
==Farquhar-Hill Rifle==&lt;br /&gt;
The [[Farquhar-Hill Rifle]] appears in the ''Turning Tides'' DLC for the medic class. It comes with a 19+1 round magazine and in two variants: &amp;quot;Factory&amp;quot; and &amp;quot;Optical&amp;quot;.&lt;br /&gt;
[[File:FarquharHillRifle.jpg|thumb|none|500px|Farquhar-Hill Rifle - .303 British]]&lt;br /&gt;
[[File:Bf1_Farq_1.jpg|thumb|none|600px|A British medic holding the Farquhar-Hill on board the SS ''River Clyde''.]]&lt;br /&gt;
[[File:Bf1_Farq_2.jpg|thumb|none|600px|Aiming through the rifle's aperture sights, showing that this is the &amp;quot;Storm&amp;quot; variant.]]&lt;br /&gt;
[[File:Bf1_Farq_3.jpg|thumb|none|600px|A mid-magazine reload, which features the player character switching the magazine's feeding off before removing it; the Farquhar-Hill rifle's magazines lacked feed lips, and instead had a switch to enable or disable feeding. Were one to simply remove a non-empty magazine, without turning it off first, the remaining rounds would instead come flying out in a spectacular shower of failure.]]&lt;br /&gt;
[[File:Bf1_Farq_4.jpg|thumb|none|600px|During an empty reload, however, this is a bit of a moot point, and so the magazine is released normally. Following this, a new one is inserted and activated, and then the bolt is released by pulling the trigger, because people at the time thought that was safe.]]&lt;br /&gt;
[[File:Bf1_Farq_5.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant while looking at the wreck of the SMS ''Mainz''. The model of the ''Mainz'' seen here is actually the model of the HMS ''Vindictive'' on Zeebrugge with all of its protective pads stripped off.]]&lt;br /&gt;
[[File:BF1 Farquhar-Hill (1).jpg|thumb|none|600px|Inserting a drum magazine into the Optical Farquhar-Hill, careful to heed the advice of [https://youtu.be/oXpgJ4JydN4?t=142| Gun Jesus].]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] is available in the ''In the Name of the Tsar'' DLC for the Medic class. It has a faster rate of fire than the &amp;quot;M1907 SL Trench,&amp;quot; and a 25+1 round magazine, but is limited to medium range due to its recoil. It comes in two variants - &amp;quot;Trench&amp;quot; and &amp;quot;Optical&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is shown being reloaded by swapping out the detachable magazine, which is physically sort-of-possible but historically not completely correct. While this was how the weapon was originally envisioned as being used, production costs and problems with overheated on full-auto fire meant that in real life each Fedorov Avtomat was only issued with a three magazines (four in WWI), usually reloaded with 5-round Arisaka stripper clips inserted into the breech as if the magazine was fixed. Even if the gunner somehow acquired another magazines, they were fitted to individual guns and so there would be no guarantee it would actually be possible to use it. I.e. magazine should be replaced only with empty reload.&lt;br /&gt;
&lt;br /&gt;
The Avtomat in the game is modeled after the later M1919 variant (with modernized magazine from the later M1923). The real 6.5mmSR M1916 variant doesn't have the barrel shroud and vertical grip. Moreover, in real life, the 7.62mmR M1913/1916 version with 15-round [[Madsen machine gun|Madsen]]-pattern magazine was much more common during WWI (only about 8 M1916s were delivered to the front, compared to the 45 M1913 and M1913/1916 guns).&lt;br /&gt;
&lt;br /&gt;
[[Image:Avtomat 1919.jpg|thumb|none|500px|Fedorov Avtomat M1919 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|500px|none|Fedorov Avtomat M1923 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:BF1_fedor_1.jpg|thumb|none|600px|Holding the Fedorov Avtomat.]]&lt;br /&gt;
[[File:BF1_fedor_2.jpg|thumb|none|600px|Aiming the Fedorov, note that sights are pointing a bit high. This was corrected in the January 2018 patch.]]&lt;br /&gt;
[[File:BF1_fedor_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1 Federov (1).jpg|thumb|none|600px|Chambering a fresh round.]]&lt;br /&gt;
[[File:BF1 Federov (2).jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; Fedorov with an alternate skin.]]&lt;br /&gt;
[[File:BF1 Federov (3).jpg|thumb|none|600px|Sliding in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Fedorov-Degtyaryov===&lt;br /&gt;
The water-cooled version of Fedorov-Degtyaryov (alternately spelled as Fedorov-Degtyarov and Fedorov-Degtyarev based on different Anglicization methods, the latter of which is its in-game name and technically the only one with consistent anglicization) was a bonus weapon variant available to players who pre-order ''Battlefield V''. The Fedorov-Degtyarev is a 1922 LMG development of the Fedorov Avtomat between Vladimir Fyodorov (anglicized as Fedorov, designer of the Fedorov Avtomat) and his apprentice Vasily Degtyaryov (who would later design the famous [[DP-28]] light machine gun).&lt;br /&gt;
[[File:Fedorov-Degtyarov.jpg|thumb|none|500px|Fedorov-Degtyaryov M1922 light machine gun, variant with water-cooled jacket - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:Fedorov-Degtyarev BF1.jpg|thumb|none|600px|Holding the Fedorov-Degtyarev.]]&lt;br /&gt;
[[File:Fedorov-Degtyarev ADS BF1.jpg|thumb|none|600px|Aiming down the sights on the giant barrel shroud.]]&lt;br /&gt;
[[File:Fedorov-Degtyarev Reload 1.jpg|thumb|none|600px|Reloading. Not that there is much to see on this version as most of it is held off-screen thanks to the oversized water jacket.]]&lt;br /&gt;
[[File:Fedorov-Degtyarev Reload 2.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:BF1 FedDegAA.jpg|thumb|none|600px|An AA-sight equipped Fedorov-Degtyaryov.]]&lt;br /&gt;
&lt;br /&gt;
==General Liu Rifle==&lt;br /&gt;
The [[General Liu Rifle]] is available in the ''In the Name of the Tsar'' DLC for the Medic class. It has a 6-round magazine and at release operated exclusively in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
The real General Liu rifle can switch from semi-automatic mode to straight-pull bolt-action mode by rotating a cylinder located on the muzzle. This alternate fire mode saw testing in pre-release Community Test Environment servers, but was not included at the release of the DLC due to either lack of time to finish it (there was no fire mode switching animation, though the straight-pull animation was already done) or problems with balance (as the bolt-action mode is a straight nerf, changing nothing about the weapon's damage or recoil properties and only slowing down the rate of fire). It returned again for the April 2018 round of CTE testing with a new fire mode switch animation in the works, which was complete by June 2018 CTE and added to the game in the same month. The new bolt-action mode gives the weapon a damage boost, making its damage model almost identical to the Gewehr 98.&lt;br /&gt;
&lt;br /&gt;
Two variants are available: Factory and Storm. Reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full stripper clip.&lt;br /&gt;
[[File:GeneralLiuRifle.jpg|thumb|500px|none|General Liu Rifle - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BF1_liu_1.jpg|thumb|none|600px|Holding the Liu Rifle.]]&lt;br /&gt;
[[File:BF1_liu_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_liu_3.jpg|thumb|none|600px|Reloading a 6-round stripper clip.]]&lt;br /&gt;
[[File:BF1_liu_4.jpg|thumb|none|600px|Switching to straight-pull bolt-action mode on the Storm variant. The direction the muzzle cap is twisted is correctly animated, with the top-side rotating towards the left of the gun when switching to bolt action, and to the right for semi-auto.]]&lt;br /&gt;
[[File:BF1_liu_5.jpg|thumb|none|600px|Working the bolt handle.]]&lt;br /&gt;
[[File:BF1 GenLiu (1).jpg|thumb|none|600px|The General Liu &amp;quot;Storm&amp;quot; in-game. It is modeled with an unused metal vertical grip, though the positive effects of using a vertical grip are baked into the weapon properties.]]&lt;br /&gt;
&lt;br /&gt;
==Howell Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Howell Automatic Rifle]], a semi-automatic conversion of the [[SMLE]], is available in the ''Apocalypse'' DLC, and comes in both Factory and Sniper variants. It was originally named &amp;quot;BSA Howell&amp;quot; in the CTE, which likely stood for the Birmingham Small Arms Company, who manufactured the conversion according to some sources. Most likely this was changed after it was realised that while the original BSA folded in 1973, the Spanish airgun manufacturer Gamo Outdoor still owns the trademark. Uniquely, the Factory variant is the only self-loading rifle in the entire game capable of using anti-aircraft sights.&lt;br /&gt;
&lt;br /&gt;
[[File:Howell rifle.jpg|thumb|500px|none|Howell Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:BF1 Howell (1).jpg|thumb|none|600px|Tired of having to manually rechamber an ordinary SMLE, the Indian medic of the British army takes on the Somme with his shiny new Howell.]]&lt;br /&gt;
[[File:BF1 Howell (2).jpg|thumb|none|600px|Aiming with the offset iron sights.]]&lt;br /&gt;
[[File:BF1 Howell (3).jpg|thumb|none|600px|A shot of the action cycing.]]&lt;br /&gt;
[[File:BF1 Howell (4).jpg|thumb|none|600px|Reloading the Howell's twenty-round magazine.]]&lt;br /&gt;
[[File:BF1 Howell (5).jpg|thumb|none|600px|Charging the bolt on an empty reload.]]&lt;br /&gt;
[[File:Battlefield Howell Automatic Rifle.jpg|thumb|600px|none|The Sniper variant of the Howell in first-person, with &amp;quot;The Sacred Twenty&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 Howell (6).jpg|thumb|none|600px|Vaulting over a rock with the scoped Howell, which gives a good view of the gas tube.]]&lt;br /&gt;
&lt;br /&gt;
==Luger rifle==&lt;br /&gt;
The prototype [[Luger rifle|Luger toggle-action self-loading rifle]] is available for the Medic at rank 10, and is referred to as &amp;quot;Selbstlader 1906&amp;quot; (German for &amp;quot;Self-loader 1906&amp;quot;). The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle. It was only available in the &amp;quot;Factory&amp;quot; variant prior to the Spring Patch on April 28 of 2017, which added a Sniper variant as an unlockable. Like its pistol counterpart, it does not lock back on the last shot, instead repeating the standard firing animation with the toggle assembly going forward, with the toggle assembly then magically locking back.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger rifle - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lugerselbst_4.jpg|thumb|none|600px|The Sniper variant with the &amp;quot;Empress&amp;quot; skin in-game.]]&lt;br /&gt;
[[File:BF1 M1906 (1).jpg|thumb|none|600px|Pulling the toggle mechanism open. Note how the character uses his thumb to keep the chambered round from ejecting.]]&lt;br /&gt;
[[File:BF1 M1906 (2).jpg|thumb|none|600px|Loading individual rounds into the sniper variant.]]&lt;br /&gt;
[[File:BF1 M1906 (3).jpg|thumb|none|600px|Releasing the toggle-action on an empty reload, which sends the stripper clip flying out.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class. It holds 25+1 rounds in the magazine and comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Optical&amp;quot;, and &amp;quot;Marksman&amp;quot; variants.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader. In this instance, the rifle is fitted with a &amp;quot;Buckhorn&amp;quot; rear sight.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_4.jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; variant experimental dot sight.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_5.jpg|thumb|none|600px|The &amp;quot;Marksman&amp;quot; variant.]]&lt;br /&gt;
[[File:BF1 M1916 (1).jpg|thumb|none|600px|The default iron sights of the Selbstlader M1916.]]&lt;br /&gt;
[[File:BF1 M1916 (2).jpg|thumb|none|600px|Throwing out a used magazine (not what you would really do in those years). Note the trigger guard being released - this is how the real weapon's magazine release worked; a small lever in the trigger guard drops the trigger guard and releases the magazine catch in front of it.]]&lt;br /&gt;
[[File:BF1 M1916 (3).jpg|thumb|none|600px|Rocking in a new one. The mid-reload is performed with the left hand, while the empty one is done completely with the right.]]&lt;br /&gt;
[[File:BF1 M1916 (4).jpg|thumb|none|600px|Locking the bolt back on an Optical M1916. The empty reload has the soldier remove the spent mag, lock the bolt open, then inserts a new one which simultaneously drops the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It is only self-loading rifle to not have a &amp;quot;Factory&amp;quot; variant, instead it has the &amp;quot;Storm,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Sniper.&amp;quot; In the E3 2016 Trailer, a German soldier is seen with the ''Flieger-Selbstlade-Karabiner Modell 15'' equipped with a 30-round drum magazine. In the final game, only the default 10-round magazine is available for players, but the 30-round drum can still be seen in the cutscene (from the War Story &amp;quot;Through Mud and Blood&amp;quot;) that the E3 trailer showed, and can also be found on weapon racks (which feature a few different German rifles) in the campaign, however the racks, and rifles on them, are non-interactable props. While the real gun can be switched to bolt action, it, like the later-added General Liu rifle, operates in semi-automatic mode only in-game.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
[[File:BF1 Mondragon (1).jpg|thumb|none|600px|Pulling the bolt back on the Modelo 1908.]]&lt;br /&gt;
[[File:BF1 Mondragon (2).jpg|thumb|none|600px|Reloading via loose rounds, note that even the 7x57mm round is camouflaged.]]&lt;br /&gt;
[[File:BF1 Mondragon (3).jpg|thumb|none|600px|Shoving the bolt home.]]&lt;br /&gt;
[[Image:Mondragon with drum mag.jpg|thumb|none|500px|Mondragón ''Fl.-S.-K. 15'' with 30-round drum magazine - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:BF1 Mondragon Extended Mag.jpg|thumb|none|600px|A German soldier banging on a tank with a Mondragón equipped with the drum magazine. This model is more of a fusion of the TM 08 snail drum with the Mondragón rather than the actual model.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot, Tanker, and Support classes, under the name &amp;quot;Pieper M1893&amp;quot;.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|The Pieper in rainy weather.]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Ejecting rounds from the carbine.]]&lt;br /&gt;
[[File:BF1 Pieper (1).jpg|thumb|none|600px|Operating the cylinder latch.]]&lt;br /&gt;
[[File:BF1 Pieper (2).jpg|thumb|none|600px|Loading nine rounds with the aid of a large speedloader.]]&lt;br /&gt;
[[File:BF1 Pieper (3).jpg|thumb|none|600px|Preparing to close the loaded cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the &amp;quot;Autoloading 8&amp;quot;. It has three variants, &amp;quot;.35 Factory&amp;quot;, &amp;quot;.35 Marksman&amp;quot;, and &amp;quot;.25 Extended&amp;quot;. The two calibers, .35 Remington and .25 Remington respectively, translate to different damage models.&lt;br /&gt;
&lt;br /&gt;
The third variant, &amp;quot;.25 Extended&amp;quot;, is an anachronistic 15-round detachable magazine variant with a wooden foregrip. These models were first made in the 1930s as conversions of existing Model 8s and Model 81s (an updated version made in 1930s) by the Peace Officer Equipment Company, and in 1940s a line of &amp;quot;Special Police&amp;quot; Model 81s was made by Remington themselves after conversations between Remington and POE. Its .25 Remington caliber is not made for the Model 81s, and it is not known that POE did any conversions for existing .25 Remington Model 8s, focusing on converting .30 and .35 Remington Model 8s due to their stronger power.&lt;br /&gt;
&lt;br /&gt;
The weapon can use a bayonet in-game, which, although technically possible due to being mounted to the barrel shroud (which does not reciprocate), looks to be barely more than soldered on; it's unlikely it would withstand the strain of actual use.&lt;br /&gt;
&lt;br /&gt;
An easter-egg exists for the &amp;quot;.25 Extended&amp;quot;, where the weapon is reloaded in a similar &amp;quot;tacticool&amp;quot; fashion to the ''[[Battlefield 4#AN-94|Battlefield 4]]'' [[AN-94]].&lt;br /&gt;
[[File:Remington_model_8.jpg|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Stripping a 5-round clip of .35 Remington into the rifle.]]&lt;br /&gt;
[[File:BF1Model8chambering.jpg|thumb|none|600px|Releasing the bolt on the &amp;quot;Marksman&amp;quot; Model 8.]]&lt;br /&gt;
[[File:Public Enemy Remington.jpg|thumb|none|500px|Remington Model 8 with 15-round detachable magazine and foregrip]]&lt;br /&gt;
[[File:BF1Model8reload.jpg|thumb|none|600px|Removing the magazine on the .25 Remington version.]]&lt;br /&gt;
[[File:BF1Model8reload2.jpg|thumb|none|600px|Inserting a new one, &amp;quot;tacticool&amp;quot;-style from the easter-egg animation.]]&lt;br /&gt;
[[File:BF1Model8chambering2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle. 1917==&lt;br /&gt;
The [[R.S.C. Mle 1917]] semi-automatic Rifle appears in the ''They Shall Not Pass'' DLC. It is one of the slowest-firing Medic rifles, but also has the highest damage model of any of the Medic's rifles, being capable of killing in 2 body shots out to a decent range.&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|500px|none|R.S.C. Model 1917 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BF1_rsc_1.jpg|thumb|none|600px|Holding the R.S.C..]]&lt;br /&gt;
[[File:BF1_rsc_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rsc_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rsc_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1_rsc_5.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Ribeyrolles 1918==&lt;br /&gt;
The [[Ribeyrolles 1918 Automatic Carbine]] is available in the ''They Shall Not Pass'' DLC. Even though technically a rifle, it is classified with the SMGs in game (despite that as mentioned in that section, the term &amp;quot;submachine gun&amp;quot; didn't actually exist until 1921). By default, the weapon comes with a bipod, and is the best Assault-class automatic weapon at range, at the cost of having the MP18's low rate of fire mixed with the Beretta M1918's low capacity of 25 rounds. An optical variant was added in May 2018.&lt;br /&gt;
[[File:Ribeyrolle1918.jpg|thumb|none|500px|Ribeyrolles 1918 Carbine - 8x35mm Ribeyrolles]]&lt;br /&gt;
[[File:BF1_rib1918_1.jpg|thumb|none|600px|Holding the Ribeyrolles.]]&lt;br /&gt;
[[File:BF1_rib1918_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rib1918_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rib1918_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1 Ribeyrolles (1).jpg|thumb|none|600px|A vanilla Optical Ribeyrolles 1918.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] is a weapon issued for the Medic class, named &amp;quot;M1907 SL&amp;quot; in-game. In the Alpha build of the game, the weapon was modeled with a 10-round magazine with a capacity of 20 rounds, but has since changed to the correct 20 round (in reality presented in the 1930s) version in the Beta. It comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sweeper&amp;quot; variant; the latter is fictional variant converted to full-auto firing at 300 RPM.&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|Winchester Model 1907 (S/N 47357) with US M1892 Krag bayonet and 20-round magazine - .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
[[File:BF1M1907reload.jpg|thumb|none|600px|Releasing a magazine from a camouflaged M1907. Note that it has a [[Thompson Submachine Gun]] foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle.]]&lt;br /&gt;
[[File:BF1M1907charging.jpg|thumb|none|600px|Pressing the distinct charging handle in to cock the rifle. Note that the rifle is modeled without a bayonet lug, and so the bayonet is just slipped over the muzzle with no support at the rear.]]&lt;br /&gt;
[[File:BF1 Alpha M1907.jpg|thumb|none|600px|The M1907 in Alpha, showing its 10-round magazine model.]]&lt;br /&gt;
&lt;br /&gt;
=Bolt/Lever Action Rifles=&lt;br /&gt;
The Scouts' Rifles category (instead of a Sniper Rifles category) likely reflects how many of the rifles have Infantry variants that lack scopes, making them not suitable for sniper roles. Rifles are universally bolt action with one lever-action rifle and a single-shot rifle (and one semi-automatic rifle, and even then it's a conversion for a bolt action rifle), while Self-Loading Rifles may be automatic or semi-automatic.&lt;br /&gt;
&lt;br /&gt;
Scout's Rifles in ''Battlefield 1'' get to use K bullets. This is short for SmK, &amp;quot;Spitzgeschoss mit Kern&amp;quot; (&amp;quot;pointed bullet with core&amp;quot;) and was a 7.92x57mm armor-piercing rifle round with a tool steel or tungsten carbide core, developed by Germany in response to the first British tanks and first deployed in in the Battle of Messines Ridge in early June 1917, by which time the Mark IV tank was in service with more armor than the K bullet was designed to penetrate. In the game they can be used by rifles chambered in other calibers, and are mainly to allow Scouts to harass vehicles. Switching to them from the primary weapon involves a special animation where the player character ejects a round and loads in a K bullet. They're functionally single-shot, as the player character loads in a single new K bullet after firing one (provided that they have any left). Switching from them back to the primary weapon will have the loaded K bullet ejected, and the player's magazine will have 1 less round loaded compared to before the switch. This does not happen in two cases: The M1903 Experimental (where the Pedersen Device is removed and reattached during the two animations) and the Carcano 1891 Carbine (where its en-bloc clip is removed when switching to the K bullets and a full en-bloc clip of ammo is loaded in when switching back)&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] rifle appears as a Scout-exclusive primary rifle in the ''Turning Tides'' DLC. At first, it only had one variant available, the Infantry variant, but the May 2018 update added a scoped &amp;quot;Patrol&amp;quot; variant. Reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full stripper clip of ammo (this mechanic was first introduced in ''In the Name of the Tsar'').&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|500px|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Bf1_aris38_1.jpg|thumb|none|600px|Holding the Arisaka rifle.]]&lt;br /&gt;
[[File:Bf1_aris38_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_aris38_3.jpg|thumb|none|600px|Loading a single round.]]&lt;br /&gt;
[[File:Bf1_aris38_4.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 Arisaka (1).jpg|thumb|none|600px|Knocking out the empty clip by using the dust cover, whereas most other bolt-action rifles in the game have the player character remove it by hand.]]&lt;br /&gt;
[[File:Bf1_aris38_5.jpg|thumb|none|600px|An Arisaka rifle with a scope, that appears to be the British M1915 P.P.Co scope.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano 1891 Carbine==&lt;br /&gt;
Italian soldiers in the reveal trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's Mauser Gewehr 1898 rifle model. The model, while only witnessed briefly, is very incomplete. The Carcano ultimately does not appear in the release version of the game, but appears with the ''Turning Tides'' DLC for the Scout class. Although it has &amp;quot;Carbine&amp;quot; in the name, that title is purely reference to its real-world status as a carbine, not a BF1 weapon variant name; the rifle is actually a Trench variant, like the Winchester 1895 in .30-40 Krag. A scoped variant was added with the May 2018 update.&lt;br /&gt;
&lt;br /&gt;
Learning from the animation messes relating to the en-bloc clip of the Gewehr M.95, switching to the K bullet shows a special animation where the player character removes the clip and inserts a round directly into the chamber. Reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full en-bloc clip (the clip having emptied itself and dropped out when the last round was chambered).&lt;br /&gt;
[[Image:CarcanoM91CavCarbine.jpg|thumb|none|450px|Moschetto Modello 1891 - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging in the Battlefield 1 reveal trailer. Note that there are no folding bayonets.]]&lt;br /&gt;
[[File:bf1_carcarb_1.jpg|thumb|none|600px|Holding the Carcano M91 Carbine.]]&lt;br /&gt;
[[File:bf1_carcarb_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1_carcarb_3.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:bf1_carcarb_4.jpg|thumb|none|600px|Inserting a new 6-round clip.]]&lt;br /&gt;
[[File:bf1_carcarb_5.jpg|thumb|none|600px|An Italian scout holding the Carcano with a scope and white-finished stock.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle. 1886==&lt;br /&gt;
The [[Lebel Mle 1886]] Rifle appears in the ''They Shall Not Pass'' DLC, having both &amp;quot;Sniper&amp;quot; and &amp;quot;Infantry&amp;quot; variants. The weapon holds 8 rounds - the capacity of the tube magazine, with the 2 extra rounds that could be held in the transporter and the chamber ignored (which is the standard procedure in the French manual of arms).&lt;br /&gt;
&lt;br /&gt;
The weapon has a lengthy post-reload animation, showing the player character operating the bolt twice to use the transporter after loading up the tube magazine. In addition, due to using a transporter, the player character does not cover the Lebel's ejection port at the start of a non-empty reload unlike other rifles, and visibly ejects a round. This round is placed back in during the non-empty reload's post-reload animation, and is not represented in gameplay; the ammo count doesn't reduce by 1 when this extra round is ejected, nor does it increase by 1 when it is loaded back in, only the rounds loaded in-between increment the ammo count. These post-reload animations can be skipped by quick switching.&lt;br /&gt;
[[Image:Modele1886Lebel.jpg|thumb|500px|none|Lebel Model 1886 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:bf1 lebel 1.jpg|thumb|none|600px|A French scout holding the Lebel equipped with a ''Rosalie'' bayonet.]]&lt;br /&gt;
[[File:bf1 lebel_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 lebel 3.jpg|thumb|none|600px|Reloading: at full size it can be seen that the player character is holding the neck of the cartridge rather than loading a pistol round into the gun as it might first seem.]]&lt;br /&gt;
[[File:bf1 lebel 4.jpg|thumb|none|600px|The scoped variant in-game.]]&lt;br /&gt;
[[File:BF1 Lebel (1).jpg|thumb|none|600px|Cycling the Mle. 1886.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 1 Mk. III==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III]] rifle is available for the Scout class and is the standard issue rifle for the British faction in the 'Back to Basics&amp;quot; game mode or games with the &amp;quot;Standard Issue Rifles&amp;quot; server setting. It comes in three variants: &amp;quot;Infantry&amp;quot;, &amp;quot;Carbine&amp;quot;, and &amp;quot;Marksman&amp;quot;.&lt;br /&gt;
[[File:SMLE Mark III.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk. III - .303 British. Introduced in 1907, this was the official battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No. 1 Mk. III rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE (before the May 2017 update).]]&lt;br /&gt;
[[File:bf1 smle 2_1.jpg|thumb|none|600px|Following the May 2017 Update, a gap was added between the striker and the bolt, meaning that the rifle is now correctly cocked and ready to fire. However, the reloading animation isn't updated, so the striker moves back in when pulling the bolt back at the start of a reload. This SMLE is equipped with the &amp;quot;Pegahmagabow&amp;quot; skin, named after the most effective sniper of WWI, however, he used a [[Ross Rifle]].]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle. Note the magazine cutoff.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 SMLE (1).jpg|thumb|none|600px|The SMLE Marksman in the hands of a Royal Marine sniper on ''Heligoland Bight''.]]&lt;br /&gt;
[[File:BF1 SMLE (2).jpg|thumb|none|600px|Cycling the Lee-Enfield. Note the submarine &amp;quot;SM U-118&amp;quot; in the background which stranded on the beach of Hasting in 1919.]]&lt;br /&gt;
[[File:BF1 SMLE (3).jpg|thumb|none|600px|Covering the SMLE's receiver when pulling the bolt back during a non-empty reload.]]&lt;br /&gt;
[[File:BF1 SMLE (4).jpg|thumb|none|600px|Reloading an individual .303 round.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield Carbine===&lt;br /&gt;
The short version of the SMLE is equipped with the experimental dot sight. This carbine seems to be a cut-down version of the No. 1 Mk. III.&lt;br /&gt;
&lt;br /&gt;
[[File:LE rifle short barrel.jpg|thumb|none|500px|Cut-down Lee-Enfield No. 1 Mk .III* with short barrel - .303 British]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A soldier holds his Lee-Enfield Carbine, fitted with a bayonet and experimental dot-sight, here actually fitted to roughly the same type of weapon that it was meant to be attached to (although, granted, it was meant more for rifles than carbines).]]&lt;br /&gt;
[[File:BF1 Smlecar.jpg|thumb|none|600px|Aiming the SMLE Carbine.]]&lt;br /&gt;
[[File:bf1_smle_carbine.jpg|thumb|none|600px|An SMLE Carbine lying on the ground. The bayonet is not a P07 sword bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==M1917 Enfield==&lt;br /&gt;
The [[M1917 Enfield]] is added in the final ''Apocalypse'' DLC. Statistically, it is a straight upgrade to the Springfield M1903, as it shares its damage, velocity, and drag with the Springfield M1903 due to their shared .30-06 cartridge, but has a higher rate of fire and an extra round in the magazine. A suppressed Enfield with a scope was added with the May 2018 update. It uses 5-round stripper clips but has a 6-round magazine, requiring 1 stripper clip plus 1 extra single round reload to reload from empty.&lt;br /&gt;
&lt;br /&gt;
[[Image:m1917enfield.jpg|thumb|none|500px|M1917 Enfield - .30-06 Springfield]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (1).jpg|thumb|none|600px|The long-awaited M1917 Enfield in-game.]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (2).jpg|thumb|none|600px|Aiming down the distinct aperture sights.]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (3).jpg|thumb|none|600px|Grabbing the bolt handle, note the striker is correctly depressed after the trigger is pulled.]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (4).jpg|thumb|none|600px|Reloading the 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (5).jpg|thumb|none|600px|Topping the M1917 off with a single round.]]&lt;br /&gt;
[[File:BF1 M1917 Enfieldscoped.jpg|thumb|none|600px|The suppressed Enfield in-game with a white skin, appropriate for this wintry instance.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is available for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso. The Martini-Henry was originally the standard rifle for the Ottoman Empire in the &amp;quot;Back to Basics&amp;quot;  custom game mode and games with the &amp;quot;Standard Issue Rifles&amp;quot; server setting, before being changed to the Gewehr 98 (historically, Martini-Henry rifles were used in some quantity by the Ottoman Empire). The weapon only had an Infantry variant until the Spring Patch on April 28, 2017, which added a Sniper variant.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:bf1 martini1.jpg|thumb|none|600px|A sniper holds the rifle.]]&lt;br /&gt;
[[File:bf1 martini2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 martini3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 martini4.jpg|thumb|none|600px|The Sniper variant in-game.]]&lt;br /&gt;
[[File:bf1 martini5.jpg|thumb|none|600px|Using the bipod, which shows a good view of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] is exclusive to the Tank Hunter battle pickup class in-game and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed. The Mark V tank can also be equipped with two T-Gewehrs; this is actually historically correct, as some German &amp;quot;''Beute-Tanks''&amp;quot; like the Mark IV were re-equipped with this rifle.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr in a promotional artwork.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|The T-Gewehr, with its bipod deployed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Loading in a 13.2mm cartridge.]]&lt;br /&gt;
[[File:bf1 t1918 5.jpg|thumb|none|600px|View from a Mark V tank's bow-mounted T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 6.jpg|thumb|none|600px|The Mark V's rear-mounted T-Gewehr.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is available for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifle instead of accurate [[Mauser Rifle Series#1893 Spanish Mauser|1893]] and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so their appearance in the &amp;quot;Nothing is Written&amp;quot; missions is correct. It comes in the &amp;quot;Infantry&amp;quot;, &amp;quot;Marksman&amp;quot;, and &amp;quot;Sniper&amp;quot; variants. It is also the standard issue rifle for the German Empire in &amp;quot;Back to Basics&amp;quot; mode and servers with &amp;quot;Standard Issue Rifles&amp;quot; on, and had replaced the Martini-Henry as the standard issue rifle for the Ottoman Empire.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A German Askari Scout of the ''Schutztruppe'' holds the Gewehr 1898. Note the position of the striker; this is a pre-May 2017 Update screenshot.]]&lt;br /&gt;
[[File:BF1-Gewehr1.jpg|thumb|none|600px|After the May 2017 update the striker is now in the correct position. Also worth mentioning is the ''Seitengewehr'' 98/02, a longer and straighter variant of the 98/05, that is used for the most rifle in-game.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Looking through the ''Lange Visier''.]]&lt;br /&gt;
[[File:BF1-Gewehr2.jpg|thumb|none|600px|Working the straight bolt handle while aiming.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Sinking a 5-round stripper clip. The markings on the receiver are most likely from the &amp;quot;Amberg&amp;quot; factory.]]&lt;br /&gt;
[[File:BF1-Gewehr3.jpg|thumb|none|600px|Mid-reloading...]]&lt;br /&gt;
[[File:BF1-Gewehr4.jpg|thumb|none|600px|... to load single rounds.]]&lt;br /&gt;
[[File:BF1-Gewehr5.jpg|thumb|none|600px|Closing the chamber.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 &amp;quot;Sniper&amp;quot; variant with a scope and a bipod.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|The Gewehr 1898 &amp;quot;Marksman&amp;quot; variant fitted with a Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M1891]] is available in the ''In the Name of the Tsar'' DLC for the Scout class. Like other weapons in the &amp;quot;Tsar&amp;quot; DLC, it has differing reloads depending on how much ammo remains (more variation than existing weapons). For example, if only one round remains, the character will let it eject into their hand and then put it in a pocket (rather than keep it in the rifle as current bolt actions do), then load a full five-round stripper clip. If three rounds remain, the character will keep the ejecting round in the gun and simply load two by hand, although not with two looped animations as is standard, but rather will hold both in their hand at once and put them in after each other. It comes with two variants - &amp;quot;Infantry&amp;quot; and &amp;quot;Marksman&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While loading the stripper clip, the player character lifts the top round on the clip upwards before pressing down. This is a trick to prevent the clip from misaligning with the gun while loading.&lt;br /&gt;
[[File:1891-Mosin-Nagant.jpg|thumb|none|500px|Mosin-Nagant M1891 - 7.62x54mm R]]&lt;br /&gt;
[[File:bf1-mosin_1.jpg|thumb|none|600px|The M1891 in the hands of a member of the Russian [[Batalion|Women's Battalion]] (i.e. Russian Army/White Army Scout).]]&lt;br /&gt;
[[File:bf1_mosin_2.jpg|thumb|none|600px|Iron sights of the Mosin M91.]]&lt;br /&gt;
[[File:bf1-mosin_3.jpg|thumb|none|600px|Reloading with the help of a stripper clip. At release, the rifle inaccurately mounts a sword bayonet rather than a correct [[:File:M1891 MN rifle bayonet.jpg|spike bayonet]]. The bayonet was corrected to a spike-styled one with the Weapon Crate patch. This fact is not entirely incorrect, because German ''Beutewaffen'' refitted with their own.]]&lt;br /&gt;
[[File:BF1 Mosin (5).jpg|thumb|none|600px|A screenshot of the clip being launched skyward after all rounds are loaded.]]&lt;br /&gt;
[[File:BF1 Mosin (1).jpg|thumb|none|600px|Operating the bolt of the Mosin-Nagant, this time as a Russian revolutionary.]]&lt;br /&gt;
[[File:BF1 Mosin (2).jpg|thumb|none|600px|Catching a 7.62 round ejected from the Mosin.]]&lt;br /&gt;
[[File:BF1 Mosin (3).jpg|thumb|none|600px|Note how the character manages to hold the rifle one-handed, by pressing the stock into his shoulder while clutching the bolt handle.]]&lt;br /&gt;
[[File:BF1 Mosin (4).jpg|thumb|none|600px|A fancy Mosin-Nagant with the Warner &amp;amp; Swasey scope.]]&lt;br /&gt;
[[File:BF1 Mosin (6).jpg|thumb|none|600px|Running with the Mosin, which shows off the post-Weapon Crate spike bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin-Nagant &amp;quot;Obrez&amp;quot;===&lt;br /&gt;
A sawed-off [[Mosin Nagant Rifle|Mosin-Nagant M1891]] &amp;quot;Obrez&amp;quot; is also included in the ''In The Name Of The Tsar'' DLC, as an all-class sidearm. The entire stock of the weapon is removed and replaced by an improvised wooden pistol grip, leaving all the internal assemblies exposed. Like its rifle brother, it also has a different reload animation for all possible amounts of remaining ammo, including the ejecting the last round to use a stripper clip technique. In addition, it has two different bolt pull animations.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|400px|Mosin-Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:bf1-mosinobrez_1.jpg|thumb|none|600px|A soldier looks out over the vast expanse of snow and ice, holding their &amp;quot;Obrez&amp;quot;. Like other in-game handguns, it is held 1-handed; correct for the time period, if somewhat inadvisable for a pseudo-pistol in 7.62x54mmR.]]&lt;br /&gt;
[[File:bf1-mosinobrez_2.jpg|thumb|none|600px|Aiming the Obrez. Seeing as both the front and rear sights have gone the way of most of the barrel (and most of the White Army), what seems to be a shotgun bead sight has been attached for aiming instead. Well, to be fair, a sawn-off Mosin-Nagant isn't exactly what you'd call a &amp;quot;precision&amp;quot; weapon.]]&lt;br /&gt;
[[File:bf1-mosinobrez_3.jpg|thumb|none|600px|Having emptied their fireball-maker, the soldier loads in a full stripper clip.]]&lt;br /&gt;
[[File:BF1 Obrez (1).jpg|thumb|none|600px|A Red Russian cycles his skeletonized Obrez with his left hand. The other bolt pull animation has the Obrez being raised vertically and the bolt pulled downwards.]]&lt;br /&gt;
[[File:BF1 Obrez (2).jpg|thumb|none|600px|Reloading a few loose rounds.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin-Nagant M38 Carbine===&lt;br /&gt;
The [[Mosin Nagant M38 Carbine]] is a bonus interwar-era weapon variant for pre-ordering ''Battlefield V''. It can equip a bayonet, unlike the real M38 carbine. Needless to say, this weapon is very anachronistic.&lt;br /&gt;
[[Image:M38Carbine.jpg|thumb|none|400px|Mosin Nagant M38 Carbine - 7.62x54mm R.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine BF1.jpg|thumb|none|600px|Battlefield 1 presents its next-gen raindrop graphics. Oh and also the Mosin-Nagant M38 Carbine.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine ADS BF1.jpg|thumb|none|600px|ADS. Note the round hood of the front sight.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Single Reload.jpg|thumb|none|600px|The single round reload.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Stripper Clip Reload.jpg|thumb|none|600px|Reloading a stripper clip.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine K Bullets.jpg|thumb|none|600px|A 7.62x54mmR round flies out of the weapon as the soldier prepares to catch it and load in a K Bullet.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mk. III ==&lt;br /&gt;
The [[Ross Rifle|Ross Mk. III]] is included with the ''Apocalypse'' DLC. It only appears as a &amp;quot;Marksman&amp;quot; variant, equipped with the M1913 scope, which was actually used on some Ross rifles in reality. The &amp;quot;Infantry&amp;quot; variant was brought in with the May 2018 Update. Being straight-pull in real life, it uses straight-pull bolt action game properties (no need to scope out to operate the bolt) in-game, and reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full clip.&lt;br /&gt;
&lt;br /&gt;
Weapon malfunction is thankfully not simulated in ''Battlefield 1'', meaning that the player won't have to worry about the problems that plague the real Ross rifle.&lt;br /&gt;
[[File:Ross mk-iii sniper.jpg|thumb|none|500px|Ross Mk. III Model 1910 sniper rifle with Warner &amp;amp; Swasey M1913 Prismatic Musket Sight - .303 British]]&lt;br /&gt;
[[File:BF1_ross1.jpg|thumb|none|600px|Holding the Ross rifle.]]&lt;br /&gt;
[[File:BF1_ross2.jpg|thumb|none|600px|Loading a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1_ross3.jpg|thumb|none|600px|After the clip has been inserted the scout works the bolt handle.]]&lt;br /&gt;
[[File:RossMk IIIM1910.jpg|thumb|none|500px|Ross Mk III Model 1910 - .303 British]]&lt;br /&gt;
[[File:BF1_rossinf1.jpg|thumb|none|600px|Holding the &amp;quot;Infantry&amp;quot; Ross.]]&lt;br /&gt;
[[File:BF2_rossinf1.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1 Ross (1).jpg|thumb|none|600px|Cycling the Ross rifle after successfully firing it without the bolt flying back into the shooter's face.]]&lt;br /&gt;
[[File:BF1 Ross (2).jpg|thumb|none|600px|Covering the loading port on a partial reload.]]&lt;br /&gt;
[[File:BF1 Ross (3).jpg|thumb|none|600px|Reloading individual rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk. 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk. 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; variant in-game, only having a &amp;quot;Sniper,&amp;quot; &amp;quot;Marksman,&amp;quot; and &amp;quot;Experimental&amp;quot; variants, with the latter being fitted with the Pedersen Device. The &amp;quot;Infantry&amp;quot; version of the weapon appears in the single-player campaign intro, and is available to the American faction in the &amp;quot;Back to Basics&amp;quot; game mode (added December 16th, 2016) and the &amp;quot;Standard Issue Rifles&amp;quot; server setting.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk. 1 - .30-06]]&lt;br /&gt;
[[File:Springfield1903ScopedWarnerAndSwasey.jpg|thumb|500px|none|Springfield M1903 with the Warner &amp;amp; Swasey M1913 musket sight - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note the palm rest.]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI.]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|Mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually.]]&lt;br /&gt;
[[File:BF1M1903ads.jpg|thumb|none|600px|Iron sights of the Springfield.]]&lt;br /&gt;
[[File:BF1M1903Kbullet.jpg|thumb|none|600px|Reloading a K-Bullet.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (1).jpg|thumb|none|600px|Opening the bolt on the Infantry Springfield in the &amp;quot;Back to Basics&amp;quot; gamemode.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (2).jpg|thumb|none|600px|Loading a single round in.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (3).jpg|thumb|none|600px|Knocking out the stripper clip from an empty reload.]]&lt;br /&gt;
[[File:BF1 M1903 (1).jpg|thumb|none|600px|Working the bolt on the M1903.]]&lt;br /&gt;
[[File:BF1 M1903 (2).jpg|thumb|none|600px|Reloading loose rounds, from the alternate animations used by the &amp;quot;Experimental&amp;quot; version.]]&lt;br /&gt;
[[File:BF1 M1903 (3).jpg|thumb|none|600px|Loading five rounds by a clip.]]&lt;br /&gt;
[[File:BF1 M1903 (4).jpg|thumb|none|600px|Sending it out by driving the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk. 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive. &lt;br /&gt;
&lt;br /&gt;
If the player switches to K Bullets while having this variant active, a unique animation plays when switching, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original .30-06 bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
&lt;br /&gt;
Due to player demand for the Infantry variant in multiplayer, one round of CTE testing in early 2018 added a new “fire mode” to the M1903 Experimental, which would remove the Pedersen device in the same way as the K Bullets and return the weapon to bolt-action, using normal .30-06 rifle rounds, essentially turning it into the M1903 Infantry. In this mode, the rifle cannot be zeroed. This was added to the game proper in July 2018.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk. 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of a German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1Pedersenreload.jpg|thumb|none|600px|Removing a used magazine.]]&lt;br /&gt;
[[File:BF1Pedersonreload2.jpg|thumb|none|600px|Clicking in a new one.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Preparing to charge the upper receiver.]]&lt;br /&gt;
[[File:BF1Pedersenremove.jpg|thumb|none|600px|Removing the Pedersen Device.]]&lt;br /&gt;
[[File:BF1Pedersen rechamber.jpg|thumb|none|600px|Rechambering the Pedersen after reinstalling it on the M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as the &amp;quot;Gewehr M.95&amp;quot;, a primary weapon for the Scout class. In pre-release versions of the game, the M1895 could be incorrectly reloaded with individual rounds, however, in the final release, the en-bloc clip is ejected when reloading mid-magazine (there are always five unfired rounds modeled in the clip, though).&lt;br /&gt;
&lt;br /&gt;
Being a straight-pull bolt action, it has the properties of the straight-pull bolt attachment seen in previous BF games, where the player can operate the action without having to unscope first (the Carbine, Infantry, and Trench variants of non-straight-pull weapons also have this property, just with a lot more shaking when operating their action). It comes in the &amp;quot;Infantry,&amp;quot; &amp;quot;Carbine,&amp;quot; and &amp;quot;Marksman&amp;quot; variants, with the Infantry version given to the Austro-Hungarian empire in the &amp;quot;Back to Basics&amp;quot; game mode and games with &amp;quot;Standard Issue Rifles&amp;quot; enabled.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895. This is a pre-May 2017 update screenshot, before which the striker was not animated for the firing animations, and always stayed in the inner position.]]&lt;br /&gt;
[[File:BF1-Steyrlong1.jpg|thumb|none|600px|An Austro-Hungarian soldier with his rifle.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Sending a full en-bloc clip into the chamber.]]&lt;br /&gt;
[[File:BF1-Steyrlong2.jpg|thumb|none|600px|Pushing the bolt-handle forward.]]&lt;br /&gt;
[[Image:Steyrm95bf1_5.jpg|thumb|none|600px|Inserting a single 8x50mmR K-Bullet.]]&lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope and &amp;quot;Die Osterschlacht&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 M.95 (1).jpg|thumb|none|600px|Cycling the M.95 rifle, though an ejecting cartridge is conspicuously absent.]]&lt;br /&gt;
&lt;br /&gt;
===Stutzen Carbine===&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895.&lt;br /&gt;
[[File:SteyrM95Stutzen.jpg|thumb|none|500px|Steyr Repertier-Stutzen M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI. Also, note the patched striker.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|Ejecting a clip, mid-magazine. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle (however, this still happens when using the K bullet with this rifle).]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Inserting a new en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
==Vetterli-Vitali M1870/87==&lt;br /&gt;
The Swiss-Italian [[Vetterli Rifle|Vetterli-Vitali M1870/87]] is available in the ''In the Name of the Tsar'' DLC for the Scout class. Due to its 10.35x47mm round and 4 round magazine, it can be defined as an advanced alternative to the Martini-Henry rifle, with similar muzzle velocities. When reloading with 1 round remaining in the magazine, the player character will eject that round and load in a full clip. This mechanic (a simplified version of the Mosin-Nagant's five-different-reload-animations dynamic reload) would reappear on future BF1 DLC rifles.&lt;br /&gt;
[[File:Vetterli-Vitali.jpg|thumb|none|500px|Vetterli-Vitali M1870/87 - 10.35x47mm R]]&lt;br /&gt;
[[File:bf1-vett_1.jpg|thumb|none|600px|Holding the Vetterli-Vitali M1870/87.]]&lt;br /&gt;
[[File:bf1-vett_2.jpg|thumb|none|600px|Iron sights of the M1870/87.]]&lt;br /&gt;
[[File:bf1-vett_4.jpg|thumb|none|600px|Reloading a 4-round clip.]]&lt;br /&gt;
&lt;br /&gt;
===Vetterli-Vitali M1870/87 Carbine===&lt;br /&gt;
The rare carbine variant of the Vetterli-Vitali M1870/87 is also available with the experimental dot sight.&lt;br /&gt;
&lt;br /&gt;
[[File:Vetterli M1870 87 Carbine.JPG|thumb|none|500px|Vetterli-Vitali M1870/87 Carbine - 10.35x47mm R]]&lt;br /&gt;
[[File:BF1 Vitterli carbine (1).jpg|thumb|none|600px|The Vetterli carbine in the hands of an Italian soldier.]]&lt;br /&gt;
[[File:BF1 Vitterli carbine (2).jpg|thumb|none|600px|Cycling the carbine.]]&lt;br /&gt;
[[File:BF1 Vitterli carbine (3).jpg|thumb|none|600px|Reloading a single round.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout class in multiplayer. Three variants are available to the Scout class, the &amp;quot;Infantry” and &amp;quot;Sniper&amp;quot; variants chambered in 7.62x54mmR, and the &amp;quot;Trench&amp;quot; variant being a carbine model chambered in .30-40 Krag. If the player spawns in as the Cavalry class, they are given a fourth &amp;quot;Cavalry&amp;quot; variant of the weapon, which is similar to the &amp;quot;Trench&amp;quot; (same caliber) but with reduced hip-fire accuracy and increased muzzle velocity.&lt;br /&gt;
&lt;br /&gt;
An animation error on the Sniper variant makes the hammer return to the down position for a quick moment after scoping out after a shot.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|The &amp;quot;Cavalry&amp;quot; variant in idle.]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Reloading with a stripper clip.]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|Topping off the magazine with loose rounds.]]&lt;br /&gt;
[[File:Desert Dweller.jpg|thumb|none|600px|The &amp;quot;Desert Dweller&amp;quot; skin on an 1895 &amp;quot;Sniper&amp;quot;, granted for 100% completion of &amp;quot;Nothing is Written&amp;quot;.]]&lt;br /&gt;
[[File:BF1 M1895 (1).jpg|thumb|none|600px|A deployed M1895 sniper rifle, equipped with the &amp;quot;Rough Rider&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 M1895 (2).jpg|thumb|none|600px|Cycling the Russian 1895, note the lack of a rim on the extracted casing and the empty follower.]]&lt;br /&gt;
[[File:BF1 M1895 (3).jpg|thumb|none|600px|Covering the ejection port on a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1 M1895(4).jpg|thumb|none|600px|Cycling the &amp;quot;Infantry&amp;quot; Model 1895.]]&lt;br /&gt;
[[Image:WinchesterModel1895Carbine.jpg|thumb|none|500px|Winchester Model 1895 carbine - .30 Cal - Commercial Version.]]&lt;br /&gt;
[[File:BF1 M1895 (5).jpg|thumb|none|600px|The 1895 Carbine with a lavish skin. Note that it retains the loading bridge for stripper clips from the 7.62x54mmR version.]]&lt;br /&gt;
[[File:BF1 M1895 (6).jpg|thumb|none|600px|Aiming the carbine. Note that the hammer will stay up if the player holds down the trigger after firing.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
For the first time since ''[[Battlefield 2]]'', handheld machine guns will overheat if fired for too long in ''Battlefield 1'', although some MGs such as the Madsen or M1918 BAR rather obviously don’t have this issue because of their smaller magazine capacities. &lt;br /&gt;
&lt;br /&gt;
As is common for the video game category for light machine guns, it contains more than what were actually classified as LMGs. The Parabellum MG 14/17 and Perino M1908 medium machine guns are classified as LMGs (though it's less far-fetched for the MG 14/17, considering that it did get to be used on the ground with a bipod towards the end of the war), but the &amp;quot;Annual Award for Most Egregious Weapon Misclassification&amp;quot; goes to the Browning M1917 heavy machine gun being classified as an LMG in ''Battlefield 1''. &lt;br /&gt;
 &lt;br /&gt;
==Bergmann MG 15 n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA|Bergmann MG 15 n. A.]] is one of the Support class's optional primary weapons. Prior to the introduction of the [[Parabellum MG 14]], it was the class's only belt-fed machine gun. It comes in the &amp;quot;Low Weight&amp;quot;, &amp;quot;Storm&amp;quot;, and &amp;quot;Suppressive&amp;quot; variants. Until the inclusion of the Browning M1917, it had the highest capacity out of all the light machine guns in the base game, holding 100 rounds (200 rounds for the &amp;quot;Suppressive&amp;quot; variant).&lt;br /&gt;
[[File:Bergmannmg15.jpg|thumb|none|500px|Bergmann MG 15 n. A. light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg|thumb|none|600px|A German soldier holds an MG 15 n. A with a shiny skin. His left hand is gripping onto a small foregrip that had replaced the bipod on the image above.]]&lt;br /&gt;
[[File:Bf1 mg15na aim.jpg|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg|thumb|none|600px|Reloading the MG 15 n. A.]]&lt;br /&gt;
[[File:BF1MG15reload.jpg|thumb|none|600px|Feeding an 8mm Mauser belt into the chamber. Note the added bipod.]]&lt;br /&gt;
[[File:BF1MG15charging.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg|thumb|none|600px|A soldier holds an MG 15 n. A. equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1917A1==&lt;br /&gt;
The [[Browning M1917A1]] water-cooled machine gun appears in the ''Turning Tides'' DLC for the Support class. It comes in two variants: the &amp;quot;Low Weight&amp;quot;, which has no attachments, and the &amp;quot;Telescopic&amp;quot;, which is fitted with a Warner &amp;amp; Swasey scope. Both variants are equipped with a 250-round belt box. The A1 variant was developed in the 1930s and is anachronistic for the WW1 time period. &lt;br /&gt;
[[File:Browning1917.jpg|thumb|none|500px|Browning M1917A1 - .30-06. Note the bottom plate.]]&lt;br /&gt;
[[File:Bf1_bro17_1.jpg|thumb|none|600px|Holding the &amp;quot;M1917 MG&amp;quot;. A cradle for a tripod (rather like the one on [[:File:M1917A1 2.jpg|this image]]) has been mounted on the weapon (sans the tripod), and the player character's left hand is holding onto it from the cradle. The cradle may have been a particularly bizarre attempt at verisimilitude since hipfiring it while carrying the water jacket will severely burn your hands.]]&lt;br /&gt;
[[File:Bf1_bro17_2.jpg|thumb|none|600px|Aiming. John Basilone may be able to lug this thing around a battlefield without a hitch, but our Support soldier here can do parkour while carrying this one-hundred-pound thing.]]&lt;br /&gt;
[[File:Bf1_bro17_3.jpg|thumb|none|600px|Setting a new belt into place.]]&lt;br /&gt;
[[File:Bf1_bro17_4.jpg|thumb|none|600px|Pulling the charging handle, creating a bicycle bell-like &amp;quot;ding&amp;quot; sound.]]&lt;br /&gt;
[[File:BF1 M1917MG (1).jpg|thumb|none|600px|A deployed &amp;quot;Telescopic&amp;quot; M1917. Note the accurate non-disintegrating cloth belt, although it does not respond to gravity like the MG 14/17's belt, probably due to memory limitations.]]&lt;br /&gt;
[[File:BF1 M1917MG (2).jpg|thumb|none|600px|Removing the wooden belt box.]]&lt;br /&gt;
[[File:BF1 M1917MG (3).jpg|thumb|none|600px|Flipping up the box's cover, which reveals the 250-round belt inside.]]&lt;br /&gt;
&lt;br /&gt;
==Burton 1917 Light Machine Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Burton 1917 LMR]] (Light Machine Rifle) was added to CTE testing in June 2018 and later to the base game in the same month. It is used by the Support class. Another obscure prototype weapon, the Burton's unusual two-magazine design is reflected in its unique gameplay properties. In gameplay, the two magazines are tracked individually and treated as distinct &amp;quot;fire modes&amp;quot;, with a press of the fire mode key resulting in the player character switching between the two magazines, pulling one out and slapping the other one in. Each magazine has its own reload animations, and pressing the reload key only reloads the currently active magazine.&lt;br /&gt;
&lt;br /&gt;
Adding to the two-magazine gameplay is the ammunition. Designed as a dual-purpose aircraft gun with the ability to switch between normal rounds and incendiaries for targeting observation balloons, the in-game weapon has the right magazine using regular rounds, and the left magazine using incendiary rounds. The incendiary rounds do not light anything on fire, and merely changes the damage model to be more effective against planes but less effective against infantry.&lt;br /&gt;
&lt;br /&gt;
Lastly, the in-game weapon features the &amp;quot;ground&amp;quot; barrel with its bayonet lug, allowing players to use a bayonet on it, a first for a Support weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Burton LMR.jpg|thumb|none|500px|Burton 1917 LMR with &amp;quot;ground&amp;quot; barrel - .345 WSL]]&lt;br /&gt;
[[File:Bf1_Burton1.jpg|thumb|none|600px|A Support Gunner holds his Burton LMR.]]&lt;br /&gt;
[[File:Bf1_Burton2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_Burton3.jpg|thumb|none|600px|Changing the right magazine.]]&lt;br /&gt;
[[File:Bf1_Burton4.jpg|thumb|none|600px|Loading the incendiary magazine.]]&lt;br /&gt;
[[File:Bf1_Burton5.jpg|thumb|none|600px|Charging the Burton on an empty reload of the incendiary fire mode.]]&lt;br /&gt;
[[File:BF1 BurtonLMR (1).jpg|thumb|none|600px|Reloading the right-side magazine on an AA-sight equipped LMR.]]&lt;br /&gt;
[[File:BF1 BurtonLMR (2).jpg|thumb|none|600px|Pulling the charging handle with the right hand. If the player empties both magazines and chooses to reload one after another, the empty reload will incorrectly be used twice even after the Burton has been recocked once.]]&lt;br /&gt;
[[File:BF1 BurtonLMR (3).jpg|thumb|none|600px|Reloading the incendiary mag on the &amp;quot;Optical&amp;quot; version.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle. 1915==&lt;br /&gt;
The [[Chauchat]] Mle. 1915 Light Machine Gun appears in the ''They Shall Not Pass'' DLC. In-game, it has the highest damage model of all of the Support class's machine guns, at the cost of a low rate of fire (still 50% higher than the real weapon's; 360 RPM in-game versus the real steel's 240) and a mere 20-round capacity, though this is likewise one more than the real weapon, which would almost always fail to feed the first round from a full magazine and was usually only loaded with 19 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|500px|none|Chauchat Mle. 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Bf1_chau1.jpg|thumb|none|600px|A ''poilu '' holding the Chauchat in the ''They Shall Not Pass'' trailer. This character is actually the French Scout class; their Support kit has a distinctive protective eye visor and a Chauchat magazine on his webbing. He is flanked by the Trench Raider Elite kit and an Assaultier, respectively.]]&lt;br /&gt;
[[File:Bf1_chau2.jpg|thumb|none|600px|Holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_chau4.jpg|thumb|none|600px|Reloading. Note the magazine is mirrored: the viewing window should be on the right side since it was intended to allow the loader to monitor the remaining ammo rather than the gunner. When reloading from empty, the player character gives the magazine an additional pat, but doesn't pull the charging handle; this is correct, as the bolt locks open when empty.]]&lt;br /&gt;
[[File:BF1 Chauchat (1).jpg|thumb|none|600px|An AA-sight equipped Chauchat in the Argonne Forest.]]&lt;br /&gt;
[[File:BF1 Chauchat (2).jpg|thumb|none|600px|The &amp;quot;Telescopic&amp;quot; variant of the CSRG, with the &amp;quot;Le Flambeau&amp;quot; skin.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle. 1909==&lt;br /&gt;
The [[Hotchkiss M1909]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benét-Mercié.&amp;quot; The reloading animation for the non-empty reload is inaccurate; the player character simply shoves the feeding strip as if nothing was retaining it in the first place.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer, the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benét-Mercié that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss1909.jpg|thumb|none|450px|Hotchkiss Model 1909 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|The Hotchkiss M1909 &amp;quot;Benét-Mercié&amp;quot; in-game.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Inserting a fresh feed strip.]]&lt;br /&gt;
[[File:Trench Cleaner.jpg|thumb|none|600px|&amp;quot;Trench Cleaner&amp;quot; skin granted for the completion of Battlefield 1 Singleplayer.]]&lt;br /&gt;
[[File:BF1 M1909 (1).jpg|thumb|none|600px|The &amp;quot;Telescopic&amp;quot; M1909 deployed, with half of the strip used. The third-person model always shows the strip in this state regardless of how many rounds have been fired, likely to make players who use the Benét-Mercié look a little less ridiculous. Another note is that this Telescopic variant uses a tripod instead of a bipod, and installed in a similar location to the foregrip of the other variants.]]&lt;br /&gt;
[[File:BF1 M1909 (2).jpg|thumb|none|600px|Shoving out the strip on a &amp;quot;Optical&amp;quot; Hotchkiss.]]&lt;br /&gt;
[[File:BF1 M1909 (3).jpg|thumb|none|600px|Working the M1909's weird bolt-action-like charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The rare [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun. There are two variants available in-game, the &amp;quot;Low Weight&amp;quot; and &amp;quot;Optical&amp;quot; variants, though the Optical variant was exclusive to the War Stories until the Spring Patch on April 28, 2017, which added it as an unlockable to multiplayer.&lt;br /&gt;
&lt;br /&gt;
The Huot is portrayed as functioning as a closed bolt-system and tracks +1 in the chamber; in reality, it functions in open-bolt form.&lt;br /&gt;
&lt;br /&gt;
A note is that the foregrip on the Optical variant isn't actually used (though its effects apply), as there is no easy way to animate the soldier's left hand gripping onto it, not with the already awkward ergonomics.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:Huot1.jpg|thumb|none|600px|Holding the Huot Automatic.]]&lt;br /&gt;
[[File:Huot2.jpg|thumb|none|600px|Holding the Huot.]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot.]]&lt;br /&gt;
[[File:Huot3.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaign.jpg|thumb|none|600px|Edwards holds a muddy unique Huot Automatic found in ''Fog of War.'' Looking down shows off the rather awkward ergonomics of converting a bolt action Ross rifle to fully-automatic.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaignreload.jpg|thumb|none|600px|Charging the Huot.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Suppressive&amp;quot; variants. The latter is equipped with a 97 round pan magazine, although it visually still uses a 47 round one.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis Gun.]]&lt;br /&gt;
[[File:BF1Lewisreload.jpg|thumb|none|600px|Mashing in a new drum magazine.]]&lt;br /&gt;
[[File:BF1Lewischarging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1 Lewis (1).jpg|thumb|none|600px|The draw animation of the Lewis Gun, which has the character somewhat comically juggle a 28 pound machine gun between his hands.]]&lt;br /&gt;
[[File:BF1 Lewis (2).jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; version with a rather ostentatious weapon skin.]]&lt;br /&gt;
[[File:BF1 Lewis (3).jpg|thumb|none|600px|And the &amp;quot;Suppressive&amp;quot; variant, with the &amp;quot;Yells&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 Lewis (4).jpg|thumb|none|600px|Aiming down the ZF12 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M1918 Browning Automatic Rifle==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in-game. It comes in three versions: &amp;quot;Trench,&amp;quot; &amp;quot;Storm,&amp;quot; and &amp;quot;Telescopic.&amp;quot; The HUD icon shows it equipped with the World War II-era hinged bipod at the end of the weapon; this bipod is also present on the &amp;quot;Telescopic&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
The weapon features a bonus weapon variant for pre-ordering ''Battlefield V'', called &amp;quot;BAR M1918A2&amp;quot;. The latter does have an M1918A2-like handguard and bipod and a usable fire rate selector, but still has the original M1918's stock, as well as lacking the new magazine guide.&lt;br /&gt;
&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Browning Automatic rifle in idle.]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming; these sights are actually more representative of the WWII M1918A2, as the original model uses the same aperture rear sight of the [[M1917 Enfield]] and a hoodless front post. The weapon actually working is also more representative of a WW2 BAR, since the first batches of M1918s had incorrectly tempered springs.]]&lt;br /&gt;
[[File:BF1BARcharging.jpg|thumb|none|600px|Pulling back the charging handle while looking down, which shows off the rather detailed character model's hands. Being an open bolt weapon, it is appropriately cocked before switching magazines.]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the Thompson-like vertical grip, as this is the BAR Trench variant.]]&lt;br /&gt;
[[File:BF1BARreload.jpg|thumb|none|600px|About to insert a new magazine.]]&lt;br /&gt;
[[File:BF1 BAR (1).jpg|thumb|none|600px|The scoped and bipod-ed version of the M1918.]]&lt;br /&gt;
[[File:BF1 BAR (2).jpg|thumb|none|600px|Deploying the &amp;quot;Telescopic&amp;quot; BAR.]]&lt;br /&gt;
[[File:BF1 BAR (3).jpg|thumb|none|600px|Lastly, the M1918 BAR &amp;quot;Storm&amp;quot; variant. This version uses a straight metal foregrip.]]&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06.]]&lt;br /&gt;
[[File:BF1 BAR1918A2 (1).jpg|thumb|none|600px|The BAR M1918A2 in-game.]]&lt;br /&gt;
[[File:BF1 BAR1918A2 (2).jpg|thumb|none|600px|Actuating the fire-rate selector.]]&lt;br /&gt;
[[File:BF1 BAR1918A2 (3).jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[File:BF1 BAR1918A2 (4).jpg|thumb|none|600px|Removing the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen==&lt;br /&gt;
The [[Madsen machine gun|Madsen]] is available to the Support class as the &amp;quot;Madsen MG&amp;quot;. Originally, it was inaccurately depicted as a closed-bolt weapon with a +1 capacity, but this was later fixed. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Storm&amp;quot; variants. In the December 16th, 2016 patch, all the &amp;quot;Low Weight&amp;quot; machine guns were given bipods.&lt;br /&gt;
&lt;br /&gt;
The Madsen in the game is anachronistically modelled on the port-war Portuguese contract model, which bears several features that were not present on any wartime Madsens, including a double-stacked magazine and a flash hider.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MadsenGun2.jpg|thumb|none|450px|Portuguese Madsen machine gun - 7.92x57mm Mauser. The in-game model uses the same style of carry handle and muzzle device by default.]]&lt;br /&gt;
[[File:BF1 Madsen (0).jpg|thumb|none|600px|Equipping the Madsen with the carry handle, similar to the machine guns in the previous modern-set games.]]&lt;br /&gt;
[[File:Bf1-madsen 1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG. The carry handle and flash hider (visible in the images below) denote it as a post-war variant, though the muzzle device can be removed with the leftward recoil pattern option. Note also the thick double-stacked magazine; wartime Madsens exclusively fed from thin single-stack mags.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
[[File:BF1Madsenreload.jpg|thumb|none|600px|Loading a new magazine into the Madsen.]]&lt;br /&gt;
[[File:BF1Madsencrank.jpg|thumb|none|600px|Giving the crank-style charging handle a pull.]]&lt;br /&gt;
[[File:BF1 Madsen (1).jpg|thumb|none|600px|The Madsen MG &amp;quot;Storm.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
A German light machine gun variant of the famous [[Maxim]] heavy machine gun, the [[Maxim MG08/15]], appears in the game. The weapon has exceptional recoil and shot spread when fired initially, but longer continuous bursts allow the weapon to settle and become more accurate provided the player character using it is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. The fact that the iron sights of the weapon cannot be used makes the above gameplay mechanic the only way to use the weapon accurately.  &lt;br /&gt;
&lt;br /&gt;
In singleplayer the Maxim MG08/15 is the first weapon used by the Italian ''Arditi'' unit member Luca Vincenzo Cocchiola, the protagonist of the third &amp;quot;War Story&amp;quot; chapter, titled ''Avanti Savoia''. Luca uses both the machine gun and body armor (of the WWI plate armor kind, with greatly exaggerated effectiveness compared to real life for gameplay) to accomplish the herculean task of storming his way up a mountain in the Italian Dolomites defended by the Austro-Hungarian army, all to protect his twin brother Matteo in a unit fighting nearby.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Maxim MG08 is available to any player character who can pick up a &amp;quot;Sentry Kit&amp;quot; from weapon crates that randomly spawn through a level. Mirroring Luca's exploits, any soldiers picking up a &amp;quot;Sentry Kit&amp;quot; in multiplayer are also automatically equipped with the same body armor Luca used, which makes them much more resistant to almost any form of weapon damage, but leaves the user unable to put on a gas mask and thus extremely vulnerable to in-game chemical weaponry. &lt;br /&gt;
&lt;br /&gt;
The weapon is reloaded with disintegrating belts in order to simplify the reload animation; though a disintegrating belt did exist for the MG08 during WWI, it was not standard, and standard ammo belts were non-disintegrating. At the time of the game's release, dynamic reloads like the ones seen on the Parabellum MG 14/17 were apparently not implemented into the Frostbite engine; [https://www.reddit.com/r/battlefield_live/comments/6vgt55/perino_model_1908/dm1dzvq/ some] [https://www.reddit.com/r/battlefield_live/comments/6ruxch/lets_talk_about_the_reload_animations/dl7ydbv/ DICE comments] on r/battlefield_live suggested that dynamic reload functionalities were added to engine after the game's release, around the time of ''In the Name of the Tsar''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The Maxim MG08/15 lies in a weapon crate, stashed along with pieces of body armor. Experiments with body armor in WWI were partially successful in producing heavy and bulky suits that could defend the user against shrapnel and pistol caliber rounds, but could not protect against rifle-caliber guns. In addition, body armor like this was likely never used by the real ''Arditi'' (Italian for &amp;quot;Daring Ones&amp;quot;) units in WWI, who were primarily armed with a dagger and grenades and normally sent to clear enemy trenches just after a suppressing barrage from friendly artillery lifted.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 machine gun. As this screenshot shows, it has been fitted with an ahistorical &amp;quot;chainsaw grip&amp;quot;; this seems to be a carrying handle from a [[Lewis Gun]].]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Replacing the 200-round belt box. The player character doesn't seem to put enough work in pulling the belt into the action.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/18==&lt;br /&gt;
The MG08/15's experimental air-cooled variant, the [[MG08/18]] is available in the ''Apocalypse'' DLC, called the &amp;quot;lMG 08/18&amp;quot; with a lowercase L. It was originally called &amp;quot;LMG 08/18&amp;quot; during the CTE with an uppercase L. The case difference is notable as both were actual WWI German designations; lMG either stood for &amp;quot;leichte Maschinengewehr&amp;quot; (light machine gun) or &amp;quot;luftgekühlt Maschinengewehr&amp;quot; (air-cooled machine gun), according to different sources, while LMG stood for &amp;quot;Luft Maschinengewehr&amp;quot; (air machine gun; as in machine gun for use in the air i.e. plane-mounted MG). The MG08/18 is not known to be designated under either designation, so the originally CTE name probably was referring to how it's an LMG, light machine gun, though the current name is technically correct for both possible definitions.&lt;br /&gt;
&lt;br /&gt;
Unlike the MG08/15, and like the MG 14/17 from the ''In The Name of the Tsar'' DLC, it is depicted with a non-disintegrating metal belt, and even features dynamic reload animations.  In the /18's case, this is exhibited with the animation of the operation of the belt drum's hand crank, and how long the crank is operated to rewind the belt is dependent on how many rounds from the belt have been fired.&lt;br /&gt;
[[File:Maxim0818.jpg|thumb|none|450px|Maxim MG08/18 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BF1 LMG08 (1).jpg|thumb|none|600px|The MG08/18 in the hands of a German support gunner. Note that the bipod is being used as an impromptu foregrip.]]&lt;br /&gt;
[[File:BF1 LMG08 (2).jpg|thumb|none|600px|Iron sights. The rear notch is rather wide.]]&lt;br /&gt;
[[File:BF1 LMG08 (3).jpg|thumb|none|600px|Pulling out an empty belt on an empty reload with the left hand (it's a little hard to see because of the poor lighting, look in the bottom left of the image).]]&lt;br /&gt;
[[File:BF1 LMG08 (4).jpg|thumb|none|600px|Dropping a new 100-round belt drum in place.]]&lt;br /&gt;
[[File:BF1 LMG08 (5).jpg|thumb|none|600px|Charging the MG08/18.]]&lt;br /&gt;
[[File:BF1 LMG08scoped.jpg|thumb|none|600px|The &amp;quot;Suppressive&amp;quot; variant with ZF12 scope.]]&lt;br /&gt;
[[File:BF1 LMG08 (6).jpg|thumb|none|600px|Equipping the MG08/18 with the spent belt hanging loose.]]&lt;br /&gt;
[[File:BF1 LMG08 (7).jpg|thumb|none|600px|Rewinding the belt through the receiver, there is an Easter Egg when doing this with 13 rounds left; sometimes the &amp;quot;pop goes the weasel&amp;quot; sounds of a jack-in-the-box toy replace the default audio as based on a suggestion from community member Flakfire.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG 14/17==&lt;br /&gt;
The [[Parabellum MG 14#Parabellum MG 14/17|Parabellum MG 14/17]] appears in the ''In the Name of the Tsar'' DLC for the Support class. Interestingly, the weapon depicts the real weapon's non-disintegrating ammo belt, which comes into play during reloads. There are five different reload animations for different amounts of remaining ammo. Just a few shots, the player character will take out the reel and pull out the belt. More than that, the character will spin the reel (with up to three spins) to retract the cloth ammo belt before removing them. An empty reload shows the character simply detaching the belt from the gun and reload as usual. It boasts the fastest rate of fire in its class. It comes with two variants - &amp;quot;Low Weight&amp;quot; and &amp;quot;Suppressive&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Parabellum MG17.jpg|thumb|none|450px|Parabellum MG 14/17 - 7.92x57mm]]&lt;br /&gt;
[[Image:BF1_mg17_1.jpg|thumb|none|600px|An early image of the MG 14/17 from a trailer for ''In the Name of the Tsar''.]]&lt;br /&gt;
[[File:BF1 MG14 (1).jpg|thumb|none|600px|The MG 14/17 in idle.]]&lt;br /&gt;
[[File:BF1 MG14 (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:BF1 MG14 (3).jpg|thumb|none|600px|Spinning the &amp;quot;8mm Mauser wheel of fortune&amp;quot;.]]&lt;br /&gt;
[[File:BF1 MG14 (4).jpg|thumb|none|600px|The MG 14 with its drum removed, showing off the mounting bracket.]]&lt;br /&gt;
[[File:BF1 MG14 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[Image:BF1_mg17su.jpg|thumb|none|600px|The &amp;quot;Suppressive&amp;quot; variant in the &amp;quot;Galicia&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==Perino M1908== &lt;br /&gt;
The Italian [[Perino Machine Gun|Perino M1908]] is the second weapon available in the ''In the Name of the Tsar'' DLC for the Support class. It comes in &amp;quot;Low Weight&amp;quot; and &amp;quot;Defensive&amp;quot; variants, both of which feed from an ammo box that holds up to six 20-round clips, 120 rounds in total.&lt;br /&gt;
[[Image:Perino Machine Gun.jpg|thumb|none|450px|Perino Model 1908 - 6.5x52mm Carcano]]&lt;br /&gt;
[[Image:BF1_perm08_1.jpg|thumb|none|600px|A Russian soldier holds a Perino machine gun with a fancy skin. Of note here is that an update changed the tripod on this variant (the Low Weight) to the bipod similar to that of the Lewis Gun, though the &amp;quot;Defensive&amp;quot; variant still uses the tripod.]]&lt;br /&gt;
[[Image:BF1_per_1.jpg|thumb|none|600px|The Perino in first-person.]]&lt;br /&gt;
[[Image:BF1_per_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:BF1_per_3.jpg|thumb|none|600px|Topping up the hopper with a 20-round clip. Reloading involves the player character topping off the box with clips, with each of the six clips having its own loading animation. Reloading while the player is only partially through the first clip will show the player character pulling the clip out and loading a full clip to the top, topping off the magazine.]]&lt;br /&gt;
[[File:BF1 Perino (1).jpg|thumb|none|600px|Removing a partially spent clip from the M1908.]]&lt;br /&gt;
[[File:BF1 Perino (2).jpg|thumb|none|600px|Charging the MG after loading the first clip into the hopper. Note the bipod and its band around the barrel shroud.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Wechselapparat M1917]] appears in the game. In real life, it was the first flamethrower in history intended for, and capable of, being carried and operated by one man; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the original &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to hear people unfamiliar with German pronunciations stumble over the name. As with most flamethrowers in film and video games, the Wechselapparat is very short-ranged, cannot spread unignited fuel to create a flammable pool for later ignition, and is treated as having infinite ammunition despite the severely low fuel reserves mandated by weight considerations for man-portable flamethrowers. All this said, it does have considerably better range and damage than most video game flamethrowers, and the sounds it creates (initial ignition, flames themselves, and inevitable screaming) along with the flame effects make for a powerful and terrifying weapon to use or face.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Wechselapparat is available to all sides via the &amp;quot;Flame Trooper Kit&amp;quot; weapon crates that randomly spawn in multiplayer levels, and is always depicted as spraying a small amount of unlit fuel before the pilot light gets going, most likely for balance reasons. Players using this kit are also automatically equipped with body armor similar to but not as effective as that given to the users of the &amp;quot;Sentry Kit&amp;quot;, presumably to allow Flame Troopers to weather some fire while getting close enough to use their primary weapon. &lt;br /&gt;
&lt;br /&gt;
In singleplayer it is never available to the player, but is seen right from the first &amp;quot;War Story&amp;quot; chapter &amp;quot;Storm of Steel&amp;quot; and the &amp;quot;Through Mud and Blood&amp;quot; chapter, always in the hands of enemy flame troopers who also wear body armor. The flame troopers in singleplayer do possess a weak point, however, as a few hits from any firearm to the Wechselapparat's back-mounted fuel tank is enough to always cause ignited fuel to spray out through the puncture, condemning the attached flame trooper to a flailing fit of screaming through his gas mask, shortly before exploding in a good-sized ball of fire.&lt;br /&gt;
&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|A German soldier lays down flames with his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower. In reality, the Entente forces would develop and deploy their own flamethrowers after seeing the German ones in action, but those do not appear in this game.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Gun=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themselves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
The ''Turning Tides'' DLC added a third type of flare gun, the &amp;quot;Signal&amp;quot; variant, which is plated in either nickel or silver, has ornate engravings, and is exclusive to the new Infiltrator Elite Class. It has only one flare at a time, which automatically replenishes 60 seconds after use. The flares it fires make a distinctive sound, and glow green to friendlies while glowing red to enemies; they are also brighter than standard flares and emit small spark-like elements. In an example of something existing purely for gameplay, the flares can also be airbursted mid-flight by pulling the flare gun's trigger again, dropping the flare straight down. The location of the flare will then be the epicenter of a devastating artillery barrage, intended to be representative of calling in support from an off-map Dreadnought.&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Opening the flare pistol. A spent round is conspicuously absent during the reloading process.]]&lt;br /&gt;
[[File:BF1 Flargun (1).jpg|thumb|none|600px|Loading a round into the &amp;quot;Flash&amp;quot; version, which has a black finish.]]&lt;br /&gt;
[[Image:BF1-Flaregun-3.jpg|thumb|none|600px|The flare pistol of the Infiltrator Elite Class.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk. II==&lt;br /&gt;
&lt;br /&gt;
The [[1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II]], a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a gadget available for the Assault class, serving a role similar to the rocket and missile launchers of previous games. Like the Tank Hunter's Mauser 1918 Tankgewehr, the gun can only be fired when its tripod is deployed.&lt;br /&gt;
&lt;br /&gt;
It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An Anti-Air version known as the &amp;quot;AA Rocket Gun&amp;quot; was tested in the CTE before the release of ''Turning Tides'', but wasn't included in the retail version until the final release of the ''Apocalypse'' DLC.&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk. II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round. The Beta animation had slight hand angle differences.]]&lt;br /&gt;
[[Image:Bf1_cray3.jpg|600px|thumb|none|Holding the &amp;quot;AA Rocket Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Blanch-Chevallier Grenade Discharger==&lt;br /&gt;
The [[Blanch-Chevallier Grenade Discharger]], a prototype grenade launcher based on a [[Martini-Henry]] action, is available in the ''Turning Tides'' DLC as a primary weapon for the Infiltrator Elite Class (called Martini-Henry Grenade Launcher in-game). The weapon is shown correctly as essentially a rifle grenade launcher, firing proprietary impact-detonated grenades (different from the standard [[Mills Bomb]]) with .577-450 blank cartridges.&lt;br /&gt;
[[Image:Blanch-Chevallier.jpg|thumb|none|400px|Blanch-Chevallier grenade discharger - 2.5in. PR.9711 © Royal Armouries]]&lt;br /&gt;
[[Image:Bf1_blanchdis.jpg|600px|thumb|none|The Blanch-Chevallier Grenade Discharge lies in a weapon crate.]]&lt;br /&gt;
[[Image:Bf1_blanchdis1.jpg|600px|thumb|none|The Infiltrator holding the Grenade Discharger.]]&lt;br /&gt;
[[Image:Bf1_blanchdis2.jpg|600px|thumb|none|Aiming.]]&lt;br /&gt;
[[Image:Bf1_blanchsid3.jpg|600px|thumb|none|Loading a grenade.]]&lt;br /&gt;
[[Image:Bf1_blanchdis4.jpg|600px|thumb|none|Reloading a .577-450 blank cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Rifle Grenade Launcher==&lt;br /&gt;
The Medic class can equip their long guns with rifle grenade launchers resembling Mauser cup-type grenade launchers. They can fire Frag, HE, or Smoke rifle grenades. For gameplay purposes, they do not consume regular ammo inside the rifle when using.&lt;br /&gt;
[[Image:Bf1 riflegre.jpg|600px|thumb|none|Equipping the grenade launcher mounted on a white [[Mondragón Rifle]].]]&lt;br /&gt;
[[Image:Bf1-RifleGrenade1.jpg|600px|thumb|none|About to put in a Mills bomb. Actually, the ''Schießbecher 17'' fired M17 ''Karabinergranaten''.]]&lt;br /&gt;
[[Image:Bf1-RifleGrenade2.jpg|600px|thumb|none|The No. 37 Mk. I Smoke Grenade is used for the smoke variant.]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Crossbow==&lt;br /&gt;
A Grenade Crossbow is available for the support class. The Crossbow looks very similar to those that are used in the movie ''[[Capitaine Conan]]''.&lt;br /&gt;
[[Image:Bf1 cross1.jpg|600px|thumb|none|A support gunner holds the crossbow.]]&lt;br /&gt;
[[Image:Bf1 cross2.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
An &amp;quot;interesting&amp;quot; mechanic in ''Battlefield 1'' is that grenades (excluding the Geballte Ladung, which is a gadget) have no pin-pulling animations; the player character's right hand simply pulls out the armed grenade from offscreen and throws it, with only a very short delay between pressing the throw grenade key and the grenade flying out.&lt;br /&gt;
==Flachmine 17== &lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:Flachmine17.jpg|thumb|none|300px|Flachmine 17 Anti-Tank mine ]]&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
A [[Jam Tin Grenade]] is used by the attacking faction when destroying a telegraph station in the Rush and Frontlines game modes. In an incredibly subtle detail, the label of the tin actually varies between factions, rather than just reusing one texture for all circumstances.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
[[File:Bf1-jamtin.jpg|thumb|none|500px|The grenade placed on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Pétard Grenade==&lt;br /&gt;
The French Pétard Grenade is available in the ''Apocalypse'' DLC as the &amp;quot;Improvised grenade&amp;quot;.&lt;br /&gt;
[[File:PetardGre.jpg|thumb|none|350px|Pétard Grenade or Third Army Grenade]]&lt;br /&gt;
[[File:bf1 imprgre1.jpg|thumb|none|600px|The grenade thrown by the player.]]&lt;br /&gt;
[[File:bf1 imprgre2.jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
[[File:BF1 Improvised grenade (1).jpg|thumb|none|600px|Holding the Pétard Grenade by exploiting an equipment bug. In this instance, its comical first-person viewmodel size makes it look like one of the game's many melee clubs.]]&lt;br /&gt;
[[File:BF1 Improvised grenade (2).jpg|thumb|none|600px|Looking up at the explosive charge element.]]&lt;br /&gt;
[[File:BF1 Improvised grenade (3).jpg|thumb|none|600px|The other side of the improvised hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. I Limpet Mine==&lt;br /&gt;
The Limpet Charge shown in-game is primarily based on the Mk. I (MD1-7A) version of the Limpet Mine invented by British inventors Stuart Macrae and Cecil Vandepeer Clarke. Being a WWII mine, in reality, its appearance in WWI is anachronistic.&lt;br /&gt;
&lt;br /&gt;
A tag present on the explosive designates it as the &amp;quot;Limpet Mine Mk. II&amp;quot;, and says that it was manufactured in the USA by the &amp;quot;Wilkinson Armory Co.&amp;quot; This is accurate as the real Mk. I limpet mine later became the Mk. II.&lt;br /&gt;
&lt;br /&gt;
The Limpet Charge sticks to all surfaces regardless of their material, which is very clearly a gameplay decision; actual limpet mines are magnetically attached. It also is shown as detonating based on a standardized timer; the actual design had a detonation system based on a water-soluble pellet, which wouldn't allow for it to detonate in open air.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk1 Limpet Mine.jpg|thumb|none|400px|An Mk. I (MD1-7A) limpet mine resin replica.]]&lt;br /&gt;
[[File:Bf1_limpet.jpg|thumb|none|600px|A Limpet Mine lies in a weapon crate.]]&lt;br /&gt;
[[File:Bf1_limpet_1.jpg|thumb|none|600px|A Support gunner holds the mine.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The American [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk. V CN Gas Grenade.]]&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk. V in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the Allied nations in-game. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk. I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==M1912 ''Lantern'' Grenade==&lt;br /&gt;
The Russian [[M1912 ''Lantern'' Grenade]] is available in the ''In the Name of the Tsar'' DLC, used by Russian factions under the name &amp;quot;Russian Standard Grenade,&amp;quot; although in the menus it is still listed under Frag Grenade.&lt;br /&gt;
[[File:M1912 618.jpg|thumb|none|350px|Russian M1912 &amp;quot;Lantern&amp;quot; grenade]]&lt;br /&gt;
[[File:bf1_lantern_1.jpg|thumb|none|600px|A Russian soldier throws a ''Lantern'' Grenade.]]&lt;br /&gt;
[[File:bf1_lantern_2.jpg|thumb|none|600px|Another view. Here we can see the belt clip.]]&lt;br /&gt;
&lt;br /&gt;
==Model 13/15 Kugelhandgranate==&lt;br /&gt;
The German [[Model 13/15 Kugelhandgranate]] is available in the ''In the Name of the Tsar'' DLC. It appears only as a melee weapon and is named the &amp;quot;Dud Club&amp;quot;. It has a hidden chance to explode when hitting an enemy player, which can be as deadly for the user as the target.&lt;br /&gt;
[[File:Kugel13popp.jpg|thumb|none|350px|Model 13/15 Kugelhandgranate with Poppenberg System.]]&lt;br /&gt;
[[File:bf1_m13-15_1.jpg|thumb|none|600px|The ''Dud Club'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The [[Model 15 Diskushandgranate]] appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade.&amp;quot; Prior to ''They Shall Not Pass'' the Model 17's main advantage was, unlike all other grenades, it was carried in pairs, meaning the player had more than one grenade to throw. However, following the first DLC, the player (should they survive long enough) now has access to functionally infinite grenades (as they operate on a cooldown timer), and can thus only carry one at a time. The mini grenade's small size makes it easier to throw further before it starts to drop without adjusting one's arc but at the cost of a significant decrease in damage.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] (identified by the lack of a belt clip on the head) is the standard grenade for the Central Powers in-game: this version, as the name suggests, was not actually available until 1924, with the [[Model 15 Stielhandgranate|Model 15]], [[Model 16 Stielhandgranate|Model 16]] and [[Model 17 Stielhandgranate]] being the appropriate WW1 variants. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24.jpg|thumb|none|600px|A Stick grenade in a weapon crate in the campaign.]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
===Geballte Ladung===&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a gadget used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is also the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]]. On promotional pictures the Geballte Ladung is made of correct Model 16 Stielhandgranates.&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|201px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Geballte Ladung.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk. 2 Hand Grenade &amp;quot;Hale&amp;quot;==&lt;br /&gt;
The British [[No. 2 Hand Grenade &amp;quot;Hale&amp;quot;|No. 2 Mk. II Hand Grenade &amp;quot;Hale&amp;quot;]] appears as the &amp;quot;Light Anti-Tank Grenade&amp;quot;.&lt;br /&gt;
[[Image:Page1No2Mk2.jpg|thumb|none|200px|No. 2 Mk. II Hand Grenade &amp;quot;Hale&amp;quot;.]]&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 27 Smoke Grenade==&lt;br /&gt;
The British [[No. 27 Smoke Grenade]] appears as the &amp;quot;Incendiary Grenade&amp;quot;.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No. 27 Smoke Grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
==No. 37 Mk. I Smoke Grenade==&lt;br /&gt;
The smoke grenade is a British No. 37 Mk. I grenade.&lt;br /&gt;
[[File:bf1_SmokeGrenade.jpg|thumb|none|600px|The No. 37 thrown into the air.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==4 inch Stokes Mortar==&lt;br /&gt;
The Mark V tanks can be equipped with 4 inch [[Stokes Trench Mortar|Stokes Mortar]]s.&lt;br /&gt;
[[Image:3inch Stokes Mortar.jpg|thumb|none|400px|Stokes Trench Mortar - 3 inch]]&lt;br /&gt;
[[File:bf1_stokes_1.jpg|thumb|none|600px|The Mortar mounted on a Mark V.]]&lt;br /&gt;
&lt;br /&gt;
==6-inch Siege Cannon M1904==&lt;br /&gt;
Various 6-inch Siege Cannon M1904s are seen on eastern front maps.&lt;br /&gt;
[[File:bf1_6inchhow_1.jpg|thumb|none|600px|Three Siege Cannons on the map &amp;quot;Brusilov Keep&amp;quot;.]]&lt;br /&gt;
[[File:bf1_6inchhow_2.jpg|thumb|none|600px|Closer view on two of them.]]&lt;br /&gt;
&lt;br /&gt;
==76.2 mm divisional gun model 1902==&lt;br /&gt;
An [[76.2 mm divisional gun model 1902]] is mounted on the Russian Armoured train and the Garford-Putilov Armoured Car.&lt;br /&gt;
[[File:Putilov76mm.jpg|thumb|none|400px|76.2-mm M1902 Putilov Field Gun]]&lt;br /&gt;
[[File:bf1-putil1.jpg|thumb|none|600px|The M1902 gun mounted in the Armoured Car.]]&lt;br /&gt;
[[File:bf1-putil2.jpg|thumb|none|600px|After firing the gunner throws out the spent shell. This animation returns in ''BFV'' for the mounted Bofors AA-gun in the Valentine AA tank.]]&lt;br /&gt;
[[File:bf1_putil_1.jpg|thumb|none|600px|The Field gun mounted on the destroyed train on the map ''Volga River''.]]&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
The German [[7.7 cm Feldkanone 96 n. A.]] can be used by the player. The gun is often near flag points and can only be controlled by one man instead of a crew of 5. In the single-player campaign ''Through Mud and Blood'', the FK 96 can be seen with ''Buntfarbenanstrich'' 1918 camouflage.&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-2.jpg|thumb|none|600px|After the cannon was fired the gunner takes a 7.7 cm shell...]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|... and loads it.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-3.jpg|thumb|none|600px|After that he locks the breech.]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
The 9.2 inch Mark I Siege Howitzer is available with the ''They Shall Not Pass'' DLC. Unlike the 21 cm Mörser 16 the player can use this Howitzer on the maps &amp;quot;Verdun Heights&amp;quot; and &amp;quot;Soissons&amp;quot; in the Operation mode and on &amp;quot;Caporetto&amp;quot; in the Conquest Assault mode. It fires explosive, smoke and gas shells. In the first mission of &amp;quot;Avanti Savoia&amp;quot;, a few unprepared Siege Howitzers can be seen at the beginning.&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]&lt;br /&gt;
[[File:bf1_siege_howitzer.jpg|thumb|none|600px|The Howitzer in the trailer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer0.jpg|thumb|none|600px|The Howitzer on the &amp;quot;Caporetto&amp;quot; map.]]&lt;br /&gt;
[[File:bf1_siege_howitzer1.jpg|thumb|none|600px|Manning the Howitzer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm SK L/45==&lt;br /&gt;
Several SK L/45 Coastal guns are mounted on the &amp;quot;Zeebrugge&amp;quot; multiplayer map.&lt;br /&gt;
[[File:BF1_sk45_1.jpg|thumb|none|600px|Left side of a Coastal gun mounted near the flag &amp;quot;''Lübeck Battery''&amp;quot; of the map Zeebrugge.]]&lt;br /&gt;
[[File:BF1_sk45_2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
Fixed German 21 cm Mörser 16 heavy howitzers are seen around base areas in the multiplayer. In the single-player campaign, some British, German, and Ottoman NPC soldiers can be seen using the howitzers.&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer Mörser Modell 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:BF1-Morser1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF1-Morser2.jpg|thumb|none|600px|Two different Mörsers in the singleplayer campaign mission &amp;quot;Through Mud and Blood&amp;quot;.]]&lt;br /&gt;
[[File:BF1-Morser3.jpg|thumb|none|600px|Three Mörsers stationed on the multiplayer map &amp;quot;St. Quentin Scar&amp;quot;.]]&lt;br /&gt;
[[File:BF1-Morser4.jpg|thumb|none|600px|Another Mörser on the map &amp;quot;Achi Baba&amp;quot; covered with an Ottoman flag.]]&lt;br /&gt;
&lt;br /&gt;
==38 cm-SK-L/45==&lt;br /&gt;
The Kaliber 38 cm, ''Schnell-Ladekanone'', Kaliberlänge 45 (also called ''Langer Max'', Long Max) can be seen on the map &amp;quot;Rupture&amp;quot;. It cannot be used but it fires at regular intervals. In the &amp;quot;Nothing is Written&amp;quot; campaign the Railroad gun is mounted on the Ottoman armored train.&lt;br /&gt;
[[File:bf1_rail1.jpg|thumb|none|600px|The ''Schnell-Ladekanone'' on the map &amp;quot;Rupture&amp;quot;.]]&lt;br /&gt;
[[File:bf1_rail2.jpg|thumb|none|600px|Different view.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is mounted on Zeppelins, Bomber Aircrafts, and Torpedo Boats in the game. Two stationary placements can also be found in the gondolas of a crashed airship on the map &amp;quot;Giant's Shadow&amp;quot;.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-becker1.jpg|thumb|none|600px|The Becker mounted on a crashed Zeppelin part in the map &amp;quot;Giant's Shadow.&amp;quot;]]&lt;br /&gt;
[[File:Bf1-becker3.jpg|thumb|none|600px|Manning the Becker.]]&lt;br /&gt;
[[File:Bf1-becker2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Canon de 75 mm modèle 1897==&lt;br /&gt;
The Canon de 75 mm modèle 1897 is mounted on the Saint-Chamond assault tank. &lt;br /&gt;
[[File:Canon-75-mm-MLE-1897-No-15932.jpg|thumb|none|300px|Canon 75mm Mle. 1897.]]&lt;br /&gt;
[[File:BF1_Canon de 75.jpg|thumb|none|600px|The Saint Chamond tank with the modèle 1897.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle. 1914==&lt;br /&gt;
The [[Hotchkiss Mle 1914]] is mounted on the Saint-Chamond assault tank and Char 2C Super Heavy Tank.&lt;br /&gt;
[[Image:M1914Hotchkiss.jpg|thumb|none|500px|Hotchkiss Mle. 1914 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BF1 Saint Chamond.jpg|thumb|none|600px|The Saint Chamond tank in Battlefield 1. Note the Hotchkiss MGs mounted around the front and sides.]]&lt;br /&gt;
[[File:BF1_hotch14_1.jpg|thumb|none|600px|The Hotchkiss mounted on the Saint Chamond.]]&lt;br /&gt;
[[File:BF1_hotch14.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk. II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk. II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk. II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk. II in-game.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk. II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Livens Projector==&lt;br /&gt;
The Livens Projector is a stationed poison gas weapon on the &amp;quot;Caporetto&amp;quot;, &amp;quot;Passchendaele&amp;quot; and &amp;quot;River Somme&amp;quot; maps. It is also called ''Gaswurfminen'' near Austrian and German positions.&lt;br /&gt;
[[File:bf1_Livens1.jpg|thumb|none|600px|The Livens Projector on the &amp;quot;River Somme&amp;quot; map, ready for shelling Wellington Farm.]]&lt;br /&gt;
&lt;br /&gt;
==lMG 08/15==&lt;br /&gt;
[[Maxim|lMG 08/15]] machine guns are mounted on German planes like the Halberstadt Cl. II and Gotha bombers.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|luftgekühlters MG 08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot looks through his LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A pair mounted on a Fokker Dr. I Triplane.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
Fixed [[Maxim]] machine guns are mounted around the multiplayer maps. These are shown fitted with a Russian-style ribbed water jacket. Maxims are also mounted in cupolas on top of the Airship Behemoth (an R-class zeppelin).&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the &amp;quot;St. Quentin Scar&amp;quot; map.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Airship, the button prompt showing that he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
===Maxim M1910===&lt;br /&gt;
A pair of [[Maxim#Maxim_M1910|M1910]]s are mounted on the Garford-Putilov Armoured Car.&lt;br /&gt;
[[Image:Maxim-M1910-Smooth-water-jacket.jpg|thumb|none|450px|Maxim 1910, simplified version with smooth water jacket - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1_maxim1910.jpg|thumb|none|600px|A Maxim M1910 mounted on the Garford-Putilov.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built (''Generalquartiermeister'' Erich Ludendorff was disinterested in tanks, declaring them to merely be a &amp;quot;nuisance&amp;quot;) and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|An A7V with the &amp;quot;Mephisto&amp;quot; skin with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk. II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Obukhovskii 12&amp;quot;/52 Pattern 1907 Coastal Gun==&lt;br /&gt;
Some Obukhovskii Coastal Guns can be used on the maps &amp;quot;Albion&amp;quot; and &amp;quot;Cape Helles&amp;quot;. In reality, the Ottomans used German 28 cm SK L/40 guns during the defense of Cape Helles.&lt;br /&gt;
[[Image:Coastal Gun.jpg|thumb|none|400px|Obukhovskii L/52 Pattern 1907 Coastal Gun on the island of Hiiumaa, Estonia, 1920 - 12 inch]]&lt;br /&gt;
[[File:bf1 coast 1.jpg|thumb|none|600px|The Coastal Gun on the &amp;quot;Albion&amp;quot; map in-game.]]&lt;br /&gt;
[[File:bf1 coast 2.jpg|thumb|none|600px|An Ottoman Coastal Gun on &amp;quot;Cape Helles&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 4 inch gun Mk. IV==&lt;br /&gt;
Several QF 4 Mk. IVs are mounted on the L-Class destroyer and the disabled HMS &amp;quot;''Vindictive''&amp;quot; on the &amp;quot;Zeebrugge&amp;quot; map.&lt;br /&gt;
[[File:bf1_navalgun1.jpg|thumb|none|600px|The guns mounted on the &amp;quot;''Vindictive''&amp;quot; .]]&lt;br /&gt;
[[File:bf1_navalgun2.jpg|thumb|none|600px|Manning the gun on a British L-Class destroyer.]]&lt;br /&gt;
[[File:bf1_navalgun3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==QF 13-pounder 9 cwt==&lt;br /&gt;
The Quick-Firing Enfield QF 13-pounder 9 cwt can be equipped on the Artillery Truck.&lt;br /&gt;
[[Image:13pdr9cwtThornycroftLorryDuxford2003.jpg|thumb|none|400px|A QF 13-pounder 9 cwt mounted on a Thornycroft lorry.]]&lt;br /&gt;
[[File:bf1_artiTruck1.jpg|thumb|none|600px|The 13-pounder on the Truck.]]&lt;br /&gt;
[[File:bf1_artiTruck2.jpg|thumb|none|600px|Manning the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG 14==&lt;br /&gt;
[[Parabellum MG 14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in High Places&amp;quot;, the German Zeppelin is armed with a pair of them. Unlike the later-added infantry MG 14/17, the non-disintegrating belt is not depicted; the belt simply disappears into the gun. &lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG 14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG 14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
[[Vickers|Vickers Mk. I Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars and Italian FIAT-Terni  Armoured Cars, which were mostly equipped with [[Fiat-Revelli_M14/35#Fiat-Revelli_M14|Fiat-Revelli M14]] machine guns. The Mark V &amp;quot;''Black Bess''&amp;quot; in the campaign is also armed with a Vickers.&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk. I on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
[[File:bf1 Vickers 2.jpg|thumb|none|600px|Manning the Vickers.]]&lt;br /&gt;
[[File:bf1 Vickers 3.jpg|thumb|none|600px|The front-mounted Vickers of &amp;quot;''Black Bess''&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Aircraft Version===&lt;br /&gt;
The [[Vickers Aircraft Machine Gun]] is mounted on Allied planes.&lt;br /&gt;
[[Image:VickersAircraft.jpg|thumb|none|450px|Vickers Aircraft Machine Gun - .303 British]]&lt;br /&gt;
[[File:bf1 AirVickers 1.jpg|thumb|none|600px|A British pilot in a Sopwith Camel.]]&lt;br /&gt;
[[File:bf1 AirVickers 2.jpg|thumb|none|600px|Clearer view on the Vickers. Note the ''Le Prieur'' rockets mounted in the background.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1588613</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1588613"/>
		<updated>2023-07-06T13:18:23Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Madsen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and a main series installment in the popular ''[[Battlefield]]'' series. It is set in World War 1, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
&lt;br /&gt;
Four DLCs are released: ''They Shall Not Pass'', focusing on the French Republic in WWI; ''In the Name of the Tsar'', focusing on the Russian Empire and the Russian Civil War; ''Turning Tides'', focusing on Naval and Amphibious Campaigns in WWI; and ''Apocalypse'', a DLC with the thematic focus of &amp;quot;the most infamous and grittiest battles of WWI&amp;quot;. Other contents are added in sporadic content drop updates.&lt;br /&gt;
&lt;br /&gt;
For the actual first entry in the ''Battlefield'' series, see ''[[Battlefield: 1942]]''.&lt;br /&gt;
&lt;br /&gt;
For the first WWI ''Battlefield'' game (not part of the ''Battlefield'' series due to it being a community-made mod), see ''[[Battlefield: 1918]]''.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class is a general-purpose combatant with automatic or semi-automatic rifles (grouped under the &amp;quot;self-loading rifle&amp;quot; moniker), the Support class uses machine guns, and the Scout class uses bolt-action (plus one lever-action, one single-shot, and one semi-automatic converted bolt-action) rifles (in-game these are grouped together as &amp;quot;Single-Action Rifles&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines (or a sawed-off shotgun) and the former having a repair tool; these are automatically assigned when the player chooses to spawn in a fresh armored vehicle, naval destroyer, or airplane. The Tanker/Pilot primary weapons became available to the Assault and Support classes in June 2018 CTE, the two classes receiving access to some of the pistol carbine armaments. An additional vehicle class is the Cavalry, whose kit is provided when the player rides on a horse. The Cavalry primarily use melee weapons, but also have a Winchester Model 1895 for ranged effectiveness.&lt;br /&gt;
&lt;br /&gt;
Additional to the standard classes are Elite Classes, classes whose equipment kits are found on maps at strategic locations and can be picked up by players. They are a successor to the often underpowered Battle Pickups in ''Battlefield 4''. There are four Elite Classes: Flame Trooper, Sentry, Tank Hunter, and Trench Raider (who was added in the ''They Shall Not Pass'' DLC). The Flame Trooper wields the Wechselapparat M1917 flamethrower, the Sentry use either the MG 08/15 light machine gun or the Villar Perosa double-barreled submachine gun, the Tank Hunter wields the Mauser 1918 Tankgewehr, and the Trench Raider uses a trench raiding club as a primary weapon. All Elite Classes have additional equipment in addition to their primary weapons, and all wear body armor (of varying levels, the Sentry being the toughest) that grant them extra damage resistance. Flame Troopers appear in singleplayer campaign as enemies, while the Sentry kit is used by the player character Luca in the &amp;quot;Avanti Savoia!&amp;quot; campaign War Story.&lt;br /&gt;
&lt;br /&gt;
Clip-loaded weapons are all portrayed with detailed clip-by-clip reload animations and single-round reload animations, much like ''[[Red Orchestra 2: Heroes of Stalingrad]]'', and rifles often have a reload detail with the player's left hand covering the magazine when opening the action to stop the rounds from flying out. To prevent a scope attachment from blocking the magazine, all weapon scopes are side-mounted, even when real examples of the weapon had centrally-mounted scopes (e.g. on the scoped [[Gewehr 98]]). Not stopping with clip-loaded weapons, many other weapons in the game (especially DLC weapons) feature very unusual dynamic reloads seen in very few games, detailed in their individual sections.&lt;br /&gt;
&lt;br /&gt;
''Battlefield 1'' uses a system of weapon variants in place of weapon modifications like in previous ''Battlefield'' games. Instead of letting players freely customize their weapon attachments, each weapon has a number of variants each with pre-allocated attachments. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons, adjusting the direction of recoil control (for some weapons, this changes the model of the muzzle device; included styles are typically a Madsen-style flash hider by default, with a Cutts compensator or no device for the left/right options). Below is a list of common names referring to each variant.&lt;br /&gt;
&lt;br /&gt;
* Factory - Describes the weapon being light-weight, having fast movement speeds and ADS times. No attachments installed. &lt;br /&gt;
&lt;br /&gt;
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or, in some some unique cases such as the [[Winchester Model 1895|Winchester 1895]], a caliber change. &lt;br /&gt;
&lt;br /&gt;
* Storm - Refers to the weapon having improved ADS accuracy, even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
&lt;br /&gt;
* Optical - Attaches an optical Lens Sight for greater ADS accuracy. On some weapons, a vertical foregrip is also installed. The Lens Sight is based on the experimental Gibbs Magnifying Sights, tested by the British in small quantities and only on the Lee-Enfield rifles of the era.&lt;br /&gt;
&lt;br /&gt;
* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. The medium range optical sight in BF1 is based on the Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope.&lt;br /&gt;
&lt;br /&gt;
* Sniper - Applies to Scout rifles, equips them with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilized accuracy. Some medic rifles also support this variant, who get a weaker powered scope. The long range optical sight is based on the PPCo scope, while the lower-powered on is apparently the same scope just with the front and rear ends removed.&lt;br /&gt;
&lt;br /&gt;
* Backbored - Applies to shotguns; reduces recoil but increases damage drop-off. The name refers to a modification to the weapon's barrel where the barrel interior diameter is increased with tools. This lowers the barrel pressure and shortens the shot string, translating to reduced recoil in-game.&lt;br /&gt;
&lt;br /&gt;
* Hunter - Applies to shotguns; attaches a choke tightening shot spread for greater effective range. &lt;br /&gt;
&lt;br /&gt;
* Slug - Applies to shotguns that fire a single powerful slug instead of buckshot. Also applies the Lens Sight, excluding the Model 1900. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
&lt;br /&gt;
* Extended - Extends the weapon's magazine; only the [[Browning Auto-5]] and [[Remington Model 8]] have this variant.&lt;br /&gt;
&lt;br /&gt;
* Low Weight - Applies to machine guns; identical to the &amp;quot;Factory&amp;quot; variant, having no attachments (other than a bipod), but possessing improved movement speed and ADS times. &lt;br /&gt;
&lt;br /&gt;
* Telescopic - Applies to machine guns; equipped with a bipod and a medium-range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
&lt;br /&gt;
* Suppressive - Applies to machine guns; increases the weapon's capacity, adds a bipod, and attaches a unique optical sight exclusive to Suppressive variants. The optical sight is based on the German Zielfernrohr 12 (ZF 12) sight.&lt;br /&gt;
&lt;br /&gt;
* Infantry - Applies to Scout weapons; only has iron sights, rather than optics.&lt;br /&gt;
&lt;br /&gt;
* Carbine - Applies to Scout weapons; removes the medium- or long-range telescopic sight in place of a short-range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
&lt;br /&gt;
* Defensive - Applies to the [[Standschütze Hellriegel 1915]] and [[Perino Machine Gun|Perino M1908]]. Adds a &amp;quot;Lens&amp;quot; sight to both, a bipod and extended magazine to the Hellriegel, and a tripod to the Perino.&lt;br /&gt;
&lt;br /&gt;
* Sweeper - Only available to the [[Winchester Model 1907]] and the [[Winchester M1897|M97 Trench Gun]]. In case of the 1907, it adds a foregrip and select-fire functionality, improving hip fire and close-range effectiveness, while the M97 shotgun gains a duckbill choke for greater horizontal shot dispersion, and fires more pellets per shot, with reduced damage per pellet. &lt;br /&gt;
&lt;br /&gt;
* Experimental - Applies only to the [[Bergmann MP18|MP18]], [[Steyr 1912|Steyr M.12/P.16]], and [[Springfield M1903]]. The MP 18 is locked to a three-round burst and gets a short-range lens sight and a 30-round stick mag; the Steyr M.12 gets locked to a faster two-round burst and receives lens sight; the M1903 receives a Pedersen device.&lt;br /&gt;
&lt;br /&gt;
* Patrol - A variant category added post-launch in the May 2018 &amp;quot;Weapons Crate&amp;quot; update. Applies to the [[Arisaka Type 38]], [[C96|M1917 Trench Carbine]], and [[Carcano Rifle Series|Carcano 1891 Carbine]], equipped with Medic-styled medium-powered scopes.&lt;br /&gt;
&lt;br /&gt;
In addition, taking a page from ''[[Battlefield Hardline]]'', each of the classes have their own class-exclusive sidearms.  However, there are also a small handful of all-class sidearms available.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
It is worth noting that all pistols that should lock back on their last shot instead repeat the standard firing animation with the slide going forward, with the slide then magically locking back, though the speed of the animations makes it hard to notice without paying attention. All pistol hammers (with the exception of the Steyr M1912 and M1911 Extended) also never move, staying in the cocked position at all times.&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class, with a fire rate of 450 RPM. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[File:BF1-ber15_1.jpg|thumb|600px|none|A British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[File:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1-ber15_3.jpg|thumb|600px|none|Reloading, note the preposterous sight of trigger discipline in World War I. Also note that the slide is locked back, which is impossible as the M1915 has no mechanism to lock the slide back besides a magazine cutout (i.e. the slide locks back on an empty magazine, but drops as soon as it is removed). The slide is also much too far back, with the front slide cutout being roughly where the ejection port ought to be; the magazine is also apparently modeled completely empty.]]&lt;br /&gt;
&lt;br /&gt;
==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilized by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire at 360 RPM. It does however possess one of the best hip fire ratings of all the pistols. The carbine version is available in the ''In the Name of the Tsar'' DLC for the Tanker/Pilot class.&lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|A German soldier holds the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_2.jpg|thumb|600px|none|Aiming the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
[[Image:BF1_ C93_4.jpg|thumb|600px|none|Chambering the pistol.]]&lt;br /&gt;
&lt;br /&gt;
===C-93 with shoulder stock===&lt;br /&gt;
A &amp;quot;Carbine&amp;quot; version of the C-93 with a suppressor and shoulder stock is available in the ''In the Name of the Tsar'' DLC as a sidearm for the Pilot and Tanker class. It is the first multiplayer weapon that uses the Maxim Silencer that was previously only present on certain weapons in the singleplayer mode. &lt;br /&gt;
[[Image:borchardtc93car.jpg|thumb|400px|none|Borchardt C-93 with shoulder stock holster - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1_ C93c_1.jpg|thumb|600px|none|Holding the C-93 &amp;quot;Carbine.&amp;quot; Note the Maxim Silencer.]]&lt;br /&gt;
[[Image:BF1_ C93c_2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BF1_ C93c_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
[[Image:BF1_ C93c_4.jpg|thumb|600px|none|Chambering the C-93 variant.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading. Note the inaccurate locked back slide despite the empty magazine being removed and replaced. However, as of the February 2017 patch, the animation was updated to properly depict the slide as remaining in battery after the last shot is fired.]]&lt;br /&gt;
[[File:BF1Colt1903reload.jpg|thumb|none|600px|Powerstroking the slide of the Hammerless, similar to the M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardized until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range: the rate of fire is moderate, enforced by a 300 RPM firecap, and reload time is also moderate, but spread and recoil are more severe than other pistols. An all-class suppressed variant was added to the CTE for testing in June 2018.&lt;br /&gt;
&lt;br /&gt;
Following the announcement of ''[[Battlefield V]]'', multiple pre-order bonus weapon variants were added to the game, awarded to those who pre-ordered BFV. These weapon variants all represent interwar developments of the base weapons. The pre-order bonus variant for the M1911, despite being named M1911A1, is merely the base game hybrid M1911 with a reskin.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter in-game. Note the suspicious lack of an extractor modeled at the rear of the slide in-game. This is present on all M1911 variants in-game.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|A M1911 with a two-toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS.]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:BF1M1911reload.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
[[File:BF1 M1911 (2).jpg|thumb|none|600px|Running with an M1911 equipped with the &amp;quot;Package From Home&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 M1911sil.jpg|thumb|none|600px|A British soldier holds his Colt with a silencer and &amp;quot;Care Package&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 M1911A1.jpg|thumb|none|600px|Dumping a magazine out of the &amp;quot;M1911A1.&amp;quot;]]&lt;br /&gt;
[[File:BF1 M1911 battlepack.jpg|thumb|none|600px|An M1911 is used to rather comically shoot the lock off of Superior battle packs in the short cutscene that plays when opening one.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911/A1 &amp;quot;Extended&amp;quot;===&lt;br /&gt;
The &amp;quot;M1911 Extended&amp;quot; is a pistol-carbine variant of the [[Colt M1911]], uses by Tankers and Pilots. It is semi-automatic, has a capacity of 14+1 rounds, and is fitted with a wire-frame stock and Thompson-style foregrip (the same foregrip featured on Trench-variant weapons in the game). Initially, the weapon incorrectly functioned in double-action (the hammer even cycled), the slide didn't lock open on empty, and the sights didn't move with the slide; these issues were later fixed in a patch.&lt;br /&gt;
[[File:M1911 .38 Machine Pistol.jpg|thumb|none|400px|Colt M1911A1 machine pistol conversion - .38 Super. Similar to the one in the game, sans the compensator and automatic fire and with Thompson-style foregrip instead.]]&lt;br /&gt;
[[File:BF1 M1911ex_1.jpg|thumb|none|600px|Holding the M1911 Extended.]]&lt;br /&gt;
[[File:BF1 M1911ex_2.jpg|thumb|none|600px|Aiming. Note that this is a post-patch screenshot, hence the correct single-action operation.]]&lt;br /&gt;
[[File:BF1 M1911ex_3.jpg|thumb|none|600px|Reloading, which shows the wire stock.]]&lt;br /&gt;
[[File:BF1 M1911ex 4.jpg|thumb|none|600px|Tugging the slide to chamber the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game, it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. It has a fire rate of 360 RPM.&lt;br /&gt;
&lt;br /&gt;
As a trivial note, the French &amp;quot;Mle.&amp;quot; name is interesting considering that neither the French nor the Belgians used this pistol, the Ottoman and Russian Empires did.&lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|The FN 1903 in-game.]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|Pulling out the magazine by its heel release.]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|The M1903 pistol, completely empty.]]&lt;br /&gt;
[[File:BF1 FN1903 (1).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BF1 FN1903 (2).jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
[[File:BF1 Mle1903 20181111.jpg|thumb|none|600px|Lest we forget.]]&lt;br /&gt;
&lt;br /&gt;
===Mle. 1903 Extended=== &lt;br /&gt;
The ''They Shall Not Pass'' DLC adds the &amp;quot;Mle. 1903 Extended&amp;quot; for the Pilot and Tanker classes, with a stock and 10-round magazine.&lt;br /&gt;
[[Image:Browning_1903_stock.jpg|thumb|350px|none|FN Browning Model 1903 with shoulder stock holster - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903ex idle.jpg|thumb|none|600px|The FN 1903 Extended in-game.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex ADS.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex re.jpg|thumb|none|600px|Reloading, which shows off the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|A German soldier holds the Frommer Stop. Note the absence of a firing pin on the weapon model.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1 Frommer.jpg|thumb|none|600px|Letting the slide go after pulling it back on an empty reload. Although in this specific frame, it looks like the Austro-Hungarian trooper is midway through performing the Desert Eagle's rare reload from ''Hardline''.]]&lt;br /&gt;
&lt;br /&gt;
===Frommer Stop Machine Pistol===&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the Assualt, Pilot, and Tanker classes as the &amp;quot;Frommer Stop Auto&amp;quot;. To better make use of its fully-automatic capability, it is fitted with an extended magazine, which has a correct capacity of 15 rounds.&lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommerau1.jpg|thumb|none|600px|An American Tanker holds the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Kolibri Pistol==&lt;br /&gt;
The tiny [[Kolibri Pistol|Kolibri 2.7mm Pistol]] is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot. It has an incorrect magazine capacity of 7+1 rounds instead of 6+1: this is probably due to misinterpreting a ''Forgotten Weapons'' video about a Kolibri up for auction that came with seven rounds of ammunition.&lt;br /&gt;
&lt;br /&gt;
There is a humorous third-person &amp;quot;Easter Egg&amp;quot; reload that occasionally happens with the Kolibri: rather than reloading it, the player character will be shown patting the ground as if they have dropped it and can't find it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kolibri.jpg|thumb|none|325px|2mm Kolibri pistol with a US penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:BF1-Kolibrimenu.jpg|thumb|none|600px|An Austrian medic in the customize menu wonders his choice of sidearms. The helmet that he is wearing is the Austrian Berndorfer ''Stahlhelm'', a slightly different variant of the German M16.]]&lt;br /&gt;
[[File:BF1_koli.jpg|thumb|none|600px|A scout realizes he has a Kolibri.]]&lt;br /&gt;
[[File:BF1_koli1.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[File:BF1_koli2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_koli3.jpg|thumb|none|600px|Catching of the empty magazine.]]&lt;br /&gt;
[[File:BF1_koli4.jpg|thumb|none|600px|Carefully moving the slide of the pistol with the &amp;quot;Mata Hari&amp;quot; skin.]]&lt;br /&gt;
&lt;br /&gt;
==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4-barreled [[Howdah Pistol]] is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser, it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
&lt;br /&gt;
A unique variant, the &amp;quot;Howdah Sweeper&amp;quot; is also available either in a few of the single-player missions, and as an exclusive to DICE employees. As the name implies, it fires some type of shotgun shell and has a circular cross hair due to the pellet spread. This variant is also accessible to all players in the Community Test Environment.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster 4-barrelled Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldier holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading; showing off the empty barrels.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
[[File:BF1 Howdah (1).jpg|thumb|none|600px|Spinning the Howdah pistol in a gunslinger-like draw animation. This is very similar to another easter egg animation from DICE's previous title, [[Star_Wars_Battlefront#BlasTech_DL-44_Heavy_Blaster_Pistol_.28Mauser_C96.29|Star Wars Battlefront]], although the animation has a much higher chance of occurring in this game.]]&lt;br /&gt;
[[File:BF1 Howdah (2).jpg|thumb|none|600px|A British soldier, &amp;quot;fighting on the beaches&amp;quot;, stops and ejects some spent casings from his Howdah.]]&lt;br /&gt;
[[File:BF1 Howdah (3).jpg|thumb|none|600px|Inserting new rounds into the pistol. Note the ammunition appears to be .455 Webley Mk. VI rounds, which were only introduced in 1939, and these particular ones seem to be referenced from inert rounds. Also, note the two rounds already inserted have strike marks on their primers as if they have been fired.]]&lt;br /&gt;
[[File:BF1 Howdah (4).jpg|thumb|none|600px|A Royal Marine runs into the U-Boat pen in Zeebrugge with a camouflaged Howdah pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the Red Baron Pack, which is included in the Early Enlister Deluxe Edition. It is a 4 shot kill at close range with a moderately fast rate of fire and good hip-fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
===Luger Carbine/Luger LP08 &amp;quot;Artillery&amp;quot; Hybrid===&lt;br /&gt;
A hybrid of the rare [[Luger Carbine]] and the [[Luger LP08 &amp;quot;Artillery&amp;quot;]] appears as the &amp;quot;P08 Artillerie&amp;quot;. It is generally modeled after the Luger Carbine, but it also lacks a grip safety and chambered for 9x19mm Parabellum, which are features of the P08. It is used an ''Trommelmagazin 08'' snail drum magazine; although they were usualy made under 9x19, some rare/experimental under 7.65x21mm apparently also existed in reality. It is an available weapon for the Tanker and Pilot classes. Despite the increased barrel length it only inflicts marginally more damage at range than the standard Luger P08.&lt;br /&gt;
&lt;br /&gt;
An actual LP08 &amp;quot;Artillery&amp;quot; appears in some promotional art.&lt;br /&gt;
[[File:Luger Carbine Snail.jpg|thumb|none|450px|Luger Carbine with ''Trommelmagazin 08'' &amp;quot;snail&amp;quot; drum magazine and Lyman aperture sight on custom mount - 7.65x21mm Parabellum]]&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum%26Stock.jpg|thumb|none|450px|Luger LP08 &amp;quot;Artillery&amp;quot; with Trommelmagazin 08 and shoulder stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger &amp;quot;P08 Artillerie&amp;quot;.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol; the rear sight is that of a normal P08, rather than the special ones used on the Luger Carbine and the LP08 &amp;quot;Artillery&amp;quot;. The Luger Carbine rear sight does appear on [[Battlefield_V#Luger_Carbine|Battlefield V's version]], however.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''.]]&lt;br /&gt;
[[File:BF1 P08 Artillery (1).jpg|thumb|none|600px|An earlier frame of the reload, showing off the 9x19mm round in the ''Trommelmagazin''.]]&lt;br /&gt;
[[File:BF1 P08 Artillery (2).jpg|thumb|none|600px|Chambering the &amp;quot;P08 Artillerie&amp;quot;.]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|Promotional art for the game. The German soldier on the right is holding an actual Luger LP08 &amp;quot;Artillery&amp;quot; model pistol. He also has an anachronistic [[M1903A3 Springfield]].]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It has a 10-round magazine, and the files say it is chambered for 8.5mm Mars. It has high stopping power, however, the Gasser Revolver is the most powerful in terms of raw damage. The Mars sports decent hip-fire accuracy but has high recoil and a below-average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1 Mars.jpg|thumb|none|600px|Pulling the Mars' slide, although it appears the character's thumb is clipping into it.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly.&lt;br /&gt;
&lt;br /&gt;
On a non-empty reload, the bolt incorrectly slides back without any action from the player character (it should be noted that the C96 does not have a manual bolt hold-open, and the magazine follower functions as the bolt hold-open, meaning that the bolt should only ever lock back when the magazine is empty). The bolt is also manually cocked even when a clip is used, even though the C96 has a mechanism that automatically sends the bolt home when a stripper clip is removed.&lt;br /&gt;
&lt;br /&gt;
A version of the weapon available only to the DICE developers is the &amp;quot;Export&amp;quot; variant, chambered in 9x25mm Mauser Export, which deals more damage, but has noticeably more significant recoil.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot;, the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights.]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun.]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time. Originally, the bullet-by-bullet reload animation was not synced with the number of bullets loaded gameplay-wise, with every one round shown loaded translating to two rounds loaded gameplay-wise in the magazine. This was fixed in an update.]]&lt;br /&gt;
[[File:BF1 C96 (1).jpg|thumb|none|600px|Pulling the slide on C96 after trying to feed it anti-air balloons.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood.&amp;quot; Note the in-game model has the &amp;quot;new safety&amp;quot; without a hole in it, which was not seen on prewar models save for very early variants with the conical or large ring hammer, which had a short-travel safety without a hole.]]&lt;br /&gt;
[[FIle:BF1 C96suppressor.jpg|thumb|none|600px|Anzac runner Frederick Bishop overlooks the Dardanelles with a Maxim Silencer-equipped C96. It is also modeled with the C96 Carbine's 20-round magazine, but only ever holds 10 (the weapon holds 10 rounds when picked up and has nothing in reserve and has no methods to be resupplied).]]&lt;br /&gt;
&lt;br /&gt;
===C96 Carbine===&lt;br /&gt;
A carbine [[Mauser C96]] with a slab-sided receiver and an aperture rear sight appears as the default primary weapon for the Pilot and Tanker classes. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96 Carbine.jpg|thumb|500px|none|Mauser C96 Carbine with slab-sided receiver and aperture rear sight - 7.63x25mm Mauser. The BF1 weapon appears to be modeled after this exact weapon, a Mauser C96 Carbine [https://www.icollector.com/Mauser-C96-Carbine_i11003933 listed on iCollector in 2011].]]&lt;br /&gt;
[[File:Mauser C96 20 Round.jpg|thumb|none|400px|Mauser C96 (early model) with 20-round fixed magazine]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine. Note that this is absolutely ''not'' how to hold a C96 with a stock unless you do not want to be able to use your thumb for a while: the correct grip is to keep the right thumb on the right side of the weapon.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine, through its non-standard aperture sights. The in-game aperture, like most video game aperture sights, has been greatly enlarged for gameplay purposes.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10-round stripper clip. The reload is finished with a rack of the bolt from the right hand instead of the left as on the pistol version.]]&lt;br /&gt;
[[FIle:BF1 C96Carbinescope.jpg|thumb|none|600px|Zara holds a unique scoped Mauser C96 carbine.]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Trench Carbine===&lt;br /&gt;
The [[M1917 Trench Carbine]], a rare prototype 9mm Mauser C96 carbine variant (less than 100 guns produced)  with a 9.5-inch barrel and a massive 40-round detachable magazine produced by Mauser near the end of the war, appears in the ''Turning Tides'' DLC for the Assault class as a primary weapon. The real gun was supposed to compete with the ''Trommelmagazin''-equipped Luger as a trench raiding weapon, but was never adopted on cost grounds. A scoped version referred to as &amp;quot;M1917 Patrol Carbine&amp;quot; was added with the May 2018 update.&lt;br /&gt;
&lt;br /&gt;
In the files, the weapon's projectile was originally incorrectly named &amp;quot;Mauser763x25mm_Carbine&amp;quot;, despite the real gun only being made in 9x19mm Parabellum, however, this was corrected in a patch to &amp;quot;9x19mm_Semi&amp;quot;. Considering this name cannot actually be seen in-game, this is some impressive dedication to getting things right.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1917Trench.jpg|thumb|none|400px|Mauser M1917 Trench Carbine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF1 C96M17_1.jpg|thumb|none|600px|Holding the Trench Carbine. Note that this variant uses a hand position that is far less likely to result in a trip to the field hospital, though it should be noted that the M1917 has a redesigned pistol grip that already alleviated the hammering situation somewhat.]]&lt;br /&gt;
[[File:BF1 C96M17_2.jpg|thumb|none|600px|Aiming the M1917.]]&lt;br /&gt;
[[File:BF1 C96M17_3.jpg|thumb|none|600px|Reloading the carbine.]]&lt;br /&gt;
[[File:BF1 C96M17_4.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
[[File:BF1 C96M17_5.jpg|thumb|none|600px|The scoped Carbine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|The empty pistol in his hand.]]&lt;br /&gt;
[[File:BF1_taschen4.jpg|thumb|none|600px|Inserting the new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm, called the &amp;quot;Repetierpistole M1912&amp;quot; (some sources say that this designation is actually the designation of the machine pistol version seen below, i.e. Repetierpistole M1912/16). When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with a moderately fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1M1912open.jpg|thumb|none|600px|Pulling the slide back during a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1M1912ejecting.jpg|thumb|none|600px|Letting some happy little 9x23mm Steyr rounds go free. The number of ejected rounds corresponds to the number of remaining rounds in the magazine.]]&lt;br /&gt;
[[File:BF1M1912clip.jpg|thumb|none|600px|Inserting an 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Thumbing in the cartridges.]]&lt;br /&gt;
[[File:BF1M1912releasing.jpg|thumb|none|600px|All rounds loaded, the character prepares to yank out the clip to release the slide.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr M.12/P.16===&lt;br /&gt;
The machine pistol version of the Steyr M.12, complete with 16-round extended magazine and buttstock, appears as an Assault-exclusive primary in the ''Turning Tides'' DLC, called the &amp;quot;Maschinenpistole M1912/P.16&amp;quot;. The fire selector that allows the weapon to fire fully-automatic is not actually present on the game model, meaning that the gun is essentially just a standard M.12 pistol with an extended magazine. Unlike the sidearm, the machine pistol is reloaded with both stripper clips and individual rounds; a reload from empty uses two stripper clips, while non-empty reloads without a multiple of eight load some individual rounds, like other clip-loaded guns in BF1. Although all of its animations were redone from scratch, it maintains the same details as the sidearm version (and was done by the same animator), such as releasing the safety every time the weapon is drawn, and correctly locking the slide open using the safety when reloading before the gun is empty. Also worth noting is that the player character uses their dominant thumb to press the slide release on empty reloads, but uses their offhand thumb to disengage the safety on non-empty reloads, which helps make the use of the slide catch vs the safety more obvious to the average player.&lt;br /&gt;
[[Image:Steyr P16 Stock.jpg|thumb|none|400px|Steyr-Hahn M1912 P.16 with shoulder stock - 9x23mm. The in-game weapon lacks the butt pad.]]&lt;br /&gt;
[[File:BF1_steyr1912p16_1.jpg|thumb|none|600px|Holding the Steyr 1912 P.16. Note that unlike the sidearm version, this version features tangent rear sights instead of fixed rear sights; these do exist for the Steyr 1912, but they weren't recorded to have been fitted to P.16 machine pistols.]]&lt;br /&gt;
[[File:BF1_steyr1912p16_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_steyr1912p16_3mid.jpg|thumb|none|600px|Performing a mid-reload.]]&lt;br /&gt;
[[File:BF1_steyr1912p16_3.jpg|thumb|none|600px|Reloading a 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1 M1912P16 (1).jpg|thumb|none|600px|Locking the slide back on a partial reload.]]&lt;br /&gt;
[[File:BF1 M1912P16 (2).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
[[File:BF1_steyr1912p16ex1.jpg|thumb|none|600px|Holding the experimental variant.]]&lt;br /&gt;
[[File:BF1_steyr1912p16ex2.jpg|thumb|none|600px|Aiming down the lens sight.]]&lt;br /&gt;
[[File:BF1 M1912P16 (3).jpg|thumb|none|600px|Made uneasy by the rainstorm, an Austro-Hungarian soldier switches the safety off his fancy M1912 P.16.]]&lt;br /&gt;
[[File:BF1 M1912P16 (4).jpg|thumb|none|600px|Pulling out the last clip on an empty reload. Note that the weapon model appears to be missing the fire selector.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. Although it is also reloaded in what seems to be a rather unsafe manner (pulling the trigger to rotate the cylinder after each round is inserted), this is how the Bodeo is supposed to function; with the loading gate open, the hammer is disconnected from the trigger, allowing this faster method of reloading compared to other gate-loaded revolvers.&lt;br /&gt;
&lt;br /&gt;
A close inspection of the animations shows that the cylinder never rotates when firing.&lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|An Italian Arditi Scout holds the Bodeo revolver with &amp;quot;Swashbuckler&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Taking the guide rod...]]&lt;br /&gt;
[[File:BF1-Bodeo4.jpg|thumb|none|600px|... to eject a spent casing.]]&lt;br /&gt;
[[File:BF1-Bodeo5.jpg|thumb|none|600px|Inserting a single cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
Following the completion of a series of ''extremely'' elaborate Easter Eggs (spanning the entire support cycle of the game, including all 4 DLC packs), players were rewarded with a 7.5&amp;quot; &amp;quot;Cavalry&amp;quot;-barreled [[Colt Single Action Army]], dubbed the &amp;quot;Peacekeeper&amp;quot; in-game. It has ivory grips, a deep blued finish, and engravings with a silver inlay, most prominently a skull carved into the left recoil shield. Its damage is very high, more comparable to the Obrez than other revolvers. The player character fans the hammer when hip firing, allowing for automatic-in-gameplay firing like the Gasser.&lt;br /&gt;
&lt;br /&gt;
Notably, the Peacekeeper's reload animations show the player character first turning the cylinder clockwise, past the unfired rounds still in the cylinder, before starting the eject-reload-rotate clockwise routine. This is in contrast to the other gate-loaded revolvers in BF1 (and many other games), which immediately start the reload routine at the position the cylinder was in. This fixes the logical error present within the latter animation: because the cylinder rotates clockwise after firing, all the fired rounds are rotated clockwise, first into the ejection position, then past it. Therefore, performing the eject-reload-rotate clockwise routine immediately will actually miss most of the fired rounds, and eject a lot of unfired rounds.&lt;br /&gt;
&lt;br /&gt;
The Peacekeeper has a very flashy set of weapon animations, with the player character performing various elaborate tricks when drawing, reloading, or even just running with the gun out; this, coupled with the in-game description (&amp;quot;According to some, this is the greatest handgun ever made.&amp;quot;), and the dog tag unlocked alongside it (bearing the message &amp;quot;Tu Es Satis Bonus&amp;quot;, Latin for &amp;quot;You're Pretty Good&amp;quot;) solidifies the weapon as a reference to ''[[Metal Gear Solid 3]]''. Each of the six possible reload animations are individual animations with different weapon tricks, and account for the amount of ammunition remaining in the revolver during the indexing process (reloading after firing just one round doesn't involve the indexing and is just a simple eject-and-reload). The empty reload has the user ejecting all the fired rounds first before reloading all the rounds in one go instead of the typical eject-load repeat cycle.&lt;br /&gt;
[[File:Colt Single Action Army Cavalry.jpg|thumb|none|350px|Colt Single Action Army w/ 7.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[File:BF1 Peacekeeper FP.jpg|thumb|600px|none|The soldier holds his arduously acquired Peacekeeper, his left hand ready to fan the weapon.]]&lt;br /&gt;
[[File:BF1 Peacekeeper Hipfire.jpg|thumb|600px|none|Hipfiring and fanning the revolver.]]&lt;br /&gt;
[[File:BF1 Peacekeeper ADS.jpg|thumb|600px|none|The sights of the revolver.]]&lt;br /&gt;
[[File:BF1 Peacekeeper ADS Fire.jpg|thumb|600px|none|Firing while aiming down sights.]]&lt;br /&gt;
[[File:BF1 Peacekeeper Reload Ejector.jpg|thumb|600px|none|Empty reload. The soldier lifts the revolver vertically and quickly works the ejector to eject all six fired rounds.]]&lt;br /&gt;
[[File:BF1 Peacekeeper Reload.jpg|thumb|600px|none|The soldier then quickly loads six rounds held in his right hand.]]&lt;br /&gt;
[[File:BF1 Peacekeeper Pause.jpg|thumb|600px|none|Idling with the revolver produces this idle inspect animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favored by Austrian Stormtroopers. It fires in single action animation-wise but allows for automatic firing when not aiming down sights (i.e. holding down the fire key will repeatedly fire it), with the player character's thumb very quickly cocking the hammer back after every shot. More interestingly, the third-person animation shows the player character's left hand coming up to cock the hammer after every shot, an animation unique to this weapon. It is a pain to reload due to its loading gate system, and is, unlike the other revolvers, a very reliable two-hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming the M1870.]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one. The player character also very quickly decocks the hammer at the start of the reload, a nice detail.]]&lt;br /&gt;
[[File:BF1 Gasser (1).jpg|thumb|none|600px|An Austrian stormtrooper runs up a mountain with an engraved Gasser in hand.]]&lt;br /&gt;
[[File:BF1 Gasser (2).jpg|thumb|none|600px|Ejecting a spent cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the ''In the Name of the Tsar'' DLC as a sidearm for all infantry classes. It is used exclusively in single-action, which could either be a result of the Nagant's infamously heavy double-action trigger pull, or it could be to imply that the revolver in-game is actually a &amp;quot;Private's Model&amp;quot; Nagant, which looks identical to the standard version, and is in fact single-action only. When reloading with ammo remaining, it loads like any other gate-loaded revolver; however, if the weapon is empty the 7-round cylinder is removed entirely and replaced with another one.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant. This example was dated 1939 manufacture and was a Wartime issued weapon. Note the angular front sight which was used from 1930s.]]&lt;br /&gt;
[[File:BF1-NagantRevolver.jpg|thumb|none|600px|The Nagant revolver in the customization menu, showing the anachronistic front sight; a rounded one would be more accurate for WWI. Note the aptly named &amp;quot;Rasputin&amp;quot; skin; there are also skins named &amp;quot;Émile&amp;quot; and &amp;quot;Léon,&amp;quot; the Nagant brothers who produced the revolver.]]&lt;br /&gt;
[[File:BF1_nagant1.jpg|thumb|none|600px|Holding the Nagant.]]&lt;br /&gt;
[[File:BF1_nagant2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_nagant4.jpg|thumb|none|600px|Ejecting a spent 7.62x38R shell.]]&lt;br /&gt;
[[File:BF1 NagantM1895 (1).jpg|thumb|none|600px|There are a few different animations for the non-empty reload, sometimes the player character will push out spent cartridges with their finger or shake one out, as seen here.]]&lt;br /&gt;
[[File:BF1 NagantM1895 (2).jpg|thumb|none|600px|Removing an empty cylinder from the M1895, note the guide rod is being taken with it.]]&lt;br /&gt;
[[File:BF1_nagant3.jpg|thumb|none|600px|Setting a new one in place.]]&lt;br /&gt;
[[File:BF1 NagantM1895 (3).jpg|thumb|none|600px|Reinserting the guide rod.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson No.3 Russian Model==&lt;br /&gt;
The [[Smith &amp;amp; Wesson No.3 Russian Model]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It is based on the commercial version (note the missing trigger guard spur of the military model) and according to the in-game stats is chambered in .44 American (which is not wrong, since some of the commercial revolvers were chambered in this caliber). It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers, it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the only three top-break revolvers in the base game offering a much faster reload in comparison to other revolvers. It is also used by the &amp;quot;Trench Raider&amp;quot; elite class, which was added in the ''They Shall Not Pass'' DLC.&lt;br /&gt;
[[File:S&amp;amp;w russian commercial.jpg|thumb|none|350px|A rare commercial aka &amp;quot;civilian&amp;quot; verison of the Smith &amp;amp; Wesson No.3 Russian Model - .44 Russian]]&lt;br /&gt;
[[File:No. 3 Revolver Icon Color.jpg|thumb|none|350px|The world model of the No.3 Revolver.]]&lt;br /&gt;
[[File:BF1_smith1.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:BF1_smith2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_smith3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1 No3 (1).jpg|thumb|none|600px|Looking at the &amp;quot;Cathedral of Light&amp;quot; in ''Tsaritsyn'' with a No.3 revolver equipped with the &amp;quot;Package from Home&amp;quot; skin. This church is modeled after the Kronstadt Naval Cathedral located in St. Petersburg, while the multiplayer level takes place in what is now modern-day Volgograd.]]&lt;br /&gt;
[[File:BF1 No3 (2).jpg|thumb|none|600px|Cocking the No. 3's hammer.]]&lt;br /&gt;
[[File:BF1 No3 (3).jpg|thumb|none|600px|Ejecting the spent rounds; note the wafer-like moon clip holding the rounds together.]]&lt;br /&gt;
[[File:BF1 No3 (4).jpg|thumb|none|600px|Inserting another moon clip of .44 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Webley RIC==&lt;br /&gt;
A [[Webley RIC]] revolver is available as one of the Support class's sidearms, under the name &amp;quot;Bull Dog Revolver&amp;quot; (a type of revolver the RIC is a member of). Like other revolvers, it is a 2 shot weapon at close range and is the fastest firing of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. The in-game weapon's caliber is specified as .442 Webley in game files.&lt;br /&gt;
[[File:WebleyRIC.jpg|thumb|none|400px|Webley RIC No. 1 Second Pattern - .442 Webley]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870.]]&lt;br /&gt;
[[File:BF1Bulldogejecting.jpg|thumb|none|600px|Another frame of the reload; tapping the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley Mk VI]] revolver appears in the ''Apocalypse'' DLC under the generic name of &amp;quot;Revolver Mk VI&amp;quot;.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:BF1 Webley MkVI (1).jpg|thumb|none|600px|Securing the ruined church in the Passchendaele level.]]&lt;br /&gt;
[[File:BF1 Webley MkVI (2).jpg|thumb|none|600px|Iron sights of the Mk. VI.]]&lt;br /&gt;
[[File:BF1 Webley MkVI (3).jpg|thumb|none|600px|Opening up the Webley. The game keeps track of how many rounds have been fired and shows the correct number of fired and unfired rounds being ejected.]]&lt;br /&gt;
[[File:BF1 Webley MkVI (4).jpg|thumb|none|600px|Feeding more .455 rounds into the cylinder.]]&lt;br /&gt;
[[File:BF1 Webley MkVI (5).jpg|thumb|none|600px|Unlike its automatic cousin seen below, the player character manually closes the Mk. VI rather than flicking the revolver shut.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewmen during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In multiplayer, it is one of the Medic class's sidearms, offering a high damage 2-shot kill at close range, with damage dropping off sharply at longer ranges, and a faster reload in comparison to other revolvers. It is called the &amp;quot;Auto Revolver&amp;quot; in multiplayer - which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver, it reloads via a top break system and is thus able to replace all of its rounds at once.&lt;br /&gt;
&lt;br /&gt;
The Auto Revolver is named &amp;quot;Automatic Revolver .38&amp;quot; in singleplayer, but still holds 6 rounds instead of the 8 rounds capacity of the .38 ACP variant. Despite this, in the final cutscene of ''Through Mud and Blood'' Townsend fires eight shots from his Auto Revolver without reloading, the correct full capacity of the .38 variant.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot;, the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|350px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which help rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
[[File:BF1 WebleyAuto (1).jpg|thumb|none|600px|Bringing up the speedloader.]]&lt;br /&gt;
[[File:BF1 WebleyAuto (2).jpg|thumb|none|600px|Inserting the fresh rounds into the cylinder.]]&lt;br /&gt;
[[File:BF1 WebleyAuto (3).jpg|thumb|none|600px|Closing the Webley-Fosbery. &amp;quot;.455 CORDITE ONLY&amp;quot; is inscribed just below the cylinder.]]&lt;br /&gt;
[[File:Straight Flush.jpg|thumb|none|600px|The &amp;quot;Straight Flush&amp;quot; skin granted for 100% completion of &amp;quot;Friends in High Places&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
Worth noting is that none of these weapons would have been called submachine guns in English at the time, because the term originated in 1921 as a description for the [[Thompson Submachine Gun]]; terms like &amp;quot;machine carbine&amp;quot; or &amp;quot;machine pistol&amp;quot; were used in Europe for such weapons right up to the Second World War. For other languages however, such as German, the corresponding term ''Maschinenpistole'' was invented during WWI and used to the modern day.&lt;br /&gt;
&lt;br /&gt;
The SMG category also includes the Steyr M.12/P.16 machine pistol, the Ribeyrolles 1918 (an automatic carbine using a proto-intermediate cartridge, designed as a light machine gun of sorts), the Chauchat-Ribeyrolles 1918 (a firing port weapon using rifle rounds which some sources say that the French did call a &amp;quot;submachine gun&amp;quot; by naming it a ''pistolet-mitrailleur''), and weirdly, the M1917 Trench Carbine, despite it not even being automatic.&lt;br /&gt;
&lt;br /&gt;
Like the machine guns, some of the large-capacity submachine guns (namely the Hellriegel and the Schwarzlose SMG) can overheat after being fired for too long.&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] is available for the Assault class at rank 2. In-game, it is incorrectly depicted as a fully-automatic submachine gun, even though the real Beretta M1918 was a semi-automatic carbine. Presumably due to the continued existence of Beretta's name trademark, it is called the &amp;quot;Automatico M1918&amp;quot; in Battlefield 1.&lt;br /&gt;
&lt;br /&gt;
The M1918 has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop-off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;. An Optical variant which uniquely had the lens sight mounted diagonally was initially planned (and can be seen in the official gameplay trailer), but was later scrapped for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
The in-game model has a number of inaccuracies and oddities. The iron sights are mounted on the wrong side of the receiver (left instead of right). The default trigger position, visible in the weapon inspection screen, shows it to be retracted backwards, as if it is always pulled back. The cocking slot is depicted as being fully straight instead of having a 45° locking cam that was present in the real weapon, and the cocking handle is made of solid steel instead of wood. Its magazine release is incorrectly modelled. The bolt is not animated at all; in the Alpha and Beta stages, the bolt correctly reciprocated upon firing, but the release version of the bolt stays completely static, likely due to an animation error that was never fixed.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|A British soldier holds the submachine gun. The real M1918 magazine has a window on its back side, which is not modeled in-game.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|A view through the M1918's default iron sights. The real M1918 has iron sights on the right, not the left.]]&lt;br /&gt;
[[File:BF1Automaticoaltads.jpg|thumb|none|600px|Aiming with the alternative aperture rear sight.]]&lt;br /&gt;
[[File:BF1Automaticoreload.jpg|thumb|none|600px|Removing a spent magazine.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF1Automaticocharging.jpg|thumb|none|600px|Cocking the Automatico.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18/I==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Experimental&amp;quot;. The &amp;quot;Experimental&amp;quot; variant locks the weapon to a three-round burst and gives substantially greater long-range accuracy, and after the 2018 Easter update, it now feeds from a 30-round stick magazine to prevent having a leftover two rounds in a three-round burst fire weapon. This magazine appears to have been modeled after a rare Swiss-made 16-round Luger magazine from the 1910s ([https://www.landofborchardt.com/images/article/sehs/image037.jpg]). The &amp;quot;Factory&amp;quot; variant is available in the single-player.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields an MP18/I with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with bayonets in real life; bayonets are treated as an accessory for many weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18. Note the loading lever position on the ''Trommelmagazin 08''. The loading lever on the real TM 08 turns as the magazine depletes, and has ammo count markers on the outer edge (shown in-game but obstructed by the rain and lighting here) marking the lever positions corresponding to the ammo count in the magazine. In-game, the loading lever shakes while shooting, but is otherwise static.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
[[File:BF1MP18reload.jpg|thumb|none|600px|Inserting a new snail-drum magazine into the original &amp;quot;Experimental&amp;quot; variant (visually identical to the current &amp;quot;Optical&amp;quot; version), with an added camouflage skin.]]&lt;br /&gt;
[[File:BF1MP18charging.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[File:BF1 MP18 (1).jpg|thumb|none|600px|The new &amp;quot;Experimental&amp;quot; MP18/I, equipped with a 16-round magazine that somehow holds 30 rounds.]]&lt;br /&gt;
[[File:BF1 MP18 (2).jpg|thumb|none|600px|Sliding in the thirty-round Luger mag.]]&lt;br /&gt;
&lt;br /&gt;
== Schwarzlose submachine gun==&lt;br /&gt;
The obscure Schwarzlose submachine gun is available in the ''In the Name of the Tsar'' DLC for the Assault class, with Factory and Optical as its two variants. The real weapon, designed by German firearm designer Andreas Wilhelm Schwarzlose, famous for his [[Schwarzlose Machine Gun Model 07/12|Schwarzlose Machine Gun]], is based on the [[MG 08]] action, scaled down and rechambered for 9x19mm Parabellum. The weapon's feed mechanism was patented in 1902, and a presumed final design was patented in 1920. It was possible that some work-in-progress model was created during the WWI era. The single surviving gun is part of the collection of the weapon design department of the Tula State University in Russia. The first image below is from the Russian army's collection and shows a slight variation of the Tula weapon's stock with an oil bottle holder, indicating either the Tula gun is a different prototype or the same weapon with a new stock.&lt;br /&gt;
&lt;br /&gt;
The weapon uses a strange multi-column en-bloc clip which functions rather like the &amp;quot;squirrel cage&amp;quot; 50-round magazine of the [[Fiat-Revelli M14/35|Fiat-Revelli M1914]] machine gun, but without the spring-operated feed columns. The clip is inserted into the left side of the feeding box and has 10 columns of 8 rounds, each column essentially a stripper clip fixed to a backplate. These are indexed upwards by a rack mechanism within the gun rather than a spring follower, the clip being pulled across each time a column is emptied and ejected from the right side of the feeder box when the last round is fired. To balance out this ridiculously large capacity, the in-game gun will overheat after firing around 40 rounds sequentially.&lt;br /&gt;
&lt;br /&gt;
At the time of the game's development, information on the weapon is practically nonexistent on the English internet (for a long time even the weapon's real name is completely unknown, making &amp;quot;Maxim submachine gun&amp;quot; its common name). Details of the gun on the English internet appeared after BF1's release, when a Russian-only print made in 2016 by the Tula State Arms Museum was brought up in the English internet, which finally identified the model. Due to the limited info, the in-game depiction is partially based on speculation on DICE's part: the weapon is named in-game as the &amp;quot;SMG 08/18&amp;quot;, based on the [https://www.forgottenweapons.com/submachine-guns/experimental-german-0818-maxim-smg/ Forgotten Weapons] article which relates its design to the air-cooled MG 08 variant, the MG 08/18 (which was added to the game 2 DLCs later in the ''Apocalypse'' DLC). At release, it had a rate of fire of 450 RPM, but was later buffed to 770 RPM, with DICE providing the reasoning that its smaller caliber and scaled down MG 08 action implies a higher ROF than the original machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Maxim_smg.jpg|thumb|none|450px|Schwarzlose submachine gun (without the feed box and its integral front grip) - 9x19mm. Until the Tula example was discovered this was the only known image of the weapon, and so it was unclear how exactly it functioned.]]&lt;br /&gt;
[[File:Maxim SMG feeder.jpg|thumb|none|450px|Schwarzlose SMG belonging to Tula State University, Russia, showing feeding box - 9x19mm. The ejection port for the spent clip is much smaller than the insertion port, since the casings are not retained and so only the flat clip plate needs to pass through it.]]&lt;br /&gt;
[[File:Bf1-masims_1.jpg|thumb|none|600px|Holding the Schwarzlose SMG.]]&lt;br /&gt;
[[File:Bf1-masims_2.jpg|thumb|none|600px|Aiming. Unlike the tall front sight on the real weapon, the in-game front sight is a neat spike.]]&lt;br /&gt;
[[File:Bf1-masims_3.jpg|thumb|none|600px|Inserting an 80-round clip into the feeder box.]]&lt;br /&gt;
[[File:BF1 MaximSMG (1).jpg|thumb|none|600px|The weapon's empty clip becomes more visible as ammunition is expended. Also note the anti-aircraft sights; these are an optional attachment for the Factory variant.]]&lt;br /&gt;
[[File:BF1 MaximSMG (2).jpg|thumb|none|600px|Locking the charging back on a empty reload.]]&lt;br /&gt;
[[File:BF1 MaximSMG (3).jpg|thumb|none|600px|Sending it home by pressing a bolt release of some sort.]]&lt;br /&gt;
[[File:BF1 MaximSMG (4).jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; variant of the SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] heavy submachine gun is the Assault class's Level 10 unlock, called the &amp;quot;Hellriegel 1915.&amp;quot; It is another incredibly obscure prototype, more so than the Schwarzlose submachine gun since not a single example of the weapon is known to have survived the war and there are only three photographs that show it ever existed at all, all of the weapon's right-hand side. Information about the weapon's operating method, ammunition capacity and even which 9mm round it fired is all conjecture from firearms historians based on its dimensions.&lt;br /&gt;
&lt;br /&gt;
The detachable drum magazine depicted on both variants in-game is fictional; the real weapon was known to feed either from a straight box magazine estimated to have a capacity of around 20 rounds, or from a drum magazine with an estimated capacity of around 160 rounds that is noticeably larger than the one in-game. This would be rested on the ground like a belt box using a weighted base, feeding cartridges through a flexible chute that led to early ideas that the weapon was belt-fed. To balance out the high capacity, the Hellriegel overheats at around 40 consecutive shots.&lt;br /&gt;
&lt;br /&gt;
Three variants are available in the game: in singleplayer there is the &amp;quot;Factory&amp;quot; variant that holds 59+1 rounds in a drum magazine and is used by enemies in the chapter &amp;quot;Avanti Savoia!&amp;quot; and a &amp;quot;Storm&amp;quot; variant with a special sight which only appears in a crate in the level &amp;quot;Through Mud and Blood.&amp;quot; Multiplayer used to only have the &amp;quot;Factory&amp;quot; variant (which is actually the Storm variant), but now also has a &amp;quot;Defensive&amp;quot; variant introduced to the game in March 2017, which holds 119+1 rounds and is equipped with a bipod and a magnifying sight, and for balance purposes rather than due to any kind of logic, has much higher recoil than the standard version. &lt;br /&gt;
&lt;br /&gt;
An interesting detail is that the weapon produces water slushing sounds when the player is running with the weapon, likely coming from its water jacket. &lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun with straight magazines and open ~160-round drum - 9x23mm Steyr (speculated). The strange object at the top-left is a weighted base for the drum to hold it upright, since it did not actually mount to the gun and was rested on the ground next to it.]]&lt;br /&gt;
[[Image:Standschütze Hellriegel 1915 drum.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun with ~160-round drum - 9x23mm Steyr (speculated). This is how the drum was actually employed. Whether the thing under the barrel is a foregrip of some kind that the soldier is holding or a flexible hose which is part of the water jacket that he is preventing from falling out while firing is one of many things lost to history.]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|Holding the Standschütze Hellriegel 1915.]]&lt;br /&gt;
[[File:Bf1-hell_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-hell_3.jpg|thumb|none|600px|Reloading, showing off the weapon's made-up left side. The lever above the character's hand locks and unlocks the drum magazine, which slides in and out towards the front (similar to how a Thompson magazine works, but in the horizontal). The small bar-like piece on the rear of the receiver is likely intended to be a disassembly latch of some sort, while the lever below it is probably supposed to be a two-position safe - fire selector lever.]]&lt;br /&gt;
[[File:BF1 Hellreigel (1).jpg|thumb|none|600px|Unlocking the lever assembly. The engraving is the player emblem.]]&lt;br /&gt;
[[File:BF1 Hellreigel (2).jpg|thumb|none|600px|Pulling the charging handle. Note &amp;quot;H1915&amp;quot; and &amp;quot;9x23mm&amp;quot; are written on the magazine.]]&lt;br /&gt;
[[File:BF1 Hellreigel (3).jpg|thumb|none|600px|Locking the magazine back in place.]]&lt;br /&gt;
&lt;br /&gt;
==M1919 Thompson (Hybrid Model)==&lt;br /&gt;
An [[M1919 Thompson]] prototype of the Thompson SMG was added with the May 2018 weapon update, named the &amp;quot;Annihilator&amp;quot;. It comes as a &amp;quot;Trench&amp;quot; variant, using a 20-round magazine. Rather obviously given the name, it is anachronistic for the WWI setting (ignore the Russian Civil War setting for a moment): while there was a 1917 Thompson prototype, this weapon, the &amp;quot;[[:Image:Persuader.jpg|Persuader]],&amp;quot; was belt-fed.&lt;br /&gt;
&lt;br /&gt;
The in-game weapon, while named after the earliest &amp;quot;Annihilator&amp;quot; prototypes, is physically closest to some of the later prototypes (each M1919 Thompson is slightly different), mixed with an apocryphal perforated barrel shroud. The in-game weapon lacks the adaptor required to use the 20-round magazine on the &amp;quot;Annihilator I&amp;quot;, and also features a round charging handle located at the center of the receiver top (the earliest prototypes had strangely shaped actuator handles that are offset to the right side), meaning that it is physically closest to later prototypes.&lt;br /&gt;
&lt;br /&gt;
The [[Suomi KP/-31]]-style barrel shroud is likely inspired by [https://web.archive.org/web/20200216211833/http://www.dieselpunks.org/photo/thompson-annihilator-1919 this] photoshopped image made from a Suomi and an M1A1 Thompson. A Thompson with a perforated barrel shroud however does exist as a diagram in a late 1919 patent ([https://i.imgur.com/y6NTfjy.png]), meaning that the image has a modicum of truth to it.&lt;br /&gt;
&lt;br /&gt;
[[File:M1919 Thompson.jpg|thumb|none|450px|M1919 Thompson serial number 17 as it appears in early sales literature, with 50-round drum magazine (20-round box and 100-round drum beside) - .45 ACP]]&lt;br /&gt;
[[File:Annihilator.jpg|thumb|none|450px|M1919 Thompson &amp;quot;Annihilator I&amp;quot; (serial number one) with 20-round magazine - .45 ACP (colorized photo)]]&lt;br /&gt;
[[File:BF1_Thompson1.jpg|thumb|none|600px|An American stormtrooper holding his Thompson ready to break through the ''Hindenburg Line''.]]&lt;br /&gt;
[[File:BF1_Thompson2.jpg|thumb|none|600px|Aiming. Most of the M1919 Thompson prototypes actually lacked iron sights entirely, but M1921-styled iron sights were tested during M1919 development, as early as serial number 3. BF1's Thompson has a small front sight and no rear sight, so the hollow bolt handle will have to act as a substitute it seems.]]&lt;br /&gt;
[[File:BF1_Thompson3.jpg|thumb|none|600px|Reloading. The third-person reload animation is actually reused from ''Hardline''; it is performed with the right hand instead.]]&lt;br /&gt;
[[File:BF1_Thompson4.jpg|thumb|none|600px|Pulling the charging handle back in position.]]&lt;br /&gt;
[[File:BF1_Thompson5.jpg|thumb|none|600px|The stormtrooper running with an empty Tommy Gun.]]&lt;br /&gt;
&lt;br /&gt;
===M1919 Thompson===&lt;br /&gt;
An additional variant is available for pre-ordering ''Battlefield V'', featuring a more true-to-life finned barrel instead of a barrel shroud, called &amp;quot;M1919 SMG&amp;quot;.&lt;br /&gt;
[[File:M1919 Thompson.jpg|thumb|none|450px|M1919 Thompson serial number 17 as it appears in early sales literature, with 50-round drum magazine (20-round box and 100-round drum beside) - .45 ACP]]&lt;br /&gt;
[[File:M1919 SMG BF1.jpg|thumb|none|600px|Holding the M1919 Thompson. Like the &amp;quot;Annihilator&amp;quot;, a round hood front sight is added to the weapon, near the muzzle.]]&lt;br /&gt;
[[File:M1919 SMG ADS BF1.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:M1919 SMG Reload 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:M1919 SMG Reload 2.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Villar Perosa M1915 (Fake)==&lt;br /&gt;
A fictional version of the [[Villar Perosa M1915]] is available. It is found in the War Story Avanti Savoia, and is the weapon of the Sentry Elite Class pickup on the Italian maps (Monte Grappa and Empire's Edge), which was later added to other maps. It is based on the [[Beretta Model 38#Fake Villar Perosa M1915 SMG|Bapty &amp;amp; Co. mock up]] made for the 1987 film ''[[The Sicilian]]'', on twin [[Beretta Model 38A]] with a [[Bren]] front grip, and an [[MG42]] grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Perosa used in ''The Sicilian''. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site.]]&lt;br /&gt;
[[Image:Villar-perosa 1915 4.jpg|thumb|none|450px|A real Villar Perosa M1915, fitted with wooden stock for off-hand use - 9mm Glisenti, for comparision.]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar Perosa lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar Perosa M1915. His left hand appears to be gripping a non-existent foregrip behind the actual foregrip of the weapon.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity: while the capacity is actually 50 rounds, the ammo indicator shows the number of times the weapon can be fired since both barrels use the same trigger.]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (1).jpg|thumb|none|600px|Removing the magazines.]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (2).jpg|thumb|none|600px|Inserting the right one...]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (3).jpg|thumb|none|600px|...And then the left. Note that the sentry's gauntlet clips into the left mag.]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (4).jpg|thumb|none|600px|Rechambering the right half...]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (5).jpg|thumb|none|600px|...And finally, pulling the left side's charging handle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12g Automatic&amp;quot;, although a kill feed in the &amp;quot;Gameplay Series&amp;quot; dev diary showed that it was more properly named &amp;quot;Automatic 5&amp;quot; at one point. Like the Sjögren Inertia (and unlike the Model 10A and the Trench Gun), the player character loads an extra round in the chamber; this was most likely done for balancing purposes.&lt;br /&gt;
&lt;br /&gt;
Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 4+1 rounds to 6+1, making it the highest capacity shotgun in the game. A factory model with an extended magazine did exist, but the real model holds a 8 rounds, not 6; the in-game Extended model's magazine length is an intermediate between the real 4 round and 8 round magazines. It is modeled with the older style of straight-cut stock, without the “C”-like grip. &lt;br /&gt;
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|500px|none|Browning Auto-5 with 23&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Browning a5 police8rd.jpg|thumb|none|500px|Browning Auto-5 version for police use, with factory extended 8-round magazine - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1A5chamberloading.jpg|thumb|none|600px|Dropping a brass-cased 12-gauge shell into the A5.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF1A5reload.jpg|thumb|none|600px|Topping the tube magazine off with more shells. Note the player character inserting shells without holding down the bolt release. In the mid-1950s, a two-piece shell carrier design was incorporated, making this possible, but this Auto-5 should not be able to do this, given the WWI time period.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game. For some reason, this variant is the basis of the HUD image.]]&lt;br /&gt;
[[File:BF1 A5.jpg|thumb|none|600px|The Auto-5 &amp;quot;Hunter&amp;quot; variant (note the choke on the muzzle) with a ribbed barrel and weapon skin.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1900==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Side by Side Shotgun|Remington Model 1900]] is available in the ''In the Name of the Tsar'' DLC for the Assault class. It's correctly named &amp;quot;Model 1900&amp;quot; and comes in two variants - &amp;quot;Factory&amp;quot; and &amp;quot;Slug&amp;quot;. By switching fire modes, it's possible to discharge both barrels at nearly the same time. There is in fact a slight delay between shots in &amp;quot;both barrels&amp;quot; mode; in-game mechanic terms it's a two-round burst at an extremely high rate of fire. This simultaneously represents the offset triggers, and also serves as a balance mechanic, to prevent this mode from simply dealing twice the damage with no downside; integrating authenticity-based features into game balance is something the ''Battlefield'' series tries very hard to do. This feature is also present on the double-barreled shotgun in ''[[Battlefield Hardline]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington Model 1900.jpg|thumb|none|500px|Remington Model 1900 - 12 gauge]]&lt;br /&gt;
[[File:Bf1-rem1900_1.jpg|thumb|none|600px|Holding the Remington.]]&lt;br /&gt;
[[File:Bf1-rem1900_2.jpg|thumb|none|600px|Aiming down the sight bead.]]&lt;br /&gt;
[[File:Bf1-rem1900_3.jpg|thumb|none|600px|Reloading both shells into the M1900.]]&lt;br /&gt;
[[File:Bf1-rem1900_4.jpg|thumb|none|600px|Preparing to close the barrels.]]&lt;br /&gt;
[[File:BF1 M1900 (1).jpg|thumb|none|600px|A slug-firing Model 1900 with a ribbed sight plane and a spike bayonet that is rather sillily clamped around the left barrel.]]&lt;br /&gt;
[[File:BF1 M1900 (2).jpg|thumb|none|600px|Loading a single shell. The right-side barrel is always fired first, which makes sense as the right-side trigger is the further forward one.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn-Off Remington Model 1900===&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Remington Model 1900]] as his sidearm, though unlike the properly-named full-size version that appears as DLC, this base-game weapon is simply named &amp;quot;Sawed Off Shotgun&amp;quot;. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. This version has the &amp;quot;Shotgun Rib&amp;quot; style iron sights on by default, and as Pilot/Tanker weapons lack proper customization, it cannot be removed. Having been added to the game earlier, it lacks some improvements/features the full-size version has, such as reloading just one shell when only one has been fired, the &amp;quot;both barrels&amp;quot; fire mode, and a correct name. As of the ''In the Name of the Tsar'' update, this version now has the double-barrel fire mode as well. The later-added Infiltrator Elite Class uses this weapon as his secondary as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun for reference - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|A Tank Hunter holds the sawn-off Remington.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading the sawed-off M1900.]]&lt;br /&gt;
[[File:BF1 Sawnoff.jpg|thumb|none|600px|Inserting two more brass-cased shells. A very rare easter egg animation may play instead, recreating the frame-by-frame reload animation of the &amp;quot;Super Shotgun&amp;quot; from ''[[Doom (VG)|Doom II]]'', although the default animation certainly seems to have been inspired by it as well.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M1897 cannot be slam fired. Like the M1897, it cannot hold an extra round in the chamber. Instead of starting with a chamberloading procedure, the empty reload instead involves filling up the tube magazine then pumping once to chamber the weapon (same on the M1897). Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|Remington Model 10A &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate. This is the singleplayer-exclusive Sweeper variant.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Holding the &amp;quot;Slug&amp;quot; variant of the Model 10A.]]&lt;br /&gt;
[[File:BF1 Model10A (1).jpg|thumb|none|600px|A Model 10A &amp;quot;Hunter&amp;quot; equipped with a ribbed barrel (an iron sight option for shotguns) and WWI style camouflage.]]&lt;br /&gt;
[[File:BF1 Model10A (2).jpg|thumb|none|600px|When reloading from empty, the player character rather dramatically chambers the first round out of the magazine tube in a one-handed manner.]]&lt;br /&gt;
[[File:BF1 Model10A (3).jpg|thumb|none|600px|The regular pumping animation of a normal Model 10A that appears to have grown moldy.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren Shotgun==&lt;br /&gt;
The [[Sjögren]] semi-automatic Shotgun was confirmed by the developers to be in the ''They Shall Not Pass'' DLC and was seen in a teaser image. It is referred to as the &amp;quot;Sjögren Inertial&amp;quot; in-game, referring to the Sjögren's inertial action, even though the name of the real weapon is actually Sjögren '''Inertia'''. It has a capacity of 4+1 rounds in-game. A slug variant was added in May 2018. As with the pistols and the Luger rifle, it does not lock back on the last shot, instead repeating the standard firing animation with the bolt going forward, with the bolt then magically locking back. &lt;br /&gt;
