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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Forrest1985</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-11T05:26:38Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1284667</id>
		<title>Talk:Call of Duty: Modern Warfare (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1284667"/>
		<updated>2019-07-20T12:06:27Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Raw multiplayer footage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bit more realistic (mix of both) then i would buy another CoD since the MW trilogy and WAW days.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:26, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== B&amp;amp;T APC556 ==&lt;br /&gt;
&lt;br /&gt;
Hi guys,&lt;br /&gt;
&lt;br /&gt;
I think I got most weapons but this one here is rather difficult. If you look at its side while the soldier is moving the receiver looks very flat and the only weapons coming to my mind being so flat is the B&amp;amp;T APC556.&lt;br /&gt;
&lt;br /&gt;
What did you think? --[[User:Grasyl|Grasyl]] ([[User talk:Grasyl|talk]]) 09:02, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 codmw2019 unknowen rifle 2.jpg|thumb|none|600px|APC556 held by an SAS Recon.]]&lt;br /&gt;
:Honestly, for firearms seen from such a distance/in small detail like this (it applies to a couple of weapons on the main page as well), it's better to wait for more content to come in future trailers instead of going ahead and speculating about literally every bit of weapon currently seen. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One more rifle from promo-material ==&lt;br /&gt;
https://cdn.discordapp.com/attachments/529979003826601986/583658085827084310/3.jpg&lt;br /&gt;
Any thoughts? &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 09:33, 31 May 2019 (EDT)&lt;br /&gt;
:It's an HK433, just with an AAC Honey Badger-like stock. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
::Okay. This picture is from press-kit, provided for game journalists, but to avoid any troubles, the writer wouldn't share with all of pics. At least for now.--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 10:10, 31 May 2019 (EDT)&lt;br /&gt;
:::[https://cdn.discordapp.com/attachments/529979003826601986/583658084254351380/5.jpg One more image ], better view on a M4&lt;br /&gt;
::::That Aimpoint is mounted way too low. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:13, 31 May 2019 (EDT)&lt;br /&gt;
Really not sure that’s an HK433. It looks integrally suppressed and the stock doesn’t match. Is it not some sort of SIG MCX variant? I thought it was a suppressed Rattler at first, but the magwell looks different  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:38, 1 June 2019 (EDT)&lt;br /&gt;
:Nah, looks nothing like an MCX. It is indeed an HK433, just a customized one. I get the feeling that we'll get &amp;quot;stock&amp;quot; customization option again, which could explain how they added that sliding stock on it (as well the MPi-KMS-72 style stock on the AK)... we'll see if it's the case when we got more details. Plus, note the shape of the receiver (especially behind and in front of the ejection port), the paddle magazine release and the reversible charging handle's location (above the handguard), all of which match the HK433 and not any variant of the MCX. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:35, 1 June 2019 (EDT)&lt;br /&gt;
::Also the cuts on the frontal side of the well mag are typical HK433. However, I think that the real HK433 can't be integrally suppressed nor accept telescoping stocks. Funny thing is that apparently even the devs know this so they attached the PDW stock to nothing or is it just me seeing things? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:55, 1 June 2019 (EDT)&lt;br /&gt;
My bad on the MCX front, but in my defence I said some “sort of MCX”. Still, i’m not entirely convinced its a ‘433 either. The stock is probably custom, as per the above comment, but front end doesn’t quite match (unless it angle of the shot),  there’s no integral suppressed ‘433. The ejection port and lower receiver is a clear match though (on my second look). I dunno, guess we will have to wait and see. I quite like the ‘433 design so would be nice to see it. Personally hope they bring back the skins from MW:R or better yet, customisation similar to Wildlands --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 12:27, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action==&lt;br /&gt;
[https://i.redd.it/m0z9lqftxi131.jpg I don't know what this could be.]--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:15, 31 May 2019 (EDT)&lt;br /&gt;
:I've read somewhere that it might be the FN Ballista ala BO2 style, but I'm conflicted. Some details match but others like the stock are different. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 16:45, 31 May 2019 (EDT)&lt;br /&gt;
::From the size, the proportions, and the flat, sloped upper receiver, I'm tempted to say that it's a [[PGM Hecate II]], though it doesn't seem to be a precise match. It seems like some of these guns might have customizable parts, though maybe I just have a hard time believing that the coat-hanger stock is gonna be standard and/or an attachment for the AK. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:54, 31 May 2019 (EDT)&lt;br /&gt;
Looking at the receiver shape my thought was definitely something by PGM --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:40, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like Russian DVL-10 for me, but magwell is different and magazine looks too wide for .308 --[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 19:33, 16 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==2v2 Gameplay footage==&lt;br /&gt;
[https://www.youtube.com/watch?v=Bv5JqiEfxoQ Here.] --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 17:11, 11 July 2019 (EDT)&lt;br /&gt;
:Some stuff worth noting - the P320 is called the &amp;quot;M19&amp;quot;, after its designation; the standard mag holds 10 rounds, and the 21-round extendo holds 15. The FAMAS fires in 3-round bursts, has aftermarket irons on top of its standard ones, and demonstrates a complete lack of understanding as to how decimal points work (.556 inches would make it an anti-materiel rifle, whereas .556 millimeters would be a literal gun for ants). The bolt-action sniper rifle is an [[Accuracy International AX50]], the 870 is an MCS that they're calling the &amp;quot;Model 680&amp;quot; for some reason, and the [[MG4]] is called an &amp;quot;M91&amp;quot; (probably implying a US military designation), with 75 round being the &amp;quot;Extended Mags&amp;quot; capacity, so the standard is probably 50. Shotguns are also either secondaries or primaries now, and among them is the &amp;quot;725&amp;quot; [[Over and Under Shotgun|over/under]]; the name implies a Browning Citori, though [[Call of Duty: Black Ops#Beretta Model 682|the series is no stranger to misnaming O/Us]]. There are 2 different kinds of stun grenade (an [[M84 stun grenade|M84]] and a [[Model 7290 flashbang grenade|M7290]]), though we didn't actually get to see what the normal frag grenades are. Oh, and the [[RPG-7]] has a new reload animation for the first time in ever, though I'm pretty sure that the rocket still doesn't have a booster charge. It also has a melee attack where you jab them with the rocket, even though an RPG-7 warhead's only safety system is a screw-in nose cap, so doing that would blow you straight to kingdom come. Anything else? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:05, 11 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The MG appears to be MG5 not MG4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:13, 11 July 2019 (EDT)&lt;br /&gt;
:::Yeah, it's definitely an MG5. Also, that &amp;quot;M19&amp;quot; name is pretty much a goof lol; the P320 in reality is designed as M17 and M18, depending on the size. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:08, 14 July 2019 (EDT)&lt;br /&gt;
::::I quite like how they've done the animations for this one. Particularly the handguns, the way the screen shakes in conjuction with the jerkiness of the muzzle flip makes it seem like the player character is an actual human controlling recoil rather than a robot who can hold a perfect aim at all times.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:19, 17 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare 2011 ==&lt;br /&gt;
&lt;br /&gt;
I can’t help feel that the weapons list is well...dated!&lt;br /&gt;
&lt;br /&gt;
Famas...dropped by French for Hk416 because its outdated&lt;br /&gt;
&lt;br /&gt;
L86 rarely used by British Army and completely replaced as of April 2019&lt;br /&gt;
&lt;br /&gt;
AUG, Mp5, M14 really? &lt;br /&gt;
&lt;br /&gt;
Desert Eagle ffs come on!&lt;br /&gt;
&lt;br /&gt;
Even the M4A1 feels rehashed, afterall if were playing tier 1 Operators who use Mk18’s or C8’s (in SAS’ case) should the game not match the reality? &lt;br /&gt;
&lt;br /&gt;
--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 05:20, 14 July 2019 (EDT)&lt;br /&gt;
:Just because an older gun has only been recently replaced by a newer gun does not mean all previous guns in a nations inventory magically disappear into the ether. Many nations still use the M4, AUG, MP5, and M14 as well. The Desert Eagle is a series staple, so I'm not surprised it makes another appearance. The game has plenty of new guns as well, such as the Sig MCX, the M17, the HK433, and so on, so far it seems to strike a decent balance between classic Call of Duty guns and up to date guns.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:36, 14 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
;:There were quite a few FAMASs in the recent Bastille Day parade; the French haven’t fully rolled out HK416Fs overnight since officially adopting them.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:51, 14 July 2019 (EDT)&lt;br /&gt;
Very true but there are also older weapons that have never appeared in COD before that could have been used instead. I mean why have the L86 when an RPK74 which is more widespread and has seen more use than the L86. Every time COD wants a bullpup it goes AUG and Famas, why not L85A2, CR21 or any other multitude of bullpup choices. I’m just saying the choices seem very safe and “copy/paste” to me. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:02, 14 July 2019 (EDT)&lt;br /&gt;
