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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GLOCK10mil</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/GLOCK10mil"/>
	<updated>2026-06-15T03:23:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Blood_Work&amp;diff=541226</id>
		<title>Talk:Blood Work</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Blood_Work&amp;diff=541226"/>
		<updated>2012-04-02T21:38:43Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: Does anyone notice the killer is the guy from Dumb and Dumber?-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 06:06, 3 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Oh, yeah. Jeff Daniels is actually a very good actor. He has a lot of good serious roles like this one, but Dumb and Dumber was his best.  [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I refreshed the page a little bit, editing the Remington 870 and RMA Patriot descriptions. I am positive that the rifle Buddy uses has an RMA Patriot upper reciever. However, I think that the upper was mated to a full auto lower of some other kind. The finish on the upper reciever does not match that of the lower. The upper is black, the lower appears to me as dark grey. I also specified that the 870 used in the film is a Police model, based on the blued finish and chrome bolt. If it isn't a Police model, I think it is safe to say that is what it is standing in for. Hope everyone agrees. --[[User:GLOCK10mil|GLOCK10mil]] 05:54, 5 August 2011 (CDT)&lt;br /&gt;
:Good edits GLOCK10mil. While it could be an 870 Police Magnum, it could also be a Wingmaster. Before the Police Magnum came out, they would sell the Wingmaster with plain 18&amp;quot; or 20&amp;quot; barrels, they would call them the police barrel. I would also assume the furniture has been changed out. Most of the time with the blued finish, it's going to have wood. --[[User:Predator20|Predator20]] 09:40, 5 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thank you, Predator. It very well may be one of the older &amp;quot;Wingmaster Police&amp;quot; models. I think it is ,however, of newer manufacture. The front bead sight sits on a slightly raised &amp;quot;ramp&amp;quot; of sorts. Whereas, if my memory serves me correctly, the old Wingmaster Police models simply have the bead attached directly to the barrel. So I think they may have swapped the furniture out.--[[User:GLOCK10mil|GLOCK10mil]] 06:34, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I once again edited the page, adding a quote to an image, and correcting a misspelling present in all of Jaye Winston's S&amp;amp;W screencaps. Also, anyone object to me changing Arrango's Smith to a 4506? The grips look wraparound, and it was on the LAPD approved carry list at the time of filming. Thoughts would be great. [[User:GLOCK10mil|GLOCK10mil]] 16:38, 2 April 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Blood_Work&amp;diff=541207</id>
		<title>Blood Work</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Blood_Work&amp;diff=541207"/>
		<updated>2012-04-02T21:24:46Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* Smith &amp;amp; Wesson 5904 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Blood work-350x460.jpg|thumb|right|300px|Blood Work (2002)]]&lt;br /&gt;
&lt;br /&gt;
''Blood Work'' is a 2002 thriller starring [[Clint Eastwood]] as a retired FBI profiler whose heart transplant is connected to a liquor store murder and a serial killer he had been tracking for years.   Based on the best-selling novel by Michael Connelly.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Blood Work'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''WARNING! MAJOR SPOILERS AHEAD!'''&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 627 ==&lt;br /&gt;
&lt;br /&gt;
FBI Profiler Terry McCaleb ([[Clint Eastwood]]) carries a [[Smith &amp;amp; Wesson Model 627]] as his sidearm throughout the film. It is a special version featuring an unusual barrel profile and an 8-shot cylinder made by the Smith &amp;amp; Wesson Performance Center. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W627.jpg|thumb|none|300px|Smith &amp;amp; Wesson Performance Center 627 Stub Nose - .357 Magnum]]&lt;br /&gt;
[[Image:Sw627.jpg|thumb|none|300px|Smith &amp;amp; Wesson Performance Center 627 Stub Nose  - .357 Magnum - right side]]&lt;br /&gt;
[[Image:BW-M627-1.jpg|thumb|none|600px|McCaleb with his Model 627 after shooting at a suspect in the beginning of the movie.]]&lt;br /&gt;
[[Image:BW-M627-2.jpg|thumb|none|600px|McCaleb shows his Model 627 to Raymond (Mason Lucero), and describes it as an &amp;quot;Eight shot Smith &amp;amp; Wesson&amp;quot;.]]&lt;br /&gt;
[[Image:BW027.jpg|thumb|none|600px|Upon revisiting where he had his heart attack, McCaleb draws his S&amp;amp;W and fires it into a stack of newspapers.]]&lt;br /&gt;
[[Image:BW-M627-5.jpg|thumb|none|600px|McCaleb with his Model 627.]]&lt;br /&gt;
[[Image:BW-M627-3.jpg|thumb|none|600px|McCaleb holds his Model 627 on Jasper 'Buddy' Noone ([[Jeff Daniels]]). Cylinder is clearly fluted in this photo.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
In the surveillance videos of the murders, the killer appears to use a [[Heckler &amp;amp; Koch USP]] in 9mm. This type of handgun is also hinted at as the characters call the handgun an &amp;quot;H&amp;amp;K 9mm&amp;quot;. In the novel, this weapon was described as a [[Heckler &amp;amp; Koch P7 pistol series|Heckler &amp;amp; Koch P7]].&lt;br /&gt;
[[Image:USP9mm.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
[[Image:BW-USP.jpg|thumb|none|600px|The Killer shoots James Cordell (Mark Thomason) in a surveillance video from an ATM.]]&lt;br /&gt;
[[Image:BW005.jpg|thumb|none|600px|Det. John Waller ([[Dylan Walsh]]) shows the H&amp;amp;K to McCaleb.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Police Shotgun==&lt;br /&gt;
&lt;br /&gt;
When he spots a man observing him from a parked car, Terry McCaleb ([[Clint Eastwood]]) takes a [[Remington 870]] Police shotgun with newer style synthetic furniture from the trunk of Detective Jaye Winston's cruiser and uses it to fire at the man as he speeds off. The shotgun is fitted with a 6-shot, side saddle shell holder.&lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg |thumb|none|400px|Remington 870 with early style Black Synthetic Riot foregrips and buttstock - 12 gauge.]]‎&lt;br /&gt;
[[Image:Clint eastwood bloodwork 002.jpg|thumb|none|500px|Clint Eastwood as Terry McCaleb with his Remington 870 in a production still.]]&lt;br /&gt;
[[Image:BW-Remington870-1.jpg|thumb|none|600px|McCaleb chambers the Remington 870.]]&lt;br /&gt;
[[Image:BW-Remington870-2.jpg|thumb|none|600px|McCaleb fires the Remington 870 at the Killer's car.]]&lt;br /&gt;
[[Image:BW-Remington870-3.jpg|thumb|none|600px|McCaleb fires the Remington 870 while chasing the car, providing a literal definition of &amp;quot;Running and Gunning&amp;quot;.]]&lt;br /&gt;
[[Image:BW-Remington870-4.jpg|thumb|none|600px|McCaleb's Remington 870 suffers a stove-pipe malfunction.]]&lt;br /&gt;
[[Image:BW-Remington870-5.jpg|thumb|none|600px|McCaleb takes a shell from the saddle holder to reload the Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 5904 ==&lt;br /&gt;
Sheriff's Department Detective Jaye Winston ([[Tina Lifford]]) carries what appears to be a [[Smith &amp;amp; Wesson 5900 pistol series#Smith &amp;amp; Wesson 5904|Smith &amp;amp; Wesson 5904]]. She is seen firing it at the suspects vehicle after he nearly runs over Terry McCaleb ([[Clint Eastwood]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W-5904-Early-RIGHT.jpg‎ |thumb|none|300px|Early Model Smith &amp;amp; Wesson 5904 9x19mm]]&lt;br /&gt;
[[Image:BW-Smith&amp;amp;Wesson-1.jpg|thumb|none|600px|Winston draws her Smith &amp;amp; Wesson Model 5904]]&lt;br /&gt;
[[Image:BW-Smith&amp;amp;Wesson-2.jpg|thumb|none|600px|Winston's Smith &amp;amp; Wesson 5904 locks empty]]&lt;br /&gt;
[[Image:BW-Smith&amp;amp;Wesson-3.jpg|thumb|none|600px|Winston draws her Smith &amp;amp; Wesson 5904 before going into Mrs. Cordell's house]]&lt;br /&gt;
&lt;br /&gt;
== Rocky Mountain Arms Patriot Pistol ==&lt;br /&gt;
At one point in the film, Jasper 'Buddy' Noone ([[Jeff Daniels]]) takes a [[Rocky Mountain Arms Patriot Pistol]] from a locker on board a ship. The rifle is fitted with an early type carbine stock and a C-More red dot sight. It is clearly not a CQBR as previously mentioned. It has a raised, skeletonized flat-top upper receiver, and lightly ribbed, free-floating front handguard. These are both hallmarks of the Patriot. The barrel also appears to be shorter than the 10.5&amp;quot; of the CQBR, and closer to the 7&amp;quot; barrel of the Patriot. &lt;br /&gt;
&lt;br /&gt;
[[File:RoAr Pistol.jpg|thumb|none|450px|Rocky Mountain Arms Patriot Pistol. The version used in the film has a skeletonized flat top rail.]]&lt;br /&gt;
[[Image:BW-AR-1.jpg|thumb|none|600px|Noone grabs the Patriot from the locker. Note the raised, skeletonized flat top receiver.]]&lt;br /&gt;
[[Image:BW-AR-2.jpg|thumb|none|600px|Noone fires the Patriot.]]&lt;br /&gt;
[[Image:BW-AR-3.jpg|thumb|none|600px|Noone after he dropped his Patriot.]]&lt;br /&gt;
[[Image:BW-AR-4.jpg|thumb|none|600px|''&amp;quot;Ten Ring.&amp;quot;'' Noone holds his Patriot just after McCaleb shoots him in the chest.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 539 ==&lt;br /&gt;
&lt;br /&gt;
At the end of the movie, Detective Ronaldo Arrango ([[Paul Rodriguez]]) can be seen with what appears to be a [[Smith &amp;amp; Wesson 539]] with black grips in his hip holster.&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson539.jpg|450px|thumb|none|Smith &amp;amp; Wesson Model 539 - 9mm]]&lt;br /&gt;
[[Image:BW-Smith&amp;amp;Wesson-4.jpg|thumb|none|600px|Detective Ronaldo Arrango with an Smith &amp;amp; Wesson 539 in his holster.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Clint Eastwood]]&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Blood_Work&amp;diff=541204</id>
		<title>Blood Work</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Blood_Work&amp;diff=541204"/>
		<updated>2012-04-02T21:23:26Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* Rocky Mountain Arms Patriot Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Blood work-350x460.jpg|thumb|right|300px|Blood Work (2002)]]&lt;br /&gt;
&lt;br /&gt;
''Blood Work'' is a 2002 thriller starring [[Clint Eastwood]] as a retired FBI profiler whose heart transplant is connected to a liquor store murder and a serial killer he had been tracking for years.   Based on the best-selling novel by Michael Connelly.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Blood Work'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''WARNING! MAJOR SPOILERS AHEAD!'''&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 627 ==&lt;br /&gt;
&lt;br /&gt;
FBI Profiler Terry McCaleb ([[Clint Eastwood]]) carries a [[Smith &amp;amp; Wesson Model 627]] as his sidearm throughout the film. It is a special version featuring an unusual barrel profile and an 8-shot cylinder made by the Smith &amp;amp; Wesson Performance Center. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W627.jpg|thumb|none|300px|Smith &amp;amp; Wesson Performance Center 627 Stub Nose - .357 Magnum]]&lt;br /&gt;
[[Image:Sw627.jpg|thumb|none|300px|Smith &amp;amp; Wesson Performance Center 627 Stub Nose  - .357 Magnum - right side]]&lt;br /&gt;
[[Image:BW-M627-1.jpg|thumb|none|600px|McCaleb with his Model 627 after shooting at a suspect in the beginning of the movie.]]&lt;br /&gt;
[[Image:BW-M627-2.jpg|thumb|none|600px|McCaleb shows his Model 627 to Raymond (Mason Lucero), and describes it as an &amp;quot;Eight shot Smith &amp;amp; Wesson&amp;quot;.]]&lt;br /&gt;
[[Image:BW027.jpg|thumb|none|600px|Upon revisiting where he had his heart attack, McCaleb draws his S&amp;amp;W and fires it into a stack of newspapers.]]&lt;br /&gt;
[[Image:BW-M627-5.jpg|thumb|none|600px|McCaleb with his Model 627.]]&lt;br /&gt;
[[Image:BW-M627-3.jpg|thumb|none|600px|McCaleb holds his Model 627 on Jasper 'Buddy' Noone ([[Jeff Daniels]]). Cylinder is clearly fluted in this photo.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
In the surveillance videos of the murders, the killer appears to use a [[Heckler &amp;amp; Koch USP]] in 9mm. This type of handgun is also hinted at as the characters call the handgun an &amp;quot;H&amp;amp;K 9mm&amp;quot;. In the novel, this weapon was described as a [[Heckler &amp;amp; Koch P7 pistol series|Heckler &amp;amp; Koch P7]].&lt;br /&gt;
[[Image:USP9mm.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
[[Image:BW-USP.jpg|thumb|none|600px|The Killer shoots James Cordell (Mark Thomason) in a surveillance video from an ATM.]]&lt;br /&gt;
[[Image:BW005.jpg|thumb|none|600px|Det. John Waller ([[Dylan Walsh]]) shows the H&amp;amp;K to McCaleb.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Police Shotgun==&lt;br /&gt;
&lt;br /&gt;
When he spots a man observing him from a parked car, Terry McCaleb ([[Clint Eastwood]]) takes a [[Remington 870]] Police shotgun with newer style synthetic furniture from the trunk of Detective Jaye Winston's cruiser and uses it to fire at the man as he speeds off. The shotgun is fitted with a 6-shot, side saddle shell holder.&lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg |thumb|none|400px|Remington 870 with early style Black Synthetic Riot foregrips and buttstock - 12 gauge.]]‎&lt;br /&gt;
[[Image:Clint eastwood bloodwork 002.jpg|thumb|none|500px|Clint Eastwood as Terry McCaleb with his Remington 870 in a production still.]]&lt;br /&gt;
[[Image:BW-Remington870-1.jpg|thumb|none|600px|McCaleb chambers the Remington 870.]]&lt;br /&gt;
[[Image:BW-Remington870-2.jpg|thumb|none|600px|McCaleb fires the Remington 870 at the Killer's car.]]&lt;br /&gt;
[[Image:BW-Remington870-3.jpg|thumb|none|600px|McCaleb fires the Remington 870 while chasing the car, providing a literal definition of &amp;quot;Running and Gunning&amp;quot;.]]&lt;br /&gt;
[[Image:BW-Remington870-4.jpg|thumb|none|600px|McCaleb's Remington 870 suffers a stove-pipe malfunction.]]&lt;br /&gt;
[[Image:BW-Remington870-5.jpg|thumb|none|600px|McCaleb takes a shell from the saddle holder to reload the Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 5904 ==&lt;br /&gt;
Sheriff's Department Detective Jaye Winston ([[Tina Lifford]]) carries what appears to be a [[Smith &amp;amp; Wesson 5900 pistol series#Smith &amp;amp; Wesson 5904|Smith &amp;amp; Wesson 5904]]. She is seen firing it at the suspects vehicle after he nearly runs over Terry McCaleb ([[Clint Eastwood]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W-5904-Early-RIGHT.jpg‎ |thumb|none|300px|Early Model Smith &amp;amp; Wesson 5904 9x19mm]]&lt;br /&gt;
[[Image:BW-Smith&amp;amp;Wesson-1.jpg|thumb|none|600px|Wiston draws her Smith &amp;amp; Wesson Model 5904]]&lt;br /&gt;
[[Image:BW-Smith&amp;amp;Wesson-2.jpg|thumb|none|600px|Wiston's Smith &amp;amp; Wesson 5904 locks empty]]&lt;br /&gt;
[[Image:BW-Smith&amp;amp;Wesson-3.jpg|thumb|none|600px|Wiston draws her Smith &amp;amp; Wesson 5904 before going into Mrs. Cordell's house]]&lt;br /&gt;
&lt;br /&gt;
== Rocky Mountain Arms Patriot Pistol ==&lt;br /&gt;
At one point in the film, Jasper 'Buddy' Noone ([[Jeff Daniels]]) takes a [[Rocky Mountain Arms Patriot Pistol]] from a locker on board a ship. The rifle is fitted with an early type carbine stock and a C-More red dot sight. It is clearly not a CQBR as previously mentioned. It has a raised, skeletonized flat-top upper receiver, and lightly ribbed, free-floating front handguard. These are both hallmarks of the Patriot. The barrel also appears to be shorter than the 10.5&amp;quot; of the CQBR, and closer to the 7&amp;quot; barrel of the Patriot. &lt;br /&gt;
&lt;br /&gt;
[[File:RoAr Pistol.jpg|thumb|none|450px|Rocky Mountain Arms Patriot Pistol. The version used in the film has a skeletonized flat top rail.]]&lt;br /&gt;
[[Image:BW-AR-1.jpg|thumb|none|600px|Noone grabs the Patriot from the locker. Note the raised, skeletonized flat top receiver.]]&lt;br /&gt;
[[Image:BW-AR-2.jpg|thumb|none|600px|Noone fires the Patriot.]]&lt;br /&gt;
[[Image:BW-AR-3.jpg|thumb|none|600px|Noone after he dropped his Patriot.]]&lt;br /&gt;
[[Image:BW-AR-4.jpg|thumb|none|600px|''&amp;quot;Ten Ring.&amp;quot;'' Noone holds his Patriot just after McCaleb shoots him in the chest.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 539 ==&lt;br /&gt;
&lt;br /&gt;
At the end of the movie, Detective Ronaldo Arrango ([[Paul Rodriguez]]) can be seen with what appears to be a [[Smith &amp;amp; Wesson 539]] with black grips in his hip holster.&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson539.jpg|450px|thumb|none|Smith &amp;amp; Wesson Model 539 - 9mm]]&lt;br /&gt;
[[Image:BW-Smith&amp;amp;Wesson-4.jpg|thumb|none|600px|Detective Ronaldo Arrango with an Smith &amp;amp; Wesson 539 in his holster.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Clint Eastwood]]&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Total_Recall_(2012)&amp;diff=541087</id>
		<title>Talk:Total Recall (2012)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Total_Recall_(2012)&amp;diff=541087"/>
		<updated>2012-04-02T12:15:30Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wait, what? Why?--[[User:PistolJunkie|PistolJunkie]] 02:00, 2 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That's a P220 Sport, not a 226. There are no double stack bulges on the frame. [[User:GLOCK10mil|GLOCK10mil]] 07:15, 2 April 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Heckler_%26_Koch_G3&amp;diff=535291</id>
		<title>Talk:Heckler &amp; Koch G3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Heckler_%26_Koch_G3&amp;diff=535291"/>
		<updated>2012-03-21T00:06:41Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* Image gallery - OTHER variants of the G3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Image gallery - OTHER variants of the G3==&lt;br /&gt;
&lt;br /&gt;
[[Image:G3a3zf.jpg|thumb|400px|none|G3A3ZF with Hensoldt 4x24 optical sight - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:HK51K.jpg|thumb|none|400px|Fleming HK51K - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3 Namibian.jpg|thumb|400px|none|Namibian G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:NPSHK51.JPG|thumb|400px|none|&amp;quot;MC51&amp;quot; - 7.62x51mm NATO. Note, this is NOT an offical model or name from Heckler &amp;amp; Koch.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Picture of the G3 SG/1 is incorrect, the German army G3 SG/1 was fitted with a smaller non illuminated scope on a H&amp;amp;K proprietary &amp;quot;claw&amp;quot; type mounting, and has complicated &amp;quot;set&amp;quot; trigger mechanism visible as a second &amp;quot;trigger&amp;quot; behind the normal trigger.&lt;br /&gt;
&lt;br /&gt;
==G3A3 photo is wrong==&lt;br /&gt;
The G3A3 photo with the green furniture has been bugging me for a while.  The G3A2-A3 rifles always had metal lowers.  The Navy style all plastic lower is not an HK G3A2 or A3 lower.  That photo is of the American clone, the Vektor arms copy of the G3/HK91.  I'm going to photograph a REAL G3A3 soon with the proper furniture since that shot really irritates me. [[User:MoviePropMaster2008|MoviePropMaster2008]] 04:00, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:- Heh, I didn't even think about whether it was entirely genuine or not, though something did seem off about it. Well, get us the right picture then damn it! :b [[User:StanTheMan|StanTheMan]] 15:59, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==HK21==&lt;br /&gt;
HK21 should have its own page since it has four variants of its own.--[[User:SB2296|SB2296]] 05:28, 26 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fully automatic? ==&lt;br /&gt;
&lt;br /&gt;
Is the g3 when fired on fully automatic jumpy and hard to control like the FAL? Since both fire the same round.--P226&lt;br /&gt;
:depends on your level of training and experience. I have friends who use M14, G3, FN FAL in full auto competitions and they all find the various rifles controlable. Yeah the recoil is heavier than a 5.56mm weapon but for most combat ranges the weapons are effective on full auto. [[User:Rockwolf66|Rockwolf66]] 18:16, 13 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== HK51? ==&lt;br /&gt;
&lt;br /&gt;
There are only a few pages on the site that feature this gun so it isn't really that important, but isn't the term HK51 wrong? The original manufacturer of this variant was the UK fire FR Ordnance who made three variants (MC51, MC51SD and MC51K) for British special forces. It was later manufactured by Imperial Defence Services after they bought up FR Ordnance. Isn't the term HK51 just a made up name for after-market modifications to G3s to replicate the MC51, so surely the original term is more appropriate?  --[[User:Commando552|commando552]] 17:35, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Some people seem to have the notion that the &amp;quot;MC51&amp;quot; was an airsoft original, so you'll have to deal with them first before this gets setteled. --[[User:HashiriyaR32|HashiriyaR32]] 19:12, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
No the term HK51 is apropriate as that is the term most commonly used by the manufacturers of such weapons used by the film industry. While I am familiar with the term MC51 its not the correct title for anything in the American film industry. Such as the Flemming HK51K used in Marked for Death. [[User:Rockwolf66|Rockwolf66]] 13:35, 29 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== PSG ==&lt;br /&gt;
&lt;br /&gt;
Since the PSG is its own weapon and not a Variant of the G3, doesn't it warrant it's own page? --[[User:Zackmann08|Zackmann08]] 08:17, 25 December 2011 (CST)&lt;br /&gt;
:Not really, it's still fundamentally a G3, just with some modifications. --[[User:Jeddostotle7|Jeddostotle7]] 9:52, 1/18/2011 (PST)&lt;br /&gt;
&lt;br /&gt;
== SR9s ==&lt;br /&gt;
&lt;br /&gt;
There are a few pages on here that say something like &amp;quot;This gun is actually a conversion of an HK91, like all of the SR9s seen in Hollywood movies&amp;quot; (this is from the ''[[Under Siege 2: Dark Territory]]'' page before I changed it). Is this true, as that makes no sense to me. The SR9 was a version of the G3 that was made ''specifically'' for the US market, so why would all models of it in Hollywood movies be mock ups? There were only about 4,000 made so it is relatively rare I will grant you, but I'm pretty sure rarer guns that this still turn up in films and TV. In some cases though, including the example above, you can tell that it is actually a genuine SR9 as it has the rounded handguard, which was unique to the SR9 rifles.  --[[User:Commando552|commando552]] 09:22, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That is what MoviePropMaster2008 told me a long time ago - there are no genuine SR9s in Hollywood armories, just HK91s converted to SR9 specification. Since he's an armorer himself, I imagine he would have a pretty good idea of what he's talking about. As for the hand guard, that's not the best way to tell. You have to look at other details, like the lower receiver (many of the mock-up SR9s in movies have the standard HK91 trigger pack instead of the SR9 version). -[[User:MT2008|MT2008]] 11:11, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::MPM did personally ID [[Point_Blank_(1998)#Heckler_.26_Koch_SR9TC|an SR9]] in a page I finished, so there is at least one out there. --[[User:Funkychinaman|Funkychinaman]] 11:17, 20 March 2012 (CDT)&lt;br /&gt;
:::I think there is alot of confusion about this variant, as on the ''[[G.I. Jane]]'' page is says it can't be a genuine SR9 as it has no forward assist. The SR9 didn't have a forward assist as it is purely a HK91 with different furniture and a few other tweaks to get around the assault weapons ban. From what i have seen from a quick look around here, most of the weapons that are likely a genuine SR9 (have the rounded handguard without the grooves along with the correct) appear to be SR9(T)s. Don't know if they are literally the same prop being used or whether this was just the most popular version. A this is the version that uses an MSG-90 stock, I think this would make it wore likely to be a genuine weapon, as to build it you would first need to have an SR9 handguard (which I'm assuming there are only as many as there were SR9s), and then the stock from an even rarer weapon (assuming it is rare in the US as it has never appeared in anything other than games). for reference, below are the genuine SR9 variants.&lt;br /&gt;
:::[[File:Sr9 real.jpg|thumb|500px|none|SR9]]&lt;br /&gt;
:::[[File:Sr9t real.jpg|thumb|500px|none|SR9(T)]]&lt;br /&gt;
:::[[File:Sr9tc.jpg|thumb|500px|none|SR9(TC)]]&lt;br /&gt;
:::I don't know if the thumbhole stock SR9 has appeared in anything, but a (TC) fitted with a HK91 forend and bipod was the rifle used in ''[[Sniper]]''.  --[[User:Commando552|commando552]] 13:19, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I think this debate is somewhat moot, but here are some things to keep in mind:&lt;br /&gt;
&lt;br /&gt;
::::*Yes, you are correct that SR9s didn't have a forward assist, but MPM has specifically told me that most of the SR9s imported to the U.S. (there were 4,000 made, but some of them were sold in other countries, so the number imported here is much lower) were just HK91 conversions, because none of Hollywood's armories were able to get their hands on the real weapons before collectors snatched them up. Also, looking at the hand guard is a BAD way to tell whether the weapon is an HK91 conversion or not, because that feature is easily replaceable (I've seen HKPRO members whose HK91s have the SR9 hand guard, or SR9s with the HK91 hand guard, in topics on the HKPRO message board).&lt;br /&gt;
&lt;br /&gt;
::::*If you're going by the hand guard as the identifying characteristic of genuine SR9s, why is the SR9(TC) from ''[[Sniper]]'' a genuine example? It has an HK91 hand guard and bipod (not features of the factory), and I seem to remember MPM telling me that he knows for sure that the rifle from ''[[Sniper]]'' is a converted HK91. You can ask him how he knows this (I assume he knows the armorer from that movie).&lt;br /&gt;
&lt;br /&gt;
::::*One of the other things you should look for, as I mentioned beforehand, is the trigger group. There are many faux &amp;quot;SR9s&amp;quot; in movies that have the S-F trigger group (found on factory HK91s) instead of the 0-1 trigger group (which is found on factory SR9s). If you see an &amp;quot;SR9&amp;quot; in a movie that has an S-F trigger group, that's the easiest way to know that you're looking at an HK91 converted to SR9 specs (the most obvious example is the SR9(T) from ''[[The Replacement Killers]]'', where the lower receiver is shown close-up during a scene in which the rifle is assembled by [[Til Schweiger]]'s character). Not all of the Hollywood SR9s have the incorrect trigger group, but even that doesn't mean that the rifle is genuine; it just means that it is a more accurate SR9 conversion (MPM2008's personal rifles, which he photographed for our site, both have 0-1 trigger groups, and he converted them from HK91s himself). The same might be true of the SR9s in ''[[Under Siege 2: Dark Territory]]'' and ''[[G.I. Jane]]'' (both of which seem to have the 0-1 trigger group).&lt;br /&gt;
&lt;br /&gt;
::::*I'm not entirely sure why we're having this debate. Although we made a note on the G3 page under the SR9 entry that most SR9s are just HK91 conversions, we do not tend to label SR9 mock-ups as such (we just call them &amp;quot;SR9s&amp;quot;, since that's what they appear to be on-camera). The only thing I know is what MPM tells me, and he is pretty familiar with the habits of American armorers. So if he tells me that there are almost no genuine SR9 variants floating around the industry, I tend to trust him.&lt;br /&gt;
&lt;br /&gt;
::::Of course, what MPM says applies ''only'' to American armorers. It's possible that there are genuine SR9s sitting in the inventories of armories in Canada, Europe, Asia, etc. -[[User:MT2008|MT2008]] 14:01, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Also, if anyone here has ''[[Sniper]]'' on Blu-Ray or even DVD, it would be much appreciated if they would watch the movie and identify the trigger group on [[Billy Zane]]'s rifle. I haven't seen ''[[Sniper]]'' in a long time, but I seem to remember several scenes where the rifle's lower receiver is shown close-up when Zane's finger is on the trigger (but I never paid attention the lower receiver because I didn't know what I know now, or care). Sadly, the single screencap we have on the page for ''[[Sniper]]'' is inadequate for solving this puzzle. If his rifle has the S-F trigger group, we'll know it's a converted HK91 instead of a real SR9. -[[User:MT2008|MT2008]] 14:07, 20 March 2012 (CDT)&lt;br /&gt;
::::::''Sniper'' is Netflix instant view right now. I'll take a look. --[[User:Funkychinaman|Funkychinaman]] 14:19, 20 March 2012 (CDT)&lt;br /&gt;
To address MT2008 points:&lt;br /&gt;
*I don't think that is true about the number of SR9s imported into the US being &amp;quot;much lower&amp;quot; than 4000. The SR9 was made specifically for the US market so I don't know why it would be sold in significant numbers anywhere else. The number I have frequently seen quoted on forums and the like for the number of SR9s imported into the US is between 3000 and 4000. In fact, I was always under the impression that all SR9s were imported to the US at the default spec, and some of these (no idea on numbers hereAs for the handguard being a poor means of identification, I don't agree with this in the case of this rifle. As this handguard was sepecific to this particular rifle, it is different to slapping a round handguard onto a M16A1 and calling it an A2. Unless companies now make copies of the SR9 handguard in significant numbers, there are pretty much the same number of SR9 handguards out there as there are SR9s, so the way I see it is if you are looking at an SR9 handguard it is more likely than not attached to an SR9.&lt;br /&gt;
*Maybe the ''Sniper'' gun was a converted HK91, I have no way of knowing. I read that from [http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=9:the-sr9-series&amp;amp;catid=14:distinctly-american-imports&amp;amp;Itemid=5 HKPRO's World of HK] and have also seen it stated in a few other places. They might all be sharing the same incorrect source on this though, so it could very well be an HK91. However, it was MPM2008 who [http://www.imfdb.org/w/index.php?title=Sniper_%281993%29&amp;amp;diff=22629&amp;amp;oldid=20371 identified this as an SR9TC] on the page in the first place.&lt;br /&gt;
*Agree with you on the trigger group thing. As you can also get aftermarket 0/1 trigger groups for the HK91 I would not use this as the sole indicator as to whether it was an SR9 as opposed to a modded HK91. Would therefore also agree that a rifle with and S/F selector was not an SR9, for example the one in the ''[[The Jackal]]'' (which looks nothing like an SR9 to me, more like an HK91 mocked up as an MSG90 with a PSG1 stock).&lt;br /&gt;
*The reason I asked the question was that there were a number of page here that stated that there were no genuine SR9s in movies, which seemed like an incorrect statement as in my opinion there at least seems to be SR9(T)s in several films. Call me picky, but I think it is worth distinguishing between genuine guns and those that are a mock up.  --[[User:Commando552|commando552]] 15:42, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper_HK_01.jpg|thumb|600px|none|]]&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Lara_Croft:_Tomb_Raider&amp;diff=532124</id>
		<title>Lara Croft: Tomb Raider</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Lara_Croft:_Tomb_Raider&amp;diff=532124"/>
		<updated>2012-03-14T08:18:15Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* Heckler &amp;amp; Koch USP Match */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TmbRdrposter.jpg|thumb|right|300px|Lara Croft: Tomb Raider (2001)]]&lt;br /&gt;
&lt;br /&gt;
''Lara Croft: Tomb Raider'' is the 2001 film adaptation of the popular videogame. [[Angelina Jolie]] stars as the iconic adventure hero who searches around the world  for a mysterious relic. Jolie would reprise her role in the sequel ''[[Lara Croft Tomb Raider: The Cradle of Life]]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following firearms were used in the film ''Lara Croft: Tomb Raider:'''''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The signature pistols of Lara Croft ([[Angelina Jolie]]) in the film are [[H&amp;amp;K USP#Heckler &amp;amp; Koch USP Match|Heckler &amp;amp; Koch USP Match]] with stainless slides.  The handguns are 9mm models, not .45 ACP as previously believed. This is evident as throughout much of the film, Lara's USP's are equipped with JetFunnel's (H&amp;amp;K's fancy name for flared magazine wells) and the corresponding 18 round magazines. As in the original videogame, she keeps her handguns prominently holstered on her thighs and almost always draws them both at the same time.   She also carries custom mag holders to facilitate quicker reloading of both handguns.&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|300px|H&amp;amp;K USP Match]]&lt;br /&gt;
[[Image:Screen7-1-.jpg|thumb|none|300px|A publicity still of [[Angelina Jolie]] as Lara Croft posing with her H&amp;amp;K USP Matchs.]]&lt;br /&gt;
[[Image:TmbRdrUSPMatch.jpg|thumb|none|600px|Lara Croft ([[Angelina Jolie]]) uses her twin USP Match pistols during the opening training exercise.]]&lt;br /&gt;
[[Image:TmbRdrUSPMatch2.jpg|thumb|none|600px|Lara uses her custom mag holders to reload both her guns simultaneously.]]&lt;br /&gt;
[[Image:TmbRdrUSPMatch3.jpg|thumb|none|600px|Closeup of her USP Match pistols.]]&lt;br /&gt;
[[Image:TmbRdrUSPMatch4.jpg|thumb|none|600px|Lara straps on her USP's.]]&lt;br /&gt;
[[Image:TmbRdrUSPMatch5.jpg|thumb|none|600px|Both USP's are out and she's got the 'I'm screwed' expression. Note the custom made ambi slide release on the USP in her left hand.]]&lt;br /&gt;
[[Image:TmbRdrP99b.jpg|thumb|none|600px|Lara pulls her USP Match pistols as Manfred aims his P99.]]&lt;br /&gt;
[[Image:TmbRdrUSPMatch6.jpg|thumb|none|600px|Lara's USP Match pistols presented on a silver platter. The JetFunnel's are seen clearly here.]]&lt;br /&gt;
[[Image:LCTR 231.jpg|thumb|none|600px|Lara dual-wields the USP Match pistols.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
Manfred Powell ([[Iain Glen]]) carries a [[Walther P99]] through much of the film, most notably during the shootout with the statues at the temple of light and during his fight with Lara at the end of the movie. Alex West ([[Daniel Craig]]) is seen using one as well (kind of ironic, huh?).&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|300px|Walther P99 9mm.  Note the ramped trigger guard, small slide serrations, closed and proprietary accessory rail, short magazine release and slightly more curved 'tail' of the pre-2004 models.]]&lt;br /&gt;
[[Image:TmbRdrP99.jpg|thumb|none|600px|Manfred Powell ([[Iain Glen]]) opens fire with the P99.]]&lt;br /&gt;
[[Image:TmbRdrP99a.jpg|thumb|none|600px|Alex West ([[Daniel Craig]]) fires the P99.  Probably someone saw this and thought, he should be the next Bond!]]&lt;br /&gt;
[[Image:TmbRdrP99b.jpg|thumb|none|600px|Manfred aims his P99 while in a standoff with Lara.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5946==&lt;br /&gt;
A [[Smith &amp;amp; Wesson 5946]] is used in the deleted card game scene.&lt;br /&gt;
[[Image:S&amp;amp;W5946.jpg|thumb|350px|none|Smith &amp;amp; Wesson 5946 9x19mm]]&lt;br /&gt;
[[Image:TmbRdrunknown.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
Manfred Powell is seen pulling a [[Smith &amp;amp; Wesson Model 10]] revolver on Lord Richard Croft ([[Jon Voight]]) in a vision Lara has after obtaining the triangle.&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10 HB (heavy barrel) revolver (Post 1950s Model) - .38 Special.  Later incarnations of the Model 10 had a non-tapered heavy barrel, which leads it to be commonly mistaken for a .357 revolver.]]&lt;br /&gt;
[[Image:TmbRdrRev.jpg|thumb|none|600px|Powell is seen pulling a revolver on Lord Richard Croft ([[Jon Voight]], who happens to be [[Angelina Jolie]]'s real life father) in a vision Lara has after obtaining the triangle.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Alex West ([[Daniel Craig]]) is seen loading his [[Beretta 92FS]] after coming out of the shower and hearing someone sneak into his room.&lt;br /&gt;
The [[Beretta 92FS]] is also seen in a deleted scene in which Lara breaks up Alex West's poker game. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:TmbRdrBeretta.jpg|thumb|none|600px|Alex West ([[Daniel Craig]]) is seen loading his [[Beretta 92FS]] after coming out of the shower and hearing someone sneak into his room.]]&lt;br /&gt;
[[Image:TmbRdrBerettaa.jpg|thumb|none|600px|The [[Beretta 92FS]] is also seen in a deleted scene in which Lara breaks up Alex West's poker game. ]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
Lara Croft ([[Angelina Jolie]]) acquires a [[Steyr TMP]] from a member of the  raid team and uses it to score several kills.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|300px|none|Steyr TMP 9mm]]&lt;br /&gt;
[[Image:TRTMP1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:TR_Angelina_Jolie_072-1-.jpg|thumb|none|600px|Lara fires a Steyr TMP while riding a Triumph.]]&lt;br /&gt;
[[Image:TR_Angelina_Jolie_077-1-.jpg|thumb|none|600px|Lara armed with a [[Steyr TMP]]. ]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
A photo of Lara's team she apparently previously served with are armed with [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2s]]. Some can also be seen on the gun rack in the equipment of Lara's home.&lt;br /&gt;
[[Image:SWATMP5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A2 fitted with Surefire 628 dedicated forend weaponlight - 9x19mm ]]&lt;br /&gt;
[[Image:TmbraderMP5.jpg|thumb|none|600px|Photo of Lara and her crew, armed with Heckler &amp;amp; Koch MP5A2s.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A guard at the airfield is seen carrying a [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] briefly. Some of the men also carry MP5A3s in the Arctic.&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5A3 9mm]]&lt;br /&gt;
[[Image:TmbraderMP5a3.jpg|thumb|none|600px|A guard at the airfield is seen carrying a [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] briefly.]]&lt;br /&gt;
[[Image:LCTR 229.jpg|thumb|none|600px|Some of the men also carry MP5A3s in the Arctic.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
Alex West ([[Daniel Craig]]) also carries an [[AKS-74U]] while in the jungle.  He aims it at Lara when she's cornered at the waterfall.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:Tomb_raider1-1-.jpg‎ |thumb|none|400px|A production still of [[Daniel Craig]] as Alex West armed with a AKS-74U.]]&lt;br /&gt;
[[Image:TmbRdrAK.jpg|thumb|none|600px|Alex West ([[Daniel Craig]]) points the AKS74 at Lara.]]&lt;br /&gt;
[[Image:TmbRdrAK2.jpg|thumb|none|400px|Behind the scenes image shows Daniel Craig with the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
[[H&amp;amp;K G36#Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36K]]s fitted with export-type optics are employed by the Illuminati operatives during the raid at Croft Manor with suppressors and in the expedition to the Arctic; all were fitted with laser sights. They were also used in Cambodia without said laser sights.&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|475px|Heckler &amp;amp; Koch G36K - 5.56mm]]&lt;br /&gt;
[[Image:TmbRdrG36K.jpg|thumb|none|600px|The team leader holds the G36K fitted with a suppressor and laser sight.]]&lt;br /&gt;
[[Image:TmbRdrG36K2.jpg|thumb|none|600px|An operative opens fire with the suppressed G36K while in the Manor.]]&lt;br /&gt;
[[Image:TmbRdrG36K3.jpg|thumb|none|600px|An operative repels down firing his suppressed G36K.]]&lt;br /&gt;
[[Image:TmbRdrG36K4.jpg|thumb|none|600px|Powell's men armed with G36K's in Cambodia.]]&lt;br /&gt;
[[File:LCTR 232.jpg|thumb|none|600px|Powell grabs the G36K as his men open fire.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 Shotgun (Nickel-plated)==&lt;br /&gt;
Lara's butler Hillary ([[Chris Barrie]]) is seen taking out a [[Remington 870|nickel-plated Remington 870 shotgun]] fitted with a pistol grip during the raid on the manor.  The shotgun is NOT the Stainless Steel 870 Marine Magnum, but the classic 870 riot configuration with a nickel finish.&lt;br /&gt;
[[File:Remington870Pstlgrip.jpg|thumb|none|450px|Remington 870 with pistol grip. The one in the film is nickel-plated.)]]&lt;br /&gt;
[[Image:TmbRdrshiotty.jpg|thumb|none|600px|Lara's butler Hillary ([[Chris Barrie]]) is seen taking out a [[Remington 870|nickel-plated Remington 870 shotgun]] fitted with a pistol grip during the raid on the manor.]]&lt;br /&gt;
[[Image:TmbRdrshiotty2.jpg|thumb|none|600px|Hillary takes a shot with the Remington 870.]]&lt;br /&gt;
[[Image:LCTR 219.jpg|thumb|none|600px|Hillary takes temporary cover armed with the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
A visually modified [[Browning M2HB]] machine gun is seen mounted on the Russian transports that take Lara and the others through Siberia.&lt;br /&gt;
[[File:BrowningM2HB.jpg|thumb|none|450px|[[Browning M2HB]] machine gun]]&lt;br /&gt;
[[Image:TmbRdrMG.jpg|thumb|none|600px|A visually modified [[Browning M2HB]] machine gun is seen mounted on the Russian transports that take Lara and the others through Siberia.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Lara's Manor Armory==&lt;br /&gt;
During the raid on her manor, Lara is seen trying to open her armory, which contains several weapons.&lt;br /&gt;
[[Image:TmbRdrrack.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LCTR 210.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LCTR 216.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Improvised Gun - SnapOn™ Impact Hammer (pistol)==&lt;br /&gt;
In the film, Lara uses a  SnapOn™ Impact Hammer or Air Hammer as a weapon to knock out an attacker.  Though the device is very 'pistol-like' in shape, the manufacturers go to great lengths 'not' to call it a 'gun'.  &lt;br /&gt;
[[Image:54470.JPG|thumb|none|400px|SnapOn™ Impact Hammer]]&lt;br /&gt;
[[Image:TmbRdrpowertool.jpg|thumb|none|600px|Lara uses a SnapOn™ Impact Hammer that has had the retainer spring and chuck removed, and is instead loaded with a screwdriver(!) as a makeshift weapon.]]&lt;br /&gt;
[[Image:LCTR 212.jpg|thumb|none|600px|The logo is visible here.]]&lt;br /&gt;
&lt;br /&gt;
=Behind The Scenes Arms Training=&lt;br /&gt;
[[Angelina Jolie]] was reportedly trained by a former SAS member, name not known at the moment. At least it looks like she took the training seriously, but I don't know about the training on dual wielding handguns.&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36K===&lt;br /&gt;
[[Image:TmbRdrtrainingG36K.jpg|thumb|none|400px|Angelina chambers the G36K.]]&lt;br /&gt;
[[Image:TmbRdrtrainingG36K2.jpg|thumb|none|400px|Firing the G36K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
[[Image:TmbRdrtrainingMP5K.jpg|thumb|none|400px|Firing the MP5K with two mags clamped together.]]&lt;br /&gt;
[[Image:TmbRdrtrainingmp5k2.jpg|thumb|none|400px|Doing the &amp;quot;HK Slap&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
[[Image:TmbRdrtrainingbrowning.jpg|thumb|none|400px|Firing the Browning HP with two hands.]]&lt;br /&gt;
[[Image:TmbRdrtrainingbrowning2.jpg|thumb|none|400px|Firing from cover.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Lara_Croft:_Tomb_Raider&amp;diff=532123</id>
		<title>Talk:Lara Croft: Tomb Raider</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Lara_Croft:_Tomb_Raider&amp;diff=532123"/>
		<updated>2012-03-14T08:17:30Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* Lara's magazine holders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Slight Edit==&lt;br /&gt;
I edited the USP Match section to relfect the fact that the USP's used throughout most of the film have JetFunnels. And the USP on her left side always has a custom made ambi slide release. --[[User:GLOCK10mil|GLOCK10mil]] 03:17, 14 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Lara's magazine holders==&lt;br /&gt;
Has anything like that been patented, it allows her to simpley insert a fresh magazine because the magazine holder is almost like a magazine itself. It pushes a new on up on a spring. Probably impractical in real life since actual shooters use ONE gun, but I still think it was an interesting design. If anyone knows anything about a real version, please share it with me. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
I think Lola in [[Transporter 2]] had something exactly the same before taking out two cop cars in the hospital she reloads her twin mocked up [[Glock#Glock 17|Glock 17's]] with out touching her magazine holsters. &lt;br /&gt;
I also think this was the same armorer in [[Tomb Raider]]. - [[User:Btracy1994|Btracy1994]]&lt;br /&gt;
&lt;br /&gt;
I was able to find a site that says her exact costume and gun holsters but nothing in particular of magazine holsters. [http://www.kropserkel.com/laracroft.htm]&lt;br /&gt;
&lt;br /&gt;
== Unknown Gun ==&lt;br /&gt;
&lt;br /&gt;
the Unknown gun looks to be a SIG 228 or 229.  [[Special:Contributions/86.9.213.112|86.9.213.112]] 23:18, 28 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TmbRdrAK2.jpg|thumb|none|400px|Behind the scene shot.]]&lt;br /&gt;
It appears to be a non-gun.  1. there is no front sight post.  2. the trigger guard is to large and the mag release is filled into the trigger gaurd.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
forgot to mention http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=31:the-p11-underwater-pistol&amp;amp;catid=20:all-other-weapons&amp;amp;Itemid=5&lt;br /&gt;
&lt;br /&gt;
==Additional screenshots==&lt;br /&gt;
[[File:TmbraderMP5a3a.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Lara's Armory ==&lt;br /&gt;
Aside from the two MP5s, I can see a Vz. 61 Skorpion, an AR-15 variant with an M203 GL, a TMP, a SPAS-12, and an AK variant without a stock. [[User:Spartan198|Spartan198]] 21:29, 17 December 2011 (CST)&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Lara_Croft:_Tomb_Raider&amp;diff=532122</id>
		<title>Lara Croft: Tomb Raider</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Lara_Croft:_Tomb_Raider&amp;diff=532122"/>
		<updated>2012-03-14T08:14:06Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* Heckler &amp;amp; Koch USP Match */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TmbRdrposter.jpg|thumb|right|300px|Lara Croft: Tomb Raider (2001)]]&lt;br /&gt;
&lt;br /&gt;
''Lara Croft: Tomb Raider'' is the 2001 film adaptation of the popular videogame. [[Angelina Jolie]] stars as the iconic adventure hero who searches around the world  for a mysterious relic. Jolie would reprise her role in the sequel ''[[Lara Croft Tomb Raider: The Cradle of Life]]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following firearms were used in the film ''Lara Croft: Tomb Raider:'''''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The signature pistols of Lara Croft ([[Angelina Jolie]]) in the film are [[H&amp;amp;K USP#Heckler &amp;amp; Koch USP Match|Heckler &amp;amp; Koch USP Match]] with stainless slides.  The handguns are 9mm models, not .45 ACP as previously believed. This is evident as throughout much of the film, Lara's USP's are equipped with JetFunnel's (H&amp;amp;K's fancy name for flared magazine wells) and the corrosponding 18 round magazines. As in the original videogame, she keeps her handguns prominently holstered on her thighs and almost always draws them both at the same time.   She also carries custom mag holders to facilitate quicker reloading of both handguns.&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|300px|H&amp;amp;K USP Match]]&lt;br /&gt;
[[Image:Screen7-1-.jpg|thumb|none|300px|A publicity still of [[Angelina Jolie]] as Lara Croft posing with her H&amp;amp;K USP Matchs.]]&lt;br /&gt;
[[Image:TmbRdrUSPMatch.jpg|thumb|none|600px|Lara Croft ([[Angelina Jolie]]) uses her twin USP Match pistols during the opening training exercise.]]&lt;br /&gt;
[[Image:TmbRdrUSPMatch2.jpg|thumb|none|600px|Lara uses her custom mag holders to reload both her guns simultaneously.]]&lt;br /&gt;
[[Image:TmbRdrUSPMatch3.jpg|thumb|none|600px|Closeup of her USP Match pistols.]]&lt;br /&gt;
[[Image:TmbRdrUSPMatch4.jpg|thumb|none|600px|Lara straps on her USP's.]]&lt;br /&gt;
[[Image:TmbRdrUSPMatch5.jpg|thumb|none|600px|Both USP's are out and she's got the 'I'm screwed' expression. Note the custom made ambi slide release on the USP in her left hand.]]&lt;br /&gt;
[[Image:TmbRdrP99b.jpg|thumb|none|600px|Lara pulls her USP Match pistols as Manfred aims his P99.]]&lt;br /&gt;
[[Image:TmbRdrUSPMatch6.jpg|thumb|none|600px|Lara's USP Match pistols presented on a silver platter. The JetFunnel's are seen clearly here.]]&lt;br /&gt;
[[Image:LCTR 231.jpg|thumb|none|600px|Lara dual-wields the USP Match pistols.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
Manfred Powell ([[Iain Glen]]) carries a [[Walther P99]] through much of the film, most notably during the shootout with the statues at the temple of light and during his fight with Lara at the end of the movie. Alex West ([[Daniel Craig]]) is seen using one as well (kind of ironic, huh?).&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|300px|Walther P99 9mm.  Note the ramped trigger guard, small slide serrations, closed and proprietary accessory rail, short magazine release and slightly more curved 'tail' of the pre-2004 models.]]&lt;br /&gt;
[[Image:TmbRdrP99.jpg|thumb|none|600px|Manfred Powell ([[Iain Glen]]) opens fire with the P99.]]&lt;br /&gt;
[[Image:TmbRdrP99a.jpg|thumb|none|600px|Alex West ([[Daniel Craig]]) fires the P99.  Probably someone saw this and thought, he should be the next Bond!]]&lt;br /&gt;
[[Image:TmbRdrP99b.jpg|thumb|none|600px|Manfred aims his P99 while in a standoff with Lara.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5946==&lt;br /&gt;
A [[Smith &amp;amp; Wesson 5946]] is used in the deleted card game scene.&lt;br /&gt;
[[Image:S&amp;amp;W5946.jpg|thumb|350px|none|Smith &amp;amp; Wesson 5946 9x19mm]]&lt;br /&gt;
[[Image:TmbRdrunknown.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
Manfred Powell is seen pulling a [[Smith &amp;amp; Wesson Model 10]] revolver on Lord Richard Croft ([[Jon Voight]]) in a vision Lara has after obtaining the triangle.&lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|400px|none|Smith &amp;amp; Wesson Model 10 HB (heavy barrel) revolver (Post 1950s Model) - .38 Special.  Later incarnations of the Model 10 had a non-tapered heavy barrel, which leads it to be commonly mistaken for a .357 revolver.]]&lt;br /&gt;
[[Image:TmbRdrRev.jpg|thumb|none|600px|Powell is seen pulling a revolver on Lord Richard Croft ([[Jon Voight]], who happens to be [[Angelina Jolie]]'s real life father) in a vision Lara has after obtaining the triangle.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Alex West ([[Daniel Craig]]) is seen loading his [[Beretta 92FS]] after coming out of the shower and hearing someone sneak into his room.&lt;br /&gt;
The [[Beretta 92FS]] is also seen in a deleted scene in which Lara breaks up Alex West's poker game. &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:TmbRdrBeretta.jpg|thumb|none|600px|Alex West ([[Daniel Craig]]) is seen loading his [[Beretta 92FS]] after coming out of the shower and hearing someone sneak into his room.]]&lt;br /&gt;
[[Image:TmbRdrBerettaa.jpg|thumb|none|600px|The [[Beretta 92FS]] is also seen in a deleted scene in which Lara breaks up Alex West's poker game. ]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
Lara Croft ([[Angelina Jolie]]) acquires a [[Steyr TMP]] from a member of the  raid team and uses it to score several kills.&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|300px|none|Steyr TMP 9mm]]&lt;br /&gt;
[[Image:TRTMP1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:TR_Angelina_Jolie_072-1-.jpg|thumb|none|600px|Lara fires a Steyr TMP while riding a Triumph.]]&lt;br /&gt;
[[Image:TR_Angelina_Jolie_077-1-.jpg|thumb|none|600px|Lara armed with a [[Steyr TMP]]. ]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
A photo of Lara's team she apparently previously served with are armed with [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2s]]. Some can also be seen on the gun rack in the equipment of Lara's home.&lt;br /&gt;
[[Image:SWATMP5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A2 fitted with Surefire 628 dedicated forend weaponlight - 9x19mm ]]&lt;br /&gt;
[[Image:TmbraderMP5.jpg|thumb|none|600px|Photo of Lara and her crew, armed with Heckler &amp;amp; Koch MP5A2s.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A guard at the airfield is seen carrying a [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] briefly. Some of the men also carry MP5A3s in the Arctic.&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5A3 9mm]]&lt;br /&gt;
[[Image:TmbraderMP5a3.jpg|thumb|none|600px|A guard at the airfield is seen carrying a [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] briefly.]]&lt;br /&gt;
[[Image:LCTR 229.jpg|thumb|none|600px|Some of the men also carry MP5A3s in the Arctic.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
Alex West ([[Daniel Craig]]) also carries an [[AKS-74U]] while in the jungle.  He aims it at Lara when she's cornered at the waterfall.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]]&lt;br /&gt;
[[Image:Tomb_raider1-1-.jpg‎ |thumb|none|400px|A production still of [[Daniel Craig]] as Alex West armed with a AKS-74U.]]&lt;br /&gt;
[[Image:TmbRdrAK.jpg|thumb|none|600px|Alex West ([[Daniel Craig]]) points the AKS74 at Lara.]]&lt;br /&gt;
[[Image:TmbRdrAK2.jpg|thumb|none|400px|Behind the scenes image shows Daniel Craig with the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
[[H&amp;amp;K G36#Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36K]]s fitted with export-type optics are employed by the Illuminati operatives during the raid at Croft Manor with suppressors and in the expedition to the Arctic; all were fitted with laser sights. They were also used in Cambodia without said laser sights.&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|475px|Heckler &amp;amp; Koch G36K - 5.56mm]]&lt;br /&gt;
[[Image:TmbRdrG36K.jpg|thumb|none|600px|The team leader holds the G36K fitted with a suppressor and laser sight.]]&lt;br /&gt;
[[Image:TmbRdrG36K2.jpg|thumb|none|600px|An operative opens fire with the suppressed G36K while in the Manor.]]&lt;br /&gt;
[[Image:TmbRdrG36K3.jpg|thumb|none|600px|An operative repels down firing his suppressed G36K.]]&lt;br /&gt;
[[Image:TmbRdrG36K4.jpg|thumb|none|600px|Powell's men armed with G36K's in Cambodia.]]&lt;br /&gt;
[[File:LCTR 232.jpg|thumb|none|600px|Powell grabs the G36K as his men open fire.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 Shotgun (Nickel-plated)==&lt;br /&gt;
Lara's butler Hillary ([[Chris Barrie]]) is seen taking out a [[Remington 870|nickel-plated Remington 870 shotgun]] fitted with a pistol grip during the raid on the manor.  The shotgun is NOT the Stainless Steel 870 Marine Magnum, but the classic 870 riot configuration with a nickel finish.&lt;br /&gt;
[[File:Remington870Pstlgrip.jpg|thumb|none|450px|Remington 870 with pistol grip. The one in the film is nickel-plated.)]]&lt;br /&gt;
[[Image:TmbRdrshiotty.jpg|thumb|none|600px|Lara's butler Hillary ([[Chris Barrie]]) is seen taking out a [[Remington 870|nickel-plated Remington 870 shotgun]] fitted with a pistol grip during the raid on the manor.]]&lt;br /&gt;
[[Image:TmbRdrshiotty2.jpg|thumb|none|600px|Hillary takes a shot with the Remington 870.]]&lt;br /&gt;
[[Image:LCTR 219.jpg|thumb|none|600px|Hillary takes temporary cover armed with the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
A visually modified [[Browning M2HB]] machine gun is seen mounted on the Russian transports that take Lara and the others through Siberia.&lt;br /&gt;
[[File:BrowningM2HB.jpg|thumb|none|450px|[[Browning M2HB]] machine gun]]&lt;br /&gt;
[[Image:TmbRdrMG.jpg|thumb|none|600px|A visually modified [[Browning M2HB]] machine gun is seen mounted on the Russian transports that take Lara and the others through Siberia.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Lara's Manor Armory==&lt;br /&gt;
During the raid on her manor, Lara is seen trying to open her armory, which contains several weapons.&lt;br /&gt;
[[Image:TmbRdrrack.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LCTR 210.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:LCTR 216.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Improvised Gun - SnapOn™ Impact Hammer (pistol)==&lt;br /&gt;
In the film, Lara uses a  SnapOn™ Impact Hammer or Air Hammer as a weapon to knock out an attacker.  Though the device is very 'pistol-like' in shape, the manufacturers go to great lengths 'not' to call it a 'gun'.  &lt;br /&gt;
[[Image:54470.JPG|thumb|none|400px|SnapOn™ Impact Hammer]]&lt;br /&gt;
[[Image:TmbRdrpowertool.jpg|thumb|none|600px|Lara uses a SnapOn™ Impact Hammer that has had the retainer spring and chuck removed, and is instead loaded with a screwdriver(!) as a makeshift weapon.]]&lt;br /&gt;
[[Image:LCTR 212.jpg|thumb|none|600px|The logo is visible here.]]&lt;br /&gt;
&lt;br /&gt;
=Behind The Scenes Arms Training=&lt;br /&gt;
[[Angelina Jolie]] was reportedly trained by a former SAS member, name not known at the moment. At least it looks like she took the training seriously, but I don't know about the training on dual wielding handguns.&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36K===&lt;br /&gt;
[[Image:TmbRdrtrainingG36K.jpg|thumb|none|400px|Angelina chambers the G36K.]]&lt;br /&gt;
[[Image:TmbRdrtrainingG36K2.jpg|thumb|none|400px|Firing the G36K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
[[Image:TmbRdrtrainingMP5K.jpg|thumb|none|400px|Firing the MP5K with two mags clamped together.]]&lt;br /&gt;
[[Image:TmbRdrtrainingmp5k2.jpg|thumb|none|400px|Doing the &amp;quot;HK Slap&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
[[Image:TmbRdrtrainingbrowning.jpg|thumb|none|400px|Firing the Browning HP with two hands.]]&lt;br /&gt;
[[Image:TmbRdrtrainingbrowning2.jpg|thumb|none|400px|Firing from cover.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Collateral&amp;diff=529154</id>
		<title>Talk:Collateral</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Collateral&amp;diff=529154"/>
		<updated>2012-03-07T04:48:33Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* The Train Scene */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Colt 9mm SMG ==&lt;br /&gt;
&lt;br /&gt;
Can't speak to it's use in the US but Mexican tourist police carry them. - Nyles&lt;br /&gt;
: They are issued to DEA agents from what I know. Some police stations are issued them as well. -GM&lt;br /&gt;
&lt;br /&gt;
::If you ever find pictures of Department of Energy security teams from immediately after 9/11, you will see quite a few of these in use. As best I know, though, they've mostly replaced their 9mm subguns with M4s, same as most LE tactical units nowadays. -[[User:MT2008|MT2008]] 16:40, 8 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Vincent's Holster==&lt;br /&gt;
With many people wondering what Vincent's holster is, I took some shots to help everyone out.&lt;br /&gt;
[[Image:Vincent'sHolster.jpg|thumb|none|500px|A zoomed in shot of Vincent's inside the waist holster when he draws it on the robbers.]]&lt;br /&gt;
[[Image:Vincent'sRig.jpg|thumb|none|600px|Here's zoomed shots of both his holster and his mag holders.]]&lt;br /&gt;
[[Image:CollateralVincent'sHolsterISW.jpg|thumb|none|600px|Vincent's holster when the cab crashes.]]&lt;br /&gt;
&lt;br /&gt;
Hope this helps someone I.D. them. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
It sure helped me ID that Tom Cruise wore some tight freaking pants!&lt;br /&gt;
&lt;br /&gt;
According to the DVD commentary, Tom Cruise used a serpa holster for the USP. So maybe he used one for the movie as well.&lt;br /&gt;
&lt;br /&gt;
Those mag carriers are nice, Got 3 of them because of this movie and love them.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:16, 15 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
What mag carriers are those?&lt;br /&gt;
&lt;br /&gt;
According the the HKPro forums, a member contacted Mick Gould, the firearms instructor for the film, about the holster. The holster he used in training was a example of a Yaqui Slide type holster. But, the holster in the film was custom made, and Cruise kept it after filming. I can add some credit to this, as I've searched through almost every hoslter maker with a website, and found nothing even remotely similar. But, of course, this is the internet, and people can say whatever they want.--[[User:GLOCK10mil|GLOCK10mil]] 18:39, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==The Train Scene==&lt;br /&gt;
&lt;br /&gt;
when the lights come back on after the shootout, vincent, who has lost so much blood that his fine motor skills are beginning to deteriorate, does appear to have a full mag in his holders. when the movie cuts to the mag hitting the floor, even in stadard definition one can see that there are bullets in the mag. i am fairly certain that the cut is not of an empty mag hitting the floor, but vincent has dropped his last full mag and realizes that that he has been beaten. i know that this is a gun info site however i thought showing the correct sequence of events might be of some importance.&lt;br /&gt;
::You can see the plastic red follower on the top of the magazine, an obvious indication it is empty. He also searches his belt for a long time to find a spare magazine. You should keep in mind he took the guards 5906 but no spare mags, so he didn't have anything to reload with anyway. I believe Mann commented on this in the DVD commentary but I might have to go back and check. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::''I always thought that Vincent had been going to reload, but dropped his one spare as a result of involuntary loss of control of his support hand, because he looks like he's got something in his hands right before he pitches forward and the camera cuts to the magazine hitting the floor.'' --[[User:Clutch|Clutch]] 00:17, 15 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thank you Gunmaster for pointing that out. at the time i wrote my original comment, i was unaware of the red followers as my S&amp;amp;W 1006 has white ones and my 4506 has black followers. looking at the frame and watching the movie again i can see the follower, not a cartridge.&lt;br /&gt;
&lt;br /&gt;
*Originally, in the script, he actually WAS to have another mag, but fumbled. That was changed, though.-protoAuthor 04:14, 8 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
well if he did fumble on that reload , wouldnt there be two magizines on the floor . the only one that hits looks like the one he had spent .[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
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I always thought that Vincent picked up the guards gun cause he lost his in the car crash. when he emptied it in the shootout he instinctively reached for another mag to reload but realized he didnt have mags for that gun. - EVNASH&lt;br /&gt;
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that is why he took the guards gun, but i think he realised he was wounded, was out of magizines, and gave up--[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
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It's a little hard to catch, but if you listen to the scene, you can hear the empty magazine hit the floor before just before he reaches for a new one and the scene cuts. So, he does have one more magazine in his holders, and he does fumble the reload, but the armorers for the film left the last mag empty, probably as a safety precaution.--[[User:GLOCK10mil|GLOCK10mil]] 18:34, 4 August 2011 (CDT)&lt;br /&gt;
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That was movie editing, he would have been diving for it if he had one. You can see him check both holders and come up surprised he&lt;br /&gt;
didn't have a spare. I've done it myself at the range once. (Same magazine holders too.)--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:05, 3 December 2011 (CST)&lt;br /&gt;
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Wow, I forgot about this little discussion. I have to politely disagree FIVETWOSEVEN. I will explain why. Michael Mann is a director who has developed a notorious reputation for paying attention to every minute detail. For instance, in Collateral, as Vincent dies, the train passes a very large tree. This was added in purposely for dramatic effect, the real train route never passes such a tree. This is something that almost no one will ever consciously know the dramatic effect of. So, why would Mann, who actually oversee's the edit of the film, leave such a mistake? I'm not trying to start an argument, as in reality is doesn't really matter. The dramatic effect of the scene remains the same no matter if he dropped his last full magazine or he didn't have another left. The unstoppable Vincent has been bested by the average nobody Max.[[User:GLOCK10mil|GLOCK10mil]] 22:48, 6 March 2012 (CST)&lt;br /&gt;
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== Just bought the movie ==&lt;br /&gt;
Man(n), this movie is awesome. -protoAuthor 18:49, 6 November 2009 (UTC)&lt;br /&gt;
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== Ruger Mark II ==&lt;br /&gt;
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The Ruger mark II is used t kill Daniel the club owner. After that it is never seen again, so I'm assuming Vincent put it in his briefcase which Max threw off the bridge, which is why it's never seen again. This became clear when in the train scene Vincent reaches for a magazines off his holders but he is fresh out, if he had his Ruger he could of used that. Also Vincent must of reloaded his Smith &amp;amp; Wesson 5906, so I guess it must use the same ammunition as a USP-45 either that or the security guard must of had spare clips. Could someone please verify this- thank you.&lt;br /&gt;
:Well, seeing as the 5906 is a 9mm and the USP45 is a .45, he must have gotten the MAGAZINES (not clips) from the security guard. That's an interesting point about the Ruger, though. -[[User:Gunman69|Gunman69]] 17:13, 28 November 2009 (UTC)&lt;br /&gt;
:He didn't ever reload the S&amp;amp;W. He only fires 1 mag. He didn't take any mags.-protoAuthor 03:03, 26 December 2009 (UTC)&lt;br /&gt;
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Plus he uses one at Fever and loses the other after the car wreck. You can see it fall off.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:15, 25 July 2010 (UTC)&lt;br /&gt;
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I think that the magazine that drops is a spare magazine. Why would a well trained assassin take someone's gun but not spare ammunition for it just in case? The magazine doesn't look empty that drops and he is shot on the side of the body which his hand he uses to get the spare magazines from is on. Plus the way it is edited makes me think that it slipped out of his hand. He isn't a robot, if he didn't take spares he would know that he doesn't have any spare magazines and would not try to reload. --[[User:Cool-breeze|cool-breeze]] 20:23, 15 January 2011 (UTC)&lt;br /&gt;
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That mag that dropped was from the gun and was empty, also there are alot of people that don't carry a spare magazine and this guard may have been one of those. http://www.kyimports.com/images/smw15rd5906.jpg--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:14, 15 January 2011 (UTC)&lt;br /&gt;
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Well Vincent is a bit stupid then, but then again he did get killed by a cab driver lol. That to me is poor editing as well, surely if they would have meant that to be the ejected magazine the shot of it hitting the floor should have come before the one of him reaching for another one. --[[User:Cool-breeze|cool-breeze]] 00:34, 19 January 2011 (UTC)&lt;br /&gt;
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== Final shoot out. ==&lt;br /&gt;
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In this article, it offers what appears to be a very assured explanation of the final shootout at the end of the movie. It claims that Vincent lost the battle because of his failure to change his killing pattern, blindly following the same method he uses to kill all his targets. I think that this theory is incorrect. Don't you think a hitman as experienced and capable as Vincent would know enough to change his method when it is clear it wouldn't work? While Vincent prefers to shoot his victims with the two-in-the-chest, one-in-the-head method, I'm sure that this tactic is used when he deems it appropriate, and I'm sure a man like Vincent, as intelligent as he is, would not stupidly follow this pattern when it obviously wouldn't work. When a metal door is blocking a clear shot of his target, I'm sure Vincent would know better than to shoot at the door itself, and take advantage of the situation and try to shoot through the windows.&lt;br /&gt;
&lt;br /&gt;
How can a trained hitman like Vincent, lose against Max who has no training what so ever shooting single-handed when Vincent used both hands and fired with a good grip on the gun ? ([[AceV]])&lt;br /&gt;
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:Lucky shot? But yeah, I get it, that last scene was a bit stupid when clearly a trained professional wouldn't just shoot at a metal door. He should have waited for Max to shoot and empty his gun since Vincent knows Max is an untrained taxi driver.  I'm also wondering since Vincent lost his primary weapon, shouldn't he have a back up? He is an ex-military, special forces kind of guy after all. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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well, vincent had (kind of) a back up gun, his ruger markII. It was in the bag, which max threw down the bridge and  was crushed by the truck.&lt;br /&gt;
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Well, Vincent was pretty pissed off at the end, what with being shot in the head and all. That may have clouded his judgment of situation a bit. --[[User:AlkoTanko|AlkoTanko]] 19:55, 22 March 2010 (UTC)&lt;br /&gt;
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Well it pissed me off, Vincent spent the whole movie, killing people, people who have actually at least touched a gun and then all of a sudden an untrained cab driver just comes and kills him, in a a shoot out, not from behind or anything a shoot out, that was dissapointing. ([[AceV]])&lt;br /&gt;
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Just because he's skilled at killing people doesn't mean Vincent is indestructable, and just because Max never touched a gun doesn't mean he's going to fall over and die at the first stiff breeze to come along.  People die all the time and they don't go out in a blaze of glory, it just happens, that's life.  Besides, the whole scene at the end was about Vincent not changing his routine.  The way he still reaches for magazines even though he's carrying a different weapon, how he goes for the mozambique drill even though there's a big steel train door between him and Max instead of shooting through the glass, etc.  For all his talk of improvisation he was too set in his ways and couldn't prepare for a cab driver.&lt;br /&gt;
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i agree with what the aformentioned says. in stead of adapting to the situation, he went with what he knew. which was the mozambique drill , which turned out to be his downfall in the end.[[simmons 8492|simmons 8492]]&lt;br /&gt;
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It goes along with what Vincent was preaching to Max about earlier; to adapt and evolve to your surroundings. Vincent relied on the Mozambique drill he had perfected, even when he didn't have a clear shot on Max. Max clumsily shot around in multiple directions, increasing his chances to hit his unseen target. Max was able to evolve, Vincent wasn't. There's also some argument to the idea of a chaotic outcome, in that in the movie when Max steps out in front on the train for the last time to face Vincent, he closes his eyes as well as fireing the weapon with no regard for his aim other then the single direction towards Vincent. This is confirmed by the director Mann in the movies commentary, in fact Mann goes on to say the only reason Max succeeds is because the character closes his eyes and throws the dice so to speak. Again going back to the idea of improvisation, Max was willing to take the gamble where as Vincent played the safe bet, and the outcome was in Max's favor.  &lt;br /&gt;
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I'd say Vincent got something called &amp;quot;paralysis by analysis&amp;quot;. When you have the mechanics of something well figured out its best to just let it happen. Choking occurs when people who know better start thinking too hard about what they need to do. The added pressure forces your brain into a state called &amp;quot;paralysis by analysis&amp;quot; where the &amp;quot;working memory&amp;quot; part of your brain literally stops working, and the more talented you are the more working memory you have meaning the harder the failure. --[[User:Devang.dn|Devang.dn]] 23:23, 22 March 2011 (CDT)&lt;br /&gt;
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During the movie, the lights went out when they both opened fire, Vincent shot his first two using the Mozambique Drill, then he fired off the last few rounds in the magazine.--[[User:Yo dawg 111|Yo dawg 111]] 17:19, 29 February 2012 (CST)&lt;br /&gt;
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== Slight comment overhaul ==&lt;br /&gt;
I did some work praising the good gun work on the movie, you guys like it?-protoAuthor 04:12, 23 January 2010 (UTC)&lt;br /&gt;
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No&lt;br /&gt;
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Ralph pls go.--[[User:AlkoTanko|AlkoTanko]] 11:48, 9 March 2010 (UTC)&lt;br /&gt;
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Nice.--[[User:Spikemonkey|Spikemonkey]] 18:45, 9 March 2010 (UTC)&lt;br /&gt;
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==&amp;quot;the first gun we see&amp;quot;==&lt;br /&gt;
It says &amp;quot;Detective Fanning (Mark Ruffalo) draws the first gun we see, a Smith &amp;amp; Wesson 4516 in .45 ACP&amp;quot;. This is not true. the First gun we see is Vincents USP when he pulls it on max after el gordo falls out the window onto the taxi and max freaks out.&lt;br /&gt;
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== Ruger Mark II ==&lt;br /&gt;
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Why would the suppressed shots be louder than the guys head hitting the table? In case you didn't know, suppressors were made to make guns quieter. Even in a confined space, a silenced .22 with sub-sonic rounds (that's probably what Vincent would have used anyway, condidering that he's a hitman and cared enough to use a silenced pistol anyways) is ''very'' quiet. I have also shot a silenced .22 (a Ruger 77/22 bolt action, although this was outdoors so maybe the sound didn't travel as much, but that's not the point) and it was very quiet. With a bolt action gun it's even quiter since the bolt doesn't move with each shot. But anyways, the only sound a suppressed Ruger mark II would make (and made in the movie) is a slight click when the action cycles. This would have been quiter than a slamming head, unless he had a really fatty forehead. --[[User:ColonelTomb|ColonelTomb]] 22:34, 25 June 2010 (UTC)&lt;br /&gt;
:Also, if the guy's head had hit the table, he would have knocked over glasses, and knocked the table to the ground, which is MUCH louder than any suppressed gunfire.--[[User:Pølaris|Pølaris]] 22:52, 25 June 2010 (UTC)&lt;br /&gt;
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A sub-sonic round in a .22 cal would not be able to cycle the action of a semi-auto, so if he shot more then once he wasnt using sub-sonic, ergo, the bullet would be over the sound barer and create that ol' classic crack of the round discharging. But for movie sake they we're probably just making the gun sound cooler. [[Spades of Columbia]]&lt;br /&gt;
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:My Ruger Mk II cycles fine with sub-sonic rounds, and I didn't modify it at all. --[[User:Funkychinaman|funkychinaman]] 17:01, 27 June 2010 (UTC)&lt;br /&gt;
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Making Vincent is so resourceful he has a modded Ruger that has a weaker spring that cycles when shot with sub sonics. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:05, 26 June 2010 (UTC)&lt;br /&gt;
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The point was to explain why the &amp;quot;suppressed&amp;quot; gun was loud, not how it could in some way or another shoot a sub-sonic round. If that was the case a person could easily argue that he was using a 1050fps sub-sonic rd which in some guns can feed without modifacation instead of the normal 710fps round. [[Spades of Columbia]]&lt;br /&gt;
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Yeah but (and correct me if I'm wrong) wouldn't he have shot him from such a close range that the bullet wouldn't have been able to break the sound barrier? Also, I agree with FIVETWOSEVEN on the theory of the modified spring. --[[User:ColonelTomb|ColonelTomb]] 02:20, 27 June 2010 (UTC)&lt;br /&gt;
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You've been corrected because your wrong...the powder burn would have been spent by the end of the barrel which uses the twist rate to fully bust its velosity, meaning, its pretty much going its top speed by the end of the barrel and the crack noice is usually signifying the bullet has left the firearm...combined with the noice of a all-steel action clanking together as it cycles the next round make a &amp;quot;Silenced&amp;quot; pistol, not so silent. [[Spades of Columbia]]&lt;br /&gt;
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What do you mean the &amp;quot;normal&amp;quot; 710 fps round? That would be a CB Long or Short, not a normal round. Also watch this vid of a guy using an integrally suppressed Ruger Mark II with standard velocity ammo; I hear no crack. http://suppressorbuyersguide.com/Articles.php?action=detail&amp;amp;g=content1235373509s&lt;br /&gt;
And note that this suppressor is even shorter than the one that Vincent had, making it even less effective and yet still cycling and being very quiet with standard velocity ammo. --[[User:ColonelTomb|ColonelTomb]] 03:19, 6 July 2010 (UTC)&lt;br /&gt;
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You are very much correct sir.  You did indeed prove me wrong on that one...but originally i was trying to explain why it might have been so loud in the movie for being silenced...any thoughts on that.--[[User:Spades of Columbia|Spades of Columbia]] 18:53, 6 July 2010 (UTC)&lt;br /&gt;
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probably a decision made by the sound guys. Most people want to hear that distinctive chirp so they know, &amp;quot;oh hey, his gun had a silencer on it.&amp;quot; Just playing into the audience's preconceptions.&lt;br /&gt;
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Question for everyone:  take a close look at the picture with the street thug holding the pistol to Max's head.  It looks more like a Walther PPK or PPK/s.  I own a couple so I'm familiar with the details on the rear of the slide and this photo looks more Walther than SIG.  Could be just the way it looks, but it seems that way to me.&lt;br /&gt;
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Its a SIG, look at the extractor. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:13, 25 July 2010 (UTC)&lt;br /&gt;
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Not to mention the cocking serrations. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 23:31, 25 July 2010 (UTC)&lt;br /&gt;
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What does Vincent finally do with the SIG ? I'm pretty sure he retrieves it from the thug. Does he lose it along with the rest of his belongings ? - Devang&lt;br /&gt;
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He didn't pick it up, he picked up Max's wallet.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:26, 7 September 2010 (UTC)&lt;br /&gt;
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In my experiance, Micheal Mann doesn't dubb the gunshots. All of the gunshots are very realistic in this film. Also regarding the supressed shots, they were in an open club. I think the sound of his head smahing the plates would have been more suspicious than three small sounds. A waitress would have gone to pick up a broken glass or plate, so I think Vincent was more interested in how much ground he could ut between himself and the club before someone realizez that Dainel didn't just pass out from a drin or something like that. --[[User:Yo dawg 111|Yo dawg 111]] 17:24, 29 February 2012 (CST)&lt;br /&gt;
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==Fanning==&lt;br /&gt;
How come when Detective Fanning enters Ramon's apartment he draws his gun one handed and clears the entire apartment one handed? Wouldn't most trained cops clear a room with both hands on their weapon?&lt;br /&gt;
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One word, Preference.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:13, 7 December 2010 (UTC)&lt;br /&gt;
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He was still undercover at the time, so he didn't want to look like a cop.  -[[User:nkingman|nkingman]]&lt;br /&gt;
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actualy he wasnt undercover . Ramon was an informant . i agree with 527.-[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
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Hes actually a Detective.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 05:07, 22 January 2011 (UTC)&lt;br /&gt;
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My problem is that his finger is on the trigger the whole time. Seems unsafe if you are looking for an informer. --[[User:Westernman1987|Westernman1987]]&lt;br /&gt;
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No, Fanning's not the informant, he's going to the home of the informant who Vincent just shot and sent through a window. The trigger on the finger thing is a bit unprofessional but in a stress induced situation, you sometimes forget [[User:Excalibur01|Excalibur01]] 02:05, 2 February 2011 (UTC)&lt;br /&gt;
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Ramon was a Federal witness. It's been a while since I've seen the film but I got the impression that Fanning was an undercover narcotic's officer judging by the fake accent when he is asking for Ramon and his appearance. I assumed he was undercover trying to bust Ramon. Like I said though it's been a while since I watched it. --[[User:Cool-breeze|cool-breeze]] 17:12, 3 April 2011 (CDT)&lt;br /&gt;
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Hes Not a witness, Hes An Informant, Fanning Is LAPD, If He was A Federal witness, He Would Be In Witness Protection With The U.S. Marshals. Fanning When To See His CI (confidential Informant), Saw Signs Of A Strugel, IE The Door Being Left Open, No Answer After Repeted calls of His NAme, And Claered The House. He Should Have Kepy His Finger Off The Triger Since There Were No Signs Of exigent circumstances. and Going In One Handed Could Be One Of Two Things. It Was To Hide The Fact That He Is LAPD And Keep Ramon Safe, As [[User:nkingman|nkingman]] Pointed Out, Or, And This Is More Likely, He Just Pulled, And So He Could Pop His Head, And His Gun Hand Out, And Have Hib Body Remain In Cover, Like He Does In The Second To Last Photo.--[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
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Simmons did you even watch the film? Everyone that Vincent killed was a Federal witness for the prosecution. --[[User:Cool-breeze|cool-breeze]] 18:30, 8 August 2011 (CDT)&lt;br /&gt;
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I Did Watch The Film, But The Term Federal Is Being Thrown Around To Much. The One Witness I Would Call A Federal Witness Would Be The One At Fever, Because The FBI Was Watching Him. Just Because Your A Witness, Doesnt Mean Your A Federal One. Not To Mention, Fanning Calls Him An Informant.--[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
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They were all witnesses in the same trial. --[[User:Cool-breeze|cool-breeze]] 20:42, 13 August 2011 (CDT)&lt;br /&gt;
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Ramon was an informant. Not a witness. The man in fever was a witness. No one said ramon was going to testify.--[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
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YES THEY DID! In the scene where Fanning meets the FBI outside Felix's club he tells them about Ramon and Pedrosa says that's 3 witnesses so far. Just because you don't pay attention doesn't make what you think so. Nothing annoys me more is people who don't pay attention and then try to tell people who did that they are wrong. --[[User:Cool-breeze|cool-breeze]] 11:36, 14 August 2011 (CDT)&lt;br /&gt;
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Fanning isnt involved in that case. Ramon is still fanning CI. Thats what ties him into this case. Hes trying to find out what happened to his CI. I will admit that ramon was also a witness, if he was a federal witness, i dont understand why he and clark were not being watched by the U.S. marshals or the FBI (which i have no clue why there watching witnesses). When fanning went to see him, it wasnt to see him as a witness. It was to see him as his informant.--[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
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Yeah but he was still a witness. Fanning looked undercover to me. How many times do you see in films that local cops are investigating criminals who the Feds have as a witness? The Feds weren't watching the guy in club fever they just knew where he hung out. The guy in club Fever was being watched by his own men that's why it took the Feds so long to get on the scene. --[[User:Cool-breeze|cool-breeze]] 15:52, 14 August 2011 (CDT)&lt;br /&gt;
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The reason i think he wasnt undercover is because he had to keep ramons identity as a CI intact, and he doesnt change how he looked or anything. Also if hed had his badge. I dont know if he did because he is never really seen drawing it from his waist. So in a way he is undercover. And if you are a federal witness, even if you do NOT go it to witness protection, the Marshals watch you. Now that i think about it, not only was the FBI actually watching felix and doing the right thing, but no branch of law enforcement was watching these witnesses.--[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
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If there had been it would have been a very different film as Tom would have had to kill the Marshals at each hit and word would have gotten out. --[[User:Cool-breeze|cool-breeze]] 03:50, 15 August 2011 (CDT)&lt;br /&gt;
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Well he handled the guards at fever very well. Id like to think that a former special forces soldier turned private sector mercinary would be able to handle himself in a situation like that.--[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
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Yeah but word would have gotten out about Marshals being killed and the Feds would have secured the guy in Fever a lot sooner I imagine. --[[User:Cool-breeze|cool-breeze]] 09:21, 15 August 2011 (CDT)&lt;br /&gt;
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True, But i would imagine that vincent would know that they would be there, and be prepaired to deal with the marshals moving the witnesses. I just would have liked to see how it would go down. your from the UK. What do they do with witnesses?--[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
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No idea. Knowing how screwed up our government is probably just leave them alone until they get murdered. --[[User:Cool-breeze|cool-breeze]] 11:58, 15 August 2011 (CDT)&lt;br /&gt;
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That is a great way to deal with witnesses.--[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
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Well they dealt with the riots by sitting back and just waiting for people to obey the law again. I feel sorry for the police in my country because no matter what they do they get chastised for it. They shoot a drug dealer who was illegally carrying a handgun and they murdered an innocent man. A guy breaks loose with a shotgun and goes on a killing spree and they aren't using enough force. They are always been called facists by people who don't have a clue about how the world works. I'd love to dump all the people who think the police in my country are corrupt, violent facists in somewhere where the police will kidnap and torture random people at the behest of the dictatorship government and then see what they think of our police. --[[User:Cool-breeze|cool-breeze]] 05:33, 16 August 2011 (CDT)&lt;br /&gt;
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It would be great if the righters all wore [[V for Vendetta| the &amp;quot;V&amp;quot; masks]].Do the poliece in the UK carry handguns? Because i know that when on high alert, they jump right to the MP5, and does the UK have a SWAT/HRT?--[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
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The rioters weren't making any political point it was just a bunch of pricks who wanted to kick up a fuss. And we have specialised armed response units that are armed. The normal everyday cop on the street isn't armed. The UK has CO19 which is a specialist armed response unit. Normal everyday people did more to stop the rioters than the police did, but it's not the police's fault really it's the government refusing to allow them to do what was necessary until it was too late. --[[User:Cool-breeze|cool-breeze]] 05:53, 18 August 2011 (CDT)&lt;br /&gt;
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Thats the down side to being in law enforcement. If you have to use dealy force, its excesive force, but if the suspect does kill an officer, your not using enough force. The world is such a backwards place. inn the words of [[Jack Nicholson]] as Col. Nathan R. Jessep in [[A Few Good Men]] &amp;quot;I have neither the time nor the inclination to explain myself to a man who rises and sleeps under the blanket of the very freedom that I provide, and then questions the manner in which I provide it. I would rather you just said thank you, and went on your way, Otherwise, I suggest you pick up a weapon, and stand a post.&amp;quot;--[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
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Good quote. It's a shame that Jessop ends up being a bit mental. --[[User:Cool-breeze|cool-breeze]] 18:26, 18 August 2011 (CDT)&lt;br /&gt;
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At least he isnt a scientoligest.--[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
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Umm, you mean scientoLOGIst, right?... --[[User:Warejaws|Warejaws]] 15:16, 19 August 2011 (CDT)&lt;br /&gt;
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I mean crazy.--[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
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Now ''that''... I can agree on --[[User:Warejaws|Warejaws]] 18:26, 19 August 2011 (CDT)&lt;br /&gt;
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Good man. But what did the rioters want?--[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
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Some prat got himself shot and some more prats decided that it was a good excuse to go rioting for no obvious reason --[[User:Taurus96|Taurus96]] 08:04, 15 October 2011 (CDT)&lt;br /&gt;
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== hk 45 ==&lt;br /&gt;
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Where can You find the new pics of tom cruise hk 45?&lt;br /&gt;
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Its a USP 45, not a HK45, also it looks like any other USP.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:33, 2 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fanning's pistol ==&lt;br /&gt;
&lt;br /&gt;
Fanning is not carrying a S&amp;amp;W 4516 in this movie. If you notice in the first screenshoot of him as he enters the apartment, the frame is contrasted sharply with the slide and guiderod. It has a duller &amp;quot;gray&amp;quot; color. The frame is not stainless, it is anodized alloy. There are no 3rd gen compact 45 guns made by S&amp;amp;W with allow frames other than the TSW and Recon versions (performance center). Fanning's gun doesn't have a rail or a &amp;quot;tactical&amp;quot; or &amp;quot;recon&amp;quot; billboard on the left side of the slide so that rules those out. The shadow of the first screenshot makes the bore look larger than it is but the second screenshot shows it's true size. That is a 9mm bore. Unless someone has some inside knowledge of this film and this is a specially made alloy framed, non-TSW compact 45, it should be changed to a S&amp;amp;W 3913.--[[User:Luckyluciano|Luckyluciano]] 05:37, 21 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yes, the gun is alloy framed and a non-TSW compact.  It could be a 3913, but then it could also be a single stack non-TSW 4013.  This verison of the 4013 is identical to the 4516, but in .40S&amp;amp;W and with an alloy frame.  Also, Fanning's gun has a larger &amp;quot;beavertail&amp;quot; than what a 3913 would have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The beavertail could be indicative of a 4013 but that would really depend on the size of the actor's hands since we don't have a plain view side shot of the gun itself. The other thing to note is that the magazines he carries (as seen when they first investigate Ramon's murder and the cab crime scene) have staggered holes in them. The 4013 magazine holes are in a straight vertical line but the 3913 magazines have staggered holes. That might not mean anything as the could easily have a 4013 as a prop gun and magazines from any other gun on his hip. --[[User:Luckyluciano|Luckyluciano]] 14:57, 16 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Officer from near the end of the movie ==&lt;br /&gt;
&lt;br /&gt;
We see the picture of the cop, who is an actual LAPD Officer, holding his issue Beretta, but we can see his thumb layered over his dominant hand. Thats just asking for slidebite. It seems like a poor grip for an actual LAPD officer. -MissySummers-&lt;br /&gt;
&lt;br /&gt;
It all varies on the training. Some guns you can do that all day without slide bite.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:10, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Fair enough. A friend of mine just took classes to obtain his firearms license and they were teaching cup and saucer method as &amp;quot;the best method to control recoil&amp;quot; as i quote from the teacher. -MissySummers-&lt;br /&gt;
&lt;br /&gt;
:lol. XO - [[User:Mr. Wolf|Mr. Wolf]] 00:22, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yea, the officer is probably an &amp;quot;old timer&amp;quot;, that grip was commonly taught back when revolvers were still standard issue.-[[User:Ranger01|Ranger01]] 02:15, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
His thumb was on his other hand at first, but then he moved it to along the side of the Beretta. Not the best we would expect from the LAPD, but acceptable.&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Band_of_Brothers&amp;diff=521348</id>
		<title>Band of Brothers</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Band_of_Brothers&amp;diff=521348"/>
		<updated>2012-02-16T07:55:02Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* Walther PP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bob.jpg|right|thumb|300px|''Band of Brothers'' (2001)]]&lt;br /&gt;
&lt;br /&gt;
''Band of Brothers'' is the 2001 HBO World War II miniseries produced by [[Tom Hanks]] and [[Steven Spielberg]].  Based on the best-selling book by the late historian Stephen Ambrose, the 10-part miniseries followed the men of &amp;quot;Easy&amp;quot; Company of the 101st Airborne Division from their basic training, through D-Day and up until the capture of Hitler's Eagle's Nest.  &lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the miniseries ''Band of Brothers'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Allied Weapons=&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] was the standard sidearm of American Forces during WWII.  Issued to officers, NCOs and those in positions where a rifle or carbine was not desirable, the pistol quickly became a favored item among Allied troops because of its stopping power. The M1911A1 is seen in various episodes of ''Band of Brothers'', most notably in &amp;quot;Points&amp;quot;, where it was seen being used by Capt. Ronald Spiers ([[Matthew Settle]]) threatening both the doctor and the drunk American soldier who shot Chuck Grant. Capt. Herbert M. Sobel ([[David Schwimmer]]) can be seen running with one in &amp;quot;Currahee&amp;quot;. Joe Leibgott ([[Ross McCall]]) shoots a German officer in &amp;quot;Points&amp;quot; with a M1911. David Webster ([[Eion Bailey]]) threatens a baker with one in &amp;quot;Why We Fight.&amp;quot;  &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II issued Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:Bob11911.jpg|none|thumb|600px|Leibgott firing an M1911A1 during training exercises.]]&lt;br /&gt;
[[Image:Bob119111.jpg|none|thumb|600px|Captain Sobel ([[David Schwimmer]]) is seen holding an M1911A1 in the episode &amp;quot;Currahee&amp;quot;]]&lt;br /&gt;
[[Image:Bob31911.jpg|none|thumb|600px|An Easy Company paratrooper fires an M1911A1 at a German ''Fallschirmjäger'' in the episode &amp;quot;Carentan&amp;quot;]]&lt;br /&gt;
[[Image:Bob61911.jpg|none|thumb|600px|A Paratrooper pulls out Smokey Gordon's pistol when he is wounded.]]&lt;br /&gt;
[[Image:Bob81911.jpg|none|thumb|600px|Pvt. Vest angrily attempts to shoot a German prisoner in the episode &amp;quot;The Last Patrol&amp;quot;]]&lt;br /&gt;
[[Image:Bob919111.jpg|none|thumb|600px|Webster points his M1911A1 (curiously with white dots on the rear-pistol sights) at a belligerent German baker in the episode &amp;quot;Why We Fight&amp;quot;]]&lt;br /&gt;
[[Image:Bob919112.jpg|none|thumb|600px|Another angle of Webster with his M1911A1]]&lt;br /&gt;
&lt;br /&gt;
=== Colt New Service Revolver M1917 ===&lt;br /&gt;
Floyd &amp;quot;Tab&amp;quot; Talbert ([[Matthew Leitch]]) is given a [[Colt New Service]] revolver as a gift on June 4th 1944 during the episode &amp;quot;Currahee&amp;quot;, he is seen armed with it in the episode &amp;quot;Carentan&amp;quot;.&lt;br /&gt;
[[Image:Colt New Army .357.jpg|thumb|none|400px|Colt New Service 1935-1936 .357 magnum.]]&lt;br /&gt;
[[Image:Bob1colt.jpg|none|thumb|600px|&amp;quot;You gotta love cops!&amp;quot; Floyd &amp;quot;Tab&amp;quot; Talbert receives the Colt New Service revolver mailed to him from his local police department.]]&lt;br /&gt;
&lt;br /&gt;
=== Mauser C96 ===&lt;br /&gt;
A French soldier is seen executing young German prisoners with a [[Mauser C96|C96 &amp;quot;Broomhandle&amp;quot; Mauser]].&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|350px|C96 Broomhandle Mauser - 7.63x25mm.]]&lt;br /&gt;
[[Image:Bob9c96.jpg|none|thumb|600px|A French soldier shoots German prisoners]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
=== M1A1 Thompson ===&lt;br /&gt;
Also known as the &amp;quot;Tommy gun&amp;quot; the [[Thompson Submachine Gun#M1A1 Thompson|M1A1 Thompson]] was the standard issue Sub Machine Gun for US Forces in WWII. As such, many of Easy Company's officers and NCOs are shown carrying the Thompson as their standard weapon. Notable figures include Ronald Speirs ([[Matthew Settle]]), Harry Welsh ([[Rick Warden]]), Lynn &amp;quot;Buck&amp;quot; Compton ([[Neal McDonough]]), William &amp;quot;Wild Bill&amp;quot; Guarnere ([[Frank John Hughes]]), and Johnny Martin ([[Dexter Fletcher]]).&lt;br /&gt;
[[Image:M1sb.jpg‎|thumb|450px|none|[[M1A1 Thompson]] .45 Caliber ACP]]&lt;br /&gt;
''What is interesting is that, if you look at a pic of Speirs in the book &amp;quot;Band of Brothers&amp;quot;, he seems to be holding an M1928A1 Thompson.''&lt;br /&gt;
[[Image:Bob1maruim1a1.jpg|none|thumb|600px|Sgt. Lipton ([[Donnie Wahlberg]]) holding an M1A1 Thompson with the bolt closed.]]&lt;br /&gt;
[[Image:Bob1m1a1.jpg|none|thumb|600px|Easy Company men fire in training]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bob3tm1a1.jpg|none|thumb|600px|Ronald Speirs ([[Matthew Settle]]) fires his Thompson]]&lt;br /&gt;
[[Image:ComptonThompson.jpg|none|thumb|600px|Lynn &amp;quot;Buck&amp;quot; Compton ([[Neal McDonough]]) loads his Thompson in &amp;quot;Day of Days&amp;quot;.]]&lt;br /&gt;
[[Image:ComptonThompson2.jpg|none|thumb|600px|Compton realizes that his Thompson has jammed.]]&lt;br /&gt;
[[Image:Bob2tm1a1.jpg|none|thumb|600px|Bill Guarnere ([[Frank John Hughes]]) fires his Thompson]]&lt;br /&gt;
[[Image:Bob2tm1a12.jpg|none|thumb|600px|Guarnere ducks with his M1A1 Thompson.]]&lt;br /&gt;
[[Image:Bob5m1a1t1.jpg|none|thumb|600px|Johnny Martin with his Thompson]]&lt;br /&gt;
[[Image:Bob6m1a1t1.jpg|none|thumb|600px|Johnny Martin fires his Thompson]]&lt;br /&gt;
[[Image:SpeirsThompson2.jpg|none|thumb|600px|Ronald Speirs with his Thompson during his mad dash through Foy.]]&lt;br /&gt;
[[Image:Bob8m1a1t1.jpg|none|thumb|600px|Lt. Jones ([[Colin Hanks]]) cleans his Thompson before a mission.]]&lt;br /&gt;
[[Image:Bob8m1a1t2.jpg|none|thumb|600px|&amp;quot;Popeye&amp;quot; Wynn fires his Thompson in the episode &amp;quot;The Last Patrol.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=== M3A1 &amp;quot;Grease Gun&amp;quot; ===&lt;br /&gt;
The [[M3A1 &amp;quot;Grease Gun&amp;quot;]] was the cheap, inexpensive replacement for the Thompson Sub Machine Gun; It is only shown in the hands of Roy Cobb ([[Craig Heaney]]).&lt;br /&gt;
[[Image:M3 Grease.jpg‎|thumb|450px|none|M3 Grease Gun as used in Band of Brothers]]&lt;br /&gt;
[[Image:Bob4m3.jpg|none|thumb|600px|Pvt. Roy Cobb ([[Craig Heaney]]) fires his Grease Gun in the episode &amp;quot;Replacements&amp;quot;.  Next to him is Lt. Peacock holding an M1 Carbine and Webster with his M1 Garand.]]&lt;br /&gt;
[[Image:M3A1GreaseGun.jpg|none|thumb|600px|Cobb is the only one with a Grease Gun, as the rest, including David Webster, has an [[M1 Garand]], as they search for Sgt. Randleman.]]&lt;br /&gt;
[[Image:Bob5m3a1.jpg|none|thumb|600px|Pvt. Roy Cobb ([[Craig Heaney]]) fires his Grease Gun in the episode &amp;quot;Crossroads.&amp;quot;]]&lt;br /&gt;
[[Image:M3A1GreaseGunBarrel3.jpg|none|thumb|600px|&amp;quot;How many Krauts are left up there?&amp;quot;. Cobb reloading his M3A1.]]&lt;br /&gt;
[[Image:Bob5m3a12.jpg|none|thumb|600px|Another shot of Cobb firing his Grease Gun.]]&lt;br /&gt;
[[Image:BoBM3A1GreaseGunCobb.jpg|none|thumb|600px|To the far left is a good view Cobb's Grease Gun from the right side.]]&lt;br /&gt;
[[Image:GreaseGunandBAR.jpg|none|thumb|600px|Cobb at the bottom right tries to knock out the sniper that had just hit Frank Perconte in the ass. Behind him is Heron with his [[Browning Automatic Rifle]].]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M1903A3 Springfield===&lt;br /&gt;
A paratrooper is seen with an [[M1903 Springfield#1903A3 Springfield Rifle|M1903A3 Springfield]] in the beginning, when Blithe joins them to find Easy Co. It's clearly not a Kar98k because of a shorter barrel, and front sights are different. It's later seen at the counter attack at Carentan.&lt;br /&gt;
&lt;br /&gt;
[[Image:Springfield03A3.jpg|thumb|none|500px|The '''World War II Springfield Rifle''' - the Model 03-A3. This was a simplified version of the 1903 to supplement the [[M1 Garand]] for troops in World War II - .30-06]]&lt;br /&gt;
[[Image:BoBM1903A3Springfield.jpg|none|thumb|600px|The M1903 Springfield is seen slung on the back of Pvt. Gordon, who is also carrying an Browning M1919A4.]]&lt;br /&gt;
[[Image:BoB M1903 Springfield 2.jpg|none|thumb|600px| The Springfield is seen in front of Blithe, who is carrying an [[M1 Garand]].]]&lt;br /&gt;
[[Image:M1903Barrel.jpg|none|thumb|600px| The barrel is now clearly shown (circled), notice it doesn't have the bayonet lunge like in the Kar98k.]]&lt;br /&gt;
[[Image:Bob319031.jpg|none|thumb|600px|A paratrooper gets his finger shot off during the fight at Carentan.]]&lt;br /&gt;
[[Image:Bob319032.jpg|none|thumb|600px|The bolt action is seen on the paratrooper's rifle.]]&lt;br /&gt;
&lt;br /&gt;
=== M1 Garand ===&lt;br /&gt;
Standard issue rifle of the US military during WWII, many of Easy Company's paratroopers are shown carrying the [[M1 Garand]] as their standard weapon. Most notable are Lieutenant (Later Captain/Major) Richard &amp;quot;Dick&amp;quot; Winters ([[Damian Lewis]]), Shifty Powers ([[Peter Youngblood Hills]]) and Joseph Liebgott ([[Ross McCall]]). The Garand can be seen with and without a bayonet.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|500px|none|[[M1 Garand]] .30-06]]&lt;br /&gt;
[[Image:Bob1m1g1.jpg|none|thumb|600px|Frank Perconte ([[James Madio]]) gets his M1 Garand inspected by Capt. Herbert Sobel ([[David Schwimmer]]).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Bob2m1g1.jpg|none|thumb|600px|Lt. Winters ([[Damian Lewis]]) fires his Garand during the battle of Brecourt Manor in the episode &amp;quot;Day of Days.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PowersGarand2.jpg|none|thumb|600px|Shifty Powers ([[Peter Youngblood Hills]]) aims his Garand at a German sniper in &amp;quot;Carentan.&amp;quot;]]&lt;br /&gt;
[[Image:TipperGarand.jpg|none|thumb|600px|Pvt. Tipper ([[Bart Ruspoli]]) fires his Garand from the hip.]]&lt;br /&gt;
[[Image:BOB1f06.jpg|none|thumb|600px|Pvt. Albert Blythe ([[Marc Warren]]) prepares to fire his M1 Garand in &amp;quot;Carentan&amp;quot;.]]&lt;br /&gt;
[[Image:Bob3m1g4.jpg|none|thumb|600px|Blythe frantically reloads his Garand as Winters continues to fire in &amp;quot;Carentan&amp;quot;.]]&lt;br /&gt;
[[Image:Bob3m1g5.jpg|none|thumb|600px|Blythe fires his Garand.]]&lt;br /&gt;
[[Image:Bob4m1g2.jpg|none|thumb|600px|Pvt. Hashey ([[Mark Huberman]]) sees that M1 Garand has jammed in &amp;quot;Replacements&amp;quot;.]]&lt;br /&gt;
[[Image:BoB 005.jpg|none|thumb|600px|Pvt. Miller ([[James McAvoy]]) holds his M1 Garand while under fire in &amp;quot;Replacements&amp;quot;.]]&lt;br /&gt;
[[Image:Bob5m1g2.jpg|none|thumb|600px|&amp;quot;First on the right!&amp;quot; Pvt. Garcia ([[Douglas Spain]]) readies his Garand in &amp;quot;Crossroads&amp;quot;.]]&lt;br /&gt;
[[Image:Bob5m1g3.jpg|none|thumb|600px|Pvt. Dukeman holds the Garand in &amp;quot;Crossroads&amp;quot;.]]&lt;br /&gt;
[[Image:Bob5m1g1.jpg|none|thumb|600px|In &amp;quot;Crossroads&amp;quot;, (Capt.) Winters shoots a young SS soldier with his Garand.]]&lt;br /&gt;
[[Image:Bob5m1g4.jpg|none|thumb|600px|Winters fires from the hip with his Garand]]&lt;br /&gt;
[[Image:Bob5m1g6.jpg|none|thumb|600px|Ping! Winters ([[Damian Lewis]]) empties his Garand on the German soldiers.]]&lt;br /&gt;
[[Image:Bob5m1gfb.jpg|none|thumb|600px|A bayonet is affixed on a Garand before the charge in &amp;quot;Crossroads&amp;quot;.]]&lt;br /&gt;
[[Image:LiptonGarand.jpg|none|thumb|600px|Carwood Lipton ([[Donnie Wahlberg]]) with his Garand in &amp;quot;The Breaking Point.&amp;quot;]]&lt;br /&gt;
[[Image:LiebgottGarand.jpg|none|thumb|600px|Joe Liebgott ([[Ross McCall]]) with his Garand in Foy.]]&lt;br /&gt;
[[Image:PerconteGarand.jpg|none|thumb|600px|Frank Perconte ([[James Madio]]) fires his Garand before being hit in the ass by a German Sniper.]]&lt;br /&gt;
[[Image:LiptonGarand2.jpg|none|thumb|600px|Lipton fires his Garand in Foy.]]&lt;br /&gt;
[[Image:PowersGarand.jpg|none|thumb|600px|Shifty Powers ([[Peter Youngblood Hills]]) demonstrates his marksman skills in Foy.]]&lt;br /&gt;
[[Image:Bob8m1g1.jpg|none|thumb|600px|Shifty Powers darkens his M1's front sight using the carbon from a lighter in &amp;quot;The Last Patrol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== M1 Carbine ===&lt;br /&gt;
The [[M1 Carbine]] is carried by 2nd Lt. Henry Jones ([[Colin Hanks]]) in the episode &amp;quot;The Last Patrol&amp;quot;. It is also seen carried by several US soldiers fighting in Okinawa in newsreel footage.&lt;br /&gt;
[[Image:M1-Carbine.jpg‎|thumb|none|450px|World War Two Era [[M1 Carbine|M1 Carbine]], with Dark Walnut Stock, 'L' peep sight and no bayonet lug - correct for most of WWII, shown with khaki sling and oiler and a period Magazine pouch for buttstock]]&lt;br /&gt;
[[Image:Bob8m1c.jpg|none|thumb|600px|Lt. Jones running with his Carbine]]&lt;br /&gt;
[[Image:Bob8m1c2.jpg|none|thumb|600px|Henry Jones with his Carbine]]&lt;br /&gt;
[[Image:Bob10m1c1.jpg|none|thumb|600px|US Marines in Okinawa with a Carbine]]&lt;br /&gt;
[[Image:Bob10m1clm.jpg|none|thumb|600px|US Marines in Okinawa with a Carbine]]&lt;br /&gt;
&lt;br /&gt;
=== M1A1 Carbine ===&lt;br /&gt;
Originally issued to non-combat personnel or those who needed a compact weapon, the M1 Carbine was never meant to be a front-line weapon, nevertheless it was ideal for Airborne troops for its small frame and its compactness. The paratrooper version of the M1 (identified as the &amp;quot;M1A1 Carbine&amp;quot; has the distinct collapsable buttstock and handgrip.  The [[M1 Carbine#M1A1 Carbine|M1A1 Paratrooper Carbine]] is shown extensively throughout the series most notably in the hands of Donald Malarkey ([[Scott Grimes]]), Carwood Lipton ([[Donnie Wahlberg]]), Warren &amp;quot;Skip&amp;quot; Muck ([[Richard Speight, Jr.]]), Lt. Norman Dike, George Luz ([[Rick Gomez]]), and Capt. Lewis Nixon ([[Ron Livingston]]).&lt;br /&gt;
[[Image:M1A1Carbine.jpg|thumb|450px|none|M1A1 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:Bob1m1c.jpg|none|thumb|600px|Malarkey ([[Scott Grimes]]) gets his M1A1 carbine inspected by Capt. Sobel in the episode &amp;quot;Curahee.&amp;quot;]]&lt;br /&gt;
[[Image:BOB05.jpg|none|thumb|600px|Malarkey with his M1A1 in &amp;quot;Day of Days&amp;quot;.]]&lt;br /&gt;
[[Image:LiptonCarbine.jpg|none|thumb|601px|Carwood Lipton ([[Donnie Wahlberg]]) fires his M1A1 while sitting in a tree during the battle of Brecourt Manor.]]&lt;br /&gt;
[[Image:Bob2m1c1.jpg|none|thumb|600px|Malarkey cocks his M1A1 during the battle of Brécourt Manor.]]&lt;br /&gt;
[[Image:MalarkeyCarbine2.jpg|none|thumb|600px|Malarkey runs through enemy fire with his M1A1 as he tries to grab what he thinks is a Luger.]]&lt;br /&gt;
[[Image:Bob3m1c1.jpg|none|thumb|600px|Sgt. Luz ([[Rick Gomez]]) fires his Carbine as the 101st tries to take the town of Carentan.]]&lt;br /&gt;
[[Image:LuzCarbine.jpg|none|thumb|600px|Luz with his Carbine.]]&lt;br /&gt;
[[Image:Bob3m1c2.jpg|none|thumb|600px|Lt. Harry Welsh ([[Rick Warden]]) fires his M1A1 Carbine in the episode &amp;quot;Carentan&amp;quot;]]&lt;br /&gt;
[[Image:Bob5m1a11.jpg|none|thumb|600px|An Easy Company member fires his M1A1 carbine in the episode &amp;quot;Crossroads&amp;quot;]]&lt;br /&gt;
[[Image:Bob5m1a12.jpg|none|thumb|600px|Another Easy Company member fires his M1A1 carbine in the episode &amp;quot;Crossroads&amp;quot;]]&lt;br /&gt;
[[Image:Bob5m1a1.jpg|none|thumb|600px|Lt. Peacock spots another German company coming over the hill.]]&lt;br /&gt;
[[Image:Bob6m1c1.jpg|none|thumb|600px|Lt. Norman Dike holds his M1A1 Carbine during Bastogne.]]&lt;br /&gt;
[[Image:Bob9m1a1c1.jpg|none|thumb|600px|Sgt. Luz ([[Rick Gomez]]) with his M1A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===Lee-Enfield No.4 Mk.I===&lt;br /&gt;
The [[SMLE|Lee-Enfield No.4 Mk.I]] rifle is shown briefly being carried over the shoulder of a French sentry in Episode 3 &amp;quot;Carentan&amp;quot;.  French soldiers are seen with the rifles when German prisoners are rounded up in Episode 9 &amp;quot;Why We Fight&amp;quot;.&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No.4 Mk.I - .303 British. This was the main battle rifle of British and Commonwealth forces during World War II, however, it was supplemented heavily with the older Lee Enfield No.1 MK.III. In service between 1941–Present.]]&lt;br /&gt;
[[Image:Band of Brothers Lee-Enfield.jpg|none|thumb|600px|Lee-Enfield carried by a sentry in &amp;quot;Carentan.&amp;quot;]]&lt;br /&gt;