[[File:Sjogren Inertia.jpg|thumb|none|500px|Sjögren Inertia - 12 gauge]]&lt;br /&gt;
[[File:BF1 Sjogren (3).jpg|thumb|none|600px|The Sjögern at the Cravançon Watermill on Soissons.]]&lt;br /&gt;
[[File:BF1 Sjogren (4).jpg|thumb|none|600px|Using the shotgun's sights - a front bead just through the scalloped section on top of the bolt.]]&lt;br /&gt;
[[File:BF1 Sjogren (5).jpg|thumb|none|600px|Thumbing a shell into the Sjögren's tube magazine.]]&lt;br /&gt;
[[File:BF1 Sjogren (6).jpg|thumb|none|600px|Chamber-loading on the empty reload animation.]]&lt;br /&gt;
[[File:BF1 Sjorgren.jpg|thumb|none|600px|A mid-recoil shot of the Sjögren shotgun being fired at some menacing stairs.]]&lt;br /&gt;
[[File:BF1 Sjogren (1).jpg|thumb|none|600px|The Sjögren Slug shotgun in-game.]]&lt;br /&gt;
[[File:BF1 Sjogren (2).jpg|thumb|none|600px|Manually releasing the bolt after chamber-loading by pushing the loading gate up; this is actually somewhat redundant as the bolt would drop as the user loads the first shell into the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;==&lt;br /&gt;
The [[Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, like the Remington Model 10A (and unlike the Browning Auto-5 and the Sjögren Inertia, as well as shotguns in previous ''Battlefield'' games), the player is unable to load a round in the chamber; this was likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is identical to the M97 Hunter variant.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|Overview on the Hellfighter Trench Shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:BF1M1897pumping.jpg|thumb|none|600px|Pumping an alternately-skinned M97 &amp;quot;Hunter&amp;quot;, with a ribbed barrel.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game.]]&lt;br /&gt;
&lt;br /&gt;
=Self-Loading/Revolving Rifles=&lt;br /&gt;
Rifles are primarily split into two classes: Self-Loading Rifles used by Medics, and Rifles used by Scouts.&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 260, is the first rifle available for the Medic class. It comes in three variants: &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot;, and &amp;quot;Optical&amp;quot;, which are all converted into full auto. Though rates of fire of up to 900 RPM are claimed for the real-life weapon, the in-game gun runs at a much slower 299 RPM, in line with the low-end estimates for the real gun. The rifle itself is described as 6.5x52mm but is modeled with a 10-round magazine of 7.65x53mm version. Real documents show a 6.5mm version with a 6-round magazine, superficially reminiscent of the [[Carcano M91]]. The player character chambers the Cei-Rigotti by pushing the bolt handle home - the correct procedure is to use the &amp;quot;winter style&amp;quot; trigger extension that functions as a bolt release, similar to the Farquhar-Hill. This functionality wasn't widely known until late 2022, well after ''Battlefield 1'''s release.&lt;br /&gt;
&lt;br /&gt;
The text CEI-RIGOTTI M1885 is engraved on the side of the weapon's receiver, which is odd - the real-life Cei-Rigotti has no recorded development date and is only known to have been first shown sometime around 1895.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 7.65x53mm Mauser]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|An Italian medic holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigottimid.jpg|thumb|none|600px|Mid-reload. The soldier covers the receiver with his fingers.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|The soldier reloading the Cei-Rigotti with a stripper clip. In pre-release footage the Cei-Rigotti was shown reloading from a 6.5mm en-bloc Carcano clip which was used as if it was a stripper clip, but this has since been corrected.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
[[File:Fiamme Verdi.jpg|thumb|none|600px|&amp;quot;Fiamme Verdi&amp;quot; skin granted for 100% completion of &amp;quot;Avanti Savoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat-Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 submachine gun|Chauchat-Ribeyrolles 1918]] is available in the ''Apocalypse'' DLC for the Assault class as the &amp;quot;RSC SMG&amp;quot;, and was first known as the &amp;quot;CSRG SMG&amp;quot; in early CTE releases. Both names allude to the origin of the weapon: Chauchat, Sutter, Ribeyrolles, and the Gladiator plant. The SMG name and classification seemingly contradicts with its rifle caliber, but this is not strictly an error on the part of the designers, since the weapon was referred to at the time as a ''pistolet-mitrailleur'' which is the modern French term for a submachine gun. It holds 8+1 rounds in the magazine and comes in the &amp;quot;Factory&amp;quot; and &amp;quot;Optical&amp;quot; variants.&lt;br /&gt;
[[File:Chauchat-Ribeyrolles.jpg|thumb|none|450px|Chauchat-Ribeyrolles 1918 - 8x50mmR]]&lt;br /&gt;
[[File:Bf1-Chau-Rib1.jpg|thumb|none|600px|A French soldier outside ''Fort de Vaux'' holding his Chauchat-Ribeyrolles.]]&lt;br /&gt;
[[File:Bf1-Chau-Rib2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-Chau-Rib3.jpg|thumb|none|600px|Inserting a new Mannlicher–Berthier clip, which involves flipping open the two locks on its sides. The empty reload is a series of rapid back-and-forth wide swipes as the player character disengages both locks, replaces the clip, locks both locks and charges the weapon, which happens frequently due to the 8-round capacity.]]&lt;br /&gt;
[[File:BF1 RSC SMG (1).jpg|thumb|none|600px|Standing next to a Fiat armored car with the &amp;quot;Optical&amp;quot; RSC SMG.]]&lt;br /&gt;
[[File:BF1 RSC SMG (2).jpg|thumb|none|600px|Charging the Chauchat-Ribeyrolles.]]&lt;br /&gt;
[[File:BF1 RSC SMG (3).jpg|thumb|none|600px|The hapless American soldier jabs the wet follower into his hand while flailing the weapon around.]]&lt;br /&gt;
&lt;br /&gt;
==Farquhar-Hill Rifle==&lt;br /&gt;
The [[Farquhar-Hill Rifle]] appears in the ''Turning Tides'' DLC for the medic class. It comes with a 19+1 round magazine and in two variants: &amp;quot;Factory&amp;quot; and &amp;quot;Optical&amp;quot;.&lt;br /&gt;
[[File:FarquharHillRifle.jpg|thumb|none|500px|Farquhar-Hill Rifle - .303 British]]&lt;br /&gt;
[[File:Bf1_Farq_1.jpg|thumb|none|600px|A British medic holding the Farquhar-Hill on board the SS ''River Clyde''.]]&lt;br /&gt;
[[File:Bf1_Farq_2.jpg|thumb|none|600px|Aiming through the rifle's aperture sights, showing that this is the &amp;quot;Storm&amp;quot; variant.]]&lt;br /&gt;
[[File:Bf1_Farq_3.jpg|thumb|none|600px|A mid-magazine reload, which features the player character switching the magazine's feeding off before removing it; the Farquhar-Hill rifle's magazines lacked feed lips, and instead had a switch to enable or disable feeding. Were one to simply remove a non-empty magazine, without turning it off first, the remaining rounds would instead come flying out in a spectacular shower of failure.]]&lt;br /&gt;
[[File:Bf1_Farq_4.jpg|thumb|none|600px|During an empty reload, however, this is a bit of a moot point, and so the magazine is released normally. Following this, a new one is inserted and activated, and then the bolt is released by pulling the trigger, because people at the time thought that was safe.]]&lt;br /&gt;
[[File:Bf1_Farq_5.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant while looking at the wreck of the SMS ''Mainz''. The model of the ''Mainz'' seen here is actually the model of the HMS ''Vindictive'' on Zeebrugge with all of its protective pads stripped off.]]&lt;br /&gt;
[[File:BF1 Farquhar-Hill (1).jpg|thumb|none|600px|Inserting a drum magazine into the Optical Farquhar-Hill, careful to heed the advice of [https://youtu.be/oXpgJ4JydN4?t=142| Gun Jesus].]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] is available in the ''In the Name of the Tsar'' DLC for the Medic class. It has a faster rate of fire than the &amp;quot;M1907 SL Trench,&amp;quot; and a 25+1 round magazine, but is limited to medium range due to its recoil. It comes in two variants - &amp;quot;Trench&amp;quot; and &amp;quot;Optical&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is shown being reloaded by swapping out the detachable magazine, which is physically sort-of-possible but historically not completely correct. While this was how the weapon was originally envisioned as being used, production costs and problems with overheated on full-auto fire meant that in real life each Fedorov Avtomat was only issued with a three magazines (four in WWI), usually reloaded with 5-round Arisaka stripper clips inserted into the breech as if the magazine was fixed. Even if the gunner somehow acquired another magazines, they were fitted to individual guns and so there would be no guarantee it would actually be possible to use it. I.e. magazine should be replaced only with empty reload.&lt;br /&gt;
&lt;br /&gt;
The Avtomat in the game is modeled after the later M1919 variant (with modernized magazine from the later M1923). The real 6.5mmSR M1916 variant doesn't have the barrel shroud and vertical grip. Moreover, in real life, the 7.62mmR M1913/1916 version with 15-round [[Madsen machine gun|Madsen]]-pattern magazine was much more common during WWI (only about 8 M1916s were delivered to the front, compared to the 45 M1913 and M1913/1916 guns).&lt;br /&gt;
&lt;br /&gt;
[[Image:Avtomat 1919.jpg|thumb|none|500px|Fedorov Avtomat M1919 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|500px|none|Fedorov Avtomat M1923 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:BF1_fedor_1.jpg|thumb|none|600px|Holding the Fedorov Avtomat.]]&lt;br /&gt;
[[File:BF1_fedor_2.jpg|thumb|none|600px|Aiming the Fedorov, note that sights are pointing a bit high. This was corrected in the January 2018 patch.]]&lt;br /&gt;
[[File:BF1_fedor_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1 Federov (1).jpg|thumb|none|600px|Chambering a fresh round.]]&lt;br /&gt;
[[File:BF1 Federov (2).jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; Fedorov with an alternate skin.]]&lt;br /&gt;
[[File:BF1 Federov (3).jpg|thumb|none|600px|Sliding in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Fedorov-Degtyaryov===&lt;br /&gt;
The water-cooled version of Fedorov-Degtyaryov (alternately spelled as Fedorov-Degtyarov and Fedorov-Degtyarev based on different Anglicization methods, the latter of which is its in-game name and technically the only one with consistent anglicization) was a bonus weapon variant available to players who pre-order ''Battlefield V''. The Fedorov-Degtyarev is a 1922 LMG development of the Fedorov Avtomat between Vladimir Fyodorov (anglicized as Fedorov, designer of the Fedorov Avtomat) and his apprentice Vasily Degtyaryov (who would later design the famous [[DP-28]] light machine gun).&lt;br /&gt;
[[File:Fedorov-Degtyarov.jpg|thumb|none|500px|Fedorov-Degtyaryov M1922 light machine gun, variant with water-cooled jacket - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:Fedorov-Degtyarev BF1.jpg|thumb|none|600px|Holding the Fedorov-Degtyarev.]]&lt;br /&gt;
[[File:Fedorov-Degtyarev ADS BF1.jpg|thumb|none|600px|Aiming down the sights on the giant barrel shroud.]]&lt;br /&gt;
[[File:Fedorov-Degtyarev Reload 1.jpg|thumb|none|600px|Reloading. Not that there is much to see on this version as most of it is held off-screen thanks to the oversized water jacket.]]&lt;br /&gt;
[[File:Fedorov-Degtyarev Reload 2.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:BF1 FedDegAA.jpg|thumb|none|600px|An AA-sight equipped Fedorov-Degtyaryov.]]&lt;br /&gt;
&lt;br /&gt;
==General Liu Rifle==&lt;br /&gt;
The [[General Liu Rifle]] is available in the ''In the Name of the Tsar'' DLC for the Medic class. It has a 6-round magazine and at release operated exclusively in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
The real General Liu rifle can switch from semi-automatic mode to straight-pull bolt-action mode by rotating a cylinder located on the muzzle. This alternate fire mode saw testing in pre-release Community Test Environment servers, but was not included at the release of the DLC due to either lack of time to finish it (there was no fire mode switching animation, though the straight-pull animation was already done) or problems with balance (as the bolt-action mode is a straight nerf, changing nothing about the weapon's damage or recoil properties and only slowing down the rate of fire). It returned again for the April 2018 round of CTE testing with a new fire mode switch animation in the works, which was complete by June 2018 CTE and added to the game in the same month. The new bolt-action mode gives the weapon a damage boost, making its damage model almost identical to the Gewehr 98.&lt;br /&gt;
&lt;br /&gt;
Two variants are available: Factory and Storm. Reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full stripper clip.&lt;br /&gt;
[[File:GeneralLiuRifle.jpg|thumb|500px|none|General Liu Rifle - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BF1_liu_1.jpg|thumb|none|600px|Holding the Liu Rifle.]]&lt;br /&gt;
[[File:BF1_liu_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_liu_3.jpg|thumb|none|600px|Reloading a 6-round stripper clip.]]&lt;br /&gt;
[[File:BF1_liu_4.jpg|thumb|none|600px|Switching to straight-pull bolt-action mode on the Storm variant. The direction the muzzle cap is twisted is correctly animated, with the top-side rotating towards the left of the gun when switching to bolt action, and to the right for semi-auto.]]&lt;br /&gt;
[[File:BF1_liu_5.jpg|thumb|none|600px|Working the bolt handle.]]&lt;br /&gt;
[[File:BF1 GenLiu (1).jpg|thumb|none|600px|The General Liu &amp;quot;Storm&amp;quot; in-game. It is modeled with an unused metal vertical grip, though the positive effects of using a vertical grip are baked into the weapon properties.]]&lt;br /&gt;
&lt;br /&gt;
==Howell Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Howell Automatic Rifle]], a semi-automatic conversion of the [[SMLE]], is available in the ''Apocalypse'' DLC, and comes in both Factory and Sniper variants. It was originally named &amp;quot;BSA Howell&amp;quot; in the CTE, which likely stood for the Birmingham Small Arms Company, who manufactured the conversion according to some sources. Most likely this was changed after it was realised that while the original BSA folded in 1973, the Spanish airgun manufacturer Gamo Outdoor still owns the trademark. Uniquely, the Factory variant is the only self-loading rifle in the entire game capable of using anti-aircraft sights.&lt;br /&gt;
&lt;br /&gt;
[[File:Howell rifle.jpg|thumb|500px|none|Howell Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:BF1 Howell (1).jpg|thumb|none|600px|Tired of having to manually rechamber an ordinary SMLE, the Indian medic of the British army takes on the Somme with his shiny new Howell.]]&lt;br /&gt;
[[File:BF1 Howell (2).jpg|thumb|none|600px|Aiming with the offset iron sights.]]&lt;br /&gt;
[[File:BF1 Howell (3).jpg|thumb|none|600px|A shot of the action cycing.]]&lt;br /&gt;
[[File:BF1 Howell (4).jpg|thumb|none|600px|Reloading the Howell's twenty-round magazine.]]&lt;br /&gt;
[[File:BF1 Howell (5).jpg|thumb|none|600px|Charging the bolt on an empty reload.]]&lt;br /&gt;
[[File:Battlefield Howell Automatic Rifle.jpg|thumb|600px|none|The Sniper variant of the Howell in first-person, with &amp;quot;The Sacred Twenty&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 Howell (6).jpg|thumb|none|600px|Vaulting over a rock with the scoped Howell, which gives a good view of the gas tube.]]&lt;br /&gt;
&lt;br /&gt;
==Luger rifle==&lt;br /&gt;
The prototype [[Luger rifle|Luger toggle-action self-loading rifle]] is available for the Medic at rank 10, and is referred to as &amp;quot;Selbstlader 1906&amp;quot; (German for &amp;quot;Self-loader 1906&amp;quot;). The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle. It was only available in the &amp;quot;Factory&amp;quot; variant prior to the Spring Patch on April 28 of 2017, which added a Sniper variant as an unlockable. Like its pistol counterpart, it does not lock back on the last shot, instead repeating the standard firing animation with the toggle assembly going forward, with the toggle assembly then magically locking back.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger rifle - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lugerselbst_4.jpg|thumb|none|600px|The Sniper variant with the &amp;quot;Empress&amp;quot; skin in-game.]]&lt;br /&gt;
[[File:BF1 M1906 (1).jpg|thumb|none|600px|Pulling the toggle mechanism open. Note how the character uses his thumb to keep the chambered round from ejecting.]]&lt;br /&gt;
[[File:BF1 M1906 (2).jpg|thumb|none|600px|Loading individual rounds into the sniper variant.]]&lt;br /&gt;
[[File:BF1 M1906 (3).jpg|thumb|none|600px|Releasing the toggle-action on an empty reload, which sends the stripper clip flying out.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class. It holds 25+1 rounds in the magazine and comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Optical&amp;quot;, and &amp;quot;Marksman&amp;quot; variants.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader. In this instance, the rifle is fitted with a &amp;quot;Buckhorn&amp;quot; rear sight.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_4.jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; variant experimental dot sight.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_5.jpg|thumb|none|600px|The &amp;quot;Marksman&amp;quot; variant.]]&lt;br /&gt;
[[File:BF1 M1916 (1).jpg|thumb|none|600px|The default iron sights of the Selbstlader M1916.]]&lt;br /&gt;
[[File:BF1 M1916 (2).jpg|thumb|none|600px|Throwing out a used magazine (not what you would really do in those years). Note the trigger guard being released - this is how the real weapon's magazine release worked; a small lever in the trigger guard drops the trigger guard and releases the magazine catch in front of it.]]&lt;br /&gt;
[[File:BF1 M1916 (3).jpg|thumb|none|600px|Rocking in a new one. The mid-reload is performed with the left hand, while the empty one is done completely with the right.]]&lt;br /&gt;
[[File:BF1 M1916 (4).jpg|thumb|none|600px|Locking the bolt back on an Optical M1916. The empty reload has the soldier remove the spent mag, lock the bolt open, then inserts a new one which simultaneously drops the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It is only self-loading rifle to not have a &amp;quot;Factory&amp;quot; variant, instead it has the &amp;quot;Storm,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Sniper.&amp;quot; In the E3 2016 Trailer, a German soldier is seen with the ''Flieger-Selbstlade-Karabiner Modell 15'' equipped with a 30-round drum magazine. In the final game, only the default 10-round magazine is available for players, but the 30-round drum can still be seen in the cutscene (from the War Story &amp;quot;Through Mud and Blood&amp;quot;) that the E3 trailer showed, and can also be found on weapon racks (which feature a few different German rifles) in the campaign, however the racks, and rifles on them, are non-interactable props. While the real gun can be switched to bolt action, it, like the later-added General Liu rifle, operates in semi-automatic mode only in-game.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
[[File:BF1 Mondragon (1).jpg|thumb|none|600px|Pulling the bolt back on the Modelo 1908.]]&lt;br /&gt;
[[File:BF1 Mondragon (2).jpg|thumb|none|600px|Reloading via loose rounds, note that even the 7x57mm round is camouflaged.]]&lt;br /&gt;
[[File:BF1 Mondragon (3).jpg|thumb|none|600px|Shoving the bolt home.]]&lt;br /&gt;
[[Image:Mondragon with drum mag.jpg|thumb|none|500px|Mondragón ''Fl.-S.-K. 15'' with 30-round drum magazine - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:BF1 Mondragon Extended Mag.jpg|thumb|none|600px|A German soldier banging on a tank with a Mondragón equipped with the drum magazine. This model is more of a fusion of the TM 08 snail drum with the Mondragón rather than the actual model.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot, Tanker, and Support classes, under the name &amp;quot;Pieper M1893&amp;quot;.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|The Pieper in rainy weather.]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Ejecting rounds from the carbine.]]&lt;br /&gt;
[[File:BF1 Pieper (1).jpg|thumb|none|600px|Operating the cylinder latch.]]&lt;br /&gt;
[[File:BF1 Pieper (2).jpg|thumb|none|600px|Loading nine rounds with the aid of a large speedloader.]]&lt;br /&gt;
[[File:BF1 Pieper (3).jpg|thumb|none|600px|Preparing to close the loaded cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the &amp;quot;Autoloading 8&amp;quot;. It has three variants, &amp;quot;.35 Factory&amp;quot;, &amp;quot;.35 Marksman&amp;quot;, and &amp;quot;.25 Extended&amp;quot;. The two calibers, .35 Remington and .25 Remington respectively, translate to different damage models.&lt;br /&gt;
&lt;br /&gt;
The third variant, &amp;quot;.25 Extended&amp;quot;, is an anachronistic 15-round detachable magazine variant with a wooden foregrip. These models were first made in the 1930s as conversions of existing Model 8s and Model 81s (an updated version made in 1930s) by the Peace Officer Equipment Company, and in 1940s a line of &amp;quot;Special Police&amp;quot; Model 81s was made by Remington themselves after conversations between Remington and POE. Its .25 Remington caliber is not made for the Model 81s, and it is not known that POE did any conversions for existing .25 Remington Model 8s, focusing on converting .30 and .35 Remington Model 8s due to their stronger power.&lt;br /&gt;
&lt;br /&gt;
The weapon can use a bayonet in-game, which, although technically possible due to being mounted to the barrel shroud (which does not reciprocate), looks to be barely more than soldered on; it's unlikely it would withstand the strain of actual use.&lt;br /&gt;
&lt;br /&gt;
An easter-egg exists for the &amp;quot;.25 Extended&amp;quot;, where the weapon is reloaded in a similar &amp;quot;tacticool&amp;quot; fashion to the ''[[Battlefield 4#AN-94|Battlefield 4]]'' [[AN-94]].&lt;br /&gt;
[[File:Remington_model_8.jpg|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Stripping a 5-round clip of .35 Remington into the rifle.]]&lt;br /&gt;
[[File:BF1Model8chambering.jpg|thumb|none|600px|Releasing the bolt on the &amp;quot;Marksman&amp;quot; Model 8.]]&lt;br /&gt;
[[File:Public Enemy Remington.jpg|thumb|none|500px|Remington Model 8 with 15-round detachable magazine and foregrip]]&lt;br /&gt;
[[File:BF1Model8reload.jpg|thumb|none|600px|Removing the magazine on the .25 Remington version.]]&lt;br /&gt;
[[File:BF1Model8reload2.jpg|thumb|none|600px|Inserting a new one, &amp;quot;tacticool&amp;quot;-style from the easter-egg animation.]]&lt;br /&gt;
[[File:BF1Model8chambering2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle. 1917==&lt;br /&gt;
The [[R.S.C. Mle 1917]] semi-automatic Rifle appears in the ''They Shall Not Pass'' DLC. It is one of the slowest-firing Medic rifles, but also has the highest damage model of any of the Medic's rifles, being capable of killing in 2 body shots out to a decent range.&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|500px|none|R.S.C. Model 1917 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BF1_rsc_1.jpg|thumb|none|600px|Holding the R.S.C..]]&lt;br /&gt;
[[File:BF1_rsc_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rsc_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rsc_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1_rsc_5.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Ribeyrolles 1918==&lt;br /&gt;
The [[Ribeyrolles 1918 Automatic Carbine]] is available in the ''They Shall Not Pass'' DLC. Even though technically a rifle, it is classified with the SMGs in game (despite that as mentioned in that section, the term &amp;quot;submachine gun&amp;quot; didn't actually exist until 1921). By default, the weapon comes with a bipod, and is the best Assault-class automatic weapon at range, at the cost of having the MP18's low rate of fire mixed with the Beretta M1918's low capacity of 25 rounds. An optical variant was added in May 2018.&lt;br /&gt;
[[File:Ribeyrolle1918.jpg|thumb|none|500px|Ribeyrolles 1918 Carbine - 8x35mm Ribeyrolles]]&lt;br /&gt;
[[File:BF1_rib1918_1.jpg|thumb|none|600px|Holding the Ribeyrolles.]]&lt;br /&gt;
[[File:BF1_rib1918_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rib1918_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rib1918_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1 Ribeyrolles (1).jpg|thumb|none|600px|A vanilla Optical Ribeyrolles 1918.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] is a weapon issued for the Medic class, named &amp;quot;M1907 SL&amp;quot; in-game. In the Alpha build of the game, the weapon was modeled with a 10-round magazine with a capacity of 20 rounds, but has since changed to the correct 20 round (in reality presented in the 1930s) version in the Beta. It comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sweeper&amp;quot; variant; the latter is fictional variant converted to full-auto firing at 300 RPM.&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|Winchester Model 1907 (S/N 47357) with US M1892 Krag bayonet and 20-round magazine - .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
[[File:BF1M1907reload.jpg|thumb|none|600px|Releasing a magazine from a camouflaged M1907. Note that it has a [[Thompson Submachine Gun]] foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle.]]&lt;br /&gt;
[[File:BF1M1907charging.jpg|thumb|none|600px|Pressing the distinct charging handle in to cock the rifle. Note that the rifle is modeled without a bayonet lug, and so the bayonet is just slipped over the muzzle with no support at the rear.]]&lt;br /&gt;
[[File:BF1 Alpha M1907.jpg|thumb|none|600px|The M1907 in Alpha, showing its 10-round magazine model.]]&lt;br /&gt;
&lt;br /&gt;
=Bolt/Lever Action Rifles=&lt;br /&gt;
The Scouts' Rifles category (instead of a Sniper Rifles category) likely reflects how many of the rifles have Infantry variants that lack scopes, making them not suitable for sniper roles. Rifles are universally bolt action with one lever-action rifle and a single-shot rifle (and one semi-automatic rifle, and even then it's a conversion for a bolt action rifle), while Self-Loading Rifles may be automatic or semi-automatic.&lt;br /&gt;
&lt;br /&gt;
Scout's Rifles in ''Battlefield 1'' get to use K bullets. This is short for SmK, &amp;quot;Spitzgeschoss mit Kern&amp;quot; (&amp;quot;pointed bullet with core&amp;quot;) and was a 7.92x57mm armor-piercing rifle round with a tool steel or tungsten carbide core, developed by Germany in response to the first British tanks and first deployed in in the Battle of Messines Ridge in early June 1917, by which time the Mark IV tank was in service with more armor than the K bullet was designed to penetrate. In the game they can be used by rifles chambered in other calibers, and are mainly to allow Scouts to harass vehicles. Switching to them from the primary weapon involves a special animation where the player character ejects a round and loads in a K bullet. They're functionally single-shot, as the player character loads in a single new K bullet after firing one (provided that they have any left). Switching from them back to the primary weapon will have the loaded K bullet ejected, and the player's magazine will have 1 less round loaded compared to before the switch. This does not happen in two cases: The M1903 Experimental (where the Pedersen Device is removed and reattached during the two animations) and the Carcano 1891 Carbine (where its en-bloc clip is removed when switching to the K bullets and a full en-bloc clip of ammo is loaded in when switching back)&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] rifle appears as a Scout-exclusive primary rifle in the ''Turning Tides'' DLC. At first, it only had one variant available, the Infantry variant, but the May 2018 update added a scoped &amp;quot;Patrol&amp;quot; variant. Reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full stripper clip of ammo (this mechanic was first introduced in ''In the Name of the Tsar'').&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|500px|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Bf1_aris38_1.jpg|thumb|none|600px|Holding the Arisaka rifle.]]&lt;br /&gt;
[[File:Bf1_aris38_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_aris38_3.jpg|thumb|none|600px|Loading a single round.]]&lt;br /&gt;
[[File:Bf1_aris38_4.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 Arisaka (1).jpg|thumb|none|600px|Knocking out the empty clip by using the dust cover, whereas most other bolt-action rifles in the game have the player character remove it by hand.]]&lt;br /&gt;
[[File:Bf1_aris38_5.jpg|thumb|none|600px|An Arisaka rifle with a scope, that appears to be the British M1915 P.P.Co scope.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano 1891 Carbine==&lt;br /&gt;
Italian soldiers in the reveal trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's Mauser Gewehr 1898 rifle model. The model, while only witnessed briefly, is very incomplete. The Carcano ultimately does not appear in the release version of the game, but appears with the ''Turning Tides'' DLC for the Scout class. Although it has &amp;quot;Carbine&amp;quot; in the name, that title is purely reference to its real-world status as a carbine, not a BF1 weapon variant name; the rifle is actually a Trench variant, like the Winchester 1895 in .30-40 Krag. A scoped variant was added with the May 2018 update.&lt;br /&gt;
&lt;br /&gt;
Learning from the animation messes relating to the en-bloc clip of the Gewehr M.95, switching to the K bullet shows a special animation where the player character removes the clip and inserts a round directly into the chamber. Reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full en-bloc clip (the clip having emptied itself and dropped out when the last round was chambered).&lt;br /&gt;
[[Image:CarcanoM91CavCarbine.jpg|thumb|none|450px|Moschetto Modello 1891 - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging in the Battlefield 1 reveal trailer. Note that there are no folding bayonets.]]&lt;br /&gt;
[[File:bf1_carcarb_1.jpg|thumb|none|600px|Holding the Carcano M91 Carbine.]]&lt;br /&gt;
[[File:bf1_carcarb_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1_carcarb_3.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:bf1_carcarb_4.jpg|thumb|none|600px|Inserting a new 6-round clip.]]&lt;br /&gt;
[[File:bf1_carcarb_5.jpg|thumb|none|600px|An Italian scout holding the Carcano with a scope and white-finished stock.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle. 1886==&lt;br /&gt;
The [[Lebel Mle 1886]] Rifle appears in the ''They Shall Not Pass'' DLC, having both &amp;quot;Sniper&amp;quot; and &amp;quot;Infantry&amp;quot; variants. The weapon holds 8 rounds - the capacity of the tube magazine, with the 2 extra rounds that could be held in the transporter and the chamber ignored (which is the standard procedure in the French manual of arms).&lt;br /&gt;
&lt;br /&gt;
The weapon has a lengthy post-reload animation, showing the player character operating the bolt twice to use the transporter after loading up the tube magazine. In addition, due to using a transporter, the player character does not cover the Lebel's ejection port at the start of a non-empty reload unlike other rifles, and visibly ejects a round. This round is placed back in during the non-empty reload's post-reload animation, and is not represented in gameplay; the ammo count doesn't reduce by 1 when this extra round is ejected, nor does it increase by 1 when it is loaded back in, only the rounds loaded in-between increment the ammo count. These post-reload animations can be skipped by quick switching.&lt;br /&gt;
[[Image:Modele1886Lebel.jpg|thumb|500px|none|Lebel Model 1886 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:bf1 lebel 1.jpg|thumb|none|600px|A French scout holding the Lebel equipped with a ''Rosalie'' bayonet.]]&lt;br /&gt;
[[File:bf1 lebel_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 lebel 3.jpg|thumb|none|600px|Reloading: at full size it can be seen that the player character is holding the neck of the cartridge rather than loading a pistol round into the gun as it might first seem.]]&lt;br /&gt;
[[File:bf1 lebel 4.jpg|thumb|none|600px|The scoped variant in-game.]]&lt;br /&gt;
[[File:BF1 Lebel (1).jpg|thumb|none|600px|Cycling the Mle. 1886.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 1 Mk. III==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III]] rifle is available for the Scout class and is the standard issue rifle for the British faction in the 'Back to Basics&amp;quot; game mode or games with the &amp;quot;Standard Issue Rifles&amp;quot; server setting. It comes in three variants: &amp;quot;Infantry&amp;quot;, &amp;quot;Carbine&amp;quot;, and &amp;quot;Marksman&amp;quot;.&lt;br /&gt;
[[File:SMLE Mark III.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk. III - .303 British. Introduced in 1907, this was the official battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No. 1 Mk. III rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE (before the May 2017 update).]]&lt;br /&gt;
[[File:bf1 smle 2_1.jpg|thumb|none|600px|Following the May 2017 Update, a gap was added between the striker and the bolt, meaning that the rifle is now correctly cocked and ready to fire. However, the reloading animation isn't updated, so the striker moves back in when pulling the bolt back at the start of a reload. This SMLE is equipped with the &amp;quot;Pegahmagabow&amp;quot; skin, named after the most effective sniper of WWI, however, he used a [[Ross Rifle]].]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle. Note the magazine cutoff.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 SMLE (1).jpg|thumb|none|600px|The SMLE Marksman in the hands of a Royal Marine sniper on ''Heligoland Bight''.]]&lt;br /&gt;
[[File:BF1 SMLE (2).jpg|thumb|none|600px|Cycling the Lee-Enfield. Note the submarine &amp;quot;SM U-118&amp;quot; in the background which stranded on the beach of Hasting in 1919.]]&lt;br /&gt;
[[File:BF1 SMLE (3).jpg|thumb|none|600px|Covering the SMLE's receiver when pulling the bolt back during a non-empty reload.]]&lt;br /&gt;
[[File:BF1 SMLE (4).jpg|thumb|none|600px|Reloading an individual .303 round.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield Carbine===&lt;br /&gt;
The short version of the SMLE is equipped with the experimental dot sight. This carbine seems to be a cut-down version of the No. 1 Mk. III.&lt;br /&gt;
&lt;br /&gt;
[[File:LE rifle short barrel.jpg|thumb|none|500px|Cut-down Lee-Enfield No. 1 Mk .III* with short barrel - .303 British]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A soldier holds his Lee-Enfield Carbine, fitted with a bayonet and experimental dot-sight, here actually fitted to roughly the same type of weapon that it was meant to be attached to (although, granted, it was meant more for rifles than carbines).]]&lt;br /&gt;
[[File:BF1 Smlecar.jpg|thumb|none|600px|Aiming the SMLE Carbine.]]&lt;br /&gt;
[[File:bf1_smle_carbine.jpg|thumb|none|600px|An SMLE Carbine lying on the ground. The bayonet is not a P07 sword bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==M1917 Enfield==&lt;br /&gt;
The [[M1917 Enfield]] is added in the final ''Apocalypse'' DLC. Statistically, it is a straight upgrade to the Springfield M1903, as it shares its damage, velocity, and drag with the Springfield M1903 due to their shared .30-06 cartridge, but has a higher rate of fire and an extra round in the magazine. A suppressed Enfield with a scope was added with the May 2018 update. It uses 5-round stripper clips but has a 6-round magazine, requiring 1 stripper clip plus 1 extra single round reload to reload from empty.&lt;br /&gt;
&lt;br /&gt;
[[Image:m1917enfield.jpg|thumb|none|500px|M1917 Enfield - .30-06 Springfield]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (1).jpg|thumb|none|600px|The long-awaited M1917 Enfield in-game.]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (2).jpg|thumb|none|600px|Aiming down the distinct aperture sights.]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (3).jpg|thumb|none|600px|Grabbing the bolt handle, note the striker is correctly depressed after the trigger is pulled.]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (4).jpg|thumb|none|600px|Reloading the 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (5).jpg|thumb|none|600px|Topping the M1917 off with a single round.]]&lt;br /&gt;
[[File:BF1 M1917 Enfieldscoped.jpg|thumb|none|600px|The suppressed Enfield in-game with a white skin, appropriate for this wintry instance.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is available for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso. The Martini-Henry was originally the standard rifle for the Ottoman Empire in the &amp;quot;Back to Basics&amp;quot;  custom game mode and games with the &amp;quot;Standard Issue Rifles&amp;quot; server setting, before being changed to the Gewehr 98 (historically, Martini-Henry rifles were used in some quantity by the Ottoman Empire). The weapon only had an Infantry variant until the Spring Patch on April 28, 2017, which added a Sniper variant.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:bf1 martini1.jpg|thumb|none|600px|A sniper holds the rifle.]]&lt;br /&gt;
[[File:bf1 martini2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 martini3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 martini4.jpg|thumb|none|600px|The Sniper variant in-game.]]&lt;br /&gt;
[[File:bf1 martini5.jpg|thumb|none|600px|Using the bipod, which shows a good view of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] is exclusive to the Tank Hunter battle pickup class in-game and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed. The Mark V tank can also be equipped with two T-Gewehrs; this is actually historically correct, as some German &amp;quot;''Beute-Tanks''&amp;quot; like the Mark IV were re-equipped with this rifle.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr in a promotional artwork.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|The T-Gewehr, with its bipod deployed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Loading in a 13.2mm cartridge.]]&lt;br /&gt;
[[File:bf1 t1918 5.jpg|thumb|none|600px|View from a Mark V tank's bow-mounted T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 6.jpg|thumb|none|600px|The Mark V's rear-mounted T-Gewehr.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is available for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifle instead of accurate [[Mauser Rifle Series#1893 Spanish Mauser|1893]] and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so their appearance in the &amp;quot;Nothing is Written&amp;quot; missions is correct. It comes in the &amp;quot;Infantry&amp;quot;, &amp;quot;Marksman&amp;quot;, and &amp;quot;Sniper&amp;quot; variants. It is also the standard issue rifle for the German Empire in &amp;quot;Back to Basics&amp;quot; mode and servers with &amp;quot;Standard Issue Rifles&amp;quot; on, and had replaced the Martini-Henry as the standard issue rifle for the Ottoman Empire.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A German Askari Scout of the ''Schutztruppe'' holds the Gewehr 1898. Note the position of the striker; this is a pre-May 2017 Update screenshot.]]&lt;br /&gt;
[[File:BF1-Gewehr1.jpg|thumb|none|600px|After the May 2017 update the striker is now in the correct position. Also worth mentioning is the ''Seitengewehr'' 98/02, a longer and straighter variant of the 98/05, that is used for the most rifle in-game.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Looking through the ''Lange Visier''.]]&lt;br /&gt;
[[File:BF1-Gewehr2.jpg|thumb|none|600px|Working the straight bolt handle while aiming.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Sinking a 5-round stripper clip. The markings on the receiver are most likely from the &amp;quot;Amberg&amp;quot; factory.]]&lt;br /&gt;
[[File:BF1-Gewehr3.jpg|thumb|none|600px|Mid-reloading...]]&lt;br /&gt;
[[File:BF1-Gewehr4.jpg|thumb|none|600px|... to load single rounds.]]&lt;br /&gt;
[[File:BF1-Gewehr5.jpg|thumb|none|600px|Closing the chamber.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 &amp;quot;Sniper&amp;quot; variant with a scope and a bipod.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|The Gewehr 1898 &amp;quot;Marksman&amp;quot; variant fitted with a Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M1891]] is available in the ''In the Name of the Tsar'' DLC for the Scout class. Like other weapons in the &amp;quot;Tsar&amp;quot; DLC, it has differing reloads depending on how much ammo remains (more variation than existing weapons). For example, if only one round remains, the character will let it eject into their hand and then put it in a pocket (rather than keep it in the rifle as current bolt actions do), then load a full five-round stripper clip. If three rounds remain, the character will keep the ejecting round in the gun and simply load two by hand, although not with two looped animations as is standard, but rather will hold both in their hand at once and put them in after each other. It comes with two variants - &amp;quot;Infantry&amp;quot; and &amp;quot;Marksman&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While loading the stripper clip, the player character lifts the top round on the clip upwards before pressing down. This is a trick to prevent the clip from misaligning with the gun while loading.&lt;br /&gt;
[[File:1891-Mosin-Nagant.jpg|thumb|none|500px|Mosin-Nagant M1891 - 7.62x54mm R]]&lt;br /&gt;
[[File:bf1-mosin_1.jpg|thumb|none|600px|The M1891 in the hands of a member of the Russian [[Batalion|Women's Battalion]] (i.e. Russian Army/White Army Scout).]]&lt;br /&gt;
[[File:bf1_mosin_2.jpg|thumb|none|600px|Iron sights of the Mosin M91.]]&lt;br /&gt;
[[File:bf1-mosin_3.jpg|thumb|none|600px|Reloading with the help of a stripper clip. At release, the rifle inaccurately mounts a sword bayonet rather than a correct [[:File:M1891 MN rifle bayonet.jpg|spike bayonet]]. The bayonet was corrected to a spike-styled one with the Weapon Crate patch. This fact is not entirely incorrect, because German ''Beutewaffen'' refitted with their own.]]&lt;br /&gt;
[[File:BF1 Mosin (5).jpg|thumb|none|600px|A screenshot of the clip being launched skyward after all rounds are loaded.]]&lt;br /&gt;
[[File:BF1 Mosin (1).jpg|thumb|none|600px|Operating the bolt of the Mosin-Nagant, this time as a Russian revolutionary.]]&lt;br /&gt;
[[File:BF1 Mosin (2).jpg|thumb|none|600px|Catching a 7.62 round ejected from the Mosin.]]&lt;br /&gt;
[[File:BF1 Mosin (3).jpg|thumb|none|600px|Note how the character manages to hold the rifle one-handed, by pressing the stock into his shoulder while clutching the bolt handle.]]&lt;br /&gt;
[[File:BF1 Mosin (4).jpg|thumb|none|600px|A fancy Mosin-Nagant with the Warner &amp;amp; Swasey scope.]]&lt;br /&gt;
[[File:BF1 Mosin (6).jpg|thumb|none|600px|Running with the Mosin, which shows off the post-Weapon Crate spike bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin-Nagant &amp;quot;Obrez&amp;quot;===&lt;br /&gt;
A sawed-off [[Mosin Nagant Rifle|Mosin-Nagant M1891]] &amp;quot;Obrez&amp;quot; is also included in the ''In The Name Of The Tsar'' DLC, as an all-class sidearm. The entire stock of the weapon is removed and replaced by an improvised wooden pistol grip, leaving all the internal assemblies exposed. Like its rifle brother, it also has a different reload animation for all possible amounts of remaining ammo, including the ejecting the last round to use a stripper clip technique. In addition, it has two different bolt pull animations.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|400px|Mosin-Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:bf1-mosinobrez_1.jpg|thumb|none|600px|A soldier looks out over the vast expanse of snow and ice, holding their &amp;quot;Obrez&amp;quot;. Like other in-game handguns, it is held 1-handed; correct for the time period, if somewhat inadvisable for a pseudo-pistol in 7.62x54mmR.]]&lt;br /&gt;
[[File:bf1-mosinobrez_2.jpg|thumb|none|600px|Aiming the Obrez. Seeing as both the front and rear sights have gone the way of most of the barrel (and most of the White Army), what seems to be a shotgun bead sight has been attached for aiming instead. Well, to be fair, a sawn-off Mosin-Nagant isn't exactly what you'd call a &amp;quot;precision&amp;quot; weapon.]]&lt;br /&gt;
[[File:bf1-mosinobrez_3.jpg|thumb|none|600px|Having emptied their fireball-maker, the soldier loads in a full stripper clip.]]&lt;br /&gt;
[[File:BF1 Obrez (1).jpg|thumb|none|600px|A Red Russian cycles his skeletonized Obrez with his left hand. The other bolt pull animation has the Obrez being raised vertically and the bolt pulled downwards.]]&lt;br /&gt;
[[File:BF1 Obrez (2).jpg|thumb|none|600px|Reloading a few loose rounds.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin-Nagant M38 Carbine===&lt;br /&gt;
The [[Mosin Nagant M38 Carbine]] is a bonus interwar-era weapon variant for pre-ordering ''Battlefield V''. It can equip a bayonet, unlike the real M38 carbine. Needless to say, this weapon is very anachronistic.&lt;br /&gt;
[[Image:M38Carbine.jpg|thumb|none|400px|Mosin Nagant M38 Carbine - 7.62x54mm R.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine BF1.jpg|thumb|none|600px|Battlefield 1 presents its next-gen raindrop graphics. Oh and also the Mosin-Nagant M38 Carbine.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine ADS BF1.jpg|thumb|none|600px|ADS. Note the round hood of the front sight.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Single Reload.jpg|thumb|none|600px|The single round reload.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Stripper Clip Reload.jpg|thumb|none|600px|Reloading a stripper clip.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine K Bullets.jpg|thumb|none|600px|A 7.62x54mmR round flies out of the weapon as the soldier prepares to catch it and load in a K Bullet.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mk. III ==&lt;br /&gt;
The [[Ross Rifle|Ross Mk. III]] is included with the ''Apocalypse'' DLC. It only appears as a &amp;quot;Marksman&amp;quot; variant, equipped with the M1913 scope, which was actually used on some Ross rifles in reality. The &amp;quot;Infantry&amp;quot; variant was brought in with the May 2018 Update. Being straight-pull in real life, it uses straight-pull bolt action game properties (no need to scope out to operate the bolt) in-game, and reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full clip.&lt;br /&gt;
&lt;br /&gt;
Weapon malfunction is thankfully not simulated in ''Battlefield 1'', meaning that the player won't have to worry about the problems that plague the real Ross rifle.&lt;br /&gt;
[[File:Ross mk-iii sniper.jpg|thumb|none|500px|Ross Mk. III Model 1910 sniper rifle with Warner &amp;amp; Swasey M1913 Prismatic Musket Sight - .303 British]]&lt;br /&gt;
[[File:BF1_ross1.jpg|thumb|none|600px|Holding the Ross rifle.]]&lt;br /&gt;
[[File:BF1_ross2.jpg|thumb|none|600px|Loading a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1_ross3.jpg|thumb|none|600px|After the clip has been inserted the scout works the bolt handle.]]&lt;br /&gt;
[[File:RossMk IIIM1910.jpg|thumb|none|500px|Ross Mk III Model 1910 - .303 British]]&lt;br /&gt;
[[File:BF1_rossinf1.jpg|thumb|none|600px|Holding the &amp;quot;Infantry&amp;quot; Ross.]]&lt;br /&gt;
[[File:BF2_rossinf1.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1 Ross (1).jpg|thumb|none|600px|Cycling the Ross rifle after successfully firing it without the bolt flying back into the shooter's face.]]&lt;br /&gt;
[[File:BF1 Ross (2).jpg|thumb|none|600px|Covering the loading port on a partial reload.]]&lt;br /&gt;
[[File:BF1 Ross (3).jpg|thumb|none|600px|Reloading individual rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk. 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk. 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; variant in-game, only having a &amp;quot;Sniper,&amp;quot; &amp;quot;Marksman,&amp;quot; and &amp;quot;Experimental&amp;quot; variants, with the latter being fitted with the Pedersen Device. The &amp;quot;Infantry&amp;quot; version of the weapon appears in the single-player campaign intro, and is available to the American faction in the &amp;quot;Back to Basics&amp;quot; game mode (added December 16th, 2016) and the &amp;quot;Standard Issue Rifles&amp;quot; server setting.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk. 1 - .30-06]]&lt;br /&gt;
[[File:Springfield1903ScopedWarnerAndSwasey.jpg|thumb|500px|none|Springfield M1903 with the Warner &amp;amp; Swasey M1913 musket sight - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note the palm rest.]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI.]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|Mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually.]]&lt;br /&gt;
[[File:BF1M1903ads.jpg|thumb|none|600px|Iron sights of the Springfield.]]&lt;br /&gt;
[[File:BF1M1903Kbullet.jpg|thumb|none|600px|Reloading a K-Bullet.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (1).jpg|thumb|none|600px|Opening the bolt on the Infantry Springfield in the &amp;quot;Back to Basics&amp;quot; gamemode.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (2).jpg|thumb|none|600px|Loading a single round in.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (3).jpg|thumb|none|600px|Knocking out the stripper clip from an empty reload.]]&lt;br /&gt;
[[File:BF1 M1903 (1).jpg|thumb|none|600px|Working the bolt on the M1903.]]&lt;br /&gt;
[[File:BF1 M1903 (2).jpg|thumb|none|600px|Reloading loose rounds, from the alternate animations used by the &amp;quot;Experimental&amp;quot; version.]]&lt;br /&gt;
[[File:BF1 M1903 (3).jpg|thumb|none|600px|Loading five rounds by a clip.]]&lt;br /&gt;
[[File:BF1 M1903 (4).jpg|thumb|none|600px|Sending it out by driving the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk. 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive. &lt;br /&gt;
&lt;br /&gt;
If the player switches to K Bullets while having this variant active, a unique animation plays when switching, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original .30-06 bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
&lt;br /&gt;
Due to player demand for the Infantry variant in multiplayer, one round of CTE testing in early 2018 added a new “fire mode” to the M1903 Experimental, which would remove the Pedersen device in the same way as the K Bullets and return the weapon to bolt-action, using normal .30-06 rifle rounds, essentially turning it into the M1903 Infantry. In this mode, the rifle cannot be zeroed. This was added to the game proper in July 2018.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk. 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of a German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1Pedersenreload.jpg|thumb|none|600px|Removing a used magazine.]]&lt;br /&gt;
[[File:BF1Pedersonreload2.jpg|thumb|none|600px|Clicking in a new one.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Preparing to charge the upper receiver.]]&lt;br /&gt;
[[File:BF1Pedersenremove.jpg|thumb|none|600px|Removing the Pedersen Device.]]&lt;br /&gt;
[[File:BF1Pedersen rechamber.jpg|thumb|none|600px|Rechambering the Pedersen after reinstalling it on the M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as the &amp;quot;Gewehr M.95&amp;quot;, a primary weapon for the Scout class. In pre-release versions of the game, the M1895 could be incorrectly reloaded with individual rounds, however, in the final release, the en-bloc clip is ejected when reloading mid-magazine (there are always five unfired rounds modeled in the clip, though).&lt;br /&gt;
&lt;br /&gt;
Being a straight-pull bolt action, it has the properties of the straight-pull bolt attachment seen in previous BF games, where the player can operate the action without having to unscope first (the Carbine, Infantry, and Trench variants of non-straight-pull weapons also have this property, just with a lot more shaking when operating their action). It comes in the &amp;quot;Infantry,&amp;quot; &amp;quot;Carbine,&amp;quot; and &amp;quot;Marksman&amp;quot; variants, with the Infantry version given to the Austro-Hungarian empire in the &amp;quot;Back to Basics&amp;quot; game mode and games with &amp;quot;Standard Issue Rifles&amp;quot; enabled.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895. This is a pre-May 2017 update screenshot, before which the striker was not animated for the firing animations, and always stayed in the inner position.]]&lt;br /&gt;
[[File:BF1-Steyrlong1.jpg|thumb|none|600px|An Austro-Hungarian soldier with his rifle.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Sending a full en-bloc clip into the chamber.]]&lt;br /&gt;
[[File:BF1-Steyrlong2.jpg|thumb|none|600px|Pushing the bolt-handle forward.]]&lt;br /&gt;
[[Image:Steyrm95bf1_5.jpg|thumb|none|600px|Inserting a single 8x50mmR K-Bullet.]]&lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope and &amp;quot;Die Osterschlacht&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 M.95 (1).jpg|thumb|none|600px|Cycling the M.95 rifle, though an ejecting cartridge is conspicuously absent.]]&lt;br /&gt;
&lt;br /&gt;
===Stutzen Carbine===&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895.&lt;br /&gt;
[[File:SteyrM95Stutzen.jpg|thumb|none|500px|Steyr Repertier-Stutzen M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI. Also, note the patched striker.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|Ejecting a clip, mid-magazine. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle (however, this still happens when using the K bullet with this rifle).]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Inserting a new en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
==Vetterli-Vitali M1870/87==&lt;br /&gt;
The Swiss-Italian [[Vetterli Rifle|Vetterli-Vitali M1870/87]] is available in the ''In the Name of the Tsar'' DLC for the Scout class. Due to its 10.35x47mm round and 4 round magazine, it can be defined as an advanced alternative to the Martini-Henry rifle, with similar muzzle velocities. When reloading with 1 round remaining in the magazine, the player character will eject that round and load in a full clip. This mechanic (a simplified version of the Mosin-Nagant's five-different-reload-animations dynamic reload) would reappear on future BF1 DLC rifles.&lt;br /&gt;
[[File:Vetterli-Vitali.jpg|thumb|none|500px|Vetterli-Vitali M1870/87 - 10.35x47mm R]]&lt;br /&gt;
[[File:bf1-vett_1.jpg|thumb|none|600px|Holding the Vetterli-Vitali M1870/87.]]&lt;br /&gt;
[[File:bf1-vett_2.jpg|thumb|none|600px|Iron sights of the M1870/87.]]&lt;br /&gt;
[[File:bf1-vett_4.jpg|thumb|none|600px|Reloading a 4-round clip.]]&lt;br /&gt;
&lt;br /&gt;
===Vetterli-Vitali M1870/87 Carbine===&lt;br /&gt;
The rare carbine variant of the Vetterli-Vitali M1870/87 is also available with the experimental dot sight.&lt;br /&gt;
&lt;br /&gt;
[[File:Vetterli M1870 87 Carbine.JPG|thumb|none|500px|Vetterli-Vitali M1870/87 Carbine - 10.35x47mm R]]&lt;br /&gt;
[[File:BF1 Vitterli carbine (1).jpg|thumb|none|600px|The Vetterli carbine in the hands of an Italian soldier.]]&lt;br /&gt;
[[File:BF1 Vitterli carbine (2).jpg|thumb|none|600px|Cycling the carbine.]]&lt;br /&gt;
[[File:BF1 Vitterli carbine (3).jpg|thumb|none|600px|Reloading a single round.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout class in multiplayer. Three variants are available to the Scout class, the &amp;quot;Infantry” and &amp;quot;Sniper&amp;quot; variants chambered in 7.62x54mmR, and the &amp;quot;Trench&amp;quot; variant being a carbine model chambered in .30-40 Krag. If the player spawns in as the Cavalry class, they are given a fourth &amp;quot;Cavalry&amp;quot; variant of the weapon, which is similar to the &amp;quot;Trench&amp;quot; (same caliber) but with reduced hip-fire accuracy and increased muzzle velocity.&lt;br /&gt;
&lt;br /&gt;
An animation error on the Sniper variant makes the hammer return to the down position for a quick moment after scoping out after a shot.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|The &amp;quot;Cavalry&amp;quot; variant in idle.]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Reloading with a stripper clip.]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|Topping off the magazine with loose rounds.]]&lt;br /&gt;
[[File:Desert Dweller.jpg|thumb|none|600px|The &amp;quot;Desert Dweller&amp;quot; skin on an 1895 &amp;quot;Sniper&amp;quot;, granted for 100% completion of &amp;quot;Nothing is Written&amp;quot;.]]&lt;br /&gt;
[[File:BF1 M1895 (1).jpg|thumb|none|600px|A deployed M1895 sniper rifle, equipped with the &amp;quot;Rough Rider&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 M1895 (2).jpg|thumb|none|600px|Cycling the Russian 1895, note the lack of a rim on the extracted casing and the empty follower.]]&lt;br /&gt;
[[File:BF1 M1895 (3).jpg|thumb|none|600px|Covering the ejection port on a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1 M1895(4).jpg|thumb|none|600px|Cycling the &amp;quot;Infantry&amp;quot; Model 1895.]]&lt;br /&gt;
[[Image:WinchesterModel1895Carbine.jpg|thumb|none|500px|Winchester Model 1895 carbine - .30 Cal - Commercial Version.]]&lt;br /&gt;
[[File:BF1 M1895 (5).jpg|thumb|none|600px|The 1895 Carbine with a lavish skin. Note that it retains the loading bridge for stripper clips from the 7.62x54mmR version.]]&lt;br /&gt;
[[File:BF1 M1895 (6).jpg|thumb|none|600px|Aiming the carbine. Note that the hammer will stay up if the player holds down the trigger after firing.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
For the first time since ''[[Battlefield 2]]'', handheld machine guns will overheat if fired for too long in ''Battlefield 1'', although some MGs such as the Madsen or M1918 BAR rather obviously don’t have this issue because of their smaller magazine capacities. &lt;br /&gt;
&lt;br /&gt;
As is common for the video game category for light machine guns, it contains more than what were actually classified as LMGs. The Parabellum MG 14/17 and Perino M1908 medium machine guns are classified as LMGs (though it's less far-fetched for the MG 14/17, considering that it did get to be used on the ground with a bipod towards the end of the war), but the &amp;quot;Annual Award for Most Egregious Weapon Misclassification&amp;quot; goes to the Browning M1917 heavy machine gun being classified as an LMG in ''Battlefield 1''. &lt;br /&gt;
 &lt;br /&gt;
==Bergmann MG 15 n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA|Bergmann MG 15 n. A.]] is one of the Support class's optional primary weapons. Prior to the introduction of the [[Parabellum MG 14]], it was the class's only belt-fed machine gun. It comes in the &amp;quot;Low Weight&amp;quot;, &amp;quot;Storm&amp;quot;, and &amp;quot;Suppressive&amp;quot; variants. Until the inclusion of the Browning M1917, it had the highest capacity out of all the light machine guns in the base game, holding 100 rounds (200 rounds for the &amp;quot;Suppressive&amp;quot; variant).&lt;br /&gt;
[[File:Bergmannmg15.jpg|thumb|none|500px|Bergmann MG 15 n. A. light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg|thumb|none|600px|A German soldier holds an MG 15 n. A with a shiny skin. His left hand is gripping onto a small foregrip that had replaced the bipod on the image above.]]&lt;br /&gt;
[[File:Bf1 mg15na aim.jpg|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg|thumb|none|600px|Reloading the MG 15 n. A.]]&lt;br /&gt;
[[File:BF1MG15reload.jpg|thumb|none|600px|Feeding an 8mm Mauser belt into the chamber. Note the added bipod.]]&lt;br /&gt;
[[File:BF1MG15charging.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg|thumb|none|600px|A soldier holds an MG 15 n. A. equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1917A1==&lt;br /&gt;
The [[Browning M1917A1]] water-cooled machine gun appears in the ''Turning Tides'' DLC for the Support class. It comes in two variants: the &amp;quot;Low Weight&amp;quot;, which has no attachments, and the &amp;quot;Telescopic&amp;quot;, which is fitted with a Warner &amp;amp; Swasey scope. Both variants are equipped with a 250-round belt box. The A1 variant was developed in the 1930s and is anachronistic for the WW1 time period. &lt;br /&gt;
[[File:Browning1917.jpg|thumb|none|500px|Browning M1917A1 - .30-06. Note the bottom plate.]]&lt;br /&gt;
[[File:Bf1_bro17_1.jpg|thumb|none|600px|Holding the &amp;quot;M1917 MG&amp;quot;. A cradle for a tripod (rather like the one on [[:File:M1917A1 2.jpg|this image]]) has been mounted on the weapon (sans the tripod), and the player character's left hand is holding onto it from the cradle. The cradle may have been a particularly bizarre attempt at verisimilitude since hipfiring it while carrying the water jacket will severely burn your hands.]]&lt;br /&gt;
[[File:Bf1_bro17_2.jpg|thumb|none|600px|Aiming. John Basilone may be able to lug this thing around a battlefield without a hitch, but our Support soldier here can do parkour while carrying this one-hundred-pound thing.]]&lt;br /&gt;
[[File:Bf1_bro17_3.jpg|thumb|none|600px|Setting a new belt into place.]]&lt;br /&gt;
[[File:Bf1_bro17_4.jpg|thumb|none|600px|Pulling the charging handle, creating a bicycle bell-like &amp;quot;ding&amp;quot; sound.]]&lt;br /&gt;
[[File:BF1 M1917MG (1).jpg|thumb|none|600px|A deployed &amp;quot;Telescopic&amp;quot; M1917. Note the accurate non-disintegrating cloth belt, although it does not respond to gravity like the MG 14/17's belt, probably due to memory limitations.]]&lt;br /&gt;
[[File:BF1 M1917MG (2).jpg|thumb|none|600px|Removing the wooden belt box.]]&lt;br /&gt;
[[File:BF1 M1917MG (3).jpg|thumb|none|600px|Flipping up the box's cover, which reveals the 250-round belt inside.]]&lt;br /&gt;
&lt;br /&gt;
==Burton 1917 Light Machine Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Burton 1917 LMR]] (Light Machine Rifle) was added to CTE testing in June 2018 and later to the base game in the same month. It is used by the Support class. Another obscure prototype weapon, the Burton's unusual two-magazine design is reflected in its unique gameplay properties. In gameplay, the two magazines are tracked individually and treated as distinct &amp;quot;fire modes&amp;quot;, with a press of the fire mode key resulting in the player character switching between the two magazines, pulling one out and slapping the other one in. Each magazine has its own reload animations, and pressing the reload key only reloads the currently active magazine.&lt;br /&gt;
&lt;br /&gt;
Adding to the two-magazine gameplay is the ammunition. Designed as a dual-purpose aircraft gun with the ability to switch between normal rounds and incendiaries for targeting observation balloons, the in-game weapon has the right magazine using regular rounds, and the left magazine using incendiary rounds. The incendiary rounds do not light anything on fire, and merely changes the damage model to be more effective against planes but less effective against infantry.&lt;br /&gt;
&lt;br /&gt;
Lastly, the in-game weapon features the &amp;quot;ground&amp;quot; barrel with its bayonet lug, allowing players to use a bayonet on it, a first for a Support weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Burton LMR.jpg|thumb|none|500px|Burton 1917 LMR with &amp;quot;ground&amp;quot; barrel - .345 WSL]]&lt;br /&gt;
[[File:Bf1_Burton1.jpg|thumb|none|600px|A Support Gunner holds his Burton LMR.]]&lt;br /&gt;
[[File:Bf1_Burton2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_Burton3.jpg|thumb|none|600px|Changing the right magazine.]]&lt;br /&gt;
[[File:Bf1_Burton4.jpg|thumb|none|600px|Loading the incendiary magazine.]]&lt;br /&gt;
[[File:Bf1_Burton5.jpg|thumb|none|600px|Charging the Burton on an empty reload of the incendiary fire mode.]]&lt;br /&gt;
[[File:BF1 BurtonLMR (1).jpg|thumb|none|600px|Reloading the right-side magazine on an AA-sight equipped LMR.]]&lt;br /&gt;
[[File:BF1 BurtonLMR (2).jpg|thumb|none|600px|Pulling the charging handle with the right hand. If the player empties both magazines and chooses to reload one after another, the empty reload will incorrectly be used twice even after the Burton has been recocked once.]]&lt;br /&gt;
[[File:BF1 BurtonLMR (3).jpg|thumb|none|600px|Reloading the incendiary mag on the &amp;quot;Optical&amp;quot; version.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle. 1915==&lt;br /&gt;
The [[Chauchat]] Mle. 1915 Light Machine Gun appears in the ''They Shall Not Pass'' DLC. In-game, it has the highest damage model of all of the Support class's machine guns, at the cost of a low rate of fire (still 50% higher than the real weapon's; 360 RPM in-game versus the real steel's 240) and a mere 20-round capacity, though this is likewise one more than the real weapon, which would almost always fail to feed the first round from a full magazine and was usually only loaded with 19 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|500px|none|Chauchat Mle. 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Bf1_chau1.jpg|thumb|none|600px|A ''poilu '' holding the Chauchat in the ''They Shall Not Pass'' trailer. This character is actually the French Scout class; their Support kit has a distinctive protective eye visor and a Chauchat magazine on his webbing. He is flanked by the Trench Raider Elite kit and an Assaultier, respectively.]]&lt;br /&gt;
[[File:Bf1_chau2.jpg|thumb|none|600px|Holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_chau4.jpg|thumb|none|600px|Reloading. Note the magazine is mirrored: the viewing window should be on the right side since it was intended to allow the loader to monitor the remaining ammo rather than the gunner. When reloading from empty, the player character gives the magazine an additional pat, but doesn't pull the charging handle; this is correct, as the bolt locks open when empty.]]&lt;br /&gt;
[[File:BF1 Chauchat (1).jpg|thumb|none|600px|An AA-sight equipped Chauchat in the Argonne Forest.]]&lt;br /&gt;
[[File:BF1 Chauchat (2).jpg|thumb|none|600px|The &amp;quot;Telescopic&amp;quot; variant of the CSRG, with the &amp;quot;Le Flambeau&amp;quot; skin.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle. 1909==&lt;br /&gt;
The [[Hotchkiss M1909]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benét-Mercié.&amp;quot; The reloading animation for the non-empty reload is inaccurate; the player character simply shoves the feeding strip as if nothing was retaining it in the first place.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer, the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benét-Mercié that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss1909.jpg|thumb|none|450px|Hotchkiss Model 1909 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|The Hotchkiss M1909 &amp;quot;Benét-Mercié&amp;quot; in-game.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Inserting a fresh feed strip.]]&lt;br /&gt;
[[File:Trench Cleaner.jpg|thumb|none|600px|&amp;quot;Trench Cleaner&amp;quot; skin granted for the completion of Battlefield 1 Singleplayer.]]&lt;br /&gt;
[[File:BF1 M1909 (1).jpg|thumb|none|600px|The &amp;quot;Telescopic&amp;quot; M1909 deployed, with half of the strip used. The third-person model always shows the strip in this state regardless of how many rounds have been fired, likely to make players who use the Benét-Mercié look a little less ridiculous. Another note is that this Telescopic variant uses a tripod instead of a bipod, and installed in a similar location to the foregrip of the other variants.]]&lt;br /&gt;
[[File:BF1 M1909 (2).jpg|thumb|none|600px|Shoving out the strip on a &amp;quot;Optical&amp;quot; Hotchkiss.]]&lt;br /&gt;
[[File:BF1 M1909 (3).jpg|thumb|none|600px|Working the M1909's weird bolt-action-like charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The rare [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun. There are two variants available in-game, the &amp;quot;Low Weight&amp;quot; and &amp;quot;Optical&amp;quot; variants, though the Optical variant was exclusive to the War Stories until the Spring Patch on April 28, 2017, which added it as an unlockable to multiplayer.&lt;br /&gt;
&lt;br /&gt;
The Huot is portrayed as functioning as a closed bolt-system and tracks +1 in the chamber; in reality, it functions in open-bolt form.&lt;br /&gt;
&lt;br /&gt;
A note is that the foregrip on the Optical variant isn't actually used (though its effects apply), as there is no easy way to animate the soldier's left hand gripping onto it, not with the already awkward ergonomics.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:Huot1.jpg|thumb|none|600px|Holding the Huot Automatic.]]&lt;br /&gt;
[[File:Huot2.jpg|thumb|none|600px|Holding the Huot.]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot.]]&lt;br /&gt;
[[File:Huot3.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaign.jpg|thumb|none|600px|Edwards holds a muddy unique Huot Automatic found in ''Fog of War.'' Looking down shows off the rather awkward ergonomics of converting a bolt action Ross rifle to fully-automatic.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaignreload.jpg|thumb|none|600px|Charging the Huot.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Suppressive&amp;quot; variants. The latter is equipped with a 97 round pan magazine, although it visually still uses a 47 round one.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis Gun.]]&lt;br /&gt;
[[File:BF1Lewisreload.jpg|thumb|none|600px|Mashing in a new drum magazine.]]&lt;br /&gt;
[[File:BF1Lewischarging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1 Lewis (1).jpg|thumb|none|600px|The draw animation of the Lewis Gun, which has the character somewhat comically juggle a 28 pound machine gun between his hands.]]&lt;br /&gt;
[[File:BF1 Lewis (2).jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; version with a rather ostentatious weapon skin.]]&lt;br /&gt;
[[File:BF1 Lewis (3).jpg|thumb|none|600px|And the &amp;quot;Suppressive&amp;quot; variant, with the &amp;quot;Yells&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 Lewis (4).jpg|thumb|none|600px|Aiming down the ZF12 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M1918 Browning Automatic Rifle==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in-game. It comes in three versions: &amp;quot;Trench,&amp;quot; &amp;quot;Storm,&amp;quot; and &amp;quot;Telescopic.&amp;quot; The HUD icon shows it equipped with the World War II-era hinged bipod at the end of the weapon; this bipod is also present on the &amp;quot;Telescopic&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
The weapon features a bonus weapon variant for pre-ordering ''Battlefield V'', called &amp;quot;BAR M1918A2&amp;quot;. The latter does have an M1918A2-like handguard and bipod and a usable fire rate selector, but still has the original M1918's stock, as well as lacking the new magazine guide.&lt;br /&gt;
&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Browning Automatic rifle in idle.]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming; these sights are actually more representative of the WWII M1918A2, as the original model uses the same aperture rear sight of the [[M1917 Enfield]] and a hoodless front post. The weapon actually working is also more representative of a WW2 BAR, since the first batches of M1918s had incorrectly tempered springs.]]&lt;br /&gt;
[[File:BF1BARcharging.jpg|thumb|none|600px|Pulling back the charging handle while looking down, which shows off the rather detailed character model's hands. Being an open bolt weapon, it is appropriately cocked before switching magazines.]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the Thompson-like vertical grip, as this is the BAR Trench variant.]]&lt;br /&gt;
[[File:BF1BARreload.jpg|thumb|none|600px|About to insert a new magazine.]]&lt;br /&gt;
[[File:BF1 BAR (1).jpg|thumb|none|600px|The scoped and bipod-ed version of the M1918.]]&lt;br /&gt;
[[File:BF1 BAR (2).jpg|thumb|none|600px|Deploying the &amp;quot;Telescopic&amp;quot; BAR.]]&lt;br /&gt;
[[File:BF1 BAR (3).jpg|thumb|none|600px|Lastly, the M1918 BAR &amp;quot;Storm&amp;quot; variant. This version uses a straight metal foregrip.]]&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06.]]&lt;br /&gt;
[[File:BF1 BAR1918A2 (1).jpg|thumb|none|600px|The BAR M1918A2 in-game.]]&lt;br /&gt;
[[File:BF1 BAR1918A2 (2).jpg|thumb|none|600px|Actuating the fire-rate selector.]]&lt;br /&gt;
[[File:BF1 BAR1918A2 (3).jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[File:BF1 BAR1918A2 (4).jpg|thumb|none|600px|Removing the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen==&lt;br /&gt;
The [[Madsen machine gun|Madsen]] is available to the Support class as the &amp;quot;Madsen MG&amp;quot;. Originally, it was inaccurately depicted as a closed-bolt weapon with a +1 capacity, but this was later fixed. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Storm&amp;quot; variants. In the December 16th, 2016 patch, all the &amp;quot;Low Weight&amp;quot; machine guns were given bipods.&lt;br /&gt;
&lt;br /&gt;
The Madsen in the game is anachronistically modelled on the port-war Portuguese contract model, which bears several features that were not present on any wartime Madsens, including a double-stacked magazine and a flash hider.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MadsenGun2.jpg|thumb|none|450px|Portuguese Madsen machine gun - 7.92x57mm Mauser. The in-game model uses the same style of carry handle and muzzle device by default. Note also the thick double-stacked magazine; wartime Madsens exclusively fed from thin single-stack mags.]]&lt;br /&gt;
[[File:BF1 Madsen (0).jpg|thumb|none|600px|Equipping the Madsen with the carry handle, similar to the machine guns in the previous modern-set games.]]&lt;br /&gt;
[[File:Bf1-madsen 1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG. The carry handle and flash hider (visible in the images below) denote it as a post-war variant, though the muzzle device can be removed with the leftward recoil pattern option.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
[[File:BF1Madsenreload.jpg|thumb|none|600px|Loading a new magazine into the Madsen.]]&lt;br /&gt;
[[File:BF1Madsencrank.jpg|thumb|none|600px|Giving the crank-style charging handle a pull.]]&lt;br /&gt;
[[File:BF1 Madsen (1).jpg|thumb|none|600px|The Madsen MG &amp;quot;Storm.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
A German light machine gun variant of the famous [[Maxim]] heavy machine gun, the [[Maxim MG08/15]], appears in the game. The weapon has exceptional recoil and shot spread when fired initially, but longer continuous bursts allow the weapon to settle and become more accurate provided the player character using it is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. The fact that the iron sights of the weapon cannot be used makes the above gameplay mechanic the only way to use the weapon accurately.  &lt;br /&gt;
&lt;br /&gt;
In singleplayer the Maxim MG08/15 is the first weapon used by the Italian ''Arditi'' unit member Luca Vincenzo Cocchiola, the protagonist of the third &amp;quot;War Story&amp;quot; chapter, titled ''Avanti Savoia''. Luca uses both the machine gun and body armor (of the WWI plate armor kind, with greatly exaggerated effectiveness compared to real life for gameplay) to accomplish the herculean task of storming his way up a mountain in the Italian Dolomites defended by the Austro-Hungarian army, all to protect his twin brother Matteo in a unit fighting nearby.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Maxim MG08 is available to any player character who can pick up a &amp;quot;Sentry Kit&amp;quot; from weapon crates that randomly spawn through a level. Mirroring Luca's exploits, any soldiers picking up a &amp;quot;Sentry Kit&amp;quot; in multiplayer are also automatically equipped with the same body armor Luca used, which makes them much more resistant to almost any form of weapon damage, but leaves the user unable to put on a gas mask and thus extremely vulnerable to in-game chemical weaponry. &lt;br /&gt;
&lt;br /&gt;
The weapon is reloaded with disintegrating belts in order to simplify the reload animation; though a disintegrating belt did exist for the MG08 during WWI, it was not standard, and standard ammo belts were non-disintegrating. At the time of the game's release, dynamic reloads like the ones seen on the Parabellum MG 14/17 were apparently not implemented into the Frostbite engine; [https://www.reddit.com/r/battlefield_live/comments/6vgt55/perino_model_1908/dm1dzvq/ some] [https://www.reddit.com/r/battlefield_live/comments/6ruxch/lets_talk_about_the_reload_animations/dl7ydbv/ DICE comments] on r/battlefield_live suggested that dynamic reload functionalities were added to engine after the game's release, around the time of ''In the Name of the Tsar''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The Maxim MG08/15 lies in a weapon crate, stashed along with pieces of body armor. Experiments with body armor in WWI were partially successful in producing heavy and bulky suits that could defend the user against shrapnel and pistol caliber rounds, but could not protect against rifle-caliber guns. In addition, body armor like this was likely never used by the real ''Arditi'' (Italian for &amp;quot;Daring Ones&amp;quot;) units in WWI, who were primarily armed with a dagger and grenades and normally sent to clear enemy trenches just after a suppressing barrage from friendly artillery lifted.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 machine gun. As this screenshot shows, it has been fitted with an ahistorical &amp;quot;chainsaw grip&amp;quot;; this seems to be a carrying handle from a [[Lewis Gun]].]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Replacing the 200-round belt box. The player character doesn't seem to put enough work in pulling the belt into the action.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/18==&lt;br /&gt;
The MG08/15's experimental air-cooled variant, the [[MG08/18]] is available in the ''Apocalypse'' DLC, called the &amp;quot;lMG 08/18&amp;quot; with a lowercase L. It was originally called &amp;quot;LMG 08/18&amp;quot; during the CTE with an uppercase L. The case difference is notable as both were actual WWI German designations; lMG either stood for &amp;quot;leichte Maschinengewehr&amp;quot; (light machine gun) or &amp;quot;luftgekühlt Maschinengewehr&amp;quot; (air-cooled machine gun), according to different sources, while LMG stood for &amp;quot;Luft Maschinengewehr&amp;quot; (air machine gun; as in machine gun for use in the air i.e. plane-mounted MG). The MG08/18 is not known to be designated under either designation, so the originally CTE name probably was referring to how it's an LMG, light machine gun, though the current name is technically correct for both possible definitions.&lt;br /&gt;
&lt;br /&gt;
Unlike the MG08/15, and like the MG 14/17 from the ''In The Name of the Tsar'' DLC, it is depicted with a non-disintegrating metal belt, and even features dynamic reload animations.  In the /18's case, this is exhibited with the animation of the operation of the belt drum's hand crank, and how long the crank is operated to rewind the belt is dependent on how many rounds from the belt have been fired.&lt;br /&gt;
[[File:Maxim0818.jpg|thumb|none|450px|Maxim MG08/18 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BF1 LMG08 (1).jpg|thumb|none|600px|The MG08/18 in the hands of a German support gunner. Note that the bipod is being used as an impromptu foregrip.]]&lt;br /&gt;
[[File:BF1 LMG08 (2).jpg|thumb|none|600px|Iron sights. The rear notch is rather wide.]]&lt;br /&gt;
[[File:BF1 LMG08 (3).jpg|thumb|none|600px|Pulling out an empty belt on an empty reload with the left hand (it's a little hard to see because of the poor lighting, look in the bottom left of the image).]]&lt;br /&gt;
[[File:BF1 LMG08 (4).jpg|thumb|none|600px|Dropping a new 100-round belt drum in place.]]&lt;br /&gt;
[[File:BF1 LMG08 (5).jpg|thumb|none|600px|Charging the MG08/18.]]&lt;br /&gt;
[[File:BF1 LMG08scoped.jpg|thumb|none|600px|The &amp;quot;Suppressive&amp;quot; variant with ZF12 scope.]]&lt;br /&gt;
[[File:BF1 LMG08 (6).jpg|thumb|none|600px|Equipping the MG08/18 with the spent belt hanging loose.]]&lt;br /&gt;
[[File:BF1 LMG08 (7).jpg|thumb|none|600px|Rewinding the belt through the receiver, there is an Easter Egg when doing this with 13 rounds left; sometimes the &amp;quot;pop goes the weasel&amp;quot; sounds of a jack-in-the-box toy replace the default audio as based on a suggestion from community member Flakfire.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG 14/17==&lt;br /&gt;
The [[Parabellum MG 14#Parabellum MG 14/17|Parabellum MG 14/17]] appears in the ''In the Name of the Tsar'' DLC for the Support class. Interestingly, the weapon depicts the real weapon's non-disintegrating ammo belt, which comes into play during reloads. There are five different reload animations for different amounts of remaining ammo. Just a few shots, the player character will take out the reel and pull out the belt. More than that, the character will spin the reel (with up to three spins) to retract the cloth ammo belt before removing them. An empty reload shows the character simply detaching the belt from the gun and reload as usual. It boasts the fastest rate of fire in its class. It comes with two variants - &amp;quot;Low Weight&amp;quot; and &amp;quot;Suppressive&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Parabellum MG17.jpg|thumb|none|450px|Parabellum MG 14/17 - 7.92x57mm]]&lt;br /&gt;
[[Image:BF1_mg17_1.jpg|thumb|none|600px|An early image of the MG 14/17 from a trailer for ''In the Name of the Tsar''.]]&lt;br /&gt;
[[File:BF1 MG14 (1).jpg|thumb|none|600px|The MG 14/17 in idle.]]&lt;br /&gt;
[[File:BF1 MG14 (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:BF1 MG14 (3).jpg|thumb|none|600px|Spinning the &amp;quot;8mm Mauser wheel of fortune&amp;quot;.]]&lt;br /&gt;
[[File:BF1 MG14 (4).jpg|thumb|none|600px|The MG 14 with its drum removed, showing off the mounting bracket.]]&lt;br /&gt;
[[File:BF1 MG14 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[Image:BF1_mg17su.jpg|thumb|none|600px|The &amp;quot;Suppressive&amp;quot; variant in the &amp;quot;Galicia&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==Perino M1908== &lt;br /&gt;
The Italian [[Perino Machine Gun|Perino M1908]] is the second weapon available in the ''In the Name of the Tsar'' DLC for the Support class. It comes in &amp;quot;Low Weight&amp;quot; and &amp;quot;Defensive&amp;quot; variants, both of which feed from an ammo box that holds up to six 20-round clips, 120 rounds in total.&lt;br /&gt;
[[Image:Perino Machine Gun.jpg|thumb|none|450px|Perino Model 1908 - 6.5x52mm Carcano]]&lt;br /&gt;
[[Image:BF1_perm08_1.jpg|thumb|none|600px|A Russian soldier holds a Perino machine gun with a fancy skin. Of note here is that an update changed the tripod on this variant (the Low Weight) to the bipod similar to that of the Lewis Gun, though the &amp;quot;Defensive&amp;quot; variant still uses the tripod.]]&lt;br /&gt;
[[Image:BF1_per_1.jpg|thumb|none|600px|The Perino in first-person.]]&lt;br /&gt;
[[Image:BF1_per_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:BF1_per_3.jpg|thumb|none|600px|Topping up the hopper with a 20-round clip. Reloading involves the player character topping off the box with clips, with each of the six clips having its own loading animation. Reloading while the player is only partially through the first clip will show the player character pulling the clip out and loading a full clip to the top, topping off the magazine.]]&lt;br /&gt;
[[File:BF1 Perino (1).jpg|thumb|none|600px|Removing a partially spent clip from the M1908.]]&lt;br /&gt;
[[File:BF1 Perino (2).jpg|thumb|none|600px|Charging the MG after loading the first clip into the hopper. Note the bipod and its band around the barrel shroud.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Wechselapparat M1917]] appears in the game. In real life, it was the first flamethrower in history intended for, and capable of, being carried and operated by one man; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the original &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to hear people unfamiliar with German pronunciations stumble over the name. As with most flamethrowers in film and video games, the Wechselapparat is very short-ranged, cannot spread unignited fuel to create a flammable pool for later ignition, and is treated as having infinite ammunition despite the severely low fuel reserves mandated by weight considerations for man-portable flamethrowers. All this said, it does have considerably better range and damage than most video game flamethrowers, and the sounds it creates (initial ignition, flames themselves, and inevitable screaming) along with the flame effects make for a powerful and terrifying weapon to use or face.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Wechselapparat is available to all sides via the &amp;quot;Flame Trooper Kit&amp;quot; weapon crates that randomly spawn in multiplayer levels, and is always depicted as spraying a small amount of unlit fuel before the pilot light gets going, most likely for balance reasons. Players using this kit are also automatically equipped with body armor similar to but not as effective as that given to the users of the &amp;quot;Sentry Kit&amp;quot;, presumably to allow Flame Troopers to weather some fire while getting close enough to use their primary weapon. &lt;br /&gt;
&lt;br /&gt;
In singleplayer it is never available to the player, but is seen right from the first &amp;quot;War Story&amp;quot; chapter &amp;quot;Storm of Steel&amp;quot; and the &amp;quot;Through Mud and Blood&amp;quot; chapter, always in the hands of enemy flame troopers who also wear body armor. The flame troopers in singleplayer do possess a weak point, however, as a few hits from any firearm to the Wechselapparat's back-mounted fuel tank is enough to always cause ignited fuel to spray out through the puncture, condemning the attached flame trooper to a flailing fit of screaming through his gas mask, shortly before exploding in a good-sized ball of fire.&lt;br /&gt;
&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|A German soldier lays down flames with his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower. In reality, the Entente forces would develop and deploy their own flamethrowers after seeing the German ones in action, but those do not appear in this game.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Gun=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themselves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
The ''Turning Tides'' DLC added a third type of flare gun, the &amp;quot;Signal&amp;quot; variant, which is plated in either nickel or silver, has ornate engravings, and is exclusive to the new Infiltrator Elite Class. It has only one flare at a time, which automatically replenishes 60 seconds after use. The flares it fires make a distinctive sound, and glow green to friendlies while glowing red to enemies; they are also brighter than standard flares and emit small spark-like elements. In an example of something existing purely for gameplay, the flares can also be airbursted mid-flight by pulling the flare gun's trigger again, dropping the flare straight down. The location of the flare will then be the epicenter of a devastating artillery barrage, intended to be representative of calling in support from an off-map Dreadnought.&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Opening the flare pistol. A spent round is conspicuously absent during the reloading process.]]&lt;br /&gt;
[[File:BF1 Flargun (1).jpg|thumb|none|600px|Loading a round into the &amp;quot;Flash&amp;quot; version, which has a black finish.]]&lt;br /&gt;
[[Image:BF1-Flaregun-3.jpg|thumb|none|600px|The flare pistol of the Infiltrator Elite Class.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk. II==&lt;br /&gt;
&lt;br /&gt;
The [[1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II]], a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a gadget available for the Assault class, serving a role similar to the rocket and missile launchers of previous games. Like the Tank Hunter's Mauser 1918 Tankgewehr, the gun can only be fired when its tripod is deployed.&lt;br /&gt;
&lt;br /&gt;
It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An Anti-Air version known as the &amp;quot;AA Rocket Gun&amp;quot; was tested in the CTE before the release of ''Turning Tides'', but wasn't included in the retail version until the final release of the ''Apocalypse'' DLC.&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk. II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round. The Beta animation had slight hand angle differences.]]&lt;br /&gt;
[[Image:Bf1_cray3.jpg|600px|thumb|none|Holding the &amp;quot;AA Rocket Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Blanch-Chevallier Grenade Discharger==&lt;br /&gt;
The [[Blanch-Chevallier Grenade Discharger]], a prototype grenade launcher based on a [[Martini-Henry]] action, is available in the ''Turning Tides'' DLC as a primary weapon for the Infiltrator Elite Class (called Martini-Henry Grenade Launcher in-game). The weapon is shown correctly as essentially a rifle grenade launcher, firing proprietary impact-detonated grenades (different from the standard [[Mills Bomb]]) with .577-450 blank cartridges.&lt;br /&gt;
[[Image:Blanch-Chevallier.jpg|thumb|none|400px|Blanch-Chevallier grenade discharger - 2.5in. PR.9711 © Royal Armouries]]&lt;br /&gt;
[[Image:Bf1_blanchdis.jpg|600px|thumb|none|The Blanch-Chevallier Grenade Discharge lies in a weapon crate.]]&lt;br /&gt;
[[Image:Bf1_blanchdis1.jpg|600px|thumb|none|The Infiltrator holding the Grenade Discharger.]]&lt;br /&gt;
[[Image:Bf1_blanchdis2.jpg|600px|thumb|none|Aiming.]]&lt;br /&gt;
[[Image:Bf1_blanchsid3.jpg|600px|thumb|none|Loading a grenade.]]&lt;br /&gt;
[[Image:Bf1_blanchdis4.jpg|600px|thumb|none|Reloading a .577-450 blank cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Rifle Grenade Launcher==&lt;br /&gt;
The Medic class can equip their long guns with rifle grenade launchers resembling Mauser cup-type grenade launchers. They can fire Frag, HE, or Smoke rifle grenades. For gameplay purposes, they do not consume regular ammo inside the rifle when using.&lt;br /&gt;
[[Image:Bf1 riflegre.jpg|600px|thumb|none|Equipping the grenade launcher mounted on a white [[Mondragón Rifle]].]]&lt;br /&gt;
[[Image:Bf1-RifleGrenade1.jpg|600px|thumb|none|About to put in a Mills bomb. Actually, the ''Schießbecher 17'' fired M17 ''Karabinergranaten''.]]&lt;br /&gt;
[[Image:Bf1-RifleGrenade2.jpg|600px|thumb|none|The No. 37 Mk. I Smoke Grenade is used for the smoke variant.]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Crossbow==&lt;br /&gt;
A Grenade Crossbow is available for the support class. The Crossbow looks very similar to those that are used in the movie ''[[Capitaine Conan]]''.&lt;br /&gt;
[[Image:Bf1 cross1.jpg|600px|thumb|none|A support gunner holds the crossbow.]]&lt;br /&gt;
[[Image:Bf1 cross2.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
An &amp;quot;interesting&amp;quot; mechanic in ''Battlefield 1'' is that grenades (excluding the Geballte Ladung, which is a gadget) have no pin-pulling animations; the player character's right hand simply pulls out the armed grenade from offscreen and throws it, with only a very short delay between pressing the throw grenade key and the grenade flying out.&lt;br /&gt;
==Flachmine 17== &lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:Flachmine17.jpg|thumb|none|300px|Flachmine 17 Anti-Tank mine ]]&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
A [[Jam Tin Grenade]] is used by the attacking faction when destroying a telegraph station in the Rush and Frontlines game modes. In an incredibly subtle detail, the label of the tin actually varies between factions, rather than just reusing one texture for all circumstances.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
[[File:Bf1-jamtin.jpg|thumb|none|500px|The grenade placed on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Pétard Grenade==&lt;br /&gt;
The French Pétard Grenade is available in the ''Apocalypse'' DLC as the &amp;quot;Improvised grenade&amp;quot;.&lt;br /&gt;
[[File:PetardGre.jpg|thumb|none|350px|Pétard Grenade or Third Army Grenade]]&lt;br /&gt;
[[File:bf1 imprgre1.jpg|thumb|none|600px|The grenade thrown by the player.]]&lt;br /&gt;
[[File:bf1 imprgre2.jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
[[File:BF1 Improvised grenade (1).jpg|thumb|none|600px|Holding the Pétard Grenade by exploiting an equipment bug. In this instance, its comical first-person viewmodel size makes it look like one of the game's many melee clubs.]]&lt;br /&gt;
[[File:BF1 Improvised grenade (2).jpg|thumb|none|600px|Looking up at the explosive charge element.]]&lt;br /&gt;
[[File:BF1 Improvised grenade (3).jpg|thumb|none|600px|The other side of the improvised hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. I Limpet Mine==&lt;br /&gt;
The Limpet Charge shown in-game is primarily based on the Mk. I (MD1-7A) version of the Limpet Mine invented by British inventors Stuart Macrae and Cecil Vandepeer Clarke. Being a WWII mine, in reality, its appearance in WWI is anachronistic.&lt;br /&gt;
&lt;br /&gt;
A tag present on the explosive designates it as the &amp;quot;Limpet Mine Mk. II&amp;quot;, and says that it was manufactured in the USA by the &amp;quot;Wilkinson Armory Co.&amp;quot; This is accurate as the real Mk. I limpet mine later became the Mk. II.&lt;br /&gt;
&lt;br /&gt;
The Limpet Charge sticks to all surfaces regardless of their material, which is very clearly a gameplay decision; actual limpet mines are magnetically attached. It also is shown as detonating based on a standardized timer; the actual design had a detonation system based on a water-soluble pellet, which wouldn't allow for it to detonate in open air.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk1 Limpet Mine.jpg|thumb|none|400px|An Mk. I (MD1-7A) limpet mine resin replica.]]&lt;br /&gt;
[[File:Bf1_limpet.jpg|thumb|none|600px|A Limpet Mine lies in a weapon crate.]]&lt;br /&gt;
[[File:Bf1_limpet_1.jpg|thumb|none|600px|A Support gunner holds the mine.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The American [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk. V CN Gas Grenade.]]&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk. V in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the Allied nations in-game. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk. I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==M1912 ''Lantern'' Grenade==&lt;br /&gt;
The Russian [[M1912 ''Lantern'' Grenade]] is available in the ''In the Name of the Tsar'' DLC, used by Russian factions under the name &amp;quot;Russian Standard Grenade,&amp;quot; although in the menus it is still listed under Frag Grenade.&lt;br /&gt;
[[File:M1912 618.jpg|thumb|none|350px|Russian M1912 &amp;quot;Lantern&amp;quot; grenade]]&lt;br /&gt;
[[File:bf1_lantern_1.jpg|thumb|none|600px|A Russian soldier throws a ''Lantern'' Grenade.]]&lt;br /&gt;
[[File:bf1_lantern_2.jpg|thumb|none|600px|Another view. Here we can see the belt clip.]]&lt;br /&gt;
&lt;br /&gt;
==Model 13/15 Kugelhandgranate==&lt;br /&gt;
The German [[Model 13/15 Kugelhandgranate]] is available in the ''In the Name of the Tsar'' DLC. It appears only as a melee weapon and is named the &amp;quot;Dud Club&amp;quot;. It has a hidden chance to explode when hitting an enemy player, which can be as deadly for the user as the target.&lt;br /&gt;
[[File:Kugel13popp.jpg|thumb|none|350px|Model 13/15 Kugelhandgranate with Poppenberg System.]]&lt;br /&gt;
[[File:bf1_m13-15_1.jpg|thumb|none|600px|The ''Dud Club'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The [[Model 15 Diskushandgranate]] appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade.&amp;quot; Prior to ''They Shall Not Pass'' the Model 17's main advantage was, unlike all other grenades, it was carried in pairs, meaning the player had more than one grenade to throw. However, following the first DLC, the player (should they survive long enough) now has access to functionally infinite grenades (as they operate on a cooldown timer), and can thus only carry one at a time. The mini grenade's small size makes it easier to throw further before it starts to drop without adjusting one's arc but at the cost of a significant decrease in damage.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] (identified by the lack of a belt clip on the head) is the standard grenade for the Central Powers in-game: this version, as the name suggests, was not actually available until 1924, with the [[Model 15 Stielhandgranate|Model 15]], [[Model 16 Stielhandgranate|Model 16]] and [[Model 17 Stielhandgranate]] being the appropriate WW1 variants. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24.jpg|thumb|none|600px|A Stick grenade in a weapon crate in the campaign.]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
===Geballte Ladung===&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a gadget used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is also the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]]. On promotional pictures the Geballte Ladung is made of correct Model 16 Stielhandgranates.&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|201px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Geballte Ladung.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk. 2 Hand Grenade &amp;quot;Hale&amp;quot;==&lt;br /&gt;
The British [[No. 2 Hand Grenade &amp;quot;Hale&amp;quot;|No. 2 Mk. II Hand Grenade &amp;quot;Hale&amp;quot;]] appears as the &amp;quot;Light Anti-Tank Grenade&amp;quot;.&lt;br /&gt;
[[Image:Page1No2Mk2.jpg|thumb|none|200px|No. 2 Mk. II Hand Grenade &amp;quot;Hale&amp;quot;.]]&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 27 Smoke Grenade==&lt;br /&gt;
The British [[No. 27 Smoke Grenade]] appears as the &amp;quot;Incendiary Grenade&amp;quot;.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No. 27 Smoke Grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
==No. 37 Mk. I Smoke Grenade==&lt;br /&gt;
The smoke grenade is a British No. 37 Mk. I grenade.&lt;br /&gt;
[[File:bf1_SmokeGrenade.jpg|thumb|none|600px|The No. 37 thrown into the air.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==4 inch Stokes Mortar==&lt;br /&gt;
The Mark V tanks can be equipped with 4 inch [[Stokes Trench Mortar|Stokes Mortar]]s.&lt;br /&gt;
[[Image:3inch Stokes Mortar.jpg|thumb|none|400px|Stokes Trench Mortar - 3 inch]]&lt;br /&gt;
[[File:bf1_stokes_1.jpg|thumb|none|600px|The Mortar mounted on a Mark V.]]&lt;br /&gt;
&lt;br /&gt;
==6-inch Siege Cannon M1904==&lt;br /&gt;
Various 6-inch Siege Cannon M1904s are seen on eastern front maps.&lt;br /&gt;
[[File:bf1_6inchhow_1.jpg|thumb|none|600px|Three Siege Cannons on the map &amp;quot;Brusilov Keep&amp;quot;.]]&lt;br /&gt;
[[File:bf1_6inchhow_2.jpg|thumb|none|600px|Closer view on two of them.]]&lt;br /&gt;
&lt;br /&gt;
==76.2 mm divisional gun model 1902==&lt;br /&gt;
An [[76.2 mm divisional gun model 1902]] is mounted on the Russian Armoured train and the Garford-Putilov Armoured Car.&lt;br /&gt;
[[File:Putilov76mm.jpg|thumb|none|400px|76.2-mm M1902 Putilov Field Gun]]&lt;br /&gt;
[[File:bf1-putil1.jpg|thumb|none|600px|The M1902 gun mounted in the Armoured Car.]]&lt;br /&gt;
[[File:bf1-putil2.jpg|thumb|none|600px|After firing the gunner throws out the spent shell. This animation returns in ''BFV'' for the mounted Bofors AA-gun in the Valentine AA tank.]]&lt;br /&gt;
[[File:bf1_putil_1.jpg|thumb|none|600px|The Field gun mounted on the destroyed train on the map ''Volga River''.]]&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
The German [[7.7 cm Feldkanone 96 n. A.]] can be used by the player. The gun is often near flag points and can only be controlled by one man instead of a crew of 5. In the single-player campaign ''Through Mud and Blood'', the FK 96 can be seen with ''Buntfarbenanstrich'' 1918 camouflage.&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-2.jpg|thumb|none|600px|After the cannon was fired the gunner takes a 7.7 cm shell...]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|... and loads it.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-3.jpg|thumb|none|600px|After that he locks the breech.]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
The 9.2 inch Mark I Siege Howitzer is available with the ''They Shall Not Pass'' DLC. Unlike the 21 cm Mörser 16 the player can use this Howitzer on the maps &amp;quot;Verdun Heights&amp;quot; and &amp;quot;Soissons&amp;quot; in the Operation mode and on &amp;quot;Caporetto&amp;quot; in the Conquest Assault mode. It fires explosive, smoke and gas shells. In the first mission of &amp;quot;Avanti Savoia&amp;quot;, a few unprepared Siege Howitzers can be seen at the beginning.&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]&lt;br /&gt;
[[File:bf1_siege_howitzer.jpg|thumb|none|600px|The Howitzer in the trailer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer0.jpg|thumb|none|600px|The Howitzer on the &amp;quot;Caporetto&amp;quot; map.]]&lt;br /&gt;
[[File:bf1_siege_howitzer1.jpg|thumb|none|600px|Manning the Howitzer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm SK L/45==&lt;br /&gt;
Several SK L/45 Coastal guns are mounted on the &amp;quot;Zeebrugge&amp;quot; multiplayer map.&lt;br /&gt;
[[File:BF1_sk45_1.jpg|thumb|none|600px|Left side of a Coastal gun mounted near the flag &amp;quot;''Lübeck Battery''&amp;quot; of the map Zeebrugge.]]&lt;br /&gt;
[[File:BF1_sk45_2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
Fixed German 21 cm Mörser 16 heavy howitzers are seen around base areas in the multiplayer. In the single-player campaign, some British, German, and Ottoman NPC soldiers can be seen using the howitzers.&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer Mörser Modell 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[File:BF1-Morser1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BF1-Morser2.jpg|thumb|none|600px|Two different Mörsers in the singleplayer campaign mission &amp;quot;Through Mud and Blood&amp;quot;.]]&lt;br /&gt;
[[File:BF1-Morser3.jpg|thumb|none|600px|Three Mörsers stationed on the multiplayer map &amp;quot;St. Quentin Scar&amp;quot;.]]&lt;br /&gt;
[[File:BF1-Morser4.jpg|thumb|none|600px|Another Mörser on the map &amp;quot;Achi Baba&amp;quot; covered with an Ottoman flag.]]&lt;br /&gt;
&lt;br /&gt;
==38 cm-SK-L/45==&lt;br /&gt;
The Kaliber 38 cm, ''Schnell-Ladekanone'', Kaliberlänge 45 (also called ''Langer Max'', Long Max) can be seen on the map &amp;quot;Rupture&amp;quot;. It cannot be used but it fires at regular intervals. In the &amp;quot;Nothing is Written&amp;quot; campaign the Railroad gun is mounted on the Ottoman armored train.&lt;br /&gt;
[[File:bf1_rail1.jpg|thumb|none|600px|The ''Schnell-Ladekanone'' on the map &amp;quot;Rupture&amp;quot;.]]&lt;br /&gt;
[[File:bf1_rail2.jpg|thumb|none|600px|Different view.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is mounted on Zeppelins, Bomber Aircrafts, and Torpedo Boats in the game. Two stationary placements can also be found in the gondolas of a crashed airship on the map &amp;quot;Giant's Shadow&amp;quot;.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-becker1.jpg|thumb|none|600px|The Becker mounted on a crashed Zeppelin part in the map &amp;quot;Giant's Shadow.&amp;quot;]]&lt;br /&gt;
[[File:Bf1-becker3.jpg|thumb|none|600px|Manning the Becker.]]&lt;br /&gt;
[[File:Bf1-becker2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Canon de 75 mm modèle 1897==&lt;br /&gt;
The Canon de 75 mm modèle 1897 is mounted on the Saint-Chamond assault tank. &lt;br /&gt;
[[File:Canon-75-mm-MLE-1897-No-15932.jpg|thumb|none|300px|Canon 75mm Mle. 1897.]]&lt;br /&gt;
[[File:BF1_Canon de 75.jpg|thumb|none|600px|The Saint Chamond tank with the modèle 1897.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle. 1914==&lt;br /&gt;
The [[Hotchkiss Mle 1914]] is mounted on the Saint-Chamond assault tank and Char 2C Super Heavy Tank.&lt;br /&gt;
[[Image:M1914Hotchkiss.jpg|thumb|none|500px|Hotchkiss Mle. 1914 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BF1 Saint Chamond.jpg|thumb|none|600px|The Saint Chamond tank in Battlefield 1. Note the Hotchkiss MGs mounted around the front and sides.]]&lt;br /&gt;
[[File:BF1_hotch14_1.jpg|thumb|none|600px|The Hotchkiss mounted on the Saint Chamond.]]&lt;br /&gt;
[[File:BF1_hotch14.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk. II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk. II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk. II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk. II in-game.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk. II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Livens Projector==&lt;br /&gt;
The Livens Projector is a stationed poison gas weapon on the &amp;quot;Caporetto&amp;quot;, &amp;quot;Passchendaele&amp;quot; and &amp;quot;River Somme&amp;quot; maps. It is also called ''Gaswurfminen'' near Austrian and German positions.&lt;br /&gt;
[[File:bf1_Livens1.jpg|thumb|none|600px|The Livens Projector on the &amp;quot;River Somme&amp;quot; map, ready for shelling Wellington Farm.]]&lt;br /&gt;
&lt;br /&gt;
==lMG 08/15==&lt;br /&gt;
[[Maxim|lMG 08/15]] machine guns are mounted on German planes like the Halberstadt Cl. II and Gotha bombers.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|luftgekühlters MG 08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot looks through his LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A pair mounted on a Fokker Dr. I Triplane.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
Fixed [[Maxim]] machine guns are mounted around the multiplayer maps. These are shown fitted with a Russian-style ribbed water jacket. Maxims are also mounted in cupolas on top of the Airship Behemoth (an R-class zeppelin).&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the &amp;quot;St. Quentin Scar&amp;quot; map.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Airship, the button prompt showing that he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
===Maxim M1910===&lt;br /&gt;
A pair of [[Maxim#Maxim_M1910|M1910]]s are mounted on the Garford-Putilov Armoured Car.&lt;br /&gt;
[[Image:Maxim-M1910-Smooth-water-jacket.jpg|thumb|none|450px|Maxim 1910, simplified version with smooth water jacket - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1_maxim1910.jpg|thumb|none|600px|A Maxim M1910 mounted on the Garford-Putilov.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built (''Generalquartiermeister'' Erich Ludendorff was disinterested in tanks, declaring them to merely be a &amp;quot;nuisance&amp;quot;) and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|An A7V with the &amp;quot;Mephisto&amp;quot; skin with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk. II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Obukhovskii 12&amp;quot;/52 Pattern 1907 Coastal Gun==&lt;br /&gt;
Some Obukhovskii Coastal Guns can be used on the maps &amp;quot;Albion&amp;quot; and &amp;quot;Cape Helles&amp;quot;. In reality, the Ottomans used German 28 cm SK L/40 guns during the defense of Cape Helles.&lt;br /&gt;
[[Image:Coastal Gun.jpg|thumb|none|400px|Obukhovskii L/52 Pattern 1907 Coastal Gun on the island of Hiiumaa, Estonia, 1920 - 12 inch]]&lt;br /&gt;
[[File:bf1 coast 1.jpg|thumb|none|600px|The Coastal Gun on the &amp;quot;Albion&amp;quot; map in-game.]]&lt;br /&gt;
[[File:bf1 coast 2.jpg|thumb|none|600px|An Ottoman Coastal Gun on &amp;quot;Cape Helles&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 4 inch gun Mk. IV==&lt;br /&gt;
Several QF 4 Mk. IVs are mounted on the L-Class destroyer and the disabled HMS &amp;quot;''Vindictive''&amp;quot; on the &amp;quot;Zeebrugge&amp;quot; map.&lt;br /&gt;
[[File:bf1_navalgun1.jpg|thumb|none|600px|The guns mounted on the &amp;quot;''Vindictive''&amp;quot; .]]&lt;br /&gt;
[[File:bf1_navalgun2.jpg|thumb|none|600px|Manning the gun on a British L-Class destroyer.]]&lt;br /&gt;
[[File:bf1_navalgun3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==QF 13-pounder 9 cwt==&lt;br /&gt;
The Quick-Firing Enfield QF 13-pounder 9 cwt can be equipped on the Artillery Truck.&lt;br /&gt;
[[Image:13pdr9cwtThornycroftLorryDuxford2003.jpg|thumb|none|400px|A QF 13-pounder 9 cwt mounted on a Thornycroft lorry.]]&lt;br /&gt;
[[File:bf1_artiTruck1.jpg|thumb|none|600px|The 13-pounder on the Truck.]]&lt;br /&gt;
[[File:bf1_artiTruck2.jpg|thumb|none|600px|Manning the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG 14==&lt;br /&gt;
[[Parabellum MG 14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in High Places&amp;quot;, the German Zeppelin is armed with a pair of them. Unlike the later-added infantry MG 14/17, the non-disintegrating belt is not depicted; the belt simply disappears into the gun. &lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG 14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG 14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
[[Vickers|Vickers Mk. I Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars and Italian FIAT-Terni  Armoured Cars, which were mostly equipped with [[Fiat-Revelli_M14/35#Fiat-Revelli_M14|Fiat-Revelli M14]] machine guns. The Mark V &amp;quot;''Black Bess''&amp;quot; in the campaign is also armed with a Vickers.&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk. I on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
[[File:bf1 Vickers 2.jpg|thumb|none|600px|Manning the Vickers.]]&lt;br /&gt;
[[File:bf1 Vickers 3.jpg|thumb|none|600px|The front-mounted Vickers of &amp;quot;''Black Bess''&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Aircraft Version===&lt;br /&gt;
The [[Vickers Aircraft Machine Gun]] is mounted on Allied planes.&lt;br /&gt;
[[Image:VickersAircraft.jpg|thumb|none|450px|Vickers Aircraft Machine Gun - .303 British]]&lt;br /&gt;
[[File:bf1 AirVickers 1.jpg|thumb|none|600px|A British pilot in a Sopwith Camel.]]&lt;br /&gt;
[[File:bf1 AirVickers 2.jpg|thumb|none|600px|Clearer view on the Vickers. Note the ''Le Prieur'' rockets mounted in the background.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_V&amp;diff=1588609</id>
		<title>Battlefield V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_V&amp;diff=1588609"/>
		<updated>2023-07-06T13:06:26Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Sten Mk II */ Clarification about the &amp;quot;Sten&amp;quot; name; also the point about metallic sounds seems a bit redundant as the Sten Mk. II wasn't made from stamped sheet metal. The Mk. III was, but that's not the version in the game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield V&lt;br /&gt;
|picture=Battlefield V Cover Art.jpg&lt;br /&gt;
|caption=''Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= November 20, 2018&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield V''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is a main series entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the third entry to be set chiefly in World War 2 (the first since ''[[Battlefield: 1943]]'').&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like in previous ''Battlefield'' games, players can select one from four classes: &lt;br /&gt;
* The Assault class uses select-fire and fast-firing semi-automatic rifles, as well as utilize explosives for anti-tank and infantry.&lt;br /&gt;
* The Medic class uses submachine guns and fast-cycling bolt-action carbines, and revive teammates other than squad members (other classes can revive squad members only). They also carry an infinite amount of pouches for self-healing.&lt;br /&gt;
* The Support class uses light machine guns, medium machine guns that require bipods, and shotguns.&lt;br /&gt;
* The Recon class, returning from ''[[Battlefield 4]]'', uses slow-cycling bolt-action rifles, slower semi-automatic rifles (the latter are referred to as &amp;quot;self-loading rifles&amp;quot;), pistol carbines, and anti-materiel rifles. &lt;br /&gt;
&lt;br /&gt;
These four classes are also fleshed out with the introduction of &amp;quot;Combat Roles&amp;quot;, allowing players to customize their skills of each class for fulfilling niche roles (e.g. the Support class can use the &amp;quot;Engineer&amp;quot; combat role, with increased fortification-building capabilities).&lt;br /&gt;
&lt;br /&gt;
In ''Battlefield V'', weapon customization has been expanded on since ''[[Battlefield 1]]''. The weapon variant system is removed, replaced with an upgrade tree. Weapon finishes are now split into multiple parts and can change the physical appearance of the weapon as well as its finish.&lt;br /&gt;
&lt;br /&gt;
Because of how the multiplayer maps and singleplayer levels span across a wide array of specific time periods across World War II, and the fact that there is no map, faction, or chronology-based restrictions for player loadouts, only major anachronisms will be noted on this page.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is one of the sidearms in the game. In single-player, an M1911 is used by the machine gunner in the final scene of &amp;quot;My Country Calling&amp;quot;, and Billy Bridger carries one as his sidearm in the &amp;quot;Under No Flag&amp;quot; War story. A suppressed version is also available in the Nordlys War Story and in multiplayer as of the Summer Update. Like in ''Battlefield 1'', the hammer never moves and stays in the cocked position. The earlier grip part can be seen on the British &amp;quot;Red Devil&amp;quot; uniform.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:BFV M1911 (1).jpg|thumb|600px|none|Holding the M1911A1 on an Axis hay barn.]]&lt;br /&gt;
[[File:BFV M1911 (2).jpg|thumb|600px|none|A look down the .45's sights.]]&lt;br /&gt;
[[File:BFV M1911 (3).jpg|thumb|600px|none|The reload animation is mostly the same as ''Battlefield 1'''s, though this time the player character actually catches the spent mag on a non-empty reload instead of letting it fall free.]]&lt;br /&gt;
[[File:BFV M1911 (4).jpg|thumb|600px|none|Putting in a new one while empty. Note that the slide isn't locked open at the correct position (the slide lock catch), but rather the takedown notch forward of it.]]&lt;br /&gt;
[[File:BFV M1911 (5).jpg|thumb|600px|none|Powerstroking the slide.]]&lt;br /&gt;
[[File:BFV-ColtSilver1.jpg|thumb|600px|none|Inspecting the &amp;quot;M1911 Silver Plated&amp;quot; variant.]]&lt;br /&gt;
[[File:BFV-ColtSilver2.jpg|thumb|600px|none|Right side.]]&lt;br /&gt;
[[File:BFV M1911 (6).jpg|thumb|none|600px|The suppressed M1911A1.]]&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:BFV M1911-RedDevil.jpg|thumb|none|600px|The &amp;quot;Red Devil&amp;quot; with his holstered Colt. Also, note the M1918 (Mark I) Trench Knife right below the Colt.]]&lt;br /&gt;
&lt;br /&gt;
==FN M1903==&lt;br /&gt;
An unusable [[FN Browning 1903|FN M1903]] is seen lying on top of the gun rack of the pistol section at the test range.&lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BFV-FNPistol1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==FP-45 Liberator==&lt;br /&gt;
The [[FP-45 Liberator]] is the last sidearm unlocked, at rank 19 of any class. It serves as a joke weapon much like BF1's Kolibri pistol. It is even harder to use than the Kolibri, since not only does the Liberator deal limited damage, it is also single-shot with an extremely long and convoluted reload (much like the real weapon). While it starts out with a sensible four rounds in reserve, resupplying brings it up to fifty - somewhat reasonable if not for the fact that the reload animation shows the new round being taken from the grip compartment, which is obviously too small to fit fifty rounds. Also note that the Liberator has a visual bug where it ejects a spent shell casing when fired.&lt;br /&gt;
[[Image:LiberatorPistol.jpg|thumb|none|300px|FP-45 Liberator - .45 ACP]]&lt;br /&gt;
[[File:BFV Liberator (1).jpg|thumb|none|600px|The FP-45 Liberator in-game.]]&lt;br /&gt;
[[File:BFV Liberator (2).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the pistol.]]&lt;br /&gt;
[[File:BFV Liberator (3).jpg|thumb|none|600px|Reloading. First, the soldier pulls the cocking knob back and pulls up the breach block, then uses a plunger to push out a fired casing.]]&lt;br /&gt;
[[File:BFV Liberator (4).jpg|thumb|none|600px|Grabbing another round from the pistol grip compartment.]]&lt;br /&gt;
[[File:BFV Liberator (5).jpg|thumb|none|600px|Twisting the cocking knob back into place.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] returns from ''Battlefield 1''. The top of the pistol is marked with the manufacturer's code &amp;quot;S/42&amp;quot;, which corresponds to Mauser-made P08s, and the year 1908. Like in ''Battlefield 1'', it does not lock back on the last shot, instead repeating the standard firing animation with the toggle assembly going forward, with the toggle assembly then magically locking back, despite the fact that all other pistols had this error fixed. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:BFV-luger1.jpg|thumb|600px|none|Holding the Luger.]]&lt;br /&gt;
[[Image:BFV-luger2.jpg|thumb|600px|none|Aiming. Due to extraordinarily irritating animation error, the player's hands are slightly too far left, with the right side of the gun clipping into your palm and the left side a few millimeters away from your supposedly closed fingers.]]&lt;br /&gt;
[[Image:BFV-luger3.jpg|thumb|600px|none|Reloading. The reload animations for the Luger are reused from ''Battlefield 1''. Note the lack of trigger discipline; trigger discipline was developed around 1980s in real life, and was not a standard procedure during World War II.]]&lt;br /&gt;
[[Image:BFV-luger4.jpg|thumb|600px|none|Chambering the Luger.]]&lt;br /&gt;
[[Image:BFV-luger.jpg|thumb|600px|none|A German officer holds the Luger in the Nordlys war story.]]&lt;br /&gt;
[[File:BFV LugerTLT.jpg|thumb|none|600px|Müller holds a P08 at the end of &amp;quot;The Last Tiger.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Luger Carbine/Luger LP08 &amp;quot;Artillery&amp;quot; Hybrid===&lt;br /&gt;
A slightly edited version of the [[Luger Carbine]]-[[Luger LP08 &amp;quot;Artillery&amp;quot;]] hybrid from BF1 was added in the seventh week of the &amp;quot;Trial By Fire&amp;quot; chapter as a primary weapon for the Recon class, under the category &amp;quot;Pistol Carbine&amp;quot;. The in-game weapon model is mostly a Luger Carbine, but with a ''Trommelmagazin 08'' snail drum magazine like an LP08 Artillery (some rare variants under 7.65x21mm Luger also apparently existed; although the weapon in the game is still described as 9x19mm Parabellum), and also lacks a grip safety like the P08. To balance the high capacity, the reload animation is slower than in BF1. It can somewhat bizarrely fit short-range scopes; to accomplish this without preventing the weapon's short-recoil mechanism from working, these are attached to the side of the handguard instead of the barrel, removing the original rear sight in the process.&lt;br /&gt;
[[File:Luger Carbine Snail.jpg|thumb|none|450px|Luger Carbine with ''Trommelmagazin 08'' &amp;quot;snail&amp;quot; drum magazine and Lyman aperture sight on custom mount - 7.65x21mm Parabellum]]&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum%26Stock.jpg|thumb|none|450px|Luger LP08 &amp;quot;Artillery&amp;quot; with Trommelmagazin 08 and shoulder stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BFV P08 Car (1).jpg|thumb|600px|none|The Luger P08 Pistol Carbine in idle.]]&lt;br /&gt;
[[File:BFV P08 Car (2).jpg|thumb|600px|none|Aiming down the sights - a bit cropped open, but not nearly as much so as the pistol variant. Note that when aiming, the character's left-hand moves up and grips the forend. This also occurs when sprinting with the Luger carbine.]]&lt;br /&gt;
[[File:BFV P08 Car (3).jpg|thumb|600px|none|Removing a magazine during a non-empty reload.]]&lt;br /&gt;
[[File:BFV P08 Car (4).jpg|thumb|600px|none|Inserting a new one.]]&lt;br /&gt;
[[File:BFV P08 Car (5).jpg|thumb|600px|none|When empty, the magazine release is pressed...]]&lt;br /&gt;
[[File:BFV P08 Car (6).jpg|thumb|600px|none|..then a new magazine is inserted from the right. Note that the left thumb in this animation will actually clip through some of the alternate sight options.]]&lt;br /&gt;
[[File:BFV P08 Car (7).jpg|thumb|600px|none|Pulling the toggle lock mechanism to chamber a round.]]&lt;br /&gt;
[[File:BFV P08 Carbine magazine.jpg|thumb|none|600px|A view of the snail drum magazine; for whatever reason, it is fitted with a stopper meant for the [[MP18]]'s magwell, which would prevent the magazine from fully seating in a Luger.]]&lt;br /&gt;
&lt;br /&gt;
==M1917 Trench Carbine==&lt;br /&gt;
The [[M1917 Trench Carbine]] has been added in the third week of the Battlefest as a pistol carbine for the Recon class. Unlike its [[Battlefield 1|World War I]] counterpart, the Trench Carbine can now be specialized to allow selective-fire, enabling full auto akin to the Mauser M712. Its recoil has also been increased.&lt;br /&gt;
[[File:M1917Trench.jpg|thumb|none|450px|Mauser M1917 Trench Carbine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BFV M1917 (1).jpg|thumb|none|600px|The Trench Carbine in Norman Kingsley's hands, presumably a war trophy from 23 years ago.]]&lt;br /&gt;
[[File:BFV M1917 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV M1917 (3).jpg|thumb|none|600px|Removing the 40-round box magazine...]]&lt;br /&gt;
[[File:BFV M1917 (4).jpg|thumb|none|600px|...then inserting a new one.]]&lt;br /&gt;
[[File:BFV M1917 (5).jpg|thumb|none|600px|Pulling the charging handle to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 94==&lt;br /&gt;
The Japanese [[Type 94 pistol]] was added as a chapter reward for the &amp;quot;War in the Pacific&amp;quot; chapter. It has the lowest capacity of all pistols, only holding 7 rounds (6+1), and fires at 450 RPM, as fast as the Steyr M1912.&lt;br /&gt;
[[File:Type94.jpg|thumb|none|300px|Nambu Type 94 - 8x22 Nambu]]&lt;br /&gt;
[[File:BFV T94 (1).jpg|thumb|none|600px|The Nambu Type 94 above a ship.]]&lt;br /&gt;
[[File:BFV T94 (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:BFV T94 (3).jpg|thumb|none|600px|Performing a mag flip in the tactical reload.]]&lt;br /&gt;
[[File:BFV T94 (4).jpg|thumb|none|600px|In the empty reload, the bolt is pushed with the trigger before inserting a new magazine.]]&lt;br /&gt;
[[File:BFV T95 (5).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BFV T95 (6).jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
==Ruby==&lt;br /&gt;
The [[Ruby]] is a secondary option in the game, unlocked at Rank 1 of any class. It fires at 449 RPM, the fastest of all sidearms, but is hampered by a lower damage output. It is Deme Cisse's default secondary weapon in the &amp;quot;Tirailleur&amp;quot; War Story.&lt;br /&gt;
[[File:French-Pistol-Ruby-M1915-left.jpg|thumb|none|300px|Gabilondo Ruby - .32 ACP]]&lt;br /&gt;
[[Image:BFV Ruby (1).jpg|thumb|600px|none|Holding the Pistolet Ruby in game.]]&lt;br /&gt;
[[Image:BFV Ruby (2).jpg|thumb|600px|none|Aiming down the rudimentary iron sights.]]&lt;br /&gt;
[[Image:BFV Ruby (3).jpg|thumb|600px|none|Reloading the Ruby.]]&lt;br /&gt;
[[Image:BFV Ruby (4).jpg|thumb|600px|none|Pulling the slide to chamber a .32 round.]]&lt;br /&gt;
[[Image:BFV Ruby (5).jpg|thumb|600px|none|When crouched, the player character will adopt a two-handed grip on pistols in ''Battlefield V''. This has actually been present in the third person animations in DICE's previous games since ''[[Star Wars Battlefront]]'', though ''V'' is the first game to make this consistent between viewpoints.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 27==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 27]] revolver was added as a chapter reward for the &amp;quot;War in the Pacific&amp;quot; chapter, unlocked at Chapter Rank 30, and is dubbed the &amp;quot;Model 27&amp;quot;. It fires slower than the Webley at 106 RPM, but has better damage, control, and accuracy.&lt;br /&gt;
[[File:S%26WModel27.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 27 - .357 Magnum]]&lt;br /&gt;
[[File:BFV M27 (1).jpg|thumb|none|600px|When equipping the S&amp;amp;W Model 27, the character draws it cowboy style. This is also seen in the Colt SAA in ''Battlefield 1''.]]&lt;br /&gt;
[[File:BFV M27 (2).jpg|thumb|none|600px|The Model 27 in American hands in the map &amp;quot;Pacific Storm&amp;quot;.]]&lt;br /&gt;
[[File:BFV M27 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV M27 (4).jpg|thumb|none|600px|Letting spent .357 Magnum rounds free by pushing the ejector.]]&lt;br /&gt;
[[File:BFV M27 (5).jpg|thumb|none|600px|Loading new rounds with a New York &amp;quot;Revolver Cartridge Clip Corp&amp;quot; speedloader, a 1930s era device that was used with S&amp;amp;W revolvers in WWII.]]&lt;br /&gt;
[[File:BFV M27 (6).jpg|thumb|none|600px|Forcefully pushing the cylinder to the right after loading, which is unsafe to do.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] returns from ''Battlefield 1'', again as the &amp;quot;Repetierpistole M1912&amp;quot;. The non-empty reload animation is updated from the previous game; the player character orients the pistol to the left and catches ejected rounds in his left palm instead of dumping them away, explaining how they're kept. However, in the non-empty reload, when the player locks the slide back, the chambered round somehow doesn't eject with the slide, which it would have in reality. Unlike the M1911 (and like the P38 and Mk VI), the hammer actually moves, though gameplay requirements mean that it does this ''after'' a shot has been fired.&lt;br /&gt;
[[File:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[Image:BFV Steyrpistol1.jpg|thumb|600px|none|Holding the &amp;quot;Repetierpistole M1912&amp;quot;.]]&lt;br /&gt;
[[Image:BFV Steyrpistol2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV Steyrpistol5.jpg|thumb|600px|none|The player character releasing unfired rounds into his hand during the mid-reload.]]&lt;br /&gt;
[[Image:BFV Steyrpistol3.jpg|thumb|600px|none|Loading a full stripper clip.]]&lt;br /&gt;
[[Image:BFV Steyrpistol4.jpg|thumb|600px|none|About to yank out the clip.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] is the default sidearm in multiplayer. In &amp;quot;The Last Tiger&amp;quot; War Story, Peter Müller uses one in gameplay as his sidearm. The game correctly portrays the P38 ejecting its casings to the left.&lt;br /&gt;
[[Image:Mauser-P38.jpg|thumb|none|300px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[Image:BFV P38 (1).jpg|thumb|600px|none|A Wehrmacht soldier holds his P38 pistol, as opposed to the can opener and fighter plane of the same name and era. Note that the firing pin is missing.]]&lt;br /&gt;
[[Image:BFV P38 (2).jpg|thumb|600px|none|Looking down the Walther's sights.]]&lt;br /&gt;
[[Image:BFV P38 (3).jpg|thumb|600px|none|Reloading the P38.]]&lt;br /&gt;
[[Image:BFV P38 (4).jpg|thumb|600px|none|Reloading from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] was added in the Summer Update, with an identical fire rate to the other German service sidearms (P38 and P08) at 450 RPM. It holds 8 rounds. A suppressed version is also available.&lt;br /&gt;
[[File:PPKNazi1.jpg|thumb|none|300px|Walther PPK - .32 ACP. The in-game version is likely modeled after this variant.]]&lt;br /&gt;
[[File:BFV PPK (7).jpg|thumb|none|600px|Drawing the Walther shows the user flicking off the safety, which somehow also cocks the hammer.]]&lt;br /&gt;
[[File:BFV PPK (0).jpg|thumb|none|600px|The little Walther PPK.]]&lt;br /&gt;
[[File:BFV PPK (1).jpg|thumb|none|600px|Holding the PPK.]]&lt;br /&gt;
[[File:BFV PPK (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV PPK (3).jpg|thumb|none|600px|Letting the magazine go.]]&lt;br /&gt;
[[File:BFV PPK (4).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BFV PPK (5).jpg|thumb|none|600px|Rechambering the PPK.]]&lt;br /&gt;
[[File:WaltherPPkSilenced.jpg|thumb|none|400px|Walther PPK fitted with brown factory grips and a sound suppressor - .380 ACP]]&lt;br /&gt;
[[File:BFV PPK (6).jpg|thumb|none|600px|Inspecting a suppressed PPK.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley Mk VI]] returns from ''Battlefield 1'' as the &amp;quot;Mk VI Revolver&amp;quot;. It is unlocked by reaching Rank 15 with any class and had the highest damage output of any sidearm at launch.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[Image:BFV-web1.jpg|thumb|600px|none|Holding the Mk VI, note that it is held much further out than in ''Battlefield 1''.]]&lt;br /&gt;
[[Image:BFV-web2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-web3.jpg|thumb|600px|none|Opening up the cylinder. As with the last game, it correctly shows which rounds have been fired; in this case, all were expended.]]&lt;br /&gt;
[[Image:BFV-web4.jpg|thumb|600px|none|Inserting the 6 round speed loader.]]&lt;br /&gt;
[[Image:BFV-web5.jpg|thumb|600px|none|Holding the Webley at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod==&lt;br /&gt;
The [[Welrod Pistol]] appeared in the Chapter 4 trailer, and was finally included in the game's last chapter. It is a hybrid of both models, having the front sight near the muzzle like the Mark II, but having a trigger guard like the Mark I. It fires at 42 RPM in a 6-round grip/magazine, and requires the bolt to be cycled, like the Obrez in ''Battlefield 1''. The Welrod's capacity is incorrectly always six rounds, despite the fact that it should hold seven rounds on spawn and after partially-loaded reloads; this is in line with many of the weapons added in the final Summer update lacking animation/technical polish, in the interest of simply getting them into the game at all.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Irregular&amp;quot; torso cosmetic for the UK faction features a holstered Welrod pistol. &lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|400px|Welrod pistol Mark II - .32 ACP.]]&lt;br /&gt;
[[Image:Welrod.jpg|thumb|none|400px|Welrod pistol Mark I - 9x19mm]]&lt;br /&gt;
[[Image:BFV Welrod (0).jpg|thumb|none|600px|The hybrid model Welrod. Note the Mk II front sight and the trigger guard of the Mk I.]]&lt;br /&gt;
[[Image:BFV Welrod (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[Image:BFV Welrod (3).jpg|thumb|none|600px|Cycling the bolt.]]&lt;br /&gt;
[[Image:BFV Welrod (4).jpg|thumb|none|600px|Removing the .32 ACP grip magazine.]]&lt;br /&gt;
[[Image:BFV Welrod (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta Model 38A]] was added in the twelfth week of the Trial By Fire chapter as the &amp;quot;MAB 38&amp;quot;. It comes with 20-round magazines as default, but can be upgraded to use 30-round magazines with a specialization.&lt;br /&gt;
&lt;br /&gt;
The MAB 38 introduces a new weapon detail to the series, with the bolt actually staying dropped forward when the gun is entirely out of ammo, which persists even when switching through other weapons/gadgets (unlike other weapons). The system is slightly buggy when the weapon ''does'' have ammo left, however, as the MAB 38's bolt sometimes appears closed when it shouldn't be. This happens when switching from certain gadgets (SMLE launcher, build tool, throwing a grenade), but the issue can be fixed by switching to other items (sidearm, medkit) or by performing an empty reload.&lt;br /&gt;
[[Image:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[File:BFV MAB 38 (1).jpg|thumb|none|600px|Standing near a Luftwaffe DFS 230 glider with the Model 38A.]]&lt;br /&gt;
[[File:BFV MAB 38 (2).jpg|thumb|none|600px|View down the iron sights of the SMG.]]&lt;br /&gt;
[[File:BFV MAB 38 (3).jpg|thumb|none|600px|Reloading a 20-rounder magazine.]]&lt;br /&gt;
[[File:BFV MAB 38 (4).jpg|thumb|none|600px|Pulling the bolt back open.]]&lt;br /&gt;
&lt;br /&gt;
==BSA Welgun==&lt;br /&gt;
The [[Welgun|BSA Welgun]], a crude SMG developed by the British Special Operations Executive, was originally found in the in-game dog tags, and was finally added in the last Summer Update. It fires at 568 RPM with a 32 round magazine, similar to the Erma EMP in terms of speed.&lt;br /&gt;
[[File:Welgun.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm]]&lt;br /&gt;
[[File:BFV Welgun (1).jpg|thumb|none|600px|Inspecting the Welgun.]]&lt;br /&gt;
[[File:BFV Welgun (0).jpg|thumb|none|600px|The Welgun in hand.]]&lt;br /&gt;
[[File:BFV Welgun (2).jpg|thumb|none|600px|Aiming down the sights, looking similar to the Sten.]]&lt;br /&gt;
[[File:BFV Welgun (3).jpg|thumb|none|600px|Removing the 32-round magazine.]]&lt;br /&gt;
[[File:BFV Welgun (6).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BFV Welgun (5).jpg|thumb|none|600px|Charging the weapon by pulling on the ribbed cylindrical sleeve.]]&lt;br /&gt;
&lt;br /&gt;
==Erma EMP==&lt;br /&gt;
The [[Erma EMP]] is unlocked at rank 13 of the Medic class. It fires at an odd 568 RPM, and the foregrip can be visually modified with vertical grips from other period weaponry.&lt;br /&gt;
[[File:Erma EMP.jpg|thumb|none|400px|Erma EMP submachine gun - 9x19mm. Note the fixed rear sights and the safety lever.]]&lt;br /&gt;
[[Image:BFV-Ermamp1.jpg|thumb|600px|none|Holding the ERMA]]&lt;br /&gt;
[[Image:BFV-Ermamp2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-Ermamp3.jpg|thumb|600px|none|Inserting a fresh magazine.]]&lt;br /&gt;
[[Image:BFV-Ermamp4.jpg|thumb|600px|none|Working the charging handle.]]&lt;br /&gt;
[[Image:BFV-Erma2.jpg|thumb|600px|none|A player character holds the EMP in the BFV multiplayer trailer. Note the mounted 1945-vintage Nydar Model 47 reflex sight, a device made by the Swain Nelson Company for hunting shotguns. This sight never saw any combat use and was not particularly popular with civilian shooters due to being rather fragile. In-game, however, it is an available sight for several weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Haenel-Schmeisser MP28/II==&lt;br /&gt;
The [[Haenel-Schmeisser MP28/II]] (an improved version of the [[Bergmann MP18]] Submachine Gun) is unlocked at rank 10 of the Medic class. The weapon by default uses 30 round magazines, but can be upgraded to use 50 round magazines from the Lanchester and fires at 670 RPM, on the faster end of the SMG spectrum.&lt;br /&gt;
[[Image:Mp28.jpg|thumb|none|400px|Haenel-Schmeisser MP28/II Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:BFV-mp28_1.jpg|thumb|600px|none|Holding the MP28. The underhanded grip of the magazine well is certainly unorthodox, but at least better than gripping the magazine itself, and there are historic photographs showing soldiers gripping Bergmanns in such a way.]]&lt;br /&gt;
[[Image:BFV-mp28_2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-mp28_3.jpg|thumb|600px|none|Loading a new magazine.]]&lt;br /&gt;
[[Image:BFV-mp28_4.jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
[[Image:BFV MP28 (1).jpg|thumb|none|600px|An MP28 with the 50-round magazine from the British Lanchester.]]&lt;br /&gt;
&lt;br /&gt;
==LAD machine gun==&lt;br /&gt;
The Soviet [[LAD machine gun|LAD]] was added to the game with the 7.2 November 2020 update, but was only available on the Practice Range. It was later removed in a subsequent hotfix and never added into the game proper. It is only available through modding or through hacking the game.&lt;br /&gt;
[[File:Ladmg.jpg|thumb|none|451px|LAD machine gun (second prototype) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BFV-LAD1.jpg|thumb|600px|none|Inspecting the right...]]&lt;br /&gt;
[[Image:BFV-LAD2.jpg|thumb|600px|none|... and the left side.]]&lt;br /&gt;
[[Image:BFV-LAD3.jpg|thumb|600px|none|Holding the LAD machine gun.]]&lt;br /&gt;
[[Image:BFV-LAD4.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-LAD5.jpg|thumb|600px|none|Overheating.]]&lt;br /&gt;
[[Image:BFV-LAD6.jpg|thumb|600px|none|Throwing away the empty drum magazine. The non-empty reload has the top cover opened first to pull out the remaining ammunition, in a more typical manner for belt fed reload animations.]]&lt;br /&gt;
[[Image:BFV-LAD7.jpg|thumb|600px|none|About to open the top-cover after latching in a new belt box.]]&lt;br /&gt;
[[Image:BFV-LAD8.jpg|thumb|600px|none|Placing the belt of the new drum magazine.]]&lt;br /&gt;
[[Image:BFV-LAD9.jpg|thumb|600px|none|Closing the top-cover.]]&lt;br /&gt;
[[Image:BFV-LAD10.jpg|thumb|600px|none|Charging the LAD.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is unlocked at rank 6 of the Medic class. It is almost identical to the Sten, both have an RPM of 540 and similar damage models, but the MP40 has lesser control than the Sten. Some of the barrel cosmetic options remove the resting plate under the barrel, a feature of the [[MP41]].&lt;br /&gt;
&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:BFV MP40 (1).jpg|thumb|600px|none|Equipping the MP40, knocking the bolt out of safety. Note the brown lower receiver.]]&lt;br /&gt;
[[File:BFV MP40 (2).jpg|thumb|600px|none|Holding the MP40.]]&lt;br /&gt;
[[File:BFV MP40 (3).jpg|thumb|600px|none|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BFV MP40 (4).jpg|thumb|600px|none|Empty reload. The player character withdraws the magazine, then locks the bolt back...]]&lt;br /&gt;
[[File:BFV MP40 (5).jpg|thumb|600px|none|...inserts a fresh mag...]]&lt;br /&gt;
[[File:BFV MP40 (6).jpg|thumb|600px|none|...then sends the bolt back into place.]]&lt;br /&gt;
[[File:BFV MP40 (7).jpg|thumb|600px|none|Schröder holds an MP40 at the end of &amp;quot;The Last Tiger.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] is unlocked at rank 20 of the Medic class. By default it has a 20-round magazine, but can be upgraded with a 50-round drum magazine. An M1928A1 with a 30-round drum magazine (identical to the multiplayer's 50-round drum) is the starting weapon for Billy Bridger in the &amp;quot;Under No Flag&amp;quot; War Story (though he uses a Sten in cutscenes), and many of the American soldiers in &amp;quot;The Last Tiger&amp;quot; story carry Thompsons with either the drum or stick mags (the latter holding 30 rounds). It was originally inaccurately portrayed as full-auto only, but a semi-auto mode was added in the &amp;quot;Lightning Strikes&amp;quot; update.&lt;br /&gt;
&lt;br /&gt;
The cutts compensator of the M1928A1 Thompson is used as a visual modification to the &amp;quot;muzzle&amp;quot; component of various weapons. The original M1928's vertical foregrip can be seen on a British soldier's Thompson in the game's infamous reveal trailer, but the foregrip is conspicuously absent as a cosmetic or specialization despite being present on several other weapons and the Annihilator/M1919 in ''BF1''.&lt;br /&gt;
&lt;br /&gt;
[[File:Submachine gun M1928 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 20-round magazine and without Cutts compensator - .45 ACP]]&lt;br /&gt;
[[File:M1928A1Drum.jpg|thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:BFV M1928 (1).jpg|thumb|600px|none|The M1928A1 Thompson with a 20-round magazine held by a British soldier...]]&lt;br /&gt;
[[File:BFV M1928 (2).jpg|thumb|600px|none|...and another one with the 50-round drum magazine. Note that the position in which the weapon is held has changed compared to the previous shot, possibly to represent the increase in weight.]]&lt;br /&gt;
[[File:BFV M1928 (3).jpg|thumb|600px|none|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV M1928 (4).jpg|thumb|600px|none|Pulling the open bolt when empty...]]&lt;br /&gt;
[[File:BFV M1928 (5).jpg|thumb|600px|none|...then inserting a fresh 20-round magazine. Note the Cutts compensator; by default the M1928A1 does not have one, but all the muzzle visual customization options give it one. The barrel is also completely smooth akin to the later variants.]]&lt;br /&gt;
[[File:BFV M1928 (6).jpg|thumb|600px|none|Removing the drum magazine to the right...]]&lt;br /&gt;
[[File:BFV M1928 (7).jpg|thumb|600px|none|...and inserting a fresh drum to the left.]]&lt;br /&gt;
[[Image:M1928-A1 T.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:BFV M1928 (8).jpg|thumb|none|600px|The &amp;quot;Sandstorm&amp;quot;, &amp;quot;Patches&amp;quot;, and &amp;quot;Countryside&amp;quot; sight customization options give the M1928A1 an M1-style simplified rear sight.]]&lt;br /&gt;
[[File:BFV M1928 (9).jpg|thumb|none|600px|Looking down the M1-style sights.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 Grease Gun]] was added in the 5.2 patch of the &amp;quot;War in the Pacific&amp;quot; chapter as an SMG for the Medic class, being the reward of the twelfth and final week of said chapter. It fires at 450 RPM, the slowest of all SMGs, but is one of the most damaging. It can also be specialized to use an integral suppressor.&lt;br /&gt;
&lt;br /&gt;
The M3 is by default equipped with the late-war M9 flash hider; the flash hider was actually present in the game from release, before the gun itself was even added, as a visual modification of the &amp;quot;muzzle&amp;quot; component of various weapons.&lt;br /&gt;
[[File:M3 Flash Hider.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot; with M9 flash hider - .45 ACP]]&lt;br /&gt;
[[File:BFV M3 (0).jpg|thumb|none|600px|When equipping the Grease Gun, the character removes the safety, which is the gun's dust cover.]]&lt;br /&gt;
[[File:BFV M3 (1).jpg|thumb|none|600px|View of the Grease Gun.]]&lt;br /&gt;
[[File:BFV M3 (2).jpg|thumb|none|600px|The Grease Gun in hand.]]&lt;br /&gt;
[[File:BFV M3 (3).jpg|thumb|none|600px|Aiming down the wide aperture iron sight.]]&lt;br /&gt;
[[File:BFV M3 (4).jpg|thumb|none|600px|Removing the 30-round magazine.]]&lt;br /&gt;
[[File:BFV M3 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BFV M3 (6).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:Grease silenced .jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; with an attached suppressor - .45 ACP]]&lt;br /&gt;
[[Image:BFV Grease Suppressed.jpg|thumb|600px|none|The suppressor specialization for the M3A1 Grease Gun. When an enemy is hit by a suppressed Grease Gun, damage indicators are not revealed at the receiving end.]]&lt;br /&gt;
[[Image:Bfv-mp34muzzleghost.jpg|thumb|600px|none|The &amp;quot;Ghost&amp;quot; muzzle modification for the MP34; other muzzle options also use the M9 flash hider model, sometimes with different textures.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Model 1==&lt;br /&gt;
The obscure [[Nambu Type I|Nambu Model 1]] SMG has been added in the 5.2 patch of the &amp;quot;War of the Pacific&amp;quot; chapter as an SMG for the Medic class, and is the reward for the tenth week of said chapter, under the apocryphal name &amp;quot;Nambu Type 2A&amp;quot;. It incorrectly fires at 1,028 RPM (the real fire rate was around 500 - 600 RPM) from a fictional 30-round short magazine by default, the fastest in the Medic class. It can be specialized to either fire at 1,200 RPM or to use the real 50-round magazine.&lt;br /&gt;
&lt;br /&gt;
The Nambu Model 1 is incorrectly animated as firing from a closed bolt, with the barrel shroud and bolt sitting in the forward position after the weapon is cocked and only reciprocating upon firing. In reality, the barrel shroud and bolt locked back together when cocked, and the weapon fired from an open bolt, with the barrel shroud springing forward upon the trigger being pulled and carrying the bolt with it (the bolt is pinned to the interior of the barrel shroud).&lt;br /&gt;
&lt;br /&gt;
[[File:Type2-A.jpg|thumb|none|400px|Nambu Model 1 (sketch) - 8x22 Nambu]]&lt;br /&gt;
[[File:BFV 2A (0).jpg|thumb|none|600px|Inspecting the Nambu Model 1.]]&lt;br /&gt;
[[File:BFV 2A (1).jpg|thumb|none|600px|The Nambu Model 1 in hand, held like the PP-2000 in ''[[Battlefield: Bad Company]]''.]]&lt;br /&gt;
[[File:BFV 2A (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:BFV 2A (3).jpg|thumb|none|600px|Removing the magazine...]]&lt;br /&gt;
[[File:BFV 2A (4).jpg|thumb|none|600px|...then inserting a new one, and...]]&lt;br /&gt;
[[File:BFV 2A (5).jpg|thumb|none|600px|Pulling the barrel shroud tab to operate the bolt and chamber the weapon. The barrel shroud incorrectly returns forward after being pulled back.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is used by the Medic class at Rank 0. The game treats the name &amp;quot;Sten&amp;quot; as an acronym and renders it in all-caps; more accurately, it is actually a portmanteau of &amp;quot;Shepherd&amp;quot;, &amp;quot;Turpin&amp;quot;, and either &amp;quot;Enfield&amp;quot; or &amp;quot;England&amp;quot; (sources differ). Contemporary manuals and records do not treat it as an acronym. &lt;br /&gt;
In the singleplayer campaign, it anachronistically appears in the 1940 part of the level &amp;quot;My Country Calling&amp;quot;, one year before it was produced. The integrally-suppressed [[Sten Mk II(S)|Mk II(S)]] variant appears in the Tirailleur campaign.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BFV Sten (1).jpg|thumb|none|600px|When equipping the Sten, the player character sends the bolt out of its safety position. The MP40 has a similar animation.]]&lt;br /&gt;
[[Image:BFV Sten (2).jpg|thumb|none|600px|Holding the Sten Mark II while the soldier does his best to obscure it with his breath.]]&lt;br /&gt;
[[Image:BFV Sten (3).jpg|thumb|none|600px|Aiming down the Sten's basic sights.]]&lt;br /&gt;
[[Image:BFV Sten (4).jpg|thumb|none|600px|Reloading the Sten.]]&lt;br /&gt;
[[Image:BFV Sten (5).jpg|thumb|none|600px|Empty reloads have the bolt pulled back at the end.]]&lt;br /&gt;
[[Image:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BFV Sten Suppressed (1).jpg|thumb|none|600px|A suppressed Sten in Deme's hands. It can fire in full auto, which is impractical due to overheating, as integrally suppressed Stens are meant to be fired in short bursts or semi auto.]]&lt;br /&gt;
[[Image:BFV Sten Suppressed (2).jpg|thumb|none|600px|View of the suppressor.]]&lt;br /&gt;
[[Image:BFV Sten Suppressed (3).jpg|thumb|none|600px|The suppressed Sten in a weapon crate.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MP34==&lt;br /&gt;
The [[Steyr MP34]] is another SMG in BFV, unlocked at Medic Rank 16. It fires at a relaxed 514 RPM and has a usable fire selector and uses 20-round magazines by default, but can be upgraded to either have a RPM of 599 or use 32-round magazines on the third level of the specialization tree. On the fourth level, it can equip a bayonet, and is the only SMG that can do so.&lt;br /&gt;
[[File:Mp34.jpg|thumb|none|400px|Steyr-Solothurn S1-100]]&lt;br /&gt;
[[Image:BFV MP34_1.jpg|thumb|none|600px|Holding the &amp;quot;MP34&amp;quot;.]]&lt;br /&gt;
[[Image:BFV MP34_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:BFV MP34_3.jpg|thumb|none|600px|Reloading the 20 round magazine.]]&lt;br /&gt;
[[Image:BFV MP34_4.jpg|thumb|none|600px|Pulling the bolt back into firing position.]]&lt;br /&gt;
[[File:BFV MP34 (1).jpg|thumb|none|600px|An MP34 with the thirty round mag and a bayonet, pressed against a fence.]]&lt;br /&gt;
&lt;br /&gt;
==Suomi KP/-31==&lt;br /&gt;
The [[Suomi KP/-31]] is the second available SMG for the Medic class with a 20 round stick magazine and a usable fire selector. On the third rank, it can be upgraded with a 50 quad-stack &amp;quot;coffin&amp;quot; magazine. The Suomi has the highest rate of fire for the SMGs, with 770 RPM (981 RPM when specialized). A suppressed version can be found in the Nordlys War Story.&lt;br /&gt;
[[Image:SuomiM31.jpg|thumb|none|400px|Suomi KP/-31 - 9x19mm]]&lt;br /&gt;
[[Image:BFV-suomi2.jpg|thumb|600px|none|A German medic holds a KP/-31.]]&lt;br /&gt;
[[Image:BFV-suomi3.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-suomi3_1.jpg|thumb|600px|none|Removing the 20-round stick magazine.]]&lt;br /&gt;
[[Image:BFV-suomi4.jpg|thumb|600px|none|Working the bolt handle after an empty reload.]]&lt;br /&gt;
[[Image:BFV-suomi5.jpg|thumb|600px|none|Inserting a 50-round magazine into a KP/-31 equipped with a Nydar optic.]]&lt;br /&gt;
[[Image:BFV-suomiwithgrip.jpg|thumb|600px|none|The Gold-Plated stock of the Suomi equipped with a foregrip which was attached to some of these guns. This is a solely cosmetic addition and does not change the gun's animations; the foregrip is never touched by the player character.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The Japanese late model of the [[Type 100 submachine gun]] was added as part of the &amp;quot;War in the Pacific&amp;quot; chapter, as an SMG for the Medic class. It fires at 720 RPM, identical to the ZK-383 equipped with the Light Bolt specialization. It is incorrectly depicted as mounting a bipod, a feature that was only present on the early model Type 100 and was eliminated in the late model.&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[File:BFV T100 (1).jpg|thumb|none|600px|The Type 100 SMG in hand. Note that &amp;quot;Type 100&amp;quot; in kanji is written on the upper receiver.]]&lt;br /&gt;
[[File:BFV T100 (2).jpg|thumb|none|600px|Looking at the sights.]]&lt;br /&gt;
[[File:BFV T100 (4).jpg|thumb|none|600px|Reloading &amp;quot;tacticooly&amp;quot; with two magazines pressed together...]]&lt;br /&gt;
[[File:BFV T100 (3).jpg|thumb|none|600px|...Locking in the new one.]]&lt;br /&gt;
[[File:BFV T100 (5).jpg|thumb|none|600px|Dumping out an empty magazine...]]&lt;br /&gt;
[[File:BFV T100 (6).jpg|thumb|none|600px|Inserting the fresh mag.]]&lt;br /&gt;
[[File:BFV T100 (7).jpg|thumb|none|600px|Pulling the open-bolt charging handle.]]&lt;br /&gt;
[[File:BFV T100 (8).jpg|thumb|none|600px|View of the thin bipod, a feature not present on the late model Type 100 in reality.]]&lt;br /&gt;
&lt;br /&gt;
==ZK-383==&lt;br /&gt;
The [[ZK-383]] was added to multiplayer in the first week of the &amp;quot;Lightning Strikes&amp;quot; chapter, as an SMG for the Medic class. By default, it has a 30-round box magazine and fires at 514 RPM, but can be upgraded to have a larger 40-round box magazine, or a faster rate-of-fire of 720 RPM.&lt;br /&gt;
[[File:Zk383-1.jpg|thumb|none|450px|ZK-383 - 9x19mm. This is the base version with folding bipod and detachable barrel.]]&lt;br /&gt;
[[File:Bfv-zk383promo.jpg|thumb|none|600px|A promotional image for the &amp;quot;Lightning Strikes&amp;quot; chapter, showing a German soldier holding a ZK-383.]]&lt;br /&gt;
[[File:BFV-ZK383-2.jpg|thumb|none|600px|The ZK-383 from the chapter 2 trailer.]]&lt;br /&gt;
[[File:BFV-ZK383-Idle.jpg|thumb|none|600px|Holding the ZK-383.]]&lt;br /&gt;
[[File:BFV-ZK383-Sights.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV-ZK383-Reload.jpg|thumb|none|600px|Reloading the ZK-383.]]&lt;br /&gt;
[[File:BFV-ZK383-Charginghandle.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:BFV-ZK383-Bipod.jpg|thumb|none|600px|The ZK-383 with its bipod deployed.]]&lt;br /&gt;
[[File:BFV-ZK383-Extendedmag.jpg|thumb|none|600px|The ZK-383 with a 40 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] returns from ''Battlefield 1'' with the same &amp;quot;12g Automatic&amp;quot; name, now used by the Support class. Due to the introduction of the Specialization Tree, it is now possible to have a combination of both slugs and extended magazine tube on this weapon. The reload animation has been updated to correctly show the user holding the bolt release button with his left hand while reloading, as is necessary on pre-1950s Browning A-5 shotguns.&lt;br /&gt;
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|500px|none|Browning Auto-5 with 23&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:BFV Auto-5 (1).jpg|thumb|none|600px|Going bird hunting in the ''Twisted Steel'' swamp with the Browning A-5.]]&lt;br /&gt;
[[File:BFV Auto-5 (2).jpg|thumb|none|600px|ADS view of the Auto-5.]]&lt;br /&gt;
[[File:BFV Auto-5 (3).jpg|thumb|none|600px|Chamber-loading the shotgun, basically the same procedure as in the last game.]]&lt;br /&gt;
[[File:BFV Auto-5 (4).jpg|thumb|none|600px|Loading the magazine tube with the bolt release correctly depressed.]]&lt;br /&gt;
[[File:BFV Auto-5 (5).jpg|thumb|none|600px|The Browning A-5 with a ribbed barrel and extended magazine tube in-game. Note that this model would be impossible in real life, as the rib blocks the barrel from being able to retract into the receiver, as it is a long-recoil action. Real-life Auto-5 ribbed barrels have a flat section directly in front of the receiver to allow it to reciprocate.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37==&lt;br /&gt;
An [[Ithaca Model 37]] shotgun appears in the Chapter 4: Defying the Odds Trailer. Previously a Chapter Reward for the &amp;quot;Into the Jungle&amp;quot; chapter for the Support class, it has been made default alongside the M2 Carbine due to a bug. It fires at 150 RPM in a 5-round tube magazine (can be extended to 7), and can be slamfired unlike the Winchester.&lt;br /&gt;
&lt;br /&gt;
When equipped with a bayonet at Rank 2, the Model 37 becomes a trench gun with a heatshield and bayonet mount.&lt;br /&gt;
[[File:IthacaM37.jpg|thumb|500px|none|Ithaca 37 long barrel Hunting Version - 12 gauge]]&lt;br /&gt;
[[File:BFV M37 (0).jpg|thumb|none|600px|Inspecting the Ithaca Model 37.]]&lt;br /&gt;
[[File:BFV M37 (1).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFV M37 (2).jpg|thumb|none|600px|Pumping the shotgun, ejecting a brass shell downwards.]]&lt;br /&gt;
[[File:BFV M37 (3).jpg|thumb|none|600px|Loading more shells.]]&lt;br /&gt;
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with extended magazine tube - 12 gauge]]&lt;br /&gt;
[[File:BFV M37 (4).jpg|thumb|none|600px|An Ithaca with an extended magazine tube. Note the ''Tirpitz'' battleship in the background.]]&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:BFV M37 (5).jpg|thumb|none|600px|Inspecting a mint M37 Trench Gun.]]&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is a Support class primary weapon, unlocked at Rank 13. It is the fastest of all currently available shotguns at 200 RPM (225 with the Trigger Job specialization). In real life, the left barrel was used to fire slugs, but in the game, both barrels fire buckshot. Like in [[Call of Duty: WWII]], the Drilling's rifle barrel can be used as an ersatz sniper rifle, dealing similar damage figures to the Recon's bolt-action rifles.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|500px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:BFV M30 Drilling (1).jpg|thumb|none|600px|Out in the desert, the downed airman finds emptiness more than wild beasts or anything else.]]&lt;br /&gt;
[[File:BFV M30 Drilling (2).jpg|thumb|none|600px|Aiming the M30 Luftwaffe.]]&lt;br /&gt;
[[File:BFV M30 Drilling (3).jpg|thumb|none|600px|Feeling that something is missing, the character pushes the selector notch up...]]&lt;br /&gt;
[[File:BFV M30 Drilling (4).jpg|thumb|none|600px|...which reveals the weapon's rear sight when the 9.3x74mmR barrel is engaged!]]&lt;br /&gt;
[[File:BFV M30 Drilling (5).jpg|thumb|none|600px|Reloading another rifle round into the Drilling. Note that unlike [[Call of Duty: WWII#M30_Luftwaffe_Drilling|Call of Duty: WWII]], the bullet is a correct roundnose.]]&lt;br /&gt;
[[File:BFV M30 Drilling (6).jpg|thumb|none|600px|Dumping out spent shotgun shells. The reload animation is pretty similar in both games.]]&lt;br /&gt;
[[File:BFV M30 Drilling (7).jpg|thumb|none|600px|Loading some more into the barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren==&lt;br /&gt;
A player character in the &amp;quot;The Company&amp;quot; trailer can be seen holding a [[Sjögren]] semi-auto shotgun. The shotgun was finally added in the Summer Update, the final update for ''Battlefield V''. It fires at 120 RPM, 43 RPM slower than in ''Battlefield 1'', but can be specialized to fire at 138 RPM. The reload animation has been updated to show an animated loading gate.&lt;br /&gt;
[[File:Sjogren Inertia.jpg|thumb|none|500px|Sjögren - 12 gauge]]&lt;br /&gt;
[[File:BFV Sjogren (0).jpg|thumb|none|600px|Inspecting the Sjögren inertial semiautomatic shotgun.]]&lt;br /&gt;
[[File:BFV Sjogren (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV Sjogren (3).jpg|thumb|none|600px|When empty, the action opens, allowing a shell to be inserted in the chamber.]]&lt;br /&gt;
[[File:BFV Sjogren (4).jpg|thumb|none|600px|Closing the chamber.]]&lt;br /&gt;
[[File:BFV Sjogren (5).jpg|thumb|none|600px|Inserting more brass shells. Note the shotgun is turned to the side, whereas it was still held upright in ''BF1''.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;==&lt;br /&gt;
The [[Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] returns from ''Battlefield 1'' for the Support class, and was given to all players for free from December 19, 2018 to January 3, 2019. As in BF1, it cannot be chamberloaded and only holds 5 rounds instead of 5+1. It is the slowest firing shotgun in the game at 100 RPM, much slower than it was in the previous game, and also cannot be slamfired (again unlike its appearance in ''BF1''). However, it can be upgraded to fire slugs, which none of the variants in ''BF1'' could do.&lt;br /&gt;
&lt;br /&gt;
A bayonet can be equipped at rank 4.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[Image:BFV-winchester1.jpg|thumb|600px|none|Holding the Trench gun.]]&lt;br /&gt;
[[Image:BFV-winchester2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-winchester3.jpg|thumb|600px|none|Loading a single shell.]]&lt;br /&gt;
[[File:BFV M1897 (4).jpg|thumb|none|600px|Firing a bayonet-equipped Winchester 1897.]]&lt;br /&gt;
[[File:BFV M1897 (5).jpg|thumb|none|600px|Pumping the shotgun.]]&lt;br /&gt;
[[File:BFV M1897 (6).jpg|thumb|none|600px|The pumping animation as seen in the from-empty reload.]]&lt;br /&gt;
&lt;br /&gt;
=Self-Loading Rifles=&lt;br /&gt;
In ''Battlefield V'', stripper clip-loaded weapons are realistically affected by the use of scopes; equipping a scope will block the magazine and prevent the use of stripper clips for reloading (an issue that ''Battlefield 1'' side-stepped by side-mounting all scopes). The sole exception in this category is the AG-42 Ljungman, whose charging mechanism prohibits the use of receiver-mounted scopes.&lt;br /&gt;
&lt;br /&gt;
Semi-automatic rifles issued to the Assault class appear under the “Semi-Auto Rifle” designation while semi-automatic rifles issued to the Recon class are labeled as “Self-Loading Rifles” (except for the final update's M3 Carbine, which is the sole &amp;quot;Semi-Auto Rifle&amp;quot; available to the Recon kit). While ultimately just two different terms for the same type of rifle, the former name differentiates the Assault's rifles from its ''full-auto'' rifles, while the latter name differentiates the Recon's rifles from its ''manually-operated'' rifles.&lt;br /&gt;
&lt;br /&gt;
==Ag m/42==&lt;br /&gt;
The [[AG-42 Ljungman|Ag m/42]] was added as an Assault self-loading rifle with the fourth week of the &amp;quot;Overture&amp;quot; chapter. Previously, it fired at 450 RPM, on par with the [[M1A1 Carbine]], but the 5.2 patch lowered it to 360 RPM, the only semi-auto rifle with such ROF; like all semi-auto rifles (barring the Garand and the Kbsp), the m/42 can be upgraded to accept detachable magazines. The animation for non-empty reloading without detachable magazines accurately shows the safety switch being pressed before operating the bolt, as disregarding the safety can lead to finger injuries.&lt;br /&gt;
[[File:AG-42.jpg|thumb|none|500px|Automatgevär m/42 with magazine removed - 6.5x55mm]]&lt;br /&gt;
[[File:BFV AG-42 (1).jpg|thumb|none|600px|The &amp;quot;Ag m/42&amp;quot; out in the desert.]]&lt;br /&gt;
[[File:BFV AG-42 (2).jpg|thumb|none|600px|View down the Ljungman's iron sights.]]&lt;br /&gt;
[[File:BFV AG-42 (3).jpg|thumb|none|600px|Engaging the safety at the start of a non-empty reload.]]&lt;br /&gt;
[[File:BFV AG-42 (4).jpg|thumb|none|600px|And then pulling the bolt back to expose the magazine.]]&lt;br /&gt;
[[File:BFV AG-42 (5).jpg|thumb|none|600px|Reloading with a clip.]]&lt;br /&gt;
[[File:BFV AG-42 (6).jpg|thumb|none|600px|Reloading with loose rounds.]]&lt;br /&gt;
[[File:BFV AG-42 (7).jpg|thumb|none|600px|Withdrawing a magazine on a variant with a ZF41 scope.]]&lt;br /&gt;
[[File:BFV AG-42 (8).jpg|thumb|none|600px|Pinching the bolt to release it when empty.]]&lt;br /&gt;
&lt;br /&gt;
==Breda M1935 PG==&lt;br /&gt;
The Costa Rican contract [[Breda M1935 PG]] has been added in the twelfth week of the &amp;quot;Defying The Odds&amp;quot; chapter as an Assault Rifle for the Assault class. It fires at 423 RPM when not specialized, and can be specialized to make its 4-round bursts fire in two ways, by reducing the ''time of each shot'' in a single burst at 464 RPM, or reducing the time ''between'' bursts at 540 RPM.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the &amp;quot;Battered&amp;quot; weapon skin damages the bolt cover of the Breda M1935 PG, exposing its bolt, which is fully animated while firing.&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda M1935 PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:BFV Breda (1).jpg|thumb|600px|none|The Breda M1935 PG in hand.]]&lt;br /&gt;
[[File:BFV Breda.jpg|thumb|600px|none|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV Breda (3).jpg|thumb|600px|none|The Breda M1935 mid-burst, ejecting a spent casing.]]&lt;br /&gt;
[[File:BFV Breda (4).jpg|thumb|600px|none|Removing the open magazine in a similar manner to the KE7 and Volkssturmgewehr. Like the Chauchat, it tracks the number of bullets remaining.]]&lt;br /&gt;
[[File:BFV Breda (5).jpg|thumb|600px|none|Inserting a fresh mag.]]&lt;br /&gt;
[[File:BFV Breda (6).jpg|thumb|600px|none|Yanking the open-bolt charging handle, which reveals the chambered round.]]&lt;br /&gt;
[[File:BFV Breda promotional.jpg|thumb|600px|none|The Breda M1935 PG in the hands of the Red Devil, the British para in the middle. Note the 20-round magazine.]]&lt;br /&gt;
[[File:BFV Breda (7).jpg|thumb|none|600px|Inspecting a Battered Breda PG in definitely-not Costa Rica.]]&lt;br /&gt;
[[File:BFV Breda (8).jpg|thumb|none|600px|Letting out another burst, which shows the rear end of the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The second pattern [[FG 42]] is categorized as an LMG and used by the Support class at Rank 16. It has the lowest capacity of all LMGs in the base game, and has the highest vertical recoil kick. It can also mount a bayonet, though the bayonet is not shown in the stowed position when not equipped.&lt;br /&gt;
&lt;br /&gt;
The pressed steel dovetail &amp;quot;Schwalbenschwanz&amp;quot; mount, which in reality was intended to mount a ZF4 scope to the 1st pattern FG 42, is used to mount various sights to different weapons. The stock of the 1st version is also available as a cosmetic option. The FG 42 muzzle is used as a visual modification to the &amp;quot;muzzle&amp;quot; component of other weapons.&lt;br /&gt;
[[File:FG 42 II.jpg|thumb|none|500px|FG 42 second model - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV FG42 (1).jpg|thumb|600px|none|FG 42 in hand. On this level, the second pattern model is anachronistic by about two years.]]&lt;br /&gt;
[[File:BFV FG42 (2).jpg|thumb|600px|none|Aiming down the sights. Although difficult to see, the sights are set for 500 meters. This is not reflected in gameplay.]]&lt;br /&gt;
[[File:BFV FG42 (3).jpg|thumb|600px|none|Removing a 20-round magazine...]]&lt;br /&gt;
[[File:BFV FG42 (4).jpg|thumb|600px|none|...and loading a new one.]]&lt;br /&gt;
[[File:BFV FG42 (5).jpg|thumb|600px|none|Pulling the open bolt charging handle.]]&lt;br /&gt;
[[File:FG42.jpg|thumb|none|500px|‎FG 42 7.92x57mm Mauser early version with ZF4 scope (top) and late-war version with ZFG42 scope (bottom)]]&lt;br /&gt;
[[File:BFV FG42 (6).jpg|thumb|600px|none|The ZF4 scope mounted on the FG 42. Note that this uses the earlier model's scope mount.]]&lt;br /&gt;
[[File:BFV FG42 (7).jpg|thumb|600px|none|The Mark III Free Mounted Gun Reflector Sight mounted on the FG 42. In reality these were aircraft sights and one being used in handheld weapon configuration is highly improbable as they need external power supply.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is a self-loading rifle available in the game, unlocked by the Assault class at Rank 1. By default, the rifle is reloaded with stripper clips and loose rounds (like its [[Gewehr 41|predecessor]]), but can be upgraded to reload via separate magazines. It is anachronistic by one year to the campaign level &amp;quot;Under No Flag&amp;quot;, which is set in 1942.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|500px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFV G43 (1).jpg|thumb|600px|none|The Gewehr 43 in-game, on Narvik.]]&lt;br /&gt;
[[Image:BFV G43 (2).jpg|thumb|600px|none|Aiming down the iron sights.]]&lt;br /&gt;
[[Image:BFV G43 (3).jpg|thumb|600px|none|Pulling the bolt back to top off the G43's magazine. As with the previous game, the player character is wise and keeps the chambered round from ejecting. Note that the cleaning rod is absent.]]&lt;br /&gt;
[[Image:BFV G43 (4).jpg|thumb|600px|none|Reloading a Mauser stripper clip.]]&lt;br /&gt;
[[Image:BFV G43 (5).jpg|thumb|600px|none|Topping off with single rounds.]]&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|500px|none|Gewehr 43 with ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFV G43 (6).jpg|thumb|600px|none|Observing the devastation of Rotterdam by a mixture of fog and intense lighting effects with the scoped Gewehr 43.]]&lt;br /&gt;
[[Image:BFV G43 (7).jpg|thumb|600px|none|Reloading the magazine. With the upgrade, the rifle gains the ability to hold an additional round in the chamber.]]&lt;br /&gt;
[[Image:BFV G43 (8).jpg|thumb|600px|none|Not to be outdone by the left arm, the right arm takes care of empty reloads.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
Two versions of the [[Gustloff Volkssturmgewehr]] are featured as Assault primaries. The first is the rare, experimental select-fire version (of disputed existence), featured as the &amp;quot;Sturmgewehr 1-5&amp;quot;; the second is the much more common (and verifiably existing) semi-auto only version, featured as the &amp;quot;Gewehr 1-5&amp;quot;. Their names in the files are &amp;quot;Gustloff AR&amp;quot; and &amp;quot;Gustloff&amp;quot;, respectively. The select-fire and semi-auto versions are featured as the starting weapon and the final weapon unlock, respectively, for the Assault class in the multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
The select fire variant fires at 670 RPM, and is statistically identical to the Sturmgewehr 44, while its semi-automatic variant fires at 300 RPM, and has the highest capacity of all semi-automatic rifles in the base game.&lt;br /&gt;
&lt;br /&gt;
It is a bizarre choice as a release weapon; the release multiplayer maps are all set in the early war during the Fall of Europe, while the Volkssturmgewehr was made during the final years of WWII as a last-ditch weapon.&lt;br /&gt;
[[File:MP508.jpg|thumb|none|500px|Gustloff Volkssturmgewehr MP508 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:BFV MP508 (1).jpg|thumb|none|600px|The &amp;quot;Sturmgewehr 1-5&amp;quot; in-game.]]&lt;br /&gt;
[[File:BFV MP508 (2).jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BFV MP508 (3).jpg|thumb|none|600px|Reloading the StG magazine.]]&lt;br /&gt;
[[File:BFV MP508 (4).jpg|thumb|none|600px|Pulling the charging handle and sliding top cover assembly back.]]&lt;br /&gt;
[[File:Volkssturmgewehr1-5.jpg|thumb|none|500px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:BFV Volkssturmgewehr (1).jpg|thumb|none|600px|When equipping the &amp;quot;Gewehr 1-5,&amp;quot; the soldier disengages the safety. This is not done on the other version.]]&lt;br /&gt;
[[File:BFV Volkssturmgewehr (2).jpg|thumb|none|600px|The Volkssturmgewehr in idle.]]&lt;br /&gt;
[[File:BFV Volkssturmgewehr (3).jpg|thumb|none|600px|Reloading in a similar manner to the KE7 machine gun.]]&lt;br /&gt;
[[File:BFV Volkssturmgewehr (4).jpg|thumb|none|600px|The left hand is used to rechamber this variant.]]&lt;br /&gt;
[[File:BFV Volkssturmgewehr (5).jpg|thumb|none|600px|Right side of the Volkssturmgewehr.]]&lt;br /&gt;
&lt;br /&gt;
==Kbsp wz. 38M==&lt;br /&gt;
The Polish [[Kbsp wz. 38M]] was added in the third week of the &amp;quot;Defying the Odds&amp;quot; chapter as a semi-auto rifle for the Assault class, called the &amp;quot;Karabin 1938M&amp;quot; (&amp;quot;Karabin&amp;quot; being Polish for &amp;quot;carbine&amp;quot;, and what the &amp;quot;Kb&amp;quot; in &amp;quot;Kbsp&amp;quot; stands for). Unlike the other stripper-clip fed semi-auto rifles in the Assault class that allow detachable magazines via specialization, the Kbsp's magazine is fixed, and cannot be removed through any in-game means. It fires at 257 RPM, similar to the Gewehr 43, and has two chambering animations: one for empty reloads that uses the trigger to close the bolt akin to the ZH-29, and one for tactical reloads that uses the charging handle.&lt;br /&gt;
[[File:Kbsp wz. 38M.jpg|thumb|none|500px|Kbsp wz. 38M - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV Karabin (1).jpg|thumb|none|600px|The Kbsp in German hands in North Africa.]]&lt;br /&gt;
[[File:BFV Karabin (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV Karabin (3).jpg|thumb|none|600px|A ''very'' close-up look on the use of the hand to block ejecting bullets in a tactical reload.]]&lt;br /&gt;
[[File:BFV Karabin (4).jpg|thumb|none|600px|Reloading individual 8mm Mauser rounds.]]&lt;br /&gt;
[[File:BFV Karabin (5).jpg|thumb|none|600px|Using the charging handle to chamber a round in a tactical reload.]]&lt;br /&gt;
[[File:BFV Karabin (6).jpg|thumb|none|600px|Inserting a 5-round clip.]]&lt;br /&gt;
[[File:BFV Karabin (7).jpg|thumb|none|600px|Using the trigger to chamber a round in an empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==Luger rifle==&lt;br /&gt;
The prototype [[Luger rifle]] returns from ''Battlefield 1'' as a Recon primary, added with the third week of the &amp;quot;Overture&amp;quot; chapter. It is again named the &amp;quot;Selbstlader 1906&amp;quot;, and fires at a slower 164 RPM, which is 135 RPM (58%) slower than in BF1, but the BFV version can kill in one less bullet than BF1's incarnation. It can be equipped with a bipod from the first specialization slot, but it cannot mount a bayonet. Unlike its appearance in ''Battlefield 1'' (and unlike its pistol counterpart in both games) the toggle assembly correctly locks back on the final shot.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger rifle - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV Luger1906 (1).jpg|thumb|600px|none|The Luger rifle in-game.]]&lt;br /&gt;
[[File:BFV Luger1906 (2).jpg|thumb|600px|none|Looking down the rifle's sights.]]&lt;br /&gt;
[[File:BFV Luger1906 (3).jpg|thumb|600px|none|Loading with a five-round stripper clip.]]&lt;br /&gt;
[[File:BFV Luger1906 (4).jpg|thumb|600px|none|Releasing the toggle lock mechanism. Unlike the last game, the player character removes the stripper clip before doing this.]]&lt;br /&gt;
[[File:BFV Luger1906 (5).jpg|thumb|none|600px|Opening the toggle action on a partial reload.]]&lt;br /&gt;
[[File:BFV Luger1906 (6).jpg|thumb|none|600px|Reloading individual rounds, although the long eye relief ZF41 scope still allows for usage of a stripper clip when empty.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] is used by the Assault class, unlocked at Rank 5. It is the fastest of all semi-auto rifles at 450 RPM, and thirty-round magazines can be unlocked for the Carbine as an upgrade tree option. Unlike the M1A1 Carbine in ''[[Battlefield Hardline]]'', the stock is always unfolded and is now modeled to face the correct side. It also mounts the conical flash hider by default, which was an actual attachment in ''Hardline.'' It is odd that the M1's default variant is the &amp;quot;paratrooper&amp;quot; stocked variant, considering standard M1 Carbines were ubiquitous by comparison.&lt;br /&gt;
&lt;br /&gt;
Some soldiers in promotional art for the game wield [[M1 Carbine]]s with solid stocks, though none appear in the current game.&lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|500px|M1A1 Carbine with original L style rear sights, and side-folding stock - .30 Carbine]]&lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine. Also equipped with khaki sling and oiler and a period twin magazine pouch for buttstock.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (1).jpg|thumb|none|600px|The M1A1 Carbine in-game.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (3).jpg|thumb|none|600px|Iron sights view.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (2).jpg|thumb|none|600px|Reloading the fifteen round box mag.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (4).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (5).jpg|thumb|none|600px|Loading a 30-round magazine.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (6).jpg|thumb|none|600px|A customized M1A1 with an &amp;quot;Blued&amp;quot; handguard and &amp;quot;Backwoods&amp;quot; iron sights. The &amp;quot;Urban Blue&amp;quot; handguard, along with the &amp;quot;Blued&amp;quot; one, gives it a perforated metal heatshield. The &amp;quot;Urban Blue&amp;quot;, &amp;quot;Mint&amp;quot;, and &amp;quot;Gold Plated&amp;quot; iron sights give it an earlier-pattern rear sight.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (7).jpg|thumb|none|600px|Aiming down the earlier-pattern rear sight.]]&lt;br /&gt;
&lt;br /&gt;
===M2 Carbine===&lt;br /&gt;
The [[M2 Carbine]], the select-fire version of the M1 Carbine, with a metal heatshield appeared in the &amp;quot;Defying the Odds&amp;quot; trailer. Previously a chapter reward, it has been added as part of the weapons prior to the start of the &amp;quot;Into the Jungle&amp;quot; chapter due to a bug. It fires at 830 RPM, uses 30-round box magazines, and features a foregrip and muzzle brake by default.&lt;br /&gt;
[[File:M2 Carbine.jpg|thumb|none|450px|M2 Carbine with sling and muzzle brake - .30 Carbine]]&lt;br /&gt;
[[File:M1CarbinePlainfieldPM30.jpg|thumb|none|450px|M1 Carbine manufactured by Plainfield, with pistol-grip, post-WWII paratrooper stock and vertical foregrip - .30 Carbine. The in-game M2 Carbine features the same vertical grip as this variant.]]&lt;br /&gt;
[[File:Bfv-m2carbine.jpg|thumb|none|600px|The M2 in the Chapter 4 trailer. Being only seen for a second or two, the carbine here is rather evidently unfinished; the spent casings are apparently coming out of the air to the left of the receiver instead of the ejection port, and a close look at the stock reveals that the player character is holding it as though it has a pistol grip (which it doesn't), showing that it's using the M1A1's animations as a placeholder.]]&lt;br /&gt;
[[File:BFV M2C (0).jpg|thumb|none|600px|Inspecting the M2 Carbine in the Solomon chain of islands.]]&lt;br /&gt;
[[File:BFV M2C (1).jpg|thumb|none|600px|The M2 Carbine in hand. Note the modified receiver with the fire selector.]]&lt;br /&gt;
[[File:BFV M2C (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV M2C (3).jpg|thumb|none|600px|Removing the 30-round magazine.]]&lt;br /&gt;
[[File:BFV M2C (4).jpg|thumb|none|600px|Inserting a fresh one.]]&lt;br /&gt;
[[File:BFV M2C (5).jpg|thumb|none|600px|Performing an underhand reload to chamber the round.]]&lt;br /&gt;
&lt;br /&gt;
===M3 Carbine===&lt;br /&gt;
The Okinawa-tested [[M3 Carbine]] with its infrared scope (called &amp;quot;M3 Infrared&amp;quot;) has been added in the last Summer Update as a semi-automatic rifle for the Recon class. It fires as fast as its Assault counterpart at 450 RPM, and is locked to a 15 round magazine, a bulky infrared scope, a foregrip, a suppressor and a bipod. The specialisations are the same as the M1A1, minus the extended magazine specialisation, replaced with the option for a quicker reload. The description incorrectly states the weapon is an M1A1 with the infrared scope mounted, it is not an M1A1 because it has the full wood stock instead of the folding paratroop stock of the M1A1.&lt;br /&gt;
[[File:M3 Sniperscope.jpg|thumb|none|450px|M3 Carbine with 6-volt battery/transformer and scope - .30 carbine]]&lt;br /&gt;
[[File:BFV M3I (0).jpg|thumb|none|600px|The M3 Carbine with the huge infrared scope, minus the mandatory bulky 6V battery and transformer required to operate the scope.]]&lt;br /&gt;
[[File:BFV M3I (1).jpg|thumb|none|600px|Inspecting the M3 Carbine]]&lt;br /&gt;
[[File:BFV M3I (2).jpg|thumb|none|600px|View of the infrared scope.]]&lt;br /&gt;
[[File:BFV M3I (3).jpg|thumb|none|600px|Reloading the 15-rounder in a similar way to the M2 Carbine.]]&lt;br /&gt;