:Huh? The AUG and the FAMAS didn't make a lot of appearances in the CoD universe (the only ''main'' games in which they appeared are MW2 and &amp;lt;small&amp;gt;*facepalm*&amp;lt;/small&amp;gt; Black Ops - unless you consider the &amp;quot;futurized&amp;quot; versions in BO3/BO4), and from what I've read the AUG is one of the most reliable bullpup weapons, so its appearance is legit. Also come on, the MP5 is one of the most popular submachine guns worldwide (if not ''the'' most popular), you certainly can't avoid putting it in the game. I definitely agree that the L86 is a dumb choice though, and we all know the issue with the Desert Eagle, although in the later case you could argue that it has become an iconic weapon in the MW series, so players will have fun again with it in multiplayer. The devs should have put a Mk 14 EBR as opposed to that &amp;quot;modernization&amp;quot; attempt of a normal M14. Other than that, I'm happy with the presence of weapons such as the P320, MCX VIRTUS, MG5, and '''especially''' the Remington 870 MCS, which should have been included in the MW series from the start (as opposed to those weird choices of Winchester 1200 and SPAS-12). I'm hoping they will add some firearms such as the Saiga 12, SIG MPX, HK417, SR-25, Glock 17, Mk 23 Mod 0, etc. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:02, 14 July 2019 (EDT)&lt;br /&gt;
Yeah my bad Its probably because both the Aug and Famas were rinsed in both MW2 and Blops. They could have at least picked the Thales F90 for a modern Aug and there are plenty of better choices than the Famas! The MP5 i have no issue with. It is still the premier CT SMG used worldwide and deserves it place. The MK14 would have been a better choice I agree, but I would have picked G28/417 or SR25 EC over it for a more modern touch. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:59, 20 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Raw multiplayer footage ==&lt;br /&gt;
&lt;br /&gt;
Some new MP footage got released today. More of the same, but without the screaming streamers and featuring several new weapons. &lt;br /&gt;
&lt;br /&gt;
Watch it here: https://www.youtube.com/watch?v=rVnJvZjMNCs&lt;br /&gt;
&lt;br /&gt;
What I noticed right off the bat:&lt;br /&gt;
&lt;br /&gt;
-An AK-47 with an RPK style barrel. An attachment or visual customization of some sort, I think. Other than the barrel, the AK's layout was pretty typical.&lt;br /&gt;
&lt;br /&gt;
-Some kind of (integrally suppressed?) bolt-action sniper rifle that I cannot identify for the life of me.&lt;br /&gt;
&lt;br /&gt;
-A .357 magnum revolver, probably a Smith and Wesson. &lt;br /&gt;
&lt;br /&gt;
-A compact AR-15-style rifle.&lt;br /&gt;
&lt;br /&gt;
-An MG42-type machine gun, maybe supposed to be an MG3? It appears to have the MG34's Panzerlauf stock. &lt;br /&gt;
&lt;br /&gt;
-The SIG-Sauer MCX made an appearance. It's known as the &amp;quot;M13.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Some kind of bullpup assault rifle that I can't identify but vaguely looks like a QBZ-95.  &lt;br /&gt;
&lt;br /&gt;
--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:10, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It is an MG34, yeah in a modern game. And the AK is either type II or III. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:11, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The bullpup rifle was a [[ShAK-12]], interestingly enough, with some serious recoil along for the ride. It also holds 40 rounds in what appears to be a 20-round magazine. Oh, and don't forget the [[Marlin Model 1894]], which I'm guessing will be classified as a sniper rifle in-game. As for the MG34, it's not ''that'' far-fetched; some have turned up in combat zones in the Middle East, which is where I assume at least some of the campaign will be taking place. A fair bit less plausible is the 100-round capacity that they've blessed the 50-round belt drum with. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:53, 18 July 2019 (EDT) P.S.: Speaking of capacity, I really don't get why they felt the need to give the [[SIG-Sauer P320|P320]] a 10-round default mag and a 15-round extended one; unless it's supposed to be in a different caliber, it should hold 15 in a standard mag, while the extendo looks like the full-size version's 21-rounder.&lt;br /&gt;
&lt;br /&gt;
:::As always, gameplay balancing I guess. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:55, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Maybe the MG 34 is a “kit” for the MG5? It at least sounds better than the MG 42 in WWII, I’ll give it that.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:18, 18 July 2019 (EDT)&lt;br /&gt;
:::::I hope they don't bring back the &amp;quot;kit&amp;quot; system of firearm variation. Agreed on the audio being leagues better than previous CoDs, there's some nice impact to it now. CoD: WW2 made all their guns sound like someone flicking pebbles at a sheet of tin.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:31, 19 July 2019 (EDT)&lt;br /&gt;
::::::Funny thing is that [[Talk:Battlefield 4#Revolver reloads|I mentioned]] two months ago the fact that I hadn't seen yet the &amp;quot;universal&amp;quot; revolver reloading technique in a video game, aaaaaaaaand it ended up in this game :D I'm fairly sure the Marlin isn't a Model 1894, but likely a 336, given the trigger guard and the ejection port (the latter having been seen in an earlier video). Regarding the compact AR-style rifle, I'm pretty sure it's a shorter version of the already present MCX VIRTUS (we can exclude the Rattler, since the handguard looks longer than it). The 870 MCS wasn't pumped after a partial reload, which (likely, but I'm not holding my breath) means we will finally see different partial/empty reloads for shell-by-shell reloading shotguns (the only time it was done in a Call of Duty game is... get this, in the 13-year old CoD3). Where I'm less impressed though, is the AK-47 part: while I can excuse its presence since there is also a more modern AK shown in the reveal trailer, the devs ''once again'' chose to slap a ribbed receiver cover on it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 19 July 2019 (EDT)&lt;br /&gt;
::::::::Speaking of AK, if the Russian Federation armed forces show up in this game, I would faint if they used an AK-74 instead of an older AK model. At least give me an AK-12 or an AK-15. At the very least, I hope to see more modern Russian weapons instead of Russians running around with FAMASs, AUGs, FALs, and Strikers like in Modern Warfare 2 and 3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:19, 19 July 2019 (EDT)&lt;br /&gt;
Amen to that! I’m hoping they use AK74’s as well not the AKM every game seems to depict. AK15 would be preferable but given the rebels part take place in past, ‘74 would be better suited. Personally I would have had the AK74 and RPK in this game and included the AK12 and RPK16 as “skins” like MW:R. Do you think they will add the F2000 in as that has shown up on Syria in a few clips/photos --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:06, 20 July 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1284666</id>
		<title>Talk:Call of Duty: Modern Warfare (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1284666"/>
		<updated>2019-07-20T11:59:15Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Modern Warfare 2011 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bit more realistic (mix of both) then i would buy another CoD since the MW trilogy and WAW days.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:26, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== B&amp;amp;T APC556 ==&lt;br /&gt;
&lt;br /&gt;
Hi guys,&lt;br /&gt;
&lt;br /&gt;
I think I got most weapons but this one here is rather difficult. If you look at its side while the soldier is moving the receiver looks very flat and the only weapons coming to my mind being so flat is the B&amp;amp;T APC556.&lt;br /&gt;
&lt;br /&gt;
What did you think? --[[User:Grasyl|Grasyl]] ([[User talk:Grasyl|talk]]) 09:02, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 codmw2019 unknowen rifle 2.jpg|thumb|none|600px|APC556 held by an SAS Recon.]]&lt;br /&gt;
:Honestly, for firearms seen from such a distance/in small detail like this (it applies to a couple of weapons on the main page as well), it's better to wait for more content to come in future trailers instead of going ahead and speculating about literally every bit of weapon currently seen. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One more rifle from promo-material ==&lt;br /&gt;
https://cdn.discordapp.com/attachments/529979003826601986/583658085827084310/3.jpg&lt;br /&gt;
Any thoughts? &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 09:33, 31 May 2019 (EDT)&lt;br /&gt;
:It's an HK433, just with an AAC Honey Badger-like stock. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
::Okay. This picture is from press-kit, provided for game journalists, but to avoid any troubles, the writer wouldn't share with all of pics. At least for now.--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 10:10, 31 May 2019 (EDT)&lt;br /&gt;
:::[https://cdn.discordapp.com/attachments/529979003826601986/583658084254351380/5.jpg One more image ], better view on a M4&lt;br /&gt;
::::That Aimpoint is mounted way too low. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:13, 31 May 2019 (EDT)&lt;br /&gt;
Really not sure that’s an HK433. It looks integrally suppressed and the stock doesn’t match. Is it not some sort of SIG MCX variant? I thought it was a suppressed Rattler at first, but the magwell looks different  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:38, 1 June 2019 (EDT)&lt;br /&gt;
:Nah, looks nothing like an MCX. It is indeed an HK433, just a customized one. I get the feeling that we'll get &amp;quot;stock&amp;quot; customization option again, which could explain how they added that sliding stock on it (as well the MPi-KMS-72 style stock on the AK)... we'll see if it's the case when we got more details. Plus, note the shape of the receiver (especially behind and in front of the ejection port), the paddle magazine release and the reversible charging handle's location (above the handguard), all of which match the HK433 and not any variant of the MCX. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:35, 1 June 2019 (EDT)&lt;br /&gt;
::Also the cuts on the frontal side of the well mag are typical HK433. However, I think that the real HK433 can't be integrally suppressed nor accept telescoping stocks. Funny thing is that apparently even the devs know this so they attached the PDW stock to nothing or is it just me seeing things? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:55, 1 June 2019 (EDT)&lt;br /&gt;
My bad on the MCX front, but in my defence I said some “sort of MCX”. Still, i’m not entirely convinced its a ‘433 either. The stock is probably custom, as per the above comment, but front end doesn’t quite match (unless it angle of the shot),  there’s no integral suppressed ‘433. The ejection port and lower receiver is a clear match though (on my second look). I dunno, guess we will have to wait and see. I quite like the ‘433 design so would be nice to see it. Personally hope they bring back the skins from MW:R or better yet, customisation similar to Wildlands --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 12:27, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action==&lt;br /&gt;
