<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GamerfreakB7</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GamerfreakB7"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/GamerfreakB7"/>
	<updated>2026-05-30T08:15:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1611704</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1611704"/>
		<updated>2023-09-17T15:17:31Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It will be officially released on November 10, 2023, though preorders allow the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] is set to appear as the &amp;quot;Raffica&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21==&lt;br /&gt;
The [[Glock 21]] appears briefly in a campaign gameplay trailer under the name &amp;quot;X21&amp;quot;, and is set to be the successor or a newer iteration of MW19's X16; this time it appears to be full black.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock21.jpg|thumb|none|350px|Glock 21 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Colt 9mm SMG (R0991)==&lt;br /&gt;
A suppressed [[Colt 9mm Submachine Gun|Colt 9mm SMG (R0991)]] is seen in a promotional screenshot. Unlike the real weapon, it is depicted with an M16-style forward assist and case deflector.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, stylized similarly to its ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. As of the campaign premiere for &amp;quot;Operation 627&amp;quot;, it is referred to by its real name, &amp;quot;Scorpion Evo 3&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is scheduled to appear as the &amp;quot;WSP-9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 uzi rrt877.jpg|thumb|none|450px|The Uzi on the map Highrise.]]&lt;br /&gt;
&lt;br /&gt;
==AR-57==&lt;br /&gt;
In the &amp;quot;Don't Fear the Reaper&amp;quot; teaser, Captain Price can briefly be seen firing what, at first glance, appears to be an AR with no magazine, but closer inspection reveals the P90 Mag across the top.&lt;br /&gt;
[[File:PricewithAR57(1).jpg|thumb|none|450px|Captain Price with a hitherforeto unidentified AR Variant.]]&lt;br /&gt;
[[File:PricewithAR57(3).jpg|thumb|none|450px|Here, the P90 magazine is clearly visible against the flame; upon a closer inspection, even the base of the 5.7x28's can be seen through the polymer mag.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
A [[Fostech Origin-12]] is seen in a promotional screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 origin-12 rrt877.jpg|thumb|none|600px|The Origin-12 in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR]] is supposed to appear in-game as the &amp;quot;MCW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmaster ACR SBR.jpg|thumb|none|450px|Bushmaster ACR with 10.5 barrel, folding stock, MOE handguard fitted with rail sections, Magpul MBUS sights, red dot sight, and a PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|The ACR as seen with the operator in the middle in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] appears as the &amp;quot;MTZ-556&amp;quot;. The campaign premiere refers to it as the &amp;quot;Draekur-556&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805bren-a2.jpg|thumb|none|450px|CZ 805 BREN A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 bren 2 rrt877.jpg|thumb|none|600px|The CZ 805 in the campaign premiere.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2]] in 7.62x51mm NATO is going to appear as the &amp;quot;MTZ-762&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is supposed to appear as the &amp;quot;ANVL-B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:FN F2000 TR rifle.jpg|thumb|none|450px|FN F2000 Tactical TR with gray finish - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized MW19 counterpart appears as the &amp;quot;Holger-556‎&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:G36A1.1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36A1.1 with an IdZ stock - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-95==&lt;br /&gt;
A [[QBZ-95]] is seen in a promotional screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ-95-1 Picatinny Rail.jpg|thumb|none|450px|QBZ-95 and QBZ-95-1 with custom Picatinny rail system - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] is seen in a promotional screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|The character on the right has the QBZ-97.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
The [[SIG-Sauer MCX-SPEAR]] is set to appear in the game as the &amp;quot;BAS-B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1611703</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1611703"/>
		<updated>2023-09-17T15:16:49Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* AR-57 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It will be officially released on November 10, 2023, though preorders allow the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] is set to appear as the &amp;quot;Raffica&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21==&lt;br /&gt;
The [[Glock 21]] appears briefly in a campaign gameplay trailer under the name &amp;quot;X21&amp;quot;, and is set to be the successor or a newer iteration of MW19's X16; this time it appears to be full black.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock21.jpg|thumb|none|350px|Glock 21 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Colt 9mm SMG (R0991)==&lt;br /&gt;
A suppressed [[Colt 9mm Submachine Gun|Colt 9mm SMG (R0991)]] is seen in a promotional screenshot. Unlike the real weapon, it is depicted with an M16-style forward assist and case deflector.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, stylized similarly to its ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. As of the campaign premiere for &amp;quot;Operation 627&amp;quot;, it is referred to by its real name, &amp;quot;Scorpion Evo 3&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is scheduled to appear as the &amp;quot;WSP-9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 uzi rrt877.jpg|thumb|none|450px|The Uzi on the map Highrise.]]&lt;br /&gt;
&lt;br /&gt;
==AR-57==&lt;br /&gt;
In the &amp;quot;Don't Fear the Reaper&amp;quot; teaser, Captain Price can briefly be seen firing what, at first glance, appears to be an AR with no magazine, but closer inspection reveals the P90 Mag across the top.&lt;br /&gt;
[[File:PricewithAR57(1).jpg|thumb|frame|Captain Price with a hitherforeto unidentified AR Variant.]]&lt;br /&gt;
[[File:PricewithAR57(3).jpg|thumb|frame|Here, the P90 magazine is clearly visible against the flame; upon a closer inspection, even the base of the 5.7x28's can be seen through the polymer mag.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
A [[Fostech Origin-12]] is seen in a promotional screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 origin-12 rrt877.jpg|thumb|none|600px|The Origin-12 in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR]] is supposed to appear in-game as the &amp;quot;MCW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmaster ACR SBR.jpg|thumb|none|450px|Bushmaster ACR with 10.5 barrel, folding stock, MOE handguard fitted with rail sections, Magpul MBUS sights, red dot sight, and a PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|The ACR as seen with the operator in the middle in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] appears as the &amp;quot;MTZ-556&amp;quot;. The campaign premiere refers to it as the &amp;quot;Draekur-556&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805bren-a2.jpg|thumb|none|450px|CZ 805 BREN A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 bren 2 rrt877.jpg|thumb|none|600px|The CZ 805 in the campaign premiere.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2]] in 7.62x51mm NATO is going to appear as the &amp;quot;MTZ-762&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is supposed to appear as the &amp;quot;ANVL-B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:FN F2000 TR rifle.jpg|thumb|none|450px|FN F2000 Tactical TR with gray finish - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized MW19 counterpart appears as the &amp;quot;Holger-556‎&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:G36A1.1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36A1.1 with an IdZ stock - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-95==&lt;br /&gt;
A [[QBZ-95]] is seen in a promotional screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ-95-1 Picatinny Rail.jpg|thumb|none|450px|QBZ-95 and QBZ-95-1 with custom Picatinny rail system - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] is seen in a promotional screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|The character on the right has the QBZ-97.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
The [[SIG-Sauer MCX-SPEAR]] is set to appear in the game as the &amp;quot;BAS-B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1611701</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1611701"/>
		<updated>2023-09-17T15:15:45Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* AR-57 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It will be officially released on November 10, 2023, though preorders allow the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] is set to appear as the &amp;quot;Raffica&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21==&lt;br /&gt;
The [[Glock 21]] appears briefly in a campaign gameplay trailer under the name &amp;quot;X21&amp;quot;, and is set to be the successor or a newer iteration of MW19's X16; this time it appears to be full black.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock21.jpg|thumb|none|350px|Glock 21 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Colt 9mm SMG (R0991)==&lt;br /&gt;
A suppressed [[Colt 9mm Submachine Gun|Colt 9mm SMG (R0991)]] is seen in a promotional screenshot. Unlike the real weapon, it is depicted with an M16-style forward assist and case deflector.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, stylized similarly to its ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. As of the campaign premiere for &amp;quot;Operation 627&amp;quot;, it is referred to by its real name, &amp;quot;Scorpion Evo 3&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is scheduled to appear as the &amp;quot;WSP-9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 uzi rrt877.jpg|thumb|none|450px|The Uzi on the map Highrise.]]&lt;br /&gt;
&lt;br /&gt;
==AR-57==&lt;br /&gt;
In the &amp;quot;Don't Fear the Reaper&amp;quot; teaser, Captain Price can briefly be seen firing what, at first glance, appears to be an AR with no magazine, but closer inspection reveals the P90 Mag across the top.&lt;br /&gt;
[[File:PricewithAR57(1).jpg|thumb|Captain Price with a hitherforeto unidentified AR Variant.]]&lt;br /&gt;
[[File:PricewithAR57(3).jpg|thumb|Here, the P90 magazine is clearly visible against the flame; upon a closer inspection, even the base of the 5.7x28's can be seen through the polymer mag.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
A [[Fostech Origin-12]] is seen in a promotional screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 origin-12 rrt877.jpg|thumb|none|600px|The Origin-12 in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR]] is supposed to appear in-game as the &amp;quot;MCW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmaster ACR SBR.jpg|thumb|none|450px|Bushmaster ACR with 10.5 barrel, folding stock, MOE handguard fitted with rail sections, Magpul MBUS sights, red dot sight, and a PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|The ACR as seen with the operator in the middle in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] appears as the &amp;quot;MTZ-556&amp;quot;. The campaign premiere refers to it as the &amp;quot;Draekur-556&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805bren-a2.jpg|thumb|none|450px|CZ 805 BREN A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 bren 2 rrt877.jpg|thumb|none|600px|The CZ 805 in the campaign premiere.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2]] in 7.62x51mm NATO is going to appear as the &amp;quot;MTZ-762&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is supposed to appear as the &amp;quot;ANVL-B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:FN F2000 TR rifle.jpg|thumb|none|450px|FN F2000 Tactical TR with gray finish - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized MW19 counterpart appears as the &amp;quot;Holger-556‎&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:G36A1.1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36A1.1 with an IdZ stock - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-95==&lt;br /&gt;
A [[QBZ-95]] is seen in a promotional screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ-95-1 Picatinny Rail.jpg|thumb|none|450px|QBZ-95 and QBZ-95-1 with custom Picatinny rail system - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] is seen in a promotional screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|The character on the right has the QBZ-97.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
The [[SIG-Sauer MCX-SPEAR]] is set to appear in the game as the &amp;quot;BAS-B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1611699</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1611699"/>
		<updated>2023-09-17T15:15:29Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* AR-57 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It will be officially released on November 10, 2023, though preorders allow the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] is set to appear as the &amp;quot;Raffica&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21==&lt;br /&gt;
The [[Glock 21]] appears briefly in a campaign gameplay trailer under the name &amp;quot;X21&amp;quot;, and is set to be the successor or a newer iteration of MW19's X16; this time it appears to be full black.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock21.jpg|thumb|none|350px|Glock 21 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Colt 9mm SMG (R0991)==&lt;br /&gt;
A suppressed [[Colt 9mm Submachine Gun|Colt 9mm SMG (R0991)]] is seen in a promotional screenshot. Unlike the real weapon, it is depicted with an M16-style forward assist and case deflector.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, stylized similarly to its ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. As of the campaign premiere for &amp;quot;Operation 627&amp;quot;, it is referred to by its real name, &amp;quot;Scorpion Evo 3&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is scheduled to appear as the &amp;quot;WSP-9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 uzi rrt877.jpg|thumb|none|450px|The Uzi on the map Highrise.]]&lt;br /&gt;
&lt;br /&gt;
==AR-57==&lt;br /&gt;
In the &amp;quot;Don't Fear the Reaper&amp;quot; teaser, Captain Price can briefly be seen firing what, at first glance, appears to be an AR with no magazine, but closer inspection reveals the P90 Mag across the top.&lt;br /&gt;
[[File:PricewithAR57(1).jpg|thumb|left|Captain Price with a hitherforeto unidentified AR Variant.]]&lt;br /&gt;
[[File:PricewithAR57(3).jpg|thumb|left|Here, the P90 magazine is clearly visible against the flame; upon a closer inspection, even the base of the 5.7x28's can be seen through the polymer mag.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
A [[Fostech Origin-12]] is seen in a promotional screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 origin-12 rrt877.jpg|thumb|none|600px|The Origin-12 in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR]] is supposed to appear in-game as the &amp;quot;MCW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmaster ACR SBR.jpg|thumb|none|450px|Bushmaster ACR with 10.5 barrel, folding stock, MOE handguard fitted with rail sections, Magpul MBUS sights, red dot sight, and a PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|The ACR as seen with the operator in the middle in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] appears as the &amp;quot;MTZ-556&amp;quot;. The campaign premiere refers to it as the &amp;quot;Draekur-556&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805bren-a2.jpg|thumb|none|450px|CZ 805 BREN A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 bren 2 rrt877.jpg|thumb|none|600px|The CZ 805 in the campaign premiere.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2]] in 7.62x51mm NATO is going to appear as the &amp;quot;MTZ-762&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is supposed to appear as the &amp;quot;ANVL-B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:FN F2000 TR rifle.jpg|thumb|none|450px|FN F2000 Tactical TR with gray finish - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized MW19 counterpart appears as the &amp;quot;Holger-556‎&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:G36A1.1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36A1.1 with an IdZ stock - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-95==&lt;br /&gt;
A [[QBZ-95]] is seen in a promotional screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ-95-1 Picatinny Rail.jpg|thumb|none|450px|QBZ-95 and QBZ-95-1 with custom Picatinny rail system - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] is seen in a promotional screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|The character on the right has the QBZ-97.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
The [[SIG-Sauer MCX-SPEAR]] is set to appear in the game as the &amp;quot;BAS-B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PricewithAR57(3).jpg&amp;diff=1611696</id>
		<title>File:PricewithAR57(3).jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PricewithAR57(3).jpg&amp;diff=1611696"/>
		<updated>2023-09-17T15:12:14Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: Captain Price firing an AR-57 in the &amp;quot;Don't Fear the Reaper&amp;quot; teaser trailer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Captain Price firing an AR-57 in the &amp;quot;Don't Fear the Reaper&amp;quot; teaser trailer.&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PricewithAR57(1).jpg&amp;diff=1611695</id>
		<title>File:PricewithAR57(1).jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PricewithAR57(1).jpg&amp;diff=1611695"/>
		<updated>2023-09-17T15:11:43Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: Captain Price wielding an AR-57 in the &amp;quot;Don't Fear the Reaper&amp;quot; teaser trailer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Captain Price wielding an AR-57 in the &amp;quot;Don't Fear the Reaper&amp;quot; teaser trailer.&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1611689</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1611689"/>
		<updated>2023-09-17T14:57:15Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It will be officially released on November 10, 2023, though preorders allow the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]] is set to appear as the &amp;quot;Raffica&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21==&lt;br /&gt;
The [[Glock 21]] appears briefly in a campaign gameplay trailer under the name &amp;quot;X21&amp;quot;, and is set to be the successor or a newer iteration of MW19's X16; this time it appears to be full black.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock21.jpg|thumb|none|350px|Glock 21 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Colt 9mm SMG (R0991)==&lt;br /&gt;
A suppressed [[Colt 9mm Submachine Gun|Colt 9mm SMG (R0991)]] is seen in a promotional screenshot. Unlike the real weapon, it is depicted with an M16-style forward assist and case deflector.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, stylized similarly to its ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. As of the campaign premiere for &amp;quot;Operation 627&amp;quot;, it is referred to by its real name, &amp;quot;Scorpion Evo 3&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is scheduled to appear as the &amp;quot;WSP-9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 uzi rrt877.jpg|thumb|none|450px|The Uzi on the map Highrise.]]&lt;br /&gt;
&lt;br /&gt;
==AR-57==&lt;br /&gt;
Cpt. Price can briefly be seen firing what, at first glance, appears to be an AR with no magazine, but closer inspection reveals the P90 Mag across the top&lt;br /&gt;
[[File:C:\Users\gamer\OneDrive\Pictures\Screenshots\PricewithAR57(1)|thumb|Price weilding a hitherforeto unidentified AR]]&lt;br /&gt;
[[File:C:\Users\gamer\OneDrive\Pictures\Screenshots\PricewithAR57(3)|thumb|Here, the AR57's distinct magazine placement can be gleaned against the flame.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
A [[Fostech Origin-12]] is seen in a promotional screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 origin-12 rrt877.jpg|thumb|none|600px|The Origin-12 in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR]] is supposed to appear in-game as the &amp;quot;MCW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmaster ACR SBR.jpg|thumb|none|450px|Bushmaster ACR with 10.5 barrel, folding stock, MOE handguard fitted with rail sections, Magpul MBUS sights, red dot sight, and a PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|The ACR as seen with the operator in the middle in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] appears as the &amp;quot;MTZ-556&amp;quot;. The campaign premiere refers to it as the &amp;quot;Draekur-556&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805bren-a2.jpg|thumb|none|450px|CZ 805 BREN A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 bren 2 rrt877.jpg|thumb|none|600px|The CZ 805 in the campaign premiere.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2]] in 7.62x51mm NATO is going to appear as the &amp;quot;MTZ-762&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is supposed to appear as the &amp;quot;ANVL-B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:FN F2000 TR rifle.jpg|thumb|none|450px|FN F2000 Tactical TR with gray finish - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized MW19 counterpart appears as the &amp;quot;Holger-556‎&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:G36A1.1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36A1.1 with an IdZ stock - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-95==&lt;br /&gt;
A [[QBZ-95]] is seen in a promotional screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ-95-1 Picatinny Rail.jpg|thumb|none|450px|QBZ-95 and QBZ-95-1 with custom Picatinny rail system - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] is seen in a promotional screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|The character on the right has the QBZ-97.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
The [[SIG-Sauer MCX-SPEAR]] is set to appear in the game as the &amp;quot;BAS-B&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:GamerfreakB7&amp;diff=1611683</id>
		<title>User:GamerfreakB7</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:GamerfreakB7&amp;diff=1611683"/>
		<updated>2023-09-17T14:46:56Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'll put something substantive here, eventually, right?&lt;br /&gt;
&lt;br /&gt;
=My Movies=&lt;br /&gt;
&lt;br /&gt;
==Classified Ops: Iron Dragon==&lt;br /&gt;
&lt;br /&gt;
===HK MP5K===&lt;br /&gt;
&lt;br /&gt;
Captain Hunt's weapon of choice is an HK MP5K with a tactical rail attachment system, a C-More red dot sight and a suppressor (which, oddly enough, doesn't dampen the sound OR the flash).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (8).jpg|thumb|none|450px|Captain Hunt in the tunnels with his MP5K]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (5).jpg|thumb|none|450px|Captain Hunt takes cover with his MP5K]]&lt;br /&gt;
&lt;br /&gt;
===HK G36K===&lt;br /&gt;
&lt;br /&gt;
Corporal Maviss' rifle of choice is an HK G36K with a tactical rail attachment system on the handguard, and an unidentified ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K with rail top carry handle]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (2).jpg|thumb|none|450px|Corporal Maviss in the foreground with his G36K]]&lt;br /&gt;
&lt;br /&gt;
===Giat FAMAS-G1===&lt;br /&gt;
&lt;br /&gt;
Sergeant/Lieutenant Parker's gun of choice is a Giat FAMAS-G1 with a Tasco red dot scope, and a rail system bolted to the front of the weapon with a TacLight mounted on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS G1.jpg|thumb|none|350px|FAMAS-G1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (2).jpg|thumb|none|450px|Sergeant Parker is background with his FAMAS]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (6).jpg|thumb|none|450px|Sergeant Parker with the FAMAS]]&lt;br /&gt;
&lt;br /&gt;
===Enfield L85A2===&lt;br /&gt;
&lt;br /&gt;
Kirill's rifle of choice is an L85A2 with a Trijicon ACOG Scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (7).jpg|thumb|none|450px|Kirill hides with L85 in hand]]&lt;br /&gt;
&lt;br /&gt;
===Custom M1911A1===&lt;br /&gt;
&lt;br /&gt;
Hunt's sidearm is an M1911 with an OD Frame, which, according to the script, is chambered in .38 Super.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===HK USP Match===&lt;br /&gt;
&lt;br /&gt;
Sergeant Rell Crawford's sidearm is an HK USP Match. It is used by Captain Hunt in the finale.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (1).jpg|thumb|none|450px|Captain Hunt using the USP Match]]&lt;br /&gt;
&lt;br /&gt;
===Kimber Desert Warrior===&lt;br /&gt;
&lt;br /&gt;
Corporal Maviss' sidearm is a Kimber .45 Desert Warrior, with Pachmayr grips and a custom trigger. It is later commandeered by Captain Hunt&lt;br /&gt;
&lt;br /&gt;
[[Image:KimberDesertWarrior.jpg|thumb|none|350px|Kimber Desert Warrior - .45 ACP]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (9).jpg|thumb|none|450px|Corporal Maviss with the Desert Warrior]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
&lt;br /&gt;
Both the factory gurad and Rell can be seen using a Mossberg 500 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|350px|Mossberg 500 &amp;quot;Persuader&amp;quot;]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (3).jpg|thumb|none|450px|The factory guard with his M500]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
&lt;br /&gt;
Rell can also be seen using the SPAS-12 shotgun during the Factory escape. Strangely, the standard pump is replaced by that of an M203.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|350px|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
&lt;br /&gt;
The M4A1 with a Tasco sight makes a brief appearence in the hands of Viktor.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|350px|Colt M4A1 Carbine]]&lt;br /&gt;
&lt;br /&gt;
===Nerf Vulcan===&lt;br /&gt;
&lt;br /&gt;
The heavy gunner at the factory uses a Nerf Vulcan machine gun spray painted black, standing in for the M56 Smart Gun, using it to no avail.&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (4).jpg|thumb|none|450px|The Heavy Gunner fires his Vulcan]]&lt;br /&gt;
&lt;br /&gt;
==Classified Ops: Black Needle==&lt;br /&gt;
&lt;br /&gt;
===Izhmash AK-47===&lt;br /&gt;
&lt;br /&gt;
First seen on a KORATech goon. Used by Captain Hunt until he runs out of ammo and disposes it in favor of a SIG SG552.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak 54.jpg|thumb|none|350px|Izhmash Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Giat FAMAS-G1===&lt;br /&gt;
&lt;br /&gt;
Like Hunt's AK, taken from a KORATech goon by Parker at the beginning, used until Parker is wounded.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS G1.jpg|thumb|none|350px|FAMAS-G1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===HK MP5K===&lt;br /&gt;
&lt;br /&gt;
Used by Captain Hudson. Just like in &amp;quot;Iron Dragon&amp;quot; as the same tactical rail, red dot sight and suppressor (which still doesn't dampen the sound OR the flash).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG552===&lt;br /&gt;
&lt;br /&gt;
Taken by Captain Hunt after his AK runs dry. Stangely, it isn't carried by a goon prior to being found, which means it simply appears out of thin air. Used by Hunt all the way to the end of the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG SG552.jpg|thumb|none|350px|SIG SG552 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Enfield L85A2===&lt;br /&gt;
&lt;br /&gt;
One of the creek goons uses an L85A2 with a Trijicon ACOG Scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870===&lt;br /&gt;
&lt;br /&gt;
One of the creek goons uses a woodland camouflaged, pistol-gripped Remington 870 Shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870Pstlgrip.jpg|thumb|none|350px|Pistol-Gripped Remington 870 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
&lt;br /&gt;
The tree goon is briefly seen using a Scoped M4A1 before he is killed. CWO Gordon, the Goon who leads the raid on Hunt's apartment, also uses one.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 w/ Aimpoint M68 CCO - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Kimber Desert Warrior===&lt;br /&gt;
&lt;br /&gt;
Hunt's sidearm of choice is the Kimber .45 Desert Warrior he took from Maviss, with Pachmayr grips and a custom trigger.&lt;br /&gt;
&lt;br /&gt;
[[Image:KimberDesertWarrior.jpg|thumb|none|350px|Kimber Desert Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Sigma===&lt;br /&gt;
&lt;br /&gt;
Parker's sidearm of choice is a Smith &amp;amp; Wesson Sigma 9x19mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WSigma9F.jpg|thumb|none|350px|Smith &amp;amp; Wesson Sigma - 9x19mm Parabellum]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=736268</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=736268"/>
		<updated>2013-09-10T01:53:07Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* FN F2000 Tactical */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workinprogress}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Battlefield 3&lt;br /&gt;
|picture = Bf3-pc-cover.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Battlefield&lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher= EA&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Battlefield-3-back-to-karkand-pc-boxart.jpg|thumb|right|320px|Battlefield 3 Back to Karkand (2011) DLC.]]&lt;br /&gt;
[[Image:Battlefield-3-close-quarters-dlc-cover-hd.jpg|thumb|right|320px|Battlefield 3 Close Quarters (2012) DLC.]]&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Bf3 93r holding.jpg|thumb|none|600px|The player character in multiplayer holds his Beretta 92SB on an F/A-18 Hornet he found grazing in a field.]]&lt;br /&gt;
[[Image:Bf3 93r aim.jpg|thumb|none|600px|Iron sights of the Beretta.]]&lt;br /&gt;
[[Image:Bf3_93r_slide_locked.jpg|thumb|none|600px|The player character stops to admire his custom weapon. And reload it.]]&lt;br /&gt;
[[Image:Bf3 93r reloading 2.jpg|thumb|none|600px|After replacing the magazine he operates the slide release; note the projecting base of the 20-round magazine and the two-handed grip used with this weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[Image:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[Image:BF3-M9-4.jpg|thumb|none|600px|Iron sights of the Beretta M9.]]&lt;br /&gt;
[[Image:Bf3 m9 latarka reloading 1.jpg|thumb|none|600px|The player character in multiplayer reloads a Beretta M9 fitted with a flashlight.]]&lt;br /&gt;
[[Image:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time without either being a DICE developer, or having a certain DLC package. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:Bf3 glock 17 laser holding.jpg|thumb|none|600px|The player character holding a Glock 17 fitted with a laser sight.]]&lt;br /&gt;
[[Image:Bf3 glock 17 laser reloading 1.jpg|thumb|none|600px|Reloading the Glock 17.]]&lt;br /&gt;
[[Image:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 Generation 3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18|Glock 18 Generation 3]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game. It is an incredibly effective sidearm in close quarters, but is useless at medium range and beyond unless burst fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|450px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[Image:BF3BLG18.jpg|thumb|none|600px|G18 Battlelog render.]]&lt;br /&gt;
[[Image:Bf3Glock18.jpg|thumb|none|600px|Firing the &amp;quot;G18&amp;quot; .]]&lt;br /&gt;
[[Image:BF3G18reload.jpg|thumb|none|600px|Reloading the Glock 18, note the fire selector.]]&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol==&lt;br /&gt;
&lt;br /&gt;
The USMC variant of the [[M1911]],  the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor.  A variant with both aforementioned attachments (named ''M1911 S-TAC'') exist, but prior to the release of the ''End Game'' DLC, it was available only to DICE employees.  For those who get the DLC, it'll be unlocked after completing the assignment ''All About Precision'' (20 Pistol Headshots).&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|A player character in multiplayer holds a MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|Reloading the MEU(SOC) pistol in multiplayer, the player character dumps the empty magazine...]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|...and lines up a fresh one (that's actually loaded) with the magazine well. Note that the markings and slanted serrations show it is a Springfield made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|A player character aims down the tritium sights of his MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BF3 REX.jpg|599px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[Image:Bf3 rex aim.jpg|thumb|none|600px|Iron sights of the MP-412 REX.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_1.jpg|600px|thumb|none|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-443 Grach]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 grach 16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 grach reload 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 44 ==&lt;br /&gt;
&lt;br /&gt;
The .44 version of the [[Taurus Model 44]], the Model 44, appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44. It has a slow rate of fire, but is a powerful weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 444 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 44 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
[[Image:Battlefield-3-44magnum-4-620x348.jpg|thumb|none|600px|The &amp;quot;.44 Magnum&amp;quot; being fired.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same category, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own category at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.&lt;br /&gt;
&lt;br /&gt;
[[Image:Battlefield 3 DogTag Pistols.jpg|thumb|none|599px|Dog Tag Pistols.]]&lt;br /&gt;
Beretta 92SB Dog Tag 100/500 kill - [[Beretta 92SB]] / [[Beretta 93R]]&amp;lt;br&amp;gt;&lt;br /&gt;
Beretta M9 Dog Tag 100/500 kill - [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] / [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]&amp;lt;br&amp;gt;&lt;br /&gt;
Beretta M9 Suppressed Dog Tag 100/500 kill - [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] / [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]&amp;lt;br&amp;gt;&lt;br /&gt;
Glock 17 Dog Tag 100/500 kill - [[Glock#Glock 17|Glock 17  Generation 3]] / [[Glock#Glock 17|Glock 17 Generation 3]]&amp;lt;br&amp;gt;&lt;br /&gt;
Glock 18 Dog Tag 100/500 kill - [[Glock 18|Glock 18 Generation 3]] / [[Glock 18|Glock 18 Generation 3]]&amp;lt;br&amp;gt;&lt;br /&gt;
MEU (SOC) Dog Tag 100/500 kill - [[M1911A1]] / [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|MEU (SOC)]]&amp;lt;br&amp;gt;&lt;br /&gt;
MP-442 REX Dog Tag 100/500 kill - [[MP-412 REX]] / [[MP-412 REX]]&amp;lt;br&amp;gt;&lt;br /&gt;
MP-443 Grach Dog Tag 100/500 kill - [[MP-443 Grach]] / [[MP-443 Grach]]&amp;lt;br&amp;gt;&lt;br /&gt;
MP-443 Grach Suppressed Dog Tag 100/500 kill - [[Makarov_PM#Makarov PB|Makarov PB]] / [[MP-443 Grach]]&amp;lt;br&amp;gt;&lt;br /&gt;
Taurus Model 44 Dog Tag 100/500 kill - [[Taurus Model 44]] / [[Taurus Model 44]]&amp;lt;br&amp;gt;&lt;br /&gt;
Handgun Mastery Dog Tag Handgun Medal 1 Time - [[Single Action Army|Single Action Army 1873]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;toe2toe&amp;quot; Dog tag - [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] / [[MP-443 Grach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has separate reload animations for the 20 and 40 round magazines (the 20 round magazine is dropped via the use of gravity, while the 40 round magazine is manually removed). The &amp;quot;reload-from-empty&amp;quot; animation on the MP7 has the player thumb an invisible bolt release, not reaching far enough to tab the lever.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot; Note the BUIS are retained even with an optic added.]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|602px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
This weapon can be used by all four classes, and has an ammo capacity of 25 + 1. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|601px|UMP in Multiplayer.]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|601px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The FN P90 TR boasts a large ammo capacity at 50 + 1, a high rate of fire, and excellent accuracy at the expense of suffering from low damage at long distance. The weapon is capable of being used by all four classes in multiplayer.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]] is included in the Back To Karkand expansion pack, and can be used by any kit. The weapon features a slightly inaccurate magazine capacity of 54 rounds (+ 1 in the chamber), whereas the real life 9x19mm Parabellum helical magazine has a max capacity of 53. However, the PP-19 in-game is chambered in the 9x18mm Makarov, although the lower magazine capacity could very well be for balancing purposes, as DICE may have felt 64 rounds in an SMG would be a tad unfair. Also to note, the PP-19 is the only 9x18mm Makarov weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 9x18mm Makarov]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon-2 on the customise menu.]]&lt;br /&gt;
[[file:bf3 bizon idle.jpg|thumb|none|600px|The PP-19 idle, looking rather ridiculous with a PK-A 3x scope and an enormous flash suppressor.]]&lt;br /&gt;
[[file:bf3 bizon reload.jpg|thumb|none|600px|Inserting a new magazine]]&lt;br /&gt;
[[file:bf3 bizon bolt.jpg|thumb|none|600px|Pulling the bolt to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
[[Image:Bf3 pp-2000 aim.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:Bf3 pp-2000 reloading 1.jpg|thumb|none|600px|Reloading the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
== MP5KA4 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5K|MP5KA4]] is added to BF3 via Close Quarters DLC, called M5K in BF3, comes standard with a 15 round magazine that incorrectly holds 20 rounds. However, the Extended Mags attachment gives it a 30 round magazine with the correct ammo count. Note that in Battlelog, its render is a MP5KN with the fire selector on safe, but in-game it is a MP5KA4 with the fire selector on full-auto. A correct three-round burst mode was added in a patch around the time of release for the &amp;quot;Armored Kill&amp;quot; expansion.&lt;br /&gt;
&lt;br /&gt;
[[image:MP5KA4.jpg|thumb|none|400px|MP5KA4 - 9x19mm]]&lt;br /&gt;
[[file:bf3 m5k idle.jpg|thumb|none|600px|The &amp;quot;M5K&amp;quot; in Battlefield 3.]]&lt;br /&gt;
[[file:bf3 m5k reload1.jpg|thumb|none|600px|Pulling back the bolt]]&lt;br /&gt;
[[file:bf3 m5k reload2.jpg|thumb|none|600px|Inserting a new magazine]]&lt;br /&gt;
[[file:bf3 m5k reload3.jpg|thumb|none|600px|Performing a HK slap]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds. The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having a Cylinder Bore.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is one of the 10 guns appearing in the Close Quarters expansion pack.  Despite having a fire selector, it is limited to pump action for balance reasons. It performs similarly to the 870MCS and has the same standard (4+1) and extended (6+1) capacities, but has a slower per-shell reload speed and each shell contains one less pellet than those of the 870.  However, it's offset by a maximum rate of fire that is high enough to the point that the next shot can be fired way before the pump animation can finish, specifically at the brief moment where the action is fully to the rear.&lt;br /&gt;
&lt;br /&gt;
The SPAS is also one of the strangest weapons to appear on a different weapon's Dog Tag; it appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four capital letters followed by &amp;quot;-12&amp;quot;, both being 12-gauge, and that they were both in the [[Battlefield: Bad Company]] series, they have little in common. The Close Quarters DLC, which adds the SPAS-12, still has the USAS-12 displaying a SPAS-12 Dog Tag.&lt;br /&gt;
&lt;br /&gt;
[[File:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12  - 12 gauge]]&lt;br /&gt;
[[file:bf3 spas idle.jpg|thumb|600px|none|SPAS-12 idle]]&lt;br /&gt;
[[file:bf3 spas iron.jpg|thumb|600px|none|The SPAS-12's iron sights]]&lt;br /&gt;
[[file:bf3 spas chamber.jpg|thumb|600px|none|Inserting a new round into the chamber]]&lt;br /&gt;
[[file:bf3 spas reload.jpg|thumb|600px|none|Continuing the reload. If you look closely, you can make out part of the word &amp;quot;gauge&amp;quot; on the shell.]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails, possibly because it would interfere with both weapon's particular reload animation. A model glitch exists on some weapons that mount the M26 MASS where the charging handle will stay up even when the weapon is not in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1&amp;quot;, is included in the Back to Karkand expansion pack, and can be used by any kit. The appearance is highly unrealistic since only two fully automatic prototypes were ever produced; obviously, it does not emulate the real weapon's problems with failing to cycle in fullauto. It feeds from a 6-round magazine or a 12-round extended magazine; the real weapon feeds from a 10-round revolver style cylinder and does not chamber a round to gain a +1 as portrayed in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen. Note the erroneous suppressor attachment that has since been patched out of the Jackhammer's available accessories list.]]&lt;br /&gt;
[[Image:Pancor Jackhammer BF3.jpg|thumb|none|600px|The Pancor Jackhammer idle]]&lt;br /&gt;
[[Image:Pancor Mark III A1 BF3 Reload.jpg|thumb|none|600px|The Pancor Jackhammer reloading]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[Image:Bf3 870 aim.jpg|thumb|none|600px|Iron sights of the Remington 870 MCS.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 6+1, or an extended 10+1 (originally 5+1 standard, and 8+1 extended, following the maximum factory capacity, changed after the 4th update).&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]] is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in ''[[Battlefield 2]]''; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to ''Battlefield 2''. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]&lt;br /&gt;
[[Image:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a Street Sweeper fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
[[Image:Bf3 Cobray Street Sweeper aim.jpg|thumb|none|600px|Iron sights of the SWD / Cobray Street Sweeper.]]&lt;br /&gt;
[[Image:Bf3 Cobray Street Sweeper reloading 2.jpg|thumb|none|600px|To reload, the player character tilts the weapon to the side...]]&lt;br /&gt;
[[Image:Bf3 Cobray Street Sweeper reloading 1.jpg|thumb|none|600px|...And inserts the shells one at a time via the loading gate. Note &amp;quot;12 GAUGE&amp;quot; and a fragmentation symbol visible on the shells.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring Back to Karkand's MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:Bf3 usas12 holding.jpg|thumb|none|600px|The player character holds a USAS-12, vowing that nobody will take the last sun lounger from him.]]&lt;br /&gt;
[[Image:Bf3 usas12 aim.jpg|thumb|none|600px|Iron sights of the USAS-12.]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewoo Brecisions&amp;quot; of Korea.]]&lt;br /&gt;
[[Image:Bf3 usas12 reloaded 2.jpg|thumb|none|600px|After replacing the magazine, the player character pulls on the charging handle. Note the deserted left side dust cover, compared to the image above.]]&lt;br /&gt;
[[Image:Bf3 usas12 world.jpg|thumb|none|600px|Icon and world model for the USAS-12. Note that the world model has no sights and no magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Battlefield 3 DogTag Shotguns.jpg|thumb|none|601px|Dog Tag Shotguns.]]&lt;br /&gt;
&lt;br /&gt;
Benellli M1014 Dog Tag 100/500 kill- [[Benelli M4 Super 90|Benelli M1014]] / [[Benelli M4 Super 90|Benelli M1014]]&amp;lt;br&amp;gt;&lt;br /&gt;
Franchi SPAS-12 Dog Tag 100/1000 kill - [[SPAS-12]] / [[SPAS-12]]&amp;lt;br&amp;gt;&lt;br /&gt;
M26 MASS Dog Tag 100/500 kill - [[M26 MASS]] / [[M26 MASS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Pancor Jackhammer Dog tag 100/500 kill - [[Pancor Jackhammer]] / [[Pancor Jackhammer]]&amp;lt;br&amp;gt;&lt;br /&gt;
Remington 870 MCS Dog Tag 100/500 kill - [[Remington 870|Remington 870 MCS]] / [[Remington 870|Remington 870 MCS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Saiga 12K Dog Tag 100/500 kill - [[Izhmash Saiga series shotgun|Saiga-12K]] / [[Izhmash Saiga series shotgun|Saiga-12K]]&amp;lt;br&amp;gt;&lt;br /&gt;
SWD / Cobray Street Sweeper Dog Tag 100/500 kill - [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]] / [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]]&amp;lt;br&amp;gt;&lt;br /&gt;
USAS-12 Dog Tag 100/500 kill - [[SPAS-12]] / [[USAS-12]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== 5,56A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[5,56A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called &amp;quot;[[A-91]]&amp;quot; in the game, which refers to the 7.62x39mm variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5,56A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5,56A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5,56A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in Battlefield 3 with Kobra Red dot sight and foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-917 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It is very accurate and has minimal recoil, but suffers from reduced damage compared to the M16A3.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
[[Image:Bf3 ak-74m aim.jpg‎|thumb|none|600px|Iron sights of the AK-74M.]]&lt;br /&gt;
[[Image:Bf3 ak-74m reloading 1.jpg‎|thumb|none|600px|Blackburn reloads his AK-74M; note the tape grip around the magazine.]]&lt;br /&gt;
[[Image:Bf3 ak-74m reloading 2.jpg|thumb|none|600px|After that, he flips the weapon over and pulls on the charging handle.]]&lt;br /&gt;
[[Image:Bf3 ak-74m world.jpg|thumb|none|600px|Icon and world model of the AK-74M.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the Back to Karkand update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|Aks74u in multiplayer, note the milled receiver.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs. Interesting note about the way the player character reloads the AN-94, he flicks the magazine out with another magazine, the same applies to the AEK-971.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.  The March 2012 update added the option of using extended 30-round box magazines (the largest box mag available for the VSS/AS Val/SR-3 rifles) instead of the standard 20-rounders. However, the gun is still modelled with a 20-round magazine even with the extended magazine equipped.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|600px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 552 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal Weaponlight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It comes in both the M4A1 (full-auto) and M4 (3-round burst) for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M4-1.jpg‎|602px|thumb|none|Blackburn holds an M4A1 during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic. Note also the fire selector on semi-auto.]]&lt;br /&gt;
[[Image:BF3-M4-3.jpg|600px|thumb|none|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''Medal of Honor'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note that the semi-auto position reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have [[M16 rifle series#M16A1 Rifle|M16A1]] flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:Bf3 m16a3 aim.jpg‎|thumb|none|600px|Iron sights of the M16A3.]]&lt;br /&gt;
[[Image:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his M16A3 with a mounted Trijicon ACOG scope in multiplayer. Note that there are actually bullets in the magazine, a relatively rare sight in a modern shooter. But unfortunately, like in most modern shooters, the fire selector is always set to semi-auto.]]&lt;br /&gt;
[[Image:Bf3 m16a4 world.jpg|thumb|none|600px|Icon and world model of the M16A3 in Single-Player. (Note that the front sight and gas block are missing, while in the first person model they are present)]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer. The in-game model fires 30 rounds form a 20 round STANAG magazine, however.&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|601px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[Image:Bf3 kh2002 aim.jpg‎|thumb|none|600px|Iron sights of the KH2002.]]&lt;br /&gt;
[[Image:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Surbaissé ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS|FAMAS Surbaissé]] (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use. In-game, the FAMAS uses the 25 round straight magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMASFELIN2.jpg|thumb|none|400px|FAMAS Surbaissé - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Surbaissé on the customisation screen. Note the incorrect 30 round magazine capacity, which has since been patched.]]&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|601px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:1000px-BF3 F2000 Left Side.jpg|thumb|none|600px|The left side of the F2000 Tactical, note the FN trademarks. ]]&lt;br /&gt;
[[Image:1000px-Bf3 2012-07-31 23-56-43-08.jpg|thumb|none|600px|The left side of the F2000 with Navy Blue Digital &amp;quot;camoflauge&amp;quot;,folding bipod, EOtech sight, aftermarket flash hider, and what appears to be an intangible magwell. ]]&lt;br /&gt;
[[Image:1000px-BF3 F2000 Iron Sight.jpg|thumb|none|600px|The F2000 iron sights.]]&lt;br /&gt;
[[Image:1000px-BF3 F2000.jpg|thumb|none|600px| The F2000 Tactical idle. ]]&lt;br /&gt;
&lt;br /&gt;
== FN MK 16 Mod 0 (SCAR-L) ==&lt;br /&gt;
&lt;br /&gt;
The FN MK16 MOD 0, or SCAR-L, is an assault rifle added in the Close Quarters expansion pack and is issued to the Assault kit. It's weaker than its bigger brother the SCAR-H because of its smaller round, but it boasts a higher rate of fire (620 rpm) and extremely controllable recoil. It's unlocked by completing the 'Set us up the Bomb' assignment, which involves killing 20 enemies with an underslung grenade launcher and 15 enemies with hand grenades.&lt;br /&gt;
&lt;br /&gt;
[[file:FN_SCAR-L_(Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]][[File:Bf3_cq_SCARL.jpg|600px|thumb|none|The SCAR-L idle]][[File:BF3_cq_SCAR_L_Iron.jpg|thumb|600px|none|The SCAR-L's iron sights]]&lt;br /&gt;
[[file:BF3_CQ_SCAR_l_reload.jpg|thumb|600px|none|The SCAR-L's reload. Note the selector switch is incorrectly set on single fire, but the charging handle is correctly in the locked back position since all rounds were expended.]]&lt;br /&gt;
[[file:BF3_SCAR_L_bolt.jpg|thumb|600px|none| Pressing the bolt release, which simultaneously sends the charging handle forward with the bolt. The game also correctly animates the reciprocating charging handle when firing the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
&lt;br /&gt;
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|601px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon can fire in full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
A hybrid of the [[Heckler &amp;amp; Koch G36]] and G36C, mislabeled as &amp;quot;MG36&amp;quot; (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle of the G36C, as well as having a C-Mag fitted. The C-Mag is limited to 50+1 and requires the &amp;quot;Extended Magazines&amp;quot; attachment in order to use its full 100+1 capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customization menu.  Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]&lt;br /&gt;
[[file:bf3 mg36 idle.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; idle, with a Beta C-mag that only holds 50 rounds]]&lt;br /&gt;
[[file:bf3 mg36 iron.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot;'s iron sights]]&lt;br /&gt;
[[file:bf3 mg36 reload1.jpg|thumb|none|600px|Inserting a fresh magazine]]&lt;br /&gt;
[[file:bf3 mg36 reload2.jpg|thumb|none|600px|Pulling the charging handle]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] It is seen in single player in the mission &amp;quot;Comrades&amp;quot;,it can fire, semi, auto, or two-round burst. In multiplayer, the G36C being a carbine is used by the engineer kit and uses opaque magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|601px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
[[Image:Bf3 g3a3 aim.jpg|thumb|none|600px|Iron sights of the G3A3.]]&lt;br /&gt;
[[Image:Bf3 g3a3 reloading 1.jpg‎|thumb|none|600px|Reloading the G3A3.]]&lt;br /&gt;
[[Image:Bf3 g3a3 world.jpg|thumb|none|600px|Icon and world model. Note the slightly mispositioned magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch in December of 2011 removed the burst mode for PC, and as of the March 2012 patch, the Xbox 360 and PS3 version's M416 has it removed as well. The BF3 HK416 uses the older M4 Gen II style stock and a Tangodown pistol grip. Newer variants utilize HK's in-house stock and grip designs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise. The Russian transport craft depicted is an Antonov An-22. The pilot of the Antonov is a big fan of ''[[Top Gun]]'' and is getting as much low-altitude fly-by practice in as he can before the real war starts.]]&lt;br /&gt;
[[Image:Bf3 hk416 holding.jpg|thumb|none|600px|A minor modeling error is present in the charging handle: the backside of the handle is completely solid. In reality, you would see a slot with the latch showing through on the left side. This mistake is not present in the M4/M16 models, but is present in the M27 and HK417 (both also HK designs).]]&lt;br /&gt;
[[Image:Bf3 hk416 aim.jpg‎|thumb|none|600px|Iron sights of the HK416.]]&lt;br /&gt;
[[Image:Bf3 hk416 reloading 1.jpg|thumb|none|600px|The player character reloads his HK416.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|HK53]] is included in the Back To Karkand expansion pack as the G53.  It was listed in game under its original &amp;quot;HK53&amp;quot; name on the PS3 version until a patch altered it to G53 as used in the PC and X360 versions. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customization screen.  This is a pre-patch screnshot from the PS3 version]]&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the Back to Karkand expansion pack, and can be used by the Assault kit. It features very high accuracy, low recoil and better hip-fire accuracy due to its bullpup configuration but suffers in close quarters due to it's 650 rpm rate of fire. It also cannot mount an underslung M320 like it can in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
[[file:bf3 l85 idle.jpg|thumb|none|600px|L85A2 idle, fitted with an ACOG sight and a bipod.]]&lt;br /&gt;
[[file:bf3 l85 reload.jpg|thumb|none|600px|Removing the empty magazine.]]&lt;br /&gt;
[[file:bf3 l85 bolt.jpg|thumb|none|600px|Moving to press the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;(most likely standing for Personal Defence Weapon-Rifle). Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBZ-95B]] is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
[[Image:QBZ-95BF3.jpg|thumb|none|600px|The QBZ-95B idle .]]&lt;br /&gt;
[[Image:QBZ-95RELOADBF3.jpg|thumb|none|600px|Removing the spent magazine with a fresh one]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550|SG 553]] Apperars in Battlefield 3. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in &amp;quot;Comrades&amp;quot;, where a police officer exiting the van has one, and the other one being found by the player after the train crashes in &amp;quot;The Great Destroyer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
[[File:BF3 SG553 Reload.jpg|thumb|none|600px|The SG553 being reloaded]]&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR|Remington ACR]] joins the arsenal of Battlefield 3 as part of the 'Close Quarters' expansion pack and was first seen in the &amp;quot;Ziba Tower&amp;quot; gameplay video. Inaccurately appears as the &amp;quot;ACW-R&amp;quot; (likely meaning 'Adaptive Combat Weapon - Rifle') much like the &amp;quot;PDW-R&amp;quot;. It boasts a high rate of fire with controllable recoil and features a 26 round capacity in a 30 round 5.56mm PMAG magazine. Developers have stated that the &amp;quot;ACW-R&amp;quot; in-game is chambered for 6.5x38mm Grendel, which explains the round capacity. Newer revisions of the Remington ACR have features not reflected in this game model, such as an angled / folding charging handle and an updated lighter-weight rail.&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px|Remington ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[file:bf3 acr idle.jpg|thumb|600px|none|The &amp;quot;ACW-R&amp;quot; idle. Note the 26+1 magazine.]]&lt;br /&gt;
[[file:bf3 acr reload 1.jpg|thumb|600px|none|Removing an empty mag.]]&lt;br /&gt;
[[file:bf3 acr reload 2.jpg|thumb|600px|none| And inserting a fresh one. It is a polymer Magpul PMAG instead of the STANAG aluminum magazine.]]&lt;br /&gt;
[[file:bf3 acr bolt.jpg|thumb|600px|none|Pressing the bolt release to chamber a new round. A more efficient method would be to use your trigger finger, as the bolt release is ambidextrous. This was most likely done so the player can see the bolt being released.]]&lt;br /&gt;
[[File:RussianguywithACR.jpg|thumb|none|500px|A Russian Engineer fires his &amp;quot;ACW-R,&amp;quot; note the 14.5&amp;quot; barrel and the correct AAC Blackout flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG A3]] was added in the Close Quarters expansion pack. It serves a similar role to the M416, a stable gun with a steady 700 rpm rate of fire and easy to control recoil. The AUG A3 is unique, as it's the only bullpup assault rifle that can mount an underslung weapon. It was first shown in the &amp;quot;Ziba Tower&amp;quot; gameplay trailer and in pre-release screenshots. It is very accurate and has controllable recoil, making it an effective assault rifle. It is unlocked by completing the &amp;quot;Shepard&amp;quot; assignment which involves 10 squad revives and 30 kills with assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 with Surefire M900 weaponlight foregrip and Leupold CQ/T scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3wallpaper.jpg|thumb|none|600px|The soldier in the foreground can be seen holding an AUGA3 (Note the tri-railed handguard and the placement of the charging handle) fitted with an EOTech 552 and KAC foregrip.]]&lt;br /&gt;
[[file:bf3 aug idle.jpg|thumb|600px|none| The AUG A3 idle. Note the underslung M320 grenade launcher.]]&lt;br /&gt;
[[file:bf3 aug iron.jpg|thumb|600px|none| The AUG A3's iron sights.]]&lt;br /&gt;
[[file:bf3 aug reload.jpg|thumb|600px|none|The AUG A3 mid-reload. Note how the M320 clips through the trigger guard of the AUG.]]&lt;br /&gt;
[[file:Bf3_2012-06-06_14-42-49-55.jpg|thumb|600px|none|Pressing the bolt release]]&lt;br /&gt;
&lt;br /&gt;
== MTAR-21 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tavor_TAR-21_rifle_series#IMI_Micro_Tavor_MTAR-21|IMI Micro Tavor (MTAR-21)]] is a carbine added in the Close Quarters expansion pack. It features high recoil due to its short barrel and high rate of fire. In CQB it's capable of mowing down enemies with little trouble due to it's 900 rpm rate of fire, but the recoil severely limits its long range capabilities.&lt;br /&gt;
&lt;br /&gt;
[[file:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:bf3 mtar idle.jpg|thumb|none|600px|The IMI MTAR-21 idle, fitted with a Trijicon RX01 reflex sight.]]&lt;br /&gt;
[[file:bf3 mtar reload1.jpg|thumb|none|600px|The MTAR-21 with its magazine removed. Note that since all rounds were expended, the charging handle is correctly shown in the rear position with the bolt locked back.]]&lt;br /&gt;
[[file:bf3 mtar reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[file:bf3 mtar bolt.jpg|thumb|none|600px|Pressing the bolt release, which sends the bolt and charging handle forward.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== M16A1 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.&lt;br /&gt;
&lt;br /&gt;
=== M16A2 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag the player recieves for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.&lt;br /&gt;
&lt;br /&gt;
=== FAMAS ===&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.&lt;br /&gt;
&lt;br /&gt;
=== FN F2000 ===&lt;br /&gt;
The standard version of the F2000, with its built in scope, appears on the 500 kill Dog Tag for the F2000 Tactical.&lt;br /&gt;
[[Image:Bf3 dogtag fn f2000 GL-1.jpg|thumb|none|400px|FN F2000 + FN GL-1. 100 kill.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Mk 16 Mod 0 (SCAR-L)===&lt;br /&gt;
&lt;br /&gt;
100 Kills with either the SCAR-H carbine or the SCAR-L assault rifle earns the player a SCAR-L dog tag.  The release of the Close Quarters DLC (which introduced the SCAR-L) has not brought along a proper dog tag for the SCAR-H.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK416 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Bf3 dogtag hk416 m203.jpg|thumb|left|400px|Heckler &amp;amp; Koch HK416 + M203. 100 kill.]]&lt;br /&gt;
[[Image:Bf3 dogtag hk416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416. 500 kill.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 553 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Bf3 dogtag sg 553.jpg|thumb|none|400px|SIG SG 553. 100 kill.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is a light machine gun added to Battlefield 3 through the Close Quarters expansion pack. In-game it uses the configuration that loads polymer-cased ammunition. It is unlocked by completing the &amp;quot;Point Blank&amp;quot; assignment, which involves 10 kills with C4 and 10 knife takedowns.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:bf3 lsat idle.jpg|thumb|none|600px|The LSAT LMG in idle]]&lt;br /&gt;
[[Image:bf3 lsat iron.jpg|thumb|none|600px|The LSAT LMG's iron sights. The rear sights are modeled after the KAC folding 600m.]]&lt;br /&gt;
[[Image:bf3 lsat reload1.jpg|thumb|none|600px|Pulling the charging handle to empty the chamber]]&lt;br /&gt;
[[Image:bf3 lsat reload2.jpg|thumb|none|600px|Removing the ammo box]]&lt;br /&gt;
[[Image:bf3 lsat reload3.jpg|thumb|none|600px|Feeding the ammo belt into the chamber]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para SAW]] is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
== QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBB-95]] is included in the Back To Karkand expansion pack, and can be used by the Support kit. It uses 75-round drums, and has the highest capacity of any weapon in the game besides belt-fed LMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95ds.jpg|thumb|none|401px|QBB-95 with 75-round drum magazine and 4x scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QBB-95 on the customise menu.]]&lt;br /&gt;
[[file:bf3 qbb95 idle.jpg|thumb|none|600px|The QBB-95 fitted with a PKA-S holographic sight.]]&lt;br /&gt;
[[file:bf3 qbb95 reload.jpg|thumb|none|600px|Inserting a fresh drum magazine into the QBB-95.]]&lt;br /&gt;
[[file:bf3 qbb95 charge.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
[[Image:BF3QJY-88.jpg|thumb|none|600px|The QJY-88 idle]]&lt;br /&gt;
[[Image:Bf3QJY-88reload.jpg|thumb|none|600px|Removing the spent belt box]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] appears in the game. It features high stopping power like other 7.62 weapons, and is more accurate than other LMGs, but has a sharp vertical recoil and less than optimal mobility due to its weight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
== L86A1 ==&lt;br /&gt;
&lt;br /&gt;
The Enfield L86A1 is an upcoming weapon, being added as a part of the &amp;quot;Close Quarters&amp;quot; map pack. In game it's named the &amp;quot;L86A2&amp;quot; and features a 45+1 magazine, despite being modelled with a 30 round one. Like in [[Call of Duty: Modern Warfare 2]] it's rear foregrip is unused. In game it handles much like the L85A2. It's low rate of fire is balanced by it's low recoil. It comes with a bipod by default.&lt;br /&gt;
&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|400px|Enfield L86A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:bf3 l86a2 idle.jpg|thumb|600px|none|The &amp;quot;L86A2&amp;quot; idle]]&lt;br /&gt;
[[file:bf3 l86a2 reload.jpg|thumb|600px|none|Removing an empty magazine]]&lt;br /&gt;
[[File:bf3 l86a2 bolt.jpg|thumb|600px|none| Slapping the bolt release to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== MG36 ===&lt;br /&gt;
&lt;br /&gt;
Despite the fact that BF3's &amp;quot;MG36&amp;quot; is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked. It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine very badly wanting to be the pistol grip.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
[[Image:Bf3 barrett m107 reloaded 1.jpg|thumb|none|600px|Down by the pool, Dmitri reloads his M107, changing out the magazine...]]&lt;br /&gt;
[[Image:Bf3 barrett m107 reloaded 2.jpg|thumb|none|600px|...Then pulling on the charging handle.]]&lt;br /&gt;
[[Image:Bf3 barrett m107 world.jpg|thumb|none|600px|World model of the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AWM-F ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International AWM-F]] is included in the Back To Karkand expansion pack as the &amp;quot;L96&amp;quot;, and can be used by the Recon kit. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots. Its ballistics are modeled after the L96A1's 7.62 NATO chambering rather the the AW Magnum's .338 Lapua.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|AWM-F on the customise menu.]]&lt;br /&gt;
[[file:bf3 l96 idle.jpg|thumb|none|600px|The &amp;quot;L96&amp;quot; idle with iron sights. Note the Airman camouflage.]]&lt;br /&gt;
[[file:bf3 l96 reload 1.jpg|thumb|none|600px|Pulling back the bolt to empty the chamber]]&lt;br /&gt;
[[file:bf3 l96 reload 2.jpg|thumb|none|600px|Inserting a full magazine]]&lt;br /&gt;
[[file:bf3 l96 reload 3.jpg|thumb|none|600px|Pushing the bolt back into place to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
== MKEK JNG-90 ==&lt;br /&gt;
&lt;br /&gt;
Within numerous shots of the Battlefield 3's Close Quarters: Donya Fortress Trailer, the film shows the player getting kills with the [[MKEK JNG-90]].&lt;br /&gt;
&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:bf3 jng idle.jpg|thumb|none|600px|The MKEK JNG-90 fitted with a Russian PKS-07 scope.]]&lt;br /&gt;
[[Image:bf3 jng reload1.jpg|thumb|none|600px|Pulling back the bolt]]&lt;br /&gt;
[[Image:bf3 jng reload2.jpg|thumb|none|600px|Inserting a new magazine]]&lt;br /&gt;
[[Image:bf3 jng reload3.jpg|thumb|none|600px|Pushing the bolt back into place. The JNG-90 seems to use the same reload animation as the L96.]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M39 Enhanced Marksman Rifle|M39 EMR]] is a sniper rifle in the &amp;quot;Recon&amp;quot; class, it is unlocked when the player receives 58,000 Co-Op Score.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M39 EMR rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|The player character in multiplayer simultaneously reloads the M39 EMR and demonstrates that Battlefield 3 does not necessary require you to have a sniper scope on your sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]] is the second bolt-action rifle unlocked for the Recon class. It has lower muzzle velocity than the other bolt-action rifles, but benefits from the fastest cycle time between shots and moderately low sway.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== HK417 ==&lt;br /&gt;
&lt;br /&gt;
The Heckler and Koch [[HK417]] is added in the Close Quarters expansion pack. Much like the HK53 and the HK416, it lacks the 'HK' prefix and is instead called the M417 in game. It's limited to semi-automatic fire in game and features a 20 round magazine. In game it performs as a hybrid of the Mk11/M39/SVD and the SKS. It has the damage of the MK11/M39/SVD with the capacity of the SKS and a rate of fire that's inbetween the two. It has manageable recoil, and comes with a 8x scope by default. It comes correctly equipped with early-production 20-round HK417 magazines, but are colored grayish instead of transparent. This can be easily seen by looking at the magazine while crawling. &lt;br /&gt;
&lt;br /&gt;
[[Image:HK417_20MOD.jpg|thumb|400px|none|Heckler &amp;amp; Koch 417 with 20&amp;quot; barrel, Leupold Mark 4 scope, and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:bf3 m417 idle.jpg|thumb|600px|none| The &amp;quot;M417&amp;quot; idle, equipped with an 8x scope]]&lt;br /&gt;
[[Image:bf3 m417 reload1.jpg|thumb|600px|none| The &amp;quot;M417&amp;quot; with it's magazine removed]]&lt;br /&gt;
[[Image:bf3 m417 reload2.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[Image:bf3 m417 bolt.jpg|thumb|600px|none|Slapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a 8x rifle scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|601px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...And hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
[[Image:Bf3 mk11 mod 0 world.jpg|thumb|none|600px|Icon and world model for the Mk 11 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a PKS-07 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBU-88]] is included in the Back To Karkand expansion pack, and can be used by the Recon kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|The QBU-88 on the customiztion screen, note the game claims to it being chambered in 7.62x54R which has since been patched to show the correct 5.8x42mm ammuntion.]]&lt;br /&gt;
[[file:Bf3 Qbu 88 idle.jpg|thumb|none|600px|The QBU-88 Idle, fitted with a PKS-07 7x scope.]]&lt;br /&gt;
[[file:bf3 qbu 88 reload.jpg|thumb|none|600px|The QBU-88 reloading. Oddly, the empty magazine is slapped out with the players hand. This is similar to the AEK-971/AN-94 reload, and very unusual to witness in first person.]]&lt;br /&gt;
[[file:bf3 qbu 88 bolt.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== M59/66 SKS ==&lt;br /&gt;
&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle|SKS]] appears in-game, with synthetic Tapco furniture and uses 20 round magazines. It can be identified as the Yugoslavian variant by the design of the front sight with an integrated grenade sight, and by its muzzle device. It is a good choice for close range compared to other Recon-class rifles due to it's higher mobility/low weight, 20-round capacity and low recoil, at the cost of less hitting power and range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture (the ingame gun has had the folding bayonet removed) - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|M59/66 SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an M59/66 SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle, with the best mobility and close-up performance among bolt-action rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]&lt;br /&gt;
[[Image:BF3SV98reload.jpg|thumb|none|600px|Removing the spent magazine.]]&lt;br /&gt;
[[Image:Bf3SV-98bolt.jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher. A Stinger launcher with an infinite number of reloads is also found in the singleplayer mission &amp;quot;Rock and a Hard Place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger is apparently made of stronger stuff than the light vehicle which exploded with it inside. The weapon resting on its unfolded tracking antenna cannot be good for the launcher.]]&lt;br /&gt;
[[Image:BF3-Stinger-2.jpg|thumb|none|600px|Quickly grabbing the Stinger, Blackburn has one last look in completely the wrong direction...]]&lt;br /&gt;
[[Image:BF3-Stinger-5.jpg|thumb|none|600px|...before sighting up the Su-25 and locking on, struggling not to go blind.]]&lt;br /&gt;
[[Image:BF3-Stinger-3.jpg|thumb|none|600px|The Frogfoot, clearly seeing the way things are going, apparently decides to take its own life; while sometimes it will only start smoking after being hit, other times, as here, it will not even wait for the missile to hit it.]]&lt;br /&gt;
[[Image:BF3-Stinger-4.jpg|thumb|none|600px|Blackburn holds another Stinger launcher as the Frogfoot manages one last dramatic flyby. &amp;quot;I regret nothing!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]]. It is also correctly depicted firing VOG-25 caseless rounds, as the launcher is not flicked downwards to eject the spent casing as is common in first person shooters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
[[Image:GP-30BF3.jpg|thumb|none|600px|The GP-30 mounted on an newer model AEK-971]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
== Pansarskott m/86 ==&lt;br /&gt;
&lt;br /&gt;
The Pansarskott m/86, a Swedish version of the [[M136 AT4]] with a folding front grip, appears in the hands of US Marines. The m/86 only appears in the Singleplayer campaign. It is incorrectly referred to as an &amp;quot;RPG&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pskott86.jpg|thumb|none|400px|Pansarskott m/86, Swedish Army version of the M136 AT4 with folding foregrip - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg‎|thumb|none|600px|Blackburn readies a Pansarskott m/86 as the squad try to take out a sniper hidden in a hotel.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg‎|thumb|none|600px|The results are fairly predictable. &amp;quot;Good effect on target!&amp;quot;]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|601px|Throughout the campaign, Matkovic carries a Pansarskott m/86 on his back.]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|The player wields the MK 153 SMAW as he prepares to dish out some disproportionate retribution on some tumbleweeds for giving him allergies.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is featured as the Russian Engineer's unguided rocket launcher. It incorrectly shows it as 83 mm, which a PG-VL HEAT is 93 mm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|601px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move, apparently oblivious to the 70-ton American tank lurking close by.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SA-7 Grail ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-7 Grail]] appears as the Russian Engineer's anti-air launcher, misnamed as an [[SA-18 Grouse]] (Russian: 9K38 Igla). As in the previous ''Battlefield'' games the name is given as &amp;quot;SA-18 Igla&amp;quot;, using the US designation, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|400px|SA-7 Grail launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|In-game render of the SA-7.]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-7 in multiplayer as he wonders whether a checkpoint office counts as a vehicle.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== GL1 ===&lt;br /&gt;
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.&lt;br /&gt;
&lt;br /&gt;
=== M203 ===&lt;br /&gt;
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect, however Explosive FRAG rounds fired from shotguns will detonate the mine. The mine is pressure activated, meaning only something heavy like a vehicle will set it off, infantry running across will not detonate it.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player ponders the idea of putting AT mines inside a tire and rolling them toward a tank. ]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually &amp;quot;cook&amp;quot; the grenade's fuse.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:Bf3 GM-71 TOW in Game 1.jpg|thumb|none|600px|The player character in multiplayer tracks down a TOW launcher.]]&lt;br /&gt;
[[Image:Bf3 GM-71 TOW in Game 2.jpg|thumb|none|600px|Another view of the same launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|601px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun (mounting) ==&lt;br /&gt;
&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|601px|An Iranian Type-72Z shows off the DShK it conspicuously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet. The A-10 is not playable during campaign mode, but can be piloted in certain multiplayer maps, wherein the A-10's GAU-8/A is devastating against soft targets caught in the open.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|601px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8/A during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|601px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal imaging.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
Two [[M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A miniguns]] are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|601px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|601px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the Commander's Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation. It should be noted that the game's campaign mode incorrectly shows the Hornets' M61 (and all other weapons, for that matter) as being operated by the back-seater, when in reality the gun is operated by the pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|401px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|601px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; callsign ''Shark 4-6'' assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a future block upgrade is planned to add a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this will be a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|601px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|601px|Miller looks up at a pair of friendly AH-1Z Vipers during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-12/U ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.  &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-22/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|601px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:GamerfreakB7&amp;diff=664321</id>
		<title>User:GamerfreakB7</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:GamerfreakB7&amp;diff=664321"/>
		<updated>2013-03-01T08:51:27Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* Favorite Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
===Psych Profile===&lt;br /&gt;
&lt;br /&gt;
'''Name:''' MacTavish, Anders&lt;br /&gt;
&lt;br /&gt;
'''Occupation:''' Filmmaker&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Sports Team:''' KU Jayhawks&lt;br /&gt;
&lt;br /&gt;
===Favorite Films===&lt;br /&gt;
&lt;br /&gt;
- District 9&lt;br /&gt;
&lt;br /&gt;
- Black Hawk Down&lt;br /&gt;
&lt;br /&gt;
- Pulp Fiction&lt;br /&gt;
&lt;br /&gt;
- Avatar&lt;br /&gt;
&lt;br /&gt;
- Saving Private Ryan&lt;br /&gt;
&lt;br /&gt;
===Favorite TV Shows===&lt;br /&gt;
&lt;br /&gt;
- Firefly&lt;br /&gt;
&lt;br /&gt;
- Spaced&lt;br /&gt;
&lt;br /&gt;
- South Park&lt;br /&gt;
&lt;br /&gt;
- Community&lt;br /&gt;
&lt;br /&gt;
- Outsourced&lt;br /&gt;
&lt;br /&gt;
===Favorite Games===&lt;br /&gt;
&lt;br /&gt;
- Battlefield&lt;br /&gt;
&lt;br /&gt;
- Halo: Reach&lt;br /&gt;
&lt;br /&gt;
- Half-Life 2 and the Episodes&lt;br /&gt;
&lt;br /&gt;
- Gears of War&lt;br /&gt;
&lt;br /&gt;
- F.E.A.R. 2&lt;br /&gt;
&lt;br /&gt;
===Favorite Guns===&lt;br /&gt;
&lt;br /&gt;
'''Handgun:''' SIG-Sauer P226R w/ Tritium Sights&lt;br /&gt;
&lt;br /&gt;
'''Submachine Gun:''' HK MP7A1 w/ EOTech 553&lt;br /&gt;
&lt;br /&gt;
'''Assault Rifle:''' HK G36C w/ MagPul VFG, AimPoint CCO&lt;br /&gt;
&lt;br /&gt;
'''Battle Rifle:''' HK 417 w/ EOTech 553, 3x Magnifier&lt;br /&gt;
&lt;br /&gt;
'''Shotgun:''' Saiga-20K PGO w/ 20-round Drum, Breaching Muzzle&lt;br /&gt;
&lt;br /&gt;
'''Machine Gun:''' FN Mk.48 SAW w/ Elcan SpectreDR, SCAR GriPod&lt;br /&gt;
&lt;br /&gt;
'''Sniper Rifle:''' Springfield Mk.14 EBR w/ Leupold Mk4 CQT&lt;br /&gt;
&lt;br /&gt;
=My Movies=&lt;br /&gt;
&lt;br /&gt;
==Classified Ops: Iron Dragon==&lt;br /&gt;
&lt;br /&gt;
===HK MP5K===&lt;br /&gt;
&lt;br /&gt;
Captain Hunt's weapon of choice is an HK MP5K with a tactical rail attachment system, a C-More red dot sight and a suppressor (which, oddly enough, doesn't dampen the sound OR the flash).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (8).jpg|thumb|none|450px|Captain Hunt in the tunnels with his MP5K]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (5).jpg|thumb|none|450px|Captain Hunt takes cover with his MP5K]]&lt;br /&gt;
&lt;br /&gt;
===HK G36K===&lt;br /&gt;
&lt;br /&gt;
Corporal Maviss' rifle of choice is an HK G36K with a tactical rail attachment system on the handguard, and an unidentified ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K with rail top carry handle]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (2).jpg|thumb|none|450px|Corporal Maviss in the foreground with his G36K]]&lt;br /&gt;
&lt;br /&gt;
===Giat FAMAS-G1===&lt;br /&gt;
&lt;br /&gt;
Sergeant/Lieutenant Parker's gun of choice is a Giat FAMAS-G1 with a Tasco red dot scope, and a rail system bolted to the front of the weapon with a TacLight mounted on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (2).jpg|thumb|none|450px|Sergeant Parker is background with his FAMAS]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (6).jpg|thumb|none|450px|Sergeant Parker with the FAMAS]]&lt;br /&gt;
&lt;br /&gt;
===Enfield L85A2===&lt;br /&gt;
&lt;br /&gt;
Kirill's rifle of choice is an L85A2 with a Trijicon ACOG Scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (7).jpg|thumb|none|450px|Kirill hides with L85 in hand]]&lt;br /&gt;
&lt;br /&gt;
===Custom M1911A1===&lt;br /&gt;
&lt;br /&gt;
Hunt's sidearm is an M1911 with an OD Frame, which, according to the script, is chambered in .38 Super.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===HK USP Match===&lt;br /&gt;
&lt;br /&gt;
Sergeant Rell Crawford's sidearm is an HK USP Match. It is used by Captain Hunt in the finale.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (1).jpg|thumb|none|450px|Captain Hunt using the USP Match]]&lt;br /&gt;
&lt;br /&gt;
===Kimber Desert Warrior===&lt;br /&gt;
&lt;br /&gt;
Corporal Maviss' sidearm is a Kimber .45 Desert Warrior, with Pachmayr grips and a custom trigger. It is later commandeered by Captain Hunt&lt;br /&gt;
&lt;br /&gt;
[[Image:KimberDesertWarrior.jpg|thumb|none|350px|Kimber Desert Warrior - .45 ACP]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (9).jpg|thumb|none|450px|Corporal Maviss with the Desert Warrior]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
&lt;br /&gt;
Both the factory gurad and Rell can be seen using a Mossberg 500 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|350px|Mossberg 500 &amp;quot;Persuader&amp;quot;]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (3).jpg|thumb|none|450px|The factory guard with his M500]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
&lt;br /&gt;
Rell can also be seen using the SPAS-12 shotgun during the Factory escape. Strangely, the standard pump is replaced by that of an M203.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|350px|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
&lt;br /&gt;
The M4A1 with a Tasco sight makes a brief appearence in the hands of Viktor.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|350px|Colt M4A1 Carbine]]&lt;br /&gt;
&lt;br /&gt;
===Nerf Vulcan===&lt;br /&gt;
&lt;br /&gt;
The heavy gunner at the factory uses a Nerf Vulcan machine gun spray painted black, standing in for the M56 Smart Gun, using it to no avail.&lt;br /&gt;
[[Image:Classified Ops Iron Dragon(4).jpg|thumb|none|450px|The Heavy Gunner fires his Vulcan]]&lt;br /&gt;
&lt;br /&gt;
==Classified Ops: Black Needle==&lt;br /&gt;
&lt;br /&gt;
===Izhmash AK-47===&lt;br /&gt;
&lt;br /&gt;
First seen on a KORATech goon. Used by Captain Hunt until he runs out of ammo and disposes it in favor of a SIG SG552.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak 54.jpg|thumb|none|350px|Izhmash Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Giat FAMAS-G1===&lt;br /&gt;
&lt;br /&gt;
Like Hunt's AK, taken from a KORATech goon by Parker at the beginning, used until Parker is wounded.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===HK MP5K===&lt;br /&gt;
&lt;br /&gt;
Used by Captain Hudson. Just like in &amp;quot;Iron Dragon&amp;quot; as the same tactical rail, red dot sight and suppressor (which still doesn't dampen the sound OR the flash).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG552===&lt;br /&gt;
&lt;br /&gt;
Taken by Captain Hunt after his AK runs dry. Stangely, it isn't carried by a goon prior to being found, which means it simply appears out of thin air. Used by Hunt all the way to the end of the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG SG552.jpg|thumb|none|350px|SIG SG552 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Enfield L85A2===&lt;br /&gt;
&lt;br /&gt;
One of the creek goons uses an L85A2 with a Trijicon ACOG Scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870===&lt;br /&gt;
&lt;br /&gt;
One of the creek goons uses a woodland camouflaged, pistol-gripped Remington 870 Shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870Pstlgrip.jpg|thumb|none|350px|Pistol-Gripped Remington 870 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
&lt;br /&gt;
The tree goon is briefly seen using a Scoped M4A1 before he is killed. CWO Gordon, the Goon who leads the raid on Hunt's apartment, also uses one.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 w/ Aimpoint M68 CCO - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Kimber Desert Warrior===&lt;br /&gt;
&lt;br /&gt;
Hunt's sidearm of choice is the Kimber .45 Desert Warrior he took from Maviss, with Pachmayr grips and a custom trigger.&lt;br /&gt;
&lt;br /&gt;
[[Image:KimberDesertWarrior.jpg|thumb|none|350px|Kimber Desert Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Sigma===&lt;br /&gt;
&lt;br /&gt;
Parker's sidearm of choice is a Smith &amp;amp; Wesson Sigma 9x19mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WSigma9F.jpg|thumb|none|350px|Smith &amp;amp; Wesson Sigma - 9x19mm Parabellum]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=655257</id>
		<title>F.E.A.R. 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=655257"/>
		<updated>2013-02-01T08:47:24Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* Beretta 92FS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:F3AR-Cover.jpg|thumb|right|300px|''F.E.A.R. 3'' (2011)]]&lt;br /&gt;
'''''F.E.A.R. 3''''' (also known as '''''F.3.A.R.''''') is the sequel of ''[[F.E.A.R. 2: Project Origin]]'' for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, [[John Carpenter]]. The player once again assumes the role of Point Man, the main protagonist in ''[[F.E.A.R.]]''. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''F.E.A.R. 3'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strader Mk. VII==&lt;br /&gt;
A weapon that seems to based on a mixture of the [[Jericho 941]] and the [[Beretta 92FS]] with a flashlight attachment appears as the Strader Mk. VII and is the first weapon the Point Man acquires in the game during the prison level. Interestingly when reloading after emptying a magazine the slide does not appear to lock back. The 12 round magazine capacity implies it's in .40 S&amp;amp;W. The illuminated sights turn red when placed on an enemy combatant.&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|400px|none|IMI Jericho 941 R - 9x19mm]]&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:F.E.A.R._3_P99.jpg|thumb|none|600px|Point Man holds the Strader Mk. VII.]]&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Iron_Sights.jpg|thumb|none|600px|Strader Mk. VII iron sights.]]&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Reloading.jpg|thumb|none|600px|Reloading the Strader Mk. VII. Note Beretta 92FS take-down lever.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] with a futuristic mock-up is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticule that, like the Strader's iron-sights, turns red when an enemy is targeted. Holds 35-round magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. Can be used in conjunction with a riot shield. Appears as &amp;quot;Briggs SMG&amp;quot; in the game. The charging handle also reciprocates.&lt;br /&gt;
[[Image:UMP_45.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:F3AR-UMP-8.jpg‎|thumb|none|600px|Point Man holds the Briggs SMG.]]&lt;br /&gt;
[[Image:F3AR-UMP-7.jpg‎|thumb|none|600px|Point Man reloads the Briggs SMG while battling the first Phase Commander in the game. Note how the bolt is locked back and the selector switch is set to semi-auto.]]&lt;br /&gt;
[[Image:F3AR-UMP-3.jpg‎|thumb|none|600px|Point Man about to chamber a round after reloading the Briggs SMG. The bolt magically locks back when the reload key is pressed, even if there was a round in the chamber.]]&lt;br /&gt;
[[Image:F3AR-UMP-4.jpg‎|thumb|none|600px|ATC guards shooting with Briggs SMG's on a promotional image.]]&lt;br /&gt;
[[Image:F3AR-UMP-5.jpg‎|thumb|none|600px|A discarded Briggs SMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==MP-970==&lt;br /&gt;
Based on a mixture of the [[PM-84 Glauberyt|PM-98 &amp;quot;Glauberyt&amp;quot;]] and the [[Steyr TMP]]. It is always dual-wielded, where both guns hold 35 rounds.&lt;br /&gt;
[[Image:REEMPM06.jpg|thumb|none|400px|PM-98 Glauberyt - 9x18 Makarov]]&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|400px|none|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:F3AR-TP9-2.jpg‎|thumb|none|600px|Point Man holds two MP-970 machine pistols.]]&lt;br /&gt;
[[Image:F3AR-DUAL3.jpg‎|thumb|none|600px|Shooting the dual MP-970s.]]&lt;br /&gt;
[[Image:F3AR-TP9-1.jpg‎|thumb|none|600px|Reloading the weapons. This weapon is correctly set to full-auto. Also note the distinctive grips from the Steyr TMP.]]&lt;br /&gt;
[[Image:F3AR-DUAL4.jpg‎|thumb|none|600px|In-world model.]]&lt;br /&gt;
&lt;br /&gt;
==Rakow G3A3==&lt;br /&gt;
The G3A3, not to be confused with [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch's G3A3 battle rifle]], is a 3-round burst assault rifle in ''F.E.A.R 3''. It first appears in Intervel 4: Suburbs. The design is based on a collection of weapons, but is based mainly on the [[Bushmaster ACR]] and the [[TDI Vector]]. It is somewhat similar to TDI's proposed &amp;quot;Super V&amp;quot; assault rifle.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FEAR3-Rifle-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FEAR3-rifle-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FEAR3-rifle-3.jpg|thumb|none|600px|Pimp My Gun has a lot to answer for.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[GAU-19/A]] machine gun can be seen as part of the EPA (Enhanced Power Armor).&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
[[Image:F3AR-GAU19-2.jpg‎|thumb|none|600px|The EPA in the game. The GAU-19/A's are mounted on the EPA's arms. On the back two unknown rocket launchers can be seen.]]&lt;br /&gt;
[[Image:F3AR-GAU19-3.jpg‎|thumb|none|600px|Commandeering a captured EPA. The overheating level is shown on the right of the HUD, while the available rockets are on the left.]]&lt;br /&gt;
[[Image:F3AR-GAU19-1.jpg‎|thumb|none|600px|The Armacham auto-turrets are also fitted with GAU-19/A machine guns.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL8|Heckler &amp;amp; Koch SL8 rifle]] seen in ''[[F.E.A.R.]]'' makes a short &amp;quot;cameo&amp;quot; appearance during the intro of the game.&lt;br /&gt;
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|500px|H&amp;amp;K SL8 Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F3AR-SL8.jpg|thumb|none|600px|Replica forces prepare for the assault on the Armacham prison.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta 92FS]] (standing in for the Strader Mk.VII) can be seen in one of the live action trailers and on the &amp;quot;Death From Below!&amp;quot; challenge's icon, but cannot be used in the game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Pointman medium.jpg|thumb|none|600px|The Live-Action Point Man (who is NOT Nicholas Cage) with his Beretta.]]&lt;br /&gt;
[[Image:F3AR-Beretta92FS.jpg|thumb|none|600px|The Beretta 92FS in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal AR==&lt;br /&gt;
A customized [[AK-47#Bulgarian Arsenal AR|Bulgarian Arsenal AR]] used by Point Man can be seen in the live action trailer of the game. It is also visible on the cover of the game, however it does not appear as an actual usable gun. The rifle is fitted with a R.I.S., a vertical fore-grip, red dot sight, and a folding stock (which, due to the rear end of the AR's receiver being sloped, results in it being uncomfortably angled downward). Also noticed in the trailer that Point Man isn't even using the red dot to sight his targets, as his eyes don't line up.&lt;br /&gt;
[[Image:BulgAR.jpg|thumb|none|500px|Arsenal AR - 7.62x39mm]]&lt;br /&gt;
[[Image:F3AR-ArsenalAR.jpg‎|thumb|none|600px|The only place where the customized butt-stock of the AR can be seen in-game is the score screen.]]&lt;br /&gt;
[[Image:F3AR-AK-1.jpg‎|thumb|none|600px|Point Man with a modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-2.jpg‎|thumb|none|600px|Another shot of the modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-3.jpg‎|thumb|none|600px|Point Man with the modified Bulgarian Arsenal AR in a different trailer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Dead_Man_Down_(2013)&amp;diff=655248</id>
		<title>Talk:Dead Man Down (2013)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Dead_Man_Down_(2013)&amp;diff=655248"/>
		<updated>2013-02-01T07:38:03Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* Matrix? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Matrix? ==&lt;br /&gt;
&lt;br /&gt;
Isn't this scene from [[The Matrix]]? --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 17:48, 3 January 2013 (EST)&lt;br /&gt;
[[Image:DeadManDown DesertEagle.jpg|thumb|none|600px|Dead Man Down]]&lt;br /&gt;
[[File:MatrixDesertEagle-9.jpg|thumb|none|600px|[[The Matrix]]]]&lt;br /&gt;
It could be a reference to that scene.--[[User:Dillinger|Dillinger]] ([[User talk:Dillinger|talk]]) 06:12, 4 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
But it's the EXACT SAME shot, you can even see Smith's sleeve! - [[User:GamerfreakB7|Anders MacTavish]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Half-Life_2&amp;diff=649630</id>
		<title>Half-Life 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Half-Life_2&amp;diff=649630"/>
		<updated>2013-01-14T16:52:32Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* Winchester Model 1886 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Half-Life 2&lt;br /&gt;
|picture = Halflife2cover.jpg&lt;br /&gt;
|caption =  &lt;br /&gt;
|series= Half-Life&lt;br /&gt;
|date= 2004&lt;br /&gt;
|developer=Valve&lt;br /&gt;
|platforms=PC / Mac&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Xbox / Xbox 360&lt;br /&gt;
|publisher= Valve / Sierra&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
For information on [[Talk:Half-Life_2#Other_weapons|other weapons]], see the [[Talk:Half-Life_2|discussion page]].&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Half-Life 2'' and its episodic sequels:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The 9x19mm [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Match|Heckler &amp;amp; Koch USP Match]] is the standard issue sidearm of the Combine's 'Civil Protection' police force. It is first seen wielded by a guard in the train station and is soon after used against the player as they flee across the rooftops in the chapter &amp;quot;Point Insertion&amp;quot;. Later, one can be taken from a slain CP and then used throughout the game. Its stopping power is lax, but its decent accuracy, rate of fire and high capacity make it suitable for a variety of applications, such as attacking weak but difficult to hit enemies like headcrabs and manhacks and setting explosive barrels on fire from a distance. Oddly enough, while it can be found in many supply caches and beside civilian corpses, Resistance members are never actually seen using it.&lt;br /&gt;
&lt;br /&gt;
One detail worth noting: the weapon doesn't eject empty casings when fired, while the (otherwise identical) pistol in the pre-release beta demonstrations did, this is most likely a bug. A [http://www.fpsbanana.com/skins/22610 fixed model] that does eject casings can be found on FPSBanana. It must be also noted that the slide always locks back when a reload is started, even if there were unfired rounds in the chamber and magazine. The weapon's slide also is released automatically when a fresh magazine is inserted, instead of using the slide release.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|380px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:HL2 HK USP Match.jpg|thumb|none|600px|The H&amp;amp;K USP Match in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The .357 Magnum [[Colt Python]] is first acquired by the player in a Civil Protection outpost in the chapter &amp;quot;Water Hazard&amp;quot;. It's powerful, accurate, can kill many lower end enemies in one shot and most of the higher end ones with a well placed shot to the head. Its accuracy makes it effective at long range if its user utilizes the suit zoom. Simply zoom in on an enemies head, quickly zoom out, and fire. The side of the V_model barrel reads &amp;quot;COLT PYTHON ELITE&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Ammunition for this weapon is rare when you first get it. Later on it becomes a little more common, but resupply remains relatively infrequent, which means it has to be used sparingly.&lt;br /&gt;
&lt;br /&gt;
There happen to be several major problems with the .357's model that would prevent it from even being usable in real life:&lt;br /&gt;
&lt;br /&gt;
For one thing, the ammunition that Freeman loads into his gun has spent primers. Secondly, the ejector rod (which is connected directly to the cylinder itself) and the crane that connects the cylinder to the gun stay stuck in the gun's frame during its reload animation, which means that there's nothing connecting the cylinder to the gun in the first place, it's just miraculously floating there in mid air. Finally, there's no speed-loader or moon clip used during its reload animation, so the shells are just magically held together when Freeman loads them into the cylinder. He also has a habit of spinning the cylinder after swinging it back into battery.&lt;br /&gt;
&lt;br /&gt;
In addition the V model says &amp;quot;.44 Anaconda&amp;quot; on the left side of the barrel, even though the weapon is suppose to be (and modeled after) a .357 Python. The W_model texture is that of a Colt Anaconda.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythstainless6.jpg|thumb|none|400px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:HL2 Colt Python.jpg‎|thumb|none|600px|The Colt Python in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7 Prototype==&lt;br /&gt;
The original [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7 Prototype]] is the main weapon for most Resistance members and Combine Soldiers, and is also issued to Civil Protection teams in volatile situations. The game's model of the gun is different to the real thing in several ways:&lt;br /&gt;
* Although the 1st person model is fairly true to the real MP7 prototype, the 3rd person model has significant differences in its proportion and shape.&lt;br /&gt;
* It is fitted with a very small holographic sight that cannot be used by the player and has no iron sights at all.&lt;br /&gt;
* The correct caliber (4.6x30mm) is written on the ammunition boxes, but cartridge casings that are ejected when the weapon is fired say &amp;quot;.45 Colt&amp;quot; on the bottom.&lt;br /&gt;
* The weapon's magazine capacity is 45 rounds, but no extended magazine is visible protruding from the grip. The real world MP7 comes with 20 and 40 round magazines. The 40 round magazine protrudes from the grip and is curved.&lt;br /&gt;
* Its secondary fire capability fires up to 3 grenades semi-automatically, but there is no mounted grenade launcher on the weapon. Instead, the grenades seem to be fired out of a second barrel (which is smaller in diameter than the grenades it fires). The weapon itself is also too small to plausibly contain a launcher, let alone storage for three grenades and a semi-automatic feed system for them. These abilities are uncharacteristic of the weapon's design, but ''are'' characteristic of the OICW assault rifle (which was originally the Combine's standard issue automatic weapon, the role the MP7 now fills). Given the correlation it can be surmised that when the developers opted to use the MP7 as the generic automatic weapon, they grafted the OICW's grenade launcher capability onto it to make it more useful.&lt;br /&gt;
&lt;br /&gt;
Given the opportunity, Resistance members using this weapon usually discard it in favor of a more powerful AR2 Pulse Rifle or SPAS-12 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K PDW.jpg|thumb|none|450px|Heckler &amp;amp; Koch PDW/MP7 prototype - 4.6x30mm]]&lt;br /&gt;
[[Image:HL2 HK MP7.jpg|thumb|none|600px|H&amp;amp;K MP7 in Half-Life 2, with no mechanism behind the pistol grip. Also note the protruding barrel(s) and full-length rail on top introduced only on the final MP7.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] without stock is used by the Combine Overwatch and some Resistance members. It is first given to the player by the crazed Ravenholm preacher Father Grigori in the chapter &amp;quot;We Don't Go To Ravenholm...&amp;quot;. It is very useful in close quarters combat, particularly against Headcrab Zombies and Antlions. One soldier in each Combine squad is equipped with the SPAS-12. It is also used by some major characters on occasion:&lt;br /&gt;
&lt;br /&gt;
*At the end of the &amp;quot;Entanglement&amp;quot; chapter, Dr. Isaac Kleiner is briefly seen wielding one.&lt;br /&gt;
&lt;br /&gt;
*In ''Episode One'', Alyx Vance acquires one from a Combine supply cache and wields it throughout the following chapter.&lt;br /&gt;
&lt;br /&gt;
In ''Half-Life 2'', like many other games, the player can only use the SPAS-12 in pump-action mode, while the real one can be switched between semi-auto and pump-action based on the power of loads it's using. It only holds six shells, rather than the real weapon's eight. NPCs appear to use the weapon in semi-auto mode, however. &lt;br /&gt;
&lt;br /&gt;
Just like in the original ''Half-Life'', it has the unrealistic ability to fire two shells at the same time (yet only ejects one shell). The magazine tube is mistaken for a second barrel, and both &amp;quot;barrels&amp;quot; can be fired at once for the secondary fire mode; the game even gives an on-screen hint calling this ability &amp;quot;fire both barrels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|500px|Franchi SPAS-12 without stock - 12 Gauge]]&lt;br /&gt;
[[Image:HL2 Franchi SPAS-12.jpg|thumb|none|600px|The Franchi SPAS-12 in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1886==&lt;br /&gt;
The [[Winchester 1886]] is used by Father Grigori in the chapter &amp;quot;We don't go to Ravenholm...&amp;quot;. Grigori has nicknamed his rifle 'Annabelle'. The weapon is identified in earlier versions of the game by the loading gate. In the game, it functions as a double barrel rifle with one shot per barrel, despite its real life counterpart holding 15 rounds in the tubular magazine. It contains high-damage values when dealing with enemies and can be given to the player despite never being intended to if the game story is followed.&lt;br /&gt;
&lt;br /&gt;
Like the &amp;quot;Alyxgun&amp;quot;, Annabelle can be spawned through the developer's console using the code &amp;quot;give weapon_annabelle&amp;quot;, or by using [http://www.youtube.com/watch?v=KWu-AaxlsQw| a glitch]. Because it wasn't intended to be usable, the view model is identical to the SPAS-12's and the animations are riddled with glitches. However, a fixed V_Model can be found [http://www.fpsbanana.com/skins/78680 here].&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester 1886.jpg|thumb|none|400px|Winchester Model 1886]]&lt;br /&gt;
[[Image:1892.jpg|thumb|none|400px|Model]]&lt;br /&gt;
[[Image:HL2 Father Grigori.jpg|thumb|none|600px|Father Grigori in Ravenholm with a Winchester Model 1886.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
==MK3A2 Offensive Hand Grenade==&lt;br /&gt;
While &amp;quot;M82 FRAG&amp;quot; is written on them in-game, the hand grenades in ''Half-Life 2'' are closely based on the [[MK3 offensive hand grenade|MK3A2]] concussion grenade, but emit a red LED light and a beeping sound when armed as they are made by the Combine Overwatch for its soldiers.&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|200px|MK3A2 offensive hand grenade]]&lt;br /&gt;
[[Image:Half Life 2 - MK2.jpg|thumb|none|300px|MK3A2]]&lt;br /&gt;
[[Image:HL2_Grenade.jpg|thumb|none|600px|MK3A2 in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4 Rocket Launcher==&lt;br /&gt;
&lt;br /&gt;
The rocket launcher in Half-Life 2 is based on the [[AT4]], albeit backwards (the launchers barrel is actually the AT4's rear in real life). Having replaced the GAM14B (A futuristic version of the Armbrust) from HL1, it is quite frequently used by the Resistance members to take down Striders and Gunships. It is still laser-guided. The weapon's rockets are extremely sophisticated; they are able to be corrected mid flight instantaneously simply by aiming the launcher at a different location, are extremely maneuverable, and never run out of fuel. &lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |none|thumb|600px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:Half Life 2 - AT4.jpg|none|thumb|600px|The &amp;quot;Rocket Launcher&amp;quot;. Note how the real weapon fires from the other end of the tube.]]&lt;br /&gt;
[[Image:RPG.jpg|none|thumb|600px|Dr. Freeman holding the &amp;quot;RPG&amp;quot; as it is called in the game.]]&lt;br /&gt;
&lt;br /&gt;
==SLAM==&lt;br /&gt;
The [[SLAM]] was cut from ''Half-Life 2'', but was later re-used in ''Half-Life 2: Deathmatch'' where it has two modes of operation; can be used as a laser tripmine to set up ambushes or can be used as remotely detonated explosives, similar to the Satchel Charge of the original ''[[Half-Life]]''. While the tripmine version in the game emits a visible red laser, the real SLAM uses a passive infrared sensor. The player can carry a total of 5 SLAMs.&lt;br /&gt;
[[Image:SLAM.jpg|none|thumb|219px|SLAM]]&lt;br /&gt;
[[Image:HL2-SLAM.jpg|none|thumb|600px|A deployed SLAM in the game.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
These are weapons that were included in the leaked beta of Half-Life 2:&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] , known in the game as &amp;quot;AR1&amp;quot; was to be given to many of the Rebels. The in-game AKM holds 30 rounds and has 5 different firing modes, ranging from fastest to slowest, the faster modes being weaker, and the slower firing modes dealing more damage per shot.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:HL2BAK.png|thumb|none|400px|The AKM that was cut from Half-Life 2. Note ejection port on the opposite side.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM29 OICW===&lt;br /&gt;
The [[OICW|XM29 OICW]] was to be the standard weapon of the Combine forces. It was removed from the game following a brush-up on consistency with weapon standards and themes relevant to the game. The game OICW featured a functional scope with a green tint, and early alphas allowed for the grenade launcher to be fired. The gun was made redundant with the addition of an SMG that could launch grenades.&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|500px|Late-model over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20mm]]&lt;br /&gt;
[[Image:HL2BOICW.png|thumb|none|500px|The OICW that was cut from Half-Life 2.]]&lt;br /&gt;
[[image:HL2PIC.jpg|thumb|none|500px|Combine guard holding the OICW.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch GR9===&lt;br /&gt;
The [[Heckler &amp;amp; Koch GR9]] known as the &amp;quot;HMG-1&amp;quot; was supposed to be a portable machine gun in the game and was to be carried by Overwatch soldiers. It features two firing modes; Fully automatic, and 3-round-burst, and the scope was not a usable feature. The rounds fired also dealt incredible damage.&lt;br /&gt;
[[Image:HKGR9S.JPG|thumb|none|400px|The GR9S Belt Fed Machine Gun - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HMG.JPG|thumb|none|400px|V_model]]&lt;br /&gt;
[[image:hmgw.JPG|thumb|none|400px|The only W_Model, custom made by a fan]]&lt;br /&gt;
&lt;br /&gt;
===LAR Grizzly Big Boar .50 BMG Rifle===&lt;br /&gt;
Early versions of the game included a .50 caliber LAR Grizzly Big Boar sniper rifle with a modified grip that encircled the shooters trigger hand and a special red scope. The rifle was incredibly powerful and had two zoom levels, a non-working muzzleflash effect which took up the entire screen, and a long reload time as it was single shot only. It is used by the Combine Snipers in early versions and was replaced in the final released game with a crossbow that fired super-heated pieces of rebar.&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]], aka &amp;quot;SMG-1&amp;quot;, is a removed weapon in Half-Life 2. It can be seen and is the primary submachine gun in the Half-Life 2 leaked alpha. The MP5k featured two firing modes; fully automatic and burst fire.&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K with Navy lower - 9x19mm]]&lt;br /&gt;
[[image:Texture1.jpg|thumb|none|400px|W_Model]]&lt;br /&gt;
&lt;br /&gt;
===Orion Flare Gun===&lt;br /&gt;
The 25mm [[Orion flare gun]] is another cut weapon that was supposed to be used by Combine soldiers and guards at Nova Prospekt. It is an older pre-1995 model of the Orion 25mm signal launcher made from metal and standard plastic blue grips. It can fire flares normally or has an alternate fire that allows it to launch flares underwater (although they do not travel very far). Unlike the real Orion signal gun, the in-game Orion is Double Action.&lt;br /&gt;
[[Image:Orion25mm.jpg|thumb|350px|none|Orion flare gun - 25mm]]&lt;br /&gt;
[[Image:HL2Flare.jpg|thumb|450px|none|Model of the flare gun. Note the Orion logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_-_Season_3&amp;diff=622827</id>
		<title>Talk:The Walking Dead - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_-_Season_3&amp;diff=622827"/>
		<updated>2012-10-18T01:02:30Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Additional Screenshots==&lt;br /&gt;
[[Image:Walking dead ak.JPG|thumb|none|500px|Carol Peletier ([[Melissa McBride]]) fires the rifle from a watchtower in &amp;quot;Seed&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
== Questionable Production Values ==&lt;br /&gt;
&lt;br /&gt;
Am I the only one who was just laughing their ass off at the low production values of the shootout in the prison yard? No cycling actions, no recoil, no muzzle smoke, it's un-freaking-believable. If you don't want to have to train all the actors with firearms and just CG it for time's sake, fine; but if preteens on YouTube can do a better job with VFX for free, AMC has no viable excuse for that crap. Come on, AMC...&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=575267</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=575267"/>
		<updated>2012-06-12T03:25:14Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* AK-200 */ Changed 'Ghost' to 'Bodark', as the shooter is Russian, not American&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:GRFW.jpg|thumb|right|300px|''Ghost Recon: Future Soldier'' (2012)]]&lt;br /&gt;
'''The following guns appear in the video game ''Ghost Recon: Future Soldier'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Chiappa Rhino 60DS==&lt;br /&gt;
A [[Chiappa Rhino 60DS]] appears as the &amp;quot;Wild Boar&amp;quot; in the game.&lt;br /&gt;
[[File:Chiappa Rhino 6&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 60DS - .357 Magnum]]&lt;br /&gt;
[[File:Boar.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
The [[FNP#FNP-45 Tactical|FN FNP-45 Tactical]] appears as &amp;quot;45T&amp;quot; in the game. It is one of the sidearms of the Ghost Team in MP.&lt;br /&gt;
[[File:FNP45Tac.jpg|thumb|none|350px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-HK45T.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is known as &amp;quot;5.7 USG&amp;quot; in the game and features a compensator. Is portrayed with a 30-round magazine, but holds only 18 bullets, probably to balance it out with the GSh-18. Can be fitted with a red dot sight, incendiary ammo, laser, but no suppressor.&lt;br /&gt;
[[File:Five-seveN FDE.jpg|thumb|none|350px|Five-seveN FDE - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is one of the Team Bodark's handguns. Upgrades include a red dot sight, suppressor, incendiary ammo, and laser sight.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|351px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-GSh18.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] is one of Team Ghost's handguns.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Kard.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The [[MP-412 REX]] is one of the Bodark team's handguns.&lt;br /&gt;
[[File:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==OTs-33 Pernach==&lt;br /&gt;
The [[OTs-33 Pernach]] is known as &amp;quot;OTS-33&amp;quot; in the game.&lt;br /&gt;
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 Pernach - 9x18mm]]&lt;br /&gt;
[[Image:GRFS-OTs33.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
The [[Taurus Judge]] is known as &amp;quot;Defender&amp;quot; in the game.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC]]&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an under-barrel attachment for assault rifles (but not for the so called &amp;quot;Personal Defense Rifles&amp;quot;). Both Ghosts and Bodark are using this attachment.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|An X26 Tazer with safety cap on.]]&lt;br /&gt;
[[Image:GRFS-X26.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==X3 Taser==&lt;br /&gt;
An [[Taser#Taser_X3.2FX2|X3 Taser]] can be seen being used during a MP match. Appears as a secondary weapon. Referred to as &amp;quot;Stun Gun&amp;quot;.&lt;br /&gt;
[[File:Taser x3.jpg|thumb|none|400px|X3 Taser]]&lt;br /&gt;
[[Image:GRFS-L22A1.jpg|thumb|none|601px|X3 Taser during equipment selection.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The [[Skorpion#CZ SCORPION EVO 3 A1|CZ SCORPION EVO 3 A1]] appears as &amp;quot;Skorpion&amp;quot; in the game. Used by Team Bodark.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|none|400px|CZ SCORPION EVO 3 A1 - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-EVO3.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[P90#P90 TR|FN P90 TR]] is one of the Ghosts' submachine guns. Appears simply as &amp;quot;P90&amp;quot;.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:GRFS-P90TR.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] is used by a Ghost Operative codenamed &amp;quot;30K&amp;quot;. It can also be seen in the E3 2011 trailer on the back of a Ghost sniper.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|600px|30K with his MP7A1.]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|601px|The MP7A1 during weapon selection. The folding foregrip was replaced with a rail system, as in ''[[Warface]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
The 9x18mm [[Izhmash PP-19 Bizon|Izhmash PP-19 Bizon-2]] appears with a side-folding stock. The gun is fitted with back-up iron sights by default, even though the iron sights are also present unaltered. Referred to as &amp;quot;PP19&amp;quot;.&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 with side-folding stock in folded position - 9x18mm Makarov]]&lt;br /&gt;
[[Image:GRFS-Bizon.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is used by Team Bodark in the MP part of the game.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|KBP Instrument Design Bureau PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:GRFS-PP2000.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] submachine gun is one of the usable submachine guns in the game. It is seen used by Ghosts, most notably 30K, in various screenshots and gameplay videos.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-1.jpg|thumb|none|600px|30K (background, left) holds a Vector.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|601px|Suppressed TDI Vector on the player's character's back as seen in a CO-OP gameplay video.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles and Battle Rifles=&lt;br /&gt;
==5,56A-91==&lt;br /&gt;
The [[A-91|5,56A-91]] appears as &amp;quot;A-91&amp;quot; in the game. This designation is incorrect, as it refers to the 7.62x39mm version.&lt;br /&gt;
[[Image:A91.jpg|400px|thumb|none|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-556A-91.jpg|thumb|none|600px|Weapon Selection view. Note the 5.56x45mm magazine.]]&lt;br /&gt;
&lt;br /&gt;
==AK-200==&lt;br /&gt;
The AK-200 (prototype version of the [[AK-12]] rifle) appears as &amp;quot;AK-200&amp;quot; in the game, fitted with a Tapco folding stock. It is depicted with the newly designed 60 round magazine, however the model simply uses a 30 round Tapco magazine which has been bulged out to resemble the profile of the 60 round magazine.&lt;br /&gt;
[[File:AK200 photo shop.jpg|401px|thumb|none|AK-200 - 7.62x39mm (Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[Image:GRFS-AK200.jpg|thumb|none|600px|Weapon Selection view of the AK-200 fitted with a Tapco folding stock.]]&lt;br /&gt;
[[Image:GRFS-AK2.jpg|thumb|none|600px|The Bodark operative aims his AK-200 fitted with a Kobra RDS and magnifier. Note &amp;quot;60&amp;quot; on the HUD.]]&lt;br /&gt;
[[Image:GRFS-AK1.jpg|thumb|none|600px|The same AK-200 from a different angle showing the X26 Taser attachment. The X26 was later replaced with the X3 Taser.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is one of the four pre-order bonus weapons, available for use by Bodark riflemen. It is incorrectly listed as the &amp;quot;AK-47&amp;quot;. It features a RIS handguard, short barrel, folding sights, custom flash hider, and side-folding stock (fixed also available).&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|400px|none|AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
A guard is seen with an [[AKMSU]] in the Nigeria mission walkthrough. Mistakenly called &amp;quot;[[AKS-74U]]&amp;quot; in the game. Remains to be seen what caliber it uses despite the model having the 7.62mm magazine.&lt;br /&gt;
[[File:AKPDW01.jpg|thumb|400px|none|AKMSU with RIS handguard- 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-AKMSU.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[File:GRFS AKMS promo.jpg|thumb|600px|none|A Ghost surprises a guard from behind.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] can be seen in the E3 2010 gameplay demo. It is used by Russian Ultranationalists. In MP, it is used by Team Bodark.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-Abakan.jpg|thumb|none|600px|Weapon Selection view of the AN-94 fitted with Kimber Mepro 21 red dot sight and a Kimber Mepro MX3 magnifier. Also note the under-barrel rail system.]]&lt;br /&gt;
&lt;br /&gt;
==DS Arms SA58 OSW==&lt;br /&gt;
The [[FN FAL#DSA SA58 OSW|DS Arms SA58 OSW]] is seen in the Guerilla Mode trailer. In MP, it is used by Team Bodark.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-SA58OSW.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] can be seen during weapon selection. It is mislabelled as the &amp;quot;L22A2&amp;quot;, possibly in reference to the fact that it is an improved version of the weapon featuring a MIL-STD-1913 sight rail, slightly lengthened barrel and handguard, and a [[Noveske Rifleworks rifle series|Noveske]] style flash hider.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A2.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[HK417|H&amp;amp;K HK417]] appears as &amp;quot;417&amp;quot; in the game. It is one of the assault rifles used by the Ghosts in multiplayer.&lt;br /&gt;
[[Image:HK417 20.jpg|400px|thumb|none|Heckler &amp;amp; Koch HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-HK417.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-HK417b.jpg|thumb|none|600px|Exposed view showing the customizable parts of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor TAR-21==&lt;br /&gt;
The [[TAR-21]] is one of the Ghosts' assault rifles in MP. Just like the L22A1 and M1014, it features a full-length rail on top. This version of the TAR-21 was recently introduced by IWI.&lt;br /&gt;
[[Image:TAR-21 Flat Top.jpg|400px|thumb|none|IWI Tavor TAR-21 with flat top - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-TAR21.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is one of the usable assault rifles in MP. Classified as a &amp;quot;Personal Defense Rifle&amp;quot; - what PDR actually stands for in the gun's name.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|400px|thumb|none|Magpul PDR-C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-PDRC.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
The [[M14|Mk 14 Mod 0 EBR]] is one of the four bonus weapons for pre-ordering or for purchasing the Digital Deluxe edition of the game, used by Ghost team riflemen. Joe Ramirez briefly uses one with a red dot sight during the introduction.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|450px|Mk 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;OCP-11&amp;quot;==&lt;br /&gt;
Unidentified PDW used by Team Bodark.&lt;br /&gt;
[[Image:Ocp11.jpg|400px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance PDW==&lt;br /&gt;
Called the &amp;quot;Goblin&amp;quot; ingame, the Patriot Ordnance PDW appears under the &amp;quot;PDR&amp;quot; class for the Ghosts.&lt;br /&gt;
[[Image:416pdw.jpg|402px|thumb|none|Patriot Ordnance PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Goblin.jpg|600px|thumb|none|Weapon Selection view. Save the Aimpoint Micro T1 and side rail covers, note the exacting likeness of the ingame render to its real-world inspiration.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] can be seen in the E3 2011 presentation. It is also used by Kozak during the Africa mission. It should be noted that in the Gunsmith the extended and folding stocks are treated as different stocks when they are infact the same stock.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish, Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|600px|Remington ACR with tan finish, 5-sided handguard, Magpul AFG (Angled Fore Grip), LAM, custom flash hider, folding stock and taped magazines.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|600px|ACR exposed showing the insane customization options available such as stock, magazine, barrel, gas system, side rails, top rails, trigger group and many more. Note ACOG/RMR sight.]]&lt;br /&gt;
[[Image:GRFS-ACR.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-ACR-4.jpg|thumb|none|600px|The player's character tests the ACR in the &amp;quot;firing range&amp;quot;.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-1.jpg|thumb|none|600px|Kozak holds his ACR.]]&lt;br /&gt;
&lt;br /&gt;
==SR-3M Vikhr==&lt;br /&gt;
The [[SR-3|SR-3M Vikhr]] appears as &amp;quot;SR-3M&amp;quot; and is classified as a &amp;quot;Personal Defense Rifle&amp;quot;.&lt;br /&gt;
[[Image:SR3M-Vixr.jpg|400px|thumb|none|SR-3M Vikhr - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-SR3M.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Knight's Armament Company Revolver Rifle==&lt;br /&gt;
The [[Knight's Armament Revolver Rifle|KAC Revolver Rifle]] is known as &amp;quot;SRR&amp;quot; in the game, and features a suppressor by default.&lt;br /&gt;
[[Image:RevolverRifle-1.jpg|thumb|none|400px|Knight's Armament Company Revolver Rifle - .30 Caliber]]&lt;br /&gt;
[[Image:GRFS-Knight.jpg|thumb|none|601px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company XM110 SASS==&lt;br /&gt;
The [[SR-25|XM110]] appears in the game as the &amp;quot;M110&amp;quot;. This variant is distinguishable from the officially adopted M110 by the lack of a length-adjustable buttstock, a feature added during the rifle's transition from ''XM110'' to ''M110''. &lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|500px|M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme -  7.62x51mm NATO. The XM110 lacked the length-adjustable buttstock.]]&lt;br /&gt;
[[Image:GRFS-M110.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
[[Image:GRFS-SR25.jpg|thumb|none|600px|A Ghost holds the XM110.]]&lt;br /&gt;
&lt;br /&gt;
==KSVK 12.7==&lt;br /&gt;
The [[KSVK|KSVK 12.7]] heavy sniper rifle is used by Team Bodark in MP.&lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|500px|Degtyarev KSVK 12.7 - 12.7x108mm]]&lt;br /&gt;
[[Image:GRFS-KSVK.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30==&lt;br /&gt;
The [[Mosin Nagant|Mosin Nagant M91/30]] appears as &amp;quot;MN91/30&amp;quot;, and is another weapon unlocked by pre-ordering or purchasing the Digital Deluxe edition, available to Bodark scouts.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==PSL-54C==&lt;br /&gt;
The [[FPK / PSL Sniper Rifle|PSL-54C]]'s model features a RIS handguard, longer barrel with flash hider, different front sight, and the default stock is similar to the folding stock of the [[SVD|SVDS]]. (Fixed stock found on the newer SVD rifles is also selectable.) Strangely, the magazine lacks the &amp;quot;X&amp;quot; shaped stamping.&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL-54C - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PSL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M40A5==&lt;br /&gt;
The [[M40A5]] is the fourth and final weapon included in the Digital Deluxe edition, useable by Ghost team scouts.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) can be seen for a few seconds during weapon selection. One of the Ghost Operatives can be seen using it in the latest trailer.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR with Leupold Mark 4 scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|601px|Remington MSR with 20&amp;quot; barrel and olive finish during weapon selection.]]&lt;br /&gt;
[[Image:GRFS-MSR-2.jpg|thumb|none|600px|A Remington MSR on the player's character's back.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears as &amp;quot;VSS&amp;quot; in the game.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|500px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[Image:GRFS-VSS.jpg|thumb|none|600px|Weapon Selection view. Note the [[AS Val]] buttstock. Also note 10-round capacity despite being modeled with the SR-3's 20-rounder.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as &amp;quot;M1014&amp;quot; in the game.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M1014.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90 (Weapon Attachment)==&lt;br /&gt;
Fictional, shortened version of the [[Benelli M4 Super 90]] can be mounted on the assault rifles as an under-barrel attachment.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MASTERKY.jpg|thumb|none|600px|Underbarrel shotgun attachment during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K== &lt;br /&gt;
The [[Saiga 12|Saiga-12K]] is another usable shotgun of Team Bodark. Capable of fully-automatic fire.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-Saiga.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M12&amp;quot;==&lt;br /&gt;
The Ghosts' &amp;quot;M12&amp;quot; fully-automatic shotgun appears to be based on the [[Jackhammer]], noted by its distinguishing pistol grip and trigger guard. The gun is modified with a railed top and handguard, simplified muzzle break, and redesigned butt-stock. Feeds from 8-round box magazines, to balance it out with Team Bodark's [[Saiga 12|Saiga-12K]].&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:M12.jpg|600px|thumb|none|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
The [[Mossberg 590|Mossberg 590A1]] with top-folding wire stock and heat-shield can be seen during weapon selection.&lt;br /&gt;
[[Image:M590A1M4stock.jpg|thumb|none|450px|Mossberg 590A1 with [[Colt M4A1|M4]]-style stock - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-M590A1.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
The [[MTs255|MTs255 Tactical]] appears as &amp;quot;MTs-255&amp;quot; in the game.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|400px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MTs255.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==RMB-93==&lt;br /&gt;
The [[RMB-93]] is another usable shotgun.&lt;br /&gt;
[[Image:RMB93.jpg|thumb|none|400px|RMB-93 - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-RMB93.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN MK 48 Mod 0==&lt;br /&gt;
An [[FN Minimi#Mk 48 Mod 0|FN MK 48 Mod 0]] as a usable weapon can be seen in the multiplayer trailer. As in every GR game, it is fitted with the stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]].&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|451px|FN MK 48 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-MK48.jpg|thumb|none|600px|Weapon Selection view of an MK 48 Mod 0 fitted with Magpul AFG, long barrel, Holographic sigh + magnifier, and incendiary ammo pack.]]&lt;br /&gt;
[[Image:GRFS-MK48-1.jpg|thumb|none|600px|A Ghost fires his MK 48 Mod 0 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The developmental [[LSAT|LSAT (Lightweight Small Arms Technologies) Light Machine Gun]] is usable by the Ghosts in the MP.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|455px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:GRFS-LSAT.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==MK 43 Mod 0==&lt;br /&gt;
The [[M60#MK43 Mod 0/1|Mk 43 Mod 0]] machine gun can be unlocked through uPlay. Referred to simply as &amp;quot;M60&amp;quot; ingame.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|450px|MK 43 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GRFS-M60.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is one of Team Bodark's machine guns. Known as &amp;quot;Type 95&amp;quot;.&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|450px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:GRFS-QBB95.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company LMG==&lt;br /&gt;
The [[Knight's Armament LMG|KAC LMG]] appears in the game as the &amp;quot;[[Stoner 63#Knight's Armament Stoner 96|Stoner 96]]&amp;quot;. It is one of the Ghosts' machine guns.&lt;br /&gt;
[[Image:KAC LMG.jpg|thumb|none|450px|Knight's Armament Company LMG - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:GRFS-LMG.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKM|PKP Pecheneg]] appears as &amp;quot;PKP&amp;quot; and is one of the Team Bodark's machine guns.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-PKP.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] is unlockable through uPlay.&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|450px|RPK - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-RPK.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mk 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|ST Kinetics Ultimax 100 Mk 5]] appears as &amp;quot;Ultimax Mk.5&amp;quot; and is one of the Team Bodark's machine guns.&lt;br /&gt;
[[Image:Ultimax MK5.jpg|thumb|none|500px|Ultimax 100 Mk5 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-U100.jpg|thumb|none|600px|Weapon Selection view.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] appears as &amp;quot;Gl06&amp;quot; and can fire smoke, EMP, and frag grenades.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|B&amp;amp;T GL-06 - 40x46mm]]&lt;br /&gt;
[[Image:Grfsgr.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 805 G1 ==&lt;br /&gt;
The [[CZ 805 G1]] is the under-barrel launcher used by Bodark in the MP.&lt;br /&gt;
[[Image:CZ 805 G1 Stand-Alone.jpg|thumb|none|400px|CZ 805 G1 Stand-Alone - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-UBGL.jpg|thumb|none|600px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== FN 40GL==&lt;br /&gt;
The [[FN EGLM|FN 40GL (Mk 13)]] appears as &amp;quot;Mk40GL&amp;quot; and can fire smoke, EMP, and frag grenades. It is a secondary weapon, used by the Scout class. Also available as an under-barrel attachment for assault rifles.&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|401px|FN MK 13 (EGLM) in Standalone configuration - 40x46mm]]&lt;br /&gt;
[[Image:GRFS-40GL.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
[[Image:GRFS-GL1.jpg|thumb|none|600px|40GL under-barrel attachment]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Drones.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS-M134.jpg|thumb|none|600px|Mounted Minigun used by an Ultranationalist soldier.]] &lt;br /&gt;
[[Image:GRFS-Drone.jpg|thumb|none|600px|An M134 mounted on a Drone. Note the Ghost holding the [[talk:Ghost Recon: Future Soldier#Fictional Weaponry|MR-B Assault Rifle.]]]] &lt;br /&gt;