[[File:BFV M3I (4).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BFV M3I (5).jpg|thumb|none|600px|Rechambering the M3 in the same manner as the M2.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The iconic battle rifle of the Americans, the [[M1 Garand]], has been added in the latest patch as one of four weapons prior to the first week of the &amp;quot;War in the Pacific&amp;quot; chapter, as a semi-auto rifle for the Assault class. It fires at 360 RPM akin to the Ljungman, and can be specialized to use the [[Battlefield V#M7 Rifle Grenade Launcher|M7 Grenade Launcher]] at rank 4, or strengthen its 30-06 bullets at a cost of 60 RPM at its fourth rank.&lt;br /&gt;
&lt;br /&gt;
There are three chambering animations for the Garand that can happen during reloads: either it closes by itself, requiring a manual push, or accumulating Garand thumb.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Bfv-m1garand.jpg|thumb|none|600px|The Garand about to hit a Japanese soldier in the Chapter 4 trailer's teaser for Chapter 5.]]&lt;br /&gt;
[[File:BFV Garand (0).jpg|thumb|none|600px|The M1 has a unique spawn/initial-equip animation where the user disengages the safety.]]&lt;br /&gt;
[[File:BFV Garand (1).jpg|thumb|none|600px|The M1 Garand in hand. Note the receiver engravings, which list the model designation, caliber, and manufacturer of the weapon. While the manufacturer is fictional, the rest of the markings are accurate, which is a nice design detail.]]&lt;br /&gt;
[[File:BFV Garand (2).jpg|thumb|none|600px|Aiming down the sights. Note the rear aperture is much larger than in reality, though this is common in BFV as well as many other shooters, presumably because without the optical illusion provided by a small peep rendered ingame, it would be difficult and frustrating to use such a small sight in a video game.]]&lt;br /&gt;
[[File:BFV Garand (3).jpg|thumb|none|600px|Ejecting a non-empty clip with the release button...]]&lt;br /&gt;
[[File:BFV Garand (4).jpg|thumb|none|600px|...then inserting a new one. There are three known events that can happen after inserting the clip:]]&lt;br /&gt;
[[File:BFV Garand (5).jpg|thumb|none|600px|One, the bolt fails to close by itself, requiring a manual push,&amp;lt;!--I think there are two variations to this push animation, with one being more forceful, however I can't confirm this--&amp;gt;]]&lt;br /&gt;
[[File:BFV Garand (7).jpg|thumb|none|600px|Two, it closes by itself (as it should be), or...]]&lt;br /&gt;
[[File:BFV Garand (8).jpg|thumb|none|600px|Yikes, ''Garand thumb''.]]&lt;br /&gt;
[[Image:M1C M84 scope.jpg|thumb|none|500px|M1C with M84 scope - .30-06]]&lt;br /&gt;
[[File:BFV-Garandscoped.jpg|thumb|none|600px|Before going onboard on a Higgins boat a G.I. checks his scoped Garand. Unlike the M1C and M1D variants the scope is mounted on the right side (covering the end of the operating rod), and in a long-eye relief position. This scope attachment method was never explored with the M1 in reality and would have required much more modification to the design than the M1C and M1D did.]]&lt;br /&gt;
[[File:BFV Garand (9).jpg|thumb|none|600px|A &amp;quot;Mint&amp;quot; M1 Garand in-game (here in the hands of a German; the M1 Garand is incidentally also known as the ''Selbstladegewehr 251(a)'' in German service). Curiously enough, the sight option for this skin is the German ZF41 long eye relief scope previously available for the Luger 1906 and Ag m/42. The Mint and Gold receivers also change the color of the en-bloc clips.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
''Battlefield V'''s final chapter includes the [[M1941 Johnson rifle]] as another semi-automatic rifle for the Assault kit. It only holds 10 shots in the magazine, while the Johnson should be capable of having +1 in the chamber and a fully-topped off magazine.&lt;br /&gt;
[[File:M1941Johnson.jpg|thumb|none|500px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:BFV M1941 (1).jpg|thumb|none|600px|The Johnson Rifle on Wake Island.]]&lt;br /&gt;
[[File:BFV M1941 (2).jpg|thumb|none|600px|Aiming through the M1941's sights.]]&lt;br /&gt;
[[File:BFV M1941 (3).jpg|thumb|none|600px|Stripping in .30-06 cartridges.]]&lt;br /&gt;
[[File:BFV M1941 (4).jpg|thumb|none|600px|Topping off the magazine with single rounds.]]&lt;br /&gt;
[[File:BFV M1941 (5).jpg|thumb|none|600px|Charging the Johnson.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-44==&lt;br /&gt;
The [[MAS_Rifle_Series#MAS-44|MAS-44]] was added as an Assault class semi-automatic rifle in the second week of the &amp;quot;Lightning Strikes&amp;quot; chapter. It fires at 300 RPM, and can either be loaded with loose rounds and clips, or upgraded to use detachable magazines. Statistics-wise, it is similar to the Turner SMLE.&lt;br /&gt;
[[File:MAS-44.jpg|thumb|none|500px|MAS-44 - 7.5x54mm French]]&lt;br /&gt;
[[File:BFV-MAS44-1.jpg|thumb|none|600px|The MAS-44 in the chapter 2 trailer.]]&lt;br /&gt;
[[File:BFV MAS44 (1).jpg|thumb|none|600px|The MAS-44 in British hands.]]&lt;br /&gt;
[[File:BFV MAS44 (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFV MAS44 (3).jpg|thumb|none|600px|Loading individual 7.5x54 French rounds.]]&lt;br /&gt;
[[File:BFV MAS44 (4).jpg|thumb|none|600px|Loading a 5-round stripper clip.]]&lt;br /&gt;
[[File:BFV MAS44 (5).jpg|thumb|none|600px|Pulling back the iconic plastic charging handle.]]&lt;br /&gt;
[[File:BFV MAS44 (6).jpg|thumb|none|600px|Reloading the MAS's box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] returns from ''[[Battlefield 1]]'', unlocked at Assault rank 16. It is the slowest Assault self-loading rifle at 225 RPM.&lt;br /&gt;
&lt;br /&gt;
All of the reload animations are done with the right hand, unlike in the previous game.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV Selbstlader M1916 (1).jpg|thumb|none|600px|A Selbstlader 1916 on &amp;quot;Devastation.&amp;quot;]]&lt;br /&gt;
[[File:BFV Selbstlader M1916 (2).jpg|thumb|none|600px|ADS view of the rifle.]]&lt;br /&gt;
[[File:BFV Selbstlader M1916 (3).jpg|thumb|none|600px|Taking out a magazine by dropping the triggerguard assembly.]]&lt;br /&gt;
[[File:BFV Selbstlader M1916 (4).jpg|thumb|none|600px|Putting in a new one.]]&lt;br /&gt;
[[File:BFV Selbstlader M1916 (5).jpg|thumb|none|600px|Charging the M1916.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The .35 Remington version of the [[Remington Model 8]] returns from ''Battlefield 1'', unlocked at Recon Rank 1, this time under the name &amp;quot;Model 8&amp;quot;. Some of the Armory images of weapon skins on rifle show it with the extended magazine of the .25 version that was in the previous game; this may have been a planned specialization at one point, but it isn't usable in the final game.&lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:BFV Model 8 (1).jpg|thumb|none|600px|The Model 8 in-game.]]&lt;br /&gt;
[[File:BFV Model 8 (2).jpg|thumb|none|600px|Looking down the iron sights.]]&lt;br /&gt;
[[File:BFV Model 8 (3).jpg|thumb|none|600px|Withholding an ejecting round in a mid-reload.]]&lt;br /&gt;
[[File:BFV Model 8 (4).jpg|thumb|none|600px|Loading loose rounds.]]&lt;br /&gt;
[[File:BFV Model 8 (5).jpg|thumb|none|600px|Reloading with a stripper clip.]]&lt;br /&gt;
[[File:BFV Model 8 Extended.jpg|thumb|none|600px|A screenshot of the early Armory showing the &amp;quot;Captured&amp;quot; skin for a Model 8 with the detachable magazine from the previous game.]]&lt;br /&gt;
&lt;br /&gt;
==Ribeyrolles 1918==&lt;br /&gt;
The [[Ribeyrolles 1918 Automatic Carbine]] returns from ''Battlefield 1'' for the Assault class, given to all players for free from December 17, 2018 to January 3, 2019.&lt;br /&gt;
&lt;br /&gt;
While having the slowest fire rate of all assault rifles at 540 RPM (10 RPM slower than BF1), it is the most accurate of them all because of its bipod.&lt;br /&gt;
[[File:Ribeyrolle1918.jpg|thumb|none|500px|Ribeyrolles 1918 Carbine - 8x35mm Ribeyrolles]]&lt;br /&gt;
[[File:BFV Ribeyrolles1.jpg|thumb|none|600px|The Ribeyrolles 1918 in-game.]]&lt;br /&gt;
[[File:BFV Ribeyrolles2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFV Ribeyrolles3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BFV Ribeyrolles4.jpg|thumb|none|600px|Pulling back the bolt handle.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1917==&lt;br /&gt;
The [[R.S.C. Mle 1917]] semi-automatic Rifle returns from ''Battlefield 1'', available at Recon Rank 16. Its damage figures are identical from its BF1 predecessor, both capable of two-shot kills, but the BFV counterpart is 26 RPM faster than BF1.&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|500px|none|R.S.C. Model 1917 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BFV RSC (1).jpg|thumb|600px|none|The R.S.C. in the game.]]&lt;br /&gt;
[[File:BFV RSC (2).jpg|thumb|600px|none|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV RSC (3).jpg|thumb|600px|none|Popping the magazine cover open.]]&lt;br /&gt;
[[File:BFV RSC (4).jpg|thumb|600px|none|Topping up with a 5-round enbloc clip.]]&lt;br /&gt;
[[File:BFV RSC (5).jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] is available for the Assault class at Rank 13. It fires at 600 RPM. In the campaign, it is anachronistically featured in the chapters &amp;quot;Under No Flag&amp;quot;, set in 1942, and &amp;quot;Nordlys&amp;quot;, set in 1943. The weapon's recoil spring is wrongly rendered in line with the piston; the original StG has its recoil spring located below, in line with the bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Mint&amp;quot; and &amp;quot;Gold Plated&amp;quot; iron sight customization options give it the barrel assembly of the MKb 42(H); this does not change the weapon animations in any way and it remains closed-bolt. Some of the stock customization options, such as the &amp;quot;Gold Plated&amp;quot; or &amp;quot;Waterproof&amp;quot; stocks, give it the larger MP 43/I style of stock.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[File:BFV STG44 (1).jpg|thumb|600px|none|The Sturmgewehr 44 in hand. For this North African map, it is anachronistic by about three years.]]&lt;br /&gt;
[[File:BFV STG44 (2).jpg|thumb|600px|none|Aiming down the sights. Due to gameplay purposes, the rear sight is too wide.]]&lt;br /&gt;
[[File:BFV STG44 (3).jpg|thumb|600px|none|About to remove the magazine using the mag release.]]&lt;br /&gt;
[[File:BFV STG44 (6).jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFV STG-stock.jpg|thumb|none|600px|The &amp;quot;Night Owl&amp;quot; stock option for the StG 44 removes the stock completely and replaces it with a folding stock. While post-war folding stocks (such as the one found on the Sport Systeme Dittrich BD 44) for the StG exist in reality, ones that do not make the weapon inoperable do not, as the stock contains the recoil spring.]]&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|500px|none|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:BFV STG-MKb.jpg|thumb|none|600px|Reloading a StG-44 in the beta, with the &amp;quot;Night Owl&amp;quot; customization option giving it a MKb barrel assembly (specifically, the &amp;quot;Night Owl&amp;quot; ZF4 scope includes the different front sight).]]&lt;br /&gt;
[[File:BFV STG-MKb (1).jpg|thumb|none|600px|Crouching with a StG 44 with a MKb barrel assembly, which also has the aforementioned Systeme Dittrich BD 44 underfolding stock.]]&lt;br /&gt;
[[File:BFV STG-MKb (2).jpg|thumb|none|600px|Aiming down the MKb 42(H)-style sights.]]&lt;br /&gt;
&lt;br /&gt;
==Turner SMLE Conversion==&lt;br /&gt;
The prototype semi-auto conversion for the [[SMLE]] by Russell J. Turner appears as an Assault class weapon, unlocked at Rank 10. By default, it reloads via charger clips and individual rounds, but it can be upgraded to allow the standard 10-round magazine to be swapped during reloads or use a WWI-era 20-round trench magazine (which in reality is detachable like the 10-rounder, but not in this game), the same one used in the last game's [[Howell Automatic Rifle]].&lt;br /&gt;
[[File:Turner SMLE Conversion.jpg|thumb|none|500px|Prototype Turner-conversion SMLE - .303 British]]&lt;br /&gt;
[[File:BFV TurnerSMLE (1).jpg|thumb|none|600px|Patrolling the hardened aircraft hanger in &amp;quot;Aerodrome&amp;quot; with the Turner conversion.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (2).jpg|thumb|none|600px|Aiming the Turner SMLE.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (3).jpg|thumb|none|600px|Pulling the bolt back to reload.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (4).jpg|thumb|none|600px|Reloading with loose .303 rounds.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (5).jpg|thumb|none|600px|Reloading with a clip.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (6).jpg|thumb|none|600px|Changing out the magazine for another with the specialization.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (7).jpg|thumb|none|600px|Rechambering from empty after a magazine swap.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (8).jpg|thumb|none|600px|A view of the &amp;quot;trench&amp;quot; mag upgrade on a scoped Turner Conversion.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The fictional select-fire converted [[Winchester Model 1907]] returns from ''BF1'' as the &amp;quot;M1907 SF&amp;quot;. Its full-auto cyclic rate of fire has been increased to rate of 770 RPM, which is balanced with lower lethality than its ''BF1'' counterpart (25 max - 17 min damage, compared to 42 - 23, which translates to requiring at least one or two more shots to kill than in ''BF1''), and prior to the ''Lightning Strikes'' update, a smaller 15-round magazine as default, with 20-round magazines locked behind a specialization in the spec tree.  The latter is no longer true as the 20-round magazine has been made the default and only magazine available for the weapon, which conveniently fixes the (now former) issue of the 15-round magazine using the visual model of a 10-rounder.&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|500px|thumb|none|Winchester Model 1907 (S/N 47357) with US M1892 Krag bayonet and 20-round magazine - .351 Winchester]]&lt;br /&gt;
[[File:BFV M1907 (1).jpg|thumb|none|600px|The Winchester Model 1907 in-game.]]&lt;br /&gt;
[[File:BFV M1907 (2).jpg|thumb|none|600px|Aiming down the sights. The rear sight appears to be a bit more cropped than in the last game.]]&lt;br /&gt;
[[File:BFV M1907 (3).jpg|thumb|none|600px|Inserting a new magazine on a reload.]]&lt;br /&gt;
[[File:BFV M1907 (4).jpg|thumb|none|600px|Pressing in the charging handle. Apparently Winchester had to use this odd system because Browning held the patent for a bolt-mounted charging handle at the time.]]&lt;br /&gt;
[[File:BFV M1907 (5).jpg|thumb|none|600px|Reloading a 20 round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is unlocked for the Recon class at rank 10. It has a 5-round capacity and as with the other semi-automatic rifles, it reloads with stripper clips and loose ammo by default but can be upgraded to reload by replacing the magazines.&lt;br /&gt;
[[File:ZH-29_5rd.jpg|thumb|none|500px|ZH-29 with 5-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:BFV ZH-29 (1).jpg|thumb|none|600px|A ZH-29 in-game.]]&lt;br /&gt;
[[File:BFV ZH-29 (2)mwstore.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
[[File:BFV ZH-29 (3).jpg|thumb|none|600px|Pulling the bolt back on a partial reload.]]&lt;br /&gt;
[[File:BFV ZH-29 (4).jpg|thumb|none|600px|Loading individual cartridges.]]&lt;br /&gt;
[[File:BFV ZH-29 (5).jpg|thumb|none|600px|About to reload with a stripper clip.]]&lt;br /&gt;
[[File:BFV ZH-29 (6).jpg|thumb|none|600px|Swapping out mags on a scoped version.]]&lt;br /&gt;
[[File:BFV ZH-29 (7).jpg|thumb|none|600px|Releasing the bolt by pulling the trigger; this is the actual rifle's rechambering procedure.]]&lt;br /&gt;
&lt;br /&gt;
=Bolt-Action Rifles/Carbines=&lt;br /&gt;
Three kinds of bolt-action rifles are available in the game. &amp;quot;Bolt-Action Rifles&amp;quot; are slow-firing rifles available to the Recon class, effective at medium to long range sniping, &amp;quot;Anti-Materiel Rifles&amp;quot;, also available to the Recon class, can damage vehicles, but require being in the prone position to aim, somewhat similar to the T-Gewehr in BF1, and &amp;quot;Bolt-Action Carbines&amp;quot;, available to the Medic class, have faster fire rates than the other types, but can only fit scopes up to 3x magnification.&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
An [[Arisaka Type 99]] short rifle with a bent bolt handle is seen in the Chapter 4 trailer, and has been added as one of the first weapons prior to the first week of the &amp;quot;War in the Pacific&amp;quot; chapter, as a Recon class primary. It fires at 57 RPM (67 with Machined Bolt), and is the only rifle that can use stripper clips even with a scope due to its side mounting.&lt;br /&gt;
[[file:99aris.jpg|thumb|none|500px|Arisaka Type 99 short rifle with monopod - 7.7x58mm]]&lt;br /&gt;
[[File:Bfv-arisaka.jpg|thumb|none|600px|The Arisaka being held by a Japanese soldier. The bent bolt handle is clearly visible. Early trailer footage also showed the Type 99 with its dual monopods, but these are not present in the game.]]&lt;br /&gt;
[[File:BFV T99 (1).jpg|thumb|none|600px|The Type 99 Arisaka rifle in-game. Note that the bolt handle is bent.]]&lt;br /&gt;
[[File:BFV T99 (2).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BFV T99 (3).jpg|thumb|none|600px|Working the bolt of the Type 99.]]&lt;br /&gt;
[[File:BFV T99 (4).jpg|thumb|none|600px|Loading individual 7.7 Arisaka rounds.]]&lt;br /&gt;
[[File:BFV T99 (5).jpg|thumb|none|600px|Inserting a 5-round clip.]]&lt;br /&gt;
[[file:Type 99 sniper rifle.jpg|thumb|none|500px|Arisaka Type 99 Sniper Rifle with a 2.5x10 scope - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:BFV T99 (6).jpg|thumb|none|600px|The scope of the Arisaka mounted to the side. Note the front part and the rubber eyeshade of the scope which identify it as the 4-Power NTC Kogaku Scope, in-game, however, it is a 6x magnification.]]&lt;br /&gt;
[[File:BFV T99 (7).jpg|thumb|none|600px|Looking at the reticle of the Arisaka scope, which is a copy of the British scope reticles and incorrect for the real Kogaku reticle.]]&lt;br /&gt;
&lt;br /&gt;
==Boys MKI Anti-Tank Rifle==&lt;br /&gt;
The [[Boys anti-tank rifle]] was added in the ninth week of the &amp;quot;Trial by Fire&amp;quot; chapter as a primary weapon for the Recon class. It is by far the most powerful primary weapon in the game, capable of one-shot kills to the torso up to 100 meters away and minor damage to vehicles (the Armor Piercing Composite Rigid projectiles specialization can improve this somewhat), but is incredibly slow to fire at 22 RPM (26 with the Machined Bolt specialization) and requires the bipod to be deployed to aim down sights.&lt;br /&gt;
[[File:BoysMkIATRifle.jpg|thumb|none|500px|Boys MKI Anti-Tank Rifle - .55 Boys (13.9x99mmB)]]&lt;br /&gt;
[[File:BFV Boys (1).jpg|thumb|none|600px|The deploy animation of the Boys depicts the pulling of the cocking handle, ready to fire.]]&lt;br /&gt;
[[File:BFV Boys (2).jpg|thumb|none|600px|Idle position.]]&lt;br /&gt;
[[File:BFV Boys (3).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed. They are set for 300 yards.]]&lt;br /&gt;
[[File:BFV Boys (4).jpg|thumb|none|600px|Slowly cycling the bolt at 22 or 26 RPM.]]&lt;br /&gt;
[[File:BFV Boys (5).jpg|thumb|none|600px|Removing the magazine...]]&lt;br /&gt;
[[File:BFV Boys (6).jpg|thumb|none|600px|...and inserting a new one, while the barrel does its level best to create perspective illusions with the river. It's long, but not ''that'' long.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano M91 TS Carbine with attached Tromboncino M28==&lt;br /&gt;
A [[Carcano M91 TS]] Carbine with an attached [[Tromboncino M28]] grenade launcher was added in the sixth week of the &amp;quot;Trial by Fire&amp;quot; chapter as a primary weapon for the Medic class. Unlike its ''Battlefield 1'' predecessor, the M91 TS fires at a rate of 93 RPM (20 RPM faster than BF1's), and does less damage (only being capable of a two-shot kill). The grenades can deal damage to vehicles, mimicking the High Explosive Grenade Rifle from BF1.&lt;br /&gt;
&lt;br /&gt;
The weapon is named &amp;quot;M28 con Tromboncino&amp;quot; in-game, literally &amp;quot;M28 with Tromboncino&amp;quot;, which completely ignores the carbine and literally suggests that the grenade launcher is mounted onto itself.&lt;br /&gt;
&lt;br /&gt;
[[File:Tromboncino.jpg|thumb|none|500px|Carcano M91 TS Carbine with Tromboncino Modello 28 grenade launcher - 6.5x52mm Carcano; 38.5mm grenade]]&lt;br /&gt;
[[File:Bfv-m28-idle.jpg|thumb|none|600px|Holding the &amp;quot;M28 con Tromboncino&amp;quot;.]]&lt;br /&gt;
[[File:Bfv-m28-ads.jpg|thumb|none|600px|Aiming down the sights of the rifle.]]&lt;br /&gt;
[[File:Bfv-m28-cycling.jpg|thumb|none|600px|Working the bolt of the Carcano.]]&lt;br /&gt;
[[File:Bfv-m28-clip.jpg|thumb|none|600px|Removing a semi-full en-bloc clip using a button. Like in ''Battlefield 1'' (and the M95/30 and the Webley Mk VI in BFV), the game tracks the number of bullets remaining before the tactical reload.]]&lt;br /&gt;
[[File:Bfv-m28-reload.jpg|thumb|none|600px|Inserting a new en-bloc clip.]]&lt;br /&gt;
[[File:Bfv-m28-boltswap.jpg|thumb|none|600px|Swapping the bolt from the carbine to the launcher.]]&lt;br /&gt;
[[File:Bfv-m28-grenadeidle.jpg|thumb|none|600px|The grenade launcher with bolt inserted, ready to fire.]]&lt;br /&gt;
[[File:Bfv-m28-grenadeads.jpg|thumb|none|600px|Aiming down the &amp;quot;sights&amp;quot; with the grenade launcher function.]]&lt;br /&gt;
[[File:Bfv-m28-newgrenade.jpg|thumb|none|600px|Inserting a new grenade.]]&lt;br /&gt;
[[File:Bfv-m28-inspecting.jpg|thumb|none|600px|Inspecting the mounted grenade launcher which also shows more details of the Carcano carbine.]]&lt;br /&gt;
[[File:BFV M28 (1).jpg|thumb|none|600px|Looking down with the launcher enabled reveals the chamber is modeled solid, without a cutout to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears in the game as the &amp;quot;Commando Carbine&amp;quot;. Originally it was exclusive to the singleplayer campaign's stealth sections, but was added to multiplayer for the Medic class in the fourth week of the &amp;quot;Trial by Fire&amp;quot; chapter. In the singleplayer campaign, it is incorrectly depicted as having a magazine capacity of 6+1; the multiplayer corrects this to the proper 7+1, with an option for a 10+1 capacity with a specialization. The multiplayer De Lisle also has a much faster fire rate than the singleplayer version at 93 RPM (109 with the &amp;quot;Machined Bolt&amp;quot; specialization), making it the fastest bolt-action weapon in the game.&lt;br /&gt;
[[File:45ACP DeLisle Carbine 4.jpg|thumb|none|500px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:BFV Delisle (1).jpg|thumb|600px|none|The De Lisle Carbine in the hands of Solveig.]]&lt;br /&gt;
[[File:BFV Delisle (2).jpg|thumb|600px|none|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV Delisle (3).jpg|thumb|600px|none|Cycling the bolt. The bolt head incorrectly tilts up with the bolt.]]&lt;br /&gt;
[[File:BFV Delisle (4).jpg|thumb|600px|none|Reloading the .45 ACP magazine.]]&lt;br /&gt;
[[File:BFV Delisle (5).jpg|thumb|600px|none|The De Lisle on a weapon crate.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is a Recon class weapon found in BFV, available at Rank 20. It is the slowest bolt action rifle at 49 RPM.&lt;br /&gt;
&lt;br /&gt;
Its scope options include iron sights, ZF4 scope (Medium Scope), ZF42 scope (Long Scope), and an aperture sight (other weapons use these scopes as well). The ZF4 scope is mounted with a late war Swept-Back style sniper mount similar to the Kar98k rifles made by J. P. Sauer and Sohns at the very end of WWII, which saw very limited use before the war ended. &lt;br /&gt;
&lt;br /&gt;
Some German soldiers use the Kar98K in the singleplayer. The Senegalese colonial troops alternate between holding these and the Ross rifle in cutscenes of the &amp;quot;Tirailleur&amp;quot; War Story. A suppressed version is available in the Nordlys, Under No Flag, and Tirailleur chapters.&lt;br /&gt;
&lt;br /&gt;
The Kar98k bayonet is available as a melee weapon after completing an assignment for the German Elite Ernst Schubert.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV Kar98k (1).jpg|thumb|600px|none|The Kar98k in Wehrmacht hands.]]&lt;br /&gt;
[[File:BFV Kar98k (2).jpg|thumb|600px|none|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV Kar98k (3).jpg|thumb|600px|none|Cycling the bolt.]]&lt;br /&gt;
[[File:BFV Kar98k (4).jpg|thumb|600px|none|Blocking the round from ejecting in a tactical reload.]]&lt;br /&gt;
[[File:BFV Kar98k (5).jpg|thumb|600px|none|Topping up with individual rounds.]]&lt;br /&gt;
[[File:BFV Kar98k (6).jpg|thumb|600px|none|Loading a 5-round stripper clip. This is not possible when a scope is equipped.]]&lt;br /&gt;
[[File:Kar98kWithZF4.jpg|thumb|none|500px|Karabiner 98k with Swept-Back mount and ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV Kar98k (7).jpg|thumb|600px|none|The Kar98k with the swept-back mount and ZF4 scope.]]&lt;br /&gt;
[[File:BFV Kar98k (9).jpg|thumb|600px|none|A suppressed Kar98k with the ZF4 scope in the &amp;quot;Nordlys&amp;quot; singleplayer story.]]&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|500px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV Kar98k (8).jpg|thumb|600px|none|The Kar98k with the ZF42 scope and bipod.]]&lt;br /&gt;
[[File:BFV Kar98ksupp1.jpg|thumb|600px|none|The suppressed Kar98k in the ZF42 &amp;quot;Under no Flag&amp;quot; mission.]]&lt;br /&gt;
[[File:BFV Kar98ksupp2.jpg|thumb|600px|none|Holding the suppressed variant.]]&lt;br /&gt;
[[File:Bfv-kar98aperture1.jpg|thumb|600px|none|The Kar98k with the &amp;quot;Aperture Sight&amp;quot;, which is based on the Parker Hale model 4 rear sight. Its appearance is anachronistic as it was introduced in 1946 in reality.]]&lt;br /&gt;
[[File:Bfv-kar98aperture2.jpg|thumb|600px|none|Aiming down the &amp;quot;Aperture Sight&amp;quot;. The game simulates what it feels like to actually view through an aperture sight, hence the large view picture with blurred edges.]]&lt;br /&gt;
[[File:BFV Kar98k (10).jpg|thumb|none|600px|A &amp;quot;Mint&amp;quot; Karabiner 98k with a bayonet equipped. The &amp;quot;Mint&amp;quot; iron sights option removes the hood from the front sight.]]&lt;br /&gt;
[[File:BFV Kar98k (11).jpg|thumb|none|600px|ADS view of the hood-less front sight.]]&lt;br /&gt;
[[File:BFV Kar98KDeme.jpg|thumb|none|600px|Deme holds up a Kar 98k in his [[Red Dawn (1984)#AKM|Red Dawn victory cry]] impression.]]&lt;br /&gt;
&lt;br /&gt;
==Krag-Jørgensen M1894==&lt;br /&gt;
The [[Krag-Jørgensen|Krag-Jørgensen M1894]] is unlocked by the Recon at Rank 13. It deals the lowest body damage of all bolt-action rifles, but has one of the highest muzzle velocities.&lt;br /&gt;
[[File:NorwegianKrag.jpg|thumb|none|500px|Norwegian Krag Model 1894 - 6.5x55mm SE]]&lt;br /&gt;
[[File:BFVkrag1.jpg|thumb|none|600px|The Krag-Jørgensen in-game.]]&lt;br /&gt;
[[File:BFVkrag2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFVkrag3.jpg|thumb|none|600px|Putting the first round in the chamber...]]&lt;br /&gt;
[[File:BFVkrag4.jpg|thumb|none|600px|...and the second and third rounds in the magazine.  This animation repeats with the character grabbing another three rounds to finish loading the weapon.]]&lt;br /&gt;
[[File:BFVkrag5.jpg|thumb|none|600px|Patting the loading gate.]]&lt;br /&gt;
[[File:BFVkrag6.jpg|thumb|none|600px|Working the bolt on a scoped Krag.]]&lt;br /&gt;
[[File:BFV Krag (7).jpg|thumb|none|600px|When topping off with one or two rounds, the rim of a cartridge is used to open the loading gate.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III==&lt;br /&gt;
Some unusable [[Lee-Enfield No.1 Mk.III]] rifles are seen on the shooting range.&lt;br /&gt;
[[File:SMLE Mark III.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III - .303 British. Introduced in 1907, this was the official battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:BFVsmle1.jpg|thumb|none|600px|The SMLE in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] is the starter Recon rifle in ''Battlefield V''. It can mount various scopes despite not being a No. 4 Mk I (T) model, though several of the stock customization options give it a No. 4 Mk I (T) stock.&lt;br /&gt;
&lt;br /&gt;
It is the fastest bolt-action rifle at 72 RPM (84 RPM when specialized), but is hampered by a slow muzzle velocity at 500 m/s.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[Image:BFV No4 (1).jpg|thumb|600px|none|A Lee-Enfield No. 4 Mk I getting rained on, in game. Note how it is held in the &amp;quot;mad-minute&amp;quot; posture (with the player character's right hand grasping the bolt handle), allowing for the highest fire rate possible. It is anachronistic by 1 year on this map, as the map is set during the Rotterdam Blitz.]]&lt;br /&gt;
[[Image:BFV No4 (2).jpg|thumb|600px|none|Iron sights of the No. 4.]]&lt;br /&gt;
[[Image:BFV No4 (3).jpg|thumb|600px|none|Cycling the Lee-Enfield's action.]]&lt;br /&gt;
[[Image:BFV No4 (4).jpg|thumb|600px|none|Reloading with a charger clip.]]&lt;br /&gt;
[[Image:BFV No4 (5).jpg|thumb|600px|none|Placing a single round in the rifle.]]&lt;br /&gt;
[[File:BFV No.4 (6).jpg|thumb|none|600px|Running with a &amp;quot;Mint&amp;quot; Lee-Enfield equipped with its spike bayonet.]]&lt;br /&gt;
[[Image:Smle4mk1t.jpg|thumb|none|500px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[File:BFV No.4(T).jpg|thumb|none|600px|A proper sniper build of the Lee-Enfield as shown in the customization menu.]]&lt;br /&gt;
[[File:BFV No.4(T) (1).jpg|thumb|none|600px|The Lee-Enfield No. 4 Mk I (T) in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 5 Mk I &amp;quot;Jungle Carbine&amp;quot;==&lt;br /&gt;
The [[Jungle Carbine|Lee-Enfield No. 5 Mk I &amp;quot;Jungle Carbine&amp;quot;]] has been added as a chapter reward for &amp;quot;War in the Pacific&amp;quot; chapter, and is a Medic bolt-action carbine. It fires at 84 RPM (95 with Machined Bolt), which is actually the Machined Bolt of its No.4 Mk.I counterpart for the Recon class. However, it deals lower damage than its Recon equivalent. &lt;br /&gt;
[[File:No5JungleCarbine.jpg|thumb|none|500px|Lee-Enfield No. 5 Mk I &amp;quot;Jungle Carbine&amp;quot; - .303 British]]&lt;br /&gt;
[[File:BFV Jungle (1).jpg|thumb|none|600px|The Jungle Carbine in Japanese hands. Note the mad minute way of handling the bolt.]]&lt;br /&gt;
[[File:BFV Jungle (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV Jungle (3).jpg|thumb|none|600px|Working the bolt of the Jungle Carbine.]]&lt;br /&gt;
[[File:BFV Jungle (4).jpg|thumb|none|600px|Inserting individual .303 rounds.]]&lt;br /&gt;
[[File:BFV Jungle (5).jpg|thumb|none|600px|Loading a 5-round stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is seen during the intro of &amp;quot;My Country Calling&amp;quot;, shown on a memorial statue and in a flashback to the end of the ''Battlefield 1'' level &amp;quot;Storm of Steel&amp;quot;. Unusable G98s can be seen on the shooting range.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV_g98_2.jpg|thumb|none|600px|A memorial statue seen in the intro, depicting a scene from BF1.]]&lt;br /&gt;
[[File:BFV_g98_1.jpg|thumb|none|600px|The original scene from the BF1 level &amp;quot;Storm of Steel&amp;quot;.]]&lt;br /&gt;
[[File:BFV_g98_3.jpg|thumb|none|600px|An unusable G98 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerbüchse 39==&lt;br /&gt;
The [[Panzerbüchse 39]] has been added in multiplayer as a Recon primary in the eleventh week of the &amp;quot;Defying the Odds&amp;quot; chapter as an Anti-Materiel Rifle. It fires at 18 RPM (21 with Machined Bolt), and tracks the number of bullets as it chambers a round from the ammo box to its falling-block action, similar to the Martini-Henry in ''Battlefield 1''. The empty reload shows the ammo box being replaced with a new one. The bullets can be specialized to deal more damage (APCR) or go faster with high-velocity bullets.&lt;br /&gt;
[[Image:PzB-39-2.jpg|thumb|none|500px|PzB-39 Anti-tank rifle with spare ammunition box attached to the gun - 7.92×94 mm (Patrone 318) ]]&lt;br /&gt;
[[Image:BFV PZB (1).jpg|thumb|none|600px|The PzB-39 in the hands of Elite Set character Wilhelm Tannstedt.]]&lt;br /&gt;
[[Image:BFV PZB (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]&lt;br /&gt;
[[Image:BFV PZB (4).jpg|thumb|none|600px|The falling-block action opened after each shot, then a bullet is taken from the ammo box, and is tracked.]]&lt;br /&gt;
[[Image:BFV PZB (5).jpg|thumb|none|600px|Inserting a Patrone 318 bullet in the chamber.]]&lt;br /&gt;
[[Image:BFV PZB (6).jpg|thumb|none|600px|Individually filling the ammo box up with new bullets.]]&lt;br /&gt;
[[Image:BFV PZB (7).jpg|thumb|none|600px|Taking away the empty ammo box...]]&lt;br /&gt;
[[Image:BFV PZB (8).jpg|thumb|none|600px|...then replaced with a new one. The chambering process happens once again after replacing the box.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mk III ==&lt;br /&gt;
Bizarrely, the [[Ross Rifle|Ross Mk III]] is seen used by French troops in most of the cutscenes of the &amp;quot;Tirailleur&amp;quot; war story, but is unusable in gameplay. Towards the end, Deme picks up one in a first-person cutscene, but it morphs into the Turner SMLE once control is given over to the player. The Tirailleur riflemen use the Lee-Enfield No. 4 in actual gameplay instead. A more accurate rifle for the Senegalese colonial troops would have been either the [[MAS-36]] or the [[Lebel 1886]] from the previous game, or even the [[R.S.C. Mle 1917|RSC 1917]].&lt;br /&gt;
&lt;br /&gt;
The Ross was added in multiplayer as a Recon primary in the seventh week of the &amp;quot;Lightning Strikes&amp;quot; chapter. It fires at 64 RPM, 6 RPM faster than the Mannlicher, another straight-pull bolt action rifle, and deals the same damage figures as the Lee-Enfield.&lt;br /&gt;
[[File:RossMk IIIM1910.jpg|thumb|none|500px|Ross Mk III Model 1910 - .303 British]]&lt;br /&gt;
[[File:BFV Ross (1).jpg|thumb|none|600px|The Ross rifle in-game.]]&lt;br /&gt;
[[File:BFV Ross (2).jpg|thumb|none|600px|Aiming down the cropped iron sights.]]&lt;br /&gt;
[[File:BFV Ross (3).jpg|thumb|none|600px|Working the straight-pull bolt.]]&lt;br /&gt;
[[File:BFV Ross (4).jpg|thumb|none|600px|Loading individual .303 rounds.]]&lt;br /&gt;
[[File:BFV Ross (5).jpg|thumb|none|600px|Loading a wobbly stripper clip, similar to ''Battlefield 1''.]]&lt;br /&gt;
[[File:BFV_ross1.jpg|thumb|none|600px|A Tirailleur holds a Ross rifle.]]&lt;br /&gt;
[[File:BFV_ross2.jpg|thumb|none|600px|Deme Cisse holds a Ross.]]&lt;br /&gt;
[[File:BFV-Ross-3.jpg|thumb|none|600px|The Ross from the chapter 2 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895/30==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] returns from ''Battlefield 1'' in period-appropriate form as the [[Steyr Mannlicher M95/30|M95/30 variant]]. Unlike its World War I incarnation, the Mannlicher fires at only 58 RPM, and the reload animation reflects lessons learned from the Carcano M1891 Carbine from ''Battlefield 1'', with the enbloc clip pulled out first before inserting a new one when three or less shots have been fired. The clip is correctly absent when reloading on the fourth shot whereas it was still ejected in ''BF1'' despite both games having the correct audio for the clip dropping out of the magazine.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, it can be found often at weapon crates and caches as a scoped sniper rifle, and is used by elite enemy snipers that show off scope glint when in use.&lt;br /&gt;
[[Image:SteyrM95Long.jpg|thumb|none|500px|Steyr M1895 (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[Image:BFV_steyrmann1.jpg|thumb|none|600px|Holding the &amp;quot;Gewehr M. 95/30&amp;quot;.]]&lt;br /&gt;
[[Image:BFV_steyrmann2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:BFV_steyrmann3.jpg|thumb|none|600px|Reloading. The rounds used are the same round-headed 8x50mmR as used on BF1's M1895, which is incorrect for the M95/30, which uses 8x56mmR rounds that have sharp-headed spitzer bullets.]]&lt;br /&gt;
[[Image:BFV_steyrmann4.jpg|thumb|none|600px|Working the bolt on a scoped variant.]]&lt;br /&gt;
[[Image:BFV Gewehr M.95.jpg|thumb|none|600px|Removing a partially-used en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
==W+F Bern K31/43==&lt;br /&gt;
The [[K31 Rifle|K31/43]] is included in the final Summer Update. Similar to ''Battlefield 4'''s hybrid sights, the K31/43 allows for the player to switch between an integral scope with 3x default magnification (that can be specialized to 6x) and iron sights. It fires at 55 RPM in a 6-round clip (or a detachable magazine via a specialization), and is the third straight pull rifle after the Mannlicher and the Ross.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the K31 suffers from several bugs. Neither the scope nor the iron sights are accurately zeroed, and the reload animations have some issues as well. By default, the user will eject and leave an unfired round when topping of the rifle with loose rounds. The non-empty reload with detachable magazines shows the character unnecessarily opening up the action whilst covering it, with a bugged cartridge floating in the chamber while the magazine is swapped.&lt;br /&gt;
[[File:SchmidtRubinK31.jpg|thumb|none|500px|Karabiner K31 Rifle - 7.5 x 55mm Schmidt Rubin GP-11]]&lt;br /&gt;
[[File:BFV K31 (0).jpg|thumb|none|600px|Inspecting the Swiss Schmidt-Rubin K31/43 with its integral scope.]]&lt;br /&gt;
[[File:BFV K31 (1).jpg|thumb|none|600px|Holding the K31/43.]]&lt;br /&gt;
[[File:BFV K31 (2).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BFV K31 (3).jpg|thumb|none|600px|Switching perspectives to its integral scope.]]&lt;br /&gt;
[[File:BFV K31 (4).jpg|thumb|none|600px|Cycling the straight-pull bolt.]]&lt;br /&gt;
[[File:BFV K31 (5).jpg|thumb|none|600px|Inserting individual 7.5x55 rounds.]]&lt;br /&gt;
[[File:BFV K31 (6).jpg|thumb|none|600px|Inserting 6 rounds through a clip.]]&lt;br /&gt;
[[File:BFV K31 (7).jpg|thumb|none|600px|Rather oddly covering the action at the start of a non-empty magazine swap.]]&lt;br /&gt;
[[File:BFV K31 (8).jpg|thumb|none|600px|Loading in the new mag, note the bugged round floating in the open action. The empty reload for detachable magazines is shown correctly.]]&lt;br /&gt;
[[File:BFV K31 menu.jpg|thumb|none|600px|The scope is shown flipped down in the customization menus, and in the third person world model.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
Unusable [[Winchester Model 1895]] rifles appear at the shooting range.&lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BFVM1895.jpg|thumb|none|600px|The Winchester on the left.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns in ''Battlefield V'' are divided into two categories: Light Machine Guns and Medium Machine Guns. The two categories don't necessarily reflect the real-life weapon categories, but instead reflect gameplay features: LMGs do not overheat and have smaller capacities, and can aim down sights like other weapons. MMGs have much larger capacities, can overheat, and cannot aim down sights while being carried by hand, requiring use of bipods to aim down sights. &lt;br /&gt;
&lt;br /&gt;
In the final version of the game, the KE7, Bren Gun, FG42, Lewis Gun, LS/26, Madsen, M1918A2 Browning, Type 97, Type 11, and the Chauchat are placed in the LMG category. The MG 34 and 42, as well as the Vickers K, Darne M1922, S2-200, and the M1919A6 Browning are in the MMG category.&lt;br /&gt;
&lt;br /&gt;
==Bren Mk 1==&lt;br /&gt;
The [[Bren Gun|Bren Mk 1]] is a Support LMG, unlocked at Rank 8. It fires at 514 RPM and has the same damage output as the Lewis Gun. Some customization options give it the stock of the Mark 2, and the barrel and sight assembly of the Mark 3, respectively.&lt;br /&gt;
&lt;br /&gt;
The Bren's muzzle is also used as a visual modification of the &amp;quot;muzzle&amp;quot; component of other weapons.&lt;br /&gt;
[[File:Bren mk1-2.jpg|thumb|none|500px|Bren Mk1 - .303 British]]&lt;br /&gt;
[[File:BFV Bren (1).jpg|thumb|600px|none|The Bren Gun in the hands of a British commando.]]&lt;br /&gt;
[[File:BFV Bren (2).jpg|thumb|600px|none|Aiming the Bren. Note that the front sight's protective wings have been removed.]]&lt;br /&gt;
[[File:BFV Bren (3).jpg|thumb|600px|none|Locking the bolt back on an empty reload.]]&lt;br /&gt;
[[File:BFV Bren (4).jpg|thumb|600px|none|Tossing in a fresh magazine.]]&lt;br /&gt;
[[File:BFV Bren (5).jpg|thumb|600px|none|Handling the Bren's bipod.]]&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|500px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:BFV Bren Mk2.jpg|thumb|600px|none|The Mk2 stock as seen in customization.]]&lt;br /&gt;
[[File:BFV Bren (6).jpg|thumb|none|600px|A customized Bren in-game. Note the &amp;quot;Mint&amp;quot; iron sights, which give the gun the shorter Mk3 barrel and sight assembly, as well as the front sight's wings.]]&lt;br /&gt;
[[File:BFV Bren (7).jpg|thumb|none|600px|Aiming down the Mk3 barrel's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A6==&lt;br /&gt;
The [[Browning M1919|Browning M1919A6]] with a stock has been added as one of the first weapons prior to the first week of the &amp;quot;War in the Pacific&amp;quot; chapter, as an MMG for the Support class. It fires at 600 RPM (which can be specialized to 670), and holds 250 rounds by default. It is also the only machine gun with a non-folding bipod.&lt;br /&gt;
[[File:M1919A6_Early.jpg|thumb|500px|none|Browning M1919A6 with stock - .30-06 Springfield]]&lt;br /&gt;
[[File:BFV M1919 (1).jpg|thumb|none|600px|The M1919A6 in hand.]]&lt;br /&gt;
[[File:BFV M1919 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]&lt;br /&gt;
[[File:BFV M1919 (3).jpg|thumb|none|600px|When overheated, the character fixes the belt before racking the closed-bolt charging handle.]]&lt;br /&gt;
[[File:BFV M1919 (4).jpg|thumb|none|600px|Removing a belt of .30-06 rounds. Note the belt feed cover is open to allow the belt to be free.]]&lt;br /&gt;
[[File:BFV M1919 (5).jpg|thumb|none|600px|Inserting a new belt, then closing the feed cover.]]&lt;br /&gt;
[[File:BFV M1919 (6).jpg|thumb|none|600px|Pulling the charging handle when overheated or empty reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle 1915==&lt;br /&gt;
The [[Chauchat]] Mle 1915 Light Machine Gun returns from ''Battlefield 1''. Currently, it is only usable in the &amp;quot;Tirailleur&amp;quot; singleplayer War Story, as well as the Combined Arms game mode following the &amp;quot;Lightning Strikes&amp;quot; update. In Tirailleur, it is Deme's primary weapon despite him wielding bolt-action rifles in the story's cutscenes. A few of the other colonial soldiers in the story also carry Chauchat machine guns. In his narration, Deme alludes to its use when he describes their weapons as inferior and &amp;quot;not up to the job.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The Chauchat was, after much community demand, added to multiplayer in the Summer update, firing at 327 RPM; prior to this, it could also be found on a weapon crate in the &amp;quot;Harbor Headquarters&amp;quot; co-op mission. The reload animation for an empty reload now includes pulling the open bolt charging handle.&lt;br /&gt;
[[File:Chauchat.jpg|thumb|500px|none|Chauchat Mle 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BFVchau1.jpg|thumb|600px|none|Holding the Chauchat.]]&lt;br /&gt;
[[File:BFVchau2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[File:BFVchau3.jpg|thumb|600px|none|Reloading. Note the bipod is folded by default, unlike in ''BF1''.]]&lt;br /&gt;
[[File:BFVchau4.jpg|thumb|600px|none|Unlike in the previous game, the charging handle is correctly used when empty; while the Chauchat does have a bolt hold-open, it doesn't lock the bolt open all the way, so the shooter must either pull the charging handle before removing the magazine, or let the bolt drop when the magazine is removed and then pull the charging handle all the way back (as they do here).]]&lt;br /&gt;
[[File:BFVchau5.jpg|thumb|600px|none|A Chauchat seen on a weapons station, with a seemingly intangible magazine.]]&lt;br /&gt;
[[File:BFV Chauchat (6).jpg|thumb|none|600px|Collapsing the Chauchat's bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Darne machine gun==&lt;br /&gt;
The [[Darne machine gun]] was added in the fourth week of the &amp;quot;Lightning Strikes&amp;quot; chapter as the &amp;quot;M1922 MG&amp;quot;, in the MMG category. It fires at 770 RPM (lower than the real weapon's 1200 RPM) and uses 150 round belts by default, but can be upgraded to either fire at 900 RPM or use 250 round belts.&lt;br /&gt;
[[File:Darne M1922.jpg|thumb|none|500px|Darne M1922 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BFV M1922 (1).jpg|thumb|none|600px|The M1922 MG in German hands.]]&lt;br /&gt;
[[File:BFV M1922 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]&lt;br /&gt;
[[File:BFV M1922 (3).jpg|thumb|none|600px|Pulling the charging handle when overheated or reloading.]]&lt;br /&gt;
[[File:BFV M1922 (4).jpg|thumb|none|600px|Removing the disintegrating belt after pulling the charging handle.]]&lt;br /&gt;
[[File:BFV M1922 (5).jpg|thumb|none|600px|Inserting a new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Lahti-Saloranta LS/26==&lt;br /&gt;
The Finnish [[Lahti-Saloranta LS/26]] was added on the fifth week of the &amp;quot;Trial By Fire&amp;quot; chapter as an LMG for the Support class. Its 20-round capacity and 600 RPM rate of fire puts it in-between the KE7 and the FG42: faster than the former, but slower than (and with the same capacity as) the latter.&lt;br /&gt;
[[File:Ls26s.jpg|thumb|none|500px|Lahti-Saloranta LS/26 - 7.62x54mm R]]&lt;br /&gt;
[[File:BFV LS (1).jpg|thumb|none|600px|The LS/26 machine gun in the freezing Norwegian fjord surrounding Narvik.]]&lt;br /&gt;
[[File:BFV LS (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV LS (3).jpg|thumb|none|600px|Removing a 20-round magazine.]]&lt;br /&gt;
[[File:BFV LS (4).jpg|thumb|none|600px|Pulling the bolt after an empty reload.]]&lt;br /&gt;
[[File:BFV LS (5).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] LMG returns from ''[[Battlefield 1]]'' for the Support class at Rank 10. Statistics wise, it is similar to the Bren Gun, but the Bren is more controllable. It can be fitted with a 97-round extended magazine (which is now fully modeled unlike ''Battlefield 1'''s Lewis Gun Suppressive). With the extended magazine, the standard iron sights are changed to a simpler ring sight akin to an AA sight.&lt;br /&gt;
&lt;br /&gt;
The default Lewis Gun has its barrel cooling shroud taken off and mounts the horizontal foregrip from a Thompson, but the original barrel shroud is included in many of the barrel customizations.&lt;br /&gt;
[[File:Lewis Gun Foregrip.jpg|thumb|none|500px|Lewis Gun with cooling jacket removed, 97-round pan magazine, AA sights, and Thompson foregrip - .303 British. ]]&lt;br /&gt;
[[File:BFV Lewis (1).jpg|thumb|none|600px|Equipping the Lewis Gun. The animation is a little less dramatic than in the previous game.]]&lt;br /&gt;
[[File:BFV Lewis (2).jpg|thumb|none|600px|The Lewis in idle.]]&lt;br /&gt;
[[File:BFV Lewis (3).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BFV Lewis (4).jpg|thumb|none|600px|Reloading the pan magazine.]]&lt;br /&gt;
[[File:BFV Lewis (5).jpg|thumb|none|600px|Rechambering the Lewis.]]&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:BFV Lewis6.jpg|thumb|none|600px|The Lewis Gun with the &amp;quot;Arras&amp;quot; skin and 97-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] has been added in the latest 5.2 patch of the &amp;quot;War in the Pacific&amp;quot; chapter, and was the reward of the sixth week as an LMG for the Support class. It fires at 720 RPM, and like the bonus variant in ''Battlefield 1'', it has a fire rate selector. It features a carry handle, which never saw combat usage in WWII.&lt;br /&gt;
[[Image:BAR1918.jpg|none|thumb|500px|M1918A2 Browning Automatic Rifle - .30-06. This is a late-war version with an added carry handle.]]&lt;br /&gt;
[[File:BFV BAR (0).jpg|thumb|none|600px|Inspecting the mighty M1918A2 BAR.]]&lt;br /&gt;
[[File:BFV BAR (1).jpg|thumb|none|600px|Holding the BAR.]]&lt;br /&gt;
[[File:BFV BAR (2).jpg|thumb|none|600px|Aiming down the sights. The sight picture is wider than its [[Battlefield 1|World War I]] incarnation.]]&lt;br /&gt;
[[File:BFV BAR (3).jpg|thumb|none|600px|Pulling the open bolt when empty...]]&lt;br /&gt;
[[File:BFV BAR (4).jpg|thumb|none|600px|...then removing the 20-round magazine...]]&lt;br /&gt;
[[File:BFV BAR (5).jpg|thumb|none|600px|...and inserting a new one.]]&lt;br /&gt;
[[File:BFV BAR (6).jpg|thumb|none|600px|Laying prone with the bipod deployed.]]&lt;br /&gt;
[[File:BFV BAR (7).jpg|thumb|none|600px|Working the BAR's fire rate selector with the left hand, whereas it was done with the right hand in ''BF1''.]]&lt;br /&gt;
[[File:Bfv-e3bar.jpg|thumb|none|600px|The BAR in the EA Play preview for Chapter 5. Note that the aperture sight is flipped up; the third-person model has the sight flipped up, while in first-person it's folded. The bipod is also absent here.]]&lt;br /&gt;
[[File:BFV BAR cutscene (1).jpg|thumb|none|600px|One of the two US Marines featured in Jack Culver's introductory video is armed with the BAR.]]&lt;br /&gt;
[[File:BFV BAR cutscene (2).jpg|thumb|none|600px|Under Culver's leadership, the trio combine fire to take down a strafing Japanese Zero. Note the bipod is not present in this cutscene.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen machine gun==&lt;br /&gt;
A shortened version of the [[Madsen machine gun]] has been added in the first week of Battlefest as an LMG for the Support class. It fires at 514 RPM (slower by 26 RPM from ''Battlefield 1''), similar to the MP34, and fires from 25-round magazines by default, or by a 40-round curved extended magazine as a specialization.&lt;br /&gt;
[[File:DutchMadsenGun.jpg|thumb|none|500px|Short-barreled Dutch Madsen machine gun - 6.5 mm]]&lt;br /&gt;
[[File:BFV Madsen (1).jpg|thumb|none|600px|The Madsen in the hands of a German soldier above the subways of Hamburg, in the last stand of the Western Front.]]&lt;br /&gt;
[[File:BFV Madsen (2).jpg|thumb|none|600px|Aiming down the sights. It is less obstructive than its [[Battlefield 1|World War I]] incarnation.]]&lt;br /&gt;
[[File:BFV Madsen (3).jpg|thumb|none|600px|Removing the 25-round magazine...]]&lt;br /&gt;
[[File:BFV Madsen (4).jpg|thumb|none|600px|...then inserting a new one.]]&lt;br /&gt;
[[File:BFV Madsen (5).jpg|thumb|none|600px|Pulling the crank-style charging handle with the palm facing up, a bit different from ''BF1''.]]&lt;br /&gt;
[[File:Bfv-madsenextended.jpg|thumb|none|600px|A deployed Madsen with 40-round magazine at the &amp;quot;U-Bahnstation&amp;quot; ''Rathausplatz''.]]&lt;br /&gt;
[[File:Bfv-madsen.jpg|thumb|none|600px|The Madsen in the Chapter 4 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG 08/15==&lt;br /&gt;
Unusable [[Maxim MG08/15]]s are seen on the shooting range.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|500px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFVmaxim.jpg|thumb|600px|none|The Maxim on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is the first medium machine gun unlocked, at Rank 1 of the Support class. It fires at 670 RPM, which is correct as the early MG34 has selectable fire rates in its pistol grip. The Light Bolt specialization bumps the fire rate up to 770 RPM, and it can also be fitted with a 100 round belt or a 75-round ''Patronentrommel'' drum. The latter removes the top cover and has a faster reload time. &lt;br /&gt;
&lt;br /&gt;
It overheats at 50 rounds when using a belt. Overheating the gun triggers a barrel change animation that shows the receiver pulled sideways and the glowing hot barrel replaced with a cooler one.  There is a separate overheating animation for the gun with the saddle drum, wherein the charging handle is used to &amp;quot;clear the heat&amp;quot;.  However, it will never play within the game itself as the &amp;quot;chrome lining&amp;quot; (slower overheat) spec is a pre-requisite for the drum mag specialization; &amp;quot;Chrome Lining&amp;quot; raises the overheat threshold to 76 continuous rounds, meaning it's impossible to overheat the gun when using the 75-round magazine.&lt;br /&gt;
&lt;br /&gt;
The non-disintegrating belt of the MG34 is not depicted in-game, with the belt simply disappearing as the weapon is fired.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|500px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV MG34 (1).jpg|thumb|none|600px|An MG34 on the &amp;quot;Twisted Steel&amp;quot; map.]]&lt;br /&gt;
[[File:BFV MG34 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed. As with most iron sights in game, the rear notch is a bit more cropped open for gameplay purposes.]]&lt;br /&gt;
[[File:BFV MG34 (3).jpg|thumb|none|600px|Unlike the previous games, the charging handle is only pulled on empty reloads.]]&lt;br /&gt;
[[File:BFV MG34 (4).jpg|thumb|none|600px|Waving around the top cover while reloading. Note that the bolt appears to be in the forward position, with the slot in the feed tray being blocked and the recoil spring being visible. The bolt stays like this throughout the entire reload animation, even in the empty reload animation (where the user gives the charging handle a pull before opening up the top cover, which should pull back the bolt), which would in reality prevent the MG34 from firing after the reload since the gun is open bolt. The top cover's pivot feed arm also appears to be set in the wrong position (it should be oriented to the right).]]&lt;br /&gt;
[[File:BFV MG34 (5).jpg|thumb|none|600px|Dumping out a piping hot barrel in the barrel change animation. This Wehrmacht gunner forgot the memo to wear his wool gloves.]]&lt;br /&gt;
[[File:BFV MG34 (6).jpg|thumb|none|600px|Inserting a replacement barrel.]]&lt;br /&gt;
[[File:BFV MG34 (7).jpg|thumb|none|600px|The MG34 with the ''Patronentrommel'' saddle drum magazine.]]&lt;br /&gt;
[[File:BFV MG34 (8).jpg|thumb|none|600px|Removing the twin drums...]]&lt;br /&gt;
[[File:BFV MG34 (9).jpg|thumb|none|600px|...and replacing them with a new set.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is a medium machine gun unlocked at Support Rank 20, It fires at 981 RPM (1200 RPM with Light Bolt specialization), making it the most uncontrollable gun yet fast to kill enemies when the bipod is deployed. It can handle 50 or 250 round belts depending on specialization equipped. When overheated, the player character uses a used brass casing to pull the hot barrel out and replace it with a new one.&lt;br /&gt;
&lt;br /&gt;
The icon for the MG42 depicts it with a belt drum equipped, but in-game it can only use fifty-round (or 250-round with the appropriate specialization) belts. As with the MG34, the non-disintegrating nature of the belts are not depicted in-game.&lt;br /&gt;
&lt;br /&gt;
A special post-1943 muzzle brake for the MG42, shown in the book ''Tactical and Technical Trends'', No. 57, April 1945, is available as the &amp;quot;Gold Plated&amp;quot; visual modification of the &amp;quot;muzzle&amp;quot; component of the MG42. Other weapons also have it available as a muzzle option.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|500px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV MG42 (1).jpg|thumb|none|600px|The MG42 in game. The map is set during the Battle of Arras, so it is anachronistic by two years.]]&lt;br /&gt;
[[File:BFV MG42 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]&lt;br /&gt;
[[File:BFV MG42 (3).jpg|thumb|none|600px|Pulling the charging handle in an empty reload in a similar manner to the MG34.]]&lt;br /&gt;
[[File:BFV MG42 (4).jpg|thumb|none|600px|Loading a fresh belt of 7.92mm. Unlike the MG34, the bolt is correctly in the rear position in the reload animations, though the pivoting lever inside the top cover also appears to be set in the wrong position.]]&lt;br /&gt;
[[File:BFV MG42 (5).jpg|thumb|none|600px|Using a used brass casing to pull out a piping hot barrel.]]&lt;br /&gt;
[[File:BFV MG42 (6).jpg|thumb|none|600px|Installing a replacement barrel.]]&lt;br /&gt;
[[File:BFV MG42 (7).jpg|thumb|none|600px|Closing the barrel assembly.]]&lt;br /&gt;
[[File:bfv-mg42muzzlegold.jpg|thumb|none|600px|The &amp;quot;Gold Plated&amp;quot; barrel modification for the MG42. Other barrel modifications also use the post-1943 muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==SIG KE7==&lt;br /&gt;
The [[SIG KE7]] light machine gun is the default Support class weapon, unlocked at the start of the game. As the KE7 fires from an open bolt and also locks open when empty, the KE7's tactical and empty reloads are entirely identical, as there is never any need to touch the charging handle.&lt;br /&gt;
[[File:SIG KE7.jpg|thumb|500px|none|SIG KE7 with 25-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:BFV KE7 (1).jpg|thumb|600px|none|The SIG KE7 in game.]]&lt;br /&gt;
[[File:BFV KE7 (2).jpg|thumb|600px|none|View down the sights of the machine gun.]]&lt;br /&gt;
[[File:BFV KE7 (3).jpg|thumb|600px|none|Reloading the KE7.]]&lt;br /&gt;
[[File:BFV KE7 (4).jpg|thumb|600px|none|Deploying the bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Solothurn S2-200==&lt;br /&gt;
The Austrian/Swiss made [[Steyr-Solothurn S2-200]] was added in the first week of the &amp;quot;Defying the Odds&amp;quot; chapter as an MMG for the Support class, despite the real weapon being an LMG. Its 30-round capacity puts it beside the Bren Gun, and its 770 RPM puts it near the MG34 (or the M1922 at 900 RPM with a specialization), but its MMG categorization forces the user to deploy the bipod. It is also the only MMG that cannot overheat.&lt;br /&gt;
&lt;br /&gt;
The version modeled is actually the 31.M, used by Hungary, most notably differing by being chambered in 8x56mmR Steyr instead of 7.92x57mm Mauser. This makes the 30-round capacity incorrect, as it should only hold 25 rounds; it also should not share identical damage with the 7.92mm Mauser MGs, but does.&lt;br /&gt;
[[File:MG 30.jpg|thumb|none|500px|Steyr-Solothurn S2-200 / Hungarian 31.M - 8x56mmR Steyr]]&lt;br /&gt;
[[File:BFV MG30 (1).jpg|thumb|none|600px|The S2-200 in hand. Note that the magazine is significantly more curved than the original Swiss 7.92mm Mauser version.]]&lt;br /&gt;
[[File:BFV MG30 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]&lt;br /&gt;
[[File:BFV MG30 (3).jpg|thumb|none|600px|Removing the 30-round magazine and...]]&lt;br /&gt;
[[File:BFV MG30 (4).jpg|thumb|none|600px|...inserting a new one. Note the 31M marking on the gun.]]&lt;br /&gt;
[[File:BFV MG30 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Type 11 LMG==&lt;br /&gt;
The Japanese [[Type 11 light machine gun|Type 11 LMG]] is a Chapter Reward for achieving Rank 10 in the &amp;quot;Into the Jungle&amp;quot; chapter for the Support class. It fires at 510 RPM; by default, it reloads via removing the entire hopper and replacing it with a new hopper, but can be specialized to reload via stripper clips every five shots, similar to the Perino Model 1908 in ''[[Battlefield 1]]''.&lt;br /&gt;
[[File:Type_11_LMG_bipod_and_sling.jpg|thumb|500px|none|Type 11 Light Machine Gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:BFV T11 (0).jpg|thumb|none|600px|View of the Type 11 machine gun.]]&lt;br /&gt;
[[File:BFV T11 (1).jpg|thumb|none|600px|The Type 11 machine gun in hand.]]&lt;br /&gt;
[[File:BFV T11 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV T11 (3).jpg|thumb|none|600px|Removing the &amp;quot;magazine&amp;quot; filled with Arisaka stripper clips.]]&lt;br /&gt;
[[File:BFV T11 (4).jpg|thumb|none|600px|Installing a full &amp;quot;magazine&amp;quot; with 6 stripper clips.]]&lt;br /&gt;
[[File:BFV T11 (5).jpg|thumb|none|600px|Cocking the open bolt.]]&lt;br /&gt;
[[File:BFV T11 (6).jpg|thumb|none|600px|Opening the hopper cover when specialized to top up with stripper clips.]]&lt;br /&gt;
[[File:BFV T11 (7).jpg|thumb|none|600px|Loading three new stripper clips after expending 15 rounds. On low ammo, the last remaining ammo in reserve is tracked for the last stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 LMG==&lt;br /&gt;
The Japanese [[Type 97 light machine gun]] has been added in the latest 5.2 patch of the &amp;quot;War in the Pacific&amp;quot; chapter as an LMG for the Support class, and is the reward for the ninth week of said chapter. It fires at 568 RPM in a 25-round magazine, and can be fitted with the scope of the vehicle-mounted version.&lt;br /&gt;
[[File:Type 97 LMG display.jpg|thumb|500px|none|Type 97 light machine gun with pistol grip - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:BFV T97 (0).jpg|thumb|none|600px|Inspecting the infantry Type 97.]]&lt;br /&gt;
[[File:BFV T97 (1).jpg|thumb|none|600px|The Type 97 in hand.]]&lt;br /&gt;
[[File:BFV T97 (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV T97 (3).jpg|thumb|none|600px|About to yank the open-bolt charging handle when empty.]]&lt;br /&gt;
[[File:BFV T97 (4).jpg|thumb|none|600px|Removing the 25-round magazine.]]&lt;br /&gt;
[[File:BFV T97 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in-tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:BFV T97 (6).jpg|thumb|none|600px|The Type 97 with the vehicle-mounted scope installed. In-game this is a 3x optical zoom.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers K==&lt;br /&gt;
The ground troop version of the [[Vickers K machine gun]] (Vickers G.O. No.2 Mk.1 Land Service) was added in the first week of the &amp;quot;Overture&amp;quot; chapter as a MMG. It is called the VGO (Vickers Gas Operated), and fires from a 60-round drum magazine at 830 RPM, slightly lower than the real 900 RPM, but can be upgraded to 981 RPM, or upgraded with a 100-round extended magazine. Unlike the reference image, the in-game weapon uses AA sights and can be equipped with the stock of the mounted version.&lt;br /&gt;
[[File:VickersKlandvariant.jpg|thumb|none|500px|Vickers K Land Variant - .303 British]]&lt;br /&gt;
[[File:BFV VGO1.jpg|thumb|600px|none|Holding the Vickers K with the &amp;quot;White Tiger&amp;quot; skin equipped.]]&lt;br /&gt;
[[File:BFV VGO2.jpg|thumb|600px|none|Reloading. Note that the bipod is missing, but still functions in-game. This was fixed in the &amp;quot;Lightning Strikes&amp;quot; update.]]&lt;br /&gt;
[[File:BFV VGO3.jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFV VGO4.jpg|thumb|600px|none|Using the sights while deployed.]]&lt;br /&gt;
[[File:Vickersk.jpg|thumb|none|500px|Vickers K Machine Gun - .303 British]]&lt;br /&gt;
[[File:BFV Vickers K grip.jpg|thumb|none|600px|The Vickers K grip assembly as seen in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can be used by the Recon class as a spotting flare to locate enemies. Unlike in ''Battlefield 1'', where the spotting area of effect is the same regardless of surface-to-ground distance, the spotting AoE in BFV is now based on how high the Leuchtpistole is shot in the air.&lt;br /&gt;
&lt;br /&gt;
In the ''Firestorm'' game mode, the Leuchtpistole can be looted in five different variations, which are color-coded: red for artillery strikes, green for supply drops, blue for vehicle drops, yellow for a V1 flying bomb airstrike, and gray for spotting.  &lt;br /&gt;
[[File:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|300px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[File:BFV-Leucht1.jpg|thumb|600px|none|Holding the Leuchtpistole.]]&lt;br /&gt;
[[File:BFV-Leucht2.jpg|thumb|600px|none|Ejecting a &amp;quot;spent&amp;quot; round; note that the primer is unstruck.]]&lt;br /&gt;
[[File:BFV-Leucht3.jpg|thumb|600px|none|Loading in a new round.]]&lt;br /&gt;
[[File:BFV-Leucht4.jpg|thumb|600px|none|During the last &amp;quot;Tirailleur&amp;quot; mission, Deme examines the Leuchtpistole.]]&lt;br /&gt;
[[File:BFV-Leucht5.jpg|thumb|600px|none|The flare gun's other side.]]&lt;br /&gt;
&lt;br /&gt;
==Walther Model SLD==&lt;br /&gt;
''BFV'''s final update includes the [[Walther Model SLD]] double-barreled German flare pistol as an alternative Recon gadget; it goes by the in-game name of &amp;quot;Doppelschuss&amp;quot;, which is German for &amp;quot;double shot&amp;quot; (and what the &amp;quot;D&amp;quot; in &amp;quot;SLD&amp;quot; stands for). It shoots flares that stick to surfaces for highlighting enemies rather than hanging in the air.&lt;br /&gt;
[[File:Walther Model SLD.jpg|thumb|none|300px|Walther Model SLD - 26.65mm]]&lt;br /&gt;
[[File:BFV Doppelschuss (1).jpg|thumb|none|600px|The Doppelschuss in-game, on Lofoten Islands.]]&lt;br /&gt;
[[File:BFV Doppelschuss (2).jpg|thumb|none|600px|Aiming the device; since the SLD lacks sights, all this really does is draw attention to the fact that the English word &amp;quot;flare&amp;quot; is stamped onto a German flare gun.]]&lt;br /&gt;
[[File:BFV Doppelschuss (3).jpg|thumb|none|600px|Ejecting spent casings from the double flaregun.]]&lt;br /&gt;
[[File:BFV Doppelschuss (4).jpg|thumb|none|600px|Sliding in both flare shells. The SLD also has a single-round reload animation.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Enfield Grenade Launcher==&lt;br /&gt;
The Enfield cup-type rifle grenade launcher mounted on a modified shortened [[SMLE]] model from the previous game (with the stock also sawn-off and wire wrapping around the gun) is a dedicated gadget called &amp;quot;Frag/Smoke Grenade Rifle&amp;quot;. It is used by the Assault and Medic classes, with the former using frag grenades and the latter using smoke grenades. The weapon functions differently from its counterpart in ''Battlefield 1'' and more like the [[Blanch-Chevallier Grenade Discharger]] from the ''Turning Tides'' expansion, with the reload process involving the player character inserting a grenade and a blank into their weapon.&lt;br /&gt;
[[File:Enfield Grenade Launcher.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk III* with grenade launcher]]&lt;br /&gt;
[[File:LE rifle short barrel.jpg|thumb|none|500px|Cut-down Lee-Enfield No. 1 Mk .III* with short barrel - .303 British]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (1).jpg|thumb|600px|none|A soldier shows off his proto-Jawa blaster SMLE launcher.]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (3).jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot; the SMLE.]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (2).jpg|thumb|600px|none|Reloading. Ejecting a spent cartridge.]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (4).jpg|thumb|600px|none|Inserting an M18 smoke grenade...]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (5).jpg|thumb|600px|none|... and dropping in a Mills bomb in the frag version. Note the gas check disk screwed onto the Mills bomb, a correct detail. Although its hard to see here, the explosive version has a darker wood stock.]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (6).jpg|thumb|600px|none|Putting another blank in the chamber. Since this rifle is permanently configured to fire rifle grenades, it is not really clear why the magazine isn't just loaded with more blanks instead to simplify the reloading process.]]&lt;br /&gt;
&lt;br /&gt;
== Lee-Enfield Smoke Discharger ==&lt;br /&gt;
&lt;br /&gt;
Using the Smoke Launcher specialization on British vehicles will add a pair of Lee-Enfields sawed down to just the action and fitted with smoke bomb launching cups. These are modeled after real Lee-Enfields used in such a role, and are triggered with cables connected to the Lee-Enfield triggers going into the vehicle.&lt;br /&gt;
[[File:SMLE Smoke Discharger.jpg|thumb|none|400px|Lee-Enfield Smoke Discharger]]&lt;br /&gt;
[[Image:BFV SMLESmokeDischarger1.jpg|thumb|600px|none|The Smoke Dischargers mounted outside the Valentine AA-Tank.]]&lt;br /&gt;
[[Image:BFV SMLESmokeDischarger2.jpg|thumb|600px|none|The left Dischargers models with left bolt-handles.]]&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The Fliegerfaust-B variant of the [[Luftfaust]] is seen lying in the company hangar, and has been added as a gadget for the Assault class in the fourth week of Battlefest, after players achieved a combined goal of 100 million kills. It fires two salvos of unguided AA rockets, with 6 in reserve, and is dubbed the &amp;quot;Fliegerfaust&amp;quot;. It is very effective at taking out enemy aircraft, with one volley usually resulting in enough hits to down a plane, and finally offers up a proper anti-air launcher for the Assault class.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
[[Image:BFV Flieger (1).jpg|thumb|600px|none|The Fliegerfaust in German hands.]]&lt;br /&gt;
[[Image:BFV Flieger (2).jpg|thumb|600px|none|Removing the used tubes...]]&lt;br /&gt;
[[Image:BFV Flieger (3).jpg|thumb|600px|none|...and reloading it with a new set.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Bazooka==&lt;br /&gt;
The [[M1A1 Bazooka]] was added as a Chapter Reward for the &amp;quot;Into the Jungle&amp;quot; chapter, unlocked at Rank 20 for the Assault class. In a first for the series, the backblast produced when firing it can kill enemies behind the shooter.&lt;br /&gt;
[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 &amp;quot;Bazooka&amp;quot; - 2.36&amp;quot; rocket]]&lt;br /&gt;
[[File:BFV Bazooka (1).jpg|thumb|600px|none|The M1 Bazooka in hand.]]&lt;br /&gt;
[[File:BFV Bazooka (2).jpg|thumb|600px|none|Aiming down the sights. These can be zeroed; in a first for the series, zeroing will actually change the ADS view by switching the front sight notch used.]]&lt;br /&gt;
[[File:BFV Bazooka (3).jpg|thumb|600px|none|Loading a new rocket. Surprisingly, the animators overlooked or left out the necessary step of connecting a new warhead to the battery.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Rifle Grenade Launcher==&lt;br /&gt;
The M1 Garand added in the first week of the &amp;quot;War in the Pacific&amp;quot; chapter can be equipped with the [[M7 Rifle Grenade Launcher]].&lt;br /&gt;
[[File:M1 garand M7.jpg|thumb|none|400px|M7 Rifle Grenade Launcher - 22mm]]&lt;br /&gt;
[[File:BFV M7 (1).jpg|thumb|none|600px|A US Marine affixes the M7 Launcher on the [[Sands of Iwo Jima|black sands of Iwo Jima]].]]&lt;br /&gt;
[[File:BFV M7 (2).jpg|thumb|none|600px|The M1/M7 in idle.]]&lt;br /&gt;
[[File:BFV M7 (3).jpg|thumb|none|600px|Aiming with the device.]]&lt;br /&gt;
[[File:BFV M7 (4).jpg|thumb|none|600px|Affixing another grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is an anti-tank gadget for the Assault class. In the single-player stories, it is heavily used by both sides, including American soldiers in &amp;quot;The Last Tiger&amp;quot;, who are much more likely to be wielding the [[M1A1 Bazooka]], but this weapon was not in the game at launch. The Panzerfaust's iron sights could be used during the beta, and could be zeroed like a rifle, but they were removed in the release version, with the aim down sights function replaced with a slight zoom.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust - 44mm with 149mm warhead.]]&lt;br /&gt;
[[Image:BFV-pf1.jpg|thumb|600px|none|Holding the Panzerfaust.]]&lt;br /&gt;
[[Image:BFV-pf2.jpg|thumb|600px|none|Throwing away the empty tube.]]&lt;br /&gt;
[[File:BFV Panzerfaust (3).jpg|thumb|none|600px|Flipping up the sight with another rocket.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
A German soldier is seen carrying a [[Panzerschreck]] in the reveal trailer. It is only briefly present in the Tobruk segment of prologue, where an Allied soldier uses one in a tower. A bug in the Combined Arms co-op mode also resulted in the Panzerschreck's model being used for the M1A1 Bazooka when the Bazooka was swapped out for another gadget; however this only affected the world model and was later patched out. The Panzerschreck is only usable through the game's data files.&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File: BFV Panzerschreck (1).jpg|thumb|none|600px|The Panzerschreck, only seen silhouetted and from afar.]]&lt;br /&gt;
[[File: BFV Panzerschreck (2).jpg|thumb|none|600px|Note the signature blast shield obscuring the soldier's head here.]]&lt;br /&gt;
&lt;br /&gt;
==PIAT==&lt;br /&gt;
The [[PIAT]] (Projectile, Infantry, Anti Tank) is available as an Assault class gadget at Rank 11. It can also be used as a mortar due to the projectile drop being similar to a mortar, and because of this, it is more suited to close-range attacks, reflecting its short-range effectiveness in real life. Reflecting its mortar-like projectile drop, a circular target appears on the minimap when aiming with the PIAT, similar to the Granatenwerfer 16 mortar from [[Battlefield 1]].&lt;br /&gt;
[[File:PIATLauncher.jpg|thumb|none|400px|Projector, Infantry, Anti Tank (PIAT) - 3.25 in]]&lt;br /&gt;
[[File:BFV PIAT (0).jpg|thumb|none|600px|Equipping the PIAT - the Assault unfolds the rear sight.]]&lt;br /&gt;
[[Image:BFV-piat1.jpg|thumb|600px|none|Holding the PIAT.]]&lt;br /&gt;
[[Image:BFV-piat2.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==RMN-50 Naiman Grenade Launcher==&lt;br /&gt;
The Mosin-Nagant [[RMN-50]] grenade launcher was added as part of the Summer Update, and is a gadget for the Recon class; it has a dedicated cook meter that allows extended range of the projectile curve up to 100 meters, and its projectile can explode in midair. The launcher was originally meant for the cut competitive mode, and it could be found in the data files before its official release in the Summer Update.&lt;br /&gt;
[[File:RMN-50.jpg|thumb|none|400px|RMN-50 Naiman Grenade Launcher - 50mm]]&lt;br /&gt;
[[File:BFV RMN (1).jpg|thumb|none|600px|A German holds a Mosin-Nagant made to fire explosives.]]&lt;br /&gt;
[[File:BFV RMN (2).jpg|thumb|none|600px|Lining up the launcher.]]&lt;br /&gt;
[[File:BFV RMN (3).jpg|thumb|none|600px|Opening the bolt after firing an explosive.]]&lt;br /&gt;
[[File:BFV RMN (4).jpg|thumb|none|600px|Loading a blank round, but the model looks more like a used 7.92x51mmR blank.]]&lt;br /&gt;
[[File:BFV RMN (5).jpg|thumb|none|600px|Loading a new warhead after the round.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmpistole==&lt;br /&gt;
The [[Sturmpistole]] is an available gadget for the Support class, named &amp;quot;AT Grenade Pistol&amp;quot;, firing Panzerwurfkörper 42 LP grenades. &lt;br /&gt;
[[File:Sturmpistole.jpg|thumb|none|400px|Sturmpistole]]&lt;br /&gt;
[[File:BFV Sturmpistole (1).jpg|thumb|none|600px|Equipping the Sturmpistole, first the character unfolds the stock...]]&lt;br /&gt;
[[File:BFV Sturmpistole (2).jpg|thumb|none|600px|...and flips up the front sight.]]&lt;br /&gt;
[[File:BFV-sturmpis1.jpg|thumb|600px|none|The Sturmpistole in-game.]]&lt;br /&gt;
[[File:BFV-sturmpis2.jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot;; like many of the game's launchers, despite being prominently featured on the model and in the animations, the actual iron sights aren't used.]]&lt;br /&gt;
[[File:BFV-sturmpis3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
===Kampfpistole===&lt;br /&gt;
An additional variant called the &amp;quot;Kampfpistole&amp;quot; was added in the Summer update; this one appears to be based on a modified grenade-firing Leuchtpistole found in a well-known photograph, which is equipped with the Sturmpistole stock but not its sights, and is using the Wurfkörper 358 LP grenade (which features a Stielhandgranate warhead); in-game, this serves as a time-fuzed anti-personnel round.&lt;br /&gt;
[[File:BFV Kampf (1).jpg|thumb|600px|none|Equipping the Kampfpisole, the character unfolds the stock in preparation.]]&lt;br /&gt;
[[File:BFV Kampf (2).jpg|thumb|600px|none|Loading a new Stielhandgranate warhead.]]&lt;br /&gt;
[[File:BFV Kampf (3).jpg|thumb|600px|none|Cocking the hammer.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
&lt;br /&gt;
==Einstossflammenwerfer 46==&lt;br /&gt;
The [[Einstossflammenwerfer 46]] was meant for the cut competitive mode. and has been added to multiplayer as of the Summer Update. It holds 25 units of flame ammo, and when used up, it is thrown away, as the name signifies in German (throw-away flamethrower).&lt;br /&gt;
[[Image:Einstossflammenwerfer461.jpg|thumb|none|350px|Einstossflammenwerfer 46]]&lt;br /&gt;
[[Image:BFV Einstoss (1).jpg|thumb|600px|none|The Einstossflammenwerfer 46 in hand. Note the sling, this was how it was meant to be held.]]&lt;br /&gt;
[[Image:BFV Einstoss (2).jpg|thumb|600px|none|Burning French rapeseed flowers with the throwable flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
An [[M2 Flamethrower]] was added in Chapter 5 as a Battle Pickup in the Pacific Theater maps. It has 150 units of ammo with 300 units in reserve; this does not represent the contents of the flame tank but rather the condition of the ignition ring - this is replaced during the &amp;quot;reload&amp;quot; animation, which also discards any non-reserve &amp;quot;ammo&amp;quot; remaining. As it lacks the protective Elite Class gear of its BF1 predecessor, users of the M2 must take care to not burn themselves.&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2A1-2 Flamethrower]]&lt;br /&gt;
[[Image:BFV-M2Flame1.jpg|thumb|600px|none|An M2 resting on a weapon crate onboard a American cargo ship.]]&lt;br /&gt;
[[Image:BFV-M2Flame2.jpg|thumb|600px|none|Holding the flamethrower to [[Call of Duty: World at War|Burn 'em Out]].]]&lt;br /&gt;
[[Image:BFV-M2Flame3.jpg|thumb|600px|none|Laying down some flames. The wick will pre-ignite when aimed.]]&lt;br /&gt;
[[Image:BFV-M2Flame4.jpg|thumb|600px|none|After firing 75 units of &amp;quot;ammo&amp;quot; the wand needs to cool down.]]&lt;br /&gt;
[[Image:BFV-M2Flame5.jpg|thumb|600px|none|&amp;quot;Reloading&amp;quot;. Unscrewing the front shield cap with a casing...]]&lt;br /&gt;
[[Image:BFV-M2Flame6.jpg|thumb|600px|none|... removing the hot ignition ring...]]&lt;br /&gt;
[[Image:BFV-M2Flame7.jpg|thumb|600px|none|... and finally placing a new ring.]]&lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917/M2 Flamethrower Hybrid==&lt;br /&gt;
In single-player, German flame-thrower wielding troops are armed with a bastardization of the wand of a [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] from ''BF1'' and what appears to be fuel tanks from the eventually-added [[M2 Flamethrower]]. Presumably, this contraption is a stand-in for the [[Flammenwerfer 35]]. Similar to the Wechselapparat M1917-using Flame Troopers in ''Battlefield 1'', enemy soldiers armed with this flamethrower are more resistant to gunfire than standard infantry, though this time they do not wear any visible armor. &lt;br /&gt;
[[Image:Wex_flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917 - flamethrower.]]&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2A1-2 Flamethrower]]&lt;br /&gt;
[[File:Flammenwerfer41-05.jpg|thumb|none|205px|Flammenwerfer 35 for comparison]]&lt;br /&gt;
[[File:BFV Wex (1).jpg|thumb|none|600px|Deme takes a moment to wonder what the hell this German is armed with.]]&lt;br /&gt;
[[File:BFV-Flammenwerfer.jpg|thumb|none|600px|Billy sneaks up to a Flametrooper to inspect the mess.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
Like in ''Battlefield 1'', grenades are thrown instantly when pressing the grenade key. For many of the images below, a glitch has been performed so that the player character appears to hold the grenade, which is normally not possible in gameplay. Grenades can now be detonated midair by firing at them before going to the ground, and can also be thrown back.&lt;br /&gt;
&lt;br /&gt;
==Breda Mod. 35==&lt;br /&gt;
An Italian [[Breda Mod. 35]] grenade is seen hanging on the German &amp;quot;Baron von Zorn&amp;quot; uniform. Another Breda grenades can be seen also on the &amp;quot;Alpini&amp;quot; uniform.&lt;br /&gt;
[[File:BredaGrenade.jpg|thumb|none|200px|Breda Mod. 35 grenade.]]&lt;br /&gt;
[[File:BFV-Bredagrenade1.jpg|thumb|none|600px|The grenade under the STG-44, left.]]&lt;br /&gt;
[[File:BFV-Bredagrenade2.jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
[[File:BFV-Bredagrenade3.jpg|thumb|none|600px|The &amp;quot;Alpini&amp;quot; in-game, the Bredas are seen on his shoulder.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Mortar Bomb==&lt;br /&gt;
On the German &amp;quot;Veiled Threat&amp;quot; uniform can be seen several 45mm Breda &amp;quot;Red Devils&amp;quot; mortar bombs.&lt;br /&gt;
[[File:BFV-BredaMortargrenade.jpg|thumb|none|600px|The bombs on the chest.]]&lt;br /&gt;
&lt;br /&gt;
==Hafthohlladung Anti Tank Mine==&lt;br /&gt;
[[Hafthohlladung Anti Tank Mine]]s can be found in a few campaign missions, appearing as the &amp;quot;Shaped Charge&amp;quot;. They behave similarly to the ''Limpet Mine'' explosive from ''Battlefield 1''. The HHL mine has been made available to the multiplayer with the latest Summer Update.&lt;br /&gt;
[[File:Hafthohlladung.jpg|thumb|none|200px|Hafthohlladung H3.5]]&lt;br /&gt;
[[File:BFV Haftholladung (1).jpg|thumb|none|600px|The ''Hafthohlladung'' in the hands of Billy Bridger.]]&lt;br /&gt;
[[File:BFV Haftholladung (2).jpg|thumb|none|600px|Popping the safety cap up.]]&lt;br /&gt;
[[File:BFV Haftholladung (3).jpg|thumb|none|600px|The ''Hafthohlladung'' in the air.]]&lt;br /&gt;
[[File:BFV Haftholladung (4).jpg|thumb|none|600px|The ''Hafthohlladung'' in a weapon crate.]]&lt;br /&gt;
&lt;br /&gt;
==Hawkins Grenade==&lt;br /&gt;
The Hawkins Grenade has been added in the latest Summer Update, known as the &amp;quot;Demolition Grenade&amp;quot;. When thrown, this grenade acts as a smaller version of the AT Mine.&lt;br /&gt;
&lt;br /&gt;
It also makes an appearance on the &amp;quot;Highlander&amp;quot;, &amp;quot;Scottish Play&amp;quot; and &amp;quot;Robert the Bruise&amp;quot; outfits in multiplayer. It is shown to be secured with straps to the legs on these outfits which appears to be based on the famous photo of Eisenhower speaking with paratroopers of the 101st Airborne just prior the Normandy landings.&lt;br /&gt;
[[File:Hawkinsmine.JPG|thumb|none|400px|Mk-II No. 75 Hawkins Grenade/Mine]]&lt;br /&gt;
[[File:BFV Hawkins (1).jpg|thumb|none|600px|&amp;quot;Holding&amp;quot; the Hawkins bomb.]]&lt;br /&gt;
[[Image:BFV Hawkins.jpg|thumb|600px|none|The Hawkins Grenade, awaiting for a vehicle to step on.]]&lt;br /&gt;
[[Image:BFV-HawkinsUniform.jpg|thumb|600px|none|The grenade bound on the leg.]]&lt;br /&gt;
&lt;br /&gt;
==Lunge Mine==&lt;br /&gt;
The [[Shitotsubakurai]] is a Chapter Reward in the &amp;quot;Into the Jungle&amp;quot; chapter, unlocked at Rank 5, available for the Assault and Support classes, with only one stick available at any time. It can be used by plunging to targets or performing a &amp;quot;boomstick charge&amp;quot; (similar to a bayonet charge). While in reality pole mines were used as a last ditch suicidal weapon by the Japanese, the in-game lunge mine only deals a slight amount of damage to the user (only killing them if at low enough health). It can kill enemy infantry and light transports in one hit, but it takes multiple pole mines to destroy armored targets that have maximum health.&lt;br /&gt;
[[Image:Lunge_Mine.jpg|thumb|none|350px|Render of a Shitotsubakurai Lunge Mine]]&lt;br /&gt;
[[File:BFV Lunge Mine (1).jpg|thumb|none|600px|The Pole Mine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the standard grenade for the British Empire. The Frag Grenade Rifle also fires Mills Bombs with gas check plates.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Mills No 36 Rifle Grenade.JPG|thumb|none|200px|No. 36 Mk. I &amp;quot;Mills Bomb&amp;quot; with gas check attached for use as a rifle grenade.]]&lt;br /&gt;
[[File:BFV Millsbomb.jpg|thumb|none|600px|Holding a Mills on the &amp;quot;Devastation&amp;quot; level.]]&lt;br /&gt;
[[Image:BFV-mills1.jpg|thumb|600px|none|Three Mills bombs on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. II frag grenade==&lt;br /&gt;
[[Mk 2 hand grenade]]s appear on Allied outfits in multiplayer, and are the standard fragmentation grenade of the US faction introduced in Chapter 5.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 High-Explosive fragmentation hand grenade.]]&lt;br /&gt;
[[Image:Bfv-mk2grenadeoutfit.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:BFV Mk2 (1).jpg|thumb|none|600px|A Mk. II grenade in hand during the actual storm on &amp;quot;Pacific Storm.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] is the smoke grenade for all factions, obscuring line of sights when detonated. The M18 is also launched out of the smoke-grenade firing SMLE Cup Launcher.&lt;br /&gt;
&lt;br /&gt;
It is also found on the Union Jacked, Royal Motivations, AKA, and the Ratburner outfits.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (4).jpg|thumb|600px|none|The M18 Smoke Grenade as seen in the reloading process of the Smoke Grenade Launcher.]]&lt;br /&gt;
[[Image:Bfv-M18grenadeoutfit.jpg|thumb|600px|none|The Union Jacked outfit, with the M18 hanging in the right back side.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
A [[Model 24 Stielhandgranate]] is the Frag Grenade for Germany. &lt;br /&gt;
&lt;br /&gt;
A bundled charge version is available as the &amp;quot;Anti-Tank Bundle Grenade&amp;quot;, this time placed as an option in the grenade slot instead of a gadget like in BF1, and like the previous game, when thrown to a vehicle, it detonates instantly.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|300px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
[[Image:BFV-stick1.jpg|thumb|600px|none|Three Stick grenades in-game.]]&lt;br /&gt;
[[Image:BFV-geballte1.jpg|thumb|600px|none|A geballte Ladung in-game.]]&lt;br /&gt;
[[File:BFV Steilhandgranate.jpg|thumb|none|600px|A M24 Stielhandgranate in idle.]]&lt;br /&gt;
[[File:BFV Geballte Ladung.jpg|thumb|none|600px|Preparing to deliver a nasty surprise on a Kubelwagen with a Geballte Ladung.]]&lt;br /&gt;
&lt;br /&gt;
==Model 39 Eihandgranate==&lt;br /&gt;
The [[Model 39 Eihandgranate]] appears as the &amp;quot;Impact Grenade&amp;quot; for the Axis forces. &lt;br /&gt;
[[File:M39 Eihandgranate.JPG|thumb|none|200px|The Model 39 Eihandgranate hand grenade]]&lt;br /&gt;
[[File:BFV Eihandgranate.jpg|thumb|none|600px|Holding an Eihandgranate.]]&lt;br /&gt;
[[Image:BFV-egg1.jpg|thumb|600px|none|Throwing the Egg Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 High-Explosive Grenade==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade]] appears as the &amp;quot;Impact Grenade&amp;quot; for the Allies.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 MK. 1 High-Explosive hand grenade]]&lt;br /&gt;
[[File:BFV No69HE.jpg|thumb|none|600px|Holding a No. 69 HE grenade.]]&lt;br /&gt;
[[Image:BFV-no69.jpg|thumb|600px|none|The No. 69 in the air.]]&lt;br /&gt;
&lt;br /&gt;
==No. 74 ST Grenade==&lt;br /&gt;
The [[No. 74 ST Grenade]] is an available grenade for the Support class. It can stick to any surface, but can be countered by Zimmerit paste when applied to German tanks.&lt;br /&gt;
[[File:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|300px|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;]]&lt;br /&gt;
[[File:BFV No74 ST.jpg|thumb|none|600px|Holding a No. 74 Grenade with the protective sphere cracked open.]]&lt;br /&gt;
&lt;br /&gt;
==No. 76 Incendiary Grenade==&lt;br /&gt;
The &amp;quot;Incendiary Grenade&amp;quot; available to all factions is labeled as the ''No. 76 Incendiary Grenade'', an official Molotov cocktail mixed from white phosphorous and benzene for the British Home Guard during the war.&lt;br /&gt;
[[Image:BFV No76.jpg|thumb|600px|none|A No. 76 Incendiary Grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
==No. 80 Smoke Grenade==&lt;br /&gt;
An unusable No. 80 Smoke Grenade is mounted on the belt of the &amp;quot;Cool Hand Duke&amp;quot; uniform for the Allies.&lt;br /&gt;
[[Image:BFV No80.jpg|thumb|600px|none|The No. 80 Grenade on the belt beneath the Thompson's magazine.]]&lt;br /&gt;
&lt;br /&gt;
==OTO Mod. 35==&lt;br /&gt;
An [[OTO Mod. 35]] grenade is also seen hanging on the &amp;quot;Baron von Zorn&amp;quot; uniform along with the Breda grenade.&lt;br /&gt;
[[Image:Italian Bomba a Mano Mod 35 OTO.jpg|thumb|none|150px|OTO Mod. 35 High-Explosive hand grenade.]]&lt;br /&gt;
[[File:BFV-Bredagrenade1.jpg|thumb|none|600px|The lower-hanging  grenade.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] appears as the &amp;quot;AP Mine&amp;quot;. It is a starting gadget for the Recon class, and can also be unlocked by the Medic and Support classes. As in real life, when triggered it bounces upwards and delivers high damage.&lt;br /&gt;
&lt;br /&gt;
In the 5.2 update, the S-Mine was changed to function via a tripwire rather than just area of effect (the AoE only happens when tripped), which is actually possible, as the real S-Mine can be modified to be tripped by wire.&lt;br /&gt;
[[File:Schrapnellmine 35 mine.jpg|thumb|none|300px|S-Mine 35]]&lt;br /&gt;
[[Image:BFV-smine1.jpg|thumb|600px|none|A S-Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 42==&lt;br /&gt;
The [[Tellermine 42]] is a gadget available for the Assault and Support classes, named the &amp;quot;AT Mine&amp;quot;. As the name implies, it can severely damage enemy tanks when driven through, but can be destroyed by gunfire or deactivated by the Support class. The mine also rather comically serves as the &amp;quot;head&amp;quot; of the targets in the Practice Range, resulting in explosive headshots.&lt;br /&gt;
[[Image:Tellermine 42.jpg|thumb|none|300px|Tellermine 42 Anti-tank mine]]&lt;br /&gt;
[[Image:BFV-tellermine1.jpg|thumb|600px|none|Holding the AT-Mine.]]&lt;br /&gt;
[[Image:BFV-tellermine2.jpg|thumb|600px|none|The mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Hand Grenade==&lt;br /&gt;
The [[Type 97 hand grenade|Type 97 Hand Grenade]] is the standard grenade for the Japanese faction and appears simply as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[Image:BFV-Type97grenade1.jpg|thumb|600px|none|The grenade in the menu.]]&lt;br /&gt;
[[File:BFV Type97 Grenade (1).jpg|thumb|none|600px|A Japanese soldier hunkers down in a trench with the Type 97 grenade.]]&lt;br /&gt;
[[Image:BFV-Type97grenade2.jpg|thumb|600px|none|Two Type 97 grenades with red-painted tops on the Japanese &amp;quot;Ikazuchi&amp;quot; uniform.]]&lt;br /&gt;
&lt;br /&gt;
==Type 98 Stick Grenade==&lt;br /&gt;
Several Japanese Type 98 stick grenades are seen on the &amp;quot;Arashi&amp;quot; uniform. This grenade is a modified version of the Chinese [[Type 67 stick grenade]].&lt;br /&gt;
[[File:Type98stickgrenade.JPG|thumb|none|300px|Type 98 Stick Grenade]]&lt;br /&gt;
[[Image:BFV-ArashiGrenade.jpg|thumb|600px|none|The grenade in the front bags.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Hand Grenade==&lt;br /&gt;
Two [[Type 99 hand grenade|Type 99 Hand Grenade]]s can be seen hanging on the Japanese &amp;quot;Master at Arms&amp;quot; uniform. This is an improved version of the [[Type 97 hand grenade|Type 97 Hand Grenade]] which a non-segmented body.&lt;br /&gt;
[[File:Type 99 grenade.jpg|thumb|none|150px|Type 99 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[Image:BFV-Type99grenade.jpg|thumb|600px|none|The two hanging grenades in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Mine==&lt;br /&gt;
The Summer update includes the Japanese Type 99 Mine as another hand grenade equivalent for all classes, acting as a heavy grenade that can stick to vehicles and can detonate after a short timer.&lt;br /&gt;
[[File:BFV Type 99 Mine (1).jpg|thumb|none|600px|An attempt at holding the Type 99 Mine inside the Iwo Jima caves.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==2 cm FlaK 38==&lt;br /&gt;
[[2cm FlaK 38]] AA guns can be used in the European maps, and is the standard AA gun for the Germans. The Flakvierling 38 variant is mounted on the &amp;quot;Wirbelwind&amp;quot; AA tank, and its appearance in the base game (whose initial launch maps are all set around 1940) is anachronistic by four years, as it was introduced in 1944. Two emplaced versions exist: one with tires for hitching to vehicles, and one that is fully stationary.&lt;br /&gt;
[[file:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[Image:BFV-flak38_1.jpg|thumb|600px|none|A FlaK 38 firing being towed.]]&lt;br /&gt;
[[Image:BFV-flak38_2.jpg|thumb|600px|none|The FlaK 38 in-game.]]&lt;br /&gt;
[[Image:BFV-flak38_3.jpg|thumb|600px|none|Manning the FlaK.]]&lt;br /&gt;
[[File:Flak38.jpg|400px|thumb|none|An original Flakvierling 38.]]&lt;br /&gt;
[[Image:BFV-flak38_4.jpg|thumb|600px|none|The Flakvierling.]]&lt;br /&gt;
[[File:BFV-flak38_5.jpg|thumb|600px|none|Manning the Flakvierling from the inside of a Panzer IV.]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
German Stuka dive bombers can be equipped with 3.7 cm ''Bordkanonen''.&lt;br /&gt;
[[File:Bordkanone 3,7.jpg|thumb|none|350px|Bordkanone 3,7 - 37×263mmB]]&lt;br /&gt;
[[File:BFV-bk1.jpg|thumb|600px|none|A ''Bordkanone'' near a destroyed Stuka.]]&lt;br /&gt;
&lt;br /&gt;
==7.5 cm Pak 40==&lt;br /&gt;
The [[7.5 cm Pak 40]] AT gun is the standard AT gun for the Germans. It can also be fitted in the Panzer IV and its tank destroyer at Rank 3 of its specialization tree, and is also mounted on top of a Sd.Kfz. 251 halftrack for the Germans as a Squad Reinforcement (9850 points), named &amp;quot;Pakwagen&amp;quot;.&lt;br /&gt;
[[Image:7,5 cm-Pak 40.jpg|thumb|none|400px|7.5 cm Pak 40 anti-tank gun - 75x714mm R]]&lt;br /&gt;
[[Image:BFV-pak1.jpg|thumb|600px|none|A PaK 40 in-game.]]&lt;br /&gt;
[[Image:BFV-pak2.jpg|thumb|600px|none|Manning the gun.]]&lt;br /&gt;
[[Image:BFV-pak3.jpg|thumb|600px|none|Using the telescopic sight.]]&lt;br /&gt;
[[Image:BFV-pak4.jpg|thumb|600px|none|Loading a new shell.]]&lt;br /&gt;
[[Image:BFV PAK-Panzer.jpg|thumb|600px|none|The &amp;quot;Pak 40 L/43&amp;quot; mounted on the turret of a Panzer IV as a specialization, which is actually the 7.5 cm KwK 40.]]&lt;br /&gt;
[[Image:BFV PAK-Halftrack (1).jpg|thumb|600px|none|The Pak 40 mounted on a Hanomag (Sd.Kfz. 251 Pakwagen).]]&lt;br /&gt;
[[Image:BFV PAK-Halftrack (2).jpg|thumb|600px|none|Manning the gun in the Hanomag.]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18==&lt;br /&gt;
Several [[8.8 cm Flak 18/36/37/41|Flak 18]] can be seen on multiplayer maps and in the second chapter of the Tirailleur campaign.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 antiaircraft gun on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]]&lt;br /&gt;
[[Image:BFV-flak2-0.jpg|thumb|600px|none|Left view of a FlaK 18 in the campaign.]]&lt;br /&gt;
[[Image:BFV-flak2.jpg|thumb|600px|none|Right view. Note the single-piece barrel, which distinguishes it from a FlaK 36.]]&lt;br /&gt;
[[Image:BFV-flak2-1.jpg|thumb|600px|none|Close up of the gun cradle without the FlaK 37 pointer dials.]]&lt;br /&gt;
[[Image:BFV-flak1.jpg|thumb|600px|none|A covered FlaK on &amp;quot;Fjell 652&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
Like the following German Mörser 16, the British BL 9.2-inch howitzer makes a cameo on the &amp;quot;Pacific Storm&amp;quot; map at the Fort May Courtyard flag but it is only a heap of parts. This heap can be seen during the start of the first &amp;quot;Avanti Savoia&amp;quot; mission of ''Battlefield 1''. Historically, it is almost correct; Britain sent some of these howitzers to Japan during World War One, which in turn sent them to Russia. So this howitzer may stand for a Type 45 240mm howitzer or it is just a placeholder.&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]&lt;br /&gt;
[[Image:BFV-BL-howitzer1.jpg|thumb|600px|none|The unprepared howitzer heap in-game.]]&lt;br /&gt;
[[Image:BFV-BL-howitzer2.jpg|thumb|600px|none|The breech-loading.]]&lt;br /&gt;
&lt;br /&gt;
==12.8-cm-Flak-Zwilling 40==&lt;br /&gt;
Three Flak-Zwillingskanonen are mounted on the &amp;quot;Provence&amp;quot; map.&lt;br /&gt;
[[Image:Flak-Zwilling40.jpg|thumb|none|250px|12.8-cm-Flak-Zwilling 40]]&lt;br /&gt;
[[Image:BFV-flakZwill1.jpg|thumb|600px|none|The Zwillingskanonen in-game.]]&lt;br /&gt;
[[Image:BFV-flakZwill2.jpg|thumb|600px|none|Left view of single FlaK. Note the pointer dials.]]&lt;br /&gt;
[[Image:BFV-flakZwill3.jpg|thumb|600px|none|Right view.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
The German WWI 21cm Mörser 16 heavy howitzer came in with the second appearance of the Rush game mode in the fourth week of the &amp;quot;Defying the Odds&amp;quot; chapter. Unlike in the previous game, it can now be destroyed. Two of these Mörser are also mounted on the &amp;quot;Al Sundan&amp;quot; map.&lt;br /&gt;
[[File:21-cm-Mörser 16.jpg|thumb|none|400px|Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm]]&lt;br /&gt;
[[Image:BFV-Mörser-1.jpg|thumb|600px|none|Unprepared Mörser on the &amp;quot;Twisted Steel&amp;quot; map.]]&lt;br /&gt;
[[Image:BFV-Mörser.jpg|thumb|600px|none|Fully set up Mörser 16 in-game.]]&lt;br /&gt;
[[Image:BFV-Mörser2.jpg|thumb|600px|none|The destroyed howitzer in-game.]]&lt;br /&gt;
[[Image:BFV-Mörser3.jpg|thumb|600px|none|Mörser on the desert map &amp;quot;Al Sundan&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 18==&lt;br /&gt;
Several German [[21 cm Mörser 18]] howitzers can be used and destroyed in the Airborne, Frontlines, and Rush multiplayer modes. Defenders can fire them as quickly as they reload, and are most effective when enemies are spotted; without any spotted enemies, the shell will simply land somewhere in the playable area. Some objectives are radio stations instead, which can call in a strike from howitzers somewhere outside the map, and are functionally identical in terms of gameplay.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|451px|21 cm Mörser 18 - 210 mm. '''Scheme''']]&lt;br /&gt;
[[Image:BFV-Mörser1.jpg|thumb|600px|none|Prepared Mörser 18 in-game.]]&lt;br /&gt;
[[Image:BFV-Mörser18.jpg|thumb|600px|none|Unloaded Mörser.]]&lt;br /&gt;
&lt;br /&gt;
==28/32 cm Schweres Wurfgerät 40==&lt;br /&gt;
Some Sd.Kfz 251 half-tracks in the &amp;quot;Tirailleur&amp;quot; champaign are seen with side-mounted 28/32 cm Schweres Wurfgerät 40 / Wurfrahmen rocket launchers.&lt;br /&gt;
[[Image:BFV-Wurfrahmen.jpg|thumb|600px|none|In ''Fraternité Ou La Mort'', Deme encounters a ''Stuka zu Fuß''.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is mounted on British tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|British Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFV-Besa.jpg|thumb|600px|none|The Besa in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk 1==&lt;br /&gt;
Several British vehicles have [[Bren Gun]]s with drum magazines mounted for anti-infantry use.&lt;br /&gt;
[[File:Bren gun.JPG|thumb|none|450px|Bren Mk 1 - .303 British]]&lt;br /&gt;
[[Image:BFV-Besal1.jpg|thumb|600px|none|The mounted Bren in-game.]]&lt;br /&gt;
[[File:BFV Bren Mounted (1).jpg|thumb|600px|none|Manning the Bren with a drum magazine. Note the sights have been changed.]]&lt;br /&gt;
[[File:BFV Bren Mounted (2).jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
The [[Bofors 40mm]] is mounted on the British Valentine AA tank. Emplaced Bofors cannons were introduced as the stationary AA gun for the British, American and Japanese factions, dealing higher damage than a Flak 38 due to its lower fire rate. On these mounted guns, 40mm shells drop into the gun's receiver and the spent casings come out of the bottom when firing.&lt;br /&gt;
[[Image:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[File:BFV Bofors.jpg|thumb|600px|none|The Bofors turret in the Valentine AA tank, which itself is supposed to represent the Crusader III, AA Mk I, but actually it is just the Crusader's turret on the game's Valentine chassis.]]&lt;br /&gt;
[[File:BFV-bofors2.jpg|thumb|600px|none|Manning the Bofors from the inside.]]&lt;br /&gt;
[[File:BFV-bofors3.jpg|thumb|600px|none|Ejecting a spent casing. This animation is similar to the Garford-Putilov Armoured Car from ''BF1'' where the gunner throws the casing out of the tower.]]&lt;br /&gt;
[[File:BFV-bofors7.jpg|thumb|600px|none|Bofors mounted on a Landing Ship, Tank (LST).]]&lt;br /&gt;
[[File:BFV-bofors4.jpg|thumb|600px|none|A Bofors &amp;quot;40mm AA&amp;quot; on the &amp;quot;Pacific Storm&amp;quot; map.]]&lt;br /&gt;
[[File:BFV-bofors5.jpg|thumb|600px|none|Manning the AA-gun.]]&lt;br /&gt;
[[Image:Bofors40Quad.jpg|thumb|none|350px|Bofors 40mm L/60 quad mounting - 40x311mmR]]&lt;br /&gt;
[[File:BFV-bofors6.jpg|thumb|600px|none|Bofors AA-guns mounted on an American aircraft carrier.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II*==&lt;br /&gt;
British planes like the Spitfire and the Mosquito are armed with [[Browning AN/M2|Browning .303 Mk II*]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II* - .303 British]]&lt;br /&gt;
[[File:BFV-Browning303.jpg|thumb|600px|none|Four Brownings mounted in the Mosquito's nose. All the distinctive traits of the British version of the Browning can be seen here, with the slotted barrel shroud, the large fluted muzzle booster, and the finned conical flash suppressor. The Brownings mounted in the Spitfire lack the flash suppressor, and thus sit entirely inside the wings.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
[[Browning M1919A4]] machine guns are mounted on the M4 Sherman and LVT armored vehicles and can be used from a variety of positions, including hull, co-axial, and top mounts. The Higgins Boats also sports two M1919s with protective shields. &lt;br /&gt;
[[File:M1919A4 pintle.jpg|thumb|none|400px|Browning M1919A4 on an M31C pedestal mount - .30-06 Springfield]]&lt;br /&gt;
[[File:BFV M1919A4 (1).jpg|thumb|none|600px|Operating the Browning on top of a LVT.]]&lt;br /&gt;
[[File:BFV M1919A4 (2).jpg|thumb|none|600px|Aiming the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
American Sherman tanks in &amp;quot;The Last Tiger&amp;quot; War Story have [[Browning M2HB]] machine guns in their turret pintle mounts. An emplaced version, returning from ''Battlefield 4'', has been added in the &amp;quot;War in the Pacific&amp;quot; chapter for the American faction, with a shield. The LVT(A)-1 amphibious tank can be equipped with two M2HBs.&lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BFV M2HB (1).jpg|thumb|none|600px|A 76mm armed Sherman tank foolishly takes &amp;quot;Stefan&amp;quot; head-on. Note the Calliope tank in the background.]]&lt;br /&gt;
[[File:BFV M2HB (2).jpg|thumb|none|600px|A row of the up-armored Sherman's driving through a cinema scene.]]&lt;br /&gt;
[[File:BFV-BrowningHB1.jpg|thumb|600px|none|A just built M2HB.]]&lt;br /&gt;
[[File:BFV-BrowningHB2.jpg|thumb|600px|none|Manning the Browning.]]&lt;br /&gt;
[[File:BFV-BrowningHB3.jpg|thumb|600px|none|Zooming in.]]&lt;br /&gt;
[[File:BFV-BrowningHBLVT.jpg|thumb|600px|none|The LVT(A)-1 with the upraded M2HB turret.]]&lt;br /&gt;
&lt;br /&gt;
==Coaxial Flamethrower==&lt;br /&gt;
The American Sherman and the Japanese Ka-Mi tank can be upgraded with coaxial flamethrowers.&lt;br /&gt;
[[File:BFV-CFlame1.jpg|thumb|600px|none|The Sherman's flamethrower in action on Iwo Jima.]]&lt;br /&gt;
[[File:BFV-CFlame2.jpg|thumb|600px|none|Looking at the Ka Mi's flamethrower and Type 1 37 mm tank gun.]]&lt;br /&gt;
&lt;br /&gt;
==Hispano-Suiza HS.404==&lt;br /&gt;
Spitfires can be upgraded with two [[Hispano-Suiza HS.404]]. The American A/N M3 variant is mounted in Vought F4U Corsair fighter aircraft.&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|400px|Hispano-Suiza HS.404 with ammo drum 20x110mm]]&lt;br /&gt;
[[File:BFV_Hispano.jpg|thumb|none|600px|A Hispano mounted in the Spitfire's wing.]]&lt;br /&gt;
[[File:BFV_ANM.jpg|thumb|none|600px|The A/N M3 mounted near the wing route air inlets which gave it the nickname &amp;quot;Whistling Death&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MG 131 machine gun==&lt;br /&gt;
The primary armament of Messerschmitt Bf 109 fighters are two nose-mounted [[MG131 machine gun]]s.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
[[File:BFV_MG131.jpg|thumb|none|600px|Looking at the two MG131s.]]&lt;br /&gt;
&lt;br /&gt;
==MG 151/20==&lt;br /&gt;
Bf 109 fighters are also armed with [[MG 151 cannon|MG 151/20 cannon]]s, while other planes like the JU 88 can be upgraded with those.&lt;br /&gt;
[[File:mg15120.jpg|thumb|400px|none|Mauser MG 151/20, standard propeller dome armament for the Messerschmitt Bf 109 - 20x82mm.]]&lt;br /&gt;
[[File:BFV_MG151.jpg|thumb|none|600px|Two MG 151/20 mounted in the hull of a JU 88 bomber.]]&lt;br /&gt;
&lt;br /&gt;
==MG17==&lt;br /&gt;
[[MG17 machine gun]]s are mounted on German planes.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG17 machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFV-mg17.jpg|thumb|600px|none|An MG17 mounted on a Stuka. Note the Jericho siren which actually spins when diving.]]&lt;br /&gt;
&lt;br /&gt;
==MG34 Panzerlauf==&lt;br /&gt;
The [[MG34|MG34 Panzerlauf]] variant, fitted with the saddle drum magazine, is mounted to various German vehicles and as a standalone stationary weapon, while the belt-fed MG34 Panzerlauf is mounted in the hull and coaxial mounts of German tanks. In the second January 2019 patch, the mounted MG34 stationary weapon previously only seen in the campaign was added to multiplayer, replacing the Vickers as the German constructible stationary MG.&lt;br /&gt;
&lt;br /&gt;
The Panzerlauf barrel is also available as a customization option for the &amp;quot;barrel&amp;quot; component for the infantry MG34.&lt;br /&gt;
[[Image:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:MG34 Patronentrommel34.jpg|thumb|none|400px|MG34 with 75 round saddle drum magazine Patronentrommel 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV_MG34_Mounted_(1).jpg|thumb|600px|none|The MG34 mounted on the backseat of a Kubelwagen; the Panzerlauf (Armored Barrel) barrel can be seen here.]]&lt;br /&gt;
[[File:BFV_MG34_Mounted_(2).jpg|thumb|600px|none|Manning the mounted MG34.]]&lt;br /&gt;
[[File:BFV_MG34_Mounted_(3).jpg|thumb|600px|none|Aiming. While the sights aren't properly aligned, the actual point of impact is also higher than the front sight, so this common video game issue actually makes a bit more sense here.]]&lt;br /&gt;
[[File:BFV_MG34_Mounted_(4).jpg|thumb|600px|none|The stationary MG34 added with the second January 2019 patch. This is the rear view.]]&lt;br /&gt;
[[File:BFV_MG34_Mounted_(5).jpg|thumb|600px|none|The front view of the same weapon.]]&lt;br /&gt;
[[File:Battlefield™ V 20191011091411.jpg|thumb|600px|none|The &amp;quot;Mint&amp;quot; barrel option for the Support's MG34. Other skin variants use the Panzerlauf barrel as well.]]&lt;br /&gt;
[[File:BFV MG34Panzerlauf.jpg|thumb|none|600px|The coaxial-mounted MG34 in ''Stefan's'' turret can be seen just behind Müller's hat.]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon 20mm Cannon==&lt;br /&gt;
The Valentine AA tank can be upgraded with [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s. Some Oerlikon can be seen mounted on American ships on the Pacific maps.&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm.]]&lt;br /&gt;
[[Image:BFV Oerlikon.jpg|thumb|none|600px|Three Oerlikon cannons mounted on a Valentine chassis.]]&lt;br /&gt;
[[Image:BFV-Oerlikonship.jpg|thumb|none|600px|A line of Oerlikons on an aircraft carrier.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 6-pounder==&lt;br /&gt;
The British counterpart to the PaK 40 is the British Ordnance QF 6-pounder Anti-Tank gun. It is also mounted on top of a T48 GMC half-track as a Squad Reinforcement for the British at 9850 Requisition Points. It is also usable in the Pacific maps.&lt;br /&gt;
[[Image:qf6at.jpg|thumb|none|400px|Ordnance QF 6-pounder]]&lt;br /&gt;
[[Image:BFV-qf1.jpg|thumb|600px|none|Rear View of the AT gun.]]&lt;br /&gt;
[[Image:BFV-qf2.jpg|thumb|600px|none|Front View.]]&lt;br /&gt;
[[Image:BFV-qf3.jpg|thumb|600px|none|Using the sight.]]&lt;br /&gt;
[[Image:BFV-qf4.jpg|thumb|600px|none|A Japanese QF 6-pounder with camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 17-pounder==&lt;br /&gt;
The &amp;quot;Valentine Archer&amp;quot; tank destroyer's main gun is an Ordnance QF 17-pounder anti-tank gun.&lt;br /&gt;
[[Image:Archer-spg 3.jpg|thumb|none|400px|SP 17pdr, Valentine, Mk. I, Archer]]&lt;br /&gt;
[[Image:qf17at.jpg|thumb|none|400px|3-inch Ordnance Quick-Firing 17-pounder (17-pdr) - 76.2×583mmR]]&lt;br /&gt;
[[Image:BFV-Archer1.jpg|thumb|600px|none|The tank seen in the customization menu; the gun is called &amp;quot;OF 17PDR&amp;quot;.]]&lt;br /&gt;
[[Image:BFV-Archer2.jpg|thumb|600px|none|A disabled Archer on the map &amp;quot;Hamada&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 25-pounder==&lt;br /&gt;
Destroyed British self-propelled artillery vehicles can be seen with mounted QF 25-pounder howitzers.&lt;br /&gt;
[[File:25 Pounder Gun.JPG|thumb|350px|none|Royal Ordnance QF 25 pounder gun - 87.6mm]]&lt;br /&gt;
[[Image:BFV-QF25.jpg|thumb|none|600px|A Bishop tank on the &amp;quot;Arras&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==Type 10 120mm Dual-Purpose Gun==&lt;br /&gt;
Japanese Type 10 120mm Dual Purpose Guns are usable on Pacific maps. Some objectives in the Pacific maps feature the Type 10 with a shield for small arms protection. It is effective against infantry and tanks, but it can also be used against aircraft. When spotted by a U.S. soldier, it is sometimes called a &amp;quot;[[Type 96 25 mm AT/AA Gun|Triple AA Gun]]&amp;quot;.&lt;br /&gt;
[[Image:Type10Cannon.jpg|thumb|none|400px|Damaged Japanese Type 10 dual-purpose gun on Guam - 120mm]]&lt;br /&gt;
[[Image:Bfv-type10-1.jpg|thumb|600px|none|A &amp;quot;Type 10&amp;quot; mounted in a tunnel in [[Flags of our Fathers|Mount Suribachi]] on [[Letters from Iwo Jima|Iwo Jima]].]]&lt;br /&gt;
[[Image:Bfv-type10-2.jpg|thumb|600px|none|Rear view of another gun in the same tunnel.]]&lt;br /&gt;
[[Image:Bfv-type10-2-1.jpg|thumb|600px|none|A Type 10 with a shield on the &amp;quot;Pacific Storm&amp;quot; map.]]&lt;br /&gt;
[[Image:Bfv-type10-3.jpg|thumb|600px|none|Manning the shielded gun.]]&lt;br /&gt;
&lt;br /&gt;
==Type 93 Heavy Machine Gun==&lt;br /&gt;
The Japanese [[Type 93 Heavy Machine Gun]] is added to the game with the &amp;quot;War in the Pacific&amp;quot; chapter, found on Pacific maps, and can be built by the Japanese faction as emplacements, as a counterpart to the Browning M2HB. Like the M2HB, the Type 93 can be equipped on Type 2 Ka-Mi amphibious tanks replacing the Type 1 37 mm tank gun for anti-air use.&lt;br /&gt;
[[Image:Type93HMG.jpg|thumb|none|300px|Type 93 Heavy Machine Gun - 13.2mm]]&lt;br /&gt;
[[Image:Bfv-type93-1.jpg|thumb|600px|none|A Japanese soldier manning the HMG.]]&lt;br /&gt;
[[Image:Bfv-type93-2.jpg|thumb|600px|none|Another side view.]]&lt;br /&gt;
[[Image:Bfv-type93-3.jpg|thumb|600px|none|First person view.]]&lt;br /&gt;
[[Image:Bfv-type93-4.jpg|thumb|600px|none|Zooming in the iron sights.]]&lt;br /&gt;
[[Image:Bfv-type93-5.jpg|thumb|600px|none|A pair of Type 93s mounted in the turret of a Type 2 Ka-Mi tank.]]&lt;br /&gt;
[[Image:Bfv-type93-6.jpg|thumb|600px|none|Tanker's view.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Aircraft Machine Gun==&lt;br /&gt;
Japanese Mitsubishi A6M &amp;quot;Zero&amp;quot; fighters are armed with two [[Vickers#Type_97_Aircraft_Machine_Gun|Type 97 Aircraft Machine Gun]]s which wiggle when shooting. The A6M5 can be equipped with 6 Type 97 on Rank 1.&lt;br /&gt;
[[Image:Type 97.jpg|thumb|none|400px|Type 97 aircraft machine gun - 7.7x56mm R]]&lt;br /&gt;
[[Image:Bfv-type97Air1.jpg|thumb|600px|none|Two MGs mounted in a disabled &amp;quot;Zero&amp;quot;.]]&lt;br /&gt;
[[Image:Bfv-type97Air2.jpg|thumb|600px|none|Before taking off a Japanese pilot checks his Flight instruments.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 light machine gun==&lt;br /&gt;
The vehicle-mounted version of the [[Type 97 light machine gun]] is the turret and coaxial machine gun of Japanese tanks.&lt;br /&gt;
[[Image:Type 97 tank machine gun.jpg|thumb|none|400px|Type 97 light machine gun in-tank configuration - 7.7x58mm Arisaka]]&lt;br /&gt;
[[Image:Bfv-type97tank1.jpg|thumb|600px|none|A Type 97 mounted on top of a Type 97 tank.]]&lt;br /&gt;
[[Image:Bfv-type97tank2.jpg|thumb|600px|none|Manning the machine gun.]]&lt;br /&gt;
[[Image:Bfv-type97tank3.jpg|thumb|600px|none|A hull mounted Type 97.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Cannon==&lt;br /&gt;
The &amp;quot;Zeros&amp;quot; are also armed with two wing-mounted [[Type 99 cannon]]s. The A6M2 can be equipped with two more, like A/N M3 on the Corsairs. An Angled &amp;quot;20mm HE&amp;quot; can be unlocked at rank 4 for the A6M5, which is mounted on top of the cockpit.&lt;br /&gt;
[[Image:Navy Type 99-1 &amp;amp; 99-2.JPG|thumb|none|400px|Type 99 cannon aircraft variants, top an earlier Type 99 Mark 1 Model 3 - 20x72mm RB, bottom a later Type 99 Mark 2 Model 3 - 20x101mm RB]]&lt;br /&gt;
[[Image:Bfv-type99c1.jpg|thumb|600px|none|A covered Zeke at the Airfield on &amp;quot;Pacific Storm&amp;quot; with the mounted cannons.]]&lt;br /&gt;
[[Image:Bfv-type99c2.jpg|thumb|600px|none|Flying A6M with four mounted Type 99s with extra splash damage.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
The [[Vickers]] Machine Gun is the buildable stationary heavy MG for the British faction. It uses the same animations as ''Battlefield 1'''s Maxim, but its &amp;quot;visual recoil&amp;quot; (sight misalignment while firing) has been drastically reduced to the point of effectively being gone, as with all other guns in BFV.&lt;br /&gt;
&lt;br /&gt;
The bulbous post-1940 Mark II blast deflector for the Vickers is available as a visual modification of the &amp;quot;muzzle&amp;quot; component of various weapons.&lt;br /&gt;
[[Image:VickersMk1.jpg|thumb|none|400px|Vickers Mk. I - .303 British]]&lt;br /&gt;
[[Image:Bfv-vickers1.jpg|thumb|600px|none|The front of the Vickers.]]&lt;br /&gt;
[[Image:Bfv-vickers2.jpg|thumb|600px|none|The rear of the Vickers.]]&lt;br /&gt;
[[Image:Bfv-vickers3.jpg|thumb|600px|none|Using the Vickers.]]&lt;br /&gt;
[[Image:Bfv-vickers4.jpg|thumb|600px|none|Aiming down the sights.]]&lt;br /&gt;
[[Image:Bfv-mg42muzzlemint.jpg|thumb|600px|none|The &amp;quot;Mint&amp;quot; muzzle modification for the MG42 uses the post-1940 Mark II blast deflector for the Vickers. Other muzzle modifications also use the blast deflector.]]&lt;br /&gt;
&lt;br /&gt;
==ZB-53 / Vz.37==&lt;br /&gt;
The Czech [[ZB-53 / Vz.37]] is mounted on the Panzer 38(t).&lt;br /&gt;
[[File:ZB-53.jpg|thumb|none|400px|ZB 53 / Vz.37 machine gun on tripod - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFV-zb.jpg|thumb|600px|none|The MG 37 (T) mounted on the tank.]]&lt;br /&gt;
&lt;br /&gt;
=Cosmetic Modifications=&lt;br /&gt;
&lt;br /&gt;
The following weapons do not appear as full weapons, and only parts of them appear as cosmetic customization options in BFV.&lt;br /&gt;
&lt;br /&gt;
==Colt Monitor==&lt;br /&gt;
The cutts compensator from a Colt Monitor is available as a visual modification of the &amp;quot;muzzle&amp;quot; component of various weapons.&lt;br /&gt;
[[Image:Coltmonitor.jpg|500px|thumb|none|Colt R80 Monitor with Cutts Compensator - .30-06]]&lt;br /&gt;
[[Image:Bfv-stgmuzzlechrome.jpg|thumb|600px|none|The &amp;quot;Chromed Finish&amp;quot; muzzle modification for the StG 44. Other muzzle modifications also use the Colt Monitor cutts compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Lahti L-39==&lt;br /&gt;
The muzzle of the Finnish [[Lahti L-39]] anti-tank rifle is available as a visual modification of the &amp;quot;muzzle&amp;quot; component of various weapons.&lt;br /&gt;
[[Image:Lahti_with_PKM_for_size.jpg|thumb|none|450px|Lahti L-39 with a [[PK Machine Gun]] for scale - 20x138mm B]]&lt;br /&gt;
[[Image:Bfv-Lahtimuzzle1.jpg|thumb|600px|none|The &amp;quot;Chromed Finish&amp;quot; muzzle modification for the Kar98k.]]&lt;br /&gt;
[[Image:Bfv-Lahtimuzzle2.jpg|thumb|600px|none|The &amp;quot;Liberte&amp;quot; muzzle modification for the LS/26.]]&lt;br /&gt;
&lt;br /&gt;
==PTRD-41==&lt;br /&gt;
A muzzle from a [[PTRD-41]] is available as a visual modification of the &amp;quot;muzzle&amp;quot; component of various weapons.&lt;br /&gt;
[[Image:PTRD-41.jpg‎|thumb|none|500px|PTRD-41 Anti-tank rifle - 14.5x114mm]]&lt;br /&gt;
[[Image:Bfv-mg42muzzleblued.jpg|thumb|600px|none|The &amp;quot;Blued&amp;quot; muzzle modification for the MG42. Other muzzle modifications also use the PTRD-41 muzzle.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The Cutts compensator from a [[Reising Submachine Gun|Reising M50]] submachine gun is available as a visual modification of the &amp;quot;muzzle&amp;quot; component of various weapons.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|500px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[Image:Bfv-STGmuzzleReising.jpg|thumb|600px|none|The &amp;quot;Gold Plated&amp;quot; muzzle modification for the STG-44. Other muzzle modifications also use the Reising's Cutts compensator.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk V==&lt;br /&gt;
The Sten Mk V barrel shroud and front sights are featured as a visual modification of the Sten's &amp;quot;barrel&amp;quot; component.&lt;br /&gt;
[[Image:Sten Mk5 without vertical grip.jpg|thumb|none|400px|Sten Mk V - 9x19mm without vertical grip.]]&lt;br /&gt;
[[Image:Bfv-nightowlbarrel.jpg|thumb|600px|none|The &amp;quot;Night Owl&amp;quot; barrel modification. Other barrel modifications also use the Mk V barrel shroud and front sights.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The Sten Mk I muzzle and stock are featured as visual modifications of the Sten's &amp;quot;muzzle&amp;quot; and &amp;quot;stock&amp;quot; components. The Mk I muzzle is also a visual modification used with many other weapons.&lt;br /&gt;
[[Image:Sten MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm]]&lt;br /&gt;
[[Image:Bfv-stenmintmuzzle.jpg|thumb|600px|none|The &amp;quot;Mint&amp;quot; muzzle modification. Other muzzle modifications also use the Mk I muzzle.]]&lt;br /&gt;
[[Image:Bfv-stengoldstock.jpg|thumb|600px|none|The &amp;quot;Gold Plated&amp;quot; stock modification. Other stock modifications also use the Mk I stock.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I*==&lt;br /&gt;
The Sten Mk 1* stock is an available visual modification of the Sten's &amp;quot;stock&amp;quot; component.&lt;br /&gt;
[[Image:Sten MkI star.jpg|thumb|none|400px|Sten Mk I* - 9x19mm]]&lt;br /&gt;
[[Image:Bfv-stenchromedstock.jpg|thumb|600px|none|The &amp;quot;Chromed Finish&amp;quot; stock modification. Other stock modifications also use the Mk I* stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Money_Heist_-_Season_3&amp;diff=1565850</id>
		<title>Money Heist - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Money_Heist_-_Season_3&amp;diff=1565850"/>
		<updated>2023-03-25T08:57:31Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Coruña MP 41/44 */ Spanish EMPs were not licensed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV&lt;br /&gt;
|name=''Money Heist - Season 3''&lt;br /&gt;
|picture = Money Heist Season 3 Main Poster.jpg&lt;br /&gt;
|caption = Poster&lt;br /&gt;
|country = [[File:ESP.jpg|25px]] Spain&lt;br /&gt;
|channel =  Netflix&lt;br /&gt;
|genre = Crime &amp;lt;br&amp;gt; Drama&lt;br /&gt;
|dates = 2021&lt;br /&gt;
|volume/parts = 1-2, 5-6&lt;br /&gt;
|episodes = 10&lt;br /&gt;
|character1=Silene &amp;quot;Tokyo&amp;quot; Oliveria&lt;br /&gt;
|actor1=Úrsula Corberó&lt;br /&gt;
|character2=The Professor&lt;br /&gt;
|actor2=Álvaro Morte&lt;br /&gt;
|character3=Andrés &amp;quot;Berlin&amp;quot; de Fonollosa &lt;br /&gt;
|actor3=Pedro Alonso &lt;br /&gt;
|character4=Raquel Murillo &lt;br /&gt;
|actor4=Itziar Ituño&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Season 3, with Volume 1 (5 episodes) and Volume 2 (5 Episodes), is a continuation of Season 2 and the final season of the mainline ''Money Heist''/''La Casa de Papel'' franchise concerning Professor's heist of the Bank of Spain. It should be noted that sometimes individual parts are referred to as seasons.&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|3|Money Heist}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Rio (Miguel Herrán) continues to primarily uses an [[M1911A1]] variant.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==CZ-75==&lt;br /&gt;
Tokyo (Úrsula Corberó) uses a [[CZ-75]].&lt;br /&gt;
[[Image:Cz75b9mm.jpg|thumb|none|300px|CZ 75B - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==CAA RONI==&lt;br /&gt;
Mateo Canalejas (Juan Carlos Heredia), a Special Forces operative, dual-wields [[CAA RONI]] handguns during the assault on the Bank of Spain. &lt;br /&gt;
[[File:CAA.Tactical-RONI-G1.jpg|350px|thumb|none|Glock 19 mounted in CAA RONI-G1, with weaponlight, red dot sight, and 3x magnifier - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Manila (Julia Martínez) is carrying a [[PPK]], which she uses on several occasions to pacify the hostages in the Bank of Spain.&lt;br /&gt;
[[Image:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92S==&lt;br /&gt;
[[Beretta 92S]] is carried by a former Inspector, Raquel Murillo, but it gets overshadowed by the MP-5 submachine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early-style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A5]] continues to be one of the primary weapons used by the heist crew and is once again used by both Tokyo (Úrsula Corberó) and Lisbon (Raquel Murillo). It is also used by police and Special Forces.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Coruña M41/44==&lt;br /&gt;
For an unknown reason, Special Forces commander Sagasta (José Manuel Seda) uses an outdated Coruña M41/44, a Spanish copy of the [[Erma EMP-35|Erma EMP]].&lt;br /&gt;
[[File:Erma EMP early.jpg|thumb|none|450px|Erma EMP - 9x19mm. This is an earlier model. Note the tangent rear sight and lack of a safety latch. The Spanish copies are identical except for the M41/44, which has a safety plunger underneath the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
Ramiro Vázquez (Alberto Amarilla) carries a customized [[Heckler &amp;amp; Koch MP5K-PDW]] with an ACOG sight and foregrip.&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K-PDW - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The heist crew continue to use the [[Heckler &amp;amp; Koch G36KV]]. This rifle is carried by Helsinki (Mirko Dragic) and Marseille (Jakov). It is once again also used by police and Special Forces.&lt;br /&gt;
[[File:G36K-Export.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with export optical sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is once again carried by Palermo (Martín Berrote), Helsinki (Mirko Dragic), Denver (Daniel Ramos), his wife Stockholm (Mónica Gaztambide), Nairobi (Ágata Jiménez), and Rio (Aníbal Cortés). The rifle is also carried by the police and special forces. It is to be noted that Denver prefers to fire his G36 with a folded stock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==AR-1F ==&lt;br /&gt;
Manila (Julia Martínez) continues to use the Bulgarian [[Arsenal AR|Arsenal AR-1F]]. Like Denver, Manila prefers to fire her AR-1F with a folded stock.&lt;br /&gt;
[[File:AR-1F.jpg|thumb|none|450px|Arsenal AR-1F - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] returns from previous seasons, once again used to defend chokepoints, although it is moved around when needed.&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==CETME Ameli==&lt;br /&gt;
Arantxa Arteche (Jennifer Miranda) carries a [[CETME Ameli]] light machine gun, usually firing from the hip like most of the Special Forces members and robbers during the assault on the Bank of Spain.&lt;br /&gt;
[[File:CetmeAmeli556.jpg|thumb|none|450px|CETME Ameli - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Accuracy International Arctic Warfare Police ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare Police]] is a sniper rifle used by the police snipers primarily through Season 3. This seems to be an airsoft-modified rifle, as real AWs have a matte or shiny black bolt. The chrome bolt is to be found in the airsoft versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AI AWP.jpg|thumb|none|500px|Accuracy International AWP - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36==&lt;br /&gt;
Along the AW, the [[Heckler &amp;amp; Koch G36]] can be found in the hands of the police snipers through Season 3. Like the AW, this seems to be a heavily modified airsoft conversion.&lt;br /&gt;
&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|400px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Palermo (Martín Berrote), fires an [[RPG-7]] into the clustered Special Forces, hiding among the rubble after the initial breach.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Spanish Produced/Filmed]]&lt;br /&gt;
[[Category:Netflix]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Isonzo&amp;diff=1545252</id>
		<title>Isonzo</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Isonzo&amp;diff=1545252"/>
		<updated>2023-01-06T13:52:46Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Villar Perosa M1915 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''Isonzo''&lt;br /&gt;
|picture = IsonzoVGPoster.jpg&lt;br /&gt;
|caption =''Offical Boxart''&lt;br /&gt;
|date=September 13, 2022&lt;br /&gt;
|developer=BlackMill Games &lt;br /&gt;
|publisher=M2H &lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Linux&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Isonzo''''' is the third entry of the [[WWI Game Series]], which is named after the loss-ridden twelve battles of the Isonzo River in the Julian Alps, which took place between 1915 and 1918. Over 500,000 soldiers and civilians lost their lives in what is now the border between Italy and Slovenia..&lt;br /&gt;
&lt;br /&gt;
The principal game mode is Offensive mode, in which one attacking and one defending faction face each other in massive battles. Large-scale battles between infantry take place in several phases and extend over successive maps. Enemy objectives must be captured, key points blown up, or an advance prevented on the other side. Mid-range firefights and close combat with bayonets dominate the battlefield. Teams are broken up into small squads that serve as quick spawn points for each other. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
A class system divides players into specific combat roles. These not only differ in their equipment but also each has unique abilities. For example, the sniper uses scopes, the officer calls in air support, the climber can run especially fast, and the engineer sets up mortars, machine guns, and barricades.&lt;br /&gt;
&lt;br /&gt;
Weapons, equipment, and passive perks can be unlocked by gaining experience points with different classes. Some weapons may be shared between classes, while others may be exclusive to certain classes. &lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1915==&lt;br /&gt;
The first iteration of the Beretta pistols, the [[Beretta M1915]] is available for the Italian Officer, Engineer, Assault, and Marksman as the &amp;quot;Beretta Modello 1915&amp;quot;. The Austro-Hungarian Officer can also use the M1915 as their last unlock, representing a captured weapon.&lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta Modello 1915 - .32 ACP]]&lt;br /&gt;
[[File:Isonzo-Beretta1.jpg|thumb|none|600px|A Italian Officer with a Beretta M1915.]]&lt;br /&gt;
[[File:Isonzo-Beretta2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-Beretta3.jpg|thumb|none|600px|Reloading. For the first time in the series, pistols have different animations for a tactical or empty reload. In this case, when reloading from an empty magazine, the slide drops.]]&lt;br /&gt;
[[File:Isonzo-Beretta4.jpg|thumb|none|600px|Racking the slide.]]&lt;br /&gt;
[[File:Isonzo-BerettaPromo.jpg|thumb|none|600px|An official render of the Beretta M1915.]]&lt;br /&gt;
&lt;br /&gt;
==Frommer Stop==&lt;br /&gt;
The Hungarian-made [[Frommer Stop]] is available to the Austro-Hungarian Officer and Marksman, referred to by its full name.&lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:Isonzo-Frommer1.jpg|thumb|none|600px|The Frommer in use atop Sabotino.]]&lt;br /&gt;
[[File:Isonzo-Frommer2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-Frommer3.jpg|thumb|none|600px|Reloading the Frommer.]]&lt;br /&gt;
[[File:Isonzo-Frommer4.jpg|thumb|none|600px|Like with the Beretta M1915, the user pulls the slide upon loading a fresh magazine.]]&lt;br /&gt;
[[File:Isonzo-FrommerStopPromo.jpg|thumb|none|600px|An official render of the Frommer Stop.]]&lt;br /&gt;
&lt;br /&gt;
==Glisenti Model 1910==&lt;br /&gt;
The [[Glisenti Model 1910]], referred to as the &amp;quot;Glisenti Modello 1910&amp;quot;, is available exclusively to the Italian Officer.  &lt;br /&gt;
[[File:GlisentiM1910.jpg|thumb|none|300px|Glisenti Modello 1910 - 9mm Glisenti]]&lt;br /&gt;
[[File:Isonzo-Glisenti1.jpg|thumb|none|600px|The Gilisenti atop the ''Sextenstein'' dolomites.]]&lt;br /&gt;
[[File:Isonzo-Glisenti2.jpg|thumb|none|600px|Aiming at the mountains.]]&lt;br /&gt;
[[File:Isonzo-Glisenti3.jpg|thumb|none|600px|Loading a magazine.]]&lt;br /&gt;
[[File:Isonzo-Glisenti4.jpg|thumb|none|600px|Loading a new magazine. Unlike the Beretta M1915 in which its slide drops back into battery during an empty reload, the Glisenti remains in place.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] returns from ''[[Tannenberg]]'' and ''[[Verdun]]'' with the German Empire as part of the Caporetto expansion.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Pistole-Parabellum 'Luger' - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Isonzo-Luger1.jpg|thumb|none|600px|An ''Offizier'' carries his &amp;quot;Pistole Parabellum 1908 'Luger'&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-Luger2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-Luger3.jpg|thumb|none|600px|Removing the empty magazine.]]&lt;br /&gt;
[[File:Isonzo-Luger4.jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
[[File:Isonzo-Luger5.jpg|thumb|none|600px|Moving the toggle-action.]]&lt;br /&gt;
[[File:Isonzo-Luger6.jpg|thumb|none|600px|Meleeing with the Luger.]]&lt;br /&gt;
[[File:Isonzo-LugerPromo.jpg|thumb|none|600px|An official render of the Luger.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96]] returns from ''Verdun'' and ''Tannenberg'' as part of the Caporetto expansion, available to the German officer and marksman classes. Regardless of whether the player has the Mauser C96 equipped, the Bavarian lieutenant, available in the ''Royal Units'' skin pack, has a Mauser C96 in its holster on the belt.&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|300px|none|Mauser C96 &amp;quot;Pre-War Commercial&amp;quot; - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Isonzo-C961.jpg|thumb|none|600px|A C96 wielded by a Württemberger officer in the ''Alpenkorps''.]]&lt;br /&gt;
[[File:Isonzo-C962.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Isonzo-C963.jpg|thumb|none|600px|Stripping down ten 7.63x25mm Mauser rounds into the magazine.]]&lt;br /&gt;
[[File:Isonzo-C964.jpg|thumb|none|600px|Melee bashing the air.]]&lt;br /&gt;
[[File:Isonzo-C96Menu.jpg|thumb|none|600px|The ''Bayerischer Leutnant'' with a C96 in its proprietary holster.]]&lt;br /&gt;
[[File:Isonzo-C96Promo.jpg|thumb|none|600px|The Mauser C96 in a promo.]]&lt;br /&gt;
&lt;br /&gt;
==Roth-Steyr M1907==&lt;br /&gt;
The [[Roth-Steyr M1907]] is usable by the Austro-Hungarian Officer.&lt;br /&gt;
[[File:Rothsteyr07.jpg|thumb|300px|none|Roth-Steyr Repetierpistole M1907 - 8mm]]&lt;br /&gt;
[[File:Isonzo-Roth1.jpg|thumb|none|600px|A Roth-Steyr in use by an Austro-Hungarian Officer.]]&lt;br /&gt;
[[File:Isonzo-Roth2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-Roth3.jpg|thumb|none|600px|Inserting the stripper clip into the breech.]]&lt;br /&gt;
[[File:Isonzo-Roth4.jpg|thumb|none|600px|Removing the clip.]]&lt;br /&gt;
[[File:Isonzo-Roth-SteyrPromo.jpg|thumb|none|600px|An official render of the Roth-Steyr M1907.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] is available for the Austro-Hungarian officer, assault, and marksmen classes as the &amp;quot;Steyr M1912 'Steyr-Hahn'&amp;quot;. A captured version is available to Italian officers. Unlike the Roth-Steyr, the Steyr-Hahn is capable of being reloaded mid-magazine, albeit at a significantly reduced rate.&lt;br /&gt;
[[File:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 - 9x23mm Steyr]]&lt;br /&gt;
[[File:Isonzo-SteyrM19121.jpg|thumb|none|600px|A Austro-Hungarian soldier with a Steyr-Hahn M1912 in hand.]]&lt;br /&gt;
[[File:Isonzo-SteyrM19122.jpg|thumb|none|600px|Aiming at the house.]]&lt;br /&gt;
[[File:Isonzo-SteyrM19123.jpg|thumb|none|600px|Partial reload in which the player loads loose cartridges.]]&lt;br /&gt;
[[File:Isonzo-SteyrM19124.jpg|thumb|none|600px|Full reload, akin to the Roth-Steyr with stripper clips but with two less cartridges.]]&lt;br /&gt;
[[File:Isonzo-SteyrM19125.jpg|thumb|none|600px|Engaging the safety to release the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The default sidearm of the Italians is the [[Bodeo Model 1889]]. It is available to the Officer and Marksman.&lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:Isonzo-Bodeo1.jpg|thumb|none|600px|A ''Tenente Fanteria'' holds his &amp;quot;Bodeo Modello 1889&amp;quot; near Fort Carbin Warden.]]&lt;br /&gt;
[[File:Isonzo-Bodeo2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-Bodeo2-1.jpg|thumb|none|600px|Opening the loading gate.]]&lt;br /&gt;
[[File:Isonzo-Bodeo3.jpg|thumb|none|600px|Ejecting a spent casing.]]&lt;br /&gt;
[[File:Isonzo-Bodeo4.jpg|thumb|none|600px|Replacing it with a new one.]]&lt;br /&gt;
[[File:Isonzo-Bodeo6.jpg|thumb|none|600px|Moving the ejecting rod.]]&lt;br /&gt;
[[File:Isonzo-Bodeo7.jpg|thumb|none|600px|Closing the loading gate.]]&lt;br /&gt;
[[File:Isonzo-BodeoPromo.jpg|thumb|none|600px|An official render of the Bodeo Revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Rast &amp;amp; Gasser 1898==&lt;br /&gt;
The [[Rast-Gasser 1898|Rast &amp;amp; Gasser 1898]] is available to the Austro-Hungarians. Like its Italian counterpart revolver, it is available to the Officer and Marksman.&lt;br /&gt;
[[File:Rast-Gasser.jpg|thumb|none|300px|Rast &amp;amp; Gasser Modell 1898 - 8x27mm Gasser]]&lt;br /&gt;
[[File:Isonzo-RastGasser1.jpg|thumb|none|600px|While on top of the Dolomites, an Austro-Hungarian Officer wields his &amp;quot;Rast &amp;amp; Gasser M1898&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-RastGasser2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-RastGasser3.jpg|thumb|none|600px|Opening the loading gate.]]&lt;br /&gt;
[[File:Isonzo-RastGasser4.jpg|thumb|none|600px|Getting rid of a spent casing.]]&lt;br /&gt;
[[File:Isonzo-RastGasser5.jpg|thumb|none|600px|Filling in a fresh one.]]&lt;br /&gt;
[[File:Isonzo-RastGasser6.jpg|thumb|none|600px|Moving the ejecting rod.]]&lt;br /&gt;
[[File:Isonzo-RastGasser7.jpg|thumb|none|600px|Closing the loading gate.]]&lt;br /&gt;
[[File:Isonzo-RastGasserPromo.jpg|thumb|none|600px|An official render of the Rast &amp;amp; Gasser 1898.]]&lt;br /&gt;
&lt;br /&gt;
==Reichsrevolver M1883==&lt;br /&gt;
The [[Reichsrevolver M1883]] returns from previous games as part of the German Empire with the Caporetto expansion.&lt;br /&gt;
[[File:1883 ReichsRevolver.jpg|thumb|none|300px|Reichsrevolver M1883 - 10.6x25mmR]]&lt;br /&gt;
[[File:Isonzo-Reichsrevolver1883Promo.jpg|thumb|none|600px|The Reichsrevolver M1883 in a promo.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Villar Perosa M1915==&lt;br /&gt;
The [[Villar Perosa M1915]] appears as a weapon for the Italian side, available exclusively to Assault as the &amp;quot;Villar Perosa 9mm Mo. 15&amp;quot; (the correct wartime designation was ''&amp;quot;Pistola Mitragliatrice Fiat Mod. 1915&amp;quot;''). It is the only man-portable fully automatic weapon usable by the Italians. It can be fired from both barrels when mounted on its bipod, or hipfired from a single barrel.&lt;br /&gt;
&lt;br /&gt;
The reload animation for the Villar Perosa is incorrect; the player does not press the magazine release catches, instead just yanking the magazines out of the feeds, and the cocking pawls both retract together instead of individually.&lt;br /&gt;
The presence of a bipod on this weapon is not accurate for maps set in 1916; the bipod was not introduced until later in 1917. Before then, the Villar Perosa was issued with a square shield mount. The spring-loaded magazine release catches seen on the in-game model were also a later feature, with the earlier models utilizing a unique magazine release system that involved rotating the magazine housings anti-clockwise.&lt;br /&gt;
[[File:Villar Perosa Bipod.jpg|thumb|none|450px|Villar Perosa M1915 (in infantry configuration) - 9x19mm Glisenti]]&lt;br /&gt;
[[File:Isonzo-VillarPerosa1.jpg|thumb|none|600px|An Italian soldier holds his &amp;quot;Villar Perosa 9 mm Mo.15&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-VillarPerosa2.jpg|thumb|none|600px|Aiming. Note that the rear sight peephole is not used.]]&lt;br /&gt;
[[File:Isonzo-VillarPerosa3.jpg|thumb|none|600px|Pressing the right trigger.]]&lt;br /&gt;
[[File:Isonzo-VillarPerosa4.jpg|thumb|none|600px|Removing the right magazine which still contains some 9x19mm rounds. The player does not push the magazine release catch and simply yanks the magazine out of the feed; this is not possible in reality.]]&lt;br /&gt;
[[File:Isonzo-VillarPerosa5.jpg|thumb|none|600px|Loading a new magazine.]]&lt;br /&gt;
[[File:Isonzo-VillarPerosa6.jpg|thumb|none|600px|Cocking the Villar Perosa. The player only pulls back the right cocking pawl, but the left one automatically retracts with it, cocking both bolts. In reality, both pawls had to be retracted individually.]]&lt;br /&gt;
[[File:Isonzo-VillarPromo.jpg|thumb|none|600px|An official render of the Villar Perosa M1915.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Carcano M1891==&lt;br /&gt;
The [[Carcano M91]] is the standard rifle for the Italians. It is the default rifle of the Italian Rifleman, Marksman, and Engineer and can be unlocked for use by the Officer and Mountaineer. The Rifleman can make use of a Benaglia rifle grenade while the Marksman has access to a telescopic scope for their Carcano. The Austro-Hungarian Rifleman and Marksman can use captured Carcanos as their final unlocks. It if referred to as &amp;quot;Fucile da Fanteria Mo. 1891 'Carcano'&amp;quot;.&lt;br /&gt;
[[File:Carcano91.jpg|thumb|none|450px|Fucile Modello 1891 - 6.5x52mm]]&lt;br /&gt;
[[File:Isonzo Carcano 1.jpeg|thumb|none|600px|An Italian Rifleman holds his standard-issue Carcano long rifle.]]&lt;br /&gt;
[[File:Isonzo carcano 2.jpeg|thumb|none|600px|Aiming reveals small sights that may be a bit of hindrance in the long sightlines of the Alps and Dolomites.]]&lt;br /&gt;
[[File:Isonzo carcano reload 1.jpeg|thumb|none|600px|Reloading after expending all six rounds- all Carcano variants cannot be reloaded until the magazine is emptied. The soldier loads a new en bloc clip...]]&lt;br /&gt;
[[File:Isonzo carcano reload 2.jpeg|thumb|none|600px|...and then pushes the bolt closed.]]&lt;br /&gt;
[[File:Carcanosniper.jpg|thumb|none|450px|Carcano M1891 with a French Scheibler/Amigues scope - 6.5x52mm]]&lt;br /&gt;
[[File:Isonzo-CarcanoScoped1.jpg|thumb|none|600px|A Carcano M1891 equipped with a &amp;quot;La Filotecnica Milano M1917&amp;quot; scope in the hands of a ''Bersaglieri''.]]&lt;br /&gt;
[[File:Isonzo-CarcanoScoped2.jpg|thumb|none|600px|Using the scope. As with the two predecessors, ''Isonzo'' remains faithful to the dual render scope.]]&lt;br /&gt;
[[File:Isonzo-CarcanoScoped3.jpg|thumb|none|600px|Aiming down the regular iron sights on the scoped rifle; also a mechanic carried over from previous games.]]&lt;br /&gt;
&lt;br /&gt;
===M91 Carbine===&lt;br /&gt;
The [[Carcano M91/38 Cavalry Carbine|Carcano M91 Carbine]] appears as &amp;quot;Moschetto da Cavalleria Mo. 91&amp;quot;. It is used exclusively by the Italian Mountaineer, with the Austro-Hungarian Mountaineer able to unlock it as well.&lt;br /&gt;
[[File:CarcanoM91CavCarbine.jpg|thumb|none|450px|Moschetto Modello 1891 - 6.5x52mm]]&lt;br /&gt;
[[File:Isonzo-CarcanoCarbine1.jpg|thumb|none|600px|Holding a &amp;quot;Moschetto da Cavalleria Mo. 91&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-CarcanoCarbine2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-CarcanoCarbine3.jpg|thumb|none|600px|Cycling the bolt-handle after emptying out the chamber.]]&lt;br /&gt;
[[File:Isonzo-CarcanoCarbine4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-CarcanoCarbine5.jpg|thumb|none|600px|Inserting a new 6-round en-bloc clip.]]&lt;br /&gt;
[[File:Isonzo-CarcanoMoschettoPromo.jpg|thumb|none|600px|An official render of the M91 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===M91 TS===&lt;br /&gt;
The [[Carcano M91 TS]] carbine is also available for the Italian Engineer and Assault. Their Austro-Hungarian counterparts can also unlock the rifle. It is referred to as the &amp;quot;Moschetto per Truppe Speciali Mo. 91&amp;quot;.&lt;br /&gt;
[[File:M91TSFT.jpg|thumb|none|450px|Moschetto per Truppe Speciali Modello 1891 - 6.5x52mm]]&lt;br /&gt;
[[File:Isonzo-CarcanoTS1.jpg|thumb|none|600px|An ''Ardito'' assault trooper arms himself with a shortened Carcano M91 TS.]]&lt;br /&gt;
[[File:Isonzo-CarcanoTS2.jpg|thumb|none|600px|Aiming down the sights, which have somehow shrunk even further compared to its full-sized counterpart.]]&lt;br /&gt;
[[File:Isonzo-CarcanoTS3.jpg|thumb|none|600px|Of course, loading remains much the same.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 1888/05==&lt;br /&gt;
The [[Gewehr 1888/05]] first appeared in the launch week as the &amp;quot;Mannlicher M.13&amp;quot;, but was then renamed &amp;quot;Repetiergewehr M.13&amp;quot;, which was the official designation for the rifle in the Austro-Hungarian Army. It is available exclusively to the Austro-Hungarian Rifleman and the second unlockable rifle which can be loaded with individual cartridges. The model in the game has [[Steyr]] markings, which means that the rifle was made in Austria chambered in 8×57mm I (I for ''Infanterie'') for Germany, and converted there to the 8×57mm IS (7.92×57mm; IS for ''Infanterie Spitz'') spitzer cartridge after 1905, only to be returned due to rifle shortages in the ''K. u k. Armee''. Another detail are the modified sling swivels; these were changed to the Austrian M.95.&lt;br /&gt;
&lt;br /&gt;
Following the Caporetto expansion, the Marksman and Rifleman classes of the German Empire have access to the &amp;quot;Gewehr 88/05 'Kommissionsgewehr'&amp;quot; with a fixed ''Seitengewehr'' 71 bayonet. Its animations are the same as the Austro-Hungarian &amp;quot;Repetiergewehr M.13&amp;quot;.&lt;br /&gt;
[[File:G88 05.jpg|thumb|none|450px|Gewehr 1888/05 - 7.92x57mm (8×57 IS)]]&lt;br /&gt;
[[File:Isonzo-Gewehr88-1.jpg|thumb|none|600px|A ''Standschütze'' holds the Gewehr 88/05.]]&lt;br /&gt;
[[File:Isonzo-Gewehr88-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-Gewehr88-3.jpg|thumb|none|600px|The opened chamber offers a good view of the subsequently added notch.]]&lt;br /&gt;
[[File:Isonzo-Gewehr88-4.jpg|thumb|none|600px|Bringing up the 5-round stripper clip. The front sling swivel (visible directly in front of the left hand) is more rounded compared to its German angular counterpart. A minor, but nice attention to detail.]]&lt;br /&gt;
[[File:Isonzo-Gewehr88-5.jpg|thumb|none|600px|Feeding the chamber with the Mauser rounds.]]&lt;br /&gt;
[[File:Isonzo-Gewehr88-6.jpg|thumb|none|600px|Closing the chamber.]]&lt;br /&gt;
[[File:SG98-05bayonet.jpg|thumb|none|400px|Seitengewehr (SG) 98/05]]&lt;br /&gt;
[[File:Isonzo-Gewehr88-7.jpg|thumb|none|600px|Running with the Gewehr offers a good view of the ''Seitengewehr'' 98/05 bayonet and the receiver which is labeled with &amp;quot;OE WG Steyr 1897&amp;quot; on a pre December update. This configuration is also present in ''[[Tannenberg]]'', since the G88 did not have a standard bayonet. Nevertheless, many G88s in Austrian service were also fitted with the ''Säbelbajonett'' M1873 with modified grips from Werndl rifles rather than the German-supplied SG 71. However, the bayonet was changed to the SG 71 in the Caporetto expansion.]]&lt;br /&gt;
[[File:Seitengewehr71Bayonet.jpg|thumb|none|400px|Infanterie-Seitengewehr 71]]&lt;br /&gt;
[[File:Isonzo-Kommissionsgewehr1.jpg|thumb|none|600px|A ''Landser'' running up Monte Colovrat with his Kommissionsgewehr. The &amp;quot;Spandau 1892&amp;quot; markings can be seen on the receiver. The single letter '''S''' above the crown means that the gun was adjusted to the S-cartridge with its wider bullet chamber, introduced in 1904. The weapon model also retains the Austrian M.95-style sling swivels instead of the German ones.]]&lt;br /&gt;
&lt;br /&gt;
===Karabiner 1888===&lt;br /&gt;
The original M/88 carbine variant of the Gewehr 1888 returns from previous iterations, referred to as the &amp;quot;[[Karabiner 1888]]&amp;quot; in the Caporetto expansion and is only usable for the Mountaineer class.&lt;br /&gt;
[[File:Karabiner88.jpg|thumb|none|450px|Karabiner 1888 - 7.92x57mm (8×57mm I Patrone 88)]]&lt;br /&gt;
[[File:Isonzo-K881.jpg|thumb|none|600px|The Karabiner 88 in the hands of a Bavarian ''Gebirgsjäger'' at Kolovrat.]]&lt;br /&gt;
[[File:Isonzo-K882.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Isonzo-K883.jpg|thumb|none|600px|Reloading the carbine with a 5-round en-bloc magazine.]]&lt;br /&gt;
[[File:Isonzo-K884.jpg|thumb|none|600px|Bashing the air. &amp;quot;Erfurt 1893&amp;quot; is engraved on the receiver while the '''Z''' stamped above the crown means that a newer barrel with deeper rifling (0.15 mm instead of 0.10 mm) was used.]]&lt;br /&gt;
[[File:Isonzo-K88Promo.jpg|thumb|none|600px|A promo of the Karabiner 1888.]]&lt;br /&gt;
&lt;br /&gt;
==Mannlicher-Schönauer Y1903/14==&lt;br /&gt;
The export-oriented [[Steyr Mannlicher-Schoenauer|Mannlicher-Schönauer Y1903/14]] is available exclusively to the Austro-Hungarian marksman under the name &amp;quot;Mannlicher-Schönauer M.03/14&amp;quot; and is the first selectable rifle with the capability of reloading loose rounds. The Kingdom of Greece awarded [[Steyr]] a production contract for these rifles in 1914, which was cancelled by the onset of war. After 1903, this was Steyr's second major delivery to the Greek Army, which was inadequately equipped after the Balkan Wars of 1912/13. Designated the &amp;quot;Infanteriegewehr Modell 1903/14&amp;quot; in service, they were for the most part issued to the Polish Legions within the ''k. u. k. Armee'', but demonstrably also occasionally ended up to second-line troops.&lt;br /&gt;
[[File:SchonauerY1903-14.jpg|thumb|none|450px|Mannlicher-Schönauer Y1903/14 - 6.5x54mm Mannlicher-Schönauer]]&lt;br /&gt;
[[File:Isonzo-MannlicherSchonauer1.jpg|thumb|none|600px|A Y1903/14 wielded by a k. u. k. ''Kaiserschütze'' on his way to the Monte San Michele.]]&lt;br /&gt;
[[File:Isonzo-MannlicherSchonauer2.jpg|thumb|none|600px|When aiming, a fingerprint can be seen on the bolt face.]]&lt;br /&gt;
[[File:Isonzo-MannlicherSchonauer3.jpg|thumb|none|600px|Working the bolt-action after firing a shot.]]&lt;br /&gt;
[[File:Isonzo-MannlicherSchonauer4.jpg|thumb|none|600px|Reloading the Mannlicher-Schönauer with a stripper clip.]]&lt;br /&gt;
[[File:Isonzo-MannlicherSchonauer5.jpg|thumb|none|600px|Filling in one loose round. The mounted Mannlicher M1903 bayonet is visible.]]&lt;br /&gt;
[[File:Isonzo-MannlicherSchonauer6.jpg|thumb|none|600px|The Greek coat of arms is visible on the reciever if the player leans near cover.]]&lt;br /&gt;
[[File:Isonzo-MannlicherSchonauerRender.jpg|thumb|none|600px|An official render of the Mannlicher-Schönauer Y1903/14.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The German Empire's standard-issue rifle returns from previous iterations in the Caporetto expansion referred to as the &amp;quot;[[Mauser Gewehr 1898|Gewehr 1898]]&amp;quot; and is used by the Engineer, Officer, Rifleman, Mountaineer, and Marksman. The Rifleman's Gewehr 98 can be equipped with Model 1914 Karabingranates or a trench magazine.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Isonzo-Gewehr98-1.jpg|thumb|none|600px|A ''Landser'' holds his &amp;quot;Gewehr 1898&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-Gewehr98-2.jpg|thumb|none|600px|Looking down the ''Lange Visier''.]]&lt;br /&gt;
[[File:Isonzo-Gewehr98-3.jpg|thumb|none|600px|Cycling the bolt handle. The markings on the receiver are &amp;quot;Waffenfabrik Mauser A-G Oberndorf 1905&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-Gewehr98-4.jpg|thumb|none|600px|Sinking in a new 5-round stripper clip.]]&lt;br /&gt;
[[File:SG98-05bayonet.jpg|thumb|none|450px|Seitengewehr 98/05]]&lt;br /&gt;
[[File:Isonzo-Gewehr98-5.jpg|thumb|none|600px|Performing a bayonet attack with the butcher's blade.]]&lt;br /&gt;
[[File:Isonzo-G98Promo.jpg|thumb|none|600px|An official render of the Gewehr 98.]]&lt;br /&gt;
[[File:Gewehr98scope.jpg|thumb|none|450px|Mauser Gewehr 1898 with Visar 2 3/4x scope - 7.92x57 mm Mauser]]&lt;br /&gt;
[[File:Isonzo-Gewehr98Scope1.jpg|thumb|none|600px|A &amp;quot;Scharfschützen-Gewehr 98&amp;quot; with the &amp;quot;Rathenow&amp;quot; scope in-game. Unlike the previous titles, where the Goerz scope was used, the Visar is now present on the rifle. The &amp;quot;Emil Busch A-G Rathenow Visar 2 3/4&amp;quot; markings are visible.]]&lt;br /&gt;
[[File:Isonzo-Gewehr98Scope2.jpg|thumb|none|600px|Using the scope.]]&lt;br /&gt;
[[File:Isonzo-Gewehr98Scope3.jpg|thumb|none|600px|Working the turned-down bolt handle.]]&lt;br /&gt;
[[File:Isonzo-Gewehr98Scope4.jpg|thumb|none|600px|Filling the chamber with loose rounds.]]&lt;br /&gt;
[[File:Isonzo-Gewehr98Scope5.jpg|thumb|none|600px|The bolt handle is seen during the melee animation.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Karabiner 98AZ==&lt;br /&gt;
Like with most German weapons listed, the [[Karabiner 98AZ]] returns from previous iterations in the Caporetto expansion. Referred to as the &amp;quot;Karabiner 1898AZ&amp;quot; it is available for the Assault, Engineer, and Mountaineer.&lt;br /&gt;
[[File:Mauser 98AZ Artillery Carbine.jpg|thumb|none|450px|Mauser Karabiner 98AZ - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Isonzo-KarabinerAZ1.jpg|thumb|none|600px|A member of a ''Stoßtrupp'' wields his &amp;quot;Karabiner 1898AZ&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-KarabinerAZ2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-KarabinerAZ3.jpg|thumb|none|600px|Working the bolt handle...]]&lt;br /&gt;
[[File:Isonzo-KarabinerAZ4.jpg|thumb|none|600px|...to ejecting a spent casing.]]&lt;br /&gt;
[[File:Isonzo-KarabinerAZ5.jpg|thumb|none|600px|Reloading the Karabiner.]]&lt;br /&gt;
[[File:Isonzo-K98azPromo.jpg|thumb|none|600px|An official render of the Karabiner 98AZ.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] is the standard rifle for the Austro-Hungarians. It is usable by the Officer, Rifleman, Engineer, and Marksman. The Rifleman can unlock a rifle grenade for use and the Marksman has access to a scoped variant, and the Italian Riflemen and Marksman have access to captured rifles.&lt;br /&gt;
[[File:Mannlicher-M1895-8x50.jpg|thumb|none|450px|Infanterie Repetier-Gewehr M.95, System Mannlicher - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:Isonzo-SteyrMannlicherLong1.jpg|thumb|none|600px|A ''Gewehrschütze'' holds his battle hardened &amp;quot;Infanterie Repetiergewehr M.95&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-SteyrMannlicherLong2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Isonzo-SteyrMannlicherLong3.jpg|thumb|none|600px|Ruckzucking the straight bolt handle with the thumb and index finger.]]&lt;br /&gt;
[[File:Isonzo-SteyrMannlicherLong4.jpg|thumb|none|600px|About to load in a new 5-round Mannlicher clip.]]&lt;br /&gt;
[[File:Mannlicher1895sniper.JPG|thumb|none|450px|Steyr Mannlicher M1895 with a C. Reichert Scope - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:Isonzo-SteyrMannlicherScoped1.jpg|thumb|none|600px|An Austro-Hungarian Marksman holds a Mannlicher M1895 fitted with a &amp;quot;C. Reichert&amp;quot; Scope.]]&lt;br /&gt;
[[File:Isonzo-SteyrMannlicherScoped2.jpg|thumb|none|600px|Looking through the scope.]]&lt;br /&gt;
[[File:Isonzo-SteyrMannlicherScoped3.jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
[[File:Isonzo-SteyrScopedPromo.jpg|thumb|none|600px|An official render of the scoped Mannlicher M1895.]]&lt;br /&gt;
&lt;br /&gt;
===Stutzen Carbine===&lt;br /&gt;
[[Steyr-Mannlicher M1895|Steyr Repetier-Stutzen M1895]] is available to the Austro-Hungarian engineer, assault, and mountaineer. Referred to as the &amp;quot;Repetierstutzen M.95&amp;quot;. It can also be unlocked for the Italian Mountaineer. &lt;br /&gt;
[[File:SteyrM95Stutzen.jpg|thumb|none|450px|Steyr Repetier-Stutzen M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:Isonzo-SteyrStutzen1.jpg|thumb|none|600px|Holding a &amp;quot;Repetierstutzen M.95&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-SteyrStutzen2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-SteyrStutzen3.jpg|thumb|none|600px|Loading in a new en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1888-90==&lt;br /&gt;
The Steyr Mannlicher M1888-90 is available to the Austro-Hungarian Rifleman as the &amp;quot;Infanterie Repetier-Gewehr M.88-90&amp;quot;.&lt;br /&gt;
[[File:Mannlicher-M1888-90.jpg|thumb|none|450px|Repetiergewehr M1888/90 System Mannlicher - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:Isonzo M1888-90.jpeg|thumb|none|600px|An Austro-Hungarian Rifleman reflects on an idyllic mountain vista that would probably be nice if there wasn't a war on. Unlike the M.95, the M1888-90 has a shorter M1888 ''Messer'' (knife) bayonet.]]&lt;br /&gt;
[[File:Isonzo M1888-90 2.jpeg|thumb|none|600px|Sighting up a sheer massif in the distance.]]&lt;br /&gt;
[[File:Isonzo M1888-90 reload 1.jpeg|thumb|none|600px|Reloading using the same 8x50mmR Mannlicher en bloc clip used on the Steyr M1895.]]&lt;br /&gt;
[[File:Isonzo M1888-90 reload 2.jpeg|thumb|none|600px|Finishing off by closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===M90 Carbine===&lt;br /&gt;
The [[Steyr-Mannlicher M1895|Mannlicher M90 carbine]] is available exclusively to the Austro-Hungarian Mountaineer. It is referred to as &amp;quot;Repetier-Carabiner M.90&amp;quot;.&lt;br /&gt;
[[File:Mannlicher-M90carbine.jpg|thumb|none|450px|Kavallerie Repetier-Carabiner M1890 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:Isonzo-Carabiner1.jpg|thumb|none|600px|A ''Bergsteiger'' armed with a &amp;quot;Repetier-Carabiner&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-Carabiner2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-Carabiner3.jpg|thumb|none|600px|A good view of the 8x50mmR Mannlicher en bloc clip before inserting it into the chamber. Note the mounted M1917 ''Ersatz'' spike bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Vetterli M1870/87/15==&lt;br /&gt;
The [[Vetterli_Rifle#Vetterli-Vitali_M1870.2F87|Vetterli M1870/87/15]] is the second unlockable rifle for the Italians. It is usable by the Rifleman and Marksman classes.&lt;br /&gt;
[[File:Vetterli 1870-87-15.jpg|thumb|none|450px|Vetterli Modello 1870/87/15 - 6.5x52mm]]&lt;br /&gt;
[[File:Isonzo Vetterli M1870-87-15 1.jpeg|thumb|none|600px|An Italian rifleman holds a modernized take on an antiquated rifle.]]&lt;br /&gt;
[[File:Isonzo Vetterli M1870-87-15 2.jpeg|thumb|none|600px|Aiming shows that the iron sights have remained fairly vintage.]]&lt;br /&gt;
[[File:Isonzo Vetterli M1870-87-15 reload 1.jpeg|thumb|none|600px|Like the Carcano series, the M1870/87/15 is loaded via a six-round 6.5x52mm en bloc clip, only once the magazine has been emptied.]]&lt;br /&gt;
[[File:Isonzo Vetterli M1870-87-15 reload 2.jpeg|thumb|none|600px|And then the bolt is closed, of course.]]&lt;br /&gt;
&lt;br /&gt;
===M1870/87/15 T.S.===&lt;br /&gt;
The carbine version is selectable for the Italian Mountaineer after reaching the fifth rank.&lt;br /&gt;
[[File:Isonzo-VetterliCarbine1.jpg|thumb|none|600px|An ''Alpino'' holds his &amp;quot;Vetterli Mo.1870/87/15 T.S. carbine.]]&lt;br /&gt;
[[File:Isonzo-VetterliCarbine2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-VetterliCarbine3.jpg|thumb|none|600px|Cycling the bolt handle.]]&lt;br /&gt;
[[File:Isonzo-VetterliCarbine4.jpg|thumb|none|600px|Bringing up the six-round 6.5x52mm en bloc clip.]]&lt;br /&gt;
[[File:Isonzo-VetterliCarbine5.jpg|thumb|none|600px|Stabing an imaginary enemy with the M1887 bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==Vetterli-Vitali M1870/87==&lt;br /&gt;
The Swiss-Italian [[Vetterli-Vitali rifle M1870/87|Vetterli-Vitali M1870/87]] is available exclusively to the Italian Rifleman and the only rifle on the Italian side that can be reloaded with loose cartridges. This Vetterli Rifle has the highest rate of fire of any Italian rifle in the game at 43 RPM but is otherwise inferior in stopping power, reloading speed, and sighting speed.&lt;br /&gt;
[[File:Vetterli-Vitali.jpg|thumb|none|450px|Vetterli-Vitali Modello 1870/87 - 10.35x47mm R]]&lt;br /&gt;
[[File:Isonzo-VetterliVitali1.jpg|thumb|none|600px|A Vetterli-Vitali Rifle equipped with an M1887 bayonet in the hands of a ''Fante''.]]&lt;br /&gt;
[[File:Isonzo-VetterliVitali2.jpg|thumb|none|600px|Aiming at a Fiat Tipo 15 light military truck.]]&lt;br /&gt;
[[File:Isonzo-VetterliVitali3.jpg|thumb|none|600px|Ejecting the remaining casing.]]&lt;br /&gt;
[[File:Isonzo-VetterliVitali4.jpg|thumb|none|600px|About to place in a full magazine.]]&lt;br /&gt;
[[File:Isonzo-VetterliVitali5.jpg|thumb|none|600px|Thumbing in the magazine...]]&lt;br /&gt;
[[File:Isonzo-VetterliVitali6.jpg|thumb|none|600px|...and removing it by using the attached string.]]&lt;br /&gt;
[[File:Isonzo-VetterliPromo.jpg|thumb|none|600px|Official render of the Vetterli-Vitali M1870/87.]]&lt;br /&gt;
&lt;br /&gt;
==Werndl M1873/77==&lt;br /&gt;
The [[Werndl Rifle|Werndl M1873/77]] returns from ''[[Tannenberg]]'' and is used exclusively by the Austro-Hungarian Marksman. It is the only single-shot breechloader in the game and deals the most raw damage of the ballistic weapons.&lt;br /&gt;
[[File:Werndl M1873-77.jpg|thumb|450px|none|Infanteriegewehr M1873/77, System Werndl/Holub - 11.15x58mmR]]&lt;br /&gt;
[[File:Isonzo-Werndl1.jpg|thumb|none|600px|A Werndl Rifle with a fixed M1870 Bayonet carried by a ''Scharfschütze''.]]&lt;br /&gt;
[[File:Isonzo-Werndl2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Isonzo-Werndl3.jpg|thumb|none|600px|Moving the hammer back a little...]]&lt;br /&gt;
[[File:Isonzo-Werndl4.jpg|thumb|none|600px|...and then opening the chamber with the right thumb to remove the spent casing.]]&lt;br /&gt;
[[File:Isonzo-Werndl5.jpg|thumb|none|600px|Pushing in a 11.15x58mmR round.]]&lt;br /&gt;
[[File:Isonzo-Werndl6.jpg|thumb|none|600px|Closing the chamber.]]&lt;br /&gt;
[[File:Isonzo-Werndl7.jpg|thumb|none|600px|After everything is done the hammer is cocked all the way to the back.]]&lt;br /&gt;
[[File:Isonzo-WerndlPromo.jpg|thumb|none|600px|An official render of the Werndl M1873/77.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Fiat-Revelli M14==&lt;br /&gt;
The [[Fiat-Revelli M1914]] with ribbed water barrel is the standard heavy machine gun at Italian positions. It is the only machine gun in the game that must be shot empty in order to be reloaded. Caproni bombers could be armed with the aircraft version.&lt;br /&gt;
[[File:Fiat-revelli m1914.jpg|thumb|none|400px|Fiat-Revelli Mod. 1914 - 6.5x52mm Mannlicher-Carcano]]&lt;br /&gt;
[[File:Isonzo-FiatMG1.jpg|thumb|none|600px|Coming across a Fiat-Revelli M14 in an Italian trench line.]]&lt;br /&gt;
[[File:Isonzo-FiatMG2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-FiatMG3.jpg|thumb|none|600px|Taking up the weapon shows off the (non-adjustable) tangent sights.]]&lt;br /&gt;
[[File:Isonzo-FiatMG4.jpg|thumb|none|600px|Firing results in the distinctive &amp;quot;squirrel cage&amp;quot; magazine shifting right as it feeds.]]&lt;br /&gt;
[[File:Isonzo-FiatMG5.jpg|thumb|none|600px|Starting the reloading process.]]&lt;br /&gt;
[[File:Isonzo-FiatMG6.jpg|thumb|none|600px|The user inserts a new 50-round magazine.]]&lt;br /&gt;
[[File:Isonzo-FiatMG7.jpg|thumb|none|600px|Charging the Fiat machine gun.]]&lt;br /&gt;
[[File:Isonzo-FiatPromo.jpg|thumb|none|600px|An official render of the Fiat-Revelli M14.]]&lt;br /&gt;
[[File:Fiat-revellim1914air.jpg|thumb|none|400px|Fiat Mod. 14 tipo Aviazione - 6.5x52mm Mannlicher-Carcano]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is available exclusively to the Austro-Hungarian Assault as simply &amp;quot;Madsen&amp;quot;. It is the counterpart of the Italian Villar Perosa M1915, being the faction's only man-portable automatic weapon.&lt;br /&gt;
[[File:Madsen Model 1907.jpg|thumb|none|450px|Madsen Model 1907 - 7x57mm Mauser. The German М1915 in 7.92x57mm looks similar.]]&lt;br /&gt;
[[File:Isonzo-Madsen1.jpg|thumb|none|600px|An Austrian ''Musketenschütze'' carries his &amp;quot;Madsen&amp;quot; in the streets of Gorizia. Note the early style barrel.]]&lt;br /&gt;
[[File:Isonzo-Madsen2.jpg|thumb|none|600px|Looking through the sights.]]&lt;br /&gt;
[[File:Isonzo-Madsen3.jpg|thumb|none|600px|Grabbing the empty magazine without touching the magazine catch.]]&lt;br /&gt;
[[File:Isonzo-Madsen4.jpg|thumb|none|600px|A little break...]]&lt;br /&gt;
[[File:Isonzo-Madsen5.jpg|thumb|none|600px|...before clipping in the full one.]]&lt;br /&gt;
[[File:Isonzo-Madsen6.jpg|thumb|none|600px|Pulling the crank-style charging handle off-screen. The reload animation is invariably performed with the right hand, unlike in ''[[Verdun]]''.]]&lt;br /&gt;
[[File:Isonzo-Madsen7.jpg|thumb|none|600px|Unflipping the bipod while going prone.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG 08==&lt;br /&gt;
The stationary machine gun for the German Empire is the [[Maxim MG08]].&lt;br /&gt;
[[File:MaximMG08.jpg|thumb|none|400px|Maxim MG08 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Isonzo-MaximMG08-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-MaximMG08-2.jpg|thumb|none|600px|A just constructed &amp;quot;Maschinengewehr 08&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-MaximMG08-3.jpg|thumb|none|600px|Manning the Maxim.]]&lt;br /&gt;
[[File:Isonzo-MaximMG08-4.jpg|thumb|none|600px|Removing the used belt.]]&lt;br /&gt;
[[File:Isonzo-MaximMG08-5.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-MaximMG08-6.jpg|thumb|none|600px|Shoving through the new one.]]&lt;br /&gt;
[[File:Isonzo-MaximMG08-7.jpg|thumb|none|600px|Cocking the Maxime twice.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG 08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is the standard machine gun for the German assault in the game, added with the Caporetto expansion. While devastating in its own regard, the MG 08/15 is handicapped to a single assault drum of only 100 rounds, which requires almost constant resupplies by friendly riflemen.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|400px|Maxim MG 08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Isonzo-MG0815-1.jpg|thumb|none|600px|The MG 08/15 in the hands of a Bavarian ''Stoßtruppler'' which takes up almost a third of the screen.]]&lt;br /&gt;
[[File:Isonzo-MG0815-2.jpg|thumb|none|600px|Aiming would result in the player hip-firing their gun with reduced accuracy, though useful for wiping a trench in close range.]]&lt;br /&gt;
[[File:Isonzo-MG0815-3.jpg|thumb|none|600px|Lying down with sights zeroed. The inscription on the drum says 'fire; crank up' for the 100-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Schwarzlose Model 07/12==&lt;br /&gt;
The [[Schwarzlose Machine Gun Model 07/12]] returns as the heavy machine gun for the Austro-Hungarians. It is incorrectly modeled after a Romanian post-war version with an extended barrel and cooling jacket, recycling the model from ''Tannenberg''.&lt;br /&gt;
[[File:RomanianSchwarzloseMG.jpeg|thumb|none|400px|Romanian Schwarzlose Modell 1907/12 - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:Isonzo-SchwarzloseMG1.jpg|thumb|none|600px|The Schwarzlose with the green camouflage paint scheme. Note the longer barrel and cooling jacket.]]&lt;br /&gt;
[[File:Isonzo-SchwarzloseMG2.jpg|thumb|none|600px|The other side of the Machine gun. Note the two brackets mounted on the top cover which also is a feature of a Romanian post-WWI conversion which are probably intended as mounts for anti-aircraft sights.]]&lt;br /&gt;
[[File:Isonzo-SchwarzloseMG3.jpg|thumb|none|600px|The sights are pretty small for a machine gun, but nice and unobtrusive.]]&lt;br /&gt;
[[File:Isonzo-SchwarzloseMGFiring.jpg|thumb|none|600px|Firing the Schwarzlose; a spent 7.92×57mm casing with a struck primer flies out.]]&lt;br /&gt;
[[File:Isonzo-SchwarzloseMG4.jpg|thumb|none|600px|Beginning to pull off a complicated series of hand motions to load a new belt.]]&lt;br /&gt;
[[File:Isonzo-SchwarzloseMG5.jpg|thumb|none|600px|Checking the ammo belt.]]&lt;br /&gt;
[[File:Isonzo-SchwarzloseMG6.jpg|thumb|none|600px|Pushing through the belt.]]&lt;br /&gt;
[[File:Isonzo-SchwarzloseMG7.jpg|thumb|none|600px|Operating the charging handle three times. The reload animation is completely re-used from ''Tannenberg''.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
Useful for spotting enemies and providing firing support, flare guns could also be shot at enemies to kill them; doing so for the first time would unlock an achievement.&lt;br /&gt;
&lt;br /&gt;
==Hebel Model 1894==&lt;br /&gt;
The [[Hebel Flare Pistol Model 1894|Hebel Model 1894]] is a piece of equipment available to the Austro-Hungarian Mountaineer and Officer classes as the &amp;quot;Leuchtpistole Model 1894 'Hebel M1894'&amp;quot;. After the Caporetto expansion release, it is also available for the same classes of the German Empire. Firing it reveals enemies on an area of the map, useful for homing in mortars or fire support.&lt;br /&gt;
[[File:Hebel Model 1894 Flare Gun (26.5mm).jpg|thumb|none|350px|Leuchtpistole Modell Hebel (M. 1894) - 26.5mm]]&lt;br /&gt;
[[File:Isonzo Hebel.jpeg|thumb|none|600px|An Austro-Hungarian Mountaineer points his flare pistol to the sky.]]&lt;br /&gt;
[[File:Isonzo Hebel 2.jpeg|thumb|none|600px|Aiming reveals the Hebel lacks sights, not that you'll really need them.]]&lt;br /&gt;
[[File:Isonzo Hebel reload 1.jpeg|thumb|none|600px|Reloading: the breech is opened as a spent brass flare shell is slid out...]]&lt;br /&gt;
[[File:Isonzo Hebel reload 2.jpeg|thumb|none|600px|...a new one is inserted...]]&lt;br /&gt;
[[File:Isonzo Hebel reload 3.jpeg|thumb|none|600px|...and finally, the barrel is pushed closed.]]&lt;br /&gt;
[[File:Isonzo-HebelPromo.jpg|thumb|none|600px|An official render of the Hebel Model 1894.]]&lt;br /&gt;
&lt;br /&gt;
==Lanciarazzi Very==&lt;br /&gt;
The Lanciarazzi Very is the flare pistol available to the Italian Mountaineer and Officer classes as the &amp;quot;Pistola Mo. 95 'Lanciarazzi Very'&amp;quot;. It is functionally identical to the Hebel Model 1894.&lt;br /&gt;
[[File:LanciarazziVeryFlarePistol.jpg|thumb|none|350px|Pistola Lanciarazzi Very - 26.9mm]]&lt;br /&gt;
[[File:Isonzo-Lanciarazzi1.jpg|thumb|none|600px|A &amp;quot;Lanciarazzi Very&amp;quot; held by an Italian Officer.]]&lt;br /&gt;
[[File:Isonzo-Lanciarazzi2.jpg|thumb|none|600px|Aiming the flare gun.]]&lt;br /&gt;
[[File:Isonzo-Lanciarazzi3.jpg|thumb|none|600px|A glimpse of the right side after firing.]]&lt;br /&gt;
[[File:Isonzo-Lanciarazzi4.jpg|thumb|none|600px|Untwisting the barrel to eject the spent flare shell.]]&lt;br /&gt;
[[File:Isonzo-Lanciarazzi5.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-Lanciarazzi6.jpg|thumb|none|600px|Putting in a new one.]]&lt;br /&gt;
[[File:Isonzo-Lanciarazzi7.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
[[File:Isonzo-LanciarazziPromo.jpg|thumb|none|600px|An official render of the Lanciarazzi Very.]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
[[File:Isonzo-GrenadesPromo.jpg|thumb|none|600px|An official render showing an Italian Spaccamela and Baldari grenade on the left and two Austro-Hungarian Rohrhandgranaten on the right.]]&lt;br /&gt;
[[File:Isonzo-RifleGrenadesPromo.jpg|thumb|none|600px|Another render of the Italian Benaglia and Austrian Zeitzünder rifle grenades.]]&lt;br /&gt;
[[File:Isonzo-GermanGrenadesPromo.jpg|thumb|none|600px|The M16 Stielhandgranate and the Eierhandgranate M17 n/A as part of a official promo.]]&lt;br /&gt;
&lt;br /&gt;
==Baldari==&lt;br /&gt;
The Baldari hand grenade is available to the Italian Rifleman, Engineer, and Assault classes.&lt;br /&gt;
[[File:Isonzo-Baldari1.jpg|thumb|none|600px|Igniting the fuze.]]&lt;br /&gt;
&lt;br /&gt;
==Benaglia==&lt;br /&gt;
The Benaglia rifle grenade can be unlocked at rank 10 for the Italian Rifleman class.&lt;br /&gt;
[[File:Isonzo-Benaglia1.jpg|thumb|none|600px|Placing a blank in the chamber.]]&lt;br /&gt;
[[File:Isonzo-Benaglia2.jpg|thumb|none|600px|Sinking in the rod of the Benaglia.]]&lt;br /&gt;
[[File:Isonzo-Benaglia3.jpg|thumb|none|600px|The fully loaded rifle grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 14 Karabingranate==&lt;br /&gt;
The Model 14 Karabingranate can be used by the German Rifleman class.&lt;br /&gt;
[[File:Karabingranate M 1914.jpg|thumb|none|400px|Karabingranate Modell 1914]]&lt;br /&gt;
[[File:Isonzo-Karabingranate1.jpg|thumb|none|600px|After placing a blank round in the chamber, the player character gets the Karabingranate in place.]]&lt;br /&gt;
[[File:Isonzo-Karabingranate2.jpg|thumb|none|600px|SLiding in the rod.]]&lt;br /&gt;
[[File:Isonzo-Karabingranate3.jpg|thumb|none|600px|The Gewehr with the loaded &amp;quot;Karabingranate M1914&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Model 16 Stielhandgranate==&lt;br /&gt;
The [[Model 16 Stielhandgranate]] returns from ''Tannenberg'' and ''Verdun'' as part of the Caporetto expansion and is correctly named this time. It is only usable for the German Rifleman class. Before the expansion, they were only seen lying on crates.&lt;br /&gt;
[[File:M16stick.jpg|thumb|none|350px|Model 16 Stielhandgranate]]&lt;br /&gt;
[[File:Isonzo-StielhandgranateM16-1.jpg|thumb|none|600px|Unscrewing the cap of a &amp;quot;Stielhandgranate M1916&amp;quot; which has an early [[Model 15 Stielhandgranate|M15]]-style warhead.]]&lt;br /&gt;
[[File:Isonzo-StielhandgranateM16-2.jpg|thumb|none|600px|Pulling the cord.]]&lt;br /&gt;
[[File:Isonzo-Stielhandgranate1.jpg|thumb|none|600px|The Austrian grenade crate with two unusable Stielhandgranaten.]]&lt;br /&gt;
[[File:Isonzo-Stielhandgranate2.jpg|thumb|none|600px|Two more unusable stick grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] returns from ''Verdun'' as part of the Caporetto expansion, being the German companion piece to the Spaccamela. The Eierhandgranate is used exclusively by the Assault class.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|185px|Model 17 Eierhandgranate alter Art (&amp;quot;Old Model&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Stielhandgranate==&lt;br /&gt;
For the first time in the series, the [[Model 17 Stielhandgranate]] makes an appearance and is selectable for the German Assault and Engineer.&lt;br /&gt;
[[File:German ww1 hand grenade.jpg|thumb|none|350px|Model 17 Stielhandgranate]]&lt;br /&gt;
[[File:Isonzo-StielhandgranateM17-1.jpg|thumb|none|600px|Drawing a &amp;quot;Stielhandgranate M1917&amp;quot; shows the thinner warhead without a plate on top.]]&lt;br /&gt;
[[File:Isonzo-StielhandgranateM17-2.jpg|thumb|none|600px|Beginning to unsrew the cap.]]&lt;br /&gt;
&lt;br /&gt;
==Rohr Handgranate==&lt;br /&gt;
The [[Rohr Handgranate]] can be used by the Austro-Hungarian Rifleman, Engineer, and Assault classes. They differ only a little from each other; the ''neu'' has a small advantage in throwing range and lethal blast radius.&lt;br /&gt;
[[File:Kugal Rohr handgranate 1.jpg|thumb|none|350px|Rohr Handgranate (alt)]]&lt;br /&gt;
[[File:Isonzo-RohrHandgranateAlt1.jpg|thumb|none|600px|Uncrewing the cap. The glued-on ''Gebrauchsanweisung'' (instructions for use) can be seen.]]&lt;br /&gt;
[[File:Kugal Rohr handgranate 2.jpg|thumb|none|350px|Rohr Handgranate (neu)]]&lt;br /&gt;
[[File:Isonzo-RohrHandgranateNeu1.jpg|thumb|none|600px|Pulling the ring attached to the cord.]]&lt;br /&gt;
[[File:Isonzo-RohrHandgranateNeu2.jpg|thumb|none|600px|Swinging out the Rohr Handgranate (neu).]]&lt;br /&gt;
&lt;br /&gt;
==Spaccamela==&lt;br /&gt;
The Spaccamela hand grenade is available to the Italian Assault after completing the two 18th-rank challenges. Its throwing range and lethal blast radius are better than the Benaglia, but its blast radius is smaller.&lt;br /&gt;
[[File:Isonzo-Spaccamela1.jpg|thumb|none|600px|Unflipping the grenade's safety.]]&lt;br /&gt;
[[File:Isonzo-Spaccamela2.jpg|thumb|none|600px|Giving the fuse a punch.]]&lt;br /&gt;
&lt;br /&gt;
==Zeitzünder Handgranate==&lt;br /&gt;
The rifle grenade available for Austro-Hungarian Riflemen is the [[Zeitzünderhandgranate|Zeitzünder Handgranate]].&lt;br /&gt;
[[File:ZeitzünderGewehrgranate.jpg|thumb|none|350px|Zeitzünder Gewehrgranate Modell 15]]&lt;br /&gt;
[[File:Isonzo-ZeitGewehr1.jpg|thumb|none|600px|Loading a blank round into the M.95's chamber.]]&lt;br /&gt;
[[File:Isonzo-ZeitGewehr2.jpg|thumb|none|600px|The rifle grenade's rod completely sunk into the barrel. The striking stacking pin is visible.]]&lt;br /&gt;
[[File:Isonzo-ZeitGewehr3.jpg|thumb|none|600px|Brandishing the Mannlicher rifle with the Zeitzünder ''Gewehrgranate''.]]&lt;br /&gt;
[[File:ZeitzünderHandgranate.jpg|thumb|none|350px|Zeitzünder Handgranate Modell 14]]&lt;br /&gt;
[[File:Isonzo-Stielhandgranate1.jpg|thumb|none|600px|Two unusable ''Kukuruz-Granate''s lying on the weapon crate]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==7.5 cm Gebirgskanone M.15==&lt;br /&gt;
&lt;br /&gt;
[[File:GebirgskanoneM15.jpg|thumb|none|400px|Gebirgs-Kanone Modell 15 - 75x129mm R]]&lt;br /&gt;
[[File:Isonzo-GebirgskanoneRender.jpg|thumb|none|600px|An official render of the Gebirgskanone M.15.]]&lt;br /&gt;
&lt;br /&gt;
==7.58 cm Leichter Minenwerfer==&lt;br /&gt;
The buildable mortar for the German Empire is the [[7.58 cm Minenwerfer]].&lt;br /&gt;
[[File:Minenwerfer.jpg|thumb|none|300px|Leichter Minenwerfer neuer Art - 75.8mm (2.99 in)]]&lt;br /&gt;
[[File:Isonzo-LeichterMinenwerfer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-LeichterMinenwerfer2.jpg|thumb|none|600px|The &amp;quot;7.58 cm Leichter Minenwerfer n.A.&amp;quot; in-game.]]&lt;br /&gt;
[[File:Isonzo-LeichterMinenwerfer3.jpg|thumb|none|600px|Manning the Minenwerfer.]]&lt;br /&gt;
[[File:Isonzo-LeichterMinenwerfer4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-LeichterMinenwerfer5.jpg|thumb|none|600px|Loading in a new 75.8mm shell.]]&lt;br /&gt;
&lt;br /&gt;
==9 cm Minenwerfer M.14==&lt;br /&gt;
The Austrian [[Minenwerfer]] M.14 is the buildable mortar for the Austro-Hungarians.&lt;br /&gt;
[[File:MinenwerferModel14.jpg|thumb|none|400px|Minenwerfer Modell 14 - 90 mm]]&lt;br /&gt;
[[File:Isonzo-MinenwerferM14-1.jpg|thumb|none|600px|An unprepared Minenwerfer M.14.]]&lt;br /&gt;
[[File:Isonzo-MinenwerferM14-2.jpg|thumb|none|600px|The same mine launcher after being elevated upon the first use.]]&lt;br /&gt;
[[File:Isonzo-MinenwerferM14-3.jpg|thumb|none|600px|Using the trench mortar.]]&lt;br /&gt;
[[File:Isonzo-MinenwerferM14-4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-MinenwerferM14-5.jpg|thumb|none|600px|Opening the breech.]]&lt;br /&gt;
[[File:Isonzo-MinenwerferM14-6.jpg|thumb|none|600px|Taking a 90mm mortar round.]]&lt;br /&gt;
[[File:Isonzo-MinenwerferM14-7.jpg|thumb|none|600px|Reloading the Minenwerfer.]]&lt;br /&gt;
[[File:Isonzo-MinenwerferM14-8.jpg|thumb|none|600px|Closing the breech.]]&lt;br /&gt;
[[File:Isonzo-MinenwerferM14Promo0.jpg|thumb|none|600px|An official render of the Minenwerfer M.14.]]&lt;br /&gt;
[[File:Isonzo-MinenwerferM14Promo.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm Feldhaubitze M.14==&lt;br /&gt;
The 15 cm Feldhaubitze M.14 is seen as a static prop on several maps.&lt;br /&gt;
[[File:Skoda 15 cm field howitzer M1914.jpg |thumb|none|400px|Škoda Feldhaubitze Modell 14 - 149.1 mm (5.87 in)]]&lt;br /&gt;
[[File:Isonzo-Feldhaubitze1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-Feldhaubitze2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 65/17 modello 13== &lt;br /&gt;
The Cannone da 65/17 modello 13, classified as a mountain gun in-game, is buildable by Italian Engineers on some maps, marking the first time players can directly control artillery pieces in the series.&lt;br /&gt;
[[File:Cannoneda65-17m13.jpg|thumb|none|400px|Cannone da 65/17 modello 13 - 65x172 mmR]]&lt;br /&gt;
[[File:Isonzo-CM013-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-CM013-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-CM013-3.jpg|thumb|none|600px|Manning a &amp;quot;Cannone da 65/17 modello 13&amp;quot;.]]&lt;br /&gt;