[https://i.redd.it/m0z9lqftxi131.jpg I don't know what this could be.]--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:15, 31 May 2019 (EDT)&lt;br /&gt;
:I've read somewhere that it might be the FN Ballista ala BO2 style, but I'm conflicted. Some details match but others like the stock are different. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 16:45, 31 May 2019 (EDT)&lt;br /&gt;
::From the size, the proportions, and the flat, sloped upper receiver, I'm tempted to say that it's a [[PGM Hecate II]], though it doesn't seem to be a precise match. It seems like some of these guns might have customizable parts, though maybe I just have a hard time believing that the coat-hanger stock is gonna be standard and/or an attachment for the AK. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:54, 31 May 2019 (EDT)&lt;br /&gt;
Looking at the receiver shape my thought was definitely something by PGM --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:40, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like Russian DVL-10 for me, but magwell is different and magazine looks too wide for .308 --[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 19:33, 16 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==2v2 Gameplay footage==&lt;br /&gt;
[https://www.youtube.com/watch?v=Bv5JqiEfxoQ Here.] --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 17:11, 11 July 2019 (EDT)&lt;br /&gt;
:Some stuff worth noting - the P320 is called the &amp;quot;M19&amp;quot;, after its designation; the standard mag holds 10 rounds, and the 21-round extendo holds 15. The FAMAS fires in 3-round bursts, has aftermarket irons on top of its standard ones, and demonstrates a complete lack of understanding as to how decimal points work (.556 inches would make it an anti-materiel rifle, whereas .556 millimeters would be a literal gun for ants). The bolt-action sniper rifle is an [[Accuracy International AX50]], the 870 is an MCS that they're calling the &amp;quot;Model 680&amp;quot; for some reason, and the [[MG4]] is called an &amp;quot;M91&amp;quot; (probably implying a US military designation), with 75 round being the &amp;quot;Extended Mags&amp;quot; capacity, so the standard is probably 50. Shotguns are also either secondaries or primaries now, and among them is the &amp;quot;725&amp;quot; [[Over and Under Shotgun|over/under]]; the name implies a Browning Citori, though [[Call of Duty: Black Ops#Beretta Model 682|the series is no stranger to misnaming O/Us]]. There are 2 different kinds of stun grenade (an [[M84 stun grenade|M84]] and a [[Model 7290 flashbang grenade|M7290]]), though we didn't actually get to see what the normal frag grenades are. Oh, and the [[RPG-7]] has a new reload animation for the first time in ever, though I'm pretty sure that the rocket still doesn't have a booster charge. It also has a melee attack where you jab them with the rocket, even though an RPG-7 warhead's only safety system is a screw-in nose cap, so doing that would blow you straight to kingdom come. Anything else? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:05, 11 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The MG appears to be MG5 not MG4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:13, 11 July 2019 (EDT)&lt;br /&gt;
:::Yeah, it's definitely an MG5. Also, that &amp;quot;M19&amp;quot; name is pretty much a goof lol; the P320 in reality is designed as M17 and M18, depending on the size. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:08, 14 July 2019 (EDT)&lt;br /&gt;
::::I quite like how they've done the animations for this one. Particularly the handguns, the way the screen shakes in conjuction with the jerkiness of the muzzle flip makes it seem like the player character is an actual human controlling recoil rather than a robot who can hold a perfect aim at all times.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:19, 17 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare 2011 ==&lt;br /&gt;
&lt;br /&gt;
I can’t help feel that the weapons list is well...dated!&lt;br /&gt;
&lt;br /&gt;
Famas...dropped by French for Hk416 because its outdated&lt;br /&gt;
&lt;br /&gt;
L86 rarely used by British Army and completely replaced as of April 2019&lt;br /&gt;
&lt;br /&gt;
AUG, Mp5, M14 really? &lt;br /&gt;
&lt;br /&gt;
Desert Eagle ffs come on!&lt;br /&gt;
&lt;br /&gt;
Even the M4A1 feels rehashed, afterall if were playing tier 1 Operators who use Mk18’s or C8’s (in SAS’ case) should the game not match the reality? &lt;br /&gt;
&lt;br /&gt;
--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 05:20, 14 July 2019 (EDT)&lt;br /&gt;
:Just because an older gun has only been recently replaced by a newer gun does not mean all previous guns in a nations inventory magically disappear into the ether. Many nations still use the M4, AUG, MP5, and M14 as well. The Desert Eagle is a series staple, so I'm not surprised it makes another appearance. The game has plenty of new guns as well, such as the Sig MCX, the M17, the HK433, and so on, so far it seems to strike a decent balance between classic Call of Duty guns and up to date guns.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:36, 14 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
;:There were quite a few FAMASs in the recent Bastille Day parade; the French haven’t fully rolled out HK416Fs overnight since officially adopting them.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:51, 14 July 2019 (EDT)&lt;br /&gt;
Very true but there are also older weapons that have never appeared in COD before that could have been used instead. I mean why have the L86 when an RPK74 which is more widespread and has seen more use than the L86. Every time COD wants a bullpup it goes AUG and Famas, why not L85A2, CR21 or any other multitude of bullpup choices. I’m just saying the choices seem very safe and “copy/paste” to me. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:02, 14 July 2019 (EDT)&lt;br /&gt;
:Huh? The AUG and the FAMAS didn't make a lot of appearances in the CoD universe (the only ''main'' games in which they appeared are MW2 and &amp;lt;small&amp;gt;*facepalm*&amp;lt;/small&amp;gt; Black Ops - unless you consider the &amp;quot;futurized&amp;quot; versions in BO3/BO4), and from what I've read the AUG is one of the most reliable bullpup weapons, so its appearance is legit. Also come on, the MP5 is one of the most popular submachine guns worldwide (if not ''the'' most popular), you certainly can't avoid putting it in the game. I definitely agree that the L86 is a dumb choice though, and we all know the issue with the Desert Eagle, although in the later case you could argue that it has become an iconic weapon in the MW series, so players will have fun again with it in multiplayer. The devs should have put a Mk 14 EBR as opposed to that &amp;quot;modernization&amp;quot; attempt of a normal M14. Other than that, I'm happy with the presence of weapons such as the P320, MCX VIRTUS, MG5, and '''especially''' the Remington 870 MCS, which should have been included in the MW series from the start (as opposed to those weird choices of Winchester 1200 and SPAS-12). I'm hoping they will add some firearms such as the Saiga 12, SIG MPX, HK417, SR-25, Glock 17, Mk 23 Mod 0, etc. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:02, 14 July 2019 (EDT)&lt;br /&gt;
Yeah my bad Its probably because both the Aug and Famas were rinsed in both MW2 and Blops. They could have at least picked the Thales F90 for a modern Aug and there are plenty of better choices than the Famas! The MP5 i have no issue with. It is still the premier CT SMG used worldwide and deserves it place. The MK14 would have been a better choice I agree, but I would have picked G28/417 or SR25 EC over it for a more modern touch. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:59, 20 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Raw multiplayer footage ==&lt;br /&gt;
&lt;br /&gt;
Some new MP footage got released today. More of the same, but without the screaming streamers and featuring several new weapons. &lt;br /&gt;
&lt;br /&gt;
Watch it here: https://www.youtube.com/watch?v=rVnJvZjMNCs&lt;br /&gt;
&lt;br /&gt;
What I noticed right off the bat:&lt;br /&gt;
&lt;br /&gt;
-An AK-47 with an RPK style barrel. An attachment or visual customization of some sort, I think. Other than the barrel, the AK's layout was pretty typical.&lt;br /&gt;
&lt;br /&gt;
-Some kind of (integrally suppressed?) bolt-action sniper rifle that I cannot identify for the life of me.&lt;br /&gt;
&lt;br /&gt;
-A .357 magnum revolver, probably a Smith and Wesson. &lt;br /&gt;
&lt;br /&gt;
-A compact AR-15-style rifle.&lt;br /&gt;
&lt;br /&gt;
-An MG42-type machine gun, maybe supposed to be an MG3? It appears to have the MG34's Panzerlauf stock. &lt;br /&gt;
&lt;br /&gt;
-The SIG-Sauer MCX made an appearance. It's known as the &amp;quot;M13.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Some kind of bullpup assault rifle that I can't identify but vaguely looks like a QBZ-95.  &lt;br /&gt;
&lt;br /&gt;
--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:10, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It is an MG34, yeah in a modern game. And the AK is either type II or III. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:11, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The bullpup rifle was a [[ShAK-12]], interestingly enough, with some serious recoil along for the ride. It also holds 40 rounds in what appears to be a 20-round magazine. Oh, and don't forget the [[Marlin Model 1894]], which I'm guessing will be classified as a sniper rifle in-game. As for the MG34, it's not ''that'' far-fetched; some have turned up in combat zones in the Middle East, which is where I assume at least some of the campaign will be taking place. A fair bit less plausible is the 100-round capacity that they've blessed the 50-round belt drum with. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:53, 18 July 2019 (EDT) P.S.: Speaking of capacity, I really don't get why they felt the need to give the [[SIG-Sauer P320|P320]] a 10-round default mag and a 15-round extended one; unless it's supposed to be in a different caliber, it should hold 15 in a standard mag, while the extendo looks like the full-size version's 21-rounder.&lt;br /&gt;
&lt;br /&gt;
:::As always, gameplay balancing I guess. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:55, 18 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Maybe the MG 34 is a “kit” for the MG5? It at least sounds better than the MG 42 in WWII, I’ll give it that.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:18, 18 July 2019 (EDT)&lt;br /&gt;
:::::I hope they don't bring back the &amp;quot;kit&amp;quot; system of firearm variation. Agreed on the audio being leagues better than previous CoDs, there's some nice impact to it now. CoD: WW2 made all their guns sound like someone flicking pebbles at a sheet of tin.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:31, 19 July 2019 (EDT)&lt;br /&gt;