&lt;br /&gt;
=Grenades and Deployables=&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
The [[AN/M14 incendiary grenade]] appears as &amp;quot;Incendiary&amp;quot;.&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:GRFS-Inc.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Flashbang grenade of unknown make.&lt;br /&gt;
[[Image:GRFS-Flash.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] appears as &amp;quot;Smoke&amp;quot;.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:GRFS-Smoke.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] is unlockable for the Scout class.&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:GRFS-Claymore.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] appears as &amp;quot;Frag&amp;quot;. &lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:GRFS-Frag.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Shockwave ==&lt;br /&gt;
The Shockwave is a less-lethal perimeter defense system by Taser International. Following the video game tradition, it is triggered by enemy movement - the real Shockwave is remotely operated.&lt;br /&gt;
[[Image:GRFS-Shockwave.jpg|thumb|none|601px|Weapon selection view.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
This section lists the guns seen in the first live-action trailer.&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[AK-47]]s were used by Russian Ultranationalists in the trailer.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:GRFW-AK47.jpg|thumb|none|600px|A soldier holds the AK-47 in the very first live-action trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by a Ghost Recon operative codenamed Pepper to kill Ivan Illitch Kerenski in the trailer. It might be some futuristic version of the [[Barrett M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFS-M107-3.jpg|thumb|none|600px|Pepper with the Barrett.]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper prepares to fire the M107.]]&lt;br /&gt;
[[Image:GRFS-M107-2.jpg|thumb|none|600px|Close-up of the trigger.]]&lt;br /&gt;
[[Image:GRFS-M107-1.jpg|thumb|none|600px|View through the hi-tech scope of the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5A2]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Colombiana&amp;diff=571336</id>
		<title>Colombiana</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Colombiana&amp;diff=571336"/>
		<updated>2012-06-04T23:44:31Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Colombiana-Poster.jpg|thumb|right|300px|''Colombiana (2011)'']]&lt;br /&gt;
'''The following firearms can be seen in ''Colombiana:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
[[Beretta 92FS]] handguns are seen in the hands of Bakersfield Police officers. Marco also carries one in the opening &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[File:Columbina beretta 92 1.jpg|thumb|none|600px|Marco holds a Beretta 92FS while pursuing Cataleya in the opening.]]&lt;br /&gt;
[[File:Colom 01.jpg|thumb|none|600px|Bakersfield Police officers draw their weapons after Cataleya crashes into their police car.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
Cataleya's personal pistol is a [[Beretta Px4 Storm]], sometimes fitted with a suppressor.&lt;br /&gt;
[[Image:Px4_Storm.jpg|thumb|300px|none|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[File:Columbina px4 2.jpg|thumb|none|600px|Cataleya attaches a suppressor after infiltrating via the shark pool.]]&lt;br /&gt;
[[File:Colom 32.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Columbina px4 3.jpg|thumb|none|600px|She aims her weapon at the financier before sending him to an ironic and messy end.]]&lt;br /&gt;
[[File:Columbina px4 4.jpg|thumb|none|600px|Cataleya holds her Px4 on FBI Special Agent James Ross while questioning him.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 90-Two==&lt;br /&gt;
Cataleya Restrepo ([[Zoe Saldana]]) and Marco ([[Jordi Mollà]]) use a [[Beretta 92 pistol series#Beretta 90Two|Beretta 90-Two]] during the final shootout.&lt;br /&gt;
[[Image:791 big 1.jpg|thumb|none|300px|Beretta 90-Two - 9x19mm]]&lt;br /&gt;
[[File:Columbina beretta 92 3.jpg|thumb|none|600px|Cataleya holds her Beretta on Marco as she confronts him in the bathroom.]]&lt;br /&gt;
[[File:Columbina beretta 92 2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Columbina 90two 1.jpg|thumb|none|600px|Marco holds his Beretta 90-Two while pinned down during the shootout.]]&lt;br /&gt;
[[File:Colom 11.jpg|thumb|none|600px|He holds the weapon as he awaits Cataleya in the bathroom.]]&lt;br /&gt;
[[File:Columbina 90two 2.jpg|thumb|none|600px|The Beretta 90-Two falls to the floor during the fight.]]&lt;br /&gt;
[[File:Columbina 90two 3.jpg|thumb|none|600px|Cataleya slams the 90-Two's slide into Marco's neck after removing the slide ''Lethal Weapon 4''-style.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 Performance Center==&lt;br /&gt;
Emilio Restrepo ([[Cliff Curtis]]) is seen pulling and firing a [[Smith &amp;amp; Wesson Model 29#Smith &amp;amp; Classic Model 629|Smith &amp;amp; Wesson Model 629 Performance Center]].&lt;br /&gt;
[[Image:SW629PC.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 &amp;quot;Performance Center&amp;quot; with custom weighted barrel and scope rails - .44 Magnum]]&lt;br /&gt;
[[File:Colom 31.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
US Marshals are seen with the [[Glock 17]], and Cataleya takes one from a Marshal.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:Columbina glock 1.jpg|thumb|none|600px|Cataleya checks the magazine after disarming a US Marshal.]]&lt;br /&gt;
[[File:Colom 05.jpg|thumb|none|600px|'''&amp;quot;Who are you?&amp;quot; &amp;quot;Not room service.&amp;quot;''' Cataleya holds the stolen Glock on her target during the police station hit.]]&lt;br /&gt;
[[File:Columbina glock 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
A thug carries a [[SIG-Sauer P226]] when Cataleya's parents are killed. Mr. Restrepo and several US Marshals carry them as well, including Head Marshal Warren ([[Graham McTavish]]).&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|A factory black (K-Kote) SIG-Sauer P226 pistol chambered in 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[Image:Columbina Sig 1.jpg|thumb|none|600px|Mr. Restrepo grabs his hidden P226 when the shooting starts.]]&lt;br /&gt;
[[Image:Columbina Sig 2.jpg|thumb|none|600px|A gunman storms the house with his P226.]]&lt;br /&gt;
[[Image:Columbina Sig 3.jpg|thumb|none|600px|Another thug holds his pistol as he checks the house.]]&lt;br /&gt;
[[Image:Columbina sig 4.jpg|thumb|none|600px|US Marshals holds their [[SIG-Sauer P226]]s on the Marshal Cataleya framed.]]&lt;br /&gt;
[[Image:Columbina glock 2.jpg|thumb|none|600px|Head Marshal Warren holds his P226.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
Bodyguards carry .50AE [[Desert Eagle]]s of an unknown Mark during the Mexico hit. The target picks up a pair of them, only to discover that the ever-ready Cataleya has emptied them.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:Columbina DE 1.jpg|thumb|600px|none|A guard peers out a window, armed with a Desert Eagle.]]&lt;br /&gt;
[[Image:Columbina DE 3.jpg|thumb|600px|none|The target holds a Desert Eagle as he smells an orchid.]]&lt;br /&gt;
[[Image:Columbina DE 4.jpg|thumb|600px|none|After the [[Desert Eagle]]s click empty, he stares at them in frustration.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Various gunmen are armed with [[Heckler &amp;amp; Koch MP5A3]] submachine guns. &lt;br /&gt;
[[File:HKMP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight - 9x19mm]]&lt;br /&gt;
[[File:Columbina mp5 1.jpg|thumb|none|600px|A gunman in the film's opening holds an MP5A3 fitted with a UMP style stock.]]&lt;br /&gt;
[[File:Columbina mp5 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Colom 12.jpg|thumb|none|600px|An MP5 is seen in Cataleya's gun locker, above the M4.]]&lt;br /&gt;
[[File:Columbina mp5 3.jpg|thumb|none|600px|A gunman holds an MP5 during the final battle.]]&lt;br /&gt;
&lt;br /&gt;
== Mini Uzi ==&lt;br /&gt;
Gunmen in the film's opening carry [[Mini Uzi]]s, and Cataleya later dual-wields a pair in the final shootout.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|IMI Mini Uzi with stock folded - 9x19mm]]‎&lt;br /&gt;
[[Image:Columbina mini uzi 5.jpg|thumb|none|600px|A hitman machine-guns the Restrepo's guards with his Mini-Uzi in the opening gunfight.]]‎&lt;br /&gt;
[[Image:Columbina Mini uzi 2.jpg|thumb|none|600px|A gunman cautiously enters a room with his Mini-Uzi at the ready.]]‎&lt;br /&gt;
[[Image:Columbina mini uzi 3.jpg|thumb|none|600px|Cataleya opens fire with dual Mini-Uzis in the final shootout.]]&lt;br /&gt;
[[Image:Columbina Mini Uzi 4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
FBI agents are seen with [[UMP45]]s during the raid on Cataleya's apartment, and she pulls a [[UMP45]] from a storage locker before the final battle.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Columbina ump 3.jpg|thumb|none|600px|SWAT officers storm the apartment building.]]&lt;br /&gt;
[[Image:Columbina UMP 1.jpg|thumb|none|600px|An FBI agent holds a [[UMP45]] fitted with a reflex sight.]]&lt;br /&gt;
[[Image:Columbina UMP 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Romanian AK Draco Carbine==&lt;br /&gt;
An AK pistol/carbine is seen on a table just prior to the final shootout and early on in the film, by one of Cataleyas' fathers' bodyguards.  Being that most of the armorers were Americans, it is assumed that this is an imported Draco Carbine full auto conversion, made to replicate the [[AK-47#Romanian AK Draco Carbine|PM md. 90 Krinkov]], that was never commercially imported into the U.S.&lt;br /&gt;
[[Image:Romanian-Draco-Carbine.jpg‎|thumb|none|500px|Romanian AK Draco Carbine with AIMS folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:Columbina ak pistol 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Columbina ak pistol 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Assault rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
FBI SWAT officers and Cataleya are seen with [[M4A1 Carbine]]s. The SWAT officers' M4s are fitted with foregrips, weaponlights, and various dot sights, while Cataleya's M4 has no rear sight or optics at all. &lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|450px|A Colt M4A1 Carbine with an M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard, and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:Colom 10.jpg|thumb|none|600px|SWAT officers run upstairs with their M4A1s.]]&lt;br /&gt;
[[File:Columbina m4 1.jpg|thumb|none|600px|An officer exits the elevator, M4 at the ready.]]&lt;br /&gt;
[[File:Colom 16.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Colom 15.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Columbina m4 3.jpg|thumb|none|600px|Cataleya loads her [[M4A1 Carbine]], which lacks a rear sight for some reason.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4 Rifle==&lt;br /&gt;
Colombian guards and US Marines at the embassy anachronistically carry the [[M16A4]] rifle.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|500px|none|Colt M16A4 - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:Columbiana m16 1.jpg|thumb|600px|none|A Colombian guard holds his M16A4.]]&lt;br /&gt;
[[Image:Columbina m16 2.jpg|thumb|600px|none|An [[M16A4]] is seen when Cataleya talks to the Marine guards at the US Embassy.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 551 ==&lt;br /&gt;
Cataleya uses a [[SIG SG 551]] fitted with a quad rail, foregrip, and Aimpoint sight as her primary weapon during the final shootout. &lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
[[File:Colom 28.jpg|thumb|none|600px|Cataleya holds her [[SIG SG 551]] after entering the garage.]]&lt;br /&gt;
[[File:Columbina 551 1.jpg|thumb|none|600px|She opens fire, and impressively manages not to blink despite the massive flash.]]&lt;br /&gt;
[[File:Columbina 551 2.jpg|thumb|none|600px|She clears more of the grounds. The stock appears to differ from the normal version.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 552 ==&lt;br /&gt;
A thug is briefly seen with a [[SIG SG 552]] during the final shootout.&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:Columbina 552 1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 727==&lt;br /&gt;
Mrs. Restrepo carries a [[Colt Model 727]] in the shootout that sparks the main plot.&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|none|500px|Colt Model 727 &amp;quot;M16A2 carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
FBI SWAT officers are seen with [[G36C]]s fitted with ACOG scopes when they raid Cataleya's apartment. Cataleya pulls a pair of G36Cs from her arms locker while gearing up for the final shootout.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:Columbina g36c 1.jpg|thumb|none|600px|FBI agents are seen with [[G36C]]s slung as they ride the elevator.]]&lt;br /&gt;
[[Image:Columbina g36c 2.jpg|thumb|none|600px|An FBI SWAT officer storms Cataleya's apartment.]]&lt;br /&gt;
[[Image:Columbina g36c 3.jpg|thumb|none|600px|Another FBI agent searches the room.]]&lt;br /&gt;
[[Image:Columbina UMP 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK51==&lt;br /&gt;
An FBI officer is very briefly seen with a [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch HK51]] while searching the garage.&lt;br /&gt;
[[Image:NPSHK51.JPG|thumb|400px|none|Heckler &amp;amp; Koch HK51]]&lt;br /&gt;
[[Image:Columbina hk51 1.jpg|thumb|600px|none|An FBI agent searches the garage with his HK51.]]&lt;br /&gt;
&lt;br /&gt;
== FN FNC ==&lt;br /&gt;
A bodyguard is seen with an [[FN FNC]] early in the film.&lt;br /&gt;
[[Image:FNC REM Sporter.jpg|thumb|500px|none|FN FNC model - 5.56x45mm.  This semi automatic imported rifle is marked ''(FN FNC CAL 223 REM SPORTER)'' on the receiver.]]&lt;br /&gt;
[[Image:Columbina FN FNC.jpg|thumb|600px|none|A bodyguard holds an [[FN FNC]] rifle in Columbia.]]&lt;br /&gt;
[[Image:Columbina FN FNC 1.jpg|thumb|600px|none|A better view of the rifle after the guard is killed.]]&lt;br /&gt;
[[Image:Columbina FN FNC 2.jpg|thumb|600px|none|Another cartel thug holds an FNC.]]&lt;br /&gt;
&lt;br /&gt;
== Galil SAR ==&lt;br /&gt;
Several thugs are seen with [[Galil SAR]] rifles during the final shootout.&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|450px|IMI Galil SAR - 5.56x45mm]]&lt;br /&gt;
[[Image:Columbina galil sar 1.jpg|thumb|none|600px|The muzzle on a [[Galil SAR]] is seen as the Marco plans the defense.]]&lt;br /&gt;
[[Image:Columbina galil sar 2.jpg|thumb|none|600px|A gunman holds a SAR as they check for Cataleya.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Mossberg 500 Cruiser ==&lt;br /&gt;
Cataleya's father carries a [[Mossberg 500 Cruiser]]s during the shootout that kills her parents. A thug in the final battle carries one as well.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|450px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:Columbina mossberg 500 1.jpg|thumb|none|600px|Mr. Restrepo opens fire on his attackers with his [[Mossberg 500 Cruiser]].]]&lt;br /&gt;
[[Image:Columbina mossberg 500 2.jpg|thumb|none|600px|A thug holds his shotgun in the final battle.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
A gunman in the final shootout is seen with a [[Benelli M4 Super 90]].&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
[[Image:Columbina m4 super 90 1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Unknown shotgun==&lt;br /&gt;
A US Marshal and a gunman in the final shootout carry unidentified shotguns.&lt;br /&gt;
[[Image:Columbina shotgun 1.jpg|thumb|none|600px|A US Marshal holds his shotgun as the prison bus arrives at the Bakersfield police station.]]&lt;br /&gt;
[[Image:Columbina shotgun 2.jpg|thumb|none|600px|A gunman holds his shotgun while Marco talks on the phone with Don Luis.]]&lt;br /&gt;
[[Image:Columbina shotgun 3.jpg|thumb|none|600px|Another view of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 Sniper Rifle==&lt;br /&gt;
Cataleya retrieves a [[Blaser R93 Sniper Rifle|Blaser R93]] when her apartment is raided and later uses it as a long-range interrogation method.&lt;br /&gt;
[[Image:BlaserR93WithHarrisBipod.jpg‎|thumb|none|500px|'''Blaser R93 LRS2''' Precision Sniper Rifle - .338 Lapua Magnum. This rifle has a Harris Bipod mounted.]] &lt;br /&gt;
[[File:Columbina r93 1.jpg|thumb|none|600px|Cataleya grabs the [[Blaser R93 Sniper Rifle|Blaser R93]] from its hiding place when her apartment is raided.]]&lt;br /&gt;
[[File:Colom 18.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Columbina r93 3.jpg|thumb|none|600px|A good view of the weapon as Cataleya works to open an air vent in the apartment building's garage.]]&lt;br /&gt;
[[File:Columbina r93 2.jpg|thumb|none|600px|She fires, sending a round through a window several hundred yards away.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==M249 Paratrooper SAW==&lt;br /&gt;
A guard in the final shootout carries a [[M249 SAW|M249 Para]].&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|450px|M249 Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[Image:Columbina minimi 2.jpg|thumb|none|600px|The SAW gunner holds his [[M249 SAW|M249 Para]] while taking cover.]]&lt;br /&gt;
[[Image:Columbina minimi 1.jpg|thumb|none|600px|He later advances to check for Cataleya.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown frag grenade==&lt;br /&gt;
The SAW gunner hands a black-painted grenade with yellow writing off to Marco during the final shootout. Similar to the hand grenades seen in [[X2: X-Men United]] and [[Dark Angel]], the grenade resembles a stun or smoke grenade, thought it is treated as a super-powerful high explosive grenade.&lt;br /&gt;
[[Image:Columbina frag 1.jpg|thumb|none|600px|The gunner pulls the grenade from his pouch. It says &amp;quot;AXM-177V&amp;quot; on the side, a completely meaningless designation.]]&lt;br /&gt;
[[Image:Columbina frag 2.jpg|thumb|none|600px|The grenade sits on the floor before exploding. As with most grenades in Hollywood, it has a 60-second fuse and explodes in a massive fireball. Oddly, it is hollow and has several holes, leaving one to wonder where all the explosives are.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;br /&gt;
[[Category: Luc Besson]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Colombiana&amp;diff=571332</id>
		<title>Talk:Colombiana</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Colombiana&amp;diff=571332"/>
		<updated>2012-06-04T23:41:53Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==It's a 90-TWO, not a 92FS==&lt;br /&gt;
[[File:Columbina beretta 92 3.jpg|thumb|none|600px|Cataleya holds her Beretta on Marco as she confronts him in the bathroom.]]&lt;br /&gt;
[[File:Columbina beretta 92 2.jpg|thumb|none|600px]]&lt;br /&gt;
Do THOSE look like a Beretta 92FS to you guys, or am I not alone in seeing the discrepancy here? -[[User:GamerfreakB7|GamerfreakB7]]&lt;br /&gt;
&lt;br /&gt;
==List of weapons==&lt;br /&gt;
Just writing everything down&lt;br /&gt;
m26&lt;br /&gt;
m16A2&lt;br /&gt;
m16/m203&lt;br /&gt;
Desert Eagle&lt;br /&gt;
P226&lt;br /&gt;
Mossberg 500 cruiser&lt;br /&gt;
AKMS/Type 56&lt;br /&gt;
AK pistol&lt;br /&gt;
Micro Galil&lt;br /&gt;
Galil&lt;br /&gt;
SAW para&lt;br /&gt;
G36C w/ ACOG&lt;br /&gt;
UMP45&lt;br /&gt;
unknown shotgun&lt;br /&gt;
Micro Uzi&lt;br /&gt;
MAC-10&lt;br /&gt;
M11/9&lt;br /&gt;
Enforcer pistol&lt;br /&gt;
frag grenade&lt;br /&gt;
FN FAL paratrooper&lt;br /&gt;
&lt;br /&gt;
== That's a P226 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Columbina glock 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
That's definitely a SIG-Sauer P226 in the guard's hands. --[[User:Warejaws|Warejaws]] 14:19, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Yes, but it's a Glock in the foreground.&lt;br /&gt;
&lt;br /&gt;
I just tought it'd be noteworthy, since the guy who's holding the SIG is [[Graham McTavish]], and he has a page on IMFDB. --[[User:Warejaws|Warejaws]] 02:11, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Release Date ==&lt;br /&gt;
&lt;br /&gt;
Is this out on DVD yet? I've been trying to find a copy but most sites say it comes out on January 18/19, or in Ferbuary in some regions. --[[User:Warejaws|Warejaws]] 07:00, 3 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Came out on DVD ithe Blockuster box December 20th in Virginia, on DVD/Blu-ray everyware now.--[[User:Mandolin|Mandolin]] 17:43, 3 January 2012 (CST)&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Transformers:_Revenge_of_the_Fallen&amp;diff=562971</id>
		<title>Transformers: Revenge of the Fallen</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Transformers:_Revenge_of_the_Fallen&amp;diff=562971"/>
		<updated>2012-05-15T06:03:31Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: Found out what the acronym means, saw it in some Comics and one of the books.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Transformers: Revenge of the Fallen&lt;br /&gt;
|picture = ROTF.jpg&lt;br /&gt;
|caption = ''Theatrical Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = [[Michael Bay]]&lt;br /&gt;
|date= 2009&lt;br /&gt;
|language = &lt;br /&gt;
|studio=DreamWorks Pictures&amp;lt;br&amp;gt;di Bonaventura Pictures&lt;br /&gt;
|distributor=Paramount Pictures&lt;br /&gt;
|character1=Sam Witwicky&lt;br /&gt;
|actor1=[[Shia LaBeouf]]&lt;br /&gt;
|character2=William Lennox&lt;br /&gt;
|actor2=[[Josh Duhamel]]&lt;br /&gt;
|character3=Robert Epps&lt;br /&gt;
|actor3=[[Tyrese Gibson]]&lt;br /&gt;
|character4=&lt;br /&gt;
|actor4=&lt;br /&gt;
|character5=&lt;br /&gt;
|actor5=&lt;br /&gt;
|character6=&lt;br /&gt;
|actor6=&lt;br /&gt;
|character7=&lt;br /&gt;
|actor7=&lt;br /&gt;
|character8=&lt;br /&gt;
|actor8=&lt;br /&gt;
|character9=&lt;br /&gt;
|actor9=&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
Major William Lennox ([[Josh Duhamel]]), CMSgt. Bobby Epps ([[Tyrese Gibson]]), and Captain Graham ([[Matthew Marsden]]) can be seen holding [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbines]] as their main weapon in the film. Apparently all the M4s as well as other weapons used by NEST were dressed up to give them a bit more of a futuristic look to them,  A lot of them are seen with Magpul PMAG polymer magazines and appear to be modified to use special Sabot ammo as was stated in the first ''[[Transformers]]'' to be the only type of ammunition that can do any damage to the Decepticons. Among the accessories seen on the M4's include Magpul CTR &amp;amp; LMT SOPMOD Stocks, Surefire Universal weaponlights, EOTech red dot sights, and AN/PVS-14 night-vision scopes. Other U.S. military personnel can be seen using regular M4A1's with varying accessories including ACOG scopes, C-More red dot sights, Surefire Universal weaponlights, and RIS foregrips.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|M4A1 with M68 Aimpoint scope and RIS foregrip 5.56x45mm]]&lt;br /&gt;
[[Image:ROTFM4.JPG|thumb|none|600px|A NEST soldier armed with an M4A1 carbine.]]&lt;br /&gt;
[[Image:ROTFM4NEST.JPG|thumb|none|600px|Major William Lennox ([[Josh Duhamel]]) with a dressed-up M4A1 in Shanghai.]]&lt;br /&gt;
[[Image:ROTFM4NEST 2.JPG|thumb|none|600px|CMSgt. Bobby Epps ([[Tyrese Gibson]]) wields a dressed-up M4A1 in Egypt.]][[Image:m4_epps_1.jpg|thumb|none|500px|The rubber prop version of Epps's dressed up M4 - Right side]]&lt;br /&gt;
[[Image:m4_epps_2.jpg|thumb|none|500px|The rubber prop version of Epps's dressed up M4 - Left side]]&lt;br /&gt;
[[Image:ROTFM4NEST 3.JPG|thumb|none|600px|Captain Graham ([[Matthew Marsden]]) wields a dressed-up M4A1 carbine in Egypt. Besides the futuristic shell, the weapon is also fitted wtih an EOTech red dot sights and AN/PVS-14 night-vision scope behind it.]]&lt;br /&gt;
[[Image:ROTFM4NEST 4.JPG|thumb|none|600px|Maj. Lennox stands ready with a dressed-up M4A1 carbine before the final battle in Egypt.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
Several NEST soldiers have [[M203 grenade launcher]]s mounted on their M4A1 carbines.&lt;br /&gt;
&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|400px|M203 grenade launcher 40mm mounted on M4A1 5.56x45mm]]&lt;br /&gt;
[[Image:ROTFM4M203.JPG|thumb|none|600px|A NEST soldier rides in Ironhide's bed armed with an M4A1/M203.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 48 Mod 0==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 0]] is seen in the hands of NEST soldiers, dressed up with Hollywood embellishments like their M4A1's. They are also fitted with side-mounted ammo boxes, M68 Aimpoint red dot scopes, Harris bipods, and M145 MGO scopes.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|401px|Mk 48 Mod 0- 7.62x51mm]]&lt;br /&gt;
[[Image:ROTFMk46.JPG|thumb|none|600px|A NEST soldier awaits the final battle in Egypt armed with a dressed-up Mk 48 Mod 0 machine gun]]&lt;br /&gt;
[[Image:mk48_1.jpg|thumb|none|500px|Another dressed up weapon from the auction site. - Right side view.]]&lt;br /&gt;
[[Image:mk48_2.jpg|thumb|none|500px|Another dressed up weapon from the auction site. - Left side view.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] is seen in a Blackhawk tactical holster on CMSgt. Epps’ vest, though he is never seen using it.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|400px|SIG-Sauer P226 9x19mm]]&lt;br /&gt;
[[Image:ROTFP226.JPG|thumb|none|600px|CMSgt. Epps with his holstered SIG-Sauer P226]]&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
A [[GE M134 Minigun#Hand Held M134 Minigun|Hand Held M134 Minigun]] is seen being used by an unnamed NEST soldier in Shanghai. Movie armorer [[User:Phoenixent|Steve Karnes]] had the following to say about the film thread on our discussion forum. &amp;quot;You missed the hand held Dillon M134DT Titanium Minigun with a carbon fiber backpack ammo box with power source. I designed and built the hand hold mount for the Minigun. It's a different set up than the old style used in ''[[Terminator 2: Judgment Day]]''. The set up for ''Transformers 2'' is the same one we used in ''[[G.I. Joe: The Rise of Cobra|G.I. Joe]]'' except it was a standard M134 and not the Titanium model.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Rotf01.jpg|thumb|none|600px|A NEST soldier firing the hand held M134 Minigun]]&lt;br /&gt;
[[Image:Rotf02.jpg|thumb|none|600px|Another shot of the NEST soldier firing his hand held M134 Minigun]]&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
[[Image:TF2 1001.jpg‎|thumb|none|500px|A behind the scenes image of the NEST soldier with his minigun.]]&lt;br /&gt;
[[Image:Tf2rotf_minigun.jpg‎|thumb|none|500px|A behind-the-scenes photo of a NEST soldier with a hand held M134 Minigun. Note that the flexible chute attaches to the right side of the magazine &amp;quot;upside&amp;quot; down, as opposed to &amp;quot;right side up&amp;quot; on the left side and looped around to the gun like in ''[[Predator]]'']]&lt;br /&gt;
&lt;br /&gt;
==Milkor M32 MGL==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL#M32 MGL|Milkor M32 MGL]] is seen being held by a NEST soldier while suiting up. Seen in action by NEST troops throughout the film. &lt;br /&gt;
&lt;br /&gt;
[[Image:Milkor M32.jpg|thumb|none|400px|M32 MGL 40mm]]&lt;br /&gt;
[[Image:ROTFM32MGL.JPG|thumb|none|600px|A NEST soldier (second from right) carrying an M32 MGL]]&lt;br /&gt;
==Sage Control SL6 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
During the Shanghai battle,one of the NEST soldiers can be seen using an [[L6 grenade launcher|Sage Control SL6 Grenade Launcher]] fitted with a C-More red dot sight.&lt;br /&gt;
[[Image:SageControl SL-6 T3.jpg|thumb|none|400px|Sage Control SL6 grenade launcher with C-More red dot sight - 37mm.]]&lt;br /&gt;
[[Image:TF2 1002d.jpg‎|thumb|none|600px|The NEST soldier on the right is seen with the SL6 in this behind the scenes image.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul Masada ==&lt;br /&gt;
A member of the NEST team is briefly seen firing a [[Magpul Masada]] with an overall tan paint scheme and matching EOTech red dot sight during the Shanghai engagement.&lt;br /&gt;
[[Image:Magpul masada.jpg|thumb|none|500px|Magpul Masada, 5.56x45mm/7.62x39mm]]&lt;br /&gt;
[[Image:TF2 1002d.jpg‎|thumb|none|600px|A NEST soldier is seen firing a tan colored Magpul Masada in this behind the scenes image.]]&lt;br /&gt;
&lt;br /&gt;
==M4 with M26 12 Gauge Modular Accessory Shotgun System ==&lt;br /&gt;
During the battle in Egypt, a Marine is briefly seen engaging the Decepticons using an [[M16 rifle series#M4 Carbine|M4A1 Carbine]] with an [[M26 Modular Accessory Shotgun System]] attachment.&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M4 with M26 12 Gauge Modular Accessory Shotgun System]]&lt;br /&gt;
[[Image:TF2 009.jpg‎|thumb|none|600px|A Marine engages the Decepticons with his [[M16 rifle series#M4 Carbine|M4A1 Carbine]] with an [[M26 Modular Accessory Shotgun System]] attachment.]]&lt;br /&gt;
&lt;br /&gt;
Notice how the soldier is resting his hand FLAT behind the shotgun attachment. Any realize that shell casings are coming out, but no 30-round magazine? Hmm... using smaller magazines isn't very combatant. Plus, this might be a prop reused from movies &amp;quot;Terminator 3: Rise of the Machines&amp;quot;, &amp;quot;Terminator: Salvation&amp;quot;, and &amp;quot;The One&amp;quot;. But that's my guess.&lt;br /&gt;
&lt;br /&gt;
[[Image:TF2 3022.jpg‎|thumb|none|600px|As the Fallen lands in Egypt, a Marine on the left is seen with the M26 MASS.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2 Rifle==&lt;br /&gt;
&lt;br /&gt;
A number of [[M16 rifle series#M16A2 Rifle|M16A2 rifles]] were seen in the hands of Jordanian special forces soldiers after their Black Hawk helicopter was shot down by the Decepticons in Egypt. A few can also be seen in the hands of U.S. military personnel when N.E.S.T. is disbanded.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|400px|M16A2 5.56x45mm]]&lt;br /&gt;
[[Image:ROTFM16A2.JPG|thumb|none|600px|A Jordanian soldier with an M16A2]]&lt;br /&gt;
&lt;br /&gt;
==M16A4 Rifle==&lt;br /&gt;
&lt;br /&gt;
Several [[M16 rifle series#M16A4 Rifle|M16A4 rifles]] can be seen in the hands of U.S. military personnel when N.E.S.T. is disbanded, fitted with RIS foregrips, ACOG scopes, and Surefire Universal weaponlights.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 5.56x45mm with ACOG scope, AN/PEQ-2 IR designator, and RIS foregrip]]&lt;br /&gt;
[[Image:ROTFM16A4.JPG|thumb|none|600px|A U.S. Army soldier aims an M16A4 at the Autobots as NEST is disbanded]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AKM Rifle==&lt;br /&gt;
&lt;br /&gt;
[[AKM]] rifles were seen in the hands of Egyptian soldiers (incorrectly wearing Iraqi Republican Guard berets and shoulder boards) at the Egyptian/Jordanian border.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|400px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:ROTFAKM.JPG|thumb|none|600px|An Egyptian border guard with an AKM slung]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
At one point in the film, a NEST soldier can be seen carrying an [[Barrett M82|Barrett M82A1 sniper rifle]] when NEST is gearing up to mobilize.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 sniper rifle .50 BMG]]&lt;br /&gt;
[[Image:ROTFM82A1.JPG|thumb|none|600px|A NEST soldier (bottom-right) carrying a Barrett M82A1 sniper rifle. You can clearly see him straining to heft the massive .50 cal Barrett one-handed]]&lt;br /&gt;
[[Image:TF2 1003.jpg‎|thumb|none|600px|Behind the scenes image of the NEST soldiers engaging the Decepticon.  The soldier standing up is seen with the Barrett.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
[[M1 Garand]] rifles with the metal parts chromed were seen in the hands of a military honor guard at the NEST base in Diego Garcia when the bodies of the NEST soldiers that died in the Shanghai operation were loaded onto an awaiting USAF C-17 Globemaster transport plane.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:TF2 3006.jpg‎|thumb|none|600px|A military honor guard holds ceremonial M1 Garand rifles as the bodies of slain NEST soldiers are loaded on a transport plane]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW==&lt;br /&gt;
&lt;br /&gt;
A heavily modified [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] made to look &amp;quot;futuristic&amp;quot;, with Paratrooper-style telescoping stock, is seen used by NEST troops in the battle at Egypt. Like the Mk 48 Mod 0 mentioned above, the SAWs are also fitted with various optics such as the M68 Aimpoint red dot scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW Paratrooper 5.56x45mm with 200 round ammo drum]]&lt;br /&gt;
[[Image:ROTFSAWNEST.JPG|thumb|none|600px|A NEST soldier wielding a dressed-up M249 SAW during the final battle in Egypt]]&lt;br /&gt;
[[Image:TF2 017.jpg|thumb|none|600px|A NEST soldier aims his dressed-up M249 SAW during the battle in Egypt]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Havy Barrel|Browning M2HB heavy machine gun]] is seen mounted on several military vehicles, such as Humvees, M1A2 Abrams tanks, and M113 armored personnel carriers.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount .50 BMG]]&lt;br /&gt;
[[Image:ROTF 6.jpg|thumb|none|600px|A Browning M2HB heavy machine gun mounted on an M1A2 Abrams tank. Unlike the first movie, this appears to be an authentic Abrams.]]&lt;br /&gt;
[[Image:ROTFM2HB 1.JPG|thumb|none|600px|A Browning M2HB heavy machine gun mounted on a humvee]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
&lt;br /&gt;
During the final battle in Egypt, U.S. military reinforcements include U.S. Army M2 Bradley fighting vehicles armed with [[M242 Bushmaster chaingun]]s as their primary armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun 25mm]]&lt;br /&gt;
[[Image:ROTFBushmasterBradley.JPG|thumb|none|600px|An M2 Bradley arrives for the final battle in Egypt armed with an M242 Bushmaster chaingun]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
In addition to the aforementioned Bushmaster chaingun, the M2 Bradleys that arrive to reinforce the protagonists are also armed with twin [[BGM-71 TOW]] launchers on the side of the turret, but are not shown firing them on-screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW 152mm mounted on M220 tripod]]&lt;br /&gt;
[[Image:ROTFBushmasterBradley.JPG|thumb|none|600px|An M2 Bradley arrives in Egypt, the twin TOW launcher visible folded against the side of the turret]]&lt;br /&gt;
&lt;br /&gt;
==Browning M37==&lt;br /&gt;
&lt;br /&gt;
Several NEST vehicles are armed with mocked up [[Browning M1919A4|Browning M37s]], made to looke like futuristic tri-barreled rotary guns. &lt;br /&gt;
[[Image:BrowningM37MG.jpg|thumb|none|500px|Browning M1919 .30-06]]&lt;br /&gt;
[[Image:Rotf03.jpg|thumb|none|600px|NEST soldiers respond to Ravage's infiltration of NEST headquarters in &amp;quot;M37&amp;quot; rotary gun-equipped vehicles]]&lt;br /&gt;
[[Image:Rotf04.jpg|thumb|none|600px|A NEST vehicle armed with a roof-mounted &amp;quot;M37&amp;quot; rotary gun when Ravage attacks.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
&lt;br /&gt;
Several [[M136 AT4]] is seen on the back of NEST soldiers, fitted with AN/PVS-4 night vision scopes and Hollywood embellishments (including what appears to be an [[M16 rifle series|M16]] lower receiver), riding in a motorcycle during the Shanghai search for Decepticons. One can also briefly be seen as NEST soldiers are preparing for the final battle with the Decepticons in Egypt.  The launchers would make a return appearance in ''[[Transformers: Dark of the Moon]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:At4 m136.jpg|thumb|none|400px|M136 AT4 84mm with AN/PVS-4 night-vision scope]]&lt;br /&gt;
[[Image:TF launcher.jpg|thumb|none|400px|Customized M136 AT4 launcher as seen in the film, with AN/PVS-4 night-vision scope]]&lt;br /&gt;
[[Image:ROTFAT4.JPG|thumb|none|600px|A NEST soldier in Shanghai with an M136 AT4 slung on his back]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] is seen being fired in Egypt to mark the location of the NEST forces and the Autobots for Sam Witwicky ([[Shia LaBeouf]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|thumb|none|400px|Heckler &amp;amp; Koch P2A1 26.5mm]]&lt;br /&gt;
[[Image:ROTFP2A1.JPG|thumb|none|600px|A Heckler &amp;amp; Koch P2A1 being fired to mark the location of NEST &amp;amp; the Autobots]]&lt;br /&gt;
&lt;br /&gt;
==M240 Machine Gun==&lt;br /&gt;
&lt;br /&gt;
Several [[FN MAG#M240 Machine Gun|M240 machine guns]] can seen mounted on M1A2 Abrams and UH-60 Blackhawks, namely the M240D and M240C.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ROTFM240CAbrams.JPG|thumb|none|600px|An M1A2 Abrams with a coaxial M240C machine gun mounted next to the main gun during the final battle in Egypt.]]&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|400px|M240D machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ROTFM240DAbrams.JPG|thumb|none|600px|A U.S. Army soldier fires an M240D machine gun mounted on an M1A2 Abrams during the final battle in Egypt.]]&lt;br /&gt;
[[Image:ROTFM240DBlackhawk.JPG|thumb|none|600px|An M240D machine gun door-mounted on a UH-60 Blackhawk.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M17S==&lt;br /&gt;
&lt;br /&gt;
A number of [[Bushmaster M17S]] rifles were seen in the hands of Chinese police officers &amp;amp; PLA soldiers in Shanghai, fitted with an unknown red dot scope. It is likely that they are standing in for the [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]] rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bushmaster-M17S.jpg|thumb|none|400px|The Bushmaster M17S Bullpup Assault Rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:ROTFM17S.JPG|thumb|none|600px|A Chinese PLA soldier directs evacuees while armed with a Bushmaster M17S]]&lt;br /&gt;
&lt;br /&gt;
==M61A2 Vulcan==&lt;br /&gt;
Starscream can be seen firing his arm-mounted [[M61 Vulcan|M61A2 Vulcan]] several times in the movie.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px| GE M61Vulcan 20mm Cannon]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
===N.E.S.T.===&lt;br /&gt;
There really is a N.E.S.T. in the U.S.  It stands for '''Nuclear Emergency Support Team''' and it is not a fighting force but has lots of scientists and bomb disposal experts.  N.E.S.T. usually counts on elite units from the various branches to help it with any fights or defensive postures.  It is a unit of the U.S. Department of Energy and deals mostly with detecting, controlling and deactivating nuclear devices or threats on U.S. Soil.    In the films ''[[Broken Arrow]]'' and ''[[The Peacemaker]]'',  N.E.S.T. is referred to by its older name '''Nuclear Emergency Search Team''', but within the last ten years the name was changed.   The &amp;quot;N.E.S.T.&amp;quot; seen in the movie is, according to outside media, an entirely different group with the same acronym: '''Networked Elements; Supporters and Transformers'''.&lt;br /&gt;
&lt;br /&gt;
===N.E.S.T. Island Base===&lt;br /&gt;
One of the main reasons why N.E.S.T, a US run special operations unit would allow British Special Forces into their ranks not only because they are one of the few foreign nations in which the US have had good special operations history with, but because of the island in which N.E.S.T's base is stationed on. The island, which is actually a live US Naval Base called Diego Garcia, was given to the US by the British for lease. Keeping the secret of the Autobots residing on the island from the British would not have lasted long, so in good faith payment I suspect the US government allowed the British to have their own Special Forces teams within N.E.S.T.; which would make sense because in several of the battle scenes it depicts British Special Forces like the SAS involved. In exchange the British would allow the US military to have full operation control of N.E.S.T. and the secret of the Autobots existence to be safe.&lt;br /&gt;
  &lt;br /&gt;
In many ways the island that N.E.S.T. is based in is probably the most sound and logical place for a secretive Special Ops/Autobot Task Force. Diego Garcia is in the middle of the Indian Ocean, far away from any modern city which contains curious reporters, journalists, as well as pesky nerdy conspiracy theorists. And because it is an island with water on all four sides, and its waters patroled by a heavily armed US Naval Task Force it would be literally impossible for any trespassers to sneak onto the island to collect evidence about the existence of the Autobots. That is unless you are a Decepticon as shown in the movie.&lt;br /&gt;
&lt;br /&gt;
===S.A.S.===&lt;br /&gt;
the SAS (Special Air Service) soldiers are seen wearing their sand coloured berets in combat, which in real life would not happen. The sand beret is reserved only for ceremonial occasions and parades, and is substituted with either a bush hat (known as a &amp;quot;boonie hat&amp;quot; in the US) or a helmet when in the field, same as with US military headwear regulations.&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Michael Bay]]&lt;br /&gt;
[[Category:Steven Spielberg]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens&amp;diff=548268</id>
		<title>Aliens</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens&amp;diff=548268"/>
		<updated>2012-04-17T03:13:08Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* Heckler &amp;amp; Koch VP70 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aliens_Poster.jpg|thumb|right|302px|''Aliens'' (1986)]]&lt;br /&gt;
&lt;br /&gt;
''Aliens'' is the 1986 sequel to ''[[Alien]]'' directed by [[James Cameron]]. [[Sigourney Weaver]] returns as Ripley, who travels with a platoon of US Colonial Marines to investigate a loss of contact with the colony established on the same planet discovered by the crew of the ''Nostromo''.  Unlike the original films, the majority of the weapons seen in the film were actual firearms visually modified for the production.   &lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the movie ''Aliens'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M41A Pulse Rifle ==&lt;br /&gt;
&lt;br /&gt;
The Marines of the USCMC (United States Colonial Marine Corps) famously carry the [[M41A Pulse Rifle]] as their standard issue weapon.  In the film, the weapon is described as a futuristic assault rifle with a magazine capacity of 99 rounds of 10x24mm caseless armor-piercing ammunition with a pump action 30mm grenade launcher mounted underneath the barrel. The pulse rifle was constructed from an [[M1A1 Thompson]] submachine gun fitted with a cutdown [[Remington 870]] shotgun underneath with the heat shield and foregrip of a [[SPAS 12]] covering it. At the end of the film, Ripley ([[Sigourney Weaver]]) fastens one of these rifles to an M240 Flamethrower in her attempt to rescue Newt (Carrie Henn).&lt;br /&gt;
&lt;br /&gt;
[[Image: M41a01.jpg|thumb|none|400px|M41A Pulse Rifle]]&lt;br /&gt;
[[Image:Aliens_Pulse.jpg|thumb|none|600px|Private R. Frost ([[Ricco Ross]]) loads an [[M41A Pulse Rifle]].]] &lt;br /&gt;
[[Image:Aliens_Pulse2.jpg|thumb|none|600px|Corporal Dwayne Hicks ([[Michael Biehn]]) instructs Ripley on how to use an [[M41A Pulse Rifle]].]] &lt;br /&gt;
[[Image:Aliens_Pulse3.jpg|thumb|none|600px|Ripley holds an [[M41A Pulse Rifle]] for the first time.]]&lt;br /&gt;
[[Image:ALIENS-M41-1.jpg|thumb|none|600px|Hicks fires his [[M41A Pulse Rifle]] before retreating back.]]&lt;br /&gt;
[[Image:ALIENS-M41-2.jpg|thumb|none|600px|Pvt. Hudson ([[Bill Paxton]]) before letting loose with his [[M41A Pulse Rifle]]. Hudson also lets loose a record number of f-bombs as well.]]&lt;br /&gt;
[[Image:Aliens_030.jpg|thumb|none|600px|Vasquez ([[Jenette Goldstein]]) fires the [[M41A Pulse Rifle]].  Note the shells ejecting despite the fact the rifle was supposed to fire caseless ammunition.  Also note how Vasquez is keeping her eyes open in spite of the low-light conditions and the high muzzle flash.]] &lt;br /&gt;
[[Image:Aliens 026.jpg|thumb|none|600px|Ripley prepares to enter the fray with the pulse rifle and flamethrower together.]]&lt;br /&gt;
[[Image:Aliens 022.jpg|thumb|none|600px|A closeup of Ripley's pulse rifle and flamethrower.]]&lt;br /&gt;
[[Image:Aliens 025.jpg|thumb|none|600px|A closeup of the 30mm pump action grenade launcher.]]&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:ALSF-M41-1.jpg|thumb|none|500px|Armorer Simon Atherton displays the M41A in a behind the scenes clip.]]&lt;br /&gt;
[[Image:ALSF-M41-2.jpg|thumb|none|500px|A closeup of the modified Remington.]]&lt;br /&gt;
[[Image:ALSF-M41-3.jpg|thumb|none|500px|Simon Atherton shows off one of the grenades used in the launcher. Which is just a 12 gauge snap cap with various cuts and a button so it can be detonated by hand also.]]&lt;br /&gt;
&lt;br /&gt;
== M56 Smart Gun ==&lt;br /&gt;
Both PFC J. Vasquez ([[Jenette Goldstein]]), and Private M. Drake ([[Mark Rolston]]) use [[M56 Smart Gun]]s. These were made from German [[MG42]] machine guns. The body-mounting apparatus was made from Steadicam &amp;quot;arms,&amp;quot; with other miscellaneous parts coming from various motorcycles.&lt;br /&gt;
[[Image:Aliens-SmartGun.jpg|thumb|none|600px|A close up of the M56 Smart Gun.]]&lt;br /&gt;
[[Image:PDVD 002.JPG|thumb|none|600px|Vasquez and Drake show off their smartguns.]]&lt;br /&gt;
[[Image:Aliens_Smart.jpg|thumb|none|600px|PFC J. Vasquez ([[Jenette Goldstein]]) wielding an M56 Smart Gun as the Marines investigate the base.]] &lt;br /&gt;
[[Image:Aliens_Smart2.jpg|thumb|none|600px|Private M. Drake ([[Mark Rolston]]) with an [[M56 Smart Gun]].]]&lt;br /&gt;
[[Image:Aliens_2007.jpg|thumb|none|600px|&amp;quot;Let's Rock!&amp;quot; Vasquez opens up with the smart gun.]] &lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:ALSF-M56-1.jpg|thumb|none|500px|A pre-production sketch of the smartgun.]]&lt;br /&gt;
[[Image:ALSF-M56-2.jpg|thumb|none|500px|Another sketch shows off the detailing of the weapon.]]&lt;br /&gt;
[[Image:ALSF-M56-3.jpg|thumb|none|500px|A top view of the weapon.]]&lt;br /&gt;
[[Image:ALSF-M56-4.jpg|thumb|none|500px|The magazine drum of the smartgun.]]&lt;br /&gt;
[[Image:ALSF-M56-5.jpg|thumb|none|500px|Atherton shows off the steadicam mechanism for Vasquez's gun.]]&lt;br /&gt;
[[Image:ALSF-M56-6.jpg|thumb|none|500px|The handlebar grip.]]&lt;br /&gt;
[[Image:ALSF-M56-7.jpg|thumb|none|500px|The handlebar trigger for the gun.]]&lt;br /&gt;
&lt;br /&gt;
== M240 Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
Another weapon used by the Marines is the [[M240 Flamethrower]], it most notably used by Gunnery Sergeant A. Apone ([[Al Matthews]]), Private M. Drake ([[Mark Rolston]]), and Ripley ([[Sigourney Weaver]]) when she famously tapes it to an [[M41A Pulse Rifle]] before she goes to rescue Newt (Carrie Henn). These flamethrowers also appear to have been created from parts from [[M16 rifle series#M16 Rifle|M16 rifle]]s with the [[M16 rifle series#M16/203 rifle and underslung launcher|M203]] handguard.  The 'faux' flamethrower used the upper receiver assembly of an M16A1 - cut into two parts, using the top handle facing forward, but the section with the ejection port turned backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240Flamethrower.jpg‎ |thumb|none|400px|M240 Flamethrower]]&lt;br /&gt;
[[Image:ALIENS-M240-1.jpg|thumb|none|600px|Pvt. Wierzbowski ([[Trevor Steedman]]) and Frost with the M240 Flamethrower before loading up.]]&lt;br /&gt;
[[Image:Aliens_Flamethrower_new.jpg|thumb|none|600px|Sergeant A. Apone wielding an M240 Flamethrower.]] &lt;br /&gt;
[[Image:Aliens_Flamethrower2.jpg|thumb|none|600px|Private M. Drake ([[Mark Rolston]]) uses an M240 Flamethrower when his Smart Gun runs dry.]] &lt;br /&gt;
[[Image:Aliens_Flamethrower3.jpg|thumb|none|600px|Ripley tapes the M240 Flamethrower to an [[M41A Pulse Rifle]]. An editing mismatch is present in this scene - Ripley pulls a Flamethrower off the rack, but the next shot shows her putting down a Pulse Rifle. She then grabs a Pulse Rifle and puts down a Flamethrower.]]&lt;br /&gt;
[[Image:Aliens 028.jpg|thumb|none|600px|Ripley with her flamethrower and pulse rifle combo.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Corporal Hicks' ([[Michael Biehn]]) shotgun is an [[Ithaca 37#Ithaca 37 &amp;quot;Stakeout&amp;quot;|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] which he keeps for &amp;quot;Close Encounters&amp;quot;. One memorable scene with this gun is when Hicks sticks the barrel of the weapon in an aliens' mouth, and yells &amp;quot;Eat This!&amp;quot; and proceeds to blow its head off. In the process the acidic blood gets sprayed on to Pvt. Hudson's ([[Bill Paxton]]) arm because he was trying to close the door of the APC.   &lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 Gauge]]&lt;br /&gt;
[[Image:Aliens_Ithaca.jpg|thumb|none|600px|&amp;quot;I like to keep this handy [chick-chick]... for close encounters.&amp;quot;]]&lt;br /&gt;
[[Image:Aliens_Ithaca2.jpg|thumb|none|600px|Hicks picks up a dead Facehugger with the barrel of his [[Ithaca 37#Ithaca 37 &amp;quot;Stakeout&amp;quot;|Ithaca 37 &amp;quot;Stakeout&amp;quot;]].]]&lt;br /&gt;
[[Image:ALIENS-ITHACA37-3.jpg|thumb|none|600px|&amp;quot;Eat This!&amp;quot; Hicks blows the back of the aliens head off. Note how the blood spray does go in all directions. Causing Hudson's arm to get burned.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch VP70  ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch VP70]] is the service pistol of the Marines in the movie. This gun is notably seen in the hands of Private Frost ([[Ricco Ross]]) just before the aliens attack. Cpl. Ferro ([[Colette Hiller]]) attempts to draw hers from its holster, but is unable to in time when an alien gets aboard her ship. Lieutenant Gorman ([[William Hope]]) uses one to shoot at aliens during the airshaft scene.&lt;br /&gt;
&lt;br /&gt;
''Trivia Note: In the special features included with the Collector's Edition DVD, it is mentioned by one of the film's armorers that the VP-70 was chosen as the standard issue sidearm for the Colonial Marines because of its &amp;quot;futuristic look&amp;quot; as well as its relative obscurity; it is also is no longer manufactured.''&lt;br /&gt;
&lt;br /&gt;
[[Image:VP70.jpg|thumb|none|400px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[Image:Aliens_VP70.jpg|thumb|none|600px|Private Frost holding his [[Heckler &amp;amp; Koch VP70]].]]&lt;br /&gt;
[[Image:ALIENS-HKVP70-2.jpg|thumb|none|600px|Cpl. Ferro attempts to draw her VP70 after an alien gets aboard her ship.]]&lt;br /&gt;
[[Image:ALIENS-HKVP70-3.jpg|thumb|none|600px|Lieutenant Gorman ([[William Hope]]) with his VP70 drawn as he and Hicks wait for Vasquez to bring up the rear. Also note Hicks' rubber stunt Pulse Rifle, evidenced by its filled-in barrels.]]&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:ALSF-VP70.jpg|thumb|none|500px|Atherton displays one of the VP70's.]]&lt;br /&gt;
&lt;br /&gt;
== UA571-C Remote Automated Sentry System ==&lt;br /&gt;
&lt;br /&gt;
In the extended version of the film, the Marines set up sentry turrets in the hallways leading to their refuge. These were built upon WWII German MG42 machine guns, the same used for the smartguns and provided by Bapty's (movie armorer of the UK). Only the ammo drums on the side are from WW1 German Spandau [[Maxim LMG 08/15]] machine guns&lt;br /&gt;
&lt;br /&gt;
[[Image:Aliens_Sentry.jpg|thumb|none|600px|Sentry turrets firing during a test.]]&lt;br /&gt;
[[Image:Aliens_Sentry2.jpg|thumb|none|600px|Sentry turrets firing at approaching aliens.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 39 ==&lt;br /&gt;
&lt;br /&gt;
PFC Vasquez ([[Jenette Goldstein]]) uses a blued [[Smith &amp;amp; Wesson Model 39]] with Ivory grips as her sidearm. She most notably uses it to kill an alien while moving through the vents, but burns her foot from the creature's acidic blood in the process. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 39 - 9x19mm]]&lt;br /&gt;
[[Image:ALIENS-SW39-1.jpg|thumb|600px|none|PFC Vasquez's Smith &amp;amp; Wesson Model 39 in the holster.]]&lt;br /&gt;
[[Image:Aliens_S&amp;amp;W.jpg|thumb|600px|none|PFC Vasquez moving through the vents with her [[Smith &amp;amp; Wesson Model 39]] drawn.]]&lt;br /&gt;
[[Image:Aliens 031.jpg|thumb|none|600px|A closeup of the Vasquez's S&amp;amp;W as she takes out an Alien. Note that the hands firing the gun are actually that of Aliens producer Gale Anne Hurd. Hurd explained that [[Jenette Goldstein]] had little firearms experience prior to filming and her portrayal of the gun's recoil wasn't accurate.]]&lt;br /&gt;
&lt;br /&gt;
==Chin-mounted Cannon==&lt;br /&gt;
The Cheyenne dropship, a fictional VTOL aircraft in the Aliens universe, can be seen with a multi-barrelled, chin-mounted cannon of some kind. Some of the barrels appear to be chambered for different calibres of ammunition, and the weapon likely operates in a rotary fashion similar to a minigunm (owing to the circular arrangement of the barrels). However, it is never used in the film.&lt;br /&gt;
[[Image:Cheyenne-Aliens.jpg|thumb|none|600px|A chin-mounted minigun on the Cheyenne dropship.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
&lt;br /&gt;
Seen on the gun racks in the ''USS Sulaco'''s armory.&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|500px|M16A1 with 30 Round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PDVD 001 Aliens.JPG|thumb|none|600px|M16A1 seen in the rack behind Private Frost.]]&lt;br /&gt;
[[Image:ALIENS-M16.jpg|thumb|none|600px|In this behind the scenes photo shows the best view of the M16A1's.]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
&lt;br /&gt;
Several [[Enfield L85 rifle series#L85A1|L85A1]] rifles are seen on the gun racks in the ''Sulaco'''s armory.&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|400px|L85A1 with SUSAT scope - 5.56x45mm]]&lt;br /&gt;
[[Image:PDVD 000.JPG|600px|thumb|none|Several L85A1's next to some pulse rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Commando==&lt;br /&gt;
Seen on the gun racks in the ''USS Sulaco'''s armory.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|none|400px|Colt Commando - 5.56x45mm]]&lt;br /&gt;
[[Image:Aliens 2022.jpg|thumb|none|600px|Colt Commando rifles briefly glimpsed in the gun rack behind Frost.]]&lt;br /&gt;
[[Image:ALIENS-M16.jpg|thumb|none|600px|In this behind the scenes photo shows the best view of the Colt Commandos. (far right)]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
''[[Alien]]''&lt;br /&gt;
&lt;br /&gt;
''[[Alien³]]''&lt;br /&gt;
&lt;br /&gt;
''[[Alien Resurrection]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie|Alien 2]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Alien]]&lt;br /&gt;
[[Category:James Cameron]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Casino_Royale_(2006)&amp;diff=540962</id>
		<title>Casino Royale (2006)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Casino_Royale_(2006)&amp;diff=540962"/>
		<updated>2012-04-02T06:09:42Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CasinoRoyaleCover.jpg|thumb|right|350px|''Casino Royale'' (2006)]]&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the film ''Casino Royale'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
James Bond ([[Daniel Craig]]) uses a 7.65mm [[Walther PP Pistol Series#Walther PPK|Walther PPK]] in the pre-title fight sequence with Agent Fisher. After hitting Fisher on the side of the head with the PPK, it spent the rest of the washroom fight sequence on the floor before being retrieved by Bond to complete his first kill and commence Craig's first prologue in the gunbarrel sequence. One of the Ugandan terrorists ([[Michael Offei]]) fires a PPK at Bond inside the hotel. Daniel Craig is seen holding a suppressed PPK on the film's cover.&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|none|350px|Walther PPK - .32 ACP.]]&lt;br /&gt;
[[Image:Cr-ppk1.jpg|thumb|none|600px|A Ugandan terrorist fires at Bond and Vesper as they retreat into the staircase.]] &lt;br /&gt;
[[Image:Cr-ppk2.jpg|thumb|none|600px|The terrorist runs after Bond and Vesper as the other draws his sword.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP Compact ==&lt;br /&gt;
Section Chief Dryden's underworld contact Agent Fisher (Doud Shah) has a [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Compact|Heckler &amp;amp; Koch USP Compact]].  The bomb-maker Mollaka ([[Sébastien Foucan]]) also uses a USP Compact, firing eight shots before running out of ammunition. It was suggested that Mollaka might be using the .45 ACP model for this reason, however the bore appears too small to be a .45 ACP pistol. However under close examination of Molaka's USP, it is confirmed that he uses the .45 ACP model.&lt;br /&gt;
[[Image:USPCompact45.jpg|thumb|none|350px|H&amp;amp;K USP Compact - .45 ACP.]]&lt;br /&gt;
[[Image:CR8.JPG|thumb|600px|none|Fisher's USP Compact.]]&lt;br /&gt;
[[Image:Cr-hkusp1.jpg|thumb|none|600px|Mollaka ([[Sébastien Foucan]]) draws his USP Compact.]]&lt;br /&gt;
[[Image:Cr-hkusp2.jpg|thumb|none|600px|Mollaka shoots from the construction site. Note the spent shell mid-flight in front of the beam to the right.]]&lt;br /&gt;
[[Image:Cr-hkusp3.jpg|thumb|none|600px|Mollaka dry-fires at Bond, not knowing his USP Compact was empty. On any real pistol, the slide would lock back to signal that it is empty, but to build the drama and due to willing suspension of disbelief, you aren't supposed to know it's empty until he dry-fires it at Bond.]]&lt;br /&gt;
&lt;br /&gt;
== Star Ultrastar ==&lt;br /&gt;
Dryden ([[Malcolm Sinclair]]), the MI6 Section Chief in Prague, uses a [[Star Ultrastar]].  &lt;br /&gt;
[[Image:Ultrastar_9_1-1-.jpg|thumb|350px|none|Star Ultrastar 9mm with spare magazine]]&lt;br /&gt;
[[Image:CR1.JPG|thumb|600px|none|Dryden opening his drawer to get his Star Ultrastar.]]&lt;br /&gt;
[[Image:CR06 27.jpg|thumb|600px|none|Dryden ([[Malcolm Sinclair]]), the MI6 Section Chief in Prague, pulls a [[Star Ultrastar]].]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
The main sidearm of James Bond ([[Daniel Craig]]) throughout the whole movie is a 9x19 mm [[Walther P99]]. It is seen with and without a suppressor. Both live Walthers and PAK Umarex Walthers were used during production with custom made suppressors. Also seen in the opening credits. &lt;br /&gt;
[[Image:080702-walther16.jpg|none|thumb|350px|Screen used Walther P99 used by Daniel Craig in Casino Royale (live)]]&lt;br /&gt;
[[Image:080702-walther15.jpg|none|thumb|400px|Screen used blank firing P99 with suppressor]]&lt;br /&gt;
[[Image:Cr-w99a.jpg|thumb|none|600px|Bond decocks and puts away his suppressed P99 in Dryden's office during the opening scene.]]&lt;br /&gt;
[[Image:Cr007-vega1.jpg|thumb|none|600px|Bond draws his P99 from his Vega IB339 IWB holster.]]&lt;br /&gt;
[[Image:Cr-w99b.jpg|thumb|none|600px|Bond shoots Mollaka then aims at a gas tank.]]&lt;br /&gt;
[[Image:Cr-w99c.jpg|thumb|none|600px|Bond and one of the terrorists, Steven Obanno (Isaach De Bankolé) struggle for the suppressed P99.]] &lt;br /&gt;
[[Image:Cr-w99d.jpg|thumb|none|600px|Bond fires a suppressed P99 into the house in Venice.]] &lt;br /&gt;
&lt;br /&gt;
=== Rubber Stunt Walther P99 ===&lt;br /&gt;
[[Image:080702-walther14.jpg|thumb|none|350px|Rubber stunt and Vega holster used in production.]]&lt;br /&gt;
[[Image:Waddaydoo2.jpg|none|thumb|500px|Bond with rubber stunt and Vega holster.  The rough action sequences called for a flexible rubber stunt to be used to avoid accidents on set.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
Many of the &amp;quot;freedom fighters&amp;quot; in Uganda in one of the early scenes carry [[AK-47#AK-47|AK-47]] rifles and variants.&lt;br /&gt;
[[Image:AK-47 type II Part DM-ST-89-01131.jpg|thumb|none|450px|Type II AK-47 7.62x39mm (note stock mounting bracket)]]&lt;br /&gt;
[[Image:Cr-ak1.jpg|thumb|none|600px|Ugandan terrorists holding AK-47s as Le Chiffre arrives in Uganda.]]&lt;br /&gt;
[[Image:Cr-ak2.jpg|thumb|none|600px|An AK-47 can be spotted next to one of the briefcases of money.]]&lt;br /&gt;
&lt;br /&gt;
== Hispano-Suisa M-55 20mm==&lt;br /&gt;
It shows up in the background of the same scene.&lt;br /&gt;
[[Image:Cr-ak1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Sigma ==&lt;br /&gt;
One of Le Chiffre's thugs keeps a [[Smith &amp;amp; Wesson Sigma#Smith &amp;amp; Wesson Sigma SW9F|Smith &amp;amp; Wesson Sigma]] in his waistband while the money is being loaded into the SUV.&lt;br /&gt;
[[Image:S&amp;amp;WSigma9F.jpg|thumb|none|350px|Smith &amp;amp; Wesson Sigma SW9F - 9mm]]&lt;br /&gt;
[[Image:Cr-sw1.jpg|thumb|none|600px|The thug's Sigma can be seen tucked into his waistband.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228 ==&lt;br /&gt;
Carter (Joseph Millson), another MI6 agent in Nambutu with Bond, draws a [[SIG-Sauer P220 pistol series#SIG P228|SIG-Sauer P228]] before beginning to chase Mollaka. A P228 is also seen in the opening credits.&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|350px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[Image:Cr-sigp228a.jpg|thumb|none|600px|Carter draws his P228.]]&lt;br /&gt;
[[Image:Cr-sigp228b.jpg|thumb|none|600px|Carter falls into the snake pit while holding his SIG. The rounded trigger guard helps identify it as a P228.]]&lt;br /&gt;
&lt;br /&gt;
== SAR-3 ==&lt;br /&gt;
The guards of the Nambutu Embassy can be seen using what on close examination is determined to be a Romanian SAR-3, a 5.56x45mm [[AK-47#WASR|AK]] variant that looks similar to the [[AK-47#AK-47|AK-47]].&lt;br /&gt;
[[Image:Romanian-WASR-3.jpg|thumb|none|450px|SAR-3 - 5.56x45mm.]]&lt;br /&gt;
[[Image:CR7.JPG|thumb|600px|none|Soldiers in the Nambutu Embassy shoot at Bond with SAR-3 rifles.]]&lt;br /&gt;
[[Image:Cr-wasr1.jpg|thumb|none|600px|The ambassador walks past a soldier aiming a SAR-3 at Bond.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power==&lt;br /&gt;
The Nambutu ambassador (Valentine Nonyela) keeps a [[Browning Hi-Power#Browning Hi-Power|Browning Hi-Power Mark III]] in his drawer which Bond takes and uses to dispatch a few enemies. When the ambassador comes down to confront him, Bond engages the safety, then drops it.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Commercial Browning Hi Power Mark III - 9mm]]&lt;br /&gt;
[[Image:CR5.JPG|thumb|600px|none|The Browning HP Mark III of the Nambutu ambassador]]&lt;br /&gt;
[[Image:Cr-fnhp1.jpg|thumb|none|600px|Bond holds the Browning HP on Mollaka.]]&lt;br /&gt;
[[Image:Cr-fnhp2.jpg|thumb|none|600px|Bond engages the Hi-Power's safety before dropping it.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The terrorist Carlos (Claudio Santamaria) uses a 2nd Generation [[Glock#Glock 17|Glock 17]] as his sidearm that he takes from the Miami airport security office. He fires it at Bond during the pursuit at Miami Airport. Also used by the Montenegro police.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|350px|Generation 2 Glock 17 9mm]]&lt;br /&gt;
[[Image:CR9.JPG|thumb|600px|none|Carlos's Glock 17 in the fuel truck's cab]]&lt;br /&gt;
[[Image:Cr-glock1.jpg|thumb|none|600px|The Glock 17 just before it is picked up and knocked out when Bond is kicked through the truck's door.]]&lt;br /&gt;
[[Image:Cr-glock2.jpg|thumb|none|600px|The Montenegro police draw Glocks on one of Le Chiffre's men after Mathis hides the dead Ugandan terrorists in his trunk.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Law Enforcement Carbine ==&lt;br /&gt;
The police at Miami Airport can be seen using [[M16 rifle series#Colt Law Enforcement Carbine|Colt AR-15 Law Enforcement Carbine]]s. They are noted as such instead of M4A1 carbines because they have 16&amp;quot; barrels instead of 14.5&amp;quot; barrels like an M4. This means they were converted to full-auto for the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtLawEnforcementCarbine.jpg|thumb|none|500px|Colt Law Enforcement Carbine (RO6920) - 5.56x45mm]]&lt;br /&gt;
[[Image:Cr-coltle1.jpg|thumb|none|600px|A Miami police officer aims at the tires of the gas tanker.]] &lt;br /&gt;
[[Image:Cr-coltle2.jpg|thumb|none|600px|Another Miami officer fires his Colt LE Carbine.]] &lt;br /&gt;
[[Image:Cr-coltle3.jpg|thumb|600px|none|The same Miami police officer falls back into the car with his Colt Carbine.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
[[Remington Model 870 Shotgun#Remington 870|Remington 870]] shotguns are used by Miami airport police officers when they arrest Bond after mistaking him for a terrorist.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|450px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]]‎ &lt;br /&gt;
[[Image:Cr-rem870a.jpg|thumb|none|600px|Miami police officers hold their Remington 870s on Bond while arresting him.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P230 ==&lt;br /&gt;
Mr. White ([[Jesper Christensen]]) uses a suppressed [[SIG-Sauer P230#P230|SIG-Sauer P230]] pistol near the end of the film.&lt;br /&gt;
[[File:SIGP232.jpg|thumb|none|400px|Blued SIG-Sauer P232 - .380 ACP]]&lt;br /&gt;
[[Image:Cr-pistol1.jpg|thumb|none|600px|Mr. White fires the SIG.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
Gettler's thugs use [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] pistols with suppressors. Also seen in the opening credits.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 9mm]]&lt;br /&gt;
[[Image:Cr-sigp226a.jpg|thumb|none|600px|One of Gettler's thugs aims a suppressed P226.]] &lt;br /&gt;
[[Image:Cr-sigp226b.jpg|thumb|none|600px|Another of Gettler's thugs aims a suppressed P226 at Bond before entering the house with Gettler and Vesper.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP-45 ==&lt;br /&gt;
There are two appearances of UMPs in the film, the first seen are the [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP-45]]s seen used by two of Gettler's thugs, both fitted with vertical grips and suppressors, while one of them has an ACOG.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|H&amp;amp;K UMP .45 ACP]]&lt;br /&gt;
[[Image:Cr-hkump1.jpg|thumb|none|600px|One of Gettler's thugs fires a UMP-45 at Bond.]] &lt;br /&gt;
[[Image:Cr-hkump2.jpg|thumb|none|600px|The other thug fires a UMP-45 from the other window.]] &lt;br /&gt;
[[Image:Vlcsnap-267031.jpg|thumb|600px|none|Gettler's men fire at Bond with their suppressed Heckler &amp;amp; Koch UMP-45s.]]&lt;br /&gt;
&lt;br /&gt;
== Jericho 941 F ==&lt;br /&gt;
Gettler ([[Richard Sammel]]) uses a two-tone [[Jericho 941#Jericho 941|Jericho 941 F]] (stainless frame and black slide) during his battle against Bond. Also seen in the opening credits.&lt;br /&gt;
[[File:Jericho 941 F 2tone.jpg|thumb|none|350px|Jericho 941 F (two tone early model) -  9x19mm]]&lt;br /&gt;
[[Image:Cr-jericho3.jpg|thumb|none|600px|Gettler ducks from Bond's cover with his Jericho 941.]]&lt;br /&gt;
[[Image:Cr-jericho1.jpg|thumb|none|600px|Gettler aims his Jericho 941.]] &lt;br /&gt;
[[Image:Cr-jericho2.jpg|thumb|none|600px|Gettler holds his Jericho 941 inside the falling house.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP-9 ==&lt;br /&gt;
James Bond ([[Daniel Craig]]) uses a suppressed [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP-9]] to wound Mr. White's leg towards the end.&lt;br /&gt;
[[Image:H&amp;amp;KUMP9WSuppressor.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 9x19mm with suppressor]]&lt;br /&gt;
[[Image:CR13.JPG|thumb|600px|none|Bond with his suppressed UMP-9.]]&lt;br /&gt;
[[Image:Cr-hkump3.jpg|thumb|none|600px|&amp;quot;The name's Bond. James Bond.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
Seen in the opening credits, and can be distinguished from a Beretta 92FS by its frame mounted safety.&lt;br /&gt;
[[Image:Taurus-PT92AF.jpg|thumb|350px|none|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie|Casino Royale (2006)]]&lt;br /&gt;
[[Category:James Bond]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Italian Produced/Filmed]]&lt;br /&gt;
[[Category:Martin Campbell]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=537955</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=537955"/>
		<updated>2012-03-26T04:50:07Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] and [[Talk:Call of Duty: Modern Warfare 3/Archive 2]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b (Dwight Howard) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Now that's settled, Evil Tim, can you do the same treatment to the slide markings, as I think it might actually say Desert Hawk rather than Eagle, but don't have anything on this computer to clear it up. Can make out though that this is a Magnum Research as the bottom line ends in ''Minneapolis MN''.  --[[User:Commando552|commando552]] 11:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[http://img.photobucket.com/albums/v453/GMCMA/Other%20stuff/2011-11-25_00070.jpg This is a slightly different gradient mapping] (you can still see the E, it's the same image, on photobucket to save server space), but it actually looks like the second word is completely missing. I don't see why, they thank MR and &amp;quot;Desert Eagle&amp;quot; (which is a separate thing?) in the credits. [[User:Evil Tim|Evil Tim]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
::Thanks, to me it look like it says either &amp;quot;Hank&amp;quot; or &amp;quot;Hawk&amp;quot; and am assuming Hawk, as that is less mental. --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST) &lt;br /&gt;
&lt;br /&gt;
:Ok, ok, calming down now. Here's where we get back to fun because the magazine is both correctly and incorrectly modelled!&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-Deagle-5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:Notice the spacing imples four holes in the magazine (a .44 would have 5) but the number of visible bullets I believe implies a .44 (a .50AE would only have three, unless the side of the top bullet at the side is supposed to be the side of the one at the ''top'' of the magazine). [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
::Also, .44 Magnum is a rimmed caliber, and while I don't completely expect them to get this correct, the cartridges in the magazine are not rimmed, which would be characteristic of .50 AE rounds. Just a side note! --[[User:Ranger12|Ranger12]] 11:14, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I think it is meant to be the .50 AE mag, but is thrown off by two thing. Firstly the top round is smaller than the other visible rounds, and looks like it overlaps the top one as well. Secondly, the window is too long on this gun, being about a 1/3 the total length of the magazine. On a real magazine (.44 or .50, they are the same apart from the holes) the window in only about 1/4 the length of the magazine. These two factors combined mean more bullets are visible than there should be.  --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The mags are pretty much made up to be just something to stick into the gun. They are so far from the real thing they can't really even be credited towards either gun.--[[User:Ranger12|Ranger12]] 15:31, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well, the number of &amp;quot;windows&amp;quot; does tell you how many rounds, and the spacing says 4 rather than 5, so it's just another mistake with 8 rounds in a 7-round magazine. You want horrible magazines you need to go back to the original MW, if you were ''lucky'' you'd have two completely flat bullets on the top that looked a bit like they were for the right kind of gun. [[User:Evil Tim|Evil Tim]] 15:37, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Yes, but a mag window never extends into the feed lips like in the picture. lol... And honestly, I never looked at the original MW mags. I'll take your word there.--[[User:Ranger12|Ranger12]] 15:50, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, I'm probably going to redo those at some point because I hate that page. Also, the window does that, I imagine, because they're BS'ing based on an Airsoft magazine, where the feed lips are instead the plastic top of the mag with the BB feeder and gas vent. I guess they knew there was a hole in the side of the magazine (which on the Airsoft version isn't a hole but a dip containing a little latch that releases the slide and such), knew there were feed lips, but weren't sure how the two things interacted with each other. [[User:Evil Tim|Evil Tim]] 15:55, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::Lol yea we'll just go with that explanation... --[[User:Ranger12|Ranger12]] 15:58, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::The top of the magazine is correct, and the windows does extend up into the feed lips like this. See here for a side by side comparison of both .50 and .44 magazines showing this: http://www.magnumresearch.com/docs/MagazineOffer.pdf. It also seems like the crimp on the front of the magazine is different for the two calibers, but you don't get a good enough look at the magazine to work out which, if either, the game magazine is based on. --[[User:Commando552|commando552]] 18:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Yeah, you're right, I just checked a couple more images on Google to be sure. I can't imagine that does much for the life of the feed lips? [[User:Evil Tim|Evil Tim]] 18:18, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: Yeaaaaa That explains why I've heard that the lifespan of DE mags are so short... Ok then lol --[[User:Ranger12|Ranger12]] 21:34, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 16:00, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I prefer the MW2 Magnum Research .50AE Design, but with the 8-Round Magazine of the MW3 Deagle! What a pity that Infinity Ward hasn't introduced the Round-In-Chamber Feature yet, perhaps they will for Black Ops 2 or the Project Iron Wolf... &lt;br /&gt;
Anyways, the .50 Action Express (7-Round Magazine+1) is one of the most powerful Handgun Caliber, but not easy to control; &lt;br /&gt;
that's why I would rather use the .44 Magnum (8-Round Magazine+1) or the .357 Magnum (9-Round Magazine+1), with less recoil and higher accuracy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
So, I guess they just figured &amp;quot;nobody's going to throw their rifle on the floor and ''check'' it's the same one the other guys are using, right?&amp;quot; And they'd have gotten away with it too, if it weren't for us meddlin' kids. [[User:Evil Tim|Evil Tim]] 16:52, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
... what's the problem? --[[User:Ghostdigga|Ghostdigga]] 04:51, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;Mk14&amp;quot; and &amp;quot;M14 EBR&amp;quot; are actually the same model (the Mk 14 Mod 0), even though it seems they want you to think the &amp;quot;M14 EBR&amp;quot; is the Mk 14 Mod 1 from the previous game. [[User:Evil Tim|Evil Tim]] 06:17, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Since it's locked... ==&lt;br /&gt;
&lt;br /&gt;
Can a mod change the bit about the M65 Atomic Annie?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A doctored image of the nuclear test Upshot-Knothole Grable can be seen in some maps as a movie poster. Grable was a shell fired from an M65 Atomic Cannon and the W9 nuclear artillery shell was itself a modified antiaircraft gun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atomic Annie fired 280mm shells. There were never any 280mm AA shells, and the design of Atomic Annie itself was based on German railroad guns, not an AA gun. --[[User:Funkychinaman|Funkychinaman]] 10:49, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You're misreading. The W9 round ''itself'' is a modified antiaircraft gun which fires one subcritical mass at the other. The M65 is a gun which fires a gun which is a bomb. [[User:Evil Tim|Evil Tim]] 11:32, 28 November 2011 (CST)&lt;br /&gt;
::If it's just a gun-type fission device, can you clarify that? --[[User:Funkychinaman|Funkychinaman]] 11:35, 28 November 2011 (CST)&lt;br /&gt;
:::Just did that before reading. [[User:Evil Tim|Evil Tim]] 11:41, 28 November 2011 (CST)&lt;br /&gt;
::::Thanks. --[[User:Funkychinaman|Funkychinaman]] 11:47, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
How come the page is locked anyway? --[[User:RaNgeR|RaNgeR]] 10:55, 28 November 2011 (CST)&lt;br /&gt;
:Haven't checked the edit history so I might be wrong, but my guess is too many people being dicks toward the game just because it's extremely popular and therefore bashing it everywhere it's brought up is the cool thing to do. [[User:Kadorhal|Kadorhal]] 21:39, 15 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Speaking of which, what do you guys think of changing one of the captions for the Mk 14 Mod 1 to this (italics are my addition):&lt;br /&gt;
[[Image:MW3-Mk14-4.jpg|thumb|none|300px|&amp;quot;Soap&amp;quot; MacTavish holds his own Mk 14 Mod 1 EBR as Yuri wonders why he's the odd one out. ''Presumably the developers intended for Yuri to also use a Mod 1, but for whatever reason, it appears as a Mod 0 when dropped.'']]&lt;br /&gt;
:That's my assumption, at least, but I don't know for sure (especially since it ''does'' use the old Mod 1 model in another mission). What do you think? &lt;br /&gt;
&lt;br /&gt;
:Oh and also, in the second sentence under Mk 14 Mod 1, there's an extraneous &amp;quot;the&amp;quot; in front of ''MW2'''s name. [[User:Kadorhal|Kadorhal]] 23:43, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Strikes me that if anything it would be the other way around. The most likely answer is that the Mod 1 model was ganked from MW2 as a placeholder, yet again.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Promotional art of Soap from MW2; scope has flared eyepiece, no notched rings to the rear, stepped objective. Note also long rail covers on the handguard.]]&lt;br /&gt;
[[Image:MW3-Mk14Mod1-3.jpg|thumb|none|600px|Mod 1 model; same old scope and rail covers, plus the same rather chunky bipod hinge.]]&lt;br /&gt;
[[Image:MW3-Mk14-3.jpg|thumb|none|600px|MW3 scope model; note notched rings, shorter flared eyepiece, flared objective.]]&lt;br /&gt;
[[Image:MW3-Mk14Mod0-5.jpg|thumb|none|600px|Mod 0 model; new, MW3-style scope, shorter rail covers and different handguard, gripped magazine base (looks like a Magpul with no loop) not present on the MW2 model.]]&lt;br /&gt;
&lt;br /&gt;
Then they decided to go for a Mod 0 instead. And, as with a load of other weapons, they didn't bother to change some of the models that were actually in the game. The Mod 0 in &amp;quot;Goalpost&amp;quot; uses a variant MW3 scope model when you're holding it, but the MW2 world model when you drop it. [[User:Evil Tim|Evil Tim]] 07:43, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
A quick query about the M4A1 used in the game, as you may be able to see in the pictures below the M4 is equipped with a rail riser, including when using the hybrid sight.&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-M4-1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-M4-2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
The EOTech XPS-3 part of the hybrid sight is situated on the lower rail whilst the magnifier is on the rail riser. Wouldn't this mess up the alignment between the two? Doesn't really look right to me but would like anyone else's input. --[[User:Noble.6|Noble.6]] 15:50, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-M4-5.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
:If you zoom in and look carefully there's a silver plate between the base of the XPS-3 and the rail which raises it up to the same level as the riser. [[User:Evil Tim|Evil Tim]] 16:22, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Ah, thanks. Seems like a lot of trouble to go to though... --[[User:Noble.6|Noble.6]] 16:48, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's most likely that they designed the rifle before they decided to use this sight with it. A bit like how they just stuffed the RSASS into &amp;quot;Blood Brothers&amp;quot; even though the level was blatantly designed for the Barrett. [[User:Evil Tim|Evil Tim]] 16:52, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 16:00, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Like the Desert Eagle, I prefer the M4A1 from MW2, even if the one from MW3 looks much lighter... .&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;USP45 Tactical&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I would just like to point out that the supposed USP Tactical isn't one; it still has the regular USP's fixed iron sights for one thing. [[User:The Wierd It|The Wierd It]] 05:33, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:And has markings on it saying &amp;quot;USP Tactical,&amp;quot; plus an extended barrel. It's a USP Tactical with the wrong iron sights. This is hardly impossible, since the Tactical uses the same dovetails as the standard USP slide so there's no reason you couldn't swap irons.&lt;br /&gt;
&lt;br /&gt;
:[[Image:Whatdoesthissay.jpg]]  [[User:Evil Tim|Evil Tim]] 06:01, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
So? Every other USP in the series had said extended barrel, but we didn't call them Tacs. Plus it's not like they've ever used correct trades before. [[User:The Wierd It|The Wierd It]] 06:27, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok, let me just copy-paste what I said ''last'' time this came up, adding the CoD4 USP since I have that too now:&lt;br /&gt;
&lt;br /&gt;
:Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
:[[Image:MW1-USP-2.jpg|thumb|none|600px|Standard USP in ''CoD4''. ''Barely visible'' barrel, slide says &amp;quot;(HK logo or something like it) USP .45 Auto.&amp;quot; This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP from ''MW2'' in ''MW3''. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel. This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
:The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP.&lt;br /&gt;
:Let me just break this down:&lt;br /&gt;
:*Someone decided they needed a new USP model.&lt;br /&gt;
:*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
:*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
:*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
:Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I imagine, given the shorter extended barrel, the LAM in the first game and the possibly recycled from dev model rear sights in the second, the CoD4 / MW2 USP was originally going to be a Mark 23, and they kept the old barrel on the model for some reason. This new one's is in proportion for a USP Tac, and it ''says'' it's a USP Tac on the slide (which is a distinguishing feature of a USP Tac, after all). This is enough to upgrade it from mistake to intent, and the sights aren't impossible to swap between models and so aren't distinctive of the non-Tac model. [[User:Evil Tim|Evil Tim]] 07:01, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Just beat me to it. Was going to say that the rear sight and the raised part of the slide it sits on, and the amount of barrel projection was from a Mark 23 as well.  --[[User:Commando552|commando552]] 07:10, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The main difference with the USP45 from MW2 is that now it has been cleared to the players the fact that the one from MW2, when equipped with the Suppressor, is the same gun from MW3; the USP45 Tactical has always a threaded barrel for quick attaching a Sound Suppressor, which the USP45 can't actually use... &lt;br /&gt;
Summarizing, the USP45 from MW2 becomes the USP45 Tactical from MW3 when a Suppressor is attached!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MG36&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
This image is from the official H&amp;amp;K site.&lt;br /&gt;
[[Image:G36K-2.jpg|thumb|none|450px|Just ignore the buttstock, willya.]]&lt;br /&gt;
They list it as a G36K, even tho it has a longer barrel. Maybe H&amp;amp;K classifies these guns based on the handguard and vent holes. It would make sense, as the barrels are interchangeable. Thoughts? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:11, 3 December 2011 (CST)&lt;br /&gt;
:Not sure the barrels are interchangeable, as the gas block would be in the wrong place. I suppose you could put the correspondingly longer piston on (not sure if this would work but lets assume it would) but then the piston would be exposed, with the front part of it along with the gas block sticking out the front of the handguard. It would be exposed to dirt and damage, and would look weird.  --[[User:Commando552|commando552]] 17:52, 3 December 2011 (CST) &lt;br /&gt;
H&amp;amp;K makes a LMG/support gunner version of the G36 (don't remember the exact name). It looks just like your photo but as far as I know it's usually outfitted with a 100 round drum magazine instead of the normal 30 rounder. The name &amp;quot;MG36&amp;quot; is really just made up so the poor sap playing this game that knows nothing about gun would immediately associate the MG with machine gun. --[[User:Ranger12|Ranger12]] 16:33, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I can't really see how a weapon with a non-carbine barrel is still a carbine, personally. Though it would hardly be the first time HK's marketing spods were guilty of making things up as they go along. [[User:Evil Tim|Evil Tim]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Wait a minute, HK's page has the disclaimer &amp;quot;The pictures shown may differ from the original.&amp;quot; Isn't that an aftermarket stock, for a start? [[User:Evil Tim|Evil Tim]] 16:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The barrel extends past the handguard by a similar amount (slightly less I think) as on a G36, but the G36 handguard is longer, meaning that this is actually an intermediate barrel between the 318mm barrel of the G36K and the 480mm barrel of the G36. I believe the origin of this variant was that it was submitted for Norwegian (I think) army trials, and it has something like a 16&amp;quot; barrel. It now goes by the name G36KV3 I think. The stock isn't an aftermarket one, I think it was designed by H&amp;amp;K for the Latvian army.  --[[User:Commando552|commando552]] 17:00, 3 December 2011 (CST)&lt;br /&gt;
:::Did a bit more searching and found that it is a 15.4&amp;quot; barrel, and the variant also appears to go by G36CQB.  --[[User:Commando552|commando552]] 17:04, 3 December 2011 (CST)&lt;br /&gt;
::::Ah, only place I'd ever seen that stock was on Airsoft gun pictures saying it was a G&amp;amp;P &amp;quot;KV style&amp;quot; stock. So, we're saying this is probably a 15.4&amp;quot; barrel G36K? I doubt this variant has existed long enough to have been in ''Far Cry'', mind, so we should probably leave that saying hybrid. [[User:Evil Tim|Evil Tim]] 17:16, 3 December 2011 (CST)&lt;br /&gt;
:::::Apparently the G36CQB was listed in the HK Defence Weapons Systems Brochure from 2004 to 2006, so it is possible that this is what the [[Far Cry]] rifle is based on. This is 2nd hand info from the HK Pro forums so might be wrong though. Have also read that it was first introduced in the late 90s for the US market, but only 100 or so were made so these are rare. --[[User:Commando552|commando552]] 17:31, 3 December 2011 (CST)&lt;br /&gt;
::::::This G36K, the one with the wierd aftermarket sights on a C rail and that stock, was made for one country specifically, though I forget which one. As for the carbine issue Tim, a carbine is simply a shortened version of the original, it can be any length as long as it's shorter. If it's a Carbine of a Carbine it's a Sub-Carbine. Not makin this up :) G36K = Carbine and G36C = Sub-Carbine. M4A1 = Carbine and Mk 18 Mod 0 = Sub-Carbine. [[User:Alex T Snow|Alex T Snow]] 17:42, 3 December 2011 (CST)&lt;br /&gt;
::::::Far Cry was march 2004, I wouldn't think they'd have time to stick a G36 variant that had existed for an absolute maximum of 3 months (and might not have existed at all yet) in the game. [[User:Evil Tim|Evil Tim]] 17:51, 3 December 2011 (CST)&lt;br /&gt;
:::::::All I could find was someone stating that it was in the 2004-2006 brochure, but could have appeared before this point. Like I said, the first versions of the G36CQB barrel appeared in the late 90s. It is probably more likely that they just made it up accidentally though.  --[[User:Commando552|commando552]] 17:54, 3 December 2011 (CST)&lt;br /&gt;
::::::::Ok, I'll add a note there and fix this when I get home, then. [[User:Evil Tim|Evil Tim]] 18:02, 3 December 2011 (CST)&lt;br /&gt;
:::::::::I have a copy of Soldier of Fortune magazine from October 2001 that says the 15.4 inch CQB barrel is an option--[[User:Shadowkungfu|Shadowkungfu]] 20:53, 3 December 2011 (CST)&lt;br /&gt;
::::::::::Ah, CQB ''barrel'', that's starting to make sense. So this is a CQB barrel for the G36 that they marketed for the K under the same name, even though it made the K longer and therefore only helped you CQ if the B was using it as a lance. Also, if this can be fitted to the standard G36, might it be the cause of STALKER's short-barreled G36E? [[User:Evil Tim|Evil Tim]] 02:47, 4 December 2011 (CST)&lt;br /&gt;
:::::::::::Could be. :| - [[User:Mr. Wolf|Mr. Wolf]] 07:26, 4 December 2011 (CST)&lt;br /&gt;
::::::::::::The G36 from STALKER is actually modelled after a SL8 converted into a G36 lookalike (can tell by the profiling at the back of the receiver with a serial number plate, the selector switch and aftermarket magazine well fitted into machined out lower receiver). As for the barrel, it looks more like a CQB than a K. The K has an open pronged flash hider (as opposed to the birdcage shown) which would protrude past the handguard on a full size G36 but none of the barrel itself would be visible. I'm going to copy this whole discussion over onto the [[Talk:Heckler &amp;amp; Koch G36|G36 talk page]], as I think it has reached the point that it is more relevant there than here.  --[[User:Commando552|commando552]] 18:10, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Sorry I was out of this for so long guys. As far as I remember, the G36 uses a quick-change barrel system (eventually used the the ACR and SCAR). You could go from CQB barrel to MG barrel at the flip of a tab and twist of the barrel. H&amp;amp;K figured out over time that they could simply market the same gun with different barrels and people would pay for two guns instead of one and a second barrel. Yes, the people at H&amp;amp;K are some of the biggest jerks out there. --[[User:Ranger12|Ranger12]] 14:54, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Or maybe you only wanted a full length G36 with a shorter barrel. [[User:Alex T Snow|Alex T Snow]] 17:16, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
The G36K pictured above is a G36KV of the Latvian armed forces. They use longer barrels (15 or so inches, I believe) on them than factory G36Ks. Here you can see one in A-Stan [http://img.photobucket.com/albums/v101/He219/mpnet/hires_090318-A-1211m-002a.jpg]. [[User:Spartan198|Spartan198]] 08:57, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==Oakley Gloves==&lt;br /&gt;
[[File:RSASS MW3 being loaded.jpg|thumb|none|300px|The black (Oakley?) gloves in question. Notice the great detailing in the gloves' pads and stitching by the MW3 engine.]]&lt;br /&gt;
Slightly irrelevant from the realm of guns, but I know that Delta Force members use the tan Oakley Factory Pilot gloves, but what are the ones that Soap and Yuri use during their Prague raid? I would suppose they're just the black ones, but could someone please verify? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;''&lt;br /&gt;
:I don't think they are actually Oakley gloves. Rather than the hollow &amp;quot;O&amp;quot; that is on the first section of the finger of genuine Oakley gloves, these appear to have a plain solid stud, which you tend to find on cheaper Oakley rip-off gloves, so imagine that is what the actual gloves were modelled off of.  --[[User:Commando552|commando552]] 05:23, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I thought everyone seemed to have SIs? (or were supposed to, keeping in mind the knockoff point above) [[User:The Wierd It|The Wierd It]] 08:19, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
During the Prague missions as well as Stronghold and Down The Rabbit Hole Yuri wears black Oakley Factory Pilot gloves. As far as his other missions where the gloves have the missing fingertips, they could just be a similar-looking generic model. --[[User:DeltaOne|DeltaOne]] 02:24, 2 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== More guns ==&lt;br /&gt;
&lt;br /&gt;
In MP on unlockable embelms and titles: a Bereta 92 Inox, slide of a 1911type gun, flintlock pistol + Mk2 grenade on achivment &amp;quot;Strike!&amp;quot;. These needs to be added to page - Paul&lt;br /&gt;
:+ kind of unrelated to this but it'd be noted that the ump STILL hold 32 bullets by default, and the CM901 holds 30 bullets, but I think it is suposed to be the .308 cal variant which holds only 20. - Paul&lt;br /&gt;
: in SP theres a MP5 w/ slimline forearm and w/o magrelease paddle on a sign during the levl with the sandstorm. -Paul&lt;br /&gt;
: On &amp;quot;Black Tuesday&amp;quot;, the US troops that show up with the Stryker have M1911s holstered on the front of their tactical vests.--[[User:James Woods|James Woods]] 00:42, 2 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Some more guns are a Sig in Price's leg holster in 'Stronghold', as well as another gun I couldn't identitfy in 'Blood Brothers', in another one of Price's holster. It looked liked Grigg's Springfield from COD 4, except w/ textures looking like they were pulled from Half-life. -= [[User:Taedeezy|Taedeezy]] 4:10, 7 January 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
:I'll be going through again to get these soonish. [[User:Evil Tim|Evil Tim]] 11:18, 23 January 2012 (CST)&lt;br /&gt;
::Also, according to the COD wiki there is a usable &amp;quot;M9&amp;quot; (92SB) on the level Down the Rabbit Hole. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:37, 23 January 2012 (CST)&lt;br /&gt;
:::Listed with [citation needed], ie it's some kid mistaking the USP for an M9. [[User:Evil Tim|Evil Tim]] 11:39, 23 January 2012 (CST)&lt;br /&gt;
::Price has a holstered USP in Stronghold, not a SIG. [[User:The Wierd It|The Wierd It]] 17:59, 1 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Type-95 is a 97 ==&lt;br /&gt;
&lt;br /&gt;
When I played the game again, I noticed the Type 95 doesn't reload the same way and the mag looks like a 5.56 mag. And when it reloads, it inserts the mag instead of the hook style. And the world game model and the menu model is exactly like a 97. [[User:Excalibur01|Excalibur01]] 22:43, 22 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
==Soap's P99==&lt;br /&gt;
&lt;br /&gt;
I just played through the PS3 version of the game again. It appears as though Soap draws a P99 in &amp;quot;Blood Brothers&amp;quot; while Price is carrying him to the safehouse. Can anyone else confirm this?-Glamdring&lt;br /&gt;
&lt;br /&gt;
:Yes, he does. [[User:Evil Tim|Evil Tim]] 16:20, 1 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP7 Mag ==&lt;br /&gt;
&lt;br /&gt;
I just noticed that the MP7's extended mag baseplate (it's not technically the base of the mag, but what else would you call it?) is actually stuck to the gun instead of the magazine itself. It's really obvious in the second screenshot in the MP7 entry. Can anyone confirm this and possibly add it to the page? --[[User:Don Bigles|Don Bigles]] 05:16, 2 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Ah, someone added it. Thanks. --[[User:Don Bigles|Don Bigles]] 05:35, 4 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I can't find a JPG pic which the upload page says i need, so i can't show, but it seems the MP7 reloads with empty magazines (Google &amp;quot;Modern Warfare 3 MP7 Reload&amp;quot; on Google Images), is this worth adding?--[[User:Z008MJ|Z008MJ]] 07:06, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's not empty, it's solid. I'll add a pic later. [[User:Evil Tim|Evil Tim]] 07:54, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Always Wondered ==&lt;br /&gt;
&lt;br /&gt;
Why, in games such as this, are correct weapons names (Desert Eagle Mark XIX, Brügger &amp;amp; Thomet MP-9) used but in others they are called the &amp;quot;Falcon 357&amp;quot; or generic names like &amp;quot;Sniper Rifle&amp;quot;?  Anyone?  Bueller? [[User:Charon68|Charon68]] 09:49, 4 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I guess it's because Activision can afford to cover the copyright costs, name infringement isn't free.&lt;br /&gt;
&lt;br /&gt;
:Yeah, it's a trademark issue. Most companies haven't trademarked the distinctive shape of their weapons (though Glock and HK have), but they have the names, and it's much easier to prove infringement on a name than on a shape anyway. [[User:Evil Tim|Evil Tim]] 02:45, 5 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Activision has more money. Other game companies don't. wonder how much money it cost them for those huge logos like remington and EOTech?--[[User:Coltmth|Coltmth]] 22:29, 5 February 2012 (CST)&lt;br /&gt;
:I assumed in the logo cases it was the other way round, with the firearms companies paying Activision for the product placement.  --[[User:Commando552|commando552]] 03:42, 6 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::It's funny when big-name firearms companies resort to product placement. Do they really expect the military officials to play such kind of games? Or does America nowadays allow the sales of military-grade firearms (like those Remington rifles) to civilian population? --[[User:Masterius|Masterius]] 02:20, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::If you have the money and the patience to jump through the Federal hoops and live in a state that allows the firearms, you can have whatever. --[[User:DeltaOne|DeltaOne]] 05:37, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I doubt you could get a Remington ACR or an R11 RSASS at all as they are Remington Defence weapons and not sold to civilians, only to military and law enforcement.  --[[User:Commando552|commando552]] 05:54, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Maybe they're trying to get to police procurement guys via their kid sons. &amp;quot;Come on dad, it'd be ''really'' cool if you bought this one!&amp;quot; [[User:Evil Tim|Evil Tim]] 07:31, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::(*Slap*) &amp;quot;What have I told you about playing Call of Duty?! It's an unrealistic portrayal of firearms, now get back on the computer and play more America's Army!&amp;quot; (Disclaimer: This was merely for comedic purposes, IMFDB does *not* condone child abuse) [[User:Spartan198|Spartan198]] 14:50, 26 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::(*Slap*) &amp;quot;What have I told you about playing America's Army?! The son of a Marine would never play this game, now get back on the computer and check if [http://en.wikipedia.org/wiki/Six_Days_in_Fallujah Six Days in Fallujah] is already out!&amp;quot; (Disclaimer: This was merely for comedic purposes, Marines and Soldiers are known for not liking being indistinguished) --[[User:Masterius|Masterius]] 01:46, 27 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::When did I indistinguish Soldiers and Marines? And sadly I doubt we'll be seeing Six Days on shelves any time soon. [[User:Spartan198|Spartan198]] 03:24, 27 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::I didn't really comment in regards to that post, just needed something, for comedic purposes :)&lt;br /&gt;
::::::::And indeed, the lack of any progress on game since 2010 is disappointing :\ --[[User:Masterius|Masterius]] 07:17, 27 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Believe me, I've been looking forward to Six Days for a while. The game is supposedly finished and ready to ship, but no publisher seems to have the balls to distribute it. It could become the ''Thrill Kill'' of shooter games (i.e., the &amp;quot;best fighting game you've never played&amp;quot;, as it's so frequently referred to as). Funny how almost all of the criticism for it (as well as Medal of Honor 2010) came mostly from foreign entities. Yeah, the British and the Danish &amp;quot;disagree&amp;quot; with two games that revolve around the ''US'' military, but no one over there seems to have any problems with the SAS-starring Modern Warfare series. Kind of bizarre how that works out, huh? ;) [[User:Spartan198|Spartan198]] 18:51, 27 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::::Medal of Honor was banned from selling in US Military Bases, wasn't it? But yes, the highly vocal boycotting of these 2 games, and not CoD: MWs, by British is really suspicious and looks more like propaganda stuff...&lt;br /&gt;
::::::::::Should Atomic Games have gone indie with the game, the lack of publisher wouldn't be an obstacle :\ --[[User:Masterius|Masterius]] 02:18, 28 February 2012 (CST)&lt;br /&gt;
:::::::::::I thought all the shit with Medal of Honor was because it let people play as a faction explicitly named as the Taliban until EA caved under pressure and changed it. [[User:The Wierd It|The Wierd It]] 04:22, 28 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== UMP.45 Manufacturer ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else notice that while MW2's UMP was manufactured by Heckler &amp;amp; Koch in Sterling, Virginia, MW3's model was made by the infamous &amp;quot;Gunnery Gun Co.&amp;quot;? Just putting it out there, in the event that an admin wants to add some smarmy remark (Best damn parts of the article...)&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=District_B13&amp;diff=537247</id>
		<title>District B13</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=District_B13&amp;diff=537247"/>
		<updated>2012-03-25T02:49:59Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the film ''District B13'' (also known as ''Banlieue 13''):''' &lt;br /&gt;
[[Image:DistrictB13.jpg|thumb|right|301px|''District B13'' (2004)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|450px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:B13 BerettaM92.jpg|thumb|none|600px|Montoyas' guard fires a Beretta 92FS (note pointed trigger guard and ambidextrous safety) - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
* Seen during the fight in the gambling den, one of Montoyas' men fires a full auto pistol that strongly resembles the pistol used in ''[[Underworld: Evolution]]''.  Most likely a heavily modified beretta 92 with a custom extended front end, though this is an educated guess based on general shape and usage in other movies.&lt;br /&gt;
[[Image:BerettaAuto9.jpg|thumb|none|450px|Beretta 93R &amp;quot;Auto 9&amp;quot; 9x19mm]]&lt;br /&gt;
[[Image:B13 FullAutoPistol.jpg‎|thumb|none|600px|In a fight with Tomaso, one of Montoyas' guards fires a Beretta 93R in full automatic fire - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle==&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|450px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]&lt;br /&gt;
[[Image:B13 DesertEagle.jpg|thumb|none|600px|Another one of Montoyas' guards reloads his Desert Eagle - exact model and caliber unknown]]&lt;br /&gt;
&lt;br /&gt;
==Ruger KP94DC==&lt;br /&gt;
Along with his [[Jericho 941| Baby Eagle 9mm]], Taha also  keeps a [[Ruger P94 | Ruger KP94DC 9mm]] handgun ( a stainless steel model of the [[Ruger P94]] fitted with a decocker) that 's fitted with a small laser pointer right in front of the trigger guard as one of his personal pistols. It's later taken by Leito and used for the rest of the film.&lt;br /&gt;
[[Image:RugerP94.jpg|thumb|none|450px|Ruger KP94DC - 9mm]]&lt;br /&gt;
[[Image:B13 TahaPistol.jpg‎ ‎|thumb|none|600px|Tahas' personal pistol and later taken by Leïto is a Ruger KP94DC (2 tone decocker) with a small laser mounted to the front of the trigger guard - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG Sauer P220 Pistols==&lt;br /&gt;
* Tomaso grabs a pair of Sig Pistols during a fight.  The full size and large aperture of the barrel would indicate a big caliber like a .45 acp, so the assumption is that they are P220s.&lt;br /&gt;
[[Image:SigP220Black.jpg|thumb|none|450px|SIG-Sauer P220 - .45 ACP]]&lt;br /&gt;
[[Image:B13 SIGPistol.jpg|thumb|none|600px|Tomaso fires two Sig Sauer P220 pistols - .45acp]]&lt;br /&gt;
&lt;br /&gt;
==SIG Pro 2009==&lt;br /&gt;
* Since the SIG pistols are supposedly stolen from the French National police, they should be SIG Pro SP 2022 or 2009 pistols, but they are probably Sig P228 pistols since they don't have the integral rail of the 2022 or the 2009 pistols used by the French.&lt;br /&gt;
&lt;br /&gt;
     that is a sigpro, you can tell by the shape of the front of the slide, it angles back at the bottom, only the sigpros do this,&lt;br /&gt;
     i would assume it is a 2009 because the 2340 isn't used by the french police and the 2022 as you said is railed (2009 and 2340&lt;br /&gt;
     are the earlier versions, they weren't railed)&lt;br /&gt;
&lt;br /&gt;
[[Image:Gsg9-1.jpg|thumb|none|450px|SIG Pro SP 2009 9x19mm, .357 SIG, .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:B13 SIGPistol 06.jpg|thumb|none|600px|Leïto carries a stolen Sig Pistol, most similar to a P228 - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mk 23 Mod 0 Pistol==&lt;br /&gt;
Both Gangster K2 (Tony D'Amario) and Heroine Lola (Dany Verissimo) use [[Heckler &amp;amp; Koch Mk 23 Mod 0]] Pistols (.45 acp).&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|450px|H&amp;amp;K Mk 23 Mod 0 .45 ACP]]&lt;br /&gt;
[[Image:K2-and-his-gun.jpg|thumb|none|600px|Tony D'Amario as K2 wields a H&amp;amp;K MK23 Mod 0 pistol in the French movie &amp;quot;District B13&amp;quot;]]&lt;br /&gt;
[[Image:B13-Socom 01a.jpg‎|thumb|none|600px|Dany Verissimo as Lola holds an Heckler &amp;amp; Koch Mk 23 Mod 0 pistol at the neck of gangster Taha]]&lt;br /&gt;
[[Image:B13-SocomThongA.jpg‎|thumb|none|600px|Lola angrily points her Heckler &amp;amp; Koch Mk 23 Mod 0 pistol at a smart mouthed gangster.  She then removes her thong panties and makes him eat them at gunpoint, prompting her hostage (the Gangleader Taha) to quip ''&amp;quot;My kind of girl&amp;quot;''...]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
* Captain Damien Tomaso (Cyril Raffaelli) uses a pair of [[Glock|Glock 18]]s fitted with 33 round magazines to destroy Gangster Montoya's prized automobile.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|450px|Glock 18C 9x19mm (3rd generation). This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[Image:B13-Glock18bb.jpg‎|thumb|none|600px|Captain Damien Tomaso (Cyril Raffaelli) fire a pair of Glock 18s akimbo style, dumping both 33 round magazines into Montoya's prized car - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 32==&lt;br /&gt;
* Elite French Police Captain Damien Tomaso (Cyril Raffaelli) uses a Glock 32 - chambered for .357 sig.  ''Since Glocks all look alike the only reference to this caliber is a French language article which mentions the actor using a 357 pistol.  Since the character never touches a revolver or a Desert Eagle, and that this is a French movie with a French Armorer, I am assuming that his Glock is a Model 32.''&lt;br /&gt;
[[Image:Glock32.jpg|thumb|none|450px|Glock 32 .357 SIG]]&lt;br /&gt;
[[Image:B13 Glock32.jpg|thumb|none|600px|Damien Tomaso points a Glock 32 - 357 sig]]‎&lt;br /&gt;
&lt;br /&gt;
==Glock 33==&lt;br /&gt;
* Though Tomasos' pistol is supposed to be a compact G32 in some of the scenes he seems to be firing a subcompact Glock.  Since he is using the same ammunition (in the movie) it should be the Subcompact Glock 33.&lt;br /&gt;
&lt;br /&gt;
''If you look at the scene where the guy drops the magazines down the air shaft, you can see good shots of the bullets.  The one on the left looks like it could be a .357, but the one on the right looks a little broad, perhaps 10mm auto?  Also, doesn't he fire ten shots (standard capacity for 10 mm auto)(I think its 9 for .357) after chambering a round?''&lt;br /&gt;
::''This is film.  You cannot use the number of shots fired to determine the accurate magazine capacity of anything in a movie.  Editing either limits or greatly expands the 'magical number of rounds' that a firearm can fire.'' [[User:MoviePropMaster2008|MoviePropMaster2008]] 13:21, 18 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock 33.jpg‎|thumb|none|450px|Glock 33 Subcompact .357 SIG]]&lt;br /&gt;
[[Image:B13 GlockFires.jpg|thumb|none|600px|Damien Tomaso fires his Glock 33 out a door slot - 357 sig]]‎&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AFS==&lt;br /&gt;
*  Used by the horrifying Carlos Montoya, a [[Taurus PT92|Taurus PT92AFS]], identifiable by the frame mounted safety/decocker.&lt;br /&gt;
&lt;br /&gt;
[[Image:TaurusPT92.jpg|thumb|none|450px|Taurus PT92AFS (Stainless) - 9x19mm]]&lt;br /&gt;
[[Image:B13 TaurusChrome.jpg‎|thumb|none|600px|Carlos Montoya kills an innocent man with his chrome Taurus PT92AFS - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Inox==&lt;br /&gt;
* Used by one of Taha's main henchmen, he has a SGS Compensator attached to the end.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|450px|Beretta 92FS INOX - 9x19mm]]&lt;br /&gt;
[[Image:B13-InoxCOMPa.jpg‎‎|thumb|none|600px|Henchman cleaning his Beretta Inox with compensator - 9mm]]&lt;br /&gt;
[[Image:B13-InoxComp2A.jpg|thumb|none|600px|Closer shot showing the details of the compensator - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
* Early on, gangster K2 pulls two handguns out of a shopping bag filled with H&amp;amp;K USP pistols.  Later a H&amp;amp;K USP is used by yet another of Taha's henchmen.&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|450px|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[Image:B13-USPa.jpg‎|thumb|none|600px|Henchman fires his H&amp;amp;K USP Pistol (it does NOT appear to be a compact model, despite the actor's large hands)]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Performance Center Model 629==&lt;br /&gt;
* K2 holds two handguns, one of them a Smith &amp;amp; Wesson Performance Center Model 629 - .44 Mag.&lt;br /&gt;
[[File:SW629PC.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 629 &amp;quot;Performance Center&amp;quot; - .44 Magnum]]&lt;br /&gt;
[[Image:B13 K2w2guns.jpg|thumb|none|600px|Early on K2 has to decide which gun he wants to used.  He has to decide between a Mk23 SOCOM 45 acp and a Smith &amp;amp; Wesson Performance Center Model 629 - .44 Mag]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
A French gang leader uses a [[Taurus Raging Bull]] to threaten Tomaso after he crashes his police van.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|450px|Taurus Raging Bull .44 Magnum]]&lt;br /&gt;
[[Image:B13 Revolver.jpg‎ ‎|thumb|none|600px|A miscellaneous French gang leader (from one of the many factions) threatens Detective Tomaso with a [[Taurus Raging Bull]] - .44 magnum]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941FB Compact==&lt;br /&gt;
* Taha has a second pistol on his desk, which appears to be a [[Jericho_941#Jericho_941FB_Compact|Jericho 941FB Compact]] with a custom port cut into the slide.  &lt;br /&gt;
[[File:Jericho941FBCompact.jpg|thumb|none|450px|Jericho 941FB Compact - 9x19mm]]&lt;br /&gt;
[[Image:B13 Taha2ndPistol.jpg‎ |thumb|none|600px|Tahas' second pistol - Jericho 941 - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==AP9==&lt;br /&gt;
[[Image:AP9-Pistol.jpg|thumb|450px|none|AA Arms/Kimel Industries AP-9 Pistol - 9x19mm]]&lt;br /&gt;
[[Image:B13 AP9.jpg‎|thumb|none|600px|One of K2s' henchmen runs with a Kimel AP9 pistol - 9mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|450px|Mini Uzi SMG with stock folded - 9mm]]&lt;br /&gt;
[[Image:B13 Mini uzi.jpg‎|thumb|none|600px|Miscellaneous gang members in District B13 fire their Mini Uzis - 9mm]]&lt;br /&gt;
[[Image:B13 Mini Uzi02.jpg‎ ‎|thumb|none|600px|Mini Uzis fire at the Police Van - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
[[Image:MicroUziPistolStock.jpg‎|thumb|none|450px|Micro Uzi with Folding Stock - 9mm]]&lt;br /&gt;
[[Image:B13 MicroUziPistol.jpg|thumb|none|600px|Tomaso takes a Micro Uzi with folding stock and barrel extension from a dead bad guy and fires at one of Montoyas' thugs - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5==&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 9x19mm with early &amp;quot;slimline&amp;quot; handguard]]&lt;br /&gt;
[[Image:B13-MP5wRailsA.jpg‎|thumb|none|600px|One of Tahas' men fires a Heckler &amp;amp; Koch MP5 with tri rails mounted, at Leïto &amp;amp; Lola's car - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
* Seen many times with Montoyas', K2s' or Tahas' henchmen.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:B13 MP5K.jpg‎|thumb|none|600px|One of Montoyas' men fires a Heckler &amp;amp; Koch MP5K at Tomaso - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion SA Vz 61==&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|450px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:B13 Skorpion 02.jpg|thumb|none|600px|Closeup shot of one of Montoyas' men firing a [[Skorpion SA Vz 61]] at Tomaso - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
==AR15 Pistol/SMG==&lt;br /&gt;
[[Image:B13 ARPistol.jpg‎|thumb|none|600px|The henchman in the back has a chopped down short barreled AR15/M16 full auto pistol based on the Rocky Mountain Patriot AR Pistol design, however it does not have a flat top receiver like the American pistol, but maintains the carry handle of the M16A1 upper receiver - 5.56mm NATO]]&lt;br /&gt;
[[Image:B13-ARPistol2A.jpg‎ |thumb|none|600px|One of Taha's henchmen tries to break in the door with an AR15 pistol - 5.56mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
* Used by French Security Police at the barricades.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|450px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[Image:B13-FNP90 01a.jpg‎|thumb|none|600px|French Police keep a watchful eye holding their FN P90s - 5.7x28mm]]&lt;br /&gt;
[[Image:B13-FNP90aa.jpg‎|thumb|none|600px|French Riot police with his FN P90 - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9==&lt;br /&gt;
[[Image:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 - 9mm]]&lt;br /&gt;
[[Image:B13 Taha Thugs.jpg‎ ‎|thumb|none|600px|One of K2s' henchmen holds a Ruger MP9 on the far right - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
[[Image:Beretta_M12.jpg|thumb|none|450px|Beretta M12 9x19mm]]&lt;br /&gt;
[[Image:B13 BerettaM12.jpg|thumb|none|600px|In a scene where we see a lot of Tahas' henchmen, the man on the far left is holding a [[Beretta M12]] submachine gun - 9mm]]&lt;br /&gt;
&lt;br /&gt;
==Spanish Star Z84 Submachine Gun==&lt;br /&gt;
[[Image:StarZ84SMG.jpg|thumb|none|450px|1st model Spanish Star Z84 Submachine Gun - 9mm]]&lt;br /&gt;
[[Image:B13-MysteryGun 01Aa.jpg‎|thumb|none|600px|Zoom in Shot of Taha's henchman holding a [[Star Z Series Submachine Guns#Star Z Series Submachine Guns|Spanish Star Z84 Submachine Gun]] - 9mm]]&lt;br /&gt;
[[Image:B13-MysteryGun 02aa.jpg‎|thumb|none|600px|As the camera tracks backwards, we see more of the top of the Spanish Star Z84 Submachine Gun - 9mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Express==&lt;br /&gt;
*Two of K2's henchmen are armed with a [[Remington 870|Remington 870 Express]]: one fitted with a nickel plated finish and a sawed off version fitted with a muzzle break. One of Leito's guards has a sawn off version fitted with a taped foregrip and ribbed barrel.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|450px|Remington 870 Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 Gauge.]]&lt;br /&gt;
[[Image:B13 870Marine.jpg‎|thumb|none|600px|One of K2's thugs has a silver shotgun. Though one may think it's an 870 Marine Magnum, it is merely a '''Remington 870 Express''' &amp;quot;pimped out&amp;quot; with a '''nickel plated finish''' - 12ga ]]&lt;br /&gt;
[[Image:B13 Remington870Express.jpg‎|thumb|none|600px|One of Leïtos's guards holds a taped up Remington 870 Express that has a ribbed barrel - 12ga.  These types of barrels are not stock items with the 870 in riot configuration but can be purchased separately.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca Model 37 Stakeout==&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca Stakeout Parkerized.jpg|thumb|none|450px|Ithaca 37 &amp;quot;Stakeout&amp;quot; Parkerized finish with Synthetic forearm - 12 gauge]]&lt;br /&gt;
[[Image:B13 MossbergPersuader.jpg‎|thumb|none|600px|One of K2's killers chases down Leïto with an Ithaca Model 37 stakeout with 18&amp;quot; barrel on his back  - 12ga. Originally listed as a Mossberg, but the pistol grip upon closer inspection is the distinctive Ithaca Stakeout style.  This type of firearm is ironically sold commercially as the &amp;quot;Homeland Security&amp;quot; Model 37.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
*Two leito's guards are armed with [[Mossberg 500-series shotgun|Mossberg 500]]: one a Persuader model and another one a 500AT model.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|450px|Mossberg 500 Cruiser with plain barrel, no heat shield - 12 gauge]]&lt;br /&gt;
[[Image:B13 winchester1300.jpg|thumb|none|600px|One of Leïtos's guards holds a shotgun. At first I thought this was a [[Winchester 1300]], but I now think this is a Mossberg 500 Persuader - 12ga]]&lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|none|450px|Mossberg 500AT Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:B13 Shotgun.jpg‎ |thumb|none|600px|One of Leïtos's guards gets shot holding a Mossberg 500AT shotgun  - 12ga ]]&lt;br /&gt;
&lt;br /&gt;
==Savage-Springfield 67H Pump Shotgun==&lt;br /&gt;
* One of Montoya's thugs carries a Savage-Springfield 67H Pump Shotgun - 12 gauge.&lt;br /&gt;
[[Image:B13 DesertEagle.jpg|thumb|none|600px|To the left, one of Montoyas' guards reloads his Savage-Stevens 67H Pump Shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
[[Image:B13 UnknownShotgun.jpg|thumb|none|600px|One of Tahas' guards holds a double barreled shotgun of unknown origin - 12ga]]‎&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS 12==&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:B13-SPAS12a.jpg‎‎|thumb|none|600px|In this same group shot, the thug 3rd from the left has a Franchi SPAS 12 Shotgun - 12 ga]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==FAMAS-F1==&lt;br /&gt;
* The [[FAMAS#|FAMAS-F1]] was used by the French National Police who are guarding the barricade to District B13&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|500px|FAMAS F1 Rifle - 5.56mm NATO]]&lt;br /&gt;
[[Image:B13 FAMASF1.jpg‎|thumb|none|600px|French Police at a check point into District B13 holding FAMAS-F1 Rifles- 5.56mm NATO.]]&lt;br /&gt;
[[Image:B13 Famas 03.jpg‎|thumb|none|600px|French Police fire their FAMAS-F1 Rifles - 5.56mm NATO]]&lt;br /&gt;
[[Image:B13-Famas2a.jpg‎|thumb|none|600px|French Police keep a steady eye on Leïto with their FAMAS-F1 Rifles - 5.56mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG-551==&lt;br /&gt;
*Some of Taha's henchmen are armed with [[SIG  SG 550|SIG SG 551]] Assault Rifles.  Some of them also have 40mm grenade launchers under their SIG SG551 rifles as well. &lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|500px|Sig SG-551 Assault rifle - 5.56mm]]&lt;br /&gt;
[[Image:GettingOutDistrictB13.jpg‎|thumb|none|600px|David Belle as Leïto and Dany Verissimo as Lola hold the Gangster Taha hostage, while trying to get away from his gang of armed henchmen.]]&lt;br /&gt;
[[Image:B13-Sig550a.jpg‎|thumb|none|600px|Another of Tahas' henchmen fires his SIG SG-551 with a red dot sight and a cheek pad on the buttstock and two magazines clamped together.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG-552==&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|450px|none|SIG SG 552 5.56x45mm]]&lt;br /&gt;
[[Image:B13 Shotgun&amp;amp;552.jpg‎|thumb|none|600px|We see another chopped down Remington 870 (with muzzle brake) and a SIG SG-552 - 5.56mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG-540==&lt;br /&gt;
[[Image:Sig sg540 2.jpg|thumb|none|500px|Sig SG-540 with folding stock - 5.56x45mm (.223 Rem)]]&lt;br /&gt;
[[Image:B13Riflejpg.jpg‎|thumb|none|600px|Another of Tahas' henchmen holds a SIG SG-540 - 5.56mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
One of Taha's Guards is armed with a full stock [[AK-47#Norinco Type 56|Norinco Type 56]].&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[Image:B13 AK47.jpg‎|thumb|none|600px|Another one of Tahas' guards runs with a Norinco Type 56]]&lt;br /&gt;
[[Image:B13-Type56 02A.jpg‎|thumb|none|600px|Taha's guard firing the Norinco Type 56. Note that in this shot the weapon has an [[AK-47#AKM|AKM]]-style slant compensator, which is absent in the shot above]]&lt;br /&gt;
&lt;br /&gt;
==Galil ARM==&lt;br /&gt;
[[Image:Galil.jpg|thumb|450px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:B13 Galil 02.jpg‎|thumb|none|600px|The French National police are seen using Galil ARMs with black synthetic furniture - 5.56mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
* Used by Taha's guard to the elevator.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG - Austrian Army Version 5.56x45mm]]&lt;br /&gt;
[[Image:B13-Steyr-AUGa.jpg‎|thumb|none|600px|A guard faces off with Lola, carrying standard length Steyr AUG with a black stock (and a dot sight mounted (sideways!!) to the barrel) - 5.56mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG w/14&amp;quot; barrel==&lt;br /&gt;
* Used by a henchmen in the army of henchmen.&lt;br /&gt;
[[Image:SteyrAugCarbineBlack.jpg‎|thumb|none|450px|[[Steyr AUG]] carbine with 16&amp;quot; Barrel - 5.56x45mm. Close Just by 2'' inches]]&lt;br /&gt;
[[Image:B13-SteyrAugShortBarrelA.jpg‎|thumb|none|600px|As the wave of henchmen storm out of the building, we can see one armed with a Steyr AUG with a shortened &amp;quot;para&amp;quot; barrel (outfitted with a black stock) - 5.56mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3==&lt;br /&gt;
Besides their [[FAMAS]] assault rifles, the French National Police also use [[Heckler &amp;amp; Koch G3]] battle rifles fitted with wide &amp;quot;tropical&amp;quot; forearms.&lt;br /&gt;
[[Image:HK_Model_91.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch M91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:B13 G3.jpg‎‎|thumb|none|600px|The French National police also use G3 rifles with wide handguards - 7.62mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
[[Image:FNC REM Sporter.jpg|thumb|450px|none|FN FNC model - 5.56x45mm.]]&lt;br /&gt;
[[Image:B13 FNC.jpg‎|thumb|none|600px|Some of Tahas' henchmen fire the FN FNC rifle - 5.56mm NATO]]&lt;br /&gt;
[[Image:B13-FNC2a.jpg‎|thumb|none|600px|Firing the FN FNC rifle in the men's restroom - 5.56mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PM md. 90 Krinkov==&lt;br /&gt;
[[File:PM md. 90 Krinkov.jpg|thumb|none|500px|PM md. 90 Krinkov - 7.62x39mm. Note: this differs from the US import version the [[AK-47#Romanian_AK_Draco_Carbine|Draco]] by its 3 position fire selector, folding stock as standard and darker AKM type palm-swell handguard.]]&lt;br /&gt;
[[Image:B13 Aks&amp;amp;MP5Ks.jpg‎|thumb|none|600px|Two of Tahas' men - one with an MP5K (9mm) and the other a PM md. 90 Krinkov.]]&lt;br /&gt;
[[Image:B13-AK104Modifieda.jpg‎|thumb|none|600px|A thug fires a PM md. 90 Krinkov .]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal AR-SF==&lt;br /&gt;
One of Taha's henchmen holds a AKS-74U style of weapon with a 5.56 waffle pattern magazine with an underfolding stock. It is most likely the Bulgarian [[AK-47#Bulgarian_Arsenal_AR|Arsenal AR-SF]] since this SBR is available through mainstream channels of commerce in France. The rifle is available in 7.62x39mm and in 5.56x45mm NATO. The Bulgarian flash hider has been replaced with the classic Krinkov Flash hider/muzzle brake for the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:BulgarianAR-SF.jpg|thumb|none|450px|Arsenal AR-SF - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:B13-UnderfolderKrinka.jpg‎‎‎|thumb|none|600px|Taha's henchman holds a Bulgarian AR-SF Short barreled Assault rifle - 5.56mm. This version replaced the Bulgarian flash hider with the classic Russian Krinkov Flash hider and the blonde Bulgarian wood furniture has been replaced with brown Krinkov style wood.]]&lt;br /&gt;
[[Image:B13 Krinkov.jpg‎|thumb|none|600px|One of Tahas' men fires an AKS-74U.]]&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
* Actually a &amp;quot;733 looking gun&amp;quot;.  Being a French film and the fact that French Armorers always do strange things with their guns, we see what looks like a Colt Model 733 Short barreled Assault rifle. However the barrel looks a little too long to be the 11&amp;quot; for the real 733 and too short to be the 14&amp;quot; for the 653, so it seems to be an intermediate length barrel (which means it's a custom barrel job from a real M16 carbine). It is seen briefly when Taha's men storm out of the building.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|500px|none|Colt Model 733 SMG - 5.56x45mm]]&lt;br /&gt;
[[Image:B13-Colt-733a.jpg‎|thumb|none|600px|In a blurry motion shot (everyone is running past the camera) one of Tahas' men holds an M16 variant that looks closest to the Model 733 Short assault rife.]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
* Seen in the gangs weapons warehouse.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:B13-M16A2Rowa.jpg‎|thumb|none|600px|K2 escorts Lola towards the Boss's office, walking past a row of M16A2s leaning against the wall - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Some of Taha's henchmen can be seen holding standard full sized Ruger Mini 14 rifles in factory configuration.[[Image:RugerMini14.jpg‎|thumb|none|500px|Ruger Mini-14 Rifle with factory 30 round Magazine - 5.56mm]]&lt;br /&gt;
[[Image:B13-RugerMini14bb.jpg‎‎|thumb|none|600px|One of Taha's henchmen is holding a Ruger Mini-14 Rifle - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Police Sniper Rifle==&lt;br /&gt;
* Since the only angle of this weapon is down the barrel it's hard to tell. It looks to be a .308 with a heavy barrel weight/muzzle brake mounted at the end. Possibly an FRF2.&lt;br /&gt;
[[Image:B13-SniperA.jpg‎|thumb|none|600px|A French Police Sniper aims his rifle (make and model undetermined)]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556-SS==&lt;br /&gt;
* Seen in the gang headquarters scene, a gang member wields a stainless Ruger AC556 with a shortened barrel in a black synthetic stock.ç&lt;br /&gt;
[[Image:RugerAC556folder.jpg|thumb|500px|none|Ruger AC556 - 5.56x45mm]]&lt;br /&gt;
[[Image:B13-StainlessAC556a.jpg‎|thumb|none|600px|One of Taha's henchmen (left side of frame) points a Ruger AC556 at Leïto - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
* M240Bs are used at gangland checkpoints and are also mounted on pickup trucks during a chase through the city. Being Europe these are most likely FN MAGs outfitted to look like M240B Machine guns (which have features that were requested by the U.S. Military).  &lt;br /&gt;
[[Image:FNMAG58.jpg|thumb|none|500px|A European FN MAG outfitted to look like the US Military's M240B - 7.62x51mm]]&lt;br /&gt;
[[Image:B13 M240B.jpg‎|thumb|none|600px|M240B Machine guns are seen at the entrance of a gang's headquarters checkpoint - 7.62x51mm.]]&lt;br /&gt;
[[Image:B13-M240 04a.jpg‎|thumb|none|600px|One of Tahas' guards fires an M240B Machine gun - 7.62x51mm.]] &lt;br /&gt;
[[Image:B13-M240 06A.jpg‎|thumb|none|600px|Another one of Tahas' guards mans an M240B Machine gun - 7.62x51mm.  M240Bs are also mounted on pickup trucks during a chase through the city.]]&lt;br /&gt;
&lt;br /&gt;
==Quad AAA Gun==&lt;br /&gt;
* Some sort of Quad Barreled Anti Aircraft Artillery gun is seen at the gang's headquarters.&lt;br /&gt;
[[Image:B13-Sig550 sideAAAGun.jpg‎|thumb|none|600px|Henchmen run to battle past a large stationary Quad barreled AAA gun emplacement.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==SIG GL 5140 grenade launcher==&lt;br /&gt;
* The standard 40mm Grenade Launchers for the SIG series of Assault rifle are the GL 5040/GL 5041 launchers, built by Swiss Arms. These are seen attached to SIG SG551s throughout the film.&lt;br /&gt;
[[File:SIG GL 5040.jpg|thumb|none|450px|SIG GL 5041 Grenade Launcher - 40mm]]&lt;br /&gt;
[[Image:B13-DuoGunsa.jpg‎|thumb|none|600px|The man at the top of the screen has a SIG GL 5041 Grenade Launcher attached to his SIG 551 rifle - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==DefTech 37mm Launcher==&lt;br /&gt;
* A French police officer carries a Deftech 37mm Tear Gas Launcher with top folding stock.[[Image:Federallabs37.jpg|thumb|none|450px|Defense Technologies/Federal Laboratories launcher 37mm with folding stock]]&lt;br /&gt;
[[Image:B13-Rotarylauncher01a.jpg‎|thumb|none|600px|French police officer holds his Deftech 37mm launcher - 37mm]]&lt;br /&gt;
[[Image:B13-RotaryLauncherFronta.jpg|thumb|none|600px|French police officer aims his Deftech 37mm launcher  - 37mm]]‎&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:French Produced/Filmed]]&lt;br /&gt;
[[Category:Romanian Produced/Filmed]]&lt;br /&gt;
[[Category: Luc Besson]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=535136</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=535136"/>
		<updated>2012-03-20T21:13:02Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* Assault Rifles &amp;amp; Battle Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workinprogress}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Bf3_93r_slide_locked.jpg|thumb|none|600px|The player character stops to admire his custom weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[File:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[File:BF3-M9-2.jpg|thumb|none|600px|A US Marine holds a M9 in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-3.jpg|thumb|none|600px|A M9 being reloaded in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-4.jpg|thumb|none|600px|A Marine aims at a suspicious looking M1161 &amp;quot;Growler&amp;quot; ITV. Note that the sights are correct for a M9.]]&lt;br /&gt;
[[File:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 g17c.jpg|thumb|none|600px|Glock 17 in multiplayer.]]&lt;br /&gt;
[[File:Rrt877 g17c reloading.jpg|thumb|none|600px|Glock 17 in multiplayer reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game. It is an incredibly effective sidearm in close quarters, but is useless at medium range and beyond unless burst fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[Image:BF3BLG18.jpg|thumb|none|350px|G18 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol==&lt;br /&gt;
&lt;br /&gt;
The USMC variant of the [[M1911]],  the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. All three variants of the M1911 are also unlocked for multiplayer by completing the single player campaign. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments is available only to DICE employees. &lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|A player character in multiplayer holds a MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|Reloading the MEU(SOC) pistol in multiplayer, the player character dumps the empty magazine...]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|...and lines up a fresh one (that's actually loaded) with the magazine well. Note that the markings and slanted serrations show it is a Springfield made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|A player character aims down the tritium sights of his MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BF3 REX.jpg|600px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_1.jpg|600px|thumb|none|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[image:Bf3_MP412_reload_3.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 grach 16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 grach reload 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 ==&lt;br /&gt;
&lt;br /&gt;
The .44 version of the [[Taurus Model 44]], the Model 444, appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 444 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 444 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same catagory, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own catagory at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.&lt;br /&gt;
&lt;br /&gt;
=== Colt 1873 ===&lt;br /&gt;
The [[Single Action Army|Colt 1873]], more commonly known as the Single Action Army, is featured on the Dog Tag the player is rewarded with when they get the ''Handgun Medal'', for getting the ''Handgun Ribbon'' 50 times. A ''Handgun Ribbon'' is awarded when the player kills four enemies with handguns in a game, and can be awarded multiple times in a game.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:BF3SAA.jpg|thumb|none|300px|The Western-themed ''Handgun Dog Tag''.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] appears on the Dog Tag awarded for 100 kills with the MEU(SOC) pistol.&lt;br /&gt;
&lt;br /&gt;
=== Makarov PB ===&lt;br /&gt;
The [[Makarov PM|Makarov PB]] very oddly appears on the Dog Tag awarded for getting 100 kills with the Suppressed MP-443 Grach. Though they are both suppressed Russian pistols, they have almost nothing else in common.&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has seperate reload animations for the 20 and 40 round magazines (the 20 round magazine is dropped via the use of gravity, while the 40 round magazine is manually removed).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|602px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