[[Image:Bob9smle.jpg|none|thumb|600px|A French soldier holds the Enfield rifle as a German prisoners are rounded up in &amp;quot;Why We Fight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Browning Automatic Rifle===&lt;br /&gt;
The [[Browning Automatic Rifle]], or &amp;quot;B.A.R&amp;quot; was the standard Squad Automatic Weapon for U.S. rifle squads in WWII. It is shown in parts 4-9 being primarily used by Cpl. Heron.&lt;br /&gt;
&lt;br /&gt;
[[Image:BAR.jpg‎|thumb|500px|none|Browning Automatic Rifle]]&lt;br /&gt;
[[Image:Bob4bar1.jpg|none|thumb|600px|Cpl. Heron holds the BAR in &amp;quot;Replacements&amp;quot;.]]&lt;br /&gt;
[[Image:Bob4bar2.jpg|none|thumb|600px|In &amp;quot;Replacements&amp;quot;, Cpl. Heron is seen with the BAR next to Sgt. Randleman ([[Michael Cudlitz]]).]]&lt;br /&gt;
[[Image:Bob4bar3.jpg|none|thumb|600px|Heron provides cover with the BAR.]]&lt;br /&gt;
[[Image:Bob5bar1.jpg|none|thumb|600px|&amp;quot;Nail the machine gun.&amp;quot; The BAR is set up to take out a German machine gun position in &amp;quot;Crossroads&amp;quot;.]]&lt;br /&gt;
[[Image:Bob5bar2.jpg|none|thumb|600px|The BAR with the bipod down is seen as the German machine gun position explodes.]]&lt;br /&gt;
[[File:HeronandWebster.jpg|none|thumb|601px|Heron running with his BAR with the bipod down, next to him is Webster with his [[M1 Garand]].]]&lt;br /&gt;
[[Image:Bob5bar3.jpg|none|thumb|601px|Another shot of the BAR as Winters and the men of Easy Company charge up the berm in &amp;quot;Crossroads&amp;quot;.]]&lt;br /&gt;
[[File:BARinBoBHeron.jpg|none|thumb|601px|Heron hits the dirt carrying his BAR with the bipod down, preparing to engage the SS troops in &amp;quot;Crossroads&amp;quot;.]]&lt;br /&gt;
[[Image:Bob5bar5.jpg|none|thumb|600px|An Easy Company paratrooper marches with his BAR slung.]]&lt;br /&gt;
[[Image:HeronBAR.jpg|none|thumb|600px|Cpl. Heron with his BAR during the attack on Foy.]]&lt;br /&gt;
[[Image:Bob7bar2.jpg|none|thumb|600px|Heron fires the BAR in &amp;quot;The Breaking Point&amp;quot;.]]&lt;br /&gt;
[[Image:BoBHeronBARFoy.jpg|none|thumb|600px|The BAR from Heron's point of view as he tries to kill the German Sniper.]]&lt;br /&gt;
&lt;br /&gt;
===M1919A4 .30 Caliber Machine Gun===&lt;br /&gt;
The [[Browning M1919A4]] .30 caliber machine gun is shown extensively in the hands of Easy company being used in both the defensive and offensive roles.  The primary M1919A4 machine gun team of Easy Company in the series consisted of Smokey Gordon and Alton More. The 1919A4 is also shown being mounted on jeeps.&lt;br /&gt;
[[Image:M1919A4Browning.jpg‎|thumb|500px|none|M1919A4 .30 Machine Gun]]&lt;br /&gt;
[[Image:Bob11919.jpg|none|thumb|600px|In &amp;quot;Curahee&amp;quot;, an Easy company machine gun team sets up an M1919A4.30 cal during a wargame.]]&lt;br /&gt;
[[Image:Bob119191.jpg|none|thumb|600px|An Easy company machine gun team trains with the M1919A4 in &amp;quot;Curahee&amp;quot;.]]&lt;br /&gt;
[[Image:MountedM1919.jpg|none|thumb|600px|A Mounted M1919A4 can be seen as Easy Company prepare for the assault on the guns.]]&lt;br /&gt;
[[Image:Bob21919.jpg|none|thumb|600px|In &amp;quot;Day of Days&amp;quot;, Pvt. Joe Liebgott ([[Ross McCall]]) provides cover fire with M1919A4 as Winters and the men of Easy Company take out the German artillery battery at Brécourt Manor on D-Day.]]&lt;br /&gt;
[[Image:PettyLiebgottM1919.jpg|none|thumb|600px|Pvt. Cleveland Petty ([[Adam James]]) fires his M1919A4 as Pvt. Joe Liebgott ([[Ross McCall]]) feeds him.]]&lt;br /&gt;
[[Image:Bob31919.jpg|none|thumb|600px|A Easy Company M1919A4 machine gun team provides cover fire during the assault on Carentan.]]&lt;br /&gt;
[[Image:GordonM1919.jpg|none|thumb|600px|Walter &amp;quot;Smokey&amp;quot; Gordon ([[Ben Caplan]]) fires his M1919A4 from an upstairs window at fleeing Germans.]]&lt;br /&gt;
[[Image:GordonMoreM1919.jpg|none|thumb|600px|Gordon and Alton More fire their M1919A4 at Bloody Gulch.]]&lt;br /&gt;
[[Image:GordonMoreM19192.jpg|none|thumb|600px|Gordon and More firing the M1919A4.]]&lt;br /&gt;
[[Image:Bob519192.jpg|none|thumb|600px|The machine gun crew of Alton More (seen seting up the tripod) and &amp;quot;Smokey&amp;quot; Gordon (seen carrying the M1919A4).]]&lt;br /&gt;
[[Image:Bob619193.jpg|none|thumb|600px|In &amp;quot;Bastogne&amp;quot;, Smokey Gordon cocks his M1919 during the battle.]]&lt;br /&gt;
[[Image:Bob619194.jpg|none|thumb|600px|Alton More ([[Doug Allen]]) fires Smokey's M1919 after Smokey is wounded.]]&lt;br /&gt;
[[Image:Bob619191.jpg|none|thumb|600px|In &amp;quot;The Breaking Point&amp;quot;, an M1919 is seen mounted on the jeep carrying Col. Sink and Gen. McAuliffe.]]&lt;br /&gt;
[[Image:Bob619195.jpg|none|thumb|600px|More continues to fire the M1919 during the battle of Bastogne.]]&lt;br /&gt;
[[Image:MachineGunTeamFoy.jpg|none|thumb|600px|Two Paratroopers provide covering fire with an M1919A4 during the assault on Foy in &amp;quot;The Breaking Point.&amp;quot;]]&lt;br /&gt;
[[Image:Bob919191.jpg|none|thumb|600px|Pvts. Hashey and Garcia prepare to be relieved of their M1919 machine gun position.]]&lt;br /&gt;
[[Image:Bob919192.jpg|none|thumb|600px|In &amp;quot;Why We Fight&amp;quot;, Pvt. O'Keefe is seen loading the M1919.]]&lt;br /&gt;
[[Image:Bob1019191.jpg|none|thumb|600px|In &amp;quot;Points&amp;quot;, an M1919 is seen mounted on the jeep driven by Nixon and carrying Winters and Welsh as they enter the city of Berchtesgaden, Germany.]]&lt;br /&gt;
&lt;br /&gt;
===M1919A6 .30 Caliber Machine Gun===&lt;br /&gt;
The A6 variant with stock and bipod is seen carried and used primarily by Burton 'Pat' Christenson ([[Michael Fassbender]]). &lt;br /&gt;
[[Image:M1919a6.jpg‎|thumb|500px|none|M1919A6 .30 Machine Gun, &amp;quot;Paratrooper Model&amp;quot; With wooden stock and bipod.]]&lt;br /&gt;
[[File:ChristensonwithM1919A6.jpg|none|thumb|600px|Christenson with his M1919A6 before the attack.]]&lt;br /&gt;
[[Image:Bob519191.jpg|none|thumb|600px|M1919A6 being fired in &amp;quot;Crossroads&amp;quot;.]]&lt;br /&gt;
[[Image:Bob519195.jpg|none|thumb|600px|Burton 'Pat' Christenson  fires his M1919A6 in the episode &amp;quot;Crossroads&amp;quot;.  The carrying handle at the front of the receiver is one indicator of this particular model.]]&lt;br /&gt;
[[Image:Bob719195.jpg|none|thumb|600px|In the episode &amp;quot;The Breaking Point&amp;quot;, the M1919A4 is manned by (from left to right) Sgt. Christenson ([[Michael Fassbender]]), Pvt. Webb ([[Jordan Frieda]]), and Sgt. Perconte ([[James Madio]]).]]&lt;br /&gt;
[[Image:Bob619192.jpg|none|thumb|600px|Burton 'Pat' Christenson ([[Michael Fassbender]]) yells to fall back in &amp;quot;The Breaking Point&amp;quot;.]]&lt;br /&gt;
[[Image:Bob819191.jpg|none|thumb|600px|Liebgott fires during the crossing of the river in the episode &amp;quot;The Last Patrol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2HB Heavy Machine Gun ===&lt;br /&gt;
The [[Browning M2|Browning M2HB]] heavy machine gun can be seen throughout the series. The weapon is usually mounted on either M4 Sherman tanks (as seen in &amp;quot;Carentan&amp;quot;) or on the M8 Greyhound Armored Car as in &amp;quot;Why We Fight&amp;quot;.  Also making a prominent appearance, especially in &amp;quot;The Last Patrol&amp;quot; is the M51 Quad Mount which, though designed primarily for anti-aircraft use, had a devastating effect on ground targets and was available in either the towed or vehicle mounted versions (designated the ''M16 Quad Mount'').&lt;br /&gt;
[[Image:BrowningM2.jpg‎|thumb|450px|none|Browning M2HB .50 BMG in vehicle mounting]]&lt;br /&gt;
[[Image:Bob3m2.jpg|none|thumb|600px|A Tank gunner fires from a Sherman]]&lt;br /&gt;
[[Image:Bob3m21.jpg|none|thumb|600px|A Tank gunner fires from a Sherman]]&lt;br /&gt;
[[Image:Bob950hb.jpg|none|thumb|600px|A Tank gunner loading his Browning M2HB]]&lt;br /&gt;
[[Image:M51_Quad.jpg|thumb|350px|none|The M51 Quad Mounted system similar to the one used in ''Band of Brothers'']]&lt;br /&gt;
[[Image:Bob850x41.jpg|none|thumb|600px|An AA M2 fires across the river]]&lt;br /&gt;
[[Image:Bob850x42.jpg|none|thumb|600px|Winters stands next to the AA M2.]]&lt;br /&gt;
[[Image:Bob850x43.jpg|none|thumb|600px|The Quad M2 is seen on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;===&lt;br /&gt;
The [[M1 Bazooka|M1 Rocket Launcher]], affectionately known as the &amp;quot;Bazooka&amp;quot;, was the standard anti-tank weapon for the US military during WWII.  The Bazooka was excellent against bunkers and buildings, though its effectiveness against the more heavily armored German tanks is debatable. General Eisenhower remarked that &amp;quot;the Atom Bomb, Jeep, C-47 Sky Train and the Bazooka were the four weapons that won the war&amp;quot;. The bazooka was copied by the Germans as the &amp;quot;Panzerschreck&amp;quot; launcher from a M1 Bazooka captured in North Africa. Generally operated by a two man crew (one gunner, one loader) crews quickly figured out that they needed to hit the side, rear or belly armor of armored vehicles, as shown in the episode &amp;quot;Carentan&amp;quot; (the episode also shows how the bazooka rounds would simply deflect off the heavy frontal armor). The bazooka makes notable appearances in the series being used by Sgt. Charles E. &amp;quot;Chuck&amp;quot; Grant ([[Nolan Hemmings]]) in the episode &amp;quot;Replacements&amp;quot; taking out a German machine gun and by John McGrath (Stephen Walters) and Harry Welsh ([[Rick Warden]]) in the episode &amp;quot;Carentan&amp;quot; disabling a German StuG III assault gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1A1 Bazooka.jpg‎|thumb|500px|none|[[M1 Rocket Launcher &amp;quot;Bazooka&amp;quot;#M1A1 &amp;quot;Bazooka&amp;quot; (2.36&amp;quot; Rocket)|M1A1 Bazooka]] - 60mm]]&lt;br /&gt;
[[Image:Bob1m9b.jpg|none|thumb|600px|An Easy Company bazooka team fires a bazooka during a training exercise.]]&lt;br /&gt;
[[Image:Bob3m9b.jpg|none|thumb|600px|Pvt. Tipper uses a bazooka to take out a building during the battle of Carentan.]]&lt;br /&gt;
[[Image:WelshMcGrathBazooka.jpg|none|thumb|600px|Lt. Harry Welsh ([[Rick Warden]]) loads a round into the M1 bazooka held by John McGrath (Stephen Walters) in &amp;quot;Carentan&amp;quot;.]]&lt;br /&gt;
[[Image:Bob3m9b1.jpg|none|thumb|600px|McGrath tries to disable a StuG III with his M1 bazooka.]]&lt;br /&gt;
[[File:BoB 007.jpg|thumb|none|600px|Sgt. Grant ([[Nolan Hemmings]]) prepares to fire the M1 &amp;quot;Bazooka&amp;quot;.]]&lt;br /&gt;
[[Image:Bob4m9b.jpg|none|thumb|600px|In &amp;quot;Replacements&amp;quot;, Sgt. Grant ([[Nolan Hemmings]]) fires the M1 Bazooka. ]]&lt;br /&gt;
&lt;br /&gt;
===M9 Bazooka===&lt;br /&gt;
In &amp;quot;Points&amp;quot;, Sgt. Grant appears to use an [[M9 Bazooka]] in an attempt to detonate the grenades placed on a man-made rock slide.&lt;br /&gt;
[[File:M9bazooka.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:Bob10m1b.jpg|none|thumb|600px|In &amp;quot;Points&amp;quot;, Sgt. Grant walks up to the roadblock with the bazooka.]]&lt;br /&gt;
[[Image:Bob10m1b1.jpg|none|thumb|600px|Sgt. Grant fires at a roadblock in the episode &amp;quot;Points&amp;quot;.]]&lt;br /&gt;
[[Image:Bob10m1b2.jpg|none|thumb|600px|Sgt. Grant with the Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
=== M7 rifle grenade launcher ===&lt;br /&gt;
Several soldiers are seen with [[M7 rifle grenade#M7 grenade launcher|M7 grenade launcher]]s mounted on their [[M1 Garand]]s.&lt;br /&gt;
[[Image:M1 garand M7.jpg|thumb|none|400px|M7 rifle grenade launcher]]&lt;br /&gt;
[[Image:Bob3m1rgl.jpg|none|thumb|600px|Pvt. Cleveland Petty ([[Adam James]]) gets ready to launch another rifle grenade with the M7 launcher in &amp;quot;Carentan&amp;quot;.]]&lt;br /&gt;
[[Image:Bob4m1rgl.jpg|none|thumb|600px|Lt. Compton ([[Neal McDonough]]) directs Cpl. Schmidt to fire the rifle grenade.]]&lt;br /&gt;
[[Image:Bob8m1gm7.jpg|none|thumb|600px|Johnny Martin ([[Dexter Fletcher]]) prepares to launch a rifle grenade in the episode &amp;quot;The Last Patrol&amp;quot;. One thing to note is that the way he fires the weapon would have made him very sore. Rifle grenades use blanks that are compressed powder loads so firing like that would hurt, the military at that time taught soldiers to plant the butt of the rifle in the ground and use a special ladder sight attached to the front of the barrel to sight with. Also, you never actually see him load a blank round so we must assume he was wandering around in enemy territory with a blank chambered.]]&lt;br /&gt;
&lt;br /&gt;
=== Mk II Hand Grenade ===&lt;br /&gt;
The [[Mk II Hand Grenade]] is used by several paratroopers in the series.  Lt. Harry Welsh ([[Rick Warden]]) is seen using one to take out an MG42 team during the battle of Carentan.  Paratroopers are seen piling [[Mk II Hand Grenade]]s onto a enemy-made rockslide in an attempt to blow a hole in the roadblock.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk II hand grenade.]]&lt;br /&gt;
[[Image:ComptonGrenade.jpg|none|thumb|600px|During the Battle of Brecourt Manor, Lt. Lynn &amp;quot;Buck&amp;quot; Compton ([[Neal McDonough]]) attempts to throw a MK II Grenade before it's knocked out of his hands in &amp;quot;Day of Days.&amp;quot;]]&lt;br /&gt;
[[Image:BOB02.jpg|none|thumb|600px|Lt. Harry Welsh ([[Rick Warden]]) carries a MK II hand grenade on his webbing in &amp;quot;Carentan&amp;quot;.]]&lt;br /&gt;
[[Image:WelshGrenade.jpg|none|thumb|600px|Welsh pulls the pin off a MK II Grenade.]]&lt;br /&gt;
[[Image:LiptonGrenade.jpg|none|thumb|600px|Carwood Lipton ([[Donnie Wahlberg]]) prepares to clear out a warehouse with MK II Grenade.]]&lt;br /&gt;
[[Image:Bob10g.jpg|none|thumb|600px|In Part 10 &amp;quot;Points&amp;quot;, Paratroopers place grenades in an attempt to clear a roadblock.]]&lt;br /&gt;
&lt;br /&gt;
=== M18 Smoke Grenade ===&lt;br /&gt;
In &amp;quot;Crossroads&amp;quot;, Cpt. Winters is seen throwing a [[M18 Smoke Grenade]] for red smoke to signal the charge.&lt;br /&gt;
[[Image:Bob5smoke.jpg|none|thumb|600px|A red smoke grenade thrown by Winters]]&lt;br /&gt;
&lt;br /&gt;
=== M2 Flamethrower ===&lt;br /&gt;
When the Airborne paratroopers watch newsreel footage of the war in Pacific, a US soldier is seen using an [[M2 Flamethrower]].&lt;br /&gt;
[[Image:M2_Flamethrower.jpg|none|thumb|200px|M2 Flamethrower]]&lt;br /&gt;
[[Image:Bob10m1fire.jpg|none|thumb|600px|A soldier fires his flamethrower on Okinawa]]&lt;br /&gt;
&lt;br /&gt;
=Axis Weapons=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
=== Luger P08 ===&lt;br /&gt;
A Standard side arm of German Forces during WWI. The [[Luger P08]] was a prized and coveted souvenir because of its elegant design.  Malarkey is seen hunting around for one in &amp;quot;Day of Days&amp;quot;.   Corporal Hoobler ([[Peter McCabe]]) kills a German Officer who has one, and then, later in the episode, it discharges in his pocket, which makes a fatal wound by hitting his femoral artery. It is later given to Sergeant Malarkey ([[Scott Grimes]]), who wanted one to bring home to his little brother. The real gun Hoobler found is a Belgian .32 and was not given to Malarkey. The Walther P38 was the standard issue during WWII, with many Lugers left over from WWI being re-used by some Germans as a sidearm.  Though replaced officially by the P38, Mauser would continue producing the Luger until 1943; Evidence can be found on many Lugers with 30's and 40's markings as well as swastikas and eagles.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|350px|none|Luger P'08 pistol - 9x19mm]]&lt;br /&gt;
[[Image:Bob1p081.jpg|none|thumb|600px|A Brit in a Wehrmacht uniform, wearing a helmet way too small, clears the chamber of a Luger.]]&lt;br /&gt;
[[Image:Bob1p082.jpg|none|thumb|600px|Hoobler ([[Peter McCabe]]) aims the Luger.]]&lt;br /&gt;
[[Image:Bob1p083.jpg|none|thumb|600px|''&amp;quot;Boy, she sure is a doozy.&amp;quot;'' Hoobler with the Luger.]]&lt;br /&gt;
[[Image:Bob7p08.jpg|none|thumb|600px|Hoobler examines the Luger he just acquired from a dead German.]]&lt;br /&gt;
[[Image:Bob7p082.jpg|none|thumb|600px|Hoober with his Luger.]]&lt;br /&gt;
[[Image:Bob10p08.jpg|none|thumb|600px|The Wehrmacht officer offers his Luger to Winters.]]&lt;br /&gt;
&lt;br /&gt;
===Walther PP===&lt;br /&gt;
In the documentary &amp;quot;We Stand Alone Together&amp;quot;, the real Maj. Winters displays the Walther PP series pistol he received from a surrendering German officer. Winters discovered the gun had never been fired once, and it remained that way until he died on January 2, 2011. [[Image:Walther_PP.jpg‎|thumb|350px|none|The lesser-known, full-length barreled Walther PP is available in 6.35mm auto (.25 ACP), 7.65x17mm (.32 ACP) Auto or 9x17mm (.380 ACP).]]&lt;br /&gt;
[[Image:Bobpp.jpg|thumb|600px|none|The real Winters holds his Walther PP]]&lt;br /&gt;
[[Image:Bobpp1.jpg|thumb|600px|none|Winters with his PP]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
=== MP40 ===&lt;br /&gt;
The [[MP40]] is seen in the hands of German forces, but also used by Sgt. Lipton in &amp;quot;Day of Days&amp;quot;.&lt;br /&gt;
[[Image:MP40.jpg‎|thumb|450px|none|MP40 Sub Machine Gun]]&lt;br /&gt;
[[Image:Bob1mp40stgmg.jpg|none|thumb|600px|]]&lt;br /&gt;
[[Image:BOB1f01.jpg|none|thumb|600px|]]&lt;br /&gt;
[[Image:Bob2mp40.jpg|none|thumb|600px|A Wehrmacht soldier desperately reaches for his MP40, even though he has Karabiner bandoleer pouches on his belt. This scarcely seems possible since it appears he has 4 bullet holes in his arm.]]&lt;br /&gt;
[[Image:GermanMP40.jpg|none|thumb|600px|A Wehrmacht soldier fires his MP40 at Brecourt Manor.]]&lt;br /&gt;
[[Image:Bob4mp40.jpg|none|thumb|600px|A Wehrmacht soldier fires his MP40]]&lt;br /&gt;
[[Image:Bob8mp40.jpg|none|thumb|600px|An MP40 on the floor]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
=== Karabiner 98k ===&lt;br /&gt;
A main battle rifle for the German forces is the [[Karabiner 98k]].  In addition to the German forces, Lt. Winters is seen using it in &amp;quot;Day of Days&amp;quot;. A german sniper is also seen using a scoped Kar98k in the episode 'The Breaking Point'.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[Image:Bob2k98k1.jpg|none|thumb|600px|Lipton ([[Donnie Wahlberg]]) hands Winters ([[Damian Lewis]]) a K98k]]&lt;br /&gt;
[[Image:GermanMauser4.jpg|none|thumb|600px|A German sniper fires his K98k in &amp;quot;Carentan.&amp;quot;]]&lt;br /&gt;
[[Image:Bob3k98k.jpg|none|thumb|600px|A Fallschirmjäger fires his K98k]]&lt;br /&gt;
[[Image:Bob598k4.jpg|none|thumb|600px|SS soldiers run with K98ks]]&lt;br /&gt;
[[Image:Bob698k.jpg|none|thumb|600px|A German fires his K98k in the snow]]&lt;br /&gt;
[[Image:Bob698k1.jpg|none|thumb|600px|The same German]]&lt;br /&gt;
[[Image:Bob798k.jpg|none|thumb|600px|A German aims his K98k]]&lt;br /&gt;
[[Image:GermanMauser.jpg|none|thumb|600px|The same German with his Spotter.]]&lt;br /&gt;
[[Image:Tur3.jpg|none|thumb|500px|Karabiner 98k 7.92x57mm Mauser with Zeiss ZF42 scope]]&lt;br /&gt;
[[Image:Bob798ksniper.jpg|none|thumb|600px|A German sniper fires a scoped Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
=== Sturmgewehr 44 ===&lt;br /&gt;
During the siege of Bastogne, German forces are seen using the [[Sturmgewehr 44]]. A StG 44 is also seen (Anachronistically) on a German-weapon familiarization wall early on in the series.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 7.92x33mm]]&lt;br /&gt;
[[Image:Bob1mp40stgmg.jpg|none|thumb|600px|Here a STG-44 hangs with other German weapons to instruct Allied troops, even though it would not be encountered in combat for another two years.]]&lt;br /&gt;
[[Image:Bob7stg44.jpg|none|thumb|600px|A German in a snow uniform with an STG-44]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===MG34===&lt;br /&gt;
A captured [[MG34]] is shown mounted on the wall among the various German weapons for familiarization.&lt;br /&gt;
[[Image:Mg-34.jpg|none|thumb|500px|MG34 7.92x57mm Mauser.]]&lt;br /&gt;
[[Image:Bob1mp40stgmg.jpg|none|thumb|600px|Mounted on the wall.]]&lt;br /&gt;
&lt;br /&gt;
=== MG42 ===&lt;br /&gt;
In the mini-series, the [[MG42]] is seen multiple times, being fired from window openings in towns, and in stand-offs with the German armoured vehicles in the advance into France. Most notably, the mini-series did not fail to demonstrate or imply the demoralizing effect of the gun on U.S. troops, and this is a notable achievement for the film-makers, who added this realistic view, which before, had never been seen in such vivid detail in any previous war-film, barring of course, documentaries with actual war-time footage.&lt;br /&gt;
[[Image:MG42.jpg‎|thumb|500px|none|MG-42 As used in Band of Brothers]]&lt;br /&gt;
[[Image:Bob1mp40stgmg.jpg|none|thumb|600px|]]&lt;br /&gt;
[[Image:Bob2mg42.jpg|none|thumb|600px|Germans fire at Easy Company men]]&lt;br /&gt;
[[Image:GermanMG42.jpg|none|thumb|600px|An MG42 and its dead crew can be seen behind Bill Guarnere ([[Frank John Hughes]]) and Pvt. Gerald Lorraine ([[Simon Fenton]]) at Brecourt Manor.]]&lt;br /&gt;
[[Image:Bob3mg42.jpg|none|thumb|600px|A German MG42 team fires from a bedroom window at Shifty Powers during the battle of Carentan.]]&lt;br /&gt;
[[Image:Bob3mg422.jpg|none|thumb|600px|An MG42 team firing at Easy Company during the episode &amp;quot;Carentan.&amp;quot; In a background another can be seen mounted on an Sd.Kfz. 251 halftrack.]]&lt;br /&gt;
[[Image:GermanMG423.jpg|none|thumb|600px|A Fallschirmjäger carries an MG42 during the retreat.]]&lt;br /&gt;
[[Image:Bob4mg42.jpg|none|thumb|600px|German fires from rooftop]]&lt;br /&gt;
[[Image:Bob5mg42.jpg|none|thumb|600px|A German machine gun crew]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
=== Model 24 Stielhandgranate ===&lt;br /&gt;
In &amp;quot;Day of Days&amp;quot;, Lt. Winters is seen using a German [[Model 24 Stielhandgranate]] in order to spike an enemy artillery gun.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|150px|A Model 24 Stielhandgranate]]&lt;br /&gt;
[[Image:Bob2g.jpg|none|thumb|600px|Winters primes the &amp;quot;potato masher&amp;quot;]]&lt;br /&gt;
[[Image:WintersPotatoMashers.jpg|none|thumb|600px|Winters carries a bundle of &amp;quot;Potato Mashers.&amp;quot; through the trenches.]]&lt;br /&gt;
&lt;br /&gt;
=== Panzerfaust ===&lt;br /&gt;
A German soldier is seen lugging a [[Panzerfaust]] in &amp;quot;Replacements&amp;quot;.&lt;br /&gt;
[[Image:Panzerfaust.jpg|none|thumb|600px|]]&lt;br /&gt;
[[Image:Bob4pz.jpg|none|thumb|600px|A German lugs a Panzerfaust in &amp;quot;Replacements&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=== Panzerschreck ===&lt;br /&gt;
&lt;br /&gt;
A [[Panzerschreck]] is seen discarded in a pile of of debris in &amp;quot;Bastogne&amp;quot;; Bernard J. 'Doc' Ryan and Pvt. Edward 'Babe' Heffron walk past it while headed to Third Battalion's position in search of medical supplies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank h5.jpg|thumb|none|350px|Panzerschreck 88mm]]&lt;br /&gt;
[[Image:BOBPZ1.jpg|thumb|none|600px|The discarded Panzerschreck, sitting atop a junk pile.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:HBO]]&lt;br /&gt;
[[Category:Mini-Series]]&lt;br /&gt;
[[Category:Steven Spielberg]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=520380</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=520380"/>
		<updated>2012-02-13T20:11:46Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* SIG SG 553 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workinprogress}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Bf3_93r_slide_locked.jpg|thumb|none|600px|The player character stops to admire his custom weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[File:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[File:BF3-M9-2.jpg|thumb|none|600px|A US Marine holds a M9 in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-3.jpg|thumb|none|600px|A M9 being reloaded in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-4.jpg|thumb|none|600px|A Marine aims at a suspicious looking M1161 &amp;quot;Growler&amp;quot; ITV. Note that the sights are correct for a M9.]]&lt;br /&gt;
[[File:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 g17c.jpg|thumb|none|600px|Glock 17 in multiplayer.]]&lt;br /&gt;
[[File:Rrt877 g17c reloading.jpg|thumb|none|600px|Glock 17 in multiplayer reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[Image:BF3BLG18.jpg|thumb|none|350px|G18 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol==&lt;br /&gt;
&lt;br /&gt;
The USMC variant of the [[M1911]],  the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. All three variants of the M1911 are also unlocked for multiplayer by completing the single player campaign. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments is available only to DICE employees. &lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|A player character in multiplayer holds a MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|Reloading the MEU(SOC) pistol in multiplayer, the player character dumps the empty magazine...]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|...and lines up a fresh one (that's actually loaded) with the magazine well. Note that the markings and slanted serrations show it is a Springfield made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|A player character aims down the tritium sights of his MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BF3 REX.jpg|600px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_1.jpg|600px|thumb|none|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[image:Bf3_MP412_reload_3.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 grach 16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 grach reload 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 ==&lt;br /&gt;
&lt;br /&gt;
The .44 version of the [[Taurus Model 44]], the Model 444, appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 444 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 444 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
&lt;br /&gt;
=== Dog Tag Weapons ===&lt;br /&gt;
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same catagory, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own catagory at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.&lt;br /&gt;
&lt;br /&gt;
== Colt 1873 ==&lt;br /&gt;
The [[Single Action Army|Colt 1873]], more commonly known as the Single Action Army, is featured on the Dog Tag the player is rewarded with when they get the ''Handgun Medal'', for getting the ''Handgun Ribbon'' 50 times. A ''Handgun Ribbon'' is awarded when the player kills four enemies with handguns in a game, and can be awarded multiple times in a game.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:BF3SAA.jpg|thumb|none|300px|The Western-themed ''Handgun Dog Tag''.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[M1911A1]] appears on the Dog Tag awarded for 100 kills with the MEU(SOC) pistol.&lt;br /&gt;
&lt;br /&gt;
== Makarov PB ==&lt;br /&gt;
The [[Makarov PM|Makarov PB]] very oddly appears on the Dog Tag awarded for getting 100 kills with the Suppressed MP-443 Grach. Though they are both suppressed Russian pistols, they have almost nothing else in common.&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|602px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A detailed pick-up icon for the [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] can be seen in GameSpot's recently released Tokyo Game Show gameplay footage. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|601px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|601px|UMP in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90 TR|FN P90 TR (Triple Rail)]] can be seen in E3 coverage from IGN. It can be used by any kit once unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon]] is included in the Back To Karkand expansion pack, and can be used by any kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon1.jpg|thumb|none|400px|Early PP-19 Bizon - 9x18mm Makarov. The version in game is this early model, but is chambered in 9x19mm Parabellum.]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[File:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper  ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD / Cobray Street Sweeper]] is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to Battlefield 2. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD / Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]&lt;br /&gt;
[[File:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a Street Sweeper fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds.  The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having an Cylinder Bore.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1,&amp;quot; is included in the Back To Karkand expansion pack, and can be used by any kit. It can be safely assumed it will not emulate the real weapon's problems with failing to cycle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 8+1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring Back to Karkand's MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewoo Brecisions&amp;quot; of Korea(If you enlarge it you can see it!)]]&lt;br /&gt;
&lt;br /&gt;
=== Dog Tag Weapons ===&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
One of the strangest weapons to appear on a different weapon's Dog Tag, the [[SPAS-12]] appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four captial letters followed by &amp;quot;-12&amp;quot;, and that they were both in the [[Battlefield: Bad Company]] series, they have little in common.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== 5,56A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[5,56A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called &amp;quot;[[A-91]]&amp;quot; in the game, what refers to the 7.62x39mm variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5,56A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5,56A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5,56A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in Battlefield 3 with Kobra Red dot sight and Foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877_aek2.jpg|thumb|none|600px|AEK-917 in MP.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-917 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ak74m.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ak74m reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the Back to Karkand update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 aks74u.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|Aks74u in multiplayer, note the milled receiver.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|602px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|601px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-M4-1.jpg‎|602px|thumb|none|Blackburn holds an M4A1 during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic. Note also the fire selector on semi-auto.]]&lt;br /&gt;
[[Image:BF3-M4-3.jpg|600px|thumb|none|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''[[Medal of Honor (2010)|Medal of Honor]]'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note that the semi-auto position reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant, which also explains why the selector is in this position.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have [[M16 rifle series#M16A1 Rifle|M16A1]] flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his M16A3 with a mounted Trijicon ACOG scope in multiplayer. Note that there are actually bullets in the magazine, a relatively rare sight in a modern shooter. But unfortunately, like in most modern shooters, the fire selector is always set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|601px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[File:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Surbaissé ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS|FAMAS Surbaissé]] (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMASFELIN2.jpg|thumb|none|400px|FAMAS Surbaissé - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Surbaissé on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|601px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
&lt;br /&gt;
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|601px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 mk17 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
A hybrid of the [[Heckler &amp;amp; Koch G36]] and G36C, mislabelled as &amp;quot;MG36&amp;quot; (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle and shorter stock of the G36C, as well as having a C-Mag fitted. The C-Mag only holds 50+1 instead of the correct 100+1 without the Extended Magazine attachment, but given that the attachment is unlocked by default it is clear that this is simply for balancing reasons, so the player can't use 100 round and another attachment, just like the Street Sweeper and Jackhammer.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customise menu. Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. It can fire, semi, auto, or two-round burst. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|601px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch later removed the burst mode, but it is still present on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk416.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|HK53]] is included in the Back To Karkand expansion pack as the G53. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the Back To Karkand expansion pack, and can be used by the Assault kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;. Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBZ-95B]] is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in &amp;quot;Comrades&amp;quot;, where a police officer exiting the van has one, and the other one being found by the player after the train crashes in &amp;quot;The Great Destroyer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
&lt;br /&gt;
=== Dog Tag Weapons ===&lt;br /&gt;
&lt;br /&gt;
== Colt M16A1 ==&lt;br /&gt;
&lt;br /&gt;
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.&lt;br /&gt;
&lt;br /&gt;
== Colt M16A2 ==&lt;br /&gt;
&lt;br /&gt;
The Dog Tag the player recieves for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
The standard version of the F2000, with its built in scope, appears on both the 100 and 500 kill Dog Tags for the F2000 Tactical, the former with a GL1 mounted.&lt;br /&gt;
&lt;br /&gt;
== FN Mk 16 Mod 0 (SCAR-L)==&lt;br /&gt;
&lt;br /&gt;
After getting 100 kills with a weapon, the player is awarded with a dogtag to display their accomplishment. There appears to have been an oversight in the making of the SCAR-H dogtag, as it shows a [[FN SCAR#FN SCAR-L|SCAR]] with what is very clearly a 5.56 STANAG magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para SAW]] is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m249.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
== QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBB-95]] is included in the Back To Karkand expansion pack, and can be used by the Support kit. Uses 75 round drums by default, and can also use 100 round drums.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95Scope.jpg|thumb|none|400px|QBB-95 with 75-round drum magazine and 4x scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QBB-95 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
=== Dog Tag Weapons ===&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
&lt;br /&gt;
Despite the fact that BF3's &amp;quot;MG36&amp;quot; is a hybrid of G36 variants, the actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine vaguely hanging about underneath the gun.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare Magnum==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International Arctic Warfare Magnum]] is included in the Back To Karkand expansion pack as the &amp;quot;L96&amp;quot;, and can be used by the Recon kit. The AWM in game has been fitted with the front iron sight of the regular L96A1. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|AWM on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class. It can be unlocked earlier should a player receive 58,000 Co-Op Score.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M39 EBR rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ebr.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]] is the second bolt-action rifle unlocked for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a x8 rifle scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|601px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...And hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBU-88]] is included in the Back To Karkand expansion pack, and can be used by the Recon kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|QBU-88 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|SKS with Tapco furniture installed as it appears ingame - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger is apparently made of stronger stuff than the light vehicle which exploded with it inside.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]], though the name is not mentioned.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines and is equipped with a vertical foregrip. The AT4 will only appear in the Singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg‎|thumb|none|600px|Blackburn readies an AT4 as the squad try to take out a sniper hidden in a hotel.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg‎|thumb|none|600px|The results are fairly predictable.]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|601px|Throughout the campaign, Matkovic carries an AT4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|Mk 153 Mod 0 in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is featured as the Russian Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|601px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] (Russian: 9K38 Igla) appears as the Russian Engineer's anti-air launcher. As in the previous ''Battlefield'' games it is named &amp;quot;SA-18 Igla&amp;quot;, using the US designation for the weapon, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|The SA-18's in-game render, oddly enough, is an [[SA-7 Grail]].]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-18 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
=== Dog Tag Weapons ===&lt;br /&gt;
&lt;br /&gt;
== GL1 ==&lt;br /&gt;
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.&lt;br /&gt;
&lt;br /&gt;
== M203 ==&lt;br /&gt;
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player character holds an M15 anti-tank mine.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually &amp;quot;cook&amp;quot; the grenade's fuse.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|601px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun (mounting) ==&lt;br /&gt;
&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|601px|An Iranian Type-72Z shows off the DShK it conspiciously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|601px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8 during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|601px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
Two [[M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A miniguns]] are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|601px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|601px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the Commander's Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|401px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|601px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a future block upgrade is planned to add a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this will be a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|601px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|601px|Miller looks up at a friendly AH-1Z Viper during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-12/U ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.  &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-22/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|601px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=501909</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=501909"/>
		<updated>2011-12-27T22:18:07Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* M1014 magazine tube length */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
&lt;br /&gt;
:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
&lt;br /&gt;
Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
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::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
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::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
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:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
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::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
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::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
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:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
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Cod always screws up the guns&lt;br /&gt;
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== Sidearms ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
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[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
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:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
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::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
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::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
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:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
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== BTK Weapons ==&lt;br /&gt;
&lt;br /&gt;
Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
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:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
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::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
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:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::::lol yeah all those functional Spartan Lasers we have lying around. Though it would be cool to see an NTW-20 in a videogame. [[User:Lurker McNasty|Lurker McNasty]] 22:45, 11 December 2011 (CST)&lt;br /&gt;
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:::::[http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle Have] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle1 you] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle2 said] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle3 NTW-20]? --[[User:Masterius|Masterius]] 00:34, 12 December 2011 (CST)&lt;br /&gt;
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== RPK ==&lt;br /&gt;
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Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
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:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
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::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
&lt;br /&gt;
::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
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::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
&lt;br /&gt;
::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
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::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
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:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
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:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
&lt;br /&gt;
:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
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:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
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== Single Action Army ==&lt;br /&gt;
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Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
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== M224 ==&lt;br /&gt;
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I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
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:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
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::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
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== Kaffarov's Private Army ==&lt;br /&gt;
&lt;br /&gt;
While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
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:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
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:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
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::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
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::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
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:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
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::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
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:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
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:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
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::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
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Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
&lt;br /&gt;
1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
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2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
&lt;br /&gt;
Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
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:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
&lt;br /&gt;
:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
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::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
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: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
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:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
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well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
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Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
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:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
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:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
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::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
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:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
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::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - [[S9771773G]] 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::The USAS-12 has competition with the Jackhammer, I haven't unlocked it yet but I remember picking up a kit with the Jackhammer and it was like using a slightly lower capacity DAO-12 with it's 6+1 rounds but with automatic fire rate. This video shows some gameplay, extended mags give it 13+1 magazine capacity: http://www.youtube.com/watch?v=q95ICdl9fsE&amp;amp;feature=related It's apparently &amp;quot;slower than the USAS&amp;quot; from what little experience I've had with it and from people I've asked about it [[User:Draco122|Draco122]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.&lt;br /&gt;
&lt;br /&gt;
::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. &amp;quot;So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then...&amp;quot; &amp;quot;Weren't we supposed to be on a time limit?&amp;quot; &amp;quot;One Thousand Three Hundred Thirty Seventh Amendment.&amp;quot; &amp;quot;Ah, yes, the right to defence in the form of an average-length modern video game.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents. &lt;br /&gt;
&lt;br /&gt;
:::::In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=ca4D0-s8OsI&amp;amp;feature=related Believe me, an underground nuclear detonation is hard to mistake for anything else]. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. &amp;quot;No! Reznov said it was tommorrow!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:11, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. [[User:GunEnthusiast|GunEnthusiast]] 05:46, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::596 GB. :B - [[User:Mr. Wolf|Mr. Wolf]] 00:49, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
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I will be uploading a lot of great screenshots for the page tomorrow, should I add pics of the iron sights or just ones of interest? (ie, misaligned sights, the M9's correct sights, the MEU's tritium sights, etc.) - [[User:Mr. Wolf|Mr. Wolf]] 00:45, 8 December 2011 (CST)&lt;br /&gt;
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:Actually, I'm in favour of having ironsight pictures on all video game pages, since they're so often missaligned, or out of scale, as a lot of what we do here is point out flaws and educate (hopefully) [[User:Alex T Snow|Alex T Snow]] 01:06, 8 December 2011 (CST)&lt;br /&gt;
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::Yay, more work. I need more weight to this. :| - [[User:Mr. Wolf|Mr. Wolf]] 02:22, 8 December 2011 (CST)&lt;br /&gt;
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::Iron sights are fine as long as they're reasonably interesting and the article doesn't have too many weapons; this one should be ok. [[User:Evil Tim|Evil Tim]] 02:30, 8 December 2011 (CST)&lt;br /&gt;
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== My God ==&lt;br /&gt;
&lt;br /&gt;
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
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Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
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Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
&lt;br /&gt;
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
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:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
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:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
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::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
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:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
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::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
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:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
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::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
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:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
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::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
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:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
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::With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC [[User:Santos|Santos]] 05:08, 7 December 2011 (CST)&lt;br /&gt;
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::On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)&lt;br /&gt;
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:::Xbox still has the old AN 94 and M416 fire modes. Also if you use the AN 94 with iron sights and swap back and forth between your pistol, the front sight disappears on the Xbox. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:30, 20 December 2011 (CST)&lt;br /&gt;
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::::That change is in the next patch we're supposed to get, it takes longer for consoles. [[User:Alex T Snow|Alex T Snow]] 19:54, 20 December 2011 (CST)&lt;br /&gt;
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Any idea of when that is? I just started using the AN 94 and love the two round burst but I'm hindered at long range because of the recoil and rate of fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:05, 26 December 2011 (CST)&lt;br /&gt;
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:No idea, it has to go through certification from MS/Sony and usually takes 2-3 weeks. Ish. [[User:Alex T Snow|Alex T Snow]] 23:51, 26 December 2011 (CST)&lt;br /&gt;
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== Changing Descriptions in screenshots. ==&lt;br /&gt;
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If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
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::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
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:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
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::I just think that it sounds better than just saying &amp;quot;the player character&amp;quot; because it is just extremely generic.  That's why I usually just put &amp;quot;weapon with extra extra extra attatched&amp;quot; without  putting player character, cause it's obvious there is a player character holding the weapon.  And you don't want people to be holding guns in real life?  Tsk Tsk.  What kinda firearm wiki admin are you?  And relating to that, is there a list of site Admins available?  Is it in the forum?  Cause I know there's at least 5 of you guys floating around here (plus Bunni, but I have never actually seen him post or discuss something in the main wiki) and it'd be nice to know who they are.  --[[User:Gunkatas|Gunkatas]] 10:08, 7 December 2011 (CST)&lt;br /&gt;
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:::[[Imfdb :. guns in movies :. movie guns :. the internet movie firearms database:Administrators|There you go]]. Overly long page title BTW. --[[User:Masterius|Masterius]] 10:29, 7 December 2011 (CST)&lt;br /&gt;
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As long as you don't edit my post about the PP2000 doing as much damage and throwing pebbles at someones face, that's my gem right there. :p (not like there's anything I can do about if it does get edited) [[User:Lurker McNasty|Lurker McNasty]] 13:24, 10 December 2011 (CST)&lt;br /&gt;
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:I won't change it. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 10 December 2011 (CST)&lt;br /&gt;
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== Knife used by Dmitri ==&lt;br /&gt;
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Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;br /&gt;
:A more in-depth look here: http://interestingswords.com/machete/russian-machete-taiga.html [[User:Nohomers48|Nohomers48]] 17:10, 8 December 2011 (CST)&lt;br /&gt;
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== Furthering the US Army / USMC mix theory ==&lt;br /&gt;
&lt;br /&gt;
IRL USMC use neither [[M26 Modular Accessory Shotgun System|M26 MASS]] nor [[Heckler &amp;amp; Koch M320|M320 GLM]]. Army does. USMC still use [[M203 grenade launcher|M203 GL]] as UGL. As for hand-held grenade launcher... [[Milkor MGL#MGL 140|M32 MGL]]. Spammy for MP but would have worked for SP (like [[Barrett M82#Barrett M107|M107 LRSR]] did). Thoughts shared. --[[User:Masterius|Masterius]] 07:40, 9 December 2011 (CST)&lt;br /&gt;
:Well yeah, and they also don't use the M1A2 Abrams. This seems to be in some nebulous future where the USMC has upgraded all their equipment. Also the M107 was actually pretty stupid since all you did with it was shoot some guys on the other side of a courtyard with a non-magnifying scope. [[User:Evil Tim|Evil Tim]] 07:44, 9 December 2011 (CST)&lt;br /&gt;
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::Gotta say, upgrading equipment in the future one 'A' more doesn't seem as excessive as with entirely new one... But yeah, it's still upgrade. Like, say, giving the future US Army the USMC [[Beretta 92 pistol series#Beretta M9A1|M9A1]].&lt;br /&gt;
::Heh, that's the wrong mission they put M107 in. Is there any USMC mission where the long range capabilities of M107 would have served better? (Here I'm starting to think of those sniper missions in '''CoD 4''' and '''MoH''') --[[User:Masterius|Masterius]] 08:12, 9 December 2011 (CST)&lt;br /&gt;
:::I think the best mission to have the M107 in would have been &amp;quot;Rock and a Hard Place,&amp;quot; there's a lot of range in that valley. Perhaps even let you pick off officers directing things at the rear so fewer vehicles would show up. [[User:Evil Tim|Evil Tim]] 08:38, 9 December 2011 (CST)&lt;br /&gt;
::::In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. [[User:Draco122|Draco122]] 11:14, 9 December 2011 (CST)&lt;br /&gt;
:::::Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:31, 9 December 2011 (CST)&lt;br /&gt;
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http://www.battlefield.com/images/bf3-hooah :\ --[[User:Masterius|Masterius]] 12:02, 13 December 2011 (CST)&lt;br /&gt;
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== Just some silliness ==&lt;br /&gt;
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I didn't feel like uploading tons of screens for the page today so I'll put these up just for fun.&lt;br /&gt;
[[Image:BF3-Falcon Kick!.jpg|thumb|none|600px|'''Falcon Kick!''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem.jpg|thumb|none|600px|'''Damn, those alien bastards are gonna pay for shooting up my ride.''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem-2.jpg|thumb|none|600px|'''I'm gonna kick your ass, bitch!''']]&lt;br /&gt;
- [[User:Mr. Wolf|Mr. Wolf]] 20:00, 10 December 2011 (CST)&lt;br /&gt;
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:Would be cool if the kick could actually have been used as a combat move like in '''F.E.A.R.''' or '''Mirror's Edge''' (also made by EA DICE) :D --[[User:Masterius|Masterius]] 02:42, 11 December 2011 (CST)&lt;br /&gt;
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:More pictures with included silliness are always welcome to me :D If we could make pictures with captions as hilarious as the ones on the Far Cry 2 page, I would always come to the BF3 page whenever I'm in a bad mood xD -- Long Fallen 22:11, 11 December 2011 (CST)&lt;br /&gt;
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::Yeah, the Far Cry 2 page is the best page ever created! :) [[User:Alex T Snow|Alex T Snow]] 15:46, 12 December 2011 (CST)&lt;br /&gt;
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::Wait, how do you kick? [[User:Lurker McNasty|Lurker McNasty]] 22:37, 11 December 2011 (CST)&lt;br /&gt;
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::You can't kick, this animation only happens when your character vaults over a low lying object, like a guardrail or a rock. -- Long Fallen 22:44, 11 December 2011 (CST)&lt;br /&gt;
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:::Dammit. I am disappoint. [[User:Lurker McNasty|Lurker McNasty]] 22:46, 11 December 2011 (CST)&lt;br /&gt;
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== Current Page Status / More Images ==&lt;br /&gt;
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It's amazed me how long the game's been out yet there's still not very many images of all the weapons :/&lt;br /&gt;
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I've unlocked all the multiplayer weapons, but unfortunately don't have a capture card for my PS3, which I think is moot since most of the current images look like they were taken on the PC's level of detail.&lt;br /&gt;
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As of right now I love the current format the MP7's listing is in, showing off the accessories it can mount at one time, while also showing off each part of the reload animation. It would also be nice if each listing had the weapon's simple ironsights as the first image, or vice versa. &lt;br /&gt;
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Either way, we need to make this image complete :D A game like this doesn't deserve to have such a barren imfdb page... -- Long Fallen 22:40, 11 December 2011 (CST)&lt;br /&gt;
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:It's because the game's too fun to take the time to do it ;) [[User:Alex T Snow|Alex T Snow]] 15:43, 12 December 2011 (CST)&lt;br /&gt;
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== HK53 ==&lt;br /&gt;
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Is it only on the 360 version where the HK53 is, for some reason, referred to as the G53? And for some reason it comes standard with a 12x ballistic scope. It's quite amusing, the scope is as long as the gun. [[User:Lurker McNasty|Lurker McNasty]] 03:12, 15 December 2011 (CST)&lt;br /&gt;
:It's called G53 on PC as well. [[User:Ramell|Ramell]]&lt;br /&gt;
::I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees [[User:Draco122|Draco122]] 06:01, 15 December 2011 (CST)&lt;br /&gt;
:::HK53 on PS3, hence that screenshot. [[User:Evil Tim|Evil Tim]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
::::I had assumed that DICE didn't get the rights to use &amp;quot;HK&amp;quot; because in the description for all other HK guns they are referred to as &amp;quot;made by a German weapons manufacturer&amp;quot;. Strange that PS3 uses the &amp;quot;HK&amp;quot;.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:44, 18 December 2011 (CST)&lt;br /&gt;
:12x Ballistic Scope? Can you take a screenshot and post it here? :D --[[User:Masterius|Masterius]] 08:30, 15 December 2011 (CST)&lt;br /&gt;
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::lol sorry, I don't know the first thing about taking screenshots. I'm sure someone else here could get a screenshot. [[User:Lurker McNasty|Lurker McNasty]] 20:30, 15 December 2011 (CST)&lt;br /&gt;
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::All the BTK guns have the DICE-only attachments unlocked by default, that is to say, all the ones you're never supposed to get. If you want screen shots I'd get them in the next month or less as they'll probly get rid of them in the next patch. 12x Scope: FAMAS, L85A2, HK53, QBZ-95B, QBB-95, MG36. Flash Suppressor: QBU-88, L96. Suppressor: Jackhammer. Note that for the Jackhammer the suppressor doesn't appear on the model in first or third person, the stats don't change, and I'm pretty sure the sound doesn't either, so really, it doesn't exist. [[User:Alex T Snow|Alex T Snow]] 10:04, 15 December 2011 (CST)&lt;br /&gt;
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:::DICE-only? Cheating Campers &amp;gt;:O&lt;br /&gt;
:::HK53 and QBZ-95B with ballistic scope - would be funny to see :) --[[User:Masterius|Masterius]] 01:33, 17 December 2011 (CST)&lt;br /&gt;
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== &amp;quot;Realistic&amp;quot; ==&lt;br /&gt;
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Does it annoy the hell out of anyone else when people talk about how &amp;quot;realistic&amp;quot; BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic. [[User:Animalmenace|Animalmenace]] 06:22, 15 December 2011 (CST)&lt;br /&gt;
:They call it realistic because using the word &amp;quot;verisimilitude&amp;quot; makes people think you're trying to look clever for the sake of it. [[User:Evil Tim|Evil Tim]] 06:27, 15 December 2011 (CST)&lt;br /&gt;
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:Yeah, some aspects of the game are unrealistic, but think about it though. Would you really want to play a game where you run out of ammo ever 5 minutes and have to run around and just wait to die or hope you knife someone to take his weapons, and then hope he too hasn't run out of ammo? Or would you want to have to go through a Gran Turismo-esque license course to be able to use every vehicle properly? While some things are clearly over-the-top, I won't argue with that, some things are obviously put in for the gameplay value, for enjoyment. IF the developers truly wanted a realistic game, they'd have the disc eject and destroy itself after you die. Though the defibrillator comment reminded me of something my friend said, &amp;quot;Oh, you come back to life after getting hit directly with a tank shell! Oh here, let me revive this oatmeal!&amp;quot; [[User:Lurker McNasty|Lurker McNasty]] 20:49, 15 December 2011 (CST)&lt;br /&gt;
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:Googling &amp;quot;Battlefield 3 is too realistic&amp;quot; and getting matching results is kinda funny. For some interesting comparisons: [http://tvtropes.org/pmwiki/pmwiki.php/Main/FacklerScaleOfFPSRealism Fackler Scale of FPS Realism] --[[User:Masterius|Masterius]] 08:28, 15 December 2011 (CST)&lt;br /&gt;
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::As an airsofter I find it that list really funny. Classic: All FPSs / Realistic: Airsoft :D Seriously though, what I look for when I think realism is things that work how they do in real life, how they have to work, not whether they normally are or should be used in that way. BF3 is rare in that it has the following: Tac and normal reloads all done right, one in the chamber, iron sights and optics lined up/used properly, all fire modes that should be on any weapon present, switching modes does not change the gun's stats (ie switching to semi makes gun more powerful) just the mode, damage (which can never be considered fully realistic) at a reasonable level and based on the calibre, bullet travel time and drop. Now, whether the Marines have the right weapons, vehicles, or camo, and stuff like that comes second to me, because even if they don't use a certain camo, they ''could'' as opposed to one in the chamber, which '''has''' to funtion like that. Russian soldiers don't use, say SG 553s, QJY-88s, or Jackhammers, but they could, and more importantly I can, because first and foremost in mulitplayer I'm me. [[User:Alex T Snow|Alex T Snow]] 09:58, 15 December 2011 (CST)&lt;br /&gt;
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:::Well, things like single reload animation, no +1 round in the chamber, fixed firing mode, hitscan, etc. are usually the result of engine limitations. In this regard we can see that [http://www.moddb.com/engines/frostbite-2 Frostbite 2 Engine] is more advanced than [http://www.moddb.com/engines/frostbite Frostbite 1 Engine] (which already had bullet physics; although magcount and overheating from [http://www.moddb.com/engines/refractor-2 Refractor 2 Engine] are absent; it would have also been nice if there were interchangeable magazines). Regarding the equipment it shows how much there [http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch didn't do the research] and [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShownTheirWork shown their work]. Me wants [[Project Reality]] for BF3 :| --[[User:Masterius|Masterius]] 02:02, 17 December 2011 (CST)&lt;br /&gt;
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:I'm not saying that it isn't realistic in some specific areas, sure it is, but it's a video game, and to compare it to COD and say BF is more realistic is kind of like comparing Star Trek to Star Wars and saying Star Trek is more realistic because they used the word &amp;quot;tachyon&amp;quot;. That being said, I think all four examples I just used are very evertaining. [[User:Animalmenace|Animalmenace]] 04:56, 16 December 2011 (CST)&lt;br /&gt;
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== Javelins are the best. ==&lt;br /&gt;
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Javelin + CITV station on a tank = fantastic combination. The top down fire mode makes killing LAVs and Amtraks, especially on Noshair (sp?) Canals easy, not to mention the massively amusing ability to fire on laser painted aircraft. It's always hilarious to watch an FA/18 blow up and the guy flying just sees FGM-148 Javelin killed him and he wonders what just happened. [[User:Lurker McNasty|Lurker McNasty]] 02:22, 18 December 2011 (CST)&lt;br /&gt;
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:Oh my, sounds like tracer darting in BC2 o_O --[[User:Masterius|Masterius]] 03:56, 18 December 2011 (CST)&lt;br /&gt;
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::And CITV Station + MBT Guided Shells! Lock, fire, triple kill on one Little Bird! Lock, fire, quad on the other. I was 7/0 20 seconds into the game! :D [[User:Alex T Snow|Alex T Snow]] 23:14, 18 December 2011 (CST)&lt;br /&gt;
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:::It's even better against a jet. I just try to imagine the expression on a pilot's face as he wonders how the hell an Abrams just shot down his Flanker. [[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The Javelins may be the best, however, setting up the SOFLAM is akin to setting yourself up with giant neon lights pointing &amp;quot;I'M RIGHT HERE!&amp;quot; to the enemies. I'm sure DICE had good intentions when programming it so that it wouldn't be ridiculously common and spammy, but it just sort of defeats the point of giving it to the stealthy ninja that the Recon class should be. Not to mention it gets even less useful on Wake Island with the mobile AA guns shooting the bright red light visible from just about any distance with the fury of a thousand angry Russians armed with PPSh's. :/ -- Long Fallen 22:32, 19 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Oh, the Tunguska, which has the ability of firing every bullet ever made at the same time?[[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Haha, is there any other? -- Long Fallen 01:26, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== 9K22 Tunguska ==&lt;br /&gt;
&lt;br /&gt;
I've actually just realized that while the page is mostly (half) complete, the 9K22 Tunguska's armaments haven't been added to the page; because I'd like to know exactly how much ammunition for its guns it carries and approximately for how long would it waste it all before running out, since it's a mobile AA platform? -- Long Fallen 01:36, 20 December 2011 (CST)&lt;br /&gt;
:Ammunition capacity is 1,904, combined rate of fire is variable between 3,900 and 5,000 rounds per minute, so if we take the lower rate of fire this works out to about 30 seconds of continuous firing.  --[[User:Commando552|commando552]] 03:45, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::[[Image:2a38m.jpg|thumb|none|400px|2A38M Autocannon - 30x165mm]]&lt;br /&gt;
::Example image in case anyone feels like adding. [[User:Evil Tim|Evil Tim]] 02:36, 22 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Added a piece of info about the M1014 ==&lt;br /&gt;
&lt;br /&gt;
It's really inaccurate for even a shotgun. I've patterned my shotgun in real life which also has a cylinder bore and the pattern was half the size of the pattern in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:46, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:This &amp;quot;short-range shotgun&amp;quot; problem is sadly common in video games, to the point which the TVTropes website has a page just for it. And Frag-12 rounds for the shotguns in this game are horribly overpowered too. I'd take a tighter pattern with a realistic damage-drop-off with distance with buckshot if they could tone down the Frag-12 rounds. For a more realistic shotgun, try playing SWAT 4. You can actually snipe somewhat well with a Benelli Nova in that game if you crouch and wait to become fully accurate.--[[User:Mazryonh|Mazryonh]] 20:55, 21 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:SWAT4... It's the same game that also has handgun sniping and guns that do less damage at point blank range. I was disappointed with the 1911 in that game sadly. :( I'd be careful advising anyone to play that game; its mechanics are ungodly finicky. -- Long Fallen 22:23, 21 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::You could snipe with handguns in Battlefield 2 too... That was actually a tactic employed by experienced BF2 snipers: shoot the enemy with bolt-action sniper rifle and then immediately switch to pistol and finish him off ;) --[[User:Masterius|Masterius]] 01:20, 22 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Meh, SWAT 4 isn't as finicky with its mechanics if you know what you're doing. The damage with its guns is somewhat random to reflect how bullets in real life don't always perform as expected (i.e., JHPs clog with clothing and fail to expand, 5.56mm FMJ fails to fragment once inside a target if the bullet isn't properly constructed or the barrel it's fired from is too short, etc.). though I will admit that the M1911 and other .45 ACP guns are underpowered in that game. But I think the reason as to why &amp;quot;handgun sniping&amp;quot; has persisted up until now is that modelling ballistic physics for bullets en masse was only possible when the right programming and hardware appeared. The BF2 example was probably implemented as well given the limited draw distance of the engine; without an omnipresent zoom system to represent how your eyes can focus on far-off objects (like in ARMA 2) the limitations of pixels on our monitors means that enemies become unrecognizable jumbles of pixels at distances we would still be able to clearly see them in real life. Also, because adjustable sights are hard to model in games (as opposed to scopes with ballistic drop markings), pistols often don't have ballistic drop either. I tried compensating for ballistic drop while shooting pistols in the STALKER series--because the iron sights on pistols can't be adjusted it's very difficult, since essentially the muzzle will obscure your target when you aim high to compensate. &lt;br /&gt;
&lt;br /&gt;
:But the sooner we get realistic shotgun buckshot spreads and ranges in games, the better. --[[User:Mazryonh|Mazryonh]] 14:02, 22 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The problem is, the zoom system only activates when you press a button. So any time you don't, the environment is presented in its distant form. This gives an edge to the person who secured a position and now zooms in in the enemy direction, while the enemy is on the move and can't see said person. In reality, they should see each other evenly. I like this absence of bionic eyes in [[Project Reality]]. --[[User:Masterius|Masterius]] 03:26, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:So you have to hold down the button in ARMA2 to focus on distant objects? Well, a toggle system would be much better (probably combined with using a &amp;quot;dynamic zoom&amp;quot; system that used your mouse wheel or two keys to zoom in and out so you could vary the amount of zoom much like your eyes can focus across a great deal of ranges). Still, given the pixellation problem that I mentioned earlier, all PCs in Project Reality have to carry binoculars so as to focus on distant targets, but these cannot be combined with weaponry, so if you're using a kit that has no optics for your gun and are trying to hit something that you can't really see unmagnified (even though in real life you would be able to see and hit a target at that distance), tough luck. Project Reality is also going in the process of making a version based on the ARMA2 engine as well. --[[User:Mazryonh|Mazryonh]] 18:17, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Adjustable Zoom would be nice. Sadly, developers haven't yet caught the idea. Even adjustable FOV is not in every modern shooter (and where it is, it might be limited).&lt;br /&gt;
::It works both ways in PR: you have problems seeing an enemy in the distance and an enemy has problems seeing you ;) And yes, I'm aware of PR for ArmA II. [http://www.moddb.com/mods/project-reality-arma2 It's currently v0.1], right at the starting line. --[[User:Masterius|Masterius]] 02:47, 24 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M1014 magazine tube length ==&lt;br /&gt;
&lt;br /&gt;
Can someone explain to me what's going on with the magazine tube length of the M1014 in-game? The weapon art models show the typical length, but in-game, the magazine length looks like a M3. --[[User:Baztian|Baztian]] 13:12, 27 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
The pump action shotguns in the game start with four round mag tubes. Therefore the art models depict them as such. However, when you unlock &amp;quot;Extended Magazines&amp;quot;, the in world model changes to the six round tube for both the Remington and the Benelli.--[[User:GLOCK10mil|GLOCK10mil]] 16:18, 27 December 2011 (CST)&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=501908</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=501908"/>
		<updated>2011-12-27T22:17:41Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* M1014 magazine tube length */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
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:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
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::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
&lt;br /&gt;
Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
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::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
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:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
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Cod always screws up the guns&lt;br /&gt;
&lt;br /&gt;
== Sidearms ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
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:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== BTK Weapons ==&lt;br /&gt;
&lt;br /&gt;
Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::::lol yeah all those functional Spartan Lasers we have lying around. Though it would be cool to see an NTW-20 in a videogame. [[User:Lurker McNasty|Lurker McNasty]] 22:45, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle Have] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle1 you] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle2 said] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle3 NTW-20]? --[[User:Masterius|Masterius]] 00:34, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
&lt;br /&gt;
::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
&lt;br /&gt;
::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
&lt;br /&gt;
:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M224 ==&lt;br /&gt;
&lt;br /&gt;
I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Kaffarov's Private Army ==&lt;br /&gt;
&lt;br /&gt;
While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
&lt;br /&gt;
:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
&lt;br /&gt;
1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
&lt;br /&gt;
2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
&lt;br /&gt;
Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
&lt;br /&gt;
:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - [[S9771773G]] 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
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[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
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::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
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:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
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::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
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:::The USAS-12 has competition with the Jackhammer, I haven't unlocked it yet but I remember picking up a kit with the Jackhammer and it was like using a slightly lower capacity DAO-12 with it's 6+1 rounds but with automatic fire rate. This video shows some gameplay, extended mags give it 13+1 magazine capacity: http://www.youtube.com/watch?v=q95ICdl9fsE&amp;amp;feature=related It's apparently &amp;quot;slower than the USAS&amp;quot; from what little experience I've had with it and from people I've asked about it [[User:Draco122|Draco122]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
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== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
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== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
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:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
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::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
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:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
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:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.&lt;br /&gt;
&lt;br /&gt;
::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. &amp;quot;So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then...&amp;quot; &amp;quot;Weren't we supposed to be on a time limit?&amp;quot; &amp;quot;One Thousand Three Hundred Thirty Seventh Amendment.&amp;quot; &amp;quot;Ah, yes, the right to defence in the form of an average-length modern video game.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)&lt;br /&gt;
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:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents. &lt;br /&gt;
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:::::In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)&lt;br /&gt;
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::::::[http://www.youtube.com/watch?v=ca4D0-s8OsI&amp;amp;feature=related Believe me, an underground nuclear detonation is hard to mistake for anything else]. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. &amp;quot;No! Reznov said it was tommorrow!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:11, 7 December 2011 (CST)&lt;br /&gt;
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:::::::Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. [[User:GunEnthusiast|GunEnthusiast]] 05:46, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
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:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
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::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
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:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
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::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
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:::::596 GB. :B - [[User:Mr. Wolf|Mr. Wolf]] 00:49, 8 December 2011 (CST)&lt;br /&gt;
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::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
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I will be uploading a lot of great screenshots for the page tomorrow, should I add pics of the iron sights or just ones of interest? (ie, misaligned sights, the M9's correct sights, the MEU's tritium sights, etc.) - [[User:Mr. Wolf|Mr. Wolf]] 00:45, 8 December 2011 (CST)&lt;br /&gt;
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:Actually, I'm in favour of having ironsight pictures on all video game pages, since they're so often missaligned, or out of scale, as a lot of what we do here is point out flaws and educate (hopefully) [[User:Alex T Snow|Alex T Snow]] 01:06, 8 December 2011 (CST)&lt;br /&gt;
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::Yay, more work. I need more weight to this. :| - [[User:Mr. Wolf|Mr. Wolf]] 02:22, 8 December 2011 (CST)&lt;br /&gt;
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::Iron sights are fine as long as they're reasonably interesting and the article doesn't have too many weapons; this one should be ok. [[User:Evil Tim|Evil Tim]] 02:30, 8 December 2011 (CST)&lt;br /&gt;
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== My God ==&lt;br /&gt;
&lt;br /&gt;
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
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Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
&lt;br /&gt;
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
&lt;br /&gt;
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
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:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
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:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
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::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
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:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
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::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
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:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
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::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
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:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
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::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
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:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
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::With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC [[User:Santos|Santos]] 05:08, 7 December 2011 (CST)&lt;br /&gt;
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::On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)&lt;br /&gt;
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:::Xbox still has the old AN 94 and M416 fire modes. Also if you use the AN 94 with iron sights and swap back and forth between your pistol, the front sight disappears on the Xbox. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:30, 20 December 2011 (CST)&lt;br /&gt;
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::::That change is in the next patch we're supposed to get, it takes longer for consoles. [[User:Alex T Snow|Alex T Snow]] 19:54, 20 December 2011 (CST)&lt;br /&gt;
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Any idea of when that is? I just started using the AN 94 and love the two round burst but I'm hindered at long range because of the recoil and rate of fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:05, 26 December 2011 (CST)&lt;br /&gt;
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:No idea, it has to go through certification from MS/Sony and usually takes 2-3 weeks. Ish. [[User:Alex T Snow|Alex T Snow]] 23:51, 26 December 2011 (CST)&lt;br /&gt;
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== Changing Descriptions in screenshots. ==&lt;br /&gt;
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If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
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::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
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:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
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::I just think that it sounds better than just saying &amp;quot;the player character&amp;quot; because it is just extremely generic.  That's why I usually just put &amp;quot;weapon with extra extra extra attatched&amp;quot; without  putting player character, cause it's obvious there is a player character holding the weapon.  And you don't want people to be holding guns in real life?  Tsk Tsk.  What kinda firearm wiki admin are you?  And relating to that, is there a list of site Admins available?  Is it in the forum?  Cause I know there's at least 5 of you guys floating around here (plus Bunni, but I have never actually seen him post or discuss something in the main wiki) and it'd be nice to know who they are.  --[[User:Gunkatas|Gunkatas]] 10:08, 7 December 2011 (CST)&lt;br /&gt;
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:::[[Imfdb :. guns in movies :. movie guns :. the internet movie firearms database:Administrators|There you go]]. Overly long page title BTW. --[[User:Masterius|Masterius]] 10:29, 7 December 2011 (CST)&lt;br /&gt;
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As long as you don't edit my post about the PP2000 doing as much damage and throwing pebbles at someones face, that's my gem right there. :p (not like there's anything I can do about if it does get edited) [[User:Lurker McNasty|Lurker McNasty]] 13:24, 10 December 2011 (CST)&lt;br /&gt;
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:I won't change it. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 10 December 2011 (CST)&lt;br /&gt;
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== Knife used by Dmitri ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;br /&gt;
:A more in-depth look here: http://interestingswords.com/machete/russian-machete-taiga.html [[User:Nohomers48|Nohomers48]] 17:10, 8 December 2011 (CST)&lt;br /&gt;
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== Furthering the US Army / USMC mix theory ==&lt;br /&gt;
&lt;br /&gt;
IRL USMC use neither [[M26 Modular Accessory Shotgun System|M26 MASS]] nor [[Heckler &amp;amp; Koch M320|M320 GLM]]. Army does. USMC still use [[M203 grenade launcher|M203 GL]] as UGL. As for hand-held grenade launcher... [[Milkor MGL#MGL 140|M32 MGL]]. Spammy for MP but would have worked for SP (like [[Barrett M82#Barrett M107|M107 LRSR]] did). Thoughts shared. --[[User:Masterius|Masterius]] 07:40, 9 December 2011 (CST)&lt;br /&gt;
:Well yeah, and they also don't use the M1A2 Abrams. This seems to be in some nebulous future where the USMC has upgraded all their equipment. Also the M107 was actually pretty stupid since all you did with it was shoot some guys on the other side of a courtyard with a non-magnifying scope. [[User:Evil Tim|Evil Tim]] 07:44, 9 December 2011 (CST)&lt;br /&gt;
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::Gotta say, upgrading equipment in the future one 'A' more doesn't seem as excessive as with entirely new one... But yeah, it's still upgrade. Like, say, giving the future US Army the USMC [[Beretta 92 pistol series#Beretta M9A1|M9A1]].&lt;br /&gt;
::Heh, that's the wrong mission they put M107 in. Is there any USMC mission where the long range capabilities of M107 would have served better? (Here I'm starting to think of those sniper missions in '''CoD 4''' and '''MoH''') --[[User:Masterius|Masterius]] 08:12, 9 December 2011 (CST)&lt;br /&gt;
:::I think the best mission to have the M107 in would have been &amp;quot;Rock and a Hard Place,&amp;quot; there's a lot of range in that valley. Perhaps even let you pick off officers directing things at the rear so fewer vehicles would show up. [[User:Evil Tim|Evil Tim]] 08:38, 9 December 2011 (CST)&lt;br /&gt;
::::In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. [[User:Draco122|Draco122]] 11:14, 9 December 2011 (CST)&lt;br /&gt;
:::::Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:31, 9 December 2011 (CST)&lt;br /&gt;
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http://www.battlefield.com/images/bf3-hooah :\ --[[User:Masterius|Masterius]] 12:02, 13 December 2011 (CST)&lt;br /&gt;
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== Just some silliness ==&lt;br /&gt;
&lt;br /&gt;
I didn't feel like uploading tons of screens for the page today so I'll put these up just for fun.&lt;br /&gt;
[[Image:BF3-Falcon Kick!.jpg|thumb|none|600px|'''Falcon Kick!''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem.jpg|thumb|none|600px|'''Damn, those alien bastards are gonna pay for shooting up my ride.''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem-2.jpg|thumb|none|600px|'''I'm gonna kick your ass, bitch!''']]&lt;br /&gt;
- [[User:Mr. Wolf|Mr. Wolf]] 20:00, 10 December 2011 (CST)&lt;br /&gt;
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:Would be cool if the kick could actually have been used as a combat move like in '''F.E.A.R.''' or '''Mirror's Edge''' (also made by EA DICE) :D --[[User:Masterius|Masterius]] 02:42, 11 December 2011 (CST)&lt;br /&gt;
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:More pictures with included silliness are always welcome to me :D If we could make pictures with captions as hilarious as the ones on the Far Cry 2 page, I would always come to the BF3 page whenever I'm in a bad mood xD -- Long Fallen 22:11, 11 December 2011 (CST)&lt;br /&gt;
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::Yeah, the Far Cry 2 page is the best page ever created! :) [[User:Alex T Snow|Alex T Snow]] 15:46, 12 December 2011 (CST)&lt;br /&gt;
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::Wait, how do you kick? [[User:Lurker McNasty|Lurker McNasty]] 22:37, 11 December 2011 (CST)&lt;br /&gt;
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::You can't kick, this animation only happens when your character vaults over a low lying object, like a guardrail or a rock. -- Long Fallen 22:44, 11 December 2011 (CST)&lt;br /&gt;
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:::Dammit. I am disappoint. [[User:Lurker McNasty|Lurker McNasty]] 22:46, 11 December 2011 (CST)&lt;br /&gt;
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== Current Page Status / More Images ==&lt;br /&gt;
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It's amazed me how long the game's been out yet there's still not very many images of all the weapons :/&lt;br /&gt;
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I've unlocked all the multiplayer weapons, but unfortunately don't have a capture card for my PS3, which I think is moot since most of the current images look like they were taken on the PC's level of detail.&lt;br /&gt;
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As of right now I love the current format the MP7's listing is in, showing off the accessories it can mount at one time, while also showing off each part of the reload animation. It would also be nice if each listing had the weapon's simple ironsights as the first image, or vice versa. &lt;br /&gt;
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Either way, we need to make this image complete :D A game like this doesn't deserve to have such a barren imfdb page... -- Long Fallen 22:40, 11 December 2011 (CST)&lt;br /&gt;
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:It's because the game's too fun to take the time to do it ;) [[User:Alex T Snow|Alex T Snow]] 15:43, 12 December 2011 (CST)&lt;br /&gt;
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== HK53 ==&lt;br /&gt;
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Is it only on the 360 version where the HK53 is, for some reason, referred to as the G53? And for some reason it comes standard with a 12x ballistic scope. It's quite amusing, the scope is as long as the gun. [[User:Lurker McNasty|Lurker McNasty]] 03:12, 15 December 2011 (CST)&lt;br /&gt;
:It's called G53 on PC as well. [[User:Ramell|Ramell]]&lt;br /&gt;
::I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees [[User:Draco122|Draco122]] 06:01, 15 December 2011 (CST)&lt;br /&gt;
:::HK53 on PS3, hence that screenshot. [[User:Evil Tim|Evil Tim]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
::::I had assumed that DICE didn't get the rights to use &amp;quot;HK&amp;quot; because in the description for all other HK guns they are referred to as &amp;quot;made by a German weapons manufacturer&amp;quot;. Strange that PS3 uses the &amp;quot;HK&amp;quot;.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:44, 18 December 2011 (CST)&lt;br /&gt;
:12x Ballistic Scope? Can you take a screenshot and post it here? :D --[[User:Masterius|Masterius]] 08:30, 15 December 2011 (CST)&lt;br /&gt;
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::lol sorry, I don't know the first thing about taking screenshots. I'm sure someone else here could get a screenshot. [[User:Lurker McNasty|Lurker McNasty]] 20:30, 15 December 2011 (CST)&lt;br /&gt;
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::All the BTK guns have the DICE-only attachments unlocked by default, that is to say, all the ones you're never supposed to get. If you want screen shots I'd get them in the next month or less as they'll probly get rid of them in the next patch. 12x Scope: FAMAS, L85A2, HK53, QBZ-95B, QBB-95, MG36. Flash Suppressor: QBU-88, L96. Suppressor: Jackhammer. Note that for the Jackhammer the suppressor doesn't appear on the model in first or third person, the stats don't change, and I'm pretty sure the sound doesn't either, so really, it doesn't exist. [[User:Alex T Snow|Alex T Snow]] 10:04, 15 December 2011 (CST)&lt;br /&gt;
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:::DICE-only? Cheating Campers &amp;gt;:O&lt;br /&gt;
:::HK53 and QBZ-95B with ballistic scope - would be funny to see :) --[[User:Masterius|Masterius]] 01:33, 17 December 2011 (CST)&lt;br /&gt;
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== &amp;quot;Realistic&amp;quot; ==&lt;br /&gt;
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Does it annoy the hell out of anyone else when people talk about how &amp;quot;realistic&amp;quot; BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic. [[User:Animalmenace|Animalmenace]] 06:22, 15 December 2011 (CST)&lt;br /&gt;
:They call it realistic because using the word &amp;quot;verisimilitude&amp;quot; makes people think you're trying to look clever for the sake of it. [[User:Evil Tim|Evil Tim]] 06:27, 15 December 2011 (CST)&lt;br /&gt;
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:Yeah, some aspects of the game are unrealistic, but think about it though. Would you really want to play a game where you run out of ammo ever 5 minutes and have to run around and just wait to die or hope you knife someone to take his weapons, and then hope he too hasn't run out of ammo? Or would you want to have to go through a Gran Turismo-esque license course to be able to use every vehicle properly? While some things are clearly over-the-top, I won't argue with that, some things are obviously put in for the gameplay value, for enjoyment. IF the developers truly wanted a realistic game, they'd have the disc eject and destroy itself after you die. Though the defibrillator comment reminded me of something my friend said, &amp;quot;Oh, you come back to life after getting hit directly with a tank shell! Oh here, let me revive this oatmeal!&amp;quot; [[User:Lurker McNasty|Lurker McNasty]] 20:49, 15 December 2011 (CST)&lt;br /&gt;
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:Googling &amp;quot;Battlefield 3 is too realistic&amp;quot; and getting matching results is kinda funny. For some interesting comparisons: [http://tvtropes.org/pmwiki/pmwiki.php/Main/FacklerScaleOfFPSRealism Fackler Scale of FPS Realism] --[[User:Masterius|Masterius]] 08:28, 15 December 2011 (CST)&lt;br /&gt;
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::As an airsofter I find it that list really funny. Classic: All FPSs / Realistic: Airsoft :D Seriously though, what I look for when I think realism is things that work how they do in real life, how they have to work, not whether they normally are or should be used in that way. BF3 is rare in that it has the following: Tac and normal reloads all done right, one in the chamber, iron sights and optics lined up/used properly, all fire modes that should be on any weapon present, switching modes does not change the gun's stats (ie switching to semi makes gun more powerful) just the mode, damage (which can never be considered fully realistic) at a reasonable level and based on the calibre, bullet travel time and drop. Now, whether the Marines have the right weapons, vehicles, or camo, and stuff like that comes second to me, because even if they don't use a certain camo, they ''could'' as opposed to one in the chamber, which '''has''' to funtion like that. Russian soldiers don't use, say SG 553s, QJY-88s, or Jackhammers, but they could, and more importantly I can, because first and foremost in mulitplayer I'm me. [[User:Alex T Snow|Alex T Snow]] 09:58, 15 December 2011 (CST)&lt;br /&gt;
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:::Well, things like single reload animation, no +1 round in the chamber, fixed firing mode, hitscan, etc. are usually the result of engine limitations. In this regard we can see that [http://www.moddb.com/engines/frostbite-2 Frostbite 2 Engine] is more advanced than [http://www.moddb.com/engines/frostbite Frostbite 1 Engine] (which already had bullet physics; although magcount and overheating from [http://www.moddb.com/engines/refractor-2 Refractor 2 Engine] are absent; it would have also been nice if there were interchangeable magazines). Regarding the equipment it shows how much there [http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch didn't do the research] and [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShownTheirWork shown their work]. Me wants [[Project Reality]] for BF3 :| --[[User:Masterius|Masterius]] 02:02, 17 December 2011 (CST)&lt;br /&gt;
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:I'm not saying that it isn't realistic in some specific areas, sure it is, but it's a video game, and to compare it to COD and say BF is more realistic is kind of like comparing Star Trek to Star Wars and saying Star Trek is more realistic because they used the word &amp;quot;tachyon&amp;quot;. That being said, I think all four examples I just used are very evertaining. [[User:Animalmenace|Animalmenace]] 04:56, 16 December 2011 (CST)&lt;br /&gt;
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== Javelins are the best. ==&lt;br /&gt;
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Javelin + CITV station on a tank = fantastic combination. The top down fire mode makes killing LAVs and Amtraks, especially on Noshair (sp?) Canals easy, not to mention the massively amusing ability to fire on laser painted aircraft. It's always hilarious to watch an FA/18 blow up and the guy flying just sees FGM-148 Javelin killed him and he wonders what just happened. [[User:Lurker McNasty|Lurker McNasty]] 02:22, 18 December 2011 (CST)&lt;br /&gt;
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:Oh my, sounds like tracer darting in BC2 o_O --[[User:Masterius|Masterius]] 03:56, 18 December 2011 (CST)&lt;br /&gt;
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::And CITV Station + MBT Guided Shells! Lock, fire, triple kill on one Little Bird! Lock, fire, quad on the other. I was 7/0 20 seconds into the game! :D [[User:Alex T Snow|Alex T Snow]] 23:14, 18 December 2011 (CST)&lt;br /&gt;
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:::It's even better against a jet. I just try to imagine the expression on a pilot's face as he wonders how the hell an Abrams just shot down his Flanker. [[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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:The Javelins may be the best, however, setting up the SOFLAM is akin to setting yourself up with giant neon lights pointing &amp;quot;I'M RIGHT HERE!&amp;quot; to the enemies. I'm sure DICE had good intentions when programming it so that it wouldn't be ridiculously common and spammy, but it just sort of defeats the point of giving it to the stealthy ninja that the Recon class should be. Not to mention it gets even less useful on Wake Island with the mobile AA guns shooting the bright red light visible from just about any distance with the fury of a thousand angry Russians armed with PPSh's. :/ -- Long Fallen 22:32, 19 December 2011 (CST)&lt;br /&gt;
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::Oh, the Tunguska, which has the ability of firing every bullet ever made at the same time?[[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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::Haha, is there any other? -- Long Fallen 01:26, 20 December 2011 (CST)&lt;br /&gt;
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== 9K22 Tunguska ==&lt;br /&gt;
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I've actually just realized that while the page is mostly (half) complete, the 9K22 Tunguska's armaments haven't been added to the page; because I'd like to know exactly how much ammunition for its guns it carries and approximately for how long would it waste it all before running out, since it's a mobile AA platform? -- Long Fallen 01:36, 20 December 2011 (CST)&lt;br /&gt;
:Ammunition capacity is 1,904, combined rate of fire is variable between 3,900 and 5,000 rounds per minute, so if we take the lower rate of fire this works out to about 30 seconds of continuous firing.  --[[User:Commando552|commando552]] 03:45, 20 December 2011 (CST)&lt;br /&gt;
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::[[Image:2a38m.jpg|thumb|none|400px|2A38M Autocannon - 30x165mm]]&lt;br /&gt;
::Example image in case anyone feels like adding. [[User:Evil Tim|Evil Tim]] 02:36, 22 December 2011 (CST)&lt;br /&gt;
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== Added a piece of info about the M1014 ==&lt;br /&gt;
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It's really inaccurate for even a shotgun. I've patterned my shotgun in real life which also has a cylinder bore and the pattern was half the size of the pattern in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:46, 20 December 2011 (CST)&lt;br /&gt;
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:This &amp;quot;short-range shotgun&amp;quot; problem is sadly common in video games, to the point which the TVTropes website has a page just for it. And Frag-12 rounds for the shotguns in this game are horribly overpowered too. I'd take a tighter pattern with a realistic damage-drop-off with distance with buckshot if they could tone down the Frag-12 rounds. For a more realistic shotgun, try playing SWAT 4. You can actually snipe somewhat well with a Benelli Nova in that game if you crouch and wait to become fully accurate.--[[User:Mazryonh|Mazryonh]] 20:55, 21 December 2011 (CST)&lt;br /&gt;
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:SWAT4... It's the same game that also has handgun sniping and guns that do less damage at point blank range. I was disappointed with the 1911 in that game sadly. :( I'd be careful advising anyone to play that game; its mechanics are ungodly finicky. -- Long Fallen 22:23, 21 December 2011 (CST)&lt;br /&gt;
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::You could snipe with handguns in Battlefield 2 too... That was actually a tactic employed by experienced BF2 snipers: shoot the enemy with bolt-action sniper rifle and then immediately switch to pistol and finish him off ;) --[[User:Masterius|Masterius]] 01:20, 22 December 2011 (CST)&lt;br /&gt;
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:Meh, SWAT 4 isn't as finicky with its mechanics if you know what you're doing. The damage with its guns is somewhat random to reflect how bullets in real life don't always perform as expected (i.e., JHPs clog with clothing and fail to expand, 5.56mm FMJ fails to fragment once inside a target if the bullet isn't properly constructed or the barrel it's fired from is too short, etc.). though I will admit that the M1911 and other .45 ACP guns are underpowered in that game. But I think the reason as to why &amp;quot;handgun sniping&amp;quot; has persisted up until now is that modelling ballistic physics for bullets en masse was only possible when the right programming and hardware appeared. The BF2 example was probably implemented as well given the limited draw distance of the engine; without an omnipresent zoom system to represent how your eyes can focus on far-off objects (like in ARMA 2) the limitations of pixels on our monitors means that enemies become unrecognizable jumbles of pixels at distances we would still be able to clearly see them in real life. Also, because adjustable sights are hard to model in games (as opposed to scopes with ballistic drop markings), pistols often don't have ballistic drop either. I tried compensating for ballistic drop while shooting pistols in the STALKER series--because the iron sights on pistols can't be adjusted it's very difficult, since essentially the muzzle will obscure your target when you aim high to compensate. &lt;br /&gt;
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:But the sooner we get realistic shotgun buckshot spreads and ranges in games, the better. --[[User:Mazryonh|Mazryonh]] 14:02, 22 December 2011 (CST)&lt;br /&gt;
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::The problem is, the zoom system only activates when you press a button. So any time you don't, the environment is presented in its distant form. This gives an edge to the person who secured a position and now zooms in in the enemy direction, while the enemy is on the move and can't see said person. In reality, they should see each other evenly. I like this absence of bionic eyes in [[Project Reality]]. --[[User:Masterius|Masterius]] 03:26, 23 December 2011 (CST)&lt;br /&gt;
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:So you have to hold down the button in ARMA2 to focus on distant objects? Well, a toggle system would be much better (probably combined with using a &amp;quot;dynamic zoom&amp;quot; system that used your mouse wheel or two keys to zoom in and out so you could vary the amount of zoom much like your eyes can focus across a great deal of ranges). Still, given the pixellation problem that I mentioned earlier, all PCs in Project Reality have to carry binoculars so as to focus on distant targets, but these cannot be combined with weaponry, so if you're using a kit that has no optics for your gun and are trying to hit something that you can't really see unmagnified (even though in real life you would be able to see and hit a target at that distance), tough luck. Project Reality is also going in the process of making a version based on the ARMA2 engine as well. --[[User:Mazryonh|Mazryonh]] 18:17, 23 December 2011 (CST)&lt;br /&gt;
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::Adjustable Zoom would be nice. Sadly, developers haven't yet caught the idea. Even adjustable FOV is not in every modern shooter (and where it is, it might be limited).&lt;br /&gt;
::It works both ways in PR: you have problems seeing an enemy in the distance and an enemy has problems seeing you ;) And yes, I'm aware of PR for ArmA II. [http://www.moddb.com/mods/project-reality-arma2 It's currently v0.1], right at the starting line. --[[User:Masterius|Masterius]] 02:47, 24 December 2011 (CST)&lt;br /&gt;
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== M1014 magazine tube length ==&lt;br /&gt;
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Can someone explain to me what's going on with the magazine tube length of the M1014 in-game? The weapon art models show the typical length, but in-game, the magazine length looks like a M3. --[[User:Baztian|Baztian]] 13:12, 27 December 2011 (CST)&lt;br /&gt;
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The pump action shotguns in the game start with four round mag tubes. Therefore the art models depict them as such. However, when you unlock &amp;quot;Extended Magazines&amp;quot;, the in world model changes to the six round tube for both the Remington and the Benelli.&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Black_Hawk_Down&amp;diff=500180</id>
		<title>Black Hawk Down</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Black_Hawk_Down&amp;diff=500180"/>
		<updated>2011-12-23T07:09:34Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* Norinco Type 56-1 */&lt;/p&gt;
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&lt;div&gt;'''The following weapons were used in the film ''Black Hawk Down''':''&lt;br /&gt;
[[Image:Black hawk down ver1.jpg|right|thumb|300px|''[[Black Hawk Down]]'' (2001)]]&lt;br /&gt;
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=Rifles=&lt;br /&gt;
== Colt Commando ==&lt;br /&gt;
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The Delta operators mainly wield the M727 and M733 variants of the [[M16 rifle series#Colt XM177/CAR-15/Commando Series |Colt Commando]]. The M727 variant is identified by its A2 upper receiver and 14.5&amp;quot; barrel with the cutout for mounting an M203 grenade launcher; the M733 has the shorter 11.5&amp;quot; barrel. Staff Sergeant Daniel Busch ([[Richard Tyson]]) is the first Delta member on screen, and also the first soldier we see carrying an [[M16_rifle_series#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|M727]]. All Delta members carry M727s and M733s, fitted with various accessories such as Aimpoint scopes and Surefire flashlights. Master Sergeant Gary Gordon ([[Nikolaj Coster-Waldau]]) can be seen carrying an M733 featuring a camouflage paint scheme and a sound suppressor, which is then used by Chief Warrant Officer 3 Michael Durant ([[Ron Eldard]]) to pick off several more Somalis before running out of ammunition and being overwhelmed. &lt;br /&gt;
