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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GamerGunNut</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-22T10:00:23Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Virtual_Warfighter&amp;diff=1288482</id>
		<title>Virtual Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Virtual_Warfighter&amp;diff=1288482"/>
		<updated>2019-08-08T10:51:45Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:vwf.jpg|thumb|right|300px|''Virtual Warfighter'' (2016)]]&lt;br /&gt;
'''''Virtual Warfighter''''', VWF for short, is a tactical multiplayer shooter for the OpenVR virtual reality platform. The game emphasis on realistic firearm operations. Using tracked controllers the players can manipulate objects such as racking the slide or release a locked back bolt. VWF is a physics driven game and most actions are driven by physics, this enables features like rail attachments that do not clip firearm or other attachment and that feel natural to operate. Moreover VWF is one of few games that have carefully mapped first person hands that closely tries to mimic how a real world operator would grip each individual object.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is one of the available pistols in-game, and comes fitted with a usable underbarrel rail.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|3rd Gen Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:G17VWF.jpg|thumb|none|600px|Racking the slide of a Glock fitted with a laser sight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] is one of the available pistols in-game, and comes fitted with a usable underbarrel rail. Is configured for SA only.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|none|320px|Beretta M9A1 - 9x19mm. Updated version of the military M9 Beretta. It has an integral rail for mounting flashlights or lasers, reversible magazine release, and checkered back strap for better grip, similar to that seen on [[Glock]] pistols.]]&lt;br /&gt;
[[File:M9a1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Dualwield.jpg|thumb|none|600px|Thumbs forward grip is now possible for reduced recoil on all pistols.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is one of the available pistols in-game.&lt;br /&gt;
[[File:Colt1911A1PreWar.jpg|thumb|none|320px|M1911A1 pistol - .45 ACP]]&lt;br /&gt;
[[File:M1911VWF.jpg|thumb|none|600px|A side view of the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] is one of the available SMGs in-game.&lt;br /&gt;
[[File:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - updated with the Navy Trigger Group - 9x19mm. The Navy trigger group dates to 1985, the MP5K-PDW to 1991. The MP5K is available in the newer MP5KN, MP5KA4, and MP5KA5 configurations, which all have the ambidextrous trigger group. Another 'well used' actual movie blank firing gun.]]&lt;br /&gt;
[[File:Mp5ka4vwf.jpg|thumb|none|600px|The MP5KA4 fitted with a Trijicon RMR (referred to as &amp;quot;Tricon&amp;quot; here).]]&lt;br /&gt;
[[File:Mp5ka4firevwf.jpg|thumb|none|600px|Aiming down the sight.]]&lt;br /&gt;
[[File:Mp5ka4vwfslap.jpg|thumb|none|600px|Performing an HK slap.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is one of the available SMGs in-game. The PDW is reloaded like its real world counterpart, this is enabled through the advanced physics in VWF.&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[File:P90vwf.jpg|thumb|none|600px|The P90 fitted with an EOTech XPS2 (referred to as &amp;quot;NAVTech&amp;quot; here).]]&lt;br /&gt;
[[File:P90vwffrontgrip.jpg|thumb|none|600px|Holding the weapon.]]&lt;br /&gt;
[[File:P90vwfreload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] is one of the available ARs in-game. Comes with a Knight's Armament RAS rail (No such attachments in game).&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 SOPMOD with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:M4a1vwf.jpg|thumb|none|600px|The M4A1 fitted with a Trijicon TA31 ACOG and a backup Trijicon RMR.]]&lt;br /&gt;
[[File:M4a1vwfmag.jpg|thumb|none|600px|Ejecting the magazine.]]&lt;br /&gt;
[[File:M4a1vwfhandle.jpg|thumb|none|600px|Pulling the charging handle from the relaxed pose.]]&lt;br /&gt;
[[File:M4a1vwfhandle2.jpg|thumb|none|600px|Cocking the weapon from the aiming pose.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 1==&lt;br /&gt;
The [[Mk. 18 Mod 1]] is one of the available ARs in-game. Configured for 3 round burst select fire&lt;br /&gt;
[[File:MK18MOD1.jpg|thumb|none|400px|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II, and folding sights - 5.56x45mm]]&lt;br /&gt;
[[File:Mk18vwf.jpg|thumb|none|600px|The Mk 18 Mod 1 equipped with a Magpul AFG-2 angled foregrip and a Trijicon MRO fitted with a co-witness raised mount.]]&lt;br /&gt;
[[File:Mk18vwfgrip.jpg|thumb|none|600px|The weapon being held.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifle=&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] is one of the available Battle rifles in-game.&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard. This example is equipped with Olive-Drab colored furniture; H&amp;amp;K also produced this furniture in Black and &amp;quot;Jungle&amp;quot;-Green (referred to as &amp;quot;Police Green&amp;quot; in German circles). Saudi Arabia would also produce G3A3 rifles with light tan furniture - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3a3vwf.jpg|thumb|none|600px|In-game view of the G3A3.]]&lt;br /&gt;
[[File:G3a3vwfhandle.jpg|thumb|none|600px|Player pulling the charge handle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
==Mossberg 590A1 Tactical==&lt;br /&gt;
The [[Mossberg 590A1]] is one of the available shotguns in-game.&lt;br /&gt;
[[File:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge.]] &lt;br /&gt;
[[File:590a1vwf.jpg|thumb|none|600px|The Mossberg in-game.]]&lt;br /&gt;
[[File:590a1vwfaction.jpg|thumb|none|600px|Racking the pump handle.]]&lt;br /&gt;
[[File:590a1vwflobby.jpg|thumb|none|600px|A 590A1 among various guns in the weapon selection lobby.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifle=&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is one of the available Sniper rifles in-game. It comes with a dovetail rail but can mount Picatinny attachments through a adapter.&lt;br /&gt;
[[File:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|450px|Accuracy International AW - 7.62x51mm NATO]] &lt;br /&gt;
[[File:L96a1vwf.jpg|thumb|none|600px|The Arctic Warfare fitted with a 11mm dovetail rail. Here it is equipped with a Burris 3-12x56 FourX, the only dovetail attachment currently in the game.]] &lt;br /&gt;
[[File:L96a1vwfbolt.jpg|thumb|none|600px|Pulling the bolt.]] &lt;br /&gt;
[[File:Dovetailvwf.jpg|thumb|none|600px|Picatinny attachments can be used when mounting a dovetail to Picatinny adapter.]] &lt;br /&gt;
[[File:L96scopevwf.jpg|thumb|none|600px|Virtual Warfighter is known for its optics simulations.]] &lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] is one of the available explosives in-game. It has a 4 second fuse and real world lethal radius.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]] &lt;br /&gt;
[[File:M67vwf.jpg|thumb|none|600px|Pulling the pin.]]&lt;br /&gt;
[[File:M67_lefty.jpg|thumb|none|600px|Correct lefty grip of grenade now possible.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M67_lefty.jpg&amp;diff=1288481</id>
		<title>File:M67 lefty.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M67_lefty.jpg&amp;diff=1288481"/>
		<updated>2019-08-08T10:50:37Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: Lefty gripping of a M67 grenade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lefty gripping of a M67 grenade&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Dualwield.jpg&amp;diff=1288480</id>
		<title>File:Dualwield.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Dualwield.jpg&amp;diff=1288480"/>
		<updated>2019-08-08T10:47:48Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: Correct thumbs forward grip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Correct thumbs forward grip&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Virtual_Warfighter&amp;diff=1187292</id>
		<title>Talk:Virtual Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Virtual_Warfighter&amp;diff=1187292"/>
		<updated>2018-05-25T12:58:30Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: /* The Arctic Warfare with Scope */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Arctic Warfare with Scope==&lt;br /&gt;
Based on my Unity Asset Store knowledge accumulated over the last 24 hours, is it possible that the AW model (along with some of the other weapons in the game) is from [https://assetstore.unity.com/packages/3d/props/guns/hq-modern-combat-pack-251 this HQ Modern Combat Pack] by Nightfrontier, and the scope model marked Sector Impactor by ZIEL is from this [https://assetstore.unity.com/packages/3d/fps-hunter-rifle-85-model-textures-64635 Sako 85] rifle by ChamferZone? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 11:47, 7 April 2018 (EDT)&lt;br /&gt;
:In their discord the devs talked about the M4A1 and that its made by Nightfrontier, so very possible the AW is too. [[User:GamerGunNut|GamerGunNut]] ([[User talk:GamerGunNut|talk]]) 12:29, 7 April 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
==IMFDB and Trijicon==&lt;br /&gt;
It seems Trijicon are lurking around here looking for Trijicon content and then using them for quizzes on their facebook page, pretty fun idea. [https://www.facebook.com/trijicon/posts/2127635267252016 Trijicon facebook post]&lt;br /&gt;
--[[User:GamerGunNut|GamerGunNut]] ([[User talk:GamerGunNut|talk]]) 14:57, 25 May 2018 (CET)&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Virtual_Warfighter&amp;diff=1175612</id>
		<title>Talk:Virtual Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Virtual_Warfighter&amp;diff=1175612"/>
		<updated>2018-04-12T10:30:04Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Arctic Warfare with Scope==&lt;br /&gt;
Based on my Unity Asset Store knowledge accumulated over the last 24 hours, is it possible that the AW model (along with some of the other weapons in the game) is from [https://assetstore.unity.com/packages/3d/props/guns/hq-modern-combat-pack-251 this HQ Modern Combat Pack] by Nightfrontier, and the scope model marked Sector Impactor by ZIEL is from this [https://assetstore.unity.com/packages/3d/fps-hunter-rifle-85-model-textures-64635 Sako 85] rifle by ChamferZone? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 11:47, 7 April 2018 (EDT)&lt;br /&gt;
:In their discord the devs talked about the M4A1 and that its made by Nightfrontier, so very possible the AW is too. [[User:GamerGunNut|GamerGunNut]] ([[User talk:GamerGunNut|talk]]) 12:29, 7 April 2018 (CET)&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Hot_Dogs,_Horseshoes_%26_Hand_Grenades&amp;diff=1175607</id>
		<title>Talk:Hot Dogs, Horseshoes &amp; Hand Grenades</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Hot_Dogs,_Horseshoes_%26_Hand_Grenades&amp;diff=1175607"/>
		<updated>2018-04-12T10:27:07Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: /* Note about shared assets? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Fabarm naming ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find any consistent naming conventions for the Fabarm series (complicated by it being an obsolete model). H&amp;amp;K, Fabarm (FABARM?), SDASS, etc. Any knowledge welcome.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Regarding the &amp;quot;KWG1&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Hey, everybody. I think that I may have found it: [http://ic.pics.livejournal.com/kutejnikov/31156678/109511/109511_original.jpg]; and here's someone's 3D render of it: [http://kutejnikov.deviantart.com/art/shotgun-3-607200998]. Sincerely, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:06, 12 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Coming updates. ==&lt;br /&gt;
&lt;br /&gt;
So, apparently there's a serious update in the works, both in terms of functionality and content. In the case of the latter, there are apparently some WW2-era guns coming up, judging by the recently added ammo types, including 7.92x57mm Mauser and .30-06 Springfield, which could be in a few different guns, as well as some that are pretty obvious in terms of purpose, namely: 7.63x25mm Mauser, 7.62x38mmR Nagant, 10.6x25mmR German Ordnance, and .30 Carbine. Also, given the addition of the 7.5x54mm French round, which the MAS-49/56 was rechambered in (would someone let me know what it was chambered in before, please?), a MAS-36 is possible. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:56, 20 July 2017 (EDT)&lt;br /&gt;
