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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Frost1620</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Frost1620"/>
	<updated>2026-05-30T07:20:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mercenaries:_Playground_of_Destruction&amp;diff=1637278</id>
		<title>Mercenaries: Playground of Destruction</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mercenaries:_Playground_of_Destruction&amp;diff=1637278"/>
		<updated>2023-12-22T15:56:39Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Mercenaries: Playground of Destruction&lt;br /&gt;
|picture = Mercs_Cover.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Mercenaries&lt;br /&gt;
|date= 2005&lt;br /&gt;
|developer=Pandemic Studios&lt;br /&gt;
|platforms=PlayStation 2, Xbox, Windows&lt;br /&gt;
|publisher=Lucasarts&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 727==&lt;br /&gt;
The [[Colt Model 727]] appears ingame as the Carbine (although Jennifer incorrectly identifies it as an [[M4A1 carbine]] in the opening cutscene). It is the standard rifle for the Allied Nations (AN) and South Korean forces, and one is also carried by the North Korean Queen of Clubs. It has two jungle taped magazines and holds 30 rounds. It originally had an ACOG Scope which can be seen on the game's cover art and in the plane at the beginning of the game.&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|none|500px|Colt Model 727 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Merc_M4.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:MercenariesPlaygroundofdstructionscopedModel 727.jpg|thumb|none|350px|The ACOG scoped Model 727 before turning into into a scopeless one when picked up.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
Bizarrely referred to as both a Type 56 and an AKM in text. The weapon is most likely a [[Norinco Type 56]]. Appears ingame as the &amp;quot;Assault Rifle&amp;quot; and is the standard rifle for the KPA, PLA and Russian Mafia. It correctly holds 30 rounds.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|350px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[Image:Merc_Type_56.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[G36]] appears in game as the &amp;quot;Prototype Rifle&amp;quot;, despite the fact that the G36 already well into production at the time of the game's release. The developers might have confused it for an [[XM8]] or an [[MG36]], probably the latter considering it holds a whopping 100 rounds, despite being modeled with a 30 round magazine. The weapon can be purchased from the Merchant of Menace, and is carried by operatives from the South Korean ROKA 707th Commando Unit, as well as some AN and regular, South Korean soldiers, and it is also used by the game's main antagonist, General Song Choi.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Merc_G36.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] is the game's basic sniper rifle. Simply called &amp;quot;Sniper Rifle,&amp;quot; it holds 10 rounds and is used by the KPA and PLA, but is also given in a supply drop and at the start of some missions.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:Merc_SVD.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==KSVK==&lt;br /&gt;
The [[KSVK]] is a second sniper rifle that appears ingame. Referred to as the &amp;quot;Anti-Armor Rifle,&amp;quot; it correctly holds 5 rounds and is used by both the KPA and strangely the Allied Nations, possibly a substitute for a Barrett M95. &lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|400px|KSVK sniper rifle - 12.7x108mm]]&lt;br /&gt;
[[Image:Merc_Anti_Armor.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Norinco Type 85==&lt;br /&gt;
The [[Norinco Type 85]] is the most common SMG in the game. Used by the KPA, PLA and the Russian Mob. Referred to as the &amp;quot;Submachine Gun&amp;quot; and inaccurately holds 45 rounds. &lt;br /&gt;
[[File:Type 85 full stock.jpg|thumb|none|450px|Norinco Type 85 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Merc_Type85.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[MP5SD3]] is the second SMG available in the game. Called the &amp;quot;Covert SMG,&amp;quot; it holds 30 rounds and is only used by South Korean forces. It can be acquired from a few missions however. &lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Merc_MP5SD.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==AEK-919K Kashtan==&lt;br /&gt;
The [[AEK-919K Kashtan]] with a suppressor appears ingame as a &amp;quot;cheat&amp;quot; weapon called the &amp;quot;Street Sweeper.&amp;quot; It is essentially a handheld aircraft gun holding 3000 rounds per magazine and is able to kill any enemy or destroy any vehicle with ease. &lt;br /&gt;
Early promotional screenshots show it was originally intended to be used by the Russian Mafia but was cut.&lt;br /&gt;
[[File:Aek-919k-1.jpg|thumb|400px|none|AEK-919K Kashtan with silencer - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Merc_AEK919K.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] is the game's only handheld machine gun. Simply called the &amp;quot;Light Machine Gun,&amp;quot; it holds 100 rounds and is carried by most of the Deck of 52 members, as well as regular KPA soldiers, the PLA, and the Russian Mafia.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:Merc RPD.jpg|thumb|none|350px|A render of the game's RPD.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The KPA Sungri scout has a mounted [[PKM]] on top. &lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:Merc PKM.jpg|thumb|none|350px|The Sungri Scout on a loading screen, with a mounted PKM in the gunner's position.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
AN M1 Abrams tanks have mounted [[M60]]s on top. At one point in development, the HMMWVs also had M60s on top, before they were changed to M2HBs.&lt;br /&gt;
[[File:M60.jpg|thumb|none|500px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Merc M60.jpg|thumb|none|350px|An Allied M1 Abrams tank with an M60 pintle-mounted on the turret.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2HB]] machine guns can be found mounted on various AN and South Korean Vehicles. &lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:Merc M2HB.jpg|thumb|none|350px|A South Korean HMMWV on a loading screen with its mounted M2HB visible.]]&lt;br /&gt;
&lt;br /&gt;
==DShKM==&lt;br /&gt;
[[DShKM]] machine guns can found mounted on some KPA and PLA vehicles.  &lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:Merc DSHK.jpg|thumb|none|350px|A PLA Type 80 tank with a DShK on top of its turret.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s can be seen as door guns on UH60 Blackhawk helicopters. Oddly, they appear to have some kind of drum magazine, similar to an [[RPD]]'s belt box.  &lt;br /&gt;
[[File:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Merc M134.jpg|thumb|none|350px|A South Korean UH60 with its M134 Miniguns visible. Note the odd drum/belt box, which would probably be good for about one second's worth of continuous fire at a proper M134's 2,000-6,000 RPM.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Maruzen CA870 CQB==&lt;br /&gt;
The game's only shotgun looks similar to a [[Maruzen CA870 CQB]] airsoft gun, judging by the fact that it is depicted with a detachable box magazine. It is only used by the Russian Mafia. &lt;br /&gt;
Oddly in the PS2 version there is a bug where the Shotgun lacks a firing sound and promotional render show a [[Remington 870]], it's likely the shotgun was changed to the airsoft model since it would let it re-use animations for magazines from other firearms. &lt;br /&gt;
[[Image:Mossberg M590 airgun.jpg|thumb|none|450px|Maruzen CA870 CQB]]&lt;br /&gt;
[[Image:Merc Pistol2.jpg|thumb|none|350px|The promotional render Shotgun]]&lt;br /&gt;
[[Image:MercenariesPlaygroundofdstructionscopedShotgun.jpg|thumb|none|350px|The actual ingame Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Type 69 RPG==&lt;br /&gt;
The [[Type 69 RPG]] is the most common rocket launcher available ingame. Simply called the &amp;quot;RPG,&amp;quot; It is used by the KPA, PLA and Russian Mafia.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Merc_RPG.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92 Stinger]] appears ingame simply as the &amp;quot;Anti-Air Rocket.&amp;quot; It is most useful for destroying helicopters, but it can inaccurately be fired as a conventional rocket launcher. It is used by the AN and South Korean soldiers and strangely by KPA and PLA soldiers. &lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|400px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[Image:Merc_Stinger.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 SMAW==&lt;br /&gt;
The [[Mk 153 SMAW]] appears as the &amp;quot;Anti-Tank Missile.&amp;quot; It is the strongest rocket launcher ingame, and is carried by the AN and strangely the KPA and PLA. It is incorrectly reloaded from the front instead of the back.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;cheat&amp;quot; version of the SMAW named the Portable Airstrike is available with the cheat weapons drop. It has 999 missiles, doesn't need to be reloaded and fires F-15E Strike Eagle missiles which are ridiculously powerful. The missiles it fires are massive in comparison to the weapon and don't even appear to come from the launcher's barrel. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:Merc_Smaw.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
What appears to be a poorly modeled [[Beretta 92SB]] appears as a cheat weapon called the &amp;quot;Pocket Artillery.&amp;quot; It holds 50 rounds and fires out explosive artillery shells. Unfortunately, the player doesn't have animations for holding a pistol, so it is instead held as if it were a shotgun. &lt;br /&gt;
It appears in various pieces of Concept art and Sergei waves one around during a briefing, it may have been a cut weapon like the Kashtan, possibly because both weapons would require unique animations. &lt;br /&gt;
[[File:BerettaM92SB.jpg‎|thumb|none|350px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Merc_ArPistol.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mercenaries:_Playground_of_Destruction&amp;diff=1636401</id>
		<title>Mercenaries: Playground of Destruction</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mercenaries:_Playground_of_Destruction&amp;diff=1636401"/>
		<updated>2023-12-18T04:17:11Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: /* Machine Guns */ I've tried to add some of the mounted weapons, but I don't know a lot of the one's ingame. So if anyone else wants to add the rest, that would be very helpful.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Mercenaries: Playground of Destruction&lt;br /&gt;
|picture = Mercs_Cover.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Mercenaries&lt;br /&gt;
|date= 2005&lt;br /&gt;
|developer=Pandemic Studios&lt;br /&gt;
|platforms=PlayStation 2, Xbox, Windows&lt;br /&gt;
|publisher=Lucasarts&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 727==&lt;br /&gt;
The [[Colt Model 727]] appears ingame as the Carbine (although Jennifer incorrectly identifies it as an [[M4A1 carbine]] in the opening cutscene). It is the standard rifle for the Allied Nations (AN) and South Korean forces, and one is also carried by the North Korean Queen of Clubs. It has two jungle taped magazines and holds 30 rounds. It originally had an ACOG Scope which can be seen on the game's cover art and in the plane at the beginning of the game.&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|none|500px|Colt Model 727 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Merc_M4.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:MercenariesPlaygroundofdstructionscopedModel 727.jpg|thumb|none|350px|The ACOG scoped Model 727 before turning into into a scopeless one when picked up.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
Bizarrely referred to as both a Type 56 and an AKM in text. The weapon is most likely a [[Norinco Type 56]]. Appears ingame as the &amp;quot;Assault Rifle&amp;quot; and is the standard rifle for the KPA, PLA and Russian Mafia. It correctly holds 30 rounds.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|350px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[Image:Merc_Type_56.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[G36]] appears in game as the &amp;quot;Prototype Rifle&amp;quot;, despite the fact that the G36 already well into production at the time of the game's release. The developers might have confused it for an [[XM8]] or an [[MG36]], probably the latter considering it holds a whopping 100 rounds, despite being modeled with a 30 round magazine. The weapon can be purchased from the Merchant of Menace, and is carried by operatives from the South Korean ROKA 707th Commando Unit, as well as some AN and regular, South Korean soldiers, and it is also used by the game's main antagonist, General Song Choi.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Merc_G36.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] is the game's basic sniper rifle. Simply called &amp;quot;Sniper Rifle,&amp;quot; it holds 10 rounds and is used by the KPA and PLA, but is also given in a supply drop and at the start of some missions.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:Merc_SVD.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==KSVK==&lt;br /&gt;
The [[KSVK]] is a second sniper rifle that appears ingame. Referred to as the &amp;quot;Anti-Armor Rifle,&amp;quot; it correctly holds 5 rounds and is used by both the KPA and strangely the Allied Nations, possibly a substitute for a Barrett M95. &lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|400px|KSVK sniper rifle - 12.7x108mm]]&lt;br /&gt;
[[Image:Merc_Anti_Armor.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Norinco Type 85==&lt;br /&gt;
The [[Norinco Type 85]] is the most common SMG in the game. Used by the KPA, PLA and the Russian Mob. Referred to as the &amp;quot;Submachine Gun&amp;quot; and inaccurately holds 45 rounds. &lt;br /&gt;
[[File:Type 85 full stock.jpg|thumb|none|450px|Norinco Type 85 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Merc_Type85.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[MP5SD3]] is the second SMG available in the game. Called the &amp;quot;Covert SMG,&amp;quot; it holds 30 rounds and is only used by South Korean forces. It can be acquired from a few missions however. &lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Merc_MP5SD.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==AEK-919K Kashtan==&lt;br /&gt;
The [[AEK-919K Kashtan]] with a suppressor appears ingame as a &amp;quot;cheat&amp;quot; weapon called the &amp;quot;Street Sweeper.&amp;quot; It is essentially a handheld aircraft gun holding 3000 rounds per magazine and is able to kill any enemy or destroy any vehicle with ease. &lt;br /&gt;
Early promotional screenshots show it was originally intended to be used by the Russian Mafia but was cut.&lt;br /&gt;
[[File:Aek-919k-1.jpg|thumb|400px|none|AEK-919K Kashtan with silencer - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Merc_AEK919K.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] is the game's only handheld machine gun. Simply called the &amp;quot;Light Machine Gun,&amp;quot; it holds 100 rounds and is carried by most of the Deck of 52 members, as well as regular KPA soldiers, the PLA and the Russian Mafia.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[Image:Merc_RPD.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The KPA Sungri scout has a mounted PKM LMG on top. &lt;br /&gt;
[[File:PKM-mg.jpg|thumb|450px|none|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:Merc_PKM.jpg|thumb|none|350px|The Sungri Scout on a loading screen, with a mounted PKM in the gunner's position.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
AN M1 Abrams tanks have mounted M60s on top. At one point in development, the HMWWVs also had M60s on top, before they were changed to M2HBs.&lt;br /&gt;
[[File:M60.jpg|thumb|none|500px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Merc_M60.jpg|thumb|none|350px|An Allied M1 Abrams tank with an M60 in the gunner's seat]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Browning M2HB machine guns can be found mounted on various AN and South Korean Vehicles. &lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:Merc_M2HB.jpg|thumb|none|350px|A South Korean HMWWV on a loading screen with it's mounted M2HB visible.]]&lt;br /&gt;
&lt;br /&gt;
==DsHK==&lt;br /&gt;
DsHK machine guns can found mounted on some KPA and PLA vehicles.  &lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:Merc_DSHK.jpg|thumb|none|350px|A PLA Type 80 tank with a DsHK in it's gunner's seat.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M134 Minigun==&lt;br /&gt;
M134 Miniguns can be seen as door guns on UH60 Blackhawk helicopters. They appear to have some kind of drum magazine similar to an RPD.  &lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Merc_M134.jpg|thumb|none|350px|A South Korean UH60 with it's M134 minigun's visible]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Maruzen CA870 CQB==&lt;br /&gt;
The game's only shotgun looks similar to a [[Maruzen CA870 CQB]] airsoft gun, judging by the fact that it is depicted with a detachable box magazine. It is only used by the Russian Mafia. &lt;br /&gt;
Oddly in the PS2 version there is a bug where the Shotgun lacks a firing sound and promotional render show a [[Remington 870]], it's likely the shotgun was changed to the airsoft model since it would let it re-use animations for magazines from other firearms. &lt;br /&gt;
[[Image:Mossberg M590 airgun.jpg|thumb|none|450px|Maruzen CA870 CQB]]&lt;br /&gt;
[[Image:Merc Pistol2.jpg|thumb|none|350px|The promotional render Shotgun]]&lt;br /&gt;
[[Image:MercenariesPlaygroundofdstructionscopedShotgun.jpg|thumb|none|350px|The actual ingame Shotgun]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Type 69 RPG==&lt;br /&gt;
The [[Type 69 RPG]] is the most common rocket launcher available ingame. Simply called the &amp;quot;RPG,&amp;quot; It is used by the KPA, PLA and Russian Mafia.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Merc_RPG.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92 Stinger]] appears ingame simply as the &amp;quot;Anti-Air Rocket.&amp;quot; It is most useful for destroying helicopters, but it can inaccurately be fired as a conventional rocket launcher. It is used by the AN and South Korean soldiers and strangely by KPA and PLA soldiers. &lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|400px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[Image:Merc_Stinger.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 SMAW==&lt;br /&gt;
The [[Mk 153 SMAW]] appears as the &amp;quot;Anti-Tank Missile.&amp;quot; It is the strongest rocket launcher ingame, and is carried by the AN and strangely the KPA and PLA. It is incorrectly reloaded from the front instead of the back.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;cheat&amp;quot; version of the SMAW named the Portable Airstrike is available with the cheat weapons drop. It has 999 missiles, doesn't need to be reloaded and fires F-15E Strike Eagle missiles which are ridiculously powerful. The missiles it fires are massive in comparison to the weapon and don't even appear to come from the launcher's barrel. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:Merc_Smaw.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
What appears to be a poorly modeled [[Beretta 92SB]] appears as a cheat weapon called the &amp;quot;Pocket Artillery.&amp;quot; It holds 50 rounds and fires out explosive artillery shells. Unfortunately, the player doesn't have animations for holding a pistol, so it is instead held as if it were a shotgun. &lt;br /&gt;