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[[Image:Coltm727ima.jpg|thumb|none|500px|Colt Model 727 - 5.56x45mm]]&lt;br /&gt;
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===Delta Customs===&lt;br /&gt;
The Delta Force operators arm themselves differently from the Rangers by using customized Colt Model 727 and 733 rifles as opposed to longer, heavier M16A2 rifles. Many are fitted with such accessories as Aimpoint red dot scopes and Surefire tactical lights (with the pressure switch taped to the handguard with 100mph or electrical tape). Some of the Colts have camouflage paint schemes, and some of them are fitted with 14.5&amp;quot; barrels with M203 cuts (M727). &lt;br /&gt;
[[Image:BHD-M733.jpg|thumb|none|601px|While riding aboard a Black Hawk, Delta Force SSG Busch ([[Richard Tyson]]) takes aim with an M727 carbine at Somali militants raiding a food distribution center. Note the flashlight pressure switch taped to the handguard.]]&lt;br /&gt;
[[Image:BHD-M733-2.jpg|thumb|none|601px|Delta Force SFC Sanderson ([[William Fichtner]]) fires his M727 carbine.]]&lt;br /&gt;
[[Image:BHDCommando-3.jpg|thumb|none|601px|SFC &amp;quot;Hoot&amp;quot; Hooten ([[Eric Bana]]) uses his M727 to shoot out of a Humvee window.]]&lt;br /&gt;
[[Image:BHDCommando-6.jpg|thumb|none|601px|A wounded SSG Busch climbs out of his crashed Black Hawk and fires his M727 at the Somalis.]]&lt;br /&gt;
[[Image:BHDCommando-7.jpg|thumb|none|602px|Sanderson fires his M727 during the &amp;quot;Mogadishu Mile&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Rangers===&lt;br /&gt;
While the Rangers are armed almost entirely with [[M16A2]] rifles, Captain Mike Steele ([[Jason Isaacs]]) uses a Colt Model 733 carbine, noted by the 11.5&amp;quot; barrel and fixed carry handle, with nothing modified or changed. SFC &amp;quot;Doc&amp;quot; Schmid ([[Hugh Dancy]]) also uses a Model 733, presumably because as a medic, he would need a lighter, more versatile weapon to move quickly to wounded soldiers.&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|450px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:BHDCommando-4.jpg|thumb|none|601px|CPT Steele ([[Jason Isaacs]]) with his Model 733 carbine.]]&lt;br /&gt;
[[Image:BHDCommando-5.jpg|thumb|none|601px|Steele shows the Delta Operators you don't need a fancy scope to fire a Model 733. Iron sights.]]&lt;br /&gt;
[[Image:BHDCommando-2.jpg|thumb|none|601px|The Ranger medic SFC Schmid (Hugh Dancy) with his Model 733 in hand. Note the tape on his magazine; this is done to make the smooth mags easier to grasp and pull out of a pouch, this film being one of the first to depict this practice]]&lt;br /&gt;
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===Delta Sniper===&lt;br /&gt;
Delta Force MSG Gary Gordon ([[Nikolaj Coster-Waldau]]) uses an [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|M733]] carbine modified with a camouflage paint scheme, M68 Aimpoint red dot scope, weaponlight, and a sound suppressor. Shughart gives this rifle to the wounded Chief Warrant Officer 3 Michael Durant, who uses it before it runs out of ammo.&lt;br /&gt;
[[Image:BHDCommandoSuppressed-1.jpg|thumb|none|601px|Gordon ([[Nikolaj Coster-Waldau]]) hovers above the second crash site with his suppressed M733.]]&lt;br /&gt;
[[Image:BHDCommandoSuppressed-4.jpg|thumb|none|600px|Gordon with his M733 raised when arriving at Durant's crashed Black Hawk.]]&lt;br /&gt;
[[Image:BHDCommandoSuppressed-2.jpg|thumb|none|601px|Gordon fires his suppressed M733 in defense of the crash site.]]&lt;br /&gt;
[[Image:BHDCommandoSuppressed-3.jpg|thumb|none|601px|Mike Durant ([[Ron Eldard]]) with Gordon's M733.]]&lt;br /&gt;
&lt;br /&gt;
===CAR-15===&lt;br /&gt;
Some of the Deltas Operators are seen using [[M16 rifle series#Colt XM177/CAR-15/Commando Series |Colt Commando CAR-15]] carbines with the original long type muzzle brake, which are also heavily customized. There is a high possibility they are built from several Commando types so a definite I.D. isn't certain unless the armorer can verify it.&lt;br /&gt;
[[Image:CAR-15Rifle.jpg|thumb|none|400px|A civilian AR-15 modified to look like an XM177 5.56x45mm (note that this is NOT the model seen in the film, which has an M16A2-style receiver. However, it's similar.)]]&lt;br /&gt;
[[Image:BHDXM177E2-1.jpg|thumb|none|601px|The Delta operator on the right provides cover with his CAR-15 rifle.]]&lt;br /&gt;
[[Image:BHD 2006.jpg|thumb|none|601px|The Delta operator with a CAR-15 on the right as the men make their way to the crash site.]]&lt;br /&gt;
[[Image:BHDXM177E2-3.jpg|thumb|none|601px|A Delta operator fires on a Somali .50 cal gunner with his CAR-15. Note the M16A2 receiver and M68 Aimpoint: the weapon could be the same used in ''[[Blood Diamond#Unknown (custom?) Colt CAR-15 variant|Blood Diamond]]'', since the weapons were supplied by the same company in both films.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 carbine==&lt;br /&gt;
Hoot ([[Eric Bana]]) seems to use an [[M16 rifle series#M4/M4A1 Carbine|Colt M4 carbine]] with the same customizations and paint job as the Commando rifles when doing solo operations in Somalia, noted by its removable carry handle. He uses it to shoot a wild boar from a chopper, and is chastised by CPT Steele ([[Jason Isaacs]]) for keeping the weapon's safety off in the barracks. One of the Deltas is also seen using an M4 carbine during the operation itself.&lt;br /&gt;
&lt;br /&gt;
A bit of anachronism here, both the M4 and M4A1 entered service in 1997, 4 years after the events of this film (in 1993), so the M4 should technically not be in Hoot's hands. The probable reason was the fact that most of the earlier M16 Carbines are hard to come by, so they needed something to fill that gap.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BHDM4-2.jpg|thumb|none|601px|&amp;quot;Who's hungry?&amp;quot; Hoot readies his M4 carbine to shoot a wild boar. Note flashlight pressure switch attached to the handguards with electric tape. Also note that Hoot racks the action twice; once when he boards the chopper, and another time when he readies to shoot the boar.]]&lt;br /&gt;
[[Image:BHDM4-1.jpg|thumb|none|601px|CPT Steele points out to Hoot that, whether an undisciplined Delta Operator or not, his M4 carbine should be safeties-on at all times on base. Hoot then replies, &amp;quot;This is my safety&amp;quot;, and bends his trigger finger. Note the knobs on the carry handle used to remove it from the gun and custom pistol grip are those typically seen on the M4 (which was not in service at the time of the raid).  Also note that this particular weapon is quite clearly a rubber prop version, which are normally used only for stunt work.]]&lt;br /&gt;
[[Image:BHDM4-3.jpg|thumb|none|601px|A Delta operator breaches and clears with an M4 carbine in hand. Note the removable carry handle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colt M16A2 ==&lt;br /&gt;
Most of the Rangers, including SSG Matt Eversmann ([[Josh Hartnett]]) are armed with an [[M16A2]]. While defending the second Black Hawk crash site, SFC Randy Shughart ([[Johnny Strong]]) can be seen using, for a short time though, an M16A2, alongside his [[M14]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|Colt M16A2 - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:BHD-M16-3.jpg‎|thumb|none|601px|SSG Eversmann ([[Josh Hartnett]]) leads his Ranger team, many armed with M16A2s.]]&lt;br /&gt;
[[Image:BHD-M16-4.jpg‎|thumb|none|601px|SSG Eversmann firing his M16A2 at Somali militia as the Rangers make their way to the first Black Hawk crash site.]]&lt;br /&gt;
[[Image:BHDM16A2-1.jpg|thumb|none|601px|SGT Mike Goodale ([[Carmine Giovinazzo]]) fires his M16A2 while making his way to the first Black Hawk crash site.]]&lt;br /&gt;
[[Image:BHDM16A2-2.jpg|thumb|none|601px|SSG Eversmann fires his M16A2 during the rescue of SSG Busch. The pilot on the left is CWO Keith Jones, who was the pilot who rescued the real Busch during the actual event.]]&lt;br /&gt;
[[Image:BHDM16A2-3.jpg|thumb|none|601px|SSG Goodale ([[Carmine Giovinazzo]]) with his M16A2 as the Rangers and Delta hold off the Somali militia.]]&lt;br /&gt;
[[Image:BHDM16A2shugart.jpg|thumb|none|601px|Delta Force SFC Randy Shughart ([[Johnny Strong]]) switches between his M14 and an M16A2 as the Delta snipers defend their position at the second crash site. He must have found it in the chopper because in Mike Durant's book &amp;quot;''In the Company of Heroes''&amp;quot; it says Shughart asked Durant if there were any weapons in the chopper. ]]&lt;br /&gt;
[[Image:BHDM16A2-4.jpg|thumb|none|601px|Probably the only Ranger in the film to fire bursts from his M16A2. Rangers are usually trained not to fire in bursts unless &amp;quot;they have a damn good reason&amp;quot;, as quoted by several Drill Sergeants. Well, this situation seems to be a &amp;quot;damn good reason&amp;quot;.]]&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:BHD1Arm.jpg|thumb|none|600px|The same Delta actor as above, shows M16A2 in the movie armory.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
The [[M14 Rifle#M14 Rifle|M14 rifle]] is seen being used by Delta Force Sergeant First Class Randy Shughart ([[Johnny Strong]]), most notably when he and MSG Gary Gordon ([[Nikolaj Coster-Waldau]]) are covering the second crash site. His M14 sports a camouflage paint scheme and an Aimpoint CompM2/M68 reflex sight. &lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BHD-M21.jpg‎|thumb|none|601px|SFC Shughart fires his M14. This shot appears to have been reversed. Note how the bolt and the battery slot on the Aimpoint is on the left side, not the right. Also see how Shughart and Gordon (off-shot) are right-handed in the other shots except for this one.]]&lt;br /&gt;
[[Image:BHD-M21-2.jpg‎|thumb|none|601px|SFC Shughart covers the second crash site.]]&lt;br /&gt;
[[Image:BHDM14-1.jpg|thumb|none|601px|SFC Shughart fires his M14 in defense of the second crash site.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
[[M16#M16A1 Rifle|M16A1]] rifles are seen in the Somali arms dealer's shop and one militia member is seen loading up one. At one point, Rangers can be seen watching a portion of the film ''[[The Jerk]]'' where a madman is trying to shoot the protagonist using a scoped M16A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|Colt M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:BHDM16A1-1.jpg|thumb|none|601px|M16A1 rifles hanging in the dealer's shop on the top left of this screenshot along with M16A2s, likely captured from American forces.]]&lt;br /&gt;
[[Image:BHDM16A1-2.jpg|thumb|none|601px|Moments before his epileptic seizure, LT Beales ([[Ioan Gruffudd]]) is watching a scene from ''[[The Jerk]]'' where the Madman ([[M. Emmet Walsh]]) is seen firing a scoped M16A1.]]&lt;br /&gt;
[[Image:BHDM16A1-3.jpg|thumb|none|601px|A militiaman picks up an M16A1 with the flash hider removed and with a strange smooth ten round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==CETME==&lt;br /&gt;
Spanish [[CETME]] rifles are seen among the weapons in the arms dealer's shop, many of which are taken by the militia to combat the U.S. forces. They are not [[Heckler &amp;amp; Koch G3]]s, most notably because they have a simple fixed sight instead of a rear sight spindle.&lt;br /&gt;
[[Image:cetme.jpg|thumb|none|500px|Spanish CETME rifle - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BHDCETME-1.jpg|thumb|none|601px|Militia members pick up CETME rifles in the dealer's shop.]]&lt;br /&gt;
[[Image:BHDCETME-2.jpg|thumb|none|601px|CETME rifles hanging next to the dealer.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The local militia arm themselves with, among many other weapons, actual [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] assault rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BHD-G3A3-3.jpg|thumb|none|601px|A Somali militia member firing a G3A3 at the first MH-60K crash site.]]&lt;br /&gt;
[[Image:BHDG3-1.jpg|thumb|none|601px|A Somali militia member takes cover from a Ranger's .50 caliber barrage armed with a G3A3.]]&lt;br /&gt;
[[Image:BHDG3-2.jpg|thumb|none|601px|A militia member fires his G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56 ==&lt;br /&gt;
A full stock [[AK-47#Norinco Type 56|Norinco Type 56]] is used by a Somali to whack Mike Durant in the head. It has a slanted AKM syle muzzle brake added on.&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|450px|Norinco Type 56 with pig sticker type bayonet - 7.62x39mm.]]&lt;br /&gt;
[[Image:BHDType56.jpg|thumb|none|601px|A Somali smacks Mike Durant across the face with a Norinco Type 56.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56-1 ==&lt;br /&gt;
&lt;br /&gt;
Nearly all of the Somali gunmen are armed with the [[AK-47#Norinco Type 56|Norinco Type 56-1]] assault rifle, which is a Chinese derivative of the [[AK-47|AKS-47]]/[[AK-47#AKMS|AKMS]]. They are identified by the hooded front sights, which only Chinese Kalashnikov rifles have. At one point in the film, one of the soldiers can be seen removing the magazine from a discarded Type 56-1 and stuffing it in an empty pouch. Whether this was done to take back a souvenir or for some other reason is not known.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56S.jpg‎ |thumb|none|450px|Norinco Type 56-1 - 7.62x39mm]] &lt;br /&gt;
[[Image:BHD-AK47.jpg|thumb|none|601px|A &amp;quot;Skinny&amp;quot; dies firing his Type 56-1.]]&lt;br /&gt;
[[Image:BHD-AK47-2.jpg|thumb|none|601px|Somali militiamen running with Type 56-1 rifles.]]&lt;br /&gt;
[[Image:BHDType56-1-1.jpg|thumb|none|601px|A round from this Norinco Type 56-1 causes the first KIA of the operation, SGT Dominic Pilla.]]&lt;br /&gt;
[[Image:BHDType56-1-2.jpg|thumb|none|601px|A Somali fires his 56-1.]]&lt;br /&gt;
[[Image:BHDType56-1-3.jpg|thumb|none|601px|A Somali kills SGT Joyce (Chris Beetem) with a shot to his back with a Type 56-1. Note the $150 Ray-Ban shades on a Somali Gunman.]]&lt;br /&gt;
[[Image:BHDType56-1-4.jpg|thumb|none|601px|Note the hooded front sight on this Somali's 56-1.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
Mo'alim ([[Razaaq Adoti]]), the Somali militia leader, carries an [[AKS-74U]] as his weapon of choice, first seen picking it up and inspecting it before heading into battle, then firing a burst into the air to break up the mob attacking one of the surviving Black Hawk pilots before announcing that he was to be taken alive as a prisoner. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BHD-AK74.jpg|thumb|none|601px|Mo'alim picks up and inspects an AKS-74U before heading into battle.]]&lt;br /&gt;
[[Image:BHDAKS-74U-1.jpg|thumb|none|601px|A clearer shot of the AKS-74U.]]&lt;br /&gt;
[[Image:BHDAKS-74U-2.jpg|thumb|none|601px|Mo'alim with his AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
When Hoot ([[Eric Bana]]) is in the Somali town, he passes the arms dealer, who has an [[SVD Dragunov]] on display. &lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[Image:Bhd svd-edited.jpg|thumb|none|601px|An SVD Dragunov is seen behind Hoot. (Interesting anachronism here: the shades, Oakley Juliets, worn by actor Eric Bana did not exist during the events of this film.)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
== M60 machine gun ==&lt;br /&gt;
Ranger Specialist Shawn Nelson ([[Ewen Bremner]]) can be seen carrying an [[M60 machine gun]] as his standard weapon. A mounted M60 is also seen and fired from at least one of the Humvees in the extraction convoy.  Some of the Somalis can be seen using them as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 GPMG - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BHD-M60.jpg|thumb|none|601px|Nelson with his M60.]]&lt;br /&gt;
[[Image:BHDM60E1-Blanks.jpg|thumb|none|601px|Nelson with his M60, here clearly loaded with blanks.]]&lt;br /&gt;
[[Image:BHD-M60-2.jpg|thumb|none|601px|Nelson fires his M60.]]&lt;br /&gt;
[[Image:BHDM60E1-1.jpg|thumb|none|601px|Nelson firing his M60.]]&lt;br /&gt;
[[Image:BHDM60E1-2.jpg|thumb|none|601px|A Somali fires an M60 at the Deltas.]]&lt;br /&gt;
[[Image:BHDM60E1-3.jpg|thumb|none|601px|A Somali fires an M60 at the humvees. Trivia: A stray dog can be seen next to the Humvee. During production, the set was frequently disturbed by stray dogs running into the shots. Riley Scott however ignored this and decided to keep them in. Eight stray dogs were adopted by various members of production and taken back to the United States with them.]]&lt;br /&gt;
[[Image:BHDM60E1-1-1-1-1.jpg|thumb|none|601px|A Ranger fires his M60 at the Somalis.]]&lt;br /&gt;
[[Image:Black_hawk_down_m60_in_uh60.jpg|600px|thumb|none|Nelson with the M60 just before the insertion.]]&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:DHD3Arm.jpg|thumb|none|600px|Delta actor shows vehicle-mounted M60s.]]&lt;br /&gt;
&lt;br /&gt;
== FN Minimi ==&lt;br /&gt;
&lt;br /&gt;
Several Rangers can be seen carrying [[FN_Minimi#FN_Minimi|FN Minimis]] throughout the film, standing in for the [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E1 SAW]]. It is also the weapon used by Specialist Lance Twombly ([[Tom Hardy]]) to accidentally deafen Nelson when he fires it too close to his head. The Minimis are also fitted with circular 200-round cloth ammo bags instead of hard plastic drums.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|500px|FN Minimi with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:BHD-M249-3.jpg|thumb|none|600px|PFC John Waddell ([[Ian Virgo]]) with an FN Minimi]]&lt;br /&gt;
[[Image:BHD-M249.jpg|thumb|none|601px|PFC John Waddell ([[Ian Virgo]]) firing his Minimi]]&lt;br /&gt;
[[Image:BHDMinimi-2.jpg|thumb|none|601px|Twombley with his FN Minimi]]&lt;br /&gt;
[[Image:BHDMinimi-3.jpg|thumb|none|601px|Close up of the charging handle rocking in slow motion on the FN Minimi]]&lt;br /&gt;
[[Image:BHDMinimi-4.jpg|thumb|none|600px|Specialist Lance Twombly ([[Tom Hardy]]) with his FN Minimi, yelling to Yurek about how they almost killed him]]&lt;br /&gt;
[[Image:BHDMinimi-5.jpg|thumb|none|601px|A Ranger fires his FN Minimi during the &amp;quot;Mogadishu Mile&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
The [[Browning M2|Browning M2HB]] heavy machine gun is fielded by the US Army on their HMMWVs, the U.N. forces on their APCs, and the Somali militia on their technicals in the film. The opening shots of the film feature Somali militiamen slaughtering a gathered crowd at a food distribution center with the powerful .50 cal. &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB in vehicle mounting - .50 BMG]] &lt;br /&gt;
[[Image:BHD 022.jpg|thumb|none|601px|Aidid's gunmen open fire on the crowd at the food distribution center with the Browning M2.]]&lt;br /&gt;
[[Image:BHD 025.jpg‎|thumb|none|601px|An Army Humvee with a Browning M2HB mounted on the roof, actually a rubber prop as shown when the barrel bounces when the Humvee goes over some bumps.]]&lt;br /&gt;
[[Image:BHD 001.jpg|thumb|none|601px|SGT Dominic Pilla ([[Danny Hoch]]) fires the M2HB from his Humvee as they evac an injured Ranger back to base.]]&lt;br /&gt;
[[Image:BHDM2-2.jpg|thumb|none|601px|Hoot ([[Eric Bana]]) clearing the roof top of &amp;quot;skinnies&amp;quot; with an M2HB.]]&lt;br /&gt;
[[Image:BHDM2-1.jpg|thumb|none|601px|Close up of Hoot firing the M2HB (Note that this was a movie blooper, since Hoot was actually wearing Nomex gloves, as seen in the screencap above.)]]&lt;br /&gt;
[[Image:BHDM2-3.jpg|thumb|none|601px|A mean-faced Somali awaits to fire on the Rangers with the M2HB.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
During the slaughter of the crowd, the U.S. forces hovering in the MH-60 aren't cleared to fire the [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] miniguns mounted on their Black Hawk. Pylon-mounted miniguns, mounted alongside 2.75 rockets, are also carried by the AH-6 ''Little Birds'' and rain lead in several scenes. &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BHD-M134-2.jpg|thumb|none|601px|A GE M134 with flash suppressor on the MH-60 Black Hawk as it transports Rangers and Deltas.]]&lt;br /&gt;
[[Image:BHD-M134-4.jpg|thumb|none|601px|An AH-6 &amp;quot;Little Bird&amp;quot; supplies close air support with its twin M134 miniguns.]]&lt;br /&gt;
[[Image:BHD 006.jpg|thumb|none|601px|An MH-60 door gunner provides cover fire with an M134.  Note that the helicopter's name seen on the fuselage is ''[[Armageddon]]''.]]&lt;br /&gt;
[[Image:BHDM134.jpg|thumb|none|601px|Closeup of the M134 as it fires on RPG gunners.]]&lt;br /&gt;
&lt;br /&gt;
== DShK Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
Several vehicle mounted Russian [[DShK heavy machine gun]]s appear in several scenes of the film. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|Russian DShK - 12.7x109mm]]&lt;br /&gt;
[[Image:BHD-DSHK-2.jpg|thumb|none|600px|The Somali militia leader Mo'alim ([[Razaaq Adoti]]) rides a &amp;quot;technical&amp;quot; mounted with a DShK.]]&lt;br /&gt;
[[Image:BHD-DSHK.jpg|thumb|none|600px|A vehicle mounted DShK.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Zastava M72B1 ==&lt;br /&gt;
One of the Somalis fires on Mike Durant's Black Hawk armed with an [[RPK light machine gun#Zastava M72B1|Zastava M72B1]], a copy of the [[RPK light machine gun]], identifiable by the stock and handguard design. Another Somali is seen providing suppressing fire on the Rangers and Delta operatives with one when the Delta operators and Rangers try to reach the first Black Hawk crash site.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZastavaM72.jpg|thumb|none|500px|Zastava M72B1 - 7.62x39mm]]&lt;br /&gt;
[[Image:BHDRPK.jpg|thumb|none|601px|A Somali fires his Zastava M72B1 at the downed Black Hawk.]]&lt;br /&gt;
[[Image:BHD-M72B1.jpg|thumb|none|600px|A Somali uses his Zastava M72B1 to pin down the Rangers and Delta operatives.]]&lt;br /&gt;
&lt;br /&gt;
== PKM Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
A [[PK Machine Gun|PKM light machine gun]] is seen resting on a table in the Somali arms dealer's shop.&lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|500px|PKM light machine gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:BHDMAG58-1.jpg|thumb|none|601px|A PKM sits on the arms dealer's table]]&lt;br /&gt;
[[Image:BHDMAG58-2.jpg|thumb|none|601px|A shot of the PKM muzzle brake]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
Chief Warrant Officer 3 Michael Durant ([[Ron Eldard]]), the MH-60 Black Hawk pilot of Super Six-Four, is armed with a [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] with a slim handgrip and uses it to defend himself after he's shot down. The MP5 was briefly issued to helicopter crews as a personal defense weapon (PDW), but was discontinued in this role when it was determined its 9x19mm ammo lacked sufficient stopping power against armor-wearing or drug-crazed enemies, as was the case in Somalia. The guns is also briefly used by SFC Randy Shughart before being killed by the overwhelming militia.&lt;br /&gt;
In the book and real life, the weapons were actually [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]]s. They were referred to as &amp;quot;Skinny Popper&amp;quot;, a reference to the men's nickname for the Somalis.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with slim handguard - 9x19mm]]&lt;br /&gt;
[[Image:BHDMP5A3-2.jpg|thumb|none|601px|While trapped in his pilot seat, CWO3 Michael Durant ([[Ron Eldard]]) prepares to defend himself with his H&amp;amp;K MP5A3.]]&lt;br /&gt;
[[Image:BHDMP5A3-1.jpg|thumb|none|601px|Durant fires his Heckler &amp;amp; Koch MP5A3 at the approaching Somalis.]]&lt;br /&gt;
[[Image:BHD 018.jpg|thumb|none|601px|Durant continues firing his H&amp;amp;K MP5A3 as the Delta snipers extract him from his downed Black Hawk.]]&lt;br /&gt;
[[Image:BHDMP5A3-3.jpg|thumb|none|601px|SFC Shughart ([[Johnny Strong]]) is firing the MP5A3 as he is shot.]]&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:BHD2Arm.jpg|thumb|none|600px|An actor holds Durant's MP5A3 in movie armory. Note the other weapons behind him.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
While never used on screen,  SFC Sanderson ([[William Fichtner]]) can be seen with a customized [[Remington 870]] Express Magnum (standing in for an 870 Police Magnum) slung over his right shoulder. A pistol grip (minus the folding stock) is used in place of the full stock. This same setup is used on a short 870 by [[Charlie Sheen]] in the movie ''[[Navy SEALs]]''. In a deleted scene, SFC Sanderson uses the shotgun to blow the hinges on a door inside the target building. The tail end of this shot is still in the finished movie, although if you haven't seen the deleted scene before it would be hard to spot. In the book, at least one of the Delta operators has an [[Knight's Armament Masterkey|870 Masterkey]] attached to his CAR-15.&lt;br /&gt;
&lt;br /&gt;
[[Image:Black870folder.jpg‎|thumb|none|500px|Remington 870 Police Magnum with folding stock - 12 gauge (The one seen in the movie lacked the folding stock)]]&lt;br /&gt;
[[Image:BHDRem870-1.jpg|thumb|none|601px|Sanderson with his Remington 870 Express Magnum slung over his back. Note the full length barrel.]]&lt;br /&gt;
[[Image:BHDRem870-2.jpg|thumb|none|601px|A close up of Sanderson's 870. Also a good shot of an M733 barrel.]]&lt;br /&gt;
[[Image:BHDRem870-3.jpg|thumb|none|601px|Receiver reads &amp;quot;Express Magnum&amp;quot; on Sanderson's 870.  In real life it would have been a sturdier Police Magnum, not the cheaper, &amp;quot;economy priced&amp;quot; Express Magnum, though both are visually identical.  The police magnum is the same shotgun, but built from stronger materials and has slightly different finish.]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
We see the [[M1911A1]] pistol in the hands of the Delta operators as their sidearm of choice. As the two Delta snipers attempt to secure the second crash site they are forced to draw their M1911A1 pistols as the overwhelming Somali forces close in on them. Delta Force MSG Wex ([[Kim Coates]]) can be seen at the firing range with an M1911A1 near the beginning of the film.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:BHDM1911A1-1.jpg|thumb|none|601px|Delta Force MSG Wex ([[Kim Coates]]) shows the Rangers what a .45 can do. (That is, better firepower at the cost of running out of ammunition twice as quickly.)]]&lt;br /&gt;
[[Image:BHDM1911A1-2.jpg|thumb|none|601px|MSG Gordon ([[Nikolaj Coster-Waldau]]) fires his M1911A1 at the Somalis. At one point, his M1911A1 jams and the muzzle flashes are all CGI.]]&lt;br /&gt;
[[Image:BHDM1911A1shugart.jpg|thumb|none|601px|SFC Shughart ([[Johnny Strong]]) fires his M1911A1 while defending the second crash site.]]&lt;br /&gt;
[[Image:BHD-1911-4.jpg‎|thumb|none|601px|Despite being wounded, SFC Shughart continues to fire his M1911A1.]]&lt;br /&gt;
[[Image:BHD 015.jpg|thumb|none|601px|Delta Force SFC Sanderson ([[William Fichtner]]) fires his M1911A1 during the &amp;quot;Mogadishu Mile&amp;quot;. Note the left-hand safety lever]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 ==&lt;br /&gt;
&lt;br /&gt;
A Somali militiaman uses a [[Tokarev TT-33]] to kill SFC Shughart ([[Johnny Strong]]) at the second crash site. It should be noted that the militiaman fires 11 shots, which is 3 more than the TT-33's 8-round magazine.&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BHDTT33-1.jpg|thumb|none|601px|A Somali unloads his TT-33 into SFC Shughart]]&lt;br /&gt;
[[Image:BHDTT33-2.jpg|thumb|none|601px|Close up of the TT-33]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] pistol (standing in for the [[Beretta 92FS|M9]]) is seen a few times in the film in the hands of Rangers, and members of Lieutenant Colonel McKnight's convoy. Mainly it is seen in the hands of Maddox in the Humvee. McKnight himself carries his 92FS sidearm around as a proper means to defend himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:BHD-M9-3.jpg‎|thumb|none|601px|A Humvee driver, Maddox ([[Michael Roof]]) fires his Beretta 92FS.]]&lt;br /&gt;
[[Image:BHDM9.jpg|thumb|none|601px|McKnight is seen armed with his 92FS when walking away from a Ranger, blown in half by an RPG.]]&lt;br /&gt;
[[Image:B92FS-BHD.jpg|thumb|none|600px|The Ranger in the middle sprints with his Beretta 92FS during the famous &amp;quot;Mogadishu Mile&amp;quot; scene.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The Russian manufactured [[RPG-7]] features prominently in the film as the weapon which brings down a pair of UH-60 Black Hawk. In one scene inspired by an actual event, a projectile from an RPG-7 strikes PVT. Kowalewski (Brendan Sexton III), the driver of one of the M35 deuce and a half trucks in Lieutenant Colonel Danny McKnight ([[Tom Sizemore]])'s convoy and fails to detonate, impaling the luckless soldier instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BHDRPG7-1.jpg|thumb|none|601px|RPG-7s being handed out by the militia.]]&lt;br /&gt;
[[Image:BHD-RPG7.jpg|thumb|none|601px|An antitank grenade being fired at a Black Hawk. It is obviously CGI, since there is no backblast.]]&lt;br /&gt;
[[Image:BHDRPG7-2.jpg|thumb|none|601px|A milita member fires the RPG that takes down Super Six One, causing the first Black Hawk crash of the operation.]]&lt;br /&gt;
[[Image:BHDRPGhead.jpg|thumb|none|601px|An undetonated RPG warhead impales the deuce and a half driver, PFC Kowalewski (Brendan Sexton III).]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 69 Rocket Launcher==&lt;br /&gt;
Along with [[RPG-7]]s, Chinese [[RPG-7#Type 69|Norinco Type 69]] launchers are used by the militia.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|500px|Norinco Type 69 - 40mm.]]&lt;br /&gt;
[[Image:BHDNorincoType69.jpg|thumb|none|601px|A militia member with a Type 69. Note how there is only one pistol grip and how he is holding the carry handle.]]&lt;br /&gt;
[[Image:BHDNorincoType69-2.jpg|thumb|none|601px|A militia member with a Type 69.]]&lt;br /&gt;
&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
An Army Ranger, Lieutenant Tom DiTomasso, can be seen taking out a &amp;quot;technical&amp;quot; with an [[M72 LAW#|M72A3]]. The M72A3 was a Post Vietnam improved model of the M72 Rocket, and the last variation used by the U.S. Army.  Upgrade versions (up to M72A7) of the LAW are being fielded by the U.S. Navy and USMC as recently as 2007, as well a variant is used by the Canadian Forces and other NATO nations in Afghanistan.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:BHD-M72.jpg‎|thumb|none|600px|Lieutenant Tom DiTomasso takes aims at a technical.]]&lt;br /&gt;
[[Image:BHD-M72-2.jpg|thumb|none|600px|A 66mm rocket fired from an [[M72 LAW|M72A3 LAW]] mid-flight.]]&lt;br /&gt;
&lt;br /&gt;
== SPG-9 Recoilless Rifle ==&lt;br /&gt;
&lt;br /&gt;
At one point in the film, Aidid's militia begin to bombard the building the majority of the Rangers and Deltas have taken cover in with mortars and an [[SPG-9 recoilless rifle]]. A group of Deltas led by Hoot soon kill the gunners and then turn the weapon against the militia, killing several with one shot.&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|400px|SPG-9 recoiless rifle - 73mm]]&lt;br /&gt;
[[Image:BHD 010.jpg|thumb|none|601px|Aidid's militia prepare to fire the SPG-9 Recoilless on the Rangers and Deltas who are holed-up at the first crash site.]]&lt;br /&gt;
[[Image:BHD 012.jpg|thumb|none|601px|After eliminating the recoilless operators, Hoot and another Delta operator prepare to fire the SPG-9 recoilless rifle on the militia.]]&lt;br /&gt;
[[Image:BHD 009.jpg|thumb|none|601px|Hoot ([[Eric Bana]]) fires the recoilless rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray CM203 Flare Launcher==&lt;br /&gt;
Many of the Rangers' [[M16 rifle series|M16A2s]] are fitted with [[Cobray 37mm Launcher|Cobray CM203 37mm Flare Launchers]], standing in for the [[M203 grenade launcher]]. Most notably seen in the hands of SGT Ruiz ([[Enrique Murciano]]) of CPT Steele's ([[Jason Isaacs]]) unit. See flare launcher page for a guide on telling them apart. &lt;br /&gt;
&lt;br /&gt;
[[Image:Coltflare.jpg|thumb|none|400px|[[Cobray 37mm Launcher|Cobray CM203 Flare Launcher]] - 37mm.]]&lt;br /&gt;
[[Image:BHDColtFlare-1.jpg|thumb|none|601px|A Ranger behind CPT Steele is seen armed with an M16A2/CM203. Note the squared trigger guard and cocking bolt on the right side.]]&lt;br /&gt;
[[Image:BHDColtFlare-2.jpg|thumb|none|601px|Steele gives the dying SGT Ruiz ([[Enrique Murciano]]) his M16A2/CM203, ordering him to give anyone two in the chest and one in the head if they enter the door.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
While the [[Colt Flare Launcher|Cobray CM203 37mm launchers]] are fitted on most of the Ranger's [[M16 rifle series#M16A2 Rifle|M16A2]] rifles, a couple of actual [[M203 grenade launcher]]s attached to [[M16 rifle series#M16A2 Rifle|M16A2s]] are seen, the most notable of which is Specialist John Grimes ([[Ewan McGregor]]) who assists Delta in taking out a ''technical'' that has them pinned down, missing the first shot before destroying the vehicle with a High-Explosive Dual-Purpose (HEDP) grenade from his M203.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|500px|M203 grenade launcher (40mm) mounted on a M16A2 (5.56x45mm)]]&lt;br /&gt;
[[Image:BHDM203-1.jpg|thumb|none|602px|Grimes with his M16A2/M203]]&lt;br /&gt;
[[Image:BHDM16A2-M203-1.jpg|thumb|none|600px|Grimes fires his M16A2/M203]]&lt;br /&gt;
[[Image:BHDM203-2.jpg|thumb|none|601px|A Ranger in Eversmann's unit armed with an M16A2/M203]]&lt;br /&gt;
[[Image:BHD-M203-5.jpg‎|thumb|none|601px|Grimes ([[Ewan McGregor]]) fires his M203.]]&lt;br /&gt;
[[Image:BlackHawk 6006.jpg‎|thumb|none|601px|Grimes's ([[Ewan McGregor]]) depiction of recoil is exaggerated.]]&lt;br /&gt;
[[Image:BHD-M203-2.jpg‎|thumb|none|601px|Grimes ejects a spent 40mm grenade.]]&lt;br /&gt;
[[Image:BHDM16A2-M203-2.jpg|thumb|none|601px|Here, the trigger guard appears to have been removed.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
While loading up for the assault, Hoot ([[Eric Bana]]) is seen taping up the pins and spoons on some [[M67 hand grenade|M67 fragmentation hand grenades]]. SFC Sanderson is later seen throwing one into a window to take out a Somali who has him and the Deltas and Rangers pinned down.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|225px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BHD-M67.jpg|thumb|none|600px|Hoot tapes up the pins on the M67 Hand Grenades before the mission.]]&lt;br /&gt;
[[Image:Deltaforce_blackhawkdown_m67.jpg‎|thumb|none|601px|SFC Sanderson throwing an M67 at a Somali in a window.]]&lt;br /&gt;
&lt;br /&gt;
== AN/M14 Incendiary Grenade ==&lt;br /&gt;
&lt;br /&gt;
There are several appearances in the film of [[AN/M14 incendiary grenade]]s; used by Deltas to destroy sensitive equipment at both Black Hawk crash sites, as well as to destroy the SPG-9 recoilless rifle mentioned above once Hoot and his team are done with it. Another one can be seen sitting on a table when Hoot is loading up.&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[Image:BHD-M67.jpg|thumb|none|600px|An AN/M14 incendiary grenade (far left) on a table]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Ridley Scott]]&lt;br /&gt;
[[Category:Moroccan Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=480938</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=480938"/>
		<updated>2011-11-06T06:25:03Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* Heckler &amp;amp; Koch G3A3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{workinprogress}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 3'' (also known as ''BF3'') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions CE (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 315,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, and uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:BF3BL93R.jpg|thumb|none|350px|93R in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of the single-player mission that was shown during gameplay footage, a Marine who is sitting in front of the player has a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] pistol holstered to his vest. It can also be seen in the multiplayer footage of E3 that the player is reloading his M9. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine has 15 rounds + 1 in the chamber like in reality. An M9 fitted with a suppressor can be seen in the Co-Op trailer. In Multiplayer, Players unlocked additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[File:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This is the only time in the entire campaign the player has a sidearm.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsupressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[Image:BF3BLG18.jpg|thumb|none|350px|G18 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol==&lt;br /&gt;
&lt;br /&gt;
The USMC variant of the [[M1911]],  the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. It is a standard M1911A1 with a three-hole trigger, commander-style hammer, beavertail grip safety, rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3BLM-45.jpg|thumb|none|350px|M-45 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 63000 Co-Op Score. Unlike in Bad Company 2, the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BF3BLMP-412.jpg|thumb|none|350px|MP-412 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from Bad Company 2, as it's briefly visible in the multiplayer kill list in the &amp;quot;Operation Métro&amp;quot; trailer. It is the Russian faction's sidearm. In Multiplayer you unlock the Tactical Light and Sound Suppressor as you level up instead of gaining kills with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm.]]&lt;br /&gt;
[[Image:BF3Grach.jpg|thumb|none|600px|The player reloads an MP-443 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
[[File:Grach.jpg|thumb|none|600px|Grach MP-443]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 44 ==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Model 44]]  appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In campaign mode, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 44 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 44 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit, and can also be equipped with 40 round magazines, as opposed to the 20 round standard. It must be unlocked in the Co-Op mode, requiring 189,000 Score.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|600px|Dimitri Mayakovsky reloads his MP7A1 during the mission &amp;quot;Comrades.&amp;quot; This is the 20-round version; the reload for this magazine actually shows the player character's hand empty, though it only seems to happen in this level.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
A detailed pick-up icon for the [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] can be seen in GameSpot's recently released Tokyo Game Show gameplay footage. The game correctly depicts the UMP's single/2 round burst/full auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|600px|Blackburn holds a UMP45 at the start of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
An [[FN P90#P90 TR|FN P90 TR (Triple Rail)]] can be seen in E3 coverage from IGN. It can be used by any kit once unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dimitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] returns from Bad Company 2, feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with red dot sight - 9x19mm]]&lt;br /&gt;
[[File:Pp-2k.jpg|thumb|none|600px|PP-2000]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#Armsel_Striker|Armsel Striker]] is included, identifiable by the winding key on the front of the drum magazine. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to Battlefield 2. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND attachments on top of that.&lt;br /&gt;
&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[File:BF3_DAO12_Warfare_Pack.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; pre-order image. Note the Picatinny rail added to the top of the receiver.]]&lt;br /&gt;
[[file:Safdad.JPG|thumb|none|500px|&amp;quot;DAO-12&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds.  The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dimitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 MASS]] can be mounted on any of the assault rifles in the Assault kit. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3BLM26.jpg|thumb|none|350px|M26 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem870mcs 14.jpg|thumb|none|400px|Remington 870 MCS Entry version - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 8+1.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camoflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:BF3BLUSAS-12.jpg|thumb|none|350px|USAS-12 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the 9A-91 from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one.&lt;br /&gt;
&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|A-91 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|601px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version, this terrorist is instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. The weapon has 2-round burst and full auto, but lacks the semi-automatic mode the real one has. This is most likely because with an 1800RPM 2-round burst mode, it would have virtually no purpose. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3BLAN-94.jpg|thumb|none|350px|AN-94 in-game render. Note the odd green magazine.]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|600px|Dimitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, at the start of the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|600px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, aftermarket pistol grip (???), M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-M4-1.jpg‎|602px|thumb|none|Blackburn holds an M4A1 during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic. Note also the fire selector on semi auto.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have M16A1 flash hiders and a rail cover on the right side rail, and the fire selector is also always set to semi. It is the standard assault rifle used by the US 'Assault' kit. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use via co-op mode. &lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|400px|The Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|600px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[File:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped, though this may or may not change in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|600px|Dimitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
&lt;br /&gt;
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|600px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. It can fire, semi, auto, or two-round burst. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|600px|Dimitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining the required Co-Op score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. For some reason it has semi, auto, and two round burst firing modes, something that most Stoner platforms aren't capable of.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Hk416.jpg|thumb|none|600px|H&amp;amp;K HK416]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|A more recent model of the Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3BLPDR.jpg|thumb|none|350px|PDR in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 378,000.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dimitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Iar+.jpg|thumb|none|600px|IAR]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some U.S. Marines, and in the hands of the player, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] is featured in the game. It has a STANAG magazine well, making it an M249 variant, though the rest of the gun's features belong to the Mk 46 Mod 0.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249E1.jpg‎|thumb|none|400px|M249-E1 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3BLM60E4.jpg|thumb|none|350px|M60E4 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. It appears in the material marketing the pre-order rewards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3_Type88_Warfare_Pack.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[File:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== RPKM ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun|RPKM]] is the starting weapon for the Russian Support class. It is incorrectly named RPK-74M, and does the same damage as all of the 5.45mm and 5.56mm weapons in the game, showing that the magazine model is the incorrect part of the weapon, and it was supposed to be the 74 variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|401px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK-74 equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107|M82A3]] (aka M107) is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. Hence, it only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, wherein player character Dmitri Mayakovsky wrestles it out of the hands of one of the titular arms dealer's mercenaries and uses it to provide his comrades with sniper cover. In this single appearance, it's equipped with a thermal scope. &lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M82A3 (aka M107) long range sniper rifle - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3BLM39.jpg|thumb|none|350px|M39 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] is the second bolt-action rifle unlocked for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO ]]&lt;br /&gt;
[[Image:BF3BLM40A5.jpg|thumb|none|350px|M40A5 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] appears in the &amp;quot;Operation Métro&amp;quot; multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from [[Battlefield Play4Free]], once again appearing as the ''[[SVD]]''&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:Svd.jpg|thumb|none|600px|NDM-86 with no optics]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|SKS with Tapco furniture installed as it appears ingame - 7.62x39mm]]&lt;br /&gt;
[[Image:Sksone.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Skstwo.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3BLSV-98.jpg|thumb|none|350px|SV-98 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF3BLFIM-92.jpg|thumb|none|350px|FIM-92 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]], though the name is not mentioned.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|500px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
The [[M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3BLM320.jpg|thumb|none|350px|M320 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines. In the trailer, it seems to have a pistol grip instead of having the trigger on the back of the weapon behind the sights. The AT4 will only appear in the Singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg‎|thumb|none|600px|Blackburn readies an AT4 as the squad try to take out a sniper hidden in a hotel.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg‎|thumb|none|600px|The results are fairly predictable.]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|600px|Throughout the campaign, Matkovic carries an AT4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In both cases, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3BLMk153Mod0.jpg|thumb|none|350px|Mk 153 Mod 0 in-game render.]]&lt;br /&gt;
[[Image:BF3-Launcher.jpg‎ |thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes a return in Battlefield 3, as it was seen in Operation Metro multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|600px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move.]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-18 Grouse]] (Russian: 9K38 Igla) appears as the Russian Engineer's anti-air launcher. Oddly, in game it is named &amp;quot;SA-18 Igla&amp;quot;, using the US designation for the weapon, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|The SA-18's in-game render, oddly enough, is an [[SA-7 Grail]].]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. In multiplayer, every kit gets one as standard, but can equip more by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey which does not allow them to be cooked, or by selecting the grenade as a weapon, which does.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|600px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun (mounting) ==&lt;br /&gt;
&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|600px|An Iranian Type-72Z shows off the DShK it conspiciously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|600px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8 during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|600px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds strafing ground targets, as well as the UH-1Y Venom, and oddly its Russian counterpart, the Ka-60 Kasatka.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the SU-25TM (SU-39) Frogfoot ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, and a number of technicals.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|400px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|600px|A T-90 MBT opens fire with its main gun, showing off the commander's Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|400px|Land-based Phalanx C-RAM mounting on a mobile trailer]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|600px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|600px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|401px|M197 Vulcan 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|600px|Miller gets a little help from a friendly AH-1Z Viper during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is co-axially mounted on the T-90A MBT.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=465423</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=465423"/>
		<updated>2011-10-02T23:22:22Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* Excited */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== All weapons in BF3 ==&lt;br /&gt;
&lt;br /&gt;
The list below shows all BF3 weapons that are going to be available either SP or MP.&lt;br /&gt;
&lt;br /&gt;
This list is officially announced by EA, but i'm pretty sure there will be more coming.&lt;br /&gt;
&lt;br /&gt;
NOTE: List has been edited to account for new information (eg: Both M16s and only P90TR) and name corrections (eg: DAO-12 to Striker)&lt;br /&gt;
&lt;br /&gt;
Assault Rifles (Assault)&lt;br /&gt;
*M16A3 (US)&lt;br /&gt;
*AK-74M (RU)&lt;br /&gt;
*HK416&lt;br /&gt;
*G3A3&lt;br /&gt;
*AN-94&lt;br /&gt;
*KH2002&lt;br /&gt;
*AEK-971&lt;br /&gt;
*F2000&lt;br /&gt;
*AS VAL&lt;br /&gt;
*M16A4&lt;br /&gt;
&lt;br /&gt;
Carbines (Engineer)&lt;br /&gt;
*M4A1 (US)&lt;br /&gt;
*AKS-74U (RU)&lt;br /&gt;
*G36C&lt;br /&gt;
*SCAR-H CQC&lt;br /&gt;
*A-91&lt;br /&gt;
*SG553&lt;br /&gt;
*M4&lt;br /&gt;
&lt;br /&gt;
Machine Guns (Support)&lt;br /&gt;
*M27 IAR (US)&lt;br /&gt;
*RPK-74M (RU)&lt;br /&gt;
*M249E2&lt;br /&gt;
*M60&lt;br /&gt;
*M240&lt;br /&gt;
*6P41&lt;br /&gt;
*QYJ 88&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles (Recon)&lt;br /&gt;
*Mk.11 Mod.0 (US)&lt;br /&gt;
*SVD (RU)&lt;br /&gt;
*M40A5&lt;br /&gt;
*SV98&lt;br /&gt;
*M98B&lt;br /&gt;
*M82A3 (not in MP)&lt;br /&gt;
&lt;br /&gt;
Battle Rifles (Recon)&lt;br /&gt;
*M39 EMR&lt;br /&gt;
*SKS&lt;br /&gt;
&lt;br /&gt;
Sub-Machine Guns (All Kit)&lt;br /&gt;
*P90TR&lt;br /&gt;
*MP7A1&lt;br /&gt;
*UMP45&lt;br /&gt;
*PDR&lt;br /&gt;
*PP2000&lt;br /&gt;
&lt;br /&gt;
Shotguns (All Kit)&lt;br /&gt;
*870 MCS&lt;br /&gt;
*M1014&lt;br /&gt;
*USAS-12&lt;br /&gt;
*Saiga 20K&lt;br /&gt;
*Striker&lt;br /&gt;
&lt;br /&gt;
Pistols (All Kit)&lt;br /&gt;
*M9 (US)&lt;br /&gt;
*MP443 (RU)&lt;br /&gt;
*G17&lt;br /&gt;
*M-45&lt;br /&gt;
*MP412&lt;br /&gt;
*T44&lt;br /&gt;
*93R&lt;br /&gt;
*G18&lt;br /&gt;
&lt;br /&gt;
Underbarrels (Assault)&lt;br /&gt;
*M320 with HE/Smoke/Buckshot rounds&lt;br /&gt;
*M26 MASS with Buckshot/Flechette/Frag/Slug rounds&lt;br /&gt;
&lt;br /&gt;
Rocket Launchers (Engineer)&lt;br /&gt;
*Mk.153 SMAW (US)&lt;br /&gt;
*RPG-7 (RU)&lt;br /&gt;
*FGM-148 Javelin&lt;br /&gt;
*FIM-92 Stinger&lt;br /&gt;
*SA-18 IGLA&lt;br /&gt;
*AT4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
( Source: http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ ) --Zzang1847 23.09.2011 11.07 (PST)&lt;br /&gt;
&lt;br /&gt;
:This is from a Batlefield 3 fansite and not acctualy offical --[[User:Armyguy277|Armyguy277]] 14:38, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::This has been discussed before. While it is technically official since the official gaming news sources are also reporting it, but since there aren't any pictures of 'em you have to wait.--[[User:Nomad175|Nomad175]] 15:55, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Pages without pictures or info look ugly. The game's out in less than a month, and the Beta's out in a few days, we can wait, but it does mean we get to know what's in the game anyway, even though it's not on the page :) [[User:Alex T Snow|Alex T Snow]] 16:20, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Although there were no pictures, i believe we still can at least put some description and real picture so someone who is actually uploading in-game pictures don't have to worry about putting explanation and finding pictures from the archive, which takes significant amount of time (in terms of AAA games like this).&lt;br /&gt;
::P.S) Sorry about this discussion already mentioned before. I thought i could give some help, but perhaps i'm not :( ~ Zzang1847 23.09.2011 8.43 (PST)&lt;br /&gt;
&lt;br /&gt;
:::Building an article is not a race, there is just less than a week for the Beta to roll in, not that much to wait. --[[User:Masterius|Masterius]] 07:52, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like it is going to just be Americans, Russians, Generic &amp;quot;Not the Taliban, honest&amp;quot; Middle Eastern Militia and possibly the Iranian army as factions then. Damn. [[User:The Wierd It|The Wierd It]] 10:28, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:For SP yeah, but for MP it's been confirmed to be just US and RU. [[User:Alex T Snow|Alex T Snow]] 03:46, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Faction Specific Weaponry details ==&lt;br /&gt;
no need to worry , about faction specific weaponry , reading through some of Alan Kertz earlier posts.He states that the player once leveled up high enough in the class's levels will gain access to the other factions weaponry.&lt;br /&gt;
&lt;br /&gt;
== Gun disparity ==&lt;br /&gt;
&lt;br /&gt;
I have the feeling the M4A1 will be the counterpart to the AKS74U. This is wrong, but every game seems to do it. The M4 has a 14.5 inch barrel and is a standard issue weapon. The AKS74U has an 8.3 inch barrel and is issued to vehicle crews. A better setup would be Mk 18 Mod O (or HK416 D10RS) vs the AKS74U. Also, the M16 and AK74 aren't exactly equal either. Maybe pair up the regular M4A1 or SCAR-L with 14.5 inch barrel (for variety) with the AK74?&lt;br /&gt;
&lt;br /&gt;
Oh and what do you think the US/EU counterparts to the SKS, RPK and AS Val will be? There's no US counterpart cartridge to the 7.62x39 and 9x39 as far as I know.&lt;br /&gt;
::There's no val, that's vss&lt;br /&gt;
&lt;br /&gt;
:SKS = Mk.11 = SVD. RPK = M27. [[User:Alex T Snow|Alex T Snow]] 17:52, 9 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its the asval not vss :S.[[User:lukewilliams010]] 12:14 ,19 august 2011&lt;br /&gt;
&lt;br /&gt;
== PKM\PKP operation ==&lt;br /&gt;
&lt;br /&gt;
I've yet to see a game that properly portraits PKM operation with its 2 level feeding system and non-disintegrating belts. Curious if in BF3 they'll get it right. Doubt it though...&lt;br /&gt;
&lt;br /&gt;
== Optic mounts ==&lt;br /&gt;
&lt;br /&gt;
Optic mounts on all russian weapons are wrong. Basically it's an PSO with optic tube cut off and rail slapped instead of it. Then every Russian scope has its original mount removed so it can be fixed on that picatinny rail. They also didn't bother making [http://content.foto.mail.ru/mail/photoshooter/1789/i-2863.jpg proper mount] for PKP and just put rail on top of the receiver lid. I was expecting more attention to details in BF3.&lt;br /&gt;
&lt;br /&gt;
Well the Russian army IS starting to use RIS, just look at the AK-9. [http://world.guns.ru/assault/rus/ak-9-e.html] While it does seem a bit sloppy, it can be justified in a way. At least it isn't as bad as that AK-abomination from MW2 and the RPD with rails.&lt;br /&gt;
&lt;br /&gt;
== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no clue.[[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
&lt;br /&gt;
Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Beta will be open to everyone. Those who got MoH, will get in earlier.&lt;br /&gt;
&lt;br /&gt;
== AK-something-something ==&lt;br /&gt;
&lt;br /&gt;
Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
&lt;br /&gt;
:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M240G is M240B ==&lt;br /&gt;
&lt;br /&gt;
The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== M16A4? ==&lt;br /&gt;
&lt;br /&gt;
Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Racking charging handle when reloading after empty ==&lt;br /&gt;
&lt;br /&gt;
A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:3D modeling and animation is kinda hard to &amp;quot;borrow&amp;quot; from older engine/file format. I'd guess it's probably &amp;quot;director thinks this looks more dynamic&amp;quot; like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
&lt;br /&gt;
At the left on the bridge an enemy soldier have a Pkm machine gun :&lt;br /&gt;
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]&lt;br /&gt;
:PKP&lt;br /&gt;
&lt;br /&gt;
== Disable Vehicles == &lt;br /&gt;
&lt;br /&gt;
New info at Kotaku and others mentions &amp;quot;Temporarily disabling vehicles&amp;quot;. I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 Carry Handle Fix ==&lt;br /&gt;
&lt;br /&gt;
If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Teaser ==&lt;br /&gt;
&lt;br /&gt;
there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Who? ==&lt;br /&gt;
&lt;br /&gt;
Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
This photo was posted on battlefields facebook page.&lt;br /&gt;
&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG]]&lt;br /&gt;
&lt;br /&gt;
It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Is that PSO-1 or the same unidentified sight from Medal of Honor? --[[User:Masterius|Masterius]] 10:31, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
They modelled receiver lid locking knob wrongly. Should be like [http://content.foto.mail.ru/mail/photoshooter/708/i-711.jpg this]&lt;br /&gt;
&lt;br /&gt;
== Physical Warfare Pack ==&lt;br /&gt;
&lt;br /&gt;
New weapons, folks!&lt;br /&gt;
&lt;br /&gt;
[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]&lt;br /&gt;
&lt;br /&gt;
Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Type 88 (and it seems the Bipod is an attachment), &amp;quot;DAO-12&amp;quot; lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the &amp;quot;SKS Sniper Rifle&amp;quot;!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::&amp;quot;SKS Sniper Rifle?&amp;quot; So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)&lt;br /&gt;
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)&lt;br /&gt;
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Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS? &lt;br /&gt;
I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --[[User:Ghostdigga|Ghostdigga]] 12:56, 18 June 2011 (CDT)&lt;br /&gt;
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:Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. [[User:Alex T Snow|Alex T Snow]] 17:59, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. [[User:Halorocka888|Halorocka888]] 20:09, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's what I got out of the Recon description here:&lt;br /&gt;
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx&lt;br /&gt;
Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. [[User:Alex T Snow|Alex T Snow]] 21:36, 18 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the &amp;quot;E3 Roundup&amp;quot; title, it's not dismissing anything, just saying what they saw at E3. [[User:Halorocka888|Halorocka888]] 21:47, 18 June 2011 (CDT)&lt;br /&gt;
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Finally :) --[[User:Masterius|Masterius]] 04:12, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M249 SAW is actually Mk. 46 Mod 0? ==&lt;br /&gt;
&lt;br /&gt;
By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)&lt;br /&gt;
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: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)&lt;br /&gt;
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Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)&lt;br /&gt;
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:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)&lt;br /&gt;
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::Canadian, eh? :P --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
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:::Yup ;) [[User:Alex T Snow|Alex T Snow]] 18:12, 19 June 2011 (CDT)&lt;br /&gt;
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The quality of the screenshot is too low to tell if it's an M249 or a Mark 46. The key difference between the two is that the M249 has a magazine well on the side of the receiver for using M16 mags, but the Mark 46 doesn't. You can't really tell if the SAW in this game has a mag well or not. I also want to point out that the SAW in MoH has a magazine well, which would make it an M249. ;) [[User:Spartan198|Spartan198]] 05:06, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== P90 in IGN preview ==&lt;br /&gt;
&lt;br /&gt;
here&lt;br /&gt;
&lt;br /&gt;
http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg&lt;br /&gt;
&lt;br /&gt;
the magazine looks like its either missing or modeled way to small&lt;br /&gt;
&lt;br /&gt;
source http://uk.pc.ign.com/articles/117/1172554p1.html&lt;br /&gt;
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sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)&lt;br /&gt;
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there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.&lt;br /&gt;
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.&lt;br /&gt;
&lt;br /&gt;
May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)&lt;br /&gt;
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It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)&lt;br /&gt;
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:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be &amp;quot;just another unrealistic game&amp;quot; because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called &amp;quot;flat-top riser&amp;quot;. One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)&lt;br /&gt;
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:But they're ugly and no one uses them. [[User:Alex T Snow|Alex T Snow]] 20:45, 17 June 2011 (CDT)&lt;br /&gt;
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:Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
::Bolt-action sniper rifles will be usable without scopes.&lt;br /&gt;
&lt;br /&gt;
== Some Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Team Specific Weapons? ==&lt;br /&gt;
&lt;br /&gt;
Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)&lt;br /&gt;
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:That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
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:The player could've picked the weapon up... We don't know for sure about faction specific loadouts. [[User:Halorocka888|Halorocka888]] 23:54, 17 June 2011 (CDT)&lt;br /&gt;
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::I personally liked the faction specific loadouts in BF2, it was realistic. - [[User:Mr. Wolf|Mr. Wolf]] 00:40, 18 June 2011 (CDT)&lt;br /&gt;
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:True, to be honest I'd be happy either way. [[User:Alex T Snow|Alex T Snow]] 03:49, 18 June 2011 (CDT)&lt;br /&gt;
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:I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But in BF2 if you killed a enemy you can pick up his &amp;quot;kit&amp;quot; and use his weapons... - [[User:Mr. Wolf|Mr. Wolf]] 14:08, 19 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --[[User:Masterius|Masterius]] 16:12, 19 June 2011 (CDT)&lt;br /&gt;
::::Your right, lol. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:25, 19 June 2011 (CDT)&lt;br /&gt;
:::Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. [[User:Alex T Snow|Alex T Snow]] 19:49, 19 June 2011 (CDT)&lt;br /&gt;
::::Ah right, I forgot. :\&lt;br /&gt;
:::::Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. [[User:Alex T Snow|Alex T Snow]] 01:05, 20 June 2011 (CDT)&lt;br /&gt;
::::::lol yeah. The reason I don't remember is because I only played with bots, I only had Dial-up back then. u_u - [[User:Mr. Wolf|Mr. Wolf]] 14:34, 20 June 2011 (CDT)&lt;br /&gt;
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I hope its not side specific, I always hated that considering how two weapons from the same class where completely different and handled different. Most people would end up using unlocked guns that you can use on either side. If you want a game thats realistic as possible, play Operation Flashpoint.&lt;br /&gt;
&lt;br /&gt;
:Being a fan of Battlefield 2, which featured faction specific weapons, I'm offended someone is saying me to play another game. I might as well say: If you want a game thats unrealistic as possible, play Call of Duty. By the way, in Medal of Honor opposing factions' weapons had identical stats, so that wouldn't be a problem for Battlefield 3 (probably). Also, sign your posts (paragraphs?) --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well since OpFor is using a AK-74M and AKS-74U which is some-what comparable to the M16A4 and M4A1, I say the game is gonna be fairly balanced. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::: If they use weapon balance from MoH then yes. Because in BF2 M16A2 and M4A1 kinda sucked (better use G36E and SCAR-L unlocks, respectively). However AK-101 and AKS-74U were ''nice'' (damage)! Check their stats here: [http://wiki.bf2s.com/weapons/comparison BF2 Weapons Comparison] --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^^But those games kinda sucked (at least Dragon Rising, Red River looks good). :\ Whatever, I personally like faction specific weapons for my reasons above. - [[User:Mr. Wolf|Mr. Wolf]] 14:27, 22 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::To be honest, Dragon Rising didn't suck, it was just buggy and laggy (which can be said about pretty much every other shooter, at least as start) and didn't have weapon customization (which can be said about Battlefield 2). In my opinion it is Red River which sucked, basically being Co-op CoD:MW with Visible Walls of Block being replaced by Invisible Walls of Doom and auto regeneration being replaced by manual healing. --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Meh, that's why I said ''kinda'' sucky, lol I heard AAII is much worst, as its severely buggy and lacks weapon animations and others. P.S. I prefer manual healing over mutant regenerating health any day, the only place 3 second regenerating health belongs is a Wolverine game. :\  - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::::To be honest, manual healing in Red River isn't ''that'' much different from auto regeneration: hold &amp;quot;use&amp;quot; key while not getting hit and several seconds later you are good to go. Whether Dragon Rising had an actual Medic class just like Battlefield :) Oh, and it's kinda hard to make complex game without ''a lot'' of technical problems and unfinished things, yes ;) --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
Also, if you want actual realism at this point, you go ArmA 2, not Operation Flashpoint: We-screwed-over-an-already-great-franchise-by-making-a-game-with-casual-gamers-in-mind[[User:5t3v0|5t3v0]] 03:06, 24 June 2011 (CDT)&lt;br /&gt;
:If you want actual realism at this point, you go to Army. --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Ugh, But ArmA II had NO weapon animations, that's kinda a big &amp;quot;unfinished thing&amp;quot; when you publish the game! And you Mr. Masterius, your obnoxious, why don't ''you'' go join the Army. We're talking about wanting realistic combat games not what peoples career decisions should be. -_-  [[User:Mr. Wolf|Mr. Wolf]] 13:04, 24 June 2011 (CDT)&lt;br /&gt;
:::Mr. Wolf, one thing you should realise: until Virtual Reality is created and gone into mass production, games will never, NEVER be trully realistic. Holding gun in your hands =\= Mouse+Keyboard. Also, mine is not obnoxious, mine is very nice and tidy :\ --[[User:Masterius|Masterius]] 14:36, 24 June 2011 (CDT)&lt;br /&gt;
	&lt;br /&gt;
::::And what's so wrong with wanting realism in &amp;quot;Mouse+Keyboard&amp;quot; games? Also I have handled, extensively trained, and fired many REAL firearms, so I'm not just some armchair-commando or a mall-ninja. - [[User:Mr. Wolf|Mr. Wolf]] 19:18, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Eventually FPSs will be the player wearing a mocap suit with a mocap gun, in a mocap room with a floor that moves (like a treadmill) so you can run places. And you will be forced to reload the weapon properly etc. [[User:Alex T Snow|Alex T Snow]] 19:25, 24 June 2011 (CDT)&lt;br /&gt;
::The first steps are made :D [http://www.geeky-gadgets.com/xio-ultimate-fps-virtual-reality-gaming-exoskeleton-prototype-video-21-04-2011/ XIO Gaming VR Simulator Prototype] --[[User:Masterius|Masterius]] 03:54, 25 June 2011 (CDT)&lt;br /&gt;
:::I'd settle for having a decent field of view, right now. They're actually getting narrower rather than wider as the gun attempts to colonise roughly a quarter of the screen. Kinda sad when the guy in ''Doom'' held his pistol in a more sensible way than the guy in ''Crysis 2'' does; the latter seems to be holding it with the base of his right palm rested against his nose. Sure, we're not all going to own an IMAX globe theatre any time soon to have a full 180 degrees or so of vision, but it gets silly when your FOV is ~30 degrees these days when most of the old shooters did 70-90. [[User:Evil Tim|Evil Tim]] 04:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I removed your post? Maybe we both tried to edit at the same time, because it wasn't there when I did, sorry about that. [[User:Alex T Snow|Alex T Snow]] 02:34, 25 June 2011 (CDT)&lt;br /&gt;
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Lol @ me. Should have known someone was going to say that... Should have added &amp;quot;In a Video game&amp;quot;... [[User:5t3v0|5t3v0]] 08:00, 25 June 2011 (CDT)&lt;br /&gt;
:Right 8) --[[User:Masterius|Masterius]] 09:51, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's alright, danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:31, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==More Stuff==&lt;br /&gt;
Maybe. I didn't see anything listed here that we don't have, but they seem to know what they're talking about. (Near the bottom)&lt;br /&gt;
http://enterbf3.com/&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 12:17, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Barrett MRAD/98B spotted ==&lt;br /&gt;
&lt;br /&gt;
Taken from the &amp;quot;Classes Explained&amp;quot; screenshot...&lt;br /&gt;
&lt;br /&gt;
[http://i180.photobucket.com/albums/x80/cowboyw54/Bf3render.jpg]&lt;br /&gt;
&lt;br /&gt;
source:&lt;br /&gt;
[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 18:07, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool, I'd never heard of that rifle before, looks like a good addition. [[User:Alex T Snow|Alex T Snow]] 18:37, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like they call Picatinny Railed M16A4 '''M16A2''' ''again'' *facepalm*. Oh, and that's a weird sniper rifle. Don't they have '''M110''' for that?&lt;br /&gt;
:P.S. And yeah, same goes for '''DAO-12''' (Armsel Striker, duh!). But I would prefer '''Armsel Protecta''' (it's more modern after all ;) ) --[[User:Masterius|Masterius]] 05:01, 7 July 2011 (CDT)&lt;br /&gt;
::Actually they are calling it '''M-16a2'''... nuff said! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:14, 7 July 2011 (CDT)&lt;br /&gt;
:::If it was called &amp;quot;Blarg Rifle&amp;quot; but had correct reloads, I'd be happy. Where did it say they called it an A2 anyway? [[User:Alex T Snow|Alex T Snow]] 06:03, 7 July 2011 (CDT)&lt;br /&gt;
::::[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg here] [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:50, 7 July 2011 (CDT)&lt;br /&gt;
:::::Oh right, well, it might say &amp;quot;M-16a2&amp;quot;, but it calls the MRAD a &amp;quot;Mk. II&amp;quot; Sniper Rifle, so, we'll see. [[User:Alex T Snow|Alex T Snow]] 17:19, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I think that the &amp;quot;Mk. II&amp;quot; is the Mk II Mod 0 (SR-25), and that they just threw the text on there because the Mk II will be the default Recon rifle. &lt;br /&gt;
Anyways, I think this 99% confirms that it will be in the game, should it be added to the main page?&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 14:28, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:OH Mk.11, I thought it said Mk.2, and I couldn't figure out what the hell that would be. Yeah, we've seen the SR-25 already in that multiplayer footage, and everything in that video was default. [[User:Alex T Snow|Alex T Snow]] 17:05, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So MoH had the M110 when it should have had the Mark 11, but BF3 now has the Mark 11 when it should have the M110 (USMC recently dropped the Mark 11 in favor of the M110)? *Facepalm* [[User:Spartan198|Spartan198]] 05:27, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Indeed. Another thing about MoH is that apparently Mark 14 Mod 0 got finished in 2003 and got shipped to Navy SEALs in 2004[http://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=377] thus making it as chronologically incorrect as M110. Devs usually tend to skip the details. Still, the crown of ignorance goes to CoD brand. The latest MW3 seems to have customized AK-47 *Major Facepalm* --[[User:Masterius|Masterius]] 15:39, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Notes about in-game ACOG scopes==&lt;br /&gt;
&lt;br /&gt;
I noticed that there seem to be two separate models of ACOG scopes available in the game, according to the screenshots posted in the article. The M4A1 carbine the player character uses in the 'Faultline' trailer is fitted with a camo-painted TA01NSN ACOG(identifiable by the integral iron sights and lack of a fiber-optic strip along the top) while one of the M16A4's shown in first-person view in the article here is equipped with a TA31F ACOG. This is the second FPS game I've seen to do this, the other being ''[[Project Reality]]'' (itself a mod of ''[[Battlefield 2]]'', coincidentally) which has the TA31F and TA31RCO ACOG models available in it. [[User:Orca1 9904|Orca1 9904]] 03:44, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:...While in the average FPS, you're lucky if the thing called the ACOG looks like anything in Trijicon's product line. [[User:Evil Tim|Evil Tim]] 03:47, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Making the public in general think every scope is called an ACOG :P Also, in terms of 4x sights, theres the M249s ELCAN, and I'm hoping you can put any optic on anything. One of the DICE guys said there's a crazy amount of optics in BF3. [[User:Alex T Snow|Alex T Snow]] 05:26, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Even in COD: Black Ops (a game that takes place in the 60s mind you) they have a scope called a ACOG, even though it's obviously ''not'' a ACOG *rolls eyes*. Game Devs are becoming fails more and more every year. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Treyarch basically made their own Modern Warfare, with blackjack and hookers. So yeah, forget about proper portray of Cold War. --[[User:Masterius|Masterius]] 07:41, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Give me the ability to slap the Elcan onto the M240 and I will be happy. Hope what you said about the 'crazy amount of optics' turns out to be true. --[[User:Chrausis|Chrausis]] 06:34, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope you're not confusing the ELCAN scope with the similar M145 MGO. [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::You are correct, I did mean the MGO. I know the M145 is different, I just though the Elcan name was interchangeable. --[[User:Chrausis|Chrausis]] 13:15, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It would be nice to see a broader array of optics customizations in FPS games. ''Project Reality'' has a pretty good variety, but you have to switch out your entire class loadout in order to change this, and most weapons only have 1 or 2 optics available aside from iron sights (the M4A1 has the widest variety; having available EOTech, M68 Aimpoint, Kimber Mepro, &amp;amp; ITL MARS red dots as well as both TA31F &amp;amp; TA31RCO ACOGs as mentioned above). [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Now, that Project Reality has been mentioned... I hope DICE won't disappoint the CIS players, so that we can kick yer capitalist arses in proper way... j/k lol :P Anyway, here are the articles for those interested: [http://ra.spetsnaz.su/wiki/1P29 for AK-74M] and [http://ra.spetsnaz.su/wiki/PKP for PKP]. And the [http://www.npzoptics.com/catalog/sights_for_small_arms/ full catalog]. Oh, and it's been suggested on [http://forums.electronicarts.co.uk/battlefield-3/1405448-optics-lots-optics-2.html#post19418223 EA's Forums], so I don't have to do it myself. --[[User:Masterius|Masterius]] 12:24, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mocap Guns ==&lt;br /&gt;
Here's a challenge for everyone; what are the two wire guns standing in for?&lt;br /&gt;
&lt;br /&gt;
2nd Story&lt;br /&gt;
http://www.enterbf3.com/&lt;br /&gt;
&lt;br /&gt;
Or if it's off the list after a while:&lt;br /&gt;
http://media.enterbf3.com/images/mcnab1.jpg&lt;br /&gt;
http://media.enterbf3.com/images/mcnab2.jpg [[User:Alex T Snow|Alex T Snow]] 01:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Cornershot and a Thompson with M203? :P [[User:Evil Tim|Evil Tim]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:lolz. - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
More seriously, that thing McNab has is definately supposed to be a carbine with an underbarrel accessory, I can't really see what else it could be. The other guy's weapon is a bit more of a mystery; since it doesn't have any kind of projection for a magazine, I'd guess it's something like a Bizon; can't be a P90, these rigs are for capturing hand positions and his would be completely wrong for that. [[User:Evil Tim|Evil Tim]] 04:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Wait, actually it does have a magazine, I see a curved MP5-style mag just in front of his finger. So, maybe it's an MP5 with some underbarrel device making the front end all chunky, or one of those MP10 things like in GTAIV. [[User:Evil Tim|Evil Tim]] 04:40, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
LOL Tommy with M203 :) The one on the right really looks like an M14 EBR to me, the mag, handguard, and barrel, but the other one is weird. It looks like an MP5 pistol grip and mag, with a really bulky front, and a stock that looks familiar, bu I just can't place. :P [[User:Alex T Snow|Alex T Snow]] 05:09, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: [http://riflestocks.com/store/product2.html ACE side-folding skeleton stock]? [[User:Evil Tim|Evil Tim]] 05:48, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, that's the one! Hmm, is there anything in particular that's on, aftermarket or otherwise? [[User:Alex T Snow|Alex T Snow]] 06:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Quick google gets me mostly AK-pattern weapons. AK, Saiga, Galil, that kind of thing. Couple on MACs, not that it's likely to be one of those. Maybe that's what a MoCap AKS-74U looks like? :s [[User:Evil Tim|Evil Tim]] 06:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I'd say that's the best guess so far [[User:Alex T Snow|Alex T Snow]] 12:13, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Dunno, such a stock shape reminds me of [http://www.imfdb.org/wiki/File:G36.jpg G36E] which was in Battlefield 2 (with railz instead of optics). --[[User:Masterius|Masterius]] 06:35, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Not sure about that, you'd have thought if it was G36E the mocap prop would have a rod or something stuck to the end to represent the rest of the barrel like the one McNab has. [[User:Evil Tim|Evil Tim]] 06:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Bah, I am not really into guessing the gun by the mocap. Details of it - OK, but generally it's just a mishmash that can be used for anything provided the grip is adequate xD --[[User:Masterius|Masterius]] 06:51, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually the ACE stock is found on the SPAS 15 as well (which was in Bad Company 1, and Battlefield 2 I think) probably the most likely choice. --[[User:Ghostdigga|Ghostdigga]] 18:48, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope it's that, that was the ONLY weapon that didn't come back in BC2 for some reason. [[User:Alex T Snow|Alex T Snow]] 20:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But it returned in [[Battlefield Play4Free#Franchi SPAS-15|Battlefield Play4Free]] so its appearance in BF3 is possible ;) --[[User:Masterius|Masterius]] 23:20, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 17 unlock spotted ==&lt;br /&gt;
&lt;br /&gt;
... in a promotional shot from Dice about their Battlelog service&lt;br /&gt;
&lt;br /&gt;
[http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x599/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:02, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was also seen in the EA Pwned video, along with the G3 (mentioned), I forgot to add that. [[User:Alex T Snow|Alex T Snow]] 16:06, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I hope this Glock 17 actually holds... well... 17 rounds. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:24, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the MP-443 does, so that could work, I'm thinking there's gonna be a Euro faction, with the Glock as the sidearm, and we've also seen the P90. [[User:Alex T Snow|Alex T Snow]] 00:17, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Now that reminds me... Battlefield 2: Modern Combat (console version of Battlefield 2) had [[ Battlefield 2: Modern Combat#Glock 17 Pistol|Glock 17]] as Euro Sidearm :D --[[User:Masterius|Masterius]] 01:44, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It did? Awesome! I was just guessing, but that basically confirms it :) [[User:Alex T Snow|Alex T Snow]] 03:54, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Here's some leaked gameplay for you guys, skip to 1:44, there's your Glock. (http://www.youtube.com/watch?v=bfeOoEDYEt0) Would appear that the sidearms (at least) are not faction specific. Also looks like it holds 18 rounds but I'm assuming this is a '+1' affair. [[User:Chrausis|Chrausis]] 05:00, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Melee Animation is good :D Reloading after every bullet isn't :| --[[User:Masterius|Masterius]] 05:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Footage ==&lt;br /&gt;
&lt;br /&gt;
no doubt some of you have heard there is a closed alpha trial going on, and some of you may have watched the leaked footage online. i dont want to post links to these videos just incase its not aloud.&lt;br /&gt;
but i can tell you, that the G36c, Glock 17, M27 IAR, SV98, MP7 and M1014 are in. --[[User:Sike|Sike]] 08:24, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Closed Alpha? Any news about Closed Beta for MoH: Limited Edition owners? It should be before Open Beta, shouldn't it? :\ --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:A pretty nice selection of weapons appearing which is good to see, particularly the M27. Now just need someone to spot the L85 and I'll be happy \o/ --[[User:Chrausis|Chrausis]] 11:19, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess it, Russian counterpart to M27 is going to be RPK-74M :O And British - L86? ;) --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::You may possibly be right, and I hope you are. If it's in there, first person to deliver the information wins a shiny medal from myself :o --[[User:Chrausis|Chrausis]] 12:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::looks like US support starts with the M27, and the Russians start with RPK, british forces arent in the game... --[[User:Sike|Sike]] 13:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::The existence of other factions hasn't been denied (to my knowledge) but even so I hope either weapon is available --[[User:Chrausis|Chrausis]] 15:02, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Germans aren't in the game and there's a G36C. We can't rule anything out. Plus, there's always the possibility of DLC. [[User:Halorocka888|Halorocka888]] 19:31, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::New factions/weapons added via DLC would be grand. --[[User:Chrausis|Chrausis]] 19:50, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Yeah, like they did with Euro Forces Pack for Battlefield 2 :D --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I've yanked the images off the page; as with the MW3 stuff, posting images from leaks is not allowed. Wait until they show up in something official. [[User:Evil Tim|Evil Tim]] 02:16, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Why does it even matter? We should post everything about everything we know... :/ [[User:Alex T Snow|Alex T Snow]] 02:36, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Same reason we don't allow pirated or leaked movie footage; using that kind of thing reflects badly on the site. We can wait until these weapons are confirmed in official materials (which they will be in due course, I'm sure), we don't need to go using dubious sources. [[User:Evil Tim|Evil Tim]] 02:39, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, for a sec it slipped my mind that once the game is out we will have everything :P [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::And there are still screencaps from leaked version :O --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Which ones? [[User:Evil Tim|Evil Tim]] 05:30, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::The ones added by Gran28 - check page history. --[[User:Masterius|Masterius]] 05:41, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Oh, I thought where he said &amp;quot;Paris gameplay video&amp;quot; he was talking about a gameplay video released at some show in Paris. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::The ones that I added was from a gameplay trailer released by DICE yesterday I think.--[[User:Gran28|Gran28]] 08:04, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Ah, if that's so, then my bad. Kinda hard to separate official ones from current leaks. Better mention that on the talk page :) --[[User:Masterius|Masterius]] 09:28, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Official MP Trailer ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=emwEknzmyRo &lt;br /&gt;
&lt;br /&gt;
can see a M4 with a Eotech and a Acog, and the front site is in when optics are attached.--[[User:Sike|Sike]] 08:32, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible return of the NDM-86 ==&lt;br /&gt;
I was watching this http://www.youtube.com/watch?v=0MgQMoPwGwM&amp;amp;feature=related and around 1:13-14, I thought I saw the pattern found on the straight mags that the 7.62mm NATO variant of the NDM-86 uses.&lt;br /&gt;
EDIT: Okay at 1:15 at the maximum quality, I could clearly see that magazine is straight.  This is no SVD guys, no SVD. --[[User:HashiriyaR32|HashiriyaR32]] 18:09, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good spot, wouldn't have noticed that myself. I wonder why they opted for the NDM-86 instead of the SVD? I assume the SVD is harder to get in Sweden meaning the studio had to find an alternative. Is it still labeled as an SVD within the game? --[[User:Chrausis|Chrausis]] 19:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It is, and it was in MoH. You know, I think MoH was like a super pre-Alpha version of this game, there's and MP7 too, and a few others. [[User:Alex T Snow|Alex T Snow]] 20:03, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope DICE do a better job on BF3 than they did on MoH, that game was shocking. There's probably some truth in that though :P --[[User:Chrausis|Chrausis]] 20:43, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Well, MoH multi was made by a small team from DICE in 6-7 months, and ALL of DICE has been working on BF3 for, like, 5 years, I'm not worried ;) [[User:Alex T Snow|Alex T Snow]] 23:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Fair play to them but you'd have thought issues with the game would have been patched following the game's release. Still, I don't deny that BF3 will be a far better game however I'm sure some of the issues from MoH will poke through. --[[User:Chrausis|Chrausis]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Well, we can hope the issues that poke through don't include those godawful skyboxes that MoH had. [[User:Evil Tim|Evil Tim]] 03:26, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE deliberately sabotaged MoH MP 'cause they were focused on BC2... :( But it is said that MoH 2 is being developed solely by DC. And it is rumored that MoH 2 will have Frostbite 2 Engine :D --[[User:Masterius|Masterius]] 04:50, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Would be interesting to see what DC do with the Frostbite 2 engine, I wasn't all that impressed with the single player but taking into account that (as far as I'm aware) MoH was the studio's first game, it was an adequate effort. Was better than the multiplayer at least, in my opinion. --[[User:Chrausis|Chrausis]] 07:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I've always said that if MoH's MP was the same as it SP, then the MP would be awesome, I have it just for the SP :) [[User:Alex T Snow|Alex T Snow]] 08:35, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Just played some more of SP and I have to say I agree, pretty intense stuff. --[[User:Chrausis|Chrausis]] 11:38, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Default Weapons ==&lt;br /&gt;
I just noticed that all of the US weapons are Armalites, and all of the Russian weapons are Kalashnikovs, it's cool. [[User:Alex T Snow|Alex T Snow]] 23:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Aside from the 'SVD' which isn't a Kalashnikov design, but we'll forgive you as it is outwardly similar. --[[User:Chrausis|Chrausis]] 03:16, 22 July 2011 (CDT)&lt;br /&gt;
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::True, but you got the point ;) [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
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::[http://world.guns.ru/userfiles/images/sniper/sn18/svd_clones.jpg SVD Clones]. The third one is AK modified to SVD. Ain't Russian guns :P --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I do like the fact that each faction has it's own starting weaponry, I always liked that about BF2 (though I didn't play it much) --[[User:Chrausis|Chrausis]] 03:25, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Agreed :) --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
I can't find the video, but I'll post a link: http://forum.ea.com/eaforum/posts/list/7447261.page [[User:Alex T Snow|Alex T Snow]] 19:31, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 22:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles can have iron sights ==&lt;br /&gt;
Yup. [[User:Alex T Snow|Alex T Snow]] 00:04, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmmm. - [[User:Mr. Wolf|Mr. Wolf]] 00:56, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1014 ==&lt;br /&gt;
It's hard to tell because of the screwed up animation in the alpha, but you load a round into the chamber first, then the tube. EDIT: This is a good thing, I made sound like it wasn't :O [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
It fires semi, burst, AND auto, one of those fancy 360 degree fire selects or something :/ [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
:problem?&lt;br /&gt;
&lt;br /&gt;
== New Alpha Gameplay ==&lt;br /&gt;
&lt;br /&gt;
In the gameplay, I noticed that the front sights are still present when optics are attached, that M16A4 is now burst-fire and that the US LMG is called M249 in-game. Bipod gameplay was shown too. I also spotted the M-416 at 0:55, maybe the M4A1 equivalent of the enemy forces? [[User:Gonzaga|Gonzaga]] 18:45, 24 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, yeah, they made it so the front sight is there, but disappears when aiming, the M16 has burst as well as auto (and semi), and the HK416 is an unlock, ONLY the default weapons are faction based, anyone can use unlocks, but the default ones might be usable by anyone later or something though. [[User:Alex T Snow|Alex T Snow]] 01:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That's still much better than the MW games. Boy, you complain more about games than I do. :D - [[User:Mr. Wolf|Mr. Wolf]] 02:19, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Defaults faction / unlocks not is how BFs 2 and 2142 worked, too. [[User:Evil Tim|Evil Tim]] 03:08, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not complaining, I actually like the front sight disappearing system, if it's not there the gun wouldn't work, but if it was, then having an RDS would give you a better field of view. The M16's fire modes aren't too bad, as long as the weapons have the right ammo count, reload properly, and have +1 I'm happy. Things like the player loading it fancy or whatever are okay. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M320 Standalone confirmed ==&lt;br /&gt;
This. Search &amp;quot;BF3 Grenade Launcher&amp;quot;, and the vid has a G3 with an ACOG too. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG 550 pretty much confirmed by Demize ==&lt;br /&gt;
http://twitter.com/#!/Demize99/status/30377608852017152 [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Swiss weapon of choice 8) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Few Weapon Vids ==&lt;br /&gt;
http://www.youtube.com/watch?v=JuoU7uBNvP0&lt;br /&gt;
http://www.youtube.com/watch?v=2LILgS-M2xo&lt;br /&gt;
&lt;br /&gt;
Here's most everything in action, and with a few attachments. I love how the description for the M145 mentions the Canadian Army! :D [[User:Alex T Snow|Alex T Snow]] 04:37, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looking good so far, spotted some people on my Steam friends list playing the alpha. So jealous. :( --[[User:Chrausis|Chrausis]] 10:43, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm looking very forward to this game. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Video Confirms new weapons for the game, as available in alpha build. In the first video we see an MP-7 PDW at 1:14, M1911 pistol at 1:57, RPK light machinegun on killfeed at 3:21, M27 IAR in killfeed at 6:12, M1014 shotgun at 7:34, G3 battlerifle on killfeed at 8:29, G36c assault rifle at 12:15, M320 grenade launcher on killfeed at 13:16. In the 2nd video we see RPK selection and model at 6:07 (usage following). Someone please update main page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:32, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Good of you to find everything, but leaked stuff isn't going on the main page :/ [[User:Alex T Snow|Alex T Snow]] 16:25, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: awww =(, thanks though.--[[User:DaiTaNam|DaiTaNam]] 17:39, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Sigh, The M145 uses the M4 reticle over the M249/240 reticle :( --[[User:Chrausis|Chrausis]] 17:47, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::That's the reticle my (standard version) ELCAN replica has on my airsoft C7A2, do you mean the M145 version is supposed to have a different one? [[User:Alex T Snow|Alex T Snow]] 20:40, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::[http://www.dsarms.com/images/ELCM145M4W.gif Elcan M145 Optical Sight for M4 and M249/M240]. Remember people, this is just leaked Alpha and DICE will ''probably'' make changes to the game to make it right... Oh, and RPK :| --[[User:Masterius|Masterius]] 00:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Oh I see. And what do you mean, oh and the RPK? What's wrong with it? [[User:Alex T Snow|Alex T Snow]] 05:07, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Has the wrong bipod at the moment, doesn't look like the barrel is long enough to be an RPK either --[[User:Chrausis|Chrausis]] 05:31, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Well... since it has both synthetic furniture and curved magazine, it is [http://world.guns.ru/userfiles/images/machine/mg15/rpkm.jpg RPKM] (ignore the magazine color). However in-game description mentions that it uses 5.45x39 ammo, which is used in [http://world.guns.ru/userfiles/images/machine/mg16/rpk74_02.jpg RPK-74M] that is actually used by Russian Forces. So the point is, DICE should change the magazine model and rename the weapon to '''RPK-74M''' for Russians. That Militia can use whatever they want. --[[User:Masterius|Masterius]] 05:36, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I didn't know that, so the curvature of the magazine in an AK/RPK-style weapon can be used to identify the caliber? DICE have clearly given alpha invites to the wrong people, should have gone to the inhabitants of IMFDB. --[[User:Chrausis|Chrausis]] 05:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: :D And yeah. The curve gradation for Kalashnikovs' magazines goes as follows: 5.56 &amp;lt; 5.45 &amp;lt; 7.62, with 7.62 curve being particularly distinguishable ;) --[[User:Masterius|Masterius]] 06:28, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::You learn something new everyday, now I can complain that the BF3 RPK is incorrect &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:33, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I sent Demize a tweet (I made a Twitter accout JUST to send him stuff) that the RPK should be either the RPKM or RPK-74M (as I can't see the mags well enough), and also sent him another one saying the G3 should be the G3A3 :D [[User:Alex T Snow|Alex T Snow]] 17:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::That is dedication to informing the developer their game is wrong, well played. I also sent him a tweet concerning the M145's reticle. --[[User:Chrausis|Chrausis]] 18:30, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Very good :D Two problems I've noticed about '''SVD''': First, as already been noticed, is that in-game model of magazine is straight NATO one instead of curved Russian one; second, is that in-game '''PKS-07''' is using optical PSO-1 based reticle instead of its own magnified reflex reticle like this one: [http://www.newphillysports.com/milsurp/pks07reticle.jpg]. And here information about it: [http://www.gunscollecting.com/english/scopes/pks-07-collimating-sight/]. --[[User:Masterius|Masterius]] 05:24, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::Just recieved an invite to the alpha, I am so stoked to try this game out \o/ --[[User:Chrausis|Chrausis]] 09:44, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 04:56, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1911 spotted ==&lt;br /&gt;
&lt;br /&gt;
I just watched a video and the 1911 is back. This game's version appears to be the MEU model. I can tell from the slide, sights, and hammer. It appears to be the old model with the Springfield Armory slide. [[User:ShootingLiberal|ShootingLiberal]] 23:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can't see the grips, but it appears to be a stock M1911 with a commander-style hammer (the round one, not the MEU one), a silver 3-hole trigger, and a silver barrel. Oh, after Googleing I found that that IS the original version of the MEU :/ http://www.justpistols.co.uk/meu_001.jpg That's an airsoft gun, but it's EXACTLY the one from BF3. [[User:Alex T Snow|Alex T Snow]] 03:35, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, the MEU Pistol is currently designated [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/ M45] Pistol ;) So maybe in-game it is some kind of customized M1911 Pistol? :O --[[User:Masterius|Masterius]] 05:36, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha ==&lt;br /&gt;
I just got the invite for the Operation Metro Alpha and Will post info here if I can.--[[User:N-10 Aden|N-10 Aden]] 20:53, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Awesome, that's two of us now :) [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
::So my impressions of the alpha so far are largely positive, not the biggest fan of the map however. Too many narrow corridors that you have to enter to advance, meaning that the defending team can plonk a SAW there and wipe you out as you enter the meat grinder. The weapons feel nice: Plenty of recoil meaning that burst firing is essential. Definitely an improvement gameplay-wise compared to BC2, which wasn't a bad game by any stretch of the imagination. Looking forward to the beta now! \o/ --[[User:Chrausis|Chrausis]] 09:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Improvement compared to BC2, is obviously. The question is, improvement compared to BF2! :O--[[User:Masterius|Masterius]] 10:31, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I can't really comment on whether it's better than BF2 as I haven't really spent much time on it (5 mins max) but it is a fairly solid FPS in it's own right. One thing that has bothered me thus far is 3D spotting, do not like it at all though, it should be changed for minimap spotting. --[[User:Chrausis|Chrausis]] 10:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Ah, in that case, if you still have BF2, I would recommend you download and install [http://www.realitymod.com/ Project Reality] mod, which focuses on realistic armed forces. There are people who have BF2 solely for it. And, it has British Army! :D [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Weapons.png their weapons] --[[User:Masterius|Masterius]] 12:02, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Yeah and the Canadian Army :D I'll be getting BF2/RM soon. Keep in mind this is one of the smallest map and it's meant to be more infantry focused, they'll be much bigger ones with more vehicles ;) [[User:Alex T Snow|Alex T Snow]] 18:10, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Yup :D [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Weapons.png their weapons] --[[User:Masterius|Masterius]] 03:49, 29 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I hope that with more vehicles comes more teammates actually willing to take them out. No one playing engineer was even trying, just using their launchers on each other. Meant to ask if anyone still played BF2 as I was gonna get it in anticipation for 3, should organise some gamz. --[[User:Chrausis|Chrausis]] 18:57, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I'm trying to get BF2 again, loved that game, can't wait to convert it to PR. :) - [[User:Mr. Wolf|Mr. Wolf]] 20:04, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Needs a bit of polish but what I played of the alpha was a lot of fun, roll on October --[[User:Chrausis|Chrausis]] 18:32, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 14:28, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Anyone have any questions about it? I'd be happy to answer them (as best I can) --[[User:Chrausis|Chrausis]] 17:27, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== All Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
http://bf3blog.com/2011/08/new-battlelog-screenshots-show-weapons-awards/battlelog-weapon-list/    - [[User:Joey1666|Joey1666]] &lt;br /&gt;
&lt;br /&gt;
:I hope, they will make new icons for AR-15 guns. These no-sights ones are just weird. Also, what I've said in &amp;quot;A Few Weapon Vids&amp;quot; --[[User:Masterius|Masterius]] 10:21, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The in-game ones have carry handles but I'm sure you knew this, I can live with a few slightly inaccurate icons on the Battlelog though. The M27 IAR had no front sight post for some reason in-game, made the Eotech pretty much essential. --[[User:Chrausis|Chrausis]] 17:19, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Doesn't it have flip-up sights? --[[User:Masterius|Masterius]] 11:43, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::It does, yes, but the front sight is missing the front sight post. As in, the sights are there, but the post is not. Made aiming quite tricky as you can imagine. --[[User:Chrausis|Chrausis]] 12:34, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, I'm assuming that's been fixed by now [[User:Alex T Snow|Alex T Snow]] 04:15, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I hope so, was a nightmare. Still, barely used the RPK/IAR once the SAW was unlocked --[[User:Chrausis|Chrausis]] 04:44, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Cause the SAW's a real support weapon ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::^ This, though the fact that you can change the RPK and IAR to semi-auto was a nice feature --[[User:Chrausis|Chrausis]] 06:30, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Does IAR have better accuracy and SAW better firepower or SAW has ''both''? Because if it is the second one, IAR seems kinda... useless. --[[User:Masterius|Masterius]] 08:35, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::For sure, the IAR/RPK are definitely more accurate than the SAW, the SAW is quite difficult to use at range without deploying the bipod whereas the other two don't have as much recoil. I assume the lighter support weapons are there for the more mobile, front-line support guy. --[[User:Chrausis|Chrausis]] 09:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty sure this legit as another article is saying they're from OXM so should they be moved to the page and not discussion ? [[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
== why aren't confirmed weapons named? ==&lt;br /&gt;
such as the g3 ,m416 ,m27 iar and many more????&lt;br /&gt;
&lt;br /&gt;
:Can't put leaked stuff on the page, you'd know this if you read the rest of the discussion --[[User:Chrausis|Chrausis]] 17:21, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::yeah thats why all the weapons used in the alpha were named in an official blog and yet there still not up here , so dont tell me i need to read the discussion.&lt;br /&gt;
&lt;br /&gt;
:::Do forgive me. Link to this blog? If it's legit you're free to edit the page if you wish. --[[User:Chrausis|Chrausis]] 06:12, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I second the link request. Also, sign you posts. --[[User:Masterius|Masterius]] 08:38, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
(TOSSED)  RE-posting.  You guys should simply look up a bit next time. --[[User:HashiriyaR32|HashiriyaR32]] 11:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Except that's not official blog. It's fanblog that also [http://bf3blog.com/battlefield-3-weapons/ makes assumptions] and [http://bf3blog.com/2011/07/battlefield-3-50-leaked-alpha-screenshots/ postes leaked stuff]. --[[User:Masterius|Masterius]] 11:55, 4 August 2011 (CDT)&lt;br /&gt;
::Looks like I'm tossing that out the window. --[[User:HashiriyaR32|HashiriyaR32]] 13:20, 4 August 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
::An image which was leaked from the alpha, users of which were under a non-disclosure agreement which means we could get in trouble if we post it up here. Until we get an absolutely official list of weapons (most likely from future trailers and the public beta) the page will stay the same. --[[User:Chrausis|Chrausis]] 12:27, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Setups ==&lt;br /&gt;
So what kinda weapons and setups do you guys think you're gonna use?&lt;br /&gt;
*Medic - G3 (or other BR) with a scope&lt;br /&gt;
*Engineer - M1014 (or other shotty)&lt;br /&gt;
*Support - M249 (or other belt fed) with a bipod&lt;br /&gt;
*Recon - MP7 (or other SMG/PDW) with a suppressor&lt;br /&gt;
*Sidearm - M1911&lt;br /&gt;
&lt;br /&gt;
Obviously details will change as we get more info and after we actually play the game ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'll probably play support mainly, it's what I spent 80% of the alpha doing and it's where I had the most fun. M240 with bipod, optic and flash suppressor will be my class of choice. --[[User:Chrausis|Chrausis]] 06:29, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Obviously details will change as we get more info and after we actually play the game''&lt;br /&gt;
:^ This --[[User:Masterius|Masterius]] 08:40, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PWNED #7 ==&lt;br /&gt;
http://www.youtube.com/watch?v=PXaFw7aC9GE&lt;br /&gt;
A couple things I missed the first time I saw it, there's the M4, M1911, and G17, but also a Desert Eagle and MP5SD2. [[User:Alex T Snow|Alex T Snow]] 16:17, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Desert Eagle? [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigNo NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!] --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::What's up with the Desert Eagle? It's a perfectly good combat pistol *trollface*. --[[User:Chrausis|Chrausis]] 06:11, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: :( --[[User:Masterius|Masterius]] 06:22, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Developers really need to stop putting large caliber handguns and revolvers in supposedly 'realistic' games, it just feels stupid. --[[User:Chrausis|Chrausis]] 06:38, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::''[http://www.youtube.com/watch?v=u0-oinyjsk0 I know what you're thinking. &amp;quot;Did he fire six shots or only five?&amp;quot; Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: &amp;quot;Do I feel lucky?&amp;quot; Well, do ya, punk?]'' --''Harold Francis &amp;quot;Dirty Harry&amp;quot; Callahan''&lt;br /&gt;
&lt;br /&gt;
:::::[http://world.guns.ru/userfiles/images/handguns/usa/revolver/1287756474.jpg .357 Magnum Colt Whitetailer], camper's wet dream :D --[[User:Masterius|Masterius]] 12:45, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Their rack of guns at 3:06 (presumably airsoft for modelling purposes) contains an M14 and a FAMAS, might be 2 more to expect in the full game. --[[User:Chrausis|Chrausis]] 17:00, 6 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::M1911 + M14 = Old School Pack 8) --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Oops, I only thought to rewatch the range part, totally missed the FAMAS and M14 lol, good catch. [[User:Alex T Snow|Alex T Snow]] 05:15, 7 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pre-order Spectact kits ==&lt;br /&gt;
&lt;br /&gt;
[http://www.tumblr.com/photo/1280/8472426507/2/tumblr_lpes8zstbf1r09ila][http://www.tumblr.com/photo/1280/8472426507/1/tumblr_lpes8zstbf1r09ila]&lt;br /&gt;
&lt;br /&gt;
Some images of the exclusive Spectact kits you get via pre-order, you'll also notice that the Russian assault class soldier is holding an AEK-971&lt;br /&gt;
&lt;br /&gt;
:Guess American Assault class gets XM8. Both weapons lost their respective trials. --[[User:Masterius|Masterius]] 03:20, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realise its just art , and probably wont be ingame --[[User:LukeWilliams010|LukeWilliams010]]&lt;br /&gt;
&lt;br /&gt;
:Alright, will wait for confirmation regarding these weapons. Maybe it's just false alarm (and Desert Eagle too). --[[User:Masterius|Masterius]] 05:49, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nah, the AEK will most likely be in, and the AK-74M will go to the PLR faction. There's nothing official, but there's the AEK (RU) and 74M(PLR), SKS as a sniper (PLR), T-72 tanks (PLR), and MP lines recorded in English, Russian and Farsi, that's confermation enough. I've seen no evidence of the XM8, but who knows, they did say there's 10 times the unlocks as BC2... [[User:Alex T Snow|Alex T Snow]] 06:30, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Russian Forces clearly used AK-74M on Operation Metro map. The same is expected from final release. As for PLR, there are only silhouettes, and as such it's unclear which AK is used. --[[User:Masterius|Masterius]] 06:50, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::The AEK will probably be a universal unlock for all factions if it is indeed in the final game (which I believe it will be, doubt they'd use a weapon in artwork and not include it in-game) --[[User:Chrausis|Chrausis]] 10:01, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::There most likely will be no AEK in final game. Those renders showing specact skins are pretty dated.&lt;br /&gt;