:Also, completely unrelated, but can anybody who's actually played the game and/or seen gameplay tell me if the S&amp;amp;W 327 is left-handed? I'd heard talk of a left-handed revolver over on their Reddit page, and I wasn't sure if this was the one, or if the screenshot we have is just mirrored. RSVP, ASAP. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:59, 20 July 2017 (EDT)&lt;br /&gt;
::It is. All the screens I took are un-mirrored.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:33, 25 July 2017 (EDT)&lt;br /&gt;
And, following an update, the C96 is now a thing, along with a VERY interesting take on the LAPD 2019 Blaster. Not to mention that there's apparently a crank-operated Gatling gun in Wurstworld, which follows the standard video game logic of &amp;quot;it can't run out of ammo if you never loaded it to begin with&amp;quot;. I would add these right now, but it's 12:17 in the morning, and that means that I have memes to browse. See ya later, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:18, 31 July 2017 (EDT)&lt;br /&gt;
:Well, now that it's later, and I have had my &amp;lt;s&amp;gt;daily&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;hourly&amp;lt;/s&amp;gt; minute-ly (is that even a word) dose of fresh, crispy memes, I've added them to the page. Until we meet again, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:45, 1 August 2017 (EDT)&lt;br /&gt;
Even later now, and I could use some help with [https://www.youtube.com/watch?v=GHw3U1W-jpo this]. Anybody know what this &amp;quot;QC9 PDW&amp;quot; is? I mean, I know that it's some sort of 9mm AR setup, but I'm not sure about the specific model. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:17, 16 September 2017 (EDT)&lt;br /&gt;
:Well, I've done some checking about, and what I've found so far is that it seems to have a VLTOR upper and a QC10 9mm lower, but other than that and some obvious stuff (i.e. the Magpul MOE stock), I'm not certain. I'm also not quite sure what we should call this, or what we should use as a reference image. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:49, 1 October 2017 (EDT)&lt;br /&gt;
::[https://www.reddit.com/r/ar15/comments/3a3l2m/someone_mentioned_9mm_ars/ This] is very close to the in-game configuration, I'd say just call it &amp;quot;custom 9mm AR15&amp;quot; since it's a nonstandard configuration that could potentially be built from real parts rather than a completely fictional weapon. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:56, 6 October 2017 (EDT)&lt;br /&gt;
:::Heh, funny you should show that picture, since that was also the exact one that I looked at to find out the receiver's name. Well, the idea you have is nice, and I'll get to it right away, but what should we do about a reference image? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:38, 7 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Beretta Cx4 listing==&lt;br /&gt;
I've replaced it back into the SMG section and would ask for some input on this. Basically, I can't really support it being listed in any 'rifle' section, and have to suggest it be listed in with the SMGs. If this is based on barrel length, well, there are plenty of long barrel pistol-caliber subguns that are still submachine guns. Yes I know, this is semiauto only. Well, conversely to my previous, some subguns and machine pistols have semiauto only civilian variants that are legally considered 'pistols' but even so we still list them under SMGs, not handguns/pistols. Ditto for the few 'legal pistol' SBRs which are listed in rifle sections. So I don't think lack of selective fire is a real solid metric here, and I ''know'' we don't use legal specifications as any standard for classification. Given about 99% of all firearms we call 'carbines' on here are similar long-barrel SMGs or short-barreled rifles (and keep in mind by rifle, I mean it fires a rifle caliber cartridge, which this doesn't) I think sticking to that classification is simply rather arbitrary in this case, and trying to shoehorn it into a 'rifle' section on that basis even moreso. I know it's done elsewhere (and I'll even change those entries myself if it gets to that), then again I've seen them listed as SMGs, as have Calicos, even long-barrel versions. Bottom-line I just don't feel listing it in a Rifle category is appropriate. It fires a pistol cartridge akin to a SMG, there it should be listed. The gun isn't a rifle. Not in the proper sense, and not as we generally list on pages. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:30, 26 August 2017 (EDT)&lt;br /&gt;
: PS - Maybe have a 'carbines' section and put it there perhaps.. Granted doing that would, I feel, really compound a larger issue, but for here and now, perhaps that would work as an alternative. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:35, 26 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Not that I'm confident that anybody really cares, but getting screenshots for this game has been rather... ''interesting''. Obviously, I don't own the game, so my first thought was to get screenshots from the official devlogs on YouTube. However, the standard YT screenshotting site doesn't work on Macs, which led to the first failed upload (which wound up being a tiny little thumbnail, rather than the image that I actually wanted to screenshot). Upon further investigation, I found out that by hitting command+shift+4, one can create a click-and-drag screenshot box. Trouble is, if a YouTube video is paused, then the progress bar at the bottom is always present, and will show up in the shot, so instead, I have to select the point in the video I want to capture, go about 10-15 seconds before it, set up the box, and try to the best of my ability to get the timing right. This isn't exactly a quickly repeatable process, so certain things, such as a shot of the M1 ejecting its en-bloc clip, are going to be pretty much impossible to obtain (honestly, that one Luger shot was pure luck). Hope that this is okay with everybody. Anyways, now that you're done not reading my entirely pointless rambling, it's time for [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:30, 27 November 2017 (EST) to say goodbye.&lt;br /&gt;
:I actually did a similar thing with some screenshots from the first COD WWII trailer. In other news, my buddy has a VR room at his home and I dropped $20 to play this game in his steam account lol. Frankly, VR wasn't as discombobulating as a lot of people claim it is.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:41, 28 November 2017 (EST)&lt;br /&gt;
::Well, that's interesting to hear. Glad that I'm not the only one to have done this before. How're you liking the game? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:09, 28 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Regarding the Skorpion ==&lt;br /&gt;
&lt;br /&gt;
So, the one in-game is called a Vz. 64, and chambered in .380 ACP. Now, obviously it's visually based on a Vz. 61, but the problem is that from all of my searching, I can't seem to find any conclusive statements as to whether the .380 version was the Vz. 64 or the Vz. 83, or perhaps both. I was going to put in an image of a Vz. 64 for comparison, but it doesn't seem that we have one. So, does anybody know what the .380 variant is actually called, and what I should do about a reference/comparison image? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:06, 2 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fallout connection? ==&lt;br /&gt;
&lt;br /&gt;
I haven't seen Blade Runner, but I was under the impression that the LAPD 2019 Blaster wasn't depicted as a revolver until the Fallout games. If this is the case (which it might not be), should the info be added?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 12:27, 11 December 2017 (EST)H3nry8adger1982&lt;br /&gt;
:Well, in the official devlog that preceded the 2019's official introduction, Anton did mention its appearances in the Fallout games (more specifically, its ''New Vegas'' moniker of &amp;quot;That Gun&amp;quot;), but I'm not sure that this is the only reason that it's a revolver in-game. I think that could also have something to do with it both visually resembling one, and it being relatively common knowledge that it's partially made out of one. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:18, 11 December 2017 (EST) P.S.: You haven't seen ''Blade Runner''? Man, you're missing out.&lt;br /&gt;
&lt;br /&gt;
== M1911 Tactical ==&lt;br /&gt;
&lt;br /&gt;
So, a new devlog was released recently, and it included, among other things, a new handgun. It's a modernized M1911A1 with a permanently attached RDS, and it looks like this:&lt;br /&gt;
[[File:H3VR M1911 Tactical Locked.jpg|thumb|none|600px|The extended magazines hold 11 rounds, and are interchangeable with standard 7-rounders.]]&lt;br /&gt;
Does anybody know exactly what type of M1911 this is? There are a lot of different models out there nowadays, and I'm not sure which one, if any, this is. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:49, 23 December 2017 (EST)&lt;br /&gt;
:Update: Could it be a Kimber Warrior?&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|450px|Kimber Warrior - .45 ACP. Note the similarities in nearly all areas- the only noticeable differences are the grip panels, and the (understandable) lack of trademarks on the in-game version. The one in H3 also has a ring hammer, just barely visible behind the beavertail in the provided picture.]]&lt;br /&gt;
Thoughts, anybody? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 23:03, 23 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
Well, nice interesting rare guns. So for which platform is? PC? XBox? PS4? The only thing listed here is that is for VR. I would kinda like it to play.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:18, 25 January 2018 (EST)&lt;br /&gt;
:It's a PC exclusive, and can be used with an Oculus Rift or an HTC Vive. If you were able to pick up a copy, that'd be nice, because then I wouldn't have to get screenshots from the devlogs, but I know that VR systems can be pricey, so it's really a question of whether or not you want to. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:26, 25 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Another M1911 Variant ==&lt;br /&gt;
&lt;br /&gt;
So, with the latest devlog, another [[M1911]] variant was shown off, referred to as the &amp;quot;1911 Operator&amp;quot; model. Does anybody know what this might be?&lt;br /&gt;
[[File:H3VR M1911 Operator Left.jpg|thumb|none|600px|Examining the left side of the pistol...]]&lt;br /&gt;
[[File:H3VR M1911 Operator Right.jpg|thumb|none|600px|...and the right.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Aiming.jpg|thumb|none|600px|Aiming the Operator. As with the earlier Tactical model (the [[Kimber Warrior]]), the Operator has an integrated red-dot sight, albeit a different, higher-profile model than the earlier pistol.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Firing.jpg|thumb|none|600px|Firing a round. As with all the other M1911 variants, it's chambered in .45 ACP.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Loading.jpg|thumb|none|600px|Replacing the now-empty magazine with a fresh one.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Racking.jpg|thumb|none|600px|Finishing off the reload with a quick tug of the slide. Note that the slide is further back here than it was in the previous shot; ''H3'' does, in fact, show that a weapon's bolt or slide can be pulled back past its lock point.]]&lt;br /&gt;
Any thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 14:53, 31 March 2018 (EDT) P.S.: Sorry for asking a bunch of questions lately.&lt;br /&gt;
&lt;br /&gt;
== Note about shared assets? ==&lt;br /&gt;
&lt;br /&gt;
I was looking at [[Virtual Warfighter]] and watching some of Anton Hand's videos the other day, and he mentioned that some of the weapon assets in the game are from public weapon artists. I then started to see a very strong resemblance between the MP5KA4 model and the Mk 18 Mod 1 model between that game and H3VR, and I think that some art assets between the two games are definitely public art assets. Should we put a note about this somewhere on the page? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 06:11, 2 April 2018 (EDT)&lt;br /&gt;
:I was considering adding a note about this when I screencapped these respective weapons, but if you want to do so, by all means. Also, I wasn't aware that the MP5K model was shared too. Nice catch. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 09:05, 2 April 2018 (EDT)&lt;br /&gt;