::::::Funny thing is that [[Talk:Battlefield 4#Revolver reloads|I mentioned]] two months ago the fact that I hadn't seen yet the &amp;quot;universal&amp;quot; revolver reloading technique in a video game, aaaaaaaaand it ended up in this game :D I'm fairly sure the Marlin isn't a Model 1894, but likely a 336, given the trigger guard and the ejection port (the latter having been seen in an earlier video). Regarding the compact AR-style rifle, I'm pretty sure it's a shorter version of the already present MCX VIRTUS (we can exclude the Rattler, since the handguard looks longer than it). The 870 MCS wasn't pumped after a partial reload, which (likely, but I'm not holding my breath) means we will finally see different partial/empty reloads for shell-by-shell reloading shotguns (the only time it was done in a Call of Duty game is... get this, in the 13-year old CoD3). Where I'm less impressed though, is the AK-47 part: while I can excuse its presence since there is also a more modern AK shown in the reveal trailer, the devs ''once again'' chose to slap a ribbed receiver cover on it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 19 July 2019 (EDT)&lt;br /&gt;
::::::::Speaking of AK, if the Russian Federation armed forces show up in this game, I would faint if they used an AK-74 instead of an older AK model. At least give me an AK-12 or an AK-15. At the very least, I hope to see more modern Russian weapons instead of Russians running around with FAMASs, AUGs, FALs, and Strikers like in Modern Warfare 2 and 3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:19, 19 July 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1283654</id>
		<title>Talk:Call of Duty: Modern Warfare (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1283654"/>
		<updated>2019-07-14T20:02:05Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Modern Warfare 2011 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bit more realistic (mix of both) then i would buy another CoD since the MW trilogy and WAW days.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:26, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== B&amp;amp;T APC556 ==&lt;br /&gt;
&lt;br /&gt;
Hi guys,&lt;br /&gt;
&lt;br /&gt;
I think I got most weapons but this one here is rather difficult. If you look at its side while the soldier is moving the receiver looks very flat and the only weapons coming to my mind being so flat is the B&amp;amp;T APC556.&lt;br /&gt;
&lt;br /&gt;
What did you think? --[[User:Grasyl|Grasyl]] ([[User talk:Grasyl|talk]]) 09:02, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 codmw2019 unknowen rifle 2.jpg|thumb|none|600px|APC556 held by an SAS Recon.]]&lt;br /&gt;
:Honestly, for firearms seen from such a distance/in small detail like this (it applies to a couple of weapons on the main page as well), it's better to wait for more content to come in future trailers instead of going ahead and speculating about literally every bit of weapon currently seen. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One more rifle from promo-material ==&lt;br /&gt;
https://cdn.discordapp.com/attachments/529979003826601986/583658085827084310/3.jpg&lt;br /&gt;
Any thoughts? &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 09:33, 31 May 2019 (EDT)&lt;br /&gt;
:It's an HK433, just with an AAC Honey Badger-like stock. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
::Okay. This picture is from press-kit, provided for game journalists, but to avoid any troubles, the writer wouldn't share with all of pics. At least for now.--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 10:10, 31 May 2019 (EDT)&lt;br /&gt;
:::[https://cdn.discordapp.com/attachments/529979003826601986/583658084254351380/5.jpg One more image ], better view on a M4&lt;br /&gt;
::::That Aimpoint is mounted way too low. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:13, 31 May 2019 (EDT)&lt;br /&gt;
Really not sure that’s an HK433. It looks integrally suppressed and the stock doesn’t match. Is it not some sort of SIG MCX variant? I thought it was a suppressed Rattler at first, but the magwell looks different  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:38, 1 June 2019 (EDT)&lt;br /&gt;
:Nah, looks nothing like an MCX. It is indeed an HK433, just a customized one. I get the feeling that we'll get &amp;quot;stock&amp;quot; customization option again, which could explain how they added that sliding stock on it (as well the MPi-KMS-72 style stock on the AK)... we'll see if it's the case when we got more details. Plus, note the shape of the receiver (especially behind and in front of the ejection port), the paddle magazine release and the reversible charging handle's location (above the handguard), all of which match the HK433 and not any variant of the MCX. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:35, 1 June 2019 (EDT)&lt;br /&gt;
::Also the cuts on the frontal side of the well mag are typical HK433. However, I think that the real HK433 can't be integrally suppressed nor accept telescoping stocks. Funny thing is that apparently even the devs know this so they attached the PDW stock to nothing or is it just me seeing things? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:55, 1 June 2019 (EDT)&lt;br /&gt;
My bad on the MCX front, but in my defence I said some “sort of MCX”. Still, i’m not entirely convinced its a ‘433 either. The stock is probably custom, as per the above comment, but front end doesn’t quite match (unless it angle of the shot),  there’s no integral suppressed ‘433. The ejection port and lower receiver is a clear match though (on my second look). I dunno, guess we will have to wait and see. I quite like the ‘433 design so would be nice to see it. Personally hope they bring back the skins from MW:R or better yet, customisation similar to Wildlands --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 12:27, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action==&lt;br /&gt;
[https://i.redd.it/m0z9lqftxi131.jpg I don't know what this could be.]--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:15, 31 May 2019 (EDT)&lt;br /&gt;
:I've read somewhere that it might be the FN Ballista ala BO2 style, but I'm conflicted. Some details match but others like the stock are different. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 16:45, 31 May 2019 (EDT)&lt;br /&gt;
::From the size, the proportions, and the flat, sloped upper receiver, I'm tempted to say that it's a [[PGM Hecate II]], though it doesn't seem to be a precise match. It seems like some of these guns might have customizable parts, though maybe I just have a hard time believing that the coat-hanger stock is gonna be standard and/or an attachment for the AK. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:54, 31 May 2019 (EDT)&lt;br /&gt;
Looking at the receiver shape my thought was definitely something by PGM --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:40, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like Russian DVL-10 for me, but magwell is different and magazine looks too wide for .308 --[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 19:33, 16 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==2v2 Gameplay footage==&lt;br /&gt;
[https://www.youtube.com/watch?v=Bv5JqiEfxoQ Here.] --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 17:11, 11 July 2019 (EDT)&lt;br /&gt;
:Some stuff worth noting - the P320 is called the &amp;quot;M19&amp;quot;, after its designation; the standard mag holds 10 rounds, and the 21-round extendo holds 15. The FAMAS fires in 3-round bursts, has aftermarket irons on top of its standard ones, and demonstrates a complete lack of understanding as to how decimal points work (.556 inches would make it an anti-materiel rifle, whereas .556 millimeters would be a literal gun for ants). The bolt-action sniper rifle is an [[Accuracy International AX50]], the 870 is an MCS that they're calling the &amp;quot;Model 680&amp;quot; for some reason, and the [[MG4]] is called an &amp;quot;M91&amp;quot; (probably implying a US military designation), with 75 round being the &amp;quot;Extended Mags&amp;quot; capacity, so the standard is probably 50. Shotguns are also either secondaries or primaries now, and among them is the &amp;quot;725&amp;quot; [[Over and Under Shotgun|over/under]]; the name implies a Browning Citori, though [[Call of Duty: Black Ops#Beretta Model 682|the series is no stranger to misnaming O/Us]]. There are 2 different kinds of stun grenade (an [[M84 stun grenade|M84]] and a [[Model 7290 flashbang grenade|M7290]]), though we didn't actually get to see what the normal frag grenades are. Oh, and the [[RPG-7]] has a new reload animation for the first time in ever, though I'm pretty sure that the rocket still doesn't have a booster charge. It also has a melee attack where you jab them with the rocket, even though an RPG-7 warhead's only safety system is a screw-in nose cap, so doing that would blow you straight to kingdom come. Anything else? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:05, 11 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The MG appears to be MG5 not MG4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:13, 11 July 2019 (EDT)&lt;br /&gt;
:::Yeah, it's definitely an MG5. Also, that &amp;quot;M19&amp;quot; name is pretty much a goof lol; the P320 in reality is designed as M17 and M18, depending on the size. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:08, 14 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare 2011 ==&lt;br /&gt;
&lt;br /&gt;
I can’t help feel that the weapons list is well...dated!&lt;br /&gt;
&lt;br /&gt;
Famas...dropped by French for Hk416 because its outdated&lt;br /&gt;
&lt;br /&gt;
L86 rarely used by British Army and completely replaced as of April 2019&lt;br /&gt;
&lt;br /&gt;
AUG, Mp5, M14 really? &lt;br /&gt;
&lt;br /&gt;
Desert Eagle ffs come on!&lt;br /&gt;
&lt;br /&gt;
Even the M4A1 feels rehashed, afterall if were playing tier 1 Operators who use Mk18’s or C8’s (in SAS’ case) should the game not match the reality? &lt;br /&gt;
&lt;br /&gt;
--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 05:20, 14 July 2019 (EDT)&lt;br /&gt;
:Just because an older gun has only been recently replaced by a newer gun does not mean all previous guns in a nations inventory magically disappear into the ether. Many nations still use the M4, AUG, MP5, and M14 as well. The Desert Eagle is a series staple, so I'm not surprised it makes another appearance. The game has plenty of new guns as well, such as the Sig MCX, the M17, the HK433, and so on, so far it seems to strike a decent balance between classic Call of Duty guns and up to date guns.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:36, 14 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
;:There were quite a few FAMASs in the recent Bastille Day parade; the French haven’t fully rolled out HK416Fs overnight since officially adopting them.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:51, 14 July 2019 (EDT)&lt;br /&gt;