[[File:Isonzo-CM013-4.jpg|thumb|none|600px|Pulling the string...]]&lt;br /&gt;
[[File:Isonzo-CM013-5.jpg|thumb|none|600px|...resulting in the gun going BOOM!]]&lt;br /&gt;
[[File:Isonzo-CM013-6.jpg|thumb|none|600px|Opening the breech.]]&lt;br /&gt;
[[File:Isonzo-CM013-7.jpg|thumb|none|600px|Picking up a 65x172mmR shell that has just been spawned.]]&lt;br /&gt;
[[File:Isonzo-CM013-8.jpg|thumb|none|600px|Pushing in the shell.]]&lt;br /&gt;
[[File:Isonzo-CM013-9.jpg|thumb|none|600px|Closing the breech]]&lt;br /&gt;
[[File:Isonzo-Cannonemodello13Promo.jpg|thumb|none|600px|An official render of the Cannone da 65/17 modello 13.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 75/27 modello 06==&lt;br /&gt;
Numerous unusable Italian Cannone da 75/27 modello 06 field guns are positioned on some maps. Except for the maps &amp;quot;Fior&amp;quot; and the subsequently added &amp;quot;Caporetto&amp;quot;, these guns are only seen covered with a large cloth.&lt;br /&gt;
[[File:Canone7527.jpg|thumb|none|400px|Cannone 75/27 Modello 06 - 75x185mmR]]&lt;br /&gt;
[[File:Isonzo-CM06-1.jpg|thumb|none|600px|A Cannone da 75/27 modello 06 atop Monte Fior. Note the two mounted seats on the shield, these were removed on the updated modello 12-horse artillery.]]&lt;br /&gt;
[[File:Isonzo-CM06-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-CM06-3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-CM06-4.jpg|thumb|none|600px|A covered Cannone da 75/27 in the middle of a stopped Italian convoy.]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 149/35 Mod. 1901==&lt;br /&gt;
The Italian heavy gun Cannone da 149/35 is present as a prop on some maps.&lt;br /&gt;
[[File:Cannoneda14935.jpg|thumb|none|400px|Cannone da 149/35 Modello 1901]]&lt;br /&gt;
[[File:Isonzo-CannonedaG1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-CannonedaG2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-CannonedaG3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Lanciabombe Bettica==&lt;br /&gt;
The ''Lanciabombe Bettica'' (Bettica bomb launcher) is the Italians' buildable mortar.&lt;br /&gt;
[[File:Isonzo-Bettica1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-Bettica2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-Bettica3.jpg|thumb|none|600px|Mannning the bomb launcher.]]&lt;br /&gt;
[[File:Isonzo-Bettica4.jpg|thumb|none|600px|Lighting up the fuse which does not reduce its length.]]&lt;br /&gt;
[[File:Isonzo-Bettica5.jpg|thumb|none|600px|Grabbing the magically appearing pipe.]]&lt;br /&gt;
[[File:Isonzo-Bettica6.jpg|thumb|none|600px|Reloading the Lanciabombe Bettica.]]&lt;br /&gt;
[[File:Isonzo-LanciabombeBetticaPromo.jpg|thumb|none|600px|An official render of the Lanciabombe Bettica.]]&lt;br /&gt;
&lt;br /&gt;
==Mortaio da 210/8 D.S.==&lt;br /&gt;
An unusable but destructible Mortaio da 210/8 D.S. siege howitzer is positioned on the Caporetto map.&lt;br /&gt;
[[File:Isonzo-Mortaio1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Isonzo-Mortaio2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
&lt;br /&gt;
==Browning M1917==&lt;br /&gt;
Like the two previous installments, [[Browning M1917]] machine guns are seen on symbols marking buildable machine guns. It is also present on the &amp;quot;The Devil's Paintbrush&amp;quot; achievement and challenge icons.&lt;br /&gt;
[[File:BrowningM1917-2.jpg|thumb|none|400px|Browning M1917 mounted on tripod - .30-06]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 149 G (149/23)==&lt;br /&gt;
The Italian fortress/siege gun Cannone da 149 G (149/23) can be seen in some promotional images.&lt;br /&gt;
[[File:Cannoneda149.jpg|thumb|none|400px|Cannone da 149 G, later known as the Cannone da 149/23, captured by Austro-Hungarian troops at Chiopris-Viscose, 1917.]]&lt;br /&gt;
&lt;br /&gt;
{{WWI Game Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SIG_Bergmann&amp;diff=1542461</id>
		<title>SIG Bergmann</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SIG_Bergmann&amp;diff=1542461"/>
		<updated>2022-12-22T13:18:59Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SIG M1920.jpg|thumb|right|400px|Standard model SIG Bergmann (&amp;quot;SIG M1920&amp;quot;) - 7.65×21mm Parabellum]]&lt;br /&gt;
[[File:Type Be - SIG M1920.jpg|thumb|right|400px|Japanese contract Type Be - 7.63×25mm Mauser]]&lt;br /&gt;
[[File:SIG M1930.jpg|thumb|right|400px|Later model SIG Bergmann (&amp;quot;SIG M1930&amp;quot;) with selective-fire trigger - 7.63×25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
The '''SIG Bergmann''' (unofficially referred to as the '''&amp;quot;SIG M1920&amp;quot;''') is a Swiss submachine gun that was produced by [[SIG]] from about 1920 to 1927. It was a derivative of the [[Bergmann MP18/I]], made under license from Theodor Bergmann; the production rights were granted to SIG after Bergmann's own factory, which manufactured the MP18/I during World War I, closed down in 1919. Unlike the original MP18/I, the SIG Bergmann did not feed from the TM 08 ''trommelmagazin'', but instead fed from straight box magazines of a 50-round capacity.&lt;br /&gt;
&lt;br /&gt;
The SIG Bergmann submachine gun was offered for international export during the interwar period, with sales to Brazil, Bolivia, China, Finland, Japan, and Thailand. The Japanese contract model was adopted as the ''Type Be'' (for ''&amp;quot;Beruguman&amp;quot;'') and was issued to Imperial Navy Marines. The vast majority of export sales of the SIG Bergmann were made in 7.63×25mm Mauser and 7.65×21mm Parabellum, though 9×19mm Parabellum guns were made in small numbers for the Swiss Army. The SIG Bergmann was widely copied by Chinese manufacturers during the 1920s and 1930s. Some Chinese copies were made with vertical magazine feeds, including the ''Tsing Tao 16th Year'' submachine gun.&lt;br /&gt;
&lt;br /&gt;
Some examples of the SIG Bergmann were built with selective-fire pressure triggers, which gave single shots when half-pressed and fully-automatic fire when fully depressed.&lt;br /&gt;
&lt;br /&gt;
Due to their similar appearance, SIG Bergmann is often confused with the Bergmann MP18/I and the later [[Haenel-Schmeisser MP28/II|Haenel MP28/II]]. The SIG Bergmann can be distinguished from these guns by its round cocking handle and its proprietary magazine feed, which has the release catch mounted on the underside of the feed housing rather than the top. Other key distinguishers include the lack of a fire selector button above the trigger group (a feature present on the MP28/II), and an adjustable tangent rear sight (as opposed to the flip-up notch sight of the MP18/I). The only factory markings present on the SIG Bergmann are ''Brevet Bergmann'' (&amp;quot;Bergmann patent&amp;quot;) and a serial number stamped on the magazine housing.&lt;br /&gt;
&lt;br /&gt;
In the later 1920s, an updated variant of the SIG Bergmann was introduced (sometimes unofficially called the '''&amp;quot;SIG M1930&amp;quot;'''), which had a selective-fire trigger by standard, a large wooden foregrip, and a rearranged magazine feed which took magazines from the right, similar to the [[Bergmann MP35/I]], and ejected from the left. The magazines were also modified with rectangular windows cut into the surface to act as an ammunition indicator. This model was offered for export sale in both 7.65×21mm and 7.63×25mm, but achieved no known sales and was soon discontinued.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
&lt;br /&gt;
''(1920 - 1927)''&lt;br /&gt;
&lt;br /&gt;
*'''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
*'''Caliber:''' 7.63×25mm Mauser, 9×25mm Mauser, 7.65×21mm Parabellum, 9×19mm Parabellum&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|4.1}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|cm|81}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|cm|20}}&lt;br /&gt;
&lt;br /&gt;
*'''Capacity:''' 50 rounds&lt;br /&gt;
&lt;br /&gt;
*'''Fire Modes:''' Automatic, semi-automatic (pressure trigger variant)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rat Patrol, The|The Rat Patrol]]''  || [[Eric Braeden]]  || Capt. Hans Dietrich || ''The Moment of Truce Raid'' || 1966-1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rat Patrol, The|The Rat Patrol]]''  || [[Albert Paulsen]]  || Col. von Helbing || ''The Life or Death Raid'' || 1966-1968&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notations'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: 1942]]'' || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope]]'' || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Enlisted]]'' ||||SIG M1920 || rowspan=3| 2021&lt;br /&gt;
|-&lt;br /&gt;
||| SIG M1920 / Type Be&lt;br /&gt;
|-&lt;br /&gt;
||| SIG M1930&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Enlisted&amp;diff=1541121</id>
		<title>Enlisted</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Enlisted&amp;diff=1541121"/>
		<updated>2022-12-13T11:28:34Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Nambu Type II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Enlisted&lt;br /&gt;
|picture = Enlisted Logo.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Enlisted&lt;br /&gt;
|date= 	March 2, 2021&lt;br /&gt;
|developer=Darkflow Software&lt;br /&gt;
|platforms=	&lt;br /&gt;
Xbox Series X/S&amp;lt;br&amp;gt;&lt;br /&gt;
Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 5&amp;lt;br&amp;gt;&lt;br /&gt;
PlayStation 4&amp;lt;br&amp;gt;&lt;br /&gt;
Xbox One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=	Gaijin Entertainment&lt;br /&gt;
|genre=Online First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Enlisted''''' is a squad-based massively multiplayer online first-person shooter developed by game developer Darkflow Software and published by Gaijin Entertainment. It is set during the World War 2 and currently featuring six major campaigns: Battle of Moscow, Invasion of Normandy, Battle of Berlin, Battle of Tunisia, Battle of Stalingrad and Pacific War.&lt;br /&gt;
&lt;br /&gt;
Each campaign has its own separate progression tree for both teams, allowing the game to make certain weapons rarer than other based on the time frame of the campaign. &lt;br /&gt;
&lt;br /&gt;
The twin game for ''Enlisted'' is ''[[CRSED: F.O.A.D.]]'', also known as ''Cuisine Royale''. This is a free-to-play battle royale game. It was a joke at first, but the game took a very good reception and was released as a standalone Steam game. Most of the weapons, cars, characters and maps are the same in both games.&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
Side weapon. Pistols and Revolvers have a separate slot in the soldier's equipment. Average damage is around 5 points. It takes an average of 2 seconds to change a full clip. The rate of fire of the side weapon is on average 330-360 rounds per minute. Both the recoil and the spread of the weapon are of little importance here. Close-range weapon because it takes an average of more than 4 shots to kill, and the weapon has a relatively small range.&lt;br /&gt;
&lt;br /&gt;
==Astra 300==&lt;br /&gt;
The [[Astra 300]] in its basic version is available in the mission editor. It cannot be purchased directly in-game. The version with the unique &amp;quot;Lux&amp;quot; skin was available during the &amp;quot;Twitch Drops&amp;quot; event for the Allied side of the Moscow Campaign. The gun has quite good damage, but a small magazine for 6 rounds. Additionally, it loads very quickly.&lt;br /&gt;
[[file:Astra 300 autor frank d-01.jpg|thumb|none|350px|Astra 300 - 9mm Kurz (.380 ACP)]]&lt;br /&gt;
[[file:Enlisted Astra 300 1 hold.jpg|thumb|none|600px|Holding a Astra 300.]]&lt;br /&gt;
[[file:Enlisted Astra 300 1 aim.jpg|thumb|none|600px|Aiming a Astra 300.]]&lt;br /&gt;
[[file:Enlisted Astra 300 1 rel 1.jpg|thumb|none|600px|Reloading a Astra 300.]]&lt;br /&gt;
[[file:Enlisted Astra 300 1 rel 2.jpg|thumb|none|600px|Reloading a Astra 300.]]&lt;br /&gt;
[[file:Enlisted Astra 300 1 world.jpg|thumb|none|600px|The soldier holds the Astra 300.]]&lt;br /&gt;
[[file:Enlisted Astra 300 1 world 2.jpg|thumb|none|600px|Both sides of the Astra 300 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M1923==&lt;br /&gt;
The [[Beretta M1923]]. Weapon available for unlocking in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Beretta Model 1923.jpg|thumb|none|350px|Beretta M1923 - 9x19mm Glisenti]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 hold.jpg|thumb|none|600px|Holding a Beretta M1923.]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 aim.jpg|thumb|none|600px|Aiming a Beretta M1923.]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 rel 1.jpg|thumb|none|600px|Reloading a Beretta M1923.]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 rel 2.jpg|thumb|none|600px|Reloading a Beretta M1923.]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 world.jpg|thumb|none|600px|The soldier holds the Beretta M1923.]]&lt;br /&gt;
[[file:Enlisted Beretta M1923 world 2.jpg|thumb|none|600px|Both sides of the Beretta M1923 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
The [[Beretta M1934]]. Weapon available for unlocking in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Beretta Model 1934 Pistol.jpg|thumb|none|350px|Beretta M1934 - .380 ACP]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 hold.jpg|thumb|none|600px|Holding a Beretta M1934.]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 aim.jpg|thumb|none|600px|Aiming a Beretta M1934.]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 rel 1.jpg|thumb|none|600px|Reloading a Beretta M1934.]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 rel 2.jpg|thumb|none|600px|Reloading a Beretta M1934.]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 world.jpg|thumb|none|600px|The soldier holds the Beretta M1934.]]&lt;br /&gt;
[[file:Enlisted Beretta M1934 world 2.jpg|thumb|none|600px|Both sides of the Beretta M1934 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]]. Weapon available for unlocking in the Campaign in Normandy and Pacific for the Allies.&lt;br /&gt;
[[file:Browning-HP-P35.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[file:Enlisted BrowningHi-Power hold 1.jpg|thumb|none|600px|Holding a Browning Hi-Power.]]&lt;br /&gt;
[[file:Enlisted Browning Hi-Power aim 1.jpg|thumb|none|600px|Aiming a Browning Hi-Power.]]&lt;br /&gt;
[[file:Enlisted Browning Hi-Power rel 3.jpg|thumb|none|600px|Reloading a Browning Hi-Power.]]&lt;br /&gt;
[[file:Enlisted Browning Hi-Power rel 4.jpg|thumb|none|600px|Reloading a Browning Hi-Power.]]&lt;br /&gt;
[[file:Enlisted Browning Hi-Power world 2.jpg|thumb|none|600px|The soldier holds the Browning Hi-Power.]]&lt;br /&gt;
[[file:Enlisted Browning Hi-Power world 3.jpg|thumb|none|600px|Both sides of the Browning Hi-Power on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]]. Weapon available for unlocking in the Campaign in Normandy, Tunisia and Pacific for the Allies.&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 hold.jpg|thumb|none|600px|Holding a Colt M1911A1.]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 aim.jpg|thumb|none|600px|Aiming a Colt M1911A1.]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 rel 1.jpg|thumb|none|600px|Reloading a Colt M1911A1.]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 rel 2.jpg|thumb|none|600px|Reloading a Colt M1911A1.]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 world.jpg|thumb|none|600px|The soldier holds the Colt M1911A1.]]&lt;br /&gt;
[[file:Enlisted Colt M1911A1 world 1.jpg|thumb|none|600px|Both sides of the Colt M1911A1 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt New Service==&lt;br /&gt;
The [[Colt New Service]]. Weapon available for unlocking in the Campaign in Normandy, Tunisia and Pacific for the Allies.&lt;br /&gt;
[[file:ColtNewService1917.jpg|thumb|none|350px|Colt New Service - .45 ACP]]&lt;br /&gt;
[[file:Enlisted Colt New Service hold.jpg|thumb|none|600px|Holding a Colt New Service.]]&lt;br /&gt;
[[file:Enlisted Colt New Service aim.jpg|thumb|none|600px|Aiming a Colt New Service.]]&lt;br /&gt;
[[file:Enlisted Colt New Service rel 1.jpg|thumb|none|600px|Reloading a Colt New Service.]]&lt;br /&gt;
[[file:Enlisted Colt New Service rel 2.jpg|thumb|none|600px|Reloading a Colt New Service.]]&lt;br /&gt;
[[file:Enlisted Colt New Service world.jpg|thumb|none|600px|The soldier holds the Colt New Service.]]&lt;br /&gt;
[[file:Enlisted Colt New Service world 1.jpg|thumb|none|600px|Both sides of the Colt New Service on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Walker 1847==&lt;br /&gt;
The [[Colt Walker|Colt Walker 1847]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:1847ColtWalker.jpg|thumb|none|350px|Colt Walker 1847 - .44 caliber]]&lt;br /&gt;
[[file:Enlisted Colt Walker hold.jpg|thumb|none|600px|Holding a Colt Walker 1847.]]&lt;br /&gt;
[[file:Enlisted Colt Walker aim.jpg|thumb|none|600px|Aiming a Colt Walker 1847.]]&lt;br /&gt;
[[file:Enlisted Colt Walker rel 1.jpg|thumb|none|600px|Reloading a Colt Walker 1847.]]&lt;br /&gt;
[[file:Enlisted Colt Walker rel 2.jpg|thumb|none|600px|Reloading a Colt Walker 1847.]]&lt;br /&gt;
[[file:Enlisted Colt Walker world.jpg|thumb|none|600px|The soldier holds the Colt Walker 1847.]]&lt;br /&gt;
[[file:Enlisted Colt Walker world 1.jpg|thumb|none|600px|Both sides of the Colt Walker 1847 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 27==&lt;br /&gt;
The [[CZ 27]]. Weapon available for unlocking in the Battle Pass in the Campaign in Moscow, Normandy, Berlin, Tunisia and Stalingrad for the Axis.&lt;br /&gt;
[[file:Cz 27 sd.jpg|thumb|none|350px|CZ 27 - .32 ACP]]&lt;br /&gt;
[[file:Enlisted CZ 27 hold.jpg|thumb|none|600px|Holding a CZ 27.]]&lt;br /&gt;
[[file:Enlisted CZ 27 aim.jpg|thumb|none|600px|Aiming a CZ 27.]]&lt;br /&gt;
[[file:Enlisted CZ 27 rel 1.jpg|thumb|none|600px|Reloading a CZ 27.]]&lt;br /&gt;
[[file:Enlisted CZ 27 rel 2.jpg|thumb|none|600px|Reloading a CZ 27.]]&lt;br /&gt;
[[file:Enlisted CZ 27 world.jpg|thumb|none|600px|The soldier holds the CZ 27.]]&lt;br /&gt;
[[file:Enlisted CZ 27 world 1.jpg|thumb|none|600px|Both sides of the CZ 27 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Dreyse Model 1907==&lt;br /&gt;
The [[Dreyse Model 1907]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Dreyse 1907.jpg|thumb|none|350px|Dreyse Model 1907 - 7.65mm Browning]]&lt;br /&gt;
[[file:Enlisted Dreyse Model 1907 hold.jpg|thumb|none|600px|Holding a Dreyse Model 1907.]]&lt;br /&gt;
[[file:Enlisted Dreyse Model 1907 aim.jpg|thumb|none|600px|Aiming a Dreyse Model 1907.]]&lt;br /&gt;
[[file:Enlisted Dreyse Model 1907 rel 1.jpg|thumb|none|600px|Reloading a Dreyse Model 1907.]]&lt;br /&gt;
[[file:Enlisted Dreyse Model 1907 rel 2.jpg|thumb|none|600px|Reloading a Dreyse Model 1907.]]&lt;br /&gt;
[[file:Enlisted Dreyse Model 1907 world.jpg|thumb|none|600px|The soldier holds the Dreyse Model 1907.]]&lt;br /&gt;
[[file:Enlisted Dreyse Model 1907 world 1.jpg|thumb|none|600px|Both sides of the Dreyse Model 1907 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield No. 2 Mk I==&lt;br /&gt;
The [[Enfield No. 2 Mk I]]. Weapon available for unlocking in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[file:White Enfield No2 Mk I.jpg|thumb|none|350px|Enfield No. 2 Mk. I - .38 S&amp;amp;W]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI hold.jpg|thumb|none|600px|Holding a Enfield No. 2 Mk. I.]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI aim.jpg|thumb|none|600px|Aiming a Enfield No. 2 Mk. I.]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI rel 1.jpg|thumb|none|600px|Reloading a Enfield No. 2 Mk. I.]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI rel 2.jpg|thumb|none|600px|Reloading a Enfield No. 2 Mk. I.]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI world.jpg|thumb|none|600px|The soldier holds the Enfield No. 2 Mk. I.]]&lt;br /&gt;
[[file:Enlisted Enfield No2 MkI world 1.jpg|thumb|none|600px|Both sides of the Enfield No. 2 Mk. I on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Hamada Type 1==&lt;br /&gt;
The [[Hamada 7.65mm Type|Hamada Type 1]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Hamada Type Pistol.jpg|thumb|none|350px|Hamada Type 1 - 7.65x17mmSR]]&lt;br /&gt;
[[file:Enlisted Hamada Type 1 hold.jpg|thumb|none|600px|Holding a Hamada Type 1.]]&lt;br /&gt;
[[file:Enlisted Hamada Type 1 aim.jpg|thumb|none|600px|Aiming a Hamada Type 1.]]&lt;br /&gt;
[[file:Enlisted Hamada Type 1 rel 1.jpg|thumb|none|600px|Reloading a Hamada Type 1.]]&lt;br /&gt;
[[file:Enlisted Hamada Type 1 rel 2.jpg|thumb|none|600px|Reloading a Hamada Type 1.]]&lt;br /&gt;
[[file:Enlisted Hamada Type 1 world.jpg|thumb|none|600px|The soldier holds the Hamada Type 1.]]&lt;br /&gt;
[[file:Enlisted Hamada Type 1 world 1.jpg|thumb|none|600px|Both sides of the Hamada Type 1 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Hamada Type 2==&lt;br /&gt;
The [[Hamada 7.65mm Type|Hamada Type 2]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Hamada Type 2.jpg|thumb|none|350px|Hamada Type 2 - 8×22mm Nambu]]&lt;br /&gt;
[[file:Enlisted Hamada Type 2 hold.jpg|thumb|none|600px|Holding a Hamada Type 2.]]&lt;br /&gt;
[[file:Enlisted Hamada Type 2 aim.jpg|thumb|none|600px|Aiming a Hamada Type 2.]]&lt;br /&gt;
[[file:Enlisted Hamada Type 2 rel 1.jpg|thumb|none|600px|Reloading a Hamada Type 2.]]&lt;br /&gt;
[[file:Enlisted Hamada Type 2 rel 2.jpg|thumb|none|600px|Reloading a Hamada Type 2.]]&lt;br /&gt;
[[file:Enlisted Hamada Type 2 world.jpg|thumb|none|600px|The soldier holds the Hamada Type 2.]]&lt;br /&gt;
[[file:Enlisted Hamada Type 2 world 1.jpg|thumb|none|600px|Both sides of the Hamada Type 2 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Kampfpistole==&lt;br /&gt;
The [[Leuchtpistole#Leuchtpistole_Z_.2F_Kampfpistole|Kampfpistole]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Kampfpistole z.jpg|thumb|none|350px|Kampfpistole - 25x35.5mmR/26.65mm]]&lt;br /&gt;
[[file:Enlisted Kampfpistole hold.jpg|thumb|none|600px|Holding a Kampfpistole.]]&lt;br /&gt;
[[file:Enlisted Kampfpistole aim.jpg|thumb|none|600px|Aiming a Kampfpistole.]]&lt;br /&gt;
[[file:Enlisted Kampfpistole rel 1.jpg|thumb|none|600px|Reloading a Kampfpistole.]]&lt;br /&gt;
[[file:Enlisted Kampfpistole rel 2.jpg|thumb|none|600px|Reloading a Kampfpistole.]]&lt;br /&gt;
[[file:Enlisted Kampfpistole world.jpg|thumb|none|600px|The soldier holds the Kampfpistole.]]&lt;br /&gt;
[[file:Enlisted Kampfpistole world 1.jpg|thumb|none|600px|Both sides of the Kampfpistole on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Korovin TK==&lt;br /&gt;
The [[Korovin TK]]. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:Korovin TK.jpg|thumb|none|350px|Korovin TK - .25 ACP]]&lt;br /&gt;
[[file:Enlisted Korovin TK hold.jpg|thumb|none|600px|Holding a Korovin TK.]]&lt;br /&gt;
[[file:Enlisted Korovin TK aim.jpg|thumb|none|600px|Aiming a Korovin TK.]]&lt;br /&gt;
[[file:Enlisted Korovin TK rel 1.jpg|thumb|none|600px|Reloading a Korovin TK.]]&lt;br /&gt;
[[file:Enlisted Korovin TK rel 2.jpg|thumb|none|600px|Reloading a Korovin TK.]]&lt;br /&gt;
[[file:Enlisted Korovin TK world.jpg|thumb|none|600px|The soldier holds the Korovin TK.]]&lt;br /&gt;
[[file:Enlisted Korovin TK world 1.jpg|thumb|none|600px|Both sides of the Korovin TK on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Leuchtpistole 34==&lt;br /&gt;
The [[Leuchtpistole|Leuchtpistole 34]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|350px|Leuchtpistole 34 - 26.65mm]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 34 ammo hold.jpg|thumb|none|600px|Holding a Leuchtpistole 34.]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 34 ammo aim.jpg|thumb|none|600px|Aiming a Leuchtpistole 34.]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 34 ammo rel 1.jpg|thumb|none|600px|Reloading a Leuchtpistole 34.]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 34 ammo rel 2.jpg|thumb|none|600px|Reloading a Leuchtpistole 34.]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 34 ammo world.jpg|thumb|none|600px|The soldier holds the Leuchtpistole 34.]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 34 ammo world 1.jpg|thumb|none|600px|Both sides of the Leuchtpistole 34 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Leuchtpistole 42==&lt;br /&gt;
The [[Leuchtpistole 42]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:LP42.jpg|thumb|none|350px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 42 hold.jpg|thumb|none|600px|Holding a Leuchtpistole 42.]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 42 aim.jpg|thumb|none|600px|Aiming a Leuchtpistole 42.]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 42 rel 1.jpg|thumb|none|600px|Reloading a Leuchtpistole 42.]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 42 rel 2.jpg|thumb|none|600px|Reloading a Leuchtpistole 42.]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 42 world.jpg|thumb|none|600px|The soldier holds the Leuchtpistole 42.]]&lt;br /&gt;
[[file:Enlisted Leuchtpistole 42 world 1.jpg|thumb|none|600px|Both sides of the Leuchtpistole 42 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08 Artillery==&lt;br /&gt;
The [[Luger P08|Luger P08 Artillery]]. Weapon available for unlocking in the Battle Pass in the Campaign in Moscow, Normandy, Berlin and Stalingrad for the Axis.&lt;br /&gt;
[[file:Luger-P08ArtilleryWDrum&amp;amp;Stock.jpg|thumb|none|450px|Luger P08 Artillery - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Luger LP08 Artillery hold.jpg|thumb|none|600px|Holding a Luger P08 Artillery.]]&lt;br /&gt;
[[file:Enlisted Luger LP08 Artillery aim.jpg|thumb|none|600px|Aiming a Luger P08 Artillery.]]&lt;br /&gt;
[[file:Enlisted Luger LP08 Artillery rel 1.jpg|thumb|none|600px|Reloading a Luger P08 Artillery.]]&lt;br /&gt;
[[file:Enlisted Luger LP08 Artillery rel 2.jpg|thumb|none|600px|Reloading a Luger P08 Artillery.]]&lt;br /&gt;
[[file:Enlisted Luger LP08 Artillery world.jpg|thumb|none|600px|The soldier holds the Luger P08 Artillery.]]&lt;br /&gt;
[[file:Enlisted Luger LP08 Artillery world 1.jpg|thumb|none|600px|Both sides of the Luger P08 Artillery on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin, Tunisia and Stalingrad for the Axis.&lt;br /&gt;
[[file:P08Luger1917.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted P08 Luger hold.jpg|thumb|none|600px|Holding a Luger P08.]]&lt;br /&gt;
[[file:Enlisted P08 Luger aim.jpg|thumb|none|600px|Aiming a Luger P08.]]&lt;br /&gt;
[[file:Enlisted P08 Luger rel 1.jpg|thumb|none|600px|Reloading a Luger P08.]]&lt;br /&gt;
[[file:Enlisted P08 Luger rel 2.jpg|thumb|none|600px|Reloading a Luger P08.]]&lt;br /&gt;
[[file:Enlisted P08 Luger world.jpg|thumb|none|600px|The soldier holds the Luger P08.]]&lt;br /&gt;
[[file:Enlisted P08 Luger world 1.jpg|thumb|none|600px|Both sides of the Luger P08 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96]] . Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Stalingrad for the Axis and Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:C96Pistol.jpg|thumb|none|350px|Mauser C96 - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Enlisted Mauser C96 hold.jpg|thumb|none|600px|Holding a Mauser C96.]]&lt;br /&gt;
[[file:Enlisted Mauser C96 aim.jpg|thumb|none|600px|Aiming a Mauser C96.]]&lt;br /&gt;
[[file:Enlisted Mauser C96 rel 1.jpg|thumb|none|600px|Reloading a Mauser C96.]]&lt;br /&gt;
[[file:Enlisted Mauser C96 rel 2.jpg|thumb|none|600px|Reloading a Mauser C96.]]&lt;br /&gt;
[[file:Enlisted Mauser C96 world.jpg|thumb|none|600px|The soldier holds the Mauser C96.]]&lt;br /&gt;
[[file:Enlisted Mauser C96 world 1.jpg|thumb|none|600px|Both sides of the Mauser C96 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer hold.jpg|thumb|none|600px|Holding a Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer aim.jpg|thumb|none|600px|Aiming a Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer rel 1.jpg|thumb|none|600px|Reloading a Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer rel 2.jpg|thumb|none|600px|Reloading a Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer world.jpg|thumb|none|600px|The soldier holds the Mauser M712 Schnellfeuer.]]&lt;br /&gt;
[[file:Enlisted Mauser M712 Schnellfeuer world 1.jpg|thumb|none|600px|Both sides of the Mauser M712 Schnellfeuer on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]]. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 hold.jpg|thumb|none|600px|Holding a Nagant M1895.]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 aim.jpg|thumb|none|600px|Aiming a Nagant M1895.]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 rel 1.jpg|thumb|none|600px|Reloading a Nagant M1895.]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 rel 2.jpg|thumb|none|600px|Reloading a Nagant M1895.]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 world.jpg|thumb|none|600px|The soldier holds the Nagant M1895.]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 world 1.jpg|thumb|none|600px|Both sides of the Nagant M1895 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nagant M1895 (with BraMit suppressor)'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Nagant M1895]] with BraMit suppressor. Weapon available for unlocking in the Battle Pass in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:Nagant M1895 Supressed.jpg|thumb|none|400px|Nagant M1895 with Bramit supressor (modern replica) - 7.62x38R Nagant]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 bramit hold.jpg|thumb|none|600px|Holding a Nagant M1895 with BraMit.]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 bramit world.jpg|thumb|none|600px|The soldier holds the Nagant M1895 with BraMit.]]&lt;br /&gt;
[[file:Enlisted Nagant M1895 bramit world 1.jpg|thumb|none|600px|Both sides of the Nagant M1895 with BraMit on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 14==&lt;br /&gt;
The [[Nambu Type 14]]. Weapon available for unlocking in the Campaign in Pacific for the Axis. A hybrid of two models. Early and Late.&lt;br /&gt;
[[file:Nambu Type 14.jpg|thumb|none|350px|Early Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
[[file:Late Nambu Type 14.jpg|thumb|none|350px|Late Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 hold.jpg|thumb|none|600px|Holding a Nambu Type 14.]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 aim.jpg|thumb|none|600px|Aiming a Nambu Type 14.]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 rel 1.jpg|thumb|none|600px|Reloading a Nambu Type 14.]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 rel 2.jpg|thumb|none|600px|Reloading a Nambu Type 14.]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 world.jpg|thumb|none|600px|The soldier holds the Nambu Type 14.]]&lt;br /&gt;
[[file:Enlisted Nambu Type 14 world 1.jpg|thumb|none|600px|Both sides of the Nambu Type 14 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 94==&lt;br /&gt;
The [[Type 94 pistol|Nambu Type 94]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type94.jpg|thumb|none|350px|Nambu Type 94 - 8x22mm Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type 94 hold.jpg|thumb|none|600px|Holding a Nambu Type 94.]]&lt;br /&gt;
[[file:Enlisted Nambu Type 94 aim.jpg|thumb|none|600px|Aiming a Nambu Type 94.]]&lt;br /&gt;
[[file:Enlisted Nambu Type 94 rel 1.jpg|thumb|none|600px|Reloading a Nambu Type 94.]]&lt;br /&gt;
[[file:Enlisted Nambu Type 94 rel 2.jpg|thumb|none|600px|Reloading a Nambu Type 94.]]&lt;br /&gt;
[[file:Enlisted Nambu Type 94 world.jpg|thumb|none|600px|The soldier holds the Nambu Type 94.]]&lt;br /&gt;
[[file:Enlisted Nambu Type 94 world 1.jpg|thumb|none|600px|Both sides of the Nambu Type 94 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M1917==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M1917 Revolver|Smith &amp;amp; Wesson M1917]]. Weapon available for unlocking in the Campaign in Pacific for the Allies.&lt;br /&gt;
[[file:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|Smith &amp;amp; Wesson M1917 - .45 ACP]]&lt;br /&gt;
[[file:Enlisted Smith &amp;amp; Wesson M1917 hold.jpg|thumb|none|600px|Holding a Smith &amp;amp; Wesson M1917.]]&lt;br /&gt;
[[file:Enlisted Smith &amp;amp; Wesson M1917 aim.jpg|thumb|none|600px|Aiming a Smith &amp;amp; Wesson M1917.]]&lt;br /&gt;
[[file:Enlisted Smith &amp;amp; Wesson M1917 rel 1.jpg|thumb|none|600px|Reloading a Smith &amp;amp; Wesson M1917.]]&lt;br /&gt;
[[file:Enlisted Smith &amp;amp; Wesson M1917 rel 2.jpg|thumb|none|600px|Reloading a Smith &amp;amp; Wesson M1917.]]&lt;br /&gt;
[[file:Enlisted Smith &amp;amp; Wesson M1917 world.jpg|thumb|none|600px|The soldier holds the Smith &amp;amp; Wesson M1917.]]&lt;br /&gt;
[[file:Enlisted Smith &amp;amp; Wesson M1917 world 1.jpg|thumb|none|600px|Both sides of the Smith &amp;amp; Wesson M1917 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev TT-33]]. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 1 hold.jpg|thumb|none|600px|Holding a Tokarev TT-33.]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 1 aim.jpg|thumb|none|600px|Aiming a Tokarev TT-33.]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 1 rel 1.jpg|thumb|none|600px|Reloading a Tokarev TT-33.]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 1 rel 2.jpg|thumb|none|600px|Reloading a Tokarev TT-33.]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 1 world.jpg|thumb|none|600px|The soldier holds the Tokarev TT-33.]]&lt;br /&gt;
[[file:Enlisted Tokarev TT-33 1 world 1.jpg|thumb|none|600px|Both sides of the Tokarev TT-33 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Stalingrad for the Axis.&lt;br /&gt;
[[file:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Walther P38 hold.jpg|thumb|none|600px|Holding a Walther P38.]]&lt;br /&gt;
[[file:Enlisted Walther P38 aim.jpg|thumb|none|600px|Aiming a Walther P38.]]&lt;br /&gt;
[[file:Enlisted Walther P38 rel 1.jpg|thumb|none|600px|Reloading a Walther P38.]]&lt;br /&gt;
[[file:Enlisted Walther P38 rel 2.jpg|thumb|none|600px|Reloading a Walther P38.]]&lt;br /&gt;
[[file:Enlisted Walther P38 world.jpg|thumb|none|600px|The soldier holds the Walther P38.]]&lt;br /&gt;
[[file:Enlisted Walther P38 world 1.jpg|thumb|none|600px|Both sides of the Walther P38 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PP==&lt;br /&gt;
The [[Walther PP]]. Weapon available for unlocking in the Campaign in Normandy, Berlin and Tunisia for the Axis.&lt;br /&gt;
[[file:Walther PP.jpg|thumb|none|350px|Walther PP - .32 ACP]]&lt;br /&gt;
[[file:Enlisted Walther PP hold.jpg|thumb|none|600px|Holding a Walther PP.]]&lt;br /&gt;
[[file:Enlisted Walther PP aim.jpg|thumb|none|600px|Aiming a Walther PP.]]&lt;br /&gt;
[[file:Enlisted Walther PP rel 1.jpg|thumb|none|600px|Reloading a Walther PP.]]&lt;br /&gt;
[[file:Enlisted Walther PP rel 2.jpg|thumb|none|600px|Reloading a Walther PP.]]&lt;br /&gt;
[[file:Enlisted Walther PP world.jpg|thumb|none|600px|The soldier holds the Walther PP.]]&lt;br /&gt;
[[file:Enlisted Walther PP world 1.jpg|thumb|none|600px|Both sides of the Walther PP on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PPK]]. Weapon available for unlocking in the Campaign in Moscow, Berlin, Tunisia and Stalingrad for the Axis.&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|none|350px|Walther PPK - .32 ACP]]&lt;br /&gt;
[[file:Enlisted Walther PPK hold.jpg|thumb|none|600px|Holding a Walther PPK.]]&lt;br /&gt;
[[file:Enlisted Walther PPK aim.jpg|thumb|none|600px|Aiming a Walther PPK.]]&lt;br /&gt;
[[file:Enlisted Walther PPK rel 1.jpg|thumb|none|600px|Reloading a Walther PPK.]]&lt;br /&gt;
[[file:Enlisted Walther PPK rel 2.jpg|thumb|none|600px|Reloading a Walther PPK.]]&lt;br /&gt;
[[file:Enlisted Walther PPK world.jpg|thumb|none|600px|The soldier holds the Walther PPK.]]&lt;br /&gt;
[[file:Enlisted Walther PPK world 1.jpg|thumb|none|600px|Both sides of the Walther PPK on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley Mk VI]]. Weapon available for unlocking in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[file:Webley Mk VI.jpg|thumb|none|350px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI hold.jpg|thumb|none|600px|Holding a Webley Mk VI.]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI aim.jpg|thumb|none|600px|Aiming a Webley Mk VI.]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI rel 1.jpg|thumb|none|600px|Reloading a Webley Mk VI.]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI rel 2.jpg|thumb|none|600px|Reloading a Webley Mk VI.]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI world.jpg|thumb|none|600px|The soldier holds the Webley Mk VI.]]&lt;br /&gt;
[[file:Enlisted Webley Mk VI world 1.jpg|thumb|none|600px|Both sides of the Webley Mk VI on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mark II==&lt;br /&gt;
The [[Welrod|Welrod Mark II]]. Weapon available for unlocking in the Battle Pass in the Campaign in Normandy and  Tunisia for the Allies.&lt;br /&gt;
[[file:HPIM0965.jpg|thumb|none|350px|Welrod Mark II - .32 ACP]]&lt;br /&gt;
[[file:Enlisted Welrod Mark II hold.jpg|thumb|none|600px|Holding a Welrod Mark II.]]&lt;br /&gt;
[[file:Enlisted Welrod Mark II aim.jpg|thumb|none|600px|Aiming a Welrod Mark II.]]&lt;br /&gt;
[[file:Enlisted Welrod Mark II rel 1.jpg|thumb|none|600px|Reloading a Welrod Mark II.]]&lt;br /&gt;
[[file:Enlisted Welrod Mark II rel 2.jpg|thumb|none|600px|Reloading a Welrod Mark II.]]&lt;br /&gt;
[[file:Enlisted Welrod Mark II world.jpg|thumb|none|600px|The soldier holds the Welrod Mark II.]]&lt;br /&gt;
[[file:Enlisted Welrod Mark II world.jpg.jpg|thumb|none|600px|Both sides of the Welrod Mark II on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]]. Weapon available for unlocking in the Campaign in Pacific for the Allies.&lt;br /&gt;
[[file:BrowAut5.jpg|thumb|none|450px|Browning Auto-5 (pre WW2) in Sporting/Field configuration - 12 gauge]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5 hold.jpg|thumb|none|600px|Holding a Browning Auto-5.]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5 aim.jpg|thumb|none|600px|Aiming a Browning Auto-5.]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5 rel 1.jpg|thumb|none|600px|Reloading a Browning Auto-5.]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5 rel 2.jpg|thumb|none|600px|Reloading a Browning Auto-5.]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5 world.jpg|thumb|none|600px|The soldier holds the Browning Auto-5.]]&lt;br /&gt;
[[file:Enlisted Browning Auto-5 world 1.jpg|thumb|none|600px|Both sides of the Browning Auto-5 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[file:Enlisted SPAS-12 hold.jpg|thumb|none|600px|Holding a Franchi SPAS-12.]]&lt;br /&gt;
[[file:Enlisted SPAS-12 aim.jpg|thumb|none|600px|Aiming a Franchi SPAS-12.]]&lt;br /&gt;
[[file:Enlisted SPAS-12 rel 1.jpg|thumb|none|600px|Reloading a Franchi SPAS-12.]]&lt;br /&gt;
[[file:Enlisted SPAS-12 rel 2.jpg|thumb|none|600px|Reloading a Franchi SPAS-12.]]&lt;br /&gt;
[[file:Enlisted SPAS-12 world.jpg|thumb|none|600px|The soldier holds the Franchi SPAS-12.]]&lt;br /&gt;
[[file:Enlisted SPAS-12 world 1.jpg|thumb|none|600px|Both sides of the Franchi SPAS-12 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
The [[Ithaca 37]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:IthacaM37.jpg|thumb|none|450px|Ithaca 37 long barrel Hunting Version - 12 gauge]]&lt;br /&gt;
[[file:Enlisted Ithaca 37 hold.jpg|thumb|none|600px|Holding a Ithaca 37.]]&lt;br /&gt;
[[file:Enlisted Ithaca 37 aim.jpg|thumb|none|600px|Aiming a Ithaca 37.]]&lt;br /&gt;
[[file:Enlisted Ithaca 37 rel 1.jpg|thumb|none|600px|Reloading a Ithaca 37.]]&lt;br /&gt;
[[file:Enlisted Ithaca 37 rel 2.jpg|thumb|none|600px|Reloading a Ithaca 37.]]&lt;br /&gt;
[[file:Enlisted Ithaca 37 world.jpg|thumb|none|600px|The soldier holds the Ithaca 37.]]&lt;br /&gt;
[[file:Enlisted Ithaca 37 world 1.jpg|thumb|none|600px|Both sides of the Franchi Ithaca 37 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]]. Weapon available for unlocking in the Campaign in Berlin, Tunisia and Stalingrad for the Axis.&lt;br /&gt;
[[file:M30LuftwaffenDrilling.jpg|thumb|none|450px|M30 Luftwaffe Drilling - 12 gauge &amp;amp; 9.3x74mmR]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling hold.jpg|thumb|none|600px|Holding a M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling aim.jpg|thumb|none|600px|Aiming a M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling rel 1.jpg|thumb|none|600px|Reloading a M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling rel 2.jpg|thumb|none|600px|Reloading a M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling world.jpg|thumb|none|600px|The soldier holds the M30 Luftwaffe Drilling.]]&lt;br /&gt;
[[file:Enlisted M30 Luftwaffe Drilling world 1.jpg|thumb|none|600px|Both sides of the M30 Luftwaffe Drilling on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==TOZ Model B==&lt;br /&gt;
The [[TOZ Model B]]. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:TOZ Model B.jpg|thumb|none|450px|TOZ Model B - 12 gauge]]&lt;br /&gt;
[[file:Enlisted TOZ-B hold.jpg|thumb|none|600px|Holding a TOZ Model B.]]&lt;br /&gt;
[[file:Enlisted TOZ-B aim.jpg|thumb|none|600px|Aiming a TOZ Model B.]]&lt;br /&gt;
[[file:Enlisted TOZ-B rel 1.jpg|thumb|none|600px|Reloading a TOZ Model B.]]&lt;br /&gt;
[[file:Enlisted TOZ-B rel 2.jpg|thumb|none|600px|Reloading a TOZ Model B.]]&lt;br /&gt;
[[file:Enlisted TOZ-B world.jpg|thumb|none|600px|The soldier holds the TOZ Model B.]]&lt;br /&gt;
[[file:Enlisted TOZ-B world 1.jpg|thumb|none|600px|Both sides of the TOZ Model B on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1912 Riot Gun==&lt;br /&gt;
The [[Winchester Model 1912 Riot Gun]]. Weapon available for unlocking in the Campaign in Normandy and Tunisia for the Allies.&lt;br /&gt;
[[file:WinchesterModel12Riot.jpg|thumb|none|450px|Winchester Model 1912 Riot Gun - 12 gauge]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 hold.jpg|thumb|none|600px|Holding a Winchester Model 1912 Riot Gun.]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 aim.jpg|thumb|none|600px|Aiming a Winchester Model 1912 Riot Gun.]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 rel 1.jpg|thumb|none|600px|Reloading a Winchester Model 1912 Riot Gun.]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 rel 2.jpg|thumb|none|600px|Reloading a Winchester Model 1912 Riot Gun.]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 world.jpg|thumb|none|600px|The soldier holds the Winchester Model 1912 Riot Gun.]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 world 1.jpg|thumb|none|600px|Both sides of the Winchester Model 1912 Riot Gun on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Winchester Model 1912 Trench Gun'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Winchester Model 1912|Winchester Model 1912 Trench Gun]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:WinchesterM12Trench.jpg|thumb|none|450px|Winchester Model 1912 Trench Gun - 12 gauge]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 trench hold.jpg|thumb|none|600px|Holding a Winchester Model 1912 Trench Gun.]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 trench world.jpg|thumb|none|600px|The soldier holds the Winchester Model 1912 Trench Gun.]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1912 trench world 1.jpg|thumb|none|600px|Both sides of the Winchester Model 1912 Trench Gun on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Armaguerra OG-43==&lt;br /&gt;
The [[Armaguerra OG-43]] it is currently not available in the game.&lt;br /&gt;
[[file:Og43.jpg|thumb|none|450px|Armaguerra OG-43 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]]. Weapon available for unlocking in the Campaign in Normandy for the Axis. Also available as Premium weapon to buy in the Campaign in Moscow for the Axis.&lt;br /&gt;
The Beretta M1918 is correctly modeled, with the iron sights mounted on the right side of the receiver (rather than left as depicted in [[Battlefield 1]]), however it is mistakenly depicted as a fully-automatic submachine gun rather than a semi-automatic carbine. It is also incorrectly animated as firing from a closed bolt rather than an open bolt.&lt;br /&gt;
[[file:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 - 9x19mm Glisenti]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 hold 1.jpg|thumb|none|600px|Holding a Beretta Model 1918.]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 aim 1.jpg|thumb|none|600px|Aiming a Beretta Model 1918.]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 rel 1.jpg|thumb|none|600px|Reloading a Beretta Model 1918.]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 rel 2.jpg|thumb|none|600px|Reloading a Beretta Model 1918.]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 world.jpg|thumb|none|600px|The soldier holds the Beretta Model 1918.]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 world 1.jpg|thumb|none|600px|Both sides of the Beretta Model 1918 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 1==&lt;br /&gt;
The [[Beretta Model 38A|Beretta Model 1]]. Weapon available for unlocking in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Beretta Mod.1.jpg|thumb|none|450px|Beretta Model 1 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 hold 1.jpg|thumb|none|600px|Holding a Beretta Model 1.]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 aim 1.jpg|thumb|none|600px|Aiming a Beretta Model 1.]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 rel 1.jpg|thumb|none|600px|Reloading a Beretta Model 1.]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 rel 2.jpg|thumb|none|600px|Reloading a Beretta Model 1.]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 world.jpg|thumb|none|600px|The soldier holds the Beretta Model 1.]]&lt;br /&gt;
[[file:Enlisted Beretta Model 1 world 1.jpg|thumb|none|600px|Both sides of the Beretta Model 1 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38/42==&lt;br /&gt;
The [[Beretta Model 38/42]]. Weapon available for unlocking in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Beretta Model 38-42.jpg|thumb|none|450px|Beretta Model 38/42 (aka MAB 38A42) - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 hold 1.jpg|thumb|none|600px|Holding a Beretta Model 38/42.]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 aim 1.jpg|thumb|none|600px|Aiming a Beretta Model 38/42.]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 rel 1.jpg|thumb|none|600px|Reloading a Beretta Model 38/42.]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 rel 2.jpg|thumb|none|600px|Reloading a Beretta Model 38/42.]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 world.jpg|thumb|none|600px|The soldier holds the Beretta Model 38/42.]]&lt;br /&gt;
[[file:Enlisted Beretta M38-42 world 1.jpg|thumb|none|600px|Both sides of the Beretta Model 38/42 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta Model 38A]] with 20 round magazine.  Weapon available for unlocking in the Campaign in Moscow for the Axis.&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (20 round magazine) hold.jpg|thumb|none|600px|Holding a Beretta Model 38A.]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (20 round magazine) aim.jpg|thumb|none|600px|Aiming a Beretta Model 38A.]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (20 round magazine) rel 1.jpg|thumb|none|600px|Reloading a Beretta Model 38A.]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (20 round magazine) rel 2.jpg|thumb|none|600px|Reloading a Beretta Model 38A.]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (20 round magazine) world 2.jpg|thumb|none|600px|The soldier holds the Beretta Model 38A.]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (20 round magazine) world 1.jpg|thumb|none|600px|Both sides of the Beretta Model 38A on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Beretta Model 38A with 40 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Beretta Model 38A]] with 40 round magazine. Weapon available for unlocking in the Campaign in Normandy, Berlin and Tunisia for the Axis.&lt;br /&gt;
[[file:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (40 round magazine) hold.jpg|thumb|none|600px|Holding a Beretta Model 38A.]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (40 round magazine) world.jpg|thumb|none|600px|The soldier holds the Beretta Model 38A]]&lt;br /&gt;
[[file:Enlisted Beretta Model 38A (40 round magazine) world 1.jpg|thumb|none|600px|Both sides of the Beretta Model 38A on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18/I==&lt;br /&gt;
The [[Bergmann MP18/I]]. Premium weapon to buy in the Campaign in Normandy for the Axis.&lt;br /&gt;
[[file:MP18.JPG|thumb|none|450px|Bergmann MP18/I with 32-round TM 08 snail drum accepting mag-well, as issued in WWI - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 hold 1.jpg|thumb|none|600px|Holding a Bergmann MP18/I.]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 aim 1.jpg|thumb|none|600px|Aiming a Bergmann MP18/I.]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 rel 1.jpg|thumb|none|600px|Reloading a Bergmann MP18/I.]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 rel 2.jpg|thumb|none|600px|Reloading a Bergmann MP18/I.]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 world.jpg|thumb|none|600px|The soldier holds the Bergmann MP18/I.]]&lt;br /&gt;
[[file:Enlisted Bergmann MP18 world 1.jpg|thumb|none|600px|Both sides of the Bergmann MP18/I on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP35/I==&lt;br /&gt;
The [[Bergmann MP35/I]]. As of the writing date, the weapon is available only at the Axis shooting range. It cannot be purchased or obtained.&lt;br /&gt;
[[file:MP35a.jpg|thumb|none|450px|Bergmann MP35/I - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I hold 1.jpg|thumb|none|600px|Holding a Bergmann MP35/I.]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I aim 1.jpg|thumb|none|600px|Aiming a Bergmann MP35/I.]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I rel 1.jpg|thumb|none|600px|Reloading a Bergmann MP35/I.]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I rel 2.jpg|thumb|none|600px|Reloading a Bergmann MP35/I.]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I world.jpg|thumb|none|600px|The soldier holds the Bergmann MP35/I.]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35-I world 1.jpg|thumb|none|600px|Both sides of the Bergmann MP35/I on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Bergmann MP35/I with long barrel'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Bergmann MP35/I]] with long barrel. Weapon available for unlocking in the Campaign in Moscow, Normandy and Berlin for the Axis.&lt;br /&gt;
[[file:Bergmann MP35I long.jpg|thumb|none|450px|Bergmann MP35/I - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35 hold 1.jpg|thumb|none|600px|Holding a Bergmann MP35/I.]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35 world.jpg|thumb|none|600px|The soldier holds the Bergmann MP35/I.]]&lt;br /&gt;
[[file:Enlisted Bergmann MP35 world 1.jpg|thumb|none|600px|Both sides of the Bergmann MP35/I on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==BSA Thompson Model 1929==&lt;br /&gt;
The [[BSA Thompson|BSA Thompson Model 1929]]. Weapon available for unlocking in the Battle Pass in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[file:BSA Thompson Model 1929.jpg|thumb|none|450px|BSA Thompson Model 1929 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted BSA Thompson Model 1929 hold.jpg|thumb|none|600px|Holding a BSA Thompson Model 1929.]]&lt;br /&gt;
[[file:Enlisted BSA Thompson Model 1929 aim.jpg|thumb|none|600px|Aiming a BSA Thompson Model 1929.]]&lt;br /&gt;
[[file:Enlisted BSA Thompson Model 1929 rel 1.jpg|thumb|none|600px|Reloading a BSA Thompson Model 1929.]]&lt;br /&gt;
[[file:Enlisted BSA Thompson Model 1929 rel 2.jpg|thumb|none|600px|Reloading a BSA Thompson Model 1929.]]&lt;br /&gt;
[[file:Enlisted BSA Thompson Model 1929 world.jpg|thumb|none|600px|The soldier holds the BSA Thompson Model 1929.]]&lt;br /&gt;
[[file:Enlisted BSA Thompson Model 1929 world 1.jpg|thumb|none|600px|Both sides of the BSA Thompson Model 1929 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Erma EMP==&lt;br /&gt;
The [[Erma EMP|Erma EMP]]. Premium weapon to buy in the Campaign in Normandy for the Axis. Is an incorrectly modeled hybrid of the German and Spanish variants of the EMP. It has the sights and forward safety catch of the German EMP, but the oval-shaped cocking handle of the Spanish EMP. These features were never seen together in any real guns.&lt;br /&gt;
[[file:Erma EMP.jpg|thumb|none|450px|Erma EMP - 9x19mm. This is a later model. Note the fixed rear sights and the safety latch in front of the bolt handle.]]&lt;br /&gt;
[[file:Enlisted Erma EMP hold 1.jpg|thumb|none|600px|Holding a Erma EMP.]]&lt;br /&gt;
[[file:Enlisted Erma EMP aim 1.jpg|thumb|none|600px|Aiming a Erma EMP. Note the incorrect cocking handle.]]&lt;br /&gt;
[[file:Enlisted Erma EMP rel 1.jpg|thumb|none|600px|Reloading a Erma EMP.]]&lt;br /&gt;
[[file:Enlisted Erma EMP rel 2.jpg|thumb|none|600px|Reloading a Erma EMP.]]&lt;br /&gt;
[[file:Enlisted Erma EMP world.jpg|thumb|none|600px|The soldier holds the Erma EMP.]]&lt;br /&gt;
[[file:Enlisted Erma EMP world 1.jpg|thumb|none|600px|Both sides of the Erma EMP on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Erma EMP with suppressor'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Erma EMP|Erma EMP]]. Weapon available for unlocking in the Battle Pass in the Campaign in Moscow, Normandy, Berlin, Tunisia and Stalingrad for the Axis.&lt;br /&gt;
[[file:Erma EMP 35 silenced.jpg|thumb|none|450px|Erma EMP - 9x19mm. Silenced weapon built for the French secret police.]]&lt;br /&gt;
[[file:Enlisted Erma EMP 35 sd hold.jpg|thumb|none|600px|Holding a Erma EMP with suppressor.]]&lt;br /&gt;
[[file:Enlisted Erma EMP 35 sd world.jpg|thumb|none|600px|The soldier holds the Erma EMP with suppressor.]]&lt;br /&gt;
[[file:Enlisted Erma EMP 35 sd world 1.jpg|thumb|none|600px|Both sides of the Erma EMP on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Erma EMP 36==&lt;br /&gt;
The [[Erma_EMP#Erma_EMP_36|Erma EMP 36]]. Premium weapon to buy in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Erma EMP 36.jpg|thumb|none|450px|Erma EMP 36 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Erma EMP 36 hold.jpg|thumb|none|600px|Holding a Erma EMP 36.]]&lt;br /&gt;
[[file:Enlisted Erma EMP 36 aim.jpg|thumb|none|600px|Aiming a Erma EMP 36.]]&lt;br /&gt;
[[file:Enlisted Erma EMP 36 rel 1.jpg|thumb|none|600px|Reloading a Erma EMP 36.]]&lt;br /&gt;
[[file:Enlisted Erma EMP 36 rel 2.jpg|thumb|none|600px|Reloading a Erma EMP 36.]]&lt;br /&gt;
[[file:Enlisted Erma EMP 36 world.jpg|thumb|none|600px|The soldier holds the Erma EMP 36.]]&lt;br /&gt;
[[file:Enlisted Erma EMP 36 world 1.jpg|thumb|none|600px|Both sides of the Erma EMP 36 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Erma EMP 44==&lt;br /&gt;
The [[Erma EMP 44]]. Weapon available for unlocking in the Battle Pass in the Campaign in Normandy and Berlin for the Axis.&lt;br /&gt;
[[file:Erma EMP 44.jpg|thumb|none|450px|Erma EMP 44 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 hold.jpg|thumb|none|600px|Holding a Erma EMP 44.]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 aim.jpg|thumb|none|600px|Aiming a Erma EMP 44.]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 rel 1.jpg|thumb|none|600px|Reloading a Erma EMP 44.]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 rel 2.jpg|thumb|none|600px|Reloading a Erma EMP 44.]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 world.jpg|thumb|none|600px|The soldier holds the Erma EMP 44.]]&lt;br /&gt;
[[file:Enlisted Erma EMP 44 world 1.jpg|thumb|none|600px|Both sides of the Erma EMP 44 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==FNA-B 43==&lt;br /&gt;
The [[FNA-B 43]]. Weapon available for unlocking in the Campaign in Normandy for the Axis. Also available as Premium weapon to buy in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:FNAB Mod1943.jpg|thumb|none|450px|FNA-B 43 with 40-round magazine - 9x19mm]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 hold 1.jpg|thumb|none|600px|Holding a FNA-B 43.]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 aim 1.jpg|thumb|none|600px|Aiming a FNA-B 43.]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 rel 1.jpg|thumb|none|600px|Reloading a FNA-B 43.]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 rel 2.jpg|thumb|none|600px|Reloading a FNA-B 43.]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 world.jpg|thumb|none|600px|The soldier holds the FNA-B 43.]]&lt;br /&gt;
[[file:Enlisted FNA-B 43 world 1.jpg|thumb|none|600px|Both sides of the FNA-B 43 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Haenel MP28/II==&lt;br /&gt;
The [[Haenel MP28/II]] with 20 round magazine. Weapon available for unlocking in the Campaign in Moscow, Tunisia and Stalingrad for the Axis.&lt;br /&gt;
[[file:Mp28.jpg|thumb|none|450px|Haenel MP28/II - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP 28 hold 1.jpg|thumb|none|600px|Holding a Haenel MP28/II.]]&lt;br /&gt;
[[file:Enlisted MP 28 aim 1.jpg|thumb|none|600px|Aiming a Haenel MP28/II.]]&lt;br /&gt;
[[file:Enlisted MP 28 rel 1.jpg|thumb|none|600px|Reloading a Haenel MP28/II.]]&lt;br /&gt;
[[file:Enlisted MP 28 rel 2.jpg|thumb|none|600px|Reloading a Haenel MP28/II.]]&lt;br /&gt;
[[file:Enlisted MP 28 world.jpg|thumb|none|600px|The soldier holds the Haenel MP28/II.]]&lt;br /&gt;
[[file:Enlisted MP 28 world 1.jpg|thumb|none|600px|Both sides of the Haenel MP28/II on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Haenel MP28/II with 32 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Haenel MP28/II]] with 32 round magazine. Premium weapons. It was available as part of the Founder Pack. Weapon available in the Campaign in Normandy for the Axis.&lt;br /&gt;
[[file:Mp28.jpg|thumb|none|450px|Haenel MP28/II - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP28 32rd hold.jpg|thumb|none|600px|Holding a Haenel MP28/II.]]&lt;br /&gt;
[[file:Enlisted MP28 32rd world.jpg|thumb|none|600px|The soldier holds the Haenel MP28/II.]]&lt;br /&gt;
[[file:Enlisted MP28 32rd world 1.jpg|thumb|none|600px|Both sides of the Haenel MP28/II on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[File:MP5A3 F stock.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group and MP5F stock - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP5N hold.jpg|thumb|none|600px|Holding a Heckler &amp;amp; Koch MP5A3.]]&lt;br /&gt;
[[file:Enlisted MP5N aim 1.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Enlisted MP5N rel 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:Enlisted MP5N rel 2.jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
[[file:Enlisted MP5N world.jpg|thumb|none|600px|The soldier holds the MP5A3.]]&lt;br /&gt;
[[file:Enlisted MP5N world 1.jpg|thumb|none|600px|Both sides of the Heckler &amp;amp; Koch MP5A3 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted UMP45 hold.jpg|thumb|none|600px|Holding a Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[file:Enlisted UMP45 aim 1.jpg|thumb|none|600px|Aiming a Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[file:Enlisted UMP45 rel 1.jpg|thumb|none|600px|Reloading a Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[file:Enlisted UMP45 rel 2.jpg|thumb|none|600px|Reloading a Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[file:Enlisted UMP45 world.jpg|thumb|none|600px|The soldier holds the Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[file:Enlisted UMP45 world 1.jpg|thumb|none|600px|Both sides of the Heckler &amp;amp; Koch UMP45 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Hyde Model 35==&lt;br /&gt;
The [[Hyde Model 35]]. Weapon available for unlocking in the Battle Pass in the Campaign in Normandy for the Allies.&lt;br /&gt;
[[file:Hyde Model 35.jpg|thumb|none|450px|Hyde Model 35 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 hold.jpg|thumb|none|600px|Holding a Hyde Model 35.]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 aim.jpg|thumb|none|600px|Aiming a Hyde Model 35.]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 rel 1.jpg|thumb|none|600px|Reloading a Hyde Model 35.]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 rel 2.jpg|thumb|none|600px|Reloading a Hyde Model 35.]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 world.jpg|thumb|none|600px|The soldier holds the Hyde Model 35.]]&lt;br /&gt;
[[file:Enlisted Hyde Model 35 world 1.jpg|thumb|none|600px|Both sides of the Hyde Model 35 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Kiraly 39M==&lt;br /&gt;
The [[Kiraly Submachine Gun|Kiraly 39M]]. Weapon available for unlocking in the Campaign in Moscow and Stalingrad for the Axis.&lt;br /&gt;
[[file:39m 1.jpg‎|thumb|none|450px|Kiraly 39M  - 9x25mm]]&lt;br /&gt;
[[file:Enlisted Kiraly 39M hold.jpg|thumb|none|600px|Holding a Kiraly 39M.]]&lt;br /&gt;
[[file:Enlisted Kiraly 39M aim.jpg|thumb|none|600px|Aiming a Kiraly 39M.]]&lt;br /&gt;
[[file:Enlisted Kiraly 39M rel 1.jpg|thumb|none|600px|Reloading a Kiraly 39M.]]&lt;br /&gt;
[[file:Enlisted Kiraly 39M rel 2.jpg|thumb|none|600px|Reloading a Kiraly 39M.]]&lt;br /&gt;
[[file:Enlisted Kiraly 39M world.jpg|thumb|none|600px|The soldier holds the Kiraly 39M.]]&lt;br /&gt;
[[file:Enlisted Kiraly 39M world 1.jpg|thumb|none|600px|Both sides of the Kiraly 39M on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Kiraly 43M==&lt;br /&gt;
The [[Kiraly Submachine Gun|Kiraly 43M]]. Premium weapon to buy in the Campaign in Normandy for the Axis.&lt;br /&gt;
[[file:43m 2.jpg|thumb|none|450px|Kiraly 43M  - 9x25mm]]&lt;br /&gt;
[[file:Enlisted Kiraly 43M hold.jpg|thumb|none|600px|Holding a Kiraly 43M.]]&lt;br /&gt;
[[file:Enlisted Kiraly 43M aim.jpg|thumb|none|600px|Aiming a Kiraly 43M.]]&lt;br /&gt;
[[file:Enlisted Kiraly 43M rel 1.jpg|thumb|none|600px|Reloading a Kiraly 43M.]]&lt;br /&gt;
[[file:Enlisted Kiraly 43M rel 2.jpg|thumb|none|600px|Reloading a Kiraly 43M.]]&lt;br /&gt;
[[file:Enlisted Kiraly 43M world.jpg|thumb|none|600px|The soldier holds the Kiraly 43M.]]&lt;br /&gt;
[[file:Enlisted Kiraly 43M world 1.jpg|thumb|none|600px|Both sides of the Kiraly 43M on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Lanchester Mk. I*==&lt;br /&gt;
The [[Lanchester Mk. I*]]. Weapon available for unlocking in the Campaign in Normandy and Tunisia for the Allies.&lt;br /&gt;
[[file:LanchesterMkI.jpg‎|thumb|none|450px|Lanchester Mk. I*, later model with fire selector removed and simplified rear sight - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I hold 1.jpg|thumb|none|600px|Holding a Lanchester Mk. I*.]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I aim 1.jpg|thumb|none|600px|Aiming a Lanchester Mk. I*.]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I rel 1.jpg|thumb|none|600px|Reloading a Lanchester Mk. I*.]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I rel 2.jpg|thumb|none|600px|Reloading a Lanchester Mk. I*.]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I world.jpg|thumb|none|600px|The soldier holds the Lanchester Mk. I*.]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I world 1.jpg|thumb|none|600px|Both sides of theLanchester Mk. I* on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Lanchester Mk. I* with 50 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Lanchester Mk. I*]] with 50 round magazine. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Lanchester 50 rd.jpg|thumb|none|450px|Lanchester Mk. I* - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I 50rd hold.jpg|thumb|none|600px|Holding a Lanchester Mk. I*.]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I 50rd world.jpg|thumb|none|600px|The soldier holds the Lanchester Mk. I*.]]&lt;br /&gt;
[[file:Enlisted Lanchester Mk. I 50rd world 1.jpg|thumb|none|600px|Both sides of the Lanchester Mk. I* on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Hyde==&lt;br /&gt;
The [[M2 Hyde]]. Premium weapons. It was available as part of the Founder Pack. Weapon available in the Campaign in Normandy for the Allies.&lt;br /&gt;
[[file:M2 Hyde.jpg|thumb|none|450px|M2 Hyde - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted M2 Hyde hold.jpg|thumb|none|600px|Holding a M2 Hyde.]]&lt;br /&gt;
[[file:Enlisted M2 Hyde aim.jpg|thumb|none|600px|Aiming a M2 Hyde.]]&lt;br /&gt;
[[file:Enlisted M2 Hyde rel 1.jpg|thumb|none|600px|Reloading a M2 Hyde.]]&lt;br /&gt;
[[file:Enlisted M2 Hyde rel 2.jpg|thumb|none|600px|Reloading a M2 Hyde.]]&lt;br /&gt;
[[file:Enlisted M2 Hyde world.jpg|thumb|none|600px|The soldier holds the M2 Hyde.]]&lt;br /&gt;
[[file:Enlisted M2 Hyde world 1.jpg|thumb|none|600px|Both sides of the M2 Hyde on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]]. Weapon available for unlocking in the Campaign in Normandy and Pacific for the Allies.&lt;br /&gt;
[[file:M3 Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun hold 1.jpg|thumb|none|600px|Holding a M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun aim 1.jpg|thumb|none|600px|Aiming a M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun rel 1.jpg|thumb|none|600px|Reloading a M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun rel 2.jpg|thumb|none|600px|Reloading a M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun world.jpg|thumb|none|600px|The soldier holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun world 1.jpg|thumb|none|600px|Both sides of the M3 &amp;quot;Grease Gun&amp;quot; on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''M3 &amp;quot;Grease Gun&amp;quot; with suppressor'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;]]. Weapon available for unlocking in the Battle Pass in the Campaign in Normandy for the Allies.&lt;br /&gt;
[[file:Grease silenced .jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun with suppressor hold.jpg|thumb|none|600px|Holding a M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun with suppressor world.jpg|thumb|none|600px|The soldier holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun with suppressor world 1.jpg|thumb|none|600px|Both sides of the M3 &amp;quot;Grease Gun&amp;quot; on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''M3 &amp;quot;Grease Gun&amp;quot; Field modification'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[M3 &amp;quot;Grease Gun&amp;quot;|M3 &amp;quot;Grease Gun&amp;quot; (Field modification)]]. Premium weapon to buy in the Campaign in Normandy for the Allies.&lt;br /&gt;
[[File:M3fieldmod.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; with &amp;quot;field modified&amp;quot; charging handle - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun field mod hold 1.jpg|thumb|none|600px|Holding a M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun field mod world.jpg|thumb|none|600px|The soldier holds the M3 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3 Grease Gun field mod world 1.jpg|thumb|none|600px|Both sides of the M3 &amp;quot;Grease Gun&amp;quot; on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==M3A1 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3A1 &amp;quot;Grease Gun&amp;quot;]]. Weapon available for unlocking in the Campaign in Normandy for the Allies.&lt;br /&gt;
[[file:Grease3 2.jpg|thumb|none|450px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP (11.43x23mm). This eliminated the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun hold 1.jpg|thumb|none|600px|Holding a M3A1 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun aim 1.jpg|thumb|none|600px|Aiming a M3A1 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun rel 1.jpg|thumb|none|600px|Reloading a M3A1 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun rel 2.jpg|thumb|none|600px|Reloading a M3A1 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun world.jpg|thumb|none|600px|The soldier holds the M3A1 &amp;quot;Grease Gun&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted M3A1 Grease Gun world 1.jpg|thumb|none|600px|Both sides of the M3A1 &amp;quot;Grease Gun&amp;quot; on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-38==&lt;br /&gt;
The [[MAS-38]]. Currently, the weapon is available as Tank Decoration. It is not used by the player.&lt;br /&gt;
[[file:Mas38 1.jpg|thumb|none|450px|MAS-38 - 7.65x20mm Longue]]&lt;br /&gt;
[[file:Enlisted MAS-38 decor.jpg|thumb|none|600px|MAS-38 on the ground.]]&lt;br /&gt;
[[file:Enlisted MAS-38 world 1.jpg|thumb|none|600px|Both sides of the MAS-38 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==MP34(ö)==&lt;br /&gt;
The [[Steyr MP34|MP34(ö)]]. Weapon available for unlocking in the Campaign in Normandy for the Axis. In the Pacific campaign, the weapon is called the S1-100, it has different textures but the weapon model remains the same.&lt;br /&gt;
[[file:Mp34.jpg|thumb|none|450px|Steyr-Solothurn S1-100 (MP34(ö)) - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP34(o) hold.jpg|thumb|none|600px|Holding a MP34(ö).]]&lt;br /&gt;
[[file:Enlisted MP34(o) aim.jpg|thumb|none|600px|Aiming a MP34(ö).]]&lt;br /&gt;
[[file:Enlisted MP34(o) rel 1.jpg|thumb|none|600px|Reloading a MP34(ö).]]&lt;br /&gt;
[[file:Enlisted MP34(o) rel 2.jpg|thumb|none|600px|Reloading a MP34(ö).]]&lt;br /&gt;
[[file:Enlisted MP34(o) world.jpg|thumb|none|600px|The soldier holds the MP34(ö).]]&lt;br /&gt;
[[file:Enlisted MP34(o) world 2.jpg|thumb|none|600px|Both sides of the MP34(ö) on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Steyr-Solothurn S1-100'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Steyr MP34|MP34(ö)]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Mp34.jpg|thumb|none|450px|Steyr-Solothurn S1-100 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted S1-100 hold.jpg|thumb|none|600px|Holding a Steyr-Solothurn S1-100.]]&lt;br /&gt;
[[file:Enlisted S1-100 world.jpg|thumb|none|600px|The soldier holds the Steyr-Solothurn S1-100.]]&lt;br /&gt;
[[file:Enlisted S1-100 world 1.jpg|thumb|none|600px|Both sides of the Steyr-Solothurn S1-100 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==MP38==&lt;br /&gt;
The [[MP38]]. Weapon available for unlocking in the Campaign in Moscow for the Axis.&lt;br /&gt;
[[file:Mp38-1.jpg|thumb|none|450px|MP38 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP38 hold 1.jpg|thumb|none|600px|Holding a MP38.]]&lt;br /&gt;
[[file:Enlisted MP38 aim 1.jpg|thumb|none|600px|Aiming a MP38.]]&lt;br /&gt;
[[file:Enlisted MP38 rel 1.jpg|thumb|none|600px|Reloading a MP38.]]&lt;br /&gt;
[[file:Enlisted MP38 rel 2.jpg|thumb|none|600px|Reloading a MP38.]]&lt;br /&gt;
[[file:Enlisted MP38 world.jpg|thumb|none|600px|The soldier holds the MP38.]]&lt;br /&gt;
[[file:Enlisted MP38 world 1.jpg|thumb|none|600px|Both sides of the MP38 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin, Tunisia and Stalingrad for the Axis.&lt;br /&gt;
[[file:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP40 hold 1.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[file:Enlisted MP40 aim 1.jpg|thumb|none|600px|Aiming a MP40.]]&lt;br /&gt;
[[file:Enlisted MP40 rel 1.jpg|thumb|none|600px|Reloading a MP40.]]&lt;br /&gt;
[[file:Enlisted MP40 rel 2.jpg|thumb|none|600px|Reloading a MP40.]]&lt;br /&gt;
[[file:Enlisted MP40 world.jpg|thumb|none|600px|The soldier holds the MP40.]]&lt;br /&gt;
[[file:Enlisted MP40 world 1.jpg|thumb|none|600px|Both sides of the MP40 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''MP40 with HUB-L42 suppressor'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weapon available in the Campaign in Normandy for the Axis. A reward for the Operation “Silent Hunter” event. 21 July 2022.&lt;br /&gt;
[[file:Enlisted MP40 SD hold.jpg|thumb|none|600px|Holding a MP40.]]&lt;br /&gt;
[[file:Enlisted MP40 SD world.jpg|thumb|none|600px|The soldier holds the MP40.]]&lt;br /&gt;
[[file:Enlisted MP40 SD world 1.jpg|thumb|none|600px|Both sides of the MP40 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==MP40/I==&lt;br /&gt;
The [[MP40|MP40/I]]. Premium weapon to buy in the Campaign in Berlin for the Axis.&lt;br /&gt;
[[file:Mp40i2.jpg|thumb|none|450px|MP40/I Dual Magazine System - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP40-1 hold 1.jpg|thumb|none|600px|Holding a MP40/I.]]&lt;br /&gt;
[[file:Enlisted MP40-1 aim 1.jpg|thumb|none|600px|Aiming a MP40/I.]]&lt;br /&gt;
[[file:Enlisted MP40-1 rel 1.jpg|thumb|none|600px|Reloading a MP40/I.]]&lt;br /&gt;
[[file:Enlisted MP40-1 rel 2.jpg|thumb|none|600px|Reloading a MP40/I.]]&lt;br /&gt;
[[file:Enlisted MP40-1 world.jpg|thumb|none|600px|The soldier holds the MP40/I.]]&lt;br /&gt;
[[file:Enlisted MP40-1 world 1.jpg|thumb|none|600px|Both sides of the MP40/I on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==MP41==&lt;br /&gt;
The [[MP41]]. Premium weapons. It was available as part of the Founder Pack. Weapon available in the Campaign in Moscow for the Axis.&lt;br /&gt;
[[file:Mp41-1.jpg|thumb|none|450px|MP41 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP41 hold.jpg|thumb|none|600px|Holding a MP41.]]&lt;br /&gt;
[[file:Enlisted MP41 aim.jpg|thumb|none|600px|Aiming a MP41.]]&lt;br /&gt;
[[file:Enlisted MP41 rel 1.jpg|thumb|none|600px|Reloading a MP41.]]&lt;br /&gt;
[[file:Enlisted MP41 rel 2.jpg|thumb|none|600px|Reloading a MP41.]]&lt;br /&gt;
[[file:Enlisted MP41 world.jpg|thumb|none|600px|The soldier holds the MP41.]]&lt;br /&gt;
[[file:Enlisted MP41 world 1.jpg|thumb|none|600px|Both sides of the MP41 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==MP 41(r)==&lt;br /&gt;
The [[PPSh-41|MP 41(r)]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:PPSH 9MM.JPG|thumb|none|450px|MP 41(r) - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted mp41 r hold.jpg|thumb|none|600px|Holding a MP 41(r)]]&lt;br /&gt;
[[file:Enlisted mp41 r aim.jpg|thumb|none|600px|Aiming a MP 41(r).]]&lt;br /&gt;
[[file:Enlisted mp41 r rel 1.jpg|thumb|none|600px|Reloading a MP 41(r).]]&lt;br /&gt;
[[file:Enlisted mp41 r rel 2.jpg|thumb|none|600px|Reloading a MP 41(r).]]&lt;br /&gt;
[[file:Enlisted mp41 r world.jpg|thumb|none|600px|The soldier holds the MP 41(r).]]&lt;br /&gt;
[[file:Enlisted mp41 r world 1.jpg|thumb|none|600px|Both sides of the MP 41(r) on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==MP 717(r)==&lt;br /&gt;
The [[PPSh-41|MP 717(r)]]. Weapon available for unlocking in the Campaign in Stalingrad for the Axis. This is an early model, has early sights. It has no changes to the original [[PPSh-41]].&lt;br /&gt;
[[file:PPSh Early.jpg|thumb|none|450px|MP 717(r) - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Enlisted MP 717(r) hold.jpg|thumb|none|600px|Holding a MP 717(r).]]&lt;br /&gt;
[[file:Enlisted MP 717(r) aim.jpg|thumb|none|600px|Aiming a MP 717(r).]]&lt;br /&gt;
[[file:Enlisted MP 717(r) rel 1.jpg|thumb|none|600px|Reloading a MP 717(r).]]&lt;br /&gt;
[[file:Enlisted MP 717(r) rel 2.jpg|thumb|none|600px|Reloading a MP 717(r).]]&lt;br /&gt;
[[file:Enlisted MP 717(r) world.jpg|thumb|none|600px|The soldier holds the MP 717(r).]]&lt;br /&gt;
[[file:Enlisted MP 717(r) world 1.jpg|thumb|none|600px|Both sides of the MP 717(r) on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==MP 3008==&lt;br /&gt;
The [[MP 3008]]. Weapon available for unlocking in the Campaign in Berlin for the Axis.&lt;br /&gt;
[[file:MP 3008 wooden stock.jpg|thumb|none|450px|MP 3008 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted MP 3008 hold 1.jpg|thumb|none|600px|Holding a MP 3008.]]&lt;br /&gt;
[[file:Enlisted MP 3008 aim 1.jpg|thumb|none|600px|Aiming a MP 3008.]]&lt;br /&gt;
[[file:Enlisted MP 3008 rel 1.jpg|thumb|none|600px|Reloading a MP 3008.]]&lt;br /&gt;
[[file:Enlisted MP 3008 rel 2.jpg|thumb|none|600px|Reloading a MP 3008.]]&lt;br /&gt;
[[file:Enlisted MP 3008 world.jpg|thumb|none|600px|The soldier holds the MP 3008.]]&lt;br /&gt;
[[file:Enlisted MP 3008 world 1.jpg|thumb|none|600px|Both sides of the MP 3008 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type I==&lt;br /&gt;
The [[Nambu_Experimental_Submachine_Gun#Type_I|Nambu Type I]]. Premium weapon to buy in the Campaign in Pacific for the Axis. Pre-sale available.&lt;br /&gt;
[[file:Nambu Experimental SMG.jpg|thumb|none|450px|Nambu Type I - 8x22 Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type I hold.jpg|thumb|none|600px|Holding a Nambu Type I.]]&lt;br /&gt;
[[file:Enlisted Nambu Type I aim.jpg|thumb|none|600px|Aiming a Nambu Type I.]]&lt;br /&gt;
[[file:Enlisted Nambu Type I rel 1.jpg|thumb|none|600px|Reloading a Nambu Type I.]]&lt;br /&gt;
[[file:Enlisted Nambu Type I rel 2.jpg|thumb|none|600px|Reloading a Nambu Type I.]]&lt;br /&gt;
[[file:Enlisted Nambu Type I world.jpg|thumb|none|600px|The soldier holds the Nambu Type I.]]&lt;br /&gt;
[[file:Enlisted Nambu Type I world 1.jpg|thumb|none|600px|Both sides of the Nambu Type I on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type II==&lt;br /&gt;
The [[Nambu_Experimental_Submachine_Gun#Type_II|Nambu Type II]]. Weapon available for unlocking in the Campaign in Pacific for the Axis. Despite the fact that this gun shared the exact same action as the Nambu Type I, it is animated differently, depicted incorrectly as firing from a closed bolt. The barrel jacket does not stay set back when the weapon is cocked.&lt;br /&gt;
[[file:Nambu Experimental Type 2 B Colored.jpg|thumb|none|450px|Nambu Type II - 8x22 Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type II hold.jpg|thumb|none|600px|Holding a Nambu Type II.]]&lt;br /&gt;
[[file:Enlisted Nambu Type II aim.jpg|thumb|none|600px|Aiming a Nambu Type II.]]&lt;br /&gt;
[[file:Enlisted Nambu Type II rel 1.jpg|thumb|none|600px|Reloading a Nambu Type II.]]&lt;br /&gt;
[[file:Enlisted Nambu Type II rel 2.jpg|thumb|none|600px|Reloading a Nambu Type II.]]&lt;br /&gt;
[[file:Enlisted Nambu Type II world.jpg|thumb|none|600px|The soldier holds the Nambu Type II. Note that the bolt is incorrectly set in the closed position.]]&lt;br /&gt;
[[file:Enlisted Nambu Type II world 1.jpg|thumb|none|600px|Both sides of the Nambu Type II on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 100/40==&lt;br /&gt;
The [[Type 100 submachine gun|Nambu Type 100/40]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Submachine gun Type 100.jpg|thumb|none|450px|Nambu Type 100/40 - 8x22 Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 hold.jpg|thumb|none|600px|Holding a Nambu Type 100/40.]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 aim.jpg|thumb|none|600px|Aiming a Nambu Type 100/40.]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 rel 1.jpg|thumb|none|600px|Reloading a Nambu Type 100/40.]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 rel 2.jpg|thumb|none|600px|Reloading a Nambu Type 100/40.]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 world.jpg|thumb|none|600px|The soldier holds the Nambu Type 100/40.]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 world 1.jpg|thumb|none|600px|Both sides of the Nambu Type 100/40 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Nambu Type 100/40 Paratrooper'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Type 100 submachine gun|Nambu Type 100/40 Paratrooper]]. Premium weapon to buy in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Nambu Type 100-40 para.jpg|thumb|none|450px|Nambu Type 100/40 Paratrooper - 8x22mm Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 para hold.jpg|thumb|none|600px|Holding a Nambu Type 100/40 Paratrooper.]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 para world.jpg|thumb|none|600px|The soldier holds the Nambu Type 100/40 Paratrooper.]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-40 para world 1.jpg|thumb|none|600px|Both sides of the Nambu Type 100/40 Paratrooper on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type 100/44==&lt;br /&gt;
The [[Type 100 submachine gun|Nambu Type 100/44]]. Currently unavailable in the game.&lt;br /&gt;
[[file:Type100 1944.jpg|thumb|none|450px|Nambu Type 100/44 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[file:Enlisted Nambu Type 100-44 decor world.jpg|thumb|none|600px|Both sides of the Nambu Type 100/44 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Orita M1941==&lt;br /&gt;
The [[Orita M1941]]. Premium weapon to buy in the Campaign in Stalingrad for the Axis.&lt;br /&gt;
[[file:Orita.jpg|thumb|none|450px|Orita M1941 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Orita M1941 hold.jpg|thumb|none|600px|Holding a Orita M1941.]]&lt;br /&gt;
[[file:Enlisted Orita M1941 aim.jpg|thumb|none|600px|Aiming a Orita M1941.]]&lt;br /&gt;
[[file:Enlisted Orita M1941 rel 1.jpg|thumb|none|600px|Reloading a Orita M1941.]]&lt;br /&gt;
[[file:Enlisted Orita M1941 rel 2.jpg|thumb|none|600px|Reloading a Orita M1941.]]&lt;br /&gt;
[[file:Enlisted Orita M1941 world.jpg|thumb|none|600px|The soldier holds the Orita M1941.]]&lt;br /&gt;
[[file:Enlisted Orita M1941 world 1.jpg|thumb|none|600px|Both sides of the Orita M1941 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==OVP M1918==&lt;br /&gt;
The [[OVP M1918]]. Weapon available for unlocking in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Villar-perosa 1918.jpg|thumb|none|450px|OVP M1918 - 9mm Glisenti]]&lt;br /&gt;
[[file:Enlisted OVP M1918 hold 1.jpg|thumb|none|600px|Holding a POVP M1918.]]&lt;br /&gt;
[[file:Enlisted OVP M1918 aim 1.jpg|thumb|none|600px|Aiming a OVP M1918.]]&lt;br /&gt;
[[file:Enlisted OVP M1918 rel 1.jpg|thumb|none|600px|Reloading a OVP M1918.]]&lt;br /&gt;
[[file:Enlisted OVP M1918 rel 2.jpg|thumb|none|600px|Reloading a OVP M1918.]]&lt;br /&gt;
[[file:Enlisted OVP M1918 world.jpg|thumb|none|600px|The soldier holds the OVP M1918.]]&lt;br /&gt;
[[file:Enlisted OVP M1918 world 1.jpg|thumb|none|600px|Both sides of the OVP M1918 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Owen Mk 1/42==&lt;br /&gt;
The [[Owen Submachine Gun|Owen Mk 1/42]]. Weapon available for unlocking in the Campaign in Pacific for the Allies. Also available as Premium weapon to buy in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[file:Owen MkI 1942.jpg|thumb|none|450px|Owen Mk 1/42 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Owen Mk I hold.jpg|thumb|none|601px|Holding a Owen Mk 1/42.]]&lt;br /&gt;
[[file:Enlisted Owen Mk I aim.jpg|thumb|none|600px|Aiming a Owen Mk 1/42.]]&lt;br /&gt;
[[file:Enlisted Owen Mk I rel 1.jpg|thumb|none|600px|Reloading a Owen Mk 1/42.]]&lt;br /&gt;
[[file:Enlisted Owen Mk I rel 2.jpg|thumb|none|600px|Reloading a Owen Mk 1/42.]]&lt;br /&gt;
[[file:Enlisted Owen Mk I world.jpg|thumb|none|600px|The soldier holds the Owen Mk 1/42.]]&lt;br /&gt;
[[file:Enlisted Owen Mk I world 1.jpg|thumb|none|600px|Both sides of the Owen Mk 1/42 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==PDM-42 Degtyaryov==&lt;br /&gt;
The [[PDM-42 Degtyaryov]]. Weapon available for unlocking in the Battle Pass in the Campaign in Moscow and Berlin for the Allies.&lt;br /&gt;
[[file:Degtyarev PDM-42.jpg|thumb|none|450px|PDM-42 Degtyaryov - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 hold 1.jpg|thumb|none|600px|Holding a PDM-42 Degtyaryov.]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 aim 1.jpg|thumb|none|600px|Aiming a PDM-42 Degtyaryov.]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 rel 1.jpg|thumb|none|600px|Reloading a PDM-42 Degtyaryov.]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 rel 2.jpg|thumb|none|600px|Reloading a PDM-42 Degtyaryov.]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 world.jpg|thumb|none|600px|The soldier holds the PDM-42 Degtyaryov.]]&lt;br /&gt;
[[file:Enlisted Degtyarev PDM-42 world 1.jpg|thumb|none|600px|Both sides of the PDM-42 Degtyaryov on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==PPD-29==&lt;br /&gt;
The [[PPD-29]]. Weapon available for unlocking in the Battle Pass in the Campaign in Moscow and Berlin for the Allies.&lt;br /&gt;
[[file:PPD-30.jpg|thumb|none|450px|PPD-29 - 7.63x25mm Mauser]]&lt;br /&gt;
[[file:Enlisted PPD-29 hold.jpg|thumb|none|600px|Holding a PPD-29.]]&lt;br /&gt;
[[file:Enlisted PPD-29 aim.jpg|thumb|none|600px|Aiming a PPD-29.]]&lt;br /&gt;
[[file:Enlisted PPD-29 rel 1.jpg|thumb|none|600px|Reloading a PPD-29.]]&lt;br /&gt;
[[file:Enlisted PPD-29 rel 2.jpg|thumb|none|600px|Reloading a PPD-29.]]&lt;br /&gt;
[[file:Enlisted PPD-29 world.jpg|thumb|none|600px|The soldier holds the PPD-29.]]&lt;br /&gt;
[[file:Enlisted PPD-29 world 1.jpg|thumb|none|600px|Both sides of the PPD-29 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==PPD-34/38==&lt;br /&gt;
The [[PPD-34/38]] with 25 round magazine. Weapon available for unlocking in the Campaign in Moscow and Stalingrad for the Allies.&lt;br /&gt;
[[file:PPD-34-38 SMG.JPG|thumb|none|450px|PPD-34/38 with 73-round drum - 7.62x25mm Tokarev. This is a late version, produced in 1940 before the introduction of the PPD-40.]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) hold 1.jpg|thumb|none|600px|Holding a PPD-34/38.]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) aim 1.jpg|thumb|none|600px|Aiming a PPD-34/38.]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) rel 1.jpg|thumb|none|600px|Reloading a PPD-34/38.]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) rel 2.jpg|thumb|none|600px|Reloading a PPD-34/38.]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) world.jpg|thumb|none|600px|The soldier holds the PPD-34/38.]]&lt;br /&gt;
[[file:Enlisted PPD-3438 (box magazine) world 1.jpg|thumb|none|600px|Both sides of the PPD-34/38 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''PPD-34/38 with 71 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[PPD-34/38]] with 71 round magazine. Weapon available for unlocking in the Campaign in Moscow for the Allies.&lt;br /&gt;
[[file:PPD-34-38 SMG.JPG|thumb|none|450px|PPD-34/38 with 73-round drum - 7.62x25mm Tokarev. This is a late version, produced in 1940 before the introduction of the PPD-40.]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 drum hold.jpg|thumb|none|600px|Holding a PPD-34/38.]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 drum world 1.jpg|thumb|none|600px|The soldier holds the PPD-34/38.]]&lt;br /&gt;
[[file:Enlisted PPD-34-38 drum world 2.jpg|thumb|none|600px|Both sides of the PPD-34/38 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==PPD-40==&lt;br /&gt;
The [[PPD-40]]. Weapon available for unlocking in the Campaign in Moscow and Berlin for the Allies.&lt;br /&gt;
[[file:PPD40.jpg|thumb|none|450px|PPD-40 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPD-40 (drum magazine) hold 1.jpg|thumb|none|600px|Holding a PPD-40.]]&lt;br /&gt;
[[file:Enlisted PPD-40 (drum magazine) aim 1.jpg|thumb|none|600px|Aiming a PPD-40.]]&lt;br /&gt;
[[file:Enlisted PPD-40 (drum magazine) rel 1.jpg|thumb|none|600px|Reloading a PPD-40.]]&lt;br /&gt;
[[file:Enlisted PPD-40 (drum magazine) rel 2.jpg|thumb|none|600px|Reloading a PPD-40.]]&lt;br /&gt;
[[file:Enlisted PPD-40 (drum magazine) world.jpg|thumb|none|600px|The soldier holds the PPD-40.]]&lt;br /&gt;
[[file:Enlisted PPD-40 (drum magazine) world 1.jpg|thumb|none|600px|Both sides of the PPD-40 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''PPD-40 with fictional BraMit suppressor'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PPD-40 with fictional BraMit suppressor. Weapon available for unlocking in the Battle Pass in the Campaign in Berlin and Stalingrad for the Allies. A suppressed variant of the PPD-40 appears in the game, intended to represent a real prototype that was tested by the Red Army in 1941. Since the original gun is now thought to be lost, the game model is based on a modern artist's impression of the suppressed PPD-40, based on a written description. It is therefore not an accurate depiction of the real prototype.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:PPD-40 Bramit.jpg|thumb|none|450px|PPD-40 - 7.62x25mm Tokarev. This is a photoshopped interpretation of a genuine silenced variant of the PPD-40, which is now lost.]]&lt;br /&gt;
[[file:Enlisted PPD-40 bramit hold.jpg|thumb|none|600px|Holding a PPD-40 with fictional BraMit suppressor.]]&lt;br /&gt;
[[file:Enlisted PPD-40 bramit world.jpg|thumb|none|600px|The soldier holds the PPD-40 with BraMit.]]&lt;br /&gt;
[[file:Enlisted PPD-40 bramit world 1.jpg|thumb|none|600px|Both sides of the PPD-40 with BraMit on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''PPD-40 DSZ'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
PPD-40 DSZ. Premium weapon to buy in the Campaign in Berlin for the Allies. A special variant of the [[PPD-40]] appears as part of a premium squad bundle; referred to as the &amp;quot;PPD-40 DSZ&amp;quot;, it is fitted with a muzzle brake and bayonet lug for mounting an [[SVT-40]] bayonet (alongside various other manufacturing changes, such as a rather distinctive bolt through the stock). The name &amp;quot;DSZ&amp;quot; is an abbreviation of &amp;quot;Dalnevostochniy Sudostroitelniy Zavod&amp;quot; (Far Eastern Shipbuilding Plant) as the weapon is based on a limited run of PPDs produced by (of all things) Shipyard #202 in Vladistovok between 1942 and 1943.&lt;br /&gt;
[[File:PPD-40 Brake.jpg|thumb|none|450px|PPD-40 produced by Vladistovok Shipyard #202 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPD-40 DSZ hold 1.jpg|thumb|none|600px|Holding a PPD-40 DSZ.]]&lt;br /&gt;
[[file:Enlisted PPD-40 DSZ world.jpg|thumb|none|600px|The soldier holds the PPD-40 DSZ.]]&lt;br /&gt;
[[file:Enlisted PPD-40 DSZ world 1.jpg|thumb|none|600px|Both sides of the PPD-40 DSZ on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==PPD-44 Dolganov==&lt;br /&gt;
The [[PPD-44 Dolganov]]. Premium weapon to buy in the Campaign in Berlin for the Allies.&lt;br /&gt;
[[file:Dolganov PPD 1944.jpg|thumb|none|450px|Dolganov PPD-44 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov hold 1.jpg|thumb|none|600px|Holding a PPD-44 Dolganov.]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov aim 1.jpg|thumb|none|600px|Aiming a PPD-44 Dolganov.]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov rel 1.jpg|thumb|none|600px|Reloading a PPD-44 Dolganov.]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov rel 2.jpg|thumb|none|600px|Reloading a PPD-44 Dolganov.]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov world.jpg|thumb|none|600px|The soldier holds the PPD-44 Dolganov.]]&lt;br /&gt;
[[file:Enlisted PPD-44 Dolganov world 1.jpg|thumb|none|600px|Both sides of the PPD-44 Dolganov on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==PPK-41 Korovin==&lt;br /&gt;
The [[PPK-41 Korovin]]. Premium weapons. It was available as part of the Founder Pack. Weapon available in the Campaign in Moscow for the Allies.&lt;br /&gt;
[[file:Korovin PPK-41.jpg|thumb|none|450px|Korovin PPK-41 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin 1 hold.jpg|thumb|none|600px|Holding a PPK-41 Korovin.]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin 1 aim.jpg|thumb|none|600px|Aiming a PPK-41 Korovin.]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin 1 rel 1.jpg|thumb|none|600px|Reloading a PPK-41 Korovin.]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin 1 rel 2.jpg|thumb|none|600px|Reloading a PPK-41 Korovin.]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin 1 world.jpg|thumb|none|600px|The soldier holds the PPK-41 Korovin.]]&lt;br /&gt;
[[file:Enlisted PPK-41 Korovin 1 world 1.jpg|thumb|none|600px|Both sides of the PPK-41 Korovin on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==PPK-42 Kalashnikov==&lt;br /&gt;
The [[PPK-42 Kalashnikov]]. Weapon available in the Campaign in Berlin for the allies. A reward for the Operation “Battle Summer” event. 7 July 2021.&lt;br /&gt;
[[file:PPK42-museum.jpg|thumb|none|450px|PPK-42 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPK-42-1 hold.jpg|thumb|none|600px|Holding a PPK-42 Kalashnikov.]]&lt;br /&gt;
[[file:Enlisted PPK-42-1 aim 1.jpg|thumb|none|600px|Aiming a PPK-42 Kalashnikov.]]&lt;br /&gt;
[[file:Enlisted PPK-42-1 rel 1.jpg|thumb|none|600px|Reloading a PPK-42 Kalashnikov.]]&lt;br /&gt;
[[file:Enlisted PPK-42-1 rel 2.jpg|thumb|none|600px|Reloading a PPK-42 Kalashnikov.]]&lt;br /&gt;
[[file:Enlisted PPK-42-1 world 2.jpg|thumb|none|600px|The PPK-42 Kalashnikov on the soldier's back.]]&lt;br /&gt;
[[file:Enlisted PPK-42-1 world 3.jpg|thumb|none|600px|Both sides of the PPK-42 Kalashnikov on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==PPS-42==&lt;br /&gt;
The [[PPS-42]]. Weapon available for unlocking in the Campaign in Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:PPS-42.jpg|thumb|none|450px|PPS-42 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPS-42 hold 1.jpg|thumb|none|600px|Holding a PPS-42.]]&lt;br /&gt;
[[file:Enlisted PPS-42 aim 1.jpg|thumb|none|600px|Aiming a PPS-42.]]&lt;br /&gt;
[[file:Enlisted PPS-42 rel 1.jpg|thumb|none|600px|Reloading a PPS-42.]]&lt;br /&gt;
[[file:Enlisted PPS-42 rel 2.jpg|thumb|none|600px|Reloading a PPS-42.]]&lt;br /&gt;
[[file:Enlisted PPS-42 world.jpg|thumb|none|600px|The soldier holds the PPS-42.]]&lt;br /&gt;
[[file:Enlisted PPS-42 world 2.jpg|thumb|none|600px|Both sides of the PPS-42 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==PPS-43==&lt;br /&gt;
The [[PPS-43]]. Weapon available for unlocking in the Campaign in Berlin for the Allies.&lt;br /&gt;
[[file:PPS-43 left side with unfolded stock.jpg|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPS-43 hold.jpg|thumb|none|600px|Holding a PPS-43.]]&lt;br /&gt;
[[file:Enlisted PPS-43 aim.jpg|thumb|none|600px|Aiming a PPS-43.]]&lt;br /&gt;
[[file:Enlisted PPS-43 rel 1.jpg|thumb|none|600px|Reloading a PPS-43.]]&lt;br /&gt;
[[file:Enlisted PPS-43 rel 2.jpg|thumb|none|600px|Reloading a PPS-43.]]&lt;br /&gt;
[[file:Enlisted PPS-43 world.jpg|thumb|none|600px|The soldier holds the PPS-43.]]&lt;br /&gt;
[[file:Enlisted PPS-43 world 2.jpg|thumb|none|600px|Both sides of the PPS-43 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-2==&lt;br /&gt;
The [[PPSh-2]]. Premium weapon to buy in the Campaign in Stalingrad for the Allies.&lt;br /&gt;
[[file:PPSh-2.jpg|thumb|none|450px|PPSh-2 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPSh-2 hold.jpg|thumb|none|600px|Holding a PPSh-2.]]&lt;br /&gt;
[[file:Enlisted PPSh-2 aim.jpg|thumb|none|600px|Aiming a PPSh-2.]]&lt;br /&gt;
[[file:Enlisted PPSh-2 rel 1.jpg|thumb|none|600px|Reloading a PPSh-2.]]&lt;br /&gt;
[[file:Enlisted PPSh-2 rel 2.jpg|thumb|none|600px|Reloading a PPSh-2.]]&lt;br /&gt;
[[file:Enlisted PPSh-2 world.jpg|thumb|none|600px|The soldier holds the PPSh-2.]]&lt;br /&gt;
[[file:Enlisted PPSh-2 world 1.jpg|thumb|none|600px|Both sides of the PPSh-2 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-40 Shpitalny==&lt;br /&gt;
The [[PPSh-40|PPSh-40 Shpitalny]]. Weapon available for unlocking in the Battle Pass in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:PPSh-40.jpg|thumb|none|450px|PPSh-40 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted OKB-15 hold.jpg|thumb|none|600px|Holding a PPSh-40.]]&lt;br /&gt;
[[file:Enlisted OKB-15 aim.jpg|thumb|none|600px|Aiming a PPSh-40.]]&lt;br /&gt;
[[file:Enlisted OKB-15 rel 1.jpg|thumb|none|600px|Reloading a PPSh-40.]]&lt;br /&gt;
[[file:Enlisted OKB-15 rel 2.jpg|thumb|none|600px|Reloading a PPSh-40.]]&lt;br /&gt;
[[file:Enlisted OKB-15 world.jpg|thumb|none|600px|The soldier holds the PPSh-40.]]&lt;br /&gt;
[[file:Enlisted OKB-15 world 1.jpg|thumb|none|600px|Both sides of the PPSh-40 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] with 35 round magazine. Weapon available for unlocking in the Campaign in Berlin for the Allies.&lt;br /&gt;
[[file:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPSh-41 hold.jpg|thumb|none|600px|Holding a PPSh-41.]]&lt;br /&gt;
[[file:Enlisted PPSh-41 aim.jpg|thumb|none|600px|Aiming a PPSh-41.]]&lt;br /&gt;
[[file:Enlisted PPSh-41 rel 1.jpg|thumb|none|600px|Reloading a PPSh-41.]]&lt;br /&gt;
[[file:Enlisted PPSh-41 rel 2.jpg|thumb|none|600px|Reloading a PPSh-41.]]&lt;br /&gt;
[[file:Enlisted PPSh-41 world.jpg|thumb|none|600px|The soldier holds the PPSh-41.]]&lt;br /&gt;
[[file:Enlisted PPSh-41 world 1.jpg|thumb|none|600px|Both sides of the PPSh-41 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''PPSh-41 with 71 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[PPSh-41]] with 71 round magazine. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71 round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted PPSh-41 drum hold.jpg|thumb|none|600px|Holding a PPSh-41.]]&lt;br /&gt;
[[file:Enlisted PPSh-41 drum world.jpg|thumb|none|600px|The soldier holds the PPSh-41.]]&lt;br /&gt;
[[file:Enlisted PPSh-41 drum world 1.jpg|thumb|none|600px|Both sides of the PPSh-41 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising M50]]. Weapon available for unlocking in the Campaign in Pacific for the Allies. Also available as Premium weapon to buy in the Campaign in Normandy for the Allies.&lt;br /&gt;
[[file:Reising m50-1.jpg|thumb|none|450px|Reising M50 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Reising M50 hold 1.jpg|thumb|none|600px|Holding a Reising M50.]]&lt;br /&gt;
[[file:Enlisted Reising M50 aim1.jpg|thumb|none|600px|Aiming a Reising M50.]]&lt;br /&gt;
[[file:Enlisted Reising M50 rel 1.jpg|thumb|none|600px|Reloading a Reising M50.]]&lt;br /&gt;
[[file:Enlisted Reising M50 rel 2.jpg|thumb|none|600px|Reloading a Reising M50.]]&lt;br /&gt;
[[file:Enlisted Reising M50 world.jpg|thumb|none|600px|The soldier holds the Reising M50.]]&lt;br /&gt;
[[file:Enlisted Reising M50 world 1.jpg|thumb|none|600px|Both sides of the Reising M50 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M55==&lt;br /&gt;
The [[Reising M50|Reising M55]]. Premium weapon to buy in the Campaign in Pacific for the Allies.&lt;br /&gt;
[[file:Reising M55 SMG.jpg|thumb|none|450px|Reising M55 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Reising M55 hold.jpg|thumb|none|600px|Holding a Reising M55.]]&lt;br /&gt;
[[file:Enlisted Reising M55 aim.jpg|thumb|none|600px|Aiming a Reising M55.]]&lt;br /&gt;
[[file:Enlisted Reising M55 rel 1.jpg|thumb|none|600px|Reloading a Reising M55.]]&lt;br /&gt;
[[file:Enlisted Reising M55 rel 2.jpg|thumb|none|600px|Reloading a Reising M55.]]&lt;br /&gt;
[[file:Enlisted Reising M55 world.jpg|thumb|none|600px|The soldier holds the Reising M55.]]&lt;br /&gt;
[[file:Enlisted Reising M55 world 1.jpg|thumb|none|600px|Both sides of the Reising M55 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Schmeisser MK36.III==&lt;br /&gt;
The [[Schmeisser MK36.III]]. Weapon available for unlocking in the Battle Pass in the Campaign in Normandy for the Axis.&lt;br /&gt;
[[file:Schmeisser MK36.III.jpg|thumb|none|450px|Schmeisser MK36.III - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III hold 1.jpg|thumb|none|600px|Holding a Schmeisser MK36.III.]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III aim 1.jpg|thumb|none|600px|Aiming a Schmeisser MK36.III.]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III rel 1.jpg|thumb|none|600px|Reloading a Schmeisser MK36.III.]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III rel 2.jpg|thumb|none|600px|Reloading a Schmeisser MK36.III.]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III world.jpg|thumb|none|600px|The soldier holds the Schmeisser MK36.III.]]&lt;br /&gt;
[[file:Enlisted Schmeisser MK36.III world 1.jpg|thumb|none|600px|Both sides of the Schmeisser MK36.III on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==SIG M1930==&lt;br /&gt;
The [[SIG Bergmann|SIG M1930]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[File:SIG M1930.jpg|thumb|none|450px|SIG M1930 - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==SIG Bergmann==&lt;br /&gt;
The [[SIG Bergmann]]. Weapon available for unlocking in the Campaign in Pacific for the Axis. It is erroneously referred to in-game as the &amp;quot;MP 28 (7.65 mm)&amp;quot;; the [[MP28]] is a different submachine gun entirely (though both are derived from the [[Bergmann MP18]]), and was never offered in 7.65x21mm Parabellum like the SIG was.&lt;br /&gt;
While the Imperial Japanese Navy did use some SIG Bergmanns (and not, as many sources have claimed, MP28s - the former are often mistaken for the latter), under the designation &amp;quot;Type Be&amp;quot;, these were exclusively chambered in 7.63x25mm Mauser, not 7.65x21mm Parabellum; they also featured a distinctive bayonet mount that the in-game gun lacks.&lt;br /&gt;
[[File:SIG M1920.jpg|thumb|none|450px|SIG Bergmann - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Enlisted SIG Bergmann hold.jpg|thumb|none|600px|The SIG Bergmann in-game; note the distinctive magazine well with a bottom-mounted catch, a key feature of the SIG (and not the Haenel).]]&lt;br /&gt;
[[file:Enlisted SIG Bergmann aiming.jpg|thumb|none|600px|Aiming a SIG Bergmann.]]&lt;br /&gt;
[[file:Enlisted SIG Bergmann rel 1.jpg|thumb|none|600px|Reloading a SIG Bergmann.]]&lt;br /&gt;
[[file:Enlisted SIG Bergmann rel 2.jpg|thumb|none|600px|Reloading a SIG Bergmann.]]&lt;br /&gt;
[[File:Enlisted SIG Bergmann world.jpg|thumb|none|600px|A look at the weapon in third-person shows off its other distinctive features, namely the rounded cocking handle (as opposed to the MP28's hook-shaped one) and the lack of a fire selector above the trigger guard.]]&lt;br /&gt;
[[file:Enlisted SIG Bergmann world 1.jpg|thumb|none|600px|Both sides of the SIG Bergmann on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II (Canadian)==&lt;br /&gt;
The [[Sten Mk II|Sten Mk II (Canadian)]]. Weapon available for unlocking in the Campaign in Normandy and Tunisia for the Allies.&lt;br /&gt;
[[file:Unitsten2.jpg|thumb|none|450px|Sten Mk II (Canadian) - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) hold 1.jpg|thumb|none|600px|Holding a Sten Mk II (Canadian).]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) aim 1.jpg|thumb|none|600px|Aiming a Sten Mk II (Canadian).]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) rel 1.jpg|thumb|none|600px|Reloading a Sten Mk II (Canadian).]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) rel 2.jpg|thumb|none|600px|Reloading a Sten Mk II (Canadian).]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) world.jpg|thumb|none|600px|The soldier holds the Sten Mk II (Canadian).]]&lt;br /&gt;
[[file:Enlisted Sten Mk II (Canadian) world 1.jpg|thumb|none|600px|Both sides of the Sten Mk II (Canadian) on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk IIS (Canadian)==&lt;br /&gt;
The [[Sten Mk II(S)|Sten Mk IIS (Canadian)]]. Weapon available in the Campaign in Tunisia for the Allies. A reward for the Operation “Silent Hunter” event. 21 July 2022.&lt;br /&gt;
[[file:StenMKIISilenced.jpg|thumb|none|450px|Sten Mk IIS (Canadian) - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Sten Mk IIS (Canadian) hold.jpg|thumb|none|600px|Holding a Sten Mk IIS (Canadian).]]&lt;br /&gt;
[[file:Enlisted Sten Mk IIS (Canadian) aim.jpg|thumb|none|600px|Aiming a Sten Mk IIS (Canadian).]]&lt;br /&gt;
[[file:Enlisted Sten Mk IIS (Canadian) rel 1.jpg|thumb|none|600px|Reloading a Sten Mk IIS (Canadian).]]&lt;br /&gt;
[[file:Enlisted Sten Mk IIS (Canadian) rel 2.jpg|thumb|none|600px|Reloading a Sten Mk IIS (Canadian).]]&lt;br /&gt;
[[file:Enlisted Sten Mk IIS (Canadian) world.jpg|thumb|none|600px|The soldier holds the Sten Mk IIS (Canadian).]]&lt;br /&gt;
[[file:Enlisted Sten Mk IIS (Canadian) world 1.jpg|thumb|none|600px|Both sides of the Sten Mk IIS (Canadian) on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk III==&lt;br /&gt;
The [[Sten Mk III]]. Premium weapon to buy in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[file:Sten MkIII.jpg|thumb|none|450px|Sten Mk II (Canadian) - 9x19mm]]&lt;br /&gt;
[[file:Enlisted Sten Mk III hold 1.jpg|thumb|none|600px|Holding a Sten Mk III]]&lt;br /&gt;
[[file:Enlisted Sten Mk III aim 1.jpg|thumb|none|600px|Aiming a Sten Mk III.]]&lt;br /&gt;
[[file:Enlisted Sten Mk III rel 1.jpg|thumb|none|600px|Reloading a Sten Mk III.]]&lt;br /&gt;
[[file:Enlisted Sten Mk III rel 2.jpg|thumb|none|600px|Reloading a Sten Mk III.]]&lt;br /&gt;
[[file:Enlisted Sten Mk III world.jpg|thumb|none|600px|The soldier holds the Sten Mk III.]]&lt;br /&gt;
[[file:Enlisted Sten Mk III world 1.jpg|thumb|none|600px|Both sides of the Sten Mk III on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Suomi KP/-26==&lt;br /&gt;
The [[Suomi KP/-26]]. Weapon available for unlocking in the Battle Pass in the Campaign in Moscow for the Axis.&lt;br /&gt;
[[file:Suomi KP-26.jpg|thumb|none|450px|Suomi KP/-26 - 7.65×21mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 hold 1.jpg|thumb|none|600px|Holding a Suomi KP/-26.]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 aim 1.jpg|thumb|none|600px|Aiming a Suomi KP/-26.]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 rel 1.jpg|thumb|none|600px|Reloading a Suomi KP/-26.]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 rel 2.jpg|thumb|none|600px|Reloading a Suomi KP/-26.]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 world.jpg|thumb|none|600px|The soldier holds the Suomi KP/-26.]]&lt;br /&gt;
[[file:Enlisted Suomi KP-26 world 1.jpg|thumb|none|600px|Both sides of the Suomi KP/-26 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Suomi KP/-31==&lt;br /&gt;
The [[Suomi KP/-31]]. Premium weapon to buy in the Campaign in Stalingrad for the Axis.&lt;br /&gt;
[[file:SuomiM31.jpg|thumb|none|450px|Suomi KP/-31 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 hold.jpg|thumb|none|600px|Holding a Suomi KP/-31.]]&lt;br /&gt;
[[file:Enlisted SuomiKP-31 aim.jpg|thumb|none|600px|Aiming a Suomi KP/-31.]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 rel 1.jpg|thumb|none|600px|Reloading a Suomi KP/-31.]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 rel 2.jpg|thumb|none|600px|Reloading a Suomi KP/-31.]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 world.jpg|thumb|none|600px|The soldier holds the Suomi KP/-26.]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 world 1.jpg|thumb|none|600px|Both sides of the Suomi KP/-26 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Suomi KP/-31 SJR'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Suomi KP/-31|Suomi KP/-31 SJR]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Suomi KP31 SJR.jpg|thumb|none|450px|Suomi KP/-31 SJR - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 SJR hold.jpg|thumb|none|600px|Holding a Suomi KP/-31 SJR.]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 SJR world.jpg|thumb|none|600px|The soldier holds the Suomi KP/-31 SJR.]]&lt;br /&gt;
[[file:Enlisted Suomi KP-31 SJR world 1.jpg|thumb|none|600px|Both sides of the Suomi KP/-31 SJR on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1==&lt;br /&gt;
The [[Thompson M1]] is available at level 32 in the &amp;quot;Invasion of Normandy&amp;quot; campaign is available to Allied / American side. Level 22 in the &amp;quot;Battle of Tunisia&amp;quot; campaign is available to Allied / British side.&lt;br /&gt;
[[file:M1Thompson SMG with sling.jpg|thumb|none|450px|Thompson M1 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1 hold.jpg|thumb|none|600px|Holding a Thompson M1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1 aim.jpg|thumb|none|600px|Aiming a Thompson M1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1 rel 1.jpg|thumb|none|600px|Reloading a Thompson M1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1 rel 2.jpg|thumb|none|600px|Reloading a Thompson M1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1 world.jpg|thumb|none|600px|The soldier holds the Thompson M1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1 world 1.jpg|thumb|none|600px|Both sides of the Thompson M1 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1A1==&lt;br /&gt;
The [[Thompson M1A1]]. Weapon available for unlocking in the Campaign in Normandy and Tunisia for the Allies.&lt;br /&gt;
[[file:M1sb.jpg|thumb|none|450px|Thompson M1A1 - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 hold 1.jpg|thumb|none|600px|Holding a Thompson M1A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 aim 1.jpg|thumb|none|600px|Aiming a Thompson M1A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 rel 1.jpg|thumb|none|600px|Reloading a Thompson M1A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 rel 2.jpg|thumb|none|600px|Reloading a Thompson M1A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 world.jpg|thumb|none|600px|The soldier holds the Thompson M1A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1A1 world 1.jpg|thumb|none|600px|Both sides of the Thompson M1A1 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
The [[Thompson M1921AC]] with 30 round magazine. Weapon available for unlocking in the Campaign in Tunisia and Stalingrad for the Allies.&lt;br /&gt;
[[file:Colt1921AC.jpg|thumb|none|450px|Thompson M1921AC - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 (box magazine) hold 1.jpg|thumb|none|600px|Holding a Thompson M1921AC.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 (box magazine) aim 1.jpg|thumb|none|600px|Aiming a Thompson M1921AC.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 (box magazine) rel 1.jpg|thumb|none|600px|Reloading a Thompson M1921AC.]]&lt;br /&gt;
[[file:Enlisted ThompsonM1928 (box magazine) rel 2.jpg|thumb|none|600px|Reloading a Thompson M1921AC.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 (box magazine) world.jpg|thumb|none|600px|The soldier holds the Thompson M1921AC.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 (box magazine) world 1.jpg|thumb|none|600px|Both sides of the Thompson M1921AC on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Thompson M1921AC with 20 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Thompson M1921AC]] with 20 round magazine. Premium weapon to buy in the Campaign in Pacific for the Allies. Pre-sale available.&lt;br /&gt;
[[file:Colt1921AC.jpg|thumb|none|450px|Thompson M1921AC - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1921AC 20rd hold.jpg|thumb|none|600px|Holding a Thompson M1921AC.]]&lt;br /&gt;
[[file:Enlisted Thompson M1921AC 20rd world.jpg|thumb|none|600px|The soldier holds the Thompson M1921AC.]]&lt;br /&gt;
[[file:Enlisted Thompson M1921AC 20rd world 1.jpg|thumb|none|600px|Both sides of the Thompson M1921AC on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Thompson MM1921AC with 50 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Thompson M1921AC]] with 50 round magazine. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:M1928A1Drum.jpg|thumb|none|450px|Thompson MM1921AC with 50-round drum magazine - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 50rd hold.jpg|thumb|none|600px|Holding a Thompson M1921AC.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 50rd world.jpg|thumb|none|600px|The soldier holds the Thompson M1921AC.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 50rd world 1.jpg|thumb|none|600px|Both sides of the Thompson M1921AC on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
The [[Thompson M1928A1]] with 30 round magazine. Weapon available for unlocking in the Campaign in Normandy for the Allies.&lt;br /&gt;
[[file:M1928-A1 T.jpg|thumb|none|450px|M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) hold 1.jpg|thumb|none|600px|Holding a Thompson M1928A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) aim 1.jpg|thumb|none|600px|Aiming a Thompson M1928A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) rel 1.jpg|thumb|none|600px|Reloading a Thompson M1928A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) rel 2.jpg|thumb|none|600px|Reloading a Thompson M1928A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) world.jpg|thumb|none|600px|The soldier holds the Thompson M1928A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (box magazine) world 1.jpg|thumb|none|600px|Both sides of the Thompson M1928A1 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Thompson M1928A1 with 50 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Thompson M1928A1]] with 50 round magazine. Weapon available for unlocking in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[file:M1928A1.jpeg|thumb|none|450px|Thompson M1928A1 with 50-round drum magazine - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (50 rd mag) hold.jpg|thumb|none|600px|Holding a Thompson M1928A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (50 rd mag) world.jpg|thumb|none|600px|The soldier holds the Thompson M1928A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (50 rd mag) world 1.jpg|thumb|none|600px|Both sides of the Thompson M1928A1 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Thompson M1928A1 with 100 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Thompson M1928A1]] with 100 round magazine. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:M1928A1.jpeg|thumb|none|450px|Thompson M1928A1 with 50-round drum magazine - .45 ACP (11.43x23mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (100 rd mag) hold.jpg|thumb|none|600px|Holding a Thompson M1928A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (100 rd mag) world.jpg|thumb|none|600px|The soldier holds the Thompson M1928A1.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928A1 (100 rd mag) world 1.jpg|thumb|none|600px|Both sides of the Thompson M1928A1 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev M1927==&lt;br /&gt;
The [[Tokarev M1927]]. Premium weapon to buy in the Campaign in Moscow for the Allies.&lt;br /&gt;
[[file:Tokarev M1927 SMG.jpg|thumb|none|450px|Tokarev M1927 - 7.62x38mmR]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 hold 1.jpg|thumb|none|600px|Holding the Tokarev M1927.]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 aim 1.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 rel 1.jpg|thumb|none|600px|Reloading the SMG.]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 rel 2.jpg|thumb|none|600px|About to pull the bolt back.]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 world.jpg|thumb|none|600px|Getting a good view of an early-communist era Soviet soldier with his budenovka hat and Tokarev submachine gun.]]&lt;br /&gt;
[[file:Enlisted Tokarev M1927 world 1.jpg|thumb|none|600px|Both sides of the Tokarev M1927 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==TZ-45==&lt;br /&gt;
The [[TZ-45]]. Premium weapon to buy in the Campaign in Normandy for the Axis.&lt;br /&gt;
[[file:TZ-45 40 round magazine.jpg|thumb|none|450px|TZ-45 with extended stock (40 round magazine) - 9x19 mm Parabellum]]&lt;br /&gt;
[[file:Enlisted TZ-45 hold.jpg|thumb|none|600px|Holding a TZ-45.]]&lt;br /&gt;
[[file:Enlisted TZ-45 aim.jpg|thumb|none|600px|Aiming a TZ-45.]]&lt;br /&gt;
[[file:Enlisted TZ-45 rel 1.jpg|thumb|none|600px|Reloading a TZ-45.]]&lt;br /&gt;
[[file:Enlisted TZ-45 rel 2.jpg|thumb|none|600px|Reloading a TZ-45.]]&lt;br /&gt;
[[file:Enlisted TZ-45 world.jpg|thumb|none|600px|The soldier holds the TZ-45.]]&lt;br /&gt;
[[file:Enlisted TZ-45 world 1.jpg|thumb|none|600px|Both sides of the TZ-45 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==United Defense M42==&lt;br /&gt;
The [[United Defense M42]]. Premium weapon to buy in the Campaign in Normandy for the Allies.&lt;br /&gt;
[[file:United-Defense-M42-Sub-Machine-Gun-45ACP.jpg|thumb|none|450px|United Defense M42 - .45 ACP (20 round magazine)]]&lt;br /&gt;
[[file:Enlisted UD M42 hold.jpg|thumb|none|600px|Holding a United Defense M42.]]&lt;br /&gt;
[[file:Enlisted UD M42 aim.jpg|thumb|none|600px|Aiming a United Defense M42.]]&lt;br /&gt;
[[file:Enlisted UD M42 rel 1.jpg|thumb|none|600px|Reloading a United Defense M42.]]&lt;br /&gt;
[[file:Enlisted UD M42 rel 2.jpg|thumb|none|600px|Reloading a United Defense M42.]]&lt;br /&gt;
[[file:Enlisted UD M42 world.jpg|thumb|none|600px|The soldier holds the United Defense M42.]]&lt;br /&gt;
[[file:Enlisted UD M42 world 1.jpg|thumb|none|600px|Both sides of the United Defense M42 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Vollmer VMP 1926==&lt;br /&gt;
The [[Erma EMP|Vollmer VMP 1926]]. Weapon available for unlocking in the Battle Pass in the Campaign in Moscow and Tunisia for the Axis.&lt;br /&gt;
[[file:VMP 1926.jpg|thumb|none|450px|Vollmer VMP 1926 - 9x19mm. It does not have a barrel cover.]]&lt;br /&gt;
[[file:Enlisted Vollmer-Erma VMP 1926 hold.jpg|thumb|none|600px|Holding a Vollmer VMP 1926.]]&lt;br /&gt;
[[file:Enlisted Vollmer-Erma VMP 1926 aim.jpg|thumb|none|600px|Aiming a Vollmer VMP 1926.]]&lt;br /&gt;
[[file:Enlisted Vollmer-Erma VMP 1926 rel 1.jpg|thumb|none|600px|Reloading a Vollmer VMP 1926.]]&lt;br /&gt;
[[file:Enlisted Vollmer-Erma VMP 1926 rel 2.jpg|thumb|none|600px|Reloading a Vollmer VMP 1926.]]&lt;br /&gt;
[[file:Enlisted Vollmer-Erma VMP 1926 world.jpg|thumb|none|600px|The soldier holds the Vollmer VMP 1926.]]&lt;br /&gt;
[[file:Enlisted Vollmer-Erma VMP 1926 world 1.jpg|thumb|none|600px|Both sides of the Vollmer VMP 1926 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==ZK-383==&lt;br /&gt;
The [[ZK-383]]. Weapon available for unlocking in the Campaign in Normandy for the Axis.&lt;br /&gt;
[[file:Zk383-1.jpg|thumb|none|450px|ZK-383 - 9x19mm]]&lt;br /&gt;
[[file:Enlisted ZK-383 hold.jpg|thumb|none|600px|Holding a ZK-383.]]&lt;br /&gt;
[[file:Enlisted ZK-383 aim.jpg|thumb|none|600px|Aiming a ZK-383.]]&lt;br /&gt;
[[file:Enlisted ZK-383 rel 1.jpg|thumb|none|600px|Reloading a ZK-383.]]&lt;br /&gt;
[[file:Enlisted ZK-383 rel 2.jpg|thumb|none|600px|Reloading a ZK-383.]]&lt;br /&gt;
[[file:Enlisted ZK-383 world.jpg|thumb|none|600px|The soldier holds the ZK-383.]]&lt;br /&gt;
[[file:Enlisted ZK-383 world 1.jpg|thumb|none|600px|Both sides of the ZK-383 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles (Bolt-action / Lever-action)=&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 hold.jpg|thumb|none|600px|Holding a Arisaka Type 38.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 aim.jpg|thumb|none|600px|Aiming a Arisaka Type 38.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 rel 1.jpg|thumb|none|600px|Reloading a Arisaka Type 38.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 rel 2.jpg|thumb|none|600px|Reloading a Arisaka Type 38.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 world.jpg|thumb|none|600px|The soldier holds the Arisaka Type 38.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 world 1.jpg|thumb|none|600px|Both sides of the Arisaka Type 38 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38 Carbine==&lt;br /&gt;
The [[Arisaka Type 38 Carbine]]. Weapon available for unlocking in the Campaign in Pacific for the Axis. Also available as Premium weapon to buy in the Campaign in Moscow for the Allies.&lt;br /&gt;
[[file:Arisaka Type38.jpg|thumb|none|450px|Arisaka Type 38 Carbine - 6.5x50mmSR Arisaka]].&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine hold 1.jpg|thumb|none|600px|Holding a Arisaka Type 38 Carbine.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine aim 1.jpg|thumb|none|600px|Aiming a Arisaka Type 38 Carbine.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine rel 1.jpg|thumb|none|600px|Reloading a Arisaka Type 38 Carbine.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine rel 2.jpg|thumb|none|600px|Reloading a Arisaka Type 38 Carbine.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine world.jpg|thumb|none|600px|The soldier holds the Arisaka Type 38 Carbine.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 38 Carbine world 1.jpg|thumb|none|600px|Both sides of the Arisaka Type 38 Carbine on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 44==&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_44|Arisaka Type 44]]. Currently, the weapon is available as Tank Decoration. It is not used by the player.&lt;br /&gt;
[[file:Type 44 Arisaka.jpg|thumb|none|450px|Arisaka Type 44 - 6.5x50mmSR Arisaka]].&lt;br /&gt;
[[file:Enlisted Arisaka Type 44 decor.jpg|thumb|none|600px|Arisaka Type 44 on the ground.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 44 world 1.jpg|thumb|none|600px|Both sides of the Arisaka Type 44 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 97==&lt;br /&gt;
The [[Arisaka Type 97 sniper rifle|Arisaka Type 97]]. Weapon available for unlocking in the Campaign in Pacific for the Axis. A characteristic feature of this model is the mounting rail on the left side that allows the assembly of the telescope and a curved bolt handle.&lt;br /&gt;
[[file:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 hold.jpg|thumb|none|600px|Holding a Arisaka Type 97.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 aim.jpg|thumb|none|600px|Aiming a Arisaka Type 97.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 rel 1.jpg|thumb|none|600px|Reloading a Arisaka Type 97.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 rel 2.jpg|thumb|none|600px|Reloading a Arisaka Type 97.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 world.jpg|thumb|none|600px|The soldier holds the Arisaka Type 97.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 world 1.jpg|thumb|none|600px|Both sides of the Arisaka Type 97 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Arisaka Type 97 Sniper Rifle'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Arisaka Type 97 sniper rifle]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 Sniper Rifle with 2.5x Kokura scope - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 sniper rifle hold.jpg|thumb|none|600px|Holding a Arisaka Type 97.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 sniper rifle aim 1.jpg|thumb|none|600px|View through the iron sight.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 sniper rifle aim 2.jpg|thumb|none|600px|View through the optical sight.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 sniper rifle world.jpg|thumb|none|600px|The soldier holds the Arisaka Type 97.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 97 sniper rifle world 1.jpg|thumb|none|600px|Both sides of the Arisaka Type 97 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99==&lt;br /&gt;
The [[Arisaka Type 99|Arisaka Type 99]]. Weapon only available in the editor. It is not directly in the game.&lt;br /&gt;
[[file:99aris.jpg|thumb|none|450px|Arisaka Type-99 - 7.7x58mm]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Arisaka Type 99 sniper variant without scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_99_sniper_rifle|Arisaka Type 99 sniper variant without scope]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type 99 sniper rifle.jpg|thumb|none|450px|Arisaka Type 99 Sniper Rifle with 2.5x10 NTC Kogaku scope - 7.7x58mm Arisaka]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper wo scope hold.jpg|thumb|none|600px|Holding a Arisaka Type 99 sniper variant without scope.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper wo scope world.jpg|thumb|none|600px|The soldier holds the Arisaka Type 99 sniper variant without scope.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper wo scope world 1.jpg|thumb|none|600px|Both sides of the Arisaka Type 99 sniper variant without scope on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Arisaka Type 99 Sniper Rifle'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_99_sniper_rifle|Arisaka Type 99 sniper rifle]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Arisaka Type 99 sniper rifle 4x scope.jpg|thumb|none|450px|Arisaka Type 99 Sniper Rifle with 4x scope - 7.7x58mm Arisaka]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper Rifle hold.jpg|thumb|none|600px|Holding a Arisaka Type 99 Sniper Rifle.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper Rifle aim 1.jpg|thumb|none|600px|Aiming a Arisaka Type 99 Sniper Rifle.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper Rifle aim 2.jpg|thumb|none|600px|Aiming a Arisaka Type 99 Sniper Rifle.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper Rifle world 1.jpg|thumb|none|600px|The soldier holds the Arisaka Type 99 Sniper Rifle.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Sniper Rifle world 2.jpg|thumb|none|600px|Both sides of the Arisaka Type 99 Sniper Rifle on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99 Late==&lt;br /&gt;
The [[Arisaka Type 99|Arisaka Type 99 Late]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:T99ss.jpg|thumb|none|450px|Arisaka Type-99 Substitute Standard - 7.7x58mm. Also known as 'Last ditch rifle'. Late war simplified model]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Late hold.jpg|thumb|none|600px|Holding a Arisaka Type 99 Late.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Late aim.jpg|thumb|none|600px|Aiming a Arisaka Type 99 Late.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Late rel 1.jpg|thumb|none|600px|Reloading a Arisaka Type 99 Late.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Late rel 2.jpg|thumb|none|600px|Reloading a Arisaka Type 99 Late.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Late world.jpg|thumb|none|600px|The soldier holds the Arisaka Type 99 Late.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 99 Late world 1.jpg|thumb|none|600px|Both sides of the Arisaka Type 99 Late on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 99 Short==&lt;br /&gt;
The [[Arisaka Type 99|Arisaka Type 99 Short]]. Weapon only available in the editor. It is not directly in the game.&lt;br /&gt;
[[file:Arisaka-Type-99.jpg|thumb|none|450px|Arisaka Type 99 Short - 7.7x58mm Arisaka]]&lt;br /&gt;
[[file:Enlisted risaka Type 99 Short hold.jpg|thumb|none|600px|Holding a Arisaka Type 99 Short.]]&lt;br /&gt;
[[file:Enlisted risaka Type 99 Short aim.jpg|thumb|none|600px|Aiming a Arisaka Type 99 Short.]]&lt;br /&gt;
[[file:Enlisted risaka Type 99 Short rel 1.jpg|thumb|none|600px|Reloading a Arisaka Type 99 Short.]]&lt;br /&gt;
[[file:Enlisted risaka Type 99 Short rel 2.jpg|thumb|none|600px|Reloading a Arisaka Type 99 Short.]]&lt;br /&gt;
[[file:Enlisted risaka Type 99 Short world.jpg|thumb|none|600px|The soldier holds the Arisaka Type 99 Short.]]&lt;br /&gt;
[[file:Enlisted risaka Type 99 Short world 1.jpg|thumb|none|600px|Both sides of the Arisaka Type 99 Short on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type I==&lt;br /&gt;
The [[Arisaka_Rifle#Arisaka_Type_I|Arisaka Type I]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[File:Arisaka Type 1.jpg|thumb|none|450px|Arisaka Type I - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:Enlisted Arisaka Type 1 hold.jpg|thumb|none|600px|Holding a Arisaka Type I.]]&lt;br /&gt;
[[File:Enlisted Arisaka Type 1 aim.jpg|thumb|none|600px|Aiming a Arisaka Type I.]]&lt;br /&gt;
[[File:Enlisted Arisaka Type 1 rel 1.jpg|thumb|none|600px|Reloading a Arisaka Type I.]]&lt;br /&gt;
[[File:Enlisted Arisaka Type 1 rel 2.jpg|thumb|none|600px|Reloading a Arisaka Type I.]]&lt;br /&gt;
[[File:Enlisted Arisaka Type 1 world.jpg|thumb|none|600px|The soldier holds the Arisaka Type I.]]&lt;br /&gt;
[[file:Enlisted Arisaka Type 1 world 1.jpg|thumb|none|600px|Both sides of the Arisaka Type I on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Berdan No.2 M1870==&lt;br /&gt;
The [[Berdan Rifle|Berdan No.2 M1870]]. Weapon available for unlocking in the Battle Pass in the Campaign in Moscow for the Allies.&lt;br /&gt;
[[file:Russian Berdan No2 Rifle.jpg|thumb|none|450px|Russian Berdan No.2 (M1870) Infantry rifle - 10.75x58mm R]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 hold 1.jpg|thumb|none|600px|Holding a Berdan No.2 M1870.]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 aim 1.jpg|thumb|none|600px|Aiming a Berdan No.2 M1870.]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 rel 1.jpg|thumb|none|600px|Reloading a Berdan No.2 M1870.]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 rel 2.jpg|thumb|none|600px|Reloading a Berdan No.2 M1870.]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 world.jpg|thumb|none|600px|The soldier holds the Berdan No.2 M1870.]]&lt;br /&gt;
[[file:Enlisted Berdan No.2 M1870 world 1.jpg|thumb|none|600px|Both sides of the Berdan No.2 M1870 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Berthier Model 1916 Carabine==&lt;br /&gt;
The [[Berthier Model 1916 Carabine]]. Premium weapon to buy in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[file:Bert-c92 70.jpg|thumb|none|450px|Berthier Model 1916 Carabine - 8x50mm R]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine hold.jpg|thumb|none|600px|Holding a Berthier Model 1916 Carabine.]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine aim.jpg|thumb|none|600px|Aiming a Berthier Model 1916 Carabine.]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine rel 1.jpg|thumb|none|600px|Reloading a Berthier Model 1916 Carabine.]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine rel 2.jpg|thumb|none|600px|Reloading a Berthier Model 1916 Carabine.]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine world.jpg|thumb|none|600px|The soldier holds the Berthier Model 1916 Carabine.]]&lt;br /&gt;
[[file:Enlisted Berthier Model 1916 Carabine world 1.jpg|thumb|none|600px|Both sides of the Berthier Model 1916 Carabine on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano M91==&lt;br /&gt;
The [[Carcano M91]]. Weapon available for unlocking in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Carcano91.jpg|thumb|none|450px|Carcano Model 1891 - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Carcano M91 hold 1.jpg|thumb|none|600px|Holding a Carcano M91.]]&lt;br /&gt;
[[file:Enlisted Carcano M91 aim 1.jpg|thumb|none|600px|Aiming a Carcano M91.]]&lt;br /&gt;
[[file:Enlisted Carcano M91 rel 1.jpg|thumb|none|600px|Reloading a Carcano M91.]]&lt;br /&gt;
[[file:Enlisted Carcano M91 rel 2.jpg|thumb|none|600px|Reloading a Carcano M91.]]&lt;br /&gt;
[[file:Enlisted Carcano M91 world.jpg|thumb|none|600px|The soldier holds the Carcano M91.]]&lt;br /&gt;
[[file:Enlisted Carcano M91 world 1.jpg|thumb|none|600px|Both sides of the Carcano M91 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Carcano M91 with Scheibler/Amigues scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Carcano M91]] with French Scheibler/Amigues scope. Weapon available for unlocking in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Carcanosniper.jpg|thumb|none|450px|Carcano Model 1891 with French Scheibler/Amigues scope - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped hold 1.jpg|thumb|none|600px|Holding a Carcano M91.]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped aim1 1.jpg|thumb|none|600px|View through the iron sight.]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped aim1 2.jpg|thumb|none|600px|View through the optical sight.]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped world.jpg|thumb|none|600px|The soldier holds the Carcano M91.]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891 scoped world 2.jpg|thumb|none|600px|Both sides of the Carcano M91 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/38 Cavalry Carbine==&lt;br /&gt;
The [[Carcano M91/38 Cavalry Carbine]]. Premium weapon to buy in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:CarcanoM38CavCarbine.jpg|thumb|none|450px|Carcano Model 1891/1938 Cavalry Carbine with folded bayonet - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine hold.jpg|thumb|none|600px|Holding a Carcano Model 1891/1938 Cavalry Carbine.]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine aim.jpg|thumb|none|600px|Aiming a Carcano Model 1891/1938 Cavalry Carbine.]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine rel 1.jpg|thumb|none|600px|Reloading a Carcano Model 1891/1938 Cavalry Carbine.]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine rel 2.jpg|thumb|none|600px|Reloading a Carcano Model 1891/1938 Cavalry Carbine.]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine world.jpg|thumb|none|600px|The soldier holds the Carcano Model 1891/1938 Cavalry Carbine.]]&lt;br /&gt;
[[file:Enlisted Carcano Model 1891-1938 Cavalry Carbine world 1.jpg|thumb|none|600px|Both sides of the Carcano M91/38 Cavalry Carbine on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/38 Short Rifle==&lt;br /&gt;
The [[Carcano M91/38 Short Rifle]]. Weapon available for unlocking in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:CarcanoM91-38ShortRifle.jpg|thumb|none|450px|Carcano Model 1891/1938 - 7.35x51mm]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm hold 1.jpg|thumb|none|600px|Holding a Carcano M91/38 Short Rifle.]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm aim 1.jpg|thumb|none|600px|Aiming a Carcano M91/38 Short Rifle.]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm rel 1.jpg|thumb|none|600px|Reloading a Carcano M91/38 Short Rifle.]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm rel 2.jpg|thumb|none|600px|Reloading a Carcano M91/38 Short Rifle.]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm world.jpg|thumb|none|600px|The soldier holds the Carcano M91/38 Short Rifle.]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm world 1.jpg|thumb|none|600px|Both sides of the Carcano M91/38 Short Rifle on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Carcano M91/38 Short Rifle with Carcano mod.38 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Carcano M91/38 Short Rifle]] with Carcano mod.38 scope. Weapon available for unlocking in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:CarcanoM91-38ShortRifle.jpg|thumb|none|450px|Carcano Model 1891/1938 - 7.35x51mm]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper hold 1.jpg|thumb|none|600px|Holding a Carcano M91/38 Short Rifle.]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper aim1 1.jpg|thumb|none|600px|View through the iron sight.]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper aim1 2.jpg|thumb|none|600px|View through the optical sight.]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper world.jpg|thumb|none|600px|The soldier holds the Carcano M91/38 Short Rifle.]]&lt;br /&gt;
[[file:Enlisted Carcano Mod. 38 7.35mm Sniper world 1.jpg|thumb|none|600px|Both sides of the Carcano M91/38 Short Rifle on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano M91/41==&lt;br /&gt;
The [[Carcano M91/41]]. Weapon available for unlocking in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:CarcanoM91Rifle.jpg|thumb|none|450px|Carcano Model 1891/1941 - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Carcano M41 hold 1.jpg|thumb|none|600px|Holding a Carcano M91/41.]]&lt;br /&gt;
[[file:Enlisted Carcano M41 aim 1.jpg|thumb|none|600px|Aiming a Carcano M91/41.]]&lt;br /&gt;
[[file:Enlisted Carcano M41 rel 1.jpg|thumb|none|600px|Reloading a Carcano M91/41.]]&lt;br /&gt;
[[file:Enlisted Carcano M41 rel 2.jpg|thumb|none|600px|Reloading a Carcano M91/41.]]&lt;br /&gt;
[[file:Enlisted Carcano M41 world.jpg|thumb|none|600px|The soldier holds the Carcano M91/41.]]&lt;br /&gt;
[[file:Enlisted Carcano M41 world 1.jpg|thumb|none|600px|Both sides of the Carcano M91/41 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==G40K==&lt;br /&gt;
The [[Karabiner 98k|G40K]]. Weapon only available in the editor. It is not directly in the game.&lt;br /&gt;
[[file:G40K Mauser.jpg|thumb|none|450px|G40K - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted G40K hold.jpg|thumb|none|600px|Holding a G40K.]]&lt;br /&gt;
[[file:Enlisted G40K aim.jpg|thumb|none|600px|Aiming a G40K.]]&lt;br /&gt;
[[file:Enlisted G40K rel 1.jpg|thumb|none|600px|Reloading a G40K.]]&lt;br /&gt;
[[file:Enlisted G40K rel 2.jpg|thumb|none|600px|Reloading a G40K.]]&lt;br /&gt;
[[file:Enlisted G40K world.jpg|thumb|none|600px|The soldier holds the G40K.]]&lt;br /&gt;
[[file:Enlisted G40K world 1.jpg|thumb|none|600px|Both sides of the G40K on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Gevär m/1938==&lt;br /&gt;
The [[Mauser_Rifle_Series#1896_Swedish_Mauser|Gevär m/1938]]. Currently, the weapon is available as Tank Decoration. It is not used by the player.&lt;br /&gt;
[[file:1896Mauser CarlGustav.jpg|thumb|none|450px|Gevär m/1938 - 6.5x55mm Swedish]].&lt;br /&gt;
[[file:Enlisted Gevar m-38 decor.jpg|thumb|none|600px|Gevär m/1938 on the ground.]]&lt;br /&gt;
[[file:Enlisted Gevar m-38 world 1.jpg|thumb|none|600px|Both sides of the Gevär m/1938 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 1888/05==&lt;br /&gt;
The [[Gewehr 1888/05]]. Weapon available for unlocking in the Battle Pass in the Campaign in Moscow for the Axis.&lt;br /&gt;
[[file:G88 05.jpg|thumb|none|450px|Gewehr 1888/05 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 hold 1.jpg|thumb|none|600px|Holding a Gewehr 1888/05.]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 aim 1.jpg|thumb|none|600px|Aiming a Gewehr 1888/05.]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 rel 1.jpg|thumb|none|600px|Reloading a Gewehr 1888/05.]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 rel 2.jpg|thumb|none|600px|Reloading a Gewehr 1888/05.]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 world.jpg|thumb|none|600px|The soldier holds the Gewehr 1888/05.]]&lt;br /&gt;
[[file:Enlisted Gewehr 1888 world 1.jpg|thumb|none|600px|Both sides of the Gewehr 1888/05 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin, Tunisia and Stalingrad for the Axis.&lt;br /&gt;
[[file:Mauser98-Amberg1.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k hold.jpg|thumb|none|600px|Holding a Karabiner 98k.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k aim.jpg|thumb|none|600px|Aiming a Karabiner 98k.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k rel 1.jpg|thumb|none|600px|Reloading a Karabiner 98k.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k rel 2.jpg|thumb|none|600px|Reloading a Karabiner 98k.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k world.jpg|thumb|none|600px|The soldier holds the Karabiner 98k.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k world 1.jpg|thumb|none|600px|Both sides of the Karabiner 98k on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Karabiner 98k with ZF-39 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Karabiner 98k]] with ZF-39. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Stalingrad for the Axis.&lt;br /&gt;
[[file:Kar98k ZF39.jpg|thumb|none|450px|Karabiner 98k Sniper with Zeiss ZF39 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k zf39 hold.jpg|thumb|none|600px|Holding a Karabiner 98k.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k zf39 aim1 1.jpg|thumb|none|600px|View through the iron sight.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k zf39 aim1 2.jpg|thumb|none|600px|View through the optical sight.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k zf39 world.jpg|thumb|none|600px|The soldier holds the Karabiner 98k.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k zf39 world 1.jpg|thumb|none|600px|Both sides of the Karabiner 98k on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;==&lt;br /&gt;
The [[Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;]]. Weapon available for unlocking in the Campaign in Berlin for the Axis.&lt;br /&gt;
[[file:Kar 98k semi kriegsmodell.jpg|thumb|none|450px|Karabiner 98k &amp;quot;Kriegsmodell&amp;quot; - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell hold 1.jpg|thumb|none|600px|Holding a Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell aim 1.jpg|thumb|none|600px|Aiming a Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell rel 1.jpg|thumb|none|600px|Reloading a Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell rel 2.jpg|thumb|none|600px|Reloading a Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell world.jpg|thumb|none|600px|The soldier holds the Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Kriegsmodell world 1.jpg|thumb|none|600px|Both sides of the Karabiner 98k &amp;quot;Kriegsmodell&amp;quot; on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Karabiner 98k &amp;quot;Kriegsmodell&amp;quot; with ZF-39 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Karabiner 98k &amp;quot;Kriegsmodell&amp;quot;]] with ZF-39. Weapon available during alpha testing. Temporarily removed from the game.&lt;br /&gt;
[[file:Kar 98k semi kriegsmodell.jpg|thumb|none|450px|Karabiner 98k &amp;quot;Kriegsmodell&amp;quot; - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Kar98k Kriegsmodel sniper.jpg|thumb|none|600px|Karabiner 98k &amp;quot;Kriegsmodell&amp;quot; in game.]]&lt;br /&gt;
[[file:Enlisted Kar98k Kriegsmodel sniper world 1.jpg|thumb|none|600px|Both sides of the Karabiner 98k &amp;quot;Kriegsmodell&amp;quot; on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k Pre-War==&lt;br /&gt;
The [[Karabiner 98k|Karabiner 98k Pre-War]]. Weapon available for unlocking in the Campaign in Moscow for the Axis.&lt;br /&gt;
[[file:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War hold 1.jpg|thumb|none|600px|Holding a Karabiner 98k Pre-War.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War aim 1.jpg|thumb|none|600px|Aiming a Karabiner 98k Pre-War.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War rel 1.jpg|thumb|none|600px|Reloading a Karabiner 98k Pre-War.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War rel 2.jpg|thumb|none|600px|Reloading a Karabiner 98k Pre-War.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War world.jpg|thumb|none|600px|The soldier holds the Karabiner 98k Pre-War.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War world 1.jpg|thumb|none|600px|Both sides of the Karabiner 98k Pre-War on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Karabiner 98k Pre-War with ZF-39 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Karabiner 98k|Karabiner 98k Pre-War]] with ZF-39. Weapon available for unlocking in the Campaign in Moscow, Berlin, Tunisia and Stalingrad for the Axis.&lt;br /&gt;
[[file:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper hold 1.jpg|thumb|none|600px|Holding a Karabiner 98k Pre-War.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper aim1 1.jpg|thumb|none|600px|View through the iron sight.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper aim1 2.jpg|thumb|none|600px|View through the optical sight.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper world.jpg|thumb|none|600px|The soldier holds the Karabiner 98k Pre-War.]]&lt;br /&gt;
[[file:Enlisted Karabiner 98k Pre-War sniper world 1.jpg|thumb|none|600px|Both sides of the Karabiner 98k Pre-War on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k Trench==&lt;br /&gt;
The [[Karabiner 98k|Karabiner 98k (Trench)]]. Premium weapon to buy in the Campaign in Moscow for the Axis. Part of the founder packages.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser. Manufactured in Germany, 1937.]]&lt;br /&gt;
[[File:Gewehr24t with trench magazine.jpg|thumb|none|450px|Gewehr 24(t) (Czech vz. 24) with 25-round (5+20) trench magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted kar98k trench hold.jpg|thumb|none|600px|Holding a Karabiner 98k Trench.]]&lt;br /&gt;
[[file:Enlisted kar98k trench aim.jpg|thumb|none|600px|Aiming a Karabiner 98k Trench.]]&lt;br /&gt;
[[file:Enlisted kar98k trench rel 1.jpg|thumb|none|600px|Reloading a Karabiner 98k Trench.]]&lt;br /&gt;
[[file:Enlisted kar98k trench rel 2.jpg|thumb|none|600px|Reloading a Karabiner 98k Trench.]]&lt;br /&gt;
[[file:Enlisted kar98k trench world.jpg|thumb|none|600px|The soldier holds the Karabiner 98k Trench.]]&lt;br /&gt;
[[file:Enlisted kar98k trench world 1.jpg|thumb|none|600px|Both sides of the Karabiner 98k Trench on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Model 1886 M93==&lt;br /&gt;
The [[Lebel 1886|Lebel Model 1886 M93]]. Premium weapon to buy in the Campaign in Berlin for the Axis.&lt;br /&gt;
[[file:Modele1886Lebel.jpg|thumb|none|450px|Lebel Model 1886 M93 - 8x50mmR Lebel]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 hold 1.jpg|thumb|none|600px|Holding a Lebel Model 1886 M93.]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 aim 1.jpg|thumb|none|600px|Aiming a Lebel Model 1886 M93.]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 rel 1.jpg|thumb|none|600px|Reloading a Lebel Model 1886 M93.]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 rel 2.jpg|thumb|none|600px|Reloading a Lebel Model 1886 M93.]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 world.jpg|thumb|none|600px|The soldier holds the Lebel Model 1886 M93.]]&lt;br /&gt;
[[file:Enlisted Lebel Model 1886 M93 world 1.jpg|thumb|none|600px|Both sides of the Lebel Model 1886 M93 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 1 Mk III==&lt;br /&gt;
The [[Lee-Enfield No. 1 Mk III]]. Weapon available for unlocking in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[file:SMLE Mark III.jpg|thumb|none|450px|Lee-Enfield No. 1 Mk III - .303 British]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III hold 1.jpg|thumb|none|600px|Holding a Lee-Enfield No. 1 Mk III.]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III aim 1.jpg|thumb|none|600px|Aiming a Lee-Enfield No. 1 Mk III.]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III rel 1.jpg|thumb|none|600px|Reloading a Lee-Enfield No. 1 Mk III.]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III rel 2.jpg|thumb|none|600px|Reloading a Lee-Enfield No. 1 Mk III.]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III world.jpg|thumb|none|600px|The soldier holds the Lee-Enfield No. 1 Mk III.]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 1 Mk III world 1.jpg|thumb|none|600px|Both sides of the Lee-Enfield No. 1 Mk III on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 4 Mk I==&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]]. Weapon available for unlocking in the Campaign in Normandy and Tunisia for the Allies.&lt;br /&gt;
[[file:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No. 4 Mk I - .303 British]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I hold 1.jpg|thumb|none|600px|Holding a Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I aim 1.jpg|thumb|none|600px|Aiming a Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I rel 1.jpg|thumb|none|600px|Reloading a Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I rel 2.jpg|thumb|none|600px|Reloading a Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I world.jpg|thumb|none|600px|The soldier holds the Lee-Enfield No. 4 Mk I.]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I world 1.jpg|thumb|none|600px|Both sides of the Lee-Enfield No. 4 Mk I on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Lee-Enfield No. 4 Mk I (T) with No. 32 Mk.2 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I (T)]] with No. 32 Mk.2 scope. Weapon available for unlocking in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[file:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No. 4 Mk I (T) - .303 British]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I (T) hold.jpg|thumb|none|600px|Holding a Lee-Enfield No. 4 Mk I (T).]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I (T) aim1 1.jpg|thumb|none|600px|View through the iron sight.]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I (T) aim1 2.jpg|thumb|none|600px|View through the optical sight.]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I (T) world.jpg|thumb|none|600px|The soldier holds the Lee-Enfield No. 4 Mk I (T).]]&lt;br /&gt;
[[file:Enlisted Lee-Enfield No. 4 Mk I (T) world 1.jpg|thumb|none|600px|Both sides of the Lee-Enfield No. 4 Mk I (T) on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==M/28 Finnish Mosin-Nagant==&lt;br /&gt;
The [[M39 Finnish Mosin-Nagant Rifle|M/28 Finnish Mosin-Nagant]]. Premium weapon to buy in the Campaign in Moscow for the Axis.&lt;br /&gt;
[[file:Finnish M28.jpg|thumb|none|450px|M/28 Finnish Mosin-Nagant - 7.62x53mmR]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant hold 1.jpg|thumb|none|600px|Holding a M/28 Finnish Mosin-Nagant.]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant aim 1.jpg|thumb|none|600px|Aiming a M/28 Finnish Mosin-Nagant.]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant rel 1.jpg|thumb|none|600px|Reloading a M/28 Finnish Mosin-Nagant.]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant rel 2.jpg|thumb|none|600px|Reloading a M/28 Finnish Mosin-Nagant.]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant world.jpg|thumb|none|600px|The soldier holds the M/28 Finnish Mosin-Nagant.]]&lt;br /&gt;
[[file:Enlisted M-28 Finnish Mosin-Nagant world 1.jpg|thumb|none|600px|Both sides of the M/28 Finnish Mosin-Nagant on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==M1917 Enfield==&lt;br /&gt;
The [[M1917 Enfield]]. Weapon available for unlocking in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[file:M1917enfield.jpg|thumb|none|450px|M1917 Enfield - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield hold 1.jpg|thumb|none|600px|Holding a Pattern M1917 Enfield.]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield aim 1.jpg|thumb|none|600px|Aiming a Pattern M1917 Enfield.]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield rel 1.jpg|thumb|none|600px|Reloading a Pattern M1917 Enfield.]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield rel 2.jpg|thumb|none|600px|Reloading a Pattern M1917 Enfield.]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield world.jpg|thumb|none|600px|The soldier holds the Pattern M1917 Enfield.]]&lt;br /&gt;
[[file:Enlisted Pattern M1917 Enfield world 1.jpg|thumb|none|600px|Both sides of the Pattern M1917 Enfield on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Mannlicher M1893==&lt;br /&gt;
The [[Mannlicher M1893]]. Weapon available for unlocking in the Campaign in Stalingrad for the Axis.&lt;br /&gt;
[[file:Mannlicher M1893 rifle.jpg|thumb|none|450px|Mannlicher M1893 - 6.5x53mm Mannlicher]]&lt;br /&gt;
[[file:Enlisted Mannlicher M1893 hold.jpg|thumb|none|600px|Holding a Mannlicher M1893.]]&lt;br /&gt;
[[file:Enlisted Mannlicher M1893 aim.jpg|thumb|none|600px|Aiming a Mannlicher M1893.]]&lt;br /&gt;
[[file:Enlisted Mannlicher M1893 rel 1.jpg|thumb|none|600px|Reloading a Mannlicher M1893.]]&lt;br /&gt;
[[file:Enlisted Mannlicher M1893 rel 2.jpg|thumb|none|600px|Reloading a Mannlicher M1893.]]&lt;br /&gt;
[[file:Enlisted Mannlicher M1893 world.jpg|thumb|none|600px|The soldier holds the Mannlicher M1893.]]&lt;br /&gt;
[[file:Enlisted Mannlicher M1893 world 1.jpg|thumb|none|600px|Both sides of the Mannlicher M1893 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-36==&lt;br /&gt;
The [[MAS-36]]. Weapon available for unlocking in the Campaign in Normandy for the Axis.&lt;br /&gt;
[[file:MAS36.jpg|thumb|none|450px|MAS-36 - 7.5x54mm French]]&lt;br /&gt;
[[file:Enlisted MAS-36 hold 1.jpg|thumb|none|600px|Holding a MAS-36.]]&lt;br /&gt;
[[file:Enlisted MAS-36 aim 1.jpg|thumb|none|600px|Aiming a MAS-36.]]&lt;br /&gt;
[[file:Enlisted MAS-36 rel 1.jpg|thumb|none|600px|Reloading a MAS-36.]]&lt;br /&gt;
[[file:Enlisted MAS-36 el 2.jpg|thumb|none|600px|Reloading a MAS-36.]]&lt;br /&gt;
[[file:Enlisted MAS-36 world.jpg|thumb|none|600px|The soldier holds the MAS-36.]]&lt;br /&gt;
[[file:Enlisted MAS-36 world 1.jpg|thumb|none|600px|Both sides of the MAS-36 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]]. Weapon available for unlocking in the Campaign in Moscow for the Axis. The scope cannot be removed.&lt;br /&gt;
[[file:Gewehr98scope.jpg|thumb|none|450px|Mauser Gewehr 1898 with Visar 2 3/4x scope - 7.92x57 mm Mauser]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 hold.jpg|thumb|none|600px|Holding a Mauser Gewehr 1898.]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 aim 1.jpg|thumb|none|600px|View through the iron sight.]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 aim 2.jpg|thumb|none|600px|View through the optical sight.]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 rel 1.jpg|thumb|none|600px|Reloading a Mauser Gewehr 1898.]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 rel 2.jpg|thumb|none|600px|Reloading a Mauser Gewehr 1898. Note the markings on the scope which indicate that it was manufactured by the company ''Otto Bock K. &amp;amp; K. Hofl.'' in Berlin.]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 world.jpg|thumb|none|600px|The soldier holds the Mauser Gewehr 1898.]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 world 1.jpg|thumb|none|600px|Both sides of the Mauser Gewehr 1898 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898 Trench==&lt;br /&gt;
The [[Mauser Gewehr 1898|Mauser Gewehr 1898 Trench]]. Weapon available in the Campaign in Moscow, Normandy, Berlin, Tunisia and Stalingrad for the Axis. A reward for the Operation “Armory” event. 27 October 2022.&lt;br /&gt;
[[file:Gewehr 1898 trench.jpg|thumb|none|450px|Mauser Gewehr 1898 Trench - 7.92x57 mm Mauser]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 Trench hold.jpg|thumb|none|600px|Holding a Mauser Gewehr 1898 Trench.]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 Trench aim.jpg|thumb|none|600px|View through the iron sight.]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 Trench rel 1.jpg|thumb|none|600px|Reloading a Mauser Gewehr 1898 Trench.]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 Trench rel 2.jpg|thumb|none|600px|Reloading a Mauser Gewehr 1898 Trench.]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 Trench world 1.jpg|thumb|none|600px|The soldier holds the Mauser Gewehr 1898 Trench.]]&lt;br /&gt;
[[file:Enlisted Mauser Gewehr 1898 Trench world 2.jpg|thumb|none|600px|Both sides of the Mauser Gewehr 1898 Trench on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891==&lt;br /&gt;
The [[Mosin Nagant M1891]]. Premium weapon to buy in the Campaign in Moscow for the Allies. Part of the founder packages.&lt;br /&gt;
[[file:Mosin-Nagant-M1891-Infantry.jpg|thumb|none|450px|Russian Mosin Nagant M1891 Infantry Rifle in original configuration - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 infantry hold.jpg|thumb|none|600px|Holding a Mosin Nagant M1891.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 infantry aim.jpg|thumb|none|600px|Aiming a Mosin Nagant M1891.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 infantry rel 1.jpg|thumb|none|600px|Reloading a Mosin Nagant M1891.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 infantry rel 2.jpg|thumb|none|600px|Reloading a Mosin Nagant M1891.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 infantry world.jpg|thumb|none|600px|The soldier holds the Mosin Nagant M1891.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 infantry world 1.jpg|thumb|none|600px|Both sides of the Mosin Nagant M1891 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891 Dragoon==&lt;br /&gt;
The [[Mosin Nagant M1891 Dragoon]]. Weapon available for unlocking in the Campaign in Moscow for the Allies.&lt;br /&gt;
[[file:MosinDragoon1891.jpg|thumb|none|450px|Imperial Russian Mosin Nagant M1891 Dragoon - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon hold 1.jpg|thumb|none|600px|Holding a Mosin Nagant Model 1891 Dragoon.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon aim 1.jpg|thumb|none|600px|Aiming a Mosin Nagant Model 1891 Dragoon.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon rel 1.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1891 Dragoon.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon rel 2.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1891 Dragoon.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon world.jpg|thumb|none|600px|The soldier holds the Mosin Nagant Model 1891 Dragoon.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891 Dragoon world 1.jpg|thumb|none|600px|Both sides of the Mosin Nagant Model 1891 Dragoon on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
The [[Mosin Nagant M91/30]]. Weapon available for unlocking in the Campaign in Moscow and Stalingrad for the Allies.&lt;br /&gt;
[[file:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 hold 1.jpg|thumb|none|600px|Holding a Mosin Nagant M91/30.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 aim 1.jpg|thumb|none|600px|Aiming a Mosin Nagant M91/30.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 rel 1.jpg|thumb|none|600px|Reloading a Mosin Nagant M91/30.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 rel 2.jpg|thumb|none|600px|Reloading a Mosin Nagant M91/30.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 world.jpg|thumb|none|600px|The soldier holds the Mosin Nagant M91/30.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 world 1.jpg|thumb|none|600px|Both sides of the Mosin Nagant M91/30 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mosin Nagant M91/30 sniper variant without scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Mosin Nagant M91/30]]. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 Sniper Rifle with PU scope - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 (sniper variant without scope) hold 1.jpg|thumb|none|600px|Holding a Mosin Nagant M91/30.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 (sniper variant without scope) world.jpg|thumb|none|600px|The soldier holds the Mosin Nagant M91/30.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 (sniper variant without scope) world 1.jpg|thumb|none|600px|Both sides of the Mosin Nagant M91/30 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mosin Nagant M91/30 with PE scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Mosin Nagant M91/30]] with PE scope. Weapon available for unlocking in the Campaign in Moscow and Stalingrad for the Allies.&lt;br /&gt;
[[file:M9130-Sniper-PE.jpg|thumb|none|450px|Mosin Nagant Model 1891/1930 Sniper Rifle with PE scope - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper hold 1.jpg|thumb|none|600px|Holding a Mosin Nagant M91/30.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper aim1 1.jpg|thumb|none|600px|View through the iron sight.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper aim1 2.jpg|thumb|none|600px|View through the optical sight.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper world.jpg|thumb|none|600px|The soldier holds the Mosin Nagant M91/30.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 sniper world 1.jpg|thumb|none|600px|Both sides of the Mosin Nagant M91/30 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mosin Nagant M91/30 with PE scope + Bramit suppressor'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Mosin Nagant M91/30]] with PE scope + Bramit suppressor. Weapon available for unlocking in the Battle Pass in the Campaign in Moscow for the Allies.&lt;br /&gt;
[[file:M9130-Sniper-PE.jpg|thumb|none|450px|Mosin Nagant M91/30 Sniper Rifle with PE scope - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 PE BraMit hold.jpg|thumb|none|600px|Holding a Mosin Nagant M91/30.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 PE BraMit aim1 1.jpg|thumb|none|600px|View through the iron sight.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 PE BraMit aim1 2.jpg|thumb|none|600px|View through the optical sight.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 PE BraMit world.jpg|thumb|none|600px|The soldier holds the Mosin Nagant M91/30.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant M91-30 PE BraMit world 1.jpg|thumb|none|600px|Both sides of the Mosin Nagant M91/30 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mosin Nagant M91/30 with PU scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Mosin Nagant M91/30]] with PU scope. Weapon available for unlocking in the Campaign in Berlin for the Allies.&lt;br /&gt;
[[file:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant Model 1891/1930 with PU 3.5x - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope hold 1.jpg|thumb|none|600px|Holding a Mosin Nagant M91/30.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope aim1 1.jpg|thumb|none|600px|View through the iron sight.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope aim1 2.jpg|thumb|none|600px|View through the optical sight.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope world.jpg|thumb|none|600px|The soldier holds the Mosin Nagant M91/30.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1891-30 with PU scope world 1.jpg|thumb|none|600px|Both sides of the Mosin Nagant M91/30 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Model 1907 Carbine==&lt;br /&gt;
The [[Mosin Nagant Model 1907 Carbine]]. Weapon available for unlocking in the Campaign in Moscow for the Allies.&lt;br /&gt;
[[file:Mosin-M1907.JPG|thumb|none|450px|Mosin Nagant Model 1907 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine New hold.jpg|thumb|none|600px|Holding a Mosin Nagant Model 1907 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine New aim.jpg|thumb|none|600px|Aiming a Mosin Nagant Model 1907 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine New rel 1.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1907 Carbine. The grove behind the rear sight is incorrect. It appears to be a result of using [https://youtu.be/nx7vROmROgk?t=1487 the C&amp;amp;Rsenal video on the carbine] as a reference and mistaking the crack of that example as an intended part of the rifle.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine New rel 2.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1907 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine world.jpg|thumb|none|600px|The soldier holds the Mosin Nagant Model 1907 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1907 Carbine world 1.jpg|thumb|none|600px|Both sides of the Mosin Nagant Model 1907 Carbine on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Model 1938 Carbine==&lt;br /&gt;
The [[Mosin Nagant Model 1938 Carbine]]. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|none|450px|Mosin Nagant Model 1938 Carbine - 7.62x54mm R]] &lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine new hold.jpg|thumb|none|600px|Holding a Mosin Nagant Model 1938 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine new aim.jpg|thumb|none|600px|Aiming a Mosin Nagant Model 1938 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine new rel 1.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1938 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine new rel 2.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1938 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine new world.jpg|thumb|none|600px|The soldier holds the Mosin Nagant Model 1938 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1938 Carbine new world 1.jpg|thumb|none|600px|Both sides of the Mosin Nagant Model 1938 Carbine on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Model 1944 Carbine==&lt;br /&gt;
The [[Mosin Nagant Model 1944 Carbine]]. Weapon available for unlocking in the Campaign in Berlin for the Allies.&lt;br /&gt;
[[file:M44Carbine.jpg|thumb|none|450px|Mosin Nagant Model 1944 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine hold 1.jpg|thumb|none|600px|Holding a Mosin Nagant Model 1944 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine aim 1.jpg|thumb|none|600px|Aiming a Mosin Nagant Model 1944 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine rel 1.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1944 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine rel 2.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1944 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine world.jpg|thumb|none|600px|The soldier holds the Mosin Nagant Model 1944 Carbine.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 Carbine world 1.jpg|thumb|none|600px|Both sides of the Mosin Nagant Model 1944 Carbine on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Model 1944 L==&lt;br /&gt;
The [[Mosin Nagant Model 1944 Carbine|Mosin Nagant Model 1944 L]]. Premium weapon to buy in the Campaign in Berlin for the Allies.&lt;br /&gt;
[[file:Mosin Nagant Model 1944 L.jpg|thumb|none|450px|Mosin Nagant Model 1944 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L hold 1.jpg|thumb|none|600px|Holding a Mosin Nagant Model 1944 L.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L aim 1.jpg|thumb|none|600px|Aiming a Mosin Nagant Model 1944 L.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L rel 1.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1944 L.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L rel 2.jpg|thumb|none|600px|Reloading a Mosin Nagant Model 1944 L.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L world.jpg|thumb|none|600px|The soldier holds the Mosin Nagant Model 1944 L.]]&lt;br /&gt;
[[file:Enlisted Mosin Nagant Model 1944 L world 1.jpg|thumb|none|600px|Both sides of the Mosin Nagant Model 1944 L on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Pattern M1914 (P 14) Enfield==&lt;br /&gt;
The [[Pattern 1914 Enfield|Pattern M1914 (P 14) Enfield]]. Weapon available for unlocking in the Campaign in Pacific for the Allies.&lt;br /&gt;
[[file:Pattern1914.jpg|thumb|none|450px|Pattern M1914 (P 14) Enfield - .303 British]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield hold.jpg|thumb|none|600px|Holding a Pattern M1914 (P 14) Enfield.]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield aim.jpg|thumb|none|600px|Aiming a Pattern M1914 (P 14) Enfield.]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield rel 1.jpg|thumb|none|600px|Reloading a Pattern M1914 (P 14) Enfield.]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield rel 2.jpg|thumb|none|600px|Reloading a Pattern M1914 (P 14) Enfield.]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield world.jpg|thumb|none|600px|The soldier holds the Pattern M1914 (P 14) Enfield.]]&lt;br /&gt;
[[file:Enlisted Pattern P14 Enfield world 1.jpg|thumb|none|600px|Both sides of the Pattern M1914 (P 14) Enfield on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mk III Model 1910==&lt;br /&gt;
The [[Ross Mk III|Ross Mk III Model 1910]]. Weapon available for unlocking in the Campaign in Normandy for the Allies.&lt;br /&gt;
[[file:RossMk IIIM1910.jpg|thumb|none|450px|Ross Mk III Model 1910 - .303 British]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 hold 1.jpg|thumb|none|600px|Holding a Ross Mk III Model 1910.]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 aim 1.jpg|thumb|none|600px|Aiming a Ross Mk III Model 1910.]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 rel 1.jpg|thumb|none|600px|Reloading a Ross Mk III Model 1910.]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 rel 2.jpg|thumb|none|600px|Reloading a Ross Mk III Model 1910.]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 world.jpg|thumb|none|600px|The soldier holds the Ross Mk III Model 1910.]]&lt;br /&gt;
[[file:Enlisted Ross Mk III Model 1910 world 1.jpg|thumb|none|600px|Both sides of the Ross Mk III Model 1910 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Air Service==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Air Service]]. Premium weapon to buy in the Campaign in Normandy for the Allies. Part of the founder packages.&lt;br /&gt;
[[file:M1903AirService.jpg|thumb|none|450px|Springfield M1903 Air Service - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service hold.jpg|thumb|none|600px|Holding a Springfield M1903 Air Service.]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service aim.jpg|thumb|none|600px|Aiming a Springfield M1903 Air Service.]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service rel 1.jpg|thumb|none|600px|Reloading a Springfield M1903 Air Service.]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service rel 2.jpg|thumb|none|600px|Reloading a Springfield M1903 Air Service.]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service world.jpg|thumb|none|600px|The soldier holds the Springfield M1903 Air Service.]]&lt;br /&gt;
[[file:Enlisted springfield M1903 Air Service world 1.jpg|thumb|none|600px|Both sides of the Springfield M1903 Air Service on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk 1]]. Weapon available for unlocking in the Campaign in Normandy, Tunisia and Pacific for the Allies.&lt;br /&gt;
[[file:M1903Mark1.jpg|thumb|none|450px|Springfield M1903 Mk 1 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1 hold 1.jpg|thumb|none|600px|Holding a Springfield M1903 Mk 1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1 aim 1.jpg|thumb|none|600px|Aiming a Springfield M1903 Mk 1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1 rel 1.jpg|thumb|none|600px|Reloading a Springfield M1903 Mk 1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1 rel 2.jpg|thumb|none|600px|Reloading a Springfield M1903 Mk 1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1world.jpg|thumb|none|600px|The soldier holds the Springfield M1903 Mk 1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Mk 1 world 1.jpg|thumb|none|600px|Both sides of the Springfield M1903 Mk 1 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A1==&lt;br /&gt;
The [[Springfield M1903A1]]. Weapon available for unlocking in the Campaign in Pacific for the Allies. It is called as Springfield M1903A1 USMC.&lt;br /&gt;
[[file:M1903A1Springfield.jpg|thumb|none|450px|Springfield M1903A1 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 hold 1.jpg|thumb|none|600px|Holding a Springfield M1903A1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 aim 1.jpg|thumb|none|600px|Aiming a Springfield M1903A1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 rel 1.jpg|thumb|none|600px|Reloading a Springfield M1903A1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 rel 2.jpg|thumb|none|600px|Reloading a Springfield M1903A1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 world.jpg|thumb|none|600px|The soldier holds the Springfield M1903A1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 world 1.jpg|thumb|none|600px|Both sides of the Springfield M1903A1 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Springfield M1903A1 with Unertl scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Springfield M1903A1]] with Unertl scope. Weapon available for unlocking in the Campaign in Normandy and Tunisia for the Allies.&lt;br /&gt;
[[file:ScopedSpringfield.jpg|thumb|none|450px|Springfield M1903A1 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper hold 1.jpg|thumb|none|600px|Holding a Springfield M1903A1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper aim1 1.jpg|thumb|none|600px|View through the iron sight.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper aim1 2.jpg|thumb|none|600px|View through the optical sight.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper world.jpg|thumb|none|600px|The soldier holds the Springfield M1903A1.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A1 sniper world 1.jpg|thumb|none|600px|Both sides of the Springfield M1903A1 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A3==&lt;br /&gt;
The [[M1903_Springfield#M1903A3_Springfield|Springfield M1903A3]]. Weapon available for unlocking in the Campaign in Pacific for the Allies.&lt;br /&gt;
[[file:Springfield03A3.jpg|thumb|none|450px|Springfield M1903A3 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 hold.jpg|thumb|none|600px|Holding a Springfield M1903A3.]]&lt;br /&gt;
[[file:Enlisted SpringfieldM1903A3 aim.jpg|thumb|none|600px|Aiming a Springfield M1903A3.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 rel 1.jpg|thumb|none|600px|Reloading a Springfield M1903A3.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 rel 2.jpg|thumb|none|600px|Reloading a Springfield M1903A3.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 world.jpg|thumb|none|600px|The soldier holds the Springfield M1903A3.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 world 1.jpg|thumb|none|600px|Both sides of the Springfield M1903A3 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Springfield M1903A3 with Unertl scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[M1903_Springfield#M1903A3_Springfield|Springfield M1903A3]] with Unertl scope. Weapon available for unlocking in the Campaign in Pacific for the Allies.&lt;br /&gt;
[[file:Springfield03A3.jpg|thumb|none|450px|Springfield M1903A3 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 sniper hold.jpg|thumb|none|600px|Holding a Springfield M1903A3.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 sniper aim 1.jpg|thumb|none|600px|View through the iron sight.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 sniper aim 2.jpg|thumb|none|600px|View through the optical sight.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 sniper world.jpg|thumb|none|600px|The soldier holds the Springfield M1903A3.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A3 sniper world 2.jpg|thumb|none|600px|Both sides of the Springfield M1903A3 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903A4==&lt;br /&gt;
The [[M1903A4 Springfield]] with Weaver Model 330 scope. Weapon available for unlocking in the Campaign in Normandy, Tunisia and Pacific for the Allies.&lt;br /&gt;
[[file:M1903A4Weaver.jpeg|thumb|none|450px|Springfield M1903A4 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 hold 1.jpg|thumb|none|600px|Holding a Springfield M1903A4.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 aim 1.jpg|thumb|none|600px|Aiming a Springfield M1903A4.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 aim.jpg|thumb|none|600px|Aiming a Springfield M1903A4.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 rel 1.jpg|thumb|none|600px|Reloading a Springfield M1903A4.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 rel 2.jpg|thumb|none|600px|Reloading a Springfield M1903A4.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 world.jpg|thumb|none|600px|The soldier holds the Springfield M1903A4.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903A4 world 1.jpg|thumb|none|600px|Both sides of the Springfield M1903A4 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1895 Short Rifle==&lt;br /&gt;
The [[Steyr Mannlicher M1895|Steyr M1895 Short Rifle]]. Weapon available for unlocking in the Campaign in Normandy and Stalingrad for the Axis.&lt;br /&gt;
[[file:SteyrM95Short.jpg|thumb|none|450px|Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle hold 1.jpg|thumb|none|600px|Holding a Steyr M1895 Short Rifle.]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle aim 1.jpg|thumb|none|600px|Aiming a Steyr M1895 Short Rifle.]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle rel 1.jpg|thumb|none|600px|Reloading a Steyr M1895 Short Rifle.]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle rel 2.jpg|thumb|none|600px|Reloading a Steyr M1895 Short Rifle.]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle world.jpg|thumb|none|600px|The soldier holds the Steyr M1895 Short Rifle.]]&lt;br /&gt;
[[file:Enlisted Steyr M1895 Short Rifle world 1.jpg|thumb|none|600px|Both sides of the Steyr M1895 Short Rifle on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Volksgewehr 2==&lt;br /&gt;
The [[Volksgewehr 2]]. Weapon available for unlocking in the Campaign in Berlin for the Axis.&lt;br /&gt;
[[file:Volkssturmgewehr 2.jpg|thumb|none|450px|Volksgewehr 2 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 hold 1.jpg|thumb|none|600px|Holding a Volksgewehr 2.]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 aim 1.jpg|thumb|none|600px|Aiming a Volksgewehr 2.]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 rel 1.jpg|thumb|none|600px|Reloading a Volksgewehr 2.]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 rel 2.jpg|thumb|none|600px|Reloading a Volksgewehr 2.]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 world.jpg|thumb|none|600px|The soldier holds the Volksgewehr 2.]]&lt;br /&gt;
[[file:Enlisted Volkssturmgewehr 2 world 1.jpg|thumb|none|600px|Both sides of the Volksgewehr 2 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Vz. 24 Czech Mauser==&lt;br /&gt;
The [[vz. 24 Czech Mauser]]. Weapon available for unlocking in the Campaign in Moscow for the Axis.&lt;br /&gt;
[[file:Czech vz. 24.jpg|thumb|none|450px|Vz. 24 Czech Mauser - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser hold 1.jpg|thumb|none|600px|Holding a Vz. 24 Czech Mauser.]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser aim 1.jpg|thumb|none|600px|Aiming a Vz. 24 Czech Mauser.]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser rel 1.jpg|thumb|none|600px|Reloading a Vz. 24 Czech Mauser.]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser rel 2.jpg|thumb|none|600px|Reloading Vz. 24 Czech Mauser.]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser world.jpg|thumb|none|600px|The soldier holds the Vz. 24 Czech Mauser.]]&lt;br /&gt;
[[file:Enlisted Vz. 24 Czech Mauser world 1.jpg|thumb|none|600px|Both sides of the Vz. 24 Czech Mauser on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Vz. 33 Czech Mauser (Gewehr 33/40 (t))==&lt;br /&gt;
The [[vz. 24 Czech Mauser|Vz. 33 Czech Mauser (Gewehr 33/40 (t))]]. Weapon available for unlocking in the Campaign in Moscow for the Axis.&lt;br /&gt;
[[file:Vz33-CzM.jpg|thumb|none|450px|Vz. 33 Czech Mauser - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) hold 1.jpg|thumb|none|600px|Holding a Vz. 33 Czech Mauser.]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) aim 1.jpg|thumb|none|600px|Aiming a Vz. 33 Czech Mauser.]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) rel 1.jpg|thumb|none|600px|Reloading a Vz. 33 Czech Mauser.]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) rel 2.jpg|thumb|none|600px|Reloading a Vz. 33 Czech Mauser.]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) world.jpg|thumb|none|600px|The soldier holds the Vz. 33 Czech Mauser.]]&lt;br /&gt;
[[file:Enlisted Gewehr 3340 (t) world 1.jpg|thumb|none|600px|Both sides of the Vz. 33 Czech Mauser on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (RUS)==&lt;br /&gt;
The [[Winchester Model 1895]]. Weapon available for unlocking in the Campaign in Moscow and Stalingrad for the Allies.&lt;br /&gt;