The game is made in Unity, so I did a search on the Unity asset store. [https://assetstore.unity.com/packages/3d/fps-mk18-holosight-model-textures-64619 Here's an MK18] from the Unity asset store that looks like the one in H3VR and Virtual Warfighter (it's like the only MK18 asset out there, and all the tan colored parts and the little white decal match exactly). The same asset creator, [https://chamferzone.com/#filter:weapon ChamferZone], also has a lot of other high-quality weapon assets that seems to be in H3VR and/or Virtual Warfighter, like this [https://assetstore.unity.com/packages/3d/fps-smg-5-model-textures-64629 MP5 with Surefire forend], [https://assetstore.unity.com/packages/3d/fps-hunter-rifle-85-model-textures-64635 Sako 85] (note scope marked with ZIEL), [https://assetstore.unity.com/packages/3d/fps-dt22-model-textures-64622 DT-11], [https://assetstore.unity.com/packages/3d/fps-gruber-mk2-model-textures-64634 this Ruger marked as Gruber], [https://assetstore.unity.com/packages/3d/fps-g22-model-textures-64623 this Glock 22 saying EDER 22], [https://assetstore.unity.com/packages/3d/fps-fab-model-textures-64624 FAB saying NAVAJO], and maybe some other pistols too (ChamferZone sells them all under this [https://www.assetstore.unity3d.com/en/#!/content/64555/ Ultimate FPS Weapons Pack]). I'll be looking if I can find the source for some of the other public weapon assets.&lt;br /&gt;
&lt;br /&gt;
ChamferZone also quite literally sells the same pack of weapons in like 20 other public 3D model asset stores, including the Unreal engine store. In all of them his pack is one of the most popular asset packs in the weapons category, so I think it might not be a surprise if we see these models elsewhere in the future.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 04:13, 7 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
Aha. New discovery. Here's weapon artist [https://www.cgtrader.com/steffe-engdahl#tab-cg Stefan Engdahl]'s CG Trader page (who btw is also working on Hell Let Loose [http://stefanengdahl.com/ according to his official page] which I'm interested in), and he's got some of the other assets we've been looking at. Here's the [https://www.cgtrader.com/3d-models/military/gun/pbr-mauser-m1917-trench-carbine M1917 Trench Carbine] with the thinned-down magazine well. [https://www.cgtrader.com/3d-models/military/gun/pbr-mauser-m712-assault-carbine Here's the Mauser Assault Carbine], and yes, both come under one [https://www.cgtrader.com/3d-models/military/gun/pbr-mauser-pistol-pack Mauser Pistol Pack]. He seems to be more interested in historical weapon assets, like the [https://www.cgtrader.com/3d-models/military/gun/pbr-soviet-svt-40-semi-automatic-battle-rifle SVT-40] or the [https://www.cgtrader.com/3d-models/military/gun/m1-garand-and-attachments M1 Garand] (M1D version as well with the M84 scope), and [https://www.cgtrader.com/3d-models/military/gun/pbr-winchester-model-1887 Winchester Model 1887 with short variants]. I think at this point we definitely should leave a note somewhere on the main page about public weapon assets, at least regarding the Mauser C96s. I'll keep on digging and see what I can find. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 04:37, 7 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
I found the model for the [https://www.artstation.com/artwork/BW6Az Bergmann Simplex] and the [https://www.artstation.com/artwork/ADoLo UNION pistol] online. There doesn't seem to by any particular notes that made me identify them as being specifically the ones in-game, but I don't think that any other 3D models for these two obscure weapons exist online. Make of that what you will.  --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 05:37, 7 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
[https://www.artstation.com/artwork/Y0dE6 1911 Operator] model, which the weapon artist specifically mentions as being in H3VR. Simply searching H3VR in Artstation also provides [https://www.artstation.com/search?q=h3vr&amp;amp;sorting=recent this little list] of weapon models that could be interesting. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 05:42, 7 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As a side note having assets on artstation does not automatically imply the asset is public available.  [[User:GamerGunNut|GamerGunNut]] ([[User talk:GamerGunNut|talk]]) 08:52, 12 April 2018 (CET)&lt;br /&gt;
::I know that. I will be noting if an asset is a publicly available asset or a private donated asset. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 03:53, 12 April 2018 (EDT)&lt;br /&gt;
:::Doesn't need to be a donated one either, could be a paid one of a kind asset made solely for the game in question. &lt;br /&gt;
:::I know Warfighter had their C4 made custom, and also Anton have had lots of rails  etc done custom.  [[User:GamerGunNut|GamerGunNut]] ([[User talk:GamerGunNut|talk]]) 12:27, 12 April 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/PqHCQavQ_Sc?t=31s Anton Hand thanked] Malte Resenberger in his Chiappa Rhino update video for the Rhino models. [https://www.artstation.com/artwork/qYYEz These are likely the models he's talking about]. I also found out that Resenberger made this [https://www.artstation.com/artwork/o6GgO MP5KA4] model ([https://blog.sketchfab.com/art-spotlight-mp5k/#comment-54813 it's even in a spotlight]), which is a dead ringer for the MP5KA4 models in Virtual Warfighter and H3VR. (Anton also thanked Malte for donating the SPAS-12 in [https://youtu.be/kH8p3dCeFtw?t=57s Update #24] video, which is likely [https://www.artstation.com/artwork/X3BND this model]) --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 05:52, 7 April 2018 (EDT)&lt;br /&gt;
:Wow, I'd known that there were some artists who'd sold/donated assets to the project, but you went all-out in finding them. It does seem like a good thing to note; perhaps we could have a note at the beginning of the page that points out how these assets were obtained from various 3D artists, and then give credit and links in the respective weapon sections? We'd have to go through a lot of captchas, but it'd be worth it, at least in my opinion. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:28, 7 April 2018 (EDT) P.S.: Wuzh, I'd like to personally thank you for all the work you've done here, and on this site in general. You rock.&lt;br /&gt;
:: :P You're welcome. PS: I also found out that Anton Hand accepts model donations to his email, as detailed [https://steamcommunity.com/app/450540/discussions/0/1471967529572587209/ here]. I think some of the non-public models were donated to him by weapon artists out of goodwill. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 22:16, 7 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
[https://assetstore.unity.com/packages/3d/props/weapons/tt-gun-53455 This TT pistol] looks like the in-game one, with its distinct lack of grips with stars, &amp;quot;chuky&amp;quot; grips, exposed slot screws, and detailed internal modeling. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:30, 7 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think don't use the links just because it makes the article look bad having that stupid blue padlock icon all over the place, just give the name of the pack and the creator's name and anyone with The Google can find it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:46, 9 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The Sci-fi pistol in early Anton Hand videos ==&lt;br /&gt;
&lt;br /&gt;
[[File:H3vrm4.jpg|thumb|none|600px|Background]]&lt;br /&gt;
I was intrigued by these models in the early dev version of H3VR. These were the first pistols implemented into the game to demonstrate how magazines interact with weapons and how slides and chambering work, and I swear I've seen them somewhere before. I looked up on the asset store yet I can't find them. Is it just my memory deceiving me or are they actual 3D models by other people? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 22:53, 7 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Hot_Dogs,_Horseshoes_%26_Hand_Grenades&amp;diff=1175570</id>
		<title>Talk:Hot Dogs, Horseshoes &amp; Hand Grenades</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Hot_Dogs,_Horseshoes_%26_Hand_Grenades&amp;diff=1175570"/>
		<updated>2018-04-12T06:52:25Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: /* Note about shared assets? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Fabarm naming ==&lt;br /&gt;
&lt;br /&gt;
I couldn't find any consistent naming conventions for the Fabarm series (complicated by it being an obsolete model). H&amp;amp;K, Fabarm (FABARM?), SDASS, etc. Any knowledge welcome.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Regarding the &amp;quot;KWG1&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Hey, everybody. I think that I may have found it: [http://ic.pics.livejournal.com/kutejnikov/31156678/109511/109511_original.jpg]; and here's someone's 3D render of it: [http://kutejnikov.deviantart.com/art/shotgun-3-607200998]. Sincerely, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:06, 12 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Coming updates. ==&lt;br /&gt;
&lt;br /&gt;
So, apparently there's a serious update in the works, both in terms of functionality and content. In the case of the latter, there are apparently some WW2-era guns coming up, judging by the recently added ammo types, including 7.92x57mm Mauser and .30-06 Springfield, which could be in a few different guns, as well as some that are pretty obvious in terms of purpose, namely: 7.63x25mm Mauser, 7.62x38mmR Nagant, 10.6x25mmR German Ordnance, and .30 Carbine. Also, given the addition of the 7.5x54mm French round, which the MAS-49/56 was rechambered in (would someone let me know what it was chambered in before, please?), a MAS-36 is possible. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:56, 20 July 2017 (EDT)&lt;br /&gt;
:Also, completely unrelated, but can anybody who's actually played the game and/or seen gameplay tell me if the S&amp;amp;W 327 is left-handed? I'd heard talk of a left-handed revolver over on their Reddit page, and I wasn't sure if this was the one, or if the screenshot we have is just mirrored. RSVP, ASAP. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:59, 20 July 2017 (EDT)&lt;br /&gt;
::It is. All the screens I took are un-mirrored.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:33, 25 July 2017 (EDT)&lt;br /&gt;
And, following an update, the C96 is now a thing, along with a VERY interesting take on the LAPD 2019 Blaster. Not to mention that there's apparently a crank-operated Gatling gun in Wurstworld, which follows the standard video game logic of &amp;quot;it can't run out of ammo if you never loaded it to begin with&amp;quot;. I would add these right now, but it's 12:17 in the morning, and that means that I have memes to browse. See ya later, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 00:18, 31 July 2017 (EDT)&lt;br /&gt;
:Well, now that it's later, and I have had my &amp;lt;s&amp;gt;daily&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;hourly&amp;lt;/s&amp;gt; minute-ly (is that even a word) dose of fresh, crispy memes, I've added them to the page. Until we meet again, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:45, 1 August 2017 (EDT)&lt;br /&gt;
Even later now, and I could use some help with [https://www.youtube.com/watch?v=GHw3U1W-jpo this]. Anybody know what this &amp;quot;QC9 PDW&amp;quot; is? I mean, I know that it's some sort of 9mm AR setup, but I'm not sure about the specific model. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:17, 16 September 2017 (EDT)&lt;br /&gt;
:Well, I've done some checking about, and what I've found so far is that it seems to have a VLTOR upper and a QC10 9mm lower, but other than that and some obvious stuff (i.e. the Magpul MOE stock), I'm not certain. I'm also not quite sure what we should call this, or what we should use as a reference image. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:49, 1 October 2017 (EDT)&lt;br /&gt;
::[https://www.reddit.com/r/ar15/comments/3a3l2m/someone_mentioned_9mm_ars/ This] is very close to the in-game configuration, I'd say just call it &amp;quot;custom 9mm AR15&amp;quot; since it's a nonstandard configuration that could potentially be built from real parts rather than a completely fictional weapon. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:56, 6 October 2017 (EDT)&lt;br /&gt;
:::Heh, funny you should show that picture, since that was also the exact one that I looked at to find out the receiver's name. Well, the idea you have is nice, and I'll get to it right away, but what should we do about a reference image? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:38, 7 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Beretta Cx4 listing==&lt;br /&gt;