This weapon can be used by all four classes, and has an ammo capacity of 25 + 1. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|601px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|601px|UMP in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The FN P90 TR boasts a large ammo capacity at 50 + 1, a high rate of fire, and excellent accuracy at the expense of suffering from low damage at long distance.  The weapon is capable of being used by all four classes in multiplayer.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon]] is included in the Back To Karkand expansion pack, and can be used by any kit.  The weapon features a slightly inaccurate magazine capacity of 54 rounds (where the real life 9x19mm Parabellum helical magazine has a max capacity of 53).&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|Early PP-19 Bizon - 9x18mm Makarov. The version in game is this early model, but is chambered in 9x19mm Parabellum.]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[File:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper  ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD / Cobray Street Sweeper]] is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to Battlefield 2. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD / Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]&lt;br /&gt;
[[File:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a Street Sweeper fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds.  The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having a Cylinder Bore.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails. A model glitch exists on some weapons that mount the M26 MASS where the charging handle will stay up even when the weapon is not in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1,&amp;quot; is included in the Back To Karkand expansion pack, and can be used by any kit. It can be safely assumed it will not emulate the real weapon's problems with failing to cycle. It is fully automatic and the only shotgun that can mount a suppressor. It should be noted that the suppressor does absolutely nothing to make the Jackhammer any more quiet and doesn't actually show up on the gun. In fact, the only thing the suppressor does is take up an attachment slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 8+1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring Back to Karkand's MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewoo Brecisions&amp;quot; of Korea.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] will be one of the 10 guns appearing in the upcoming Close Quarters expansion pack.  Nothing else is known about it, except that the stock is unfolded.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3SPAS12.jpg|thumb|none|4685px|SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== SPAS-12 ===&lt;br /&gt;
One of the strangest weapons to appear on a different weapon's Dog Tag, the [[SPAS-12]] appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four captial letters followed by &amp;quot;-12&amp;quot;, both being 12-gauge, and that they were both in the [[Battlefield: Bad Company]] series, they have little in common.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== 5,56A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[5,56A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called &amp;quot;[[A-91]]&amp;quot; in the game, which refers to the 7.62x39mm variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5,56A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5,56A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5,56A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in Battlefield 3 with Kobra Red dot sight and Foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877_aek2.jpg|thumb|none|600px|AEK-917 in MP.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-917 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ak74m.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ak74m reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the Back to Karkand update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 aks74u.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|Aks74u in multiplayer, note the milled receiver.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|602px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|601px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 552 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-M4-1.jpg‎|602px|thumb|none|Blackburn holds an M4A1 during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic. Note also the fire selector on semi-auto.]]&lt;br /&gt;
[[Image:BF3-M4-3.jpg|600px|thumb|none|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''[[Medal of Honor (2010)|Medal of Honor]]'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note that the semi-auto position reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant, which also explains why the selector is in this position.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have [[M16 rifle series#M16A1 Rifle|M16A1]] flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his M16A3 with a mounted Trijicon ACOG scope in multiplayer. Note that there are actually bullets in the magazine, a relatively rare sight in a modern shooter. But unfortunately, like in most modern shooters, the fire selector is always set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|601px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[File:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Surbaissé ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS|FAMAS Surbaissé]] (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use. In-game, the FAMAS has a 30+1 capacity, but is modeled with 25 round magazines. The capacity is going to be reduced to the correct 25+1 in a patch expected in March 2012.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMASFELIN2.jpg|thumb|none|400px|FAMAS Surbaissé - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Surbaissé on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|601px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
&lt;br /&gt;
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|601px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 mk17 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
A hybrid of the [[Heckler &amp;amp; Koch G36]] and G36C, mislabelled as &amp;quot;MG36&amp;quot; (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle and shorter stock of the G36C, as well as having a C-Mag fitted. The C-Mag only holds 50+1 instead of the correct 100+1 without the Extended Magazine attachment, but given that the attachment is unlocked by default it is clear that this is simply for balancing reasons, so the player can't use 100 round and another attachment, just like the Street Sweeper and Jackhammer.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customise menu. Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. It can fire, semi, auto, or two-round burst. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|601px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch later removed the burst mode, but it is still present on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise. The Russian transport craft depicted is an Antonov An-22.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk416.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|HK53]] is included in the Back To Karkand expansion pack as the G53. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the Back To Karkand expansion pack, and can be used by the Assault kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;. Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBZ-95B]] is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in &amp;quot;Comrades&amp;quot;, where a police officer exiting the van has one, and the other one being found by the player after the train crashes in &amp;quot;The Great Destroyer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR|Remington ACR]] joins the arsenal of Battlefield 3 as part of the upcoming 'Close Quarters' map pack and was first seen in the &amp;quot;Ziba Tower&amp;quot; gameplay video. Inaccurately appears as the &amp;quot;ACW-R&amp;quot; (Likely meaning 'Adaptive Combat Weapon - Rifle'), much like the PDW-R, and sports the tri-rail foregrip standard on the entry variant.&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px|Remington ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3 ACW-R.jpg|thumb|none|600px|The &amp;quot;ACW-R&amp;quot; in the player's hands]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Ziba Tower&amp;quot; gameplay trailer shows the AUG in the killfeed, and it can be seen in at least one screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUGA3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3wallpaper.jpg|thumb|none|600px|The soldier in the foreground can be seen holding an AUGA3 (Note the tri-railed handguard and the placement of the charging handle)]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== M16A1 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.&lt;br /&gt;
&lt;br /&gt;
=== M16A2 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag the player recieves for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.&lt;br /&gt;
&lt;br /&gt;
=== FAMAS ===&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.&lt;br /&gt;
&lt;br /&gt;
=== FN F2000 ===&lt;br /&gt;
&lt;br /&gt;
The standard version of the F2000, with its built in scope, appears on the 500 kill Dog Tag for the F2000 Tactical.&lt;br /&gt;
&lt;br /&gt;
=== FN Mk 16 Mod 0 (SCAR-L)===&lt;br /&gt;
&lt;br /&gt;
After getting 100 kills with a weapon, the player is awarded with a dogtag to display their accomplishment. There appears to have been an oversight in the making of the SCAR-H dogtag, as it shows a [[FN SCAR#FN SCAR-L|SCAR]] with what is very clearly a 5.56 STANAG magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para SAW]] is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m249.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
== QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBB-95]] is included in the Back To Karkand expansion pack, and can be used by the Support kit. Uses 75 round drums by default, and can also use 100 round drums.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95Scope.jpg|thumb|none|400px|QBB-95 with 75-round drum magazine and 4x scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QBB-95 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
== L86A1 ==&lt;br /&gt;
&lt;br /&gt;
The Enfield L86A1 is an upcoming weapon, being added as a part of the &amp;quot;Close Quarters&amp;quot; map pack.&lt;br /&gt;
&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|400px|Enfield L86A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3 L86A1.jpg|thumb|none|600px|The player reloads his L86A1. Note that the image blur is from &amp;quot;suppression&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== MG36 ===&lt;br /&gt;
&lt;br /&gt;
Despite the fact that BF3's &amp;quot;MG36&amp;quot; is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked. It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope. When reloading the weapon from empty, the player character removes the magazine and replaces it with his left hand, but in order the charge the weapon he utilizes his right hand.  This is the only weapon animation in the game where the character utilizes both hands to reload.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine very badly wanting to be the pistol grip.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International G22==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International G22]] is included in the Back To Karkand expansion pack as the &amp;quot;L96&amp;quot;, and can be used by the Recon kit. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International G22 - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|G22 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class. It can be unlocked earlier should a player receive 58,000 Co-Op Score.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M39 EBR rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ebr.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]] is the second bolt-action rifle unlocked for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a 8x rifle scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|601px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...And hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a PKS-07 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBU-88]] is included in the Back To Karkand expansion pack, and can be used by the Recon kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|QBU-88 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|SKS with Tapco furniture installed as it appears ingame - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger is apparently made of stronger stuff than the light vehicle which exploded with it inside. The weapon resting on its unfolded tracking antenna cannot be good for the launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]], though the name is not mentioned. It is still identified as an M320 in the kill feed. It is also correctly depicted firing VOG-25 caseless rounds, as the launcher is not flicked downwards to eject the spent casing as is common in first person shooters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines and is equipped with a vertical foregrip. The AT4 will only appear in the Singleplayer campaign. It is incorrectly referred to as an &amp;quot;RPG&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg‎|thumb|none|600px|Blackburn readies an AT4 as the squad try to take out a sniper hidden in a hotel.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg‎|thumb|none|600px|The results are fairly predictable.]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|601px|Throughout the campaign, Matkovic carries an AT4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|Mk 153 Mod 0 in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is featured as the Russian Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|601px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] (Russian: 9K38 Igla) appears as the Russian Engineer's anti-air launcher. As in the previous ''Battlefield'' games it is named &amp;quot;SA-18 Igla&amp;quot;, using the US designation for the weapon, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|The SA-18's in-game render, oddly enough, is an [[SA-7 Grail]].]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-18 in multiplayer as he wonders whether a checkpoint office counts as a vehicle.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== GL1 ===&lt;br /&gt;
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.&lt;br /&gt;
&lt;br /&gt;
=== M203 ===&lt;br /&gt;
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect. The mine is pressure activated, meaning only something heavy like a vehicle will set it off, infantry running across will not detonate it. Shooting the mine also has no effect.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player character holds an M15 anti-tank mine.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually &amp;quot;cook&amp;quot; the grenade's fuse.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|601px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun (mounting) ==&lt;br /&gt;
&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|601px|An Iranian Type-72Z shows off the DShK it conspiciously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|601px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8 during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|601px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
Two [[M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A miniguns]] are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|601px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|601px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the Commander's Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|401px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|601px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; callsign ''Shark 4-6'' assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a future block upgrade is planned to add a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this will be a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|601px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|601px|Miller looks up at a friendly AH-1Z Viper during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-12/U ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.  &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-22/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|601px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=535135</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=535135"/>
		<updated>2012-03-20T21:11:35Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* Assault Rifles &amp;amp; Battle Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workinprogress}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Bf3_93r_slide_locked.jpg|thumb|none|600px|The player character stops to admire his custom weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[File:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[File:BF3-M9-2.jpg|thumb|none|600px|A US Marine holds a M9 in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-3.jpg|thumb|none|600px|A M9 being reloaded in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-4.jpg|thumb|none|600px|A Marine aims at a suspicious looking M1161 &amp;quot;Growler&amp;quot; ITV. Note that the sights are correct for a M9.]]&lt;br /&gt;
[[File:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 g17c.jpg|thumb|none|600px|Glock 17 in multiplayer.]]&lt;br /&gt;
[[File:Rrt877 g17c reloading.jpg|thumb|none|600px|Glock 17 in multiplayer reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game. It is an incredibly effective sidearm in close quarters, but is useless at medium range and beyond unless burst fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[Image:BF3BLG18.jpg|thumb|none|350px|G18 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol==&lt;br /&gt;
&lt;br /&gt;
The USMC variant of the [[M1911]],  the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. All three variants of the M1911 are also unlocked for multiplayer by completing the single player campaign. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments is available only to DICE employees. &lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|A player character in multiplayer holds a MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|Reloading the MEU(SOC) pistol in multiplayer, the player character dumps the empty magazine...]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|...and lines up a fresh one (that's actually loaded) with the magazine well. Note that the markings and slanted serrations show it is a Springfield made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|A player character aims down the tritium sights of his MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BF3 REX.jpg|600px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_1.jpg|600px|thumb|none|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[image:Bf3_MP412_reload_3.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 grach 16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 grach reload 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 ==&lt;br /&gt;
&lt;br /&gt;
The .44 version of the [[Taurus Model 44]], the Model 444, appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 444 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 444 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same catagory, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own catagory at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.&lt;br /&gt;
&lt;br /&gt;
=== Colt 1873 ===&lt;br /&gt;
The [[Single Action Army|Colt 1873]], more commonly known as the Single Action Army, is featured on the Dog Tag the player is rewarded with when they get the ''Handgun Medal'', for getting the ''Handgun Ribbon'' 50 times. A ''Handgun Ribbon'' is awarded when the player kills four enemies with handguns in a game, and can be awarded multiple times in a game.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:BF3SAA.jpg|thumb|none|300px|The Western-themed ''Handgun Dog Tag''.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] appears on the Dog Tag awarded for 100 kills with the MEU(SOC) pistol.&lt;br /&gt;
&lt;br /&gt;
=== Makarov PB ===&lt;br /&gt;
The [[Makarov PM|Makarov PB]] very oddly appears on the Dog Tag awarded for getting 100 kills with the Suppressed MP-443 Grach. Though they are both suppressed Russian pistols, they have almost nothing else in common.&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has seperate reload animations for the 20 and 40 round magazines (the 20 round magazine is dropped via the use of gravity, while the 40 round magazine is manually removed).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|602px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
This weapon can be used by all four classes, and has an ammo capacity of 25 + 1. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|601px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|601px|UMP in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The FN P90 TR boasts a large ammo capacity at 50 + 1, a high rate of fire, and excellent accuracy at the expense of suffering from low damage at long distance.  The weapon is capable of being used by all four classes in multiplayer.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon]] is included in the Back To Karkand expansion pack, and can be used by any kit.  The weapon features a slightly inaccurate magazine capacity of 54 rounds (where the real life 9x19mm Parabellum helical magazine has a max capacity of 53).&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|Early PP-19 Bizon - 9x18mm Makarov. The version in game is this early model, but is chambered in 9x19mm Parabellum.]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[File:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper  ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD / Cobray Street Sweeper]] is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to Battlefield 2. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD / Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]&lt;br /&gt;
[[File:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a Street Sweeper fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds.  The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having a Cylinder Bore.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails. A model glitch exists on some weapons that mount the M26 MASS where the charging handle will stay up even when the weapon is not in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1,&amp;quot; is included in the Back To Karkand expansion pack, and can be used by any kit. It can be safely assumed it will not emulate the real weapon's problems with failing to cycle. It is fully automatic and the only shotgun that can mount a suppressor. It should be noted that the suppressor does absolutely nothing to make the Jackhammer any more quiet and doesn't actually show up on the gun. In fact, the only thing the suppressor does is take up an attachment slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 8+1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring Back to Karkand's MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewoo Brecisions&amp;quot; of Korea.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] will be one of the 10 guns appearing in the upcoming Close Quarters expansion pack.  Nothing else is known about it, except that the stock is unfolded.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3SPAS12.jpg|thumb|none|4685px|SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== SPAS-12 ===&lt;br /&gt;
One of the strangest weapons to appear on a different weapon's Dog Tag, the [[SPAS-12]] appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four captial letters followed by &amp;quot;-12&amp;quot;, both being 12-gauge, and that they were both in the [[Battlefield: Bad Company]] series, they have little in common.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== 5,56A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[5,56A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called &amp;quot;[[A-91]]&amp;quot; in the game, which refers to the 7.62x39mm variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5,56A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5,56A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5,56A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in Battlefield 3 with Kobra Red dot sight and Foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877_aek2.jpg|thumb|none|600px|AEK-917 in MP.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-917 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ak74m.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ak74m reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the Back to Karkand update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 aks74u.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|Aks74u in multiplayer, note the milled receiver.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|602px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|601px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 552 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-M4-1.jpg‎|602px|thumb|none|Blackburn holds an M4A1 during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic. Note also the fire selector on semi-auto.]]&lt;br /&gt;
[[Image:BF3-M4-3.jpg|600px|thumb|none|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''[[Medal of Honor (2010)|Medal of Honor]]'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note that the semi-auto position reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant, which also explains why the selector is in this position.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have [[M16 rifle series#M16A1 Rifle|M16A1]] flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his M16A3 with a mounted Trijicon ACOG scope in multiplayer. Note that there are actually bullets in the magazine, a relatively rare sight in a modern shooter. But unfortunately, like in most modern shooters, the fire selector is always set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|601px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[File:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Surbaissé ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS|FAMAS Surbaissé]] (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use. In-game, the FAMAS has a 30+1 capacity, but is modeled with 25 round magazines. The capacity is going to be reduced to the correct 25+1 in a patch expected in March 2012.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMASFELIN2.jpg|thumb|none|400px|FAMAS Surbaissé - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Surbaissé on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|601px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
&lt;br /&gt;
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|601px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 mk17 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
A hybrid of the [[Heckler &amp;amp; Koch G36]] and G36C, mislabelled as &amp;quot;MG36&amp;quot; (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle and shorter stock of the G36C, as well as having a C-Mag fitted. The C-Mag only holds 50+1 instead of the correct 100+1 without the Extended Magazine attachment, but given that the attachment is unlocked by default it is clear that this is simply for balancing reasons, so the player can't use 100 round and another attachment, just like the Street Sweeper and Jackhammer.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customise menu. Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. It can fire, semi, auto, or two-round burst. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|601px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch later removed the burst mode, but it is still present on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise. The Russian transport craft depicted is an Antonov An-22.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk416.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|HK53]] is included in the Back To Karkand expansion pack as the G53. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the Back To Karkand expansion pack, and can be used by the Assault kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;. Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBZ-95B]] is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in &amp;quot;Comrades&amp;quot;, where a police officer exiting the van has one, and the other one being found by the player after the train crashes in &amp;quot;The Great Destroyer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR|Remington ACR]] joins the arsenal of Battlefield 3 as part of the upcoming 'Close Quarters' map pack and was first seen in the &amp;quot;Ziba Tower&amp;quot; gameplay video. Inaccurately appears as the &amp;quot;ACW-R&amp;quot; (Likely meaning 'Adaptive Combat Weapon - Rifle'), much like the PDW-R, and sports the tri-rail foregrip standard on the entry variant.&lt;br /&gt;
&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUGA3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3wallpaper.jpg|thumb|none|600px|The soldier in the foreground can be seen holding an AUGA3 (Note the tri-railed handguard and the placement of the charging handle)]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Ziba Tower&amp;quot; gameplay trailer shows the AUG in the killfeed, and it can be seen in at least one screenshot.&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px|Remington ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3 ACW-R.jpg|thumb|none|600px|The &amp;quot;ACW-R&amp;quot; in the player's hands]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== M16A1 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.&lt;br /&gt;
&lt;br /&gt;
=== M16A2 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag the player recieves for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.&lt;br /&gt;
&lt;br /&gt;
=== FAMAS ===&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.&lt;br /&gt;
&lt;br /&gt;
=== FN F2000 ===&lt;br /&gt;
&lt;br /&gt;
The standard version of the F2000, with its built in scope, appears on the 500 kill Dog Tag for the F2000 Tactical.&lt;br /&gt;
&lt;br /&gt;
=== FN Mk 16 Mod 0 (SCAR-L)===&lt;br /&gt;
&lt;br /&gt;
After getting 100 kills with a weapon, the player is awarded with a dogtag to display their accomplishment. There appears to have been an oversight in the making of the SCAR-H dogtag, as it shows a [[FN SCAR#FN SCAR-L|SCAR]] with what is very clearly a 5.56 STANAG magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para SAW]] is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m249.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
== QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBB-95]] is included in the Back To Karkand expansion pack, and can be used by the Support kit. Uses 75 round drums by default, and can also use 100 round drums.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95Scope.jpg|thumb|none|400px|QBB-95 with 75-round drum magazine and 4x scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QBB-95 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
== L86A1 ==&lt;br /&gt;
&lt;br /&gt;
The Enfield L86A1 is an upcoming weapon, being added as a part of the &amp;quot;Close Quarters&amp;quot; map pack.&lt;br /&gt;
&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|400px|Enfield L86A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3 L86A1.jpg|thumb|none|600px|The player reloads his L86A1. Note that the image blur is from &amp;quot;suppression&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== MG36 ===&lt;br /&gt;
&lt;br /&gt;
Despite the fact that BF3's &amp;quot;MG36&amp;quot; is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked. It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope. When reloading the weapon from empty, the player character removes the magazine and replaces it with his left hand, but in order the charge the weapon he utilizes his right hand.  This is the only weapon animation in the game where the character utilizes both hands to reload.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine very badly wanting to be the pistol grip.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International G22==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International G22]] is included in the Back To Karkand expansion pack as the &amp;quot;L96&amp;quot;, and can be used by the Recon kit. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International G22 - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|G22 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class. It can be unlocked earlier should a player receive 58,000 Co-Op Score.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M39 EBR rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ebr.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]] is the second bolt-action rifle unlocked for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a 8x rifle scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|601px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...And hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a PKS-07 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBU-88]] is included in the Back To Karkand expansion pack, and can be used by the Recon kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|QBU-88 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|SKS with Tapco furniture installed as it appears ingame - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger is apparently made of stronger stuff than the light vehicle which exploded with it inside. The weapon resting on its unfolded tracking antenna cannot be good for the launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]], though the name is not mentioned. It is still identified as an M320 in the kill feed. It is also correctly depicted firing VOG-25 caseless rounds, as the launcher is not flicked downwards to eject the spent casing as is common in first person shooters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines and is equipped with a vertical foregrip. The AT4 will only appear in the Singleplayer campaign. It is incorrectly referred to as an &amp;quot;RPG&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg‎|thumb|none|600px|Blackburn readies an AT4 as the squad try to take out a sniper hidden in a hotel.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg‎|thumb|none|600px|The results are fairly predictable.]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|601px|Throughout the campaign, Matkovic carries an AT4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|Mk 153 Mod 0 in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is featured as the Russian Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|601px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] (Russian: 9K38 Igla) appears as the Russian Engineer's anti-air launcher. As in the previous ''Battlefield'' games it is named &amp;quot;SA-18 Igla&amp;quot;, using the US designation for the weapon, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|The SA-18's in-game render, oddly enough, is an [[SA-7 Grail]].]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-18 in multiplayer as he wonders whether a checkpoint office counts as a vehicle.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== GL1 ===&lt;br /&gt;
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.&lt;br /&gt;
&lt;br /&gt;
=== M203 ===&lt;br /&gt;
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect. The mine is pressure activated, meaning only something heavy like a vehicle will set it off, infantry running across will not detonate it. Shooting the mine also has no effect.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player character holds an M15 anti-tank mine.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually &amp;quot;cook&amp;quot; the grenade's fuse.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|601px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun (mounting) ==&lt;br /&gt;
&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|601px|An Iranian Type-72Z shows off the DShK it conspiciously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|601px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8 during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|601px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
Two [[M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A miniguns]] are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|601px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|601px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the Commander's Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|401px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|601px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; callsign ''Shark 4-6'' assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a future block upgrade is planned to add a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this will be a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|601px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|601px|Miller looks up at a friendly AH-1Z Viper during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-12/U ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.  &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-22/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|601px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BF3wallpaper.jpg&amp;diff=535133</id>
		<title>File:BF3wallpaper.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BF3wallpaper.jpg&amp;diff=535133"/>
		<updated>2012-03-20T21:05:28Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=532034</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=532034"/>
		<updated>2012-03-13T23:42:24Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workinprogress}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Bf3_93r_slide_locked.jpg|thumb|none|600px|The player character stops to admire his custom weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[File:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[File:BF3-M9-2.jpg|thumb|none|600px|A US Marine holds a M9 in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-3.jpg|thumb|none|600px|A M9 being reloaded in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-4.jpg|thumb|none|600px|A Marine aims at a suspicious looking M1161 &amp;quot;Growler&amp;quot; ITV. Note that the sights are correct for a M9.]]&lt;br /&gt;
[[File:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 g17c.jpg|thumb|none|600px|Glock 17 in multiplayer.]]&lt;br /&gt;
[[File:Rrt877 g17c reloading.jpg|thumb|none|600px|Glock 17 in multiplayer reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[Image:BF3BLG18.jpg|thumb|none|350px|G18 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol==&lt;br /&gt;
&lt;br /&gt;
The USMC variant of the [[M1911]],  the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. All three variants of the M1911 are also unlocked for multiplayer by completing the single player campaign. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments is available only to DICE employees. &lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|A player character in multiplayer holds a MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|Reloading the MEU(SOC) pistol in multiplayer, the player character dumps the empty magazine...]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|...and lines up a fresh one (that's actually loaded) with the magazine well. Note that the markings and slanted serrations show it is a Springfield made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|A player character aims down the tritium sights of his MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BF3 REX.jpg|600px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_1.jpg|600px|thumb|none|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[image:Bf3_MP412_reload_3.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 grach 16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 grach reload 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 ==&lt;br /&gt;
&lt;br /&gt;
The .44 version of the [[Taurus Model 44]], the Model 444, appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 444 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 444 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same catagory, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own catagory at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.&lt;br /&gt;
&lt;br /&gt;
=== Colt 1873 ===&lt;br /&gt;
The [[Single Action Army|Colt 1873]], more commonly known as the Single Action Army, is featured on the Dog Tag the player is rewarded with when they get the ''Handgun Medal'', for getting the ''Handgun Ribbon'' 50 times. A ''Handgun Ribbon'' is awarded when the player kills four enemies with handguns in a game, and can be awarded multiple times in a game.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:BF3SAA.jpg|thumb|none|300px|The Western-themed ''Handgun Dog Tag''.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] appears on the Dog Tag awarded for 100 kills with the MEU(SOC) pistol.&lt;br /&gt;
&lt;br /&gt;
=== Makarov PB ===&lt;br /&gt;
The [[Makarov PM|Makarov PB]] very oddly appears on the Dog Tag awarded for getting 100 kills with the Suppressed MP-443 Grach. Though they are both suppressed Russian pistols, they have almost nothing else in common.&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has seperate reload animations for the 20 and 40 round magazines (the 20 round magazine is dropped via the use of gravity, while the 40 round magazine is manually removed).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|602px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
This weapon can be used by all four classes, and has an ammo capacity of 25 + 1. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|601px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|601px|UMP in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The FN P90 TR boasts a large ammo capacity at 50 + 1, a high rate of fire, and excellent accuracy at the expense of suffering from low damage at long distance.  The weapon is capable of being used by all four classes in multiplayer.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon]] is included in the Back To Karkand expansion pack, and can be used by any kit.  The weapon features a slightly inaccurate magazine capacity of 54 rounds (where the real life 9x19mm Parabellum helical magazine has a max capacity of 53).&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|Early PP-19 Bizon - 9x18mm Makarov. The version in game is this early model, but is chambered in 9x19mm Parabellum.]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[File:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper  ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD / Cobray Street Sweeper]] is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to Battlefield 2. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD / Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]&lt;br /&gt;
[[File:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a Street Sweeper fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds.  The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having a Cylinder Bore.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails. A model glitch exists on some weapons that mount the M26 MASS where the charging handle will stay up even when the weapon is not in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1,&amp;quot; is included in the Back To Karkand expansion pack, and can be used by any kit. It can be safely assumed it will not emulate the real weapon's problems with failing to cycle. It is fully automatic and the only shotgun that can mount a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 8+1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring Back to Karkand's MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewoo Brecisions&amp;quot; of Korea.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] will be one of the 10 guns appearing in the upcoming Close Quarters expansion pack.  Nothing else is known about it, except that the stock is unfolded.&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== SPAS-12 ===&lt;br /&gt;
One of the strangest weapons to appear on a different weapon's Dog Tag, the [[SPAS-12]] appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four captial letters followed by &amp;quot;-12&amp;quot;, and that they were both in the [[Battlefield: Bad Company]] series, they have little in common.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== 5,56A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[5,56A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called &amp;quot;[[A-91]]&amp;quot; in the game, which refers to the 7.62x39mm variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5,56A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5,56A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5,56A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in Battlefield 3 with Kobra Red dot sight and Foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877_aek2.jpg|thumb|none|600px|AEK-917 in MP.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-917 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ak74m.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ak74m reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the Back to Karkand update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 aks74u.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|Aks74u in multiplayer, note the milled receiver.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|602px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|601px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-M4-1.jpg‎|602px|thumb|none|Blackburn holds an M4A1 during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic. Note also the fire selector on semi-auto.]]&lt;br /&gt;
[[Image:BF3-M4-3.jpg|600px|thumb|none|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''[[Medal of Honor (2010)|Medal of Honor]]'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note that the semi-auto position reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant, which also explains why the selector is in this position.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have [[M16 rifle series#M16A1 Rifle|M16A1]] flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his M16A3 with a mounted Trijicon ACOG scope in multiplayer. Note that there are actually bullets in the magazine, a relatively rare sight in a modern shooter. But unfortunately, like in most modern shooters, the fire selector is always set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|601px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[File:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Surbaissé ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS|FAMAS Surbaissé]] (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use. In-game, the FAMAS has a 30+1 capacity, but is modeled with 25 round magazines. The capacity is going to be reduced to the correct 25+1 in a patch expected in March 2012.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMASFELIN2.jpg|thumb|none|400px|FAMAS Surbaissé - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Surbaissé on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|601px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
&lt;br /&gt;
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|601px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 mk17 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
A hybrid of the [[Heckler &amp;amp; Koch G36]] and G36C, mislabelled as &amp;quot;MG36&amp;quot; (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle and shorter stock of the G36C, as well as having a C-Mag fitted. The C-Mag only holds 50+1 instead of the correct 100+1 without the Extended Magazine attachment, but given that the attachment is unlocked by default it is clear that this is simply for balancing reasons, so the player can't use 100 round and another attachment, just like the Street Sweeper and Jackhammer.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customise menu. Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. It can fire, semi, auto, or two-round burst. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|601px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch later removed the burst mode, but it is still present on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise. The Russian transport craft depicted is an Antonov An-22.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk416.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|HK53]] is included in the Back To Karkand expansion pack as the G53. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the Back To Karkand expansion pack, and can be used by the Assault kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;. Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBZ-95B]] is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in &amp;quot;Comrades&amp;quot;, where a police officer exiting the van has one, and the other one being found by the player after the train crashes in &amp;quot;The Great Destroyer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR|Remington ACR]] joins the arsenal of Battlefield 3 as part of the upcoming 'Close Quarters' map pack and was first seen in the &amp;quot;Ziba Tower&amp;quot; gameplay video. Inaccurately appears as the &amp;quot;ACW-R&amp;quot; (Likely meaning 'Adaptive Combat Weapon - Rifle'), and sports the tri-rail foregrip standard on the entry variant.&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px|Remington ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3 ACW-R.jpg|thumb|none|600px|The &amp;quot;ACW-R&amp;quot; in the player's hands]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== M16A1 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.&lt;br /&gt;
&lt;br /&gt;
=== M16A2 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag the player recieves for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.&lt;br /&gt;
&lt;br /&gt;
=== FAMAS ===&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.&lt;br /&gt;
&lt;br /&gt;
=== FN F2000 ===&lt;br /&gt;
&lt;br /&gt;
The standard version of the F2000, with its built in scope, appears on the 500 kill Dog Tag for the F2000 Tactical.&lt;br /&gt;
&lt;br /&gt;
=== FN Mk 16 Mod 0 (SCAR-L)===&lt;br /&gt;
&lt;br /&gt;
After getting 100 kills with a weapon, the player is awarded with a dogtag to display their accomplishment. There appears to have been an oversight in the making of the SCAR-H dogtag, as it shows a [[FN SCAR#FN SCAR-L|SCAR]] with what is very clearly a 5.56 STANAG magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para SAW]] is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m249.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
== QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBB-95]] is included in the Back To Karkand expansion pack, and can be used by the Support kit. Uses 75 round drums by default, and can also use 100 round drums.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95Scope.jpg|thumb|none|400px|QBB-95 with 75-round drum magazine and 4x scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QBB-95 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
== L86A1 ==&lt;br /&gt;
&lt;br /&gt;
The Enfield L86A1 is an upcoming weapon, being added as a part of the &amp;quot;Close Quarters&amp;quot; map pack.&lt;br /&gt;
&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|400px|Enfield L86A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3 L86A1.jpg|thumb|none|600px|The player reloads his L86A1. Note that the image blur is from &amp;quot;suppression&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== MG36 ===&lt;br /&gt;
&lt;br /&gt;
Despite the fact that BF3's &amp;quot;MG36&amp;quot; is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked. It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine very badly wanting to be the pistol grip.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International Arctic Warfare Magnum]] is included in the Back To Karkand expansion pack as the &amp;quot;L96&amp;quot;, and can be used by the Recon kit. The AWM in game has been fitted with the front iron sight of the regular L96A1. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|AWM on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class. It can be unlocked earlier should a player receive 58,000 Co-Op Score.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M39 EBR rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ebr.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]] is the second bolt-action rifle unlocked for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a 8x rifle scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|601px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...And hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBU-88]] is included in the Back To Karkand expansion pack, and can be used by the Recon kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|QBU-88 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|SKS with Tapco furniture installed as it appears ingame - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger is apparently made of stronger stuff than the light vehicle which exploded with it inside.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]], though the name is not mentioned. It is still identified as an M320 in the kill feed. It is also correctly depicted firing caseless rounds, as the launcher is not flicked downwards to eject the spent casing as is common in first person shooters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines and is equipped with a vertical foregrip. The AT4 will only appear in the Singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg‎|thumb|none|600px|Blackburn readies an AT4 as the squad try to take out a sniper hidden in a hotel.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg‎|thumb|none|600px|The results are fairly predictable.]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|601px|Throughout the campaign, Matkovic carries an AT4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|Mk 153 Mod 0 in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is featured as the Russian Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|601px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] (Russian: 9K38 Igla) appears as the Russian Engineer's anti-air launcher. As in the previous ''Battlefield'' games it is named &amp;quot;SA-18 Igla&amp;quot;, using the US designation for the weapon, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|The SA-18's in-game render, oddly enough, is an [[SA-7 Grail]].]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-18 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== GL1 ===&lt;br /&gt;
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.&lt;br /&gt;
&lt;br /&gt;
=== M203 ===&lt;br /&gt;
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect. The mine is pressure activated, meaning only something heavy like a vehicle will set it off, infantry running across will not detonate it.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player character holds an M15 anti-tank mine.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually &amp;quot;cook&amp;quot; the grenade's fuse.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|601px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun (mounting) ==&lt;br /&gt;
&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|601px|An Iranian Type-72Z shows off the DShK it conspiciously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|601px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8 during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|601px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
Two [[M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A miniguns]] are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|601px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|601px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the Commander's Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|401px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|601px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; callsign ''Shark 4-6'' assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a future block upgrade is planned to add a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this will be a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|601px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|601px|Miller looks up at a friendly AH-1Z Viper during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-12/U ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.  &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-22/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|601px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=F.E.A.R.&amp;diff=515935</id>
		<title>F.E.A.R.</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=F.E.A.R.&amp;diff=515935"/>
		<updated>2012-02-01T03:39:41Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* Heckler &amp;amp; Koch G36C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Fear360.jpg|thumb|right|300px|''F.E.A.R.: First Encounter Assault Recon'' (2005)]]&lt;br /&gt;
'''''F.E.A.R. (First Encounter Assault Recon)''''' is a horror-themed first person shooter developed by Monolith and published by Vivendi/Sierra in 2005. The player assumes the role of Point Man, a member of the F.E.A.R. team who possesses superhuman reflexes. The story evolves around Paxton Fettel, who has taken control of a team of clone supersoldiers, called &amp;quot;Replica soldiers&amp;quot;. The members of F.E.A.R. in conjunction with SFOD-D (Delta Force) must try to stop Fettel before it is too late.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''F.E.A.R.'' and its expansions:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP40==&lt;br /&gt;
The primary handgun of the game is the [[USP|H&amp;amp;K USP]] chambered for .40 S&amp;amp;W. In-game it is called the '''Rakow AT-14''' and can be dual wielded. It is incorrectly depicted as having a magazine capacity of 18 rounds instead of 13 or 16 like the real USP40, only the 9mm version using magazines with H&amp;amp;K's extended floor-plates can hold 18 rounds. Another oddity is that it's modeled with a tall target front sight and the standard height rear sight. Finally, the textures of the weapon are modeled after a USP chambered for .45 ACP, but pre-release media indicates they are, indeed, chambered for .40 S&amp;amp;W.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:AT-14_pistol.jpg|600px|thumb|none|AT-14 as seen in F.E.A.R.]]&lt;br /&gt;
[[Image:FEAR-USP-1.jpg|600px|thumb|none|The player holding the AT-14 (USP).]]&lt;br /&gt;
[[Image:FEAR-USP-2.jpg|600px|thumb|none|Reloading the dual pistols in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms OA-93==&lt;br /&gt;
Altered [[Olympic Arms OA-93 Pistol]]s make an appearance in the Xbox 360 version of the F.E.A.R. series as the '''SM15 Machine Pistol''', however the handguard and rail along the top of the weapon bear a striking similarity to the [[Heckler &amp;amp; Koch HK416]]. The SM15's animations are identical to the AT-14's. However, in FEAR Files, the single-wield animations are very similar to that of the Penetrator, resulting in the weapon pointing directly to the left instead of forward, blocking the player's screen.&lt;br /&gt;
[[Image:Oa-93-full.jpg|thumb|none|400px|Olympic Arms OA-93 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SM15 Machine Pistols.jpeg|thumb|none|400px|Akimbo SM15's in-game]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The primary sub-machine gun of the game. Mostly based on the [[MP5A3|H&amp;amp;K MP5A3]] with some elements from the [[MP5#Special Weapons MP-10 and SP-10|Special Weapons MP-10]], a MP5 knock-off. In-game it features a mounted holographic sight and a dedicated forend weaponlight. It is called '''Sumak RPL''' in the game.&lt;br /&gt;
[[Image:MP002M-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight - 9x19mm]]&lt;br /&gt;
[[Image:Mp10catch1.JPG|thumb|none|400px|The Special Weapons MP-10 - 9x19mm]]&lt;br /&gt;
[[Image:RPL SMG.JPG|thumb|none|600px|The RPL on the ground. Note front sight assembly and trigger group indicate it is based on a MP5A3, but the game model is noticeably off compared to the real version (unlike the AT-14 pistol). ]]&lt;br /&gt;
[[Image:FEAR-MP-1.jpg|600px|thumb|none|The player holding the RPL while assisting the Delta Force on a mission.]]&lt;br /&gt;
[[Image:FEAR-MP-2.jpg|600px|thumb|none|The RPL during a melee attack.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
Heavily modified [[G36#Heckler &amp;amp; Koch SL8|SL8 sporting rifle]]s appear in the game. It is the primary assault rifle of the game; it is fully automatic, with a tiny double-drum magazine (both in terms of size and capacity, holding only 45 rounds), and an M14-style rear aperture sight.&lt;br /&gt;
Ingame it is called the '''Rakow G2A2'''.&lt;br /&gt;
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|500px| SL8 Rifle 5.56x45mm NATO, this one has a black finish, while the one in-game appears to have a forest green handguard.]]&lt;br /&gt;
[[Image:G2A2_rifle.JPG‎|thumb|none|600px| The G2A2 in the game. Note the ejection port is on the left side.]]&lt;br /&gt;
[[Image:FEAR-SL8-1.jpg|600px|thumb|none|Replica forces preparing for the assault.]]&lt;br /&gt;
[[Image:FEAR-SL8-2.jpg|600px|thumb|none|The G2A2 in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] makes an appearance in the game. It utilizes a 3X scope, and is restricted to 3-round burst fire.&lt;br /&gt;
Called the '''Baksha ASP Rifle''' in the game.&lt;br /&gt;
[[image:Tavor-tar.jpg|thumb|none|500px|Tavor TAR-21 similar to the one in-game, this one fitted with a Red dot sight, while the one in-game has a 3x scope]]&lt;br /&gt;
[[image:1155490-asp_large.jpg|thumb|none|600px|The ASP Rifle on the ground.]]&lt;br /&gt;
[[Image:FEAR-TAR.jpg|600px|thumb|none|The player holding the ASP Rifle in F.E.A.R.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] in the game has an unrealistic 12-shell magazine capacity rather than it's real counterpart's 8. Fans of the Gibbing system will find this gun to their likes. In F.E.A.R. it is called the '''Vollmer VK-12'''.&lt;br /&gt;
[[image:Franchi-SPAS12.jpg‎ |thumb|none|500px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[image:VK-12.jpg‎ |thumb|none|600px|The shotgun on the ground.]]&lt;br /&gt;
[[Image:FEAR-SPAS-1.jpg|600px|thumb|none|The VK-12 in F.E.A.R.]]&lt;br /&gt;
&lt;br /&gt;
==Armsel Protecta==&lt;br /&gt;
A heavily modified [[Armsel Protecta]] shotgun makes it into the PS3 Version of F.E.A.R., as well as the Xbox 360 Version of F.E.A.R. Files. The weapon is referred to as the '''Watson Autoshotgun''', but its name isn't the only thing that's been changed; The weapon has been upgraded a removable drum substituting the integrated one, an AR-15-style telescoping stock, and some strange rear-sight assembly. It is also one of only two weapons here never used by the Point Man (Both ''Perseus Mandate'' and the PS3 bonus mission are not from the Point Man's perspective, and the instant action maps are, technically, non-canon).&lt;br /&gt;
[[image:Protecta.jpg |thumb|none|400px|The Armsel Protecta]]&lt;br /&gt;
[[Image:FEAR-ASG.jpg|600px|thumb|none|The Delta Operative reloads the &amp;quot;Watson Autoshotgun&amp;quot; in the PS3 Bonus Delta Force Mission.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
&lt;br /&gt;
While the resemblance is only slight (mainly in the top half of the foregrip, the upper receiver, and the carrying rail), the [[G36C|HK G36C]] makes it into the second F.E.A.R. expansion, ''Perseus Mandate'', as the '''Vector Engineering Systems V7 Advanced Rifle''', the standard issue rifle for the Nightcrawler Mercenary Army, and replaces the G2A2 as the player's primary automatic weapon. It utilizes a magnifying night-vision scope, and bears a magazine resembling the 20-round version of the AR-15's STANAG magazine, albeit flattened on the bottom. Like the Watson Autoshotgun, the V7 is never used by the Point Man.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|500px|thumb|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:VESV7 loading.jpg|600px|thumb|none|The Vector Engineering Systems V7 Advanced Rifle.]]&lt;br /&gt;
[[Image:FEARXP2-Demo 2011-05-08 16-45-27-92.jpg|600px|thumb|none|Holding the Vector V7.]]&lt;br /&gt;
[[Image:VESV7 in combat.jpg|600px|thumb|none|The VES Advanced Rifle in combat.]]&lt;br /&gt;
&lt;br /&gt;
==N6A3 Frag Grenade==&lt;br /&gt;
Fragmentation grenades used by Replica forces and ATC guards. These grenades explode on contact, and it is also possible to shoot them in the air (using slow-mo).&lt;br /&gt;
[[Image:FEAR-FRAG.jpg|600px|thumb|none|The frag grenade on a table.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=515933</id>
		<title>F.E.A.R. 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=515933"/>
		<updated>2012-02-01T03:25:15Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* Arsenal AR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:F3AR-Cover.jpg|thumb|right|300px|''F.E.A.R. 3'' (2011)]]&lt;br /&gt;
'''''F.E.A.R. 3''''' (also known as '''''F.3.A.R.''''') is the sequel of ''[[F.E.A.R. 2: Project Origin]]'' for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, [[John Carpenter]]. The player once again assumes the role of Point Man, the main protagonist in ''[[F.E.A.R.]]''. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''F.E.A.R. 3'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strader Mk. VII==&lt;br /&gt;
A weapon that seems to based on a mixture of the [[Jericho 941]] and the [[Beretta 92FS]] with a flashlight attachment appears as the Strader Mk. VII and is the first weapon the Point Man acquires in the game during the prison level. Interestingly when reloading after emptying a magazine the slide does not appear to lock back. The 12 round magazine capacity implies it's in .40 S&amp;amp;W. The illuminated sights turn red when placed on an enemy combatant.&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|400px|none|IMI Jericho 941 - 9x19mm]]&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:F.E.A.R._3_P99.jpg|thumb|none|600px|Point Man holds the Strader Mk. VII.]]&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Iron_Sights.jpg|thumb|none|600px|Strader Mk. VII iron sights.]]&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Reloading.jpg|thumb|none|600px|Reloading the Strader Mk. VII. Note Beretta 92FS take-down lever.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] with a futuristic mock-up is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticule that, like the Strader's iron-sights, turns red when an enemy is targeted. Holds 35-round magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. Can be used in conjunction with a riot shield. Appears as &amp;quot;Briggs SMG&amp;quot; in the game. The charging handle also reciprocates.&lt;br /&gt;
[[Image:UMP_45.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:F3AR-UMP-8.jpg‎|thumb|none|600px|Point Man holds the Briggs SMG.]]&lt;br /&gt;
[[Image:F3AR-UMP-7.jpg‎|thumb|none|600px|Point Man reloads the Briggs SMG while battling the first Phase Commander in the game. Note how the bolt is locked back and the selector switch is set to semi-auto.]]&lt;br /&gt;
[[Image:F3AR-UMP-3.jpg‎|thumb|none|600px|Point Man about to chamber a round after reloading the Briggs SMG. The bolt magically locks back when the reload key is pressed, even if there was a round in the chamber.]]&lt;br /&gt;
[[Image:F3AR-UMP-4.jpg‎|thumb|none|600px|ATC guards shooting with Briggs SMG's on a promotional image.]]&lt;br /&gt;
[[Image:F3AR-UMP-5.jpg‎|thumb|none|600px|A discarded Briggs SMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==MP-970==&lt;br /&gt;
Based on a mixture of the [[PM-84 Glauberyt|PM-98 &amp;quot;Glauberyt&amp;quot;]] and the [[Steyr TMP]]. It is always dual-wielded, where both guns hold 35 rounds.&lt;br /&gt;
[[Image:REEMPM06.jpg|thumb|none|400px|PM-98 Glauberyt - 9x18 Makarov]]&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|400px|none|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:F3AR-TP9-2.jpg‎|thumb|none|600px|Point Man holds two MP-970 machine pistols.]]&lt;br /&gt;
[[Image:F3AR-DUAL3.jpg‎|thumb|none|600px|Shooting the dual MP-970s.]]&lt;br /&gt;
[[Image:F3AR-TP9-1.jpg‎|thumb|none|600px|Reloading the weapons. This weapon is correctly set to full-auto. Also note the distinctive grips from the Steyr TMP.]]&lt;br /&gt;
[[Image:F3AR-DUAL4.jpg‎|thumb|none|600px|In-world model.]]&lt;br /&gt;
&lt;br /&gt;
==Rakow G3A3==&lt;br /&gt;
The G3A3, not to be confused with [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch's G3A3 battle rifle]], is a 3-round burst assault rifle in ''F.E.A.R 3''. It first appears in Intervel 4: Suburbs. The design is based on a collection of weapons, but is based mainly on the [[Bushmaster ACR]] and the [[TDI Vector]]. It is somewhat similar to TDI's proposed &amp;quot;Super V&amp;quot; assault rifle.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FEAR3-Rifle-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FEAR3-rifle-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FEAR3-rifle-3.jpg|thumb|none|600px|Pimp My Gun has a lot to answer for.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[GAU-19/A]] machine gun can be seen as part of the EPA (Enhanced Power Armor).&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
[[Image:F3AR-GAU19-2.jpg‎|thumb|none|600px|The EPA in the game. The GAU-19/A's are mounted on the EPA's arms. On the back two unknown rocket launchers can be seen.]]&lt;br /&gt;
[[Image:F3AR-GAU19-3.jpg‎|thumb|none|600px|Commandeering a captured EPA. The overheating level is shown on the right of the HUD, while the available rockets are on the left.]]&lt;br /&gt;
[[Image:F3AR-GAU19-1.jpg‎|thumb|none|600px|The Armacham auto-turrets are also fitted with GAU-19/A machine guns.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL8|Heckler &amp;amp; Koch SL8 rifle]] seen in ''[[F.E.A.R.]]'' makes a short &amp;quot;cameo&amp;quot; appearance during the intro of the game.&lt;br /&gt;
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|500px|H&amp;amp;K SL8 Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F3AR-SL8.jpg|thumb|none|600px|Replica forces prepare for the assault on the Armacham prison.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta 92FS]] (standing in for the Strader Mk.VII) can be seen in one of the live action trailers and on the &amp;quot;Death From Below!&amp;quot; challenge's icon, but cannot be used in the game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Pointman medium.jpg|thumb|none|600px|The Live-Action Point Man with his Beretta.]]&lt;br /&gt;
[[Image:F3AR-Beretta92FS.jpg|thumb|none|600px|The Beretta 92FS in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal AR==&lt;br /&gt;
A customized [[AK-47#Bulgarian Arsenal AR|Bulgarian Arsenal AR]] used by Point Man can be seen in the live action trailer of the game. It is also visible on the cover of the game, however it does not appear as an actual usable gun. The rifle is fitted with a R.I.S., a vertical fore-grip, red dot sight, and a folding stock (which, due to the rear end of the AR's receiver being sloped, results in it being uncomfortably angled downward). Also noticed in the trailer that Point Man isn't even using the red dot to sight his targets, as his eyes don't line up.&lt;br /&gt;
[[Image:BulgAR.jpg|thumb|none|500px|Arsenal AR - 7.62x39mm]]&lt;br /&gt;
[[Image:F3AR-ArsenalAR.jpg‎|thumb|none|600px|The only place where the customized butt-stock of the AR can be seen in-game is the score screen.]]&lt;br /&gt;
[[Image:F3AR-AK-1.jpg‎|thumb|none|600px|Point Man with a modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-2.jpg‎|thumb|none|600px|Another shot of the modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-3.jpg‎|thumb|none|600px|Point Man with the modified Bulgarian Arsenal AR in a different trailer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Incredible_Hulk_(2008)&amp;diff=486647</id>
		<title>The Incredible Hulk (2008)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Incredible_Hulk_(2008)&amp;diff=486647"/>
		<updated>2011-11-21T17:49:17Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* Heckler &amp;amp; Koch UMP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Incredible-Hulk-poster.jpg‎|thumb|right|300px|The Incredible Hulk (2008)]]&lt;br /&gt;
&lt;br /&gt;
''The Incredible Hulk'' is the second feature film adaptation of the Marvel comic book series (the first being 2003's ''[[Hulk]]'').   [[Edward Norton]] stars as Bruce Banner, who goes into hiding as he tries to find a way to reverse the mutation that causes him to become the green beast.  This film is part of the same Marvel film universe that includes ''[[Iron Man]]'', ''[[Thor]]'' and ''[[Captain America: The First Avenger]]'' and will culminate in 2012's ''[[The Avengers]]''.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''The Incredible Hulk'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226R ===&lt;br /&gt;
&lt;br /&gt;
All of the soldiers in the movie use [[Sig Sauer P220 pistol series#SIG P226|SIG-Sauer P226R]] (rail-frame) pistols as their sidearms. Emil Blonsky ([[Tim Roth]]) uses his to shoot at Hulk and threaten Dr. Sterns, AKA Mr. Blue.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|400px|none|SIG-Sauer P226R 9mm]]&lt;br /&gt;
[[Image:Vlcsnap-182278.jpg|thumb|600px|none|The soldier behind Blonsky is armed with a SIG-Sauer P226R.]]&lt;br /&gt;
[[Image:Vlcsnap-215162.jpg|thumb|600px|none|Blonsky threatens Dr. Sterns with his SIG P226R]]&lt;br /&gt;
[[Image:Vlcsnap-212898.jpg|thumb|600px|none|A close-up of the P226R being held on Samuel Sterns ([[Tim Blake Nelson]]).]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92F ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M92F|Beretta 92FS]] is used by many of the New York City police officers during the final battle between Hulk and the Abomination.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|255px|none|Beretta 92FS 9mm]]&lt;br /&gt;
[[Image:Vlcsnap-222852.jpg|thumb|600px|none|NYPD officers firing their Beretta 92Fs at the Abomination.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
[[Glock#Glock 17|Glock 17s]] are also used by some of the New York City police officers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 9mm 2nd Generation]]&lt;br /&gt;
[[Image:Vlcsnap-232451.jpg|thumb|600px|none|More NYPD officers, armed mostly with Glock 17s.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 10  ===&lt;br /&gt;
&lt;br /&gt;
In the alternate opening of the movie, Bruce Banner ([[Edward Norton]]) walks on top of a glacier, and pulls out an older [[Smith &amp;amp; Wesson Model 10]] revolver. He aims the gun and cocks the hammer, only to transform into the Hulk, and crush the gun in his hand.  This early Model 10 appears to have had the standard 4-inch barrel cut down to about 3-inches.&lt;br /&gt;
[[Image:S&amp;amp;W-Model-10.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10]]&lt;br /&gt;
[[Image:Hulk-Revolver-AO.jpg|thumb|600px|none|Bruce pulls out an unknown revolver.]]&lt;br /&gt;
[[Image:Hulk-Revolver-AO-2.jpg|thumb|600px|none|Bruce cocks the hammer of his revolver.]]&lt;br /&gt;
[[Image:Hulk-Revolver-AO-3.jpg|thumb|600px|none|Closeup of Bruce's revolver before he turns into the Hulk.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
&lt;br /&gt;
Emil Blonsky's ([[Tim Roth]]'s) weapon during the commando operations is a heavily modified [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a tri-rail and a Surefire flashlight with a IR filter and cover. Apparently this and the other strike team with Blonsky had tranquilizer ammo in their magazines before switching to live ammo (in the movie's universe, apparently they can swap between tranq and live ammo without modifying the weapon externally in any way). &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
[[Image:Vlcsnap-238431.jpg|thumb|600px|none|Blonsky prepares to enter Bruce's apartment in Brazil with his H&amp;amp;K MP5A3 ready.]]&lt;br /&gt;
[[Image:Vlcsnap-238699.jpg|thumb|600px|none|Blonsky in the apartment with his MP5A3 at ease.]]&lt;br /&gt;
[[Image:ITH-246391.jpg|thumb|600px|none|A close-up of the muzzle of Blonsky's MP5A3, showing off the accessories.]]&lt;br /&gt;
[[Image:Vlcsnap-249450.jpg|thumb|600px|none|Blonsky firing his MP5A3 at Hulk in the soft drink bottling factory.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
&lt;br /&gt;
An [[FN P90]] is used by one of the commandos.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 5.7x28mm]]&lt;br /&gt;
[[Image:Vlcsnap-240404.jpg|thumb|600px|none|One of the commandos pursuing Bruce with his FN P90 in hand.]]&lt;br /&gt;
[[Image:Vlcsnap-247153.jpg|thumb|600px|none|The commando with the P90 firing at Bruce in the soft drink bottling factory]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch UMP ===&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP]] is used by one of the commandos ([[Greg Bryk|Greg Bryk]]). It has a straight magazine, so it's either the .40 S&amp;amp;W or the .45 ACP model.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP .45 acp]]&lt;br /&gt;
[[Image:Vlcsnap-242879.jpg|thumb|600px|none|Blonsky leading the commandos into the factory; the one on the left behind him has an H&amp;amp;K UMP, either a .40 S&amp;amp;W or a .45 ACP model.]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== M16A2/A4 ===&lt;br /&gt;
&lt;br /&gt;
Nearly all of the U.S. military personnel in the movie use [[M16 rifle series#M16A2 Rifle|M16A2]] and [[M16 rifle series#M16A4 Rifle|M16A4]] assault rifles, and mostly the latter. A close inspection of many of the rifles reveals that they have the removable carry handles (which have been left on in the movie), which means they're M16A4s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|400px|M16A2 - 5.56x45mm.]] &lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 5.56x45mm]]&lt;br /&gt;
[[Image:Inc_hulk_m16_m4_1.jpg|thumb|none|600px|U.S. soldiers firing at Hulk. The one on the left has an M16A2, the third and fourth soldiers with M16A4s, the second soldier has an M4A1]]&lt;br /&gt;
[[Image:Vlcsnap-174842.jpg|thumb|none|600px|U.S. soldiers firing at Hulk. The one in the lower left has an M16A2, but the other two appear to have M16A4s, judging by the removable carry handles.]]&lt;br /&gt;
[[Image:Vlcsnap-179002.jpg|thumb|600px|none|Hulk charges a group of soldiers who are firing their M16s at him.]]&lt;br /&gt;
[[Image:Vlcsnap-179745.jpg|thumb|600px|none|A soldier unloads his M16A2 into Hulk's back as Hulk rips apart a Humvee.]]&lt;br /&gt;
[[Image:Vlcsnap-220516.jpg|thumb|600px|none|Soldiers pursuing the Abomination in a Humvee; note the knobs on this soldier's M16 for the removable carry handle, indicating that the gun is clearly an M16A4.]]&lt;br /&gt;
&lt;br /&gt;
=== M4A1 ===&lt;br /&gt;
&lt;br /&gt;
[[M16 rifle series#M4/M4A1 Carbine|M4A1 carbines]] are also used by the U.S. military personnel in the movie, and by one of the commandos in Brazil. During the shootout at the university, Blonsky briefly grabs an M4 dropped by one of the soldiers and empties it at Hulk futilely. All of the M4s in the movie seem to have the older-style stocks even though the 6-position stock is much more common today.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|400px|Colt M4 Carbine 5.56x45mm]]&lt;br /&gt;
[[Image:TIH 06.jpg|thumb|600px|none|One of the commandos firing at Hulk in the soft drink factory with a heavily kitted-out M4 Carbine.]]&lt;br /&gt;
[[Image:Vlcsnap-186157.jpg|thumb|600px|none|A discarded M4 lying on the grass before Blonsky picks it up.]]&lt;br /&gt;
[[Image:Vlcsnap-186673.jpg|thumb|600px|none|Blonsky takes aim at Hulk.]]&lt;br /&gt;
[[Image:Vlcsnap-186729.jpg|thumb|600px|none|Blonsky fires the M4 at Hulk.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG-552 ===&lt;br /&gt;
&lt;br /&gt;
At least one of the commandos in the first battle with Hulk wields a tricked-out [[SIG SG 550#SIG SG 552|SIG SG-552]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|500px|none|SIG SG 552 5.56mm]]&lt;br /&gt;
[[Image:Vlcsnap-237478.jpg|thumb|600px|none|A commando with a SIG SG-552 prepares to breach Bruce's hideout in Brazil.]]&lt;br /&gt;
[[Image:Vlcsnap-242074.jpg|thumb|600px|none|The commando chases after Bruce, while showing off his SG-552's kit.]]&lt;br /&gt;
[[Image:TIH 12.jpg|thumb|600px|none|The commando with the SG-552 fires at Hulk in the soft drink bottling factory.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is used by one of the commandos.  The actor playing this particular commando is [[Al Vrkljan]], who was also one of the movie's armorers. Mr. Vrkljan has also posted on IMFDB and provided much of the info on particular types of weapons seen here, for which IMFDB is extremely grateful!''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[Image:TIH 11.jpg|thumb|600px|none|The commando ([[Al Vrkljan]]) with the H&amp;amp;K G36C prepares to breach Bruce's apartment.]]&lt;br /&gt;
[[Image:TIH 13.jpg|thumb|600px|none|The G36C-toting commando blasts away at Hulk in the soft drink bottling factory.]]&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== M240B ===&lt;br /&gt;
&lt;br /&gt;
During the battle at the university, an [[FN MAG|M240B]] general-purpose machine gun is fired at Hulk by one of the soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower hand grip (designed to attach RIS rails via hex nut)]]&lt;br /&gt;
[[Image:Vlcsnap-174292.jpg|thumb|600px|none|A soldier fires an M240B at Hulk.]]&lt;br /&gt;
[[Image:Vlcsnap-20103.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] heavy machine gun is mounted on Humvees in the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2 .50 BMG]]&lt;br /&gt;
[[Image:Vlcsnap-175361.jpg|thumb|600px|none|A soldier manning a Browning M2 on a Humvee racks the charging handle before firing at Hulk.]]&lt;br /&gt;
[[Image:Vlcsnap-178787.jpg|thumb|600px|none|A Humvee chasing after Hulk with an M2 on top.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
=== Steyr HS.50 ===&lt;br /&gt;
&lt;br /&gt;
A .50 BMG [[Steyr HS.50]] long-range rifle is used by a military sniper to fire a tranquilizer dart at Bruce Banner in New York City.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr50hs.jpg|thumb|none|400px|Steyr HS.50 .50 BMG]]&lt;br /&gt;
[[Image:Vlcsnap-210670.jpg|thumb|600px|none|The marksman prepares to fire his Steyr HS.50 at Bruce.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
=== Dillon Aero M134 Minigun ===&lt;br /&gt;
&lt;br /&gt;
An [[GE M134 Minigun|M134 Minigun]] is mounted in the doorway of the CH-53 helicopter and fired at the Abomination unsuccessfully.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 with flash suppressor, 7.62x51mm]]&lt;br /&gt;
[[Image:Vlcsnap-227022.jpg|thumb|600px|none|General Ross ([[William Hurt]]) orders the door gunner in the Sea Stallion to fire at the Abomination with his M134 Minigun. Note the GE barrel clamp.]]&lt;br /&gt;
[[Image:Vlcsnap-227515.jpg|thumb|600px|none|The door gunner blasts away at the abomination with the Minigun. Note the DA barrel clamp/flash suppressor.]]&lt;br /&gt;
[[Image:Vlcsnap-230753.jpg|thumb|600px|none|Betty Ross ([[Liv Tyler]]) shouting a warning to Hulk from the crashed helicopter; note that she's grasping the barrels of the Minigun with her bare hand. Considering that the weapon has just been firing on full-auto for an extended period of time, it would be impossible for her to do this in real life without badly burning her hand. And we are back to the GE barrel clamp.]]&lt;br /&gt;
&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
Instead of using its [[M230 Chain Gun]], an AH-64 Apache is seen firing a side-mounted [[GE M134 Minigun]] at the Hulk.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|GE M134 Minigun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:TIH 23.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=== DefTech 37mm ===&lt;br /&gt;
&lt;br /&gt;
Some of the soldiers in the movie use multi-shot grenade launchers to fire at Hulk, including Emil Blonsky. These are Defense Technologies 37mm launchers visually modified to resemble the [[Milkor MGL]] series, but they are clearly '''not''' the MGL (the shape of the stock, cylinders, and barrel, among other things, is completely off).&lt;br /&gt;
&lt;br /&gt;
[[Image:Deftech37(2).jpg|thumb|400px|none|Defense Technologies 37mm launcher.]]&lt;br /&gt;
[[Image:Vlcsnap-173149.jpg|thumb|600px|none|Two soldiers fire their multi-shot grenade launchers (Def Techs?) at Bruce while he's trapped in an overpass at the university library.]]&lt;br /&gt;
[[Image:Vlcsnap-172744.jpg|thumb|600px|none|A close-up of the business end of one of the launchers.]]&lt;br /&gt;
[[Image:Vlcsnap-183240.jpg|thumb|600px|none|Blonsky takes one of the launchers and fires HE grenades at Hulk.]]&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher===&lt;br /&gt;
&lt;br /&gt;
The soldiers who are chasing the Abomination, realizing the futility of firing at him with their M16s, grab an anti-tank rocket launcher from the back of their Humvee, but this also proves useless, because the Abomination grabs the rocket from the air. The launcher does not appear to be based on any type of existing weapon, but instead originates from the Nerf Titan AS-V.1 toy with cosmetic alterations. Ironically enough, Nerf released the Titan AS-1 with a green and silver color scheme as part of the Hulk Abomination Blaster set which is a tie-in with The Incredible Hulk movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nerf Titan 04.JPG|thumb|400px|none|Nerf Titan AS-V.1 toy, with foam rocket removed from launching spigot and shown above.]]&lt;br /&gt;
[[Image:Vlcsnap-223304.jpg|thumb|600px|none|Two soldiers open up a case containing a (fictitious) RPG-type rocket launcher.]]&lt;br /&gt;
[[Image:Vlcsnap-223546.jpg|thumb|600px|none|One of the soldiers fires the launcher.]]&lt;br /&gt;
&lt;br /&gt;
===Unknown 'Flashbang' Grenade ===&lt;br /&gt;
&lt;br /&gt;
Used by one of the commandos.&lt;br /&gt;
&lt;br /&gt;
[[Image:TIH 15.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Canadian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Incredible_Hulk_(2008)&amp;diff=486646</id>
		<title>The Incredible Hulk (2008)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Incredible_Hulk_(2008)&amp;diff=486646"/>
		<updated>2011-11-21T17:48:57Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* Heckler &amp;amp; Koch UMP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Incredible-Hulk-poster.jpg‎|thumb|right|300px|The Incredible Hulk (2008)]]&lt;br /&gt;
&lt;br /&gt;
''The Incredible Hulk'' is the second feature film adaptation of the Marvel comic book series (the first being 2003's ''[[Hulk]]'').   [[Edward Norton]] stars as Bruce Banner, who goes into hiding as he tries to find a way to reverse the mutation that causes him to become the green beast.  This film is part of the same Marvel film universe that includes ''[[Iron Man]]'', ''[[Thor]]'' and ''[[Captain America: The First Avenger]]'' and will culminate in 2012's ''[[The Avengers]]''.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''The Incredible Hulk'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226R ===&lt;br /&gt;
&lt;br /&gt;
All of the soldiers in the movie use [[Sig Sauer P220 pistol series#SIG P226|SIG-Sauer P226R]] (rail-frame) pistols as their sidearms. Emil Blonsky ([[Tim Roth]]) uses his to shoot at Hulk and threaten Dr. Sterns, AKA Mr. Blue.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|400px|none|SIG-Sauer P226R 9mm]]&lt;br /&gt;
[[Image:Vlcsnap-182278.jpg|thumb|600px|none|The soldier behind Blonsky is armed with a SIG-Sauer P226R.]]&lt;br /&gt;
[[Image:Vlcsnap-215162.jpg|thumb|600px|none|Blonsky threatens Dr. Sterns with his SIG P226R]]&lt;br /&gt;
[[Image:Vlcsnap-212898.jpg|thumb|600px|none|A close-up of the P226R being held on Samuel Sterns ([[Tim Blake Nelson]]).]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92F ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M92F|Beretta 92FS]] is used by many of the New York City police officers during the final battle between Hulk and the Abomination.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|255px|none|Beretta 92FS 9mm]]&lt;br /&gt;
[[Image:Vlcsnap-222852.jpg|thumb|600px|none|NYPD officers firing their Beretta 92Fs at the Abomination.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
[[Glock#Glock 17|Glock 17s]] are also used by some of the New York City police officers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 9mm 2nd Generation]]&lt;br /&gt;
[[Image:Vlcsnap-232451.jpg|thumb|600px|none|More NYPD officers, armed mostly with Glock 17s.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson Model 10  ===&lt;br /&gt;
&lt;br /&gt;
In the alternate opening of the movie, Bruce Banner ([[Edward Norton]]) walks on top of a glacier, and pulls out an older [[Smith &amp;amp; Wesson Model 10]] revolver. He aims the gun and cocks the hammer, only to transform into the Hulk, and crush the gun in his hand.  This early Model 10 appears to have had the standard 4-inch barrel cut down to about 3-inches.&lt;br /&gt;
[[Image:S&amp;amp;W-Model-10.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10]]&lt;br /&gt;
[[Image:Hulk-Revolver-AO.jpg|thumb|600px|none|Bruce pulls out an unknown revolver.]]&lt;br /&gt;
[[Image:Hulk-Revolver-AO-2.jpg|thumb|600px|none|Bruce cocks the hammer of his revolver.]]&lt;br /&gt;
[[Image:Hulk-Revolver-AO-3.jpg|thumb|600px|none|Closeup of Bruce's revolver before he turns into the Hulk.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
&lt;br /&gt;
Emil Blonsky's ([[Tim Roth]]'s) weapon during the commando operations is a heavily modified [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a tri-rail and a Surefire flashlight with a IR filter and cover. Apparently this and the other strike team with Blonsky had tranquilizer ammo in their magazines before switching to live ammo (in the movie's universe, apparently they can swap between tranq and live ammo without modifying the weapon externally in any way). &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5A3 9x19mm]]&lt;br /&gt;
[[Image:Vlcsnap-238431.jpg|thumb|600px|none|Blonsky prepares to enter Bruce's apartment in Brazil with his H&amp;amp;K MP5A3 ready.]]&lt;br /&gt;
[[Image:Vlcsnap-238699.jpg|thumb|600px|none|Blonsky in the apartment with his MP5A3 at ease.]]&lt;br /&gt;
[[Image:ITH-246391.jpg|thumb|600px|none|A close-up of the muzzle of Blonsky's MP5A3, showing off the accessories.]]&lt;br /&gt;
[[Image:Vlcsnap-249450.jpg|thumb|600px|none|Blonsky firing his MP5A3 at Hulk in the soft drink bottling factory.]]&lt;br /&gt;
&lt;br /&gt;
=== FN P90 ===&lt;br /&gt;
&lt;br /&gt;
An [[FN P90]] is used by one of the commandos.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 5.7x28mm]]&lt;br /&gt;
[[Image:Vlcsnap-240404.jpg|thumb|600px|none|One of the commandos pursuing Bruce with his FN P90 in hand.]]&lt;br /&gt;
[[Image:Vlcsnap-247153.jpg|thumb|600px|none|The commando with the P90 firing at Bruce in the soft drink bottling factory]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch UMP ===&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch UMP]] is used by one of the commandos [[Greg Bryk|Greg Bryk]]. It has a straight magazine, so it's either the .40 S&amp;amp;W or the .45 ACP model.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP .45 acp]]&lt;br /&gt;
[[Image:Vlcsnap-242879.jpg|thumb|600px|none|Blonsky leading the commandos into the factory; the one on the left behind him has an H&amp;amp;K UMP, either a .40 S&amp;amp;W or a .45 ACP model.]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== M16A2/A4 ===&lt;br /&gt;
&lt;br /&gt;
Nearly all of the U.S. military personnel in the movie use [[M16 rifle series#M16A2 Rifle|M16A2]] and [[M16 rifle series#M16A4 Rifle|M16A4]] assault rifles, and mostly the latter. A close inspection of many of the rifles reveals that they have the removable carry handles (which have been left on in the movie), which means they're M16A4s.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|400px|M16A2 - 5.56x45mm.]] &lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 5.56x45mm]]&lt;br /&gt;
[[Image:Inc_hulk_m16_m4_1.jpg|thumb|none|600px|U.S. soldiers firing at Hulk. The one on the left has an M16A2, the third and fourth soldiers with M16A4s, the second soldier has an M4A1]]&lt;br /&gt;
[[Image:Vlcsnap-174842.jpg|thumb|none|600px|U.S. soldiers firing at Hulk. The one in the lower left has an M16A2, but the other two appear to have M16A4s, judging by the removable carry handles.]]&lt;br /&gt;
[[Image:Vlcsnap-179002.jpg|thumb|600px|none|Hulk charges a group of soldiers who are firing their M16s at him.]]&lt;br /&gt;
[[Image:Vlcsnap-179745.jpg|thumb|600px|none|A soldier unloads his M16A2 into Hulk's back as Hulk rips apart a Humvee.]]&lt;br /&gt;
[[Image:Vlcsnap-220516.jpg|thumb|600px|none|Soldiers pursuing the Abomination in a Humvee; note the knobs on this soldier's M16 for the removable carry handle, indicating that the gun is clearly an M16A4.]]&lt;br /&gt;
&lt;br /&gt;
=== M4A1 ===&lt;br /&gt;
&lt;br /&gt;
[[M16 rifle series#M4/M4A1 Carbine|M4A1 carbines]] are also used by the U.S. military personnel in the movie, and by one of the commandos in Brazil. During the shootout at the university, Blonsky briefly grabs an M4 dropped by one of the soldiers and empties it at Hulk futilely. All of the M4s in the movie seem to have the older-style stocks even though the 6-position stock is much more common today.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|400px|Colt M4 Carbine 5.56x45mm]]&lt;br /&gt;
[[Image:TIH 06.jpg|thumb|600px|none|One of the commandos firing at Hulk in the soft drink factory with a heavily kitted-out M4 Carbine.]]&lt;br /&gt;
[[Image:Vlcsnap-186157.jpg|thumb|600px|none|A discarded M4 lying on the grass before Blonsky picks it up.]]&lt;br /&gt;
[[Image:Vlcsnap-186673.jpg|thumb|600px|none|Blonsky takes aim at Hulk.]]&lt;br /&gt;
[[Image:Vlcsnap-186729.jpg|thumb|600px|none|Blonsky fires the M4 at Hulk.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG-552 ===&lt;br /&gt;
&lt;br /&gt;
At least one of the commandos in the first battle with Hulk wields a tricked-out [[SIG SG 550#SIG SG 552|SIG SG-552]].&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|500px|none|SIG SG 552 5.56mm]]&lt;br /&gt;
[[Image:Vlcsnap-237478.jpg|thumb|600px|none|A commando with a SIG SG-552 prepares to breach Bruce's hideout in Brazil.]]&lt;br /&gt;
[[Image:Vlcsnap-242074.jpg|thumb|600px|none|The commando chases after Bruce, while showing off his SG-552's kit.]]&lt;br /&gt;
[[Image:TIH 12.jpg|thumb|600px|none|The commando with the SG-552 fires at Hulk in the soft drink bottling factory.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is used by one of the commandos.  The actor playing this particular commando is [[Al Vrkljan]], who was also one of the movie's armorers. Mr. Vrkljan has also posted on IMFDB and provided much of the info on particular types of weapons seen here, for which IMFDB is extremely grateful!''&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[Image:TIH 11.jpg|thumb|600px|none|The commando ([[Al Vrkljan]]) with the H&amp;amp;K G36C prepares to breach Bruce's apartment.]]&lt;br /&gt;
[[Image:TIH 13.jpg|thumb|600px|none|The G36C-toting commando blasts away at Hulk in the soft drink bottling factory.]]&lt;br /&gt;
&lt;br /&gt;
== Machine guns ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== M240B ===&lt;br /&gt;
&lt;br /&gt;
During the battle at the university, an [[FN MAG|M240B]] general-purpose machine gun is fired at Hulk by one of the soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B 7.62x51mm NATO with newer style lower hand grip (designed to attach RIS rails via hex nut)]]&lt;br /&gt;
[[Image:Vlcsnap-174292.jpg|thumb|600px|none|A soldier fires an M240B at Hulk.]]&lt;br /&gt;
[[Image:Vlcsnap-20103.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] heavy machine gun is mounted on Humvees in the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2 .50 BMG]]&lt;br /&gt;
[[Image:Vlcsnap-175361.jpg|thumb|600px|none|A soldier manning a Browning M2 on a Humvee racks the charging handle before firing at Hulk.]]&lt;br /&gt;
[[Image:Vlcsnap-178787.jpg|thumb|600px|none|A Humvee chasing after Hulk with an M2 on top.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
=== Steyr HS.50 ===&lt;br /&gt;
&lt;br /&gt;
A .50 BMG [[Steyr HS.50]] long-range rifle is used by a military sniper to fire a tranquilizer dart at Bruce Banner in New York City.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr50hs.jpg|thumb|none|400px|Steyr HS.50 .50 BMG]]&lt;br /&gt;
[[Image:Vlcsnap-210670.jpg|thumb|600px|none|The marksman prepares to fire his Steyr HS.50 at Bruce.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
=== Dillon Aero M134 Minigun ===&lt;br /&gt;
&lt;br /&gt;
An [[GE M134 Minigun|M134 Minigun]] is mounted in the doorway of the CH-53 helicopter and fired at the Abomination unsuccessfully.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|GE M134 with flash suppressor, 7.62x51mm]]&lt;br /&gt;
[[Image:Vlcsnap-227022.jpg|thumb|600px|none|General Ross ([[William Hurt]]) orders the door gunner in the Sea Stallion to fire at the Abomination with his M134 Minigun. Note the GE barrel clamp.]]&lt;br /&gt;
[[Image:Vlcsnap-227515.jpg|thumb|600px|none|The door gunner blasts away at the abomination with the Minigun. Note the DA barrel clamp/flash suppressor.]]&lt;br /&gt;
[[Image:Vlcsnap-230753.jpg|thumb|600px|none|Betty Ross ([[Liv Tyler]]) shouting a warning to Hulk from the crashed helicopter; note that she's grasping the barrels of the Minigun with her bare hand. Considering that the weapon has just been firing on full-auto for an extended period of time, it would be impossible for her to do this in real life without badly burning her hand. And we are back to the GE barrel clamp.]]&lt;br /&gt;
&lt;br /&gt;
===GE M134 Minigun===&lt;br /&gt;
Instead of using its [[M230 Chain Gun]], an AH-64 Apache is seen firing a side-mounted [[GE M134 Minigun]] at the Hulk.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|GE M134 Minigun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:TIH 23.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=== DefTech 37mm ===&lt;br /&gt;
&lt;br /&gt;
Some of the soldiers in the movie use multi-shot grenade launchers to fire at Hulk, including Emil Blonsky. These are Defense Technologies 37mm launchers visually modified to resemble the [[Milkor MGL]] series, but they are clearly '''not''' the MGL (the shape of the stock, cylinders, and barrel, among other things, is completely off).&lt;br /&gt;
&lt;br /&gt;
[[Image:Deftech37(2).jpg|thumb|400px|none|Defense Technologies 37mm launcher.]]&lt;br /&gt;
[[Image:Vlcsnap-173149.jpg|thumb|600px|none|Two soldiers fire their multi-shot grenade launchers (Def Techs?) at Bruce while he's trapped in an overpass at the university library.]]&lt;br /&gt;
[[Image:Vlcsnap-172744.jpg|thumb|600px|none|A close-up of the business end of one of the launchers.]]&lt;br /&gt;
[[Image:Vlcsnap-183240.jpg|thumb|600px|none|Blonsky takes one of the launchers and fires HE grenades at Hulk.]]&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher===&lt;br /&gt;
&lt;br /&gt;
The soldiers who are chasing the Abomination, realizing the futility of firing at him with their M16s, grab an anti-tank rocket launcher from the back of their Humvee, but this also proves useless, because the Abomination grabs the rocket from the air. The launcher does not appear to be based on any type of existing weapon, but instead originates from the Nerf Titan AS-V.1 toy with cosmetic alterations. Ironically enough, Nerf released the Titan AS-1 with a green and silver color scheme as part of the Hulk Abomination Blaster set which is a tie-in with The Incredible Hulk movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nerf Titan 04.JPG|thumb|400px|none|Nerf Titan AS-V.1 toy, with foam rocket removed from launching spigot and shown above.]]&lt;br /&gt;
[[Image:Vlcsnap-223304.jpg|thumb|600px|none|Two soldiers open up a case containing a (fictitious) RPG-type rocket launcher.]]&lt;br /&gt;
[[Image:Vlcsnap-223546.jpg|thumb|600px|none|One of the soldiers fires the launcher.]]&lt;br /&gt;
&lt;br /&gt;
===Unknown 'Flashbang' Grenade ===&lt;br /&gt;
&lt;br /&gt;
Used by one of the commandos.&lt;br /&gt;
&lt;br /&gt;
[[Image:TIH 15.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Canadian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=472094</id>
		<title>Call of Duty: Black Ops</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops&amp;diff=472094"/>
		<updated>2011-10-16T22:03:22Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* MP40 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''See the [[Talk:Call of Duty: Black Ops|discussion page]] for miscellaneous weapon information.'''&lt;br /&gt;
[[Image:Cover_BLACKOPS_final.jpg|thumb|300px|right|''Call of Duty: Black Ops'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
'''WARNING: This page contains spoilers. Read at your own risk!'''&lt;br /&gt;
&lt;br /&gt;
''Call of Duty: Black Ops'' (also known as ''CoD:BO'' or ''BO'') is the seventh main installment of the ''[[Call of Duty|Call of Duty series]]'' and the sequel of ''[[Call of Duty: World at War]]''. Developed by Treyarch and published by Activision, the game was released worldwide on November 9, 2010 for the PC, PS3, Xbox 360, Wii and Nintendo DS. The game sold over $1 billion dollars after six weeks of its release. The storyline takes place during the Cold War of the 1960s, where the player assumes control of two characters: Alex Mason (voiced by [[Sam Worthington]]), a Captain in the USMC who was recruited to the CIA and SOG and Jason Hudson (voiced by [[Ed Harris]]), a CIA special agent. Both are to find and eliminate a former World War II Soviet Army officer, Major General Nikita Dragovic (voiced by [[Eamon Hunt]]), alongside his assistant, Colonel Lev Kravchenko (voiced by [[Andrew Divoff]]). With the teams of Mason and Hudson, few more non-playable characters are included in the storyline: Frank Woods (voiced by [[James C. Burns]]), a former USMC Sergeant; Joseph Bowman (voiced by [[Ice Cube]]), a Chief Petty Officer of the U.S. Navy SEALs and Viktor Reznov (voiced by [[Gary Oldman]]), a former World War II Soviet Army Captain who was under the command of both Dragovic and Kravchenko, though he was betrayed by them.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Pistols =  &lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
Two [[M1911A1]]s can be seen in the hands of Black Ops's signature soldier. The M1911A1s have tally marks engraved on them, and one of them has the name &amp;quot;Sally&amp;quot; engraved on it (based on the gun's upgrade in zombie mode, the other weapon is presumably &amp;quot;Mustang&amp;quot;). It can be dual wielded, and available attachments are a suppressor, extended magazines, and upgraded iron sights. It is also the players' starting weapon in zombie mode. There are two finishes on the M1911A1: in single player, it has a standard parkerized finish, while it has a bright nickel finish in multiplayer and zombie modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel Plated Colt M1911A1 - .45 ACP, as seen in multiplayer and zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0158.jpg|thumb|none|600px|Original M1911A1 as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:jfkm1911.jpg|thumb|none|600px|Mason visualizes himself pointing an M1911A1 at President Kennedy, whose hand is on the right of the screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0201.jpg|thumb|none|600px|Same Original M1911A1 only with a silencer as used in singleplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0000019.jpg|thumb|none|600px|Nickel finish M1911A1 as used in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004501.jpg|thumb|none|600px|Nickel finish M1911A1 as used in zombie mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
The [[Colt Python]] appears in-game as the &amp;quot;Python.&amp;quot; The player uses one to clean Vietcong tunnels in the campaign mission &amp;quot;Victor Charlie.&amp;quot; It has a snub-nose variant for use in multiplayer, which can be purchased, and decreases the amount of visual kick in exchange for less damage. Other available attachments are speed-loaders for your reserve ammo and a Colt Sporter Scope. When reloading, you hold it muzzle up and dump rounds instead of using the ejector rod. It seems that the Python is Mason's preferred sidearm, as he uses it in &amp;quot;Executive Order,&amp;quot; &amp;quot;SOG,&amp;quot; and &amp;quot;Victor Charlie.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltpython25.jpg|thumb|none|400px|Colt Python Snub Nose - .357 Magnum w/ 2.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ColtPython.jpg|thumb|none|600px|Snub-nose variant in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0232.jpg|600px|thumb|none|A VC Bookie hands a snub-nosed Colt Python to the player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-46-95.jpg|thumb|none|600px|Colt Python in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-12-49-34.jpg|thumb|none|600px|Colt Python in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Python-INV.jpg|thumb|none|600px|Colt Python in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
The [[Makarov PM]] appears in in the game. Although it has a heel-mounted magazine release, it still uses the same reload animation as the M1911 and the CZ-75, which have their magazine releases behind the trigger. In multiplayer, it is rated as more powerful than the M1911 .45 pistol, odd considering the 9x18mm round used in the Makarov. Another inaccuracy is that it's modeled with an adjustable rear sight, which is only available on the civilian version.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0030.jpg|thumb|none|600px|Mason taking cover behind a coal car with Makarov PM in hand as Reznov and Sergei push forward.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_20-41-58-15.jpg|thumb|none|600px|Makarov PM in ADS. (sights are incorrect for the military version)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0066.jpg|thumb|none|600px|Makarov PM in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== CZ 75 ==&lt;br /&gt;
The [[CZ 75|&amp;quot;Pre-B&amp;quot; CZ 75]] pistol is featured in the game, along with its machine pistol variant, the CZ 75 Automatic. In-game, its standard magazine capacity is incorrectly twelve rounds or eighteen with the extended magazine upgrade. The real capacity is sixteen rounds standard in 9mm (the in-game CZ 75 is definitely not the .40 S&amp;amp;W version). Other attachments include the aforementioned automatic conversion kit, high-contrast iron-sights, a suppressor, and dual-wield capability. The CZ 75 is highly anachronistic to Black Ops: not only did production first start in 1975, but the automatic variant wasn't introduced until 1992. All dual-wielded CZ 75's in single player have twenty rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|400px|CZ 75 Automatic with spare magazine - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-41-22-44.jpg|thumb|none|600px|Dual CZ-75s.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-51-73.jpg|thumb|none|600px|CZ-75 Automatic.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-CZ75AUTOMATIC.jpg|thumb|none|600px|A CZ-75 Automatic in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
== ASP ==&lt;br /&gt;
In-game Mason uses an [[ASP 9|ASP]] in the Cuban levels, as do Cuban police officers. Its appearance in Black Ops is anachronistic, as it was not developed until the 1970s and was intended for special forces usage. A more historically-accurate choice would have been the [[Smith &amp;amp; Wesson Model 39]], on which the ASP was based, as the Model 39 was developed in the 1950s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Asploaded.jpg|thumb|none|400px|ASP pistol - 9x19mm Parabellum.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot05028.jpg|thumb|none|600px|ASP in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0029.jpg|thumb|none|600px|ASP in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0031.jpg|thumb|none|600px|ASP in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
Capt. Viktor Reznov uses a [[Tokarev TT-33]] and flashlight to clear the ship in the World War II mission &amp;quot;Project Nova.&amp;quot; Kravchenko uses a TT-33 to execute German POWs. British commandos draw one if knocked into Last Stand (which is technically inaccurate; a more accurate choice would have been the [[Browning Hi-Power]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0126.jpg|thumb|none|600px|Tokarev TT-33 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0127.jpg|thumb|none|600px|Tokarev TT-33 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0129.jpg|thumb|none|600px|Tokarev TT-33 in reloading with flashlight in left hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kravchenko-BO.jpg|thumb|none|600px|Kravchenko fires the TT-33's last shot before discarding the pistol and killing the last prisoner with a knife.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
At the end of the first part of the World War II flashback mission &amp;quot;Project Nova,&amp;quot; Dr. Friedrich Steiner waits for the Soviet troops with a [[Walther P38]] drawn, but does not attempt to use it. This is the only place where the [[Walther P38]] is seen.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|400px|Walther P38 WWII dated with black grips - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0120.jpg|thumb|none|600px|The Walther P38 is in the right hand of Steiner.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== MAC-11 ==&lt;br /&gt;
A [[MAC-11]] with suppressor can be seen in one of the artworks, in the hands of a special forces operative crashing through a glass window. It can be found in the campaign level &amp;quot;Redemption&amp;quot; and is the player's secondary weapon in that level as well. Its appearance is also anachronistic as it was not developed until 1972. It would have been more accurate to see the MAC-10, designed in 1964 and actually used by S.O.G.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|350px|MAC-11 - .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MAC10NICE.JPG|thumb|none|550px|MAC-11 with silencer on cool breaching artwork.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-25.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_23-27-05-94.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K Prototype ==&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K Prototype|MP5K Prototype]] is featured in the game. Its appearance is massively anachronistic: the MP5 itself was developed in 1966, but the MP5K appears in the game in a level set in 1963, while the first MP5K prototype with wooden foregrip was developed in 1976. It would have been more accurate to see the HK54 prototype of the MP5.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5Kprototype.JPG|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm. Note wooden foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K-FPV.jpg|thumb|none|600px|MP5K Multiple Attachment in &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SMG.jpg|thumb|none|600px|Same MP5K prototype as shown above, but with part of the foregrip missing for unknown reasons, giving it an appearance similar to the H&amp;amp;K [[UMP]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-MP5K.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== CZ Sa. Vz.61 &amp;quot;Škorpion&amp;quot; ==&lt;br /&gt;
The [[SA Vz.61 Skorpion|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot;]] is available in the game. It is depicted without its folding stock, but the unlockable Grip attachment adds and folds out the stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|Sa. Vz.61 Skorpion - .32 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Savz61.jpg|thumb|none|600px|Akimbo Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in a 'Wager Match' video.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot40017.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004518.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00220.jpg|thumb|none|600px|Samopal Vzor 61 &amp;quot;Škorpion&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== SITES Spectre M4 ==&lt;br /&gt;
A [[Spectre M4]] is one of the available SMGs. Its appearance is anachronistic, not developed until the 1980's.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sites_Spectre.jpg|thumb|none|400px|Spectre M4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.37_-2010.09.02_23.17.36-.jpg|thumb|none|600px|Spectre M4 in MP footage]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.42_-2010.09.02_23.17.48-.jpg|thumb|none|600px|Reflex sight view.  Note the custom light-blue reticle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_01.49_-2010.09.02_23.18.02-.jpg|thumb|none|600px|Reloading the Spectre M4. Note the customized logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-46-42-71.jpg|thumb|none|600px|Spectre M4 idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-07-08-01.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== PM-63 RAK ==&lt;br /&gt;
A [[PM-63 RAK]] is another available SMG. It anachronistically appears in a level set in 1963, though the weapon wasn't introduced until 1965.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM63.JPG|none|thumb|400px|PM-63 RAK - 9x18mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-37-42.jpg|none|thumb|600px|PM-63 RAK]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-51-38-96.jpg|none|thumb|600px|Iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-47-37-02.jpg|none|thumb|600px|Dual PM-63s]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[IMI Uzi]] is one of the available SMGs in-game. The Uzi was actually used by S.O.G. recon teams during the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0266.jpg|thumb|none|600px|IMI Uzi in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0267.jpg‎|thumb|none|600px|IMI Uzi in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0269.jpg‎|thumb|none|600px|IMI Uzi in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Walther MPL ==&lt;br /&gt;
The Walther MPL is one of the available SMGs. It is also a very common weapon in zombie mode, where it carries twenty-four rounds, not thirty-two.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther_mpl_1.jpg|thumb|none|450px|Walther MPL with stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDBlackOps-MPL.jpg|thumb|none|600px|Walther MPL being reloaded]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BO Walther MPL Sights.JPG|thumb|none|600px|Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-MPL-1.jpg|thumb|none|600px|An MPL with red dot sight and red camo.]]&lt;br /&gt;
&lt;br /&gt;
== KBP Instrument Design Bureau OTs-02 &amp;quot;Kiparis&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The KBP Instrument Design Bureau [[OTs-02 Kiparis]] with the wire stocks removed is one of the available submachine guns. It is extremely accurate, but holds only twenty rounds by default, increased to thirty with Extended Mags. It appears in the hands of Spetznaz operatives in the campaign and can be dual-wielded by the player. The Kiparis was designed in 1976, making it another anachronistic weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kiparis1.jpg|thumb|none|550px|KBP Instrument Design Bureau [[OTs-02 Kiparis]] with suppressor and LAM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-57-02-01.jpg|thumb|none|600px|Dual [[OTs-02 Kiparis|Kiparii]] in the hands of the player.]]&lt;br /&gt;
[[Image:Kapris.png|thumb|none|600px|Confirmed in the Create-a-Class section.]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-44-03-61.jpg|thumb|none|600px|[[OTs-02 Kiparis|Kiparis]] with reflex sight during the mission &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
[[Image:BLACKOPS-OTS02.jpg|thumb|none|600px|The player inserts a 30-round magazine into his golden [[OTs-02 Kiparis]].]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The Russian soldiers, including Capt. Viktor Reznov and Pvt. Dimitri Petrenko, use the [[PPSh-41]] in the World War II flashback mission &amp;quot;Project Nova.&amp;quot; Unlike the previous COD games, the PPSh-41 in Black Ops uses 35-round box-magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ppsh41-2.jpg|thumb|none|500px|PPSh-41 - 7.62x25mm Tokarev.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0074.jpg|thumb|none|600px|PPSh-41 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0075.jpg|thumb|none|600px|PPSh-41 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot040076.jpg|thumb|none|600px|PPSh-41 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot004539.jpg|thumb|none|600px|PPSh-41 on Pvt. Gerasimov's back and also in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is available for purchase in the zombie map &amp;quot;Kino der Toten.&amp;quot; It is also used by the Germans in the World War II flashback mission &amp;quot;Project Nova.&amp;quot; The MP40 in zombie mode has a blued finish&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|500px|MP40 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0108.jpg|thumb|none|600px|MP40 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0109.jpg|thumb|none|600px|MP40 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0110.jpg|thumb|none|600px|MP40 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sten==&lt;br /&gt;
The [[Sten]] Mk II is carried by British SAS commandos in the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II Submachine gun - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten-BO.jpg|thumb|none|600px|SAS commandos with Sten Mk. II's.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0143.jpg|thumb|none|600px|Sten Mk II in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0148.jpg|thumb|none|600px|Sten Mk II through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0157.jpg|thumb|none|600px|Sten Mk II while reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles = &lt;br /&gt;
== FAMAS F1 FELIN==&lt;br /&gt;
An early version of the [[FAMAS#FELIN|FAMAS FELIN]] appears in several levels. The FELIN is incredibly anachronistic for the time period the game is set in (the 1960s): not only was the base weapon not developed until 1978, this specific variant didn't come into existence until the late 1990s.&lt;br /&gt;
&lt;br /&gt;
If upgraded with the Pack-A-Punch machine in zombies mode, it will turn into the &amp;quot;G16-GL35&amp;quot;(leet speak for GIGGLES), which fires laser-like rounds, has a forty-five round magazine instead of thirty, and a custom red dot sight. &lt;br /&gt;
&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|500px|FAMAS F1 FELIN - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-FAMAS-FPV.jpg|thumb|none|600px|FAMAS F1 w/ multiple attachments in level &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0081.jpg|thumb|none|600px|FAMAS F1 fitted with red dot sight and &amp;quot;Flora&amp;quot; camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00710.jpg|thumb|none|600px|Upgraded FAMAS in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Composite AK-47 ==&lt;br /&gt;
The [[AK-47]] that appears in the game is a composite of several different AK-47 variants, e.g. straighter magazine similar to those on AKs chambered for 5.45x39mm or 5.56x45mm. Its overall appearance seems close to a WASR-2. In multiplayer, the Extended Mag attachment gives the AK-47 an RPK's magazine (the RPK in-game is the RPK-74, chambered in 5.45x39mm, hinting that the AK in-game is also chambered in 5.45x39mm). Also, the Suppressor attachment looks nearly identical to an AK-74's muzzle brake. In the singleplayer campaign, the Soviets and North Vietnamese Army use this rifle with a variety of accessories.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak74p.jpg|thumb|none|425px|Prototype AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|none|425px|A US imported Romanian WASR-2, 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|425px|Type I AK-47 - 7.62x39mm]]		&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0039.jpg|thumb|none|600px|Reload - note the weapon lacking vent holes on the handguard and an empty magazine being inserted.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0050.jpg|thumb|none|600px|AK &amp;quot;held&amp;quot; by Reznov]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_21-24-02-22.jpg|thumb|none|600px|On-screen blip for picking up a dropped &amp;quot;AK-47&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-09-41-46.jpg|thumb|none|600px|AK with RPK-74 magazine.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U==&lt;br /&gt;
The [[AKS-74U]] returns from ''[[Call of Duty 4: Modern Warfare]]'' with the same fabricated name (AK74u) and the same erroneous designation as a sub-machine gun. It has a black foregrip, steel magazines, and no stock. Anachronistic to Black Ops, it was not developed until 1979 (the full size variant, the AK-74, didn't enter service until 1974).&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|500px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002780.jpg|thumb|none|600px|AKS-74U in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0021.jpg|thumb|none|600px|AKS-74U through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00243.jpg|thumb|none|600px|AKS-74U while reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
The [[IMI Galil ARM]] is available in the game. It has a thirty-five round magazine with a medium rate of fire. The standard rear sight for the Galil is the flip-up tritium night sights instead of the flip peep-sights, raised dramatically to accommodate the camera's point of view. The carry handle is on the wrong side and the handguard is from the Galil AR, which does not have the underside cutout for the bipod, although it appears to still contain it. Appearance is anachronistic, as the Galil series of rifles was not developed until the late 1960s, and did not enter service until 1973.&lt;br /&gt;
&lt;br /&gt;
Upgrading a Galil with the Pack-A-Punch machine in zombie mode will turn it into the &amp;quot;Lamentation&amp;quot;; fitted with a red dot sight (which has a blue lens and an unusual blue reticle) and a sci-fi camo pattern, it fires laser-like rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|500px|none|IMI Galil ARM - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-20-58.jpg|thumb|600px|none|Galil in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-52-21-78.jpg|thumb|600px|none|Galil looking through iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-56-07-41.jpg|thumb|600px|none|Jungle camouflage variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO Galil Sights.JPG|thumb|none|600px|Another view of the Galil looking through iron sights, but note that the sights are in fact the flip-up night sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022222.jpg|thumb|600px|none|Upgraded Galil in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002783.jpg|thumb|600px|none|Upgraded Galil looking through red dot sight. Note the unusual reticle.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG]] is available in the game, used only in levels that take place in the Ural Mountains. It has a Swarovski scope, arctic camo paint, and a suppressor in some of the scenes. Its appearance in the game is anachronistic, as the level takes place in 1968 but the prototype for the AUG was not patented until 1974 and was not introduced into Austrian military service until 1977, entering wide service in 1978. The [[AUG#Steyr AUG A2 / AUG SR - Special Receiver|AUG A2]] is used in multiplayer (since it incorporates a rail top with sights instead of the default optical scope), the A2 variant depicted in multiplayer was not developed until 1997. &lt;br /&gt;
&lt;br /&gt;
If upgraded with the Pack-A-Punch machine in zombie mode, it will turn into the &amp;quot;AUG-50M3&amp;quot; (leet speak for AUGSOME, a play on the word awesome), firing laser-like rounds and attached with [[Knight's Armament Masterkey]], but both weapons keep their normal ammunition counts. Reloading the AUG-50M3's Masterkey counts each reloaded shell twice, allowing the player to reload all six rounds with just three shells.&lt;br /&gt;
&lt;br /&gt;
The AUG lacked its foregrip in the beta, but has it in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-AUG.jpg|thumb|none|600px|FPS view of the AUG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Skydivingcodbo.jpg|thumb|none|600px|Our skydiving protagonist takes &amp;quot;two is one and one is none&amp;quot; to a new level when he carries an AUG to complement his primary weapon: another AUG. You know, in case one explodes or something.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:59.jpg|thumb|none|600px|Beta Steyr AUG without foregrip in hands of Agent Weaver. Note how he's holding it by the barrel; a bad idea in real life...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:COD BO AUG 3rd person.jpg|thumb|none|600px|Agent Weaver with a Steyr AUG in the final version of the game. Note the foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AUGICONBO.JPG|thumb|none|600px|Steyr Aug´s pick-up icon in MP footage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.07_-2010.09.02_23.16.22-.jpg|thumb|none|600px|AUG with reflex sight. Note the custom logo on the side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_00.22_-2010.09.02_23.16.45-.jpg|thumb|none|600px|Reflex sight view. Note custom reticle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078611.jpg|thumb|none|600px|Upgraded Steyr AUG in zombie mode.]]   &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0004.jpg|thumb|none|600px|Like above, only with the Masterkey in use. Note the sci-fi camo pattern and heat shield.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
&lt;br /&gt;
Throughout the game, it appears to have a short barrel like the Colt Model 733 and a flat top. The flat top hints at a Colt Model 933. While the weapon is not completely anachronistic, since the Rock Island Arsenal did experiment with a weaver-rail mounted [[AR-10]] known as the Model 656, the presence of back-up iron sights on the weapon can be considered anachronistic. It would be more accurate if this Commando was modeled after the XM177 carbine, which was developed during the Vietnam War. &lt;br /&gt;
Early screenshots and footage showed a modeling mistake on the rifle, with the magazine looking as if it were stretched or partly falling out, but the final game has it at its proper length. In-game, the weapon holds thirty rounds in the standard twenty-round magazine, while equipping the Extended Mags attachment gives it forty-five rounds in the real thirty-round curved magazine. This goes for the M16 too as it acts more or less just like it.&lt;br /&gt;
&lt;br /&gt;
Unlike some rifles in the game, the sling is wrapped around the weapon, instead of being clipped onto the sling mounts and allowed to hang loosely. If you look closely, the sling blocks the bolt release button, so the shooter would have to use the charging handle every time he loads a fresh magazine. Even so, the reload animation of a fresh magazine still uses the bolt release button.&lt;br /&gt;
&lt;br /&gt;
Upgrading the Commando with the Pack-A-Punch machine in zombie mode turns it into the &amp;quot;Predator&amp;quot; (a reference to the Schwarzenegger movie Predator. Commando is also the name of another movie in which Schwarzenegger starred, hence the reference.) &amp;quot;Predator&amp;quot; fires laser-like rounds and has a forty-round magazine instead of thirty.&lt;br /&gt;
&lt;br /&gt;
Also note that a Commando (and the M16 for that matter) mounted with optics has the front sight and the gas block removed. This would prevent the gun from firing automatically. The shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun a bolt action. Once again this design goof is seen in the Campaign and Multiplayer. This same goof was previously seen in [[Call of Duty 4: Modern Warfare]] and [[Modern Warfare 2]]. Interestingly, all NPCs in the campaign who use either the M16 or Commando with optical attachments still retain the front sight posts and gas blocks.   &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt Commando - 5.56x45mm. This is supposed to be the Colt Commando in-game only with flat top.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933. This rifle has a removable carrying handle, with an RIS underneath. This is possibly what the Commando was based upon.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0177.jpg|thumb|none|600px|Colt Commando with [[M203 grenade launcher]] in idle. Note the sling blocks the bolt release button.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133031.jpg|thumb|none|600px|Suppressed Colt Commando with reflex sight. Note clan tag engraved on the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133054.jpg|thumb|none|600px|Colt Commando in reflex sight view. Note smiley face reticle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809133126.jpg|thumb|none|600px|Colt Commando with Jungle Camo in First Person.  Note RC-XD Car killstreak.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snapshot20100809135256.jpg|thumb|none|600px|Iron-sight view for Snow Camo variant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15a.jpg|thumb|none|600px|Frank Woods with his Colt Commando and early Colt Scope. Note the modeling mistake of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR15.JPG|thumb|none|600px|Nice detail on camouflaged variation. Note Colt scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot007817.jpg|thumb|none|600px|Upgraded Commando in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604)==&lt;br /&gt;
The USAF variant of the original [[M16]] is available in the game, and can be identified by its M16E1 partial magazine fence lower and lack of forward assist. Like with the aforementioned Colt Commando, the thirty-round mag only appears with the Extended Mags attachment and holds forty-five rounds. It is correctly depicted as firing fully-automatic in single player, but incorrectly uses a three-round burst fire mode in multiplayer and Zombie mode. Treyarch developer Josh Olin has stated that it was &amp;quot;an early prototype&amp;quot;, although the first variant that was capable of burst fire was the Model 606B (essentially a heavy barrelled M16 with a four position selector switch tested in 1965) was fitted with a forward assist, unlike the weapon in game which also appears to have a standard weight barrel. &lt;br /&gt;
&lt;br /&gt;
If upgrading the M16 with the Pack-A-Punch machine in zombie mode, it turns into the &amp;quot;Skullcrusher,&amp;quot; which fires laser-like rounds and mounts an [[M203 grenade launcher]]. Both the M16 and the M203 keep their normal ammunition count.&lt;br /&gt;
&lt;br /&gt;
[[File:USAF Colt Model 604.jpg|thumb|none|500px|USAF M16 (Colt Model 604) - 5.56x45mm. This is an early model as indicated by its M16E1 type partial magazine fence lower.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0131.jpg‎|thumb|none|600px|M16 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M16_CoDBO_SlabSide.jpg|thumb|none|600px|Carlos throws Mason an M16. Visible in this shot is the partial fence lower and lack of forward assist which identifies this as a Colt Model 604 (A cropped and brightened version of this image can be seen [[Talk:Call_of_Duty:_Black_Ops#M16_is_the_USAF_M16|here]]). Another thing to point out is the unusual length of the M203's barrel. A standard barrel length of an M203 is 12in(305mm) and usually the tip of the M203 runs parallel to the Bayonet lug of the M16. This might be due to the M16 being modeled smaller in 3rd person.]] &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0132.jpg‎|thumb|none|600px|M16 through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0133.jpg‎|thumb|none|600px|M16 while reloading. Note [[Knight's Armament Masterkey]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0119.jpg|thumb|none|600px|Frank Woods with his M16. Note that the 3rd person model for M16 is smaller than its real life counterpart.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M16-INV.jpg|thumb|none|600px|M16 in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0013.jpg‎|thumb|none|600px|Upgraded M16 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
The [[M14]] is one of the assault rifles (correctly, battle rifle) used in-game and also distinguished by its firepower. For some reason, it uses an eight-round magazine in zombie mode despite using a twenty-round one in single-player and multiplayer modes. If comparing the [[M14]] to the [[M1 Garand]] from ''[[Call of Duty: World at War]]'', it's actually the same weapon only with a different model and reloading animation. Various attachments can be fitted: [[M203 grenade launcher]], flamethrower, Colt scope, red dot sight, reflex sight, [[Knight's Armament Masterkey]] shotgun, suppressor, foregrip, IR scope and extended magazine. &lt;br /&gt;