It appears in various pieces of Concept art and Sergei waves one around during a briefing, it may have been a cut weapon like the Kashtan, possibly because both weapons would require unique animations. &lt;br /&gt;
[[File:BerettaM92SB.jpg‎|thumb|none|350px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Merc_ArPistol.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Merc_DSHK.jpg&amp;diff=1636400</id>
		<title>File:Merc DSHK.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Merc_DSHK.jpg&amp;diff=1636400"/>
		<updated>2023-12-18T04:16:06Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: From the Mercenaries Fandom wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
From the Mercenaries Fandom wiki&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Merc_M2HB.jpg&amp;diff=1636399</id>
		<title>File:Merc M2HB.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Merc_M2HB.jpg&amp;diff=1636399"/>
		<updated>2023-12-18T04:15:10Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: From the Mercenaries Fandom wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
From the Mercenaries Fandom wiki&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Merc_M134.jpg&amp;diff=1636398</id>
		<title>File:Merc M134.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Merc_M134.jpg&amp;diff=1636398"/>
		<updated>2023-12-18T04:14:16Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: From the Mercenaries Fandom wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
From the Mercenaries Fandom wiki&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Merc_M60.jpg&amp;diff=1636397</id>
		<title>File:Merc M60.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Merc_M60.jpg&amp;diff=1636397"/>
		<updated>2023-12-18T04:13:31Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Merc_PKM.jpg&amp;diff=1636396</id>
		<title>File:Merc PKM.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Merc_PKM.jpg&amp;diff=1636396"/>
		<updated>2023-12-18T04:12:21Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mercenaries:_Playground_of_Destruction&amp;diff=1634903</id>
		<title>Mercenaries: Playground of Destruction</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mercenaries:_Playground_of_Destruction&amp;diff=1634903"/>
		<updated>2023-12-12T02:25:03Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: /* Remington 870 */  the shotgun is actually some kind of airsoft gun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Mercenaries: Playground of Destruction&lt;br /&gt;
|picture = Mercs_Cover.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Mercenaries&lt;br /&gt;
|date= 2005&lt;br /&gt;
|developer=Pandemic Studios&lt;br /&gt;
|platforms=PlayStation 2, Xbox, Windows&lt;br /&gt;
|publisher=Lucasarts&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 727==&lt;br /&gt;
The [[Colt Model 727]] appears ingame as the Carbine (although Jennifer incorrectly identifies it as an [[M4A1 carbine]] in the opening cutscene). It is the standard rifle for the Allied Nations (AN) and South Korean forces, and one is also carried by the North Korean Queen of Clubs. It has two jungle taped magazines and holds 30 rounds. One with a ACOG Scope can be seen on the game's cover art.&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|none|500px|Colt Model 727 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Merc_M4.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
Bizarrely referred to as both a Type 56 and an AKM in text. The weapon is most likely a [[Norinco Type 56]]. Appears ingame as the &amp;quot;Assault Rifle&amp;quot; and is the standard rifle for the KPA, PLA and Russian Mafia. It correctly holds 30 rounds.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|350px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[Image:Merc_Type_56.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[G36]] appears in game as the &amp;quot;Prototype Rifle&amp;quot;, despite the fact that the G36 already well into production at the time of the game's release. The developers might have confused it for an [[XM8]] or an [[MG36]], probably the latter considering it holds a whopping 100 rounds, despite being modeled with a 30 round magazine. The weapon can be purchased from the Merchant of Menace, and is carried by operatives from the South Korean ROKA 707th Commando Unit, as well as some AN and regular, South Korean soldiers, and it is also used by the game's main antagonist, General Song Choi.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Merc_G36.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] is the game's basic sniper rifle. Simply called &amp;quot;Sniper Rifle,&amp;quot; it holds 10 rounds and is used by the KPA and PLA, but is also given in a supply drop and at the start of some missions.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:Merc_SVD.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==KSVK==&lt;br /&gt;
The [[KSVK]] is a second sniper rifle that appears ingame. Referred to as the &amp;quot;Anti-Armor Rifle,&amp;quot; it correctly holds 5 rounds and is used by both the KPA and strangely the Allied Nations, possibly a substitute for a Barrett M95. &lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|400px|KSVK sniper rifle - 12.7x108mm]]&lt;br /&gt;
[[Image:Merc_Anti_Armor.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Norinco Type 85==&lt;br /&gt;
The [[Norinco Type 85]] is the most common SMG in the game. Used by the KPA, PLA and the Russian Mob. Referred to as the &amp;quot;Submachine Gun&amp;quot; and inaccurately holds 45 rounds. &lt;br /&gt;
[[File:Type 85 full stock.jpg|thumb|none|450px|Norinco Type 85 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Merc_Type85.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[MP5SD3]] is the second SMG available in the game. Called the &amp;quot;Covert SMG,&amp;quot; it holds 30 rounds and is only used by South Korean forces. It can be acquired from a few missions however. &lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Merc_MP5SD.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==AEK-919K Kashtan==&lt;br /&gt;
The [[AEK-919K Kashtan]] with a suppressor appears ingame as a &amp;quot;cheat&amp;quot; weapon called the &amp;quot;Street Sweeper.&amp;quot; It is essentially a handheld aircraft gun holding 3000 rounds per magazine and is able to kill any enemy or destroy any vehicle with ease. &lt;br /&gt;
Early promotional screenshots show it was originally intended to be used by the Russian Mafia but was cut.&lt;br /&gt;
[[File:Aek-919k-1.jpg|thumb|400px|none|AEK-919K Kashtan with silencer - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Merc_AEK919K.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] is the game's only handheld machine gun. Simply called the &amp;quot;Light Machine Gun,&amp;quot; it holds 100 rounds and is carried by most of the Deck of 52 members, as well as regular KPA soldiers, the PLA and the Russian Mafia.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[Image:Merc_RPD.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Maruzen CA870 CQB==&lt;br /&gt;
The game's only shotgun looks similar [[Maruzen CA870 CQB]] airsoft gun, judging by the fact that it is depicted with a detachable box magazine. It is only used by the Russian Mafia. &lt;br /&gt;
Oddly in the PS2 version there is a bug where the Shotgun lacks a firing sound.&lt;br /&gt;
[[Image:Mossberg M590 airgun.jpg|thumb|none|450px|Maruzen CA870 CQB]]&lt;br /&gt;
[[Image:Merc Pistol2.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Type 69 RPG==&lt;br /&gt;
The [[Type 69 RPG]] is the most common rocket launcher available ingame. Simply called the &amp;quot;RPG,&amp;quot; It is used by the KPA, PLA and Russian Mafia.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Merc_RPG.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92 Stinger]] appears ingame simply as the &amp;quot;Anti-Air Rocket.&amp;quot; It is most useful for destroying helicopters, but it can inaccurately be fired as a conventional rocket launcher. It is used by the AN and South Korean soldiers and strangely by KPA and PLA soldiers. &lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|400px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[Image:Merc_Stinger.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 SMAW==&lt;br /&gt;
The [[Mk 153 SMAW]] appears as the &amp;quot;Anti-Tank Missile.&amp;quot; It is the strongest rocket launcher ingame, and is carried by the AN and strangely the KPA and PLA. It is incorrectly reloaded from the front instead of the back.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;cheat&amp;quot; version of the SMAW named the Portable Airstrike is available with the cheat weapons drop. It has 999 missiles, doesn't need to be reloaded and fires F-15E Strike Eagle missiles which are ridiculously powerful. The missiles it fires are massive in comparison to the weapon and don't even appear to come from the launcher's barrel. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:Merc_Smaw.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
What appears to be a poorly modeled [[Beretta 92SB]] appears as a cheat weapon called the &amp;quot;Pocket Artillery.&amp;quot; It holds 50 rounds and fires out explosive artillery shells. Unfortunately, the player doesn't have animations for holding a pistol, so it is instead held as if it were a shotgun. &lt;br /&gt;
It appears in various pieces of Concept art and Sergei waves one around during a briefing, it may have been a cut weapon like the Kashtan, possibly because both weapons would require unique animations. &lt;br /&gt;
[[File:BerettaM92SB.jpg‎|thumb|none|350px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Merc_ArPistol.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Category:James_Bond_Game&amp;diff=1589068</id>
		<title>Category:James Bond Game</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Category:James_Bond_Game&amp;diff=1589068"/>
		<updated>2023-07-08T18:41:17Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==List of ''James Bond 007'' video games==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Image:GoldenEye007box.jpg|''[[GoldenEye 007]]'' (1997)&lt;br /&gt;
Image:Tomorrow_Never_Dies_(VG).jpg|''[[Tomorrow Never Dies (VG)|Tomorrow Never Dies]]'' (1999)&lt;br /&gt;
Image:The_World_is_Not_Enough_box.jpg|''[[007: The World Is Not Enough|The World Is Not Enough]]'' (2000)&lt;br /&gt;
Image:007AgentUnderFire.jpg|''[[007: Agent Under Fire|Agent Under Fire]]'' (2001)&lt;br /&gt;
Image:007 Nightfire PC Box.jpg|''[[007: Nightfire|NightFire]]'' (2002)&lt;br /&gt;
Image:Box-l.jpg|''[[007: Everything or Nothing|Everything or Nothing]]'' (2004)&lt;br /&gt;
Image:Rogueagent.jpg|''[[Goldeneye: Rogue Agent]]'' (2004)&lt;br /&gt;
Image:Quantum_of_Solace_Cover_Art.PNG|''[[007: Quantum of Solace (VG)|Quantum of Solace]]'' (2008)&lt;br /&gt;
Image:Goldenwii .jpg|''[[GoldenEye 007 (2010)|GoldenEye 007]]'' (2010)&lt;br /&gt;
Image:200880brp.jpg|''[[James Bond 007: Blood Stone|Blood Stone]]'' (2010)&lt;br /&gt;
007 legends pl.jpg|''[[007: Legends|007: Legends]]'' (2012)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:James Bond]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=GoldenEye_(disambiguation)&amp;diff=1589067</id>
		<title>GoldenEye (disambiguation)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=GoldenEye_(disambiguation)&amp;diff=1589067"/>
		<updated>2023-07-08T18:39:26Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''GoldenEye'' may stand for:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''[[GoldenEye (1995)]]'' -  the 1995 [[James Bond]] film starring [[Pierce Brosnan]].&lt;br /&gt;
[[File:007GEposter.jpg|thumb|none|200px]]&lt;br /&gt;
&lt;br /&gt;
''[[GoldenEye 007]]''  - the 1997 FPS videogame based on the 1995 film.&lt;br /&gt;
[[File:GoldenEye007box.jpg|thumb|none|200px]]&lt;br /&gt;
&lt;br /&gt;
''[[Goldeneye: Rogue Agent]]'' - the unusual 2004 [[James Bond]] spinoff game.&lt;br /&gt;
[[File:Rogueagent.jpg|thumb|none|200px]]&lt;br /&gt;
&lt;br /&gt;
''[[GoldenEye 007 (2010)]]'' - the 2010 &amp;quot;re-imagining&amp;quot; of the 1997 FPS game featuring the voice of [[Daniel Craig]] as Bond.&lt;br /&gt;
[[File:Goldenwii .jpg|thumb|none|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Disambiguation pages]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RA_Pistol2.jpg&amp;diff=1586072</id>
		<title>File:RA Pistol2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RA_Pistol2.jpg&amp;diff=1586072"/>
		<updated>2023-06-24T04:18:19Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: Frost1620 uploaded a new version of File:RA Pistol2.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Goldeneye:_Rogue_Agent&amp;diff=1586071</id>
		<title>Goldeneye: Rogue Agent</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Goldeneye:_Rogue_Agent&amp;diff=1586071"/>
		<updated>2023-06-24T04:15:29Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: /* &amp;quot;SPEC-9&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Goldeneye: Rogue Agent&lt;br /&gt;
|picture = Rogueagent.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[James Bond Game]]&lt;br /&gt;
|date= 2004&lt;br /&gt;
|developer=EA Los Angeles&lt;br /&gt;
|platforms=PlayStation 2, Xbox, GameCube, Nintendo DS&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Goldeneye: Rogue Agent''''' is a non-canon [[James Bond]] spinoff game where you play as a former 00 agent who, after meeting Goldfinger, gets hired as a SPECTRE agent codnamed &amp;quot;Goldeneye.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The game does not follow the story of ''Goldeneye'' in any way,&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==&amp;quot;SPEC-9&amp;quot;==&lt;br /&gt;
A two-tone hybrid pistol used by Goldeneye if he has no other weapons equipped. It's overall design resembles a Walther P99,&lt;br /&gt;
but it has a slide that's reminicent of a Desert Eagle. It has a 12 round magazine and has an infinite ammo reserve. It is not used by any enemies ingame, however this was probably so the Desert Eagle would be more abundant.&lt;br /&gt;
 &lt;br /&gt;
Interestingly, the pistol in the prologue lacks the SPECTRE logo that it has throughout the rest of the game. The game's manual implies that it is a modified version of the ''Walther P99'' designed by SPECTRE.&lt;br /&gt;
[[file:Walther-P99-Pistol.jpg|thumb|none|350px|Walther P99 9x19mm]]&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|none|390px|IMI Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:RA_Pistol2.jpg|thumb|none|400px|The man who will soon become &amp;quot;Goldeneye&amp;quot; holds his SPEC-9 in the opening. One must wonder why an MI6 agent was equipped with a SPECTRE issue handgun]]&lt;br /&gt;
[[Image:RA_Pistol.jpg|thumb|none|400px|&amp;quot;Goldeneye&amp;quot; with his SPEC-9 and a fictional Mamba 12 Gauge shotgun. Here we can see the added SPECTRE emblem on the rear of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark VII==&lt;br /&gt;
The Desert Eagle Mark VII is the standard pistol for all enemy henchmen. Called the &amp;quot;Jackal .357&amp;quot; ingame, it incorrectly &lt;br /&gt;
holds 8 rounds like a .44 Magnum variant of the Desert Eagle. It's very powerful, being able to kill most enemies in 1 or 2 hits.&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Desert Eagle MK VII w/ nickel finish - .357 Magnum]]&lt;br /&gt;
[[Image:RA_Deagle.jpg|thumb|none|400px|&amp;quot;Goldeneye&amp;quot; holds a pair of Desert Eagles]]&lt;br /&gt;
==Golden Gun==&lt;br /&gt;
The famous Golden Gun appears in Multiplayer Mode only. It holds 1 round and can kill any enemy in 1 hit. &lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|300px|The Golden Gun prop from the James Bond movie ''The Man with the Golden Gun''.‎]]&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The FN P90 is the only Submachine Gun available in the game. Called the &amp;quot;HS-90,&amp;quot; it can be dual wielded and holds 50 rounds.&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm FN]]&lt;br /&gt;
===Mag Rail===&lt;br /&gt;
The Mag Rail is an fictional weapon that appears to be a heavily modified P90. It is a one-handed railgun that holds 4 depleted uranium slugs. It can kill enemies in one shot and even shoots through walls and other enemies, however it needs to charge up each shot.&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP7==&lt;br /&gt;
&amp;quot;Goldeneye&amp;quot; can be seen using an MP7 during the cutscene where he first activates the OMEN device. This weapon is not available during gameplay.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==&amp;quot;AR4 Commando&amp;quot;==&lt;br /&gt;
The game's only Assault Rifle is a strange AR-15 platform carbine, however it's not clear what model it's supposed to be based on. It strangely resembles an HK416, however&lt;br /&gt;
that rifle only just went into production in 2004, so it's unlikely. The game's manual states that the weapon&lt;br /&gt;
was originally designed for British special forces implying that it's supposed to be the L119A1, a variant of the AR-15 designed for the SAS.&lt;br /&gt;
However, it doesn't really resemble one that much either. &lt;br /&gt;
Called the &amp;quot;AR4 Commando&amp;quot; ingame, it holds 30 rounds and is always fitted with a ACOG sight. &lt;br /&gt;
&lt;br /&gt;
Strangely, the pickup model depicts the magazine to be slightly slanted similar to the Peruvian FAD assault rifle, but this is not apparent in first person. &lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|400px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 for Comparison - 5.56x45mm. ]]&lt;br /&gt;
[[Image:RA_AR4_1.jpg|thumb|none|400px|&amp;quot;Goldeneye&amp;quot; Holding his AR4 rifle]]&lt;br /&gt;
[[Image:RA_AR4_2.jpg|thumb|none|400px|&amp;quot;Goldeneye&amp;quot; reloading his AR4]]&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The DSR-1 appears as the game's only sniper rifle. Called the &amp;quot;Longbow SR&amp;quot; ingame, it correctly holds 5 rounds but somehow makes a stock suppressor sound&lt;br /&gt;
when firing, despite not being modeled with any visible suppressor. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|400px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
{{James Bond Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Goldeneye:_Rogue_Agent&amp;diff=1586070</id>
		<title>Goldeneye: Rogue Agent</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Goldeneye:_Rogue_Agent&amp;diff=1586070"/>
		<updated>2023-06-24T04:14:17Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: minor edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Goldeneye: Rogue Agent&lt;br /&gt;
|picture = Rogueagent.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[James Bond Game]]&lt;br /&gt;
|date= 2004&lt;br /&gt;
|developer=EA Los Angeles&lt;br /&gt;
|platforms=PlayStation 2, Xbox, GameCube, Nintendo DS&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Goldeneye: Rogue Agent''''' is a non-canon [[James Bond]] spinoff game where you play as a former 00 agent who, after meeting Goldfinger, gets hired as a SPECTRE agent codnamed &amp;quot;Goldeneye.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The game does not follow the story of ''Goldeneye'' in any way,&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==&amp;quot;SPEC-9&amp;quot;==&lt;br /&gt;
A two-tone hybrid pistol used by Goldeneye if he has no other weapons equipped. It's overall design resembles a Walther P99,&lt;br /&gt;
but it has a slide that's reminicent of a Desert Eagle. It has a 12 round magazine and has an infinite ammo reserve. It is not used by any enemies ingame. &lt;br /&gt;
Interestingly, the pistol in the prologue lacks the SPECTRE logo that it has throughout the rest of the game. The game's manual implies that it is a modified version of the ''Walther P99'' designed by SPECTRE.&lt;br /&gt;
[[file:Walther-P99-Pistol.jpg|thumb|none|350px|Walther P99 9x19mm]]&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|none|390px|IMI Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:RA_Pistol2.jpg|thumb|none|400px|The man who will soon become &amp;quot;Goldeneye&amp;quot; holds his SPEC-9 in the opening. One must wonder why an MI6 agent was equipped with a SPECTRE issue handgun]]&lt;br /&gt;