I've replaced it back into the SMG section and would ask for some input on this. Basically, I can't really support it being listed in any 'rifle' section, and have to suggest it be listed in with the SMGs. If this is based on barrel length, well, there are plenty of long barrel pistol-caliber subguns that are still submachine guns. Yes I know, this is semiauto only. Well, conversely to my previous, some subguns and machine pistols have semiauto only civilian variants that are legally considered 'pistols' but even so we still list them under SMGs, not handguns/pistols. Ditto for the few 'legal pistol' SBRs which are listed in rifle sections. So I don't think lack of selective fire is a real solid metric here, and I ''know'' we don't use legal specifications as any standard for classification. Given about 99% of all firearms we call 'carbines' on here are similar long-barrel SMGs or short-barreled rifles (and keep in mind by rifle, I mean it fires a rifle caliber cartridge, which this doesn't) I think sticking to that classification is simply rather arbitrary in this case, and trying to shoehorn it into a 'rifle' section on that basis even moreso. I know it's done elsewhere (and I'll even change those entries myself if it gets to that), then again I've seen them listed as SMGs, as have Calicos, even long-barrel versions. Bottom-line I just don't feel listing it in a Rifle category is appropriate. It fires a pistol cartridge akin to a SMG, there it should be listed. The gun isn't a rifle. Not in the proper sense, and not as we generally list on pages. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:30, 26 August 2017 (EDT)&lt;br /&gt;
: PS - Maybe have a 'carbines' section and put it there perhaps.. Granted doing that would, I feel, really compound a larger issue, but for here and now, perhaps that would work as an alternative. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:35, 26 August 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
Not that I'm confident that anybody really cares, but getting screenshots for this game has been rather... ''interesting''. Obviously, I don't own the game, so my first thought was to get screenshots from the official devlogs on YouTube. However, the standard YT screenshotting site doesn't work on Macs, which led to the first failed upload (which wound up being a tiny little thumbnail, rather than the image that I actually wanted to screenshot). Upon further investigation, I found out that by hitting command+shift+4, one can create a click-and-drag screenshot box. Trouble is, if a YouTube video is paused, then the progress bar at the bottom is always present, and will show up in the shot, so instead, I have to select the point in the video I want to capture, go about 10-15 seconds before it, set up the box, and try to the best of my ability to get the timing right. This isn't exactly a quickly repeatable process, so certain things, such as a shot of the M1 ejecting its en-bloc clip, are going to be pretty much impossible to obtain (honestly, that one Luger shot was pure luck). Hope that this is okay with everybody. Anyways, now that you're done not reading my entirely pointless rambling, it's time for [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:30, 27 November 2017 (EST) to say goodbye.&lt;br /&gt;
:I actually did a similar thing with some screenshots from the first COD WWII trailer. In other news, my buddy has a VR room at his home and I dropped $20 to play this game in his steam account lol. Frankly, VR wasn't as discombobulating as a lot of people claim it is.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:41, 28 November 2017 (EST)&lt;br /&gt;
::Well, that's interesting to hear. Glad that I'm not the only one to have done this before. How're you liking the game? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:09, 28 November 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Regarding the Skorpion ==&lt;br /&gt;
&lt;br /&gt;
So, the one in-game is called a Vz. 64, and chambered in .380 ACP. Now, obviously it's visually based on a Vz. 61, but the problem is that from all of my searching, I can't seem to find any conclusive statements as to whether the .380 version was the Vz. 64 or the Vz. 83, or perhaps both. I was going to put in an image of a Vz. 64 for comparison, but it doesn't seem that we have one. So, does anybody know what the .380 variant is actually called, and what I should do about a reference/comparison image? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:06, 2 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fallout connection? ==&lt;br /&gt;
&lt;br /&gt;
I haven't seen Blade Runner, but I was under the impression that the LAPD 2019 Blaster wasn't depicted as a revolver until the Fallout games. If this is the case (which it might not be), should the info be added?--[[User:H3nry8adger1982|H3nry8adger1982]] ([[User talk:H3nry8adger1982|talk]]) 12:27, 11 December 2017 (EST)H3nry8adger1982&lt;br /&gt;
:Well, in the official devlog that preceded the 2019's official introduction, Anton did mention its appearances in the Fallout games (more specifically, its ''New Vegas'' moniker of &amp;quot;That Gun&amp;quot;), but I'm not sure that this is the only reason that it's a revolver in-game. I think that could also have something to do with it both visually resembling one, and it being relatively common knowledge that it's partially made out of one. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:18, 11 December 2017 (EST) P.S.: You haven't seen ''Blade Runner''? Man, you're missing out.&lt;br /&gt;
&lt;br /&gt;
== M1911 Tactical ==&lt;br /&gt;
&lt;br /&gt;
So, a new devlog was released recently, and it included, among other things, a new handgun. It's a modernized M1911A1 with a permanently attached RDS, and it looks like this:&lt;br /&gt;
[[File:H3VR M1911 Tactical Locked.jpg|thumb|none|600px|The extended magazines hold 11 rounds, and are interchangeable with standard 7-rounders.]]&lt;br /&gt;
Does anybody know exactly what type of M1911 this is? There are a lot of different models out there nowadays, and I'm not sure which one, if any, this is. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:49, 23 December 2017 (EST)&lt;br /&gt;
:Update: Could it be a Kimber Warrior?&lt;br /&gt;
[[File:KimberWarriorII.jpg|thumb|none|450px|Kimber Warrior - .45 ACP. Note the similarities in nearly all areas- the only noticeable differences are the grip panels, and the (understandable) lack of trademarks on the in-game version. The one in H3 also has a ring hammer, just barely visible behind the beavertail in the provided picture.]]&lt;br /&gt;
Thoughts, anybody? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 23:03, 23 December 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
Well, nice interesting rare guns. So for which platform is? PC? XBox? PS4? The only thing listed here is that is for VR. I would kinda like it to play.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:18, 25 January 2018 (EST)&lt;br /&gt;
:It's a PC exclusive, and can be used with an Oculus Rift or an HTC Vive. If you were able to pick up a copy, that'd be nice, because then I wouldn't have to get screenshots from the devlogs, but I know that VR systems can be pricey, so it's really a question of whether or not you want to. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:26, 25 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Another M1911 Variant ==&lt;br /&gt;
&lt;br /&gt;
So, with the latest devlog, another [[M1911]] variant was shown off, referred to as the &amp;quot;1911 Operator&amp;quot; model. Does anybody know what this might be?&lt;br /&gt;
[[File:H3VR M1911 Operator Left.jpg|thumb|none|600px|Examining the left side of the pistol...]]&lt;br /&gt;
[[File:H3VR M1911 Operator Right.jpg|thumb|none|600px|...and the right.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Aiming.jpg|thumb|none|600px|Aiming the Operator. As with the earlier Tactical model (the [[Kimber Warrior]]), the Operator has an integrated red-dot sight, albeit a different, higher-profile model than the earlier pistol.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Firing.jpg|thumb|none|600px|Firing a round. As with all the other M1911 variants, it's chambered in .45 ACP.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Loading.jpg|thumb|none|600px|Replacing the now-empty magazine with a fresh one.]]&lt;br /&gt;
[[File:H3VR M1911 Operator Racking.jpg|thumb|none|600px|Finishing off the reload with a quick tug of the slide. Note that the slide is further back here than it was in the previous shot; ''H3'' does, in fact, show that a weapon's bolt or slide can be pulled back past its lock point.]]&lt;br /&gt;
Any thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 14:53, 31 March 2018 (EDT) P.S.: Sorry for asking a bunch of questions lately.&lt;br /&gt;
&lt;br /&gt;
== Note about shared assets? ==&lt;br /&gt;
&lt;br /&gt;
I was looking at [[Virtual Warfighter]] and watching some of Anton Hand's videos the other day, and he mentioned that some of the weapon assets in the game are from public weapon artists. I then started to see a very strong resemblance between the MP5KA4 model and the Mk 18 Mod 1 model between that game and H3VR, and I think that some art assets between the two games are definitely public art assets. Should we put a note about this somewhere on the page? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 06:11, 2 April 2018 (EDT)&lt;br /&gt;
:I was considering adding a note about this when I screencapped these respective weapons, but if you want to do so, by all means. Also, I wasn't aware that the MP5K model was shared too. Nice catch. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 09:05, 2 April 2018 (EDT)&lt;br /&gt;
The game is made in Unity, so I did a search on the Unity asset store. [https://assetstore.unity.com/packages/3d/fps-mk18-holosight-model-textures-64619 Here's an MK18] from the Unity asset store that looks like the one in H3VR and Virtual Warfighter (it's like the only MK18 asset out there, and all the tan colored parts and the little white decal match exactly). The same asset creator, [https://chamferzone.com/#filter:weapon ChamferZone], also has a lot of other high-quality weapon assets that seems to be in H3VR and/or Virtual Warfighter, like this [https://assetstore.unity.com/packages/3d/fps-smg-5-model-textures-64629 MP5 with Surefire forend], [https://assetstore.unity.com/packages/3d/fps-hunter-rifle-85-model-textures-64635 Sako 85] (note scope marked with ZIEL), [https://assetstore.unity.com/packages/3d/fps-dt22-model-textures-64622 DT-11], [https://assetstore.unity.com/packages/3d/fps-gruber-mk2-model-textures-64634 this Ruger marked as Gruber], [https://assetstore.unity.com/packages/3d/fps-g22-model-textures-64623 this Glock 22 saying EDER 22], [https://assetstore.unity.com/packages/3d/fps-fab-model-textures-64624 FAB saying NAVAJO], and maybe some other pistols too (ChamferZone sells them all under this [https://www.assetstore.unity3d.com/en/#!/content/64555/ Ultimate FPS Weapons Pack]). I'll be looking if I can find the source for some of the other public weapon assets.&lt;br /&gt;
&lt;br /&gt;
ChamferZone also quite literally sells the same pack of weapons in like 20 other public 3D model asset stores, including the Unreal engine store. In all of them his pack is one of the most popular asset packs in the weapons category, so I think it might not be a surprise if we see these models elsewhere in the future.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 04:13, 7 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
Aha. New discovery. Here's weapon artist [https://www.cgtrader.com/steffe-engdahl#tab-cg Stefan Engdahl]'s CG Trader page (who btw is also working on Hell Let Loose [http://stefanengdahl.com/ according to his official page] which I'm interested in), and he's got some of the other assets we've been looking at. Here's the [https://www.cgtrader.com/3d-models/military/gun/pbr-mauser-m1917-trench-carbine M1917 Trench Carbine] with the thinned-down magazine well. [https://www.cgtrader.com/3d-models/military/gun/pbr-mauser-m712-assault-carbine Here's the Mauser Assault Carbine], and yes, both come under one [https://www.cgtrader.com/3d-models/military/gun/pbr-mauser-pistol-pack Mauser Pistol Pack]. He seems to be more interested in historical weapon assets, like the [https://www.cgtrader.com/3d-models/military/gun/pbr-soviet-svt-40-semi-automatic-battle-rifle SVT-40] or the [https://www.cgtrader.com/3d-models/military/gun/m1-garand-and-attachments M1 Garand] (M1D version as well with the M84 scope), and [https://www.cgtrader.com/3d-models/military/gun/pbr-winchester-model-1887 Winchester Model 1887 with short variants]. I think at this point we definitely should leave a note somewhere on the main page about public weapon assets, at least regarding the Mauser C96s. I'll keep on digging and see what I can find. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 04:37, 7 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