&lt;br /&gt;
The in-game model has a pistol grip and bipod like the M14E2 LMG, but is semi-automatic only. Attaching a foregrip in multiplayer increases its resemblance to the M14E2.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|500px|M14E2 Light Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO4.jpg‎|thumb|none|600px|M14 fitted with Colt scope as seen in single-player.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0083.jpg|thumb|none|600px|M14 with Colt scope and Ice camo in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-2.jpg|thumb|none|600px|M14 looking through iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M14-INV.jpg|thumb|none|600px|M14 in Create-A-Class inventory. Note the M14E2-like pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOM14.jpg|thumb|none|600px|M14 in Yukon (snow) camo, custom logo on the side, and Colt scope. Note F-4 jet fighter dropping napalm bombs.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G11K2 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G11]]K2 is one of the prototype weapons in the game, and is used by Dr. Daniel Clarke in the level &amp;quot;Numbers.&amp;quot; As in real life, it fires in bursts, at a very high rate of fire with incredible accuracy and close to zero recoil. Its appearance in the 1960s is anachronistic; the G11 was not fully developed until the late 1980s, and working prototypes were not created until the early 1970s. However the G11 variant in game is based on the pre-production version, the G11K2 which was developed in 1989 and incorporates attachment points for spare magazines on either side of the handguard. The weapon is also erroneously depicted with iron sights; G11s were never designed with iron sights, and instead incorporated a scope instead (which is an available attachment in gameplay).&lt;br /&gt;
&lt;br /&gt;
If upgrading the [[G11]] with the Pack-A-Punch machine in zombies mode, it will turn into more powerful version called &amp;quot;G115 Generator&amp;quot;; firing laser-like rounds, but keeps the normal ammunition count. In multiplayer, it can be fitted with a Low-Power or Variable Zoom scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|500px|Heckler &amp;amp; Koch G11 - 4.73x33mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-G11-FPV.jpg|thumb|none|600px|G11 as seen in &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-G11-SCP.jpg|thumb|none|600px|Iron sights of the G11 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Call_of_Duty_Black_Ops_Multiplayer_Gameplay.mp4_snapshot_02.34_-2010.09.02_23.18.39-.jpg|thumb|none|600px|G11 in multiplayer mode.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0088814.jpg|thumb|none|600px|Upgraded G11 in zombies mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-G11-2.jpg|thumb|none|600px|The player rotates the cocking handle of his G11.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-G11-1.jpg|thumb|none|600px|Using the Low-Power Scope of the G11.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is seen mostly in the hands of Cuban soldiers and some NVA soldiers in-game. The rifle is aesthetically accurate in the game, however the wooden furniture and semi-automatic fire mode would suggest that this weapon is more specifically the &amp;quot;G Series&amp;quot; FAL, the civilian version of the FAL which was imported into the US in the 1960s.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Fn fal g series.jpg|thumb|none|500px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0022.jpg|thumb|none|600px|FN FAL in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0023.jpg|thumb|none|600px|FN FAL through sights.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0026.jpg|thumb|none|600px|FN FAL while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield XL64==&lt;br /&gt;
The [[Enfield L85 rifle series#XL64E5|Enfield XL64]] is one the assault rifles available in the game. Hudson carries an Enfield fitted with an infrared scope and a Masterkey under-barrel shotgun as during the singleplayer mission &amp;quot;Rebirth.&amp;quot; The Enfield fits the game's time period, as prototypes are known to have existed since the early 1960's. Members of the British Army, including the Scots Guards, tested the XL64 during the early 1980's to replace the L1A1 SLR. The XL64 eventually gave birth to the SA80/L85 series of rifles in service with the British Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64.jpg|thumb|none|500px|XL64E5 - 4.85x49mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Boenfield1.jpg|thumb|none|200px|XL64 in Create-A-Class.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:EnfieldXL64ingame.jpg|thumb|none|600px|XL64 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot009120.jpg|thumb|none|600px|XL64 attached with IR scope on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
The [[Sturmgewehr 44]] is used by the Germans in the World War II mission &amp;quot;Project Nova&amp;quot; and can be used by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot1111.jpg|thumb|none|600px|Sturmgewehr 44 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4582.jpg|thumb|none|600px|Sturmgewehr 44 in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0086.jpg|thumb|none|600px|Sturmgewehr 44 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is present in the game. It should be noted that the SPAS-12 is unrealistically depicted as being used by Vietnamese and American soldiers in 1968, even though it did not actually enter production until 1979. In contrast to MW2's SPAS, the one featured in Black Ops is semi-auto and has its stock folded. Despite this, when it is picked up and when reloading the player pumps the weapon, even though the charging handle on the right side of it must be pulled back to chamber a new shell in semi-auto mode, as the pump is locked forward. It should also be noted that the Dragon's Breath rounds used in one campaign mission are underpowered and not rated for use in semis due to insufficient energy to cycle the action. If upgrading the SPAS-12 with the Pack-A-Punch machine in Zombies mode, it will turn into a more powerful version called &amp;quot;SPAZ-24&amp;quot;; firing laser-like rounds, but has 24 shells instead of 8 and also it reloads the entire magazine only after one shell, which only takes a second. Another note of interest is that the middle of the butt-pad on the folding stock is incorrectly depicted as being hollowed out, leaving only two rectangular sheets on the ends the stock, you can see a similar thing in the game F.E.A.R. This is done so the shotgun can be aimed down the iron sights, as they are normally unusable whilst the stock is folded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SPAS12-FPV.jpg|thumb|none|600px|SPAS-12 in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0084.jpg|thumb|none|600px|SPAS-12 with silencer attached in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot002307.jpg|thumb|none|600px|Upgraded SPAS-12 in zombie mode. Note the sci-fi camo pattern.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
An [[Ithaca 37|Ithaca 37 &amp;quot;Stakeout&amp;quot;]] with a heat shield and unusable shell holder wrapped around the receiver, is available in the game. Originally thought to be the full-stocked Trench Gun variant due to insufficient detail, until shots of the world model revealed that it really is the Stakeout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0123.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0124.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0125.jpg|thumb|none|600px|Ithaca 37 &amp;quot;Stakeout&amp;quot; in reloading. Note the vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
== KS-23 ==&lt;br /&gt;
&lt;br /&gt;
A [[KS-23]] shotgun/carbine is seen only in the game's single-player mode.  It holds more rounds (seven) than it actually does in reality (three in the tube mag, one in the chamber). Appearance is anachronistic, as the weapon wasn't designed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ks23-1.jpg|thumb|none|500px|KS-23 with a fixed wooden stock - 23mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-29-48.jpg|thumb|none|600px|KS-23 idle]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-50-54-12.jpg|thumb|none|600px|KS-23 iron-sights]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-15_15-04-29-16.jpg|thumb|none|600px|Icon for picking up KS-23]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Harpoon&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
A KS-23 with a harpoon and cable is used by Mason to shoot down a Soviet helicopter during &amp;quot;Vorkuta&amp;quot;.&lt;br /&gt;
[[Image:Shot0041.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
An [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under shotgun]] under the name &amp;quot;Olympia&amp;quot; is first seen during some cutscene footage and featured also in Singleplayer and Zombie mode. While named after the Rottweil Olympia Over/Under 72 shotgun, it is in fact modeled on a different over-under shotgun, the [[Beretta 682]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning_0-U.jpg|thumb|none|550px|Browning O/U - 12 Gauge. This is ''not'' the same shotgun used in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-35-97.jpg|thumb|none|600px|&amp;quot;Olympia&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-12_23-49-37-55.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0252.jpg|600px|thumb|none|&amp;quot;Olympia&amp;quot; in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== High Standard Model 10 ==&lt;br /&gt;
The [[High Standard Model 10]] is the last shotgun unlocked, holds 4 shells and can be dual wielded; in zombie mode it holds 6 shells. Despite that in real life the HS-10 features a warning label that reads, &amp;quot;Caution: Do not fire from left shoulder&amp;quot; due to the ejection port's location, when it is dual-wielded, could easily result in hot brass flying in your face.&lt;br /&gt;
&lt;br /&gt;
[[Image:High standard 10 SHG.jpg|thumb|500px|none|[[High Standard Model 10]]B - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HS10-2.jpg|thumb|none|600px|Model 10 in reloading.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0089.jpg|thumb|none|600px|Akimbo Model 10 with red camouflage.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0002.jpg|thumb|none|600px|An upgraded Model 10 in zombie mode, called ''Typhoid &amp;amp; Mary''. Note the sci-fi camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
&lt;br /&gt;
A [[Winchester Model 1887]] is seen being wielded one handed while riding a motorcycle near the end of the level &amp;quot;Vorkuta&amp;quot;. It is erroneously depicted as being able to fire two shots before needing to be spin-cocked, why this was done is unknown, but it means this 1887 is the opposite of the one in ''MW2'': that one's barrel was incorrectly used as a magazine tube, while this one's magazine tube is incorrectly used as a barrel. The model appears to the same one from [[Modern Warfare 2#Winchester Model 1887|Modern Warfare 2]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|500px|Sawed-off Winchester 1887 with large-lever loop - 10 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0065.jpg|600px|thumb|none|Picture provided to show how alike this lever action weapon looks to the Winchester Model 1887 texture from Modern Warfare 2. It is almost an exact copy. Mason, meanwhile, is apparently attempting to get the most spectacular lever bite in history.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0060.jpg|600px|thumb|none|This scene looks a lot like [[Terminator 2]]....]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-Off 12 Gauge Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
In the opening cutscene for the newly-released zombie mode level &amp;quot;Call of the Dead&amp;quot;, [[Michael Rooker]] is seen using a pair of sawn-off [[12 Gauge Double Barreled Shotgun|12 Gauge Double Barreled Shotguns]] akimbo while acting for a zombie film. These are not usable in the game, however, and they appear to be reused models from [[Call of Duty: World at War]]. In one instance, probably as homage to typical hollywood inaccuracies, he fires five shots without reloading.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|500px|Sawn-off double barreled shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:DBShotgun-BO.jpg|thumb|none|600px|Michael Rooker aiming one of his sawed-off double barreled shotguns at a zombie.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== RPK-74 ==&lt;br /&gt;
The [[RPK-74]] appears early in the single player campaign, in the hands of Cuban soldiers in &amp;quot;Operation 40&amp;quot; (set in 1961). The RPK-74's handguards are ribbed like the later RPK-74M, even though the weapon is ostensibly the earlier model with wooden handguards. The weapon features a tech-SIGHT rear sight aperture, which is removed and replaced with the standard AK top cover when an optic is attached. Compared to the two other AK-type rifles, the RPK-74 has an artificially long reload animation. It is called &amp;quot;RPK&amp;quot; in-game, but is actually modelled after a RPK-74, which is anachronistic, as the RPK-74 wasn't introduced until 1974 (alongside the AK-74). The tech-SIGHT rear sight aperture is also anachronistic. A more appropriate choice for the time period would be the Kalashnikov RPK, which was introduced in the 1950s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|500px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:RPKblackopsy.JPG|thumb|none|600px|RPK in the Black Ops teaser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK.jpg|thumb|none|600px|RPK with &amp;quot;ACOG Sight&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPK2.jpg|thumb|none|600px|Idle. Note relocated rear sights, with &amp;quot;Dual Mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-10_14-56-36-23.jpg|thumb|none|600px|Iron-sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK-21E ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK_series_machine_guns#Heckler_.26_Koch_HK21|HK-21E]] is in the game, but uses G3 Magazines holding 30 rounds. The extended drum magazine holds 60 rounds in multiplayer, and 80 in single player. Other attachments include various optics. If upgrading the HK-21E with the Pack-A-Punch machine in zombie mode, it will turn into more powerful version called &amp;quot;H115 Oscillator&amp;quot;; firing laser-like rounds, and has 150 round magazine. While the HK-21 itself is not anachronistic to Black Ops (being developed in 1961), the HK-21E variant was not developed until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-HK21.jpg|thumb|none|600px|HK-21E in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-39-63.jpg|thumb|none|600px|Hudson examining a drum-magged HK-21E in Clarke's weapon's cache.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps_2010-11-14_18-11-48-41.jpg|thumb|none|600px|HK-21E idle. Not seen in this shot of the weapons cache is the M202 FLASH quad-barrel rocket launcher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot000789874.jpg|thumb|none|600px|Upgraded HK-21E in zombies mode. Note the sci-fi &amp;quot;tattoo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Stoner 63 ==&lt;br /&gt;
&lt;br /&gt;
A [[Stoner 63]] in it's assault rifle configuration is unlocked as the last light machine gun in Multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stoner63ARifle Config1.jpg|thumb|none|500px|Cadillac Gage Stoner 63A - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-Stoner63-FPV.jpg|thumb|none|600px|Stoner 63 in the final level of the game &amp;quot;Redemption&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BlackOps-STONER63.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available in multiplayer as a Kill Streak reward and can also be found during the campaign level &amp;quot;Vorkuta&amp;quot;, under the name &amp;quot;Death Machine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This weapon is a modified version of the now-standard Terminator 2-style Minigun with some slight alterations. First the chainsaw grip is offset to the left and the Y-frame and rear grip are tilted to the right so that when the player holds the weapon, it is tilted to the left. Because of this the Y-frame is not actually attached to the recoil adapter assemblies which makes them completely extraneous. Additionally the barrel cluster incorrectly spins clock-wise from the player's perspective and features a custom three-disc barrel clamp rather than the traditional four-disc clamp.&lt;br /&gt;
&lt;br /&gt;
Brass and links eject from the 12 o'clock position sending a stream of shells up and to the left. In reality the links would be ejected from the feeder/delinker where the chute is attached on the right side of the weapon and the brass would eject from the bottom. Likely this was altered for a more cinematic effect while using the gun. Finally the firing mechanism is a thumb switch on top of the rear grip rather than a traditional trigger.&lt;br /&gt;
&lt;br /&gt;
The gun itself is fed from a 999-round (499 rounds in multiplayer) belt loaded into a chute from the first person perspective. In the third person the weapon has no visible ammo or power source. Despite the rotational speed of the barrel cluster (it spins so fast that it appears to be slowly rotating the opposite direction) the weapon only fires about 1000 rounds per minute. There is a slight spin up and spin down of the barrels before and after firing. Though it is only a fraction of a second and doesn't impede gameplay, it is technically incorrect as the M134's action is cycled by barrel rotation and would start firing as soon as the cluster rotated and would continue to fire until the cluster stopped. The XM214 had a feature that would declutch the feeder/delinker during spin down to conserve ammo, but the &amp;quot;Death Machine&amp;quot; is based on the M134, not the XM214, which was developed much later.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that the Sentry gun and the Huey door gun Miniguns both use the handheld &amp;quot;Death Machine&amp;quot; model including custom hand grips and barrel clamps. The door gun version features an ammo can to the left of the gun with a chute that appears to feed into the left recoil adapter mounting assembly, which is incorrect since the feeder/delinker is installed on the right side of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|Handheld GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0054.jpg|thumb|none|600px|M134 Minigun that somehow appeared in Soviet prison in Siberia. Note the offset chainsaw grip and Y-frame tilted in relation to the recoil adapter assemblies and the top of the weapon. The drive motor was positioned in relation to the Y-frame but since the gun is sitting askew, it should on the underside.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0058.jpg|thumb|none|600px|Mason &amp;quot;raising hell&amp;quot; with the hand-held M134.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The [[M60#M60E3_Machine_Gun | M60E3 ]] general purpose machine gun, known as &amp;quot;The Pig&amp;quot; during the Vietnam war, is available in the game. It does not appear to have the forward pistol grip. In-game, the M60E3 uses a modern flip-up rear iron sights instead its own original sights, like some other weapons available in ''Black Ops''. It is labelled as &amp;quot;M60&amp;quot; during gameplay, but is modeled after a M60E3, which the appearance during the Vietnam War is anachronistic, as only the original M60 was available at the time (the E3 variant was not introduced until 1986). It uses the same incorrect reloading animation as all the belt-fed machine guns in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' and ''[[Modern Warfare 2]]'': The player pulls the charging handle first, then he swaps the ammo belts, a reverse of what should be done in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3.jpg|thumb|none|500px|M60E3 - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BOM601.jpg|thumb|none|600px|The M60E3 in idle. Note the backwards rear iron sights.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare  ==&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is available in the game. While it doesn't appear in singleplayer, it can be considered highly anachronistic to the Zombies and Multiplayer modes of Black Ops happening during the 1960's (the Accuracy International PM entered British Military service in 1982). Most definitely not the police variant due to the dark-olive finish on the furniture. In game it is called the L96A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:AWPCODBO2.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-AW-3.jpg|thumb|none|600px|The player holds his Arctic Warfare with Siberia camo while performing a forward jump.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/38 ==&lt;br /&gt;
Gun used on November 22, 1963, by Lee Harvey Oswald to assassinate U.S. President John F. Kennedy, can be seen for a second in a trailer. This is the first of many allusions to Kennedy's assassination throughout the game's campaign. This gun isn't usable in-game.&lt;br /&gt;
[[Image:CarcanoM91-38ShortRifle.jpg|thumb|none|400px|Carcano M91/38 Short Rifle - 6.5mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CARCANO.JPG|thumb|none|500px|This photograph is the ''actual'' Carcano used to kill President Kennedy.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is one of the sniper rifles available in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-FPV.jpg|thumb|none|600px|SVD in the level &amp;quot;Executive Order&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-SVD-SCP.jpg|thumb|none|600px|SVD's PSO-1 scope as seen in the level &amp;quot;Executive Order.&amp;quot; This is a poor replica of a modern POSP scope reticle and is totally incorrect for a period PSO-1.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
A [[Walther WA 2000]] appears as part of Mason's loadout in the mission &amp;quot;Victor Charlie&amp;quot;, which makes it anachronistic, because &amp;quot;Victor Charlie&amp;quot; takes place in 1968 and the WA 2000 was not manufactured until 1982. Even a prototype would be anachronistic, because the gun was designed in the late 70s. &lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Win Mag.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0170.jpg|thumb|none|600px|WA 2000 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0172.jpg|thumb|none|600px|WA 2000 while reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch PSG-1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch PSG-1]] is a selectable weapon when playing as Agent Jason Hudson in the slums of Kowloon. In multiplayer, it is unlocked after every other sniper rifle is purchased. Its appearance in the game is anachronistic as the [[PSG-1]] was not developed until the 1970s. In addition it seems to be, for some reason, modeled with the standard G3 tropical hand-guard, attached bipod, and a shorter barrel. This suggests it was modeled after the SR-9 rifle, which is the civilian version of the PSG-1, though the SR-9 was not designed until 1990.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|500px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0033.jpg|thumb|none|600px|H&amp;amp;K PSG-1 in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0035.jpg|thumb|none|600px|H&amp;amp;K PSG-1 in reloading. Note the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0034.jpg|thumb|none|600px|Looking through the H&amp;amp;K PSG-1 scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032.jpg|thumb|none|600px|The H&amp;amp;K PSG-1 on wall, note G3 foregrip, bipod, and short barrel. Also visible are a SITES [[Spectre M4]], [[CZ-75]] and dual OTs-02 Kiparis.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Goldpsg1.png|thumb|none|600px|In-game golden H&amp;amp;K PSG-1.]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant Rifle ==&lt;br /&gt;
The [[Mosin Nagant Rifle]] is found during the World War II Flashback mission &amp;quot;Project Nova&amp;quot;, available open sighted as well. NPCs hold the in-world model of the weapon as if it has a pistol grip; this is due to recyling poses used by weapons which do have pistol grips (similar issues in other games result in sights like an enemy replacing a non-existent box magazine on a belt fed weapon, for example). In addition all of the models have a downturned bolt handle, actually only a feature of sniper versions. &lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|550px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54R.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00978582.jpg|thumb|none|600px|Scoped Mosin Nagant.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0042221.jpg|thumb|none|600px|The middle soldier is holding a scoped Mosin Nagant while the other two holding [[PPSh-41]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot045042.jpg|thumb|none|600px|Regular Mosin Nagant in idle with incorrect bolt handle .]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0043.jpg|thumb|none|600px|Regular Mosin Nagant in ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
This updated version of the [[SA-7 Grail]], referred to in-game by its Russian designation of &amp;quot;Strela-3&amp;quot;, appears in both single- and multiplayer mode, only capable of firing when locked onto a vehicle.  Its appearance in the campaign is brief; Hudson uses a scavenged Strela-3 to shoot down two Mi-8 &amp;quot;Hip&amp;quot; gunships during the attack on Rebirth Island.  The Gremlin is, like most weapons in the game, anachronistic, as ''Black Ops'' takes place in 1968, 6 years before its introduction in 1974. A more appropriate choice would have been the Strela-2, which was developed in 1968.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|500px|none|SA-14 Gremlin launcher and missile 70mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:STRELABO.jpg|thumb|300px|none|SA-14 Gremlin in Create-A-Class menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00775.jpg|thumb|600px|none|SA-14 Gremlin in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0087976.jpg|thumb|600px|none|SA-14 Gremlin in ADS.]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Valkyrie&amp;quot; ===&lt;br /&gt;
A unique version of the [[SA-14 Gremlin]], called the &amp;quot;Valkyrie&amp;quot; which has a MCLOS (Manual Command to Line of Sight) system same as the [[BGM-71 TOW]]. It is usable in the single-player missions &amp;quot;Executive Order&amp;quot;, wherein Alex Mason uses it to destroy the ''Soyuz II'' rocket in flight, and &amp;quot;Redemption&amp;quot;, where it's used to down a pair of Mi-8 helicopters. It also acts as a killstreak in multi-player, awarded after seven kills and costing 4,000 CoD Points.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot017817.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0118.jpg|thumb|600px|none|&amp;quot;Valkyrie's&amp;quot; lock-on system.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0115.jpg|thumb|600px|none|&amp;quot;Valkyrie&amp;quot; on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] is used by Cuban, North Vietnamese, and Russian troops in campaign mode, and is available in multiplayer as well.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 70mm Grenade Launcher]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0001.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:BORPG.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
The M202 FLASH referred as the &amp;quot;Grim Reaper&amp;quot;, can be used in the missions &amp;quot;Victor Charlie&amp;quot; and &amp;quot;Numbers&amp;quot; and also can be seen used by NPC's in the mission &amp;quot;Crash Site&amp;quot;. In multiplayer mode, the ''Grim Reaper'' can be obtained from a care package killstreak (awarded after five kills) just like the ''Death Machine''. It has the unrealistic ability to lock on helicopters and planes and has 12 rockets in total (obviously not firing all of them at the same time). The M202's appearance in Black Ops is anachronistic, as it wasn't designed until the late 1970s and was not fielded by the US military until 1978.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|500px|M202A2 FLASH - 66mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0173.jpg|thumb|none|600px|&amp;quot;Grim Reaper.&amp;quot; Note the writing on the side of the weapon declares it to be &amp;quot;Launcher, Rocket, 66mm, 4-tube, M202A1,&amp;quot; putting paid to any claim that the launcher shown in game is in any way supposed to be the earlier XM191.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0174.jpg|thumb|none|600px|The Grim Reaper through its scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0176.jpg|thumb|none|600px|Grim Reaper reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a single shot rocket launcher. It is used by Mason to destroy NVA T-55 tanks  in Vietnam. In multiplayer the M72 is the first launcher unlocked by the player and has the unrealistic capacity to lock-on to vehicles as opposed to the real life counter-part, which is direct-fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72A2 LAW, 66mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-FPV.jpg|thumb|none|600px|M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M72LAW-SCP.jpg|thumb|none|600px|Scope view of the M72 LAW as seen in the level &amp;quot;S.O.G.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== China Lake grenade launcher ==&lt;br /&gt;
The [[China Lake Launcher]] is available in Black Ops, and is the last launcher unlocked.  The pump animation has been deliberately made slow for game balance, to the point where pairing the correct Multiplayer perk with this weapon would make reloading after every shot faster than waiting for the pump animation to play.  Furthermore, in Multiplayer mode, the tube magazine holds only half its actual capacity (two grenades instead of four). The weapon also cannot be fired without using the iron sight; if a &amp;quot;no-scope&amp;quot; shot is attempted, the player character will bring the launcher into aim-down-sight mode automatically before firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|500px|China Lake Grenade Launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-FPV.jpg|thumb|none|600px|The China Lake as seen in the level &amp;quot;Numbers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-ChinaLake-SCP.jpg|thumb|none|600px|The iron sights of the China Lake Launcher in the level &amp;quot;Numbers&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Panzerschreck ==&lt;br /&gt;
The [[Panzerschreck]] is used by the German soldiers is the World War II flashback mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|500px|Panzerschreck - 88mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0102.jpg|thumb|none|600px|Panzerschreck on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0090.jpg|thumb|none|600px|Panzerschreck in idle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0091.jpg|thumb|none|600px|Panzerschreck in ADS.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0105.jpg|thumb|none|600px|Panzerschreck in Reloading.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
&lt;br /&gt;
== M60 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] is seen mounted as a door gun on a Huey gunship, and as a mounted weapon throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M60-EMP.jpg|thumb|none|600px|Emplaced M60 being fired in the level &amp;quot;S.O.G.&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A Huey gunship is seen armed with a M21 armament system that consists of side mounted 70mm rocket pods and twin [[M134 Minigun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armament.jpg|thumb|none|500px|M134 Minigun mounted on M21 Armament Subsystem, same as in the films (this also includes huge [[M158 Rocket Launcher]])]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBOAR-15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BlackOps_2010-11-14_17-29-46-73.jpg|thumb|none|600px|Huey gunship lights up the side of a building with its miniguns]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on every M113 APC in the singleplayer and also on every PBR.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M2HB.jpg|thumb|none|600px|A M2HB is mounted on the APC.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0190.jpg|thumb|none|600px|A pair of M2HB is mounted on a PBR.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown MANPADS ==&lt;br /&gt;
&lt;br /&gt;
Seen as a part of the SAM Turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:BLACKOPS-SAM.jpg|thumb|none|600px|The SAM Turret killstreak.]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW missile ==&lt;br /&gt;
The [[BGM-71 TOW]] is seen mounted on a jeep only in the mission &amp;quot;S.O.G.&amp;quot; where the player need to destroy the NVA tanks. Unlike real TOW missile, this missile is guided by MCLOS (Manual Command to Line of Sight) instead of SACLOS (Semi Automatic Command to Line of Sight) which would be much simpler. Its appearance in &amp;quot;S.O.G.&amp;quot; (set in 1968) is anachronistic: the BGM-71 wasn't introduced into US military service until 1970, and though it saw service in Vietnam, the weapon didn't appear there until 1972.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow_07.jpg|thumb|none|500px|BGM-71 TOW mounted on M220 tripod 152mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0146.jpg|thumb|none|600px|BGM-71 mounted on a jeep. Note that this is the the Jeep 2011 Wrangler model, which is very anachronistic. During the 60's the US army used the M151 MUTT. Jeep asked Treyarch to advertise their new vehicle through the game; the company even offers a &amp;quot;Black Ops&amp;quot; edition of it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0147.jpg|thumb|none|550px|The BGM-71. Notice the &amp;quot;TOW 2B&amp;quot; stencil on the tube; TOW 2B started production in 1991.]]&lt;br /&gt;
&lt;br /&gt;
== Type 92 Heavy Machine Gun ==&lt;br /&gt;
The sentry guns in the zombie map &amp;quot;Kino der Toten&amp;quot; appears to be based on [[Type 92 Heavy Machine Gun]]. A double machine gun turret in the level &amp;quot;Victor Charlie&amp;quot; appears to be made of two modified Type 92s. The use icon for that turret reuses the icon for the Type 92 from ''[[Call of Duty: World at War]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Japanese_Type_92_Heavy_Machine_Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0006.jpg|thumb|none|600px|Type 92 mounted on an electrical engine.]]&lt;br /&gt;
&lt;br /&gt;
== MG42 ==&lt;br /&gt;
The [[MG42]] is appeared only as an emplaced weapon throughout the World War II flashback mission &amp;quot;Project Nova&amp;quot;. The first [[MG42]] is seen fired by a Russian soldier and the rest by the Germans, but all are usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|thumb|none|500px|MG42 Machine Gun - 7.92x57mm Mauser.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00050.jpg|thumb|none|600px|MG42 used by a Russian soldier.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0073.jpg|thumb|none|600px|Same as above...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0117.jpg|thumb|none|600px|The MG42 is used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== AGS-30 automatic grenade launcher / machine gun ==&lt;br /&gt;
A heavy machine gun and a grenade launcher versions of AGS-30 with extended barrels are both attached to the BTR-60 APC that Hudson operates during the mission &amp;quot;Rebirth&amp;quot;. Development of AGS-30 started in early 1990s, so it is highly anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00588.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0059.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun ==&lt;br /&gt;
The [[DShK heavy machine gun]] is mostly seen mounted on trucks. The player uses one in &amp;quot;Vorkuta&amp;quot; and &amp;quot;WMD&amp;quot;, and NPCs operate them in several other missions. It is fitted with an antiaircraft sight.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|500px|Russian DShKM on tripod - 12.7x108mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0227.jpg|thumb|none|600px|DShK mounted on a truck.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot4444.jpg|thumb|none|600px|DShK used by the player.]]&lt;br /&gt;
&lt;br /&gt;
== 82-PM-37 ==&lt;br /&gt;
The [[82-PM-37]] mortar is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot;.  The player can't use these first-hand, but can instead call in mortar strikes that are launched via these weapons by allies. Calling the mortars is done by throwing smoke grenades near the target. They appear on the ground as stun grenades, though this is simply a result of model reuse.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot00446.jpg|thumb|none|600px|Russian soldiers using the 82-PM-37 mortar.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] AKA &amp;quot;Willy Pete&amp;quot; is used in its intended role as a smoke grenade, rather than as an incendiary weapon.  It still causes mild damage to enemies who are too close when it explodes, though. &lt;br /&gt;
&lt;br /&gt;
[[Image:M34_2-1-.jpg|thumb|none|300px|[[M34 White Phosphorous grenade]].]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The green grenade on the belt is the M34.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 hand grenade]] once again returns as the primary grenade of every faction in-game (not including the World War II mission &amp;quot;Project Nova&amp;quot;). Because ''Black Ops'' takes place from 1961 to 1968, it would be slightly more accurate to see the [[M26 hand grenade]] instead of the M67, as it did not come into common use in the U.S. Military until 1969.  Strictly speaking, though, it's not ''exactly'' anachronistic, as it was designed in the 50's. &lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|500px|M67 fragmentation grenade.]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] is used by the German soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|500px|Model 24 Stielhandgranate.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot110081.jpg|thumb|none|600px|Model 24 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0078.jpg|thumb|none|600px|Model 24 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== RGD-33 stick grenade ==&lt;br /&gt;
The [[RGD-33 stick grenade]] is used by the Russian soldiers in the World War II mission &amp;quot;Project Nova&amp;quot; and usable by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rgd-33russianfrag_mp.jpg|thumb|none|600px|RGD-33 stick grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0079.jpg|thumb|none|600px|RGD-33 is about to be thrown.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0130.jpg|thumb|none|600px|RGD-33 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The [[M18A1 Claymore]] anti-personnel mine is returned once again with no changes been made to it.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine.]]&lt;br /&gt;
&lt;br /&gt;
=== Non-used explosives ===&lt;br /&gt;
Some particular grenades can't be used in-game, but can be seen on some characters.&lt;br /&gt;
&lt;br /&gt;
==== F-1 hand grenade ====&lt;br /&gt;
The [[F-1 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated_f1.jpg|thumb|none|200px|F-1 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The grenades under the right shoulder are the F-1's.]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|F-1 hand grenade on dead Russian soldier. An [[RGD-5 hand grenade]] is also visible.]]&lt;br /&gt;
&lt;br /&gt;
==== RGD-5 hand grenade ====&lt;br /&gt;
The [[RGD-5 hand grenade]] is one of the grenade that aren't usable in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|600px|RGD-5 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0259.jpg|thumb|none|600px|RGD-5 hand grenade on a dead Russian soldier. An [[F-1 hand grenade]] is also visible.]]&lt;br /&gt;
&lt;br /&gt;
==== Mk 2 hand grenade ====&lt;br /&gt;
The [[Mk 2 hand grenade]] is one of the grenades that aren't usable in-game. The Mk 2 can can be seen on Tank Dempsey in the zombie map &amp;quot;Kino Der Toten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|180px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0032301.jpg|thumb|none|600px|Mk 2 hand grenade on Tank Dempsey's coat.]]&lt;br /&gt;
&lt;br /&gt;
==== M7 Gas Grenade ====&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|175px|M7 CS gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0219.jpg|thumb|none|600px|The black grenades on the waist are the M7.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] returns once again, but this time, it actually has the trigger and trigger guard, unlike in ''[[Call of Duty 4: Modern Warfare]]'' and ''[[Modern Warfare 2]]''. In the first stages of the game, the M203 lacked the front and rear mountings as can be seen below, but added in the final version. Since ''Black Ops'' takes place from 1961 to 1968, it is anachronistic to see the M203 in use as it entered service only in 1969. A more historically-accurate choice would have been the [[XM148 grenade launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 - 40mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO-M203.jpg|thumb|none|600px|Notice the lack of front and rear mountings for the M203.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shot0183.jpg|thumb|none|600px|M203 attached to [[Colt Commando]] in reloading.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
A [[GP-30|GP-25]] can be seen mounted on the [[AK-47|AK based gun]] and the [[Galil]]. Its appearance is anachronistic; the GP-25 didn't enter service until 1978.&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[image:Shot0047.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:Shot0046.jpg|thumb|none|600px|GP-25 on AK based weapon.]]&lt;br /&gt;
[[image:-Galil_with_GP-25.jpg|thumb|none|600px|GP-25 on [[Galil]].]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey underbarrel shotgun ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] is a purchasable attachment for some Assault Rifles in multiplayer, and is seen in-game mounted on the [[M14]] and [[M16]] respectively. The Masterkey is anachronistic as the Masterkey project was not initiated until the 1980s.&lt;br /&gt;
&lt;br /&gt;
[[Image:KACMasterKey.jpg|thumb|none|300px|Masterkey - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CODBO3.jpg|thumb|none|600px|Masterkey mounted on [[M16]].]]&lt;br /&gt;
&lt;br /&gt;
==GSN-19 &amp;quot;Kanarejka&amp;quot; ==&lt;br /&gt;
The [[GSN-19 grenade launcher]] is a unique attachment for the [[AKS-74U]] compact carbine. First encountered in the single-player mission &amp;quot;Rebirth&amp;quot;. Anachronistic, as the launcher was not developed until the 1970s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bs-1 1.jpg|thumb|none|400px|GSN-19 grenade launcher 30mm mounted on [[AK-74#AKS-74UB|AKS-74UB]] carbine 5.45x39mm]]&lt;br /&gt;
[[Image:Shot0044.jpg|thumb|none|600px|GSN-19 in idle.]]&lt;br /&gt;
[[Image:Shot004897.jpg|thumb|none|600px|GSN-19 in reloading.]]&lt;br /&gt;
[[Image:Shot005004.jpg|thumb|none|600px|GSN-19 on a table.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Modern Warfare 3]]''&lt;br /&gt;
&lt;br /&gt;
=Video Links=&lt;br /&gt;
* [http://www.youtube.com/watch?v=wKpLBPBGVIM&amp;amp;feature=channel| Debut Tease Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=OtRnpC7ddv8| World Premiere Uncut Trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=ijTlKvlX-Io| E3 Vietnam Gameplay trailer] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=rX9qkMsyNdw| E3 short WMD gameplay] &amp;lt;br&amp;gt;&lt;br /&gt;
* [http://www.youtube.com/watch?v=6IvvmtQ_FVg&amp;amp;feature=youtu.be| Call of Duty: Black Ops Insight]&lt;br /&gt;
* [http://www.youtube.com/watch?v=s4xg2rhLsT0| Call of Duty: Black Ops Multiplayer Teaser]&lt;br /&gt;
* [http://www.youtube.com/watch?v=0MjcEeTmEys| Call of Duty: Black Ops Prestige Edition Unveiling]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:GamerfreakB7&amp;diff=468328</id>
		<title>User:GamerfreakB7</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:GamerfreakB7&amp;diff=468328"/>
		<updated>2011-10-10T01:49:58Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* Classified Ops: Black Needle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
===Psych Profile===&lt;br /&gt;
&lt;br /&gt;
'''Name:''' MacTavish, Anders&lt;br /&gt;
&lt;br /&gt;
'''Occupation:''' Filmmaker&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Sports Team:''' KU Jayhawks&lt;br /&gt;
&lt;br /&gt;
===Favorite Films===&lt;br /&gt;
&lt;br /&gt;
- District 9&lt;br /&gt;
&lt;br /&gt;
- Black Hawk Down&lt;br /&gt;
&lt;br /&gt;
- Pulp Fiction&lt;br /&gt;
&lt;br /&gt;
- Avatar&lt;br /&gt;
&lt;br /&gt;
- Saving Private Ryan&lt;br /&gt;
&lt;br /&gt;
===Favorite TV Shows===&lt;br /&gt;
&lt;br /&gt;
- Firefly&lt;br /&gt;
&lt;br /&gt;
- Spaced&lt;br /&gt;
&lt;br /&gt;
- South Park&lt;br /&gt;
&lt;br /&gt;
- Community&lt;br /&gt;
&lt;br /&gt;
- Outsourced&lt;br /&gt;
&lt;br /&gt;
===Favorite Games===&lt;br /&gt;
&lt;br /&gt;
- Battlefield&lt;br /&gt;
&lt;br /&gt;
- Halo: Reach&lt;br /&gt;
&lt;br /&gt;
- Half-Life 2 and the Episodes&lt;br /&gt;
&lt;br /&gt;
- Gears of War&lt;br /&gt;
&lt;br /&gt;
- F.E.A.R. 2&lt;br /&gt;
&lt;br /&gt;
===Favorite Guns===&lt;br /&gt;
&lt;br /&gt;
'''TacKnife:''' Heckler und Koch KM2000&lt;br /&gt;
&lt;br /&gt;
'''Pistol:''' Kimber .45 Desert Warrior w/ Tactical Flashlight&lt;br /&gt;
&lt;br /&gt;
'''Magnum:''' Reverse TuTone IMI Desert Eagle MkI .357 Magnum w/ Lime Green Laser Aiming Module&lt;br /&gt;
&lt;br /&gt;
'''Machine Pistol:''' Brugger and Thomet MP9 w/ OD Frame and an EOTech 556 Holosight&lt;br /&gt;
&lt;br /&gt;
'''Personal Defense Weapon:''' Heckler und Koch MP7A1 w/ EOTech 556 Holosight and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Submachine Gun:''' TDI Vector w/ EOTech 556 Holosight and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Assault Rifle (#1):''' Heckler und Koch G36C w/ G36E Carry Handle/1.5x Scope and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Assault Rifle (#2):''' Remington ACR in 6.8mm w/ an EOTech 557 Holosight and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Battle Rifle:''' Heckler und Koch HK417 w/ an AimPoint Comp2/M68 CCO, a tactical suppressor, and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Manual Shotgun:''' Benelli M3T Super 90 w/ an EOTech 557 Holosight, a Surefire Lime Green Laser/Light Module and a vertical foregrip&lt;br /&gt;
&lt;br /&gt;
'''Autoloading Shotgun (#1):''' Saiga-20K PGO w/ 20-round Drum, loaded w/ FRAG-12 rounds and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Autoloading Shotgun (#2):''' Attchinson AA-12 w/ 20-round Drum, loaded w/ FRAG-12 rounds and a Surefire M900A TacLight/Foregrip.&lt;br /&gt;
&lt;br /&gt;
'''Light Machine Gun:''' FN Herstal M249 SPW w/ an EOTech 557 Holosight, a Surefire Lime Green Laser/Light Module and a vertical foregrip&lt;br /&gt;
&lt;br /&gt;
'''Medium Machine Gun:''' Saco Defense M60E4 w/ an EOTech 557 Holosight, a Surefire Lime Green Laser/Light Module, and a vertical foregrip&lt;br /&gt;
&lt;br /&gt;
'''Heavy Machine Gun:''' Saco Defense M60D loaded w/ HEAT Rounds&lt;br /&gt;
&lt;br /&gt;
'''Manual Sniper Rifle:''' CheyTac M200 &amp;quot;Intervention&amp;quot; Sniper Weapon System w/ a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Autoloading Sniper:''' Accuracy International AS50 w/ a Surefire Lime Green Laser/Light Module and loaded w/ HEAT Rounds&lt;br /&gt;
&lt;br /&gt;
'''Grenade Launcher:''' Heckler und Koch XM25 Airburst Weapon System loaded w/ SABOT Rounds&lt;br /&gt;
&lt;br /&gt;
'''Anti-Tank Weapon:''' Mechem/Denel NTW-20 loaded w/ SABOT Rounds&lt;br /&gt;
&lt;br /&gt;
=My Movies=&lt;br /&gt;
&lt;br /&gt;
==Classified Ops: Iron Dragon==&lt;br /&gt;
&lt;br /&gt;
===HK MP5K===&lt;br /&gt;
&lt;br /&gt;
Captain Hunt's weapon of choice is an HK MP5K with a tactical rail attachment system, a C-More red dot sight and a suppressor (which, oddly enough, doesn't dampen the sound OR the flash).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (8).jpg|thumb|none|450px|Captain Hunt in the tunnels with his MP5K]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (5).jpg|thumb|none|450px|Captain Hunt takes cover with his MP5K]]&lt;br /&gt;
&lt;br /&gt;
===HK G36K===&lt;br /&gt;
&lt;br /&gt;
Corporal Maviss' rifle of choice is an HK G36K with a tactical rail attachment system on the handguard, and an unidentified ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K with rail top carry handle]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (2).jpg|thumb|none|450px|Corporal Maviss in the foreground with his G36K]]&lt;br /&gt;
&lt;br /&gt;
===Giat FAMAS-G1===&lt;br /&gt;
&lt;br /&gt;
Sergeant/Lieutenant Parker's gun of choice is a Giat FAMAS-G1 with a Tasco red dot scope, and a rail system bolted to the front of the weapon with a TacLight mounted on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (2).jpg|thumb|none|450px|Sergeant Parker is background with his FAMAS]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (6).jpg|thumb|none|450px|Sergeant Parker with the FAMAS]]&lt;br /&gt;
&lt;br /&gt;
===Enfield L85A2===&lt;br /&gt;
&lt;br /&gt;
Kirill's rifle of choice is an L85A2 with a Trijicon ACOG Scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (7).jpg|thumb|none|450px|Kirill hides with L85 in hand]]&lt;br /&gt;
&lt;br /&gt;
===Custom M1911A1===&lt;br /&gt;
&lt;br /&gt;
Hunt's sidearm is an M1911 with an OD Frame, which, according to the script, is chambered in .38 Super.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===HK USP Match===&lt;br /&gt;
&lt;br /&gt;
Sergeant Rell Crawford's sidearm is an HK USP Match. It is used by Captain Hunt in the finale.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (1).jpg|thumb|none|450px|Captain Hunt using the USP Match]]&lt;br /&gt;
&lt;br /&gt;
===Kimber Desert Warrior===&lt;br /&gt;
&lt;br /&gt;
Corporal Maviss' sidearm is a Kimber .45 Desert Warrior, with Pachmayr grips and a custom trigger. It is later commandeered by Captain Hunt&lt;br /&gt;
&lt;br /&gt;
[[Image:KimberDesertWarrior.jpg|thumb|none|350px|Kimber Desert Warrior - .45 ACP]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (9).jpg|thumb|none|450px|Corporal Maviss with the Desert Warrior]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
&lt;br /&gt;
Both the factory gurad and Rell can be seen using a Mossberg 500 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|350px|Mossberg 500 &amp;quot;Persuader&amp;quot;]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (3).jpg|thumb|none|450px|The factory guard with his M500]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
&lt;br /&gt;
Rell can also be seen using the SPAS-12 shotgun during the Factory escape. Strangely, the standard pump is replaced by that of an M203.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|350px|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
&lt;br /&gt;
The M4A1 with a Tasco sight makes a brief appearence in the hands of Viktor.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|350px|Colt M4A1 Carbine]]&lt;br /&gt;
&lt;br /&gt;
===Nerf Vulcan===&lt;br /&gt;
&lt;br /&gt;
The heavy gunner at the factory uses a Nerf Vulcan machine gun spray painted black, standing in for the M56 Smart Gun, using it to no avail.&lt;br /&gt;
[[Image:Classified Ops Iron Dragon(4).jpg|thumb|none|450px|The Heavy Gunner fires his Vulcan]]&lt;br /&gt;
&lt;br /&gt;
==Classified Ops: Black Needle==&lt;br /&gt;
&lt;br /&gt;
===Izhmash AK-47===&lt;br /&gt;
&lt;br /&gt;
First seen on a KORATech goon. Used by Captain Hunt until he runs out of ammo and disposes it in favor of a SIG SG552.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak 54.jpg|thumb|none|350px|Izhmash Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Giat FAMAS-G1===&lt;br /&gt;
&lt;br /&gt;
Like Hunt's AK, taken from a KORATech goon by Parker at the beginning, used until Parker is wounded.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===HK MP5K===&lt;br /&gt;
&lt;br /&gt;
Used by Captain Hudson. Just like in &amp;quot;Iron Dragon&amp;quot; as the same tactical rail, red dot sight and suppressor (which still doesn't dampen the sound OR the flash).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG552===&lt;br /&gt;
&lt;br /&gt;
Taken by Captain Hunt after his AK runs dry. Stangely, it isn't carried by a goon prior to being found, which means it simply appears out of thin air. Used by Hunt all the way to the end of the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG SG552.jpg|thumb|none|350px|SIG SG552 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Enfield L85A2===&lt;br /&gt;
&lt;br /&gt;
One of the creek goons uses an L85A2 with a Trijicon ACOG Scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870===&lt;br /&gt;
&lt;br /&gt;
One of the creek goons uses a woodland camouflaged, pistol-gripped Remington 870 Shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870Pstlgrip.jpg|thumb|none|350px|Pistol-Gripped Remington 870 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
&lt;br /&gt;
The tree goon is briefly seen using a Scoped M4A1 before he is killed. CWO Gordon, the Goon who leads the raid on Hunt's apartment, also uses one.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 w/ Aimpoint M68 CCO - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Kimber Desert Warrior===&lt;br /&gt;
&lt;br /&gt;
Hunt's sidearm of choice is the Kimber .45 Desert Warrior he took from Maviss, with Pachmayr grips and a custom trigger.&lt;br /&gt;
&lt;br /&gt;
[[Image:KimberDesertWarrior.jpg|thumb|none|350px|Kimber Desert Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Sigma===&lt;br /&gt;
&lt;br /&gt;
Parker's sidearm of choice is a Smith &amp;amp; Wesson Sigma 9x19mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WSigma9F.jpg|thumb|none|350px|Smith &amp;amp; Wesson Sigma - 9x19mm Parabellum]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Firefly&amp;diff=468185</id>
		<title>Firefly</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Firefly&amp;diff=468185"/>
		<updated>2011-10-09T18:03:53Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* Colt Python */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Fireflycover.jpg|thumb|right|300px|''Firefly'' (2002-2003)]]&lt;br /&gt;
&lt;br /&gt;
''Firefly'' was a science fiction series that aired for one season from 2002-2003 on the FOX network.   Created by Joss Whedon, the series starred [[Nathan Fillion]] as the captain of a firefly class spaceship known as &amp;quot;Serenity&amp;quot;, whose crew travels through a distant solar system making a rough living on frontier planets while fighting various adversaries.    The series mixed the &amp;quot;space opera&amp;quot; genre with certain elements of the Western, thus the mix of American Western weaponry with the more modern firepower.  The series' plot would continue in the 2005 feature film ''[[Serenity]]''.   &lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the television series ''Firefly'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
==Mal's Sidearm (Modified Taurus 85)==&lt;br /&gt;
The signature pistol of Captain Malcolm Reynolds ([[Nathan Fillion]]) in the series is a [[Taurus Model 85]] revolver completely covered by a brass casting to make it resemble a semi-auto handgun. The look of the weapon was based on the [[Volcanic Repeater|Volcanic repeater]]s used in the Civil War  as explained by ''[[Firefly]]'' creator Joss Whedon in the visual companion book of the series. In the ''[[Firefly]]'' universe, the gun is a &amp;quot;Moses Brothers Self-Defense Engine Frontier Model B&amp;quot;.  The same prop gun was used for the feature ''[[Serenity]]'', but given to a new prop house who made the magazine straight on the bottom, and bulked up the right side plate and added a spring loaded rear sight.  It was then held by Fillion in his current series ''[[Castle]]''.&lt;br /&gt;
[[File:Taurus85.jpg|thumb|none|300px|Taurus Model 85 (classic Model) in Blued Finish - .38 Spl]]&lt;br /&gt;
[[Image:Firefly_Gun_7.JPG|thumb|none|500px|One of the two screen-used pistols prior to shooting the pilot]]&lt;br /&gt;
[[Image:MalGun1.jpg|500px|thumb|none|A fan painted casting made from a production used stunt gun]]&lt;br /&gt;
[[File:NathanMal.jpg|thumb|none|500px|Captain Malcolm Reynolds ([[Nathan Fillion]]) holds the custom revolver in the episode &amp;quot;Heart of Gold&amp;quot;.]]&lt;br /&gt;
[[Image:FireflyMal'sgun.jpg‎|thumb|none|501px|Closeup of Malcolm's custom revolver.]]&lt;br /&gt;
[[Image:FireflyMal'sgun2.jpg‎|thumb|none|501px|Mal takes aim with his handgun.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat Revolver==&lt;br /&gt;
Jayne Cobb ([[Adam Baldwin]]) also carries a custom sidearm, which is a visually modified single-action [[LeMat Revolver]].&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|400px|LeMat 1861 current reproduction (Cavalry version) - .36 or .44 caliber.]]&lt;br /&gt;
[[Image:Bb_boo_done.JPG|400px|thumb|none|A fan reproduction of Jayne's Modified LeMat]]&lt;br /&gt;
[[Image:FireflyLmat.jpg‎|thumb|none|501px|Closeup of Jane's revolver.]]&lt;br /&gt;
[[Image:FireflyLma2t.jpg‎|thumb|none|501px|&amp;quot;Ain't as deceivin' as a low down, dirty...deceiver.&amp;quot;  Jayne holds the revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Astra 400==&lt;br /&gt;
Lawrence Dobson, an Alliance Spy that comes onto Serenity, carries an [[Astra 400]].&lt;br /&gt;
[[Image:Astra_400.jpg|thumb|none|350px|Astra 400 - 9 x 23mm Bergmann / Largo]]&lt;br /&gt;
[[Image:FireflyAstra.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
A reverse two tone [[Beretta 92 pistol series|Beretta 92FS]] was seen in the hands of an Alliance officer in Bushwacked. &lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta_two_tone-1-.jpg|thumb|350px|none|Factory two tone Beretta 92FS - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FireflyBeretta.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power]] is also used.&lt;br /&gt;
[[Image:Browning HP West German  Police.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[Image:FireflyHP.jpg‎|thumb|none|500px|The Captain ([[Steven Flynn]]) holds the Browning HP in &amp;quot;Out of Gas&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk. VI==&lt;br /&gt;
A [[Webley Mk VI|Webley Mk. VI]] is also used.&lt;br /&gt;
[[Image:Webley.JPG|thumb|none|400px|Webley Mk. VI - .455 Webley]] &lt;br /&gt;
[[Image:FireflyHP.jpg‎|thumb|none|500px|The Webley Mk. VI is held by the henchman on the right in &amp;quot;Out of Gas&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
Badger's type writer who apparently is typing the conversation in the room had a stainless [[M1911 pistol series#M1911A1|M1911A1]] when the room became heated.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|350px|none|Nickel Plated M1911A1 Pistol with brown grips - .45 ACP]]&lt;br /&gt;
[[Image:Firefly1911.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Colt Mustang ==&lt;br /&gt;
We see a [[Colt Mustang]] while on the Serenity.&lt;br /&gt;
[[Image:CM2.jpg|thumb|none|300px|Colt Mustang - .380 ACP‎]]&lt;br /&gt;
[[Image:FireflyMustang.jpg‎|thumb|none|500px|&amp;quot;Any well-bred petty crook knows that the small concealable weapons go to the far left of the place setting&amp;quot; Inara holds the Mustang while she talks to Mal]]&lt;br /&gt;
[[Image:88888Capture.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:Capture6.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1908 Pocket Hammerless==&lt;br /&gt;
A nickel-plated [[Colt Model 1903/1908]] Pocket Hammerless is also seen.&lt;br /&gt;
[[Image:Colt_Model_1903.jpg|thumb|none|300px|Colt Model 1903 Pocket Hammerless Pistol Blued - .32 ACP]]&lt;br /&gt;
[[Image:Fireflyhandgun.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:Fireflyhandgun2.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Colt Single Action Army ==&lt;br /&gt;
A [[Single Action Army]] is also used.&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|400px|Colt Single Action Army  w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model.]]&lt;br /&gt;
[[Image:FireflySAA.jpg‎|thumb|none|500px|The Single Action Army on the table while Inara puts the Mustang down. A reproduction with this brass trigger guard is produced by Uberti.]]&lt;br /&gt;
[[File:FireflySAA2.jpg|thumb|none|500px|Saffron with the SAA.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
Wash's personal sidearm is the [[Colt Python]]. [[Alan Tudyk]] said he thought it was Colt Cobra in the commentary to War Stories.&lt;br /&gt;
[[Image:Pythstainless6.jpg|thumb|none|400px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:FireflyWashREv.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:FireflyWash'sKingcobra.jpg‎|thumb|none|500px|Note Zoey with a [[Jericho 941]] in the background.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
A stainless-steel [[Jericho 941]] is used by Zoey.&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|350px|Stainless IMI Jericho 941 - 9x19mm]]&lt;br /&gt;
[[Image:FireflyWash'sKingcobra.jpg‎|thumb|none|500px|Zoey with a Jericho 941 in the background.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark VII ==&lt;br /&gt;
&lt;br /&gt;
In ''Objects in Space'', River gets hold of a nickel-plated [[Desert Eagle Mark VII]], fully loaded and safety off, but no round chambered as Mal had confirmed. It was never fully explained how she obtained it, as it was supposedly locked in Jayne's ([[Adam Baldwin]]) room.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|400px|Desert Eagle MK VII with nickel finish - .44 Magnum]]&lt;br /&gt;
[[Image:FireflyDE.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:FireflyDE2.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FireflyDE3.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk II Pistol==&lt;br /&gt;
&lt;br /&gt;
A [[Ruger Mk II Pistol]] is used by Inara in the episode ''Trash'', only when Saffron ([[Christina Hendricks]]) is rifling through the trash for the Lasiter, which Inara has. Malcolm was also seen preparing one in Heart of Gold.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerMK2KMK-678.JPG|thumb|none|400px|Ruger Mk II pistol stainless with tapered 6 7/8&amp;quot; barrel - .22LR]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FireflyRuger.jpg‎|thumb|none|500px|]]&lt;br /&gt;
*Note of interest. In the original teleplay, Inara's gun was originally called a &amp;quot;Lugar&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:trash446.jpg‎|thumb|none|500px|Inara's pistol includes flash suppressor and targeting 'greeblies']]&lt;br /&gt;
&lt;br /&gt;
[[Image:trash441.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
A [[Glock 17]] is seen in the hands of an angry drinker and a corrupt cop. Simon carries the [[Glock#Glock 17L|Glock 17L]] variant with a optics rail and an under-barrel laser-sight attached to it during the assault on the Skyplex.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Fireflyglock.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:Fireflyglock2.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:G17l.jpg|thumb|none|400px|Glock 17L (Gen 2 Pistol) - 9x19mm]]&lt;br /&gt;
[[Image:Fireflyglock3.jpg‎|thumb|none|500px|Sean Maher and Jewel Staite both do an excellent job of portraying people with no weapons training at all.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220 Sport==&lt;br /&gt;
&lt;br /&gt;
Lawrence Dobson gets a [[Sig Sauer P220 pistol series#SIG P220 Sport|SIG-Sauer P220 Sport]] out from his bag after he knocks out Book, which is used to threaten both Kaylee and River. Jayne ([[Adam Baldwin]]) either has an identical pistol in his room or stole it from him after the pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP220Sport.jpg|thumb|none|400px|SIG-Sauer P220 Sport - .45 ACP]]&lt;br /&gt;
[[Image:Fireflysporter.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:Fireflysporter2.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:Fireflysporter3.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15== &lt;br /&gt;
&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 15]] is seen in ''Heart of Gold'', this ornate, gold-plated revolver with ivory grips was Nandi's favorite gun, who said it had a history of &amp;quot;violence and crime.&amp;quot; At the end of the episode, Petaline uses it to kill Rance Burgess, the father of her child and Nandi's killer.&lt;br /&gt;
[[Image:Model15a.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 15 - .38 Special]]&lt;br /&gt;
[[Image:Fireflygoldenrev.jpg‎|thumb|none|500px|&amp;quot;Say goodbye to your daddy, Jonah.&amp;quot;]]&lt;br /&gt;
[[Image:FireflyPPK.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Goncz GA==&lt;br /&gt;
&lt;br /&gt;
A [[Claridge Hi-Tec/Goncz GA|Goncz GA-9]] is seen in the hands of one of Niskas Skyplex guards in ''War Stories''. Book also carried a longer carbine verison of this when he helped assault the Skyplex. Jayne also has one on his gun rack in his room.&lt;br /&gt;
[[Image:GonczGA-9.jpg‎|thumb|none|400px|Goncz GA-9 Long Barrel pistol - 9x19mm]] &lt;br /&gt;
[[Image:FireflyGA.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:FireflyGAc.jpg‎|thumb|none|500px|NO-SCOPED !!!! Book shows off his pro skills at kneecapping]]&lt;br /&gt;
[[Image:FireflyGAa.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP70==&lt;br /&gt;
In the episode ''The Message'', Mal and Zoe's old war buddy Tracey sees a [[Heckler &amp;amp; Koch VP70]] on the bridge and uses it to hold off the crew.&lt;br /&gt;
[[Image:VP70.jpg|thumb|none|350px|Heckler &amp;amp; Koch VP70A - 9x19mm]]&lt;br /&gt;
[[Image:Firefly the message 1.jpg|thumb|none|500px|VP70, customized duo-tone [[M1911A1]] and [[Mossberg 500 Cruiser]] shotgun on the bridge of ''Serenity.'']]&lt;br /&gt;
[[Image:Firefly the message 3.jpg|thumb|none|500px|Tracey points the VP70 at Wash when Book, Mal and Jayne agree to turn Tracey over to the Feds. Note the actor's finger ''not'' on the trigger.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229==&lt;br /&gt;
&lt;br /&gt;
Jayne ([[Adam Baldwin]]) carried a [[SIG-Sauer P229]] with stainless-steel slide during the assault on the Skyplex in ''War Stories''. Interesting note:  John Casey, Adam Baldwin's character in [[Chuck]], also carries a SIG-Sauer P229.&lt;br /&gt;
[[File:Sig229Stainless.jpg|thumb|none|350px|Two tone SIG-Sauer P229 Stainless (note lack of rail) - 9x19mm]]&lt;br /&gt;
[[Image:FireflySIG.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:FireflySIG2.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Star Firestar M-45 with Custom Longslide==&lt;br /&gt;
The [[Star Firestar M-45]] with a custom longslide is the handgun River took from a frightened Kaylee ([[Jewel Staite]]) to shoot the 3 Skyplex guards before stating, &amp;quot;No power in the 'verse can stop me&amp;quot;.&lt;br /&gt;
[[File:SFM-45.jpg|thumb|none|350px|Star Firestar M-45 - .45 ACP]]&lt;br /&gt;
[[Image:Star Firestar M-45.jpg|400px|thumb|none|Custom longslide Star Firestar M-45 from [[Kill Bill Vol. 2]].]]&lt;br /&gt;
[[Image:Fireflygunriver.jpg‎|thumb|none|500px|River holds the shiny Star Firestar M-45 handgun.]]&lt;br /&gt;
[[Image:Nopower4.jpg‎‎|thumb|none|500px|Another image (with no lens flare) showing the extended barrel of the Firestar.]]&lt;br /&gt;
&lt;br /&gt;
==LWS Seecamp==&lt;br /&gt;
In ''Shindig'' party guest William Cortland gives up his [[Seecamp LWS|Seecamp]].&lt;br /&gt;
[[Image:SeecampLWS-32.jpg|thumb|none|300px|Seecamp LWS-32 - .32 ACP]]&lt;br /&gt;
[[Image:Capture223.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:Capture23.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CP1==&lt;br /&gt;
&lt;br /&gt;
Laurence Dobson also gets a two-tone [[Vektor CP1]] from his bag after he knocks out Book, and it is later used by Simon to threaten the spy.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vektor cp1.jpg|thumb|none|350px|Two-tone Vektor CP1 (blank gun) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FireflyCP.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:FireflyCP2.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
&lt;br /&gt;
Two ornate [[Walther PPK]] pistols, one gold-plated and the other nickel-plated with pearl grips, are seen in a box owned by Nandi in ''Heart of Gold''. Nandi called the gold one &amp;quot;Chaplin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:AustinPowersPPKscreenused1.JPG‎|thumb|350px|none|Stainless Walther PPK with pearl grips - .380 ACP, the one in the show is nickel-plated and heavily engraved.]]&lt;br /&gt;
[[Image:Walther ppk rzm.jpg|thumb|none|350px|Gold plated Walther PPK with ivory grips, the one in the show has black or brown grips instead.]]&lt;br /&gt;
[[Image:FireflyPPK.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Wildey Magnum==&lt;br /&gt;
&lt;br /&gt;
A [[.475 Wildey Magnum]] is seen in the hands of one of Badger's men and also in the hands of an angry drunk at a bar Mal decided to start a fight in.&lt;br /&gt;
&lt;br /&gt;
[[Image:475Wildey.jpg|thumb|450px|none|.475 Wildey Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Fireflywillmag.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:Fireflywillmag2.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Sphinx AT380==&lt;br /&gt;
Saffron ([[Christina Hendricks]]) uses a visually modified [[Sphinx AT380]]. This was the same gun used by [[Jason Statham]] in ''[[The One]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sphinx-AT380.jpg|thumb|none|300px|Sphinx AT380 - .380 ACP]]&lt;br /&gt;
[[File:FireflyAT380.jpg|thumb|none|500px| Saffron with the futurized AT380.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
&lt;br /&gt;
==Vigneron M2==&lt;br /&gt;
&lt;br /&gt;
A [[Vigneron M2]] is seen in the hands of the female ship thief in ''Out of Gas''.&lt;br /&gt;
&lt;br /&gt;
[[Image:1287829141.jpg|thumb|none|400px|Vigneron M2]]&lt;br /&gt;
[[Image:Out-of-Gas-SMG.jpg|thumb|none|500px|The Belgian Vigneron M2 SMG.  Apologies for the grainy screencap quality.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
An [[MP40]] can be seen in the hands of another one of Badger's men.  &lt;br /&gt;
&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FireflyMP40.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
&lt;br /&gt;
A [[Mini Uzi]] is seen in the hands of one of Niskas Skyplex guards in ''War Stories''. Also seen in the hands of one of Badger's men, and one of Patience's henchmen in the pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FireflyMUzi.jpg‎|thumb|none|500px|One of Badger's thugs tries to look tough.]]&lt;br /&gt;
[[Image:FireflyMUzi2.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:Patience_henchman_mini_uzi.jpg‎|thumb|none|500px|One of Patience's henchmen]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
&lt;br /&gt;
Mal had an [[Heckler &amp;amp; Koch UMP|H&amp;amp;K UMP45]] as his primary weapon during one of the major battles of the war in ''Messenger''.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:FireflyUMP.jpg‎|thumb|none|500px|''&amp;quot;They really don't like it when you shoot at them! I worked that out myself.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
[[Image:FireflyUMP2.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:FireflyUMP3.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
&lt;br /&gt;
Alliance soldiers were seen with [[MP5# Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD3]]s a few times.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FireflySD.jpg‎|thumb|none|500px|Yet again, note the &amp;quot;Starship Troopers&amp;quot; body armor]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FireflySD2.jpg‎|thumb|none|500px|Again, armor]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
&lt;br /&gt;
An [[MP5#Heckler &amp;amp; Koch MP5K-PDW|MP5K-PDW]] with the stock folded is seen in ''Heart of Gold'' by one of Burgess' soldiers as well as in the hands of one of Niskas Skyplex guards in ''War Stories''.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|right|400px|Heckler &amp;amp; Koch MP5K-PDW - 9x19mm]]&lt;br /&gt;
[[Image:FireflyMP5K2.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:FireflyMP5K.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
An [[Beretta PM12S]] is in the hands of one of Burgess' soldiers in ''Heart of Gold'' as well as in the hands of one of Niskas Skyplex guards in ''War Stories''&lt;br /&gt;
[[Image:BerettaPM12S.jpg|thumb|none|400px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[Image:FireflyPM12.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:FireflyPM12a.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
&lt;br /&gt;
In the battle of Serenity Valley, The 'Browncoats' carry [[Heckler &amp;amp; Koch G36K]] rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch G36K - 5.56x45mm]]&lt;br /&gt;
[[Image:FireflyG36K.jpg‎|thumb|none|500px|[[Gina Torres]] does a great job at not flinching, unlike countless other actors who handle guns.]]&lt;br /&gt;
[[Image:FireflyG36K2.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
&lt;br /&gt;
During the battle of Serenity Valley, and across the episodes, such as ''The Train Job'' the Alliance Soldiers Carry [[Enfield L85 rifle series#L85A1|L85A1 rifles]]. A few are also seen in the hands of Browncoats in war sequences, most notably Bendis in the Serenity Valley scene.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|450px|L85A1 with SUSAT scope - 5.56x45mm ]]&lt;br /&gt;
[[Image:FireflyK85a.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:FireflyK85.jpg‎|thumb|none|500px|Alliance soldiers with their L85A1 rifles. The helmets and body armor are recycled from the film ''[[Starship Troopers]]''.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1892 &amp;quot;Mare's Leg&amp;quot;==&lt;br /&gt;
The [[Winchester Model 1892]] Mare's Leg, a carbine cut down to pistol length, is the main firearm used by Zoe ([[Gina Torres]]) in the series. The rifle, fitted with a large lever loop, is similar to the one popularized by [[Steve McQueen]] in the western TV series ''[[Wanted: Dead or Alive]]''.  This particular rifle was previously used in the series ''[[The Adventures of Brisco County, Jr.]]''.  &lt;br /&gt;
[[Image:Model1892MaresLeg.jpg‎ |thumb|none|400px|Modern replica of Winchester 1892 Mare's Leg - .44-40]]  &lt;br /&gt;
[[Image:FireflyZoe.jpg‎|thumb|none|500px|Zoe with her &amp;quot;Mare's Leg&amp;quot; carbine.  The rifle was previously used in ''[[The Adventures of Brisco County, Jr.]]'' TV series.]]&lt;br /&gt;
[[Image:FireflyZoe2.jpg‎|thumb|none|500px|Zoe ([[Gina Torres]]) holds her &amp;quot;Mare's Leg&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2 Sniper rifle==&lt;br /&gt;
&lt;br /&gt;
In the pilot, the [[Blaser R93 Sniper Rifle|Blaser R93 LRS2 Sniper rifle]] is held by a sniper at the meeting on Whitefall, who Jayne Cobb knocks out and uses the rifle against Patience's men (starting with Two-Fry's hat). They were also seen use by the team that kidnapped Mal and Wash in &amp;quot;War Stories&amp;quot;, where they are referred to as &amp;quot;54R&amp;quot; sniper rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:BlaserR93WithHarrisBipod.jpg|thumb|none|500px|Blaser R93 LRS2 Sniper rifle with Harris Bipod installed (as in the show) - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:FireflyMR93.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:FireflyMR93a.jpg‎|thumb|none|500px|&amp;quot;Now I'm learning about scary.&amp;quot;  One of Niska's snipers captures Mal and Wash, wielding a Blaser R93.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
&lt;br /&gt;
The [[AKMSU]] is seen in the Episode ''Heart of Gold'' By one of Burgess' soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|400px|AKMSU Krinkov - 7.62x39mm.  This is a blank adapted full auto transferable AKM (7.62x39mm) pistol that was converted into a Krinkov via parts kit.]]&lt;br /&gt;
[[Image:FireflyAKu.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:FireflyAKu2.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Flux Colt XM177E2==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt XM177/CAR-15/Commando Series|Flux Colt XM177E2]] shown has A2 sights, a delta ring retaining the hand guards, A2 re-inforcements on the lower, a 5.5&amp;quot; flash suppressor, and a round forward assist so it's not the 1960's vintage XM carbine in the title but closer to a cobbled together '90s carbine like this one &lt;br /&gt;
[[Image:Mockcommando.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FireflyXM177.jpg‎|thumb|none|500px|Seen in the hands of a guard in Badger's office. An M203 is attached to it.]]&lt;br /&gt;
[[Image:FireflyXM177a.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:FireflyXM177b.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AK-47|AKM]] is carried by Burgess's horseback riding henchmen in episode ''Heart of Gold''.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FireflyAK.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:FireflyAK2.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is seen in the hands of one of Burgess' soldiers in ''Heart of Gold''&lt;br /&gt;
[[Image:M1-Carbine.jpg‎|thumb|none|450px|]]&lt;br /&gt;
[[Image:FireflyM1.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
An [[M4A1]] is seen in the hands of Browncoats during the war.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4A1 Carbine with standard (non-LE) stock - 5.56x45mm]]&lt;br /&gt;
[[Image:FireflyM4.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS]] is seen in the hands of Malcom during the battle of Serenity valley. He then drops it and picks up a G36K to capture an AA gun. Zoe in a scene also carried a FAMAS but it changed to a G36K when she started shooting.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|450px|FAMAS-F1 - 5.56x45mm]]&lt;br /&gt;
[[Image:FireflyFAMAS.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:FireflyFAMAS2.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Henry 1860 Rifle==&lt;br /&gt;
A [[Henry 1860]] Rifle is held by a woman in an episode. &lt;br /&gt;
[[Image:Henry.jpg|thumb|none|500px|Henry 1860 brass-frame - .44 Rimfire (RF).]]&lt;br /&gt;
[[Image:FireflyYellowboy.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 1895 Lever Action Rifle==&lt;br /&gt;
A [[Marlin Model 1895]] Lever Action Rifle is used in an episode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Marlin Model 1895.jpg|thumb|none|500px|Marlin Model 1895 - .45-70]]&lt;br /&gt;
[[Image:FireflyLrifle.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:FireflyLAR.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873 Carbine==&lt;br /&gt;
Zoe also carries a [[Winchester Model 1873]] Carbine along with her Mare's Leg.&lt;br /&gt;
[[Image:Winchester1873.jpg‎|thumb|none|450px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Cal.]]&lt;br /&gt;
[[Image:FireflyLAR2.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
&lt;br /&gt;
A [[Steyr AUG]] is seen being used in Niska's skyplex by a guard when Zoe first gets on.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG - 5.56x45mm]]&lt;br /&gt;
[[Image:FireflyAUG.jpg‎|thumb|none|500px|Niska's Guards stand guard when Zoe arrives, one armed with a Steyr AUG (Season 1, Episode 9) ''War Stories'']]&lt;br /&gt;
&lt;br /&gt;
==Remington 1858 &amp;quot;Cattleman's Carbine&amp;quot;==&lt;br /&gt;
One of Patience's men, Two-Fry, had a [[Remington 1858 New Army#Remington 1858 (&amp;quot;Cattleman's Carbine&amp;quot;)|Remington 1858 &amp;quot;Cattleman's Carbine&amp;quot;]] during the exchange on Whitefall&lt;br /&gt;
[[Image:RemCattlemansCarbine58.jpg|thumb|none|500px|Remington 1858 &amp;quot;Cattleman's Carbine&amp;quot; - .44 caliber.]]&lt;br /&gt;
[[Image:Two-fry1.jpg|thumb|none|500px|Showing the stock]]&lt;br /&gt;
[[Image:Two-fry2.jpg|thumb|none|500px|The barrel]]&lt;br /&gt;
[[Image:Two-fry3.jpg|thumb|none|500px|The action]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Callahan Fullbore Autolock ''&amp;quot;Vera&amp;quot;''==&lt;br /&gt;
&lt;br /&gt;
A Modified [[Izhmash Saiga-12]] shotgun used by Jayne ([[Adam Baldwin]]). The weapon was built by Gunsmiths Larry Zanoff and the late Jim Boland for the movie ''[[Showtime]]'' then used on Firefly. It is capable of folding into compact form and still be fireable. Technically it's a shotgun, but in the show, it is a rifle that fires big bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga12FireflyVera2.jpg|thumb|none|500px|Reproduction of Vera.]]&lt;br /&gt;
[[Image:Saiga12FireflyVera.jpg|thumb|none|500px|The actual Saiga 12 used as Vera w/ the original muzzle piece before being changed]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FireflyVera1.jpg|thumb|none|500px|&amp;quot;Do I have your attention?&amp;quot;]]&lt;br /&gt;
[[Image:FireflyVera2.jpg|thumb|none|500px|&amp;quot;Six men came to kill me one time. And the best of 'em carried this. It's a Callahan full-bore auto-lock. Customized trigger, double cartridge thorough gauge. It is my very favorite gun... This is the best gun made by man. It has *extreme* sentimental value... I Call Her Vera.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
[[Image:StoegerCoachGunWestern.jpg‎|thumb|none|450px|Stoeger imported Coach Western side by side shotgun with exposed hammers - 12 Gauge]]&lt;br /&gt;
[[Image:FireflyDShotty.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:FireflyDShotty2.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90==&lt;br /&gt;
&lt;br /&gt;
Patience was seen using a [[Benelli M3 Super 90]] shotgun with a pistol grip and without any sights. The barrel is also cut down.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|500px|Benelli M3 Super 90 with pistol grip stock combination - 12 Gauge]]&lt;br /&gt;
[[Image:FireflyShotty.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:FireflyShotty2.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
A rather famous Stainless [[Ithaca 37]] without a stock is seen in Jayne's ([[Adam Baldwin]]) Armory&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|460px|none|Ithaca Model 37 riot version - 12 Gauge]]&lt;br /&gt;
[[Image:Firefly37.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1300==&lt;br /&gt;
A nickel-plated [[Winchester 1300]] is used by Mal on occasions.  &lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1300Defender.jpg|thumb|none|480px|Winchester Model 1300 with extended tube &amp;amp; rubber Butt pad - 12 Gauge]]&lt;br /&gt;
[[Image:Firefly37a.jpg‎|thumb|none|500px|&amp;quot;She's our witch, so cut her the hell down.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Machineguns =&lt;br /&gt;
&lt;br /&gt;
==Dual Browning M2 Machine Guns==&lt;br /&gt;
&lt;br /&gt;
During the Battle of Serenity, Mal was seen using dual [[Browning M2]] .50 caliber machine guns mocked up as [[DShK]] machine guns against an Alliance fighter.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg‎|thumb|none|450px|Browning M2HB - .50 cal]]&lt;br /&gt;
[[Image:FireflyAAgun.jpg‎|thumb|none|500px|Dual Browning M2s mocked up as [[DShK heavy machine gun]]s.]]&lt;br /&gt;
&lt;br /&gt;
==M60D==&lt;br /&gt;
&lt;br /&gt;
An [[M60|M60D]] is mounted on a hover craft in the episode &amp;quot;Heart of Gold&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|450px|M60D machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FireflyM60.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:FireflyM60a.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
==Tru-Flite 37mm Super Long Range Gas Gun==&lt;br /&gt;
Jayne ([[Adam Baldwin]]) was seen loading a round into a 37mm [[Tru Flite 37mm Super Long Range Gas Gun]].&lt;br /&gt;
[[Image:Tru-Flite-37mm-Super-Long-Range-Gas-Gun.jpg‎ |thumb|none|450px|Tru-Flite 37mm Super Long Range Gas Gun, made by the Lake Erie Chemical Company (Cleveland, OHIO USA) - 37mm]]&lt;br /&gt;
[[Image:FireflyGL.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
= Jayne's ([[Adam Baldwin]]) Guns =&lt;br /&gt;
&lt;br /&gt;
Need ID'ing (all of them)&lt;br /&gt;
&lt;br /&gt;
[[Image:FireflyJayne'sguns.jpg‎|thumb|none|600px|]]&lt;br /&gt;
Ruger MkIII, Jericho 941 w/ a stainless finish, some FABARM shotgun, I think that the closest handgun is a Springfield XD, one of his many shotguns is a Winchester 1300.&lt;br /&gt;
&lt;br /&gt;
The farthest gun, based on the muzzle break thing looks like VERA to me. The closest gun, to me, looks like a Ruger semi-auto. A p-89 maybe. I also see a Ithaca stakeout with a pistol grip in there.&lt;br /&gt;
&lt;br /&gt;
[[Image:FireflyJayne'sguns2.jpg‎|thumb|none|600px|]]&lt;br /&gt;
Wildey Magnum, a Mossberg Persuader of some sort, A Blaser R93, 37mm Tru-Flite Police Tear Gas Gun appears again in the centre, I think I see a Smith and Wesson 629 Performance Center model,&lt;br /&gt;
[[Image:FireflyJayne'srifle.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Savage with a Choate stock?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=466979</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=466979"/>
		<updated>2011-10-07T02:24:13Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* Shotguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 3'' (also known as ''BF3'') the is upcoming twelfth installment of the ''[[Battlefield|Battlefield series]]'', also the direct sequel to ''[[Battlefield 2]]'', which was released on June 21, 2005. The game is been developed by the Swedish company Digital Illusions CE (DICE) and will be published by Electronic Arts on October 25, 2011 in North-America, later in Australia on October 27th and on October 28th in Europe. One of the main features of the game is the new engine, the Frostbite 2, which bringing a large improvement from ''[[Battlefield: Bad Company 2]]'s'' engine, and includes the graphics, sounds, animations, gameplay overall and much more. ''BF3'' is developed for the PC, PS3 and Xbox 360 platforms.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
In the beginning of the single-player mission that was shown during gameplay footage, a Marine who is sitting in front of the player has a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] pistol holstered to his vest. It can also be seen in the multiplayer footage of E3 that the player is reloading his M9. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine has 15 rounds + 1 in the chamber like in reality. An M9 fitted with a suppressor can be seen in the CO-OP trailer.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[Image:Bf3_pistol_m9.png|thumb|none|650px|A Beretta M9 holstered to a Marine's vest's is circled in red. Also note that the same U.S. Marine is inaccurately shown to have a U.S. Flag Patch on his sleeve. In reality, U.S. Marines do not wear flag or unit patches on their sleeves.]]&lt;br /&gt;
[[File:BF3-M9.jpg|thumb|none|650px|M9 being reload by the player in multiplayer footage.]]&lt;br /&gt;
[[File:bf3m92.JPG|thumb|none|650px|M9 fitted with suppressor used by the player in co-op footage.]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from Bad Company 2, as it's briefly visible in the multiplayer kill list in the &amp;quot;Operation Métro&amp;quot; trailer. It is the Russian faction's sidearm.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 Grach - 9x19mm.]]&lt;br /&gt;
[[File:BF3_MP443_killtext.JPG|thumb|none|296px]]&lt;br /&gt;
[[Image:BF3Grach.jpg|thumb|none|600px|The player reloads an MP-443 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Grach.jpg|thumb|none|600px|Grach MP-443]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot; in the beta, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide and comes standard with a laser sight.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg Glock 17 in the Battlelog]&lt;br /&gt;
&lt;br /&gt;
[[File:Glock bf3.jpg|thumb|none|600px|Glock]]&lt;br /&gt;
&lt;br /&gt;
== M45 MEU(SOC) ==&lt;br /&gt;
The modern USMC variant of the [[M1911]]. The [[M1911#M-45 MEUSOC|M45]] can be used if the player is a Battlefield Veteran, or a member of the EA Gun Club. It is a standard M1911A1 with a three-hole trigger, commander-style hammer, beavertail grip safety, rubber grips, and uses 8 round magazines.&lt;br /&gt;
[[Image:M-45 MEU(SOC).jpg|thumb|none|350px|M45 MEU(SOC) - .45 ACP. Not the exact model in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
The [[Beretta 93R]] can be unlocked a sidearm, and is correctly named &amp;quot;93R&amp;quot;, while most games seem to call it the &amp;quot;M93R&amp;quot;, which is incorrect.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity, and also has a non-removable laser sight.&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from Bad Company and Bad Company 2 as an unlockable sidearm.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 44 ==&lt;br /&gt;
The [[Taurus Model 44]]  appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;T44&amp;quot;, one of the few weapons in game that does not go by its proper name, most likely due to legal reasons.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 44 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Sub-Machine Guns =&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A detailed pick-up icon for the [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] can be seen in GameSpot's recently released Tokyo Game Show gameplay footage.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:UMPBF45.jpg|thumb|none|450px|Pick-up icon for the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
The [[PP-2000]] comes standard with a 20 round magazine, with extended 40-round magazines as an option.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|350px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[File:Pp-2k.jpg|thumb|none|600px|PP-2000]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90 TR|FN P90TR (Triple Rail)]] can be seen in E3 coverage from IGN. It can be used by any kit once unlocked.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:battp90.jpg|thumb|none|600px|Soldier wielding the FN P90TR. Notice that the magazine in the P90 is not locked inside the mechanism but inside the weapon itself(!). This is probably just a model error only within the alpha version of the game. It also appears to be a tad over-sized too.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit, and can also be equipped with 40 round magazines, as opposed to the 20 round standard.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|470px|M4A1 Carbine with M68 Aimpoint red dot sight and RIS foregrip - 5.56x45mm.]]&lt;br /&gt;
[[image:M4BF3Teaser02.jpg‎|600px|thumb|none|The M4A1 is clearly shown in the hand of the player with various attachments, as the Marines are about to perform an entry.]]&lt;br /&gt;
[[Image:Wmplayer_2011-03-03_21-30-55-59.jpg|thumb|none|600px|The player is running with his M4A1 after engaging the enemy during the first episode of the &amp;quot;Fault Line&amp;quot; videos.]]&lt;br /&gt;
[[File:Battlefield-3-screenshot-2.jpg|thumb|none|600px|The player is reloading his M4A1.]]&lt;br /&gt;
[[Image:M4carryinghandle.jpg|thumb|none|600px|The M4A1 is appearing here with carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers, fitted with a SureFire Universal WeaponLight. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BF3-AKS74U.jpg|thumb|none|600px|Idle view.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bf3-e3-screenshot-28-d.jpg|thumb|none|600px|Iron sights view.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Aks74u.jpg|thumb|none|600px|Aks74u]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
The FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H, being a carbine, is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF3Scar.jpg|thumb|none|600px|The player reloads his SCAR-H, fitted with a Trijicon RX01 reflex sight and RIS foregrip. Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== A-91 ==&lt;br /&gt;
The [[A-91]] appears and, being a carbine (or just a really short rifle), is used by the Engineer kit. It does not have its 40mm grenade launcher.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|450px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|none|500px|A teammate in front of player is seen using a G36C.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, like the M4A1, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Bf3sg553.jpg|thumb|none|600px|The render of the SG 553 showing the various attachments and combat roles available for the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapon to be shown on early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development, though were added later on. It has been confirmed that both the M16A3 (full-auto) and M16A4 (3-round burst) will be available for use within the game. They have M16A1 flash hiders and a rail cover on the right side rail, and the fire selector is also always set to semi.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[image:M16BF3Teaser.jpg|600px|thumb|none|The Marine on the top middle of the screen is carrying an M16A4 during the briefing scene; note the lack of rear iron sight or even optical sight.]]&lt;br /&gt;
[[image:Eapwned_m16a4.jpg|600px|thumb|none|A demonstration of the character's movement animation, using an M16A4 with carrying handle attached. You can also note a Magpul attached to the magazine.]]&lt;br /&gt;
[[Image:M4nosight.jpg|thumb|none|600px|In this picture, it seems that the developers have removed the front gas block like in '''Call of Duty'''. So in this case, the rifle would not properly function like in reality. This has since been fixed by having the player co-witness the sights.]]&lt;br /&gt;
&lt;br /&gt;
[[File:M16 ups.jpg|thumb|none|600px|M16 UPS]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:10823 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:10825 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AK-74M_BF3_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG|thumb|none|600px]]&lt;br /&gt;
[[File:Ak74m.jpg|thumb|none|600px|Ak74M]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416&amp;quot;, most likely for copyright reasons. For some reason is has semi, auto, and three round burst firing modes, something that most Stoner platforms aren't capable of. (Korean M16 Clone is semi, burst, full.)&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Hk416.jpg|thumb|none|600px|H&amp;amp;K HK416]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit, and, like the real weapon, has virtually no recoil.&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|500px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series.  The rifle's distinct dual-rate full-auto mode has been split into 2 distinct fire modes: An 1800RPM 2-round burst mode, and a 600RPM full-auto mode.&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|500px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Khaybar ==&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the DIO Khaybar (aka KH2002) assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved model introduced in 2009, as noted by its longer carry handle and barrel mounted front sight.&lt;br /&gt;
&lt;br /&gt;
Fun Fact: The rifle is named after &amp;quot;The Battle of Khaybar,&amp;quot; where the Muslim Prophet Muhammad lead a victorious attack against a large settlement of Jews living in the Arabian settlement of Khaybar. Muhammad believed that the loot and prestige gained from Khaybar would be necessary in order to fund his future military campaigns.&lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|500px|The Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|An enemy soldier drops the KH2002 after being shot in the face.]]&lt;br /&gt;
[[File:KH2002_pick_up.jpg|thumb|none|500px|Detailed pick-up icon that definitively proves the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
In the new &amp;quot;Securing the Apartment Block&amp;quot; gameplay footage that was recorded at the Tokyo Game Show, a pick-up icon for a [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] can be seen. Since Battlefield 3 takes place (for the most part) in Northern Iraq and Iran, it is entirely possible that this is actually an Iranian manufactured G3 and not a standard H&amp;amp;K one. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver, whereas the version depicted appears to have a wide handguard. &lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3bf3.jpg|thumb|none|500px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon, most likely because, other than firing the 5.56mm round, the gun is basically an SMG. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;.&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine.&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|500px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Iar+.jpg|thumb|none|600px|IAR]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov RPK-74M ==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is the starting weapon for the Russian Support class.&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|501px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:Rpk.jpg|thumb|none|600px|RPK]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]]  was seen in E3 multiplayer footage. In the open beta, the STANAG magazine well can clearly be seen.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|450px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[File:BF3-M249.jpg|thumb|none|600px|M249 SAW used by the player in E3 multiplayer footage. Note the M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|501px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:BF3-PKP.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some U.S. Marines, and in the hands of the player, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3TeaserM249.jpg|thumb|none|600px|The player uses an M240B fitted with an EOTech Holographic Weapon Sight (HWS) while engaging multiple enemies in the teaser video.]]&lt;br /&gt;
[[Image:Bf6.jpg|thumb|none|600px|A U.S. Marine in the foreground is seen using an M240B.]]&lt;br /&gt;
[[File:2401.jpg|thumb|none|600px|Full view of the M240B as seen in the recent Fault Line 3 trailer]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|470px|M60E4 Mk.43 with picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. It appears in the material marketing the pre-order rewards.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|500px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BF3_Type88_Warfare_Pack.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] appears in the &amp;quot;Operation Métro&amp;quot; multiplayer trailer.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Knight's Armament SR-25 (known as Mk11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-9A91.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Mk11.jpg|thumb|none|600px|Mk.11]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from [[Battlefield Play4Free]], once again appearing as the ''SVD''&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|500px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3_SVD_killtext.JPG|thumb|none|338px]]&lt;br /&gt;
[[File:Svd.jpg|thumb|none|600px|NDM-86]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|450px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|500px|Sks with tapco furniture installed as it appears ingame.]]&lt;br /&gt;
[[File:Sksone.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Skstwo.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Sksthree.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
The [[Remington Model 700|M40A5]] is the second bolt action rifle unlocked for the Recon class.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO ]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|500px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|500px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A3 ==&lt;br /&gt;
The [[Barrett M107|M82A3]] (aka M107) is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|550px|Barrett M82A3 (aka M107) long range sniper rifle - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
For the first time in a main Battlefield series game (excluding spinoffs like [[Battlefield Play4Free]]), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
The [[M26 MASS]] can be mounted on any of the assault rifles in the Assault kit. It can fire buckshot, flechettes, frag rounds, or slugs, same as the other shotguns.&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|470px|M26 MASS - 12 Gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870 MCS&amp;quot; in the beta. The player characters pump the shotgun right immediately after fire and very quickly, which makes it seem almost semi-automatic in the game, like a pump action combat shotgun should be.  Magazine capacities are either the standard 4+1, or the extended 6+1.  Using the extended option will change the model's magazine tube accordingly. &lt;br /&gt;
[[Image:Rem870mcs 14.jpg|thumb|none|600px|Remington 870 MCS Entry version - 12 Gauge]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|The player character shoots an enemy soldier with an 870 MCS.]]&lt;br /&gt;
[[File:870.jpg|thumb|none|600px|The Remington 870 MCS as seen in the open beta.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully retracted during gameplay. Should be noted the reload animation shows the player loading the first round into the breach first, then loading the remaining shells underneath shotgun.  Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds.  The full-length tube normally holds seven 2.75-inch rounds)&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga 12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 8+1.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|500px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
The [[Armsel_Striker_and_variants#Armsel_Striker|Armsel Striker]] is included, identifiable by the winding key on the front of the drum magazine. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[File:BF3_DAO12_Warfare_Pack.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; pre-order image. Note the Picatinny rail added to the top of the receiver.]]&lt;br /&gt;
[[file:Safdad.JPG|thumb|none|500px|&amp;quot;DAO-12&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game. In the beta, the magazine capacity is 7+1 by standard or 10+1 with the extended magazines equipped. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG rounds as well as fit a variety of accessories and attachments.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|Daewoo USAS-12 with 10-round magazine - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]], though the name is not mentioned.&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|500px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3-Launcher.jpg‎ |thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
== Bazalt RPG-7V2 ==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes a return in Battlefield 3, as it was seen in Operation Metro multiplayer trailer.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3RPG7.jpg‎ |thumb|none|600px|A soldier with an RPG-7 on his back.]]&lt;br /&gt;
[[Image:BF3RPG.jpg|thumb|none|600px|The player reloads an RPG-7 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse (9K38 Igla) ==&lt;br /&gt;
The [[SA-18 Igla|SA-18 Grouse]] appears as the Russian Engineer's anti-air launcher. Oddly, in game it is named &amp;quot;SA-18 Igla&amp;quot;, using the US designation for the weapon, but the Russian nickname.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse (9K38 Igla) launcher and missile - 72mm]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines. In the trailer, it seems to have a pistol grip instead of having the trigger on the back of the weapon behind the sights. As of the Beta it has not been seen in Multiplayer at all.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3TeaserAT4.jpg‎|thumb|none|600px|The M136 AT4 is in the hand of the player as the Marines are engaging a sniper hidden in the hotel room from the rooftop.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
During the first encounter, the player is throwing [[M67 hand grenade]]s at PLR militants. In multiplayer, every kit gets one as standard, but can equip more by using the &amp;quot;FRAG&amp;quot; specialization.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineet kit.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
C4 packs can be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== Kord ==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on a number of technicals.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2 DSHK 1.jpg|thumb|none|600px|The player mans a technical-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. The Abrams appear to be fitted with a remote mounting for the M2HB allowing the Commander to fire the weapon from inside the safety of the turret, a feature recently implemented on real-life M1A2's operating in Iraq.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is most likely being co-axially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is most likely being co-axially mounted on the T-90 MBT.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|500px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds strafing ground targets.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Bushmaster M242 ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is most likely being the main gun of the LAV-25.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:Mk19BF3.jpg‎|thumb|none|600px|The Humvees at the start of the mission are seen equipped with a Mk 19 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GE M61 Vulcan ==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of F/A-18E Super Hornet fighters.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|M61 Vulcan - 20mm]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of AH-1Z Viper helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan 20mm]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of Mi-28 Havoc helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 30mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:GamerfreakB7&amp;diff=466852</id>
		<title>User:GamerfreakB7</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:GamerfreakB7&amp;diff=466852"/>
		<updated>2011-10-06T15:58:10Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* Kimber Desert Warrior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
===Psych Profile===&lt;br /&gt;
&lt;br /&gt;
'''Name:''' MacTavish, Anders&lt;br /&gt;
&lt;br /&gt;
'''Occupation:''' Filmmaker&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Sports Team:''' KU Jayhawks&lt;br /&gt;
&lt;br /&gt;
===Favorite Films===&lt;br /&gt;
&lt;br /&gt;
- District 9&lt;br /&gt;
&lt;br /&gt;
- Black Hawk Down&lt;br /&gt;
&lt;br /&gt;
- Pulp Fiction&lt;br /&gt;
&lt;br /&gt;
- Avatar&lt;br /&gt;
&lt;br /&gt;
- Saving Private Ryan&lt;br /&gt;
&lt;br /&gt;
===Favorite TV Shows===&lt;br /&gt;
&lt;br /&gt;
- Firefly&lt;br /&gt;
&lt;br /&gt;
- Spaced&lt;br /&gt;
&lt;br /&gt;
- South Park&lt;br /&gt;
&lt;br /&gt;
- Community&lt;br /&gt;
&lt;br /&gt;
- Outsourced&lt;br /&gt;
&lt;br /&gt;
===Favorite Games===&lt;br /&gt;
&lt;br /&gt;
- Battlefield&lt;br /&gt;
&lt;br /&gt;
- Halo: Reach&lt;br /&gt;
&lt;br /&gt;
- Half-Life 2 and the Episodes&lt;br /&gt;
&lt;br /&gt;
- Gears of War&lt;br /&gt;
&lt;br /&gt;
- F.E.A.R. 2&lt;br /&gt;
&lt;br /&gt;
===Favorite Guns===&lt;br /&gt;
&lt;br /&gt;
'''TacKnife:''' Heckler und Koch KM2000&lt;br /&gt;
&lt;br /&gt;
'''Pistol:''' Kimber .45 Desert Warrior w/ Tactical Flashlight&lt;br /&gt;
&lt;br /&gt;
'''Magnum:''' Reverse TuTone IMI Desert Eagle MkI .357 Magnum w/ Lime Green Laser Aiming Module&lt;br /&gt;
&lt;br /&gt;
'''Machine Pistol:''' Brugger and Thomet MP9 w/ OD Frame and an EOTech 556 Holosight&lt;br /&gt;
&lt;br /&gt;
'''Personal Defense Weapon:''' Heckler und Koch MP7A1 w/ EOTech 556 Holosight and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Submachine Gun:''' TDI Vector w/ EOTech 556 Holosight and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Assault Rifle (#1):''' Heckler und Koch G36C w/ G36E Carry Handle/1.5x Scope and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Assault Rifle (#2):''' Remington ACR in 6.8mm w/ an EOTech 557 Holosight and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Battle Rifle:''' Heckler und Koch HK417 w/ an AimPoint Comp2/M68 CCO, a tactical suppressor, and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Manual Shotgun:''' Benelli M3T Super 90 w/ an EOTech 557 Holosight, a Surefire Lime Green Laser/Light Module and a vertical foregrip&lt;br /&gt;
&lt;br /&gt;
'''Autoloading Shotgun (#1):''' Saiga-20K PGO w/ 20-round Drum, loaded w/ FRAG-12 rounds and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Autoloading Shotgun (#2):''' Attchinson AA-12 w/ 20-round Drum, loaded w/ FRAG-12 rounds and a Surefire M900A TacLight/Foregrip.&lt;br /&gt;
&lt;br /&gt;
'''Light Machine Gun:''' FN Herstal M249 SPW w/ an EOTech 557 Holosight, a Surefire Lime Green Laser/Light Module and a vertical foregrip&lt;br /&gt;
&lt;br /&gt;
'''Medium Machine Gun:''' Saco Defense M60E4 w/ an EOTech 557 Holosight, a Surefire Lime Green Laser/Light Module, and a vertical foregrip&lt;br /&gt;
&lt;br /&gt;
'''Heavy Machine Gun:''' Saco Defense M60D loaded w/ HEAT Rounds&lt;br /&gt;
&lt;br /&gt;
'''Manual Sniper Rifle:''' CheyTac M200 &amp;quot;Intervention&amp;quot; Sniper Weapon System w/ a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Autoloading Sniper:''' Accuracy International AS50 w/ a Surefire Lime Green Laser/Light Module and loaded w/ HEAT Rounds&lt;br /&gt;
&lt;br /&gt;
'''Grenade Launcher:''' Heckler und Koch XM25 Airburst Weapon System loaded w/ SABOT Rounds&lt;br /&gt;
&lt;br /&gt;
'''Anti-Tank Weapon:''' Mechem/Denel NTW-20 loaded w/ SABOT Rounds&lt;br /&gt;
&lt;br /&gt;
=My Movies=&lt;br /&gt;
&lt;br /&gt;
==Classified Ops: Iron Dragon==&lt;br /&gt;
&lt;br /&gt;
===HK MP5K===&lt;br /&gt;
&lt;br /&gt;
Captain Hunt's weapon of choice is an HK MP5K with a tactical rail attachment system, a C-More red dot sight and a suppressor (which, oddly enough, doesn't dampen the sound OR the flash).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (8).jpg|thumb|none|450px|Captain Hunt in the tunnels with his MP5K]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (5).jpg|thumb|none|450px|Captain Hunt takes cover with his MP5K]]&lt;br /&gt;
&lt;br /&gt;
===HK G36K===&lt;br /&gt;
&lt;br /&gt;
Corporal Maviss' rifle of choice is an HK G36K with a tactical rail attachment system on the handguard, and an unidentified ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K with rail top carry handle]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (2).jpg|thumb|none|450px|Corporal Maviss in the foreground with his G36K]]&lt;br /&gt;
&lt;br /&gt;
===Giat FAMAS-G1===&lt;br /&gt;
&lt;br /&gt;
Sergeant/Lieutenant Parker's gun of choice is a Giat FAMAS-G1 with a Tasco red dot scope, and a rail system bolted to the front of the weapon with a TacLight mounted on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (2).jpg|thumb|none|450px|Sergeant Parker is background with his FAMAS]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (6).jpg|thumb|none|450px|Sergeant Parker with the FAMAS]]&lt;br /&gt;
&lt;br /&gt;
===Enfield L85A2===&lt;br /&gt;
&lt;br /&gt;
Kirill's rifle of choice is an L85A2 with a Trijicon ACOG Scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (7).jpg|thumb|none|450px|Kirill hides with L85 in hand]]&lt;br /&gt;
&lt;br /&gt;
===Custom M1911A1===&lt;br /&gt;
&lt;br /&gt;
Hunt's sidearm is an M1911 with an OD Frame, which, according to the script, is chambered in .38 Super.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===HK USP Match===&lt;br /&gt;
&lt;br /&gt;
Sergeant Rell Crawford's sidearm is an HK USP Match. It is used by Captain Hunt in the finale.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (1).jpg|thumb|none|450px|Captain Hunt using the USP Match]]&lt;br /&gt;
&lt;br /&gt;
===Kimber Desert Warrior===&lt;br /&gt;
&lt;br /&gt;
Corporal Maviss' sidearm is a Kimber .45 Desert Warrior, with Pachmayr grips and a custom trigger. It is later commandeered by Captain Hunt&lt;br /&gt;
&lt;br /&gt;
[[Image:KimberDesertWarrior.jpg|thumb|none|350px|Kimber Desert Warrior - .45 ACP]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (9).jpg|thumb|none|450px|Corporal Maviss with the Desert Warrior]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
&lt;br /&gt;
Both the factory gurad and Rell can be seen using a Mossberg 500 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|350px|Mossberg 500 &amp;quot;Persuader&amp;quot;]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (3).jpg|thumb|none|450px|The factory guard with his M500]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
&lt;br /&gt;
Rell can also be seen using the SPAS-12 shotgun during the Factory escape. Strangely, the standard pump is replaced by that of an M203.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|350px|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
&lt;br /&gt;
The M4A1 with a Tasco sight makes a brief appearence in the hands of Viktor.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|350px|Colt M4A1 Carbine]]&lt;br /&gt;
&lt;br /&gt;
===Nerf Vulcan===&lt;br /&gt;
&lt;br /&gt;
The heavy gunner at the factory uses a Nerf Vulcan machine gun spray painted black, standing in for the M56 Smart Gun, using it to no avail.&lt;br /&gt;
[[Image:Classified Ops Iron Dragon(4).jpg|thumb|none|450px|The Heavy Gunner fires his Vulcan]]&lt;br /&gt;
&lt;br /&gt;
==Classified Ops: Black Needle==&lt;br /&gt;
&lt;br /&gt;
===Izhmash AK-47===&lt;br /&gt;
&lt;br /&gt;
First seen on a KORATech goon. Used by Captain Hunt until he runs out of ammo and disposes it in favor of a SIG SG552.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak 54.jpg|thumb|none|350px|Izhmash Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Giat FAMAS-G1===&lt;br /&gt;
&lt;br /&gt;
Like Hunt's AK, taken from a KORATech goon by Parker at the beginning, used until Parker is wounded.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===HK MP5K===&lt;br /&gt;
&lt;br /&gt;
Used by Captain Hudson. Just like in &amp;quot;Iron Dragon&amp;quot; as the same tactical rail, red dot sight and suppressor (which still doesn't dampen the sound OR the flash).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG552===&lt;br /&gt;
&lt;br /&gt;
Taken by Captain Hunt after his AK runs dry. Stangely, it isn't carried by a goon prior to being found, which means it simply appears out of thin air. Used by Hunt all the way to the end of the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG SG552.jpg|thumb|none|350px|SIG SG552 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Enfield L85A2===&lt;br /&gt;
&lt;br /&gt;
One of the creek goons uses an L85A2 with a Trijicon ACOG Scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870===&lt;br /&gt;
&lt;br /&gt;
One of the creek goons uses a woodland camouflaged, pistol-gripped Remington 870 Shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870Pstlgrip.jpg|thumb|none|350px|Pistol-Gripped Remington 870 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
&lt;br /&gt;
The tree goon is briefly seen using a Scoped M4A1 before he is killed.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 w/ Aimpoint M68 CCO - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Kimber Desert Warrior===&lt;br /&gt;
&lt;br /&gt;
Hunt's sidearm of choice is the Kimber .45 Desert Warrior he took from Maviss, with Pachmayr grips and a custom trigger.&lt;br /&gt;
&lt;br /&gt;
[[Image:KimberDesertWarrior.jpg|thumb|none|350px|Kimber Desert Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Sigma===&lt;br /&gt;
&lt;br /&gt;
Parker's sidearm of choice is a Smith &amp;amp; Wesson Sigma 9x19mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WSigma9F.jpg|thumb|none|350px|Smith &amp;amp; Wesson Sigma - 9x19mm Parabellum]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=466549</id>
		<title>F.E.A.R. 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=466549"/>
		<updated>2011-10-05T13:43:08Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:F3AR-Cover.jpg|thumb|right|250px|''F.E.A.R. 3'' (2011)]]&lt;br /&gt;
'''''F.E.A.R. 3''''' (also known as '''''F.3.A.R.''''') is the sequel of ''[[F.E.A.R. 2: Project Origin]]'' for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, [[John Carpenter]]. The player once again assumes the role of Point Man, the main protagonist in ''[[F.E.A.R.]]''. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''F.E.A.R. 3'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strader Mk. VII==&lt;br /&gt;
A weapon that seems to based on a mixture of the [[Jericho 941]] and the [[Beretta 92FS]] with a flashlight attachment appears as the Strader Mk. VII and is the first weapon the Point Man acquires in the game during the prison level. Interestingly when reloading after emptying a magazine the slide does not appear to lock back. The 12 round magazine capacity implies it's in .40 S&amp;amp;W. The illuminated sights turn red when placed on an enemy combatant.&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|400px|none|IMI Jericho 941 - 9x19mm]]&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:F.E.A.R._3_P99.jpg|thumb|none|600px|Point Man holds the Strader Mk. VII.]]&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Iron_Sights.jpg|thumb|none|600px|Strader Mk. VII iron sights.]]&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Reloading.jpg|thumb|none|600px|Reloading the Strader Mk. VII. Note Beretta 92FS take-down lever.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] with a futuristic mock-up is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticule that, like the Strader's iron-sights, turns red when an enemy is targeted. Holds 35-round magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. Can be used in conjunction with a riot shield. Appears as &amp;quot;Briggs SMG&amp;quot; in the game. The charging handle also reciprocates.&lt;br /&gt;
[[Image:UMP_45.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:F3AR-UMP-8.jpg‎|thumb|none|600px|Point Man holds the Briggs SMG.]]&lt;br /&gt;
[[Image:F3AR-UMP-7.jpg‎|thumb|none|600px|Point Man reloads the Briggs SMG while battling the first Phase Commander in the game. Note how the bolt is locked back and the selector switch is set to semi-auto.]]&lt;br /&gt;
[[Image:F3AR-UMP-3.jpg‎|thumb|none|600px|Point Man about to chamber a round after reloading the Briggs SMG. The bolt magically locks back when the reload key is pressed, even if there was a round in the chamber.]]&lt;br /&gt;
[[Image:F3AR-UMP-4.jpg‎|thumb|none|600px|ATC guards shooting with Briggs SMG's on a promotional image.]]&lt;br /&gt;
[[Image:F3AR-UMP-5.jpg‎|thumb|none|600px|A discarded Briggs SMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==MP-970==&lt;br /&gt;
Based on a mixture of the [[PM-84 Glauberyt|PM-98 &amp;quot;Glauberyt&amp;quot;]] and the [[Steyr TMP]]. It is always dual-wielded, where both guns hold 35 rounds.&lt;br /&gt;
[[Image:REEMPM06.jpg|thumb|none|400px|PM-98 Glauberyt - 9x18 Makarov]]&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|400px|none|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:F3AR-TP9-2.jpg‎|thumb|none|600px|Point Man holds two MP-970 machine pistols.]]&lt;br /&gt;
[[Image:F3AR-DUAL3.jpg‎|thumb|none|600px|Shooting the dual MP-970s.]]&lt;br /&gt;
[[Image:F3AR-TP9-1.jpg‎|thumb|none|600px|Reloading the weapons. This weapon is correctly set to full-auto. Also note the distinctive grips from the Steyr TMP.]]&lt;br /&gt;
[[Image:F3AR-DUAL4.jpg‎|thumb|none|600px|In-world model.]]&lt;br /&gt;
&lt;br /&gt;
==Rakow G3A3==&lt;br /&gt;
The G3A3, not to be confused with [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch's G3A3 battle rifle]], is a 3-round burst assault rifle in ''F.E.A.R 3''. It first appears in Intervel 4: Suburbs. The design is based on a collection of weapons, but is based mainly on the [[Bushmaster ACR]] and the [[TDI Vector]]. It is somewhat similar to TDI's proposed &amp;quot;Super V&amp;quot; assault rifle.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO/7.62x39mm]]&lt;br /&gt;
[[Image:FEAR3-Rifle-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FEAR3-rifle-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FEAR3-rifle-3.jpg|thumb|none|600px|Pimp My Gun has a lot to answer for.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[GAU-19/A]] machine gun can be seen as part of the EPA (Enhanced Power Armor).&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
[[Image:F3AR-GAU19-2.jpg‎|thumb|none|600px|The EPA in the game. The GAU-19/A's are mounted on the EPA's arms. On the back two unknown rocket launchers can be seen.]]&lt;br /&gt;
[[Image:F3AR-GAU19-3.jpg‎|thumb|none|600px|Commandeering a captured EPA. The overheating level is shown on the right of the HUD, while the available rockets are on the left.]]&lt;br /&gt;
[[Image:F3AR-GAU19-1.jpg‎|thumb|none|600px|The Armacham auto-turrets are also fitted with GAU-19/A machine guns.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL8|Heckler &amp;amp; Koch SL8 rifle]] seen in ''[[F.E.A.R.]]'' makes a short &amp;quot;cameo&amp;quot; appearance during the intro of the game.&lt;br /&gt;
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|500px|H&amp;amp;K SL8 Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F3AR-SL8.jpg|thumb|none|600px|Replica forces prepare for the assault on the Armacham prison.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta 92FS]] (standing in for the Strader Mk.VII) can be seen one of the live action trailer and on the &amp;quot;Death From Below!&amp;quot; challenge's icon, but cannot be used in the game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Pointman medium.jpg|thumb|none|600px|The Live-Action Pointman with his Bertta.]]&lt;br /&gt;
[[Image:F3AR-Beretta92FS.jpg|thumb|none|600px|The Beretta 92FS in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal AR==&lt;br /&gt;
A customized [[AK-47#Bulgarian Arsenal AR|Bulgarian Arsenal AR]] used by Point Man can be seen in the live action trailer of the game. It is also visible on the cover of the game, however it does not appear as an actual usable gun. The rifle is fitted with a R.I.S., a vertical fore-grip, red dot sight, and some sort of skeletal butt-stock. Also noticed in the trailer that Point Man isn't even using the red dot to sight his targets as his eyes don't line up.&lt;br /&gt;
[[Image:BulgAR.jpg|thumb|none|500px|Arsenal AR - 7.62x39mm]]&lt;br /&gt;
[[Image:F3AR-ArsenalAR.jpg‎|thumb|none|600px|The only place where the customized butt-stock of the AR can be seen in-game is the score screen.]]&lt;br /&gt;
[[Image:F3AR-AK-1.jpg‎|thumb|none|600px|Point Man with a modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-2.jpg‎|thumb|none|600px|Another shot of the modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-3.jpg‎|thumb|none|600px|Point Man with the modified Bulgarian Arsenal AR in a different trailer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Pointman_medium.jpg&amp;diff=466548</id>
		<title>File:Pointman medium.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Pointman_medium.jpg&amp;diff=466548"/>
		<updated>2011-10-05T13:42:06Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=465916</id>
		<title>F.E.A.R. 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=F.E.A.R._3&amp;diff=465916"/>
		<updated>2011-10-04T03:24:22Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* G3A3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:F3AR-Cover.jpg|thumb|right|250px|''F.E.A.R. 3'' (2011)]]&lt;br /&gt;
'''''F.E.A.R. 3''''' (also known as '''''F.3.A.R.''''') is the sequel of ''[[F.E.A.R. 2: Project Origin]]'' for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, [[John Carpenter]]. The player once again assumes the role of Point Man, the main protagonist in ''[[F.E.A.R.]]''. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''F.E.A.R. 3'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strader Mk. VII==&lt;br /&gt;
A weapon that seems to based on a mixture of the [[Jericho 941]] and the [[Beretta 92FS]] with a flashlight attachment appears as the Strader Mk. VII and is the first weapon the Point Man acquires in the game during the prison level. Interestingly when reloading after emptying a magazine the slide does not appear to lock back. The 12 round magazine capacity implies it's in .40 S&amp;amp;W. The illuminated sights turn red when placed on an enemy combatant.&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|400px|none|IMI Jericho 941 - 9x19mm]]&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:F.E.A.R._3_P99.jpg|thumb|none|600px|Point Man holds the Strader Mk. VII.]]&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Iron_Sights.jpg|thumb|none|600px|Strader Mk. VII iron sights.]]&lt;br /&gt;
[[Image:F.E.A.R._3_P99_Reloading.jpg|thumb|none|600px|Reloading the Strader Mk. VII. Note Beretta 92FS take-down lever.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] with a futuristic mock-up is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticule that, like the Strader's iron-sights, turns red when an enemy is targeted. Holds 35-round magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. Can be used in conjunction with a riot shield. Appears as &amp;quot;Briggs SMG&amp;quot; in the game. The charging handle also reciprocates.&lt;br /&gt;
[[Image:UMP_45.jpg‎|thumb|none|500px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:F3AR-UMP-8.jpg‎|thumb|none|600px|Point Man holds the Briggs SMG.]]&lt;br /&gt;
[[Image:F3AR-UMP-7.jpg‎|thumb|none|600px|Point Man reloads the Briggs SMG while battling the first Phase Commander in the game. Note how the bolt is locked back and the selector switch is set to semi-auto.]]&lt;br /&gt;
[[Image:F3AR-UMP-3.jpg‎|thumb|none|600px|Point Man about to chamber a round after reloading the Briggs SMG. The bolt magically locks back when the reload key is pressed, even if there was a round in the chamber.]]&lt;br /&gt;
[[Image:F3AR-UMP-4.jpg‎|thumb|none|600px|ATC guards shooting with Briggs SMG's on a promotional image.]]&lt;br /&gt;
[[Image:F3AR-UMP-5.jpg‎|thumb|none|600px|A discarded Briggs SMG on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==MP-970==&lt;br /&gt;
Based on a mixture of the [[PM-84 Glauberyt|PM-98 &amp;quot;Glauberyt&amp;quot;]] and the [[Steyr TMP]]. It is always dual-wielded, where both guns hold 35 rounds.&lt;br /&gt;
[[Image:REEMPM06.jpg|thumb|none|400px|PM-98 Glauberyt - 9x18 Makarov]]&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|400px|none|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:F3AR-TP9-2.jpg‎|thumb|none|600px|Point Man holds two MP-970 machine pistols.]]&lt;br /&gt;
[[Image:F3AR-DUAL3.jpg‎|thumb|none|600px|Shooting the dual MP-970s.]]&lt;br /&gt;
[[Image:F3AR-TP9-1.jpg‎|thumb|none|600px|Reloading the weapons. This weapon is correctly set to full-auto. Also note the distinctive grips from the Steyr TMP.]]&lt;br /&gt;
[[Image:F3AR-DUAL4.jpg‎|thumb|none|600px|In-world model.]]&lt;br /&gt;
&lt;br /&gt;
==Rakow G3A3==&lt;br /&gt;
The G3A3, not to be confused with the [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch's G3A3 battle rifle]], is a 3-round burst assault rifle in F.E.A.R 3. It first appears in Intervel 4: Suburbs. The design is based on a collection of weapons, but is based mainly on the [[Bushmaster ACR]] and the [[TDI Vector]]. It is somewhat similar to TDI's proposed &amp;quot;Super V&amp;quot; assault rifle.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]  &lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|500px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO/7.62x39mm]]&lt;br /&gt;
[[Image:FEAR3-Rifle-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FEAR3-rifle-2.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:FEAR3-rifle-3.jpg|thumb|none|600px|Pimp My Gun has a lot to answer for.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
The [[GAU-19/A]] machine gun can be seen as part of the EPA (Enhanced Power Armor).&lt;br /&gt;
[[Image:Gau 19-2.jpg|thumb|none|500px|GD GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
[[Image:F3AR-GAU19-2.jpg‎|thumb|none|600px|The EPA in the game. The GAU-19/A's are mounted on the EPA's arms. On the back two unknown rocket launchers can be seen.]]&lt;br /&gt;
[[Image:F3AR-GAU19-3.jpg‎|thumb|none|600px|Commandeering a captured EPA. The overheating level is shown on the right of the HUD, while the available rockets are on the left.]]&lt;br /&gt;
[[Image:F3AR-GAU19-1.jpg‎|thumb|none|600px|The Armacham auto-turrets are also fitted with GAU-19/A machine guns.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[G36#Heckler &amp;amp; Koch SL8|Heckler &amp;amp; Koch SL8 rifle]] seen in ''[[F.E.A.R.]]'' makes a short &amp;quot;cameo&amp;quot; appearance during the intro of the game.&lt;br /&gt;
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|500px|H&amp;amp;K SL8 Rifle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F3AR-SL8.jpg|thumb|none|600px|Replica forces prepare for the assault on the Armacham prison.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta 92FS]] can be seen on the &amp;quot;Death From Below!&amp;quot; challenge's icon, but cannot be used in the game.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:F3AR-Beretta92FS.jpg|thumb|none|600px|The Beretta 92FS in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal AR==&lt;br /&gt;
A customized [[AK-47#Bulgarian Arsenal AR|Bulgarian Arsenal AR]] used by Point Man can be seen in the live action trailer of the game. It is also visible on the cover of the game, however it does not appear as an actual usable gun. The rifle is fitted with a R.I.S., a vertical fore-grip, red dot sight, and some sort of skeletal butt-stock. Also noticed in the trailer that Point Man isn't even using the red dot to sight his targets as his eyes don't line up.&lt;br /&gt;
[[Image:BulgAR.jpg|thumb|none|500px|Arsenal AR - 7.62x39mm]]&lt;br /&gt;
[[Image:F3AR-ArsenalAR.jpg‎|thumb|none|600px|The only place where the customized butt-stock of the AR can be seen in-game is the score screen.]]&lt;br /&gt;
[[Image:F3AR-AK-1.jpg‎|thumb|none|600px|Point Man with a modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-2.jpg‎|thumb|none|600px|Another shot of the modified Bulgarian Arsenal AR.]]&lt;br /&gt;
[[Image:F3AR-AK-3.jpg‎|thumb|none|600px|Point Man with the modified Bulgarian Arsenal AR in a different trailer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:GamerfreakB7&amp;diff=464020</id>
		<title>User:GamerfreakB7</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:GamerfreakB7&amp;diff=464020"/>
		<updated>2011-09-30T13:58:24Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
===Psych Profile===&lt;br /&gt;
&lt;br /&gt;
'''Name:''' MacTavish, Anders&lt;br /&gt;
&lt;br /&gt;
'''Occupation:''' Filmmaker&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Sports Team:''' KU Jayhawks&lt;br /&gt;
&lt;br /&gt;
===Favorite Films===&lt;br /&gt;
&lt;br /&gt;
- District 9&lt;br /&gt;
&lt;br /&gt;
- Black Hawk Down&lt;br /&gt;
&lt;br /&gt;
- Pulp Fiction&lt;br /&gt;
&lt;br /&gt;
- Avatar&lt;br /&gt;
&lt;br /&gt;
- Saving Private Ryan&lt;br /&gt;
&lt;br /&gt;
===Favorite TV Shows===&lt;br /&gt;
&lt;br /&gt;
- Firefly&lt;br /&gt;
&lt;br /&gt;
- Spaced&lt;br /&gt;
&lt;br /&gt;
- South Park&lt;br /&gt;
&lt;br /&gt;
- Community&lt;br /&gt;
&lt;br /&gt;
- Outsourced&lt;br /&gt;
&lt;br /&gt;
===Favorite Games===&lt;br /&gt;
&lt;br /&gt;
- Battlefield&lt;br /&gt;
&lt;br /&gt;
- Halo: Reach&lt;br /&gt;
&lt;br /&gt;
- Half-Life 2 and the Episodes&lt;br /&gt;
&lt;br /&gt;
- Gears of War&lt;br /&gt;
&lt;br /&gt;
- F.E.A.R. 2&lt;br /&gt;
&lt;br /&gt;
===Favorite Guns===&lt;br /&gt;
&lt;br /&gt;
'''TacKnife:''' Heckler und Koch KM2000&lt;br /&gt;
&lt;br /&gt;
'''Pistol:''' Kimber .45 Desert Warrior w/ Tactical Flashlight&lt;br /&gt;
&lt;br /&gt;
'''Magnum:''' Reverse TuTone IMI Desert Eagle MkI .357 Magnum w/ Lime Green Laser Aiming Module&lt;br /&gt;
&lt;br /&gt;
'''Machine Pistol:''' Brugger and Thomet MP9 w/ OD Frame and an EOTech 556 Holosight&lt;br /&gt;
&lt;br /&gt;
'''Personal Defense Weapon:''' Heckler und Koch MP7A1 w/ EOTech 556 Holosight and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Submachine Gun:''' TDI Vector w/ EOTech 556 Holosight and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Assault Rifle (#1):''' Heckler und Koch G36C w/ G36E Carry Handle/1.5x Scope and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Assault Rifle (#2):''' Remington ACR in 6.8mm w/ an EOTech 557 Holosight and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Battle Rifle:''' Heckler und Koch HK417 w/ an AimPoint Comp2/M68 CCO, a tactical suppressor, and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Manual Shotgun:''' Benelli M3T Super 90 w/ an EOTech 557 Holosight, a Surefire Lime Green Laser/Light Module and a vertical foregrip&lt;br /&gt;
&lt;br /&gt;
'''Autoloading Shotgun (#1):''' Saiga-20K PGO w/ 20-round Drum, loaded w/ FRAG-12 rounds and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Autoloading Shotgun (#2):''' Attchinson AA-12 w/ 20-round Drum, loaded w/ FRAG-12 rounds and a Surefire M900A TacLight/Foregrip.&lt;br /&gt;
&lt;br /&gt;
'''Light Machine Gun:''' FN Herstal M249 SPW w/ an EOTech 557 Holosight, a Surefire Lime Green Laser/Light Module and a vertical foregrip&lt;br /&gt;
&lt;br /&gt;
'''Medium Machine Gun:''' Saco Defense M60E4 w/ an EOTech 557 Holosight, a Surefire Lime Green Laser/Light Module, and a vertical foregrip&lt;br /&gt;