Very true but there are also older weapons that have never appeared in COD before that could have been used instead. I mean why have the L86 when an RPK74 which is more widespread and has seen more use than the L86. Every time COD wants a bullpup it goes AUG and Famas, why not L85A2, CR21 or any other multitude of bullpup choices. I’m just saying the choices seem very safe and “copy/paste” to me. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:02, 14 July 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1283543</id>
		<title>Talk:Call of Duty: Modern Warfare (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1283543"/>
		<updated>2019-07-14T09:20:42Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Modern Warfare 2011 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bit more realistic (mix of both) then i would buy another CoD since the MW trilogy and WAW days.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:26, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== B&amp;amp;T APC556 ==&lt;br /&gt;
&lt;br /&gt;
Hi guys,&lt;br /&gt;
&lt;br /&gt;
I think I got most weapons but this one here is rather difficult. If you look at its side while the soldier is moving the receiver looks very flat and the only weapons coming to my mind being so flat is the B&amp;amp;T APC556.&lt;br /&gt;
&lt;br /&gt;
What did you think? --[[User:Grasyl|Grasyl]] ([[User talk:Grasyl|talk]]) 09:02, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 codmw2019 unknowen rifle 2.jpg|thumb|none|600px|APC556 held by an SAS Recon.]]&lt;br /&gt;
:Honestly, for firearms seen from such a distance/in small detail like this (it applies to a couple of weapons on the main page as well), it's better to wait for more content to come in future trailers instead of going ahead and speculating about literally every bit of weapon currently seen. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One more rifle from promo-material ==&lt;br /&gt;
https://cdn.discordapp.com/attachments/529979003826601986/583658085827084310/3.jpg&lt;br /&gt;
Any thoughts? &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 09:33, 31 May 2019 (EDT)&lt;br /&gt;
:It's an HK433, just with an AAC Honey Badger-like stock. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
::Okay. This picture is from press-kit, provided for game journalists, but to avoid any troubles, the writer wouldn't share with all of pics. At least for now.--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 10:10, 31 May 2019 (EDT)&lt;br /&gt;
:::[https://cdn.discordapp.com/attachments/529979003826601986/583658084254351380/5.jpg One more image ], better view on a M4&lt;br /&gt;
::::That Aimpoint is mounted way too low. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:13, 31 May 2019 (EDT)&lt;br /&gt;
Really not sure that’s an HK433. It looks integrally suppressed and the stock doesn’t match. Is it not some sort of SIG MCX variant? I thought it was a suppressed Rattler at first, but the magwell looks different  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:38, 1 June 2019 (EDT)&lt;br /&gt;
:Nah, looks nothing like an MCX. It is indeed an HK433, just a customized one. I get the feeling that we'll get &amp;quot;stock&amp;quot; customization option again, which could explain how they added that sliding stock on it (as well the MPi-KMS-72 style stock on the AK)... we'll see if it's the case when we got more details. Plus, note the shape of the receiver (especially behind and in front of the ejection port), the paddle magazine release and the reversible charging handle's location (above the handguard), all of which match the HK433 and not any variant of the MCX. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:35, 1 June 2019 (EDT)&lt;br /&gt;
::Also the cuts on the frontal side of the well mag are typical HK433. However, I think that the real HK433 can't be integrally suppressed nor accept telescoping stocks. Funny thing is that apparently even the devs know this so they attached the PDW stock to nothing or is it just me seeing things? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:55, 1 June 2019 (EDT)&lt;br /&gt;
My bad on the MCX front, but in my defence I said some “sort of MCX”. Still, i’m not entirely convinced its a ‘433 either. The stock is probably custom, as per the above comment, but front end doesn’t quite match (unless it angle of the shot),  there’s no integral suppressed ‘433. The ejection port and lower receiver is a clear match though (on my second look). I dunno, guess we will have to wait and see. I quite like the ‘433 design so would be nice to see it. Personally hope they bring back the skins from MW:R or better yet, customisation similar to Wildlands --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 12:27, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action==&lt;br /&gt;
[https://i.redd.it/m0z9lqftxi131.jpg I don't know what this could be.]--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:15, 31 May 2019 (EDT)&lt;br /&gt;
:I've read somewhere that it might be the FN Ballista ala BO2 style, but I'm conflicted. Some details match but others like the stock are different. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 16:45, 31 May 2019 (EDT)&lt;br /&gt;
::From the size, the proportions, and the flat, sloped upper receiver, I'm tempted to say that it's a [[PGM Hecate II]], though it doesn't seem to be a precise match. It seems like some of these guns might have customizable parts, though maybe I just have a hard time believing that the coat-hanger stock is gonna be standard and/or an attachment for the AK. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:54, 31 May 2019 (EDT)&lt;br /&gt;
Looking at the receiver shape my thought was definitely something by PGM --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:40, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like Russian DVL-10 for me, but magwell is different and magazine looks too wide for .308 --[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 19:33, 16 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==2v2 Gameplay footage==&lt;br /&gt;
[https://www.youtube.com/watch?v=Bv5JqiEfxoQ Here.] --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 17:11, 11 July 2019 (EDT)&lt;br /&gt;
:Some stuff worth noting - the P320 is called the &amp;quot;M19&amp;quot;, after its designation; the standard mag holds 10 rounds, and the 21-round extendo holds 15. The FAMAS fires in 3-round bursts, has aftermarket irons on top of its standard ones, and demonstrates a complete lack of understanding as to how decimal points work (.556 inches would make it an anti-materiel rifle, whereas .556 millimeters would be a literal gun for ants). The bolt-action sniper rifle is an [[Accuracy International AX50]], the 870 is an MCS that they're calling the &amp;quot;Model 680&amp;quot; for some reason, and the [[MG4]] is called an &amp;quot;M91&amp;quot; (probably implying a US military designation), with 75 round being the &amp;quot;Extended Mags&amp;quot; capacity, so the standard is probably 50. Shotguns are also either secondaries or primaries now, and among them is the &amp;quot;725&amp;quot; [[Over and Under Shotgun|over/under]]; the name implies a Browning Citori, though [[Call of Duty: Black Ops#Beretta Model 682|the series is no stranger to misnaming O/Us]]. There are 2 different kinds of stun grenade (an [[M84 stun grenade|M84]] and a [[Model 7290 flashbang grenade|M7290]]), though we didn't actually get to see what the normal frag grenades are. Oh, and the [[RPG-7]] has a new reload animation for the first time in ever, though I'm pretty sure that the rocket still doesn't have a booster charge. It also has a melee attack where you jab them with the rocket, even though an RPG-7 warhead's only safety system is a screw-in nose cap, so doing that would blow you straight to kingdom come. Anything else? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:05, 11 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The MG appears to be MG5 not MG4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:13, 11 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Modern Warfare 2011 ==&lt;br /&gt;
&lt;br /&gt;
I can’t help feel that the weapons list is well...dated!&lt;br /&gt;
&lt;br /&gt;
Famas...dropped by French for Hk416 because its outdated&lt;br /&gt;
&lt;br /&gt;
L86 rarely used by British Army and completely replaced as of April 2019&lt;br /&gt;
&lt;br /&gt;
AUG, Mp5, M14 really? &lt;br /&gt;
&lt;br /&gt;
Desert Eagle ffs come on!&lt;br /&gt;
&lt;br /&gt;
Even the M4A1 feels rehashed, afterall if were playing tier 1 Operators who use Mk18’s or C8’s (in SAS’ case) should the game not match the reality? &lt;br /&gt;
&lt;br /&gt;
--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 05:20, 14 July 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Breakpoint&amp;diff=1278677</id>
		<title>Talk:Ghost Recon Breakpoint</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Breakpoint&amp;diff=1278677"/>
		<updated>2019-06-13T09:51:24Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Page Approval */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Page Approval=&lt;br /&gt;
&lt;br /&gt;
Trailer already on-line. Featuring weapons like the M4A1, M134 Minigun mounted on UH-60 Blackhawks, and Carl Gustav M4. Another official picture, feature Milkor MGL Mk14 adnd CZ 805 BREN.Green light for the page? Dannyguns&lt;br /&gt;
&lt;br /&gt;
Not an M4, It's a [[SIG_516|Sig 516 CQB]], also confirmed is an DD M4V1, TAR-21 and Stoner LMG--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 06:03, 23 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thank you, Death Shadow 20.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 06:16, 23 May 2019 (EDT) - No worries, always happy to help. On a side note, the sniper rifle of one of Nomad's teammates is carrying, neither is a Remington MSR nor a CheyTac M200. It's a Victrix Scorpio Mille.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:02, 23 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