I found the model for the [https://www.artstation.com/artwork/BW6Az Bergmann Simplex] and the [https://www.artstation.com/artwork/ADoLo UNION pistol] online. There doesn't seem to by any particular notes that made me identify them as being specifically the ones in-game, but I don't think that any other 3D models for these two obscure weapons exist online. Make of that what you will.  --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 05:37, 7 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
[https://www.artstation.com/artwork/Y0dE6 1911 Operator] model, which the weapon artist specifically mentions as being in H3VR. Simply searching H3VR in Artstation also provides [https://www.artstation.com/search?q=h3vr&amp;amp;sorting=recent this little list] of weapon models that could be interesting. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 05:42, 7 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As a side note having assets on artstation does not automatically imply the asset is public available.  [[User:GamerGunNut|GamerGunNut]] ([[User talk:GamerGunNut|talk]]) 08:52, 12 April 2018 (CET)&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/PqHCQavQ_Sc?t=31s Anton Hand thanked] Malte Resenberger in his Chiappa Rhino update video for the Rhino models. [https://www.artstation.com/artwork/qYYEz These are likely the models he's talking about]. I also found out that Resenberger made this [https://www.artstation.com/artwork/o6GgO MP5KA4] model ([https://blog.sketchfab.com/art-spotlight-mp5k/#comment-54813 it's even in a spotlight]), which is a dead ringer for the MP5KA4 models in Virtual Warfighter and H3VR. (Anton also thanked Malte for donating the SPAS-12 in [https://youtu.be/kH8p3dCeFtw?t=57s Update #24] video, which is likely [https://www.artstation.com/artwork/X3BND this model]) --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 05:52, 7 April 2018 (EDT)&lt;br /&gt;
:Wow, I'd known that there were some artists who'd sold/donated assets to the project, but you went all-out in finding them. It does seem like a good thing to note; perhaps we could have a note at the beginning of the page that points out how these assets were obtained from various 3D artists, and then give credit and links in the respective weapon sections? We'd have to go through a lot of captchas, but it'd be worth it, at least in my opinion. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:28, 7 April 2018 (EDT) P.S.: Wuzh, I'd like to personally thank you for all the work you've done here, and on this site in general. You rock.&lt;br /&gt;
:: :P You're welcome. PS: I also found out that Anton Hand accepts model donations to his email, as detailed [https://steamcommunity.com/app/450540/discussions/0/1471967529572587209/ here]. I think some of the non-public models were donated to him by weapon artists out of goodwill. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 22:16, 7 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
[https://assetstore.unity.com/packages/3d/props/weapons/tt-gun-53455 This TT pistol] looks like the in-game one, with its distinct lack of grips with stars, &amp;quot;chuky&amp;quot; grips, exposed slot screws, and detailed internal modeling. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 23:30, 7 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think don't use the links just because it makes the article look bad having that stupid blue padlock icon all over the place, just give the name of the pack and the creator's name and anyone with The Google can find it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:46, 9 April 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The Sci-fi pistol in early Anton Hand videos ==&lt;br /&gt;
&lt;br /&gt;
[[File:H3vrm4.jpg|thumb|none|600px|Background]]&lt;br /&gt;
I was intrigued by these models in the early dev version of H3VR. These were the first pistols implemented into the game to demonstrate how magazines interact with weapons and how slides and chambering work, and I swear I've seen them somewhere before. I looked up on the asset store yet I can't find them. Is it just my memory deceiving me or are they actual 3D models by other people? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 22:53, 7 April 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Virtual_Warfighter&amp;diff=1165678</id>
		<title>Virtual Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Virtual_Warfighter&amp;diff=1165678"/>
		<updated>2018-03-04T23:53:51Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: formatting fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:vwf.jpg|thumb|right|300px|''Virtual Warfighter'' (2016)]]&lt;br /&gt;
'''''Virtual Warfighter''''', VWF for short, is a tactical multiplayer shooter for the OpenVR virtual reality platform. The game emphasis on realistic firearm operations. Using tracked controllers the players can manipulate objects such as racking the slide or release a locked back bolt. VWF is a physics driven game and most actions are driven by physics, this enables features like rail attachments that do not clip firearm or other attachment and that feel natural to operate. Moreover VWF is one of few games that have carefully mapped first person hands that closely tries to mimic how a real world operator would grip each individual object.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is one of the available pistols in-game, and comes fitted with a usable underbarrel rail.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Gen Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:G17VWF.jpg|thumb|none|600px|Fitted with a laser sight. Player about to rack the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] is one of the available pistols in-game, and comes fitted with a usable underbarrel rail. Is configured for SA only.&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|300px|Beretta M9A1 - 9x19mm. Updated version of the military M9 Beretta. It has an integral rail for mounting flashlights or lasers, reversible magazine release, and checkered back strap for better grip, similar to that seen on [[Glock]] pistols.]]&lt;br /&gt;
[[File:M9a1.jpg|thumb|none|600px|Player about to insert a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is one of the available pistols in-game.&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|none|300px|M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:M1911VWF.jpg|thumb|none|600px|M1911A1 as it looks in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] is one of the available SMGs in-game.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - updated with the Navy Trigger Group - 9x19mm. The Navy trigger group dates to 1985, the MP5K-PDW to 1991. The MP5K is available in the newer MP5KN, MP5KA4, and MP5KA5 configurations, which all have the ambidextrous trigger group. Another 'well used' actual movie blank firing gun.]]&lt;br /&gt;
[[Image:Mp5ka4vwf.jpg|thumb|none|600px|MP5KA4 - Fitted with a Tricon (Trijicon) RMR and a 30rnd mag.]]&lt;br /&gt;
[[Image:Mp5ka4firevwf.jpg|thumb|none|600px|MP5KA4 - Seen through the sight of a Trijicon RMR.]]&lt;br /&gt;
[[Image:Mp5ka4vwfslap.jpg|thumb|none|600px|MP5KA4 - Player about to execute the famous HK Slap.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is one of the available SMGs in-game. The PDW is reloaded like its real world counterpart, this is enabled through the advanced physics in VWF.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|300px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:P90vwf.jpg|thumb|none|600px|FN P90 TR - Fitted with a NAVTech (EOTech) XPS2.]]&lt;br /&gt;
[[Image:P90vwffrontgrip.jpg|thumb|none|600px|FN P90 TR - Player is holding the frontgrip.]]&lt;br /&gt;
[[Image:P90vwfreload.jpg|thumb|none|600px|FN P90 TR - Player reloading the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] is one of the available ARs in-game. Comes with a Knight's Armament RAS rail (No such attachments in game).&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|300px|Colt M4A1 SOPMOD with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4a1vwf.jpg|thumb|none|600px|M4A1 - As seen in the game, here fitted with a Trijicon TA31 ACOG and a backup Trijicon RMR.]]&lt;br /&gt;
[[Image:M4a1vwfmag.jpg|thumb|none|600px|M4A1 - Player is gripping mag and about to eject it.]]&lt;br /&gt;
[[Image:M4a1vwfhandle.jpg|thumb|none|600px|M4A1 - Player pulling the charging handle from the relaxed pose.]]&lt;br /&gt;
[[Image:M4a1vwfhandle2.jpg|thumb|none|600px|M4A1 - Player pulling the charging handle from the down sights pose.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 1==&lt;br /&gt;
The [[Mk. 18 Mod 1]] is one of the available ARs in-game. Configured for 3 round burst select fire&lt;br /&gt;
[[Image:MK18MOD1.jpg|thumb|none|300px|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II, and folding sights - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk18vwf.jpg|thumb|none|600px|Mk 18 Mod 1 - As seen in the game, here with Magpul AFG-2 angled frontgrip and Trijicon MRO fitted with a co-witness raised mount.]]&lt;br /&gt;
[[Image:Mk18vwfgrip.jpg|thumb|none|600px|Mk 18 Mod 1 - Player gripping the Magpul AFG-2 angled frontgrip.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] is one of the available Battle rifles in-game.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|300px|Heckler &amp;amp; Koch G3A3 with slimline handguard. This example is equipped with Olive-Drab colored furniture; H&amp;amp;K also produced this furniture in Black and &amp;quot;Jungle&amp;quot;-Green (referred to as &amp;quot;Police Green&amp;quot; in German circles). Saudi Arabia would also produce G3A3 rifles with light tan furniture - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3a3vwf.jpg|thumb|none|600px|G3A3 - As seen in-game.]]&lt;br /&gt;
[[Image:G3a3vwfhandle.jpg|thumb|none|600px|G3A3 - Player pulling the charge handle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 590A1 Tactical==&lt;br /&gt;
The [[Mossberg 590A1]] is one of the available shotguns in-game.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|300px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge.]] &lt;br /&gt;
[[Image:590a1vwf.jpg|thumb|none|600px|590A1 - As seen in-game.]]&lt;br /&gt;
[[Image:590a1vwfaction.jpg|thumb|none|600px|590A1 - Players racks the action of a 590A1.]]&lt;br /&gt;
[[Image:590a1vwflobby.jpg|thumb|none|600px|A 590A1 among various guns in the weapon selection lobby.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is one of the available Sniper rifles in-game. It comes with a dovetail rail but can mount Picatinny attachments through a adapter.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|300px|Accuracy International AW - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:L96a1vwf.jpg|thumb|none|600px|As seen in-game, fitted with a 11mm Dovetail. Seen here with a Burris 3-12x56 FourX, the only Dovetail attachment currently in the game.]] &lt;br /&gt;
[[Image:L96a1vwfbolt.jpg|thumb|none|600px|Player is working the bolt action.]] &lt;br /&gt;
[[Image:Dovetailvwf.jpg|thumb|none|600px|Picatinny attachments can be used when mounting a Dovetail to Picatinny adapter.]] &lt;br /&gt;
[[Image:L96scopevwf.jpg|thumb|none|600px|Virtual Warfighter is known for its optics simulation.]] &lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] is one of the available explosives in-game. Has a 4 second fuse and real world lethal radius.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 fragmentation grenade]] &lt;br /&gt;
[[Image:M67vwf.jpg|thumb|none|600px|As seen in-game, Player about to pull pin.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Virtual_Warfighter&amp;diff=1165612</id>
		<title>Virtual Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Virtual_Warfighter&amp;diff=1165612"/>
		<updated>2018-03-04T18:54:39Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:vwf.jpg|thumb|right|300px|''Virtual Warfighter'' (2016)]]&lt;br /&gt;
'''''Virtual Warfighter''''', VWF for short, is a tactical multiplayer shooter for the OpenVR virtual reality platform. The game emphasis on realistic firearm operations. Using tracked controllers the players can manipulate objects such as racking the slide or release a locked back bolt. VWF is a physics driven game and most actions are driven by physics, this enables features like rail attachments that do not clip firearm or other attachment and that feel natural to operate. Moreover VWF is one of few games that have carefully mapped first person hands that closely tries to mimic how a real world operator would grip each individual object.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is one of the available pistols in-game, and comes fitted with a usable underbarrel rail.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Gen Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:G17VWF.jpg|thumb|none|600px|Fitted with a laser sight. Player about to rack the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] is one of the available pistols in-game, and comes fitted with a usable underbarrel rail. Is configured for SA only.&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|300px|Beretta M9A1 - 9x19mm. Updated version of the military M9 Beretta. It has an integral rail for mounting flashlights or lasers, reversible magazine release, and checkered back strap for better grip, similar to that seen on [[Glock]] pistols.]]&lt;br /&gt;