&lt;br /&gt;
'''Heavy Machine Gun:''' Saco Defense M60D loaded w/ HEAT Rounds&lt;br /&gt;
&lt;br /&gt;
'''Manual Sniper Rifle:''' CheyTac M200 &amp;quot;Intervention&amp;quot; Sniper Weapon System w/ a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Autoloading Sniper:''' Accuracy International AS50 w/ a Surefire Lime Green Laser/Light Module and loaded w/ HEAT Rounds&lt;br /&gt;
&lt;br /&gt;
'''Grenade Launcher:''' Heckler und Koch XM25 Airburst Weapon System loaded w/ SABOT Rounds&lt;br /&gt;
&lt;br /&gt;
'''Anti-Tank Weapon:''' Mechem/Denel NTW-20 loaded w/ SABOT Rounds&lt;br /&gt;
&lt;br /&gt;
=My Movies=&lt;br /&gt;
&lt;br /&gt;
==Classified Ops: Iron Dragon==&lt;br /&gt;
&lt;br /&gt;
===HK MP5K===&lt;br /&gt;
&lt;br /&gt;
Captain Hunt's weapon of choice is an HK MP5K with a tactical rail attachment system, a C-More red dot sight and a suppressor (which, oddly enough, doesn't dampen the sound OR the flash).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (8).jpg|thumb|none|450px|Captain Hunt in the tunnels with his MP5K]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (5).jpg|thumb|none|450px|Captain Hunt takes cover with his MP5K]]&lt;br /&gt;
&lt;br /&gt;
===HK G36K===&lt;br /&gt;
&lt;br /&gt;
Corporal Maviss' rifle of choice is an HK G36K with a tactical rail attachment system on the handguard, and an unidentified ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K with rail top carry handle]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (2).jpg|thumb|none|450px|Corporal Maviss in the foreground with his G36K]]&lt;br /&gt;
&lt;br /&gt;
===Giat FAMAS-G1===&lt;br /&gt;
&lt;br /&gt;
Sergeant/Lieutenant Parker's gun of choice is a Giat FAMAS-G1 with a Tasco red dot scope, and a rail system bolted to the front of the weapon with a TacLight mounted on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (2).jpg|thumb|none|450px|Sergeant Parker is background with his FAMAS]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (6).jpg|thumb|none|450px|Sergeant Parker with the FAMAS]]&lt;br /&gt;
&lt;br /&gt;
===Enfield L85A2===&lt;br /&gt;
&lt;br /&gt;
Kirill's rifle of choice is an L85A2 with a Trijicon ACOG Scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (7).jpg|thumb|none|450px|Kirill hides with L85 in hand]]&lt;br /&gt;
&lt;br /&gt;
===Custom M1911A1===&lt;br /&gt;
&lt;br /&gt;
Hunt's sidearm is an M1911 with an OD Frame, which, according to the script, is chambered in .38 Super.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===HK USP Match===&lt;br /&gt;
&lt;br /&gt;
Sergeant Rell Crawford's sidearm is an HK USP Match. It is used by Captain Hunt in the finale.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (1).jpg|thumb|none|450px|Captain Hunt using the USP Match]]&lt;br /&gt;
&lt;br /&gt;
===Kimber Desert Warrior===&lt;br /&gt;
&lt;br /&gt;
Corporal Maviss' sidearm is a Kimber .45 Desert Warrior, with Pachmayr grips and a custom trigger. It is later commandeered by Captain Hunt&lt;br /&gt;
&lt;br /&gt;
[[Image:KimberDesertWarrior.jpg|thumb|none|350px|Kimber Desert Warrior - .45 ACP]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (9).jpg|thumb|none|450px|Corporal Maviss with the Desert Warrior]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
&lt;br /&gt;
Both the factory gurad and Rell can be seen using a Mossberg 500 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|350px|Mossberg 500 &amp;quot;Persuader&amp;quot;]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (3).jpg|thumb|none|450px|The factory guard with his M500]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
&lt;br /&gt;
Rell can also be seen using the SPAS-12 shotgun during the Factory escape. Strangely, the standard pump is replaced by that of an M203.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|350px|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
&lt;br /&gt;
The M4A1 with a Tasco sight makes a brief appearence in the hands of Viktor.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|350px|Colt M4A1 Carbine]]&lt;br /&gt;
&lt;br /&gt;
===Nerf Vulcan===&lt;br /&gt;
&lt;br /&gt;
The heavy gunner at the factory uses a Nerf Vulcan machine gun spray painted black, standing in for the M56 Smart Gun, using it to no avail.&lt;br /&gt;
[[Image:Classified Ops Iron Dragon(4).jpg|thumb|none|450px|The Heavy Gunner fires his Vulcan]]&lt;br /&gt;
&lt;br /&gt;
==Classified Ops: Black Needle==&lt;br /&gt;
&lt;br /&gt;
===Izhmash AK-47===&lt;br /&gt;
&lt;br /&gt;
First seen on a KORATech goon. Used by Captain Hunt until he runs out of ammo and disposes it in favor of a SIG SG552.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak 54.jpg|thumb|none|350px|Izhmash Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Giat FAMAS-G1===&lt;br /&gt;
&lt;br /&gt;
Like Hunt's AK, taken from a KORATech goon by Parker at the beginning, used until Parker is wounded.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===HK MP5K===&lt;br /&gt;
&lt;br /&gt;
Used by Captain Hudson. Just like in &amp;quot;Iron Dragon&amp;quot; as the same tactical rail, red dot sight and suppressor (which still doesn't dampen the sound OR the flash).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG552===&lt;br /&gt;
&lt;br /&gt;
Taken by Captain Hunt after his AK runs dry. Stangely, it isn't carried by a goon prior to being found, which means it simply appears out of thin air. Used by Hunt all the way to the end of the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG SG552.jpg|thumb|none|350px|SIG SG552 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Enfield L85A2===&lt;br /&gt;
&lt;br /&gt;
One of the creek goons uses an L85A2 with a Trijicon ACOG Scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870===&lt;br /&gt;
&lt;br /&gt;
One of the creek goons uses a woodland camouflaged, pistol-gripped Remington 870 Shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870Pstlgrip.jpg|thumb|none|350px|Pistol-Gripped Remington 870 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
&lt;br /&gt;
The tree goon is briefly seen using a Scoped M4A1 before he is killed.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 w/ Aimpoint M68 CCO - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Kimber Desert Warrior===&lt;br /&gt;
&lt;br /&gt;
Hunt's sidearm of choice is a Kimber .45 Desert Warrior, with Pachmayr grips and a custom trigger.&lt;br /&gt;
&lt;br /&gt;
[[Image:KimberDesertWarrior.jpg|thumb|none|350px|Kimber Desert Warrior - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Sigma===&lt;br /&gt;
&lt;br /&gt;
Parker's sidearm of choice is a Smith &amp;amp; Wesson Sigma 9x19mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WSigma9F.jpg|thumb|none|350px|Smith &amp;amp; Wesson Sigma - 9x19mm Parabellum]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:GamerfreakB7&amp;diff=463489</id>
		<title>User:GamerfreakB7</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:GamerfreakB7&amp;diff=463489"/>
		<updated>2011-09-28T14:31:19Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
===Psych Profile===&lt;br /&gt;
&lt;br /&gt;
'''Name:''' MacTavish, Anders&lt;br /&gt;
&lt;br /&gt;
'''Occupation:''' Filmmaker&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Sports Team:''' KU Jayhawks&lt;br /&gt;
&lt;br /&gt;
===Favorite Films===&lt;br /&gt;
&lt;br /&gt;
- District 9&lt;br /&gt;
&lt;br /&gt;
- Black Hawk Down&lt;br /&gt;
&lt;br /&gt;
- Pulp Fiction&lt;br /&gt;
&lt;br /&gt;
- Avatar&lt;br /&gt;
&lt;br /&gt;
- Saving Private Ryan&lt;br /&gt;
&lt;br /&gt;
===Favorite TV Shows===&lt;br /&gt;
&lt;br /&gt;
- Firefly&lt;br /&gt;
&lt;br /&gt;
- Spaced&lt;br /&gt;
&lt;br /&gt;
- South Park&lt;br /&gt;
&lt;br /&gt;
- Community&lt;br /&gt;
&lt;br /&gt;
- Outsourced&lt;br /&gt;
&lt;br /&gt;
===Favorite Games===&lt;br /&gt;
&lt;br /&gt;
- Battlefield&lt;br /&gt;
&lt;br /&gt;
- Halo: Reach&lt;br /&gt;
&lt;br /&gt;
- Half-Life 2 and the Episodes&lt;br /&gt;
&lt;br /&gt;
- Gears of War&lt;br /&gt;
&lt;br /&gt;
- F.E.A.R. 2&lt;br /&gt;
&lt;br /&gt;
===Favorite Guns===&lt;br /&gt;
&lt;br /&gt;
'''TacKnife:''' Heckler und Koch KM2000&lt;br /&gt;
&lt;br /&gt;
'''Pistol:''' Kimber .45 Desert Warrior w/ Tactical Flashlight&lt;br /&gt;
&lt;br /&gt;
'''Magnum:''' Reverse TuTone IMI Desert Eagle MkI .357 Magnum w/ Lime Green Laser Aiming Module&lt;br /&gt;
&lt;br /&gt;
'''Machine Pistol:''' Brugger and Thomet MP9 w/ OD Frame and an EOTech 556 Holosight&lt;br /&gt;
&lt;br /&gt;
'''Personal Defense Weapon:''' Heckler und Koch MP7A1 w/ EOTech 556 Holosight and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Submachine Gun:''' TDI Vector w/ EOTech 556 Holosight and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Assault Rifle (#1):''' Heckler und Koch G36C w/ G36E Carry Handle/1.5x Scope and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Assault Rifle (#2):''' Remington ACR in 6.8mm w/ an EOTech 557 Holosight and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Battle Rifle:''' Heckler und Koch HK417 w/ an AimPoint Comp2/M68 CCO, a tactical suppressor, and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Manual Shotgun:''' Benelli M3T Super 90 w/ an EOTech 557 Holosight, a Surefire Lime Green Laser/Light Module and a vertical foregrip&lt;br /&gt;
&lt;br /&gt;
'''Autoloading Shotgun (#1):''' Saiga-20K PGO w/ 20-round Drum, loaded w/ FRAG-12 rounds and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Autoloading Shotgun (#2):''' Attchinson AA-12 w/ 20-round Drum, loaded w/ FRAG-12 rounds and a Surefire M900A TacLight/Foregrip.&lt;br /&gt;
&lt;br /&gt;
'''Light Machine Gun:''' FN Herstal M249 SPW w/ an EOTech 557 Holosight, a Surefire Lime Green Laser/Light Module and a vertical foregrip&lt;br /&gt;
&lt;br /&gt;
'''Medium Machine Gun:''' Saco Defense M60E4 w/ an EOTech 557 Holosight, a Surefire Lime Green Laser/Light Module, and a vertical foregrip&lt;br /&gt;
&lt;br /&gt;
'''Heavy Machine Gun:''' Saco Defense M60D loaded w/ HEAT Rounds&lt;br /&gt;
&lt;br /&gt;
'''Manual Sniper Rifle:''' CheyTac M200 &amp;quot;Intervention&amp;quot; Sniper Weapon System w/ a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Autoloading Sniper:''' Accuracy International AS50 w/ a Surefire Lime Green Laser/Light Module and loaded w/ HEAT Rounds&lt;br /&gt;
&lt;br /&gt;
'''Grenade Launcher:''' Heckler und Koch XM25 Airburst Weapon System loaded w/ SABOT Rounds&lt;br /&gt;
&lt;br /&gt;
'''Anti-Tank Weapon:''' Mechem/Denel NTW-20 loaded w/ SABOT Rounds&lt;br /&gt;
&lt;br /&gt;
=My Movies=&lt;br /&gt;
&lt;br /&gt;
==Classified Ops: Iron Dragon==&lt;br /&gt;
&lt;br /&gt;
===HK MP5K===&lt;br /&gt;
&lt;br /&gt;
Captain Hunt's weapon of choice is an HK MP5K with a tactical rail attachment system, a C-More red dot sight and a suppressor (which, oddly enough, doesn't dampen the sound OR the flash).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (8).jpg|thumb|none|450px|Captain Hunt in the tunnels with his MP5K]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (5).jpg|thumb|none|450px|Captain Hunt takes cover with his MP5K]]&lt;br /&gt;
&lt;br /&gt;
===HK G36K===&lt;br /&gt;
&lt;br /&gt;
Corporal Maviss' rifle of choice is an HK G36K with a tactical rail attachment system on the handguard, and an unidentified ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K with rail top carry handle]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (2).jpg|thumb|none|450px|Corporal Maviss in the foreground with his G36K]]&lt;br /&gt;
&lt;br /&gt;
===Giat FAMAS-G1===&lt;br /&gt;
&lt;br /&gt;
Sergeant/Lieutenant Parker's gun of choice is a Giat FAMAS-G1 with a Tasco red dot scope, and a rail system bolted to the front of the weapon with a TacLight mounted on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (2).jpg|thumb|none|450px|Sergeant Parker is background with his FAMAS]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (6).jpg|thumb|none|450px|Sergeant Parker with the FAMAS]]&lt;br /&gt;
&lt;br /&gt;
===Enfield L85A2===&lt;br /&gt;
&lt;br /&gt;
Kirill's rifle of choice is an L85A2 with a Trijicon ACOG Scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (7).jpg|thumb|none|450px|Kirill hides with L85 in hand]]&lt;br /&gt;
&lt;br /&gt;
===Custom M1911A1===&lt;br /&gt;
&lt;br /&gt;
Hunt's sidearm is an M1911 with an OD Frame, which, according to the script, is chambered in .38 Super.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===HK USP Match===&lt;br /&gt;
&lt;br /&gt;
Sergeant Rell Crawford's sidearm is an HK USP Match. It is used by Captain Hunt in the finale.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (1).jpg|thumb|none|450px|Captain Hunt using the USP Match]]&lt;br /&gt;
&lt;br /&gt;
===Kimber Desert Warrior===&lt;br /&gt;
&lt;br /&gt;
Corporal Maviss' sidearm is a Kimber .45 Desert Warrior, with Pachmayr grips and a custom trigger. It is later commandeered by Captain Hunt&lt;br /&gt;
&lt;br /&gt;
[[Image:KimberDesertWarrior.jpg|thumb|none|350px|Kimber Desert Warrior - .45 ACP]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (9).jpg|thumb|none|450px|Corporal Maviss with the Desert Warrior]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
&lt;br /&gt;
Both the factory gurad and Rell can be seen using a Mossberg 500 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|350px|Mossberg 500 &amp;quot;Persuader&amp;quot;]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (3).jpg|thumb|none|450px|The factory guard with his M500]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
&lt;br /&gt;
Rell can also be seen using the SPAS-12 shotgun during the Factory escape. Strangely, the standard pump is replaced by that of an M203.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|350px|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
&lt;br /&gt;
The M4A1 with a Tasco sight makes a brief appearence in the hands of Viktor.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|350px|Colt M4A1 Carbine]]&lt;br /&gt;
&lt;br /&gt;
===Nerf Vulcan===&lt;br /&gt;
&lt;br /&gt;
The heavy gunner at the factory uses a Nerf Vulcan machine gun spray painted black, standing in for the M56 Smart Gun, using it to no avail.&lt;br /&gt;
[[Image:Classified Ops Iron Dragon(4).jpg|thumb|none|450px|The Heavy Gunner fires his Vulcan]]&lt;br /&gt;
&lt;br /&gt;
==Classified Ops: Black Needle==&lt;br /&gt;
&lt;br /&gt;
===Izhmash AK-47===&lt;br /&gt;
&lt;br /&gt;
First seen on a KORATech goon. Used by Captain Hunt until he runs out of ammo and disposes it in favor of a SIG SG552.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak 54.jpg|thumb|none|350px|Izhmash Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Giat FAMAS-G1===&lt;br /&gt;
&lt;br /&gt;
Like Hunt's AK, taken from a KORATech goon by Parker at the beginning, used until Parker is wounded.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===HK MP5K===&lt;br /&gt;
&lt;br /&gt;
Used by Captain Hudson. Just like in &amp;quot;Iron Dragon&amp;quot; as the same tactical rail, red dot sight and suppressor (which still doesn't dampen the sound OR the flash).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===SIG SG552===&lt;br /&gt;
&lt;br /&gt;
Taken by Captain Hunt after his AK runs dry. Stangely, it isn't carried by a goon prior to being found, which means it simply appears out of thin air. Used by Hunt all the way to the end of the film.&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=461961</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=461961"/>
		<updated>2011-09-23T16:34:53Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* Bushmaster/Remington ACR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GRFW.jpg|thumb|right|500px|''Ghost Recon: Future Soldier'' (2012)]]&lt;br /&gt;
'''NOTE: This page is ONLY FOR REAL-LIFE FIREARMS, for fictional weaponry in the game see [[Talk:Ghost Recon: Future Soldier|the discussion page]].'''&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the forthcoming game:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] is used by a Ghost Operative codenamed &amp;quot;30K&amp;quot;. It can also be seen in the E3 2011 trailer on the back of a Ghost sniper.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.7x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|600px|30K with his MP7A1.]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|Suppressed MP7A1 during weapon selection.]]&lt;br /&gt;
[[File:GRFS-MP7customization.JPG|thumb|none|600px|MP7A1 in customization.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] will be one of the usable submachine guns in the game. It is seen used by Ghosts, most notably 30K, in various screenshots and gameplay videos.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|Transformational Defense Industries Vector - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|A Ghost fires his Vector in a promotional shot. Despite being suppressed the gun produces large muzzle flash. Also note how he is not holding onto the fore-grip.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-1.jpg|thumb|none|600px|30K (background, left) holds a Vector.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|Suppressed TDI Vector used 30K (background, center).]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR|ACR]] can be seen in the E3 2011 presentation. It is also used by Kozak during the Africa mission.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster/Remington ACR Carbine - 5.56x45mm/7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|600px|ACR with various attachments.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|600px|ACR exposed showing the insane customization options available such as stock, magazine, barrel, gas system, side rails, top rails and many more.]]&lt;br /&gt;
[[Image:GRFS-ACR-3.jpg|thumb|none|600px|ACR optimized for CQB, with fore-grip, LAM, scope and stock folded.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-1.jpg|thumb|none|600px|Kozak holds his ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|Nice detail on Kozak's ACR.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] can be seen in the E3 2010 gameplay demo. It is used by Russian Ultranationalists.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-AN94.jpg|thumb|none|600px|AN-94 in the hands of a Russian guard.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] can be seen during weapon selection. Is mislabeled as &amp;quot;L22A2&amp;quot;.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) can be seen for a few seconds during weapon selection. One of the Ghost Operatives can be seen using it in the latest trailer.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|MSR during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by Ghost Recon operative codename Pepper to kill Ivan Illitch Kerenski. It might be some futuristic version of the [[Barrett M82|M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper fires the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVD-M==&lt;br /&gt;
The [[SVD Dragunov|Dragunov SVD-M]] (with synthetic stock) can be seen in the hands of a Russian sniper just before he gets killed by the cloaked player.&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Dragunov SVD - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-SVD.jpg|thumb|none|600px|A Russian sniper with a Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
Can be seen during weapon selection. It lacks the butt-stock and has a shorter barrel, possibly due to customization.&lt;br /&gt;
[[Image:GRFS-590A1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==KAC Masterkey==&lt;br /&gt;
The [[Masterkey]] can be seen mounted on the [[Bushmaster ACR|Bushmaster/Remington ACR]] during weapon customization.&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|KAC Masterkey - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MASTERKEY.jpg|thumb|none|600px|Masterkey on ACR. Note taped magazines.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN MK48==&lt;br /&gt;
The [[FN Minimi#Mk 48 Mod 0|FN MK48]] with the stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] can be seen in the multiplayer trailer.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|400px|Mk 48 Mod 0 light machine gun with RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW Para - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-MK48-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:GRFS-MK48-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Drones.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS-M134.jpg|thumb|none|600px|Mounted Minigun used by an Ultranationalist soldier.]] &lt;br /&gt;
[[Image:GRFS-Drone.jpg|thumb|none|600px|An M134 mounted on a Drone. Note the Ghost holding the [[talk:Ghost Recon: Future Soldier#Fictional Weaponry|MR-B Assault Rifle.]]]] &lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] can be seen being used during a MP match. Appears as a secondary weapon, and as an under-barrel attachment for assault rifles. Can be seen mounted on an ACR during weapon selection. Referred to as &amp;quot;Stun Gun&amp;quot;.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|400px|X26 Taser]]&lt;br /&gt;
[[Image:GRFS-L22A1.jpg|thumb|none|600px|X26 Taser]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=461960</id>
		<title>Ghost Recon: Future Soldier</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon:_Future_Soldier&amp;diff=461960"/>
		<updated>2011-09-23T16:33:58Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* TDI Vector */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GRFW.jpg|thumb|right|500px|''Ghost Recon: Future Soldier'' (2012)]]&lt;br /&gt;
'''NOTE: This page is ONLY FOR REAL-LIFE FIREARMS, for fictional weaponry in the game see [[Talk:Ghost Recon: Future Soldier|the discussion page]].'''&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the forthcoming game:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The operatives at the Russian Special Forces headquarters have [[MP5]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:GRFW-MP5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|H&amp;amp;K MP7A1]] is used by a Ghost Operative codenamed &amp;quot;30K&amp;quot;. It can also be seen in the E3 2011 trailer on the back of a Ghost sniper.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.7x30mm]]&lt;br /&gt;
[[Image:GRFS-MP7.jpg|thumb|none|600px|30K with his MP7A1.]]&lt;br /&gt;
[[Image:GRFS-MP7A1.jpg|thumb|none|600px|Suppressed MP7A1 during weapon selection.]]&lt;br /&gt;
[[File:GRFS-MP7customization.JPG|thumb|none|600px|MP7A1 in customization.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] will be one of the usable submachine guns in the game. It is seen used by Ghosts, most notably 30K, in various screenshots and gameplay videos.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|Transformational Defense Industries Vector - .45 ACP]]&lt;br /&gt;
[[Image:GRFS-Vector-ConceptArt.jpg|thumb|none|600px|A Ghost fires his Vector in a promotional shot. Despite being suppressed the gun produces large muzzle flash. Also note how he is not holding onto the fore-grip.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-1.jpg|thumb|none|600px|30K (background, left) holds a Vector.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|Suppressed TDI Vector used 30K (background, center).]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR|ACR]] can be seen in the E3 2011 presentation. It is also used by the Ghost team during the Africa mission.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster/Remington ACR Carbine - 5.56x45mm/7.62x39mm]]&lt;br /&gt;
[[Image:GRFS-ACR-1.jpg|thumb|none|600px|ACR with various attachments.]]&lt;br /&gt;
[[Image:GRFS-ACR-2.jpg|thumb|none|600px|ACR exposed showing the insane customization options available such as stock, magazine, barrel, gas system, side rails, top rails and many more.]]&lt;br /&gt;
[[Image:GRFS-ACR-3.jpg|thumb|none|600px|ACR optimized for CQB, with fore-grip, LAM, scope and stock folded.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-1.jpg|thumb|none|600px|The Ghost holds his ACR.]]&lt;br /&gt;
[[Image:GRFS-ACR&amp;amp;Vector-2.jpg|thumb|none|600px|Nice detail on the ACR.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AN-94 &amp;quot;Abakan&amp;quot;==&lt;br /&gt;
The [[AN-94]] can be seen in the E3 2010 gameplay demo. It is used by Russian Ultranationalists.&lt;br /&gt;
[[Image:An94-1.jpg|400px|thumb|none|Izhmash AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:GRFS-AN94.jpg|thumb|none|600px|AN-94 in the hands of a Russian guard.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L22A1==&lt;br /&gt;
The [[Enfield L85 rifle series#L22#L22A1|Enfield L22A1]] can be seen during weapon selection. Is mislabeled as &amp;quot;L22A2&amp;quot;.&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|400px|thumb|none|L22A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-L22A1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] (Modular Sniper Rifle) can be seen for a few seconds during weapon selection. One of the Ghost Operatives can be seen using it in the latest trailer.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:GRFS-MSR.jpg|thumb|none|600px|MSR during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
Fired by Ghost Recon operative codename Pepper to kill Ivan Illitch Kerenski. It might be some futuristic version of the [[Barrett M82|M107]] because the magazine looks too small.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GRFW-M82.jpg|thumb|none|600px|Pepper fires the M107.]]&lt;br /&gt;
&lt;br /&gt;
==Dragunov SVD-M==&lt;br /&gt;
The [[SVD Dragunov|Dragunov SVD-M]] (with synthetic stock) can be seen in the hands of a Russian sniper just before he gets killed by the cloaked player.&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Dragunov SVD - 7.62x54mm R]]&lt;br /&gt;
[[Image:GRFS-SVD.jpg|thumb|none|600px|A Russian sniper with a Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
A [[Mossberg 500 Cruiser]] can be seen holstered on the back of a Ghost Recon Operative codenamed Kozak in the first live-action trailer.&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg‎|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:GRFW-Shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1==&lt;br /&gt;
Can be seen during weapon selection. It lacks the butt-stock and has a shorter barrel, possibly due to customization.&lt;br /&gt;
[[Image:GRFS-590A1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==KAC Masterkey==&lt;br /&gt;
The [[Masterkey]] can be seen mounted on the [[Bushmaster ACR|Bushmaster/Remington ACR]] during weapon customization.&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|KAC Masterkey - 12 Gauge]]&lt;br /&gt;
[[Image:GRFS-MASTERKEY.jpg|thumb|none|600px|Masterkey on ACR. Note taped magazines.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN MK48==&lt;br /&gt;
The [[FN Minimi#Mk 48 Mod 0|FN MK48]] with the stock of an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] can be seen in the multiplayer trailer.&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|400px|Mk 48 Mod 0 light machine gun with RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW Para - 5.56x45mm]]&lt;br /&gt;
[[Image:GRFS-MK48-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:GRFS-MK48-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[M134 Minigun]] can be seen as an emplaced weapon and also mounted on Ghost Drones.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GRFS-M134.jpg|thumb|none|600px|Mounted Minigun used by an Ultranationalist soldier.]] &lt;br /&gt;
[[Image:GRFS-Drone.jpg|thumb|none|600px|An M134 mounted on a Drone. Note the Ghost holding the [[talk:Ghost Recon: Future Soldier#Fictional Weaponry|MR-B Assault Rifle.]]]] &lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] can be seen being used during a MP match. Appears as a secondary weapon, and as an under-barrel attachment for assault rifles. Can be seen mounted on an ACR during weapon selection. Referred to as &amp;quot;Stun Gun&amp;quot;.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|400px|X26 Taser]]&lt;br /&gt;
[[Image:GRFS-L22A1.jpg|thumb|none|600px|X26 Taser]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=F.E.A.R.&amp;diff=451641</id>
		<title>F.E.A.R.</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=F.E.A.R.&amp;diff=451641"/>
		<updated>2011-08-26T06:16:16Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* Olympic Arms OA-93 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Fear360.jpg|thumb|right|300px|''F.E.A.R.: First Encounter Assault Recon'' (2005)]]&lt;br /&gt;
''F.E.A.R. (First Encounter Assault Recon)'' is a horror-themed first person shooter developed by Monolith and published by Vivendi/Sierra in 2005. The player assumes the role of Point Man, a member of the F.E.A.R. team who possesses superhuman reflexes. The story evolves around Paxton Fettel, who has taken control of a team of clone supersoldiers, called &amp;quot;Replica soldiers&amp;quot;. The members of F.E.A.R. in conjunction with SFOD-D (Delta Force) must try to stop Fettel before it is too late.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in ''F.E.A.R.'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP40==&lt;br /&gt;
The primary handgun of the game is a H&amp;amp;K [[USP]] chambered for .40 S&amp;amp;W. In-game it is called the '''Rakow AT-14''' and can be dual wielded. It is incorrectly depicted as having a magazine capacity of 18 rounds instead of 13 or 16 like the real USP40, only the 9mm version using magazines with H&amp;amp;K's extended floor-plates can hold 18 rounds. Another oddity is that it's modeled with a tall target front sight and the standard height rear sight. Finally, the textures of the weapon are modeled after a USP chambered for .45 ACP, but pre-release media indicates they are, indeed, chambered for .40 S&amp;amp;W.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:AT-14_pistol.jpg|600px|thumb|none|AT-14 as seen in F.E.A.R.]]&lt;br /&gt;
[[Image:FEAR-USP-1.jpg|600px|thumb|none|The player holding the AT-14 (USP).]]&lt;br /&gt;
[[Image:FEAR-USP-2.jpg|600px|thumb|none|Reloading the dual pistols in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms OA-93==&lt;br /&gt;
This AR-15-based subcompact weapon makes an appearance in the Xbox 360 version of the F.E.A.R. series as the '''SM15 Machine Pistol''', however the handguard and rail along the top of the weapon bear a striking similarity to the Heckler &amp;amp; Koch HK416. The SM15's animations are identical to the AT-14's. However, in FEAR Files, the single-wield animations are very similar to that of the Penetrator, resulting in the weapon pointing directly to the left instead of forward, blocking the player's screen.&lt;br /&gt;
[[Image:Oa-93-full.jpg|thumb|none|400px|Olympic Arms OA-93 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SM15 Machine Pistols.jpeg|thumb|none|400px|Akimbo SM15's in-game]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The primary sub-machine gun of the game. Mostly based on the H&amp;amp;K [[MP5A3]] with some elements from the Special Weapons MP-10, a MP5 knock-off. In-game it features a mounted holographic sight and a dedicated forend weaponlight. It is called '''Sumak RPL''' in the game.&lt;br /&gt;
[[Image:MP002M-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm with Surefire 628 dedicated forend weaponlight]]&lt;br /&gt;
[[Image:Mp10catch1.JPG|thumb|none|400px|The Special Weapons MP-10 - 9x19mm]]&lt;br /&gt;
[[Image:RPL SMG.JPG|thumb|none|600px|The RPL on the ground. Note front sight assembly and trigger group indicate it is a MP5, but the game model is noticeably off compared to the real version (unlike the AT-14 pistol). ]]&lt;br /&gt;
[[Image:FEAR-MP-1.jpg|600px|thumb|none|The player holding the RPL while assisting the Delta Force on a mission.]]&lt;br /&gt;
[[Image:FEAR-MP-2.jpg|600px|thumb|none|The RPL during a melee attack.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
A heavily modified [[G36#Heckler &amp;amp; Koch SL8|SL8 sporting rifle]] makes it into the game. It is the primary assault rifle of the game; it is fully automatic, with a tiny double-drum magazine (both in terms of size and capacity, holding only 45 rounds), and an M14-style rear aperture sight.&lt;br /&gt;
Ingame it is called the '''Rakow G2A2'''.&lt;br /&gt;
[[image:H%26KSL8BlackTacticalMod.jpg|thumb|none|500px| SL8 Rifle 5.56x45mm NATO, this one has a black finish, while the one in-game appears to have a forest green handguard.]]&lt;br /&gt;
[[Image:G2A2_rifle.JPG‎|thumb|none|600px| The G2A2 in the game. Note the ejection port is on the left side.]]&lt;br /&gt;
[[Image:FEAR-SL8-1.jpg|600px|thumb|none|Replica forces preparing for the assault.]]&lt;br /&gt;
[[Image:FEAR-SL8-2.jpg|600px|thumb|none|The G2A2 in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
An [[IMI Tavor TAR-21]] makes an appearance in the game. It utilizes a 3X scope, and is restricted to 3-round burst fire.&lt;br /&gt;
Called the '''Baksha ASP Rifle''' in the game.&lt;br /&gt;
[[image:Tavor-tar.jpg|thumb|none|500px|Tavor TAR-21 similar to the one in-game, this one fitted with a Red dot sight, while the one in-game has a 3x scope]]&lt;br /&gt;
[[image:1155490-asp_large.jpg|thumb|none|600px|The ASP Rifle on the ground.]]&lt;br /&gt;
[[Image:FEAR-TAR.jpg|600px|thumb|none|The player holding the ASP Rifle in F.E.A.R.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has an unrealistic 12-shell magazine capacity rather than it's real counterpart's 8. Fans of the Gibbing system will find this gun to their likes. In F.E.A.R. it is called the '''Vollmer VK-12'''.&lt;br /&gt;
[[image:Franchi-SPAS12.jpg‎ |thumb|none|500px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[image:VK-12.jpg‎ |thumb|none|600px|The shotgun on the ground.]]&lt;br /&gt;
[[Image:FEAR-SPAS-1.jpg|600px|thumb|none|The VK-12 in F.E.A.R.]]&lt;br /&gt;
&lt;br /&gt;
==Armsel Protecta==&lt;br /&gt;
This shotgun makes it into the PS3 Version of F.E.A.R., as well as the Xbox 360 Version of F.E.A.R. Files. The weapon is refered to as the '''Watson Autoshotgun''', but its name isn't the only thing that's been changed; The weapon has been upgraded a removable drum substituting the integrated one, an AR-15-style telescoping stock, and some strange rear-sight assembly. It is also one of only two weapons here never used by the Point Man (Both ''Perseus Mandate'' and the PS3 bonus mission are not from the Point Man's perspective, and the instant action maps are, technically, non-canon).&lt;br /&gt;
[[image:Protecta.jpg |thumb|none|400px|The Armsel Protecta]]&lt;br /&gt;
[[Image:FEAR-ASG.jpg|600px|thumb|none|The Delta Operative reloads the &amp;quot;Watson Autoshotgun&amp;quot; in the PS3 Bonus Delta Force Mission.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
&lt;br /&gt;
While the resemblance is only slight (mainly in the top half of the foregrip, the upper receiver, and the carrying rail), the HK G36C makes it into the second F.E.A.R. expansion, ''Perseus Mandate'', as the '''Vector Engineering Systems V7 Advanced Rifle''', the standard issue rifle for the Nightcrawler Mercenary Army, and replaces the G2A2 as the player's primary automatic weapon. It utilizes a magnifying night-vision scope, and bears a magazine resembling the 20-round version of the AR-15's STANAG magazine, albeit flattened on the bottom. Like the Watson Autoshotgun, the V7 is never used by the Point Man.&lt;br /&gt;
&lt;br /&gt;
[[Image:VESV7 loading.jpg|500px|thumb|none|The Vector Engineering Systems V7 Advanced Rifle.]]&lt;br /&gt;
[[Image:FEARXP2-Demo 2011-05-08 16-45-27-92.jpg|600px|thumb|none|Holding the Vector V7.]]&lt;br /&gt;
[[Image:VESV7 in combat.jpg|600px|thumb|none|The VES Advanced Rifle in combat.]]&lt;br /&gt;
&lt;br /&gt;
==N6A3 Frag Grenade==&lt;br /&gt;
Fragmentation grenades used by Replica forces and ATC guards. These grenades explode on contact, and it is also possible to shoot them in the air (using slow-mo).&lt;br /&gt;
[[Image:FEAR-FRAG.jpg|600px|thumb|none|The frag grenade on a table.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:GamerfreakB7&amp;diff=446173</id>
		<title>User:GamerfreakB7</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:GamerfreakB7&amp;diff=446173"/>
		<updated>2011-08-10T03:44:01Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* HK USP Match */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
===Psych Profile===&lt;br /&gt;
&lt;br /&gt;
'''Name:''' MacTavish, Anders&lt;br /&gt;
&lt;br /&gt;
'''Occupation:''' Filmmaker&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Sports Team:''' KU Jayhawks&lt;br /&gt;
&lt;br /&gt;
===Favorite Films===&lt;br /&gt;
&lt;br /&gt;
- District 9&lt;br /&gt;
&lt;br /&gt;
- Black Hawk Down&lt;br /&gt;
&lt;br /&gt;
- Pulp Fiction&lt;br /&gt;
&lt;br /&gt;
- Avatar&lt;br /&gt;
&lt;br /&gt;
- Saving Private Ryan&lt;br /&gt;
&lt;br /&gt;
===Favorite TV Shows===&lt;br /&gt;
&lt;br /&gt;
- Firefly&lt;br /&gt;
&lt;br /&gt;
- Spaced&lt;br /&gt;
&lt;br /&gt;
- South Park&lt;br /&gt;
&lt;br /&gt;
- Community&lt;br /&gt;
&lt;br /&gt;
- Outsourced&lt;br /&gt;
&lt;br /&gt;
===Favorite Games===&lt;br /&gt;
&lt;br /&gt;
- Battlefield&lt;br /&gt;
&lt;br /&gt;
- Halo: Reach&lt;br /&gt;
&lt;br /&gt;
- Half-Life 2 and the Episodes&lt;br /&gt;
&lt;br /&gt;
- Gears of War&lt;br /&gt;
&lt;br /&gt;
- F.E.A.R. 2&lt;br /&gt;
&lt;br /&gt;
===Favorite Guns===&lt;br /&gt;
&lt;br /&gt;
'''TacKnife:''' Heckler und Koch KM2000&lt;br /&gt;
&lt;br /&gt;
'''Pistol:''' Kimber .45 Desert Warrior w/ Tactical Flashlight&lt;br /&gt;
&lt;br /&gt;
'''Magnum:''' Reverse TuTone IMI Desert Eagle MkI .357 Magnum w/ Lime Green Laser Aiming Module&lt;br /&gt;
&lt;br /&gt;
'''Machine Pistol:''' Brugger and Thomet MP9 w/ OD Frame and an EOTech 556 Holosight&lt;br /&gt;
&lt;br /&gt;
'''Personal Defense Weapon:''' Heckler und Koch MP7A1 w/ EOTech 556 Holosight and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Submachine Gun:''' TDI Vector w/ EOTech 556 Holosight and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Assault Rifle (#1):''' Heckler und Koch G36C w/ G36E Carry Handle/1.5x Scope and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Assault Rifle (#2):''' Remington ACR in 6.8mm w/ an EOTech 557 Holosight and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Battle Rifle:''' Heckler und Koch HK417 w/ an AimPoint Comp2/M68 CCO, a tactical suppressor, and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Manual Shotgun:''' Benelli M3T Super 90 w/ an EOTech 557 Holosight, a Surefire Lime Green Laser/Light Module and a vertical foregrip&lt;br /&gt;
&lt;br /&gt;
'''Autoloading Shotgun (#1):''' Saiga-20K PGO w/ 20-round Drum, loaded w/ FRAG-12 rounds and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Autoloading Shotgun (#2):''' Attchinson AA-12 w/ 20-round Drum, loaded w/ FRAG-12 rounds and a Surefire M900A TacLight/Foregrip.&lt;br /&gt;
&lt;br /&gt;
'''Light Machine Gun:''' FN Herstal M249 SPW w/ an EOTech 557 Holosight, a Surefire Lime Green Laser/Light Module and a vertical foregrip&lt;br /&gt;
&lt;br /&gt;
'''Medium Machine Gun:''' Saco Defense M60E4 w/ an EOTech 557 Holosight, a Surefire Lime Green Laser/Light Module, and a vertical foregrip&lt;br /&gt;
&lt;br /&gt;
'''Heavy Machine Gun:''' Saco Defense M60D loaded w/ HEAT Rounds&lt;br /&gt;
&lt;br /&gt;
'''Manual Sniper Rifle:''' CheyTac M200 &amp;quot;Intervention&amp;quot; Sniper Weapon System w/ a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Autoloading Sniper:''' Accuracy International AS50 w/ a Surefire Lime Green Laser/Light Module and loaded w/ HEAT Rounds&lt;br /&gt;
&lt;br /&gt;
'''Grenade Launcher:''' Heckler und Koch XM25 Airburst Weapon System loaded w/ SABOT Rounds&lt;br /&gt;
&lt;br /&gt;
'''Anti-Tank Weapon:''' Mechem/Denel NTW-20 loaded w/ SABOT Rounds&lt;br /&gt;
&lt;br /&gt;
=My Movies=&lt;br /&gt;
&lt;br /&gt;
==Classified Ops: Iron Dragon==&lt;br /&gt;
&lt;br /&gt;
===HK MP5K===&lt;br /&gt;
&lt;br /&gt;
Captain Hunt's weapon of choice is an HK MP5K with a tactical rail attachment system, a C-More red dot sight and a suppressor (which, oddly enough, doesn't dampen the sound OR the flash).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (8).jpg|thumb|none|450px|Captain Hunt in the tunnels with his MP5K]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (5).jpg|thumb|none|450px|Captain Hunt takes cover with his MP5K]]&lt;br /&gt;
&lt;br /&gt;
===HK G36K===&lt;br /&gt;
&lt;br /&gt;
Corporal Maviss' rifle of choice is an HK G36K with a tactical rail attachment system on the handguard, and an unidentified ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K with rail top carry handle]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (2).jpg|thumb|none|450px|Corporal Maviss in the foreground with his G36K]]&lt;br /&gt;
&lt;br /&gt;
===Giat FAMAS-G1===&lt;br /&gt;
&lt;br /&gt;
Sergeant/Lieutenant Parker's gun of choice is a Giat FAMAS-G1 with a Tasco red dot scope, and a rail system bolted to the front of the weapon with a TacLight mounted on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (2).jpg|thumb|none|450px|Sergeant Parker is background with his FAMAS]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (6).jpg|thumb|none|450px|Sergeant Parker with the FAMAS]]&lt;br /&gt;
&lt;br /&gt;
===Enfield L85A2===&lt;br /&gt;
&lt;br /&gt;
Kirill's rifle of choice is an L85A2 with a Trijicon ACOG Scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (7).jpg|thumb|none|450px|Kirill hides with L85 in hand]]&lt;br /&gt;
&lt;br /&gt;
===Custom M1911A1===&lt;br /&gt;
&lt;br /&gt;
Hunt's sidearm is an M1911 with an OD Frame, which, according to the script, is chambered in .38 Super.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===HK USP Match===&lt;br /&gt;
&lt;br /&gt;
Sergeant Rell Crawford's sidearm is an HK USP Match. It is used by Captain Hunt in the finale.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (1).jpg|thumb|none|450px|Captain Hunt using the USP Match]]&lt;br /&gt;
&lt;br /&gt;
===Kimber Desert Warrior===&lt;br /&gt;
&lt;br /&gt;
Corporal Maviss' sidearm is a Kimber .45 Desert Warrior, with Pachmayr grips and a custom trigger. It is later commandeered by Captain Hunt&lt;br /&gt;
&lt;br /&gt;
[[Image:KimberDesertWarrior.jpg|thumb|none|350px|Kimber Desert Warrior - .45 ACP]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (9).jpg|thumb|none|450px|Corporal Maviss with the Desert Warrior]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
&lt;br /&gt;
Both the factory gurad and Rell can be seen using a Mossberg 500 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|350px|Mossberg 500 &amp;quot;Persuader&amp;quot;]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (3).jpg|thumb|none|450px|The factory guard with his M500]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
&lt;br /&gt;
Rell can also be seen using the SPAS-12 shotgun during the Factory escape. Strangely, the standard pump is replaced by that of an M203.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|350px|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
&lt;br /&gt;
The M4A1 with a Tasco sight makes a brief appearence in the hands of Viktor.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|350px|Colt M4A1 Carbine]]&lt;br /&gt;
&lt;br /&gt;
===Nerf Vulcan===&lt;br /&gt;
&lt;br /&gt;
The heavy gunner at the factory uses a Nerf Vulcan machine gun spray painted black, standing in for the M56 Smart Gun, using it to no avail.&lt;br /&gt;
[[Image:Classified Ops Iron Dragon(4).jpg|thumb|none|450px|The Heavy Gunner fires his Vulcan]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:GamerfreakB7&amp;diff=446172</id>
		<title>User:GamerfreakB7</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:GamerfreakB7&amp;diff=446172"/>
		<updated>2011-08-10T03:38:00Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* Favorite Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
===Psych Profile===&lt;br /&gt;
&lt;br /&gt;
'''Name:''' MacTavish, Anders&lt;br /&gt;
&lt;br /&gt;
'''Occupation:''' Filmmaker&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Sports Team:''' KU Jayhawks&lt;br /&gt;
&lt;br /&gt;
===Favorite Films===&lt;br /&gt;
&lt;br /&gt;
- District 9&lt;br /&gt;
&lt;br /&gt;
- Black Hawk Down&lt;br /&gt;
&lt;br /&gt;
- Pulp Fiction&lt;br /&gt;
&lt;br /&gt;
- Avatar&lt;br /&gt;
&lt;br /&gt;
- Saving Private Ryan&lt;br /&gt;
&lt;br /&gt;
===Favorite TV Shows===&lt;br /&gt;
&lt;br /&gt;
- Firefly&lt;br /&gt;
&lt;br /&gt;
- Spaced&lt;br /&gt;
&lt;br /&gt;
- South Park&lt;br /&gt;
&lt;br /&gt;
- Community&lt;br /&gt;
&lt;br /&gt;
- Outsourced&lt;br /&gt;
&lt;br /&gt;
===Favorite Games===&lt;br /&gt;
&lt;br /&gt;
- Battlefield&lt;br /&gt;
&lt;br /&gt;
- Halo: Reach&lt;br /&gt;
&lt;br /&gt;
- Half-Life 2 and the Episodes&lt;br /&gt;
&lt;br /&gt;
- Gears of War&lt;br /&gt;
&lt;br /&gt;
- F.E.A.R. 2&lt;br /&gt;
&lt;br /&gt;
===Favorite Guns===&lt;br /&gt;
&lt;br /&gt;
'''TacKnife:''' Heckler und Koch KM2000&lt;br /&gt;
&lt;br /&gt;
'''Pistol:''' Kimber .45 Desert Warrior w/ Tactical Flashlight&lt;br /&gt;
&lt;br /&gt;
'''Magnum:''' Reverse TuTone IMI Desert Eagle MkI .357 Magnum w/ Lime Green Laser Aiming Module&lt;br /&gt;
&lt;br /&gt;
'''Machine Pistol:''' Brugger and Thomet MP9 w/ OD Frame and an EOTech 556 Holosight&lt;br /&gt;
&lt;br /&gt;
'''Personal Defense Weapon:''' Heckler und Koch MP7A1 w/ EOTech 556 Holosight and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Submachine Gun:''' TDI Vector w/ EOTech 556 Holosight and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Assault Rifle (#1):''' Heckler und Koch G36C w/ G36E Carry Handle/1.5x Scope and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Assault Rifle (#2):''' Remington ACR in 6.8mm w/ an EOTech 557 Holosight and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Battle Rifle:''' Heckler und Koch HK417 w/ an AimPoint Comp2/M68 CCO, a tactical suppressor, and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Manual Shotgun:''' Benelli M3T Super 90 w/ an EOTech 557 Holosight, a Surefire Lime Green Laser/Light Module and a vertical foregrip&lt;br /&gt;
&lt;br /&gt;
'''Autoloading Shotgun (#1):''' Saiga-20K PGO w/ 20-round Drum, loaded w/ FRAG-12 rounds and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Autoloading Shotgun (#2):''' Attchinson AA-12 w/ 20-round Drum, loaded w/ FRAG-12 rounds and a Surefire M900A TacLight/Foregrip.&lt;br /&gt;
&lt;br /&gt;
'''Light Machine Gun:''' FN Herstal M249 SPW w/ an EOTech 557 Holosight, a Surefire Lime Green Laser/Light Module and a vertical foregrip&lt;br /&gt;
&lt;br /&gt;
'''Medium Machine Gun:''' Saco Defense M60E4 w/ an EOTech 557 Holosight, a Surefire Lime Green Laser/Light Module, and a vertical foregrip&lt;br /&gt;
&lt;br /&gt;
'''Heavy Machine Gun:''' Saco Defense M60D loaded w/ HEAT Rounds&lt;br /&gt;
&lt;br /&gt;
'''Manual Sniper Rifle:''' CheyTac M200 &amp;quot;Intervention&amp;quot; Sniper Weapon System w/ a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Autoloading Sniper:''' Accuracy International AS50 w/ a Surefire Lime Green Laser/Light Module and loaded w/ HEAT Rounds&lt;br /&gt;
&lt;br /&gt;
'''Grenade Launcher:''' Heckler und Koch XM25 Airburst Weapon System loaded w/ SABOT Rounds&lt;br /&gt;
&lt;br /&gt;
'''Anti-Tank Weapon:''' Mechem/Denel NTW-20 loaded w/ SABOT Rounds&lt;br /&gt;
&lt;br /&gt;
=My Movies=&lt;br /&gt;
&lt;br /&gt;
==Classified Ops: Iron Dragon==&lt;br /&gt;
&lt;br /&gt;
===HK MP5K===&lt;br /&gt;
&lt;br /&gt;
Captain Hunt's weapon of choice is an HK MP5K with a tactical rail attachment system, a C-More red dot sight and a suppressor (which, oddly enough, doesn't dampen the sound OR the flash).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (8).jpg|thumb|none|450px|Captain Hunt in the tunnels with his MP5K]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (5).jpg|thumb|none|450px|Captain Hunt takes cover with his MP5K]]&lt;br /&gt;
&lt;br /&gt;
===HK G36K===&lt;br /&gt;
&lt;br /&gt;
Corporal Maviss' rifle of choice is an HK G36K with a tactical rail attachment system on the handguard, and an unidentified ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K with rail top carry handle]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (2).jpg|thumb|none|450px|Corporal Maviss in the foreground with his G36K]]&lt;br /&gt;
&lt;br /&gt;
===Giat FAMAS-G1===&lt;br /&gt;
&lt;br /&gt;
Sergeant/Lieutenant Parker's gun of choice is a Giat FAMAS-G1 with a Tasco red dot scope, and a rail system bolted to the front of the weapon with a TacLight mounted on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (2).jpg|thumb|none|450px|Sergeant Parker is background with his FAMAS]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (6).jpg|thumb|none|450px|Sergeant Parker with the FAMAS]]&lt;br /&gt;
&lt;br /&gt;
===Enfield L85A2===&lt;br /&gt;
&lt;br /&gt;
Kirill's rifle of choice is an L85A2 with a Trijicon ACOG Scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (7).jpg|thumb|none|450px|Kirill hides with L85 in hand]]&lt;br /&gt;
&lt;br /&gt;
===Custom M1911A1===&lt;br /&gt;
&lt;br /&gt;
Hunt's sidearm is an M1911 with an OD Frame, which, according to the script, is chambered in .38 Super.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===HK USP Match===&lt;br /&gt;
&lt;br /&gt;
Sergeant Rell's sidearm is an HK USP Match. It is used by Captain Hunt in the finale.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (1).jpg|thumb|none|450px|Captain Hunt using the USP Match]]&lt;br /&gt;
&lt;br /&gt;
===Kimber Desert Warrior===&lt;br /&gt;
&lt;br /&gt;
Corporal Maviss' sidearm is a Kimber .45 Desert Warrior, with Pachmayr grips and a custom trigger. It is later commandeered by Captain Hunt&lt;br /&gt;
&lt;br /&gt;
[[Image:KimberDesertWarrior.jpg|thumb|none|350px|Kimber Desert Warrior - .45 ACP]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (9).jpg|thumb|none|450px|Corporal Maviss with the Desert Warrior]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
&lt;br /&gt;
Both the factory gurad and Rell can be seen using a Mossberg 500 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|350px|Mossberg 500 &amp;quot;Persuader&amp;quot;]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (3).jpg|thumb|none|450px|The factory guard with his M500]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
&lt;br /&gt;
Rell can also be seen using the SPAS-12 shotgun during the Factory escape. Strangely, the standard pump is replaced by that of an M203.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|350px|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
&lt;br /&gt;
The M4A1 with a Tasco sight makes a brief appearence in the hands of Viktor.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|350px|Colt M4A1 Carbine]]&lt;br /&gt;
&lt;br /&gt;
===Nerf Vulcan===&lt;br /&gt;
&lt;br /&gt;
The heavy gunner at the factory uses a Nerf Vulcan machine gun spray painted black, standing in for the M56 Smart Gun, using it to no avail.&lt;br /&gt;
[[Image:Classified Ops Iron Dragon(4).jpg|thumb|none|450px|The Heavy Gunner fires his Vulcan]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:MoviePropMaster2008_(Archive)&amp;diff=434148</id>
		<title>User talk:MoviePropMaster2008 (Archive)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:MoviePropMaster2008_(Archive)&amp;diff=434148"/>
		<updated>2011-07-01T23:25:25Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most of my uploaded firearms pics were photographed by me and thus offered for use by IMFDB with my permission.&lt;br /&gt;
&lt;br /&gt;
BTW: Please IDENTIFY yourself when you leave a message.  I shouldn't have to sleuth your identity through the Wiki/History page to figure out who asked what. ;)  Thanks.&lt;br /&gt;
&lt;br /&gt;
==NO REQUESTS==&lt;br /&gt;
&lt;br /&gt;
'''I am copying this announcement from my User Page.  So if you want a photo of a specific gun, don't ask me.   I photograph what I can, when I can.  Any new requests will be deleted and not answered.  Thanks. MPM2008'''&lt;br /&gt;
&lt;br /&gt;
==NEW RULE==&lt;br /&gt;
I appreciate input and questions from new members.  But new members SHOULD list their age and what country they are from.  It really helps me formulate an appropriate response.   I don't want to sound like a jerk when I assume that you're an adult and you're an American, when and if you are not.  Thanks for  your cooperation &lt;br /&gt;
&lt;br /&gt;
==Please...==&lt;br /&gt;
...specify on [[Talk:Le Samouraï|discussion page]] where dou you think spoilers unavoidable in [[Le Samouraï]]? I tried not to post any unavoidable spoilers as hard as possible. Thanks. --[[User:Kloga|Kloga]] 17:54, 24 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==US Navy Mark 12 MOD X Special Purpose Rifle==&lt;br /&gt;
Hi I was referred by MT2008 that you may have access to a MK 12 SPR or a similar weapon. If you have access to an image to add to the Mk 12 SPR section of the M16 page that would be appreciated. The current image has a watermark and is a graphic from somewhere and probably copyrighted so It would be cool if that image could be replaced. thanks, -[[User:AdAstra2009]]&lt;br /&gt;
&lt;br /&gt;
Well thanks for looking into it, I appreciate it -[[User:AdAstra2009]]&lt;br /&gt;
&lt;br /&gt;
: Check with Mike he has them in inventory. -[[User:Phoenixent |Steve]]  06:42, 22 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==YES!==&lt;br /&gt;
&lt;br /&gt;
Thank you SO much! Those look great, and actually, they look very close to the ones that have appeared in quite a few movies. We can start replacing the two-tone SIG pics that we have on our other pages with these immediately! Again, I ''greatly'' appreciate you doing this for me. How will I ever repay you?&lt;br /&gt;
&lt;br /&gt;
Out of curiosity, since you told me that they usually don't fit, how did you make them work together? -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
==Re: MP5A5==&lt;br /&gt;
&lt;br /&gt;
Huh, that's interesting. I always figured Stembridge would have mostly -90 series guns that looked just like those &amp;quot;MP5s&amp;quot; that appear in so many productions they've rented to. Any idea why those HK94s were never converted further to make them look like more realistic MP5s? As my ''[[Air Force One]]'' page shows, Stembridge basically left those guns as-is well into the 1990s.&lt;br /&gt;
&lt;br /&gt;
Thanks for the MP5A5 picture...I was actually close to replacing it myself (albeit with something from a Google image search). And yes, I'm sure more people than me appreciate them! At least, I hope so. You're pretty much the most important person we've got when it comes to gun images. I mean, how many sites out there get to have pictures of the same prop weapons used in many films?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thanks for the new pictures==&lt;br /&gt;
&lt;br /&gt;
You've uploaded a lot of good pictures recently...I especially like the S&amp;amp;W 4506 and the SIG P220 Sport (is that the one from Cinema Weaponry that's appeared in several movies?) I thought of taking a picture of my own personal 4506 for a while, but gave up because I knew I couldn't take one as good as what you could do. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
Thanks for the pics, they are great- Beeteles&lt;br /&gt;
&lt;br /&gt;
==One other thing...==&lt;br /&gt;
&lt;br /&gt;
I know I keep asking for stuff from you lately, but this time it's talk only.&lt;br /&gt;
&lt;br /&gt;
I just finished working on the ''[[Air Force One]]'' page for this site. That movie features some type of short-barreled AK which looks just like the one from ''[[True Lies]]''. Here's a picture:&lt;br /&gt;
&lt;br /&gt;
[[Image:AFO-shortyAK-2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
The next time you talk to Harry Lu, would you mind asking him what these guns are and who owns them (Stembridge?) Thanks! -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Re:==&lt;br /&gt;
&lt;br /&gt;
The new pictures are really cool, as usual. I especially love the M16A1 with A2 handguards picture, because there are a lot of Hollywood movies featuring guns with that config, and it's great that we now have a picture to prove to our visitors how you sneaky armorers have deceived so many of us common folk action movie fans with those fake M16A2s! Haha, just kidding. Anyway, how did you get your hands on a Diemaco? Remember Al Vrkljan, the Canadian armorer who helped me out on ''[[The Incredible Hulk (2008)]]''? He told me that Diemaco/Colt Canada wouldn't sell any of their guns to his company or any civilian companies, so where did it come from?&lt;br /&gt;
&lt;br /&gt;
Also, you brought up an interesting point on the ''[[American Gun (2006)]]'' page...as an armorer who works in the film industry, how do you feel about the anti-gun attitudes that seem so prevalent in Hollywood? Does it ever frustrate you and make you not want to rent your guns out to people who are so overtly anti-RKBA? I've always wondered how armorers feel about the people they work with.&lt;br /&gt;
&lt;br /&gt;
Appreciate the effort on the Type 84 and two-tone P226 pics. Whenever you get a chance!&lt;br /&gt;
&lt;br /&gt;
== Oh, yes, and one other request...==&lt;br /&gt;
&lt;br /&gt;
I have another request, this one a bit more unusual. I recently did a page for ''[[2 Fast 2 Furious]]'', which features a two-tone SIG P226 of West German manufacture that has a stainless frame and a regular black slide and barrel. It looks like the armorer just combined two existing guns to make it (since the two-tone P226s usually have black frame and stainless slide), and I'd love to have a picture of something identical for my page. So if you ever get out those two P226s that you photographed for IMFDB back in June, do you mind combining this:&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|250px|]]&lt;br /&gt;
&lt;br /&gt;
..and this...&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226Nickel.jpg|thumb|none|250px|]]&lt;br /&gt;
&lt;br /&gt;
...to make this?&lt;br /&gt;
&lt;br /&gt;
[[Image:2F2F-P226-10.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:2F2F-P226-13.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
...and then taking a picture of it for me? Also, if you put the slide and barrel from the stainless P226 on the frame of the black P226, you'd have a gun identical to the one from ''[[Face/Off]]'' which we could use for that page.&lt;br /&gt;
&lt;br /&gt;
:Now THAT is news to me. I'm really surprised...finishes really make the fit of the parts THAT difficult? Wow. I don't think the gun above is a factory job because the two-tone P226s that SIG has sold are always black frame and stainless slide, not the other way around. Do you by chance know who supplied the weapons for ''[[2 Fast 2 Furious]]''?&lt;br /&gt;
&lt;br /&gt;
That's cool if you can get a picture of a Chinese Tokarev. Later. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
==Re:Re:Sahara==&lt;br /&gt;
As far as the source goes, I believe Crowntower Limited supplied the weapons that were used in ''[[Sahara]]''. I say that based on a couple of deductions: Sascha Robey was one of the armorers who worked on ''[[Casino Royale]]'' as well as ''[[Sahara]]'', Crowntower is listed in the credits of ''[[Casino Royale]]'' (but not ''[[Sahara]]'') as the weapons supplier, and finally, if you look at our ''[[Casino Royale]]'' page, the AKs in that film top look identical to the one in ''[[Sahara]]'' that we were talking about. Perhaps this Sascha Robey rented the same guns for two films.&lt;br /&gt;
&lt;br /&gt;
:It's kinda strange, though...I wouldn't have figured British armorers would use civilian AK variants that were essentially geared towards the U.S. firearms market.&lt;br /&gt;
&lt;br /&gt;
==RE:==&lt;br /&gt;
&lt;br /&gt;
First of all, cheers for the update on the Type 84 picture. There's no hurry; I understand if it takes a while to get the appropriate mags (since obviously, a Type 84 doesn't look very different from a Type 56 without them).&lt;br /&gt;
&lt;br /&gt;
Second, while I don't speak for everyone on here, I can say that I personally do not have any problem with you replacing pictures of guns on this site (even those that I uploaded) with any that you took. Nor do I see why anyone else would. The only reason I can imagine anyone getting offended would be if they went to the same effort you do to get the guns and photograph them on their own. But pretty much everyone else on here just uploads pictures they copied from other gun sites, in some cases ''airsoft'' web sites (like that picture we used to have of the SP89, which was just an airsoft MP5K fitted with an SP89 handguard from DenTrinity; terrible!). And it doesn't take much time or effort to copy and upload someone else's work.&lt;br /&gt;
&lt;br /&gt;
Additionally, your gun photos are obviously of superior quality to anything else on here, and they're of guns that have actually appeared in movies (possibly the same movies as the pages they're on), so as far as I am concerned, there really isn't any reason why we can't replace any existing photos of guns with the ones you've taken. In fact, I would encourage you to ''not'' be so timid in the future when it comes to replacing photos. If you want an example of what I mean by this, take a look at the [[Armalite AR-18]] page. Your AR-18 picture is way better than any of those on the page, so I don't see any reason why you can't just remove some of the others (maybe keep ONE of the other photos of the gun with the scope, and even that could be replaced if you took an equivalent picture).&lt;br /&gt;
&lt;br /&gt;
One thing I will point out, though: I have sometimes used pictures on my pages that are from the web site of Rick Washburn's company Weapons Specialists, Inc. (http://www.weaponspecialists.com/index.php). They provided the guns for ''[[I Am Legend]]'', so the page for that movie now features pictures of the guns used in the film that I copied and uploaded from them (including the tan-framed Mark 23). In cases like that, I'd prefer those particular photos stay up (you'll know them because I always provide links and info mentioning where they're from) because they feature the actual movie guns, and they're decent quality. Besides that, I don't have any problem with you replacing any and all photos of guns on this site with yours.&lt;br /&gt;
&lt;br /&gt;
==Chinese Type 56==&lt;br /&gt;
&lt;br /&gt;
First of all, I GREATLY appreciate the photo you took of one of the ''[[Goldeneye]]'' AKs for me. I didn't know you had access to any British armories?&lt;br /&gt;
&lt;br /&gt;
However, I have one question: Do you think it's really appropriate to classify the Chinese Type 56 rifles with stamped receivers as &amp;quot;AK-47&amp;quot; and &amp;quot;AKS-47&amp;quot; clones, as opposed to AKM/AKMS derivatives? I realize that the Type 56s with stamped receivers lack just about all of the other features of the AKMs (including the muzzle break, ribbed receiver cover, rate reducer, grip rails, narrower front sight, etc.), but I've usually heard them described as AKM copies simply to distinguish them from the earlier milled-receiver versions. I know this is an over-simplification of sorts because the Type 56s aren't really orthodox AK-47s or AKMs (they're more like a weird hybrid version), but I figured it would be more appropriate.&lt;br /&gt;
&lt;br /&gt;
:Well, I would say I know the differences between the two. I must point out that I own a Chinese AK (mine was imported by Golden State Arms and simply has 'AK47S 7.62x39mm - Made in China' stamped on the receiver). I was simply curious whether the presence of a stamped receiver on the Type 56 made it worthy of being designated an AKM variant or not.&lt;br /&gt;
&lt;br /&gt;
:Personally, I think the best bet might be to literally just create a new sub-entry for the Type 56 under the [[AK-47]] page and then we can focus on finding any and all movies that feature the Type 56 and putting them under there. This would reflect best the fact that the Type 56 is sort of a weird hybrid AK-47/AKM with distinctly Chinese characteristics (such as the hooded front sight), which most other AK derivatives (like the Maadis) don't have.&lt;br /&gt;
&lt;br /&gt;
::Haha, no offense taken, just wanted you to know I'm not a complete newbie when it comes to AKs, though obviously you completely blow me out of the water. Anyway, I would definitely appreciate the Type 84 pic whenever you get a chance. Not sure if there's anything else I need at the moment...but I would strongly encourage you to just take pictures of whatever you can get your hands on. As I've said, it's really great that we have you because this site is full of pictures that are copied from sites like world.guns.ru or (in some cases) AIRSOFT websites (i.e. the SP89 picture that we used to have before I replaced it).&lt;br /&gt;
&lt;br /&gt;
::BTW, these are some incredible pics you've gotten us lately, moreso than usual. How on earth did you get that Romanian AIMS from &amp;quot;44 Minutes&amp;quot;? Do you know Thell Reed, too? Also, I'm going to do a LITTLE bit of additional work on the [[AK-47#Type 56|Type 56]] entry, and I think I'm also gonna ditch the AKS-47 one for now (simply because there don't seem to be any movies I'm aware of that have actual milled-receiver Russian AKS-47s or close copies) and move all the Type 56-1 entires down. If you disagree, you can revert (or partially modify) the edits and I won't mind. Also, good work on the [[RPG-7]] article getting the Type 69 mentioned (it's something I wanted to do myself - mostly because &amp;quot;Kingdom of the Crystal Skull&amp;quot; also has a Type 69).&lt;br /&gt;
&lt;br /&gt;
==Re: Editing Dogs of War==&lt;br /&gt;
&lt;br /&gt;
Thanks for the info. I've seen those guns in a whole bunch of movies and I always wondered what they were, who made them, and why. I think they've also appeared in a couple episodes of ''[[The A-Team]]'' and a Chuck Norris movie or two.&lt;br /&gt;
&lt;br /&gt;
I have some great screenshots of the fake Uzis which I took for my ''[[Raw Deal]]'' page (I've been meaning to work on it for ages, but so far, I just never have managed to get around to it). Here they are:&lt;br /&gt;
&lt;br /&gt;
[[Image:Vlcsnap-59410.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Vlcsnap-59747.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Re: image ==&lt;br /&gt;
&lt;br /&gt;
Sorry for the mixup. Feel free to replace the image with a better one if you have one handy. It's good to have a professional armourer on the site to help out, you've been doing some good work so far. [[User:Orca1 9904|Orca1 9904]] 10:58, 8 June 2008 (UTC) Orca1_9904&lt;br /&gt;
&lt;br /&gt;
Sure, you can re-post the CZ99 pic. It isn't &amp;quot;mine&amp;quot;; I took it from world.guns.ru, which is where many of the photographs of guns on this site come from (as you can imagine, that's why I'm happy to have someone like you who is willing to give us original photos, especially when they're of actual movie guns)&lt;br /&gt;
&lt;br /&gt;
== Hey ==&lt;br /&gt;
&lt;br /&gt;
Hey MoviePropMaster, I'm Alienqueen11, and I seen the images you have uploaded, and they're great. I also want to know if you can do me a favor, if you can upload a picture of a [[Remington 870]] with Ghost Ring Sights and a High Capacity Tube like the one in the screenshot below for the [[Dawn of the Dead (2004)]] page, I would greatly appreciate it, and great work so far.&lt;br /&gt;
[[Image:DotD_Mossberg2.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
Thanks for complitementing my knowledge on guns, I also reverted a version of one of your MP5 pictures because someone copied over it with an airsoft image, I really wish some people would checked the thing while they're uploading an image to make sure the name isn't already used to avoid mistakes like this. And once again, thanks for your contributions and keep up the good work. Alienqueen11.&lt;br /&gt;
&lt;br /&gt;
== Heartbreak Ridge M16's ==&lt;br /&gt;
&lt;br /&gt;
I just saw ''[[Heartbreak Ridge]]'' on TV this afternoon, and all the [[M16 rifle series|M16]]'s I saw on-screen were the A1 variant, complete with bolt-forward assist buttons at the rear of the upper recievers. Even saw one fitted with an [[M203 grenade launcher]] used by one of the Recon Marines under Gunnery Sergeant Highway's command.&lt;br /&gt;
&lt;br /&gt;
[[User:Orca1 9904|Orca1 9904]] 08:01, 22 July 2008 (UTC) Orca1_9904&lt;br /&gt;
- He might want to look at my page and see they weren't ''all'' M16A1s.&lt;br /&gt;
&lt;br /&gt;
==Question==&lt;br /&gt;
[[User:Gunmaster45|Gunmaster45]]: Hi, I was just wondering how is it you take a picture of a gun and get a perfectly white clear background? What method is used to get that effect? My other question is that on the [[Hollow Point]] page I made recently, did I get the AK varient right? I figured I'd ask you as you seem to be the AK pro on the site. Thanks.&lt;br /&gt;
(My list of pages is on my profile if you feel like checking any of my other work as well.)&lt;br /&gt;
&lt;br /&gt;
==M14 rifle==&lt;br /&gt;
I've noticed that the M14 and M21 rifle pictures on this site aren't really that great, is there any chance you could take some good shots? The pictures now are blurry, or black and white.&lt;br /&gt;
&lt;br /&gt;
==37mm Launcher==&lt;br /&gt;
Thanks for fixing up that page, I was told by MT2008 it was a Colt Launcher, I guess it was a Cobray. Finding the pictures of them was probably the hardest thing on the page. Do you think we should keep the M203 to launcher comparison picture or is it irrelevant? -GM&lt;br /&gt;
&lt;br /&gt;
::I built the colt launcher page based on what MT said, but your input greatly helped it. It's a shame taking professional pictures is so complex. The best I have is photoshop and an erase brush. I have a Norinco Type 54 pistol and I wanted to put pictures of it on the site soon. I'm not bad with editing, it should come out okay. I just need to find the time to do it. The M14 rifle pics came out great, let me know if you get your hands on an M21. I'll have plenty of films to be corrected in the future, my to do list touches the sky.  One or two every friday or saturday. Stay cool. -GM&lt;br /&gt;
&lt;br /&gt;
==Bren 10 &amp;quot;Peregrine Falcon&amp;quot;==&lt;br /&gt;
:Here's a tricky task, do you think you could find a Bren 10 &amp;quot;Peregrine Falcon&amp;quot;? Aparently it is what John Practice uses in [[Last Action Hero]] according to user input, and I can't find a good picture of it. Until I do find a good picture, I'll have to keep my horrible AR-24 picture I had on their before. If it isn't a Bren 10 PF, I'd assume you of all people would shoot me straight.&lt;br /&gt;
[[Image:StarMegastarLastActionHero.jpg|thumb|none|400px|This is the picture of him with the Bren 10 &amp;quot;Peregrine Falcon&amp;quot;. His is a tutone model, but I'm not that picky. If both can be had, it would make a nice page in the Bren 10 gun section.]]&lt;br /&gt;
==M1911/M1911A1==&lt;br /&gt;
::I apoligize for asking one more thing of you, but the M1911 and M1911A1 pistols are infamous works of art in the firearms world, commonly used in films. We got a repro M1911 picture (modernized), a Springfield M1911A1 (when Colt M1911A1 is the genuine picture desired), another M1911A1 with pachmyr grips (better than springfield, but see how it sticks out on Platoon? It's ''too'' modern) So is their any chance you could find a genuine (or prefered, an ''authentic'' reproduction) of a Colt M1911 and Colt M1911A1 to snap some shots of, that would be awesome. I trust you know them apart, your a pro. Thanks. Good luck. -GM&lt;br /&gt;
&lt;br /&gt;
==Re:Last Action Hero==&lt;br /&gt;
I saw [[Last Action Hero]] when I was young and loved it. Now, it is still one of my favorites. I like how it makes fun of action movies, by showing how Arnold can fire a billion rounds from a Desert Eagle and cars just explode for no reason. I'll fix those problems you mentioned. Your saying they are more likely civilian TEC-9s instead of TEC-DC9's? What physical traits help determine this, just the sling? And they were firing full-auto so they were probably converted.&lt;br /&gt;
&lt;br /&gt;
== Hi! ==&lt;br /&gt;
&lt;br /&gt;
Still no replacement grip for the M70? &lt;br /&gt;
&lt;br /&gt;
Shame, it looks strange with that grip - I'm used to seeing them on M76s and M72s... which reminds me: about that mystery long barreled AK - I know that Crvena Zastava makes under-folder RPKs, namely the M72A (7.62 - based on M70), and the M90A (5.56 - based on an assault rifle of the same designation). The under-folder RPKs (those with an &amp;quot;A&amp;quot;) have removable bipods (the standard, solid-stock ones have fixed), so w/ the folding stocks and w/o bipods they would look like those mystery AKs, no? Also, one more improtant fact: unlike the Yugo AKs (which have 3 holes), the Yugo RPKs have TWO holes in the forward grip (like the original AKs). http://pookieweb.dyndns.org:61129/Yugo/pics/m72a.jpg&lt;br /&gt;
&lt;br /&gt;
I hope this was hepful, keep up the good work!&lt;br /&gt;
&lt;br /&gt;
== Request ==&lt;br /&gt;
&lt;br /&gt;
I'm sorry to ask, but if you get the chance, can you upload a [[Beretta M92F|Beretta M92FS]]? I know the ones on the site are already good enough, but I want to see how great one by you would be. I know you're already busy, so don't do it if you're too busy, and if you can't upload it, it's okay. Anyway, welcome back, the new pictures for the M16 and M14 are great. [[User: Alienqueen11|Alienqueen11]]&lt;br /&gt;
&lt;br /&gt;
== RE:870 ==&lt;br /&gt;
&lt;br /&gt;
I think you're right about the Mossberg sights on the 870, they seem to match those on the Mossberg more then anything.&lt;br /&gt;
&lt;br /&gt;
Here the picture I had on the page when I thought his shotgun was a Mossberg 500:&lt;br /&gt;
[[Image:Mossberg500.gif|thumb|none|335px|[[Mossberg 500]] 12 ga. with optional ghost ring sights.]]&lt;br /&gt;
&lt;br /&gt;
And this is the image I have on the page now, seeing it now, they look nothing like the sights in the screencap:&lt;br /&gt;
[[Image:870p.jpg|thumb|none|335px|Remington 870 Police Magnum with magazine extention tube and ghost ring sights.]]&lt;br /&gt;
&lt;br /&gt;
And it looks like the armorer must have put the Mossberg sights on the Remington:&lt;br /&gt;
[[Image:DotD Mossberg2.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
Hope this helps, and thanks for the favor, I appreciate it. [[User: Alienqueen11|Alienqueen11]]&lt;br /&gt;
&lt;br /&gt;
== Done ==&lt;br /&gt;
&lt;br /&gt;
Don't worry, he won't be able to edit again, if it happens again, I'll be sure to make so only registered users can edit the [[Commando]] page. [[User: Alienqueen11|Alienqueen11]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k sniper rifle==&lt;br /&gt;
:I recently noticed while working on the [[Saving Private Ryan]] page that we have no sniper rifle varient Kar98k rifle pic. I've noticed you [[Enemy at the Gates]] page is in need of this picture as well too. I apoligize for adding yet another gun to your to-do list but just let me know if you find one. -GM45&lt;br /&gt;
&lt;br /&gt;
==Re: FINALLY==&lt;br /&gt;
&lt;br /&gt;
Excellent! I already have a use for the 870 folder, too - just put it on the ''[[RoboCop]]'' page (which features an identical weapon). And thanks for the UMP-45 and the Gen 2 Glock-17 as well! There are so many movies that feature Gen 2 Glocks, yet all we have is that stock picture of a Gen 3. When I get back to my place later today, I'm going to start using your Glock in every movie page that features such a gun.&lt;br /&gt;
&lt;br /&gt;
Also...that AR15A2 you photographed; can we consider it an M16A2? Is it converted to auto or burst? We really need a good M16A2 picture, because the one that appears throughout the site is yet another crappy airsoft picture.&lt;br /&gt;
&lt;br /&gt;
==RE:==&lt;br /&gt;
&lt;br /&gt;
Hmmm, I'll have to see. There's lots of loose women and great beer over here in Texas that I ''might'' be able to offer you, but the gold's gonna be hard to come by! Haha.&lt;br /&gt;
&lt;br /&gt;
Thanks yet AGAIN for the improved two-tone P226 picture. Weirdly enough, I completely failed to notice that the one in ''[[Face/Off]]'' had a silver hammer until you pointed it out. But it's great that you have a better eye for detail than I do, and moreso that you corrected it. And, of course, thank you for answering my questions about movie guns to the best of your ability. I think your idea for a 12-gauge pump page is perfectly useful, though I must point out that if it can't be categorized, it's gonna be hard for other users to find it. In order to make sure people see it, please add links to it on pages for the shotguns it distinguishes from each other. That would be the best way to make sure your word gets out.&lt;br /&gt;
&lt;br /&gt;
Hope you don't mind, but I've already shown your SIG pics on SIGforum.com to draw attention to our site. I'd show your H&amp;amp;K pictures on HKPRO forum (where I also post), too, if their forum wasn't down every other minute. I dunno if you post on any other gun-related boards, but if you do, show off your pics and point folks to IMFDB. The more attention, the better. We've already got 55,000 views from the ''[[Heat]]'' page (which features your P220 and M16A1 pictures, among others), so spread the word and more people will discover the beauty of IMFDB with its original movie gun pictures, taken by an actual movie armorer!&lt;br /&gt;
&lt;br /&gt;
Oh, yeah, and I will respond to the topic of vandals on Bunni's talk page shortly. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
==Re:Dibbs==&lt;br /&gt;
Feel free, one less thing for me to do. I only ask that you keep the bow and knife on the page so it fits the other two. I'll eventually add them to [[Rambo (2008)]] so that one fits as well. If anything I'll likely just add some shots like I tend to do. Thanks for asking me and not just doing it. Can't wait to see it. -[[User:Gunmaster45|GM45]]&lt;br /&gt;
::Almost forgot, MT2008 may have asked already but we really need a Poly Tech Legend AK pic.&lt;br /&gt;
&lt;br /&gt;
:::Nope, I forgot, too! Yeah, it wouldn't be a bad idea. I've been looking for one on Google image search, but no go on any good ones. Also, speaking of AKs (and here I go again making your request list longer), a new AKM pic would be nice. Not to sound unappreciative, but I tend to shy away from the one you took just because the red stock looks out-of-place and ugly, plus the magazine is the plastic type rather than the ribbed type. If you can get a picture of one of the Maadi AKMs with the right stock, plus a metal ribbed-style mag (which is more the &amp;quot;classic&amp;quot; style, if you will)...great. If not, no worries. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
==Re:Casino Royale==&lt;br /&gt;
Oh, yeah, and one other thing: I never thanked you for getting that Australian Automatic Arms carbine picture for ''[[The Matrix]]'' page. So...thanks! -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
== DotD 870 ==&lt;br /&gt;
&lt;br /&gt;
I don't mean to bug you, but did you have any luck with the Dawn of the Dead Remington 870, and did the message I sent you about about the sights help at all, please let me know. Also excellent work lately, The new Mossberg 500 and Remington 870 pictures are great, and so are the many other pictures you uploaded lately, I really like the two tone Sig P226s you got for MT2008, those are one of kind. Good luck, and keep up the good work.--[[User:Alienqueen11|Alienqueen11]] 03:10, 10 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Kelly's Heroes==&lt;br /&gt;
I was aware they were using FN BAR type D 8mm guns instead of american .30-06 BARs but I didn't know they were using the wrong mag pouches. Thanks for the info. -GM45&lt;br /&gt;
&lt;br /&gt;
==Re:M1911 pistols==&lt;br /&gt;
The 1911 pictures are absolute perfection. The M1911 from 1913 looks great. I have one from 1913 too and yours puts mine to shame. Thanks very much. -GM45&lt;br /&gt;
&lt;br /&gt;
:And thanks for the P38, too! Feel free to just delete the one that's been on the P38 already, and insert your image into any and all movie pages featuring P38s. I've been replacing old gun images on many pages with your new gun images (i.e. the Glock you uploaded earlier in the week). -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Re: Beretta M92FS ==&lt;br /&gt;
&lt;br /&gt;
It looks excellent, I don't mind an American made Beretta, an Italian made one isn't too different, is it? If you come across an Italian one in the future, you can upload that, but you don't have to, like I said, I like the new one as it is. Thank you soo much for the favor, you never disappoint.--[[User:Alienqueen11|Alienqueen11]] 23:28, 13 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Thanks for the USP!==&lt;br /&gt;
I was thinking of asking you for a USP pic, but figured I should hold off on it, just to prevent you from getting bogged down.&lt;br /&gt;
&lt;br /&gt;
As you can tell, we're embarking on a campaign to replace any and all older images of guns taken from other sites, with the pictures you've uploaded. I'm also curious...what would you think of a page dedicated to explaining the importance of your gun images to new users of the site, and featuring examples of your work? It would be linked from the main page. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
== Should cartoons be allowed? ==&lt;br /&gt;
&lt;br /&gt;
I want to know if it is either no one cares about the fact that cartoons like Family Guy, The Simpsons, American Dad, and recently South Park had been allowed to this site. I have don't think these pages should exist because do you think about the rare guns that appears on those shows and wonder what they are? Cause I sure don't. I'm too busy laughing my ass off to how funny these series are, not wondering if the shotgun Homer used in the Zombie episode was a Winchester Model 1887 or that it never appeared in any other episode following. I don't care and I dont think anyone else should care. We're getting cartoon fanboys that thinks just because Family Guy has an episode where Stewie has a closet full of look alike guns, means we should write a page about them. Those guns are not the point of the show and the artist that drew them obviously didn't take much consideration for them or mention. I think Family Guy, The Simpsons, American Dad, and South Park be removed at once. None of them deserve to be on this site. And whoever puts them here doesn't respect this site enough.&lt;br /&gt;
::That's a little harsh. I added some of the info on those pages, thank you. I was eventually going to do the South Park movie, because it does in fact have some pretty obvious guns in it. Personally I think they shouldn't be removed but if they are to stay, someone should take the time to screencap them and show us what they are talking about. -GM45&lt;br /&gt;
&lt;br /&gt;
==Reign of Fire==&lt;br /&gt;
I just finished screencapping [[Reign of Fire]] and before I upload them on the page, I wanted to see if you knew what this gun is. Based on what I see I'm assuming it is a .577 Nitro Tyrannosaurus Rex rifle built personally by the Mauser company's greatest gunsmiths based on the Mauser rifle type extractor/bolt release and the Mauser style firing pin striker seen on the gun. At first I thought it was a Model 70 or a Mauser sporterized and then they show what big ass rounds he loads in it so now I just don't know. I figured of all, you'd likely know best. Also, if it is a T-rex rifle, I'd likely need a picture of it because as usual, the internet sucks for finding gun pics. I know this gun is rare but so is the .600 Nitro double barreled rifle, but that is seen in [[The Lost World: Jurassic Park]] despite that. I'm not expecting a picture from you because I know how rare and expensive it is but I figured if it ever came up I could count on you. &lt;br /&gt;
&lt;br /&gt;
Here's the pics:&lt;br /&gt;
[[Image:ROFbigrifle-1.jpg|thumb|none|500px|His rifle resting up against the table.]]&lt;br /&gt;
[[Image:ROFbigrifle-2.jpg|thumb|none|500px|Note the extractor/bolt release and Mauser style striker.]]&lt;br /&gt;
[[Image:ROFbigrifle-3.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ROFbigrifle-4.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ROFbigrifle-5.jpg|thumb|none|500px|This scope symbol looks familiar, what brand is this?]]&lt;br /&gt;
[[Image:ROFbigrifle-6.jpg|thumb|none|500px|Look at the monstrous rounds he loads it with. Only two fit in the gun! They look like either .577 or .600 Nitro rounds.]]&lt;br /&gt;
[[Image:ROFbigrifle-7.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ROFbigrifle-8.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:ROFbigrifle-9.jpg|thumb|none|500px|He fires the rifle at the big bull dragon, which does nothing and tosses it away after two shots.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Re: New Pics==&lt;br /&gt;
&lt;br /&gt;
What I meant is that I want to make sure people on this site see how thorough you are, and how accurately you match guns to requests. Remember that AR15 Sporter that you visually modified to look like an XM177 from ''[[The Dogs of War]]''? Or the two SIG P226s you made to look the ones in ''[[Face/Off]]'' and ''[[Bad Boys II]]''? Those are the kinds of gun pics that I want to show off to new folks. What I would do is just make a page that briefly explains your contributions, and then shows guns you've photographed and how close they are to those in the movies. This is an unformed idea, I admit, but basically, I want people browsing this sight to understand (1.) That your images are exclusive to IMFDB, and (2.) That they're basically close representations of what those users have seen in movies. I know I'm not being terribly articulate, but do you understand what I mean?&lt;br /&gt;
&lt;br /&gt;
And don't worry about replacing previous pics with your pics. The rest of us will continue to do that for you, as we've been doing. So far, we've pretty much replaced all of the old M16s, M4s, Berettas, Glocks, Kar98s, MP40s, etc. with your guns. I think I'm gonna start putting your USP pic on our pages, too (except those that feature the larger .45 variant of the USP, like ''[[Collateral]]'').-[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
==AK-47 recognition page==&lt;br /&gt;
Now that you've made a Shotgun page, why not make an AK page to tell a Norinco from a Maadi from a genuine, from a poly tech, etc.&lt;br /&gt;
Also, maybe an M16 page for slab sides, A1s, A2s, etc.&lt;br /&gt;
It would probably help the users out a lot. I'm sure the shotgun page did. Personally, I have trouble telling a Norinco Type 56 aside from its hooded sight. Perhaps a couple of close ups of sight placement, recievers and all that will make me a more efficient I.Der. -GM45&lt;br /&gt;
&lt;br /&gt;
== Dawn of the Dead ==&lt;br /&gt;
&lt;br /&gt;
Hey, MPM2008, I uploaded some more shots of Ving Rhames' shotgun in [[Dawn of the Dead (2004)]] if you want to take a look, it's in the Custom Remington 870 section of the page. Thanks in advance.--[[User:Alienqueen11|Alienqueen11]] 03:48, 19 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hey ==&lt;br /&gt;
&lt;br /&gt;
Hey, MPM2008, do you want me to put protections on your images so no one can revert them if they've been upload over with images from the internet in the past, or upload over them? I'm asking this because some user keeps uploading a crappy picture from the internet over your H&amp;amp;K USP40 image. And if you want, I could ask Bunni to make you a mod or I can take the protections off them whenever you want to edit them or upload a new version of them. Let me know what you want to do.--[[User:Alienqueen11|Alienqueen11]] 20:24, 22 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Update: I protected all your images, and I also asked Bunni to make you an adminstrator so you can upload new versions of or revert them if want. If you not made an admin right away, just tell me what image you want to access, and I'll unlock it for you. I'm sorry I had to do this, but I wanted to prevent idiots like the guy who kept uploading over your H&amp;amp;K USP40 from changing your pictures, and I promise, if I ever get the ability to block users back, I will undo the protections. See you soon and good luck.--[[User:Alienqueen11|Alienqueen11]] 03:07, 23 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Made you a mod, enjoy. [[User:WikiSysop|WikiSysop]] 22:42, 23 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Response ==&lt;br /&gt;
&lt;br /&gt;
Thanks, I will always make sure your images stay the way they are. And I didn't understand that user either, I told him politely a bunch of times to stop, but he wouldn't listen. What really intrigues me most is how somebody could prefer a crappy image they probably found on Google Images over an excellent well photographed image such as yours. As for being a mod, congratulations, but I most warn you that the block function is not working at this time, but Bunni is trying his best to fix it, but you will be able to delete any pages or images you don't want, and you will also be able to protect pages. And if we ever get the ability to block back, that one user is going to be the first on my list.--[[User:Alienqueen11|Alienqueen11]] 02:20, 24 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
As for the 870, take as much time as you need to, I'm sure it'll be worth the wait when it's uploaded. I will also have more requests in the future, but I won't bother you with them right now. And I also I have a question, I read your new project pictures thing on your user page, and when you say 870 riot configurations, do mean Remington 870s similar in appearence to the one seen in [[Walking Tall]]? Thanks, and good luck, I can't wait to see any future images you upload.--[[User:Alienqueen11|Alienqueen11]] 02:20, 24 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Update- MPM2008, you are now able to block vandals.&lt;br /&gt;
&lt;br /&gt;
==Re:Special page==&lt;br /&gt;
&lt;br /&gt;
Well, that's fine. But now that you're a mod and your images can be protected, I don't think there's much to worry about. I also think it would just be cool if new users understood right off the bat that IMFDB has essentially its own movie armorer. -MT2008&lt;br /&gt;
&lt;br /&gt;
== Other Request ==&lt;br /&gt;
&lt;br /&gt;
Hey, MPM2008, whenever you get the chance, is there a possiblity you can get me a Beretta 92FS Inox or Stainless model of the Beretta 92FS? Thanks in advance. Also, good work with your recent images, I really like the new Walther P99, I was going to ask for one, but you thought about it before I did. Keep up the great work.--[[User:Alienqueen11|Alienqueen11]] 21:51, 25 October 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sin City Yellow Bastard's custom 92FS==&lt;br /&gt;
YB's Beretta 92FS in [[Sin City]] is a unique blend of a factory black and an Inox model, similair to SIG-Sauer used in 2 fast 2 furious. Since AQ11 just asked for an Inox, if you get your hands on one, do yuo think you could mix the two together. This is the gun in the movie.&lt;br /&gt;
[[Image:SC92FS-3.jpg|thumb|none|500px|Note how it has reverse tutone rather than the typical factory style.]]&lt;br /&gt;
&lt;br /&gt;
Thanks -GM45&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Re: Reign of Fire==&lt;br /&gt;
Thanks. Take your time on the Ultimax, it isn't a big deal right now. Wiki just made me an Admin. so I'm feeling pretty damn special right now. I'm going to get the Punisher (2004) on today, than I'm finally back on track with my original list. -GM45&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Non Guns&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
I just made a page for the [[&amp;quot;Non Guns&amp;quot;]], and I'm curious to know what you think of it. I don't know a whole lot about them besides what I've read online, whereas I imagine you've probably got some experience with them, since I've heard many armorers rent them for scenes where blanks are unsafe. Any thoughts? Would say the summary I've done at the top of the page is a pretty good description of what they do?&lt;br /&gt;
&lt;br /&gt;
Cheers.-[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
:Haha, trust me, I hear you on the &amp;quot;fugly&amp;quot; part. I cringe every time I spot a Non Gun in a movie or TV show, because they're ''soooooo'' fake-looking and too many idiot directors don't even think to film them at angles/lighting conditions where it won't be so obvious what they are. But, like you've said, our goal here is to be educational and informative, and no matter how crappy Non Guns might look, they are still important to the topic of guns in cinema, and that's what we're here for. :) The images are from Weapons Specialists' web site, which apparently subrents them; ISS has their own pictures, but I prefer Weapons Specialists' because theirs don't have the measuring tape above the gun.&lt;br /&gt;
&lt;br /&gt;
:Sorry to hear you've been sick, but don't worry...you never have to apologize for anything. I really like the idea of your &amp;quot;Hello IMFDB!&amp;quot; card and think it would be great for our site. I will, of course, not demand it or anything, but it would be awesome if we had something like that. I agree with the idea of using the IMFDB logo, though if I can think of anything else, I'll tell you. As usual, thanks for all the work you've been doing (for us AND Hollywood), and thanks for the kind words on my Non Guns page. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
== 2nd-Gen Glock 23 ==&lt;br /&gt;
&lt;br /&gt;
Hey, I was wondering if you could possibly provide an image of a 2nd-Generation [[Glock#Glock 23|Glock 23]] for the article on ''[[The Fugitive]]'', since the image for that weapon on the page is of a 3rd-Generation model with accessory rails on the frame as opposed to the smooth-framed 2nd-Generation model seen in the screenshots? I already edited the [[Glock#Glock 22|Glock 22]] section similarly for that article and the sequel ''[[U.S. Marshals]]'', and was wondering if you could help me out with that one image so I don't have to chase down an image on Google. Thanks in advance. [[User:Orca1 9904|Orca1 9904]] 08:11, 1 November 2008 (UTC)Orca1_9904&lt;br /&gt;
&lt;br /&gt;
:I asked for Second-Generation Glocks, those are 3rd generation (note the accessory rails at the front of the frame). Seeing as someone identified the compact Glock model in the film in question as a Glock 19 it's something of a moot point now. However, a 2nd-Generation [[Glock#Glock 19|Glock 19]] image would be appreciated as there's none available here yet and there's several pages here that could benefit from an image of that weapon. [[User:Orca1 9904|Orca1 9904]] 07:50, 12 November 2008 (UTC)Orca1_9904&lt;br /&gt;
&lt;br /&gt;
== Get Well Soon ==&lt;br /&gt;
&lt;br /&gt;
Hey MPM2008, I heard you were sick so I wanted to stop by and say get well soon.--[[User:Alienqueen11|Alienqueen11]] 20:45, 1 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==My man!==&lt;br /&gt;
&lt;br /&gt;
Awesome! The AKM and Type 84 look great; they're just what we needed. It's weird that I haven't been able to find a good picture of a standard fixed-stock Type 84 anywhere; yours might just be one of the best pics of this gun on the entire 'net right now. Question...is the AKM a Maadi, or is some other make? I would like to edit the entry on the AK-47 page to say if it is or not.&lt;br /&gt;
&lt;br /&gt;
I will start phasing out the old pictures and replacing them, although it seems you guys have a head start on me. And thanks for the other new pictures as well - love that new PSG-1, the Uzi Carbine, and of course the &amp;quot;plain&amp;quot; 870 police (which, like you said, was something we REALLY needed). I'm also glad to see you're better, too. Take care. -[[User:MT2008|MT2008]] 15:19, 2 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
(BTW...dunno if you've noticed, but I only discovered this recently; if you hit the &amp;quot; ~ &amp;quot; key four times, it signs your posts automatically so that you don't have to type out your username. I've been using Wikis for several years now and I only just figured that out. Alienqueen discovered this long before I did, but just a heads-up.)&lt;br /&gt;
&lt;br /&gt;
== Great work ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the police 870, it looks excellent. we really needed a standard since so many of the 870s on the site look like that. I'll be sure to replace all the 870s that need to be replaced with that. And also, I'm glad to hear you got better.--[[User:Alienqueen11|Alienqueen11]] 18:27, 2 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pics==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
First of all, thanks yet again for the new pics! The SR9s are nice, but...I had no idea that some SR9s in movies are actually converted from HK91s? If that's the case, then by all means, you should still go ahead and put down those pics under the SR9 section of the G3 page. But does this also mean that the SR9(T) from ''[[The Replacement Killers]]'' is one of these guns? Again, this is just a huge revelation for me. I still see no reason to put them under the HK91 entry, simply because if they're meant to be SR9s, just as the converted HK94s are meant to be MP5s, then I think it's appropriate to label them as such.&lt;br /&gt;
&lt;br /&gt;
And, thanks for the Type 56 that looks like the ''[[Goldeneye]]'' ones. If you want to shoot it again with the regular non-blued bolt carrier, that's fine by me. However, I should also point out that the ones in ''Goldeneye'' also have red bakelite magazines, so you might wanna give it one of those, too. Then, you'll have something identical to the ''Goldeneye'' &amp;quot;AKS-74s&amp;quot;. But I will still use the picture you have in the meantime. -[[User:MT2008|MT2008]] 00:15, 3 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hmmm. Yeah, I guess I figured when I noticed the trigger, but I wasn't sure if the gun from ''[[The Replacement Killers]]'' was genuine or not. Was this sort of thing done because real SR9s were too expensive? I figured since the SR9 used to be a readily available civilian &amp;quot;assault rifle&amp;quot;, armorers would use it.&lt;br /&gt;
&lt;br /&gt;
:However, if your guns are a fairly accurate representation of the SR9s that have appeared in movies, then it's better that you've given us images of these particular guns. I agree with you that our goal should be to have the most accurate representations of movie guns possible, and since you're an armorer, we can anticipate that yours represent what movies use.-[[User:MT2008|MT2008]] 04:15, 3 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::''only 125 TCs were imported into the entire USA and only 100 T models''&lt;br /&gt;
&lt;br /&gt;
::Wow, it was really that few? OK, that explains everything. I had no idea they were so rare to begin with. Even HKPRO, which has import data for most of the -90 series guns, didn't have that info. Thanks for those numbers.&lt;br /&gt;
&lt;br /&gt;
::Like I've said, I think this means it's good that we have the pics you've taken because they are a very accurate representation of the SR9s actually used in movies. I would recommend you do one of those &amp;quot;Movie Armorer's Notes&amp;quot; in the SR9 section of the G3 page, just like you did for the Colt Commando section on the M16 page, explaining what you've told me. Hope it doesn't bother you that we're unmasking all of the various tricks that you armorers have been using over the years to convince moviegoers they're seeing one gun when it's actually another! -[[User:MT2008|MT2008]] 02:59, 4 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Re: SR9==&lt;br /&gt;
&lt;br /&gt;
I think part of the problem is that there just aren't enough people who take Wikis in general seriously. As far as HK aficionados go, one of my pet peeves is that way too many of them I meet are way too arrogant towards non-HK owners for not being able to appreciate the &amp;quot;Teutonic superiority&amp;quot; (as Larry Correia put it) of HK weapons. Sorry to say that I dunno if you can please some of them no matter what you do. :)&lt;br /&gt;
&lt;br /&gt;
Personally, I accept that there's some stuff that even Hollywood's people have to do in order to make our movie experience satisfactory. Like when we were talking about the ''[[Jarhead]]'' Abrams tanks...it's a necessary evil for Hollywood vehicle wranglers to dress up an English Centurion to look like an M1A1 simply because unless you're Spielberg, it's very hard to get the DoD to lend you a real one for a show. And likewise, in 1984, it was not possible to get real Soviet AKMs, RPG-7s, and DShKs, so the Stembridge armorers had to find the next best thing. But I also enjoy uncovering these tricks simply because I'm an enthusiast of firearms and military equipment in general, so I always like seeing how Hollywood's people think on the fly in adverse circumstances. There's an art to it, no? -[[User:MT2008|MT2008]] 02:16, 6 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for the correction on the Four Brothers' HK33, it was labeled as a HK41 long before I started editing the page, I just took the screenshot. And also, thanks for the new images, I'm putting up the new M16A2 on pages right now.--[[User:Alienqueen11|Alienqueen11]] 19:34, 6 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
No problem, every image you upload is great. I also have a question, how do you get the pictures so perfect? Because your gun images are probably some of the best, if not the best gun images I ever seen on the internet. And yea, your new camera really does make a difference, the new versions of the images look great. Anyway, good job on your recent images, and can't wait to see your future M16s.--[[User:Alienqueen11|Alienqueen11]] 20:33, 6 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
I see, you put alot of effort into your images and that's exactly what makes them great. I agree that alot of gun sites have bad images, some gun books don't have the best pictures either. One problem with some sites is that they also don't use the best examples, like they'll have a picture of gun but it'll have a whole bunch of modifications on it when the unmodified one is what's really needed, and I agree which should replace as many as the old images as possible. And I think visitors do notice your images because if you look at your Remington 870 Riot Model's file page, it has almost 200 views anad it's only been there since Sunday. And good work on the new M4, if you noticed, Hieloco (the user who kept trying to replace your images with &amp;quot;Net&amp;quot; Images) uploaded a version of the ColtM4 file with similar attachments, but yours beats his by by a long shot. And also is that the same M4 you mentioned on MT2008's talk page that the actor dropped? Just wondering.--[[User:Alienqueen11|Alienqueen11]] 21:40, 6 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==re:M16A2==&lt;br /&gt;
&lt;br /&gt;
First of all, thanks so much for the new M16A2! The AR15 A2 picture was nice, too, but I just thought it'd be better to have the real deal, and it's nice that we have it now. AlienQueen's already been getting to work on replacing the old M16A2 with the new one, and I'll help out, too. The Luger is another image we needed - and the fact that it's from ''Hogan's Heroes'' is especially cool! As far as the HK91 goes, I didn't notice the shadow, but the new one is fine by me. There's only one that troubles - I think the newer Taurus 85 image is a bit fuzzier compared to the old one.&lt;br /&gt;
&lt;br /&gt;
As far as future stuff goes, I have another recommendation. You know how we have an AR15 section under the M16 rifle page? I'd like to get some more un-modified, basic civvie AR15 variants on there, especially Colt Sporters, because I've seen them used in quite a few movies and TV shows that stand in for mil-spec M16s. We've already got an SP1 with an A2 hand guard that you took for the ''[[Heat]]'' page, but I think we should also have SP1s without the forward assist (both A1 and A2 forearms) and a carbine with a 16&amp;quot; barrel. What do you think? (Sadly, I have added more guns to your to-do list...inevitable.)&lt;br /&gt;
&lt;br /&gt;
And yes, we definitely have some of the best gun pics on the 'Net thanks to you. I must admit I'm still smitten with the fact that Norinco Type 84 pics are basically non-existent in just about any gun image site around (even World Guns, which is usually pretty reliable)...except here. -[[User:MT2008|MT2008]] 00:05, 7 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, one other thing occurred to me, something we need more than the Colt Sporter ARs...do you think you could get some pics of [[Thompson Submachine Gun]]s? All of our Tommy images are jacked from elsewhere on the Net. It's about time they were replaced. Of course, I know we've already given you a ridiculous number of requests, so I won't bug you too much. Thanks. -[[User:MT2008|MT2008]] 00:41, 7 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sergio Leone Trilogy==&lt;br /&gt;
I finished the Leone Trilogy yesterday and I was wondering if you could I.D. the machine gun used in ''[[A Fistful of Dollars]]'', someone said it was a fake but wasn't very specific. I figured if it was some type of fake movie gun, you'd know best.&lt;br /&gt;
&lt;br /&gt;
:Also, excellent Single Action Army picture, that's a beautiful gun. Care to tell me a little about the one you uploaded? Thanks. -GM&lt;br /&gt;
&lt;br /&gt;
P.S. Check out [[Last Man Standing]], I just got that done.&lt;br /&gt;
&lt;br /&gt;
Good job on the Luger P08, it looks great. I don't think the finishes are a big deal, to tell you the truth, I don't even notice it. And it's cool that it was used in Hogan's Heroes, because not only is it a special gun, but someone's destined to make a Hogan's Heroes page eventually, and it will be of a great use when someone does. Keep up the great work.--[[User:Alienqueen11|Alienqueen11]] 01:13, 7 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Speaking of LMS, his two .45s uniquely have diamond grips and I was wondering if you could take a special picture of A1s with diamond grips. I made a rough draft picture of what I had in mind.&lt;br /&gt;
[[Image:CrossM1911A1s-w-diamondgrips-roughdraft.jpg|thumb|none|400px|Cross placed, fitted with diamond grips.]]&lt;br /&gt;
Let me know what you can do. -GM&lt;br /&gt;
&lt;br /&gt;
==re: Taurus 85 &amp;amp; G3==&lt;br /&gt;
&lt;br /&gt;
Haha...whoops, you're right. I keep forgetting, but...when you upload a new version of an existing image, IMFDB doesn't instantly replace it. Instead, the old image goes fuzzy for a period of time (which seems to vary from hours to days; no clue why) before the new image replaces it. I saw your Taurus Mod 85 pic when it was in this fuzzy &amp;quot;transitional&amp;quot; phase and the thought slipped my mind that this happens. The filter from my brain to my mouth (or rather, my keyboard) doesn't work sometimes, I guess.&lt;br /&gt;
&lt;br /&gt;
As far as the G3 page goes, it is unfortunate. One thing I find annoying about Wikis is that there's apparently no way to confine an image to a particular section of a page when you use the &amp;quot;align&amp;quot; code, so when we follow page conventions and force an image to shift left, right, or center, it totally fucks up the formatting if the images are bigger than the text (which is going to be common for guns that don't have very many movie appearances listed). The only thing you can do is just add lots of space in between each section manually so that the images fit into the section.&lt;br /&gt;
&lt;br /&gt;
But I do agree with you on one thing...why do we need a regular sporter SR9 with the thumbhole stock? Have you seen a movie with one? Do you or any of your fellow armorers have any in stock? Better yet, is there any movie or TV show that would NEED some heavily neutered civilian version of a G3? I kinda doubt it, so I would say it doesn't make sense to include the image. -[[User:MT2008|MT2008]] 06:18, 7 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, I ditched the other two SR9 pics. Til we get movies with them (and I know I haven't heard of any yet), no point in having them on there.&lt;br /&gt;
&lt;br /&gt;
:Nice that you found those long-barreled AK folders. I'm pretty sure that Vollmer had at least one at sale (years ago, back when their sales site was still online), but they are quite rare in this country indeed. As far as the pics from World Guns go...it's a mix, just like here. Some of them are pics that the site's editors took themselves, others are jacked from other sites, and some are scanned from books or gun rags. I've usually just used them because (before us), they were one of the most comprehensive gun sites on the net. But I definitely think that because of you, IMFDB now has not only good movie gun images, but some of the best gun images, PERIOD.&lt;br /&gt;
&lt;br /&gt;
:Good luck on your current projects, and don't let those idiot Obama-supporting actors fuck up any more of your guns. -[[User:MT2008|MT2008]] 00:06, 8 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The special page==&lt;br /&gt;
&lt;br /&gt;
Remember how a while ago I asked you if I could try making a page that explained to new IMFDB users just how significant it was that we have a movie armorer who photographs his company's guns for us? Well, I finally got around to trying it out. Here it is:&lt;br /&gt;
&lt;br /&gt;
[[MoviePropMaster2008: IMFDB's Own Armorer]]&lt;br /&gt;
&lt;br /&gt;
The title is kinda cheesy, I admit, but it was the best I could think of. The other issue is that I'm not always sure my facts are straight, so if you want to correct anything, go right ahead. And I realize this might be kind of a lame idea - but I just feel it's important for everyone to understand how important your work is to this site. What do you think? -[[User:MT2008|MT2008]] 01:32, 8 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Oh, trust, I fully understand what you mean about wanting to remain anonymous. Even if you weren't a pro-RKBAer working in an industry that is hostile to gun ownership (and non-liberals in general), it would still be perfectly reasonable to want to remain anonymous. When you're a professional of any sort, working in any industry, you don't want to do post something on a web site under your own name that could get you in trouble. As far as the page goes, however, I don't think it should be too big a deal for your anonymity as long as you avoid giving us your name. It's mostly just a way for us to brag that we have someone who can provide us with such great pictures, and to make sure that our new users understand the significance of those pictures. :-) But if you really are uncomfortable with it, that's fine, too...I can ditch it. It took all of 15 minutes to make.&lt;br /&gt;
&lt;br /&gt;
:BTW, I dunno if you're OK telling me this or not (if not I understand), but are you a member of the American Entertainment Armorers' Association? I remember Dan Shea announcing its creation on a forum I used to visit, a couple years ago now. I understand that it was created specifically to address the threat from Cali's gun laws upon your businesses? -[[User:MT2008|MT2008]] 01:35, 11 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==More SAAs==&lt;br /&gt;
Your Colt Peacemakers are great, my western pages greatly need them. Thank you, thank you, thank you. Be sure to check out [[Hellboy II: The Golden Army]], I just finished it. -GM&lt;br /&gt;
&lt;br /&gt;
==Image use on WIkipedia?==&lt;br /&gt;
Hi, I am an editor on the English Wikipedia. I came across this great site as it completes the media appearances lacking in our firearms pages. You've got some fantastic images of some obscure equipment in the idea configuration - that is, clear background and side profile shots. These would really help us illustrate some of our pages that are lacking in media content. Would you be kind enough to allow us to use these images on Wikipedia? We could upload them under an attribution license and provide a link to this Wiki in return. Kind regards, Koalorka from the WP:Firearms teams. [[Special:Contributions/99.232.219.131|99.232.219.131]] 12:09, 18 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Any chance of obtaining a response? I can be reached at koalora at rogers.com. [[Special:Contributions/99.232.219.131|99.232.219.131]] 12:09, 18 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If you are hesitant or have any further questions regarding licensing, feel free to ask. Wikipedia is by principle an entirely non-profit organization as you are probably aware and we could not compensate you financially for the images. I do recognize that there was some considerable effort involved in collecting some of these rare specimens (still salivating over the CETME Ameli) and then setting up a studio with professional lighting, hardware etc. What we can offer to do is attribute you properly and generate additional traffic and awareness for this site and any other organization you specify (even the armory/studio that owns the firearms). If you agreed to have your images uploaded to our server, every one of them would be licensed under a Creative Commons Attribution-Share Alike 3.0 Unported license that requires the copyright holder to be properly credited every time the image is displayed, in either modified or unmodified form. The license does not impair or restrict your moral rights. Here is the [http://creativecommons.org/licenses/by-sa/3.0/ license description]. We can do a &amp;quot;test&amp;quot; image so to speak, upload an individual image to see if that satifies your expectations.&lt;br /&gt;
&lt;br /&gt;
:In other words, don't make me beg.. :D At least the Ameli, pretty please.&lt;br /&gt;
&lt;br /&gt;
:Regards.&lt;br /&gt;
:: To Koaloarka,  I appreciate your kind words and gracious offer.  As you can probably tell, I've been thinking about the offer.  I'm obviously not jumping at the opportunity or else I would have communicated much earlier than now.  I must assess what I've been trying to do for the last six months.  Since I joined IMFDB I've been working extraordinarily hard to provide the site with exclusive gun images that are available nowhere else.  Everyone here knows the hard work, time and $$ spent on trying to get the best quality images of the weapons available anywhere (on the net).  And obviously I do it for the benefit of IMFDB.   I'm torn by the upside of increased awareness to the site, but I am also not eagerly anticipating the inevitable diluting of the 'exclusivity' of IMFDB's images when they start showing up everywhere on the web.  &lt;br /&gt;
&lt;br /&gt;
:: Some background to my thinking - I would not have done the images for a simple firearms site.  I probably would not have worked so hard for six months to get these types of images for a gun wiki.  IMFDB's unique focus is that it mixes weapons and CINEMA, especially movie trivia and factoids which are not part of the 'regular gun owner's lexicon.  '''That is the field I'm in''', and I welcomed the idea of a place where I can contribute my experience and information (mostly 'lost' on the 'regular firearms crowd').  Many of my images are hybrid guns  (M16a2s with A1 features or vice versa), or some of custom guns made for the movies (Custom Type 84s or AMD-65s), or weird combinations of uppers and lowers (like the M16 variants, or the 2 toned handguns,etc). which are not factory standards nor are they historically accurate.  I remember once, when a firearms historian and enthusiast looked at some of my handguns (SIG P226s and USPs) and was wondering what was wrong with my barrels.  He didn't fathom nor appreciate the fact that these were REAL movie guns.  He was just disdainful that they were 'ruined' because of the customization needed for blank firing in movies.  Anyway, I was toying with the possibility of a limit release of images with a specific watermark or copyright.  I was thinking of using similar but not identical images (but still identifying IMFDB.org as the source of the image) with a translucent copyright logo, but that would take some time.  But I have not decided yet and I hope you understand my reluctance at this time.  I've only been doing this for six months and I don't think I'm ready right now to 'give away' the work I've done when I'm not complete updating the gun images for IMFDB.  Perhaps when I've stopped or retired from getting gun pics for IMFDB ....&lt;br /&gt;
::''Now there are some sites who already have MY permission to use some MY images, but each one of those entities provided weapons to be photographed, so they helped me personally with the photography itself. (some FFLs, a few collector friends, other armorers, etc.) So you might see a recognizable shot somewhere else, but they will be watermarked and copyrighted as license granted to that entity.  &lt;br /&gt;
&lt;br /&gt;
::Anyway I'm still thinking about it.  Give me a little time.  I am also conferring with other Administrators of IMFDB and I welcome their input.  Ultimately, I will have to make some sort of decision (as the original photographer and copyright holder) as to where I wish to release the rights.  Hope that helps. &lt;br /&gt;
&lt;br /&gt;
::[[User:MoviePropMaster2008|MoviePropMaster2008]] 02:31, 20 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I agree with what you say about how many people in the gun-owning community aren't going to appreciate what these guns are if they see them on any random gun site. Like, who the hell is going to understand that in Hollywood, HK91s are converted to look like SR9s, or AR15 SP1 carbines converted to look like XM177s? However, one thing I think you should consider is that some of the guns you've photographed are hard to find pictures of, and your pictures represent not only good &amp;quot;movie gun&amp;quot; images, but good gun images, period. The Type 84 pics you've taken are a very good example, because like I said earlier, good pics of the Type 84 seem extraordinarily hard to come by. The new FG42 image is also one that I think can be considered particularly special.&lt;br /&gt;
&lt;br /&gt;
:::I would say that at the very least, you should consider it on a case-by-case basis; whether the gun image you have stands as both an important gun image as well as an important &amp;quot;movie gun&amp;quot; image. But ultimately, these are your images, so the decision is yours. Take my opinion only for what it's worth. -[[User:MT2008|MT2008]] 03:50, 20 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I was not asking for a blanket-release of your work into the public domain or any such thing, just a few individual photographs of authentic and obscure and unmodified firearms, i.e. the CETME Ameli, FG42. Cheers. [[Special:Contributions/99.232.226.200|99.232.226.200]] 18:11, 21 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::I KNEW that. But work on Wikipedia WILL be jacked and seen all over the web.  And the more removed the image is from the original source (here) the harder it is to force people to remove pirated images on their own sites.  I fully intend to slam pirates who steal my images (which is my right), but it's harder when they can say'' &amp;quot;Oh I got it from Wikipedia, who are you? What authority do YOU have to tell me not to use a stolen pic?&amp;quot;''  It might be helpful to make a list of what you are interested in.  I am considering creating an alternate image of the same gun with watermarks and attributions for 3rd parties (though it's not something I was planning to do at this time).  Let me know your list and we can discuss it. thanks [[User:MoviePropMaster2008|MoviePropMaster2008]] 18:21, 21 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::The attribution license is for that purpose specifically, if you are not properly attributed when the image is displayed, that person has violated your rights to the image and is liable for prosecution under international or US copyright laws. Keep in mind that those willing to pirate your images will do so whether or not you agree with it, this will happen at a higher frequency once your sites gains in popularity; by letting Wikipedia use your images, your images will proliferate the net with the proper license, exposing your work and Imfdb.org to the mainstream. Right now, we can do just one image to determine if you'd be satisfied with the end result; how about the Ameli? The CETME Ameli page does not receive too many hits due to the scarcity of the gun. Kind regards. [[Special:Contributions/99.232.226.200|99.232.226.200]] 19:28, 21 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Any progress here? You asked for a list, we would just like the AMELI at this time. Regards. [[Special:Contributions/99.232.219.131|99.232.219.131]] 17:21, 26 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Smiths==&lt;br /&gt;
&lt;br /&gt;
Thanks so much for the Smiths, but especially the Model 29! All the ones on the page before now were 629s, and I figured we needed an original blued M29. In fact, it seems almost like blasphemy that this is exactly what Dirty Harry used and we haven't had the right gun until tonight. -[[User:MT2008|MT2008]] 06:04, 13 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Oh, yeah, forgot about that other S&amp;amp;W 29, hehe. But still, an MPM2008 photo of a Smith is always preferable to some random image from Google. And to answer your question - yes, you should feel free to replace old pictures jacked from Google with yours. There's no reason why anyone should complain, because...&lt;br /&gt;
&lt;br /&gt;
:*(A.) Your pictures are always vastly superior to the old ones&lt;br /&gt;
:*(B.) It takes no effort to copy an image off the web, whereas taking your own pics is a time-consuming process (especially the way you do it)&lt;br /&gt;
:*(C.) You're an administrator now, so you have the final word anyway.&lt;br /&gt;
&lt;br /&gt;
:As far as the other Wiki guy's offer goes, I agree that you should only do it if you can mark the images as your own first, or if they give you proper credit (and link to this site, guaranteeing us more hits :). Come to think of it, it might not be a bad idea to do that with ALL of your gun images from now on, just to make sure that we mark them definitively as ours. But although I like being able to think of your gun images as exclusively IMFDB's, not so sure I like the idea of clamping down on other users. I mean, let's face it, we'd look like hypocrites because many of the images on IMFDB are still jacked from other sites (though this will change eventually, of course). World Guns would probably throw a fit if they saw this site. -[[User:MT2008|MT2008]] 01:08, 14 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, I suppose you're right...if World Guns did ask us to remove all of the images we've used without permission, I would immediately comply with their request. However, you gotta admit that it's still going to be kind of flattering if people decide that IMFDB is a great source of gun images (not just &amp;quot;movie gun&amp;quot; images) and want to use our pics.&lt;br /&gt;
&lt;br /&gt;
:BTW, have you talked to any of the other armorers about IMFDB? -[[User:MT2008|MT2008]] 04:04, 14 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Predator==&lt;br /&gt;
I never knew they tend to used A1 muzzle breaks but it does make sense, A1 star flashes look cool (I'm still in awe over the shot when the muzzle flash is out 2ft in each direction)&lt;br /&gt;
&lt;br /&gt;
I hope you don't mind that I edited your pictures together, I just used what I had. I'll just leave them on the page like that until you take some SP1 pics. Thanks. More to come on the Predator page. -GM&lt;br /&gt;
&lt;br /&gt;
Same film different subject. Do you know who mounted the Shotgun under Billy's Rifle. It looks like a Ciener Ultimate only it uses a Mossberg 500 and it's several years before Jane's says such systems came out. [[User:Rockwolf66|Rockwolf66]] 08:31, 25 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Hollow Point==&lt;br /&gt;
[[Image:Type84HybridRifle.jpg]]&lt;br /&gt;
&lt;br /&gt;
Thanks for the Type 84S specific to the [[Hollow Point]] page. I really apprieciate it. Was the gun actually used in the movie or do you mean it is made to look the same? -GM&lt;br /&gt;
&lt;br /&gt;
==The Mask==&lt;br /&gt;
I have it on my list, so I'll get it done eventually. -GM&lt;br /&gt;
&lt;br /&gt;
Alienqueen11 here, sorry if I got in the way when you were uploading gun images when I was uploading those Resident Evil screenshots. --[[User:Alienqueen11|Alienqueen11]] 00:38, 17 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thanks for the new guns==&lt;br /&gt;
&lt;br /&gt;
I really like those new SIGs you uploaded (just ditched the old P220R image and replaced it with yours on all pages), as well as the Type 84 folder and the Madsen M50 (the movie ''[[City of God]]'' features those, so we gotta get that image on that page whenever someone screencaps it).&lt;br /&gt;
&lt;br /&gt;
Also, can you by chance tell me what kind of shotgun this is (from my page for ''[[The Crow]]''):&lt;br /&gt;
&lt;br /&gt;
[[Image:Vlcsnap-269025.png|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
Who makes that bullpup stock? I think it's a Muzzelite, but I dunno, and a Google search seems to turn up negative for info or images on this gun. I know I've seen it in at least a couple of action movies from the 1990s. -[[User:MT2008|MT2008]] 03:07, 17 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ah, OK, thanks for clarifying the type of gun used to kill Lee. I figured it was the 629 that killed him because I have heard from various articles that the gun was definitely a .44 Magnum, and the character of Funboy uses the 629 throughout the movie. Any idea why they switched to another gun for that one scene? Seems like it would have been identifiable as a continuity error had the scene been finished and Lee had not been killed.&lt;br /&gt;
&lt;br /&gt;
:And don't worry; I do fully appreciate (have heard it many times) that the entire reason that the accident happened was because the production sent the armorer home in order to save money. And I have heard it was the fault of some clueless property assistant(s) who were responsible for the fuck-up that got Lee killed.&lt;br /&gt;
&lt;br /&gt;
:Also, I appreciate the ID on Grange's shotgun. -[[User:MT2008|MT2008]] 02:13, 18 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Re:Dibbs==&lt;br /&gt;
I didn't think of it that way but I completely understand what you mean. I'll change the word. Dibbs is kind of declaring it is mine, simply saying that a movie is on my to-do list changes it sort of. The only movies I would really want to declare &amp;quot;dibbs&amp;quot; on are the ones I ordered on DVD, even when I own them on VHS already, just so I can screencap them. I'll remove my dibbs messages and just let people know I plan to do it, and if no one else plans to do it, I would like to. &amp;quot;Dibbs&amp;quot; was simply a poor choice of words. It's not like I'm locking the page from someone else to work on though. When Orca1 9904 asked to do [[Tears of the Sun]], I let him. (AQ11 even cut off the widescreen bars now). When you asked to do Rambo III, I let you. (P.S. Let me know if you need me to finish that.) I agree tho, it was a dumb idea.&lt;br /&gt;
P.S. I screencapped Iron Man, sorry. -GM&lt;br /&gt;
&lt;br /&gt;
== One more request ==&lt;br /&gt;
&lt;br /&gt;
Hey MPM2008, when I asked for the Beretta 92FS Inox, I happened to notice GM45 asked for a reversed Two Tone Beretta 92FS for use on the [[Sin City]]. If you happen to get ahold of them, I would like to know if you can combine them the factory style way as well and photograph it if you can, because a Beretta like that would be useful for pages such as [[Hostage (2005)]]. Here's a screenshot of the gun in the movie:&lt;br /&gt;
&lt;br /&gt;
[[Image:HostageBerettatutone-1.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:HostageBerettatutone-2.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
Thanks in advance.--[[User:Alienqueen11|Alienqueen11]] 01:42, 19 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's an awesome shot as always, aAnd you're right that has to be the best shot of the gun on the entire internet. I like it the way it is, and excellent work on your most recent images too, I really like the M16A4. Also, are you still considering the Wikipedia user's offer?--[[User:Alienqueen11|Alienqueen11]] 01:53, 19 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==AK-104==&lt;br /&gt;
It looks great. The magazine is no big deal. Even with that magazine, you still have the only well-taken AK-104 on the net. Don't worry about fixing it right away, it looks awesome even with the wrong mag. One thing though. You never know when one day a movie could have an AK-104 with a waffle mag so don't just cover over it if you take a new pic. You replaced the MAC-10 with the after market mag with the newer image, but you never know when one could be seen using one. Just a pointer. I'm almost done with [[Hot Fuzz]], then I'm gonna do [[Tropic Thunder]], [[Crank]], [[Shawshank Redemption]], and [[The Dirty Dozen]]. Should have them all done by the end of the month. (With deer season, my job to fix guns has been pulling me away. Plus, I hunt myself on occasion.) Keep up the good work. -GM&lt;br /&gt;
&lt;br /&gt;
:If I use the word &amp;quot;sexy&amp;quot; to describe a gun picture, what does that say about me? LOL.&lt;br /&gt;
&lt;br /&gt;
:I like it. And I agree with Alienqueen; I wouldn't worry too much about the mag. However, I must say that I'm a little more excited about some of the other pics you uploaded while I was at work today...thanks so much for re-doing that Type 56-1 picture for the ''[[Goldeneye]]'' page with the AK-74 muzzle break and plastic mag, and I also really appreciate you getting the Benelli M1 Super 90 (oddly enough, we don't have a page for that gun, for whatever reason). And the new XM177 pic is something we REALLY needed; time to ditch that old XM177 picture we've been using to represent &amp;quot;Colt Commandos&amp;quot; in movies (I think it's actually a Tokyo Marui airsoft replica, anyway).&lt;br /&gt;
&lt;br /&gt;
:But...for now, I must do more GRE studying and personal statements for grad school apps. Sadly, I'm getting way too busy to make regular contributions these days, but real life keeps calling. -[[User:MT2008|MT2008]] 02:44, 19 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I wouldn't worry too much about the stock, because if you notice every image you upload always finds a use. There's no telling if a movie will come up with an AK 104 in the same configuration, plus if it's a movie gun, the movie it was used in will have to come up eventually. But if you want to upload a new one, that's entirely up to you.--[[User:Alienqueen11|Alienqueen11]] 02:50, 19 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:So finishes can cause that much trouble when combining parts? Makes you wonder how they do it because I see soo many Berettas in wierd configurations in movies, I remember seeing a Beretta 92FS Inox with a black barrel in Kiss of The Dragon. And also, how rare is it to see a two tone Beretta 92FS? Because even if you search it on Google, there aren't many images of one.&lt;br /&gt;
&lt;br /&gt;
And about the FG421, that is one wierd looking gun, is it German made? Because it resembles the MG42's from [[Saving Private Ryan]] a little bit, but I must say the grip dosen't look too comfortable with the way it's positioned. But another great image none the less.--[[User:Alienqueen11|Alienqueen11]] 04:18, 19 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FG-42==&lt;br /&gt;
Nice piece. It must be rare, I don't ever see them in my typical order books like Southern Ohio Guns or any other vintage firearms catalogs. Like AQ said, I think the grip is positioned ackwardly and seems uncomfortable. Like all the other cool German guns, I can't own it sadly. I don't see why they would make it a paratrooper gun, way too big. Nice pic. Glad you didn't ignore it in the back. -GM&lt;br /&gt;
&lt;br /&gt;
==No Problem==&lt;br /&gt;
You're welcome. Despite not being such a great movie, it was quite interesting gun-wise :))&lt;br /&gt;
&lt;br /&gt;
==Taps and Mr. &amp;amp; Mrs. Smith==&lt;br /&gt;
I don't own Tapps and have never seen it but I own the Extended Cut of Mr. &amp;amp; Mrs. Smith, which includes a scene with a Mini-gun and cool other things. It is on my list and once my to-do list pile is reduced, I'll get on it. Right now I'm working on Tropic Thunder and The Shawshank Redemption.  -GM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The FG42==&lt;br /&gt;
&lt;br /&gt;
Damn, that thing is beautiful! Reminds me why one can never fail to give the Nazis points for ingenuity when it came to weapons. I seriously want one, along with a Sturmgewehr. Good news though! Have you heard about this? http://www.ssd-weapon.com/engl_web/produkte_en/fg42_en/fg42_en.htm  Apparently, they've got civvie reproductions of these guns now! Dunno if/when they'll get imported/manufactured in the States. -[[User:MT2008|MT2008]] 03:57, 20 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Your choice, I guess. Are they being imported to the states yet, though? The site doesn't list a U.S. distributor, and I haven't seen any for sale yet. But yeah, it would be cool to have a picture of a nice new FG42, plus you can get the 2nd version which you told Alienqueen you didn't have.&lt;br /&gt;
&lt;br /&gt;
:BTW, speaking of rare German weapons, do you have access to a Sturmgewehr (either -42 or -44)? There aren't too many movies with them that I'm aware of (besides ''[[Escape to Athena]]''), but they do appear in lots of WWII-themed games. -[[User:MT2008|MT2008]] 01:51, 21 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Closest thing I can find is this bird gun in [[The Unit]].&lt;br /&gt;