[[file:Russian.jpg|thumb|none|450px|A Russian contract Model 1895 in 7.62x54 Russian. Note the loading bridge over the receiver]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 hold.jpg|thumb|none|600px|Holding a Winchester Model 1895.]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 aim.jpg|thumb|none|600px|Aiming a Winchester Model 1895.]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 rel 1.jpg|thumb|none|600px|Reloading a Winchester Model 1895.]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 rel 2.jpg|thumb|none|600px|Reloading a Winchester Model 1895.]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 world.jpg|thumb|none|600px|The soldier holds the Winchester Model 1895.]]&lt;br /&gt;
[[file:Enlisted Winchester Model 1895 world 1.jpg|thumb|none|600px|Both sides of the Winchester Model 1895 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Battle Rifles (Semi-automatic)=&lt;br /&gt;
==Armaguerra Model 1939==&lt;br /&gt;
The [[Armaguerra Model 1939]]. Weapon available for unlocking in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Armaguerra 39.jpg|thumb|none|450px|Armaguerra Model 1939 - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 hold 1.jpg|thumb|none|600px|Holding a Armaguerra Model 1939.]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 aim 1.jpg|thumb|none|600px|Aiming a Armaguerra Model 1939.]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 rel 1.jpg|thumb|none|600px|Reloading a Armaguerra Model 1939.]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 rel 2.jpg|thumb|none|600px|Reloading a Armaguerra Model 1939.]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 world.jpg|thumb|none|600px|The soldier holds the Armaguerra Model 1939.]]&lt;br /&gt;
[[file:Enlisted Armaguerra Mod39 world 1.jpg|thumb|none|600px|Both sides of the Armaguerra Model 1939 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 1931==&lt;br /&gt;
The [[Beretta Model 1931 / 1937|Beretta Model 1931]]. Premium weapon to buy in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Beretta modello 1931.jpg|thumb|none|450px|Beretta Model 1931 - 6.5x52mm]]&lt;br /&gt;
[[file:Enlisted Beretta Modello 1931 hold.jpg|thumb|none|600px|Holding a Beretta Model 1931.]]&lt;br /&gt;
[[file:Enlisted Beretta Modello 1931 aim.jpg|thumb|none|600px|Aiming a Beretta Model 1931.]]&lt;br /&gt;
[[file:Enlisted Beretta Modello 1931 rel 1.jpg|thumb|none|600px|Reloading a Beretta Model 1931.]]&lt;br /&gt;
[[file:Enlisted Beretta Modello 1931 rel 2.jpg|thumb|none|600px|Reloading a Beretta Model 1931.]]&lt;br /&gt;
[[file:Enlisted Beretta Modello 1931 world.jpg|thumb|none|600px|The soldier holds the Beretta Model 1931.]]&lt;br /&gt;
[[file:Enlisted Beretta Modello 1931 world 1.jpg|thumb|none|600px|Both sides of the Beretta Model 1931 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Gerät 03==&lt;br /&gt;
The [[Gewehr_43#Ger.C3.A4t_03|Gerät 03]]. Premium weapon to buy in the Campaign in Berlin for the Axis.&lt;br /&gt;
[[file:Gerät 03.jpg|thumb|none|450px|Gerät 03 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gerat 03 hold.jpg|thumb|none|600px|Holding a Gerät 03.]]&lt;br /&gt;
[[file:Enlisted Gerat 03 aim.jpg|thumb|none|600px|Aiming a Gerät 03.]]&lt;br /&gt;
[[file:Enlisted Gerat 03 rel 1.jpg|thumb|none|600px|Reloading a Gerät 03.]]&lt;br /&gt;
[[file:Enlisted Gerat 03 rel 2.jpg|thumb|none|600px|Reloading a Gerät 03.]]&lt;br /&gt;
[[file:Enlisted Gerat 03 world.jpg|thumb|none|600px|The soldier holds the Gerät 03.]]&lt;br /&gt;
[[file:Enlisted Gerat 03 world 1.jpg|thumb|none|600px|Both sides of the Gerät 03 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 41 (M)==&lt;br /&gt;
The [[Gewehr 41|Gewehr 41 (M)]]. Premium weapon to buy in the Campaign in Moscow for the Axis.&lt;br /&gt;
[[file:Gewehr 41 mauser.jpg|thumb|none|450px|Gewehr 41 (Mauser Design) - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser hold 1.jpg|thumb|none|600px|Holding a Gewehr 41 (M).]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser aim 1.jpg|thumb|none|600px|Aiming a Gewehr 41 (M).]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser rel 1.jpg|thumb|none|600px|Reloading a Gewehr 41 (M).]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser rel 2.jpg|thumb|none|600px|Reloading a Gewehr 41 (M).]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser world.jpg|thumb|none|600px|The soldier holds the Gewehr 41 (M).]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 mauser world 1.jpg|thumb|none|600px|Both sides of the Gewehr 41 (M) on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 41 (W)==&lt;br /&gt;
The [[Gewehr 41|Gewehr 41 (W)]]. Weapon available for unlocking in the Campaign in Moscow, Tunisia and Stalingrad for the Axis. Also available as Premium weapon to buy in the Campaign in Normandy for the Axis.&lt;br /&gt;
[[file:G41w.jpg|thumb|none|450px|Gewehr 41 (Walther Design) - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 hold 1.jpg|thumb|none|600px|Holding a Gewehr 41 (W).]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 aim 1.jpg|thumb|none|600px|Aiming a Gewehr 41 (W).]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 rel 1.jpg|thumb|none|600px|Reloading a Gewehr 41 (W).]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 rel 2.jpg|thumb|none|600px|Reloading a Gewehr 41 (W).]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 world.jpg|thumb|none|600px|The soldier holds the Gewehr 41 (W).]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 world 1.jpg|thumb|none|600px|Both sides of the Gewehr 41 (W) on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gewehr 41 (W) with ZF40 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Gewehr 41|Gewehr 41 (W)]] with ZF 40 scope. Premium weapon to buy in the Campaign in Moscow for the Axis.&lt;br /&gt;
[[file:G41 zf40.jpg|thumb|none|450px|Gewehr 41 with ZF 40 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 (W) with ZF40 scope hold.jpg|thumb|none|600px|Holding a Gewehr 41 (W) with ZF40 scope.]]&lt;br /&gt;
[[file:Enlisted Gewehr 41 (W) with ZF40 scope world.jpg|thumb|none|600px|The soldier holds the Gewehr 41 (W) with ZF40 scope.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]]. Weapon available for unlocking in the Campaign in Normandy and Berlin for the Axis.&lt;br /&gt;
[[file:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 hold 1.jpg|thumb|none|600px|Holding a Gewehr 43.]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 aim 1.jpg|thumb|none|600px|Aiming a Gewehr 43.]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 rel 1.jpg|thumb|none|600px|Reloading a Gewehr 43.]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 rel 2.jpg|thumb|none|600px|Reloading a Gewehr 43.]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 world.jpg|thumb|none|600px|The soldier holds the Gewehr 43.]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 world 1.jpg|thumb|none|600px|Both sides of the Gewehr 43 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Gewehr 43 with ZF4 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Gewehr 43]] with ZF4 scope. Weapon available for unlocking in the Campaign in Normandy and Berlin for the Axis.&lt;br /&gt;
[[file:Gew 43.jpg|thumb|none|450px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 sniper aim 1.jpg|thumb|none|600px|Holding a Gewehr 43.]]&lt;br /&gt;
[[file:Enlisted Gewehr 43 sniper world.jpg|thumb|none|600px|The soldier holds the Gewehr 43.]]&lt;br /&gt;
&lt;br /&gt;
==Johnson M1941==&lt;br /&gt;
The [[M1941 Johnson rifle]]. Weapon available for unlocking in the Campaign in Tunisia and Pacific for the Allies. Also available as Premium weapon to buy in the Campaign in Normandy for the Allies.&lt;br /&gt;
[[file:M1941Johnson.jpg|thumb|none|450px|Johnson M1941 - .30-06. (7.62x63mm)]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 hold 1.jpg|thumb|none|600px|Holding a Johnson M1941.]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 aim 1.jpg|thumb|none|600px|Aiming a Johnson M1941.]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 rel 1.jpg|thumb|none|600px|Reloading a Johnson M1941.]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 rel 2.jpg|thumb|none|600px|Reloading a Johnson M1941.]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 world.jpg|thumb|none|600px|The soldier holds the Johnson M1941.]]&lt;br /&gt;
[[file:Enlisted Johnson M1941 world 1.jpg|thumb|none|600px|Both sides of the Johnson M1941 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Kbsp wz. 38M==&lt;br /&gt;
The [[Kbsp wz. 38M]]. Premium weapon to buy in the Campaign in Berlin for the Axis.&lt;br /&gt;
[[file:Kbsp wz. 38M.jpg|thumb|none|450px|Kbsp wz. 38M - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M hold 1.jpg|thumb|none|600px|Holding a Kbsp wz. 38M.]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M aim 1.jpg|thumb|none|600px|Aiming a Kbsp wz. 38M.]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M rel 1.jpg|thumb|none|600px|Reloading a Kbsp wz. 38M.]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M rel 2.jpg|thumb|none|600px|Reloading a Kbsp wz. 38M.]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M world.jpg|thumb|none|600px|The soldier holds the Kbsp wz. 38M.]]&lt;br /&gt;
[[file:Enlisted Kbsp wz. 38M world 1.jpg|thumb|none|600px|Both sides of the Kbsp wz. 38M on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]]. Weapon available for unlocking in the Campaign in Normandy, Tunisia and Pacific for the Allies.&lt;br /&gt;
[[file:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06. (7.62x63mm)]]&lt;br /&gt;
[[file:Enlisted M1 Garand hold 1.jpg|thumb|none|600px|Holding a M1 Garand.]]&lt;br /&gt;
[[file:Enlisted M1 Garand aim 1.jpg|thumb|none|600px|Aiming a M1 Garand.]]&lt;br /&gt;
[[file:Enlisted M1 Garand rel 1.jpg|thumb|none|600px|Reloading a M1 Garand.]]&lt;br /&gt;
[[file:Enlisted M1 Garand rel 2.jpg|thumb|none|600px|Reloading a M1 Garand.]]&lt;br /&gt;
[[file:Enlisted M1 Garand world.jpg|thumb|none|600px|The soldier holds the M1 Garand.]]&lt;br /&gt;
[[file:Enlisted M1 Garand world 1.jpg|thumb|none|600px|Both sides of the M1 Garand on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''M1C Garand with M84 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[M1_Garand|M1C Garand]] with M84 scope. Weapon available for unlocking in the Campaign in Pacific for the Allies.&lt;br /&gt;
[[file:M1C M84 scope.jpg|thumb|none|450px|M1D Garand - .30-06]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''M1D Garand with M84 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[M1_Garand|M1D Garand]] with M84 scope. Weapon available for unlocking in the Campaign in Normandy for the Allies.&lt;br /&gt;
[[file:M1DGarand.jpg|thumb|none|450px|M1D Garand - .30-06]]&lt;br /&gt;
[[file:Enlisted M1D Garand hold.jpg|thumb|none|600px|Holding a M1D Garand.]]&lt;br /&gt;
[[file:Enlisted M1D Garand world.jpg|thumb|none|600px|The soldier holds the M1D Garand.]]&lt;br /&gt;
&lt;br /&gt;
==Pavesi Mod. 1942==&lt;br /&gt;
The [[Pavesi Mod. 1942]]. Premium weapon to buy in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Pavesi Model 1938.jpg|thumb|none|450px|Pavesi Mod. 1942 - 8x59mm]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 hold 1.jpg|thumb|none|600px|Holding a Pavesi Mod. 1942.]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 aim 1.jpg|thumb|none|600px|Aiming a Pavesi Mod. 1942.]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 rel 1.jpg|thumb|none|600px|Reloading a Pavesi Mod. 1942.]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 rel 2.jpg|thumb|none|600px|Reloading a Pavesi Mod. 1942.]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 world.jpg|thumb|none|600px|The soldier holds the Pavesi Mod. 1942.]]&lt;br /&gt;
[[file:Enlisted Pavesi 1942 world 1.jpg|thumb|none|600px|Both sides of the Pavesi Mod. 1942 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Pavesi Mod. PG==&lt;br /&gt;
The [[Pavesi Mod. PG]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Pavesi Model 1942.jpg|thumb|none|450px|Pavesi Mod. PG - 8x59mm]]&lt;br /&gt;
[[file:Enlisted Pavesi Model 1942 svt hold.jpg|thumb|none|600px|Holding a Pavesi Mod. PG.]]&lt;br /&gt;
[[file:Enlisted Pavesi Model 1942 svt aim.jpg|thumb|none|600px|Aiming a Pavesi Mod. PG.]]&lt;br /&gt;
[[file:Enlisted Pavesi Model 1942 svt rel 1.jpg|thumb|none|600px|Reloading a Pavesi Mod. PG.]]&lt;br /&gt;
[[file:Enlisted Pavesi Model 1942 svt rel 2.jpg|thumb|none|600px|Reloading a Pavesi Mod. PG.]]&lt;br /&gt;
[[file:Enlisted Pavesi Model 1942 svt world.jpg|thumb|none|600px|The soldier holds the Pavesi Mod. PG.]]&lt;br /&gt;
[[file:Enlisted Pavesi Model 1942 svt world 1.jpg|thumb|none|600px|Both sides of the Pavesi Mod. PG on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Pedersen Rifle==&lt;br /&gt;
The [[Pedersen Rifle]]. Weapon available for unlocking in the Battle Pass in the Campaign in Normandy and Tunisia for the Allies.&lt;br /&gt;
[[file:Vickers-Armstrong Pedersen.jpg|thumb|none|450px|Pedersen/T1E3 Rifle - .276 Pedersen. (7×51mm)]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle hold 1.jpg|thumb|none|600px|Holding a Pedersen Rifle.]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle aim 1.jpg|thumb|none|600px|Aiming a Pedersen Rifle.]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle rel 1.jpg|thumb|none|600px|Reloading a Pedersen Rifle.]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle rel 2.jpg|thumb|none|600px|Reloading a Pedersen Rifle.]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle world.jpg|thumb|none|600px|The soldier holds the Pedersen Rifle.]]&lt;br /&gt;
[[file:Enlisted Pedersen Rifle world 1.jpg|thumb|none|600px|Both sides of the Pedersen Rifle on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Scotti Model X==&lt;br /&gt;
The [[Scotti Model X]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Scotti model x.jpg|thumb|none|450px|Scotti Model X - 6.5x52mm Carcano]]&lt;br /&gt;
&lt;br /&gt;
==SKS-31==&lt;br /&gt;
The [[SKS-31]]. Premium weapon to buy in the Campaign in Berlin for the Allies.&lt;br /&gt;
[[File:SKS-31.jpg|thumb|450px|none|SKS-31 - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted SKS-31 hold 1.jpg|thumb|none|600px|Holding a SKS-31.]]&lt;br /&gt;
[[file:Enlisted SKS-31 aim 1.jpg|thumb|none|600px|Aiming a SKS-31.]]&lt;br /&gt;
[[file:Enlisted SKS-31 rel 1.jpg|thumb|none|600px|Reloading a SKS-31.]]&lt;br /&gt;
[[file:Enlisted SKS-31 rel 2.jpg|thumb|none|600px|Reloading a SKS-31.]]&lt;br /&gt;
[[file:Enlisted SKS-31 world.jpg|thumb|none|600px|The soldier holds the SKS-31.]]&lt;br /&gt;
[[file:Enlisted SKS-31 world 1.jpg|thumb|none|600px|Both sides of the SKS-31 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1E5==&lt;br /&gt;
The [[M1 Garand|Springfield Armory M1E5]]. Weapon available for unlocking in the Battle Pass in the Campaign in Normandy and Pacific for the Allies.&lt;br /&gt;
[[File:Springfield Armory M1E5 stock extended.jpg|thumb|450px|none|Springfield Armory M1E5 - .30-06]]&lt;br /&gt;
[[file:Enlisted Springfield Armory M1E5 hold.jpg|thumb|none|600px|Holding a Springfield Armory M1E5.]]&lt;br /&gt;
[[file:Enlisted Springfield Armory M1E5 aim.jpg|thumb|none|600px|Aiming a Springfield Armory M1E5.]]&lt;br /&gt;
[[file:Enlisted Springfield Armory M1E5 rel 1.jpg|thumb|none|600px|Reloading a Springfield Armory M1E5.]]&lt;br /&gt;
[[file:Enlisted Springfield Armory M1E5 rel 2.jpg|thumb|none|600px|Reloading a Springfield Armory M1E5.]]&lt;br /&gt;
[[file:Enlisted Springfield Armory M1E5 world 1.jpg|thumb|none|600px|The soldier holds the Springfield Armory M1E5.]]&lt;br /&gt;
[[file:Enlisted Springfield Armory M1E5 world 2.jpg|thumb|none|600px|Both sides of the Springfield Armory M1E5 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SKT-40==&lt;br /&gt;
The [[Tokarev_SVT-40#Tokarev_SKT-40|Tokarev SKT-40]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:SKT-40.jpg|thumb|none|450px|Tokarev SKT-40 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 czysty hold.jpg|thumb|none|600px|Holding a Tokarev SKT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 czysty aim.jpg|thumb|none|600px|Aiming a Tokarev SKT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 czysty rel 1.jpg|thumb|none|600px|Reloading a Tokarev SKT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 czysty rel 2.jpg|thumb|none|600px|Reloading a Tokarev SKT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 czysty world.jpg|thumb|none|600px|The soldier holds the Tokarev SKT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 czysty world 1.jpg|thumb|none|600px|Both sides of the Tokarev SKT-40 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tokarev SKT-40 with PU scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Tokarev_SVT-40#Tokarev_SKT-40|Tokarev SKT-40]] with PU scope. Premium weapon to buy in the Campaign in Moscow for the Allies.&lt;br /&gt;
[[file:SKT-40 Sniper Rifle.jpg|thumb|none|450px|Tokarev SKT-40 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 hold.jpg|thumb|none|600px|Holding a Tokarev SKT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev SKT-40 world.jpg|thumb|none|600px|The soldier holds the Tokarev SKT-40.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-38==&lt;br /&gt;
The [[Tokarev SVT-38]]. Weapon available for unlocking in the Campaign in Moscow and Stalingrad for the Allies.&lt;br /&gt;
[[file:Svt38fullright.JPG|thumb|none|450px|Tokarev SVT-38 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 hold.jpg|thumb|none|600px|Holding a Tokarev SVT-38.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38aim.jpg|thumb|none|600px|Aiming a Tokarev SVT-38.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 rel 1.jpg|thumb|none|600px|Reloading a Tokarev SVT-38.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 rel 2.jpg|thumb|none|600px|Reloading a Tokarev SVT-38.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 world.jpg|thumb|none|600px|The soldier holds the Tokarev SVT-38.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 world 1.jpg|thumb|none|600px|Both sides of the Tokarev SVT-38 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tokarev SVT-38 with PU scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Tokarev SVT-38]] with PU scope. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:SVT-38 Sniper.jpg|thumb|none|450px|Tokarev SVT-38, sniper variant - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 sniper hold.jpg|thumb|none|600px|Holding a Tokarev SVT-38.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-38 sniper world.jpg|thumb|none|600px|The soldier holds the Tokarev SVT-38.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]]. Weapon available for unlocking in the Campaign in Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 hold 1.jpg|thumb|none|600px|Holding a Tokarev SVT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 aim 1.jpg|thumb|none|600px|Aiming a Tokarev SVT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 rel 1.jpg|thumb|none|600px|Reloading a Tokarev SVT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 rel 2.jpg|thumb|none|600px|Reloading a Tokarev SVT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 world.jpg|thumb|none|600px|The soldier holds the Tokarev SVT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper world 1.jpg|thumb|none|600px|Both sides of the Tokarev SVT-40 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Tokarev SVT-40 with PU scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Tokarev SVT-40]] with PU scope. Weapon available for unlocking in the Campaign in Moscow and Berlin for the Allies.&lt;br /&gt;
[[file:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper hold.jpg|thumb|none|600px|Holding a Tokarev SVT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev SVT-40 sniper world.jpg|thumb|none|600px|The soldier holds the Tokarev SVT-40.]]&lt;br /&gt;
&lt;br /&gt;
==Turner SMLE==&lt;br /&gt;
The [[Lee-Enfield_rifle_series#Turner_Semi-Automatic_SMLE_Conversion|Turner SMLE]]. Premium weapon to buy in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[file:Turner SMLE Conversion.jpg|thumb|none|450px|Prototype Turner-conversion SMLE - .303 British]]&lt;br /&gt;
[[file:Enlisted Turner SMLE hold.jpg|thumb|none|600px|Holding a Turner SMLE.]]&lt;br /&gt;
[[file:Enlisted Turner SMLE aim.jpg|thumb|none|600px|Aiming a Turner SMLE.]]&lt;br /&gt;
[[file:Enlisted Turner SMLE rel 1.jpg|thumb|none|600px|Reloading a Turner SMLE.]]&lt;br /&gt;
[[file:Enlisted Turner SMLE rel 2.jpg|thumb|none|600px|Reloading a Turner SMLE.]]&lt;br /&gt;
[[file:Enlisted Turner SMLE world.jpg|thumb|none|600px|The soldier holds the Turner SMLE.]]&lt;br /&gt;
[[file:Enlisted Turner SMLE world 1.jpg|thumb|none|600px|Both sides of the Turner SMLE on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Type Hei (Early)==&lt;br /&gt;
The [[Type Hei rifle|Type Hei (Early)]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type Hei A.jpg|thumb|none|450px|Type Hei - 6.5x50mm Arisaka. Early version, sans magazine.]]&lt;br /&gt;
[[file:Enlisted Type Hei hold.jpg|thumb|none|600px|Holding a Type Hei (Early).]]&lt;br /&gt;
[[file:Enlisted Type Hei aim.jpg|thumb|none|600px|Aiming a Type Hei (Early).]]&lt;br /&gt;
[[file:Enlisted Type Hei rel 1.jpg|thumb|none|600px|Reloading a Type Hei (Early).]]&lt;br /&gt;
[[file:Enlisted Type Hei rel 2.jpg|thumb|none|600px|Reloading a Type Hei (Early).]]&lt;br /&gt;
[[file:Enlisted Type Hei world.jpg|thumb|none|600px|The soldier holds the Type Hei (Early).]]&lt;br /&gt;
[[file:Enlisted Type Hei world 1.jpg|thumb|none|600px|Both sides of the Type Hei (Early) on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
'''Type Hei (Early) with a 10-round magazine.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Type Hei rifle|Type Hei (Early)]] with a 10-round magazine. Weapon available for unlocking in the Battle Pass in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type Hei A 10 rd.jpg|thumb|none|450px|Type Hei - 6.5x50mm Arisaka. Early version with a 10-round magazine.]]&lt;br /&gt;
[[file:Enlisted Type Hei 10rd hold.jpg|thumb|none|600px|Holding a Type Hei (Early).]]&lt;br /&gt;
[[file:Enlisted Type Hei 10rd world.jpg|thumb|none|600px|The soldier holds the Type Hei (Early).]]&lt;br /&gt;
[[file:Enlisted Type Hei 10rd world 1.jpg|thumb|none|600px|Both sides of the Type Hei (Early) on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Type Kō==&lt;br /&gt;
The [[Type Kō rifle|Type Kō]]. Premium weapon to buy in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type Ko long right.jpg|thumb|none|450px|Type Kō - 6.5x50mm Arisaka.]]&lt;br /&gt;
&lt;br /&gt;
==Type Otsu==&lt;br /&gt;
The [[Type Otsu rifle|Type Otsu]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type Otsu.jpg|thumb|none|450px|Type Otsu - 6.5x50mm Arisaka]]&lt;br /&gt;
[[file:Enlisted Type Otsu hold.jpg|thumb|none|600px|Holding a Type Otsu.]]&lt;br /&gt;
[[file:Enlisted Type Otsu aim.jpg|thumb|none|600px|Aiming a Type Otsu.]]&lt;br /&gt;
[[file:Enlisted Type Otsu rel 1.jpg|thumb|none|600px|Reloading a Type Otsu.]]&lt;br /&gt;
[[file:Enlisted Type Otsu rel 2.jpg|thumb|none|600px|Reloading a Type Otsu.]]&lt;br /&gt;
[[file:Enlisted Type Otsu world.jpg|thumb|none|600px|The soldier holds the Type Otsu.]]&lt;br /&gt;
[[file:Enlisted Type Otsu world 1.jpg|thumb|none|600px|Both sides of the Type Otsu on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester G30M==&lt;br /&gt;
The [[Winchester Model 30|Winchester G30M]]. Premium weapon to buy in the Campaign in Pacific for the Allies.&lt;br /&gt;
[[file:Winchester G30M.jpg|thumb|none|450px|Winchester G30M - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]]. Weapon available for unlocking in the Campaign in Moscow, Tunisia and Stalingrad for the Axis.&lt;br /&gt;
[[file:ZH-29 10rd.jpg|thumb|none|450px|ZH-29 with 10-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[file:Enlisted ZH-29 hold.jpg|thumb|none|600px|Holding a ZH-29.]]&lt;br /&gt;
[[file:Enlisted ZH-29 aim.jpg|thumb|none|600px|Aiming a ZH-29.]]&lt;br /&gt;
[[file:Enlisted ZH-29 rel 1.jpg|thumb|none|600px|Reloading a ZH-29.]]&lt;br /&gt;
[[file:Enlisted ZH-29 rel 2.jpg|thumb|none|600px|Reloading a ZH-29.]]&lt;br /&gt;
[[file:Enlisted ZH-29 world.jpg|thumb|none|600px|The soldier holds the ZH-29.]]&lt;br /&gt;
[[file:Enlisted ZH-29 world 1.jpg|thumb|none|600px|Both sides of the ZH-29 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Battle Rifles (Fully-automatic)=&lt;br /&gt;
&lt;br /&gt;
==Colt R80 Monitor==&lt;br /&gt;
The [[Colt Monitor|Colt R80 Monitor]]. Premium weapon to buy in the Campaign in Normandy for the Allies.&lt;br /&gt;
[[file:Coltmonitor.jpg|thumb|none|450px|Colt R80 Monitor -  .30-06]]&lt;br /&gt;
[[file:Enlisted Colt R80 Monitor hold.jpg|thumb|none|600px|Holding a Colt R80 Monitor.]]&lt;br /&gt;
[[file:Enlisted Colt R80 Monitor aim.jpg|thumb|none|600px|Aiming a Colt R80 Monitor.]]&lt;br /&gt;
[[file:Enlisted Colt R80 Monitor rel 1.jpg|thumb|none|600px|Reloading a Colt R80 Monitor.]]&lt;br /&gt;
[[file:Enlisted Colt R80 Monitor rel 2.jpg|thumb|none|600px|Reloading a Colt R80 Monitor.]]&lt;br /&gt;
[[file:Enlisted Colt R80 Monitor world.jpg|thumb|none|600px|The soldier holds the Colt R80 Monitor.]]&lt;br /&gt;
[[file:Enlisted Colt R80 Monitor world 1.jpg|thumb|none|600px|Both sides of the Colt R80 Monitor on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42/I==&lt;br /&gt;
The [[FG 42/I]]. Weapon available for unlocking in the Campaign in Normandy and Berlin for the Axis.&lt;br /&gt;
[[file:FG421stPattern.jpg|thumb|none|450px|FG 42 with iron sights flipped up (no scope mounted), 1st pattern (metal buttstock and sharply-angled pistol grip) - 7.92x57mm Mauser‎]]&lt;br /&gt;
[[file:Enlisted FG 42-1 hold.jpg|thumb|none|600px|Holding a FG 42/I.]]&lt;br /&gt;
[[file:Enlisted FG 42-1 aim 1.jpg|thumb|none|600px|Aiming a FG 42/I.]]&lt;br /&gt;
[[file:Enlisted FG 42-1 rel 1.jpg|thumb|none|600px|Reloading a FG 42/I.]]&lt;br /&gt;
[[file:Enlisted FG 42-1 rel 2.jpg|thumb|none|600px|Reloading a FG 42/I.]]&lt;br /&gt;
[[file:Enlisted FG 42-1 world.jpg|thumb|none|600px|The soldier holds the FG 42/I.]]&lt;br /&gt;
[[file:Enlisted FG 42-1 world 1.jpg|thumb|none|600px|Both sides of the FG 42/I on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42/II==&lt;br /&gt;
The [[FG 42/II]]. Weapon available for unlocking in the Berlin for the Axis.&lt;br /&gt;
[[file:FG 42 II.jpg|thumb|none|450px|FG 42/II - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Enlisted FG 42-2 hold.jpg|thumb|none|600px|Holding a FG 42/II.]]&lt;br /&gt;
[[file:Enlisted FG 42-2 aim.jpg|thumb|none|600px|Aiming a FG 42/II.]]&lt;br /&gt;
[[file:Enlisted FG 42-2 rel 1.jpg|thumb|none|600px|Reloading a FG 42/II.]]&lt;br /&gt;
[[file:Enlisted FG 42-2 rel 2.jpg|thumb|none|600px|Reloading a FG 42/II.]]&lt;br /&gt;
[[file:Enlisted FG 42-2 world.jpg|thumb|none|600px|The soldier holds the FG 42/II.]]&lt;br /&gt;
[[file:Enlisted FG 42-2 world 2.jpg|thumb|none|600px|Both sides of the FG 42/II on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''FG 42/II with ZF4 Scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[FG 42/II]]. Weapon available for unlocking in the Campaign in Normandy for the Axis.&lt;br /&gt;
[[file:FG 42 with ZFG 42.jpg|thumb|none|450px|FG 42/II with ZF4 4x - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Enlisted FG 42-2 scope hold.jpg|thumb|none|600px|Holding a FG 42/II.]]&lt;br /&gt;
[[file:Enlisted FG 42-2 scope world.jpg|thumb|none|600px|The soldier holds the FG 42/II.]]&lt;br /&gt;
&lt;br /&gt;
==Simonov AVS-36==&lt;br /&gt;
The [[Simonov AVS-36]]. Weapon available for unlocking in the Campaign in Moscow and Berlin for the Allies.&lt;br /&gt;
[[file:Simonov AVS 36.JPG|thumb|none|450px|Simonov AVS-36 - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 hold 1.jpg|thumb|none|600px|Holding a Simonov AVS-36.]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 aim 1.jpg|thumb|none|600px|Aiming a Simonov AVS-36.]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 rel 1.jpg|thumb|none|600px|Reloading a Simonov AVS-36.]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 rel 2.jpg|thumb|none|600px|Reloading a Simonov AVS-36.]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 world.jpg|thumb|none|600px|The soldier holds the Simonov AVS-36.]]&lt;br /&gt;
[[file:Enlisted Simonov AVS-36 world 1.jpg|thumb|none|600px|Both sides of the Simonov AVS-36 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Simonov AVS-36 with PE scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Simonov AVS-36]]. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:AVS36 Sniper right.jpg|thumb|none|450px|Simonov AVS-36 - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted AVS-36 sniper hold.jpg|thumb|none|600px|Holding a Simonov AVS-36.]]&lt;br /&gt;
[[file:Enlisted AVS-36 sniper world.jpg|thumb|none|600px|The soldier holds the Simonov AVS-36.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev AKT-40==&lt;br /&gt;
The [[Tokarev AKT-40]]. Premium weapon to buy in the Campaign in Moscow for the Allies.&lt;br /&gt;
[[file:AKT-40.jpg|thumb|none|450px|Tokarev AKT-40 - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 hold 1.jpg|thumb|none|600px|Holding a Tokarev AKT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 aim 1.jpg|thumb|none|600px|Aiming a Tokarev AKT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 rel 1.jpg|thumb|none|600px|Reloading a Tokarev AKT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 rel 2.jpg|thumb|none|600px|Reloading a Tokarev AKT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 world.jpg|thumb|none|600px|The soldier holds the Tokarev AKT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev AKT-40 world 1.jpg|thumb|none|600px|Both sides of the Tokarev AKT-40 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev AVT-40==&lt;br /&gt;
The [[Tokarev AVT-40]]. Weapon available for unlocking in the Campaign in Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:AVT-40.jpg|thumb|none|450px|Tokarev AVT-40 with 15-round magazine - 7.62x54mmR]]&lt;br /&gt;
[[file:Enlisted Tokarev AVT-40 hold.jpg|thumb|none|600px|Holding a Tokarev AVT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev AVT-40 aim.jpg|thumb|none|600px|Aiming a Tokarev AVT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev AVT-40 rel 1.jpg|thumb|none|600px|Reloading a Tokarev AVT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev AVT-40 rel 2.jpg|thumb|none|600px|Reloading a Tokarev AVT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev AVT-40 world.jpg|thumb|none|600px|The soldier holds the Tokarev AVT-40.]]&lt;br /&gt;
[[file:Enlisted Tokarev AVT-40 world 1.jpg|thumb|none|600px|Both sides of the Tokarev AVT-40 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
=Carbine (Bolt-action / Semi-automatic)=&lt;br /&gt;
==Beretta M1918/30==&lt;br /&gt;
The [[Beretta M1918/30]]. Weapon available for unlocking in the Battle Pass in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Beretta M1918-30 early.jpg|thumb|none|450px|Beretta M1918/30 - 9x19mm Glisenti]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 semi auto hold.jpg|thumb|none|600px|Holding a Beretta M1918/30.]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 semi auto aim.jpg|thumb|none|600px|Aiming a Beretta M1918/30.]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 semi auto rel 1.jpg|thumb|none|600px|Reloading a Beretta M1918/30.]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 semi auto rel 2.jpg|thumb|none|600px|Reloading a Beretta M1918/30.]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 semi auto world.jpg|thumb|none|600px|The soldier holds the Beretta M1918/30.]]&lt;br /&gt;
[[file:Enlisted Beretta M1918 semi auto world 1.jpg|thumb|none|600px|Both sides of the Beretta M1918/30 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]]. Weapon available for unlocking in the Battle Pass in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[file:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[file:Enlisted De Lisle Carbine hold.jpg|thumb|none|600px|Holding a De Lisle Carbine.]]&lt;br /&gt;
[[file:Enlisted De Lisle Carbine aim.jpg|thumb|none|600px|Aiming a De Lisle Carbine.]]&lt;br /&gt;
[[file:Enlisted De Lisle Carbine rel 1.jpg|thumb|none|600px|Reloading a De Lisle Carbine.]]&lt;br /&gt;
[[file:Enlisted De Lisle Carbine rel 2.jpg|thumb|none|600px|Reloading a De Lisle Carbine.]]&lt;br /&gt;
[[file:Enlisted De Lisle Carbine world.jpg|thumb|none|600px|The soldier holds the De Lisle Carbine.]]&lt;br /&gt;
[[file:Enlisted De Lisle Carbine world 1.jpg|thumb|none|600px|Both sides of the De Lisle Carbine on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov KB-P-135==&lt;br /&gt;
The [[Degtyaryov KB-P-135]]. Weapon available for unlocking in the Battle Pass in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:KB-P-135.jpg|thumb|none|450px|Degtyaryov KB-P-135 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:Enlisted KB-P-135 hold.jpg|thumb|none|600px|Holding a Degtyaryov KB-P-135.]]&lt;br /&gt;
[[file:Enlisted KB-P-135 aim.jpg|thumb|none|600px|Aiming a Degtyaryov KB-P-135.]]&lt;br /&gt;
[[file:Enlisted KB-P-135 rel 1.jpg|thumb|none|600px|Reloading a Degtyaryov KB-P-135.]]&lt;br /&gt;
[[file:Enlisted KB-P-135 rel 2.jpg|thumb|none|600px|Reloading a Degtyaryov KB-P-135.]]&lt;br /&gt;
[[file:Enlisted KB-P-135 world.jpg|thumb|none|600px|The soldier holds the Degtyaryov KB-P-135.]]&lt;br /&gt;
[[file:Enlisted KB-P-135 world 1.jpg|thumb|none|600px|Both sides of the Degtyaryov KB-P-135 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr MP507==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr|Gustloff Volkssturmgewehr MP507]]. Weapon available for unlocking in the Campaign in Berlin for the Axis.&lt;br /&gt;
[[file:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 hold 1.jpg|thumb|none|600px|Holding a Gustloff Volkssturmgewehr MP507.]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 aim 1.jpg|thumb|none|600px|Aiming a Gustloff Volkssturmgewehr MP507.]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 rel 1.jpg|thumb|none|600px|Reloading a Gustloff Volkssturmgewehr MP507.]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 rel 2.jpg|thumb|none|600px|Reloading a Gustloff Volkssturmgewehr MP507.]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 world.jpg|thumb|none|600px|The soldier holds the Gustloff Volkssturmgewehr MP507.]]&lt;br /&gt;
[[file:Enlisted Gustloff Volkssturmgewehr MP507 world 1.jpg|thumb|none|600px|Both sides of the Gustloff Volkssturmgewehr MP507 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]]. Weapon available for unlocking in the Campaign in Normandy, Tunisia and Pacific for the Allies.&lt;br /&gt;
[[file:AutoOrdM1Carbine.jpg|thumb|none|450px|M1 Carbine - .30 Carbine (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted M1 Carbine hold 1.jpg|thumb|none|600px|Holding a M1 Carbine.]]&lt;br /&gt;
[[file:Enlisted M1 Carbine aim 1.jpg|thumb|none|600px|Aiming a M1 Carbine.]]&lt;br /&gt;
[[file:Enlisted M1 Carbine rel 1.jpg|thumb|none|600px|Reloading a M1 Carbine.]]&lt;br /&gt;
[[file:Enlisted M1 Carbine rel 2.jpg|thumb|none|600px|Reloading a M1 Carbine.]]&lt;br /&gt;
[[file:Enlisted M1 Carbine world.jpg|thumb|none|600px|The soldier holds the M1 Carbine.]]&lt;br /&gt;
[[file:Enlisted M1 Carbine world 1.jpg|thumb|none|600px|Both sides of the M1 Carbine on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1 Carbine|M1A1 Carbine]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine - .30 Carbine (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted M1A1 Carbine hold.jpg|thumb|none|600px|Holding a M1A1 Carbine.]]&lt;br /&gt;
[[file:Enlisted M1A1 Carbine aim.jpg|thumb|none|600px|Aiming a M1A1 Carbine.]]&lt;br /&gt;
[[file:Enlisted M1A1 Carbine rel 1.jpg|thumb|none|600px|Reloading a M1A1 Carbine.]]&lt;br /&gt;
[[file:Enlisted M1A1 Carbine rel 2.jpg|thumb|none|600px|Reloading a M1A1 Carbine.]]&lt;br /&gt;
[[file:Enlisted M1A1 Carbine world.jpg|thumb|none|600px|The soldier holds the M1A1 Carbine.]]&lt;br /&gt;
[[file:Enlisted M1A1 Carbine world 1.jpg|thumb|none|600px|Both sides of the M1A1 Carbine on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==M1A2 Carbine==&lt;br /&gt;
The [[M1 Carbine|M1A2 Carbine]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:M1A2 Carbine.jpg|thumb|none|450px|M1A2 Carbine - .30 Carbine (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine hold.jpg|thumb|none|600px|Holding a M1A2 Carbine.]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine aim.jpg|thumb|none|600px|Aiming a M1A2 Carbine.]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine rel 1.jpg|thumb|none|600px|Reloading a M1A2 Carbine.]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine rel 2.jpg|thumb|none|600px|Reloading a M1A2 Carbine.]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine world.jpg|thumb|none|600px|The soldier holds the M1A2 Carbine.]]&lt;br /&gt;
[[file:Enlisted M1A2 Carbine world 1.jpg|thumb|none|600px|Both sides of the M1A2 Carbine on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Light Rifle M1940 Mk.1==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Light Rifle M1940|Smith &amp;amp; Wesson Light Rifle M1940 Mk.1]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:S&amp;amp;W Light Rifle Model 1940 mk1.jpg|thumb|none|450px|Smith &amp;amp; Wesson Light Rifle M1940 Mk.1 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk1 hold.jpg|thumb|none|600px|Holding a Smith &amp;amp; Wesson Light Rifle M1940 Mk.1.]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk1 aim.jpg|thumb|none|600px|Aiming a Smith &amp;amp; Wesson Light Rifle M1940 Mk.1.]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk1 rel 1.jpg|thumb|none|600px|Reloading a Smith &amp;amp; Wesson Light Rifle M1940 Mk.1.]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk1 rel 2.jpg|thumb|none|600px|Reloading a Smith &amp;amp; Wesson Light Rifle M1940 Mk.1.]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk1 world.jpg|thumb|none|600px|The soldier holds the Smith &amp;amp; Wesson Light Rifle M1940 Mk.1.]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk1 world 1.jpg|thumb|none|600px|Both sides of the Smith &amp;amp; Wesson Light Rifle M1940 Mk.1 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Light Rifle M1940 Mk.2==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Light Rifle M1940|Smith &amp;amp; Wesson Light Rifle M1940 Mk.2]]. Weapon available for unlocking in the Battle Pass in the Campaign in Normandy and Tunisia, Stalingrad for the Allies.&lt;br /&gt;
[[file:S&amp;amp;W Light Rifle Model 1940 mk2.jpg|thumb|none|450px|Smith &amp;amp; Wesson Light Rifle M1940 Mk.2 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk2 hold.jpg|thumb|none|600px|Holding a Smith &amp;amp; Wesson Light Rifle M1940 Mk.2.]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk2 aim.jpg|thumb|none|600px|Aiming a Smith &amp;amp; Wesson Light Rifle M1940 Mk.2.]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk2 rel 1.jpg|thumb|none|600px|Reloading a Smith &amp;amp; Wesson Light Rifle M1940 Mk.2.]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk2 rel 2.jpg|thumb|none|600px|Reloading a Smith &amp;amp; Wesson Light Rifle M1940 Mk.2.]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk2 world.jpg|thumb|none|600px|The soldier holds the Smith &amp;amp; Wesson Light Rifle M1940 Mk.2.]]&lt;br /&gt;
[[file:Enlisted S&amp;amp;W Light Rifle Model 1940 mk2 world 1.jpg|thumb|none|600px|Both sides of the Smith &amp;amp; Wesson Light Rifle M1940 Mk.2 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Pedersen Device==&lt;br /&gt;
The Springfield M1903 Mk. 1 fitted with the [[M1903_Springfield#Pedersen_Device|Pedersen Device]]. Weapon available for unlocking in the Battle Pass in the Campaign in Normandy for the Allies.&lt;br /&gt;
[[file:Pederson_Device.jpg|thumb|none|450px|M1903 Mk 1 fitted with Pedersen device - .30-18 Auto. (7.65x20mm Longue)]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device hold 1.jpg|thumb|none|600px|Holding a Springfield M1903 Pedersen device.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device aim 1.jpg|thumb|none|600px|Aiming a Springfield M1903 Pedersen device.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device rel 1.jpg|thumb|none|600px|Reloading a Springfield M1903 Pedersen device.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device rel 2.jpg|thumb|none|600px|Reloading a Springfield M1903 Pedersen device.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device world.jpg|thumb|none|600px|The soldier holds the Springfield M1903 Pedersen device.]]&lt;br /&gt;
[[file:Enlisted Springfield M1903 Pedersen device world 1.jpg|thumb|none|600px|Both sides of the Springfield M1903 Pedersen device on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Carbines (Fully-automatic)=&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[file:Enlisted AK-103 hold.jpg|thumb|none|600px|Holding an AK-103.]]&lt;br /&gt;
[[file:Enlisted AK-103 aim 1.jpg|thumb|none|600px|Aiming an AK-103.]]&lt;br /&gt;
[[file:Enlisted AK-103 rel 1.jpg|thumb|none|600px|Reloading an AK-103.]]&lt;br /&gt;
[[file:Enlisted AK-103 rel 2.jpg|thumb|none|600px|Reloading an AK-103.]]&lt;br /&gt;
[[file:Enlisted AK-103 world.jpg|thumb|none|600px|The soldier holds the AK-103.]]&lt;br /&gt;
[[file:Enlisted AK-103 world 1.jpg|thumb|none|600px|Both sides of the AK-103 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''AK-103 with PU Scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[AK-103]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021. The scope was copied from a Mosin rifle (fast and sloppy).&lt;br /&gt;
[[file:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[file:Enlisted AK-103 Scoped hold.jpg|thumb|none|600px|Holding an AK-103.]]&lt;br /&gt;
[[file:Enlisted AK-103 Scoped world.jpg|thumb|none|600px|The soldier holds the AK-103.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[file:Enlisted AKM new hold.jpg|thumb|none|600px|Holding an AKM.]]&lt;br /&gt;
[[file:Enlisted AKM aim 1.jpg|thumb|none|600px|Aiming an AKM.]]&lt;br /&gt;
[[file:Enlisted AKM new rel 1.jpg|thumb|none|600px|Reloading an AKM.]]&lt;br /&gt;
[[file:Enlisted AKM new rel 2.jpg|thumb|none|600px|Reloading an AKM.]]&lt;br /&gt;
[[file:Enlisted AKM new world.jpg|thumb|none|600px|The soldier holds the AKM.]]&lt;br /&gt;
[[file:Enlisted AKM world 1.jpg|thumb|none|600px|Both sides of the AKM on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==AS-44==&lt;br /&gt;
The [[AS-44]]. Premium weapon to buy in the Campaign in Berlin for the Allies.&lt;br /&gt;
[[file:SudayevAS44.jpg|thumb|none|450px|AS-44 - 7.62x41mm M43]]&lt;br /&gt;
[[file:Enlisted AS-44 hold.jpg|thumb|none|600px|Holding a AS-44.]]&lt;br /&gt;
[[file:Enlisted AS-44 aim.jpg|thumb|none|600px|Aiming a AS-44.]]&lt;br /&gt;
[[file:Enlisted AS-44 rel 1.jpg|thumb|none|600px|Reloading a AS-44.]]&lt;br /&gt;
[[file:Enlisted AS-44 rel 2.jpg|thumb|none|600px|Reloading a AS-44.]]&lt;br /&gt;
[[file:Enlisted AS-44 world.jpg|thumb|none|600px|The soldier holds the AS-44.]]&lt;br /&gt;
[[file:Enlisted AS-44 world 1.jpg|thumb|none|600px|Both sides of the AS-44 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat M1923==&lt;br /&gt;
The [[Fedorov Avtomat M1923]]. Weapon available for unlocking in the Campaign in Moscow and Berlin, Tunisia for the Allies.&lt;br /&gt;
[[file:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat M1923 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923 hold.jpg|thumb|none|600px|Holding a Fedorov Avtomat M1923.]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923 aim.jpg|thumb|none|600px|Aiming a Fedorov Avtomat M1923.]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923 rel 1.jpg|thumb|none|600px|Reloading a Fedorov Avtomat M1923.]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923 rel 2.jpg|thumb|none|600px|Reloading a Fedorov Avtomat M1923.]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923 world.jpg|thumb|none|600px|The soldier holds the Fedorov Avtomat M1923.]]&lt;br /&gt;
[[file:Enlisted Fedorov Avtomat M1923 world 1.jpg|thumb|none|600px|Both sides of the Fedorov Avtomat M1923 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN SCAR-L]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|450px|FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD hold.jpg|thumb|none|600px|Holding a FN SCAR-L.]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD aim.jpg|thumb|none|600px|Aiming a FN SCAR-L.]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD rel 1.jpg|thumb|none|600px|Reloading a FN SCAR-L.]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD rel 2.jpg|thumb|none|600px|Reloading a FN SCAR-L.]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD world.jpg|thumb|none|600px|The soldier holds the FN SCAR-L.]]&lt;br /&gt;
[[file:Enlisted SCAR-L STD world 1.jpg|thumb|none|600px|Both sides of the FN SCAR-L on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Carbine==&lt;br /&gt;
The [[M2 Carbine]]. Weapon available for unlocking in the Campaign in Normandy for the Allies.&lt;br /&gt;
[[file:M2 carbine MP.jpg|thumb|none|450px|M2 Carbine - .30 Carbine (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted M2 Carbine hold.jpg|thumb|none|600px|Holding a M2 Carbine.]]&lt;br /&gt;
[[file:Enlisted M2 Carbine aim.jpg|thumb|none|600px|Aiming a M2 Carbine.]]&lt;br /&gt;
[[file:Enlisted M2 Carbine rel 1.jpg|thumb|none|600px|Reloading a M2 Carbine.]]&lt;br /&gt;
[[file:Enlisted M2 Carbine rel 2.jpg|thumb|none|600px|Reloading a M2 Carbine.]]&lt;br /&gt;
[[file:Enlisted M2 Carbine world.jpg|thumb|none|600px|The soldier holds the M2 Carbine.]]&lt;br /&gt;
[[file:Enlisted M2 Carbine world 1.jpg|thumb|none|600px|Both sides of the M2 Carbine on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==M2A1 Carbine==&lt;br /&gt;
The [[M2A1 Carbine]]. Weapon available for unlocking in the Battle Pass in the Campaign in Normandy for the Allies.&lt;br /&gt;
[[file:M2 carbine paratrooper 2.jpg|thumb|none|450px|M2A1 Carbine - .30 Carbine (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper hold 1.jpg|thumb|none|600px|Holding a M2A1 Carbine.]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper aim 1.jpg|thumb|none|600px|Aiming a M2A1 Carbine.]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper rel 1.jpg|thumb|none|600px|Reloading a M2A1 Carbine.]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper rel 2.jpg|thumb|none|600px|Reloading a M2A1 Carbine.]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper world.jpg|thumb|none|600px|The soldier holds the M2A1 Carbine.]]&lt;br /&gt;
[[file:Enlisted M2 Carbine paratrooper world 1.jpg|thumb|none|600px|Both sides of the M2A1 Carbine on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 hold.jpg|thumb|none|600px|Holding an M4A1 carbine.]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 aim 1.jpg|thumb|none|600px|Aiming an M4A1 carbine.]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 rel 1.jpg|thumb|none|600px|Reloading an M4A1 carbine.]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 rel 2.jpg|thumb|none|600px|Reloading an M4A1 carbine.]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 world.jpg|thumb|none|600px|The soldier holds the M4A1.]]&lt;br /&gt;
[[file:Enlisted Colt M4A1 world 1.jpg|thumb|none|600px|Both sides of the M4A1 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==MKb Gerät 06H (modern reproduction)==&lt;br /&gt;
The [[Sturmgewehr 45(M)|MKb Gerät 06H]]. The weapon is based on a modern reproduction of the MKb Gerät 06H. Premium weapon to buy in the Campaign in Berlin for the Axis.&lt;br /&gt;
[[file:Gerat 06H.jpg|thumb|none|450px|MKb Gerät 06H - 7.92×33mm Kurz. This is a modern reproduction as identified by the 06 style stock, and the fact that it uses the higher profile sights of the StG 45(M).]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 45(M) hold.jpg|thumb|none|600px|Holding a MKb Gerät 06H.]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 45(M) aim.jpg|thumb|none|600px|Aiming a MKb Gerät 06H).]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 45(M) rel 1.jpg|thumb|none|600px|Reloading a MKb Gerät 06H.]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 45(M) rel 2.jpg|thumb|none|600px|Reloading a MKb Gerät 06H.]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 45(M) world.jpg|thumb|none|600px|The soldier holds the MKb Gerät 06H.]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 45(M) world 1.jpg|thumb|none|600px|Both sides of the MKb Gerät 06H on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(H)==&lt;br /&gt;
The [[MKb 42(H)]]. Weapon available for unlocking in the Campaign in Moscow and Stalingrad for the Axis.&lt;br /&gt;
[[file:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|none|450px|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) hold.jpg|thumb|none|600px|Holding a MKb 42(H).]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) aim.jpg|thumb|none|600px|Aiming a MKb 42(H).]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) rel 1.jpg|thumb|none|600px|Reloading a MKb 42(H).]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) rel 2.jpg|thumb|none|600px|Reloading a MKb 42(H).]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) world.jpg|thumb|none|600px|The soldier holds the MKb 42(H).]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) world 1.jpg|thumb|none|600px|Both sides of the MKb 42(H) on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''MKb 42(H) with ZF41 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[MKb 42(H)]] with ZF41 scope. Weapon available for unlocking in the Campaign in Moscow and Stalingrad for the Axis.&lt;br /&gt;
[[file:Mkb 42(h) zf41.jpg|thumb|none|450px|Haenel MKb 42(H) with ZF41 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) + ZF41 hold.jpg|thumb|none|600px|Holding a MKb 42(H).]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) + ZF41 aim 1.jpg|thumb|none|600px|View through the iron sight.]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) + ZF41 aim 2.jpg|thumb|none|600px|View through the optical sight.]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) + ZF41 world.jpg|thumb|none|600px|The soldier holds the MKb 42(H).]]&lt;br /&gt;
[[file:Enlisted MKb 42(H) + ZF41 world 1.jpg|thumb|none|600px|Both sides of the MKb 42(H) on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==MKb 42(W)==&lt;br /&gt;
The [[Sturmgewehr_44#Walther_MKb_42.28W.29|Walther MKb 42(W)]]. Weapon available for unlocking in the Battle Pass in the Campaign in Moscow, Normandy, Berlin and Stalingrad for the Axis.&lt;br /&gt;
[[file:Mkb 42(W).jpg|thumb|none|450px|Walther MKb 42(W) - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted MKb 42(W) hold.jpg|thumb|none|600px|Holding a Walther MKb 42(W).]]&lt;br /&gt;
[[file:Enlisted MKb 42(W) aim.jpg|thumb|none|600px|Aiming a Walther MKb 42(W).]]&lt;br /&gt;
[[file:Enlisted MKb 42(W) rel 1.jpg|thumb|none|600px|Reloading a Walther MKb 42(W).]]&lt;br /&gt;
[[file:Enlisted MKb 42(W) rel 2.jpg|thumb|none|600px|Reloading a Walther MKb 42(W).]]&lt;br /&gt;
[[file:Enlisted MKb 42(W) world.jpg|thumb|none|600px|The soldier holds the Walther MKb 42(W).]]&lt;br /&gt;
[[file:Enlisted MKb 42(W) world 1.jpg|thumb|none|600px|Both sides of the Walther MKb 42(W) on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==MP43/1==&lt;br /&gt;
The [[Sturmgewehr 44|MP43/1]]. Weapon available for unlocking in the Campaign in Normandy and Berlin for the Axis.&lt;br /&gt;
[[file:MP 43-1 Haenel sn5401C right.jpg|thumb|none|450px|MP43/1 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted Maschinenpistole 43-1 hold.jpg|thumb|none|600px|Holding a MP43/1.]]&lt;br /&gt;
[[file:Enlisted Maschinenpistole 43-1 aim.jpg|thumb|none|600px|Aiming a MP43/1.]]&lt;br /&gt;
[[file:Enlisted Maschinenpistole 43-1 rel 1.jpg|thumb|none|600px|Reloading a MP43/1.]]&lt;br /&gt;
[[file:Enlisted Maschinenpistole 43-1 rel 2.jpg|thumb|none|600px|Reloading a MP43/1.]]&lt;br /&gt;
[[file:Enlisted Maschinenpistole 43-1 world.jpg|thumb|none|600px|The soldier holds the MP43/1.]]&lt;br /&gt;
[[file:Enlisted Maschinenpistole 43-1 world 1.jpg|thumb|none|600px|Both sides of the MP43/1 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
The [[Steyr AUG A1]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:SteyrAUGBlack.jpg|thumb|none|450px|Steyr AUG A1 - 5.56x45mm]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 hold.jpg|thumb|none|600px|Holding a Steyr AUG A1.]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 aim.jpg|thumb|none|600px|Aiming a Steyr AUG A1.]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 rel 1.jpg|thumb|none|600px|Reloading a Steyr AUG A1.]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 rel 2.jpg|thumb|none|600px|Reloading a Steyr AUG A1.]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 world.jpg|thumb|none|600px|The soldier holds the Steyr AUG A1.]]&lt;br /&gt;
[[file:Enlisted Steyr AUG A1 world 1.jpg|thumb|none|600px|Both sides of the Steyr AUG A1 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]]. Weapon available for unlocking in the Campaign in Normandy for the Axis.&lt;br /&gt;
[[file:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 hold.jpg|thumb|none|600px|Holding a Sturmgewehr 44.]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 aim.jpg|thumb|none|600px|Aiming a Sturmgewehr 44.]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 rel 1.jpg|thumb|none|600px|Reloading a Sturmgewehr 44.]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 rel 2.jpg|thumb|none|600px|Reloading a Sturmgewehr 44.]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 world.jpg|thumb|none|600px|The soldier holds the Sturmgewehr 44.]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr 44 world 1.jpg|thumb|none|600px|Both sides of the Sturmgewehr 44 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Sturmgewehr 44 with ZF4 scope'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Sturmgewehr 44]] with ZF4 scope. Weapon available for unlocking in the Campaign in Berlin for the Axis.&lt;br /&gt;
[[file:StG-44 + ZF4.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr G-43==&lt;br /&gt;
The [[Sturmgewehr G-43]]. Weapon available for unlocking in the Battle Pass in the Campaign in Normandy and Berlin for the Axis.&lt;br /&gt;
[[file:Sturmgewehr G-43 DFE.jpeg|thumb|none|450px|Sturmgewehr G-43 DFE - 7.92x33mm Kurz]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr G-43 hold.jpg|thumb|none|600px|Holding a Sturmgewehr G-43 DFE.]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr G-43 aim.jpg|thumb|none|600px|Aiming a Sturmgewehr G-43 DFE.]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr G-43 rel 1.jpg|thumb|none|600px|Reloading a Sturmgewehr G-43 DFE.]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr G-43 rel 2.jpg|thumb|none|600px|Reloading a Sturmgewehr G-43 DFE.]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr G-43 world.jpg|thumb|none|600px|The soldier holds the Sturmgewehr G-43 DFE.]]&lt;br /&gt;
[[file:Enlisted Sturmgewehr G-43 world 1.jpg|thumb|none|600px|Both sides of the Sturmgewehr G-43 DFE on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Light Rifle==&lt;br /&gt;
The [[Thompson_Submachine_Gun#Thompson_Light_Rifle|Thompson Light Rifle]]. Weapon available in the Campaign in Normandy, Tunisia and Pacific for the Allies. A reward for the Operation “Armory” event. 27 October 2022.&lt;br /&gt;
[[file:Thompson M1928 30 cal.jpg|thumb|none|450px|Thompson Light Rifle - .30 Carbine (7.62x33mm)]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine hold.jpg|thumb|none|600px|Holding a Thompson Light Rifle.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine aim.jpg|thumb|none|600px|Aiming a Thompson Light Rifle.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine rel 1.jpg|thumb|none|600px|Reloading a Thompson Light Rifle.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine rel 2.jpg|thumb|none|600px|Reloading a Thompson Light Rifle.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine world 1.jpg|thumb|none|600px|The soldier holds the Thompson Light Rifle.]]&lt;br /&gt;
[[file:Enlisted Thompson M1928 Light Rifle Carbine world 2.jpg|thumb|none|600px|Both sides of the Thompson Light Rifle on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Vollmer Maschinenkarabiner 35==&lt;br /&gt;
The [[Vollmer Maschinenkarabiner 35]]. Weapon available for unlocking in the Battle Pass in the Campaign in Moscow, Normandy and Berlin for the Axis.&lt;br /&gt;
[[file:Maschinenkarabiner 35 2.jpg|thumb|none|450px|Maschinenkarabiner 35/III Vollmer - 7.75x39mm]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 hold 1.jpg|thumb|none|600px|Holding a MKb 35.]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 aim 1.jpg|thumb|none|600px|Aiming a MKb 35.]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 rel 1.jpg|thumb|none|600px|Reloading a MKb 35.]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 rel 2.jpg|thumb|none|600px|Reloading a MKb 35.]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 world.jpg|thumb|none|600px|The soldier holds the MKb 35.]]&lt;br /&gt;
[[file:Enlisted Vollmer Maschinenkarabiner 35 world 1.jpg|thumb|none|600px|Both sides of the MKb 35 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
=Anti-Materiel Rifles=&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
The [[Barrett M82A1M]]. The weapon does not penetrate the armor of the tank. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021.&lt;br /&gt;
[[file:Barrett M82A1M.jpg|thumb|none|450px|Barrett M82A1M - .50 BMG (12.7x99mm NATO)]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M hold.jpg|thumb|none|600px|Holding a Barrett M82A1M.]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M aim.jpg|thumb|none|600px|Aiming a Barrett M82A1M.]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M rel 1.jpg|thumb|none|600px|Reloading a Barrett M82A1M.]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M rel 2.jpg|thumb|none|600px|Reloading a Barrett M82A1M.]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M world.jpg|thumb|none|600px|The soldier holds the Barrett M82A1M.]]&lt;br /&gt;
[[file:Enlisted Barrett M82A1M world 1.jpg|thumb|none|600px|Both sides of the Barrett M82A1M on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Boys MKI==&lt;br /&gt;
The [[Boys anti-tank rifle|Boys MKI]]. Weapon available for unlocking in the Campaign in Tunisia and Pacific for the Allies.&lt;br /&gt;
[[file:BoysMkIATRifle.jpg|thumb|none|450px|Boys MKI Anti-Tank Rifle - .55 Boys (13.9x99mmB)]]&lt;br /&gt;
[[file:Enlisted Boys MKI hold 1.jpg|thumb|none|600px|Holding a Boys MKI.]]&lt;br /&gt;
[[file:Enlisted Boys MKI aim 1.jpg|thumb|none|600px|Aiming a Boys MKI.]]&lt;br /&gt;
[[file:Enlisted Boys MKI rel 1.jpg|thumb|none|600px|Reloading a Boys MKI.]]&lt;br /&gt;
[[file:Enlisted Boys MKI rel 2.jpg|thumb|none|600px|Reloading a Boys MKI.]]&lt;br /&gt;
[[file:Enlisted Boys MKI world.jpg|thumb|none|600px|The soldier holds the Boys MKI.]]&lt;br /&gt;
[[file:Enlisted Boys MKI world 1.jpg|thumb|none|600px|Both sides of the Boys MKI on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Kb ppanc wz. 35==&lt;br /&gt;
The [[Kb ppanc wz. 35]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Wz35.jpg|thumb|none|450px|Kb ppanc wz. 35 - 8x107mm DS]]&lt;br /&gt;
[[file:Enlisted wz35 hold.jpg|thumb|none|600px|Holding a Kb ppanc wz. 35.]]&lt;br /&gt;
[[file:Enlisted wz35 aim.jpg|thumb|none|600px|Aiming a Kb ppanc wz. 35.]]&lt;br /&gt;
[[file:Enlisted wz35 rel 1.jpg|thumb|none|600px|Reloading a Kb ppanc wz. 35.]]&lt;br /&gt;
[[file:Enlisted wz35 rel 2.jpg|thumb|none|600px|Reloading a Kb ppanc wz. 35.]]&lt;br /&gt;
[[file:Enlisted wz35 world.jpg|thumb|none|600px|The soldier holds the Kb ppanc wz. 35.]]&lt;br /&gt;
[[file:Enlisted wz35 world 1.jpg|thumb|none|600px|Both sides of the Kb ppanc wz. 35 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerbüchse 38==&lt;br /&gt;
The [[Panzerbuchse 38 / 39|Panzerbuchse 38]]. Weapon available for unlocking in the Campaign in Moscow and Tunisia for the Axis.&lt;br /&gt;
[[file:PzB-38.jpg|thumb|none|450px|PzB-38 Anti-tank rifle with reloading accelerator - 7.92x94mm (Patrone 318)]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 38 hold.jpg|thumb|none|600px|Holding a Panzerbüchse 8.]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 38 aim.jpg|thumb|none|600px|Aiming a Panzerbüchse 38.]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 38 rel 1.jpg|thumb|none|600px|Reloading a Panzerbüchse 38.]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 38 rel 2.jpg|thumb|none|600px|Reloading a Panzerbüchse 38.]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 38 world.jpg|thumb|none|600px|The soldier holds the Panzerbüchse 38.]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 38 world 1.jpg|thumb|none|600px|Both sides of the Panzerbüchse 38 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerbüchse 39==&lt;br /&gt;
The [[Panzerbuchse 38 / 39|Panzerbuchse 39]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:PzB-39.jpg|thumb|none|450px|PzB 39 Anti-tank rifle - 7.92x94mm (Patrone 318)]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 hold.jpg|thumb|none|600px|Holding a Panzerbüchse 39.]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 aim.jpg|thumb|none|600px|Aiming a Panzerbüchse 39.]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 rel 1.jpg|thumb|none|600px|Reloading a Panzerbüchse 39.]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 rel 2.jpg|thumb|none|600px|Reloading a Panzerbüchse 39.]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 world.jpg|thumb|none|600px|The soldier holds the Panzerbüchse 39.]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 world 1.jpg|thumb|none|600px|Both sides of the Panzerbüchse 39 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Panzerbüchse 39 with a double magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Panzerbuchse 38 / 39|Panzerbuchse 39]]. Weapon available for unlocking in the Campaign in Moscow for the Axis.&lt;br /&gt;
[[file:PzB-39-2.jpg|thumb|none|450px|PzB 39 Anti-tank rifle - 7.92x94mm (Patrone 318)]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 two mag hold.jpg|thumb|none|600px|Holding an Panzerbüchse 39.]]&lt;br /&gt;
[[file:Enlisted Panzerbuchse 39 two mag world.jpg|thumb|none|600px|The soldier holds the Panzerbüchse 39.]]&lt;br /&gt;
&lt;br /&gt;
==PTR Sholokhov==&lt;br /&gt;
The [[Mauser_1918_T-Gewehr#PTR_Sholokhov|PTR Sholokhov]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:PTR V.N. Sholokhov.jpg|thumb|none|450px|PTR Sholokhov - 12.7x108mm]]&lt;br /&gt;
[[file:Enlisted ptr sholokhov hold.jpg|thumb|none|600px|Holding a PTR Sholokhov.]]&lt;br /&gt;
[[file:Enlisted ptr sholokhov aim.jpg|thumb|none|600px|Aiming a PTR Sholokhov.]]&lt;br /&gt;
[[file:Enlisted ptr sholokhov rel 1.jpg|thumb|none|600px|Reloading a PTR Sholokhov.]]&lt;br /&gt;
[[file:Enlisted ptr sholokhov rel 2.jpg|thumb|none|600px|Reloading a PTR Sholokhov.]]&lt;br /&gt;
[[file:Enlisted ptr sholokhov world.jpg|thumb|none|600px|The soldier holds the PTR Sholokhov.]]&lt;br /&gt;
[[file:Enlisted ptr sholokhov world 1.jpg|thumb|none|600px|Both sides of the PTR Sholokhov on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==PTRD-41==&lt;br /&gt;
The [[PTRD-41]]. Weapon available for unlocking in the Campaign in Moscow for the Allies.&lt;br /&gt;
[[file:PTRD-41.jpg|thumb|none|450px|PTRD-41 - 14.5x114mm]]&lt;br /&gt;
[[file:Enlisted PTRD-41 hold 1.jpg|thumb|none|600px|Holding a PTRD-41.]]&lt;br /&gt;
[[file:Enlisted PTRD-41 aim 1.jpg|thumb|none|600px|Aiming a PTRD-41.]]&lt;br /&gt;
[[file:Enlisted PTRD-41 rel 1.jpg|thumb|none|600px|Reloading a PTRD-41.]]&lt;br /&gt;
[[file:Enlisted PTRD-41 rel 2.jpg|thumb|none|600px|Reloading a PTRD-41.]]&lt;br /&gt;
[[file:Enlisted PTRD-41 world.jpg|thumb|none|600px|The soldier holds the PTRD-41.]]&lt;br /&gt;
[[file:Enlisted PTRD-41 world 1.jpg|thumb|none|600px|Both sides of the PTRD-41 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]]. Weapon available for unlocking in the Campaign in Moscow and Stalingrad for the Allies.&lt;br /&gt;
[[file:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
[[file:Enlisted PTRS-41 hold 1.jpg|thumb|none|600px|Holding a PTRS-41.]]&lt;br /&gt;
[[file:Enlisted PTRS-41 aim 1.jpg|thumb|none|600px|Aiming a PTRS-41.]]&lt;br /&gt;
[[file:Enlisted PTRS-41 rel 1.jpg|thumb|none|600px|Reloading a PTRS-41.]]&lt;br /&gt;
[[file:Enlisted PTRS-41 rel 2.jpg|thumb|none|600px|Reloading a PTRS-41.]]&lt;br /&gt;
[[file:Enlisted PTRS-41 world.jpg|thumb|none|600px|The soldier holds the PTRS-41.]]&lt;br /&gt;
[[file:Enlisted PTRS-41 world 1.jpg|thumb|none|600px|Both sides of the PTRS-41 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 Anti-tank rifle==&lt;br /&gt;
The [[Type 97 Anti-tank rifle]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type 97 Anti Tank Rifle.jpg|thumb|none|450px|Type 97 Anti-tank rifle - 20×125mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==AN/M2 Stinger==&lt;br /&gt;
The [[Browning_M1919#Stinger_Machine_Gun|AN/M2 Stinger]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Anm2stinger.jpg|thumb|none|450px|AN/M2 Stinger - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Stinger Machine Gun hold.jpg|thumb|none|600px|Holding a AN/M2 Stinger.]]&lt;br /&gt;
[[file:Enlisted Stinger Machine Gun aim.jpg|thumb|none|600px|Aiming a AN/M2 Stinger.]]&lt;br /&gt;
[[file:Enlisted Stinger Machine Gun rel.jpg|thumb|none|600px|Reloading a AN/M2 Stinger.]]&lt;br /&gt;
[[file:Enlisted Stinger Machine Gun world.jpg|thumb|none|600px|The soldier holds the AN/M2 Stinger.]]&lt;br /&gt;
[[file:Enlisted Stinger Machine Gun world 1.jpg|thumb|none|600px|Both sides of the AN/M2 Stinger on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Besal==&lt;br /&gt;
The [[Besal]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Besal .jpg|thumb|none|450px|Besal - .303 (7,7 × 56 mm R)]]&lt;br /&gt;
[[file:Enlisted Besal machine gun hold.jpg|thumb|none|600px|Holding a Besal.]]&lt;br /&gt;
[[file:Enlisted Besal machine gun aim.jpg|thumb|none|600px|Aiming a Besal.]]&lt;br /&gt;
[[file:Enlisted Besal machine gun rel 1.jpg|thumb|none|600px|Reloading a Besal.]]&lt;br /&gt;
[[file:Enlisted Besal machine gun rel 2.jpg|thumb|none|600px|Reloading a Besal.]]&lt;br /&gt;
[[file:Enlisted Besal machine gun world.jpg|thumb|none|600px|The soldier holds the Besal.]]&lt;br /&gt;
[[file:Enlisted Besal machine gun world 1.jpg|thumb|none|600px|Both sides of the Besal on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 30==&lt;br /&gt;
The [[Breda Modello 30]]. Weapon available for unlocking in the Campaign in Normandy and Tunisia for the Axis and Stalingrad for the Allies.&lt;br /&gt;
[[file:Breda 30.jpg|thumb|none|450px|Breda Modello 30 - 6.5 mm Carcano]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 hold 1.jpg|thumb|none|600px|Holding a Breda Modello 30.]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 aim 1.jpg|thumb|none|600px|Aiming a Breda Modello 30.]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 rel 1.jpg|thumb|none|600px|Reloading a Breda Modello 30.]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 rel 2.jpg|thumb|none|600px|Reloading a Breda Modello 30.]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 world.jpg|thumb|none|600px|The soldier holds the Modello 30.]]&lt;br /&gt;
[[file:Enlisted Breda Modello 30 world 1.jpg|thumb|none|600px|Both sides of the Modello 30 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk1==&lt;br /&gt;
The [[Bren Mk1]]. Weapon available for unlocking in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[file:Bren mk1-2.jpg|thumb|none|450px|Bren Mk1 - .303 British]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 hold 1.jpg|thumb|none|600px|Holding a Bren Mk1.]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 aim 1.jpg|thumb|none|600px|Aiming a Bren Mk1.]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 rel 1.jpg|thumb|none|600px|Reloading a Bren Mk1.]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 rel 2.jpg|thumb|none|600px|Reloading a Bren Mk1.]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 world.jpg|thumb|none|600px|The soldier holds the Bren Mk1.]]&lt;br /&gt;
[[file:Enlisted Bren Mark 1 world 1.jpg|thumb|none|600px|Both sides of the Bren Mk1 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk2==&lt;br /&gt;
The [[Bren Mk2]]. Weapon available for unlocking in the Campaign in Normandy for the Allies.&lt;br /&gt;
[[file:Bren mk2.jpg|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[file:Enlisted Bren Mark 2 hold 2.jpg|thumb|none|600px|Holding a Bren Mk2.]]&lt;br /&gt;
[[file:Enlisted Bren Mark 2 aim 1.jpg|thumb|none|600px|Aiming a Bren Mk2.]]&lt;br /&gt;
[[file:Enlisted Bren Mk1 rel 1.jpg|thumb|none|600px|Removing a magazine.]]&lt;br /&gt;
[[file:Enlisted Bren Mk1 rel 2.jpg|thumb|none|600px|Setting in a new one.]]&lt;br /&gt;
[[file:Enlisted Bren Mk1 world.jpg|thumb|none|600px|A British soldier lying prone with the Bren Mk2]]&lt;br /&gt;
[[file:Enlisted Bren Mk1 world 1.jpg|thumb|none|600px|Both sides of the Bren Mk2 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918==&lt;br /&gt;
The [[Browning Automatic Rifle M1918]]. Weapon available for unlocking in the Campaign in Pacific for the Allies. Also available as Premium weapon to buy in the Campaign in Normandy for the Allies.&lt;br /&gt;
[[file:BARearlymodel.jpg|thumb|none|450px|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 hold 1.jpg|thumb|none|600px|Holding a Browning Automatic Rifle M1918.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 aim 1.jpg|thumb|none|600px|Aiming a Browning Automatic Rifle M1918.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 rel 1.jpg|thumb|none|600px|Reloading a Browning Automatic Rifle M1918.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 rel 2.jpg|thumb|none|600px|Reloading a Browning Automatic Rifle M1918.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 world.jpg|thumb|none|600px|The soldier holds the Browning Automatic Rifle M1918.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918 world 1.jpg|thumb|none|600px|Both sides of the Browning Automatic Rifle M1918 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918A1==&lt;br /&gt;
The [[Browning Automatic Rifle M1918A1]]. Weapon available for unlocking in the Campaign in Normandy for the Allies.&lt;br /&gt;
[[file:BAR M1918A1.jpg|thumb|none|450px|M1918A1 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 hold 1.jpg|thumb|none|600px|Holding a Browning Automatic Rifle M1918A1.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 aim 1.jpg|thumb|none|600px|Aiming a Browning Automatic Rifle M1918A1.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 rel 1.jpg|thumb|none|600px|Reloading a Browning Automatic Rifle M1918A1.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 rel 2.jpg|thumb|none|600px|Reloading a Browning Automatic Rifle M1918A1.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 world.jpg|thumb|none|600px|The soldier holds the Browning Automatic Rifle M1918A1.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A1 world 1.jpg|thumb|none|600px|Both sides of the Browning Automatic Rifle M1918A1 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918A2==&lt;br /&gt;
The [[Browning Automatic Rifle M1918A2]]. Weapon available for unlocking in the Campaign in Normandy, Tunisia and Pacific for the Allies.&lt;br /&gt;
[[file:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06. This is a late-war version with an added carry handle.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 hold 1.jpg|thumb|none|600px|Holding a Browning Automatic Rifle M1918A2.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 aim 1.jpg|thumb|none|600px|Aiming a Browning Automatic Rifle M1918A2.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 rel 1.jpg|thumb|none|600px|Reloading a Browning Automatic Rifle M1918A2.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 rel 2.jpg|thumb|none|600px|Reloading a Browning Automatic Rifle M1918A2.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 world.jpg|thumb|none|600px|The soldier holds the Browning Automatic Rifle M1918A2.]]&lt;br /&gt;
[[file:Enlisted Browning Automatic Rifle M1918A2 world 1.jpg|thumb|none|600px|Both sides of the Browning Automatic Rifle M1918A2 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A6==&lt;br /&gt;
The [[Browning M1919A6]]. Weapon available for unlocking in the Campaign in Normandy for the Allies.&lt;br /&gt;
[[file:1919A6 postWW2.jpg|thumb|none|450px|Browning M1919A6 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 aim.jpg|thumb|none|600px|Holding a Browning M1919A6.]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6hold.jpg|thumb|none|600px|Aiming a Browning M1919A6.]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 rel 1.jpg|thumb|none|600px|Reloading a Browning M1919A6.]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 rel 2.jpg|thumb|none|600px|Reloading a Browning M1919A6.]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 world.jpg|thumb|none|600px|The soldier holds the Browning M1919A6.]]&lt;br /&gt;
[[file:Enlisted Browning M1919A6 world 1.jpg|thumb|none|600px|Both sides of the Browning M1919A6 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Browning wz. 1928==&lt;br /&gt;
The [[Browning wz. 1928]]. Premium weapon to buy in the Campaign in Normandy for the Axis.&lt;br /&gt;
[[file:Browning wz. 1928.jpg|thumb|none|450px|Browning wz. 1928 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 hold 1.jpg|thumb|none|600px|Holding a Browning wz. 1928.]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 aim 1.jpg|thumb|none|600px|Aiming a Browning wz. 1928.]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 rel 1.jpg|thumb|none|600px|Reloading a Browning wz. 1928.]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 rel 2.jpg|thumb|none|600px|Reloading a Browning wz. 1928.]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 world.jpg|thumb|none|600px|The soldier holds the Browning wz. 1928.]]&lt;br /&gt;
[[file:Enlisted Browning wz. 1928 world 1.jpg|thumb|none|600px|Both sides of the Browning wz. 1928 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]]. Weapon available in the Campaign in Tunisia for the Allies. A reward for the Operation “Fiery November” event. 29th of October.&lt;br /&gt;
[[file:Charlton Automatic Rifle.jpg|thumb|none|450px|Charlton Automatic Rifle with 30-round magazine - .303 British]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle hold 1.jpg|thumb|none|600px|Holding a Charlton Automatic Rifle.]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle aim 1.jpg|thumb|none|600px|Aiming a Charlton Automatic Rifle.]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle rel 1.jpg|thumb|none|600px|Reloading a Charlton Automatic Rifle.]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle rel 2.jpg|thumb|none|600px|Reloading a Charlton Automatic Rifle.]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle world.jpg|thumb|none|600px|The soldier holds the Charlton Automatic Rifle.]]&lt;br /&gt;
[[file:Enlisted Charlton Automatic Rifle world 1.jpg|thumb|none|600px|Both sides of the Charlton Automatic Rifle on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Chatellerault FM 24/29==&lt;br /&gt;
The [[Chatellerault Light Machine Gun|Chatellerault FM 24/29]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Chatellerault M1924-29.JPG|thumb|none|450px|Chatellerault FM 24/29 - 7.5x54mm]]&lt;br /&gt;
[[file:Enlisted FM 24-29hold.jpg|thumb|none|600px|Holding a Chatellerault FM 24/29.]]&lt;br /&gt;
[[file:Enlisted FM 24-29 aim.jpg|thumb|none|600px|Aiming a Chatellerault FM 24/29.]]&lt;br /&gt;
[[file:Enlisted FM 24-29 rel 1.jpg|thumb|none|600px|Reloading a Chatellerault FM 24/29.]]&lt;br /&gt;
[[file:Enlisted FM 24-29 rel 2.jpg|thumb|none|600px|Reloading a Chatellerault FM 24/29.]]&lt;br /&gt;
[[file:Enlisted FM 24-29 world.jpg|thumb|none|600px|The soldier holds the Chatellerault FM 24/29.]]&lt;br /&gt;
[[file:Enlisted FM 24-29 world 1.jpg|thumb|none|600px|Both sides of the Chatellerault FM 24/29 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle 1915==&lt;br /&gt;
The [[Chauchat|Chauchat Mle 1915]]. Premium weapon to buy in the Campaign in Moscow for the Allies.&lt;br /&gt;
[[file:Chauchat without sights.jpg|thumb|none|450px|Chauchat Mle 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 hold 1.jpg|thumb|none|600px|Holding a Chauchat Mle 1915.]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 aim 1.jpg|thumb|none|600px|Aiming a Chauchat Mle 1915.]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 rel 1.jpg|thumb|none|600px|Reloading a Chauchat Mle 1915.]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 rel 2.jpg|thumb|none|600px|Reloading a Chauchat Mle 1915.]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 world.jpg|thumb|none|600px|The soldier holds the Chauchat Mle 1915.]]&lt;br /&gt;
[[file:Enlisted Chauchat Mle 1915 world 1.jpg|thumb|none|600px|Both sides of the Chauchat Mle 1915 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27==&lt;br /&gt;
The [[Degtyaryov DP-27]]. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 hold 1.jpg|thumb|none|600px|Holding a Degtyaryov DP-27.]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 aim 1.jpg|thumb|none|600px|Aiming a Degtyaryov DP-27.]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 rel 1.jpg|thumb|none|600px|Reloading a Degtyaryov DP-27.]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 rel 2.jpg|thumb|none|600px|Reloading a Degtyaryov DP-27.]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 world.jpg|thumb|none|600px|The soldier holds the Degtyaryov DP-27.]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DP-27 world 1.jpg|thumb|none|600px|Both sides of the Degtyaryov DP-27 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DPM==&lt;br /&gt;
The [[Degtyaryov DPM]]. Weapon available for unlocking in the Campaign in Berlin for the Allies.&lt;br /&gt;
[[file:Dpm.jpg|thumb|none|450px|Degtyaryov DPM - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DPM hold.jpg|thumb|none|600px|Holding a Degtyaryov DPM.]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DPM aim.jpg|thumb|none|600px|Aiming a Degtyaryov DPM.]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DPM rel 1.jpg|thumb|none|600px|Reloading a Degtyaryov DPM.]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DPM rel 2.jpg|thumb|none|600px|Reloading a Degtyaryov DPM.]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DPM world.jpg|thumb|none|600px|The soldier holds the Degtyaryov DPM.]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DPM world 1.jpg|thumb|none|600px|Both sides of the Degtyaryov DPM on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
The [[Degtyaryov DT]]. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:DT tank machine gun TBiU 11.jpg|thumb|none|450px|Degtyaryov DT - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DT hold.jpg|thumb|none|600px|Holding a Degtyaryov DT.]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DT aim.jpg|thumb|none|600px|Aiming a Degtyaryov DT.]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DT rel 1.jpg|thumb|none|600px|Reloading a Degtyaryov DT.]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DT rel 2.jpg|thumb|none|600px|Reloading a Degtyaryov DT.]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DT world.jpg|thumb|none|600px|The soldier holds the Degtyaryov DT.]]&lt;br /&gt;
[[file:Enlisted Degtyaryov DT world 1.jpg|thumb|none|600px|Both sides of the Degtyaryov DT on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov RP-46==&lt;br /&gt;
The [[Degtyaryov RP-46]]. Premium weapon to buy in the Campaign in Berlin for the Allies.&lt;br /&gt;
[[file:RP46.jpg|thumb|none|450px|Degtyaryov RP-46 - 7.62x54mm R]]&lt;br /&gt;
[[file:Enlisted Degtyaryov RP-46 hold.jpg|thumb|none|600px|Holding a Degtyaryov RP-46.]]&lt;br /&gt;
[[file:Enlisted Degtyaryov RP-46 aim.jpg|thumb|none|600px|Aiming a Degtyaryov RP-46.]]&lt;br /&gt;
[[file:Enlisted Degtyaryov RP-46 rel 1.jpg|thumb|none|600px|Reloading a Degtyaryov RP-46.]]&lt;br /&gt;
[[file:Enlisted Degtyaryov RP-46 rel 2.jpg|thumb|none|600px|Reloading a Degtyaryov RP-46.]]&lt;br /&gt;
[[file:Enlisted Degtyaryov RP-46 world.jpg|thumb|none|600px|The soldier holds the Degtyaryov RP-46.]]&lt;br /&gt;
[[file:Enlisted Degtyaryov RP-46 world 1.jpg|thumb|none|600px|Both sides of the Degtyaryov RP-46 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov-Degtyaryov==&lt;br /&gt;
The [[Fedorov_Avtomat#Fedorov-Degtyaryov|Fedorov-Degtyaryov]]. Premium weapon to buy in the Campaign in Moscow for the Allies.&lt;br /&gt;
[[file:Fedorov-Diegtyarev light machine gun, prototype 1921.jpg|thumb|none|450px|'''Photoshopped''' mockup of the Fedorov-Degtyaryov light machine gun, prototype 1921 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
&lt;br /&gt;
==Johnson M1941 machine gun==&lt;br /&gt;
The [[M1941 Johnson machine gun|Johnson M1941 machine gun]]. Weapon available for unlocking in the Campaign in Pacific for the Allies.&lt;br /&gt;
[[file:JOHNSON M1941.jpg|thumb|none|450px|Johnson M1941 machine gun - .30-06]]&lt;br /&gt;
[[file:Enlisted M1941 Johnson machine gun hold.jpg|thumb|none|600px|Holding a Johnson M1941 machine gun.]]&lt;br /&gt;
[[file:Enlisted M1941 Johnson machine gun aim 1.jpg|thumb|none|600px|Aiming a Johnson M1941 machine gun.]]&lt;br /&gt;
[[file:Enlisted M1941 Johnson machine gun rel 1.jpg|thumb|none|600px|Reloading a Johnson M1941 machine gun.]]&lt;br /&gt;
[[file:Enlisted M1941 Johnson machine gun rel 2.jpg|thumb|none|600px|Reloading a Johnson M1941 machine gun.]]&lt;br /&gt;
[[file:Enlisted M1941 Johnson machine gun world.jpg|thumb|none|600px|The soldier holds the Johnson M1941 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Kg m/40==&lt;br /&gt;
The [[Kg m/40]]. Currently, the weapon is available as Tank Decoration. It is not used by the player.&lt;br /&gt;
[[file:Kgm40.jpg|thumb|none|450px|Kulsprutegevär m/1940 - 6.5x55mm Swedish]].&lt;br /&gt;
[[file:Enlisted Kg m-40 decor.jpg|thumb|none|600px|Kulsprutegevär m/1940 on the ground.]]&lt;br /&gt;
[[file:Enlisted Kg m-40 world 1.jpg|thumb|none|600px|Both sides of the Kulsprutegevär m/1940 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Lahti-Saloranta LS/26==&lt;br /&gt;
The [[Lahti-Saloranta LS/26]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Ls26s.jpg|thumb|none|450px|Lahti-Saloranta LS/26 - 7.62x53mm R]]&lt;br /&gt;
[[file:Enlisted Lahti-Saloranta LS-26 hold.jpg|thumb|none|600px|Holding a Lahti-Saloranta LS/26.]]&lt;br /&gt;
[[file:Enlisted Lahti-Saloranta LS-26 aim.jpg|thumb|none|600px|Aiming a Lahti-Saloranta LS/26.]]&lt;br /&gt;
[[file:Enlisted Lahti-Saloranta LS-26 rel 1.jpg|thumb|none|600px|Reloading a Lahti-Saloranta LS/26.]]&lt;br /&gt;
[[file:Enlisted Lahti-Saloranta LS-26 rel 2.jpg|thumb|none|600px|Reloading a Lahti-Saloranta LS/26.]]&lt;br /&gt;
[[file:Enlisted Lahti-Saloranta LS-26 world.jpg|thumb|none|600px|The soldier holds the Lahti-Saloranta LS/26.]]&lt;br /&gt;
[[file:Enlisted Lahti-Saloranta LS-26 world 1.jpg|thumb|none|600px|Both sides of the Lahti-Saloranta LS/26 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis==&lt;br /&gt;
The [[Lewis Gun]]. Premium weapon to buy in the Campaign in Moscow for the Allies.&lt;br /&gt;
[[file:Lewis gun.JPG|thumb|none|450px|Lewis Gun - .303 British]]&lt;br /&gt;
[[file:Enlisted Lewis hold 1.jpg|thumb|none|600px|Holding a Lewis.]]&lt;br /&gt;
[[file:Enlisted Lewis aim 1.jpg|thumb|none|600px|Aiming a Lewis.]]&lt;br /&gt;
[[file:Enlisted Lewis rel 1.jpg|thumb|none|600px|Reloading a Lewis.]]&lt;br /&gt;
[[file:Enlisted Lewis rel 2.jpg|thumb|none|600px|Reloading a Lewis.]]&lt;br /&gt;
[[file:Enlisted Lewisworld.jpg|thumb|none|600px|The soldier holds the Lewis.]]&lt;br /&gt;
[[file:Enlisted Lewis world 1.jpg|thumb|none|600px|Both sides of the Lewis on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1904==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1904]]. Weapon available for unlocking in the Campaign in Moscow for the Allies.&lt;br /&gt;
[[file:Russian M 1904 machine gun Madsen, calibre 7.62 Mosin.jpg|thumb|none|450px|Russian Madsen M1904 - 7.62x54R.]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 hold 1.jpg|thumb|none|600px|Holding a Madsen M1904.]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 aim 1.jpg|thumb|none|600px|Aiming a Madsen M1904.]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 rel 1.jpg|thumb|none|600px|Reloading a Madsen M1904.]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 rel 2.jpg|thumb|none|600px|Reloading a Madsen M1904.]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 world.jpg|thumb|none|600px|The soldier holds the Madsen M1904.]]&lt;br /&gt;
[[file:Enlisted Madsen M1902 world 1.jpg|thumb|none|600px|Both sides of the Madsen M1904 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==MG13==&lt;br /&gt;
The [[MG13]] with 25 round magazine. Weapon available for unlocking in the Campaign in Moscow and Stalingrad for the Axis.&lt;br /&gt;
[[file:MG13 full.jpg|thumb|none|450px|MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[file:Enlisted MG13 hold 1.jpg|thumb|none|600px|Holding a MG13.]]&lt;br /&gt;
[[file:Enlisted MG13 aim 1.jpg|thumb|none|600px|Aiming a MG13.]]&lt;br /&gt;
[[file:Enlisted MG13 rel 1.jpg|thumb|none|600px|Reloading a MG13.]]&lt;br /&gt;
[[file:Enlisted MG13 rel 2.jpg|thumb|none|600px|Reloading a MG13.]]&lt;br /&gt;
[[file:Enlisted MG13 world.jpg|thumb|none|600px|The soldier holds the MG13.]]&lt;br /&gt;
[[file:Enlisted MG13 world 1.jpg|thumb|none|600px|Both sides of the MG13 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''MG13 with 75 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[MG13]] with 75 round magazine. Premium weapon to buy in the Campaign in Moscow for the Axis.&lt;br /&gt;
[[file:MG13 Drum mag.jpg|thumb|none|450px|MG13 - 7.92x57 Mauser]]&lt;br /&gt;
[[file:Enlisted MG13 (75 round magazine) hold 1.jpg|thumb|none|600px|Holding a MG13.]]&lt;br /&gt;
[[file:Enlisted MG13 (75 round magazine) world.jpg|thumb|none|600px|The soldier holds the MG13.]]&lt;br /&gt;
[[file:Enlisted MG13 (75 round magazine) world 1.jpg|thumb|none|600px|Both sides of the MG13 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==MG15 infantry==&lt;br /&gt;
The [[MG15]]. Weapon available for unlocking in the Campaign in Berlin for the Axis.&lt;br /&gt;
[[file:MG15 Infantry.jpg|thumb|none|450px|MG15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG15 hold.jpg|thumb|none|600px|Holding a MG15.]]&lt;br /&gt;
[[file:Enlisted MG15 aim.jpg|thumb|none|600px|Aiming a MG15.]]&lt;br /&gt;
[[file:Enlisted MG15 rel 1.jpg|thumb|none|600px|Reloading a MG15.]]&lt;br /&gt;
[[file:Enlisted MG15 rel 2.jpg|thumb|none|600px|Reloading a MG15.]]&lt;br /&gt;
[[file:Enlisted MG15 world.jpg|thumb|none|600px|The soldier holds the MG15.]]&lt;br /&gt;
[[file:Enlisted MG15 world 1.jpg|thumb|none|600px|Both sides of the MG15 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==MG30 /Steyr-Solothurn S2-200==&lt;br /&gt;
The [[Steyr-Solothurn S2-200]]. Premium weapon to buy in the Campaign in Moscow for the Axis.&lt;br /&gt;
[[file:Steyr S2-200.jpg|thumb|none|450px|Steyr-Solothurn S2-200 / Austrian MG30 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG30 hold 1.jpg|thumb|none|600px|Holding a MG30.]]&lt;br /&gt;
[[file:Enlisted MG30 aim 1.jpg|thumb|none|600px|Aiming a MG30.]]&lt;br /&gt;
[[file:Enlisted MG30 rel 1.jpg|thumb|none|600px|Reloading a MG30.]]&lt;br /&gt;
[[file:Enlisted MG30 rel 2.jpg|thumb|none|600px|Reloading a MG30.]]&lt;br /&gt;
[[file:Enlisted MG30 world.jpg|thumb|none|600px|The soldier holds the MG30.]]&lt;br /&gt;
[[file:Enlisted MG30 world 1.jpg|thumb|none|600px|Both sides of the MG30 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] with 50 round magazine. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin, Tunisia and Stalingrad for the Axis.&lt;br /&gt;
[[file:Mg-34man-portable.jpg|thumb|none|450px|MG34 with 50 round belt drum Gurtrommel 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) hold 1.jpg|thumb|none|600px|Holding a MG34.]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) aim 1.jpg|thumb|none|600px|Aiming a MG34.]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) rel 1.jpg|thumb|none|600px|Reloading a MG34.]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) rel 2.jpg|thumb|none|600px|Reloading a MG34.]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) world.jpg|thumb|none|600px|The soldier holds the MG34.]]&lt;br /&gt;
[[file:Enlisted MG34 (50 round) world 1.jpg|thumb|none|600px|Both sides of the MG34 on the ground. View from the editor.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''MG34 with 75 round magazine'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[MG34]] with Patronentrommel 34 magazine. Weapon available for unlocking in the Campaign in Normandy and Berlin for the Axis.&lt;br /&gt;
[[file:MG34 Patronentrommel34.jpg|thumb|none|450px|MG34 with 75 round saddle drum magazine Patronentrommel 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG34 (75 round) hold 1.jpg|thumb|none|600px|Holding a MG34.]]&lt;br /&gt;
[[file:Enlisted MG34 (75 round) world.jpg|thumb|none|600px|The soldier holds the MG34.]]&lt;br /&gt;
[[file:Enlisted MG34 (75 round) world 1.jpg|thumb|none|600px|Both sides of the MG34 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]]. Weapon available for unlocking in the Campaign in Normandy, Berlin and Stalingrad for the Axis.&lt;br /&gt;
[[file:Mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 hold.jpg|thumb|none|600px|Holding a MG42.]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 aim.jpg|thumb|none|600px|Aiming a MG42.]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 rel 1.jpg|thumb|none|600px|Reloading a MG42.]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 rel 2.jpg|thumb|none|600px|Reloading a MG42.]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 world.jpg|thumb|none|600px|The soldier holds the MG42.]]&lt;br /&gt;
[[file:Enlisted Maschinengewehr 42 world 1.jpg|thumb|none|600px|Both sides of the MG42 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==MG42 Early==&lt;br /&gt;
The [[MG42|MG42 Early]]. Premium weapon to buy in the Campaign in Moscow for the Axis.&lt;br /&gt;
[[file:MG42 Early Right.jpg|thumb|none|450px|MG42 Early Right - 7.92x57mm Mauser. The characteristic feature of the early model is a white grip cladding made of metal and a horizontal charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==MG45==&lt;br /&gt;
The [[MG42#MG45|MG45]]. Premium weapon to buy in the Campaign in Berlin for the Axis.&lt;br /&gt;
[[file:MG45.jpg|thumb|none|450px|MG45 (MG 42V) - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG45 hold.jpg|thumb|none|600px|Holding MG45.]]&lt;br /&gt;
[[file:Enlisted MG45 aim.jpg|thumb|none|600px|Aiming a MG45.]]&lt;br /&gt;
[[file:Enlisted MG45 rel 1.jpg|thumb|none|600px|Reloading a MG45.]]&lt;br /&gt;
[[file:Enlisted MG45 rel 2.jpg|thumb|none|600px|Reloading a MG45.]]&lt;br /&gt;
[[file:Enlisted MG45 world.jpg|thumb|none|600px|The soldier holds the MG45.]]&lt;br /&gt;
[[file:Enlisted MG45 world 1.jpg|thumb|none|600px|Both sides of the MG45 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==RD-44==&lt;br /&gt;
The [[RPD|RD-44]]. Weapon available for unlocking in the Campaign in Berlin the Allies.&lt;br /&gt;
[[file:RD-44.jpg|thumb|none|450px|RD-44 - 7.62x39mm]]&lt;br /&gt;
[[file:Enlisted RD-44 hold.jpg|thumb|none|600px|Holding a RD-44.]]&lt;br /&gt;
[[file:Enlisted RD-44 aim.jpg|thumb|none|600px|Aiming a RD-44.]]&lt;br /&gt;
[[file:Enlisted RD-44 rel 1.jpg|thumb|none|600px|Reloading a RD-44.]]&lt;br /&gt;
[[file:Enlisted RD-44 rel 2.jpg|thumb|none|600px|Reloading a RD-44.]]&lt;br /&gt;
[[file:Enlisted RD-44 world.jpg|thumb|none|600px|The soldier holds the RD-44.]]&lt;br /&gt;
[[file:Enlisted RD-44 world 1.jpg|thumb|none|600px|Both sides of the RD-44 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Type 11 light machine gun==&lt;br /&gt;
The [[Type 11 light machine gun]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type 11 LMG bipod and sling.jpg|thumb|none|450px|Type 11 Light Machine Gun with bipod/sling - 6.5x50mm Arisaka]]&lt;br /&gt;
[[file:Enlisted Type 11 hold.jpg|thumb|none|600px|Holding a Type 11 light machine gun.]]&lt;br /&gt;
[[file:Enlisted Type 11 aim.jpg|thumb|none|600px|Aiming a Type 11 light machine gun.]]&lt;br /&gt;
[[file:Enlisted Type 11 rel 1.jpg|thumb|none|600px|Reloading a Type 11 light machine gun.]]&lt;br /&gt;
[[file:Enlisted Type 11 rel 2.jpg|thumb|none|600px|Reloading a Type 11 light machine gun.]]&lt;br /&gt;
[[file:Enlisted Type 11 world.jpg|thumb|none|600px|The soldier holds the Type 11 light machine gun.]]&lt;br /&gt;
[[file:Enlisted Type 11 world 1.jpg|thumb|none|600px|Both sides of the Type 11 light machine gun on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 light machine gun==&lt;br /&gt;
The [[Type 96 light machine gun]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type 96 LMG with bayonet and bipods.jpg|thumb|none|450px|Type 96 light machine gun - 6.5x50mm Arisaka]]&lt;br /&gt;
[[file:Enlisted Type 96 hold.jpg|thumb|none|600px|Holding a Type 96 light machine gun.]]&lt;br /&gt;
[[file:Enlisted Type 96 aim.jpg|thumb|none|600px|Aiming a Type 96 light machine gun.]]&lt;br /&gt;
[[file:Enlisted Type 96 rel 1.jpg|thumb|none|600px|Reloading a Type 96 light machine gun.]]&lt;br /&gt;
[[file:Enlisted Type 96 rel 2.jpg|thumb|none|600px|Reloading a Type 96 light machine gun.]]&lt;br /&gt;
[[file:Enlisted Type 96 world.jpg|thumb|none|600px|The soldier holds the Type 96 light machine gun.]]&lt;br /&gt;
[[file:Enlisted Type 96 world 1.jpg|thumb|none|600px|Both sides of the Type 96 light machine gun on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 tank machine gun (LMG)==&lt;br /&gt;
The [[Type 97 tank machine gun]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type 97 LMG display.jpg|thumb|none|450px|Type 97 tank machine gun - 7.7x58mm Arisaka. Version with a scope mounted on the left side. No barrel cover.]]&lt;br /&gt;
[[file:Enlisted Type 97 hold.jpg|thumb|none|600px|Holding a Type 97 tank machine gun.]]&lt;br /&gt;
[[file:Enlisted Type 97 aim 1.jpg|thumb|none|600px|View through the iron sight.]]&lt;br /&gt;
[[file:Enlisted Type 97 aim 2.jpg|thumb|none|600px|View through the optical sight.]]&lt;br /&gt;
[[file:Enlisted Type 97 rel 1.jpg|thumb|none|600px|Reloading a Type 97 tank machine gun.]]&lt;br /&gt;
[[file:Enlisted Type 97 rel 2.jpg|thumb|none|600px|Reloading a Type 97 tank machine gun.]]&lt;br /&gt;
[[file:Enlisted Type 97 world.jpg|thumb|none|600px|The soldier holds the Type 97 tank machine gun.]]&lt;br /&gt;
[[file:Enlisted Type 97 world 1.jpg|thumb|none|600px|Both sides of the Type 97 tank machine gun on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Light Machine Gun==&lt;br /&gt;
The [[Type 99 Light Machine Gun]]. Currently, the weapon is available as Tank Decoration. It is not used by the player.&lt;br /&gt;
[[file:Type 99 LMG.jpg|thumb|none|450px|Type 99 Light Machine Gun - 7.7x58mm Arisaka]].&lt;br /&gt;
[[file:Enlisted Type 99 light machine gun decor.jpg|thumb|none|600px|Type 99 Light Machine Gun on the ground.]]&lt;br /&gt;
[[file:Enlisted Type 99 light machine gun world 1.jpg|thumb|none|600px|Both sides of the Type 99 Light Machine Gun on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers-Berthier Mk.1==&lt;br /&gt;
The [[Vickers-Berthier Mk.1]]. Weapon available for unlocking in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[file:Vickers-Berthier Mk1.jpg|thumb|none|450px|Vickers-Berthier Mk.1 - .303 British]] &lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 hold 1.jpg|thumb|none|600px|Holding a Vickers-Berthier Mk.1.]]&lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 aim 1.jpg|thumb|none|600px|Aiming a Vickers-Berthier Mk.1.]]&lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 rel 1.jpg|thumb|none|600px|Reloading a Vickers-Berthier Mk.1.]]&lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 rel 2.jpg|thumb|none|600px|Reloading a Vickers-Berthier Mk.1.]]&lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 world.jpg|thumb|none|600px|The soldier holds the Vickers-Berthier Mk.1.]]&lt;br /&gt;
[[file:Enlisted Vickers-Berthier Mk.1 world 1.jpg|thumb|none|600px|Both sides of the Vickers-Berthier Mk.1 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==ZB vz. 26==&lt;br /&gt;
The [[ZB vz. 26]]. Weapon available for unlocking in the Campaign in Moscow and Tunisia for the Axis.&lt;br /&gt;
[[file:ZB-26.jpg|thumb|none|450px|ZB-26 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 hold 1.jpg|thumb|none|600px|Holding a ZB vz. 26.]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 aim 1.jpg|thumb|none|600px|Aiming a ZB vz. 26.]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 rel 1.jpg|thumb|none|600px|Reloading a ZB vz. 26.]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 rel 2.jpg|thumb|none|600px|Reloading a ZB vz. 26.]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 world.jpg|thumb|none|600px|The soldier holds the ZB vz. 26.]]&lt;br /&gt;
[[file:Enlisted ZB vz. 26 world 1.jpg|thumb|none|600px|Both sides of the ZB vz. 26 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
=Rifle grenade launchers=&lt;br /&gt;
==Dyakonov Grenade Launcher==&lt;br /&gt;
The [[Dyakonov Rifle Grenade Launcher]] mounted on [[Mosin Nagant M91/30]]. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:Dyakonov Rifle Grenade Launcher.jpg|thumb|none|450px|Mosin Nagant Model 1891/1930 - 7.62x54mm R with Dyakonov Grenade Launcher (40.8 mm)]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher hold 1.jpg|thumb|none|600px|Holding a Dyakonov Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher aim.jpg|thumb|none|600px|Aiming a Dyakonov Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher rel 1.jpg|thumb|none|600px|Reloading a Dyakonov Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher rel 2.jpg|thumb|none|600px|Reloading a Dyakonov Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher world.jpg|thumb|none|600px|The soldier holds the Dyakonov Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher world 1.jpg|thumb|none|600px|Both sides of the Dyakonov Grenade Launcher on the ground. View from the editor.]]&lt;br /&gt;
[[file:Enlisted Dyakonov Grenade Launcher world 2.jpg|thumb|none|600px|Both sides of the Dyakonov Grenade Launcher on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr-Granatpatrone 40==&lt;br /&gt;
The [[Gewehrgranatengerät#Gewehr-Granatpatrone_40|Gewehr-Granatpatrone 40]] mounted on [[Karabiner 98k]]. Weapon available for unlocking in the Campaign in Normandy and Stalingrad for the Axis.&lt;br /&gt;
[[file:Kar98k with GGP40.jpg|thumb|none|450px|Gewehr-Granatpatrone 40 mounted on Kar98k rifle.]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 hold.jpg|thumb|none|600px|Holding a Gewehr-Granatpatrone 40.]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 aim.jpg|thumb|none|600px|Aiming a Gewehr-Granatpatrone 40.]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 rel 1.jpg|thumb|none|600px|Reloading a Gewehr-Granatpatrone 40.]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 rel 2.jpg|thumb|none|600px|Reloading a Gewehr-Granatpatrone 40.]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 world.jpg|thumb|none|600px|The soldier holds the Gewehr-Granatpatrone 40.]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 world 1.jpg|thumb|none|600px|Both sides of the Gewehr-Granatpatrone 40 on the ground. View from the editor.]]&lt;br /&gt;
[[file:Enlisted Gewehr-Granatpatrone 40 world 2.jpg|thumb|none|600px|Both sides of the Gewehr-Granatpatrone 40 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Rifle Grenade Launcher==&lt;br /&gt;
The [[M1 Rifle Grenade Launcher]] mounted on [[M1903 Springfield|Springfield M1903 Mk 1]]. Weapon available for unlocking in the Campaign in Pacific for the Allies.&lt;br /&gt;
[[file:M1 Rifle Grenade Launcher.JPG|thumb|none|450px|M1 Rifle Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
==M7 Rifle Grenade Launcher==&lt;br /&gt;
The [[M7 Rifle Grenade Launcher]] mounted on [[M1 Garand]]. Weapon available for unlocking in the Campaign in Normandy for the Allies.&lt;br /&gt;
[[file:M1 Garand Rifle Grenade.jpg|thumb|none|450px|M1 Garand with M7 rifle grenade launcher, M15 GL sight (not visible from right side), and rubber recoil boot]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher hold 1.jpg|thumb|none|600px|Holding a M7 Rifle Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher aim 1.jpg|thumb|none|600px|Aiming a M7 Rifle Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher rel 1.jpg|thumb|none|600px|Reloading a M7 Rifle Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher rel 2.jpg|thumb|none|600px|Reloading a M7 Rifle Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher world.jpg|thumb|none|600px|The soldier holds the M7 Rifle Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher world 1.jpg|thumb|none|600px|Both sides of the M7 Rifle Grenade Launcher on the ground. View from the editor.]]&lt;br /&gt;
[[file:Enlisted M7 Rifle Grenade Launcher world 2.jpg|thumb|none|600px|Both sides of the M7 Rifle Grenade Launcher on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==M8 Rifle Grenade Launcher==&lt;br /&gt;
The [[M8 Rifle Grenade Launcher]] mounted on [[M1 Carbine]]. Weapon available for unlocking in the Campaign in Normandy for the Allies.&lt;br /&gt;
[[file:M1 Carbine with M8 Grenade Launcher.jpg|thumb|none|450px|M1 Carbine - .30 Carbine with M8 Rifle Grenade Launcher - 22mm]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher hold 1.jpg|thumb|none|600px|Holding a M8 Rifle Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher aim.jpg|thumb|none|600px|Aiming a M8 Rifle Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher rel 1.jpg|thumb|none|600px|Reloading a M8 Rifle Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher rel 2.jpg|thumb|none|600px|Reloading a M8 Rifle Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher world.jpg|thumb|none|600px|The soldier holds the M8 Rifle Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher world 1.jpg|thumb|none|600px|Both sides of the M8 Rifle Grenade Launcher on the ground. View from the editor.]]&lt;br /&gt;
[[file:Enlisted M8 Rifle Grenade Launcher world 2.jpg|thumb|none|600px|Both sides of the M8 Rifle Grenade Launcher on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==No.1 Mk.I Cup Discharger==&lt;br /&gt;
The [[No.1 Mk.I Cup Discharger]] mounted on [[Lee-Enfield No. 1 Mk III]]. Weapon available for unlocking in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[file:Enfield Grenade Launcher.jpg|thumb|none|450px|Lee-Enfield No. 1 Mk III* with No.1 Mk.I Cup Discharger and reinforcements]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger hold 1.jpg|thumb|none|600px|Holding a No.1 Mk.I Cup Discharger.]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger aim.jpg|thumb|none|600px|Aiming a No.1 Mk.I Cup Discharger.]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger rel 1.jpg|thumb|none|600px|Reloading a No.1 Mk.I Cup Discharger.]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger rel 2.jpg|thumb|none|600px|Reloading a No.1 Mk.I Cup Discharger.]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger world.jpg|thumb|none|600px|The soldier holds the No.1 Mk.I Cup Discharger.]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger world 1.jpg|thumb|none|600px|Both sides of the No.1 Mk.I Cup Discharger on the ground. View from the editor.]]&lt;br /&gt;
[[file:Enlisted No.1 Mk.I Cup Discharger world 2.jpg|thumb|none|600px|Both sides of the No.1 Mk.I Cup Discharger on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Schiessbecher grenade launcher==&lt;br /&gt;
The [[Gewehrgranatengerät#Schiessbecher_grenade_launcher|Schiessbecher grenade launcher]] mounted on [[Karabiner 98k]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin, Tunisia and Stalingrad for the Axis.&lt;br /&gt;
[[file:Karabiner 98k Schiessbecher grenade launcher.jpg|thumb|none|450px|Karabiner 98k Schiessbecher grenade launcher - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher hold.jpg|thumb|none|600px|Holding a Schiessbecher grenade launcher.]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher aim.jpg|thumb|none|600px|Aiming a Schiessbecher grenade launcher.]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher rel 1.jpg|thumb|none|600px|Reloading a Schiessbecher grenade launcher.]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher rel 2.jpg|thumb|none|600px|Reloading a Schiessbecher grenade launcher.]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher world.jpg|thumb|none|600px|The soldier holds the Schiessbecher grenade launcher.]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher world 1.jpg|thumb|none|600px|Both sides of the Schiessbecher grenade launcher on the ground. View from the editor.]]&lt;br /&gt;
[[file:Enlisted Schiessbecher grenade launcher world 2.jpg|thumb|none|600px|Both sides of the Schiessbecher grenade launcher on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100 Grenade Launcher==&lt;br /&gt;
The [[Type 100 Grenade Launcher]] mounted on [[Arisaka_Rifle#Arisaka_Type_38|Arisaka Type 38]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:T100 GL-Japanese.jpg|thumb|none|450px|Type 100 Grenade Launcher]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher hold.jpg|thumb|none|600px|Holding a Type 100 Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher aim.jpg|thumb|none|600px|Aiming a Type 100 Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher rel 1.jpg|thumb|none|600px|Reloading a Type 100 Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher rel 2.jpg|thumb|none|600px|Reloading a Type 100 Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher world 1.jpg|thumb|none|600px|The soldier holds the Type 100 Grenade Launcher.]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher world 2.jpg|thumb|none|600px|Both sides of the Type 100 Grenade Launcher on the ground. View from the editor.]]&lt;br /&gt;
[[file:Enlisted Type 100 Grenade Launcher world 3.jpg|thumb|none|600px|Both sides of the Type 100 Grenade Launcher on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==VPGS-41 Rifle Grenade==&lt;br /&gt;
The [[VPGS-41 Rifle Grenade]] mounted on [[Mosin Nagant M91/30]]. Weapon available for unlocking in the Campaign in Stalingrad for the Allies.&lt;br /&gt;
[[file:Vpgs-41-5.jpg|thumb|none|450px|Mosin Nagant M91/30 with VPGS-41 Rifle Grenade.]]&lt;br /&gt;
[[file:Enlisted VPGS-41 hold.jpg|thumb|none|600px|Holding a VPGS-41 Rifle Grenade.]]&lt;br /&gt;
[[file:Enlisted VPGS-41 aim.jpg|thumb|none|600px|Aiming a VPGS-41 Rifle Grenade.]]&lt;br /&gt;
[[file:Enlisted VPGS-41 rel 1.jpg|thumb|none|600px|Reloading a VPGS-41 Rifle Grenade.]]&lt;br /&gt;
[[file:Enlisted VPGS-41 rel 2.jpg|thumb|none|600px|Reloading a VPGS-41 Rifle Grenade.]]&lt;br /&gt;
[[file:Enlisted VPGS-41 world.jpg|thumb|none|600px|The soldier holds the VPGS-41 Rifle Grenade.]]&lt;br /&gt;
[[file:Enlisted VPGS-41 world 1.jpg|thumb|none|600px|Both sides of the VPGS-41 Rifle Grenade on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Granatbüchse Modell 39==&lt;br /&gt;
The [[Panzerbüchse 38 / 39|Granatbüchse Modell 39]]. Weapon available for unlocking in the Campaign in Moscow, Tunisia and Stalingrad for the Axis.&lt;br /&gt;
[[file:Granatbüchse Modell 39.jpg|thumb|none|451px|Granatbüchse Modell 39 - 30mm grenade]]&lt;br /&gt;
[[file:Enlisted GrB 39 hold 1.jpg|thumb|none|600px|Holding a Granatbüchse Modell 39.]]&lt;br /&gt;
[[file:Enlisted GrB 39 aim 1.jpg|thumb|none|600px|Aiming a Granatbüchse Modell 39.]]&lt;br /&gt;
[[file:Enlisted GrB 39 rel 1.jpg|thumb|none|600px|Reloading a Granatbüchse Modell 39.]]&lt;br /&gt;
[[file:Enlisted GrB 39 rel 2.jpg|thumb|none|600px|Reloading a Granatbüchse Modell 39.]]&lt;br /&gt;
[[file:Enlisted GrB 39 world.jpg|thumb|none|600px|The soldier holds the Granatbüchse Modell 39.]]&lt;br /&gt;
[[file:Enlisted GrB 39 world 1.jpg|thumb|none|600px|Both sides of the Granatbüchse Modell 39 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M1_.22Bazooka.22_.282.36.22_Rocket.29|M1 Bazooka]]. Weapon available for unlocking in the Campaign in Normandy, Tunisia and Pacific for the Allies.&lt;br /&gt;
[[file:Bazookasmithsonian.jpg|thumb|none|450px|M1 Bazooka - 2.36&amp;quot; Rocket]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka hold 1.jpg|thumb|none|600px|Holding a M1 Bazooka.]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka aim 1.jpg|thumb|none|600px|Aiming a M1 Bazooka.]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka rel 1.jpg|thumb|none|600px|Reloading a M1 Bazooka.]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka rel 2.jpg|thumb|none|600px|Reloading a M1 Bazooka.]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka world.jpg|thumb|none|600px|The soldier holds the M1 Bazooka.]]&lt;br /&gt;
[[file:Enlisted M1 Bazooka world 1.jpg|thumb|none|600px|Both sides of the M1 Bazooka on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Bazooka==&lt;br /&gt;
The [[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M1A1_.22Bazooka.22_.282.36.22_Rocket.29|M1A1 Bazooka]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Bazooka - 2.36&amp;quot; inch]]&lt;br /&gt;
[[file:Enlisted M1A1 Bazooka hold.jpg|thumb|none|600px|Holding a M1A1 Bazooka.]]&lt;br /&gt;
[[file:Enlisted M1A1 Bazooka aim.jpg|thumb|none|600px|Aiming a M1A1 Bazooka.]]&lt;br /&gt;
[[file:Enlisted M1A1 Bazooka rel 1.jpg|thumb|none|600px|Reloading a M1A1 Bazooka.]]&lt;br /&gt;
[[file:Enlisted M1A1 Bazooka rel 2.jpg|thumb|none|600px|Reloading a M1A1 Bazooka.]]&lt;br /&gt;
[[file:Enlisted M1A1 Bazooka world.jpg|thumb|none|600px|The soldier holds the M1A1 Bazooka.]]&lt;br /&gt;
[[file:Enlisted M1A1 Bazooka world 1.jpg|thumb|none|600px|Both sides of the M1A1 Bazooka on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==M9 Bazooka==&lt;br /&gt;
The [[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M9_.22Bazooka.22_.282.36.22_Rocket.29|M9 Bazooka]]. Weapon available for unlocking in the Campaign in Pacific for the Allies.&lt;br /&gt;
[[file:M9bazooka.jpg|thumb|none|450px|M9 Bazooka - 2.36&amp;quot; Rocket]]&lt;br /&gt;
&lt;br /&gt;
==M9A1 Bazooka==&lt;br /&gt;
The [[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M9A1_.22Bazooka.22_.282.36.22_Rocket.29|M9A1 Bazooka]]. Weapon available for unlocking in the Campaign in Normandy for the Allies.&lt;br /&gt;
[[file:M9A1 Bazooka.jpg|thumb|none|450px|M9A1 Bazooka - 2.36&amp;quot; Rocket]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka hold.jpg|thumb|none|600px|Holding a M9A1 Bazooka.]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka aim.jpg|thumb|none|600px|Aiming a M9A1 Bazooka.]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka rel 1.jpg|thumb|none|600px|Reloading a M9A1 Bazooka.]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka rel 2.jpg|thumb|none|600px|Reloading a M9A1 Bazooka.]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka world.jpg|thumb|none|600px|The soldier holds the M9A1 Bazooka.]]&lt;br /&gt;
[[file:Enlisted M9 Bazooka world 1.jpg|thumb|none|600px|Both sides of the M9A1 Bazooka on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 60==&lt;br /&gt;
The [[Panzerfaust 60]]. Weapon available for unlocking in the Campaign in Normandy and Berlin for the Axis and Berlin for the Allies.&lt;br /&gt;
[[file:Panzerfaust.jpg|thumb|none|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 hold.jpg|thumb|none|600px|Holding a Panzerfaust 60.]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 aim.jpg|thumb|none|600px|Aiming a Panzerfaust 60.]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 rel 1.jpg|thumb|none|600px|Reloading a Panzerfaust 60.]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 rel 2.jpg|thumb|none|600px|Reloading a Panzerfaust 60.]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 world.jpg|thumb|none|600px|The soldier holds the Panzerfaust 60.]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 60 world 1.jpg|thumb|none|600px|Both sides of the Panzerfaust 60 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 100==&lt;br /&gt;
The [[Panzerfaust 100]]. Weapon available for unlocking in the Campaign in Berlin for the Allies and Axis.&lt;br /&gt;
[[file:Panzerfaust.jpg|thumb|none|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 hold.jpg|thumb|none|600px|Holding a Panzerfaust 100.]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 aim.jpg|thumb|none|600px|Aiming a Panzerfaust 100.]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 rel 1.jpg|thumb|none|600px|Reloading a Panzerfaust 100.]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 rel 2.jpg|thumb|none|600px|Reloading a Panzerfaust 100.]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 world.jpg|thumb|none|600px|The soldier holds the Panzerfaust 100.]]&lt;br /&gt;
[[file:Enlisted Panzerfaust 100 world 1.jpg|thumb|none|600px|Both sides of the Panzerfaust 100 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==PIAT==&lt;br /&gt;
The [[PIAT]]. Weapon available for unlocking in the Campaign in Normandy and Tunisia for the Allies.&lt;br /&gt;
[[file:Piat gun loaded.jpg|thumb|none|450px|Projector, Infantry, Anti Tank (PIAT) with loaded bomb - 3.25 in]]&lt;br /&gt;
[[file:Enlisted PIAT hold 1.jpg|thumb|none|600px|Holding a PIAT.]]&lt;br /&gt;
[[file:Enlisted PIAT aim 1.jpg|thumb|none|600px|Aiming a PIAT.]]&lt;br /&gt;
[[file:Enlisted PIAT rel 1.jpg|thumb|none|600px|Reloading a PIAT.]]&lt;br /&gt;
[[file:Enlisted PIAT rel 2.jpg|thumb|none|600px|Reloading a PIAT.]]&lt;br /&gt;
[[file:Enlisted PIAT world.jpg|thumb|none|600px|The soldier holds the PIAT.]]&lt;br /&gt;
[[file:Enlisted PIAT world 1.jpg|thumb|none|600px|Both sides of the PIAT on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==RMN-50==&lt;br /&gt;
The [[RMN-50]]. Premium weapon to buy in the Campaign in Moscow and Berlin for the Allies.&lt;br /&gt;
[[file:RMN-50.jpg|thumb|none|450px|RMN-50 - 50mm grenade]]&lt;br /&gt;
[[file:Enlisted RMN-50 hold.jpg|thumb|none|600px|Holding a RMN-50.]]&lt;br /&gt;
[[file:Enlisted RMN-50 aim.jpg|thumb|none|600px|Aiming a RMN-50.]]&lt;br /&gt;
[[file:Enlisted RMN-50 rel 1.jpg|thumb|none|600px|Reloading a RMN-50.]]&lt;br /&gt;
[[file:Enlisted RMN-50 rel 2.jpg|thumb|none|600px|Reloading a RMN-50.]]&lt;br /&gt;
[[file:Enlisted RMN-50 world.jpg|thumb|none|600px|The soldier holds the RMN-50.]]&lt;br /&gt;
[[file:Enlisted RMN-50 world 1.jpg|thumb|none|600px|Both sides of the RMN-50 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==RPzB 43 Panzerschreck==&lt;br /&gt;
The [[Panzerschreck|RPzB 43 Panzerschreck]]. Weapon available for unlocking in the Campaign in Normandy and Tunisia for the Axis.&lt;br /&gt;
[[file:Panzerschreck43.jpg|thumb|none|450px|RPzB 43 Panzerschreck - 88mm]]&lt;br /&gt;
[[file:Enlisted RPzB 43 Panzerschreck hold.jpg|thumb|none|600px|Holding a RPzB 43 Panzerschreck.]]&lt;br /&gt;
[[file:Enlisted RPzB 43 Panzerschreck aim.jpg|thumb|none|600px|Aiming a RPzB 43 Panzerschreck.]]&lt;br /&gt;
[[file:Enlisted RPzB 43 Panzerschreck rel 1.jpg|thumb|none|600px|Reloading a RPzB 43 Panzerschreck.]]&lt;br /&gt;
[[file:Enlisted RPzB 43 Panzerschreck rel 2.jpg|thumb|none|600px|Reloading a RPzB 43 Panzerschreck.]]&lt;br /&gt;
[[file:Enlisted RPzB 43 Panzerschreck world.jpg|thumb|none|600px|The soldier holds the RPzB 43 Panzerschreck.]]&lt;br /&gt;
[[file:Enlisted RPzB 43 Panzerschreck world 1.jpg|thumb|none|600px|Both sides of the RPzB 43 Panzerschreck on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==RPzB 54 Panzerschreck==&lt;br /&gt;
The [[Panzerschreck|RPzB 54 Panzerschreck]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Tank h5.jpg|thumb|none|450px|RPzB 54 Panzerschreck - 88mm]]&lt;br /&gt;
[[file:Enlisted RPzB 54 Panzerschreck hold.jpg|thumb|none|600px|Holding a RPzB 54 Panzerschreck.]]&lt;br /&gt;
[[file:Enlisted RPzB 54 Panzerschreck aim.jpg|thumb|none|600px|Aiming a RPzB 54 Panzerschreck.]]&lt;br /&gt;
[[file:Enlisted RPzB 54 Panzerschreck rel 1.jpg|thumb|none|600px|Reloading a RPzB 54 Panzerschreck.]]&lt;br /&gt;
[[file:Enlisted RPzB 54 Panzerschreck rel 2.jpg|thumb|none|600px|Reloading a RPzB 54 Panzerschreck.]]&lt;br /&gt;
[[file:Enlisted RPzB 54 Panzerschreck world.jpg|thumb|none|600px|The soldier holds the RPzB 54 Panzerschreck.]]&lt;br /&gt;
[[file:Enlisted RPzB 54 Panzerschreck world 1.jpg|thumb|none|600px|Both sides of the RPzB 54 Panzerschreck on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==RPzB 54/1 Panzerschreck==&lt;br /&gt;
The [[Panzerschreck|RPzB 54/1 Panzerschreck]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Panzerschreck43.jpg|thumb|none|450px|RPzB 54/1 Panzerschreck - 88mm]]&lt;br /&gt;
[[file:Enlisted RPzB 54-1 Panzerschreck hold.jpg|thumb|none|600px|Holding a RPzB 54/1 Panzerschreck.]]&lt;br /&gt;
[[file:Enlisted RPzB 54-1 Panzerschreck aim.jpg|thumb|none|600px|Aiming a RPzB 54/1 Panzerschreck.]]&lt;br /&gt;
[[file:Enlisted RPzB 54-1 Panzerschreck rel 1.jpg|thumb|none|600px|Reloading a RPzB 54/1 Panzerschreck.]]&lt;br /&gt;
[[file:Enlisted RPzB 54-1 Panzerschreck rel 2.jpg|thumb|none|600px|Reloading a RPzB 54/1 Panzerschreck.]]&lt;br /&gt;
[[file:Enlisted RPzB 54-1 Panzerschreck world.jpg|thumb|none|600px|The soldier holds the RPzB 54/1 Panzerschreck.]]&lt;br /&gt;
[[file:Enlisted RPzB 54-1 Panzerschreck world 1.jpg|thumb|none|600px|Both sides of the RPzB 54/1 Panzerschreck on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmpistole==&lt;br /&gt;
The [[Sturmpistole]]. Weapon available for unlocking in the Campaign in Normandy for the Axis.&lt;br /&gt;
[[file:Sturmpistole.jpg|thumb|none|450px|Sturmpistole - 26.65mm / 23mm. This one appears to be made from a Kampfpistole and can thus also use Kampfpistole ammunition.]]&lt;br /&gt;
[[file:Enlisted Sturmpistole hold 1.jpg|thumb|none|600px|Holding a Sturmpistole.]]&lt;br /&gt;
[[file:Enlisted Sturmpistole aim 1.jpg|thumb|none|600px|Aiming a Sturmpistole.]]&lt;br /&gt;
[[file:Enlisted Sturmpistole rel 1.jpg|thumb|none|600px|Reloading a Sturmpistole.]]&lt;br /&gt;
[[file:Enlisted Sturmpistole rel 2.jpg|thumb|none|600px|Reloading a Sturmpistole.]]&lt;br /&gt;
[[file:Enlisted Sturmpistole world.jpg|thumb|none|600px|The soldier holds the Sturmpistole.]]&lt;br /&gt;
[[file:Enlisted Sturmpistole world 1.jpg|thumb|none|600px|Both sides of the Sturmpistole on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Type 4 70 mm AT Rocket Launcher==&lt;br /&gt;
The [[Type 4 70 mm AT Rocket Launcher]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type 4 70mm AT rocker launcher.jpg|thumb|none|450px|Type 4 70 mm AT Rocket Launcher - 72x359 mm]]&lt;br /&gt;
&lt;br /&gt;
==Type 5 Recoilless Rifle==&lt;br /&gt;
The [[Type 5 Recoilless Rifle]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type 5 (recoilless rifle).jpg|thumb|none|450px|Type 5 (recoilless rifle) - 45mm]]&lt;br /&gt;
[[file:Enlisted Type 5 (recoilless rifle) hold.jpg|thumb|none|600px|Holding a Type 5 Recoilless Rifle.]]&lt;br /&gt;
[[file:Enlisted Type 5 (recoilless rifle) aim.jpg|thumb|none|600px|Aiming a Type 5 Recoilless Rifle]]&lt;br /&gt;
[[file:Enlisted Type 5 (recoilless rifle) rel 1.jpg|thumb|none|600px|Reloading a Type 5 Recoilless Rifle.]]&lt;br /&gt;
[[file:Enlisted Type 5 (recoilless rifle) rel 2.jpg|thumb|none|600px|Reloading a Type 5 Recoilless Rifle.]]&lt;br /&gt;
[[file:Enlisted Type 5 (recoilless rifle) world.jpg|thumb|none|600px|The soldier holds the Type 5 Recoilless Rifle.]]&lt;br /&gt;
[[file:Enlisted Type 5 (recoilless rifle) world 1.jpg|thumb|none|600px|Both sides of the Type 5 Recoilless Rifle on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==AN/M8 HC smoke grenade==&lt;br /&gt;
The [[AN/M8 HC smoke grenade]]. Weapon available for unlocking in the Campaign in Normandy, Tunisia and Pacific for the Allies.&lt;br /&gt;
[[file:AN-M8.jpg|thumb|none|150px|AN/M8 HC smoke grenade]]&lt;br /&gt;
[[file:Enlisted ANM8 HC smoke grenade 1.jpg|thumb|none|600px|AN/M8 HC smoke grenade in game.]]&lt;br /&gt;
[[file:Enlisted ANM8 HC smoke grenade 2.jpg|thumb|none|600px|AN/M8 HC smoke grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==Explosion Pack==&lt;br /&gt;
Weapon available in each campaign for each faction.&lt;br /&gt;
[[file:Enlisted Explosion Pack.jpg|thumb|none|600px|Explosion Pack in game.]]&lt;br /&gt;
[[file:Enlisted Explosion Pack 2.jpg|thumb|none|600px|Explosion Pack in game.]]&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
The [[F-1 hand grenade]]. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[file:Enlisted F-1 hand grenade.jpg|thumb|none|600px|F-1 High-Explosive in game.]]&lt;br /&gt;
[[file:Enlisted F-1 hand grenade 2.jpg|thumb|none|600px|F-1 High-Explosive in game.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Mine==&lt;br /&gt;
The [[M1 Mine]]. Weapon available for unlocking in the Campaign in Normandy and Pacific for the Allies.&lt;br /&gt;
[[file:Minem1wc9.jpg|thumb|none|150px|M1 (left), M1A1 (right) Anti-tank mine]]&lt;br /&gt;
[[file:Enlisted M1 Mine.jpg|thumb|none|600px|M1 Mine in game.]]&lt;br /&gt;
[[file:Enlisted M1 Mine 2.jpg|thumb|none|600px|M1 Mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mine==&lt;br /&gt;
The [[M2 Mine]]. Weapon available for unlocking in the Campaign in Normandy and Pacific for the Allies.&lt;br /&gt;
[[file:M2A3 Mine.jpg|thumb|none|150px|M2 Mine]]&lt;br /&gt;
[[file:Enlisted M2 Mine.jpg|thumb|none|600px|M2 Mine in game.]]&lt;br /&gt;
[[file:Enlisted M2 Mine 2.jpg|thumb|none|600px|M2 Mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==M15 White Phosphorous grenade==&lt;br /&gt;
The [[M15 White Phosphorous grenade]]. Weapon available for unlocking in the Campaign in Pacific for the Allies.&lt;br /&gt;
[[file:M15-W-P-smoke-grenade-300315-1.JPG|thumb|none|150px|M15 White Phosphorous grenade]]&lt;br /&gt;
[[file:Enlisted M15 White Phosphorous grenade 1.jpg|thumb|none|600px|M15 White Phosphorous grenade in game.]]&lt;br /&gt;
[[file:Enlisted M15 White Phosphorous grenade 2.jpg|thumb|none|600px|M15 White Phosphorous grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==Mk II anti-personnel mine==&lt;br /&gt;
The [[Mk II anti-personnel mine]]. Weapon available for unlocking in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[file:Mk II AP mine.jpg|thumb|none|150px|Mk II anti-personnel mine]]&lt;br /&gt;
[[file:Enlisted Mk II anti-personnel mine 1.jpg|thumb|none|600px|Mk II anti-personnel mine in game.]]&lt;br /&gt;
[[file:Enlisted Mk II anti-personnel mine 2.jpg|thumb|none|600px|Mk II anti-personnel mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]]. Weapon available for unlocking in the Campaign in Normandy, Tunisia and Pacific for the Allies.&lt;br /&gt;
[[file:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 hand grenade]]&lt;br /&gt;
[[file:Enlisted Mk 2 hand grenade.jpg|thumb|none|600px|Mk 2 hand grenade in game.]]&lt;br /&gt;
[[file:Enlisted Mk 2 hand grenade 2.jpg|thumb|none|600px|Mk 2 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==Mk V anti-tank mine==&lt;br /&gt;
The [[Mk V anti-tank mine]]. Weapon available for unlocking in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[file:Mk V AT mine.jpg|thumb|none|150px|Mk V anti-tank mine]]&lt;br /&gt;
[[file:Enlisted Mk V anti-tank mine.jpg|thumb|none|600px|Mk V anti-tank mine in game.]]&lt;br /&gt;
[[file:Enlisted Mk V anti-tank mine 2.jpg|thumb|none|600px|Mk V anti-tank mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
Weapon available in each campaign for each faction.&lt;br /&gt;
[[file:Enlisted Molotov.jpg|thumb|none|600px|Molotov Cocktail in game.]]&lt;br /&gt;
[[file:Enlisted Molotov 2.jpg|thumb|none|600px|Molotov Cocktail in game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin, Tunisia and Stalingrad for the Axis.&lt;br /&gt;
[[file:24-43 grenade.jpg|thumb|none|150px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[file:Enlisted M24 Grenade.jpg|thumb|none|600px|Model 24 in game.]]&lt;br /&gt;
[[file:Enlisted M24 Grenade 2.jpg|thumb|none|600px|Model 24 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Nebelhandgranate 39==&lt;br /&gt;
The [[Nebelhandgranate 39]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin, Tunisia and Stalingrad for the Axis.&lt;br /&gt;
[[file:M39Smoke.jpg|thumb|none|150px|Nebelhandgranate 39]]&lt;br /&gt;
[[file:Enlisted Nebelhandgranate 39 2.jpg|thumb|none|600px|Nebelhandgranate 39 in game.]]&lt;br /&gt;
[[file:Enlisted Nebelhandgranate 39 3.jpg|thumb|none|600px|Nebelhandgranate 39 in game.]]&lt;br /&gt;
&lt;br /&gt;
==No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;==&lt;br /&gt;
The [[Mills Bomb|No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;]]. Weapon available for unlocking in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[file:MillsNo5MkI.jpg|thumb|none|150px|No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot;]]&lt;br /&gt;
[[file:Enlisted No. 5 Mk. I Mills Bomb 1.jpg|thumb|none|600px|No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot; in game.]]&lt;br /&gt;
[[file:Enlisted No. 5 Mk. I Mills Bomb 2.jpg|thumb|none|600px|No. 5 Mk. I &amp;quot;Mills Bomb&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 Mk. 1==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade|No. 69 Mk. 1]]. Weapon available for unlocking in the Campaign in Normandy and Tunisia for the Allies.&lt;br /&gt;
[[file:69grenade.jpg|thumb|none|150px|No. 69 Mk. 1]]&lt;br /&gt;
[[file:Enlisted No. 69 MK. 1 1.jpg|thumb|none|600px|No. 69 Mk. 1 in game.]]&lt;br /&gt;
[[file:Enlisted No. 69 MK. 1 2.jpg|thumb|none|600px|No. 69 Mk. 1 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Pignone anti-tank mines==&lt;br /&gt;
The [[Pignone anti-tank mines]]. Weapon available for unlocking in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Pignone mod.43 type 2.jpg|thumb|none|150px|Pignone mod.43 type 2 - Anti-tank mine]]&lt;br /&gt;
[[file:Enlisted Pignone anti-tank mines.jpg|thumb|none|600px|Pignone anti-tank mines in game.]]&lt;br /&gt;
[[file:Enlisted Pignone anti-tank mines 2.jpg|thumb|none|600px|Pignone anti-tank mines in game.]]&lt;br /&gt;
&lt;br /&gt;
==POMZ-2 anti-personnel mine==&lt;br /&gt;
The [[POMZ-2 anti-personnel mine]]. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:POMZ-2M.jpg|thumb|none|150px|POMZ-2M anti-personnel mine]]&lt;br /&gt;
[[file:Enlisted POMZ-2 anti-personnel mine.jpg|thumb|none|600px|POMZ-2M anti-personnel mine in game.]]&lt;br /&gt;
[[file:Enlisted POMZ-2 anti-personnel mine 2.jpg|thumb|none|600px|POMZ-2M anti-personnel mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-1 smoke grenade==&lt;br /&gt;
The [[RDG-1 smoke grenade]]. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:RDG-1 Diagram.jpg|thumb|none|150px|RDG-1 smoke grenade]]&lt;br /&gt;
[[file:Enlisted RDG-1 smoke grenade 1.jpg|thumb|none|600px|RDG-1 smoke grenade in game.]]&lt;br /&gt;
[[file:Enlisted RDG-1 smoke grenade 2.jpg|thumb|none|600px|RDG-1 smoke grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
The [[RGD-33 stick grenade]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Rgd-33russianfrag mp.jpg|thumb|none|150px|RGD-33 stick grenade]]&lt;br /&gt;
[[file:Enlisted RGD-33 stick grenade 2.jpg|thumb|none|600px|RGD-33 stick grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==Shitotsubakurai==&lt;br /&gt;
The [[Shitotsubakurai]]. Weapon available for unlocking in the Campaign in Pacific for the Axis. It is an anti-tank suicide mine. After pressing the shot, we turn on the &amp;quot;charge&amp;quot; mode, the character starts to run faster while shouting &amp;quot;Banzai&amp;quot;. After the mine comes into contact with the tank, it explodes immediately, destroying the tank and the soldier.&lt;br /&gt;
[[file:Lunge Mine.jpg|thumb|none|150px|Shitotsubakurai - anti-tank mine]]&lt;br /&gt;
[[file:Enlisted Shitotsubakurai 1.jpg|thumb|none|600px|Shitotsubakurai in game.]]&lt;br /&gt;
&lt;br /&gt;
==SRCM Mod. 35 / Handgranate 328 (i)==&lt;br /&gt;
The [[SRCM Mod. 35]]. Weapon available for unlocking in the Campaign in Normandy and Tunisia for the Axis. In the game, the grenade is available for both the Italian and German armies. Originally called '''&amp;quot;SRCM Mod. 35&amp;quot;''' for Italians, in German the name of the grenade is '''&amp;quot;Handgranate 328 (i)&amp;quot;'''.&lt;br /&gt;
[[file:Italian Bomba a Mano Mod 35 SRCM.jpg|thumb|none|150px|SRCM Mod. 35]]&lt;br /&gt;
[[file:Enlisted SRCM Mod. 35 Handgranate 328 (i) 1.jpg|thumb|none|600px|SRCM Mod. 35 in game.]]&lt;br /&gt;
[[file:Enlisted SRCM Mod. 35 Handgranate 328 (i) 2.jpg|thumb|none|600px|SRCM Mod. 35 in game.]]&lt;br /&gt;
&lt;br /&gt;
==SRCM Mod. 35 FI==&lt;br /&gt;
The [[SRCM Mod. 35 FI]]. Weapon available for unlocking in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Italian Bomba a Mano Mod 35 SRCM FI.jpg|thumb|none|150px|SRCM Mod. 35 FI Incendiary Smoke grenade.]]&lt;br /&gt;
[[file:Enlisted SRCM Mod. 35 FI 1.jpg|thumb|none|600px|SRCM Mod. 35 FI in game.]]&lt;br /&gt;
[[file:Enlisted SRCM Mod. 35 FI 2.jpg|thumb|none|600px|SRCM Mod. 35 FI in game.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Stalingrad for the Axis.&lt;br /&gt;
[[file:SMine35.jpg|thumb|none|150px|S-Mine]]&lt;br /&gt;
[[file:Enlisted S-Mine.jpg|thumb|none|600px|S-Mine in game.]]&lt;br /&gt;
[[file:Enlisted S-Mine 2.jpg|thumb|none|600px|S-Mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 35 (Stahl)==&lt;br /&gt;
The [[Tellermine 35 (Stahl)]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Stalingrad for the Axis.&lt;br /&gt;
[[file:Normal tmi-35.jpg|thumb|none|150px|Tellermine 35 (Stahl)]]&lt;br /&gt;
[[file:Enlisted Tellermine 35.jpg|thumb|none|600px|Tellermine 35 (Stahl) in game.]]&lt;br /&gt;
[[file:Enlisted Tellermine 35 2.jpg|thumb|none|600px|Tellermine 35 (Stahl) in game.]]&lt;br /&gt;
&lt;br /&gt;
==TM-41 anti-tank mine==&lt;br /&gt;
The [[TM-41 anti-tank mine]]. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies. &lt;br /&gt;
[[file:TM-41 Mine.jpg|thumb|none|150px|Soviet TM-41 anti-tank mine]]&lt;br /&gt;
[[file:Enlisted TM-41 anti-tank mine 1.jpg|thumb|none|600px|TM-41 in game.]]&lt;br /&gt;
[[file:Enlisted TM-41 anti-tank mine 2.jpg|thumb|none|600px|TM-41 in game.]]&lt;br /&gt;
&lt;br /&gt;
==TNT==&lt;br /&gt;
Weapon available for unlocking in the Campaign in Stalingrad and Pacific for the Allies and Axis.&lt;br /&gt;
[[file:Enlisted tnt German.jpg|thumb|none|600px|TNT explosive charge for the German Army.]]&lt;br /&gt;
[[file:Enlisted tnt japan.jpg|thumb|none|600px|TNT explosive charge for the Japanese Army.]]&lt;br /&gt;
[[file:Enlisted tnt russian.jpg|thumb|none|600px|TNT explosive charge for the Russian Army.]]&lt;br /&gt;
[[file:Enlisted tnt usa.jpg|thumb|none|600px|TNT explosive charge for the US Army.]]&lt;br /&gt;
[[file:Enlisted tnt 2.jpg|thumb|none|600px|TNT charge detonator. It is identical for each faction.]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 anti-tank/ anti-personnel mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type 3 mine AT-AP.jpg|thumb|none|150px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
[[file:Enlisted Type 3 mine hold.jpg|thumb|none|600px|Type 3 anti-tank/ anti-personnel mine in game.]]&lt;br /&gt;
[[file:Enlisted Type 3 mine world.jpg|thumb|none|600px|Type 3 anti-tank/ anti-personnel mine in game.]]&lt;br /&gt;
&lt;br /&gt;
==Type 91 Incendiary grenade==&lt;br /&gt;
The [[Type 91 Incendiary grenade]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type 91 Incendiary grenade.jpg|thumb|none|150px|Type 91 Incendiary grenade]]&lt;br /&gt;
[[file:Enlisted Type 91 Incendiary grenade 1.jpg|thumb|none|600px|Type 91 Incendiary grenade in game.]]&lt;br /&gt;
[[file:Enlisted Type 91 Incendiary grenade 2.jpg|thumb|none|600px|Type 91 Incendiary grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==Type 93 Landmine==&lt;br /&gt;
The [[Type 93 Landmine]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type93mine.jpg|thumb|none|150px|Type 93 Landmine]]&lt;br /&gt;
[[file:Enlisted Type 93 Landmine hold.jpg|thumb|none|600px|Type 93 Landmine in game.]]&lt;br /&gt;
[[file:Enlisted Type 93 Landmine world.jpg|thumb|none|600px|Type 93 Landmine in game.]]&lt;br /&gt;
&lt;br /&gt;
==Type 94 Smoke Candle==&lt;br /&gt;
The [[Type 94 Smoke Candle]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Japanese-type94smokegrenade.jpg|thumb|none|150px|Type 94 Smoke Candle]]&lt;br /&gt;
[[file:Enlisted Type 94 Smoke grenade 1.jpg|thumb|none|600px|Type 94 Smoke Candle in game.]]&lt;br /&gt;
[[file:Enlisted Type 94 Smoke grenade 2.jpg|thumb|none|600px|Type 94 Smoke Candle in game.]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 hand grenade==&lt;br /&gt;
The [[Type 97 hand grenade]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 hand grenade]]&lt;br /&gt;
[[file:Enlisted Type 97 Hand grenade 1.jpg|thumb|none|600px|Type 97 hand grenade in game.]]&lt;br /&gt;
[[file:Enlisted Type 97 Hand grenade 2.jpg|thumb|none|600px|Type 97 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==Vaudagna B4 anti-personnel mine==&lt;br /&gt;
The [[Vaudagna B4 anti-personnel mine]]. Weapon available for unlocking in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Vaudagna B4.jpg|thumb|none|150px|Vaudagna B4 anti-personnel mine]]&lt;br /&gt;
[[file:Enlisted Vaudagna B4 anti-personnel mine.jpg|thumb|none|600px|Vaudagna B4 anti-personnel mine.]]&lt;br /&gt;
[[file:Enlisted Vaudagna B4 anti-personnel mine 2.jpg|thumb|none|600px|Vaudagna B4 anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
=Mortars=&lt;br /&gt;
==BM-41 Mortar==&lt;br /&gt;
The [[BM-37 Mortar|BM-41]]. Weapon available for unlocking in the Campaign in Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:Mortar BM-41.jpg|thumb|none|150px|Soviet 82mm BM-41]]&lt;br /&gt;
[[file:Enlisted BM-41 Mortar hold.jpg|thumb|none|600px|Holding a BM-41.]]&lt;br /&gt;
[[file:Enlisted BM-41 Mortar rel.jpg|thumb|none|600px|Reloading a  BM-41.]]&lt;br /&gt;
[[file:Enlisted BM-41 Mortar world.jpg|thumb|none|600px|The soldier holds the BM-41.]]&lt;br /&gt;
&lt;br /&gt;
==Granatwerfer 36 Mortar==&lt;br /&gt;
The [[Granatwerfer 36 Mortar]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin, Tunisia and Stalingrad for the Axis.&lt;br /&gt;
[[file:5cm-granatwerfer-36.jpg|thumb|none|150px|5-cm leichter Granatwerfer 36 Mortar]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 36 Mortar 1.jpg|thumb|none|600px|Holding a Granatwerfer 36 Mortar.]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 36 Mortar 2.jpg|thumb|none|600px|Reloading a  Granatwerfer 36 Mortar.]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 36 world.jpg|thumb|none|600px|The soldier holds the Granatwerfer 36.]]&lt;br /&gt;
&lt;br /&gt;
==Granatwerfer 42 Mortar==&lt;br /&gt;
The [[Granatwerfer 42 Mortar]]. Weapon available for unlocking in the Campaign in Berlin and Stalingrad for the Axis.&lt;br /&gt;
[[file:GermanMortar.jpg|thumb|none|150px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 42 Mortar hold.jpg|thumb|none|600px|Holding a Granatwerfer 42 Mortar.]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 42 Mortar rel.jpg|thumb|none|600px|Reloading a Granatwerfer 42 Mortar.]]&lt;br /&gt;
[[file:Enlisted Granatwerfer 42 Mortar world.jpg|thumb|none|600px|The soldier holds the Granatwerfer 42 Mortar.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Mortar==&lt;br /&gt;
The [[M2 Mortar]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:M2Mortar60mm.jpg|thumb|none|150px|M2 Mortar - 60mm]]&lt;br /&gt;
[[file:Enlisted M2 Mortar hold.jpg|thumb|none|600px|Holding a M2 Mortar.]]&lt;br /&gt;
[[file:Enlisted M2 Mortar rel.jpg|thumb|none|600px|Reloading a M2 Mortar.]]&lt;br /&gt;
[[file:Enlisted M2 Mortar world.jpg|thumb|none|600px|The soldier holds the M2 Mortar]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance SBML 2 inch Mortar==&lt;br /&gt;
The [[Ordnance SBML 2 inch Mortar]]. Weapon available for unlocking in the Campaign in Normandy, Tunisia and Pacific for the Allies.&lt;br /&gt;
[[file:2inch Mortar.jpg|thumb|none|150px|Ordnance SBML 2 inch Mortar - 2 inch (50.8 mm)]]&lt;br /&gt;
[[file:Enlisted Ordnance SBML 2 inch Mortar hold.jpg|thumb|none|600px|Holding a Ordnance SBML 2 inch Mortar.]]&lt;br /&gt;
[[file:Enlisted Ordnance SBML 2 inch Mortar rel.jpg|thumb|none|600px|Reloading a  Ordnance SBML 2 inch Mortar.]]&lt;br /&gt;
[[file:Enlisted Ordnance SBML 2 inch Mortar world.jpg|thumb|none|600px|The soldier holds the Ordnance SBML 2 inch Mortar.]]&lt;br /&gt;
&lt;br /&gt;
==RM-38 Mortar==&lt;br /&gt;
The [[RM-38 Mortar]]. Weapon available for unlocking in the Campaign in Moscow and Berlin for the Allies.&lt;br /&gt;
[[file:50mm Mortar M1938.jpg|thumb|none|150px|Soviet 50-mm RM-38 Mortar]]&lt;br /&gt;
[[file:Enlisted RM-38 Mortar hold.jpg|thumb|none|600px|Holding a RM-38 Mortar.]]&lt;br /&gt;
[[file:Enlisted RM-38 Mortar rel.jpg|thumb|none|600px|Reloading a RM-38 Mortar.]]&lt;br /&gt;
[[file:Enlisted RM-38 Mortar world.jpg|thumb|none|600px|The soldier holds the RM-38 Mortar.]]&lt;br /&gt;
&lt;br /&gt;
==RM-40 Mortar==&lt;br /&gt;
The [[RM-38 Mortar|RM-40 Mortar]]. Weapon available for unlocking in the Campaign in Moscow and Stalingrad for the Allies.&lt;br /&gt;
[[file:RM40 Mortar.jpg|thumb|none|150px|Soviet 50-mm RM-40 Mortar]]&lt;br /&gt;
[[file:Enlisted RM-40 Mortar hold.jpg|thumb|none|600px|Holding a RM-40 Mortar.]]&lt;br /&gt;
[[file:Enlisted RM-40 Mortar rel.jpg|thumb|none|600px|Reloading a RM-40 Mortar.]]&lt;br /&gt;
[[file:Enlisted RM-40 Mortar world.jpg|thumb|none|600px|The soldier holds the RM-40 Mortar.]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 &amp;quot;Knee Mortar&amp;quot;==&lt;br /&gt;
The [[Type 89 &amp;quot;Knee Mortar&amp;quot;]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type89KneeMortar.jpg|thumb|none|150px|Type 89 &amp;quot;Knee Mortar&amp;quot; - 50mm]]&lt;br /&gt;
[[file:Enlisted Type 89 Knee Mortar hold.jpg|thumb|none|600px|Holding a Type 89 &amp;quot;Knee Mortar&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted Type 89 Knee Mortar rel.jpg|thumb|none|600px|Reloading a Type 89 &amp;quot;Knee Mortar&amp;quot;.]]&lt;br /&gt;
[[file:Enlisted Type 89 Knee Mortar world.jpg|thumb|none|600px|The soldier holds the Type 89 &amp;quot;Knee Mortar&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Flammenwerfer 35==&lt;br /&gt;
The [[Flammenwerfer 35]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Tunisia for the Axis.&lt;br /&gt;
[[file:Flammenwerfer41-05.jpg|thumb|none|150px|Flammenwerfer 35 flamethrower]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 35 hold.jpg|thumb|none|600px|Flammenwerfer 35 in hands.]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 35 shoot.jpg|thumb|none|600px|Shooting with the Flammenwerfer 35.]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 35 world.jpg|thumb|none|600px|The soldier holds the Flammenwerfer 35.]]&lt;br /&gt;
&lt;br /&gt;
==Flammenwerfer 41==&lt;br /&gt;
The [[Flammenwerfer 41]]. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Stalingrad for the Axis.&lt;br /&gt;
[[file:Flammenwerfer 41.jpg|thumb|none|150px|Flammenwerfer mit Strahlpatrone 41. This variant is distinguished from the first model by the second tube mounted on the flame wand.]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 41 1.jpg|thumb|none|600px|Flammenwerfer 41 in hands.]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 41 2.jpg|thumb|none|600px|Shooting with the Flammenwerfer 41.]]&lt;br /&gt;
[[file:Enlisted Flammenwerfer 41 3.jpg|thumb|none|600px|The soldier holds the Flammenwerfer 41.]]&lt;br /&gt;
&lt;br /&gt;
==Lanciafiamme Modello 35 Flamethrower==&lt;br /&gt;
The [[Lanciafiamme Modello 35 Flamethrower]]. Premium weapon to buy in the Campaign in Tunisia for the Axis.&lt;br /&gt;
[[file:Lanciaflamme Spalleggiabile Model 35.jpg|thumb|none|150px|Lanciafiamme Modello 35 Flamethrower]]&lt;br /&gt;
[[file:Enlisted Lanciafiamme Modello 35 Flamethrower 1.jpg|thumb|none|600px|Lanciafiamme Modello 35 Flamethrower in hands.]]&lt;br /&gt;
[[file:Enlisted Lanciafiamme Modello 35 Flamethrower 2.jpg|thumb|none|600px|Shooting with the Lanciafiamme Modello 35 Flamethrower.]]&lt;br /&gt;
[[file:Enlisted Lanciafiamme Modello 35 Flamethrower world 1.jpg|thumb|none|600px|The soldier holds the Lanciafiamme Modello 35 Flamethrower.]]&lt;br /&gt;
[[file:Enlisted Lanciafiamme Modello 35 Flamethrower world 2.jpg|thumb|none|600px|Both sides of the Lanciafiamme Modello 35 Flamethrower on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Flamethrower==&lt;br /&gt;
The [[M1 Flamethrower]]. Weapon available for unlocking in the Campaign in Normandy and Tunisia for the Allies.&lt;br /&gt;
[[file:M1A1 Flamethrower.JPG|thumb|none|150px|M1A1 Flamethrower]]&lt;br /&gt;
[[file:Enlisted M1 Flamethrower hold.jpg|thumb|none|600px|M1 Flamethrower in hands.]]&lt;br /&gt;
[[file:Enlisted M1 Flamethrower shoot.jpg|thumb|none|600px|Shooting with the M1 Flamethrower.]]&lt;br /&gt;
[[file:Enlisted M1 Flamethrower world.jpg|thumb|none|600px|The soldier holds the M1 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Flamethrower==&lt;br /&gt;
The [[M1 Flamethrower|M1A1 Flamethrower]]. Weapon available for unlocking in the Campaign in Pacific for the Allies.&lt;br /&gt;
[[file:M1A1 Flamethrower.JPG|thumb|none|150px|M1A1 Flamethrower]]&lt;br /&gt;
[[file:Enlisted M1A1 Flamethrower hold.jpg|thumb|none|600px|Holding a M1A1 Flamethrower.]]&lt;br /&gt;
[[file:Enlisted M1A1 Flamethrower shoot.jpg|thumb|none|600px|Shooting with the M1A1 Flamethrower.]]&lt;br /&gt;
[[file:Enlisted M1A1 Flamethrower world.jpg|thumb|none|600px|The soldier holds the M1A1 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]]. Weapon available for unlocking in the Campaign in Normandy and Pacific for the Allies.&lt;br /&gt;
[[file:M2-2FlameAth.jpg|thumb|none|150px|M2-2 flamethrower]]&lt;br /&gt;
[[file:Enlisted M2 Flamethrower hold.jpg|thumb|none|600px|M2 Flamethrower in hands.]]&lt;br /&gt;
[[file:Enlisted M2 Flamethrower shoot.jpg|thumb|none|600px|Shooting with the M2 Flamethrower.]]&lt;br /&gt;
[[file:Enlisted M2 Flamethrower world.jpg|thumb|none|600px|The soldier holds the M2 Flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Portable Flamethrower==&lt;br /&gt;
The [[No. 2 Portable Flamethrower]]. Premium weapon to buy in the Campaign in Tunisia for the Allies.&lt;br /&gt;
[[File:Flame1.JPG|thumb|none|150px|No. 2 Portable Flamethrower as used by British Airborne.]]&lt;br /&gt;
[[File:Enlisted No. 2 Portable Flamethrower 1.jpg|thumb|none|600px|The No. 2 Portable Flamethrower in first-person. Note how the safety lever is set to &amp;quot;safe&amp;quot;...]]&lt;br /&gt;
[[File:Enlisted No. 2 Portable Flamethrower 2.jpg|thumb|none|600px|...while the weapon's behavior is quite decidedly &amp;quot;fire&amp;quot;.]]&lt;br /&gt;
[[File:Enlisted No. 2 Portable Flamethrower world 1.jpg|thumb|none|600px|A third-person view of the No. 2; note that this soldier lacks the associated backpack, possibly because he's a &amp;quot;generic&amp;quot; soldier model rather than one explicitly meant to carry a flamethrower.]]&lt;br /&gt;
[[File:Enlisted No. 2 Portable Flamethrower world 2.jpg|thumb|none|600px|Both sides of the No. 2 Portable Flamethrower on the ground, as seen in the editor.]]&lt;br /&gt;
&lt;br /&gt;
==ROKS-2 flamethrowers==&lt;br /&gt;
The [[ROKS flamethrowers|ROKS-2 flamethrowers]]. Weapon available for unlocking in the Campaign in Moscow and Berlin for the Allies.&lt;br /&gt;
[[file:ROKS-2 flamethrower.jpg|thumb|none|150px|ROKS-2 flamethrower]]&lt;br /&gt;
[[file:Enlisted ROKS-2 1.jpg|thumb|none|600px|ROKS-2 in hands.]]&lt;br /&gt;
[[file:Enlisted ROKS-2 2.jpg|thumb|none|600px|Shooting with the ROKS-2.]]&lt;br /&gt;
[[file:Enlisted ROKS-2 3.jpg|thumb|none|600px|The soldier holds the ROKS-2.]]&lt;br /&gt;
&lt;br /&gt;
==ROKS-3 flamethrowers==&lt;br /&gt;
The [[ROKS flamethrowers|ROKS-3 flamethrowers]]. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.&lt;br /&gt;
[[file:Roks3.jpg|thumb|none|150px|ROKS-3 flamethrower]]&lt;br /&gt;
[[file:Enlisted ROKS-3 1.jpg|thumb|none|600px|ROKS-3 in hands.]]&lt;br /&gt;
[[file:Enlisted ROKS-3 2.jpg|thumb|none|600px|Shooting with the ROKS-3.]]&lt;br /&gt;
[[file:Enlisted ROKS-3 3.jpg|thumb|none|600px|The ROKS-3 on a soldier's back.]]&lt;br /&gt;
&lt;br /&gt;
==Type 93 Flamethrower==&lt;br /&gt;
The [[Type 93 / 100 Flamethrower|Type 93 Flamethrower]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type 93 Flamethrower.jpg|thumb|none|150px|Type 93 Flamethrower]]&lt;br /&gt;
[[file:Enlisted Type 93 Flamethrower 1.jpg|thumb|none|600px|Type 93 Flamethrower in hands.]]&lt;br /&gt;
[[file:Enlisted Type 93 Flamethrower 2.jpg|thumb|none|600px|Shooting with the Type 93 Flamethrower.]]&lt;br /&gt;
[[file:Enlisted Type 93 Flamethrower world.jpg|thumb|none|600px|The soldier holds the Type 93 Flamethrower.]]&lt;br /&gt;
[[file:Enlisted Type 93 Flamethrower world 2.jpg|thumb|none|600px|Both sides of the Type 93 Flamethrower on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100 Flamethrower==&lt;br /&gt;
The [[Type 93 / 100 Flamethrower|Type 100 Flamethrower]]. Weapon available for unlocking in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type100Flamethrower.jpg|thumb|none|150px|Type 100 Flamethrower]]&lt;br /&gt;
[[file:Enlisted Type 100 Flamethrower 1.jpg|thumb|none|600px|Type 100 Flamethrower in hands.]]&lt;br /&gt;
[[file:Enlisted Type 100 Flamethrower 2.jpg|thumb|none|600px|Shooting with the Type 100 Flamethrower.]]&lt;br /&gt;
[[file:Enlisted Type 100 Flamethrower 3.jpg|thumb|none|600px|The soldier holds the Type 100 Flamethrower.]]&lt;br /&gt;
[[file:Enlisted Type 100 Flamethrower 4.jpg|thumb|none|600px|Both sides of the Type 100 Flamethrower on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted: machine guns / cannons / launchers=&lt;br /&gt;
All weapons mounted in stationary turrets, tanks and airplanes. Used by the player and not useful.&lt;br /&gt;
&lt;br /&gt;
==Ampulomet Model 1941==&lt;br /&gt;
The [[Ampulomet Model 1941]]. Weapon can be built by an Engineer in the Campaign in Stalingrad for the Allies and Axis.&lt;br /&gt;
[[file:Ampulomet Model 1941.jpg|thumb|none|450px|Ampulomet Model 1941 - 125mm glass Ampoule]]&lt;br /&gt;
[[file:Enlisted Ampulomet Model 1941 1.jpg|thumb|none|600px|The Ampulomet Model 1941 in game.]]&lt;br /&gt;
[[file:Enlisted Ampulomet Model 1941 2.jpg|thumb|none|600px|The Ampulomet Model 1941 in game.]]&lt;br /&gt;
[[file:Enlisted Ampulomet Model 1941 3.jpg|thumb|none|600px|The Ampulomet Model 1941 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Berezin UBT==&lt;br /&gt;
The [[Berezin UB|Berezin UBT]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Berezin UBT.jpg|thumb|none|450px|Berezin UBT - 12.7x108mm (Turret version of UB with spade grips)]]&lt;br /&gt;
[[file:Enlisted Berezin UBT 11.jpg|thumb|none|600px|Berezin UBT in game.]]&lt;br /&gt;
[[file:Enlisted Berezin UBT 12.jpg|thumb|none|600px|Berezin UBT in game.]]&lt;br /&gt;
[[file:Enlisted ubt decor.jpg|thumb|none|600px|Berezin UBT on the ground. Currently, the weapon is available as Tank Decoration. It is not used by the player.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 37==&lt;br /&gt;
The [[Breda Modello 37]]. Mounted on the SPA-Viberti AS.42. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Bredam37.jpg|thumb|none|450px|Breda Modello 38 - 8x59mm RB Breda]]&lt;br /&gt;
[[file:Enlisted Breda Modello 37 1.jpg|thumb|none|600px|Breda Modello 37 in game.]]&lt;br /&gt;
[[file:Enlisted Breda Modello 37 2.jpg|thumb|none|600px|Breda Modello 37 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 38==&lt;br /&gt;
The [[Breda Modello 38]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:Breda38.jpg|thumb|none|450px|Breda Modello 38 - 8x59mm RB Breda]]&lt;br /&gt;
[[file:Enlisted Breda Modello 38 1.jpg|thumb|none|600px|Breda Modello 38 in game.]]&lt;br /&gt;
[[file:Enlisted Breda Modello 38 2.jpg|thumb|none|600px|Breda Modello 38 in game.]]&lt;br /&gt;
[[file:Enlisted Breda Modello 38 3.jpg|thumb|none|600px|Breda Modello 38 in game.]]&lt;br /&gt;
[[file:Enlisted Breda Modello 38 4.jpg|thumb|none|600px|Both sides of the Breda Modello 38 on the ground. View from the editor.]]&lt;br /&gt;
&lt;br /&gt;
==Breda-SAFAT machine gun==&lt;br /&gt;
The [[Breda-SAFAT machine gun|Breda-SAFAT machine gun]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:12.7mmBreda-SAFAT.jpg|thumb|none|450px|Breda-SAFAT machine gun - 12.7x81mmSR]]&lt;br /&gt;
[[file:Enlisted safat 12.7 S.M.79 1.jpg|thumb|none|600px|Breda-SAFAT machine gun in game.]]&lt;br /&gt;
[[file:Enlisted safat 12.7 S.M.79 2.jpg|thumb|none|600px|Breda-SAFAT machine gun in game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda-SAFAT light machine gun==&lt;br /&gt;
The [[Breda-SAFAT machine gun|Breda-SAFAT light machine gun]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Breda-SAFATlightmg.jpg|thumb|none|450px|Breda-SAFAT light machine gun - 7.7x56mmR]]&lt;br /&gt;
[[file:Enlisted Breda-SAFAT light machine gun 1.jpg|thumb|none|600px|Breda-SAFAT light machine gun in game.]]&lt;br /&gt;
[[file:Enlisted Breda-SAFAT light machine gun 2.jpg|thumb|none|600px|Breda-SAFAT light machine gun in game.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk2==&lt;br /&gt;
The [[Bren gun|Bren Mk2]] is mounted on a WD Big 4 motorcycle in the Tunisian campaign.&lt;br /&gt;
[[file:Bren mk2.jpg|thumb|none|450px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[file:Enlisted Bren Mk2 stacjonarny 1.jpg|thumb|none|600px|Bren Mk2 in game.]]&lt;br /&gt;
[[file:Enlisted Bren Mk2 stacjonarny 2.jpg|thumb|none|600px|Bren Mk2 in game.]]&lt;br /&gt;
[[file:Enlisted Bren Mk2 stacjonarny 3.jpg|thumb|none|600px|Bren Mk2 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
The [[Browning_M2#Browning_M2_Aircraft|Browning M2 Aircraft]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[file:Enlisted M2 aircraft 6.jpg|thumb|none|600px|Browning M2 Aircraft in game.]]&lt;br /&gt;
[[file:Enlisted M2 aircraft 3.jpg|thumb|none|600px|Browning M2 Aircraft in game.]]&lt;br /&gt;
[[file:Enlisted M2 aircraft 4.jpg|thumb|none|600px|Browning M2 Aircraft in game.]]&lt;br /&gt;
[[file:Enlisted M2 aircraft 5.jpg|thumb|none|600px|Browning M2 Aircraft in game.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Heavy Barrel==&lt;br /&gt;
The [[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2 Heavy Barrel]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:BrowningM2 plain.jpg|thumb|none|450px|Browning M2 Heavy Barrel - .50 BMG]]&lt;br /&gt;
[[file:Enlisted Browning M2 Heavy Barrel 1.jpg|thumb|none|600px|Browning M2 Heavy Barrel in game.]]&lt;br /&gt;
[[file:Enlisted Browning M2 Heavy Barrel 2.jpg|thumb|none|600px|Browning M2 Heavy Barrel in game.]]&lt;br /&gt;
[[file:Enlisted Browning M2 Heavy Barrel 3.jpg|thumb|none|600px|Browning M2 Heavy Barrel mounted on the &amp;quot;Abrams&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The [[Browning_M1919#Browning_M1919A4|Browning M1919A4]]. Weapon can be built by an Engineer in the Campaign in Normandy, Tunisia and Pacific for the Allies. Weapon is mounted on some tanks in the Campaign. Also mounted on the WLA motorcycle in Campania, Tunisia.&lt;br /&gt;
[[file:M1919A4.jpg|thumb|none|450px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 5.jpg|thumb|none|600px|Browning M1919A4 in game.]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 6.jpg|thumb|none|600px|Browning M1919A4 in game.]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 7.jpg|thumb|none|600px|Browning M1919A4 in game.]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 1.jpg|thumb|none|600px|Browning M1919A4 in game.]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 2.jpg|thumb|none|600px|Browning M1919A4 in game.]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 3.jpg|thumb|none|600px|Browning M1919A4 in game.]]&lt;br /&gt;
[[file:Enlisted Browning M1919A4 4.jpg|thumb|none|600px|Browning M1919A4 in game.]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
The [[DShK heavy machine gun]]. Weapon is mounted on some tanks in the Campaign&lt;br /&gt;
[[file:DShK original.jpg|thumb|none|450px|DShK - 12.7x108mm]]&lt;br /&gt;
[[file:Enlisted DShK 1.jpg|thumb|none|600px|DShK in game.]]&lt;br /&gt;
[[file:Enlisted DShK 2.jpg|thumb|none|600px|DShK in game.]]&lt;br /&gt;
&lt;br /&gt;
==Goryunov SG-43 Machine Gun==&lt;br /&gt;
The [[Goryunov SG-43 Machine Gun]]. Currently, the weapon is available as Tank Decoration. It is not used by the player.&lt;br /&gt;
[[file:GoryunovSG43MachineGun.jpg|thumb|none|450px|Goryunov SG-43 Machine Gun - 7.62x54mm R]].&lt;br /&gt;
[[file:Enlisted Goryunov SG-43 decor.jpg|thumb|none|600px|Goryunov SG-43 Machine Gun on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Aircraft==&lt;br /&gt;
The [[Lewis_Gun#Aircraft_Mounted|ewis Aircraft]]. Weapon is mounted on some planes in the Campaign&lt;br /&gt;
[[file:Rafmachinegunlewis3.jpg|thumb|none|450px|Aircraft mounted Lewis Gun with 47-round magazine - .303 British]]&lt;br /&gt;
[[file:Enlisted Lewis Aircraft SM79 1.jpg|thumb|none|600px|Lewis Aircraft in game.]]&lt;br /&gt;
[[file:Enlisted Lewis Aircraft SM79 2.jpg|thumb|none|600px|Lewis Aircraft in game.]]&lt;br /&gt;
&lt;br /&gt;
==M240C==&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240C]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021. Mounted on the &amp;quot;Abrams&amp;quot; tank.&lt;br /&gt;
[[file:M240C.jpg|thumb|none|450px|M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Enlisted M240D 1.jpg|thumb|none|600px|M240C in game.]]&lt;br /&gt;
[[file:Enlisted M240D 2.jpg|thumb|none|600px|M240C in game.]]&lt;br /&gt;
&lt;br /&gt;
==MAC 1934==&lt;br /&gt;
The [[MAC 1934]]. Weapon is mounted on some planes in the Campaign&lt;br /&gt;
[[file:MAC 1934 (1).jpg|thumb|none|450px|MAC 1934 - 7.5x54mm French]]&lt;br /&gt;
[[file:Enlisted MAC 1934 1.jpg|thumb|none|600px|MAC 1934 in game.]]&lt;br /&gt;
[[file:Enlisted MAC 1934 2.jpg|thumb|none|600px|MAC 1934 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
The [[Maxim M1910/30]] comes in two versions, with and without a protective plate. The protection plate variant can be built by a Russian engineer in Stalingrad. The variant without a protective plate can be built by a Russian engineer in all campaigns involving the Russians.&lt;br /&gt;
[[file:Maxim M1910 30.jpg|thumb|none|450px|Russian Maxim M1910/30, post-1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR.]]&lt;br /&gt;
[[file:Enlisted Maxim M1910-30 4.jpg|thumb|none|600px|Maxim M1910/30 in game.]]&lt;br /&gt;
[[file:Enlisted Maxim M1910-30 5.jpg|thumb|none|600px|Maxim M1910/30 in game.]]&lt;br /&gt;
[[file:Enlisted MaximM1910-30 6.jpg|thumb|none|600px|Maxim M1910/30 in game.]]&lt;br /&gt;
[[file:Enlisted Maxim M1910-30 1.jpg|thumb|none|600px|Maxim M1910/30 in game.]]&lt;br /&gt;
[[file:Enlisted Maxim M1910-30 2.jpg|thumb|none|600px|Maxim M1910/30 in game.]]&lt;br /&gt;
[[file:Enlisted Maxim M1910-30 3.jpg|thumb|none|600px|Maxim M1910/30 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MG15==&lt;br /&gt;
The [[MG15]]. Weapon is mounted on some planes in the Campaign&lt;br /&gt;
[[file:MG15.jpg|thumb|none|450px|MG15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG15 1.jpg|thumb|none|600px|MG15 in game.]]&lt;br /&gt;
[[file:Enlisted MG15 2.jpg|thumb|none|600px|MG15 in game.]]&lt;br /&gt;
[[file:Enlisted MG15 3.jpg|thumb|none|600px|MG15 in game.]]&lt;br /&gt;
[[file:Enlisted MG15 4.jpg|thumb|none|600px|MG15 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]]. Weapon can be built by an Engineer in the Campaign in Moscow, Normandy, Berlin, Tunisia and Stalingrad for the Axis.&lt;br /&gt;
[[file:Mg-34.jpg|thumb|none|450px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:MG34 HMG with bipod and AA sight.jpg|thumb|none|450px|MG34 Panzerlauf with bipod and anti-aircraft sight - 7.92x57mm Mauser.]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 6.jpg|thumb|none|600px|Stationary MG34 in game.]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 7.jpg|thumb|none|600px|Stationary MG34 in game.]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 8.jpg|thumb|none|600px|Stationary MG34 in game.]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 1.jpg|thumb|none|600px|Stationary MG34 in game.]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 2.jpg|thumb|none|600px|Stationary MG34 in game.]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 3.jpg|thumb|none|600px|Stationary MG34 in game.]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 4.jpg|thumb|none|600px|Stationary MG34 in game.]]&lt;br /&gt;
[[file:Enlisted MG34 Stacjonarne 5.jpg|thumb|none|600px|Stationary MG34 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MG37(t)==&lt;br /&gt;
The [[ZB-53 / vz. 37|MG37(t)]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:ZB-53 machine gun no turret.jpg|thumb|none|450px|MG 37(t) - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG37(t) on Pz.38(t) 1.jpg|thumb|none|600px|MG 37(t) in game.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The stationary [[MG42#MG42|MG42]] can be found in almost every campaign especially in Normandy. One shot from bolt-action rifle is enough to destroy it.&lt;br /&gt;
[[file:Mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG42 Stacjonarne 1.jpg|thumb|none|600px|Stationary MG42 in game.]]&lt;br /&gt;
[[file:Enlisted MG42 Stacjonarne 2.jpg|thumb|none|600px|Stationary MG42 in game.]]&lt;br /&gt;
[[file:Enlisted MG42 Stacjonarne 3.jpg|thumb|none|600px|Stationary MG42 in game.]]&lt;br /&gt;
[[file:Enlisted MG42 Stacjonarne 4.jpg|thumb|none|600px|Stationary MG42 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MG81Z==&lt;br /&gt;
The [[MG81#MG_81Z|MG81Z]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Mg81 z.jpg|thumb|none|450px|MG81Z - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:Enlisted MG 81Z 1.jpg|thumb|none|600px|MG81Z in game.]]&lt;br /&gt;
[[file:Enlisted MG 81Z 2.jpg|thumb|none|600px|MG81Z in game.]]&lt;br /&gt;
[[file:Enlisted MG 81Z 3.jpg|thumb|none|600px|MG81Z in game.]]&lt;br /&gt;
[[file:Enlisted MG 81Z 4.jpg|thumb|none|600px|MG81Z in game.]]&lt;br /&gt;
&lt;br /&gt;
==MG131==&lt;br /&gt;
The [[MG131]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:MG 131.jpg|thumb|none|450px|MG131 - 13x64mm B]]&lt;br /&gt;
[[file:Enlisted MG131 1.jpg|thumb|none|600px|MG131 in game.]]&lt;br /&gt;
[[file:Enlisted MG131 2.jpg|thumb|none|600px|MG131 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MG151/20==&lt;br /&gt;
The [[MG 151 cannon|MG151/20]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Mg15120.jpg|thumb|none|450px|MG151/20 - 20x82mm]]&lt;br /&gt;
[[file:Enlisted MG 151 1.jpg|thumb|none|600px|MG151/20 in game.]]&lt;br /&gt;
[[file:Enlisted MG 151 2.jpg|thumb|none|600px|MG151/20 in game.]]&lt;br /&gt;
[[file:Enlisted MG 151 3.jpg|thumb|none|600px|MG151/20 in game.]]&lt;br /&gt;
[[file:Enlisted MG 151 4.jpg|thumb|none|600px|MG151/20 in game.]]&lt;br /&gt;
&lt;br /&gt;
==MG FF==&lt;br /&gt;
The [[MG FF cannon|MG FF]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:MGFFLRG.jpg|thumb|none|450px|MG FF - 20x80mmRB]]&lt;br /&gt;
[[file:Enlisted MG FF 1.jpg|thumb|none|600px|MG FF in game.]]&lt;br /&gt;
[[file:Enlisted MG FF 2.jpg|thumb|none|600px|MG FF in game.]]&lt;br /&gt;
&lt;br /&gt;
==NSV-T==&lt;br /&gt;
The [[NSV heavy machine gun|NSV-T]]. The first time is during the &amp;quot;Modern Conflict&amp;quot; event on November 18, 2021. Mounted on the &amp;quot;T80&amp;quot; tank.&lt;br /&gt;
[[file:NSVTMG.jpg|thumb|none|450px|NSV-T - 12.7x108mm]]&lt;br /&gt;
[[file:Enlisted NSVT 1.jpg|thumb|none|600px|NSV-T in game.]]&lt;br /&gt;
[[file:Enlisted NSVT 2.jpg|thumb|none|600px|NSV-T in game.]]&lt;br /&gt;
[[file:Enlisted NSVT 3.jpg|thumb|none|600px|NSV-T in game.]]&lt;br /&gt;
&lt;br /&gt;
==Shpitalny-Komaritski ShKAS==&lt;br /&gt;
The [[Shpitalny-Komaritski ShKAS]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:ShKAS.jpg|thumb|none|450px|Shpitalny-Komaritski ShKAS - 7.62x54mmR.]]&lt;br /&gt;
[[file:Enlisted Shpitalny-Komaritski ShKAS 1.jpg|thumb|none|600px|Shpitalny-Komaritski ShKAS in game.]]&lt;br /&gt;
[[file:Enlisted Shpitalny-Komaritski ShKAS 2.jpg|thumb|none|600px|Shpitalny-Komaritski ShKAS in game.]]&lt;br /&gt;
[[file:Enlisted Shpitalny-Komaritski ShKAS 3.jpg|thumb|none|600px|Shpitalny-Komaritski ShKAS in game.]]&lt;br /&gt;
[[file:Enlisted Shpitalny-Komaritski ShKAS 4.jpg|thumb|none|600px|Shpitalny-Komaritski ShKAS in game.]]&lt;br /&gt;
&lt;br /&gt;
==Type 92==&lt;br /&gt;
The [[Lewis_Gun#Type_92|Type 92]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Type 92 IJN.JPG|thumb|none|450px|Type 92 - 7.7x56mmR.]]&lt;br /&gt;
[[file:Enlisted Type 92 samolotowy 1.jpg|thumb|none|600px|Type 92 in game.]]&lt;br /&gt;
[[file:Enlisted Type 92 samolotowy 2.jpg|thumb|none|600px|Type 92 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Type 92 heavy machine gun==&lt;br /&gt;
The [[Type 92 heavy machine gun]]. Weapon can be built by an Engineer in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type 92 HMG.jpg|thumb|none|450px|Type 92 Heavy Machine Gun - 7.7x58mm SR]]&lt;br /&gt;
[[file:Enlisted Type 92 heavy machine gun 1.jpg|thumb|none|600px|Type 92 heavy machine gun in game.]]&lt;br /&gt;
[[file:Enlisted Type 92 heavy machine gun 2.jpg|thumb|none|600px|Type 92 heavy machine gun in game.]]&lt;br /&gt;
[[file:Enlisted Type 92 heavy machine gun 3.jpg|thumb|none|600px|Type 92 heavy machine gun in game.]]&lt;br /&gt;
&lt;br /&gt;
==Type 93 Heavy Machine Gun==&lt;br /&gt;
The [[Type 93 Heavy Machine Gun]]. Weapon can be built by an Engineer in the Campaign in Pacific for the Axis.&lt;br /&gt;
[[file:Type93HMG.jpg|thumb|none|450px|Type 93 Heavy Machine Gun - 13.2×99mm Hotchkiss]]&lt;br /&gt;
&lt;br /&gt;
==Type 97 tank machine gun==&lt;br /&gt;
The [[Type 97 tank machine gun]]. Weapon is mounted on some tanks in the Campaign.&lt;br /&gt;
[[file:Type 97 tank machine gun.jpg|thumb|none|450px|Type 97 tank machine gun - 7.7x58mm Arisaka. A characteristic feature of the tank version is the barrel cover and the scope mounted on the left side.]]&lt;br /&gt;
[[file:Enlisted Type 97 tank machine gun 1.jpg|thumb|none|600px|Type 97 tank machine gun in game.]]&lt;br /&gt;
[[file:Enlisted Type 97 tank machine gun 2.jpg|thumb|none|600px|Type 97 tank machine gun in game.]]&lt;br /&gt;
&lt;br /&gt;
==Type 99 Mark 1 cannon==&lt;br /&gt;
The [[Type 99 cannon|Type 99 Mark 1 Cannon]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Type 99-1.jpg|thumb|none|450px|Type 99 Mark 1, flexible configuration - 20x72mmRB.]]&lt;br /&gt;
[[file:Enlisted Type 99 Mark 1 canon 1.jpg|thumb|none|600px|Type 99 cannon in game.]]&lt;br /&gt;
[[file:Enlisted Type 99 Mark 1 canon 2.jpg|thumb|none|600px|Type 99 cannon in game.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers K==&lt;br /&gt;
The [[Vickers K machine gun]]. Weapon is mounted on some planes in the Campaign.&lt;br /&gt;
[[file:Vickersk.jpg|thumb|none|450px|Vickers K - .303 British]]&lt;br /&gt;
[[file:Enlisted vickers k 2.jpg|thumb|none|600px|Vickers K in game.]]&lt;br /&gt;
[[file:Enlisted vickers k 3.jpg|thumb|none|600px|Vickers K in game.]]&lt;br /&gt;
&lt;br /&gt;
=Anti-aircraft guns=&lt;br /&gt;
Stationary and mobile anti-aircraft guns.&lt;br /&gt;
&lt;br /&gt;
==2 cm Flakvierling 38==&lt;br /&gt;
The [[2cm_FlaK_38#Flakvierling_38|2 cm Flakvierling 38]] can be built by any of the engineers in any campaign.&lt;br /&gt;
[[file:Flak38.jpg|thumb|none|450px|2 cm Flakvierling 38 - 20x138mm B]]&lt;br /&gt;
[[file:Enlisted 2 cm Flakvierling 38 1.jpg|thumb|none|600px|2 cm Flakvierling 38 in game.]]&lt;br /&gt;
[[file:Enlisted 2 cm Flakvierling 38 2.jpg|thumb|none|600px|2 cm Flakvierling 38 in game.]]&lt;br /&gt;
[[file:Enlisted 2 cm Flakvierling 38 3.jpg|thumb|none|600px|2 cm Flakvierling 38 in game.]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Flak 18/36/37/43==&lt;br /&gt;
The [[3.7 cm Flak 18/36/37/43]]. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:3.7 cm Flak 36-37.jpg|thumb|none|450px|3.7 cm Flak 18/36/37/43 - 37 × 263B]]&lt;br /&gt;
[[file:Enlisted 3.7 cm Flak 36 1.jpg|thumb|none|600px|3.7 cm Flak 18/36/37/43 in game.]]&lt;br /&gt;
[[file:Enlisted 3.7 cm Flak 36 2.jpg|thumb|none|600px|3.7 cm Flak 18/36/37/43 in game.]]&lt;br /&gt;
[[file:Enlisted 3.7 cm Flak 36 3.jpg|thumb|none|600px|3.7 cm Flak 18/36/37/43 in game.]]&lt;br /&gt;
&lt;br /&gt;
==5-Inch/38 Caliber Naval Gun Single Open Mount==&lt;br /&gt;
The [[5-Inch/38 Caliber Naval Gun|5-Inch/38 Caliber Naval Gun Single Open Mount]].&lt;br /&gt;
[[file:5-inch nawal.jpg|thumb|none|450px|5-Inch/38 Caliber Naval Gun Single Open Mount - 127×680mmR]]&lt;br /&gt;
[[file:Enlisted 127 mm mark 32 1.jpg|thumb|none|600px|5-Inch/38 Caliber Naval Gun Single Open Mount in game.]]&lt;br /&gt;
[[file:Enlisted 127 mm mark 32 2.jpg|thumb|none|600px|5-Inch/38 Caliber Naval Gun Single Open Mount in game.]]&lt;br /&gt;
&lt;br /&gt;
==85 mm Air Defense Gun M1939 (52-K)==&lt;br /&gt;
The [[85 mm Air Defense Gun M1939 (52-K)]]. Can be found in Stalingrad.&lt;br /&gt;
[[file:85mm Air Defense Gun M1939 (52-K).jpg|thumb|none|450px|85mm Air Defense Gun M1939 (52-K) - 85x629mm R]]&lt;br /&gt;
[[file:Enlisted aa soviet canon.jpg|thumb|none|600px|85mm Air Defense Gun M1939 (52-K) in game.]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak 18/36/37/41==&lt;br /&gt;
The [[8.8 cm Flak 18/36/37/41]]. Weapons can be found in virtually every campaign. Cannot be used.&lt;br /&gt;
[[file:Flak18-36.jpg|thumb|none|450px|8.8 cm Flak 18/36/37/41 - 88x571mm R]]&lt;br /&gt;
[[file:Enlisted flak 18 1.jpg|thumb|none|600px|8.8 cm Flak 18/36/37/41 in game.]]&lt;br /&gt;
[[file:Enlisted flak 18 2.jpg|thumb|none|600px|8.8 cm Flak 18/36/37/41 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 35 cannon==&lt;br /&gt;
The [[Breda Modello 35 cannon]]. Mounted on the SPA-Viberti AS.42. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:Breda 20-65 anti-aircraft gun in Beijing.jpg|thumb|none|450px|Breda Modello 35 - 20×138mmB]]&lt;br /&gt;
[[file:Enlisted Breda Modello 35 1.jpg|thumb|none|600px|Breda Modello 35 in game.]]&lt;br /&gt;
[[file:Enlisted Breda Modello 35 2.jpg|thumb|none|600px|Breda Modello 35 in game.]]&lt;br /&gt;
[[file:Enlisted Breda Modello 35 3.jpg|thumb|none|600px|Breda Modello 35 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm L/60==&lt;br /&gt;
The [[Bofors 40mm|Bofors 40mm L/60]] mounted on Luftvärnsterrängdragbil m/40. Weapon available in the mission editor. It is not introduced directly into the game.&lt;br /&gt;
[[file:40mm bofors.jpg|thumb|none|450px|Bofors 40mm - 40x311mmR]]&lt;br /&gt;
[[file:Enlisted Bofors 40mm 1.jpg|thumb|none|600px|Bofors 40mm in game.]]&lt;br /&gt;
[[file:Enlisted Bofors 40mm 2.jpg|thumb|none|600px|Bofors 40mm in game.]]&lt;br /&gt;
[[file:Enlisted Bofors 40mm 3.jpg|thumb|none|600px|Bofors 40mm in game.]]&lt;br /&gt;
[[file:Enlisted Bofors 40mm 4.jpg|thumb|none|600px|Bofors 40mm in game.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm L/60 twin mounting==&lt;br /&gt;
The [[Bofors 40mm|Bofors 40mm L/60 twin mounting]].&lt;br /&gt;
[[file:BoforsTwin.jpg|thumb|none|450px|Bofors 40mm L/60 twin mounting - 40x311mmR]]&lt;br /&gt;
[[file:Enlisted Bofors 40mm L-60 twin mounting 1.jpg|thumb|none|600px|Bofors 40mm L/60 twin mounting in game.]]&lt;br /&gt;
[[file:Enlisted Bofors 40mm L-60 twin mounting 2.jpg|thumb|none|600px|Bofors 40mm L/60 twin mounting in game.]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon Mark 4 cannon==&lt;br /&gt;
The [[Oerlikon 20mm Cannon|Oerlikon Mark 4 cannon]].&lt;br /&gt;
[[file:20mm Oerlikon Cannon.jpg|thumb|none|450px|Oerlikon Mark 4 cannon - 40x311mmR]]&lt;br /&gt;
[[file:Enlisted Oerlikon 20mm Cannon 1.jpg|thumb|none|600px|Oerlikon Mark 4 cannon in game.]]&lt;br /&gt;
[[file:Enlisted Oerlikon 20mm Cannon 2.jpg|thumb|none|600px|Oerlikon Mark 4 cannon in game.]]&lt;br /&gt;
&lt;br /&gt;
==Type 89 12.7 cm/40 naval gun==&lt;br /&gt;
The [[Type 89 12.7 cm/40 naval gun]].&lt;br /&gt;
[[file:Type89navalgun.jpg|thumb|none|450px|Type 89 12.7 cm/40 naval gun - 127x580mm R]]&lt;br /&gt;
[[file:Enlisted Type 89 127mm naval gun 1.jpg|thumb|none|600px|Type 89 12.7 cm/40 naval gun in game.]]&lt;br /&gt;
[[file:Enlisted Type 89 127mm naval gun 2.jpg|thumb|none|600px|Type 89 12.7 cm/40 naval gun in game.]]&lt;br /&gt;
&lt;br /&gt;
==Type 96 25 mm AT/AA Gun Triple mount==&lt;br /&gt;
The [[Type 96 25 mm AT/AA Gun|Type 96 25 mm AT/AA Gun Triple mount]].&lt;br /&gt;
[[file:Type96AAGun.jpg|thumb|none|450px|Type 96 25 mm AT/AA Gun Triple mount - 25x163mm]]&lt;br /&gt;
[[file:Enlisted Type 96 25mm triple aa gun 1.jpg|thumb|none|600px|Type 96 25 mm AT/AA Gun Triple mount in game.]]&lt;br /&gt;
[[file:Enlisted Type 96 25mm triple aa gun 2.jpg|thumb|none|600px|Type 96 25 mm AT/AA Gun Triple mount in game.]]&lt;br /&gt;
&lt;br /&gt;
==Type 98 20mm cannon==&lt;br /&gt;
The [[Type 98 20mm cannon]] mounted on Ta-Se in Pacific for the Axis.&lt;br /&gt;
[[file:Type 98 20 mm AA machine cannon.jpg|thumb|none|450px|Type 98 20mm cannon - 20×142 mm]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 1.jpg|thumb|none|600px|Type 98 20mm cannon in game.]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 2.jpg|thumb|none|600px|Type 98 20mm cannon in game.]]&lt;br /&gt;
[[file:Enlisted Type 98 20mm 3.jpg|thumb|none|600px|Type 98 20mm cannon in game.]]&lt;br /&gt;
&lt;br /&gt;
=Anti-tank guns, Artillery, Howitzers=&lt;br /&gt;
All anti-tank guns. We do not include tank guns.&lt;br /&gt;
&lt;br /&gt;
==37 mm anti-tank gun M1930 (1-K)==&lt;br /&gt;
The [[37 mm anti-tank gun M1930 (1-K)]].&lt;br /&gt;
[[file:37 mm anti-tank gun M1930 (1-K).jpg|thumb|none|450px|37 mm anti-tank gun M1930 (1-K) - 37×257R]]&lt;br /&gt;
[[file:Enlisted soviet canon 3 1.jpg|thumb|none|600px|37 mm anti-tank gun M1930 (1-K) in game.]]&lt;br /&gt;
[[file:Enlisted soviet canon 3 2.jpg|thumb|none|600px|37 mm anti-tank gun M1930 (1-K) in game.]]&lt;br /&gt;
&lt;br /&gt;
==45 mm anti-tank gun M1937 (53-K)==&lt;br /&gt;
The [[45 mm anti-tank gun M1937 (53-K)]]. Weapon can be built by an Engineer in the Campaign in Moscow and Stalingrad for the Allies.&lt;br /&gt;
[[file:53-K.jpg|thumb|none|450px|45 mm anti-tank gun M1937 (53-K) - 45x310 mm R]]&lt;br /&gt;
[[file:Enlisted 45 mm anti-tank gun M1937 (53-K) 1.jpg|thumb|none|600px|45 mm anti-tank gun M1937 (53-K) in game.]]&lt;br /&gt;
[[file:Enlisted 45 mm anti-tank gun M1937 (53-K) 2.jpg|thumb|none|600px|45 mm anti-tank gun M1937 (53-K) in game.]]&lt;br /&gt;
[[file:Enlisted 45 mm anti-tank gun M1937 (53-K) 3.jpg|thumb|none|600px|45 mm anti-tank gun M1937 (53-K) in game.]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38==&lt;br /&gt;
The [[5 cm Pak 38]]. Weapon can be built by an Engineer in the Campaign in Moscow, Normandy, Tunisia and Stalingrad for the Axis.&lt;br /&gt;
[[file:5cm-PAK 38.jpg|thumb|none|450px|5 cm Pak 38 - 50x419mm R]]&lt;br /&gt;
[[file:Enlisted 5 cm Pak 38 1.jpg|thumb|none|600px|5 cm Pak 38 in game.]]&lt;br /&gt;
[[file:Enlisted 5 cm Pak 38 2.jpg|thumb|none|600px|5 cm Pak 38 in game.]]&lt;br /&gt;
[[file:Enlisted 5 cm Pak 38 3.jpg|thumb|none|600px|5 cm Pak 38 in game.]]&lt;br /&gt;
&lt;br /&gt;
==57mm M1==&lt;br /&gt;
The [[Ordnance QF 6-pounder|57mm M1]]. Weapon can be built by an Engineer in the Campaign in Normandy, Tunisia and Pacific for the Allies and Pacific for the Axis.&lt;br /&gt;
[[file:57-mm M1.jpg|thumb|none|450px|57mm M1 - 57×441 mm R]]&lt;br /&gt;
[[file:Enlisted 57mm M1 1.jpg|thumb|none|600px|57mm M1 in game.]]&lt;br /&gt;
[[file:Enlisted 57mm M1 2.jpg|thumb|none|600px|57mm M1 in game.]]&lt;br /&gt;
[[file:Enlisted 57mm M1 3.jpg|thumb|none|600px|57mm M1 in game.]]&lt;br /&gt;
&lt;br /&gt;
==7.5 cm Pak 40==&lt;br /&gt;
The [[7.5 cm Pak 40]]. Weapon can be built by an Engineer in the Campaign in Berlin for the Allies and Axis.&lt;br /&gt;
[[file:7,5 cm-Pak 40.jpg|thumb|none|450px|7.5 cm Pak 40 - 75x714mm R]]&lt;br /&gt;
[[file:Enlisted 7.5 cm Pak 40 1.jpg|thumb|none|600px|7.5 cm Pak 40 in game.]]&lt;br /&gt;
[[file:Enlisted 7.5 cm Pak 40 2.jpg|thumb|none|600px|7.5 cm Pak 40 in game.]]&lt;br /&gt;
[[file:Enlisted 7.5 cm Pak 40 3.jpg|thumb|none|600px|7.5 cm Pak 40 in game.]]&lt;br /&gt;
&lt;br /&gt;
==122 mm howitzer M1938 (M-30)==&lt;br /&gt;
The [[122 mm howitzer M1938 (M-30)]]. Can be found in the campaign Berlin.&lt;br /&gt;
[[file:Howitzer M1938.jpg|thumb|none|450px|122 mm howitzer M1938 (M-30) - 122 x 284mm .R]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 1.jpg|thumb|none|600px|122 mm howitzer M1938 (M-30) in game.]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 2.jpg|thumb|none|600px|122 mm howitzer M1938 (M-30) in game.]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 3.jpg|thumb|none|600px|122 mm howitzer M1938 (M-30) in game.]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 4.jpg|thumb|none|600px|122 mm howitzer M1938 (M-30) in game.]]&lt;br /&gt;
[[file:Enlisted 122 mm howitzer M1938 (M-30) 5.jpg|thumb|none|600px|122 mm howitzer M1938 (M-30) in game.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 18==&lt;br /&gt;
A [[21 cm Mörser 18]] is seen on the train on the &amp;quot;Seelow Heights&amp;quot; map.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|451px|21 cm Mörser 18 - 210 mm. '''Scheme''']]&lt;br /&gt;
[[file:Enlisted 21 cm Morser 18 1.jpg|thumb|none|600px|21 cm Mörser 18 in game.]]&lt;br /&gt;
[[file:Enlisted 21 cm Morser 18 2.jpg|thumb|none|600px|21 cm Mörser 18 in game.]]&lt;br /&gt;
[[file:Enlisted 21 cm Morser 18 3.jpg|thumb|none|600px|21 cm Mörser 18 in game.]]&lt;br /&gt;
[[file:Enlisted 21 cm Morser 18 4.jpg|thumb|none|600px|21 cm Mörser 18 in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Steyr_M1912&amp;diff=1537408</id>
		<title>Steyr M1912</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Steyr_M1912&amp;diff=1537408"/>
		<updated>2022-11-29T11:43:34Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Steyr M.1912/P.16 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SteyerHahn1913Pistol.jpg|thumb|right|400px|Steyr-Hahn M1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
The '''Steyr M1912''', also known as the '''Steyr M1911''' or the &amp;quot;Steyr-Hahn&amp;quot;, is an Austrian semi-automatic pistol developed in 1911 by Austrian weapons designer Karel Krnka. Initially and officially known as the Steyr M1911, the pistol was produced at the Österreichische Waffenfabrik Steyr arms factory in Austria for the civilian arms market and for export. The commercial Steyr M1911 may have an adjustable rear sight and stamp &amp;quot;OESTERR.WAFFENFABRIK STEYR M.1911 9m/m&amp;quot; on the left side of the slide. According to some sources, the Steyr M1911 pistol was adopted by Austro-Hungarian Army reserve units in 1912, under the name Repetierpistole M12 (according to other sources, the designation was &amp;quot;9mm Selbstiade Pistole M.12&amp;quot; instead).&lt;br /&gt;
&lt;br /&gt;
When the First World War began, the Austro-Hungarian Army experienced an acute shortage of pistols. As a result, Austria-Hungary made large orders of the Steyr pistol. The pistols were put into service with the designation &amp;quot;STEYR1912&amp;quot;, which could also contain another year, depending on the year of manufacture. With the collapse of the Austro-Hungarian Empire, production of the Steyr M1912 was discontinued in 1918. It is believed that about 250,000 Steyr pistols were produced. After the First World War, these pistols were in service with the armies of Poland, Hungary, Austria, Romania, Yugoslavia and Chile.&lt;br /&gt;
&lt;br /&gt;
After the German annexation of Austria in 1938, about 60,000 pistols were adapted to fire the standard German 9x19mm Parabellum ammo. In the Wehrmacht, such pistols received the designation Pistole 12 (Ö). They can be distinguished by their &amp;quot;08&amp;quot; marks and Nazi eagles. During the Second World War, these pistols were used by the German police and various occupation units.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1911 – 1918)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Calibers:''' 9x19mm, 9x23mm Steyr&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.6 lbs (1.2 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.5 in (21.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 5 in (12.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 8, 16 (P.16)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto, Semi-Auto/Full-Auto (P.16)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
'''The Steyr M1912 pistol has been seen in the following:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Bennie the Howl (Benya Krik)]]'' || [[Yuri Shumsky]] || Benya Krik || rowspan=2| || rowspan=2|1926&lt;br /&gt;
|-&lt;br /&gt;
| Nikolai Nademsky || Kol'ka Pakovskiy&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Blue Express]]'' ||  || Chinese workers ||  || 1929&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mountains on Fire]]'' || Luigi Serventi || Arthur Franchini  ||  || 1931&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dishonored]]'' || [[Marlene Dietrich]]  || Marie Kolverer aka spy X27 ||  || 1931&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Squadron No. 5 (Eskadrilya No. 5)]]'' || Yakov Zaslavsky || Col. Horn || rowspan=2| || rowspan=2|1939&lt;br /&gt;
|-&lt;br /&gt;