&lt;br /&gt;
::::Fair enough, I didn't know that. Not too fussed either way, not a big fan of the weapon. --[[User:Chrausis|Chrausis]] 16:09, 8 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Please no XM8, at least not in the SP. If it's an MP only gun, I could care less whether it's in or not, though. I'm buying this for the SP, which I'm hoping will be at least semi-realistic. [[User:Spartan198|Spartan198]] 01:18, 12 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I kinda doubt they will put in the XM8, I'd rather see a full-size G36. :) - [[User:Mr. Wolf|Mr. Wolf]] 17:25, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M16A3==&lt;br /&gt;
Demize99 tweeted that the M16A4 has been renamed to A3. Though we don't know if it still has all three modes, I'm thinking it doesn't. [[User:Alex T Snow|Alex T Snow]] 11:49, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm. Full Auto M16A4 seems more plausible to me than Picatinny Railed M16A3. Maybe call it M16A5? xD --[[User:Masterius|Masterius]] 12:57, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, the A3 is actually an A4 with full auto, I thought it was an A2-style for a long time, but looks it up, its hard to find good descriptions, but the A3 and A4 are the same except burst/auto. No one on this site gets that because this site calls every A3-style an A4 with an A2 lower. Why? Because that's what armourers built them with, since they don't have A3s. In games the weapon is whatever it's meant to be because it's not &amp;quot;built&amp;quot; on anything. [[User:Alex T Snow|Alex T Snow]] 13:09, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Ah, now that's funny. Turns out to be true[http://www.armyproperty.com/Equipment-Info/M16A3-A4.htm][http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html]. Silly 'mericans couldn't get hold of manual burst firing, Military Command had to enforce it for them :) --[[User:Masterius|Masterius]] 13:21, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hey, those are the two sites I found! I just couldn't find them again :P Anyway, look at the description on the first site, it's worded very old, saying things like identical to A2, but also same as A4. That's actually the most info I've seen on an A3 in one place, adding to the confusion, since there isn't good info around. [[User:Alex T Snow|Alex T Snow]] 15:16, 11 August 2011 (CDT)&lt;br /&gt;
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:::No, Alex is wrong and so are the two websites Masterius linked to. The M16A3 is a full auto A2 (only used by SEALs and Seabees in very limited numbers), NOT a full auto A4. IMFDB policy is to identify a weapon visually, not by what the game calls it. In terms of A3 vs A4, the M16 in this game is intended to be an A4, so that's what it should be called. At least for the moment anyway. If it turns out the devs decide to axe the burst mode, we can classify it a C7A1, but until we know more, it should stay listed as an A4. I'm changing it back. [[User:Spartan198|Spartan198]] 01:11, 12 August 2011 (CDT)&lt;br /&gt;
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::::Uhm, Modern Firearms is respectable source. If you are claiming that it is not that means you have a better one? And the weapon can't be C7A1 since C7A1 is [http://world.guns.ru/assault/can/diemaco-c7a1-c7a2-c-e.html Model C7FT] (Railed Model 715 itself) and Full Auto M16A4 is [http://www.colt.com/mil/M16_2.asp Model 901] (Full Auto Railed Model 705 itself). And there are differences between 705 and 715[http://www.biggerhammer.net/ar15/variants/]. --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
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:Now I want to know whether Demize99 tweeted about RPK and SVD... --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
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::The first A3s had A2 uppers, but were later (and still are) issued with railed uppers, that's where people get confused. A3 = Rail. [[User:Alex T Snow|Alex T Snow]] 05:02, 12 August 2011 (CDT)&lt;br /&gt;
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Yeah, I do have a better source. It's called Defense Industry Daily [http://www.defenseindustrydaily.com/the-usas-m-16-rifle-purchases-04517/]. Additionally, if you take a look at the M16A2 section of the [[M16 rifle series]] page, it says the exact same thing. I also never said MF ''wasn't'' a respectable source, but that doesn't alter the fact that it's wrong in this case. [[User:Spartan198|Spartan198]] 05:25, 13 August 2011 (CDT)&lt;br /&gt;
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:''Other MIL-STD-1913 rails can be found on the front grips '''et. al.''' of the '''A3s''' and A4s, where they mount useful items like flashlights, laser pointers, grip pods, et. al.''&lt;br /&gt;
:There too. --[[User:Masterius|Masterius]] 06:59, 13 August 2011 (CDT)&lt;br /&gt;
:'''P.S.''' Besides, why does it feature ''Wikipedia'' in '''Additional Readings'''?&lt;br /&gt;
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::&amp;quot;Front grip&amp;quot; as in around the barrel, like a Knight's Armament M5 RAS. It has Wikipedia as an additional read because DID's article doesn't feature the M16 rifle's entire life story; Wikipedia does. In fact, why don't you take a look at Wikipedia where it states that the A3 is a full auto A2 and uses DID's article to verify it? [[User:Spartan198|Spartan198]] 13:07, 22 September 2011 (CDT)&lt;br /&gt;
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:::There are a number of different rifles designated as the M16A3 by the US military. The first is what Wikipedia refers to, the Colt Model 646 which is also known as the M16A2E3, which was introduced in small numbers at the same time as the M16A2 and is an A2 with an A1 lower and was only used by the Navy and Coast Guard. Then you have the flat-top Colt Model 901 which was introduced at the same time as the M16A4 (in 1994 I think) which is basically an M16A4 with full auto rather than burst. The following is what the US army website says about the A3 and A4: &amp;quot;&amp;quot;The M-16A3 is identical to the M-16A2 but has a removable carrying handle that is mounted on a Picatinny Rail (for better mounting of optics) and is without burst control. The M-16A4 is identical to the M-16A2 except for the removable carrying handle and Picatinny Rail.&amp;quot; I would imagine that for modularity purposes the A3 in this game is the current version (Model 901).  --[[User:Commando552|commando552]] 13:22, 22 September 2011 (CDT)&lt;br /&gt;
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::::Wow, thanks, that really clears it up, so we could call the full auto A2 the M16A2E3, and the full auto A4 the M16A3, that makes sure they have different names, right? [[User:Alex T Snow|Alex T Snow]] 17:42, 22 September 2011 (CDT)&lt;br /&gt;
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::::Interesting, found [http://compass.seacadets.org/pdf/nrtc/cb1/14234_ch3.pdf information about M16A1 and M16A2E3] on [http://www.seacadets.org/ U.S. Naval Sea Cadet Corps website]. --[[User:Masterius|Masterius]] 05:31, 23 September 2011 (CDT)&lt;br /&gt;
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:::::That PDF is actually wrong, as it states that the M16A2E3 is burst fire rather than full auto. Here is the [http://www.scribd.com/doc/29272650/MIL-R-71135-Rifle-5-56MM-M16A2E3-1992 US Army Military Specification] for the M16A2E3 from 1992 (go to page 4, and look at the fire selector section). Although calling the earlier rifle the M16A2E3 takes away the confusion, it can still correctly be called the M16A3 as it was reclassified as this, kind of like how the M16A2 was originally the M16A1E1. --[[User:Commando552|commando552]] 06:11, 23 September 2011 (CDT)&lt;br /&gt;
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::::::True, I guess someone just got lazy and didn't give the flat top version a new name, so the 646 and 901 are BOTH A3s. [[User:Alex T Snow|Alex T Snow]] 06:47, 23 September 2011 (CDT)&lt;br /&gt;
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::::::Editors probably made a mistake in ''that'' part because everywhere ''else'' it says automatic fire (right from the beginning). --[[User:Masterius|Masterius]] 07:19, 23 September 2011 (CDT)&lt;br /&gt;
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:Heh, and after more searching: [http://www.military-today.com/firearms/m16.htm] --[[User:Masterius|Masterius]] 07:21, 13 August 2011 (CDT)&lt;br /&gt;
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::Like I said, the very first A3s had A2 uppers, and after that they had rails. [[User:Alex T Snow|Alex T Snow]] 07:17, 13 August 2011 (CDT)&lt;br /&gt;
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:::Put it this way, the only times it says something about not having a top rail, it doesn't. What I mean is, it always says something really vague like &amp;quot;full auto version of the A2&amp;quot;, never mentioning specifics. I have not yet read somewhere that says that the A3 has a fixed carry handle, but have seen plenty that say the opposite. The problem was someone decided a long time ago that this site was for guns that are in movies only, not a gun wiki, so since the A3 is not in any civvie hands, and therefore not in any movies, it shouldn't be mentioned. All &amp;quot;A3&amp;quot;s in movies are A4s with A2 lowers, that is what the armourer used. However with the addition of newer weapons, and therefore newer entries, and the addition of games, where the guns don't really exist and therefore ARE anything, things are being added that never were before. Correct me if I'm wrong but the Mk.18 is only a military weapon, right? That means that, say, in the first Transformers movie Josh Duhamel's Mk.18 wouldn't have been a real Mk.18, but some Civvie M4 with a short barrel and such, made to look exactly the same as one. But that doesn't make it a Mk.18, however it IS listed as such. I may be wrong and it might actually be a Mk.18, but then Canadian C7-series is a better example: NO civvies have them. Period. But it still has an entry, as it is in Reality Mod, among a few others. Now we see the problem with not having an M16A3 entry: there might not be any in civvie hands, but there are some in games, like BF3, but COD4 singleplayer comes to mind as well, and I'm sure there are others. Hmm, I guess what this comes down to is we need an M16A3 listing on the M16 page. All of them should be listed, even if the only info is the name, a sentence about the weapon, and mention that it has never been in anything, otherwise we get stuff like everyone on the site getting false info about a particular weapon, and this happens. [[User:Alex T Snow|Alex T Snow]] 16:14, 13 August 2011 (CDT)&lt;br /&gt;
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::::That ''is'' specific. &amp;quot;Full auto version of the A2&amp;quot; means it's externally identical to the A2, but has fully automatic. I don't see how that's vague. If you've got a credible source saying A3s are &amp;quot;now issued&amp;quot; with flat top uppers, I'd like to see it. But if you look at the pattern of M16 rifle development, it's very likely that such a modification would bear a designation other than A3 (the only two exceptions to this in the platform's history were the Air Force's 11.5&amp;quot; barreled XM177s and when the Army dropped the Model 777 M4 for the Model 920 M4. Josh Duhamal used an M933 in Transformers, not a Mark 18. Mark 18-type carbines with 10.3&amp;quot; or 10.5&amp;quot; barrels can be had by anyone with proper licensing. But the reason we have Mark 18 mock-ups in movies listed as Mark 18s is because, like I already pointed out, it's IMFDB policy to identify the weapon on a visual basis. If it ''looks'' like a Mark 18, we ''call it'' a Mark 18 unless some other way of concretely identifying the weapon (such as an armorer ID) comes along. Your argument about civilian acquisition is a dead end since armorers like MPM are civilians, yet have fully automatic M4s, AK-47s, M60s, and so on in their possession. The only games I've played with full auto M16A4s are CoD4 and MoH, the pages for both of which identify the rifle as an M16''A4''. If you want an A3 category added, either take a look at the [[Talk:M16_rifle_series#Do_well_really_need_to_have_an_.22A2.22_and_.22A3.22_category.3F|M16 rifle talk page to see why it was deleted]] (where MPM himself states that the M16A3 has the same upper receiver as the A2) or come to the forum and state your case as to why said category should be reinstated. But as per IMFDB policy, the M16 on this page should be classified as an A4. [[User:Spartan198|Spartan198]] 00:14, 14 August 2011 (CDT)&lt;br /&gt;
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:::::As soon as my problems with registration are solved, I'll bring this discussion to the light. --[[User:Masterius|Masterius]] 02:44, 14 August 2011 (CDT)&lt;br /&gt;
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:::::Bah. Is there any other way to contact forum administration other than through the forum? --[[User:Masterius|Masterius]] 02:02, 16 August 2011 (CDT)&lt;br /&gt;
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::::::Leave a message on [[User:MT2008|MT2008's]] talk page about it. He's an administrator on the forum. [[User:Spartan198|Spartan198]] 13:01, 22 September 2011 (CDT)&lt;br /&gt;
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== Both M16s ==&lt;br /&gt;
Demize confirms multiple M16s! I'm expecting the A3 and A4 obviously [[User:Alex T Snow|Alex T Snow]] 16:05, 12 August 2011 (CDT)&lt;br /&gt;
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:Hmm, that's pretty cool. =) - [[User:Mr. Wolf|Mr. Wolf]] 20:32, 12 August 2011 (CDT)&lt;br /&gt;
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:Now that's something I would like to take a look at in Beta :) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
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::He also confirmed not everything's in the Beta, but hopefully these two will be. [[User:Alex T Snow|Alex T Snow]] 16:22, 13 August 2011 (CDT)&lt;br /&gt;
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:::I see very little point in including 2 M16 models, just takes up space that could be filled with something new :\ --[[User:Chrausis|Chrausis]] 04:52, 14 August 2011 (CDT)&lt;br /&gt;
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::::The automatic one will probably be the starting weapon to balance it against another starting weapon, and burst fire one will probably be for everyone to use as an unlock. You see, so that to please everyone :) --[[User:Masterius|Masterius]] 05:52, 14 August 2011 (CDT)&lt;br /&gt;
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:::::I gueessssss, suppose they don't have to remodel it or anything either, just change the weapon's code/animations. --[[User:Chrausis|Chrausis]] 05:58, 14 August 2011 (CDT)&lt;br /&gt;
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::::::I think the A4 should be the starter and the A3 should be the unlock, makes much more sense to me. The starter ARs in COD4 were the M16A4 and AK-47 and that was just fine. Or maybe you can modify a base M16 into other variants. - [[User:Mr. Wolf|Mr. Wolf]] 15:09, 14 August 2011 (CDT)&lt;br /&gt;
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:::::::I guessed it right: Demize has confirmed that M16A3 will be the default US assault rifle for the Assault kit[http://twitter.com/#!/Demize99/status/102776416898265088] --[[User:Masterius|Masterius]] 12:00, 19 August 2011 (CDT)&lt;br /&gt;
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== Gamescom trailers and official gameplay vids ==&lt;br /&gt;
We've got official footage for 2 weapons, one already known (MP-443), and one all-new (SCAR-H CQC with Grippod and Aimpoint optic).  http://www.youtube.com/watch?v=NDDfPxF3EFE .  In the Co-Op live gameplay from the devs, one of them picks up an unknown pump action shotgun with a 4+1 capacity.--[[User:HashiriyaR32|HashiriyaR32]] 11:06, 16 August 2011 (CDT)&lt;br /&gt;
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:Nice! Wonder if SCAR-L in? Oh, and they give civilian shotguns to military again! *shakes head* Already noticed that with M1014 before. --[[User:Masterius|Masterius]] 02:44, 17 August 2011 (CDT)&lt;br /&gt;
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There isnt 2 m16 models , where do you get your info lol there is one the m16a3&lt;br /&gt;
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== INCOMING ==&lt;br /&gt;
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[http://pnmedia.gamespy.com/planetbattlefield.gamespy.com/images/news3/fact_sheet2.jpg *kaboom*]&lt;br /&gt;
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EA just released the fact sheet with all the weapons/attachments/specs listed, there's the weapon page.&lt;br /&gt;
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EDIT:[http://planetbattlefield.gamespy.com/fullstory.php?id=165281 and here's your proof] &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:22, 16 August 2011 (CDT)&lt;br /&gt;
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Is that M39 the Finnish Mosin-Nagant? Or is there another battle rifle that uses the M39 designation?  Also, that list is missing the Groza bullpup AR that one dev caught one of the testers reloading.--[[User:HashiriyaR32|HashiriyaR32]] 13:42, 16 August 2011 (CDT)&lt;br /&gt;
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The M39 refers to the M14 variant used by the Marines [http://en.wikipedia.org/wiki/M39_Enhanced_Marksman_Rifle (this)]. And the Groza bullpup was actually the [http://en.wikipedia.org/wiki/A-91 A-91] (not the 9A-91 from BC2... Russian weapon designations are confusing)&lt;br /&gt;
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--[[User:Ghostdigga|Ghostdigga]] 13:56, 16 August 2011 (CDT)&lt;br /&gt;
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:Good find, kinda wish I hadn't looked at it though XD --[[User:Chrausis|Chrausis]] 14:11, 16 August 2011 (CDT)&lt;br /&gt;
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:: AHAHAHAHA, &amp;quot;SCAR H CQB&amp;quot; made my day. But at least they wrote ACOG, not ACOG Sight, nor ACOG Scope. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:30, 16 August 2011 (CDT)&lt;br /&gt;
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:::That is what FN Herstal calls it [http://www.fnherstal.com/index.php?id=184&amp;amp;backPID=182&amp;amp;productID=10&amp;amp;pid_product=232&amp;amp;pidList=182&amp;amp;categorySelector=1&amp;amp;detail] though does it really belong in the carbines section? I would have thought it still belonged with the battle rifles. --[[User:Chrausis|Chrausis]] 14:38, 16 August 2011 (CDT)&lt;br /&gt;
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::::They call it CQC, C for Combat not B for Battle. But calling it CQB is still more correct than calling it simply SCAR-H, like in Modern Warfail 2, because that usually refers to SCAR-H STD, the one w/ the normal length barrel. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:47, 16 August 2011 (CDT)&lt;br /&gt;
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:::::I see, fair enough. As you said though, at least they were slightly closer than some games. --[[User:Chrausis|Chrausis]] 14:51, 16 August 2011 (CDT)&lt;br /&gt;
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Well, this does nothing to allay my fears about it being a generic AMURIKA V EVUL ARABS AND KOMMIES shooter. [[User:The Wierd It|The Wierd It]] 16:37, 16 August 2011 (CDT)&lt;br /&gt;
: Also, looks like y'all missed them calling it the M93R, rather than just the 93R like it should be. [[User:The Wierd It|The Wierd It]] 16:39, 16 August 2011 (CDT)&lt;br /&gt;
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::A few things; first, it looks like this list is a little dated, as Demize confirmed both M16s, but even though details might have changed, I bet this is a 100% list. Second, remember this doesn't include stuff like the M320 (as it's a Gadget in terms of game), and mounted weapons. Third, I'm assuming the M39 (M14) will be semi only, as only it and the SKS are in the Battle Rifle section, with the G3 moved to Assault Rifles. Similarly, I'm betting the Glock 18 and Beretta 93R will be auto and burst only, otherwise the Glock 17 and M9 would be pretty useless. Fourth, notice that there is a P90 AND a P90TR. I'm thinking if you attach an RDS to the P90TR, it becomes the standard one, like COD4's MP5SD. Lastly, what's a T44 pistol? I did a quick search and all I got was this: http://upload.wikimedia.org/wikipedia/commons/d/de/T44.jpg Oh, also, I'm totally using the M82 with irons, just for kicks :) [[User:Alex T Snow|Alex T Snow]] 19:49, 16 August 2011 (CDT)&lt;br /&gt;
:::I'm thinking the &amp;quot;T44&amp;quot; might be the sidearm for Iranian forces, like the KH2002 will be their assault rifle. I don't know what it could be referring to, though; as far as I know, Iran uses P226 copies as their standard sidearm.&lt;br /&gt;
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This looks ''really'' suspicious to me. No G36E (as was expected from BF2 (L85 too)), no SG 550 (as was confirmed by Demize), no multiple M16 (wasn't that said by Demize?), &amp;quot;Battle Rifles&amp;quot; actually being Marksman Rifle (M39) and Semi-Automatic Carbine (SKS), several weapons being ported from BC2 (AEK-971, A-91, PP-2000, Saiga-20K, MP-412) instead of BF2 (Bizon or Vityaz, Saiga-12K) for no reason; Beretta 93R and Glock 18 are actually law enforcement automatic pistols and will overshadow regular pistols... And T44? WW2 prototype gun being put in pistols?&lt;br /&gt;
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If this &amp;quot;fact&amp;quot; sheet was putted on [http://blogs.battlefield.ea.com/ official Battlefield Blog], I would have believed it. As of now I take it with a grain of salt. --[[User:Masterius|Masterius]] 03:38, 17 August 2011 (CDT)&lt;br /&gt;
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: The sheet lists an SG553 in the carbines section. [[User:The Wierd It|The Wierd It]] 05:14, 17 August 2011 (CDT)&lt;br /&gt;
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::That would be like someone saying: &amp;quot;We want M4 in BC2!&amp;quot; and someone responded: &amp;quot;There is M16 there&amp;quot;. One weapon is assault rifle and other is carbine. They shouldn't cancel each other. Really. --[[User:Masterius|Masterius]] 05:23, 17 August 2011 (CDT)&lt;br /&gt;
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Also, how exactly do you think the &amp;quot;straight pull bolt&amp;quot; under the weapon accessories could work? Either it will be some bullshit about somehow putting a straight pull bolt on bolt actions to increase ROF which will annoy the hell out of me, or I suppose it could be putting a straight pull bolt on assault/battle rifles to increase accuracy and turn them into sort of sniper rifles. Either way, I don't like it.  --[[User:Commando552|commando552]] 05:32, 17 August 2011 (CDT)&lt;br /&gt;
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T44 is what they are calling the [[Taurus Model 44]] revolver.  --[[User:Commando552|commando552]] 05:35, 17 August 2011 (CDT)&lt;br /&gt;
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:Hmm, so the revolver unlocks are Russian .357 Magnum and Brazilian .44 Magnum... American .357 Magnum like Colt and S&amp;amp;W would have been more reasonable, honestly... But yeah, some wouldn't want revolvers in military shooters at all. --[[User:Masterius|Masterius]] 05:52, 17 August 2011 (CDT)&lt;br /&gt;
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::Sigh, more revolvers. I'm assuming that the straight pull bolt will be for snipers as opposed to assault/battle rifles, either for bolt actions to increase ROF (even though straight pulls are supposedly more tiring than turn bolts) or for the semi-auto snipers for a bit more accuracy? Teeny tiny list of machine guns, sadface. --[[User:Chrausis|Chrausis]] 06:23, 17 August 2011 (CDT)&lt;br /&gt;
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== Weapon Reloads ==&lt;br /&gt;
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Anybody seen the GamesCom Coop-Demo? I just noticed how the guy reloads his empty shotgun. First round into the chamber, all the following into the tube. I think they got it right this time. [[User:Killerpixel|Killerpixel]] 10:08, 17 August 2011 (CDT)&lt;br /&gt;
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:I didn't see that one, but I saw the M1014 reload in the leaked alpha footage, and it does do that :) [[User:Alex T Snow|Alex T Snow]] 10:19, 17 August 2011 (CDT)&lt;br /&gt;
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::Tactical pistol reloads too :o --[[User:Chrausis|Chrausis]] 10:30, 17 August 2011 (CDT)&lt;br /&gt;
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== MP7A1 Alpha Gameplay == &lt;br /&gt;
&lt;br /&gt;
The amount of Alpha gameplay videos on Youtube is insane, but in one of them I did see an MP7A1. Looked like the same model used in the Medal of Honor reboot. It was only seen for a moment, so hopefully someone can add more information? [[User:Miyazawa|Miyazawa]] 22:11, 18 August 2011 (CDT)&lt;br /&gt;
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:The MP7 is setup the same way as the MoH one, using the stock, grip, and pistol sights, but obviously has a proper empty reload. :) [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
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I have tried to add the MP7A1 on the BF3 weapon listing underneath the submachine guns but someone keeps on deleting it. I havent uploaded an image from youtube because honestly I dont know how, can someone help out with this and stop deleting this post as the weapon IS CONFIRMED. [[User:Valant]] 2:58PM, September 9, 2011 (PST)&lt;br /&gt;
: No, it's not. You're not allowed to post anything from the Alpha build. [[User:The Wierd It|The Wierd It]] 17:18, 20 September 2011 (CDT)&lt;br /&gt;
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Valant here reposting MP7 gameplay, and to reply YES I CAN post because most weapons you see on page from the alpha/PAX gameshows. In fact for the most part all of the weapons should be deleted because they are from the same build. I have provided a link to show first hand footage. Once the game is released and this is fact checked, the comment I left before  can be deleted. Here is the link again:&lt;br /&gt;
http://www.youtube.com/watch?v=ZuvvdBhH0r4&lt;br /&gt;
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It's just not getting into your head, isn't it?  Screencaps from non-official/leaked footage are STRICTLY FORBIDDEN.  SO yeah, it's nice and all that you're linking that in the discussion, but please DO NOT edit the main page again until beta comes out. --[[User:HashiriyaR32|HashiriyaR32]] 17:51, 21 September 2011 (CDT)&lt;br /&gt;
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Oh REALLY? Because last time I checked there are several screen caps and images that are of some low quality camera taking a picture of a screen DURING ALPHA! Check the muther f*****g G36C section, or The UMP45, the AK74M, the DIO KH2002, and G3A3. These are all weapons from the same build of the game and these have pages, ergo the MP7 should have its own section. Now, im off to put the post BACK UP so suck it.&lt;br /&gt;
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:You are confusing Closed Alpha with NDA and Game Shows (Expos) intended for public. Those ones are categorised as Pre-alpha‎ (expos before Alpha) and Pre-beta (expos after Alpha). And you are just asking to get reported. --[[User:Masterius|Masterius]] 13:03, 23 September 2011 (CDT)&lt;br /&gt;
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.....reported.....really....well then if thats the case as I posted on another MP7 related discussion below Ill wait till the &amp;quot;official&amp;quot; news about it comes out&lt;br /&gt;
== Full Auto Carbine ==&lt;br /&gt;
&lt;br /&gt;
Been reading and watching videoa and they all have the M4A1 listed as a carbine. Does anyone know if the M4A1 fires full auto, three round bursts, or a single shot when fired?&lt;br /&gt;
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The M4A1 is a carbine that is full auto or semi, just like real life, is that wierd? [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Carbines ==&lt;br /&gt;
What makes me really happy is they got the term Carbine right; the M4A1 is an M16 Carbine, the AKS-74U is an AK-74 Carbine, the SCAR-H CQC is a SCAR Carbine, the G36C is a G36 Carbine, the SG553 is a SG550 Carbine, and, well, you could call the A-91 an AKM Carbine I guess. That's also why the relatively short HK416 is in the Assault Rifle section and not the Carbine one: it's not a Carbine. [[User:Alex T Snow|Alex T Snow]] 14:52, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:'''Trivia Information''':&lt;br /&gt;
&lt;br /&gt;
:IRL in addition to Assault Rifle and Carbine category, there is also so called Sub-Carbine category (that is, shorter than Carbine). Four of the above mentioned pairs have three guns in these categories (and three of these four pairs even have additionally Automatic Rifle/Light Machine Gun variant but that's a different story). And here is the list:&lt;br /&gt;
&lt;br /&gt;
:M4 Commando &amp;lt; M4 &amp;lt; M16&lt;br /&gt;
:AKS-74U &amp;lt; AK-105 &amp;lt; AK-74(M)&lt;br /&gt;
:G36C &amp;lt; G36K(E) &amp;lt; G36(E)&lt;br /&gt;
:SG 553 &amp;lt; SG 551 &amp;lt; SG 550&lt;br /&gt;
&lt;br /&gt;
:And to which category HK416 belongs, [http://www.hk-usa.com/military_products/hk416_specs.asp depends on the variant]. Quite a list, isn't it? ;)&lt;br /&gt;
&lt;br /&gt;
:And while AKM didn't have official carbine (there was [http://www.red-alliance.net/forum/index.php?topic=11481.0 a prototype] and that's it), SKS can be considered one somewhat :P&lt;br /&gt;
&lt;br /&gt;
:Maybe that was interesting to read :) --[[User:Masterius|Masterius]] 16:45, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Again... ==&lt;br /&gt;
&lt;br /&gt;
What's with the people using this &amp;quot;fact sheet&amp;quot; to clutter the main page with weapon titles. Can't they wait for more substantial material before adding stuff? --[[User:Masterius|Masterius]] 15:02, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Agreed; pages that are just lists of weapons without pictures or really any info look terrible, let's wait for them to show up. The people who care can find it here on the talk page, or Google :/ [[User:Alex T Snow|Alex T Snow]] 17:20, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Leaked info is not allowed, and entries with no pics or info aren't very much liked either. [[User:Alex T Snow|Alex T Snow]] 19:29, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^ Precisely. Official artwork, renders, graphical announcements (like that for Physical Warfare Pack, or Battlelog), screenshots, trailers, gameplay videos; screenshots made from official trailers and gameplay videos. All those things will do. --[[User:Masterius|Masterius]] 06:50, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==UMP==&lt;br /&gt;
&lt;br /&gt;
you can see it in a video from nvidia, the player to the right of the interview, you can see him using a UMP.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=tiCNdEYCtgs&lt;br /&gt;
&lt;br /&gt;
unkown what calibre, but im just gonna assume its UMP45 --[[User:Sike|Sike]] 06:38, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==HK416==&lt;br /&gt;
&lt;br /&gt;
another video from nvidia.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=vUyIIIKta44&lt;br /&gt;
&lt;br /&gt;
if you pause at 0:30 it looks like the HK416--[[User:Sike|Sike]] 06:42, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:M27 IAR, to be specific. Based on the HK416, yes, but not a normal HK416. [[User:Spartan198|Spartan198]] 12:25, 21 August 2011 (CDT)&lt;br /&gt;
:: Well the Hk146 is in, it appeared on the battlelog stat page. --[[User:Sike|Sike]] 09:25, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weird Weapon ==&lt;br /&gt;
&lt;br /&gt;
What is that weapon the guy starts using at 2:24, in this vid http://www.youtube.com/watch?v=tiCNdEYCtgs ? It looks like an AS VAL, but that optic setup is weird. I wish they sticked to the real life russian optics, instead of creating rail-attaching versions. E.g.: The PK-AS (russian holographic) is actually offset to the left side of the gun, not aligned with the bore or mounted on a rail.[[User:Gonzaga|Gonzaga]] 08:20, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's quite hard to get hands on real Russian weapons in Sweden, so work is done with what's available... Oh, and PK-AS isn't holographic sight, it's reflex sight. --[[User:Masterius|Masterius]] 10:56, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It might be the VSS. You can use iron sights on a sniper rifle so they might allow you to use reflex and holographic sights as well.&lt;br /&gt;
&lt;br /&gt;
:There's no VSS, there's a VAL, but this guy's an Engineer, so it doesn't matter either way. [[User:Alex T Snow|Alex T Snow]] 12:14, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Fact Sheet ==&lt;br /&gt;
&lt;br /&gt;
People, while it has been confirmed that the fact sheet is indeed official, it's also been confirmed that it '''IS NOT A FINAL LIST''', it only shows the equipment available '''SO FAR'''. So don't worry, I'm sure many more equipment options will come (I hope these include an MP5). [[User:Gonzaga|Gonzaga]] 20:34, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, Demize wouldn't confirm whether the Karkand guns will be able to be used in standard BF3, but the way he said it seemed to hint they might, so I'm betting we'll see the MP5 and PP-19 Bizon. [[User:Alex T Snow|Alex T Snow]] 21:26, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Gonzaga that's pretty much false hope , because there not going to release an official fact sheet and then add &amp;quot;many more guns&amp;quot; its not even wishful thinking its just stupid.and Alex when somethings is unconfirmed that doesn't mean its automatically going to be in the game, and if its anything like bfbc2 which it is, the guns will be seperate like the Vietnam expansion.&lt;br /&gt;
&lt;br /&gt;
: First, no need to call me stupid. And second, do you really think they can't add more stuff to the game 3 months away from the release? Not even the beta is out! Plus, by equipment I didn't necessarily mean more weapons. I guess you thought so because my example was a weapon.[[User:Gonzaga|Gonzaga]] 18:03, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I did not call you stupid, I called your idea stupid.You really think that there going too add tonnes more &amp;quot;equipment&amp;quot; after they've released an official statement than that is stupid.&lt;br /&gt;
&lt;br /&gt;
:What's stupid here is you not signing your posts. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:06, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Lol owned :D [[User:Alex T Snow|Alex T Snow]] 17:47, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SKS has a plastic stock ==&lt;br /&gt;
Demize confirmed. [[User:Alex T Snow|Alex T Snow]] 13:36, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 full weapons list ==&lt;br /&gt;
It is up on official [http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ bf3 blog].&lt;br /&gt;
&lt;br /&gt;
:That's not the official blog. As it says in the description, it's a fan site. [[User:GunEnthusiast|GunEnthusiast]] 05:21, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, but it is news of an actual official announcement. --[[User:Nomad175|Nomad175]] 00:00, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::The announcement was leaked, meaning that the information it contains has no place on the main page. Until we get official imagery of each weapon, they should not be added to the main page. Just makes everything look a bit messy and half-arsed if you ask me. --[[User:Chrausis|Chrausis]] 06:49, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About SVD ==&lt;br /&gt;
&lt;br /&gt;
So were there any news from Demize or some official material released that confirmed that the magazine for SVD was fixed or not? Should it have been changed to NDM-86 on the main page? Only seen it in leaked Alpha (which ''could'' have been a temporal state, considering that SVU in BC2 had proper magazine (SVD and SVU use the same one), and this one probably ported from MoH for testing purposes). --[[User:Masterius|Masterius]] 12:35, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battleblog #8 ==&lt;br /&gt;
Sig 553 and Strela/Igla launcher confirmed in a post on the official Battlefield blog [http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/08/25/battleblog-8-build-your-weapon-of-choice.aspx] --[[User:Chrausis|Chrausis]] 10:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Heh, suppressive fire with carbine :) And the modelled launcher is [[SA-7 Grail|Strela-2]] (NATO reporting name: SA-7 Grail) --[[User:Masterius|Masterius]] 13:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Thought as much, was the disk-shape thingy at the front that gave it away. &amp;lt;3 the weapon customisation that BF3 will offer though, gonna be awesome. --[[User:Chrausis|Chrausis]] 14:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the primary indicator for Strela-2 is that, errr, under-barrel thingy with tube-and-spike shape while every other model is ball-and-tube. Here is a nice chart: [http://blueprintbox.com/watermark-gif.php?img=./data/media/384/sa-14-strela-gremlin.gif]&lt;br /&gt;
:::And yeah, customisation is great \o/ --[[User:Masterius|Masterius]] 15:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That's the bit I meant, forgive my extremely technical description XD --[[User:Chrausis|Chrausis]] 17:06, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Oh, heh, right. Thought you meant the launcher tube itself :) --[[User:Masterius|Masterius]] 01:47, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The incoming weapon modification options seem very exciting....lots of options to tailor your weapon to your specifics. However, the only detail about the blog that keeps me sceptical is the fact that you need to unlock every feature for each weapon individually. Knowing that from MW2 that would mean hours and hours and hours of playing with just one weapon to finally unlock the parts needed to tailor it to your specifics, only to then unlock the next weapon you've been longing for and then you need to start again from scratch with that weapon. Rather frustrating IMO. Would a better idea to make the modification parts a global unlock, so that once you unlock say supressors with an assault rifle, it counts for ALL other assault rifles too...same with LMG's, Pistols, Shotgungs, etc. [[User:WARthog|WARthog]] 03:05, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;T44&amp;quot; ==&lt;br /&gt;
Found it; 2nd video, 21 seconds in. [[User:Alex T Snow|Alex T Snow]] 04:13, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Link please? --[[User:HashiriyaR32|HashiriyaR32]] 09:25, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
OOPS, sorry, here:&lt;br /&gt;
http://ob-game.blogspot.com/2011/08/battlefield-3-three-videos-from-pax.html&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 13:57, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ummm you're wrong thats an mp412 , the scope also looks russian which gives it away&lt;br /&gt;
&lt;br /&gt;
:Actually it doesn't look like the Mp412 at all or the T44, it looks a little different, take a look at this image I snapped of it&lt;br /&gt;
: http://imageshack.us/photo/my-images/687/mp412orcoltpython.jpg/&lt;br /&gt;
: To me it almost looks like a Colt Python from Black Op's, notice the iron sights, front and rear (the white markings) and the silhouette of the barrel and cylinder as well as the positioning of the grip, it's hard to say but my vote is towards a Colt Python. DICE did say they were going to add Faction specific weapons and if you look a little earlier the guy was using a Stinger. I'd think a Colt Python .357 Magnum would go nicely as a US analogue to the Russian MP412 .357 Magnum. Also to the Scope, it could just be a Russian style scope attached to a US weapon, they did say that the customization was huge so it's a possibility [[User:Draco122|Draco122]] 12:47, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its an mp412 , if it was a python it would have grooves down the barrel housing which it doesn't its solid like the mp412 also I noticed the break action latch near the iron sight, which also corresponds to the mp412 , the python does not have a break open design. *Edit* also the colt python is not in the game.&lt;br /&gt;
&lt;br /&gt;
:The devs didn't say there isn't any other revolver in the game, thus shouldn't you, Persistent Mr. Anonymous. --[[User:Masterius|Masterius]] 04:17, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, it's NOT a 412, but it could be a Python, some S&amp;amp;W, the Raging Bull, I don't know. The lighting's wierd, but it looks stainless to me, which would be good if the MP412 is black. The SKS, which is synth, has been spotted with an EOTech, so unlocking American optics for Russian guns and vice versa is confirmed. I'm thinking every optic, with the exception of the 6x and 12x sniper scopes, can be used on anything. [[User:Alex T Snow|Alex T Snow]] 16:33, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ok, if you cant indentify that gun, then you shouldn't really be on the site to be honest, because you can clearly tell that's a mp412 the colt python has barrel housing grooves this doesnt it solid like an mp412 , you can also see the break action latch is,colt pythons dont have this because they are not break reloaders. *Edit* and how can you say that it is stainless? its clearly black with a synthetic grip.&lt;br /&gt;
:In that case, by your rationale you should leave right now. Ignoring everything else about the gun, look at the muzzle end. This pistol has a rounded barrel with a raised rib. The Mp412 does not. Also, the locking indents on the cylinder are wrong for a MP412, where they are small cuts coming from the rear of the cylinder, rather than the more traditional ones shown here. The part of the frame that meets the rear of the cylinder is also wrong for a MP412, which would have a &amp;quot;step&amp;quot; rather than a smooth ramp where it widens to the width of the cylinder. Due to the motion blur ghosting on this image it is really hard to tell anything about it so we will just have to wait and see. Also, sign your posts and stop being so condescending.  --[[User:Commando552|commando552]] 03:22, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, just noticed that in the same clip the person in front of you has a G36C, so that can go ahead and be confirmed, along with the Stinger for that matter.  --[[User:Commando552|commando552]] 03:47, 2 September 2011 (CDT)&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021255.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
:Hmm, these are official videos, not DICE ones, but offical meaning by a site/company etc; should they be added to the main page? It's kind of a grey area. [[User:Alex T Snow|Alex T Snow]] 05:25, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::PAX and NVIDIA are definitely can be considered official source just as E3 and IGN. --[[User:Masterius|Masterius]] 05:40, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ok lets just leave it as the t44/mp412 for now, if we cant agree on what gun it is, then theres no point arguing senselessly we'll have to wait until the game comes out to properly identify it --[[User:Lukewilliams010|Lukewilliams010]] 14:10, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M4 and M4A1==&lt;br /&gt;
&lt;br /&gt;
Was just browsing through twitter when i noticed something.&lt;br /&gt;
&lt;br /&gt;
http://twitter.com/#!/Demize99/status/108437158804717568&lt;br /&gt;
&lt;br /&gt;
both the M4 and M4A1 is in. like how the the M16A3 and A4 are in. --[[User:Sike|Sike]] 10:54, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now that's amuses me because I had ''exact'' the same thoughts. Seems I wasn't alone xD --[[User:Masterius|Masterius]] 11:10, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Seems to me more that BF3 will have much more weapons than we thought. Well, let's just pick one up and kick some asses with it :) --[[User:RaNgeR|RaNgeR]] 11:12, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think its pretty cool they are getting multiple variants for each gun. Heres hoping for an AK-47 unlock.--[[User:N-10 Aden|N-10 Aden]] 12:06, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On the same twitter he makes a point of saying that the M4A1 was designed for special forces whereas the standard weapon that would be found being used by Marines is the M4. My spidey sense is telling me that the standard weapons will be the burst M4 and M16A4, and they will be upgradable to full auto M4A1 and M16A3 (flat-top receiver won't tally and the number will make no sense to the layman but whatever).  --[[User:Commando552|commando552]] 16:46, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nope, he already said the full auto ones are default. But I'd figure in SP we're more likely to see the burst ones. [[User:Alex T Snow|Alex T Snow]] 17:31, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::SP: M4 for regular Marines, M4A1 for USSOCOM units, something like that. --[[User:Masterius|Masterius]] 02:50, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:In any case, it's awesome they added variants of many weapons. --[[User:RaNgeR|RaNgeR]] 17:46, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Indeed. [[User:Alex T Snow|Alex T Snow]] 18:28, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Can't remember where I saw it from, probably from Battlefield wiki but I remember seeing that the weapon variants were based on each Classes Kit selection. So for example, take the Assault class, as it's being merged with the Medic Class, Players would have the option to equip either a Grenade Launcher of carry around a Medkit. So for example, an M16A3 could be default setting with a Medkit as a piece of equipment but the M16A4 is used when attaching a grenade launcher. But that's just my theory [[User:Draco122|Draco122]] 12:37, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's not really merging, they're just going back to how they had it in BF2142 (Assault = Medic + Assault, Recon = Sniper + Special Forces, Engineer = Anti-tank + Engineer and Support = um, Support, his main &amp;quot;thing&amp;quot; being his extra droppable things like a portable shield and a sentry gun). In 2142 every Assault had a Medkit since you don't want to give your medics the option of being even more useless, the optional item for the Assault class was the defib. The fastest way to get TK'd as Assault was to have someone realise you weren't carrying one. I imagine this one will be the same, Support will always have an ammo box and assault will always have a health box. [[User:Evil Tim|Evil Tim]] 05:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==PWP Trailer==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=G-ukxgldpOo&amp;amp;feature=feedu&lt;br /&gt;
&lt;br /&gt;
warning, containts footage from operation metro they some players may find offensive. --[[User:Sike|Sike]] 08:58, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That is... ''SKS''? Reminds me of AK-47 in MW2 *sadface*&lt;br /&gt;
:Another thing noted: incorrect reticles for M145 and PKS-07 are still in... --[[User:Masterius|Masterius]] 09:27, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Remember though DICE did say that you can &amp;quot;customize&amp;quot; your weapon, that might be a SKS just heavily modified by the player rather than appearing as the &amp;quot;actual&amp;quot; weapon. Who know's if we're lucky, the SKS might be featured as standard in it's default config [[User:Draco122|Draco122]] 13:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::As much as I would want it to be, I doubt that what DICE meant by customization. BF3 so far doesn't seem to have customization as elaborate as, for example, [[Ghost Recon: Future Soldier]]. Thus this tacticool SKS is probably the only one *sadface* --[[User:Masterius|Masterius]] 13:44, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;DAO-12&amp;quot; -.-... OMG! What the heck is their deal with the DAO-12? Can't they just call it how it supposed to be called?! --[[User:RaNgeR|RaNgeR]] 10:01, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE seems to have obsession with this &amp;quot;designation&amp;quot; as it tracks way back from Battlefield 2 (2005) --[[User:Masterius|Masterius]] 10:16, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
DAO-12 was used because of a legal conflict with Armsel using the Striker name, it became a fan favorite so they kept the name. --[[User:Ghostdigga|Ghostdigga]] 14:09, 2 September 2011 (CDT)&lt;br /&gt;
i asked Demize on twitter and he replied saying it was a homage to BF2 --[[User:Sike|Sike]] 14:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Exactly, and we all know how bad most gamers are at identifying weapons, the MW3 crowd widely believed the ACR was a SCAR because the ACR was tan (in MW2 the SCAR was tan and the ACR was this ugly grey colour, and now the ACR is tan). If they renamed it Striker a lot of BF players would think it was a different gun :/ [[User:Alex T Snow|Alex T Snow]] 14:20, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Er, that doesn't really sound like a bad thing :/ --[[User:Masterius|Masterius]] 15:29, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
i asked demize about it, and he said they named it the DAO-12 as a homage to BF2 --[[User:Sike|Sike]] 07:57, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M39 EMR confirmed ==&lt;br /&gt;
I asked demize if there was an m14 battle rifle and he replied ,and said there is a M39 EMR so that can now be added to the weapons list.--[[User:Lukewilliams010|Lukewilliams010]] 16:07, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:He also said SG 550 would be in, official blog showed SG 553. And SKS is &amp;quot;SKS&amp;quot;. We need official ''illustrated'' material. As soon as it is available - go ahead, put it in. --[[User:Masterius|Masterius]] 16:29, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yup, if we don't have a picture, don't add it, even if it's not leaked. It's not like we won't have everything up pretty soon. [[User:Alex T Snow|Alex T Snow]] 16:53, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1/M16 Gas block question ==&lt;br /&gt;
&lt;br /&gt;
I've seen quite a few topics concerning the lack of a visible gas block on the M4's and M16's in a number of shooters, and I was wondering if it was possible that the gas blocks could be either low-profile gas blocks that were either not visible or were actually under the RAS, or if the gas blocks were actually integrated into an after-market RAS. It seems odd to me that developers would repeatedly make the same mistake over different games in different franchises.&lt;br /&gt;
&lt;br /&gt;
:It's possible to just remove the front sight without removing the gas block on a standard M16 rifle and M4 but it'd be a little exposed. [[User:Excalibur01|Excalibur01]] 17:23, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Do you mean with a hacksaw? Aren't the gas block and front sight a single piece of metal? It is however possible to get a low profile gas block (relatively easy replacement) that only extends above the barrel to the height of the gas tube plus a few mm, so that certain free floating RIS systems can be mounted over the top of it. --[[User:Commando552|commando552]] 18:39, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That was my question; with all the Military consultants they have coming in and looking at this stuff, I'd always assumed that they had just modeled an after market RIS and low-profile gas-block.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I wonder why developers won't just model Flat Top Mounts\Risers on the sights for M4s\M16s ? That's how the problem is solved IRL, including in U.S. Military. --[[User:Masterius|Masterius]] 04:16, 11 September 2011 (CDT)&lt;br /&gt;
::I'd imagine that most modellers don't realise that the front sight is also the gas block, so they see no problem in removing it for aesthetic/gameplay purposes. 99% of gamers probably don't realise either.  --[[User:Commando552|commando552]] 09:15, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Both the modellers and the gamers doesn't supposed to care about this kind of things, only people like us, it can concern. --[[User:RaNgeR|RaNgeR]] 09:31, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was well after I got into learning about firearms and such that I found out the front sight (gas block) and stock tube (buffer tube) are required for the AR series to function, so you can't remove either pretty much. [[User:Alex T Snow|Alex T Snow]] 21:53, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's true that the stock front sight post is also the same piece of metal as the gas block, but you can remove them so long as you put a new gas block on.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I meant you can't just take it off :) [[User:Alex T Snow|Alex T Snow]] 23:30, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A-91 ==&lt;br /&gt;
Confirmed to be the more modern 5.56mm version by Demize. [[User:Alex T Snow|Alex T Snow]] 22:08, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Guillotine Teaser Trailer ==&lt;br /&gt;
Anyone else seen it? There's a mortar that the player-character uses to send up flares (I think they called them illumination rounds) and I think the player-character also uses a Mk. 17 with some sort of 4x scope. Sorry, I'm still fairly new to this. [[User:GunEnthusiast|GunEnthusiast]] 05:27, 12 September 2011 (CDT)&lt;br /&gt;
:I think the mortar is an M224, and yes it was a Mk.17 with an ACOG (magazine looked a bit small in the mag-well, but could be the angle as could only be seen when climbing the wall). Also, it looks like the guy who is stabbed at the end of the video is carrying a G3A3 with an ACOG.  --[[User:Commando552|commando552]] 07:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 series reload animation ==&lt;br /&gt;
&lt;br /&gt;
I'm fairly new to this site, though I've been following it closely to see the development of the firearms that will appear in Battlefield 3.&lt;br /&gt;
I've been reading that a lot of you guys are expecting an accurate portrait of the M16 series reload animation in the game. I just wanted to ask how do you properly reload an M16 in real life? It is my understanding that when the rifle is empty, you load it by pulling the charging handle. But when there is a bullet still in the chamber you just need to press the bolt catch. Please correct me if I'm wrong, but I just want to get this clarified since I've never been able to understand the reload mechanic of the M16.&lt;br /&gt;
[[User:Santos|Santos]] 01:14, 16 September 2011 (CDT)&lt;br /&gt;
:With the exception of loading the gun for the first time or clearing a jam, you never need to touch the charging handle. If you are reloading from a partial magazine, there will be a round in the chamber so all you need to do is drop out the magazine and push a new one in. When you you empty the magazine in an M16 type weapon the bolt locks back automatically, so you drop out the magazine, put a new one in, and then all you need to do is push the bolt release on the left side to let the bolt go forwards (you can also push the forward assist if you feel like it).  --[[User:Commando552|commando552]] 04:20, 16 September 2011 (CDT)&lt;br /&gt;
::Well, the third reason you might is if you just picked it up off the ground, to check it's still mechanically sound. Though that sorta falls under clearing a jam. Edit: Also you might part-pull it on drawing it if you're into brass checks, though given how often FPS characters change weapons habitually brass-checking on draw would probably indicate a very short memory. &amp;quot;Yep, still there from ten seconds ago, how bout that.&amp;quot; [[User:Evil Tim|Evil Tim]] 02:09, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You could rack the charging handle if you like, but the proper way to reload and empty M16 type weapon is to just slap the bolt release. I call it the ping pong paddle. A lot of games forgets about little things like reloads for weapons [[User:Excalibur01|Excalibur01]] 01:02, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Who removed the MP7!?! ==&lt;br /&gt;
&lt;br /&gt;
Okay, who took away the MP7 from the submachine gun catergory? I spent a whole 20 minutes adding that section of the article and some guy just deleted it. Why? It was really in the game and not in any way spammy or vestigial.  Whoever took away put it back. Come on, I don't want to remake the whole thing.&lt;br /&gt;
&lt;br /&gt;
THere are NO official images of it.  And no official video footage has featured it.  Don't post images from the Alpha --[[User:HashiriyaR32|HashiriyaR32]] 03:20, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
But the fact remains that it has been seen in the game, and it was already on the page before I made the changes.  &lt;br /&gt;
&lt;br /&gt;
Why can't I use the Alpha? I don't know if there is or is not a rule regarding alpha version footage and stuff. I thought the purpose of this site was to chronicle what weapons were used in what movies/games/TV/Anime.  If I have evidence that the MP7 is in BF3, why does it matter whether or not it was from the Alpha or official footage?  The image I used was from a gameplay video I saw on Youtube.  Does this mean no one can use their own gameplay videos?&lt;br /&gt;
&lt;br /&gt;
:No, it means that you have to wait for officially released material or for the game to actually come out. This applies to leaked gameplay footage, images from leaked betas, dubious leaked information in general (eg the MW3 leaks from Kotaku) unapproved on-set photos, leaked movie footage like that infamous cut of ''X-Men Origins: Wolverine'', and so on. Building an article is not a race, if we have to wait to confirm something is official, that's what we do. [[User:Evil Tim|Evil Tim]] 03:49, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I suppose that makes sense, I'm gonna keep that in mind when making contributions in the future.&lt;br /&gt;
&lt;br /&gt;
I thought anything to do with the Alpha was under an NDA anyway? [[User:The Wierd It|The Wierd It]] 04:31, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, if you look at the screencap he posted the guy who leaked it deliberately blacked out his own name. Obviously knew he shouldn't have been recording it and posting it in the first place. [[User:Evil Tim|Evil Tim]] 04:47, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Okay, for the last frickin' time.  Please DO NOT add weapons that are not in any official gameplay vids/trailers/screenshots, until they are.--[[User:HashiriyaR32|HashiriyaR32]] 14:02, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@ HashiriyaR32: Hey! I was also someone who tried adding the section of the MP7. Its in the alpha videos but to be fair, so is every freaking gun that is on this page! The only videos that are available are the ones from the alpha. Seriously take the amount of time it takes to delete the post and go onto youtube and see for yourself! In fact, after posting this I will repost the MP7 with a link to the youtube video...Also FYI I happen to love this website and for all it stands for and I try to monitor several different games to make sure the info is correct, I would never want to add something that didnt exist in a videogame/movie. Valant&lt;br /&gt;
&lt;br /&gt;
:What? Nothing on the page is from the alpha, everything's from screenshots, trailers, concept art, or official videos, like EA Pwned, IGN, etc. If you don't believe me, give me an example. [[User:Alex T Snow|Alex T Snow]] 18:52, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@Valant, its as simple as this. To take part in the Alpha you had to sign a non disclosure agreement. That means that any footage that you have seen was illegally distributed. Until guns show up in an official (and legal) source, they shouldn't be listed here. The MP7 may very well be a weapon in the game, but the point is that at this point that information has not been publicly release, to say nothing of the fact that legal screenshots cannot be posted on here. --[[User:Commando552|commando552]] 19:11, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Right, and as soon as the Beta is out, we can add everything, it's only a week-ish, and besides, WE all know the MP7 &amp;amp; others are in, and they can be mentioned on the talk page, just the official page can't have it. [[User:Alex T Snow|Alex T Snow]] 19:39, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Then I should just delete this whole page then shouldnt I? Because again every weapon we are seeing IS NOT CONFIRMED! There is no beta released and only Alpha videos....Seriously this is bullshit&lt;br /&gt;
:The difference is that all the other weapons are from material that was released by EA, or from footage that they allowed to be shot (The images from the G36C section are from an interview with one of the developers IIRC) as opposed to the video you posted which was illegal made and distributed by someone breaking the NDA they signed. As you seem unable to grasp this, just wind your neck in for a week or so until the Beta is released, and then it can be posted with LEGALLY obtained confirmation images. --[[User:Commando552|commando552]] 13:15, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
If posting info from a breach of NDA is the main reason than I can understand that. Then I shall wait for the &amp;quot;official&amp;quot; information to be released.&lt;br /&gt;
== G3A3 and UMP.45 ==&lt;br /&gt;
The weapons can be seen in these videos from GameSpot in the Tokyo Game Show 2011.&lt;br /&gt;
Though it's cam footage you can clearly see the pick-up icon of the weapons.&lt;br /&gt;
&lt;br /&gt;
Someone should work their magic and add those to the page.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=bd0M7_3wENw Part 1&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=hbsI9Vsv5wE Part 2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=arOhTIaeGGY Part 3&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 12:59, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can have it down in about 20 minutes. --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
:I would imagine that if it is cam footage it has likely not been officially release and is against copyright, so probably shouldn't have caps on here. You can get a shot of the G3A3 from the end of the guillotine trailer though.  --[[User:Commando552|commando552]] 19:05, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I added the two weapons on the page. Since the videos were not leaked but released by a reputable game journalism/review site (Gamespot.com) it should be okay, right?  If they weren't allowed to release it Gamespot wouldn't have done so. I looked around and other gaming websites are posting the footage as well [http://www.gametrailers.com/video/tgs-11-battlefield-3/721062]. I'm pretty new to IMFDB, so is the stuff I saw in the gameplay okay to post? --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
::Similary to E3 with IGN, PAX with NVIDIA, TGS with GameSpot definitely can be considered official source. --[[User:Masterius|Masterius]] 05:53, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1911 Confirmed ==&lt;br /&gt;
&lt;br /&gt;
http://gunclub.ea.com/us/intel/blog/battlefield3-weapon-unlock&lt;br /&gt;
&lt;br /&gt;
For being an EA gunclub member you get an M1911 :P --Joey1666&lt;br /&gt;
&lt;br /&gt;
Pic here: http://web-vassets.ea.com/Assets/Richmedia/Gun-Club/images/bf3-gun-unlock.jpg --[[User:Alex T Snow|Alex T Snow]] 17:39, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Not too sure exactly what pistol they have based this on though. It has slanted cocking serrations on the slide (rear only), non target sights, beavertail grip safety and a rounded burr hammer. Closest thing I can think of is the early version of the [[1911#M-45_MEUSOC|M-45 MEUSOC]], which are a old USGI 1911 frame with a [[1911#Springfield_Armory_M1911_-_A1|Sprinfield Armoury]] slide, a rounded hammer, a beavertail grip safety and Pachmayr rubber grips (along with some other less obvious improvements).  --[[User:Commando552|commando552]] 17:58, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, I'm pretty sure it IS the original version of the MEU. Also, you missed the Springfield 3-hole trigger. [[User:Alex T Snow|Alex T Snow]] 22:24, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Gun Club? Looks like EA is messing up again: http://gunclub.ea.com/us/mygunclub/rewards&lt;br /&gt;
:They haven't even fixed the stat tracking :S --[[User:Masterius|Masterius]] 03:12, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 Open Beta ==&lt;br /&gt;
&lt;br /&gt;
So, EA confirmed the PC/X360/PS3 BETA startup. Begining 27.09 for those who have MoH 2010 Tier One Edition, and 29.09 for the rest.&lt;br /&gt;
Good opportunity to test the game and get some guns updated :). ~ GumBoy 21.09.2011 16.07 (CET)&lt;br /&gt;
&lt;br /&gt;
:Actually, the early access is open for people with the Medal of Honor Limited Edition as well, not just Tier One. It's also for people who pre-ordered before a certain cutoff, but I can't remember the specifics. [[User:The Wierd It|The Wierd It]] 09:10, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Can't wait for this, hope we get a different map this time, Operation Metro was good but not great. --[[User:Chrausis|Chrausis]] 09:37, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Caspian Border would be great :D --[[User:Masterius|Masterius]] 11:06, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP2000 Spotted ==&lt;br /&gt;
Battlelog pics here: http://www.battlefieldlog.com/2011/09/battlefield-3-beta-battlelog.html&lt;br /&gt;
&lt;br /&gt;
Pic here: http://4.bp.blogspot.com/-pdUIBRNHpXo/Tn4uZQaayQI/AAAAAAAAAdw/PVmts2hVNjU/s1600/battlelog-4.jpg&lt;br /&gt;
&lt;br /&gt;
:What's the pistol, what's the shotgun? --[[User:Masterius|Masterius]] 07:09, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I believe the handgun is a Glock variant, whilst the shotgun is Benelli M3 Super 90. --[[User:RaNgeR|RaNgeR]] 08:02, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I saw the PP2000 in action at Eurogamer Expo, looked pretty good. --[[User:Chrausis|Chrausis]] 08:16, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hmm, I never saw it before. The shotgun is the 870 MCS and the pistol is the Glock 17. If you look at the page, he's level 0 with no XP, so these are the first unlocks, which makes sense given what they are: a shotgun, a pistol that isn't faction-based that's similar to the M9 and MP443, and a PDW. Also, now that the PP2000 has a stock we won't have any more stockless guns, specifically stockless guns with scopes... [[User:Alex T Snow|Alex T Snow]] 18:08, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, the magazine tube is rather short for M870 MCS. Which would mean it is rather regular variant of M870 with pistol grip and full stock. --[[User:Masterius|Masterius]] 01:49, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::No, the MCS is modular, hence the name, it just has the 4 round tube as standard, with the 7 round one as an attachment. This is the MCS: http://www.kiesler.com/shop/ProductImages/Model870MCS_PartSLG.jpg [[User:Alex T Snow|Alex T Snow]] 01:57, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::The magazine tube in MCS is supposed to have the same length as the barrel as can be seen here: [http://www.remingtonmilitary.com/Firearms/Shotguns%20Pump/MCS.aspx Remington Model 870 Modular Combat Shotgun (MCS)]. Thus the 3+1 MCS would have the same 10&amp;quot; barrel. --[[User:Masterius|Masterius]] 02:23, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I understand it's supposed to, but it's still an MCS, just not assembled properly or something. If you don't like it, just use the extended tube attachment, I know I will be, and Demize confirmed (how many times have I written those two words now?) all the extended mag attachments are visible, like the MP7s 40 round magazine, or this shotgun. [[User:Alex T Snow|Alex T Snow]] 04:50, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::If that's so... Okey, an oddly assembled MCS ¯\(°_o)/¯&lt;br /&gt;
:::::::::P.S. I didn't count how many times you have written those two words D: --[[User:Masterius|Masterius]] 07:02, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::LOL! :) [[User:Alex T Snow|Alex T Snow]] 08:08, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Demize confirmed that Alex says 'Demize confirmed' a lot. --[[User:Chrausis|Chrausis]] 12:00, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::[http://world.guns.ru/handguns/hg/hr/im-metal-hs-2000-e.html XD] --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==ACR?==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=coOHjF4_apI&amp;amp;feature=channel_video_title&lt;br /&gt;
&lt;br /&gt;
Magpul Masada/ ACR?&lt;br /&gt;
&lt;br /&gt;
At 0:36, the handguard and flashhider look very similar to that of the ACR&lt;br /&gt;
&lt;br /&gt;
:I think it might be the SG 553, also has a similar flashhider. --[[User:Chrausis|Chrausis]] 12:07, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Agree, it is the SG 553. Can tell by the design of the rail system, shape of the receiver and the fact that it has a smooth curve to the top of the stock rather than an adjustable cheek riser.  --[[User:Commando552|commando552]] 12:14, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I also see the M320 Launcher at 0:41, so thats one more launcher for the page [[User:Draco122|Draco122]] 13:09, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ugh, what a song choice :| --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Whine, whine, whine. No game is good enough for you people. :P - [[User:Mr. Wolf|Mr. Wolf]] 15:41, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Not game - song &amp;gt;:O --[[User:Masterius|Masterius]] 03:49, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yay, finally can see the M320 mounted instead of standalone :D And yeah, I agree that's the 553. Oh, and what do you mean &amp;quot;you people&amp;quot;? Lol ;) [[User:Alex T Snow|Alex T Snow]] 18:05, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Sorry, I thought you were complaining about the game. I was just joking when I said that. *rolls eyes* - [[User:Mr. Wolf|Mr. Wolf]] 18:44, 27 September 2011 (CDT)  &lt;br /&gt;
&lt;br /&gt;
== NDA for Beta ==&lt;br /&gt;
&lt;br /&gt;
OK, from what I'm hearing the Beta is going to be subject to an NDA, just like the Alpha. This may just be for the early access and may be rescinded once it goes public, or it may be for the whole thing.&lt;br /&gt;
&lt;br /&gt;
What this means is that we can't post info or shots from the Beta build until it is rescinded. [[User:The Wierd It|The Wierd It]] 02:02, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:[http://twitter.com/#!/zh1nt0/status/115781634879524864 Disregard.] I screwed up, again. [[User:The Wierd It|The Wierd It]] 02:15, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Haha :) That's good news [[User:Alex T Snow|Alex T Snow]] 03:18, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G17C modelled after G17 ==&lt;br /&gt;
&lt;br /&gt;
I just talked to a DICE dev on Steam, and he told me the reason they modelled the G17C after a regular G17 it's to save prestanda so the game can run as smoothly as possible.&lt;br /&gt;
So that's why is missing those compesators &amp;quot;holes&amp;quot; on the slide. And the reason they decided to still call it a G17C, is because is only a minor detail. They probably have more relevant things to fix, than changing the correct name of a weapon. edit: forgot to sign [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's understandable, given the crazy graphics and everthing else this game it running. If they don't change it we'll note it as incorrect on the main page, but note that it was intentionally left out; if they do know the correct difference between the C and standard, but needed to do for technical reasons, I'm happy. [[User:Alex T Snow|Alex T Snow]] 14:33, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But someone could state in the main page, that it was left there intentionally due to some other and more important things to worry about in the development of the game. [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess that proves that Frostbite 2 Engine is much more complicated and difficult to mod than Refractor 2 Engine. To fix weapon's name in Battlefield 2 one needed a mere Notepad ;) --[[User:Masterius|Masterius]] 05:57, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That might well not change, since the config files will have weapon names in plain text that can be replaced (unless the names are actually images or something). [[User:Evil Tim|Evil Tim]] 17:49, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think it's stupid what the guy from DICE said: &amp;quot;''We modeled the gun after the regular G17 so the game would run faster...''&amp;quot; Huh? So if the gun is actually a 100% G17, why call G17C? Am I missing something here? --[[User:RaNgeR|RaNgeR]] 04:10, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Modelling the holes ''would'' require they put an inside surface on the barrel, but I can't see how an engine that features buildings falling into hundreds of pieces of high-detail rubble would be screwed over by that. [[User:Evil Tim|Evil Tim]] 17:47, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Corrected some information ==&lt;br /&gt;
&lt;br /&gt;
I went through and fixed some things. There is a Korean M16 that has 4 firing modes and the shotgun in Op Gullotine is a Remington 870 which you can tell by looking at the rear sight. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:23, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It has four? Cool, didn't know that. [[User:Alex T Snow|Alex T Snow]] 17:41, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Lack of weapon variety ==&lt;br /&gt;
&lt;br /&gt;
Theres so many AK and M4 style weapons but no real variety, wheres the steyr, uzi and such.&lt;br /&gt;
The snipers are pretty much useless after the first two so why change ?&lt;br /&gt;
Like 3 AK styled assault rifles ?&lt;br /&gt;
Am i missing the point because it seems Mw3 has a much better weapon variety.&lt;br /&gt;
When i unlocked the SkS it takes 4 bullets to kill. That's double what the other two took even though they're the same calibre. - Joey1666&lt;br /&gt;
&lt;br /&gt;
:Devs are lazy. Quite a bunch of unlocks are derivatives of starting weapons. There are so many European weapons that could be put as unlocks, but nooooo! Maybe DICE are saving for DLCs? --[[User:Masterius|Masterius]] 08:28, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Yeah when they said 10 times the unlocks, who knew they meant dogtags and pistols with new attachments. And we have to unlock the same attachments for every other gun over and over. Whats with the lack of guns ? :/ And Some weapons like the m16 take 6 bullets to kill... the ump takes 7 from my experience. So why even bother using these weapons when i can have a sniper that 2 hit kills with a RDS. The beta has dissapointed me. --[[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
:::Maybe the game will have a &amp;quot;Hardcore&amp;quot; mode like the Modern Warfere games. - [[User:Mr. Wolf|Mr. Wolf]] 16:51, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Always fun when people complain about balance before the balance has had any meaningful time to settle. Tomorrow people will be complaining half these things are totally overpowered when they figure out how to use them properly. [[User:Evil Tim|Evil Tim]] 09:34, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: Im not complaining about balance, if AR's take 6 hits to kill, i dont mind ill stick to my battle rifle. Just wish there was more variety is all. - Joey1666&lt;br /&gt;
&lt;br /&gt;
::: Personnally I like the fact that there are many AK &amp;amp; AR15 style firearms in it, and for that you have to unlock the attachements for each gun, I don't see a problem there, you just have to use the guns if you really want them. --[[User:VillageFroid|VillageFroid]] 12:11 October 2 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: Yeah i dont mind unlocking the same attachments over and over its just that they said there's 10 times the unlocks and not the same unlock 10 times however the amount of attachments is a nice touch. I just wish there was more weapons is all. - Joey1666&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There, I removed all Kalashnikov and Stoner weapons and thats what is left, why are you guys complaining? The weapon selection is good. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:04, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
G3A3 &lt;br /&gt;
AN-94 &lt;br /&gt;
KH2002 &lt;br /&gt;
AEK-971 &lt;br /&gt;
F2000 &lt;br /&gt;
AS VAL&lt;br /&gt;
&lt;br /&gt;
Carbines (Engineer) &lt;br /&gt;
 &lt;br /&gt;
G36C &lt;br /&gt;
SCAR-H CQC &lt;br /&gt;
A-91 &lt;br /&gt;
SG553  &lt;br /&gt;
&lt;br /&gt;
Machine Guns (Support) &lt;br /&gt;
&lt;br /&gt;
M249E2 &lt;br /&gt;
M60 &lt;br /&gt;
M240 &lt;br /&gt;
6P41 &lt;br /&gt;
QYJ 88 &lt;br /&gt;
&lt;br /&gt;
Sniper Rifles (Recon) &lt;br /&gt;
&lt;br /&gt;
SVD (RU) &lt;br /&gt;
M40A5 &lt;br /&gt;
SV98 &lt;br /&gt;
M98B &lt;br /&gt;
M82A3 (not in MP) &lt;br /&gt;
&lt;br /&gt;
Battle Rifles (Recon) &lt;br /&gt;
&lt;br /&gt;
M39 EMR &lt;br /&gt;
SKS &lt;br /&gt;
&lt;br /&gt;
Sub-Machine Guns (All Kit) &lt;br /&gt;
&lt;br /&gt;
P90TR &lt;br /&gt;
MP7A1 &lt;br /&gt;
UMP45 &lt;br /&gt;
PDR &lt;br /&gt;
PP2000 &lt;br /&gt;
&lt;br /&gt;
Shotguns (All Kit) &lt;br /&gt;
&lt;br /&gt;
870 MCS &lt;br /&gt;
M1014 &lt;br /&gt;
USAS-12  &lt;br /&gt;
Striker &lt;br /&gt;
&lt;br /&gt;
Pistols (All Kit) &lt;br /&gt;
&lt;br /&gt;
M9 (US) &lt;br /&gt;
MP443 (RU) &lt;br /&gt;
G17 &lt;br /&gt;
M-45 &lt;br /&gt;
MP412 &lt;br /&gt;
T44 &lt;br /&gt;
93R &lt;br /&gt;
G18&lt;br /&gt;
&lt;br /&gt;
Once the main game comes out, we'll all see the diversity, alot of the weapons in the Beta are mostly there for testing purposes, I haven't even seen anyone unlock ALL the weapons yet in the Beta so I'm not sure how many exist there. Plus we might also see more weapon diversity in the Singleplayer [[User:Draco122|Draco122]] 13:12, 2 October 2011 (CDT)&lt;br /&gt;
:To add on to my reply, I should also mention that while yes I feel a little disappointed that they didn't add some other &amp;quot;common&amp;quot; weapons like a traditional MP5 or some other weapons like certain Pump Action Shotguns, it doesn't really phase me too much, because from what I've seen thus far they've pretty much nailed some of the roles appriopriately. [[User:Draco122|Draco122]] 13:23, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Ok so ive done a bit of research, veteran gives you one extra weapon, Co-op gives you 6 extra weapons and the first expansion gives you 10 weapons.... thats 17 more weapons. I feel more comfortable now :) Not only that but theres plans for more expansions :) http://mp1st.com/2011/10/02/leaked-weapon-list-for-battlefield-3-back-to-karkand-dlc/ - Joey1666&lt;br /&gt;
&lt;br /&gt;
== Something that someone should suggest to the Battlefield Twitter ==&lt;br /&gt;
&lt;br /&gt;
I don't have a Twitter so I would appreciate if someone did this for me. I want a option where I can set my spawn prefences. Right now I'm using the UMP 45 and each time I spawn, I set it to 2 round burst and turn off the tac light till I need it. I would like if I can set an option that I spawn the way I want and not full auto. Most of the time I don't use full auto unless its a machine gun. Ghost Recon had this option and I liked it. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:26, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Excited ==&lt;br /&gt;
&lt;br /&gt;
Im excited that this game will be more realistic than most others. I like the fact we will also be able to use selector switches. Did I hear right? The UMP-45 has a two round burst mode? I wasn't aware the UMP had a burst mode. I always thought it had Semi and auto.--[[User:Gunner5|Gunner5]]&lt;br /&gt;
&lt;br /&gt;
:It can have a semi, 2-round burst, auto trigger group option. - [[User:Mr. Wolf|Mr. Wolf]] 16:48, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K is usually pretty good about having burst option trigger packs. You just don't hear about it very often because in most movies and television shows, the selector is always set to rock n roll.--[[User:GLOCK10mil|GLOCK10mil]] 18:22, 2 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=465422</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=465422"/>
		<updated>2011-10-02T23:21:58Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* Excited */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== All weapons in BF3 ==&lt;br /&gt;
&lt;br /&gt;
The list below shows all BF3 weapons that are going to be available either SP or MP.&lt;br /&gt;
&lt;br /&gt;
This list is officially announced by EA, but i'm pretty sure there will be more coming.&lt;br /&gt;
&lt;br /&gt;
NOTE: List has been edited to account for new information (eg: Both M16s and only P90TR) and name corrections (eg: DAO-12 to Striker)&lt;br /&gt;
&lt;br /&gt;
Assault Rifles (Assault)&lt;br /&gt;
*M16A3 (US)&lt;br /&gt;
*AK-74M (RU)&lt;br /&gt;
*HK416&lt;br /&gt;
*G3A3&lt;br /&gt;
*AN-94&lt;br /&gt;
*KH2002&lt;br /&gt;
*AEK-971&lt;br /&gt;
*F2000&lt;br /&gt;
*AS VAL&lt;br /&gt;
*M16A4&lt;br /&gt;
&lt;br /&gt;
Carbines (Engineer)&lt;br /&gt;
*M4A1 (US)&lt;br /&gt;
*AKS-74U (RU)&lt;br /&gt;
*G36C&lt;br /&gt;
*SCAR-H CQC&lt;br /&gt;
*A-91&lt;br /&gt;
*SG553&lt;br /&gt;
*M4&lt;br /&gt;
&lt;br /&gt;
Machine Guns (Support)&lt;br /&gt;
*M27 IAR (US)&lt;br /&gt;
*RPK-74M (RU)&lt;br /&gt;
*M249E2&lt;br /&gt;
*M60&lt;br /&gt;
*M240&lt;br /&gt;
*6P41&lt;br /&gt;
*QYJ 88&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles (Recon)&lt;br /&gt;
*Mk.11 Mod.0 (US)&lt;br /&gt;
*SVD (RU)&lt;br /&gt;
*M40A5&lt;br /&gt;
*SV98&lt;br /&gt;
*M98B&lt;br /&gt;
*M82A3 (not in MP)&lt;br /&gt;
&lt;br /&gt;
Battle Rifles (Recon)&lt;br /&gt;
*M39 EMR&lt;br /&gt;
*SKS&lt;br /&gt;
&lt;br /&gt;
Sub-Machine Guns (All Kit)&lt;br /&gt;
*P90TR&lt;br /&gt;
*MP7A1&lt;br /&gt;
*UMP45&lt;br /&gt;
*PDR&lt;br /&gt;
*PP2000&lt;br /&gt;
&lt;br /&gt;
Shotguns (All Kit)&lt;br /&gt;
*870 MCS&lt;br /&gt;
*M1014&lt;br /&gt;
*USAS-12&lt;br /&gt;
*Saiga 20K&lt;br /&gt;
*Striker&lt;br /&gt;
&lt;br /&gt;
Pistols (All Kit)&lt;br /&gt;
*M9 (US)&lt;br /&gt;
*MP443 (RU)&lt;br /&gt;
*G17&lt;br /&gt;
*M-45&lt;br /&gt;
*MP412&lt;br /&gt;
*T44&lt;br /&gt;
*93R&lt;br /&gt;
*G18&lt;br /&gt;
&lt;br /&gt;
Underbarrels (Assault)&lt;br /&gt;
*M320 with HE/Smoke/Buckshot rounds&lt;br /&gt;
*M26 MASS with Buckshot/Flechette/Frag/Slug rounds&lt;br /&gt;
&lt;br /&gt;
Rocket Launchers (Engineer)&lt;br /&gt;
*Mk.153 SMAW (US)&lt;br /&gt;
*RPG-7 (RU)&lt;br /&gt;
*FGM-148 Javelin&lt;br /&gt;
*FIM-92 Stinger&lt;br /&gt;
*SA-18 IGLA&lt;br /&gt;
*AT4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
( Source: http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ ) --Zzang1847 23.09.2011 11.07 (PST)&lt;br /&gt;
&lt;br /&gt;
:This is from a Batlefield 3 fansite and not acctualy offical --[[User:Armyguy277|Armyguy277]] 14:38, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::This has been discussed before. While it is technically official since the official gaming news sources are also reporting it, but since there aren't any pictures of 'em you have to wait.--[[User:Nomad175|Nomad175]] 15:55, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Pages without pictures or info look ugly. The game's out in less than a month, and the Beta's out in a few days, we can wait, but it does mean we get to know what's in the game anyway, even though it's not on the page :) [[User:Alex T Snow|Alex T Snow]] 16:20, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Although there were no pictures, i believe we still can at least put some description and real picture so someone who is actually uploading in-game pictures don't have to worry about putting explanation and finding pictures from the archive, which takes significant amount of time (in terms of AAA games like this).&lt;br /&gt;
::P.S) Sorry about this discussion already mentioned before. I thought i could give some help, but perhaps i'm not :( ~ Zzang1847 23.09.2011 8.43 (PST)&lt;br /&gt;
&lt;br /&gt;
:::Building an article is not a race, there is just less than a week for the Beta to roll in, not that much to wait. --[[User:Masterius|Masterius]] 07:52, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like it is going to just be Americans, Russians, Generic &amp;quot;Not the Taliban, honest&amp;quot; Middle Eastern Militia and possibly the Iranian army as factions then. Damn. [[User:The Wierd It|The Wierd It]] 10:28, 24 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:For SP yeah, but for MP it's been confirmed to be just US and RU. [[User:Alex T Snow|Alex T Snow]] 03:46, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Faction Specific Weaponry details ==&lt;br /&gt;
no need to worry , about faction specific weaponry , reading through some of Alan Kertz earlier posts.He states that the player once leveled up high enough in the class's levels will gain access to the other factions weaponry.&lt;br /&gt;
&lt;br /&gt;
== Gun disparity ==&lt;br /&gt;
&lt;br /&gt;
I have the feeling the M4A1 will be the counterpart to the AKS74U. This is wrong, but every game seems to do it. The M4 has a 14.5 inch barrel and is a standard issue weapon. The AKS74U has an 8.3 inch barrel and is issued to vehicle crews. A better setup would be Mk 18 Mod O (or HK416 D10RS) vs the AKS74U. Also, the M16 and AK74 aren't exactly equal either. Maybe pair up the regular M4A1 or SCAR-L with 14.5 inch barrel (for variety) with the AK74?&lt;br /&gt;
&lt;br /&gt;
Oh and what do you think the US/EU counterparts to the SKS, RPK and AS Val will be? There's no US counterpart cartridge to the 7.62x39 and 9x39 as far as I know.&lt;br /&gt;
::There's no val, that's vss&lt;br /&gt;
&lt;br /&gt;
:SKS = Mk.11 = SVD. RPK = M27. [[User:Alex T Snow|Alex T Snow]] 17:52, 9 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its the asval not vss :S.[[User:lukewilliams010]] 12:14 ,19 august 2011&lt;br /&gt;
&lt;br /&gt;
== PKM\PKP operation ==&lt;br /&gt;
&lt;br /&gt;
I've yet to see a game that properly portraits PKM operation with its 2 level feeding system and non-disintegrating belts. Curious if in BF3 they'll get it right. Doubt it though...&lt;br /&gt;
&lt;br /&gt;
== Optic mounts ==&lt;br /&gt;
&lt;br /&gt;
Optic mounts on all russian weapons are wrong. Basically it's an PSO with optic tube cut off and rail slapped instead of it. Then every Russian scope has its original mount removed so it can be fixed on that picatinny rail. They also didn't bother making [http://content.foto.mail.ru/mail/photoshooter/1789/i-2863.jpg proper mount] for PKP and just put rail on top of the receiver lid. I was expecting more attention to details in BF3.&lt;br /&gt;
&lt;br /&gt;
Well the Russian army IS starting to use RIS, just look at the AK-9. [http://world.guns.ru/assault/rus/ak-9-e.html] While it does seem a bit sloppy, it can be justified in a way. At least it isn't as bad as that AK-abomination from MW2 and the RPD with rails.&lt;br /&gt;
&lt;br /&gt;
== Beta ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know when the beta is starting? cant wait for it! --[[Special:Contributions/109.78.246.33|109.78.246.33]] 21:34, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Or for that matter, how we can get in on it? [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]]&lt;br /&gt;
&lt;br /&gt;
To get into the Battlefield 3 beta, you need to buy specially-marked versions of the recent Medal Of Honor [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
Ya i got it, do you know when were getting the codes?--[[User:GunGunGun|GunGunGun]] 02:40, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I have no clue.[[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
If you registered your Medal of Honor with your EA-Account, you'll get the invitation and infos, as soon as there is something, so far nothing is known.&lt;br /&gt;
&lt;br /&gt;
Wish I could try the beta [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not just you, after the videos they releases pretty much everybody is dying to get hands on the game. [[User:Killerpixel|Killerpixel]] 12:05, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Beta will be open to everyone. Those who got MoH, will get in earlier.&lt;br /&gt;
&lt;br /&gt;
== AK-something-something ==&lt;br /&gt;
&lt;br /&gt;
Check that dude in the BG. also what I think *might* be a holster, but I'm probably wrong.&lt;br /&gt;
&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf6.jpg&lt;br /&gt;
&lt;br /&gt;
:It's definitely an AK-series rifle, which one I can't be sure of. If I had to guess however, I'd say either an AK-74, AK-74M, or AK-101. [[User:Orca1 9904|Orca1 9904]] 08:15, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's a dump bag on his hip. At least that's what I think it is. It definitely isn't a holster though, since most drop leg holsters are strapped to your thigh. Why a guy with a belt fed machine gun has a dump bag through is beyond me.--[[User:1SAZ|1SAZ]] 09:19, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::If I had to guess, he may have been issued an M4 or M16 and picked up the MG prior to the pic being taken. You can also see some STANAG mag pouches on the front of his vest too. [[User:Orca1 9904|Orca1 9904]] 03:37, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I Agree with  Orca1, I know you can't see from the distance, but the profile of the muzzle looks like one of those 3. As the game is set in 2014, im assuming it's either an AK-74M or AK-101. --[[User:Chablar|Chablar]] 13:45, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M240G is M240B ==&lt;br /&gt;
&lt;br /&gt;
The M240G is actually a M240B as seen by gameplay screenshots. You can also identify it's M240B by the heat shield. I guess that inaccuracy in every war game (including new games) will always be. --[[User:RaNgeR|RaNgeR]] 11:44, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I knew it was some kind of M240 variant, but since it was being used by a Marine I assumed it was the 240-Golf variant since they typically use that instead of the 240-Bravo. [[User:Orca1 9904|Orca1 9904]] 03:26, 27 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Wrong use of the word &amp;quot;anachronistic&amp;quot; there. An anachronism is an object, event, or person portrayed in a chronologically inaccurate time period. The Marines using the M240B is a mistake, no doubt, but it's not an anachronism as the M240B still does technically ''exist'' at the same time beside the Golf model. [[User:Spartan198|Spartan198]] 22:42, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== M16A4? ==&lt;br /&gt;
&lt;br /&gt;
Got these pics off BF3 nation;&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf1.jpg appears to be some M16 varient which oddly enough doesnt have any rear sights.&lt;br /&gt;
http://bf3nation.com/wp-content/uploads/2011/02/bf5.jpg Another shot of the M16 like weapon (Just going to mention the nice detail on the mag). And hey, new weapon, A COFFEE MUG!!! &lt;br /&gt;
--[[User:GunGunGun|GunGunGun]] 15:02, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M16A4, the developers probably didn't detailed the weapon enough. --[[User:RaNgeR|RaNgeR]] 16:08, 25 February 2011 (UTC)&lt;br /&gt;
 &lt;br /&gt;
:Yeah I noticed this as well. Im guessing they just forgot, The sights are even not there in the gameplay videos. I do hope they change it though, might seen a little silly firing with neither iron sights or optics. --[[User:Chablar|Chablar]] 13:53, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
in the new 12 min trailer, roughly at the 7min mark when they put surpessive fire on the sniper, is it me or does the guy on the left, with the M16A4 fire full auto?. [[User:Sike|Sike]] 17:20, 18 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm commenting without checking, but remember how fast you can fire the M16A4 and 93R in BC2? [[User:Alex T Snow|Alex T Snow]] 01:23, 19 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Racking charging handle when reloading after empty ==&lt;br /&gt;
&lt;br /&gt;
A new trailer showed you shooting an M4 and when you are empty, you reload but instead of pressing the bolt release, you charge the handle. I seriously hope this isn't the default reload [[User:Excalibur01|Excalibur01]] 04:35, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the begining of the trailer, it did say that it was pre-alpha code.  They'll hopefully have the modeling and other animations fixed by then.--[[User:Gunkatas|Gunkatas]] 05:04, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah, cause I'm getting bad flashbacks to games in early 2000 that pulls the charging handle when doing mid mag reloads [[User:Excalibur01|Excalibur01]] 05:31, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I remember correctly, the M16A2 &amp;amp; M4A1 reloading animations from ''[[Battlefield 2|BF2]]'' had the character use the charging handle instead of the bolt release when reloading, they may have borrowed that. [[User:Orca1 9904|Orca1 9904]] 05:58, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:3D modeling and animation is kinda hard to &amp;quot;borrow&amp;quot; from older engine/file format. I'd guess it's probably &amp;quot;director thinks this looks more dynamic&amp;quot; like [[Black]], or maybe the animator is under heavy influence of games in early 2000 :/ [[User:Ssate|Ssate]] 02:43, 12 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I hope they change it to using bolt release because it's wield for someone to do that unless you're clearing a malfunction [[User:Excalibur01|Excalibur01]] 06:46, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm liking how they now keep track of a round in the chamber and you don't go through the whole reloading animation, maybe this time we'll have proper pistol reloads.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:05, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
What's a &amp;quot;proper&amp;quot; pistol reload? [[User:Excalibur01|Excalibur01]] 20:21, 3 March 2011 (UTC)&lt;br /&gt;
: I think he meant that the slide does not lock back when the pistol runs out, like in Medal Of Honor MP. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 20:43, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also in Bad Company and the second one they did the same thing where the slide didn't lock back. If it's one thing Modern Warfare has done right is the reload animation...well except maybe for the ACR. [[User:Excalibur01|Excalibur01]] 22:14, 3 March 2011 (UTC)&lt;br /&gt;
:There was also a problem with the SPAS-12: the character pump it after the reload even if there was a shell in the chamber. Same in Black Ops. Not to mention that &amp;quot;all pistols were DAO&amp;quot; since the hammers never move. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 08:52, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
About reloads, in last years Metal of Honor, you do a combat reload when your shotgun is empty. [[User:Excalibur01|Excalibur01]] 22:15, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another nice touch that they put in was that they left the front sight on the M4 even though it has an optical sight.  In most games the front sight is either removed completely (like Bad Company 2 or Call of Duty 4) or else it has a flip down front sight (like Modern Warfare 2).  Adds a nice level of realism in my opinion.--[[User:Gunkatas|Gunkatas]] 06:29, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I always thought removing the front sight from M4/M16 rifles in games was utterly stupid mall ninja BS, not to mention making the gun look ugly as sin. In a real-world situation, if your optic fails and you don't have any iron sights to fall back on, you're basically SOL while the other guy who's never even heard of a red dot sight is still capable of sending rounds your way. [[User:Orca1 9904|Orca1 9904]] 10:48, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Don't some optics already mount back-up irons (BUS / BUIS) on them? [[User:Vangelis|Vangelis]] 11:46, 8 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:Yeah I noticed this too. All BF games seem to get reloads completely wrong. You get the feeling the make you rack the charging handle with a mid mag reload to clear the current round so they don't have to take it into account. As awesome as charging the action yourself, or racking the top slide looks, you just never do it during a normal reload. I do hope they change this yeah, but I doubt they will looking back at the other games. Don't get me wrong, I LOVE Battlefield games, but I don't see how its that hard to get weapons right when they hire Ex-military guys to get everything else right. You can even find these things on Google these days. And with COD removing the iron sights on the M16s and M4s they are also removing the gas block. The gun would have to fire one round and then the action be charged manually. I love these games, but some times the ignorance they show towards the things they claim are most important pisses me off a bit.--[[User:Chablar|Chablar]] 14:00, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well, at least they don't go the extra mile and have guns being fired with the safety on, I can think of a couple of games that do that. [[User:Vangelis|Vangelis]] 14:08, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The use of military and ex-military people are for realistic look of the soldiers, their movements, they communications, and look of ground vehicles and aircraft... But don't forget that it is not that hard to search for photos in the internet of weapons, vehicles, aircraft, uniforms, equipment, etc. and create it in the computer, without using the help of the military guys. As what we see know. BF3 goes for the realistic way, that's right, but it is not realistic in the small details. CoD4:MW, CoD:MW2, CoD:BO, the new MoH, OFP series, ArmA series, and of course the series of BF from BF2 and onwards have so many unrealistic small details that can be fixed easily by using mod tools. The developers doesn't really care if the M4A1 has gas block (CoD) or if you charge the weapon with the charging handle (BF2, BF3), they just want to create a game, realistic or not just the gamers will be happy. It is a bit funny as so many things are so realistic in this game but someone who has good military knowledge will notice right away for the f*** ups. In OFP:RR for example, they only thing that bothers me is that the M16A4 in-game looks like the Canadian C7 rifle. --[[User:RaNgeR|RaNgeR]] 18:50, 5 March 2011 (MSK)&lt;br /&gt;
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don't forget in MW2, fans were commenting that the rear flip up sight on the SCAR was backwards and would back towards the shooter and not forward. IW didn't change it cause they don't care of the little details. Also I like to see a game where they have a random chance to destroy your optic so can you actually can flip up your irons. After the EMP in MW2, they forgot that pretty much all the M4s and SCARS had flip up sights but none of them bothered to flip them up. That'll be the first thing I noticed when I aim or the fact that the ACOG is not electronic and would still work when an EMP hits. [[User:Excalibur01|Excalibur01]] 19:43, 5 March 2011 (MSK)&lt;br /&gt;
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*Let's not forget MW2 is the same game which showed the Model 1887 being reloaded by having every cartridge put into the barrel. Would certainly make for an interesting first shot... [[User:Vangelis|Vangelis]] 19:58, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
::In the words of the Demo Man from ''[[Team Fortress 2]]'', &amp;quot;Ka-BOOM!&amp;quot; :P [[User:Orca1 9904|Orca1 9904]] 20:18, 5 March 2011 (MSK)&lt;br /&gt;
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New behind-the-scenes footage reveals that there are partial reload animations --[[User:HashiriyaR32|HashiriyaR32]] 20:16, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
I liked how ''[[Project Reality]]'' completely replaced the M16/M4 reload animation from ''BF2''; the only time the charging handle is messed with is when you first bring the weapon up, and even then it's more of a brass check than a full pull back. The reloading animation has you swap the mags, hit the bolt release, and check the ejection port. Much more realistic reloading animation. [[User:Orca1 9904|Orca1 9904]] 07:03, 6 March 2011 (MSK)&lt;br /&gt;
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What I wish is adding different animation for reloads. If you are in the middle of an intense fire fight, you reload and press the bolt faster and you randomly fumble with your reload cause it happens. Or if the firefight is over, you do a more slow reload. Also if the gun has flip up sights, I want to see an animation where you actually flip those irons up [[User:Excalibur01|Excalibur01]] 11:02, 6 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
:I don't think I'd be happy with the former; same as random jams or giving singleplayer enemies a chance of getting an instakill headshot on the player, it isn't much fun having the game secretly flipping a coin to decide if you get screwed or not. ''Black'' did slower reloads if you weren't being fired at, though; it either sped the whole animation up or skipped the unnecessary wanking around if you were being shot at when you pressed reload. [[User:Vangelis|Vangelis]] 11:50, 8 March 2011 (MSK)&lt;br /&gt;
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Another thing about leaving the front sight post on the M4s is that the red dot sight is raised and not like in COD4 where it is mounted on the rail. Maybe in real life, having 2 eyes would sort of work, but even then you can still have a front post bother your eye looking at it. It wouldn't be a clear shot [[User:Excalibur01|Excalibur01]] 11:04, 6 March 2011 (MSK)&lt;br /&gt;
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:The only game I've seen that gets it all right is Crysis 2, and the weapons are all fictional, though they could all easily exist. It's got both reload animations (six actually, because you do them different in Armour or Stealth mode), +1 in the chamber, attachments on your gun based on where they're mounted (one optic, a suppressor or no suppressor, and an underbarrel), believable damages based on calibres, functioning pistol hammers, and pistol slides that lock back when empty and not as part of the reload animation (meaning you can run around and stuff with a locked empty pistol). [[User:Alex T Snow|Alex T Snow]] 12:02, 16 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
&lt;br /&gt;
At the left on the bridge an enemy soldier have a Pkm machine gun :&lt;br /&gt;
http://www.dualshockers.com/wp-content/uploads/2011/04/Battlefield3_Gogogo.jpg (high resolution sorry) [[User:Arrak|Arrak]]&lt;br /&gt;
:PKP&lt;br /&gt;
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== Disable Vehicles == &lt;br /&gt;
&lt;br /&gt;
New info at Kotaku and others mentions &amp;quot;Temporarily disabling vehicles&amp;quot;. I'm thinking it may be some sort of EMP thing, though, even for BF that's a stretch. What would be preferable, is if for instance... a tank... had several parts that were damageable. Things like treads, optics, engines, etc could be disabled in order to halt a tank. Same goes with tires and stuff like that with other vehicles. This'd be really cool in my opinion, for instance, snipers could damage the optics of a tank with say a .50 BMG round, temporarily of course. [[User:Halorocka888|Halorocka888]] 20:23, 3 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 Carry Handle Fix ==&lt;br /&gt;
&lt;br /&gt;
If anybody's seen the EA PWNED BF3 episode, it looks like they've added the carry handle to the M16A4. Two short clips demonstrating the ANT animation system that show the M16A4 with it. Good stuff. Also, did anyone notice how they're making prone realistic? It seems they're having the player's elbows be fixed rotateable spots along with the player's spine being able to bend a certain number of degrees. In order to rotate around, the player has to physically crawl over to view that area. It's easy to see in the animation demos that I referred to, but it's also noticeable on the 12 minute trailer when the Marines are on the rooftop, watch the perspective of the player's weapon and how it moves in relation to the arms. Very cool indeed, because I know balancing prone has always been a problem with BF. [[User:Halorocka888|Halorocka888]] 09:15, 30 May 2011 (CDT)&lt;br /&gt;
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== Multiplayer Teaser ==&lt;br /&gt;
&lt;br /&gt;
there is a MP teaser up on www.origin.com, looks like they have gone and screwed the m4 up, (removed front site) [[User:Sike|Sike]] 16:22, 6 June 2011 (CDT)&lt;br /&gt;
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Can't get a good enough look at the gas block to tell. Anywho... I spotted the M16A4, a Mk 46/M249, M9 pistol, the PKM Pencheng, SVD, Mk 11/SR-25 (Not a M110, no full URX rail), AKS-74, and the Grach pistol. All but the SVD and Grach are viewable in the trailer, the AKS-74, SVD, and Grach are visible in the corner where it lists the kills. [[User:Halorocka888|Halorocka888]] 16:36, 6 June 2011 (CDT)&lt;br /&gt;
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http://www.gametrailers.com/video/e3-2011-battlefield-3/714884 pause at 0:19 for the M4, [[User:Sike|Sike]] 16:42, 6 June 2011 (CDT)&lt;br /&gt;
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:The AKS-74U screenshot shows what appears to be an enemy carrying two [[RPG-7]] launchers. Can't tell if they have optics or straight iron sights. [[User:Orca1 9904|Orca1 9904]] 14:56, 7 June 2011 (CDT)&lt;br /&gt;
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== Who? ==&lt;br /&gt;
&lt;br /&gt;
Who put the Mk 11 as the 9A-91? Travesty, stoked that the Mk 11 is in though. [[User:Halorocka888|Halorocka888]] 14:30, 7 June 2011 (CDT)&lt;br /&gt;
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== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
This photo was posted on battlefields facebook page.&lt;br /&gt;
&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG]]&lt;br /&gt;
&lt;br /&gt;
It seems that while the US gets an M-4A1 with and without optics, the Russians/PLR get an AK-74M.&lt;br /&gt;
--[[User:Mattatack92|Mattatack92]] 00:54, 8 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
This might've just been the loadouts they had for E3, doesn't necessarily confirm faction specific weaponry. [[User:Halorocka888|Halorocka888]] 14:00, 8 June 2011 (CDT)&lt;br /&gt;
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:Is that PSO-1 or the same unidentified sight from Medal of Honor? --[[User:Masterius|Masterius]] 10:31, 20 June 2011 (CDT)&lt;br /&gt;
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They modelled receiver lid locking knob wrongly. Should be like [http://content.foto.mail.ru/mail/photoshooter/708/i-711.jpg this]&lt;br /&gt;
&lt;br /&gt;
== Physical Warfare Pack ==&lt;br /&gt;
&lt;br /&gt;
New weapons, folks!&lt;br /&gt;
&lt;br /&gt;
[http://www.totalgamingnetwork.com/content.php?4305-Battlefield-3-Limited-Edition-Physical-Warfare-Pack-Available-for-Preorder-in-UK Battlefield 3 Limited Edition: Physical Warfare Pack Available for Preorder in UK]&lt;br /&gt;
&lt;br /&gt;
Time for article update? --[[User:Masterius|Masterius]] 03:08, 26 May 2011 (CDT)&lt;br /&gt;
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:I see they're calling it the DAO-12 again. [[User:Evil Tim|Evil Tim]] 03:14, 26 May 2011 (CDT)&lt;br /&gt;
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:Type 88 (and it seems the Bipod is an attachment), &amp;quot;DAO-12&amp;quot; lol, with Flechette ammo, aaaaaaaand... a Flash Suppressor for the &amp;quot;SKS Sniper Rifle&amp;quot;!!!! [[User:Alex T Snow|Alex T Snow]] 05:44, 26 May 2011 (CDT)&lt;br /&gt;
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::&amp;quot;SKS Sniper Rifle?&amp;quot; So we're set in California? Watch out, the bad guys have high-capacity 15-round magazines! [[User:Evil Tim|Evil Tim]] 05:56, 26 May 2011 (CDT)&lt;br /&gt;
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:::Isn't the SKS 10 rounds though? I never really liked the look of the SKS, but I've seen a lot of people on this site post about wanting it in a game for once, so it'll make all them happy :) [[User:Alex T Snow|Alex T Snow]] 06:37, 26 May 2011 (CDT)&lt;br /&gt;
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::::Yeah, I'm just talking generally; you know, scary handguns with high-capacity magazines and laws to rid the streets of the scourge of drive-by rifle grenadings and gangland bayonet charges. [[User:Evil Tim|Evil Tim]] 09:45, 26 May 2011 (CDT)&lt;br /&gt;
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:::::Haha, yeah, I'm from Canada, and while we don't actually have as strict laws as, say, California, what we have is lots of paperwork and time spent training for licenses, etc. Making them harder to get and needing more knowledge about them is way better than just banning them. I never understood that, oooo, a bayonet mount, oh no! A pistol grip? They'll kill us so much more efficiently now! Criminals use illegally bought weapons that aren't registered. And that guy that comes home to find his wife is cheating on him? He's so mad he'll kill both of them, and they think he won't just get a knife or something? I'm not supporting killing people, but people would still do it even if all the firearms on Earth went away. We were pretty damn good at it for the thousands of years before we invented them... [[User:Alex T Snow|Alex T Snow]] 15:36, 26 May 2011 (CDT)&lt;br /&gt;
::::::Agreed :) - [[User:Mr. Wolf|Mr. Wolf]] 18:26, 26 May 2011 (CDT)&lt;br /&gt;
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Still no update? --[[User:Masterius|Masterius]] 06:16, 8 June 2011 (CDT)&lt;br /&gt;
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'laws to rid the streets of the scourge of drive-by rifle grenadings' - I lol'd --[[User:Chrausis|Chrausis]] 08:11, 12 June 2011 (CDT)&lt;br /&gt;
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Why in the hell would they make the SKS a 'Sniper Rifle'? I mean calling the Dragunov a true sniper rifle is pretty much... wrong, I'm okay with it though, but an SKS? &lt;br /&gt;
I'll admit I'm not very experienced with the SKS myself, maybe it's a tack driver in disguise, but from what I've heard it's just a little more accurate than your standard AK47 and that's not saying much.... --[[User:Ghostdigga|Ghostdigga]] 12:56, 18 June 2011 (CDT)&lt;br /&gt;
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:Well there are only going to be semi-auto sniper rifles, so really, there are only DMRs anyway. It's not like it's a sniper class, it's a recon class, so that's not missnamed. [[User:Alex T Snow|Alex T Snow]] 17:59, 18 June 2011 (CDT)&lt;br /&gt;
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:: Source? There's no way they'd make all the sniper rifles semi-automatic. We've only seen semi-automatics, yes, but there's no confirmation that they'll -all- be semi-automatic. [[User:Halorocka888|Halorocka888]] 20:09, 18 June 2011 (CDT)&lt;br /&gt;
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:That's what I got out of the Recon description here:&lt;br /&gt;
http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/06/08/battlefield-3-at-e3-roundup.aspx&lt;br /&gt;
Semi-auto and C4. That could just mean default, and you still get bolt-actions and the mortar later, but I really think they mean they removed both of those, to balance the issues with those two things in BC2. Everyone uses Recon, everyone hides with a one hit kill sniper rifle, and everyone calls in their magic mortars from anywhere onto anything. It looks like they're trying to make the Recon kit more of a DMR kit than a true sniper, which is probably better, it fits the squad play better as a DMR and a support gunner do the same job, one with high amounts of precision, the other with high amounts of ammo. On a different note, I'm pretty sure the M4A1 will be in the engineer kit because it has a flashlight and will be the counterpart to the AKS-74U, like the M16A4 and AK-74M. [[User:Alex T Snow|Alex T Snow]] 21:36, 18 June 2011 (CDT)&lt;br /&gt;