[[Image:RA_Pistol.jpg|thumb|none|400px|&amp;quot;Goldeneye&amp;quot; with his SPEC-9 and a fictional Mamba 12 Gauge shotgun. Here we can see the added SPECTRE emblem on the rear of the gun.]]&lt;br /&gt;
==IMI Desert Eagle Mark VII==&lt;br /&gt;
The Desert Eagle Mark VII is the standard pistol for all enemy henchmen. Called the &amp;quot;Jackal .357&amp;quot; ingame, it incorrectly &lt;br /&gt;
holds 8 rounds like a .44 Magnum variant of the Desert Eagle. It's very powerful, being able to kill most enemies in 1 or 2 hits.&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Desert Eagle MK VII w/ nickel finish - .357 Magnum]]&lt;br /&gt;
[[Image:RA_Deagle.jpg|thumb|none|400px|&amp;quot;Goldeneye&amp;quot; holds a pair of Desert Eagles]]&lt;br /&gt;
==Golden Gun==&lt;br /&gt;
The famous Golden Gun appears in Multiplayer Mode only. It holds 1 round and can kill any enemy in 1 hit. &lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|300px|The Golden Gun prop from the James Bond movie ''The Man with the Golden Gun''.‎]]&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The FN P90 is the only Submachine Gun available in the game. Called the &amp;quot;HS-90,&amp;quot; it can be dual wielded and holds 50 rounds.&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm FN]]&lt;br /&gt;
===Mag Rail===&lt;br /&gt;
The Mag Rail is an fictional weapon that appears to be a heavily modified P90. It is a one-handed railgun that holds 4 depleted uranium slugs. It can kill enemies in one shot and even shoots through walls and other enemies, however it needs to charge up each shot.&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP7==&lt;br /&gt;
&amp;quot;Goldeneye&amp;quot; can be seen using an MP7 during the cutscene where he first activates the OMEN device. This weapon is not available during gameplay.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==&amp;quot;AR4 Commando&amp;quot;==&lt;br /&gt;
The game's only Assault Rifle is a strange AR-15 platform carbine, however it's not clear what model it's supposed to be based on. It strangely resembles an HK416, however&lt;br /&gt;
that rifle only just went into production in 2004, so it's unlikely. The game's manual states that the weapon&lt;br /&gt;
was originally designed for British special forces implying that it's supposed to be the L119A1, a variant of the AR-15 designed for the SAS.&lt;br /&gt;
However, it doesn't really resemble one that much either. &lt;br /&gt;
Called the &amp;quot;AR4 Commando&amp;quot; ingame, it holds 30 rounds and is always fitted with a ACOG sight. &lt;br /&gt;
&lt;br /&gt;
Strangely, the pickup model depicts the magazine to be slightly slanted similar to the Peruvian FAD assault rifle, but this is not apparent in first person. &lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|400px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 for Comparison - 5.56x45mm. ]]&lt;br /&gt;
[[Image:RA_AR4_1.jpg|thumb|none|400px|&amp;quot;Goldeneye&amp;quot; Holding his AR4 rifle]]&lt;br /&gt;
[[Image:RA_AR4_2.jpg|thumb|none|400px|&amp;quot;Goldeneye&amp;quot; reloading his AR4]]&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The DSR-1 appears as the game's only sniper rifle. Called the &amp;quot;Longbow SR&amp;quot; ingame, it correctly holds 5 rounds but somehow makes a stock suppressor sound&lt;br /&gt;
when firing, despite not being modeled with any visible suppressor. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|400px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
{{James Bond Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Goldeneye:_Rogue_Agent&amp;diff=1586069</id>
		<title>Goldeneye: Rogue Agent</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Goldeneye:_Rogue_Agent&amp;diff=1586069"/>
		<updated>2023-06-24T04:09:14Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: /* Mag Rail */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Goldeneye: Rogue Agent&lt;br /&gt;
|picture = Rogueagent.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[James Bond Game]]&lt;br /&gt;
|date= 2004&lt;br /&gt;
|developer=EA Los Angeles&lt;br /&gt;
|platforms=PlayStation 2, Xbox, GameCube, Nintendo DS&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Goldeneye: Rogue Agent''''' is a non-canon [[James Bond]] spinoff game where you play as a former 00 agent who, after meeting Goldfinger, gets hired as a SPECTRE agent codnamed &amp;quot;Goldeneye.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The game does not follow the story of ''Goldeneye'' in any way,&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==&amp;quot;SPEC-9&amp;quot;==&lt;br /&gt;
A hybrid pistol used by Goldeneye if he has no other weapons equipped. It's overall design resembles a Walther P99,&lt;br /&gt;
but it has a slide that's reminicent of a Desert Eagle. It has a 12 round magazine and has an infinite ammo reserve. &lt;br /&gt;
Interestingly, the pistol in the prologue lacks the SPECTRE logo that it has throughout the rest of the game. The game's manual implies that it is a modified version of the ''Walther P99'' designed by SPECTRE.&lt;br /&gt;
[[file:Walther-P99-Pistol.jpg|thumb|none|350px|Walther P99 9x19mm]]&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|none|390px|IMI Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:RA_Pistol2.jpg|thumb|none|400px|The man who will soon become &amp;quot;Goldeneye&amp;quot; holds his SPEC-9 in the opening. One must wonder why an MI6 agent was equipped with a SPECTRE issue handgun]]&lt;br /&gt;
[[Image:RA_Pistol.jpg|thumb|none|400px|&amp;quot;Goldeneye&amp;quot; with his SPEC-9 and a fictional Mamba 12 Gauge shotgun. Here we can see the added SPECTRE emblem on the rear of the gun.]]&lt;br /&gt;
==IMI Desert Eagle Mark VII==&lt;br /&gt;
The Desert Eagle Mark VII is the standard pistol for all enemy henchmen. Called the &amp;quot;Jackal .357&amp;quot; ingame, it incorrectly &lt;br /&gt;
holds 8 rounds like a .44 Magnum variant of the Desert Eagle. It's very powerful, being able to kill most enemies in 1 or 2 hits.&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Desert Eagle MK VII w/ nickel finish - .357 Magnum]]&lt;br /&gt;
[[Image:RA_Deagle.jpg|thumb|none|400px|&amp;quot;Goldeneye&amp;quot; holds a pair of Desert Eagles]]&lt;br /&gt;
==Golden Gun==&lt;br /&gt;
The famous Golden Gun appears in Multiplayer Mode only. It holds 1 round and can kill any enemy in 1 hit. &lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|300px|The Golden Gun prop from the James Bond movie ''The Man with the Golden Gun''.‎]]&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The FN P90 is the only Submachine Gun available in the game. Called the &amp;quot;HS-50,&amp;quot; it can be dual wielded and holds 50 rounds.&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm FN]]&lt;br /&gt;
===Mag Rail===&lt;br /&gt;
The Mag Rail is an entirely fictional weapon that appears to be a heavily modified P90. It is a one-handed railgun that holds 4 depleted uranium slugs. It can kill enemies in one shot and even shoots through walls and other enemies, however it needs to charge up each shot.&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP7==&lt;br /&gt;
&amp;quot;Goldeneye&amp;quot; can be seen using an MP7 during the cutscene where he first activates the OMEN device. This weapon is not available during gameplay.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==&amp;quot;AR4 Commando&amp;quot;==&lt;br /&gt;
The game's only Assault Rifle is some kind of AR-15 carbine, however it's not clear what model it's supposed to be based on. It strangely resembles an HK416, however&lt;br /&gt;
that rifle only just went into production in 2004, so it's unlikely. The game's manual states that the weapon&lt;br /&gt;
was originally designed for British special forces implying that it's supposed to be the L119A1, a variant of the AR-15 designed for the SAS.&lt;br /&gt;
However, it doesn't really resemble one that much either.&lt;br /&gt;
Called the &amp;quot;AR4 Commando&amp;quot; ingame, it holds 30 rounds and is always fitted with a ACOG sight. &lt;br /&gt;
&lt;br /&gt;
Strangely, the pickup model depicts the magazine to be slightly slanted similar to the Peruvian FAD assault rifle, but this is not apparent in first person. &lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|400px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 for Comparison - 5.56x45mm. ]]&lt;br /&gt;
[[Image:RA_AR4_1.jpg|thumb|none|400px|&amp;quot;Goldeneye&amp;quot; Holding his AR4 rifle]]&lt;br /&gt;
[[Image:RA_AR4_2.jpg|thumb|none|400px|&amp;quot;Goldeneye&amp;quot; reloading his AR4]]&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The DSR-1 appears as the game's only sniper rifle. Called the &amp;quot;Longbow SR&amp;quot; ingame, it correctly holds 5 rounds but somehow makes a stock suppressor sound&lt;br /&gt;
when firing, despite not being modeled with any visible suppressor. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|400px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
{{James Bond Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Goldeneye:_Rogue_Agent&amp;diff=1585913</id>
		<title>Goldeneye: Rogue Agent</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Goldeneye:_Rogue_Agent&amp;diff=1585913"/>
		<updated>2023-06-22T20:09:27Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: /* FN P90 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Goldeneye: Rogue Agent&lt;br /&gt;
|picture = Rogueagent.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[James Bond Game]]&lt;br /&gt;
|date= 2004&lt;br /&gt;
|developer=EA Los Angeles&lt;br /&gt;
|platforms=PlayStation 2, Xbox, GameCube, Nintendo DS&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Goldeneye: Rogue Agent''''' is a non-canon [[James Bond]] spinoff game where you play as a former 00 agent who, after meeting Goldfinger, gets hired as a SPECTRE agent codnamed &amp;quot;Goldeneye.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The game does not follow the story of ''Goldeneye'' in any way,&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==&amp;quot;SPEC-9&amp;quot;==&lt;br /&gt;
A hybrid pistol used by Goldeneye if he has no other weapons equipped. It's overall design resembles a Walther P99,&lt;br /&gt;
but it has a slide that's reminicent of a Desert Eagle. It has a 12 round magazine and has an infinite ammo reserve. &lt;br /&gt;
Interestingly, the pistol in the prologue lacks the SPECTRE logo that it has throughout the rest of the game. The game's manual implies that it is a modified version of the ''Walther P99'' designed by SPECTRE.&lt;br /&gt;
[[file:Walther-P99-Pistol.jpg|thumb|none|350px|Walther P99 9x19mm]]&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|none|390px|IMI Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:RA_Pistol2.jpg|thumb|none|400px|The man who will soon become &amp;quot;Goldeneye&amp;quot; holds his SPEC-9 in the opening. One must wonder why an MI6 agent was equipped with a SPECTRE issue handgun]]&lt;br /&gt;
[[Image:RA_Pistol.jpg|thumb|none|400px|&amp;quot;Goldeneye&amp;quot; with his SPEC-9 and a fictional Mamba 12 Gauge shotgun. Here we can see the added SPECTRE emblem on the rear of the gun.]]&lt;br /&gt;
==IMI Desert Eagle Mark VII==&lt;br /&gt;
The Desert Eagle Mark VII is the standard pistol for all enemy henchmen. Called the &amp;quot;Jackal .357&amp;quot; ingame, it incorrectly &lt;br /&gt;
holds 8 rounds like a .44 Magnum variant of the Desert Eagle. It's very powerful, being able to kill most enemies in 1 or 2 hits.&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Desert Eagle MK VII w/ nickel finish - .357 Magnum]]&lt;br /&gt;
[[Image:RA_Deagle.jpg|thumb|none|400px|&amp;quot;Goldeneye&amp;quot; holds a pair of Desert Eagles]]&lt;br /&gt;
==Golden Gun==&lt;br /&gt;
The famous Golden Gun appears in Multiplayer Mode only. It holds 1 round and can kill any enemy in 1 hit. &lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|300px|The Golden Gun prop from the James Bond movie ''The Man with the Golden Gun''.‎]]&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The FN P90 is the only Submachine Gun available in the game. Called the &amp;quot;HS-50,&amp;quot; it can be dual wielded and holds 50 rounds.&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm FN]]&lt;br /&gt;
===Mag Rail===&lt;br /&gt;
The Mag Rail is an energy weapon that appears to be a heavily modified P90. It holds 4 charges and can kill enemies in one shot, however it has to charge up with each shot.&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP7==&lt;br /&gt;
&amp;quot;Goldeneye&amp;quot; can be seen using an MP7 during the cutscene where he first activates the OMEN device. This weapon is not available during gameplay.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==&amp;quot;AR4 Commando&amp;quot;==&lt;br /&gt;
The game's only Assault Rifle is some kind of AR-15 carbine, however it's not clear what model it's supposed to be based on. It strangely resembles an HK416, however&lt;br /&gt;
that rifle only just went into production in 2004, so it's unlikely. The game's manual states that the weapon&lt;br /&gt;
was originally designed for British special forces implying that it's supposed to be the L119A1, a variant of the AR-15 designed for the SAS.&lt;br /&gt;
However, it doesn't really resemble one that much either.&lt;br /&gt;
Called the &amp;quot;AR4 Commando&amp;quot; ingame, it holds 30 rounds and is always fitted with a ACOG sight. &lt;br /&gt;
&lt;br /&gt;
Strangely, the pickup model depicts the magazine to be slightly slanted similar to the Peruvian FAD assault rifle, but this is not apparent in first person. &lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|400px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 for Comparison - 5.56x45mm. ]]&lt;br /&gt;
[[Image:RA_AR4_1.jpg|thumb|none|400px|&amp;quot;Goldeneye&amp;quot; Holding his AR4 rifle]]&lt;br /&gt;
[[Image:RA_AR4_2.jpg|thumb|none|400px|&amp;quot;Goldeneye&amp;quot; reloading his AR4]]&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The DSR-1 appears as the game's only sniper rifle. Called the &amp;quot;Longbow SR&amp;quot; ingame, it correctly holds 5 rounds but somehow makes a stock suppressor sound&lt;br /&gt;
when firing, despite not being modeled with any visible suppressor. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|400px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
{{James Bond Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Goldeneye:_Rogue_Agent&amp;diff=1585731</id>
		<title>Goldeneye: Rogue Agent</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Goldeneye:_Rogue_Agent&amp;diff=1585731"/>
		<updated>2023-06-21T22:28:30Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: /* FN P90 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Goldeneye: Rogue Agent&lt;br /&gt;
|picture = Rogueagent.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[James Bond Game]]&lt;br /&gt;
|date= 2004&lt;br /&gt;
|developer=EA Los Angeles&lt;br /&gt;
|platforms=PlayStation 2, Xbox, GameCube, Nintendo DS&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Goldeneye: Rogue Agent''''' is a non-canon [[James Bond]] spinoff game where you play as a former 00 agent who, after meeting Goldfinger, gets hired as a SPECTRE agent codnamed &amp;quot;Goldeneye.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The game does not follow the story of ''Goldeneye'' in any way,&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==&amp;quot;SPEC-9&amp;quot;==&lt;br /&gt;
A hybrid pistol used by Goldeneye if he has no other weapons equipped. It's overall design resembles a Walther P99,&lt;br /&gt;
but it has a slide that's reminicent of a Desert Eagle. It has a 12 round magazine and has an infinite ammo reserve. &lt;br /&gt;
Interestingly, the pistol in the prologue lacks the SPECTRE logo that it has throughout the rest of the game. The game's manual implies that it is a modified version of the ''Walther P99'' designed by SPECTRE.&lt;br /&gt;
[[file:Walther-P99-Pistol.jpg|thumb|none|350px|Walther P99 9x19mm]]&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|none|390px|IMI Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:RA_Pistol2.jpg|thumb|none|400px|The man who will soon become &amp;quot;Goldeneye&amp;quot; holds his SPEC-9 in the opening. One must wonder why an MI6 agent was equipped with a SPECTRE issue handgun]]&lt;br /&gt;
[[Image:RA_Pistol.jpg|thumb|none|400px|&amp;quot;Goldeneye&amp;quot; with his SPEC-9 and a fictional Mamba 12 Gauge shotgun. Here we can see the added SPECTRE emblem on the rear of the gun.]]&lt;br /&gt;
==IMI Desert Eagle Mark VII==&lt;br /&gt;
The Desert Eagle Mark VII is the standard pistol for all enemy henchmen. Called the &amp;quot;Jackal .357&amp;quot; ingame, it incorrectly &lt;br /&gt;
holds 8 rounds like a .44 Magnum variant of the Desert Eagle. It's very powerful, being able to kill most enemies in 1 or 2 hits.&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Desert Eagle MK VII w/ nickel finish - .357 Magnum]]&lt;br /&gt;
[[Image:RA_Deagle.jpg|thumb|none|400px|&amp;quot;Goldeneye&amp;quot; holds a pair of Desert Eagles]]&lt;br /&gt;
==Golden Gun==&lt;br /&gt;
The famous Golden Gun appears in Multiplayer Mode only. It holds 1 round and can kill any enemy in 1 hit. &lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|300px|The Golden Gun prop from the James Bond movie ''The Man with the Golden Gun''.‎]]&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The FN P90 is the only Submachine Gun available in the game. Called the &amp;quot;HS-50,&amp;quot; it can be dual wielded and holds 50 rounds.&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm FN]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP7==&lt;br /&gt;
&amp;quot;Goldeneye&amp;quot; can be seen using an MP7 during the cutscene where he first activates the OMEN device. This weapon is not available during gameplay.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==&amp;quot;AR4 Commando&amp;quot;==&lt;br /&gt;
The game's only Assault Rifle is some kind of AR-15 carbine, however it's not clear what model it's supposed to be based on. It strangely resembles an HK416, however&lt;br /&gt;
that rifle only just went into production in 2004, so it's unlikely. The game's manual states that the weapon&lt;br /&gt;
was originally designed for British special forces implying that it's supposed to be the L119A1, a variant of the AR-15 designed for the SAS.&lt;br /&gt;
However, it doesn't really resemble one that much either.&lt;br /&gt;
Called the &amp;quot;AR4 Commando&amp;quot; ingame, it holds 30 rounds and is always fitted with a ACOG sight. &lt;br /&gt;
&lt;br /&gt;
Strangely, the pickup model depicts the magazine to be slightly slanted similar to the Peruvian FAD assault rifle, but this is not apparent in first person. &lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|400px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 for Comparison - 5.56x45mm. ]]&lt;br /&gt;
[[Image:RA_AR4_1.jpg|thumb|none|400px|&amp;quot;Goldeneye&amp;quot; Holding his AR4 rifle]]&lt;br /&gt;
[[Image:RA_AR4_2.jpg|thumb|none|400px|&amp;quot;Goldeneye&amp;quot; reloading his AR4]]&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The DSR-1 appears as the game's only sniper rifle. Called the &amp;quot;Longbow SR&amp;quot; ingame, it correctly holds 5 rounds but somehow makes a stock suppressor sound&lt;br /&gt;
when firing, despite not being modeled with any visible suppressor. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|400px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
{{James Bond Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Goldeneye:_Rogue_Agent&amp;diff=1585570</id>
		<title>Goldeneye: Rogue Agent</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Goldeneye:_Rogue_Agent&amp;diff=1585570"/>