[[File:M9a1.jpg|thumb|none|600px|Player about to insert a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is one of the available pistols in-game.&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|none|300px|M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:M1911VWF.jpg|thumb|none|600px|M1911A1 as it looks in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] is one of the available SMGs in-game.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - updated with the Navy Trigger Group - 9x19mm. The Navy trigger group dates to 1985, the MP5K-PDW to 1991. The MP5K is available in the newer MP5KN, MP5KA4, and MP5KA5 configurations, which all have the ambidextrous trigger group. Another 'well used' actual movie blank firing gun.]]&lt;br /&gt;
[[Image:Mp5ka4vwf.jpg|thumb|none|600px|MP5KA4 - Fitted with a Tricon (Trijicon) RMR and a 30rnd mag.]]&lt;br /&gt;
[[Image:Mp5ka4firevwf.jpg|thumb|none|600px|MP5KA4 - Seen through the sight of a Trijicon RMR.]]&lt;br /&gt;
[[Image:Mp5ka4vwfslap.jpg|thumb|none|600px|MP5KA4 - Player about to execute the famous HK Slap.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is one of the available SMGs in-game. The PDW is reloaded like its real world counterpart, this is enabled through the advanced physics in VWF.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|300px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:P90vwf.jpg|thumb|none|600px|FN P90 TR - Fitted with a NAVTech (EOTech) XPS2.]]&lt;br /&gt;
[[Image:P90vwffrontgrip.jpg|thumb|none|600px|FN P90 TR - Player is holding the frontgrip.]]&lt;br /&gt;
[[Image:P90vwfreload.jpg|thumb|none|600px|FN P90 TR - Player reloading the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] is one of the available ARs in-game. Comes with a Knight's Armament RAS rail (No such attachments in game).&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|300px|Colt M4A1 SOPMOD with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4a1vwf.jpg|thumb|none|600px|M4A1 - As seen in the game, here fitted with a Trijicon TA31 ACOG and a backup Trijicon RMR.]]&lt;br /&gt;
[[Image:M4a1vwfmag.jpg|thumb|none|600px|M4A1 - Player is gripping mag and about to eject it.]]&lt;br /&gt;
[[Image:M4a1vwfhandle.jpg|thumb|none|600px|M4A1 - Player pulling the charging handle from the relaxed pose.]]&lt;br /&gt;
[[Image:M4a1vwfhandle2.jpg|thumb|none|600px|M4A1 - Player pulling the charging handle from the down sights pose.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 1==&lt;br /&gt;
The [[Mk. 18 Mod 1]] is one of the available ARs in-game. Configured for 3 round burst select fire&lt;br /&gt;
[[Image:MK18MOD1.jpg|thumb|none|300px|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II, and folding sights - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk18vwf.jpg|thumb|none|600px|Mk 18 Mod 1 - As seen in the game, here with Magpul AFG-2 angled frontgrip and Trijicon MRO fitted with a co-witness raised mount.]]&lt;br /&gt;
[[Image:Mk18vwfgrip.jpg|thumb|none|600px|Mk 18 Mod 1 - Player gripping the Magpul AFG-2 angled frontgrip.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] is one of the available Battle rifles in-game.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|300px|Heckler &amp;amp; Koch G3A3 with slimline handguard. This example is equipped with Olive-Drab colored furniture; H&amp;amp;K also produced this furniture in Black and &amp;quot;Jungle&amp;quot;-Green (referred to as &amp;quot;Police Green&amp;quot; in German circles). Saudi Arabia would also produce G3A3 rifles with light tan furniture - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3a3vwf.jpg|thumb|none|600px|G3A3 - As seen in-game.]]&lt;br /&gt;
[[Image:G3a3vwfhandle.jpg|thumb|none|600px|G3A3 - Player pulling the charge handle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 590A1 Tactical==&lt;br /&gt;
The [[Mossberg 590A1]] is one of the available shotguns in-game.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|300px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge.]] &lt;br /&gt;
[[Image:590a1vwf.jpg|thumb|none|600px|590A1 - As seen in-game.]]&lt;br /&gt;
[[Image:590a1vwfaction.jpg|thumb|none|600px|590A1 - Players racks the action of a 590A1.]]&lt;br /&gt;
[[Image:590a1vwflobby.jpg|thumb|none|600px|A 590A1 among various guns in the weapon selection lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
=Accuracy International Arctic Warfare=&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is one of the available Sniper rifles in-game. It comes with a dovetail rail but can mount Picatinny attachments through a adapter.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|300px|Accuracy International AW - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:L96a1vwf.jpg|thumb|none|600px|As seen in-game, fitted with a 11mm Dovetail. Seen here with a Burris 3-12x56 FourX, the only Dovetail attachment currently in the game.]] &lt;br /&gt;
[[Image:L96a1vwfbolt.jpg|thumb|none|600px|Player is working the bolt action.]] &lt;br /&gt;
[[Image:Dovetailvwf.jpg|thumb|none|600px|Picatinny attachments can be used when mounting a Dovetail to Picatinny adapter.]] &lt;br /&gt;
[[Image:L96scopevwf.jpg|thumb|none|600px|Virtual Warfighter is known for its optics simulation.]] &lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
=M67 hand grenade=&lt;br /&gt;
The [[M67 hand grenade]] is one of the available explosives in-game. Has a 4 second fuse and real world lethal radius.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 fragmentation grenade]] &lt;br /&gt;
[[Image:M67vwf.jpg|thumb|none|600px|As seen in-game, Player about to pull pin.]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M67vwf.jpg&amp;diff=1165611</id>
		<title>File:M67vwf.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M67vwf.jpg&amp;diff=1165611"/>
		<updated>2018-03-04T18:53:01Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Virtual_Warfighter&amp;diff=1165606</id>
		<title>Virtual Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Virtual_Warfighter&amp;diff=1165606"/>
		<updated>2018-03-04T16:53:19Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:vwf.jpg|thumb|right|300px|''Virtual Warfighter'' (2016)]]&lt;br /&gt;
'''''Virtual Warfighter''''', VWF for short, is a tactical multiplayer shooter for the OpenVR virtual reality platform. The game emphasis on realistic firearm operations. Using tracked controllers the players can manipulate objects such as racking the slide or release a locked back bolt. VWF is a physics driven game and most actions are driven by physics, this enables features like rail attachments that do not clip firearm or other attachment and that feel natural to operate. Moreover VWF is one of few games that have carefully mapped first person hands that closely tries to mimic how a real world operator would grip each individual object.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is one of the available pistols in-game, and comes fitted with a usable underbarrel rail.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Gen Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:G17VWF.jpg|thumb|none|600px|Fitted with a laser sight. Player about to rack the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] is one of the available pistols in-game, and comes fitted with a usable underbarrel rail. Is configured for SA only.&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|300px|Beretta M9A1 - 9x19mm. Updated version of the military M9 Beretta. It has an integral rail for mounting flashlights or lasers, reversible magazine release, and checkered back strap for better grip, similar to that seen on [[Glock]] pistols.]]&lt;br /&gt;
[[File:M9a1.jpg|thumb|none|600px|Player about to insert a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is one of the available pistols in-game.&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|none|300px|M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:M1911VWF.jpg|thumb|none|600px|M1911A1 as it looks in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] is one of the available SMGs in-game.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - updated with the Navy Trigger Group - 9x19mm. The Navy trigger group dates to 1985, the MP5K-PDW to 1991. The MP5K is available in the newer MP5KN, MP5KA4, and MP5KA5 configurations, which all have the ambidextrous trigger group. Another 'well used' actual movie blank firing gun.]]&lt;br /&gt;
[[Image:Mp5ka4vwf.jpg|thumb|none|600px|MP5KA4 - Fitted with a Tricon (Trijicon) RMR and a 30rnd mag.]]&lt;br /&gt;
[[Image:Mp5ka4firevwf.jpg|thumb|none|600px|MP5KA4 - Seen through the sight of a Trijicon RMR.]]&lt;br /&gt;
[[Image:Mp5ka4vwfslap.jpg|thumb|none|600px|MP5KA4 - Player about to execute the famous HK Slap.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is one of the available SMGs in-game. The PDW is reloaded like its real world counterpart, this is enabled through the advanced physics in VWF.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|300px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:P90vwf.jpg|thumb|none|600px|FN P90 TR - Fitted with a NAVTech (EOTech) XPS2.]]&lt;br /&gt;
[[Image:P90vwffrontgrip.jpg|thumb|none|600px|FN P90 TR - Player is holding the frontgrip.]]&lt;br /&gt;
[[Image:P90vwfreload.jpg|thumb|none|600px|FN P90 TR - Player reloading the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] is one of the available ARs in-game. Comes with a Knight's Armament RAS rail (No such attachments in game).&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|300px|Colt M4A1 SOPMOD with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4a1vwf.jpg|thumb|none|600px|M4A1 - As seen in the game, here fitted with a Trijicon TA31 ACOG and a backup Trijicon RMR.]]&lt;br /&gt;
[[Image:M4a1vwfmag.jpg|thumb|none|600px|M4A1 - Player is gripping mag and about to eject it.]]&lt;br /&gt;
[[Image:M4a1vwfhandle.jpg|thumb|none|600px|M4A1 - Player pulling the charging handle from the relaxed pose.]]&lt;br /&gt;
[[Image:M4a1vwfhandle2.jpg|thumb|none|600px|M4A1 - Player pulling the charging handle from the down sights pose.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 1==&lt;br /&gt;
The [[Mk. 18 Mod 1]] is one of the available ARs in-game. Configured for 3 round burst select fire&lt;br /&gt;
[[Image:MK18MOD1.jpg|thumb|none|300px|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II, and folding sights - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk18vwf.jpg|thumb|none|600px|Mk 18 Mod 1 - As seen in the game, here with Magpul AFG-2 angled frontgrip and Trijicon MRO fitted with a co-witness raised mount.]]&lt;br /&gt;
[[Image:Mk18vwfgrip.jpg|thumb|none|600px|Mk 18 Mod 1 - Player gripping the Magpul AFG-2 angled frontgrip.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] is one of the available Battle rifles in-game.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|300px|Heckler &amp;amp; Koch G3A3 with slimline handguard. This example is equipped with Olive-Drab colored furniture; H&amp;amp;K also produced this furniture in Black and &amp;quot;Jungle&amp;quot;-Green (referred to as &amp;quot;Police Green&amp;quot; in German circles). Saudi Arabia would also produce G3A3 rifles with light tan furniture - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3a3vwf.jpg|thumb|none|600px|G3A3 - As seen in-game.]]&lt;br /&gt;
[[Image:G3a3vwfhandle.jpg|thumb|none|600px|G3A3 - Player pulling the charge handle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 590A1 Tactical==&lt;br /&gt;
The [[Mossberg 590A1]] is one of the available shotguns in-game.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|300px|Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge.]] &lt;br /&gt;
[[Image:590a1vwf.jpg|thumb|none|600px|590A1 - As seen in-game.]]&lt;br /&gt;
[[Image:590a1vwfaction.jpg|thumb|none|600px|590A1 - Players racks the action of a 590A1.]]&lt;br /&gt;
[[Image:590a1vwflobby.jpg|thumb|none|600px|A 590A1 among various guns in the weapon selection lobby.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
=Accuracy International Arctic Warfare=&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is one of the available Sniper rifles in-game. It comes with a dovetail rail but can mount Picatinny attachments through a adapter.&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|300px|Accuracy International AW - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:L96a1vwf.jpg|thumb|none|600px|As seen in-game, fitted with a 11mm Dovetail. Seen here with a Burris 3-12x56 FourX, the only Dovetail attachment currently in the game.]] &lt;br /&gt;