[[Image:Unit-Mack'sshotty2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
:I read your story on Brandon Lee, that's tragic. I sometimes make dummy bullets and I ''always'' fire the primers before I reload the bullet. Your supposed to use super glue to make sure the round stays in the brass. Then you go to a wire wheel and polish the brass and get rid of any super glue that seeped out. I wonder why they never made &amp;quot;dud&amp;quot; primers that could look live but not go &amp;quot;bang&amp;quot; when the hammer falls on them. I first made dummy rounds with 8mm rounds for my Kar98k, but I didn't super-glue them in, and eventually they all fell into the shells and got stuck. It sucked. I'm sick with something bad and Tropic Thunder is gonna have to wait because I feel like crap. Have a good day. -GM&lt;br /&gt;
==Re:Morita==&lt;br /&gt;
Thanks, I'm feeling a little better. I was filling out some of the fictional firearms pages and I figured of all of them, you'd like the Morita page since I remembered you said you owned one. I deleted my page because yours came out better than mine. You know more about the movie any way, I have yet to see it fully and last time I saw it was too long ago to remember. -GM&lt;br /&gt;
:Nice SMLE pic! And I forgot to mention, the Colt Navy is beautiful. -GM&lt;br /&gt;
&lt;br /&gt;
==Bankok Dangerous==&lt;br /&gt;
You made the page look much better now. Your shots are ''far'' clearer than mine. Thanks. -GM&lt;br /&gt;
&lt;br /&gt;
==Tropic Thunder==&lt;br /&gt;
A Sporter II pic would be much apprieciated. To test the whole blank safety distance, I tested various blank calibers to a piece of paper and found 10 yards to be the ''dead zone''. Since I'm trying to make a movie with a few friends of mine (maybe something to show a film school), I'm going to use some blanks and want to know my limits. Obviously, since I'm the only one with true experiance and weapons intelligence, I'll be handling the blanks, post-production edits on my computer will fill the rest. I'll try my best to make them look like they know what their doing with guns, but they are pretty dumb. If you have any movie making tips, please let me know.&lt;br /&gt;
:P.S. I plan to make it a DVD and might even screencap it as a section on my profile. -GM&lt;br /&gt;
&lt;br /&gt;
==Re:590==&lt;br /&gt;
Go for it, fine by me. Your pics are always better than what we find on google. -GM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The new Cobray M11 picture==&lt;br /&gt;
&lt;br /&gt;
The new Cobray M11/9 picture looks really cool! Thanks so much for that! Also, do you think it's appropriate to classify the M11/9 under the MAC-10 page? I have been thinking about giving that guns its own page for a while now. What do you think? -[[User:MT2008|MT2008]] 17:02, 22 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:First of all, I completely missed the MAC-11. I've just been getting busier and busier (currently at work - on a Saturday! - indexing prior art PDF files now), and you upload so many images that I've missed a few here and there. I did like the SG550, though, and the the AMD-65 pics were also something nice (it's cool that you found the same style BFA as the Israelis). But that Type 56 is just...ugh, who the hell treats a nice gun that way? (in Africa or Afghanistan, sure, but not here in the states!) It's odd because I had no clue that the Type 56 was imported to the U.S. back when Uncommon Valor was filmed (82-83). I remember hearing it wasn't until 1984 that they reached these shores.&lt;br /&gt;
&lt;br /&gt;
:As far as the Cobray page goes, I know what you mean about the mistake, but then again, we have the [[Taurus PT92]] page separate from the Beretta 92 page even though the PT92 is commonly mistaken for the 92F. The best thing to do would put a note at the top of the page suggesting people look at the Cobray page just in case.&lt;br /&gt;
&lt;br /&gt;
:Appreciate the effort on the Thompson pics...like I said, we REALLY need some good ones. I hate the fact that someone put an Auto-Ordnance semi-auto Thompson clone with a long barrel to represent an &amp;quot;M1921&amp;quot;. Also, from now on, whenever you upload pictures, please do the same thing you did with the Cobray; just upload them as a new version over the old ones. The way, we don't have to go back and replace the old image with your new image on every single page that has the old one. And like I said before, nobody should mind if you get rid of the old images, because yours are always better and you're an admin anyway. -[[User:MT2008|MT2008]] 21:55, 22 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Yeah, it makes sense, what you're saying. Were the Type 56s from ''[[Deer Hunter]]'' also the same as the ones from ''[[Uncommon Valor]]''? I mean, let's face it...you don't see that many Chinese AKs (or AK-type firearms, period) in American movies before about the mid-80s. -[[User:MT2008|MT2008]] 22:26, 23 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==That Type 56==&lt;br /&gt;
Holy shit, who handled that gun to make it that FUBAR?! One of my main jobs in my dad's shop is to clean up guns, so I understand how horrible that is. Mail it to me, I'll clean it up. -GM&lt;br /&gt;
&lt;br /&gt;
Woah, that thing looks like it's 70 years old with every thing it been through. What did they do to it? I'll give it credit for one thing, that's a very good example of how durable and rugged an AK type assault rifle can be, especially with that kind of treatment.--[[User:Alienqueen11|Alienqueen11]] 02:25, 23 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Couple of questions regarding Walther pistols==&lt;br /&gt;
&lt;br /&gt;
1) Has the current-generation P99 been converted or modified into a movie blank-firing gun that you know of?  I ask because I see on the back cover of one of Wesley Snipes' DTV movies that he's holding one that appears to be a new-model P99, but it also looks like they took an UMAREX airsoft model and painted the tip black.  Insight?&lt;br /&gt;
&lt;br /&gt;
2) Word on a couple of forums is that the Walther PPS makes an appearance in Quantum of Solace, wielded by Olga Kurylenko.  If possible, could you confirm?  --[[User:Clutch|Clutch]] 02:41, 23 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I don't know, but I will keep it in mind when I ask around. MPM2008&lt;br /&gt;
&lt;br /&gt;
==Request==&lt;br /&gt;
&lt;br /&gt;
[[User:Revolver|Revolver]] here&lt;br /&gt;
Just curious, could you get a good picture of the M4s used by the Air force in Iron Man? The ones with the ISM-V Scopes?&lt;br /&gt;
Possibly other pictures from the movie? Like the G36Ks and G36Cs?&lt;br /&gt;
::I'll add it to the gigantic list of things to do.  best regards. MPM2008&lt;br /&gt;
&lt;br /&gt;
==.577 Rifle==&lt;br /&gt;
That would be awesome. Do you think you could one pic before he mounts a scope and one when he does? You'd have the best picture of such a rifle on the internet. [[User:Gunmaster45|Gunmaster45]] 00:42, 25 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Another Request ==&lt;br /&gt;
&lt;br /&gt;
I was wondering, would it be possible for you to get your hands on a stainless steel [[Jericho 941]]? There's at least a couple pages here such as ''[[The Kill Point]]'' and ''[[Transporter 2]]'' that could benefit from it. I'm also still waiting for a 1st-gen [[Glock#Glock 19|Glock 19]] (or whichever version of the 19 it is that doesn't have rails on the frame). Thanks in advance. [[User:Orca1 9904|Orca1 9904]] 21:29, 25 November 2008 (UTC)Orca1_9904&lt;br /&gt;
:I didn't know it was an order, rather than a request (re the Glock) and I don't have a 2nd gen  of my own or I would have posted it already.  I have to track down someone with one and take the time to do the photoshoot, a real  hassle BTW. [[User:MoviePropMaster2008|MoviePropMaster2008]] 23:25, 25 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About Png ==&lt;br /&gt;
Hi, for some strange reason VLC does not catches screenshots in jpg, only in png. In the future I will convert them in jpg before uploading. [[User:Fimvit|Fimvit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Re: Goldeneye==&lt;br /&gt;
&lt;br /&gt;
That's fine. In all honesty, it's a bad habit that I'm afraid I have, and I seem to be influencing other forum members to do it even though it does ruin the &amp;quot;encyclopedic&amp;quot; format of the pages, as you've said. I'll try to remember in the future; bad habits die hard for me. -[[User:MT2008|MT2008]] 23:31, 25 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re:  ==&lt;br /&gt;
&lt;br /&gt;
I know, I had already changed the settings. Regardless, it takes the snapshots in png. Can't figure out why...&lt;br /&gt;
Kind regards [[User:Fimvit|Fimvit]]&lt;br /&gt;
&lt;br /&gt;
==Crank==&lt;br /&gt;
Hahahahahahaha, Blu-ray. I can't afford half a Blu-ray player. I'm still using DVDs, I guess this one just looks a little better. I've noticed some people use png files now, but they take too long to load and if you click on the image, it's just as clear as a jpg, so that's what I use. Thanks. Sorry I'm taking so long with it, I keep getting sidetracked. Go check out AQ11's profile talk and see my list of movies in my pile. Ugh. It's gonna be a long month. -GM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thanks==&lt;br /&gt;
&lt;br /&gt;
Thanks so much for the new images (i.e. the USAS-12), and thanks for getting the Benelli shotgun page in order. It really needed an overall badly, and it's crazy that we never even had an entry anywhere for the M1 series before now. Also, nice work on ''[[Ultraviolet]]''; I've had that DVD in my collection for a while, but, like a lot of movies, simply never got around to capping it. No matter; yours are better than mine would have been.&lt;br /&gt;
&lt;br /&gt;
Hope you've had a great Thanksgiving! -[[User:MT2008|MT2008]] 04:48, 28 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I agree, the Molotov cocktail doesn't need a page. This is the Internet Movie ''Firearms'' Database, not the Internet Movie ''Weapons'' Database. Also, dunno if you saw, but some anonymous user tried to delete your user page, and has thus been nuked. -[[User:MT2008|MT2008]] 22:14, 28 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Oh, yeah, almost forgot...I'm not really sure how to see page views besides going to &amp;quot;Special Pages&amp;quot; (under Toolbox on the left side) and there's a &amp;quot;Popular pages&amp;quot; section, but that's not quite what you need... -[[User:MT2008|MT2008]] 18:41, 29 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re: Molotovs==&lt;br /&gt;
I understand what you mean fully but many pages link to the Molotov page and it's one of those mistakes that kind of has to be there now. I'm making [[The Whole Nine Yards]] as we speak and that had a molotov. I don't think it is a weapon deserving a spot but too many pages already have it and it's just easier if it is there. [[User:Gunmaster45|Gunmaster45]] 22:58, 28 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Question about the SIGs from Double Team==&lt;br /&gt;
&lt;br /&gt;
First of all, nice job so far on the ''[[Double Team]]'' page, even though it's not yet complete.&lt;br /&gt;
&lt;br /&gt;
Anyway, I was looking at this picture:&lt;br /&gt;
&lt;br /&gt;
[[Image:DoubleTeam-Gun-WallA.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
What type of laser controls are those on the grip of the SIGs? I ask because I've seen the same setup on a SIG P228 that Denzel Washington uses in the movie ''[[Virtuosity]]'', and I was wondering who makes it. Or was it something done just for both movies? -[[User:MT2008|MT2008]] 00:07, 2 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Thompsons==&lt;br /&gt;
&lt;br /&gt;
YES! They're awesome. Thanks so much...we ''really'' needed some good pics of Thompson SMGs. -[[User:MT2008|MT2008]] 18:12, 3 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Response (Sorry for being late) ==&lt;br /&gt;
&lt;br /&gt;
Thanks for wishing me a Happy Thanksgiving, I hope you had a great one as well. As for improvised weapons, I agree with you, Propane tanks even though they were made to be bombs shouldn't be listed as weapons. But I agree the molotov should stay since it's already a page for it and it's on quite a few pages. Also good work on Starship Troopers, the page looks great, and the Thompson pictures are great as well. Keep up the good work.--[[User:Alienqueen11|Alienqueen11]] 03:05, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Thompson==&lt;br /&gt;
Sounds good to me, we need some Thompsons. - [[User:Gunmaster45|Gunmaster45]] 21:22, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Please, in the future, never hesitate to replace the old pics with yours. Yours are always better, plus when you just upload over the old ones, we don't have to replace the gun pics on each movie/TV/video game page individually. -[[User:MT2008|MT2008]] 23:49, 4 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Good Job ==&lt;br /&gt;
&lt;br /&gt;
Good job on replacing all the [[Thompson]]s, the new pictures look great. Also, are you still going to upload an M16A3? And also did some of the M16 type guns you uploaded come from Iraq? I mean like the M16A4, and the M4A1 with the scope and RIS Foregrip.--[[User:Alienqueen11|Alienqueen11]] 02:02, 5 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Care to take a look at my RE:E movie page? ==&lt;br /&gt;
&lt;br /&gt;
Since no one did this page since the DVD release, I decided to do so. I need some check ups cause I always have a hard time telling Taurus from Beretta. Also see if you can ID the Cobray M11 for me if it is one. The previous guy posted up and even I thought it was an MP7 until I looked closer. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*''[[Resident Evil: Extinction]]''&lt;br /&gt;
&lt;br /&gt;
== I can't be nice anymore ==&lt;br /&gt;
&lt;br /&gt;
Someone has to draw the line. This guy Don whatever. He just posted a NEW flash animation on this site. What the hell? I've see the pics or trash that resembles pictures of guns and he thinks those are what they are? Is he high or some punk kid that thinks it's so cool that it deserves to be on this site. Sift Head and that other flash animation thing, Taegukgi. Those are pardon my language, pieces of shit that are NOT worthy of this place that some of us hold with respect. Yeah, they seem entertaining, but if we decide to let something this slide, then whose to stop from putting other flash animations that have &amp;quot;drawings&amp;quot; of guns on them because &amp;quot;Oh they have guns, so therefore they should be on this site&amp;quot;. I want to remove it, but I like a majority vote instead of me acting pissed of. I'm asking everyone else their thoughts. [[User:Excalibur01|Excalibur01]] 02:05, 17 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== My airsoft ==&lt;br /&gt;
&lt;br /&gt;
So what do you think of my airsoft? I know a lot of people have a bad idea about what airsoft is, so what do you think? I'm a guy who likes to show off sometimes, that's one reason why I ask since I've updated pictures on my page, but more to ask what others think, particularly people who are more into firearms. [[User:Excalibur01|Excalibur01]] 02:34, 20 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Just the same, I know you can tell my ONE Glock is real over the others listed that aren't. I don't go to the range as often as I want. Bullets are expensive and so is renting time on the range closest to me. I only play with Airsoft because it's the only time where I get to shoot people and not feel the slightest remorse whatsoever. I'm killing them in a manner of speaking. I have ran into the types of guys that only knows Airsoft brand names. I on the other hand am really interested in the real life counter parts that inspires Airsoft, this is where I found out so much info on real guns...but I still have trouble telling Berettas from Taurus and between shotguns sometimes. [[User:Excalibur01|Excalibur01]] 10:23, 20 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
&lt;br /&gt;
Could take a picture of an FN-FAL?[[User:Oliveira|Oliveira]] 00:04, 22 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re:Predator==&lt;br /&gt;
Thanks, it wasn't on my list but I saw the page was incomplete so I made time for it. Sorry I edited your pictures, but it looks better than an empty spot for now.&lt;br /&gt;
&lt;br /&gt;
Also, excellent job with the Uzi pic, it looks great. I too never liked that Uzi pic before. I just finished screencapping [[Unforgiven]] so be sure to check that out. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1866 &amp;quot;Yellow Boy&amp;quot;==&lt;br /&gt;
Do you think you could check your armory for a [[Winchester 1866 &amp;quot;Yellow Boy&amp;quot;]] rifle? Also, a lot of the ones in films are used as Henry rifles by removing the forend, the advantage being the lack of a spring follower pinching the shooter's hand. So if you do find a Yellow Boy, could you remove the forend and snap a shot of that as well? Thanks. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K USP and H&amp;amp;K MK 23 ==&lt;br /&gt;
&lt;br /&gt;
Could you replace the pictures of the H&amp;amp;K USP .45 and the H&amp;amp;K MK23 with better images. Thanks.&lt;br /&gt;
&lt;br /&gt;
==Type 84 Target/Match==&lt;br /&gt;
&lt;br /&gt;
So you finally got to take pictures of them. Nice! -[[User:MT2008|MT2008]] 01:19, 25 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
And thanks for the new .308 Valmet. Those appear in lots of movies, so I can use it on my ''[[Hard Target]]'' and ''[[The Negotiator]]'' pages.&lt;br /&gt;
&lt;br /&gt;
==The HK94/MP5 conversion==&lt;br /&gt;
&lt;br /&gt;
Thank you so much for this! I wanted it as much as GM did. Where did you find it? And you've actually confirmed already that it's one of the ''[[Air Force One]]'' MP5s? -[[User:MT2008|MT2008]] 03:38, 26 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Nah, of course that doesn't ruin it. If it's a movie gun, and it's the same type of conversion seen in those action movies from the 1980s and 90s, it's fine by me. It's the same ''type'', and that's more than enough for us. As far as Jedi Mind Powers, yeah, I guess I got something like that. Actually, I've just been glued to Facebook extending Christmas wishes to people most of today, and I check IMFDB pretty regularly. Also was working on ''[[24: Redemption]]'' earlier today.&lt;br /&gt;
&lt;br /&gt;
:As far as your watermarking idea goes, I encourage it. However, there may be some way to actually disable right clicking on just your images so people can't save them to their HDs and re-post them later. Or, there may be a way of embedding copyrights into them. Not sure. But we'll figure out something. Asking Bunni about this would be the way to go, I think.&lt;br /&gt;
&lt;br /&gt;
:Hope you've had a great Christmas. Over here on the East Coast, I've only got 1 hr. left before it ends, but you're in Cali, so I guess you still get a few hours left to enjoy today. And thanks for all the wonderful Christmas presents you've given IMFDB (again, I appreciate the HK94, the M78, and the long-barreled Type 84s). -[[User:MT2008|MT2008]] 04:08, 26 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The HK94 is great, I felt really bad chopping your pictures. Now I can get rid of them. And I read about your water marking idea. You should put one of your own personal insignias and maybe an imfdb logo. I hope you had a happy holiday. I got lots of movies to screencap including [[The Great Escape]]. I'm going to buy Romeo + Juliet and a few other gun movies with the money I got as well. I'm stilling working on Starsky and Hutch right now though. Great work with Stripes btw, I loved that movie. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Terminator 2 page==&lt;br /&gt;
What do you think of the T2 page? Did I over do it on the &amp;quot;fun facts&amp;quot;? As far as the guns go, did I get my info right? Colt Commandos are kind of hard to ID for me. Hope you have a happy new year. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==re: the images==&lt;br /&gt;
&lt;br /&gt;
First, thanks again for the new images. It's nice to have a USP45 (especially since ''[[Collateral]]'' is one of the more popular pages on here, and Tom Cruise used one in that movie). The FNC is another nice one to have. Did you ever find out if the ''[[Heat]]'' FNCs were chopped-down Sporters with auto sears and M16A1 flash hiders installed, as you suspected?&lt;br /&gt;
&lt;br /&gt;
As far as copyrights go...yes, it was inevitable. I know people have been talking about IMFDB and its images on quite a few gun forums, but I had no clue anybody would have the audacity to take your images and claim them as their own! How has your electronic tagging worked? Any particular software you used? The last time you and I discussed watermarking, I did a quick search for software that might be used. I found this: http://www.filetransit.com/view.php?id=10611 . But if you have a better one, that works, too. I do think you should start getting the images tagged ASAP, because I don't think people should be stealing your stuff. I still do worry somewhat about the &amp;quot;hypocrite&amp;quot; accusations, though, but as long as you keep getting new images up, especially for well-known guns (like ARs, H&amp;amp;Ks, AKs, Glocks, 1911s, etc.), those cries will have little validity.&lt;br /&gt;
&lt;br /&gt;
Anyway, sorry to add to your growing list, but I have another request. I recently did a major re-vamp on the [[Accuracy International Arctic Warfare series]] page, which used to be called just the &amp;quot;L96A1&amp;quot; page. All of the gun images I have on there now are jacked from Remtek's Accuracy International site, which I hated doing, but had no other choice. If you get a chance to photograph ''any'' of the AW rifles in your company's inventory, I'd be most grateful. I'm especially interested in the basic AW and the AWP (because my ''[[Jericho (TV series)|Jericho]]'' page has the latter), but anything else you have in stock would be great. Thanks so much for all your hard work. -[[User:MT2008|MT2008]] 18:55, 30 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The USP-45 looks great. As MT said, it will work well on the Collateral page (especially because I'm going to be adding shots to it later) and the FNC is excellent. Bravo. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
::Check IMDB for gun-heavy movies (you won't find specific IMDB forum topics in a Google search). It's very common now to see somebody ask a question about a gun in a movie and some other forum user will point them to us. Last one I recall looking at was &amp;quot;Hitman&amp;quot; where somebody mentioned us. I have also seen people make topics about us on everywhere from the AR-15.com to the 1911 forum to the Firing Line.&lt;br /&gt;
&lt;br /&gt;
::As far as reactions go, sorta mixed. Some people draw attention to our mistakes (and let's face it - we had a LOT, especially before you came in), others say we're neat. However, there don't seem to be a whole lot of folks so far who understand the fact that our images are exclusive to us - which is another reason why your watermarking is such a good idea. -[[User:MT2008|MT2008]] 06:22, 31 December 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
Hey MPM2008, I just wanted to say thanks for all your recent pictures, I really like the USP 45, and the Mossberg 590 Mariner. Thanks to you, Imfdb now has genuine pictues of all three calibers the USP is available in. Keep up the excellent work.--[[User:Alienqueen11|Alienqueen11]] 04:01, 1 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Screencaps==&lt;br /&gt;
I was trying not to do too many shots in Commando since I didn't want to muck up your page but I didn't know your limit was 4. I add so many shots usually because they illustrate different users and different scenes. I don't try to spoil the story but I try to run a path with my images. I was trying to respect your format more than how many screencaps (you'll see I kept the calibers after each description like you do and kept the size image under 600px. I'll admit that LMS had too many shots but don't hold that on me every time I go a little over on my screencapping. Hope you had a happy new year. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Re:Finally Got It!==&lt;br /&gt;
The AKMS pistol looks great. Nice work. I just finished ''[[The Mist]]'' and ''[[X-Men Origins: Wolverine]]''. Now I'm gonna work on ''[[Van Helsing]]''. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== Re:Finally Got It! ==&lt;br /&gt;
&lt;br /&gt;
That is one Sweet AK! Is that the actual gun used in the movie? Happy New Year By the way.--[[User:Alienqueen11|Alienqueen11]] 07:01, 3 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re:Finally Got It! ==&lt;br /&gt;
&lt;br /&gt;
It looks awesome! Where did you find? Is it one of Cinema Weaponry's guns, as I suspected? Also, that gun appeared again this past summer in ''[[Pineapple Express]]'', so I added it to that page. But nice job. And Happy New Year! Thanks for the wonderful gifts you have given us! -[[User:MT2008|MT2008]] 15:33, 3 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Rambo==&lt;br /&gt;
I noticed you are adding some new shots to Rambo. Do you think you could grab some shots of his knife and bow, since all the othe Rambo pages have them. If you can't, I'll do it eventually. If you can, note that he has two knives. His mini machete that Stallone actually made for the movie and the knife from Rambo II. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Auto 9==&lt;br /&gt;
&lt;br /&gt;
You had access to the Auto 9? Wow, I had no idea they had any of them intact after all these years. Of course, ''[[Sin City]]'' features one, but theirs was actually a modified 92FS, not a 93R. How did you get your hands on this thing? Whatever...nice job, and thanks for the awesome pic. -[[User:MT2008|MT2008]] 15:57, 4 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: Finally Answering your questions ==&lt;br /&gt;
&lt;br /&gt;
I understand now, thanks for the reply. So you can basically make it look like any kind of M16 if you have the right parts, anyway I can't wait to see your C7. Also, are you uploading more Mossbergs? Because if you want, I can edit the Mossberg 500 with the Heatshield out of the Comparision picture and upload it if want me to:&lt;br /&gt;
&lt;br /&gt;
[[Image:MossbergComparisonMain.jpg‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
But if you prefer to upload your own image, it's okay.--[[User:Alienqueen11|Alienqueen11]] 22:07, 4 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
About the Mossbergs, So you do want me to edit it out? Anyway, A simple Mossberg 500 with a High Capacity magazine tube to replace this image would be nice:&lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
Also, if you can get an image of a Mossberg 500 with a pistol grip like the one in [[Training Day]] it would be apprecited. Thanks.--[[User:Alienqueen11|Alienqueen11]] 22:37, 4 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
&lt;br /&gt;
Hey MPM2008, I cropped and edited the comparison image, and uploaded the Mossberg 500 with the heatshield as a seperate image. I just want to want to know if it's okay before I add it to the page. I wrote that it belongs to you in the image description. What do you think?&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500withHeatShield.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
Thanks, I tried to make it looked as much like one of yours as possible. I'll put on the page now. Feel free to edit or overwrite it whenever you like.--[[User:Alienqueen11|Alienqueen11]] 22:30, 5 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The PT92C==&lt;br /&gt;
&lt;br /&gt;
Thanks for this! I just put it on the ''[[Hard Boiled]]'' page. I'm guessing it might even be the same one seen in ''[[Gates of Hell (1995)|Gates of Hell]]''. -[[User:MT2008|MT2008]] 04:11, 6 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Re: 24 Redemption==&lt;br /&gt;
&lt;br /&gt;
Yep, I understand. I was just giving a reason to everyone why I was. I realize you wouldn't make that mistake. I think the page used to have the USPc simply because it appears on the DVD cover, before I screencapped it and generally gave it a huge overhaul. -[[User:MT2008|MT2008]] 03:53, 7 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thanks for the new FALs!==&lt;br /&gt;
&lt;br /&gt;
They look great! We can always use more. Only question is...do you by chance have a picture of a 50.61 like the gun from ''Heat''? (or rather, something that looks like one)&lt;br /&gt;
&lt;br /&gt;
The new Mossberg Bullpup also looks good. While I liked the one with the extended magazine tube, I like this new one better, simply because the standard models without the extended tube seem to be the ones which appear in movies most often. -[[User:MT2008|MT2008]] 22:52, 8 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Excellent, that 50.61 is perfect. Thanks again! -[[User:MT2008|MT2008]] 03:24, 9 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Trapdoor Springfield==&lt;br /&gt;
Thanks for uploading pics of the Trapdoor Springfield rifles, they complete a few of my pages better. I added your pictures to those pages as well.&lt;br /&gt;
&lt;br /&gt;
I've been working on ''[[The Dirty Dozen]]'', have you seen it? I have the guns down but I've only seen the movie twice and don't know all 12 guy's names. If you have, can you help me out with that? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== RE: Above ==&lt;br /&gt;
I am sorry in advance for the language I am about to use but this douche Gunmaster45 completely erased the &amp;quot;Dirty Dozen&amp;quot; page I had ALREADY created.  Not a single piece of the page I had created still exists.  Admin or not where does this asshole get off destroying a page I worked on???&lt;br /&gt;
&lt;br /&gt;
==Help with ''Transformers'' 1911 pistol ID?==&lt;br /&gt;
&lt;br /&gt;
Hey, I was wondering if you could take a look at the M1911 being used by Captain William Lennox ([[Josh Duhamel]]) in my screenshots of ''[[Transformers]]'' and see if you could ID it? It appears to be a mostly standard M1911 pistol but has a Kimber-style hammer and slight beavertail to the grip safety. Any help you could provide would be greatly appreciated. [[User:Orca1 9904|Orca1 9904]] 08:00, 11 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Just took another look at the M1911 page and it almost looks like the [[M1911 pistol series#Colt XSE|Colt XSE]], only the weapon in the film lacked the second set of cocking serrations at the front of the slide. What do you think? [[User:Orca1 9904|Orca1 9904]] 05:59, 14 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re:KIN93==&lt;br /&gt;
&lt;br /&gt;
Not really. He has been warned before this, so being a bit frustrated is understandable. And yes, I agree that being released in theaters does not justify using bootlegs, and will certainly still be noticed by any studio police on the prowl. After all, if a movie hasn't been released on DVD yet, there's no way to get screenshots other than bootlegging. And that's why it's unacceptable. -[[User:MT2008|MT2008]] 01:45, 13 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About the images on the Predator 2 page ==&lt;br /&gt;
&lt;br /&gt;
Could i replace them?[[User:Oliveira|Oliveira]] 20:28, 14 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Screencaps==&lt;br /&gt;
I've been trying to cut back on the amount but I have my specific way I make my pages. I don't just tell what guns are used. I tell you what guns are used, who uses them, goofs, and fun facts. It makes the page a little larger but I like to think of it as being thorough, more like an article then just a &amp;quot;page&amp;quot;. Since we have pages for actors, guns, and films/TV, it is good to show you the info. Sometimes I just can't pass up good shots. If you notice on my Last Man Standing page, the shot is either good, or is telling information. I understand that some of my pages are cluttered, but I've been doing my best to keep them organized. My limit now is usually ten or less images, but I sometimes have to makd exceptions. You are free to remove screencaps I add if you find them to be to many on one of ''your'' pages. You are free to do whatever you want to your own pages, if I add something you find it not needed, you have the right to remove it. I took some of the Mini 14 shots off your ''[[Commando]]'' page for that reason. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:I was looking at the [[Rambo (2008)]] page and saw some of the changes you made. As always, I was a little sad to see those images you removed go but it is your page and your right. While I understand the removal of the shot of the soldier sent airborne by the .50 caliber (I just thought it was worth noting how dumb &amp;quot;movie logic&amp;quot; can get, but it doesn't have a gun in it, so it is not needed), but why did you remove the shot of Diaz with his FN FAL Carbine? I thought it was a pretty clear shot. &lt;br /&gt;
&lt;br /&gt;
I just added some shots to [[Flashpoint]] and soon I'm going to do [[Get Smart]] and a revamp on the Matrix series (the three films and that awful Animatrix) since I bought the four pack DVD - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== Thanks! ==&lt;br /&gt;
&lt;br /&gt;
Thanks for your comments about my pictures from [[The Sting]]; it's always been one of my favorite movies (despite its use of suppressed revolvers!) Feel free to make the screencaps any size you feel appropriate, I appreciate your comments and interest! - [[User:Speakeasy804|Speakeasy804]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A little help ==&lt;br /&gt;
&lt;br /&gt;
I just started my [[Police Story 3: Supercop]] page, but I need some help IDing some of the guns. Can you give me a hand? [[User:Excalibur01|Excalibur01]] 14:36, 18 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question About Bond Actor Category ==&lt;br /&gt;
&lt;br /&gt;
I was wondering, in the &amp;quot;James Bond Actor&amp;quot; category page, should we limit it to actors who've played James Bond himself, or should we allow 'supporting' actors such as Bond girls (ie, [[Halle Berry]] &amp;amp; [[Honor Blackman]]) and villians (such as [[Robert Carlyle]] &amp;amp; [[Gert Fröbe]])? I'm proposing this to several admins and would like to get some feedback on this before making a decision. [[User:Orca1 9904|Orca1 9904]] 22:09, 19 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Screencap limit? ==&lt;br /&gt;
&lt;br /&gt;
Hey, I was just looking at some of my own pages and seeing that I tend to really really overdo it with screencaps (which makes some pages take way too long to load). I was just wondering if you know what a good suggested amount might be for the same gun? Thanks - [[User:Speakeasy804|Speakeasy804]]&lt;br /&gt;
:That sounds like a very good amount for each. I'll try and go through some of my pages (especially ''[[Dillinger (1973)]]'' and ''[[Bonnie and Clyde]]'') and reduce some of the redundancy. I'll keep it in mind from now on. Thanks for getting back to me so soon! - [[User:Speakeasy804|Speakeasy804]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hi!==&lt;br /&gt;
&lt;br /&gt;
Sorry I haven't been on IMFDB in a few days. To answer your question: It's not so much that life is kicking me in the ass, it's mostly that I'm in Washington, DC right now without my laptop. Even though I didn't vote for Obama, I came here for his inauguration, mostly because my Mom is a big fan, and because my boss got us the tickets, and well...you know, I do try to do nice things for Mom, even if I don't like the guy she helped elect President. Plus, I got several days off from work, which is always nice.&lt;br /&gt;
&lt;br /&gt;
I should be back tomorrow, and I'll catch up on everything I've missed for the past few days. -[[User:MT2008|MT2008]] 01:16, 21 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Request==&lt;br /&gt;
&lt;br /&gt;
I really like how you edit those jacked pics and make them look so much better. So, I figured I'd ask...if you get time, do you want to edit this pic of a Gen 1 Glock 19 that we've been using on several pages?&lt;br /&gt;
&lt;br /&gt;
[[Image:Wviewpoint 0430.jpg|thumb|none|300px|Glock 19 9mm]]&lt;br /&gt;
&lt;br /&gt;
If you get around to it, cool, but I realize it might be a while. It could use some removal of white space and shadows, and any other touch-ups you can do. Thanks! -[[User:MT2008|MT2008]] 00:58, 25 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ah, alright, well, that's fine then. Just figured I'd ask because I thought I remembered you telling Orca that you didn't have a Gen 1 Glock 19 in stock at the time, and I wasn't sure if that had changed recently. And yes, DC was a whole lotta fun...until I had to go to the party where all the people from my firm were celebrating the inauguration. Try being the only Libertarian in a room full of mindless liberal douchebags and it's quite awkward. I loved how they were all clapping and cheering even when Obama was saying things that weren't really all that profound or moving. I don't think it matters how good or bad Obama turns out to be as President...this Stalin-esque cult of personality around the man is something I will never get used to. -[[User:MT2008|MT2008]] 01:21, 25 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It looks WAY better. Only thing is, next time, please just upload a new version over the old one. Thanks for doing this. -[[User:MT2008|MT2008]] 19:55, 25 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::By the way, is there really a difference between the T3 AKMS pistol and the ones from Rambo and Pineapple Express? I keep comparing photos and I still can't see the difference in barrel length. The only thing I see is that the Rambo one may or may not have a smooth receiver cover (like the standard Type 56) instead of the AKM-style ribbed. And the True Lies gun is a different one entirely. -[[User:MT2008|MT2008]] 21:03, 25 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Rambo (2008==&lt;br /&gt;
&lt;br /&gt;
Just to give you a heads up I changed the info on Rambo M2 Brownings. I talked to Kevin @ ISS about them and he told me they were M2. He was with the show in Thailand working on the 50's. As for the designation AN/M2 was used by the military to discribe the Browning Aircraft gun both 50cal and 30cal unitl 1944 it was changed in September 44 to M2 Aircraft. Thanks. - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the new 870, It looks amazing. Even the color of the stock and pump match the gun in the movie, excellent work. So are you working on the ghost ring version right now or still looking for the accessories? Either way, I'm sure it'll be worth the wait. Thanks again, and keep up the great work.--[[User:Alienqueen11|Alienqueen11]] 22:10, 28 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M1-C Garand==&lt;br /&gt;
Beautiful M1-C, thanks for uploading it. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
That is definately useable! It's great! I was going to ask that you replace the M2 pic but figured you had enough to do already. You might want to take a picture of it on a pintle mount though because that is the most commonly seen .50 in films. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
:I like your picture! If you can do the pintle mount, great, but right now, I'm just happy we have a picture of an M2 at all that we can call our own. -[[User:MT2008|MT2008]] 20:11, 29 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the M1 Garand info, that picture helped me alot, I now understand how the scope and gun work. As for the M2, That is definitely a usable picture, it's excellent! .50 cals are huge, and I would say that type of format is perfect for them. If you want my photo wishlist again, it is these besides the ghost ring 870:&lt;br /&gt;
&lt;br /&gt;
Beretta 92FS Inox&lt;br /&gt;
&lt;br /&gt;
Two Tone Beretta 92FS (If you're able to combine the parts)&lt;br /&gt;
&lt;br /&gt;
Heckler &amp;amp; Koch Mark 23 (&amp;quot;SOCOM&amp;quot;) &lt;br /&gt;
&lt;br /&gt;
And if it's possible, can you obtain a U.S Military issue Beretta M9, I know it's very much the same as a Beretta 92FS, but I heard there were some slight differences, and it would go great with the M9A1 you uploaded before. But if you can't get ahold of it, it's okay. The 870 and the Beretta 92FS Inox are the main things I want. Thanks.--[[User:Alienqueen11|Alienqueen11]] 19:36, 29 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nevermind the M9 actually, MT2008 is right. We don't need it.--[[User:Alienqueen11|Alienqueen11]] 20:14, 29 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==MP5A4 with Surefire custom==&lt;br /&gt;
If you don't mind, I uploaded a picture of an MP5A4 with the Surefire forearm, which is built from two of your images. - [[User:Kenny99|Kenny99]] 18:04, 3 May 2011 (CDT)&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4Surefire.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Re: Help on Alex Reid==&lt;br /&gt;
&lt;br /&gt;
Looks like my Jedi Mind Powers are at work again. Creepy, eh?&lt;br /&gt;
&lt;br /&gt;
Alex Reid uses several types of weapons in ''[[Ultimate Force]]''. She uses a SIG-Sauer P226 in at least a couple of episodes. In the episode where the SAS goes against the IRA, she uses an MP5KA1 to shoot at the terrorists during the ambush, and later briefly has a Glock 17 (the same one you see being pointed at her) before the bad guy takes it away. In the season 1 finale, she is given a PPK, but never gets to fire it herself. In another episode where the SAS goes after a Christian cult, she has an MP5SD3. In the season 2 finale where Red Troop goes to South Ossetia, she uses an FN Minimi. Here are some pics from the ''[[Ultimate Force]]'' page:&lt;br /&gt;
&lt;br /&gt;
[[Image:Vlcsnap-77839.jpg|thumb|none|400px|Caroline Walsh ([[Alex Reid]]) unloads a SIG P226 at French special forces in Episode 2.1, &amp;quot;Communication&amp;quot;.]]&lt;br /&gt;
[[Image:Vlcsnap-136363.jpg|thumb|none|500px|Captain Caroline Walsh ([[Alex Reid]]) firing an FN Minimi in Episode 2.6, &amp;quot;Dead Is Forever&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
Only problem is, these don't really show her face that clearly, so you can't tell who she is. I'll see about getting others... -[[User:MT2008|MT2008]] 20:23, 29 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think I got one. Give me a sec to cap it. Season 1, and the episode was &amp;quot;Just a Target&amp;quot; [[User:Excalibur01|Excalibur01]] 06:34, 30 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, just remembering, in season 1, forgot which episode, she is seen with a full length double barrel shotgun, but never fires it. [[User:Excalibur01|Excalibur01]] 06:34, 30 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Here's the pic of her with her SIG&lt;br /&gt;
&lt;br /&gt;
[[Image:UFCWalsh.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== Wikipedia pirate? ==&lt;br /&gt;
&lt;br /&gt;
Hi, I requested several images from you a while back, but there appears to be an editor on Wikipedia going by the name Josh Woolstenhulme who appears to be uploading some of your gun photos and claiming to be the author. Here are his uploads: http://en.wikipedia.org/wiki/Special:Contributions/Josh_Woolstenhulme&lt;br /&gt;
&lt;br /&gt;
If this isn't you, just a heads up.&lt;br /&gt;
&lt;br /&gt;
[[Special:Contributions/99.232.226.200|99.232.226.200]] 21:31, 29 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks.  He IS stealing images.  A quick pass and I noticed these.&lt;br /&gt;
http://upload.wikimedia.org/wikipedia/en/5/51/Simonov-Russian-SKS45.jpg&lt;br /&gt;
http://upload.wikimedia.org/wikipedia/en/1/10/M1_Garand.jpg&lt;br /&gt;
http://upload.wikimedia.org/wikipedia/en/7/74/M1903Mark1.jpg&lt;br /&gt;
http://upload.wikimedia.org/wikipedia/en/7/71/AKMRifle.jpg&lt;br /&gt;
http://upload.wikimedia.org/wikipedia/en/2/27/SMLE.jpg&lt;br /&gt;
&lt;br /&gt;
so how do I complain and get these down?&lt;br /&gt;
&lt;br /&gt;
:I'm not a Wikipedia member at present (I usually post anonymously), but it seems this user is already setting himself up to get your images removed. Note on the AKM image, it now says this:&lt;br /&gt;
&lt;br /&gt;
:''This image or media does not have information on its copyright status. Unless the copyright status is provided, the image will be deleted after Friday, 6 February 2009. Please remove this template if a copyright license tag has been added.''&lt;br /&gt;
&lt;br /&gt;
:But you should keep working with Koalorka to make sure your stuff isn't being taken, because I'm afraid I dunno what to do besides leave requests on a moderator's talk page. -[[User:MT2008|MT2008]] 19:45, 30 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Yes, that was me that put up the warning tags. All violating images have now been removed and the pirate warned. Thanks again for the Ameli, you can find the article [http://en.wikipedia.org/wiki/CETME_Ameli here]. [[Special:Contributions/99.232.226.200|99.232.226.200]] 16:46, 31 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==My requests==&lt;br /&gt;
I don't have much but here's a few I thought of:&lt;br /&gt;
&lt;br /&gt;
* [[MG42]]&lt;br /&gt;
&lt;br /&gt;
* [[MG34]]&lt;br /&gt;
&lt;br /&gt;
* [[Glock#Glock 18|Glock 18]] with/without 33 round mag&lt;br /&gt;
&lt;br /&gt;
* I mentioned before how I'd really like a [[Winchester 1866 &amp;quot;Yellow Boy&amp;quot;|Winchester 1866]] with the forearm and without it fro when they mimick Henry rifles in movies.&lt;br /&gt;
&lt;br /&gt;
* Any western guns are great, I'm one of the few who can apprieciate them (since about 90% of the western pages are mine)&lt;br /&gt;
&lt;br /&gt;
* We still need a [[Mossberg 500]] with wood furniture for pages like ''[[Heat]]''&lt;br /&gt;
&lt;br /&gt;
* Some more [[Desert Eagle]]s. The images are all .50AEs, we need some .44s and .357 DEs. We also need a black model.&lt;br /&gt;
&lt;br /&gt;
* [[RPG-7]] (still using that ugly picture taken off google)&lt;br /&gt;
&lt;br /&gt;
* [[M60]] series machine guns&lt;br /&gt;
&lt;br /&gt;
That's all I got for now. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
::Was the extra holding that M60 an extra or someone well known? By the way, I could never do your job. The idea of so many idiots handling and breaking my guns would drive me to insanity. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== Good Luck ==&lt;br /&gt;
&lt;br /&gt;
I would like to wish you good luck on your most recent business trip, and I hope you have a good time or try to, and thanks for notifying us about it. Also, sorry to put more requests on your list, but can you look around for these as well?:&lt;br /&gt;
&lt;br /&gt;
* Browning Automatic Rifle or B.A.R&lt;br /&gt;
&lt;br /&gt;
* Mossberg 500 with High Capacity Magazine tube&lt;br /&gt;
&lt;br /&gt;
* Mossberg 590 with Ghost ring sights (I think this is what the Remington 870 on the [[Hostage]] page really is, and I seen them in movies such as The Last Castle)&lt;br /&gt;
&lt;br /&gt;
* M1 and M1A1 Thompson&lt;br /&gt;
&lt;br /&gt;
Thanks, and I wish you the best of luck on your trip.--[[User:Alienqueen11|Alienqueen11]] 02:20, 31 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Have fun! -[[User:MT2008|MT2008]] 03:53, 31 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Revolvers==&lt;br /&gt;
I have a question. I know auto pistols need to be milled and threaded to fire blanks but do revolvers need to be modified to fire reliably? I once had some acorn crimped .45 LC blanks which I put through a SAA. The primers backed out from a lack of recoil and the gun locked up. I tried putting it though a Colt M1917 and it hardly fired unless I angled it right. I've seen in movies how some of the firing pins are removed from the hammers (like the S&amp;amp;W 36 from ''[[Running Scared]]''). If they do need to be modified, could you tell me how exactly? Thanks.&lt;br /&gt;
&lt;br /&gt;
P.S. If we have any more things to add to your list, can we just add them directly or should w ask you first in discussion? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::I also forgot to ask, what movie was the M60 used on? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Push==&lt;br /&gt;
Have you seen the trailers for the new movie ''[[Push]]'' coming out soon? I'd screencap the hi-def trailer but my computer is too slow to do it right. If you're free, could you give it a look? I'd rather you made a page with HD trailer shots than some anonymous user making an empty page. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==RE: Got a gift for you! ;) More coming==&lt;br /&gt;
You are awesome! These guns are great! I'll be sure to add them to the page. I'm going to have to go back and snap a shot of Ace with an SAA (they didn't show him too clear but I think I can find one). I can't wait to see what else is coming. Thanks! - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:I'm glad to see you've gotten more famous guns, they look great. It's quite impressive how many guns you're uploading that are well known as used guns by the actors. Did you meet with some important people lately? Keep up the good work, the pics look great. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
::All I can say is...Oh, my, God. You have outdone yourself this time. This is one of the best updates you've given us yet. I don't even know how to begin thanking you. I can't even express how giddy with excitement I am that we have these pictures. -[[User:MT2008|MT2008]] 01:37, 4 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Yep, I saw those too! Really awesome. More than awesome, actually. And the new Desert Eagles and the Mark 23 are also VERY highly appreciated, too. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The Desert Eagles are great! We really needed a black model and you gave us all three! Thanks much. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K Mk 23 SOCOM==&lt;br /&gt;
Outstanding work with the SOCOM pistols! How did you come across a REAL knight's arament suppressor? You've really outdone yourself this time! Keep up the good work. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Photos==&lt;br /&gt;
Nice photos you got the other day from our friend. I did not mean to rub you the wrong way last week. We could work better together and put this behind us. - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
&lt;br /&gt;
== Babylon .A.D/ SPAS 15 ==&lt;br /&gt;
&lt;br /&gt;
I don't think the gun under the M4 is a SPAS 15. The gun pictured has a full lengh forend and the reciver doesn't match. I have seached every where and can't figure out what the gun pictured is. But thanks for help. Gunner313&lt;br /&gt;
&lt;br /&gt;
== Welcome back ==&lt;br /&gt;
&lt;br /&gt;
Welcome back from your trip, hope you enjoyed it, and thanks for the new goodies. I put your newest Smith &amp;amp; Wesson handgun pictures on most of the pages except the ones that had no screencaps or if I couldn't tell which kind of model it was, and I also put the movies guns you got on the S.W.A.T., Untouchables, and Pulp Fiction pages. Best regards.--[[User:Alienqueen11|Alienqueen11]] 21:59, 4 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: Thanks ==&lt;br /&gt;
&lt;br /&gt;
Sorry about taking the honors away from you, those are amazing pictures though especially those guns from The Quick and The Dead. If you would like help replacing the pictures, let me know.--[[User:Alienqueen11|Alienqueen11]] 06:23, 8 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for the new pictures, how many armorers did you meet with? Also the Berettas from Die Hard and Lethal Weapon are nice, so they took it out of the case for you? It looks well worn.&lt;br /&gt;
Also, about formatting, I noticed one or two users put &amp;lt;BR&amp;gt; at the bottom of sections a few times to space out their pages, I previewed it on pages a few times, it seems to work, but you have do it a few times in a row. Not sure how effective it is, but I figured it's worth noting.--[[User:Alienqueen11|Alienqueen11]] 08:24, 8 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Two requests==&lt;br /&gt;
&lt;br /&gt;
Star Ultrastar, And a S&amp;amp;W 5906 w/ Adjustable sights&lt;br /&gt;
Nice job on the Beretta 92 section, by the way &lt;br /&gt;
~ Revolver&lt;br /&gt;
&lt;br /&gt;
==Weapon Photos==&lt;br /&gt;
Nice photos you just posted. I hope you do well getting your next gig. This SAG BS will put a damper on things. I will have some non-industry related work coming into my shop so it should not hurt that bad. If you need anything PM me on the forum and I will see what I can do. Thanks - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
&lt;br /&gt;
== Re: Update ==&lt;br /&gt;
&lt;br /&gt;
You have really outdone yourself this time, all these new images are amazing. It's cool that you had help from the armorer of True Romance, and that you got to photograph the Beretta from the Die Hard and Lethal weapon films, it makes me wonder why so many why so many actors and directors are so anti gun, especially when they worked around guns so much. Anyway, no one should mind if you replace their pictures, yours are superior to anything else on the site, and I have seen the XXX guns, and those are cool, thanks for finding out what the mystery M1911 on XXX 2 was. It's also cool that IMFDB now has it's own pictures of these unique guns. It was nice of those guys to help you, that was by far the most guns I have ever seen you upload. One thing is for certain, if people don't come here to see what guns were used in which movie, it'll most likely be to see your pictures.  &lt;br /&gt;
&lt;br /&gt;
No problem about the formatting, a user named [[User: Vinniebar|Vinniebar]] used it when this site first started, hopefully it'll be the answer to our formatting problems. Anyway you did good with those Berettas, they came out great with what you had there, do the they still work good? Anyway I have to get to bed now. You can keep uploading gun pictures if you want, but you can take a break if you want, you derserve one. Thanks again.&lt;br /&gt;
&lt;br /&gt;
P.S, sorry if it took me long to respond, I'm not the fastest typer.--[[User:Alienqueen11|Alienqueen11]] 09:06, 8 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The new stuff==&lt;br /&gt;
&lt;br /&gt;
Your updates just keep getting more and more incredible. Having actual movie guns was cool enough, but having ''specific'' guns from movies handled by stars is just beyond cool. The new Berettas and the Tokarevs are especially appreciated. I just don't even know how to thank you anymore, and words just ain't gonna cut it.&lt;br /&gt;
&lt;br /&gt;
BUT...I must ask you a really quick question. You say that this Beretta was used in ''[[Die Hard]]'':&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS DH1&amp;amp;LW1.jpg‎|thumb|400px|none|Beretta 92F 9mm used by Bruce Willis in the film with extended mag release and slide release.]]&lt;br /&gt;
&lt;br /&gt;
Only thing is, this gun clearly doesn't have the extended mag release and slide release, which is visible in this screencap from our movie page:&lt;br /&gt;
&lt;br /&gt;
[[Image:DH_McClane2.jpg|thumb|none|400px|McClane with his [[Beretta M92F|Beretta 92F]] drawn while taking cover from incoming fire from both Hans and Karl.]]&lt;br /&gt;
&lt;br /&gt;
My question is, isn't THIS the gun that Bruce Willis used in the first ''[[Die Hard]]'':&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS-DieHard2-4.jpg|thumb|400px|none|Beretta 92FS - 9mm.  This is the actual screen used Beretta carried and fired by [[Bruce Willis]] in the film.]]&lt;br /&gt;
&lt;br /&gt;
...because this one actually DOES have an extended slide release and mag release. Also, LMO has a picture of this gun on their page for ''[[Die Hard]]'' (which isn't as good as yours) and it looks identical to this.&lt;br /&gt;
&lt;br /&gt;
Furthermore, I doubt this gun (the one right above) was in ''[[Die Hard 2]]'' or ''[[Die Hard with a Vengeance]]'' because I don't think either of the Berettas in that movie had the extended slide release. On the ''[[Die Hard with a Vengeance]]'', I posted a picture of one of the Berettas which I took from LMO's site.&lt;br /&gt;
&lt;br /&gt;
Anyway, point is, are you sure you didn't reverse the images? Thanks. -[[User:MT2008|MT2008]] 18:20, 8 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Also, I could have sworn the Beretta Gibson used in the first ''Lethal Weapon'' had a gold Beretta logo on the grips. Did they replace it with the blacked-out one later on? [[User:Orca1 9904|Orca1 9904]] 18:45, 8 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::Oh, crap...you know, I barely even grasped the scale of what you uploaded because you did so many. The Auto Ord 1911 from &amp;quot;Pulp Fiction&amp;quot;, the S&amp;amp;W 629 and the 1911 from &amp;quot;XXX 2&amp;quot;, the P7 from &amp;quot;True Romance&amp;quot;...excuse me while I go pee myself with excitement. -[[User:MT2008|MT2008]] 18:51, 8 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::And not only do we have a Jericho 941 that's stainless, but it's the '''same''' gun used in ''[[Live Free or Die Hard]]''? (faints) -[[User:MT2008|MT2008]] 19:30, 8 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Berettas==&lt;br /&gt;
&lt;br /&gt;
First of all, Cinema Weaponry has a display case for some of their famous movie guns? That's really awesome...do you other pictures of it? What else is in it?&lt;br /&gt;
&lt;br /&gt;
Anyway, like I said, I'm pretty sure you just reversed the two Beretta images. THIS one is from ''[[Die Hard]]'':&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS-DieHard2-4.jpg|thumb|400px|none|Beretta 92FS - 9mm.  This is the actual screen used Beretta carried and fired by [[Bruce Willis]] in the film.]]&lt;br /&gt;
&lt;br /&gt;
Again, if you look at the picture of Willis with the 92F from &amp;quot;Die Hard&amp;quot;, it looks identical. Also, wasn't there more than one of them? I've always understood that you guys are in the habit of having at least one or two back-up weapons for each &amp;quot;hero gun&amp;quot; use? Did Mike Papac configure multiple Berettas in the same way as the one used by Bruce Willis in the first &amp;quot;Die Hard&amp;quot;? -[[User:MT2008|MT2008]] 20:25, 8 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:OK, I'm looking at your picture of the display case. If you want my opinion, it looks like the 92F in the center of the picture (next to the &amp;quot;Enemy of the State&amp;quot; 1911) actually was used in &amp;quot;Die Hard 2&amp;quot; and &amp;quot;Demolition Man&amp;quot;. You can see that it hasn't been modified for Bruce Willis (no left-hand mag release, probably because Sylvester Stallone used it later, and he's no lefty). However, the next Beretta over is definitely the one from the first &amp;quot;Die Hard&amp;quot; - it '''does''' have the left-handed, extended mag release. However, you probably just can't see the label for the gun because it's out of the picture.&lt;br /&gt;
&lt;br /&gt;
:Do you think that might explain things? We should ask Steve about this, as I'm sure he knows well. -[[User:MT2008|MT2008]] 20:30, 8 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::But I forget...didn't Syd Stembridge basically take all of his remaining assets to Cinema Weaponry? I've been under the impression that Stembridge and CW essentially merged with each other after Stembridge closed down in '99. So aren't the guns that Syd kept now in Mike's hands?&lt;br /&gt;
&lt;br /&gt;
::And yes, I imagine Mike must have a lot of cool stuff to photograph. One other thing you should ask about...remember the H&amp;amp;K G11 from ''[[Demolition Man]]''? If you can at least get the story on where that gun came from, that would be awesome. I've always wondered...did they build it themselves?&lt;br /&gt;
&lt;br /&gt;
::''ALOT of them in films are still those HK94 conversions, but now we can't tell visually if they are or not.''&lt;br /&gt;
&lt;br /&gt;
::True, but that just means they're identical to almost every single other transferable MP5 within the chain of commerce, which were also converted from HK94s. I forgot...was it La France that did most of the conversions of HK94s for Stembridge, Ellis, etc.? Anyway, it's good that you got the picture of the one that you have. Those things may be obvious conversions, but they're still an important part of movie gun history! -[[User:MT2008|MT2008]] 21:38, 8 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I figured Syd was still in business even though he doesn't seem to get many armorer credits these days - if you watch ''[[A Man Apart]]'', for instance, it says, &amp;quot;Weapons provided by Stembridge &amp;amp; Cinema Weaponry&amp;quot; in the credits. But I've been confused about what weapons he retained, what LMO sold, what CW received or what came under their umbrella, etc. Thanks for clearing that up.&lt;br /&gt;
&lt;br /&gt;
:::So as far as the G11 goes, are you saying that the one in ''[[Demolition Man]]'' was actually a real G11 and not something that was built specially for the film? I figured it was built around something else, sort of like the way that &amp;quot;XXX 2&amp;quot; features G36Ks mocked up to look like XM8s (and I think Steve may have had a hand in that film as well). As far as getting a picture, don't worry, I won't pressure you. I realize how hard it must be. I was just curious to know if the gun in the movie was the real deal or not, because I couldn't imagine HK would ever trust some moronic actor with one of their rare prototype weapons (no offense to Wesley Snipes). -[[User:MT2008|MT2008]] 02:37, 9 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Confusion + Overseas visit==&lt;br /&gt;
&lt;br /&gt;
I think I'm about to make you a whole lot more confused...&lt;br /&gt;
&lt;br /&gt;
''Mike recalls that he didn't install the extended mag release button and slide release until the second movie''&lt;br /&gt;
&lt;br /&gt;
If that's what Mike recalls, then it doesn't seem to match the evidence. Here is a screencap from the '''first''' ''[[Die Hard]]'' showing the Beretta:&lt;br /&gt;
&lt;br /&gt;
[[Image:Vlcsnap-62528.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
So again, this is the ''first'' movie that this image came from. If you look closely, you can see that McClane's (Willis') Beretta '''does''' have the extended slide release. Again, compare to the picture you took:&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS-DieHard2-4.jpg‎|thumb|400px|none|]]&lt;br /&gt;
&lt;br /&gt;
So Mike's memory must be failing him on this, with all due respect. It looks like he ''did'' put on the extended slide release (and mag release) for the first movie. I don't know about the Lethal Weapon movies (I don't have those on DVD), but the 92F from Die Hard 1 is a gun that has an extended slide release.&lt;br /&gt;
&lt;br /&gt;
Also, did Mike do any work on ''[[Die Hard With a Vengeance]]''? I've always been under the impression that because that movie was filmed in New York, Weapons Specialists, Inc. provided the guns for that film. Rick Washburn is credited on IMDB as the armorer on ''[[Die Hard With a Vengeance]]'' (though it looks like Dave Fencl also did some work on the film). -[[User:MT2008|MT2008]] 20:45, 10 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==re:==&lt;br /&gt;
&lt;br /&gt;
''I MAY have an opportunity to go overseas (France) and I will try to photograph some of Christophe Maratier's guns (Leon/Ronin/LaFemme Nikita/District B13/Taken/etc) I would like to also go picture taking in Britain at Bapty's or Sascha Robey's collection, but who knows? I don't have a connection/introduction yet with those guys. And with all the retarded gun restrictions going on over there...... ''&lt;br /&gt;
&lt;br /&gt;
That is pretty wild! Unfortunately, Bapty auctioned off a whole bunch of the James Bond movie guns (including several of the original Walthers, plus the OICW replica from ''[[Die Another Day]]''), back in 2006, before the recent ban on &amp;quot;realistic imitation replicas&amp;quot; took place (they were all deactivated prior to the auction). Still, it would be really cool to see some of the stuff they still have. You would probably be able to get them to let you in, though. Dan Shea went to Bapty's back in 2003 (I think) and they let him photograph a lot of their guns (which appear on LMO's site), so if you told them who you were, you could probably get in. Have fun! -[[User:MT2008|MT2008]] 20:48, 10 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::''Yeah, but WHO is the better photographer? ;)''&lt;br /&gt;
&lt;br /&gt;
::Well, obviously...hehe. :-) The coolest thing is how you got a lot of the same guns as his site, but yours are 100x the quality. Speaking of which, have you ever considered professional gun photography for a living? Or do you already do it? Your pictures are the kind of thing that gun rags and books would kill for.&lt;br /&gt;
&lt;br /&gt;
::''I was thinking of doing an actual table top book with the pics (including a bunch of other angles that I did not upload)''&lt;br /&gt;
&lt;br /&gt;
::What about a book showing off specific &amp;quot;hero guns&amp;quot; from movies? Have any of you (the armorers) talked about that in the past? Of course, I guess the great thing about IMFDB is that you guys are free to use it for precisely this purpose, except that anyone can access it for free.&lt;br /&gt;
&lt;br /&gt;
::''Either that or I'll say &amp;quot;MT2008 says you're full of SHIT!&amp;quot; heheheh. Those were done 23 years ago and we're all doing this from recollection.''&lt;br /&gt;
&lt;br /&gt;
::Ugh, I dunno if I could stomach the idea of correcting Mike on his own work, being as I'm not an armorer. But I do realize that it's unreasonable to expect him to know all this stuff from memory. I have trouble remembering details about specific guns I shot as recently as 5 years ago. 23 years is a ''long'' time to keep details in your head, for any human being.&lt;br /&gt;
&lt;br /&gt;
::As far as the (nearly) blank pages go...screw 'em. I've deleted several already. Also, one user made a page for ''[[The War Briefing]]''. I'm not sure it fits with the scope of the site. What do you think? -[[User:MT2008|MT2008]] 05:02, 11 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==re:Asshat==&lt;br /&gt;
&lt;br /&gt;
It's just some dude who's upset because I gave him a temporary suspension for fucking up the ''[[Live Free or Die Hard]]'' page with inaccurate info when he didn't even have the courtesy to ''ask'' before editing. Maybe I over-reacted a ''little'', being that I did most of the screencapping and other work on that page, but the sheer audacity of his rudeness just pissed me off so much that I figured he deserved a time-out.&lt;br /&gt;
&lt;br /&gt;
Don't worry, I wasn't fooled for even a second when I saw the &amp;quot;Warning&amp;quot; on my talk page (you can see my responses to him [[User talk:68.233.138|here]]). And yes, I ''could'' actually report '''him''' for impersonating an FBI agent and they might complain. But, this loser is too pathetic to even bother. Besides, I have the flu right now, so I don't feel like it anyway. -[[User:MT2008|MT2008]] 20:27, 11 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Arachnid==&lt;br /&gt;
&lt;br /&gt;
OK, it's really interesting you made a page for this movie...I watched it on Sci-Fi not too long ago, but couldn't remember the title! And even though I'm an ''[[Ultimate Force]]'' fan, I completely failed to recognize [[Alex Reid]] in the movie. Weird...&lt;br /&gt;
&lt;br /&gt;
As far as the guns in the movie, I may be wrong, but I remember the AR-15 carbine (the long-barreled one) being a Colt Sporter-1. Or at least, I think the upper was from a Sporter-1, because that looks to me like a 16&amp;quot; barrel. I can't remember - was the gun ever fired on auto? I remember the Model 733 was, but I remember the other AR only being fired on semi. In which case, I suspect it's most likely a factory civilian Sporter-1.&lt;br /&gt;
&lt;br /&gt;
Also, I think Chris Potter's MAC (the one which magically becomes an Uzi) is an RPB clone or something else that's smaller. Unless Chris Potter is a huge guy with huge hands (and he doesn't seem that way in any of the other stuff I've seen him in where he handles guns), the receiver on the MAC looks a bit too small for it to be an original MAC-10. -[[User:MT2008|MT2008]] 20:39, 12 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No worries! I would have been really upset myself. My first week here, I remember editing a page while another user made a minor edit simultaneously, and I was really pissed off too because I lost all my edits which I hadn't backed up, which was nearly an hour of work down the drain. Nowadays, I'm in the habit of copying anything I write into a Word file before submitting in case that happens.&lt;br /&gt;
&lt;br /&gt;
:Anyway, back to the movie...I'm not sure if Chris Potter has such huge hands or not. Not too long ago, I was watching episodes of ''[[Kung Fu: The Legend Continues]]'' on YouTube, which he starred in. His sidearm in that show was a Beretta 92FS Inox (which had a habit of turning into a Taurus PT92 in some scenes), and it didn't seem any bigger in his hands than mine, and I don't have big hands (just long fingers). I haven't compared a MAC-10 to an Uzi in size, so I dunno what the difference is.&lt;br /&gt;
&lt;br /&gt;
:Oh, yeah, and I love how he fires his MAC/Uzi sideways, &amp;quot;gangsta style&amp;quot;. He used to do that with his Beretta in &amp;quot;Kung Fu&amp;quot; as well! -[[User:MT2008|MT2008]] 00:06, 13 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Browning A5==&lt;br /&gt;
Do you by any chance have any [[Browning A5]] shotguns in your armory, as well as a Remington Model 11 copy, since I've noticed a few pages featuring them (like [[User:Speakeasy804|Speakeasy804]]'s [[Thunderball]] page).&lt;br /&gt;
&lt;br /&gt;
And you never got back to me on my qeustion about blank converting revolvers. It's a little further up your discussion page. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==The Rundown==&lt;br /&gt;
I've had [[The Rundown]] screencapped for some time now (hadn't had time to upload) but would you mind if I replaced some of your shots with mine (they are larger resolution), but if you don't want me to, I could always delete my caps, but it took me a while to save them. I've had it on my list for some time now, it would really make me happy if I could upload mine. Get back to me on this. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:I realized this, so I only replaced one shot of the Remington 870 because it shows just a little bit more. You're shots are still on the page. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::Thanks, I felt (I guess the word is self-conceous) since I knew I was uploading more screencaps than you would have, but as you see, I add comments on the crazy movie logic and other fun facts to fill out stuff (I always have a plan when I save screencaps, so I know when I plan to label these facts early, hence I sometimes have a heavy screencap load). I try to always catch EVERY gun in a movie, so I never use scene skip and rarely fast forward. When I do fast forward, I have a strange sixth sense that allows me to see guns that are only seen briefly on even normal speed. Anyway, I'll be uploading a movie called [[Legends of the Fall]] tommorow, I'm working on it now. I think it is a perfect gun movie because it covers the early 1900s, so we see old west guns, WWI guns, and prohibition gangster guns. It's great. Incredible film too, I recommend it. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Revolvers again==&lt;br /&gt;
Copied from above:&lt;br /&gt;
&lt;br /&gt;
I have a question. I know auto pistols need to be milled and threaded to fire blanks but do revolvers need to be modified to fire reliably? I once had some acorn crimped .45 LC blanks which I put through a SAA. The primers backed out from a lack of recoil and the gun locked up. I tried putting it though a Colt M1917 and it hardly fired unless I angled it right. I've seen in movies how some of the firing pins are removed from the hammers (like the S&amp;amp;W 36 from [[Running Scared]]). If they do need to be modified, could you tell me how exactly? Thanks. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::Thanks for clearing up the SKS, that was the only model I was aware of (not an SKS pro, only know what I've seen or held at shows) - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:I guess I just had crappy blanks. I can't remember the brand but they were written in french or italian or something. They were acorn blanks, not those longer movie blanks. Plenty loud though. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Shoot 'Em Up==&lt;br /&gt;
I usually use my desktop computer for screencapping and it keeps the master images at a relatively simple size so I don't need to resize them. But I screencapped [[Shoot 'Em Up]] on my sister's HP Pavilian DV-6000 laptop because my screencapper on the desktop didn't except SEU's format. Her computer is HIGH-DEF and the images were gigantic, even after I resized them. I thought they were small enough after resizing but they were still pretty big. They certainly look nice though. You can tell based on the number of screencaps that I wasn't up to re-resizing all the images because they were a tad over sized. Next time I use her laptop to screencap (get ready for a much better documentation of the Matrix films), I'll be sure to resize them correctly. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== Smith and Wesson 1006 ==&lt;br /&gt;
&lt;br /&gt;
Hey, MPM, could you get me a pic of a Smith and Wesson 1006? That'd be awesome, thanks.&lt;br /&gt;
from ProtoAuthor.&lt;br /&gt;
&lt;br /&gt;
Also, from me again, how about making an UziMac10, like in Dogs of War?&lt;br /&gt;
::Those guns don't exist any more.  Once regular Uzis became more prevalent (including the influx of semi automatic Uzi Model A and Model B carbines that were then converted into full auto guns in the 1980s) the MAC 10s were converted back to MAC-10s.  And good riddance in my book. ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:59, 18 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dang. Well, how about the 1006?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M1911 Question ==&lt;br /&gt;
&lt;br /&gt;
I was wondering, would it be possible to take the hammer and grip safety from a [[M1911 pistol series#Colt XSE|Colt XSE]] and put them on a standard M1911A1? I was thinking this might be what was done to create [[Josh Duhamel]]'s 1911 in ''[[Transformers]]''. Any input you have on this would be greatly appreciated. [[User:Orca1 9904|Orca1 9904]] 04:15, 15 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More Requests ==&lt;br /&gt;
&lt;br /&gt;
I have a couple more requests&lt;br /&gt;
&lt;br /&gt;
* The Custom Mossberg 590 from ''[[Rambo (2008)]]'' and ''[[Transformers]]''&lt;br /&gt;
&lt;br /&gt;
* Beretta 92FS fitted with Silencier&lt;br /&gt;
&lt;br /&gt;
* M40 and M40A3 Sniper Rifles&lt;br /&gt;
&lt;br /&gt;
* Barrett M82A1&lt;br /&gt;
&lt;br /&gt;
Thanks &lt;br /&gt;
&lt;br /&gt;
From 76..219.156.200&lt;br /&gt;
&lt;br /&gt;
== Badlands image sizes ==&lt;br /&gt;
&lt;br /&gt;
Hey, a user converted all the 500px images I used on ''[[Badlands]]'' to 300px, but I was wondering if that was too small? I would change it back to my original 500px (or at least 400px) but I don't want to rub anyone the wrong way by undoing what was done (if they had good reason). Also, good call on the 03A3 rifle used, I had completely misidentified it! - [[User:Speakeasy804|Speakeasy804]]&lt;br /&gt;
:Thanks for clearing that up, I appreciate it. I didn't want to cause any trouble but since you'd seen the page for sure I figured you'd know best how to handle it. - [[User:Speakeasy804|Speakeasy804]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colt 1903 Pocket Hammer==&lt;br /&gt;
&lt;br /&gt;
Hi MPM. The Colt 1903 Pocket Hammer is a completely different weapon compared to the Colt 1903 Pocket Hammerless. The Colt 1903 Pocket Hammer is a shorter version of the Colt 1902 Military and is chambered in 38 ACP. You don't see them that much any more since the 1911 came out. We did send one out on Public Enemies but do not know if Harry used it. -[[User:Phoenixent|Phoenixent]]&lt;br /&gt;
: No problem but someone at Colt was not think when they named their models. I can see the salesman trying to explain it and the customer rolling their eyes and saying what are you talking about. They had some neat weapons in those early movies. - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
&lt;br /&gt;
==Ever used one of these?==&lt;br /&gt;
While I was screencapping [[3:10 to Yuma (2007)]] (I'll be uploading it very soon), I saw in the special features that they use this special gun that fires balls of dust or spark so you don't have to set up squibs anywhere to imitate bullet impact. It looked pretty cool and I was wondering if you were familiar with these. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
Some shots:&lt;br /&gt;
[[Image:SquibGun-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SquibGun-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:SquibGun-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:''Mythbusters had something remotely similar on an episode a while back.  I say remotely, because while they created the same mini-bombs (for lack of a better term), they hand-launched them at their door instead of shooting them.'' --[[User:Clutch|Clutch]] 07:49, 17 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Watermarked Image==&lt;br /&gt;
Since people have been using your images without permission, I made one of your pics with a water mark. What do you think? If you like, I'll be more than happy to add it to all your images so no one steals them.&lt;br /&gt;
[[Image:ColtMkIVSeries70watermarked.jpg|thumb|none|400px|Colt MK IV Series 70 with IMFDB watermark.]]&lt;br /&gt;
All I did was Hardlight the logo to remove the back color and faded it so it was just the logo alone. It's really easy. Get back to me. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:For now do you mind if I just warn of spoilers at the top of the page? Later I'll decide what I can get rid of (if I do). If that guy on the Rambo page is a jerk, by all means remove his images, I personally don't know him so I couldn't have known that. &lt;br /&gt;
&lt;br /&gt;
Don't forget to tell me what you think of the watermark. If it is too big, I can make it smaller. Whatever you want. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== Re: Saturday Shoot --- more pics coming --- just a heads up ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the heads up, and good luck with the shoot. It sounds cool that you're going to photograph more great guns, I can't wait to see the McMillan TAC-50 and M249 , and anything else you have, you never dissapoint. If you get more western guns, that will be great, those guns look amazing and GM45 will be thrilled. It's cool that Imfdb will have pictures that no one else has or will have. Anyway, good luck with your shoot, don't work too hard. Also, can you try to get more cool Beretta handguns like the ones you uploaded last time? sorry if I'm bugging you with Berettas alot, I'm just really anxious to see you upload a Beretta 92FS Inox, it's one of the pictures I want most, that's all. Once again, good luck. Also did you tell any other armorers about Imfdb?--[[User:Alienqueen11|Alienqueen11]] 05:05, 19 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hey, sorry I didn't respond earlier, but I have a '''burning''' request and I'm hoping you get this message before you go to CW again.&lt;br /&gt;
&lt;br /&gt;
:You know those weird AKMSU clones (in 7.62x39mm) that have AKS-74U-style folding stocks? They've appeared in a zillion movies, and I know they must be the same guns being reused a lot. I think they're just full-size AK variants (Type 56s or Maadis, maybe) that have been converted with Krinkov parts kits. I have no idea whose inventory they're in, but I've seen them in a lot of movies that Mike Papac and other CW armorers worked on, which leads me to guess that CW must have at least a couple of them in inventory (unless they sub-rented from a different armory).&lt;br /&gt;
&lt;br /&gt;
:Here is what I'm talking about:&lt;br /&gt;
&lt;br /&gt;
[[Image:XxXAKMSU.jpg|thumb|none|500px|''[[XXX]]'']]&lt;br /&gt;
&lt;br /&gt;
[[Image:BB2AKS-74U.jpg|thumb|none|500px|''[[Bad Boys II]]'']]&lt;br /&gt;
&lt;br /&gt;
[[Image:A_MAN_APART-19.jpg|thumb|none|500px|''[[A Man Apart]]'']]&lt;br /&gt;
&lt;br /&gt;
[[Image:TtAKMSU-9.jpg|thumb|none|600px|''[[Tropic Thunder]]'']]&lt;br /&gt;
&lt;br /&gt;
They've also appeared in movies like ''[[Three Kings]]'', ''[[Crank]]'', ''[[The Kingdom]]'', etc. If you were to take a picture of one of these guns, I think it would probably become our standard AKMSU photo, because probably 90% of the AKMSU-type guns I've seen in movies seem to be these same guns. If you can get one on short notice, great. If not, no worries. But have fun! -[[User:MT2008|MT2008]] 04:06, 21 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Titles starting with &amp;quot;the&amp;quot;==&lt;br /&gt;
Personally I've always hated the format of putting &amp;quot;The&amp;quot; at the end, despite it being considered &amp;quot;prop format&amp;quot; and personally I like the titles the way they are. If it is absolutely necessary to make this change, go ahead, but I don't like it. I think titles look fine the way the are &amp;quot;MoviePropMaster2008, User:&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
And for the people who make fun of us in chatrooms, FUCK EM! People make diggs at us all the time, but the ten or so admins. on the site work hard and productive and are constantly combating 1000s of anonymous users daily, which is more than most can say. We do what we do right and anyone who mocks our work is a dumbass. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
:Getting tired of pictures? Every time you upload more guns, I feel like I'm getting presents, because I love seeing awesome new pictures of guns, especially movie guns. I almost peed myself with excitement when you uploaded all those screen-used weapons (like the P220 from &amp;quot;Live Free or Die Hard&amp;quot;) on your last update.&lt;br /&gt;
&lt;br /&gt;
:The titles thing may be able to be fixed as well, without actually doing any redirects. There may be a way to sort titles so that the word &amp;quot;The&amp;quot; is ignored. I know that on my iPod, bands that have the word &amp;quot;The&amp;quot; before them are grouped by the next word in their names on my &amp;quot;Artists&amp;quot; list. It can't be that hard to find a command which sorts them differently. I'll see if I can find it.&lt;br /&gt;
&lt;br /&gt;
:And I share GM's sentiments on the people's who talk shit about us. They're just lames. Who cares what they think? If they were better than us, they'd actually make their own sites that are as thorough and informative as ours. Besides, I think IMFDB has already been influential in a lot of ways. I already see people on other gun boards distinguish now between a basic &amp;quot;AK-47&amp;quot; and a Norinco Type 56 look-a-like, which seems to be a trend we helped start, now that we've told people what to look for. For every negative comment I read about IMFDB, I see 10x as many people who love our site. Besides, how else do you explain the ridiculous number of views we've had in the last year? (nearly 3x as many in 2008 as 2007, the first year of operations) The numbers don't lie. -[[User:MT2008|MT2008]] 20:06, 23 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Nah, dude, I don't disagree with you that it's annoying, what I'm saying is that there may be a way to fix it besides doing re-directs (which is going to take ages if you want to do it). You may be able to fix the page code so that the listing ignores the word &amp;quot;The&amp;quot; if it comes at the beginning of a title. That way, a movie like &amp;quot;The Dark Knight&amp;quot; would be grouped under &amp;quot;D&amp;quot; even if it was listed as &amp;quot;The Dark Knight&amp;quot; instead of &amp;quot;Dark Knight, The&amp;quot;. -[[User:MT2008|MT2008]] 20:55, 23 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==re: AK issues==&lt;br /&gt;
&lt;br /&gt;
No, I don't hate you...actually, I've had the same thought myself for a while. The AK-47 page is getting too long and now includes variants it wasn't really meant to include. However, my idea for the solution is a bit different - that is, I'm not so sure we need to give the guns their own pages based on country of origin.&lt;br /&gt;
&lt;br /&gt;
Broadly speaking, I think the AK-47 page should be limited to AK variants that are 7.62x39mm. You and I both know that the 7.62x39mm AKs which appear in movies and TV shows are the same types that used to be imported to the U.S. in the 1980s as civilian sporters. What that means is that the list is actually pretty limited - you've got the Egyptian Maadis, the Chinese Type 56s, the Hungarian SA-85Ms, and the Yugo M70s, and that's pretty much it. Of course, we've also seen the Romanian AIMS in a couple of movies (like &amp;quot;44 Minutes&amp;quot;), so maybe that one, too. So we can still classify the 7.62x39mm AKs by country, but on the SAME page instead of separate pages. You've told me yourself that armorers mostly stick to the old 1980s-vintage AKs and don't ever buy any of the newer guns (like the crappy Romaks and the Century Arms POSs), so doesn't that make our job pretty simple? We don't necessarily have to look for the more obscure derivatives that will only (at best) show up in movies filmed in countries where those guns were manufactured.&lt;br /&gt;
&lt;br /&gt;
Besides grouping the 7.62x39mm AKs by their country of origin, I propose we also do the following:&lt;br /&gt;
&lt;br /&gt;
*-'''Put the Norinco Type 84 on the [[AK-74]] page instead''': The logic being, the Type 84 often stands in for the AK-74 in American and Canadian movies/TV shows (&amp;quot;Stargate: SG1&amp;quot; being a good example), so why not put it on a page with the gun it's meant to imitate?&lt;br /&gt;
*-'''Move ALL AK-100 variants to their own page''' Even though they're basically modest updates of the classic AK-47 design, they're still different enough by name that I think they need their own page.&lt;br /&gt;
*-'''Keep any AK derivatives that are significantly different on their pages''' What this means is that something like the AEK-971 should not be on the AK-47 page. And likewise, the Galil and Valmet (which already have their own pages) need to be kept there.&lt;br /&gt;
*-'''Refuse to allow any foreign-made derivatives that don't appear in at least a few movies'''&lt;br /&gt;
&lt;br /&gt;
How do you think that sounds? Maybe my defensive reflex is a bit strong on this, but I do really want to keep weapons that are basically identifiable as AK-47s and AKMs on one page. -[[User:MT2008|MT2008]] 21:49, 23 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Question:&lt;br /&gt;
Hey, MPM, how do movie effects people do RPG fire? Is it all CG, do they launch a dummy tip and edit it out, or what?&lt;br /&gt;
&lt;br /&gt;
== Re: Titles ==&lt;br /&gt;
&lt;br /&gt;
I knew somebody would start changing the titles like that eventually, a few users complained about it, and a website even noted to look for titles beginning with '''The''' in the '''T''' section. The redirects you did worked out great, I think the movies with '''The''' in their titles will be easier to find that way, good work.--[[User:Alienqueen11|Alienqueen11]] 02:37, 26 February 2009 (UTC)&lt;br /&gt;
:I agree, that makes things much easier! Should we also do the same with titles beginning with &amp;quot;A&amp;quot; or &amp;quot;An&amp;quot;? - [[User:Speakeasy804|Speakeasy804]]&lt;br /&gt;
&lt;br /&gt;
==Mr &amp;amp; Mrs Smith==&lt;br /&gt;
I just finished [[The Boondock Saints]] and am in a pause between movies, were you planning to do this one or can I (I noticed you added shots)? It's been at the bottom of my pile for a while and it wouldn't hurt to start digging from the bottom now. If you have stuff saved, you can of course do it, but if not let me know if I can. Thanks. Great gun pics you've uploaded, we've needed a G36 for a while and the StG 44 is excellent. Superb work. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:I did the Matrix on my sister's laptop, which puts out some really big pics. I sent them to my desktop and uploaded them on the site but didn't have time to resize them. They look fuzzy? I thought they looked great. I'll be doing the other Matrix movies on the laptop too, but I'll try to resize those shots first. I'm super pissed right now because I screencapped Mr. &amp;amp; Mrs. Smith and 50 of the screencaps didn't save. So now I have to go back and grab the shots, many of which are from gun heavy scenes. So I had planned to upload the caps by tommorow but my crappy as computer has other plans. BTW, I only use my sister's laptop when the DVD doesn't have the right format and won't play on my screencapper (a rarity, but it happens), so I don't use it too often. It's her computer so I obviously can't bogart it for my own means alone. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::Your images look a lot better, but didn't you buy this special machine that screencaps VHS and DVDs? I'd assume that would put out better images than any simple DVD player like mine. If I had put more time into it, I could have brightened the pictures to look better (I do that more commonly when adding caps to one of your pages, because my caps look like crap next to yours if I don't edit them). Compared to my regular desktop images, you can see why I would find the laptop ones more appealing. You'll see when I upload Mr. &amp;amp; Mrs. Smith that I brightened the pics. My personal favorite screencap from the Matrix is the Desert Eagle cycling blanks, it just looks cool. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
::BTW, how come your images are so small? Usually when I upload images, they are just a little bigger than the sample picture with a full resolution preview. Yours have no higher resolution. Do you resize them to this point to save space or does your screencapper just produce small pics? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Re:Admins==&lt;br /&gt;
I had figured he had had quite a probabtion period, but the one with power makes the decisions, not me. It was just a suggestion. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== re: Congratulations! ==&lt;br /&gt;
&lt;br /&gt;
Thanks! It's an honor to be a part of such a talented group. And I certainly understand, no need taking a risk when it's not necessary! While we're on the subject of controlling some of the stuff anonymous users add, I recall seeing a section about spoilers on the forums. I noticed today that someone had changed some of the words on my page for ''[[Godfather Part III, The]]'' to include some spoilers about the action happening (such as main characters getting killed, etc.) I realize this user was probably trying to help others specifically note when the gun was used, but that's what the screencaps are for. Would it be rude to rollback some of this user's suggestions to the previous format (which was more vague about deaths and killings in the film) or were they correct in adding this information?  - [[User:Speakeasy804|Speakeasy804]]&lt;br /&gt;
&lt;br /&gt;
== re: Spoilers ==&lt;br /&gt;
&lt;br /&gt;
Absolutely, that helped a ton! There are also a few in the ''[[Scarface]]'' page which, in my opinion, needs some revamping (especially since its one of our most popular pages). I'm thinking of capping it sometime soon when I have about four hours to spare, so hopefully it'll look very cleaned up relatively soon. - [[User:Speakeasy804|Speakeasy804]]&lt;br /&gt;
&lt;br /&gt;
==Mr. &amp;amp; Mrs. Smith pistols==&lt;br /&gt;
I had them IDed as a Browning Buckmark Camper with a suppressor and a Ruger Mk III with a suppressor. Your caps are a tad clearer than mine, and now I'm even more sure I was right. (I'll likely use your caps instead of mine since they show the guns better)&lt;br /&gt;
&lt;br /&gt;
As for the big room full of pistols, that is awesome. I can just image that when you open the door, blinding light shines through and a choir sings. I could spends hours upon hours in there.&lt;br /&gt;
&lt;br /&gt;
BTW, the Beretta 93R pic looks great.&lt;br /&gt;
&lt;br /&gt;
I'm almost done working on M&amp;amp;MS, it's a big movie and has been taking me a long time to finish. I've also brightened my caps so they look nice. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== Gun Room Pic ==&lt;br /&gt;
&lt;br /&gt;
Just saw the pic you posted of the Stembridge handgun room, and to quote [[James Earl Jones]] in ''[[The Hunt for Red October]]'': '''&amp;quot;Mother of god...&amp;quot;''' [[User:Orca1 9904|Orca1 9904]] 23:04, 28 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I love when you post the pictures of vaults/armories and such. Thanks for sharing those with us. Also, the new gun pics lately (the G36, Sturmgewehr, Beretta 93R, etc.) are much appreciated! Sorry I haven't been around as much lately; I have kind of a lot going on right now. -[[User:MT2008|MT2008]] 02:59, 1 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: You might get a kick out of this ==&lt;br /&gt;
&lt;br /&gt;
Wow, all I can say is Handgun Heaven! That collection truly is amazing, it has everything from Flintlocks to Semi-Automatics, I enjoy it when you take pictures of vaults and museum cases, they're really cool. Btw, the G36 rifles, the Beretta 93R, and the other photos you uploaded this past week are amazing, thank you for uploading.--[[User:Alienqueen11|Alienqueen11]] 03:48, 1 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Who supplied armorers [[CornerShot|CornerShot's]] ==&lt;br /&gt;
&lt;br /&gt;
I been to every gun selling site and read every youtube video and could not ever find a &lt;br /&gt;
[[CornerShot|CornerShot]] on auction. Probably because CNN said this weapon system will onfortunately not be sold to civilians. Were these weapons systems real or replicas if they were real how could armorer's get them when they originated from IRAQ?[[User:Btracy1994|Btracy1993]] 22:21, 1 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== gun room picture ==&lt;br /&gt;
&lt;br /&gt;
They have an incredibly impressive collection there! That seems like one of those places that once you enter, you'd never want to leave! - [[User:Speakeasy804|Speakeasy804]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SP89 used in ''The Rock''==&lt;br /&gt;
Hi, I would like to know more about the H&amp;amp;K SP89 used in The Rock (1996). &lt;br /&gt;
&lt;br /&gt;
Was it actually, based on a H&amp;amp;K SP-89? or just a H&amp;amp;K MP5k plus a SP89 type front grip?&lt;br /&gt;
&lt;br /&gt;
Also,i would like to know What's the trigger set of it? 0-1? S-E-F? or with Navy type?&lt;br /&gt;
&lt;br /&gt;
Would you mind to post a photo of it?&lt;br /&gt;
&lt;br /&gt;
Thx a lot~&lt;br /&gt;
&lt;br /&gt;
[[User:Friendsever|Friendsever]]&lt;br /&gt;
&lt;br /&gt;
==Proper Quote==&lt;br /&gt;
That was my bad, I could have sworn he said &amp;quot;Kids.&amp;quot; Thanks for clearing that up and going through the effort of screencapping it with subtitles. I'm working on the Glocks now, then I won't have much more to add. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Reply==&lt;br /&gt;
I'd probably stick my hand in the cubby with the MP5K-PDWs or the one with the sawed off/pistol grip shotguns below it to the left.&lt;br /&gt;
&lt;br /&gt;
As for the &amp;quot;Colt 25&amp;quot;, it is indeed a Colt 1908 Pocket chambered in .25 ACP, but most newcomers (and the person who made the page) know the cheap airsoft gun's name, which is the &amp;quot;Colt 25&amp;quot;. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::I was reading the Dawn of the Dead page, and I agree that the M16 they used looks more real than an Armscor. I own an Armscor M1600, it hits almost dead-on at 80yards but the pistol grip cracked so I don't use it much anymore. It hardly looks like an M16 at all. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
:::How do I get my own room like that? -[[User:MT2008|MT2008]] 01:34, 5 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Imagine if you will....... ==&lt;br /&gt;
&lt;br /&gt;
Wow, how big is Cinema Armory? I would look in the one that the green Beretta looking handgun in it. What is that green handgun anyway? That is a very cool picture btw.--[[User:Alienqueen11|Alienqueen11]] 01:27, 5 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sigma SW9F==&lt;br /&gt;
&lt;br /&gt;
Thanks so much for that one! It's cool that we now have a standard black Sigma as well as the grey one. -[[User:MT2008|MT2008]] 02:27, 5 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re: Colt Mustang==&lt;br /&gt;
I don't know. I had originally changed the Mustang because it had its own page and added it to the 1911. Basically it is still a Compact 1911 variant in .380 ACP (even refered to as Colt Government Model .380 by some and derived from such), but then again they make the Imbel M973 in 9mm and the Imbel MD1 in .38 Super Auto and both of them are fit for the 1911 page and based on the 1911 model. So my vote is no. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Re: Chamelot Delvigne Model 1873==&lt;br /&gt;
The Chamelot Delvigne Model 1873 was issued in the white only they were never blued by the French. Strange to us that someone would issue a bare metal weapon any finishing or caliber mods were done by gunsmith here in the states. We had ten of them at Ellis and they were beautiful in the white. - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
&lt;br /&gt;
==Re: Die Hard 2 &amp;quot;MP5s&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
I don't think we can call the MP5A3s in ''[[Die Hard 2]]'' &amp;quot;fake&amp;quot; MP5A3s because if you look closely, they don't seem to be partial conversions. On Stewart's MP5, you can see that it has a barrel with three attachment lugs, and the lower receiver has a pushpin (for swapping out different types) and a flipper magazine release. The partially-converted HK94s wouldn't have any of that stuff.&lt;br /&gt;
&lt;br /&gt;
The MP5 handled by McClane (the one with the scope) may or may not be an HK94 partial conversion; I will have to check my DVD to be sure. But for now, I'm just going to call them MP5A3s because unless the gun is a partial HK94 conversion, we shouldn't call it a &amp;quot;fake&amp;quot; MP5 (even though we both know that 99% of transferable MP5s in the U.S. were actually converted from HK94s). -[[User:MT2008|MT2008]] 18:53, 10 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Oh, I don't disagree with you that we should separate the HK94s from the MP5 if they are '''partial''' conversions. I've been trying to do that more and more often myself (see my ''[[Air Force One]]'' page, for instance). But the only thing I'm saying is, '''the Die Hard 2 MP5s are ''not'' partial conversions.''' Therefore, we can't really call them &amp;quot;fake&amp;quot;. I think your eye just slipped. The ones in the movie are the full conversions which are visually indistinguishable from standard MP5A3s. -[[User:MT2008|MT2008]] 19:04, 10 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Just checked my DVD. The scoped MP5A3 used by McClane is also a full conversion (it has an SEF lower and barrel lugs, which are visible when he pulls it out of the snow, takes out the mag, and realizes it's loaded with blanks). But it's all good, since we're on the same page now, as you said. ;)&lt;br /&gt;
&lt;br /&gt;
::I do appreciate the new pics! The AKMS and SL8 are quite nice, but the main one I was happy about was the S&amp;amp;W Sigma SW9F you gave me for my ''[[American Dragons]]'' page. Even though the Sigma doesn't appear in too many movies, it's really great we have one those now! Thanks again for all your hard work! As far as new users making too many gun pages...screw 'em. I mentioned my stance on this in that topic on the forum. Check it out.&lt;br /&gt;
&lt;br /&gt;
::Oh, yeah, and did you see that we were able to use your Daewoo DP51/K5 picture on the page for the game ''[[Combat Arms]]''? -[[User:MT2008|MT2008]] 19:32, 10 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 60 Hammerless ==&lt;br /&gt;
&lt;br /&gt;
I was wondering, did you ever upload a picture of a [[Smith &amp;amp; Wesson Model 60]] with a shaved hammer? I could have sworn we had a pic of such a gun here but when I went looking for it for the ''[[CSI: NY]]'' page I couldn't find one. Any help you could provide on this would be greatly appreciated. [[User:Orca1 9904|Orca1 9904]] 21:36, 10 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: ''The Beast of War'' Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I love the new screenshots, way better than the crappy Youtube stills I had up. Thanks a lot for screencapping this page for me. One note though; the tank used in the film is actually a Ti-67; a T55 that was modified by the Israeli's , most notably having the main gun upgraded from the original 100mm D-10T to a western-built 105mm L7 gun (the same kind used in the American M60 Patton and the earliest version of the M1 Abrams). Thanks again for the new screencaps, looking forward to seeing the rest of them. [[User:Orca1 9904|Orca1 9904]] 06:21, 12 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thanks so much ==&lt;br /&gt;
&lt;br /&gt;
Thank you so much for the 870, it looks amazing! I'm wondering the same thing, maybe he wanted to mock the 870 up to look like a Mossberg 590 with Ghost ring sights. But we got to admit, it sure does look badass, thanks again for the shotgun. if you need anything, just ask.--[[User:Alienqueen11|Alienqueen11]] 19:49, 12 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Thanks for the Beast updates ==&lt;br /&gt;
&lt;br /&gt;
I saw this film several times on TV a few years back, but I haven't been able to catch more than Youtube clips (where the previous low-res screenshots came from) lately. Some of the info came from those clips, while the rest came from memory and research on IMDB and Wikipedia. As for the screenshot captions, I don't mind at all, makes my job easier. I remember the film also has a firearm-related Rudyard Kipling quote at the beginning. [[User:Orca1 9904|Orca1 9904]] 23:14, 12 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Dawn of the Dead Shotgun ==&lt;br /&gt;
&lt;br /&gt;
If anyone deserves thanks it's you, but you're welcome. Also, since we're talking about shotguns, do you think you could get an old wood stock set on a Mossberg 590 for the Dead Presidents page? ~[[User:yournamehere|Yournamhere]] (I forgot my name, silly me.)&lt;br /&gt;
&lt;br /&gt;
== Re: Dawn of the Dead Shotgun ==&lt;br /&gt;
&lt;br /&gt;
Thanks again, it looks even more menacing now, a true zombie killer. One question, did you have to do something specific to the shotgun to get the sights on? such as drilling holes?. Anyway, thanks again for the shotgun, it was well worth the wait.--[[User:Alienqueen11|Alienqueen11]] 05:30, 13 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Omega Man pictures ==&lt;br /&gt;
&lt;br /&gt;
Hey great work on the OM page. I don't have the ability to capture stills from a DVD with my PC (I don't think I do) so way to go. [[User:Jcordell|Jcordell]]&lt;br /&gt;
&lt;br /&gt;
== Yep I'm a fan of Omega Man. ==&lt;br /&gt;
&lt;br /&gt;
I'm forty-one and I remember going to a drive in with my parents back in the summer of 73 and watching Omega Man. It was the second feature, but dad says that I stayed awake for the entire movie. Pretty impressive for a five year old. &lt;br /&gt;
&lt;br /&gt;
I own a copy of I Am Legend, but I prefer OM. Own both actually. &lt;br /&gt;
&lt;br /&gt;
The only guns I own from the movie are a 1911A1 and a 1903A3.Whoops sorry I do own an M-1 carbine as well. I own several S&amp;amp;W revolvers , but unfortunately they never make an appearance in the movie. And I belong to a couple Omega Man websites. For those who like the movie.&lt;br /&gt;
&lt;br /&gt;
I don't own any selective fire weapons. Out of my price range right now. &lt;br /&gt;
&lt;br /&gt;
My wife hates it. Oh well. [[User:Jcordell|Jcordell]]&lt;br /&gt;
&lt;br /&gt;
==Re: Orphaned Image==&lt;br /&gt;
It belonged to the ''[[Quigley Down Under]]'' page, but I had replaced all the images later on since QDU was my first page I screencapped and had all widescreen shots. I didn't know that if you saved over an image, it eventually stopped getting stretched, and I wasn't an Admin. yet so I couldn't delete them myself. I deleted that image and any other from that movie that pop up in random images. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Rifle Series==&lt;br /&gt;
I was wondering since you added the Mauser 98 to the page if you think the Gew 98 should be on the same page instead of a separate page? I was thinking that it should be for everything else except the popular Gew98 ans K98k rifles. - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
:: You rock on the Mauser photos they are beautiful. At Ellis we had 1891, 1895, 1898. Model 1935 and VZ's I just have to find my repair records before I list them. Thanks Steve&lt;br /&gt;
&lt;br /&gt;
==re:==&lt;br /&gt;
&lt;br /&gt;
I'm in the habit of making LOTS of new redirects, meaning that I do new pages for gun variants that we have grouped on particular pages, and then I redirect to the group page. The advantage is that it makes it simpler to insert gun page links when I'm doing a movie/TV page. Like, who wants to write '''&amp;lt;nowiki&amp;gt;[[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Tactical|Heckler &amp;amp; Koch USP Tactical]]&amp;lt;/nowiki&amp;gt;''' when you can just write '''&amp;lt;nowiki&amp;gt;[[Heckler &amp;amp; Koch USP Tactical]]&amp;lt;/nowiki&amp;gt;''' and be done with it? -[[User:MT2008|MT2008]] 21:44, 15 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1 and Heckler &amp;amp; Koch 416 ==&lt;br /&gt;
&lt;br /&gt;
HI MoviePropMaster, I'm Gerry.I want to know if you can do me a favor, if you can upload  pictures of a Heckler &amp;amp; Koch MP7A1 and the Keckler &amp;amp; Koch 416 I would greatly appreciate it, and great work so far.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==XM16E1 Photo==&lt;br /&gt;
Hey MPM, I hope that it did not upset you on the XM16E1 photo it was a configuration that most people have never seen or own. It was just one that was missing and the mod was a flash hider, chrome carrier to go with We Were Soldiers. If I did sorry. - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
&lt;br /&gt;
==Your Break==&lt;br /&gt;
You deserve a break, you've done a lot of hard work for us. I hope you find taking pics fun again, just remember, you alone have taken more movie gun pics than any other on the net. It was my fault for starting the whole Frankengun thing, but I think the best way to fix it is to not allow it from now on, and credit you for any of the ones in current use. I can imagine it must be frustrating to have people messing with your work. It annoys me how people like Kin93 almost MASS-PRODUCE your images in this manner, and I don't see your name anywhere on &amp;quot;his&amp;quot; pics. At least Steve told you he used your M16A1 and M16 pics. Kin93 never even contacted you. Anyway, hope your hiatus ends soon, we all love your gun pics and apoligize for those who don't appreciate them. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
:On the one hand, I think you definitely deserve a break. IMFDB doesn't pay the bills, after all, and anything you do for us should be done because you enjoy it, not because you feel obligated to do it.&lt;br /&gt;
&lt;br /&gt;
:On the other hand, I don't think you should take it too personally if IMFDB users make &amp;quot;franken gun&amp;quot; pictures. Yes, they should give you credit (as Kin93 failed to do), but it doesn't mean they don't appreciate your work. Whenever someone does that to you again, you should warn them that you don't like them butchering your work, but please don't treat all of IMFDB as if we're like this. Besides your gun pictures (which are awesome), you're one of the most valuable people on this site. Even if you never post another gun picture again, your presence would be greatly missed. -[[User:MT2008|MT2008]] 18:34, 20 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Break ==&lt;br /&gt;
&lt;br /&gt;
Sorry to hear about your most recent problem, and I agree, they should atleast give you credit when they edit your pictures, that's what I would do. And believe me, there are a quite a few users on here who apprecite your work. You are one of the most important users on this site because you have helped bring this site very far, and if there is anyone who deserves a break, it is definitely you. Hopefully you'll be able to find taking gun pictures fun again, and come back, but until then, enjoy your break. You will be missed.--[[User:Alienqueen11|Alienqueen11]] 04:14, 25 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
'''Edit''' MPM2008, When you come back, I think you should see this:[http://guns.wikia.com/wiki/Heckler_&amp;amp;_Koch_MK23]&lt;br /&gt;
&lt;br /&gt;
==RE: THANKS! for the note of support==&lt;br /&gt;
I'm glad to see your back and I'm sorry you had a tough time. We all missed you though, the site felt a little less complete without you. Sorry to hear that guy took credit for your work, I'm sure he'll get his soon enough &amp;gt;:)&lt;br /&gt;
&lt;br /&gt;
BTW, check out the Dirty Harry movies, I've been working on them lately (I finished [[Enforcer, The|The Enforcer]] most recently) and am trying to get [[Sudden Impact]] done by tommorow. Anyway, welcome back! - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== Re: THANKS! for the note of support ==&lt;br /&gt;
&lt;br /&gt;
Glad to have you back, and sorry to hear about the tough time you had during your break. Sorry to hear about the shotgun too, hopefully the credit found it's way to who it really belongs to. And I find those Franken Gun picture amusing too, everytime I see one, I wonder to myself how they do that, but figured it was photoshoping, did you see this one?: &lt;br /&gt;
&lt;br /&gt;
[[Image:CustomNorthHollywoodAR15.jpg|thumb|none|500px|Custom Hybrid gun made to resemble the firearm used by Emil Matasareanu in the North Hollywood Shootout - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
About the Wiki page I showed you, [[User:Cutaway|Cutaway]] uploaded your picture of the Mark 23 with the supressor on it on that site, but I also contacted MT2008 about it as well, and Cutaway agreed to take it off the page, don't be hard on Cutaway though, I don't think he knew that you didn't want your pictures on other sites.--[[User:Alienqueen11|Alienqueen11]] 00:40, 2 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Glad you're back!==&lt;br /&gt;
&lt;br /&gt;
I'm relieved you came back. The past couple weeks just have not been the same with you gone. I totally understand what you said, though.&lt;br /&gt;
&lt;br /&gt;
In your absence, we've still been enforcing rules regarding your pictures. Alienqueen and I took care of the pictures that Cutaway posted on the Gunpedia Wiki (he complied with my request to remove them). -[[User:MT2008|MT2008]] 01:23, 2 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Welcome back!==&lt;br /&gt;
Hey MPM, Glad that you are back hope things went well. I have been putting in some long hours down south also. Good to see your back at it. If there is anything we can do to help let us know. Thanks - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
&lt;br /&gt;
==Re: AMT Pistols page==&lt;br /&gt;
I haven't been talking to Rockwolf actually, I just figured I'd make the page because we needed it. It's understandable that no one wanted them, they are ugly and fire mostly unique cartridges. They are like 1911s on steroids. Anyway, I had Auto Mags on the mind because of the Sudden Impact page I'm soon to upload. BTW, how the hell do you write Auto Mag? Is it Auto Mag, AutoMag, or Automag? I figured it was the first since that's what's written on the gun in your pic (which looks great). That's a 180, right?&lt;br /&gt;
&lt;br /&gt;
I'm proud of my Auto Mag III picture, since it was originally a gun on a rug, but I took the rug out. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::So should I change the page name to [[AMT Auto Mag Pistol Series|AMT AUTOMAG Pistol Series]]? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==re: Executive Decision==&lt;br /&gt;
&lt;br /&gt;
Thank you, sir. Though I think did get maybe a ''little'' carried away with pics of the Glock 19 (seven total, one of which shows just the magazine). Usually, when I do that, it's because a movie has made me enamored with the particular gun that gets more screencaps than the rest. Watching &amp;quot;Executive Decision&amp;quot; has given me the worst urge to go out and blow $$$$$ I need for tuition on a Gen 1 Glock 19.&lt;br /&gt;
&lt;br /&gt;
''When I see the 'crazy terrorist' with the Norinco Type 56-1 I always expect him to scream &amp;quot;I Blow You! Mother Bitches!!!!!&amp;quot; hahahahahaha.''&lt;br /&gt;
&lt;br /&gt;
Haha, I should have recognized him! It was indeed Shaun Toub [http://www.imdb.com/name/nm0869467/] who played both the crazy(er) terrorist with the AK folder in &amp;quot;Executive Decision&amp;quot;, as well as the store clerk in &amp;quot;Bad Boys&amp;quot;. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
OK, wow, it happens that you post on my Talk Page at the same time I'm writing a response on yours! Haha. Thanks for the new &amp;quot;44 Minutes&amp;quot; M16 pic. Again, whenever you get around to it...Best, [[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Request==&lt;br /&gt;
&lt;br /&gt;
Excuse me, but I have a request. Could you combine your Remington 870 Folding stock, Ithaca 37, and MP40 images to make the cool looking Ithaca 37 from ''[[The Professionals]]''?  You just take the a pistol grip of the Remington, add it on to the Ithaca 37, and then put MP40 stock on it. I would really appreciate it. - [[User:Swordfish941|Swordfish941]]&lt;br /&gt;
&lt;br /&gt;
::Here's a picture&lt;br /&gt;
&lt;br /&gt;
[[Image:Prosm37.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
==The Last Crusade==&lt;br /&gt;
Excellent work with the page, that was always my favorite Indy film (Indiana Jones, I mean). - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:I'm glad to here you're doing all the Indiana Jones films, I was so sick of how crappy they were. And I agree, your screencaps look very clear. I have to brighten and sharpen my images just so they can even come close to yours. I just finished brightening and resaving all the Sudden Impact caps so I'll upload them tommorow if all things go well. I should probably go to sleep, it's 3:35am. But tommorow's Saturday and it's spring break from school so who cares? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Re:Redacted==&lt;br /&gt;
I can image that movie offended you (and other veterans), it made all soldiers look like pyschopathic rapists. But I cannot say I would want it removed. Why? Because then we are just as one-sided as the admins. on Wikipedia who delete all the negative crap about President Obama (remember how much we criticized that?). While the movie is offensive (as is Bowling for Columbine), they still have guns so who are we to say they are unfit to be documented on here. (but understand I still am for what you said, the movie was very offensive). &lt;br /&gt;
&lt;br /&gt;
I'm a good example of why Redacted should stay on the site (about 4 years ago). I watched the film but didn't know all the guns that well, and thought &amp;quot;I wonder what they are using. What AK is that?&amp;quot; Even though I didn't like the movie these questions still arose. I doubt I'm the only person in the world who's done this, so those who hated the movie but still wanted to know what guns were used are at a loss.&lt;br /&gt;
&lt;br /&gt;
So my vote for deletion is &amp;quot;no&amp;quot;. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::Edit: I understand you aren't picking on me, you have every right to hate the movie, as does every veteran. I just think that how you feel about a movie doesn't mean it should be removed from the site. Hopefully you understand what I mean and not think I'm being on sided or anything. I totally agree with you about the film. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== imfdb is now controversial? ==&lt;br /&gt;
&lt;br /&gt;
When did this happen? I haven't seen or heard anything.And if the site is now controversial who is upset about us? [[User:Jcordell|Jcordell]]&lt;br /&gt;
&lt;br /&gt;
==V.I.P.==&lt;br /&gt;
Great job with [[V.I.P.]] so far. I haven't seen that show in a million years. I finally got the Dirty Harry movies done! Now I have a ton of other Eastwood films I'm going to do. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:I'm not positive on what it is but it ''might'' be a Beretta 21A Bobcat threaded for suppressor, similair to this one:&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta21ABobcatSuppressed.jpg|thumb|none|500px|Beretta 21A Bobcat threaded for a suppressor - .22 LR.]]&lt;br /&gt;
&lt;br /&gt;
==Fictional Firearm article moves==&lt;br /&gt;
I like the changes you made to the fictional firearm titles, but gramatically speaking, the apostrophe should be before the 's'. It would only be placed after if it is a plural word ending in 's'. For example, the possessive of oceans would be oceans'. If it is singular it always ends in &amp;quot;'s&amp;quot; even if the word ends in 's' such as Jesus's. Hope that helps, if you care. -[[User:Unbreakablewatcher|UW]]&lt;br /&gt;
::fuck  I should have known that.  I was tired and it was late.  I will change it later.  Thx.  MPM&lt;br /&gt;
&lt;br /&gt;
==re: Browning BDA==&lt;br /&gt;
&lt;br /&gt;
Nah, unfortunately, I totally forgot about the BDA when I did the page. Gunmaster was the one who recognized it based on your picture. For some reason, I kept thinking it was a Beretta of some kind and spent 20 minutes searching Beretta photos. My brain is kinda dead right now because I let myself get talked into running 8 miles this afternoon, on only 4 hrs. sleep.&lt;br /&gt;
&lt;br /&gt;
I don't think it's a problem if you want to create pages for some new guns that may/may not be in movies. The only thing I find annoying is when people make pages for guns that ''couldn't'' appear in movies because they're only rare prototypes or variants that you know armorers wouldn't have (like the original SR9). Also, if you ever want to upload your MAG-7 shotgun picture, we can put it on the ''[[Romeo + Juliet]]'' page. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
==Barb Wire==&lt;br /&gt;
&lt;br /&gt;
Hey,&lt;br /&gt;
&lt;br /&gt;
It's awesome you're screencapping ''[[Barb Wire]]'', but I thought I'd make some comments here (so we don't have edit conflicts) after looking at the screencaps with my eagle eyes ;)&lt;br /&gt;
&lt;br /&gt;
*(1.) The SIG-Sauer is a P228, not a P226. You can see in the first shot that the trigger guard is rounded, not squared like on the 226. Denzel Washington used an identical gun (maybe even the same one) in the movie &amp;quot;Virtuosity&amp;quot;, with that same custom laser-control grip. LMO has a picture of it on their site under their &amp;quot;Movie Guns&amp;quot; section.&lt;br /&gt;
*(2.) The gun you IDed as a Browning Hi-Power also seems to be the two-tone P228.&lt;br /&gt;
*(3.) The Congressionals' M16s look to me like the MGC replica M16s, except with A2 handguards and A1 flash hiders. If you look closely, it seems they have the same style forward assist as the MGC M16s.&lt;br /&gt;
&lt;br /&gt;
Here's the &amp;quot;Virtuosity&amp;quot; P228, which, again, looks like it's the same one that's used in &amp;quot;Barb Wire&amp;quot;: http://www.longmountain.com/movieguns/Virtuosity&lt;br /&gt;
&lt;br /&gt;
-[[User:MT2008|MT2008]] 04:26, 9 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:''also you notice that there's a bunch more guys posting FULL frame screengrabs? versus widescreen? should I replace a full frame shot with a widescreen of the same shot (thus showing more of the picture?)..... MPM''&lt;br /&gt;
&lt;br /&gt;
:I don't think it matters TOO much. I use widescreen myself when I can, but full frame is fine, too. As long as the guns are visible, that will do. :)&lt;br /&gt;
&lt;br /&gt;
:As far as replacing the Franken-guns, go for it. I've said before - nobody's entitled to complain when you replace images because yours are better (and they involve actual effort besides just going to Google or Photoshopping other pics). However, I'm starting to wonder how we can even begin to get every single variant. I mean, let's face it...there are SO many different Franken-M16s, H&amp;amp;Ks, etc. that you'd go insane trying to get every little variation. I wouldn't sweat it too much. -[[User:MT2008|MT2008]] 21:25, 9 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Image ==&lt;br /&gt;
&lt;br /&gt;
About the picture, remember when the servers switched back in October? Well, two images you uploaded were lost. I wasn't sure if you noticed or not, so I took that image from the old server and uploaded here, and credited to you.--[[User:Alienqueen11|Alienqueen11]] 23:43, 10 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== images ==&lt;br /&gt;
&lt;br /&gt;
What with people overwriting images with the same images that are already on the site?&lt;br /&gt;
&lt;br /&gt;
[http://www.imfdb.org/index.php/Image:Glock23.jpg]&lt;br /&gt;
[http://www.imfdb.org/index.php/Image:Walther-P99-Pistol.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Alienqueen11|Alienqueen11]] 03:10, 11 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Crank: High Voltage==&lt;br /&gt;
I was watching the red band trailer for [[Crank: High Voltage]] and I took some caps but the video quality was so crappy only one of the pics was even close to site-worthy. Since you seem pretty good at finding excellent quality HD trailers, I was wondering if you could take a look at it. That is if you aren't too busy. Thanks. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Enemy at the Gates==&lt;br /&gt;
I watched ''[[Enemy at the Gates]]'' last night and saw some guns you missed, so I added the caps to the page, as well as a few minor add ons to the existing guns. It's your page of course so you decide what can stay or go. I tried to make every shot I took very important and took as few as possible. You may notice my images match yours pretty close, I finally figured out how to match your cap format. I need to brighten a little more though, they still look too dark. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
: Like I said, it is ''your'' page, you can remove any images I added if you don't like them. I only added one image to the Mosin Nagant section so Joseph Fiennes could have an image for his page if needed, and added two to the sniper version, because they were pretty good close ups. I also added three shots to the Kar98k sniper section, although the closeup in his room isn't the best so I suppose it could go. It's all up to you. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==RE:==&lt;br /&gt;
&lt;br /&gt;
I definitely do not remember that one being in the third &amp;quot;Die Hard&amp;quot; movie. Our page doesn't have it, either. Hmmm...&lt;br /&gt;
&lt;br /&gt;
As for the last post: '''&amp;quot;All you need for a movie is a girl and a gun.&amp;quot;''' - Jean-Luc Godard (and yeah, he was a commie bastard, but he spoke wisdom on this point) -[[User:MT2008|MT2008]] 22:38, 12 April 2009 (UTC)&lt;br /&gt;
:A DEA agent used one in ''[[Con Air]]'' if you were wondering. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::Yeah, I'm replying to what you said in Matt's talk page. Now that I think of it, that ''could'' be th gun Pamela Anderson is holding. I'll check out Bionic Woman now. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Category:B&amp;amp;W==&lt;br /&gt;
Hey MPM, I like your new sub-category for B&amp;amp;W films I came up with an idea for you. How about a category for Widescreen since it did not exist until after World War II somewhere about 1951 or 1952. Just a thought for you. - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
: Happy Easter to you too MPM. Don't let them get to you.  - [[User:Phoenixent|Steve]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bionic Woman==&lt;br /&gt;
&lt;br /&gt;
Nice job on the page! It needs gun photos and links, of course, but we'll get on that. Anyway, here are some quick observations...&lt;br /&gt;
&lt;br /&gt;
*(1.) The MP5s you IDed as MP5A4s seem to have collapsible stocks, which makes them MP5A5s.&lt;br /&gt;
*(2.) The Serbian gangster's pistol, which you IDed as an S&amp;amp;W 5904, looks like a Browning BDA (the DA version of the Hi-Power, not the BDA-380).&lt;br /&gt;
*(3.) John got the last two right...they are a CZ-75 (or some clone) and a two-tone Walther P99, respectively.&lt;br /&gt;
&lt;br /&gt;
Take care. Hope you had a happy Easter! Also, when I get home (I'm at work now...ugh) I'll have to put in my &amp;quot;Die Hard III&amp;quot; DVD and see where that Seecamp 32 that's on LMO's site appeared. I really don't remember it, but I'll look for you. -[[User:MT2008|MT2008]] 19:53, 13 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE:==&lt;br /&gt;
&lt;br /&gt;
Ah, thanks for the new gun pictures! We '''really''' needed a two-tone Walther P99 because there are a LOT of movies that have them (''[[The Bourne Supremacy]]'', ''[[Underworld]]'', ''[[A History of Violence]]'', ''[[Far Cry (2009)|Far Cry]]'', etc.) I thought about asking you for one a while ago, but decided I should let you prioritize other stuff. Also, while I don't have screencaps for it, there were Browning BDAs used by Tibetan separatists in an episode of ''[[Ultimate Force]]'', so we can use that one on that page, too.&lt;br /&gt;
&lt;br /&gt;
''Also what is with the gigantic ... but blurry ... screenshots that I see other users uploading?''&lt;br /&gt;
&lt;br /&gt;
What do you mean? Can you show me examples? -[[User:MT2008|MT2008]] 21:31, 13 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spawn AMT 380 Backup Pistol==&lt;br /&gt;
Hey MPM, That AMT 380 Backup Pistol that's used in Spawn is just dirty or due to the lighting. AMT built the Backups in Stainless Steel only with the frame and top of the slide bead blasted. My aunt worked at AMT and I knew Harry Sanford since I was a kid until he passed away. - [[User:Phoenixent|Steve]]&lt;br /&gt;
:Hey MPM, No problem on the id for the Backup. AMT which was the last name for that company had several locations. As a kid I went to two different El Monte shops and my aunt worked at both Covina and Irwindale. I think my aunt has a couple of the earlier Backups I will see if I can get a photo of them. I filled in a few blank spots on unknown weapons on pages. It was fun doing that as making new pages can get a little tiring. - [[User:Phoenixent|Steve]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AMT==&lt;br /&gt;
&lt;br /&gt;
The AMT Backup is really nice! It's good we have a picture of one for my ''Spawn'' page. I was about to upload a Google image search result, but obviously, yours is waaayy better.&lt;br /&gt;
&lt;br /&gt;
So, I checked &amp;quot;Die Hard III&amp;quot; (got through about an hour last night, another hour this afternoon) and I don't know where the hell that Seecamp .32 appears in the movie. Either my eagle eyes are failing me (possible), or LMO got their facts wrong. Or maybe it was rented for &amp;quot;Die Hard III&amp;quot; for a scene that wasn't filmed. But it appears nowhere in the finished film that I can tell. -[[User:MT2008|MT2008]] 01:32, 15 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Scarface talk page ==&lt;br /&gt;
&lt;br /&gt;
Yeah, now that I read what it said you're probably right. I just assumed it was some anonymous user trying to cause trouble. Whether it was or not, you're right - the discussion there is invalid now so I got rid of it again. Thanks for prompting me to take a second look, you were definitely right. Oh and a quick sidenote, the ''[[Bionic Woman]]'' page is looking great! You certainly put a good deal of work into that it looks like. I didn't get to see it when it was on but it looks pretty good from the caps you got. [[User:Speakeasy804|Speakeasy804]] 03:53, 15 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==High Standard 8111 page==&lt;br /&gt;
Hey MPM,I placed your High Standard K120 Shotgun photo on this page although the page name is not correct. [[User:Jcordell|Jcordell]] listed it by the High Standard catalog number 8111 instead of the Model name '''High Standard FLITE KING'''. If you could fix this please. Thanks - [[User:Phoenixent|Steve]]&lt;br /&gt;
:Hey MPM, Thanks for the correction on the page. - [[User:Phoenixent|Steve]]&lt;br /&gt;
&lt;br /&gt;
== Re: Thanks ==&lt;br /&gt;
&lt;br /&gt;
I can certainly understand the burnout feeling, especially when working with TV shows with so many episodes. That would be great if they would get those pictures; IMFDB is certainly indebted to you for all the hard work you're doing to get us exclusive pictures like that! [[User:Speakeasy804|Speakeasy804]] 07:35, 17 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE: Did you take this picture?==&lt;br /&gt;
No, I just jacked it from google and touched it up with photoshop. Feel free to replace it whenever you want. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==RE:==&lt;br /&gt;
&lt;br /&gt;
That would be REALLY cool if you got pictures of some of the sci-fi guns. There are a lot of pics of the Moritas floating around the 'Net, but most of them are (A.) shit quality, or (B.) the rubber stunt versions. We both know yours will inevitably be 100x better! Haha.&lt;br /&gt;
&lt;br /&gt;
Also, I notice you were curious about these machine pistols from ''[[Timecop]]'':&lt;br /&gt;
&lt;br /&gt;
[[Image:TimeCop-AutoGunS00a.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
I don't know what this damn thing is called, but it appears in quite a few TV shows and movies. Excalibur got some GREAT pics of them appearing in ''[[Smallville]]'':&lt;br /&gt;
&lt;br /&gt;
[[Image:Clownrobbers2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
They also appeared in at least one episode of the TV show ''[[Viper]]'' (which also had the ''[[Timecop]]'' Taurus PT99 in its pilot episode) and I think I remember seeing them in an episode of ''[[The X-Files]]'' as well. Some of the ones used in ''[[Smallville]]'' seem to be the same ones used in ''[[Battlestar Galactica]]'', and we have a picture of a rubber stunt version:&lt;br /&gt;
&lt;br /&gt;
[[Image:Gun Cylon stunt.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
Do you think your Canadian armorer acquaintances would have any idea what they might be? -[[User:MT2008|MT2008]] 22:46, 18 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
That &amp;quot;Cylon Gun&amp;quot; is a different one, look at the cocking handle on the side. It's similar, but different. Also, I can get some Moritas up, though they are Watermarked from the site I got them off. -protoAuthor&lt;br /&gt;
&lt;br /&gt;
== Re: Image overwrites ==&lt;br /&gt;
&lt;br /&gt;
I agree with you about the overwrites, I think you should be only one who is allowed to decide whether your images are to be overwritten or not. It just annoys me when some random user overwrites one of your images when it's not theirs. BTW, Great job on you most recent gun pictures.--[[User:Alienqueen11|Alienqueen11]] 20:55, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Re: Old Movies==&lt;br /&gt;
Hey MPM, Thanks for the compliment on the old movies that I have been posting. Some of them are harder to get clean screencaps on as the master has not been restored. But that is something I a lot of in my own library so I will keep filling the empty spots. I also have westerns dating back than also those will come in due time. One more note for you as it is important to both of us SAG signed Friday and will announce Monday. - [[User:Phoenixent|Steve]]&lt;br /&gt;
&lt;br /&gt;
== re: bourne ==&lt;br /&gt;
&lt;br /&gt;
Thanks! Yeah, I figured that because of its age and its less action-oriented story it would have less guns but it surprised me! Trying to identify that rifle really bothered me, I looked through a bunch of H&amp;amp;K and SIG rifles but then when I saw the side shot of it (which is much too brief), I wondered the same thing about the Ruger. That was really the only trouble I had save for the two pistols I currently have labelled as &amp;quot;unidentified&amp;quot; and the CZ-82 I had labelled as a Makarov (but GM45 helped out a good bit with identifying that, as well as noting the Beretta as an original 92 model rather than the 92S I had it labelled as). All in all it wasn't a bad movie at all, if some parts were a little slow (probably to draw in a more diverse audience rather than the typical espionage/action crowd. [[User:Speakeasy804|Speakeasy804]] 18:56, 20 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re: New images==&lt;br /&gt;