		<updated>2023-06-21T04:48:27Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: Needs a few more pictures for the other weapons, otherwise contains all of the &amp;quot;Real-world&amp;quot; firearms in the game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Goldeneye: Rogue Agent&lt;br /&gt;
|picture = Rogueagent.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[James Bond Game]]&lt;br /&gt;
|date= 2004&lt;br /&gt;
|developer=EA Los Angeles&lt;br /&gt;
|platforms=PlayStation 2, Xbox, GameCube, Nintendo DS&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Goldeneye: Rogue Agent''''' is a non-canon [[James Bond]] spinoff game where you play as a former 00 agent who, after meeting Goldfinger, gets hired as a SPECTRE agent codnamed &amp;quot;Goldeneye.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The game does not follow the story of ''Goldeneye'' in any way,&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==&amp;quot;SPEC-9&amp;quot;==&lt;br /&gt;
A hybrid pistol used by Goldeneye if he has no other weapons equipped. It's overall design resembles a Walther P99,&lt;br /&gt;
but it has a slide that's reminicent of a Desert Eagle. It has a 12 round magazine and has an infinite ammo reserve. &lt;br /&gt;
Interestingly, the pistol in the prologue lacks the SPECTRE logo that it has throughout the rest of the game. The game's manual implies that it is a modified version of the ''Walther P99'' designed by SPECTRE.&lt;br /&gt;
[[file:Walther-P99-Pistol.jpg|thumb|none|350px|Walther P99 9x19mm]]&lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|none|390px|IMI Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:RA_Pistol2.jpg|thumb|none|400px|The man who will soon become &amp;quot;Goldeneye&amp;quot; holds his SPEC-9 in the opening. One must wonder why an MI6 agent was equipped with a SPECTRE issue handgun]]&lt;br /&gt;
[[Image:RA_Pistol.jpg|thumb|none|400px|&amp;quot;Goldeneye&amp;quot; with his SPEC-9 and a fictional Mamba 12 Gauge shotgun. Here we can see the added SPECTRE emblem on the rear of the gun.]]&lt;br /&gt;
==IMI Desert Eagle Mark VII==&lt;br /&gt;
The Desert Eagle Mark VII is the standard pistol for all enemy henchmen. Called the &amp;quot;Jackal .357&amp;quot; ingame, it incorrectly &lt;br /&gt;
holds 8 rounds like a .44 Magnum variant of the Desert Eagle. It's very powerful, being able to kill most enemies in 1 or 2 hits.&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|350px|Desert Eagle MK VII w/ nickel finish - .357 Magnum]]&lt;br /&gt;
[[Image:RA_Deagle.jpg|thumb|none|400px|&amp;quot;Goldeneye&amp;quot; holds a pair of Desert Eagles]]&lt;br /&gt;
==Golden Gun==&lt;br /&gt;
The famous Golden Gun appears in Multiplayer Mode only. It holds 1 round and can kill any enemy in 1 hit. &lt;br /&gt;
[[Image:Goldengun.jpg|thumb|none|300px|The Golden Gun prop from the James Bond movie ''The Man with the Golden Gun''.‎]]&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The FN P90 is the only Submachine Gun available in the game. Called the &amp;quot;HS-50,&amp;quot; it can be dual wielded and holds 50 rounds.&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm FN]]&lt;br /&gt;
=Rifles=&lt;br /&gt;
==&amp;quot;AR4 Commando&amp;quot;==&lt;br /&gt;
The game's only Assault Rifle is some kind of AR-15 carbine, however it's not clear what model it's supposed to be based on. It strangely resembles an HK416, however&lt;br /&gt;
that rifle only just went into production in 2004, so it's unlikely. The game's manual states that the weapon&lt;br /&gt;
was originally designed for British special forces implying that it's supposed to be the L119A1, a variant of the AR-15 designed for the SAS.&lt;br /&gt;
However, it doesn't really resemble one that much either.&lt;br /&gt;
Called the &amp;quot;AR4 Commando&amp;quot; ingame, it holds 30 rounds and is always fitted with a ACOG sight. &lt;br /&gt;
&lt;br /&gt;
Strangely, the pickup model depicts the magazine to be slightly slanted similar to the Peruvian FAD assault rifle, but this is not apparent in first person. &lt;br /&gt;
&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|400px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 for Comparison - 5.56x45mm. ]]&lt;br /&gt;
[[Image:RA_AR4_1.jpg|thumb|none|400px|&amp;quot;Goldeneye&amp;quot; Holding his AR4 rifle]]&lt;br /&gt;
[[Image:RA_AR4_2.jpg|thumb|none|400px|&amp;quot;Goldeneye&amp;quot; reloading his AR4]]&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The DSR-1 appears as the game's only sniper rifle. Called the &amp;quot;Longbow SR&amp;quot; ingame, it correctly holds 5 rounds but somehow makes a stock suppressor sound&lt;br /&gt;
when firing, despite not being modeled with any visible suppressor. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|400px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
{{James Bond Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RA_Deagle.jpg&amp;diff=1585569</id>
		<title>File:RA Deagle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RA_Deagle.jpg&amp;diff=1585569"/>
		<updated>2023-06-21T04:44:48Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RA_Pistol2.jpg&amp;diff=1585568</id>
		<title>File:RA Pistol2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RA_Pistol2.jpg&amp;diff=1585568"/>
		<updated>2023-06-21T04:44:35Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RA_Pistol.jpg&amp;diff=1585567</id>
		<title>File:RA Pistol.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RA_Pistol.jpg&amp;diff=1585567"/>
		<updated>2023-06-21T04:44:29Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RA_AR4_2.jpg&amp;diff=1585566</id>
		<title>File:RA AR4 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RA_AR4_2.jpg&amp;diff=1585566"/>
		<updated>2023-06-21T04:39:56Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: Borrowed From World of Longplays&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Borrowed From World of Longplays&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:RA_AR4_1.jpg&amp;diff=1585565</id>
		<title>File:RA AR4 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:RA_AR4_1.jpg&amp;diff=1585565"/>
		<updated>2023-06-21T04:39:48Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: Borrowed From World of Longplays&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Borrowed From World of Longplays&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Rogueagent.jpg&amp;diff=1585564</id>
		<title>File:Rogueagent.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Rogueagent.jpg&amp;diff=1585564"/>
		<updated>2023-06-21T04:36:35Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Blood_II:_The_Chosen&amp;diff=1560052</id>
		<title>Blood II: The Chosen</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Blood_II:_The_Chosen&amp;diff=1560052"/>
		<updated>2023-03-01T06:04:54Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: /* Pancor Jackhammer */ It has slugs on the side for some reason&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Blood II: The Chosen&lt;br /&gt;
|picture = Blood2_Cover.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Blood]]&lt;br /&gt;
|date= 1998&lt;br /&gt;
|developer=Monolith Productions&lt;br /&gt;
|platforms=Windows&lt;br /&gt;
|publisher=GT Interactive Software&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Hybrid Beretta 92==&lt;br /&gt;
A Beretta 92 Pistol that resembles an original Beretta 92SB for the most part, but is mostly chrome and has a slide like the Beretta 92FS Brigadier Inox and also lacks a frame-mounted safety like on a Taurus PT92 (but is clearly not a PT92 because the Beretta logo can be seen on the handgrip), as well as having forward slide serrations appears in the game as the starting weapon. They can be dual wielded. &lt;br /&gt;
[[File:BerettaM92SB.jpg‎|thumb|left|350px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:BrigadierInox.jpg|thumb|left|350px|Beretta 92FS Brigadier Inox with Hogue wrap-around grips, as seen in ''The Matrix Revolutions'' - 9x19mm]]&lt;br /&gt;
[[Image:TaurusPT92AFSwBlack.jpg|thumb|left|350px|Taurus PT92AFS with Slimline Black Factory Grips - 9x19mm]]&lt;br /&gt;
[[Image:B2_beretta.jpg|thumb|350px|left|The Beretta Taurus PT92SBFS Brigadier Inox's model]]‎&lt;br /&gt;
[[Image:Blood2_Pistol1.jpg|thumb|350px|left|Caleb about to dispatch a cultist with his Beretta]]‎&lt;br /&gt;
[[Image:Blood2_pistol2.jpg|thumb|350px|left|Caleb goes into &amp;quot;John Woo&amp;quot; mode with dual Berettas]]‎&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A MAC-10 with an ADCO Square Shooter red dot sight appears in the game seemingly as a replacement for the Thompson from the previous game. It lacks a charging handle and has the ejection port on the left side. The Ejection port is also closed implying that the gun is firing from a closed bolt. They can be dual wielded and they share ammo with the Beretta. The secondary fire unfolds the stock and fires slower shots. &lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|left|Ingram MAC-10 - 9x19mm]]‎&lt;br /&gt;
[[Image:Blood2_SMG2.jpg|thumb|350px|left|Caleb, holding a MAC-10, stares at a civilian who is nonchalantly standing in front of a suspicious washing machine]]‎&lt;br /&gt;
[[Image:Blood2_SMG1.jpg|thumb|350px|left|Caleb dual wielding MAC-10s]]‎&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M16==&lt;br /&gt;
A fully-automatic M16 series rifle with what appears to be a fake M203 grenade launcher resembling the one from ''Predator'' appears as the second fully automatic weapon available. It fires faster than the MAC-10 but obviously can't be dual wielded. It somehow shares ammo with the Beretta and MAC-10 despite clearly having a 5.56x45mm magazine. The underslung grenade launcher is reloaded from the front, suggesting it's based on the fake one. &lt;br /&gt;
[[Image:M16M203PredatorCombo.jpg|thumb|none|500px|Screen-used Faux M203 launcher (39mm) attached to M16/SP1 (5.56x45mm) configured as seen in ''Predator'' © Copyright MPM2008 - 2009 Licensed to www.imfdb.org ]]&lt;br /&gt;
[[Image:Blood2_M16.jpg|thumb|350px|left|Caleb with his M16 in the ''Nightmare Levels'']]‎&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
A green Barrett M82A1 is available ingame as the only sniper rifle. It's incorrectly operated as a bolt-action rifle. &lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|left|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[Image:Blood2_SR.jpg|thumb|350px|left|Caleb with an M82A1 in the ''Nightmare Levels'']]‎&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The Sawed-off shotgun returns from the first game, but now with a more generic appearance. It needs to be reloaded every two shots and both barrels can be fired simeltaniously They can be dual wielded. &lt;br /&gt;
[[Image:SS311A_sawed-off-2.jpg|thumb|none|500px|Sawn-off Baikal shotgun, similar to the one in-game.]]&lt;br /&gt;
[[Image:Blood2_Shotgun.jpg|thumb|350px|left|Caleb with a Sawed-off about to blast an Axe Zombie]]‎&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The ''Nightmare Levels'' expansion adds in a Pancor Jackhammer as a second shotgun. The Secondary fire launches a gas grenade out of the same barrel as the shells, how that works is anyone's guess. &lt;br /&gt;
[[Image:Jackhammer.jpg‎|thumb|none|500px|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:Blood2_Pancor.jpg|thumb|350px|left|Caleb with a Pancor Jackhammer in the ''Nightmare Levels.'' Bizarrely it has slugs mounted on the side but the weapon fires like it's using normal shotgun ammo]]‎&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Shadow_the_Hedgehog&amp;diff=1552473</id>
		<title>Shadow the Hedgehog</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Shadow_the_Hedgehog&amp;diff=1552473"/>
		<updated>2023-02-02T22:15:13Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Shadowbox.jpg|thumb|right|300px|''Shadow the Hedgehog'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Heckler &amp;amp; Koch USP Tactical ==&lt;br /&gt;
The standard-issue sidearm for GUN soldiers in the game is the [[Heckler &amp;amp; Koch USP Tactical]]. When Shadow is confronted by the GUN Commander in a cutscene, the Commander attempts to shoot Shadow with his USP Tactical, but misses. The gun has a 10-round capacity in-game, and fires semi-automatically.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:Shadow_USP.jpg|thumb|none|300px|The USP Tactical's Model. Note the oversized frame and slide ]]&lt;br /&gt;
[[Image:Shadow-the-hedgehog-20050518072941953.jpg|thumb|none|400px|Shadow the Hedgehog with a Heckler &amp;amp; Koch USP Tactical]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
In some pre-rendered cutscenes, GUN soldiers use [[M1911A1]] pistols. A silhouette of an M1911A1 also appears on GUN supply crates. Shadow is seen holding an M1911A1 in promotional images and the opening sequence, but he never uses one in game. It's possible that at some point the M1911A1 would have been the standard pistol and was changed&lt;br /&gt;
to a USP Tactical.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|300px|none|M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:ShadowGUNM1911A1.JPG|thumb|none|400px|A GUN solder about to shoot an M1911A1]]&lt;br /&gt;
[[Image:ShadowTheHedgehog-M1911A1.jpg|thumb|none|400px|Shadow with an M1911A1 in a promotional image. Note the Japanese characters on the slide of the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The &amp;quot;Shadow Rifle&amp;quot; appears to take some elements from a [[Desert Eagle]], although it's not clear what model it was inspired by. &lt;br /&gt;
[[Image:MagResDE.357MarkI.jpg|thumb|none|350px|IMI Desert Eagle Mark I - .357 Magnum]]&lt;br /&gt;
[[Image:Shadow_rifle.jpg|thumb|none|390px|The Desert Eagle inspired &amp;quot;Shadow Rifle.&amp;quot; Calling it a rifle is a stretch because it looks more like an oversized pistol]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
GUN soldiers also use the [[Heckler &amp;amp; Koch MP5A3]] with the Navy trigger group. The gun is fully automatic with a 20-round capacity while used by Shadow. The opening title sequence of the game shows Shadow a much more detailed and accurate MP5; in this cutscene, Shadow rather infamously cocks the weapon by pumping its handguard like a pump-action shotgun, with the handguard even visibly moving during the animation.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:Shadow_MP5.jpg|thumb|none|350px|The MP5A3's in-game model. The weapon lacks a trigger and trigger guard in-game and appears to have a railed handguard which the developers might have mistaken for a pump-action charging handle. Note that the fire selector is on semi-auto, despite being automatic in-game.]]&lt;br /&gt;
[[Image:Shadow-the-hedgehog-20050825004605315.jpg|thumb|none|400px|Shadow carrying an MP5A3 in-game.]]&lt;br /&gt;
[[Image:Shadow-MP5-intro.jpg|thumb|none|400px|Shadow loads a magazine into his MP5A3 in the opening sequence.]]&lt;br /&gt;
[[Image:Shadow-MP5-pump.jpg|thumb|none|400px|Shortly afterwards, Shadow pumps his MP5A3.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines=&lt;br /&gt;
== SIG SG 551 ==&lt;br /&gt;
The standard assault rifle used by GUN soldiers is the [[SIG SG 551]]. When picked up by Shadow, it has a 30-round capacity. &lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
[[Image:Shadow_SG551.jpg|thumb|none|350px|The SG551's model. It appears to have been modeled with an MP5A2's stock]]&lt;br /&gt;
[[Image:Shadow-the-hedgehog-20051103050656670.jpg|thumb|none|400px|Shadow carries a SIG SG 551 while running with Sonic.]]&lt;br /&gt;
[[Image:GUN-Shadow-SIGSG551.jpg|thumb|none|400px|G.U.N. soldiers fire their SIG SG 551s at Black Arms aliens in the opening sequence.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The &amp;quot;Laser Rifle&amp;quot; appears to be inspired by a Walther WA 2000. It holds 20 shots.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .308 Winchester]]&lt;br /&gt;
[[Image:Shadow_LR.jpg|thumb|none|501px|The &amp;quot;Laser Rifle's&amp;quot; model]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M1919==&lt;br /&gt;
A heavy machine gun that appears to be loosely based on a [[Browning M1919]] appears in the game. It is mounted on turrets which can be used as a stationary weapon (with unlimited ammo) or destroyed and used as a handheld weapon with a 30 round box magazine (somehow a stock and pistol grip appear on the gun when it is destroyed). The weapon also appears in the hands of GUN combat robots and in crates later on in the game. Oddly, it can be fired faster in semi-auto than in full-auto. &lt;br /&gt;
 &lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|450px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[Image:Shadow_HMG.jpg|thumb|none|350px|The M1919's model. It is equipped with a stock, a pistol grip, and a holographic sight.]]&lt;br /&gt;
[[Image:Shadow_Turret.jpg|thumb|none|350px|A GUN turret with an M1919 mounted.]]&lt;br /&gt;
[[Image:Shadow_Turret2.jpg|thumb|none|350px|Tails admires a turret while with Shadow.]]&lt;br /&gt;
[[Image:Shadow_Turret3.jpg|thumb|none|350px|Shadow manning a turret.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
Handheld [[GE M134 Minigun]]s can are dropped from GUN's F-6 &amp;quot;Big Foot&amp;quot; Walkers (despite the fact that, like in ''Sonic Adventure 2'', the &amp;quot;Big Foot&amp;quot; walkers are depicted with fictional 3-barreled miniguns). As expected, they are massive in comparison to Shadow and are held by a strange pistol grip. They are arguably the game's best weapons due to their 40-round magazines, high damage, and fast rate of fire, but they are somewhat usurped by their relative sparsity.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|450px|GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Shadow_M134.jpg|thumb|none|350px|The GE M134 Minigun's model.]]&lt;br /&gt;
[[Image:Shadow_Minigun.jpg|thumb|none|350px|Shadow Holding the M134 while an F-6r &amp;quot;Big Foot&amp;quot; fires its rockets at him. Because of the massive size of the weapon, it often clips through the floor. One can also see the 3-barreled minigun depicted on the Mechs.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== Milkor MGL ==&lt;br /&gt;
GUN soldiers also use the [[Milkor MGL]] grenade launcher with the stock and Armson OEG reflex sight removed. It holds six grenades.&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|350px|Milkor MGL - 40mm]]&lt;br /&gt;
[[Image:Shadow_MGL.jpg|thumb|none|350px|The Milkor MGL's model.]]&lt;br /&gt;
[[Image:Shadow-the-hedgehog-20050825004601549.jpg|thumb|none|400px|Shadow aims a Milkor MGL]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
GUN soldiers also use the [[M136 AT4]] rocket launcher. It holds six rockets.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:Shadow_AT4.jpg‎ |thumb|none|350px|The AT4's Model]]&lt;br /&gt;
[[Image:Shadow-the-hedgehog-20050916110444502.jpg|thumb|none|400px|Shadow the Hedgehog firing an M136 AT4 while with Knuckles the Echidna]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RPG&amp;quot;==&lt;br /&gt;
The &amp;quot;RPG&amp;quot; is a fictitious weapon with elements from several missile launchers, such as an [[FGM-148 Javelin]], an [[FIM-92 Stinger]] and an [[FIM-43 Redeye]].&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin Block 0 with original M98A1 CLU and original BCU (the current production BCU has a mesh heat shield rather than a solid one) - 127mm]]&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|400px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[Image:FIM43.jpg|thumb|none|400px|FIM-43 Redeye - 70mm]]&lt;br /&gt;
[[File:Shadow_RPG.jpg|thumb|none|350px|The &amp;quot;RPG&amp;quot;'s model]]&lt;br /&gt;
[[File:Shadow_RPG2.jpg|thumb|none|350px|Shadow holds an &amp;quot;RPG&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M202 FLASH==&lt;br /&gt;
The &amp;quot;4-Shot RPG&amp;quot; and the &amp;quot;8-shot RPG&amp;quot; appear to be loosely inspired by an [[M202 FLASH]].&lt;br /&gt;