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: They meant at the E3 demo, the Recon class has a semi-automatic sniper rifle. At the E3 Demo. Hence the &amp;quot;E3 Roundup&amp;quot; title, it's not dismissing anything, just saying what they saw at E3. [[User:Halorocka888|Halorocka888]] 21:47, 18 June 2011 (CDT)&lt;br /&gt;
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Finally :) --[[User:Masterius|Masterius]] 04:12, 20 June 2011 (CDT)&lt;br /&gt;
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== M249 SAW is actually Mk. 46 Mod 0? ==&lt;br /&gt;
&lt;br /&gt;
By looking at the handgurads, I noticed that they are sticking out like the Mk. 46 Mod 0's handguards instead of the flat M249 SAW's heatshield. Also, because the weapon is fitted with M145 ECLAN scope, this could be the same model as in Medal of Honor, only it is rendered differently or something like that to fit Battlefield 3's engine. So, could be? --[[User:RaNgeR|RaNgeR]] 03:54, 9 June 2011 (CDT)&lt;br /&gt;
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: Yep, it's for sure the Mk 46. Though, it's all one nacho. Glad with the weapon choices they're going with so far. [[User:Halorocka888|Halorocka888]] 10:34, 9 June 2011 (CDT)&lt;br /&gt;
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Glad to see the M145 MGO, presumably in place of the ACOG. Nice touch. --[[User:Chrausis|Chrausis]] 08:13, 12 June 2011 (CDT)&lt;br /&gt;
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Yep, there's also some speculation that there'll be multiple types of 4x optics for each weapon, like you could put the Elcan on an M4. But I think it's more likely that each weapon will just have a different model of ACOG-type optic. [[User:Halorocka888|Halorocka888]] 08:27, 12 June 2011 (CDT)&lt;br /&gt;
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:If that's the case, I'm putting the ELCAN on the M16A4, and if there's camo I'm making it green :) [[User:Alex T Snow|Alex T Snow]] 23:08, 12 June 2011 (CDT)&lt;br /&gt;
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::Canadian, eh? :P --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
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:::Yup ;) [[User:Alex T Snow|Alex T Snow]] 18:12, 19 June 2011 (CDT)&lt;br /&gt;
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The quality of the screenshot is too low to tell if it's an M249 or a Mark 46. The key difference between the two is that the M249 has a magazine well on the side of the receiver for using M16 mags, but the Mark 46 doesn't. You can't really tell if the SAW in this game has a mag well or not. I also want to point out that the SAW in MoH has a magazine well, which would make it an M249. ;) [[User:Spartan198|Spartan198]] 05:06, 10 August 2011 (CDT)&lt;br /&gt;
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== P90 in IGN preview ==&lt;br /&gt;
&lt;br /&gt;
here&lt;br /&gt;
&lt;br /&gt;
http://pcmedia.ign.com/pc/image/article/117/1172554/battlefield-3-20110606090440594-000.jpg&lt;br /&gt;
&lt;br /&gt;
the magazine looks like its either missing or modeled way to small&lt;br /&gt;
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source http://uk.pc.ign.com/articles/117/1172554p1.html&lt;br /&gt;
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sorry i dont know how to embed an image [[User:Sike|Sike]] 07:54, 10 June 2011 (CDT)&lt;br /&gt;
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there's a clear model error...the magazine is lodged inside the weapon at an angle and the charging handles are floating above the magazine in midair.&lt;br /&gt;
however, the magazine looks like its of appropriate size and its transparent....would be a nice touch if the bullets inside would actually be visible and move.&lt;br /&gt;
&lt;br /&gt;
May perhaps point to an extended magazines type system, though you'd expect the studio to realise that the P90 feeds from the rear so this wouldn't function --[[User:Chrausis|Chrausis]] 08:09, 12 June 2011 (CDT)&lt;br /&gt;
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There are Extended Magazines, you can see them in the loadout window in some of the E3 footage on a PKP Pecheneg. But, what the P90 is likely, is just a pre-alpha mess-up. The magazine is there and properly sized, its' just angled downward into the weapon/barrel. It's not married properly to the P90 and is likely just a glitch that will be fixed. [[User:Halorocka888|Halorocka888]] 08:29, 12 June 2011 (CDT)&lt;br /&gt;
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Fair enough, pretty cool that things such as extended magazines have made it into BF3 --[[User:Chrausis|Chrausis]] 12:22, 12 June 2011 (CDT)&lt;br /&gt;
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== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
I just saw the latest video where the M4A1 had a holo-sight and the gas block was removed. Looks like this will be just another unrealistic game after all. But at least the character pressed the BCRB instead of pulling the charging handle. Damn it, when will a new Rainbow Six game come out?! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:38, 17 June 2011 (CDT)&lt;br /&gt;
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It's not a big deal. The M4A1 still kills people and looks great. [[User:Halorocka888|Halorocka888]] 14:47, 17 June 2011 (CDT)&lt;br /&gt;
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:I might be a bit annoying to have every game M4 lose its gas block, but it really doesn't matter THAT much, and it makes the scope view clearer. To say that it will be &amp;quot;just another unrealistic game&amp;quot; because of that is silly, just pretend it has one of those super mini gas blocks, you wouldn't even be able to see it anyway. [[User:Alex T Snow|Alex T Snow]] 14:57, 17 June 2011 (CDT)&lt;br /&gt;
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:: The problem is that I don't want to have a clear view because soldiers do not have clear view ALL the time. And there is a nice little thing called &amp;quot;flat-top riser&amp;quot;. One might wonder why was it invented.... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:07, 17 June 2011 (CDT)&lt;br /&gt;
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:But they're ugly and no one uses them. [[User:Alex T Snow|Alex T Snow]] 20:45, 17 June 2011 (CDT)&lt;br /&gt;
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:Would be cool if removing gas block was optional and made gun bolt-action. Talk about killing with skill :D --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
::Bolt-action sniper rifles will be usable without scopes.&lt;br /&gt;
&lt;br /&gt;
== Some Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
(Continuously updated) This video (http://www.youtube.com/watch?v=iwT6x7zEQ8c) shows on the kill-feed that the SVD makes a return for Battlefield 3 at 2:20. At 3:48 you see an enemy in the engineer class holding what appears to be an RPG-7 at 3:48. The kill-feed shows at 4:06 a MP-443 pistol. Clear look at an RPG-7 with on the back of an enemy soldier with the rocket (quite dangerously) inserted at 6:03 and again at 7:23. --[[User:DaiTaNam|DaiTaNam]] 16:32, 17 June 2011 (CDT)&lt;br /&gt;
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== Team Specific Weapons? ==&lt;br /&gt;
&lt;br /&gt;
Looking at the AKS-74U pictures it looks scarily like that's a US Marine using it on Spetsnaz. As far as I know there'll be unlockables and selectable weapons, but does anyone know if these are team specific or not? I'm personally pretty worried we're going to have a bunch of marines in state of the art gear running around with AK rifles because a bunch of bars say they're the best, or PLR using M4s and 249's, that's as bad, if not worse. --[[User:AmrasCalmacil|AmrasCalmacil]] 17:26, 17 June 2011 (CDT)&lt;br /&gt;
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:That's only in MP, it's the same as Bad Company 2, I never liked being restricted to team weapons im MP. [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
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:The player could've picked the weapon up... We don't know for sure about faction specific loadouts. [[User:Halorocka888|Halorocka888]] 23:54, 17 June 2011 (CDT)&lt;br /&gt;
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::I personally liked the faction specific loadouts in BF2, it was realistic. - [[User:Mr. Wolf|Mr. Wolf]] 00:40, 18 June 2011 (CDT)&lt;br /&gt;
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:True, to be honest I'd be happy either way. [[User:Alex T Snow|Alex T Snow]] 03:49, 18 June 2011 (CDT)&lt;br /&gt;
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:I hope they bring back faction specific weapons from Battlefield 2. Medal of Honor made it right at first but then you got the opposing faction's guns and faction-specificness pretty much lost its purpose :\ --[[User:Masterius|Masterius]] 06:28, 19 June 2011 (CDT)&lt;br /&gt;
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::But in BF2 if you killed a enemy you can pick up his &amp;quot;kit&amp;quot; and use his weapons... - [[User:Mr. Wolf|Mr. Wolf]] 14:08, 19 June 2011 (CDT)&lt;br /&gt;
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:::Yes, first you had to kill an enemy, then you could pick his stuff (kit). But for Battlefield 3 it should be weapon (more realistic than insta-crossdressing xD ) --[[User:Masterius|Masterius]] 16:12, 19 June 2011 (CDT)&lt;br /&gt;
::::Your right, lol. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:25, 19 June 2011 (CDT)&lt;br /&gt;
:::Actually in BC2 your character model never changed when you swaped kits, you could have a medic carrying a sniper rifle, or a ghillie guy with an RPG-7. [[User:Alex T Snow|Alex T Snow]] 19:49, 19 June 2011 (CDT)&lt;br /&gt;
::::Ah right, I forgot. :\&lt;br /&gt;
:::::Lol, you forgot about rocket launcher-wielding snipers ;) Hey, we should put a pic of that under the rocket section or something, you know, just for kicks. [[User:Alex T Snow|Alex T Snow]] 01:05, 20 June 2011 (CDT)&lt;br /&gt;
::::::lol yeah. The reason I don't remember is because I only played with bots, I only had Dial-up back then. u_u - [[User:Mr. Wolf|Mr. Wolf]] 14:34, 20 June 2011 (CDT)&lt;br /&gt;
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I hope its not side specific, I always hated that considering how two weapons from the same class where completely different and handled different. Most people would end up using unlocked guns that you can use on either side. If you want a game thats realistic as possible, play Operation Flashpoint.&lt;br /&gt;
&lt;br /&gt;
:Being a fan of Battlefield 2, which featured faction specific weapons, I'm offended someone is saying me to play another game. I might as well say: If you want a game thats unrealistic as possible, play Call of Duty. By the way, in Medal of Honor opposing factions' weapons had identical stats, so that wouldn't be a problem for Battlefield 3 (probably). Also, sign your posts (paragraphs?) --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well since OpFor is using a AK-74M and AKS-74U which is some-what comparable to the M16A4 and M4A1, I say the game is gonna be fairly balanced. - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::: If they use weapon balance from MoH then yes. Because in BF2 M16A2 and M4A1 kinda sucked (better use G36E and SCAR-L unlocks, respectively). However AK-101 and AKS-74U were ''nice'' (damage)! Check their stats here: [http://wiki.bf2s.com/weapons/comparison BF2 Weapons Comparison] --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^^But those games kinda sucked (at least Dragon Rising, Red River looks good). :\ Whatever, I personally like faction specific weapons for my reasons above. - [[User:Mr. Wolf|Mr. Wolf]] 14:27, 22 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::To be honest, Dragon Rising didn't suck, it was just buggy and laggy (which can be said about pretty much every other shooter, at least as start) and didn't have weapon customization (which can be said about Battlefield 2). In my opinion it is Red River which sucked, basically being Co-op CoD:MW with Visible Walls of Block being replaced by Invisible Walls of Doom and auto regeneration being replaced by manual healing. --[[User:Masterius|Masterius]] 01:52, 23 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Meh, that's why I said ''kinda'' sucky, lol I heard AAII is much worst, as its severely buggy and lacks weapon animations and others. P.S. I prefer manual healing over mutant regenerating health any day, the only place 3 second regenerating health belongs is a Wolverine game. :\  - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 23 June 2011 (CDT)&lt;br /&gt;
::::To be honest, manual healing in Red River isn't ''that'' much different from auto regeneration: hold &amp;quot;use&amp;quot; key while not getting hit and several seconds later you are good to go. Whether Dragon Rising had an actual Medic class just like Battlefield :) Oh, and it's kinda hard to make complex game without ''a lot'' of technical problems and unfinished things, yes ;) --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
Also, if you want actual realism at this point, you go ArmA 2, not Operation Flashpoint: We-screwed-over-an-already-great-franchise-by-making-a-game-with-casual-gamers-in-mind[[User:5t3v0|5t3v0]] 03:06, 24 June 2011 (CDT)&lt;br /&gt;
:If you want actual realism at this point, you go to Army. --[[User:Masterius|Masterius]] 05:40, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Ugh, But ArmA II had NO weapon animations, that's kinda a big &amp;quot;unfinished thing&amp;quot; when you publish the game! And you Mr. Masterius, your obnoxious, why don't ''you'' go join the Army. We're talking about wanting realistic combat games not what peoples career decisions should be. -_-  [[User:Mr. Wolf|Mr. Wolf]] 13:04, 24 June 2011 (CDT)&lt;br /&gt;
:::Mr. Wolf, one thing you should realise: until Virtual Reality is created and gone into mass production, games will never, NEVER be trully realistic. Holding gun in your hands =\= Mouse+Keyboard. Also, mine is not obnoxious, mine is very nice and tidy :\ --[[User:Masterius|Masterius]] 14:36, 24 June 2011 (CDT)&lt;br /&gt;
	&lt;br /&gt;
::::And what's so wrong with wanting realism in &amp;quot;Mouse+Keyboard&amp;quot; games? Also I have handled, extensively trained, and fired many REAL firearms, so I'm not just some armchair-commando or a mall-ninja. - [[User:Mr. Wolf|Mr. Wolf]] 19:18, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Eventually FPSs will be the player wearing a mocap suit with a mocap gun, in a mocap room with a floor that moves (like a treadmill) so you can run places. And you will be forced to reload the weapon properly etc. [[User:Alex T Snow|Alex T Snow]] 19:25, 24 June 2011 (CDT)&lt;br /&gt;
::The first steps are made :D [http://www.geeky-gadgets.com/xio-ultimate-fps-virtual-reality-gaming-exoskeleton-prototype-video-21-04-2011/ XIO Gaming VR Simulator Prototype] --[[User:Masterius|Masterius]] 03:54, 25 June 2011 (CDT)&lt;br /&gt;
:::I'd settle for having a decent field of view, right now. They're actually getting narrower rather than wider as the gun attempts to colonise roughly a quarter of the screen. Kinda sad when the guy in ''Doom'' held his pistol in a more sensible way than the guy in ''Crysis 2'' does; the latter seems to be holding it with the base of his right palm rested against his nose. Sure, we're not all going to own an IMAX globe theatre any time soon to have a full 180 degrees or so of vision, but it gets silly when your FOV is ~30 degrees these days when most of the old shooters did 70-90. [[User:Evil Tim|Evil Tim]] 04:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I removed your post? Maybe we both tried to edit at the same time, because it wasn't there when I did, sorry about that. [[User:Alex T Snow|Alex T Snow]] 02:34, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Lol @ me. Should have known someone was going to say that... Should have added &amp;quot;In a Video game&amp;quot;... [[User:5t3v0|5t3v0]] 08:00, 25 June 2011 (CDT)&lt;br /&gt;
:Right 8) --[[User:Masterius|Masterius]] 09:51, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's alright, danke. :) - [[User:Mr. Wolf|Mr. Wolf]] 18:31, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==More Stuff==&lt;br /&gt;
Maybe. I didn't see anything listed here that we don't have, but they seem to know what they're talking about. (Near the bottom)&lt;br /&gt;
http://enterbf3.com/&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 12:17, 4 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Barrett MRAD/98B spotted ==&lt;br /&gt;
&lt;br /&gt;
Taken from the &amp;quot;Classes Explained&amp;quot; screenshot...&lt;br /&gt;
&lt;br /&gt;
[http://i180.photobucket.com/albums/x80/cowboyw54/Bf3render.jpg]&lt;br /&gt;
&lt;br /&gt;
source:&lt;br /&gt;
[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 18:07, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool, I'd never heard of that rifle before, looks like a good addition. [[User:Alex T Snow|Alex T Snow]] 18:37, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like they call Picatinny Railed M16A4 '''M16A2''' ''again'' *facepalm*. Oh, and that's a weird sniper rifle. Don't they have '''M110''' for that?&lt;br /&gt;
:P.S. And yeah, same goes for '''DAO-12''' (Armsel Striker, duh!). But I would prefer '''Armsel Protecta''' (it's more modern after all ;) ) --[[User:Masterius|Masterius]] 05:01, 7 July 2011 (CDT)&lt;br /&gt;
::Actually they are calling it '''M-16a2'''... nuff said! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 05:14, 7 July 2011 (CDT)&lt;br /&gt;
:::If it was called &amp;quot;Blarg Rifle&amp;quot; but had correct reloads, I'd be happy. Where did it say they called it an A2 anyway? [[User:Alex T Snow|Alex T Snow]] 06:03, 7 July 2011 (CDT)&lt;br /&gt;
::::[http://bf3blog.com/wp-content/uploads/2011/06/bf3-classes.jpg here] [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:50, 7 July 2011 (CDT)&lt;br /&gt;
:::::Oh right, well, it might say &amp;quot;M-16a2&amp;quot;, but it calls the MRAD a &amp;quot;Mk. II&amp;quot; Sniper Rifle, so, we'll see. [[User:Alex T Snow|Alex T Snow]] 17:19, 7 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well I think that the &amp;quot;Mk. II&amp;quot; is the Mk II Mod 0 (SR-25), and that they just threw the text on there because the Mk II will be the default Recon rifle. &lt;br /&gt;
Anyways, I think this 99% confirms that it will be in the game, should it be added to the main page?&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 14:28, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:OH Mk.11, I thought it said Mk.2, and I couldn't figure out what the hell that would be. Yeah, we've seen the SR-25 already in that multiplayer footage, and everything in that video was default. [[User:Alex T Snow|Alex T Snow]] 17:05, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So MoH had the M110 when it should have had the Mark 11, but BF3 now has the Mark 11 when it should have the M110 (USMC recently dropped the Mark 11 in favor of the M110)? *Facepalm* [[User:Spartan198|Spartan198]] 05:27, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Indeed. Another thing about MoH is that apparently Mark 14 Mod 0 got finished in 2003 and got shipped to Navy SEALs in 2004[http://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=377] thus making it as chronologically incorrect as M110. Devs usually tend to skip the details. Still, the crown of ignorance goes to CoD brand. The latest MW3 seems to have customized AK-47 *Major Facepalm* --[[User:Masterius|Masterius]] 15:39, 10 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Notes about in-game ACOG scopes==&lt;br /&gt;
&lt;br /&gt;
I noticed that there seem to be two separate models of ACOG scopes available in the game, according to the screenshots posted in the article. The M4A1 carbine the player character uses in the 'Faultline' trailer is fitted with a camo-painted TA01NSN ACOG(identifiable by the integral iron sights and lack of a fiber-optic strip along the top) while one of the M16A4's shown in first-person view in the article here is equipped with a TA31F ACOG. This is the second FPS game I've seen to do this, the other being ''[[Project Reality]]'' (itself a mod of ''[[Battlefield 2]]'', coincidentally) which has the TA31F and TA31RCO ACOG models available in it. [[User:Orca1 9904|Orca1 9904]] 03:44, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:...While in the average FPS, you're lucky if the thing called the ACOG looks like anything in Trijicon's product line. [[User:Evil Tim|Evil Tim]] 03:47, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Making the public in general think every scope is called an ACOG :P Also, in terms of 4x sights, theres the M249s ELCAN, and I'm hoping you can put any optic on anything. One of the DICE guys said there's a crazy amount of optics in BF3. [[User:Alex T Snow|Alex T Snow]] 05:26, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Even in COD: Black Ops (a game that takes place in the 60s mind you) they have a scope called a ACOG, even though it's obviously ''not'' a ACOG *rolls eyes*. Game Devs are becoming fails more and more every year. - [[User:Mr. Wolf|Mr. Wolf]] 17:08, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Treyarch basically made their own Modern Warfare, with blackjack and hookers. So yeah, forget about proper portray of Cold War. --[[User:Masterius|Masterius]] 07:41, 13 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Give me the ability to slap the Elcan onto the M240 and I will be happy. Hope what you said about the 'crazy amount of optics' turns out to be true. --[[User:Chrausis|Chrausis]] 06:34, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope you're not confusing the ELCAN scope with the similar M145 MGO. [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::You are correct, I did mean the MGO. I know the M145 is different, I just though the Elcan name was interchangeable. --[[User:Chrausis|Chrausis]] 13:15, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It would be nice to see a broader array of optics customizations in FPS games. ''Project Reality'' has a pretty good variety, but you have to switch out your entire class loadout in order to change this, and most weapons only have 1 or 2 optics available aside from iron sights (the M4A1 has the widest variety; having available EOTech, M68 Aimpoint, Kimber Mepro, &amp;amp; ITL MARS red dots as well as both TA31F &amp;amp; TA31RCO ACOGs as mentioned above). [[User:Orca1 9904|Orca1 9904]] 12:05, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Now, that Project Reality has been mentioned... I hope DICE won't disappoint the CIS players, so that we can kick yer capitalist arses in proper way... j/k lol :P Anyway, here are the articles for those interested: [http://ra.spetsnaz.su/wiki/1P29 for AK-74M] and [http://ra.spetsnaz.su/wiki/PKP for PKP]. And the [http://www.npzoptics.com/catalog/sights_for_small_arms/ full catalog]. Oh, and it's been suggested on [http://forums.electronicarts.co.uk/battlefield-3/1405448-optics-lots-optics-2.html#post19418223 EA's Forums], so I don't have to do it myself. --[[User:Masterius|Masterius]] 12:24, 11 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mocap Guns ==&lt;br /&gt;
Here's a challenge for everyone; what are the two wire guns standing in for?&lt;br /&gt;
&lt;br /&gt;
2nd Story&lt;br /&gt;
http://www.enterbf3.com/&lt;br /&gt;
&lt;br /&gt;
Or if it's off the list after a while:&lt;br /&gt;
http://media.enterbf3.com/images/mcnab1.jpg&lt;br /&gt;
http://media.enterbf3.com/images/mcnab2.jpg [[User:Alex T Snow|Alex T Snow]] 01:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Cornershot and a Thompson with M203? :P [[User:Evil Tim|Evil Tim]] 02:35, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:lolz. - [[User:Mr. Wolf|Mr. Wolf]] 02:51, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
More seriously, that thing McNab has is definately supposed to be a carbine with an underbarrel accessory, I can't really see what else it could be. The other guy's weapon is a bit more of a mystery; since it doesn't have any kind of projection for a magazine, I'd guess it's something like a Bizon; can't be a P90, these rigs are for capturing hand positions and his would be completely wrong for that. [[User:Evil Tim|Evil Tim]] 04:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Wait, actually it does have a magazine, I see a curved MP5-style mag just in front of his finger. So, maybe it's an MP5 with some underbarrel device making the front end all chunky, or one of those MP10 things like in GTAIV. [[User:Evil Tim|Evil Tim]] 04:40, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
LOL Tommy with M203 :) The one on the right really looks like an M14 EBR to me, the mag, handguard, and barrel, but the other one is weird. It looks like an MP5 pistol grip and mag, with a really bulky front, and a stock that looks familiar, bu I just can't place. :P [[User:Alex T Snow|Alex T Snow]] 05:09, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: [http://riflestocks.com/store/product2.html ACE side-folding skeleton stock]? [[User:Evil Tim|Evil Tim]] 05:48, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, that's the one! Hmm, is there anything in particular that's on, aftermarket or otherwise? [[User:Alex T Snow|Alex T Snow]] 06:29, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Quick google gets me mostly AK-pattern weapons. AK, Saiga, Galil, that kind of thing. Couple on MACs, not that it's likely to be one of those. Maybe that's what a MoCap AKS-74U looks like? :s [[User:Evil Tim|Evil Tim]] 06:36, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I'd say that's the best guess so far [[User:Alex T Snow|Alex T Snow]] 12:13, 15 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Dunno, such a stock shape reminds me of [http://www.imfdb.org/wiki/File:G36.jpg G36E] which was in Battlefield 2 (with railz instead of optics). --[[User:Masterius|Masterius]] 06:35, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Not sure about that, you'd have thought if it was G36E the mocap prop would have a rod or something stuck to the end to represent the rest of the barrel like the one McNab has. [[User:Evil Tim|Evil Tim]] 06:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Bah, I am not really into guessing the gun by the mocap. Details of it - OK, but generally it's just a mishmash that can be used for anything provided the grip is adequate xD --[[User:Masterius|Masterius]] 06:51, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually the ACE stock is found on the SPAS 15 as well (which was in Bad Company 1, and Battlefield 2 I think) probably the most likely choice. --[[User:Ghostdigga|Ghostdigga]] 18:48, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I hope it's that, that was the ONLY weapon that didn't come back in BC2 for some reason. [[User:Alex T Snow|Alex T Snow]] 20:44, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But it returned in [[Battlefield Play4Free#Franchi SPAS-15|Battlefield Play4Free]] so its appearance in BF3 is possible ;) --[[User:Masterius|Masterius]] 23:20, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Glock 17 unlock spotted ==&lt;br /&gt;
&lt;br /&gt;
... in a promotional shot from Dice about their Battlelog service&lt;br /&gt;
&lt;br /&gt;
[http://blogs.battlefield.ea.com/resized-image.ashx/__size/550x599/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg]&lt;br /&gt;
&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:02, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was also seen in the EA Pwned video, along with the G3 (mentioned), I forgot to add that. [[User:Alex T Snow|Alex T Snow]] 16:06, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I hope this Glock 17 actually holds... well... 17 rounds. :P - [[User:Mr. Wolf|Mr. Wolf]] 17:24, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the MP-443 does, so that could work, I'm thinking there's gonna be a Euro faction, with the Glock as the sidearm, and we've also seen the P90. [[User:Alex T Snow|Alex T Snow]] 00:17, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Now that reminds me... Battlefield 2: Modern Combat (console version of Battlefield 2) had [[ Battlefield 2: Modern Combat#Glock 17 Pistol|Glock 17]] as Euro Sidearm :D --[[User:Masterius|Masterius]] 01:44, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::It did? Awesome! I was just guessing, but that basically confirms it :) [[User:Alex T Snow|Alex T Snow]] 03:54, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Here's some leaked gameplay for you guys, skip to 1:44, there's your Glock. (http://www.youtube.com/watch?v=bfeOoEDYEt0) Would appear that the sidearms (at least) are not faction specific. Also looks like it holds 18 rounds but I'm assuming this is a '+1' affair. [[User:Chrausis|Chrausis]] 05:00, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Melee Animation is good :D Reloading after every bullet isn't :| --[[User:Masterius|Masterius]] 05:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Footage ==&lt;br /&gt;
&lt;br /&gt;
no doubt some of you have heard there is a closed alpha trial going on, and some of you may have watched the leaked footage online. i dont want to post links to these videos just incase its not aloud.&lt;br /&gt;
but i can tell you, that the G36c, Glock 17, M27 IAR, SV98, MP7 and M1014 are in. --[[User:Sike|Sike]] 08:24, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Closed Alpha? Any news about Closed Beta for MoH: Limited Edition owners? It should be before Open Beta, shouldn't it? :\ --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:A pretty nice selection of weapons appearing which is good to see, particularly the M27. Now just need someone to spot the L85 and I'll be happy \o/ --[[User:Chrausis|Chrausis]] 11:19, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess it, Russian counterpart to M27 is going to be RPK-74M :O And British - L86? ;) --[[User:Masterius|Masterius]] 12:41, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::You may possibly be right, and I hope you are. If it's in there, first person to deliver the information wins a shiny medal from myself :o --[[User:Chrausis|Chrausis]] 12:48, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::looks like US support starts with the M27, and the Russians start with RPK, british forces arent in the game... --[[User:Sike|Sike]] 13:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::The existence of other factions hasn't been denied (to my knowledge) but even so I hope either weapon is available --[[User:Chrausis|Chrausis]] 15:02, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Germans aren't in the game and there's a G36C. We can't rule anything out. Plus, there's always the possibility of DLC. [[User:Halorocka888|Halorocka888]] 19:31, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::New factions/weapons added via DLC would be grand. --[[User:Chrausis|Chrausis]] 19:50, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::Yeah, like they did with Euro Forces Pack for Battlefield 2 :D --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I've yanked the images off the page; as with the MW3 stuff, posting images from leaks is not allowed. Wait until they show up in something official. [[User:Evil Tim|Evil Tim]] 02:16, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Why does it even matter? We should post everything about everything we know... :/ [[User:Alex T Snow|Alex T Snow]] 02:36, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Same reason we don't allow pirated or leaked movie footage; using that kind of thing reflects badly on the site. We can wait until these weapons are confirmed in official materials (which they will be in due course, I'm sure), we don't need to go using dubious sources. [[User:Evil Tim|Evil Tim]] 02:39, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Yeah, for a sec it slipped my mind that once the game is out we will have everything :P [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::And there are still screencaps from leaked version :O --[[User:Masterius|Masterius]] 04:37, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Which ones? [[User:Evil Tim|Evil Tim]] 05:30, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::The ones added by Gran28 - check page history. --[[User:Masterius|Masterius]] 05:41, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Oh, I thought where he said &amp;quot;Paris gameplay video&amp;quot; he was talking about a gameplay video released at some show in Paris. [[User:Evil Tim|Evil Tim]] 05:49, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::The ones that I added was from a gameplay trailer released by DICE yesterday I think.--[[User:Gran28|Gran28]] 08:04, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Ah, if that's so, then my bad. Kinda hard to separate official ones from current leaks. Better mention that on the talk page :) --[[User:Masterius|Masterius]] 09:28, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New Official MP Trailer ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=emwEknzmyRo &lt;br /&gt;
&lt;br /&gt;
can see a M4 with a Eotech and a Acog, and the front site is in when optics are attached.--[[User:Sike|Sike]] 08:32, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Possible return of the NDM-86 ==&lt;br /&gt;
I was watching this http://www.youtube.com/watch?v=0MgQMoPwGwM&amp;amp;feature=related and around 1:13-14, I thought I saw the pattern found on the straight mags that the 7.62mm NATO variant of the NDM-86 uses.&lt;br /&gt;
EDIT: Okay at 1:15 at the maximum quality, I could clearly see that magazine is straight.  This is no SVD guys, no SVD. --[[User:HashiriyaR32|HashiriyaR32]] 18:09, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good spot, wouldn't have noticed that myself. I wonder why they opted for the NDM-86 instead of the SVD? I assume the SVD is harder to get in Sweden meaning the studio had to find an alternative. Is it still labeled as an SVD within the game? --[[User:Chrausis|Chrausis]] 19:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It is, and it was in MoH. You know, I think MoH was like a super pre-Alpha version of this game, there's and MP7 too, and a few others. [[User:Alex T Snow|Alex T Snow]] 20:03, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I hope DICE do a better job on BF3 than they did on MoH, that game was shocking. There's probably some truth in that though :P --[[User:Chrausis|Chrausis]] 20:43, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Well, MoH multi was made by a small team from DICE in 6-7 months, and ALL of DICE has been working on BF3 for, like, 5 years, I'm not worried ;) [[User:Alex T Snow|Alex T Snow]] 23:52, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Fair play to them but you'd have thought issues with the game would have been patched following the game's release. Still, I don't deny that BF3 will be a far better game however I'm sure some of the issues from MoH will poke through. --[[User:Chrausis|Chrausis]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Well, we can hope the issues that poke through don't include those godawful skyboxes that MoH had. [[User:Evil Tim|Evil Tim]] 03:26, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE deliberately sabotaged MoH MP 'cause they were focused on BC2... :( But it is said that MoH 2 is being developed solely by DC. And it is rumored that MoH 2 will have Frostbite 2 Engine :D --[[User:Masterius|Masterius]] 04:50, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Would be interesting to see what DC do with the Frostbite 2 engine, I wasn't all that impressed with the single player but taking into account that (as far as I'm aware) MoH was the studio's first game, it was an adequate effort. Was better than the multiplayer at least, in my opinion. --[[User:Chrausis|Chrausis]] 07:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I've always said that if MoH's MP was the same as it SP, then the MP would be awesome, I have it just for the SP :) [[User:Alex T Snow|Alex T Snow]] 08:35, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Just played some more of SP and I have to say I agree, pretty intense stuff. --[[User:Chrausis|Chrausis]] 11:38, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Default Weapons ==&lt;br /&gt;
I just noticed that all of the US weapons are Armalites, and all of the Russian weapons are Kalashnikovs, it's cool. [[User:Alex T Snow|Alex T Snow]] 23:58, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Aside from the 'SVD' which isn't a Kalashnikov design, but we'll forgive you as it is outwardly similar. --[[User:Chrausis|Chrausis]] 03:16, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::True, but you got the point ;) [[User:Alex T Snow|Alex T Snow]] 03:21, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::[http://world.guns.ru/userfiles/images/sniper/sn18/svd_clones.jpg SVD Clones]. The third one is AK modified to SVD. Ain't Russian guns :P --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I do like the fact that each faction has it's own starting weaponry, I always liked that about BF2 (though I didn't play it much) --[[User:Chrausis|Chrausis]] 03:25, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Agreed :) --[[User:Masterius|Masterius]] 04:58, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
I can't find the video, but I'll post a link: http://forum.ea.com/eaforum/posts/list/7447261.page [[User:Alex T Snow|Alex T Snow]] 19:31, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 22:20, 22 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles can have iron sights ==&lt;br /&gt;
Yup. [[User:Alex T Snow|Alex T Snow]] 00:04, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmmm. - [[User:Mr. Wolf|Mr. Wolf]] 00:56, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1014 ==&lt;br /&gt;
It's hard to tell because of the screwed up animation in the alpha, but you load a round into the chamber first, then the tube. EDIT: This is a good thing, I made sound like it wasn't :O [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
It fires semi, burst, AND auto, one of those fancy 360 degree fire selects or something :/ [[User:Alex T Snow|Alex T Snow]] 02:32, 23 July 2011 (CDT)&lt;br /&gt;
:problem?&lt;br /&gt;
&lt;br /&gt;
== New Alpha Gameplay ==&lt;br /&gt;
&lt;br /&gt;
In the gameplay, I noticed that the front sights are still present when optics are attached, that M16A4 is now burst-fire and that the US LMG is called M249 in-game. Bipod gameplay was shown too. I also spotted the M-416 at 0:55, maybe the M4A1 equivalent of the enemy forces? [[User:Gonzaga|Gonzaga]] 18:45, 24 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Okay, yeah, they made it so the front sight is there, but disappears when aiming, the M16 has burst as well as auto (and semi), and the HK416 is an unlock, ONLY the default weapons are faction based, anyone can use unlocks, but the default ones might be usable by anyone later or something though. [[User:Alex T Snow|Alex T Snow]] 01:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That's still much better than the MW games. Boy, you complain more about games than I do. :D - [[User:Mr. Wolf|Mr. Wolf]] 02:19, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Defaults faction / unlocks not is how BFs 2 and 2142 worked, too. [[User:Evil Tim|Evil Tim]] 03:08, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not complaining, I actually like the front sight disappearing system, if it's not there the gun wouldn't work, but if it was, then having an RDS would give you a better field of view. The M16's fire modes aren't too bad, as long as the weapons have the right ammo count, reload properly, and have +1 I'm happy. Things like the player loading it fancy or whatever are okay. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M320 Standalone confirmed ==&lt;br /&gt;
This. Search &amp;quot;BF3 Grenade Launcher&amp;quot;, and the vid has a G3 with an ACOG too. [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG 550 pretty much confirmed by Demize ==&lt;br /&gt;
http://twitter.com/#!/Demize99/status/30377608852017152 [[User:Alex T Snow|Alex T Snow]] 02:56, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Swiss weapon of choice 8) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A Few Weapon Vids ==&lt;br /&gt;
http://www.youtube.com/watch?v=JuoU7uBNvP0&lt;br /&gt;
http://www.youtube.com/watch?v=2LILgS-M2xo&lt;br /&gt;
&lt;br /&gt;
Here's most everything in action, and with a few attachments. I love how the description for the M145 mentions the Canadian Army! :D [[User:Alex T Snow|Alex T Snow]] 04:37, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looking good so far, spotted some people on my Steam friends list playing the alpha. So jealous. :( --[[User:Chrausis|Chrausis]] 10:43, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'm looking very forward to this game. :D - [[User:Mr. Wolf|Mr. Wolf]] 13:42, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Video Confirms new weapons for the game, as available in alpha build. In the first video we see an MP-7 PDW at 1:14, M1911 pistol at 1:57, RPK light machinegun on killfeed at 3:21, M27 IAR in killfeed at 6:12, M1014 shotgun at 7:34, G3 battlerifle on killfeed at 8:29, G36c assault rifle at 12:15, M320 grenade launcher on killfeed at 13:16. In the 2nd video we see RPK selection and model at 6:07 (usage following). Someone please update main page accordingly.--[[User:DaiTaNam|DaiTaNam]] 15:32, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Good of you to find everything, but leaked stuff isn't going on the main page :/ [[User:Alex T Snow|Alex T Snow]] 16:25, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: awww =(, thanks though.--[[User:DaiTaNam|DaiTaNam]] 17:39, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Sigh, The M145 uses the M4 reticle over the M249/240 reticle :( --[[User:Chrausis|Chrausis]] 17:47, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::That's the reticle my (standard version) ELCAN replica has on my airsoft C7A2, do you mean the M145 version is supposed to have a different one? [[User:Alex T Snow|Alex T Snow]] 20:40, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::[http://www.dsarms.com/images/ELCM145M4W.gif Elcan M145 Optical Sight for M4 and M249/M240]. Remember people, this is just leaked Alpha and DICE will ''probably'' make changes to the game to make it right... Oh, and RPK :| --[[User:Masterius|Masterius]] 00:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Oh I see. And what do you mean, oh and the RPK? What's wrong with it? [[User:Alex T Snow|Alex T Snow]] 05:07, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Has the wrong bipod at the moment, doesn't look like the barrel is long enough to be an RPK either --[[User:Chrausis|Chrausis]] 05:31, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Well... since it has both synthetic furniture and curved magazine, it is [http://world.guns.ru/userfiles/images/machine/mg15/rpkm.jpg RPKM] (ignore the magazine color). However in-game description mentions that it uses 5.45x39 ammo, which is used in [http://world.guns.ru/userfiles/images/machine/mg16/rpk74_02.jpg RPK-74M] that is actually used by Russian Forces. So the point is, DICE should change the magazine model and rename the weapon to '''RPK-74M''' for Russians. That Militia can use whatever they want. --[[User:Masterius|Masterius]] 05:36, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I didn't know that, so the curvature of the magazine in an AK/RPK-style weapon can be used to identify the caliber? DICE have clearly given alpha invites to the wrong people, should have gone to the inhabitants of IMFDB. --[[User:Chrausis|Chrausis]] 05:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: :D And yeah. The curve gradation for Kalashnikovs' magazines goes as follows: 5.56 &amp;lt; 5.45 &amp;lt; 7.62, with 7.62 curve being particularly distinguishable ;) --[[User:Masterius|Masterius]] 06:28, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::You learn something new everyday, now I can complain that the BF3 RPK is incorrect &amp;gt;:O --[[User:Chrausis|Chrausis]] 06:33, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::I sent Demize a tweet (I made a Twitter accout JUST to send him stuff) that the RPK should be either the RPKM or RPK-74M (as I can't see the mags well enough), and also sent him another one saying the G3 should be the G3A3 :D [[User:Alex T Snow|Alex T Snow]] 17:42, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::That is dedication to informing the developer their game is wrong, well played. I also sent him a tweet concerning the M145's reticle. --[[User:Chrausis|Chrausis]] 18:30, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Very good :D Two problems I've noticed about '''SVD''': First, as already been noticed, is that in-game model of magazine is straight NATO one instead of curved Russian one; second, is that in-game '''PKS-07''' is using optical PSO-1 based reticle instead of its own magnified reflex reticle like this one: [http://www.newphillysports.com/milsurp/pks07reticle.jpg]. And here information about it: [http://www.gunscollecting.com/english/scopes/pks-07-collimating-sight/]. --[[User:Masterius|Masterius]] 05:24, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::::Just recieved an invite to the alpha, I am so stoked to try this game out \o/ --[[User:Chrausis|Chrausis]] 09:44, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 04:56, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 1911 spotted ==&lt;br /&gt;
&lt;br /&gt;
I just watched a video and the 1911 is back. This game's version appears to be the MEU model. I can tell from the slide, sights, and hammer. It appears to be the old model with the Springfield Armory slide. [[User:ShootingLiberal|ShootingLiberal]] 23:53, 26 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can't see the grips, but it appears to be a stock M1911 with a commander-style hammer (the round one, not the MEU one), a silver 3-hole trigger, and a silver barrel. Oh, after Googleing I found that that IS the original version of the MEU :/ http://www.justpistols.co.uk/meu_001.jpg That's an airsoft gun, but it's EXACTLY the one from BF3. [[User:Alex T Snow|Alex T Snow]] 03:35, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Also, the MEU Pistol is currently designated [http://www.thefirearmblog.com/blog/2009/09/24/m45-close-quarters-combat-pistol/ M45] Pistol ;) So maybe in-game it is some kind of customized M1911 Pistol? :O --[[User:Masterius|Masterius]] 05:36, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha ==&lt;br /&gt;
I just got the invite for the Operation Metro Alpha and Will post info here if I can.--[[User:N-10 Aden|N-10 Aden]] 20:53, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Awesome, that's two of us now :) [[User:Alex T Snow|Alex T Snow]]&lt;br /&gt;
&lt;br /&gt;
::So my impressions of the alpha so far are largely positive, not the biggest fan of the map however. Too many narrow corridors that you have to enter to advance, meaning that the defending team can plonk a SAW there and wipe you out as you enter the meat grinder. The weapons feel nice: Plenty of recoil meaning that burst firing is essential. Definitely an improvement gameplay-wise compared to BC2, which wasn't a bad game by any stretch of the imagination. Looking forward to the beta now! \o/ --[[User:Chrausis|Chrausis]] 09:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Improvement compared to BC2, is obviously. The question is, improvement compared to BF2! :O--[[User:Masterius|Masterius]] 10:31, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::I can't really comment on whether it's better than BF2 as I haven't really spent much time on it (5 mins max) but it is a fairly solid FPS in it's own right. One thing that has bothered me thus far is 3D spotting, do not like it at all though, it should be changed for minimap spotting. --[[User:Chrausis|Chrausis]] 10:46, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Ah, in that case, if you still have BF2, I would recommend you download and install [http://www.realitymod.com/ Project Reality] mod, which focuses on realistic armed forces. There are people who have BF2 solely for it. And, it has British Army! :D [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/B_Weapons.png their weapons] --[[User:Masterius|Masterius]] 12:02, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::Yeah and the Canadian Army :D I'll be getting BF2/RM soon. Keep in mind this is one of the smallest map and it's meant to be more infantry focused, they'll be much bigger ones with more vehicles ;) [[User:Alex T Snow|Alex T Snow]] 18:10, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Yup :D [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Uniform.png Their uniform] and [http://i1193.photobucket.com/albums/aa356/DMasterST/C_Weapons.png their weapons] --[[User:Masterius|Masterius]] 03:49, 29 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::I hope that with more vehicles comes more teammates actually willing to take them out. No one playing engineer was even trying, just using their launchers on each other. Meant to ask if anyone still played BF2 as I was gonna get it in anticipation for 3, should organise some gamz. --[[User:Chrausis|Chrausis]] 18:57, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I'm trying to get BF2 again, loved that game, can't wait to convert it to PR. :) - [[User:Mr. Wolf|Mr. Wolf]] 20:04, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Needs a bit of polish but what I played of the alpha was a lot of fun, roll on October --[[User:Chrausis|Chrausis]] 18:32, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::Sweet! [[User:Alex T Snow|Alex T Snow]] 14:28, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Anyone have any questions about it? I'd be happy to answer them (as best I can) --[[User:Chrausis|Chrausis]] 17:27, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== All Alpha weapons ==&lt;br /&gt;
&lt;br /&gt;
http://bf3blog.com/2011/08/new-battlelog-screenshots-show-weapons-awards/battlelog-weapon-list/    - [[User:Joey1666|Joey1666]] &lt;br /&gt;
&lt;br /&gt;
:I hope, they will make new icons for AR-15 guns. These no-sights ones are just weird. Also, what I've said in &amp;quot;A Few Weapon Vids&amp;quot; --[[User:Masterius|Masterius]] 10:21, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The in-game ones have carry handles but I'm sure you knew this, I can live with a few slightly inaccurate icons on the Battlelog though. The M27 IAR had no front sight post for some reason in-game, made the Eotech pretty much essential. --[[User:Chrausis|Chrausis]] 17:19, 2 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Doesn't it have flip-up sights? --[[User:Masterius|Masterius]] 11:43, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::It does, yes, but the front sight is missing the front sight post. As in, the sights are there, but the post is not. Made aiming quite tricky as you can imagine. --[[User:Chrausis|Chrausis]] 12:34, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Yeah, I'm assuming that's been fixed by now [[User:Alex T Snow|Alex T Snow]] 04:15, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::I hope so, was a nightmare. Still, barely used the RPK/IAR once the SAW was unlocked --[[User:Chrausis|Chrausis]] 04:44, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::Cause the SAW's a real support weapon ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::^ This, though the fact that you can change the RPK and IAR to semi-auto was a nice feature --[[User:Chrausis|Chrausis]] 06:30, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::Does IAR have better accuracy and SAW better firepower or SAW has ''both''? Because if it is the second one, IAR seems kinda... useless. --[[User:Masterius|Masterius]] 08:35, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::For sure, the IAR/RPK are definitely more accurate than the SAW, the SAW is quite difficult to use at range without deploying the bipod whereas the other two don't have as much recoil. I assume the lighter support weapons are there for the more mobile, front-line support guy. --[[User:Chrausis|Chrausis]] 09:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Pretty sure this legit as another article is saying they're from OXM so should they be moved to the page and not discussion ? [[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
== why aren't confirmed weapons named? ==&lt;br /&gt;
such as the g3 ,m416 ,m27 iar and many more????&lt;br /&gt;
&lt;br /&gt;
:Can't put leaked stuff on the page, you'd know this if you read the rest of the discussion --[[User:Chrausis|Chrausis]] 17:21, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::yeah thats why all the weapons used in the alpha were named in an official blog and yet there still not up here , so dont tell me i need to read the discussion.&lt;br /&gt;
&lt;br /&gt;
:::Do forgive me. Link to this blog? If it's legit you're free to edit the page if you wish. --[[User:Chrausis|Chrausis]] 06:12, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I second the link request. Also, sign you posts. --[[User:Masterius|Masterius]] 08:38, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
(TOSSED)  RE-posting.  You guys should simply look up a bit next time. --[[User:HashiriyaR32|HashiriyaR32]] 11:18, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Except that's not official blog. It's fanblog that also [http://bf3blog.com/battlefield-3-weapons/ makes assumptions] and [http://bf3blog.com/2011/07/battlefield-3-50-leaked-alpha-screenshots/ postes leaked stuff]. --[[User:Masterius|Masterius]] 11:55, 4 August 2011 (CDT)&lt;br /&gt;
::Looks like I'm tossing that out the window. --[[User:HashiriyaR32|HashiriyaR32]] 13:20, 4 August 2011 (CDT) &lt;br /&gt;
&lt;br /&gt;
::An image which was leaked from the alpha, users of which were under a non-disclosure agreement which means we could get in trouble if we post it up here. Until we get an absolutely official list of weapons (most likely from future trailers and the public beta) the page will stay the same. --[[User:Chrausis|Chrausis]] 12:27, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Setups ==&lt;br /&gt;
So what kinda weapons and setups do you guys think you're gonna use?&lt;br /&gt;
*Medic - G3 (or other BR) with a scope&lt;br /&gt;
*Engineer - M1014 (or other shotty)&lt;br /&gt;
*Support - M249 (or other belt fed) with a bipod&lt;br /&gt;
*Recon - MP7 (or other SMG/PDW) with a suppressor&lt;br /&gt;
*Sidearm - M1911&lt;br /&gt;
&lt;br /&gt;
Obviously details will change as we get more info and after we actually play the game ;) [[User:Alex T Snow|Alex T Snow]] 06:21, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'll probably play support mainly, it's what I spent 80% of the alpha doing and it's where I had the most fun. M240 with bipod, optic and flash suppressor will be my class of choice. --[[User:Chrausis|Chrausis]] 06:29, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:''Obviously details will change as we get more info and after we actually play the game''&lt;br /&gt;
:^ This --[[User:Masterius|Masterius]] 08:40, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PWNED #7 ==&lt;br /&gt;
http://www.youtube.com/watch?v=PXaFw7aC9GE&lt;br /&gt;
A couple things I missed the first time I saw it, there's the M4, M1911, and G17, but also a Desert Eagle and MP5SD2. [[User:Alex T Snow|Alex T Snow]] 16:17, 6 August 2011 (CDT)&lt;br /&gt;
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:Desert Eagle? [http://tvtropes.org/pmwiki/pmwiki.php/Main/BigNo NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!] --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
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::What's up with the Desert Eagle? It's a perfectly good combat pistol *trollface*. --[[User:Chrausis|Chrausis]] 06:11, 7 August 2011 (CDT)&lt;br /&gt;
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::: :( --[[User:Masterius|Masterius]] 06:22, 7 August 2011 (CDT)&lt;br /&gt;
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::::Developers really need to stop putting large caliber handguns and revolvers in supposedly 'realistic' games, it just feels stupid. --[[User:Chrausis|Chrausis]] 06:38, 7 August 2011 (CDT)&lt;br /&gt;
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:::::''[http://www.youtube.com/watch?v=u0-oinyjsk0 I know what you're thinking. &amp;quot;Did he fire six shots or only five?&amp;quot; Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: &amp;quot;Do I feel lucky?&amp;quot; Well, do ya, punk?]'' --''Harold Francis &amp;quot;Dirty Harry&amp;quot; Callahan''&lt;br /&gt;
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:::::[http://world.guns.ru/userfiles/images/handguns/usa/revolver/1287756474.jpg .357 Magnum Colt Whitetailer], camper's wet dream :D --[[User:Masterius|Masterius]] 12:45, 7 August 2011 (CDT)&lt;br /&gt;
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:Their rack of guns at 3:06 (presumably airsoft for modelling purposes) contains an M14 and a FAMAS, might be 2 more to expect in the full game. --[[User:Chrausis|Chrausis]] 17:00, 6 August 2011 (CDT)&lt;br /&gt;
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::M1911 + M14 = Old School Pack 8) --[[User:Masterius|Masterius]] 02:48, 7 August 2011 (CDT)&lt;br /&gt;
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::Oops, I only thought to rewatch the range part, totally missed the FAMAS and M14 lol, good catch. [[User:Alex T Snow|Alex T Snow]] 05:15, 7 August 2011 (CDT)&lt;br /&gt;
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== Pre-order Spectact kits ==&lt;br /&gt;
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[http://www.tumblr.com/photo/1280/8472426507/2/tumblr_lpes8zstbf1r09ila][http://www.tumblr.com/photo/1280/8472426507/1/tumblr_lpes8zstbf1r09ila]&lt;br /&gt;
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Some images of the exclusive Spectact kits you get via pre-order, you'll also notice that the Russian assault class soldier is holding an AEK-971&lt;br /&gt;
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:Guess American Assault class gets XM8. Both weapons lost their respective trials. --[[User:Masterius|Masterius]] 03:20, 8 August 2011 (CDT)&lt;br /&gt;
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You do realise its just art , and probably wont be ingame --[[User:LukeWilliams010|LukeWilliams010]]&lt;br /&gt;
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:Alright, will wait for confirmation regarding these weapons. Maybe it's just false alarm (and Desert Eagle too). --[[User:Masterius|Masterius]] 05:49, 8 August 2011 (CDT)&lt;br /&gt;
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::Nah, the AEK will most likely be in, and the AK-74M will go to the PLR faction. There's nothing official, but there's the AEK (RU) and 74M(PLR), SKS as a sniper (PLR), T-72 tanks (PLR), and MP lines recorded in English, Russian and Farsi, that's confermation enough. I've seen no evidence of the XM8, but who knows, they did say there's 10 times the unlocks as BC2... [[User:Alex T Snow|Alex T Snow]] 06:30, 8 August 2011 (CDT)&lt;br /&gt;
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:::Russian Forces clearly used AK-74M on Operation Metro map. The same is expected from final release. As for PLR, there are only silhouettes, and as such it's unclear which AK is used. --[[User:Masterius|Masterius]] 06:50, 8 August 2011 (CDT)&lt;br /&gt;
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::::The AEK will probably be a universal unlock for all factions if it is indeed in the final game (which I believe it will be, doubt they'd use a weapon in artwork and not include it in-game) --[[User:Chrausis|Chrausis]] 10:01, 8 August 2011 (CDT)&lt;br /&gt;
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:::There most likely will be no AEK in final game. Those renders showing specact skins are pretty dated.&lt;br /&gt;
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::::Fair enough, I didn't know that. Not too fussed either way, not a big fan of the weapon. --[[User:Chrausis|Chrausis]] 16:09, 8 August 2011 (CDT)&lt;br /&gt;
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Please no XM8, at least not in the SP. If it's an MP only gun, I could care less whether it's in or not, though. I'm buying this for the SP, which I'm hoping will be at least semi-realistic. [[User:Spartan198|Spartan198]] 01:18, 12 August 2011 (CDT)&lt;br /&gt;
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:I kinda doubt they will put in the XM8, I'd rather see a full-size G36. :) - [[User:Mr. Wolf|Mr. Wolf]] 17:25, 15 August 2011 (CDT)&lt;br /&gt;
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==M16A3==&lt;br /&gt;
Demize99 tweeted that the M16A4 has been renamed to A3. Though we don't know if it still has all three modes, I'm thinking it doesn't. [[User:Alex T Snow|Alex T Snow]] 11:49, 11 August 2011 (CDT)&lt;br /&gt;
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:Hmm. Full Auto M16A4 seems more plausible to me than Picatinny Railed M16A3. Maybe call it M16A5? xD --[[User:Masterius|Masterius]] 12:57, 11 August 2011 (CDT)&lt;br /&gt;
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::Nope, the A3 is actually an A4 with full auto, I thought it was an A2-style for a long time, but looks it up, its hard to find good descriptions, but the A3 and A4 are the same except burst/auto. No one on this site gets that because this site calls every A3-style an A4 with an A2 lower. Why? Because that's what armourers built them with, since they don't have A3s. In games the weapon is whatever it's meant to be because it's not &amp;quot;built&amp;quot; on anything. [[User:Alex T Snow|Alex T Snow]] 13:09, 11 August 2011 (CDT)&lt;br /&gt;
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:::Ah, now that's funny. Turns out to be true[http://www.armyproperty.com/Equipment-Info/M16A3-A4.htm][http://world.guns.ru/assault/usa/m16-m16a1-m16a2-m16a3-e.html]. Silly 'mericans couldn't get hold of manual burst firing, Military Command had to enforce it for them :) --[[User:Masterius|Masterius]] 13:21, 11 August 2011 (CDT)&lt;br /&gt;
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::::Hey, those are the two sites I found! I just couldn't find them again :P Anyway, look at the description on the first site, it's worded very old, saying things like identical to A2, but also same as A4. That's actually the most info I've seen on an A3 in one place, adding to the confusion, since there isn't good info around. [[User:Alex T Snow|Alex T Snow]] 15:16, 11 August 2011 (CDT)&lt;br /&gt;
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:::No, Alex is wrong and so are the two websites Masterius linked to. The M16A3 is a full auto A2 (only used by SEALs and Seabees in very limited numbers), NOT a full auto A4. IMFDB policy is to identify a weapon visually, not by what the game calls it. In terms of A3 vs A4, the M16 in this game is intended to be an A4, so that's what it should be called. At least for the moment anyway. If it turns out the devs decide to axe the burst mode, we can classify it a C7A1, but until we know more, it should stay listed as an A4. I'm changing it back. [[User:Spartan198|Spartan198]] 01:11, 12 August 2011 (CDT)&lt;br /&gt;
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::::Uhm, Modern Firearms is respectable source. If you are claiming that it is not that means you have a better one? And the weapon can't be C7A1 since C7A1 is [http://world.guns.ru/assault/can/diemaco-c7a1-c7a2-c-e.html Model C7FT] (Railed Model 715 itself) and Full Auto M16A4 is [http://www.colt.com/mil/M16_2.asp Model 901] (Full Auto Railed Model 705 itself). And there are differences between 705 and 715[http://www.biggerhammer.net/ar15/variants/]. --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
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:Now I want to know whether Demize99 tweeted about RPK and SVD... --[[User:Masterius|Masterius]] 03:25, 12 August 2011 (CDT)&lt;br /&gt;
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::The first A3s had A2 uppers, but were later (and still are) issued with railed uppers, that's where people get confused. A3 = Rail. [[User:Alex T Snow|Alex T Snow]] 05:02, 12 August 2011 (CDT)&lt;br /&gt;
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Yeah, I do have a better source. It's called Defense Industry Daily [http://www.defenseindustrydaily.com/the-usas-m-16-rifle-purchases-04517/]. Additionally, if you take a look at the M16A2 section of the [[M16 rifle series]] page, it says the exact same thing. I also never said MF ''wasn't'' a respectable source, but that doesn't alter the fact that it's wrong in this case. [[User:Spartan198|Spartan198]] 05:25, 13 August 2011 (CDT)&lt;br /&gt;
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:''Other MIL-STD-1913 rails can be found on the front grips '''et. al.''' of the '''A3s''' and A4s, where they mount useful items like flashlights, laser pointers, grip pods, et. al.''&lt;br /&gt;
:There too. --[[User:Masterius|Masterius]] 06:59, 13 August 2011 (CDT)&lt;br /&gt;
:'''P.S.''' Besides, why does it feature ''Wikipedia'' in '''Additional Readings'''?&lt;br /&gt;
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::&amp;quot;Front grip&amp;quot; as in around the barrel, like a Knight's Armament M5 RAS. It has Wikipedia as an additional read because DID's article doesn't feature the M16 rifle's entire life story; Wikipedia does. In fact, why don't you take a look at Wikipedia where it states that the A3 is a full auto A2 and uses DID's article to verify it? [[User:Spartan198|Spartan198]] 13:07, 22 September 2011 (CDT)&lt;br /&gt;
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:::There are a number of different rifles designated as the M16A3 by the US military. The first is what Wikipedia refers to, the Colt Model 646 which is also known as the M16A2E3, which was introduced in small numbers at the same time as the M16A2 and is an A2 with an A1 lower and was only used by the Navy and Coast Guard. Then you have the flat-top Colt Model 901 which was introduced at the same time as the M16A4 (in 1994 I think) which is basically an M16A4 with full auto rather than burst. The following is what the US army website says about the A3 and A4: &amp;quot;&amp;quot;The M-16A3 is identical to the M-16A2 but has a removable carrying handle that is mounted on a Picatinny Rail (for better mounting of optics) and is without burst control. The M-16A4 is identical to the M-16A2 except for the removable carrying handle and Picatinny Rail.&amp;quot; I would imagine that for modularity purposes the A3 in this game is the current version (Model 901).  --[[User:Commando552|commando552]] 13:22, 22 September 2011 (CDT)&lt;br /&gt;
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::::Wow, thanks, that really clears it up, so we could call the full auto A2 the M16A2E3, and the full auto A4 the M16A3, that makes sure they have different names, right? [[User:Alex T Snow|Alex T Snow]] 17:42, 22 September 2011 (CDT)&lt;br /&gt;
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::::Interesting, found [http://compass.seacadets.org/pdf/nrtc/cb1/14234_ch3.pdf information about M16A1 and M16A2E3] on [http://www.seacadets.org/ U.S. Naval Sea Cadet Corps website]. --[[User:Masterius|Masterius]] 05:31, 23 September 2011 (CDT)&lt;br /&gt;
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:::::That PDF is actually wrong, as it states that the M16A2E3 is burst fire rather than full auto. Here is the [http://www.scribd.com/doc/29272650/MIL-R-71135-Rifle-5-56MM-M16A2E3-1992 US Army Military Specification] for the M16A2E3 from 1992 (go to page 4, and look at the fire selector section). Although calling the earlier rifle the M16A2E3 takes away the confusion, it can still correctly be called the M16A3 as it was reclassified as this, kind of like how the M16A2 was originally the M16A1E1. --[[User:Commando552|commando552]] 06:11, 23 September 2011 (CDT)&lt;br /&gt;
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::::::True, I guess someone just got lazy and didn't give the flat top version a new name, so the 646 and 901 are BOTH A3s. [[User:Alex T Snow|Alex T Snow]] 06:47, 23 September 2011 (CDT)&lt;br /&gt;
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::::::Editors probably made a mistake in ''that'' part because everywhere ''else'' it says automatic fire (right from the beginning). --[[User:Masterius|Masterius]] 07:19, 23 September 2011 (CDT)&lt;br /&gt;
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:Heh, and after more searching: [http://www.military-today.com/firearms/m16.htm] --[[User:Masterius|Masterius]] 07:21, 13 August 2011 (CDT)&lt;br /&gt;
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::Like I said, the very first A3s had A2 uppers, and after that they had rails. [[User:Alex T Snow|Alex T Snow]] 07:17, 13 August 2011 (CDT)&lt;br /&gt;
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:::Put it this way, the only times it says something about not having a top rail, it doesn't. What I mean is, it always says something really vague like &amp;quot;full auto version of the A2&amp;quot;, never mentioning specifics. I have not yet read somewhere that says that the A3 has a fixed carry handle, but have seen plenty that say the opposite. The problem was someone decided a long time ago that this site was for guns that are in movies only, not a gun wiki, so since the A3 is not in any civvie hands, and therefore not in any movies, it shouldn't be mentioned. All &amp;quot;A3&amp;quot;s in movies are A4s with A2 lowers, that is what the armourer used. However with the addition of newer weapons, and therefore newer entries, and the addition of games, where the guns don't really exist and therefore ARE anything, things are being added that never were before. Correct me if I'm wrong but the Mk.18 is only a military weapon, right? That means that, say, in the first Transformers movie Josh Duhamel's Mk.18 wouldn't have been a real Mk.18, but some Civvie M4 with a short barrel and such, made to look exactly the same as one. But that doesn't make it a Mk.18, however it IS listed as such. I may be wrong and it might actually be a Mk.18, but then Canadian C7-series is a better example: NO civvies have them. Period. But it still has an entry, as it is in Reality Mod, among a few others. Now we see the problem with not having an M16A3 entry: there might not be any in civvie hands, but there are some in games, like BF3, but COD4 singleplayer comes to mind as well, and I'm sure there are others. Hmm, I guess what this comes down to is we need an M16A3 listing on the M16 page. All of them should be listed, even if the only info is the name, a sentence about the weapon, and mention that it has never been in anything, otherwise we get stuff like everyone on the site getting false info about a particular weapon, and this happens. [[User:Alex T Snow|Alex T Snow]] 16:14, 13 August 2011 (CDT)&lt;br /&gt;
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::::That ''is'' specific. &amp;quot;Full auto version of the A2&amp;quot; means it's externally identical to the A2, but has fully automatic. I don't see how that's vague. If you've got a credible source saying A3s are &amp;quot;now issued&amp;quot; with flat top uppers, I'd like to see it. But if you look at the pattern of M16 rifle development, it's very likely that such a modification would bear a designation other than A3 (the only two exceptions to this in the platform's history were the Air Force's 11.5&amp;quot; barreled XM177s and when the Army dropped the Model 777 M4 for the Model 920 M4. Josh Duhamal used an M933 in Transformers, not a Mark 18. Mark 18-type carbines with 10.3&amp;quot; or 10.5&amp;quot; barrels can be had by anyone with proper licensing. But the reason we have Mark 18 mock-ups in movies listed as Mark 18s is because, like I already pointed out, it's IMFDB policy to identify the weapon on a visual basis. If it ''looks'' like a Mark 18, we ''call it'' a Mark 18 unless some other way of concretely identifying the weapon (such as an armorer ID) comes along. Your argument about civilian acquisition is a dead end since armorers like MPM are civilians, yet have fully automatic M4s, AK-47s, M60s, and so on in their possession. The only games I've played with full auto M16A4s are CoD4 and MoH, the pages for both of which identify the rifle as an M16''A4''. If you want an A3 category added, either take a look at the [[Talk:M16_rifle_series#Do_well_really_need_to_have_an_.22A2.22_and_.22A3.22_category.3F|M16 rifle talk page to see why it was deleted]] (where MPM himself states that the M16A3 has the same upper receiver as the A2) or come to the forum and state your case as to why said category should be reinstated. But as per IMFDB policy, the M16 on this page should be classified as an A4. [[User:Spartan198|Spartan198]] 00:14, 14 August 2011 (CDT)&lt;br /&gt;
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:::::As soon as my problems with registration are solved, I'll bring this discussion to the light. --[[User:Masterius|Masterius]] 02:44, 14 August 2011 (CDT)&lt;br /&gt;
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:::::Bah. Is there any other way to contact forum administration other than through the forum? --[[User:Masterius|Masterius]] 02:02, 16 August 2011 (CDT)&lt;br /&gt;
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::::::Leave a message on [[User:MT2008|MT2008's]] talk page about it. He's an administrator on the forum. [[User:Spartan198|Spartan198]] 13:01, 22 September 2011 (CDT)&lt;br /&gt;
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== Both M16s ==&lt;br /&gt;
Demize confirms multiple M16s! I'm expecting the A3 and A4 obviously [[User:Alex T Snow|Alex T Snow]] 16:05, 12 August 2011 (CDT)&lt;br /&gt;
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:Hmm, that's pretty cool. =) - [[User:Mr. Wolf|Mr. Wolf]] 20:32, 12 August 2011 (CDT)&lt;br /&gt;
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:Now that's something I would like to take a look at in Beta :) --[[User:Masterius|Masterius]] 02:44, 13 August 2011 (CDT)&lt;br /&gt;
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::He also confirmed not everything's in the Beta, but hopefully these two will be. [[User:Alex T Snow|Alex T Snow]] 16:22, 13 August 2011 (CDT)&lt;br /&gt;
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:::I see very little point in including 2 M16 models, just takes up space that could be filled with something new :\ --[[User:Chrausis|Chrausis]] 04:52, 14 August 2011 (CDT)&lt;br /&gt;
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::::The automatic one will probably be the starting weapon to balance it against another starting weapon, and burst fire one will probably be for everyone to use as an unlock. You see, so that to please everyone :) --[[User:Masterius|Masterius]] 05:52, 14 August 2011 (CDT)&lt;br /&gt;
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:::::I gueessssss, suppose they don't have to remodel it or anything either, just change the weapon's code/animations. --[[User:Chrausis|Chrausis]] 05:58, 14 August 2011 (CDT)&lt;br /&gt;
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::::::I think the A4 should be the starter and the A3 should be the unlock, makes much more sense to me. The starter ARs in COD4 were the M16A4 and AK-47 and that was just fine. Or maybe you can modify a base M16 into other variants. - [[User:Mr. Wolf|Mr. Wolf]] 15:09, 14 August 2011 (CDT)&lt;br /&gt;
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:::::::I guessed it right: Demize has confirmed that M16A3 will be the default US assault rifle for the Assault kit[http://twitter.com/#!/Demize99/status/102776416898265088] --[[User:Masterius|Masterius]] 12:00, 19 August 2011 (CDT)&lt;br /&gt;
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== Gamescom trailers and official gameplay vids ==&lt;br /&gt;
We've got official footage for 2 weapons, one already known (MP-443), and one all-new (SCAR-H CQC with Grippod and Aimpoint optic).  http://www.youtube.com/watch?v=NDDfPxF3EFE .  In the Co-Op live gameplay from the devs, one of them picks up an unknown pump action shotgun with a 4+1 capacity.--[[User:HashiriyaR32|HashiriyaR32]] 11:06, 16 August 2011 (CDT)&lt;br /&gt;
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:Nice! Wonder if SCAR-L in? Oh, and they give civilian shotguns to military again! *shakes head* Already noticed that with M1014 before. --[[User:Masterius|Masterius]] 02:44, 17 August 2011 (CDT)&lt;br /&gt;
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There isnt 2 m16 models , where do you get your info lol there is one the m16a3&lt;br /&gt;
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== INCOMING ==&lt;br /&gt;
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[http://pnmedia.gamespy.com/planetbattlefield.gamespy.com/images/news3/fact_sheet2.jpg *kaboom*]&lt;br /&gt;
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EA just released the fact sheet with all the weapons/attachments/specs listed, there's the weapon page.&lt;br /&gt;
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EDIT:[http://planetbattlefield.gamespy.com/fullstory.php?id=165281 and here's your proof] &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 13:22, 16 August 2011 (CDT)&lt;br /&gt;
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Is that M39 the Finnish Mosin-Nagant? Or is there another battle rifle that uses the M39 designation?  Also, that list is missing the Groza bullpup AR that one dev caught one of the testers reloading.--[[User:HashiriyaR32|HashiriyaR32]] 13:42, 16 August 2011 (CDT)&lt;br /&gt;
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The M39 refers to the M14 variant used by the Marines [http://en.wikipedia.org/wiki/M39_Enhanced_Marksman_Rifle (this)]. And the Groza bullpup was actually the [http://en.wikipedia.org/wiki/A-91 A-91] (not the 9A-91 from BC2... Russian weapon designations are confusing)&lt;br /&gt;
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--[[User:Ghostdigga|Ghostdigga]] 13:56, 16 August 2011 (CDT)&lt;br /&gt;
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:Good find, kinda wish I hadn't looked at it though XD --[[User:Chrausis|Chrausis]] 14:11, 16 August 2011 (CDT)&lt;br /&gt;
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:: AHAHAHAHA, &amp;quot;SCAR H CQB&amp;quot; made my day. But at least they wrote ACOG, not ACOG Sight, nor ACOG Scope. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:30, 16 August 2011 (CDT)&lt;br /&gt;
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:::That is what FN Herstal calls it [http://www.fnherstal.com/index.php?id=184&amp;amp;backPID=182&amp;amp;productID=10&amp;amp;pid_product=232&amp;amp;pidList=182&amp;amp;categorySelector=1&amp;amp;detail] though does it really belong in the carbines section? I would have thought it still belonged with the battle rifles. --[[User:Chrausis|Chrausis]] 14:38, 16 August 2011 (CDT)&lt;br /&gt;
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::::They call it CQC, C for Combat not B for Battle. But calling it CQB is still more correct than calling it simply SCAR-H, like in Modern Warfail 2, because that usually refers to SCAR-H STD, the one w/ the normal length barrel. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 14:47, 16 August 2011 (CDT)&lt;br /&gt;
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:::::I see, fair enough. As you said though, at least they were slightly closer than some games. --[[User:Chrausis|Chrausis]] 14:51, 16 August 2011 (CDT)&lt;br /&gt;
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Well, this does nothing to allay my fears about it being a generic AMURIKA V EVUL ARABS AND KOMMIES shooter. [[User:The Wierd It|The Wierd It]] 16:37, 16 August 2011 (CDT)&lt;br /&gt;
: Also, looks like y'all missed them calling it the M93R, rather than just the 93R like it should be. [[User:The Wierd It|The Wierd It]] 16:39, 16 August 2011 (CDT)&lt;br /&gt;
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::A few things; first, it looks like this list is a little dated, as Demize confirmed both M16s, but even though details might have changed, I bet this is a 100% list. Second, remember this doesn't include stuff like the M320 (as it's a Gadget in terms of game), and mounted weapons. Third, I'm assuming the M39 (M14) will be semi only, as only it and the SKS are in the Battle Rifle section, with the G3 moved to Assault Rifles. Similarly, I'm betting the Glock 18 and Beretta 93R will be auto and burst only, otherwise the Glock 17 and M9 would be pretty useless. Fourth, notice that there is a P90 AND a P90TR. I'm thinking if you attach an RDS to the P90TR, it becomes the standard one, like COD4's MP5SD. Lastly, what's a T44 pistol? I did a quick search and all I got was this: http://upload.wikimedia.org/wikipedia/commons/d/de/T44.jpg Oh, also, I'm totally using the M82 with irons, just for kicks :) [[User:Alex T Snow|Alex T Snow]] 19:49, 16 August 2011 (CDT)&lt;br /&gt;
:::I'm thinking the &amp;quot;T44&amp;quot; might be the sidearm for Iranian forces, like the KH2002 will be their assault rifle. I don't know what it could be referring to, though; as far as I know, Iran uses P226 copies as their standard sidearm.&lt;br /&gt;
&lt;br /&gt;
This looks ''really'' suspicious to me. No G36E (as was expected from BF2 (L85 too)), no SG 550 (as was confirmed by Demize), no multiple M16 (wasn't that said by Demize?), &amp;quot;Battle Rifles&amp;quot; actually being Marksman Rifle (M39) and Semi-Automatic Carbine (SKS), several weapons being ported from BC2 (AEK-971, A-91, PP-2000, Saiga-20K, MP-412) instead of BF2 (Bizon or Vityaz, Saiga-12K) for no reason; Beretta 93R and Glock 18 are actually law enforcement automatic pistols and will overshadow regular pistols... And T44? WW2 prototype gun being put in pistols?&lt;br /&gt;
&lt;br /&gt;
If this &amp;quot;fact&amp;quot; sheet was putted on [http://blogs.battlefield.ea.com/ official Battlefield Blog], I would have believed it. As of now I take it with a grain of salt. --[[User:Masterius|Masterius]] 03:38, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The sheet lists an SG553 in the carbines section. [[User:The Wierd It|The Wierd It]] 05:14, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That would be like someone saying: &amp;quot;We want M4 in BC2!&amp;quot; and someone responded: &amp;quot;There is M16 there&amp;quot;. One weapon is assault rifle and other is carbine. They shouldn't cancel each other. Really. --[[User:Masterius|Masterius]] 05:23, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, how exactly do you think the &amp;quot;straight pull bolt&amp;quot; under the weapon accessories could work? Either it will be some bullshit about somehow putting a straight pull bolt on bolt actions to increase ROF which will annoy the hell out of me, or I suppose it could be putting a straight pull bolt on assault/battle rifles to increase accuracy and turn them into sort of sniper rifles. Either way, I don't like it.  --[[User:Commando552|commando552]] 05:32, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
T44 is what they are calling the [[Taurus Model 44]] revolver.  --[[User:Commando552|commando552]] 05:35, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Hmm, so the revolver unlocks are Russian .357 Magnum and Brazilian .44 Magnum... American .357 Magnum like Colt and S&amp;amp;W would have been more reasonable, honestly... But yeah, some wouldn't want revolvers in military shooters at all. --[[User:Masterius|Masterius]] 05:52, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Sigh, more revolvers. I'm assuming that the straight pull bolt will be for snipers as opposed to assault/battle rifles, either for bolt actions to increase ROF (even though straight pulls are supposedly more tiring than turn bolts) or for the semi-auto snipers for a bit more accuracy? Teeny tiny list of machine guns, sadface. --[[User:Chrausis|Chrausis]] 06:23, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapon Reloads ==&lt;br /&gt;
&lt;br /&gt;
Anybody seen the GamesCom Coop-Demo? I just noticed how the guy reloads his empty shotgun. First round into the chamber, all the following into the tube. I think they got it right this time. [[User:Killerpixel|Killerpixel]] 10:08, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I didn't see that one, but I saw the M1014 reload in the leaked alpha footage, and it does do that :) [[User:Alex T Snow|Alex T Snow]] 10:19, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Tactical pistol reloads too :o --[[User:Chrausis|Chrausis]] 10:30, 17 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP7A1 Alpha Gameplay == &lt;br /&gt;
&lt;br /&gt;
The amount of Alpha gameplay videos on Youtube is insane, but in one of them I did see an MP7A1. Looked like the same model used in the Medal of Honor reboot. It was only seen for a moment, so hopefully someone can add more information? [[User:Miyazawa|Miyazawa]] 22:11, 18 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The MP7 is setup the same way as the MoH one, using the stock, grip, and pistol sights, but obviously has a proper empty reload. :) [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I have tried to add the MP7A1 on the BF3 weapon listing underneath the submachine guns but someone keeps on deleting it. I havent uploaded an image from youtube because honestly I dont know how, can someone help out with this and stop deleting this post as the weapon IS CONFIRMED. [[User:Valant]] 2:58PM, September 9, 2011 (PST)&lt;br /&gt;
: No, it's not. You're not allowed to post anything from the Alpha build. [[User:The Wierd It|The Wierd It]] 17:18, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Valant here reposting MP7 gameplay, and to reply YES I CAN post because most weapons you see on page from the alpha/PAX gameshows. In fact for the most part all of the weapons should be deleted because they are from the same build. I have provided a link to show first hand footage. Once the game is released and this is fact checked, the comment I left before  can be deleted. Here is the link again:&lt;br /&gt;
http://www.youtube.com/watch?v=ZuvvdBhH0r4&lt;br /&gt;
&lt;br /&gt;
It's just not getting into your head, isn't it?  Screencaps from non-official/leaked footage are STRICTLY FORBIDDEN.  SO yeah, it's nice and all that you're linking that in the discussion, but please DO NOT edit the main page again until beta comes out. --[[User:HashiriyaR32|HashiriyaR32]] 17:51, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Oh REALLY? Because last time I checked there are several screen caps and images that are of some low quality camera taking a picture of a screen DURING ALPHA! Check the muther f*****g G36C section, or The UMP45, the AK74M, the DIO KH2002, and G3A3. These are all weapons from the same build of the game and these have pages, ergo the MP7 should have its own section. Now, im off to put the post BACK UP so suck it.&lt;br /&gt;
&lt;br /&gt;
:You are confusing Closed Alpha with NDA and Game Shows (Expos) intended for public. Those ones are categorised as Pre-alpha‎ (expos before Alpha) and Pre-beta (expos after Alpha). And you are just asking to get reported. --[[User:Masterius|Masterius]] 13:03, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
.....reported.....really....well then if thats the case as I posted on another MP7 related discussion below Ill wait till the &amp;quot;official&amp;quot; news about it comes out&lt;br /&gt;
== Full Auto Carbine ==&lt;br /&gt;
&lt;br /&gt;
Been reading and watching videoa and they all have the M4A1 listed as a carbine. Does anyone know if the M4A1 fires full auto, three round bursts, or a single shot when fired?&lt;br /&gt;
&lt;br /&gt;
The M4A1 is a carbine that is full auto or semi, just like real life, is that wierd? [[User:Alex T Snow|Alex T Snow]] 14:44, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Carbines ==&lt;br /&gt;
What makes me really happy is they got the term Carbine right; the M4A1 is an M16 Carbine, the AKS-74U is an AK-74 Carbine, the SCAR-H CQC is a SCAR Carbine, the G36C is a G36 Carbine, the SG553 is a SG550 Carbine, and, well, you could call the A-91 an AKM Carbine I guess. That's also why the relatively short HK416 is in the Assault Rifle section and not the Carbine one: it's not a Carbine. [[User:Alex T Snow|Alex T Snow]] 14:52, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:'''Trivia Information''':&lt;br /&gt;
&lt;br /&gt;
:IRL in addition to Assault Rifle and Carbine category, there is also so called Sub-Carbine category (that is, shorter than Carbine). Four of the above mentioned pairs have three guns in these categories (and three of these four pairs even have additionally Automatic Rifle/Light Machine Gun variant but that's a different story). And here is the list:&lt;br /&gt;
&lt;br /&gt;
:M4 Commando &amp;lt; M4 &amp;lt; M16&lt;br /&gt;
:AKS-74U &amp;lt; AK-105 &amp;lt; AK-74(M)&lt;br /&gt;
:G36C &amp;lt; G36K(E) &amp;lt; G36(E)&lt;br /&gt;
:SG 553 &amp;lt; SG 551 &amp;lt; SG 550&lt;br /&gt;
&lt;br /&gt;
:And to which category HK416 belongs, [http://www.hk-usa.com/military_products/hk416_specs.asp depends on the variant]. Quite a list, isn't it? ;)&lt;br /&gt;
&lt;br /&gt;
:And while AKM didn't have official carbine (there was [http://www.red-alliance.net/forum/index.php?topic=11481.0 a prototype] and that's it), SKS can be considered one somewhat :P&lt;br /&gt;
&lt;br /&gt;
:Maybe that was interesting to read :) --[[User:Masterius|Masterius]] 16:45, 19 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Again... ==&lt;br /&gt;
&lt;br /&gt;
What's with the people using this &amp;quot;fact sheet&amp;quot; to clutter the main page with weapon titles. Can't they wait for more substantial material before adding stuff? --[[User:Masterius|Masterius]] 15:02, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Agreed; pages that are just lists of weapons without pictures or really any info look terrible, let's wait for them to show up. The people who care can find it here on the talk page, or Google :/ [[User:Alex T Snow|Alex T Snow]] 17:20, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Leaked info is not allowed, and entries with no pics or info aren't very much liked either. [[User:Alex T Snow|Alex T Snow]] 19:29, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:^ Precisely. Official artwork, renders, graphical announcements (like that for Physical Warfare Pack, or Battlelog), screenshots, trailers, gameplay videos; screenshots made from official trailers and gameplay videos. All those things will do. --[[User:Masterius|Masterius]] 06:50, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==UMP==&lt;br /&gt;
&lt;br /&gt;
you can see it in a video from nvidia, the player to the right of the interview, you can see him using a UMP.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=tiCNdEYCtgs&lt;br /&gt;
&lt;br /&gt;
unkown what calibre, but im just gonna assume its UMP45 --[[User:Sike|Sike]] 06:38, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==HK416==&lt;br /&gt;
&lt;br /&gt;
another video from nvidia.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=vUyIIIKta44&lt;br /&gt;
&lt;br /&gt;
if you pause at 0:30 it looks like the HK416--[[User:Sike|Sike]] 06:42, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:M27 IAR, to be specific. Based on the HK416, yes, but not a normal HK416. [[User:Spartan198|Spartan198]] 12:25, 21 August 2011 (CDT)&lt;br /&gt;
:: Well the Hk146 is in, it appeared on the battlelog stat page. --[[User:Sike|Sike]] 09:25, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weird Weapon ==&lt;br /&gt;
&lt;br /&gt;
What is that weapon the guy starts using at 2:24, in this vid http://www.youtube.com/watch?v=tiCNdEYCtgs ? It looks like an AS VAL, but that optic setup is weird. I wish they sticked to the real life russian optics, instead of creating rail-attaching versions. E.g.: The PK-AS (russian holographic) is actually offset to the left side of the gun, not aligned with the bore or mounted on a rail.[[User:Gonzaga|Gonzaga]] 08:20, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Maybe it's quite hard to get hands on real Russian weapons in Sweden, so work is done with what's available... Oh, and PK-AS isn't holographic sight, it's reflex sight. --[[User:Masterius|Masterius]] 10:56, 21 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It might be the VSS. You can use iron sights on a sniper rifle so they might allow you to use reflex and holographic sights as well.&lt;br /&gt;
&lt;br /&gt;
:There's no VSS, there's a VAL, but this guy's an Engineer, so it doesn't matter either way. [[User:Alex T Snow|Alex T Snow]] 12:14, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Fact Sheet ==&lt;br /&gt;
&lt;br /&gt;
People, while it has been confirmed that the fact sheet is indeed official, it's also been confirmed that it '''IS NOT A FINAL LIST''', it only shows the equipment available '''SO FAR'''. So don't worry, I'm sure many more equipment options will come (I hope these include an MP5). [[User:Gonzaga|Gonzaga]] 20:34, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, Demize wouldn't confirm whether the Karkand guns will be able to be used in standard BF3, but the way he said it seemed to hint they might, so I'm betting we'll see the MP5 and PP-19 Bizon. [[User:Alex T Snow|Alex T Snow]] 21:26, 22 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Gonzaga that's pretty much false hope , because there not going to release an official fact sheet and then add &amp;quot;many more guns&amp;quot; its not even wishful thinking its just stupid.and Alex when somethings is unconfirmed that doesn't mean its automatically going to be in the game, and if its anything like bfbc2 which it is, the guns will be seperate like the Vietnam expansion.&lt;br /&gt;
&lt;br /&gt;
: First, no need to call me stupid. And second, do you really think they can't add more stuff to the game 3 months away from the release? Not even the beta is out! Plus, by equipment I didn't necessarily mean more weapons. I guess you thought so because my example was a weapon.[[User:Gonzaga|Gonzaga]] 18:03, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I did not call you stupid, I called your idea stupid.You really think that there going too add tonnes more &amp;quot;equipment&amp;quot; after they've released an official statement than that is stupid.&lt;br /&gt;
&lt;br /&gt;
:What's stupid here is you not signing your posts. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:06, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Lol owned :D [[User:Alex T Snow|Alex T Snow]] 17:47, 27 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SKS has a plastic stock ==&lt;br /&gt;
Demize confirmed. [[User:Alex T Snow|Alex T Snow]] 13:36, 23 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 full weapons list ==&lt;br /&gt;
It is up on official [http://bf3blog.com/2011/08/complete-list-of-battlefield-3-weapons/ bf3 blog].&lt;br /&gt;
&lt;br /&gt;
:That's not the official blog. As it says in the description, it's a fan site. [[User:GunEnthusiast|GunEnthusiast]] 05:21, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, but it is news of an actual official announcement. --[[User:Nomad175|Nomad175]] 00:00, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::The announcement was leaked, meaning that the information it contains has no place on the main page. Until we get official imagery of each weapon, they should not be added to the main page. Just makes everything look a bit messy and half-arsed if you ask me. --[[User:Chrausis|Chrausis]] 06:49, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== About SVD ==&lt;br /&gt;
&lt;br /&gt;
So were there any news from Demize or some official material released that confirmed that the magazine for SVD was fixed or not? Should it have been changed to NDM-86 on the main page? Only seen it in leaked Alpha (which ''could'' have been a temporal state, considering that SVU in BC2 had proper magazine (SVD and SVU use the same one), and this one probably ported from MoH for testing purposes). --[[User:Masterius|Masterius]] 12:35, 24 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battleblog #8 ==&lt;br /&gt;
Sig 553 and Strela/Igla launcher confirmed in a post on the official Battlefield blog [http://blogs.battlefield.ea.com/battlefield_bad_company/archive/2011/08/25/battleblog-8-build-your-weapon-of-choice.aspx] --[[User:Chrausis|Chrausis]] 10:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Heh, suppressive fire with carbine :) And the modelled launcher is [[SA-7 Grail|Strela-2]] (NATO reporting name: SA-7 Grail) --[[User:Masterius|Masterius]] 13:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Thought as much, was the disk-shape thingy at the front that gave it away. &amp;lt;3 the weapon customisation that BF3 will offer though, gonna be awesome. --[[User:Chrausis|Chrausis]] 14:46, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, the primary indicator for Strela-2 is that, errr, under-barrel thingy with tube-and-spike shape while every other model is ball-and-tube. Here is a nice chart: [http://blueprintbox.com/watermark-gif.php?img=./data/media/384/sa-14-strela-gremlin.gif]&lt;br /&gt;
:::And yeah, customisation is great \o/ --[[User:Masterius|Masterius]] 15:22, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::That's the bit I meant, forgive my extremely technical description XD --[[User:Chrausis|Chrausis]] 17:06, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Oh, heh, right. Thought you meant the launcher tube itself :) --[[User:Masterius|Masterius]] 01:47, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The incoming weapon modification options seem very exciting....lots of options to tailor your weapon to your specifics. However, the only detail about the blog that keeps me sceptical is the fact that you need to unlock every feature for each weapon individually. Knowing that from MW2 that would mean hours and hours and hours of playing with just one weapon to finally unlock the parts needed to tailor it to your specifics, only to then unlock the next weapon you've been longing for and then you need to start again from scratch with that weapon. Rather frustrating IMO. Would a better idea to make the modification parts a global unlock, so that once you unlock say supressors with an assault rifle, it counts for ALL other assault rifles too...same with LMG's, Pistols, Shotgungs, etc. [[User:WARthog|WARthog]] 03:05, 26 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;T44&amp;quot; ==&lt;br /&gt;
Found it; 2nd video, 21 seconds in. [[User:Alex T Snow|Alex T Snow]] 04:13, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Link please? --[[User:HashiriyaR32|HashiriyaR32]] 09:25, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
OOPS, sorry, here:&lt;br /&gt;
http://ob-game.blogspot.com/2011/08/battlefield-3-three-videos-from-pax.html&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 13:57, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ummm you're wrong thats an mp412 , the scope also looks russian which gives it away&lt;br /&gt;
&lt;br /&gt;
:Actually it doesn't look like the Mp412 at all or the T44, it looks a little different, take a look at this image I snapped of it&lt;br /&gt;
: http://imageshack.us/photo/my-images/687/mp412orcoltpython.jpg/&lt;br /&gt;
: To me it almost looks like a Colt Python from Black Op's, notice the iron sights, front and rear (the white markings) and the silhouette of the barrel and cylinder as well as the positioning of the grip, it's hard to say but my vote is towards a Colt Python. DICE did say they were going to add Faction specific weapons and if you look a little earlier the guy was using a Stinger. I'd think a Colt Python .357 Magnum would go nicely as a US analogue to the Russian MP412 .357 Magnum. Also to the Scope, it could just be a Russian style scope attached to a US weapon, they did say that the customization was huge so it's a possibility [[User:Draco122|Draco122]] 12:47, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Its an mp412 , if it was a python it would have grooves down the barrel housing which it doesn't its solid like the mp412 also I noticed the break action latch near the iron sight, which also corresponds to the mp412 , the python does not have a break open design. *Edit* also the colt python is not in the game.&lt;br /&gt;
&lt;br /&gt;
:The devs didn't say there isn't any other revolver in the game, thus shouldn't you, Persistent Mr. Anonymous. --[[User:Masterius|Masterius]] 04:17, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well, it's NOT a 412, but it could be a Python, some S&amp;amp;W, the Raging Bull, I don't know. The lighting's wierd, but it looks stainless to me, which would be good if the MP412 is black. The SKS, which is synth, has been spotted with an EOTech, so unlocking American optics for Russian guns and vice versa is confirmed. I'm thinking every optic, with the exception of the 6x and 12x sniper scopes, can be used on anything. [[User:Alex T Snow|Alex T Snow]] 16:33, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ok, if you cant indentify that gun, then you shouldn't really be on the site to be honest, because you can clearly tell that's a mp412 the colt python has barrel housing grooves this doesnt it solid like an mp412 , you can also see the break action latch is,colt pythons dont have this because they are not break reloaders. *Edit* and how can you say that it is stainless? its clearly black with a synthetic grip.&lt;br /&gt;
:In that case, by your rationale you should leave right now. Ignoring everything else about the gun, look at the muzzle end. This pistol has a rounded barrel with a raised rib. The Mp412 does not. Also, the locking indents on the cylinder are wrong for a MP412, where they are small cuts coming from the rear of the cylinder, rather than the more traditional ones shown here. The part of the frame that meets the rear of the cylinder is also wrong for a MP412, which would have a &amp;quot;step&amp;quot; rather than a smooth ramp where it widens to the width of the cylinder. Due to the motion blur ghosting on this image it is really hard to tell anything about it so we will just have to wait and see. Also, sign your posts and stop being so condescending.  --[[User:Commando552|commando552]] 03:22, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, just noticed that in the same clip the person in front of you has a G36C, so that can go ahead and be confirmed, along with the Stinger for that matter.  --[[User:Commando552|commando552]] 03:47, 2 September 2011 (CDT)&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021255.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
:Hmm, these are official videos, not DICE ones, but offical meaning by a site/company etc; should they be added to the main page? It's kind of a grey area. [[User:Alex T Snow|Alex T Snow]] 05:25, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::PAX and NVIDIA are definitely can be considered official source just as E3 and IGN. --[[User:Masterius|Masterius]] 05:40, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
ok lets just leave it as the t44/mp412 for now, if we cant agree on what gun it is, then theres no point arguing senselessly we'll have to wait until the game comes out to properly identify it --[[User:Lukewilliams010|Lukewilliams010]] 14:10, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M4 and M4A1==&lt;br /&gt;
&lt;br /&gt;
Was just browsing through twitter when i noticed something.&lt;br /&gt;
&lt;br /&gt;
http://twitter.com/#!/Demize99/status/108437158804717568&lt;br /&gt;
&lt;br /&gt;
both the M4 and M4A1 is in. like how the the M16A3 and A4 are in. --[[User:Sike|Sike]] 10:54, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Now that's amuses me because I had ''exact'' the same thoughts. Seems I wasn't alone xD --[[User:Masterius|Masterius]] 11:10, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Seems to me more that BF3 will have much more weapons than we thought. Well, let's just pick one up and kick some asses with it :) --[[User:RaNgeR|RaNgeR]] 11:12, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think its pretty cool they are getting multiple variants for each gun. Heres hoping for an AK-47 unlock.--[[User:N-10 Aden|N-10 Aden]] 12:06, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On the same twitter he makes a point of saying that the M4A1 was designed for special forces whereas the standard weapon that would be found being used by Marines is the M4. My spidey sense is telling me that the standard weapons will be the burst M4 and M16A4, and they will be upgradable to full auto M4A1 and M16A3 (flat-top receiver won't tally and the number will make no sense to the layman but whatever).  --[[User:Commando552|commando552]] 16:46, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Nope, he already said the full auto ones are default. But I'd figure in SP we're more likely to see the burst ones. [[User:Alex T Snow|Alex T Snow]] 17:31, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::SP: M4 for regular Marines, M4A1 for USSOCOM units, something like that. --[[User:Masterius|Masterius]] 02:50, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:In any case, it's awesome they added variants of many weapons. --[[User:RaNgeR|RaNgeR]] 17:46, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Indeed. [[User:Alex T Snow|Alex T Snow]] 18:28, 31 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Can't remember where I saw it from, probably from Battlefield wiki but I remember seeing that the weapon variants were based on each Classes Kit selection. So for example, take the Assault class, as it's being merged with the Medic Class, Players would have the option to equip either a Grenade Launcher of carry around a Medkit. So for example, an M16A3 could be default setting with a Medkit as a piece of equipment but the M16A4 is used when attaching a grenade launcher. But that's just my theory [[User:Draco122|Draco122]] 12:37, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's not really merging, they're just going back to how they had it in BF2142 (Assault = Medic + Assault, Recon = Sniper + Special Forces, Engineer = Anti-tank + Engineer and Support = um, Support, his main &amp;quot;thing&amp;quot; being his extra droppable things like a portable shield and a sentry gun). In 2142 every Assault had a Medkit since you don't want to give your medics the option of being even more useless, the optional item for the Assault class was the defib. The fastest way to get TK'd as Assault was to have someone realise you weren't carrying one. I imagine this one will be the same, Support will always have an ammo box and assault will always have a health box. [[User:Evil Tim|Evil Tim]] 05:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==PWP Trailer==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=G-ukxgldpOo&amp;amp;feature=feedu&lt;br /&gt;
&lt;br /&gt;
warning, containts footage from operation metro they some players may find offensive. --[[User:Sike|Sike]] 08:58, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That is... ''SKS''? Reminds me of AK-47 in MW2 *sadface*&lt;br /&gt;
:Another thing noted: incorrect reticles for M145 and PKS-07 are still in... --[[User:Masterius|Masterius]] 09:27, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Remember though DICE did say that you can &amp;quot;customize&amp;quot; your weapon, that might be a SKS just heavily modified by the player rather than appearing as the &amp;quot;actual&amp;quot; weapon. Who know's if we're lucky, the SKS might be featured as standard in it's default config [[User:Draco122|Draco122]] 13:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::As much as I would want it to be, I doubt that what DICE meant by customization. BF3 so far doesn't seem to have customization as elaborate as, for example, [[Ghost Recon: Future Soldier]]. Thus this tacticool SKS is probably the only one *sadface* --[[User:Masterius|Masterius]] 13:44, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;DAO-12&amp;quot; -.-... OMG! What the heck is their deal with the DAO-12? Can't they just call it how it supposed to be called?! --[[User:RaNgeR|RaNgeR]] 10:01, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::DICE seems to have obsession with this &amp;quot;designation&amp;quot; as it tracks way back from Battlefield 2 (2005) --[[User:Masterius|Masterius]] 10:16, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
DAO-12 was used because of a legal conflict with Armsel using the Striker name, it became a fan favorite so they kept the name. --[[User:Ghostdigga|Ghostdigga]] 14:09, 2 September 2011 (CDT)&lt;br /&gt;
i asked Demize on twitter and he replied saying it was a homage to BF2 --[[User:Sike|Sike]] 14:12, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Exactly, and we all know how bad most gamers are at identifying weapons, the MW3 crowd widely believed the ACR was a SCAR because the ACR was tan (in MW2 the SCAR was tan and the ACR was this ugly grey colour, and now the ACR is tan). If they renamed it Striker a lot of BF players would think it was a different gun :/ [[User:Alex T Snow|Alex T Snow]] 14:20, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Er, that doesn't really sound like a bad thing :/ --[[User:Masterius|Masterius]] 15:29, 2 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
i asked demize about it, and he said they named it the DAO-12 as a homage to BF2 --[[User:Sike|Sike]] 07:57, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M39 EMR confirmed ==&lt;br /&gt;
I asked demize if there was an m14 battle rifle and he replied ,and said there is a M39 EMR so that can now be added to the weapons list.--[[User:Lukewilliams010|Lukewilliams010]] 16:07, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:He also said SG 550 would be in, official blog showed SG 553. And SKS is &amp;quot;SKS&amp;quot;. We need official ''illustrated'' material. As soon as it is available - go ahead, put it in. --[[User:Masterius|Masterius]] 16:29, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yup, if we don't have a picture, don't add it, even if it's not leaked. It's not like we won't have everything up pretty soon. [[User:Alex T Snow|Alex T Snow]] 16:53, 3 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M4A1/M16 Gas block question ==&lt;br /&gt;
&lt;br /&gt;
I've seen quite a few topics concerning the lack of a visible gas block on the M4's and M16's in a number of shooters, and I was wondering if it was possible that the gas blocks could be either low-profile gas blocks that were either not visible or were actually under the RAS, or if the gas blocks were actually integrated into an after-market RAS. It seems odd to me that developers would repeatedly make the same mistake over different games in different franchises.&lt;br /&gt;
&lt;br /&gt;
:It's possible to just remove the front sight without removing the gas block on a standard M16 rifle and M4 but it'd be a little exposed. [[User:Excalibur01|Excalibur01]] 17:23, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Do you mean with a hacksaw? Aren't the gas block and front sight a single piece of metal? It is however possible to get a low profile gas block (relatively easy replacement) that only extends above the barrel to the height of the gas tube plus a few mm, so that certain free floating RIS systems can be mounted over the top of it. --[[User:Commando552|commando552]] 18:39, 10 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That was my question; with all the Military consultants they have coming in and looking at this stuff, I'd always assumed that they had just modeled an after market RIS and low-profile gas-block.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I wonder why developers won't just model Flat Top Mounts\Risers on the sights for M4s\M16s ? That's how the problem is solved IRL, including in U.S. Military. --[[User:Masterius|Masterius]] 04:16, 11 September 2011 (CDT)&lt;br /&gt;
::I'd imagine that most modellers don't realise that the front sight is also the gas block, so they see no problem in removing it for aesthetic/gameplay purposes. 99% of gamers probably don't realise either.  --[[User:Commando552|commando552]] 09:15, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Both the modellers and the gamers doesn't supposed to care about this kind of things, only people like us, it can concern. --[[User:RaNgeR|RaNgeR]] 09:31, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It was well after I got into learning about firearms and such that I found out the front sight (gas block) and stock tube (buffer tube) are required for the AR series to function, so you can't remove either pretty much. [[User:Alex T Snow|Alex T Snow]] 21:53, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::It's true that the stock front sight post is also the same piece of metal as the gas block, but you can remove them so long as you put a new gas block on.&lt;br /&gt;