[[Image:L96a1vwfbolt.jpg|thumb|none|600px|Player is working the bolt action.]] &lt;br /&gt;
[[Image:Dovetailvwf.jpg|thumb|none|600px|Picatinny attachments can be used when mounting a Dovetail to Picatinny adapter.]] &lt;br /&gt;
[[Image:L96scopevwf.jpg|thumb|none|600px|Virtual Warfighter is known for its optics simulation.]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:L96scopevwf.jpg&amp;diff=1165605</id>
		<title>File:L96scopevwf.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:L96scopevwf.jpg&amp;diff=1165605"/>
		<updated>2018-03-04T16:47:44Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Dovetailvwf.jpg&amp;diff=1165604</id>
		<title>File:Dovetailvwf.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Dovetailvwf.jpg&amp;diff=1165604"/>
		<updated>2018-03-04T16:38:10Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:L96a1vwfbolt.jpg&amp;diff=1165603</id>
		<title>File:L96a1vwfbolt.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:L96a1vwfbolt.jpg&amp;diff=1165603"/>
		<updated>2018-03-04T16:32:29Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:L96a1vwf.jpg&amp;diff=1165602</id>
		<title>File:L96a1vwf.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:L96a1vwf.jpg&amp;diff=1165602"/>
		<updated>2018-03-04T16:25:02Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:590a1vwflobby.jpg&amp;diff=1165601</id>
		<title>File:590a1vwflobby.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:590a1vwflobby.jpg&amp;diff=1165601"/>
		<updated>2018-03-04T16:13:43Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: VWF - 590a1 in lobby&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VWF - 590a1 in lobby&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:590a1vwfaction.jpg&amp;diff=1165600</id>
		<title>File:590a1vwfaction.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:590a1vwfaction.jpg&amp;diff=1165600"/>
		<updated>2018-03-04T16:10:49Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:590a1vwf.jpg&amp;diff=1165599</id>
		<title>File:590a1vwf.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:590a1vwf.jpg&amp;diff=1165599"/>
		<updated>2018-03-04T16:09:48Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:G3a3vwfhandle.jpg&amp;diff=1165598</id>
		<title>File:G3a3vwfhandle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:G3a3vwfhandle.jpg&amp;diff=1165598"/>
		<updated>2018-03-04T15:45:45Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: VWF - G3A3 pulling handle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VWF - G3A3 pulling handle&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:G3a3vwf.jpg&amp;diff=1165597</id>
		<title>File:G3a3vwf.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:G3a3vwf.jpg&amp;diff=1165597"/>
		<updated>2018-03-04T15:37:06Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: VWF - G3A3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VWF - G3A3&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Virtual_Warfighter&amp;diff=1165561</id>
		<title>Virtual Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Virtual_Warfighter&amp;diff=1165561"/>
		<updated>2018-03-04T13:19:11Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:vwf.jpg|thumb|right|300px|''Virtual Warfighter'' (2016)]]&lt;br /&gt;
'''''Virtual Warfighter''''', VWF for short, is a tactical multiplayer shooter for the OpenVR virtual reality platform. The game emphasis on realistic firearm operations. Using tracked controllers the players can manipulate objects such as racking the slide or release a locked back bolt. VWF is a physics driven game and most actions are driven by physics, this enables features like rail attachments that do not clip firearm or other attachment and that feel natural to operate. Moreover VWF is one of few games that have carefully mapped first person hands that closely tries to mimic how a real world operator would grip each individual object.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is one of the available pistols in-game, and comes fitted with a usable underbarrel rail.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Gen Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:G17VWF.jpg|thumb|none|600px|Fitted with a laser sight. Player about to rack the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] is one of the available pistols in-game, and comes fitted with a usable underbarrel rail. Is configured for SA only.&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|300px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[File:M9a1.jpg|thumb|none|600px|Player about to insert a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is one of the available pistols in-game.&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|none|300px|M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:M1911VWF.jpg|thumb|none|600px|M1911A1 as it looks in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] is one of the available SMGs in-game.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5KA4 - 9x19mm]]&lt;br /&gt;
[[Image:Mp5ka4vwf.jpg|thumb|none|600px|MP5KA4 - Fitted with a Tricon (Trijicon) RMR and a 30rnd mag.]]&lt;br /&gt;
[[Image:Mp5ka4firevwf.jpg|thumb|none|600px|MP5KA4 - Seen through the sight of a Trijicon RMR.]]&lt;br /&gt;
[[Image:Mp5ka4vwfslap.jpg|thumb|none|600px|MP5KA4 - Player about to execute the famous HK Slap.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is one of the available SMGs in-game. The PDW is reloaded like its real world counterpart, this is enabled through the advanced physics in VWF.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|300px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:P90vwf.jpg|thumb|none|600px|FN P90 TR - Fitted with a NAVTech (EOTech) XPS2.]]&lt;br /&gt;
[[Image:P90vwffrontgrip.jpg|thumb|none|600px|FN P90 TR - Player is holding the frontgrip.]]&lt;br /&gt;
[[Image:P90vwfreload.jpg|thumb|none|600px|FN P90 TR - Player reloading the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] is one of the available ARs in-game. Comes with a Knight's Armament RAS rail (No such attachments in game).&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|300px|Colt M4A1 SOPMOD with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4a1vwf.jpg|thumb|none|600px|M4A1 - As seen in the game, here fitted with a Trijicon TA31 ACOG and a backup Trijicon RMR.]]&lt;br /&gt;
[[Image:M4a1vwfmag.jpg|thumb|none|600px|M4A1 - Player is gripping mag and about to eject it.]]&lt;br /&gt;
[[Image:M4a1vwfhandle.jpg|thumb|none|600px|M4A1 - Player pulling the charging handle from the relaxed pose.]]&lt;br /&gt;
[[Image:M4a1vwfhandle2.jpg|thumb|none|600px|M4A1 - Player pulling the charging handle from the down sights pose.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 1==&lt;br /&gt;
The [[Mk. 18 Mod 1]] is one of the available ARs in-game. Configured for 3 round burst select fire&lt;br /&gt;
[[Image:MK18MOD1.jpg|thumb|none|300px|Mk 18 Mod 1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk18vwf.jpg|thumb|none|600px|Mk 18 Mod 1 - As seen in the game, here with Magpul AFG-2 angled frontgrip and Trijicon MRO fitted with a co-witness raised mount.]]&lt;br /&gt;
[[Image:Mk18vwfgrip.jpg|thumb|none|600px|Mk 18 Mod 1 - Player gripping the Magpul AFG-2 angled frontgrip.]]&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Virtual_Warfighter&amp;diff=1165559</id>
		<title>Virtual Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Virtual_Warfighter&amp;diff=1165559"/>
		<updated>2018-03-04T13:13:03Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:vwf.jpg|thumb|right|300px|''Virtual Warfighter'' (2016)]]&lt;br /&gt;
'''''Virtual Warfighter''''', VWF for short, is a tactical multiplayer shooter for the OpenVR virtual reality platform. The game emphasis on realistic firearm operations. Using tracked controllers the players can manipulate objects such as racking the slide or release a locked back bolt. VWF is a physics driven game and most actions are driven by physics, this enables features like rail attachments that do not clip firearm or other attachment and that feel natural to operate. Moreover VWF is one of few games that have carefully mapped first person hands that closely tries to mimic how a real world operator would grip each individual object.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is one of the available pistols in-game, and comes fitted with a usable underbarrel rail.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Gen Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:G17VWF.jpg|thumb|none|600px|Fitted with a laser sight. Player about to rack the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] is one of the available pistols in-game, and comes fitted with a usable underbarrel rail. Is configured for SA only.&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|300px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[File:M9a1.jpg|thumb|none|600px|Player about to insert a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is one of the available pistols in-game.&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|none|300px|M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:M1911VWF.jpg|thumb|none|600px|M1911A1 as it looks in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] is one of the available SMGs in-game.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5KA4 - 9x19mm]]&lt;br /&gt;
[[Image:Mp5ka4vwf.jpg|thumb|none|600px|MP5KA4 - Fitted with a Tricon (Trijicon) RMR and a 30rnd mag.]]&lt;br /&gt;
[[Image:Mp5ka4firevwf.jpg|thumb|none|600px|MP5KA4 - Seen through the sight of a Trijicon RMR.]]&lt;br /&gt;
[[Image:Mp5ka4vwfslap.jpg|thumb|none|600px|MP5KA4 - Player about to execute the famous HK Slap.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is one of the available SMGs in-game. The PDW is reloaded like its real world counterpart, this is enabled through the advanced physics in VWF.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|300px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:P90vwf.jpg|thumb|none|600px|FN P90 TR - Fitted with a NAVTech (EOTech) XPS2.]]&lt;br /&gt;
[[Image:P90vwffrontgrip.jpg|thumb|none|600px|FN P90 TR - Player is holding the frontgrip.]]&lt;br /&gt;
[[Image:P90vwfreload.jpg|thumb|none|600px|FN P90 TR - Player reloading the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is one of the available ARs in-game. Comes with a Knight's Armament RAS rail (No such attachments in game).&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|300px|Colt M4A1 SOPMOD with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4a1vwf.jpg|thumb|none|600px|M4A1 - As seen in the game, here fitted with a Trijicon TA31 ACOG and a backup Trijicon RMR.]]&lt;br /&gt;
[[Image:M4a1vwfmag.jpg|thumb|none|600px|M4A1 - Player is gripping mag and about to eject it.]]&lt;br /&gt;
[[Image:M4a1vwfhandle.jpg|thumb|none|600px|M4A1 - Player pulling the charging handle from the relaxed pose.]]&lt;br /&gt;
[[Image:M4a1vwfhandle2.jpg|thumb|none|600px|M4A1 - Player pulling the charging handle from the down sights pose.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 1==&lt;br /&gt;
The [[Mk. 18 Mod 1]] is one of the available ARs in-game. Configured for 3 round burst select fire&lt;br /&gt;
[[Image:MK18MOD1.jpg|thumb|none|300px|Mk 18 Mod 1 - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk18vwf.jpg|thumb|none|600px|Mk 18 Mod 1 - As seen in the game, here with Magpul AFG-2 angled frontgrip and Trijicon MRO fitted with a co-witness raised mount.]]&lt;br /&gt;
[[Image:Mk18vwfgrip.jpg|thumb|none|600px|Mk 18 Mod 1 - Player gripping the Magpul AFG-2 angled frontgrip.]]&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M4a1vwfhandle2.jpg&amp;diff=1165558</id>
		<title>File:M4a1vwfhandle2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M4a1vwfhandle2.jpg&amp;diff=1165558"/>
		<updated>2018-03-04T13:11:10Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: VWF - panic pulling handle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VWF - panic pulling handle&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M4a1vwfhandle.jpg&amp;diff=1165557</id>
		<title>File:M4a1vwfhandle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M4a1vwfhandle.jpg&amp;diff=1165557"/>
		<updated>2018-03-04T13:09:36Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: VWF - M4A1 pulling handle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VWF - M4A1 pulling handle&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M4a1vwfmag.jpg&amp;diff=1165555</id>
		<title>File:M4a1vwfmag.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M4a1vwfmag.jpg&amp;diff=1165555"/>