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[Image:Shadow_RPG4S.jpg|thumb|none|400px|the 4-Shot RPG]]&lt;br /&gt;
[[Image:RPG8.jpg|thumb|none|400px|The less M202 Inspired 8-Shot RPG]]&lt;br /&gt;
&lt;br /&gt;
=Unused=&lt;br /&gt;
==Colt Gold Cup National Match==&lt;br /&gt;
An unused weapon icon that depicts a [[Colt Gold Cup National Match]] can be found in the games files. It is identified mainly by the slanted slide serrations and the grips. It can be seen in early screenshots.&lt;br /&gt;
[[File:ColtGoldCupNatMatchSS.jpg|thumb|none|350px|Colt Gold Cup National Match (Mark IV, Series 80) Enhanced with stainless steel finish and wraparound rubber grips - .45 ACP]]&lt;br /&gt;
[[Image:Shadow_Early_HUD.jpg|thumb|400px|none|The Colt Gold Cup National Match seen on the HUD in an early screenshot.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Blood_II:_The_Chosen&amp;diff=1541095</id>
		<title>Blood II: The Chosen</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Blood_II:_The_Chosen&amp;diff=1541095"/>
		<updated>2022-12-13T03:32:31Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: /* MAC-10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Blood II: The Chosen&lt;br /&gt;
|picture = Blood2_Cover.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Blood]]&lt;br /&gt;
|date= 1998&lt;br /&gt;
|developer=Monolith Productions&lt;br /&gt;
|platforms=Windows&lt;br /&gt;
|publisher=GT Interactive Software&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Hybrid Beretta 92==&lt;br /&gt;
A Beretta 92 Pistol that resembles an original Beretta 92SB for the most part, but is mostly chrome and has a slide like the Beretta 92FS Brigadier Inox and also lacks a frame-mounted safety like on a Taurus PT92 (but is clearly not a PT92 because the Beretta logo can be seen on the handgrip), as well as having forward slide serrations appears in the game as the starting weapon. They can be dual wielded. &lt;br /&gt;
[[File:BerettaM92SB.jpg‎|thumb|left|350px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:BrigadierInox.jpg|thumb|left|350px|Beretta 92FS Brigadier Inox with Hogue wrap-around grips, as seen in ''The Matrix Revolutions'' - 9x19mm]]&lt;br /&gt;
[[Image:TaurusPT92AFSwBlack.jpg|thumb|left|350px|Taurus PT92AFS with Slimline Black Factory Grips - 9x19mm]]&lt;br /&gt;
[[Image:B2_beretta.jpg|thumb|350px|left|The Beretta Taurus PT92SBFS Brigadier Inox's model]]‎&lt;br /&gt;
[[Image:Blood2_Pistol1.jpg|thumb|350px|left|Caleb about to dispatch a cultist with his Beretta]]‎&lt;br /&gt;
[[Image:Blood2_pistol2.jpg|thumb|350px|left|Caleb goes into &amp;quot;John Woo&amp;quot; mode with dual Berettas]]‎&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A MAC-10 with an ADCO Square Shooter red dot sight appears in the game seemingly as a replacement for the Thompson from the previous game. It lacks a charging handle and has the ejection port on the left side. The Ejection port is also closed implying that the gun is firing from a closed bolt. They can be dual wielded and they share ammo with the Beretta. The secondary fire unfolds the stock and fires slower shots. &lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|left|Ingram MAC-10 - 9x19mm]]‎&lt;br /&gt;
[[Image:Blood2_SMG2.jpg|thumb|350px|left|Caleb, holding a MAC-10, stares at a civilian who is nonchalantly standing in front of a suspicious washing machine]]‎&lt;br /&gt;
[[Image:Blood2_SMG1.jpg|thumb|350px|left|Caleb dual wielding MAC-10s]]‎&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M16==&lt;br /&gt;
A fully-automatic M16 series rifle with what appears to be a fake M203 grenade launcher resembling the one from ''Predator'' appears as the second fully automatic weapon available. It fires faster than the MAC-10 but obviously can't be dual wielded. It somehow shares ammo with the Beretta and MAC-10 despite clearly having a 5.56x45mm magazine. The underslung grenade launcher is reloaded from the front, suggesting it's based on the fake one. &lt;br /&gt;
[[Image:M16M203PredatorCombo.jpg|thumb|none|500px|Screen-used Faux M203 launcher (39mm) attached to M16/SP1 (5.56x45mm) configured as seen in ''Predator'' © Copyright MPM2008 - 2009 Licensed to www.imfdb.org ]]&lt;br /&gt;
[[Image:Blood2_M16.jpg|thumb|350px|left|Caleb with his M16 in the ''Nightmare Levels'']]‎&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
A green Barrett M82A1 is available ingame as the only sniper rifle. It's incorrectly operated as a bolt-action rifle. &lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|left|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[Image:Blood2_SR.jpg|thumb|350px|left|Caleb with an M82A1 in the ''Nightmare Levels'']]‎&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The Sawed-off shotgun returns from the first game, but now with a more generic appearance. It needs to be reloaded every two shots and both barrels can be fired simeltaniously They can be dual wielded. &lt;br /&gt;
[[Image:SS311A_sawed-off-2.jpg|thumb|none|500px|Sawn-off Baikal shotgun, similar to the one in-game.]]&lt;br /&gt;
[[Image:Blood2_Shotgun.jpg|thumb|350px|left|Caleb with a Sawed-off about to blast an Axe Zombie]]‎&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The ''Nightmare Levels'' expansion adds in a Pancor Jackhammer as a second shotgun. The Secondary fire launches a gas grenade out of the same barrel as the shells, how that works is anyone's guess. &lt;br /&gt;
[[Image:Jackhammer.jpg‎|thumb|none|500px|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:Blood2_Pancor.jpg|thumb|350px|left|Caleb with a Pancor Jackhammer in the ''Nightmare Levels'']]‎&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Blood_II:_The_Chosen&amp;diff=1540718</id>
		<title>Blood II: The Chosen</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Blood_II:_The_Chosen&amp;diff=1540718"/>
		<updated>2022-12-11T05:51:20Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Blood II: The Chosen&lt;br /&gt;
|picture = Blood2_Cover.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Blood]]&lt;br /&gt;
|date= 1998&lt;br /&gt;
|developer=Monolith Productions&lt;br /&gt;
|platforms=Windows&lt;br /&gt;
|publisher=GT Interactive Software&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Hybrid Beretta 92==&lt;br /&gt;
A Beretta 92 Pistol that resembles an original Beretta 92SB for the most part, but is mostly chrome and has a slide like the Beretta 92FS Brigadier Inox and also lacks a frame-mounted safety like on a Taurus PT92 (but is clearly not a PT92 because the Beretta logo can be seen on the handgrip), as well as having forward slide serrations appears in the game as the starting weapon. They can be dual wielded. &lt;br /&gt;
[[File:BerettaM92SB.jpg‎|thumb|left|350px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:BrigadierInox.jpg|thumb|left|350px|Beretta 92FS Brigadier Inox with Hogue wrap-around grips, as seen in ''The Matrix Revolutions'' - 9x19mm]]&lt;br /&gt;
[[Image:TaurusPT92AFSwBlack.jpg|thumb|left|350px|Taurus PT92AFS with Slimline Black Factory Grips - 9x19mm]]&lt;br /&gt;
[[Image:B2_beretta.jpg|thumb|350px|left|The Beretta Taurus PT92SBFS Brigadier Inox's model]]‎&lt;br /&gt;
[[Image:Blood2_Pistol1.jpg|thumb|350px|left|Caleb about to dispatch a cultist with his Beretta]]‎&lt;br /&gt;
[[Image:Blood2_pistol2.jpg|thumb|350px|left|Caleb goes into &amp;quot;John Woo&amp;quot; mode with dual Berettas]]‎&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A MAC-10 with an ADCO Square Shooter red dot sight appears in the game seemingly as a replacement for the Thompson from the previous game. It lacks a charging handle and has the ejection port on the left side. The Ejection port also reciprocates as if it's firing from a closed bolt. They can be dual wielded and they share ammo with the Beretta. The secondary fire unfolds the stock and fires slower shots. &lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|left|Ingram MAC-10 - 9x19mm]]‎&lt;br /&gt;
[[Image:Blood2_SMG2.jpg|thumb|350px|left|Caleb, holding a MAC-10, stares at a civilian who is nonchalantly standing in front of a suspicious washing machine]]‎&lt;br /&gt;
[[Image:Blood2_SMG1.jpg|thumb|350px|left|Caleb dual wielding MAC-10s]]‎&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M16==&lt;br /&gt;
A fully-automatic M16 series rifle with what appears to be a fake M203 grenade launcher resembling the one from ''Predator'' appears as the second fully automatic weapon available. It fires faster than the MAC-10 but obviously can't be dual wielded. It somehow shares ammo with the Beretta and MAC-10 despite clearly having a 5.56x45mm magazine. The underslung grenade launcher is reloaded from the front, suggesting it's based on the fake one. &lt;br /&gt;
[[Image:M16M203PredatorCombo.jpg|thumb|none|500px|Screen-used Faux M203 launcher (39mm) attached to M16/SP1 (5.56x45mm) configured as seen in ''Predator'' © Copyright MPM2008 - 2009 Licensed to www.imfdb.org ]]&lt;br /&gt;
[[Image:Blood2_M16.jpg|thumb|350px|left|Caleb with his M16 in the ''Nightmare Levels'']]‎&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
A green Barrett M82A1 is available ingame as the only sniper rifle. It's incorrectly operated as a bolt-action rifle. &lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|left|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[Image:Blood2_SR.jpg|thumb|350px|left|Caleb with an M82A1 in the ''Nightmare Levels'']]‎&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The Sawed-off shotgun returns from the first game, but now with a more generic appearance. It needs to be reloaded every two shots and both barrels can be fired simeltaniously They can be dual wielded. &lt;br /&gt;
[[Image:SS311A_sawed-off-2.jpg|thumb|none|500px|Sawn-off Baikal shotgun, similar to the one in-game.]]&lt;br /&gt;
[[Image:Blood2_Shotgun.jpg|thumb|350px|left|Caleb with a Sawed-off about to blast an Axe Zombie]]‎&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The ''Nightmare Levels'' expansion adds in a Pancor Jackhammer as a second shotgun. The Secondary fire launches a gas grenade out of the same barrel as the shells, how that works is anyone's guess. &lt;br /&gt;
[[Image:Jackhammer.jpg‎|thumb|none|500px|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:Blood2_Pancor.jpg|thumb|350px|left|Caleb with a Pancor Jackhammer in the ''Nightmare Levels'']]‎&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Atlantis:_The_Lost_Empire&amp;diff=1537458</id>
		<title>Atlantis: The Lost Empire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Atlantis:_The_Lost_Empire&amp;diff=1537458"/>
		<updated>2022-11-30T04:14:26Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: /* PPD-34/38 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ATLE.jpg|thumb|right|400px|''Atlantis: The Lost Empire'' (2001)]]&lt;br /&gt;
&lt;br /&gt;
{{Animation Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
== Mauser C96 Broomhandle ==&lt;br /&gt;
Lieutenant Helga Katrina Sinclair's weapon of choice is a [[Mauser C96|Mauser C96 Broomhandle]] which she is seen with it throughout the film waving it around until the climax of the film where she finally uses it to great effect until it runs dry.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Mauser C96 Pistol - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:ATLEC96.jpg|thumb|none|600px|We all know it's cool to aim your gun at a superior with the finger on the trigger, of course.]]&lt;br /&gt;
[[Image:ATLEC962.jpg|thumb|none|600px|Helga spins and plays with her Mauser C96.]]&lt;br /&gt;
[[Image:Helga Sinclair Mauser.jpg|600px|thumb|none|Helga uses her Mauser C96 Broomhandle at the end of the film.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
Commander Lyle Tiberius Rourke's weapon of choice is a pistol weakly resembling the [[Luger P08]].&lt;br /&gt;
[[Image:LugerP08Artillery.jpg|thumb|none|400px|Artillery Model Luger P08 (with long barrel) 9x19mm]]&lt;br /&gt;
[[Image:ATLELP08.jpg|thumb|none|600px|'''&amp;quot;You have a nice swim?&amp;quot;''' Rourke sitting with his Luger in hand.]]&lt;br /&gt;
[[Image:ATLELP082.jpg|thumb|none|600px|Rourke carries his Luger as he talks about stealing the Atlanteans' power source.]]&lt;br /&gt;
[[Image:ATLELP083.jpg|thumb|none|600px|The Luger cools down after Rourke shoots Kida's knife out of her hands.]]&lt;br /&gt;
[[Image:Atluger.png|600px|thumb|none|Rourke cocks his Luger when he prepares to shoot the King if he does not tell him where the power source of Atlantis is hidden.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1866 Derringer ==&lt;br /&gt;
The [[Remington 1866 Derringer]] is very briefly seen in the hands of Wilhelmina Bertha Packard when the group casts over Milo when they reveal to be mercenaries.&lt;br /&gt;
[[Image:Remington1866Derringer4.jpg|thumb|none|400px|Remington 1866 Derringer - .41 R.F. caliber]]&lt;br /&gt;
[[Image:ATLEDERRINGER.jpg|thumb|none|600px|Packard with her Derringer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
==PPD-34/38==&lt;br /&gt;
Mole is seen with a submachine gun that weakly resembles the [[PPD-34/38]], fitted with a drum magazine when Rourke reveals to Milo that they are mercenaries, and during the entering of the Kings room. The funny thing is, the PPD-34/38 wasn't available in 1914 and is an anachronism.&lt;br /&gt;
[[Image:Ppd-34 drum.jpg|none|thumb|none|450px|PPD-34/38 with 73-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:ATLESMG.jpg|thumb|none|600px|Mole stares at Milo while armed with his anachronistic PPD-34/38.]]&lt;br /&gt;
&lt;br /&gt;
=Rifle=&lt;br /&gt;
== Lee-Enfield No. 1 Mk III ==&lt;br /&gt;
All of the mercenaries, including Vinnie, carry [[Lee-Enfield No. 1 Mk III]]s.&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British]]&lt;br /&gt;
[[Image:ATLESMLEs.jpg|thumb|none|600px|A crate of SMLE rifles is opened up.]]&lt;br /&gt;
[[Image:ATLESMLE2.jpg|thumb|none|600px|A mercenary with his SMLE before he chambers it.]]&lt;br /&gt;
[[Image:ATLESMLE5.jpg|thumb|none|600px|Vinnie holds an SMLE when Milo discovers that everyone involved with the expedition are mercenaries.]]&lt;br /&gt;
[[Image:Atlsmle.png|600px|thumb|none|A mercenary aims his SMLE at Kida as Rourke's way of convincing Milo to join the group.]]&lt;br /&gt;
[[Image:ATLESMLE6.jpg|thumb|none|600px|A mercenary guards the Atlantean king with his SMLE.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
== Double barreled shotgun ==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barreled Shotgun]], Cookie's weapon of choice, briefly seen when revealing to be a Mercenary and when entering the Kings room shouting &amp;quot;room service&amp;quot;.&lt;br /&gt;
[[Image:Stevens12GaugeShotgun.jpg‎|thumb|none|500px|J. Stevens and Company 1878 - 12 Gauge]]&lt;br /&gt;
[[Image:AtlMercGroup.png|600px|thumb|none|Group shot of the mercs, including Cookie with his Double Barreled Shotgun.]]&lt;br /&gt;
[[Image:ATLEDBSHOTGUN.jpg|thumb|none|600px|Cookie prepares to ride on an Atlantean vehicle while carrying his gun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Machine guns=&lt;br /&gt;
== Lewis Gun ==&lt;br /&gt;
Seen at the climax of the film where the Atlanteans battle Rourke, Helga and the soldiers. Rourke fires a hand-held [[Lewis gun]] until it is shot out of his hand by an Atlantean's ship that is piloted by Vinnie.&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|400px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:Atlantis.png|600px|thumb|none|Rourke blasts away with his Lewis gun at several attacking Atlantean ships...]]&lt;br /&gt;
[[Image:ATLELEWIS1.jpg|thumb|none|600px|...only to have it cut in half by an energy blast from Vinnie's Atlantean ship.]]&lt;br /&gt;
&lt;br /&gt;
== Vickers machine gun ==&lt;br /&gt;
The [[Vickers|Vickers machine gun]] is seen mounted on the back of the last surviving truck of the mercenaries, where two soldiers are mounting it, never seen being fired. Several mercenaries can be seen firing them during the Atlanteans' assault on Rourke's zeppelin.&lt;br /&gt;
[[Image:VickersMk1.jpg|thumb|none|400px|Vickers Mk1 Machine Gun - .303 British]]&lt;br /&gt;
[[Image:ATLEVICKERS2.jpg|thumb|none|600px|The truck on the left has a Vickers machine gun.]]&lt;br /&gt;
[[Image:ATLELEWIS.jpg|thumb|none|600px|A mercenary prepares to turn his Vickers towards an Atlantean ship.]]&lt;br /&gt;
[[Image:ATLEVICKERS.jpg|thumb|none|600px|The same mercenary fires his Vickers at Vinnie's Atlantean ship.]]&lt;br /&gt;
[[Image:ATLEVICKERS3.jpg|thumb|none|600px|A Vickers machine gun mounted on the back of a truck is destroyed in the final battle.]]&lt;br /&gt;
[[Image:ATLEVICKERS4.jpg|thumb|none|600px|An FPS view of a Vickers as the mercenary prepares to fire on the attacking Atlantean ships.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Flare pistol==&lt;br /&gt;
Helga's Flare pistol which she uses on two occasions, the first she fires it up the Volcano and the second firing it at Rourke and the Balloon with famous last words &amp;quot;Nothing personal&amp;quot;.&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|400px| Webley Signal Pistol of WW1]]&lt;br /&gt;
[[Image:ATLEFLAREGUN3.jpg|thumb|none|600px|Helga draws out her flare pistol before hitting Mole to chamber it.]]&lt;br /&gt;
[[Image:ATLEFLAREGUN2.jpg|thumb|none|600px|Helga with the flare pistol after firing it at the top of a mountain.]]&lt;br /&gt;
[[Image:ATLEFLAREPISTOL3.jpg|thumb|none|600px|'''&amp;quot;Nothing Personal.&amp;quot;''' Helga prepares to fire at the balloon.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown machine gun==&lt;br /&gt;
An unknown machine gun is mounted on several trucks and planes (maybe a Browning .30 cal, a few years inaccurate).&lt;br /&gt;
[[Image:ATLE1895Colt.jpg|thumb|none|600px|A mercenary fires his 2 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Animation]]&lt;br /&gt;
[[Category:Disney]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Atlantis:_The_Lost_Empire&amp;diff=1537456</id>
		<title>Atlantis: The Lost Empire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Atlantis:_The_Lost_Empire&amp;diff=1537456"/>
		<updated>2022-11-30T04:14:05Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: /* PPSh-41 */  The round barrel shroud and the vents are more reminiscent of a PPD-34&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ATLE.jpg|thumb|right|400px|''Atlantis: The Lost Empire'' (2001)]]&lt;br /&gt;
&lt;br /&gt;
{{Animation Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
== Mauser C96 Broomhandle ==&lt;br /&gt;
Lieutenant Helga Katrina Sinclair's weapon of choice is a [[Mauser C96|Mauser C96 Broomhandle]] which she is seen with it throughout the film waving it around until the climax of the film where she finally uses it to great effect until it runs dry.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Mauser C96 Pistol - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:ATLEC96.jpg|thumb|none|600px|We all know it's cool to aim your gun at a superior with the finger on the trigger, of course.]]&lt;br /&gt;
[[Image:ATLEC962.jpg|thumb|none|600px|Helga spins and plays with her Mauser C96.]]&lt;br /&gt;
[[Image:Helga Sinclair Mauser.jpg|600px|thumb|none|Helga uses her Mauser C96 Broomhandle at the end of the film.]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
Commander Lyle Tiberius Rourke's weapon of choice is a pistol weakly resembling the [[Luger P08]].&lt;br /&gt;
[[Image:LugerP08Artillery.jpg|thumb|none|400px|Artillery Model Luger P08 (with long barrel) 9x19mm]]&lt;br /&gt;
[[Image:ATLELP08.jpg|thumb|none|600px|'''&amp;quot;You have a nice swim?&amp;quot;''' Rourke sitting with his Luger in hand.]]&lt;br /&gt;
[[Image:ATLELP082.jpg|thumb|none|600px|Rourke carries his Luger as he talks about stealing the Atlanteans' power source.]]&lt;br /&gt;
[[Image:ATLELP083.jpg|thumb|none|600px|The Luger cools down after Rourke shoots Kida's knife out of her hands.]]&lt;br /&gt;
[[Image:Atluger.png|600px|thumb|none|Rourke cocks his Luger when he prepares to shoot the King if he does not tell him where the power source of Atlantis is hidden.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 1866 Derringer ==&lt;br /&gt;