--[[User:Hominis Solus|Hominis Solus]] 21:58, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I meant you can't just take it off :) [[User:Alex T Snow|Alex T Snow]] 23:30, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== A-91 ==&lt;br /&gt;
Confirmed to be the more modern 5.56mm version by Demize. [[User:Alex T Snow|Alex T Snow]] 22:08, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Guillotine Teaser Trailer ==&lt;br /&gt;
Anyone else seen it? There's a mortar that the player-character uses to send up flares (I think they called them illumination rounds) and I think the player-character also uses a Mk. 17 with some sort of 4x scope. Sorry, I'm still fairly new to this. [[User:GunEnthusiast|GunEnthusiast]] 05:27, 12 September 2011 (CDT)&lt;br /&gt;
:I think the mortar is an M224, and yes it was a Mk.17 with an ACOG (magazine looked a bit small in the mag-well, but could be the angle as could only be seen when climbing the wall). Also, it looks like the guy who is stabbed at the end of the video is carrying a G3A3 with an ACOG.  --[[User:Commando552|commando552]] 07:35, 12 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16 series reload animation ==&lt;br /&gt;
&lt;br /&gt;
I'm fairly new to this site, though I've been following it closely to see the development of the firearms that will appear in Battlefield 3.&lt;br /&gt;
I've been reading that a lot of you guys are expecting an accurate portrait of the M16 series reload animation in the game. I just wanted to ask how do you properly reload an M16 in real life? It is my understanding that when the rifle is empty, you load it by pulling the charging handle. But when there is a bullet still in the chamber you just need to press the bolt catch. Please correct me if I'm wrong, but I just want to get this clarified since I've never been able to understand the reload mechanic of the M16.&lt;br /&gt;
[[User:Santos|Santos]] 01:14, 16 September 2011 (CDT)&lt;br /&gt;
:With the exception of loading the gun for the first time or clearing a jam, you never need to touch the charging handle. If you are reloading from a partial magazine, there will be a round in the chamber so all you need to do is drop out the magazine and push a new one in. When you you empty the magazine in an M16 type weapon the bolt locks back automatically, so you drop out the magazine, put a new one in, and then all you need to do is push the bolt release on the left side to let the bolt go forwards (you can also push the forward assist if you feel like it).  --[[User:Commando552|commando552]] 04:20, 16 September 2011 (CDT)&lt;br /&gt;
::Well, the third reason you might is if you just picked it up off the ground, to check it's still mechanically sound. Though that sorta falls under clearing a jam. Edit: Also you might part-pull it on drawing it if you're into brass checks, though given how often FPS characters change weapons habitually brass-checking on draw would probably indicate a very short memory. &amp;quot;Yep, still there from ten seconds ago, how bout that.&amp;quot; [[User:Evil Tim|Evil Tim]] 02:09, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You could rack the charging handle if you like, but the proper way to reload and empty M16 type weapon is to just slap the bolt release. I call it the ping pong paddle. A lot of games forgets about little things like reloads for weapons [[User:Excalibur01|Excalibur01]] 01:02, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Who removed the MP7!?! ==&lt;br /&gt;
&lt;br /&gt;
Okay, who took away the MP7 from the submachine gun catergory? I spent a whole 20 minutes adding that section of the article and some guy just deleted it. Why? It was really in the game and not in any way spammy or vestigial.  Whoever took away put it back. Come on, I don't want to remake the whole thing.&lt;br /&gt;
&lt;br /&gt;
THere are NO official images of it.  And no official video footage has featured it.  Don't post images from the Alpha --[[User:HashiriyaR32|HashiriyaR32]] 03:20, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
But the fact remains that it has been seen in the game, and it was already on the page before I made the changes.  &lt;br /&gt;
&lt;br /&gt;
Why can't I use the Alpha? I don't know if there is or is not a rule regarding alpha version footage and stuff. I thought the purpose of this site was to chronicle what weapons were used in what movies/games/TV/Anime.  If I have evidence that the MP7 is in BF3, why does it matter whether or not it was from the Alpha or official footage?  The image I used was from a gameplay video I saw on Youtube.  Does this mean no one can use their own gameplay videos?&lt;br /&gt;
&lt;br /&gt;
:No, it means that you have to wait for officially released material or for the game to actually come out. This applies to leaked gameplay footage, images from leaked betas, dubious leaked information in general (eg the MW3 leaks from Kotaku) unapproved on-set photos, leaked movie footage like that infamous cut of ''X-Men Origins: Wolverine'', and so on. Building an article is not a race, if we have to wait to confirm something is official, that's what we do. [[User:Evil Tim|Evil Tim]] 03:49, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I suppose that makes sense, I'm gonna keep that in mind when making contributions in the future.&lt;br /&gt;
&lt;br /&gt;
I thought anything to do with the Alpha was under an NDA anyway? [[User:The Wierd It|The Wierd It]] 04:31, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, if you look at the screencap he posted the guy who leaked it deliberately blacked out his own name. Obviously knew he shouldn't have been recording it and posting it in the first place. [[User:Evil Tim|Evil Tim]] 04:47, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Okay, for the last frickin' time.  Please DO NOT add weapons that are not in any official gameplay vids/trailers/screenshots, until they are.--[[User:HashiriyaR32|HashiriyaR32]] 14:02, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@ HashiriyaR32: Hey! I was also someone who tried adding the section of the MP7. Its in the alpha videos but to be fair, so is every freaking gun that is on this page! The only videos that are available are the ones from the alpha. Seriously take the amount of time it takes to delete the post and go onto youtube and see for yourself! In fact, after posting this I will repost the MP7 with a link to the youtube video...Also FYI I happen to love this website and for all it stands for and I try to monitor several different games to make sure the info is correct, I would never want to add something that didnt exist in a videogame/movie. Valant&lt;br /&gt;
&lt;br /&gt;
:What? Nothing on the page is from the alpha, everything's from screenshots, trailers, concept art, or official videos, like EA Pwned, IGN, etc. If you don't believe me, give me an example. [[User:Alex T Snow|Alex T Snow]] 18:52, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
@Valant, its as simple as this. To take part in the Alpha you had to sign a non disclosure agreement. That means that any footage that you have seen was illegally distributed. Until guns show up in an official (and legal) source, they shouldn't be listed here. The MP7 may very well be a weapon in the game, but the point is that at this point that information has not been publicly release, to say nothing of the fact that legal screenshots cannot be posted on here. --[[User:Commando552|commando552]] 19:11, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Right, and as soon as the Beta is out, we can add everything, it's only a week-ish, and besides, WE all know the MP7 &amp;amp; others are in, and they can be mentioned on the talk page, just the official page can't have it. [[User:Alex T Snow|Alex T Snow]] 19:39, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Then I should just delete this whole page then shouldnt I? Because again every weapon we are seeing IS NOT CONFIRMED! There is no beta released and only Alpha videos....Seriously this is bullshit&lt;br /&gt;
:The difference is that all the other weapons are from material that was released by EA, or from footage that they allowed to be shot (The images from the G36C section are from an interview with one of the developers IIRC) as opposed to the video you posted which was illegal made and distributed by someone breaking the NDA they signed. As you seem unable to grasp this, just wind your neck in for a week or so until the Beta is released, and then it can be posted with LEGALLY obtained confirmation images. --[[User:Commando552|commando552]] 13:15, 23 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
If posting info from a breach of NDA is the main reason than I can understand that. Then I shall wait for the &amp;quot;official&amp;quot; information to be released.&lt;br /&gt;
== G3A3 and UMP.45 ==&lt;br /&gt;
The weapons can be seen in these videos from GameSpot in the Tokyo Game Show 2011.&lt;br /&gt;
Though it's cam footage you can clearly see the pick-up icon of the weapons.&lt;br /&gt;
&lt;br /&gt;
Someone should work their magic and add those to the page.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=bd0M7_3wENw Part 1&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=hbsI9Vsv5wE Part 2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=arOhTIaeGGY Part 3&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 12:59, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I can have it down in about 20 minutes. --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
:I would imagine that if it is cam footage it has likely not been officially release and is against copyright, so probably shouldn't have caps on here. You can get a shot of the G3A3 from the end of the guillotine trailer though.  --[[User:Commando552|commando552]] 19:05, 17 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I added the two weapons on the page. Since the videos were not leaked but released by a reputable game journalism/review site (Gamespot.com) it should be okay, right?  If they weren't allowed to release it Gamespot wouldn't have done so. I looked around and other gaming websites are posting the footage as well [http://www.gametrailers.com/video/tgs-11-battlefield-3/721062]. I'm pretty new to IMFDB, so is the stuff I saw in the gameplay okay to post? --[[User:Samael527|Samael527]]&lt;br /&gt;
&lt;br /&gt;
::Similary to E3 with IGN, PAX with NVIDIA, TGS with GameSpot definitely can be considered official source. --[[User:Masterius|Masterius]] 05:53, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M1911 Confirmed ==&lt;br /&gt;
&lt;br /&gt;
http://gunclub.ea.com/us/intel/blog/battlefield3-weapon-unlock&lt;br /&gt;
&lt;br /&gt;
For being an EA gunclub member you get an M1911 :P --Joey1666&lt;br /&gt;
&lt;br /&gt;
Pic here: http://web-vassets.ea.com/Assets/Richmedia/Gun-Club/images/bf3-gun-unlock.jpg --[[User:Alex T Snow|Alex T Snow]] 17:39, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Not too sure exactly what pistol they have based this on though. It has slanted cocking serrations on the slide (rear only), non target sights, beavertail grip safety and a rounded burr hammer. Closest thing I can think of is the early version of the [[1911#M-45_MEUSOC|M-45 MEUSOC]], which are a old USGI 1911 frame with a [[1911#Springfield_Armory_M1911_-_A1|Sprinfield Armoury]] slide, a rounded hammer, a beavertail grip safety and Pachmayr rubber grips (along with some other less obvious improvements).  --[[User:Commando552|commando552]] 17:58, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, I'm pretty sure it IS the original version of the MEU. Also, you missed the Springfield 3-hole trigger. [[User:Alex T Snow|Alex T Snow]] 22:24, 20 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Gun Club? Looks like EA is messing up again: http://gunclub.ea.com/us/mygunclub/rewards&lt;br /&gt;
:They haven't even fixed the stat tracking :S --[[User:Masterius|Masterius]] 03:12, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Battlefield 3 Open Beta ==&lt;br /&gt;
&lt;br /&gt;
So, EA confirmed the PC/X360/PS3 BETA startup. Begining 27.09 for those who have MoH 2010 Tier One Edition, and 29.09 for the rest.&lt;br /&gt;
Good opportunity to test the game and get some guns updated :). ~ GumBoy 21.09.2011 16.07 (CET)&lt;br /&gt;
&lt;br /&gt;
:Actually, the early access is open for people with the Medal of Honor Limited Edition as well, not just Tier One. It's also for people who pre-ordered before a certain cutoff, but I can't remember the specifics. [[User:The Wierd It|The Wierd It]] 09:10, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Can't wait for this, hope we get a different map this time, Operation Metro was good but not great. --[[User:Chrausis|Chrausis]] 09:37, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Caspian Border would be great :D --[[User:Masterius|Masterius]] 11:06, 21 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP2000 Spotted ==&lt;br /&gt;
Battlelog pics here: http://www.battlefieldlog.com/2011/09/battlefield-3-beta-battlelog.html&lt;br /&gt;
&lt;br /&gt;
Pic here: http://4.bp.blogspot.com/-pdUIBRNHpXo/Tn4uZQaayQI/AAAAAAAAAdw/PVmts2hVNjU/s1600/battlelog-4.jpg&lt;br /&gt;
&lt;br /&gt;
:What's the pistol, what's the shotgun? --[[User:Masterius|Masterius]] 07:09, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I believe the handgun is a Glock variant, whilst the shotgun is Benelli M3 Super 90. --[[User:RaNgeR|RaNgeR]] 08:02, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I saw the PP2000 in action at Eurogamer Expo, looked pretty good. --[[User:Chrausis|Chrausis]] 08:16, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Hmm, I never saw it before. The shotgun is the 870 MCS and the pistol is the Glock 17. If you look at the page, he's level 0 with no XP, so these are the first unlocks, which makes sense given what they are: a shotgun, a pistol that isn't faction-based that's similar to the M9 and MP443, and a PDW. Also, now that the PP2000 has a stock we won't have any more stockless guns, specifically stockless guns with scopes... [[User:Alex T Snow|Alex T Snow]] 18:08, 25 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, the magazine tube is rather short for M870 MCS. Which would mean it is rather regular variant of M870 with pistol grip and full stock. --[[User:Masterius|Masterius]] 01:49, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::No, the MCS is modular, hence the name, it just has the 4 round tube as standard, with the 7 round one as an attachment. This is the MCS: http://www.kiesler.com/shop/ProductImages/Model870MCS_PartSLG.jpg [[User:Alex T Snow|Alex T Snow]] 01:57, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::The magazine tube in MCS is supposed to have the same length as the barrel as can be seen here: [http://www.remingtonmilitary.com/Firearms/Shotguns%20Pump/MCS.aspx Remington Model 870 Modular Combat Shotgun (MCS)]. Thus the 3+1 MCS would have the same 10&amp;quot; barrel. --[[User:Masterius|Masterius]] 02:23, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::I understand it's supposed to, but it's still an MCS, just not assembled properly or something. If you don't like it, just use the extended tube attachment, I know I will be, and Demize confirmed (how many times have I written those two words now?) all the extended mag attachments are visible, like the MP7s 40 round magazine, or this shotgun. [[User:Alex T Snow|Alex T Snow]] 04:50, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::If that's so... Okey, an oddly assembled MCS ¯\(°_o)/¯&lt;br /&gt;
:::::::::P.S. I didn't count how many times you have written those two words D: --[[User:Masterius|Masterius]] 07:02, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::LOL! :) [[User:Alex T Snow|Alex T Snow]] 08:08, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Demize confirmed that Alex says 'Demize confirmed' a lot. --[[User:Chrausis|Chrausis]] 12:00, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::::::::::[http://world.guns.ru/handguns/hg/hr/im-metal-hs-2000-e.html XD] --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==ACR?==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=coOHjF4_apI&amp;amp;feature=channel_video_title&lt;br /&gt;
&lt;br /&gt;
Magpul Masada/ ACR?&lt;br /&gt;
&lt;br /&gt;
At 0:36, the handguard and flashhider look very similar to that of the ACR&lt;br /&gt;
&lt;br /&gt;
:I think it might be the SG 553, also has a similar flashhider. --[[User:Chrausis|Chrausis]] 12:07, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Agree, it is the SG 553. Can tell by the design of the rail system, shape of the receiver and the fact that it has a smooth curve to the top of the stock rather than an adjustable cheek riser.  --[[User:Commando552|commando552]] 12:14, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I also see the M320 Launcher at 0:41, so thats one more launcher for the page [[User:Draco122|Draco122]] 13:09, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ugh, what a song choice :| --[[User:Masterius|Masterius]] 14:12, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Whine, whine, whine. No game is good enough for you people. :P - [[User:Mr. Wolf|Mr. Wolf]] 15:41, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Not game - song &amp;gt;:O --[[User:Masterius|Masterius]] 03:49, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yay, finally can see the M320 mounted instead of standalone :D And yeah, I agree that's the 553. Oh, and what do you mean &amp;quot;you people&amp;quot;? Lol ;) [[User:Alex T Snow|Alex T Snow]] 18:05, 26 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Sorry, I thought you were complaining about the game. I was just joking when I said that. *rolls eyes* - [[User:Mr. Wolf|Mr. Wolf]] 18:44, 27 September 2011 (CDT)  &lt;br /&gt;
&lt;br /&gt;
== NDA for Beta ==&lt;br /&gt;
&lt;br /&gt;
OK, from what I'm hearing the Beta is going to be subject to an NDA, just like the Alpha. This may just be for the early access and may be rescinded once it goes public, or it may be for the whole thing.&lt;br /&gt;
&lt;br /&gt;
What this means is that we can't post info or shots from the Beta build until it is rescinded. [[User:The Wierd It|The Wierd It]] 02:02, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:[http://twitter.com/#!/zh1nt0/status/115781634879524864 Disregard.] I screwed up, again. [[User:The Wierd It|The Wierd It]] 02:15, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Haha :) That's good news [[User:Alex T Snow|Alex T Snow]] 03:18, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== G17C modelled after G17 ==&lt;br /&gt;
&lt;br /&gt;
I just talked to a DICE dev on Steam, and he told me the reason they modelled the G17C after a regular G17 it's to save prestanda so the game can run as smoothly as possible.&lt;br /&gt;
So that's why is missing those compesators &amp;quot;holes&amp;quot; on the slide. And the reason they decided to still call it a G17C, is because is only a minor detail. They probably have more relevant things to fix, than changing the correct name of a weapon. edit: forgot to sign [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:That's understandable, given the crazy graphics and everthing else this game it running. If they don't change it we'll note it as incorrect on the main page, but note that it was intentionally left out; if they do know the correct difference between the C and standard, but needed to do for technical reasons, I'm happy. [[User:Alex T Snow|Alex T Snow]] 14:33, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But someone could state in the main page, that it was left there intentionally due to some other and more important things to worry about in the development of the game. [[User:Santos|Santos]] 03:46, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I guess that proves that Frostbite 2 Engine is much more complicated and difficult to mod than Refractor 2 Engine. To fix weapon's name in Battlefield 2 one needed a mere Notepad ;) --[[User:Masterius|Masterius]] 05:57, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::That might well not change, since the config files will have weapon names in plain text that can be replaced (unless the names are actually images or something). [[User:Evil Tim|Evil Tim]] 17:49, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think it's stupid what the guy from DICE said: &amp;quot;''We modeled the gun after the regular G17 so the game would run faster...''&amp;quot; Huh? So if the gun is actually a 100% G17, why call G17C? Am I missing something here? --[[User:RaNgeR|RaNgeR]] 04:10, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Modelling the holes ''would'' require they put an inside surface on the barrel, but I can't see how an engine that features buildings falling into hundreds of pieces of high-detail rubble would be screwed over by that. [[User:Evil Tim|Evil Tim]] 17:47, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Corrected some information ==&lt;br /&gt;
&lt;br /&gt;
I went through and fixed some things. There is a Korean M16 that has 4 firing modes and the shotgun in Op Gullotine is a Remington 870 which you can tell by looking at the rear sight. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:23, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It has four? Cool, didn't know that. [[User:Alex T Snow|Alex T Snow]] 17:41, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Lack of weapon variety ==&lt;br /&gt;
&lt;br /&gt;
Theres so many AK and M4 style weapons but no real variety, wheres the steyr, uzi and such.&lt;br /&gt;
The snipers are pretty much useless after the first two so why change ?&lt;br /&gt;
Like 3 AK styled assault rifles ?&lt;br /&gt;
Am i missing the point because it seems Mw3 has a much better weapon variety.&lt;br /&gt;
When i unlocked the SkS it takes 4 bullets to kill. That's double what the other two took even though they're the same calibre. - Joey1666&lt;br /&gt;
&lt;br /&gt;
:Devs are lazy. Quite a bunch of unlocks are derivatives of starting weapons. There are so many European weapons that could be put as unlocks, but nooooo! Maybe DICE are saving for DLCs? --[[User:Masterius|Masterius]] 08:28, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Yeah when they said 10 times the unlocks, who knew they meant dogtags and pistols with new attachments. And we have to unlock the same attachments for every other gun over and over. Whats with the lack of guns ? :/ And Some weapons like the m16 take 6 bullets to kill... the ump takes 7 from my experience. So why even bother using these weapons when i can have a sniper that 2 hit kills with a RDS. The beta has dissapointed me. --[[User:Joey1666|Joey1666]]&lt;br /&gt;
&lt;br /&gt;
:::Maybe the game will have a &amp;quot;Hardcore&amp;quot; mode like the Modern Warfere games. - [[User:Mr. Wolf|Mr. Wolf]] 16:51, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Always fun when people complain about balance before the balance has had any meaningful time to settle. Tomorrow people will be complaining half these things are totally overpowered when they figure out how to use them properly. [[User:Evil Tim|Evil Tim]] 09:34, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: Im not complaining about balance, if AR's take 6 hits to kill, i dont mind ill stick to my battle rifle. Just wish there was more variety is all. - Joey1666&lt;br /&gt;
&lt;br /&gt;
::: Personnally I like the fact that there are many AK &amp;amp; AR15 style firearms in it, and for that you have to unlock the attachements for each gun, I don't see a problem there, you just have to use the guns if you really want them. --[[User:VillageFroid|VillageFroid]] 12:11 October 2 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: Yeah i dont mind unlocking the same attachments over and over its just that they said there's 10 times the unlocks and not the same unlock 10 times however the amount of attachments is a nice touch. I just wish there was more weapons is all. - Joey1666&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There, I removed all Kalashnikov and Stoner weapons and thats what is left, why are you guys complaining? The weapon selection is good. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:04, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
G3A3 &lt;br /&gt;
AN-94 &lt;br /&gt;
KH2002 &lt;br /&gt;
AEK-971 &lt;br /&gt;
F2000 &lt;br /&gt;
AS VAL&lt;br /&gt;
&lt;br /&gt;
Carbines (Engineer) &lt;br /&gt;
 &lt;br /&gt;
G36C &lt;br /&gt;
SCAR-H CQC &lt;br /&gt;
A-91 &lt;br /&gt;
SG553  &lt;br /&gt;
&lt;br /&gt;
Machine Guns (Support) &lt;br /&gt;
&lt;br /&gt;
M249E2 &lt;br /&gt;
M60 &lt;br /&gt;
M240 &lt;br /&gt;
6P41 &lt;br /&gt;
QYJ 88 &lt;br /&gt;
&lt;br /&gt;
Sniper Rifles (Recon) &lt;br /&gt;
&lt;br /&gt;
SVD (RU) &lt;br /&gt;
M40A5 &lt;br /&gt;
SV98 &lt;br /&gt;
M98B &lt;br /&gt;
M82A3 (not in MP) &lt;br /&gt;
&lt;br /&gt;
Battle Rifles (Recon) &lt;br /&gt;
&lt;br /&gt;
M39 EMR &lt;br /&gt;
SKS &lt;br /&gt;
&lt;br /&gt;
Sub-Machine Guns (All Kit) &lt;br /&gt;
&lt;br /&gt;
P90TR &lt;br /&gt;
MP7A1 &lt;br /&gt;
UMP45 &lt;br /&gt;
PDR &lt;br /&gt;
PP2000 &lt;br /&gt;
&lt;br /&gt;
Shotguns (All Kit) &lt;br /&gt;
&lt;br /&gt;
870 MCS &lt;br /&gt;
M1014 &lt;br /&gt;
USAS-12  &lt;br /&gt;
Striker &lt;br /&gt;
&lt;br /&gt;
Pistols (All Kit) &lt;br /&gt;
&lt;br /&gt;
M9 (US) &lt;br /&gt;
MP443 (RU) &lt;br /&gt;
G17 &lt;br /&gt;
M-45 &lt;br /&gt;
MP412 &lt;br /&gt;
T44 &lt;br /&gt;
93R &lt;br /&gt;
G18&lt;br /&gt;
&lt;br /&gt;
Once the main game comes out, we'll all see the diversity, alot of the weapons in the Beta are mostly there for testing purposes, I haven't even seen anyone unlock ALL the weapons yet in the Beta so I'm not sure how many exist there. Plus we might also see more weapon diversity in the Singleplayer [[User:Draco122|Draco122]] 13:12, 2 October 2011 (CDT)&lt;br /&gt;
:To add on to my reply, I should also mention that while yes I feel a little disappointed that they didn't add some other &amp;quot;common&amp;quot; weapons like a traditional MP5 or some other weapons like certain Pump Action Shotguns, it doesn't really phase me too much, because from what I've seen thus far they've pretty much nailed some of the roles appriopriately. [[User:Draco122|Draco122]] 13:23, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Ok so ive done a bit of research, veteran gives you one extra weapon, Co-op gives you 6 extra weapons and the first expansion gives you 10 weapons.... thats 17 more weapons. I feel more comfortable now :) Not only that but theres plans for more expansions :) http://mp1st.com/2011/10/02/leaked-weapon-list-for-battlefield-3-back-to-karkand-dlc/ - Joey1666&lt;br /&gt;
&lt;br /&gt;
== Something that someone should suggest to the Battlefield Twitter ==&lt;br /&gt;
&lt;br /&gt;
I don't have a Twitter so I would appreciate if someone did this for me. I want a option where I can set my spawn prefences. Right now I'm using the UMP 45 and each time I spawn, I set it to 2 round burst and turn off the tac light till I need it. I would like if I can set an option that I spawn the way I want and not full auto. Most of the time I don't use full auto unless its a machine gun. Ghost Recon had this option and I liked it. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:26, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Excited ==&lt;br /&gt;
&lt;br /&gt;
Im excited that this game will be more realistic than most others. I like the fact we will also be able to use selector switches. Did I hear right? The UMP-45 has a two round burst mode? I wasn't aware the UMP had a burst mode. I always thought it had Semi and auto.--[[User:Gunner5|Gunner5]]&lt;br /&gt;
&lt;br /&gt;
:It can have a semi, 2-round burst, auto trigger group option. - [[User:Mr. Wolf|Mr. Wolf]] 16:48, 2 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
H&amp;amp;K is usually pretty good about having burst option trigger packs. You just don't hear about it very often because in most movies and television shows, the selector is always set to rock n roll.&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=465046</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=465046"/>
		<updated>2011-10-02T06:14:38Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* Remington 870 MCS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Bf3-pc-cover.jpg|thumb|300px|right|''Battlefield 3'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 3'' (also known as ''BF3'') the is upcoming twelfth installment of the ''[[Battlefield|Battlefield series]]'', also the direct sequel to ''[[Battlefield 2]]'', which was released on June 21, 2005. The game is been developed by the Swedish company Digital Illusions CE (DICE) and will be published by Electronic Arts on October 25, 2011 in North-America, later in Australia on October 27th and on October 28th in Europe. One of the main features of the game is the new engine, the Frostbite 2, which bringing a large improvement from ''[[Battlefield: Bad Company 2]]'s'' engine, and includes the graphics, sounds, animations, gameplay overall and much more. ''BF3'' is developed for the PC, PS3 and Xbox 360 platforms.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
In the beginning of the single-player mission that was shown during gameplay footage, a Marine who is sitting in front of the player has a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] pistol holstered to his vest. It can also be seen in the multiplayer footage of E3 that the player is reloading his M9. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine has 15 rounds + 1 in the chamber like in reality. An M9 fitted with a suppressor can be seen in the CO-OP trailer.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[Image:Bf3_pistol_m9.png|thumb|none|650px|A Beretta M9 holstered to a Marine's vest's is circled in red. Also note that the same U.S. Marine is inaccurately shown to have a U.S. Flag Patch on his sleeve. In reality, U.S. Marines do not wear flag or unit patches on their sleeves.]]&lt;br /&gt;
[[File:BF3-M9.jpg|thumb|none|650px|M9 being reload by the player in multiplayer footage.]]&lt;br /&gt;
[[File:bf3m92.JPG|thumb|none|650px|M9 fitted with suppressor used by the player in co-op footage.]]&lt;br /&gt;
&lt;br /&gt;
== IZHMECH MP-443 Grach ==&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from Bad Company 2, as it's briefly visible in the multiplayer kill list in the &amp;quot;Operation Métro&amp;quot; trailer. It is the Russian faction's sidearm.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|350px|MP-443 Grach - 9x19mm.]]&lt;br /&gt;
[[File:BF3_MP443_killtext.JPG|thumb|none|296px]]&lt;br /&gt;
[[Image:BF3Grach.jpg|thumb|none|600px|The player reloads an MP-443 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Grach.jpg|thumb|none|600px|Grach MP-443]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot; in the beta, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide and comes standard with a laser sight.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/2.jpg Glock 17 in the Battlelog]&lt;br /&gt;
&lt;br /&gt;
[[File:Glock bf3.jpg|thumb|none|600px|Glock]]&lt;br /&gt;
&lt;br /&gt;
== USMC Precision Weapons Shop M-45 MEU(SOC) ==&lt;br /&gt;
The USMC version of the M1911, the M-45, can be used if the player is a Battlefield Veteran, or a member of the EA Gun Club. It is a standard M1911A1 with a three-hole trigger, commander-style hammer, beavertail grip safety, rubber grips, and uses 8 round magazines.&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R ==&lt;br /&gt;
The Beretta 93R can be unlocked a sidearm, and is correctly named &amp;quot;93R&amp;quot;, while most games seem to call it the &amp;quot;M93R&amp;quot;, which is incorrect.&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
The Glock 18 appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity, and also has a non-removable laser sight.&lt;br /&gt;
&lt;br /&gt;
== IZHMECH MP-412 REX ==&lt;br /&gt;
The MP-412 returns from Bad Company and Bad Company 2 as an unlockable sidearm.&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 Raging Bull ==&lt;br /&gt;
The Taurus Model 444 appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;T44&amp;quot;, one of the few weapons in game that does not go by its proper name, most likely due to legal reasons.&lt;br /&gt;
&lt;br /&gt;
= Sub-Machine Guns =&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A detailed pick-up icon for the [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] can be seen in GameSpot's recently released Tokyo Game Show gameplay footage.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:UMPBF45.jpg|thumb|none|450px|Pick-up icon for the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
== KBP PP-2000 ==&lt;br /&gt;
The PP-2000 comes standard with a 20 round magazine, with extended 40-round magazines as an option.&lt;br /&gt;
&lt;br /&gt;
[[File:Pp-2k.jpg|thumb|none|600px|PP-2k]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
An [[FN P90#P90 TR|FN P90TR (Triple Rail)]] can be seen in E3 coverage from IGN. It can be used by any kit once unlocked.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|450px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:battp90.jpg|thumb|none|600px|Soldier wielding the FN P90TR. Notice that the magazine in the P90 is not locked inside the mechanism but inside the weapon itself(!). This is probably just a model error only within the alpha version of the game. It also appears to be a tad over-sized too.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The H&amp;amp;K MP7A1 can be unlocked and used by any kit, and can also be equipped with 40 round magazines, as opposed to the 20 round standard.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
The Magpul PDR appears as an all kit weapon, most likely because, other than firing the 5.56mm round, the gun is basically an SMG. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash AS Val ==&lt;br /&gt;
The AS Val appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 551 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal WeaponLight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|470px|M4A1 Carbine with M68 Aimpoint red dot sight and RIS foregrip - 5.56x45mm.]]&lt;br /&gt;
[[image:M4BF3Teaser02.jpg‎|600px|thumb|none|The M4A1 is clearly shown in the hand of the player with various attachments, as the Marines are about to perform an entry.]]&lt;br /&gt;
[[Image:Wmplayer_2011-03-03_21-30-55-59.jpg|thumb|none|600px|The player is running with his M4A1 after engaging the enemy during the first episode of the &amp;quot;Fault Line&amp;quot; videos.]]&lt;br /&gt;
[[File:Battlefield-3-screenshot-2.jpg|thumb|none|600px|The player is reloading his M4A1.]]&lt;br /&gt;
[[Image:M4carryinghandle.jpg|thumb|none|600px|The M4A1 is appearing here with carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AKS-74U ==&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers, fitted with a SureFire Universal WeaponLight. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BF3-AKS74U.jpg|thumb|none|600px|Idle view.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Bf3-e3-screenshot-28-d.jpg|thumb|none|600px|Iron sights view.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Aks74u.jpg|thumb|none|600px|Aks74u]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
The FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H, being a carbine, is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|Third Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF3Scar.jpg|thumb|none|600px|The player reloads his SCAR-H, fitted with a Trijicon RX01 reflex sight and RIS foregrip. Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== KBP A-91 ==&lt;br /&gt;
The A-91 appears and, being a carbine (or just a really short rifle), is used by the Engineer kit. It does not have its 40mm grenade launcher.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Battlefield 3 Tourney PAX Prime Day 2 Wrap Up.mp4 000021722.jpg|thumb|none|500px|A teammate in front of player is seen using a G36C.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:Bf3sg553.jpg|thumb|none|600px|The render of the SG 553 showing the various attachments and combat roles available for the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapon to be shown on early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development, though were added later on. It has been confirmed that both the M16A3 (full-auto) and M16A4 (3-round burst) will be available for use within the game. They have M16A1 flash hiders and a rail cover on the right side rail, and the fire selector is also always set to semi.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[image:M16BF3Teaser.jpg|600px|thumb|none|The Marine on the top middle of the screen is carrying an M16A4 during the briefing scene; note the lack of rear iron sight or even optical sight.]]&lt;br /&gt;
[[image:Eapwned_m16a4.jpg|600px|thumb|none|A demonstration of the character's movement animation, using an M16A4 with carrying handle attached. You can also note a Magpul attached to the magazine.]]&lt;br /&gt;
[[Image:M4nosight.jpg|thumb|none|600px|In this picture, it seems that the developers have removed the front gas block like in '''Call of Duty'''. So in this case, the rifle would not properly function like in reality. This has since been fixed by having the player co-witness the sights.]]&lt;br /&gt;
&lt;br /&gt;
[[File:M16 ups.jpg|thumb|none|600px|M16 UPS]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-74M ==&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|500px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:10823 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:10825 battlefield-3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:AK-74M_BF3_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BF3_IMFDB_(AK-74).JPG|thumb|none|600px]]&lt;br /&gt;
[[File:Ak74m.jpg|thumb|none|600px|Ak74M]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The HK416 returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416&amp;quot;, most likely for copyright reasons. For some reason is has semi, auto, and three round burst firing modes, something that most Stoner platforms aren't capable of. (Korean M16 Clone is semi, burst, full.)&lt;br /&gt;
&lt;br /&gt;
[[File:Hk416.jpg|thumb|none|600px|H&amp;amp;K HK416]]&lt;br /&gt;
&lt;br /&gt;
== Degtyaryov AEK-971s ==&lt;br /&gt;
The AEK-971s is an unlock for the Assault kit, and, like the real one, has vitually no recoil.&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
The F2000 returns from Bad Company and Bad Company 2, and has much more realistic statistics, notably it doesn't have a fire rate that comes close to a minigun.&lt;br /&gt;
&lt;br /&gt;
== Izhmash AN-94 ==&lt;br /&gt;
The AN-94 returns from the Bad Company series, and correctly fires at 600rpm when set to full auto and 1800rpm when set to 2-round burst.&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Khaybar ==&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the DIO Khaybar (aka KH2002) assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved model introduced in 2009, as noted by its longer carry handle and barrel mounted front sight.&lt;br /&gt;
&lt;br /&gt;
Fun Fact: The rifle is named after &amp;quot;The Battle of Khaybar,&amp;quot; where the Muslim Prophet Muhammad lead a victorious attack against a large settlement of Jews living in the Arabian settlement of Khaybar. Muhammad believed that the loot and prestige gained from Khaybar would be necessary in order to fund his future military campaigns.&lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|500px|The Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|An enemy soldier drops the KH2002 after being shot in the face.]]&lt;br /&gt;
[[File:KH2002_pick_up.jpg|thumb|none|500px|Detailed pick-up icon that definitively proves the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
In the new &amp;quot;Securing the Apartment Block&amp;quot; gameplay footage that was recorded at the Tokyo Game Show, a pick-up icon for a [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] can be seen. Since Battlefield 3 takes place (for the most part) in Northern Iraq and Iran, it is entirely possible that this is actually an Iranian manufactured G3 and not a standard H&amp;amp;K one. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver, whereas the version depicted appears to have a wide handguard. &lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G3A3bf3.jpg|thumb|none|500px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine.&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|500px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Iar+.jpg|thumb|none|600px|IAR]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov RPK-74M ==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is the starting weapon for the Russian Support class.&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|501px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[File:Rpk.jpg|thumb|none|600px|RPK]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]]  was seen in E3 multiplayer footage. In the open beta, the STANAG magazine well can clearly be seen.&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|450px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[File:BF3-M249.jpg|thumb|none|600px|M249 SAW used by the player in E3 multiplayer footage. Note the M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash 6P41 (PKP Pecheneg) ==&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|500px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mm R]]&lt;br /&gt;
[[File:BF3-PKP.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some U.S. Marines, and in the hands of the player, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3TeaserM249.jpg|thumb|none|600px|The player uses an M240B fitted with an EOTech Holographic Weapon Sight (HWS) while engaging multiple enemies in the teaser video.]]&lt;br /&gt;
[[Image:Bf6.jpg|thumb|none|600px|A U.S. Marine in the foreground is seen using an M240B.]]&lt;br /&gt;
[[File:2401.jpg|thumb|none|600px|Full view of the M240B as seen in the recent Fault Line 3 trailer]]&lt;br /&gt;
&lt;br /&gt;
== U.S. Ordnance M60E4 ==&lt;br /&gt;
The M60E4 is the last MG to be unlocked in the Support kit.&lt;br /&gt;
&lt;br /&gt;
== Norinco QJY-88 ==&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. It appears in the material marketing the pre-order rewards.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|500px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[File:BF3_Type88_Warfare_Pack.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== KAC Mk 11 Mod 0 ==&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] appears in the &amp;quot;Operation Métro&amp;quot; multiplayer trailer.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Knight's Armament SR-25 (known as Mk11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-9A91.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Mk11.jpg|thumb|none|600px|Mk.11]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from [[Battlefield Play4Free]], once again appearing as the ''SVD''&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|500px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3_SVD_killtext.JPG|thumb|none|338px]]&lt;br /&gt;
[[File:Svd.jpg|thumb|none|600px|NDM-86]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash SV-98 ==&lt;br /&gt;
The SV-98 returns as the first unlockable bolt action rifle.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|SV-98, 7.62x54mm R/7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash SKS ==&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In game is has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|450px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm]]&lt;br /&gt;
[[File:Sks_tapco_stock.jpg|thumb|none|500px|Sks with tapco furniture installed as it appears ingame.]]&lt;br /&gt;
[[File:Sksone.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Skstwo.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Sksthree.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== USMC Precision Weapons Shop M40A5 ==&lt;br /&gt;
The M40A5 is the second bolt action rifle unlocked for the Recon class.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO ]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
The M98B is the last bolt action unlocked.&lt;br /&gt;
&lt;br /&gt;
== Naval Surface Warfare Center M39 EMR ==&lt;br /&gt;
The last rifle unlocked for the Recon class.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A3 ==&lt;br /&gt;
The M82A3 is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it multiplayer.&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
For the first time in a main Battlefield series game (excluding spinoffs like [[Battlefield Play4Free]]), shotguns can be iron-sighted. They can also be used in every kit, like the SMGs.&lt;br /&gt;
== C-More Systems M26 MASS ==&lt;br /&gt;
The M26 MASS can be mounted on any of the assault rifles in the Assault kit. It can fire buckshot, flechettes, frag rounds, or slugs, same as the other shotguns.&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
Appears as the &amp;quot;870 MCS&amp;quot; in the beta. The player characters pump the shotgun right immediately after fire and very quickly, which makes it seem almost semi-automatic in the game, like a pump action combat shotgun should be. It should be noted that when the extended magazine attachment is equipped, the magazine tube on the in game model changes from the 4+1 round model to the 6+1 round model. &lt;br /&gt;
[[Image:Rem870mcs 14.jpg|thumb|none|600px|Remington 870 MCS Entry version - 12 Gauge]]&lt;br /&gt;
[[Image:KH@))@.jpg‎|thumb|none|600px|The player character shoots an enemy soldier with an 870 MCS.]]&lt;br /&gt;
[[File:870.jpg|thumb|none|600px|The Remington 870 MCS as seen in the open beta.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
Features a semi-automatic mode with tactical stock fully retracted during gameplay. Also featured pretty decent range as opposed to other games which force the player to see the whites in the enemies eyes to make a shotgun barely effective. Should also be noted the reload animation shows the player loading the first round into the breach first, then loading the remaining shells underneath shotgun.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 with 7-shot tube - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash Saiga 12K ==&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga 12K]] is the second semi-auto shotgun unlocked.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|500px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Striker ==&lt;br /&gt;
The [[Armsel_Striker_and_variants#Armsel_Striker|Armsel Striker]] is included, identifiable by the winding key on the front of the drum magazine. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in [[Battlefield 2]]; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it.&lt;br /&gt;
[[Image:Striker.jpg|thumb|none|400px|Armsel Striker Shotgun - 12 gauge]]&lt;br /&gt;
[[File:BF3_DAO12_Warfare_Pack.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; pre-order image. Note the Picatinny rail added to the top of the receiver.]]&lt;br /&gt;
[[file:Safdad.JPG|thumb|none|500px|&amp;quot;DAO-12&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo Precision USAS-12 ==&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|Daewoo USAS-12 with 10-round magazine - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The M320 is the standard grenade launcher and can fire standard, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
== KBP GP-30 ==&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a GP-30, though the name is not mentioned.&lt;br /&gt;
&lt;br /&gt;
== Talley Defense Systems Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in &amp;quot;EA PWNED&amp;quot; Battlefield 3 video, demonstration the game's destruction engine.&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3-Launcher.jpg‎ |thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
== Bazalt RPG-7V2 ==&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] makes a return in Battlefield 3, as it was seen in Operation Metro multiplayer trailer.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3RPG7.jpg‎ |thumb|none|600px|A soldier with an RPG-7 on his back.]]&lt;br /&gt;
[[Image:BF3RPG.jpg|thumb|none|600px|The player reloads an RPG-7 in the recent Caspian Border multiplayer trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Raytheon Missile Systems FIM-92 Stinger ==&lt;br /&gt;
The FIM-92 Stinger appears as the American Engineer's anti-air launcher.&lt;br /&gt;
&lt;br /&gt;
== KBM 9K38 Igla (SA-18 Grouse) ==&lt;br /&gt;
The 9K38 appears as the Russian Engineer's anti-air launcher. Oddly, in game it is named &amp;quot;SA-18 Igla&amp;quot;, using the US designation for the weapon, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
== Raytheon Missile Systems FGM-148 Javelin ==&lt;br /&gt;
The Javelin appears and can be used in either top-down or direct-fire modes.&lt;br /&gt;
&lt;br /&gt;
== Saab Bofors Dynamics AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears in the hands of US Marines. In the trailer, it seems to have a pistol grip instead of having the trigger on the back of the weapon behind the sights. As of the Beta it has not been seen in Multiplayer at all.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎|thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF3TeaserAT4.jpg‎|thumb|none|600px|The M136 AT4 is in the hand of the player as the Marines are engaging a sniper hidden in the hotel room from the rooftop.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
During the first encounter, the player is throwing [[M67 hand grenade]]s at PLR militants. In multiplayer, every kit gets one as standard, but can equip more by using the &amp;quot;FRAG&amp;quot; specialization.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|[[M67]] hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M15 Landmine ==&lt;br /&gt;
The M15 can be used by the Engineet kit.&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
C4 packs can be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
== M18 Claymore ==&lt;br /&gt;
M18s can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== Kord ==&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on a number of technicals.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|450px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2 DSHK 1.jpg|thumb|none|600px|The player mans a technical-mounted Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. The Abrams appear to be fitted with a remote mounting for the M2HB allowing the Commander to fire the weapon from inside the safety of the turret, a feature recently implemented on real-life M1A2's operating in Iraq.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is most likely being co-axially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is most likely being co-axially mounted on the T-90 MBT.&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|500px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds strafing ground targets.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Bushmaster M242 ==&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is most likely being the main gun of the LAV-25.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|450px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:Mk19BF3.jpg‎|thumb|none|600px|The Humvees at the start of the mission are seen equipped with a Mk 19 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GE M61 Vulcan ==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of F/A-18E Super Hornet fighters.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|M61 Vulcan - 20mm]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of AH-1Z Viper helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan 20mm]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of Mi-28 Havoc helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|450px|Shipunov 2A42 30mm]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Afterlife&amp;diff=460966</id>
		<title>Resident Evil: Afterlife</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Afterlife&amp;diff=460966"/>
		<updated>2011-09-20T12:08:20Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* Gun Cache */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:REA.jpg|thumb|right|300px|''Resident Evil: Afterlife'' (2010).  Note the &amp;quot;star pattern&amp;quot; muzzle flash from the MP5K's, which would indicate that the guns would have a flash hider installed on their barrels, which obviously they do not.]]&lt;br /&gt;
&lt;br /&gt;
''Resident Evil: Afterlife'' is the fourth film in the [[Resident Evil]] film series.   The 2010 survival horror sequel once again stars [[Milla Jovovich]] as Alice.    This movie was directed by original ''[[Resident Evil]]'' director Paul W.S. Anderson and was filmed in 3D with the same cameras used for James Cameron's ''[[Avatar]]''.   &lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film Resident Evil: Afterlife:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''WARNING! SPOILERS AHEAD!'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 460V==&lt;br /&gt;
In addition to her dual shotguns, Alice ([[Milla Jovovich]]) carries a pair of 5&amp;quot; barreled [[Smith &amp;amp; Wesson Model 460XVR|Smith &amp;amp; Wesson Model 460V]] revolvers in a dual shoulder rig setup.  At one point, she hands them off to both Chris Redfield ([[Wentworth Miller]]) and Crystal ([[Kacey Barnfield]]). Alice is then seen using them to shoot through a horde of zombies in the prison yard, and tosses them away when they are empty so she can use her double barreled shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:460v.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 460V with 5&amp;quot; Barrel - 460 S&amp;amp;W Magnum, .454 Casull, and .45 Long Colt interchangeably.]]&lt;br /&gt;
[[Image:REA 302.jpg|thumb|none|600px|Alice pulls her S&amp;amp;W's while in Alaska.]]&lt;br /&gt;
[[Image:REA 022.jpg|thumb|none|600px|Alice draws one of her revolvers when she hears a noise in the shower room.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:REA 024.jpg|thumb|none|600px|Chris and Crystal hold the S&amp;amp;W 460V revolvers while Alice draws her katana.]]&lt;br /&gt;
[[Image:REA 025.jpg|thumb|none|600px |Chris Redfield ([[Wentworth Miller]]) and Crystal ([[Kacey Barnfield]]) hold Alice's revolvers. ]]&lt;br /&gt;
[[Image:ChrisRevolver.jpg|thumb|none|600px|Chris uses Alice's 460V's on a zombie in the water.]]&lt;br /&gt;
[[Image:re4-milla-.jpg|thumb|none|600px|Production still of Alice as she uses her dual S&amp;amp;W 460V revolvers.]]&lt;br /&gt;
[[Image:REA 044.jpg|thumb|none|600px|Alice pulls her revolvers. ]]&lt;br /&gt;
[[Image:REA 041.jpg|thumb|none|600px|Alice clears a path with her revolvers.]]&lt;br /&gt;
&lt;br /&gt;
==Magnum Research Inc. Mark XIX Desert Eagle==&lt;br /&gt;
Albert Wesker ([[Shawn Roberts]]) is seen firing two Magnum Research Inc. Mark XIX [[Desert Eagle]] handguns during the assault on the Umbrella facility by the Alice clones.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle Mark XIX with brushed chrome finish - .50 AE.]]&lt;br /&gt;
[[Image:REAfter013.jpg|thumb|none|600px|Albert Wesker ([[Shawn Roberts]]) is seen firing two [[Desert Eagle]]s.]]&lt;br /&gt;
[[Image:Wesker with deagle.jpg|thumb|600px|none|Wesker ([[Shawn Roberts]]) executed one of the Umbrella employees who questioned his orders.]]&lt;br /&gt;
[[Image:REA 704.jpg|thumb|none|600px|Wesker draws out his Desert Eagle.]]&lt;br /&gt;
[[Image:REA 013.jpg|thumb|none|600px|Wesker opens fire on Alice and her clones.]]&lt;br /&gt;
[[Image:REA 016.jpg|thumb|none|600px|Wesker continues to fire his Twin Desert Eagles while taking cover.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
Chris Redfield ([[Wentworth Miller]]) takes a [[Beretta 93R]] without the foregrip and the muzzle break from the prison armory and uses it throughout the film.&lt;br /&gt;
During the battle with Wesker, Chris fired his weapon 12 times using only the burst mode. These are 36 shots without reloading, not bad for a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:Reafterlifeimage2.jpg|thumb|none|500px|Chris Redfield is armed with the Beretta 93R and Claire with the 90-two as they confront Wesker.]]&lt;br /&gt;
[[Image:RE5.jpg|thumb|none|600px|As Chris yells, he gives us a nice look at his Beretta 93R.]]&lt;br /&gt;
[[Image:ChrisM93R.jpg|thumb|none|600px|Chris ([[Wentworth Miller]]) fires a three round burst at Wesker.]]&lt;br /&gt;
[[Image:WeskerDodge.jpg|thumb|none|600px|Wesker flips over the passing bullets.]]&lt;br /&gt;
[[Image:REA 708.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 90Two==&lt;br /&gt;
Claire uses a [[Beretta 92 pistol series#Beretta 90Two|Beretta 90-Two]] throughout the film, taken from the prison armory.&lt;br /&gt;
&lt;br /&gt;
[[Image:791 big 1.jpg|thumb|none|400px|Beretta 90-Two - 9x19mm]]&lt;br /&gt;
[[Image:REAfterlife-018.jpg|thumb|none|200px|A promotional image of [[Ali Larter]] as Claire with the Beretta drawn.]]&lt;br /&gt;
[[Image:Reafterlifeimage2.jpg|thumb|none|500px|A production still of Claire holding the Beretta 90-Two as she and Chris confront Wesker.]]&lt;br /&gt;
[[Image:REA 035.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:REA 052.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:REA 709.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P230==&lt;br /&gt;
&lt;br /&gt;
Bennett ([[Kim Coates]]) carries a [[SIG-Sauer P230]] with ivory grips in the film.&lt;br /&gt;
[[Image:Sig_P230SL.JPG|thumb|350px|none|SIG-Sauer P230SL - .380 ACP]]&lt;br /&gt;
[[Image:REA 033.jpg|thumb|none|600px|Bennett ([[Kim Coates]]) pulls a SIG-Sauer P230 with ivory grips.]]&lt;br /&gt;
[[Image:REA 049.jpg|thumb|none|600px|Bennett ([[Kim Coates]]) pulls his P230 on Alice.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92==&lt;br /&gt;
Luther ([[Boris Kodjoe]]) carries as his primary weapon throughout the movie a [[Taurus PT92]] (noted by the frame mounted safety). At the end of the movie he wields two akimbo style while coming out of the sewer.&lt;br /&gt;
[[Image:TaurusPT92AFSwBlack.jpg|thumb|none|400px|Taurus PT92AFS (Stainless) - 9x19mm]]&lt;br /&gt;
[[Image:REA 301.jpg|thumb|none|600px|Luther opens fire with the Taurus and Chris uses the Beretta 93R in the prison yard.]]&lt;br /&gt;
[[Image:REAfterlife-017.jpg|thumb|none|400px|Luther ([[Boris Kodjoe]]) fires the Taurus in a production image.]]&lt;br /&gt;
[[Image:REAfterlife-019.jpg|thumb|none|300px|A promotional image of Luther with the Taurus tucked in his sweatpants. (A certain pro football player would attest to the fact that tucking a gun into sweatpants is asking for trouble.)]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Dual 12 Gauge Sawed-Off Double Barreled Shotguns==&lt;br /&gt;
As in the previous 2 films ([[Resident Evil: Apocalypse|Apocalypse]] and [[Resident Evil: Extinction|Extinction]]), Alice ([[Milla Jovovich]]) wields pairs of weapons.  In this film, she wields a pair of Sawed-Off [[12 Gauge Double Barreled Shotgun]]s in a dual shoulder rig setup.  She fills her shotgun shells with quarters to create more damage and spread, but these would not fit in even the most overbored 12 gauge barrel (standard sizes is 18.5mm-20.3mm, a quarter is 24mm). Pennies and dimes are the only coins that would fit a twelve guage. Claire Redfield ([[Ali Larter]]) also uses one of Alice's shotguns during her confrontation with the Executioner.&lt;br /&gt;
[[Image:SBS-Shotgun ManOnFire.jpg|thumb|none|450px |This is the screen used Zabala short barreled shotgun used by [[Denzel Washington]] in the film ''[[Man on Fire]]'', very similar to Tony's lupara on ''The Sopranos''.]]&lt;br /&gt;
[[Image:Re4_01.jpg|thumb|none|600px|Alice ([[Milla Jovovich]]) draws both 12 Gauge Double Barrel Shotguns .]]&lt;br /&gt;
[[Image:ClaireSlide.jpg|thumb|none|600px|Claire slides across the flooded ground to pick up one of Alice's double barrels.]]&lt;br /&gt;
[[Image:REAfter006.jpg|thumb|none|600px| She's holding the weapon in the same stance as the characters in ''[[Resident Evil 5]]'', who also can wield sawed-off shotguns (although in the game, the sawed-off shotguns have three barrels for some reason).]]&lt;br /&gt;
[[Image:REAfterlife1.jpg|450px|thumb|none|Production still of Alice with the shotgun.]]&lt;br /&gt;
[[Image:REAfterlife2.jpg|450px|thumb|none|Production still of Alice pulling both shotguns.]]&lt;br /&gt;
[[Image:REA 042.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:REA 045.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Alice ([[Milla Jovovich]]) uses an [[Heckler &amp;amp; Koch MP5K]] that is thrown to her by Claire when the survivors are fighting off zombies on the prison rooftop. She uses it until it runs empty.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[Image:REAfterlife3.jpg|thumb|none|450px|Alice holds the MP5K. Note that Claire is seen running in the background]]&lt;br /&gt;
[[Image:REA 034.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:REA 038.jpg|thumb|none|600px|Milla Jovovich firing the MP5K. Compare this muzzle flash -obviously blanks- to the ones from the promotional movie poster.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP-9==&lt;br /&gt;
Alice's clones use [[Steyr_TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] machine pistols (as evidenced by the integral rails on the top) during their assault on the Umbrella Facility in Japan.  These are also seen in dual thigh holsters at the end of the film.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger &amp;amp; Thomet MP-9 - 9x19mm]]&lt;br /&gt;
[[Image:Resident Evil Afterlife Clones.jpeg|thumb|none|600px|''&amp;quot;Hey Boys, Is that anyway to treat a lady?&amp;quot;'' Dual MP-9's are holstered on all of the Alice's.]]&lt;br /&gt;
[[Image:REA 011.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:REA 012.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:REA 018.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RE1.jpg|thumb|none|600px|Alice's clone shoots out a camera, also visible is an Umbrella Corporation soldier's M4A1 with EOTech.]]&lt;br /&gt;
[[Image:REA 053.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The U.B.C.S. troopers are armed with [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbines]] fitted with EOtech 552 holosights, RIS, laser sights, and tactical weaponlights as they engage the Alice clone. An Alice clone is seen using one as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:REA 303.jpg|thumb|none|600px|Umbrella soldiers open fire with their M4A1's.]]&lt;br /&gt;
[[Image:REA 006.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:REA 007.jpg|thumb|none|600px|The Alice clone uses a U.B.C.S. trooper's M4A1 while using him as a human shield.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91==&lt;br /&gt;
Angel Oritz ([[Sergio Peris-Mencheta]]) main weapon is a [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch HK91|Heckler &amp;amp; Koch HK91]] fitted with a railed handguard. Kim Yong ([[Norman Yeung]]) can be seen holding it in some scenes.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK_Model_91.jpg‎|thumb|450px|none|HK91-A2 Rifle with Standard Stock ''Note lack of third position for automatic fire'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:REA 032.jpg|thumb|none|600px|Kim holding Angel's HK91.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr HS.50 ==&lt;br /&gt;
A .50 BMG [[Steyr HS.50]] long-range rifle is used by an Umbrella sniper at the film's beginning.&lt;br /&gt;
&lt;br /&gt;
[[Image:Steyr50hs.jpg|thumb|none|500px|Steyr HS.50 - .50 BMG]]&lt;br /&gt;
[[Image:REA 002.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
A [[PKM]] machine gun is seen mounted on an Umbrella Humvee during the assault on the Umbrella HQ.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|500px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:REA 700.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 HB==&lt;br /&gt;
A [[Browning M2]] machine gun is seen mounted on another Umbrella Humvee during the assault on the Umbrella HQ.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== Heckler &amp;amp; Koch P2A1 Flare Pistol==&lt;br /&gt;
Angel is seen using a [[Heckler &amp;amp; Koch P2A1 Flare Pistol]].&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|400px|thumb|none|Heckler &amp;amp; Koch P2A1 Flare Pistol - 26.5mm.]]&lt;br /&gt;
[[Image:REA 020.jpg|thumb|none|600px|Angel about to fire a flare.]]&lt;br /&gt;
&lt;br /&gt;
== Incendiary grenades ==&lt;br /&gt;
High-yield incendiary grenades are used by Alice's clones during the assault on the Umbrella HQ.&lt;br /&gt;
[[File:REA 705.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:REA 706.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Gun Cache=&lt;br /&gt;
Alice and Chris uncover a hidden weapons cache in the prison.&lt;br /&gt;
[[Image:REA 310.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:REA 028.jpg|thumb|none|600px|Visible in this picture are a G3 variant, several MP5's; Some fitted with PDW style folding stocks, others are MP5K's. Four FAMAS rifles, what appears to be a Berette CX4 Storm (Top left corner), as well as an unknown bolt-action rifle. Several shotguns, with both full stocks and pistol grips are seen on the back wall.]]&lt;br /&gt;
[[Image:REA 030.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:REA 031.jpg|thumb|none|600px|&amp;quot;Nice!&amp;quot;]]&lt;br /&gt;
[[Image:REA 026.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:REA 027.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Also See =&lt;br /&gt;
&lt;br /&gt;
'''Resident Evil (film series)'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Resident Evil]]''&lt;br /&gt;
* ''[[Resident Evil: Apocalypse]]''&lt;br /&gt;
* ''[[Resident Evil: Extinction]]''&lt;br /&gt;
* ''[[Resident Evil: Afterlife]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Zombie]]&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Blood_Work&amp;diff=453598</id>
		<title>Blood Work</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Blood_Work&amp;diff=453598"/>
		<updated>2011-09-01T08:56:15Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* Rocky Mountain Arms Patriot Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Blood Work'' is a 2002 thriller starring [[Clint Eastwood]] as a retired FBI profiler whose heart transplant is connected to a liquor store murder and a serial killer he had been tracking for years.   Based on the best-selling novel by Michael Connelly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Blood Work'':'''&lt;br /&gt;
[[Image:Blood work-350x460.jpg|thumb|right|300px|Blood Work (2002)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''WARNING! MAJOR SPOILERS AHEAD!'''&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 627 ==&lt;br /&gt;
&lt;br /&gt;
FBI Profiler Terry McCaleb ([[Clint Eastwood]]) carries a [[Smith &amp;amp; Wesson Model 627]] as his sidearm throughout the film. It is a special version featuring an unusual barrel profile and an 8-shot cylinder made by the Smith &amp;amp; Wesson Performance Center. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W627.jpg|thumb|none|300px|Smith &amp;amp; Wesson Performance Center 627 Stub Nose - .357 Magnum]]&lt;br /&gt;
[[Image:Sw627.jpg|thumb|none|300px|Smith &amp;amp; Wesson Performance Center 627 Stub Nose  - .357 Magnum - right side]]&lt;br /&gt;
[[Image:BW-M627-1.jpg|thumb|none|600px|McCaleb with his Model 627 after shooting at a suspect in the beginning of the movie.]]&lt;br /&gt;
[[Image:BW-M627-2.jpg|thumb|none|600px|McCaleb shows his Model 627 to Raymond ([[Mason Lucero]]), and describes it as an &amp;quot;Eight shot Smith &amp;amp; Wesson&amp;quot;.]]&lt;br /&gt;
[[Image:BW027.jpg|thumb|none|600px|Upon revisiting where he had his heart attack, McCaleb draws his S&amp;amp;W and fires it into a stack of newspapers.]]&lt;br /&gt;
[[Image:BW-M627-5.jpg|thumb|none|600px|McCaleb with his Model 627.]]&lt;br /&gt;
[[Image:BW-M627-3.jpg|thumb|none|600px|McCaleb holds his Model 627 on Jasper 'Buddy' Noone ([[Jeff Daniels]]). Cylinder is clearly fluted in this photo.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
In the surveillance videos of the murders, the killer appears to use a [[Heckler &amp;amp; Koch USP]] in 9mm. This type of handgun is also hinted at as the characters call the handgun an &amp;quot;H&amp;amp;K 9mm&amp;quot;. In the novel, this weapon was described as a [[Heckler &amp;amp; Koch P7 pistol series|Heckler &amp;amp; Koch P7]].&lt;br /&gt;
[[Image:USP9mm.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
[[Image:BW-USP.jpg|thumb|none|600px|The Killer shoots James Cordell ([[Mark Thomason]]) in a surveillance video from an ATM.]]&lt;br /&gt;
[[Image:BW005.jpg|thumb|none|600px|Det. John Waller ([[Dylan Walsh]]) shows the H&amp;amp;K to McCaleb.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Police Shotgun==&lt;br /&gt;
&lt;br /&gt;
When he spots a man observing him from a parked car, Terry McCaleb ([[Clint Eastwood]]) takes a [[Remington 870]] Police shotgun with newer style synthetic furniture from the trunk of Detective Jaye Winston's cruiser and uses it to fire at the man as he speeds off. The shotgun is fitted with a 6-shot, side saddle shell holder.&lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg |thumb|none|400px|Remington 870 with early style Black Synthetic Riot foregrips and buttstock - 12 gauge.]]‎&lt;br /&gt;
[[Image:Clint eastwood bloodwork 002.jpg|thumb|none|500px|Clint Eastwood as Terry McCaleb with his Remington 870 in a production still.]]&lt;br /&gt;
[[Image:BW-Remington870-1.jpg|thumb|none|600px|McCaleb chambers the Remington 870.]]&lt;br /&gt;
[[Image:BW-Remington870-2.jpg|thumb|none|600px|McCaleb fires the Remington 870 at the Killer's car.]]&lt;br /&gt;
[[Image:BW-Remington870-3.jpg|thumb|none|600px|McCaleb fires the Remington 870 while chasing the car, providing a literal definition of &amp;quot;Running and Gunning&amp;quot;.]]&lt;br /&gt;
[[Image:BW-Remington870-4.jpg|thumb|none|600px|McCaleb's Remington 870 suffers a stove-pipe malfunction.]]&lt;br /&gt;
[[Image:BW-Remington870-5.jpg|thumb|none|600px|McCaleb takes a shell from the saddle holder to reload the Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 5904 ==&lt;br /&gt;
Sheriff's Department Detective Jaye Winston ([[Tina Lifford]]) carries what appears to be a [[Smith &amp;amp; Wesson 5900 pistol series#Smith &amp;amp; Wesson 5904|Smith &amp;amp; Wesson 5904]]. She is seen firing it at the suspects vehicle after he nearly runs over Terry McCaleb ([[Clint Eastwood]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W-5904-Early-RIGHT.jpg‎ |thumb|none|300px|Early Model Smith &amp;amp; Wesson 5904 9x19mm]]&lt;br /&gt;
[[Image:BW-Smith&amp;amp;Wesson-1.jpg|thumb|none|600px|Wiston draws her Smith &amp;amp; Wesson Model 5904]]&lt;br /&gt;
[[Image:BW-Smith&amp;amp;Wesson-2.jpg|thumb|none|600px|Wiston's Smith &amp;amp; Wesson 5904 locks empty]]&lt;br /&gt;
[[Image:BW-Smith&amp;amp;Wesson-3.jpg|thumb|none|600px|Wiston draws her Smith &amp;amp; Wesson 5904 before going into Mrs. Cordell's house]]&lt;br /&gt;
&lt;br /&gt;
== Rocky Mountain Arms Patriot Pistol ==&lt;br /&gt;
&lt;br /&gt;
At the end of the film, Jasper 'Buddy' Noone ([[Jeff Daniels]]) takes a [[Rocky Mountain Arms Patriot Pistol]] from a locker on board the run aground ship. The rifle is fitted with an early type carbine stock and a C-More red dot sight. It is clearly not a CQBR as previously mentioned. It has a raised, skeletonized flat-top upper reciever, and lightly ribbed, free-floating front handguard. These are both hallmarks of the Patriot. The barrel also appears to be shorter than the 10.5&amp;quot; of the CQBR, and closer to the 7&amp;quot; barrel of the Patriot. &lt;br /&gt;
&lt;br /&gt;
[[File:RoAr Pistol.jpg|thumb|none|350px|Rocky Mountain Arms Patriot Pistol (version used in the film)]]&lt;br /&gt;
[[Image:BW-AR-1.jpg|thumb|none|600px|Noone grabs the Patriot from the locker. Note the raised, skeletonized flat top reciever.]]&lt;br /&gt;
[[Image:BW-AR-2.jpg|thumb|none|600px|Noone fires the Patriot at McCaleb.]]&lt;br /&gt;
[[Image:BW-AR-3.jpg|thumb|none|600px|McCaleb approaches Noone after he dropped his Patriot.]]&lt;br /&gt;
[[Image:BW-AR-4.jpg|thumb|none|600px|Noone aims his Patriot at McCaleb.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 539 ==&lt;br /&gt;
&lt;br /&gt;
At the end of the movie, Detective Ronaldo Arrango ([[Paul Rodriguez]]) can be seen with what appears to be a [[Smith &amp;amp; Wesson 539]] with black grips in his hip holster.&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson539.jpg|450px|thumb|none|Smith &amp;amp; Wesson Model 539 - 9mm]]&lt;br /&gt;
[[Image:BW-Smith&amp;amp;Wesson-4.jpg|thumb|none|600px|Detective Ronaldo Arrango with an Smith &amp;amp; Wesson 539 in his holster.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Clint Eastwood]]&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Shooter_(2007)&amp;diff=447330</id>
		<title>Shooter (2007)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Shooter_(2007)&amp;diff=447330"/>
		<updated>2011-08-13T21:51:32Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* Remington Model 700PSS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:File.jpg|thumb|300px|''Shooter'' (2007)]]&lt;br /&gt;
'''The following weapons were used in the film ''[[Shooter]]'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING! POSSIBLE SPOILERS!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== USMC M40A3 rifle ==&lt;br /&gt;
USMC Sniper Bobby Lee Swagger ([[Mark Wahlberg]]) engages several ground targets with his [[Remington Model 700|M40A3]] sniper rifle at the beginning of the film. In the final confrontation on the glacier, at least one of the enemy snipers in the mountain appears to use a [[Remington Model 700#M40 Sniper Rifle|M40A3 sniper rifle]] with a custom paint job done to blend in with the current terrain. The rifle appears to be a Remington 700 7.62 (trued and blueprinted by a gunsmith fitted with a Mcmillan A4 stock, Harris bipod, and a US optics MST-100 scope (considering the year).&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:S-M40.jpg|thumb|none|600px|Swagger ([[Mark Wahlberg]]) chambers a round into his M40A3 sniper rifle. For some reason, he wears Army UCP instead of Marine MARPAT.]]&lt;br /&gt;
[[Image:S-M40-2.jpg|thumb|none|600px|One of the mercenary snipers aims an [[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] rifle with arctic paint job during the mountain confrontation.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
In the opening scene in Ethiopia, Swagger ([[Mark Wahlberg]]) is seen firing both a [[Barrett M82|Barrett M107]] and a [[Remington Model 700#M40 Sniper Rifle|M40A3]] sniper rifle. The M107 is distinguishable from a Barrett M82 by the full-length scope rail on top. Even though this rifle is a semi-automatic in real life, in the movie, the editing makes it appear that Swagger racks the charging handle between shots (like an non blank adapted rifle would require).&lt;br /&gt;
&lt;br /&gt;
:''Posted to IMFDB by Weapons Coordinator '''Ryan Steacy''':''&lt;br /&gt;
:''&amp;quot;I was the weapons coordinator on this film. The Barrett used was a real one firing blanks. After multiple strafing runs by the helicopter and the amount of dust and crap floating in the air from all the explosions,the gun did malfunction a few times on multiple takes. Unfortunately the way it was edited together made it seem like he was cocking it after every shot.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:S-M82.jpg|thumb|none|600px|Bob Lee Swagger ([[Mark Wahlberg]]) fires a .50 BMG Barrett M107 at the approaching chopper.]]&lt;br /&gt;
[[Image:Shoot 009.jpg|thumb|none|600px|Swagger takes another shot with the Barrett.]]&lt;br /&gt;
[[Image:Shoot 012.jpg|thumb|none|600px|Here you can see that Barrett has jammed.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
One of the targets Swagger snipes in the beginning of the film is seen on a [[DShK heavy machine gun]] mounted on the back of a truck. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|Russian DShK 38/46 in 12.7x109mm]]&lt;br /&gt;
[[Image:S-DShK.jpg|thumb|none|600px|A gunner gets sniped by Swagger while on a DShK heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
In the Ethiopia sequence at the beginning of the film, several [[Browning M2]]s can be seen mounted on Humvees and enemy vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2 - .50 BMG]]&lt;br /&gt;
[[Image:S-M2.jpg|thumb|none|600px|A Browning M2 mounted on a Humvee.]]&lt;br /&gt;
&lt;br /&gt;
== M29 81mm Mortar  ==&lt;br /&gt;
Several M29 81mm Mortars can be seen being used to fire on Swagger's and Fenn's position in the beginning of the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:S-Mortar.jpg|thumb|none|600px|A M29 81mm Mortar being used by enemy forces.]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
Many of the enemy forces in the beginning of the film can be seen with some kind of [[AK-47|AK-Variant]].&lt;br /&gt;
&lt;br /&gt;
[[Image:S-AK.jpg|thumb|none|600px|An AK-Variant slung on the back of a tango.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
There are several appearances of [[M16 rifle series#M4/M4A1 Carbine|M4A1]]s in the film, one with a PVS-14 Night Vision Optic and [[M203 grenade launcher]] is seen being used by Donnie Fenn ([[Lane Garrison]]) to fire at a helicopter.  SWAT officers are seen firing them as Swagger is chased in the FBI car.  They are also used by the mercenaries during the firefight at the ranch, one which is commandeered by Swagger, and one, possibly the same one taken from the ranch shootout, with a red dot optic and suppressor is used by Swagger at the end of the film. During the ranch scene, some of the M4's can be seen fitted with the PVS-14 Night Vision Optics, despite being used in broad daylight. The M4 at the end of the film appears to have an EOTech with a 4x Magnifier mounted behind it, and not an Aimpoint Sight, as was on the one that he took from the farm. You can see the rifles optics when Swagger goes under the house with his M1911 out. FBI SWAT also are seen with them as they come to meet Swagger on the mountain.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 Carbine - 5.56mm]]&lt;br /&gt;
[[Image:S-M4.jpg|thumb|none|600px|Donnie Fenn fires an M4A1 with a PVS-14 Night Optic and [[M203 grenade launcher]] (notice that despite Donnie Fenn being a Marine, he is wearing an Army UCP uniform).]]&lt;br /&gt;
[[Image:M4_PVS_14.jpg|thumb|none|600px|During the assault on the ranch, a mercenary is seen looking through the PVS-14 Night Optic mounted on his M4A1 despite the fact that it's broad daylight.]]&lt;br /&gt;
[[Image:S-M4-2.jpg|thumb|none|600px|Swagger fires an M4A1 fitted with a scope.]]&lt;br /&gt;
[[Image:Shooter0322re6-1-.jpg‎ |thumb|none|400px|A production image of Swagger ([[Mark Wahlberg]]) runs for cover with the M4A1 and a slung Remington 700.]]&lt;br /&gt;
[[Image:S-M4-3.jpg|thumb|none|600px|Swagger fires an M4A1 while Memphis uses a [[Remington Model 700|Remington 700]].]]&lt;br /&gt;
&lt;br /&gt;
== Cobray 37mm Launcher ==&lt;br /&gt;
Donnie Fenn ([[Lane Garrison]]) has an [[Cobray 37mm Launcher]] on his [[M16 rifle series#M4/M4A1 Carbine|M4A1]] in the beginning of the film which he uses to destroy an enemy vehicle while trying to fight off the helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltflare.jpg|thumb|none|400px|Late Model Cobray CM203, not attached to a rifle - 37mm flare]]&lt;br /&gt;
[[Image:S-M4.jpg|thumb|none|600px|Donnie Fenn fires an [[M16 rifle series#M4/M4A1 Carbine|M4A1]] with an optic scope and Cobray 37mm Launcher.]]&lt;br /&gt;
[[Image:S-C-3.jpg|thumb|none|600px|This shot confirms that the launcher is in fact a Cobray 37mm launcher and not a 40mm grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Cheytac (Cheyenne Tactical) M-200 Intervention==&lt;br /&gt;
The hefty [[Cheytac M-200 Intervention]] rifle fires the extremely ballistics efficient .408 Chey-Tac round. As a result, this rifle, with correctly manufactured ammunition, can be effectively used out to distances of approximately 1.5 miles. The rifle is usually used with a ballistic computer that calculates bullet trajectory based on atmospheric conditions. As he is seen taking a shot at a stew can, a ballistic computer can be seen immediately to Swagger's right. While it is possible, one must realize that the average grouping for even the best rifle (the M-200 being high on that list) at this range will be approximately 20 inches at 2000 yards. Keeping that in mind, the scene was obviously used to showcase Swagger's supernatural ability to snipe. He is seen using it right-handed until his meeting with Attorney General, where he holds it left-handed (due to his shoulder injury).&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
[[Image:S-Cheyenne.jpg|thumb|none|600px|Bob Lee Swagger aims at stew can a mile away with his Cheyenne Tactical M-200 Intervention.]]&lt;br /&gt;
[[Image:S-Cheyenne-2.jpg|thumb|none|600px|Bob Lee Swagger shoots at a stew can a mile away with his Cheyenne Tactical M-200 Intervention.  Note the ballistic computer next to Swagger's shooting hand.]]&lt;br /&gt;
[[Image:Shooter032.jpg|thumb|none|400px|Bob Lee Swagger checks his M-200. Left-hand shouldering. Note that, in this picture, you can clearly see that the rifle are made as a right-hand rifle.]]&lt;br /&gt;
[[Image:S-Cheyenne-3.jpg|thumb|none|600px|Swagger's Cheyenne Tactical M-200 Intervention at the meeting with the Attorney General.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700PSS ==&lt;br /&gt;
The [[Remington 700PSS]], a heavy barreled tactical version of the [[Remington Model 700]] designed for use by police, makes two appearances in the film. It is first seen employed by Secret Service snipers who take up positions during the Archbishop's speech. While on the run, Bob Lee Swagger ([[Mark Wahlberg]]) has Nicholas Memphis ([[Michael Pena]]) purchase two of these rifles at the sporting goods store, fitted with Leupold Fixed 16x magnification M1 riflescopes. These rifles are given a custom camouflage paint job by Swagger and are used near the river where Swagger is training Memphis to shoot under pressure. Later, Memphis provides cover fire for Swagger as they infiltrate the ranch in Virginia. Finally, the rifle, now with an arctic camouflage scheme, is used by Swagger as well as mercenary snipers during the confrontation on the mountain.  &lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|400px|Remington Model 700PSS with Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[Image:S-Remington.jpg |thumb|none|600px|Nick Memphis training to shoot while ignoring distractions with a Remington Model 700PSS at the river.]]&lt;br /&gt;
[[Image:ShooterRem700blanks-1-.jpg|thumb|none|600px|Swagger ejects a blank, after firing the Remington 700PSS. This is the one and only time Swagger shoots right-handed ''after'' being shot, due to the tactical nature of the situation.]]&lt;br /&gt;
[[Image:S-Remington-2.jpg|thumb|none|600px|Swagger with a Remington Model 700PSS with an arctic paint job during the mountain standoff.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Police Officer Stanley Timmons (Alan C. Peterson) wounds Swagger ([[Mark Wahlberg]]) with a [[Glock#Glock 17|Glock 17]]. After being wounded, Swagger then strips a Glock 17 from FBI Special Agent Nick Memphis ([[Michael Peña]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 2nd Generation - 9x19mm]]&lt;br /&gt;
[[Image:S-G17.jpg|thumb|none|600px|Timmons fires his Glock 17 at Swagger ([[Mark Wahlberg]]).]]&lt;br /&gt;
[[Image:S-G17-2.jpg|thumb|none|600px|Special Agent Nick Memphis ([[Michael Peña]]) draws his Glock 17 on Swagger ([[Mark Wahlberg]]). Notice the trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Stainless Revolver (possibly Non Gun)==&lt;br /&gt;
The &amp;quot;mugger&amp;quot; who kills Timmons (Alan C. Peterson) in an alley uses what appears to be a stainless revolver to do the job. Judging from the arm tattoos and body size, it can be surmised that the man is the same guy who helped set up the &amp;quot;suicide&amp;quot; of Nick Memphis later on, Frank Russo (Darrin Massey).  Due to the proximity of the gun to the actor on the ground and the unusual sparks coming from the cylinder, this gun may be a [[Non Gun]].&lt;br /&gt;
[[Image:Snubnongun.jpg|thumb|none|300px]]&lt;br /&gt;
[[Image:ShooterUnknownRevolver.JPG|thumb|none|600px|The &amp;quot;mugger&amp;quot; about to execute Timmons.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
Frank Russo (Darrin Massey) is armed with what appears to be a [[SIG-Sauer P228]] pistol as they are setting up the &amp;quot;suicide&amp;quot; of Nick Memphis.&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm.]]&lt;br /&gt;
[[Image:ShooterPistols1.JPG|thumb|none|600px|Frank Russo (Darrin Massey) on the right with a pistol in his holster. He is never seen drawing it.]]&lt;br /&gt;
&lt;br /&gt;
== Cooey Model 600 ==&lt;br /&gt;
Upon leaving Sarah Fenn's ([[Kate Mara]]) home, Sarah gives Swagger ([[Mark Wahlberg]]) a [[Cooey Model 600]] which he later uses with a homemade silencer to kill Memphis' captors.&lt;br /&gt;
&lt;br /&gt;
[[File:Cooey 600.jpg|thumb|none|400px|Cooey Model 600 - .22 LR]]&lt;br /&gt;
[[Image:S-Rifle.jpg|thumb|none|600px|Swagger fires a Cooey Model 600 with a homemade silencer.]]&lt;br /&gt;
&lt;br /&gt;
== RPD machine gun ==&lt;br /&gt;
During the firefight at the ranch, two gunners in a helicopter can be seen firing [[RPD light machine gun]]s. This information was confirmed by Ryan Steacy, the weapons coordinator from the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm. The version used in the film had the bipod and mount removed from the barrel.]]&lt;br /&gt;
[[Image:S-Machine-Gun.jpg|thumb|none|600px|A gunner fires an RPD machine gun from a helicopter during the firefight at the ranch.]]&lt;br /&gt;
[[Image:S-Machine-gun-2.jpg|thumb|none|600px|A shot of the machine gun in the DVD extras.]]&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Side by Side Double Barreled Shotgun ==&lt;br /&gt;
When we first see Senator Meachum ([[Ned Beatty]]), he can be seen shooting clays with a [[12 Gauge Double Barreled Shotgun|Side by Side Double Barreled Shotgun]].&lt;br /&gt;
[[Image:Stevens12GaugeShotgun.jpg‎|thumb|none|400px|J. Stevens and Company Side by Side Shotgun (Circa 1878) exposed hammers and designed to fire Black Powder shotgun shells - 12 Gauge]]&lt;br /&gt;
[[Image:S-Shotgun.jpg|thumb|none|600px|Senator Meachum shooting clays with a Double Barreled Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
Colonel Johnson's ([[Danny Glover]]) two bodyguards at the end of the film carry [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36Cs]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C 5.56mm]]&lt;br /&gt;
[[Image:S-G36C.jpg|thumb|600px|none|One of Colonel Johnson's bodyguards with a [[Heckler &amp;amp; Koch G36C]].]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KE ==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KE]]s are carried by the four guards outside the cabin where Sandor ([[Rade Šerbedžija]]) is sequestered.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36K - 5.56mm.]]&lt;br /&gt;
[[Image:S-G36K.jpg|thumb|none|600px|One of Sandor's guards with a H&amp;amp;K G36KE.]]&lt;br /&gt;
[[Image:S-G36K-2.jpg|thumb|none|600px|One of Sandor's guards with a H&amp;amp;K G36KE before being shot by Swagger.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The Beretta 92FS is drawn by a police officer on Bobby Lee Swagger ([[Mark Wahlberg]]). Swagger later confronts ex-sniper Michael Sandor ([[Rade Šerbedžija]]) with a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]].  Ben Davis (Adrian Hughes), and an unnamed man are each armed with what appears to be Berettas as they are setting up the &amp;quot;suicide&amp;quot; of Nick Memphis. There are no clear shots of their pistols but the unnamed man's pistol may be a Beretta 92FS. Also interesting to notice is that Bob Lee Swagger can be seen taking Russo's pistol out of his holster while he is talking to Nick, so this could be where he obtained the Beretta 92FS he is seen using later.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19 mm]]&lt;br /&gt;
[[Image:S-Beretta.jpg|thumb|600px|none|A police officer pulls a Beretta 92FS on Swagger.]]&lt;br /&gt;
[[Image:S-Beretta-2.jpg|thumb|600px|none|Swagger comes to confront ex-sniper Michael Sandor with a Beretta 92FS.]]&lt;br /&gt;
[[Image:ShooterPistols2.JPG|thumb|none|600px|The unnamed man holding his pistol on Memphis after Russo is killed.]]&lt;br /&gt;
[[Image:ShooterPistols3.JPG|thumb|none|600px|Ben Davis (Adrian Hughes) falls down dead holding his pistol.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Express==&lt;br /&gt;
When Swagger ([[Mark Wahlberg]]) goes to Donnie's wife Sara Fenn ([[Kate Mara]]) for help, she can be seen with [[Remington Model 870 Shotgun|Remington 870 Express]] in the doorway to which Swagger mentions that it's too long to draw quickly before she lets him into the house. A sawed off Remington 870 Express is seen when Sarah shoots a intruder in her home before being captured by Jack Payne ([[Elias Koteas]]), it is unknown if this is a second shotgun or if Sarah cut the stock and barrel off the one from earlier ''(most likely the former since it is unlikely that she would cut down the stock, sand it smooth, contour it and re-stain and finish it)''. The Short shotgun is seen during the mountain scene when Payne has it taped to his hand and is using to hold Sarah hostage when he taunts Swagger by telling him he has no shot.&lt;br /&gt;
 &lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 custom sawed off-12 ga.]]&lt;br /&gt;
[[Image:Kate-Mara-Shooter-Rem870.jpg|thumb|none|400px|Kate Mara as Sarah with the sawed off Remington 870 Express shotgun in a production still.]]&lt;br /&gt;
[[Image:S-Remington-870.jpg|thumb|none|600px|Sarah's Remington 870 Express in the doorway when she first meets Swagger. The line 870 Express is visible as well as the finish appears to be the matte bead blasted type of the Express model.]]&lt;br /&gt;
[[Image:S-Remington-870-2.jpg|thumb|none|600px|Sarah kills an intruder with her sawed off Remington 870 Express.]]&lt;br /&gt;
[[Image:S-Remington-870-3.jpg|thumb|none|600px|Payne ([[Elias Koteas]]) holds Sarah hostage with the Remington 870 Express taped to his hand.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
When Payne ([[Elias Koteas]]) confronts Sarah ([[Kate Mara]]), he can be seen with a [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19 mm]]&lt;br /&gt;
[[Image:S-Sig.jpg|thumb|none|600px|Payne confronts Sarah with a suppressed SIG-Sauer P226.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
After Swagger ([[Mark Wahlberg]]) gets the information he needs out of him, Sandor ([[Rade Šerbedžija]]) grabs a [[Walther P99]] from his bookshelf to use on himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|300px|Walther P99 9mm]]&lt;br /&gt;
[[Image:S-Walther.jpg|thumb|none|600px|Sandor ([[Rade Šerbedžija]]) puts the Walther P99 to his chin.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
A nickel plated [[Taurus PT92]] with pearl grips is taken off Senator Meachum ([[Ned Beatty]]) and thrown on the ground near Sarah. Sarah then picks up the handgun and uses it to shoot Payne ([[Elias Koteas]]). In one shot, the slide is locked back but in the next shot, the slide was back forward.&lt;br /&gt;
&lt;br /&gt;
[[Image:TaurusPt92nickelPearl.jpg|thumb|none|350px|Nickel Taurus PT92 with Pearl Grips - 9x19mm]]&lt;br /&gt;
[[Image:S-Taurus.jpg|thumb|none|600px|Sarah picks up a bright nickel plated Taurus PT92 with pearl grips.]]&lt;br /&gt;
[[Image:S-Taurus-2.jpg|thumb|none|600px|Sarah fires four shots from the Taurus PT92.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Swagger ([[Mark Wahlberg]]) uses the [[M1911 pistol series#M1911A1|M1911A1]] to tie up some loose ends.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:S-M1911A1.jpg|thumb|none|600px|Swagger sneaks underneath a house with his M1911A1.]]&lt;br /&gt;
[[Image:S-M1911A1-2.jpg|thumb|none|600px|Placing the M1911A1 on a body, to imply that he used the gun previously.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[CAtegory:Espionage]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Shooter_(2007)&amp;diff=446871</id>
		<title>Shooter (2007)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Shooter_(2007)&amp;diff=446871"/>
		<updated>2011-08-12T18:03:59Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* USMC M40A3 rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:File.jpg|thumb|300px|''Shooter'' (2007)]]&lt;br /&gt;
'''The following weapons were used in the film ''[[Shooter]]'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING! POSSIBLE SPOILERS!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== USMC M40A3 rifle ==&lt;br /&gt;
USMC Sniper Bobby Lee Swagger ([[Mark Wahlberg]]) engages several ground targets with his [[Remington Model 700|M40A3]] sniper rifle at the beginning of the film. In the final confrontation on the glacier, at least one of the enemy snipers in the mountain appears to use a [[Remington Model 700#M40 Sniper Rifle|M40A3 sniper rifle]] with a custom paint job done to blend in with the current terrain. The rifle appears to be a Remington 700 7.62 (trued and blueprinted by a gunsmith fitted with a Mcmillan A4 stock, Harris bipod, and a US optics MST-100 scope (considering the year).&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:S-M40.jpg|thumb|none|600px|Swagger ([[Mark Wahlberg]]) chambers a round into his M40A3 sniper rifle. For some reason, he wears Army UCP instead of Marine MARPAT.]]&lt;br /&gt;
[[Image:S-M40-2.jpg|thumb|none|600px|One of the mercenary snipers aims an [[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] rifle with arctic paint job during the mountain confrontation.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
In the opening scene in Ethiopia, Swagger ([[Mark Wahlberg]]) is seen firing both a [[Barrett M82|Barrett M107]] and a [[Remington Model 700#M40 Sniper Rifle|M40A3]] sniper rifle. The M107 is distinguishable from a Barrett M82 by the full-length scope rail on top. Even though this rifle is a semi-automatic in real life, in the movie, the editing makes it appear that Swagger racks the charging handle between shots (like an non blank adapted rifle would require).&lt;br /&gt;
&lt;br /&gt;
:''Posted to IMFDB by Weapons Coordinator '''Ryan Steacy''':''&lt;br /&gt;
:''&amp;quot;I was the weapons coordinator on this film. The Barrett used was a real one firing blanks. After multiple strafing runs by the helicopter and the amount of dust and crap floating in the air from all the explosions,the gun did malfunction a few times on multiple takes. Unfortunately the way it was edited together made it seem like he was cocking it after every shot.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:S-M82.jpg|thumb|none|600px|Bob Lee Swagger ([[Mark Wahlberg]]) fires a .50 BMG Barrett M107 at the approaching chopper.]]&lt;br /&gt;
[[Image:Shoot 009.jpg|thumb|none|600px|Swagger takes another shot with the Barrett.]]&lt;br /&gt;
[[Image:Shoot 012.jpg|thumb|none|600px|Here you can see that Barrett has jammed.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
One of the targets Swagger snipes in the beginning of the film is seen on a [[DShK heavy machine gun]] mounted on the back of a truck. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|Russian DShK 38/46 in 12.7x109mm]]&lt;br /&gt;
[[Image:S-DShK.jpg|thumb|none|600px|A gunner gets sniped by Swagger while on a DShK heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
In the Ethiopia sequence at the beginning of the film, several [[Browning M2]]s can be seen mounted on Humvees and enemy vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2 - .50 BMG]]&lt;br /&gt;
[[Image:S-M2.jpg|thumb|none|600px|A Browning M2 mounted on a Humvee.]]&lt;br /&gt;
&lt;br /&gt;
== M29 81mm Mortar  ==&lt;br /&gt;
Several M29 81mm Mortars can be seen being used to fire on Swagger's and Fenn's position in the beginning of the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:S-Mortar.jpg|thumb|none|600px|A M29 81mm Mortar being used by enemy forces.]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
Many of the enemy forces in the beginning of the film can be seen with some kind of [[AK-47|AK-Variant]].&lt;br /&gt;
&lt;br /&gt;
[[Image:S-AK.jpg|thumb|none|600px|An AK-Variant slung on the back of a tango.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
There are several appearances of [[M16 rifle series#M4/M4A1 Carbine|M4A1]]s in the film, one with a PVS-14 Night Vision Optic and [[M203 grenade launcher]] is seen being used by Donnie Fenn ([[Lane Garrison]]) to fire at a helicopter.  SWAT officers are seen firing them as Swagger is chased in the FBI car.  They are also used by the mercenaries during the firefight at the ranch, one which is commandeered by Swagger, and one, possibly the same one taken from the ranch shootout, with a red dot optic and suppressor is used by Swagger at the end of the film. During the ranch scene, some of the M4's can be seen fitted with the PVS-14 Night Vision Optics, despite being used in broad daylight. The M4 at the end of the film appears to have an EOTech with a 4x Magnifier mounted behind it, and not an Aimpoint Sight, as was on the one that he took from the farm. You can see the rifles optics when Swagger goes under the house with his M1911 out. FBI SWAT also are seen with them as they come to meet Swagger on the mountain.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 Carbine - 5.56mm]]&lt;br /&gt;
[[Image:S-M4.jpg|thumb|none|600px|Donnie Fenn fires an M4A1 with a PVS-14 Night Optic and [[M203 grenade launcher]] (notice that despite Donnie Fenn being a Marine, he is wearing an Army UCP uniform).]]&lt;br /&gt;
[[Image:M4_PVS_14.jpg|thumb|none|600px|During the assault on the ranch, a mercenary is seen looking through the PVS-14 Night Optic mounted on his M4A1 despite the fact that it's broad daylight.]]&lt;br /&gt;
[[Image:S-M4-2.jpg|thumb|none|600px|Swagger fires an M4A1 fitted with a scope.]]&lt;br /&gt;
[[Image:Shooter0322re6-1-.jpg‎ |thumb|none|400px|A production image of Swagger ([[Mark Wahlberg]]) runs for cover with the M4A1 and a slung Remington 700.]]&lt;br /&gt;
[[Image:S-M4-3.jpg|thumb|none|600px|Swagger fires an M4A1 while Memphis uses a [[Remington Model 700|Remington 700]].]]&lt;br /&gt;
&lt;br /&gt;
== Cobray 37mm Launcher ==&lt;br /&gt;
Donnie Fenn ([[Lane Garrison]]) has an [[Cobray 37mm Launcher]] on his [[M16 rifle series#M4/M4A1 Carbine|M4A1]] in the beginning of the film which he uses to destroy an enemy vehicle while trying to fight off the helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltflare.jpg|thumb|none|400px|Late Model Cobray CM203, not attached to a rifle - 37mm flare]]&lt;br /&gt;
[[Image:S-M4.jpg|thumb|none|600px|Donnie Fenn fires an [[M16 rifle series#M4/M4A1 Carbine|M4A1]] with an optic scope and Cobray 37mm Launcher.]]&lt;br /&gt;
[[Image:S-C-3.jpg|thumb|none|600px|This shot confirms that the launcher is in fact a Cobray 37mm launcher and not a 40mm grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Cheytac (Cheyenne Tactical) M-200 Intervention==&lt;br /&gt;
The hefty [[Cheytac M-200 Intervention]] rifle fires the extremely ballistics efficient .408 Chey-Tac round. As a result, this rifle, with correctly manufactured ammunition, can be effectively used out to distances of approximately 1.5 miles. The rifle is usually used with a ballistic computer that calculates bullet trajectory based on atmospheric conditions. As he is seen taking a shot at a stew can, a ballistic computer can be seen immediately to Swagger's right. While it is possible, one must realize that the average grouping for even the best rifle (the M-200 being high on that list) at this range will be approximately 20 inches at 2000 yards. Keeping that in mind, the scene was obviously used to showcase Swagger's supernatural ability to snipe. He is seen using it right-handed until his meeting with Attorney General, where he holds it left-handed (due to his shoulder injury).&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
[[Image:S-Cheyenne.jpg|thumb|none|600px|Bob Lee Swagger aims at stew can a mile away with his Cheyenne Tactical M-200 Intervention.]]&lt;br /&gt;
[[Image:S-Cheyenne-2.jpg|thumb|none|600px|Bob Lee Swagger shoots at a stew can a mile away with his Cheyenne Tactical M-200 Intervention.  Note the ballistic computer next to Swagger's shooting hand.]]&lt;br /&gt;
[[Image:Shooter032.jpg|thumb|none|400px|Bob Lee Swagger checks his M-200. Left-hand shouldering. Note that, in this picture, you can clearly see that the rifle are made as a right-hand rifle.]]&lt;br /&gt;
[[Image:S-Cheyenne-3.jpg|thumb|none|600px|Swagger's Cheyenne Tactical M-200 Intervention at the meeting with the Attorney General.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700PSS ==&lt;br /&gt;
The [[Remington 700PSS]] is first seen held by Secret Service snipers who take up positions during the Archbishop's speech.  A tactical police heavy barreled version of the [[Remington Model 700]], the [[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] was purchased by Bob Lee Swagger in the sporting goods store when he is on the run (having Memphis buy the rifle). These rifles are given a custom camouflage paint job by Swagger and is used near the river where Swagger is training Special Agent Nick Memphis to shoot under pressure. Later, Memphis provides cover fire to Swagger as they infiltrate the ranch in Virginia. Finally, the rifle with an arctic camouflage scheme is used by Swagger as well as mercenary snipers during the confrontation on the mountain.  &lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|400px|Remington Model 700PSS with Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[Image:S-Remington.jpg |thumb|none|600px|Nick Memphis training to shoot while ignoring distractions with a Remington Model 700PSS at the river.]]&lt;br /&gt;
[[Image:ShooterRem700blanks-1-.jpg|thumb|none|600px|Swagger ejects a blank, after firing the Remington 700PSS. This is the one and only time Swagger shoots right-handed ''after'' being shot, due to the tactical nature of the situation.]]&lt;br /&gt;
[[Image:S-Remington-2.jpg|thumb|none|600px|Swagger with a Remington Model 700PSS with an arctic paint job during the mountain standoff.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Police Officer Stanley Timmons (Alan C. Peterson) wounds Swagger ([[Mark Wahlberg]]) with a [[Glock#Glock 17|Glock 17]]. After being wounded, Swagger then strips a Glock 17 from FBI Special Agent Nick Memphis ([[Michael Peña]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 2nd Generation - 9x19mm]]&lt;br /&gt;
[[Image:S-G17.jpg|thumb|none|600px|Timmons fires his Glock 17 at Swagger ([[Mark Wahlberg]]).]]&lt;br /&gt;
[[Image:S-G17-2.jpg|thumb|none|600px|Special Agent Nick Memphis ([[Michael Peña]]) draws his Glock 17 on Swagger ([[Mark Wahlberg]]). Notice the trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Stainless Revolver (possibly Non Gun)==&lt;br /&gt;
The &amp;quot;mugger&amp;quot; who kills Timmons (Alan C. Peterson) in an alley uses what appears to be a stainless revolver to do the job. Judging from the arm tattoos and body size, it can be surmised that the man is the same guy who helped set up the &amp;quot;suicide&amp;quot; of Nick Memphis later on, Frank Russo (Darrin Massey).  Due to the proximity of the gun to the actor on the ground and the unusual sparks coming from the cylinder, this gun may be a [[Non Gun]].&lt;br /&gt;
[[Image:Snubnongun.jpg|thumb|none|300px]]&lt;br /&gt;
[[Image:ShooterUnknownRevolver.JPG|thumb|none|600px|The &amp;quot;mugger&amp;quot; about to execute Timmons.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
Frank Russo (Darrin Massey) is armed with what appears to be a [[SIG-Sauer P228]] pistol as they are setting up the &amp;quot;suicide&amp;quot; of Nick Memphis.&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm.]]&lt;br /&gt;
[[Image:ShooterPistols1.JPG|thumb|none|600px|Frank Russo (Darrin Massey) on the right with a pistol in his holster. He is never seen drawing it.]]&lt;br /&gt;
&lt;br /&gt;
== Cooey Model 600 ==&lt;br /&gt;
Upon leaving Sarah Fenn's ([[Kate Mara]]) home, Sarah gives Swagger ([[Mark Wahlberg]]) a [[Cooey Model 600]] which he later uses with a homemade silencer to kill Memphis' captors.&lt;br /&gt;
&lt;br /&gt;
[[File:Cooey 600.jpg|thumb|none|400px|Cooey Model 600 - .22 LR]]&lt;br /&gt;
[[Image:S-Rifle.jpg|thumb|none|600px|Swagger fires a Cooey Model 600 with a homemade silencer.]]&lt;br /&gt;
&lt;br /&gt;
== RPD machine gun ==&lt;br /&gt;
During the firefight at the ranch, two gunners in a helicopter can be seen firing [[RPD light machine gun]]s. This information was confirmed by Ryan Steacy, the weapons coordinator from the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm. The version used in the film had the bipod and mount removed from the barrel.]]&lt;br /&gt;
[[Image:S-Machine-Gun.jpg|thumb|none|600px|A gunner fires an RPD machine gun from a helicopter during the firefight at the ranch.]]&lt;br /&gt;
[[Image:S-Machine-gun-2.jpg|thumb|none|600px|A shot of the machine gun in the DVD extras.]]&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Side by Side Double Barreled Shotgun ==&lt;br /&gt;
When we first see Senator Meachum ([[Ned Beatty]]), he can be seen shooting clays with a [[12 Gauge Double Barreled Shotgun|Side by Side Double Barreled Shotgun]].&lt;br /&gt;
[[Image:Stevens12GaugeShotgun.jpg‎|thumb|none|400px|J. Stevens and Company Side by Side Shotgun (Circa 1878) exposed hammers and designed to fire Black Powder shotgun shells - 12 Gauge]]&lt;br /&gt;
[[Image:S-Shotgun.jpg|thumb|none|600px|Senator Meachum shooting clays with a Double Barreled Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
Colonel Johnson's ([[Danny Glover]]) two bodyguards at the end of the film carry [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36Cs]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C 5.56mm]]&lt;br /&gt;
[[Image:S-G36C.jpg|thumb|600px|none|One of Colonel Johnson's bodyguards with a [[Heckler &amp;amp; Koch G36C]].]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KE ==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KE]]s are carried by the four guards outside the cabin where Sandor ([[Rade Šerbedžija]]) is sequestered.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36K - 5.56mm.]]&lt;br /&gt;
[[Image:S-G36K.jpg|thumb|none|600px|One of Sandor's guards with a H&amp;amp;K G36KE.]]&lt;br /&gt;
[[Image:S-G36K-2.jpg|thumb|none|600px|One of Sandor's guards with a H&amp;amp;K G36KE before being shot by Swagger.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The Beretta 92FS is drawn by a police officer on Bobby Lee Swagger ([[Mark Wahlberg]]). Swagger later confronts ex-sniper Michael Sandor ([[Rade Šerbedžija]]) with a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]].  Ben Davis (Adrian Hughes), and an unnamed man are each armed with what appears to be Berettas as they are setting up the &amp;quot;suicide&amp;quot; of Nick Memphis. There are no clear shots of their pistols but the unnamed man's pistol may be a Beretta 92FS. Also interesting to notice is that Bob Lee Swagger can be seen taking Russo's pistol out of his holster while he is talking to Nick, so this could be where he obtained the Beretta 92FS he is seen using later.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19 mm]]&lt;br /&gt;
[[Image:S-Beretta.jpg|thumb|600px|none|A police officer pulls a Beretta 92FS on Swagger.]]&lt;br /&gt;
[[Image:S-Beretta-2.jpg|thumb|600px|none|Swagger comes to confront ex-sniper Michael Sandor with a Beretta 92FS.]]&lt;br /&gt;
[[Image:ShooterPistols2.JPG|thumb|none|600px|The unnamed man holding his pistol on Memphis after Russo is killed.]]&lt;br /&gt;
[[Image:ShooterPistols3.JPG|thumb|none|600px|Ben Davis (Adrian Hughes) falls down dead holding his pistol.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Express==&lt;br /&gt;
When Swagger ([[Mark Wahlberg]]) goes to Donnie's wife Sara Fenn ([[Kate Mara]]) for help, she can be seen with [[Remington Model 870 Shotgun|Remington 870 Express]] in the doorway to which Swagger mentions that it's too long to draw quickly before she lets him into the house. A sawed off Remington 870 Express is seen when Sarah shoots a intruder in her home before being captured by Jack Payne ([[Elias Koteas]]), it is unknown if this is a second shotgun or if Sarah cut the stock and barrel off the one from earlier ''(most likely the former since it is unlikely that she would cut down the stock, sand it smooth, contour it and re-stain and finish it)''. The Short shotgun is seen during the mountain scene when Payne has it taped to his hand and is using to hold Sarah hostage when he taunts Swagger by telling him he has no shot.&lt;br /&gt;
 &lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 custom sawed off-12 ga.]]&lt;br /&gt;
[[Image:Kate-Mara-Shooter-Rem870.jpg|thumb|none|400px|Kate Mara as Sarah with the sawed off Remington 870 Express shotgun in a production still.]]&lt;br /&gt;
[[Image:S-Remington-870.jpg|thumb|none|600px|Sarah's Remington 870 Express in the doorway when she first meets Swagger. The line 870 Express is visible as well as the finish appears to be the matte bead blasted type of the Express model.]]&lt;br /&gt;
[[Image:S-Remington-870-2.jpg|thumb|none|600px|Sarah kills an intruder with her sawed off Remington 870 Express.]]&lt;br /&gt;
[[Image:S-Remington-870-3.jpg|thumb|none|600px|Payne ([[Elias Koteas]]) holds Sarah hostage with the Remington 870 Express taped to his hand.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
When Payne ([[Elias Koteas]]) confronts Sarah ([[Kate Mara]]), he can be seen with a [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19 mm]]&lt;br /&gt;
[[Image:S-Sig.jpg|thumb|none|600px|Payne confronts Sarah with a suppressed SIG-Sauer P226.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
After Swagger ([[Mark Wahlberg]]) gets the information he needs out of him, Sandor ([[Rade Šerbedžija]]) grabs a [[Walther P99]] from his bookshelf to use on himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|300px|Walther P99 9mm]]&lt;br /&gt;
[[Image:S-Walther.jpg|thumb|none|600px|Sandor ([[Rade Šerbedžija]]) puts the Walther P99 to his chin.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
A nickel plated [[Taurus PT92]] with pearl grips is taken off Senator Meachum ([[Ned Beatty]]) and thrown on the ground near Sarah. Sarah then picks up the handgun and uses it to shoot Payne ([[Elias Koteas]]). In one shot, the slide is locked back but in the next shot, the slide was back forward.&lt;br /&gt;
&lt;br /&gt;
[[Image:TaurusPt92nickelPearl.jpg|thumb|none|350px|Nickel Taurus PT92 with Pearl Grips - 9x19mm]]&lt;br /&gt;
[[Image:S-Taurus.jpg|thumb|none|600px|Sarah picks up a bright nickel plated Taurus PT92 with pearl grips.]]&lt;br /&gt;
[[Image:S-Taurus-2.jpg|thumb|none|600px|Sarah fires four shots from the Taurus PT92.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Swagger ([[Mark Wahlberg]]) uses the [[M1911 pistol series#M1911A1|M1911A1]] to tie up some loose ends.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:S-M1911A1.jpg|thumb|none|600px|Swagger sneaks underneath a house with his M1911A1.]]&lt;br /&gt;
[[Image:S-M1911A1-2.jpg|thumb|none|600px|Placing the M1911A1 on a body, to imply that he used the gun previously.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[CAtegory:Espionage]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor_(2010)&amp;diff=445784</id>
		<title>Talk:Medal of Honor (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor_(2010)&amp;diff=445784"/>
		<updated>2011-08-09T02:01:25Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Remington M24 a fake==&lt;br /&gt;
Has anyone else noticed that the M24 in the game is in fact a Savage Model 10FCPXP rifle? And on top of that, the same rifle appears re-skinned as the M40 in Battlefield: Bad Company 2 Vietnam, albeit with a different scope?--[[User:GLOCK10mil|GLOCK10mil]] 21:01, 8 August 2011 (CDT)&lt;br /&gt;
==Missing weapons: Heavy Weapons In Singleplayer and Explosives Multiplayer==&lt;br /&gt;
For the sake of being a complete guide there are still some weapons missing.  The weapons I notice missing from this list include the emplaced weapons: The ZU-23 Anti-Aircraft gun which is seen in both singleplayer and multiplayer as an unusable model. The DShK heavy machine gun which appears in singleplayer on a shielded tripod mount and in &amp;quot;Breaking Bagram&amp;quot; as a technical mounted weapon that is used momentarily by the player. The explosives in the multiplayer game and their detonators deserve a separate mention as well (the C4 and IED respectively). The C4 is also used once in &amp;quot;Dorthy's a Bitch&amp;quot; in singleplayer. The SOFLAM in singleplayer may also be mentioned if it counts. The mortar used by the Taliban in the singleplayer game is pretty generic but might use a mention. &lt;br /&gt;
&lt;br /&gt;
P.S. I would include them myself but I need to find a way to take screenshots via my PS3. Is there software to do this? [[User:Maphisto86|Maphisto86]] 07:44, 5 December 2010 (UTC)&lt;br /&gt;