&lt;br /&gt;
'''Nice!''' I'm so glad we have a two-tone Jericho now. It seems like every other action movie made these days features the lead bad guy using a gun in the exact same configuration. As far as getting a two-tone FS model, I think it's mostly the British armorers who use that model because as best I know, the 941FS was the only version ever sold in Europe. I think the two-tone 941FS pistols that you see in ''[[Hot Fuzz]]'', ''[[Casino Royale]]'', ''[[Tomb Raider: The Cradle of Life]]'', and ''[[Children of Men]]'' are all the exact same gun, because all of those shows were supplied by Crowntower, Ltd. (according to credits). It's likely that you're seeing the same pistol being reused in many films. Fortunately, there are plenty of American action movies which use the original model with the slide safety in two-tone (i.e. my page for ''[[Under Siege 2: Dark Territory]]'').&lt;br /&gt;
&lt;br /&gt;
I'm also happy to have a good Benelli M3, too! Thanks again for all of these. -[[User:MT2008|MT2008]] 18:51, 23 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nice! ==&lt;br /&gt;
&lt;br /&gt;
Awesome work on the new pictures, we needed a two tone Jericho 941. From the looks of it many of the movies on here use the early model Jerichos, the only page I've seen that had a Jericho without the safety on the slide is [[District B13]]. Anyway, Thanks for the new gun pictures, they're highly appreciated. By the way, is there a such thing as a reverse two tone Jericho 941? Just wondering.--[[User:Alienqueen11|Alienqueen11]] 21:11, 23 April 2009 (UTC)&lt;br /&gt;
::Excellent work, I kind of missed seeing your work. Screencaps improve the site but your images complete it :). If the '94 doesn't have a saddle ring or holes for one, it isn't a saddle ring. I'd say its a Trapper Carbine, is the barrel 16&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
==Re:==&lt;br /&gt;
&lt;br /&gt;
Nice picture...I would say how about a Vertec section under the Beretta 92 page? -[[User:MT2008|MT2008]] 03:42, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
if you watch 2:55:58 of a bridge to far you will see german soldiers with m1 garands , I think they must have had a shortage of k98k's in this film.&lt;br /&gt;
&lt;br /&gt;
== Hey MPM ==&lt;br /&gt;
&lt;br /&gt;
Someone is using your Lee-enfield No1 MkIII picture in this wikipedia page: http://en.wikipedia.org/wiki/Lee_Enfield_rifle&lt;br /&gt;
[[User:Oliveira|Oliveira]] 15:06, 3 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Taps==&lt;br /&gt;
I remember you asked if I had Mr. &amp;amp; Mrs. Smith and Taps, and guess what? I bought Taps. I have it sitting in my screencapping box and will try to do it soon. I also grabbed Appaloosa, which I've been meaning to grab for a while. I'll be screencapping that now. :) &lt;br /&gt;
&lt;br /&gt;
This is irrelevant, but I got to hand a Federal M201-Z gas gun today. I went to this man's house who was a former Correctional Officer, and he owns one. He said he owned a gas gun and I asked if it was a Federal M201-Z, which shocked him since most people don't know these guns off the top of their head. Needless to say I thought it was awesome. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Thank you for Troll Removal==&lt;br /&gt;
Thank you for removing the troll who was among other things messing with the content of the M16 page. I've gone through and undid several other posts by this person as they contributed nothing to the pages modified. Rockwolf66&lt;br /&gt;
&lt;br /&gt;
==Re:Chuck guns==&lt;br /&gt;
&lt;br /&gt;
An armorer from ISS has been sending me photographs of stuff from their inventory that has appeared in movies and TV shows, including the guns from &amp;quot;Chuck&amp;quot;. I'm also going to be posting photos of an M1903 Springfield from &amp;quot;Letters from Iwo Jima&amp;quot; and a nickel PPK from the &amp;quot;Austin Powers&amp;quot; movies that he sent me, too.&lt;br /&gt;
&lt;br /&gt;
Also, did you check out some of the pics I posted on ''[[The Spirit]]'' page? I got great pics of Samuel L. Jackson's revolvers from that movie, and of the O/U shotguns he used, plus Eva Mendes' Beretta Jetfire. -[[User:MT2008|MT2008]] 13:38, 9 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE:WTF? ==&lt;br /&gt;
&lt;br /&gt;
As much as I love the Resident Evil videogames and it's guns, I would have to say no to a Samurai Edge page. The Samurai Edge is basically a Beretta 92FS with modified parts, but is still visually the same looking gun, not too different to be worth noting on anything else beside the videogame pages, mockups such as the Aliens' Pluse Rifle are a different story. Plus, not only did he make the page, but it seems that the user copied and pasted the entire article off the Resident Evil Wiki up to the placement of the images, See here [http://residentevil.wikia.com/wiki/Samurai_Edge], and you'll notice everything is the same. I would say delete the page, but I would get word from MT2008, and GM45 before doing anything.--[[User:Alienqueen11|Alienqueen11]] 00:45, 12 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Plagiarism is a huge no-no. So, it is now gone. I would maybe say OK to an entry on the Beretta 92 pistol series page, but certainly not if everything is copied word-for-word from another Wiki. If we see that, there's no reason not to shoot (delete) on sight. -[[User:MT2008|MT2008]] 00:57, 12 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
No problem MPM2008, I deleted the article.--[[User:Alienqueen11|Alienqueen11]] 02:22, 12 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re: 7.7mm Arisaka Type 02 Paratrooper Takedown rifle==&lt;br /&gt;
Hey MPM, Same that people have to chisel others out of what they have. I know how that goes I just try not to think about it anymore. The 7.7mm Arisaka Type 02 Paratrooper Takedown rifle was at Ellis Mercantile as that was were the guns came from for Dirty Harry except for the Model 29. I looked at it and just shook my head at what they did to sporterize them. We also had the 7.7mm Arisaka Type 02 Paratrooper Takedown rifle that was used in the Manchurian Candidate. -[[User:Phoenixent|Steve]]&lt;br /&gt;
&lt;br /&gt;
==Tutone Taurus PT92 AFS==&lt;br /&gt;
Your images are always useful. I put it on the [[Shoot 'Em Up]] page, as that is the only page off the top of my head that I know has that gun in it. Excellent work as always. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:Thanks, I didn't even notice that. Again, excellent image. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700P==&lt;br /&gt;
MPM, as far as the PSS entry goes someone was converting all of the 700PSS entries to 700P entries. I put a bit of data on the 700 Police entry so that hopefully People will realize that not every black remington 700 is a P model. I myself own a 700P in .300 Winmag and someday I should try and get a good photo of is so that we can referance the barrel contures. [[User:Rockwolf66|Rockwolf66]] 23:02, 13 May 2009 (UTC)&lt;br /&gt;
:I am changing all the 700P entrys back to PSS enties.Still as I'm not at home and I don't own a PSS I'm not going to make any judgements on if the rifles really are P models or PSS models. [[User:Rockwolf66|Rockwolf66]] 20:37, 14 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Shotgun Blanks==&lt;br /&gt;
Hi MPM, I was wondering if you could help me out with something. Me and my dad are building 12 Gauge shotgun blanks with a reloading press for a movie I'm making in June with some friends, and we were wondering, is there an alternative method of packing in the power than to keep the plastic wad in? Because that plastic wad can be lethal and while we know are safety, sometimes we have to fire blanks at people. Now, he figures something like a wad of cardboard could replace it, but we don't want to try anything unsafe without some more information.&lt;br /&gt;
&lt;br /&gt;
Since a box of 20 blanks is $30 bucks, we figure shotgun blanks are way cheaper to make ourselves. I hope you know a method, or else I may have to pull out the heavy kevlar vests my dad has ;). Or we are going to have to use a LOT more camera tricks. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
&lt;br /&gt;
Hey MPM2008, thanks for the new Taurus PT92 pictures, they're amazing, especially the two tone ones, keep up the good work.--[[User:Alienqueen11|Alienqueen11]] 06:03, 14 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I greatly appreciate those pics, too! The one with the wood grips looks identical to the PT92 that I used to own (although I replaced the wood grips with a set of Hogues not long after I got it). And the two-tone is awesome - did you make it with ''Darkman II'' in mind? -[[User:MT2008|MT2008]] 02:36, 15 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reply ==&lt;br /&gt;
&lt;br /&gt;
You're welcome, and yeah, I remember the days when we had those crappy images. I even used to be impressed by some of them, but then when you came along, you showed we otherwise, and now I can't stand looking at airsoft images on this site. No one can shoot gun pictures better then you. And awesome work on the Mossberg 590, [[User: Yournamehere|Yournamehere]] asked for it, and there's a place for it on the [[Dead Presidents]] page, I'll be sure to put it there right now. Thanks once again, you have out did yourself once again.--[[User:Alienqueen11|Alienqueen11]] 03:36, 15 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
No problem, and don't worry, I'm sure you're fine. We all get that way after alot of hard work. And by the way, is that Mossberg 590 something that should go on [[MoviePropMaster2008: IMFDB's Own Armorer|your page]]?--[[User:Alienqueen11|Alienqueen11]] 03:55, 15 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Haha, Alienqueen beat me to the punch. But I agree...of course your images are so much better than airsoft images. Remember when our SP89 image used to be a picture of an airsoft MP5K with an SP89-style hand guard? I cringe at the memory now.&lt;br /&gt;
&lt;br /&gt;
:BTW, sorry I haven't been on so much recently, but between the move out of my apartment in TX and my crash-course in Arabic, I've been pretty busy. -[[User:MT2008|MT2008]] 04:00, 15 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 from Dead Presidents==&lt;br /&gt;
&lt;br /&gt;
Thanks for finally uploading it with the wood furniture, now the page looks cooler. I also saw you uploaded a Model 36 Flat Latch so I'll change that if it hasn't already been altered. ~[[User:yournamehere|Yournamehere]]&lt;br /&gt;
&lt;br /&gt;
==Re: Inox==&lt;br /&gt;
&lt;br /&gt;
Yeah, two-tone P226s are pretty common in movies. The &amp;quot;reverse two-tone&amp;quot; from ''[[2 Fast 2 Furious]]'' is rare (mostly because it wasn't available that way from the factory), but the normal two-tone (nickel slide, black frame, nickel controls) has been in plenty of movies. At the very least, I figured we needed one for the ''[[Face/Off]]'' and ''[[Bad Boys II]]'' pages, since the tutone P226 is very prominently featured in both of those movies.&lt;br /&gt;
&lt;br /&gt;
As far as the Inox goes, whenever you can get around it, please do it. The fact that we don't have a good image of a 92FS Inox is kind of embarrassing, since the stock image used on our Beretta 92 series page has appeared on almost 75 movie/TV show pages now. The way I see it, the more a gun image appears on IMFDB, the more urgent it is that it needs to be replaced if it hasn't received the MPM2008 treatment yet.&lt;br /&gt;
&lt;br /&gt;
And yes, I agree that the newer Inox Berettas are pretty ugly; the fact that the controls are now black was obviously done to lower production costs. The older ones look way better. Also, I don't think I've seen an Inox with black controls in a movie (besides ''[[Shaft]]'', which featured those cheap 8mm blank replicas that also had black controls), and as I know we agree, it's best to use guns that look identical to the ones which our visitors have seen in their favorite action films. -[[User:MT2008|MT2008]] 01:29, 17 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Something you should check out==&lt;br /&gt;
&lt;br /&gt;
Have you seen this:&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/index.php/Special:MostImages&lt;br /&gt;
&lt;br /&gt;
This shows the most-used images on IMFDB, and of course, they're all gun images. Anyway, you can see that most of them are gun images you uploaded, but a few in the Top 25 aren't. The Browning M2 image that was uploaded by Bunni when this site was started has been on 108 pages, the Inox image has been on 74, and the M60 has been on 70.&lt;br /&gt;
&lt;br /&gt;
Anyway, I mention it because I think it's a good guide for stuff to prioritize. -[[User:MT2008|MT2008]] 01:37, 17 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==MP5K request==&lt;br /&gt;
I apoligize for requesting an image (I'm not sure if I'm allowed to yet or not [?]) but I've noticed that more and more movies use SEF MPK5s with the foregrips removed to make them machine pistols (including ''[[Taken]]'' which I just finished screencapping) so I figured you'd be the man to find one. Thanks, and again sorry. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RE: Calico Weapons page ==&lt;br /&gt;
&lt;br /&gt;
Great work, The page looks great. The Calico Rifles are probably the most futuristic guns I've seen, they look like something out of Star Wars. I'll be sure to keep a look out for any Calicos on movie pages, I listed Bad Boys on th page just now.--[[User:Alienqueen11|Alienqueen11]] 19:51, 18 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, it's interesting you say that, Alienqueen, considering that the Calicos have been around for over 20 years now!&lt;br /&gt;
&lt;br /&gt;
:MPM: The page looks much, MUCH better now. I suck with Calicos myself (now that they're so much harder to find), and I get lost with the different variants. Also, have you ever noticed that Calico used to call their weapons the &amp;quot;Liberty I&amp;quot; and &amp;quot;Liberty II&amp;quot;? What is with the &amp;quot;Liberty&amp;quot; nomenclature, and which guns does it apply to?&lt;br /&gt;
&lt;br /&gt;
:Oh, yeah, and are you sure the ''Deep Rising'' Calicos are the M955A? Not saying you're wrong, just that I personally can't tell the barrel length with those fake rotating barrels on them. -[[User:MT2008|MT2008]] 22:50, 18 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::OK, thanks for the explanation about the &amp;quot;Liberty&amp;quot; thing. As far as ''Deep Rising'' goes, what you are saying makes sense.&lt;br /&gt;
&lt;br /&gt;
::I have one other question which you might be able to help me with...can you tell what kind of optics are used on the M1-L1s in ''[[Deep Rising]]''? -[[User:MT2008|MT2008]] 01:12, 19 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey MPM, I have a request for you. When I was at Ellis Mercantile we had a pair of custom M-100's built by LaFrance Specialties for a show. Would it be okay to change your M-100 into that configuration? Or you can set it up yourself as there is a photo of it on World Guns.ru smg .Let me know when you can. Thanks. -[[User:Phoenixent|Steve]]&lt;br /&gt;
&lt;br /&gt;
:Hey MPM, Ellis supplied LaFrance with M100 rifles and he made pistols out of them. They are different then the M110 pistols as they still have the rifle looks. I can mod you photo with you permission and then upload it under LaFrance Specialties M100 Calico Pistol. If it's not up to you standard on the photo when I upload it delete it.Let me know when you can. Thanks. -[[User:Phoenixent|Steve]]&lt;br /&gt;
&lt;br /&gt;
::Hey MPM, The LaFrance Calicos were sold when the Ellis Gun Room was sold off. I have access to the rental records for them so I can find out what show they were built for. As for a photo World Guns.ru has a photo of one from LaFrance. -[[User:Phoenixent|Steve]]&lt;br /&gt;
&lt;br /&gt;
:Hey MPM, I uploaded the image of the LaFrance built M100 Calico Pistol. I know that Ellis had two of these I will check with Syd to see if they had them also. The photo is not as good as yours but it will work for now unless you modify one of you photos to match. I don't think we will ever see these in the film industry again. -[[User:Phoenixent|Steve]]&lt;br /&gt;
&lt;br /&gt;
== Small Request ==&lt;br /&gt;
&lt;br /&gt;
Hey, MPM2008, I'm not sure if you're still calling a hiatus on requests at this time, but if you're not, I would like to know if you can upload another Remington 870 Police riot shotgun like the one here [http://www.imfdb.org/index.php/Image:Remington870PoliceStd.jpg], but with synthetic furniture if you get the chance. Thanks, and sorry if I added to your list.--[[User:Alienqueen11|Alienqueen11]] 19:51, 18 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Experimental Guns ==&lt;br /&gt;
&lt;br /&gt;
I say get rid of any experimental or old gun pages, since they have no chance of appearing in anything anyway, Cutaway created way too many pages like that. But we should keep the ones you created since you're a movie armorer, and like you said, they're already blank adopted, so they have a chance at appearing in a movie eventually, plus they're nice pictures. So my opinion is to get rid of the experimental guns, and keep the pages you created even if they don't appear in anything because you never when you'll be called to a set or work on a movie that will need them.--[[User:Alienqueen11|Alienqueen11]] 20:51, 20 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I've already deleted a whole bunch of Cutaway's gun pages that don't appear in movies. If you want to delete any more, I think it's fine. -[[User:MT2008|MT2008]] 03:17, 22 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Greetings! ==&lt;br /&gt;
&lt;br /&gt;
Hello MPM2008, I'm a new user to this site, 500Magnum. I just would like to express how I think your pictures are the bomb! I have never seen such fine looking pictures in my lifetime. Keep up all that hard work!&lt;br /&gt;
- [[User:500Magnum|500Magum]]&lt;br /&gt;
&lt;br /&gt;
==S&amp;amp;W 60==&lt;br /&gt;
It's okay, it seems like a pretty easy mistake to make when a gun is improperly labeled by the factory. I'm actually somewhat relieved it actually IS a model 60, because now I don't have to find the image and change it to a Model 36 Satin nickel on all the captions where the image was used on a movie page. I'm glad you cleared that up. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Ich verstehe nicht==&lt;br /&gt;
&lt;br /&gt;
I figured this would be your kinda movie! It even has the hottie from ''Downfall'' toting automatic weapons (though she gets killed early on, sadly). It's a pretty good movie; one of the CT analysts I used to work with recommended it to me.&lt;br /&gt;
&lt;br /&gt;
I'm going to start uploading my screencaps soon. Maybe you can help me with some of the guns I'm not sure about. -[[User:MT2008|MT2008]] 01:22, 23 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FN 303 pic==&lt;br /&gt;
&lt;br /&gt;
Thanks for the new FN303 pic-[[User:SB2296|SB2296]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Use of Pictures==&lt;br /&gt;
Hey, MPM, a friend of mine on another forum is making a continuing thread about &amp;quot;Fantastic Firearms&amp;quot;. With pictures. I was wondering if I could say he could use your pictures in his article, since they're so awesome. -protoAuthor&lt;br /&gt;
:Also, could you get a good picture of a sawed-off Remington 870 with an Enforcer pistol grip?&lt;br /&gt;
&lt;br /&gt;
==RE:==&lt;br /&gt;
&lt;br /&gt;
First of all, I'm sorry I merged the Zastava M70 page without asking you. However, I didn't '''delete''' the page for that gun; I simply copied the text onto the AK-47 page and then '''re-directed''' the page to go to the Zastava M70 entry on the AK-47 page. If you type in &amp;quot;Zastava M70&amp;quot; in the search engine, it will take you to the new page.&lt;br /&gt;
&lt;br /&gt;
If you want to change it back, that's cool, but I must ask you to consider whether your objections have merit. You seem to be worried that people won't be able to find the Zastava M70; if we do '''re-directs''', then this doesn't happen. And remember that our previous discussion about where to put the M70 was before we knew how to do re-directs.&lt;br /&gt;
&lt;br /&gt;
Also, if SB2296 actually '''deleted''' the PSL page without doing a re-direct, then he is '''not''' doing the same thing I do. I would never want users to be confused; but I think that with re-directs, this doesn't happen. -[[User:MT2008|MT2008]] 15:39, 24 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The M70 may be built on an RPK receiver, but surely you can't deny that its '''role''' is that of an automatic rifle, not an LMG or squad automatic weapon (like the RPK)? Everything else about the gun is roughly AK-based (albeit with the many modifications specific to Serb needs, like the GL sight). That's how I see it - the AK-47 page is more-or-less intended for AK-type '''rifles''', not light machine guns. And the M70 is, fundamentally, still a rifle, even if it's built on an LMG receiver. -[[User:MT2008|MT2008]] 04:12, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::You raise a good point, and I actually considered moving the Galil and Valmet pages a while ago. Which raises another point - I wound up not doing it because the Valmet M78 and Galil look very different from the AK-47 or AKM, even though the receiver design is very similar. Whereas the M70 still does look like an AK, and is usually used to impersonate Russian AK variants in movies. On the other hand, I would ''maybe'' consider moving the Valmet M78 to the RPK page, since we both know that the M78 has most often been used in Hollywood to impersonate RPKs.&lt;br /&gt;
&lt;br /&gt;
::Again, I don't want to sound like I'm fighting you too much or anything, and I don't want us to get '''too''' upset about this. I only raise these points because I think it's worth asking ourselves how to be consistent in our classification scheme. These are, of course, issues that are inherent to guns that don't fit into a particular page or category so easily.&lt;br /&gt;
&lt;br /&gt;
::Also, before I forget...thanks so much for the new pictures you've uploaded recently! Where did you get those Howa Type 89s? It says on Wikipedia that the Type 89 was never exported out of Japan. It's also really nice that we have a good Blaser R93 picture. -[[User:MT2008|MT2008]] 04:30, 27 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==FPK / PSL Sniper Rifle Page==&lt;br /&gt;
Hey MPM, I changed the FPK / PSL Sniper Rifle page back to it original format and added info explaining that the weapon is based on the stamped receiver RPK and not the Dragunov. Some think that it's a SVD but it's not it's more like a Yugo .308 AK. So all in good now. -[[User:Phoenixent|Steve]]&lt;br /&gt;
&lt;br /&gt;
==RE: Why do people forget Category:Movie?==&lt;br /&gt;
&lt;br /&gt;
Yeah, I agree with you there. It just annoyed me because it's right in the description before they create page using the box, but like you said, it's probably better if they don't. One thing I hate the most is having a visitor find their favorite movie in the Categories, and clicking on it to find a blank or poorly made page, but hopefully that problem will be phased out with time. By the way, I got rid of and deleted those crappy movie templates that [[User: Dragon]] made, so you guys don't have to worry about seeing them anymore. Best Regards.--[[User:Alienqueen11|Alienqueen11]] 07:01, 25 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Picture Request ==&lt;br /&gt;
i am really sorry to bother you with this but i would like you to take a picture of a AK-74 and AK-74M. I am really sorry MPM2008 but i love your pictures and we need a AK-74 and AK-74M Picture.[[User:Oliveira|Oliveira]] 11:34, 31 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Bren Ten &amp;quot;Peregrine Falcon&amp;quot;. I can get you a picture.==&lt;br /&gt;
Hey, MPM, I've got a book with a picture of the Bren Ten, I could scan that for you if you'd like. It is old and black and white, though.-protoAuthor&lt;br /&gt;
:Done, put it on the &amp;quot;Last Action Hero&amp;quot; page. It also appears that tutone is standard, because that picture is from a gun digest.-protoAuthor&lt;br /&gt;
&lt;br /&gt;
== PT99 ==&lt;br /&gt;
&lt;br /&gt;
We can use these images to the page of the PT99? - [[User:Charly Driver|Charly Driver]]&lt;br /&gt;
[[Image:MindPt99.jpg|thumb|none|300px]]&lt;br /&gt;
[[Image:TauPt99O.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
== Re: Red Heat Link ==&lt;br /&gt;
&lt;br /&gt;
No problem, I think those linked headings were there for ages before you started editing. Anyway, awesome work on the page, it looks hundreds of times better now. Is the Podbyrin picture you uploaded the actual gun from the movie? It looks great.--[[User:Alienqueen11|Alienqueen11]] 21:37, 3 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Podbyrin ==&lt;br /&gt;
&lt;br /&gt;
Yeah, I just noticed the trigger guard after I sent the message, but no, don't remove it, despite the trigger guard, it's perfect. Plus it's nice to have another unique gun on this site, and it may be the only high resolution picture of the Podbyrin on the net. Thanks again for the new picture, and by the way, thanks alot for the Two Tone M1911A1 you uploaded a few days, it's one of my favorite images on the site.--[[User:Alienqueen11|Alienqueen11]] 00:59, 4 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nice Podbyrin Pic! ==&lt;br /&gt;
&lt;br /&gt;
Sweet! I like that picture. I haven't seen [[Red Heat]], but I've been dying to see the Podbyrin 9.2mm. Good work MPM2008! -[[User:500Magnum|500Magnum]]&lt;br /&gt;
&lt;br /&gt;
:It looks better! But please don't butcher a 92SB (which are kind of rare nowadays) to achieve the same effect in real life! -[[User:MT2008|MT2008]] 00:26, 5 June 2009 (UTC)&lt;br /&gt;
::I can't even tell it is photoshopped. You may have noticed my comment on the Podbyrin page noting the wrong trigger guard. Maybe I'm wrong, but wouldn't a Walther P38 trigger guard be better suited, since the gun is a &amp;quot;P38 on steroids&amp;quot;? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
Sorry MPM2008, I cut and pasted your sig block by mistake as a quick means of leaving my signature. I sometimes have the habit of pasting and modding words to get things done quicker, anyway i have corrected the mistake on the talk page - [[User:Cutaway]] 03:21AM (UTC)&lt;br /&gt;
&lt;br /&gt;
==Matrix screencap==&lt;br /&gt;
I noticed you replaced my screencap with this:&lt;br /&gt;
&lt;br /&gt;
[[Image:Matrix-TwinMP5Kfirea.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
If it is any consolation, I had planned to reupload all of the images resized, sharpened, and brightened. Now that school will be over at the end of next week, I'll have more free time to get it done (as well as the other Matrix films). - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:It's no big deal or anything (and I did think it was cool you grabbed the same frame), I just thought I'd let you know incase you had planned to replace my screencaps or something. My sisters laptop stretches images for some reason, I can fix that too but it is a tad harder... - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::I didn't do it to be immature, I did it because your images make mine look like crap in comparison and I figured it stood out too much. Even with all the image editing I did I couldn't get the color contrast correct. Sorry... - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::It's alright, I understand your frustration and I've definately run into petty people on the net before. Keep an eye out for Matrix Reloaded, it's my next project. :) - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==Czech BRNO VZ24 Mauser==&lt;br /&gt;
Hey MPM, The Czech BRNO VZ24 Mauser Rifles built before the war were similar to the M24 Yugo or 1935 Peruvian with straight bolt handle, long handguard and different rear sight. It was during the war that the Germans changed them to K98K standard. We had them both in Ellis Mercantile pre-war VZ24 and wartime production. I think that if it is a VZ24 wartime production it should be in the K98k page as they were K98k but the pre war rifles should be on the Mauser Rifle page. - [[User:Phoenixent|Steve]]&lt;br /&gt;
&lt;br /&gt;
==Small Request==&lt;br /&gt;
MPM, I know you're not taking requests right now, but I have a small one compared to my last request (The Proffessionals Ithaca 37; I'm sorry about adding it to your to-do list). Could you possibly  create a Cobray M11/9 with a MAC-11 style stock (the parts are interchangable, right)? We could use it for our ''[[S.W.A.T.]]'' and ''[[Hard Boiled]]'' pages. Thanks and have a great summer. - [[User:Swordfish941|Swordfish941]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==CZ75 WITHOUT Ring Hammer==&lt;br /&gt;
Hey, MPM, protoAuthor here. Do you have an early-edition CZ75? One without the ring hammer, but with the...damn, forget the term, but the 1911-looking hammer. Just wondering if you could get a picture of one up here, for articles like Gunsmith Cats. No biggie if you don't, I can probably find a good picture on JC Devine some day-protoAuthor&lt;br /&gt;
&lt;br /&gt;
==Seven Days==&lt;br /&gt;
&lt;br /&gt;
Yes, I am an absent-minded moron. I admit it. I even checked the page history and then forgot who I was planning to address. :)&lt;br /&gt;
&lt;br /&gt;
Anyway, watching the AVIs of ''[[Seven Days]]'' has made me realize what a ridiculous number of franken-M16s there are in the biz. This show has some of the same XM177 mock-ups seen in ''[[The Rock]]'' and other movies/TV shows - the ones that have M16A2 receivers but chopped barrels with the fake XM177-style compensators. I've seen some episodes that also feature M16 SP1s with A2 hand guards and A1 flash hiders (just like in ''[[The X-Files]]''). Any chance you'd be willing to do some more franken-M16 pictures, or let me Photoshop a few? (of course, I won't do it without your permission)&lt;br /&gt;
&lt;br /&gt;
Here's a couple from Season 1 episodes:&lt;br /&gt;
&lt;br /&gt;
[[Image:Vlcsnap-00061.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Vlcsnap-00067.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Vlcsnap-00023.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Vlcsnap-00040.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Thanks again. Hope work hasn't been too bad for you. I just watched a TV show where an actor threw down his M16A1 (a real one, not one of the rubber stunt versions) and thought of what you told us in that forum topic. Haha. -[[User:MT2008|MT2008]] 02:58, 8 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Honoring Actors who have passed away ==&lt;br /&gt;
&lt;br /&gt;
Read your suggestion about the addon for the pages of deceased actors/ actresses, and I think it'd be a good idea. I also have a couple other additions for that list, namely [[Alexander Godunov]] and [[Heath Ledger]]. [[User:Orca1 9904|Orca1 9904]] 04:23, 9 June 2009 (UTC)&lt;br /&gt;
::I think it's a great idea. I could find some good screenshots of Carradine from the Kill Bill movies if you want, so we don't grab a google image or something. (edit: I checked the page, your image is just fine). It's a shame about Carradine, not the most honorable way to go :( - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:Hey MPM, I think it's a GREAT idea to honor the actors that have passed away. I think that it would raise the level of IMFDB another notch considering that people from the industry are now checking out this site more often. What ever you do on this I will use on a lot of my pages since it's mostly B&amp;amp;W and those actors are gone for the most part. - [[User:Phoenixent|Steve]]&lt;br /&gt;
Glad you liked the Heston photo with his DOB and DOD. That was my contribution. I think you're onto something.--[[User:Jcordell|Jcordell]] 06:02, 9 June 2009 (UTC)&lt;br /&gt;
== Re: Godunov? ==&lt;br /&gt;
&lt;br /&gt;
According to his Wikipedia article, he passed away in May 1995 due to a combination of alcohol abuse and Hepatitis complications. [[User:Orca1 9904|Orca1 9904]] 04:28, 9 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Honoring Actors who have passed away==&lt;br /&gt;
&lt;br /&gt;
That's a very good idea, I say go for it. I would be great to honor some of the greatest actors seen in movies. [[Roy Scheider]] is a good one too, I was going to put something on the Jaws page for him, but I wasn't sure how it would work.--[[User:Alienqueen11|Alienqueen11]] 21:17, 9 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Over reacting ==&lt;br /&gt;
&lt;br /&gt;
Ok, I might agree the Team America one deleting might have been over doing it. I was just pissed off that no one cares about South Park, The Simpsons, and American Dad, not to mention Family Guy. I see HUGE discussions on what kind of weapons they are using when clearly most of them were fictional guns drew up because the guy drawing doesnt know a thing about guns or wasnt told to be more detail with them, the rest of the shows look like doodles, why make the guns look like guns. [[User:Excalibur01|Excalibur01]] 07:34, 10 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== VG guns ==&lt;br /&gt;
&lt;br /&gt;
Well some games can be forgiven to be a little bit lack of detail, but quite a few games do go out, record the sound of the real gun shots and use those in the final production, the bigger problem most gamers has with VG guns is more on their accuracy and power compared to the real thing. VG developers sometimes significantly just make guns that would be powerful and accurate as hell weak as fuck for the sake of game balance. And going with Modern Warfare 2, some of the guns are just stupid for what real world special forces would use. I mean the Bushmaster ACR? I can see how it has military uses, but I don't even think it was even considered for military use. Russian Ultranationalist using AUGs and FAMAS? Spas 12s? Oh yeah and the one big thing a Kriss Super V. That thing last I heard wasn't even in full production yet and they somehow have Russian terrorists get ahold of one? At least with COD4, they were semi consistent with what primary guns people use, the SAS and Marines using M4 weapons, the enemy using AKs, but the random USPs, Berettas and the one mission where you as the SAS trooper holding and M24 sniper rifle was just piss poor. [[User:Excalibur01|Excalibur01]] 07:54, 10 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: VG guns ==&lt;br /&gt;
I agree with you MPM, but only because most of those experimental and rare guns are pieces of shit. For exemple, look at how many games have the XM8! The XM8 sucks ass and video game developers love them. The same thing happens with the XM29. It's a piece of shit and video game developers love them because it looks futuristic and cool. It also happens wtih the SPAS-12. It's really fucking weird to see a discontinued, really expensive shotgun being used by police or Military soldiers in video games.-[[User:Oliveira|Oliveira]] 18:55, 10 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Speaking as someone who first got into modern military/LE weaponry by doing weapons skins for ''[[Half-Life]]'' mods in my teens, I can say that most game dev teams really have no common sense when it comes to weapons. The SPAS-12 is actually a very good example. I remember on my first mod (which never got finished), there was a lot of disagreement amongst the members of my team over what type of shotgun we were going to have. Most members wanted the SPAS-12 because they all thought it looked cooler, while I wanted a pistol-grip Mossberg with heat shield (I had just been to a gun show where I had the chance to hold one, and being 17, I thought it was the coolest gun ever). Ultimately, the SPAS-12 won out when we voted on our forum. Of course, this was an unprofessional mod being designed by high school and college students, but most of the professional teams in the business aren't that much different - the designers are all geeks who have zero real-life experience with firearms. Whenever they choose which guns are going to appear in the game, the team members almost always pick what they've seen in other video games or their favorite movies. -[[User:MT2008|MT2008]] 19:10, 10 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: SPAS 12 ==&lt;br /&gt;
Yes, the SPAS-12 apears in movies all the time, however, i was talking about how it's weird to see SPAS-12s being used by Militarys and terrorist/criminals because they are discountinued(I probably spelled that wrong) and expensive. The SPAS-12 does needs a place in IMFDB. So does the XM8 even though the only XM8s that appear in movies and television are Mock-ups like the ones in XXX 2.-[[User:Oliveira|Oliveira]] 20:52, 10 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Understood==&lt;br /&gt;
&lt;br /&gt;
Yeah, I should've responded on Oliveira's page. I got carried away again... -[[User:MT2008|MT2008]] 21:07, 10 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== thank you for editing ==&lt;br /&gt;
&lt;br /&gt;
Thank you for your editing of things specifically the star trek page which looks great now. You're Awsome!!!!!!&lt;br /&gt;
&lt;br /&gt;
==Re: Our own movie==&lt;br /&gt;
&lt;br /&gt;
OK, so the idea of IMFDB doing its own action movie (with an actual budget, storyline, and production staff) is a total fantasy, but here's something a little more grounded in reality: What would you think of a short home-made video where we show off some blank-adapted firearms, provide narration describing how they work, maybe even do a brief firing demo where we fire a few rounds through a pistol at someone's range? IMFDB already has a YouTube account (under Bunni's name) - we would just post it there. Nothing too fancy - just a video that would explain to people that, contrary to popular belief, the guns they see in movies are real. I'm still amazed at how many people seem to think they're &amp;quot;fake&amp;quot; (just talked to another gun owner on another message board who initially didn't believe me).&lt;br /&gt;
&lt;br /&gt;
Also, that reminds me...what are rental fees at the armories nowadays? Does it cost significantly more to rent adapt a blank-adapted pistol as it costs me to rent an unmodified pistol from my local range? Of course, I'm guessing blanks themselves are the bigger expense (since the armories all do their own loads). -[[User:MT2008|MT2008]] 23:55, 12 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Oh, yeah, and by this, I mean that the blank-adapted firearms in the video would be rented/borrowed from one of the major rental armories. If that's even possible... -[[User:MT2008|MT2008]] 00:00, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I don't see why the action movie is a fantasy. I could get someone to write us a script, and if we all pooled our resources... We have people who can be actors on this site (myself included), I'm sure. We just need money. How many members do we have?-protoAuthor&lt;br /&gt;
&lt;br /&gt;
:::ProtoAuthor, I have been on some film sets (mostly when I was younger and several major shows were filmed in my home town), and I know enough about the industry to know that that's not a realistic goal.&lt;br /&gt;
&lt;br /&gt;
:::MPM, wow, I had no idea blank costs had risen THAT high, even though my sources have always told me they are more expensive than live rounds. And sorry to hear about the SAG losses, though I remember hearing about it earlier (you're actually one of a couple people I know working in showbiz who have told me the same story about how it affects them).&lt;br /&gt;
&lt;br /&gt;
:::That being said, the best I can say is that I'd rent one of the guns that hasn't &amp;quot;paid for itself&amp;quot; in rentals yet (i.e. one of your Springfield XDs or FNPs), so it would be a step forward to a return on the investment. But I do understand the issue with blanks, that and the fact that I appreciate how hard it is given your schedule. -[[User:MT2008|MT2008]] 20:22, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::''rule of thumb is usually 10% of full replacement costs for one week.''&lt;br /&gt;
&lt;br /&gt;
:::So, in other words, an $800 pistol would rent for $80 a week? Does it adjust as a gun loses Blue Book value? (i.e. do Gen 2 Glocks rent for lower prices than Gen 3 Glocks)? Also, I'm guessing daily rentals or student rates aren't SOP? -[[User:MT2008|MT2008]] 00:13, 14 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SAG Strike ==&lt;br /&gt;
Ok, i know some things about the SAG strike but i didn't knew it was that bad! Can you tell me how the SAG strike affected movie armourers?-[[User:Oliveira|Oliveira]] 02:18, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== new user issue ==&lt;br /&gt;
&lt;br /&gt;
My guess would be an issue with his browser. To troubleshoot I'd suggest first creating a new account using the same computer, if the problem persists I would change to a different browser (ie. Firefox) and if it still persists try a different computer. I bet simply changing browsers will take care of it though. [[User:Bunni|bunni]] 02:31, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Much as I hate to be down on a page obvious work has gone into... ==&lt;br /&gt;
&lt;br /&gt;
[[Einhander]]&lt;br /&gt;
&lt;br /&gt;
It's a scrolling shooter where the player controls a spaceship. I can see how two of the pictured weapons could be based on real-life weaponry, but you could say the same of Halo [sniper rifle as NTW-20, assault rifle as FN F2000] and I don't think that's around anymore. [[User:Dongs|Dongs]] 08:45, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Holland &amp;amp; Holland Page==&lt;br /&gt;
Thanks for the compliment. Boy I wish one of those H&amp;amp;H rifles pictured were mine. But I'm just a mere mortal who has only held an H&amp;amp;H Double (owned by a wealthy local businessman). And I count myself lucky for that experience. The photos are from the Nitro Express Forums site. http://nitroexpress.com/&lt;br /&gt;
But thanks again. I figured it was time that we had a page for those great (and expensive) doubles. --[[User:Jcordell|Jcordell]] 14:43, 14 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thanks, and Little help please ==&lt;br /&gt;
&lt;br /&gt;
First thanks for your revamp of the Calico weapons, great photos. Second I was wondering if you could help ID this gun from the Australian show [[Sea Patrol]]:&lt;br /&gt;
&lt;br /&gt;
[[Image:Sea Patrol Revolver 2.png]]&lt;br /&gt;
&lt;br /&gt;
Nothing I find seems right, it looks like a Smith and Wesson but the pattern on the handle seems off. Revolvers aren't my strong suit.&lt;br /&gt;
&lt;br /&gt;
Thanks, and keep up the great photographing.&lt;br /&gt;
[[User:Sci Fi Gunner|Sci Fi Gunner]] 22:51, 14 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Memorial Photos==&lt;br /&gt;
I'm flexible. If that is what folks want done or want to do I won't throw a hissy fit if they replace the photos I added. I've heard from different contributors regarding the memorial photos. Some people like what I've been doing - gives it a Hollywood feeling. But you an a couple others have suggested using screencaps with the actors in their iconic roles. That's the nice thing about imfdb. we can all contribute. For me it's just fun. Good hearing from you. Glad to know that folks are not against the memorial photo idea. Just have different opinions on how to format them. Or is it present? Well you know what I mean. --[[User:Jcordell|Jcordell]] 18:47, 15 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Test Template Page==&lt;br /&gt;
Hey MPM, Nice test page showing the difference between old and new. Adding a new column is easy just have to figure out what to name the column and how wide to max it out. I am working on the AK and M1911 right now to test but I can see right now to add a note section. Let me know what you think. -[[User:Phoenixent|Steve]]&lt;br /&gt;
: Hey MPM, Added the notes column check it out. -[[User:Phoenixent|Steve]]&lt;br /&gt;
&lt;br /&gt;
==The Daewoo K3==&lt;br /&gt;
&lt;br /&gt;
Hey, MPM, I just made a page for the [[Daewoo K3]]. I just figured out last night (with Steve's help) that some &amp;quot;M249s&amp;quot; in movies are visually-modified K3s (like the one used by [[Kevin Costner]] in ''[[3000 Miles to Graceland]]''). Can you tell me more about the obstacles to buying M249s which led armorers to use the K3? I figured I should get input from both of you on this so that the summary is accurate as possible. Thanks. -[[User:MT2008|MT2008]] 16:13, 16 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Steve says they were apparently cheaper at one time. One thing I've noticed is that the K3s seem to appear mostly in action movies filmed in Canada. If you happen to run into one of the K3s made to look M249-ish, please do tell. -[[User:MT2008|MT2008]] 01:36, 17 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== I hate puppets ==&lt;br /&gt;
&lt;br /&gt;
It's not that I hate puppets. It's that I hate taking it seriously. I mean come on. We're talking about what kind of guns they armed little string puppets. Where did they come to the conclusion that I hate puppets? [[User:Excalibur01|Excalibur01]] 01:40, 17 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, well I got tired of looking at the cartoons, screen caps or not. [[User:Excalibur01|Excalibur01]] 04:49, 17 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Rock Island Armory Commander==&lt;br /&gt;
Hey MPM, You would not happen to have a photo of a Rock Island Armory Commander. Ben Stiller uses one in [[Starsky &amp;amp; Hutch (2004)]]. -[[User:Phoenixent|Steve]]&lt;br /&gt;
:Hey MPM, Good to see that you are busy working I know several that are just looking for some work. The RIA Commander in the photo has Colt Series 70 checkered grips on it. No hurry on the photo as I will put a filler in it place for now. Thanks. -[[User:Phoenixent|Steve]]&lt;br /&gt;
&lt;br /&gt;
== Template ==&lt;br /&gt;
&lt;br /&gt;
Hey MPM2008, I just want to say amazing work on the new template. That is a good example of how a template should look, I can actually see that successfully showing up on more page in the future. It looks millions of times better then the crappy ones Dragon made months ago. Good work.--[[User:Alienqueen11|Alienqueen11]] 01:36, 19 June 2009 (UTC)&lt;br /&gt;
:::Thanks but PhoenixEnt designed the original template.  I am just playing around with it to try to see what format seems best, and boy is it hard.  I sure hope we all agree on something :)  MPM2008&lt;br /&gt;
&lt;br /&gt;
I Concur, this will help keep the information neat and organized. This will especially be good to have on certain pages. -[[User:500Magnum|500Magnum]]&lt;br /&gt;
&lt;br /&gt;
The only issue I can potentially see is if no character is seen using something; for example, a remote weapon who's controller isn't identified, a weapon found on the ground but not picked up, or whatever. [[User:Dongs|Dongs]] 06:17, 19 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hey MPM, Thanks for the compliment on the template layout. You really brought it out to the for front. I just brought to IMFDB some items we used on another wiki. I do believe that all the Admins will come to the same page on how the final layout will look. It will look great when we all get on board the same train. Thanks Again. -[[User:Phoenixent|Phoenixent]]&lt;br /&gt;
&lt;br /&gt;
::I think we should use more, although it'll take alot of work getting used to. I agree to anything that will help the site look neater, plus I would like to see that template on more pages.--[[User:Alienqueen11|Alienqueen11]] 22:42, 20 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re:==&lt;br /&gt;
&lt;br /&gt;
*slaps forehead* OK, I admit it, I really am going senile at 23. Either that or the fact that I had my Arabic final yesterday and have been sleep-deprived for the better part of the week. Sorry, but don't take it personally. Oh, and nice job. ;) -[[User:MT2008|MT2008]] 00:08, 21 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Standardize Template Layout==&lt;br /&gt;
Hi, As we are moving forward with the new layout on the Guns and Actors pages. We need to finalize a standard layout for the Template. We have been changing gun pages over and they do look better but everyone has their own style. Dates for instance some are on the right side some on the left, some have the most current movie at the top and some have the oldest. Then we have other issues like the headers are different from one poster to another. We need to fix these issues now before we have a ton of double work to do. Please give you feedback on pages completed like the [[M1911 pistol series]] and the [[Steyr AUG]] so we can have a standard on these pages. Thanks - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
&lt;br /&gt;
I prefer Chronological order as well, since it neatly documents each year the guns appeared each year without needing a character to use it.--[[User:Alienqueen11|Alienqueen11]] 04:37, 21 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I figured there was already a consensus that we do things by chronological order? I definitely agree with the idea, 100%. Also, in situations where we have multiple movies featuring the same gun in one year, then we go to alphabetical order within those years only. For example, if we have listed ten films, all released in 1996, that feature the Beretta 92F, those ten films should be alphabetical order. There might even be a way to change the columns so that we won't have to write &amp;quot;1996&amp;quot; for all ten films, though I have no idea how right now. -[[User:MT2008|MT2008]] 04:58, 21 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Updated Template==&lt;br /&gt;
Thanks to everyone for the response. I have changed the first entry in the [[M1911#M1911|1911]] page to a blend of both mine, MPM and MT2008 which looks very nice right now. As to the other suggestions on lines for each entry I have posted samples at [[Talk:Test Template Page#Anime|Talk:Test Template Page]]. The third sample looks the best as in not quite as busy as the others. The colors can be changed to a lighter gray or blue if that need to be changed to make it a little more eye appealing. It looks like we are getting close to a standard on this pretty quick. As for added actors using the same weapon I have always included them on the listing instead of trying to place multiple actors on one entry that way it has less clutter. Thanks on your input on this. -  [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
&lt;br /&gt;
==Zombieland Mare's Leg pistol==&lt;br /&gt;
I understand my comment on the Mare's Leg gun disrupted the flow of the page, so I figured I'd tell you a little bit about it. I'd assume it is a C.B. Custom model. They've been selling the &amp;quot;Mare's Leg&amp;quot; in typical pistol calibers (.38spl, .45LC, .357Mag) and consider it a pistol so civilians can buy it without paying a tax for a cut down rifle. Since the gun looks so new and shiny, this could be assumed. Also, they sell the gun with a non-loop lever. LSI (Legacy Sports International) has also been reproducing Mare's Leg guns since 2008, so perhaps this film bought one brand new from the company to show it off (but since the movie was filmed at this time it would be BRAND new). - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== The Hills Have Eyes ==&lt;br /&gt;
&lt;br /&gt;
Sorry about that, I couldn't figure out why it was doing that, so I just deleted the redirect page, if you can make a better redirect, go ahead. I'm not too good at doing redirects myself.--[[User:Alienqueen11|Alienqueen11]] 17:06, 25 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
No problem, I was going to try getting rid of the Category: Movie tab at first, but everytime I hit the Edit tab, it would bring me to the page it redirected to, so I just decided to get rid of it, thanks for creating a better redirect by the way. --[[User:Alienqueen11|Alienqueen11]] 22:38, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Alien resurrection ==&lt;br /&gt;
&lt;br /&gt;
I added a note to [[Alien: Resurrection]] about a page I found on the props, you might want to take a look and see if it's legit since it implies most or all the sci-fi firearms are just props made from machined aluminium. [[User:Tim|Tim]] 01:46, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hey MPM ==&lt;br /&gt;
Anyone ever tell you that you have a lot of pictures? haha. - [[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
:BTW the HKP7M13 picture, the factory nick and the blued, are they the same gun? I'm just wondering, same serial no., and if they are, how'd you accomplish that?-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
::Ahahah I completely agree, I posted a picture of my Gold Cup on the forum, but I put duck tape over the SN. So are they the same gun? I saw that they had nicks in the same place as well. And thanks, I just pay attention&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
&lt;br /&gt;
Agreed, moved back. -[[User:MT2008|MT2008]] 23:12, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Navy SEALs==&lt;br /&gt;
Hey MPM, would it be okay if I uploaded a few screencaps for [[Navy SEALs]]? When I say a few, I mean a FEW. I just wanted to add some guns you missed.&lt;br /&gt;
&lt;br /&gt;
* Terrorists fire a DShK (or M2 mock up) at a helicopter during the film's start&lt;br /&gt;
&lt;br /&gt;
* FN FAL seen in soldier's hands in news footage.&lt;br /&gt;
&lt;br /&gt;
* Sheen uses a Browning Hi-Power to shoot a terrorist when he finds the conversation &amp;quot;boring&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Stinger missile launcher, which is kind of pivotal to the whole story.&lt;br /&gt;
&lt;br /&gt;
* One of the SEALs is seen holding a 92FS in one scene (during the night raid), it had a squared trigger guard.&lt;br /&gt;
&lt;br /&gt;
I promise I won't fill up the page with huge amounts of screencaps, in fact I think each gun should only hail one or two caps each, total. I don't think I'll need to add any extra caps to the existing guns either, unless I come across something really, REALLY good. :) - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::After screencapping it, I noticed all types of AK variants are seen, not just AK-47s and AKMS's. The Hi-Power was a CZ-75. The new footage had an FN FAL, and M16A1 with jungle taped magazines, and a DShK. The gun at the beggining is the same type of mocked up M2HB from Rambo III, except it is a dual mount. And a terrorist APC is seen fitted with dual M1919 .30 calibers. There are some other guns too but that was just some of the stuff I caught. I took a few more extra screencaps for the existing guns than I thought I would, so I'll put those in the discussion and let you okay them. Sound good? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::Shit. Damn my impatience! Well I only added some extras to the existing guns on the page and filled out the AKs in better detail. I'll leave everything else to you, and hey, if you miss anything once your done I still have all my screencaps saved and ready to use. Sorry to tread on your toes. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::::BTW, I fixed up the page format a bit (it wasn't quite IMFDB standard). I was wondering, what is this gun Ramos is holding?:&lt;br /&gt;
[[Image:NS-FNFNCPara-1.jpg|thumb|none|600px|Ramos with (???). My best guess is an FN FNC Para or someting around that series of firearms.]]&lt;br /&gt;
::::I figured you'd know best. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== Can you delete a duplicate picture? ==&lt;br /&gt;
&lt;br /&gt;
After updating [http://www.imfdb.org/index.php/Image:DefTech1315.jpg DefTech1315.jpg] I noticed the [[RoboCop 3]] page used a duplicate image of the original (found [http://www.imfdb.org/index.php/Image:DefTec37mmGasGun.jpg here]). They were both the same image before and now the [http://www.imfdb.org/index.php/Image:DefTech1315.jpg DefTech1315.jpg] is just a larger/cleaner version, and the one [http://www.imfdb.org/index.php/Image:DefTec37mmGasGun.jpg here] isn't used. [[User:Sci Fi Gunner|Sci Fi Gunner]] 16:48, 5 July 2009 (UTC)&lt;br /&gt;
:::DONE :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RE:Sorry guys==&lt;br /&gt;
Good luck with the productions. I started to film my own movie last tuesday and a little today, so I guess summer's movie making time. Hope you get back soon. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
:Great to hear from you again! I was wondering what happened (I only '''just''' noticed the update on your user page, haha). Hope all goes well and you (and the guns) all come out of it OK. I'm sure you'll have stories to tell, too! -[[User:MT2008|MT2008]] 04:36, 14 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Armorer page idea ==&lt;br /&gt;
&lt;br /&gt;
Hey, I haven't checked the forums in awhile so I don't know if anyone's had this idea before, but I was wondering if we should set up a way of making pages for movie armorers or at least one page with the armorers and links to the movies they've done. I'm not sure how it would be set up, but I just wanted to consult with anyone else to see if this would be a good idea. I figured these guys do a ton of work and it'd be great to see who all's worked on what, etc. Again, if anyone's had this idea before just ignore this but I was just thinking it might be neat to honor these guys. Let me know what you think! Also I hope you're having a good time with the productions you're working on now! - [[User:Speakeasy804|Speakeasy804]] 05:15, 14 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Your Photos ==&lt;br /&gt;
&lt;br /&gt;
You know, I was just looking at those photos you took on your user page, and I must say that these are very well done. Bravo! -[[User:Gunman69|Gunman69]] 02:22, 15 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Indies ==&lt;br /&gt;
&lt;br /&gt;
So do you ever find that the Indies are lees knowledgable about firearms from the A list movies or is there no difference. --[[User:Jcordell|Jcordell]] 02:40, 15 July 2009 (UTC)&lt;br /&gt;
::There are ignorant idiots everywhere.  Doesn't matter what the budget is.  MPM2008&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 5943 ==&lt;br /&gt;
I read your comment regarding the 5943. I don't know if I came off as rude, condescending, or arrogant, but I assure you I did not intend offense nor did I mean to slight you in any way. I am merely a gun enthusiast whose knowledge is evergrowing, much like the rest of the people on this site. &lt;br /&gt;
&lt;br /&gt;
The Smith &amp;amp; Wesson number system dictates that a &amp;quot;5943&amp;quot; is a full size, double action only, alloy framed gun, and there are numerous examples of this. However, the gun pictured to represent the 5943 has the 3.5 inch barrel of many of the 69 Series guns. You know without a doubt that it's a 5943, which, since I can't confirm with you due to your real life projects, I can only assume you can confirm by the marking number stamped on the frame. After looking some more online, I've found two possible answers to this phenomena. One, someone could have merged a 6946 slide assembly with a 5943 frame, but I don't know if you got the gun secondhand or not, so this isn't likely. The other answer is the 5943 SSV (short slide variant) which is exactly like the one you have pictured. I'll attach a link to an example. It has a blued slide, but I did find an example with a stainless slide, but the picture was removed before I could save it. &lt;br /&gt;
&lt;br /&gt;
Again, sorry if I offended you, I'm just trying to figure something out and learn.&lt;br /&gt;
&lt;br /&gt;
[http://img178.imageshack.us/img178/9959/5943vssnx0.jpg]&lt;br /&gt;
&lt;br /&gt;
==Bisley Colt==&lt;br /&gt;
Nice pic of the Bisley Colt! I didn't know Cimmeron made a copy of that version, but I guess I haven't looked at their site in a while. Any way, excellent work. How's the work in the indie movies going? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== Help with Militaria ==&lt;br /&gt;
I see you are a collector of Military equipment. I want to be a collector too. Could you tell me where to find a good website that sells militaria? I am looking for a soviet SSh68 helmet. The one the Soviet Army used during the war in afghanistan. I'm also looking for a Vietnam War era american M1 Helmet with the Nam Leaf pattern. Could you tell me where i can find those?-[[User:Oliveira|Oliveira]] 14:58, 23 July 2009 (UTC)&lt;br /&gt;
::Nope.  I got all my stuff years ago in person and NOT on the internet.  I bought all my M1 helmets with the nam leaf pattern cover at the Great Western gun show in 1993.  MPM&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Template Layout==&lt;br /&gt;
Hi Everyone, Now that I am back let's talk about the page layout template. On the forum we had one item brought up about the chronological order being reversed. Also another item was brought up about putting lies or boxing in the information. As admin it is up to us to police the site and make a decision that is agreed upon by the majority of admins and then implemented. Let's all go back to the [[Talk:Test Template Page]] and nail these last issues down. As we talk about it pages have been created and might need to be corrected so there is a standard look to all the gun and actor pages. Thanks for you input and help on the. - [[User:Phoenixent|Phoenixent]]&lt;br /&gt;
&lt;br /&gt;
==Re: Primeval==&lt;br /&gt;
&lt;br /&gt;
''I just saw a chopped and converted HK94 (masquerading as an MP5) on the BBC show &amp;quot;Primevel&amp;quot; tonight. WTF? Why on earth would the British Armorers have such a thing?''&lt;br /&gt;
&lt;br /&gt;
Hmmmm, that is odd. I imagine that there were at least some HK94s imported to the U.K. before the 1987 Hungerford Massacre (and the subsequent ban on semi-auto rifles and shotguns), so it's possible that a few were acquired by the British armories and only partially converted to MP5 specs. But it's definitely the kind of thing I wouldn't expect to see anywhere except in American movies and TV shows. -[[User:MT2008|MT2008]] 03:12, 28 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re:Remington M1903A3 in Public Enemies==&lt;br /&gt;
I think this is a factual error mistake or someone confused the rifles to be M1903's.Maybe it's an earlier version of the M1903. - [[User:Kenny99|Kenny99]] 02:25, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The S&amp;amp;W in Constantine==&lt;br /&gt;
&lt;br /&gt;
[[Image:C-RachelGunLoadCarA.jpg‎‎ |thumb|none|600px|Angela Dodson ([[Rachel Weisz]]) loads up her 6906.]]&lt;br /&gt;
&lt;br /&gt;
This pistol has a single-stack frame, so it can't be a 6906. It's most likely a 3913 (the regular 3913, not the Ladysmith). -[[User:MT2008|MT2008]] 02:38, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:''WTF? you in the habit of reading Gunmaster45's talk page?''&lt;br /&gt;
&lt;br /&gt;
:Yep, I'm just creepy like that. No, seriously, I was about to leave a message on his page when I decided to PM him on the forum instead.&lt;br /&gt;
&lt;br /&gt;
:As for the S&amp;amp;W, I'm not 100% sure it's a 3913. But remember that because Rachel Weisz is a woman, she's probably got small hands, so guns which look compact in the hands of a guy are probably going to look much bigger in her hands. Her IMDB profile says she's 5'7&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:Thanks for the new pictures. It's nice to have our own P18.9, and the old-school MGC XM177 look-a-like. I've actually handled one of the newer MGC XM177s (which has a more realistic-looking forward assist button). -[[User:MT2008|MT2008]] 02:58, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Whoa, you have been quite busy this weekend!  Nice, very nice!  But still curious...any chance of an MGC M16 configured like the ones from ''[[Barb Wire]]'' and ''[[Outbreak]]''? -[[User:MT2008|MT2008]] 03:30, 3 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I don't think the ''[[Barb Wire]]'' guns are a factory MGC config; I think they were built using real M16 parts. As you noted yourself on the page, they have real M16 mags that clearly don't fit in the wells.&lt;br /&gt;
&lt;br /&gt;
:::Anyway, as far as the Photoshopped guns go, I noticed that somebody keeps re-adding many of the M16s (like that inaccurate XM177E1) to the M16 page even though I have removed them myself on various occasions. Not sure who keeps doing it, but I would not discourage you from removing them. I'm getting to the point where I'm a bit fed up with Anonymous users myself (I've undone their incorrect edits a whole bunch of times now). But I hope it doesn't make you completely hate us. -[[User:MT2008|MT2008]] 03:51, 3 August 2009 (UTC)&lt;br /&gt;
::::I was just coming on here to suggest 3913 as well (not the Lady Smith though). I believe this is the gun in [[Painkiller Jane (2007)]] as well. Let me know when you plan to finish [[Navy SEALs]], I'm looking forward to seeing it. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::BTW, excellent gun pics. As always. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==UWE AKs==&lt;br /&gt;
&lt;br /&gt;
''I think they're Bulgarian Arsenal ARs in 5.56mm not Norinco guns.''&lt;br /&gt;
&lt;br /&gt;
Hmmm, you might be right (the dark wood is certainly not consistent with Chinese AKs), but I'm pretty sure they have the full-circle front sight hoods, which would mean they're Norincos. I'll have to check again to be sure. Also, the armorers who worked on ''[[Underworld: Evolution]]'' are the same guys who do ''[[Stargate: SG1]]'', and that show very often uses the Type 84 to equip the Russian SG teams (as an AK-74 substitute). So it would make lots of sense if the same guns were used here. -[[User:MT2008|MT2008]] 00:32, 4 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You might be right (and we both know I've screwed this up before), but just take a look at this one other shot:&lt;br /&gt;
&lt;br /&gt;
:[[Image:UWEAK-2.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
:My eyes could still be playing tricks on me, but those do looked like the circular front sight. Also, I noticed that in ''Stargate: Continum'', Cameron Mitchell used a Type 84 with the same color wood:&lt;br /&gt;
&lt;br /&gt;
:[[Image:SGAK7.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:Again, the same armorers worked on both shows. It would make plenty of sense if the same AKs were sent out on both. -[[User:MT2008|MT2008]] 03:58, 4 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
Hey MPM2008, I just want to say excellent work on the images you have uploaded this past weekend, I like the Pre war M1911A1 alot. Keep up the good work, I hope work has gotten atleast a little easier for you.--[[User:Alienqueen11|Alienqueen11]] 01:42, 4 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Can you believe this guy? ==&lt;br /&gt;
&lt;br /&gt;
Yournamehere thinks he can come to my page and change the format I prefer because he doesn't like it. How is my format not orderly. It's pissing me off. I mean look at my [[Black Lagoon]] Page. How is it better now than before when I had sections for which guns is which. [[User:Excalibur01|Excalibur01]] 23:59, 12 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== You should ban this guy. ==&lt;br /&gt;
&lt;br /&gt;
67.183.66.44 is making nonsense edits to loads of gun articles, adding links to films he seems to just be making up as he goes along, adding images that are misformatted...He needs a good solid kick up the rear, I think, since he's just making things worse now. [[User:Vangelis|Vangelis]] 05:05, 19 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE: Jericho==&lt;br /&gt;
&lt;br /&gt;
Nah, I'm not sure who those guys are (or if they're all the same person). I haven't touched my ''[[Jericho]]'' page in months now, even though it could use some more work.&lt;br /&gt;
&lt;br /&gt;
Also, sorry I didn't get back to you about user 67.183.66.44, even though I see you banned him. I have been pretty busy and I keep forgetting to do things for this site that I've been meaning to do. -[[User:MT2008|MT2008]] 20:08, 21 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Léon==&lt;br /&gt;
Don't commend me, give the honors to AdAstra2009. He's the one who did the completed page first and IDed the obscure weapons such as the assault rifles. I'm just adding better screencaps and fixing formating issues (no captions, lack of descriptions, etc.), although there are a few guns I will still upload that I don't think he found. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
==RE: Gun ID==&lt;br /&gt;
It looks like a Star Model PD. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
:I second that; I think John is correct. -[[User:MT2008|MT2008]] 21:43, 23 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pulse Rifle inspiring the Morita ===&lt;br /&gt;
Yes it did, the same guy made both of them. The dude took what he learned from the pulse rifle, and applied it to the morita.-protoAuthor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Nice new pics! + &amp;quot;Stealth&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the new MP7 pictures!  Are those yours?  The Rossi Overland is also great, because now we can ditch the picture that was jacked from LMO (I think you can probably just upload over the old one, and nobody will mind).&lt;br /&gt;
&lt;br /&gt;
Also, I still think that the MP7 that you documented in ''[[Stealth]]'' is actually a prototype PDW and not a production model, for the reasons I mentioned on the page (and which I guess we should move to discussion). -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
:Actually, ignore what I said, I forgot that the existing Rossi Overland was the same one from ''[[The Untouchable]]'', and keeping it for that page only is a good idea. But I think we should use yours for all other pages that have the Rossi. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
::Nah, I ain't psychic, just happened to be online at the same time. It happens. LOL. As I said later, changed my mind...the LMO one can stay on the ''[[The Untouchables]]'' page only, but every other page that uses it should have the image replaced by yours. Also, I think there's already a sawed-off 870 besides that one from the Waco Police Dept. on here somewhere...we should just ditch it and use the other one. &lt;br /&gt;
&lt;br /&gt;
::Nice MP7. H&amp;amp;K may think we suck and they hate us, but having our own MP7 pictures is really great, especially since it appears in so many movies as of late. -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
== Assault on Precinct 13 ==&lt;br /&gt;
Oh yeah that movie is seventies all the way. My dad was a cop back in the seventies (1970 - 1994) and what that movie portrays was a very real concern of cops. The idea of a police precinct being besieged in an inner-city neighborhood seemed very real. Plus all the firearms are old school. Revolvers, pump action shotguns,even that unrealistic &amp;quot;silencer&amp;quot;on the C96. None of the bells and whistles that the remake had.Plus the bad guys was a street gang not some type of massive armyof &amp;quot;bad&amp;quot; cops.I like the fact that the original isn't so PC.  All in all it's a better movie imho. Just has an edge that the remake lacks. Alot of the 1970 cop films had a bite to them. --[[User:Jcordell|Jcordell]] 21:24, 26 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ''Flight of the Intruder'' Edits ==&lt;br /&gt;
&lt;br /&gt;
Sorry about stepping on your toes in regard to ''[[Flight of the Intruder]]'', I didn't mean to mess you up while you were working on the page. [[User:Orca1 9904|Orca1 9904]] 06:16, 27 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Don't use PNG files for screenshots ==&lt;br /&gt;
&lt;br /&gt;
Okay. Now I have to convert all the screenshots after I take them, no a big problem.  How do I remove the pics I already posted?&lt;br /&gt;
BTW, I didn't realize just how much work it takes to make a page till now, you guys are really amazing. --[[User:Zurak 47|Zurak 47]] 23:22, 27 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==From your TimeCop page==&lt;br /&gt;
&lt;br /&gt;
MPM,&lt;br /&gt;
&lt;br /&gt;
[[Image:Timecop-ShotgunEmptyA.jpg‎|thumb|none|500px|Lyle Atwood ([[Jason Schombing]]) looks down and finds his custom SBR empty.  This weapon would later be used on Stargate: Atlantis.  The Actor ([[Jason Schombing]]) would also have a recurring role as Dr. Robert Rothman on the show ''[[Stargate:SG1]]'']]&lt;br /&gt;
&lt;br /&gt;
As you noted, this is the same gun used on ''[[Stargate: Atlantis]]''. The show's armorer, Rob Fournier, specifically said in an interview that it's a [[Desert Eagle]] .44 Magnum, and he also mentioned that the gun was originally built for ''[[Timecop]]'' even though it's been re-used on the ''Stargate'' shows several times now. You can check that interview out here:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=ZIR_UCp6fPo&lt;br /&gt;
&lt;br /&gt;
Just thought you might be interested. Have a good weekend. -[[User:MT2008|MT2008]] 00:45, 30 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Maruzen Pump action TEC 9 in Planet Terror ==&lt;br /&gt;
&lt;br /&gt;
Thanks for spotting that. The M3 Grease gun was already written on the page before I worked on it and I followed it right in. I didn't pay close enough attention to caps I took of it either to see there is a big damn difference. I was in too much of a hurry trying to get them all loaded. Thanks again. --[[User:Predator20|Predator20]] 05:27, 30 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
When I get older I would like to be a film armorer but have no idea how, could you help me? [[User:Drjuki|Drjuki]] 19:35, 30 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Category:Behind the Scenes Image==&lt;br /&gt;
&lt;br /&gt;
Good idea!  We do have a lot of photos that need this classification (mostly on John's pages).  Do we apply it to images of stuff like armorers showing off the guns, actors training with weapons, etc., as well as Trivia-related stuff? -[[User:MT2008|MT2008]] 02:20, 2 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: B&amp;amp;W Actor Pages ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the heads-up on that; I modified some of the pages I had made recently which mostly include B&amp;amp;W actors and a few actors from ''Hill Street Blues'' who have passed on. Would you be able to check one of the pages, such as [[George Raft]]'s, just to make sure I did it correctly? [[User:Speakeasy804|Speakeasy804]] 06:57, 3 September 2009 (UTC)&lt;br /&gt;
Also, unrelated, but would you be able to very briefly check this cap and identify the revolver. I had originally thought it was a heavy-barreled S&amp;amp;W Model 10 but Gunman69 identified it as a Model 15. He may be correct but I'd just like a confirmation. Thanks!&lt;br /&gt;
[[Image:Hsb101-sw10hb1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Re: Flamethrower==&lt;br /&gt;
&lt;br /&gt;
Looks a lot better!  Feel free to replace the old one.  Also, I've meaning to re-upload most of the images my contact at ISS sent me - '''not''' the ''[[Public Enemies]]'' guns, since those are the ones that got me into trouble, but I will put back the guns from ''[[Chuck]]'', ''[[Letters from Iwo Jima]]'', ''[[The Unit]]'', etc.   When I do, would you like to do clean-up work on those?&lt;br /&gt;
&lt;br /&gt;
Also, what do you think of the gun pictures on Weapons Specialists, Ltd.'s web site?  I just uploaded their Seecamp LWS-32 (so that I could use it for my ''[[Strapped]]'' page):&lt;br /&gt;
&lt;br /&gt;
[[Image:SeecampLWS-32.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
I think they're not quite as good as yours, but still pretty sweet.  They have a lot of cool stuff on their site. -[[User:MT2008|MT2008]] 04:12, 4 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Hi Standard group pic ==&lt;br /&gt;
&lt;br /&gt;
Oops, sorry! Thanks for letting me know, I just put the previous picture back up! [[User:Speakeasy804|Speakeasy804]] 20:41, 4 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Cell==&lt;br /&gt;
&lt;br /&gt;
I doubt those SIGs are P220s.  When in doubt, you should probably assume P226, because the 226 is by ''far'' the most common SIG pistol used in movies.&lt;br /&gt;
&lt;br /&gt;
Also, the gun you IDed as a Glock 17 in ''[[Jeepers Creepers]]'' also appears to be a SIG P226. -[[User:MT2008|MT2008]] 02:33, 5 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mera Gaon Mera Desh moved to ....... ==&lt;br /&gt;
&lt;br /&gt;
You have moved Mera Gaon Mera Desh to  My Village, My Country aka &amp;quot;Mera Gaon Mera Desh&amp;quot; as per IMFDB's standard that if a foreign has an English international title, that title takes precedence. But as far as I know, this film does not have any english title. Even in the IMDB it is listed as simply: Mera Gaon Mera Desh. http://www.imdb.com/title/tt0232081/   My village, my country is a direct translation of the hindi phrase, mera gaon mera desh, however the movie is known by its original hindi name. Therefore It would be kind enough if you inform me the reason behind this redirection that has taken place. Thankyou. [[User:Ritwikbmca|ritwikbmca]] 08:42, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also I would like to know that how this '''foreign films''' are defined in IMFDB. As this is an international detabase, US made films are also foreign to us. Had this been Hollywood movie firearms data base, then films made outside US could have been called '''foreign'''. But this is certainly not the case. Therefore, I think it is not fair to precede an english translation before a non-english title. I would be happy to here from you regarding this matter. Thankyou. [[User:Ritwikbmca|ritwikbmca]] 08:42, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Ok, now I can get the point that why you have changed the title. But I have checked on the IMDB that [[Khosla ka Ghosla]] has a UK subtitle, Khosla's Nest, and [[Rang De Basanti]] has an english international title, Paint It Yellow. Are these has to be changed as well? Yes, I can remember that I was told this before, but the reason I have raised this question again is that the word '''foreign''' and '''international''' appears contradictory to me. Why cant we take it as a fully global site instead of an American site? The server may be somewhere in the America but why are you restricting the site as an American only.[[User:Ritwikbmca|ritwikbmca]] 02:48, 7 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Nid de guepes ==&lt;br /&gt;
&lt;br /&gt;
It might be me bringing my wikipedia notions over, but oh well.&lt;br /&gt;
&lt;br /&gt;
*Didn't know we could just upload covers grabbed from other sites.&lt;br /&gt;
*It's not like I have 'ownership' of the page, anyone can add whatever relevant, that's the whole point of a wiki.. Right? :/ --[[User:Joffeloff|Joffeloff]] 18:42, 7 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Request==&lt;br /&gt;
I have a request for you. Could you take the 2nd Generation Glock 22 picture and spruce it up (cut the bars, fix the lighting, etc) like you did with the 2nd Generation Glock 19? Here's a picture of it: &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock 22.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
Thanks! - [[User:Swordfish941|Swordfish941]]&lt;br /&gt;
&lt;br /&gt;
==Re: Seven Days==&lt;br /&gt;
&lt;br /&gt;
Thanks!  I miss this show and wish it would come to DVD, too.  I do have quite a few more pics of other guns used in ''[[Seven Days]]'', including a S&amp;amp;W 640 Centenniel which Parker used briefly in an episode, Norinco Type 84 AKs, an NSV heavy machine gun, a custom shorty AK variant, the shotgun used to kill Olga in 1x04 &amp;quot;Come Again&amp;quot;, the Dragunovs, etc.  I will also document the Non-Guns used in the Pilot, which, as you pointed out, were due to the restrictions of filming in the District.  There are also a LOT of appearances of airsoft guns in this show (many of them pretty obvious, even on the low-resolution AVIs I have) for the non-firing scenes.&lt;br /&gt;
&lt;br /&gt;
Also, Nick Searcy, who played Ramsey on the show, is from this state (North Carolina).  I can't remember if he still has family here or what, but I know he's been back at least a few times in the past 5 years. -[[User:MT2008|MT2008]] 14:09, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question! ==&lt;br /&gt;
I've noticed your name a lot on the site and I decided it was best to ask you. I've noticed several weapons on Law and Order Criminal Intent but I have no photos and only have the weapon in my mind. Also, is it fine to copy paste things for games? Like Resistance 2, which have descriptions about weapons in it. -GunEnthusiast&lt;br /&gt;
&lt;br /&gt;
==Re: The M60==&lt;br /&gt;
Nice!  Finally, you have blessed us with our own M60 picture!  I personally like the bipod down a little more, but the bipod up is fine, too.  It might even be more appropriate, because they're commonly wielded that way in movies.  Whatever you choose, please make sure to upload over the existing one...it would be a nightmare to replace the M60 image by hand on over 100 pages! Hehe.&lt;br /&gt;
&lt;br /&gt;
Also, I did a little more work on ''[[Seven Days]]''. -[[User:MT2008|MT2008]] 03:47, 10 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Apology==&lt;br /&gt;
Look, I'm sorry that I pissed you off about uploading that Remington 870 with a Pachmayr grip pic. Fist of all, I got it off this JC Devine site where they auction guns and I thought I can just save a few pics and upload them to help the site. Second of all, it matches the one used on ''[[The Kill Point]]''. You can delete if you want to and upload your version. - [[User:Swordfish941|Swordfish941]]&lt;br /&gt;
&lt;br /&gt;
==The AK Krinkov==&lt;br /&gt;
&lt;br /&gt;
Nice picture!  It's really great we have our own picture of one of those [[AK-47#AKMSU|AKMSU]]/Krinkov-type guns, because that style weapon has appeared in a HUGE number of Hollywood movies and TV shows (if you check the &amp;quot;Links&amp;quot; section under the image, I just added your picture to almost 25 more pages which feature the same gun).  Plus, up until now, that Zastava M92 which we've been using is just not a very good representation of the kind of AKMSU seen in the movies.  Thanks for the image. -[[User:MT2008|MT2008]] 13:48, 12 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:''I haven't checked on the various armories to see what exact version was used in what film, but I guess I will get around to it.''&lt;br /&gt;
&lt;br /&gt;
:Steve mentioned to me that CW had quite a few of the Krinkov side-folders that look like yours.  ISS has some, too, but I believe CW owns the majority of the ones that have been seen in Hollywood movies.  Probably 95% of the AK Krinkovs that have been in American action movies are of the same type as the one you photographed - AKMs with the parts kit added and the side-folding [[AKS-74U]]-style buttstock.  The movies that your picture now links to represent only a partial listing, I reckon.&lt;br /&gt;
&lt;br /&gt;
:As for the unknown pistols in ''[[The Hunted]]'', here is what I can tell:&lt;br /&gt;
&lt;br /&gt;
:*(1.) The suppressed pistol in the SF guy's holster looks to be a SIG P226 with a 20-round magazine.  You can see the grip panels pretty clearly, and they're definitely SIG-style.&lt;br /&gt;
:*(2.) The pistol used by the Serb soldier looks to me like a CZ 75, though I'm again not 100% sure.  But the CZ 75 is the most common Wonder Nine used by Eastern European military personnel in Hollywood, even in movies depicting military forces that never actually used the CZ 75 in real life.&lt;br /&gt;
&lt;br /&gt;
:Hope that helps a bit. -[[User:MT2008|MT2008]] 23:20, 12 September 2009 (UTC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== New Template ==&lt;br /&gt;
&lt;br /&gt;
I have created two new templates, [[Template:Infobox Movie]], and [[Template:Sortable Table]]. Tell me if you like it. [[User:Ritwikbmca|ritwikbmca]] 06:45, 20 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Hi, actually I dont have all those DVDs with me right now. I am trying my best to get those DVDs, so that I can finish all my articles as soon as possible. By the way, when I was creating the movie template one thing came into my mind, that, may be points like release dates, directer, producers are of less relevant for IMFDB. These data are easily available on IMDB and Wikipedia. So I have changed the format a bit. Could you please have a look at [[Template:Infobox Movie]] once again and tell me if this will be of any help. In that page I have changed only the box which has KAMINEY in it, the other two remains the same. Also could you please suggest me some more IMFDB related points that I can incorporate in the infobox movie, television and videogames. Thanks (this is a Festival season in India, so greetings from me as well)[[User:Ritwikbmca|ritwikbmca]] 15:38, 23 September 2009 (UTC&lt;br /&gt;
&lt;br /&gt;
==Warehouse 13==&lt;br /&gt;
&lt;br /&gt;
I'm watching the Pilot episode now.  The SIG pistols used by the USSS agents are a mix of P228s and P229s, not P226s.  Lattimer's SIG is a 229 when he first loads it up (you can see the cocking serrations pretty clearly), but later at the museum, due to a continuity error, it becomes a 228.  It becomes a 229 again in his apartment when he meets Mrs. Frederick, and then it's a 228 when he first arrives at Warehouse 13 and draws on Artie. -[[User:MT2008|MT2008]] 15:23, 25 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Nice!  Those are really great.  Of course, I see you already made the P225 picture the new standard version, but no reason anyone should complain; it looks ''way'' better.  And the 8mm Bruni is much-appreciated; I think those have appeared in some other movies, too, besides ''[[Ultimate Force]]''.  Also, the nickel Taurus PT92 w/ pearl grips used in ''[[Shooter]]'' was also used by Lex Luthor a few times in ''[[Smallville]]'' (literally, the exact same gun; both had the same armorers).  You should add it to the ''Smallville'' page as well.&lt;br /&gt;
&lt;br /&gt;
:I will watch some more episodes of ''[[Warehouse 13]]'' when I get the chance, but the Pilot definitely has P228s and 229s only. -[[User:MT2008|MT2008]] 14:41, 26 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Hi==&lt;br /&gt;
&lt;br /&gt;
Sorry I've been a bit busy lately; I've been helping with some research in my department.  Thanks for those new pics of M16s and Berettas.  I've seen AR15 SP1s with A2 hand guards in quite a few movies, so it's great we have a picture of that.  Also, you should add the picture of the Taurus PT92 with the pearl grips to ''[[Smallville]]. -[[User:MT2008|MT2008]] 13:40, 1 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
Can you get a picture of a Beretta 92FS Inox with wooden grips? Several movies like [[Push]] have these kinds of Berettas.(Crysis) -[[Special:Contributions/98.234.121.159|98.234.121.159]] 14:57, 1 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Love the new picture ==&lt;br /&gt;
Seriously, I vocally cheer a little bit every time I see you've uploaded a new gun picture. Thanks for all your hard work, man.-protoAuthor 21:38, 2 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== sarcastic captions ==&lt;br /&gt;
I agree that some of the sarcastic remarks have gotten carried away in some instances. On ''[[Stand, The|The Stand]]'' page I remarked that Ossie Davis didn't use a good grip when holding the S&amp;amp;W Model 29. But I just mentioned it and let it go. Some of our members have trouble letting it go. But I like to write humerous captions as well. Read my captions on Ghost and the Darkness, Crossfire Trail and The Yakuza. I don't have any trouble with humor. But there is a difference. So ,to wrap things up, I think you're onto something. I never really considered that folks in the industry would be checking us out. I don't know why I didn't think about that. I would like to think that they would use us as a teaching tool, but if they are turned off by smart ass remarks then we're &amp;quot;shooting&amp;quot; ourselves in our foot and the same mistakes will continue to be made. --[[User:Jcordell|Jcordell]] 15:18, 4 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Captions==&lt;br /&gt;
I try to use the best shot without the actors looking bad. (I usually end up with multiple caps for each scene.) I guess the best thing to do is point out good handling, and that is all. I think the worst as far as comments go is [[Payback]]. While Mel has handled weapons before he may not care for them all that much and doesn't ever practice. Just because the Porter character has a USMC tattoo doesn't mean, Mel is going to go get USMC training. (He has better shit to do.) Most of those comments are written by GM45 correct? Who is a MOD, so some users may be following by example. -[[User:Predator20|Predator20]] &lt;br /&gt;
== Remington 870/Captions ==&lt;br /&gt;
&lt;br /&gt;
Awesome work, it looks perfect. I put it on a few pages that I know use 870s with black furniture, so you can go in and start editing when you're ready. There could be more pages that use them, but I'm not sure. As for the caption thing, I agree, it's one thing pointing out stances and actors having their fingers on the trigger for trivial purposes, but calling them names and making fun of them shouldn't be allowed, because like you said, they never get the chance to practice proper shooting techniques, plus these are movies, and no one should take these things too seriously if they see them.--[[User:Alienqueen11|Alienqueen11]] 19:15, 5 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: Thanks for your actions ==&lt;br /&gt;
&lt;br /&gt;
No problem, your photos are part of what makes Imfdb great. If you're wondering about all the unploading, switching servers apparantly caused a bug that made us unable to revert images and pages like we usually would, so we had to click on your revision of the images, save the file, and then re-upload them over the images Hiel0c0 screwed with. But anyway, everything seems to be back to normal now or atleast close thanks to bunni, and his network administrators. I'm doing good fine by the way, thanks.--[[User:Alienqueen11|Alienqueen11]] 21:21, 6 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: Planet Terror ==&lt;br /&gt;
Thanks. There is still some work to be done on the page. I always try to check recent changes, to see what new goodies you're adding to site. I saw that Python and immediately thought of Planet Terror. There is probably a few others using the blued versions that need to be changed to the stainless. -[[User:Predator20|Predator20]] 14:42, 7 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== A real life spook ==&lt;br /&gt;
&lt;br /&gt;
Check it out I think we have a real life spook on the site! :o [[http://www.imfdb.org/index.php?title=User:LuckyLuciano]] [[User:Bunni|bunni]] 05:07, 8 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==New guns==&lt;br /&gt;
&lt;br /&gt;
Beautiful!  Did you make another trip to CW (I take it this explains the T3 SL6 and the &amp;quot;Fair Game&amp;quot; Beretta Inox?)&lt;br /&gt;
&lt;br /&gt;
It's wonderful that we have a Beretta 92FS Inox now - that's been one of our site's biggest omissions for a while now.  Also, do you know if that particular Beretta was used in any movies/shows besides &amp;quot;Fair Game&amp;quot;?  I only ask because if it's Mike's gun, there might be a possibility it could have been used in ''[[The Last Boy Scout]]'' and ''[[Hostage]]''.&lt;br /&gt;
&lt;br /&gt;
Thanks again for the new pictures.  Again, they're beautiful. -[[User:MT2008|MT2008]] 12:41, 12 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Oh, wow!  No, I missed those classic screen beauties.  Must have been an update you did while I was away (I come and go nowadays).  Nice!  Also, you mean to say you have a lot more where these came from?&lt;br /&gt;
&lt;br /&gt;
:Don't worry, I haven't died just yet.  But I do sometimes expect my research and papers and everything is going to kill me, I must admit.  It does seem a lot quieter without John around - he used to be the one who tackled all the big new films when they got released to DVD. -[[User:MT2008|MT2008]] 17:12, 20 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== My Man ==&lt;br /&gt;
&lt;br /&gt;
Thanks so much for the Beretta 92FS Inox, it looks great! Not only have you gave us a new Beretta Inox, but also a two tone Beretta, and the screen used Sage Control SL-6 from Terminator 3: Rise of the Machines, you are great! By the way, how did you get the grenade launcher? Did you make another visit to Cinema Armory?--[[User:Alienqueen11|Alienqueen11]] 18:29, 12 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thanks for the response and info ==&lt;br /&gt;
Thank you for the apologue and responding back to me. When I first started contributing to pages I had though that I couldn’t use other member's photos. That's why I probably uploaded so many photos to pages that already had them.  I've never received a message asking me to stop uploading images that were already represented, but that person could have posted it on the firearm page I posted on. If I have gotten a message to my discussion page (only messages I’ve gotten have only come from AdAstra2009, and didn’t concern photos) I would have stopped sooner. But I will check around to see what photos I’ve posted than present nothing and deleted them. As of now the only time I upload an image is when I can’t find one on this site, or trying to find something similar that isn’t posted. I wish I would have read MT2008 message but I honestly don’t know where he posted it. Not trying to blame him for anything, but know that I do know I will delete those photos. --[[User:Mauser|Mauser]] 07:51, 15 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Foxy Brown/The Getaway ==&lt;br /&gt;
&lt;br /&gt;
First off, EXCELLENT work getting the shotgun used in ''The Getaway''! Having stuff like that is just part of what makes this site great! I'll try and watch for the shots you mean before the weekend, most likely tomorrow afternoon/evening or Friday afternoon. The shotgun was most prominently used in two or three big scenes but I'll watch the last half to try and catch it; that would be very impressive to match the numbers.&lt;br /&gt;
Also, thanks for the compliments on the ''Entourage'' page; a good number of those came from a &amp;quot;Behind the Scenes&amp;quot; feature in the fourth season DVD that showed good close ups of the weapons used to film the movie-within-a-show.&lt;br /&gt;
Finally, I'm glad you were able to help identify FB's pistol. Something bothered me about labeling it as a Baby Browning but since it had a similar look I figured it was a safe enough bet. Thanks for getting the correct identification though! Do you know if those were used in any other films or shows?&lt;br /&gt;
Good to hear from you and great work lately with the photos! [[User:Speakeasy804|Speakeasy804]] 09:58, 15 October 2009 (UTC)&lt;br /&gt;
:Sorry if you've been waiting on that ''Getaway'' shotgun cap. I've watched those scenes a few times over and maybe it's me (so used to seeing the movie itself) but I'm not able to find the exact part you mean with a closeup of the side. Do you happen to know which part that's from? Also, GREAT job getting those exclusives from ''The Book of Eli'', ''Dirty Harry'', ''The Usual Suspects'', ''Pulp Fiction'', and the others. Your contributions are invaluable and really help imfdb to be a one-of-a-kind site! - [[User:Speakeasy804|Speakeasy804]] 05:17, 24 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re: Screen used gun uploads==&lt;br /&gt;
Yeah, I have noticed a lot of those lately. Most recently, I saw those guns from ''[[Dirty Harry]]'', which made me happy. But the ''[[Miami Vice]]'' S&amp;amp;W 645 beats that out, at least for me :). Thank you so much! If you could get those other Miami Vice guns like you said, that would be awesome. :) -[[User:Gunman69|Gunman69]] 04:49, 24 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re: Live Free or Die Hard==&lt;br /&gt;
I didn't call it the actual gun used because I wasn't sure that it was. I guess it makes sense because it's the EXACT same configuration :). And no, I don't think it would be too confusing if you said it was from ''[[Iron Man (2008)]]'' and ''[[Live Free or Die Hard]]''. It's just like that Beretta 92F that was used in ''[[Die Hard]]'' and ''[[Lethal Weapon]]''. So yeah, you should say that it's from both movies :). -[[User:Gunman69|Gunman69]] 15:09, 24 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re: MAG-7==&lt;br /&gt;
&lt;br /&gt;
As best I know, ''[[Romeo + Juliet]]'' is the only major Hollywood movie that's ever featured the MAG-7.  I'm sure it's appeared in movies filmed in South Africa, but I haven't seen any of those films.&lt;br /&gt;
&lt;br /&gt;
You've really got a lot of cool stuff from the boys at Cinema Weaponry.  Please, do tell me, how was your trip down there?  This is a really awesome update you've put together for us.  Also, have you seen Steve recently? -[[User:MT2008|MT2008]] 15:43, 24 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the Street Sweeper and the Gen 2 Glock 19.  But do you mind deleting the Glock and re-uploading over the old picture of the Glock 19 2nd Gen that we've been using on dozens of pages? -[[User:MT2008|MT2008]] 19:58, 24 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Actually I wouldn't reupload it over the current image, I think it would be better to have the image named Glock 192ndGen rather then Vviewpoint or whatever, I can go on Pages and replace the images.--[[User:Alienqueen11|Alienqueen11]] 20:03, 24 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Forum Moderator ==&lt;br /&gt;
&lt;br /&gt;
Just made you a moderator on the forum - have fun wrangling the noobs! [[User:Bunni|bunni]] 04:06, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re:Thanks for your help ==&lt;br /&gt;
&lt;br /&gt;
No problem, I don't like the idea of gun pictures having names like that, like you said it's just too wierd and confusing. As for the recent waves of screen used gun, excellent work! It's an honor to know that IMFDB is the only site on the web to have this pictures, and what's even more impressive is that alot of the guns you uploaded are 20-30 years old atleast and they're still in great shape, plus you got guns from movies that aren't even out yet, I wouldn't be suprised if other prop sites are jealous of IMFDB. Thanks so much for your updates, I can't wait to see what you upload next time.--[[User:Alienqueen11|Alienqueen11]] 04:40, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Where should I put this? ==&lt;br /&gt;
&lt;br /&gt;
Hmm, I'm not really too good with identifying AKs myself, but I'll try to help as much as I can. [[Congo]] could possibly use one, and it looks like [[Hard Boiled]] and [[Rambo: First Blood Part II]] use them, but I'm not sure, you would be probably have an easier time identifying them then I do, and yes I would suggest a new section for it, or atleast put under with the original AK-47s. As for the question about getting sick of your updates, definitely not, I could never get tired of seeing your pictures, they're too awesome. P.S, can you do me a favor? If you get the chance, can you get an Ithaca 37 with a high capacity magazine tube for [[The Terminator]] page? because the current image representing Reese's shotgun is terrible, and dosen't fit well at all, even if you get one that isn't screen used or has a full stock, it would be a better representation then that. Thanks again, let me know if you need anymore help.--[[User:Alienqueen11|Alienqueen11]] 05:41, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== rules page ==&lt;br /&gt;
&lt;br /&gt;
That's the power of the wiki structure! We'll both have at it and see what comes out. [[User:Bunni|bunni]] 04:38, 26 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M1911 history page ==&lt;br /&gt;
&lt;br /&gt;
You've done a great job so far with the [[IMFDB Info - The History of M16s in Film and Television]]. It's a great way to add more information about one of our most popular pages. I was thinking: we should do a page like that for the 1911s. I'm always seeing confusion about 1) what 1911s were used in a movie and 2) how to identify different 1911 variants. I think this would definitely help clear up confusion about 1911s, as well as attract more people to our site who are interested in this weapon (the wikipedia article on 1911s is, in my opinion, substandard). Granted I'm only suggesting that this be done for Colt models, and not the different firearm company variants (S&amp;amp;W, Springfield Armory, Kimber, etc.) because not only would it be very long, but the real point is to inform about the history of the original Colt variants. Anyways, this is only a suggestion. I know how busy you are, so don't think I'm trying to pressure you, but I think it'd be a great idea :). -[[User:Gunman69|Gunman69]] 03:32, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== insulting actors/films ==&lt;br /&gt;
&lt;br /&gt;
I think we should include your notes on not insulting actors to the rules and standards page. Personally I feel this should be in the principles section under &amp;quot;Be nice.&amp;quot; and let everyone behave like adults, but if we're going to enforce it maybe it should be a new rule. Thoughts? [[User:Bunni|bunni]] 00:00, 28 October 2009 (UTC)&lt;br /&gt;
 :Let's do both - it deserves to be a clear cut rule as well as being expounded upon in the other sections.[[User:Bunni|bunni]] 02:47, 28 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Your photo has been edited.  ==&lt;br /&gt;
&lt;br /&gt;
One of your 1911A1 photos has been edited to look like the Dillinger machine pistol used in Public Enemies. Also I think that image was edited over an image I had already posted under the Dillinger machine pistol in Public Enemies. The image I had up was an actual firearm, while this edit is just cut and pasted together. The &amp;quot;new&amp;quot; image that replaced mine still even has most of my original write up I did in the thumb. I know that you do not tolerate your photos being messed with, as I can now kind of relate since my image has been messed with so I figured Id let you know.  --[[User:Mauser|Mauser]] 00:45, 28 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== No problem.  ==&lt;br /&gt;
&lt;br /&gt;
That would be awesome if you could build the machine pistol. I understand what you mean by the younger members too. I was going to write him the message but when I saw his user page I thought that would not be the best/nicest thing to do. Anyway thanks for the response lol. --[[User:Mauser|Mauser]] 01:13, 28 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Bauer .25 Automatic ==&lt;br /&gt;
&lt;br /&gt;
Excellent find! I'd say you're right; there's almost a 95% chance that's the FB Bauer and I've seen ''Wonderboys'' (but don't own it) and I remember Tobey Maguire using a small nickel pistol like that, with Michael Douglas's character mentioning he thought it was a &amp;quot;cap gun&amp;quot;. From the shots I grabbed from FB though, I'd say we can be almost positively sure it's the same pistol. Thanks and great work! - [[User:Speakeasy804|Speakeasy804]] 10:53, 28 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gun image rule ==&lt;br /&gt;
I had a quick questoin regarding the rule that multiple images of the same gun should not be uploaded to this site.  I agree that two images which are virtually identicle are unnecessary, however, would two images of the same weapon but with different finishes or barrel lengths be considered redundant as well?  Granted they are identical from a technical standpoint, however having images with different finishes could help contributors post an image on an article which is a closer visual approximation to the weapon used in the film.  So to reiterate, would uploading images of the same weapon with black, stainless, and two-tone finishes violate the principle posted on the rule page?&lt;br /&gt;
-[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
== 4006 Reliability Question ==&lt;br /&gt;
Hey, MPM, I was just wondering how reliable the Smith and Wesson 4006 was with blanks. I'm currently writing a script, and I've armed the main character with one. I'm seriously planning to make this script a movie someday (in the far future, but hey...), so I'm asking for your input. -protoAuthor 18:47, 30 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The History of the M16 page ==&lt;br /&gt;
When are you going to update the history of the M16 page? Because I would like to help.--[[User:Oliveira|Oliveira]] 14:58, 31 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re post==&lt;br /&gt;
I posted this question above but I fear it may have been lost among the other so I will restate it here.  I apologize in advance if it sounds like I am pestering you:&lt;br /&gt;
:I had a quick questoin regarding the rule that multiple images of the same gun should not be uploaded to this site. I agree that two images which are virtually identicle are unnecessary, however, would two images of the same weapon but with different finishes or barrel lengths be considered redundant as well? Granted they are identical from a technical standpoint, however having images with different finishes could help contributors post an image on an article which is a closer visual approximation to the weapon used in the film. So to reiterate, would uploading images of the same weapon with black, stainless, and two-tone finishes violate the principle posted on the rule page?&lt;br /&gt;
&lt;br /&gt;
-[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
==Standards==&lt;br /&gt;
Pursuant to the Standards page...how many caps are considered too many?  The reason I ask is that I have been capping for the &amp;quot;[[Sons of Anarchy]]&amp;quot; page and have a fair amount at the moment.  I know you should not do too many caps per weapons so I was wondering what is acceptable?  2, 3, per weapon?  Any advice or commentary would be appreciated. --[[User:Charon68|Charon68]] 02:26, 2 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks...it narrows it down a great deal.  As it stands I have something like 60 caps for the series but, again, they are for the same weapons (AKs) and the like.  --[[User:Charon68|Charon68]] 11:26, 2 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I know what you mean.  For SOA there are some &amp;quot;unique&amp;quot; weapons but then, as I look, there's a Glock, there's another, there's another...yadda yadda. --[[User:Charon68|Charon68]] 02:04, 3 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I'm looking for some props==&lt;br /&gt;
My name's Joe and I read your username and thought you might be able to help me with finding some prop revolvers or pistols. My brother is a film maker and we are looking for some 70's era revolvers ( S&amp;amp;W model 10 and 27) and a Colt 1911 for his film. My e-mail adress is humanzie3@aol.com, if you can help me out please shoot me an E-mail.  November 2, 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re: The Hurt Locker==&lt;br /&gt;
&lt;br /&gt;
I'll confess that the captures were from a screener. You can delete them- I was a bit too eager to get some decent shots after watching the movie at the theatre. --[[User:Markit|Markit]] 00:21, 3 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Forum login ==&lt;br /&gt;
Is the error that login attempts are being used up, but not by you?&lt;br /&gt;
:I have a problem similiar to your's sometimes. For some reason I can't log onto the site at night or at some random point during the day. I hope you succeed where I have failed and figure out what is wrong-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:42, 4 November 2009 (UTC)&lt;br /&gt;
::Someone is trying to brute force attack the login passwords and is using up all of your attempts. I hope you have strong passwords that aren't in the dictionary or forms of dictionary words. If not they should be changed to something strong and random ASAP. I will go through the server logs and try and track down the offending IP address. [[User:Bunni|bunni]] 00:28, 5 November 2009 (UTC)&lt;br /&gt;
:::I have a list of ip addresses trying to access your account - and it's a long list. Do you access from many different computers? Does your ip address change often? [[User:Bunni|bunni]] 04:37, 10 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Too many screencaps ==&lt;br /&gt;
&lt;br /&gt;
Whoops! Sorry about that. I wasn't counting how many I uploaded, but I guess that was too much. How does it look now? -[[User:Gunman69|Gunman69]] 03:39, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Reservoir Dogs ==&lt;br /&gt;
&lt;br /&gt;
Thanks! I was wondering: do you think the screenshots look low quality? Because I used an ordinary DVD, but [[User:Oliveira|Oliveira]] thinks they look low quality. I don't really they do, but I figured I should get a second opinion. -[[User:Gunman69|Gunman69]] 00:09, 6 November 2009 (UTC)&lt;br /&gt;
:Also, that'd be great if you got the hero guns from the movie, especially the nickel 1st gen [[Colt Detective Special]]. I know there are a lot of pages that feature this gun but we only have pictures of the blued 1st gen. -[[User:Gunman69|Gunman69]] 00:18, 6 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K G3 page ==&lt;br /&gt;
Can you protect the page from anonymous users, I reverted the edit of the vandal who for the umpteenth time decided to remove the Specifications section.--[[User:SB2296|SB2296]] 13:09, 6 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Clue revolver ==&lt;br /&gt;
&lt;br /&gt;
Hey, I have some grabs from the 1985 movie ''Clue'' but I have no idea what this revolver is. Since there's no cylinder release (this picture is of the right side but the left side looks exactly the same), I'm baffled.&lt;br /&gt;
[[Image:Clue-rev1.jpg|thumb|none|400px]]&lt;br /&gt;
Thanks in advance for taking a look. - [[User:Speakeasy804|Speakeasy804]] 20:24, 6 November 2009 (UTC)&lt;br /&gt;
:Thanks MPM. Would you recommend me (or anyone) making a page for H&amp;amp;R revolvers? It seems like there've been a few in some movie pages lately and I don't know enough about them to discern whether to bulk the similar ones together or make a page for each model? - [[User:Speakeasy804|Speakeasy804]] 22:00, 10 November 2009 (UTC)&lt;br /&gt;
::I think you're right! Sorry I only sent the side shot before, I didn't want to clutter up your talk page with pictures especially if I hadn't made the article yet :-/ Also, I just checked and saw that the Model 922 is a nine-shot .22 revolver. If I had sent a shot from the front, we would have seen the six-shot cylinder so that's my fault as well! Thanks for helping out though! A user (not sure who) has been adding H&amp;amp;R revolver pictures which has been great to help identify some H&amp;amp;Rs in other films, so hopefully he'll see this change as well. - [[User:Speakeasy804|Speakeasy804]] 02:13, 12 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I can't believe it ==&lt;br /&gt;
How the hell did you get an M1941 Johnson rifle? I though they were extremely hard to find.&lt;br /&gt;
&lt;br /&gt;
Also, did you take that S&amp;amp;W Model 39 picture yourself?--[[User:Oliveira|Oliveira]] 21:41, 6 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Sorry about that, I was just very frustrated with all the recent vandalism on that page especially when it's hinted that's it's the same person doing it over and over again. I'll cut down on it next time.--[[User:Alienqueen11|Alienqueen11]] 03:22, 7 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson hammers ==&lt;br /&gt;
I posed this question to gun master a while back and he was unable to help me. I was hopeing you could provide some insight:&lt;br /&gt;
:I don't know whether or not you have the answer to this question but I thought I'd ask anyway.  I was doing some reading recently and learned Colt's Positive Lock safety, separating the hammer from the firing pin to prevent accidental discharge, was developed fairly early in the twentieth century and applied to Colt revolvers, however, many Smith &amp;amp; Wesson revolvers continued to use the simple spiked hammer design for decades.  I was currious if you knew when, if ever, S&amp;amp;W adopted a safer mechanism for their revolvers and if you had any details about the design.&lt;br /&gt;
:-Anonymous  &lt;br /&gt;
&lt;br /&gt;
[[Image:PaybackS&amp;amp;W27-1.jpg|thumb|none|600px|Note the pin on the hammer of Porter's model 27.]]&lt;br /&gt;
&lt;br /&gt;
After more thought I figured that Smtih &amp;amp; Wesson had to have some safety mechanism on their guns differentiating them from models like the Colt Single Actoin Army, but I haven't been able to find any details on them. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
== ''Italian Job'' Trivia Section ==&lt;br /&gt;
&lt;br /&gt;
The reason I moved the trivia section of ''[[Italian Job, The (2003)|The Italian Job]]'' is because it was not directly firearm-related. I was following the precedence set by the trivia section of ''[[Transformers]]''; having the non-gun trivia about the titular robots moved to the discussion section. [[User:Orca1 9904|Orca1 9904]] 00:59, 9 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== High Standard shotgun ==&lt;br /&gt;
Why did you put an place holder picture of an High standard shotgun? I thought you already had took a picture of that shotgun for us. Here:&lt;br /&gt;
&lt;br /&gt;
[[Image:HIghStandardM10Shotgun.jpg|thumb|none|500px|An abomination.]]&lt;br /&gt;
--[[User:Oliveira|Oliveira]] 20:38, 11 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Re: You won't believe this. ==&lt;br /&gt;
&lt;br /&gt;
MPM, you da man! :) These look awesome. I would've never expected to see Tony Montana's M16 here! Or the Skull's shotgun or the M16's from [[Predator]]! Great work. Thanks so much for these lovely images! :) -[[User:Gunman69|Gunman69]] 03:35, 12 November 2009 (UTC)&lt;br /&gt;
-Edit: oh, and yes, I think the black tape looks better. That makes it the EXACT configuration, making it all the more genuine :)&lt;br /&gt;
:Once again, I'm blown away! IMFDB is very indebted to you; Thanks for all your work MPM! - [[User:Speakeasy804|Speakeasy804]] 03:41, 12 November 2009 (UTC)&lt;br /&gt;
::MPM, you get the all the best stuff. Fucking cool.--[[User:Predator20|Predator20]] 03:43, 12 November 2009 (UTC)&lt;br /&gt;
:Ah, sorry! I just got a bit over-excited about the exclusive pictures ;) You're absolutely right though, gotta give the prop houses their due! - [[User:Speakeasy804|Speakeasy804]]!&lt;br /&gt;
::Really great stuff MPM, Tony Montana's M16 in particular. --[[User:AdAstra2009|AdAstra2009]] 06:21, 12 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I echo everyone above.  Beautiful!  Which armory owns this gun now?  Also, can I show this off on The Firing Line as publicity for us? -[[User:MT2008|MT2008]] 16:05, 12 November 2009 (UTC)&lt;br /&gt;
:::Truly awesome MPM. I continue to be amazed by your contributions. You have elevated the imfdb to a new standard and are truly making it a definitive historical source. ps. love the tape, I was using gaffer tape to close off some bathrooms on set yesterday, good to know I can use it mount accessories to my firearms. [[User:Bunni|bunni]] 01:28, 13 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Year of the Dragon comment==&lt;br /&gt;
[[Image:YD-S&amp;amp;W10-4.jpg|thumb|none|600px|Herbert is not a very good shot. Not enough trigger time.]]&lt;br /&gt;
:Putting this image on the page is not professional and it has questionable value. [[User:MoviePropMaster2008|MoviePropMaster2008]] 06:19, 25 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I wasn't putting down the actor, that's the character in the film that's a bad shot. In the film White (Rourke) is told by his superiors that Herbert needs more training.(hence not enough trigger time) But White says there isn't enough time and throws Herbert undercover. --[[User:Predator20|Predator20]] 05:23, 12 November 2009 (UTC)&lt;br /&gt;
:::Thanks for the update. that is interesting information. Hmmm, the description should specifically mention the plot point being given to the audience regarding Herbert's unsuitability to go undercover and thus ends in his death.  But then I still wonder how relevant it is considering we're trying to cut down the number of extraneous screencaps.  Thanks for the explanation! [[User:MoviePropMaster2008|MoviePropMaster2008]] 05:33, 12 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would have replied to it sooner but I hadn't checked that page in a while. It was one of the first pages I did. You can delete the pic if you want, there is a few other pics I think that can be deleted also. I'll give you a list. Also thanks for putting out that memo about commenting on actors weapon skills. The site is a whole lot better.--[[User:Predator20|Predator20]] 05:51, 12 November 2009 (UTC)&lt;br /&gt;
:Also how is it going on getting more Miami Vice guns?--[[User:Predator20|Predator20]] 05:55, 12 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: You won't believe this ==&lt;br /&gt;
&lt;br /&gt;
Awesome work MPM2008! You have done a very amazing job bringing us the actual screen used M16A1 and shotgun from Scarface, Scarface fans will definitely be proud and excited. As for the black tape, I think you've done a great job making the gun the way it was in the movie, I mean what better way to see the image then the way it appeared in the movie. Keep up the great work, I can't wait to see what you upload next time. Your edits make Imfdb proud.--[[User:Alienqueen11|Alienqueen11]] 06:01, 13 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Additional stock gun pics==&lt;br /&gt;
I was thinking since not all of the gun pics you take can be put in their main page. (that goes for other people's stock gun pics too) Couldn't they be put in their talk page and a note be made to check it for additional gun pics? These two below are not in the 870 page but are used in several movies. It would help with clutter of pics in some gun pages and maybe keep users from uploading pics you've already taken but don't know about since they aren't in the gun page. --[[User:Predator20|Predator20]] 17:29, 16 November 2009 (UTC) &lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Rem870w618Surefire.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
I could be wrong, but I could've swore that you uploaded an image like this below with the same furniture but without the extended magazine tube. I looked for it on your page but couldn't find it so I may be wrong. --[[User:Predator20|Predator20]] 22:34, 16 November 2009 (UTC)&lt;br /&gt;
[[Image:Remington870NewModel.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Colt Canada C7==&lt;br /&gt;
&lt;br /&gt;
Hey, I have a question: Have you taken any pictures of Colt Canada C7s/Model 715s that are on your hard drive?  The reason I ask is because I've recently done pages for several TV shows filmed in Vancouver (including ''[[The Sentinel (TV series)|The Sentinel]]'' and ''[[Millennium]]''), and those shows have many of these rifles.  I've also noticed that many of them seem to have the &amp;quot;Stowaway&amp;quot; pistol grip that used to come standard on Olympic Arms AR-15s, so I think the &amp;quot;C7s&amp;quot; used by the Canadian armorers are actually late-80s/early-90s Olympic Arms rifles converted to select-fire. -[[User:MT2008|MT2008]] 15:41, 21 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sounds good if you have a C7 upper.  Better yet, if you slap it on an Olympic Arms full-auto lower with the Stowaway pistol grip (if you have any of those), you'll have something that looks just like the guns that the Canadian armorers use.  I'm not sure why they like the OAs, either, but they sure do seem to use a lot of them.&lt;br /&gt;
&lt;br /&gt;
:Thanks also for that shorty M16 picture; I had no idea that anyone besides Olympic Arms manufactured guns with that style barrel.  If the K23 series didn't exist in 1996, then yeah, I guess the gun in ''[[The Sentinel (TV series)|The Sentinel]]'' can't be one of those.  Only difference, the one in ''The Sentinel'' has a different hand guard than yours (it doesn't have those horizontal cuts). Otherwise, they're the same, so I'll use the picture. -[[User:MT2008|MT2008]] 18:21, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Unit Page ==&lt;br /&gt;
&lt;br /&gt;
Yes, I'm trying to clean up the page with a little more detailed descriptions and screencaps from the actual DVD's.  Keep posting those screen used gun pics!  --[[User:Ben41|Ben41]] 08:10, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Protector revolver ID ==&lt;br /&gt;
&lt;br /&gt;
Okay here are my best educated guesses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:P-Model28SnubA.jpg|thumb|none|600px|]]&lt;br /&gt;
S&amp;amp;W Model 19 with the 2.5 inch barrel. It had the full lug protecting the ejector rod and the Baughman front ramp sight as well as adjustable rear sights and it appears to have the engraved lettering on the frame typical of S&amp;amp;W revolvers. None of the .38 special K frame snubbies (Model 15 and Model 10) made by S&amp;amp;W have a full lug protecting the ejector rod. &lt;br /&gt;
&lt;br /&gt;
[[Image:P-S&amp;amp;WSnubAielloBoatA.jpg|thumb|none|600px|]]&lt;br /&gt;
S&amp;amp;W Model 27 with the 3.5&amp;quot; barrel. Danny Aiello is a big guy so the N frame Model 27 might appear to be smaller in his hand, but the frame is bigger than the medium sized K frame Model 19 and the barrel has more length. But it ends right after the front of the ejector rod lug unlike the 4&amp;quot; barrel Model 28. But the big giveaway is the amount of light you can see between the front of the cylinder and the frame. The Model 27 is a .357 magnum and has a shorter cylinder than the Model 57 (41 magnum) or the Model 29 (44 magnum). On both those models the cylinder fills the frame. Also the cylinder fills the frame on the Model 19. That one feature alone makes me certain it's a Model 27. Also compare it to the snubbie held by Aiello in the screencap below. &lt;br /&gt;
&lt;br /&gt;
[[Image:P-SnubAielloA.jpg|thumb|none|600px|]]&lt;br /&gt;
Back to the S&amp;amp;W Model 19 with the 2.5 inch barrel for the above stated reasons. &lt;br /&gt;
&lt;br /&gt;
Hope this helped. --[[User:Jcordell|Jcordell]] 03:40, 7 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; wesson hammer repost==&lt;br /&gt;
'''''I asked this question a few weeks ago and I guess it got lost among all your other messages'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I posed this question to Gunmaster a while back and he was unable to help me. I was hopeing you could provide some insight:&lt;br /&gt;
:I don't know whether or not you have the answer to this question but I thought I'd ask anyway.  I was doing some reading recently and learned Colt's Positive Lock safety, separating the hammer from the firing pin to prevent accidental discharge, was developed fairly early in the twentieth century and applied to Colt revolvers, however, many Smith &amp;amp; Wesson revolvers continued to use the simple spiked hammer design for decades.  I was currious if you knew when, if ever, S&amp;amp;W adopted a safer mechanism for their revolvers and if you had any details about the design.&lt;br /&gt;
:-Anonymous  &lt;br /&gt;
&lt;br /&gt;
[[Image:PaybackS&amp;amp;W27-1.jpg|thumb|none|600px|Note the pin on the hammer of Porter's model 27.]]&lt;br /&gt;
&lt;br /&gt;
After more thought I figured that Smtih &amp;amp; Wesson had to have some safety mechanism on their guns differentiating them from models like the Colt Single Actoin Army, but I haven't been able to find any details on them. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
== Pirates of the Caribbean ==&lt;br /&gt;
&lt;br /&gt;
I think it's pretty crazy that someone keeps putting up these pages, but doesn't work on them, so I thought I would work on the pages so you wouldn't have to keep deleting them. Unless you don't want me to.  --[[User:Ben41|Ben41]] 01:44, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for letting me know.  You can delete the Pirates posters I uploaded.  --[[User:Ben41|Ben41]] 04:42, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I actually have a picture of a Trapdoor Springfield converted to a pistol for this movie (from ISS's inventory) that I would love to upload, but can't without the page. Do you think it might justify the page's inclusion?  -[[User:MT2008|MT2008]] 17:14, 18 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Rush Hour 3==&lt;br /&gt;
&lt;br /&gt;
Nice job on ''[[Rush Hour 3]]''; it's great that you've finished up that page.  I do have a few corrections, though...&lt;br /&gt;
&lt;br /&gt;
[[Image:RH3-Glocka.jpg‎|thumb|none|600px|A triad holds a Glock 17 against the head of Soo Yung ([[Zhang Jingchu]]) - 9mm]]&lt;br /&gt;
&lt;br /&gt;
I think this is actually the Non Gun Glock.  The trigger guard has that weird distorted look that the Non Gun Glocks have.  But the barrel is definitely too short for a G17.&lt;br /&gt;
&lt;br /&gt;
[[Image:RH3-GenevieveTwoGuns02a.jpg‎|thumb|none|600px|A very bald Genvieve ([[Noemie Lenoir]]) with two handguns, one of which is a SIG-Sauer P220 - .45 acp]]&lt;br /&gt;
[[Image:RH3-GenevieveTwoGunsa.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
This is actually a P226, not a -220.  If you look closely in the second screencap, you can see the double-stack bulges on the frame. -[[User:MT2008|MT2008]] 20:49, 14 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Harold &amp;amp; Kumar Escape from Guantanamo Bay==&lt;br /&gt;
&lt;br /&gt;
Do you think those are inexpensive airsoft P226s being used by the Air Marshalls?  I just looked at my own 226, and the markings on the slide don't look like that. -[[User:MT2008|MT2008]] 00:27, 18 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Not a problem ==&lt;br /&gt;
&lt;br /&gt;
the anonymous poster has been very busy. He/she needs to educate themselves on the correct terminology. --[[User:Jcordell|Jcordell]] 10:31, 20 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
So far, nobody seems to have noticed that I changed [[Template:Quote]]. I wonder what that means? ;) -[[User:MT2008|MT2008]] 05:14, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE BTW you do great work==&lt;br /&gt;
Thank you, It's great to know that my work is appreciated :) --[[User:AdAstra2009|AdAstra2009]] 22:55, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Anonymous users==&lt;br /&gt;
Can you block these two anonymous users-[[Special: Contributions/94.142.129.98|94.142.129.98]] (for adding gibberish to the Generation Kill talk page) and [[Special: Contributions/216.45.58.187|216.45.58.187]] (for vandalising the DEA page).--[[User:SB2296|SB2296]] 14:41, 27 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Boondock Saints II Desert Eagle==&lt;br /&gt;
&lt;br /&gt;
When I talked to [[Al Vrkljan]] about the guns used on ''The Boondock Saints II'', he told me that the Desert Eagles that his company built for the movie were chambered in .357 Magnum.  Of course, you are correct that fluted barrel Mark XIX = .44 Magnum, but is it possible they may have re-chambered the Eagles just for this show?&lt;br /&gt;
&lt;br /&gt;
Also, sorry I haven't been around a lot the past few days - I'm on vacation right now and haven't had as much time to patrol the site.  But I did temporarily ban that one Anonymous user who kept making annoying mass edits (you know, like when he inserted &amp;quot;Category:Pistol&amp;quot; onto all the revolver pages, which I have since un-done) for a week to be on the safe side. -[[User:MT2008|MT2008]] 00:58, 28 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Both the .357 and .44 Mark XIXs have fluted barrels. --[[User:Predator20|Predator20]] 00:28, 29 December 2009 (UTC)&lt;br /&gt;
==Delete list==&lt;br /&gt;
Unnecessary images from my pages.--[[User:Predator20|Predator20]] 17:22, 3 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/index.php?title=Image:BTL-UNKRIFLE-3.jpg&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/index.php?title=Image:BTL-UNKRIFLE-5.jpg&lt;br /&gt;
&lt;br /&gt;
== Jacked Images  ==&lt;br /&gt;
&lt;br /&gt;
No problem, I got rid of those images when the owner wanted them gone. As for the Imfdb being pirates, I don't think so. If we don't have our own exclusive image of a gun, we have to due with something else, plus there are websites out there alot worse then we are.--[[User:Alienqueen11|Alienqueen11]] 21:58, 5 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Need help on Incredible Hulk==&lt;br /&gt;
&lt;br /&gt;
I don't have access to the site's forum so I need your help here.&lt;br /&gt;
&lt;br /&gt;
Can you go to this page and help me?&lt;br /&gt;
&lt;br /&gt;
[[Talk:Incredible_Hulk%2C_The_(2008)#Need_M16_confirmation]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Dangerman 1973|Dangerman 1973]] 16:14, 10 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Single barrel shotgun==&lt;br /&gt;
I noticed you recently made a page for bolt action sporting rifles similar to the pages for double barrel and pump-action shotguns.  I was wondering whether or not a similar page for single barrel shotguns would be a good idea.  I know they are not as common in film as the other weapons these types of pages were made for, but I think they are weapons where many people (certainly myself) have trouble distinguishing specific models. If you could give me your thoughts and feedback it would be greatly appreciated. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
==A request==&lt;br /&gt;
I know you said no more request, but figured I would ask anyway. There is a particular Smith &amp;amp; Wesson Model 629 with a Magna ported 2.5 barrel that's been used in a few films. Seems like it would be the same one. --[[User:Predator20|Predator20]] 20:32, 16 January 2010 (UTC)&lt;br /&gt;
[[Image:EP-S&amp;amp;W629-2.jpg|thumb|none|500px|[[Extreme Prejudice]].]]&lt;br /&gt;
[[Image:H6292.jpg|thumb|none|500px|[[Hitcher, The (1986)]].]]&lt;br /&gt;
[[Image:BevCopS&amp;amp;W6295.jpg|thumb|none|500px|[[Beverly Hills Cop]].]]&lt;br /&gt;
&lt;br /&gt;
==Time for image standardization?==&lt;br /&gt;
&lt;br /&gt;
Thanks for informing me about the needs for game screenshots. I'm no fan of jpeg artifacts in images, so I just set the &amp;quot;quality meter&amp;quot; in Adobe Photoshop to maximum in the jpeg conversion screen (my screenshot program only saves in bmp format). After your reminder though, I tried setting the meter to 3/4ths and it seems to be alright.&lt;br /&gt;
&lt;br /&gt;
Maybe it's time for the &amp;quot;upload file&amp;quot; page to contain the rules and standards for images themselves, then. Right now it doesn't say anything about &amp;quot;preferred resolutions&amp;quot; or &amp;quot;recommended filesizes.&amp;quot; If that page contained more information on those rules for the wiki, I'm sure it would eliminate a lot of confusion and inappropriate files. &lt;br /&gt;
&lt;br /&gt;
As for the GRAW2 page, maybe you can remove the overly-large screenshots for the MR-C rifle--I can post smaller ones from the PC version. Unfortunately, the PC version's all I have, so until someone uploads screenshots for the console versions too, that page will likely stay incomplete for some time. [[User:Mazryonh|Mazryonh]] 15:39, 19 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RD protection change ==&lt;br /&gt;
&lt;br /&gt;
Sorry, YNH asked me to change it back because he saw the movie again and said there was a gun that wasn't on the page. I forgot to change it back afterward [[User:Excalibur01|Excalibur01]] 16:05, 19 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Tremors: Wall of Guns==&lt;br /&gt;
Can you help me find more guns on Burt's wall of guns? I can't identify some because of the picture quality. - [[User:Kenny99|Kenny99]] 05:56, 21 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Last Samurai screencaps ==&lt;br /&gt;
&lt;br /&gt;
The screencaps are from the DVD.   Let me know what movies, I probably have them.--[[User:Ben41|Ben41]] 10:39, 27 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Beat Me to the Draw ==&lt;br /&gt;
&lt;br /&gt;
I was just investigating the anonymous user who blanked the Smith &amp;amp; Wesson semi-auto pages, only to find you'd already nailed him. Good kill, over. [[User:Orca1 9904|Orca1 9904]] 19:38, 29 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==S&amp;amp;W 4500==&lt;br /&gt;