The [[Remington 1866 Derringer]] is very briefly seen in the hands of Wilhelmina Bertha Packard when the group casts over Milo when they reveal to be mercenaries.&lt;br /&gt;
[[Image:Remington1866Derringer4.jpg|thumb|none|400px|Remington 1866 Derringer - .41 R.F. caliber]]&lt;br /&gt;
[[Image:ATLEDERRINGER.jpg|thumb|none|600px|Packard with her Derringer.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
==PPD-34/38==&lt;br /&gt;
Mole is seen with a submachine gun that weakly resembles the [[PPD-34/38]], fitted with a drum magazine when Rourke reveals to Milo that they are mercenaries, and during the entering of the Kings room. The funny thing is, the PPD-34/38 wasn't available in 1914 and is an anachronism.&lt;br /&gt;
[[Image:Ppd-34 drum.jpg|none|thumb|none|450px|PPD-34/38 with 73-round drum - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:ATLESMG.jpg|thumb|none|600px|Mole stares at Milo while armed with his anachronistic PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
=Rifle=&lt;br /&gt;
== Lee-Enfield No. 1 Mk III ==&lt;br /&gt;
All of the mercenaries, including Vinnie, carry [[Lee-Enfield No. 1 Mk III]]s.&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III* - .303 British]]&lt;br /&gt;
[[Image:ATLESMLEs.jpg|thumb|none|600px|A crate of SMLE rifles is opened up.]]&lt;br /&gt;
[[Image:ATLESMLE2.jpg|thumb|none|600px|A mercenary with his SMLE before he chambers it.]]&lt;br /&gt;
[[Image:ATLESMLE5.jpg|thumb|none|600px|Vinnie holds an SMLE when Milo discovers that everyone involved with the expedition are mercenaries.]]&lt;br /&gt;
[[Image:Atlsmle.png|600px|thumb|none|A mercenary aims his SMLE at Kida as Rourke's way of convincing Milo to join the group.]]&lt;br /&gt;
[[Image:ATLESMLE6.jpg|thumb|none|600px|A mercenary guards the Atlantean king with his SMLE.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
== Double barreled shotgun ==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barreled Shotgun]], Cookie's weapon of choice, briefly seen when revealing to be a Mercenary and when entering the Kings room shouting &amp;quot;room service&amp;quot;.&lt;br /&gt;
[[Image:Stevens12GaugeShotgun.jpg‎|thumb|none|500px|J. Stevens and Company 1878 - 12 Gauge]]&lt;br /&gt;
[[Image:AtlMercGroup.png|600px|thumb|none|Group shot of the mercs, including Cookie with his Double Barreled Shotgun.]]&lt;br /&gt;
[[Image:ATLEDBSHOTGUN.jpg|thumb|none|600px|Cookie prepares to ride on an Atlantean vehicle while carrying his gun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Machine guns=&lt;br /&gt;
== Lewis Gun ==&lt;br /&gt;
Seen at the climax of the film where the Atlanteans battle Rourke, Helga and the soldiers. Rourke fires a hand-held [[Lewis gun]] until it is shot out of his hand by an Atlantean's ship that is piloted by Vinnie.&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|400px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:Atlantis.png|600px|thumb|none|Rourke blasts away with his Lewis gun at several attacking Atlantean ships...]]&lt;br /&gt;
[[Image:ATLELEWIS1.jpg|thumb|none|600px|...only to have it cut in half by an energy blast from Vinnie's Atlantean ship.]]&lt;br /&gt;
&lt;br /&gt;
== Vickers machine gun ==&lt;br /&gt;
The [[Vickers|Vickers machine gun]] is seen mounted on the back of the last surviving truck of the mercenaries, where two soldiers are mounting it, never seen being fired. Several mercenaries can be seen firing them during the Atlanteans' assault on Rourke's zeppelin.&lt;br /&gt;
[[Image:VickersMk1.jpg|thumb|none|400px|Vickers Mk1 Machine Gun - .303 British]]&lt;br /&gt;
[[Image:ATLEVICKERS2.jpg|thumb|none|600px|The truck on the left has a Vickers machine gun.]]&lt;br /&gt;
[[Image:ATLELEWIS.jpg|thumb|none|600px|A mercenary prepares to turn his Vickers towards an Atlantean ship.]]&lt;br /&gt;
[[Image:ATLEVICKERS.jpg|thumb|none|600px|The same mercenary fires his Vickers at Vinnie's Atlantean ship.]]&lt;br /&gt;
[[Image:ATLEVICKERS3.jpg|thumb|none|600px|A Vickers machine gun mounted on the back of a truck is destroyed in the final battle.]]&lt;br /&gt;
[[Image:ATLEVICKERS4.jpg|thumb|none|600px|An FPS view of a Vickers as the mercenary prepares to fire on the attacking Atlantean ships.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Flare pistol==&lt;br /&gt;
Helga's Flare pistol which she uses on two occasions, the first she fires it up the Volcano and the second firing it at Rourke and the Balloon with famous last words &amp;quot;Nothing personal&amp;quot;.&lt;br /&gt;
[[Image:Webley Signal Pistol.JPG|thumb|none|400px| Webley Signal Pistol of WW1]]&lt;br /&gt;
[[Image:ATLEFLAREGUN3.jpg|thumb|none|600px|Helga draws out her flare pistol before hitting Mole to chamber it.]]&lt;br /&gt;
[[Image:ATLEFLAREGUN2.jpg|thumb|none|600px|Helga with the flare pistol after firing it at the top of a mountain.]]&lt;br /&gt;
[[Image:ATLEFLAREPISTOL3.jpg|thumb|none|600px|'''&amp;quot;Nothing Personal.&amp;quot;''' Helga prepares to fire at the balloon.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown machine gun==&lt;br /&gt;
An unknown machine gun is mounted on several trucks and planes (maybe a Browning .30 cal, a few years inaccurate).&lt;br /&gt;
[[Image:ATLE1895Colt.jpg|thumb|none|600px|A mercenary fires his 2 machine guns.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Animation]]&lt;br /&gt;
[[Category:Disney]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Shadow_Warrior&amp;diff=1529572</id>
		<title>Shadow Warrior</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Shadow_Warrior&amp;diff=1529572"/>
		<updated>2022-10-31T05:03:41Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: /* IMI Uzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:sw.jpg|thumb|right|300px|''Shadow Warrior'' (1997)]]&lt;br /&gt;
'''''Shadow Warrior''''' is a 1997 first-person shooter from 3D Realms. A remake, also titled ''[[Shadow Warrior (2013)|Shadow Warrior]]'' was released in 2013.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Riot Gun==&lt;br /&gt;
The Riot Gun is a four-barreled shotgun that vaguely resembles a [[Pancor Jackhammer]]. It holds 52 shells, reloads every 4 shots, and can fire one or four shells at a time.&lt;br /&gt;
[[Image:Sw_riot_gun.jpg|thumb|none|600px|A Riot Gun on the floor, in-game.]]&lt;br /&gt;
[[Image:Sw_riot_gun_equipped.jpg|thumb|none|600px|First-person view of the Riot Gun. Notice the red lights, indicating it's in rapid firing mode.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[Uzi]] appears in the game as the high-velocity firing gun, and is the most commonly used gun among the enemies in the game. It has an ammo cap of 200 rounds, with 50 in each magazine, and can be dual-wielded. Each tap of the fire button will fire a three-round burst (six if dual-wielded) and holding down the button will make it fire in full-auto. Lo Wang refers to the director [[John Woo]] after the Uzis are dual-wielded: &amp;quot;Be proud, Mr. Woo!&amp;quot;. For whatever reason, the first person sprites depict the gun with the stock, but the pickups are lacking it entirely. &lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Sw_uzi.jpg|thumb|none|600px|An Uzi on the floor, waiting to be picked up.]]&lt;br /&gt;
[[Image:Sw_dual_wield_uzis.jpg|thumb|none|600px|Dual wielded Uzis, after killing multiple ninjas.]]&lt;br /&gt;
[[Image:Sw_uzi_reload.jpg|thumb|none|600px|Reloading the Uzi. There is no animation showing Lo Wang chambering a round, but having a reload animation alone was a huge thing back in '97. Also, as with the pistol in ''[[Duke Nukem 3D]]'', reloading is done automatically after 50 shots (100 if dual-wielded) and there is no possibility to reload manually.]]&lt;br /&gt;
[[Image:SWCR Uzi 2.jpg|thumb|none|600px|&amp;quot;She has raided her last tomb.&amp;quot; The Uzi in ''Shadow Warrior Classic Redux'', the remastered version of the game.]]&lt;br /&gt;
[[Image:SWCR Uzi 1.jpg|thumb|none|600px|Lo Wang dual wields two Uzis while wondering what the hell is Sailor Moon doing in the game...]]&lt;br /&gt;
[[Image:SWCR Uzi 3.jpg|thumb|none|600px|World model of the Uzi without the stock and ejection port.]]&lt;br /&gt;
&lt;br /&gt;
==Missile Launcher==&lt;br /&gt;
The Missile Launcher in the game is a rocket launcher similar to a [[M202 FLASH]] rocket launcher. It can fire five heat seeking missiles if supplied with a heat seeker card, and a small atomic bomb if a nuclear warhead is available. It holds 50 missiles.&lt;br /&gt;
[[Image:M202A2_FLASH.JPG|thumb|none|400px|M202A1 FLASH - 66mm]]&lt;br /&gt;
[[Image:Sw_missile_launcher.jpg‎|thumb|none|600px|A Missile Launcher sitting on a shelf.]]&lt;br /&gt;
[[Image:Sw_missile_launcher_equipped.jpg|thumb|none|600px|The Missile Launcher equipped.]]&lt;br /&gt;
[[Image:Sw_missile_launcher_nuke.jpg|thumb|none|600px|The nuclear warhead is equipped and ready to fire, as indicated by the nuclear symbol.]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Launcher==&lt;br /&gt;
The game's grenade launcher is somewhat similar to a [[Milkor MGL]]. It holds 50 incendiary shells.&lt;br /&gt;
[[Image:MMGLMk1.jpg‎|thumb|none|400px|Milkor MGL - 40x46mm grenade]]&lt;br /&gt;
[[Image:Sw_grenade_launcher.jpg‎|thumb|none|600px|The Grenade Launcher in-game.]]&lt;br /&gt;
[[Image:Sw_grenade_launcher_equipped.jpg‎|thumb|none|600px|The Grenade Launcher equipped.]]&lt;br /&gt;
&lt;br /&gt;
==Railgun==&lt;br /&gt;
When picking up the [[(Eraser) - EM-1 Railgun|Railgun]], protagonist Lo Wang refers to the movie ''[[Eraser]]'', by saying &amp;quot;Time to get erased!&amp;quot;. It fires metal rods at near light speed and can damage several enemies if they're lined up. It holds 20 rods.&lt;br /&gt;
[[Image:Sw_rail_gun.jpg‎|thumb|none|600px|The Railgun surrounded by some packs of extra metal rods. It is worth noting that, unlike the one from ''Eraser'', it is clearly based on an [[AR-10]]/[[AR-15]]-pattern rifle.]]&lt;br /&gt;
[[Image:Sw_rail_gun_equipped.jpg‎|thumb|none|600px|The Railgun equipped and ready to blow some holes in the enemy. The scope, which possibly is the X-ray Scope from the movie, is not used.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Comedy]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mercenaries:_Playground_of_Destruction&amp;diff=1523161</id>
		<title>Mercenaries: Playground of Destruction</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mercenaries:_Playground_of_Destruction&amp;diff=1523161"/>
		<updated>2022-09-30T18:46:18Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Mercenaries: Playground of Destruction&lt;br /&gt;
|picture = Mercs_Cover.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Mercenaries&lt;br /&gt;
|date= 2005&lt;br /&gt;
|developer=Pandemic Studios&lt;br /&gt;
|platforms=PlayStation 2, Xbox, Windows&lt;br /&gt;
|publisher=Lucasarts&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 727==&lt;br /&gt;
The [[Colt Model 727]] appears ingame as the Carbine (although Jennifer incorrectly identifies it as an [[M4A1 carbine]] in the opening cutscene). It is the standard rifle for the Allied Nations (AN) and South Korean forces, and one is also carried by the North Korean Queen of Clubs. It has two jungle taped magazines and holds 30 rounds. One with a ACOG Scope can be seen on the game's cover art.&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|none|500px|Colt Model 727 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Merc_M4.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
Bizarrely referred to as both a Type 56 and an AKM in text. The weapon is most likely a [[Norinco Type 56]]. Appears ingame as the &amp;quot;Assault Rifle&amp;quot; and is the standard rifle for the KPA, PLA and Russian Mafia. It correctly holds 30 rounds.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|350px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[Image:Merc_Type_56.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[G36]] appears in game as the &amp;quot;Prototype Rifle&amp;quot;, despite the fact that the G36 already well into production at the time of the game's release. The developers might have confused it for an [[XM8]] or an [[MG36]], probably the latter considering it holds a whopping 100 rounds, despite being modeled with a 30 round magazine. The weapon can be purchased from the Merchant of Menace, and is carried by operatives from the South Korean ROKA 707th Commando Unit, as well as some AN and regular, South Korean soldiers, and it is also used by the game's main antagonist, General Song Choi.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Merc_G36.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] is the game's basic sniper rifle. Simply called &amp;quot;Sniper Rifle,&amp;quot; it holds 10 rounds and is used by the KPA and PLA, but is also given in a supply drop and at the start of some missions.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:Merc_SVD.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==KSVK==&lt;br /&gt;
The [[KSVK]] is a second sniper rifle that appears ingame. Referred to as the &amp;quot;Anti-Armor Rifle,&amp;quot; it correctly holds 5 rounds and is used by both the KPA and strangely the Allied Nations, possibly a substitute for a Barrett M95. &lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|400px|KSVK sniper rifle - 12.7x108mm]]&lt;br /&gt;
[[Image:Merc_Anti_Armor.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Norinco Type 85==&lt;br /&gt;
The [[Norinco Type 85]] is the most common SMG in the game. Used by the KPA, PLA and the Russian Mob. Referred to as the &amp;quot;Submachine Gun&amp;quot; and inaccurately holds 45 rounds. &lt;br /&gt;
[[File:Type 85 full stock.jpg|thumb|none|450px|Norinco Type 85 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Merc_Type85.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[MP5SD3]] is the second SMG available in the game. Called the &amp;quot;Covert SMG,&amp;quot; it holds 30 rounds and is only used by South Korean forces. It can be acquired from a few missions however. &lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Merc_MP5SD.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==AEK-919K Kashtan==&lt;br /&gt;
The [[AEK-919K Kashtan]] with a suppressor appears ingame as a &amp;quot;cheat&amp;quot; weapon called the &amp;quot;Street Sweeper.&amp;quot; It is essentially a handheld aircraft gun holding 3000 rounds per magazine and is able to kill any enemy or destroy any vehicle with ease. &lt;br /&gt;
[[File:Aek-919k-1.jpg|thumb|400px|none|AEK-919K Kashtan with silencer - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Merc_AEK919K.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] is the game's only handheld machine gun. Simply called the &amp;quot;Light Machine Gun,&amp;quot; it holds 100 rounds and is carried by most of the Deck of 52 members, as well as regular KPA soldiers, the PLA and the Russian Mafia.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[Image:Merc_RPD.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The game's only shotgun appears to be a [[Remington 870]]. It is only used by the Russian Mafia. &lt;br /&gt;
[[Image:Shorty870.jpg|thumb|none|450px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Merc Pistol2.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Type 69 RPG==&lt;br /&gt;
The [[Type 69 RPG]] is the most common rocket launcher available ingame. Simply called the &amp;quot;RPG,&amp;quot; It is used by the KPA, PLA and Russian Mafia.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Merc_RPG.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92 Stinger]] appears ingame simply as the &amp;quot;Anti-Air Rocket.&amp;quot; It is most useful for destroying helicopters, but it can inaccurately be fired as a conventional rocket launcher. It is used by the AN and South Korean soldiers and strangely by KPA and PLA soldiers. &lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|400px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[Image:Merc_Stinger.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 SMAW==&lt;br /&gt;
The [[Mk 153 SMAW]] appears as the &amp;quot;Anti-Tank Missile.&amp;quot; It is the strongest rocket launcher ingame, and is carried by the AN and strangely the KPA and PLA. It is incorrectly reloaded from the front instead of the back.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;cheat&amp;quot; version of the SMAW named the Portable Airstrike is available with the cheat weapons drop. It has 999 missiles, doesn't need to be reloaded and fires F-15E Strike Eagle missiles which are ridiculously powerful. The missiles it fires are massive in comparison to the weapon and don't even appear to come from the launcher's barrel. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:Merc_Smaw.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
What appears to be a poorly modeled [[Beretta 92SB]] appears as a cheat weapon called the &amp;quot;Pocket Artillery.&amp;quot; It holds 50 rounds and fires out explosive artillery shells. Unfortunately, the player doesn't have animations for holding a pistol, so it is instead held as if it were a shotgun. &lt;br /&gt;
[[File:BerettaM92SB.jpg‎|thumb|none|350px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Merc_ArPistol.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==Baikal 442==&lt;br /&gt;
The Russian Mafia leader Sergei can be seen waving around what appears to be a Baikal 442, a copy of the [[Makarov PM]] with a long barrel, during briefing.&lt;br /&gt;
[[Image:Baikal-442.jpg|thumb|none|400px|Baikal-442 - 9x17mm Browning/9x18mm Makarov/9x19mm]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Peter_Jackson%27s_King_Kong:_The_Official_Game_of_the_Movie&amp;diff=1520655</id>
		<title>Peter Jackson's King Kong: The Official Game of the Movie</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Peter_Jackson%27s_King_Kong:_The_Official_Game_of_the_Movie&amp;diff=1520655"/>
		<updated>2022-09-20T18:14:52Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:KKgame_cover.jpg|thumb|right|300px|''Peter Jackson's King Kong: The Official Game of the Movie'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
Important Note: Different versions of the game feature different weapon models. This page primarily covers the PC version of the game.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Peter Jackson's King Kong: The Official Game of the Movie'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== M1928 Thompson ==&lt;br /&gt;
The [[M1928 Thompson|Tommy Gun]] is capable of firing a 50-round drum, first used just before the first V-Rex attack.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies.]]&lt;br /&gt;
[[Image:Foto+Peter+Jacksons+King+Kong-+The+Official+Game+of+the+Movie.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 98==&lt;br /&gt;
The [[Gewehr 98]] is capable of firing long-distance and is used as a sniper in-game. It is first available at the point that you need to wait for Carl and Hayes to lower a bridge. It is obvious that this was one of the rifles favored by the Germans in WWI. Like the Luger in the game, Englehorn likely acquired it from either war surplus or stole it during the First World War.&lt;br /&gt;
&lt;br /&gt;
The only thing is the bolt is only cranked when reloading, it fires like it's semi-automatic. Reloading itself is rather odd, as only one round is loaded into the rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gewehr98scope.jpg|thumb|none|450px|Scoped Mauser Gewehr 1898 - 7.92x57 mm Mauser]]&lt;br /&gt;
[[Image:Gewehr_1898_.jpg|thumb|none|600px|Jack with his Gewehr 1898 rifle.]]&lt;br /&gt;
[[Image:Reloading.jpg|thumb|none|600px|Reloading]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1897 ==&lt;br /&gt;
The [[Winchester Model 1897]] is first capable of being used at the end of the first level and is then used to blast away giant enemy crabs.&lt;br /&gt;
[[Image:WinchesterM1897.jpg|thumb|none|550px|Winchester Model 1897 Riot Gun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