The HK416 is returning, too. Pre-order material has shown a skin for it as a bonus, IIRC. Just as an FYI, though, my contributions to this page will be minimal (unlike GRW, where I think I've been the majority contributor). Forced online functionality and removing the squad from a squad-based shooter aren't sitting well with me right now and thus I've no current plans to get this game. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:49, 23 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ditto. It is a waste to put required online, (considering that a lot of countries don't have a good online connections, including 1st world ones, and then Ubi will learn the hard way.) to such a masterpiece. Its weird, 'cause Ghost Recon wiki mention a storyline. Vitrix addition seems good.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:57, 23 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ubisoft's stated reasoning for cutting the AI squad is utterly hilarious and contradictory: they claimed in a live stream with a couple of devs that they wanted to make a true lone wolf experience. Yeah, a &amp;quot;true lone wolf experience&amp;quot; unless you're playing co-op with up to 3 friends, where that experience becomes non-existent. If they really wanted to offer a lone wolf experience, co-op would have been cut, too. The lead guy went on to say that playing solo would be &amp;quot;painful, but possible&amp;quot; (which tells you what the game is going to be balanced around) and the other quipped &amp;quot;get friends or suffer&amp;quot;, which I felt a little insulted by (though I'll admit he probably only meant it in jest). The ''real'' reason they cut the AI squad is because they're incapable of improving the lackluster squad AI used in GRW, they just don't want to admit it. But as I said on their forums, I'm totally okay with it if Ubisoft doesn't want my money this time. I'm still playing and enjoying GRW, so it's no skin off my back. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 24 May 2019 (EDT) &lt;br /&gt;
I will not be getting it as well Spartan, so many dumb decisions around this game, as much as new improvements over Wildlands it has, i feel like the cons you mentioned are pretty dissapointing to say the least.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:44, 27 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I see Ubi, sometimes as a bunch of lazy greedy people that don't do the research. I was shocked when the Police Snipers in Watch Dogs 2 used [[SVD]]s(!) instead of the more plausible [[M110]] as in previous game and when Raven's Rock used a UH-60 Blackhawk (althought with a cool skin) instead of a Mi-26, or even a Mi-24, which was already used in the previous [[Ghost Recon: Future Soldier|game]]. Not to mention the [[POF P416]]! Is everywhere! Their &amp;quot;business ideas&amp;quot; and laziness ruins their products! [[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:19, 27 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I believe Ubisoft has a licensing agreement of some sort with POF for the P416 family, so seeing it in practically every Ubisoft game is to be expected. They'll probably find some way to slip it into the next AC game, too. Raven's Rock using a reskinned Black Hawk is probably a matter of them not wanting to bother adding a new vehicle into GRW. Just about every piece of equipment used by Unidad is inaccurate, though. Not even the actual Bolivian army is that well equipped. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:12, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ubisoft has decided to reverse their decision and include AI teammates. Hopefully they scrap the online connection requirement next. I'm not paying $60 for this game if its shelf life is limited. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:01, 11 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
So glad they listened and added AI teammates back. That Tank drone looked hard enough with x4 humans let alone on your own with no help! &lt;br /&gt;
What concerns me is Ubi doing its copy and paste again with weapons! Apart from the launcher, 40mm and Sig516 everything else seems to be from Wildlands! I did like the Sig 556xi but I would prefer they replace the AK47 &amp;amp; AK12 for CMMG47 or similar and add the AK15! Swap the Tar21 for the X95 and add the Tavor 7 too especially as its near future the current weapons shown look dated. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 05:51, 13 June 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1276802</id>
		<title>Talk:Call of Duty: Modern Warfare (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1276802"/>
		<updated>2019-06-01T16:27:36Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* One more rifle from promo-material */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bit more realistic (mix of both) then i would buy another CoD since the MW trilogy and WAW days.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:26, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== B&amp;amp;T APC556 ==&lt;br /&gt;
&lt;br /&gt;
Hi guys,&lt;br /&gt;
&lt;br /&gt;
I think I got most weapons but this one here is rather difficult. If you look at its side while the soldier is moving the receiver looks very flat and the only weapons coming to my mind being so flat is the B&amp;amp;T APC556.&lt;br /&gt;
&lt;br /&gt;
What did you think? --[[User:Grasyl|Grasyl]] ([[User talk:Grasyl|talk]]) 09:02, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 codmw2019 unknowen rifle 2.jpg|thumb|none|600px|APC556 held by an SAS Recon.]]&lt;br /&gt;
:Honestly, for firearms seen from such a distance/in small detail like this (it applies to a couple of weapons on the main page as well), it's better to wait for more content to come in future trailers instead of going ahead and speculating about literally every bit of weapon currently seen. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One more rifle from promo-material ==&lt;br /&gt;
https://cdn.discordapp.com/attachments/529979003826601986/583658085827084310/3.jpg&lt;br /&gt;
Any thoughts? &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 09:33, 31 May 2019 (EDT)&lt;br /&gt;
:It's an HK433, just with an AAC Honey Badger-like stock. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
::Okay. This picture is from press-kit, provided for game journalists, but to avoid any troubles, the writer wouldn't share with all of pics. At least for now.--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 10:10, 31 May 2019 (EDT)&lt;br /&gt;
:::[https://cdn.discordapp.com/attachments/529979003826601986/583658084254351380/5.jpg One more image ], better view on a M4&lt;br /&gt;
::::That Aimpoint is mounted way too low. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:13, 31 May 2019 (EDT)&lt;br /&gt;
Really not sure that’s an HK433. It looks integrally suppressed and the stock doesn’t match. Is it not some sort of SIG MCX variant? I thought it was a suppressed Rattler at first, but the magwell looks different  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:38, 1 June 2019 (EDT)&lt;br /&gt;
:Nah, looks nothing like an MCX. It is indeed an HK433, just a customized one. I get the feeling that we'll get &amp;quot;stock&amp;quot; customization option again, which could explain how they added that sliding stock on it (as well the MPi-KMS-72 style stock on the AK)... we'll see if it's the case when we got more details. Plus, note the shape of the receiver (especially behind and in front of the ejection port), the paddle magazine release and the reversible charging handle's location (above the handguard), all of which match the HK433 and not any variant of the MCX. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:35, 1 June 2019 (EDT)&lt;br /&gt;
::Also the cuts on the frontal side of the well mag are typical HK433. However, I think that the real HK433 can't be integrally suppressed nor accept telescoping stocks. Funny thing is that apparently even the devs know this so they attached the PDW stock to nothing or is it just me seeing things? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:55, 1 June 2019 (EDT)&lt;br /&gt;
My bad on the MCX front, but in my defence I said some “sort of MCX”. Still, i’m not entirely convinced its a ‘433 either. The stock is probably custom, as per the above comment, but front end doesn’t quite match (unless it angle of the shot),  there’s no integral suppressed ‘433. The ejection port and lower receiver is a clear match though (on my second look). I dunno, guess we will have to wait and see. I quite like the ‘433 design so would be nice to see it. Personally hope they bring back the skins from MW:R or better yet, customisation similar to Wildlands --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 12:27, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action==&lt;br /&gt;
[https://i.redd.it/m0z9lqftxi131.jpg I don't know what this could be.]--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:15, 31 May 2019 (EDT)&lt;br /&gt;
:I've read somewhere that it might be the FN Ballista ala BO2 style, but I'm conflicted. Some details match but others like the stock are different. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 16:45, 31 May 2019 (EDT)&lt;br /&gt;
::From the size, the proportions, and the flat, sloped upper receiver, I'm tempted to say that it's a [[PGM Hecate II]], though it doesn't seem to be a precise match. It seems like some of these guns might have customizable parts, though maybe I just have a hard time believing that the coat-hanger stock is gonna be standard and/or an attachment for the AK. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:54, 31 May 2019 (EDT)&lt;br /&gt;
Looking at the receiver shape my thought was definitely something by PGM --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:40, 1 June 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1276772</id>
		<title>Talk:Call of Duty: Modern Warfare (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1276772"/>
		<updated>2019-06-01T12:40:24Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Unknown bolt-action */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bit more realistic (mix of both) then i would buy another CoD since the MW trilogy and WAW days.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:26, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== B&amp;amp;T APC556 ==&lt;br /&gt;
&lt;br /&gt;
Hi guys,&lt;br /&gt;
&lt;br /&gt;
I think I got most weapons but this one here is rather difficult. If you look at its side while the soldier is moving the receiver looks very flat and the only weapons coming to my mind being so flat is the B&amp;amp;T APC556.&lt;br /&gt;
&lt;br /&gt;
What did you think? --[[User:Grasyl|Grasyl]] ([[User talk:Grasyl|talk]]) 09:02, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 codmw2019 unknowen rifle 2.jpg|thumb|none|600px|APC556 held by an SAS Recon.]]&lt;br /&gt;
:Honestly, for firearms seen from such a distance/in small detail like this (it applies to a couple of weapons on the main page as well), it's better to wait for more content to come in future trailers instead of going ahead and speculating about literally every bit of weapon currently seen. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One more rifle from promo-material ==&lt;br /&gt;
https://cdn.discordapp.com/attachments/529979003826601986/583658085827084310/3.jpg&lt;br /&gt;
Any thoughts? &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 09:33, 31 May 2019 (EDT)&lt;br /&gt;
:It's an HK433, just with an AAC Honey Badger-like stock. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
::Okay. This picture is from press-kit, provided for game journalists, but to avoid any troubles, the writer wouldn't share with all of pics. At least for now.--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 10:10, 31 May 2019 (EDT)&lt;br /&gt;