| || A German Communist&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elusive Jan (Neulovimyy Yan)]]'' || [[Kote Daushvili]] || A Gestapo agent || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bridge (Most), The (1942)|The Bridge (Most)]]'' || || A German officer || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outpost in the Mountains (Zastava v gorakh)]]'' || [[Vladimir Belokurov]] || Maj. Morrow || || 1953&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Secret of Two Oceans (Tayna dvukh okeanov)]]'' || [[Sergei Golovanov]] || Nikolay Gorelov || rowspan=4| || rowspan=4|1957&lt;br /&gt;
|-&lt;br /&gt;
| [[Igor Vladimirov]] || ''Starshina'' Andrey Skvoreshnya&lt;br /&gt;
|-&lt;br /&gt;
| [[Pavel Luspekaev]] || Lt. Kartsev&lt;br /&gt;
|-&lt;br /&gt;
| Vakhtang Ninua || Prof. Lordkipanidze&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the Count's Ruins (Na grafskikh razvalinakh)]]'' || [[Vladimir Soshalsky]] || Graf || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cruelty (Zhestokost)]]'' || [[Georgiy Yumatov]] || Veniamin Malyshev || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Everybody Go Home! (Tutti a casa)]]'' || || A German officer || || 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Good Soldier Schweik (Der brave Soldat Schwejk)]]'' || [[Hugo Gottschlich]] || ''Wachtmeister'' Flanderka || || 1960&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[So Darling So Deadly]]'' || [[Giuseppe Mattei]] || Benny  || || rowspan=&amp;quot;2&amp;quot;|1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Tony Kendall]] || Jo Walker ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Diamond Arm (Brilliantovaya Ruka)]]'' || || || Seen on the wall in the smugglers' den || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[You Are a Widow, Sir!]]'' || || || Hanging on the wall || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Fistful of Dynamite]]'' ||   || The Mexican police officer ||   || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legend of the Living Dead (Legenda o živých mrtvých)]]'' || [[Rudolf Jurda]] || Kurt Klein || The 4th part - entitled &amp;quot;Cesta smrti&amp;quot; || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[With Clean Hands (Cu mainile curate)]]'' || [[Dorin Dron]] || Scorțea || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Solaris]]'' || [[Donatas Banionis]] || Dr. Kris Kelvin || Chrome plated || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Telegram (Telegramma)]]'' || || || Chrome plated, seen in gun collection || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[At Home Among Strangers, Stranger at Home (Svoy sredi chuzhikh, chuzhoy sredi svoikh)]]'' || [[Nikita Mikhalkov]] || Brylov || Chrome plated || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Police Commissioner Accuses (Un comisar acuza)]]'' || [[Mircea Pascu]] || Tanasescu || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day That Shook the World, The|The Day That Shook the World]]'' ||  || Austro-Hungarian secret policeman ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Con Artists]]'' || || A gangster || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Am the Law (Il prefetto di ferro)]]''|||| The bandit ||||1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revenge (Revansa)]]'' || || Iron Guard legionnaires || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Signum Laudis]]'' || [[Jirí Kodet]] || 1st Lt. Kostolany || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fall of Italy, The (Pad Italije)|The Fall of Italy (Pad Italije)]]'' ||  || The partisan´s trophy || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Green Wagon (Zelyonyy Furgon) (1983)|The Green Wagon (Zelyonyy Furgon)]]'' || || A robber || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Inheritors (Die Erben)]]'' || John Ottwald || Günther || || 1983&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Shades of Fern (Stín kapradiny)]]'' || [[Marek Probosz]]  || Rudolf Aksamit || rowspan=2| ||rowspan=2| 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Zbigniew Suszynski]]  || Václav Kala&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Until the End (Až do konce)]]'' || [[Veronika Gajerová]]  || Karin Baumann ||  || 1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[H.M. Deserters (C.K. Dezerterzy)]]'' || [[Zbigniew Zapasiewicz]] || Capt. Wagner || rowspan=3| || rowspan=3|1986&lt;br /&gt;
|-&lt;br /&gt;
| [[Leon Niemczyk]] || Gendarme Sergeant&lt;br /&gt;
|-&lt;br /&gt;
| [[Marek Kondrat]] || Jan Kania&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World Knows Nothing, The (Svet nic neví)|The World Knows Nothing (Svet nic neví)]]'' || [[Emil Horváth]]  || Tomás Jakl ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Sherlock Holmes and the Leading Lady]]'' || [[Patrick Monckton]] || Laszlo Karparti || rowspan=2| || rowspan=2|1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Christopher Lee]] || Sherlock Holmes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Hold-Up (Nalyot)]]'' || [[Evgeniy Steblov]] || ''Militsiya'' Major Kondrat Philimonovich || rowspan=2| || rowspan=2|1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Leonard Sarkisov]] || Federico Henriques&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Canary Connection, The (Kanárská spojka)|The Canary Connection (Kanárská spojka)]]'' || [[Karel Zima]] || Police expert Vomáčka ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Michael Collins]]'' || [[Aidan Quinn]] || Harry Boland ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Capitaine Conan]]'' ||  || French soldier ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deserter´s Gold]]'' || [[Marek Kondrat]] || Jan Kania || A retro scene from ''H. M. Deserters'' || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Courier of Special Importance (Kurersky osoboy vazhnosti)]]'' || [[Vladimir Yavorsky]] || Jack Brown || Nickel plated and blued || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[King's Man, The|The King's Man]]''||[[Ralph Fiennes]]||Duke of Oxford||||2021&lt;br /&gt;
|=&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;320&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;70&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bors]]''  || [[Károly Gyulai]] || Ödön Lukács || &amp;quot;Hallo...Operator?&amp;quot; (S1E4) || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sinful People of Prague, The|The Sinful People of Prague]]'' || [[Josef Vinklár]] || Inspector Bouše || &amp;quot;Černé rukavice&amp;quot; (S1E5) || 1968-1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadows Disappear at Noon (Teni ischezayut v polden)]]'' || [[Anatoliy Solovyov]] || Philemon Kolesnikov || Ep.1; in holster || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Road to Calvary (Khozhdenie po mukam), The (1977)|The Road to Calvary (Khozhdenie po mukam)]]'' || [[Sergey Yakovlev]] || Mamont Dalskiy || Chrome plated; Ep.8 || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[And Quiet Flows the Don (Tikhiy Don) (2015)|And Quiet Flows the Don (Tikhiy Don)]]'' || || A Red commander || In holster || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Demon of the Revolution (Demon revolyutsii)]]'' || (uncredited) || The second hitman || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Mandalorian, The - Season 1|The Mandalorian]]'' ||[[Carl Weathers]]||Greef Karga||mocked up to look like a blaster || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield: 1918]]'' || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Men of War (Video Game)|Men of War]]'' || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle of Empires : 1914-1918]]'' || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Steyr M1912 ||  ||  2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;M1912&amp;quot; || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 1]]'' || &amp;quot;Repetierpistole M1912&amp;quot; ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]]'' || &amp;quot;Repetierpistole M1912&amp;quot; || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tannenberg]]'' || &amp;quot;Steyr M1912 Steyr-Hahn&amp;quot; || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Isonzo]]'' || &amp;quot;Steyr M1912 Steyr-Hahn&amp;quot; || || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Steyr M.1912/P.16=&lt;br /&gt;
[[File:SteyrM12_P.16.jpg|thumb|right|400px|Steyr M.1912/P.16 - 9x23mm]]&lt;br /&gt;
[[File:Steyr P16 Stock.jpg|thumb|right|400px|Steyr M.1912/P.16 with shoulder stock - 9x23mm]]&lt;br /&gt;
&lt;br /&gt;
In 1915, a full-auto modification of the Steyr M.12 was developed and produced in small quantities. It received the designation '''M.12/P16''' ('Model 1912, Patrone 16'). The automatic pistol was equipped with a fire selector, and an elongated magazine with a capacity of 16 rounds (still integral, requiring two clips of 8 rounds each for loading). A wooden buttstock-holster may be attached to the pistol grip.&lt;br /&gt;
&lt;br /&gt;
An even more bizarre variation of this design was introduced in 1917 under the designation &amp;quot;Doppelpistole M.12&amp;quot;, consisting of two M.12/P16 machine pistols tethered to a central buttstock. This configuration was experimental and was never adopted.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 1]]'' || &amp;quot;Maschinenpistole M1912/P.16&amp;quot; || Added in ''Turning Tides'' DLC; depicted with tangent rear sight || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;M1912/P16&amp;quot; || Machine pistol variant, with fixed shoulder stock  || 2016&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Steyr Mannlicher]] - A list of all firearms manufactured by Steyr Mannlicher. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1537407</id>
		<title>Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_1&amp;diff=1537407"/>
		<updated>2022-11-29T11:39:54Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Steyr M.12/P.16 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 1&lt;br /&gt;
|picture=Battlefield1.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= October 21, 2016&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 1''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and a main series installment in the popular ''[[Battlefield]]'' series. It is set in World War 1, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.&lt;br /&gt;
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Four DLCs are released: ''They Shall Not Pass'', focusing on the French Republic in WWI; ''In the Name of the Tsar'', focusing on the Russian Empire and the Russian Civil War; ''Turning Tides'', focusing on Naval and Amphibious Campaigns in WWI; and ''Apocalypse'', a DLC with the thematic focus of &amp;quot;the most infamous and grittiest battles of WWI&amp;quot;. Other contents are added in sporadic content drop updates.&lt;br /&gt;
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For the actual first entry in the ''Battlefield'' series, see ''[[Battlefield: 1942]]''.&lt;br /&gt;
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For the first WWI ''Battlefield'' game (not part of the ''Battlefield'' series due to it being a community-made mod), see ''[[Battlefield: 1918]]''.&lt;br /&gt;
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__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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=Overview=&lt;br /&gt;
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The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class is a general-purpose combatant with automatic or semi-automatic rifles (grouped under the &amp;quot;self-loading rifle&amp;quot; moniker), the Support class uses machine guns, and the Scout class uses bolt-action (plus one lever-action, one single-shot, and one semi-automatic converted bolt-action) rifles (in-game these are grouped together as &amp;quot;Single-Action Rifles&amp;quot;).&lt;br /&gt;
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There are also new vehicle-using &amp;quot;Tanker&amp;quot; and &amp;quot;Pilot&amp;quot; classes, both using pistol-carbines (or a sawed-off shotgun) and the former having a repair tool; these are automatically assigned when the player chooses to spawn in a fresh armored vehicle, naval destroyer, or airplane. The Tanker/Pilot primary weapons became available to the Assault and Support classes in June 2018 CTE, the two classes receiving access to some of the pistol carbine armaments. An additional vehicle class is the Cavalry, whose kit is provided when the player rides on a horse. The Cavalry primarily use melee weapons, but also have a Winchester Model 1895 for ranged effectiveness.&lt;br /&gt;
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Additional to the standard classes are Elite Classes, classes whose equipment kits are found on maps at strategic locations and can be picked up by players. They are a successor to the often underpowered Battle Pickups in ''Battlefield 4''. There are four Elite Classes: Flame Trooper, Sentry, Tank Hunter, and Trench Raider (who was added in the ''They Shall Not Pass'' DLC). The Flame Trooper wields the Wechselapparat M1917 flamethrower, the Sentry use either the MG 08/15 light machine gun or the Villar Perosa double-barreled submachine gun, the Tank Hunter wields the Mauser 1918 Tankgewehr, and the Trench Raider uses a trench raiding club as a primary weapon. All Elite Classes have additional equipment in addition to their primary weapons, and all wear body armor (of varying levels, the Sentry being the toughest) that grant them extra damage resistance. Flame Troopers appear in singleplayer campaign as enemies, while the Sentry kit is used by the player character Luca in the &amp;quot;Avanti Savoia!&amp;quot; campaign War Story.&lt;br /&gt;
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Clip-loaded weapons are all portrayed with detailed clip-by-clip reload animations and single-round reload animations, much like ''[[Red Orchestra 2: Heroes of Stalingrad]]'', and rifles often have a reload detail with the player's left hand covering the magazine when opening the action to stop the rounds from flying out. To prevent a scope attachment from blocking the magazine, all weapon scopes are side-mounted, even when real examples of the weapon had centrally-mounted scopes (e.g. on the scoped [[Gewehr 98]]). Not stopping with clip-loaded weapons, many other weapons in the game (especially DLC weapons) feature very unusual dynamic reloads seen in very few games, detailed in their individual sections.&lt;br /&gt;
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''Battlefield 1'' uses a system of weapon variants in place of weapon modifications like in previous ''Battlefield'' games. Instead of letting players freely customize their weapon attachments, each weapon has a number of variants each with pre-allocated attachments. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons, adjusting the direction of recoil control (for some weapons, this changes the model of the muzzle device; included styles are typically a Madsen-style flash hider by default, with a Cutts compensator or no device for the left/right options). Below is a list of common names referring to each variant.&lt;br /&gt;
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* Factory - Describes the weapon being light-weight, having fast movement speeds and ADS times. No attachments installed. &lt;br /&gt;
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* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or, in some some unique cases such as the [[Winchester Model 1895|Winchester 1895]], a caliber change. &lt;br /&gt;
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* Storm - Refers to the weapon having improved ADS accuracy, even when moving. Formerly called &amp;quot;Light Infantry&amp;quot; in the Alpha and Open Beta versions. &lt;br /&gt;
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* Optical - Attaches an optical Lens Sight for greater ADS accuracy. On some weapons, a vertical foregrip is also installed. The Lens Sight is based on the experimental Gibbs Magnifying Sights, tested by the British in small quantities and only on the Lee-Enfield rifles of the era.&lt;br /&gt;
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* Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod. The medium range optical sight in BF1 is based on the Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope.&lt;br /&gt;
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* Sniper - Applies to Scout rifles, equips them with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilized accuracy. Some medic rifles also support this variant, who get a weaker powered scope. The long range optical sight is based on the PPCo scope, while the lower-powered on is apparently the same scope just with the front and rear ends removed.&lt;br /&gt;
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* Backbored - Applies to shotguns; reduces recoil but increases damage drop-off. The name refers to a modification to the weapon's barrel where the barrel interior diameter is increased with tools. This lowers the barrel pressure and shortens the shot string, translating to reduced recoil in-game.&lt;br /&gt;
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* Hunter - Applies to shotguns; attaches a choke tightening shot spread for greater effective range. &lt;br /&gt;
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* Slug - Applies to shotguns that fire a single powerful slug instead of buckshot. Also applies the Lens Sight, excluding the Model 1900. Formerly called the &amp;quot;Heavy&amp;quot; variant in the Open Beta. &lt;br /&gt;
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* Extended - Extends the weapon's magazine; only the [[Browning Auto-5]] and [[Remington Model 8]] have this variant.&lt;br /&gt;
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* Low Weight - Applies to machine guns; identical to the &amp;quot;Factory&amp;quot; variant, having no attachments (other than a bipod), but possessing improved movement speed and ADS times. &lt;br /&gt;
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* Telescopic - Applies to machine guns; equipped with a bipod and a medium-range optical sight with a magnification range between 2.5x and 5x. &lt;br /&gt;
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* Suppressive - Applies to machine guns; increases the weapon's capacity, adds a bipod, and attaches a unique optical sight exclusive to Suppressive variants. The optical sight is based on the German Zielfernrohr 12 (ZF 12) sight.&lt;br /&gt;
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* Infantry - Applies to Scout weapons; only has iron sights, rather than optics.&lt;br /&gt;
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* Carbine - Applies to Scout weapons; removes the medium- or long-range telescopic sight in place of a short-range &amp;quot;Dot&amp;quot; sight with increased movement, ADS times and slightly better hip fire accuracy. &lt;br /&gt;
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* Defensive - Applies to the [[Standschütze Hellriegel 1915]] and [[Perino Machine Gun|Perino M1908]]. Adds a &amp;quot;Lens&amp;quot; sight to both, a bipod and extended magazine to the Hellriegel, and a tripod to the Perino.&lt;br /&gt;
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* Sweeper - Only available to the [[Winchester Model 1907]] and the [[Winchester M1897|M97 Trench Gun]]. In case of the 1907, it adds a foregrip and select-fire functionality, improving hip fire and close-range effectiveness, while the M97 shotgun gains a duckbill choke for greater horizontal shot dispersion, and fires more pellets per shot, with reduced damage per pellet. &lt;br /&gt;
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* Experimental - Applies only to the [[Bergmann MP18|MP18]], [[Steyr 1912|Steyr M.12/P.16]], and [[Springfield M1903]]. The MP 18 is locked to a three-round burst and gets a short-range lens sight and a 30-round stick mag; the Steyr M.12 gets locked to a faster two-round burst and receives lens sight; the M1903 receives a Pedersen device.&lt;br /&gt;
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* Patrol - A variant category added post-launch in the May 2018 &amp;quot;Weapons Crate&amp;quot; update. Applies to the [[Arisaka Type 38]], [[C96|M1917 Trench Carbine]], and [[Carcano Rifle Series|Carcano 1891 Carbine]], equipped with Medic-styled medium-powered scopes.&lt;br /&gt;
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In addition, taking a page from ''[[Battlefield Hardline]]'', each of the classes have their own class-exclusive sidearms.  However, there are also a small handful of all-class sidearms available.&lt;br /&gt;
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=Pistols=&lt;br /&gt;
It is worth noting that all pistols that should lock back on their last shot instead repeat the standard firing animation with the slide going forward, with the slide then magically locking back, though the speed of the animations makes it hard to notice without paying attention. All pistol hammers (with the exception of the Steyr M1912 and M1911 Extended) also never move, staying in the cocked position at all times.&lt;br /&gt;
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==Beretta M1915==&lt;br /&gt;
The [[Beretta M1915]] is available as one of the Support class's sidearms as the &amp;quot;Modello 1915.&amp;quot; Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class, with a fire rate of 450 RPM. &lt;br /&gt;
[[File:Beretta M1915.jpg|thumb|none|300px|Beretta M1915 - .32 ACP]]&lt;br /&gt;
[[File:BF1-ber15_1.jpg|thumb|600px|none|A British soldier holds the Beretta 1915.]]&lt;br /&gt;
[[File:BF1-ber15_2.jpg|thumb|600px|none|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1-ber15_3.jpg|thumb|600px|none|Reloading, note the preposterous sight of trigger discipline in World War I. Also note that the slide is locked back, which is impossible as the M1915 has no mechanism to lock the slide back besides a magazine cutout (i.e. the slide locks back on an empty magazine, but drops as soon as it is removed). The slide is also much too far back, with the front slide cutout being roughly where the ejection port ought to be; the magazine is also apparently modeled completely empty.]]&lt;br /&gt;
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==Borchardt C-93==&lt;br /&gt;
The [[Borchardt C-93]] is an available pistol that can be utilized by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire at 360 RPM. It does however possess one of the best hip fire ratings of all the pistols. The carbine version is available in the ''In the Name of the Tsar'' DLC for the Tanker/Pilot class.&lt;br /&gt;
[[Image:borchardtc93.jpg|thumb|400px|none|Borchardt C-93 - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1 Gamescom Trailer C93.jpg|thumb|600px|none|A German soldier holds the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_2.jpg|thumb|600px|none|Aiming the Borchardt.]]&lt;br /&gt;
[[Image:BF1_ C93_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
[[Image:BF1_ C93_4.jpg|thumb|600px|none|Chambering the pistol.]]&lt;br /&gt;
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===C-93 with shoulder stock===&lt;br /&gt;
A &amp;quot;Carbine&amp;quot; version of the C-93 with a suppressor and shoulder stock is available in the ''In the Name of the Tsar'' DLC as a sidearm for the Pilot and Tanker class. It is the first multiplayer weapon that uses the Maxim Silencer that was previously only present on certain weapons in the singleplayer mode. &lt;br /&gt;
[[Image:borchardtc93car.jpg|thumb|400px|none|Borchardt C-93 with shoulder stock holster - 7.65x25mm Borchardt]]&lt;br /&gt;
[[Image:BF1_ C93c_1.jpg|thumb|600px|none|Holding the C-93 &amp;quot;Carbine.&amp;quot; Note the Maxim Silencer.]]&lt;br /&gt;
[[Image:BF1_ C93c_2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BF1_ C93c_3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
[[Image:BF1_ C93c_4.jpg|thumb|600px|none|Chambering the C-93 variant.]]&lt;br /&gt;
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==Colt 1903 Hammerless==&lt;br /&gt;
A [[Colt 1903 Hammerless]] is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range. &lt;br /&gt;
[[Image:ColtM1903HammerlessWoodGrips.jpg|thumb|300px|none|Colt 1903 Hammerless with Colt Wood Grips - .32 ACP]]&lt;br /&gt;
[[File:BF1_colt1903_1.jpg|thumb|none|600px|An Assault Gunner holds the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_2.jpg|thumb|none|600px|Aiming the Colt.]]&lt;br /&gt;
[[File:BF1_colt1903_3.jpg|thumb|none|600px|Reloading. Note the inaccurate locked back slide despite the empty magazine being removed and replaced. However, as of the February 2017 patch, the animation was updated to properly depict the slide as remaining in battery after the last shot is fired.]]&lt;br /&gt;
[[File:BF1Colt1903reload.jpg|thumb|none|600px|Powerstroking the slide of the Hammerless, similar to the M1911.]]&lt;br /&gt;
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==Colt M1911/A1==&lt;br /&gt;
The &amp;quot;M1911&amp;quot; in the game is a hybrid with features of both the [[M1911]] and [[M1911A1]], the latter being anachronistic since the M1911A1 was not standardized until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range: the rate of fire is moderate, enforced by a 300 RPM firecap, and reload time is also moderate, but spread and recoil are more severe than other pistols. An all-class suppressed variant was added to the CTE for testing in June 2018.&lt;br /&gt;
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Following the announcement of ''[[Battlefield V]]'', multiple pre-order bonus weapon variants were added to the game, awarded to those who pre-ordered BFV. These weapon variants all represent interwar developments of the base weapons. The pre-order bonus variant for the M1911, despite being named M1911A1, is merely the base game hybrid M1911 with a reskin.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|300px|none|Pre-War Colt M1911A1 Pistol - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:BF1_M1911_hellfighter.jpg|thumb|none|600px|The Colt M1911 Hellfighter in-game. Note the suspicious lack of an extractor modeled at the rear of the slide in-game. This is present on all M1911 variants in-game.]]&lt;br /&gt;
[[File:BF1 M1911 Idle.jpg|thumb|none|600px|A M1911 with a two-toned finish, an in-game skin for the M1911 called &amp;quot;The Incarcerator,&amp;quot; rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.]]&lt;br /&gt;
[[File:BF1 M1911 ADS.jpg|thumb|none|600px|ADS.]]&lt;br /&gt;
[[File:BF1 M1911 mid-reload.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:M1911 empty reload.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:BF1M1911reload.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
[[File:BF1 M1911 (2).jpg|thumb|none|600px|Running with an M1911 equipped with the &amp;quot;Package From Home&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 M1911sil.jpg|thumb|none|600px|A British soldier holds his Colt with a silencer and &amp;quot;Care Package&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 M1911A1.jpg|thumb|none|600px|Dumping a magazine out of the &amp;quot;M1911A1.&amp;quot;]]&lt;br /&gt;
[[File:BF1 M1911 battlepack.jpg|thumb|none|600px|An M1911 is used to rather comically shoot the lock off of Superior battle packs in the short cutscene that plays when opening one.]]&lt;br /&gt;
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===Colt M1911/A1 &amp;quot;Extended&amp;quot;===&lt;br /&gt;
The &amp;quot;M1911 Extended&amp;quot; is a pistol-carbine variant of the [[Colt M1911]], uses by Tankers and Pilots. It is semi-automatic, has a capacity of 14+1 rounds, and is fitted with a wire-frame stock and Thompson-style foregrip (the same foregrip featured on Trench-variant weapons in the game). Initially, the weapon incorrectly functioned in double-action (the hammer even cycled), the slide didn't lock open on empty, and the sights didn't move with the slide; these issues were later fixed in a patch.&lt;br /&gt;
[[File:M1911 .38 Machine Pistol.jpg|thumb|none|400px|Colt M1911A1 machine pistol conversion - .38 Super. Similar to the one in the game, sans the compensator and automatic fire and with Thompson-style foregrip instead.]]&lt;br /&gt;
[[File:BF1 M1911ex_1.jpg|thumb|none|600px|Holding the M1911 Extended.]]&lt;br /&gt;
[[File:BF1 M1911ex_2.jpg|thumb|none|600px|Aiming. Note that this is a post-patch screenshot, hence the correct single-action operation.]]&lt;br /&gt;
[[File:BF1 M1911ex_3.jpg|thumb|none|600px|Reloading, which shows the wire stock.]]&lt;br /&gt;
[[File:BF1 M1911ex 4.jpg|thumb|none|600px|Tugging the slide to chamber the pistol.]]&lt;br /&gt;
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==FN M1903==&lt;br /&gt;
The [[FN Browning 1903|FN M1903]] is available by default alongside the M1911 and P08. Called the &amp;quot;Mle. 1903&amp;quot; in-game, it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result. It has a fire rate of 360 RPM.&lt;br /&gt;
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As a trivial note, the French &amp;quot;Mle.&amp;quot; name is interesting considering that neither the French nor the Belgians used this pistol, the Ottoman and Russian Empires did.&lt;br /&gt;
[[Image:Browning_1903.jpg|thumb|300px|none|FN Browning Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903 idle.jpg|thumb|none|600px|The FN 1903 in-game.]]&lt;br /&gt;
[[File:BF1 Browning 1903 ADS.jpg|thumb|none|600px|Aiming down the weapon's sights.]]&lt;br /&gt;
[[File:BF1 Browning 1903 mid-reload.jpg|thumb|none|600px|Pulling out the magazine by its heel release.]]&lt;br /&gt;
[[File:BF1 Browning 1903 empty reload.jpg|thumb|none|600px|The M1903 pistol, completely empty.]]&lt;br /&gt;
[[File:BF1 FN1903 (1).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:BF1 FN1903 (2).jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
[[File:BF1 Mle1903 20181111.jpg|thumb|none|600px|Lest we forget.]]&lt;br /&gt;
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===Mle. 1903 Extended=== &lt;br /&gt;
The ''They Shall Not Pass'' DLC adds the &amp;quot;Mle. 1903 Extended&amp;quot; for the Pilot and Tanker classes, with a stock and 10-round magazine.&lt;br /&gt;
[[Image:Browning_1903_stock.jpg|thumb|350px|none|FN Browning Model 1903 with shoulder stock holster - 9x20mm Browning Long]]&lt;br /&gt;
[[File:BF1 Browning 1903ex idle.jpg|thumb|none|600px|The FN 1903 Extended in-game.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex ADS.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1 Browning 1903ex re.jpg|thumb|none|600px|Reloading, which shows off the stock.]]&lt;br /&gt;
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==Frommer Stop==&lt;br /&gt;
The [[Frommer Stop]] is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1. &lt;br /&gt;
[[File:Frommer-Stop-Rightside.jpg|thumb|none|300px|Frommer Stop - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommer1.jpg|thumb|none|600px|A German soldier holds the Frommer Stop. Note the absence of a firing pin on the weapon model.]]&lt;br /&gt;
[[File:BF1_frommer2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommer3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1 Frommer.jpg|thumb|none|600px|Letting the slide go after pulling it back on an empty reload. Although in this specific frame, it looks like the Austro-Hungarian trooper is midway through performing the Desert Eagle's rare reload from ''Hardline''.]]&lt;br /&gt;
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===Frommer Stop Machine Pistol===&lt;br /&gt;
The fully-automatic lengthened-barreled variant of the [[Frommer Stop]] is available to the Assualt, Pilot, and Tanker classes as the &amp;quot;Frommer Stop Auto&amp;quot;. To better make use of its fully-automatic capability, it is fitted with an extended magazine, which has a correct capacity of 15 rounds.&lt;br /&gt;
[[File:Frommerstopautomaticmp.jpg|thumb|none|400px|Frommer Stop Machine Pistol - .380 ACP]]&lt;br /&gt;
[[File:BF1_frommerau1.jpg|thumb|none|600px|An American Tanker holds the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_frommerau3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
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==Kolibri Pistol==&lt;br /&gt;
The tiny [[Kolibri Pistol|Kolibri 2.7mm Pistol]] is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot. It has an incorrect magazine capacity of 7+1 rounds instead of 6+1: this is probably due to misinterpreting a ''Forgotten Weapons'' video about a Kolibri up for auction that came with seven rounds of ammunition.&lt;br /&gt;
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There is a humorous third-person &amp;quot;Easter Egg&amp;quot; reload that occasionally happens with the Kolibri: rather than reloading it, the player character will be shown patting the ground as if they have dropped it and can't find it.&lt;br /&gt;
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[[Image:Kolibri.jpg|thumb|none|325px|2mm Kolibri pistol with a US penny for scale - 2.7x9mm Kolibri]]&lt;br /&gt;
[[File:BF1-Kolibrimenu.jpg|thumb|none|600px|An Austrian medic in the customize menu wonders his choice of sidearms. The helmet that he is wearing is the Austrian Berndorfer ''Stahlhelm'', a slightly different variant of the German M16.]]&lt;br /&gt;
[[File:BF1_koli.jpg|thumb|none|600px|A scout realizes he has a Kolibri.]]&lt;br /&gt;
[[File:BF1_koli1.jpg|thumb|none|600px|Holding the pistol.]]&lt;br /&gt;
[[File:BF1_koli2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_koli3.jpg|thumb|none|600px|Catching of the empty magazine.]]&lt;br /&gt;
[[File:BF1_koli4.jpg|thumb|none|600px|Carefully moving the slide of the pistol with the &amp;quot;Mata Hari&amp;quot; skin.]]&lt;br /&gt;
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==Lancaster Howdah Pistol==&lt;br /&gt;
A Lancaster 4-barreled [[Howdah Pistol]] is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser, it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading. &lt;br /&gt;
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A unique variant, the &amp;quot;Howdah Sweeper&amp;quot; is also available either in a few of the single-player missions, and as an exclusive to DICE employees. As the name implies, it fires some type of shotgun shell and has a circular cross hair due to the pellet spread. This variant is also accessible to all players in the Community Test Environment.&lt;br /&gt;
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For 100% completion of the campaign &amp;quot;The Runner&amp;quot; the player will be awarded &amp;quot;Frontiersman&amp;quot;, a skin for the Howdah Pistol that is usable in Multiplayer.&lt;br /&gt;
[[Image:Lancasterone.jpg|thumb|none|350px|Lancaster 4-barrelled Howdah Pistol - .476 CF]]&lt;br /&gt;
[[File:BF1_howdah1.jpg|thumb|none|600px|A German soldier holds the pistol.]]&lt;br /&gt;
[[File:BF1_howdah2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_howdah3.jpg|thumb|none|600px|Reloading; showing off the empty barrels.]]&lt;br /&gt;
[[File:Frontiersman.jpg|thumb|none|600px|&amp;quot;Frontiersman&amp;quot; skin granted for 100% completion of &amp;quot;The Runner&amp;quot;.]]&lt;br /&gt;
[[File:BF1 Howdah (1).jpg|thumb|none|600px|Spinning the Howdah pistol in a gunslinger-like draw animation. This is very similar to another easter egg animation from DICE's previous title, [[Star_Wars_Battlefront#BlasTech_DL-44_Heavy_Blaster_Pistol_.28Mauser_C96.29|Star Wars Battlefront]], although the animation has a much higher chance of occurring in this game.]]&lt;br /&gt;
[[File:BF1 Howdah (2).jpg|thumb|none|600px|A British soldier, &amp;quot;fighting on the beaches&amp;quot;, stops and ejects some spent casings from his Howdah.]]&lt;br /&gt;
[[File:BF1 Howdah (3).jpg|thumb|none|600px|Inserting new rounds into the pistol. Note the ammunition appears to be .455 Webley Mk. VI rounds, which were only introduced in 1939, and these particular ones seem to be referenced from inert rounds. Also, note the two rounds already inserted have strike marks on their primers as if they have been fired.]]&lt;br /&gt;
[[File:BF1 Howdah (4).jpg|thumb|none|600px|A Royal Marine runs into the U-Boat pen in Zeebrugge with a camouflaged Howdah pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] pistol appears as a sidearm. A heavily engraved Luger P08 appears in the Red Baron Pack, which is included in the Early Enlister Deluxe Edition. It is a 4 shot kill at close range with a moderately fast rate of fire and good hip-fire accuracy. It holds 8 rounds plus one chambered. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BF1 Weapons P08.jpg|thumb|none|600px|A German pilot with a Luger P08.]]&lt;br /&gt;
[[File:BF1 Weapons P08 aim.jpg|thumb|none|600px|Aiming the Luger.]]&lt;br /&gt;
[[File:BF1 Weapons P08 reloading.jpg|thumb|none|600px|The Luger P08 being reloaded.]]&lt;br /&gt;
[[File:BF1-Early-Enlister.jpg|thumb|none|600px|Note that the second &amp;quot;Behemoth&amp;quot; is the [http://en.wikipedia.org/wiki/HMS_Iron_Duke_(1912) HMS ''Iron Duke''] or a ship of the same class, while the third is the WW1-era Russian / Soviet &amp;quot;rail cruiser&amp;quot; ''[http://warisboring.com/a-remarkable-armored-train-fought-its-way-across-eurasia-db3e3180b50c Zaamurets]'', later known as ''Polipanovtsi'', ''BP-4'', ''Lenin'', ''Orlik'' and ''Train No. 105''. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.]]&lt;br /&gt;
&lt;br /&gt;
===Luger Carbine/Luger LP08 &amp;quot;Artillery&amp;quot; Hybrid===&lt;br /&gt;
A hybrid of the rare [[Luger Carbine]] and the [[Luger LP08 &amp;quot;Artillery&amp;quot;]] appears as the &amp;quot;P08 Artillerie&amp;quot;. It is generally modeled after the Luger Carbine, but it also lacks a grip safety and chambered for 9x19mm Parabellum, which are features of the P08. It is used an ''Trommelmagazin 08'' snail drum magazine; although they were usualy made under 9x19, some rare/experimental under 7.65x21mm apparently also existed in reality. It is an available weapon for the Tanker and Pilot classes. Despite the increased barrel length it only inflicts marginally more damage at range than the standard Luger P08.&lt;br /&gt;
&lt;br /&gt;
An actual LP08 &amp;quot;Artillery&amp;quot; appears in some promotional art.&lt;br /&gt;
[[File:Luger Carbine Snail.jpg|thumb|none|450px|Luger Carbine with ''Trommelmagazin 08'' &amp;quot;snail&amp;quot; drum magazine and Lyman aperture sight on custom mount - 7.65x21mm Parabellum]]&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum%26Stock.jpg|thumb|none|450px|Luger LP08 &amp;quot;Artillery&amp;quot; with Trommelmagazin 08 and shoulder stock - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF1 LP08 Art_1.jpg|thumb|none|600px|A British pilot holds the Luger &amp;quot;P08 Artillerie&amp;quot;.]]&lt;br /&gt;
[[File:BF1 LP08 Art_2.jpg|thumb|none|600px|Aiming the pistol; the rear sight is that of a normal P08, rather than the special ones used on the Luger Carbine and the LP08 &amp;quot;Artillery&amp;quot;. The Luger Carbine rear sight does appear on [[Battlefield_V#Luger_Carbine|Battlefield V's version]], however.]]&lt;br /&gt;
[[File:BF1 LP08 Art_3.jpg|thumb|none|600px|Reloading a ''Trommelmagazin 08''.]]&lt;br /&gt;
[[File:BF1 P08 Artillery (1).jpg|thumb|none|600px|An earlier frame of the reload, showing off the 9x19mm round in the ''Trommelmagazin''.]]&lt;br /&gt;
[[File:BF1 P08 Artillery (2).jpg|thumb|none|600px|Chambering the &amp;quot;P08 Artillerie&amp;quot;.]]&lt;br /&gt;
[[File:BF1 LP08 Art.jpg|thumb|none|600px|Promotional art for the game. The German soldier on the right is holding an actual Luger LP08 &amp;quot;Artillery&amp;quot; model pistol. He also has an anachronistic [[M1903A3 Springfield]].]]&lt;br /&gt;
&lt;br /&gt;
==Mars Automatic Pistol==&lt;br /&gt;
The [[Mars Automatic Pistol]] is available for the Scout class. It has a 10-round magazine, and the files say it is chambered for 8.5mm Mars. It has high stopping power, however, the Gasser Revolver is the most powerful in terms of raw damage. The Mars sports decent hip-fire accuracy but has high recoil and a below-average rate of fire. &lt;br /&gt;
[[Image:Mars01.jpg|thumb|none|350px|Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars]]&lt;br /&gt;
[[File:BF1_mars_1.jpg|thumb|none|600px|A British sniper holds the Mars Pistol.]]&lt;br /&gt;
[[File:BF1_mars_2.jpg|thumb|none|600px|Aiming the Mars.]]&lt;br /&gt;
[[File:BF1_mars_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1 Mars.jpg|thumb|none|600px|Pulling the Mars' slide, although it appears the character's thumb is clipping into it.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
A [[Mauser C96]] is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly.&lt;br /&gt;
&lt;br /&gt;
On a non-empty reload, the bolt incorrectly slides back without any action from the player character (it should be noted that the C96 does not have a manual bolt hold-open, and the magazine follower functions as the bolt hold-open, meaning that the bolt should only ever lock back when the magazine is empty). The bolt is also manually cocked even when a clip is used, even though the C96 has a mechanism that automatically sends the bolt home when a stripper clip is removed.&lt;br /&gt;
&lt;br /&gt;
A version of the weapon available only to the DICE developers is the &amp;quot;Export&amp;quot; variant, chambered in 9x25mm Mauser Export, which deals more damage, but has noticeably more significant recoil.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Through Mud and Blood&amp;quot;, the player will be awarded &amp;quot;His Lordship&amp;quot;, a skin for the Mauser C96 that is usable in Multiplayer. &lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:BF1 C96 Idle.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:BF1 C96 ADS.jpg|thumb|none|600px|Aiming Down sights.]]&lt;br /&gt;
[[File:BF1 C96 recoil.jpg|thumb|none|600px|Mid-recoil. Note the spent casing ejecting from the gun.]]&lt;br /&gt;
[[File:C96 empty reload.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:BF1 C96 mid-reload.jpg|thumb|none|600px|Mid-reload, loading one round at a time. Originally, the bullet-by-bullet reload animation was not synced with the number of bullets loaded gameplay-wise, with every one round shown loaded translating to two rounds loaded gameplay-wise in the magazine. This was fixed in an update.]]&lt;br /&gt;
[[File:BF1 C96 (1).jpg|thumb|none|600px|Pulling the slide on C96 after trying to feed it anti-air balloons.]]&lt;br /&gt;
[[File:His Lordship.jpg|thumb|none|600px|&amp;quot;His Lordship&amp;quot; skin granted for 100% completion of &amp;quot;Through Mud and Blood.&amp;quot; Note the in-game model has the &amp;quot;new safety&amp;quot; without a hole in it, which was not seen on prewar models save for very early variants with the conical or large ring hammer, which had a short-travel safety without a hole.]]&lt;br /&gt;
[[FIle:BF1 C96suppressor.jpg|thumb|none|600px|Anzac runner Frederick Bishop overlooks the Dardanelles with a Maxim Silencer-equipped C96. It is also modeled with the C96 Carbine's 20-round magazine, but only ever holds 10 (the weapon holds 10 rounds when picked up and has nothing in reserve and has no methods to be resupplied).]]&lt;br /&gt;
&lt;br /&gt;
===C96 Carbine===&lt;br /&gt;
A carbine [[Mauser C96]] with a slab-sided receiver and an aperture rear sight appears as the default primary weapon for the Pilot and Tanker classes. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and only has a slightly higher muzzle velocity. &lt;br /&gt;
[[File:C96 Carbine.jpg|thumb|500px|none|Mauser C96 Carbine with slab-sided receiver and aperture rear sight - 7.63x25mm Mauser. The BF1 weapon appears to be modeled after this exact weapon, a Mauser C96 Carbine [https://www.icollector.com/Mauser-C96-Carbine_i11003933 listed on iCollector in 2011].]]&lt;br /&gt;
[[File:Mauser C96 20 Round.jpg|thumb|none|400px|Mauser C96 (early model) with 20-round fixed magazine]]&lt;br /&gt;
[[File:BF1 C96Carbine menu.jpg|thumb|none|600px|Mauser C96 Carbine in the customize menu.]]&lt;br /&gt;
[[File:BF1 C96Carbine1.jpg|thumb|none|600px|A German pilot holds the Mauser C96 Carbine. Note that this is absolutely ''not'' how to hold a C96 with a stock unless you do not want to be able to use your thumb for a while: the correct grip is to keep the right thumb on the right side of the weapon.]]&lt;br /&gt;
[[File:BF1 C96Carbine2.jpg|thumb|none|600px|Aiming the pistol carbine, through its non-standard aperture sights. The in-game aperture, like most video game aperture sights, has been greatly enlarged for gameplay purposes.]]&lt;br /&gt;
[[File:BF1 C96Carbine3.jpg|thumb|none|600px|Reloading a 10-round stripper clip. The reload is finished with a rack of the bolt from the right hand instead of the left as on the pistol version.]]&lt;br /&gt;
[[FIle:BF1 C96Carbinescope.jpg|thumb|none|600px|Zara holds a unique scoped Mauser C96 carbine.]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Trench Carbine===&lt;br /&gt;
The [[M1917 Trench Carbine]], a rare prototype 9mm Mauser C96 carbine variant (less than 100 guns produced)  with a 9.5-inch barrel and a massive 40-round detachable magazine produced by Mauser near the end of the war, appears in the ''Turning Tides'' DLC for the Assault class as a primary weapon. The real gun was supposed to compete with the ''Trommelmagazin''-equipped Luger as a trench raiding weapon, but was never adopted on cost grounds. A scoped version referred to as &amp;quot;M1917 Patrol Carbine&amp;quot; was added with the May 2018 update.&lt;br /&gt;
&lt;br /&gt;
In the files, the weapon's projectile was originally incorrectly named &amp;quot;Mauser763x25mm_Carbine&amp;quot;, despite the real gun only being made in 9x19mm Parabellum, however, this was corrected in a patch to &amp;quot;9x19mm_Semi&amp;quot;. Considering this name cannot actually be seen in-game, this is some impressive dedication to getting things right.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1917Trench.jpg|thumb|none|400px|Mauser M1917 Trench Carbine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF1 C96M17_1.jpg|thumb|none|600px|Holding the Trench Carbine. Note that this variant uses a hand position that is far less likely to result in a trip to the field hospital, though it should be noted that the M1917 has a redesigned pistol grip that already alleviated the hammering situation somewhat.]]&lt;br /&gt;
[[File:BF1 C96M17_2.jpg|thumb|none|600px|Aiming the M1917.]]&lt;br /&gt;
[[File:BF1 C96M17_3.jpg|thumb|none|600px|Reloading the carbine.]]&lt;br /&gt;
[[File:BF1 C96M17_4.jpg|thumb|none|600px|Releasing the slide.]]&lt;br /&gt;
[[File:BF1 C96M17_5.jpg|thumb|none|600px|The scoped Carbine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Pocket Pistol 1914==&lt;br /&gt;
The [[1914 Mauser Pocket Pistol]] is available as one of the Medic class's sidearms as the &amp;quot;Taschenpistole M1914&amp;quot; (which is German for &amp;quot;pocket pistol&amp;quot;). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots. &lt;br /&gt;
[[File:1914MauserPocket.jpg|thumb|none|300px|1914 Mauser Pocket Pistol - 7.65x17mmSR]]&lt;br /&gt;
[[File:BF1_taschen1.jpg|thumb|none|600px|A German medic holds the Mauser ''Taschenpistole M1914''.]]&lt;br /&gt;
[[File:BF1_taschen2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1_taschen3.jpg|thumb|none|600px|The empty pistol in his hand.]]&lt;br /&gt;
[[File:BF1_taschen4.jpg|thumb|none|600px|Inserting the new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] appears as a Support-exclusive sidearm, called the &amp;quot;Repetierpistole M1912&amp;quot; (some sources say that this designation is actually the designation of the machine pistol version seen below, i.e. Repetierpistole M1912/16). When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with a moderately fast rate of fire at 360 RPM.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:BF1_steyr1912_1.jpg|thumb|none|600px|Holding the Steyr M1912.]]&lt;br /&gt;
[[File:BF1_steyr1912_2.jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:BF1M1912open.jpg|thumb|none|600px|Pulling the slide back during a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1M1912ejecting.jpg|thumb|none|600px|Letting some happy little 9x23mm Steyr rounds go free. The number of ejected rounds corresponds to the number of remaining rounds in the magazine.]]&lt;br /&gt;
[[File:BF1M1912clip.jpg|thumb|none|600px|Inserting an 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1_steyr1912_3.jpg|thumb|none|600px|Thumbing in the cartridges.]]&lt;br /&gt;
[[File:BF1M1912releasing.jpg|thumb|none|600px|All rounds loaded, the character prepares to yank out the clip to release the slide.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr M.12/P.16===&lt;br /&gt;
The machine pistol version of the Steyr M.12, complete with 16-round extended magazine and buttstock, appears as an Assault-exclusive primary in the ''Turning Tides'' DLC, called the &amp;quot;Maschinenpistole M1912/P.16&amp;quot;. The fire selector that allows the weapon to fire fully-automatic is not actually present on the game model, meaning that the gun is essentially just a standard M.12 pistol with an extended magazine. Unlike the sidearm, the machine pistol is reloaded with both stripper clips and individual rounds; a reload from empty uses two stripper clips, while non-empty reloads without a multiple of eight load some individual rounds, like other clip-loaded guns in BF1. Although all of its animations were redone from scratch, it maintains the same details as the sidearm version (and was done by the same animator), such as releasing the safety every time the weapon is drawn, and correctly locking the slide open using the safety when reloading before the gun is empty. Also worth noting is that the player character uses their dominant thumb to press the slide release on empty reloads, but uses their offhand thumb to disengage the safety on non-empty reloads, which helps make the use of the slide catch vs the safety more obvious to the average player.&lt;br /&gt;
[[Image:Steyr P16 Stock.jpg|thumb|none|400px|Steyr-Hahn M1912 P.16 with shoulder stock - 9x23mm. The in-game weapon lacks the butt pad.]]&lt;br /&gt;
[[File:BF1_steyr1912p16_1.jpg|thumb|none|600px|Holding the Steyr 1912 P.16. Note that unlike the sidearm version, this version features tangent rear sights instead of fixed rear sights; these do exist for the Steyr 1912, but they weren't recorded to have been fitted to P.16 machine pistols.]]&lt;br /&gt;
[[File:BF1_steyr1912p16_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_steyr1912p16_3mid.jpg|thumb|none|600px|Performing a mid-reload.]]&lt;br /&gt;
[[File:BF1_steyr1912p16_3.jpg|thumb|none|600px|Reloading a 8-round stripper clip.]]&lt;br /&gt;
[[File:BF1 M1912P16 (1).jpg|thumb|none|600px|Locking the slide back on a partial reload.]]&lt;br /&gt;
[[File:BF1 M1912P16 (2).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
[[File:BF1_steyr1912p16ex1.jpg|thumb|none|600px|Holding the experimental variant.]]&lt;br /&gt;
[[File:BF1_steyr1912p16ex2.jpg|thumb|none|600px|Aiming down the lens sight.]]&lt;br /&gt;
[[File:BF1 M1912P16 (3).jpg|thumb|none|600px|Made uneasy by the rainstorm, an Austro-Hungarian soldier switches the safety off his fancy M1912 P.16.]]&lt;br /&gt;
[[File:BF1 M1912P16 (4).jpg|thumb|none|600px|Pulling out the last clip on an empty reload. Note that the weapon model appears to be missing the fire selector.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. Although it is also reloaded in what seems to be a rather unsafe manner (pulling the trigger to rotate the cylinder after each round is inserted), this is how the Bodeo is supposed to function; with the loading gate open, the hammer is disconnected from the trigger, allowing this faster method of reloading compared to other gate-loaded revolvers.&lt;br /&gt;
&lt;br /&gt;
A close inspection of the animations shows that the cylinder never rotates when firing.&lt;br /&gt;
[[File:Bodeo.jpg|thumb|none|300px|Bodeo Model 1889 Type II - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BF1_bodeo_1.jpg|thumb|none|600px|An Italian Arditi Scout holds the Bodeo revolver with &amp;quot;Swashbuckler&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1_bodeo_2.jpg|thumb|none|600px|Aiming the revolver.]]&lt;br /&gt;
[[File:BF1_bodeo_3.jpg|thumb|none|600px|Taking the guide rod...]]&lt;br /&gt;
[[File:BF1-Bodeo4.jpg|thumb|none|600px|... to eject a spent casing.]]&lt;br /&gt;
[[File:BF1-Bodeo5.jpg|thumb|none|600px|Inserting a single cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
Following the completion of a series of ''extremely'' elaborate Easter Eggs (spanning the entire support cycle of the game, including all 4 DLC packs), players were rewarded with a 7.5&amp;quot; &amp;quot;Cavalry&amp;quot;-barreled [[Colt Single Action Army]], dubbed the &amp;quot;Peacekeeper&amp;quot; in-game. It has ivory grips, a deep blued finish, and engravings with a silver inlay, most prominently a skull carved into the left recoil shield. Its damage is very high, more comparable to the Obrez than other revolvers. The player character fans the hammer when hip firing, allowing for automatic-in-gameplay firing like the Gasser.&lt;br /&gt;
&lt;br /&gt;
Notably, the Peacekeeper's reload animations show the player character first turning the cylinder clockwise, past the unfired rounds still in the cylinder, before starting the eject-reload-rotate clockwise routine. This is in contrast to the other gate-loaded revolvers in BF1 (and many other games), which immediately start the reload routine at the position the cylinder was in. This fixes the logical error present within the latter animation: because the cylinder rotates clockwise after firing, all the fired rounds are rotated clockwise, first into the ejection position, then past it. Therefore, performing the eject-reload-rotate clockwise routine immediately will actually miss most of the fired rounds, and eject a lot of unfired rounds.&lt;br /&gt;
&lt;br /&gt;
The Peacekeeper has a very flashy set of weapon animations, with the player character performing various elaborate tricks when drawing, reloading, or even just running with the gun out; this, coupled with the in-game description (&amp;quot;According to some, this is the greatest handgun ever made.&amp;quot;), and the dog tag unlocked alongside it (bearing the message &amp;quot;Tu Es Satis Bonus&amp;quot;, Latin for &amp;quot;You're Pretty Good&amp;quot;) solidifies the weapon as a reference to ''[[Metal Gear Solid 3]]''. Each of the six possible reload animations are individual animations with different weapon tricks, and account for the amount of ammunition remaining in the revolver during the indexing process (reloading after firing just one round doesn't involve the indexing and is just a simple eject-and-reload). The empty reload has the user ejecting all the fired rounds first before reloading all the rounds in one go instead of the typical eject-load repeat cycle.&lt;br /&gt;
[[File:Colt Single Action Army Cavalry.jpg|thumb|none|350px|Colt Single Action Army w/ 7.5&amp;quot; barrel - .45 Long Colt]]&lt;br /&gt;
[[File:BF1 Peacekeeper FP.jpg|thumb|600px|none|The soldier holds his arduously acquired Peacekeeper, his left hand ready to fan the weapon.]]&lt;br /&gt;
[[File:BF1 Peacekeeper Hipfire.jpg|thumb|600px|none|Hipfiring and fanning the revolver.]]&lt;br /&gt;
[[File:BF1 Peacekeeper ADS.jpg|thumb|600px|none|The sights of the revolver.]]&lt;br /&gt;
[[File:BF1 Peacekeeper ADS Fire.jpg|thumb|600px|none|Firing while aiming down sights.]]&lt;br /&gt;
[[File:BF1 Peacekeeper Reload Ejector.jpg|thumb|600px|none|Empty reload. The soldier lifts the revolver vertically and quickly works the ejector to eject all six fired rounds.]]&lt;br /&gt;
[[File:BF1 Peacekeeper Reload.jpg|thumb|600px|none|The soldier then quickly loads six rounds held in his right hand.]]&lt;br /&gt;
[[File:BF1 Peacekeeper Pause.jpg|thumb|600px|none|Idling with the revolver produces this idle inspect animation.]]&lt;br /&gt;
&lt;br /&gt;
==Gasser M1870==&lt;br /&gt;
The Austrian [[Gasser Revolvers|Gasser M1870]] revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favored by Austrian Stormtroopers. It fires in single action animation-wise but allows for automatic firing when not aiming down sights (i.e. holding down the fire key will repeatedly fire it), with the player character's thumb very quickly cocking the hammer back after every shot. More interestingly, the third-person animation shows the player character's left hand coming up to cock the hammer after every shot, an animation unique to this weapon. It is a pain to reload due to its loading gate system, and is, unlike the other revolvers, a very reliable two-hit kill weapon at medium distances.&lt;br /&gt;
[[Image:Gasser_M1870s.jpg|thumb|none|350px|Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser]]&lt;br /&gt;
[[File:BF1 Grasser idle.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:BF1 Grasser ADS.jpg|thumb|none|600px|Aiming the M1870.]]&lt;br /&gt;
[[File:BF1 Grasser reload.jpg|thumb|none|600px|Reloading, each round is loaded one by one. The player character also very quickly decocks the hammer at the start of the reload, a nice detail.]]&lt;br /&gt;
[[File:BF1 Gasser (1).jpg|thumb|none|600px|An Austrian stormtrooper runs up a mountain with an engraved Gasser in hand.]]&lt;br /&gt;
[[File:BF1 Gasser (2).jpg|thumb|none|600px|Ejecting a spent cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant_Revolver|Nagant M1895]] is available in the ''In the Name of the Tsar'' DLC as a sidearm for all infantry classes. It is used exclusively in single-action, which could either be a result of the Nagant's infamously heavy double-action trigger pull, or it could be to imply that the revolver in-game is actually a &amp;quot;Private's Model&amp;quot; Nagant, which looks identical to the standard version, and is in fact single-action only. When reloading with ammo remaining, it loads like any other gate-loaded revolver; however, if the weapon is empty the 7-round cylinder is removed entirely and replaced with another one.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Revolver - 7.62x38R Nagant. This example was dated 1939 manufacture and was a Wartime issued weapon. Note the angular front sight which was used from 1930s.]]&lt;br /&gt;
[[File:BF1-NagantRevolver.jpg|thumb|none|600px|The Nagant revolver in the customization menu, showing the anachronistic front sight; a rounded one would be more accurate for WWI. Note the aptly named &amp;quot;Rasputin&amp;quot; skin; there are also skins named &amp;quot;Émile&amp;quot; and &amp;quot;Léon,&amp;quot; the Nagant brothers who produced the revolver.]]&lt;br /&gt;
[[File:BF1_nagant1.jpg|thumb|none|600px|Holding the Nagant.]]&lt;br /&gt;
[[File:BF1_nagant2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_nagant4.jpg|thumb|none|600px|Ejecting a spent 7.62x38R shell.]]&lt;br /&gt;
[[File:BF1 NagantM1895 (1).jpg|thumb|none|600px|There are a few different animations for the non-empty reload, sometimes the player character will push out spent cartridges with their finger or shake one out, as seen here.]]&lt;br /&gt;
[[File:BF1 NagantM1895 (2).jpg|thumb|none|600px|Removing an empty cylinder from the M1895, note the guide rod is being taken with it.]]&lt;br /&gt;
[[File:BF1_nagant3.jpg|thumb|none|600px|Setting a new one in place.]]&lt;br /&gt;
[[File:BF1 NagantM1895 (3).jpg|thumb|none|600px|Reinserting the guide rod.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson No.3 Russian Model==&lt;br /&gt;
The [[Smith &amp;amp; Wesson No.3 Russian Model]] is available, simply called &amp;quot;No.3 Revolver&amp;quot;. It is based on the commercial version (note the missing trigger guard spur of the military model) and according to the in-game stats is chambered in .44 American (which is not wrong, since some of the commercial revolvers were chambered in this caliber). It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers, it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the only three top-break revolvers in the base game offering a much faster reload in comparison to other revolvers. It is also used by the &amp;quot;Trench Raider&amp;quot; elite class, which was added in the ''They Shall Not Pass'' DLC.&lt;br /&gt;
[[File:S&amp;amp;w russian commercial.jpg|thumb|none|350px|A rare commercial aka &amp;quot;civilian&amp;quot; verison of the Smith &amp;amp; Wesson No.3 Russian Model - .44 Russian]]&lt;br /&gt;
[[File:No. 3 Revolver Icon Color.jpg|thumb|none|350px|The world model of the No.3 Revolver.]]&lt;br /&gt;
[[File:BF1_smith1.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:BF1_smith2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_smith3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1 No3 (1).jpg|thumb|none|600px|Looking at the &amp;quot;Cathedral of Light&amp;quot; in ''Tsaritsyn'' with a No.3 revolver equipped with the &amp;quot;Package from Home&amp;quot; skin. This church is modeled after the Kronstadt Naval Cathedral located in St. Petersburg, while the multiplayer level takes place in what is now modern-day Volgograd.]]&lt;br /&gt;
[[File:BF1 No3 (2).jpg|thumb|none|600px|Cocking the No. 3's hammer.]]&lt;br /&gt;
[[File:BF1 No3 (3).jpg|thumb|none|600px|Ejecting the spent rounds; note the wafer-like moon clip holding the rounds together.]]&lt;br /&gt;
[[File:BF1 No3 (4).jpg|thumb|none|600px|Inserting another moon clip of .44 rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Webley RIC==&lt;br /&gt;
A [[Webley RIC]] revolver is available as one of the Support class's sidearms, under the name &amp;quot;Bull Dog Revolver&amp;quot; (a type of revolver the RIC is a member of). Like other revolvers, it is a 2 shot weapon at close range and is the fastest firing of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time. The in-game weapon's caliber is specified as .442 Webley in game files.&lt;br /&gt;
[[File:WebleyRIC.jpg|thumb|none|400px|Webley RIC No. 1 Second Pattern - .442 Webley]]&lt;br /&gt;
[[File:BF1 Bulldog Idle.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:Bulldog ADS.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:BF1 Bulldog reload.jpg|thumb|none|600px|Reloading, similar to the Gasser 1870.]]&lt;br /&gt;
[[File:BF1Bulldogejecting.jpg|thumb|none|600px|Another frame of the reload; tapping the ejector rod.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley Mk VI]] revolver appears in the ''Apocalypse'' DLC under the generic name of &amp;quot;Revolver Mk VI&amp;quot;.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]&lt;br /&gt;
[[File:BF1 Webley MkVI (1).jpg|thumb|none|600px|Securing the ruined church in the Passchendaele level.]]&lt;br /&gt;
[[File:BF1 Webley MkVI (2).jpg|thumb|none|600px|Iron sights of the Mk. VI.]]&lt;br /&gt;
[[File:BF1 Webley MkVI (3).jpg|thumb|none|600px|Opening up the Webley. The game keeps track of how many rounds have been fired and shows the correct number of fired and unfired rounds being ejected.]]&lt;br /&gt;
[[File:BF1 Webley MkVI (4).jpg|thumb|none|600px|Feeding more .455 rounds into the cylinder.]]&lt;br /&gt;
[[File:BF1 Webley MkVI (5).jpg|thumb|none|600px|Unlike its automatic cousin seen below, the player character manually closes the Mk. VI rather than flicking the revolver shut.]]&lt;br /&gt;
&lt;br /&gt;
==Webley-Fosbery Auto Revolver==&lt;br /&gt;
The [[Webley-Fosbery Automatic Revolver]] is shown being used by several tank crewmen during the campaign mission &amp;quot;Through Mud and Blood&amp;quot;. In multiplayer, it is one of the Medic class's sidearms, offering a high damage 2-shot kill at close range, with damage dropping off sharply at longer ranges, and a faster reload in comparison to other revolvers. It is called the &amp;quot;Auto Revolver&amp;quot; in multiplayer - which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&amp;amp;W No.3 Revolver, it reloads via a top break system and is thus able to replace all of its rounds at once.&lt;br /&gt;
&lt;br /&gt;
The Auto Revolver is named &amp;quot;Automatic Revolver .38&amp;quot; in singleplayer, but still holds 6 rounds instead of the 8 rounds capacity of the .38 ACP variant. Despite this, in the final cutscene of ''Through Mud and Blood'' Townsend fires eight shots from his Auto Revolver without reloading, the correct full capacity of the .38 variant.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Friends in High Places&amp;quot;, the player will be awarded &amp;quot;Straight Flush&amp;quot;, a skin for the Auto Revolver that is usable in Multiplayer. &lt;br /&gt;
[[File:Webley-Fosbery.jpg|thumb|none|350px|Webley-Fosbery Auto Revolver - .455 Webley]]&lt;br /&gt;
[[File:BF1 Auto Revolver idle.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:BF1 Auto Revolver ADS.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:BF1 Auto Revolver recoil.jpg|thumb|none|600px|Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which help rotate it to the next round]]&lt;br /&gt;
[[File:BF1 Auto Revolver reload.jpg|thumb|none|600px|Reload. Note the spent .455 casings ejecting out of the cylinder.]]&lt;br /&gt;
[[File:BF1 WebleyAuto (1).jpg|thumb|none|600px|Bringing up the speedloader.]]&lt;br /&gt;
[[File:BF1 WebleyAuto (2).jpg|thumb|none|600px|Inserting the fresh rounds into the cylinder.]]&lt;br /&gt;
[[File:BF1 WebleyAuto (3).jpg|thumb|none|600px|Closing the Webley-Fosbery. &amp;quot;.455 CORDITE ONLY&amp;quot; is inscribed just below the cylinder.]]&lt;br /&gt;
[[File:Straight Flush.jpg|thumb|none|600px|The &amp;quot;Straight Flush&amp;quot; skin granted for 100% completion of &amp;quot;Friends in High Places&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
Worth noting is that none of these weapons would have been called submachine guns in English at the time, because the term originated in 1921 as a description for the [[Thompson Submachine Gun]]; terms like &amp;quot;machine carbine&amp;quot; or &amp;quot;machine pistol&amp;quot; were used in Europe for such weapons right up to the Second World War. For other languages however, such as German, the corresponding term ''Maschinenpistole'' was invented during WWI and used to the modern day.&lt;br /&gt;
&lt;br /&gt;
The SMG category also includes the Steyr M.12/P.16 machine pistol, the Ribeyrolles 1918 (an automatic carbine using a proto-intermediate cartridge, designed as a light machine gun of sorts), the Chauchat-Ribeyrolles 1918 (a firing port weapon using rifle rounds which some sources say that the French did call a &amp;quot;submachine gun&amp;quot; by naming it a ''pistolet-mitrailleur''), and weirdly, the M1917 Trench Carbine, despite it not even being automatic.&lt;br /&gt;
&lt;br /&gt;
Like the machine guns, some of the large-capacity submachine guns (namely the Hellriegel and the Schwarzlose SMG) can overheat after being fired for too long.&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The [[Beretta M1918]] is available for the Assault class at rank 2. In-game, it is incorrectly depicted as a fully-automatic submachine gun, even though the real Beretta M1918 was a semi-automatic carbine. Presumably due to the continued existence of Beretta's name trademark, it is called the &amp;quot;Automatico M1918&amp;quot; in Battlefield 1.&lt;br /&gt;
&lt;br /&gt;
The M1918 has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop-off. Three variants exist for the weapon with pre-allocated attachments, &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot; and &amp;quot;Storm&amp;quot;. An Optical variant which uniquely had the lens sight mounted diagonally was initially planned (and can be seen in the official gameplay trailer), but was later scrapped for unknown reasons.&lt;br /&gt;
&lt;br /&gt;
The in-game model has a number of inaccuracies and oddities. The iron sights are mounted on the wrong side of the receiver (left instead of right). The default trigger position, visible in the weapon inspection screen, shows it to be retracted backwards, as if it is always pulled back. The cocking slot is depicted as being fully straight instead of having a 45° locking cam that was present in the real weapon, and the cocking handle is made of solid steel instead of wood. Its magazine release is incorrectly modelled. The bolt is not animated at all; in the Alpha and Beta stages, the bolt correctly reciprocated upon firing, but the release version of the bolt stays completely static, likely due to an animation error that was never fixed.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|450px|Beretta M1918 - 9mm Glisenti]]&lt;br /&gt;
[[File:Bf1-m1918_1.jpg|thumb|none|600px|A British soldier holds the submachine gun. The real M1918 magazine has a window on its back side, which is not modeled in-game.]]&lt;br /&gt;
[[File:Bf1-m1918_2.jpg|thumb|none|600px|A view through the M1918's default iron sights. The real M1918 has iron sights on the right, not the left.]]&lt;br /&gt;
[[File:BF1Automaticoaltads.jpg|thumb|none|600px|Aiming with the alternative aperture rear sight.]]&lt;br /&gt;
[[File:BF1Automaticoreload.jpg|thumb|none|600px|Removing a spent magazine.]]&lt;br /&gt;
[[File:Bf1-m1918_3.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:BF1Automaticocharging.jpg|thumb|none|600px|Cocking the Automatico.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18/I==&lt;br /&gt;
The [[Bergmann MP18]] is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available &amp;quot;Trench&amp;quot;, &amp;quot;Optical&amp;quot; and &amp;quot;Experimental&amp;quot;. The &amp;quot;Experimental&amp;quot; variant locks the weapon to a three-round burst and gives substantially greater long-range accuracy, and after the 2018 Easter update, it now feeds from a 30-round stick magazine to prevent having a leftover two rounds in a three-round burst fire weapon. This magazine appears to have been modeled after a rare Swiss-made 16-round Luger magazine from the 1910s ([https://www.landofborchardt.com/images/article/sehs/image037.jpg]). The &amp;quot;Factory&amp;quot; variant is available in the single-player.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|450px|Bergmann MP18 with 32 round ''Trommelmagazin 08'' - 9x19mm]]&lt;br /&gt;
[[File:bf1 c96 1.jpg|thumb|none|600px|A soldier with a Mauser C96, a Bergmann MP18, a [http://scrapironflotilla.tumblr.com/post/98780640376/scrapironflotilla-a-variety-of-first-world-war trench raiding club], and a rather displeased facial expression.]]&lt;br /&gt;
[[File:Bf1-mp18.jpg|thumb|none|600px|A soldier wields an MP18/I with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with bayonets in real life; bayonets are treated as an accessory for many weapons in the game.]]&lt;br /&gt;
[[File:Bf1-mp18_2.jpg|thumb|none|600px|Aiming the MP18. Note the loading lever position on the ''Trommelmagazin 08''. The loading lever on the real TM 08 turns as the magazine depletes, and has ammo count markers on the outer edge (shown in-game but obstructed by the rain and lighting here) marking the lever positions corresponding to the ammo count in the magazine. In-game, the loading lever shakes while shooting, but is otherwise static.]]&lt;br /&gt;
[[File:Bf1-mp18_3.jpg|thumb|none|600px|Reloading the submachine gun.]]&lt;br /&gt;
[[File:BF1MP18reload.jpg|thumb|none|600px|Inserting a new snail-drum magazine into the original &amp;quot;Experimental&amp;quot; variant (visually identical to the current &amp;quot;Optical&amp;quot; version), with an added camouflage skin.]]&lt;br /&gt;
[[File:BF1MP18charging.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[File:BF1 MP18 (1).jpg|thumb|none|600px|The new &amp;quot;Experimental&amp;quot; MP18/I, equipped with a 16-round magazine that somehow holds 30 rounds.]]&lt;br /&gt;
[[File:BF1 MP18 (2).jpg|thumb|none|600px|Sliding in the thirty-round Luger mag.]]&lt;br /&gt;
&lt;br /&gt;
== Schwarzlose submachine gun==&lt;br /&gt;
The obscure Schwarzlose submachine gun is available in the ''In the Name of the Tsar'' DLC for the Assault class, with Factory and Optical as its two variants. The real weapon, designed by German firearm designer Andreas Wilhelm Schwarzlose, famous for his [[Schwarzlose Machine Gun Model 07/12|Schwarzlose Machine Gun]], is based on the [[MG 08]] action, scaled down and rechambered for 9x19mm Parabellum. The weapon's feed mechanism was patented in 1902, and a presumed final design was patented in 1920. It was possible that some work-in-progress model was created during the WWI era. The single surviving gun is part of the collection of the weapon design department of the Tula State University in Russia. The first image below is from the Russian army's collection and shows a slight variation of the Tula weapon's stock with an oil bottle holder, indicating either the Tula gun is a different prototype or the same weapon with a new stock.&lt;br /&gt;
&lt;br /&gt;
The weapon uses a strange multi-column en-bloc clip which functions rather like the &amp;quot;squirrel cage&amp;quot; 50-round magazine of the [[Fiat-Revelli M14/35|Fiat-Revelli M1914]] machine gun, but without the spring-operated feed columns. The clip is inserted into the left side of the feeding box and has 10 columns of 8 rounds, each column essentially a stripper clip fixed to a backplate. These are indexed upwards by a rack mechanism within the gun rather than a spring follower, the clip being pulled across each time a column is emptied and ejected from the right side of the feeder box when the last round is fired. To balance out this ridiculously large capacity, the in-game gun will overheat after firing around 40 rounds sequentially.&lt;br /&gt;
&lt;br /&gt;
At the time of the game's development, information on the weapon is practically nonexistent on the English internet (for a long time even the weapon's real name is completely unknown, making &amp;quot;Maxim submachine gun&amp;quot; its common name). Details of the gun on the English internet appeared after BF1's release, when a Russian-only print made in 2016 by the Tula State Arms Museum was brought up in the English internet, which finally identified the model. Due to the limited info, the in-game depiction is partially based on speculation on DICE's part: the weapon is named in-game as the &amp;quot;SMG 08/18&amp;quot;, based on the [https://www.forgottenweapons.com/submachine-guns/experimental-german-0818-maxim-smg/ Forgotten Weapons] article which relates its design to the air-cooled MG 08 variant, the MG 08/18 (which was added to the game 2 DLCs later in the ''Apocalypse'' DLC). At release, it had a rate of fire of 450 RPM, but was later buffed to 770 RPM, with DICE providing the reasoning that its smaller caliber and scaled down MG 08 action implies a higher ROF than the original machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Maxim_smg.jpg|thumb|none|450px|Schwarzlose submachine gun (without the feed box and its integral front grip) - 9x19mm. Until the Tula example was discovered this was the only known image of the weapon, and so it was unclear how exactly it functioned.]]&lt;br /&gt;
[[File:Maxim SMG feeder.jpg|thumb|none|450px|Schwarzlose SMG belonging to Tula State University, Russia, showing feeding box - 9x19mm. The ejection port for the spent clip is much smaller than the insertion port, since the casings are not retained and so only the flat clip plate needs to pass through it.]]&lt;br /&gt;
[[File:Bf1-masims_1.jpg|thumb|none|600px|Holding the Schwarzlose SMG.]]&lt;br /&gt;
[[File:Bf1-masims_2.jpg|thumb|none|600px|Aiming. Unlike the tall front sight on the real weapon, the in-game front sight is a neat spike.]]&lt;br /&gt;
[[File:Bf1-masims_3.jpg|thumb|none|600px|Inserting an 80-round clip into the feeder box.]]&lt;br /&gt;
[[File:BF1 MaximSMG (1).jpg|thumb|none|600px|The weapon's empty clip becomes more visible as ammunition is expended. Also note the anti-aircraft sights; these are an optional attachment for the Factory variant.]]&lt;br /&gt;
[[File:BF1 MaximSMG (2).jpg|thumb|none|600px|Locking the charging back on a empty reload.]]&lt;br /&gt;
[[File:BF1 MaximSMG (3).jpg|thumb|none|600px|Sending it home by pressing a bolt release of some sort.]]&lt;br /&gt;
[[File:BF1 MaximSMG (4).jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; variant of the SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Standschütze Hellriegel 1915==&lt;br /&gt;
The [[Standschütze Hellriegel 1915]] heavy submachine gun is the Assault class's Level 10 unlock, called the &amp;quot;Hellriegel 1915.&amp;quot; It is another incredibly obscure prototype, more so than the Schwarzlose submachine gun since not a single example of the weapon is known to have survived the war and there are only three photographs that show it ever existed at all, all of the weapon's right-hand side. Information about the weapon's operating method, ammunition capacity and even which 9mm round it fired is all conjecture from firearms historians based on its dimensions.&lt;br /&gt;
&lt;br /&gt;
The detachable drum magazine depicted on both variants in-game is fictional; the real weapon was known to feed either from a straight box magazine estimated to have a capacity of around 20 rounds, or from a drum magazine with an estimated capacity of around 160 rounds that is noticeably larger than the one in-game. This would be rested on the ground like a belt box using a weighted base, feeding cartridges through a flexible chute that led to early ideas that the weapon was belt-fed. To balance out the high capacity, the Hellriegel overheats at around 40 consecutive shots.&lt;br /&gt;
&lt;br /&gt;
Three variants are available in the game: in singleplayer there is the &amp;quot;Factory&amp;quot; variant that holds 59+1 rounds in a drum magazine and is used by enemies in the chapter &amp;quot;Avanti Savoia!&amp;quot; and a &amp;quot;Storm&amp;quot; variant with a special sight which only appears in a crate in the level &amp;quot;Through Mud and Blood.&amp;quot; Multiplayer used to only have the &amp;quot;Factory&amp;quot; variant (which is actually the Storm variant), but now also has a &amp;quot;Defensive&amp;quot; variant introduced to the game in March 2017, which holds 119+1 rounds and is equipped with a bipod and a magnifying sight, and for balance purposes rather than due to any kind of logic, has much higher recoil than the standard version. &lt;br /&gt;
&lt;br /&gt;
An interesting detail is that the weapon produces water slushing sounds when the player is running with the weapon, likely coming from its water jacket. &lt;br /&gt;
[[File:Standschütze Hellriegel 1915.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun with straight magazines and open ~160-round drum - 9x23mm Steyr (speculated). The strange object at the top-left is a weighted base for the drum to hold it upright, since it did not actually mount to the gun and was rested on the ground next to it.]]&lt;br /&gt;
[[Image:Standschütze Hellriegel 1915 drum.jpg|thumb|none|450px|Standschütze Hellriegel 1915 heavy submachine gun with ~160-round drum - 9x23mm Steyr (speculated). This is how the drum was actually employed. Whether the thing under the barrel is a foregrip of some kind that the soldier is holding or a flexible hose which is part of the water jacket that he is preventing from falling out while firing is one of many things lost to history.]]&lt;br /&gt;
[[File:BF1 Gamescom Trailer Standschutzle Hellriegel 1915.jpg|thumb|none|600px|Holding the Standschütze Hellriegel 1915.]]&lt;br /&gt;
[[File:Bf1-hell_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-hell_3.jpg|thumb|none|600px|Reloading, showing off the weapon's made-up left side. The lever above the character's hand locks and unlocks the drum magazine, which slides in and out towards the front (similar to how a Thompson magazine works, but in the horizontal). The small bar-like piece on the rear of the receiver is likely intended to be a disassembly latch of some sort, while the lever below it is probably supposed to be a two-position safe - fire selector lever.]]&lt;br /&gt;
[[File:BF1 Hellreigel (1).jpg|thumb|none|600px|Unlocking the lever assembly. The engraving is the player emblem.]]&lt;br /&gt;
[[File:BF1 Hellreigel (2).jpg|thumb|none|600px|Pulling the charging handle. Note &amp;quot;H1915&amp;quot; and &amp;quot;9x23mm&amp;quot; are written on the magazine.]]&lt;br /&gt;
[[File:BF1 Hellreigel (3).jpg|thumb|none|600px|Locking the magazine back in place.]]&lt;br /&gt;
&lt;br /&gt;
==M1919 Thompson (Hybrid Model)==&lt;br /&gt;
An [[M1919 Thompson]] prototype of the Thompson SMG was added with the May 2018 weapon update, named the &amp;quot;Annihilator&amp;quot;. It comes as a &amp;quot;Trench&amp;quot; variant, using a 20-round magazine. Rather obviously given the name, it is anachronistic for the WWI setting (ignore the Russian Civil War setting for a moment): while there was a 1917 Thompson prototype, this weapon, the &amp;quot;[[:Image:Persuader.jpg|Persuader]],&amp;quot; was belt-fed.&lt;br /&gt;
&lt;br /&gt;
The in-game weapon, while named after the earliest &amp;quot;Annihilator&amp;quot; prototypes, is physically closest to some of the later prototypes (each M1919 Thompson is slightly different), mixed with an apocryphal perforated barrel shroud. The in-game weapon lacks the adaptor required to use the 20-round magazine on the &amp;quot;Annihilator I&amp;quot;, and also features a round charging handle located at the center of the receiver top (the earliest prototypes had strangely shaped actuator handles that are offset to the right side), meaning that it is physically closest to later prototypes.&lt;br /&gt;
&lt;br /&gt;
The [[Suomi KP/-31]]-style barrel shroud is likely inspired by [https://web.archive.org/web/20200216211833/http://www.dieselpunks.org/photo/thompson-annihilator-1919 this] photoshopped image made from a Suomi and an M1A1 Thompson. A Thompson with a perforated barrel shroud however does exist as a diagram in a late 1919 patent ([https://i.imgur.com/y6NTfjy.png]), meaning that the image has a modicum of truth to it.&lt;br /&gt;
&lt;br /&gt;
[[File:M1919 Thompson.jpg|thumb|none|450px|M1919 Thompson serial number 17 as it appears in early sales literature, with 50-round drum magazine (20-round box and 100-round drum beside) - .45 ACP]]&lt;br /&gt;
[[File:Annihilator.jpg|thumb|none|450px|M1919 Thompson &amp;quot;Annihilator I&amp;quot; (serial number one) with 20-round magazine - .45 ACP (colorized photo)]]&lt;br /&gt;
[[File:BF1_Thompson1.jpg|thumb|none|600px|An American stormtrooper holding his Thompson ready to break through the ''Hindenburg Line''.]]&lt;br /&gt;
[[File:BF1_Thompson2.jpg|thumb|none|600px|Aiming. Most of the M1919 Thompson prototypes actually lacked iron sights entirely, but M1921-styled iron sights were tested during M1919 development, as early as serial number 3. BF1's Thompson has a small front sight and no rear sight, so the hollow bolt handle will have to act as a substitute it seems.]]&lt;br /&gt;
[[File:BF1_Thompson3.jpg|thumb|none|600px|Reloading. The third-person reload animation is actually reused from ''Hardline''; it is performed with the right hand instead.]]&lt;br /&gt;
[[File:BF1_Thompson4.jpg|thumb|none|600px|Pulling the charging handle back in position.]]&lt;br /&gt;
[[File:BF1_Thompson5.jpg|thumb|none|600px|The stormtrooper running with an empty Tommy Gun.]]&lt;br /&gt;
&lt;br /&gt;
===M1919 Thompson===&lt;br /&gt;
An additional variant is available for pre-ordering ''Battlefield V'', featuring a more true-to-life finned barrel instead of a barrel shroud, called &amp;quot;M1919 SMG&amp;quot;.&lt;br /&gt;
[[File:M1919 Thompson.jpg|thumb|none|450px|M1919 Thompson serial number 17 as it appears in early sales literature, with 50-round drum magazine (20-round box and 100-round drum beside) - .45 ACP]]&lt;br /&gt;
[[File:M1919 SMG BF1.jpg|thumb|none|600px|Holding the M1919 Thompson. Like the &amp;quot;Annihilator&amp;quot;, a round hood front sight is added to the weapon, near the muzzle.]]&lt;br /&gt;
[[File:M1919 SMG ADS BF1.jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:M1919 SMG Reload 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:M1919 SMG Reload 2.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Villar Perosa M1915 (Fake)==&lt;br /&gt;
A fictional version of the [[Villar Perosa M1915]] is available. It is found in the War Story Avanti Savoia, and is the weapon of the Sentry Elite Class pickup on the Italian maps (Monte Grappa and Empire's Edge), which was later added to other maps. It is based on the [[Beretta Model 38#Fake Villar Perosa M1915 SMG|Bapty &amp;amp; Co. mock up]] made for the 1987 film ''[[The Sicilian]]'', on twin [[Beretta Model 38A]] with a [[Bren]] front grip, and an [[MG42]] grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.&lt;br /&gt;
[[File:Fake Villar Perosa from The Sicilian.jpg |thumb|none|450px|Fake Villar Perosa used in ''The Sicilian''. Photo from [http://www.longmountain.com/just-for-fun/movie-guns/TheSicilian/ Long Mountain Outfitters] web site.]]&lt;br /&gt;
[[Image:Villar-perosa 1915 4.jpg|thumb|none|450px|A real Villar Perosa M1915, fitted with wooden stock for off-hand use - 9mm Glisenti, for comparision.]]&lt;br /&gt;
[[File:BF1 Villar Perosa0.jpg|thumb|none|600px|The Villar Perosa lies in a weapon crate.]]&lt;br /&gt;
[[File:BF1 Villar Perosa1.jpg|thumb|none|600px|An Italian soldier holds the Villar Perosa M1915.]]&lt;br /&gt;
[[File:BF1 Villar Perosa2.jpg|thumb|none|600px|Holding the submachine gun.]]&lt;br /&gt;
[[File:BF1 Villar Perosa.jpg|thumb|none|600px|The Villar Perosa in action. Note the 25 round capacity: while the capacity is actually 50 rounds, the ammo indicator shows the number of times the weapon can be fired since both barrels use the same trigger.]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (1).jpg|thumb|none|600px|Removing the magazines.]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (2).jpg|thumb|none|600px|Inserting the right one...]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (3).jpg|thumb|none|600px|...And then the left. Note that the sentry's gauntlet clips into the left mag.]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (4).jpg|thumb|none|600px|Rechambering the right half...]]&lt;br /&gt;
[[File:BF1 Villar-Perosa (5).jpg|thumb|none|600px|...And finally, pulling the left side's charging handle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] is one of the available shotguns for the Assault class. In-game it is known as the &amp;quot;12g Automatic&amp;quot;, although a kill feed in the &amp;quot;Gameplay Series&amp;quot; dev diary showed that it was more properly named &amp;quot;Automatic 5&amp;quot; at one point. Like the Sjögren Inertia (and unlike the Model 10A and the Trench Gun), the player character loads an extra round in the chamber; this was most likely done for balancing purposes.&lt;br /&gt;
&lt;br /&gt;
Three variant exist which are &amp;quot;Backbored&amp;quot;, &amp;quot;Hunter&amp;quot;, and &amp;quot;Extended&amp;quot;. The &amp;quot;Extended&amp;quot; model increases the magazine capacity from 4+1 rounds to 6+1, making it the highest capacity shotgun in the game. A factory model with an extended magazine did exist, but the real model holds a 8 rounds, not 6; the in-game Extended model's magazine length is an intermediate between the real 4 round and 8 round magazines. It is modeled with the older style of straight-cut stock, without the “C”-like grip. &lt;br /&gt;
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|500px|none|Browning Auto-5 with 23&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Browning a5 police8rd.jpg|thumb|none|500px|Browning Auto-5 version for police use, with factory extended 8-round magazine - 12 gauge]]&lt;br /&gt;
[[File:Auto5BF1_1.jpg|thumb|none|600px|The Browning Auto-5 in-game.]]&lt;br /&gt;
[[File:Auto5BF1_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1A5chamberloading.jpg|thumb|none|600px|Dropping a brass-cased 12-gauge shell into the A5.]]&lt;br /&gt;
[[File:Auto5BF1_3.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:BF1A5reload.jpg|thumb|none|600px|Topping the tube magazine off with more shells. Note the player character inserting shells without holding down the bolt release. In the mid-1950s, a two-piece shell carrier design was incorporated, making this possible, but this Auto-5 should not be able to do this, given the WWI time period.]]&lt;br /&gt;
[[File:Auto5BF1.jpg|thumb|none|600px|The &amp;quot;Extended&amp;quot; variant of the Browning Auto-5 in-game. For some reason, this variant is the basis of the HUD image.]]&lt;br /&gt;
[[File:BF1 A5.jpg|thumb|none|600px|The Auto-5 &amp;quot;Hunter&amp;quot; variant (note the choke on the muzzle) with a ribbed barrel and weapon skin.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 1900==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Side by Side Shotgun|Remington Model 1900]] is available in the ''In the Name of the Tsar'' DLC for the Assault class. It's correctly named &amp;quot;Model 1900&amp;quot; and comes in two variants - &amp;quot;Factory&amp;quot; and &amp;quot;Slug&amp;quot;. By switching fire modes, it's possible to discharge both barrels at nearly the same time. There is in fact a slight delay between shots in &amp;quot;both barrels&amp;quot; mode; in-game mechanic terms it's a two-round burst at an extremely high rate of fire. This simultaneously represents the offset triggers, and also serves as a balance mechanic, to prevent this mode from simply dealing twice the damage with no downside; integrating authenticity-based features into game balance is something the ''Battlefield'' series tries very hard to do. This feature is also present on the double-barreled shotgun in ''[[Battlefield Hardline]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington Model 1900.jpg|thumb|none|500px|Remington Model 1900 - 12 gauge]]&lt;br /&gt;
[[File:Bf1-rem1900_1.jpg|thumb|none|600px|Holding the Remington.]]&lt;br /&gt;
[[File:Bf1-rem1900_2.jpg|thumb|none|600px|Aiming down the sight bead.]]&lt;br /&gt;
[[File:Bf1-rem1900_3.jpg|thumb|none|600px|Reloading both shells into the M1900.]]&lt;br /&gt;
[[File:Bf1-rem1900_4.jpg|thumb|none|600px|Preparing to close the barrels.]]&lt;br /&gt;
[[File:BF1 M1900 (1).jpg|thumb|none|600px|A slug-firing Model 1900 with a ribbed sight plane and a spike bayonet that is rather sillily clamped around the left barrel.]]&lt;br /&gt;
[[File:BF1 M1900 (2).jpg|thumb|none|600px|Loading a single shell. The right-side barrel is always fired first, which makes sense as the right-side trigger is the further forward one.]]&lt;br /&gt;
&lt;br /&gt;
===Sawn-Off Remington Model 1900===&lt;br /&gt;
The Tank Hunter Elite Class is armed with a [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawn-Off Remington Model 1900]] as his sidearm, though unlike the properly-named full-size version that appears as DLC, this base-game weapon is simply named &amp;quot;Sawed Off Shotgun&amp;quot;. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. This version has the &amp;quot;Shotgun Rib&amp;quot; style iron sights on by default, and as Pilot/Tanker weapons lack proper customization, it cannot be removed. Having been added to the game earlier, it lacks some improvements/features the full-size version has, such as reloading just one shell when only one has been fired, the &amp;quot;both barrels&amp;quot; fire mode, and a correct name. As of the ''In the Name of the Tsar'' update, this version now has the double-barrel fire mode as well. The later-added Infiltrator Elite Class uses this weapon as his secondary as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawn-Off shotgun for reference - 12 gauge]]&lt;br /&gt;
[[File:Shot (1).jpg|thumb|none|600px|A Tank Hunter holds the sawn-off Remington.]]&lt;br /&gt;
[[File:BF1_sawnoff_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_sawnoff_3.jpg|thumb|none|600px|Reloading the sawed-off M1900.]]&lt;br /&gt;
[[File:BF1 Sawnoff.jpg|thumb|none|600px|Inserting two more brass-cased shells. A very rare easter egg animation may play instead, recreating the frame-by-frame reload animation of the &amp;quot;Super Shotgun&amp;quot; from ''[[Doom (VG)|Doom II]]'', although the default animation certainly seems to have been inspired by it as well.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 10A==&lt;br /&gt;
The [[Remington Model 10|Remington Model 10A]] is the first shotgun unlocked for the Assault class and is referred as the &amp;quot;Model 10-A&amp;quot;. It differs from the [[Winchester Model 1897]] for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M1897 cannot be slam fired. Like the M1897, it cannot hold an extra round in the chamber. Instead of starting with a chamberloading procedure, the empty reload instead involves filling up the tube magazine then pumping once to chamber the weapon (same on the M1897). Three variants are available in-game, &amp;quot;Factory&amp;quot;, &amp;quot;Slug&amp;quot; (Formerly called &amp;quot;Heavy&amp;quot; in the Beta) and &amp;quot;Hunter&amp;quot;. &lt;br /&gt;
[[Image:Remington Model 10Anoheatshield.jpg|thumb|500px|none|Remington Model 10A &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:BF1_remington_trench_1.jpg|thumb|none|600px|The Model 10A shotgun lies in a weapon crate. This is the singleplayer-exclusive Sweeper variant.]]&lt;br /&gt;
[[File:BF1_remington_trench_2.jpg|thumb|none|600px|An Assault Gunner holds the shotgun.]]&lt;br /&gt;
[[File:BF1_remington_trench_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_remington_trench_4.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Model10ABF1.jpg|thumb|none|600px|Holding the &amp;quot;Slug&amp;quot; variant of the Model 10A.]]&lt;br /&gt;
[[File:BF1 Model10A (1).jpg|thumb|none|600px|A Model 10A &amp;quot;Hunter&amp;quot; equipped with a ribbed barrel (an iron sight option for shotguns) and WWI style camouflage.]]&lt;br /&gt;
[[File:BF1 Model10A (2).jpg|thumb|none|600px|When reloading from empty, the player character rather dramatically chambers the first round out of the magazine tube in a one-handed manner.]]&lt;br /&gt;
[[File:BF1 Model10A (3).jpg|thumb|none|600px|The regular pumping animation of a normal Model 10A that appears to have grown moldy.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren Shotgun==&lt;br /&gt;
The [[Sjögren]] semi-automatic Shotgun was confirmed by the developers to be in the ''They Shall Not Pass'' DLC and was seen in a teaser image. It is referred to as the &amp;quot;Sjögren Inertial&amp;quot; in-game, referring to the Sjögren's inertial action, even though the name of the real weapon is actually Sjögren '''Inertia'''. It has a capacity of 4+1 rounds in-game. A slug variant was added in May 2018. As with the pistols and the Luger rifle, it does not lock back on the last shot, instead repeating the standard firing animation with the bolt going forward, with the bolt then magically locking back. &lt;br /&gt;
[[File:Sjogren Inertia.jpg|thumb|none|500px|Sjögren Inertia - 12 gauge]]&lt;br /&gt;
[[File:BF1 Sjogren (3).jpg|thumb|none|600px|The Sjögern at the Cravançon Watermill on Soissons.]]&lt;br /&gt;
[[File:BF1 Sjogren (4).jpg|thumb|none|600px|Using the shotgun's sights - a front bead just through the scalloped section on top of the bolt.]]&lt;br /&gt;
[[File:BF1 Sjogren (5).jpg|thumb|none|600px|Thumbing a shell into the Sjögren's tube magazine.]]&lt;br /&gt;
[[File:BF1 Sjogren (6).jpg|thumb|none|600px|Chamber-loading on the empty reload animation.]]&lt;br /&gt;
[[File:BF1 Sjorgren.jpg|thumb|none|600px|A mid-recoil shot of the Sjögren shotgun being fired at some menacing stairs.]]&lt;br /&gt;
[[File:BF1 Sjogren (1).jpg|thumb|none|600px|The Sjögren Slug shotgun in-game.]]&lt;br /&gt;
[[File:BF1 Sjogren (2).jpg|thumb|none|600px|Manually releasing the bolt after chamber-loading by pushing the loading gate up; this is actually somewhat redundant as the bolt would drop as the user loads the first shell into the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;==&lt;br /&gt;
The [[Winchester Model 1897 Trench Gun]] is one of the available shotguns for the Assault class under the name &amp;quot;M97 Trench Gun.&amp;quot; It correctly holds 5 rounds in the tube magazine and is also capable of being &amp;quot;slam-fired&amp;quot; in-game, just like in real life. However, like the Remington Model 10A (and unlike the Browning Auto-5 and the Sjögren Inertia, as well as shotguns in previous ''Battlefield'' games), the player is unable to load a round in the chamber; this was likely done for balancing purposes. Four variants exist in Multiplayer, these being &amp;quot;Hunter&amp;quot;, &amp;quot;Backbored&amp;quot;, &amp;quot;Sweeper&amp;quot; and &amp;quot;Hellfighter&amp;quot;. The &amp;quot;Hellfighter&amp;quot; is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is identical to the M97 Hunter variant.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:bf1 colt trenchgun.jpg|thumb|none|500px|Overview on the Hellfighter Trench Shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_1.jpg|thumb|none|600px|An Assault Gunner holds the Hellfighter Winchester Model 1897.]]&lt;br /&gt;
[[File:BF1_Winch_trench_2.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[File:BF1_Winch_trench_3.jpg|thumb|none|600px|Reloading a round.]]&lt;br /&gt;
[[File:BF1M1897pumping.jpg|thumb|none|600px|Pumping an alternately-skinned M97 &amp;quot;Hunter&amp;quot;, with a ribbed barrel.]]&lt;br /&gt;
[[File:M97TrenchGunBF1.jpg|thumb|none|600px|The &amp;quot;Backbored&amp;quot; variant of the Winchester M1897 Trench Gun in game.]]&lt;br /&gt;
&lt;br /&gt;
=Self-Loading/Revolving Rifles=&lt;br /&gt;
Rifles are primarily split into two classes: Self-Loading Rifles used by Medics, and Rifles used by Scouts.&lt;br /&gt;
&lt;br /&gt;
==Cei-Rigotti==&lt;br /&gt;
The [[Cei-Rigotti]], an obscure Italian select-fire rifle with a production run of around 260, is the first rifle available for the Medic class. It comes in three variants: &amp;quot;Factory&amp;quot;, &amp;quot;Trench&amp;quot;, and &amp;quot;Optical&amp;quot;, which are all converted into full auto. Though rates of fire of up to 900 RPM are claimed for the real-life weapon, the in-game gun runs at a much slower 299 RPM, in line with the low-end estimates for the real gun. The rifle itself is described as 6.5x52mm but is modeled with a 10-round magazine of 7.65x53mm version. Real documents show a 6.5mm version with a 6-round magazine, superficially reminiscent of the [[Carcano M91]]. The player character chambers the Cei-Rigotti by pushing the bolt handle home - the correct procedure is to use the &amp;quot;winter style&amp;quot; trigger extension that functions as a bolt release, similar to the Farquhar-Hill. This functionality wasn't widely known until late 2022, well after ''Battlefield 1'''s release.&lt;br /&gt;
&lt;br /&gt;
The text CEI-RIGOTTI M1885 is engraved on the side of the weapon's receiver, which is odd - the real-life Cei-Rigotti has no recorded development date and is only known to have been first shown sometime around 1895.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Avanti Savoia&amp;quot; the player will be awarded &amp;quot;Fiamme Verdi&amp;quot;, a skin for the Cei-Rigotti that is usable in Multiplayer.&lt;br /&gt;
[[File:Cei-rigotti.jpg|thumb|none|500px|Cei-Rigotti - 7.65x53mm Mauser]]&lt;br /&gt;
[[File:Bf1-ceirigotti.jpg|thumb|none|600px|An Italian medic holds the Cei-Rigotti rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigotti2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1-ceirigottimid.jpg|thumb|none|600px|Mid-reload. The soldier covers the receiver with his fingers.]]&lt;br /&gt;
[[File:BF1_Ceirigottireloa.jpg|thumb|none|600px|The soldier reloading the Cei-Rigotti with a stripper clip. In pre-release footage the Cei-Rigotti was shown reloading from a 6.5mm en-bloc Carcano clip which was used as if it was a stripper clip, but this has since been corrected.]]&lt;br /&gt;
[[File: BF1 Ceirigotti.jpg|thumb|none|600px|A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.]]&lt;br /&gt;
[[File:Fiamme Verdi.jpg|thumb|none|600px|&amp;quot;Fiamme Verdi&amp;quot; skin granted for 100% completion of &amp;quot;Avanti Savoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat-Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 submachine gun|Chauchat-Ribeyrolles 1918]] is available in the ''Apocalypse'' DLC for the Assault class as the &amp;quot;RSC SMG&amp;quot;, and was first known as the &amp;quot;CSRG SMG&amp;quot; in early CTE releases. Both names allude to the origin of the weapon: Chauchat, Sutter, Ribeyrolles, and the Gladiator plant. The SMG name and classification seemingly contradicts with its rifle caliber, but this is not strictly an error on the part of the designers, since the weapon was referred to at the time as a ''pistolet-mitrailleur'' which is the modern French term for a submachine gun. It holds 8+1 rounds in the magazine and comes in the &amp;quot;Factory&amp;quot; and &amp;quot;Optical&amp;quot; variants.&lt;br /&gt;
[[File:Chauchat-Ribeyrolles.jpg|thumb|none|450px|Chauchat-Ribeyrolles 1918 - 8x50mmR]]&lt;br /&gt;
[[File:Bf1-Chau-Rib1.jpg|thumb|none|600px|A French soldier outside ''Fort de Vaux'' holding his Chauchat-Ribeyrolles.]]&lt;br /&gt;
[[File:Bf1-Chau-Rib2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-Chau-Rib3.jpg|thumb|none|600px|Inserting a new Mannlicher–Berthier clip, which involves flipping open the two locks on its sides. The empty reload is a series of rapid back-and-forth wide swipes as the player character disengages both locks, replaces the clip, locks both locks and charges the weapon, which happens frequently due to the 8-round capacity.]]&lt;br /&gt;
[[File:BF1 RSC SMG (1).jpg|thumb|none|600px|Standing next to a Fiat armored car with the &amp;quot;Optical&amp;quot; RSC SMG.]]&lt;br /&gt;
[[File:BF1 RSC SMG (2).jpg|thumb|none|600px|Charging the Chauchat-Ribeyrolles.]]&lt;br /&gt;
[[File:BF1 RSC SMG (3).jpg|thumb|none|600px|The hapless American soldier jabs the wet follower into his hand while flailing the weapon around.]]&lt;br /&gt;
&lt;br /&gt;
==Farquhar-Hill Rifle==&lt;br /&gt;
The [[Farquhar-Hill Rifle]] appears in the ''Turning Tides'' DLC for the medic class. It comes with a 19+1 round magazine and in two variants: &amp;quot;Factory&amp;quot; and &amp;quot;Optical&amp;quot;.&lt;br /&gt;
[[File:FarquharHillRifle.jpg|thumb|none|500px|Farquhar-Hill Rifle - .303 British]]&lt;br /&gt;
[[File:Bf1_Farq_1.jpg|thumb|none|600px|A British medic holding the Farquhar-Hill on board the SS ''River Clyde''.]]&lt;br /&gt;
[[File:Bf1_Farq_2.jpg|thumb|none|600px|Aiming through the rifle's aperture sights, showing that this is the &amp;quot;Storm&amp;quot; variant.]]&lt;br /&gt;
[[File:Bf1_Farq_3.jpg|thumb|none|600px|A mid-magazine reload, which features the player character switching the magazine's feeding off before removing it; the Farquhar-Hill rifle's magazines lacked feed lips, and instead had a switch to enable or disable feeding. Were one to simply remove a non-empty magazine, without turning it off first, the remaining rounds would instead come flying out in a spectacular shower of failure.]]&lt;br /&gt;
[[File:Bf1_Farq_4.jpg|thumb|none|600px|During an empty reload, however, this is a bit of a moot point, and so the magazine is released normally. Following this, a new one is inserted and activated, and then the bolt is released by pulling the trigger, because people at the time thought that was safe.]]&lt;br /&gt;
[[File:Bf1_Farq_5.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant while looking at the wreck of the SMS ''Mainz''. The model of the ''Mainz'' seen here is actually the model of the HMS ''Vindictive'' on Zeebrugge with all of its protective pads stripped off.]]&lt;br /&gt;
[[File:BF1 Farquhar-Hill (1).jpg|thumb|none|600px|Inserting a drum magazine into the Optical Farquhar-Hill, careful to heed the advice of [https://youtu.be/oXpgJ4JydN4?t=142| Gun Jesus].]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] is available in the ''In the Name of the Tsar'' DLC for the Medic class. It has a faster rate of fire than the &amp;quot;M1907 SL Trench,&amp;quot; and a 25+1 round magazine, but is limited to medium range due to its recoil. It comes in two variants - &amp;quot;Trench&amp;quot; and &amp;quot;Optical&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It is shown being reloaded by swapping out the detachable magazine, which is physically sort-of-possible but historically not completely correct. While this was how the weapon was originally envisioned as being used, production costs and problems with overheated on full-auto fire meant that in real life each Fedorov Avtomat was only issued with a three magazines (four in WWI), usually reloaded with 5-round Arisaka stripper clips inserted into the breech as if the magazine was fixed. Even if the gunner somehow acquired another magazines, they were fitted to individual guns and so there would be no guarantee it would actually be possible to use it. I.e. magazine should be replaced only with empty reload.&lt;br /&gt;
&lt;br /&gt;
The Avtomat in the game is modeled after the later M1919 variant (with modernized magazine from the later M1923). The real 6.5mmSR M1916 variant doesn't have the barrel shroud and vertical grip. Moreover, in real life, the 7.62mmR M1913/1916 version with 15-round [[Madsen machine gun|Madsen]]-pattern magazine was much more common during WWI (only about 8 M1916s were delivered to the front, compared to the 45 M1913 and M1913/1916 guns).&lt;br /&gt;
&lt;br /&gt;
[[Image:Avtomat 1919.jpg|thumb|none|500px|Fedorov Avtomat M1919 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|500px|none|Fedorov Avtomat M1923 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:BF1_fedor_1.jpg|thumb|none|600px|Holding the Fedorov Avtomat.]]&lt;br /&gt;
[[File:BF1_fedor_2.jpg|thumb|none|600px|Aiming the Fedorov, note that sights are pointing a bit high. This was corrected in the January 2018 patch.]]&lt;br /&gt;
[[File:BF1_fedor_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1 Federov (1).jpg|thumb|none|600px|Chambering a fresh round.]]&lt;br /&gt;
[[File:BF1 Federov (2).jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; Fedorov with an alternate skin.]]&lt;br /&gt;
[[File:BF1 Federov (3).jpg|thumb|none|600px|Sliding in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Fedorov-Degtyaryov===&lt;br /&gt;
The water-cooled version of Fedorov-Degtyaryov (alternately spelled as Fedorov-Degtyarov and Fedorov-Degtyarev based on different Anglicization methods, the latter of which is its in-game name and technically the only one with consistent anglicization) was a bonus weapon variant available to players who pre-order ''Battlefield V''. The Fedorov-Degtyarev is a 1922 LMG development of the Fedorov Avtomat between Vladimir Fyodorov (anglicized as Fedorov, designer of the Fedorov Avtomat) and his apprentice Vasily Degtyaryov (who would later design the famous [[DP-28]] light machine gun).&lt;br /&gt;
[[File:Fedorov-Degtyarov.jpg|thumb|none|500px|Fedorov-Degtyaryov M1922 light machine gun, variant with water-cooled jacket - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:Fedorov-Degtyarev BF1.jpg|thumb|none|600px|Holding the Fedorov-Degtyarev.]]&lt;br /&gt;
[[File:Fedorov-Degtyarev ADS BF1.jpg|thumb|none|600px|Aiming down the sights on the giant barrel shroud.]]&lt;br /&gt;
[[File:Fedorov-Degtyarev Reload 1.jpg|thumb|none|600px|Reloading. Not that there is much to see on this version as most of it is held off-screen thanks to the oversized water jacket.]]&lt;br /&gt;
[[File:Fedorov-Degtyarev Reload 2.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:BF1 FedDegAA.jpg|thumb|none|600px|An AA-sight equipped Fedorov-Degtyaryov.]]&lt;br /&gt;
&lt;br /&gt;
==General Liu Rifle==&lt;br /&gt;
The [[General Liu Rifle]] is available in the ''In the Name of the Tsar'' DLC for the Medic class. It has a 6-round magazine and at release operated exclusively in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
The real General Liu rifle can switch from semi-automatic mode to straight-pull bolt-action mode by rotating a cylinder located on the muzzle. This alternate fire mode saw testing in pre-release Community Test Environment servers, but was not included at the release of the DLC due to either lack of time to finish it (there was no fire mode switching animation, though the straight-pull animation was already done) or problems with balance (as the bolt-action mode is a straight nerf, changing nothing about the weapon's damage or recoil properties and only slowing down the rate of fire). It returned again for the April 2018 round of CTE testing with a new fire mode switch animation in the works, which was complete by June 2018 CTE and added to the game in the same month. The new bolt-action mode gives the weapon a damage boost, making its damage model almost identical to the Gewehr 98.&lt;br /&gt;
&lt;br /&gt;
Two variants are available: Factory and Storm. Reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full stripper clip.&lt;br /&gt;
[[File:GeneralLiuRifle.jpg|thumb|500px|none|General Liu Rifle - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BF1_liu_1.jpg|thumb|none|600px|Holding the Liu Rifle.]]&lt;br /&gt;
[[File:BF1_liu_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_liu_3.jpg|thumb|none|600px|Reloading a 6-round stripper clip.]]&lt;br /&gt;
[[File:BF1_liu_4.jpg|thumb|none|600px|Switching to straight-pull bolt-action mode on the Storm variant. The direction the muzzle cap is twisted is correctly animated, with the top-side rotating towards the left of the gun when switching to bolt action, and to the right for semi-auto.]]&lt;br /&gt;
[[File:BF1_liu_5.jpg|thumb|none|600px|Working the bolt handle.]]&lt;br /&gt;
[[File:BF1 GenLiu (1).jpg|thumb|none|600px|The General Liu &amp;quot;Storm&amp;quot; in-game. It is modeled with an unused metal vertical grip, though the positive effects of using a vertical grip are baked into the weapon properties.]]&lt;br /&gt;
&lt;br /&gt;
==Howell Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Howell Automatic Rifle]], a semi-automatic conversion of the [[SMLE]], is available in the ''Apocalypse'' DLC, and comes in both Factory and Sniper variants. It was originally named &amp;quot;BSA Howell&amp;quot; in the CTE, which likely stood for the Birmingham Small Arms Company, who manufactured the conversion according to some sources. Most likely this was changed after it was realised that while the original BSA folded in 1973, the Spanish airgun manufacturer Gamo Outdoor still owns the trademark. Uniquely, the Factory variant is the only self-loading rifle in the entire game capable of using anti-aircraft sights.&lt;br /&gt;
&lt;br /&gt;
[[File:Howell rifle.jpg|thumb|500px|none|Howell Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:BF1 Howell (1).jpg|thumb|none|600px|Tired of having to manually rechamber an ordinary SMLE, the Indian medic of the British army takes on the Somme with his shiny new Howell.]]&lt;br /&gt;
[[File:BF1 Howell (2).jpg|thumb|none|600px|Aiming with the offset iron sights.]]&lt;br /&gt;
[[File:BF1 Howell (3).jpg|thumb|none|600px|A shot of the action cycing.]]&lt;br /&gt;
[[File:BF1 Howell (4).jpg|thumb|none|600px|Reloading the Howell's twenty-round magazine.]]&lt;br /&gt;
[[File:BF1 Howell (5).jpg|thumb|none|600px|Charging the bolt on an empty reload.]]&lt;br /&gt;
[[File:Battlefield Howell Automatic Rifle.jpg|thumb|600px|none|The Sniper variant of the Howell in first-person, with &amp;quot;The Sacred Twenty&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 Howell (6).jpg|thumb|none|600px|Vaulting over a rock with the scoped Howell, which gives a good view of the gas tube.]]&lt;br /&gt;
&lt;br /&gt;
==Luger rifle==&lt;br /&gt;
The prototype [[Luger rifle|Luger toggle-action self-loading rifle]] is available for the Medic at rank 10, and is referred to as &amp;quot;Selbstlader 1906&amp;quot; (German for &amp;quot;Self-loader 1906&amp;quot;). The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle. It was only available in the &amp;quot;Factory&amp;quot; variant prior to the Spring Patch on April 28 of 2017, which added a Sniper variant as an unlockable. Like its pistol counterpart, it does not lock back on the last shot, instead repeating the standard firing animation with the toggle assembly going forward, with the toggle assembly then magically locking back.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger rifle - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lugerselbst_1.jpg|thumb|none|600px|A German medic holds the Luger rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 lugerselbst_4.jpg|thumb|none|600px|The Sniper variant with the &amp;quot;Empress&amp;quot; skin in-game.]]&lt;br /&gt;
[[File:BF1 M1906 (1).jpg|thumb|none|600px|Pulling the toggle mechanism open. Note how the character uses his thumb to keep the chambered round from ejecting.]]&lt;br /&gt;
[[File:BF1 M1906 (2).jpg|thumb|none|600px|Loading individual rounds into the sniper variant.]]&lt;br /&gt;
[[File:BF1 M1906 (3).jpg|thumb|none|600px|Releasing the toggle-action on an empty reload, which sends the stripper clip flying out.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] appears as a primary weapon for the Medic class. It holds 25+1 rounds in the magazine and comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Optical&amp;quot;, and &amp;quot;Marksman&amp;quot; variants.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1.jpg|thumb|none|600px|A German Soldier holding a Selbstlader with a bayonet.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_1.jpg|thumb|none|600px|Aiming the Selbstlader. In this instance, the rifle is fitted with a &amp;quot;Buckhorn&amp;quot; rear sight.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_3.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_4.jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; variant experimental dot sight.]]&lt;br /&gt;
[[Image:Mauserselbstlater1916bf1_5.jpg|thumb|none|600px|The &amp;quot;Marksman&amp;quot; variant.]]&lt;br /&gt;
[[File:BF1 M1916 (1).jpg|thumb|none|600px|The default iron sights of the Selbstlader M1916.]]&lt;br /&gt;
[[File:BF1 M1916 (2).jpg|thumb|none|600px|Throwing out a used magazine (not what you would really do in those years). Note the trigger guard being released - this is how the real weapon's magazine release worked; a small lever in the trigger guard drops the trigger guard and releases the magazine catch in front of it.]]&lt;br /&gt;
[[File:BF1 M1916 (3).jpg|thumb|none|600px|Rocking in a new one. The mid-reload is performed with the left hand, while the empty one is done completely with the right.]]&lt;br /&gt;
[[File:BF1 M1916 (4).jpg|thumb|none|600px|Locking the bolt back on an Optical M1916. The empty reload has the soldier remove the spent mag, lock the bolt open, then inserts a new one which simultaneously drops the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] is available for the Medic class. It is only self-loading rifle to not have a &amp;quot;Factory&amp;quot; variant, instead it has the &amp;quot;Storm,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Sniper.&amp;quot; In the E3 2016 Trailer, a German soldier is seen with the ''Flieger-Selbstlade-Karabiner Modell 15'' equipped with a 30-round drum magazine. In the final game, only the default 10-round magazine is available for players, but the 30-round drum can still be seen in the cutscene (from the War Story &amp;quot;Through Mud and Blood&amp;quot;) that the E3 trailer showed, and can also be found on weapon racks (which feature a few different German rifles) in the campaign, however the racks, and rifles on them, are non-interactable props. While the real gun can be switched to bolt action, it, like the later-added General Liu rifle, operates in semi-automatic mode only in-game.&lt;br /&gt;
[[File:Mondragón rifle.jpg|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:bf1-mondragon1.jpg|thumb|none|600px|A German soldier with the Mondragón rifle.]]&lt;br /&gt;
[[File:bf1-mondragon.jpg|thumb|none|600px|Aiming the Mondragón.]]&lt;br /&gt;
[[File:bf1-mondragon2.jpg|thumb|none|600px|Reloading a 5 round stripper clip.]]&lt;br /&gt;
[[File:BF1_Mondragon1.jpg|thumb|none|600px|A soldier holding a Mondragón with a scope.]]&lt;br /&gt;
[[File:BF1 Mondragon (1).jpg|thumb|none|600px|Pulling the bolt back on the Modelo 1908.]]&lt;br /&gt;
[[File:BF1 Mondragon (2).jpg|thumb|none|600px|Reloading via loose rounds, note that even the 7x57mm round is camouflaged.]]&lt;br /&gt;
[[File:BF1 Mondragon (3).jpg|thumb|none|600px|Shoving the bolt home.]]&lt;br /&gt;
[[Image:Mondragon with drum mag.jpg|thumb|none|500px|Mondragón ''Fl.-S.-K. 15'' with 30-round drum magazine - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:BF1 Mondragon Extended Mag.jpg|thumb|none|600px|A German soldier banging on a tank with a Mondragón equipped with the drum magazine. This model is more of a fusion of the TM 08 snail drum with the Mondragón rather than the actual model.]]&lt;br /&gt;
&lt;br /&gt;
==Pieper Revolving Carbine==&lt;br /&gt;
The [[Pieper Revolving Carbine]] is an available primary weapon for the Pilot, Tanker, and Support classes, under the name &amp;quot;Pieper M1893&amp;quot;.&lt;br /&gt;
[[File:Pieper Revolving Rifle.JPG|thumb|none|500px|Pieper Revolving Rifle - 8mm Pieper]]&lt;br /&gt;
[[File:BF1 Pieper Idle.jpg|thumb|none|600px|The Pieper in rainy weather.]]&lt;br /&gt;
[[File:BF1 Pieper ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1 Pieper reload.jpg|thumb|none|600px|Ejecting rounds from the carbine.]]&lt;br /&gt;
[[File:BF1 Pieper (1).jpg|thumb|none|600px|Operating the cylinder latch.]]&lt;br /&gt;
[[File:BF1 Pieper (2).jpg|thumb|none|600px|Loading nine rounds with the aid of a large speedloader.]]&lt;br /&gt;
[[File:BF1 Pieper (3).jpg|thumb|none|600px|Preparing to close the loaded cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The [[Remington Model 8]] appears as the &amp;quot;Autoloading 8&amp;quot;. It has three variants, &amp;quot;.35 Factory&amp;quot;, &amp;quot;.35 Marksman&amp;quot;, and &amp;quot;.25 Extended&amp;quot;. The two calibers, .35 Remington and .25 Remington respectively, translate to different damage models.&lt;br /&gt;
&lt;br /&gt;
The third variant, &amp;quot;.25 Extended&amp;quot;, is an anachronistic 15-round detachable magazine variant with a wooden foregrip. These models were first made in the 1930s as conversions of existing Model 8s and Model 81s (an updated version made in 1930s) by the Peace Officer Equipment Company, and in 1940s a line of &amp;quot;Special Police&amp;quot; Model 81s was made by Remington themselves after conversations between Remington and POE. Its .25 Remington caliber is not made for the Model 81s, and it is not known that POE did any conversions for existing .25 Remington Model 8s, focusing on converting .30 and .35 Remington Model 8s due to their stronger power.&lt;br /&gt;
&lt;br /&gt;
The weapon can use a bayonet in-game, which, although technically possible due to being mounted to the barrel shroud (which does not reciprocate), looks to be barely more than soldered on; it's unlikely it would withstand the strain of actual use.&lt;br /&gt;
&lt;br /&gt;
An easter-egg exists for the &amp;quot;.25 Extended&amp;quot;, where the weapon is reloaded in a similar &amp;quot;tacticool&amp;quot; fashion to the ''[[Battlefield 4#AN-94|Battlefield 4]]'' [[AN-94]].&lt;br /&gt;
[[File:Remington_model_8.jpg|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:Bf1 auto5.jpg|thumb|none|600px|The Remington Model 8 in-game.]]&lt;br /&gt;
[[File:Bf1 re8_2.jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:Bf1 re8_3.jpg|thumb|none|600px|Stripping a 5-round clip of .35 Remington into the rifle.]]&lt;br /&gt;
[[File:BF1Model8chambering.jpg|thumb|none|600px|Releasing the bolt on the &amp;quot;Marksman&amp;quot; Model 8.]]&lt;br /&gt;
[[File:Public Enemy Remington.jpg|thumb|none|500px|Remington Model 8 with 15-round detachable magazine and foregrip]]&lt;br /&gt;
[[File:BF1Model8reload.jpg|thumb|none|600px|Removing the magazine on the .25 Remington version.]]&lt;br /&gt;
[[File:BF1Model8reload2.jpg|thumb|none|600px|Inserting a new one, &amp;quot;tacticool&amp;quot;-style from the easter-egg animation.]]&lt;br /&gt;
[[File:BF1Model8chambering2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle. 1917==&lt;br /&gt;
The [[R.S.C. Mle 1917]] semi-automatic Rifle appears in the ''They Shall Not Pass'' DLC. It is one of the slowest-firing Medic rifles, but also has the highest damage model of any of the Medic's rifles, being capable of killing in 2 body shots out to a decent range.&lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|500px|none|R.S.C. Model 1917 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BF1_rsc_1.jpg|thumb|none|600px|Holding the R.S.C..]]&lt;br /&gt;
[[File:BF1_rsc_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rsc_3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rsc_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1_rsc_5.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Ribeyrolles 1918==&lt;br /&gt;
The [[Ribeyrolles 1918 Automatic Carbine]] is available in the ''They Shall Not Pass'' DLC. Even though technically a rifle, it is classified with the SMGs in game (despite that as mentioned in that section, the term &amp;quot;submachine gun&amp;quot; didn't actually exist until 1921). By default, the weapon comes with a bipod, and is the best Assault-class automatic weapon at range, at the cost of having the MP18's low rate of fire mixed with the Beretta M1918's low capacity of 25 rounds. An optical variant was added in May 2018.&lt;br /&gt;
[[File:Ribeyrolle1918.jpg|thumb|none|500px|Ribeyrolles 1918 Carbine - 8x35mm Ribeyrolles]]&lt;br /&gt;
[[File:BF1_rib1918_1.jpg|thumb|none|600px|Holding the Ribeyrolles.]]&lt;br /&gt;
[[File:BF1_rib1918_3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1_rib1918_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BF1_rib1918_4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1 Ribeyrolles (1).jpg|thumb|none|600px|A vanilla Optical Ribeyrolles 1918.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The [[Winchester Model 1907]] is a weapon issued for the Medic class, named &amp;quot;M1907 SL&amp;quot; in-game. In the Alpha build of the game, the weapon was modeled with a 10-round magazine with a capacity of 20 rounds, but has since changed to the correct 20 round (in reality presented in the 1930s) version in the Beta. It comes in the &amp;quot;Factory,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Sweeper&amp;quot; variant; the latter is fictional variant converted to full-auto firing at 300 RPM.&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|450px|thumb|none|Winchester Model 1907 (S/N 47357) with US M1892 Krag bayonet and 20-round magazine - .351 Winchester]]&lt;br /&gt;
[[Image:BF1-M1907-1.jpg|thumb|none|600px|A Medic character holds a Winchester Model 1907 with a bayonet.]]&lt;br /&gt;
[[Image:BF1-M1907-3.jpg|thumb|none|600px|Aiming the Winchester.]]&lt;br /&gt;
[[Image:BF1-M1907-2.jpg|thumb|none|600px|Reloading the M1907.]]&lt;br /&gt;
[[File:BF1M1907reload.jpg|thumb|none|600px|Releasing a magazine from a camouflaged M1907. Note that it has a [[Thompson Submachine Gun]] foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle.]]&lt;br /&gt;
[[File:BF1M1907charging.jpg|thumb|none|600px|Pressing the distinct charging handle in to cock the rifle. Note that the rifle is modeled without a bayonet lug, and so the bayonet is just slipped over the muzzle with no support at the rear.]]&lt;br /&gt;
[[File:BF1 Alpha M1907.jpg|thumb|none|600px|The M1907 in Alpha, showing its 10-round magazine model.]]&lt;br /&gt;
&lt;br /&gt;
=Bolt/Lever Action Rifles=&lt;br /&gt;
The Scouts' Rifles category (instead of a Sniper Rifles category) likely reflects how many of the rifles have Infantry variants that lack scopes, making them not suitable for sniper roles. Rifles are universally bolt action with one lever-action rifle and a single-shot rifle (and one semi-automatic rifle, and even then it's a conversion for a bolt action rifle), while Self-Loading Rifles may be automatic or semi-automatic.&lt;br /&gt;
&lt;br /&gt;
Scout's Rifles in ''Battlefield 1'' get to use K bullets. This is short for SmK, &amp;quot;Spitzgeschoss mit Kern&amp;quot; (&amp;quot;pointed bullet with core&amp;quot;) and was a 7.92x57mm armor-piercing rifle round with a tool steel or tungsten carbide core, developed by Germany in response to the first British tanks and first deployed in in the Battle of Messines Ridge in early June 1917, by which time the Mark IV tank was in service with more armor than the K bullet was designed to penetrate. In the game they can be used by rifles chambered in other calibers, and are mainly to allow Scouts to harass vehicles. Switching to them from the primary weapon involves a special animation where the player character ejects a round and loads in a K bullet. They're functionally single-shot, as the player character loads in a single new K bullet after firing one (provided that they have any left). Switching from them back to the primary weapon will have the loaded K bullet ejected, and the player's magazine will have 1 less round loaded compared to before the switch. This does not happen in two cases: The M1903 Experimental (where the Pedersen Device is removed and reattached during the two animations) and the Carcano 1891 Carbine (where its en-bloc clip is removed when switching to the K bullets and a full en-bloc clip of ammo is loaded in when switching back)&lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] rifle appears as a Scout-exclusive primary rifle in the ''Turning Tides'' DLC. At first, it only had one variant available, the Infantry variant, but the May 2018 update added a scoped &amp;quot;Patrol&amp;quot; variant. Reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full stripper clip of ammo (this mechanic was first introduced in ''In the Name of the Tsar'').&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|500px|Arisaka Type 38 rifle - 6.5x50mm Arisaka]]&lt;br /&gt;
[[File:Bf1_aris38_1.jpg|thumb|none|600px|Holding the Arisaka rifle.]]&lt;br /&gt;
[[File:Bf1_aris38_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_aris38_3.jpg|thumb|none|600px|Loading a single round.]]&lt;br /&gt;
[[File:Bf1_aris38_4.jpg|thumb|none|600px|Reloading a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 Arisaka (1).jpg|thumb|none|600px|Knocking out the empty clip by using the dust cover, whereas most other bolt-action rifles in the game have the player character remove it by hand.]]&lt;br /&gt;
[[File:Bf1_aris38_5.jpg|thumb|none|600px|An Arisaka rifle with a scope, that appears to be the British M1915 P.P.Co scope.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano 1891 Carbine==&lt;br /&gt;
Italian soldiers in the reveal trailer are seen with what appear to be ersatz [[Carcano Rifle Series|Carcano 1891 Cavalry Carbine]]s made out of the game's Mauser Gewehr 1898 rifle model. The model, while only witnessed briefly, is very incomplete. The Carcano ultimately does not appear in the release version of the game, but appears with the ''Turning Tides'' DLC for the Scout class. Although it has &amp;quot;Carbine&amp;quot; in the name, that title is purely reference to its real-world status as a carbine, not a BF1 weapon variant name; the rifle is actually a Trench variant, like the Winchester 1895 in .30-40 Krag. A scoped variant was added with the May 2018 update.&lt;br /&gt;
&lt;br /&gt;
Learning from the animation messes relating to the en-bloc clip of the Gewehr M.95, switching to the K bullet shows a special animation where the player character removes the clip and inserts a round directly into the chamber. Reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full en-bloc clip (the clip having emptied itself and dropped out when the last round was chambered).&lt;br /&gt;
[[Image:CarcanoM91CavCarbine.jpg|thumb|none|450px|Moschetto Modello 1891 - 6.5x52mm]]&lt;br /&gt;
[[File:bf1 un 1.jpg|thumb|none|600px|Italian soldiers charging in the Battlefield 1 reveal trailer. Note that there are no folding bayonets.]]&lt;br /&gt;
[[File:bf1_carcarb_1.jpg|thumb|none|600px|Holding the Carcano M91 Carbine.]]&lt;br /&gt;
[[File:bf1_carcarb_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1_carcarb_3.jpg|thumb|none|600px|Mid-reload.]]&lt;br /&gt;
[[File:bf1_carcarb_4.jpg|thumb|none|600px|Inserting a new 6-round clip.]]&lt;br /&gt;
[[File:bf1_carcarb_5.jpg|thumb|none|600px|An Italian scout holding the Carcano with a scope and white-finished stock.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle. 1886==&lt;br /&gt;
The [[Lebel Mle 1886]] Rifle appears in the ''They Shall Not Pass'' DLC, having both &amp;quot;Sniper&amp;quot; and &amp;quot;Infantry&amp;quot; variants. The weapon holds 8 rounds - the capacity of the tube magazine, with the 2 extra rounds that could be held in the transporter and the chamber ignored (which is the standard procedure in the French manual of arms).&lt;br /&gt;
&lt;br /&gt;
The weapon has a lengthy post-reload animation, showing the player character operating the bolt twice to use the transporter after loading up the tube magazine. In addition, due to using a transporter, the player character does not cover the Lebel's ejection port at the start of a non-empty reload unlike other rifles, and visibly ejects a round. This round is placed back in during the non-empty reload's post-reload animation, and is not represented in gameplay; the ammo count doesn't reduce by 1 when this extra round is ejected, nor does it increase by 1 when it is loaded back in, only the rounds loaded in-between increment the ammo count. These post-reload animations can be skipped by quick switching.&lt;br /&gt;
[[Image:Modele1886Lebel.jpg|thumb|500px|none|Lebel Model 1886 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:bf1 lebel 1.jpg|thumb|none|600px|A French scout holding the Lebel equipped with a ''Rosalie'' bayonet.]]&lt;br /&gt;
[[File:bf1 lebel_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 lebel 3.jpg|thumb|none|600px|Reloading: at full size it can be seen that the player character is holding the neck of the cartridge rather than loading a pistol round into the gun as it might first seem.]]&lt;br /&gt;
[[File:bf1 lebel 4.jpg|thumb|none|600px|The scoped variant in-game.]]&lt;br /&gt;
[[File:BF1 Lebel (1).jpg|thumb|none|600px|Cycling the Mle. 1886.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 1 Mk. III==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III]] rifle is available for the Scout class and is the standard issue rifle for the British faction in the 'Back to Basics&amp;quot; game mode or games with the &amp;quot;Standard Issue Rifles&amp;quot; server setting. It comes in three variants: &amp;quot;Infantry&amp;quot;, &amp;quot;Carbine&amp;quot;, and &amp;quot;Marksman&amp;quot;.&lt;br /&gt;
[[File:SMLE Mark III.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk. III - .303 British. Introduced in 1907, this was the official battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:bf1 smle 1.jpg|thumb|none|600px|British soldiers in trenches with Lee-Enfield No. 1 Mk. III rifles.]]&lt;br /&gt;
[[File:bf1 smle 2.jpg|thumb|none|600px|A British Scout holds the SMLE (before the May 2017 update).]]&lt;br /&gt;
[[File:bf1 smle 2_1.jpg|thumb|none|600px|Following the May 2017 Update, a gap was added between the striker and the bolt, meaning that the rifle is now correctly cocked and ready to fire. However, the reloading animation isn't updated, so the striker moves back in when pulling the bolt back at the start of a reload. This SMLE is equipped with the &amp;quot;Pegahmagabow&amp;quot; skin, named after the most effective sniper of WWI, however, he used a [[Ross Rifle]].]]&lt;br /&gt;
[[File:bf1 smle 3.jpg|thumb|none|600px|Aiming the rifle. Note the magazine cutoff.]]&lt;br /&gt;
[[File:bf1 smle 4.jpg|thumb|none|600px|Reloading the weapon with a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 SMLE (1).jpg|thumb|none|600px|The SMLE Marksman in the hands of a Royal Marine sniper on ''Heligoland Bight''.]]&lt;br /&gt;
[[File:BF1 SMLE (2).jpg|thumb|none|600px|Cycling the Lee-Enfield. Note the submarine &amp;quot;SM U-118&amp;quot; in the background which stranded on the beach of Hasting in 1919.]]&lt;br /&gt;
[[File:BF1 SMLE (3).jpg|thumb|none|600px|Covering the SMLE's receiver when pulling the bolt back during a non-empty reload.]]&lt;br /&gt;
[[File:BF1 SMLE (4).jpg|thumb|none|600px|Reloading an individual .303 round.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield Carbine===&lt;br /&gt;
The short version of the SMLE is equipped with the experimental dot sight. This carbine seems to be a cut-down version of the No. 1 Mk. III.&lt;br /&gt;
&lt;br /&gt;
[[File:LE rifle short barrel.jpg|thumb|none|500px|Cut-down Lee-Enfield No. 1 Mk .III* with short barrel - .303 British]]&lt;br /&gt;
[[File:BF1 Smle.jpg|thumb|none|600px|A soldier holds his Lee-Enfield Carbine, fitted with a bayonet and experimental dot-sight, here actually fitted to roughly the same type of weapon that it was meant to be attached to (although, granted, it was meant more for rifles than carbines).]]&lt;br /&gt;
[[File:BF1 Smlecar.jpg|thumb|none|600px|Aiming the SMLE Carbine.]]&lt;br /&gt;
[[File:bf1_smle_carbine.jpg|thumb|none|600px|An SMLE Carbine lying on the ground. The bayonet is not a P07 sword bayonet.]]&lt;br /&gt;
&lt;br /&gt;
==M1917 Enfield==&lt;br /&gt;
The [[M1917 Enfield]] is added in the final ''Apocalypse'' DLC. Statistically, it is a straight upgrade to the Springfield M1903, as it shares its damage, velocity, and drag with the Springfield M1903 due to their shared .30-06 cartridge, but has a higher rate of fire and an extra round in the magazine. A suppressed Enfield with a scope was added with the May 2018 update. It uses 5-round stripper clips but has a 6-round magazine, requiring 1 stripper clip plus 1 extra single round reload to reload from empty.&lt;br /&gt;
&lt;br /&gt;
[[Image:m1917enfield.jpg|thumb|none|500px|M1917 Enfield - .30-06 Springfield]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (1).jpg|thumb|none|600px|The long-awaited M1917 Enfield in-game.]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (2).jpg|thumb|none|600px|Aiming down the distinct aperture sights.]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (3).jpg|thumb|none|600px|Grabbing the bolt handle, note the striker is correctly depressed after the trigger is pulled.]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (4).jpg|thumb|none|600px|Reloading the 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1 M1917 Enfield (5).jpg|thumb|none|600px|Topping the M1917 off with a single round.]]&lt;br /&gt;
[[File:BF1 M1917 Enfieldscoped.jpg|thumb|none|600px|The suppressed Enfield in-game with a white skin, appropriate for this wintry instance.]]&lt;br /&gt;
&lt;br /&gt;
==Martini-Henry==&lt;br /&gt;
The [[Martini-Henry]] is available for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest &amp;quot;sweet spot&amp;quot; of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso. The Martini-Henry was originally the standard rifle for the Ottoman Empire in the &amp;quot;Back to Basics&amp;quot;  custom game mode and games with the &amp;quot;Standard Issue Rifles&amp;quot; server setting, before being changed to the Gewehr 98 (historically, Martini-Henry rifles were used in some quantity by the Ottoman Empire). The weapon only had an Infantry variant until the Spring Patch on April 28, 2017, which added a Sniper variant.&lt;br /&gt;
[[Image:Martini-HenryMarkI(1871-1876).jpg|thumb|none|500px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:bf1 martini1.jpg|thumb|none|600px|A sniper holds the rifle.]]&lt;br /&gt;
[[File:bf1 martini2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:bf1 martini3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:bf1 martini4.jpg|thumb|none|600px|The Sniper variant in-game.]]&lt;br /&gt;
[[File:bf1 martini5.jpg|thumb|none|600px|Using the bipod, which shows a good view of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser 1918 T-Gewehr==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] is exclusive to the Tank Hunter battle pickup class in-game and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed. The Mark V tank can also be equipped with two T-Gewehrs; this is actually historically correct, as some German &amp;quot;''Beute-Tanks''&amp;quot; like the Mark IV were reequipped with this rifle.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]]&lt;br /&gt;
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr in a promotional artwork.]]&lt;br /&gt;
[[File:bf1 t1918 11.jpg|thumb|none|600px|A T-Gewehr in a weapon box.]]&lt;br /&gt;
[[File:bf1 t1918 2.jpg|thumb|none|600px|The T-Gewehr, with its bipod deployed on a wall.]]&lt;br /&gt;
[[File:bf1 t1918 3.jpg|thumb|none|600px|Aiming the T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 4.jpg|thumb|none|600px|Loading in a 13.2mm cartridge.]]&lt;br /&gt;
[[File:bf1 t1918 5.jpg|thumb|none|600px|View from a Mark V tank's bow-mounted T-Gewehr.]]&lt;br /&gt;
[[File:bf1 t1918 6.jpg|thumb|none|600px|The Mark V's rear-mounted T-Gewehr.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is available for the Scout class. In &amp;quot;The Runner&amp;quot; campaign Ottoman soldiers use this rifle instead of accurate [[Mauser Rifle Series#1893 Spanish Mauser|1893]] and [[Mauser_Rifle_Series#1903_Turkish_Mauser|1903 Mauser]] rifles. The ''Gewehr 98'' was delivered to the Ottomans only towards the end of the war, so their appearance in the &amp;quot;Nothing is Written&amp;quot; missions is correct. It comes in the &amp;quot;Infantry&amp;quot;, &amp;quot;Marksman&amp;quot;, and &amp;quot;Sniper&amp;quot; variants. It is also the standard issue rifle for the German Empire in &amp;quot;Back to Basics&amp;quot; mode and servers with &amp;quot;Standard Issue Rifles&amp;quot; on, and had replaced the Martini-Henry as the standard issue rifle for the Ottoman Empire.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 g98 1.jpg|thumb|none|600px|A German Askari Scout of the ''Schutztruppe'' holds the Gewehr 1898. Note the position of the striker; this is a pre-May 2017 Update screenshot.]]&lt;br /&gt;
[[File:BF1-Gewehr1.jpg|thumb|none|600px|After the May 2017 update the striker is now in the correct position. Also worth mentioning is the ''Seitengewehr'' 98/02, a longer and straighter variant of the 98/05, that is used for the most rifle in-game.]]&lt;br /&gt;
[[File:bf1 g98 2.jpg|thumb|none|600px|Looking through the ''Lange Visier''.]]&lt;br /&gt;
[[File:BF1-Gewehr2.jpg|thumb|none|600px|Working the straight bolt handle while aiming.]]&lt;br /&gt;
[[File:bf1 g98 3.jpg|thumb|none|600px|Sinking a 5-round stripper clip. The markings on the receiver are most likely from the &amp;quot;Amberg&amp;quot; factory.]]&lt;br /&gt;
[[File:BF1-Gewehr3.jpg|thumb|none|600px|Mid-reloading...]]&lt;br /&gt;
[[File:BF1-Gewehr4.jpg|thumb|none|600px|... to load single rounds.]]&lt;br /&gt;
[[File:BF1-Gewehr5.jpg|thumb|none|600px|Closing the chamber.]]&lt;br /&gt;
[[File:Bf1-1989.jpg|thumb|none|600px|A Gewehr 1898 &amp;quot;Sniper&amp;quot; variant with a scope and a bipod.]]&lt;br /&gt;
[[Image:BF1-Gewehr1898.jpg|thumb|none|600px|The Gewehr 1898 &amp;quot;Marksman&amp;quot; variant fitted with a Warner &amp;amp; Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1891==&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M1891]] is available in the ''In the Name of the Tsar'' DLC for the Scout class. Like other weapons in the &amp;quot;Tsar&amp;quot; DLC, it has differing reloads depending on how much ammo remains (more variation than existing weapons). For example, if only one round remains, the character will let it eject into their hand and then put it in a pocket (rather than keep it in the rifle as current bolt actions do), then load a full five-round stripper clip. If three rounds remain, the character will keep the ejecting round in the gun and simply load two by hand, although not with two looped animations as is standard, but rather will hold both in their hand at once and put them in after each other. It comes with two variants - &amp;quot;Infantry&amp;quot; and &amp;quot;Marksman&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
While loading the stripper clip, the player character lifts the top round on the clip upwards before pressing down. This is a trick to prevent the clip from misaligning with the gun while loading.&lt;br /&gt;
[[File:1891-Mosin-Nagant.jpg|thumb|none|500px|Mosin-Nagant M1891 - 7.62x54mm R]]&lt;br /&gt;
[[File:bf1-mosin_1.jpg|thumb|none|600px|The M1891 in the hands of a member of the Russian [[Batalion|Women's Battalion]] (i.e. Russian Army/White Army Scout).]]&lt;br /&gt;
[[File:bf1_mosin_2.jpg|thumb|none|600px|Iron sights of the Mosin M91.]]&lt;br /&gt;
[[File:bf1-mosin_3.jpg|thumb|none|600px|Reloading with the help of a stripper clip. At release, the rifle inaccurately mounts a sword bayonet rather than a correct [[:File:M1891 MN rifle bayonet.jpg|spike bayonet]]. The bayonet was corrected to a spike-styled one with the Weapon Crate patch. This fact is not entirely incorrect, because German ''Beutewaffen'' refitted with their own.]]&lt;br /&gt;
[[File:BF1 Mosin (5).jpg|thumb|none|600px|A screenshot of the clip being launched skyward after all rounds are loaded.]]&lt;br /&gt;
[[File:BF1 Mosin (1).jpg|thumb|none|600px|Operating the bolt of the Mosin-Nagant, this time as a Russian revolutionary.]]&lt;br /&gt;
[[File:BF1 Mosin (2).jpg|thumb|none|600px|Catching a 7.62 round ejected from the Mosin.]]&lt;br /&gt;
[[File:BF1 Mosin (3).jpg|thumb|none|600px|Note how the character manages to hold the rifle one-handed, by pressing the stock into his shoulder while clutching the bolt handle.]]&lt;br /&gt;
[[File:BF1 Mosin (4).jpg|thumb|none|600px|A fancy Mosin-Nagant with the Warner &amp;amp; Swasey scope.]]&lt;br /&gt;
[[File:BF1 Mosin (6).jpg|thumb|none|600px|Running with the Mosin, which shows off the post-Weapon Crate spike bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin-Nagant &amp;quot;Obrez&amp;quot;===&lt;br /&gt;
A sawed-off [[Mosin Nagant Rifle|Mosin-Nagant M1891]] &amp;quot;Obrez&amp;quot; is also included in the ''In The Name Of The Tsar'' DLC, as an all-class sidearm. The entire stock of the weapon is removed and replaced by an improvised wooden pistol grip, leaving all the internal assemblies exposed. Like its rifle brother, it also has a different reload animation for all possible amounts of remaining ammo, including the ejecting the last round to use a stripper clip technique. In addition, it has two different bolt pull animations.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|400px|Mosin-Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:bf1-mosinobrez_1.jpg|thumb|none|600px|A soldier looks out over the vast expanse of snow and ice, holding their &amp;quot;Obrez&amp;quot;. Like other in-game handguns, it is held 1-handed; correct for the time period, if somewhat inadvisable for a pseudo-pistol in 7.62x54mmR.]]&lt;br /&gt;
[[File:bf1-mosinobrez_2.jpg|thumb|none|600px|Aiming the Obrez. Seeing as both the front and rear sights have gone the way of most of the barrel (and most of the White Army), what seems to be a shotgun bead sight has been attached for aiming instead. Well, to be fair, a sawn-off Mosin-Nagant isn't exactly what you'd call a &amp;quot;precision&amp;quot; weapon.]]&lt;br /&gt;
[[File:bf1-mosinobrez_3.jpg|thumb|none|600px|Having emptied their fireball-maker, the soldier loads in a full stripper clip.]]&lt;br /&gt;
[[File:BF1 Obrez (1).jpg|thumb|none|600px|A Red Russian cycles his skeletonized Obrez with his left hand. The other bolt pull animation has the Obrez being raised vertically and the bolt pulled downwards.]]&lt;br /&gt;
[[File:BF1 Obrez (2).jpg|thumb|none|600px|Reloading a few loose rounds.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin-Nagant M38 Carbine===&lt;br /&gt;
The [[Mosin Nagant M38 Carbine]] is a bonus interwar-era weapon variant for pre-ordering ''Battlefield V''. It can equip a bayonet, unlike the real M38 carbine. Needless to say, this weapon is very anachronistic.&lt;br /&gt;
[[Image:M38Carbine.jpg|thumb|none|400px|Mosin Nagant M38 Carbine - 7.62x54mm R.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine BF1.jpg|thumb|none|600px|Battlefield 1 presents its next-gen raindrop graphics. Oh and also the Mosin-Nagant M38 Carbine.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine ADS BF1.jpg|thumb|none|600px|ADS. Note the round hood of the front sight.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Single Reload.jpg|thumb|none|600px|The single round reload.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine Stripper Clip Reload.jpg|thumb|none|600px|Reloading a stripper clip.]]&lt;br /&gt;
[[File:Mosin-Nagant M38 Carbine K Bullets.jpg|thumb|none|600px|A 7.62x54mmR round flies out of the weapon as the soldier prepares to catch it and load in a K Bullet.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mk. III ==&lt;br /&gt;
The [[Ross Rifle|Ross Mk. III]] is included with the ''Apocalypse'' DLC. It only appears as a &amp;quot;Marksman&amp;quot; variant, equipped with the M1913 scope, which was actually used on some Ross rifles in reality. The &amp;quot;Infantry&amp;quot; variant was brought in with the May 2018 Update. Being straight-pull in real life, it uses straight-pull bolt action game properties (no need to scope out to operate the bolt) in-game, and reloading with 1 round remaining in the magazine will have the player character eject that round and load in a full clip.&lt;br /&gt;
&lt;br /&gt;
Weapon malfunction is thankfully not simulated in ''Battlefield 1'', meaning that the player won't have to worry about the problems that plague the real Ross rifle.&lt;br /&gt;
[[File:Ross mk-iii sniper.jpg|thumb|none|500px|Ross Mk. III Model 1910 sniper rifle with Warner &amp;amp; Swasey M1913 Prismatic Musket Sight - .303 British]]&lt;br /&gt;
[[File:BF1_ross1.jpg|thumb|none|600px|Holding the Ross rifle.]]&lt;br /&gt;
[[File:BF1_ross2.jpg|thumb|none|600px|Loading a 5-round stripper clip.]]&lt;br /&gt;
[[File:BF1_ross3.jpg|thumb|none|600px|After the clip has been inserted the scout works the bolt handle.]]&lt;br /&gt;
[[File:RossMk IIIM1910.jpg|thumb|none|500px|Ross Mk III Model 1910 - .303 British]]&lt;br /&gt;
[[File:BF1_rossinf1.jpg|thumb|none|600px|Holding the &amp;quot;Infantry&amp;quot; Ross.]]&lt;br /&gt;
[[File:BF2_rossinf1.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BF1 Ross (1).jpg|thumb|none|600px|Cycling the Ross rifle after successfully firing it without the bolt flying back into the shooter's face.]]&lt;br /&gt;
[[File:BF1 Ross (2).jpg|thumb|none|600px|Covering the loading port on a partial reload.]]&lt;br /&gt;
[[File:BF1 Ross (3).jpg|thumb|none|600px|Reloading individual rounds.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903 Mk. 1==&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk. 1]] is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an &amp;quot;Infantry&amp;quot; variant in-game, only having a &amp;quot;Sniper,&amp;quot; &amp;quot;Marksman,&amp;quot; and &amp;quot;Experimental&amp;quot; variants, with the latter being fitted with the Pedersen Device. The &amp;quot;Infantry&amp;quot; version of the weapon appears in the single-player campaign intro, and is available to the American faction in the &amp;quot;Back to Basics&amp;quot; game mode (added December 16th, 2016) and the &amp;quot;Standard Issue Rifles&amp;quot; server setting.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|500px|Springfield M1903 Mk. 1 - .30-06]]&lt;br /&gt;
[[File:Springfield1903ScopedWarnerAndSwasey.jpg|thumb|500px|none|Springfield M1903 with the Warner &amp;amp; Swasey M1913 musket sight - .30-06]]&lt;br /&gt;
[[File:BF1 M1903 Idle.jpg|thumb|none|600px|Idle. Note the palm rest.]]&lt;br /&gt;
[[File:BF1 M1903 scope.jpg|thumb|none|600px|Aiming down the Warner &amp;amp; Swasey Scope, which was issued to several Springfield M1903s during WWI.]]&lt;br /&gt;
[[File:BF1 M1903 empty reload.jpg|thumb|none|600px|Empty reload.]]&lt;br /&gt;
[[File:BF1 M1903 mid-reload.jpg|thumb|none|600px|Mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually.]]&lt;br /&gt;
[[File:BF1M1903ads.jpg|thumb|none|600px|Iron sights of the Springfield.]]&lt;br /&gt;
[[File:BF1M1903Kbullet.jpg|thumb|none|600px|Reloading a K-Bullet.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (1).jpg|thumb|none|600px|Opening the bolt on the Infantry Springfield in the &amp;quot;Back to Basics&amp;quot; gamemode.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (2).jpg|thumb|none|600px|Loading a single round in.]]&lt;br /&gt;
[[File:BF1 M1903 infantry (3).jpg|thumb|none|600px|Knocking out the stripper clip from an empty reload.]]&lt;br /&gt;
[[File:BF1 M1903 (1).jpg|thumb|none|600px|Working the bolt on the M1903.]]&lt;br /&gt;
[[File:BF1 M1903 (2).jpg|thumb|none|600px|Reloading loose rounds, from the alternate animations used by the &amp;quot;Experimental&amp;quot; version.]]&lt;br /&gt;
[[File:BF1 M1903 (3).jpg|thumb|none|600px|Loading five rounds by a clip.]]&lt;br /&gt;
[[File:BF1 M1903 (4).jpg|thumb|none|600px|Sending it out by driving the bolt home.]]&lt;br /&gt;
&lt;br /&gt;
===Pedersen Device===&lt;br /&gt;
The [[M1903 Springfield|Springfield M1903 Mk. 1]] fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as ''US Automatic Pistol, Caliber .30, Model of 1918.'' However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive. &lt;br /&gt;
&lt;br /&gt;
If the player switches to K Bullets while having this variant active, a unique animation plays when switching, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original .30-06 bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.&lt;br /&gt;
&lt;br /&gt;
Due to player demand for the Infantry variant in multiplayer, one round of CTE testing in early 2018 added a new “fire mode” to the M1903 Experimental, which would remove the Pedersen device in the same way as the K Bullets and return the weapon to bolt-action, using normal .30-06 rifle rounds, essentially turning it into the M1903 Infantry. In this mode, the rifle cannot be zeroed. This was added to the game proper in July 2018.&lt;br /&gt;
[[File:Pederson_Device.jpg|thumb|500px|none|M1903 Mk. 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)]]&lt;br /&gt;
[[File:BF1 Pederson.jpg|thumb|none|600px|A Pedersen Device-fitted '03 Springfield rifle in the hands of a German soldier.]]&lt;br /&gt;
[[File:BF1 Pederson2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BF1Pedersenreload.jpg|thumb|none|600px|Removing a used magazine.]]&lt;br /&gt;
[[File:BF1Pedersonreload2.jpg|thumb|none|600px|Clicking in a new one.]]&lt;br /&gt;
[[File:BF1 Pederson3.jpg|thumb|none|600px|Preparing to charge the upper receiver.]]&lt;br /&gt;
[[File:BF1Pedersenremove.jpg|thumb|none|600px|Removing the Pedersen Device.]]&lt;br /&gt;
[[File:BF1Pedersen rechamber.jpg|thumb|none|600px|Rechambering the Pedersen after reinstalling it on the M1903.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] appears as the &amp;quot;Gewehr M.95&amp;quot;, a primary weapon for the Scout class. In pre-release versions of the game, the M1895 could be incorrectly reloaded with individual rounds, however, in the final release, the en-bloc clip is ejected when reloading mid-magazine (there are always five unfired rounds modeled in the clip, though).&lt;br /&gt;
&lt;br /&gt;
Being a straight-pull bolt action, it has the properties of the straight-pull bolt attachment seen in previous BF games, where the player can operate the action without having to unscope first (the Carbine, Infantry, and Trench variants of non-straight-pull weapons also have this property, just with a lot more shaking when operating their action). It comes in the &amp;quot;Infantry,&amp;quot; &amp;quot;Carbine,&amp;quot; and &amp;quot;Marksman&amp;quot; variants, with the Infantry version given to the Austro-Hungarian empire in the &amp;quot;Back to Basics&amp;quot; game mode and games with &amp;quot;Standard Issue Rifles&amp;quot; enabled.&lt;br /&gt;
[[Image:Mannlicher-M1895-8x50.jpg|thumb|none|500px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[Image:Steyrm95bf1.jpg|thumb|none|600px|German soldier holding a Steyr Mannlicher M1895. This is a pre-May 2017 update screenshot, before which the striker was not animated for the firing animations, and always stayed in the inner position.]]&lt;br /&gt;
[[File:BF1-Steyrlong1.jpg|thumb|none|600px|An Austro-Hungarian soldier with his rifle.]]&lt;br /&gt;
[[Image:Steyrm95bf1_2.jpg|thumb|none|600px|Aiming the Steyr Mannlicher.]]&lt;br /&gt;
[[Image:Steyrm95bf1_3.jpg|thumb|none|600px|Sending a full en-bloc clip into the chamber.]]&lt;br /&gt;
[[File:BF1-Steyrlong2.jpg|thumb|none|600px|Pushing the bolt-handle forward.]]&lt;br /&gt;
[[Image:Steyrm95bf1_5.jpg|thumb|none|600px|Inserting a single 8x50mmR K-Bullet.]]&lt;br /&gt;
[[Image:Steyrm95bf1_4.jpg|thumb|none|600px|The Steyr M1895 with a Model 1913 Prismatic Musket Scope and &amp;quot;Die Osterschlacht&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 M.95 (1).jpg|thumb|none|600px|Cycling the M.95 rifle, though an ejecting cartridge is conspicuously absent.]]&lt;br /&gt;
&lt;br /&gt;
===Stutzen Carbine===&lt;br /&gt;
The short version of the [[Steyr Mannlicher M1895]] is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895.&lt;br /&gt;
[[File:SteyrM95Stutzen.jpg|thumb|none|500px|Steyr Repertier-Stutzen M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:BF1 M95 Idle.jpg|thumb|none|600px|Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI. Also, note the patched striker.]]&lt;br /&gt;
[[File:BF1 M95 ADS.jpg|thumb|none|600px|Aiming down the magnifying sight on the Stutzen M1895.]]&lt;br /&gt;
[[File:BF1 M95 mid reload.jpg|thumb|none|600px|Ejecting a clip, mid-magazine. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle (however, this still happens when using the K bullet with this rifle).]]&lt;br /&gt;
[[File:BF1 M95 empty reload.jpg|thumb|none|600px|Inserting a new en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
==Vetterli-Vitali M1870/87==&lt;br /&gt;
The Swiss-Italian [[Vetterli Rifle|Vetterli-Vitali M1870/87]] is available in the ''In the Name of the Tsar'' DLC for the Scout class. Due to its 10.35x47mm round and 4 round magazine, it can be defined as an advanced alternative to the Martini-Henry rifle, with similar muzzle velocities. When reloading with 1 round remaining in the magazine, the player character will eject that round and load in a full clip. This mechanic (a simplified version of the Mosin-Nagant's five-different-reload-animations dynamic reload) would reappear on future BF1 DLC rifles.&lt;br /&gt;
[[File:Vetterli-Vitali.jpg|thumb|none|500px|Vetterli-Vitali M1870/87 - 10.35x47mm R]]&lt;br /&gt;
[[File:bf1-vett_1.jpg|thumb|none|600px|Holding the Vetterli-Vitali M1870/87.]]&lt;br /&gt;
[[File:bf1-vett_2.jpg|thumb|none|600px|Iron sights of the M1870/87.]]&lt;br /&gt;
[[File:bf1-vett_4.jpg|thumb|none|600px|Reloading a 4-round clip.]]&lt;br /&gt;
&lt;br /&gt;
===Vetterli-Vitali M1870/87 Carbine===&lt;br /&gt;
The rare carbine variant of the Vetterli-Vitali M1870/87 is also available with the experimental dot sight.&lt;br /&gt;
&lt;br /&gt;
[[File:Vetterli M1870 87 Carbine.JPG|thumb|none|500px|Vetterli-Vitali M1870/87 Carbine - 10.35x47mm R]]&lt;br /&gt;
[[File:BF1 Vitterli carbine (1).jpg|thumb|none|600px|The Vetterli carbine in the hands of an Italian soldier.]]&lt;br /&gt;
[[File:BF1 Vitterli carbine (2).jpg|thumb|none|600px|Cycling the carbine.]]&lt;br /&gt;
[[File:BF1 Vitterli carbine (3).jpg|thumb|none|600px|Reloading a single round.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
The [[Winchester Model 1895]] appears as the &amp;quot;Russian 1895&amp;quot;  and a primary weapon for the Scout class in multiplayer. Three variants are available to the Scout class, the &amp;quot;Infantry” and &amp;quot;Sniper&amp;quot; variants chambered in 7.62x54mmR, and the &amp;quot;Trench&amp;quot; variant being a carbine model chambered in .30-40 Krag. If the player spawns in as the Cavalry class, they are given a fourth &amp;quot;Cavalry&amp;quot; variant of the weapon, which is similar to the &amp;quot;Trench&amp;quot; (same caliber) but with reduced hip-fire accuracy and increased muzzle velocity.&lt;br /&gt;
&lt;br /&gt;
An animation error on the Sniper variant makes the hammer return to the down position for a quick moment after scoping out after a shot.&lt;br /&gt;
&lt;br /&gt;
For 100% completion of the campaign &amp;quot;Nothing is Written&amp;quot; the player will be awarded &amp;quot;Desert Dweller&amp;quot;, a skin for the Russian 1895 that is usable in Multiplayer. &lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BF1 M1895 Idle.jpg|thumb|none|600px|The &amp;quot;Cavalry&amp;quot; variant in idle.]]&lt;br /&gt;
[[File:BF1 M1895 ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:M1895 empty reload.jpg|thumb|none|600px|Reloading with a stripper clip.]]&lt;br /&gt;
[[File:BF1 M1895 mid-reload.jpg|thumb|none|600px|Topping off the magazine with loose rounds.]]&lt;br /&gt;
[[File:Desert Dweller.jpg|thumb|none|600px|The &amp;quot;Desert Dweller&amp;quot; skin on an 1895 &amp;quot;Sniper&amp;quot;, granted for 100% completion of &amp;quot;Nothing is Written&amp;quot;.]]&lt;br /&gt;
[[File:BF1 M1895 (1).jpg|thumb|none|600px|A deployed M1895 sniper rifle, equipped with the &amp;quot;Rough Rider&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 M1895 (2).jpg|thumb|none|600px|Cycling the Russian 1895, note the lack of a rim on the extracted casing and the empty follower.]]&lt;br /&gt;
[[File:BF1 M1895 (3).jpg|thumb|none|600px|Covering the ejection port on a mid-magazine reload.]]&lt;br /&gt;
[[File:BF1 M1895(4).jpg|thumb|none|600px|Cycling the &amp;quot;Infantry&amp;quot; Model 1895.]]&lt;br /&gt;
[[Image:WinchesterModel1895Carbine.jpg|thumb|none|500px|Winchester Model 1895 carbine - .30 Cal - Commercial Version.]]&lt;br /&gt;
[[File:BF1 M1895 (5).jpg|thumb|none|600px|The 1895 Carbine with a lavish skin. Note that it retains the loading bridge for stripper clips from the 7.62x54mmR version.]]&lt;br /&gt;
[[File:BF1 M1895 (6).jpg|thumb|none|600px|Aiming the carbine. Note that the hammer will stay up if the player holds down the trigger after firing.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
For the first time since ''[[Battlefield 2]]'', handheld machine guns will overheat if fired for too long in ''Battlefield 1'', although some MGs such as the Madsen or M1918 BAR rather obviously don’t have this issue because of their smaller magazine capacities. &lt;br /&gt;
&lt;br /&gt;
As is common for the video game category for light machine guns, it contains more than what were actually classified as LMGs. The Parabellum MG 14/17 and Perino M1908 medium machine guns are classified as LMGs (though it's less far-fetched for the MG 14/17, considering that it did get to be used on the ground with a bipod towards the end of the war), but the &amp;quot;Annual Award for Most Egregious Weapon Misclassification&amp;quot; goes to the Browning M1917 heavy machine gun being classified as an LMG in ''Battlefield 1''. &lt;br /&gt;
 &lt;br /&gt;
==Bergmann MG 15 n. A.==&lt;br /&gt;
The [[Bergmann MG 15nA|Bergmann MG 15 n. A.]] is one of the Support class's optional primary weapons. Prior to the introduction of the [[Parabellum MG14]], it was the class's only belt-fed machine gun. It comes in the &amp;quot;Low Weight&amp;quot;, &amp;quot;Storm&amp;quot;, and &amp;quot;Suppressive&amp;quot; variants. Until the inclusion of the Browning M1917, it had the highest capacity out of all the light machine guns in the base game, holding 100 rounds (200 rounds for the &amp;quot;Suppressive&amp;quot; variant).&lt;br /&gt;
[[File:Bergmannmg15.jpg|thumb|none|500px|Bergmann MG 15 n. A. light machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bf1 mg15na.jpg|thumb|none|600px|A German soldier holds an MG 15 n. A with a shiny skin. His left hand is gripping onto a small foregrip that had replaced the bipod on the image above.]]&lt;br /&gt;
[[File:Bf1 mg15na aim.jpg|thumb|none|600px|Aiming the Bergmann.]]&lt;br /&gt;
[[File:Bf1 mg15na 2.jpg|thumb|none|600px|Reloading the MG 15 n. A.]]&lt;br /&gt;
[[File:BF1MG15reload.jpg|thumb|none|600px|Feeding an 8mm Mauser belt into the chamber. Note the added bipod.]]&lt;br /&gt;
[[File:BF1MG15charging.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:Bf1 mg15na 3.jpg|thumb|none|600px|A soldier holds an MG 15 n. A. equipped with a ZF12, a German machine gun optic designed for the MG08.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1917A1==&lt;br /&gt;
The [[Browning M1917A1]] water-cooled machine gun appears in the ''Turning Tides'' DLC for the Support class. It comes in two variants: the &amp;quot;Low Weight&amp;quot;, which has no attachments, and the &amp;quot;Telescopic&amp;quot;, which is fitted with a Warner &amp;amp; Swasey scope. Both variants are equipped with a 250-round belt box. The A1 variant was developed in the 1930s and is anachronistic for the WW1 time period.&lt;br /&gt;
[[File:Browning1917.jpg|thumb|none|500px|Browning M1917A1 - .30-06. Note the bottom plate.]]&lt;br /&gt;
[[File:Bf1_bro17_1.jpg|thumb|none|600px|Holding the &amp;quot;M1917 MG&amp;quot;. A cradle for a tripod (rather like the one on [[:File:M1917A1 2.jpg|this image]]) has been mounted on the weapon (sans the tripod), and the player character's left hand is holding onto it from the cradle. The cradle may have been a particularly bizarre attempt at verisimilitude since hipfiring it while carrying the water jacket will severely burn your hands.]]&lt;br /&gt;
[[File:Bf1_bro17_2.jpg|thumb|none|600px|Aiming. John Basilone may be able to lug this thing around a battlefield without a hitch, but our Support soldier here can do parkour while carrying this thing.]]&lt;br /&gt;
[[File:Bf1_bro17_3.jpg|thumb|none|600px|Setting a new belt into place.]]&lt;br /&gt;
[[File:Bf1_bro17_4.jpg|thumb|none|600px|Pulling the charging handle, creating a bicycle bell-like &amp;quot;ding&amp;quot; sound.]]&lt;br /&gt;
[[File:BF1 M1917MG (1).jpg|thumb|none|600px|A deployed &amp;quot;Telescopic&amp;quot; M1917. Note the accurate non-disintegrating cloth belt, although it does not respond to gravity like the MG14/17's belt, probably due to memory limitations.]]&lt;br /&gt;
[[File:BF1 M1917MG (2).jpg|thumb|none|600px|Removing the wooden belt box.]]&lt;br /&gt;
[[File:BF1 M1917MG (3).jpg|thumb|none|600px|Flipping up the box's cover, which reveals the 250-round belt inside.]]&lt;br /&gt;
&lt;br /&gt;
==Burton 1917 Light Machine Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Burton 1917 LMR]] (Light Machine Rifle) was added to CTE testing in June 2018 and later to the base game in the same month. It is used by the Support class. Another obscure prototype weapon, the Burton's unusual two-magazine design is reflected in its unique gameplay properties. In gameplay, the two magazines are tracked individually and treated as distinct &amp;quot;fire modes&amp;quot;, with a press of the fire mode key resulting in the player character switching between the two magazines, pulling one out and slapping the other one in. Each magazine has its own reload animations, and pressing the reload key only reloads the currently active magazine.&lt;br /&gt;
&lt;br /&gt;
Adding to the two-magazine gameplay is the ammunition. Designed as a dual-purpose aircraft gun with the ability to switch between normal rounds and incendiaries for targeting observation balloons, the in-game weapon has the right magazine using regular rounds, and the left magazine using incendiary rounds. The incendiary rounds do not light anything on fire, and merely changes the damage model to be more effective against planes but less effective against infantry.&lt;br /&gt;
&lt;br /&gt;
Lastly, the in-game weapon features the &amp;quot;ground&amp;quot; barrel with its bayonet lug, allowing players to use a bayonet on it, a first for a Support weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Burton LMR.jpg|thumb|none|500px|Burton 1917 LMR with &amp;quot;ground&amp;quot; barrel - .345 WSL]]&lt;br /&gt;
[[File:Bf1_Burton1.jpg|thumb|none|600px|A Support Gunner holds his Burton LMR.]]&lt;br /&gt;
[[File:Bf1_Burton2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_Burton3.jpg|thumb|none|600px|Changing the right magazine.]]&lt;br /&gt;
[[File:Bf1_Burton4.jpg|thumb|none|600px|Loading the incendiary magazine.]]&lt;br /&gt;
[[File:Bf1_Burton5.jpg|thumb|none|600px|Charging the Burton on an empty reload of the incendiary fire mode.]]&lt;br /&gt;
[[File:BF1 BurtonLMR (1).jpg|thumb|none|600px|Reloading the right-side magazine on an AA-sight equipped LMR.]]&lt;br /&gt;
[[File:BF1 BurtonLMR (2).jpg|thumb|none|600px|Pulling the charging handle with the right hand. If the player empties both magazines and chooses to reload one after another, the empty reload will incorrectly be used twice even after the Burton has been recocked once.]]&lt;br /&gt;
[[File:BF1 BurtonLMR (3).jpg|thumb|none|600px|Reloading the incendiary mag on the &amp;quot;Optical&amp;quot; version.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle. 1915==&lt;br /&gt;
The [[Chauchat]] Mle. 1915 Light Machine Gun appears in the ''They Shall Not Pass'' DLC. In-game, it has the highest damage model of all of the Support class's machine guns, at the cost of a low rate of fire (still 50% higher than the real weapon's; 360 RPM in-game versus the real steel's 240) and a mere 20-round capacity, though this is likewise one more than the real weapon, which would almost always fail to feed the first round from a full magazine and was usually only loaded with 19 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|500px|none|Chauchat Mle. 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:Bf1_chau1.jpg|thumb|none|600px|A ''poilu '' holding the Chauchat in the ''They Shall Not Pass'' trailer. This character is actually the French Scout class; their Support kit has a distinctive protective eye visor and a Chauchat magazine on his webbing. He is flanked by the Trench Raider Elite kit and an Assaultier, respectively.]]&lt;br /&gt;
[[File:Bf1_chau2.jpg|thumb|none|600px|Holding the Chauchat.]]&lt;br /&gt;
[[File:Bf1_chau3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1_chau4.jpg|thumb|none|600px|Reloading. Note the magazine is mirrored: the viewing window should be on the right side since it was intended to allow the loader to monitor the remaining ammo rather than the gunner. When reloading from empty, the player character gives the magazine an additional pat, but doesn't pull the charging handle; this is correct, as the bolt locks open when empty.]]&lt;br /&gt;
[[File:BF1 Chauchat (1).jpg|thumb|none|600px|An AA-sight equipped Chauchat in the Argonne Forest.]]&lt;br /&gt;
[[File:BF1 Chauchat (2).jpg|thumb|none|600px|The &amp;quot;Telescopic&amp;quot; variant of the CSRG, with the &amp;quot;Le Flambeau&amp;quot; skin.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle. 1909==&lt;br /&gt;
The [[Hotchkiss M1909]] light machine gun is one of the first Support class weapons, labeled as the &amp;quot;M1909 Benét-Mercié.&amp;quot; The reloading animation for the non-empty reload is inaccurate; the player character simply shoves the feeding strip as if nothing was retaining it in the first place.&lt;br /&gt;
&lt;br /&gt;
For completion of the Battlefield 1 Singleplayer, the player will be awarded &amp;quot;Trench Cleaner&amp;quot;, a skin for the M1909 Benét-Mercié that is usable in Multiplayer.&lt;br /&gt;
[[File:Hotchkiss1909.jpg|thumb|none|450px|Hotchkiss Model 1909 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss.jpg|thumb|none|600px|The Hotchkiss M1909 &amp;quot;Benét-Mercié&amp;quot; in-game.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss1.jpg|thumb|none|600px|Aiming the light machine gun.]]&lt;br /&gt;
[[File:bf1-m1909hotchikiss2.jpg|thumb|none|600px|Inserting a fresh feed strip.]]&lt;br /&gt;
[[File:Trench Cleaner.jpg|thumb|none|600px|&amp;quot;Trench Cleaner&amp;quot; skin granted for the completion of Battlefield 1 Singleplayer.]]&lt;br /&gt;
[[File:BF1 M1909 (1).jpg|thumb|none|600px|The &amp;quot;Telescopic&amp;quot; M1909 deployed, with half of the strip used. The third-person model always shows the strip in this state regardless of how many rounds have been fired, likely to make players who use the Benét-Mercié look a little less ridiculous. Another note is that this Telescopic variant uses a tripod instead of a bipod, and installed in a similar location to the foregrip of the other variants.]]&lt;br /&gt;
[[File:BF1 M1909 (2).jpg|thumb|none|600px|Shoving out the strip on a &amp;quot;Optical&amp;quot; Hotchkiss.]]&lt;br /&gt;
[[File:BF1 M1909 (3).jpg|thumb|none|600px|Working the M1909's weird bolt-action-like charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Huot Automatic Rifle==&lt;br /&gt;
The rare [[Huot Automatic Rifle]] is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun. There are two variants available in-game, the &amp;quot;Low Weight&amp;quot; and &amp;quot;Optical&amp;quot; variants, though the Optical variant was exclusive to the War Stories until the Spring Patch on April 28, 2017, which added it as an unlockable to multiplayer.&lt;br /&gt;
&lt;br /&gt;
The Huot is portrayed as functioning as a closed bolt-system and tracks +1 in the chamber; in reality, it functions in open-bolt form.&lt;br /&gt;
&lt;br /&gt;
A note is that the foregrip on the Optical variant isn't actually used (though its effects apply), as there is no easy way to animate the soldier's left hand gripping onto it, not with the already awkward ergonomics.&lt;br /&gt;
[[File:Huot Automatic Rifle.jpg|thumb|none|500px|Huot Automatic Rifle - .303 British]]&lt;br /&gt;
[[File:Huot1.jpg|thumb|none|600px|Holding the Huot Automatic.]]&lt;br /&gt;
[[File:Huot2.jpg|thumb|none|600px|Holding the Huot.]]&lt;br /&gt;
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot.]]&lt;br /&gt;
[[File:Huot3.jpg|thumb|none|600px|Holding the &amp;quot;Optical&amp;quot; variant.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaign.jpg|thumb|none|600px|Edwards holds a muddy unique Huot Automatic found in ''Fog of War.'' Looking down shows off the rather awkward ergonomics of converting a bolt action Ross rifle to fully-automatic.]]&lt;br /&gt;
[[FIle:BF1 Huotcampaignreload.jpg|thumb|none|600px|Charging the Huot.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the first light machine gun available to the Support class. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Optical,&amp;quot; and &amp;quot;Suppressive&amp;quot; variants. The latter is equipped with a 97 round pan magazine, although it visually still uses a 47 round one.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:bf1 lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:bf1 lewis 2.jpg|thumb|none|600px|Aiming the Lewis.]]&lt;br /&gt;
[[File:bf1 lewis 3.jpg|thumb|none|600px|Reloading the Lewis Gun.]]&lt;br /&gt;
[[File:BF1Lewisreload.jpg|thumb|none|600px|Mashing in a new drum magazine.]]&lt;br /&gt;
[[File:BF1Lewischarging.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BF1 Lewis (1).jpg|thumb|none|600px|The draw animation of the Lewis Gun, which has the character somewhat comically juggle a 28 pound machine gun between his hands.]]&lt;br /&gt;
[[File:BF1 Lewis (2).jpg|thumb|none|600px|The &amp;quot;Optical&amp;quot; version with a rather ostentatious weapon skin.]]&lt;br /&gt;
[[File:BF1 Lewis (3).jpg|thumb|none|600px|And the &amp;quot;Suppressive&amp;quot; variant, with the &amp;quot;Yells&amp;quot; skin.]]&lt;br /&gt;
[[File:BF1 Lewis (4).jpg|thumb|none|600px|Aiming down the ZF12 scope.]]&lt;br /&gt;
&lt;br /&gt;
==M1918 Browning Automatic Rifle==&lt;br /&gt;
The World War I version of the [[Browning Automatic Rifle]] is available to the Support class in-game. It comes in three versions: &amp;quot;Trench,&amp;quot; &amp;quot;Storm,&amp;quot; and &amp;quot;Telescopic.&amp;quot; The HUD icon shows it equipped with the World War II-era hinged bipod at the end of the weapon; this bipod is also present on the &amp;quot;Telescopic&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
The weapon features a bonus weapon variant for pre-ordering ''Battlefield V'', called &amp;quot;BAR M1918A2&amp;quot;. The latter does have an M1918A2-like handguard and bipod and a usable fire rate selector, but still has the original M1918's stock, as well as lacking the new magazine guide.&lt;br /&gt;
&lt;br /&gt;
[[Image:BARearlymodel.jpg|thumb|450px|none|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BF1 BAR Idle.jpg|thumb|none|600px|Browning Automatic rifle in idle.]]&lt;br /&gt;
[[File:BAR ADS.jpg|thumb|none|600px|Aiming; these sights are actually more representative of the WWII M1918A2, as the original model uses the same aperture rear sight of the [[M1917 Enfield]] and a hoodless front post. The weapon actually working is also more representative of a WW2 BAR, since the first batches of M1918s had incorrectly tempered springs.]]&lt;br /&gt;
[[File:BF1BARcharging.jpg|thumb|none|600px|Pulling back the charging handle while looking down, which shows off the rather detailed character model's hands. Being an open bolt weapon, it is appropriately cocked before switching magazines.]]&lt;br /&gt;
[[File:BF1 BAR reload.jpg|thumb|none|600px|Reload. Note the Thompson-like vertical grip, as this is the BAR Trench variant.]]&lt;br /&gt;
[[File:BF1BARreload.jpg|thumb|none|600px|About to insert a new magazine.]]&lt;br /&gt;
[[File:BF1 BAR (1).jpg|thumb|none|600px|The scoped and bipod-ed version of the M1918.]]&lt;br /&gt;
[[File:BF1 BAR (2).jpg|thumb|none|600px|Deploying the &amp;quot;Telescopic&amp;quot; BAR.]]&lt;br /&gt;
[[File:BF1 BAR (3).jpg|thumb|none|600px|Lastly, the M1918 BAR &amp;quot;Storm&amp;quot; variant. This version uses a straight metal foregrip.]]&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06.]]&lt;br /&gt;
[[File:BF1 BAR1918A2 (1).jpg|thumb|none|600px|The BAR M1918A2 in-game.]]&lt;br /&gt;
[[File:BF1 BAR1918A2 (2).jpg|thumb|none|600px|Actuating the fire-rate selector.]]&lt;br /&gt;
[[File:BF1 BAR1918A2 (3).jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[File:BF1 BAR1918A2 (4).jpg|thumb|none|600px|Removing the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen==&lt;br /&gt;
The [[Madsen machine gun|Madsen]] is available to the Support class as the &amp;quot;Madsen MG&amp;quot;. Originally, it was inaccurately depicted as a closed-bolt weapon with a +1 capacity, but this was later fixed. It comes in the &amp;quot;Low Weight,&amp;quot; &amp;quot;Trench,&amp;quot; and &amp;quot;Storm&amp;quot; variants. In the December 16th, 2016 patch, all the &amp;quot;Low Weight&amp;quot; machine guns were given bipods.&lt;br /&gt;
&lt;br /&gt;
This is an anachronistic post-WWI model.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|450px|Madsen Light Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MadsenGun2.jpg|thumb|none|450px|Portuguese Madsen machine gun - 7.92x57mm Mauser. The in-game model uses the same style of carry handle and muzzle device by default.]]&lt;br /&gt;
[[File:BF1 Madsen (0).jpg|thumb|none|600px|Equipping the Madsen with the carry handle, similar to the machine guns in the previous modern-set games.]]&lt;br /&gt;
[[File:Bf1-madsen 1.jpg|thumb|none|600px|A Support gunner holds the Madsen MG. The carry handle and flash hider (visible in the images below) denote it as a post-war variant, though the muzzle device can be removed with the leftward recoil pattern option.]]&lt;br /&gt;
[[File:Bf1-madsen3.jpg|thumb|none|600px|Aiming the Madsen.]]&lt;br /&gt;
[[File:Bf1-madsen2.jpg|thumb|none|600px|Reloading the machine gun.]]&lt;br /&gt;
[[File:BF1Madsenreload.jpg|thumb|none|600px|Loading a new magazine into the M1902.]]&lt;br /&gt;
[[File:BF1Madsencrank.jpg|thumb|none|600px|Giving the crank-style charging handle a pull.]]&lt;br /&gt;
[[File:BF1 Madsen (1).jpg|thumb|none|600px|The Madsen MG &amp;quot;Storm.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
A German light machine gun variant of the famous [[Maxim]] heavy machine gun, the [[Maxim MG08/15]], appears in the game. The weapon has exceptional recoil and shot spread when fired initially, but longer continuous bursts allow the weapon to settle and become more accurate provided the player character using it is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. The fact that the iron sights of the weapon cannot be used makes the above gameplay mechanic the only way to use the weapon accurately.  &lt;br /&gt;
&lt;br /&gt;