The [[Luger P08]] is available sometime at the start of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:kingkong3.jpg|thumb|none|600px|Jack aiming the Luger at a V-Rex]]&lt;br /&gt;
&lt;br /&gt;
== M1911 ==&lt;br /&gt;
The Nintendo DS version of the game replaces the Luger with a poorly rendered M1911.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:KKDS_1911.JPG|thumb|none|600px|Jack with his dollar-store 1911]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
{{King Kong}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:KKDS_1911.JPG&amp;diff=1520654</id>
		<title>File:KKDS 1911.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:KKDS_1911.JPG&amp;diff=1520654"/>
		<updated>2022-09-20T18:13:42Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Frost1620&amp;diff=1519056</id>
		<title>User talk:Frost1620</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Frost1620&amp;diff=1519056"/>
		<updated>2022-09-11T21:10:02Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: /* Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 17:43, 31 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Scribblenauts ==&lt;br /&gt;
&lt;br /&gt;
The cartoony art style. It's borderline, do you have any bigger screencaps? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:33, 3 September 2018 (EDT)&lt;br /&gt;
:From the [[Rules]]: &amp;quot;No &amp;quot;Cartoon&amp;quot; Weapons. Our animation sections primarily feature Japanese animation because such shows are more likely to depict realistic and identifiable firearms. Extremely low-detail weapons (for example Elmer Fudd's shotgun or Yosemite Sam's revolvers) do not belong on this site since they are simply generic representations of a type of gun, not a specific model. If a show's idea of a pistol is two rectangles with a poorly drawn trigger, the show does not qualify for inclusion.&amp;quot; --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:35, 3 September 2018 (EDT) &lt;br /&gt;
&lt;br /&gt;
[[User:Frost1620]] ([[User talk:Frost1620|talk]]) 20:35, 3 September 2018 &lt;br /&gt;
&lt;br /&gt;
Alright, I'll remember that. I really don't care if it gets deleted or not at this point.&lt;br /&gt;
&lt;br /&gt;
== Categorization of images ==&lt;br /&gt;
&lt;br /&gt;
Sorry to bother you, I just want to remind of the need to categorize the images that you upload. Screenshots are to be marked with '''&amp;lt;nowiki&amp;gt;[[Category:Screenshot]]&amp;lt;/nowiki&amp;gt;''', posters with '''&amp;lt;nowiki&amp;gt;[[Category:Poster and Cover Art]]&amp;lt;/nowiki&amp;gt;''', or you can use templates '''&amp;lt;nowiki&amp;gt;{{SS}}&amp;lt;/nowiki&amp;gt;''' and '''&amp;lt;nowiki&amp;gt;{{PCA}}&amp;lt;/nowiki&amp;gt;''' respectively. With best wishes, --[[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 00:57, 4 February 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
:Sorry about that, I'll try to remember that next time I upload anything. --([[Frost1620]]) 00:57, 4 February 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
== Re: Question about adding a game ==&lt;br /&gt;
&lt;br /&gt;
Sorry for the delay in responding, I had problems IRL. If your question is still relevant, then I have to answer no, mobile games are unacceptable, no matter how major a developer has released them. Alas, these are our rules. With best wishes, --[[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:53, 10 February 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
Okay, no problem. I just wanted to make sure before I mistakenly added one. --[[User:Frost1620|Frost1620]] ([[User talk:Frost1620|talk]]) 13:53, 10 February 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
&lt;br /&gt;
I've noticed that for [[Shogo: Mobile Armor Division]], your images seem to come straight from the [https://store.steampowered.com/app/610860/Shogo_Mobile_Armor_Division/ Steam store page] and the [https://www.gog.com/game/shogo_mobile_armor_division GOG store page]. I've noticed you have also used images from other wikis in the past. It is best if you get these screenshots on your own rather than using other images, especially if you don't have permission or at least credit a source.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:27, 9 September 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ok I'll try to remember to cite where the pictures originate from next time I end up using existing images.--[[User:Frost1620|Frost1620]] ([[User talk:Frost1620|talk]]) 01:27, 11 September 2022 (UTC)\&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Mercenaries:_Playground_of_Destruction&amp;diff=1519055</id>
		<title>Mercenaries: Playground of Destruction</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Mercenaries:_Playground_of_Destruction&amp;diff=1519055"/>
		<updated>2022-09-11T21:08:20Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Mercenaries: Playground of Destruction&lt;br /&gt;
|picture = Mercs_Cover.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Mercenaries&lt;br /&gt;
|date= 2005&lt;br /&gt;
|developer=Pandemic Studios&lt;br /&gt;
|platforms=PlayStation 2, Xbox, Windows&lt;br /&gt;
|publisher=Lucasarts&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Model 727==&lt;br /&gt;
The [[Colt Model 727]] appears ingame as the Carbine (although Jennifer incorrectly identifies it as an [[M4A1 carbine]] in the opening cutscene). It is the standard rifle for the Allied Nations (AN) and South Korean forces, and one is also carried by the North Korean Queen of Clubs. It has two jungle taped magazines and holds 30 rounds. One with a ACOG Scope can be seen on the game's cover art.&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|none|500px|Colt Model 727 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Merc_M4.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
Bizarrely referred to as both a Type 56 and an AKM in text. The weapon is most likely a [[Norinco Type 56]]. Appears ingame as the &amp;quot;Assault Rifle&amp;quot; and is the standard rifle for the KPA, PLA and Russian Mafia. It correctly holds 30 rounds.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|350px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[Image:Merc_Type_56.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[G36]] appears in game as the &amp;quot;Prototype Rifle&amp;quot;, despite the fact that the G36 already well into production at the time of the game's release. The developers might have confused it for an [[XM8]] or an [[MG36]], probably the latter considering it holds a whopping 100 rounds, despite being modeled with a 30 round magazine. The weapon can be purchased from the Merchant of Menace, and is carried by operatives from the South Korean ROKA 707th Commando Unit, as well as some AN and regular, South Korean soldiers, and it is also used by the game's main antagonist, General Song Choi.&lt;br /&gt;
[[File:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Merc_G36.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] is the game's basic sniper rifle. Simply called &amp;quot;Sniper Rifle,&amp;quot; it holds 10 rounds and is used by the KPA and PLA, but is also given in a supply drop and at the start of some missions.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:Merc_SVD.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==KSVK==&lt;br /&gt;
The [[KSVK]] is a second sniper rifle that appears ingame. Referred to as the &amp;quot;Anti-Armor Rifle,&amp;quot; it correctly holds 5 rounds and is used by both the KPA and strangely the Allied Nations, possibly a substitute for a Barrett M82A1. &lt;br /&gt;
[[Image:Ksvk2.jpg|thumb|none|400px|KSVK sniper rifle - 12.7x108mm]]&lt;br /&gt;
[[Image:Merc_Anti_Armor.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Norinco Type 85==&lt;br /&gt;
The [[Norinco Type 85]] is the most common SMG in the game. Used by the KPA, PLA and the Russian Mob. Referred to as the &amp;quot;Submachine Gun&amp;quot; and inaccurately holds 45 rounds. &lt;br /&gt;
[[File:Type 85 full stock.jpg|thumb|none|450px|Norinco Type 85 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Merc_Type85.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[MP5SD3]] is the second SMG available in the game. Called the &amp;quot;Covert SMG,&amp;quot; it holds 30 rounds and is only used by South Korean forces. It can be acquired from a few missions however. &lt;br /&gt;
[[File:MP5SD3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Merc_MP5SD.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==AEK-919K Kashtan==&lt;br /&gt;
The [[AEK-919K Kashtan]] with a suppressor appears ingame as a &amp;quot;cheat&amp;quot; weapon called the &amp;quot;Street Sweeper.&amp;quot; It is essentially a handheld aircraft gun holding 3000 rounds per magazine and is able to kill any enemy or destroy any vehicle with ease. &lt;br /&gt;
[[File:Aek-919k-1.jpg|thumb|400px|none|AEK-919K Kashtan with silencer - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Merc_AEK919K.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] is the game's only handheld machine gun. Simply called the &amp;quot;Light Machine Gun,&amp;quot; it holds 100 rounds and is carried by most of the Deck of 52 members, as well as regular KPA soldiers, the PLA and the Russian Mafia.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[Image:Merc_RPD.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The game's only shotgun appears to be a [[Remington 870]]. It is only used by the Russian Mafia. &lt;br /&gt;
[[Image:Shorty870.jpg|thumb|none|450px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Merc Pistol2.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Type 69 RPG==&lt;br /&gt;
The [[Type 69 RPG]] is the most common rocket launcher available ingame. Simply called the &amp;quot;RPG,&amp;quot; It is used by the KPA, PLA and Russian Mafia.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|400px|Chinese Type 69 RPG - 40mm]]&lt;br /&gt;
[[Image:Merc_RPG.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92 Stinger]] appears ingame simply as the &amp;quot;Anti-Air Rocket.&amp;quot; It is most useful for destroying helicopters, but it can inaccurately be fired as a conventional rocket launcher. It is used by the AN and South Korean soldiers and strangely by KPA and PLA soldiers.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|400px|FIM-92 Stinger with IFF interrogator - 70mm]]&lt;br /&gt;
[[Image:Merc_Stinger.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 SMAW==&lt;br /&gt;
The [[Mk 153 SMAW]] appears as the &amp;quot;Anti-Tank Missile.&amp;quot; It is the strongest rocket launcher ingame, and is carried by the AN and strangely the KPA and PLA. It is incorrectly reloaded from the front instead of the back.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;cheat&amp;quot; of the SMAW named the Portable Airstrike is available with the cheat weapons drop. It has 999 missiles, doesn't need to be reloaded and fires F-15E Strike Eagle missiles which are ridiculously powerful. The missiles it fires are massive in comparison to the weapon and don't even appear to come from the launcher's barrel. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:Merc_Smaw.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
What appears to be a poorly modeled [[Beretta 92SB]] appears as a cheat weapon called the &amp;quot;Pocket Artillery.&amp;quot; It holds 50 rounds and fires out explosive artillery shells. Unfortunately, the player doesn't have animations for holding a pistol, so it is instead held as if it were a shotgun. &lt;br /&gt;
[[File:BerettaM92SB.jpg‎|thumb|none|350px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Merc_ArPistol.jpg|thumb|none|350px|]]&lt;br /&gt;
&lt;br /&gt;
==Baikal 442==&lt;br /&gt;
The Russian Mafia leader Sergei can be seen waving around what appears to be a Baikal 442, a copy of the [[Makarov PM]] with a long barrel, during briefing.&lt;br /&gt;
[[Image:Baikal-442.jpg|thumb|none|400px|Baikal-442 - 9x17mm Browning/9x18mm Makarov/9x19mm]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Blood_II:_The_Chosen&amp;diff=1518409</id>
		<title>Blood II: The Chosen</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Blood_II:_The_Chosen&amp;diff=1518409"/>
		<updated>2022-09-08T23:24:39Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: /* Hybrid Beretta 92 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Blood II: The Chosen&lt;br /&gt;
|picture = Blood2_Cover.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Blood]]&lt;br /&gt;
|date= 1998&lt;br /&gt;
|developer=Monolith Productions&lt;br /&gt;
|platforms=Windows&lt;br /&gt;
|publisher=GT Interactive Software&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Hybrid Beretta 92==&lt;br /&gt;
A Beretta 92 Pistol that resembles an original Beretta 92SB for the most part, but is mostly chrome and has a slide like the Beretta 92FS Brigadier Inox and also lacks a frame-mounted safety like on a Taurus PT92 (but is clearly not a PT92 because the Beretta logo can be seen on the handgrip), as well as having forward slide serrations appears in the game as the starting weapon. They can be dual wielded. &lt;br /&gt;
[[File:BerettaM92SB.jpg‎|thumb|left|350px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:BrigadierInox.jpg|thumb|left|350px|Beretta 92FS Brigadier Inox with Hogue wrap-around grips, as seen in ''The Matrix Revolutions'' - 9x19mm]]&lt;br /&gt;
[[Image:TaurusPT92AFSwBlack.jpg|thumb|left|350px|Taurus PT92AFS with Slimline Black Factory Grips - 9x19mm]]&lt;br /&gt;
[[Image:B2_beretta.jpg|thumb|350px|left|The Beretta Taurus PT92SBFS Brigadier Inox's model]]‎&lt;br /&gt;
[[Image:Blood2_Pistol1.jpg|thumb|350px|left|Caleb about to dispatch a cultist with his Beretta]]‎&lt;br /&gt;
[[Image:Blood2_pistol2.jpg|thumb|350px|left|Caleb goes into &amp;quot;John Woo&amp;quot; mode with dual Berettas]]‎&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A MAC-10 with a futuristic sight appears in the game seemingly as a replacement for the Thompson from the previous game. They can be dual wielded and they share ammo with the Beretta. The secondary fire unfolds the stock and fires slower shots. &lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|left|Ingram MAC-10 - 9x19mm]]‎&lt;br /&gt;
[[Image:Blood2_SMG2.jpg|thumb|350px|left|Caleb, holding a MAC-10, stares at a civilian who is nonchalantly standing in front of a suspicious washing machine]]‎&lt;br /&gt;
[[Image:Blood2_SMG1.jpg|thumb|350px|left|Caleb dual wielding MAC-10s]]‎&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M16==&lt;br /&gt;
A fully-automatic M16 series rifle with what appears to be a fake M203 grenade launcher resembling the one from ''Predator'' appears as the second fully automatic weapon available. It fires faster than the MAC-10 but obviously can't be dual wielded. It somehow shares ammo with the Beretta and MAC-10 despite clearly having a 5.56x45mm magazine. The underslung grenade launcher is reloaded from the front, suggesting it's based on the fake one. &lt;br /&gt;
[[Image:M16M203PredatorCombo.jpg|thumb|none|500px|Screen-used Faux M203 launcher (39mm) attached to M16/SP1 (5.56x45mm) configured as seen in ''Predator'' © Copyright MPM2008 - 2009 Licensed to www.imfdb.org ]]&lt;br /&gt;
[[Image:Blood2_M16.jpg|thumb|350px|left|Caleb with his M16 in the ''Nightmare Levels'']]‎&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
A green Barrett M82A1 is available ingame as the only sniper rifle. It's incorrectly operated as a bolt-action rifle. &lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|left|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[Image:Blood2_SR.jpg|thumb|350px|left|Caleb with an M82A1 in the ''Nightmare Levels'']]‎&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The Sawed-off shotgun returns from the first game, but now with a more generic appearance. It needs to be reloaded every two shots and both barrels can be fired simeltaniously They can be dual wielded. &lt;br /&gt;
[[Image:SS311A_sawed-off-2.jpg|thumb|none|500px|Sawn-off Baikal shotgun, similar to the one in-game.]]&lt;br /&gt;
[[Image:Blood2_Shotgun.jpg|thumb|350px|left|Caleb with a Sawed-off about to blast an Axe Zombie]]‎&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The ''Nightmare Levels'' expansion adds in a Pancor Jackhammer as a second shotgun. &lt;br /&gt;
[[Image:Jackhammer.jpg‎|thumb|none|500px|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:Blood2_Pancor.jpg|thumb|350px|left|Caleb with a Pancor Jackhammer in the ''Nightmare Levels'']]‎&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Shogo:_Mobile_Armor_Division&amp;diff=1518388</id>
		<title>Shogo: Mobile Armor Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Shogo:_Mobile_Armor_Division&amp;diff=1518388"/>
		<updated>2022-09-08T21:31:52Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: correct date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Shogo: Mobile Armor Division&lt;br /&gt;
|picture = SMAD_Cover.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|date= 1998 &lt;br /&gt;
|developer=Monolith Productions&lt;br /&gt;
|platforms=Windows&lt;br /&gt;
|publisher=Monolith Productions&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Dual Colt M1911s are available as the starting weapon for the on-foot levels. In game, they are called the &amp;quot;Kawamori A74 Pistols&amp;quot; and are incorrectly chambered in 10mm like the Colt Delta Elite. They hold 22 rounds in total (11 per gun). &lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|left|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Shogo_Pistol_Manual.JPG|thumb|350px|left|The &amp;quot;A74&amp;quot; Pistol in the manual]]&lt;br /&gt;
[[Image:Shogo_1911_1.jpg|thumb|350px|left|Sanjuro holds a pair of 1911s]]&lt;br /&gt;
[[Image:Shogo_1911_2.jpg|thumb|350px|left|Sanjuro reloads his 1911s]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A Silenced MAC-10 appears ingame as the &amp;quot;Skalla Arms M25.&amp;quot; It's correctly chambered in 9x19mm and holds 31 rounds (implying that there's one in the chamber, but this isn't possible since the MAC-10 is an open-bolt gun).&lt;br /&gt;
[[Image:Ingram-mac10 new.jpg|thumb|left|450px|MAC-10 with suppressor - 9x19mm]]&lt;br /&gt;
[[Image:Shogo_MAC10_Manual.JPG|thumb|350px|left|The &amp;quot;M25&amp;quot; SMG in the manual. It is incorrectly called a &amp;quot;Machine Gun&amp;quot; here.]]&lt;br /&gt;
[[Image:Shogo_MAC10.jpg|thumb|350px|left|Sanjuro blasting an enemy with his MAC-10]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The Franchi SPAS-12 appears ingame as the &amp;quot;Vollmer GA-14 CAW Shotgun.&amp;quot; The gun lacks a rear sight and it never needs to be reloaded. &lt;br /&gt;
&lt;br /&gt;
Interestingly, the fictional &amp;quot;Vollmer&amp;quot; company name returns in F.E.A.R. as the creator of the VK-12 shotgun (which is also a SPAS-12). &lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|left|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Shogo_SPAS12_Manual.JPG|thumb|350px|left|The &amp;quot;GA-14 CAW&amp;quot; in the manual]]&lt;br /&gt;
[[Image:Shogo_SPAS12.jpg|thumb|350px|left|Sanjuro with a SPAS-12]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==&amp;quot;Aegis AT-S4&amp;quot;==&lt;br /&gt;
The &amp;quot;Aegis AT-S4&amp;quot; is an fictional assault rifle that appears to be inspired by the Morita Mk. 1 Carbine from ''Starship Troopers.'' The model itself looks like the Devs mangled the SPAS-12's model into a bullpup rifle. It holds 51 rounds of an undisclosed caliber and also comes with a zoom function and a grenade launcher. &lt;br /&gt;
[[Image:HEROCarbine1.JPG|400px|thumb|none|The &amp;quot;hero&amp;quot; version of the Morita MK I Carbine.]] &lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|left|500px|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
[[Image:Shogo_AR_Manual.JPG|thumb|350px|left|The &amp;quot;AT-S4&amp;quot; Assault Rifle in the manual]]&lt;br /&gt;