==Glock 19, tan Frame?==&lt;br /&gt;
That frame looks tan. Not OD at all.&lt;br /&gt;
 &lt;br /&gt;
Its definately tan, I'm also pretty sure its a glock 17, my TV is low def but I'm sure its says 17.&lt;br /&gt;
&lt;br /&gt;
Don't need to see the number to see that its a 17, its grip says all.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:30, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Glock classified it's frames as OD, not tan. Take it up with Glock.&lt;br /&gt;
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is it possible its a Glock 22? it would make sense with the ammo count. [[User:Dirtdiver6421|Dirtdiver6421]] 19:25, 3 April 2011 (CDT)&lt;br /&gt;
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==Missing weapons==&lt;br /&gt;
[[Glock 19]], Deuce's sidearm both suppressed and unsuppressed.&lt;br /&gt;
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[[DShK]], which you have to suppress in the first Ranger mission.&lt;br /&gt;
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==Any screenshots of &amp;quot;new sidearms&amp;quot;==&lt;br /&gt;
So we can add to main page?&lt;br /&gt;
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-Yeah, I hear there's a Glock, but I have yet to see it.--[[User:Jackie.45Cal|Jackie.45Cal]] 15:23, 13 October 2010 (UTC)&lt;br /&gt;
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It's in any level that you play as Duece. I'd take screenshots, but my camera sucks and I only have the 360 version of the game.--[[User:1SAZ|1SAZ]] 16:10, 13 October 2010 (UTC) &lt;br /&gt;
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What model is it? I've heard 19.--[[User:Jackie.45Cal|Jackie.45Cal]] 16:39, 13 October 2010 (UTC)&lt;br /&gt;
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It's a 19. 15+1 cap&lt;br /&gt;
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I don't get the game until tomorrow (ready for a whole weekend of no work!) and if it hasn't been added, I'll see if I can get some pictures up.--[[User:Jackie.45Cal|Jackie.45Cal]] 09:25, 14 October 2010 (UTC)&lt;br /&gt;
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I'm just about done with the Airfield mission, so I'll be getting shots of Deuce's Glock 19 soon.--[[User:HashiriyaR32|HashiriyaR32]] 19:55, 14 October 2010 (UTC)&lt;br /&gt;
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==New Sidearms confirmed!==&lt;br /&gt;
New article reviled.&lt;br /&gt;
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SF has a Glock.&lt;br /&gt;
Ranger has the M9.&lt;br /&gt;
And someone we havent seen named Rabbit Has a Sig. Navy Seal im guessing&lt;br /&gt;
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&amp;quot;When you play as &amp;quot;Rabbit&amp;quot; you carry a Sig which looks like it has night sights.. When you play as &amp;quot;Deuce&amp;quot; you carry a Glock. And when you are Dante Adams you carry the M9. These weapons can never be dropped, never run out of ammunition, and are an integral part of each character’s identity. The variety in these side arms is also intended to help give distinction and personality to each of the characters represented in &amp;quot;Neptune&amp;quot;, &amp;quot;Wolfpack&amp;quot; and 1/75th Ranger&amp;quot;&lt;br /&gt;
:I have two things to say about that. One, I'm happy I wont have to look at an M9 throughout the campaign. Two, I hope they allow you to pick which pistol you use in mp since it'd effectively wouldn't change the balance at all. Just allow more individualism to the players. Did I mention I'm really tired of seeing the M9 in my games?&lt;br /&gt;
::Forgive Beretta if they've created one of the most successful pistols of all time, and it happens to be used by the U.S. military. So...I think either you should go design a new gun to replace it, or just live with it. Unless of course you want them to have the U.S. standard sidearm be an HK P30 just to be 'original'.&lt;br /&gt;
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:Like most games the handguns will have different powers even if they're the same caliber, I'm betting. At least in Multiplayer anyways. Because in the level up screen you can see a level up sidearm section. And I'm hopeing only pistol are sidearms. Unlike modern 2 which had Shotguns and Machine pistols, which unbalanced the game&lt;br /&gt;
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:You DO remember the first Modern Warfare where you can have TWO primary weapons on you, that's even worse. [[User:Excalibur01|Excalibur01]] 04:54, 6 August 2010 (UTC)&lt;br /&gt;
::Actually, MoH gives you two primaries and your secondary. Which actually isn't as bad as most would think. Some operators use a shotgun and their AR, and I'm sure having an SMG, a pistol and an M4 wouldn't be too bad, since I did it once for a test of my webgear for a review. Also, it's possible they could just use the different pistol models as just that, models. Same stats, but different appearance. --[[User:1SAZ|1SAZ]] 05:05, 6 August 2010 (UTC)&lt;br /&gt;
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If you really think about it, having 2 Primaries on you, plus your sidearm is just too much. Maybe for a shotgun, but even then. You'd have 3 sets of reloads and it's already heavy on you. The only times An operator needs a shotgun alongside his rifle is that he needs to breach a door and no one else has a shotgun. [[User:Excalibur01|Excalibur01]] 05:23, 6 August 2010 (UTC)&lt;br /&gt;
:I agree with ya about the having 3 different reloads, but depending on the weapons, the weight isn't so bad, or at least less noticeable. Anyway, it really could be worse. They could have you carrying two different types of rocket launchers and a machine gun like you can do in the Halo series. &lt;br /&gt;
:At least they're making it so that you don't ditch a pistol two seconds into a level. I've always hated how any sidearm looses all use less than a minute into a game.--[[User:1SAZ|1SAZ]] 06:01, 6 August 2010 (UTC)&lt;br /&gt;
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Am I the only one here distressed by the ''unlimited ammo'' aspect of the sidearms? This game is getting to be more and more ridiculous as it is. [[User:Spartan198|Spartan198]] 10:26, 6 August 2010 (UTC)&lt;br /&gt;
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: Remember MW2 ? 400 rounds was total standard. And there isnt any true difference between ''unlimited'' and 400.&lt;br /&gt;
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I liked it back when you can keep your sidearm and just pick up another primary. Sure it's a bit unrealistic to be carrying the max ammo for that gun, but not as unrealistic as dropping your handgun for a shotgun [[User:Excalibur01|Excalibur01]] 14:40, 6 August 2010 (UTC)&lt;br /&gt;
:''The setup that Army of Two had was kinda neat.  One primary (usually an assault rifle), your sidearm (a handgun or machine pistol), and a special weapon, like a sniper rifle or launcher of some sort - the special weapon usually had the least amount of ammo available.  I'd like to see that for a game like this, and frankly, it'd make a lot more sense (I know about Rainbow Six: Vegas, but I'm quite unimpressed with how that game flows to be honest with you).  When going into heavy combat, I'd like to have some kind of quickly accessible sidearm for when the shit well and truly hits the fan.  If my main weapon runs dry and I need to switch, the backup shouldn't be a long gun that's equally as...cumbersome to bear as the rifle was (MW2, I'm looking at you).  As for unlimited ammo, well, that's a tough one for me.  Sometimes I really like having that capability (such as in Splinter Cell: Conviction with their sidearms).  Other times, well, it's nice to know that I can't just fire all willy-nilly and carefree, because then I'll be out of ammo.  I think that it should be an unlockable bonus - like Saints Row 2 or Resident Evil 5.  Give people the option to play with it on or off, if they choose.  Just don't glitch it like CoD4 did. --[[User:Clutch|Clutch]] 22:00, 2 September 2010 (UTC)''&lt;br /&gt;
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Where was it shown you get two primarys? Pretty sure its one primary and sidearm. Ive never seen or read about that in this game.&lt;br /&gt;
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Two primary weapons in SP. One in MP.&lt;br /&gt;
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Two primaries can make sense, a barett 82 and m240 makes no sense, but if you are using  m24 or m40, it would make sense to carry an m4 for defense when your close up instead of room clearing with a bolt action.&lt;br /&gt;
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==Possible 1911== &lt;br /&gt;
Settle an argument for me lads. Picture below, Possible 1911 if the standard Taliban Grach? [http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs544.ash1/31810_408238329053_135747814053_4185509_6821919_n.jpg] I doubt we can go by bore aperture on this one.--[[User:Jackie.45Cal|Jackie.45Cal]] 00:48, 2 October 2010 (UTC)&lt;br /&gt;
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Looks like the Grach, doesn't have the distinct look of a 1911's muzzle.&lt;br /&gt;
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==Knife?==&lt;br /&gt;
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I watched the &amp;quot;Leave a Message&amp;quot; trailer recently. I think one of the Rangers had a Gerber LMF II knife attached to his MOLLE vest. I own this same knife which is why it caught my eye.&lt;br /&gt;
:Maybe so, but we need to avoid putting knives down. Yes, the MW2 page as well as some others have knives, but I'm in favor of removing said knives from said pages entirely. The site is called Internet Movie '''Firearms''' Database for a reason. [[User:Spartan198|Spartan198]] 06:00, 4 August 2010 (UTC)&lt;br /&gt;
I prefer it to have ALL weapons listed its interesting and gives more content.&lt;br /&gt;
:''In that case, list it here in the discussion page when the game releases.  A great example of this is the page for 2004's The Punisher.  GM45 (I think it was him) took great care to screencap the variety of knives that movie had and list them there (among other things).  But he left the main body of the page for the guns, which is why people come to this website.'' --[[User:Clutch|Clutch]] 22:03, 2 September 2010 (UTC)&lt;br /&gt;
::It is a member's CHOICE to add non-firearm weapons for trivia purposes. As long as the added blades or other weapons are well documented and the page does not consist entirely of non-firearms, it's perfectly fine. They're in a gray area, like explosives (grenades and C4 aren't firearms yet we document them) and improvised weapons (like the drill in Tomb Raider). - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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==beta release date?==&lt;br /&gt;
&lt;br /&gt;
When will 360 beta be out? I keep hearing within a week but have seen no announcements by the company.&lt;br /&gt;
:http://twitter.com/medalofhonor&lt;br /&gt;
:http://twitter.com/pottan&lt;br /&gt;
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Both links failed, and im getting pissed waiting, gives you high hopes for the games multiplayer when a short beta is this delayed......&lt;br /&gt;
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I heard somewhere they're going to run it after they fix the bugs from the PS3/PC Betas, after they're done, because it will allow them to find new problems and because it saves money. [[User:Alex T Snow|Alex T Snow]] 21:38, 11 July 2010 (UTC)&lt;br /&gt;
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==weapon balance==&lt;br /&gt;
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i just saw the 12 round beretta mentioned  i think they did that for balance reasons. Another game too focused on fairness. God forbid you unlock a gun later on that just owns. &lt;br /&gt;
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-k9870&lt;br /&gt;
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Yeah its kind of annoying when its that balanced, at least you could pretend its the .40, but I wouldn't even know what to do with the Grach, its named the Tariq (which is something else) and has 12 rounds too, when its supposed to have 17. Wait, couldn't they both just have been 16 to be in between? If I WAS going to make an overly balanced system like this, I'd try to make it close, why take them both down to 12? [[User:Alex T Snow|Alex T Snow]] 19:38, 22 June 2010 (UTC)&lt;br /&gt;
::Pretend it's the .40 too&lt;br /&gt;
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Haha too bad there isn't one... WAIT! If you really want to stretch it you could pretend its the compact MP-448, 12 rounds of 9x18mm lol :D [[User:Alex T Snow|Alex T Snow]] 03:02, 23 June 2010 (UTC)&lt;br /&gt;
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I hate when the do something like &amp;quot;the m4 has 20 power and 30 fire rate, the AK has 30 power and 20 fire rate, so there balanced. Then they go weapon x is more accurate than weapon y since its weaker and needs an advantage. I wish when you leveled up you had guns with good advantages that just own.&lt;br /&gt;
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-k9870&lt;br /&gt;
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I want a game that keeps the round in the chamber, keeps track of your extra mags (not the one big number bullshit), all the functions to be right, none of the guns to be set in a firing mode they're not in, the ability to switch modes to whatever that weapon has, the correct attachments (no AKs with ACOGs, or M14s and G3s with M203s), the correct animations for reloads, correct fire rates, correct mag capacities, correct zooms on scopes and no zoom on reflex sights/irons sights, its not really too much to ask I don't think. The only thing that would be arguable would be damage stuff does, but for the MOST part if you used the calibre measurement as the damage it would work (i.e. 5.56mm does  about 22 damage, 7.62mm does 30, .50 does 50) it's not perfect but I at least want the guns with the same calibres to do the same damage... Rant done. [[User:Alex T Snow|Alex T Snow]] 22:38, 23 June 2010 (UTC)&lt;br /&gt;
:There is a game for you, it's called ArmA. Mainstream arcadey FPS won't have all these features. But I agree at least counting bullet up the pipe would be nice touch. That always bugged me too. I have no idea why CoD games still doesn't have this. Anyway, ACOG (or any other weaver optic) on AK is not a problem via special mount. 203 on G3 and M14 is possible too.&lt;br /&gt;
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Oh believe me, I wouldn't need ALL that, I still play the mainstream FPSs, it would just be nice, I just kept going with the list ;) And I do know you can technically put an ACOG on an AK or a 203 on the M14 or G3, but it would be nice to see the things that are supposed to be there... there, like the HK79. The attachments thing certainly wouldn't be as important to me as the round in the chamber, and I don't think guns of the same calibre having the same damage would be too much, its not that would take any extra effort... [[User:Alex T Snow|Alex T Snow]] 05:19, 24 June 2010 (UTC)&lt;br /&gt;
:Same caliber doesn't always do same damage when shot from different barrels. M16 and M4 is a good example. In case with M16 bullet tumble and fragment thus making more damage, but when the same ammo shot from M4 it does not.&lt;br /&gt;
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I knew that but didn't want to make my posts too long ;)That's fair, I meant more the stuff that doesn't make sense, like a 12 gauge that does more damage than another 12 gauge because it's pump action vs semi-auto, or like in Modern Warfare 2, which is the game I'm mostly complaning about, the F2000 has a 15.7&amp;quot; barrel and does 30 damage, while the TAR-21 has an 18.1&amp;quot; does 40, I know the idea of damage as a numerical system like this isn't realistic in a lot of ways, but it's the best anyone has been able to come up with so far, and I wouldn't think 2.4 inches of barrel would make that much of a difference. Put it this way, out of the 9 assault rifles in that game there are only 3 different damages, the 30, 40, and 55, keep in mind that the calibres here are 5.56, 7.62, and 7.62 NATO: the M4, ACR, and F2000 do 30, the FAMAS, SCAR, TAR-21, M16A4, and AK-47 do the same (lol what?) at 40, and the FAL does a whopping 55 (because its semi). But the single worst is the UMP and Super V, both .45s with a comparible barrel length, the UMP does 40 (again) and the the Super V does... 25. I know there should be differences but this makes NO SENSE. Sorry, I know this is the Medal Of Honor page, but everyone here seems smarter... [[User:Alex T Snow|Alex T Snow]] 07:34, 24 June 2010 (UTC)&lt;br /&gt;
:It's not a simulator. They needed to differentiate gun's performance. Besides, most people playing it doesn't know shit which caliber it shoots. So probably it's better to just get over it. Try playing hardcore mode and weapon damage won't bother you so much.&lt;br /&gt;
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I know :) it doesn't really matter too much, it would just be nice, but I'm not expecting it though lol [[User:Alex T Snow|Alex T Snow]] 06:40, 25 June 2010 (UTC)&lt;br /&gt;
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seriously, no 1911 very disapointing. it might be outdated but Special Forces still use them. [[User:Dirtdiver6421|Dirtdiver6421]] 00:11, 7 July 2010 (UTC)&lt;br /&gt;
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Who said there won't be a 1911 in the final game? This isn't the final game. [[User:Alex T Snow|Alex T Snow]] 00:45, 7 July 2010 (UTC)&lt;br /&gt;
i dont know. i just figured since its not on the page already they wouldnt have it. but i hope they do. its a great gun and is used by Spec Ops. [[User:Dirtdiver6421|Dirtdiver6421]] 00:46, 7 July 2010 (UTC)&lt;br /&gt;
i think that all the comparisons come from MW2 because it has an overwhelming amount of flaws. for example- what has been previously stated. and does anyone else find it peculiar that all assault rifles lose the front sight when optics are attached? knowone would do that its stupid. what if there was a long battle and you ran out of battery on a dime, nope your dead now. and i kind of agree with the lack of a back sight because it takes away the point of the reflex being quick if you have to line 3 things to a target instead of the 1-2 or a normal rifle.&lt;br /&gt;
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==First Part==&lt;br /&gt;
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This game looks very promising in terms of realism and graphics compared to the other games.  I'm excited to see that the game developers are working with REAL special forces operators.  The game comes out in Fall 2010.  CAN'T FREAKIN WAIT!!!!!!- ArmoredMason619&lt;br /&gt;
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I've always had a soft spot with this series. I really hope they knock it out of the park with this one. &lt;br /&gt;
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I'm guessing the guy on the front cover is a Green Beret?-- [[User:John Ryder|John Ryder]]&lt;br /&gt;
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:For some reason I though the guy on the front page was a PMC --[[User:AdAstra2009|AdAstra2009]] 05:28, 19 December 2009 (UTC)&lt;br /&gt;
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Na he is a Green Beret.  That's the way they look when they are in a combat zone.  They have to grow out a beard and dress like the civilians/insurgents in that particular area.-ArmoredMason619&lt;br /&gt;
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A World War II shooter series is switching to a modern setting? It'll never work.&lt;br /&gt;
:Your kidding right...and sign your posts --[[User:AdAstra2009|AdAstra2009]] 23:25, 19 December 2009 (UTC)&lt;br /&gt;
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The graphics appear to be on par with ''[[America's Army 3]]'', though hopefully it'll have less problems and a better weapon selection. [[User:Orca1 9904|Orca1 9904]] 23:36, 19 December 2009 (UTC)&lt;br /&gt;
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The trailer had what looked like an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] variant fitted with an EOTech red dot sight, but I only saw it for a second looking down the sights in first-person mode so couldn't determine wether it was a standard SAW or specialized version like the Paratrooper or [[FN Minimi#FN Minimi SPW|SPW]]. [[User:Orca1 9904|Orca1 9904]] 23:42, 19 December 2009 (UTC)&lt;br /&gt;
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I added a screen of the M4A1 and the Minimi/SAw possibilty.  --[[User:TheCrazyGunNut|TheCrazyGunNut]]&lt;br /&gt;
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Ah, cheap EA.. This is so obvious that they are doing this because of MW success. Won't buy just because of this fact.&lt;br /&gt;
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Or because WWII has been overdone and they wanted to do something else. --[[User:Crazycrankle|Crazycrankle]] 02:42, 17 January 2010 (UTC)&lt;br /&gt;
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20th century saw so many wars. They could pick any one. The most suitable would be Vietnam war. I can't recall many good games about this conflict. It could be about SF also.&lt;br /&gt;
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How about Vietcong? http://www.imfdb.org/index.php?title=Vietcong In my personal oppinion the best PC game from Vietnam conflict up to date. I know that the Vietcong wasn't perfect but other games usually wasted their potential (e.g. Conflict Vietnam, Men of Valor) ended as a low quality budget (first Shellshock 67 and many others) or as some crazy VC/NVA-zombie kill fest (recent Shellshock 2). &lt;br /&gt;
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I agree that there were many other &amp;quot;interesting&amp;quot; conflicts or suitable theathers for FPS games but &amp;quot;supply is influenced by demand&amp;quot;. The &amp;quot;anti-terrorist&amp;quot; theme is actual and developers don't want to risk introducing a game that &amp;quot;nobody would want to play&amp;quot;. Remember it's all about the money. Actually it's quite strange that if I look backwards I can't recall any good or partially realistic FPS from Afganistan or Iraq theatre - Modern Warefare, appart from other parts of the story, was set partialy in the Middle East but in some fictisious country (and that *** spoliler *** nuking of the whole Marine division *** spoiler *** was complete bullshit) and Modern Warefare 2 was about hunting down some crazy Russian ultranationalists (and *** spoiler *** one rouge American general *** spoiler *** that was bullshit as well). No offence to Call of Duty but I personally hope that Medal of Honor would not turn into such killfest of stupid AI NPC duchebags thrown in absolutely ridiculous waves into a single coridor where you have to kill more than 70 opponents on less than 100 square feet ...&lt;br /&gt;
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:::Wow, so doing something original is bullshit? I mean, come on; I'd rather shoot 70 guys in a single cooridor than simply go from cave to cave, shooting the occasional militant, or riding about in my vehicle until I hit a bomb and get ambushed. Generic examples I know, but put simply, fighting a military-trained, fully-equipped soldier is a lot more exciting than some fanatical militant using 30-year-old weapons. Heck, even America's Army created a fictional enemy for the US Army to fight.&lt;br /&gt;
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Judging by what I'm seeing in the trailer this is going to be far from any CoD style of modern warfare. This shit looks seriously hardcore in terms of trying to replicate some actual Iraq/Afghanistan gameplay. I guess only time will tell. Hopefully by then they fix the damn gas block thing. Fuck that pisses me off. These guys are working with tier 1 operators but they don't want to model the damn gun correctly. Anybody with even slight knowledge of an AR-15 platform would notice this error. It's a big frickin error.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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:::&amp;quot;replicate actual Iraq/Afghanistan gameplay&amp;quot;? So coalition forces playing in a sandbox there? And duh, there is a gas-block, it's just too low-profile and you cannot see it.&lt;br /&gt;
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::::Even if the gas block isn't there, does it really matter? The average gamer probably doesn't know, or care, what a gas block is, let alone whether it's actually there or not; and the Medal of Honor series goes for what looks cool (such as the Flak Tower in Airborne), not what's realistic.&lt;br /&gt;
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Don't change the intent of my words. Let me rephrase :::&amp;quot;replicate some actual Iraq/Afghanistan fighting into gameplay.&amp;quot; There happy? As well the use of a low profile gas block seems like an excuse. What are the chances that every M4 has a low profile gas block when there are attached optics?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
:::Why not? It's a game about hi-speed low-drag tear1 omfgd3ltasealz special forces operators.&lt;br /&gt;
::::That's ''Tier'' 1. And even a low-profile gas block would still be visible on the barrel where the standard FSP would be due to the length of the gas tube. [[User:Spartan198|Spartan198]] 01:17, 6 May 2010 (UTC)&lt;br /&gt;
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North American release date is October 12, 2010. Europe is October 15.-- [[User:John Ryder|John Ryder]]&lt;br /&gt;
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http://www.youtube.com/watch?v=hFpgNJZ8Fhc&amp;amp;playnext_from=TL&amp;amp;videos=vd-xeQ7FyHw&lt;br /&gt;
^ At 0:56, 1:04, 1:16 you can see a stock, body, and barrel of a M14 EBR.&lt;br /&gt;
At O:43 you can see what I believe to be some kind of M240.*EDIT: Mk 46 Mod 0* &lt;br /&gt;
All along the trailer are M4s with optics and different accessories. -DeltaOp&lt;br /&gt;
:Was the Mark 14 EBR even fielded yet in 2002? [[User:Spartan198|Spartan198]] 01:17, 6 May 2010 (UTC)&lt;br /&gt;
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- Nope. EBR was designed around that date - 2001/2002 but first units (mostly from Navy Seals) were issued this rifle later on in 2004. So it's probably another game inaccuracy.&lt;br /&gt;
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Who said it was set in 2002? And the gas block isn't removed for optics like in Call Of Duty, it's removed when the M203's flip up sight is on top, I'm thinking it's not to block that, not that I think it would block it, but that's when it's not there, not because of optics. EDIT: Wow my bad, it is set then, and I was thinking the M203 was an attachment, but its fixed on like in BFBC2, wow, I feel dumb lol. EDIT #2: I figured it out, the M16 removes the front sight for optics, but the M4 doesn't. Odd. [[User:Alex T Snow|Alex T Snow]] 08:01, 20 June 2010 (UTC)&lt;br /&gt;
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== Green Beret on cover ==&lt;br /&gt;
It's ''Cowboy''! [http://gameinformer.com/b/news/archive/2009/12/03/news-bearded-guy-on-medal-of-honor-cover-is-real.aspx] [[User:Spartan198|Spartan198]] 01:17, 6 May 2010 (UTC)&lt;br /&gt;
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:Lmao. Oh i didnt think of that one. -[[User:The_Winchester|Winn]]&lt;br /&gt;
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Anyone think its kinda odd that the Rangers seem to be doing alot of the work. along with the Green Beret. Wouldnt Delta Force/Navy SEALs be doing most of the stuff?&lt;br /&gt;
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1st SFOD-D and Navy SEALs are, let's say, &amp;quot;equal&amp;quot; to Special Forces concerning their roles within US SOCOM. They are highly trained operators used for specific and &amp;quot;delicate&amp;quot; stuff. Rangers are more like muscless used for more &amp;quot;dirty&amp;quot; tasks. In reality, you would rather send a Special Forces A-Team to do cool things like - to recon the enemy airfield, to pin point potential high-value targets, to set observation post for calling CAS missions or to set sniping posts with 18B class operators with sniper rifles; while few C-130s packed with Ranger chalks would wait to &amp;quot;go-order&amp;quot; so they can jump in, do all the hard work and blow the enemy to pieces. Special Forces (Delta/SEALs etc.) are too valuable for such things. Even though, they are capable of kicking some serious ass, it is not practical to &amp;quot;mass&amp;quot; several A- or SEAL teams for a task, which bunch of Ranger squads could do better.[Ragnar]&lt;br /&gt;
&lt;br /&gt;
okay thats true, but i just dont see why there wouldnt be SOME Operators or SEALs, think about this. Rangers are like the backbone of USSOCOM, Green Berets, are trained in Reconaissance, but if u want to kick some serious Taliban ass, u send in Operators or SEALs, because they excel at kickin' the door down, and opening up some whoop-ass. [[User:Dirtdiver 6421|Dirtdiver 6421]] 00:40, 15 June 2010 (UTC)&lt;br /&gt;
:Who is the &amp;quot;Operators&amp;quot;?&lt;br /&gt;
::Delta &amp;quot;Operators&amp;quot;. [[User:Pz.Abt.100|Pz.Abt.100]] 22:40, 20 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
but really, i no Delta is more of a mission specific unit, but seriously what is America's best military asset? 1stSFOD-D. why? because they have close to 500 Operators, the best in the world. and officially they dont exist. political bull shit in the way, no problemo. they dont exist. its denieble if you send them in.[[Special:Contributions/71.194.219.9|71.194.219.9]] 19:03, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok let me straightin this out just a bit. Ragnar is correct about what they say but somethings are a bit off. First, 1st SFOD-D and SEALs are not exactly the same. The Navy's equivalent of 1st SFOD-D(Delta, or the DODs name for them CAG[Combat Applications Group]) is DEVGRU( Naval Special Warfare Development Group, more commonly known as SEAL Team Six), yes they are SEALs but they serve a different purpose. Second, you are right about the purpose of Ranger's, besides the fact that a select few have been sent on small team missions(4 to 12). The 75th Ranger Regiment is the highest for of Ranger special operations beside a certain few Task Force's they have been added to. Delta, DEVGRU, SAD, and SOG are among the designated, &amp;quot;Tier 1&amp;quot; units in the U.S.&lt;br /&gt;
&lt;br /&gt;
== Guns revealed in multi-player demo at E3 ==&lt;br /&gt;
(These are just what I could spot while watching it on TV)&lt;br /&gt;
*Beretta 92FS/M9 (not a 92SB like in CoD, had the squared-off trigger guard)&lt;br /&gt;
*Pump-action shotgun I couldn't identify (they only showed it from the back)&lt;br /&gt;
*Bolt-action sniper rifle, presumably a Remington M24 (only saw it from the back and right side as the player was working the bolt)&lt;br /&gt;
*Not actually a new gun, but the M4A1 also had a low-profile front BUIS mounted on the RIS is some scenes&lt;br /&gt;
[[User:Spartan198|Spartan198]] 22:22, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you check the kill feed immediately after the kill with the sniper rifle, the identifies the unknown rifle as a Sako M57. --[[User:HashiriyaR32|HashiriyaR32]] 16:25, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I found some footage: http://videos.pcgames.de/v/MuuqC3iXMpw/Medal-of-Honor/Multiplayer-Gameplay-E3-2010/ (the shotgun is a TOZ-194)&lt;br /&gt;
&lt;br /&gt;
More confirmed weapons. I recommend you keep your eye to the left of the screen, below the radar, to see some weapons we have missed while watching the video.&lt;br /&gt;
&lt;br /&gt;
RPK-Can be seen as a weapon that killed the player on the screen (look left of gameplay)&lt;br /&gt;
&lt;br /&gt;
RPG 7-In-game footage&lt;br /&gt;
&lt;br /&gt;
AK-47-Can be seen as a weapon that killed the player on the screen (look left of gameplay)&lt;br /&gt;
&lt;br /&gt;
AT-4 (I think by the ingame footage)&lt;br /&gt;
&lt;br /&gt;
M9- From ingame footage &lt;br /&gt;
&lt;br /&gt;
SVD Can be seen as a weapon that killed the player on the screen (look left of gameplay)&lt;br /&gt;
&lt;br /&gt;
M249 Can be seen as a weapon that killed the player on the screen (look left of gameplay)&lt;br /&gt;
&lt;br /&gt;
TT-30 Seen ingame&lt;br /&gt;
&lt;br /&gt;
MP7A1 This one was very hard to see (Can be seen as a weapon that killed the player on the screen (look left of gameplay)&lt;br /&gt;
&lt;br /&gt;
M-21 Can be seen as a weapon that killed the player on the screen (look left of gameplay)&lt;br /&gt;
&lt;br /&gt;
870MCS Can be seen as a weapon that killed the player on the screen (look left of gameplay)&lt;br /&gt;
&lt;br /&gt;
M60 Can be seen as a weapon that killed the player on the screen (look left of gameplay)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List ==&lt;br /&gt;
I'm gonna put all the ones I've seen down, so we've got one big list (this is all from the 11 minute long multiplayer video, both seen on screen and on the killfeed) If the names are given (killfeed ones) I'm writing them exactly as they are named in game. For the ones that aren't named I'll name them what they are.&lt;br /&gt;
&lt;br /&gt;
M16&lt;br /&gt;
&lt;br /&gt;
M203&lt;br /&gt;
&lt;br /&gt;
AK-47&lt;br /&gt;
&lt;br /&gt;
GP-30&lt;br /&gt;
&lt;br /&gt;
M249&lt;br /&gt;
&lt;br /&gt;
PKM&lt;br /&gt;
&lt;br /&gt;
M4&lt;br /&gt;
&lt;br /&gt;
AKS-74u&lt;br /&gt;
&lt;br /&gt;
870MCS&lt;br /&gt;
&lt;br /&gt;
TOZ-194&lt;br /&gt;
&lt;br /&gt;
AT4&lt;br /&gt;
&lt;br /&gt;
RPG-7&lt;br /&gt;
&lt;br /&gt;
M21&lt;br /&gt;
&lt;br /&gt;
SVD (NOTE: Has a straight .308 magazine)&lt;br /&gt;
&lt;br /&gt;
M24&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
M9&lt;br /&gt;
&lt;br /&gt;
MP-443 (NOTE: Appears as the Tariq, which I thought that was an Iraqi-made Beretta clone...)&lt;br /&gt;
&lt;br /&gt;
(From here down is not in the Beta)&lt;br /&gt;
&lt;br /&gt;
RPK&lt;br /&gt;
&lt;br /&gt;
MP7A1&lt;br /&gt;
&lt;br /&gt;
M240&lt;br /&gt;
&lt;br /&gt;
M60&lt;br /&gt;
&lt;br /&gt;
M14 EBR (Seen in other videos. It is NOT the same as the M21 like it is in certain other games, the M21 has a normal M21 type body and stock, BOTH are in this.) [[User:Alex T Snow|Alex T Snow]] 04:40, 18 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spliting into sections ==&lt;br /&gt;
Wont it make sence to make two sections ? One with MP´s guns and one with SP´s guns. I think it will - because they dont use same engine, so guns can be different.&lt;br /&gt;
&lt;br /&gt;
Why would the single player and multiplayer use different engines? That makes no sense. It would make the modelers have to model everything twice, and take up twice as much space on disc. No. We're not going to do that.-protoAuthor 19:35, 20 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: It '''USES''' different engines. MP is running on frostbite, and SP is running on UT3 one.&lt;br /&gt;
&lt;br /&gt;
Not sure if i'm doing this right, but yes it uses different engines, and the modelers do not have to model everything twice, they can easily import it from a common format to both engine's formats, PSK Mesh (or something) for UT3, and a new version of bundledmesh contained in RES files for frostbite. You don't have to model it twice, you just export within both engines.&lt;br /&gt;
&lt;br /&gt;
:It still makes no sense to split up the page. But thank you for enlightening me to something that still makes no sense to me. Why would they do that?-protoAuthor 16:54, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The only reason i could possibly see would be to make a comparable multiplayer experience for BFBC2 players, And they might have already started building singleplayer on the unreal engine, which most if not all of the previous MoH games used. In my opinion, it shouldn't be split either, means some firearms would be listed twice. btw this isn't the original poster, this is the guy from the post before proto's last.&lt;br /&gt;
&lt;br /&gt;
: Ok than. It doesnt have to be split, but there should be atlest writed to each screenshot &amp;quot; This is from Multiplayer/ Singleplayer&amp;quot;. And just one little '''BTW''': They modelled it twice. As you can see, M4 or MK46 '''''HAVE''''' different models.&lt;br /&gt;
&lt;br /&gt;
That's because the M4 and Mk. 46 are different guns, silly.-protoAuthor 04:00, 1 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Heh. I mean that M4 looks different in SP and MP. Same with Mk.46&lt;br /&gt;
&lt;br /&gt;
They do look different but I think its just because one sets from that first trailer a while ago, game's graphics always get better as develpment keeps going, but you might be right to, I was just throwing that out there. [[User:Alex T Snow|Alex T Snow]] 08:00, 1 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== LMG Special Weapons ==&lt;br /&gt;
&lt;br /&gt;
In the sniper class you get C4, in the special ops class you get a rocket, and with an assault rifle in the rifleman class you get a launcher... so what do you get if you equip an LMG? [[User:Alex T Snow|Alex T Snow]] 09:56, 21 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
more ammo?&lt;br /&gt;
&lt;br /&gt;
:Absolutely nothing. You have 2 spare 150 round mags (in the beta, with the PK).&lt;br /&gt;
::You have self-destruct vest.&lt;br /&gt;
&lt;br /&gt;
Is that a joke or can you actually be a suicide bomber, cause what would the American gunners get? [[User:Alex T Snow|Alex T Snow]] 21:14, 21 June 2010 (UTC)&lt;br /&gt;
:C4&lt;br /&gt;
&lt;br /&gt;
It is then? Okay cool, I figured but I wasn't sure, I can't check because the 360 beta was delayed :( [[User:Alex T Snow|Alex T Snow]] 19:37, 22 June 2010 (UTC)&lt;br /&gt;
== Best of 3 shooters? ==&lt;br /&gt;
&lt;br /&gt;
I have to say, out of the 3 FPS games that will be coming out in Q4 (this one, Spec Ops: The Line, and CoD: Black Ops), I am looking forward to Medal of Honor the most. From what I've seen about the other two, they look like they're filled with sensationalist b.s. . -Any Mouse&lt;br /&gt;
&lt;br /&gt;
:MoH looks WAY to much like Bad Company 2, and I think it's EAs fault. They want to capitalize on the modern warfare craze so much, they're using another popular series to boost sales. To be honest, MOH looks like BC2 with Taliban, and I'll most likely not be getting it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Medal of honor is not going to be way too much like BC2 because the gameplay will be much more tactical and realistic.  Like real modern warfare.&lt;br /&gt;
&lt;br /&gt;
:Says you man. Face it, it's going to be bought by the same type of people who buy MW2 and BC2, mostly idiot kids ranging from 10 to 15 who just wanna get four man sprays and noob tubes across the map. This is a console FPS that can be bought by anyone, and has nothing to offer that will make it overly unique, so it will end up like MW2 and BC2, noob weapons will arise, and it will just be another chaotic FPS. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:You got a point there.&lt;br /&gt;
&lt;br /&gt;
Spec Ops: the Line is a third person shooter, not an FPS.&lt;br /&gt;
&lt;br /&gt;
Sorry, my bad. I thought it was one of those deals like Fallout 3 where you could switch from first-to-third-person and back -Any Mouse&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
&lt;br /&gt;
I know this is off-topic, but am I the only one bothered by the way your character moves? If a gun is bouncing around in your hands while you move like that, there's gotta be something wrong...&lt;br /&gt;
&lt;br /&gt;
I think that only happens in multiplayer due to it being a different engine, but yeah it is weird&lt;br /&gt;
&lt;br /&gt;
I was really psyched about the game untill i found out it was made by the people who made BF-BD2. you said it was a different engine. does that mean that it will be different creators or what? [[User:Dirtdiver6421|Dirtdiver6421]] 17:04, 2 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Mp is made by BC2 (''not BD2'' ) creators - DICE. So it means only good part on that game will be SP - developed by EA on UT3 engine.&lt;br /&gt;
&lt;br /&gt;
== Full Auto M16A4 ==&lt;br /&gt;
&lt;br /&gt;
Wouldn't having an M16A4 on full auto make it a C7A1? I know there are a few other differences, but they're all internal, it's the only difference visible in some way. [[User:Alex T Snow|Alex T Snow]] 18:23, 27 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well I would have said M16A3, but those didn't have rails. So yes, the only M16 variant that has an RIS system and goes full-auto is the C7A2, so indeed this new game uses a C7. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
::M16A4 with FA lower - what could be easier&lt;br /&gt;
&lt;br /&gt;
:Personally, I wouldn't call &amp;quot;full-auto&amp;quot; M16A4 a C7A2. C7A2 has some, more or less significant, differences - e.g. ambidextrous fire selector or retractable stock. Plus Canadian military did not use full length RIS systems (e.g. like King Arms M5 on M16A4) on their C7s. Full-auto M16A4 is just another game-developer inaccuracy created by lack of knowledge about firearms. Unfortunately, it's a trend in nowadays mainstream FPS like Modern Warfare or Battlefield Bad Company. Game developers just give a sh*t about this stuff. 13-year-old kids screaming and b*tching in multiplayer would not notice the difference. [Ragnar]&lt;br /&gt;
:: 3-burst is for nubs that can't cut it by themselves.&lt;br /&gt;
&lt;br /&gt;
::The M5 RAS on the M16A4 is made by KAC, not King Arms. [[User:Spartan198|Spartan198]] 11:33, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Of course I realize that having it full auto is just a screw up, like in most movies, and I'm not talking about the C7A2, with the green furniture and ambi controls, I meant the C7A1, which is the same in terms of appearance. Here's one without an ELCAN, because I know someone will complain about that:&lt;br /&gt;
http://upload.wikimedia.org/wikipedia/commons/archive/7/76/20080716042205!C7A1_with_IronSights.JPG&lt;br /&gt;
Oh and you can put the KAC Rails on any M16-length AR, so that's not really an issue, some of the C7A1s (like the one pictured) had them put on before the C7A2 was introduced with the TRIAD. [[User:Alex T Snow|Alex T Snow]] 18:22, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It could be a C7, but really, it's just EA's lack of knowledge about weapons, cause full auto is what every assault rifle shoots, right? Man, games like Call of Duty 4 tried their best to keep weapons accurate, now it's all about tacticool weapons that fire full auto and have cool sights and nice finishes. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Yeah I know, and guns don't need to be re-chambered after they run empty too :p in this and Bad Company 2, it's kind of distracting when I'm playing to be honest, well, I've gotten used to it a little more by now. Okay what I don't get is why can't it be listed as a C7A1? Or at least mentioned... If there was an gun listed as an M4 (not A1) and it was firing full auto you guys would have no problem saying it's actually an M4A1, or an AK-47 is really an AKM, so why can't the M16 really be a C7? I realize it's just a mistake on the developer's part, but that doesn't stop us pointing out the other ones... [[User:Alex T Snow|Alex T Snow]] 16:56, 2 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it would be a good idea if we mentioned that in reality, this would class it as a C7A1 etc. [[User:Hoot471|Hoot471]] 18:26, 2 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Has there even ever been any instances of a burst-firing M4 used in any movie or video game? At any rate, I think just noting that it's inaccurately portrayed as full auto is enough. [[User:Spartan198|Spartan198]] 20:43, 3 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well if you talk to the Green Beret on Deadliest Warrior, he'll tell you the M4 can go burst AND full auto! But yeah, just classify the M16 in MOH as a C7A1, cause in reality that's what it is. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
::http://forum.ea.com/eaforum/posts/list/1009334.page&lt;br /&gt;
Best 5 minutes of my life reading this! [[User:Hoot471|Hoot471]] 20:01, 4 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
''Well if you talk to the Green Beret on Deadliest Warrior, he'll tell you the M4 can go burst AND full auto!'' - Believe it or not, 4-position selectors for AR-15 type rifles exist.  There should be a link to the patent in the Season 2 discussion. --[[User:HashiriyaR32|HashiriyaR32]] 22:44, 4 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The so-called &amp;quot;Green Berets&amp;quot; on that show were idiot actors who didn't do their research, so I don't really give a crap about what they say. The M4A1 as used by the US military is safe/semi/auto, no burst. 4-pos selectors may exist, but the US military does not use them. That also wasn't an answer my question. ''Have there ever been any instances of a burst-firing M4 used in any movie or video game?'' By &amp;quot;burst-firing M4&amp;quot;, I mean the M4 with M16A2/A4 trigger group as issued en mass to regular US Army troops. [[User:Spartan198|Spartan198]] 07:01, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I only know of two games that have M4s with the A2/A4 trigger group.  There's one of the Call of Duty Modern Warfare games for the Nintendo DS, and then there's the Battlefield 2 mod [[Project Reality]], where it features both burst-firing M4s for the Americans and full-auto M4A1s for the Israelis.--[[User:HashiriyaR32|HashiriyaR32]] 16:58, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Thank you, that ''did'' answer my question. Also, lol @the thread on EA Forums. That was a pretty entertaining read. Though I quite disagree with the guy who claims you can't know anything about an M16 or other firearm without having handled or used one. I've never handled an M16, but I still know the difference between an A1, A2, A3, and A4. Good thing I quit bothering with that place within the first few days I registered, otherwise I'd probably be ankle-deep in that ****storm. XD [[User:Spartan198|Spartan198]] 22:52, 5 July 2010 (UTC)&lt;br /&gt;
:::To Hoot471, that forum nearly gave me a headsplosion, how can people be so unbelievably ignorant and stupid?! - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== Hi-Def MP videos ==&lt;br /&gt;
&lt;br /&gt;
You guys might want to check this out: On YouTube, there's someone by the name of deluxe345 who has Hi-Definition videos from the Medal of Honor multiplayer (there are 3 or 4). Also, in one of these videos, I spotted an M224 mortar in the killfeed.&lt;br /&gt;
&lt;br /&gt;
==360 Beta?==&lt;br /&gt;
Alright, does anyone on Earth have a clue when the 360 beta for this comes out!? PS3 and PC went up June 21st, and yet 360 is still delayed, anyone got a clue? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I got deployed for deepwater horizon so no vid games till september. I seriously wish that the release had been on time, I could have played it.&lt;br /&gt;
&lt;br /&gt;
==Clip/Magazine==&lt;br /&gt;
A frivolous debate, but why oh why must they call the magazines &amp;quot;clips&amp;quot; in the game? Yuck. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:I don't know why, but the same error happened in an episode in Lois &amp;amp; Clark. They probably got confused with clips and magazines since that they are both similar. - [[User:Kenny99|Kenny99]] 19:02, 18 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There is nothing similar between a clip and a magazine. A Magazine is a block that stores the bullets, a clip is a strip of metal that holds the bullets that are then FED into a Magazine. [[User:Excalibur01|Excalibur01]] 01:44, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They could have said the slang term &amp;quot;mag&amp;quot; though.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;The Catalyst&amp;quot; Linkin Park song trailer==&lt;br /&gt;
&lt;br /&gt;
Well, there gave been some new guns spotted and i already identified few of them. But can someone help me with this ?&lt;br /&gt;
[[Image:MOHUNKNOWNGUN.JPG|500px|thumb|center|]]&lt;br /&gt;
&lt;br /&gt;
Magazine seems to wide and big for 5.56. I truly need help with this.&lt;br /&gt;
&lt;br /&gt;
Could it be the 417 ?&lt;br /&gt;
&lt;br /&gt;
:Why is it that people immediatly assume a HK 416 or a HK 417 when it comes to this kind of thing? People apparently have never heard of a AR 10 before.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:41, 27 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the MP5 is shown at one point in the trailer. I'd have to look at the trailer again to find the exact point, but I'll update when I do find the time stamp. Lets hope we see the MP5 in multiplayer as well as the campaign if my spot is correct.  Also, I'm pretty sure the picture shown above is just the M4A1, but I'm not 100%. --[[User:1SAZ|1SAZ]] 22:33, 1 August 2010 (UTC)&lt;br /&gt;
1:30 seconds in, on the operator's chest. I am pretty sure that's an MP5A3 or A5. Can anyone confirm? --[[User:1SAZ|1SAZ]] 23:22, 1 August 2010 (UTC)&lt;br /&gt;
:That's M4 or might be h&amp;amp;k 416. Clip is just taped. Also, all this specop theme became too popularized after MW1. Don't like.&lt;br /&gt;
::It's called a Magazine or Mag. Don't like [[User:Excalibur01|Excalibur01]] 20:01, 3 August 2010 (UTC)&lt;br /&gt;
:::After re-watching the video for the 17th or so time, the weapon I thought was the MP5 was just an MP7 that blended a little too well into the vest. That said, I did notice that one of the Rangers in the trailer was using an Aimpoint M68 (Comp M2) sight on his M4A1. Possibly another sight option? Who knows. I just know I'm excited for this game.&lt;br /&gt;
&lt;br /&gt;
It's an M4 kitted out with an EOTech 552, KAC Free-Float RAS, PEQ-2A, and KAC broomstick. [[User:Spartan198|Spartan198]] 05:52, 4 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
According to the Walkthrough trailor for the first mission this is CQB-R verzion of the M4A1.&lt;br /&gt;
&lt;br /&gt;
==Unimpressed....==&lt;br /&gt;
&lt;br /&gt;
Anybody else feel unimpressed looking at this game? I mean, nothing about it really stands out to me. The firearm selection is trite and cliche, the modern military tacticool spec ops motif has been done far too much, and so has the idea of weapon customization. Honestly, when I saw this game I just kinda yawned and moved on. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 19:22, 4 August 2010 (UTC)&lt;br /&gt;
: About that firearms choose : So you would give terrorists XM8´s, just because its cliche in video games ? No. So why not give them weapons they use in real ?&lt;br /&gt;
: No I wouldn't, unless a terrorist militia could plausibly get it hand's on a bunch of HK weapons. I'm just sort of sick of seeing the same stuff over and over and over. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 09:15, 6 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I actually see this as a good change from Modern Warfare and Bad Company rather than yet another tacticool game. Sure, most of it has been done, but so has most other games. At least its not YET another World War 2 sim.--[[User:1SAZ|1SAZ]] 20:41, 4 August 2010 (UTC)        &lt;br /&gt;
&lt;br /&gt;
But see, that's the whole thing. Instead of &amp;quot;yet another WW2 sim,&amp;quot; it's become &amp;quot;yet another Spec Ops shooter.&amp;quot; And for the record, I liked Bad Company, and I don't see how this will be any different. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 23:30, 4 August 2010 (UTC)&lt;br /&gt;
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I am truly impressed with this game. Lets talk about it as MW2 on steroids : &lt;br /&gt;
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:'''Much more realistic''' ('' Cmon, Russians with tavors and milita with tactical AK´s ?'' )&lt;br /&gt;
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:'''Much better atmosphere''' ( ''That attempt to make everything cool just failed. Also enviroment wasnt the best seriously'' )&lt;br /&gt;
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:'''Better Gameplay''' ( ''It probably wont be just about shooting thousands of enemy troops. Also helicopter. Probably even some AI will be included ?'' )&lt;br /&gt;
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Then I better get this for my 360 then PC, cause the graphics are just as high as BC 2 so it'll mess with my PC. The Multiplayer was designed by the same guys who did Bad Company, so we see a lot of their handy work. [[User:Excalibur01|Excalibur01]] 05:42, 5 August 2010 (UTC)&lt;br /&gt;
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Well, comparing ANYTHING to MW2 instantly makes it better. And if what excalibur says is true, then I'm inclined to go with what everybody else has been saying and write it off as Bad Company 2 with Taliban. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 11:07, 5 August 2010 (UTC)&lt;br /&gt;
: We are talking about SP. MP will be BC2 clone ( ''Yeah. Same people are doing it, why not then ?'' ).. But SP will be better :P&lt;br /&gt;
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Heavily looking forward to SP. MP might as well be called &amp;quot;Call of Duty: Bad Company 8&amp;quot;.&lt;br /&gt;
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Oh yeah, I'd certainly be willing to try the single player if it looks any good. Not sure if I'd pay full release price for it though, I'll probably go out and buy it later on when it gets down to like 40 bucks. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 14:27, 5 August 2010 (UTC)&lt;br /&gt;
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I just find it odd that they'd get a completely different group to do the multiplayer and when you look at the multiplayer, it feels like MW2 but with a different game engine. The point and level up system is essentially the same, but the classes are almost the same from Bad Company. [[User:Excalibur01|Excalibur01]] 02:29, 6 August 2010 (UTC)&lt;br /&gt;
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To be honest, I had high hopes for this game, but with the &amp;quot;Catalyst&amp;quot; trailer (overly dramatic acting plus ear-bleeding Linkin Park= FAIL), it just looks like something else that fanboys will be able to wax their carrots to. Ain't no way in hell I'm shelling out $60 just to hear some USI-infested teenager (whose gamertag is  [USMC]&amp;quot;xxSwaggaSniperxx&amp;quot; or something else that sounds mall ninja-ish) cuss me out after I've killed him twice in a row.[[Special:Contributions/74.192.58.206|74.192.58.206]]&lt;br /&gt;
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I watched said trailer and completely gave up on this game. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 09:12, 6 August 2010 (UTC)&lt;br /&gt;
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Yeah. After this, we're gonna hear a bunch of kids running around yelling &amp;quot;yaaah I am teh Tier 1!&amp;quot; Methinks that some top dog at EA got a boner after reading Sean Naylor's ''Not a Good Day to Die'' and got the idea to rehash a great book and dumb it down into a cheap vidya game.[[Special:Contributions/74.192.58.206|74.192.58.206]] 22:50, 10 August 2010 (UTC)&lt;br /&gt;
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Everyone, this is a video game. Nobody cares how realistic or how the story is, if you can shoot thing and take control of an over exaggeration of our armed forces, then people will buy it no matter what; it sells.&lt;br /&gt;
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We care! Unrealistic video games do not bother us, but a video game that is suppose to be realistic and ends up not being realistic does bother us. This is IMFDB, we are suppose to judge how realistic weapons are in media. The SkinnyWhiteGuy from the RE: Extinction discussion.&lt;br /&gt;
:The reason why the multiplayer part is so similar to Battlefield: Bad Company is that DICE (the creator of the Battlefield series) created the multiplayer part while EA did the singleplayer part. - [[User:Kenny99|Kenny99]] 12:34, 20 October 2010 (UTC)&lt;br /&gt;
::Well yeah, if you've seen any of the trailers or behind the scenes, the EA guys tell you that. IT is still weird that they got DICE doing the multiplayer and an unknown company called &amp;quot;Danger Close&amp;quot; using the Unreal 3 Engine for the singleplayer. [[User:Excalibur01|Excalibur01]] 18:55, 20 October 2010 (UTC)&lt;br /&gt;
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== Dragunov ==&lt;br /&gt;
Where did it come from that the NDM-86 is in 7.62x51mm? [[User:Spartan198|Spartan198]] 10:16, 5 August 2010 (UTC)&lt;br /&gt;
: Oh, wait, what ?&lt;br /&gt;
::Look at the mag in the weapon selection screen shot. It's clearly not the Dragunov's standard mag and a straight 7.62x51mm mag. I agree with whoever did the change that it's the NDM-86. --[[User:1SAZ|1SAZ]] 13:16, 5 August 2010 (UTC)&lt;br /&gt;
:::Well, i have done it. And it doesnt have anything to do with 7.62x51, its actually standart .308 winchester. --[[User:Werc|Werc]] 14:22, 5 August 2010 (UTC)&lt;br /&gt;
::::Last I checked, the .308 was the civilian version of the 7.62 NATO. So in other words, it's the same round for the purposes of this discussion. Don't mean to sound rude or anything, just something to think about. --[[User:1SAZ|1SAZ]] 14:32, 5 August 2010 (UTC)&lt;br /&gt;
::::: ( ''Wow, so many &amp;quot;''':'''&amp;quot; symbols'' ) Well, .308 is more powerfull i think. But whatever - Im glad someone agrees that NDM-86 is there. --[[User:Werc|Werc]] 14:37, 5 August 2010 (UTC)&lt;br /&gt;
::::::It's the same basic round, 7.62 NATO is just loaded to a higher pressure than civilian .308, I think. But I now see what you mean about the mag. [[User:Spartan198|Spartan198]] 10:35, 6 August 2010 (UTC)&lt;br /&gt;
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Speaking of Soviet-bloc weapons, whoever labeled the AK-47 as a &amp;quot;Type 56&amp;quot; may want to check the picture where the player is looking down the sights (Hint: the front sight is not fully enclosed)&lt;br /&gt;
: I just renamed SVD. Type 56 is someone else´s job. --[[User:Werc|Werc]] 17:16, 15 August 2010 (UTC)&lt;br /&gt;
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Why is the AK labeled a Type 56? it has a open sight and no pig-sticker. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:49, 17 August 2010 (UTC)&lt;br /&gt;
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Reverted it back to AK-47.  I'd like to hear the explanation as to why it was changed in the first place. --[[User:HashiriyaR32|HashiriyaR32]] 03:59, 18 August 2010 (UTC)&lt;br /&gt;
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Granted there are lots of Type 56 rifles in the middle east because of the CIA, but this gun just isn't.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:25, 27 August 2010 (UTC)&lt;br /&gt;
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==Ugh...==&lt;br /&gt;
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http://www.msnbc.msn.com/id/38740099/ns/technology_and_science-games/&lt;br /&gt;
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words cannot describe how incredibly stupid I think this is. Nobody makes a big fuss when the Taliban is put in a movie, but the SECOND people even THINK of putting it in a VIDEO GAME... I admit, I do see how people could take this the wrong way, but seriously... it's just a game.  -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 19:48, 17 August 2010 (UTC)&lt;br /&gt;
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We have 'American soldiers' dying in games like Modern Warfare 2 and BC2, but no one raises a fuss. Deal with it, news outlets. [[User:BeardedHoplite|BeardedHoplite]] 20:38, 17 August 2010 (UTC)&lt;br /&gt;
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God forbid our enemy get slandered in a video game!--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:40, 17 August 2010 (UTC)&lt;br /&gt;
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thats more political bull shit. i dont know a person in america who likes the taliban. its a game. playing as the taliban doesnt mean you like their &amp;quot;self-righteous&amp;quot; and stupid anti-american ideas. thats like saying because your playing as Spetznaz in MW2 that your being insensitive. people care when you play as talibans. but dont even mention &amp;quot;No Russian&amp;quot; [[User:Dirtdiver 6421|Dirtdiver 6421]] 20:54, 17 August 2010 (UTC)&lt;br /&gt;
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Wait, they don't make bad press articles about Grand Theft Auto 4 when that came out and sold millions, but when it comes to a game based on real soldiers, games have crossed the line? [[User:Excalibur01|Excalibur01]] 05:46, 18 August 2010 (UTC)&lt;br /&gt;
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It gets worse than that on this side of the water; the British Defence Secretary has called for the game to be '''banned'''.&lt;br /&gt;
[http://uk.news.yahoo.com/21/20100822/ttc-fox-urges-ban-on-taliban-video-game-e1d36ba.html Seriously.]&lt;br /&gt;
[[User:The Wierd It|The Wierd It]] 08:42, 23 August 2010 (UTC)&lt;br /&gt;
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'''JESUS''' Didnt you play as insurgent in MW ? Didnt you control nazi plane in all those WW flying simulators ? They are crazy. Right now, im glad that politicans are stupid in my country. Seriously, they dont even know about some MoH.&lt;br /&gt;
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It's shocking that someone would think it acceptable to recreate the acts of the Taliban. At the hands of the Taliban, children have lost fathers and wives have lost husbands.&lt;br /&gt;
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^^ No kidding? Same with the Nazis, and yet it's perfectly ok to play as them. There's nothing I hate more than double fucking standards. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 14:31, 23 August 2010 (UTC)&lt;br /&gt;
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&amp;quot;I am disgusted and angry. It's hard to believe any citizen of our country would wish to buy such a thoroughly un-British game. I would urge retailers to show their support for our armed forces and ban this tasteless product.&amp;quot; &lt;br /&gt;
Let's get something straight here. I have played as Russian Spetsnaz, killing American and British soldiers. I have played as Japanese soldiers, killing American infantry. I have played as THE NAZIS, for god's sake, who not only killed Americans and British soldiers but also took part in the wholesale slaughter of the Jewish people. I have played as a Russian terrorist and mowed down an AIRPORT full of defenseless people, I have played as a drug dealing criminal with the option to kill innocents, a hitman with the option to brutally kill my targets, and yet if I get the option to play as a bunch of fucking towelheads, the game is an affront to humanity and needs to be BANNED? People need to wake the fuck up. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 14:26, 23 August 2010 (UTC)&lt;br /&gt;
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It is beginning to smack of controversy for controversy's sake. [[User:The Wierd It|The Wierd It]] 20:41, 23 August 2010 (UTC)&lt;br /&gt;
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And now it's made its way across the pond: [http://xbox360.ign.com/articles/111/1117837p1.html] --[[User:Funkychinaman|funkychinaman]] 21:29, 2 September 2010 (UTC)&lt;br /&gt;
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[http://www.escapistmagazine.com/news/view/103328-Jack-Thompson-Vows-to-Stop-Medal-of-Honor Guess who's jumped on the bandwagon and demonstrated a mile of research-fail in the process?] [[User:The Wierd It|The Wierd It]] 08:01, 13 September 2010 (UTC)&lt;br /&gt;
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&amp;quot;the high level of realism makes it an effective training tool for the Taliban and other forces currently engaged with the U.S. military.&amp;quot;&lt;br /&gt;
&amp;gt;because the Taliban only uses lefty configured guns, and they happen to have ALL the next gen consoles in their holes. -- K [[Special:Contributions/98.118.59.151|98.118.59.151]] 19:57, 13 September 2010 (UTC)&lt;br /&gt;
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This just in; EA may or may not have caved over the issue: [http://www.escapistmagazine.com/news/view/103941-EA-Cuts-Taliban-From-Medal-of-Honor Clicky!] [[User:The Wierd It|The Wierd It]] 14:44, 1 October 2010 (UTC)&lt;br /&gt;
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:They caved. It's now OpFor in MultiPlayer only. So far I haven't seen anything that says it'll be changed for the single player campaign. --[[Special:Contributions/204.13.134.230|204.13.134.230]] 18:22, 1 October 2010 (UTC)&lt;br /&gt;
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Im not saying its right. by all means believe me. but its because its a hot issue. its going on now. you talk about Vietnam vets who &amp;quot;killed babies&amp;quot; no1 cares anymore. knowone cares about the brutality of or probably even knows about Somalia, Sierre Leone, Bosnia. Its because the Taliban are current. they are as we speak attempting, and trying their best, to kill American and British troops. thats why the press and dumb ass politicians think its a big deal. [[Special:Contributions/24.15.103.231|24.15.103.231]] 22:00, 7 October 2010 (UTC)&lt;br /&gt;
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== CONFIRMED new Weapons? ==&lt;br /&gt;
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This Gameplay is from Gamescom 2010. This footage confirms the F2000 , the P90 , And others (pleae watch the killfeed, VERY Closely to see the names&lt;br /&gt;
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http://www.gamepro.com/video/gameplay/146685/medal-of-honor-gc2010-cam-gameplay/&lt;br /&gt;
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I got two screens, one confirming weapon customization (Thankgod maybe no Gl's on all assault rifles :'] ) and one of the F2000 WITH Correct Grenade Launcher fitting (Removed handgaurd for placement)&lt;br /&gt;
I will post more screens when i get them! I need Embedding help so if i post the links is that ok?&lt;br /&gt;
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http://i33.tinypic.com/359zs06.png&lt;br /&gt;
&amp;amp;&lt;br /&gt;
http://i34.tinypic.com/e5fogo.png&lt;br /&gt;
[[User:WhatARandomer|WhatARandomer]] 08:55, 19 August 2010 (UTC)&lt;br /&gt;
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In the killfeed, there is two weapons tht are unknown to most people one is called Axe (whether we get Custom Melee weapons is uncertain) and the other is HG No full name just an abbrieviation of HG.&lt;br /&gt;
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I recall someone mentioning that the axe was the Taliban's equivalent of the knife for multiplayer. --[[User:HashiriyaR32|HashiriyaR32]] 19:03, 19 August 2010 (UTC)&lt;br /&gt;
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Oh yeah, the dirks use a hachet instead of a knife in the beta, kinda funny. [[User:BeardedHoplite|BeardedHoplite]] 21:01, 27 August 2010 (UTC)&lt;br /&gt;
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HG could be short for hand granade&lt;br /&gt;
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Hmm could be, but I think Grenades on the killfeed appear as either GRENADE or an explosion/grenade symbol, ill rewatch the video(s) and look for any indication that HG is something other than a Hand Grenade [[User:WhatARandomer|WhatARandomer]] 12:50, 25 August 2010 (UTC)&lt;br /&gt;
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Updated the page with weapons seen in the new MP trailer. --[[User:HashiriyaR32|HashiriyaR32]] 19:15, 27 August 2010 (UTC)&lt;br /&gt;
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==Games in Steven Speilberg category?==&lt;br /&gt;
Should we put all of the MoH games into the Steven Speilberg category as he's the creator of the series? - [[User:Kenny99|Kenny99]] 23:11, 26 August 2010 (UTC)&lt;br /&gt;
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Well are there any credits for Speilberg having a hand in THIS Medal of Honor game? [[User:Excalibur01|Excalibur01]] 20:09, 30 August 2010 (UTC)&lt;br /&gt;
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:Wikipedia just says that he's the creator of the series, not a designer of the series. - [[User:Kenny99|Kenny99]] 21:19, 30 August 2010 (UTC)&lt;br /&gt;
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Sure, but did he have a hand in this one? Just because he created the series, doesn't mean he's been behind the entire series up to now. [[User:Excalibur01|Excalibur01]] 02:18, 31 August 2010 (UTC)&lt;br /&gt;
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==Graphical Engine for the game==&lt;br /&gt;
I was watching a video on Medal of Honor and it stated that the single-player campaign is using the Unreal 3 Engine and the multiplayer will be using the Frostbite Engine (made famous by Bad Company). Just thought you guys would like to know! [[User:SeanWolf]]&lt;br /&gt;
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This doesn't make sense. Why make the singleplayer with one engine and use a completely different engine for multiplayer? [[User:Excalibur01|Excalibur01]] 02:21, 31 August 2010 (UTC)&lt;br /&gt;
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:Old news, buddy. Maybe you should change your username to SeanSlowpoke. I keed, but not much.-protoAuthor 02:23, 31 August 2010 (UTC)&lt;br /&gt;
:Hey dont blame me..i just found out about that when i was watching a video about the game. Plus, i usually dont hear about video game news until the day after, so yeah. But still, yeah it doesnt make sense to use two different graphical engines for the game but who knows... [[User:SeanWolf]]&lt;br /&gt;
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The reason for this is EA: LA are incharge of Singleplayer, and DICE are incharge of multiplayer, both using engines they're familiar with. [[User:WhatARandomer|WhatARandomer]] 08:05, 31 August 2010 (UTC)&lt;br /&gt;
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==SR25/M110?==&lt;br /&gt;
I found this picture on IGN: http://pc.ign.com/dor/objects/37294/medal-of-honor-2010/images/medal-of-honor-20100915112209436.html&lt;br /&gt;
Anyone want to confirm or deny? -Chris_Hun7er 2:32, 16 September 2010 (UTC)&lt;br /&gt;
:Why yes, yes it is.[[Special:Contributions/99.141.250.128|99.141.250.128]] 01:44, 16 September 2010 (UTC)&lt;br /&gt;
::It looks an M110 SASS. --[[User:Pz.Abt.100|Kilo 1-1]] 16:21, 19 September 2010 (UTC)&lt;br /&gt;
::Could be an SR-25 depending on what year this took place, the M110 might not have been out at the time and it is technically the same weapon system. [[User:Excalibur01|Excalibur01]] 14:46, 6 October 2010 (UTC)&lt;br /&gt;
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==Getting screenshots==&lt;br /&gt;
Hey, anyone figure out how to take screenshots in the PC version?  I'm trying to get pics to replace the existing ones for the AK-47, SVD clone, and the M21.  Print-screen doesn't seem to be the right key. --[[User:HashiriyaR32|HashiriyaR32]] 02:57, 5 October 2010 (UTC)&lt;br /&gt;
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Download &amp;quot;FRAPS&amp;quot; or some similar utility, and use that instead. Print Screen doesn't generally work in games I'm afraid.--[[Special:Contributions/94.168.169.251|94.168.169.251]] 05:34, 6 October 2010 (UTC)&lt;br /&gt;
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Thanks for the hint.  I just uploaded a few of my own screens for the PKM and the NDM-86.  EDIT: Am I the only BETA player here that's updating this page?  There's gotta be at least thousands of players out there in the beta right now. --[[User:HashiriyaR32|HashiriyaR32]] 23:42, 6 October 2010 (UTC)&lt;br /&gt;
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Didnt the beta end?&lt;br /&gt;
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It should ending some time today. --[[User:HashiriyaR32|HashiriyaR32]] 17:51, 7 October 2010 (UTC)&lt;br /&gt;
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Hashiriya if you plan on getting it for computer and want screen shots you should no that xfire (find it at www.xfire.com) allows you to talk and chat ingame and also take screenshots and videoos. its free and easy. it doesnt take much memory and if you want to try it as i said tis free and i believe its scroll lock x or s to take a screen pic.&lt;br /&gt;
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 AK-47 in Campaign seems to be AMD-65 ==&lt;br /&gt;
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Hey, If you watch this guy's single player videos he eventually picks up and AK in vid 12[http://www.youtube.com/watch?v=KKPRn75kD-Y&amp;amp;feature=watch_response]. This 'AK-47' is an AMD-65. Take a look.&lt;br /&gt;
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: Holeeey amazing sh*t. Random AK variants under AK47 ? This game is awesome.&lt;br /&gt;
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The AKs in single-player are a mish-mash of actual AK parts. --[[User:HashiriyaR32|HashiriyaR32]] 19:53, 14 October 2010 (UTC)&lt;br /&gt;
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== SR25? ==&lt;br /&gt;
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I found this in the 'Friends from afar' tralier, is this the SR25? -GunGunGun&lt;br /&gt;
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http://www.imfdb.org/images/0/0a/SR25%3F.jpg&lt;br /&gt;
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I think it's M110 but because the M110 entered service in 2008 and the game take place in 2001-2002, it's supposed to be the SR-25 with desert camouflage. If you didn't noticed, someone else posted a comment about it, but it's OK. --[[User:RaNgeR|RaNgeR]] 16:28, 11 October 2010 (UTC)&lt;br /&gt;
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Oh its OK is it? thanks! your very kind! --[[User:GunGunGun|GunGunGun]] 18:56, 11 October 2010 (GMT)&lt;br /&gt;
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Well when does this game take place? [[User:Excalibur01|Excalibur01]] 18:06, 11 October 2010 (UTC)&lt;br /&gt;
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The game takes place between 2001 and 2002; during the first days of the invasion to Afghanistan and during &amp;quot;Operation Anaconda&amp;quot; when the United States, NATO, non NATO and allied Afghanistan forces worked together to take down the Taliban and Al-Qaeda terror organizations and to kill/capture Osama Bin-Laden... This operation was mainly based around special operations units which we are going to play them in-game (Rangers, Special Forces and if I'm not mistaken, Navy SEALs too). As I said about the weapon: Because the game takes place around 2001 and/or 2002, it is supposed to be the SR-25 as it was issued since the '90 and the M110 only has been issued from 2008. But, because it's a game, the developers don't really mind about the '''exact''' weapons that was supposed to be used during this events. Let's take for example the MP7A1: It has been produced from 2001, but it wasn't issued in the United States nor other countries during the events of the game, but the way I see it, because it was produced from 2001 and the game takes place in 2001, so the developers decided to put the MP7A1 in even so it's not issued. --[[User:RaNgeR|RaNgeR]] 21:00, 11 October 2010 (UTC)&lt;br /&gt;
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: Yeah- But still better than Black Ops with 2001 FAMAS in Vietnam.&lt;br /&gt;
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::The MP7 may not have been issued during that timeframe but that doesn't mean it wasn't specifically requested by SOCOM units. [[User:NMOne|NMOne]] 02:08, 12 October 2010 (UTC)&lt;br /&gt;
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Well by all technicality, the M110 and the SR-25 are the exact same rifle with very minor differences [[User:Excalibur01|Excalibur01]] 21:42, 11 October 2010 (UTC)&lt;br /&gt;
 &lt;br /&gt;
My understanding that the games events take place during the first three years of the war.--[[Special:Contributions/81.96.200.164|81.96.200.164]] 01:32, 12 October 2010 (UTC)&lt;br /&gt;
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So technically unless it is stated, this rifle should be called the SR-25 [[User:Excalibur01|Excalibur01]] 02:34, 12 October 2010 (UTC)&lt;br /&gt;
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Mechanically, I don't think there's ''any'' difference between the SR25 and M110. The M110 is only distinguished by its URX rail system (which newer SR25s come with today anyway) and it's length-of-pull adjustable stock (which the rifle in-game doesn't have). I agree, it should be listed as an SR25. [[User:Spartan198|Spartan198]] 11:28, 12 October 2010 (UTC)&lt;br /&gt;
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== Switching modes of fire ==&lt;br /&gt;
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Watched the First Hour on Gametrailers.com and it showed you can changed the fire mode for a weapon from semi to full auto on the fly. This is awesome [[User:Excalibur01|Excalibur01]] 03:38, 12 October 2010 (UTC)&lt;br /&gt;
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Yep. All you do is simply tap the Right D-pad key and watch the bullet icon change. I did this accidentally to myself and wondered why my M4 had gone from rock n' roll to single shot. [[User:NMOne|NMOne]] 03:48, 12 October 2010 (UTC)&lt;br /&gt;
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It's awesome. I used to lightly pull the trigger for accurate single shot and now I dont have to anymore. It feels like Rainbow Six's system. [[User:Excalibur01|Excalibur01]] 03:50, 12 October 2010 (UTC)&lt;br /&gt;
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No fire selector on AKs, though (at least in SP). :( [[User:Spartan198|Spartan198]] 11:28, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M203, AK, and Dragunov ==&lt;br /&gt;
*The M203 in-game is actually a Cobray CM203 distinguished by it's square trigger guard. It also seems to have an M16-type safety/selector lever on the left side of the receiver (scratches head at that one).&lt;br /&gt;
*There are at least two other AKs appearing in SP and both appear to be AMD-65s, but one is a basic run of the mill AMD while the other seems to have a perforated handguard of some kind.&lt;br /&gt;
*I don't know about MP (haven't played yet), but the Dragunov appearing in SP is most definitely the 7.62x54R version by the magazine.&lt;br /&gt;
&lt;br /&gt;
[[User:Spartan198|Spartan198]] 11:28, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Very much disappointed at the M203 performance, at least in SP, the range is awful and you have to hit a taliban to do some damage. MP (open beta) the range is better but grenades etc. are extremely low powered. Bullet penetration was pretty good, .223 didn't do much and 7.62x39 &amp;amp; x51 got kills through the Chinook wreck easy, recoil was perfect and you'd get more points playing the objective over camping for kills. MP was good and SP pretty much sucked, the only good parts in SP included a SOFLAM and some serious CAS. Chopper gunner mission was nice but the tactical situation was a bit weird, too close to the enemy for comfort. You shouldn't need to be hovering within 50 meters over the enemy when gunning in an Apache. --[[User:JEESUS|JEESUS]] 03:41, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We've already ID'd the MP Dragunov as a Norinco clone in .308, but thanks for the info on the SP one. --[[User:HashiriyaR32|HashiriyaR32]] 14:02, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey werc, why does the SP image for the G3 say 30+1 rounds in the weapon?--[[User:HashiriyaR32|HashiriyaR32]] 14:28, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
One in the chamber, I'd assume --[[User:Chrausis|Chrausis]] 17:57, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That wasn't my point &amp;gt;_&amp;gt;.  Why does it even have anything MORE than 20+1? --[[User:HashiriyaR32|HashiriyaR32]] 18:43, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe to balance out the power they put a 20 round mag. like MW2 with the SCAR-H in MP or the FAL. or the G3 in CoD4.&lt;br /&gt;
&lt;br /&gt;
Well we have a SIG 226 with 18 rounds (probably 17 round mecgar mags), a glock 19, and a m92FS in single player, the glock and beretta both at 15, whats multiplayer got, 12 round everything for &amp;quot;balance&amp;quot; since theyre so worried about people wrecking with a pistol or some crap?&lt;br /&gt;
&lt;br /&gt;
Going off topic for a bit.  My impressions from SP in the PS3 version with CQB controls:&lt;br /&gt;
&lt;br /&gt;
1. PS3 controller sticks don't provide the resistance I'm used to.&lt;br /&gt;
&lt;br /&gt;
2. Pistols fire really fast and reload real fast.&lt;br /&gt;
&lt;br /&gt;
3. Lean in a console game?  Interesting.  I can't wait to try it for PC.&lt;br /&gt;
&lt;br /&gt;
4. You can knife real fast.  You can stab someone AT LEAST 3 times before they hit the ground.&lt;br /&gt;
&lt;br /&gt;
--[[User:HashiriyaR32|HashiriyaR32]] 20:31, 12 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dang, fail on my part, can't believe I forgot the G3 had a 20 round capacity &amp;gt;:O --[[User:Chrausis|Chrausis]] 07:59, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, I just played the PC version last night.  A friend of mine had it and let me borrow it so I've only played the single player but not multiplayer.  I finished it in 4 hours dying 8 times, 6 of them at the last section of the final mission thanks to endlessly respawning enemies.  Honestly, I cleared out this little niche behind a rock, then got hit from behind.  Turns out that the spot I had moved to was a place where they enemies would keep respawning.  I saw one respawning as I blew the head off (literally) of another guy with a shotgun.  And they need to do something about the enemy skins, as they blend into the background.  Not on purpose like camouflage, more like they did it by accident by making a guy's shirt have the same texture as a rock, even though the colors are completely different.  A.I. was a joke.  Instead of having the allies dynamically find cover based on the terrain and location of bad guys (like Modern Warfare/MW2 and Mass Effect 2), they went to pre-chosen positions and got in your way.  And I know why they let you have the 203 only on the last mission, it's caused it sucked.  They apparently used bunny farts as propellant.  Also, who the hell maps the switch from rifle to 203 on the left arrow key.  THE LEFT ARROW KEY!!  For console players that's like mapping it to a second controller.  Had to map the secondary button slot to v cause I was afraid it would mess something up if I changed the primary button.  And they mapped the selector to the middle mouse button and melee to x rather than, you know, the other way around.  I also hate that pushing left ctrl while crouching gets you to stand up instead of going prone which you accomplish by HOLDING DOWN left ctrl.  And you pickup guns by HOLDING DOWN 'f', instead of making f context sensitive.  And a Ranger can carry up to 20 grenades, yet a special forces operator can only carry 3.  Mind you, there was no ballistics for them so where they landed was a random guess, making them useless even without factoring the length of time it takes to throw one and it's fuse length (both unnecessarily long).  The game had absoloutley no ballistics, point at a Target 1000 meters away with a .50 cal and they die without needing to adjust for distance, even when your elevation is below them, only need to account for bullet travel time which seemed arbitrary to me.  Even with no ballistics, you would think the first shot would go on target, even when firing on full auto.  Nope.  The helicopter segment had a few interesting parts, mostly the TADS system and the Hunter Killer Mode, while the ATV section was a joke.  It felt like I was riding a hovercraft over a beach instead of a four-wheeler over rough terrain.  Also, the other gimmick they had was sliding to cover which I did not use at all, since it would require holding down Shift+W+Left Ctrl.  I have a feeling someone spent 30 seconds figuring out where to map the buttons to and then left.  At least they had the option to have sights on a toggle or switch, and leaning is mapped to 'q' and 'e' so they didn't mess that up.  Anyways, in SP there were only 2 memorable points, the ending of the first Ranger mission (of which there are only two), and at the ending of the game.  Overall, a very poor SP experience that did not make me want to purchase it.  Sorry if I ranted for a bit, but I was looking forward to this game.  Feel free to delete this part if you guys think it doesn't belong here or to move it somewhere else.  --[[User:Gunkatas|Gunkatas]] 20:06, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Page Split ==&lt;br /&gt;
Having played quite a bit of both campaign and multiplayer, I'm going to suggest we make two seperate articles for this game, as it it pretty much two different games bundled onto one disc. There are so many differences, including the weapons, correctness of the weapons, reloads, attachments, and overall realism that they really need to be split up. [[User:Alex T Snow|Alex T Snow]] 05:53, 20 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Current stance is just OK. Having SP and MP category in each weap seems liek good solution :) And two pages would be pretty messy.&lt;br /&gt;
&lt;br /&gt;
== MoH uses China Airsoft Aimpoint ==&lt;br /&gt;
&lt;br /&gt;
Anyone notice - while the original Swedish Aimpoint only has a red dot in various brightness settings on a Red dot, the one used in Medal of Honor are clearly a China Clone with Red and Green Dot.&lt;br /&gt;
&lt;br /&gt;
: Well, still better than Black Ops with its Romanian AK´s in hands of both Vietcong and Russian army or FAMAS from 2001 in Vietnam.&lt;br /&gt;
::They model the guns pretty much off of just airsoft guns. They buy the expensive ones in which I still don't understand why they don't just buy real ones,Alot of times the airsoft guns are the same price as the real ons.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:27, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== SAW ==&lt;br /&gt;
Is that a magazine well beneath the ammo belt on the SAW in those pics? Wouldn't that make it an M249 rather than a Mark 46? [[User:Spartan198|Spartan198]] 03:24, 11 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M60E3 or M60E4? ==&lt;br /&gt;
&lt;br /&gt;
Hello, everyone!&lt;br /&gt;
Just curiosity: why is it a M60E3, not an E4?&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
==Some corrections==&lt;br /&gt;
I've noticed the page has a few guns misidentified, some possibily due to anonymous users making all-wise changes. The SIG P226 used by Rabbit is the newer model P226R, you can see the rail under the frame. The MK 46 is an M249 like it's identified in SP, the magazine well under the belt feed is the indicator, as the MK 46 isn't fed by box magazines. The M60E3 appears to be an M60E4, the barrel is rather short, and it has the rail and removeable foregrip, so I believe it's the M60E4/Mk. 43 Mod 1. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:And some dumbass comments here and there. -[[User:The_Winchester|Winchester]]&lt;br /&gt;
The Glock is a 17, not a 19. The picture needs to be changed but I don't know how.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:25, 27 December 2010 (UTC)&lt;br /&gt;
::It is a Glock 19, as the magazine capacity is only 15 rounds, which is the standard (flush) magazine capacity for a Glock 19. Additionally, Glock 19s are commonly carried by AFO personnel.  They quite often receive non-standard weaponry (such as the HK-416 and others such weapons) because it is more important that what they have work under the most extreme conditions and due to their elite status, they are given more leeway in their loadouts.  Look closly next time you see some SOF personnel in the media or whereever you might catch a glimpse (espiecially SFOD-D) and you will see they are packing more unique equipment then your normal soldier or Marine, including Glocks.[[User:SAWGunner89|SAWGunner89]] 23:48, 26 January 2011 (UTC)&lt;br /&gt;
:: YOu are correct.  I just examined the screen shots in the article and that is a Glock 17, however, the mag capacity is still that of a Glock 19.  Wierd that they would go through the trouble of doing a decent model of the firearm and then screw up on the mag capacity, but I guess it is just bad research.  I added a small section stating a boiled down version of what I stated here in the article so that it may be noted.[[User:SAWGunner89|SAWGunner89]] 23:53, 26 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
How is it not a Glock 22 then? I've seen them with tan frames...&lt;br /&gt;
&lt;br /&gt;
== Mk.18 variant ==&lt;br /&gt;
&lt;br /&gt;
The Mk.18 variant in the game is actually a Mod.1.  You can tell by the free-floating rails and the forward, folding BUIS.  This is indicative of the Mod.1 variant, as it does not have the front sight mounted on the gas block.[[User:SAWGunner89|SAWGunner89]] 23:43, 26 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm not so sure; the RIS looks like the normal KAC RIS used on the Mod.0, and aftermarket gasblocks with integrated folding iron sights aren't exactly rare.[[User:The Wierd It|The Wierd It]] 17:46, 28 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Nope, it has a KAC RIS, making it a Mod ''0''. The FSB is just replaced by a low-profile gas block which can be seen in-game by dropping the weapon and taking a close look at it. The BUIS is mounted on the RIS. [[User:Spartan198|Spartan198]] 20:03, 16 February 2011 (UTC)&lt;br /&gt;
: More specifically, it looks like the gas block is one of [http://noveskerifleworks.com/cgi-bin/imcart/display.cgi?item_id=sb105c&amp;amp;cat=155&amp;amp;page=1&amp;amp;search=&amp;amp;since=&amp;amp;status= these], or something similar.[[User:The Wierd It|The Wierd It]] 15:25, 18 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
An interesting little tidbit I've noticed regarding Rabbit's Mark 18 and M4. When viewed in his hands during use, both have the same gas block and rail-mounted front BUIS. When dropped and looked at on the ground, the Mark 18 retains these modifications. But when you drop the M4, the gas block and BUIS are replaced with a standard FSB. [[User:Spartan198|Spartan198]] 17:13, 18 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Got a copy of this on the cheap, and noticing silliness... ==&lt;br /&gt;
&lt;br /&gt;
For a start, the PKM has a dust cover that moves but has nothing underneath it; no ejection port, just the side of the gun. But more obviously, if you've got this, play the mission with the AC130 Reaper 31 in it and watch Reaper carefully after it completes it's run. The AC-130 model is clearly only a few hundred yards from the player and about the size of a car. Yay, air support from toy planes! [[User:Vangelis|Vangelis]] 15:04, 9 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Multiplayer guns ==&lt;br /&gt;
&lt;br /&gt;
What guns in this game are multiplayer only? I know the P90 is one, but are there any others? - [[User:1morey]] May 2, 2011 8:46 PM (EST)&lt;br /&gt;
&lt;br /&gt;
M16A4, F2000/GL1, RPK, TOZ-194, M21, NDM-86, M24, SV-98, AT4, RPG-7, GP-25, MP-443, C4, and IED are MP only. [[User:Spartan198|Spartan198]] 14:19, 8 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Actually, the RPG-7 is in the singleplayer (It is the very first level that was daylight, the one where you used that scope thing to target the tanks and vehicles.), the GP-25 I swore I saw on an AK on one occasion, and C4 I think is used in the campaign. - [[User:1morey]] May 8, 2011 6:23 PM&lt;br /&gt;
&lt;br /&gt;
:No, the GP-25 is MP only. Believe me, I play SP religiously. [[User:Spartan198|Spartan198]] 23:32, 26 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The SAW is not a Mark 46! ==&lt;br /&gt;
Look beneath the ammo belt, you can clearly see a magazine well for inserting M16 magazines. The Mark 46 does ''not'' have this magazine well! This is an M249E3 paratrooper model with a fixed buttstock. [[User:Spartan198|Spartan198]] 02:00, 13 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:So it is, nice catch :) [[User:Alex T Snow|Alex T Snow]] 02:35, 13 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::An ''old'' catch, too. It had been changed from Mark 46 to M249 a while back, but I checked the page for something that day and noticed it had been reverted back to Mark 46. My guess is that somebody changed it going by the short barrel, rail system (which is of the type used on the Mark 46), and fixed buttstock, a combination which understandably makes it look like a Mark 46 to the untrained eye. [[User:Spartan198|Spartan198]] 23:30, 26 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Please help with these weapons! ==&lt;br /&gt;
&lt;br /&gt;
I need help with these guns:&lt;br /&gt;
[[image:MOH2010-unknown1.jpg|500px|thumb|none|Seen in SP mounted on several tanks.]]&lt;br /&gt;
[[image:MOH2010-unknown2.jpg|500px|thumb|none|Multiplayer reward for killing with pistols.]]&lt;br /&gt;
Whoever you are, thank you in advance! - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:15, 15 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sequel on the way ==&lt;br /&gt;
&lt;br /&gt;
:So a sequel is coming out for Medal of Honor what guns do you guy think will be in it? --[[User:GVK2009|GVK2009]] 22:19, 16 June 2011 (CDT)GVK2009&lt;br /&gt;
::Probably the same more or less with a few additions. - [[User:Mr. Wolf|Mr. Wolf]] 00:23, 17 June 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Blood_Work&amp;diff=445235</id>
		<title>Talk:Blood Work</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Blood_Work&amp;diff=445235"/>
		<updated>2011-08-06T11:34:09Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: Does anyone notice the killer is the guy from Dumb and Dumber?-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 06:06, 3 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Oh, yeah. Jeff Daniels is actually a very good actor. He has a lot of good serious roles like this one, but Dumb and Dumber was his best.  [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I refreshed the page a little bit, editing the Remington 870 and RMA Patriot descriptions. I am positive that the rifle Buddy uses has an RMA Patriot upper reciever. However, I think that the upper was mated to a full auto lower of some other kind. The finish on the upper reciever does not match that of the lower. The upper is black, the lower appears to me as dark grey. I also specified that the 870 used in the film is a Police model, based on the blued finish and chrome bolt. If it isn't a Police model, I think it is safe to say that is what it is standing in for. Hope everyone agrees. --[[User:GLOCK10mil|GLOCK10mil]] 05:54, 5 August 2011 (CDT)&lt;br /&gt;
:Good edits GLOCK10mil. While it could be an 870 Police Magnum, it could also be a Wingmaster. Before the Police Magnum came out, they would sell the Wingmaster with plain 18&amp;quot; or 20&amp;quot; barrels, they would call them the police barrel. I would also assume the furniture has been changed out. Most of the time with the blued finish, it's going to have wood. --[[User:Predator20|Predator20]] 09:40, 5 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thank you, Predator. It very well may be one of the older &amp;quot;Wingmaster Police&amp;quot; models. I think it is ,however, of newer manufacture. The front bead sight sits on a slightly raised &amp;quot;ramp&amp;quot; of sorts. Whereas, if my memory serves me correctly, the old Wingmaster Police models simply have the bead attached directly to the barrel. So I think they may have swapped the furniture out.--[[User:GLOCK10mil|GLOCK10mil]] 06:34, 6 August 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Blood_Work&amp;diff=445210</id>
		<title>Talk:Blood Work</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Blood_Work&amp;diff=445210"/>
		<updated>2011-08-06T08:57:54Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: Does anyone notice the killer is the guy from Dumb and Dumber?-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 06:06, 3 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Oh, yeah. Jeff Daniels is actually a very good actor. He has a lot of good serious roles like this one, but Dumb and Dumber was his best.  [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I refreshed the page a little bit, editing the Remington 870 and RMA Patriot descriptions. I am positive that the rifle Buddy uses has an RMA Patriot upper reciever. However, I think that the upper was mated to a full auto lower of some other kind. The finish on the upper reciever does not match that of the lower. The upper is black, the lower appears to me as dark grey. I also specified that the 870 used in the film is a Police model, based on the blued finish and chrome bolt. If it isn't a Police model, I think it is safe to say that is what it is standing in for. Hope everyone agrees. --[[User:GLOCK10mil|GLOCK10mil]] 05:54, 5 August 2011 (CDT)&lt;br /&gt;
:Good edits GLOCK10mil. While it could be an 870 Police Magnum, it could also be a Wingmaster. Before the Police Magnum came out, they would sell the Wingmaster with plain 18&amp;quot; or 20&amp;quot; barrels, they would call them the police barrel. I would also assume the furniture has been changed out. Most of the time with the blued finish, it's going to have wood. --[[User:Predator20|Predator20]] 09:40, 5 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thank you, Predator. It very well may be one of the older &amp;quot;Wingmaster Police&amp;quot; models. If it is one of the newer Police models, swapping furniture on 870's isn't very difficult, so it is likely thats what they did. --[[User:GLOCK10mil|GLOCK10mil]] 03:57, 6 August 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Blood_Work&amp;diff=444947</id>
		<title>Talk:Blood Work</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Blood_Work&amp;diff=444947"/>
		<updated>2011-08-05T10:54:40Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: Does anyone notice the killer is the guy from Dumb and Dumber?-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 06:06, 3 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Oh, yeah. Jeff Daniels is actually a very good actor. He has a lot of good serious roles like this one, but Dumb and Dumber was his best.  [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I refreshed the page a little bit, editing the Remington 870 and RMA Patriot descriptions. I am positive that the rifle Buddy uses has an RMA Patriot upper reciever. However, I think that the upper was mated to a full auto lower of some other kind. The finish on the upper reciever does not match that of the lower. The upper is black, the lower appears to me as dark grey. I also specified that the 870 used in the film is a Police model, based on the blued finish and chrome bolt. If it isn't a Police model, I think it is safe to say that is what it is standing in for. Hope everyone agrees. --[[User:GLOCK10mil|GLOCK10mil]] 05:54, 5 August 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Blood_Work&amp;diff=444945</id>
		<title>Blood Work</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Blood_Work&amp;diff=444945"/>
		<updated>2011-08-05T10:35:06Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* Smith &amp;amp; Wesson 5904 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Blood Work'' is a 2002 thriller starring [[Clint Eastwood]] as a retired FBI profiler whose heart transplant is connected to a liquor store murder and a serial killer he had been tracking for years.   Based on the best-selling novel by Michael Connelly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Blood Work'':'''&lt;br /&gt;
[[Image:Blood work-350x460.jpg|thumb|right|300px|Blood Work (2002)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''WARNING! MAJOR SPOILERS AHEAD!'''&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 627 ==&lt;br /&gt;
&lt;br /&gt;
FBI Profiler Terry McCaleb ([[Clint Eastwood]]) carries a [[Smith &amp;amp; Wesson Model 627]] as his sidearm throughout the film. It is a special version featuring an unusual barrel profile and an 8-shot cylinder made by the Smith &amp;amp; Wesson Performance Center. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W627.jpg|thumb|none|300px|Smith &amp;amp; Wesson Performance Center 627 Stub Nose - .357 Magnum]]&lt;br /&gt;
[[Image:Sw627.jpg|thumb|none|300px|Smith &amp;amp; Wesson Performance Center 627 Stub Nose  - .357 Magnum - right side]]&lt;br /&gt;
[[Image:BW-M627-1.jpg|thumb|none|600px|McCaleb with his Model 627 after shooting at a suspect in the beginning of the movie.]]&lt;br /&gt;
[[Image:BW-M627-2.jpg|thumb|none|600px|McCaleb shows his Model 627 to Raymond ([[Mason Lucero]]), and describes it as an &amp;quot;Eight shot Smith &amp;amp; Wesson&amp;quot;.]]&lt;br /&gt;
[[Image:BW027.jpg|thumb|none|600px|Upon revisiting where he had his heart attack, McCaleb draws his S&amp;amp;W and fires it into a stack of newspapers.]]&lt;br /&gt;
[[Image:BW-M627-5.jpg|thumb|none|600px|McCaleb with his Model 627.]]&lt;br /&gt;
[[Image:BW-M627-3.jpg|thumb|none|600px|McCaleb holds his Model 627 on Jasper 'Buddy' Noone ([[Jeff Daniels]]). Cylinder is clearly fluted in this photo.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
In the surveillance videos of the murders, the killer appears to use a [[Heckler &amp;amp; Koch USP]] in 9mm. This type of handgun is also hinted at as the characters call the handgun an &amp;quot;H&amp;amp;K 9mm&amp;quot;. In the novel, this weapon was described as a [[Heckler &amp;amp; Koch P7 pistol series|Heckler &amp;amp; Koch P7]].&lt;br /&gt;
[[Image:USP9mm.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
[[Image:BW-USP.jpg|thumb|none|600px|The Killer shoots James Cordell ([[Mark Thomason]]) in a surveillance video from an ATM.]]&lt;br /&gt;
[[Image:BW005.jpg|thumb|none|600px|Det. John Waller ([[Dylan Walsh]]) shows the H&amp;amp;K to McCaleb.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Police Shotgun==&lt;br /&gt;
&lt;br /&gt;
When he spots a man observing him from a parked car, Terry McCaleb ([[Clint Eastwood]]) takes a [[Remington 870]] Police shotgun with newer style synthetic furniture from the trunk of Detective Jaye Winston's cruiser and uses it to fire at the man as he speeds off. The shotgun is fitted with a 6-shot, side saddle shell holder.&lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg |thumb|none|400px|Remington 870 with early style Black Synthetic Riot foregrips and buttstock - 12 gauge.]]‎&lt;br /&gt;
[[Image:Clint eastwood bloodwork 002.jpg|thumb|none|500px|Clint Eastwood as Terry McCaleb with his Remington 870 in a production still.]]&lt;br /&gt;
[[Image:BW-Remington870-1.jpg|thumb|none|600px|McCaleb chambers the Remington 870.]]&lt;br /&gt;
[[Image:BW-Remington870-2.jpg|thumb|none|600px|McCaleb fires the Remington 870 at the Killer's car.]]&lt;br /&gt;
[[Image:BW-Remington870-3.jpg|thumb|none|600px|McCaleb fires the Remington 870 while chasing the car, providing a literal definition of &amp;quot;Running and Gunning&amp;quot;.]]&lt;br /&gt;
[[Image:BW-Remington870-4.jpg|thumb|none|600px|McCaleb's Remington 870 suffers a stove-pipe malfunction.]]&lt;br /&gt;
[[Image:BW-Remington870-5.jpg|thumb|none|600px|McCaleb takes a shell from the saddle holder to reload the Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 5904 ==&lt;br /&gt;
Sheriff's Department Detective Jaye Winston ([[Tina Lifford]]) carries what appears to be a [[Smith &amp;amp; Wesson 5900 pistol series#Smith &amp;amp; Wesson 5904|Smith &amp;amp; Wesson 5904]]. She is seen firing it at the suspects vehicle after he nearly runs over Terry McCaleb ([[Clint Eastwood]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W-5904-Early-RIGHT.jpg‎ |thumb|none|300px|Early Model Smith &amp;amp; Wesson 5904 9x19mm]]&lt;br /&gt;
[[Image:BW-Smith&amp;amp;Wesson-1.jpg|thumb|none|600px|Wiston draws her Smith &amp;amp; Wesson Model 5904]]&lt;br /&gt;
[[Image:BW-Smith&amp;amp;Wesson-2.jpg|thumb|none|600px|Wiston's Smith &amp;amp; Wesson 5904 locks empty]]&lt;br /&gt;
[[Image:BW-Smith&amp;amp;Wesson-3.jpg|thumb|none|600px|Wiston draws her Smith &amp;amp; Wesson 5904 before going into Mrs. Cordell's house]]&lt;br /&gt;
&lt;br /&gt;
== Rocky Mountain Arms Patriot Pistol ==&lt;br /&gt;
&lt;br /&gt;
At the end of the film, Jasper 'Buddy' Noone ([[Jeff Daniels]]) uses what appears to be a [[Rocky Mountain Arms Patriot Pistol]] with a first type carbine stock and a C-More red dot sight. It is clearly not a CQB-R as previously mentioned. It has a raised, skeletonized flat-top upper reciever, and lightly ribbed, free-floating front handguard. These are both hallmarks of the Patriot. The barrel also appears to be shorter than the 10.5&amp;quot; of the CQBR, and closer to the 7&amp;quot; barrel of the Patriot. &lt;br /&gt;
&lt;br /&gt;
[[File:RoAr Pistol.jpg|thumb|none|350px|Rocky Mountain Arms Patriot Pistol (version used in the film)]]&lt;br /&gt;
[[Image:BW-AR-1.jpg|thumb|none|600px|Noone grabs the AR from the locker.]]&lt;br /&gt;
[[Image:BW-AR-2.jpg|thumb|none|600px|Noone fires the AR at McCaleb.]]&lt;br /&gt;
[[Image:BW-AR-3.jpg|thumb|none|600px|McCaleb approaches Noone after he dropped his AR.]]&lt;br /&gt;
[[Image:BW-AR-4.jpg|thumb|none|600px|Noone aims his AR at McCaleb.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 539 ==&lt;br /&gt;
&lt;br /&gt;
At the end of the movie, Detective Ronaldo Arrango ([[Paul Rodriguez]]) can be seen with what appears to be a [[Smith &amp;amp; Wesson 539]] with black grips in his hip holster.&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson539.jpg|450px|thumb|none|Smith &amp;amp; Wesson Model 539 - 9mm]]&lt;br /&gt;
[[Image:BW-Smith&amp;amp;Wesson-4.jpg|thumb|none|600px|Detective Ronaldo Arrango with an Smith &amp;amp; Wesson 539 in his holster.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Clint Eastwood]]&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Blood_Work&amp;diff=444944</id>
		<title>Blood Work</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Blood_Work&amp;diff=444944"/>
		<updated>2011-08-05T10:31:11Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* Remington 870 Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Blood Work'' is a 2002 thriller starring [[Clint Eastwood]] as a retired FBI profiler whose heart transplant is connected to a liquor store murder and a serial killer he had been tracking for years.   Based on the best-selling novel by Michael Connelly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Blood Work'':'''&lt;br /&gt;
[[Image:Blood work-350x460.jpg|thumb|right|300px|Blood Work (2002)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''WARNING! MAJOR SPOILERS AHEAD!'''&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 627 ==&lt;br /&gt;
&lt;br /&gt;
FBI Profiler Terry McCaleb ([[Clint Eastwood]]) carries a [[Smith &amp;amp; Wesson Model 627]] as his sidearm throughout the film. It is a special version featuring an unusual barrel profile and an 8-shot cylinder made by the Smith &amp;amp; Wesson Performance Center. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W627.jpg|thumb|none|300px|Smith &amp;amp; Wesson Performance Center 627 Stub Nose - .357 Magnum]]&lt;br /&gt;
[[Image:Sw627.jpg|thumb|none|300px|Smith &amp;amp; Wesson Performance Center 627 Stub Nose  - .357 Magnum - right side]]&lt;br /&gt;
[[Image:BW-M627-1.jpg|thumb|none|600px|McCaleb with his Model 627 after shooting at a suspect in the beginning of the movie.]]&lt;br /&gt;
[[Image:BW-M627-2.jpg|thumb|none|600px|McCaleb shows his Model 627 to Raymond ([[Mason Lucero]]), and describes it as an &amp;quot;Eight shot Smith &amp;amp; Wesson&amp;quot;.]]&lt;br /&gt;
[[Image:BW027.jpg|thumb|none|600px|Upon revisiting where he had his heart attack, McCaleb draws his S&amp;amp;W and fires it into a stack of newspapers.]]&lt;br /&gt;
[[Image:BW-M627-5.jpg|thumb|none|600px|McCaleb with his Model 627.]]&lt;br /&gt;
[[Image:BW-M627-3.jpg|thumb|none|600px|McCaleb holds his Model 627 on Jasper 'Buddy' Noone ([[Jeff Daniels]]). Cylinder is clearly fluted in this photo.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
In the surveillance videos of the murders, the killer appears to use a [[Heckler &amp;amp; Koch USP]] in 9mm. This type of handgun is also hinted at as the characters call the handgun an &amp;quot;H&amp;amp;K 9mm&amp;quot;. In the novel, this weapon was described as a [[Heckler &amp;amp; Koch P7 pistol series|Heckler &amp;amp; Koch P7]].&lt;br /&gt;
[[Image:USP9mm.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
[[Image:BW-USP.jpg|thumb|none|600px|The Killer shoots James Cordell ([[Mark Thomason]]) in a surveillance video from an ATM.]]&lt;br /&gt;
[[Image:BW005.jpg|thumb|none|600px|Det. John Waller ([[Dylan Walsh]]) shows the H&amp;amp;K to McCaleb.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Police Shotgun==&lt;br /&gt;
&lt;br /&gt;
When he spots a man observing him from a parked car, Terry McCaleb ([[Clint Eastwood]]) takes a [[Remington 870]] Police shotgun with newer style synthetic furniture from the trunk of Detective Jaye Winston's cruiser and uses it to fire at the man as he speeds off. The shotgun is fitted with a 6-shot, side saddle shell holder.&lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg |thumb|none|400px|Remington 870 with early style Black Synthetic Riot foregrips and buttstock - 12 gauge.]]‎&lt;br /&gt;
[[Image:Clint eastwood bloodwork 002.jpg|thumb|none|500px|Clint Eastwood as Terry McCaleb with his Remington 870 in a production still.]]&lt;br /&gt;
[[Image:BW-Remington870-1.jpg|thumb|none|600px|McCaleb chambers the Remington 870.]]&lt;br /&gt;
[[Image:BW-Remington870-2.jpg|thumb|none|600px|McCaleb fires the Remington 870 at the Killer's car.]]&lt;br /&gt;
[[Image:BW-Remington870-3.jpg|thumb|none|600px|McCaleb fires the Remington 870 while chasing the car, providing a literal definition of &amp;quot;Running and Gunning&amp;quot;.]]&lt;br /&gt;
[[Image:BW-Remington870-4.jpg|thumb|none|600px|McCaleb's Remington 870 suffers a stove-pipe malfunction.]]&lt;br /&gt;
[[Image:BW-Remington870-5.jpg|thumb|none|600px|McCaleb takes a shell from the saddle holder to reload the Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 5904 ==&lt;br /&gt;
Sheriff's Department Detective Jaye Winston ([[Tina Lifford]]) carries what appears to be a [[Smith &amp;amp; Wesson 5900 pistol series#Smith &amp;amp; Wesson 5904|Smith &amp;amp; Wesson 5904]].&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W-5904-Early-RIGHT.jpg‎ |thumb|none|300px|Early Model Smith &amp;amp; Wesson 5904 9x19mm]]&lt;br /&gt;
[[Image:BW-Smith&amp;amp;Wesson-1.jpg|thumb|none|600px|Wiston draws her Smith &amp;amp; Wesson Model 5904]]&lt;br /&gt;
[[Image:BW-Smith&amp;amp;Wesson-2.jpg|thumb|none|600px|Wiston's Smith &amp;amp; Wesson 5904 locks empty]]&lt;br /&gt;
[[Image:BW-Smith&amp;amp;Wesson-3.jpg|thumb|none|600px|Wiston draws her Smith &amp;amp; Wesson 5904 before going into Mrs. Cordell's house]]&lt;br /&gt;
&lt;br /&gt;
== Rocky Mountain Arms Patriot Pistol ==&lt;br /&gt;
&lt;br /&gt;
At the end of the film, Jasper 'Buddy' Noone ([[Jeff Daniels]]) uses what appears to be a [[Rocky Mountain Arms Patriot Pistol]] with a first type carbine stock and a C-More red dot sight. It is clearly not a CQB-R as previously mentioned. It has a raised, skeletonized flat-top upper reciever, and lightly ribbed, free-floating front handguard. These are both hallmarks of the Patriot. The barrel also appears to be shorter than the 10.5&amp;quot; of the CQBR, and closer to the 7&amp;quot; barrel of the Patriot. &lt;br /&gt;
&lt;br /&gt;
[[File:RoAr Pistol.jpg|thumb|none|350px|Rocky Mountain Arms Patriot Pistol (version used in the film)]]&lt;br /&gt;
[[Image:BW-AR-1.jpg|thumb|none|600px|Noone grabs the AR from the locker.]]&lt;br /&gt;
[[Image:BW-AR-2.jpg|thumb|none|600px|Noone fires the AR at McCaleb.]]&lt;br /&gt;
[[Image:BW-AR-3.jpg|thumb|none|600px|McCaleb approaches Noone after he dropped his AR.]]&lt;br /&gt;
[[Image:BW-AR-4.jpg|thumb|none|600px|Noone aims his AR at McCaleb.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 539 ==&lt;br /&gt;
&lt;br /&gt;
At the end of the movie, Detective Ronaldo Arrango ([[Paul Rodriguez]]) can be seen with what appears to be a [[Smith &amp;amp; Wesson 539]] with black grips in his hip holster.&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson539.jpg|450px|thumb|none|Smith &amp;amp; Wesson Model 539 - 9mm]]&lt;br /&gt;