:::[https://cdn.discordapp.com/attachments/529979003826601986/583658084254351380/5.jpg One more image ], better view on a M4&lt;br /&gt;
::::That Aimpoint is mounted way too low. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:13, 31 May 2019 (EDT)&lt;br /&gt;
Really not sure that’s an HK433. It looks integrally suppressed and the stock doesn’t match. Is it not some sort of SIG MCX variant? I thought it was a suppressed Rattler at first, but the magwell looks different  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:38, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action==&lt;br /&gt;
[https://i.redd.it/m0z9lqftxi131.jpg I don't know what this could be.]--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:15, 31 May 2019 (EDT)&lt;br /&gt;
:I've read somewhere that it might be the FN Ballista ala BO2 style, but I'm conflicted. Some details match but others like the stock are different. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 16:45, 31 May 2019 (EDT)&lt;br /&gt;
::From the size, the proportions, and the flat, sloped upper receiver, I'm tempted to say that it's a [[PGM Hecate II]], though it doesn't seem to be a precise match. It seems like some of these guns might have customizable parts, though maybe I just have a hard time believing that the coat-hanger stock is gonna be standard and/or an attachment for the AK. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:54, 31 May 2019 (EDT)&lt;br /&gt;
Looking at the receiver shape my thought was definitely something by PGM --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:40, 1 June 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1276771</id>
		<title>Talk:Call of Duty: Modern Warfare (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1276771"/>
		<updated>2019-06-01T12:38:55Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* One more rifle from promo-material */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bit more realistic (mix of both) then i would buy another CoD since the MW trilogy and WAW days.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:26, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== B&amp;amp;T APC556 ==&lt;br /&gt;
&lt;br /&gt;
Hi guys,&lt;br /&gt;
&lt;br /&gt;
I think I got most weapons but this one here is rather difficult. If you look at its side while the soldier is moving the receiver looks very flat and the only weapons coming to my mind being so flat is the B&amp;amp;T APC556.&lt;br /&gt;
&lt;br /&gt;
What did you think? --[[User:Grasyl|Grasyl]] ([[User talk:Grasyl|talk]]) 09:02, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 codmw2019 unknowen rifle 2.jpg|thumb|none|600px|APC556 held by an SAS Recon.]]&lt;br /&gt;
:Honestly, for firearms seen from such a distance/in small detail like this (it applies to a couple of weapons on the main page as well), it's better to wait for more content to come in future trailers instead of going ahead and speculating about literally every bit of weapon currently seen. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One more rifle from promo-material ==&lt;br /&gt;
https://cdn.discordapp.com/attachments/529979003826601986/583658085827084310/3.jpg&lt;br /&gt;
Any thoughts? &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 09:33, 31 May 2019 (EDT)&lt;br /&gt;
:It's an HK433, just with an AAC Honey Badger-like stock. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
::Okay. This picture is from press-kit, provided for game journalists, but to avoid any troubles, the writer wouldn't share with all of pics. At least for now.--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 10:10, 31 May 2019 (EDT)&lt;br /&gt;
:::[https://cdn.discordapp.com/attachments/529979003826601986/583658084254351380/5.jpg One more image ], better view on a M4&lt;br /&gt;
::::That Aimpoint is mounted way too low. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:13, 31 May 2019 (EDT)&lt;br /&gt;
Really not sure that’s an HK433. It looks integrally suppressed and the stock doesn’t match. Is it not some sort of SIG MCX variant? I thought it was a suppressed Rattler at first, but the magwell looks different  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:38, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action==&lt;br /&gt;
[https://i.redd.it/m0z9lqftxi131.jpg I don't know what this could be.]--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:15, 31 May 2019 (EDT)&lt;br /&gt;
:I've read somewhere that it might be the FN Ballista ala BO2 style, but I'm conflicted. Some details match but others like the stock are different. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 16:45, 31 May 2019 (EDT)&lt;br /&gt;
::From the size, the proportions, and the flat, sloped upper receiver, I'm tempted to say that it's a [[PGM Hecate II]], though it doesn't seem to be a precise match. It seems like some of these guns might have customizable parts, though maybe I just have a hard time believing that the coat-hanger stock is gonna be standard and/or an attachment for the AK. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:54, 31 May 2019 (EDT)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_4&amp;diff=1221260</id>
		<title>Talk:Call of Duty: Black Ops 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_4&amp;diff=1221260"/>
		<updated>2018-10-16T17:01:01Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* VAPR-XKG? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Type Weapons ==&lt;br /&gt;
I saw some weapons that could be based on some weapons.&lt;br /&gt;
&lt;br /&gt;
Rampart 17 - SCAR Rifle&lt;br /&gt;
&lt;br /&gt;
ICR-7 - M4 Carbine?&lt;br /&gt;
&lt;br /&gt;
VAPR-XKG - HK416 or AR15 Type&lt;br /&gt;
&lt;br /&gt;
Paladin HB50 - Barrett 50cal&lt;br /&gt;
&lt;br /&gt;
But there's some other weapons too, like the Titan LMG--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 16:07, 17 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
The ICR looks some kind of mash up between an MSBS and the recent HK433.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 09:36, 19 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
I wouldn't say the Rampart resembles the SCAR. In fact, it looks like the R101 Carbine. You know, that assault rifle from Titanfall? It even has the angled magwell and magazine. Talk about going full circle. The Titan is clearly the LSAT once more, the HB50 is a left-handed straight-pull bolt-action Barrett (probably based on the 98 Bravo) and that Swordfish rifle is a vaguely modified [[Vektor CR-21]], I'm sure of it. Oh yes, and the Cordite SMG...honestly that resembles the Bal-27 from ''Advanced Warfare'', of all things.--[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 19:29, 23 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vapr-XKG is a Custom M4 or ACC Honey Badgar ==&lt;br /&gt;
&lt;br /&gt;
The Vapr-XKG looks similar to the M4 or the ACC Honey Badger--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 09:50, 22 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Promotional artwork ==&lt;br /&gt;
&lt;br /&gt;
[http://charlieintel.com/wp-content/uploads/2018/05/yLkf1gX.jpg Here] is shown an M1911 variant (maybe a Springfield Mil-Spec or something), and [http://charlieintel.com/wp-content/uploads/2018/05/e8vhGL2.jpg here] we see two revolvers, one of which appears to be a Remington 1858 New Army. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:52, 23 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
The one in her right hand is a mutant Peacemaker, the one in her left is indeed the New Army, very likely the one from Black Ops II. I mean it'd made sense for them to reuse the model, as they only used it once, but poster weapons rarely make it into the final map; same as with the AK on the Call of the Dead poster, or the M1911 on the Shadows of Evil poster. Also she's seen dual-weilding what appear to be Webleys in the trailer.--[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 19:29, 23 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== BO4 Zombie Trailer ==&lt;br /&gt;
&lt;br /&gt;
In the Chaos Story Trailer, I think I saw a Double Barrel Type MG08, and M1897 Trench Gun--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 13:26, 17 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== What gun is this? It's a Old Lever Action ==&lt;br /&gt;
&lt;br /&gt;
[[File:41710003090 a980150a1d h.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I don't know what that rifle is, it looks like it is based from a Model Lever Action Rifle.--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 11:46, 20 July 2018 (EDT)&lt;br /&gt;
:I'd say it's probably a [[Winchester Model 1895]]. On a sidenote, any ideas on the handgun that the guy on the right is using? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:07, 20 July 2018 (EDT)&lt;br /&gt;
::The gun on the right is possibly the &amp;quot;Strife&amp;quot; fictional pistol currently present in the game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:15, 20 July 2018 (EDT)&lt;br /&gt;
:::Looks like the 1895 is a carbine with a full stock, is it the angle or what? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 17:12, 20 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== I tried to do my best with these weapons. ==&lt;br /&gt;
&lt;br /&gt;
I was working on these weapons, and I figure something out.&lt;br /&gt;
&lt;br /&gt;
The Titan is similar to the LSAT&lt;br /&gt;
&lt;br /&gt;
The Cordite is similar to the PDW57 which is based on the P90&lt;br /&gt;
&lt;br /&gt;
The Saug 9mm is similar to the CBJ-MS&lt;br /&gt;
&lt;br /&gt;
The Auger DMR is similar to the SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
The Espadon is similar to the Famas&lt;br /&gt;
&lt;br /&gt;
The Paladin HB50 is similar to the Barrett .50cal&lt;br /&gt;
&lt;br /&gt;
The Koshka is similar to the SVU-AS&lt;br /&gt;
&lt;br /&gt;
The Strife is similar to the FNP-45&lt;br /&gt;
&lt;br /&gt;
The ICR-7 is similar to the HK416&lt;br /&gt;
&lt;br /&gt;
The Rampart 17 is similar to the SCAR-H&lt;br /&gt;
&lt;br /&gt;
The Vapr-XMG is similar to the M4 Carbine, M4 CQBR or the CAR-15 (I guess it's trying to be the Commando from Black Ops)&lt;br /&gt;
&lt;br /&gt;
The Maddox-RFB is similar to the Type 95 (I'm not so sure)&lt;br /&gt;
&lt;br /&gt;
The GKS is similar to the M1921 Thompson (I'm not so sure)&lt;br /&gt;
&lt;br /&gt;
The Spitfire is similar to the Jian She Type-05&lt;br /&gt;
&lt;br /&gt;
The ABR 223 is similar to the AUG&lt;br /&gt;
&lt;br /&gt;
The Mozu is similar to the Taurus Ringing Bull (I'm not so sure)&lt;br /&gt;
&lt;br /&gt;
The Mog 12 is similar to the Ithaca 37 Stakeout&lt;br /&gt;
&lt;br /&gt;
The SG12 is similar to the AA-12&lt;br /&gt;
&lt;br /&gt;
The Hellion Salvo is similar to the MAAWS (I'm not sure)&lt;br /&gt;
&lt;br /&gt;