[[Image:Shogo_AR.jpg|thumb|350px|left|Sanjuro with an &amp;quot;AT-S4&amp;quot;]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Shogo:_Mobile_Armor_Division&amp;diff=1518387</id>
		<title>Shogo: Mobile Armor Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Shogo:_Mobile_Armor_Division&amp;diff=1518387"/>
		<updated>2022-09-08T21:30:30Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: /* Franchi SPAS-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Shogo: Mobile Armor Division&lt;br /&gt;
|picture = SMAD_Cover.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|date= 1997&lt;br /&gt;
|developer=Monolith Productions&lt;br /&gt;
|platforms=Windows&lt;br /&gt;
|publisher=Monolith Productions&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Dual Colt M1911s are available as the starting weapon for the on-foot levels. In game, they are called the &amp;quot;Kawamori A74 Pistols&amp;quot; and are incorrectly chambered in 10mm like the Colt Delta Elite. They hold 22 rounds in total (11 per gun). &lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|left|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Shogo_Pistol_Manual.JPG|thumb|350px|left|The &amp;quot;A74&amp;quot; Pistol in the manual]]&lt;br /&gt;
[[Image:Shogo_1911_1.jpg|thumb|350px|left|Sanjuro holds a pair of 1911s]]&lt;br /&gt;
[[Image:Shogo_1911_2.jpg|thumb|350px|left|Sanjuro reloads his 1911s]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A Silenced MAC-10 appears ingame as the &amp;quot;Skalla Arms M25.&amp;quot; It's correctly chambered in 9x19mm and holds 31 rounds (implying that there's one in the chamber, but this isn't possible since the MAC-10 is an open-bolt gun).&lt;br /&gt;
[[Image:Ingram-mac10 new.jpg|thumb|left|450px|MAC-10 with suppressor - 9x19mm]]&lt;br /&gt;
[[Image:Shogo_MAC10_Manual.JPG|thumb|350px|left|The &amp;quot;M25&amp;quot; SMG in the manual. It is incorrectly called a &amp;quot;Machine Gun&amp;quot; here.]]&lt;br /&gt;
[[Image:Shogo_MAC10.jpg|thumb|350px|left|Sanjuro blasting an enemy with his MAC-10]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The Franchi SPAS-12 appears ingame as the &amp;quot;Vollmer GA-14 CAW Shotgun.&amp;quot; The gun lacks a rear sight and it never needs to be reloaded. &lt;br /&gt;
&lt;br /&gt;
Interestingly, the fictional &amp;quot;Vollmer&amp;quot; company name returns in F.E.A.R. as the creator of the VK-12 shotgun (which is also a SPAS-12). &lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|left|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Shogo_SPAS12_Manual.JPG|thumb|350px|left|The &amp;quot;GA-14 CAW&amp;quot; in the manual]]&lt;br /&gt;
[[Image:Shogo_SPAS12.jpg|thumb|350px|left|Sanjuro with a SPAS-12]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==&amp;quot;Aegis AT-S4&amp;quot;==&lt;br /&gt;
The &amp;quot;Aegis AT-S4&amp;quot; is an fictional assault rifle that appears to be inspired by the Morita Mk. 1 Carbine from ''Starship Troopers.'' The model itself looks like the Devs mangled the SPAS-12's model into a bullpup rifle. It holds 51 rounds of an undisclosed caliber and also comes with a zoom function and a grenade launcher. &lt;br /&gt;
[[Image:HEROCarbine1.JPG|400px|thumb|none|The &amp;quot;hero&amp;quot; version of the Morita MK I Carbine.]] &lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|left|500px|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
[[Image:Shogo_AR_Manual.JPG|thumb|350px|left|The &amp;quot;AT-S4&amp;quot; Assault Rifle in the manual]]&lt;br /&gt;
[[Image:Shogo_AR.jpg|thumb|350px|left|Sanjuro with an &amp;quot;AT-S4&amp;quot;]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Shogo:_Mobile_Armor_Division&amp;diff=1518386</id>
		<title>Shogo: Mobile Armor Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Shogo:_Mobile_Armor_Division&amp;diff=1518386"/>
		<updated>2022-09-08T21:30:05Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: /* Franchi SPAS-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Shogo: Mobile Armor Division&lt;br /&gt;
|picture = SMAD_Cover.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|date= 1997&lt;br /&gt;
|developer=Monolith Productions&lt;br /&gt;
|platforms=Windows&lt;br /&gt;
|publisher=Monolith Productions&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Dual Colt M1911s are available as the starting weapon for the on-foot levels. In game, they are called the &amp;quot;Kawamori A74 Pistols&amp;quot; and are incorrectly chambered in 10mm like the Colt Delta Elite. They hold 22 rounds in total (11 per gun). &lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|left|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Shogo_Pistol_Manual.JPG|thumb|350px|left|The &amp;quot;A74&amp;quot; Pistol in the manual]]&lt;br /&gt;
[[Image:Shogo_1911_1.jpg|thumb|350px|left|Sanjuro holds a pair of 1911s]]&lt;br /&gt;
[[Image:Shogo_1911_2.jpg|thumb|350px|left|Sanjuro reloads his 1911s]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A Silenced MAC-10 appears ingame as the &amp;quot;Skalla Arms M25.&amp;quot; It's correctly chambered in 9x19mm and holds 31 rounds (implying that there's one in the chamber, but this isn't possible since the MAC-10 is an open-bolt gun).&lt;br /&gt;
[[Image:Ingram-mac10 new.jpg|thumb|left|450px|MAC-10 with suppressor - 9x19mm]]&lt;br /&gt;
[[Image:Shogo_MAC10_Manual.JPG|thumb|350px|left|The &amp;quot;M25&amp;quot; SMG in the manual. It is incorrectly called a &amp;quot;Machine Gun&amp;quot; here.]]&lt;br /&gt;
[[Image:Shogo_MAC10.jpg|thumb|350px|left|Sanjuro blasting an enemy with his MAC-10]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The Franchi SPAS-12 appears ingame as the &amp;quot;Vollmer GA-14 CAW Shotgun.&amp;quot; The gun is lacking ironsights and it never needs to be reloaded.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the fictional &amp;quot;Vollmer&amp;quot; company name returns in F.E.A.R. as the creator of the VK-12 shotgun (which is also a SPAS-12). &lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|left|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Shogo_SPAS12_Manual.JPG|thumb|350px|left|The &amp;quot;GA-14 CAW&amp;quot; in the manual]]&lt;br /&gt;
[[Image:Shogo_SPAS12.jpg|thumb|350px|left|Sanjuro with a SPAS-12]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==&amp;quot;Aegis AT-S4&amp;quot;==&lt;br /&gt;
The &amp;quot;Aegis AT-S4&amp;quot; is an fictional assault rifle that appears to be inspired by the Morita Mk. 1 Carbine from ''Starship Troopers.'' The model itself looks like the Devs mangled the SPAS-12's model into a bullpup rifle. It holds 51 rounds of an undisclosed caliber and also comes with a zoom function and a grenade launcher. &lt;br /&gt;
[[Image:HEROCarbine1.JPG|400px|thumb|none|The &amp;quot;hero&amp;quot; version of the Morita MK I Carbine.]] &lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|left|500px|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
[[Image:Shogo_AR_Manual.JPG|thumb|350px|left|The &amp;quot;AT-S4&amp;quot; Assault Rifle in the manual]]&lt;br /&gt;
[[Image:Shogo_AR.jpg|thumb|350px|left|Sanjuro with an &amp;quot;AT-S4&amp;quot;]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Shogo:_Mobile_Armor_Division&amp;diff=1518385</id>
		<title>Shogo: Mobile Armor Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Shogo:_Mobile_Armor_Division&amp;diff=1518385"/>
		<updated>2022-09-08T21:29:20Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: /* &amp;quot;Aegis AT-S4&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Shogo: Mobile Armor Division&lt;br /&gt;
|picture = SMAD_Cover.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|date= 1997&lt;br /&gt;
|developer=Monolith Productions&lt;br /&gt;
|platforms=Windows&lt;br /&gt;
|publisher=Monolith Productions&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Dual Colt M1911s are available as the starting weapon for the on-foot levels. In game, they are called the &amp;quot;Kawamori A74 Pistols&amp;quot; and are incorrectly chambered in 10mm like the Colt Delta Elite. They hold 22 rounds in total (11 per gun). &lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|left|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Shogo_Pistol_Manual.JPG|thumb|350px|left|The &amp;quot;A74&amp;quot; Pistol in the manual]]&lt;br /&gt;
[[Image:Shogo_1911_1.jpg|thumb|350px|left|Sanjuro holds a pair of 1911s]]&lt;br /&gt;
[[Image:Shogo_1911_2.jpg|thumb|350px|left|Sanjuro reloads his 1911s]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A Silenced MAC-10 appears ingame as the &amp;quot;Skalla Arms M25.&amp;quot; It's correctly chambered in 9x19mm and holds 31 rounds (implying that there's one in the chamber, but this isn't possible since the MAC-10 is an open-bolt gun).&lt;br /&gt;
[[Image:Ingram-mac10 new.jpg|thumb|left|450px|MAC-10 with suppressor - 9x19mm]]&lt;br /&gt;
[[Image:Shogo_MAC10_Manual.JPG|thumb|350px|left|The &amp;quot;M25&amp;quot; SMG in the manual. It is incorrectly called a &amp;quot;Machine Gun&amp;quot; here.]]&lt;br /&gt;
[[Image:Shogo_MAC10.jpg|thumb|350px|left|Sanjuro blasting an enemy with his MAC-10]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The Franchi SPAS-12 appears ingame as the &amp;quot;Vollmer GA-14 CAW Shotgun.&amp;quot; The stock is always unfolded and it never needs to be reloaded.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the fictional &amp;quot;Vollmer&amp;quot; company name returns in F.E.A.R. as the creator of the VK-12 shotgun (which is also a SPAS-12). &lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|left|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Shogo_SPAS12_Manual.JPG|thumb|350px|left|The &amp;quot;GA-14 CAW&amp;quot; in the manual]]&lt;br /&gt;
[[Image:Shogo_SPAS12.jpg|thumb|350px|left|Sanjuro with a SPAS-12]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
=Rifles=&lt;br /&gt;
==&amp;quot;Aegis AT-S4&amp;quot;==&lt;br /&gt;
The &amp;quot;Aegis AT-S4&amp;quot; is an fictional assault rifle that appears to be inspired by the Morita Mk. 1 Carbine from ''Starship Troopers.'' The model itself looks like the Devs mangled the SPAS-12's model into a bullpup rifle. It holds 51 rounds of an undisclosed caliber and also comes with a zoom function and a grenade launcher. &lt;br /&gt;
[[Image:HEROCarbine1.JPG|400px|thumb|none|The &amp;quot;hero&amp;quot; version of the Morita MK I Carbine.]] &lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|left|500px|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
[[Image:Shogo_AR_Manual.JPG|thumb|350px|left|The &amp;quot;AT-S4&amp;quot; Assault Rifle in the manual]]&lt;br /&gt;
[[Image:Shogo_AR.jpg|thumb|350px|left|Sanjuro with an &amp;quot;AT-S4&amp;quot;]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Shogo:_Mobile_Armor_Division&amp;diff=1518384</id>
		<title>Shogo: Mobile Armor Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Shogo:_Mobile_Armor_Division&amp;diff=1518384"/>
		<updated>2022-09-08T21:29:11Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: /* &amp;quot;Aegis AT-S4&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Shogo: Mobile Armor Division&lt;br /&gt;
|picture = SMAD_Cover.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|date= 1997&lt;br /&gt;
|developer=Monolith Productions&lt;br /&gt;
|platforms=Windows&lt;br /&gt;
|publisher=Monolith Productions&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Dual Colt M1911s are available as the starting weapon for the on-foot levels. In game, they are called the &amp;quot;Kawamori A74 Pistols&amp;quot; and are incorrectly chambered in 10mm like the Colt Delta Elite. They hold 22 rounds in total (11 per gun). &lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|left|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Shogo_Pistol_Manual.JPG|thumb|350px|left|The &amp;quot;A74&amp;quot; Pistol in the manual]]&lt;br /&gt;
[[Image:Shogo_1911_1.jpg|thumb|350px|left|Sanjuro holds a pair of 1911s]]&lt;br /&gt;
[[Image:Shogo_1911_2.jpg|thumb|350px|left|Sanjuro reloads his 1911s]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A Silenced MAC-10 appears ingame as the &amp;quot;Skalla Arms M25.&amp;quot; It's correctly chambered in 9x19mm and holds 31 rounds (implying that there's one in the chamber, but this isn't possible since the MAC-10 is an open-bolt gun).&lt;br /&gt;
[[Image:Ingram-mac10 new.jpg|thumb|left|450px|MAC-10 with suppressor - 9x19mm]]&lt;br /&gt;
[[Image:Shogo_MAC10_Manual.JPG|thumb|350px|left|The &amp;quot;M25&amp;quot; SMG in the manual. It is incorrectly called a &amp;quot;Machine Gun&amp;quot; here.]]&lt;br /&gt;
[[Image:Shogo_MAC10.jpg|thumb|350px|left|Sanjuro blasting an enemy with his MAC-10]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The Franchi SPAS-12 appears ingame as the &amp;quot;Vollmer GA-14 CAW Shotgun.&amp;quot; The stock is always unfolded and it never needs to be reloaded.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the fictional &amp;quot;Vollmer&amp;quot; company name returns in F.E.A.R. as the creator of the VK-12 shotgun (which is also a SPAS-12). &lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|left|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Shogo_SPAS12_Manual.JPG|thumb|350px|left|The &amp;quot;GA-14 CAW&amp;quot; in the manual]]&lt;br /&gt;
[[Image:Shogo_SPAS12.jpg|thumb|350px|left|Sanjuro with a SPAS-12]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
=Rifles=&lt;br /&gt;
==&amp;quot;Aegis AT-S4&amp;quot;==&lt;br /&gt;
The &amp;quot;Aegis AT-S4&amp;quot; is an fictional assault rifle that appears to be inspired by the Morita Mk. 1 Carbine from ''Starship Troopers.'' The model itself looks like the Devs mangled the SPAS-12's model into a bullpup rifle. It holds 51 rounds of an undisclosed caliber and also comes with a zoom function and a grenade launcher. &lt;br /&gt;
[[Image:HEROCarbine1.JPG|400px|thumb|none|The &amp;quot;hero&amp;quot; version of the Morita MK I Carbine.]] &lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|left|500px|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
[[Image:Shogo_AR_Manual.JPG|thumb|350px|left|The &amp;quot;AT-S4&amp;quot; Assault Rifle in the manual]]&lt;br /&gt;
[[Image:Shogo_AR.jpg|thumb|350px|left|Sanjuro with a &amp;quot;AT-S4&amp;quot;]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Shogo:_Mobile_Armor_Division&amp;diff=1518383</id>
		<title>Shogo: Mobile Armor Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Shogo:_Mobile_Armor_Division&amp;diff=1518383"/>
		<updated>2022-09-08T21:26:18Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: Created page with &amp;quot;{{incomplete}} {{Infobox Video Game|{{PAGENAME}} |name = Shogo: Mobile Armor Division |picture = SMAD_Cover.jpg |caption =  ''Offical Boxart'' |date= 1997 |developer=Monolith...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Shogo: Mobile Armor Division&lt;br /&gt;
|picture = SMAD_Cover.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|date= 1997&lt;br /&gt;
|developer=Monolith Productions&lt;br /&gt;
|platforms=Windows&lt;br /&gt;
|publisher=Monolith Productions&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
Dual Colt M1911s are available as the starting weapon for the on-foot levels. In game, they are called the &amp;quot;Kawamori A74 Pistols&amp;quot; and are incorrectly chambered in 10mm like the Colt Delta Elite. They hold 22 rounds in total (11 per gun). &lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|350px|left|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
[[Image:Shogo_Pistol_Manual.JPG|thumb|350px|left|The &amp;quot;A74&amp;quot; Pistol in the manual]]&lt;br /&gt;
[[Image:Shogo_1911_1.jpg|thumb|350px|left|Sanjuro holds a pair of 1911s]]&lt;br /&gt;
[[Image:Shogo_1911_2.jpg|thumb|350px|left|Sanjuro reloads his 1911s]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MAC-10==&lt;br /&gt;
A Silenced MAC-10 appears ingame as the &amp;quot;Skalla Arms M25.&amp;quot; It's correctly chambered in 9x19mm and holds 31 rounds (implying that there's one in the chamber, but this isn't possible since the MAC-10 is an open-bolt gun).&lt;br /&gt;
[[Image:Ingram-mac10 new.jpg|thumb|left|450px|MAC-10 with suppressor - 9x19mm]]&lt;br /&gt;
[[Image:Shogo_MAC10_Manual.JPG|thumb|350px|left|The &amp;quot;M25&amp;quot; SMG in the manual. It is incorrectly called a &amp;quot;Machine Gun&amp;quot; here.]]&lt;br /&gt;
[[Image:Shogo_MAC10.jpg|thumb|350px|left|Sanjuro blasting an enemy with his MAC-10]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The Franchi SPAS-12 appears ingame as the &amp;quot;Vollmer GA-14 CAW Shotgun.&amp;quot; The stock is always unfolded and it never needs to be reloaded.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the fictional &amp;quot;Vollmer&amp;quot; company name returns in F.E.A.R. as the creator of the VK-12 shotgun (which is also a SPAS-12). &lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|left|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[Image:Shogo_SPAS12_Manual.JPG|thumb|350px|left|The &amp;quot;GA-14 CAW&amp;quot; in the manual]]&lt;br /&gt;
[[Image:Shogo_SPAS12.jpg|thumb|350px|left|Sanjuro with a SPAS-12]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
=Rifles=&lt;br /&gt;
==&amp;quot;Aegis AT-S4&amp;quot;==&lt;br /&gt;
The &amp;quot;Aegis AT-S4&amp;quot; is an fictional assault rifle that appears to be inspired by the Morita Mk. 1 Carbine from ''Starship Troopers.'' The model itself looks like the Devs mangled the SPAS-12's model into a bullpup rifle. It holds 51 rounds of an undisclosed caliber and also comes with a zoom function and a grenade launcher. &lt;br /&gt;
[[Image:HEROCarbine1.JPG|400px|thumb|none|The &amp;quot;hero&amp;quot; version of the Morita MK I Carbine.]] &lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|left|500px|Franchi SPAS-12 with stock removed – 12 gauge]]&lt;br /&gt;
[[Image:Shogo_AR_Manual.JPG|thumb|350px|left|The &amp;quot;AT-S4&amp;quot; Assault Rifle in the manual]]&lt;br /&gt;
[[Image:Shogo_AR.jpg|thumb|350px|left|Sanjuro holds a pair of 1911s]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Shogo_AR.jpg&amp;diff=1518382</id>
		<title>File:Shogo AR.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Shogo_AR.jpg&amp;diff=1518382"/>
		<updated>2022-09-08T21:25:41Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Shogo_AR_Manual.JPG&amp;diff=1518381</id>
		<title>File:Shogo AR Manual.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Shogo_AR_Manual.JPG&amp;diff=1518381"/>
		<updated>2022-09-08T21:25:35Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Shogo_SPAS12.jpg&amp;diff=1518380</id>
		<title>File:Shogo SPAS12.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Shogo_SPAS12.jpg&amp;diff=1518380"/>
		<updated>2022-09-08T21:24:56Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Shogo_SPAS12_Manual.JPG&amp;diff=1518379</id>
		<title>File:Shogo SPAS12 Manual.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Shogo_SPAS12_Manual.JPG&amp;diff=1518379"/>
		<updated>2022-09-08T21:24:39Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Shogo_MAC10_Manual.JPG&amp;diff=1518378</id>
		<title>File:Shogo MAC10 Manual.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Shogo_MAC10_Manual.JPG&amp;diff=1518378"/>
		<updated>2022-09-08T21:22:11Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Shogo_MAC10.jpg&amp;diff=1518377</id>
		<title>File:Shogo MAC10.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Shogo_MAC10.jpg&amp;diff=1518377"/>
		<updated>2022-09-08T21:22:03Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Shogo_Pistol_Manual.JPG&amp;diff=1518376</id>
		<title>File:Shogo Pistol Manual.JPG</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Shogo_Pistol_Manual.JPG&amp;diff=1518376"/>
		<updated>2022-09-08T21:20:41Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Shogo_1911_2.jpg&amp;diff=1518375</id>
		<title>File:Shogo 1911 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Shogo_1911_2.jpg&amp;diff=1518375"/>
		<updated>2022-09-08T21:20:31Z</updated>

		<summary type="html">&lt;p&gt;Frost1620: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Frost1620</name></author>
	</entry>
</feed>