[[Image:BW-Smith&amp;amp;Wesson-4.jpg|thumb|none|600px|Detective Ronaldo Arrango with an Smith &amp;amp; Wesson 539 in his holster.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Clint Eastwood]]&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Blood_Work&amp;diff=444941</id>
		<title>Blood Work</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Blood_Work&amp;diff=444941"/>
		<updated>2011-08-05T10:11:53Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* Rocky Mountain Arms Patriot Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Blood Work'' is a 2002 thriller starring [[Clint Eastwood]] as a retired FBI profiler whose heart transplant is connected to a liquor store murder and a serial killer he had been tracking for years.   Based on the best-selling novel by Michael Connelly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Blood Work'':'''&lt;br /&gt;
[[Image:Blood work-350x460.jpg|thumb|right|300px|Blood Work (2002)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''WARNING! MAJOR SPOILERS AHEAD!'''&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 627 ==&lt;br /&gt;
&lt;br /&gt;
FBI Profiler Terry McCaleb ([[Clint Eastwood]]) carries a [[Smith &amp;amp; Wesson Model 627]] as his sidearm throughout the film. It is a special version featuring an unusual barrel profile and an 8-shot cylinder made by the Smith &amp;amp; Wesson Performance Center. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W627.jpg|thumb|none|300px|Smith &amp;amp; Wesson Performance Center 627 Stub Nose - .357 Magnum]]&lt;br /&gt;
[[Image:Sw627.jpg|thumb|none|300px|Smith &amp;amp; Wesson Performance Center 627 Stub Nose  - .357 Magnum - right side]]&lt;br /&gt;
[[Image:BW-M627-1.jpg|thumb|none|600px|McCaleb with his Model 627 after shooting at a suspect in the beginning of the movie.]]&lt;br /&gt;
[[Image:BW-M627-2.jpg|thumb|none|600px|McCaleb shows his Model 627 to Raymond ([[Mason Lucero]]), and describes it as an &amp;quot;Eight shot Smith &amp;amp; Wesson&amp;quot;.]]&lt;br /&gt;
[[Image:BW027.jpg|thumb|none|600px|Upon revisiting where he had his heart attack, McCaleb draws his S&amp;amp;W and fires it into a stack of newspapers.]]&lt;br /&gt;
[[Image:BW-M627-5.jpg|thumb|none|600px|McCaleb with his Model 627.]]&lt;br /&gt;
[[Image:BW-M627-3.jpg|thumb|none|600px|McCaleb holds his Model 627 on Jasper 'Buddy' Noone ([[Jeff Daniels]]). Cylinder is clearly fluted in this photo.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP ==&lt;br /&gt;
In the surveillance videos of the murders, the killer appears to use a [[Heckler &amp;amp; Koch USP]] in 9mm. This type of handgun is also hinted at as the characters call the handgun an &amp;quot;H&amp;amp;K 9mm&amp;quot;. In the novel, this weapon was described as a [[Heckler &amp;amp; Koch P7 pistol series|Heckler &amp;amp; Koch P7]].&lt;br /&gt;
[[Image:USP9mm.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch USP 9x19mm]]&lt;br /&gt;
[[Image:BW-USP.jpg|thumb|none|600px|The Killer shoots James Cordell ([[Mark Thomason]]) in a surveillance video from an ATM.]]&lt;br /&gt;
[[Image:BW005.jpg|thumb|none|600px|Det. John Waller ([[Dylan Walsh]]) shows the H&amp;amp;K to McCaleb.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Shotgun==&lt;br /&gt;
&lt;br /&gt;
When he spots a man observing him from a parked car, Terry McCaleb ([[Clint Eastwood]]) takes out a [[Remington 870]] with synthetic furniture and fitted with a saddle shell holder to shoot at him as he speeds off.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg |thumb|none|400px|Remington 870 with early style Black Synthetic Riot foregrips and buttstock - 12 gauge.]]‎&lt;br /&gt;
[[Image:Clint eastwood bloodwork 002.jpg|thumb|none|500px|Clint Eastwood as Terry McCaleb with his Remington 870 in a production still.]]&lt;br /&gt;
[[Image:BW-Remington870-1.jpg|thumb|none|600px|McCaleb pumps his Remington 870.]]&lt;br /&gt;
[[Image:BW-Remington870-2.jpg|thumb|none|600px|McCaleb fires at the Killer's car.]]&lt;br /&gt;
[[Image:BW-Remington870-3.jpg|thumb|none|600px|McCaleb fires his Remington 870.]]&lt;br /&gt;
[[Image:BW-Remington870-4.jpg|thumb|none|600px|McCaleb's Remington 870 suffers a stove-pipe malfunction.]]&lt;br /&gt;
[[Image:BW-Remington870-5.jpg|thumb|none|600px|McCaleb takes a shell from the saddle holder to reload the Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 5904 ==&lt;br /&gt;
Sheriff's Department Detective Jaye Winston ([[Tina Lifford]]) carries what appears to be a [[Smith &amp;amp; Wesson 5900 pistol series#Smith &amp;amp; Wesson 5904|Smith &amp;amp; Wesson 5904]].&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W-5904-Early-RIGHT.jpg‎ |thumb|none|300px|Early Model Smith &amp;amp; Wesson 5904 9x19mm]]&lt;br /&gt;
[[Image:BW-Smith&amp;amp;Wesson-1.jpg|thumb|none|600px|Wiston draws her Smith &amp;amp; Wesson Model 5904]]&lt;br /&gt;
[[Image:BW-Smith&amp;amp;Wesson-2.jpg|thumb|none|600px|Wiston's Smith &amp;amp; Wesson 5904 locks empty]]&lt;br /&gt;
[[Image:BW-Smith&amp;amp;Wesson-3.jpg|thumb|none|600px|Wiston draws her Smith &amp;amp; Wesson 5904 before going into Mrs. Cordell's house]]&lt;br /&gt;
&lt;br /&gt;
== Rocky Mountain Arms Patriot Pistol ==&lt;br /&gt;
&lt;br /&gt;
At the end of the film, Jasper 'Buddy' Noone ([[Jeff Daniels]]) uses what appears to be a [[Rocky Mountain Arms Patriot Pistol]] with a first type carbine stock and a C-More red dot sight. It is clearly not a CQB-R as previously mentioned. It has a raised, skeletonized flat-top upper reciever, and lightly ribbed, free-floating front handguard. These are both hallmarks of the Patriot. The barrel also appears to be shorter than the 10.5&amp;quot; of the CQBR, and closer to the 7&amp;quot; barrel of the Patriot. &lt;br /&gt;
&lt;br /&gt;
[[File:RoAr Pistol.jpg|thumb|none|350px|Rocky Mountain Arms Patriot Pistol (version used in the film)]]&lt;br /&gt;
[[Image:BW-AR-1.jpg|thumb|none|600px|Noone grabs the AR from the locker.]]&lt;br /&gt;
[[Image:BW-AR-2.jpg|thumb|none|600px|Noone fires the AR at McCaleb.]]&lt;br /&gt;
[[Image:BW-AR-3.jpg|thumb|none|600px|McCaleb approaches Noone after he dropped his AR.]]&lt;br /&gt;
[[Image:BW-AR-4.jpg|thumb|none|600px|Noone aims his AR at McCaleb.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 539 ==&lt;br /&gt;
&lt;br /&gt;
At the end of the movie, Detective Ronaldo Arrango ([[Paul Rodriguez]]) can be seen with what appears to be a [[Smith &amp;amp; Wesson 539]] with black grips in his hip holster.&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson539.jpg|450px|thumb|none|Smith &amp;amp; Wesson Model 539 - 9mm]]&lt;br /&gt;
[[Image:BW-Smith&amp;amp;Wesson-4.jpg|thumb|none|600px|Detective Ronaldo Arrango with an Smith &amp;amp; Wesson 539 in his holster.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Clint Eastwood]]&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Collateral&amp;diff=444867</id>
		<title>Talk:Collateral</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Collateral&amp;diff=444867"/>
		<updated>2011-08-04T23:39:30Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* Vincent's Holster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Colt 9mm SMG ==&lt;br /&gt;
&lt;br /&gt;
Can't speak to it's use in the US but Mexican tourist police carry them. - Nyles&lt;br /&gt;
: They are issued to DEA agents from what I know. Some police stations are issued them as well. -GM&lt;br /&gt;
&lt;br /&gt;
::If you ever find pictures of Department of Energy security teams from immediately after 9/11, you will see quite a few of these in use. As best I know, though, they've mostly replaced their 9mm subguns with M4s, same as most LE tactical units nowadays. -[[User:MT2008|MT2008]] 16:40, 8 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Vincent's Holster==&lt;br /&gt;
With many people wondering what Vincent's holster is, I took some shots to help everyone out.&lt;br /&gt;
[[Image:Vincent'sHolster.jpg|thumb|none|500px|A zoomed in shot of Vincent's inside the waist holster when he draws it on the robbers.]]&lt;br /&gt;
[[Image:Vincent'sRig.jpg|thumb|none|600px|Here's zoomed shots of both his holster and his mag holders.]]&lt;br /&gt;
[[Image:CollateralVincent'sHolsterISW.jpg|thumb|none|600px|Vincent's holster when the cab crashes.]]&lt;br /&gt;
&lt;br /&gt;
Hope this helps someone I.D. them. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
It sure helped me ID that Tom Cruise wore some tight freaking pants!&lt;br /&gt;
&lt;br /&gt;
According to the DVD commentary, Tom Cruise used a serpa holster for the USP. So maybe he used one for the movie as well.&lt;br /&gt;
&lt;br /&gt;
Those mag carriers are nice, Got 3 of them because of this movie and love them.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:16, 15 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
According the the HKPro forums, a member contacted Mick Gould, the firearms instructor for the film, about the holster. The holster he used in training was a example of a Yaqui Slide type holster. But, the holster in the film was custom made, and Cruise kept it after filming. I can add some credit to this, as I've searched through almost every hoslter maker with a website, and found nothing even remotely similar. But, of course, this is the internet, and people can say whatever they want.--[[User:GLOCK10mil|GLOCK10mil]] 18:39, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==The Train Scene==&lt;br /&gt;
&lt;br /&gt;
when the lights come back on after the shootout, vincent, who has lost so much blood that his fine motor skills are beginning to deteriorate, does appear to have a full mag in his holders. when the movie cuts to the mag hitting the floor, even in stadard definition one can see that there are bullets in the mag. i am fairly certain that the cut is not of an empty mag hitting the floor, but vincent has dropped his last full mag and realizes that that he has been beaten. i know that this is a gun info site however i thought showing the correct sequence of events might be of some importance.&lt;br /&gt;
::You can see the plastic red follower on the top of the magazine, an obvious indication it is empty. He also searches his belt for a long time to find a spare magazine. You should keep in mind he took the guards 5906 but no spare mags, so he didn't have anything to reload with anyway. I believe Mann commented on this in the DVD commentary but I might have to go back and check. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::''I always thought that Vincent had been going to reload, but dropped his one spare as a result of involuntary loss of control of his support hand, because he looks like he's got something in his hands right before he pitches forward and the camera cuts to the magazine hitting the floor.'' --[[User:Clutch|Clutch]] 00:17, 15 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thank you Gunmaster for pointing that out. at the time i wrote my original comment, i was unaware of the red followers as my S&amp;amp;W 1006 has white ones and my 4506 has black followers. looking at the frame and watching the movie again i can see the follower, not a cartridge.&lt;br /&gt;
&lt;br /&gt;
*Originally, in the script, he actually WAS to have another mag, but fumbled. That was changed, though.-protoAuthor 04:14, 8 November 2009 (UTC)&lt;br /&gt;
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well if he did fumble on that reload , wouldnt there be two magizines on the floor . the only one that hits looks like the one he had spent .[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
&lt;br /&gt;
I always thought that Vincent picked up the guards gun cause he lost his in the car crash. when he emptied it in the shootout he instinctively reached for another mag to reload but realized he didnt have mags for that gun. - EVNASH&lt;br /&gt;
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that is why he took the guards gun, but i think he realised he was wounded, was out of magizines, and gave up--[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
&lt;br /&gt;
It's a little hard to catch, but if you listen to the scene, you can hear the empty magazine hit the floor before just before he reaches for a new one and the scene cuts. So, he does have one more magazine in his holders, and he does fumble the reload, but the armorers for the film left the last mag empty, probably as a safety precaution.--[[User:GLOCK10mil|GLOCK10mil]] 18:34, 4 August 2011 (CDT)&lt;br /&gt;
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== Just bought the movie ==&lt;br /&gt;
Man(n), this movie is awesome. -protoAuthor 18:49, 6 November 2009 (UTC)&lt;br /&gt;
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== Ruger Mark II ==&lt;br /&gt;
&lt;br /&gt;
The Ruger mark II is used t kill Daniel the club owner. After that it is never seen again, so I'm assuming Vincent put it in his briefcase which Max threw off the bridge, which is why it's never seen again. This became clear when in the train scene Vincent reaches for a magazines off his holders but he is fresh out, if he had his Ruger he could of used that. Also Vincent must of reloaded his Smith &amp;amp; Wesson 5906, so I guess it must use the same ammunition as a USP-45 either that or the security guard must of had spare clips. Could someone please verify this- thank you.&lt;br /&gt;
:Well, seeing as the 5906 is a 9mm and the USP45 is a .45, he must have gotten the MAGAZINES (not clips) from the security guard. That's an interesting point about the Ruger, though. -[[User:Gunman69|Gunman69]] 17:13, 28 November 2009 (UTC)&lt;br /&gt;
:He didn't ever reload the S&amp;amp;W. He only fires 1 mag. He didn't take any mags.-protoAuthor 03:03, 26 December 2009 (UTC)&lt;br /&gt;
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Plus he uses one at Fever and loses the other after the car wreck. You can see it fall off.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:15, 25 July 2010 (UTC)&lt;br /&gt;
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I think that the magazine that drops is a spare magazine. Why would a well trained assassin take someone's gun but not spare ammunition for it just in case? The magazine doesn't look empty that drops and he is shot on the side of the body which his hand he uses to get the spare magazines from is on. Plus the way it is edited makes me think that it slipped out of his hand. He isn't a robot, if he didn't take spares he would know that he doesn't have any spare magazines and would not try to reload. --[[User:Cool-breeze|cool-breeze]] 20:23, 15 January 2011 (UTC)&lt;br /&gt;
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That mag that dropped was from the gun and was empty, also there are alot of people that don't carry a spare magazine and this guard may have been one of those. http://www.kyimports.com/images/smw15rd5906.jpg--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:14, 15 January 2011 (UTC)&lt;br /&gt;
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Well Vincent is a bit stupid then, but then again he did get killed by a cab driver lol. That to me is poor editing as well, surely if they would have meant that to be the ejected magazine the shot of it hitting the floor should have come before the one of him reaching for another one. --[[User:Cool-breeze|cool-breeze]] 00:34, 19 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Final shoot out. ==&lt;br /&gt;
&lt;br /&gt;
In this article, it offers what appears to be a very assured explanation of the final shootout at the end of the movie. It claims that Vincent lost the battle because of his failure to change his killing pattern, blindly following the same method he uses to kill all his targets. I think that this theory is incorrect. Don't you think a hitman as experienced and capable as Vincent would know enough to change his method when it is clear it wouldn't work? While Vincent prefers to shoot his victims with the two-in-the-chest, one-in-the-head method, I'm sure that this tactic is used when he deems it appropriate, and I'm sure a man like Vincent, as intelligent as he is, would not stupidly follow this pattern when it obviously wouldn't work. When a metal door is blocking a clear shot of his target, I'm sure Vincent would know better than to shoot at the door itself, and take advantage of the situation and try to shoot through the windows.&lt;br /&gt;
&lt;br /&gt;
How can a trained hitman like Vincent, lose against Max who has no training what so ever shooting single-handed when Vincent used both hands and fired with a good grip on the gun ? ([[AceV]])&lt;br /&gt;
&lt;br /&gt;
:Lucky shot? But yeah, I get it, that last scene was a bit stupid when clearly a trained professional wouldn't just shoot at a metal door. He should have waited for Max to shoot and empty his gun since Vincent knows Max is an untrained taxi driver.  I'm also wondering since Vincent lost his primary weapon, shouldn't he have a back up? He is an ex-military, special forces kind of guy after all. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
well, vincent had (kind of) a back up gun, his ruger markII. It was in the bag, which max threw down the bridge and  was crushed by the truck.&lt;br /&gt;
&lt;br /&gt;
Well, Vincent was pretty pissed off at the end, what with being shot in the head and all. That may have clouded his judgment of situation a bit. --[[User:AlkoTanko|AlkoTanko]] 19:55, 22 March 2010 (UTC)&lt;br /&gt;
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Well it pissed me off, Vincent spent the whole movie, killing people, people who have actually at least touched a gun and then all of a sudden an untrained cab driver just comes and kills him, in a a shoot out, not from behind or anything a shoot out, that was dissapointing. ([[AceV]])&lt;br /&gt;
 &lt;br /&gt;
Just because he's skilled at killing people doesn't mean Vincent is indestructable, and just because Max never touched a gun doesn't mean he's going to fall over and die at the first stiff breeze to come along.  People die all the time and they don't go out in a blaze of glory, it just happens, that's life.  Besides, the whole scene at the end was about Vincent not changing his routine.  The way he still reaches for magazines even though he's carrying a different weapon, how he goes for the mozambique drill even though there's a big steel train door between him and Max instead of shooting through the glass, etc.  For all his talk of improvisation he was too set in his ways and couldn't prepare for a cab driver.&lt;br /&gt;
&lt;br /&gt;
i agree with what the aformentioned says. in stead of adapting to the situation, he went with what he knew. which was the mozambique drill , which turned out to be his downfall in the end.[[simmons 8492|simmons 8492]]&lt;br /&gt;
&lt;br /&gt;
It goes along with what Vincent was preaching to Max about earlier; to adapt and evolve to your surroundings. Vincent relied on the Mozambique drill he had perfected, even when he didn't have a clear shot on Max. Max clumsily shot around in multiple directions, increasing his chances to hit his unseen target. Max was able to evolve, Vincent wasn't. There's also some argument to the idea of a chaotic outcome, in that in the movie when Max steps out in front on the train for the last time to face Vincent, he closes his eyes as well as fireing the weapon with no regard for his aim other then the single direction towards Vincent. This is confirmed by the director Mann in the movies commentary, in fact Mann goes on to say the only reason Max succeeds is because the character closes his eyes and throws the dice so to speak. Again going back to the idea of improvisation, Max was willing to take the gamble where as Vincent played the safe bet, and the outcome was in Max's favor.  &lt;br /&gt;
&lt;br /&gt;
I'd say Vincent got something called &amp;quot;paralysis by analysis&amp;quot;. When you have the mechanics of something well figured out its best to just let it happen. Choking occurs when people who know better start thinking too hard about what they need to do. The added pressure forces your brain into a state called &amp;quot;paralysis by analysis&amp;quot; where the &amp;quot;working memory&amp;quot; part of your brain literally stops working, and the more talented you are the more working memory you have meaning the harder the failure. --[[User:Devang.dn|Devang.dn]] 23:23, 22 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Slight comment overhaul ==&lt;br /&gt;
I did some work praising the good gun work on the movie, you guys like it?-protoAuthor 04:12, 23 January 2010 (UTC)&lt;br /&gt;
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No&lt;br /&gt;
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Ralph pls go.--[[User:AlkoTanko|AlkoTanko]] 11:48, 9 March 2010 (UTC)&lt;br /&gt;
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Nice.--[[User:Spikemonkey|Spikemonkey]] 18:45, 9 March 2010 (UTC)&lt;br /&gt;
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==&amp;quot;the first gun we see&amp;quot;==&lt;br /&gt;
It says &amp;quot;Detective Fanning (Mark Ruffalo) draws the first gun we see, a Smith &amp;amp; Wesson 4516 in .45 ACP&amp;quot;. This is not true. the First gun we see is Vincents USP when he pulls it on max after el gordo falls out the window onto the taxi and max freaks out.&lt;br /&gt;
&lt;br /&gt;
== Ruger Mark II ==&lt;br /&gt;
&lt;br /&gt;
Why would the suppressed shots be louder than the guys head hitting the table? In case you didn't know, suppressors were made to make guns quieter. Even in a confined space, a silenced .22 with sub-sonic rounds (that's probably what Vincent would have used anyway, condidering that he's a hitman and cared enough to use a silenced pistol anyways) is ''very'' quiet. I have also shot a silenced .22 (a Ruger 77/22 bolt action, although this was outdoors so maybe the sound didn't travel as much, but that's not the point) and it was very quiet. With a bolt action gun it's even quiter since the bolt doesn't move with each shot. But anyways, the only sound a suppressed Ruger mark II would make (and made in the movie) is a slight click when the action cycles. This would have been quiter than a slamming head, unless he had a really fatty forehead. --[[User:ColonelTomb|ColonelTomb]] 22:34, 25 June 2010 (UTC)&lt;br /&gt;
:Also, if the guy's head had hit the table, he would have knocked over glasses, and knocked the table to the ground, which is MUCH louder than any suppressed gunfire.--[[User:Pølaris|Pølaris]] 22:52, 25 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A sub-sonic round in a .22 cal would not be able to cycle the action of a semi-auto, so if he shot more then once he wasnt using sub-sonic, ergo, the bullet would be over the sound barer and create that ol' classic crack of the round discharging. But for movie sake they we're probably just making the gun sound cooler. [[Spades of Columbia]]&lt;br /&gt;
&lt;br /&gt;
:My Ruger Mk II cycles fine with sub-sonic rounds, and I didn't modify it at all. --[[User:Funkychinaman|funkychinaman]] 17:01, 27 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Making Vincent is so resourceful he has a modded Ruger that has a weaker spring that cycles when shot with sub sonics. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:05, 26 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The point was to explain why the &amp;quot;suppressed&amp;quot; gun was loud, not how it could in some way or another shoot a sub-sonic round. If that was the case a person could easily argue that he was using a 1050fps sub-sonic rd which in some guns can feed without modifacation instead of the normal 710fps round. [[Spades of Columbia]]&lt;br /&gt;
&lt;br /&gt;
Yeah but (and correct me if I'm wrong) wouldn't he have shot him from such a close range that the bullet wouldn't have been able to break the sound barrier? Also, I agree with FIVETWOSEVEN on the theory of the modified spring. --[[User:ColonelTomb|ColonelTomb]] 02:20, 27 June 2010 (UTC)&lt;br /&gt;
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You've been corrected because your wrong...the powder burn would have been spent by the end of the barrel which uses the twist rate to fully bust its velosity, meaning, its pretty much going its top speed by the end of the barrel and the crack noice is usually signifying the bullet has left the firearm...combined with the noice of a all-steel action clanking together as it cycles the next round make a &amp;quot;Silenced&amp;quot; pistol, not so silent. [[Spades of Columbia]]&lt;br /&gt;
&lt;br /&gt;
What do you mean the &amp;quot;normal&amp;quot; 710 fps round? That would be a CB Long or Short, not a normal round. Also watch this vid of a guy using an integrally suppressed Ruger Mark II with standard velocity ammo; I hear no crack. http://suppressorbuyersguide.com/Articles.php?action=detail&amp;amp;g=content1235373509s&lt;br /&gt;
And note that this suppressor is even shorter than the one that Vincent had, making it even less effective and yet still cycling and being very quiet with standard velocity ammo. --[[User:ColonelTomb|ColonelTomb]] 03:19, 6 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You are very much correct sir.  You did indeed prove me wrong on that one...but originally i was trying to explain why it might have been so loud in the movie for being silenced...any thoughts on that.--[[User:Spades of Columbia|Spades of Columbia]] 18:53, 6 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
probably a decision made by the sound guys. Most people want to hear that distinctive chirp so they know, &amp;quot;oh hey, his gun had a silencer on it.&amp;quot; Just playing into the audience's preconceptions.&lt;br /&gt;
&lt;br /&gt;
Question for everyone:  take a close look at the picture with the street thug holding the pistol to Max's head.  It looks more like a Walther PPK or PPK/s.  I own a couple so I'm familiar with the details on the rear of the slide and this photo looks more Walther than SIG.  Could be just the way it looks, but it seems that way to me.&lt;br /&gt;
&lt;br /&gt;
Its a SIG, look at the extractor. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:13, 25 July 2010 (UTC)&lt;br /&gt;
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Not to mention the cocking serrations. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 23:31, 25 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
What does Vincent finally do with the SIG ? I'm pretty sure he retrieves it from the thug. Does he lose it along with the rest of his belongings ? - Devang&lt;br /&gt;
&lt;br /&gt;
He didn't pick it up, he picked up Max's wallet.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:26, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Fanning==&lt;br /&gt;
How come when Detective Fanning enters Ramon's apartment he draws his gun one handed and clears the entire apartment one handed? Wouldn't most trained cops clear a room with both hands on their weapon?&lt;br /&gt;
&lt;br /&gt;
One word, Preference.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:13, 7 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
He was still undercover at the time, so he didn't want to look like a cop.  -[[User:nkingman|nkingman]]&lt;br /&gt;
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actualy he wasnt undercover . Ramon was an informant . i agree with 527.-[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
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Hes actually a Detective.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 05:07, 22 January 2011 (UTC)&lt;br /&gt;
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My problem is that his finger is on the trigger the whole time. Seems unsafe if you are looking for an informer. --[[User:Westernman1987|Westernman1987]]&lt;br /&gt;
&lt;br /&gt;
No, Fanning's not the informant, he's going to the home of the informant who Vincent just shot and sent through a window. The trigger on the finger thing is a bit unprofessional but in a stress induced situation, you sometimes forget [[User:Excalibur01|Excalibur01]] 02:05, 2 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ramon was a Federal witness. It's been a while since I've seen the film but I got the impression that Fanning was an undercover narcotic's officer judging by the fake accent when he is asking for Ramon and his appearance. I assumed he was undercover trying to bust Ramon. Like I said though it's been a while since I watched it. --[[User:Cool-breeze|cool-breeze]] 17:12, 3 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== hk 45 ==&lt;br /&gt;
&lt;br /&gt;
Where can You find the new pics of tom cruise hk 45?&lt;br /&gt;
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Its a USP 45, not a HK45, also it looks like any other USP.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:33, 2 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fanning's pistol ==&lt;br /&gt;
&lt;br /&gt;
Fanning is not carrying a S&amp;amp;W 4516 in this movie. If you notice in the first screenshoot of him as he enters the apartment, the frame is contrasted sharply with the slide and guiderod. It has a duller &amp;quot;gray&amp;quot; color. The frame is not stainless, it is anodized alloy. There are no 3rd gen compact 45 guns made by S&amp;amp;W with allow frames other than the TSW and Recon versions (performance center). Fanning's gun doesn't have a rail or a &amp;quot;tactical&amp;quot; or &amp;quot;recon&amp;quot; billboard on the left side of the slide so that rules those out. The shadow of the first screenshot makes the bore look larger than it is but the second screenshot shows it's true size. That is a 9mm bore. Unless someone has some inside knowledge of this film and this is a specially made alloy framed, non-TSW compact 45, it should be changed to a S&amp;amp;W 3913.--[[User:Luckyluciano|Luckyluciano]] 05:37, 21 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yes, the gun is alloy framed and a non-TSW compact.  It could be a 3913, but then it could also be a single stack non-TSW 4013.  This verison of the 4013 is identical to the 4516, but in .40S&amp;amp;W and with an alloy frame.  Also, Fanning's gun has a larger &amp;quot;beavertail&amp;quot; than what a 3913 would have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The beavertail could be indicative of a 4013 but that would really depend on the size of the actor's hands since we don't have a plain view side shot of the gun itself. The other thing to note is that the magazines he carries (as seen when they first investigate Ramon's murder and the cab crime scene) have staggered holes in them. The 4013 magazine holes are in a straight vertical line but the 3913 magazines have staggered holes. That might not mean anything as the could easily have a 4013 as a prop gun and magazines from any other gun on his hip. --[[User:Luckyluciano|Luckyluciano]] 14:57, 16 March 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Collateral&amp;diff=444866</id>
		<title>Talk:Collateral</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Collateral&amp;diff=444866"/>
		<updated>2011-08-04T23:34:30Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* The Train Scene */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Colt 9mm SMG ==&lt;br /&gt;
&lt;br /&gt;
Can't speak to it's use in the US but Mexican tourist police carry them. - Nyles&lt;br /&gt;
: They are issued to DEA agents from what I know. Some police stations are issued them as well. -GM&lt;br /&gt;
&lt;br /&gt;
::If you ever find pictures of Department of Energy security teams from immediately after 9/11, you will see quite a few of these in use. As best I know, though, they've mostly replaced their 9mm subguns with M4s, same as most LE tactical units nowadays. -[[User:MT2008|MT2008]] 16:40, 8 November 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Vincent's Holster==&lt;br /&gt;
With many people wondering what Vincent's holster is, I took some shots to help everyone out.&lt;br /&gt;
[[Image:Vincent'sHolster.jpg|thumb|none|500px|A zoomed in shot of Vincent's inside the waist holster when he draws it on the robbers.]]&lt;br /&gt;
[[Image:Vincent'sRig.jpg|thumb|none|600px|Here's zoomed shots of both his holster and his mag holders.]]&lt;br /&gt;
[[Image:CollateralVincent'sHolsterISW.jpg|thumb|none|600px|Vincent's holster when the cab crashes.]]&lt;br /&gt;
&lt;br /&gt;
Hope this helps someone I.D. them. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
It sure helped me ID that Tom Cruise wore some tight freaking pants!&lt;br /&gt;
&lt;br /&gt;
According to the DVD commentary, Tom Cruise used a serpa holster for the USP. So maybe he used one for the movie as well.&lt;br /&gt;
&lt;br /&gt;
Those mag carriers are nice, Got 3 of them because of this movie and love them.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:16, 15 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==The Train Scene==&lt;br /&gt;
&lt;br /&gt;
when the lights come back on after the shootout, vincent, who has lost so much blood that his fine motor skills are beginning to deteriorate, does appear to have a full mag in his holders. when the movie cuts to the mag hitting the floor, even in stadard definition one can see that there are bullets in the mag. i am fairly certain that the cut is not of an empty mag hitting the floor, but vincent has dropped his last full mag and realizes that that he has been beaten. i know that this is a gun info site however i thought showing the correct sequence of events might be of some importance.&lt;br /&gt;
::You can see the plastic red follower on the top of the magazine, an obvious indication it is empty. He also searches his belt for a long time to find a spare magazine. You should keep in mind he took the guards 5906 but no spare mags, so he didn't have anything to reload with anyway. I believe Mann commented on this in the DVD commentary but I might have to go back and check. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::''I always thought that Vincent had been going to reload, but dropped his one spare as a result of involuntary loss of control of his support hand, because he looks like he's got something in his hands right before he pitches forward and the camera cuts to the magazine hitting the floor.'' --[[User:Clutch|Clutch]] 00:17, 15 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thank you Gunmaster for pointing that out. at the time i wrote my original comment, i was unaware of the red followers as my S&amp;amp;W 1006 has white ones and my 4506 has black followers. looking at the frame and watching the movie again i can see the follower, not a cartridge.&lt;br /&gt;
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*Originally, in the script, he actually WAS to have another mag, but fumbled. That was changed, though.-protoAuthor 04:14, 8 November 2009 (UTC)&lt;br /&gt;
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well if he did fumble on that reload , wouldnt there be two magizines on the floor . the only one that hits looks like the one he had spent .[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
&lt;br /&gt;
I always thought that Vincent picked up the guards gun cause he lost his in the car crash. when he emptied it in the shootout he instinctively reached for another mag to reload but realized he didnt have mags for that gun. - EVNASH&lt;br /&gt;
&lt;br /&gt;
that is why he took the guards gun, but i think he realised he was wounded, was out of magizines, and gave up--[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
&lt;br /&gt;
It's a little hard to catch, but if you listen to the scene, you can hear the empty magazine hit the floor before just before he reaches for a new one and the scene cuts. So, he does have one more magazine in his holders, and he does fumble the reload, but the armorers for the film left the last mag empty, probably as a safety precaution.--[[User:GLOCK10mil|GLOCK10mil]] 18:34, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Just bought the movie ==&lt;br /&gt;
Man(n), this movie is awesome. -protoAuthor 18:49, 6 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ruger Mark II ==&lt;br /&gt;
&lt;br /&gt;
The Ruger mark II is used t kill Daniel the club owner. After that it is never seen again, so I'm assuming Vincent put it in his briefcase which Max threw off the bridge, which is why it's never seen again. This became clear when in the train scene Vincent reaches for a magazines off his holders but he is fresh out, if he had his Ruger he could of used that. Also Vincent must of reloaded his Smith &amp;amp; Wesson 5906, so I guess it must use the same ammunition as a USP-45 either that or the security guard must of had spare clips. Could someone please verify this- thank you.&lt;br /&gt;
:Well, seeing as the 5906 is a 9mm and the USP45 is a .45, he must have gotten the MAGAZINES (not clips) from the security guard. That's an interesting point about the Ruger, though. -[[User:Gunman69|Gunman69]] 17:13, 28 November 2009 (UTC)&lt;br /&gt;
:He didn't ever reload the S&amp;amp;W. He only fires 1 mag. He didn't take any mags.-protoAuthor 03:03, 26 December 2009 (UTC)&lt;br /&gt;
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Plus he uses one at Fever and loses the other after the car wreck. You can see it fall off.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:15, 25 July 2010 (UTC)&lt;br /&gt;
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I think that the magazine that drops is a spare magazine. Why would a well trained assassin take someone's gun but not spare ammunition for it just in case? The magazine doesn't look empty that drops and he is shot on the side of the body which his hand he uses to get the spare magazines from is on. Plus the way it is edited makes me think that it slipped out of his hand. He isn't a robot, if he didn't take spares he would know that he doesn't have any spare magazines and would not try to reload. --[[User:Cool-breeze|cool-breeze]] 20:23, 15 January 2011 (UTC)&lt;br /&gt;
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That mag that dropped was from the gun and was empty, also there are alot of people that don't carry a spare magazine and this guard may have been one of those. http://www.kyimports.com/images/smw15rd5906.jpg--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:14, 15 January 2011 (UTC)&lt;br /&gt;
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Well Vincent is a bit stupid then, but then again he did get killed by a cab driver lol. That to me is poor editing as well, surely if they would have meant that to be the ejected magazine the shot of it hitting the floor should have come before the one of him reaching for another one. --[[User:Cool-breeze|cool-breeze]] 00:34, 19 January 2011 (UTC)&lt;br /&gt;
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== Final shoot out. ==&lt;br /&gt;
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In this article, it offers what appears to be a very assured explanation of the final shootout at the end of the movie. It claims that Vincent lost the battle because of his failure to change his killing pattern, blindly following the same method he uses to kill all his targets. I think that this theory is incorrect. Don't you think a hitman as experienced and capable as Vincent would know enough to change his method when it is clear it wouldn't work? While Vincent prefers to shoot his victims with the two-in-the-chest, one-in-the-head method, I'm sure that this tactic is used when he deems it appropriate, and I'm sure a man like Vincent, as intelligent as he is, would not stupidly follow this pattern when it obviously wouldn't work. When a metal door is blocking a clear shot of his target, I'm sure Vincent would know better than to shoot at the door itself, and take advantage of the situation and try to shoot through the windows.&lt;br /&gt;
&lt;br /&gt;
How can a trained hitman like Vincent, lose against Max who has no training what so ever shooting single-handed when Vincent used both hands and fired with a good grip on the gun ? ([[AceV]])&lt;br /&gt;
&lt;br /&gt;
:Lucky shot? But yeah, I get it, that last scene was a bit stupid when clearly a trained professional wouldn't just shoot at a metal door. He should have waited for Max to shoot and empty his gun since Vincent knows Max is an untrained taxi driver.  I'm also wondering since Vincent lost his primary weapon, shouldn't he have a back up? He is an ex-military, special forces kind of guy after all. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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well, vincent had (kind of) a back up gun, his ruger markII. It was in the bag, which max threw down the bridge and  was crushed by the truck.&lt;br /&gt;
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Well, Vincent was pretty pissed off at the end, what with being shot in the head and all. That may have clouded his judgment of situation a bit. --[[User:AlkoTanko|AlkoTanko]] 19:55, 22 March 2010 (UTC)&lt;br /&gt;
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Well it pissed me off, Vincent spent the whole movie, killing people, people who have actually at least touched a gun and then all of a sudden an untrained cab driver just comes and kills him, in a a shoot out, not from behind or anything a shoot out, that was dissapointing. ([[AceV]])&lt;br /&gt;
 &lt;br /&gt;
Just because he's skilled at killing people doesn't mean Vincent is indestructable, and just because Max never touched a gun doesn't mean he's going to fall over and die at the first stiff breeze to come along.  People die all the time and they don't go out in a blaze of glory, it just happens, that's life.  Besides, the whole scene at the end was about Vincent not changing his routine.  The way he still reaches for magazines even though he's carrying a different weapon, how he goes for the mozambique drill even though there's a big steel train door between him and Max instead of shooting through the glass, etc.  For all his talk of improvisation he was too set in his ways and couldn't prepare for a cab driver.&lt;br /&gt;
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i agree with what the aformentioned says. in stead of adapting to the situation, he went with what he knew. which was the mozambique drill , which turned out to be his downfall in the end.[[simmons 8492|simmons 8492]]&lt;br /&gt;
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It goes along with what Vincent was preaching to Max about earlier; to adapt and evolve to your surroundings. Vincent relied on the Mozambique drill he had perfected, even when he didn't have a clear shot on Max. Max clumsily shot around in multiple directions, increasing his chances to hit his unseen target. Max was able to evolve, Vincent wasn't. There's also some argument to the idea of a chaotic outcome, in that in the movie when Max steps out in front on the train for the last time to face Vincent, he closes his eyes as well as fireing the weapon with no regard for his aim other then the single direction towards Vincent. This is confirmed by the director Mann in the movies commentary, in fact Mann goes on to say the only reason Max succeeds is because the character closes his eyes and throws the dice so to speak. Again going back to the idea of improvisation, Max was willing to take the gamble where as Vincent played the safe bet, and the outcome was in Max's favor.  &lt;br /&gt;
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I'd say Vincent got something called &amp;quot;paralysis by analysis&amp;quot;. When you have the mechanics of something well figured out its best to just let it happen. Choking occurs when people who know better start thinking too hard about what they need to do. The added pressure forces your brain into a state called &amp;quot;paralysis by analysis&amp;quot; where the &amp;quot;working memory&amp;quot; part of your brain literally stops working, and the more talented you are the more working memory you have meaning the harder the failure. --[[User:Devang.dn|Devang.dn]] 23:23, 22 March 2011 (CDT)&lt;br /&gt;
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== Slight comment overhaul ==&lt;br /&gt;
I did some work praising the good gun work on the movie, you guys like it?-protoAuthor 04:12, 23 January 2010 (UTC)&lt;br /&gt;
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No&lt;br /&gt;
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Ralph pls go.--[[User:AlkoTanko|AlkoTanko]] 11:48, 9 March 2010 (UTC)&lt;br /&gt;
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Nice.--[[User:Spikemonkey|Spikemonkey]] 18:45, 9 March 2010 (UTC)&lt;br /&gt;
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==&amp;quot;the first gun we see&amp;quot;==&lt;br /&gt;
It says &amp;quot;Detective Fanning (Mark Ruffalo) draws the first gun we see, a Smith &amp;amp; Wesson 4516 in .45 ACP&amp;quot;. This is not true. the First gun we see is Vincents USP when he pulls it on max after el gordo falls out the window onto the taxi and max freaks out.&lt;br /&gt;
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== Ruger Mark II ==&lt;br /&gt;
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Why would the suppressed shots be louder than the guys head hitting the table? In case you didn't know, suppressors were made to make guns quieter. Even in a confined space, a silenced .22 with sub-sonic rounds (that's probably what Vincent would have used anyway, condidering that he's a hitman and cared enough to use a silenced pistol anyways) is ''very'' quiet. I have also shot a silenced .22 (a Ruger 77/22 bolt action, although this was outdoors so maybe the sound didn't travel as much, but that's not the point) and it was very quiet. With a bolt action gun it's even quiter since the bolt doesn't move with each shot. But anyways, the only sound a suppressed Ruger mark II would make (and made in the movie) is a slight click when the action cycles. This would have been quiter than a slamming head, unless he had a really fatty forehead. --[[User:ColonelTomb|ColonelTomb]] 22:34, 25 June 2010 (UTC)&lt;br /&gt;
:Also, if the guy's head had hit the table, he would have knocked over glasses, and knocked the table to the ground, which is MUCH louder than any suppressed gunfire.--[[User:Pølaris|Pølaris]] 22:52, 25 June 2010 (UTC)&lt;br /&gt;
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A sub-sonic round in a .22 cal would not be able to cycle the action of a semi-auto, so if he shot more then once he wasnt using sub-sonic, ergo, the bullet would be over the sound barer and create that ol' classic crack of the round discharging. But for movie sake they we're probably just making the gun sound cooler. [[Spades of Columbia]]&lt;br /&gt;
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:My Ruger Mk II cycles fine with sub-sonic rounds, and I didn't modify it at all. --[[User:Funkychinaman|funkychinaman]] 17:01, 27 June 2010 (UTC)&lt;br /&gt;
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Making Vincent is so resourceful he has a modded Ruger that has a weaker spring that cycles when shot with sub sonics. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:05, 26 June 2010 (UTC)&lt;br /&gt;
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The point was to explain why the &amp;quot;suppressed&amp;quot; gun was loud, not how it could in some way or another shoot a sub-sonic round. If that was the case a person could easily argue that he was using a 1050fps sub-sonic rd which in some guns can feed without modifacation instead of the normal 710fps round. [[Spades of Columbia]]&lt;br /&gt;
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Yeah but (and correct me if I'm wrong) wouldn't he have shot him from such a close range that the bullet wouldn't have been able to break the sound barrier? Also, I agree with FIVETWOSEVEN on the theory of the modified spring. --[[User:ColonelTomb|ColonelTomb]] 02:20, 27 June 2010 (UTC)&lt;br /&gt;
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You've been corrected because your wrong...the powder burn would have been spent by the end of the barrel which uses the twist rate to fully bust its velosity, meaning, its pretty much going its top speed by the end of the barrel and the crack noice is usually signifying the bullet has left the firearm...combined with the noice of a all-steel action clanking together as it cycles the next round make a &amp;quot;Silenced&amp;quot; pistol, not so silent. [[Spades of Columbia]]&lt;br /&gt;
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What do you mean the &amp;quot;normal&amp;quot; 710 fps round? That would be a CB Long or Short, not a normal round. Also watch this vid of a guy using an integrally suppressed Ruger Mark II with standard velocity ammo; I hear no crack. http://suppressorbuyersguide.com/Articles.php?action=detail&amp;amp;g=content1235373509s&lt;br /&gt;
And note that this suppressor is even shorter than the one that Vincent had, making it even less effective and yet still cycling and being very quiet with standard velocity ammo. --[[User:ColonelTomb|ColonelTomb]] 03:19, 6 July 2010 (UTC)&lt;br /&gt;
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You are very much correct sir.  You did indeed prove me wrong on that one...but originally i was trying to explain why it might have been so loud in the movie for being silenced...any thoughts on that.--[[User:Spades of Columbia|Spades of Columbia]] 18:53, 6 July 2010 (UTC)&lt;br /&gt;
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probably a decision made by the sound guys. Most people want to hear that distinctive chirp so they know, &amp;quot;oh hey, his gun had a silencer on it.&amp;quot; Just playing into the audience's preconceptions.&lt;br /&gt;
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Question for everyone:  take a close look at the picture with the street thug holding the pistol to Max's head.  It looks more like a Walther PPK or PPK/s.  I own a couple so I'm familiar with the details on the rear of the slide and this photo looks more Walther than SIG.  Could be just the way it looks, but it seems that way to me.&lt;br /&gt;
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Its a SIG, look at the extractor. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:13, 25 July 2010 (UTC)&lt;br /&gt;
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Not to mention the cocking serrations. -- K [[Special:Contributions/98.118.59.244|98.118.59.244]] 23:31, 25 July 2010 (UTC)&lt;br /&gt;
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What does Vincent finally do with the SIG ? I'm pretty sure he retrieves it from the thug. Does he lose it along with the rest of his belongings ? - Devang&lt;br /&gt;
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He didn't pick it up, he picked up Max's wallet.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:26, 7 September 2010 (UTC)&lt;br /&gt;
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==Fanning==&lt;br /&gt;
How come when Detective Fanning enters Ramon's apartment he draws his gun one handed and clears the entire apartment one handed? Wouldn't most trained cops clear a room with both hands on their weapon?&lt;br /&gt;
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One word, Preference.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:13, 7 December 2010 (UTC)&lt;br /&gt;
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He was still undercover at the time, so he didn't want to look like a cop.  -[[User:nkingman|nkingman]]&lt;br /&gt;
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actualy he wasnt undercover . Ramon was an informant . i agree with 527.-[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
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Hes actually a Detective.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 05:07, 22 January 2011 (UTC)&lt;br /&gt;
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My problem is that his finger is on the trigger the whole time. Seems unsafe if you are looking for an informer. --[[User:Westernman1987|Westernman1987]]&lt;br /&gt;
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No, Fanning's not the informant, he's going to the home of the informant who Vincent just shot and sent through a window. The trigger on the finger thing is a bit unprofessional but in a stress induced situation, you sometimes forget [[User:Excalibur01|Excalibur01]] 02:05, 2 February 2011 (UTC)&lt;br /&gt;
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Ramon was a Federal witness. It's been a while since I've seen the film but I got the impression that Fanning was an undercover narcotic's officer judging by the fake accent when he is asking for Ramon and his appearance. I assumed he was undercover trying to bust Ramon. Like I said though it's been a while since I watched it. --[[User:Cool-breeze|cool-breeze]] 17:12, 3 April 2011 (CDT)&lt;br /&gt;
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== hk 45 ==&lt;br /&gt;
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Where can You find the new pics of tom cruise hk 45?&lt;br /&gt;
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Its a USP 45, not a HK45, also it looks like any other USP.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:33, 2 February 2011 (UTC)&lt;br /&gt;
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== Fanning's pistol ==&lt;br /&gt;
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Fanning is not carrying a S&amp;amp;W 4516 in this movie. If you notice in the first screenshoot of him as he enters the apartment, the frame is contrasted sharply with the slide and guiderod. It has a duller &amp;quot;gray&amp;quot; color. The frame is not stainless, it is anodized alloy. There are no 3rd gen compact 45 guns made by S&amp;amp;W with allow frames other than the TSW and Recon versions (performance center). Fanning's gun doesn't have a rail or a &amp;quot;tactical&amp;quot; or &amp;quot;recon&amp;quot; billboard on the left side of the slide so that rules those out. The shadow of the first screenshot makes the bore look larger than it is but the second screenshot shows it's true size. That is a 9mm bore. Unless someone has some inside knowledge of this film and this is a specially made alloy framed, non-TSW compact 45, it should be changed to a S&amp;amp;W 3913.--[[User:Luckyluciano|Luckyluciano]] 05:37, 21 February 2011 (UTC)&lt;br /&gt;
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Yes, the gun is alloy framed and a non-TSW compact.  It could be a 3913, but then it could also be a single stack non-TSW 4013.  This verison of the 4013 is identical to the 4516, but in .40S&amp;amp;W and with an alloy frame.  Also, Fanning's gun has a larger &amp;quot;beavertail&amp;quot; than what a 3913 would have.&lt;br /&gt;
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The beavertail could be indicative of a 4013 but that would really depend on the size of the actor's hands since we don't have a plain view side shot of the gun itself. The other thing to note is that the magazines he carries (as seen when they first investigate Ramon's murder and the cab crime scene) have staggered holes in them. The 4013 magazine holes are in a straight vertical line but the 3913 magazines have staggered holes. That might not mean anything as the could easily have a 4013 as a prop gun and magazines from any other gun on his hip. --[[User:Luckyluciano|Luckyluciano]] 14:57, 16 March 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Face/Off&amp;diff=444864</id>
		<title>Face/Off</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Face/Off&amp;diff=444864"/>
		<updated>2011-08-04T23:28:04Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* Custom Springfield M1911-A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Face Off Poster.jpg‎|thumb|right|300px|''Face/Off (1997)'']]&lt;br /&gt;
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''Face/Off'' is a 1997 action thriller directed by [[John Woo]] that stars [[John Travolta]] as an FBI agent who undergoes an experimental procedure to transplant the face of his archnemesis ([[Nicolas Cage]]) onto his own body in order to go undercover to find a bomb planted within the city of Los Angeles.   &lt;br /&gt;
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'''The following guns are used in the film ''[[Face/Off]]'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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=Pistols=&lt;br /&gt;
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==Custom Springfield M1911-A1==&lt;br /&gt;
The weapons of choice for Castor Troy ([[Nicolas Cage]]) are two gold titanium nitride-plated [[M1911 pistol series#Springfield Armory M1911 - A1|Springfield Armory M1911-A1 V-10s]] fitted with custom gold inlaid grips, that he keeps in two small-of-the-back holsters. Among the obvious modifications to the guns include skeletonized hammers, ball stirrup cuts on the slide, beavertail grip safeties, ambidextrous slide stop safeties, target sites, moderately bevelled magazine wells, and V-10 ported slides/barrels. He uses them both during the first major gunfight of the movie, putting a hole in the windshield of the helicopter Sean Archer ([[John Travolta]]) is in and later gunning down several agents in the airport hangar. Later in the movie, when Archer has assumed Troy's identity and face, he is given these weapons by Dietrich ([[Nick Cassavetes]]). He then uses them for the proceeding gunfight as the police raid the building.&lt;br /&gt;
[[Image:WA-WLUF_2_mark.jpg|thumb|none|400px|Airsoft Replica of Troy's custom Springfield Armory M1911-A1s.]]&lt;br /&gt;
[[Image:FO-Gold1911s-1.jpg|thumb|none|600px|Troy's custom pistols in his small-of-the-back holsters.]]&lt;br /&gt;
[[Image:FO-Gold1911s-2.jpg|thumb|none|600px|Troy fires one of his Springfield Armory M1911-A1 pistols at the police helicopter.]]&lt;br /&gt;
[[Image:FO-Gold1911s-3.jpg|thumb|none|600px|Troy reloads his M1911-A1s while hiding in the airport hangar. Reloading is a rare sight in a John Woo film, but used sparingly to make it all the more awesome.]]&lt;br /&gt;
[[Image:FO-Gold1911s-4.jpg|thumb|none|600px|Troy fires his M1911-A1s while battling agents in the airport hangar. Note the muzzle flash emitted due to the V-10 ported slides/barrels.]]&lt;br /&gt;
[[Image:FO-Gold1911s-5.jpg|thumb|none|600px|Deitrich gives Archer/Troy the M1911-A1s, along with your typical assortment of illegal contraband. And Chiclets.]]&lt;br /&gt;
[[Image:FO-Gold1911s-6.jpg|thumb|none|600px|Archer/Troy holds the M1911-A1s on Troy's friends, before passing it off as a joke.]]&lt;br /&gt;
[[Image:FO-Gold1911s-7.jpg|thumb|none|600px|Archer/Troy holds one on the M1911-A1s on Agent Buzz ([[James Denton]]) after running into him during the apartment raid. He throws him down and fires a shot next to him, convincing Deitrich he killed him.]]&lt;br /&gt;
[[Image:FO-Gold1911s-8.jpg|thumb|none|600px|Archer/Troy holding one of the M1911-A1s while talking to Troy/Archer on the other side of the mirror.]]&lt;br /&gt;
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==SIG-Sauer P226==&lt;br /&gt;
Sean Archer ([[John Travolta]]) uses a [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] with a nickel slide as his sidearm in the film, which has been fitted with a set of Hogue rubber grips. When he and Castor Troy ([[Nicolas Cage]]) switch faces and identities, Troy/Archer begins using the weapon, killing Dietrich ([[Nick Cassavetes]]) and another FBI agent with it before he loses it during the funeral home's &amp;quot;Mexican Standoff&amp;quot;.&lt;br /&gt;
[[Image:SigP226TwoTone03.jpg|thumb|none|400px|SIG-Sauer P226 Tutone with nickel hammer - 9mm. This gun was built specially by [[User:MoviePropMaster2008|MoviePropMaster2008]] with the nickel hammer to replicate the gun used in this film. Much thanks goes to him for this.]]&lt;br /&gt;
[[Image:FO-SIGP226-1.jpg|thumb|none|600px|Sean Archer's SIG-Sauer P226 sitting on his desk before he holsters it and heads for the airport. In this shot, we can see that his P226 is fitted with Hogue combat grips.]]&lt;br /&gt;
[[Image:FO-SIGP226-2.jpg|thumb|none|600px|Archer searches for Troy in the airport hangar.]]&lt;br /&gt;
[[Image:FO-SIGP226-3.jpg|thumb|none|600px|Troy/Archer aims the SIG-Sauer P226 (with a bad low grip) at Dietrich in his apartment building.]]&lt;br /&gt;
[[Image:FO-SIGP226-4.jpg|thumb|none|600px|Troy/Archer talks to Archer/Troy on the other side of the mirror while holding the SIG-Sauer P226.]]&lt;br /&gt;
[[Image:FO-SIGP226-5.jpg|thumb|none|600px|Troy/Archer mourns the death of his brother, while unsafely resting the muzzle of his SIG-Sauer P226 on his head with his finger on the trigger. Ironically, this is a good way to take your ''[[Face/Off]]''. Get it? (Actually, Troy/Archer was about to kill himself, but was interupted by Agent Loomis.)]]&lt;br /&gt;
[[Image:FO-SIGP226-6.jpg|thumb|none|600px|Close up on the SIG-Sauer P226 as Troy/Archer fires it during the shootout in the funeral home.]]&lt;br /&gt;
[[Image:FO-SIGP226-7.jpg|thumb|none|600px|A real (not blank adapted) SIG-Sauer P226 fires on a high-speed camera to capture the bullet in flight.]]&lt;br /&gt;
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==Beretta 92FS==&lt;br /&gt;
Prison guards on the oil drill platform keep [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] pistols as their sidearm. When Sean Archer/Castor Troy ([[Nicolas Cage]]) escapes from the electroshock room, he takes a guards Beretta and uses it to fire on the guards, carefully placing his shots as not to kill them. During the final firefight Archer/Troy uses a pair of Berettas, wielding them akimbo as per the standard norm of John Woo films. Jamie ([[Dominique Swain]]) picks one of these up as Archer/Troy and Troy/Archer ([[John Travolta]]) struggle in the church's courtyard, only to be misled into shooting her father in the arm. Troy/Archer then picks the Beretta up and holds it on Jamie before she digs a kris-bladed butterfly knife into his leg, which he ironically gave her as a gift to protect herself.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:FO-Beretta92FS-1.jpg|thumb|none|600px|A Beretta 92FS in the holster of a prison guard.]]&lt;br /&gt;
[[Image:FO-Beretta92FS-2.jpg|thumb|none|600px|Archer/Troy places his Beretta 92FS on the table in the funeral home.]]&lt;br /&gt;
[[Image:FO-Beretta92FS-3.jpg|thumb|none|600px|Archer/Troy aims his Beretta 92FS during the &amp;quot;Mexican Standoff&amp;quot; in the funeral home, another trademark of John Woo (along with the doves flying all over the place).]]&lt;br /&gt;
[[Image:FO-Beretta92FS-4.jpg|thumb|none|600px|During the shootout in the funeral home, many of the guns are shown in close ups, except they are at different locations than the scene takes place. This is because they are real guns (not blank adapted guns) firing real bullets in front of a highspeed camera, to capture the bullet in flight.]]&lt;br /&gt;
[[Image:FO-Beretta92FS-5.jpg|thumb|none|600px|Archer/Troy fires a pair of Berettas at Troy/Archer.]]&lt;br /&gt;
[[Image:FO-Beretta92FS-6.jpg|thumb|none|600px|One of Archer/Troy's Berettas laying on the grass before being picked up by Jamie.]]&lt;br /&gt;
[[Image:FO-Beretta92FS-7.jpg|thumb|none|600px|Jamie aims the Beretta at Archer/Troy and Troy/Archer, unsure of who's who. Note the typical amatuer grip, with the thumb layered on top of the other (which is a good way to get slide bit), and both fingers wrapped around the trigger.]]&lt;br /&gt;
[[Image:FO-Beretta92FS-8.jpg|thumb|none|600px|Troy/Archer holds the Beretta on Jamie after she makes the wrong choice and shoots her father in the arm.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
A [[Beretta 92 pistol series#Beretta 92FS Inox|Beretta 92FS Inox]] is wielded by one of the police officers during the shootout at the airport. Castor Troy/Sean Archer ([[John Travolta]]) tries to draw one, which he previously stole from an FBI agent, to use on Sean Archer/Castor Troy ([[Nicolas Cage]]) while on the speed boat, but Archer/Troy kicks it away before he can use it.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9mm.]]&lt;br /&gt;
[[Image:FO-Beretta92FSInox-1.jpg|thumb|none|600px|A motorcycle cop wields a Beretta 92FS Inox.]]&lt;br /&gt;
[[Image:FO-Beretta92FSInox-2.jpg|thumb|none|600px|Troy/Archer tries to draw a Beretta 92FS Inox. Sorry for the quality of the shots, the film gives nothing better than what you see here.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock#Glock 17|Glock 17]] is used by one of the thugs during the raid on the apartment building and is later used by one of the thugs in the funeral home shootout.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|Glock 17 2nd Generation - 9mm.]]&lt;br /&gt;
[[Image:FO-G17-1.jpg|thumb|none|600px|A thug uses a Glock 17 in the loft shootout.]]&lt;br /&gt;
[[Image:FO-G17-2.jpg|thumb|none|600px|Lars ([[Dana Smith]]) aims his Glock 17 during the &amp;quot;Mexican Standoff&amp;quot; in the funeral home.]]&lt;br /&gt;
[[Image:FO-G17-3.jpg|thumb|none|600px|Lars' Glock 17 locks empty before he is killed.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
FBI Agents during the raid on the apartment building use custom [[M1911 pistol series#M1911A1|M1911A1]] pistols fitted with Surefire 310R tactical lights.&lt;br /&gt;
[[Image:MilSpec-1911.jpg|thumb|none|400px|Springfield Armory M1911A1 Mil-spec - .45 ACP.]]&lt;br /&gt;
[[Image:FO-M1911A1-1.jpg|thumb|none|600px|Buzz ([[James Denton]]) aims his M1911A1 at Sasha and her son Adam.]]&lt;br /&gt;
[[Image:FO-M1911A1-2.jpg|thumb|none|600px|Adam touches the Surefire 310R light on the M1911A1 before Sasha disarms Buzz.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger KP89==&lt;br /&gt;
A [[Ruger P-series pistol#Ruger P89|Ruger P89]] is listed as the weapon carried by one of Castor Troy's ([[Nicolas Cage]]) victims, and a stainless [[Ruger P89|Ruger KP89]] is wielded by his thug, Leo ([[Tommy Flanagan]]) during the funeral home shootout.&lt;br /&gt;
[[Image:RugerKP89.jpg|thumb|none|400px|Ruger KP89 - 9mm.]]&lt;br /&gt;
[[Image:FO-RugerP89-1.jpg|thumb|none|600px|A Ruger P89 is listed on a police file record. '''If you look closely it says P85 not P89. The guns looked the same but the P89 was an upgraded model. -JD''']] &lt;br /&gt;
[[Image:FO-RugerP89-2.jpg|thumb|none|600px|Leo ([[Tommy Flanagan]]) holds a Ruger KP89 on Eve Archer ([[Joan Allen]]) in the funeral home.]]&lt;br /&gt;
[[Image:FO-RugerP89-3.jpg|thumb|none|600px|Leo aims his Ruger KP89 during the &amp;quot;Mexican Standoff&amp;quot;.]]&lt;br /&gt;
[[Image:FO-RugerP89-4.jpg|thumb|none|600px|Leo falls dead while holding his empty Ruger KP89.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
Agents during the shootout in the airport hangar are seen using [[SIG-Sauer P220 pistol series#SIG P228|SIG-Sauer P228]] pistols as their sidearms.&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|400px|SIG-Sauer P228 - 9mm.]]&lt;br /&gt;
[[Image:FO-SIGP228-1.jpg|thumb|none|600px|Agent Loomis gets his ear blown off while armed with a SIG-Sauer P228.]]&lt;br /&gt;
[[Image:FO-SIGP228-2.jpg|thumb|none|600px|Agent Berkeley about to get shot armed with a SIG-Sauer P228.]]&lt;br /&gt;
[[Image:FO-SIGP228-3.jpg|thumb|none|600px|'''Left:''' Agent Wanda ([[Margaret Cho]]) armed with a SIG-Sauer P228. '''Center:''' Agent Tito Biondi ([[Robert Wisdom]]) arrests Pollux Troy ([[Alessandro Nivola]]) while armed with a SIG-Sauer P228. '''Right:''' Agent Buzz ([[James Denton]]) aims his SIG-Sauer P228.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686 Snub==&lt;br /&gt;
Sean Archer ([[John Travolta]]) draws his backup pistol, a snub nosed [[Smith &amp;amp; Wesson Model 686]] and fires it along with his [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] during the shootout in the airport hangar.&lt;br /&gt;
[[Image:S&amp;amp;W686Short.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 686 with 2&amp;quot; barrel - .357 Magnum.]]&lt;br /&gt;
[[Image:FO-S&amp;amp;W686snub-1.jpg|thumb|none|600px|Archer fires his Smith &amp;amp; Wesson Model 686 snub.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913==&lt;br /&gt;
During the final shootout in the church, Castor Troy's girlfriend Sasha Hassler ([[Gina Gershon]]) is armed with a [[Smith &amp;amp; Wesson 3913#Smith &amp;amp; Wesson 3913|Smith &amp;amp; Wesson 3913]]. She likely took it from one of Dietrich's ([[Nick Cassavetes]]) friends, who was killed while using it during the raid on his apartment.&lt;br /&gt;
[[Image:3913.jpg|thumb|none|400px|Smith &amp;amp; Wesson 3913 (not Lady Smith) - 9mm.]]&lt;br /&gt;
[[Image:FO-S&amp;amp;W3913-1.jpg|thumb|none|600px|Aldo ([[Kirk Baltz]]), one of Dietrich's friends defends the apartment armed with a Smith &amp;amp; Wesson 3913.]]&lt;br /&gt;
[[Image:FO-S&amp;amp;W3913-2.jpg|thumb|none|600px|Aldo is gunned down by a SWAT member, who in reality is firing away from him to avoid blank injury.]]&lt;br /&gt;
[[Image:FO-S&amp;amp;W3913-3.jpg|thumb|none|600px|Sasha aims the Smith &amp;amp; Wesson 3913 during the &amp;quot;Mexican Standoff&amp;quot; in the church.]]&lt;br /&gt;
[[Image:FO-S&amp;amp;W3913-4.jpg|thumb|none|600px|A better side shot of the Smith &amp;amp; Wesson 3913.]]&lt;br /&gt;
[[Image:FO-S&amp;amp;W3913-5.jpg|thumb|none|600px|Close up of a real (not blank adapted) Smith &amp;amp; Wesson 3913 firing on a high speed camera to capture the bullet in mid-flight.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
When Eve Archer ([[Joan Allen]]) goes to the hospital to test blood samples from Sean Archer/Castor Troy ([[Nicolas Cage]]) and Castor Troy/Sean Archer ([[John Travolta]]) to see if they are actually swapped, Archer/Troy confronts her. She then pulls a nickel plated [[Smith &amp;amp; Wesson Model 36 / 38#Smith &amp;amp; Wesson Model 36 &amp;quot;Chiefs Special&amp;quot;|Smith &amp;amp; Wesson Model 36]] with a spurred hammer, which she claims she took from her &amp;quot;fake husband&amp;quot;.&lt;br /&gt;
[[Image:NickelS&amp;amp;W36Spur.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 36 nickel w/ spurred hammer - .38spl.]]&lt;br /&gt;
[[Image:FO-S&amp;amp;W36spur-1.jpg|thumb|none|600px|Eve aims the Smith &amp;amp; Wesson Model 36 at Archer/Troy.]]&lt;br /&gt;
[[Image:FO-S&amp;amp;W36spur-2.jpg|thumb|none|600px|Note the spurred hammer, which appears to be custom shaved.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P230==&lt;br /&gt;
On Castor Troy's ([[Nicolas Cage]]) private plane, undercover FBI Agent Winters ([[Lauren Sinclair]]) draws a [[SIG-Sauer P230#P230|SIG-Sauer P230]] and holds it on Castor before Pollux Troy ([[Alessandro Nivola]]) disarms her of it.&lt;br /&gt;
[[Image:SigP230SS.jpg‎|thumb|none|300x300px|SIG Sauer P230]]&lt;br /&gt;
[[Image:FO-WaltherPPK-1.jpg|thumb|none|600px|Agent Winters aims her SIG P230 at Troy. Not the lack of a slide-mounted safety/decocker switch, showing it is not, in fact, a Walther PPK as previously thought.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
During the FBI raid on Dietrich's ([[Nick Cassavetes]]) appartment, one of Dietrich's thugs uses a nickel-plated [[Walther PP Pistol Series#Walther PPK|Walther PPK]] to try and defend against the swarm of Law Enforcement officers.&lt;br /&gt;
[[Image:PPK stainless.jpg|thumb|none|300x300px|Stainless Walther PPK - .380 ACP]]&lt;br /&gt;
[[Image:FO-WaltherPPK-2.jpg|thumb|none|600px|One of Dietrich's friends armed with a Walther PPK.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Armscor BXP==&lt;br /&gt;
During the final firefight in the funeral home one of Castor Troy/Sean Archer's ([[John Travolta]]) thugs, Leo ([[Tommy Flanagan]]) wields a South African [[MAC-10#Armscor BXP|Armscor BXP]] before being killed. Troy/Archer picks it up and fires it as he flees from Sean Archer/Castor Troy ([[Nicolas Cage]]) who is firing at him.&lt;br /&gt;
[[Image:MilkorBXP.jpg|thumb|none|400px|Armscorp BXP - 9mm.]]&lt;br /&gt;
[[Image:FO-BXP-1.jpg|thumb|none|600px|Leo ([[Tommy Flanagan]]) wields a [[Ruger P89]] and Armscor BXP in the funeral home.]]&lt;br /&gt;
[[Image:FO-BXP-2.jpg|thumb|none|600px|The Armscor BXP laying on the ground.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FO-BXP-3.jpg|thumb|none|600px|Troy/Archer fires the BXP in the church courtyard.]]&lt;br /&gt;
[[Image:FO-BXP-4.jpg|thumb|none|600px|Troy/Archer and Archer/Troy fight with a rubber BXP.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model RO635 Submachine Gun==&lt;br /&gt;
During the shootout in Dietrich's ([[Nick Cassavetes]]) apartment, some of the FBI Agents can be seen with [[M16 rifle series#Colt 9mm Submachine Gun|Colt Model R0635]] submachie guns with C-More sights. Sasha Hassler ([[Gina Gershon]]) uses one during the shootout as well.&lt;br /&gt;
[[Image:Colt-9mm--SMG.jpg|thumb|none|400px|Colt Model RO635 - 9mm]]&lt;br /&gt;
[[Image:FO-Colt9mm-1.jpg|thumb|none|600px|An FBI Agent armed with a Colt Model RO635 in the airport hangar.]]&lt;br /&gt;
[[Image:FO-Colt9mm-2.jpg|thumb|none|600px|Sasha firing a captured Colt Model RO635.]]&lt;br /&gt;
[[Image:FO-Colt9mm-3.jpg|thumb|none|600px|Sasha with the Colt Model RO635.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2]]s are used by the FBI Agents that raid Dietrich's ([[Nick Cassavetes]]) apartment. At one point, Dietrich himself uses one, captured from an FBI member.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with SEF trigger group - 9mm.]]&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 with Navy trigger group - 9mm.]]&lt;br /&gt;
[[Image:FO-MP5A2-1.jpg|thumb|none|600px|Agent Tito Biondi ([[Robert Wisdom]]) aiming a Heckler &amp;amp; Koch MP5A2 outside the airport hangar.]]&lt;br /&gt;
[[Image:FO-MP5A2-2.jpg|thumb|none|600px|FBI Agents fire their Heckler &amp;amp; Koch MP5A2s, A3s, and SD3s at the apartment building. It's highly unlikely FBI Agents would ever fire first on suspects without any visible threat, and the film depicts them as more of trigger happy assassins than police.]]&lt;br /&gt;
[[Image:FO-MP5A2-3.jpg|thumb|none|600px|An FBI Agent fires his MP5A2.]]&lt;br /&gt;
[[Image:FO-MP5A2-4.jpg|thumb|none|600px|An FBI Agent fires his MP5A2.]]&lt;br /&gt;
[[Image:FO-MP5A2-5.jpg|thumb|none|600px|Dietrich holds an FBI Agent as a human shield while firing his MP5A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]]s are used by the FBI Agents that raid Dietrich's ([[Nick Cassavetes]]) apartment. At one point, Sasha ([[Gina Gershon]]) takes one dropped by a dead Agent and uses it for some of the fight.&lt;br /&gt;
[[Image:MP5A3 StockCollapsed.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with SEF trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm.]]&lt;br /&gt;
[[Image:FO-MP5A3-1.jpg|thumb|none|600px|An FBI Agent aims a Heckler &amp;amp; Koch MP5A3 with a Navy trigger group.]]&lt;br /&gt;
[[Image:FO-MP5A3-2.jpg|thumb|none|600px|Sasha picks up an MP5A3 dropped by an FBI Agent.]]&lt;br /&gt;
[[Image:FO-MP5A3-3.jpg|thumb|none|600px|Sasha fires the MP5A3 from the hip.]]&lt;br /&gt;
[[Image:FO-MP5A3-4.jpg|thumb|none|600px|An FBI Agent with an MP5A3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD3]]s are used by the FBI Agents that raid Dietrich's ([[Nick Cassavetes]]) apartment.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 - 9mm.]]&lt;br /&gt;
[[Image:FO-MP5SD-1.jpg|thumb|none|600px|Close up on the muzzle of a Heckler &amp;amp; Koch MP5SD3 firing. Note the large muzzle flash, which implies the suppressor is fake (as all film prop gun suppressors are), as a real suppressor would dampen the muzzle flash significantly.]]&lt;br /&gt;
[[Image:FO-MP5SD-2.jpg|thumb|none|600px|An FBI Agent shows off his advanced combat training skills by firing his MP5SD3 from the hip. Again, note large muzzle flash.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Castor Troy/Sean Archer ([[John Travolta]]) steals a [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] from an FBI Agent and uses it to shoot at Sean Archer/Castor Troy ([[Nicolas Cage]]) as he pursues him in a speed boat.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K with SEF trigger group - 9mm.]]&lt;br /&gt;
[[Image:FO-MP5K-1.jpg|thumb|none|600px|Troy/Archer guns down a boat owner with a stolen Heckler &amp;amp; Koch MP5K.]]&lt;br /&gt;
[[Image:FO-MP5K-2.jpg|thumb|none|600px|Troy/Archer firing the Heckler &amp;amp; Koch MP5K at Archer/Troy.]]&lt;br /&gt;
[[Image:FO-MP5K-3.jpg|thumb|none|600px|A good side shot of the MP5K.]]&lt;br /&gt;
[[Image:FO-MP5K-4.jpg|thumb|none|600px|Troy/Archer single-handedly (no pun intended) guns down the police patrolling the river.]]&lt;br /&gt;
[[Image:FO-MP5K-5.jpg|thumb|none|600px|Troy/Archer disables Archer/Troy's boat.]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion SA Vz 61==&lt;br /&gt;
A [[Sa. Vz.61 Skorpion#SA Vz. 61 Skorpion|Sa. Vz.61 Skorpion]] is used Castor Troy's brother Pollux Troy ([[Alessandro Nivola]]) during the shootout in the airport hangar.&lt;br /&gt;
[[Image:CZ_Vz.61.jpg|thumb|none|400px|Skorpion SA Vz 61 - .32 ACP.]]&lt;br /&gt;
[[Image:FO-SkorpionSA-1.jpg|thumb|none|600px|Pollux fires his Skorpion SA Vz 61 at police.]]&lt;br /&gt;
&lt;br /&gt;
==Stechkin APS==&lt;br /&gt;
&lt;br /&gt;
A [[Stechkin APS]] machine pistol is used briefly by one of Dietrich's ([[Nick Cassavetes]]) friends to fire on police raiding the apartment building. While in the courtyard of the funeral home, Castor Troy/Sean Archer ([[John Travolta]]) uses one briefly before having it knocked from his hand. At the conclusion of the fight, Sean Archer/Castor Troy ([[Nicolas Cage]]) picks the gun up and fires a long burst at Troy/Archer after he unsuccessfully tries to kill his daughter.&lt;br /&gt;
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|400px|Stechkin APS 9x18mm Makarov]]&lt;br /&gt;
[[Image:FO-StechkinAPS-1.jpg|thumb|none|600px|One of Dietrich's friends dives throught the air firing a Stechkin APS.]]&lt;br /&gt;
[[Image:FO-StechkinAPS-2.jpg|thumb|none|600px|Troy/Archer firing the Stechkin APS. Presumabley he took this from the thug in Dietrich's apartment after he raided the place with the police.]]&lt;br /&gt;
[[Image:FO-StechkinAPS-4.jpg|thumb|none|600px|The Stechkin APS lying in the grass.]]&lt;br /&gt;
[[Image:FO-StechkinAPS-5.jpg|thumb|none|600px|Archer/Troy picks up the Stechkin APS and holds it on Troy/Archer.]]&lt;br /&gt;
[[Image:FO-StechkinAPS-6.jpg|thumb|none|600px|Archer/Troy aiming the Stechkin APS.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
During the shootout in the apartment building, Sean Archer/Castor Troy ([[Nicolas Cage]]) picks up an [[Uzi#Mini Uzi|IMI Mini Uzi]] and fires it at Castor Troy/Sean Archer ([[John Travolta]]) as he runs around the room.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9mm.]]&lt;br /&gt;
[[Image:FO-MiniUzi-1.jpg|thumb|none|600px|Archer/Troy picks up an IMI Mini Uzi.]]&lt;br /&gt;
[[Image:FO-MiniUzi-2.jpg|thumb|none|600px|Archer/Troy spots Troy/Archer running around the room.]]&lt;br /&gt;
[[Image:FO-MiniUzi-3.jpg|thumb|none|600px|Archer/Troy opens fire.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKMS==&lt;br /&gt;
One of the thugs during the apartment raid briefly uses an [[AK-47#AKMS|AKMS]] before being killed. It appears to be custom fitted with a side-folding stock usually fitted to a paratrooper model [[SA Vz.58 assault rifle]].&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm.]]&lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|SA Vz 58 - 7.62x39mm.]]&lt;br /&gt;
[[Image:FO-AKMS-1.jpg|thumb|none|600px|A thug is gunned down while armed with a custom AKMS.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Sporter II Carbine (mocked up as XM177)==&lt;br /&gt;
Police patrolling the river fire [[M16 rifle series#Colt XM177/CAR-15/Commando Series|Colt Sporter II]] carbines mocked up as XM177 Commando rifles by adding a mock muzzle break to them. Since the lowers have a full-auto selector switch (which the semi-auto Sporter II lower lacks), it is assumed that the guns are fitted with full-auto firing GAU-5/A lowers. Agent Loomis ([[Matt Ross]]) also uses one fitted with an [[M203 grenade launcher]] during the shootout at Dietrich's apartment.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|none|400px|Colt Sporter II Carbine mocked up as XM177E2 aka Colt Model 629 - 5.56x45mm.]]&lt;br /&gt;
[[Image:FO-M203-1.jpg|thumb|none|600px|Agent Loomis with his XM177E2 in Dietrich's apartment. Note A2-style upper reciever.]]&lt;br /&gt;
[[Image:FO-ColtCommando-1.jpg|thumb|none|600px|The police patrolling the river order Troy/Archer to stop his speed boat.]]&lt;br /&gt;
[[Image:FO-ColtCommando-2.jpg|thumb|none|600px|The police fire their XM177E2 rifles at Troy/Archer. Note how the selector switch is on full-auto.]]&lt;br /&gt;
[[Image:FO-ColtCommando-3.jpg|thumb|none|600px|A police officer fires his XM177E2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Sporter II Carbine==&lt;br /&gt;
The FBI Agents in the film sometimes carry [[M16 rifle series|Colt Sporter II Carbine]] rifles, noted by their collapsing stocks, A1-style upper recievers, forward assists, and 16&amp;quot; barrels. They do not feature the large XM177 muzzle breaks.&lt;br /&gt;
[[Image:ColtSporterIIw30RdMag.jpg|thumb|none|400px|Colt Sporter II Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:FO-AR15-1.jpg|thumb|none|600px|An FBI Agent in the background armed with a Colt Sporter II Carbine.]]&lt;br /&gt;
[[Image:FO-AR15-2.jpg|thumb|none|600px|An FBI Agent with a Colt Sporter II Carbine. Note A1-style upper reciever.]]&lt;br /&gt;
[[Image:FO-AR15-3.jpg|thumb|none|600px|An FBI Agent in the background with a Colt Sporter II Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
Castor Troy ([[Nicolas Cage]]) uses a [[Remington Model 700#Remington 700PSS/700P|Remington 700]] sniper rifle fitted with a suppressor, Harris bipod, and heavy stock and barrel to try and assassinate Sean Archer ([[John Travolta]]) while he rides the merry-go-round with his son Michael ([[Myles Jeffrey]]). The bullet passes through Sean's chest and fatally wounds Michael, leading to Archer's relentless pursuit of Troy in the film's story.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|400px|Remington 700PSS - .300 Win Mag.]]&lt;br /&gt;
[[Image:FO-Sniper-1.jpg|thumb|none|600px|Troy aims down his Remington 700.]]&lt;br /&gt;
[[Image:FO-Sniper-2.jpg|thumb|none|600px|Troy squeezes the trigger on the Remington 700.]]&lt;br /&gt;
[[Image:FO-Sniper-3.jpg|thumb|none|600px|Troy looks on at Archer as he grieves his son's death. Ever heard of a follow-up shot? Then again, it'd be a five minute movie... Well that and I think what little shed of humanity Troy had was struck by the fact that he just shot a kid.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger AC556==&lt;br /&gt;
&lt;br /&gt;
The prison guards on the oil drill platform are armed with [[Ruger Mini-14|Ruger AC556]] assault rifles, as noted by their muzzle breaks and bayonet lugs. During the prison break scene, Ivan Dubov ([[Chris Bauer]]), the inmate that helps Archer/Troy ([[Nicolas Cage]]) escape from the electro-shock chamber, picks up an AC556 rifle from one of the dead guards and kills several guards before Archer/Troy stops him.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerAC556.jpg|thumb|none|400px|Ruger AC556 (the full auto version of the Mini-14) - 5.56mm.]]&lt;br /&gt;
[[Image:FO-RugerAC556-1.jpg|thumb|none|600px|Prison guards fire their Ruger AC556 rifles. Note the impressive star-pattern muzzle flashes.]]&lt;br /&gt;
[[Image:FO-RugerAC556-2.jpg|thumb|none|600px|A prison guard fires his Ruger AC556]]&lt;br /&gt;
[[Image:FO-RugerAC556-3.jpg|thumb|none|600px|Ivan fires a captured Ruger AC556.]]&lt;br /&gt;
[[Image:FO-RugerAC556-4.jpg|thumb|none|600px|Ivan fires on a prison guard]]&lt;br /&gt;
[[Image:FO-RugerAC556-5.jpg|thumb|none|600px|Close up of the reciever and barrel of a Ruger AC556 rifle as Archer/Troy tries to save Ivan from falling to his death.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M2 Super 90==&lt;br /&gt;
During the shootout in the airport hangar, Castor Troy ([[Nicolas Cage]]) takes a [[Benelli M Series Super 90 Shotguns#Benelli M2|Benelli M2 Super 90]] Tactical shotgun fitted with a Surefire 628 weaponlight from an FBI Agent and uses it to kill several before discarding it.&lt;br /&gt;
[[Image:BenelliM2Tactical.jpg|thumb|none|400px|Benelli M2 Super 90 Tactical - 12 Gauge.]]&lt;br /&gt;
[[Image:FO-BenelliM2-1.jpg|thumb|none|600px|Troy launches an FBI Agent into the air with a stolen Benelli M2 Super 90 shotgun. Aside from this being impossible in real life, you can see the wires used to make the stunt.]]&lt;br /&gt;
[[Image:FO-BenelliM2-2.jpg|thumb|none|600px|Troy fires the Benelli M2 at Archer.]]&lt;br /&gt;
[[Image:FO-BenelliM2-3.jpg|thumb|none|600px|Troy discards the empty Benelli M2.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
Dietrich Hassler ([[Nick Cassavetes]]) uses an [[Ithaca 37#Ithaca Model 37 Shotgun|Ithaca 37]] shotgun with a 14&amp;quot; barrel and a partially skeletonized stock to defend against the FBI Agents raiding his apartment building.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|400px|Ithaca 37 - 12 Gauge.]]&lt;br /&gt;
[[Image:FO-Ithaca37-1.jpg|thumb|none|600px|Dietrich is tossed his Ithaca 37 shotgun. Note 14&amp;quot; barrel and partially skeletonized stock (meaning it is welled out, but not completely hollow).]]&lt;br /&gt;
[[Image:FO-Ithaca37-2.jpg|thumb|none|600px|Dietrich firing his Ithaca 37 at the FBI Agents.]]&lt;br /&gt;
[[Image:FO-Ithaca37-3.jpg|thumb|none|600px|''&amp;quot;Damn, my place is gettin' fucked up!&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Harpoon Gun==&lt;br /&gt;
Sean Archer/Castor Troy ([[Nicolas Cage]]) pulls out a Harpoon gun (make and model unknown) in an attempt to kill Castor Troy/Sean Archer ([[John Travolta]]) during their final battle on the boat and later the river side.&lt;br /&gt;
[[Image:FO-Harpoon-1.jpg|thumb|none|600px|The two struggle for the harpoon gun.]]&lt;br /&gt;
[[Image:FO-Harpoon-2.jpg|thumb|none|600px|Archer/Troy spots the harpoon gun in the sand as the two fight.]]&lt;br /&gt;
[[Image:FO-Harpoon-3.jpg|thumb|none|600px|Archer/Troy holds the harpoon gun on Troy/Archer. The amount of sand on the weapon decreases throughout the scene due to continuity error.]]&lt;br /&gt;
[[Image:FO-Harpoon-4.jpg|thumb|none|600px|Archer/Troy tries to shoot Troy/Archer with the harpoon at close range, but Troy/Archer grabs the spring mechanism so it won't fire.]]&lt;br /&gt;
[[Image:FO-Harpoon-5.jpg|thumb|none|600px|Close up on the harpoon as Archer/Troy desperatly tries to pull the trigger and get the weapon to fire.]]&lt;br /&gt;
&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
During the oil platform prison escape, a helicopter with a door-mounted [[M60 machine gun#M60 Machine Gun|M60 machine gun]] chases down Sean Archer/Castor Troy ([[Nicolas Cage]]) just before he jumps off the platform.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FO-M60-1.jpg|thumb|none|600px|The door gunner fires an M60 machine gun at Archer/Troy.]]&lt;br /&gt;
[[Image:FO-M60-2.jpg|thumb|none|600px|A side shot of the M60 as Archer/Troy dives from the platform.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
During the apartment raid, FBI Special Agent Loomis (Matt Ross) uses a [[M16 rifle series|Colt Sporter II Carbine]] (mocked up as an XM177) fitted with an underslung [[M203 grenade launcher]]. He fires it at Sean Archer/Castor Troy ([[Nicolas Cage]]) and somehow manages to fire off two shots from a single tube without reloading.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm.]]&lt;br /&gt;
[[Image:FO-M203-1.jpg|thumb|none|600px|Special Agent Loomis (Matt Ross) fires a shot from his M203 grenade launcher at Archer/Troy. Note A2-style upper reciever.]]&lt;br /&gt;
[[Image:FO-M203-2.jpg|thumb|none|600px|Loomis fires off a second shot from his M203 without reloading. Note the CAR-15 flash hider.]]&lt;br /&gt;
[[Image:FO-M203-3.jpg|thumb|none|600px|While armed with his XM177E2/M203, Loomis asks Troy/Archer ([[John Travolta]]) why he is so sad about Pollux Troy's ([[Alessandro Nivola]]) death. Unaware Archer is in fact Troy, he gets a bullet between the eyes.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Smoke Grenade Launcher==&lt;br /&gt;
The FBI fire a smoke grenade (unknown) from an unknown launcher into Dietrich's ([[Nick Cassavetes]]) apartment before the raid.&lt;br /&gt;
[[Image:FO-SmokeLauncher-1.jpg|thumb|none|600px|An unknown smoke grenade about to be fired from an unknown launcher.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:John Woo]]&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Face/Off&amp;diff=444862</id>
		<title>Talk:Face/Off</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Face/Off&amp;diff=444862"/>
		<updated>2011-08-04T23:25:38Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* S&amp;amp;W 1911's */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sig P230, NOT Walther PPK==&lt;br /&gt;
The gun Agent Winters has is a SIG P230, not a PPK, as it has not slide mounted safety, and the decock switch is on the grip.&lt;br /&gt;
&lt;br /&gt;
==Mirror Scene==&lt;br /&gt;
This was just a cool shot from the film I wanted to put here.&lt;br /&gt;
[[Image:FO-MirrorScene-1.jpg|thumb|none|600px|Archer/Troy fires a Gold Springfield Armory M1911-A1 while Troy/Archer fires a tutone SIG-Sauer P226 at each other through the mirror. When looking in the mirror, they see the face they are wearing, which is in reality their opponent. Very artistic.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==S&amp;amp;W 1911's==&lt;br /&gt;
&lt;br /&gt;
You know ever since I saw this movie for the first time I've been trying to find a set of 1911A1's that look like these that are real functioning guns. I dont care what the price is I just would like to ask if anyone knows where I could find a replica. It doesn't have to be real gold only simulated. I think they would make an excellent conversation piece framed on the wall. If anyone knows where to find some similar to these please e-mail me at bhatt86@hotmail.com. Thanks!&lt;br /&gt;
::Just for the record, they are Springfield Armory, not Smith &amp;amp; Wesson. And the guns were likely custom built for the show, so I'm pretty sure the only way to get one is to study the screencaps and build one yourself. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::With enough money, anything can be built without him having to do it himself. I personally would like replicas built out of actual gold. I'm willing to wait and also to pay handsomely for them, but it would be badassed. I also wasn't aware you could &amp;quot;build&amp;quot; guns (relative gun noob here). - Seefu&lt;br /&gt;
Tokyo Toys (one of their offshoots is WWiiguns.com--excellent replica guns, I have several) is offering a nice-looking replica of the gold Face/off 1911 for about $400--complete to the porting.  looks beautiful.  http://www.tokyohobby.net/western-arms-face-off-m1911-a1-gold-limited-edition-gas-blowback-model-gun.html   -Brad&lt;br /&gt;
::Thanks for the link.  Actually getting an expensive airsoft like that really helps.  Most custom gunsmiths would have a problem replicating it exactly (and a lot of them are crusty and easily irritated, LOL) but if they were presented with a perfect replica of the weapon and you said &amp;quot;Here, make it just like this&amp;quot; they would have a really good foundation upon which to build a real gun.  Hmmmmm. May just have to do that... :D  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
:::Aren't the guns used in the film Springfield Custom Shop built? Just have them do it. (I'd would have mine done in hard chrome though.) The port work seems like it would be the most expensive mod other than the finish. Factory ported Springfield's show up for sale time to time, but look like they are based off the Loaded Model, which has the wide slide serrations. Looks to me like they took a Mil-Spec base with the slanted serrations and went from there. --[[User:Predator20|Predator20]] 20:33, 6 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There was an auction on Gunbroker quite a while ago that featured a custom made pair of these. Done by the Springfield Custom Shop. They were plated with real 24k gold, and were replicated down to the emblem on the grip panels. I saved the pictures to my computer, but I did not ask for permission to use them, so I can't post them. Anyway, the Custom Shop will make these pistols. But to give an idea of how much they would cost, the person was asking $45,000 USD. I feel it should also be noted, that the real pistols feature ball cuts at the front of the slide, which the airsoft version does not have. --[[User:GLOCK10mil|GLOCK10mil]] 18:24, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==deleted scenes==&lt;br /&gt;
&lt;br /&gt;
there are some more shots of gns in a deleted scene of the raid on the apartment. Another PG shotgun, what looked like a glock, and extra shots of the ppk, etc.&lt;br /&gt;
:What's a PG shotgun? And maybe I didn't watch the deleted scene closely enough, since it appeared to have the same shots essentially as the original scene had. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::PG='''p'''istol-'''g'''ripped? [[User:MrOshimida27|MrOshimida27]] 01:28, 4 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Trademark overdone==&lt;br /&gt;
I understand that the use of Doves taking flight is a trademark of John Woo's (and one I rather enjoy), however I think he slightly overdid it before and during the gunbattle at the funeral.  Beginning at the point Nicolas Cage walks on the beach with seaguls flying everywhere and continuing throughout the funeral and the resulting shootout indoors and outside there are birds on screen near constantly for ridiculous period of time.  While this technique is usually used very well by Woo, I think this oversaturation kind of ruined the effect.&lt;br /&gt;
&lt;br /&gt;
I always thought of the funeral home as a personal homage to his earlier Hong Kong film, The Killer. --[[User:Cool-breeze|cool-breeze]] 12:15, 26 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== When Caster Troy snipes... ==&lt;br /&gt;
&lt;br /&gt;
Is it possible he only took one round with him, not figuring on needing another, or maybe he didn't have the heart to kill him after killing his son?&lt;br /&gt;
:It could possibly be that he only had one round, but I think Castor is too emotionless to care if he killed Archer's son. Personally, I think that Castor assumed that Archer would die from his wound and that it was necessary to get the hell away from the scene before someone saw him. -[[User:Gunman69|Gunman69]] 21:44, 26 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== new here ==&lt;br /&gt;
&lt;br /&gt;
new to www.imfdb.org just want to say what a great forum =)&lt;br /&gt;
&lt;br /&gt;
== Nicolas Cage movies where he dies ==&lt;br /&gt;
&lt;br /&gt;
Is this the only movie where Nicolas Cage is killed off?? There doesn't appear to be any other movies I've watched where he dies.&lt;br /&gt;
&lt;br /&gt;
SPOILERS!!!!!&lt;br /&gt;
&lt;br /&gt;
There's Wicker Man, Kick-Ass, Bangkok Dangerous, World Trade Center, Astro Boy to name some [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
He doesn't die in World Trade Center. -[[User:Gunman69|Gunman69]] 00:47, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:oops [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
He dies in &amp;quot;Leaving Las Vegas&amp;quot; as well&lt;br /&gt;
--[[User:Lastgunslinger|Lastgunslinger]] 22:33, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
well who plays more of a bad guy. travolta or cage? oh and the wicker man has some of the worst acting in it ever . the sceen with the bees is like come on dude. simmons 8492&lt;br /&gt;
&lt;br /&gt;
Although Travolta has more screen time as Castor Troy, the quality of Cage as Troy trumps the quantity of Travolta as Troy. --[[User:Devang.dn|Devang.dn]] 04:42, 6 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M203 GL firing twice in a row?!==&lt;br /&gt;
&lt;br /&gt;
I've been watching this movie recently again and noticed that just like in Hard Target the M203 is shown firing twice in very close succession (as it is also mentioned on the page). This made me wonder how this could be so i looked at both movies very closely and noticed, that John Woo just used the same shot twice, just shown from a different angle and in a bit of slowmotion. It seems like he really likes to show it off so it is simply shown like a recap but in fact in both movies it's just firing one grenade and theres also just one impact, simply shown from different angle again.[[User:WARthog|WARthog]] 15:44, 11 May 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Face/Off&amp;diff=444859</id>
		<title>Talk:Face/Off</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Face/Off&amp;diff=444859"/>
		<updated>2011-08-04T23:24:39Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* S&amp;amp;W 1911's */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sig P230, NOT Walther PPK==&lt;br /&gt;
The gun Agent Winters has is a SIG P230, not a PPK, as it has not slide mounted safety, and the decock switch is on the grip.&lt;br /&gt;
&lt;br /&gt;
==Mirror Scene==&lt;br /&gt;
This was just a cool shot from the film I wanted to put here.&lt;br /&gt;
[[Image:FO-MirrorScene-1.jpg|thumb|none|600px|Archer/Troy fires a Gold Springfield Armory M1911-A1 while Troy/Archer fires a tutone SIG-Sauer P226 at each other through the mirror. When looking in the mirror, they see the face they are wearing, which is in reality their opponent. Very artistic.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==S&amp;amp;W 1911's==&lt;br /&gt;
&lt;br /&gt;
You know ever since I saw this movie for the first time I've been trying to find a set of 1911A1's that look like these that are real functioning guns. I dont care what the price is I just would like to ask if anyone knows where I could find a replica. It doesn't have to be real gold only simulated. I think they would make an excellent conversation piece framed on the wall. If anyone knows where to find some similar to these please e-mail me at bhatt86@hotmail.com. Thanks!&lt;br /&gt;
::Just for the record, they are Springfield Armory, not Smith &amp;amp; Wesson. And the guns were likely custom built for the show, so I'm pretty sure the only way to get one is to study the screencaps and build one yourself. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::With enough money, anything can be built without him having to do it himself. I personally would like replicas built out of actual gold. I'm willing to wait and also to pay handsomely for them, but it would be badassed. I also wasn't aware you could &amp;quot;build&amp;quot; guns (relative gun noob here). - Seefu&lt;br /&gt;
Tokyo Toys (one of their offshoots is WWiiguns.com--excellent replica guns, I have several) is offering a nice-looking replica of the gold Face/off 1911 for about $400--complete to the porting.  looks beautiful.  http://www.tokyohobby.net/western-arms-face-off-m1911-a1-gold-limited-edition-gas-blowback-model-gun.html   -Brad&lt;br /&gt;
::Thanks for the link.  Actually getting an expensive airsoft like that really helps.  Most custom gunsmiths would have a problem replicating it exactly (and a lot of them are crusty and easily irritated, LOL) but if they were presented with a perfect replica of the weapon and you said &amp;quot;Here, make it just like this&amp;quot; they would have a really good foundation upon which to build a real gun.  Hmmmmm. May just have to do that... :D  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
:::Aren't the guns used in the film Springfield Custom Shop built? Just have them do it. (I'd would have mine done in hard chrome though.) The port work seems like it would be the most expensive mod other than the finish. Factory ported Springfield's show up for sale time to time, but look like they are based off the Loaded Model, which has the wide slide serrations. Looks to me like they took a Mil-Spec base with the slanted serrations and went from there. --[[User:Predator20|Predator20]] 20:33, 6 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There was an auction on Gunbroker quite a while ago that featured a custom made pair of these. Done by the Springfield Custom Shop. They were plated with real 24k gold, and were replicated down to the emblem on the grip panels. I saved the pictures to my computer, but I did not ask for permission to use them, so I can't post them. Anyway, the Custom Shop will make these pistols. But to give an idea of how much they would cost, the person was asking $45,000 USD.--[[User:GLOCK10mil|GLOCK10mil]] 18:24, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==deleted scenes==&lt;br /&gt;
&lt;br /&gt;
there are some more shots of gns in a deleted scene of the raid on the apartment. Another PG shotgun, what looked like a glock, and extra shots of the ppk, etc.&lt;br /&gt;
:What's a PG shotgun? And maybe I didn't watch the deleted scene closely enough, since it appeared to have the same shots essentially as the original scene had. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::PG='''p'''istol-'''g'''ripped? [[User:MrOshimida27|MrOshimida27]] 01:28, 4 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Trademark overdone==&lt;br /&gt;
I understand that the use of Doves taking flight is a trademark of John Woo's (and one I rather enjoy), however I think he slightly overdid it before and during the gunbattle at the funeral.  Beginning at the point Nicolas Cage walks on the beach with seaguls flying everywhere and continuing throughout the funeral and the resulting shootout indoors and outside there are birds on screen near constantly for ridiculous period of time.  While this technique is usually used very well by Woo, I think this oversaturation kind of ruined the effect.&lt;br /&gt;
&lt;br /&gt;
I always thought of the funeral home as a personal homage to his earlier Hong Kong film, The Killer. --[[User:Cool-breeze|cool-breeze]] 12:15, 26 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== When Caster Troy snipes... ==&lt;br /&gt;
&lt;br /&gt;
Is it possible he only took one round with him, not figuring on needing another, or maybe he didn't have the heart to kill him after killing his son?&lt;br /&gt;
:It could possibly be that he only had one round, but I think Castor is too emotionless to care if he killed Archer's son. Personally, I think that Castor assumed that Archer would die from his wound and that it was necessary to get the hell away from the scene before someone saw him. -[[User:Gunman69|Gunman69]] 21:44, 26 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== new here ==&lt;br /&gt;
&lt;br /&gt;
new to www.imfdb.org just want to say what a great forum =)&lt;br /&gt;
&lt;br /&gt;
== Nicolas Cage movies where he dies ==&lt;br /&gt;
&lt;br /&gt;
Is this the only movie where Nicolas Cage is killed off?? There doesn't appear to be any other movies I've watched where he dies.&lt;br /&gt;
&lt;br /&gt;
SPOILERS!!!!!&lt;br /&gt;
&lt;br /&gt;
There's Wicker Man, Kick-Ass, Bangkok Dangerous, World Trade Center, Astro Boy to name some [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
He doesn't die in World Trade Center. -[[User:Gunman69|Gunman69]] 00:47, 4 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:oops [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
He dies in &amp;quot;Leaving Las Vegas&amp;quot; as well&lt;br /&gt;
--[[User:Lastgunslinger|Lastgunslinger]] 22:33, 9 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
well who plays more of a bad guy. travolta or cage? oh and the wicker man has some of the worst acting in it ever . the sceen with the bees is like come on dude. simmons 8492&lt;br /&gt;
&lt;br /&gt;
Although Travolta has more screen time as Castor Troy, the quality of Cage as Troy trumps the quantity of Travolta as Troy. --[[User:Devang.dn|Devang.dn]] 04:42, 6 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M203 GL firing twice in a row?!==&lt;br /&gt;
&lt;br /&gt;
I've been watching this movie recently again and noticed that just like in Hard Target the M203 is shown firing twice in very close succession (as it is also mentioned on the page). This made me wonder how this could be so i looked at both movies very closely and noticed, that John Woo just used the same shot twice, just shown from a different angle and in a bit of slowmotion. It seems like he really likes to show it off so it is simply shown like a recap but in fact in both movies it's just firing one grenade and theres also just one impact, simply shown from different angle again.[[User:WARthog|WARthog]] 15:44, 11 May 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Face/Off&amp;diff=444857</id>
		<title>Talk:Face/Off</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Face/Off&amp;diff=444857"/>
		<updated>2011-08-04T23:24:10Z</updated>

		<summary type="html">&lt;p&gt;GLOCK10mil: /* S&amp;amp;W 1911's */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sig P230, NOT Walther PPK==&lt;br /&gt;
The gun Agent Winters has is a SIG P230, not a PPK, as it has not slide mounted safety, and the decock switch is on the grip.&lt;br /&gt;
&lt;br /&gt;
==Mirror Scene==&lt;br /&gt;
This was just a cool shot from the film I wanted to put here.&lt;br /&gt;
[[Image:FO-MirrorScene-1.jpg|thumb|none|600px|Archer/Troy fires a Gold Springfield Armory M1911-A1 while Troy/Archer fires a tutone SIG-Sauer P226 at each other through the mirror. When looking in the mirror, they see the face they are wearing, which is in reality their opponent. Very artistic.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==S&amp;amp;W 1911's==&lt;br /&gt;
&lt;br /&gt;
You know ever since I saw this movie for the first time I've been trying to find a set of 1911A1's that look like these that are real functioning guns. I dont care what the price is I just would like to ask if anyone knows where I could find a replica. It doesn't have to be real gold only simulated. I think they would make an excellent conversation piece framed on the wall. If anyone knows where to find some similar to these please e-mail me at bhatt86@hotmail.com. Thanks!&lt;br /&gt;
::Just for the record, they are Springfield Armory, not Smith &amp;amp; Wesson. And the guns were likely custom built for the show, so I'm pretty sure the only way to get one is to study the screencaps and build one yourself. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::With enough money, anything can be built without him having to do it himself. I personally would like replicas built out of actual gold. I'm willing to wait and also to pay handsomely for them, but it would be badassed. I also wasn't aware you could &amp;quot;build&amp;quot; guns (relative gun noob here). - Seefu&lt;br /&gt;
Tokyo Toys (one of their offshoots is WWiiguns.com--excellent replica guns, I have several) is offering a nice-looking replica of the gold Face/off 1911 for about $400--complete to the porting.  looks beautiful.  http://www.tokyohobby.net/western-arms-face-off-m1911-a1-gold-limited-edition-gas-blowback-model-gun.html   -Brad&lt;br /&gt;
::Thanks for the link.  Actually getting an expensive airsoft like that really helps.  Most custom gunsmiths would have a problem replicating it exactly (and a lot of them are crusty and easily irritated, LOL) but if they were presented with a perfect replica of the weapon and you said &amp;quot;Here, make it just like this&amp;quot; they would have a really good foundation upon which to build a real gun.  Hmmmmm. May just have to do that... :D  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
:::Aren't the guns used in the film Springfield Custom Shop built? Just have them do it. (I'd would have mine done in hard chrome though.) The port work seems like it would be the most expensive mod other than the finish. Factory ported Springfield's show up for sale time to time, but look like they are based off the Loaded Model, which has the wide slide serrations. Looks to me like they took a Mil-Spec base with the slanted serrations and went from there. --[[User:Predator20|Predator20]] 20:33, 6 December 2010 (UTC)&lt;br /&gt;
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There was an auction on Gunbroker quite a while ago that featured a custom made pair of these. Done by the Springfield Custom Shop. They were plated with real 24k gold, and were replicated down to the emblem on the grip panels. I saved the pictures to my computer, but I did not ask for permission to use them, so I can't post them. Anyway, the Custom Shop will make these pistols. But to give an idea of how much they would cost, the person was asking $45,000 USD.&lt;br /&gt;
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==deleted scenes==&lt;br /&gt;
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there are some more shots of gns in a deleted scene of the raid on the apartment. Another PG shotgun, what looked like a glock, and extra shots of the ppk, etc.&lt;br /&gt;
:What's a PG shotgun? And maybe I didn't watch the deleted scene closely enough, since it appeared to have the same shots essentially as the original scene had. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::PG='''p'''istol-'''g'''ripped? [[User:MrOshimida27|MrOshimida27]] 01:28, 4 June 2011 (CDT)&lt;br /&gt;
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==Trademark overdone==&lt;br /&gt;
I understand that the use of Doves taking flight is a trademark of John Woo's (and one I rather enjoy), however I think he slightly overdid it before and during the gunbattle at the funeral.  Beginning at the point Nicolas Cage walks on the beach with seaguls flying everywhere and continuing throughout the funeral and the resulting shootout indoors and outside there are birds on screen near constantly for ridiculous period of time.  While this technique is usually used very well by Woo, I think this oversaturation kind of ruined the effect.&lt;br /&gt;
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I always thought of the funeral home as a personal homage to his earlier Hong Kong film, The Killer. --[[User:Cool-breeze|cool-breeze]] 12:15, 26 March 2011 (CDT)&lt;br /&gt;
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== When Caster Troy snipes... ==&lt;br /&gt;
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Is it possible he only took one round with him, not figuring on needing another, or maybe he didn't have the heart to kill him after killing his son?&lt;br /&gt;
:It could possibly be that he only had one round, but I think Castor is too emotionless to care if he killed Archer's son. Personally, I think that Castor assumed that Archer would die from his wound and that it was necessary to get the hell away from the scene before someone saw him. -[[User:Gunman69|Gunman69]] 21:44, 26 October 2009 (UTC)&lt;br /&gt;
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== new here ==&lt;br /&gt;
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new to www.imfdb.org just want to say what a great forum =)&lt;br /&gt;
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== Nicolas Cage movies where he dies ==&lt;br /&gt;
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Is this the only movie where Nicolas Cage is killed off?? There doesn't appear to be any other movies I've watched where he dies.&lt;br /&gt;
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SPOILERS!!!!!&lt;br /&gt;
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There's Wicker Man, Kick-Ass, Bangkok Dangerous, World Trade Center, Astro Boy to name some [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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He doesn't die in World Trade Center. -[[User:Gunman69|Gunman69]] 00:47, 4 May 2010 (UTC)&lt;br /&gt;
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:oops [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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He dies in &amp;quot;Leaving Las Vegas&amp;quot; as well&lt;br /&gt;
--[[User:Lastgunslinger|Lastgunslinger]] 22:33, 9 August 2010 (UTC)&lt;br /&gt;
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well who plays more of a bad guy. travolta or cage? oh and the wicker man has some of the worst acting in it ever . the sceen with the bees is like come on dude. simmons 8492&lt;br /&gt;
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Although Travolta has more screen time as Castor Troy, the quality of Cage as Troy trumps the quantity of Travolta as Troy. --[[User:Devang.dn|Devang.dn]] 04:42, 6 December 2010 (UTC)&lt;br /&gt;
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==M203 GL firing twice in a row?!==&lt;br /&gt;
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I've been watching this movie recently again and noticed that just like in Hard Target the M203 is shown firing twice in very close succession (as it is also mentioned on the page). This made me wonder how this could be so i looked at both movies very closely and noticed, that John Woo just used the same shot twice, just shown from a different angle and in a bit of slowmotion. It seems like he really likes to show it off so it is simply shown like a recap but in fact in both movies it's just firing one grenade and theres also just one impact, simply shown from different angle again.[[User:WARthog|WARthog]] 15:44, 11 May 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>GLOCK10mil</name></author>
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