In singleplayer the Maxim MG08/15 is the first weapon used by the Italian ''Arditi'' unit member Luca Vincenzo Cocchiola, the protagonist of the third &amp;quot;War Story&amp;quot; chapter, titled ''Avanti Savoia''. Luca uses both the machine gun and body armor (of the WWI plate armor kind, with greatly exaggerated effectiveness compared to real life for gameplay) to accomplish the herculean task of storming his way up a mountain in the Italian Dolomites defended by the Austro-Hungarian army, all to protect his twin brother Matteo in a unit fighting nearby.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Maxim MG08 is available to any player character who can pick up a &amp;quot;Sentry Kit&amp;quot; from weapon crates that randomly spawn through a level. Mirroring Luca's exploits, any soldiers picking up a &amp;quot;Sentry Kit&amp;quot; in multiplayer are also automatically equipped with the same body armor Luca used, which makes them much more resistant to almost any form of weapon damage, but leaves the user unable to put on a gas mask and thus extremely vulnerable to in-game chemical weaponry. &lt;br /&gt;
&lt;br /&gt;
The weapon is reloaded with disintegrating belts in order to simplify the reload animation; though a disintegrating belt did exist for the MG08 during WWI, it was not standard, and standard ammo belts were non-disintegrating. At the time of the game's release, dynamic reloads like the ones seen on the Parabellum MG14/17 were apparently not implemented into the Frostbite engine; [https://www.reddit.com/r/battlefield_live/comments/6vgt55/perino_model_1908/dm1dzvq/ some] [https://www.reddit.com/r/battlefield_live/comments/6ruxch/lets_talk_about_the_reload_animations/dl7ydbv/ DICE comments] on r/battlefield_live suggested that dynamic reload functionalities were added to engine after the game's release, around the time of ''In the Name of the Tsar''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1_MG08-15_1.jpg|thumb|none|600px|The Maxim MG08/15 lies in a weapon crate, stashed along with pieces of body armor. Experiments with body armor in WWI were partially successful in producing heavy and bulky suits that could defend the user against shrapnel and pistol caliber rounds, but could not protect against rifle-caliber guns. In addition, body armor like this was likely never used by the real ''Arditi'' (Italian for &amp;quot;Daring Ones&amp;quot;) units in WWI, who were primarily armed with a dagger and grenades and normally sent to clear enemy trenches just after a suppressing barrage from friendly artillery lifted.]]&lt;br /&gt;
[[Image:BF1_MG08-15_2.jpg|thumb|none|600px|Holding the Maxim MG08/15 machine gun. As this screenshot shows, it has been fitted with an ahistorical &amp;quot;chainsaw grip&amp;quot;; this seems to be a carrying handle from a [[Lewis Gun]].]]&lt;br /&gt;
[[Image:BF1_MG08-15_3.jpg|thumb|none|600px|Replacing the 200-round belt box. The player character doesn't seem to put enough work in pulling the belt into the action.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/18==&lt;br /&gt;
The MG08/15's experimental air-cooled variant, the [[MG08/18]] is available in the ''Apocalypse'' DLC, called the &amp;quot;lMG 08/18&amp;quot; with a lowercase L. It was originally called &amp;quot;LMG 08/18&amp;quot; during the CTE with an uppercase L. The case difference is notable as both were actual WWI German designations; lMG either stood for &amp;quot;leichte Maschinengewehr&amp;quot; (light machine gun) or &amp;quot;luftgekühlt Maschinengewehr&amp;quot; (air-cooled machine gun), according to different sources, while LMG stood for &amp;quot;Luft Maschinengewehr&amp;quot; (air machine gun; as in machine gun for use in the air i.e. plane-mounted MG). The MG08/18 is not known to be designated under either designation, so the originally CTE name probably was referring to how it's an LMG, light machine gun, though the current name is technically correct for both possible definitions.&lt;br /&gt;
&lt;br /&gt;
Unlike the MG08/15, and like the MG 14/17 from the ''In The Name of the Tsar'' DLC, it is depicted with a non-disintegrating metal belt, and even features dynamic reload animations.  In the /18's case, this is exhibited with the animation of the operation of the belt drum's hand crank, and how long the crank is operated to rewind the belt is dependent on how many rounds from the belt have been fired.&lt;br /&gt;
[[File:Maxim0818.jpg|thumb|none|450px|Maxim MG08/18 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BF1 LMG08 (1).jpg|thumb|none|600px|The MG08/18 in the hands of a German support gunner. Note that the bipod is being used as an impromptu foregrip.]]&lt;br /&gt;
[[File:BF1 LMG08 (2).jpg|thumb|none|600px|Iron sights. The rear notch is rather wide.]]&lt;br /&gt;
[[File:BF1 LMG08 (3).jpg|thumb|none|600px|Pulling out an empty belt on an empty reload with the left hand (it's a little hard to see because of the poor lighting, look in the bottom left of the image).]]&lt;br /&gt;
[[File:BF1 LMG08 (4).jpg|thumb|none|600px|Dropping a new 100-round belt drum in place.]]&lt;br /&gt;
[[File:BF1 LMG08 (5).jpg|thumb|none|600px|Charging the MG08/18.]]&lt;br /&gt;
[[File:BF1 LMG08scoped.jpg|thumb|none|600px|The &amp;quot;Suppressive&amp;quot; variant with ZF12 scope.]]&lt;br /&gt;
[[File:BF1 LMG08 (6).jpg|thumb|none|600px|Equipping the MG08/18 with the spent belt hanging loose.]]&lt;br /&gt;
[[File:BF1 LMG08 (7).jpg|thumb|none|600px|Rewinding the belt through the receiver, there is an Easter Egg when doing this with 13 rounds left; sometimes the &amp;quot;pop goes the weasel&amp;quot; sounds of a jack-in-the-box toy replace the default audio as based on a suggestion from community member Flakfire.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG 14/17==&lt;br /&gt;
The [[Parabellum_MG14#Parabellum_MG17|Parabellum MG 14/17]] appears in the ''In the Name of the Tsar'' DLC for the Support class. Interestingly, the weapon depicts the real weapon's non-disintegrating ammo belt, which comes into play during reloads. There are five different reload animations for different amounts of remaining ammo. Just a few shots, the player character will take out the reel and pull out the belt. More than that, the character will spin the reel (with up to three spins) to retract the cloth ammo belt before removing them. An empty reload shows the character simply detaching the belt from the gun and reload as usual. It boasts the fastest rate of fire in its class. It comes with two variants - &amp;quot;Low Weight&amp;quot; and &amp;quot;Suppressive&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Parabellum MG17.jpg|thumb|none|450px|Parabellum MG17 aircraft machine Gun - 7.92x57mm]]&lt;br /&gt;
[[Image:BF1_mg17_1.jpg|thumb|none|600px|An early image of the MG 14/17 from a trailer for ''In the Name of the Tsar''.]]&lt;br /&gt;
[[File:BF1 MG14 (1).jpg|thumb|none|600px|The MG14/17 in idle.]]&lt;br /&gt;
[[File:BF1 MG14 (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:BF1 MG14 (3).jpg|thumb|none|600px|Spinning the &amp;quot;8mm Mauser wheel of fortune&amp;quot;.]]&lt;br /&gt;
[[File:BF1 MG14 (4).jpg|thumb|none|600px|The MG14 with its drum removed, showing off the mounting bracket.]]&lt;br /&gt;
[[File:BF1 MG14 (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[Image:BF1_mg17su.jpg|thumb|none|600px|The &amp;quot;Suppressive&amp;quot; variant in the &amp;quot;Galicia&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==Perino M1908== &lt;br /&gt;
The Italian [[Perino Machine Gun|Perino M1908]] is the second weapon available in the ''In the Name of the Tsar'' DLC for the Support class. It comes in &amp;quot;Low Weight&amp;quot; and &amp;quot;Defensive&amp;quot; variants, both of which feed from an ammo box that holds up to six 20-round clips, 120 rounds in total.&lt;br /&gt;
[[Image:Perino Machine Gun.jpg|thumb|none|450px|Perino Model 1908 - 6.5x52mm Carcano]]&lt;br /&gt;
[[Image:BF1_perm08_1.jpg|thumb|none|600px|A Russian soldier holds a Perino machine gun with a fancy skin. Of note here is that an update changed the tripod on this variant (the Low Weight) to the bipod similar to that of the Lewis Gun, though the &amp;quot;Defensive&amp;quot; variant still uses the tripod.]]&lt;br /&gt;
[[Image:BF1_per_1.jpg|thumb|none|600px|The Perino in first-person.]]&lt;br /&gt;
[[Image:BF1_per_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:BF1_per_3.jpg|thumb|none|600px|Topping up the hopper with a 20-round clip. Reloading involves the player character topping off the box with clips, with each of the six clips having its own loading animation. Reloading while the player is only partially through the first clip will show the player character pulling the clip out and loading a full clip to the top, topping off the magazine.]]&lt;br /&gt;
[[File:BF1 Perino (1).jpg|thumb|none|600px|Removing a partially spent clip from the M1908.]]&lt;br /&gt;
[[File:BF1 Perino (2).jpg|thumb|none|600px|Charging the MG after loading the first clip into the hopper. Note the bipod and its band around the barrel shroud.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers= &lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Wechselapparat M1917]] appears in the game. In real life, it was the first flamethrower in history intended for, and capable of, being carried and operated by one man; disappointingly, it goes by the shorter name &amp;quot;Wex&amp;quot; rather than the original &amp;quot;Wechselapparat&amp;quot; moniker, depriving us all of the opportunity to hear people unfamiliar with German pronunciations stumble over the name. As with most flamethrowers in film and video games, the Wechselapparat is very short-ranged, cannot spread unignited fuel to create a flammable pool for later ignition, and is treated as having infinite ammunition despite the severely low fuel reserves mandated by weight considerations for man-portable flamethrowers. All this said, it does have considerably better range and damage than most video game flamethrowers, and the sounds it creates (initial ignition, flames themselves, and inevitable screaming) along with the flame effects make for a powerful and terrifying weapon to use or face.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the Wechselapparat is available to all sides via the &amp;quot;Flame Trooper Kit&amp;quot; weapon crates that randomly spawn in multiplayer levels, and is always depicted as spraying a small amount of unlit fuel before the pilot light gets going, most likely for balance reasons. Players using this kit are also automatically equipped with body armor similar to but not as effective as that given to the users of the &amp;quot;Sentry Kit&amp;quot;, presumably to allow Flame Troopers to weather some fire while getting close enough to use their primary weapon. &lt;br /&gt;
&lt;br /&gt;
In singleplayer it is never available to the player, but is seen right from the first &amp;quot;War Story&amp;quot; chapter &amp;quot;Storm of Steel&amp;quot; and the &amp;quot;Through Mud and Blood&amp;quot; chapter, always in the hands of enemy flame troopers who also wear body armor. The flame troopers in singleplayer do possess a weak point, however, as a few hits from any firearm to the Wechselapparat's back-mounted fuel tank is enough to always cause ignited fuel to spray out through the puncture, condemning the attached flame trooper to a flailing fit of screaming through his gas mask, shortly before exploding in a good-sized ball of fire.&lt;br /&gt;
&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917.]]&lt;br /&gt;
[[File:bf1 wex 1.jpg|thumb|none|600px|The ''Wechselapparat'' lies in a weapon crate.]]&lt;br /&gt;
[[File:bf1 wex 3.jpg|thumb|none|600px|An American soldier holds the ''Wex''.]]&lt;br /&gt;
[[File:bf1 wex 2.jpg|thumb|none|600px|A German soldier lays down flames with his Wex in the first Trailer.]]&lt;br /&gt;
[[File:bf1 wex 4.jpg|thumb|none|600px|Another American soldier on the right with a Wex Flamethrower. In reality, the Entente forces would develop and deploy their own flamethrowers after seeing the German ones in action, but those do not appear in this game.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Gun=&lt;br /&gt;
==Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol==&lt;br /&gt;
The Scout class can use a [[Webley &amp;amp; Scott Signal Pistols|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol]], firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer &amp;quot;flash&amp;quot;, and no &amp;quot;bang&amp;quot;), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themselves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.&lt;br /&gt;
&lt;br /&gt;
The ''Turning Tides'' DLC added a third type of flare gun, the &amp;quot;Signal&amp;quot; variant, which is plated in either nickel or silver, has ornate engravings, and is exclusive to the new Infiltrator Elite Class. It has only one flare at a time, which automatically replenishes 60 seconds after use. The flares it fires make a distinctive sound, and glow green to friendlies while glowing red to enemies; they are also brighter than standard flares and emit small spark-like elements. In an example of something existing purely for gameplay, the flares can also be airbursted mid-flight by pulling the flare gun's trigger again, dropping the flare straight down. The location of the flare will then be the epicenter of a devastating artillery barrage, intended to be representative of calling in support from an off-map Dreadnought.&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|300px|Webley &amp;amp; Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel]]&lt;br /&gt;
[[Image:BF1-Flaregun-1.jpg|thumb|none|600px|A German pilot holds the Webley &amp;amp; Scott Flare gun.]]&lt;br /&gt;
[[Image:BF1-Flaregun-2.jpg|thumb|none|600px|Opening the flare pistol. A spent round is conspicuously absent during the reloading process.]]&lt;br /&gt;
[[File:BF1 Flargun (1).jpg|thumb|none|600px|Loading a round into the &amp;quot;Flash&amp;quot; version, which has a black finish.]]&lt;br /&gt;
[[Image:BF1-Flaregun-3.jpg|thumb|none|600px|The flare pistol of the Infiltrator Elite Class.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==1.59-inch Breech-Loading Vickers Q.F. Gun, Mk. II==&lt;br /&gt;
&lt;br /&gt;
The [[1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II]], a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the [[Stokes Trench Mortar]], is a gadget available for the Assault class, serving a role similar to the rocket and missile launchers of previous games. Like the Tank Hunter's Mauser 1918 Tankgewehr, the gun can only be fired when its tripod is deployed.&lt;br /&gt;
&lt;br /&gt;
It is referred to in the game as the &amp;quot;AT Rocket Gun,&amp;quot; which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the &amp;quot;Vickers-Crayford Rocket Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
An Anti-Air version known as the &amp;quot;AA Rocket Gun&amp;quot; was tested in the CTE before the release of ''Turning Tides'', but wasn't included in the retail version until the final release of the ''Apocalypse'' DLC.&lt;br /&gt;
[[File:1.59-inch Crayford gun photograph.jpg|thumb|none|400px|1.59-inch Breech-Loading Vickers Q.F. Gun, Mk. II - 1.59 in (40 mm)]]&lt;br /&gt;
[[Image:Bf1 unk mg.jpg|600px|thumb|none|The Vickers Q.F. Gun, with its mounting deployed on a wall.]]&lt;br /&gt;
[[Image:Bf1_cray1.jpg|600px|thumb|none|Aiming the Vickers Q.F. Gun.]]&lt;br /&gt;
[[Image:Bf1_cray2.jpg|600px|thumb|none|Loading a new round. The Beta animation had slight hand angle differences.]]&lt;br /&gt;
[[Image:Bf1_cray3.jpg|600px|thumb|none|Holding the &amp;quot;AA Rocket Gun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Blanch-Chevallier Grenade Discharger==&lt;br /&gt;
The [[Blanch-Chevallier Grenade Discharger]], a prototype grenade launcher based on a [[Martini-Henry]] action, is available in the ''Turning Tides'' DLC as a primary weapon for the Infiltrator Elite Class (called Martini-Henry Grenade Launcher in-game). The weapon is shown correctly as essentially a rifle grenade launcher, firing proprietary impact-detonated grenades (different from the standard [[Mills Bomb]]) with .577-450 blank cartridges.&lt;br /&gt;
[[Image:Blanch-Chevallier.jpg|thumb|none|400px|Blanch-Chevallier grenade discharger - 2.5in. PR.9711 © Royal Armouries]]&lt;br /&gt;
[[Image:Bf1_blanchdis.jpg|600px|thumb|none|The Blanch-Chevallier Grenade Discharge lies in a weapon crate.]]&lt;br /&gt;
[[Image:Bf1_blanchdis1.jpg|600px|thumb|none|The Infiltrator holding the Grenade Discharger.]]&lt;br /&gt;
[[Image:Bf1_blanchdis2.jpg|600px|thumb|none|Aiming.]]&lt;br /&gt;
[[Image:Bf1_blanchsid3.jpg|600px|thumb|none|Loading a grenade.]]&lt;br /&gt;
[[Image:Bf1_blanchdis4.jpg|600px|thumb|none|Reloading a .577-450 blank cartridge.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Rifle Grenade Launcher==&lt;br /&gt;
The Medic class can equip their long guns with rifle grenade launchers resembling Mauser cup-type grenade launchers. They can fire Frag, HE, or Smoke rifle grenades. For gameplay purposes, they do not consume regular ammo inside the rifle when using.&lt;br /&gt;
[[Image:Bf1 riflegre.jpg|600px|thumb|none|Equipping the grenade launcher mounted on a white [[Mondragón Rifle]].]]&lt;br /&gt;
[[Image:Bf1-RifleGrenade1.jpg|600px|thumb|none|About to put in a Mills bomb. Actually, the ''Schießbecher 17'' fired M17 ''Karabinergranaten''.]]&lt;br /&gt;
[[Image:Bf1-RifleGrenade2.jpg|600px|thumb|none|The No. 37 Mk. I Smoke Grenade is used for the smoke variant.]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Crossbow==&lt;br /&gt;
A Grenade Crossbow is available for the support class. The Crossbow looks very similar to those that are used in the movie ''[[Capitaine Conan]]''.&lt;br /&gt;
[[Image:Bf1 cross1.jpg|600px|thumb|none|A support gunner holds the crossbow.]]&lt;br /&gt;
[[Image:Bf1 cross2.jpg|600px|thumb|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
An &amp;quot;interesting&amp;quot; mechanic in ''Battlefield 1'' is that grenades (excluding the Geballte Ladung, which is a gadget) have no pin-pulling animations; the player character's right hand simply pulls out the armed grenade from offscreen and throws it, with only a very short delay between pressing the throw grenade key and the grenade flying out.&lt;br /&gt;
==Flachmine 17== &lt;br /&gt;
The German Flachmine 17 Anti-Tank mine is available for the Assault class.&lt;br /&gt;
[[File:Flachmine17.jpg|thumb|none|300px|Flachmine 17 Anti-Tank mine ]]&lt;br /&gt;
[[File:bf1 flach1.jpg|thumb|none|600px|The Flachmine 17 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Jam Tin Grenade==&lt;br /&gt;
A [[Jam Tin Grenade]] is used by the attacking faction when destroying a telegraph station in the Rush and Frontlines game modes. In an incredibly subtle detail, the label of the tin actually varies between factions, rather than just reusing one texture for all circumstances.&lt;br /&gt;
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]]&lt;br /&gt;
[[File:Bf1-jamtin.jpg|thumb|none|500px|The grenade placed on the table.]]&lt;br /&gt;
&lt;br /&gt;
==Pétard Grenade==&lt;br /&gt;
The French Pétard Grenade is available in the ''Apocalypse'' DLC as the &amp;quot;Improvised grenade&amp;quot;.&lt;br /&gt;
[[File:PetardGre.jpg|thumb|none|350px|Pétard Grenade or Third Army Grenade]]&lt;br /&gt;
[[File:bf1 imprgre1.jpg|thumb|none|600px|The grenade thrown by the player.]]&lt;br /&gt;
[[File:bf1 imprgre2.jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
[[File:BF1 Improvised grenade (1).jpg|thumb|none|600px|Holding the Pétard Grenade by exploiting an equipment bug. In this instance, its comical first-person viewmodel size makes it look like one of the game's many melee clubs.]]&lt;br /&gt;
[[File:BF1 Improvised grenade (2).jpg|thumb|none|600px|Looking up at the explosive charge element.]]&lt;br /&gt;
[[File:BF1 Improvised grenade (3).jpg|thumb|none|600px|The other side of the improvised hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. I Limpet Mine==&lt;br /&gt;
The Limpet Charge shown in-game is primarily based on the Mk. I (MD1-7A) version of the Limpet Mine invented by British inventors Stuart Macrae and Cecil Vandepeer Clarke. Being a WWII mine, in reality, its appearance in WWI is anachronistic.&lt;br /&gt;
&lt;br /&gt;
A tag present on the explosive designates it as the &amp;quot;Limpet Mine Mk. II&amp;quot;, and says that it was manufactured in the USA by the &amp;quot;Wilkinson Armory Co.&amp;quot; This is accurate as the real Mk. I limpet mine later became the Mk. II.&lt;br /&gt;
&lt;br /&gt;
The Limpet Charge sticks to all surfaces regardless of their material, which is very clearly a gameplay decision; actual limpet mines are magnetically attached. It also is shown as detonating based on a standardized timer; the actual design had a detonation system based on a water-soluble pellet, which wouldn't allow for it to detonate in open air.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk1 Limpet Mine.jpg|thumb|none|400px|An Mk. I (MD1-7A) limpet mine resin replica.]]&lt;br /&gt;
[[File:Bf1_limpet.jpg|thumb|none|600px|A Limpet Mine lies in a weapon crate.]]&lt;br /&gt;
[[File:Bf1_limpet_1.jpg|thumb|none|600px|A Support gunner holds the mine.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The American [[Mk.V CN Gas Grenade]] appears as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|200px|Mk. V CN Gas Grenade.]]&lt;br /&gt;
[[File:bf1_gas_1.jpg|thumb|none|600px|The Mk. V in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the Allied nations in-game. Appears as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk. I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:bf1_mills_1.jpg|thumb|none|600px|A British soldier throws a Mills Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==M1912 ''Lantern'' Grenade==&lt;br /&gt;
The Russian [[M1912 ''Lantern'' Grenade]] is available in the ''In the Name of the Tsar'' DLC, used by Russian factions under the name &amp;quot;Russian Standard Grenade,&amp;quot; although in the menus it is still listed under Frag Grenade.&lt;br /&gt;
[[File:M1912 618.jpg|thumb|none|350px|Russian M1912 &amp;quot;Lantern&amp;quot; grenade]]&lt;br /&gt;
[[File:bf1_lantern_1.jpg|thumb|none|600px|A Russian soldier throws a ''Lantern'' Grenade.]]&lt;br /&gt;
[[File:bf1_lantern_2.jpg|thumb|none|600px|Another view. Here we can see the belt clip.]]&lt;br /&gt;
&lt;br /&gt;
==Model 13/15 Kugelhandgranate==&lt;br /&gt;
The German [[Model 13/15 Kugelhandgranate]] is available in the ''In the Name of the Tsar'' DLC. It appears only as a melee weapon and is named the &amp;quot;Dud Club&amp;quot;. It has a hidden chance to explode when hitting an enemy player, which can be as deadly for the user as the target.&lt;br /&gt;
[[File:Kugel13popp.jpg|thumb|none|350px|Model 13/15 Kugelhandgranate with Poppenberg System.]]&lt;br /&gt;
[[File:bf1_m13-15_1.jpg|thumb|none|600px|The ''Dud Club'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Diskushandgranate==&lt;br /&gt;
The [[Model 15 Diskushandgranate]] appears as the &amp;quot;Impact Grenade&amp;quot;.&lt;br /&gt;
[[File:Disc grenade 1914 called 'Turtle' grenade.jpg|thumb|none|250px|Model 15 Diskushandgranate.]]&lt;br /&gt;
[[File:bf1_m15diskus_1.jpg|thumb|none|300px|The M1915 &amp;quot;Turtle&amp;quot; disk grenade in the menu.]]&lt;br /&gt;
[[File:bf1_m15_1.jpg|thumb|none|600px|A German soldier throws the ''Diskushandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
==Model 17 Eierhandgranate==&lt;br /&gt;
The [[Model 17 Eierhandgranate]] appears as the &amp;quot;Mini Grenade.&amp;quot; Prior to ''They Shall Not Pass'' the Model 17's main advantage was, unlike all other grenades, it was carried in pairs, meaning the player had more than one grenade to throw. However, following the first DLC, the player (should they survive long enough) now has access to functionally infinite grenades (as they operate on a cooldown timer), and can thus only carry one at a time. The mini grenade's small size makes it easier to throw further before it starts to drop without adjusting one's arc but at the cost of a significant decrease in damage.&lt;br /&gt;
[[File:M17-Ehg.jpg|thumb|none|120px|Model 17 Eierhandgranate.]]&lt;br /&gt;
[[File:bf1_m17_ei_1.jpg|thumb|none|300px|The Eierhandgranate in the menu.]]&lt;br /&gt;
[[File:bf1_m17_1.jpg|thumb|none|600px|The ''Eierhandgranate'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The anachronistic [[Model 24 Stielhandgranate]] (identified by the lack of a belt clip on the head) is the standard grenade for the Central Powers in-game: this version, as the name suggests, was not actually available until 1924, with the [[Model 15 Stielhandgranate|Model 15]], [[Model 16 Stielhandgranate|Model 16]] and [[Model 17 Stielhandgranate]] being the appropriate WW1 variants. Appears as the &amp;quot;Stick Grenade&amp;quot;.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:bf1_m24.jpg|thumb|none|600px|A Stick grenade in a weapon crate in the campaign.]]&lt;br /&gt;
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]]&lt;br /&gt;
&lt;br /&gt;
===Geballte Ladung===&lt;br /&gt;
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a gadget used by the Assault class (referred to as the &amp;quot;Anti-Tank Grenade&amp;quot;). Note that is also the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]]. On promotional pictures the Geballte Ladung is made of correct Model 16 Stielhandgranates.&lt;br /&gt;
[[File:M24 geballte ladung.jpg|thumb|none|201px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;)]]&lt;br /&gt;
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]]&lt;br /&gt;
[[File:Bf1-Grenade.jpg|thumb|none|600px|A soldier holding a Geballte Ladung.]]&lt;br /&gt;
&lt;br /&gt;
==No. 2 Mk. 2 Hand Grenade &amp;quot;Hale&amp;quot;==&lt;br /&gt;
The British [[No. 2 Hand Grenade &amp;quot;Hale&amp;quot;|No. 2 Mk. II Hand Grenade &amp;quot;Hale&amp;quot;]] appears as the &amp;quot;Light Anti-Tank Grenade&amp;quot;.&lt;br /&gt;
[[Image:Page1No2Mk2.jpg|thumb|none|200px|No. 2 Mk. II Hand Grenade &amp;quot;Hale&amp;quot;.]]&lt;br /&gt;
[[File:bf1_hale_1.jpg|thumb|none|600px|A soldier throws the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 27 Smoke Grenade==&lt;br /&gt;
The British [[No. 27 Smoke Grenade]] appears as the &amp;quot;Incendiary Grenade&amp;quot;.&lt;br /&gt;
[[Image:No27 smoke grenade.jpg|thumb|none|200px|British No. 27 Smoke Grenade]]&lt;br /&gt;
[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]]&lt;br /&gt;
&lt;br /&gt;
==No. 37 Mk. I Smoke Grenade==&lt;br /&gt;
The smoke grenade is a British No. 37 Mk. I grenade.&lt;br /&gt;
[[File:bf1_SmokeGrenade.jpg|thumb|none|600px|The No. 37 thrown into the air.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==4 inch Stokes Mortar==&lt;br /&gt;
The Mark V tanks can be equipped with 4 inch [[Stokes Trench Mortar|Stokes Mortar]]s.&lt;br /&gt;
[[Image:3inch Stokes Mortar.jpg|thumb|none|400px|Stokes Trench Mortar - 3 inch]]&lt;br /&gt;
[[File:bf1_stokes_1.jpg|thumb|none|600px|The Mortar mounted on a Mark V.]]&lt;br /&gt;
&lt;br /&gt;
==6-inch Siege Cannon M1904==&lt;br /&gt;
Various 6-inch Siege Cannon M1904s are seen on eastern front maps.&lt;br /&gt;
[[File:bf1_6inchhow_1.jpg|thumb|none|600px|Three Siege Cannons on the map &amp;quot;Brusilov Keep&amp;quot;.]]&lt;br /&gt;
[[File:bf1_6inchhow_2.jpg|thumb|none|600px|Closer view on two of them.]]&lt;br /&gt;
&lt;br /&gt;
==76.2 mm M1902 Putilov Field Gun==&lt;br /&gt;
An M1902 Putilov Field Gun is mounted on the Russian Armoured train and the Garford-Putilov Armoured Car.&lt;br /&gt;
[[File:Putilov76mm.jpg|thumb|none|400px|76.2-mm M1902 Putilov Field Gun]]&lt;br /&gt;
[[File:bf1-putil1.jpg|thumb|none|600px|The M1902 gun mounted in the Armoured Car.]]&lt;br /&gt;
[[File:bf1-putil2.jpg|thumb|none|600px|After firing the gunner throws out the spent shell. This animation returns in ''BFV'' for the mounted Bofors AA-gun in the Valentine AA tank.]]&lt;br /&gt;
[[File:bf1_putil_1.jpg|thumb|none|600px|The Field gun mounted on the destroyed train on the map ''Volga River''.]]&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n.A.==&lt;br /&gt;
The German [[7.7 cm Feldkanone 96 n. A.]] can be used by the player. The gun is often near flag points and can only be controlled by one man instead of a crew of 5. In the single-player campaign ''Through Mud and Blood'', the FK 96 can be seen with ''Buntfarbenanstrich'' 1918 camouflage.&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|7.7 cm Feldkanone 96 neuer Art - 77mm]]&lt;br /&gt;
[[File:bf1 fieldcannon 1.jpg|thumb|none|600px|An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-1.jpg|thumb|none|600px|A Feldkanone with camouflage.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-2.jpg|thumb|none|600px|After the cannon was fired the gunner takes a 7.7 cm shell...]]&lt;br /&gt;
[[File:bf1 fieldcannon 2.jpg|thumb|none|600px|... and loads it.]]&lt;br /&gt;
[[Image:BF1-Feldcanone-3.jpg|thumb|none|600px|After that he locks the breech.]]&lt;br /&gt;
&lt;br /&gt;
==9.2 inch Mark I Siege Howitzer==&lt;br /&gt;
The 9.2 inch Mark I Siege Howitzer is available with the ''They Shall Not Pass'' DLC. Unlike the 21 cm Mörser 16 the player can use this Howitzer on the maps &amp;quot;Verdun Heights&amp;quot; and &amp;quot;Soissons&amp;quot; in the Operation mode and on &amp;quot;Caporetto&amp;quot; in the Conquest Assault mode. It fires explosive, smoke and gas shells. In the first mission of &amp;quot;Avanti Savoia&amp;quot;, a few unprepared Siege Howitzers can be seen at the beginning.&lt;br /&gt;
[[File:9.2inch Mark 1 Howitzer.JPG |thumb|none|400px|9.2 inch Mark I Siege Howitzer]]&lt;br /&gt;
[[File:bf1_siege_howitzer.jpg|thumb|none|600px|The Howitzer in the trailer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer0.jpg|thumb|none|600px|The Howitzer on the &amp;quot;Caporetto&amp;quot; map.]]&lt;br /&gt;
[[File:bf1_siege_howitzer1.jpg|thumb|none|600px|Manning the Howitzer.]]&lt;br /&gt;
[[File:bf1_siege_howitzer2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm SK L/45==&lt;br /&gt;
Several SK L/45 Coastal guns are mounted on the &amp;quot;Zeebrugge&amp;quot; multiplayer map.&lt;br /&gt;
[[File:BF1_sk45_1.jpg|thumb|none|600px|Left side of a Coastal gun mounted near the flag &amp;quot;''Lübeck Battery''&amp;quot; of the map Zeebrugge.]]&lt;br /&gt;
[[File:BF1_sk45_2.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 16==&lt;br /&gt;
Fixed German 21cm Mörser 16 heavy howitzers are seen around base areas in the multiplayer. In the single-player campaign, some British, German and Ottoman NPC soldiers can be seen using the howitzers.&lt;br /&gt;
&lt;br /&gt;
==38 cm-SK-L/45==&lt;br /&gt;
The Kaliber 38 cm, ''Schnell-Ladekanone'', Kaliberlänge 45 (also called ''Langer Max'', Long Max) can be seen on the map &amp;quot;Rupture&amp;quot;. It cannot be used but it fires at regular intervals. In the &amp;quot;Nothing is Written&amp;quot; campaign the Railroad gun is mounted on the Ottoman armored train.&lt;br /&gt;
[[File:bf1_rail1.jpg|thumb|none|600px|The ''Schnell-Ladekanone'' on the map &amp;quot;Rupture&amp;quot;.]]&lt;br /&gt;
[[File:bf1_rail2.jpg|thumb|none|600px|Different view.]]&lt;br /&gt;
&lt;br /&gt;
==Becker Type M2 20mm==&lt;br /&gt;
[[Becker machine gun|Becker Type M2 20mm]] is mounted on Zeppelins, Bomber Aircrafts, and Torpedo Boats in the game. Two stationary placements can also be found in the gondolas of a crashed airship on the map &amp;quot;Giant's Shadow&amp;quot;.&lt;br /&gt;
[[File:Becker Type M2.jpg|thumb|none|450px|Becker Type M2 - 20mm]]&lt;br /&gt;
[[File:Bf1-becker1.jpg|thumb|none|600px|The Becker mounted on a crashed Zeppelin part in the map &amp;quot;Giant's Shadow.&amp;quot;]]&lt;br /&gt;
[[File:Bf1-becker3.jpg|thumb|none|600px|Manning the Becker.]]&lt;br /&gt;
[[File:Bf1-becker2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Bf1-madsen.jpg|thumb|none|600px|A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.]]&lt;br /&gt;
&lt;br /&gt;
==Canon de 75 mm modèle 1897==&lt;br /&gt;
The Canon de 75 mm modèle 1897 is mounted on the Saint-Chamond assault tank. &lt;br /&gt;
[[File:Canon-75-mm-MLE-1897-No-15932.jpg|thumb|none|300px|Canon 75mm Mle. 1897.]]&lt;br /&gt;
[[File:BF1_Canon de 75.jpg|thumb|none|600px|The Saint Chamond tank with the modèle 1897.]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry. &lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16]]&lt;br /&gt;
[[File:bf1 grf16 1.jpg|thumb|none|600px|The Granatenwerfer 16 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle. 1914==&lt;br /&gt;
The [[Hotchkiss Mle 1914]] is mounted on the Saint-Chamond assault tank and Char 2C Super Heavy Tank.&lt;br /&gt;
[[Image:M1914Hotchkiss.jpg|thumb|none|500px|Hotchkiss Mle. 1914 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BF1 Saint Chamond.jpg|thumb|none|600px|The Saint Chamond tank in Battlefield 1. Note the Hotchkiss MGs mounted around the front and sides.]]&lt;br /&gt;
[[File:BF1_hotch14_1.jpg|thumb|none|600px|The Hotchkiss mounted on the Saint Chamond.]]&lt;br /&gt;
[[File:BF1_hotch14.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The British Mark V tank incorrectly has a [[Lewis Gun]] mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:BF1-Lewis-3.jpg|thumb|none|600px|A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.]]&lt;br /&gt;
[[Image:BF1-Lewis-2.jpg|thumb|none|600px|View from the bow-mounted Lewis.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Mk. II Aircraft MG==&lt;br /&gt;
[[Lewis Gun|Lewis Mk. II Aircraft MG]]s are mounted on British planes.&lt;br /&gt;
[[File:Rafmachinegunlewis3.jpg|thumb|none|500px|Lewis Mk. II Aircraft MG - .303 British]]&lt;br /&gt;
[[File:bf1 lewisair.jpg|thumb|none|600px|The Lewis Mk. II in-game.]]&lt;br /&gt;
[[File:bf1 lewisair 1.jpg|thumb|none|600px|The gunner of a Bristol F.2  biplane using a Lewis Mk. II Aircraft MG.]]&lt;br /&gt;
[[File:bf1 lewisair2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Livens Projector==&lt;br /&gt;
The Livens Projector is a stationed poison gas weapon on the &amp;quot;Caporetto&amp;quot;, &amp;quot;Passchendaele&amp;quot; and &amp;quot;River Somme&amp;quot; maps. It is also called ''Gaswurfminen'' near Austrian and German positions.&lt;br /&gt;
[[File:bf1_Livens1.jpg|thumb|none|600px|The Livens Projector on the &amp;quot;River Somme&amp;quot; map, ready for shelling Wellington Farm.]]&lt;br /&gt;
&lt;br /&gt;
==lMG 08/15==&lt;br /&gt;
[[Maxim|lMG 08/15]] machine guns are mounted on German planes like the Halberstadt Cl. II and Gotha bombers.&lt;br /&gt;
[[File:lmg08-15 air.jpg|thumb|none|500px|luftgekühlters MG 08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 lmg0815 1.jpg|thumb|none|600px|A German pilot looks through his LMG 08/15.]]&lt;br /&gt;
[[File:Bf1-lmg08.jpg|thumb|none|600px|A pair mounted on a Fokker Dr. I Triplane.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
Fixed [[Maxim]] machine guns are mounted around the multiplayer maps. These are shown fitted with a Russian-style ribbed water jacket. Maxims are also mounted in cupolas on top of the Airship Behemoth (an R-class zeppelin).&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim1910.jpg|thumb|none|450px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1-Maxim-0.jpg|thumb|none|600px|A Maxim gun on the &amp;quot;St. Quentin Scar&amp;quot; map.]]&lt;br /&gt;
[[Image:BF1-Maxim-1.jpg|thumb|none|600px|A German soldier mans a Maxim near his base.]]&lt;br /&gt;
[[Image:BF1-Maxim-2.jpg|thumb|none|600px|A British soldier spawns on top of the Airship, the button prompt showing that he is already trying to jump out of it in a rather ill-advised fashion.]]&lt;br /&gt;
&lt;br /&gt;
===Maxim M1910===&lt;br /&gt;
A pair of [[Maxim#Maxim_M1910|M1910]]s are mounted on the Garford-Putilov Armoured Car.&lt;br /&gt;
[[Image:Maxim-M1910-Smooth-water-jacket.jpg|thumb|none|450px|Maxim 1910, simplified version with smooth water jacket - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF1_maxim1910.jpg|thumb|none|600px|A Maxim M1910 mounted on the Garford-Putilov.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
The German A7V tank is equipped with a 57mm main gun and a number of [[Maxim MG08]] machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built (''Generalquartiermeister'' Erich Ludendorff was disinterested in tanks, declaring them to merely be a &amp;quot;nuisance&amp;quot;) and the British and French already had tanks that were superior to them.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|400px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BF1-MG08-1.jpg|thumb|none|600px|A A7V in &amp;quot;Mephisto&amp;quot; optic with 2 rear-mounted MG08 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim QF 1 Pounder &amp;quot;Pom-Pom&amp;quot;==&lt;br /&gt;
Maxim QF 1 Pounders appear in certain fixed locations on maps.&lt;br /&gt;
[[Image:QF 1 Pounder.jpg|thumb|none|400px|Maxim-Nordenfelt QF Mk. II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R]]&lt;br /&gt;
[[File:bf1 maximqf1.jpg|thumb|none|600px|A Maxim QF 1 Pounder on the Battlefield.]]&lt;br /&gt;
[[File:bf1 maximqf1 1.jpg|thumb|none|600px|Manning the Maxim-Nordenfelt.]]&lt;br /&gt;
&lt;br /&gt;
==Obukhovskii 12&amp;quot;/52 Pattern 1907 Coastal Gun==&lt;br /&gt;
Some Obukhovskii Coastal Guns can be used on the maps &amp;quot;Albion&amp;quot; and &amp;quot;Cape Helles&amp;quot;. In reality, the Ottomans used German 28 cm SK L/40 guns during the defense of Cape Helles.&lt;br /&gt;
[[Image:Coastal Gun.jpg|thumb|none|400px|Obukhovskii L/52 Pattern 1907 Coastal Gun on the island of Hiiumaa, Estonia, 1920 - 12 inch]]&lt;br /&gt;
[[File:bf1 coast 1.jpg|thumb|none|600px|The Coastal Gun on the &amp;quot;Albion&amp;quot; map in-game.]]&lt;br /&gt;
[[File:bf1 coast 2.jpg|thumb|none|600px|An Ottoman Coastal Gun on &amp;quot;Cape Helles&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 4 inch gun Mk. IV==&lt;br /&gt;
Several QF 4 Mk. IVs are mounted on the L-Class destroyer and the disabled HMS &amp;quot;''Vindictive''&amp;quot; on the &amp;quot;Zeebrugge&amp;quot; map.&lt;br /&gt;
[[File:bf1_navalgun1.jpg|thumb|none|600px|The guns mounted on the &amp;quot;''Vindictive''&amp;quot; .]]&lt;br /&gt;
[[File:bf1_navalgun2.jpg|thumb|none|600px|Manning the gun on a British L-Class destroyer.]]&lt;br /&gt;
[[File:bf1_navalgun3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==QF 13-pounder 9 cwt==&lt;br /&gt;
The Quick-Firing Enfield QF 13-pounder 9 cwt can be equipped on the Artillery Truck.&lt;br /&gt;
[[Image:13pdr9cwtThornycroftLorryDuxford2003.jpg|thumb|none|400px|A QF 13-pounder 9 cwt mounted on a Thornycroft lorry.]]&lt;br /&gt;
[[File:bf1_artiTruck1.jpg|thumb|none|600px|The 13-pounder on the Truck.]]&lt;br /&gt;
[[File:bf1_artiTruck2.jpg|thumb|none|600px|Manning the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Parabellum MG14==&lt;br /&gt;
[[Parabellum MG14]]s are mounted on Halbterstadt and Gotha planes. In the last mission of &amp;quot;Friends in High Places&amp;quot;, the German Zeppelin is armed with a pair of them. Unlike the later-added infantry MG 14/17, the non-disintegrating belt is not depicted; the belt simply disappears into the gun. &lt;br /&gt;
[[File:Parabellum MG14.jpg|thumb|none|500px|Parabellum MG14 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:bf1 paramg.jpg|thumb|none|600px|The MG14 mounted on a Halberstadt.]]&lt;br /&gt;
[[File:bf1 paramg 1.jpg|thumb|none|600px|Manning the MG.]]&lt;br /&gt;
[[File:bf1 paramg 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
[[Vickers|Vickers Mk. I Machine Gun]]s are mounted on British Pattern 1914 Rolls-Royce Armoured &amp;lt;!--With a u, it's their actual name--&amp;gt; Cars and Italian FIAT-Terni  Armoured Cars, which were mostly equipped with [[Fiat-Revelli_M14/35#Fiat-Revelli_M14|Fiat-Revelli M14]] machine guns. The Mark V &amp;quot;''Black Bess''&amp;quot; in the campaign is also armed with a Vickers.&lt;br /&gt;
[[Image:Vickers gun.JPG|thumb|none|350px|Vickers Mk. I with ribbed water jacket - .303 British]]&lt;br /&gt;
[[File:bf1 Vickers 1.jpg|thumb|none|600px|The Vickers Mk. I on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.]]&lt;br /&gt;
[[File:bf1 Vickers 2.jpg|thumb|none|600px|Manning the Vickers.]]&lt;br /&gt;
[[File:bf1 Vickers 3.jpg|thumb|none|600px|The front-mounted Vickers of &amp;quot;''Black Bess''&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Aircraft Version===&lt;br /&gt;
The [[Vickers Aircraft Machine Gun]] is mounted on Allied planes.&lt;br /&gt;
[[Image:VickersAircraft.jpg|thumb|none|450px|Vickers Aircraft Machine Gun - .303 British]]&lt;br /&gt;
[[File:bf1 AirVickers 1.jpg|thumb|none|600px|A British pilot in a Sopwith Camel.]]&lt;br /&gt;
[[File:bf1 AirVickers 2.jpg|thumb|none|600px|Clearer view on the Vickers. Note the ''Le Prieur'' rockets mounted in the background.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battle_of_Empires:_1914-1918&amp;diff=1536420</id>
		<title>Battle of Empires: 1914-1918</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battle_of_Empires:_1914-1918&amp;diff=1536420"/>
		<updated>2022-11-26T13:32:41Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Beretta M1918 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Battle of Empires: 1914-1918&lt;br /&gt;
|picture = BoE1418.jpg&lt;br /&gt;
|caption = ''Official Boxart''&lt;br /&gt;
|series=Men of War&lt;br /&gt;
|date= July 22, 2015&lt;br /&gt;
|developer=Great War Team	&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=Real-Time Strategy&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''''Battle of Empires: 1914-1918''''' is a 2015 Real-Time Strategy video game set during the First World War. It was first created as a modification for ''[[Men of War (Video Game)|Men of War]]'', which was released in 2009, but it was continued as a standalone game in 2015. However, it keeps the core elements of the GEM 2 game engine with the ability to control your men at division, squad, and soldier levels. Playable nations are the German Empire, Great Britain, France, the USA, the Ottoman Empire, Austria-Hungary and Russia. The main game contains the entry level and the multiplayer, the campaigns must be purchased as DLC.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
 &lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[Colt M1911]] is carried by U.S. officers.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|300px|Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[File:BoE_colt_1.jpg|thumb|none|600px|The &amp;quot;Colt 1911&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08== &lt;br /&gt;
The [[Luger P08]] is used by German officers and pilots.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:BoE luger 1.jpeg|thumb|none|600px|The &amp;quot;Luger&amp;quot; in-game, as carried by a German soldier.]]&lt;br /&gt;
&lt;br /&gt;
===Artillery Model===&lt;br /&gt;
The [[Luger P08 Artillery Model]] can also be seen used by German officers and stormtroopers.&lt;br /&gt;
[[File:Luger-P08ArtilleryWDrum.jpg|thumb|none|300px|Luger LP08 &amp;quot;Artillery&amp;quot; model with the rare Trommelmagazin 08 snail drum magazine compatible with the Bergmann [[MP18]] submachine gun - 9x19mm]]&lt;br /&gt;
[[File:BattleofEmpires-LangeLuger1.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
The [[Mauser C96]] is used by German officers, pilots, and tank crews.&lt;br /&gt;
[[File:C96MauserRed9.jpg|thumb|none|300px|Mauser C96 &amp;quot;Red 9&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:BattleofEmpires-MauserC1.jpg|thumb|none|600px|A German ''Schutztruppen'' officer with the &amp;quot;Mauser C96&amp;quot;.]]&lt;br /&gt;
[[File:MauserRed9stock.JPG|thumb|none|450px|Mauser C96 &amp;quot;Red 9&amp;quot; with shoulder stock and stripper clip - 9x19mm]]&lt;br /&gt;
[[File:BattleofEmpires-MauserC2.jpg|thumb|none|600px|A British officer with the pistol.]]&lt;br /&gt;
[[File:BoE c96 1.jpeg|thumb|none|600px|The &amp;quot;C96&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Roth-Steyr M1907==&lt;br /&gt;
Austro-Hungarian officer uses [[Roth-Steyr M1907]] pistols.&lt;br /&gt;
[[File:Rothsteyr07.jpg|thumb|300px|none|Roth-Steyr Repetierpistole M 1907 - 8×19mm]]&lt;br /&gt;
[[File:Roth.jpg|thumb|none|600px|The &amp;quot;Roth&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Ruby==&lt;br /&gt;
The [[Ruby]] is used by French officers.&lt;br /&gt;
[[File:Garate Ruby L.jpg|thumb|none|300px|Garate, Anitua y Cia Ruby-Type Pistol - .32 ACP]]&lt;br /&gt;
[[File:BoE ruby 1.jpeg|thumb|none|600px|The &amp;quot;Ruby&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
Late Austrian officer use [[Steyr M1912]] pistols.&lt;br /&gt;
[[File:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 - 9x23mm Steyr]]&lt;br /&gt;
[[File:BoE styer12 1.jpeg|thumb|none|600px|The &amp;quot;Steyr 1912&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Bodeo M1889==&lt;br /&gt;
The [[Bodeo M1889]] appears in-game as the standard sidearm for Italian soldiers.&lt;br /&gt;
[[File:BodeoModel1889TypeI.jpg|thumb|none|300px|Bodeo Modelo 1889 Type I - 10.4x22mm Italian]]&lt;br /&gt;
[[File:BoE bodeo 1.jpeg|thumb|none|600px|The &amp;quot;Bodeo Model 1889&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==MAS Mle. 1892==&lt;br /&gt;
French officers and gun crews wield [[Mle 1892 Revolver]]s.&lt;br /&gt;
[[File:Mle 1892.jpg|thumb|none|300px|Modele d’Ordonnance Mle. 1892 - 8x27mm SR]]&lt;br /&gt;
[[File:BoE mle 1.jpeg|thumb|none|600px|In-game &amp;quot;Revolver M1892&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C78==&lt;br /&gt;
The Mauser C78 &amp;quot;Zig-Zag&amp;quot; appears in-game.&lt;br /&gt;
[[File:Mauser1878.jpg|thumb|none|300px|Mauser C78 &amp;quot;Zig-Zag&amp;quot; - 10.6mm (0.42in), 9mm (0.35in)]]&lt;br /&gt;
[[File:BoE zig 1.jpeg|thumb|none|600px|The Mauser Zig-Zag in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Nagant M1895==&lt;br /&gt;
The [[Nagant M1895]] revolver is used by Bulgarian and Russian officers. It is incorrectly modeled with a post-1930 angular front sight.&lt;br /&gt;
[[File:Nagant-1895.jpg|thumb|none|300px|Nagant M1895 - 7.62x38R Nagant]]&lt;br /&gt;
[[File:BoE nagant 1.jpeg|thumb|none|600px|The &amp;quot;Nagant M1895&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M1917==&lt;br /&gt;
U.S. officers can also be seen with [[Smith &amp;amp; Wesson M1917]] revolvers.&lt;br /&gt;
[[File:S&amp;amp;W-Model-1917.jpg|thumb|none|300px|Smith &amp;amp; Wesson M1917 - .45 ACP]]&lt;br /&gt;
[[File:BoE m17re 1.jpeg|thumb|none|600px|The &amp;quot;Revolver S&amp;amp;W&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 10]] is also used by Entente officers.&lt;br /&gt;
[[File:S&amp;amp;WModel10Long.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 6.5&amp;quot; barrel and gold medallion grips - .38 Special]]&lt;br /&gt;
[[File:BattleofEmpires-SWM1.jpeg|thumb|none|600px|The &amp;quot;Revolver M10&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
The [[Webley Mk VI]] is used by British officers.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|300px|Webley Mark IV - .455 Webley]]&lt;br /&gt;
[[File:BoE webley 1.jpeg|thumb|none|600px|The &amp;quot;Webley&amp;quot; in-game.]]&lt;br /&gt;
[[File:BattleofEmpires-Webley1.jpg|thumb|none|600px|The &amp;quot;Webley&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1918==&lt;br /&gt;
The Italian [[Beretta M1918|Revelli-Beretta]] (as the &amp;quot;Beretta M1918&amp;quot;) was introduced subsequently into the game as the second submachine gun. In reality, it was a semi-automatic carbine.&lt;br /&gt;
[[File:Beretta 1918.jpg|thumb|none|400px|Revelli-Beretta - 9x19mm Glisenti]]&lt;br /&gt;
[[File:BattleofEmpires-BerettaMP1.jpg|thumb|none|600px|The &amp;quot;Beretta 1918&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Bergmann MP18==&lt;br /&gt;
The [[Bergmann MP18]] was the only submachine gun at the beginning of the game and is used by the German stormtroopers.&lt;br /&gt;
[[File:MP18.JPG|thumb|none|400px|Bergmann MP18 with 32 round Drum - 9x19mm]]&lt;br /&gt;
[[File:BoE mp18_1.jpg|thumb|none|600px|The &amp;quot;MP-18&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] is available for the U.S. squads.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:BoE m97_1.jpg|thumb|none|600px|The &amp;quot;Trench Gun&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Berdan No. 2==&lt;br /&gt;
Armenian troops are armed with the [[Berdan Rifle]].&lt;br /&gt;
[[File:Russian Berdan No2 Rifle.jpg|thumb|none|450px|Berdan No.2 (M1870) Infantry rifle - 10.75x58mm R]]&lt;br /&gt;
[[File:BoE berdan1.jpeg|thumb|none|600px|The &amp;quot;Berdanka&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Berthier Mle. 1892 Carabine==&lt;br /&gt;
The [[Berthier Mle 1892 Artillery Carbine]] is used by French Artillerymen.&lt;br /&gt;
[[File:Berthier Artillery Carbine Mle 1892.jpg|thumb|none|450px|Berthier Mle. 1892 Artillery Carbine - 8x50mm R]]&lt;br /&gt;
[[File:BoE berthiercar1.jpeg|thumb|none|600px|The &amp;quot;Mousqueton Modèle 1892&amp;quot; Carbine in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Berthier Mle. 1907/15 ==&lt;br /&gt;
The [[Berthier Mle 1907-15]] is used by the late French infantry.&lt;br /&gt;
[[File:Fusil Mle 1907-15.jpg|thumb|none|450px|Berthier Fusil Modèle 1907/15 - 8x50mm R]]&lt;br /&gt;
[[File:BoE berthier15_1.jpeg|thumb|none|600px|The &amp;quot;Lebel-Berthier&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Berthier Mle. 1907/16==&lt;br /&gt;
The [[Berthier Mle 1907-16]] rifle appears as a scoped rifle for the French and Russians.&lt;br /&gt;
[[File:FusilM1916.jpg|thumb|none|450px|Berthier Fusil Modèle 1907/16 - 8x50mm R]]&lt;br /&gt;
[[File:BoE berthier16_1.jpeg|thumb|none|600px|The &amp;quot;Lebel-Berthier mle1916&amp;quot; in-game.]]&lt;br /&gt;
[[File:BoE berthier16_2.jpeg|thumb|none|600px|The scoped &amp;quot;Berthier&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Carcano M1891==&lt;br /&gt;
Italian infantrymen are armed with [[Carcano Rifle Series|Carcano M91 Rifle]]s.&lt;br /&gt;
[[File:Carcano91.jpg|thumb|none|450px|Fucile Modello 1891 - 6.5x52mm]]&lt;br /&gt;
[[File:Carc_1.jpg|thumb|none|600px|The &amp;quot;Carcano m.91&amp;quot; in-game.]]&lt;br /&gt;
[[File:Carcanosniper.jpg|thumb|none|450px|Carcano M1891 with a French Scheibler/Amigues scope - 6.5x52mm]]&lt;br /&gt;
[[File:BoE carcano_1.jpeg|thumb|none|600px|The scoped &amp;quot;Carcano&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield M1917==&lt;br /&gt;
The [[M1917 Enfield]] is available for the U.S. Doughboys. They can be seen equipped with bayonets or scopes.&lt;br /&gt;
[[File:M1917enfield.jpg|thumb|none|450px|M1917 Enfield - .30-06 Springfield]]&lt;br /&gt;
[[File:BoE enfield_1.jpg|thumb|none|600px|The &amp;quot;Enfield M1917&amp;quot; in-game.]]&lt;br /&gt;
[[File:Scopedm1917enfield.jpg|thumb|none|450px|M1917 Enfield with Winchester A5 Scope - .30-06 Springfield]]&lt;br /&gt;
[[File:BattleofEmpires-EnfieldScoped1.jpg|thumb|none|600px|The scoped &amp;quot;Enfield M1917&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 1888/05==&lt;br /&gt;
The [[Gewehr 1888/05]] is used by Belgian, German, and Ottoman forces.&lt;br /&gt;
[[File:G88_05.jpg|thumb|none|450px|Gewehr 1888/05 - 7.92x57mm IS]]&lt;br /&gt;
[[File:BoE g88_1.jpg|thumb|none|600px|The &amp;quot;G88&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
An anachronistic [[Karabiner 98k]] with an attached stacking hook and a slightly longer front barrel is in the game standing in for the accurate [[Mauser 98AZ Artillery Carbine]].&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:az_2.jpg|thumb|none|600px|The pseudo &amp;quot;&amp;quot;K98Az&amp;quot; held by a ''Jäger'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel Mle. 1886 M93==&lt;br /&gt;
The [[Lebel 1886]] is used by French troops and lat Belgian infantry.&lt;br /&gt;
[[File:Modele1886Lebel.jpg|thumb|none|450px|Lebel Model 1886 - 8x50Rmm]]&lt;br /&gt;
[[File:BoE lebel_1.jpeg|thumb|none|600px|The &amp;quot;Lebel&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No. 1 Mk. III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk.III*]] is the standard infantry rifle for the British.&lt;br /&gt;
[[File:SMLE.jpg|thumb|none|450px|Lee-Enfield No. 1 Mark III* - .303 British]]&lt;br /&gt;
[[File:BoE smle_1.jpeg|thumb|none|600px|The &amp;quot;Lee-Enfield MK3&amp;quot; in-game.]]&lt;br /&gt;
[[File:SMLE with bayonet.jpg|thumb|none|450px|Lee-Enfield No. 1 Mark III* with Pattern 1907 Bayonet - .303 British]]&lt;br /&gt;
[[File:BattleofEmpires-SMLE1.jpeg|thumb|none|600px|The &amp;quot;Lee-Enfield MK3&amp;quot; with P07 bayonet in-game.]]&lt;br /&gt;
[[File:BoE smle_2.jpeg|thumb|none|600px|The scoped &amp;quot;Lee-Enfield MK3&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] appears as the standard rifle for the German Empire. The scoped version is also used by the Ottomans.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|450px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BoE g98_1.jpg|thumb|none|600px|The &amp;quot;Gewehr-98&amp;quot; in-game.]]&lt;br /&gt;
[[File:Gewehr98scope.jpg‎|thumb|none|400px|Mauser Gewehr 1898 with Visar 2 3/4x scope - 7.92x57 mm Mauser]]&lt;br /&gt;
[[File:BoE g98_2.jpg|thumb|none|600px|The scoped &amp;quot;Gewehr-98&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Tankgewehr M1918==&lt;br /&gt;
The [[Mauser 1918 T-Gewehr]] is used by German tank hunters.&lt;br /&gt;
[[File:Tankgewehr1918.jpg|thumb|none|450px|Mauser Tankgewehr Modell 1918 - 13.2×92mmSR TuF]]&lt;br /&gt;
[[File:BoE tankge_1.jpg|thumb|none|600px|The &amp;quot;Tankgewehr&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Modelo 1908==&lt;br /&gt;
The [[Mondragón Rifle|Mondragón Modelo 1908]] rifle is used by German soldiers. It is shown in the game with a curved extended magazine (resembling the [[Gewehr 98]] &amp;quot;trench&amp;quot; magazine), which apparently is inspired by an unconfirmed 20-round box magazine that was allegedly tested by the German Infantry in WWI. While a similar extended box magazine was actually tested in Switzerland, it had a straight shape; and the rest of the specimens were fitted with 12-round detachable magazines.&lt;br /&gt;
[[File:Mondragon Extended.jpg|thumb|none|450px|Swiss Mondragón Model 1917 with 12-round detachable box magazine - 7.5x55mm Swiss. The fixed magazine version had the same general shape.]]&lt;br /&gt;
[[File:Gewehr24t with trench magazine.jpg|thumb|none|450px|For comparison: Gewehr 24(t) (Czech vz. 24) with 25-round (5+20) trench magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BoE mondr_1.jpg|thumb|none|600px|The &amp;quot;Mondragón&amp;quot; in-game.]]&lt;br /&gt;
[[File:BoE mondr_2.jpg|thumb|none|600px|The &amp;quot;Mondragón&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891==&lt;br /&gt;
The [[Mosin Nagant M1891]] is used by the Russians and Serbs.&lt;br /&gt;
[[File:Mosin-Nagant-M1891-Infantry.jpg|thumb|none|450px|Mosin Nagant M1891 - 7.62x54mmR]]&lt;br /&gt;
[[File:M1891 MN rifle bayonet.jpg|thumb|none|450px|Mosin Nagant M1891 with attachable bayonet - 7.62x54mmR]]&lt;br /&gt;
[[File:BoE-Mosin1.jpg|thumb|none|600px|The &amp;quot;Mosin Rifle&amp;quot; in-game.]]&lt;br /&gt;
[[File:BattleofEmpires-MosinRifleGrenade1.jpg|thumb|none|600px|Two Mosin Nagants with rifles grenades.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant M1907 Carbine==&lt;br /&gt;
The ''Cossacks'' have access to the [[Mosin Nagant Rifle|Mosin-Nagant M1907 Carbine]].&lt;br /&gt;
[[File:Mosin-M1907.JPG|thumb|none|450px|Mosin Nagant Model 1907 Carbine. This model was produced until at least 1917 in small numbers. This carbine was designed for cavalry, engineers, signalers, and artillerymen. - 7.62x54mm R]]&lt;br /&gt;
[[File:BattleofEmpires-MosinCarbine1.jpg|thumb|none|600px|Two &amp;quot;Mosin Carbine&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle. 1917==&lt;br /&gt;
The [[R.S.C. Mle 1917]] is used by French stormtroopers.&lt;br /&gt;
[[File:R.S.C. Model 1917.jpg|thumb|none|450px|Fusil automatique Modèle 1917 - 8×50mmR Lebel]]&lt;br /&gt;
[[File:BoE rsc_1.jpg|thumb|none|600px|The &amp;quot;RSC&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] rifle is the standard rifle for the Austro-Hungarians, Bulgarians, and Romanians.&lt;br /&gt;
[[File:Mannlicher-M1895-8x50.jpg|thumb|none|450px|Steyr Mannlicher M1895 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:BoE steyr_1.jpg|thumb|none|300px|The &amp;quot;Steyr-Mannlicher M1895&amp;quot; rifles in-game.]]&lt;br /&gt;
[[File:BattleofEmpires-AMannlicher1.jpg|thumb|none|600px|The &amp;quot;Steyr-Mannlicher M1895&amp;quot; infantry in-game.]]&lt;br /&gt;
[[File:Mannlicher1895sniper.JPG‎|thumb|none|450px|Steyr Mannlicher M1895 with a C. Reichert Scope - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:BoE steyr_2.jpg|thumb|none|600px|The scoped &amp;quot;Steyr-Mannlicher M1895&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==BAR M1918==&lt;br /&gt;
The [[Browning Automatic Rifle|BAR M1918]] can be used by American soldiers.&lt;br /&gt;
[[File:BARearlymodel.jpg|thumb|none|400px|M1918 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:BoE BAR_1.jpg|thumb|none|600px|The &amp;quot;BAR&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1917==&lt;br /&gt;
The heavy machine gun for the American faction is the [[Browning M1917]].&lt;br /&gt;
[[File:BrowningM1917-2.jpg|thumb|none|400px|Browning M1917 mounted on tripod - .30-06]]&lt;br /&gt;
[[File:BattleofEmpires-Browning1.jpg|thumb|none|600px|The in-game &amp;quot;Browning M1917&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle. 1915==&lt;br /&gt;
The [[Chauchat]] is used by American and French forces.&lt;br /&gt;
[[File:Chauchat.jpg|thumb|none|400px|Chauchat fusil-mitrailleur Modèle 1915 CSRG - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BoE Chau_1.jpg|thumb|none|600px|The &amp;quot;Chauchat MG&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Fiat-Revelli M14==&lt;br /&gt;
The Italian machine gun crew is euipped with a [[Fiat-Revelli M14]].&lt;br /&gt;
[[File:Fiat-revelli m1914.jpg|thumb|none|400px|Fiat-Revelli Mod. 1914 - 6.5x52mm Mannlicher-Carcano]]&lt;br /&gt;
[[File:BattleofEmpires-Fiat1.jpg|thumb|none|600px|The &amp;quot;Fiat-Revelli&amp;quot; in-game.]]&lt;br /&gt;
[[File:BattleofEmpires-Fiat2.jpg|thumb|none|600px|The &amp;quot;Fiat-Revelli&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss M1909 Mk. I==&lt;br /&gt;
The [[Hotchkiss Mk.I]] is mounted on British Medium Mark A &amp;quot;Whippet&amp;quot; tanks.&lt;br /&gt;
[[File:Hotchkiss.jpg|thumb|none|400px|Hotchkiss Mark I - .303 British]]&lt;br /&gt;
[[File:BattleofEmpires-Whippet1.jpg|thumb|none|600px|The Hotchkiss M1909 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hotchkiss Mle. 1914==&lt;br /&gt;
French soldiers use [[Hotchkiss M1914 Machine Gun]]s.&lt;br /&gt;
[[File:M1914Hotchkiss.jpg|thumb|none|400px|Hotchkiss Modèle 1914 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BoE hotch_1.jpg|thumb|none|600px|The &amp;quot;Hotchkiss&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] is the light machine gun for the British, Belgian, and Russian forces in the game.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|400px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:BoE lewis_1.jpg|thumb|none|600px|The &amp;quot;Lewis&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Madsen M1902==&lt;br /&gt;
The [[Madsen machine gun|Madsen M1902]] is used by Austrian, German, and Russian soldiers.&lt;br /&gt;
[[File:MadsenGun1.jpg|thumb|none|400px|Portuguese Madsen - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BoE madsen_1.jpg|thumb|none|600px|The &amp;quot;Madsen&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910==&lt;br /&gt;
Russian soldiers can use the [[Maxim M1910]].&lt;br /&gt;
[[File:Maxim-M1910-Smooth-water-jacket.jpg|thumb|none|400px|Maxim M1910 - 7.62x54mmR]]&lt;br /&gt;
[[File:BattleofEmpires-MaximMG1.jpg|thumb|none|600px|The &amp;quot;Maxim MG&amp;quot; in-game.]]&lt;br /&gt;
[[File:BattleofEmpires-MaximMG2.jpg|thumb|none|600px|The &amp;quot;Maxim MG&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08==&lt;br /&gt;
The [[Maxim MG08]] is the standard heavy machine for the German Empire.&lt;br /&gt;
[[File:MaximMG08.jpg|thumb|none|400px|Maxim MG08 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BoE maxim_1.jpg|thumb|none|600px|The &amp;quot;Maxim&amp;quot; in-game.]]&lt;br /&gt;
[[File:BattleofEmpires-MaximMG08-1.jpg|thumb|none|600px|The &amp;quot;Maxim&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is used by German soldiers.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|400px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BoE 0815_1.jpg|thumb|none|600px|The &amp;quot;MG 08/15&amp;quot; in-game.]]&lt;br /&gt;
[[File:BattleofEmpires-Maxim0815-1.jpg|thumb|none|600px|The &amp;quot;MG 08/15&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==MG13==&lt;br /&gt;
The [[MG13]] appears in the editor; it was presumably cut from the game after the developers realized that they had fallen for the intended trick - much like the [[MG15]] and [[MG17]], the MG13 (actually developed in the 1920s-1930s) was deliberately named as such to conceal the development and production of new machine guns in Germany after the Treaty of Versailles.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Maschinengewehr 13 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mg13.jpg|thumb|none|600px|The &amp;quot;MG 13&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Schwarzlose Model 07/12==&lt;br /&gt;
The [[Schwarzlose Machine Gun Model 07/12|Schwarzlose Model 07/12]] is the standard heavy machine gun for the Austro-Hungarian Empire.&lt;br /&gt;
[[File:Schwarz 07-12.jpeg|thumb|none|400px|Schwarzlose Modell 1907/12 - 8x50mmR Mannlicher]]&lt;br /&gt;
[[File:BattleofEmpires-Schwarzlose1.jpg|thumb|none|600px|The &amp;quot;Schwarzlose&amp;quot; in-game.]]&lt;br /&gt;
[[File:BoE schwarz_1.jpg|thumb|none|600px|The &amp;quot;Schwarzlose&amp;quot; mounted on the Benz scout car.]]&lt;br /&gt;
&lt;br /&gt;
==St. Étienne Mle. 1907==&lt;br /&gt;
The [[St. Étienne Mle 1907]] can also be used by French troops in the early stages of the war.&lt;br /&gt;
[[File:St 1907 mg.jpg|thumb|none|400px|St. Étienne Mle. 1907 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BattleofEmpires-StÉtienne1.jpg|thumb|none|600px|The &amp;quot;Staint-Étienne Mle1907&amp;quot; in-game.]]&lt;br /&gt;
[[File:BattleofEmpires-StÉtienne2.jpg|thumb|none|600px|The &amp;quot;Staint-Étienne Mle1907&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk. I==&lt;br /&gt;
The [[Vickers]] is used by British soldiers.&lt;br /&gt;
[[File:Vickers gun.JPG|thumb|none|400px|Vickers Mark I - .303 British]]&lt;br /&gt;
[[File:BattleofEmpires-Vickers1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BattleofEmpires-Vickers2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
&lt;br /&gt;
==Kleinflammenwerfer M.16==&lt;br /&gt;
The [[Flammenwerfer M.16|Kleif M.16]] appears as the &amp;quot;Kleif&amp;quot; and is incorrectly modeled.&lt;br /&gt;
[[File:Kleif16.jpg|thumb|none|200px|Kleinflammenwerfer (Kleif) Modell 16]]&lt;br /&gt;
[[File:BoE Kleif_1.jpg|thumb|none|600px|The &amp;quot;Kleif&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
The [[Wechselapparat M1917]] is used by the late German infantry.&lt;br /&gt;
[[File:Wex_flam.jpg|thumb|none|300px|Wechselapparat Modell 1917]]&lt;br /&gt;
[[File:BoE wex_1.jpg|thumb|none|600px|The &amp;quot;Wex&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Vivien-Bessière Tromblon==&lt;br /&gt;
The Lebel rifles of some French stormtroopers are equipped with [[Viven-Bessières Rifle Grenade Launcher]]s.&lt;br /&gt;
[[File:Lebel VB Memorial de Verdun.jpg|thumb|none|400px|[[Lebel Mle 1886]] rifle with Tromblon VB.]]&lt;br /&gt;
[[File:BattleofEmpires-Tromblon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Flare Guns=&lt;br /&gt;
&lt;br /&gt;
==Hebel Model 1894==&lt;br /&gt;
[[File:Hebel Model 1894 Flare Gun (26.5mm).jpg|thumb|none|400px|Leuchtpistole Modell Hebel (M. 1894) - 26.5mm]]&lt;br /&gt;
[[File:BoE hebel.jpg|thumb|none|600px|The &amp;quot;Flare Gun&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
&lt;br /&gt;
==Citron Foug Mle. 1916==&lt;br /&gt;
The [[Citron Foug Grenade|Citron Foug modèle 1916]] is the standard grenade for the French. Incorrectly called the &amp;quot;[[F1 hand grenade|F1]]&amp;quot; in-game.&lt;br /&gt;
[[File:Citron1916.jpg|thumb|none|200px|Citron Foug modèle 1916 with 2nd Model cap.]]&lt;br /&gt;
[[File:Citron.jpg|thumb|none|600px|The &amp;quot;F1&amp;quot; grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
==F1 Mle. 1916==&lt;br /&gt;
The [[F1 hand grenade]] is the standard grenade for the French Republic and Italy.&lt;br /&gt;
[[File:French F1 Mle 1916 Billant.JPG|thumb|none|200px|F1 with Mle. 1916 Billant fuse]]&lt;br /&gt;
[[File:BattleofEmpires-F1Grenade1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the common grenade for the British Commonwealth.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk. I &amp;quot;Mills Bomb&amp;quot;]]&lt;br /&gt;
[[File:BoE mills_1.jpg|thumb|none|600px|The &amp;quot;Mills&amp;quot; grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 1 hand grenade==&lt;br /&gt;
American soldiers can throw [[Mk 1 hand grenade]]s.&lt;br /&gt;
[[File:MkI-Frag.jpg|thumb|none|200px|Mk 1 &amp;quot;Pineapple&amp;quot; hand grenade]]&lt;br /&gt;
[[File:BoE mk1_1.jpg|thumb|none|300px|The &amp;quot;Mk1&amp;quot; grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 13 Kugelhandgranate==&lt;br /&gt;
The [[Model 13 Kugelhandgranate]] is used by German soldiers.&lt;br /&gt;
[[File:kugel13.jpg|thumb|none|200px|Model 13 Kugelhandgranate]]&lt;br /&gt;
[[File:BoE kugel_1.jpg|thumb|none|600px|The &amp;quot;Kugelhandgranate&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Model 14 Karabingranate==&lt;br /&gt;
The ''Schütze's'' [[Gewehr 98]] can be equipped with M14 Karabingranate rifle grenades.&lt;br /&gt;
[[File:Karabingranate M 1914.jpg|thumb|none|400px|Karabingranate Modell 1914]]&lt;br /&gt;
[[File:BattleofEmpires-Karabingranate1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Model 15 Stielhandgranate==&lt;br /&gt;
The standard grenade for all Central Power forces is the [[Model 15 Stielhandgranate]].&lt;br /&gt;
[[File:M15Stickgrenade.jpg|thumb|none|350px|Model 15 Stielhandgranate]]&lt;br /&gt;
[[File:BoE m15_1.jpg|thumb|none|600px|The &amp;quot;M15&amp;quot; grenade in-game.]]&lt;br /&gt;
 &lt;br /&gt;
==Model 16 Stielhandgranate==&lt;br /&gt;
The [[Model 16 Stielhandgranate]] appears as the AT Grenade.&lt;br /&gt;
[[File:M16stick.jpg|thumb|none|350px|Model 16 Stielhandgranate]]&lt;br /&gt;
[[File:BoE m16.jpg|thumb|none|600px|The &amp;quot;M16&amp;quot; grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
==No. 27 Smoke Grenade==&lt;br /&gt;
The No. 27 Smoke Grenade is used by the British.&lt;br /&gt;
[[File:No27 smoke grenade.jpg|thumb|none|200px|No. 27 smoke grenade]]&lt;br /&gt;
[[File:BoE n027.jpg|thumb|none|600px|The &amp;quot;No. 27&amp;quot; grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
==No. 20 Mk. I Rifle Grenade==&lt;br /&gt;
[[File:BattleofEmpires-NoRifleGrenade1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==No. 34 Egg Grenade==&lt;br /&gt;
British troops can also use No. 34 Egg Grenades&lt;br /&gt;
[[File:no 34.jpg|thumb|none|150px|No. 34 Egg Grenade]]&lt;br /&gt;
[[File:BoE n34.jpg|thumb|none|600px|The &amp;quot;No. 34&amp;quot; grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Novitsky-Fyodorov Grenade==&lt;br /&gt;
Russian troops use [[Novitsky-Fyodorov Grenade]]s.&lt;br /&gt;
[[File:Novitsky–Fyodorov.jpg|thumb|none|200px|Novitsky-Fyodorov grenade Ten-pounder.]]&lt;br /&gt;
[[File:BoE rg14.jpg|thumb|none|600px|The &amp;quot;Novickogo&amp;quot; grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
==RG-12 ''Lantern'' Grenade==&lt;br /&gt;
The Russian [[M1912 ''Lantern'' Grenade]] is used by Russian forces and appears as the &amp;quot;Rdultovskogo Grenade&amp;quot;.&lt;br /&gt;
[[File:M1912 618.jpg|thumb|none|350px|M1912 &amp;quot;Lantern&amp;quot; grenade]]&lt;br /&gt;
[[File:BattleofEmpires-LanternGrenade1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Artillery=&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Infanteriegeschütz M.15==&lt;br /&gt;
[[File:BattleofEmpires-Infanteriegeschutz1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BattleofEmpires-Infanteriegeschutz2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm M1915 Rosenberg Trench Gun==&lt;br /&gt;
[[File:BattleofEmpires-Rosenberg1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BattleofEmpires-Rosenberg2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Tankabwehrkanone 1918==&lt;br /&gt;
[[File:BattleofEmpires-Tankabwehrkanone1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==7.5 cm Gebirgskanone M.15==&lt;br /&gt;
[[File:GebirgskanoneM15.jpg|thumb|none|400px|Gebirgs-Kanone Modell 15 - 75x129mm R]]&lt;br /&gt;
[[File:BattleofEmpires-Gebirgskanone1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BattleofEmpires-Gebirgskanone2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==7.5cm Minenwerfer M.17==&lt;br /&gt;
[[File:BattleofEmpires-AMinenwerfer1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==7.58 cm Leichter Minenwerfer==&lt;br /&gt;
[[File:Minenwerfer.jpg|thumb|none|300px|Leichter Minenwerfer neuer Art - 75.8 mm (2.99 in)]]&lt;br /&gt;
[[File:BoE minen.jpg|thumb|none|600px|The &amp;quot;Minenwerfer&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==76.2 mm M1902 Putilov==&lt;br /&gt;
[[File:Putilov76mm.jpg|thumb|none|400px|Putilov m/02 - 76.2x385mm R]]&lt;br /&gt;
[[File:BattleofEmpires-Putilov1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BattleofEmpires-Putilov2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==7.7 cm Feldkanone 96 n. A.==&lt;br /&gt;
[[File:800px-7.7 cm Feldkanone 16 IMG 6414b.jpg|thumb|none|400px|Feldkanone 96 neuer Art - 77x234 mm R]]&lt;br /&gt;
[[File:BoE fk96.jpg|thumb|none|600px|The &amp;quot;Feldkanone&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Feldkanone M.5==&lt;br /&gt;
‎[[File:M5_8_200.jpg‎|thumb|none|400px|Feldkanone Modell 1905 - 76.5x283mm R]]&lt;br /&gt;
[[File:BattleofEmpires-AFeldkanone1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BattleofEmpires-AFeldkanone2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==91 mm GR Model 1916==&lt;br /&gt;
The 91 mm GR model M1916 mine thrower is the standard mortar for the Russian Empire.&lt;br /&gt;
[[File:BattleofEmpires-RMinethrower1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BattleofEmpires-RMinethrower2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==10.5 cm Leichte Feldhaubitze 16==&lt;br /&gt;
[[File:leFH 16.jpg|thumb|none|400px|Leichte Feldhaubitze 16 - 105 mm (4.1 in)]]&lt;br /&gt;
[[File:BattleofEmpires-leFH1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BattleofEmpires-leFH2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==122 mm M1910 Field Howitzer==&lt;br /&gt;
[[File:BattleofEmpires-RussianHowitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BattleofEmpires-RussianHowitzer2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==15 cm Feldhaubitze M.14==&lt;br /&gt;
[[Image:Skoda 15 cm field howitzer M1914.jpg |thumb|none|400px|Škoda Feldhaubitze Modell 14 - 149.1 mm (5.87 in)]]&lt;br /&gt;
[[File:BattleofEmpires-AHFeldhaubitze1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BattleofEmpires-AHFeldhaubitze2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==21 cm Mörser 10==&lt;br /&gt;
Some 21 cm Mörser 10 howitzers can be seen in a cutscene.&lt;br /&gt;
[[File:21-cm-Mörser 10.jpg|thumb|none|400px|Langer Mörser Model 10 - 210mm]]&lt;br /&gt;
[[File:BattleofEmpires-LangerMorser1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BattleofEmpires-LangerMorser2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Cannone da 75/27 modello 11==&lt;br /&gt;
[[File:BattleofEmpires-Cannoneda1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BattleofEmpires-Cannoneda2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Canon de 75 mm Mle. 1897==&lt;br /&gt;
[[File:Canon-75-mm-MLE-1897-No-15932.jpg|thumb|none|400px|Canon 75 mm modèle 1897 - 75×350 mm R]]&lt;br /&gt;
[[File:BattleofEmpires-Canonde1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BattleofEmpires-Canonde2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Canon de 105 mle 1913 Schneider==&lt;br /&gt;
[[File:BattleofEmpires-Canonde1913-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BattleofEmpires-Canonde1913-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Canon d'Infanterie de 37 modèle 1916 TRP==&lt;br /&gt;
[[File:BattleofEmpires-CanonInfanterie1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Granatenwerfer 16==&lt;br /&gt;
[[File:Granatenwerfer 16.jpg|thumb|none|300px|Granatenwerfer 16 - 60 mm (2.4 in)]]&lt;br /&gt;
[[File:BattleofEmpires-Granatenwerfer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BattleofEmpires-Granatenwerfer2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mortier de 58 mm type 2==&lt;br /&gt;
[[File:Mortierde58mm.jpg|thumb|none|300px|Mortier de 58 mm type 2, also known as the Crapouillot or &amp;quot;little toad&amp;quot;]]&lt;br /&gt;
[[File:BattleofEmpires-Mortier1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 18 Pounder==&lt;br /&gt;
[[File:British 18 Pounder.jpg|thumb|none|400px|Ordnance QF 18-pounder Field Gun Mk II, Halifax, Nova Scotia]]&lt;br /&gt;
[[File:BattleofEmpires-OrdnancePounder1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BattleofEmpires-OrdnancePounder2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==QF 4.5-inch Howitzer==&lt;br /&gt;
[[File:qf howitzer.jpg|thumb|none|400px|Ordnance QF 4.5-inch Howitzer]]&lt;br /&gt;
[[File:BattleofEmpires-QFHowitzer1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BattleofEmpires-QFHowitzer2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Stokes Mortar==&lt;br /&gt;
[[File:3inch Stokes Mortar.jpg|thumb|none|300px|Stokes Trench Mortar - 3 inch]]&lt;br /&gt;
[[File:BattleofEmpires-Stokes1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BattleofEmpires-Stokes2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ukrainian Produced]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Real-Time strategy]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=TZ-45&amp;diff=1535410</id>
		<title>TZ-45</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=TZ-45&amp;diff=1535410"/>
		<updated>2022-11-21T12:34:14Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TZ45.jpg|thumb|right|500px|TZ-45 with extended stock - 9x19 mm]]&lt;br /&gt;
'''TZ-45''' is an Italian submachine gun designed by Aldo Zorzoli and produced by Società Anonima Meccanica Torinese (SAMT). Originally developed in 1943 as a cheaper and more compact alternative to the [[Beretta Model 38]], the TZ-45 was taken into service with the Italian Social Republic in late 1944. It was one of the first submachine guns to feature a grip safety, which was located on the forward magazine housing; this would lock the bolt in place unless pressed down, rendering the gun unable to fire without one hand on the magwell. An estimated 6,000 guns were assembled in the late stages of the war in Italy, before the SAMT factory was captured by partisans in April 1945. After the war, the gun was revived in a slightly improved form as the '''AZ-49''' (or '''AZ-50'''), and was adopted by Burma under the designation '''BA-52''', but otherwise saw no export sales.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1943 - 1945 (Italy, World War II), 1949 - 1952 (Italy, post-war))&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.2}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|851}} (with unfolded stock); {{convert|mm|546}} (with folded stock),&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|229}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 10, 20, 30, or 40-Round Detachable Box Magazine (the same as [[Beretta Model 38A]])&lt;br /&gt;
&lt;br /&gt;
* '''Rate of Fire:''' 600 rpm&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;320&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dirty Game, The|The Dirty Game]]'' || [[Maria Grazia Buccella]] || Natalia || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Wake Up and Die (Svegliati e uccidi)]]'' || [[Robert Hoffmann]] || Luciano Lutring || rowspan=2| || rowspan=2|1966&lt;br /&gt;
|-&lt;br /&gt;
| || Italian criminals&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boss, The|The Boss]]'' || || Cocchi's henchmen || Barrel shroud removed || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Four Days]]'' || || ''Blackshirts'' and partisans || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Convoy Busters (Un poliziotto scomodo)]]'' || || A hitman || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flatfoot in Egypt]]'' || [[Karl-Otto Alberty]] || &amp;quot;The Swede&amp;quot; || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Senso '45]]'' || || Italian ''Blackshirts'' || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || |||| ||  2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1533381</id>
		<title>Marauders (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Marauders_(video_game)&amp;diff=1533381"/>
		<updated>2022-11-14T09:33:06Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Sten Mk I */ Regular Sten Mk. Is had wooden furniture.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Marauders&lt;br /&gt;
|picture= Marauders_cover.jpg&lt;br /&gt;
|caption=''Steam page Boxart''&lt;br /&gt;
|date= Oct 3, 2022 (Early Access)&lt;br /&gt;
|developer=Small Impact Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher= Team17&lt;br /&gt;
|genre=First Person Survival Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Marauders'' is an hardcore looter-extraction shooter released for Early Access in 2022. Set in an alternate 1992, several decades after a more destructive World War I rendered planet Earth uninhabitable and forced mankind and the surviving superpowers to become space-faring colonial empires hell-bent on hording precious resources and settle old scores once and for all. The player is put into the shoes of the Marauders, semi-independent groups of space privateers and mercenaries who takes contracts from the three remaining major powers: the '''Central Empire''', the '''Kingdom Alliance''' and the '''United Allies'''.&lt;br /&gt;
&lt;br /&gt;
Many of the rare firearms featured in the game can be attributed to frequent collaborations between publishers Team 17 and the [https://royalarmouries.org/ Royal Armouries Museum of London].&lt;br /&gt;
&lt;br /&gt;
{{Game Title|Marauders}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] appears in the game as a basic sidearm using &amp;quot;9mm&amp;quot; ammo in a 8-round magazine. The default &amp;quot;Rustbucket&amp;quot; dropship usually spawns a Luger P08 for free, alongside 30-rounds of 9mm and a Basic Rig on every raid.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|250px|Luger P08 - 9x19mm.  This is a 1917 dated handgun, thus it is a World War One firearm.]]&lt;br /&gt;
[[File:Mar_LugerP08_1.jpg|none|thumb|600px|A Luger P08 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The [[M1911A1]] appears as the &amp;quot;1911 Government&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot; in 8-round magazine. It is a pretty rare weapon only found at sidearm spawns with several required to handover for a quest.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|250px|none|Pre-War Colt M1911A1 - Commercial Model known as the &amp;quot;Colt Government Model&amp;quot; - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.]]&lt;br /&gt;
[[File:Mar_M1911A1_1.jpg|none|thumb|600px|A 1911 Government in the Workbench Menu.]]&lt;br /&gt;
===&amp;quot;1911 Stamped&amp;quot;===&lt;br /&gt;
A rare, experimental variant of the M1911 made of cheap stamped-sheet manufacturing methods (in the vein of the [[FP-45 Liberator]] pistol) appears as the &amp;quot;M1911 Stamped&amp;quot;, apparently mass-produced in this alternate history as the standard sidearm of the United Allies Navy.&lt;br /&gt;
[[File:1911 Stamped Prototype.jpg|thumb|none|250px|1911 stamped metal prototype - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1911Stamped_1.jpg|none|thumb|600px|A 1911 Stamped in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] can be found in the game as the &amp;quot;Mauser M712&amp;quot; and has select-fire capability between semi and full-auto. It is chambered in &amp;quot;10mm&amp;quot; in its default 10-round magazine, presumably standing-in for 7.63x25mm Mauser and can be attached with a wooden stock/holster and 20-round extended magazine.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|250px|Mauser M712 ''Schnellfeuer'' - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96STOCK.jpg|thumb|none|450px|Mauser C96 fitted with holster/stock combo - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:Mar_MauserM712_1.jpg|none|thumb|600px|A default M712 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MauserM712_2.jpg|none|thumb|600px|A fully-modded M712 with stock and extended mag attached.]]&lt;br /&gt;
&lt;br /&gt;
==Sa vz. 61 Skorpion==&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] appears in the the game as the &amp;quot;VZ Klobb&amp;quot;; a reference to [[GoldenEye 007]]'s naming of the Skorpion and occupies the sidearm slot. While modelled after the .32 ACP version, it is instead chambered in &amp;quot;9mm&amp;quot; in 24-round magazines and an erroneous 3-round burst fire mode. As of 2022, the gun appears to have the options for attachments, but are currently unavailable in-game.&lt;br /&gt;
[[File:CZ Vz.61.jpg|thumb|250px|none|Sa vz. 61 Škorpion - .32 ACP]]&lt;br /&gt;
[[File:Mar_Vz61_1.jpg|none|thumb|600px|A default vz. 61 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Webley .455 Mk I==&lt;br /&gt;
The [[Webley]] is a revolver that can be found on Kingdom Alliance Navy members or the S.A.S Operatives. It is chambered in &amp;quot;.32 ACP&amp;quot; in a 6-round cylinder.&lt;br /&gt;
[[Image:Webley mk1.jpg|thumb|none|250px|Webley Mk I - .455 Webley]]&lt;br /&gt;
[[File:Mar Webley 1.jpg|none|thumb|600px|The default model of the Webley in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Welrod Mk2==&lt;br /&gt;
The [[Welrod]] suppressed pistol is available in the game chambered in &amp;quot;.32 ACP&amp;quot; in 6-round magazines (which is only correct for 9mm versions of the Welrod; .32 ACP Welrod mags had a 8-round capacity). It can be bought from Kingdom Alliance traders or commonly found as sidearms from S.A.S Operatives.&lt;br /&gt;
[[Image:HPIM0965.jpg|thumb|none|300px|Welrod Mark II - .32 ACP.]]&lt;br /&gt;
[[File:Mar_Welrod_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Carl Gustaf m/45==&lt;br /&gt;
The [[Carl Gustaf m/45]] appears as the &amp;quot;M45 &amp;quot;K&amp;quot;&amp;quot; and chambered in &amp;quot;9mm&amp;quot; in 36-round magazines. It currently has no other attachments to its name.&lt;br /&gt;
[[File:Kp m45b.jpg|thumb|none|350px|Carl Gustaf m/45BE - 9x19mm‎ Parabellum]]&lt;br /&gt;
[[File:Mar_CarlGustafM45K_1.jpg|none|thumb|600px|A default M45 &amp;quot;K&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game simply as the &amp;quot;Uzi&amp;quot; and is chambered in &amp;quot;9mm&amp;quot; in 20-round magazines. By default it comes without any stock, but can be upgraded with both a traditional wooden stock, 32-round extended mags as well as a suppressor.&lt;br /&gt;
[[File:Uzi Stock Removed.jpg|thumb|none|300px|IMI Uzi with stock removed - 9x19mm]]&lt;br /&gt;
[[Image:Uzi-3.jpg|thumb|none|350px|IMI Uzi with detachable wood buttstock (late model with cheek cut out in comb) - 9x19mm]]&lt;br /&gt;
[[File:Mar_IMIUzi_1.jpg|none|thumb|600px|A default Uzi in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_IMIUzi_2.jpg|none|thumb|600px|A fully modded Uzi with classic wooden stock and a suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==Reising M50==&lt;br /&gt;
The [[Reising Submachine Gun]] appears in the game as the &amp;quot;M50 Reising&amp;quot; and is chambered in &amp;quot;.45 ACP&amp;quot; in a 12-round magazine. It is curiously classified in-game as a 'rifle' and has select-fire capability from semi to full-auto. It can upgraded with a 20-round extended mag and suppressor.&lt;br /&gt;
[[Image:Reising m50-1.jpg|thumb|none|350px|Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.]]&lt;br /&gt;
[[File:Mar_M50Reising_1.jpg|none|thumb|600px|The default model of the M50 Reising in the Workbench.]]&lt;br /&gt;
[[File:Mar_M50Reising_2.jpg|none|thumb|600px|The right side of the M50 Reising with extended mag and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] submachine gun appears in the game as the &amp;quot;Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. By default it comes with the older wooden vertical foregrip, but missing its wooden stock and loads from 30-round stick magazines. The wooden stock and 50-round drum magazine can be obtained from high-level United Allies traders and carried by S.A.S Operatives.&lt;br /&gt;
[[File:M1928.jpg|thumb|none|400px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:Mar_M1928Thompson_1.jpg|none|thumb|600px|A default Thompson in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_2.jpg|none|thumb|600px|A fully modded Thompson with stock and drum mag.]]&lt;br /&gt;
[[File:Mar_M1928Thompson_detail1.jpg|none|thumb|600px|Close-up on the drum mag and its fairly accurate markings.]]&lt;br /&gt;
===&amp;quot;Heavy Thompson&amp;quot;===&lt;br /&gt;
A modified &amp;quot;Heavy&amp;quot; variant of the M1928 can be found in United Allies Supply crates as the &amp;quot;Heavy Thompson&amp;quot; chambered in &amp;quot;.45 ACP&amp;quot;. Bizarrely, it has a scaled-down [[Maxim M1910]] machine gun's water-cooled jacket mounted over the barrel with no visibly-attached hose with water can for it to properly function, as well as the gun-shield which is in-fact, functional and gives the shooter a degree of protection. It can be similarly modified with the same 50-round drum mag and wooden stock from the regular Thompson.&lt;br /&gt;
[[Image:Maxim M1910 30.jpg|thumb|none|350px|Russian Maxim M1910/30 - for reference.]]&lt;br /&gt;
[[File:Mar_HeavyThompson_1.jpg|none|thumb|600px|A fully modded Heavy Thompson with stock and drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The Ingram [[MAC-10]] appears in the game simply as the &amp;quot;MAC-10&amp;quot; chambered for &amp;quot;.45 ACP&amp;quot; in 30-round magazines. It can accept either a suppressor, or a heavy barrel for attachments.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|250px|none|Ingram MAC-10 - 9x19mm]]‎&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|400px|none|MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[File:Mar_Mac10_1.jpg|none|thumb|600px|A default MAC-10 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_Mac10_details1.jpg|none|thumb|600px|A right side of a modded MAC-10 with suppressor attached. Note the accurate markings in the reciever.]]&lt;br /&gt;
&lt;br /&gt;
==MAT-49==&lt;br /&gt;
The [[MAT-49]] appears in the game under its real name and incorrectly chambered in &amp;quot;.32 ACP&amp;quot; in 32-round magazines. It comes without its retractable stock by default, but can be upgraded with said stock either through crafting or by traders.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|300px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Mar_Mat49_1.jpg|none|thumb|600px|A default MAT-49 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] appears in the game incorrectly chambered for &amp;quot;10mm&amp;quot; instead of the already-existing &amp;quot;9mm&amp;quot;, presumably for gameplay balance variation reasons. It comes without the retractable stock by default but can be upgraded with the aforementioned stock and a suppressor.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:Mar_MP40_1.jpg|none|thumb|600px|A default  in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MP40_2.jpg|none|thumb|600px|A fully modded MP40 with wire stock re-attached and suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==MP Jelen==&lt;br /&gt;
The Croatian MP Jelen, a crude modification of the Soviet [[PPSh-41]] appears in the game as the game's version of the PPSh-41, and is incorrectly chambered for &amp;quot;10mm&amp;quot; in equally incorrect 36-round magazines, presumably as a stand-in to 7.62x25mm Tokarev. It can be upgraded with a drum magazine that only holds 56-rounds as opposed to the real-life 71-rounds, presumably for balance reasons. In pre-beta builds of the game, the PPSh-41 was modelled after a standard Soviet-made PPSh-41 with wooden stock and full-length barrel intact.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|400px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Mar_PPSh41_1.jpg|none|thumb|600px|A default PPSh-41 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_PPSh41_2.jpg|none|thumb|600px|The right side of a PPSh-41 with drum mag.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The prototype version of the [[Sten Mk I*|Sten Mk I]], known as the T40, appears in the game under its name chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. The weapon by default has no stock, but can be upgraded with a wooden one that resembles that of the [[MP 3008]], as well as an extended 50-round drum magazine and either a suppressor or a compensator for muzzle attachments. It is commonly carried by S.A.S Operatives. The pre-beta and Early Access release version of the weapon was previously a [[Sten Mk II]] which converts into a [[Sten Mk II(S)]] with the suppressor attachment.&lt;br /&gt;
[[Image:Sten_MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm. This is the T40 prototype, distinguishable from the regular Sten Mk I only in that it has a perforated barrel jacket.]]&lt;br /&gt;
[[File:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk II(S) - 9x19mm]]&lt;br /&gt;
[[File:Mar_StenMkII_1.jpg|none|thumb|600px|A default Sten Mk I in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_StenMkII_2.jpg|none|thumb|600px|The Sten with a suppressor and wooden stock attached.]]&lt;br /&gt;
[[File:Mar_Sten_3.jpg|none|thumb|600px|The Sten with a compensator, stock and 50-round drum mag; reminiscent of the Luger's ''Trommelmagazin 08'' snail drum magazine except it's greatly enlarged.]]&lt;br /&gt;
&lt;br /&gt;
==Viper Mk I==&lt;br /&gt;
The prototype [[Sten#Viper_Machine_Carbine|Viper Machine Carbine]] appears in the game as a &amp;quot;ViperMK1&amp;quot; chambered in &amp;quot;9mm&amp;quot; in 32-round magazines. It can only be found in K.A Supply Drops, weapon storage areas and can only be fired from the hip, as the weapon lack sights to aim with.&lt;br /&gt;
[[File:Viper Mk I.JPG|thumb|none|400px|Viper Mk I - 9x19mm]]&lt;br /&gt;
[[File:Mar_ViperMk1_1.jpg|none|thumb|600px|A default Viper in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Cobray Terminator==&lt;br /&gt;
The [[Cobray Terminator]] shotgun appears in the game as the &amp;quot;Terminator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It is a single shot, open bolt shotgun only used by Raiders and Prisoners.&lt;br /&gt;
[[File:CobrayTerminator.jpg|thumb|none|450px|Cobray Terminator - 12 gauge]]&lt;br /&gt;
[[File:Mar_Terminator_1.jpg|none|thumb|600px|A default Terminator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 Trench Gun==&lt;br /&gt;
The [[Ithaca 37]] in a trench gun configuration appears as the &amp;quot;Trench Gun&amp;quot;. It accurately hold 5-rounds in a magazine tube and chambered for &amp;quot;12 gauge&amp;quot;.&lt;br /&gt;
[[Image:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Mar_Ithaca37_1.jpg|none|thumb|600px|A default Ithaca Model 37 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The [[Pancor Jackhammer]] appears in the game and chambered for &amp;quot;12-Gauge&amp;quot; in a 10-round magazine. It fires in full-auto and can only be found in Supply Drops and weapon caches.&lt;br /&gt;
[[File:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer Mk3-A2 mockup]]&lt;br /&gt;
[[File:Mar_PancorJackhammer_1.jpg|none|thumb|600px|A default Pancor Jackhammer in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrel Shotgun==&lt;br /&gt;
The [[Sawed-Off Double Barrel Shotgun]] appears in the game simply as the &amp;quot;Sawed Off&amp;quot; and chambered in &amp;quot;12 Gauge&amp;quot;. It occupies the sidearm slot and is commonly used by Prisoners and sold by Pirates traders.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|300px|[[Remington Spartan]] Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:Mar_SawedOff_1.jpg|none|thumb|600px|A default Sawed-Off shotgun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Liberator==&lt;br /&gt;
The prototype [https://en.wikipedia.org/wiki/Winchester_Liberator Winchester Liberator] derringer shotgun appears in the game as the &amp;quot;Liberator&amp;quot; chambered in &amp;quot;12 Gauge&amp;quot;. It holds 4-shots in a derringer-style configuration. Despite being described in-game as a prototype, it is most commonly found in the hands of Raiders and U.A Security personnel.&lt;br /&gt;
[[File:Mar_Liberator_1.jpg|none|thumb|600px|A default Liberator in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears under its exact name and chambered in &amp;quot;.45 ACP&amp;quot; in 11-round magazines. It is commonly found in use by S.A.S Operatives.&lt;br /&gt;
[[Image:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:Mar_DeLisle_1.jpg|none|thumb|600px|A default De Lisle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield EM-2==&lt;br /&gt;
The [[Enfield EM-2]] prototype bullpup rifle appears in the game as the &amp;quot;EM-2&amp;quot; and is chambered in &amp;quot;5.56mm&amp;quot; rounds in 20-round magazines, apparently having been reworked in-universe by the Kingdom Alliance from its original .280 British calibre. It is carried by S.A.S Operatives and currently has no mods to its name.&lt;br /&gt;
[[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]]&lt;br /&gt;
[[File:Mar_EM2_1.jpg|none|thumb|600px|The default model of the EM-2 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A==&lt;br /&gt;
The [[Daewoo K1A]] appears in the game as the &amp;quot;K1 Assault&amp;quot; and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines. By default, it is missing the wire stock and muzzle attachment, but can be upgraded with 30-round extended mags, a compensator, and the wire stock.&lt;br /&gt;
[[File:K1A stock extended.jpg|thumb|none|450px|Daewoo K1A with stock extended and 30-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:Mar_DaewooK1_1.jpg|none|thumb|600px|A default K1 rifle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Samopal 81 Krása==&lt;br /&gt;
The Czech-designed &amp;quot;Krása&amp;quot; carbine/submachine gun crudely based-off the &amp;quot;Krinkov&amp;quot; models of 7.62x39mm Kalashnikovs appears in the game as the &amp;quot;Krása Rifle&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; in 20-round magazines. It has no modifications and is commonly used by Central Empire Commandos.&lt;br /&gt;
[[File:Mar_Krasa_1.jpg|none|thumb|600px|A default Krása carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] with wooden furniture appears in the game as the &amp;quot;M16&amp;quot;, and is chambered for &amp;quot;5.56mm&amp;quot; ammo in 20-round magazines by default. It fires in semi-auto, but can erroneously be switched to a 3-round burst fire which the A1 variant lacks. It can be upgraded with 30-round extended magazines.&lt;br /&gt;
[[File:M16A1 Wood Furniture.jpg|thumb|none|450px|Custom M16A1 with wooden furniture, similar to the one in [[Fallout: New Vegas]] - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mar_M16A1_1.jpg|none|thumb|600px|A default M16A1 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_M16A1_2.jpg|none|thumb|600px|The right-side of the M16A1 now fitted with 30-round STANAG mag. The forward assist alongside the simple rear sight and lack of brass defecltor indicates that this is based-off an earlier model of the M16A1.]]&lt;br /&gt;
[[File:Mar_M16A1_details1.jpg|none|thumb|600px|The details on the reciver is fairly accurate, indicating its original manufacturer as Colt, serial number and three-point fire selector.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson rifle==&lt;br /&gt;
The [[M1941 Johnson rifle]] appears as the &amp;quot;M1941 Johnson&amp;quot; and is chambered for &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 10-round magazines. It currently has no attachment options and most commonly found in U.A Supply Drops and weapon crates.&lt;br /&gt;
[[Image:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson Rifle - .30-06]]&lt;br /&gt;
[[File:Mar_M1941JohnsonRifle_1.jpg|none|thumb|600px|A default M1941 Johnson rifle in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] paratrooper carbine in the Universal folding-stock configuration appears as the &amp;quot;M1A1 Para&amp;quot; and chambered in &amp;quot;.32 ACP&amp;quot; (presumably standing-in to .30 Carbine ammo) in 15-round magazines. There are no attachment options currently and is seen commonly used by U.A Security personnel and Raiders.&lt;br /&gt;
[[Image:M1_Carbine_Universal.jpg|thumb|none|450px|M1 Carbine in Universal folding stock - .30 Carbine]]&lt;br /&gt;
[[File:Mar_M1A1Carbine_1.jpg|none|thumb|600px|A default M11A1 carbine in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant &amp;quot;Obrez&amp;quot;==&lt;br /&gt;
The sawed-down [[Mosin Nagant &amp;quot;Obrez&amp;quot;]] rifle appears as the &amp;quot;Mosin Obrez&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; rounds in a 5-round internal magazine. It occupies the sidearm slot and most fittingly seen in use by Raiders and Prisoners.&lt;br /&gt;
[[File:Mosin Obrez With Pistol Grip 2.jpg|thumb|none|300px|Mosin Nagant &amp;quot;Obrez&amp;quot; with pistol grip - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_MosinObrez_1.jpg|none|thumb|600px|A default Mosin &amp;quot;Obrez&amp;quot; in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] appears as the &amp;quot;STG-44&amp;quot; and is chambered for &amp;quot;7.62mm&amp;quot; ammo (presumably standing-in to 7.92x33mm Kurz) in 30-round magazines. It has no attachments currently and is only used by Central Empire Commandos.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Mar_StG44_1.jpg|none|thumb|600px|A default StG-44 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
The [[Tokarev SVT-40]] rifle appears in the game as the &amp;quot;SVT-40&amp;quot; and is chambered in &amp;quot;54 R&amp;quot; in 10-round magazines. It currently has no attachments and uncommonly used by Raiders and Central Empire Commandos.&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR. Note the purple color of the bolt; this is a result of post-WWII re-arsenaling, and is thus incorrect for any media taking place during the war.]]&lt;br /&gt;
[[File:Mar_SVT40_1.jpg|none|thumb|600px|A default SVT-40 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Bren Gun Mk2==&lt;br /&gt;
The [[Bren gun]] appears in the game as the &amp;quot;Bren Mk2&amp;quot; and is chambered in &amp;quot;7.62mm&amp;quot; (presumably standing-in for .303 British or an allusion to the later L4A4 variant in 7.62x51mm NATO), erroneously in the curved .303 British magazine somehow containing 36-rounds. It currently has no attachments.&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|450px|Bren Mk2 - .303 British. Even more simplified wartime production variant.]]&lt;br /&gt;
[[File:Mar_BrenMkII_1.jpg|none|thumb|600px|A default Bren gun in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==DP-28==&lt;br /&gt;
The [[DP-28]] appears a the &amp;quot;DP28&amp;quot; and chambered for &amp;quot;54 R&amp;quot; rounds in a 47-round pan magazine. It currently has no attachments and can only be found in Supply Drops and weapon crates.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|450px|Degtyaryov DP-27/28 - 7.62x54mm R]]&lt;br /&gt;
[[File:Mar_DP28_1.jpg|none|thumb|600px|A default DP-28 in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[M1918A2 Browning Automatic Rifle]] without a carry handle and bipod removed appears in the game as the &amp;quot;BAR&amp;quot; and chambered in &amp;quot;.300 Magnum&amp;quot; (presumably a stand-in to .30-06 rounds) in 20-round magazines. It can be upgraded with a Colt Monitor Cutts-compensator and an extended 40-round mag and currently only appears in weapon stashes and U.A Supply Drops.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle without carry handle - .30-06]]&lt;br /&gt;
[[File:Mar_BAR_1.jpg|none|thumb|600px|A default BAR in the Workbench Menu.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] appears in the game under two variants; a vanilla &amp;quot;MG42&amp;quot; and a &amp;quot;Heavy MG42&amp;quot; variant that is fitted with a gun shield for extra protection. It is chambered in &amp;quot;7.62mm&amp;quot; rounds (presumably a stand-in to 7.92x57mm Mauser rounds, although the later MG3 is actually chambered for 7.62x51mm NATO) on a 50-round drum and cannot be aimed-down sights due to its bulk and weight. Notably it has a rather sluggish rate-of-fire of around 500 rpm, in contrast to its real-life ability to go at insane cyclic rates of over 1200 rpm-1800 rpm. Both variants of the MG42 can be found used by Central Empire Commandos and Supply Drops.&lt;br /&gt;
[[Image:mg42drummag.jpg|thumb|none|450px|MG42 with drum magazine - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mar_MG42_1.jpg|none|thumb|600px|A default MG42 in the Workbench Menu.]]&lt;br /&gt;
[[File:Mar_MG42Heavy_1.jpg|none|thumb|600px|The &amp;quot;Heavy&amp;quot; variant of the MG42, complete with gun shield.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Leuchtpistole 42==&lt;br /&gt;
The [[Leuchtpistole 42]] appears in the game as the &amp;quot;Flare Pistol&amp;quot; using &amp;quot;Flare Rounds&amp;quot; as ammo. It occupies the sidearm slot and fires a single shot, damaging enemies on contact as well as brightly lighting up the area.&lt;br /&gt;
[[Image:LP42.jpg|thumb|none|300px|Leuchtpistole 42 - 26.65mm]]&lt;br /&gt;
[[File:Mar_LP42_1.jpg|none|thumb|600px|The default model of the Leuchtpistole 42 in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
==LPO-50 flamethrower==&lt;br /&gt;
The [[LPO-50 flamethrower]] appears in the game as the &amp;quot;LPO flamethrower&amp;quot; modified with a self-contained custom fuel system having &amp;quot;Fuel Canister&amp;quot; for ammo. It cannot be aimed-down as it lacks any sort of sight and only found in weapon crates and Supply Drops.&lt;br /&gt;
[[Image:LPO main.jpg|thumb|none|350px|LPO-50 flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==TM-46 anti-tank mine==&lt;br /&gt;
The [[TM-46 anti-tank mine]] with a different fuse system appears in the game as the &amp;quot;AP Mine&amp;quot;, which implies that it was modified for anti-personnel use in the game's setting. &lt;br /&gt;
[[Image:Tm-46.jpg|thumb|none|350px|TM-46 anti-tank mine]]&lt;br /&gt;
[[File:Mar_APMine_1.jpg|none|thumb|600px|The default model of the AP Mine in the Workbench.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:British Produced/Filmed]] &lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]] &lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alfie_Allen&amp;diff=1533379</id>
		<title>Alfie Allen</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alfie_Allen&amp;diff=1533379"/>
		<updated>2022-11-14T09:18:14Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Television */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:JohnWickAlfieAllen.jpg|thumb|400px|right|Alfie Allen as Iosef Tarasov in ''[[John Wick]]'' (2014).]]&lt;br /&gt;
&lt;br /&gt;
'''''Alfie Allen''''' (born 12 September 1986) is an English actor, best known for portraying Theon Greyjoy in the HBO series ''Game of Thrones''. He is also the brother of English singer Lily Allen.&lt;br /&gt;
&lt;br /&gt;
{{Actor Title}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]] || Iosef Tarasov || ''[[John Wick]]'' || custom Salient Arms International Glock 17 Tier 1 model || 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[L1A1]] ||rowspan=2| Lynch ||rowspan=2| ''[[Predator, The|The Predator]]'' || cut-down barrel ||rowspan=2| 2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Python]] || nickel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Lee-Enfield rifle series#Lee-Enfield No. 1|Lee-Enfield No. 1 Mark III*]] ||rowspan=2| Lt. Jock Lewes ||rowspan=2| ''[[SAS Rogue Heroes]]'' || ||rowspan=2| 2022&lt;br /&gt;
|-&lt;br /&gt;
| [[Thompson Submachine Gun##M1928.2FM1928A1_Thompson|Thompson M1928A1]]||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=SAS_Rogue_Heroes&amp;diff=1533378</id>
		<title>SAS Rogue Heroes</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=SAS_Rogue_Heroes&amp;diff=1533378"/>
		<updated>2022-11-14T09:14:59Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: Not an M1A1 but an M1928A1.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name=SAS Rogue Heroes&lt;br /&gt;
|picture = Sasrogueheroes.jpg&lt;br /&gt;
|country = [[File:UKD.jpg|25px]] UK&lt;br /&gt;
|channel =  BBC&lt;br /&gt;
|genre = Drama, Action&lt;br /&gt;
|dates = 2022&lt;br /&gt;
|seasons = 1&lt;br /&gt;
|episodes = 6&lt;br /&gt;
|character1 =Lt. David Stirling&lt;br /&gt;
|actor1=[[Connor Swindells]]&lt;br /&gt;
|character2=Eve&lt;br /&gt;
|actor2=Sofia Boutella&lt;br /&gt;
|character3=Lt. Col. Dudley Wrangel Clarke&lt;br /&gt;
|actor3=[[Dominic West]]&lt;br /&gt;
|character4=Lt. Paddy Mayne&lt;br /&gt;
|actor4=[[Jack O'Connell]]&lt;br /&gt;
|character5=Lt. &amp;quot;Jock&amp;quot; Lewes&lt;br /&gt;
|actor5=[[Alfie Allen]]&lt;br /&gt;
}}&lt;br /&gt;
'''''SAS Rogue Heroes''''' is a 2022 BBC drama action series, loosely based on the docu-drama book of the same name by Ben MacIntyre. The show centres on the creation of the Special Air Service by Lt. David Stirling ([[Connor Swindells]]) and Lt. &amp;quot;Jock&amp;quot; Lewes ([[Alfie Allen]]) during the North Africa campaign of the Second World War in 1941.&lt;br /&gt;
&lt;br /&gt;
{{TV Title}}&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta M1934==&lt;br /&gt;
Lt. Paddy Mayne ([[Jack O'Connell]]) uses a [[Beretta M1934]] (presumably pilfered from an Italian soldier that he had killed) to shoot holes into a bucket to shower himself.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta Model 1934 Pistol.jpg|thumb|none|400px|Beretta M1934 - .380 ACP.]]&lt;br /&gt;
[[File:Sasrhpaddymaynem1934.jpg|thumb|none|650px|Lt. Mayne about to use pilfered Italian pistol to shoot holes in the bucket to use as a makeshift shower.]]&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Webley .455 Mk VI==&lt;br /&gt;
Lt. David Stirling ([[Connor Swindells]]) has a [[Webley .455 Mk VI]] revolver as his sidearm, as well as Lt. Paddy Mayne ([[Jack O'Connell]]).&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley .455 Mk VI - .455 Webley.]]&lt;br /&gt;
[[File:Sasrhstirlingwebley1.jpg|thumb|none|650px|Lt. Stirling twirling the revolver around while awaiting Lewes...]]&lt;br /&gt;
[[File:Sasrhstirlingwebley2.jpg|thumb|none|650px|...putting it away as he arrives.]]&lt;br /&gt;
[[File:Sasrhpmaynewebley.jpg|thumb|none|650px|Mayne using his Webley to shoot a road sign.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
Various SAS members, including Lt. Jock Lewes, are seen with [[Thompson Submachine Gun#M1928.2FM1928A1_Thompson|Thompson M1928A1]] submachine guns.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|450px|M1928A1 Thompson with 30-round magazine - .45 ACP. This specimen has the sling swivel relocated to the top of the stock, a modification often made to Thompsons in British service.]]&lt;br /&gt;
[[File:Sasrhm1a1-3.jpg|thumb|none|650px|Lt. Jock Lewes with the Thompson M1928A1.]]&lt;br /&gt;
[[File:Sasrhm1a1-2.jpg|thumb|none|650px|SAS corporal with an Thompson M1928A1.]]&lt;br /&gt;
[[File:Sasrhm1a1-4.jpg|thumb|none|650px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Lee-Enfield No.1 Mk III*==&lt;br /&gt;
The [[Lee-Enfield No.1 Mk III*]], known as the &amp;quot;SMLE&amp;quot; (Small Magazine Lee-Enfield) by the British, is ubiquitous among Allied troops throughout the series. It is also used by Lt. Jock Lewes ([[Alfie Allen]]) at the start of the first episode.&lt;br /&gt;
[[File:SMLE.jpg|thumb|450px|none|Lee-Enfield No. 1 Mk III* - .303 British.]]&lt;br /&gt;
[[File:Sasrhsmle1.jpg|thumb|none|600px|British Army base guards in Cairo with SMLEs.]]&lt;br /&gt;
[[File:Sasrhsmle2.jpg|thumb|none|600px|Allied soldiers at the port in Tobruk with SMLEs.]]&lt;br /&gt;
[[File:Sasrhjocklewessmle.jpg|thumb|none|600px|Lt. Jock Lewes affixes a bayonet to his Lee-Enfield in preparation for a raid on an Italian artillery encampment.]]&lt;br /&gt;
&lt;br /&gt;
=Machine guns=&lt;br /&gt;
==Breda Modello 37==&lt;br /&gt;
When Lt. Lewes' men raid an Italian artillery encampment at the beginning of the first episode, a British sergeant appropriates their [[Breda Modello 37]] against them.&lt;br /&gt;
[[File:Bredam37.jpg|thumb|none|400px|Breda Modello 37 - 8x59mm RB Breda.]]&lt;br /&gt;
[[File:Sasrhmmg1.jpg|thumb|none|600px|British sergeant shooting the Italian men with their own Breda Modello 37.]]&lt;br /&gt;
&lt;br /&gt;
==Bren gun==&lt;br /&gt;
British soldiers use [[Bren gun]]s to fend off Nazi aircraft during the siege of Tobruk.&lt;br /&gt;
[[File:Bren gun.JPG|thumb|none|400px|Bren gun - .303 British.]]&lt;br /&gt;
[[File:Sasrhbrengun1.jpg|thumb|none|600px|British soldier firing at a Nazi dive bomber with his Bren gun.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis gun==&lt;br /&gt;
Along with the Bren guns, one soldier is firing at Nazi bombers with a [[Lewis Gun|Lewis gun]].&lt;br /&gt;
&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|450px|Lewis gun - .303 British.]]&lt;br /&gt;
[[File:Sasrhmmg2.jpg|thumb|none|600px|British soldier (far left) firing a Lewis gun at a Nazi dive bomber.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown=&lt;br /&gt;
==Fake grenade==&lt;br /&gt;
Lt. Stirling clears a snooker room of its audience by frightening them off with a fake grenade that appears to have been adapted from a [[Mills Bomb]], the standard-issue grenade of British forces during World War II.&lt;br /&gt;
&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk 1 &amp;quot;Mills Bomb.&amp;quot;]]&lt;br /&gt;
[[File:Sasrhfakegrenade1.jpg|thumb|none|650px|Stirling having pulled the pin...]]&lt;br /&gt;
[[File:Sasrhfakegrenade2.jpg|thumb|none|650px|...and throwing it onto the snooker table. For some reason, the players only seem to react once the grenade is on the table, despite Stirling clearly showing it to them before he threw it.]]&lt;br /&gt;
[[File:Sasrhfakegrenade3.jpg|thumb|none|650px|Having successfully performed its function of frightening everyone but Stirling and Lewes out of the room, the smoke from the &amp;quot;grenade&amp;quot; lingers in the air.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Television]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Miami_Vice_(2006)&amp;diff=1532586</id>
		<title>Miami Vice (2006)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Miami_Vice_(2006)&amp;diff=1532586"/>
		<updated>2022-11-11T12:18:16Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Bergmann MP-35 */ Not sure what this is, but it's pretty clearly not an MP 35/I&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Miami_Vice_Poster.jpg|thumb|right|300px|''Miami Vice (2006)'']]&lt;br /&gt;
&lt;br /&gt;
'''''Miami Vice''''' is the 2006 feature film adaptation of the [[Miami Vice (TV Series)|television series of the same name]]. Directed by [[Michael Mann]] (the co-creator and executive producer of the [[Miami Vice (TV Series)|original series)]], the film stars [[Jamie Foxx]] as Ricardo Tubbs and [[Colin Farrell]] as Sonny Crockett, two Miami-Dade undercover detectives who find themselves working with the FBI on a case involving drug trafficking between white supremacists and the Colombian cartel.   &lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Miami Vice'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Strayer-Voigt TIKI-T ==&lt;br /&gt;
Detective Sonny Crockett ([[Colin Farrell]]) carries a [[Strayer-Voigt TIKI-T]] as his sidearm which he can be seen loading up in several scenes. Some the major components of the pistol are reportedly constructed out of titanium (hence the TIKI-T[itanium] moniker). This model is no longer in SVI's catalog, but when new, it cost in the neighborhood of $6,000. It's an appropriate pistol for an undercover vice cop who poses as a well-to-do drug runner.&lt;br /&gt;
[[Image:Tiki1 368 206.jpg|thumb|300px|none|Strayer-Voigt TIKI-T.]]&lt;br /&gt;
[[Image:MV Tiki.jpg|thumb|601px|none|Crockett does a brass check with his [[Strayer-Voigt TIKI-T]].]]&lt;br /&gt;
[[Image:MV_TIKI2.jpg|thumb|600px|none|Crockett checks the action of his [[Strayer-Voigt TIKI-T]].]]&lt;br /&gt;
[[Image:crockett_svi_tiki.jpg|thumb|400px|none|Publicity photo of Crockett checking the slide of his [[Strayer-Voigt TIKI-T]].]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P220R ==&lt;br /&gt;
&lt;br /&gt;
Ricardo Tubbs ([[Jamie Foxx]]) wields a [[SIG-Sauer P220|SIG-Sauer P220R]] handgun as his sidearm. He most notably uses it during the standoff at the trailer park. &lt;br /&gt;
&lt;br /&gt;
[[Image:SIGP220R Standard.jpg|thumb|none|300px|SIG-Sauer P220R Black - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MV_SIG2.jpg|thumb|600px|none|Tubbs with his [[SIG-Sauer P220 pistol series#SIG P220|SIG-Sauer P220R]] drawn.]]&lt;br /&gt;
[[Image:Tubbs_sig220.jpg|thumb|none|400px|Tubbs w/his [[SIG-Sauer P220 pistol series#SIG P220|SIG-Sauer P220R]] (cropped publicity photo).]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory XD ==&lt;br /&gt;
Gina Calabrese ([[Elizabeth Rodriguez]]) keeps as her sidearm a [[Springfield Armory XD]] Tactical (chambered in .45 ACP), which she is seen wiping off before the final firefight.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpringfieldXD45.jpg|thumb|none|300px|Springfield Armory XD45 Pistol]]&lt;br /&gt;
[[Image:Gina MV.jpg|thumb|none|300px|Gina w/SA XD Tactical]]&lt;br /&gt;
[[Image:MV_Springfield.jpg|thumb|none|600px|Gina wipes off her [[Springfield Armory XD]].]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson SW99 ==&lt;br /&gt;
During the final confrontation, Isabella ([[Gong Li]]) takes a [[Smith &amp;amp; Wesson SW99]] off one of the thugs who works for Yero ([[John Ortiz]]) and is seen holding while struggling with Crockett.&lt;br /&gt;
[[Image:Sw99 small.jpg|thumb|none|300px|Smith &amp;amp; Wesson SW99 9mm]]&lt;br /&gt;
[[Image:MV_Unknown2.jpg|thumb|none|601px|Isabella ([[Gong Li]]) holds the [[Smith &amp;amp; Wesson SW99]] as Crockett restrains her.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 457==&lt;br /&gt;
&lt;br /&gt;
During the first meeting some of Yero's men are armed with stainless [[Smith &amp;amp; Wesson 457]] pistols. In the Director's Cut, Trudy ([[Naomie Harris]]) can be briefly seen with a blued S&amp;amp;W 457 .45 Cal pistol, which is probably her duty weapon.&lt;br /&gt;
[[Image:S&amp;amp;W457S.jpg|thumb|none|300px|Smith &amp;amp; Wesson 457 (stainless) - .45 ACP]]&lt;br /&gt;
[[Image:MV_Unknown.jpg|thumb|none|601px|One of Yero's henchmen aims a S&amp;amp;W 4516 at Crockett.]]&lt;br /&gt;
[[Image:Smith_&amp;amp;_Wesson_457.jpg|thumb|none|300px|Smith &amp;amp; Wesson 457 (blued) - .45 ACP]]&lt;br /&gt;
[[Image:Miami_5.jpg|thumb|none|600px|Trudy draws her [[Smith &amp;amp; Wesson 457]] and prepares to go meet with Tubbs and Crockett in the Director's Cut.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 442 Airweight ==&lt;br /&gt;
Tubbs ([[Jamie Foxx]]) is seen checking a [[Smith &amp;amp; Wesson Model 442]] while in Ciudad Del Este.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith_%26_Wesson_Centennial-1-.jpg|thumb|none|300px|Smith &amp;amp; Wesson 442 Airweight - .38 special]]&lt;br /&gt;
[[Image:MV_Centennial.jpg|thumb|none|601px|Tubbs checks the [[Smith &amp;amp; Wesson Model 442 Airweight]].]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 640==&lt;br /&gt;
One of Yero's henchmen pulls what appears to be a stainless [[Smith &amp;amp; Wesson Model 640]] when Crockett threatens Yero with a grenade.&lt;br /&gt;
[[File:Smith&amp;amp;Wesson640.jpg|thumb|none|300px|[[Smith &amp;amp; Wesson Model 640]]]]&lt;br /&gt;
[[Image:MV_Centennial2.jpg|thumb|none|601px|One of Yero's henchmen points a [[Smith &amp;amp; Wesson Centennial]] at Crockett.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Bodyguard==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Bodyguard]] is also used by the gangsters.&lt;br /&gt;
[[File:SWBodyguard.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 38, aluminum-alloy-framed version of Model 49 - .38 Special]]&lt;br /&gt;
[[File:MV06 22.jpg|thumb|none|600px|A [[Smith &amp;amp; Wesson Bodyguard]] is used to dispatch a bodyguard.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
Detective Ricardo Tubbs ([[Jamie Foxx]]) often uses a [[Benelli M4 Super 90]] 12 ga. semi-automatic shotgun as his primary weapon.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Ga.]] &lt;br /&gt;
[[Image:MV_Benelli.jpg|thumb|none|601px|Detective Tubbs armed with a [[Benelli M4 Super 90]] in the trailer park.]]&lt;br /&gt;
[[Image:Vice_27-1-.jpg‎|thumb|none|600px|Detective Tubbs fires his [[Benelli M4 Super 90]] during the final firefight.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
Some guards are armed with [[Mossberg 500]] shotguns.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|450px|Mossberg 500 - 12 Ga.]] &lt;br /&gt;
[[File:MV06 137.jpg|thumb|none|600px|On the left, a guard armed with the [[Mossberg 500]] shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Mariner==&lt;br /&gt;
Another guard can be seen armed with the [[Mossberg 500 Mariner]] shotgun with wood furniture and sawed-off stock.&lt;br /&gt;
[[Image:Mossberg500AMarinerExt.jpg|thumb|none|400px|Mossberg 500A Mariner (20&amp;quot; barrel) with Extended Magazine Tube - 12 gauge]]&lt;br /&gt;
[[File:MV06 137.jpg|thumb|none|600px|On the right, a guard armed with the [[Mossberg 500 Mariner]] shotgun with a sawed-off stock.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
A Remington 870 can be seen in the marketplace as Yero's man moves through the crowd with the flash drive. When Tubbs ([[Jamie Foxx]]) and Crockett ([[Colin Farrell]]) raid the drug warehouse, one of the men inside attempts to grab a [[Remington 870|Remington 870 Police Combat Magnum with Folding Stock]] off a table before being stopped by the two detectives.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceFolder.jpg‎|thumb|none|400px|Remington 870 folding stock 12 gauge]]&lt;br /&gt;
[[Image:Miami_2.jpg‎ |thumb|none|602px|A [[Remington 870]] seen in the marketplace.]]&lt;br /&gt;
[[Image:MV_Remington.jpg|thumb|none|600px|A [[Remington 870]] with a folding stock on a table in the warehouse.]]&lt;br /&gt;
&lt;br /&gt;
== FN Tactical Police ==&lt;br /&gt;
During the final firefight, Switek ([[Domenick Lombardozzi]]) can be seen using a [[FN Tactical Police]] with an extending stock similar to an [[M16 rifle series#M4 Carbine|M4A1 carbine]].&lt;br /&gt;
[[Image:Fn_tactical_police-1-.jpg|thumb|none|400px|FN Tactical Police 12 gauge.]]&lt;br /&gt;
[[Image:MV_Benelli3.jpg|thumb|none|600px|Switek firing a FN shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
Gina Calabrese ([[Elizabeth Rodriguez]]) carries a [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] several times in the film.  She is seen with it at the film's beginning while raiding a residence and then at the trailer park. &lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C 5.56mm]]&lt;br /&gt;
[[Image:gina_g36c.jpg|thumb|400px|none|Gina Calabrese ([[Elizabeth Rodriguez]]) with her H&amp;amp;K G36C at the trailer park (cropped publicity photo). She has earplugs inserted.]]&lt;br /&gt;
[[Image:MV06 104.jpg|thumb|none|601px|Gina Calabrese ([[Elizabeth Rodriguez]]) armed with the G36C after entering a residence.]] &lt;br /&gt;
[[Image:MV_G36c.jpg|thumb|601px|none|Gina with her Heckler &amp;amp; Koch G36C at the trailer park.]]&lt;br /&gt;
[[Image:MV06 25.jpg|thumb|none|601px|'''&amp;quot;What will happen is, what will happen is, I will put a round at 2700 feet per second into the medulla at the base of your brain.  And you'll be dead from the neck down before your body knows it.  Your finger won't even twitch, only you get dead.  So tell me, Sport, do you believe that?&amp;quot;''' Gina with the G36C. The earplugs are visible.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK91A2 ==&lt;br /&gt;
&lt;br /&gt;
During the final firefight, Coleman ([[Tom Towles]]) as well as several of his men use [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK91|HK91A2]] rifles, converted to full auto for the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_Model_91.jpg‎ |thumb|500px|none|HK91 Rifle with Standard Stock - 7.62 NATO]]&lt;br /&gt;
[[Image:MV_G3.jpg|thumb|none|601px|Coleman ([[Tom Towles]]) fires a [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK91|HK91A2]] during the final firefight.]]&lt;br /&gt;
[[Image:MV_G3_2.jpg|thumb|none|601px|Coleman ([[Tom Towles]]) fires a [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK91|HK91A2]].]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK91A3 ==&lt;br /&gt;
During the final firefight Yero is armed with an [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK91|HK91A3]] rifle.&lt;br /&gt;
[[Image:HK91A3.jpg|thumb|400px|none|HK91A3 with retractable stock 7.62x51mm NATO]]&lt;br /&gt;
[[Image:2006_miami_vice_013-1-.jpg‎ |thumb|300px|none|Production image of Yero returns fire with an H&amp;amp;K HK91A3 during the final firefight.]]&lt;br /&gt;
[[File:MV06 122.jpg|thumb|none|601px|Yero opens fire with his HK91A3.]]&lt;br /&gt;
[[File:MV06 128.jpg|thumb|none|600px|Yero with his HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 552 ==&lt;br /&gt;
&lt;br /&gt;
Sonny Crockett ([[Colin Farrell]]) can often be seen using a [[SIG SG 550#SIG SG 552|SIG SG 552]] as his primary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|500px|none|SIG SG 552 5.56mm]]&lt;br /&gt;
[[Image:MV_Sig.jpg|thumb|601px|none|Crockett loads up his [[SIG SG 550#SIG SG 552|SIG SG 552]].]]&lt;br /&gt;
[[Image:Vice-1-.jpg‎|thumb|600px|none|Crockett fires his [[SIG SG 550#SIG SG 552|SIG SG 552]].]]&lt;br /&gt;
[[Image:MV06_127.jpg|thumb|601px|none|Crockett holds his [[SIG SG 550#SIG SG 552|SIG SG 552]].]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
After the raid on the trailer park, Castillo ([[Barry Shabaka Henley]]) can be seen holding an [[M16 rifle series#M4 Carbine|M4A1 carbine]] with an M68 Aimpoint scope and a Surefire M500A tactical flashlight.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 5.56mm]]&lt;br /&gt;
[[Image:MV_M4.jpg|thumb|none|600px|Castillo with an [[M16 rifle series#M4 Carbine|M4A1 carbine]].]]&lt;br /&gt;
&lt;br /&gt;
== Rocky Mountain Arms Patriot Pistol ==&lt;br /&gt;
&lt;br /&gt;
During the final firefight, one of Yero's henchmen can be seen using a [[Rocky Mountain Arms Patriot Pistol]] fitted with a carbine stock and a C-More red-dot sight (tactical model with A2 iron sights).&lt;br /&gt;
[[File:RoAr Pistol.jpg|thumb|none|400px|Rocky Mountain Arms Patriot Pistol.]]&lt;br /&gt;
[[Image:MV_Unknown3.jpg|thumb|none|601px|One of Yero's henchmen fires the [[Rocky Mountain Arms Patriot Pistol]] fitted with a carbine stock and a C-More red-dot sight (tactical model with A2 iron sights).]]&lt;br /&gt;
[[Image:MV06_118.jpg|thumb|none|601px|Closeup of the RMA pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Olympic Arms OA-93 ==&lt;br /&gt;
&lt;br /&gt;
An [[Olympic Arms OA-93]] fitted with an [[M16 rifle series#M4 Carbine|M4A1]]-style collapsible stock is carried by Zito ([[Justin Theroux]]) throughout the film.  &lt;br /&gt;
[[Image:Oa-93-full.jpg|thumb|none|330px|Olympic Arms 6.5&amp;quot; OA-93 AR-15 pistol 5.56mm]]&lt;br /&gt;
[[Image:MV06_86.jpg|thumb|none|600px|A suppressed [[OA-93]] is carried by Zito ([[Justin Theroux]]).]]&lt;br /&gt;
[[Image:MV06_88.jpg|thumb|none|600px|A suppressed [[OA-93]] carried by Zito ([[Justin Theroux]]) is seen on the left.]]&lt;br /&gt;
[[Image:MV06_889.jpg|thumb|none|600px|A suppressed [[OA-93]] is held by Zito.]]&lt;br /&gt;
[[Image:MV06_130.jpg|thumb|none|600px|The [[OA-93]] is held by Zito.]]&lt;br /&gt;
[[Image:MV06_115.jpg|thumb|none|600px|The [[OA-93]] is fired by Zito.]]&lt;br /&gt;
[[Image:MV06_119.jpg|thumb|none|600px|The [[OA-93]] is fired by Zito during the final shootout.]]&lt;br /&gt;
&lt;br /&gt;
== ZM LR 300 ==&lt;br /&gt;
A [[Z-M LR 300]] can be seen carried by the British bodyguard when Crockett and Tubbs are searched against the vehicle before meeting Montoya ([[Luis Tosar]]) in Port Au Prince.&lt;br /&gt;
[[Image:LR20300-ML-N-1-.jpg|thumb|none|401px|Z-M Weapons LR300]]&lt;br /&gt;
[[Image:Miami_6.jpg|thumb|none|601px|The bodyguard armed with the LR300.]]&lt;br /&gt;
&lt;br /&gt;
== Micro Galil ==&lt;br /&gt;
One of Montoya's bodyguards is armed with a [[Galil|Micro Galil]] while he meets with Yero.&lt;br /&gt;
[[Image:Galil_m.jpg|thumb|none|350px|Micro Galil.]]&lt;br /&gt;
[[Image:Vice_341-1-.JPG‎|thumb|none|400px|Production image of Montoya's bodyguard seen with a Micro Galil.]]&lt;br /&gt;
[[File:MV06 139.jpg|thumb|none|600px|The bodyguards on the near left and on the far right are armed with the Micro Galil.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Blaser R93 ==&lt;br /&gt;
When Crockett and Tubbs first meet with Montoya a sniper is watching from a roof top with a [[Blaser 93 sniper rifle|Blaser R93 LRS2]] sniper rifle.&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|450px|Blaser R93 LRS2 sniper rifle - .338 Lapua Magnum (also chambered in 7.62x51m, .300 Win Mag, and 6.5x55mm]]&lt;br /&gt;
[[Image:Miami_4.jpg|thumb|none|600px|The sniper seen with a Blaser R93 sniper rifle watching from a roof top.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82 ==&lt;br /&gt;
&lt;br /&gt;
Coleman ([[Tom Towles]]) deploys snipers armed with [[Barrett M82]] sniper rifles twice in the film, first to kill two undercover FBI Agents in a car during the opening drug deal, and just before the final firefight. When the snipers take out the undercover agents in the car, the bullet impacts to the interior of the FBI car were real as they were produced with live .50 BMG fire (the actors and FX added in post-production, according to Michael Mann's DVD commentary).&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:MV_Barret.jpg|thumb|none|601px|A closeup of a [[Barrett M82]].]]&lt;br /&gt;
[[Image:MV_Barret2.jpg|thumb|none|600px|One of Coleman's henchmen with a [[Barrett M82]].]]&lt;br /&gt;
&lt;br /&gt;
== Savage 10FP ==&lt;br /&gt;
&lt;br /&gt;
At one point in the film, one of Castillo's men can be seen with a [[Savage 10FP]] with a Choate Super Sniper Stock, fitted with a folding bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:Savage_10FP-1-.jpg‎ |thumb|none|400px|Savage 10FP with Choate Super Sniper Stock 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MV_Unknown4.jpg|thumb|none|600px|One of Castillo's snipers prepares to fire a Savage 10FP with a Choate Super Sniper Stock.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 PSS==&lt;br /&gt;
The second police sniper providing counter sniping, is firing a [[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]].&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington Model 700PSS sniper rifle with Leupold Mark 4 scope and Harris bipod]]&lt;br /&gt;
[[Image:Nocheekweld-1-.jpg|thumb|none|600px|A police sniper fires the Remington 700PSS.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== Uzi ==&lt;br /&gt;
An [[Uzi]] is seen being carried by one of Yero's men as Crockett and Tubbs arrive to meet with Yero.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi 9mm]]&lt;br /&gt;
[[Image:Miami_3.jpg‎|thumb|none|601px|Yero's man carrying the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
During the final firefight, one of Yero's ([[John Ortiz]]) henchmen can be seen firing a [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|MP5A2]].&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 9mm with &amp;quot;tropical&amp;quot; Wide forearm]]&lt;br /&gt;
[[Image:MV_MP5.jpg|thumb|none|600px|One of Yero's henchmen firing an [[MP5#Heckler &amp;amp; Koch MP5A2|MP5A2]]. He appears to be wearing earplugs.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
Some of Yero's men can be seen carrying the [[Heckler &amp;amp; Koch MP7A1]] under the jackets.&lt;br /&gt;
[[Image:Hk_mp7_b-1-.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 4.6x30mm]]&lt;br /&gt;
[[Image:2006_miami_vice_026-1-.jpg‎ |thumb|none|400px|A production image shows one of Yero's men armed with a [[Heckler &amp;amp; Koch MP7A1]] as Isabella ([[Gong Li]]) observes.]]&lt;br /&gt;
[[Image:MV06 66.jpg‎ |thumb|none|600px|The MP7 is seen on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
A [[Steyr TMP]] is seen held by a guard.&lt;br /&gt;
[[Image:SteyrTMPcarbine.jpg|thumb|none|350px|]]&lt;br /&gt;
[[File:MV06 49.jpg|thumb|none|600px|A [[Steyr TMP]] is seen held by a guard.]]&lt;br /&gt;
[[File:MV06 139.jpg|thumb|none|600px|The bodyguards on the far right carries the full-stocked TMP.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown submachine gun==&lt;br /&gt;
An unknown submachine gun is seen held by a guard.&lt;br /&gt;
[[File:MV06 134.jpg|thumb|none|600px|On the right, an unidentified weapon, possibly a submachine gun, is seen held by a guard.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Heckler &amp;amp; Koch HK69A1 Grenade Launcher ==&lt;br /&gt;
Another weapon that Tubbs ([[Jamie Foxx]]) uses is a [[Heckler &amp;amp; Koch HK69A1 40mm Launcher|Heckler &amp;amp; Koch HK69A1]] Grenade Launcher with the M576 Buckshot round which he uses to the blow the lock off a door at the drug warehouse, and to blow a gaping hole in Yero's ([[John Ortiz]]) chest at the end of the film. In the commentary, Michael Mann notes he got the idea to use this weapon from a Vietnam vet who, like many American M79 Gunners/Grenadiers, took part in the practice of removing the plastic explosive and P.I.B.D. detonating mechanism (Composition A5and Point Initiating Base Detonating Fuze) out of the 40mm projectile's body and replaced it with buckshot after the U.S. Military tried finned steel flechettes and determined that their devastating effects on soft targets and proven reliability would be more effective than the new unreliable system despite its superior armor-piercing ability, effectively turning it a one-shot 1.2 Gauge shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK69A1 40mm]]&lt;br /&gt;
[[Image:MV_HK69.jpg|thumb|none|600px|Closeup of Tubbs' [[Heckler &amp;amp; Koch HK69A1 40mm Launcher|Heckler &amp;amp; Koch HK69A1]].]]&lt;br /&gt;
[[Image:MV_Launcher.jpg|thumb|none|600px|Tubbs pulls out his [[Heckler &amp;amp; Koch HK69A1 40mm Launcher|Heckler &amp;amp; Koch HK69A1]] on Yero.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
When Crockett ([[Colin Farrell]]) and Tubbs ([[Jamie Foxx]]) meet Yero ([[John Ortiz]]) for the first time, Zito tosses Crockett an [[M67 hand grenade]], which Crockett threatens the drug runners with, causing Yero's cronies to pull their guns out on him.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|235px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:2006_miami_vice_025-1-.jpg|thumb|none|400px|Crockett threatens Yero with a [[M67 hand grenade]] that was smuggled in.]]&lt;br /&gt;
[[Image:MV_Centennial2.jpg|thumb|none|600px|Crockett holds up the M67 Hand Grenade.]]&lt;br /&gt;
&lt;br /&gt;
== US M34 White Phosphorus Grenades ==&lt;br /&gt;
Crockett uses a pair of White Phosphorus grenades to burn and destroy two &amp;quot;go fast boats&amp;quot;. &lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|200px|none|Training US M34 White Phosphorus Grenade.]]&lt;br /&gt;
[[Image:MV_Grenade.jpg|thumb|601px|none|Crockett about to blow two &amp;quot;go fast boats&amp;quot; up with a pair of M34 hand grenades.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Miami Vice}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Michael Mann]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rheinmetall_AG&amp;diff=1532496</id>
		<title>Rheinmetall AG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rheinmetall_AG&amp;diff=1532496"/>
		<updated>2022-11-10T22:08:01Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=About=&lt;br /&gt;
'''Rheinmetall AG''' is a German weapons manufacturer specialized in heavy weapons such as machine guns and artillery.&lt;br /&gt;
&lt;br /&gt;
=Specifications=&lt;br /&gt;
'''Founded: ''' 1889 &lt;br /&gt;
&lt;br /&gt;
'''Country: ''' Germany&lt;br /&gt;
&lt;br /&gt;
'''Products: ''' , Machine Guns, Artillery, Less-than Lethal Systems&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Dreyse Model 1907]]||.32 (7.65mm)||7 rounds||1907 - 1919||||[[Image:Dreyse 1907.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[FN Model 1910/1922|Rheinmetall 7.65]]||.32 (7.65mm)||????||c.1922 - 1927||||[[File:Rheinmetall 7.65.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rheinmetall MG3]]||7.62x51mm NATO||100 ||1958-Present|| ||[[File:MG 3.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[MG15]]|| 7,92x57mm Mauser||75-rounds double drum magazine||1930s-1940|| ||[[image:MG15.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[MG17]]||7,92x57mm Mauser||belt-fed||1930s-1940||||[[image:MG 17.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[MG34]]||7,92x57mm Mauser|| 50 round belt drum, 75 round twin drum || ||||[[File:Mg-34.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[MG34|MG 39 Rh]]||7,92x57mm Mauser||belt-fed|| prototype||||[[File:MG 39 Rh.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rheinmetall Rh 202]] || 20x139mm || ???? || || || [[File:Mk20 91.jpg|300px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Artillery==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Caliber(s)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
| [[5 cm Pak 38]]||5 cm|| Single shot ||1940-1945||||[[image:5cm-PAK 38.jpg|300px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[7.5 cm Pak 40]]||7.5cm|| Single shot ||1940-1945|| ||[[image:7,5 cm-Pak 40.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Manufacturer]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Four_Tankers_and_A_Dog_(Czterej_pancerni_i_pies)&amp;diff=1532429</id>
		<title>Four Tankers and A Dog (Czterej pancerni i pies)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Four_Tankers_and_A_Dog_(Czterej_pancerni_i_pies)&amp;diff=1532429"/>
		<updated>2022-11-10T17:26:23Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Lanchester Mk. I* */ The MP 28 was never used by Japan, that was the SIG Bergmann&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= ''Czterej pancerni i pies''&lt;br /&gt;
|picture = Czterej pancerni i pies-poster.jpg&lt;br /&gt;
|caption = &lt;br /&gt;
|country = [[File:Poland.jpg|25px]] Poland&lt;br /&gt;
|channel =  Telewizja Polska (TVP)&lt;br /&gt;
|genre = War / Adventure&lt;br /&gt;
|creator = &amp;quot;Syrena&amp;quot; and &amp;quot;Nike&amp;quot;&lt;br /&gt;
|dates = 1966 - 1970&lt;br /&gt;
|language = Polish&lt;br /&gt;
|seasons = 4&lt;br /&gt;
|episodes = 21&lt;br /&gt;
|character1=Cpl Janek Kos &lt;br /&gt;
|actor1=[[Janusz Gajos]]&lt;br /&gt;
|character2=Cpl Gustaw Jeleń &lt;br /&gt;
|actor2=[[Franciszek Pieczka]]&lt;br /&gt;
|character3=Sgt Lidka Wisniewska &lt;br /&gt;
|actor3=[[Malgorzata Niemirska]]&lt;br /&gt;
|character4=Sgt Franek Wichura  &lt;br /&gt;
|actor4=[[Witold Pyrkosz]]&lt;br /&gt;
|character5=Marusia 'Ogoniok' &lt;br /&gt;
|actor5=[[Pola Raksa]]&lt;br /&gt;
|character6=Pvt Tomek Czeresniak&lt;br /&gt;
|actor6=[[Wieslaw Golas]]&lt;br /&gt;
|character7=Sgt Grigoriy Saakashvili&lt;br /&gt;
|actor7=[[Wlodzimierz Press]]&lt;br /&gt;
|character8=Lt Olgierd Jarosz &lt;br /&gt;
|actor8=[[Roman Wilhelmi]]&lt;br /&gt;
|character9=Col Tadeusz &lt;br /&gt;
|actor9=[[Tadeusz Kalinowski]]&lt;br /&gt;
|character10=Honorata&lt;br /&gt;
|actor10=[[Barbara Krafftówna]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Czterej pancerni i pies''''' (English: ''Four Tankers and A Dog'') is a Polish produced war adventure television series which ran from 1966 - 1970. It tells the story of a Polish Army tank crew in the USSR during the Second World War.&lt;br /&gt;
&lt;br /&gt;
{{TV Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
Polish troops officers on the Eastern Front are equipped with Soviet [[Tokarev TT-33]] pistols.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Roman Wilhelmi-TT pistol.jpg‎|thumb|none|500px|Lt. Olgierd Jarosz ([[Roman Wilhelmi]]) leads his men in the attack with his gun in hand.]]&lt;br /&gt;
[[Image:Wlodzimierz Press-TT pistol.jpg‎‎|thumb|none|500px|Sgt. &amp;quot;Gresh&amp;quot; ([[Wlodzimierz Press]]) (left) also uses this pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
A relatively rare weapon in the series, even for German soldiers, is the [[Mauser C96]].&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
‎[[Image:Janusz Gajos-Mauser C96.jpg‎‎|thumb|none|500px|Cpl. Janek Kos ([[Janusz Gajos]]) with a [[Mauser C96]] pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
German officers primarily use [[Luger P08]] or [[Walther P38]] pistols.&lt;br /&gt;
[[Image:Luger.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
‎[[Image:SS-officer-Luger P08-4tp.jpg‎|thumb|none|500px|An SS officer uses a pistol to take Russian nurse Marusia as a hostage.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
The [[Walther P38]] is also widely used by German officers.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|300px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]]&lt;br /&gt;
‎‎[[Image:German soldier-Walther P38-4tp.jpg‎|thumb|none|500px|A German ''Feldwebel'' aims his pistol at Janek Kos.]]&lt;br /&gt;
‎&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
The [[PPSh-41]] is by far the most common SMG in the series, and is widely used by Red Army soldiers, Polish soldiers, and even German forces.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|405px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Soviet soldiers-PPSh-41-4tp.jpg|thumb|none|500px|Red Army soldiers are armed with [[PPSh-41]] submachine guns with drum magazines.]]&lt;br /&gt;
[[Image:Malgorzata Niemirska-PPSh-41.jpg‎‎‎|thumb|none|500px|Sgt. Lidka ([[Malgorzata Niemirska]]) holds a submachine gun.]]&lt;br /&gt;
[[Image:Pola Raksa-PPSh-41-4tp.jpg‎|thumb|none|500px|Nurse Marusia ([[Pola Raksa]]) is armed with a PPSh-41.]]&lt;br /&gt;
[[Image:Gustik+Gresh-PPSh-41.jpg|thumb|none|500px|Gustlik ([[Franciszek Pieczek]]) and &amp;quot;Gresh&amp;quot; ([[Wlodzimierz Press]]) both hold PPSh-41 submachine guns.]]&lt;br /&gt;
[[Image:Barbara Krafftówna-PPSh-41.BMP.jpg‎‎|thumb|none|500px|Honorata ([[Barbara Krafftówna]]) aims a PPSh-41 at captured Germans.]]&lt;br /&gt;
[[Image:Ppsh41-2.jpg‎|thumb|none|450px|Soviet PPSh-41 Submachine Gun with 35 round stick magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Polish soldier-PPSh-41-4tp.jpg|thumb|none|500px|The PPSh-41 is also used by Polish troops.]]&lt;br /&gt;
[[Image:German soldier-PPSh-41-4tp.jpg|thumb|none|500px|A German ''Feldwebel'' tries to shoot the dog &amp;quot;Sharik&amp;quot; with a PPSh-41. Captured PPSh submachine guns were used by the ''Wehrmacht'' under the name Maschinenpistole 717(r).]]&lt;br /&gt;
[[Image:Wieslaw Golas-PPSh-41.jpg‎‎|thumb|none|500px|Pvt. Tomek Czeresniak ([[Wieslaw Golas]]) in the Berlin house.]]&lt;br /&gt;
&lt;br /&gt;
== MP38 ==&lt;br /&gt;
Various characters are seen with [[MP38]] submachine guns.&lt;br /&gt;
[[Image:Mp38-1.jpg‎|thumb|none|450px|MP38 - 9x19mm]]&lt;br /&gt;
[[Image:German soldier-MP40-detail-4tp.jpg|thumb|none|500px|German soldiers are armed with [[MP38]]s.]]&lt;br /&gt;
‎[[Image:Janusz Gajos-MP40-4tp.jpg|thumb|none|500px|Janek Kos ([[Janusz Gajos]]) with a captured German submachine gun.]]&lt;br /&gt;
[[Image:Franciszek Pieczka-MP40.jpg|thumb|none|500px|Cpl. Gustaw Jeleń ([[Franciszek Pieczka]]) defends a position against the odds.]]&lt;br /&gt;
[[Image:Wlodzimierz Press-MP40.jpg|thumb|none|500px|Sgt. &amp;quot;Gresh&amp;quot; Saakashvili ([[Wlodzimierz Press]]) with an MP38 taken from a disarmed German soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Lanchester Mk. I* ==&lt;br /&gt;
The [[Lanchester Mk. I*]] is used by Japanese troops. It may be used as a stand-in for a [[Type 100]] submachine gun, which was really used by Japan.&lt;br /&gt;
[[File:LanchesterMkI.jpg|thumb|none|450px|Lanchester Mk. I* - 9x19mm]]&lt;br /&gt;
[[Image:Japanese soldier-MP-18-4tp.BMP.jpg|thumb|none|500px|A Japanese paratrooper fires a submachine gun on the Janka.]]&lt;br /&gt;
‎[[Image:Japanese soldier-MP-18-detail.BMP.jpg|thumb|none|500px|It appears to be a [[Lanchester Mk. I*]].]]&lt;br /&gt;
&lt;br /&gt;
== Sten Mk II ==&lt;br /&gt;
Pvt. Tomek Czeresniak ([[Wieslaw Golas]]) uses the [[Sten Mk II]] submachine gun in &amp;quot;Zamiana&amp;quot; (S2E01).&lt;br /&gt;
[[Image:Unitsten2.jpg|thumb|none|450px|Sten Mk II (Canadian) - 9x19mm]]&lt;br /&gt;
[[Image:Ftad sten 1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Ftad sten 2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
[[Image:StevesSBS1960s.jpg‎|thumb|none|450px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Janusz Gajos-12 pounder doubble barreled.jpg|thumb|none|500px|Janek ([[Janusz Gajos]]) fires at Japanese with his [[12 Gauge Double Barreled Shotgun]].]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M91/30==&lt;br /&gt;
Soviet and Polish infantry primarily use the [[Mosin Nagant M91/30]].&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[Image:Soviet soldier-Mosi Nagant rifle-4tp.jpg|thumb|none|500px|A Red Army soldier fires his rifle at the German airplane.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
Some Soviet and Polish troops use the [[Mosin Nagant M38 Carbine]].&lt;br /&gt;
[[Image:M38Carbine.jpg|thumb|none|400px|Mosin Nagant M38 Carbine - 7.62x54mmR]]&lt;br /&gt;
[[Image:Polish soldier-MN rifle-4tp.jpg|thumb|none|500px|Polish soldier with M38 carbine on his back.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M44 Carbine==&lt;br /&gt;
Mr. Czeresniak ([[Tadeusz Fijewski]]) uses a [[Mosin Nagant M44 Carbine]].&lt;br /&gt;
[[Image:M44Carbine.jpg|thumb|none|400px|Mosin Nagant M44 Carbine, with attached side-folding bayonet - 7.62x54mmR]]&lt;br /&gt;
[[Image:Tadeusz Fijewski-rifle.jpg‎‎|thumb|none|500px|Mr. Czeresniak ([[Tadeusz Fijewski]]) is seen with M1944 carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Mauser Karabiner 98k ==&lt;br /&gt;
German infantry primarily uses the [[Karabiner 98k]]. Scoped versions are also used by snipers.&lt;br /&gt;
[[Image:Karabiner-98K.jpg‎|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Janusz Gajos-Karabiner 98k.jpg|thumb|none|500px|Janek Kos ([[Janusz Gajos]]) holds a German rifle in his hands.]]&lt;br /&gt;
[[Image:Franciszek Pieczka-Karabiner 98k.jpg‎|thumb|none|500px|Cpl. Jeleń ([[Franciszek Pieczka]]) is disguised as a German soldier.]]&lt;br /&gt;
[[Image:K98kdow.jpg|thumb|none|400px|Karabiner 98k with &amp;quot;dow&amp;quot; scope and hooded front sight - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Soviet sniper with M-N rifle-4tp.jpg|thumb|none|500px|Cpt. Baranov ([[Janusz Paluszkiewicz]]) with a captured [[Karabiner 98k]].]]&lt;br /&gt;
[[Image:Janusz Gajos-K 98 sniper.jpg|thumb|none|500px|Cpl. Janek Kos has also become an excellent sniper.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-47 ==&lt;br /&gt;
The [[AKS-47]] is seen several times in the hands of German and Polish soldiers. While certainly anachronistic for World War II, it may be an attempted stand-in for the German [[Sturmgewehr 44]]. It's worth noting that an AK-47 with a wooden stock would better depict a Sturmgewehr, but due to unknown reasons, the folding-stock AKS-47 is used instead.&lt;br /&gt;
[[Image:AKS-47.jpg‎|thumb|none|450px|Type III AKS-47 with stock folded - 7.62x39mm]]&lt;br /&gt;
[[Image:Wlodzimierz Press-AK-47.jpg|thumb|none|500px|Sgt Grigoriy Saakashvili ([[Wlodzimierz Press]]) fires an AKS-47.]]&lt;br /&gt;
[[Image:4PanceryIPes-AK-3.jpg|thumb|none|500px|Sgt Grigoriy Saakashvili holds the AKS-47 with stock folded.]]&lt;br /&gt;
&lt;br /&gt;
= Machine guns =&lt;br /&gt;
&lt;br /&gt;
== Degtyaryov DP Series Machine Gun ==&lt;br /&gt;
Janek (Janusz Gajos) uses the [[Degtyaryov DP Series Machine Gun|Degtyaryov DP-27/DP-28]].&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|450px|Degtyarev DP-28 - 7.62x54mmR]]&lt;br /&gt;
[[Image:Janusz Gajos-DPM-fire.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:Janusz Gajos-DPM.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Czterej pancerni i pies-DP27-ADD1.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryov DT Series Machine Gun ==&lt;br /&gt;
During the war, several crew members of the tank &amp;quot;Rudy&amp;quot; use the [[Degtyaryov DP Series Machine Gun|Degtyaryov DT]] machine gun, in both a coaxial mount and infantry configuration.&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|450px|DT machine gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:Malgorzata Niemirska-DT tank gun.BMP.jpg‎|thumb|none|500px|Lidka is occasionally seen using the [[Degtyaryov DP Series Machine Gun|Degtyaryov DT]] machine gun.]]&lt;br /&gt;
[[Image:DT_Machine_Gun_on_Bipod.jpg|thumb|none|450px|DT machine gun - 7.62x54mmR. The DT could be dismounted from the tank or armored car and used with a bipod as the light machine gun.]]&lt;br /&gt;
[[Image:4PanceryIPes-DT.jpg|thumb|none|500px|Sgt. Franek Wichura ([[Witold Pyrkosz]]) fires the DT machine gun with a bipod.]]&lt;br /&gt;
[[Image:4PanceryIPes-DT2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Czterej pancerni i pies-DT-ADD1.jpg|thumb|none|500px|The pistol grip and magazine are seen.]]&lt;br /&gt;
&lt;br /&gt;
== Maxim M1910/1930 ==&lt;br /&gt;
Polish troops are seen with THE [[Maxim M1910/30]].&lt;br /&gt;
[[Image:1910-30.jpg|thumb|none|450px|Russian Maxim 1910/30 machine gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:Polish soldiers-Maxim 1910-4tp.jpg|thumb|none|500px|Polish soldiers are transported across the river Oder with the support of a Maxim M1910/30.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
German troops are equipped with the [[MG42]].&lt;br /&gt;
[[Image:MG42Bipod.jpg|thumb|none|450px|MG42 with bipod extended - 7.92mm Mauser]]&lt;br /&gt;
[[Image:German soldiers-MG42.jpg‎|thumb|none|500px|A German soldier fires his [[MG42]] machine gun.]]&lt;br /&gt;
[[Image:Wlodzimierz Press-MG42.jpg|thumb|none|500px|Sgt. &amp;quot;Gresh&amp;quot; (Wlodzimierz Press) beats back the German attacks while firing a machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== MG34 ==&lt;br /&gt;
German troops also use the older [[MG34]].&lt;br /&gt;
[[Image:mg-34.jpg|thumb|none|400px|MG34 7.92x57mm Mauser with 75-round ammo drum]]&lt;br /&gt;
[[Image:German soldiers-MG34-4tp.jpg‎|thumb|none|500px|German soldiers fire an MG34 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Goryunov SG-43 Machine Gun==&lt;br /&gt;
The [[Goryunov SG-43 Machine Gun]] is mounted on a BTR-152 armored personnel carrier.&lt;br /&gt;
[[File:SGMB.jpg|thumb|none|450px|Goryunov SGMB, mounted on BTR-152 - 7.62x54mmR]]&lt;br /&gt;
[[Image:4PanceryIPes-SG.jpg|thumb|none|500px|The machine gun seen here is actually the post-war SGMB modification.]]&lt;br /&gt;
&lt;br /&gt;
==37-mm M1939 (61-K)==&lt;br /&gt;
A [[37-mm M1939 (61-K)]] is seen during the Battle of Berlin.&lt;br /&gt;
[[Image:M1939 61-K.jpg|thumb|none|400px|37-mm M1939 (61-K) automatic air defense gun - 37×252SR]] &lt;br /&gt;
[[Image:4PanceryIPes-61-K.jpg|thumb|none|500px|An 37-mm M1939 (61-K) automatic air defense gun on the streets of Berlin.]]&lt;br /&gt;
&lt;br /&gt;
= Hand Grenades =&lt;br /&gt;
&lt;br /&gt;
== F-1 hand grenade ==&lt;br /&gt;
Soviet and Polish soldiers are seen with [[F-1 hand grenade]]s.&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|450px|F-1 High-Explosive Fragmentation Hand Grenade.]]&lt;br /&gt;
[[Image:Soviet soldier-F-1 hg-4tp.jpg|thumb|none|500px|A Soviet soldier (left) with F-1 hand grenades in his belt.]]&lt;br /&gt;
[[Image:Polish soldier-F-1 hg.jpg|thumb|none|500px|Polish soldiers play with a hand grenade on the table.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
German soldiers use the [[Model 24 Stielhandgranate]]. Polish troops are seen with captured examples.&lt;br /&gt;
[[Image:24-43_grenade.jpg‎|thumb|none|250px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[Image:German soldier-M24 Shg-4tp.jpg‎‎|thumb|none|500px|none|A German infantryman prepares to throw a Model 24 Stielhandgranate.]]&lt;br /&gt;
[[Image:Wieslaw Golas-Model 24 Stielhandgranate.jpg‎‎|thumb|none|500px|none|Pvt. Tomek awakens the crew of &amp;quot;Rudy&amp;quot; with a hand grenade.]]&lt;br /&gt;
[[Image:Barbara Krafftówna-M24 shg.jpg|thumb|none|500px|none|Honorata ([[Barbara Krafftówna]]) throws a hand grenades at the Germans one by one.]]&lt;br /&gt;
[[Image:Franciszek Pieczka-Model 24 shg.jpg|thumb|none|500px|none|Cpl. Gustaw Jeleń safely catches a hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
= Flare pistols =&lt;br /&gt;
&lt;br /&gt;
== OSP-30 Flare Pistol==&lt;br /&gt;
Col. Tadeusz ([[Tadeusz Kalinowski]]) gives the signal to launch an attack with a [[OSP-30 Flare Pistol]].&lt;br /&gt;
[[Image:OSP-30.jpg|thumb|none|300px|Russian OSP-30 Flare Pistol - 26.5mm]]&lt;br /&gt;
[[Image:Tadeusz Kailinowski-Kamfpistole Z.jpg|none|thumb|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Hebel Flare Pistol M1894 ==&lt;br /&gt;
''Wehrmacht'' forces use the [[Hebel Flare Pistol Model 1894]].&lt;br /&gt;
[[Image:Hebel Model 1894 Flare Gun (26.5mm).jpg|thumb|none|350px|Hebel Flare Pistol M1894 - 26.5mm]]&lt;br /&gt;
[[Image:German officer-Kampfpistole Z-4tp.jpg‎|none|thumb|500px|The German officer fires on a car driven by Cpl. Jelen.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== Panzerfaust ==&lt;br /&gt;
The [[Panzerfaust]] is used by German and Polish troops.&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[Image:German soldier-Panzerfaust-4tp.jpg‎|thumb|none|500px|A German soldier on the bridge prepares to fire on the tank &amp;quot;Rudy&amp;quot; with a Panzerfaust.]]&lt;br /&gt;
[[Image:Franciszek Pieczka-Panzerfaust.jpg‎|thumb|none|500px|Cpl. Jeleń ([[Franciszek Pieczka]]) using a Panzerfaust to open the water tank.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
== LPO-50 flamethrower ==&lt;br /&gt;
An anachronistic 1950s Soviet [[LPO-50 flamethrower]] is  used by German soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:LPO main.jpg|thumb|none|300px|LPO-50 flamethrower]]&lt;br /&gt;
[[Image:German soldier-flamme-4tp.jpg‎|none|thumb|500px|A German soldier uses an [[LPO-50 flamethrower]].]]&lt;br /&gt;
&lt;br /&gt;
=Mortars=&lt;br /&gt;
== 82mm BM-37 mortar ==&lt;br /&gt;
Soviet 82mm [[BM-37]] mortars are used as a substitution for German [[8-cm Granatwerfer 34 (GrW 34)|GrW 34]]s. The mortars used in the series are of late-war or post-war modification.&lt;br /&gt;
[[Image:BM-37 Mortar.jpg|thumb|none|400px|Soviet 82mm BM-37 Mortar, late version]]&lt;br /&gt;
[[Image:German soldier-GrW 34-4tp.jpg|thumb|none|500px|The German mortars fire at positions of Polish troops.]]&lt;br /&gt;
[[Image:Franciszek Pieczka-82 mm Mine.jpg|thumb|none|500px|In defense of the fort, Gustlik (Franciszek Pieczka) uses mortar ammunition as hand grenades.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== 45mm anti-tank gun M1937 (53-K) ==&lt;br /&gt;
Polish troops use the [[45 mm anti-tank gun M1937 (53-K)]] during a battle.&lt;br /&gt;
[[Image:53-K.jpg|thumb|none|400px|M1937 (53-K) Soviet anti-tank gun - 45 mm (1.77 in)]]&lt;br /&gt;
[[Image:Polish 45mm atg-4tp.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== 76 mm divisional gun M1942 (ZiS-3)==&lt;br /&gt;
[[Image:ZiS3 nn.jpg|thumb|none|400px|M1942 divisional gun (ZiS-3) - 76mm]]&lt;br /&gt;
[[Image:76 mm cannon-4tp.jpg|thumb|none|500px|Polish artillery uses a 76 mm divisional gun M1942 (ZiS-3) against German tanks.]]&lt;br /&gt;
[[Image:Malgorzata Niemirska-76 mm cannon.jpg|thumb|none|500px|Lidka (Malgorzata Niemirska) and Marusia (Pola Raksa) replace a fallen gun crew.]]&lt;br /&gt;
[[Image:German 76.2mm Gun FK288-4tp.jpg|thumb|none|500px|The Germans tried to destroy the tank &amp;quot;Rudy&amp;quot; using a new ammunition for the 76.2 mm ZIS-3. Captured ZIS-3s were occasionally used by ''Wehrmacht'' under the name 7.62cm FK 288(r).]]&lt;br /&gt;
&lt;br /&gt;
== 122mm Howitzer M1938 (M-30) ==&lt;br /&gt;
Polish artillerymen clear of way for tanks and infantry in the streets of Berlin with fire from 122mm Howitzer M1938 (M-30)s.&lt;br /&gt;
[[Image:Howitzer_M1938.jpg|thumb|none|350px|Soviet 121.92 mm (4.8 inch) howitzer]]&lt;br /&gt;
[[Image:Polish 122mm howitzer-4tp.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== T-34 tanks ==&lt;br /&gt;
All T-34 tanks appearing in the series are the later models armed with the 85mm gun. However, in the early episodes, they are meant to represent the T-34-76 tanks.&lt;br /&gt;
[[Image:T34-Rudy-4tp.jpg‎|thumb|none|500px|Legendary Tank &amp;quot;Rudy&amp;quot; crosses the river Oder.]]&lt;br /&gt;
&lt;br /&gt;
== Tiger I ==&lt;br /&gt;
The Tiger I tanks are actually converted T-34 and IS-2 tanks.&lt;br /&gt;
[[Image:German tank Tiger I-4tp.jpg‎|thumb|none|500px|A Tiger failed to stop the onslaught of Polish tanks.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:B&amp;amp;W]]&lt;br /&gt;
[[Category:Polish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Courier_of_Special_Importance_(Kurersky_osoboy_vazhnosti)&amp;diff=1532427</id>
		<title>Courier of Special Importance (Kurersky osoboy vazhnosti)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Courier_of_Special_Importance_(Kurersky_osoboy_vazhnosti)&amp;diff=1532427"/>
		<updated>2022-11-10T17:18:39Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Bergmann MP35 */ No evidence that the MP 18 existed at all in 1916.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = Courier of Special Importance&amp;lt;br&amp;gt;(Kurersky osoboy vazhnosti)&lt;br /&gt;
|picture = KOV Poster.jpg&lt;br /&gt;
|caption = ''Original Poster''&lt;br /&gt;
|country =[[Image:RUS.jpg|25px]] Russian&lt;br /&gt;
|director =[[Oleg Fomin]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|language =Russian&lt;br /&gt;
|studio=Talan Film Studio&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Capt. Vasiliy Sergeevich Schepkin&lt;br /&gt;
|actor1=[[Semyon Shkalikov]]&lt;br /&gt;
|character2=''Poruchik'' (Lt.) Andrey Ivanovich Belkin&lt;br /&gt;
|actor2=[[Aleksey Faddeev]]&lt;br /&gt;
|character3=''Rotmistr'' (Capt.) Georgiy Vakhtangovich Goglidze &lt;br /&gt;
|actor3=[[Guram Bablishvili]]&lt;br /&gt;
|character4=Diana Yuryevna Kholodova&lt;br /&gt;
|actor4=[[Viktoriya Poltorak]]&lt;br /&gt;
|character5=Griroriy Sofronov aka Grisha Skok&lt;br /&gt;
|actor5=[[Konstantin Demidov]]&lt;br /&gt;
|character6=Sergey Mikhaylovich Zinshtein&lt;br /&gt;
|actor6=[[Aleksandr Bobrov]]&lt;br /&gt;
|character7=Jack Brown&lt;br /&gt;
|actor7=[[Vladimir Yavorsky]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Courier of Special Importance''''' (Курьерский особой важности, ''Kurersky osoboy vazhnosti'') is a Russian 2013 made for TV four-part action movie directed by [[Oleg Fomin]]. The plot is set in Russian Empire in 1916. Secret papers about the Russian troops in the Far East are stolen from the General Staff in Petrograd. The group of counterintelligence service follow the traces of the captor on the Trans-Siberian railroad to Vladivostok. In order to disguise themselves, they pose as a film crew.&lt;br /&gt;
&lt;br /&gt;
''Note:'' the transliteration of the Russian title is per IMDb though &amp;quot;Kuryerskiy&amp;quot; would be more correct than &amp;quot;Kurersky&amp;quot;. The title itself is also very sloppy translated, literally it would be &amp;quot;Courier Train of Special Importance&amp;quot; (a term similar to the German &amp;quot;Schnellzug&amp;quot;), and in meaning - ''&amp;quot;Express of Special Importance&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Revolvers =&lt;br /&gt;
== Nagant M1895 ==&lt;br /&gt;
All [[Nagant M1895]] revolvers turn out to be blank-firing &amp;quot;Blef&amp;quot; (VPO-503 &amp;quot;Nagan-S&amp;quot;), identified by the groove on the frame between the cylinder and the barrel. Also these guns have angular front sights that appeared only in 1930. The revolvers are seen in hands of the members of the counterintelligence group - Capt. Vasiliy Sergeevich Schepkin ([[Semyon Shkalikov]]), ''Poruchik'' (Lt.) Andrey Ivanovich Belkin ([[Aleksey Faddeev]]), ''Rotmistr'' (Capt.) Georgiy Vakhtangovich Goglidze ([[Guram Bablishvili]]), and Diana Yuryevna Kholodova ([[Viktoriya Poltorak]]), the assistant to film director Sergey Mikhaylovich Zinshtein ([[Aleksandr Bobrov]]), American journalist Jack Brown ([[Vladimir Yavorsky]]), a bodyguard to Japanese diplomat Kasumi (Vedat Mametov), gang boss Tikhon-Balda ([[Pavel Abdalov]]) and other criminals in Petrograd and Vladivostok, and Russian police personnel.&lt;br /&gt;
[[File:Nagant Blef.jpg|thumb|none|300px|&amp;quot;Blef&amp;quot; (VPO-503 &amp;quot;Nagan-S&amp;quot;), a blank-firing version of Nagant M1895 - .22 Gevelot small cap]]&lt;br /&gt;
[[File:KOV-Nagant-1A.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:KOV-Nagant-1.jpg|thumb|none|600px|Diana Kholodova dual-wields Nagants during the encounter with criminals.]]&lt;br /&gt;
[[File:KOV-Nagant-3.jpg|thumb|none|600px|An ''okolotochniy nadziratel'' (police officer rank) Yegor Karpovich ([[Yuriy Maslak]]) aims a Nagant at Schepkin whom he misidentified as a criminal.]]&lt;br /&gt;
[[File:KOV-Nagant-5.jpg|thumb|none|600px|A closeup of Schepkin's Nagant in same scene.]]&lt;br /&gt;
[[File:KOV-Nagant-6.jpg|thumb|none|600px|Zinshtein holds a Nagant in the role of a robber.]]&lt;br /&gt;
[[File:KOV-Nagant-7.jpg|thumb|none|600px|Schepkin draws a Nagant when Diana suprises him in bathroom.]]&lt;br /&gt;
[[File:KOV-Nagant-10.jpg|thumb|none|600px|Goglidze, Belkin and Diana with Nagants during the bandtis attack on Schepkin's room in hotel. Diana holds Schepkin's revolver. Note the lack of the front sight while the Nagant in hands of Schepkin had the sight on place.]]&lt;br /&gt;
[[File:KOV-Nagant-11.jpg|thumb|none|600px|A closeup of Balda's Nagant when he plans to kill captured and chained Skok.]]&lt;br /&gt;
[[File:KOV-Nagant-12.jpg|thumb|none|600px|Belkin with a Nagant.]]&lt;br /&gt;
[[File:KOV-Nagant-13.jpg|thumb|none|600px|Belkin's Nagant on the table. It has brown bakelite grips.]]&lt;br /&gt;
[[File:KOV-Nagant-15.jpg|thumb|none|600px|Kasumi dual-wields Nagants.]]&lt;br /&gt;
[[File:KOV-Nagant-16.jpg|thumb|none|600px|Balda and one of his men hold Nagants. Balda's revolver lacks the front sight; it is probably same prop that was earlier used by Diana.]]&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
A [[Mauser C96]] is the main weapon of ''Poruchik'' Andrey Belkin ([[Aleksey Faddeev]]). Bandit Griroriy Sofronov aka Grisha Skok ([[Konstantin Demidov]]) also uses a Mauser (most likely the same prop).&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|300px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:KOV-MauserC96-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:KOV-MauserC96-3.jpg|thumb|none|600px|Belkin holds his Mauser during the shootout in the suburban estate.]]&lt;br /&gt;
[[File:KOV-MauserC96-4.jpg|thumb|none|600px|Skok with a Mauser.]]&lt;br /&gt;
[[File:KOV-MauserC96-5.jpg|thumb|none|600px|A closeup of Skok's Mauser when he aims at Belkin. Note that the hammer isn't cocked.]]&lt;br /&gt;
[[File:KOV-MauserC96-5A.jpg|thumb|none|600px|Skok's pistol is hit by Diana Kholodova's perfect shot.]]&lt;br /&gt;
[[File:KOV-MauserC96-6.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:KOV-MauserC96-7A.jpg|thumb|none|600px|Skok's Mauser on the floor.]]&lt;br /&gt;
[[File:KOV-MauserC96-8.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:KOV-MauserC96-9.jpg|thumb|none|600px|Belkin holds his Mauser.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr M1912 ==&lt;br /&gt;
American journalist Jack Brown ([[Vladimir Yavorsky]]) who joins Schepkin's group in Vladivostok is armed with two [[Steyr M1912]] pistols, a blued and a nickel plated.&lt;br /&gt;
[[Image:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr-Hahn M1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[File:KOV-Steyr1912-1.jpg|thumb|none|600px|Brown takes a nickel plated Steyr from the crate on Belkin's car.]]&lt;br /&gt;
[[File:KOV-Steyr1912-2.jpg|thumb|none|600px|Another view of the pistol.]]&lt;br /&gt;
[[File:KOV-Steyr1912-4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:KOV-Steyr1912-5.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:KOV-Steyr1912-6.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:KOV-Steyr1912-7.jpg|thumb|none|600px|Brown dual-wields the pistols.]]&lt;br /&gt;
[[File:KOV-Steyr1912-8.jpg|thumb|none|600px|Brown is gunned down by Kasumi. Note that both his pistol ran out of ammo.]]&lt;br /&gt;
[[File:KOV-Steyr1912-9.jpg|thumb|none|600px|Another view of a blued Steyr with the slide in rear position.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 1908 Vest Pocket ==&lt;br /&gt;
A [[Colt Model 1908 Vest Pocket]] is the main weapon of Diana Kholodova ([[Viktoriya Poltorak]]). The pistol has Colt logo on grips but it is seen too briefly to appear on screenshots.&lt;br /&gt;
[[Image:Colt1908pocket.jpg|thumb|none|300px|Colt Model 1908 Vest Pocket w/ wood grips - .25 ACP]]&lt;br /&gt;
[[File:KOV-Colt1908-1.jpg|thumb|none|600px|Diana holds Schepkin at gunpoint. The wooden grips are seen.]]&lt;br /&gt;
[[File:KOV-Colt1908-2.jpg|thumb|none|600px|Another view of the pistol.]]&lt;br /&gt;
[[File:KOV-Colt1908-3.jpg|thumb|none|600px|A good view of the pistol.]]&lt;br /&gt;
[[File:KOV-Colt1908-5.jpg|thumb|none|600px|Diana makes a perfect shot, knocking out a Mauser off Skok's hand.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Bergmann MP35 ==&lt;br /&gt;
During the events in Vladivostok Belkin ([[Aleksey Faddeev]]) uses a heavily inappropriate [[Bergmann MP35]] submachine gun. He correctly calls this gun &amp;quot;Bergmann&amp;quot;. This is, most likely, standing for the [[MP18|MP 18/I]], although how it could be available in 1916 is inexplicable.&lt;br /&gt;
[[Image:MP35a.jpg|thumb|none|400px|Bergmann MP35/I - 9x19mm]]&lt;br /&gt;
[[File:KOV-MP35-1.jpg|thumb|none|600px|Brown examines Belkin's MP35. It is loaded with an [[MP40|MP 40]] magazine.]]&lt;br /&gt;
[[File:KOV-MP35-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:KOV-MP35-3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:KOV-MP35-4.jpg|thumb|none|600px|Belkin readies the gun.]]&lt;br /&gt;
[[File:KOV-MP35-5.jpg|thumb|none|600px|Belkin fires. The muzzle flame is a CGI effect but the MP35 correctly operates, with moving slide and extracted spent brass.]]&lt;br /&gt;
[[File:KOV-MP35-6.jpg|thumb|none|600px|A closeup of the barrel.]]&lt;br /&gt;
[[File:KOV-MP35-7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:KOV-MP35-8.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:KOV-MP35-9.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:KOV-MP35-10.jpg|thumb|none|600px|Belkin with the MP35 in action.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Mosin Nagant M1891 ==&lt;br /&gt;
[[Mosin Nagant M1891]] rifles are used by Russian soldiers.&lt;br /&gt;
[[File:Mosin-Nagant-M1891-Infantry.jpg|thumb|none|400px|Russian Mosin Nagant M1891 Infantry Rifle in original configuration - 7.62x54mm R]]&lt;br /&gt;
[[File:KOV-Mosin-1.jpg|thumb|none|600px|A soldier on guard at the building of the General Staff in Petrograd.]]&lt;br /&gt;
[[File:KOV-Mosin-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:KOV-Mosin-3.jpg|thumb|none|600px|Close views of M1891 Infantry rifles with bayonets.]]&lt;br /&gt;
[[File:KOV-Mosin-4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:KOV-Mosin-5.jpg|thumb|none|600px|A soldier fires at the intruder who is dressed as Japanese ninja.]]&lt;br /&gt;
[[File:KOV-Mosin-16.jpg|thumb|none|600px|A soldier on guard with M1891 Infantry rifle in February 1917.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M1891/30 ==&lt;br /&gt;
[[Mosin Nagant M1891/30]] rifles, standing for M91 Dragoon, are used by Russian and Japanese soldiers. Capt. Vasiliy Schepkin ([[Semyon Shkalikov]]) uses an M91/30 with bayonet in a close combat with Kinjiro (Vadim Astafyev), a bodyguard to Japanese assistant to Ambassador Izumi Hiro (Mikhail Vodzumi).&lt;br /&gt;
[[File:M9130.jpg|thumb|none|400px|Mosin Nagant M1891/30 - 7.62x54mmR]]&lt;br /&gt;
[[File:KOV-Mosin-7.jpg|thumb|none|600px|A ninja kills soldiers, armed with M91/30 rifles.]]&lt;br /&gt;
[[File:KOV-Mosin-8.jpg|thumb|none|600px|A close view of M91/30 rifle of a dead Russian soldier on the railroad flatcar.]]&lt;br /&gt;
[[File:KOV-Mosin-10.jpg|thumb|none|600px|A dead Japanese soldier with an M91/30 rifle. In previous moment all Japanese soldiers were seen with Arisaka rifles.]]&lt;br /&gt;
[[File:KOV-Mosin-11.jpg|thumb|none|600px|Schepkin holds an M91/30 rifle, taken from a dead Japanese soldier.]]&lt;br /&gt;
[[File:KOV-Mosin-12.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:KOV-Mosin-13.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:KOV-Mosin-14.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:KOV-Mosin-15.jpg|thumb|none|600px|Schepkin uses a rifle with bayonet in close combat against sword-wielding Kinjiro.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant &amp;quot;Obrez&amp;quot; ==&lt;br /&gt;
A [[Mosin Nagant &amp;quot;obrez&amp;quot;]] is briefly seen in hands of a bandit of Tikhon-Balda's gang.&lt;br /&gt;
[[File:KOV-Obrez-1.jpg|thumb|none|600px|An &amp;quot;obrez&amp;quot; can be seen.]]&lt;br /&gt;
[[File:KOV-Obrez-2.jpg|thumb|none|600px|A blurry (due to fast motion) view of a bandit with the &amp;quot;obrez&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Arisaka Type 30 ==&lt;br /&gt;
Japanese soldiers on guard of consulate in Vladivostok and in the suburban estate are armed with [[Arisaka Type 30]] rifles.&lt;br /&gt;
[[Image:Arisaka_t30.jpg|thumb|400px|none|Arisaka Type 30 rifle - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:KOV-Arisaka-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:KOV-Arisaka-2.jpg|thumb|none|600px|Soldiers aim their rifles at Schepkin and Goglidze, caught sneaking into the Japanese Consulate.]]&lt;br /&gt;
[[File:KOV-Arisaka-3.jpg|thumb|none|600px|The shape of the front sight allows to differ Type 30 from very similar Type 38.]]&lt;br /&gt;
[[File:KOV-Arisaka-4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:KOV-Arisaka-5.jpg|thumb|none|600px|Japanese soldiers with rifles.]]&lt;br /&gt;
[[File:KOV-Arisaka-6.jpg|thumb|none|600px|An abandoned Arisaka rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Maxim M1910/30 ==&lt;br /&gt;
A [[Maxim M1910/30]] machine gun, standing for correct M1910, is used by Japanese during the shootout in the suburban estate.&lt;br /&gt;
[[File:1910-30.jpg|thumb|none|400px|Maxim M1910/30 machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:KOV-Maxim-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:KOV-Maxim-2.jpg|thumb|none|600px|Japanese soldiers fire at Belkin and Brown.]]&lt;br /&gt;
[[File:KOV-Maxim-3.jpg|thumb|none|600px|Another view of the Maxim in action.]]&lt;br /&gt;
[[File:KOV-Maxim-4.jpg|thumb|none|600px|Abandoned machine gun.]]&lt;br /&gt;
[[File:KOV-Maxim-6.jpg|thumb|none|600px|Kasumi (Vedat Mametov) fires the machine gun. Note the metallic belt with obviously blank cartridges.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades =&lt;br /&gt;
== RKG-3 ==&lt;br /&gt;
An [[RKG-3 anti-tank grenade]] is seen among Belkin's weapons. This heavily inappropriate grenade with a certain assumption may be used for equally large [[Novitsky-Fyodorov Grenade]] of all Russian-used hand grenades that existed in 1916.&lt;br /&gt;
[[Image:Rk3-upg82.jpg|thumb|none|300px|RKG-3 anti-tank grenade]]&lt;br /&gt;
[[File:KOV-Grenade-1.jpg|thumb|none|600px|An RKG-3 is seen among the weapons in the crate on Belkin's car.]]&lt;br /&gt;
[[File:KOV-Grenade-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:KOV-Grenade-3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:KOV-Grenade-4.jpg|thumb|none|600px|Jack Brown ([[Vladimir Yavorsky]]) is very impressed with the grenade.]]&lt;br /&gt;
&lt;br /&gt;
== F-1 ==&lt;br /&gt;
An [[F-1 hand grenade]] is also seen among Belkin's weapons. It may stand for such grenades of WW1 era as French [[F1 hand grenade|F1]] or British [[Mills Bomb]].&lt;br /&gt;
[[Image:deactivated f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:KOV-Grenade-1.jpg|thumb|none|600px|An F-1 is seen among the weapons in the crate on Belkin's car.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
Several [[Model 24 Stielhandgranate]] is also seen among Belkin's weapons. M24 is very close to WW1 era German stick grenades and may be used with less assumption.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:KOV-Grenade-1.jpg|thumb|none|600px|Several Stielhandgranate are seen among the weapons in the crate on Belkin's car.]]&lt;br /&gt;
&lt;br /&gt;
= Footage =&lt;br /&gt;
[[File:KOV-Chronicle-1.jpg|thumb|none|600px|Japanese cruiser ''Soya'' (former Russian ''Varyag'') in Vladivostok. The cruiser was repurchased by Russian Navy in April 1916, and its original name restored. In the movie this scene (without mentioning the actual ship) is related to late 1916.]]&lt;br /&gt;
[[File:KOV-Chronicle-2.jpg|thumb|none|600px|Japanese soldiers with [[Arisaka Type 30]] rifles in Vladivostok during the Siberian intervention. The chronicle very likely was taken in January 1918 when the Japanese troops landed in Vladivostok but in the movie the scene is related to late 1916.]]&lt;br /&gt;
[[File:KOV-Chronicle-3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:KOV-Chronicle-4.jpg|thumb|none|600px|The revolutionary soldiers and Red Guards in Moscow after the October revolution of 1917. They are mostly armed with Arisaka rifles. In the movie this scene is used to depict the February revolution of 1917.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Dirty_Game&amp;diff=1532426</id>
		<title>The Dirty Game</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Dirty_Game&amp;diff=1532426"/>
		<updated>2022-11-10T17:08:44Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Star Si35 (?) */ Probably not a Star. It looks like a Beretta with a custom barrel, perhaps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = The Dirty Game&lt;br /&gt;
|picture = The Dirty Game-poster.jpg&lt;br /&gt;
|caption = ''Original French Poster''&lt;br /&gt;
|country = [[Image:FRA.jpg|25px]] France&amp;lt;BR&amp;gt;[[Image:ITA.jpg|25px]] Italy&amp;lt;BR&amp;gt;[[Image:GER.jpg|25px]] Germany&amp;lt;BR&amp;gt;[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = [[Christian-Jaque]]&amp;lt;BR&amp;gt;Werner Klingler&amp;lt;BR&amp;gt;[[Carlo Lizzani]]&amp;lt;BR&amp;gt;[[Terence Young]]&lt;br /&gt;
|date= 1965&lt;br /&gt;
|language = English&lt;br /&gt;
|studio=American International Pictures (AIP)&amp;lt;BR&amp;gt;Eichberg-Film&amp;lt;BR&amp;gt;Euro International Film (EIA)&amp;lt;BR&amp;gt;Franco London Films&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Dimitri Koulov&lt;br /&gt;
|actor1=[[Henry Fonda]]&lt;br /&gt;
|character2=General Bruce&lt;br /&gt;
|actor2=[[Robert Ryan]]&lt;br /&gt;
|character3=Ferrari&lt;br /&gt;
|actor3=[[Vittorio Gassman]]&lt;br /&gt;
|character4=Monique&lt;br /&gt;
|actor4=[[Annie Girardot]]&lt;br /&gt;
|character5=Lalande&lt;br /&gt;
|actor5=[[Bourvil]]&lt;br /&gt;
|character6=Dupont&lt;br /&gt;
|actor6=[[Robert Hossein]]&lt;br /&gt;
|character7=Petchatkin&lt;br /&gt;
|actor7=[[Peter van Eyck]]&lt;br /&gt;
|character8=Natalia&lt;br /&gt;
|actor8=[[Maria Grazia Buccella]]&lt;br /&gt;
|character9=Callaghan&lt;br /&gt;
|actor9=[[Mario Adorf]]&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Dirty Game''''' (German title '''''Spione unter sich''''') is a 1965 b&amp;amp;w German-French-Italian-American espionage thriller movie helmed by four directors - [[Christian-Jaque]], Werner Klingler, Carlo Lizzani and [[Terence Young]]. Starring [[Henry Fonda]], [[Robert Ryan]], [[Annie Girardot]] and [[Vittorio Gassman]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Dirty Game}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Vis wz. 35 Radom pistol ==&lt;br /&gt;
Some spies and also General Bruce ([[Robert Ryan]]) carry [[Vis wz. 35 Radom pistol]]s.&lt;br /&gt;
[[Image:PistoletWZ35 RADOM.jpg|thumb|none|300px|Vis wz. 35 Radom - 9x19mm]]&lt;br /&gt;
[[File:TDG-RR-M1911-1.jpg|thumb|none|500px|The general pulls his sidearm at the agent at the bar.]]&lt;br /&gt;
[[File:TDG-RR-M1911-2.jpg|thumb|none|500px|This is a Polish[[Vis wz. 35 Radom pistol]].]]&lt;br /&gt;
[[File:TDG-OS-M1911.jpg|thumb|none|500px|Other agent aims this gun in firefight.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
Most spies use [[Browning Hi-Power]] pistols. Lalande ([[Bourvil]]) and Ferrari ([[Vittorio Gassman]]) carry also this gun.&lt;br /&gt;
[[Image:Browning-HP-P35.jpg|thumb|none|300px|The first version of the classic pistol, developed by John Browning and Dieudonné Saive, and adopted by Belgium in 1935, the FN P-35 - 9x19mm]]&lt;br /&gt;
[[File:TDG-B-BHP-1.jpg|thumb|none|500px|Lalande enters the room with an unidentified pistol in his hand.]]&lt;br /&gt;
[[File:TDG-B-BHP-2.jpg|thumb|none|500px|Then postponed gun on the floor. It is clearly seen that it is the [[Browning Hi-Power]].]]&lt;br /&gt;
[[File:TDG-VG-BHP-1.jpg|thumb|none|501px|Ferrari wander among a ancient ruins with a gun in his hand.]]&lt;br /&gt;
[[File:TDG-VG-BHP-2.jpg|thumb|none|500px|A bald man jumps on him and try to disarm him.]]&lt;br /&gt;
[[File:TDG-OA-BHP.jpg|thumb|none|500px|[[Browning Hi-Power]] used also others spies.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 70 ==&lt;br /&gt;
Monique ([[Annie Girardot]]) in the one scene pulls a [[Beretta Model 70]] pistol.&lt;br /&gt;
[[Image:BerettaModel70.jpg|thumb|none|300px|Beretta Model 70 (other side) - .32 ACP]]&lt;br /&gt;
[[File:TDG-AG-BP-01.jpg|thumb|none|500px|Monique reaches her hand unobtrusively into the drawer, where are hidden pistols.]]&lt;br /&gt;
[[File:TDG-AG-BP-02.jpg|thumb|none|500px|Lalande ([[Bourvil]]) noticed it, jumped at her and took a gun.]]&lt;br /&gt;
&lt;br /&gt;
== MAPF Unique mod 10 ==&lt;br /&gt;
Petchatkin ([[Peter van Eyck]]) carries a [[Colt Model 1908 Vest Pocket|MAPF Unique mod 10]] pocket pistol. During interrogation of Dimitri Koulov ([[Henry Fonda]]) confiscated a similar weapon Sgt. Callaghan ([[Mario Adorf]]).&lt;br /&gt;
[[Image:FU-1910.jpg|thumb|none|300px|MAPF Unique mod 10 pistol - .25 ACP]]&lt;br /&gt;
[[Image:TDG-PvE-U10-1.jpg‎‎‎|none|thumb|500px|Petchatkin during talks with asylum seeker holds a pocket pistol in his hand behind his back.]]&lt;br /&gt;
[[Image:TDG-PvE-U10-2.jpg‎‎‎|none|thumb|500px|After enters the officer into the room, again puts the gun in his pocket.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
== Beretta M38/42 ==&lt;br /&gt;
Carabinieri are armed with an unknown submachine gun resembles a [[Beretta Model 38/42]] or [[Beretta Model 38/44]], but it appears to have a barrel shroud.&lt;br /&gt;
[[Image:Beretta Model 38-42.jpg|thumb|none|451px|Beretta Model 38/42 (aka MAB 38A42) - 9x19mm]]&lt;br /&gt;
[[File:TDG-IC-B42-2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== TZ-45 ==&lt;br /&gt;
Natalia ([[Maria Grazia Buccella]]) used a [[TZ-45]] submachine gun.&lt;br /&gt;
[[Image:TZ45.jpg‎|thumb|none|400px|TZ-45 with extended stock - 9x19 mm]]&lt;br /&gt;
[[File:TDG-MGB-RZ-45.jpg|thumb|none|500px|Natalia has taken the rifle lying on the seat of helicopter and opened the fire.]]&lt;br /&gt;
&lt;br /&gt;
== Harpoons ==&lt;br /&gt;
Lalande ([[Bourvil]]) use a harpoon gun to kill divers in the sea.&lt;br /&gt;
[[Image:TDG-B-HG-3.jpg|thumb|none|500px|Lalande hidden behind a rock, shoot against a &amp;quot;frog man&amp;quot; by the short harpoon.]]&lt;br /&gt;
[[Image:TDG-A-HG-2.jpg|thumb|none|500px|From the hand of a dead diver took his harpoon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:B&amp;amp;W]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;br /&gt;
[[Category:German Produced/Filmed]]&lt;br /&gt;
[[Category:Italian Produced/Filmed]]&lt;br /&gt;
[[Category:Christian-Jaque]]&lt;br /&gt;
[[Category:Carlo Lizzani]]&lt;br /&gt;
[[Category:Terence Young]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Gevarm_Type_D4&amp;diff=1532425</id>
		<title>Gevarm Type D4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Gevarm_Type_D4&amp;diff=1532425"/>