I never deleted anything from any article. All I did was copy and paste the information from the 4505, 4556, and 4516 articles onto the 4506 article and then changed that article's name.  I deliberatly left the other articles unchanged so that if my change was rejected all that was necessary was to change the 4506 page back. Gunman69 recommended after the change that I contact an administrator to check the changes and decide what to do with the old ones so I informed MT2008 (who I believe is an Administrator) of what I did. I never logged in anonymously (well more Anonymously than usual) and wipped out the pages. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
:Sorry I didn't get back to you guys sooner yesterday, but I had a very busy day.  I see that the S&amp;amp;W 4500 page has been created and all the variants grouped.  Are we good? -[[User:MT2008|MT2008]] 15:47, 30 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hunter ==&lt;br /&gt;
&lt;br /&gt;
Hey MPM, I've been working a lot on the page for ''[[Hunter]]'' in the last month and am about two episodes shy of completing the first season. I'll be picking up the next two as soon as I can. Since there are at least 51 different firearms used during the first season (and undoubtedly more as the series continues), would you recommend splitting the page up by season like ''Miami Vice''? Also, as long as we're on the TV show subject, do we have a preferred format? I ''tend'' to try and keep the firearms in order of appearance, although this seems more practical for films rather than TV shows. Thanks ahead of time for your input! (P.S. I know some of the entries on the page are a little screencap-happy, but I wanted to try and get a wide pool to chose from, then delete whatever is deemed unnecessary or superfluous at the end of the season) - [[User:Speakeasy804|Speakeasy804]] 15:12, 1 February 2010 (UTC)&lt;br /&gt;
: Thank you very much for that response! I agree, the 4:3 really makes excess screencapping look even worse, but luckily with the first season complete and the decision to split up the seasons, I can streamline to a 4-7 limit. I'm going to delete some of the YouTube placeholders I had for guns used in later seasons (1-3 are the only ones that have been released on DVD so far) and cross my fingers that the rest will be released soon. I'll also start looking through the weaponry used and if it balances out in terms of handguns, rifles, etc., I'll split them up and leave the main weapons (Hunter's compensated P9S, for example) towards the top and sort the rest alphabetically. Again, thanks very much for your input and hopefully your latest four-day job went well! - [[User:Speakeasy804|Speakeasy804]] 09:17, 4 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Server Speed ==&lt;br /&gt;
&lt;br /&gt;
How's it feeling now? [[User:Bunni|bunni]] 01:26, 11 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Way of the Gun==&lt;br /&gt;
I added a few screencaps to the page. I know you don't like people adding an excessive amount of screencaps to a page, especially one you worked on. If you think it's one pic too many let me know. I try not be pic happy. --[[User:Predator20|Predator20]] 17:18, 22 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Seecamp==&lt;br /&gt;
&lt;br /&gt;
Nice!  Thanks for that! -[[User:MT2008|MT2008]] 16:15, 27 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hmmmm, good question.  I hate to ban somebody permanently who isn't making ''malicious'' edits (vandalizing, spamming, etc.)  But I really don't understand why this guy seems to be so incapable of talking to us, especially after he's been asked so many times.  Failing to acknowledge our requests is just obnoxious.  I don't know if he's autistic or what, but either way, he certainly doesn't seem to get the message.  For now, I say ban him temporarily, but let's tell him that if he continues to do what he's been doing, then the next time, the ban ''will'' be permanent.  He's had enough warnings, enough times. -[[User:MT2008|MT2008]] 19:44, 27 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==user==&lt;br /&gt;
http://www.imfdb.org/index.php/Special:Contributions/64.17.73.184 Needs to banned. --[[User:Predator20|Predator20]] 05:09, 5 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Thanks (Already Dead) ==&lt;br /&gt;
Thank you for the appreciation and comments... Sorry for the hyperlinks, it's been a long time since I've read the rules. I'll propably read them again in a few days :) And for the spoilers on [[Already Dead]]; I tried to keep them as minimal as possible, but for instance the only good view of The Detective's Colt Defender is when he is holding it on his lap when he's dead. &lt;br /&gt;
&lt;br /&gt;
PS. I will also change the hyperlinks from my other pages (Smokin' Aces 2) too, to be in line with the rules... But not yet, since our winter break just started ;) But I'll get to it as soon as I can. Once again, thank you.  --[[User:Warejaws|Warejaws]] 21:45, March 5 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Olympic Arms AR-15==&lt;br /&gt;
&lt;br /&gt;
Thanks for the OA rifle!  We do need one.  But you don't by chance happen to have a C7/Colt 715 upper you can slap onto that lower, do you?&lt;br /&gt;
&lt;br /&gt;
Also, one other thing...I just watched &amp;quot;The Education of Jamie Sommers&amp;quot;, and from what I can tell, the M16 that the guy picks up and fires is not the same one seen on the floor.  I think they use an Olympic K4B (with the distinctive &amp;quot;Stowaway&amp;quot; grip) when the rifle is lying on the floor, but when he raises the rifle to fire, it's an M16A1.  In other words, yet another continuity error.  The Olympic ARs used by the BC armorers always seem to be the C7 look-a-likes. -[[User:MT2008|MT2008]] 06:06, 7 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:One other thing, while I'm at it, a few more things for the ''[[Bionic Woman]]'' page...&lt;br /&gt;
&lt;br /&gt;
:* The Beretta 93R used by the motorcycle assassin is actually a 92FS converted to auto and fitted with a 93R grip (the firing weapon, not just the rubber one).  I'm guessing it's probably the same one that was used in ''[[Harsh Realm]]'', and I've also seen that gun in ''[[Wrongfully Accused]]'' and ''[[Seven Days]]''.&lt;br /&gt;
&lt;br /&gt;
:* The M249 used by the guards in the Pilot is almost surely going to be a [[Daewoo K3]].  The BC armorers don't seem to have any real M249s, for reasons I don't understand, so they always use the K3s as stand-ins.&lt;br /&gt;
&lt;br /&gt;
:Hope that helps. -[[User:MT2008|MT2008]] 15:48, 7 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Batman movies categorization ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure what you mean by changing the categories for Batman, because I don't think I touched that part.  Could you elaborate? --[[User:Ben41|Ben41]] 08:58, 8 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Predators (2010) ==&lt;br /&gt;
&lt;br /&gt;
Thanks for updating, i couldn't find that pic with the minigun when i wrote the page and ive just found it and was about to amend that section. In the script its definately described as a 4 barrelled GShG so i guess they are just pretending the minigun is the russian gun.--[[User:The Mercenary|The Mercenary]] 18:18, 9 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dirty Harry ==&lt;br /&gt;
Any preference regarding the M29 vs. M57 debate going on between me and and another poster on that page. He thinks it should be shown as the Model 57, but I think it should be listed as the M29 with notice given to the possibility that that a M57 was the actual model and served as a body double so to speak. Do you even care? I'm out of it, but you are the webmaster. More or less. --[[User:Jcordell|Jcordell]] 23:16, 10 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That would be great. Perhaps Milius will be able to confirm that he had originally intended the M29 to have a four inch barrel and if the production really did obtain two working M29's from the factory. I was involved in an investigation several years ago and actually spoke over the phone with Roy Jinks. I was tracing the background of a S&amp;amp;&amp;amp;W Model 23 that was in our evidence locker, but I think this time it would be an abuse of my authority to call him (he's now semi-retired and working out of his house)to see if that actually happened. --[[User:Jcordell|Jcordell]] 19:56, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About PNGs ==&lt;br /&gt;
Sorry about the PNGs!  I know how to convert them, but it looks like you already have.  Thanks.  I will convert them from now on.&lt;br /&gt;
--[[User:Linkinpark9812|Linkinpark9812]] 04:05, 10 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Dirty Harry Model 29 description wording==&lt;br /&gt;
It looks to me like someone either copied IMDb or they copied us. Plagiarism?&lt;br /&gt;
&lt;br /&gt;
Imdb&lt;br /&gt;
'':Dirty Harry's gun is supposedly a Smith &amp;amp; Wesson Model 29 revolver, chambered for a .44 Magnum cartridge. In the film, the gun is shown as being capable of sending assailants flying through the air, even when shot from a distance, however, in reality the gun does not produce such dramatic results. Additionally, the .44 Magnum round is not considered to be a practical caliber for urban police force use due to recoil (which makes target re-acquisition difficult) and over-penetration issues, which greatly increases the likelihood of the bullet going through its target and injuring bystanders. The actual gun used on set by Clint Eastwood was reportedly not a Smith &amp;amp; Wesson Model 29. According to a story circulated by a member of the studio's prop department, Smith &amp;amp; Wesson did not have a Model 29 in stock at the time, and so a Smith &amp;amp; Wesson Model 57 chambered for a .41 Magnum cartridge was used. The Model 29 and Model 57 are identical except for minute differences in bore size, chamber dimensions, and exterior markings, none of which are visible in the film. Fans however, have claimed that in a close up at the end of the film, the gun carried by Eastwood is in fact a genuine Model 29 chambered for a .44 Magnum. The close-up clearly shows the markings &amp;quot;44 MAGNU,&amp;quot; with the final &amp;quot;M&amp;quot; blocked from view.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ours&lt;br /&gt;
'':Dirty Harry's gun is a [[Smith &amp;amp; Wesson Model 29]] revolver, chambered for a .44 Magnum cartridge. In the film, the gun is shown as being capable of sending assailants flying through the air, even when shot from a distance, however, in reality the gun does not produce such dramatic results. Additionally, the .44 Magnum round is not considered to be a practical caliber for urban police force use due to recoil (which makes target re-acquisition difficult) and over-penetration issues, which greatly increases the likelihood of the bullet going through its target and injuring bystanders. The actual gun used on set by Clint Eastwood was reportedly not a Smith &amp;amp; Wesson Model 29. According to a story circulated by a member of the studio's prop department, Smith &amp;amp; Wesson did not have a Model 29 in stock at the time, and so a Smith &amp;amp; Wesson Model 57 chambered for a .41 Magnum cartridge was used. The Model 29 and Model 57 are identical except for minute differences in bore size, chamber dimensions, and exterior markings, none of which are visible in the film. At the end of the film there is a close up of the gun that clearly reads 44 Magnum on the barrel. So the Model 57 may have been used until Model 29's were found.'' &lt;br /&gt;
&lt;br /&gt;
I added  &amp;quot;At the end of the film there is a close up of the gun that clearly reads 44 Magnum on the barrel. So the Model 57 may have been used until Model 29's were found.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This pic clearly shows 44 magnum on the barrel. --[[User:Predator20|Predator20]] 15:29, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:DH1S&amp;amp;W25-8.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Proposed wording==&lt;br /&gt;
&lt;br /&gt;
I don't think all that sending guys flying and over penetration stuff is necessary.&lt;br /&gt;
&lt;br /&gt;
Inspector &amp;quot;Dirty&amp;quot; Harry Callahan's sidearm throughout the film is a [[Smith &amp;amp; Wesson Model 29]] with a 6.5&amp;quot; barrel. John Milius who did uncredited rewrites for Dirty Harry notes on the [[Magnum Force]] commentary track. That he had written Callahan to have a Model 29 with a 4&amp;quot; barrel, like he had himself. But only the 6.5&amp;quot; barrel models could be found. There are several sources claiming that when filming began no Model 29's could be found, so the Model 57 chambered in .41 Magnum was used instead. At the end of the film there is a close up of the gun that clearly reads 44 Magnum on the barrel. So the Model 57 may have been used as a stand in until Model 29's were found.&lt;br /&gt;
&lt;br /&gt;
Let me know what you think. --[[User:Predator20|Predator20]] 17:51, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'll add some info about over penetration and it's mainly a hunting caliber, etc. --[[User:Predator20|Predator20]] 21:33, 13 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M2 Carbine ==&lt;br /&gt;
&lt;br /&gt;
I read your post in the Forum about M2 Carbines. I can’t log into the forum for whatever reason so I am responding here. I made [[The Eagle Has Landed]] page recently and in the movie they us either M1 or M2 carbine. Now in the film the actors are seen firing them on semi auto and full auto. There is never a real good close-up. Could you take a look at the page and see you can tell if they are M1, M2s or both? I have read that it was pretty easy to convert M1s to fully automatic which would probably explain if they are not M2s, because in the film they clearly are firing on full auto. Any help would be appreciated.--[[User:Mauser|Mauser]] 03:56, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
RE: Thanks for the confirmation. Its funny how British armories would have more M2 Carbines than the US armories. --[[User:Mauser|Mauser]] 17:51, 16 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
MPM,&lt;br /&gt;
&lt;br /&gt;
What about [[Apocalypse Now]]? GM45, I think was the one that changed them to M2. It was filmed in the Philippines so I have no clue about their weapons access. --[[User:Predator20|Predator20]] 21:51, 16 March 2010 (UTC)&lt;br /&gt;
[[Image:ApnowM1carb-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:ApnowM1carb-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Waterworld ==&lt;br /&gt;
&lt;br /&gt;
Thanks about the page.  There's still a few more shots for me to upload.   But if you know which ones were left off, let me know.&lt;br /&gt;
--[[User:Ben41|Ben41]] 01:16, 17 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89 help==&lt;br /&gt;
&lt;br /&gt;
Mate, I need to edit something as I updated an article regarding a name change from Library War to Toshokan Senso. Thanks. [[User:Ominae|Ominae]] 08:20, 18 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Got your &amp;quot;request&amp;quot;. Took care of it. I'll wait for the article unlock. Thanks. [[User:Ominae|Ominae]] 08:32, 18 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mistake==&lt;br /&gt;
&lt;br /&gt;
Apologies over the Library War article. I overlooked it. Will fix all reverts to it once article is unlocked. I'm also waiting for the availability of the Howa Type 89 article so that I can work on it also. Thanks. [[User:Ominae|Ominae]] 17:46, 18 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE: Happy Now==&lt;br /&gt;
&lt;br /&gt;
Excellent, thank you, sir!  Yes, I am quite happy.&lt;br /&gt;
&lt;br /&gt;
Well, OK, not quite (and I apologize in advance if I sound demanding).  There is one thing I've mentioned: All of the &amp;quot;C7s&amp;quot;/&amp;quot;Model 715s&amp;quot; we have documented on IFMDB are actually Olympic Arms K4Bs.  Those are what the British Columbia armorers use, because as we've noticed, they seem to love Oly.  The M16 that appears on your page for ''[[Bionic Woman]]'' is also a K4B (the M16A1 only appears due to a continuity error when the guy fires it).  So what I kinda hoped was that you take the upper receiver from this...&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt715 C7Rifle.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
...and fit it onto the lower receiver from this:&lt;br /&gt;
&lt;br /&gt;
[[Image:OlympicArmsAR15.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
So that you would have (effectively) a pre-1994 OlyArms K4B rifle.  Of course, I do realize that I can't demand anything, and how hard it is to take the pics.  But ''if'' you were to do that, you would have an accurate representation of the &amp;quot;Model 715&amp;quot; rifles that appear in Vancouver productions (which account for almost all of the &amp;quot;C7&amp;quot;/&amp;quot;Model 715&amp;quot; appearances that we have ever documented on IMFDB).&lt;br /&gt;
&lt;br /&gt;
BTW, thanks also for the M1 Paratrooper model.  Something else we've needed for a while. -[[User:MT2008|MT2008]] 16:04, 19 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE: There's no pleasing you ==&lt;br /&gt;
&lt;br /&gt;
I know, I know...it must be my &amp;quot;aspergian&amp;quot; tendency or whatever to be so obsessive. ;) Seriously, it's not a ''huge'' deal if we just use the Model 715 you photographed, since, pistol grip aside, it's the same gun as the Oly K4B. &lt;br /&gt;
&lt;br /&gt;
''So are all the Canadian shows have the Oly grip on them?  Are you sure?''&lt;br /&gt;
&lt;br /&gt;
Obviously, I can't be 100% sure.  But I can tell you that the Model 715s that appear in ''[[Millennium]]'', ''[[Viper]]'', ''[[Harsh Realm]]'', ''[[M.A.N.T.I.S.]]'', and now ''[[Bionic Woman]]'' all definitely have the Oly &amp;quot;Stowaway&amp;quot; pistol grip, so they must be full-auto conversions of Oly K4Bs.  All of those shows were filmed in British Columbia, so my '''gut feeling''' is that if you see a show that was filmed in British Columbia and it has C7-type AR-15s, the rifles in question are probably from the same batch of K4Bs owned by whatever armory exists in Vancouver.  It seems like a safe bet, right? -[[User:MT2008|MT2008]] 19:50, 19 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE: Stargate/Seven Days==&lt;br /&gt;
&lt;br /&gt;
There are a lot of TV shows filmed in British Columbia (especially Vancouver), but I'm pretty sure there's only one major armory in the province that supplies to all of them.  There aren't that many shows where the pistol grips on the Model 715s are visible, but it still strikes me as highly likely that they're all K4Bs if they all come from the same armory.&lt;br /&gt;
&lt;br /&gt;
*(1.) I wasn't able to see the pistol grips on the episode of ''[[Stargate: SG1]]'' that had the Model 715s (the one that Excalibur screencapped), but again, if it's the same armory that supplied ''[[Viper]]'' and ''[[Millennium]]'', then the guns are presumably the same ones: K4Bs.&lt;br /&gt;
&lt;br /&gt;
*(2.) I don't remember if I've ever seen any Model 715s on ''[[Seven Days]]'', though I can check again.  The firing M16s I can recall seeing on that show were all M16A1s with A2 handguards (the non-firing scenes all used Airsoft M16A2s).&lt;br /&gt;
&lt;br /&gt;
As for the Photoshopped pictures, yes, let's keep deleting them.  I'm trying to recall if I've seen anymore.  The only one we still have that I recall is the XM16E1 picture that Steve Karnes made (it's still on the M16 page). -[[User:MT2008|MT2008]] 20:14, 19 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE: C7 stuff==&lt;br /&gt;
&lt;br /&gt;
I'll replace the C7/Model 715 picture on all the other pages later tonight.&lt;br /&gt;
&lt;br /&gt;
As for the receiver, what you've told me is interesting because it seems to explain why we probably see the Oly K4Bs in all of these Vancouver productions.  You're saying that Colt wouldn't even sell its lowers to armorers?  Presumably, this would apply to the Canadians, too.  Maybe the armory in Vancouver wanted to buy C7-style rifles in case they ever had to work on a movie depicting the Canadian forces (since, in the early-90s, the C7 is what the CF still used).  But since Al has told me that Diemaco wouldn't sell them any of its rifles, ''and'' since Colt wouldn't have either, OlyArms would have made the most sense for them, because the pre-94 K4B looks like the C7 and because Oly's plant is just across the border (a few hours away).&lt;br /&gt;
&lt;br /&gt;
I'm speculating, of course, but it would explain a lot, no? -[[User:MT2008|MT2008]] 20:50, 19 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE: Colt cowards==&lt;br /&gt;
&lt;br /&gt;
Yeah, I remember what cowards Colt were, long before the AWB was ever passed.  I'm old enough to remember those badly neutered &amp;quot;Match Target&amp;quot; rifles being the only Colt rifles available at FFLs.  I just didn't think they were such pussies that they treated ''armorers'' the same way.  If they did, then I think it would go a long way towards explaining the use of Oly K4B rifles by the Vancouver armorers - they couldn't have bought C7s from Diemaco, but they also wouldn't have been able to get Model 715s or AR-15 A2s from Colt (without going through red tape, presumably), so going to OlyArms was probably the easiest way for them to get a C7-style gun. -[[User:MT2008|MT2008]] 22:38, 19 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE: 715 photo ==&lt;br /&gt;
&lt;br /&gt;
Nah, I don't think it matters too much, since it's only the right side of the gun that's visible (not the left).  It still looks extremely close to a 715, which is what matters most for our purposes.&lt;br /&gt;
&lt;br /&gt;
I have also been planning to buy a 20&amp;quot; upper and A2 buttstock for my DPMS Panther carbine that I bought this past January.  I already have a Stowaway pistol grip on the gun (which I bought direct from Oly).  I was planning to buy an A2-style barreled upper, but do you think I should get a Model 715-style upper instead?  I don't care too much about having the A1-style rear sight, after all (I can't imagine I'll ever be shooting at distances where I'd need to just for elevation, and I'm not that good, anyway).  '''If''' I get a 715 barreled upper and slap it on my DPMS lower with the Oly grip, I will have a rifle that looks (from the right side) identical to an Oly K4B, so I can photograph it and you can edit it for IMFDB use.  What do you think? -[[User:MT2008|MT2008]] 23:12, 19 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE:==&lt;br /&gt;
&lt;br /&gt;
Cool.  Yeah, I guess it does look a bit closer to the real thing, but you gotta admit: Few people will notice.  Just look at all the mistakes on World Guns or Security Arms (or any other site with gun photos).&lt;br /&gt;
&lt;br /&gt;
Also, I did the ''[[Harsh Realm]]'' page ages ago.  Contrary to what I said on the page, the Model 715s which appear on that show are definitely OlyArms K4Bs.  In the opening scene of the Pilot episode, [[Max Martini]] has his rifle slung over his back in one scene, and it's possible to see that it has a Stowaway grip.  Plus, ''[[Harsh Realm]]'' was done in Vancouver, and like I've said, the armorers there definitely use K4Bs to simulate C7s/Model 715s. -[[User:MT2008|MT2008]] 23:37, 20 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE:==&lt;br /&gt;
Really sorry for that, will make sure it does not happen again.--[[User:SB2296|SB2296]] 10:13, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==removed comment==&lt;br /&gt;
&amp;quot;The SP89 was obviously a lazy choice by the film's armorer, because the book clearly specifies a full-auto MP5K.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
That was not written by me. About all I did on that page was the images. I'm not one to write comments like that. --[[User:Predator20|Predator20]] 01:31, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, I am guilty of not deleting it when I worked on the page. It's been awhile since I work on that page, I just happened to check it out when comparing the holsters worn by Tommy Lee Jones in &amp;quot;No Country&amp;quot; and &amp;quot;In the Electric Mist&amp;quot;. --[[User:Predator20|Predator20]] 03:40, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Archer==&lt;br /&gt;
I recently took alot of screencaps from the show ''Archer'' and when I went to create the page noticed that a page for that show had already been created and deleted with the message that western animation was not allowed on IMFDB. Below are a few of the screencaps I took from the show:&lt;br /&gt;
[[Image:Archerkalash.JPG|thumb|none|600px|Note the area above the magazine indicating that this was specifically intended to be an AK-47]]&lt;br /&gt;
[[Image:Cubanuzi.JPG|thumb|none|600px|This weapon is clearly a full sized Uzi]]&lt;br /&gt;
&lt;br /&gt;
I refrained from taking images of any weapons that appeared in the show that were amorphous drawings that beared no resemblance to real weapons, however to ban western animation that clearly represents actual weapons seems to reflect more on personal prejudice rather than quality standards as there are Video Game and a few Anime articles on this site that feature guns with far less clear basis on real weapons than many of those featured on this show. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
==RE: P228==&lt;br /&gt;
&lt;br /&gt;
Personally, I'm fine with your P228 picture for now.  We can certainly replace it with a jacked image from Google if you really don't like it.  But if so, the proper way to do so is to upload over the old one, whereas Mr. Joker is trying to add the image to just one page.  And he's ignoring my attempts to talk about it. -[[User:MT2008|MT2008]] 21:34, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Reply: Archer==&lt;br /&gt;
I only brought the matter to you because it appeared that you were the one who had previously deleted the ''Archer'' article.  I too have never been a fan of having video games and Anime on this site (truth be told I'm not that fond of either media in general).  The only articles I have created so far have all been live action films and television shows, however, watching the show ''Archer'' I noticed that the guns were rendered far better than in most western animation and thought it might be interesting to make a page for the series.  I apologize if it seemed I was singling you out for complaints and would like to know if there is another admin I should clear the idea with first before I go through the trouble of building the page. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
==Another request==&lt;br /&gt;
In the Frankengun thread on the forums, you said you'll take request but we can't hound you about when we're getting them. So another request.&lt;br /&gt;
&lt;br /&gt;
We need a Colt Python snub nose with nickel finish. We have two images of blued finish models that are jacked from the web. But nickel is more priority since we don't have one. Thanks. --[[User:Predator20|Predator20]] 23:40, 22 March 2010 (UTC)  &lt;br /&gt;
[[Image:Get94-python3.jpg|thumb|none|600px|[[Getaway, The (1994)]].]]&lt;br /&gt;
[[Image:NBT-Revolver-Thug.jpg‎|thumb|none|500px|[[Nothing But Trouble]].]]&lt;br /&gt;
&lt;br /&gt;
Here is a photo I found on the Internet. Only one I was able to locate, but if nothing else it can fill in until something better comes along. --[[User:Jcordell|Jcordell]] 21:22, 23 March 2010 (UTC)&lt;br /&gt;
[[Image:Nickelpython.jpg|thumb|300px|none|Nickel plated [[Colt Python]] - .357 magnum]]&lt;br /&gt;
&lt;br /&gt;
== Three Kings ==&lt;br /&gt;
I used my copy of the DVD. IDK if it means anything, but i used Windows Snipping tool to take the shots. All of my movies that I've upload have been on legally purchased DVDs. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
&lt;br /&gt;
==Re: Atlantis: The Lost Empire==&lt;br /&gt;
I replaced the images with widescreen images and I even increased the picture size to 600px. Hope this helps. - [[User:Kenny99|Kenny99]] 04:42, 2 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hey ==&lt;br /&gt;
&lt;br /&gt;
Hey MPM2008, I would like to say welcome back from the Pacific, I hope you really enjoyed your time there. I also have a question, is this M60 you uploaded back in September from your armory?&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg‎|thumb|none|500px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
If so, why didn't you put your copyright on it? It's no big deal, I'm just asking since it's a great picture, and I want to know if it's yours. Thanks.--[[User:Alienqueen11|Alienqueen11]] 22:45, 3 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Re:M60 ==&lt;br /&gt;
&lt;br /&gt;
Yeah, sorry I haven't been around lately, been caught up in school work, but I'm back to help now. I think I might have stopped those those spammers using the the Index.php to hi for good. I deleted the Index.php and protected it, so far it seems to work. Also, there is this new user named [[User:SuperModerator|SuperModerator]] claiming to be a mod. Should be say something to him?--[[User:Alienqueen11|Alienqueen11]] 03:13, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Damn, somebody was impersonating a mod?  My bad for not seeing it.  Also, how was the show? -[[User:MT2008|MT2008]] 03:30, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Okay then, thanks for getting rid of him. He was likely one of those people pretending be a moderator in order to insult other users and keep them from talking back to him. Thanks again for showing what a real mod can do.--[[User:Alienqueen11|Alienqueen11]] 03:32, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, I've slipped and acted like a jerk myself alot while banning people, lol. But yes, We can't afford having fake mods making us look bad, I think spammers and Vandals are already enough to deal with.--[[User:Alienqueen11|Alienqueen11]] 04:22, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm trying to keep up with everything.  Even though I basically work in front of a computer for 10 hrs a day (which means I tend to come on here when I'm feeling distracted), I still miss out sometimes on annoying anonymous users.  My tendency is to notice if they edit a page that I worked on, but not always other stuff.&lt;br /&gt;
&lt;br /&gt;
:Also, thanks for the new M733 photo.  Also, that's cool that you get to go to Rome.  What do you mean by advisory capacity?  Just curious. -[[User:MT2008|MT2008]] 14:11, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Question about Colt Model 733 Carbine==&lt;br /&gt;
&lt;br /&gt;
I noticed that you just edited the [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]] section of the [[M16 rifle series]] page to remove the comment about genuine Colt Model 733's having A2-style upper recievers. I take it then that this statement was false and real Model 733's actually have an A1-style upper? Just want to verify this for future reference. [[User:Orca1 9904|Orca1 9904]] 08:28, 4 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Massive Amount of Guns==&lt;br /&gt;
&lt;br /&gt;
Am watching a National Geographic special on Guns in America and was considering creating a page for it.  Thing is the number if weapons visible in the thing is so overwhelming I have no idea how long the page would be.  Any suggestions?  Age: 41 Country: Canada --[[User:Charon68|Charon68]] 13:40, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Thanks for the tip.  In actuality the thing seemed to strive for some semblance of balance but, as with most documentaries of this sort, did seem a little anti-gun.  What I found funny about it was some of the interview subjects which included two purported trauma specialists (MDs) who were capping rounds at a range and both seemed almost giddy in the process and a self avowed pacifist who owns, among other things, a custom MAC-11, an M-16 model of some sort and several others (all Class 3) which he keeps as &amp;quot;investments for his grandchildren&amp;quot;. --[[User:Charon68|Charon68]] 15:55, 5 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Situation Critical==&lt;br /&gt;
Thanks for the information you gave. BTW can you help me recognize the exact variant of the [[Situation Critical#Heckler &amp;amp; Koch G3A4|G3A4]], it may be a G3KA4 or a HK91. My age is 15 and I do not live in North America (cannot specify my exact region).--[[User:SB2296|SB2296]] 06:05, 6 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thanks and that is the North Hollywood Shootout episode. Are there any other such airsoft weapons in the page?--[[User:SB2296|SB2296]] 06:07, 7 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Disambiguation page==&lt;br /&gt;
I have created some disambiguation pages,eg, [[M3]] and [[Delta Force]] to improve page navigation in IMFDB. Considering the latter I used to hate when I typed to search the video game Delta Force when the site redirected me to the movie page Delta Force with the same name. So I am currently in the process of making disambiguation pages for pages with similar titles to make navigating pages easy. Ben41 asked me recieve the sysop's consent before undertaking this project.--[[User:SB2296|SB2296]] 14:28, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: the member on probation ==&lt;br /&gt;
&lt;br /&gt;
Thanks, and yeah, I'm going to keep an eye on him. It's one thing getting to a heated argument with other users, but openly insulting other users over spelling, and a lack of knowledge is just plain trolling. Oliviera may have went too far with the swearing sometimes, but atleast he contributes to the site, but if this user is only here for discussion, he might as well be nice about it. I agree with your warning too, it should make him think twice before snapping at other users. Thanks again.--[[User:Alienqueen11|Alienqueen11]] 22:00, 8 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: StrikerDelta ==&lt;br /&gt;
&lt;br /&gt;
Welcome back, hope you're enjoying your trip so far. As for StrikerDelta, he came back under the IP address 173.62.63.63 a few days ago, see his contributions&lt;br /&gt;
[http://www.imfdb.org/index.php/Special:Contributions/173.62.63.63] here, and deleted the content on a whole bunch of pages, and I banned him for that too, so that should get rid of him for good. As for the address you mentioned, I'm not certain that's him, but I'll definitely keep a watch on him, if he goes too far with deleting stuff, I'll let him know. Any way, other then that, Good luck with your work, let me know if you need anything.--[[User:Alienqueen11|Alienqueen11]] 21:56, 17 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hey, MPM == &lt;br /&gt;
ProtoAuthor here, I've forgotten my login, and the email won't come to me. But I see we now have a Silent Hill 3 page. I've been contributing as of last night, but I want to upload official images from the press releases. I'd scan my guide, but I don't have it with me, and it won't look as good. So, I hope my email comes soon.&lt;br /&gt;
&lt;br /&gt;
==Blank adaptions==&lt;br /&gt;
I posted this question on the Star Model B page but figured it would be better to ask you directly as you're the leading authority on this site.  Around what time did armorers resolve the issue of converting larger calibre guns to cycle blanks so that it was no longer necessary to do things like use a Star Model B as a 1911 or make fake 1911s with revolvers inside as was done in [[FBI Story, The|The FBI Story]]? -[[User:Anonymous|Anonymous]] 00:32, 19 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== User talk:99.12.124.133 ==&lt;br /&gt;
&lt;br /&gt;
I hate to report this, but this user keeps creating pages with only a minimal amount of information and I'm not sure what to do.   I hate to have to go and fix every page this user makes.   --[[User:Ben41|Ben41]] 22:38, 23 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE: We Were Soldiers==&lt;br /&gt;
&lt;br /&gt;
Holy crap, you got screen-used gun pics from ''[[We Were Soldiers]]''?  Beautiful! -[[User:MT2008|MT2008]] 01:42, 1 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== We Were Soldiers and screencapping ==&lt;br /&gt;
&lt;br /&gt;
Thanks, I'll make sure in the future to have some screencaps ready before I start the pages.   As for the We Were Soldiers page, I saw that you're deleting some screencaps and have replaced some.  I had some HD caps ready for the M60 section and the M1 section, but if you want to do the rest, that's fine with me.   --[[User:Ben41|Ben41]] 00:47, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PNG's to be deleted ==&lt;br /&gt;
&lt;br /&gt;
What's the best way to let you know that you can delete some of the PNG's I've replaced with JPG's?   What I've tried to do is use the same filename for the JPG as was used for the PNG.   If you look at [[The Incredible Hulk]] page, I've replaced the PNG's with JPG versions, so you can delete the PNG files.   I've done the same thing for the [[Indiana Jones and the Infernal Machine]].  --[[User:Ben41|Ben41]] 01:01, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: We Were Soldiers AK ==&lt;br /&gt;
&lt;br /&gt;
Hey, MPM, I have a question...did anyone at CW tell you if the ''[[We Were Soldiers]]'' AKs have been used on any other shows?  Also, I'm wondering if we should use that AK to replace many of the jacked Internet AK images that we've already got.&lt;br /&gt;
&lt;br /&gt;
BTW, I finally learned why Canadian movies and TV shows have so many Olympic Arms AR rifles. -[[User:MT2008|MT2008]] 15:42, 7 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE:==&lt;br /&gt;
&lt;br /&gt;
Yeah, I hate those jacked images, too.  I especially hate that people keep using the picture of a Type I AK-47, which is something that has almost surely never appeared in a single movie (not in the West, anyway).  Even the Type IIs are pretty rare (although at least one appeared in ''[[Blood Diamond]]'').  But I figure that since the ''[[We Were Soldiers]]'' AK is about the closest we have (for now) to a Russian AK that's all our own, we could use it as a placeholder until we find a &amp;quot;general&amp;quot; image.  Kind of like the way that we use the nickel Baby Eagle from ''[[Live Free or Die Hard]]'' as our standard version.&lt;br /&gt;
&lt;br /&gt;
As for OlyArms and the Canucks, I got the following info from an anonymous source:&lt;br /&gt;
&lt;br /&gt;
* The big armory in British Columbia is run by a guy named Tom Felcan.  His company has changed names a lot (Felcan International, Felcan Enterprises, or just Tom Felcan), but it's the same guy in charge.  '''Any''' movie or TV show filmed in British Columbia gets its weapons from Tom Felcan - ''The X-Files'', all of the ''Stargate'' shows, ''Seven Days'', ''Battlestar Galactica'', etc.&lt;br /&gt;
&lt;br /&gt;
* In the early-90s, Felcan made a bulk purchase from OlyArms.  The records are all gone (due to the fire at the OA plant from 10 years ago), but my source remembers Felcan approaching them to purchase a ''very'' large quantity of K4B rifles and K3B carbines, both complete guns and upper receiver kits, around '91-'92.  These were all semi-auto civvie rifles, but a few years later, Oly sold Felcan a smaller number of LEO flattop K3B and K23B &amp;quot;stubby&amp;quot; carbines (again, as either complete rifles or upper receivers-only).&lt;br /&gt;
&lt;br /&gt;
In short, that's why you see so many Oly guns in productions from that neck of the woods.  Speaking of which, I'm doing some more work on the page you started for ''[[Jeremiah]]'', and that show has a ton of AR rifles made by OA. -[[User:MT2008|MT2008]] 19:23, 7 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Sopranos PJK-9HP ==&lt;br /&gt;
Thanks for identifying the PJK-9HP used by [[Tony Sirico]] on an episode of ''[[The Sopranos]]''. I knew it was a FEG (thanks to the help of another contributor), but was unable to find exactly which model. With the fantastic new photo you uploaded, that page (one of my favorite of my own articles) is now even better. Again, just a small thing but I wanted to thank you for that contribution! Hope all's been well. - [[User:Speakeasy804|Speakeasy804]] 07:28, 8 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Delete list==&lt;br /&gt;
Got a better view of the rifle used in this episode. --[[User:Predator20|Predator20]] 21:54, 11 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/index.php/Image:Roy_rifle.jpg&lt;br /&gt;
http://www.imfdb.org/index.php/Image:Roy_rifle2.jpg&lt;br /&gt;
&lt;br /&gt;
== Hybrid Pictures ==&lt;br /&gt;
Hey MPM2008, I remember you saying something about you not wanting any &amp;quot;Frankengun&amp;quot; pictures made from your images. Well, I found this on the Thompson Submachinegun page: [[Image:MiModtommy.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine, early 'simplified' rear sight, and side-folding stock - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
It's been on the site for quite awhile, what do you want done with it?--[[User:Alienqueen11|Alienqueen11]] 19:43, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: Hybrid ==&lt;br /&gt;
I took the Hybrid picture off the Thompson page, but left it on the movie page for now. As for the sniper rifle, beautiful image! Feel free to overwrite any of the gun pictures I uploaded whenever you please. Keep up the good work.--[[User:Alienqueen11|Alienqueen11]] 04:47, 20 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Excellent work. Thanks for the screen used guns from [[We Were Soldiers]] too. Long Mountain Outfitters must be getting jealous.--[[User:Alienqueen11|Alienqueen11]] 04:59, 20 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Virus==&lt;br /&gt;
Nice job on ''[[Virus]]''.  Here's something you might want to point out on your page:&lt;br /&gt;
[[Image:Virus-MPIAK74NK RunA.jpg‎|thumb|none|600px|The mock MPI-74NK from ''[[Virus]]'']]&lt;br /&gt;
Now compare to these images from ''[[Seven Days]]'' (1.11 - &amp;quot;HAARP Attack&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
[[Image:Vlcsnap-00077.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Vlcsnap-00078.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Vlcsnap-00081.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
Coincidence?  I think not. ;)  I remember this weapon also appeared in an episode of ''[[JAG]]''; I believe it was originally Mike Gibbons' gun. -[[User:MT2008|MT2008]] 15:08, 26 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Interesting email I recieved==&lt;br /&gt;
I recieved an interesting email today in regards to deleting a duplicate image of an [[RKG-3 anti-tank grenade]], filename 'RKG-3 GRENADE REPLICA.jpg' and I thought I should share it to see what you and the other senior admins think of it. Below is the bulk of the message in its entirety:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hello,&lt;br /&gt;
&lt;br /&gt;
Thank you for the image update on IMFDB, we didn’t load those images originally due to copyright issues and chose to use an image from our company website instead. Any questions you have regarding ordnance or weapons feel free to send an email. Thank you and any questions, please do not hesitate to let me know.&lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
M. Patrick Jordan&lt;br /&gt;
Sales and Logistics&lt;br /&gt;
&lt;br /&gt;
INERT PRODUCTS, LLC.&lt;br /&gt;
INERT EXPLOSIVE TRAINING PRODUCTS&lt;br /&gt;
Email - Sales@Inertproducts.com&lt;br /&gt;
Phone: 1-570-341-3751&lt;br /&gt;
Fax: 570-300 -1693&lt;br /&gt;
http://www.inertproducts.com&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If I'm interpreting this correctly, it sounds like someone uploaded a copyrighted image without permission and the owners of the image emailed me to thank me for removing it. What do you think? [[User:Orca1 9904|Orca1 9904]] 18:42, 10 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Re: Inert ordnance==&lt;br /&gt;
I was contacted by him on AIM not long ago; he's the person who uploaded the picture I removed. Apparently he uploaded it not realizing we already had a picture of that weapon. He's a pretty cool guy; served as an EOD in the Army prior to retiring. He's here under [[User:MPJOrdTech]]. Good to have yet another expert to add to our stable of professionals. [[User:Orca1 9904|Orca1 9904]] 21:24, 10 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Enfield Mk II revolver ==&lt;br /&gt;
I sure don't have any (non) jacked images. Wish I did. However Nyles might be a good resource. Not only is he an old gun collector with connections, but he's Canadian and the Mk II was issued to the Mounties so there might be several up north that can be photographed. Who was the armoer for [[Silverado]] ? That movie was filmed in 84 in New Mexico and John Cleese used one. Could that be a possible connection? Or did you already think of that? Anyway that's all I have for ideas. --[[User:Jcordell|Jcordell]] 13:08, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Hudson AK-47 replica==&lt;br /&gt;
Thanks for the info, but are you sure those are the .22 AK clones?  I saw one of those up-close once, and the one I saw had a less-curved magazine (almost shaped like a Norinco Type 84 mag).  I can't remember what brand it was, but I think the receiver said that it was imported by Mitchell Arms.  Also, haven't the Hudson AK-47s' manufacturing specs been changed a whole bunch of times?  The ones that they made in the 1980s look quite different from the ones they make today (I've seen pictures of those, too). -[[User:MT2008|MT2008]] 14:44, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Film Template page ==&lt;br /&gt;
&lt;br /&gt;
I think with the poster line at the top, it makes the table of contents go all the way below the poster.   With the way it's put on [[The American]] (which is one of the pages I started), I prefer having the top of the poster aligned with the table of contents.   But that's just my preference.   --[[User:Ben41|Ben41]] 06:41, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pictures Question ==&lt;br /&gt;
I was wondering, are you still closed to gun picture requests? I was asking because I was wondering if it would be possible to get a picture of an M16A4 with an M203 grenade launcher, as there are several articles (namely ''[[Legion]]'' and ''[[Project Reality]]'', to name a couple) that could benefit from such an image. I hope to hear from you soon on this, and wish you well. [[User:Orca1 9904|Orca1 9904]] 06:52, 16 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Zastava pictures ==&lt;br /&gt;
Can you block this guy and delete the unnecessary Zastava pictures that he uploaded.&lt;br /&gt;
[http://www.imfdb.org/index.php/Special:Contributions/Boksi]&lt;br /&gt;
--[[User:SB2296|SB2296]] 08:13, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE: Limited Time offer==&lt;br /&gt;
&lt;br /&gt;
Hey, MPM!  First off, I'm on a pretty busy trip to the capital city right now (my first as a lobbyist), but thanks for making this offer.  Right now, I'm pretty tired, so I can't really think of what I'd love to see on the site.  But off the top of my head - can you see if anyone has a [[Daewoo K3]], especially a Paratrooper model?  I ''think'' Mike Gibbons used to have a few of them, but not sure.  Also, since ''[[Predators]]'' is out in theaters now (saw it recently, BTW), do you know who has the screen-used guns from that movie?  I'm sure I'll think of ''lots'' more later, but those will do for now, LOL. -[[User:MT2008|MT2008]] 01:46, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Oh, and one other thing: Do you know anybody who has a Knight's Armament Revolver Rifle?  I've been searching in vain to find a good picture of one of those.  They're pretty rare. -[[User:MT2008|MT2008]] 13:40, 25 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE:==&lt;br /&gt;
&lt;br /&gt;
Hmmm, I'm stumped.  I can tell you that in some of the screencaps, it's a SIG Non-Gun.  But a few of the images show a gun that looks like a Taurus PT945, yet the cocking serrations are too tall, so I don't think that's what it is.  I'm really not sure, gonna have to look some more. -[[User:MT2008|MT2008]] 02:22, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE: M3 carbine Pic==&lt;br /&gt;
I thought before that Kin93 was replacing your pic without permission since that all of your firearm images are taken from a real armory until you told me that yours was a fixed image of someone's image :) - [[User:Kenny99|Kenny99]] 21:16, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Invasion USA ==&lt;br /&gt;
&lt;br /&gt;
I don't know if you're still working on this one, I added a few screenshots to [[Invasion U.S.A. (1985)]].   --[[User:Ben41|Ben41]] 08:33, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== In reply to &amp;quot;You're gone I hear&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Hi, hope you are doing well. Probably you have gone through [[User:SB2296|SB2296]]'s talk page.&lt;br /&gt;
&lt;br /&gt;
Yes you are right, this American site does not has to somehow change to suit my view of the world. Well you can have your American site. Neither I wanted this site to comply with my worldview, nor to start an argument with you. I just had a doubt. As far as I can recall, I have never claimed that IMFDB's '''I''' stands for '''INTERNATIONAL'''. May be you are right that the DEMAND made it INTERNATIONAL. But again, people from other part of the world could easily misinterpret this as nothing was mentioned regarding its STRICTLY American nature. It is quite difficult for a non-American to understand that '''Internet''' Movie Firearms '''Data Base''' '''is restricted to America'''. &lt;br /&gt;
&lt;br /&gt;
You are talking about '''WORLDVIEW'''.&lt;br /&gt;
What world view can describe the '''obscureness''' of the film [[New York]]? see:  '''22:39, 1 November 2009 AdAstra2009's comment''' here: [[http://www.imfdb.org/index.php?title=Wallpaper&amp;amp;action=history]]. Irrespective of the fact that the page has clear screen caps and well researched, it is obscure. I can understand that wallpaper was removed as it was not in a typical desktop res but whats wrong with the film? 'high and mighty Americans' (your words, not mine) perhaps can answer this. &lt;br /&gt;
&lt;br /&gt;
And last but not the least, You get revenue because people voluntarily contribute. Even my SUCKED UP pages give you revenue, no matter how small, but they still do so. If you think those pages are realy sucked up, please delete them (including all the foreign pages which does not meet quality standards). But please dont think in your mind that why foreign pages are left halfway finished.  &lt;br /&gt;
&lt;br /&gt;
Thanks.   [[User:Ritwikbmca|ritwikbmca]] 17:24, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Talk:Index.php==&lt;br /&gt;
I'm thinking we should recreate that page and protect it, so only admins can touch it. I had delete it twice this morning in a short period of time. &lt;br /&gt;
&lt;br /&gt;
I watched the preview for The Walking Dead a few days ago. Looks pretty good, reminds me of cross between 28 Days Later (waking up in a hospital) and The Crazies (sheriff). --[[User:Predator20|Predator20]] 15:16, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==re:Russian Spammer==&lt;br /&gt;
Yeah I kind of figured it was spammer. If they're in a foreign language they usually are. Another thing I noticed, once a spammer hits a talk page, they'll keep on that same page until the protection level is changed. This one talk page got spammed three times before I wised up. --[[User:Predator20|Predator20]] 17:42, 2 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Front paging ==&lt;br /&gt;
&lt;br /&gt;
I was wondering who of the Admins is responsible for the front page featuring of articles. People put so much work into the [[Stargate SG-1|SG-1]] Article over the past few months, I personally thing that it is quite presentable by now. If the one responsible needs any help with picking caps for the FP, feel free to ask me :P --[[User:Milkovich|Milkovich]] 07:22, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What are your views on getting this page deleted ==&lt;br /&gt;
[[&amp;quot;Seburo Firearms&amp;quot;]] I mean really, they are completely fake. --[[User:AdAstra2009|AdAstra2009]] 01:46, 8 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Zombie Wiki ==&lt;br /&gt;
&lt;br /&gt;
Hey MPM2008, I'm not sure if you knew this but I have spotted a bunch of your images being used on the Zombie Wiki here: [http://zombie.wikia.com/wiki/Weapons]. I not sure if you gave them permission to use the images, but the way the images are viewed won't allow me to see who uploaded them. Just wanted to make sure you knew about it.--[[User:Alienqueen11|Alienqueen11]] 01:48, 8 September 2010 (UTC)&lt;br /&gt;
:I checked it out and they give just give credit for the pictures '''to IMFDB just in general'''. I'm not sure if You're okay with just that, but I just thought I would check it out. - [[User:Kilgore|Kilgore]] 19:47, 8 September 2010 (UTC)&lt;br /&gt;
::To find the person who uploaded it, put ''Image:'' after the name of the image and then you'll find out. - [[User:Kenny99|Kenny99]] 02:26, 17 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Zombie ==&lt;br /&gt;
Pkay so you think the Zombie sub-cateogry should be movie and television only? Am I understanding you correctly? I have no problem with that and I can change it. --[[User:Jcordell|Jcordell]] 15:27, 12 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I understand and agree with you. I'm changing it. By the way have you see the commericals for the new AMC series starting on Halloween ''[[Walking Dead, The|The Walking Dead]]''? Produced by [[Frank Darabont]] and Gale Ann Hurd? Something tells me you have. I'll be watching it. At least for the first few episodes. Me and zombie movies go back 30 + years.My guilty pleasure. --[[User:Jcordell|Jcordell]] 16:24, 12 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Picture Notes==&lt;br /&gt;
I was wondering if I could get your opinion on something I have been doing about notes in the frames of gun pictures. Because a lot of the weapon pictures we have uploaded to the sight have information already in the bottom of the frame, when I have needed to make a comment about the specific weapon featured in the show in comparison to the pictured weapon, I have made my comments bold and italicized to differentiate them from the information normally in the frame. Below is an example I did on the ''[[Bones]]'' article:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:''In the episode &amp;quot;Mummy in the Maze,&amp;quot; the murderer dressed as a clown uses a sawn-off double barrel shotgun in his shootout with Booth.''&lt;br /&gt;
[[Image:SBS-Shotgun Scarface.jpg‎|thumb|none|400px|'''''The weapon in the episode was sawn down to the semi-pistol grip portion of the stock with the barrels left relatively long, similar to this weapon''''' - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
The bold text is used to compare the weapon in the show to the one in the picture, something I also did on the ''[[Love Kills]]'' page. I was curious if you thought this might be something I should try to popularize or if maybe I should refrain from putting article-specific notes in the frames of gun images at all. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
== Beretta AR ==&lt;br /&gt;
&lt;br /&gt;
Can I know why the Beretta AR 70/90 has been removed? What I wrong? --[[User:Charly Driver|Charly Driver]] 09:48, 15 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Ok, I updated the right section. However now would be more correct to call the page &amp;quot;Beretta AR-70 Series&amp;quot; rather than &amp;quot;Beretta AR-70/223.--[[User:Charly Driver|Charly Driver]] 09:20, 16 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::What fuck have I done? I tell you what I did. Yesterday I created the new section &amp;quot;Beretta AR 70/90&amp;quot;, which disappeared after a few hours I do not know why. I asked why is disappered and you rightly told me that it was not necessary to open two pages of the same weapon. So this morning I updated the existing &amp;quot;Beretta AR-70/223&amp;quot; section. Now you tell me very rudely that I've done a mess, can I know where I wrong?--[[User:Charly Driver|Charly Driver]] 21:35, 16 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It Appears that Charly Driver deleted the &amp;quot;gun&amp;quot; category tag, by mistake or by ignorance of it's purpose I assume. I've fixed it. --[[User:AdAstra2009|AdAstra2009]] 21:42, 16 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== La Femme Nikita ==&lt;br /&gt;
&lt;br /&gt;
I was going to change it, but it looks like you already did.   --[[User:Ben41|Ben41]] 03:42, 16 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re:The perpetrator ==&lt;br /&gt;
&lt;br /&gt;
I left a message on the page's discussion, but no one seems to have responded. As for MattyDienhoff, I say warn about your copyright policies. I wouldn't be too hard on him since he appears to be a young user and more then likely didn't know about your copyright.--[[User:Alienqueen11|Alienqueen11]] 04:36, 17 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== User 173.62.63.157 ==&lt;br /&gt;
Thanks to you, man. Long as he's gone either way. I just don't tend to leave messages about problem members on every admin's page (hell, I don't even know 'em all), but well, whatever I guess. Thanks again Mastah. [[User:StanTheMan|StanTheMan]] 00:14, 18 September 2010 (UTC)&lt;br /&gt;
== RE Section Headers ==&lt;br /&gt;
Sorry about that, I'll keep it in mind in the future. --[[User:AdAstra2009|AdAstra2009]] 06:38, 19 September 2010 (UTC)&lt;br /&gt;
==Total Recall==&lt;br /&gt;
Better check out the addition from the supposed inventor. --[[User:Jcordell|Jcordell]] 18:03, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also I sent a message to Bunni and I've locked the page so only admin can make changes. Just being careful right now. --[[User:Jcordell|Jcordell]] 18:18, 19 September 2010 (UTC)&lt;br /&gt;
: I know people that have dealt with John Goncz in the industry. He uses a lot of cursing and threats but generally he is regard as being highly eccentric. His weapon as long since past it's prime but he believes it made a fortune on the film industry. You should talk to Syd some more about him and move from there. --[[User:Phoenixent|phoenixent]] 22:31, 19 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Excellent. I started to think that myself, but I knew you would be more familiar with this situation. --[[User:Jcordell|Jcordell]] 01:57, 20 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Zombie Wiki ==&lt;br /&gt;
&lt;br /&gt;
Hey MPM2008, I have talked to the head of the Zombie Wiki, Philodox a few days ago about the issue with your images on his wiki, and he responded saying that he respects you and IMFDB. I also gave him a list of the images, and also Matty Dienoff isn't who uploaded your images there, there's also a user named Angel 956 also uplaoded a few onto the site. Right now, I'm just waiting to see if the images get deleted. If you want to talk to Philodox yourself, here's a link to his profile [http://zombie.wikia.com/wiki/User:Philodox], and here's his response to me, if you want to see what he had to say [http://zombie.wikia.com/wiki/User_talk:72.226.76.56].&lt;br /&gt;
--[[User:Alienqueen11|Alienqueen11]] 02:56, 22 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No problem, I knew you said you had an electronic tag somewhere on your images, and that's what I told Philodox. As for watermarking, I really don't like the idea of having a big IMFDB symbol on the side of the image, as I too believe this ruins the image. But one idea I do like is to have the site's name or your name on one of the corners of the image, like you put on this Cetme Ameli you shot for that user from wikipedia:&lt;br /&gt;
&lt;br /&gt;
[[Image:CetmeAmeliIMFDBVer2.jpg|thumb|600px|none|Notice on the bottom left corner you put Courtesy of www.imfdb.org. I wouldn't mind something like that as it doesn't disturb the image so much and it won't be too noticeable, but users will still see it and know who it belongs to as long as the lettering is darker then this image.]]&lt;br /&gt;
&lt;br /&gt;
Anyway that's my opinion. Let me know what you decide.--[[User:Alienqueen11|Alienqueen11]] 04:12, 23 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Specifications template==&lt;br /&gt;
I have just now created a proper template for the specifications section (example [[Unique Alpine TPG-1|here]]). Although it is amateurish it is the best one I could do, please suggest ways in improving it.--[[User:SB2296|SB2296]] 16:48, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== RE: Your Expertise ==&lt;br /&gt;
&lt;br /&gt;
While I thank you for suggesting that I become the black powder flintlock expert, I am not quite sure that I am up to the task. Though I have some experience and interest in flintlocks, I couldn't tell you specifics on them, such as the style of Pennsylvania Rifle (Allentown, Dickert, Lancaster, or York for example), nor could I tell you specifics such as what model of certain flintlocks, like was it a second or third model Brown Bess. Yet, if you want to shoot me a question on flintlocks or black powder, I will try my best to help out where I can. Right now I am just comfortable commenting on pages, as I am a new user.&lt;br /&gt;
--[[User:Markethunter|Markethunter]] 18:58, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Ultraviolet - My Mistake==&lt;br /&gt;
&lt;br /&gt;
- I didn't mean to cause a problem. I admittedly wasn't sure how much 'blades' and whatnot were actually allowed or not on a page - I know you fellas have had some trouble defining limits on the knives/blades/etc before. Anyway again, I apologize for that. I appreciate you giving me a better idea of what's acceptable for pages so I'll keep it in mind. Glad to hear my help isn't causing any other problems thus far. Thanks again. [[User:StanTheMan|StanTheMan]] 01:30, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Axeman and Lost Images ==&lt;br /&gt;
&lt;br /&gt;
On the [[Lost]] page, the user Axeman keeps reverting the screencaps back to originals he put up.  Axeman's images weren't cropped and were too dark.   I put up a comparison of his images next to mine on the Lost Discussion page.   I think mine would be preferable, but I want to get some other opinions.   --[[User:Ben41|Ben41]] 22:38, 27 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Screencaping tool==&lt;br /&gt;
What screencaping tool, DVD player, or software you used? I'm asking this because your pictures are quite sharper than Ben41's saturated images. - [[User:Kenny99|Kenny99]] 03:28, 29 September 2010 (UTC)&lt;br /&gt;
:I'm referring to movies like [[Body of Lies]], [[Kick Ass]], and [[Sucker Punch]]. Ben41's images are quite similar to mine as both have adjusted contrast, brightness and a large amount of saturation. Sometimes, Ben41's images may be as sharp as yours probably because he uses the Blu-Ray version. Also, since that you are using an Apple software, is there a Microsoft Windows program similar to the Mac program you mentioned about on my talk page? - [[User:Kenny99|Kenny99]] 21:32, 29 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Copyright issue ==&lt;br /&gt;
&lt;br /&gt;
Greetings&lt;br /&gt;
&lt;br /&gt;
Some great image work for sure. Is it possible to use three of your pictures (namely - those of Mossberg 500, FN FAL and Tommy Gun M1A1) for my gun articles written for my website? &lt;br /&gt;
Strictly non-commercial use intended, of course.&amp;lt;br&amp;gt;&lt;br /&gt;
PS- Although I'm in general oppose the very concept of &amp;quot;copyright&amp;quot; and Russian Civil Code grants some fair use rights for personal non-commercial use - I find that polite to ask the author first.&amp;lt;br&amp;gt;&lt;br /&gt;
Best regards, Mikhail. --[[User:RussianTrooper|RussianTrooper]] 11:42, 30 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Thank's for the answer.&lt;br /&gt;
The images in question are&lt;br /&gt;
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|right|500px|Original FN LAR ''Light Automatic Rifle'' - full auto rifle with Wooden buttstock - 7.62x51mm.]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|right|450px|Mossberg 500AT Shotgun - 12 gauge.  Note the wood furniture.]]&amp;lt;br&amp;gt;&lt;br /&gt;
and this one&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:M1sb.jpg|thumb|right|400px|M1A1 Thompson with 30-round magazine .45 ACP]]&amp;lt;br&amp;gt;&lt;br /&gt;
PS- As for my conceptions about copyright- they are simple. If it is non-commercial use, it should be OK and free. For commercial use- royalties are to be paid to the authors.&lt;br /&gt;
PPS-  Some of my notes about weapons in Fallout series of games were copied and presented as herself-written by the person who did the copypaste. The problem was - she didn't know a thing about firearms - like putting my description of a bolt-action hunting rifle to a semi-auto rifle, or more hilarious- putting the description of a double-barrelled shotgun to &amp;quot;suit&amp;quot; a single-cartridge home-made rifle. I just LOL'd at this.&lt;br /&gt;
&lt;br /&gt;
Best regards, Mikhail --[[User:RussianTrooper|RussianTrooper]] 17:19, 30 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Permissions ==&lt;br /&gt;
&lt;br /&gt;
So may I use the images of yours I mentioned above on my website? &lt;br /&gt;
Entirely non-commercial use intended with no modifications to the photos of course.&lt;br /&gt;
&lt;br /&gt;
Best regards, Mikhail --[[User:RussianTrooper|RussianTrooper]] 19:38, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AK-101s and photos ==&lt;br /&gt;
&lt;br /&gt;
Thanks))&lt;br /&gt;
&lt;br /&gt;
Well, you are a sysop and it is in your discrestion to revert my edits if you find them unsuitable. Just in my point of view AK-101 is essentially an AK-74 chambered for 5,56mm. That's the reason.&lt;br /&gt;
&lt;br /&gt;
About the photos - well I only uploaded that of better quality or just more correct ones- for example old AK-101 photo depicted a commercial semi-auto AK-74 clone, 5,45x39mm (more curved mag than AK-101).--[[User:RussianTrooper|RussianTrooper]] 20:06, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;gt; he reason is that most movies made in the U.S. and Canada during the 1980s used Chinese guns (and the random Egyptian or Yugoslavian guns) but the only variants we saw for decades was either 7.62x39mm or 5.56x45mm.&lt;br /&gt;
Well, this was also general case during 1980s here in Russia as well )) Most films used AKM and AKMS rifles, and AK-74s were not widely displayed in movies. Nowadays, however the AKS-74 and AKS-74U are the main Kalashnikov-type weapons used in Russian movies, they are supplied by MVD's Forces of Interior arsenals.&amp;lt;br&amp;gt;&lt;br /&gt;
PS- However, it is interesting, why the 007-Golden Eye movie sticked to Chinese Type-56 modified to look like AKS-74s rather than having real AKS-74 supplied by MVD. (Remembering they DID leased an actual TANK from MVD Interior Forces).&amp;lt;br&amp;gt;&lt;br /&gt;
PPS- By the way - are Soviet and Russian movies and TV-series OK to get an article here?--[[User:RussianTrooper|RussianTrooper]] 23:11, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well - about the quality of screencaps from Soviet movies - sometimes it is just that the DVD version couldn't offer better quality than original film was - and they were filmed with traditional camera - non digital were awailable.&amp;lt;br&amp;gt;&lt;br /&gt;
PS And by the way - I spotted a Solo Voyage article here - wow- I thought that movie would be outright banned in USA.&amp;lt;BR&amp;gt;&lt;br /&gt;
PPS- I put in an attribution tags on the photos. Here they are&amp;lt;br&amp;gt;&lt;br /&gt;
http://s49.radikal.ru/i123/1010/f8/9eb6cf67b2db.jpg - FN FAL&amp;lt;br&amp;gt;&lt;br /&gt;
http://s004.radikal.ru/i207/1010/42/0ec59abd7996.jpg - M1A1 Thompson&amp;lt;br&amp;gt;&lt;br /&gt;
http://s59.radikal.ru/i165/1010/d6/d75f8c45ca2b.jpg - Mossberg 500&lt;br /&gt;
&lt;br /&gt;
Thanks again for the pics --[[User:RussianTrooper|RussianTrooper]] 00:45, 3 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Colt Category ==&lt;br /&gt;
&lt;br /&gt;
Yeah that discussion was before my time. Not a problem. I'll delete it. I see your logic. --[[User:Jcordell|Jcordell]] 02:45, 3 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well I have my moments of course. But the many years I spent in the Army and the past ten years as a cop have taught me most of the time to choose my words carefully and keep a grip on my temper. Though there are some folks here in my city (where I both live and work) who hate my guts. I've invited them to come by and see me at my house since they're so quick to tell me where I live. But for some reason they never take me up on my offer. Very strange. &lt;br /&gt;
&lt;br /&gt;
Well anyway not a problem. --[[User:Jcordell|Jcordell]] 02:57, 3 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Solo Voyage, movie bans and etc ==&lt;br /&gt;
&lt;br /&gt;
Well - honestly saying, here in Russia back at Soviet times there was Goskino's (State Dept. of Movie Industry) instructions to generally refrain from depicting an all-out conflict between Russia and America. That was the general policy - therefore Soviet analog to your Red Dawn just do not exist. So, all American military get depicted as an OpFor in Soviet movies are portraid as renegade, and not of &amp;quot;main-line&amp;quot; US Armed Forces. ;)&amp;lt;br&amp;gt;&lt;br /&gt;
As for banning movies  -nowadays it is IMHO of no use - both in Russia and in USA. There is an entire industry of 'pirated' (counterfeit) copies of movies - banning DVD release doesn't mean the movie won't be available on Pirate-bay and other sites.&amp;lt;br&amp;gt;&lt;br /&gt;
And about AK variants- isn't private possession of fully auto rifles banned? Here in Russia it is legally forbidden unconditionally to privately own full-auto capable weapons (full-auto weapons ownership restricted to Russian Army and official law enforcment bodies, however, law does not forbid to own military-style assault rifles after they are modified by licensed gunsmith to permanently restrict them to semi-auto.). --[[User:RussianTrooper|RussianTrooper]] 10:39, 3 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Thanks for the compliment==&lt;br /&gt;
&lt;br /&gt;
As much as I would like to claim the Barrett as mine the pic was taken last summer at a gun show in Michigan.  Rather fascinating bunch out there!!! --[[User:Charon68|Charon68]] 15:04, 3 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE:lame page makers==&lt;br /&gt;
I wouldn't doubt it. I wouldn't have given him or her a temporary ban, but Jcordell had already deleted Fred the movie prior to me deleting it a second time. I had to temporary ban another user because he keep making a season 1 page for Starsky and Hutch, even after Ben and I already told him not to. Maybe they'll get the message. How's work going?--[[User:Predator20|Predator20]] 17:31, 4 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE: Removed Guns==&lt;br /&gt;
&lt;br /&gt;
I seriously apologize for that, as well as any other wrongful edits I may have made (which I sincerely hope was not that many). Only in the Glock and 1911 pages did I actually do any serious removal editing and again, it was done solely because certain sections seemed extraneous at the time, had no listings, and before I myself gave serious consideration to the 'reference/completeness' point. Again, I'm very sorry about that, and any problems that have arisen because of it. I have found out I indeed removed the Glock 20, in addition to numerous other ones. I have since gone back through the edit logs and restored the Glock 20 section, as well as all other entries I removed, I hope that will be alright. I will certainly cease any serious editing of the sort and especially '''removal''' of entries from here on out making sure it is alright, if at all. I could probably take time and restore some other things I've edited, though I think outside of possibly the 1911 page (And most of the entries' thumbnails I reposted on the talk page, and several of them I think were posted by random users and have no listings or links to anything on the site), there shouldn't be any issues. In any event, in the interest of NOT doing any more serious editing, I'll just leave things where they're at unless another problem arises. Of course, please let me know right away if there are any further problems from my past edits and I will help out however I can. Again, I sincerely apologize to you, and the others. [[User:StanTheMan|StanTheMan]] 17:39, 5 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:- No problem sir. Frantic, no, but stern I definitely thought so. But that kinda comes with your title I suppose. Besides, I understand perfectly fine - Regardless of how crazy you may seem personally (I'm joking.. I hope :b), you still do an awful lot for the site here and spend a whole lot of your time and effort doing it so I get where you're coming from, and I definitely understand wasted effort, I'm sorry that even happened. As I said, glad I could rectify things to some extent, and I've since given up doing any edits of the sort. I appreciate your understanding. That said, keep up all the good work - I'm especially liking the M16 history page, quite a good read there. [[User:StanTheMan|StanTheMan]] 04:16, 6 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::- Nah, I'll trudge through he logs myself. It's my doing and I think I might be good at it anyway. :b Though at least this time it was easy, as the post I made in the talk page about removing the guns was still posted and had the date. Anyway, the magic ones are - '''Dan Wesson Panther''', '''Konigsberg M/1914''', '''Taurus PT1911''', and '''Para-Ord P15''' and '''P16'''. Considering how many 1911s that are posted now, that doesn't really sound too impressive.. Bah. Anyway, I kept the thumbnails for the Konigsberg, Taurus and Dan Wesson ones in the Talk page under 'Other Variants', but I can restore all the entries if you really want. I also removed a section for the LAR Grizzly a bit after all that, since it had it's own page already. That's all from me I believe, if there other missing ones, I didn't do it. Hope it helps. [[User:StanTheMan|StanTheMan]] 17:30, 15 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Zombie Wiki ==&lt;br /&gt;
&lt;br /&gt;
MPM2008, I'm pleased to tell that Philodox deleted the images on the Zombie Wiki. By the way, nice to see you uploading gun images again, they're great.--[[User:Alienqueen11|Alienqueen11]] 21:29, 5 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Gunfight at the O.K. Corral ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the compliment.  I was surprised it wasn't done as well and I had forgotten that DeForest Kelley was in it. --[[User:Ben41|Ben41]] 05:58, 6 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Documentaries==&lt;br /&gt;
I've been reading on various pages around the site that documentaries are no longer going to be allowed. I'm sure this was explained on some discussion page but I didn't hear why this new rule was inacted. I'm not contesting it, I was just wondering if you could tell me the reason behind it.&lt;br /&gt;
:PS: I just read your rule about people listing their country of origin before you respond to their questions so here goes: I was born to two US Army Helicopter pilot parents on an American military base in Germany, however I have lived in the good old USA since I was six months old-[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RE:Site title business==&lt;br /&gt;
&lt;br /&gt;
Well, I was just making a joke but damn, I didn't even think about that. Guess I'm just another one of those narrow-ass arrogant ignorant and racist Amerikans.. Oh well. Seriously, I always figured 'Internet' was the first part of the title as so many other other sites/pages start out with 'Internet' also - I thought it was kinda common knowledge. Perhaps not. I don't get that second post you showed me, it seemed like an angry rant that went off on a tangent in spots, especially in that last part. Nevermind the fact he contradicts himself with his own statements, he was honestly bitching about the site getting paid of his work? Bah, so what, every wiki does, as well as Google, YouTube, etc etc. Again, that's pretty standard knowledge I thought. As for using American protocol and English language only articles and all that, it's not bigoted, it's practical - The man who owns/runs the RoboCop Archive is Swedish, yet his site is all English. Honestly, that dude just seems to be flipping his anti-American shit. It seems to him that y'all are acting racist for classifying pages as incomplete if they're for foreign films/etc (Never mind the numerous incomplete pages that aren't for foreign media, and/or if they're classified because they're actually incomplete) Bah, the dude has rubbed me the wrong way as you can tell. In the end though, the only answer I got for him is that noone's forcing him to stay, and if he doesn't like the site he can certainly leave. Pretty simple. As for the title, well, I can see now where it's 'for-dummies' inclusion really comes from, though I doubt it'll alleviate remarks like that entirely. Still, good to know, even if it may have gotten me a bit worked up. Anyway, thanks for the bit of light on the issue. [[User:StanTheMan|StanTheMan]] 23:52, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==RE: Nickel 1911==&lt;br /&gt;
&lt;br /&gt;
That is one beautiful gun!  And as you can tell by the enormous number of pages on which I placed the image, we needed a nickel 1911 with pearl grips for a while (everybody keeps using the Auto Ordnance from ''[[Pulp Fiction]]'' as a substitute, which I'd rather they didn't do). As far as other grips, I dunno...maybe ivory grips? I've seen that config in at least one movie page. But it's your call. -[[User:MT2008|MT2008]] 20:31, 14 October 2010 (UTC)&lt;br /&gt;
:Wood grips would also be good, the gun in [[Sucker Punch (2011)]] is bright nickel with wood grips. While rarely seen on nickel movie guns, black grips like one in [[No Country for Old Men]].--[[User:Predator20|Predator20]] 22:33, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::- I agree, another beautiful addition, along with the newer S&amp;amp;W Model 28. As for other variants, maybe one with the Ivory grips, but I'm not sure. I think there is a satin nickel gun pic with black grips already though. Bah, I don't know. I'll leave that to you guys. [[User:StanTheMan|StanTheMan]] 17:17, 15 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==ASP 9==&lt;br /&gt;
[[Image:ASP 9.jpg|thumb|none|400px|ASP 9 (Highly customized pistol using a stock Smith &amp;amp; Wesson Model 39 as the starting point) - 9x19mm.  This is the screen used firearm from the film ''[[Cobra]]'' ]]&lt;br /&gt;
Do you have an idea where this gun was used in the film? Did Stallone use it? I thought he used the 9mm Gold Cup as his pistol throughout the film. --[[User:Predator20|Predator20]] 22:33, 14 October 2010 (UTC)&lt;br /&gt;
::Syd Stembridge provided the guns for the film and he swears that it was a screen used gun, perhaps in Sly's waistband, but I've questioned this on multiple occasions, and I usually don't argue with the armorers who were there :) [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
:::hmmm... I'll have to watch the film again, Sly most always had the Gold Cup in his waistband. Maybe it was used in a deleted scene?--[[User:Predator20|Predator20]] 01:15, 17 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==What should I do?==&lt;br /&gt;
http://www.imfdb.org/index.php/Special:Contributions/FrankPoncherello I already to this user not to build a Season 1 page for Starsky and Hutch, I even temporarily banned him for two weeks. But yet he builds it again for a third time. What should I do? He doesn't seem to listen. --[[User:Predator20|Predator20]] 01:12, 17 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Lol, I was just about to tell you. I kind feel bad about the comment I made on his page, but then again, maybe not. Anyway, this will be his third strike, I say boot him for good. It's clear he doesn't care and/or doesn't listen. But, I don't know, I just can't even stand stuff like that. Of course I guess I'm one to talk... [[User:StanTheMan|StanTheMan]] 01:17, 17 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I was going to send you a message like this ''I'm not going give him a temporary ban, but if he builds it again. Then he's gone for good. I figure if I was to temporary ban him again and he may just build the page again because of the ban.'' But had an editing conflict with Stan. So I checked recent changes and the page was up again. He's gone for good.--[[User:Predator20|Predator20]] 01:33, 17 October 2010 (UTC)&lt;br /&gt;
:: Yeah he already made the page, that's why I made the comment about doing it again. Just stupid.. Wait... did I screw up again? :b [[User:StanTheMan|StanTheMan]] 01:43, 17 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==New picture Ass-kissing==&lt;br /&gt;
Well, I'm not doing much to shorten your already absurdly large talk page am I? Heh, anyway, figured I'd give you some more thanks for the new images - The Remington 700P(SPS) is very sleek. The two-tone SIG P229 is very nice, too. But especially the Smith Model 15. That is very nice, glad to have one with the target grips. I'm gonna add it immediately to the original Halloween page, as it's pretty much the exact representation of the Smith that Donald Pleasence carried there. Thanks again, very nice. I wonder what we'll see next! :D [[User:StanTheMan|StanTheMan]] 21:36, 18 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Stevens 67==&lt;br /&gt;
Shouldn't the page be titled Stevens Model 67? Great image too.--[[User:Predator20|Predator20]] 17:11, 20 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would keep the image, maybe re-upload it as a Savage/Springfield? I would still use it as a place holder for the Stevens. What's the deal with Savage/Springfield vs Savage/Stevens? I'm not an expert on those guns. But I do like knowing the difference between pump shotguns. --[[User:Predator20|Predator20]] 17:39, 20 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Behold A Pale Horse ==&lt;br /&gt;
thanks for the fix to the page's format. I'me currently using my parent's computer. Took the kids over for the weekend and their computer is driving me nuts. The only reason why i even decided to build a page is that I'm bored out of my mind. Hard to believe that I grew up here. --[[User:Jcordell|Jcordell]] 13:07, 23 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Oh Jeez you have access to the [[Savage 99]] that [[Ken Foree]] uses in DOTD 78? Oh boy I'm looking forward to that one. Don't forget to put it on the DOTD 78 page. I once read on another firearms forum where somebody half-seriously said that Savage should make a Ken Foree/Dawn of Dead Commemorative Savage 99. --[[User:Jcordell|Jcordell]] 18:58, 23 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Stray Dog Weapons==&lt;br /&gt;
I know that [[Red Spectacles, The|The Red Spectacles]] used only fake blowback stand-ins, but could you take a look at [[Stray Dog: Kerberos Panzer Cops|Stray Dog]] to see if that is the case there as well? At first I anticipated that they would be, but if that MG42 is a fake, it's a pretty damn good one.--[[User:PistolJunkie|PistolJunkie]] 18:46, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Protection level for your images ==&lt;br /&gt;
&lt;br /&gt;
I had to revert one of your images after another user decided to upload over it because it needed to have a scope. Should we go through your images and change the protection level for adims only? It's not the first time it's happened, I'd rather it be the last. It would be a serious amount of images to go through, but I think it would be worth it to do. --[[User:Predator20|Predator20]] 01:35, 1 November 2010 (UTC)&lt;br /&gt;
[[Image:YugoSKS.jpg|thumb|none|515px|Yugoslavian SKS M59/66 rifle with blade bayonet and grenade launcher attached to barrel, the variant most seen during the Balkan Wars - 7.62x39mm.  The Yugoslavian M59 is nearly identical to the Russian SKS, it is the M59/66 which has the grenade launcher attachment at the end of the barrel.]]&lt;br /&gt;
:No prob. Yeah it's easy to revert, but we shouldn't have to. It's doubtful anyone would have have better pic than yours. :) But on any new uploads, I would go ahead and protect them. Also this Mossberg below, is it the screen used gun or just made up to look like it? --[[User:Predator20|Predator20]] 02:15, 1 November 2010 (UTC)&lt;br /&gt;
[[Image:Mossber500CPistolGrip.jpg|thumb|none|500px|Mossberg 500AT Shotgun with Pistol Grip and Custom Choke as used in the film ''[[Raw Deal]]'' - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Hi, remember me :) ==&lt;br /&gt;
&lt;br /&gt;
Hi, remember me? :) It's me, Warejaws.  Remember when I promised to screencap the '''[[I, Robot]]''' page from the BLU-Ray? Well... I done it. Sorry it took so long, I've been trying to keep up with my studies, and at work we have to move our shop/hardware store to another location. But yeah, the page is done, and I really hope you like it. I might have gone a little crazy with the amount of screencaps, so if you feel like something needs to go, it'll go. &lt;br /&gt;
&lt;br /&gt;
Ps. Do you have actually have a Valmet M76 in your armory? The reason that I'm asking is that the standard issue assault rifle for the Finnish Army is the Rk 62, which is basically the same thing as the Valmet M76. And nowadays you rarely see the M76 is movies, even as a stand in for an AK variant. &lt;br /&gt;
I saw the picture on your user page and got curious; Is the M76 obsolete from (modern) movies? --[[User:Warejaws|Warejaws]] 21:54, 8 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 80 ==&lt;br /&gt;
Excellent. It dawned on me a few days ago that there was a strong possibility that all those revolvers that almost look like S&amp;amp;W, but not quite could be (in some cases) the Taurus Model 80. So I made the page. --[[User:Jcordell|Jcordell]] 01:48, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Photos from manufacturer's web-site? ==&lt;br /&gt;
Would it be okay to upload photos from manufacturer's website? Good quality, but there is one minor detail - technically this could be considered &amp;quot;copyright violation&amp;quot;, buy really it is unlikely they would ever complain such thing if the copyright notice is given upon re-post (as many websites are reposting and according to Russian copyright legislation this could be considered fair use, technically). But the deal is in IMFDB policy to such things - if it is allowed - then I'll upload the pics.&lt;br /&gt;
Thanks for reading that&lt;br /&gt;
Best regards)) --[[User:RussianTrooper|RussianTrooper]] 15:53, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Stembridge Auction Catalog ==&lt;br /&gt;
Have you seen this auction catalog from Stembridge?  http://www.originalprop.com/blog/2008/06/21/little-johns-auction-service-june-2007-event-catalog-the-world-famous-stembridge-armory-collection/[http://www.originalprop.com/blog/2008/06/21/little-johns-auction-service-june-2007-event-catalog-the-world-famous-]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Should this be the ultimate reference for a lot of the firearms?  --[[User:Ben41|Ben41]] 05:58, 25 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Way of War ==&lt;br /&gt;
I think this film was only released direct to DVD in the U.S., so I was going from the name on the DVD cover.  --[[User:Ben41|Ben41]] 01:52, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M1911A1 disclaimer ==&lt;br /&gt;
I'm thinking about adding this to the [[M1911A1]] section. LMK what you think. I'm not really satisfied with the wording.   &lt;br /&gt;
&lt;br /&gt;
''Note many in the list below could actually be Colt Mark IV Series 70/80 Government Models, Springfield Armory, or another manufacturer. Instead of a former military issued M1911A1, unless its a war film. Since the markings of the gun aren't always clear, M1911A1 is a catch-all term. Being most 1911 manufacturers pistols are based off the M1911A1 platform.''    &lt;br /&gt;
--[[User:Predator20|Predator20]] 22:47, 2 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RE Militia==&lt;br /&gt;
Thank you, I actually took several screenshots you can use to demonstrate that. He also stole from Delta Force 2 and Rambo 2.&lt;br /&gt;
&lt;br /&gt;
All of these shots were in the movie Militia&lt;br /&gt;
&lt;br /&gt;
[[Image:Militiacyberdyne.jpg|thumb|none|500px|Stock footage From Terminator 2]]&lt;br /&gt;
[[Image:Militiarambo.jpg|thumb|none|500px|Stock footage From Rambo 2]]&lt;br /&gt;
[[Image:Militiamuzzelite.jpg|thumb|none|500px|Stock footage From Delta Force 2]]&lt;br /&gt;
&lt;br /&gt;
--[[User:AdAstra2009|AdAstra2009]] 06:23, 16 December 2010 (UTC)&lt;br /&gt;
:No, please you do the writing. I'm not very good at writing commentary and you probably have more insight into it then I do. :) --[[User:AdAstra2009|AdAstra2009]] 06:32, 16 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==question==&lt;br /&gt;
&lt;br /&gt;
Hey, MPM, quick question: Did you post the most recent entry on my talk page (at the bottom)? It was posted anonymously, but I wondered if it came from you. Thanks. -[[User:MT2008|MT2008]] 16:10, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sorry, just busy. Anyway, I didn't want the blurbs to sound like we're crediting them for the ''photos'', only the behind-the-scenes information. And yes, I admit some of it isn't that substantive, but it was sort of a quid pro quo for exclusive stuff that they did provide (like the pics of the Beretta 81). Sometimes, getting the language right is a bit tricky. -[[User:MT2008|MT2008]] 14:16, 28 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Re: In Cold Blood ==&lt;br /&gt;
Thank you very much! I had those pictures ready for about a week before uploading and kept trying to figure out exactly which they were. 870 didn't seem right to me but for some reason I didn't want to definitely go with a less common model in case someone wouldn't have been able to identify it correctly instead. I'll make the changes where I see them and if I have any more foul-ups, I greatly appreciate the help. - [[User:Speakeasy804|Speakeasy804]] 16:53, 22 January 2011 (UTC)&lt;br /&gt;
:No need to apologize, unfortunately the film doesn't offer too many shots of the very weapons that alter its plot! Thanks for keeping the pics coming; very nice touch with the watermark! Also, it's great having all those shotguns in a comparable view like that - I never even seemed to realize all the differences until seeing them lined up like that. - [[User:Speakeasy804|Speakeasy804]] 16:50, 12 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hi its Banukis517 again. Hey can you change the picture for the Remington 870 in the movie &amp;quot;Manhunter&amp;quot; A Michael Mann movie. This picture of the MOSSBERG 500 is more accurate to what the serial killer used&amp;gt;http://www.imfdb.org/index.php/Image:Mossber500CPistolGrip.jpg&lt;br /&gt;
:I'll respond to Banukis517 on his talk, but Jim Zubiena who trained William Peterson for Manhunter, said that they used his own personal 870 for the film. --[[User:Predator20|Predator20]] 18:49, 16 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Remington 870 vs Smith &amp;amp; Wesson 3000==&lt;br /&gt;
[[Image:Remington870PoliceFolder.jpg|thumb|none|500px|Remington 870 Police Magnum with folding stock - 12 gauge]]&lt;br /&gt;
[[Image:S&amp;amp;WModel3000FoldingStockExt.jpg|thumb|none|500px|Smith &amp;amp; Wesson 3000 shotgun with black synthetic furniture and folding stock - 12 Gauge.]]&lt;br /&gt;
Do you happen to have both of them in your inventory, so that you could take comparison pics? I sometimes see Smith &amp;amp; Wesson 3000s misidentified as 870s. While they are very close, there's a few giveaways. 9 times out of 10 it is an 870 being used in most films. But on some occasions it's a Smith &amp;amp; Wesson. I think some comparison pics would help a lot. Thanks.--[[User:Predator20|Predator20]] 18:49, 16 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Restrict image uploads ==&lt;br /&gt;
&lt;br /&gt;
Was finally able to take care of this, only jpg and jpeg are allowed to be uploaded now. [[User:Bunni|bunni]] 21:01, 14 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Advertising==&lt;br /&gt;
I think [http://www.imfdb.org/index.php/Special:Contributions/SPACEart User:SPACEart] may be trying to use IMFDB to advertise his own business. I'm not sure what the policy on this sort of thing is, but I at least thought it should be brought to an admin's attention.--[[User:PistolJunkie|PistolJunkie]] 02:56, 21 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Colt Model 733 ==&lt;br /&gt;
&lt;br /&gt;
Was the Model 733 ever available with an A2 rear sight? On the ''[[Black Hawk Down]]'' page a few actors are listed as using the M733, the one used by Jason Isaacs is definitely a shorty but it has an A2 rear sight, same with the suppressed one used by Nikolaj Coster-Waldau. The one used by Nikolaj I don't think it even has a short barrel. Probably a 14.5&amp;quot; or 16&amp;quot; upper with a fake can slipped over the barrel. --[[User:Predator20|Predator20]] 09:32, 25 March 2011 (CDT)&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|500px|none|Colt Model 733 SMG - 5.56x45mm.  Note that the Colt Model 733 has the A1E1 upper receiver (A1 rear sights, but has a brass deflector, like the Model 715 or any of the Canadian M16s)]]&lt;br /&gt;
[[Image:BHDCommando-5.jpg|thumb|none|600px|Steele (Jason Isaacs) shows the Delta Operators you don't need a fancy scope to fire an M733. Iron sights.]]&lt;br /&gt;
[[Image:BHDCommandoSuppressed-4.jpg|thumb|none|600px|Gordon (Nikolaj Coster-Waldau)]]&lt;br /&gt;
[[Image:BHDCommandoSuppressed-2.jpg|thumb|none|600px|Gordon fires his suppressed M733 in defense of the crash site.]]&lt;br /&gt;
&lt;br /&gt;
== Too big images ==&lt;br /&gt;
&lt;br /&gt;
Hi. I am terribly sorry, I didn't know that. I have re-uploaded them with smaller size (now around 250-350 KB each). Is there any way to delete the old big images from the server? (If you cannot delete those older versions only, just please delete all the images and I upload them again.) Thanks, and I am sorry, again. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:28, 5 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Deleting redirects ==&lt;br /&gt;
&lt;br /&gt;
The redirects I deleted were broken redirects that were leading to pages that don't exist anymore.  They were listed in the &amp;quot;Broken Redirects&amp;quot; page in the &amp;quot;Special pages&amp;quot; section.  --[[User:Ben41|Ben41]] 03:39, 7 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Just to explain the RPG thing (still can't post on the forum) ==&lt;br /&gt;
&lt;br /&gt;
Burt has apparently decided that he should remove all uses of the term &amp;quot;RPG&amp;quot; to refer to anything but the RPG-X series of weapons made by Russia, since apparently the term is &amp;quot;incorrect&amp;quot; if it's used to mean anything but it's original Russian meaning; this includes removing references to projectiles as RPGs, something the US military (and English-speaking militaries in general) would disagree with him on. Obviously, he's wrong; I've quoted a BAE Systems press release (&amp;quot;[http://defensetech.org/2007/07/18/the-mrap-cage-fight/ The LROD system provides lightweight, low-cost RPG protection that is easily adapted to virtually any armored vehicle]&amp;quot;) and the [http://books.google.com/books?id=ygqNt3ra-vYC&amp;amp;pg=PA403&amp;amp;dq=#v=onepage&amp;amp;q&amp;amp;f=false Historical Dictionary of the US Army] regarding the fact that it's a term used by professionals and authoritive sources. He's claiming I'm just saying &amp;quot;everyone&amp;quot; uses it, but I'm saying ''experts'' on the subject use it; people who's job it is to deal with these weapons, speaking officially and formally, call them RPGs (his reply is that he's a higher authority than defence contractors and the army on this site, which is...interesting, certainly). I'm also not saying we need to change everything: just that &amp;quot;Type 69 RPG&amp;quot; is no more incorrect a way to refer to the weapon than &amp;quot;Type 69 rocket launcher&amp;quot; or simply &amp;quot;Type 69.&amp;quot; All three are valid in captions and on weapon lists, so there's no need to change anything from the way it is. [[User:Evil Tim|Evil Tim]] 01:36, 16 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Everybody hates chris ==&lt;br /&gt;
&lt;br /&gt;
I restored and bumped up the protection level so no one else can mess with it.   --[[User:Ben41|Ben41]] 01:42, 20 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The reason why I thought about restoring and protecting that particular page because anyone can recreate that page just by typing in those words, much like someone making a page for &amp;quot;Simpsons Movie, The&amp;quot; and &amp;quot;the simpsons movie&amp;quot;.  But if you want to keep deleted, that's okay with me.  --[[User:Ben41|Ben41]] 01:52, 20 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP5-thing ==&lt;br /&gt;
&lt;br /&gt;
Hi! I have recently uploaded a pic of the MP5SD5 which I made in Photoshop CS3 by using Your images of the A4 and SD6. I hope you don't mind it, If you do just tell me and I won't do things like that anymore. PS: I needed the SD5 for the [[The Sum Of All Fears (VG)]] page.  This is the image: [[File:H&amp;amp;K-MP5SD5.jpg|none|thumb|300px]] [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:28, 20 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Blank question ==&lt;br /&gt;
&lt;br /&gt;
During the making-of for [[La_Linea_-_The_Line#Custom_CAR-15|La Linea - The Line]] a member of the film crew shows blanks loaded with BBs. I was wondering: Do these have a specific name? Are they used frequently on movie sets? I was hoping to make a trivia note out of it. Also: Could you take a look at the section for the carbine Liotta uses in the same movie? My own knowledge of firearms is too limited to make a proper identification. I'd appreciate any help you can offer. --Milkovich [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 03:40, 26 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: During the making-of a crew member is seen cycling multiple such rounds through one of the carbines. He does this in rather tight quarters.&lt;br /&gt;
: [[Image:The_Line_-_CAR15_special.jpg|thumb|none|200px|]]&lt;br /&gt;
: In Motion, you can actually see the BBs bouncing off the wall. From what you said it's a good guess that that is a pretty hazardous thing to do (especially since he isn't wearing safety goggles). Could it be that they simply wanted to make sure that the weapon is cycling correctly? It sounds logical to use a less expensive kind of ammunition before putting hundreds of movie blanks through it just to have it jam on you. --Milkovich [[File:Milkovich Signature.jpg|20px|frameless|link=User:Milkovich|]] 01:31, 27 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Hey ==&lt;br /&gt;
&lt;br /&gt;
Hey MPM2008, Sorry I haven't been on in ages, How's life? Hope it hasn't been too busy or stressful. I like the new images, you did a good job with that watermark on your most recent ones.--[[User:Alienqueen11|Alienqueen11]] 00:14, 27 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Your Weapon Images ==&lt;br /&gt;
&lt;br /&gt;
I just want to say thank you for the Ginormous amount of images you provided for this site. :) - [[User:Mr. Wolf|Mr. Wolf]] 00:21, 28 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Shotgun Tube Cap pic==&lt;br /&gt;
All hail MPM. Thanks a bunch for that pic, it will definitely help on the 70s and older films. --[[User:Predator20|Predator20]] 15:29, 28 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Re: Thanks for the hello! ==&lt;br /&gt;
&lt;br /&gt;
Yeah, it is amazing how much this site can change so much during a long absence, like the new layout similar to other wikis. Is it me, or was the search bar at the top of the site, then back to it's original spot of the left side? And yes, there are so many names I never seen, I do like how new user accounts appear in the recent changes list as they are created, it makes it easier spotting possible vandals and spammers before they act, but it's always great to have experienced users working around the clock to make sure newbies make the right edits. You did a great job on the watermark, originally I was against the idea after I saw the example Gunmaster45 made, but you, like always, makes everything work perfectly. Even though there will always be piracy, I will always be able to tell a MPM2008 image from a stock image as no one can do a better job then you. Also, great job on the 12 gauge shotgun magazine tube image you uploaded earlier, are you going to upload the Remington Model 31 and Ithaca 37 in that picture? There's no rush or demand, I would just love to see what the whole pictures look like. Best Regards, and nice to hear from you.--[[User:Alienqueen11|Alienqueen11]] 21:14, 28 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Lee Enfield Mk II ==&lt;br /&gt;
Yeah that guy is interesting isn't he? I notice that he isn't a real regular poster. He did several posts (to include his drive-by on my page) on April 2 and before that the last postings were in December. Absolutely no response to my post on his page. Little flakey if you ask me. Thanks though. I appreciate it. I figure you know what you're talking about. --[[User:Jcordell|Jcordell]] 18:03, 29 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
He's gone. He sent me a pretty nasty PM over on the forum. He's got nothing to contribute here. --[[User:Jcordell|Jcordell]] 13:16, 9 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Rough Riders ==&lt;br /&gt;
Nyles identifed the Mausers as being Chilean. The Mausers in the screencaps. I think I just went and changed the caption after he made the ID. Let me know what you find out. Thanks.--[[User:Jcordell|Jcordell]] 22:55, 29 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==AK Image==&lt;br /&gt;
Honestly I didn't even bother comparing the images. I just saw that someone else had already voiced doubt about its identity on the talk page instead of cramming [http://tvtropes.org/pmwiki/pmwiki.php/Main/ConversationInTheMainPage natter] into a page. Natter doesn't help any; it just makes a page look crummy and means that someone else has to go in and clean it up. I figured I'd go back and try and narrow down the exact model down when I had time (finding the page again wouldn't be an issue since it's in my recent edits now), but didn't see any reason to leave a poorly written &amp;quot;correction&amp;quot; sitting there in the mean time.--[[User:PistolJunkie|PistolJunkie]] 03:29, 1 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==RE: Raven Arms MP25==&lt;br /&gt;
&lt;br /&gt;
Nope, I don't own an MP25 (I'd never buy something that inexpensive and un-tacticool). And if I did, I assure you I would never subject any of my guns to that kind of treatment. It's another one of Weapons Specialists, Ltd's guns that I took from their site - so it's beat up because it's been in lots of movies. Please do get us a picture of one of yours if you get a chance. Thanks! -[[User:MT2008|MT2008]] 22:16, 3 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Question Regarding Documentaries ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
I'm sort of new to the Internet Movie Firearms Database world, so forgive me if I seem a little naïve on some of the rules and regulations. The page that I created on the documentary series ''Secret Service Files'' was tagged for deletion. You made a note in my talk page about how there is currently a moratorium on crating new IMFDB pages for documentaries, and that the current ones on the website were &amp;quot;grandfathered in&amp;quot;. It seems a little odd to me that IMFDB would make such a decision specifically on documentaries, whereas pages about movies, TV shows, anime, and even video games are allowed. The Rules, Standards, and Principles page describes IMFDB as ''&amp;quot;an information resource&amp;quot;''. In the interest of completeness, doesn't it seem that a database for firearms depicted within this type of media should include documentaries (just wondering)? I certainly would like to finish the page I started to create (provided, of course, it is acceptable to the IMFDB staff). You also mentioned something about ''&amp;quot;running it by the Mods first to see if it warrants a waiver from the ban.&amp;quot;'' What is &amp;quot;the Mods&amp;quot; and how would I go about doing this?&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
--[[User talk:Secret Service|Secret Service]] 23:10, 3 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Protecting PAges ==&lt;br /&gt;
I just noticed that several of my pages are open to anonymous users. You know where it says what the protection status is on the top? I have alot that say protect instead of unprotect. I don't know if the global protection will protect them as well. I'm just being anal and changing them.--[[User:Jcordell|Jcordell]] 20:56, 11 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alien: Resurrection ==&lt;br /&gt;
&lt;br /&gt;
I know you've said you'll re-write that page yourself at some point, but I added an &amp;quot;overview&amp;quot; section at the top to cover the fact that the evidence I found (that prop site on the talk page from ages ago) suggests that none of the guns in the movie are real. I figured that we ought to say so somewhere. [[User:Evil Tim|Evil Tim]] 12:42, 20 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Hi. Just a quick question. ==&lt;br /&gt;
&lt;br /&gt;
I was just wondering how hard it is to get into the movie armory business? Is it fairly exclusive or are there a lot of firms?--[[User:Westernman1987|Westernman1987]] 20:23, 20 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Saints Row==&lt;br /&gt;
Why the [[Saints Row]] page be delete - [[User:Keroro1keroro1|Keroro1keroro1]] 10:12, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Starship Troopers ==&lt;br /&gt;
&lt;br /&gt;
There was a mention of the most blanks fired in the DVD commentary of Starship Troopers 2 (they were mentioning that they didn't want to do the same thing on the sequel).  In addition, on this site [http://www.starshiptroopers.net/Weapons.html], there's a quote from Rock Galotti that mentions that he used over 300,000 blanks on the film (this quote was taken from the Making of Starship Troopers book).  Also, there was a discussion about this in the IMFDB forum [http://forum.imfdb.org/archive/index.php/t-392.html].   --[[User:Ben41|Ben41]] 04:59, 29 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I guess the stat probably meant a record for Galotti and not for the entire industry.  I'll change the wording.   With the advent of CGI, do don't think it will ever to that many blanks ever again?  --[[User:Ben41|Ben41]] 02:49, 30 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Hemingway &amp;amp; Gellhorn ==&lt;br /&gt;
&lt;br /&gt;
That's a lot of guns! I probably won't list any more right now until more promos come out.  --[[User:Ben41|Ben41]] 13:02, 1 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==re:responding on my talk page==&lt;br /&gt;
No biggie, I figured you would chime in soon enough. I was really hoping to avoid a discussion with him about it, but I knew that was wishful thinking. I haven't looked at his previous edits, so no idea if he's a good contributor or not.--[[User:Predator20|Predator20]] 14:21, 3 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Gangster's Paradise: Jerusalema - Assortment Of Weapons==&lt;br /&gt;
I've completed most of the weapons for the Gangster's Paradise: Jerusalema [http://www.imfdb.org/wiki/Gangster%27s_Paradise:_Jerusalema] page, but I have one photo which is an assortment of weapons that I can't name. I'm a 29 year old, male action movie fan from England, United Kingdom.&lt;br /&gt;
&lt;br /&gt;
[[File:gangsters_paradise_9.jpg]]&lt;br /&gt;
&lt;br /&gt;
You probably know more than most about guns here, so I'd appreciate any help. --[[User:2deal2|2deal2]] 22:55, 8 June 2011 (BST)&lt;br /&gt;
&lt;br /&gt;
Thank you so much for helping me! --[[User:2deal2|2deal2]] 14:15, 9 June 2011 (BST)&lt;br /&gt;
&lt;br /&gt;
==AVP==&lt;br /&gt;
Hi. There is one quick question that bothers me: What is up with the Aliens vs. Predator '''video game''' pages? Are they allowed or not? Just 'cuz I was thinking of creating a page for a 2010 AVP video game, but I do not want to screencap it if the page's gonna get &amp;quot;nuked&amp;quot; after. It must be noted that this game features perfectly modeled M41A pulse rifles, M56 Smart Guns just like the movie(s). And there is another game in development, which will be some sort of unofficial [[Aliens]] remake, you know without Predators and shit like that. So should I do this/these pages or is IMFDB better off without 'em? Thanks in advance! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 13:03, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Took down non-actor page==&lt;br /&gt;
Took the non-actor page and disabled the links.   --[[User:Ben41|Ben41]] 04:44, 11 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== deadliest warrior season 2 ==&lt;br /&gt;
&lt;br /&gt;
i am curious about why season 2 of deadliest warrior isnt on here it had far more weapons than season 1?&lt;br /&gt;
--[[User:Beggarsclan|Beggarsclan]] 03:51, 11 June 2011&lt;br /&gt;
&lt;br /&gt;
== Thanks For New Pics ==&lt;br /&gt;
&lt;br /&gt;
I just wanted to say thank you for providing new and improved versions of some of the weapon pictures on here, such as the Beretta M9 image. Your pictures are always top-notch and greatly appreciated. [[User:Orca1 9904|Orca1 9904]] 09:53, 15 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Thanks for the M9! ==&lt;br /&gt;
&lt;br /&gt;
Hey MPM, I just saw your new M9 image you uploaded a couple days ago, and it looks awesome. Was it hard getting ahold of such an authentic military handgun? Love your work, and best regards.--[[User:Alienqueen11|Alienqueen11]] 17:21, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Heh, sorry. ==&lt;br /&gt;
&lt;br /&gt;
Didn't realise you were on, and I wanted to make sure you saw it. Anyway, I picked the info up from imcdb (internet movie car database), one of their comments on the fake tanks had someone mention the M8A1 and I looked at the photos and realised that it couldn't be an M48: as well as the return rollers, the M48 has a really odd out-in curve to the hull sides while our shot of the ZSU hull bottom on the ''Red Dawn'' pages shows the hull sides were straight. That's where someone mentioned the Sheridan, too; it was only when I thought to check the ''Red Dawn'' page on our site that I saw it could only possibly be an M8A1. [[User:Evil Tim|Evil Tim]] 01:54, 29 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Addendum: after further looking around, it looks like ultimately the source of the correct info was [http://filmpanzer.squarespace.com/journal/2006/11/6/veluzats-red-dawn-vismods.html Filmpanzer], though I don't know if that site got it from somewhere else again or he just ID'd them himself. It makes sense that they're use the M8A1, actually, since it would mean they only needed one set of spares for all their AFVs since they were all M41 derivatives (the M42 is, too). Still not sure why they'd get it wrong on the DVD, mind.  [[User:Evil Tim|Evil Tim]] 02:50, 29 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's basically just a stretched M41 hull with a longer tread run, like those 6-roadwheel M113 updates some companies make; all the actual parts of the running gear and drive components are the same as far as I can tell, it's just a longer chassis (and if Wikipedia's stats are to be believed, an uprated engine, even though they say it's the ''same'' engine but give different horsepower figures for the M41 and M8 anyway. Ah, Wikipedia...). So yeah, they'd only need M41 bits for all the tanks in the movie since you don't tend to haul spare lower hulls around. :D [[User:Evil Tim|Evil Tim]] 01:46, 30 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Short films ==&lt;br /&gt;
&lt;br /&gt;
Hey, I do a bunch of short action films, which I usually release on YouTube, published under my studio's label. I've ID'ed the weapons on my own page, but I was wondering if they're eligible for they're very own page here on IMFDB? I know what the rules are for YouTube videos, but these are technically films, they just happen to be on YouTube - [[user:GamerfreakB7|Anders MacTavish]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:GamerfreakB7&amp;diff=431609</id>
		<title>User:GamerfreakB7</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:GamerfreakB7&amp;diff=431609"/>
		<updated>2011-06-24T19:16:40Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: /* Kimber Desert Warrior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
===Psych Profile===&lt;br /&gt;
&lt;br /&gt;
'''Name:''' MacTavish, Anders&lt;br /&gt;
&lt;br /&gt;
'''Occupation:''' Filmmaker&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Sports Team:''' KU Jayhawks&lt;br /&gt;
&lt;br /&gt;
===Favorite Films===&lt;br /&gt;
&lt;br /&gt;
- District 9&lt;br /&gt;
&lt;br /&gt;
- Black Hawk Down&lt;br /&gt;
&lt;br /&gt;
- Pulp Fiction&lt;br /&gt;
&lt;br /&gt;
- Avatar&lt;br /&gt;
&lt;br /&gt;
- Saving Private Ryan&lt;br /&gt;
&lt;br /&gt;
===Favorite TV Shows===&lt;br /&gt;
&lt;br /&gt;
- Firefly&lt;br /&gt;
&lt;br /&gt;
- Spaced&lt;br /&gt;
&lt;br /&gt;
- South Park&lt;br /&gt;
&lt;br /&gt;
- Community&lt;br /&gt;
&lt;br /&gt;
- Outsourced&lt;br /&gt;
&lt;br /&gt;
===Favorite Games===&lt;br /&gt;
&lt;br /&gt;
- Modern Warfare 2&lt;br /&gt;
&lt;br /&gt;
- Halo: Reach&lt;br /&gt;
&lt;br /&gt;
- Half-Life 2 and the Episodes&lt;br /&gt;
&lt;br /&gt;
- Gears of War&lt;br /&gt;
&lt;br /&gt;
- F.E.A.R. 2&lt;br /&gt;
&lt;br /&gt;
===Favorite Guns===&lt;br /&gt;
&lt;br /&gt;
'''TacKnife:''' Heckler und Koch KM2000&lt;br /&gt;
&lt;br /&gt;
'''Pistol:''' Kimber .45 Desert Warrior w/ Tactical Flashlight&lt;br /&gt;
&lt;br /&gt;
'''Magnum:''' Reverse TuTone IMI Desert Eagle MkI .357 Magnum w/ Lime Green Laser Aiming Module&lt;br /&gt;
&lt;br /&gt;
'''Machine Pistol:''' Brugger and Thomet MP9 w/ OD Frame and an EOTech 556 Holosight&lt;br /&gt;
&lt;br /&gt;
'''Personal Defense Weapon:''' Heckler und Koch MP7A1 w/ EOTech 556 Holosight and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Submachine Gun:''' TDI Vector w/ EOTech 556 Holosight and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Assault Rifle (#1):''' Heckler und Koch G36C w/ G36E Carry Handle/1.5x Scope and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Assault Rifle (#2):''' Remington ACR in 6.8mm w/ an EOTech 557 Holosight and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Battle Rifle:''' Heckler und Koch HK417 w/ an AimPoint Comp2/M68 CCO, a tactical suppressor, and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Manual Shotgun:''' Benelli M3T Super 90 w/ an EOTech 557 Holosight, a Surefire Lime Green Laser/Light Module and a vertical foregrip&lt;br /&gt;
&lt;br /&gt;
'''Autoloading Shotgun (#1):''' Saiga-20K PGO w/ 20-round Drum, loaded w/ FRAG-12 rounds and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Autoloading Shotgun (#2):''' Attchinson AA-12 w/ 20-round Drum, loaded w/ FRAG-12 rounds and a Surefire M900A TacLight/Foregrip.&lt;br /&gt;
&lt;br /&gt;
'''Light Machine Gun:''' FN Herstal M249 SPW w/ an EOTech 557 Holosight, a Surefire Lime Green Laser/Light Module and a vertical foregrip&lt;br /&gt;
&lt;br /&gt;
'''Medium Machine Gun:''' Saco Defense M60E4 w/ an EOTech 557 Holosight, a Surefire Lime Green Laser/Light Module, and a vertical foregrip&lt;br /&gt;
&lt;br /&gt;
'''Heavy Machine Gun:''' Saco Defense M60D loaded w/ HEAT Rounds&lt;br /&gt;
&lt;br /&gt;
'''Manual Sniper Rifle:''' CheyTac M200 &amp;quot;Intervention&amp;quot; Sniper Weapon System w/ a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Autoloading Sniper:''' Accuracy International AS50 w/ a Surefire Lime Green Laser/Light Module and loaded w/ HEAT Rounds&lt;br /&gt;
&lt;br /&gt;
'''Grenade Launcher:''' Heckler und Koch XM25 Airburst Weapon System loaded w/ SABOT Rounds&lt;br /&gt;
&lt;br /&gt;
'''Anti-Tank Weapon:''' Mechem/Denel NTW-20 loaded w/ SABOT Rounds&lt;br /&gt;
&lt;br /&gt;
=My Movies=&lt;br /&gt;
&lt;br /&gt;
==Classified Ops: Iron Dragon==&lt;br /&gt;
&lt;br /&gt;
===HK MP5K===&lt;br /&gt;
&lt;br /&gt;
Captain Hunt's weapon of choice is an HK MP5K with a tactical rail attachment system, a C-More red dot sight and a suppressor (which, oddly enough, doesn't dampen the sound OR the flash).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (8).jpg|thumb|none|450px|Captain Hunt in the tunnels with his MP5K]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (5).jpg|thumb|none|450px|Captain Hunt takes cover with his MP5K]]&lt;br /&gt;
&lt;br /&gt;
===HK G36K===&lt;br /&gt;
&lt;br /&gt;
Corporal Maviss' rifle of choice is an HK G36K with a tactical rail attachment system on the handguard, and an unidentified ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K with rail top carry handle]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (2).jpg|thumb|none|450px|Corporal Maviss in the foreground with his G36K]]&lt;br /&gt;
&lt;br /&gt;
===Giat FAMAS-G1===&lt;br /&gt;
&lt;br /&gt;
Sergeant/Lieutenant Parker's gun of choice is a Giat FAMAS-G1 with a Tasco red dot scope, and a rail system bolted to the front of the weapon with a TacLight mounted on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (2).jpg|thumb|none|450px|Sergeant Parker is background with his FAMAS]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (6).jpg|thumb|none|450px|Sergeant Parker with the FAMAS]]&lt;br /&gt;
&lt;br /&gt;
===Enfield L85A2===&lt;br /&gt;
&lt;br /&gt;
Kirill's rifle of choice is an L85A2 with a Trijicon ACOG Scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (7).jpg|thumb|none|450px|Kirill hides with L85 in hand]]&lt;br /&gt;
&lt;br /&gt;
===Custom M1911A1===&lt;br /&gt;
&lt;br /&gt;
Hunt's sidearm is an M1911 with an OD Frame, which, according to the script, is chambered in .38 Super.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===HK USP Match===&lt;br /&gt;
&lt;br /&gt;
Sergeant Rell's sidearm is an HK USP Match. It is used by Captain Hunt in the finale.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (1).jpg|thumb|none|450px|Captain Hunt using the USP Match]]&lt;br /&gt;
&lt;br /&gt;
===Kimber Desert Warrior===&lt;br /&gt;
&lt;br /&gt;
Corporal Maviss' sidearm is a Kimber .45 Desert Warrior, with Pachmayr grips and a custom trigger. It is later commandeered by Captain Hunt&lt;br /&gt;
&lt;br /&gt;
[[Image:KimberDesertWarrior.jpg|thumb|none|350px|Kimber Desert Warrior - .45 ACP]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (9).jpg|thumb|none|450px|Corporal Maviss with the Desert Warrior]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
&lt;br /&gt;
Both the factory gurad and Rell can be seen using a Mossberg 500 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|350px|Mossberg 500 &amp;quot;Persuader&amp;quot;]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (3).jpg|thumb|none|450px|The factory guard with his M500]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
&lt;br /&gt;
Rell can also be seen using the SPAS-12 shotgun during the Factory escape. Strangely, the standard pump is replaced by that of an M203.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|350px|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
&lt;br /&gt;
The M4A1 with a Tasco sight makes a brief appearence in the hands of Viktor.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|350px|Colt M4A1 Carbine]]&lt;br /&gt;
&lt;br /&gt;
===Nerf Vulcan===&lt;br /&gt;
&lt;br /&gt;
The heavy gunner at the factory uses a Nerf Vulcan machine gun spray painted black, standing in for the M56 Smart Gun, using it to no avail.&lt;br /&gt;
[[Image:Classified Ops Iron Dragon(4).jpg|thumb|none|450px|The Heavy Gunner fires his Vulcan]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:GamerfreakB7&amp;diff=431608</id>
		<title>User:GamerfreakB7</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:GamerfreakB7&amp;diff=431608"/>
		<updated>2011-06-24T19:15:09Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Information=&lt;br /&gt;
&lt;br /&gt;
===Psych Profile===&lt;br /&gt;
&lt;br /&gt;
'''Name:''' MacTavish, Anders&lt;br /&gt;
&lt;br /&gt;
'''Occupation:''' Filmmaker&lt;br /&gt;
&lt;br /&gt;
'''Hair Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Eye Color:''' Brown&lt;br /&gt;
&lt;br /&gt;
'''Sports Team:''' KU Jayhawks&lt;br /&gt;
&lt;br /&gt;
===Favorite Films===&lt;br /&gt;
&lt;br /&gt;
- District 9&lt;br /&gt;
&lt;br /&gt;
- Black Hawk Down&lt;br /&gt;
&lt;br /&gt;
- Pulp Fiction&lt;br /&gt;
&lt;br /&gt;
- Avatar&lt;br /&gt;
&lt;br /&gt;
- Saving Private Ryan&lt;br /&gt;
&lt;br /&gt;
===Favorite TV Shows===&lt;br /&gt;
&lt;br /&gt;
- Firefly&lt;br /&gt;
&lt;br /&gt;
- Spaced&lt;br /&gt;
&lt;br /&gt;
- South Park&lt;br /&gt;
&lt;br /&gt;
- Community&lt;br /&gt;
&lt;br /&gt;
- Outsourced&lt;br /&gt;
&lt;br /&gt;
===Favorite Games===&lt;br /&gt;
&lt;br /&gt;
- Modern Warfare 2&lt;br /&gt;
&lt;br /&gt;
- Halo: Reach&lt;br /&gt;
&lt;br /&gt;
- Half-Life 2 and the Episodes&lt;br /&gt;
&lt;br /&gt;
- Gears of War&lt;br /&gt;
&lt;br /&gt;
- F.E.A.R. 2&lt;br /&gt;
&lt;br /&gt;
===Favorite Guns===&lt;br /&gt;
&lt;br /&gt;
'''TacKnife:''' Heckler und Koch KM2000&lt;br /&gt;
&lt;br /&gt;
'''Pistol:''' Kimber .45 Desert Warrior w/ Tactical Flashlight&lt;br /&gt;
&lt;br /&gt;
'''Magnum:''' Reverse TuTone IMI Desert Eagle MkI .357 Magnum w/ Lime Green Laser Aiming Module&lt;br /&gt;
&lt;br /&gt;
'''Machine Pistol:''' Brugger and Thomet MP9 w/ OD Frame and an EOTech 556 Holosight&lt;br /&gt;
&lt;br /&gt;
'''Personal Defense Weapon:''' Heckler und Koch MP7A1 w/ EOTech 556 Holosight and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Submachine Gun:''' TDI Vector w/ EOTech 556 Holosight and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Assault Rifle (#1):''' Heckler und Koch G36C w/ G36E Carry Handle/1.5x Scope and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Assault Rifle (#2):''' Remington ACR in 6.8mm w/ an EOTech 557 Holosight and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Battle Rifle:''' Heckler und Koch HK417 w/ an AimPoint Comp2/M68 CCO, a tactical suppressor, and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Manual Shotgun:''' Benelli M3T Super 90 w/ an EOTech 557 Holosight, a Surefire Lime Green Laser/Light Module and a vertical foregrip&lt;br /&gt;
&lt;br /&gt;
'''Autoloading Shotgun (#1):''' Saiga-20K PGO w/ 20-round Drum, loaded w/ FRAG-12 rounds and a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Autoloading Shotgun (#2):''' Attchinson AA-12 w/ 20-round Drum, loaded w/ FRAG-12 rounds and a Surefire M900A TacLight/Foregrip.&lt;br /&gt;
&lt;br /&gt;
'''Light Machine Gun:''' FN Herstal M249 SPW w/ an EOTech 557 Holosight, a Surefire Lime Green Laser/Light Module and a vertical foregrip&lt;br /&gt;
&lt;br /&gt;
'''Medium Machine Gun:''' Saco Defense M60E4 w/ an EOTech 557 Holosight, a Surefire Lime Green Laser/Light Module, and a vertical foregrip&lt;br /&gt;
&lt;br /&gt;
'''Heavy Machine Gun:''' Saco Defense M60D loaded w/ HEAT Rounds&lt;br /&gt;
&lt;br /&gt;
'''Manual Sniper Rifle:''' CheyTac M200 &amp;quot;Intervention&amp;quot; Sniper Weapon System w/ a Surefire Lime Green Laser/Light Module&lt;br /&gt;
&lt;br /&gt;
'''Autoloading Sniper:''' Accuracy International AS50 w/ a Surefire Lime Green Laser/Light Module and loaded w/ HEAT Rounds&lt;br /&gt;
&lt;br /&gt;
'''Grenade Launcher:''' Heckler und Koch XM25 Airburst Weapon System loaded w/ SABOT Rounds&lt;br /&gt;
&lt;br /&gt;
'''Anti-Tank Weapon:''' Mechem/Denel NTW-20 loaded w/ SABOT Rounds&lt;br /&gt;
&lt;br /&gt;
=My Movies=&lt;br /&gt;
&lt;br /&gt;
==Classified Ops: Iron Dragon==&lt;br /&gt;
&lt;br /&gt;
===HK MP5K===&lt;br /&gt;
&lt;br /&gt;
Captain Hunt's weapon of choice is an HK MP5K with a tactical rail attachment system, a C-More red dot sight and a suppressor (which, oddly enough, doesn't dampen the sound OR the flash).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (8).jpg|thumb|none|450px|Captain Hunt in the tunnels with his MP5K]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (5).jpg|thumb|none|450px|Captain Hunt takes cover with his MP5K]]&lt;br /&gt;
&lt;br /&gt;
===HK G36K===&lt;br /&gt;
&lt;br /&gt;
Corporal Maviss' rifle of choice is an HK G36K with a tactical rail attachment system on the handguard, and an unidentified ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K with rail top carry handle]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (2).jpg|thumb|none|450px|Corporal Maviss in the foreground with his G36K]]&lt;br /&gt;
&lt;br /&gt;
===Giat FAMAS-G1===&lt;br /&gt;
&lt;br /&gt;
Sergeant/Lieutenant Parker's gun of choice is a Giat FAMAS-G1 with a Tasco red dot scope, and a rail system bolted to the front of the weapon with a TacLight mounted on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (2).jpg|thumb|none|450px|Sergeant Parker is background with his FAMAS]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (6).jpg|thumb|none|450px|Sergeant Parker with the FAMAS]]&lt;br /&gt;
&lt;br /&gt;
===Enfield L85A2===&lt;br /&gt;
&lt;br /&gt;
Kirill's rifle of choice is an L85A2 with a Trijicon ACOG Scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (7).jpg|thumb|none|450px|Kirill hides with L85 in hand]]&lt;br /&gt;
&lt;br /&gt;
===Custom M1911A1===&lt;br /&gt;
&lt;br /&gt;
Hunt's sidearm is an M1911 with an OD Frame, which, according to the script, is chambered in .38 Super.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===HK USP Match===&lt;br /&gt;
&lt;br /&gt;
Sergeant Rell's sidearm is an HK USP Match. It is used by Captain Hunt in the finale.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (1).jpg|thumb|none|450px|Captain Hunt using the USP Match]]&lt;br /&gt;
&lt;br /&gt;
===Kimber Desert Warrior===&lt;br /&gt;
&lt;br /&gt;
Corporal Maviss' sidearm is a Kimber .45 Desert Warrior, which is later commandeered by Captain Hunt&lt;br /&gt;
&lt;br /&gt;
[[Image:KimberDesertWarrior.jpg|thumb|none|350px|Kimber Desert Warrior - .45 ACP]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (9).jpg|thumb|none|450px|Corporal Maviss with the Desert Warrior]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
&lt;br /&gt;
Both the factory gurad and Rell can be seen using a Mossberg 500 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|350px|Mossberg 500 &amp;quot;Persuader&amp;quot;]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (3).jpg|thumb|none|450px|The factory guard with his M500]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
&lt;br /&gt;
Rell can also be seen using the SPAS-12 shotgun during the Factory escape. Strangely, the standard pump is replaced by that of an M203.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|350px|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
&lt;br /&gt;
The M4A1 with a Tasco sight makes a brief appearence in the hands of Viktor.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|350px|Colt M4A1 Carbine]]&lt;br /&gt;
&lt;br /&gt;
===Nerf Vulcan===&lt;br /&gt;
&lt;br /&gt;
The heavy gunner at the factory uses a Nerf Vulcan machine gun spray painted black, standing in for the M56 Smart Gun, using it to no avail.&lt;br /&gt;
[[Image:Classified Ops Iron Dragon(4).jpg|thumb|none|450px|The Heavy Gunner fires his Vulcan]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:GamerfreakB7&amp;diff=431607</id>
		<title>User talk:GamerfreakB7</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:GamerfreakB7&amp;diff=431607"/>
		<updated>2011-06-24T19:12:35Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==F.E.A.R.==&lt;br /&gt;
Hi. I just saw what you wrote on the FEAR talk page. Please feel free to add those two guns (if both are based on real weapons, I dont know about the shotgun), and don't worry about 'em being removed. Usually those users remove stuff from pages who never played the particular game. I am a big fan of the FEAR games, and I made contribs to all three games in the series. Those weapons '''are''' in the game, if anyone deletes them we gonna restore 'em.&amp;lt;br&amp;gt;&lt;br /&gt;
I tried to find vids on younoob and screencap the guns from there but I could not find anything. And if you have the game on console then just grab a camera and take a picture of your TV screen. You can use various programs to correct the quality. Just keep in mind that the size should be at least 600px, so it wont look too small on the page. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:39, 24 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No Video Games in actor pages==&lt;br /&gt;
Sorry, but the site is no longer including voice acting credits in the actor pages (since the actor never actually handled the weapon).  --[[User:Ben41|Ben41]] 23:56, 3 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ok, cool. Thanks for the heads-up!&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:GamerfreakB7&amp;diff=431606</id>
		<title>User:GamerfreakB7</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:GamerfreakB7&amp;diff=431606"/>
		<updated>2011-06-24T19:11:07Z</updated>

		<summary type="html">&lt;p&gt;GamerfreakB7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Classified Ops: Iron Dragon==&lt;br /&gt;
&lt;br /&gt;
===HK MP5K===&lt;br /&gt;
&lt;br /&gt;
Captain Hunt's weapon of choice is an HK MP5K with a tactical rail attachment system, a C-More red dot sight and a suppressor (which, oddly enough, doesn't dampen the sound OR the flash).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (8).jpg|thumb|none|450px|Captain Hunt in the tunnels with his MP5K]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (5).jpg|thumb|none|450px|Captain Hunt takes cover with his MP5K]]&lt;br /&gt;
&lt;br /&gt;
===HK G36K===&lt;br /&gt;
&lt;br /&gt;
Corporal Maviss' rifle of choice is an HK G36K with a tactical rail attachment system on the handguard, and an unidentified ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K with rail top carry handle]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (2).jpg|thumb|none|450px|Corporal Maviss in the foreground with his G36K]]&lt;br /&gt;
&lt;br /&gt;
===Giat FAMAS-G1===&lt;br /&gt;
&lt;br /&gt;
Sergeant/Lieutenant Parker's gun of choice is a Giat FAMAS-G1 with a Tasco red dot scope, and a rail system bolted to the front of the weapon with a TacLight mounted on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|350px|FAMAS-G1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (2).jpg|thumb|none|450px|Sergeant Parker is background with his FAMAS]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (6).jpg|thumb|none|450px|Sergeant Parker with the FAMAS]]&lt;br /&gt;
&lt;br /&gt;
===Enfield L85A2===&lt;br /&gt;
&lt;br /&gt;
Kirill's rifle of choice is an L85A2 with a Trijicon ACOG Scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (7).jpg|thumb|none|450px|Kirill hides with L85 in hand]]&lt;br /&gt;
&lt;br /&gt;
===Custom M1911A1===&lt;br /&gt;
&lt;br /&gt;
Hunt's sidearm is an M1911 with an OD Frame, which, according to the script, is chambered in .38 Super.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===HK USP Match===&lt;br /&gt;
&lt;br /&gt;
Sergeant Rell's sidearm is an HK USP Match. It is used by Captain Hunt in the finale.&lt;br /&gt;
&lt;br /&gt;
[[[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (1).jpg|thumb|none|450px|Captain Hunt using the USP Match]]&lt;br /&gt;
&lt;br /&gt;
===Kimber Desert Warrior===&lt;br /&gt;
&lt;br /&gt;
Corporal Maviss' sidearm is a Kimber .45 Desert Warrior, which is later commandeered by Captain Hunt&lt;br /&gt;
&lt;br /&gt;
[[Image:KimberDesertWarrior.jpg|thumb|none|350px|Kimber Desert Warrior - .45 ACP]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (9).jpg|thumb|none|450px|Corporal Maviss with the Desert Warrior]]&lt;br /&gt;
&lt;br /&gt;
===Mossberg 500===&lt;br /&gt;
&lt;br /&gt;
Both the factory gurad and Rell can be seen using a Mossberg 500 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|350px|Mossberg 500 &amp;quot;Persuader&amp;quot;]]&lt;br /&gt;
[[Image:Classified Ops Iron Dragon (3).jpg|thumb|none|450px|The factory guard with his M500]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
&lt;br /&gt;
Rell can also be seen using the SPAS-12 shotgun during the Factory escape. Strangely, the standard pump is replaced by that of an M203.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|350px|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1===&lt;br /&gt;
&lt;br /&gt;
The M4A1 with a Tasco sight makes a brief appearence in the hands of Viktor.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|350px|Colt M4A1 Carbine]]&lt;br /&gt;
&lt;br /&gt;
===Nerf Vulcan===&lt;br /&gt;
&lt;br /&gt;
The heavy gunner at the factory uses a Nerf Vulcan machine gun spray painted black, standing in for the M56 Smart Gun, using it to no avail.&lt;br /&gt;
[[Image:Classified Ops Iron Dragon(4).jpg|thumb|none|450px|The Heavy Gunner fires his Vulcan]]&lt;/div&gt;</summary>
		<author><name>GamerfreakB7</name></author>
	</entry>
</feed>