		<updated>2018-03-04T13:08:04Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: VWF - Holding mag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VWF - Holding mag&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M4a1vwf.jpg&amp;diff=1165551</id>
		<title>File:M4a1vwf.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M4a1vwf.jpg&amp;diff=1165551"/>
		<updated>2018-03-04T13:01:48Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: VWF - M4A1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VWF - M4A1&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mk18vwfgrip.jpg&amp;diff=1165545</id>
		<title>File:Mk18vwfgrip.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mk18vwfgrip.jpg&amp;diff=1165545"/>
		<updated>2018-03-04T12:43:52Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: VWF - Mk18 frontgrip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;VWF - Mk18 frontgrip&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mk18vwf.jpg&amp;diff=1165542</id>
		<title>File:Mk18vwf.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mk18vwf.jpg&amp;diff=1165542"/>
		<updated>2018-03-04T12:37:59Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: Virtual Warfighter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Virtual Warfighter&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Virtual_Warfighter&amp;diff=1165535</id>
		<title>Virtual Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Virtual_Warfighter&amp;diff=1165535"/>
		<updated>2018-03-04T12:21:57Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:vwf.jpg|thumb|right|300px|''Virtual Warfighter'' (2016)]]&lt;br /&gt;
'''''Virtual Warfighter''''', VWF for short, is a tactical multiplayer shooter for the OpenVR virtual reality platform. The game emphasis on realistic firearm operations. Using tracked controllers the players can manipulate objects such as racking the slide or release a locked back bolt. VWF is a physics driven game and most actions are driven by physics, this enables features like rail attachments that do not clip firearm or other attachment and that feel natural to operate. Moreover VWF is one of few games that have carefully mapped first person hands that closely tries to mimic how a real world operator would grip each individual object.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is one of the available pistols in-game, and comes fitted with a usable underbarrel rail.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Gen Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:G17VWF.jpg|thumb|none|600px|Fitted with a laser sight. Player about to rack the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] is one of the available pistols in-game, and comes fitted with a usable underbarrel rail. Is configured for SA only.&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|300px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[File:M9a1.jpg|thumb|none|600px|Player about to insert a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is one of the available pistols in-game.&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|none|300px|M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:M1911VWF.jpg|thumb|none|600px|M1911A1 as it looks in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] is one of the available SMGs in-game.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5KA4 - 9x19mm]]&lt;br /&gt;
[[Image:Mp5ka4vwf.jpg|thumb|none|600px|MP5KA4 - Fitted with a Tricon (Trijicon) RMR and a 30rnd mag.]]&lt;br /&gt;
[[Image:Mp5ka4firevwf.jpg|thumb|none|600px|MP5KA4 - Seen through the sight of a Trijicon RMR.]]&lt;br /&gt;
[[Image:Mp5ka4vwfslap.jpg|thumb|none|600px|MP5KA4 - Player about to execute the famous HK Slap.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is one of the available SMGs in-game. The PDW is reloaded like its real world counterpart, this is enabled through the advanced physics in VWF.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|300px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:P90vwf.jpg|thumb|none|600px|FN P90 TR - Fitted with a NAVTech (EOTech) XPS2.]]&lt;br /&gt;
[[Image:P90vwffrontgrip.jpg|thumb|none|600px|FN P90 TR - Player is holding the frontgrip.]]&lt;br /&gt;
[[Image:P90vwfreload.jpg|thumb|none|600px|FN P90 TR - Player reloading the P90 TR.]]&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:P90vwfreload.jpg&amp;diff=1165533</id>
		<title>File:P90vwfreload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:P90vwfreload.jpg&amp;diff=1165533"/>
		<updated>2018-03-04T12:18:52Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: Virtual Warfighter - P90 reload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Virtual Warfighter - P90 reload&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:P90vwffrontgrip.jpg&amp;diff=1165532</id>
		<title>File:P90vwffrontgrip.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:P90vwffrontgrip.jpg&amp;diff=1165532"/>
		<updated>2018-03-04T12:17:53Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: Virtual Warfighter p90 frontgrip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Virtual Warfighter p90 frontgrip&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:P90vwf.jpg&amp;diff=1165531</id>
		<title>File:P90vwf.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:P90vwf.jpg&amp;diff=1165531"/>
		<updated>2018-03-04T12:15:15Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: Virtual Warfighter - P90&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Virtual Warfighter - P90&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Virtual_Warfighter&amp;diff=1165526</id>
		<title>Virtual Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Virtual_Warfighter&amp;diff=1165526"/>
		<updated>2018-03-04T11:49:53Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:vwf.jpg|thumb|right|300px|''Virtual Warfighter'' (2016)]]&lt;br /&gt;
'''''Virtual Warfighter''''', VWF for short, is a tactical multiplayer shooter for the OpenVR virtual reality platform. The game emphasis on realistic firearm operations. Using tracked controllers the players can manipulate objects such as racking the slide or release a locked back bolt. VWF is a physics driven game and most actions are driven by physics, this enables features like rail attachments that do not clip firearm or other attachment and that feel natural to operate. Moreover VWF is one of few games that have carefully mapped first person hands that closely tries to mimic how a real world operator would grip each individual object.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is one of the available pistols in-game, and comes fitted with a usable underbarrel rail.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Gen Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:G17VWF.jpg|thumb|none|600px|Fitted with a laser sight. Player about to rack the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] is one of the available pistols in-game, and comes fitted with a usable underbarrel rail. Is configured for SA only.&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|300px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[File:M9a1.jpg|thumb|none|600px|Player about to insert a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is one of the available pistols in-game.&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|none|300px|M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:M1911VWF.jpg|thumb|none|600px|M1911A1 as it looks in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] is one of the available SMGs in-game.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5KA4 - 9x19mm]]&lt;br /&gt;
[[Image:Mp5ka4vwf.jpg|thumb|none|600px|MP5KA4 - Fitted with a Tricon (Trijicon) RMR and a 30rnd mag.]]&lt;br /&gt;
[[Image:Mp5ka4firevwf.jpg|thumb|none|600px|MP5KA4 - Seen through the sight of a Trijicon RMR.]]&lt;br /&gt;
[[Image:Mp5ka4vwfslap.jpg|thumb|none|600px|MP5KA4 - Player about to execute the famous HK Slap.]]&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mp5ka4vwfslap.jpg&amp;diff=1165525</id>
		<title>File:Mp5ka4vwfslap.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mp5ka4vwfslap.jpg&amp;diff=1165525"/>
		<updated>2018-03-04T11:48:10Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: Virtual Warfighter H&amp;amp;K Slap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Virtual Warfighter H&amp;amp;K Slap&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mp5ka4firevwf.jpg&amp;diff=1165522</id>
		<title>File:Mp5ka4firevwf.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mp5ka4firevwf.jpg&amp;diff=1165522"/>
		<updated>2018-03-04T11:38:34Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: Virtual Warfighter - MP5k fire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Virtual Warfighter - MP5k fire&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mp5ka4vwf.jpg&amp;diff=1165519</id>
		<title>File:Mp5ka4vwf.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mp5ka4vwf.jpg&amp;diff=1165519"/>
		<updated>2018-03-04T11:35:07Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: Virtual Warfighter - MP5KA4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Virtual Warfighter - MP5KA4&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Virtual_Warfighter&amp;diff=1165514</id>
		<title>Virtual Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Virtual_Warfighter&amp;diff=1165514"/>
		<updated>2018-03-04T11:23:39Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: Created page with &amp;quot;''Virtual Warfighter'' (2016) '''''Virtual Warfighter''''', VWF for short, is a tactical multiplayer shooter for the OpenVR virtual reality...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:vwf.jpg|thumb|right|300px|''Virtual Warfighter'' (2016)]]&lt;br /&gt;
'''''Virtual Warfighter''''', VWF for short, is a tactical multiplayer shooter for the OpenVR virtual reality platform. The game emphasis on realistic firearm operations. Using tracked controllers the players can manipulate objects such as racking the slide or release a locked back bolt. VWF is a physics driven game and most actions are driven by physics, this enables features like rail attachments that do not clip firearm or other attachment and that feel natural to operate. Moreover VWF is one of few games that have carefully mapped first person hands that closely tries to mimic how a real world operator would grip each individual object.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is one of the available pistols in-game, and comes fitted with a usable underbarrel rail. Is configured for SA only.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Gen Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:G17VWF.jpg|thumb|none|600px|Fitted with a laser sight. Player about to rack the slide.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
The [[Beretta M9A1]] is one of the available pistols in-game, and comes fitted with a usable underbarrel rail.&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|300px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[File:M9a1.jpg|thumb|none|600px|Player about to insert a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is one of the available pistols in-game.&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|none|300px|M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:M1911VWF.jpg|thumb|none|600px|M1911A1 as it looks in-game.]]&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M1911VWF.jpg&amp;diff=1165513</id>
		<title>File:M1911VWF.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M1911VWF.jpg&amp;diff=1165513"/>
		<updated>2018-03-04T11:20:45Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: Virtual Wafighter - M1911A1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Virtual Wafighter - M1911A1&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:M9a1.jpg&amp;diff=1165510</id>
		<title>File:M9a1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:M9a1.jpg&amp;diff=1165510"/>
		<updated>2018-03-04T11:12:05Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: Virtual Warfighter - M9A1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Virtual Warfighter - M9A1&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:G17VWF.jpg&amp;diff=1165502</id>
		<title>File:G17VWF.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:G17VWF.jpg&amp;diff=1165502"/>
		<updated>2018-03-04T10:59:47Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: Glock 17 - Virtual Warfighter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Glock 17 - Virtual Warfighter&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Vwf.jpg&amp;diff=1165495</id>
		<title>File:Vwf.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Vwf.jpg&amp;diff=1165495"/>
		<updated>2018-03-04T10:38:16Z</updated>

		<summary type="html">&lt;p&gt;GamerGunNut: Virutal Warfighter logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Virutal Warfighter logo&lt;/div&gt;</summary>
		<author><name>GamerGunNut</name></author>
	</entry>
</feed>