		<updated>2022-11-10T16:59:28Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Gevarm d4.jpg|thumb|right|400px| Gevarm Type D4 SMG - 9x19mm Parabellum]]&lt;br /&gt;
The '''Gevarm Type D4''' is a French submachine gun produced by the Gevarm company. It is a simple, blowback operated firearm firing from an open bolt and is composed mostly of sheet metal, making it inexpensive to produce. It was used in limited quantities by French police forces.  &lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1950 - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.2 lbs (3.3 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 21 in (53.5 cm) stock collapsed, 31 in (78.2 cm) stock extended&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 9 in (23.3 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 32-round box&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
== Film ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Sorrel Flower (Fleur d'oseille)]]'' || [[Dominique Zardi]] || Jeannot ||  || rowspan=&amp;quot;3&amp;quot; | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Pierre Rosso]] || Dany ||&lt;br /&gt;
|-&lt;br /&gt;
|  || French police ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pasha (Le Pacha)]]'' || || Police || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Farewell, Friend|Farewell, Friend (Adieu l’ami)]]'' || || French police || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Tattoo, The|The Tattoo (Le Tatoué)]]'' || [[Jean Gabin]] || Legrain || || rowspan=&amp;quot;2&amp;quot; | 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Louis de Funès]] || Félicien Mézeray ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Mr. Freedom]]'' || rowspan=&amp;quot;2&amp;quot;| || Freedom agents || || rowspan=&amp;quot;2&amp;quot;|1969&lt;br /&gt;
|-&lt;br /&gt;
|Communists ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Take It Easy It's a Waltz (Laisse aller ... c'est une Valse)]]'' ||  || Varèse´s body guard ||  ||1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel's Leap (Le Saut de l'ange)]]'' ||  || French police ||  ||1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Dirty Money|Dirty Money (Un Flic)]]'' ||[[André Pousse]] || Marc Albouis || rowspan=2| || rowspan=2|1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Crenna]] ||Simon&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Discreet Charm of the Bourgeoisie]]'' || || A guerilla fighter || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood in the Streets]]'' || || Granier's henchman || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Man from Acapulco, The (Le Magnifique)|The Man from Acapulco (Le Magnifique)]]'' || [[Jean-Paul Belmondo]] || Bob Saint-Clar || rowspan=2| || rowspan=2|1973&lt;br /&gt;
|-&lt;br /&gt;
| || Karpof's men&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Hostage Gang (Le gang des otages)]]'' || [[Gilles Ségal]] || Serge Donati || rowspan=2| || rowspan=2|1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Cauchy]] || Gilbert Nordier&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secret, The (Le secret)|The Secret (Le secret)]]'' || || French soldiers || || 1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Return of the Tall Blond Man with One Black Shoe (Le retour du grand blond)]]||[[Pierre Richard]]||François Perrin ||||1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Destructors]]'' || || Brizard's henchmen || || 1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[French Connection II]]''||||French thugs||||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fear over the City (Peur sur la ville)]]||||Bank robber|| ||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armageddon (Armaguedon)]]'' || || || Seen on TV || 1977&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=MP_40&amp;diff=1532424</id>
		<title>MP 40</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=MP_40&amp;diff=1532424"/>
		<updated>2022-11-10T16:59:19Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* MP38 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''MP40''' is a German submachine gun designed by [[Erma Werke]]. Utilized extensively by the German military in World War II, the MP40 has become an iconic weapon in World War II media.&lt;br /&gt;
&lt;br /&gt;
Popular culture has portrayed the MP40 as the most common weapon in the hands of German soldiers during World War II.  This is actually incorrect, as the bolt-action [[Karabiner 98k]] was more common, but in films, television, and especially in video games, the MP40 will be seen issued on at least a one-to-one basis with the Kar 98k, and is often more common than it.&lt;br /&gt;
&lt;br /&gt;
There are a number of common errors related to the magazine; the MP40's straight dual-column, single-feed magazine was notoriously prone to misfeeding if used as a grip, and the correct grip is either to grasp the magazine well or support the underside of the weapon directly behind it (see how the masked assailant fires the MP40 at Indiana Jones in ''[[Raiders of the Lost Ark]]''). However, it is not strictly incorrect for an actor to grip the magazine, as a wealth of stock photographs exist of real soldiers holding their weapons in this way. Additionally, the MP40 magazine was prone to spring failures if fully loaded; rather than being loaded with a full 32 rounds, soldiers would typically use 30 or 28. Videogames will almost always show them with a full 32 rounds.&lt;br /&gt;
&lt;br /&gt;
'''N.B.''' In several films, novels and television series, the MP40 is colloquially referred to as the &amp;quot;Schmeisser&amp;quot;, which was the nickname assigned to it by Allied soldiers during World War II.  In fact, German weapons designer Hugo Schmeisser had no part in the design or manufacture of the MP40, except for a patent on the magazine.  Schmeisser's name was associated with the weapon due to his involvement in several earlier designs, including the [[MP-18]], the first submachine gun deployed in combat (during World War I).&lt;br /&gt;
&lt;br /&gt;
'''The MP40 sub-machine gun (or one of its variants) can be seen in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= MP40 =&lt;br /&gt;
[[File:MP40Side.jpg|thumb|right|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:MP40.jpg|thumb|right|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|right|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1940 - 1944)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 8.82 lbs (4 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 32.8 in (83.3 cm) stock extended, 24.8 in (63 cm) stock folded&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 9.9 in (25.1 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 32-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Full-auto only&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[We Will Come Back (Sekretar raykoma)]]'' || [[Boris Poslavsky]] || Semyon Rotman || rowspan=3| || rowspan=3|1942&lt;br /&gt;
|-&lt;br /&gt;
| [[Viktor Kulakov]] || Orlov&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers and Soviet partisans&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kotovsky]]'' || || Imperial (!) German soldier || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Our Girls (Nashi devushki)]]'' || Boris Olenin || A German officer || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Schweik Is Preparing for Battle (Schweik gotovitsya k boyu)]]'' || || ''Gestapo'' officers || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bridge (Most), The (1942)|The Bridge (Most)]]'' || || German soldiers || Some may be [[MP38]] || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The New Adventures of Schweik (Novye pokhozhdeniya Schweika)]]'' || || German soldiers, Yugoslavian partisans || || 1943&lt;br /&gt;
|-&lt;br /&gt;
|''[[Two Soldiers (Dva boytsa)]]'' || || German soldiers || || 1943&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invincible (Nepobedimye)]]'' || || German soldiers || || 1943&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[A Good Lad (Slavnyy malyy)]]'' || [[Evgeniy Grigorev]] || Pyotr Nevskiy ||rowspan=&amp;quot;3&amp;quot;| || rowspan=&amp;quot;3&amp;quot;|1943&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolai Stepanov]] || Vasya Sukhov&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers and Soviet partisans&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Name of the Fatherland (Vo imya Rodiny)]]'' || || German soldiers || || 1943&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Front, The (1943)|The Front]]'' || || German soldiers and tank crewmembers || || 1943&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wait for Me (Zhdi menya)]]'' || || German soldiers || || 1943&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|''[[Ivan Nikulin: Russian Sailor (Ivan Nikulin - Russkiy Matros)]]'' || [[Ivan Pereverzev]] || Ivan Nikulin ||rowspan=5| || rowspan=&amp;quot;5&amp;quot;|1944&lt;br /&gt;
|-&lt;br /&gt;
|  [[Boris Chirkov]] || Zakhar Fomichyov &lt;br /&gt;
|-&lt;br /&gt;
|  [[Stepan Kayukov]] || Daddy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Erast Garin]] || Tikhon Spiridonovich&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers and Soviet sailors&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marine Battalion (Morskoy batalion), The|The Marine Battalion (Morskoy batalion)]]'' || || German soldiers || || 1944&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[The Last Hill (Malakhov kurgan)]]'' || [[Fyodor Ishchenko]] || A Soviet sailor || rowspan=5| || rowspan=5|1944&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolay Gorlov]] || A Soviet sailor&lt;br /&gt;
|-&lt;br /&gt;
| [[Yevgeni Perov]] || A Soviet sailor&lt;br /&gt;
|-&lt;br /&gt;
| [[Zurab Lejava]] || A Soviet sailor&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Six P.M. (V shest chasov vechera posle voyny)]]'' || || German soldiers || || 1944&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Military Secret (Poyedinok)]]'' || || German soldiers || || 1945&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Sky Slow-Mover (Nebesnyy tikhokhod)]]'' || || German soldiers || || 1945&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rome, Open City (Roma città aperta)]]'' || || German soldiers || || 1945&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Turning Point (Velikiy perelom)]]'' || || German soldiers || || 1945&lt;br /&gt;
|-&lt;br /&gt;
|''[[Son of the Regiment (Syn polka) (1946)|Son of the Regiment (Syn polka)]]'' || || German soldiers || || 1946&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Battle of the Rails (La bataille du rail)]]'' || || German soldiers and French Resistance fighters || || 1946&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Noisy Household (Bespokoynoe khozyaystvo)]]'' || || German soldiers || || 1946&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Bezymyannyy Island (Ostrov Bezymyannyy)]]'' || [[Oleg Zhakov]] || A German sailor || rowspan=3| || rowspan=3|1946&lt;br /&gt;
|-&lt;br /&gt;
| Nina Mazaeva || Asya Moskalyova&lt;br /&gt;
|-&lt;br /&gt;
| || German sailors&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Zigmund Kolosovskiy]]'' || [[Mikhail Grodskiy]] || Capt. Hauch || rowspan=3| || rowspan=3|1946&lt;br /&gt;
|-&lt;br /&gt;
| Aleksey Dobronravov || Tadeush Komlich&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers and Polish partisans&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[The Road Home (Synovya)]]'' || [[Nikodim Gippius]] || Valdemar || rowspan=5| || rowspan=5|1946&lt;br /&gt;
|-&lt;br /&gt;
| [[Lev Stepanov]] || A German NCO&lt;br /&gt;
|-&lt;br /&gt;
| [[Gennadiy Michurin]] || Soviet partisans commander&lt;br /&gt;
|-&lt;br /&gt;
| [[Vasili Leonov]] || A Soviet partisan&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers, Soviet partisans&lt;br /&gt;
|-&lt;br /&gt;
|''[[Golden Earrings]]'' || [[John Dehner]] || SS officer with Hoff || || 1947&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secret Agent (Podvig razvedchika)]]'' || || German soldiers, Soviet partisans || || 1947&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Story of a Real Man]]'' || || German soldiers ||  || 1947&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|''[[White Darkness, The (Bílá tma)|The White Darkness (Bílá tma)]]'' || [[Július Pántik]] || MUDr. Pavel Kafka || rowspan=4| || rowspan=&amp;quot;4&amp;quot;|1948&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Tapák]] || Nikolaj Grigorjevič Nazarov&lt;br /&gt;
|-&lt;br /&gt;
| [[Zdenek Hodr]] || German soldier&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers and Slovak insurgents&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wolves' Lairs (Vlcie diery)]]'' || || SS soldiers and Slovak insurgents || || 1948&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Victorious Return (Majup ar uzvaru)]]'' || [[Arturs Dimiters]] || Augusts Grieze || rowspan=3| || rowspan=3|1948&lt;br /&gt;
|-&lt;br /&gt;
| [[Pavel Volkov]] || Melnikov&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers, Soviet partisans&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|''[[Silent Barricade, The|The Silent Barricade]]'' || [[Barbara Drapinska]] || Halina || rowspan=4| || rowspan=&amp;quot;4&amp;quot;|1949&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jaroslav Marvan]] || Patrolmann Brucek&lt;br /&gt;
|-&lt;br /&gt;
|  [[Radovan Lukavský]] || SS man&lt;br /&gt;
|-&lt;br /&gt;
|  || SS soldiers and Czech insurgents&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star (Zvezda), The (1949)|The Star (Zvezda)]]'' || || German soldiers || || 1949&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Battle of Stalingrad (Stalingradskaya bitva), Part I]]'' || || German soldiers || || 1949&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Battle of Stalingrad (Stalingradskaya bitva), Part II]]'' || || German soldiers || || 1949&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Secret Brigade (Konstantin Zaslonov)]]'' || [[Gleb Glebov]] || Anton Kroplya || rowspan=3| || rowspan=3|1949&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolai Stepanov]] || Petrus&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers, Soviet partisans&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Conspiracy of the Doomed (Zagovor obrechyonnykh)]]'' || [[Vladimir Druzhnikov]] || Mark Pino || rowspan=2| || rowspan=2|1950&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers, conspirators, People's Front members&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Breakthrough]]'' || [[Janet Barrett]] || The French collaborator || rowspan=2| || rowspan=2|1950&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Attention! Bandits! (Achtung! Banditi!)]]'' ||  ||German soldiers, Italian fascist and partisans || || 1951&lt;br /&gt;
|-&lt;br /&gt;
|''[[Go for Broke!]]'' || || German soldiers || || 1951&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|''[[Action B (Akce B)]]'' || [[Miroslav Holub]] || Burlak || rowspan=5| || rowspan=&amp;quot;5&amp;quot;|1952&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jaroslav Mareš]] || Juzek Kuczerjavý&lt;br /&gt;
|-&lt;br /&gt;
|  [[Vlasta Chramostová]] || Ofélie&lt;br /&gt;
|-&lt;br /&gt;
|  [[Martin Tapák]] || Pvt. Pavlovič&lt;br /&gt;
|-&lt;br /&gt;
|  || ''UPA'' fighters  &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[Poison Ivy (La Môme vert-de-gris)]]'' || [[Eddie Constantine]] || Lemmy Caution || rowspan=3| || rowspan=&amp;quot;3&amp;quot;|1953&lt;br /&gt;
|-&lt;br /&gt;
|  [[Howard Vernon]] ||Rudy Saltierra&lt;br /&gt;
|-&lt;br /&gt;
|  || Mobsters&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|''[[Onset, The (Nástup)| The Onset (Nástup)]]'' || [[Ladislav Chudík]] || Bagár || rowspan=4| || rowspan=&amp;quot;4&amp;quot;|1953&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jaroslav Mareš]] || Antoš&lt;br /&gt;
|-&lt;br /&gt;
|  [[Karel Höger]] || Trnec&lt;br /&gt;
|-&lt;br /&gt;
|  || Nazi Wehrwolf&lt;br /&gt;
|-&lt;br /&gt;
|''[[Paratrooper]]''|| || German soldiers || || 1953&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Most Wanted Man (L'Ennemi public No 1)]]''|| || Fallone's henchmen and plainclothes police || || 1953&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Outpost in the Mountains (Zastava v gorakh)]]'' || || Brigands || || 1953&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grisbi (Touchez pas au grisbi)]]'' || [[Angelo Dessy]] || Bastien || || 1954&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tank Brigade, The|The Tank Brigade]]''|||| German soldiers and Czech insurgents || || 1955&lt;br /&gt;
|-&lt;br /&gt;
|''[[Above Us the Waves]]||||German sailor||||1955&lt;br /&gt;
|-&lt;br /&gt;
|''[[To Hell and Back]]||||German Soldier||||1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Ten Days]]'' ||  || German soldiers || || 1955&lt;br /&gt;
|-&lt;br /&gt;
|''[[Soldiers (Soldaty)]]||||German soldiers||||1956&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jurásek]]'' || || German soldiers || || 1956&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder on Dante Street (Ubiystvo na ulitse Dante)]]'' || || German soldiers and officers; French Resistance fighters || || 1956&lt;br /&gt;
|-&lt;br /&gt;
|''[[Canal (Kanal)]]||||Polish insurgents and German soldiers||||1957&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Speaking of Murder (Le rouge est mis)]]'' || [[Lino Ventura]] || Pepito &amp;quot;The Gypsy&amp;quot; || || 1957&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darby's Rangers]]'' || || German soldiers || || 1958&lt;br /&gt;
|-&lt;br /&gt;
|''[[Young Lions, The|The Young Lions]]||[[Marlon Brando]]||Lt. Christian Diestel||||1958&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unconquered, The (Neporazení)|The Unconquered (Neporazení)]]||||German soldiers||||1958&lt;br /&gt;
|-&lt;br /&gt;
|''[[When Hell Broke Loose]]||||German Werewolf soldier||||1958&lt;br /&gt;
|-&lt;br /&gt;
|''[[Carve Her Name With Pride]]||||German soldiers||||1958&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ashes and Diamonds]]||[[Zbigniew Cybulski]]||Maciek Chelmicki||||1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dunkirk (1958)|Dunkirk]]'' || || German soldiers || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mask of the Gorilla (Le Gorille vous salue bien)]]'' || [[Guy Mairesse]] || The hitman || || 1958&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[Black Battalion, The|The Black Battalion (Cerný prapor)]]''|| [[František Peterka]] || Petr || rowspan=3| || rowspan=&amp;quot;3&amp;quot;|1958&lt;br /&gt;
|-&lt;br /&gt;
|  [[Kurt Oligmüller]] || Sgt. Storch &lt;br /&gt;
|-&lt;br /&gt;
|  || French foreign legionnaires&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Arrow (Golubaya strela)]]'' || || Saboteurs || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Time to Love and a Time to Die]]'' || || German soldiers || || 1958&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Square Peg]]'' || [[John G. Heller]] || A German officer || rowspan=2| || rowspan=2|1959&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[Five Gates to Hell]]''|| [[Nobu McCarthy]] ||Chioko ||rowspan=&amp;quot;3&amp;quot;|  ||rowspan=&amp;quot;3&amp;quot;|1959&lt;br /&gt;
|-&lt;br /&gt;
| [[Greta Chi]] || Yvette  &lt;br /&gt;
|-&lt;br /&gt;
|  || Vietnamesse guerillas &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|''[[Captain Dabac]]''|| [[Ladislav Chudík]] || Cpt. Dabac || rowspan=5| || rowspan=&amp;quot;5&amp;quot;|1959&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ivan Mistrík]] || Palo Dabac&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ctibor Filcík]] || Gusto Slanec&lt;br /&gt;
|-&lt;br /&gt;
|  [[Július Vasek]] || The guardsman&lt;br /&gt;
|-&lt;br /&gt;
|  || SS soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Smugglers of Death]]'' || [[Jirí Vala]] || Strm. SNB Karel Zeman || || 1959&lt;br /&gt;
|-&lt;br /&gt;
|''[[Riff Raff Girls (Du rififi chez les femmes)]]''|| || The bank security guards ||  || 1959&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|''[[Operation Amsterdam]]''|| [[Peter Finch]] || Jan Smit || rowspan=4| || rowspan=&amp;quot;4&amp;quot;|1959&lt;br /&gt;
|-&lt;br /&gt;
|  [[Eva Bartok]] || Anna&lt;br /&gt;
|-&lt;br /&gt;
|  [[Christopher Rhodes]] || Alex&lt;br /&gt;
|-&lt;br /&gt;
|  || Dutch soldiers and resistance fighters&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yesterday's Enemy]]|| ||Japanese soldiers|| ||1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Destiny of a Man (Sudba cheloveka)]]'' || || German soldiers || || 1959&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Thirst (Zhazhda)]]'' || || German soldiers || || 1959&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|''[[Five Branded Women]]''|| [[Jeanne Moreau]] || Ljuba || rowspan=6| || rowspan=&amp;quot;6&amp;quot;|1960&lt;br /&gt;
|-&lt;br /&gt;
|  [[Vera Miles]] || Daniza&lt;br /&gt;
|-&lt;br /&gt;
|  [[Carla Gravina]] || Mira&lt;br /&gt;
|-&lt;br /&gt;
|  [[Van Heflin]] || Velko&lt;br /&gt;
|-&lt;br /&gt;
|  [[Richard Basehart]] || Capt. Eric Reinhardt&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death Is Called Engelchen (Smrt sa volá Engelchen)]]'' ||  || German soldiers, Slovak partisans || ||1960&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Fortress on Wheels (Krepost na kolesah)]]'' || [[Pavel Dubashinsky]] || Yurko ||rowspan=2| || rowspan=2|1960&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers and Soviet partisans&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Haunted Castle]]''|| || Prince Kalaka's bodyguards || || 1960&lt;br /&gt;
|-&lt;br /&gt;
|''[[Everybody Go Home! (Tutti a casa)]]''|| || German soldiers || || 1960&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shoot the Pianist (Tirez sur le pianiste)]]'' || || || Seen in Saroyans' house || 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far from the Motherland (Vdali ot rodiny)]]'' || || German soldiers and resistance fighters || || 1960&lt;br /&gt;
|-&lt;br /&gt;
|''[[Five Days, Five Nights (Fünf Tage - Fünf Nächte)]]'' || Heinz Thiel || SS-Major ||  || 1961&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[Spring (Kwiecien)]]''|| [[Tadeusz Kondrat]] || Sgt. Boguslaw Klukwa || rowspan=2| || rowspan=&amp;quot;2&amp;quot;|1961&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[World in My Pocket, The|The World in My Pocket]]'' || [[Rod Steiger]] || Frank Morgan || rowspan=2| || rowspan=2|1961&lt;br /&gt;
|-&lt;br /&gt;
|  || Gendarmes&lt;br /&gt;
|-&lt;br /&gt;
|''[[Two Half-Times in Hell]]|| ||German soldiers|| ||1961&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[In the Hard Hour (V trudnyy chas)]]'' || [[Igor Kvasha]] || Senya ||rowspan=2| || rowspan=2|1961&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gorgo]]'' || || British soldiers || Supposedly gas-powered mockups || 1961&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Caviar]]|| ||German soldiers|| ||1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Return of Doctor Mabuse]]'' || || Convicts || || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Black Monocle (Le Monocle noir)]]'' || || Von Moersch's henchman || || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Peace to Him Who Enters (Mir vkhodyashchemu)]]'' || || ''Hitlerjugend'' and ''Volkssturm'' members || || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Eye of the Monocle (L'oeil du monocle)]]'' || || German soldiers, Matlov's men || || 1962&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hell Is for Heroes]]||||German soldiers||||1962&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Guns of Navarone]]||||||||1962&lt;br /&gt;
|-&lt;br /&gt;
|''[[My Name Is Ivan]]'' || || German soldiers || || 1962&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[There Beyond the Forest (Tam za lesem)]]'' || [[Július Vasek]] || Martin || rowspan=2| || rowspan=&amp;quot;2&amp;quot;|1962&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Four Days of Naples (Le quattro giornate di Napoli)|The Four Days of Naples]]'' || || German soldiers, Italian Resistance fighters || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Puzzle of the Red Orchid (Das Rätsel der roten Orchidee), The|The Puzzle of the Red Orchid]]'' || [[Pinkas Braun]] || Edwin Tanner || rowspan=3| || rowspan=3|1962&lt;br /&gt;
|-&lt;br /&gt;
| Benno Gellenbeck || Polinski&lt;br /&gt;
|-&lt;br /&gt;
| Frank Straass || A gangster&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Testament of Dr. Mabuse, The (1962)|The Testament of Dr. Mabuse]]'' || || A gangster || || 1962&lt;br /&gt;
|-&lt;br /&gt;
|''[[From Russia with Love]]||||Blofeld's henchmen||||1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Naked Among Wolves (1963)|Naked Among Wolves]]'' ||  || SS soldiers and KZ inmates ||  ||  1963&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Great Escape, The|The Great Escaoe]]||[[Harry Riebauer]]||Sgt. Strackwitz||rowspan=2| ||rowspan=2|1963&lt;br /&gt;
|-&lt;br /&gt;
|  ||German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Longest Day]]||||German Soldiers||||1963&lt;br /&gt;
|-&lt;br /&gt;
|''[[Monsieur Gangster]]'' || [[Horst Frank]] || Theo || || 1963&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[Death Is Called Engelchen]]'' || [[Otto Lackovic]] || Ondrej || rowspan=2| || rowspan=&amp;quot;2&amp;quot;|1963&lt;br /&gt;
|-&lt;br /&gt;
|  || German troops, Partisans&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Third Flare (Tretya raketa)]]'' || || German soldiers || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Dr. Mabuse vs. Scotland Yard]]'' || [[Klaus Kinski]] || Inspector Joe Wright || rowspan=3| || rowspan=3|1963&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfgang Lukschy]] || Ernest Hyliard&lt;br /&gt;
|-&lt;br /&gt;
| || Pohland's henchmen, British police&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Secret of the Black Widow (Das Geheimnis der schwarzen Witwe)|The Secret of the Black Widow]]'' || || British police plainclothes detectives || || 1963&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Mad Executioners (Der Henker von London)|The Mad Executioners]]'' || || A police detective || Also seen in the police museum || 1963&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[Where is the General? (Gdzie jest general?)]]‎'' || [[Stefan Rydel]] || Col. Grabner || rowspan=3| || rowspan=&amp;quot;3&amp;quot;|1964&lt;br /&gt;
|-&lt;br /&gt;
|  [[Zygmunt Zintel]] || SS-sturmbanführer Heulinger&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers and officers &lt;br /&gt;
|-&lt;br /&gt;
|''[[633 Squadron]]||||||||1964&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lark (Zhavoronok), The|The Lark (Zhavoronok)]] || ||German soldiers, captive Soviet soldiers and French prisoner || ||1964&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Foothold (Pyad' zemli)]]'' || || Soviet soldiers || || 1964&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Pawnbroker]]''||||German soldiers||||1964&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Train]]''||[[Burt Lancaster]]||Paul Labiche||rowspan=2| ||rowspan=2|1964&lt;br /&gt;
|-&lt;br /&gt;
|  [[Donald O'Brien]]||Sgt. Schwartz&lt;br /&gt;
|-&lt;br /&gt;
|''[[Goldfinger]]||||Various characters||||1964&lt;br /&gt;
|-&lt;br /&gt;
|''[[Living and the Dead (Zhivye i Myortvye), The|Living and the Dead (Zhivye i Myortvye)]] ||  || German soldiers and Soviet soldiers|| ||1964&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assassination, The (Atentát)|The Assassination (Atentát)]] || || SS soldiers || || 1964&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Gendarme of St. Tropez]]'' || || German soldiers || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attack and Retreat (Italiani brava gente)]]'' || || German soldiers and Soviet partisans || || 1964&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Death Ray of Dr. Mabuse]]'' || [[Peter van Eyck]] || Maj. Bob Anders || rowspan=4| || rowspan=4|1964&lt;br /&gt;
|-&lt;br /&gt;
| Charles Fawcett || Cmdr. Adams&lt;br /&gt;
|-&lt;br /&gt;
| [[Dieter Eppler]] || Kaspar&lt;br /&gt;
|-&lt;br /&gt;
| || Dr. Mabuse's henchmen, Malta Coast Guard sailors&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Across the Cemetery (Cherez kladbishche)]]'' || || German soldiers || || 1965&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|''[[Bells Toll for the Barefooted, The (Zvony pre bosých)| The Bells Toll for the Barefooted (Zvony pre bosých)]]'' || [[Axel Dietrich]] || Hans Joachim Gruber || rowspan=4|  || rowspan=&amp;quot;4&amp;quot;|1965&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ivan Rajniak]] || Stašek&lt;br /&gt;
|-&lt;br /&gt;
|  [[Vlado Müller]] || Ondrej&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Von Ryan's Express]]||||German Soldiers and the Allied prisoners||||1965&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Prayer for Katarina Horovitzova|A Prayer for Katarina Horovitzova (Modlitba za Katerinu Horovitzovou)]]''||  || SS soldiers || || 1965&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Operation Crossbow]] || [[George Peppard]] || Lt. John Curtis ||rowspan=2| || rowspan=2|1965&lt;br /&gt;
|-&lt;br /&gt;
|  || German troops&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Battle of the Bulge]]||[[James MacArthur]]||Lt. Weaver||rowspan=2| ||rowspan=2|1965&lt;br /&gt;
|-&lt;br /&gt;
|  ||German Soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[OSS 117: Mission for a Killer (Furia à Bahia pour OSS 117)]]||[[Guy Delorme]]||Karl||rowspan=2| ||rowspan=2|1965&lt;br /&gt;
|-&lt;br /&gt;
|  ||Brazilian Soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Pierrot Goes Wild (Pierrot le Fou)]]'' || [[Jimmy Karoubi]] || The dwarf || rowspan=2| || rowspan=2|1965&lt;br /&gt;
|-&lt;br /&gt;
|  || ''OAS'' members&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Adventures of Werner Holt (Die Abenteuer des Werner Holt), The|The Adventures of Werner Holt (Die Abenteuer des Werner Holt)]]'' || [[Klaus-Peter Thiele]] || Werner Holt || rowspan=4| || rowspan=4|1965&lt;br /&gt;
|-&lt;br /&gt;
|  [[Manfred Karge]] || Gilbert Wolzow&lt;br /&gt;
|-&lt;br /&gt;
|  [[Arno Wyzniewski]] || Sepp Gomulka&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Heroes of Telemark]]''||||German soldiers||||1965&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Ivory Coast Adventure]]'' || [[Robert Dalban]] || Pepe || rowspan=2| || rowspan=2|1965&lt;br /&gt;
|-&lt;br /&gt;
|  || Various criminals&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Majordomo (Le majordome)]]'' || || Criminals and security guards || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Unknown Soldiers (Net neizvestnykh soldat)]]'' || || German soldiers || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Check Passed: No Mines (Provereno nema mina)]]'' || [[Branko Pleša]] || Lt. Rade || rowspan=4| || rowspan=4|1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Miha Baloh]] || Marko&lt;br /&gt;
|-&lt;br /&gt;
| [[Husein Cokic]] || Ive&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Camp Followers (Le soldatesse)]]'' || || German soldiers || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hunchback of Soho (Der Bucklige von Soho)|The Hunchback of Soho]]'' || || || Seen in Gen. Perkins' &amp;quot;war room&amp;quot; || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nobody Wanted to Die (Niekas nenorejo mirti)]]'' || Mendeika || Forest Brother || || 1966&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[À tout coeur à Tokyo pour OSS 117]]'' || [[Frederick Stafford]] || Hubert de la Bath Bonisseur || rowspan=2| || rowspan=&amp;quot;2&amp;quot;|1966&lt;br /&gt;
|-&lt;br /&gt;
|  || The hitman &lt;br /&gt;
|-&lt;br /&gt;
|''[[Arabesque]]'' || [[Alan Badel]] || Beshraavi || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Upper Hand, The (Du rififi à Paname)|The Upper Hands ((Du rififi à Paname))]]'' ||  || The assassin in car || || 1966&lt;br /&gt;
|-&lt;br /&gt;
|''[[And All Will Be Quiet (Potem nastapi cisza)]]'' ||  || German soldiers ||  || 1966&lt;br /&gt;
|-&lt;br /&gt;
|''[[Big Runaround, The|The Big Runaround]]'' || || German soldiers || || 1966&lt;br /&gt;
|-&lt;br /&gt;
|''[[Line of Demarcation (La ligne de démarcation)]]'' || || German soldiers || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Is Paris Burning?]]'' || || German soldiers and French Resistance fighters || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trap (Zapadnya)]]'' || || German soldiers || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Honey (Dikiy myod)]]'' || || German soldiers || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[They Were Known Only by Sight (Ikh znali tolko v litso)]]'' || || German soldiers and sailors || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Tunnel (Tunelul)]]'' || [[Florin Piersic]] || Dutu || rowspan=2| || rowspan=2|1966&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alpine Ballad (Alpiyskaya ballada)]]'' || || SS-men || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wake Up and Die (Svegliati e uccidi)]]'' || || Italian and French criminals || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[What Did You Do in the War, Daddy?]]'' || [[Aldo Ray]] || Sgt. Rizzo || || rowspan=2| 1966&lt;br /&gt;
|-&lt;br /&gt;
| || US Army soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[&amp;quot;Cyclone&amp;quot; Will Begin at Night (&amp;quot;Tsiklon&amp;quot; nachnyotsya nochyu)]]'' || [[Pyotr Gorin]] || Michel || rowspan=4| || rowspan=4|1967&lt;br /&gt;
|-&lt;br /&gt;
| Ausma Dragone || Gelena&lt;br /&gt;
|-&lt;br /&gt;
| Arnolds Milbrets || ''Unterfeldwebel'' Gatenberg&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Dirty Dozen]]||||||||1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How I Won the War]]'' || || German soldiers ||  || 1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Night of the Generals, The|The Night of the Generals]]'' || || Polish partisans and German soldiers || || 1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cobra,_The|The Cobra]]|| [[Pietro Martellanza]] || Mike Rand ||||1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cobra,_The|The Cobra]]|| || Cobra's henchmen||||1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spring on The Oder (Vesna na Odere)]]|| ||German soldiers|| ||1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zhenya, Zhenechka and &amp;quot;katyusha&amp;quot;]]'' || || German soldiers || || 1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Billion Dollar Brain]]'' || || Midwinter's soldiers || || 1967&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[Krepkiy oreshek]]'' || [[Vitali Solomin]] || Lt. Ivan Groznykh || rowspan=3| || rowspan=&amp;quot;3&amp;quot;|1967&lt;br /&gt;
|-&lt;br /&gt;
|  [[Nadezhda Rumyantseva]] || Sgt. Rayisa Oreshkina&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Shock Troops (Un homme de trop)]]'' || [[Bruno Cremer]] || Cazal ||rowspan=6| || rowspan=6|1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Nino Segurini]] || Paco&lt;br /&gt;
|-&lt;br /&gt;
| [[Serge Sauvion]] || Felix&lt;br /&gt;
|-&lt;br /&gt;
| [[Med Hondo]] || Florent&lt;br /&gt;
|-&lt;br /&gt;
| [[Pierre Clémenti]] || Lucian&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers and Resistance fighters&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Major &amp;quot;Whirlwind&amp;quot; (Mayor &amp;quot;Vikhr&amp;quot;)]]'' || [[Vadim Beroev]] || Major &amp;quot;Vikhr&amp;quot; || rowspan=3| || rowspan=3|1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Shirvindt]] || Józef&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers, Polish partisans&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Strong with Spirit (Silnye dukhom)]]'' || [[Gunars Cilinskis]] || Nikolai Kuznetsov || rowspan=4| || rowspan=4|1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Paul Butkevich]] || Jan Kaminski&lt;br /&gt;
|-&lt;br /&gt;
| [[Yuriy Bogolyubov]] || Belotinskiy&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers, Soviet partisans&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Farewell (Proshchay)]]'' || || Soviet soldiers and sailors, German sailors || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Way into &amp;quot;Saturn&amp;quot; (Put v &amp;quot;Saturn&amp;quot;)]]'' || || German soldiers || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The End of &amp;quot;Saturn&amp;quot; (Konets &amp;quot;Saturna&amp;quot;)]]'' || [[Nikolai Prokopovich]] || Maj. Herbert Wilhelmy || rowspan=3| || rowspan=3|1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolay Grabbe]] || Olkhovnikov&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[At War as at War (Na Voyne kak na Voyne)]]|| ||German soldiers|| ||1968&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|''[[Marathon, The (Maratón)|The Marathon (Maratón)]]'' || [[Jaromír Hanzlík]] || Ruda Strecha || rowspan=7| || rowspan=&amp;quot;7&amp;quot;|1968&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jana Brejchová]] || Karla Zelinková&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jaroslav Mareš]] || German NCO on a motorcycle&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jan Skopecek]] || German NCO in a sidecar&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jaroslav Moucka]] || Constable Kapišta&lt;br /&gt;
|-&lt;br /&gt;
|  [[Karel Hábl]] || SS man on a roof&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers and Czech insurgents&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[The Devil's Brigade]]'' || [[Cliff Robertson]] || Maj. Alan Crown ||rowspan=&amp;quot;3&amp;quot;| || rowspan=&amp;quot;3&amp;quot;|1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeremy Slate]] || Sgt. Patrick O'Neill &lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers &lt;br /&gt;
|-&lt;br /&gt;
|''[[Pasha (Le Pacha)]]'' || || Criminals and police || || 1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man Who Lies, The|The Man Who Lies]]'' || || German soldiers || || 1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counterpoint]]''||[[Leslie Nielsen]]||Victor Rice||||1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counterpoint]]''||[[Charlton Heston]]||Lionel Evans||||1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Shield and the Sword (Shchit i mech)]]'' || [[Stanislav Lyubshin]] || Johann Weiss || rowspan=3| || rowspan=3|1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Wojciech Duryasz]] || Jerzy Czyzewski&lt;br /&gt;
|-&lt;br /&gt;
| || German and Soviet soldiers, resistance fighters&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Fit for Non-Combatant Duty (Goden k nestroevoy)]]'' || [[Lyubov Rumyantseva]] || ''Starshina'' (Sgt. Maj.) Lena Korolyova || rowspan=2| || rowspan=2|1968&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[I Was Nineteen (Ich war neunzehn)]]'' || [[Aleksey Eybozhenko]] || Sr. Lt. Sascha Ziganjuk || rowspan=2| || rowspan=2|1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaecki Schwarz]] ||  Lt. Gregor Hecker&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Scouts (Razvedchiki)]]'' || [[Leonid Bykov]] || Sashko Makarenko || rowspan=3| || rowspan=3|1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Konstantin Stepankov]] || Miklos Gabor&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kill Rommel!]]'' || || Afrika Korps ||  || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Castle Keep]]'' ||||German soldiers|| || 1969&lt;br /&gt;
|-&lt;br /&gt;
|''[[Liberation: The Fire Bulge]]'' || || German soldiers and some Russian soldiers || || 1969&lt;br /&gt;
|-&lt;br /&gt;
|''[[Liberation: Breakthrough]]'' || || German soldiers and some Russian soldiers || || 1969&lt;br /&gt;
|-&lt;br /&gt;
|''[[Liberation: Direction of the Main Blow]]'' || || German soldiers and some Russian soldiers and partisans|| || 1969&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Eighth (Osmiyat)]]'' || [[Anton Gorchev]] || Vlado ||rowspan=3| || rowspan=3|1969&lt;br /&gt;
|-&lt;br /&gt;
|  [[Djoko Rosic]] || Petar&lt;br /&gt;
|-&lt;br /&gt;
|  || Bulgarian soldiers and resistance fighters&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[Song About Manshuk (Pesn o Manshuk)]]'' || [[Nikita Mikhalkov]] || Lt. Valeriy Yezhov || rowspan=2| || rowspan=&amp;quot;2&amp;quot;| 1969&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|''[[Battle of Neretva, The|The Battle of Neretva]]'' || [[Hardy Krüger]] || Col. Kranzer || rowspan=5| || rowspan=&amp;quot;5&amp;quot;| 1969&lt;br /&gt;
|-&lt;br /&gt;
|  [[Velimir 'Bata' Zivojinovic]] || Stole&lt;br /&gt;
|-&lt;br /&gt;
|  [[Oleg Vidov]] || Nikola&lt;br /&gt;
|-&lt;br /&gt;
|  [[Sylva Koscina]] || Danica&lt;br /&gt;
|-&lt;br /&gt;
|  || German troops, partisans and chetniks&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mr. Freedom]]'' || || Freedom agent || || 1969&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Play Dirty]]'' || [[Nigel Davenport]] || Capt. Cyril Leech ||rowspan=2| || rowspan=2|1969&lt;br /&gt;
|-&lt;br /&gt;
|  [[Michael Caine]] || Capt. Douglas&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Bridge at Remagen]]''|| || || || 1969&lt;br /&gt;
|-&lt;br /&gt;
|''[[Az oroszlán ugrani készül]]''|| || || || 1969&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Five for Hell]]'' || [[Klaus Kinski]] || Hans Mueller  ||rowspan=2| || rowspan=2|1969&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Brain]]'' || || || Seen in Frankie's weapon case || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the way to Berlin (Na puti v Berlin)]]'' || || German soldiers || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=11|''[[The Bridge (Most)]]'' || [[Velimir 'Bata' Zivojinovic]] || Major &amp;quot;Tiger&amp;quot; || rowspan=11| || rowspan=11|1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Boris Dvornik]] || Zavatoni&lt;br /&gt;
|-&lt;br /&gt;
| [[Boro Begovic]] || &amp;quot;Tihi&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Jovan Janicijevic-Burdus]] || Mane Švercer&lt;br /&gt;
|-&lt;br /&gt;
| [[Sibina Mijatovic]] || Jelena&lt;br /&gt;
|-&lt;br /&gt;
| [[Igor Galo]] || &amp;quot;Bambino&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Hannjo Hasse]] || SS-Standartenführer Hofman&lt;br /&gt;
|-&lt;br /&gt;
| [[Relja Basic]] || SS-Obersturmführer Kautz&lt;br /&gt;
|-&lt;br /&gt;
| [[Demeter Bitenc]] || SS-Untersturmführer Nimayer&lt;br /&gt;
|-&lt;br /&gt;
|| [[Slobodan Velimirovic]] || SS-Sturmführer Reinecker&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[One Chance in One Thousand (Odin shans iz tysyachi)]]'' || [[Anatoliy Solonitsyn]] || Capt. Migunko || rowspan=6| || rowspan=6|1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Marenkov]] || Sgt. Sokolov&lt;br /&gt;
|-&lt;br /&gt;
| [[Harri Schweitz]] || Harri Hatzel&lt;br /&gt;
|-&lt;br /&gt;
| [[Arkady Svidersky]] || Igor and Seraphim Semernin&lt;br /&gt;
|-&lt;br /&gt;
| [[Zhanna Prokhorenko]] || Nina&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Night of the Following Day]]'' || [[Richard Boone]] || Leer || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Secret of Santa Vittoria]]'' || || German soldier on motorcycle w/sidecar || || 1969&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;9&amp;quot;|''[[Where Eagles Dare]]'' || [[Richard Burton]] || Maj. John Smith || rowspan=9| || rowspan=&amp;quot;9&amp;quot;|1970&lt;br /&gt;
|-&lt;br /&gt;
|  [[Clint Eastwood]] || Lt. Morris Schaffer&lt;br /&gt;
|-&lt;br /&gt;
|  [[Mary Ure]] || Mary Ellison&lt;br /&gt;
|-&lt;br /&gt;
|  [[Donald Houston]] || Capt. Olaf Christiansen&lt;br /&gt;
|-&lt;br /&gt;
|  [[Peter Barkworth]] || Capt. Ted Berkeley&lt;br /&gt;
|-&lt;br /&gt;
|  [[William Squire]] || Capt. Lee Thomas&lt;br /&gt;
|-&lt;br /&gt;
|  [[Max Faulkner]] || Sgt. Hartmann&lt;br /&gt;
|-&lt;br /&gt;
|  [[Derek Newark]] || SS Lieutenant&lt;br /&gt;
|-&lt;br /&gt;
|  || German troops&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;11&amp;quot;|''[[Hornets' Nest]]'' || [[Rock Hudson]] || Capt. Turner || rowspan=10| || rowspan=&amp;quot;11&amp;quot;|1970&lt;br /&gt;
|-&lt;br /&gt;
|  [[Sylva Koscina]] || Dr. Bianca Freedling&lt;br /&gt;
|-&lt;br /&gt;
|  [[Mark Colleano]] || Aldo&lt;br /&gt;
|-&lt;br /&gt;
|  [[John Fordyce]] || Dino&lt;br /&gt;
|-&lt;br /&gt;
|  [[Mauro Gravina]] || Carlo&lt;br /&gt;
|-&lt;br /&gt;
|  [[Vincenzo Danaro]] || Silvio&lt;br /&gt;
|-&lt;br /&gt;
|  [[Giacomo Rossi-Stuart]] || Sgt. Schwalberg&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jacques Stany]] || Sgt. Ehrlich&lt;br /&gt;
|-&lt;br /&gt;
|  [[Marco Gobbi]] || Sgt. Hermann&lt;br /&gt;
|-&lt;br /&gt;
|  [[Hardy Stuart]] || Cpl. Gunther&lt;br /&gt;
|-&lt;br /&gt;
|  || Italian children and partisans, Wehrmacht and SS troops&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|''[[How I Unleashed World War II]]'' || [[Marian Kociniak]] ||  Private Franek Dolas || rowspan=4| || rowspan=&amp;quot;4&amp;quot;|1970&lt;br /&gt;
|-&lt;br /&gt;
|  [[Wirgiliusz Gryn]] || Józek Kryska&lt;br /&gt;
|-&lt;br /&gt;
|  [[Stanislaw Gronkowski]] || Partisan &amp;quot;The Wolf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kelly's Heroes]]||||German soldiers||||1970&lt;br /&gt;
|-&lt;br /&gt;
|''[[Adelheid]]|| [[Zdenek Mátl]] || Hansgeorg Heidenmann  ||||1970&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Naval Mettle (Morskoy kharakter)]]'' || [[Nikolai Kryuchkov]] || Pompey Karasyov || rowspan=2| || rowspan=2|1970&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cop (Un condé)]]'' || || || Seen on police shooting range || 1970&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Black Angels (Chernite angeli)]]'' || [[Stefan Danailov]] || Panther || rowspan=3| || rowspan=3|1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Dorotea Toncheva]] || Katina&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers, Bulgarian police&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Am 11-17 (Ya - 11-17)]]'' || || German soldiers || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Overrun (Di Marsa Matruh)]]'' || [[Ivan Rassimov ]] || Lt. Alan Crossland  || || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Overrun (Di Marsa Matruh) ]]'' || || German soldiers || || 1970&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Liberation: The Battle of Berlin]]'' || || German soldiers and some Russian soldiers || rowspan=2| || rowspan=2|1971&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers and some Russian soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;|''[[No Way Back (Obratnoj dorogi net)]]'' || [[Nikolay Olyalin]] || Major Toporkov || rowspan=5| || rowspan=&amp;quot;5&amp;quot;|1971&lt;br /&gt;
|-&lt;br /&gt;
|  [[Aleksandr Yanvarev]] || Yegor Gonta&lt;br /&gt;
|-&lt;br /&gt;
|  [[Nikolai Merzlikin]] || Lyovushkin&lt;br /&gt;
|-&lt;br /&gt;
|  [[Valeri Malyshev]] || Mitrokhin&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Max and the Junkmen (Max et les ferrailleurs)]]'' || [[Boby Lapointe]] || Lui 'P'tit Lu' Serafino || rowspan=2| || rowspan=2|1971&lt;br /&gt;
|-&lt;br /&gt;
|  || Policeman&lt;br /&gt;
|-&lt;br /&gt;
|''[[There Was Once a Cop (Il était une fois un flic...)]]'' || [[Giuliano Disperati]] || The second hitman  ||  || 1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dirty Harry]]||[[Andrew Robinson]]||The Scorpio Killer||||1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Officers (Ofitsery)]]||||German soldiers and Soviet soldiers||||1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Omega Man, The|The Omega Man]]''||[[Charlton Heston]]||Robert Neville||||1971&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|''[[Legend of the Living Dead (Legenda o živých mrtvých)]]'' || [[Stanislav Zindulka]] || Tony Adler ||rowspan=6| || rowspan=&amp;quot;6&amp;quot;|1971&lt;br /&gt;
|-&lt;br /&gt;
|  [[Eliška Balzerová]] || Saša &lt;br /&gt;
|-&lt;br /&gt;
|  [[Alois Liskutín]] || 'Student'&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ladislav Lakomý]] || Lieblein&lt;br /&gt;
|-&lt;br /&gt;
|  [[Milan Holubár]] || Ludwig Schrott &lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Trial of the Road (Proverka na dorogakh)]]||||German soldiers and Russian partisans||||1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Stolen Train (Otkradnatiyat vlak)]]'' || || German soldiers and officers || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Dawns Here are Quiet (A zori zdes tikhie),The|The Dawns Here are Quiet (A zori zdes tikhie)]]'' || [[Andrei Martynov]] || Fedot Vaskov || rowspan=4| || rowspan=&amp;quot;4&amp;quot;|1972&lt;br /&gt;
|-&lt;br /&gt;
|  [[Irina Shevchuk]] || Rita Osjanina&lt;br /&gt;
|-&lt;br /&gt;
|  [[Olga Ostroumova]] || Zhenja Komelkowa&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers/paratroopers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[With Clean Hands (Cu mainile curate)]]'' || [[Mircea Pascu]] || Pascu || rowspan=2| || rowspan=2|1972&lt;br /&gt;
|-&lt;br /&gt;
| || Romanian criminals&lt;br /&gt;
|-&lt;br /&gt;
|''[[Affairs of the Past (Dela davno minuvshikh dney...)]]'' || || Bank security guards || || 1972&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Discreet Charm of the Bourgeoisie]]'' || || A guerilla fighter || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Siege (État de Siège)]]'' || || A death squad member || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Walter Defends Sarajevo (Valter brani Sarajevo)]]'' || [[Velimir 'Bata' Zivojinovic]] || Walter ||rowspan=7| || rowspan=7|1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Slobodan Dimitrijevic]] || Suri&lt;br /&gt;
|-&lt;br /&gt;
| [[Ljubisa Samardzic]] || Zis&lt;br /&gt;
|-&lt;br /&gt;
| [[Boro Begovic]] || Boro&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragomir Bojanic-Gidra]] || Kondor&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolf Römer]] || Bischoff&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers, Yugoslavian partisans&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Battle After the Victory (Boy posle pobedy)]]'' || || German soldiers, East German ''Volkspolizei'' || || 1972&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Bamboo House of Dolls]]''|| ||Imperial Japanese Army soldiers|| ||1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jesus Christ Superstar]]||||Roman soldiers||||1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Last Cartridge (Ultimul cartus)]]'' || || Criminals || || 1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Day of the Jackal]]''||[[Fjodor Atkine]]||OAS operative||||1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Boss]]'' || [[Howard Ross]] || Melende || || 1973&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[Oasis]]'' || [[Josef Vinklár]] || Nowak ||rowspan=2| || rowspan=&amp;quot;2&amp;quot;|1973&lt;br /&gt;
|-&lt;br /&gt;
|  [[Zdenek Rehor]] || Berg&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Conspiracy (Le complot)]]'' || [[Robert Castel]] || Saporo || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Poem of Kovpak: Alarm (Duma o Kovpake: Nabat)]]'' || [[Yuriy Demich]] || Seva Moshkin || rowspan=3| || rowspan=3|1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Kokshenov]] || Pavel Ustuyzhanin&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers, Soviet partisans&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Massacre in Rome]]'' || [[Leo McKern]] || General Kurt Mälzer || rowspan=2| || rowspan=2|1973&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers, Italian partisans&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Now Where Did the 7th Company Get To? (Mais où est donc passée la 7ème compagnie?)]]'' || || German soldiers || || 1973&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[Arms for Prague (Zbrane pro Prahu)]]'' || [[Hana Cízková]] || Jiřina Doubravová || rowspan=3| || rowspan=&amp;quot;3&amp;quot;|1974&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bronislav Poloczek]] || Resistance fighter&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Odessa File, The|The Odessa File]]||||German soldiers||||1974&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Under a Stone Sky]]'' || [[Evgeni Leonov]] || Lt. Kravtsov || rowspan=4| || rowspan=4|1974&lt;br /&gt;
|-&lt;br /&gt;
|  [[Nikolay Burlyaev]] || Lyosha Vasiljev&lt;br /&gt;
|-&lt;br /&gt;
|  [[Kåre Tannvik]] || Eldar&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Thursday]]'' || || German soldiers || || 1974&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[A Police Commissioner Accuses (Un comisar acuza)]]'' || [[Sergiu Nicolaescu]] || Tudor Moldovan || rowspan=2| || rowspan=2|1974&lt;br /&gt;
|-&lt;br /&gt;
|  || Iron Guard legionnaire&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zardoz]]'' || || || || 1974&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Last Four Days]]'' || [[Franco Nero]] || Walter Audisio || rowspan=3| || rowspan=3|1974&lt;br /&gt;
|-&lt;br /&gt;
| [[Lino Capolicchio]] || Pierluigi Bellini delle Stelle&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers and Italian partisans&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Lacombe, Lucien]]'' || Pierre Blaise || Lucien Lacombe || rowspan=3| || rowspan=3|1974&lt;br /&gt;
|-&lt;br /&gt;
| [[Pierre Saintons]] || Hippolyte&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers, French ''Milice'' and Resistance&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sokolovo]]'' |||| German soldiers ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cleopatra Jones and the Casino of Gold]]'' |||| In gun cabinet ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brannigan]]'' || [[James Booth]] || Charlie ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dozhit do rassveta]]||||German soldiers||||1975&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Old Gun, The (Le vieux fusil)|The Old Gun (Le vieux fusil)]]'' || [[Antoine Saint-John]] || SS-man in the kitchen || rowspan=2| || rowspan=2| 1975&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[They Fought for Their Country]]|| ||German soldiers|| ||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Long Miles of War (Dolgie vyorsty voyny)]]'' || || German soldiers || || 1975&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Chained Drivers (Okovani šoferi)]]'' || [[Vladislav Dvorzhetsky]] || Walter Holz || rowspan=4| || rowspan=4|1975&lt;br /&gt;
|-&lt;br /&gt;
|  [[Veljko Mandic]] || Kosta&lt;br /&gt;
|-&lt;br /&gt;
|  [[Vladimir Popovic]] || Srecko&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers, Yugoslavian partisans&lt;br /&gt;
|-&lt;br /&gt;
|''[[Libera, My Love (Libera, amore mio ...)]]'' || || German soldiers, Italian partisans || || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent Action]]'' || || Terrorists || || 1975&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Front Without Flanks (Front bez flangov)]]'' || [[Vyacheslav Tikhonov]] || Major Ivan Mlynsky || rowspan=2| || rowspan=2|1975&lt;br /&gt;
|-&lt;br /&gt;
|  || German officers and soldiers; Soviet soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Flatfoot in Hong Kong]]'' || || Hong Kong criminal and Macau Police || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kostja and the Radioman (Kostja und der Funker)]]'' || || German soldiers || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Seventh Company Has Been Found (On a retrouvé la 7ème compagnie!)]]'' || [[Henri Guybet]] || Tassin || rowspan=2| || rowspan=2|1975&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salò, or the 120 Days of Sodom]]'' || || SS men || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Poem of Kovpak: Snow-Storm (Duma o Kovpake: Buran)]]'' || [[Viktor Pivnenko]] || Kolya Mudryi || rowspan=5| || rowspan=5|1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Zurab Kapianidze]] || Zurab Toladze&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Anurov]] || Vasily Gurin&lt;br /&gt;
|-&lt;br /&gt;
| Pyotr Lastivka, Jr. || Radik Rudnev&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers and Soviet partisans&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ilsa: She Wolf of the SS]]'' || || German soldiers || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Wolf Pack (Volchya staya)]]'' || [[Anatoliy Grachyov]] || Levchuk || rowspan=3| || rowspan=3|1975&lt;br /&gt;
|-&lt;br /&gt;
| [[Valentin Belokhvostik]] || Kulesh&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers, Soviet partisans&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Poem of Kovpak: Carpathians, Carpathians... (Duma o Kovpake: Karpaty, Karpaty...)]]'' || [[Stanislav Borodokin]] || Vasily Voytenko ||rowspan=2| || rowspan=2|1976&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers and Soviet partisans&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Anxious Month of September (Trevozhnyy mesyats Veresen)]]||[[Boryslav Brondukov]]||Pepelenko||||1976&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Big Racket]]'' || [[Renzo Palmer]] || Luigi Giulti ||rowspan=2| || rowspan=2|1976&lt;br /&gt;
|-&lt;br /&gt;
|  || Rudy's henchmen&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot;|''[[Sky Riders]]'' || [[James Coburn]] || Jim McCabe || rowspan=6| || rowspan=&amp;quot;6&amp;quot;|1976&lt;br /&gt;
|-&lt;br /&gt;
|  [[Steven Keats]] || Rudy&lt;br /&gt;
|-&lt;br /&gt;
|  [[Zouzou]] || Female Terrorist&lt;br /&gt;
|-&lt;br /&gt;
|  [[John Beck]] || Ben&lt;br /&gt;
|-&lt;br /&gt;
|  || Greek soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || Terrorists&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Young, Violent, Dangerous (Liberi armati pericolosi)]]'' || || || Seen in Lucio's collection || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| ''[[The Last Round (Il conto è chiuso)]]'' || [[Elio Bonadonna]] || Manzetti's henchman || rowspan=2| || rowspan=2|1976&lt;br /&gt;
|-&lt;br /&gt;
| || Gangsters&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Special Cop in Action (Italia a mano armata)]]'' || [[Sergio Fiorentini]] || Salvatore Mancuso || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Appointed as the Granddaughter (Naznachayeshsya vnuchkoy)]]'' || || German soldiers and ''Hilfspolizei'' || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Port]]'' || [[Aleksandr Belina]] || Miron || rowspan=5| || rowspan=5|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Viktor Kondratyuk]] || Yakov&lt;br /&gt;
|-&lt;br /&gt;
| [[Vadim Vilskiy]] || Yegor&lt;br /&gt;
|-&lt;br /&gt;
| [[Rudolf Mukhin]] || Lugovoy's man&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers, Soviet partisans&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Good and the Bad (Le bon et les méchants)]]'' || [[Michel Fortin]] || Jacques' gang member || rowspan=3| || rowspan=3|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean Luisi]] || Jacques' gang member&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mama, I'm Alive (Mama, ich lebe)]]'' || || A German NCO, a Soviet partisan || || 1977&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Bridge Too Far]]|| ||German soldiers|| ||1977&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Soldier of Orange]]|| || German soldiers/paratroopers || rowspan=2| ||rowspan=2|1977&lt;br /&gt;
|-&lt;br /&gt;
|  ||Dutch resistance fighters&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Gang (Le Gang), The|The Gang (Le Gang)]]''||[[Alain Delon]]||Robert|| rowspan=2| || rowspan=2|1977&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adalberto Maria Merli]]||Manu&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Front Beyond the Front Line (Front za liniey fronta)]]'' || [[Vyacheslav Tikhonov]] || Col. Mlynsky || rowspan=3| || rowspan=3|1977&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ivan Lapikov]] || Yerofeich&lt;br /&gt;
|-&lt;br /&gt;
|  ||German soldiers and Soviet partisans&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Ascent (Voskhozhdeniye)]]'' || [[Nikolai Sektimenko]] || Stas Gumenyuk ||rowspan=2| || rowspan=2|1977&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers, Soviet partisans&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood and Diamonds (Diamanti Sporchi Di Sangue)]]'' || [[Claudio Cassinelli]] || Guido Mauri || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Seventh Company Outdoors (La 7ème compagnie au clair de lune)]]'' || || German soldiers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Force 10 from Navarone]]''||[[Barbara Bach]]||Maritza Petrovich ||rowspan=3| ||rowspan=3|1978&lt;br /&gt;
|-&lt;br /&gt;
|  [[Carl Weathers]]||Weaver&lt;br /&gt;
|-&lt;br /&gt;
|  [[Franco Nero]]||Col. von Ingorslebon / Capt. Lescovar&lt;br /&gt;
|-&lt;br /&gt;
|''[[Liberation of Prague, The|The Liberation of Prague]]||||German soldiers and Czech insurgents||||1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shadows of a Hot Summer (Stíny horkého léta)]]'' || [[Karel Chromík]] || Officer ''UPA'' || || 1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revenge (Revansa)]]'' || || Iron Guard legionnaires, German soldiers || || 1978&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|''[[Special Destination Force (Otryad osobogo naznacheniya)]]''||[[Leonhard Merzin]]||Major Ozyoryn ||rowspan=7| ||rowspan=7| 1978&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pavel Remezov]] || Ivan Prokopenko&lt;br /&gt;
|-&lt;br /&gt;
|  [[Leonid Shumskiy]] || Viktor Grachyov&lt;br /&gt;
|-&lt;br /&gt;
|  [[Uldis Pucitis]] || Wilhelm Stromm&lt;br /&gt;
|-&lt;br /&gt;
|  [[Sergei Ivanov]] || Sasha Mudryakov&lt;br /&gt;
|-&lt;br /&gt;
|  [[Elgudzha Burduli]] || Gudzha Babluani&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|''[[Inglorious Bastards, The|The Inglorious Bastards]]''||[[Fred Williamson]]||Private Fred Canfield || rowspan=4| || rowspan=&amp;quot;4&amp;quot;|1978&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bo Svenson]] || Lt. Robert Yeager&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ulla Johanssen]] || German girl-soldier&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Velvet Season (Barkhatnyy sezon)]]'' || [[Juozas Budraitis]] || Nicholas || rowspan=5| || rowspan=5|1978&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Lazarev, Sr.]] || Henri Lamer&lt;br /&gt;
|-&lt;br /&gt;
| [[Valentina Ignatyeva]] || Liz&lt;br /&gt;
|-&lt;br /&gt;
| [[Lev Polyakov]] || Francois&lt;br /&gt;
|-&lt;br /&gt;
| || Bernard's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Where Were You, Odysseus? (Gde ty byl, Odissey?)]]'' || [[Aleksandr Kavalerov]] || Soldier Otto || rowspan=2| || rowspan=2|1978&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[Passage, The|The Passage]]'' || [[Anthony Quinn]] || Basque || rowspan=3| || rowspan=&amp;quot;3&amp;quot;|1979&lt;br /&gt;
|-&lt;br /&gt;
|  [[Paul Clemens]] || Paul Bergson&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Go and Don't Say Goodbye (Chod a nelúc sa)]]''|| || German soldiers || ||1979&lt;br /&gt;
|-&lt;br /&gt;
|''[[Moonraker]]||||Venice assassins|| ||1979&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[From Hell to Victory]]'' || [[George Peppard]] || Brett Rosson || || rowspan=&amp;quot;2&amp;quot;|1979&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers, Resistance fighters || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Corleone to Brooklyn (Da Corleone a Brooklyn)]]'' || [[Giovanni Cianfriglia]] || A hitman || || 1979&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[Escape to Athena]]'' || [[Sonny Bono]] || Bruno Rotelli || rowspan=2| || rowspan=&amp;quot;2&amp;quot;| 1979&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers, Greek resistance fighters &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Country Trip of Sergeant Tsybulya (Dachnaya poezdka serzhanta Tsybuli)]]'' || [[Sergei Ivanov]] || Sgt. Tsybulya ||rowspan=&amp;quot;4&amp;quot;| || rowspan=&amp;quot;4&amp;quot;|1979&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Alekseyenko]] || Grandfather Karpo&lt;br /&gt;
|-&lt;br /&gt;
| [[Nadezhda Smirnova]] || Alyonka&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Big Red One]]''||[[Siegfried Rauch]] ||Sgt. Schroeder|| ||1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Personal Safety Not Guaranteed (Lichnoy bezopasnosti ne garantiruyu)]] || [[Aleksei Krymov]] || Nikolai Sivyi || ||1980&lt;br /&gt;
|-&lt;br /&gt;
|''[[Corps of General Shubnikov (Korpus generala Shubnikova)]]'' || || German soldiers || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot;|''[[We Take All Upon Ourselves (Beryom vsyo na sebya)]]'' || [[Vladimir Nikitin]] || Sr. Lt. Balandin || rowspan=&amp;quot;10&amp;quot;| || rowspan=&amp;quot;10&amp;quot;|1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Georgi Dvornikov]] || Starshina 1st stage Kalinushkin&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Kirilin]] || Glavny starshina Shergin&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Chernyavsky]] || Starshina 1st stage Rynda &lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksei Oorzak]] || Sr. Seaman Laptsuy&lt;br /&gt;
|-&lt;br /&gt;
| [[Valery Panarin]] || Starshina 2st stage Mukhin &lt;br /&gt;
|-&lt;br /&gt;
| [[Viktor Stepanenko]] || Sgt. Odintsov&lt;br /&gt;
|-&lt;br /&gt;
| [[Igor Chernitskiy]] || Sr. Seaman Kolosov&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Parkhomenko (actor)|Aleksandr Parkhomenko]] || Starshina 2st stage Ladoga&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8|''[[From the Bug to the Vistula (Ot Buga do Visly)]]'' || [[Yuri Kamornyj]] || Lt. Dubinin || rowspan=8| || rowspan=8|1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Denisov]] || Anton Zemlyanko&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrei Rostotsky]] || Platov&lt;br /&gt;
|-&lt;br /&gt;
| [[Yakov Kozlov]] || Zima&lt;br /&gt;
|-&lt;br /&gt;
| [[Evgeniy Pashin]] || Vasya Korobko&lt;br /&gt;
|-&lt;br /&gt;
| [[Lembit Ulfsak]] || ''Porucznik'' (Lt.) Podkowa&lt;br /&gt;
|-&lt;br /&gt;
| [[Stanislaw Mikulski]] || Waclaw&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers; Soviet and Polish partisans&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=10|''[[Mercedes Gets Away from the Chase ('Mersedes' ukhodit ot pogoni)]]'' || [[German Yushko]] || Capt. Vladimir Loktev || rowspan=10| || rowspan=10|1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Igor Livanov]] || Lt. Aleksandr Yermolenko&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Golubovich]] || ''Starshina'' (Sgt. Maj.) Ivan Golovin&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatoliy Rudakov]] || Sr. Sgt. Leonid Mikhaylov&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatoli Barchuk]] || Sr. Lt. Bordziy&lt;br /&gt;
|-&lt;br /&gt;
| [[Boris Yurchenko]] || ''Starshina'' (Sgt. Maj.) Kompaniyets&lt;br /&gt;
|-&lt;br /&gt;
| [[Vilori Pashchenko]] || Sgt. Shaleykis&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksei Goryachev]] || Sgt. Dudar&lt;br /&gt;
|-&lt;br /&gt;
| [[Rein Kotkas]] || Diller&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers and officers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[The Sea Wolves]]|| [[Gregory Peck]] || Col. Lewis Pugh || rowspan=3| ||rowspan=3| 1980&lt;br /&gt;
|-&lt;br /&gt;
|  [[William Morgan Sheppard]] || Patch&lt;br /&gt;
|-&lt;br /&gt;
|  [[Moray Watson]] || Robin Breene&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lili Marleen]]'' || || German soldiers || || 1981&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|''[[Raiders of the Lost Ark]]|| [[Paul Freeman]] || René Belloq || rowspan=5| ||rowspan=5| 1981&lt;br /&gt;
|-&lt;br /&gt;
|  [[Sergio Mioni]] || Tough Sergeant&lt;br /&gt;
|-&lt;br /&gt;
|  [[Matthew Scurfield]] || 2nd Nazi&lt;br /&gt;
|-&lt;br /&gt;
|  [[Malcolm Weaver]] || Ratty Nepalese&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers and Arab thugs&lt;br /&gt;
|-&lt;br /&gt;
|''[[Across the Gobi and the Khingan (Govi Khyangand tulaldsan ni)]]'' ||  || German soldiers ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fracchia the Human Beast (Fracchia la belva umana)]]'' ||  || Carabinieri ||  || 1981&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Fall of Italy, The (Pad Italije)|The Fall of Italy (Pad Italije)]]'' || [[Daniel Olbrychski]] || Davorin || rowspan=2| || rowspan=2|1981&lt;br /&gt;
|-&lt;br /&gt;
|  || SS soldiers, Ustasha, Circassians, chetniks and partisans &lt;br /&gt;
|-&lt;br /&gt;
|''[[The Duel (Duelul)]]'' || || Criminals || || 1981&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Sashka]]'' || [[Leonid Yarmolnik]] || Kurt ||rowspan=2| || rowspan=2|1981&lt;br /&gt;
|-&lt;br /&gt;
|  [[Andrei Tashkov]] || Sashka&lt;br /&gt;
|-&lt;br /&gt;
|''[[Colonel Shalygin's Waiting (Ozhidanie polkovnika Shalygina)]]'' || || German and Soviet soldiers || || 1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[In Flight are the Night Witches (V nebe 'Nochnye vedmy')]]'' || || German soldiers || || 1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Front in the Rear of the Enemy (Front v tylu vraga)]]'' || || German soldiers, Polish and Czech resistance fighters || || 1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Son of the Regiment (Syn polka) (1981)|Son of the Regiment (Syn polka)]]'' || || German soldiers || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Professional, The (1981)|The Professional]]'' || || African soldiers || || 1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Oasis of the Zombies]]'' || || Nazi soldiers || || 1982&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pink Floyd The Wall]]'' || || || Surreal animated sequence || 1982&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Captain's Honor (L'Honneur d'un capitaine)]]'' || || A French warrant officer || || 1982&lt;br /&gt;
|-&lt;br /&gt;
|''[[To Be or Not to Be (1983)|To Be or Not to Be]]|| || German soldiers || ||1983&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rookies Run Amok 2 (Le retour des bidasses en folie)]]'' || || German soldiers || || 1983&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Start Liquidation (Pristupit k likvidatsii)]]'' || [[Mikhail Zhigalov]] || Capt. Nikitin ||rowspan=2| || rowspan=2|1983&lt;br /&gt;
|-&lt;br /&gt;
|  || Bandits&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3| ''[[Under Martial Law (Po zakonam voyennogo vremeni)]]'' || [[Boris Smorchkov]] || Starshina Pyotr Dybaylo || rowspan=3| || rowspan=3| 1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Igor Yasulovich]] || Pvt. Apollinary Stavrovsky&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Inheritors (Die Erben)]]'' || Nikolas Vogel || Thomas Feigl || rowspan=4| || rowspan=4|1983&lt;br /&gt;
|-&lt;br /&gt;
| Roger Schauer || Charly&lt;br /&gt;
|-&lt;br /&gt;
| John Ottwald || Günther&lt;br /&gt;
|-&lt;br /&gt;
| || Young neo-Nazi&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Fourth Year of War (Shyol chetvyortyy god voyny...)]]'' || [[Timofey Spivak]] || Arthur || rowspan=4| || rowspan=4|1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Denisov]] || Zhurba&lt;br /&gt;
|-&lt;br /&gt;
| [[Vyacheslav Baranov]] || Ptakhin&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Les Morfalous]]||[[Jean-Paul Belmondo]]|| Sgt. Pierre Augagneur || ||1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Vengeance of the Winged Serpent (La vengeance du serpent à plumes)]]'' || || || In weapon cache || 1984&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Until the End (Až do konce)]]'' || [[Vítezslav Jandák]] || Scharführer SS Otto || rowspan=3| || rowspan=3|1984&lt;br /&gt;
|-&lt;br /&gt;
|  [[Michal Pavlata]] || Unterscharführer SS Horst &lt;br /&gt;
|-&lt;br /&gt;
|  || SS soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[One Hundred Days in Palermo (Cento giorni a Palermo)]]'' || || Mafia hitman || Mocked up as [[AKS-47]] || 1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battle for Moscow]]|| || German troops and some Soviet soldiers and officers || ||1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Come and See (Idi i smotri)]]'' || || SS soldiers, Soviet partisans  || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Youth Orchestra (Orkestar jedne mladosti)]]'' ||  || German soldier and military policemen || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Plenty]]'' ||  || German soldiers ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Snipers (Snaypery)]]'' || || German soldiers ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Battalions Request Fire (Batalyony prosyat ognya)]]'' || [[Igor Sklyar]] || Sgt. Vitkovsky || rowspan=2| || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunpowder (Porokh)]]'' || || German soldiers || || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[F/X]]||[[Bryan Brown]]||Roland Tyler|| ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cuckoo in a Dark Forest]]'' || || German soldiers ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Sicilian]]'' || || Soldiers, carabiniers, outlaws || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Dirty Dozen: The Deadly Mission]]'' || [[Wolf Kahler]] || Col. Krieger ||rowspan=2| || rowspan=2|1987&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers and sailors&lt;br /&gt;
|-&lt;br /&gt;
|''[[Escape from Sobibor]]'' || || German soldiers and officers || || 1987&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[The Action (Aktsiya)]]'' || [[Boris Galkin]] || Maj. Yegor Syomin ||rowspan=4| ||rowspan=4| 1987&lt;br /&gt;
|-&lt;br /&gt;
|  [[Yekaterina Vasilyeva (II)|Yekaterina Vasilyeva]] || Lt. Maria Sergeeva&lt;br /&gt;
|-&lt;br /&gt;
|  [[Aleksandr Novikov]] || Lt. Vsevolod Veselov&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Man on Fire (1987)|Man on Fire]]'' || || || Seen in Sandri's hideout || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Island of Lost Ships (Ostrov pogibshikh korabley)]]'' || || Islanders || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[To Award (Posthumously) (Nagradit (posmertno))]]'' || [[Marina Yakovleva]] || Lyol'ka || rowspan=4| || rowspan=4|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Georgiy Drozd]] || &amp;quot;Shcherbatiy&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Konstantin Berdikov]] || &amp;quot;Kopyto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksei Loktev]] || A bandit&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Secret Fairway (Sekretniy farvater)]]'' || || German and Soviet soldiers and sailors || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Tenth Man]]'' || || German troops || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crocodile Dundee II]]'' ||  || Rico's henchman || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Dirty Dozen: The Fatal Mission, The|The Dirty Dozen: The Fatal Mission]]'' || [[Matthew Burton]] || Gen. Kurt Richter ||rowspan=2| || rowspan=2|1988&lt;br /&gt;
|-&lt;br /&gt;
|  || German and Bulgarian soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sitting on a Branch, Enjoying Myself]]'' ||  || The Boys ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casablanca Express]]'' || [[Jason Connery ]] || Alan Cooper || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Casablanca Express ]]'' || || German soldiers || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Before Sunrise (Pered rassvetom)]]'' || || German soldiers || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Before Sunrise (Pered rassvetom)]]'' || [[Aleksandr Olkov]] || Ivan || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[His Battalion (Ego batalyon)]]'' || [[Vitaly Zikora]] || Capt. Nikolai Voloshin || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[His Battalion (Ego batalyon)]]'' || || German soldiers || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gu-Ga]]'' || || German soldiers || || 1989&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Indiana Jones and the Last Crusade]]|| [[Harrison Ford]] || Indiana Jones ||rowspan=3| ||rowspan=3|1989&lt;br /&gt;
|-&lt;br /&gt;
|  [[Luke Hanson]] || Principal SS Officer at Castle&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[It's We, O God! (Eto mi, Gospodi!..)]]'' || || German and Soviet soldiers || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Have a Nice Night (Passez une bonne nuit)]]'' || || Police and Cleaners || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Europa Europa]]'' || || German soldiers || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kruglyanskiy Bridge (Kruglyanskiy most)]]'' || || Soviet partisans || || 1990&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Rocketeer, The|The Rocketeer]]|| [[Timothy Dalton]] || Neville Sinclair ||rowspan=2| ||rowspan=2|1991&lt;br /&gt;
|-&lt;br /&gt;
| || Nazi Commandos&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Unknown Pages from the Life of a Scout (Neizvestnye stranitsy iz zhizni razvedchika)]]'' || [[Andrei Alyoshin]] || Vladimir Azov || rowspan=2| || rowspan=2|1991&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shining Through]]||||||||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Arbiter (Arbitr)]]'' || [[Fyodor Bondarchuk]] || Roma || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Warrior's Heart]]'' || || German soldiers || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Water Thieves (Pohititeli vody)]]'' || [[Sergei Rozhentsev]] || Ivan Mukhin || rowspan=3| || rowspan=3|1992&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatoliy Obukhov]] || A corrupt official&lt;br /&gt;
|-&lt;br /&gt;
| || Saraphanych's bodyguards&lt;br /&gt;
|-&lt;br /&gt;
| ''[[To Go and Not Return (Poyti i ne vernutsya) (1992)|To Go and Not Return (Poyti i ne vernutsya)]]'' || Sergey Khripach || The Sergeant || || 1992&lt;br /&gt;
|-&lt;br /&gt;
|''[[Schindler's List]]|| ||German soldiers|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Stalingrad]]'' || [[Thomas Kretschmann]] || Hans von Witzland || rowspan=4| || rowspan=4|1993&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jochen Nickel]] || Manfred 'Rollo' Rohleder&lt;br /&gt;
|-&lt;br /&gt;
|  [[Karel Hermánek]] || Hauptmann Musk&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fit to Kill]]'' || || A German soldier || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hold-Up (Nalyot)]]'' || || Criminals || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Caution! Red Mercury! (Oberezhno! Chervona rtut!)]] || [[Artur Li]] || Akhmetov || mocked up as [[Heckler &amp;amp; Koch MP5K]] || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crusader (Krestonosets)]]'' || || A criminal || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The English Patient]]'' || || German soldiers || || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Life Is Beautiful]]|| || German Soldiers || ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Austin Powers: International Man of Mystery]]|| || One of Dr. Evil's Henchmen || ||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[When Trumpets Fade]] ||  || German Army personnel || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Saving Private Ryan]]|| ||German soldiers|| ||1998&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Deserter´s Gold]]'' || [[Boguslaw Linda]] || Rysiek &amp;quot;Rudy&amp;quot; || rowspan=3| || rowspan=3|1998&lt;br /&gt;
|-&lt;br /&gt;
|  [[Piotr Machalica]] || Lt. &amp;quot;Lotka&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers and disguised resistance fighters &lt;br /&gt;
|-&lt;br /&gt;
|''[[Diplomatic Siege]]|| ||US Special Forces|| ||1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[X-Men]]||||German soldiers||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Charlotte Gray]]|| ||German soldiers|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Grey Zone]]||||SS guards||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[In August of 1944]]||[[Vladislav Galkin]]||Senior Lt. Evgeniy Tamantsev|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Edges of the Lord]]'' ||  || German soldiers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Uprising]]'' || [[Hank Azaria]] || Mordechai Anielewicz || rowspan=3| || rowspan=3| 2001&lt;br /&gt;
|-&lt;br /&gt;
|  [[Radha Mitchell]] || Mira Fruchnner &lt;br /&gt;
|-&lt;br /&gt;
|  || SS soldiers, Insurgents &lt;br /&gt;
|-&lt;br /&gt;
|''[[Star (Zvezda), The (2002)|The Star (Zvezda)]]|| [[Aleksey Panin]]||German soldiers and Sgt. Mamochkin || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Scoundrel's Wife, The|The Scoundrel's Wife]]|| ||German soldier|| ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[El Alamein - The Line of Fire]]|| ||German soldiers || ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Senso '45]]'' || || An Italian partisan; German soldiers || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Strange Gardens (Effroyables jardins)]]||||Nazi German soldiers||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bulletproof Monk]]||||German soldiers||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Zelary]]'' |||| German troops, Partisans |||| 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rose Street]]'' || || SS soldiers || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Before the Fall]]|| || SS soldiers || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Downfall]]|||| German soldiers ||||2004&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[On an Unnamed Hill (Na bezymyannoy vysote)]]'' || [[Aleksey Chadov]] || Pvt. Malakhov || rowspan=2| || rowspan=2|2004&lt;br /&gt;
|-&lt;br /&gt;
|  || German and Soviet soldiers &lt;br /&gt;
|-&lt;br /&gt;
|''[[Frostbite]]|| ||German soldiers ||||2006 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Book]]||||||||2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Joy Division]]'' || [[Marlon Kittel]] || Max ||  || rowspan=2 | 2006&lt;br /&gt;
|-&lt;br /&gt;
| || German ''Volksturm'' (militia) ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bastards (Svolochi)]]||||Young saboteurs||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Days of Glory (2006)|Days of Glory]]''||||German soldiers||||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Island (Ostrov)]]'' || || German soldiers || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Counterfeiters]]|| || SS soldiers and KZ inmates || ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Attack on Leningrad]]||||German soldiers||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Intimate Enemies]]||||Fellaghas||||2007&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Female agents]]||[[Julie Depardieu]]|| Jeanne Faussier ||rowspan=2| ||rowspan=2|2008&lt;br /&gt;
|-&lt;br /&gt;
|  ||German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Flame and Citron]]''|| [[Martin Greis]] || Heinrich || rowspan=2| || rowspan=2|2008&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers, Danish nazis and resistance fighters&lt;br /&gt;
|-&lt;br /&gt;
|''[[Max Payne (2008)|Max Payne]]||||Thug||||2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Max Manus: Man of War]]'' ||  || German troops || rowspan=2| || rowspan=2|2008&lt;br /&gt;
|-&lt;br /&gt;
|  Nils Düwell || German officer&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=4|''[[Hitler's Kaput! (Gitler kaput!)]]'' || [[Pavel Derevyanko]] || Aleksandr Isaevich Osechkin || rowspan=4| || rowspan=4|2008&lt;br /&gt;
|-&lt;br /&gt;
|  [[Anna Semenovich]] || Zina&lt;br /&gt;
|-&lt;br /&gt;
|  [[Evelina Bledans]] || Gestapo 'Frau' Oddo&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Miracle at St. Anna]]'' || || German soldiers || rowspan=2| || rowspan=2|2008&lt;br /&gt;
|-&lt;br /&gt;
|  || Italian partisans &lt;br /&gt;
|-&lt;br /&gt;
|''[[Battle of Local Importance (Boi mestnogo znacheniya)]]'' || || German soldiers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U-900]]'' || || German soldiers and sailors ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doomed to War (Obrechyonnye na voynu)]]'' || [[Aleksey Kolokoltsev]] || Saley || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Doomed to War (Obrechyonnye na voynu)]]'' || || German soldiers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brother's War]]||||German soldiers||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Inglourious Basterds (2009)|Inglourious Basterds]]||||Germans and Basterds||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Army of Crime, The|The Army of Crime]]''||||German Guards||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dnieper Line: Love and War]]'' || || German and Soviet soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spoils of War]]'' || || Multiple characters || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Priest (Pop)]]'' || || German soldiers and ''Hilfspolizei'' || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lieutenant Suvorov]]'' || || German soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Degraded Officer (Razzhalovannyi)]]'' || [[Aleksandr Mikhaylov]] || Vladimir Mikhaylovich || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Degraded Officer (Razzhalovannyi)]]'' || || German soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Yakuza Busting Girls: Final Death Ride Battle]]'' || [[Asami Sugiura]] || Asami || rowspan=2 | || rowspan=2 | 2010&lt;br /&gt;
|-&lt;br /&gt;
| Misato Tate || Reiko&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[New Kids Turbo]]||[[Huub Smit]]||Richard||rowspan=2| ||rowspan=2|2010&lt;br /&gt;
|-&lt;br /&gt;
|  [[Nicole van Lierop]]||Manuela&lt;br /&gt;
|-&lt;br /&gt;
|''[[Habermann]]'' ||  || SS men, ''RG'' man|| || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Djinns (Stranded)]]'' ||  || Fellaghas|| || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Outside the Law (2010)|Outside the Law]]'' || [[Roschdy Zem]] || Messaoud || rowspan=3| || rowspan=3|2010&lt;br /&gt;
|-&lt;br /&gt;
|  [[Assaad Bouab]] || Ali&lt;br /&gt;
|-&lt;br /&gt;
|  || FLN Guerrillas&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| ''[[Paradox Soldiers (My iz budushchego 2)]]'' || [[Aleksey Barabash]] || Taras || rowspan=2| || rowspan=2|2010&lt;br /&gt;
|-&lt;br /&gt;
|  || The military history club members, German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Angel of Evil (Vallanzasca - Gli angeli del male)|Angel of Evil]]'' || [[Nicola Acunzo]] || Rosario ||rowspan=2| || rowspan=2|2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Filippo Timi]] || Enzo&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Burnt by the Sun 2 (Utomlennye solntsem 2)]] || [[Nikita Mikhalkov]] || Pvt. Sergey Kotov ||rowspan=2| || rowspan=2|2011&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Memorial Day]]''|| ||German troops|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Beyond the Border]]''|| ||German troops|| rowspan=3| ||rowspan=3| 2011&lt;br /&gt;
|-&lt;br /&gt;
|  [[Antti Reini]]||Wille Jarvinen&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bjorn Sundquist]]||Egil&lt;br /&gt;
|-&lt;br /&gt;
|''[[War of the Dead]]''|||||| ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Five Brides (Pyat nevest)]] ||  || German soldiers ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hotel Lux]]'' || || German soldiers || anachronistic || 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Manhunt (Oblawa)]]'' || [[Marcin Dorocinski]] ||Cpl. 'Wydra' || rowspan=3| || rowspan=3|2012&lt;br /&gt;
|-&lt;br /&gt;
|  [[Bartosz Zukowski]] || Waniek &lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers, Polish partisans&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[Saints and Soldiers: Airborne Creed]]'' || || German soldiers || rowspan=2| || rowspan=&amp;quot;2&amp;quot;|2012&lt;br /&gt;
|-&lt;br /&gt;
|  || French partisans  &lt;br /&gt;
|-&lt;br /&gt;
|''[[White Tiger (Belyy tigr), The|The White Tiger (Belyy tigr)]]||[[Vitaliy Kishchenko]]||Maj. Fedotov|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Tails]]'' ||  || German troops ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[FDR: American Badass]]'' ||  || ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[Hans Kloss. Stawka wieksza niz smierc]]'' || [[Stanislaw Mikulski]] ||Hans Kloss || rowspan=3| || rowspan=&amp;quot;3&amp;quot;|2012&lt;br /&gt;
|-&lt;br /&gt;
|  [[Piotr Adamczyk]] || Young Brunner &lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers, Polish resistance fighter&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Fog (V tumane)]]'' || || A German ''Feldgendarm'' || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gangster Squad]]''||[[Troy Garity]]||Wrevock||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stalingrad (2013)|Stalingrad]]''|| || German and Russian soldiers|| || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Run Boy Run]]''|| || German soldiers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Diplomacy]]'' || || American, German and French soldiers || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|''[[City 44]]'' || [[Józef Pawlowski]] || Stefan Zawadzki ||rowspan=7| ||rowspan=7| 2014&lt;br /&gt;
|-&lt;br /&gt;
|  [[Michal Zurawski]] || &amp;quot;Czarny&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Max Riemelt]] || Johann Kraus&lt;br /&gt;
|-&lt;br /&gt;
|  [[Igor Obloza]] || SS Dirlewanger man with a doll &lt;br /&gt;
|-&lt;br /&gt;
|  [[Enno Kalisch]] || SS Dirlewanger man in the hospital&lt;br /&gt;
|-&lt;br /&gt;
|  [[Igor Obloza]] || SS Dirlewanger man with a doll &lt;br /&gt;
|-&lt;br /&gt;
|  || SS soldiers, Polish insurgents&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far from Men]] || || A French soldier || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fury (2014)|Fury]]''||||German soldiers||||2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|''[[The Dawns Here Are Quiet (A zori zdes tikhie...)]]'' || || nazi soldiers ||rowspan=4| || rowspan=&amp;quot;4&amp;quot;|2015&lt;br /&gt;
|-&lt;br /&gt;
|  [[Pyotr Fyodorov]] ||Fedot Yevgrafovich Vaskov &lt;br /&gt;
|-&lt;br /&gt;
|  [[Anastasiya Mikulchina]] || Rita Osyanina&lt;br /&gt;
|-&lt;br /&gt;
|  [[Evgeniya Malakhova]] || Zhenya Komelkova&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Battery Number One (Edinichka)]]'' || [[Mikhail Evlanov]] || ''Yefreytor Aleksandr'' Lyutikov || rowspan=3| || rowspan=3|2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Stanislav Callas]] || SS-Rottenführer Gustav&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Anthropoid]]'' || || SS soldiers || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Panfilov's 28 (28 panfilovtsev)]]'' || [[Mark Ovchinnikov]] || Dmitry Timofeev || rowspan=2| || rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
| || German NCOs and tank crew members&lt;br /&gt;
|-&lt;br /&gt;
|''[[Allied]] ||  || German soldiers ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[King's Choice, The|The King's Choice]]''|| || German soldiers ||||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dunkirk (2017)|Dunkirk]]'' |||| German soldier ||  || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[The Captain]]'' ||  [[Frederick Lau]] || Gefreiter Kipinski|| || rowspan=&amp;quot;2&amp;quot;| 2017&lt;br /&gt;
|-&lt;br /&gt;
|  ||  German soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unknown Soldier, The (2017)|The Unknown Soldier]]''||  || German soldier ||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Keeper (2018)|The Keeper]]''|| || German soldiers || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Overlord]]'' ||  || German soldiers ||  ||2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Axe (Topor)]]'' || [[Ivan Shibanov]] || Capt. Belov || rowspan=3|Denix replica || rowspan=3|2018&lt;br /&gt;
|-&lt;br /&gt;
| Konstantin Yudaev || Hauptsturmführer Böhme&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Once Upon A Time In Hollywood]]'' ||||German soldier||||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[To Paris! (Na Parizh)]]'' || || German soldiers || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Secret in the Mountain]]''|| || German soldiers || ||2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Triple Threat]]'' || || jungle camp guard || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Persian Lessons]]'' || || SS soldiers || || 2020&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Axe. 1943 (Topor. 1943)]]'' || [[Aleksandr Golubev]] || Capt. Odintsov || rowspan=2|Original and Denix replicas || rowspan=2|2021&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Red Ghost (Krasnyy prizrak)]]'' || [[Yuriy Utkin]] || Steiger || Denix replica || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;325&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat!]]''|| || || ||1962-1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Man from U.N.C.L.E. - Season 1|The Man from U.N.C.L.E.]]''||||various characters||||1964-1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[McHale's Navy]]'' || [[Ernest Borgnine]] || Lt. Cmdr. Quinton McHale ||  &amp;quot;The Bathtub Thief&amp;quot; (S4E2) || 1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Carl Ballantine]] || Lester Gruber || rowspan=4|&amp;quot;A Wine Cellar is Not a Home&amp;quot; (S4E9) || rowspan=4|1965&lt;br /&gt;
|-&lt;br /&gt;
| [[Billy Sands]] || &amp;quot;Tinker&amp;quot; Bell&lt;br /&gt;
|-&lt;br /&gt;
| [[Gary Vinson]] || George &amp;quot;Christy&amp;quot; Christopher&lt;br /&gt;
|-&lt;br /&gt;
| [[Edson Stroll]] || Virgil Edwards&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers || || 1965-1966&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hogan's Heroes]]''|| || || ||1965-1971&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission Impossible (TV Series)|Mission Impossible]]''|| || || ||1966-1973&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|''[[Stawka wieksza niz zycie]]'' || [[Stanislaw Mikulski]] || Hans Kloss || || rowspan=&amp;quot;7&amp;quot;|1966-1968&lt;br /&gt;
|-&lt;br /&gt;
|  [[Janina Boronska]] || Irena || rowspan=2|&amp;quot;Wiem kim jestes&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Andrzej May]] || Jacek&lt;br /&gt;
|-&lt;br /&gt;
|  [[Andrzej Polkowski]] || Hugon || &amp;quot;Haslo&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Saturnin Zórawski]] || Otto Fahrenwirst ||  rowspan=2|&amp;quot;Poszukiwany gruppenführer Wolf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Zygmunt Kestowicz]] || Ohlers&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers and Polish partisans || &lt;br /&gt;
|-&lt;br /&gt;
|''[[Rat Patrol]]''|| || || ||1966-1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[Garrison's Gorillas]]''|| || || ||1967-1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bors]]''|| || || ||1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Columbo]]'' || || Is seen in a collection of submachine guns || &amp;quot;Dead Weight&amp;quot; (S01E03) || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Omega Option (Variant &amp;quot;Omega&amp;quot;)]]'' || || German soldiers || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Waves of the Black Sea (Volny Chyornogo morya)]]'' || [[Aleksey Petrenko]] || Gavrila Semyonovich Chernoivanenko || rowspan=3|[[Waves of the Black Sea (Volny Chyornogo morya) - Film 3|Film 3]] || rowspan=3|1976&lt;br /&gt;
|-&lt;br /&gt;
| [[Vitali Doroshenko]] || Leonid Tsymbal&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers, Soviet partisans&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Born by Revolution: On the Night of the 20th (Rozhdyonnaya revolyutsiey: V noch na 20-e)]]'' || || Soviet partisans || || 1976&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[30 Cases of Major Zeman]]'' ||[[Jirí Nemecek]] || Kapitán || rowspan=&amp;quot;3&amp;quot;| &amp;quot;Vrah se skrývá v poli&amp;quot; (S01E10) || rowspan=&amp;quot;3&amp;quot;|1976&lt;br /&gt;
|-&lt;br /&gt;
|  [[Zdenek Kutil]] || Beneš &lt;br /&gt;
|-&lt;br /&gt;
|  [[Jaroslav Rozsíval]] || Bosák &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Eternal Call (Vechnyy zov) - Season 1]]'' || Valeri Khlevinsky || Anton Saveliev || rowspan=2|Ep.10 || rowspan=2|1979&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;|''[[Archiv des Todes]]'' || [[Jürgen Zartmann]] || Georg || rowspan=7| || rowspan=&amp;quot;7&amp;quot;|1980&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gojko Mitic]] || Boris&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gerd Blahuschek]] || Hauptmann Ernst&lt;br /&gt;
|-&lt;br /&gt;
|  [[Krzysztof Stroinski]] || Heiner&lt;br /&gt;
|-&lt;br /&gt;
|  [[Leon Niemczyk]] || Janek&lt;br /&gt;
|-&lt;br /&gt;
|  [[Barbara Brylska]] || Hanka&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers and polish resistance fighters&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Long Road in the Dunes (Ilgais cels kapas)]]'' || [[Arijs Geikins]] || Aboltynsh || rowspan=4|Ep.5 || rowspan=4|1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Roland Zagorskis]] || Zigis Aboltynsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Helmuts Kalnins]] || Janka&lt;br /&gt;
|-&lt;br /&gt;
| || Waffen SS Latvian Legion soldiers, &amp;quot;Forest Brothers&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Eternal Call (Vechnyy zov) - Season 2]]'' || [[Nikolay Ivanov]] || Ivan Saveliev || rowspan=4| || rowspan=4|1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Vadim Spiridonov]] || Fyodor Saveliev&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolay Penkov (II)|Nikolay Penkov]] || Valentik&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers, Ukrainian nationalist fighters&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Take Him Alive (Vzyat zhivym)]]'' || [[Aleksandr Potapov]] || Lt. Grigoriy Kurzhakov || rowspan=4| || rowspan=4|1983&lt;br /&gt;
|-&lt;br /&gt;
| [[Sergey Makovetskiy]] || Aleksandr Prolyotkin&lt;br /&gt;
|-&lt;br /&gt;
| [[Valeriy Zaytsev]] || Zhuk&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers and officers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[Front Without Mercy (Front ohne Gnade)]]'' || [[Jürgen Zartmann]] || Hermann Anders || With sawed-off barrel; Ep.9-11 || rowspan=7|1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Günter Naumann]] || Albert || With sawed-off barrel; Ep.9&lt;br /&gt;
|-&lt;br /&gt;
| [[Ulrich Teschner]] || A German Lt. || Ep.8&lt;br /&gt;
|-&lt;br /&gt;
| [[Petr Skarke]] || Boris || Ep.11&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolfram Handel]] || SS-Standartenführer Eisleben || Ep.11&lt;br /&gt;
|-&lt;br /&gt;
| [[Ulrich Voß]] || SS-Scharführer Gustav || Ep.11&lt;br /&gt;
|-&lt;br /&gt;
| || Wehrmacht and SS personnel || Ep.8-11&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Confrontation (Protivostoyanie)]]'' || [[Andrei Boltnev]] || Nikolai Krotov || rowspan=2| || rowspan=2|1985&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bergerac - Season 4|Bergerac]]'' || || German soldiers || &amp;quot;Sins of the Fathers&amp;quot; (S04E08) || 1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[State Border: Film 5, The|The State Border: Film 5]]''|| ||German soldiers &amp;amp; Russian Border guards|| ||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[State Border: Film 6, The|The State Border: Film 6]]''|| ||Ukrainian Insurgents|| ||1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Special Operations Squad (Otryad spetsyalnogo naznacheniya)]]'' || [[Aleksandr Mikhaylov]] || Nikolay Grachyov || rowspan=6| || rowspan=6|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolai Sektimenko]] || Lt. Boris Krutikov&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatoliy Kotenyov]] || Jan Kaminski&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Andreev]] || Nikolay Prikhodko&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatoliy Lukyanenko]] || Ivan Belov&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers and Soviet partisans&lt;br /&gt;
|-&lt;br /&gt;
|''[[State Border: Film 7, The|The State Border: Film 7]]''|| ||Saboteurs|| ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brigada]]''|| || || ||1989-2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Halt of Wanderers (Prival strannikov)]]'' || || A criminal || || 1991&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Sahara (1995)|Sahara]]''|| [[James Belushi]] || Master Sgt. Joe Gunn || rowspan=3| || rowspan=3|1995&lt;br /&gt;
|-&lt;br /&gt;
|  [[Alan David Lee]] || Bates&lt;br /&gt;
|-&lt;br /&gt;
|  [[Claus Dyson]] || Sgt. Kraus&lt;br /&gt;
|-&lt;br /&gt;
|''[[The X-Files - Season 6]]''|| ||German soldiers || &amp;quot;Triangle&amp;quot; (S6E03) || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Sopranos]]''||[[Federico Castelluccio]] ||Furio ||&amp;quot;House Arrest&amp;quot; (2.11) || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Band of Brothers]]|| ||German soldiers|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''Justice League'' ||  || German soldiers || &amp;quot;The Savage Time, Parts 2 &amp;amp; 3&amp;quot; || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Firefly]]'' ||  || Various characters || || 2002-2003&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Penal Battalion, The|The Penal Battalion]]'' || [[Yuriy Stepanov]] || Antip Glymov || || rowspan=&amp;quot;3&amp;quot;|2004&lt;br /&gt;
|-&lt;br /&gt;
| || Russian soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dunkirk (2004)|Dunkirk]]'' || || German soldiers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sailor Suit and Machine Gun (2006)|Sailor Suit and Machine Gun]]'' || [[Masami Nagasawa]] || Izumi Hoshi || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[March of Millions]]'' || [[Sakalas Uzdavinys]] || leader of the Soviet squad ||  Ep. 1 || rowspan=&amp;quot;2&amp;quot;|2007&lt;br /&gt;
|-&lt;br /&gt;
|  || Wehrmacht, SS soldiers and Feldgendarmerie || Ep. 1, 2&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company, The|The Company]]'' ||||East Berlin police|| || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Liquidation (Likvidatsiya)]]''|| ||Criminals||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Guns (2008 miniseries)|Guns]]'' ||[[Athena Karkanis]]||ATF Agent Mendoza|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 5]]''|| ||German SS Officers||&amp;quot;Yahrezit&amp;quot; (S05E22)||2008-2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Marcel Reich-Ranicki (2009)|Marcel Reich-Ranicki]]'' || [[Oliver Bigalke]] || German soldier ||rowspan=3| || rowspan=3|2009&lt;br /&gt;
|-&lt;br /&gt;
|[[Nikolai Will]] || German soldier&lt;br /&gt;
|-&lt;br /&gt;
||| German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Caprica]]''|| || || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sanctuary]] ''||||Used by German Soldiers|| &amp;quot;Normandy&amp;quot; (S03E07) ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[&amp;quot;Narkomovskiy&amp;quot; Train (Narkomovskiy oboz)]]'' || || German soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Mountains (Krasnye gory)]]'' || || German soldiers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Snipers. Love Under the Gun (Snaypery. Lyubov pod pritselom)]]'' ||[[Sergey Marin]] || Nikolay Telyatnik || rowspan=&amp;quot;3&amp;quot;|  || rowspan=&amp;quot;3&amp;quot;|2013&lt;br /&gt;
|-&lt;br /&gt;
|  [[Aleksandr Ustyugov]] || Capt. Subbotin &lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers, Soviet scouts&lt;br /&gt;
|-&lt;br /&gt;
|''[[Our Mothers, Our Fathers]]''||||German troops and Polish partisans||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Foyle's War - Season 8]]'' || || German soldiers || &amp;quot;Sunflower&amp;quot; (S08E03) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Ash (Pepel)]]'' || [[Aleksandr Dyachenko]] || Diego || rowspan=2| || rowspan=2|2013&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers, criminals&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Black Cats (Chyornye koshki)]]'' || [[Pavel Trubiner]] || Col. Pavel Burov / Karl Lange || rowspan=5| || rowspan=5|2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikhail Khmurov]] || Grif&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksey Komashko]] || Krechet&lt;br /&gt;
|-&lt;br /&gt;
| Aleksey Samokhvalov || Strizh&lt;br /&gt;
|-&lt;br /&gt;
| [[Olga Lomonosova]] || Anna&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Spies (Razvedchitsy)]]'' || [[Anatoliy Rudenko]] || Vladimir Semyonov || Airsoft || rowspan=5|2013&lt;br /&gt;
|-&lt;br /&gt;
| Anna Vardevanyan || Tanya Sinitsyna ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Marcin Rój]] || Tadeusz ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Lyanka Gryu]] || Krysia || Airsoft&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers, Polish partisans || Original and airsoft&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| ''[[Days of Honour. Uprising (Czas honoru. Powstanie)]]'' || [[Maciej Zakoscielny]] || Bronek Woyciechowski || rowspan=&amp;quot;3&amp;quot; | || rowspan=&amp;quot;3&amp;quot;| 2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam Fidusiewicz]] || Marian 'Wilk' Suchecki&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers, Polish insurgents&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Front]]'' || [[Pavel Yuzhakov-Kharlanchuk]] || Vlad Volnyi || rowspan=3|Denix replica || rowspan=5|2014&lt;br /&gt;
|-&lt;br /&gt;
| Artem Bordovsky || Shchepa&lt;br /&gt;
|-&lt;br /&gt;
| Sergei Dyachkov || Sych&lt;br /&gt;
|-&lt;br /&gt;
| [[Yuriy Itskov]] || Trokhin || rowspan=2|Original and Denix replica&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers, Polish partisans&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bitch War (Suchya voyna)]]'' || || German soldiers || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Interpreter (Perevodchik)]]'' || [[Vitaliy Khaev]] || Andrey Starikov || rowspan=4| || rowspan=4|2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Joachim Paul Assböck]] || SS-Sturmbannführer Martin Leitner&lt;br /&gt;
|-&lt;br /&gt;
| Anatoliy Falynskiy || Hause&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers and officers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Naked Among Wolves (2015)|Naked Among Wolves]]'' || || SS soldiers || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Father Brown - Season 3]]'' || || German soldiers || &amp;quot;The Judgement of Man&amp;quot; (S03E10) || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Man in the High Castle, The - Season 1|The Man in the High Castle]]''||||Greater Nazi Reich soldiers||||2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Executioner (Palach)]]'' || || German soldiers || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Snow and Ashes (Sneg i pepel)]]'' || [[Aleksey Krasnotsvetov]] || Nikita Breus || rowspan=3|Standard and Denix replica || rowspan=4|2015&lt;br /&gt;
|-&lt;br /&gt;
| Antonis Shamanidi || Aslan Bodoev&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| Aleksey Grishin || ''Yefreytor'' Pavel Bezgin ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[SS-GB]]''||||German military||||2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flash, The - Season 4|The Flash, Season 4]]'' || [[Candice Patton]] || Iris West || &amp;quot;Crisis on Earth-X, Part 3&amp;quot; (S04E08) || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Hunting the Devil (Okhota na dyavola)]]'' || [[Sergey Bezrukov]] || Max Livius || rowspan=4| || rowspan=4|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Evgeniy Karpov]] || Otto Skorzeny&lt;br /&gt;
|-&lt;br /&gt;
| Nikita Lyushnenko || Heinz&lt;br /&gt;
|-&lt;br /&gt;
| || Skorzeny's henchmen, SS guards&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[One Warrior in the Field (Odin v pole voin)]]'' || [[Aleksandr Sokolovskiy]] || Capt. Andrey Perevezyev || rowspan=2| || rowspan=2|2018&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Black Pea Coats (Chyornye bushlaty)]]'' || [[Ivan Lapin]] || Kesha || rowspan=2|Supposedly [[Denix]] replicas || rowspan=2|2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Anton Filipenko]] || Timofey&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[The Last Battle (Posledniy boy)]]'' || [[Mikhail Khmurov]] || Lt. Platov || rowspan=3| || rowspan=3|2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Igor Petrusenko]] || Igor Runge&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[His Dark Materials - Season 1|His Dark Materials]]'' ||||Tartarian Guards||&amp;quot;Betrayal&amp;quot; (S1E08)||2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Turncoat‎]]'' || [[Rainer Bock]] || Wilhelm „Willi“ Stehauf || Ep. 01 || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| || Polish Partisans ||  Ep. 02&lt;br /&gt;
|-&lt;br /&gt;
|''[[His Dark Materials - Season 2|His Dark Materials]]'' ||||Tarterian guards||&amp;quot;Theft&amp;quot; (S2E03)||2020&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Black Sea (Chyornoye more)]]'' || [[Konstantin Adaev]] || Capt. Lt. Pavel Vazhin || rowspan=4|Many [[Denix]] replicas || rowspan=4|2020&lt;br /&gt;
|-&lt;br /&gt;
| (uncredited) || Capt. Lt. Nikolay Stupin&lt;br /&gt;
|-&lt;br /&gt;
| Edgar Gizatullin || Mikola Kovalenko&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers, saboteurs, Soviet sailors&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Saboteur 3: Crimea (Diversant. Krym)]]'' || Artyom Alekseev || ''Oberleutnant'' Hans Gerhard Bahnsen || rowspan=2| || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers and ''Hilfspolizei''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alyosha]]'' || || German soldiers and officers, ''Hilfspolizei'' || || 2020&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Defeated]]'' || [[Taylor Kitsch]] || Max McLaughlin || rowspan=2| || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| || Henchmen of the ''Engelmacher''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moon Knight - Season 1]]''|| ||Arthur Harrow's cultists|| &amp;quot;The Friendly Type&amp;quot; (S1E03), &amp;quot;The Tomb&amp;quot; (S1E04), &amp;quot;Gods and Monsters&amp;quot; (S1E06) || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Commandos: Behind Enemy Lines]]''|| || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[WWII G.I.]]''|| || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor (1999)|Medal of Honor]]''|| || || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor: Underground]]''|| || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tomb Raider: Chronicles]]''|| || Only appears in an FMV || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Return to Castle Wolfenstein]]''|| MP40 || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Commandos 2: Men of Courage]]''|| Sub-machine Gun || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[World War II Online: Battleground Europe]]''|| MP40 || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield: 1942]]''|| || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor: Allied Assault]]''|| MP40 || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor: Frontline]]''|| MP40 || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BloodRayne]]'' || SMP34 || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forgotten Hope]]''|| || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wolfenstein: Enemy Territory]]''|| MP40 || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty]]''|| MP40 || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Commandos 3: Destination Berlin]]''|| Sub-machine Gun || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hidden &amp;amp; Dangerous 2]]''|| &amp;quot;MP40&amp;quot; || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: United Offensive]]''|| &amp;quot;MP40&amp;quot; || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Finest Hour]]'' || &amp;quot;MP40&amp;quot; || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty 2]]''|| &amp;quot;MP40&amp;quot; || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 2: Big Red One]]'' || &amp;quot;MP40&amp;quot; || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brothers in Arms: Earned in Blood]]''|| || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: European Assault]]'' || &amp;quot;MP40 SMG&amp;quot; || ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty 3]]''|| &amp;quot;MP40&amp;quot; || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Commandos: Strike Force]]''|| MP40 || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Darkest Hour: Europe '44-'45]]''|| || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Orchestra: Ostfront 41-45]]''|| MP40 SMG || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eternal Damnation]]''|| ||Unusable||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor: Airborne]]''|| MP40 || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor: Vanguard]]''|| &amp;quot;MP40 SMG&amp;quot; || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Uncharted: Drake's Fortune]]''|| || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alliance of Valiant Arms]]''|| || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Forgotten Hope 2]]''|| || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hour of Victory]]''|| || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brothers in Arms: Hell's Highway]]''|| MP40 || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Royal Marines Commando]]''|| MP40 || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: World at War]]''|| MP40 || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Thunderstorm]]''|| || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto IV]]'' || || Unusable || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Stroke of Fate: Operation Valkyrie]]''|| || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Velvet Assassin]]''|| || not usable || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Saboteur]]''|| MP40 || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Death to Spies: Moment of Truth]]''|| || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Godfather II, The (VG)]]''|| || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wolfenstein]]''|| MP40 || Suppressor, Recoil compensator, Drum mag || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Karma Online]]''|| || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[7554]]''|| MP40 || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper Elite V2]]''|| || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Reality: Normandy]]''|| || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company of Heroes 2]]'' || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike Online]]''|| MP40 || Erroneously shown as a closed-bolt weapon || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Insurgency (2014)|Insurgency]]''|| || w/ various attachments || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enemy Front]]''|| MP 40 || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper Elite III]]''|| || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || MP40  ||w/supressor || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alekhine's Gun]]''|| ||  || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Day of Infamy]]''|| || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heroes &amp;amp; Generals]]''|| Maschinenpistole 40 || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || MP40 || || 2016&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper Elite 4]]''|| || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rising Storm 2: Vietnam]]''  |||| || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 5]]'' || MP40 || stock folded || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Post Scriptum]]'' || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]]'' || MP40 || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]'' || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Land of War: The Beginning]] || &amp;quot;Maschinenpistole 38&amp;quot; || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2042]]'' || &amp;quot;MP40&amp;quot; || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Vanguard]] || &amp;quot;MP40&amp;quot; || || 2021&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Enlisted]]'' || ||&amp;quot;MP40&amp;quot;|| rowspan=3| 2021&lt;br /&gt;
|-&lt;br /&gt;
| || &amp;quot;MP40/1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || MP40 with HUB-L42 suppressor&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 6]]'' || MP40 || stock folded || 2021&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper Elite 5]] || || || 2022&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lupin III: The Castle of Cagliostro]]'' || Count Cagliostro's hencheman || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Golgo 13: The Professional]]'' || Dr. Z's men || || 1983&lt;br /&gt;
|-&lt;br /&gt;
|''[[Appleseed]]''||Street thug||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Cities Story: Arctic Front]]'' || New Camelot soldiers || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunsmith Cats]]''||Can be seen in the home of Rally Vincent||||1995 - 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kochikame]]''||||||1996 - 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jin-Roh: The Wolf Brigade]]''||Sect members||||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Él]]'' ||SWAT||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hellsing Ultimate]]''||Nazi soldiers||||2001 - 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Space Pirate Captain Herlock: The Endless Odyssey - Outside Legend]]''||Kei Yuki||||2002 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fullmetal Alchemist: Conqueror of Shamballa]]'' ||Thule Society members||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Skull Man]]''||White Bell cultists||||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yozakura Quartet]]''|| Kotoha Isone ||  || 2008 - 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[First Squad: The Moment of Truth]]'' || German soldiers ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Upotte!!]]'' || || Ep. &amp;quot;Wash and Scrub!&amp;quot; || 2012&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Strike Witches: The Movie]]'' || Erica Hartmann || rowspan=2 | || rowspan=2 | 2012&lt;br /&gt;
|-&lt;br /&gt;
| Karlsland soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[JoJo's Bizarre Adventure]]'' || German guards || S1E12, &amp;quot;The Pillar Man&amp;quot; ||rowspan=&amp;quot;2&amp;quot;|2012&lt;br /&gt;
|-&lt;br /&gt;
| Santana || S1E13, &amp;quot;JoJo vs. The Ultimate Lifeform&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Puella Magi Madoka Magica the Movie: Rebellion]]''||Homura Akemi||||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brave Witches]]'' || Karlsland soldiers ||  || 2016-2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Strike Witches: Road to Berlin]]'' || Yoshika Miyafuji || rowspan=2 | || rowspan=2 | 2020&lt;br /&gt;
|-&lt;br /&gt;
| Karlsland soldiers and tank crews&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Voice Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Characters'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[What If...? - Season 1]]'' ||  || HYDRA soldiers|| &amp;quot;What If... Captain Carter Were The First Avenger?&amp;quot; (S1E01)|| 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= MP38 =&lt;br /&gt;
[[File:Mp38-1.jpg|thumb|400px|right|MP38 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The '''MP38''' was a predecessor to the MP40 used by the German Military before 1940, being a further development of the even earlier Erma MP36. It was still used in small quantities in 1941 and 1942. The MP38 can be identified by its fluted receiver and hook shaped cocking handle.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1938 - 1940)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 9.5 lbs (4.31 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 32.7 in (83.0 cm) stock extended, 24.4 in (62 cm) stock folded&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 9.4 in (25.1 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 32-round box magazine &lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Full-auto only&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Antosha Rybkin]]'' || [[Boris Chirkov]] || Antosha Rybkin || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[We Will Come Back (Sekretar raykoma)]]'' || [[Vasili Vanin]] || Stepan Kochet || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fighting Film Collection No. 12 (Boyevoy kinosbornik No. 12)]]'' || || German soldiers || || 1942&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Young Partisans (Yunye partizani)]]'' || [[Sergey Martinson]] || A German soldier || rowspan=2| || rowspan=2|1942&lt;br /&gt;
|-&lt;br /&gt;
| || Soviet partisans&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Name of the Fatherland (Vo imya Rodiny)]]'' || || German soldiers || || 1943&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zigmund Kolosovskiy]]'' || || A German soldier || || 1946&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Road Home (Synovya)]]'' || || A German soldier || || 1946&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[Silent Barricade, The|The Silent Barricade]]'' || [[Vladimír Šmeral]] || František Kroupa || rowspan=2| || rowspan=&amp;quot;2&amp;quot;|1949&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jirí Plachý]] || Czech insurgent&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star (Zvezda), The (1949)|The Star (Zvezda)]]'' || || German soldiers || || 1949&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[They Come Out of the Darkness (Pricházejí z tmy)]]'' || [[Rudolf Hrusínský]] ||Ladislav Junek || rowspan=3| || rowspan=&amp;quot;3&amp;quot;|1954&lt;br /&gt;
|-&lt;br /&gt;
|  [[Miroslav Dolezal]] || Rudolf Junek&lt;br /&gt;
|-&lt;br /&gt;
|  [[Adolf Král]] || Karel Martinec&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ice Cold in Alex]]'' || || German soldiers || || 1958&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Amsterdam]]''||[[Peter Swanwick]]|| Peter||||1959&lt;br /&gt;
|-&lt;br /&gt;
|''[[Taxi for Tobruk (Un taxi pour Tobrouk)]]'' || [[Hardy Krüger]] || Ludwig von Stegel || || 1961&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Death Is Called Engelchen]]'' || [[Pavel Bártl]] || Dimitrij || || rowspan=2 | 1963&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[At Your Threshold (U Tvoyego Poroga)]]''||||German soldiers||||1964&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lark (Zhavoronok), The|The Lark (Zhavoronok)]]''||||German soldier||||1964&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Across the Cemetery (Cherez kladbishche)]]'' || || German soldiers || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Check Passed: No Mines (Provereno nema mina)]]'' || || Yugoslavian and German soldiers || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Kiss Kiss, Kill Kill]]'' || [[Tony Kendall]] || Jo Walker || rowspan=5| || rowspan=5|1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Brad Harris]] || Capt. Tom Rowland&lt;br /&gt;
|-&lt;br /&gt;
| [[Giuseppe Mattei]] || Kan&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikola Popovic]] || O'Brien&lt;br /&gt;
|-&lt;br /&gt;
| || O'Brien's henchmen&lt;br /&gt;
|-&lt;br /&gt;
| ''[[So Darling So Deadly]]'' || [[Gisela Hahn]] || Stella || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[So Darling So Deadly]]'' || || Golden Dragon's thugs || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Major &amp;quot;Whirlwind&amp;quot; (Mayor &amp;quot;Vikhr&amp;quot;)]]'' || [[Vadim Beroev]] || Major &amp;quot;Vikhr&amp;quot; || || 1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[I, Justice (Já, spravedlnost)]]''||||SS guards, German paratroopers||||1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Violent Four, The (Banditi a Milano)|The Violent Four (Banditi a Milano)]]''|| [[Gian Maria Volonté]] || Pietro 'Piero' Cavallero || ||1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On Kiev Direction (Na kievskom napravlyenii)]]'' || || German soldiers || || 1968&lt;br /&gt;
|-&lt;br /&gt;
|''[[Liberation: Breakthrough]]''||||German soldiers||||1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[On the way to Berlin (Na puti v Berlin)]]'' || || German soldiers || || 1969&lt;br /&gt;
|-&lt;br /&gt;
| ''[[One Chance in One Thousand (Odin shans iz tysyachi)]]'' || [[Arkady Svidersky]] || Igor Semernin || || 1969&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legend of the Living Dead (Legenda o živých mrtvých)]]''|| || German troops, Partisans || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Izhora Battalion (Izhorskiy batalyon)]]''|| || German soldiers || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walter Defends Sarajevo (Valter brani Sarajevo)]]'' || [[Slobodan Dimitrijevic]] || Suri || || 1972&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hot Winter (Horká zima)]]''|| ||German soldiers, some partisans||  || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Poem of Kovpak: Alarm (Duma o Kovpake: Nabat)]]'' || || German soldiers || || 1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Police Commissioner Accuses (Un comisar acuza)]]''|| || Iron Guard legionnaires || || 1974&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Long Miles of War (Dolgie vyorsty voyny)]]''|| [[Yuri Duvanov]] || Klimchuk || rowspan=2| ||rowspan=2| 1975&lt;br /&gt;
|-&lt;br /&gt;
|  [[Aleksandr Vdovin]] || Svist&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[Chained Drivers (Okovani šoferi)]]'' || [[Anatoly Kuznetsov]] || Sergeyev || rowspan=3| || rowspan=&amp;quot;3&amp;quot;|1975&lt;br /&gt;
|-&lt;br /&gt;
|  [[Aleksandr Arzhilovsky]] || Yershov&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers, Tito´s partisans&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Wolf Pack (Volchya staya)]]'' || || German soldiers || || 1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rome Armed to the Teeth]]'' || [[Luciano Pigozzi]] || Robber || || 1976&lt;br /&gt;
|-&lt;br /&gt;
|''[[Free Hand for a Tough Cop]]'' || || Brescianelli's henchman || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Good and the Bad (Le bon et les méchants)]]'' || || || Seen in Jacques' gang hideout || 1976&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tomorrow I'll Wake Up and Scald Myself with Tea]]'' ||  || SS soldiers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[Front Beyond the Front Line (Front za liniey fronta)]]'' || [[Igor Ledogorov]] || Capt. Afanasyev || rowspan=3| || rowspan=&amp;quot;3&amp;quot;|1975&lt;br /&gt;
|-&lt;br /&gt;
|  [[Georgiy Nikolaenko]] || Lt. Gorshkov&lt;br /&gt;
|-&lt;br /&gt;
|  || Soviet soldiers while disguised as Germans&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Poem of Kovpak: Snow-Storm (Duma o Kovpake: Buran)]]'' || || German soldiers and Soviet partisans || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Port]]'' || [[Nikolay Slyozka]] || Fyodor Biryukov || rowspan=2| || rowspan=2|1976&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Shadows of a Hot Summer (Stíny horkého léta)]]'' || [[Augustín Kubán]] || Bald ''UPA'' || rowspan=2| || rowspan=2|1978&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jirí Bartoska]] || White haired ''UPA''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revenge (Revansa)]]'' || || Iron Guard legionnaires || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brothers Till We Die]]'' || [[Rosario Borelli]] || Romolo || || 1978&lt;br /&gt;
|-&lt;br /&gt;
|''[[Special Destination Force (Otryad osobogo naznacheniya)]]'' || [[Leonhard Merzin]] || Major Ozyoryn || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Velvet Season (Barkhatnyy sezon)]]'' || [[Valentina Ignatyeva]] || Liz || rowspan=3| || rowspan=3|1978&lt;br /&gt;
|-&lt;br /&gt;
| [[Tatyana Sidorenko]] || Marie&lt;br /&gt;
|-&lt;br /&gt;
| || Bernard's henchmen&lt;br /&gt;
|-&lt;br /&gt;
|''[[Go and Don't Say Goodbye (Chod a nelúc sa)]]''||[[Jirí Krampol]]|| Kostru ||||1979&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rough Plain (Drsná planina)]]''||[[Jan Kraus]]|| Cpl. August ||||1979&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Hell to Victory]]'' || || German soldiers || || 1979&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Country Trip of Sergeant Tsybulya (Dachnaya poezdka serzhanta Tsybuli)]]'' ||  [[Vladimir Alekseyenko]] || Grandfather Karpo ||rowspan=&amp;quot;2&amp;quot;| || rowspan=&amp;quot;2&amp;quot;|1979&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Teheran 43]]||||Hijacker||||1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Front in the Rear of the Enemy (Front v tylu vraga)]]'' || || German soldiers, Polish and Czech resistance fighters || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Das Boot]]'' || || German sailors || || 1981&lt;br /&gt;
|-&lt;br /&gt;
|''[[Keep, The|The Keep]]||||German soldiers||||1983&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Start Liquidation (Pristupit k likvidatsii)]]'' || [[Aleksandr Filippenko]] || &amp;quot;Smoked&amp;quot; ||rowspan=2| || rowspan=2|1983&lt;br /&gt;
|-&lt;br /&gt;
|  || Bandits&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Fourth Year of War (Shyol chetvyortyy god voyny...)]]'' || [[Timofey Spivak]] || Arthur || rowspan=2| || rowspan=2|1983&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Copper Angel (Medny angel)]]||[[Leonid Kuravlyov]]||Professor Larsen || rowspan=2| || rowspan=2|1984&lt;br /&gt;
|-&lt;br /&gt;
| || Gangsters&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[The Action (Aktsiya)]]'' || [[Artyom Kaminsky]] || Lt. Albert Volkov ||rowspan=2| || rowspan=2|1987&lt;br /&gt;
|-&lt;br /&gt;
|  [[Oleg Strizhenov]] || Valentin Kareev&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[To Award (Posthumously) (Nagradit (posmertno))]]'' || [[Georgiy Drozd]] || &amp;quot;Shcherbatiy&amp;quot; || rowspan=3| || rowspan=3|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Konstantin Berdikov]] || &amp;quot;Kopyto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Vladimir Sichkar]] || A bandit&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Secret Fairway (Sekretniy farvater)]]'' || || Soviet soldiers || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Gu-Ga]]'' || [[Aleksei Volkov]] || Boris Tiraspolsky || rowspan=3| || rowspan=3|1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksey Gorbunov]] || Dankovetz&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Unknown Pages from the Life of a Scout (Neizvestnye stranitsy iz zhizni razvedchika)]]'' || [[Yuriy Duvanov]] || Pyotr Khalyazin || rowspan=2| || rowspan=2|1991&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Life Is Beautiful]]|| || German Soldiers || ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enemy at the Gates]]||||German NCOs||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Brother 2 (Brat 2)]]||[[Sergei Bodrov]]||Danila Bagrov||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Captain Corelli's Mandolin]]||||German NCO||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Grey Zone ]]||||German SS NCOs||||2001&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[Ghost Ship (2002)|Ghost Ship]]'' || [[Boris Brkic]] || chief steward || rowspan=2| || rowspan=&amp;quot;2&amp;quot;|2002&lt;br /&gt;
|-&lt;br /&gt;
|  [[Iain Gardiner]] || purser&lt;br /&gt;
|-&lt;br /&gt;
|''[[Downfall]]|||| German soldier ||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Our Own (Svoi)]]||||various characters||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bastards (Svolochi)]]||||Young saboteurs||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bridge, The (2008)|The Bridge]]||||Military Policemen||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Back in Time (My iz budushchego)]]'' ||  || German soldiers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Battle of Local Importance (Boi mestnogo znacheniya)]]''||[[Sergey Shekhovtsov]]||Starshina Mokhov||rowspan=2| ||rowspan=2|2008&lt;br /&gt;
|-&lt;br /&gt;
|  ||German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Port]]'' || [[Nikolay Slyozka]] || Fyodor Biryukov || rowspan=2| || rowspan=2| 2009&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dnieper Line: Love and War]]'' || || German and Soviet soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Inglourious Basterds]]'' || [[Eli Roth]] || S/Sgt. Donny Donowitz || rowspan=2| || rowspan=2|2009&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Priest (Pop)]]'' || || German soldiers, ''Hilfspolizei'', Soviet partizans || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lieutenant Suvorov]]'' || [[Sergei Parshin]] || Samokhin || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lieutenant Suvorov]]'' || || German soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pillbox (Dot)]]'' || || German soldiers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Brest Fortress (Brestskaya Krepost)]] || || Some German soldiers and officers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[What Men Talk About (O chyom govoryat muzhchiny)]]'' || || German soldiers || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| ''[[Paradox Soldiers (My iz budushchego 2)]]'' || [[Igor Petrenko]] || Sergey Filatov || rowspan=4| || rowspan=&amp;quot;4&amp;quot;|2010&lt;br /&gt;
|-&lt;br /&gt;
|  [[Aleksey Barabash]] || Taras&lt;br /&gt;
|-&lt;br /&gt;
|  [[Ivan Krasko]] || Mikola&lt;br /&gt;
|-&lt;br /&gt;
|  || ''UPA'' fighters&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burnt by the Sun 2 (Utomlennye solntsem 2)]] ||  || German soldiers ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[My Best Enemy]]''|| || SS soldiers, some Polish partisans || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[Saints and Soldiers: Airborne Creed]]'' || [[Lincoln Hoppe]] || Erich Neumann || rowspan=2| || rowspan=&amp;quot;2&amp;quot;|2012&lt;br /&gt;
|-&lt;br /&gt;
|  [[Corbin Allred]] || T-5 Rossi&lt;br /&gt;
|-&lt;br /&gt;
|''[[War of the Dead]]''|| || Nazi soldier || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Iron Sky]]'' || [[Götz Otto]] || Klaus Adler || rowspan=3|with sci-fi embellishments || rowspan=3|2012&lt;br /&gt;
|-&lt;br /&gt;
|  [[Peta Sergeant]] || Vivian Wagner&lt;br /&gt;
|-&lt;br /&gt;
|  || moon Nazis&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[In the Shadow]]'' || [[Jirí Stepnicka]] || Plk. Pánek || rowspan=2| || rowspan=&amp;quot;2&amp;quot;| 2012&lt;br /&gt;
|-&lt;br /&gt;
|  [[Norbert Lichý]] || Janata &lt;br /&gt;
|-&lt;br /&gt;
|''[[Stalingrad (2013)|Stalingrad]]''|| || German and Russian soldiers|| || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Dawns Here Are Quiet (A zori zdes tikhie...)]]'' || [[Pyotr Fyodorov]] || Fedot Yevgrafovich Vaskov  ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battle of Sevastopol (Bitva za Sevastopol)]]'' ||  || German soldiers ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[1944]]'' ||  || Estonian SS soldiers ||  || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Battery Number One (Edinichka)]]'' || [[Mikhail Evlanov]] || ''Yefreytor'' Aleksandr Lyutikov || rowspan=6| || rowspan=6|2015&lt;br /&gt;
|-&lt;br /&gt;
| [[Ilya Korobko]] || Lt. Anatoliy Egorov&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrey Merzlikin]] || Lt. Semyon Finogenov&lt;br /&gt;
|-&lt;br /&gt;
| Viktor Belomestnov || Polish resistance fighter&lt;br /&gt;
|-&lt;br /&gt;
| [[Stanislav Callas]] || SS-Rottenführer Gustav&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Tanks for Stalin (Tanki)]]'' || [[Aleksey Ovsyannikov]] ||  Gozzo || rowspan=2| || rowspan=2|2018&lt;br /&gt;
|-&lt;br /&gt;
| || German saboteurs&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Port of Cape Town (V Keyptaunskom portu...)]]'' || Aleksandr Robak || Pakhan || || 2019&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Mantis Jump (Pryzhok Bogomola)]]'' || [[Pavel Chinaryov]] || Konstantin Bogomolov || rowspan=2| || rowspan=3|2019&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| Dmitry Brauer || ''Hauptmann'' Gustav Günther || Only on a promo image&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[Persian Lessons]]'' || David Schütter || SS-''Schütze'' Paul || rowspan=&amp;quot;3&amp;quot;| || rowspan=&amp;quot;3&amp;quot;|2020&lt;br /&gt;
|-&lt;br /&gt;
| Jonas Nay || SS-''Rottenführer'' Max Beyer&lt;br /&gt;
|-&lt;br /&gt;
| || SS soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Axe. 1943 (Topor. 1943)]]'' || [[Aleksandr Golubev]] || Capt. Odintsov || rowspan=2| || rowspan=2|2021&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[The Red Ghost (Krasnyy prizrak)]]'' || [[Wolfgang Cerny]] || Hauptsturmführer Braun || rowspan=5| || rowspan=5|2021&lt;br /&gt;
|-&lt;br /&gt;
| Oleg Klyonov || ''Unterfeldwebel'' Koch&lt;br /&gt;
|-&lt;br /&gt;
| Pavel Abramenkov ||  Moryachok&lt;br /&gt;
|-&lt;br /&gt;
| [[Yuriy Borisov]] || Prostachyok&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|''[[Four Tankers and A Dog (Czterej pancerni i pies)]]'' || [[Janusz Gajos]] || Janek Kos || rowspan=4| || rowspan=&amp;quot;4&amp;quot;|1966-1970&lt;br /&gt;
|-&lt;br /&gt;
|  [[Franciszek Pieczka]] || Cpl. Gustaw Jeleń&lt;br /&gt;
|-&lt;br /&gt;
|  [[Wlodzimierz Press]] || Sgt. &amp;quot;Gresh&amp;quot; Saakashvili&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|''[[Seventeen Moments of Spring]]'' || || German soldiers || || 1973&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Once There Was a House (Byl jednou jeden dum)]]''||  [[Jirí Hrzán]] || Tutek Drvota || rowspan=2| &amp;quot;Obvaziste Boccaccio&amp;quot; (S1E5) ||rowspan=2| 1974&lt;br /&gt;
|-&lt;br /&gt;
| [[Jirí Vala]] || Painter Dlask&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Waves of the Black Sea (Volny Chyornogo morya)]]'' || || German soldiers || [[Waves of the Black Sea (Volny Chyornogo morya) - Film 3|Film 3]] || 1976&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|''[[30 Cases of Major Zeman]]'' || [[Josef Vinklár]] ||  Jula || rowspan=2|&amp;quot;Strach&amp;quot; (S01E08)|| rowspan=&amp;quot;4&amp;quot;|1974-1979&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jan Tríska]] || Eda&lt;br /&gt;
|-&lt;br /&gt;
|  [[Jan Kanyza]] || Wehrwolf || rowspan=2|&amp;quot;Vyznavači ohně (S01E02)&lt;br /&gt;
|-&lt;br /&gt;
|  || Wehrwolfs&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Long Road in the Dunes (Ilgais cels kapas)]]'' || [[Arijs Geikins]] || Aboltynsh || rowspan=4|Ep.5 || rowspan=4|1982&lt;br /&gt;
|-&lt;br /&gt;
| [[Roland Zagorskis]] || Zigis Aboltynsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Martins Verdins]] || Bruno&lt;br /&gt;
|-&lt;br /&gt;
| || Waffen SS Latvian Legion soldiers, &amp;quot;Forest Brothers&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Front Without Mercy (Front ohne Gnade)]]'' || [[Joachim Schönitz]] || A Wehrmacht Lt. || Ep.10 || 1984&lt;br /&gt;
|-&lt;br /&gt;
|''[[State Border: Film 5, The|The State Border: Film 5]]''||||German soldiers and Russian Border guards||||1986&lt;br /&gt;
|-&lt;br /&gt;
|''[[State Border: Film 6, The|The State Border: Film 6]]''||||Ukrainian Insurgents||||1987&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Special Operations Squad (Otryad spetsyalnogo naznacheniya)]]'' || [[Nikolai Sektimenko]] || Lt. Boris Krutikov || rowspan=3| || rowspan=3|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Anatoliy Kotenyov]] || Jan Kaminski&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers and Soviet partisans&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=3|''[[Penal Battalion, The|The Penal Battalion]]'' || [[Aleksandr Bashirov]] || Aleksey Shustrov || rowspan=3| ||rowspan=3|2004&lt;br /&gt;
|-&lt;br /&gt;
|  || Red Army soldiers&lt;br /&gt;
|-&lt;br /&gt;
|  || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dunkirk (2004)|Dunkirk]]'' || || German soldiers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[March of Millions]]'' || || Feldgendarmerie || Ep. 2 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[&amp;quot;Narkomovskiy&amp;quot; Train (Narkomovskiy oboz)]]'' || || German soldiers || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[&amp;quot;Narkomovskiy&amp;quot; Train (Narkomovskiy oboz)]]'' || [[Sergey Makhovikov]] || ''Starshina'' Viktor Filippov || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ash (Pepel)]]'' || || A German soldier || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Cats (Chyornye koshki)]]'' || [[Mikhail Khmurov]] || Grif || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Spies (Razvedchitsy)]]'' || Maksim Khomenko || ''Starshina'' Savchenko || rowspan=2| || rowspan=2|2013&lt;br /&gt;
|-&lt;br /&gt;
| || A German soldier&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Days of Honour. Uprising (Czas honoru. Powstanie)]]''|| [[Karolina Gorczyca]] || Wiktoria 'Ruda' Rudnicka || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=6|''[[Front]]'' || [[Pavel Yuzhakov-Kharlanchuk]] || Vlad Volnyi || rowspan=6| || rowspan=6|2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Yuriy Itskov]] || Trokhin&lt;br /&gt;
|-&lt;br /&gt;
| Sergey Sobolev || Trokhin's assistant&lt;br /&gt;
|-&lt;br /&gt;
| Artem Bordovsky || Shchepa&lt;br /&gt;
|-&lt;br /&gt;
| Sergei Dyachkov || Sych&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bitch War (Suchya voyna)]]'' || || German soldiers || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Interpreter (Perevodchik)]]'' || [[Vitaliy Khaev]] || Andrey Starikov || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Executioner (Palach)]]'' || [[Andreas Helgi Schmid]] || A German Lieutenant || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Snow and Ashes (Sneg i pepel)]]'' || Antonis Shamanidi || Aslan Bodoev || rowspan=2| || rowspan=2|2015&lt;br /&gt;
|-&lt;br /&gt;
| || A German soldier&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Black Cat (Chyornaya koshka)]]'' || Sergey Yushkevich || Pan || rowspan=4| || rowspan=4|2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Gela Meskhi]] || Ivan Mishin&lt;br /&gt;
|-&lt;br /&gt;
| Mariya Andreeva || Taya&lt;br /&gt;
|-&lt;br /&gt;
| Boris Zverev || Pan's henchman&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Hunting the Devil (Okhota na dyavola)]]'' || Nikita Lyushnenko || Heinz || rowspan=4| || rowspan=4|2017&lt;br /&gt;
|-&lt;br /&gt;
| Sebastien Sisak || Martin&lt;br /&gt;
|-&lt;br /&gt;
| [[Stanislav Callas]] || Skorzeny's henchman&lt;br /&gt;
|-&lt;br /&gt;
| Egor Timtsunik || Skorzeny's henchman&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[One Warrior in the Field (Odin v pole voin)]]'' || [[Aleksandr Sokolovskiy]] || Capt. Andrey Perevezyev || rowspan=3| || rowspan=3|2018&lt;br /&gt;
|-&lt;br /&gt;
| Ruslan Sasin || Venya Ladurevich&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Black Pea Coats (Chyornye bushlaty)]]'' || [[Ivan Lapin]] || Kesha || rowspan=5| || rowspan=5|2018&lt;br /&gt;
|-&lt;br /&gt;
| [[Evgeniy Chernoray]] || Krokha&lt;br /&gt;
|-&lt;br /&gt;
| [[Anton Filipenko]] || Timofey&lt;br /&gt;
|-&lt;br /&gt;
| Nikita Kudryavtsev || Motya&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Last Battle (Posledniy boy)]]'' || [[Vladimir Gorislavets]] || Yashka || rowspan=2| || rowspan=2|2019&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Subject to Destruction (Podlezhit unichtozheniyu)]]'' || Sergey Derevyanko || Capt. Lukin || rowspan=2| || rowspan=2|2019&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Saboteur 3: Crimea (Diversant. Krym)]]'' || Aleksandr Oblasov || Senya Korol || rowspan=2| || rowspan=2|2020&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[Alex the Fierce (Alex Lyutyj)]]'' || Vladislav Konoplyov || Alex Lyutyj || rowspan=4| || rowspan=4|2020&lt;br /&gt;
|-&lt;br /&gt;
| Vitaliy Shchannikov || Hans&lt;br /&gt;
|-&lt;br /&gt;
| Vadim Akhmetov || Pavel Karpenko&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Dzhulbars (2020)|Dzhulbars]]'' || [[Nikolay Machulskiy]] || Capt. of the Border Guards Ivan Shevtsov || rowspan=3| || rowspan=3|2020&lt;br /&gt;
|-&lt;br /&gt;
| [[Aleksandr Marushev]] || ''Starshina'' of the Border Guards Yegorych&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers and plainclothes saboteurs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fallout Tactics]]||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[ÜberSoldier]]||MP40||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Forgotten Hope 2]]''|| || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dino D-Day]]||MP40||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deadfall Adventures]]||MP-38||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enlisted]]|| ||||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;BR Clear=All&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=MP41=&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|400px|right|MP41 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The Haenel/Schmeisser MP41 was a copy of the MP40 produced produced and used in small quantities from 1941-42. It saw usage with the SS and Police during World War II. It featured wooden furniture and a wooden stock. Production ended because of legal action by the designers of the MP40. Unlike the MP38 and MP40, the MP41 had a cross-bolt button fire selector taken from the [[Haenel-Schmeisser MP28/II|MP28]] allowing it to fire in semi-auto.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1941 - 1942)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 8.2 lbs (3.7 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 34 in (86.4 cm) &lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 9.9 in (25.1 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 32-round box magazine &lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto, Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Arrow (Golubaya strela)]]'' || || A saboteur || || 1958&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=6|''[[Stalingrad: Dogs, Do You Want to Live Forever?]]'' || [[Joachim Hansen]] || Oberleutnant Gerd Wisse || rowspan=6| without wooden stock || rowspan=6|1959&lt;br /&gt;
|-&lt;br /&gt;
|  [[Horst Frank]] || Feldwebel Böse&lt;br /&gt;
|-&lt;br /&gt;
|  [[Günter Pfitzmann]] || Kunowski&lt;br /&gt;
|-&lt;br /&gt;
|  [[Gunnar Möller]] || Leutnant Fuhrmann&lt;br /&gt;
|-&lt;br /&gt;
|  [[Wolfgang Preiss]] || Major Linkmann&lt;br /&gt;
|-&lt;br /&gt;
|  || German and Romanian soldiers&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadlier Than the Male]]'' || || Petersen's henchman || || 1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Massacre in Rome]]'' || || German soldiers || || 1973&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Police Commissioner Accuses (Un comisar acuza)]]'' || || Romanian prison guards || || 1974&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2|''[[Sky Riders]]'' || [[Werner Pochath]] || Terrorist Leader || rowspan=2| || rowspan=2|1976&lt;br /&gt;
|-&lt;br /&gt;
|  [[Henry Brown]] || Martin&lt;br /&gt;
|-&lt;br /&gt;
|''[[Plane flies to Russia (Samolyot letit v Rossiyu), The|The Plane flies to Russia (Samolyot letit v Rossiyu)]]'' || || Liberated slaves || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Richard III]]'' || || Richard's guard || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enemy at the Gates]]'' || || German soldier || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hart's War]]'' || || German soldier || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mr. Bean's Holiday]]'' || || German soldiers || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Frontier(s)]]'' || [[Estelle Lefébure]] || Gilberte || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Priest (Pop)]]'' || || German soldier || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stalingrad (2013)|Stalingrad]]''|| || German soldiers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Run Boy Run]]''|| || German soldiers || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White Soldier]]'' || || A Việt Minh soldier || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Captain]]'' || || German ''Fallschirmjäger'' || || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Front]]'' || || German soldiers || Possibly Denix replica || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunting the Devil (Okhota na dyavola)]]'' || || An SS guard || Possibly Denix replica || 2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Orchestra: Ostfront 41-45]]||MP41 SMG||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Raid: World War II]]|| &amp;quot;MP38&amp;quot; || Upgraded MP38 variant  ||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: WWII]]|| &amp;quot;Wunderwaffe&amp;quot; and &amp;quot;Do-Re-Mi&amp;quot; || cosmetic variant of MP40 ||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enlisted]]|| || ||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jin-Roh: The Wolf Brigade]]''||||||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Najica Blitz Tactics]]''|| || ||2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Erma Werke]] - A list of weapons produced by Erma Werke&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Brothers_Till_We_Die&amp;diff=1532423</id>
		<title>Brothers Till We Die</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Brothers_Till_We_Die&amp;diff=1532423"/>
		<updated>2022-11-10T16:54:19Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Gevarm Type D4 */ Again, not a Gevarm, but probably an MP 38.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = Brothers Till We Die&amp;lt;BR&amp;gt;(La banda del gobbo)&lt;br /&gt;
|picture = La banda del gobbo Poster.jpg&lt;br /&gt;
|caption = ''Original Italian Poster''&lt;br /&gt;
|country = [[Image:ITA.jpg|25px]] Italy&lt;br /&gt;
|director = [[Umberto Lenzi]]&lt;br /&gt;
|date= 1978&lt;br /&gt;
|language = Italian&lt;br /&gt;
|studio= Dania Film&amp;lt;BR&amp;gt;Medusa Distribuzione&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Vincenzo Marazzi, &amp;quot;The Hunchback&amp;quot;&lt;br /&gt;
|actor1=[[Tomás Milián]]&lt;br /&gt;
|character2=Sergio Marazzi, &amp;quot;The Rubbish&amp;quot;&lt;br /&gt;
|actor2=[[Tomás Milián]]&lt;br /&gt;
|character3=Commissioner Sarti&lt;br /&gt;
|actor3=[[Pino Colizzi]]&lt;br /&gt;
|character4=Maria&lt;br /&gt;
|actor4=Isa Danieli&lt;br /&gt;
|character5=Milo Dragovic, &amp;quot;The Albanian&amp;quot;&lt;br /&gt;
|actor5=[[Salvatore Borghese]]&lt;br /&gt;
|character6=Adalberto Maria Perrone&lt;br /&gt;
|actor6=[[Luciano Catenacci]]&lt;br /&gt;
|character7=Mario Di Gennaro&lt;br /&gt;
|actor7=[[Guido Leontini]]&lt;br /&gt;
|character8=Commissioner Valenzi&lt;br /&gt;
|actor8=[[Mario Piave]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Brothers Till We Die''''' (original title ''La banda del gobbo'' ((&amp;quot;The gang of the hunchback&amp;quot;))) is a 1978 Italian crime movie directed by [[Umberto Lenzi]]. [[Tomás Milián]] appears in the roles of twin brothers Vincenzo and Sergio Marazzi. Vincenzo is the leader of a crime gang who is persuaded by Commissioner Sarti ([[Pino Colizzi]]).&lt;br /&gt;
&lt;br /&gt;
The film is a semi-prequel for ''[[Rome Armed to the Teeth]]'': in both films Tomás Milián appears as a hunchback robber but with different names.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Revolvers =&lt;br /&gt;
== Smith &amp;amp; Wesson Model 36 ==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 36]] is used by Vincenzo Marazzi ([[Tomás Milián]]) in several scenes.&lt;br /&gt;
[[Image:M36.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 36 - .38 Special]]&lt;br /&gt;
[[Image:La banda del gobbo-Revolver-1.jpg|thumb|none|600px|A close view of the muzzle.]]&lt;br /&gt;
[[Image:La banda del gobbo-Revolver-5.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:La banda del gobbo-Revolver-6.jpg|thumb|none|600px|Vincenzo loads his revolver.]]&lt;br /&gt;
[[Image:La banda del gobbo-Revolver-7.jpg|thumb|none|600px|Vincenzo aims his revolver.]]&lt;br /&gt;
[[Image:La banda del gobbo-Revolver-8.jpg|thumb|none|600px|Another view of the revolver.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Military &amp;amp; Police ==&lt;br /&gt;
During the robbery of armored van Vincenzo Marazzi ([[Tomás Milián]]) is armed with a [[Smith &amp;amp; Wesson Military &amp;amp; Police]] revolver.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver with 5&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
[[Image:La banda del gobbo-Revolver-2.jpg|thumb|none|600px|A policeman raises Vincenzo's revolver from the pavement.]]&lt;br /&gt;
[[Image:La banda del gobbo-Revolver-3.jpg|thumb|none|600px|A close view of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified revolvers ==&lt;br /&gt;
[[Image:La banda del gobbo-Revolver-9.jpg|thumb|none|600px|Commissioner Valenzi ([[Mario Piave]]) disarms the robber Calogero Ciacci ([[Massimo Bonetti]]).]]&lt;br /&gt;
[[Image:La banda del gobbo-Revolver-10.jpg|thumb|none|600px|Giggi ([[Livio Galassi]]), one of Vincenzo's henchmen, is armed with a revolver in the final scene.]]&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== Beretta M1951 ==&lt;br /&gt;
[[Beretta M1951]] pistols are used by various characters, including Commissioner Sarti ([[Pino Colizzi]]), Commissioner Valenzi ([[Mario Piave]]), criminals and police.&lt;br /&gt;
[[Image:Beretta_951.jpg|thumb|none|300px|Beretta M951 - 9x19mm]]&lt;br /&gt;
[[Image:La banda del gobbo-Beretta51-1.jpg|thumb|none|600px|Milo &amp;quot;The Albanian&amp;quot; Dragovic ([[Salvatore Borghese]]) fires his pistol during the robbery of armored van. In previous moment his pistol was a [[Browning Hi-Power]].]]&lt;br /&gt;
[[Image:La banda del gobbo-Beretta51-3.jpg|thumb|none|600px|La Faina ([[Carlo Gaddi]]), Vincenzo's henchman, holds a Beretta during the robbery in night club.]]&lt;br /&gt;
[[Image:La banda del gobbo-Beretta51-4.jpg|thumb|none|600px|Commissioner Valenzi fires his pistol in the final scene.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
During the robbery of the armored van Mario Di Gennaro ([[Guido Leontini]]) is armed with a [[Walther P38]] pistol. Later a P38 is used by Romolo ([[Rosario Borelli]]), one of Vincenzo Marazzi's henchmen.&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|300px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[Image:La banda del gobbo-P38-1.jpg|thumb|none|600px|Mario Di Gennaro draws his P38.]]&lt;br /&gt;
[[Image:La banda del gobbo-P38-5.jpg|thumb|none|600px|Romolo (at the right) holds a P38 during the robbery in the night club.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
During the robbery of armored van Milo &amp;quot;The Albanian&amp;quot; Dragovic ([[Salvatore Borghese]]) is seen with a [[Browning Hi-Power]]. Next moment his pistol switches to [[Beretta M1951]].&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|300px|Classic Commercial Browning Hi-Power (Belgian Mfg) - 9x19mm]]&lt;br /&gt;
[[Image:La banda del gobbo-HiPower-1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Beretta M12 ==&lt;br /&gt;
[[Beretta M12]] submachine guns are seen in hands of criminals and police.&lt;br /&gt;
[[Image:Beretta_M12_Brown-Grips.jpg|thumb|none|400px|Beretta M12 - 9x19mm]]&lt;br /&gt;
[[Image:La banda del gobbo-BerettaM12-2.jpg|thumb|none|600px|La Faina ([[Carlo Gaddi]]) fires his Beretta M12 in the final scene.]]&lt;br /&gt;
[[Image:La banda del gobbo-BerettaM12-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:La banda del gobbo-BerettaM12-4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:La banda del gobbo-BerettaM12-5.jpg|thumb|none|600px|Policeman fire Beretta M12 in the final scene.]]&lt;br /&gt;
&lt;br /&gt;
== MP 38 ==&lt;br /&gt;
Romolo ([[Rosario Borelli]]) uses an [[MP40#MP38|MP 38]] in the final scene. It is seen blurry but still can be identified.&lt;br /&gt;
[[File:Mp38-1.jpg|thumb|none|400px|MP38 - 9x19mm]]&lt;br /&gt;
[[Image:La banda del gobbo-SMG2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:La banda del gobbo-MP38-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:La banda del gobbo-MP38-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:La banda del gobbo-MP38-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 38/42 or 38/44 ==&lt;br /&gt;
During the robbery of the armored van the guars are armed with [[Beretta Model 38/42]] or [[Beretta Model 38/44]] SMGs.&lt;br /&gt;
[[Image:Beretta Model 38-42.jpg|thumb|none|400px|Beretta Model 38/42 - 9x19mm]]&lt;br /&gt;
[[Image:Beretta Model 38-44.jpg|thumb|none|400px|Beretta Model 38/44 - 9x19mm]]&lt;br /&gt;
[[Image:La banda del gobbo-Beretta38-2.jpg|thumb|none|600px|A guard holds his SMG. The scene is filled with smoke so the exact model of the SMG is hard to identify.]]&lt;br /&gt;
[[Image:La banda del gobbo-Beretta38-3.jpg|thumb|none|600px|Another guard holds his SMG.]]&lt;br /&gt;
&lt;br /&gt;
== Custom Submachine Gun ==&lt;br /&gt;
In the scene in the night club Vincenzo Marazzi ([[Tomás Milián]]) is armed with a compact submachine gun. It appears to be custom weapon, based on the receiver of [[Beretta Model 38/44]]. The buttstock of the original gun is removed, the wooden stock is covered with metal plates, the barrel is shortened, the gun is fitted with pistol grip and the magazine well and short (20-rounds) magazine are covered with a wooden foregrip.&lt;br /&gt;
[[Image:La banda del gobbo-SMG-1.jpg|thumb|none|600px|La Faina ([[Carlo Gaddi]]) draws the SMG and gives it to Vincenzo.]]&lt;br /&gt;
[[Image:La banda del gobbo-SMG-2.jpg|thumb|none|600px|Vincenzo holds his gun.]]&lt;br /&gt;
[[Image:La banda del gobbo-SMG-3.jpg|thumb|none|600px|Another view of the gun.]]&lt;br /&gt;
[[Image:La banda del gobbo-SMG-4.jpg|thumb|none|600px|Vincenzo fires in air.]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
== Gas Grenade ==&lt;br /&gt;
Vincenzo Marazzi ([[Tomás Milián]]) and some other characters use gas grenades during the robbery of armored van and during the final shootout with police.&lt;br /&gt;
[[Image:La banda del gobbo-GasGrenade-1.jpg|thumb|none|600px|Vincenzo shows a grenade to his companions.]]&lt;br /&gt;
[[Image:La banda del gobbo-GasGrenade-2.jpg|thumb|none|600px|Milo &amp;quot;The Albanian&amp;quot; Dragovic ([[Salvatore Borghese]]) readies to throw a grenade.]]&lt;br /&gt;
[[Image:La banda del gobbo-GasGrenade-3.jpg|thumb|none|600px|Mario Di Gennaro ([[Guido Leontini]]) throws a grenade; another one is tucked at his belt.]]&lt;br /&gt;
[[Image:La banda del gobbo-GasGrenade-4.jpg|thumb|none|600px|A grenade on the ground before the explosion.]]&lt;br /&gt;
[[Image:La banda del gobbo-GasGrenade-5.jpg|thumb|none|600px|La Faina ([[Carlo Gaddi]]) holds a grenade in the final scene.]]&lt;br /&gt;
&lt;br /&gt;
== Toy M1911 Pistol ==&lt;br /&gt;
In one scene Vincenzo Marazzi ([[Tomás Milián]]) loses his firearms, so his girlfriend Maria purchases for his a toy pistol that bears enough resemblance to a real one.&lt;br /&gt;
[[Image:La banda del gobbo-ToyPistol-1.jpg|thumb|none|600px|Vincenzo skeptically looks at the toy gun.]]&lt;br /&gt;
[[Image:La banda del gobbo-ToyPistol-2.jpg|thumb|none|600px|He uses the toy to threaten one of his former companions.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Italian Produced/Filmed]]&lt;br /&gt;
[[Category:Umberto Lenzi]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Gevarm_Type_D4&amp;diff=1532409</id>
		<title>Gevarm Type D4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Gevarm_Type_D4&amp;diff=1532409"/>
		<updated>2022-11-10T14:57:40Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Gevarm d4.jpg|thumb|right|400px| Gevarm Type D4 SMG - 9x19mm Parabellum]]&lt;br /&gt;
The '''Gevarm Type D4''' is a French submachine gun produced by the Gevarm company. It is a simple, blowback operated firearm firing from an open bolt and is composed mostly of sheet metal, making it inexpensive to produce. It was used in limited quantities by French police forces.  &lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1950 - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.2 lbs (3.3 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 21 in (53.5 cm) stock collapsed, 31 in (78.2 cm) stock extended&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 9 in (23.3 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 32-round box&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Safe/Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
== Film ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | ''[[Sorrel Flower (Fleur d'oseille)]]'' || [[Dominique Zardi]] || Jeannot ||  || rowspan=&amp;quot;3&amp;quot; | 1967&lt;br /&gt;
|-&lt;br /&gt;
| [[Pierre Rosso]] || Dany ||&lt;br /&gt;
|-&lt;br /&gt;
|  || French police ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pasha (Le Pacha)]]'' || || Police || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Farewell, Friend|Farewell, Friend (Adieu l’ami)]]'' || || French police || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Tattoo, The|The Tattoo (Le Tatoué)]]'' || [[Jean Gabin]] || Legrain || || rowspan=&amp;quot;2&amp;quot; | 1968&lt;br /&gt;
|-&lt;br /&gt;
| [[Louis de Funès]] || Félicien Mézeray ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| ''[[Mr. Freedom]]'' || rowspan=&amp;quot;2&amp;quot;| || Freedom agents || || rowspan=&amp;quot;2&amp;quot;|1969&lt;br /&gt;
|-&lt;br /&gt;
|Communists ||&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Take It Easy It's a Waltz (Laisse aller ... c'est une Valse)]]'' ||  || Varèse´s body guard ||  ||1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel's Leap (Le Saut de l'ange)]]'' ||  || French police ||  ||1971&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Dirty Money|Dirty Money (Un Flic)]]'' ||[[André Pousse]] || Marc Albouis || rowspan=2| || rowspan=2|1972&lt;br /&gt;
|-&lt;br /&gt;
| [[Richard Crenna]] ||Simon&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Discreet Charm of the Bourgeoisie]]'' || || A guerilla fighter || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood in the Streets]]'' || || Granier's henchman || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Man from Acapulco, The (Le Magnifique)|The Man from Acapulco (Le Magnifique)]]'' || [[Jean-Paul Belmondo]] || Bob Saint-Clar || rowspan=2| || rowspan=2|1973&lt;br /&gt;
|-&lt;br /&gt;
| || Karpof's men&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[The Hostage Gang (Le gang des otages)]]'' || [[Gilles Ségal]] || Serge Donati || rowspan=2| || rowspan=2|1973&lt;br /&gt;
|-&lt;br /&gt;
| [[Daniel Cauchy]] || Gilbert Nordier&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secret, The (Le secret)|The Secret (Le secret)]]'' || || French soldiers || || 1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Return of the Tall Blond Man with One Black Shoe (Le retour du grand blond)]]||[[Pierre Richard]]||François Perrin ||||1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Destructors]]'' || || Brizard's henchmen || || 1974&lt;br /&gt;
|-&lt;br /&gt;
|''[[French Connection II]]''||||French thugs||||1975&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fear over the City (Peur sur la ville)]]||||Bank robber|| ||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armageddon (Armaguedon)]]'' || || || Seen on TV || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brothers Till We Die]]'' || [[Rosario Borelli]] || Romolo || || 1978&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=TZ-45&amp;diff=1532408</id>
		<title>TZ-45</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=TZ-45&amp;diff=1532408"/>
		<updated>2022-11-10T14:57:13Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Film */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TZ45.jpg|thumb|right|500px|TZ-45 with extended stock - 9x19 mm]]&lt;br /&gt;
'''TZ-45''' is an Italian submachine gun designed by brothers Tony and Zorzoli Giandoso (&amp;quot;TZ&amp;quot; is from the brothers' names) in 1944. Several thousands were manufactured in North Italy for Italian Social Republic troops. After the war the license was sold to Burma where TZ-45 was manufactured and used by Burmese army under the name BA-52.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1944 - 1945 (Italy), 1950s (Burma))&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.2}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|851}} (with unfolded stock); {{convert|mm|546}} (with folded stock),&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|229}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 10, 20, 32 or 40-Round Detachable Box Magazine (the same as [[Beretta Model 38A]])&lt;br /&gt;
&lt;br /&gt;
* '''Rate of Fire:''' 600 rpm&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;320&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dirty Game, The|The Dirty Game]]'' || [[Maria Grazia Buccella]] || Natalia || || 1965&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Wake Up and Die (Svegliati e uccidi)]]'' || [[Robert Hoffmann]] || Luciano Lutring || rowspan=2| || rowspan=2|1966&lt;br /&gt;
|-&lt;br /&gt;
| || Italian criminals&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boss, The|The Boss]]'' || || Cocchi's henchmen || Barrel shroud removed || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Four Days]]'' || || ''Blackshirts'' and partisans || || 1974&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Convoy Busters (Un poliziotto scomodo)]]'' || || A hitman || || 1978&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flatfoot in Egypt]]'' || [[Karl-Otto Alberty]] || &amp;quot;The Swede&amp;quot; || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Senso '45]]'' || || Italian ''Blackshirts'' || || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enlisted]]'' || |||| ||  2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Boss&amp;diff=1532407</id>
		<title>The Boss</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Boss&amp;diff=1532407"/>
		<updated>2022-11-10T14:55:29Z</updated>

		<summary type="html">&lt;p&gt;Get Em Puppy: /* Gevarm Type D4 */ Pretty sure this is a TZ 45 and not a Gevarm.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unidentified}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name = The Boss&lt;br /&gt;
|picture = Il Boss-Poster.jpg&lt;br /&gt;
|caption = ''Original Italian poster''&lt;br /&gt;
|country = [[Image:ITA.jpg|25px]] Italy&lt;br /&gt;
|director = [[Fernando Di Leo]]&lt;br /&gt;
|date= 1973&lt;br /&gt;
|language = Italian&lt;br /&gt;
|studio= Cineproduzioni Daunia 70&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Nicola Lanzetta&lt;br /&gt;
|actor1=[[Henry Silva]]&lt;br /&gt;
|character2=Don Corrasco&lt;br /&gt;
|actor2=Richard Conte&lt;br /&gt;
|character3=Commissioner Torri&lt;br /&gt;
|actor3=[[Gianni Garko]]&lt;br /&gt;
|character4=Cocchi&lt;br /&gt;
|actor4=[[Pier Paolo Capponi]]&lt;br /&gt;
|character5=Don Daniello&lt;br /&gt;
|actor5=Claudio Nicastro&lt;br /&gt;
|character6=Rina Daniello&lt;br /&gt;
|actor6=[[Antonia Santilli]]&lt;br /&gt;
|character7=Pignataro&lt;br /&gt;
|actor7=[[Marino Masé]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Boss''''' (original title ''Il Boss''; also released as ''Wipeout!'' and ''Murder Inferno'') is a 1973 Italian crime movie directed by Fernando Di Leo. [[Henry Silva]] appears as Nicola Lanzetta, Sicilian Mafia hitman who is the main weapon of Don Corrasco during the war between two Mafia clans. The movie is the final part of so called ''Milieu Trilogy'' by Di Leo (two previous movies are ''[[Caliber 9|Milano calibro 9]]'' and ''[[Manhunt in Milan (La mala ordina)|La mala ordina]]'').&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Boss}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Walther P38 ==&lt;br /&gt;
Nicola Lanzetta ([[Henry Silva]]) carries a suppressed [[Walther P38]] pistol in several scenes. In the scene in Lanzetta's apartments Cocchi ([[Pier Paolo Capponi]]) carries a P38.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]]&lt;br /&gt;
[[Image:Boss-P38-1.jpg|thumb|none|600px|Lanzetta fires his supressed Walther in the opening scene.]]&lt;br /&gt;
[[Image:Boss-P38-2.jpg|thumb|none|600px|Another view at Lanzetta's P38.]]&lt;br /&gt;
[[Image:Boss-P38-3.jpg|thumb|none|600px|A close view at the pistol and the suppressor.]]&lt;br /&gt;
[[Image:Boss-P38-4.jpg|thumb|none|600px|Commissioner Torri ([[Gianni Garko]]) tries to pick up Cocchi's P38.]]&lt;br /&gt;
[[Image:Boss-P38-5.jpg|thumb|none|600px|A P38 and [[Beretta M1951]] are seen next to Torri's body.]]&lt;br /&gt;
[[Image:Boss-P38-6.jpg|thumb|none|600px|Lanzetta holds his P38 (now without sound suppressor) in the final scene.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
In the scene in Lanzetta's apartments his suppressed [[Walther P38]] switches to suppressed [[Luger P08]] while the suppressor remains the same. The suppressed P08 is later used by Pignataro ([[Marino Masé]]) while Lanzetta fires a common P08.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm. This is blank adapted movie gun.]]&lt;br /&gt;
[[Image:Boss-P08-1.jpg|thumb|none|600px|Lanzetta ([[Henry Silva]]) aims his suppressed Luger at Commissioner Torri ([[Gianni Garko]]).]]&lt;br /&gt;
[[Image:Boss-Beretta51-4.jpg|thumb|none|600px|Lanzetta takes a [[Beretta M1951]] from Commissioner Torri, holding him at gunpoint.]]&lt;br /&gt;
[[Image:Boss-P08-2.jpg|thumb|none|600px|Another view at Lanzetta's pistol.]]&lt;br /&gt;
[[Image:Boss-P08-3.jpg|thumb|none|600px|The breech of the Luger is opened, showing the jointed arm in its most bent position.]]&lt;br /&gt;
[[Image:Boss-P08-4.jpg|thumb|none|600px|Pignataro aims the suppressed Luger.]]&lt;br /&gt;
[[Image:Boss-P08-5.jpg|thumb|none|600px|Lanzetta fires the P08.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M1951 ==&lt;br /&gt;
[[Beretta M1951]] is a service sidearm of Commissioner Torri ([[Gianni Garko]]). M1951 pistols are also used by various Mafia soldiers.&lt;br /&gt;
[[Image:Beretta_951.jpg|thumb|none|350px|Beretta M951 - 9x19mm]]&lt;br /&gt;
[[Image:Boss-Beretta51-1.jpg|thumb|none|600px|A bodyguard of Don Attardi holds a Beretta M1951 in the opening scene (the actor is [[Bruno Ukmar]] or [[Franco Ukmar]]).]]&lt;br /&gt;
[[Image:Boss-Beretta51-2.jpg|thumb|none|600px|Commissioner Torri ([[Gianni Garko]]) cocks his pistol.]]&lt;br /&gt;
[[Image:Boss-Beretta51-3.jpg|thumb|none|600px|A Beretta M1951 is seen in Lanzetta's apartments. It is never used in action.]]&lt;br /&gt;
[[Image:Boss-Beretta51-4.jpg|thumb|none|600px|Lanzetta ([[Henry Silva]]) disarms Commissioner Torri, holding him at gunpoint with his suppressed [[Luger P08]].]]&lt;br /&gt;
[[Image:Boss-Beretta51-5.jpg|thumb|none|600px|Lanzetta gives back a discharged Beretta to Torri.]]&lt;br /&gt;
[[Image:Boss-P38-5.jpg|thumb|none|600px|A [[Walther P38]] and Beretta M1951 are seen next to Torri's body.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 70 ==&lt;br /&gt;
[[Beretta Model 70]] pistols are used by various Mafia soldiers including Pignataro ([[Marino Masé]]).&lt;br /&gt;
[[Image:Beretta 70.jpg|thumb|none|350px|Beretta Model 70 - .32 ACP]]&lt;br /&gt;
[[Image:Boss-Beretta70-1.jpg|thumb|none|600px|A bodyguard of Don Attardi is shot in the opening scene. He holds a Beretta Model 70.]]&lt;br /&gt;
[[Image:Boss-Beretta70-2.jpg|thumb|none|600px|One of Cocchi's henchmen, disguised as police officer, holds a criminal of rival gang at gunpoint with his Beretta Model 70.]]&lt;br /&gt;
[[Image:Boss-Beretta70-3.jpg|thumb|none|600px|Pignataro uses a Beretta Model 70 in the scene in Lanzetta's apartments.]]&lt;br /&gt;
&lt;br /&gt;
== Snub nose revolver ==&lt;br /&gt;
A snub nose revolver is very briefly seen in hand of one of Cocchi's henchmen.&lt;br /&gt;
[[Image:Boss-Revolver-1.jpg|thumb|none|600px|A blurry view at the revolver. It is supposed to be a 1st Gen [[Colt Detective Special]] or a snub nose version of Bernardelly Nuovo Modelo revolver.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== FNA-B 43 ==&lt;br /&gt;
[[FNA-B 43]] submachine guns are used by both Lanzetta's and Cocchi's henchmen in several scenes. In the scene in Lanzetta's apartments he handles a FNA-B 43 SMG to Rina Daniello ([[Antonia Santilli]]).&lt;br /&gt;
[[Image:FNAB Mod1943.jpg|thumb|none|400px|FNA-B 43 - 9x19mm]]&lt;br /&gt;
[[Image:Boss-FNAB43-1.jpg|thumb|none|600px|One of Don Corrasco's bodyguards is armed with a FNA-B 43 SMG.]]&lt;br /&gt;
[[Image:Boss-FNAB43-2.jpg|thumb|none|600px|One of Cocchi's henchmen, disguised as police officer, holds a criminal of rival gang at gunpoint with his submachine gun.]]&lt;br /&gt;
[[Image:Boss-FNAB43-3.jpg|thumb|none|600px|Lanzetta's henchman fires at Cocchi's henchman.]]&lt;br /&gt;
[[Image:Boss-FNAB43-4.jpg|thumb|none|600px|Another Lanzetta's henchman fires at another Cocchi's henchman.]]&lt;br /&gt;
[[Image:Boss-FNAB43-5.jpg|thumb|none|600px|Lanzetta gives his SMG to Rina Daniello.]]&lt;br /&gt;
[[Image:Boss-FNAB43-6.jpg|thumb|none|600px|Rina looks at the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
Melende ([[Howard Ross]]), Cocchi's lieutenant, is armed with an [[MP40]] in the scene in Lanzetta's apartments.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Boss-MP40-1.jpg|thumb|none|600px|A muzzle of MP40 is seen. A henchman at the right is armed with a [[Gevarm Type D4]] SMG.]]&lt;br /&gt;
[[Image:Boss-MP40-2.jpg|thumb|none|600px|Melende enters Lanzetta's apartments with MP40 in hands.]]&lt;br /&gt;
[[Image:Boss-MP40-3.jpg|thumb|none|600px|Pignataro ([[Marino Masé]]) picks up Melende's MP40 after the shootout.]]&lt;br /&gt;
&lt;br /&gt;
== TZ 45 ==&lt;br /&gt;
In the scene in Lanzetta's apartments one of Cocchi's henchmen is armed with a submachine gun that resembles a [[TZ-45|TZ 45]], with its barrel shroud removed.&lt;br /&gt;
[[File:TZ45.jpg|thumb|none|400px|TZ 45 with extended stock - 9x19 mm]]&lt;br /&gt;
[[Image:Boss-MP40-1.jpg|thumb|none|600px|A henchman at the right is armed with a submachine gun.]]&lt;br /&gt;
[[Image:Boss-SMG-1.jpg|thumb|none|600px|Here the submachine gun is seen a little more clear and in general shape it resembles the TZ 45.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Lupara ==&lt;br /&gt;
[[Lupara]], a typical Mafia weapon, is seen in hands of one of Lanzetta's henchman.&lt;br /&gt;
[[Image:Outlaw.jpg|thumb|none|400px|Dominion Arms Outlaw Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Boss-Shotgun-1.jpg|thumb|none|600px|A henchman with lupara in ambush.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== Carcano M91/38 Short Rifle with Rifle Grenade Launcher ==&lt;br /&gt;
A [[Carcano M91/38 Short Rifle]] equipped with a rifle grenade launcher is used by Nicola Lanzetta ([[Henry Silva]]) in the opening scene. The launcher itself is supposedly a fake one. Every time Lanzetta fires a grenade, he staggers back due to heavy recoil (or Silva only mimics the effect).&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle for Cavalry - 6.5mm]]&lt;br /&gt;
[[Image:Boss-Rifle-1.jpg|thumb|none|600px|A close view at the rifle and several cartridge clips. The cartridges are clearly of 6.5mm caliber. They have standard bullets while in reality special blank cartridges are used for firing rifle grenades.]]&lt;br /&gt;
[[Image:Boss-Rifle-2.jpg|thumb|none|600px|Lanzetta hodls the rifle with loaded grenade launcher.]]&lt;br /&gt;
[[Image:Boss-Rifle-3.jpg|thumb|none|600px|Lanzetta aims.]]&lt;br /&gt;
[[Image:Boss-Rifle-4.jpg|thumb|none|600px|A close view at the bolt.]]&lt;br /&gt;
[[Image:Boss-Rifle-5.jpg|thumb|none|600px|The rifle is seen after the grenade is shot.]]&lt;br /&gt;
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== Unidentified rifles ==&lt;br /&gt;
In one scene a Don Corrasco's bodyguard is seen with a rifle or shotgun.&lt;br /&gt;
[[Image:Boss-Rifle-6.jpg|thumb|none|600px|]]&lt;br /&gt;
Pignataro ([[Marino Masé]]) uses a hunting or sporting rifle of unidentified model to shoot one of Cocchi's henchmen.&lt;br /&gt;
[[Image:Boss-Rifle-7.jpg|thumb|none|600px|A barrel and sights can be seen.]]&lt;br /&gt;
[[Image:Boss-Rifle-8.jpg|thumb|none|600px|Pignataro aims. The rifle has a straight bolt handle.]]&lt;br /&gt;
[[Image:Boss-Rifle-9.jpg|thumb|none|600px|A close view at the muzzle. Is it possible to identify the caliber?]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
== Unidentified Rifle Grenade ==&lt;br /&gt;
In the opening scene Nicola Lanzetta ([[Henry Silva]]) uses rifle grenades fired from [[Carcano M91/38 Short Rifle]] to wipe out rival Mafia boss Don Attardi and several of his guests. The grenades are possibly mockups.&lt;br /&gt;
[[Image:Boss-RGrenade-1.jpg|thumb|none|600px|Several rifle grenades are seen in Lanzetta's box.]]&lt;br /&gt;
[[Image:Boss-RGrenade-2.jpg|thumb|none|600px|Lanzetta loads the rifle grenade launcher.]]&lt;br /&gt;
[[Image:Boss-RGrenade-3.jpg|thumb|none|600px|A view at the loaded grenade launcher.]]&lt;br /&gt;
[[Image:Boss-Rifle-5.jpg|thumb|none|600px|The launcher is seen after the grenade is shot.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Italian Produced/Filmed]]&lt;br /&gt;
[[Category:Fernando Di Leo]]&lt;/div&gt;</summary>
		<author><name>Get Em Puppy</name></author>
	</entry>
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