I hope I have at least one right. --[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 01:23, 3 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The only IDs that I agree with are the &amp;quot;Paladin HB50&amp;quot; (a Barrett indeed, likely resembling the M107A1, even though the fire mode is different), the SG12 (AA-12 CQB), and to some extend the &amp;quot;Spitfire&amp;quot; (a Jianshe, but obviously the JS 9mm railed version, not the Type 05). I'm not sure about the &amp;quot;MOG 12&amp;quot;, but most of your other suggestions are way too far-fetched; seriously, '''how on earth''' does the &amp;quot;Saug 9mm&amp;quot; even remotely look like a CBJ-MS? If anything, it looks like one of the pistols (such as the VBR-Belgium PDW) that are sometimes being used as a reference for futuristic CoD handguns. As for others, I can tell that the &amp;quot;ABR 223&amp;quot; looks a bit like a SAR 21, while the Titan is reminiscent of the LSAT. There are two things that you should keep in mind: 1) not literally every weapon in a futuristic video game has to be based on a real particular weapon, and 2) just because a weapon has some AR-like parts doesn't automatically make it an M4/CAR-15 (I'm really stressing on that point, given your non-stop obsession in wanting to find an AR-15 basis in MANY weapons). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:59, 3 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
Okay so were back to heated COD weapon debates. What happened to keeping it friendly? Anyway Auger to me is a mix Of the new russian SVK and older SVD. The KN57 is clearly an AK12.&lt;br /&gt;
Saug is a VBR with maybe some elements from Steyr SSP&lt;br /&gt;
Titan is an LSAT.&lt;br /&gt;
Vapr XMG looks a tad like a honey badger without the suppressor.&lt;br /&gt;
Haven’t seen Espadon, Maddox or Spitfire so can’t comment.&lt;br /&gt;
Rampart looks like a deconstructed Scar H mated with Titanfalls rifle.&lt;br /&gt;
&lt;br /&gt;
As we have already seen from Blops3 not every weapon will remotely resemble a real world weapon. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 17:20, 3 August 2018 (EDT)&lt;br /&gt;
:Espadon is French for &amp;quot;Swordfish&amp;quot;, which is a 4-round burst &amp;quot;tactical rifle&amp;quot; in-game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:36, 3 August 2018 (EDT)&lt;br /&gt;
Thanks for the info. I was stress out with these guns. I forgot about the PDW. I was stress out with the Vapr KXG, because it looks similar to the M4 CQB or the ACC Honey Badger, but hopeful I'll find something about this weapon.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:21, 3 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vapr-XKG is a Custom M4/AR15 Airsolft Based Weapon. ==&lt;br /&gt;
&lt;br /&gt;
The Vapr-XKG looks similar to a Custom M4 Carbine or a Custom AR-15. Some people would say it's a Honey Badger, but it looks more like an M4/AR15. The Handguard looks similar to the Elite Force VFC M4 VR16 Calibur Carbine or the Krytac ALPHA M4 CRB. The front Iron Sight looks like the Elite Force VFC M4 VR16 Sight. It also have either a futuristic PDW Stock (which is used for the Honey Badger, but it is also used for the M4 Carbine), or a futuristic AR-15 Battlelink Minimalist Stock. When you add the Stock attachment, it looks similar to a AR-15 DS150 Stock. I was looking up some custom M4's and AR15's. I was stress out, but I figure out. I was looking to deep about this gun.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 01:25, 6 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MK14 Mod 0 in BO4 ==&lt;br /&gt;
&lt;br /&gt;
SDM looks completely similar to the MK14 Mod 0. It even has a MK14 rear Sight. That could be the MK14, or a futuristic variant.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 17:42, 11 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ABR223 ==&lt;br /&gt;
&lt;br /&gt;
Sorry but how is the ABR223 not a Steyr Aug/Thales EF88 combo? It has more in common with either of those rifles than the SAR21. The swordfish seems to be based to the VHS K2 with the handguard/sight combo. Also whilst the ICR in Blops3 was a HK416, the ICR7 seems closer to the ARAK21 series of rifles, especially with the side mounted charging handle.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:51, 13 October 2018 (EDT)&lt;br /&gt;
:Hmm... looking at it again, yeah it does have have parts in common with the AUG A2, most notably the top rail (I don't really see anything in common with the Thales, though), but I had the SAR 21 in my mind due to the deeper magwell and the charging handle's location. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:10, 13 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== VAPR-XKG? ==&lt;br /&gt;
&lt;br /&gt;
I did a topic earlier about this gun. The Handguard looks similar to the Elite Force VFC M4 VR16 Calibur Carbine or the Krytac ALPHA M4 CRB. The front Iron Sight looks like the Elite Force VFC M4 VR16 Sight. It also have either a futuristic PDW Stock (which is used for the Honey Badger, but it is also used for the M4 Carbine), or a futuristic AR-15 Battlelink Minimalist Stock. When you add the Stock attachment, it looks similar to a AR-15 DS150 Stock. I was looking up some custom M4's and AR15's. I was stress out, and I was looking to deep about this gun.  It could be based on a Custom AR15, or Custom M4. (I'm not saying it because I love M4s or CAR-15s) What is your thoughts about this gun?--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 12:50, 16 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
Honestly, I would say it had more in common with the Lynx from MW:R or the Peacekeeper 2 from BLOPS3 than any real M4/AR15. Of course both weapons are loosely based on the Honey badger but apart from the stock, small size and magwell I would say its a push. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:01, 16 October 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Ultimate94ninja&amp;diff=1220893</id>
		<title>User talk:Ultimate94ninja</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Ultimate94ninja&amp;diff=1220893"/>
		<updated>2018-10-14T07:17:44Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Blops4  */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== re: BO edit ==&lt;br /&gt;
&lt;br /&gt;
I don't mind as saying that it is a GAU-5A/A with an imaginary flat top, but the thing I would object to is actually titling the section &amp;quot;GAU-5A/A&amp;quot; rather than &amp;quot;Commando&amp;quot;. When a section is titled after a real gun that is us saying that the gun in question '''is''' that gun. That is not the case here, as the Commando is essentially a fictional gun that may (or in fact may not) be based on a GAU-5A/A. In these cases it is our convention to title the section whatever the gun is called in game with quoatation marks, so in this case &amp;quot;Commando&amp;quot;. Also, on the topic of this edit what specifically made you say that the AK is an AK-74 prototype? To me, one of the things that we can tell for sure is that it is definitely not that, as it has the hardware for a folding stock on the receiver (button at the back, catch at the front to hold the folded stock) so it is either based on an AKS-74, AK-74M, or a 100 series AK. The problem is that all of those have 90 degree gas blocks whilst this gun has a 45 degree one, and all of those guns have AK-74 front sights and muzzle brakes and this gun doesn't (I can't tell what front sight it has, in the 3rd person image it looks like a wide AK-47 type one but i think this is just weird scaling and it is actually a narrow AKM type one). When you add on to this the fact that it has smooth wood handguard without a palm swell, a type 2 AK fixed stock, and a type 3 AK receiver mounted rear sling loop, I think it is pretty fair to call this thing a composite.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:44, 28 March 2018 (EDT)&lt;br /&gt;
:The main obvious difference between an AKM and AK-74 FSB is that the latter has a bayonet lug, but it isn't just stuck on there, it is on an extension coming out the back of it. There are other differences like how the cleaning rod is retained, but the most obvious is the bayonet lug. [http://cdn3.volusion.com/vawhb.dxcnr/v/vspfiles/photos/Sight-block-AKM-2.jpg Here is an AKM one], and [http://www.dinzagarms.com/saiga_762x39/large/74-fsb.jpg here is an AK-74 one] for comparison. In these image you can also see that there is a big difference with how the muzzle threads are, as on the AKM the barrel is threaded but with the 74 the front sight block holds the threading which is larger diameter. There is another front sight block which is the Romanian one which looks a bit more like an AKM one with just the bayonet lug stuck underneath ([http://oi62.tinypic.com/o6mqo5.jpg here]) which doesn't have the lug coming off of the back due top how the Romanian brake is narrow so is slightly longer. I'll have a go at fixing the entries in the page later when I'm home from work to try and clear things up a bit. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:49, 28 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Categorization ==&lt;br /&gt;
&lt;br /&gt;
So, if you're wondering why I moved the [[M2 Carbine]] and [[Thompson]] Carbine back into the Assault Rifles category, here's my reasoning: .30 Carbine is an intermediate rifle cartridge. You yourself acknowledged that by placing the Hyde Carbine images under the &amp;quot;Rifle-Caliber&amp;quot; section of Category:Carbine. Therefore, the M2 and the Thompson are both select-fire rifles firing intermediate cartridges from detachable magazines, which is (according to the introduction of the Category:Assault Rifle page) the very definition of an assault rifle. As for separating out the Rifles, Carbines &amp;amp; Battle Rifles section, I don't think that that would be a good idea. Splitting off the carbines would lead to all sorts of debates as to what is and isn't a carbine (e.g. whether or not the [[Mosin Nagant|M38 Mosin]] should be there, whether or not the [[Winchester Model 1873]] should be there, or if only the carbine-length version and not the rifle-length version should, etc.), and splitting out battle rifles could cause similar problems (e.g. does the [[SKS]] qualify, and if it does, then why doesn't, say, the [[ACR]] qualify). So, for simplicity's sake, I say we just leave it as-is for now. Oh, and by the way, thank you for creating the [[H3VR]] redirect. I'd been meaning to do that for a while now, but I'd never gotten around to it, in large part because I didn't have the damnedest clue ''how''. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:41, 24 July 2018 (EDT) P.S.: Do you know how to link to a category page? I would've linked the ones mentioned here, but any attempts to do so resulted in the site instead classifying your talk page as an assault rifle.&lt;br /&gt;
:Fair enough, I can see why, and although I would question why the 300-meter effective range requirement is considered part of the definition (especially considering how it's essentially meant to exclude this one exact case, effective range isn't a consideration in any other category, and there are some things put there that don't have that long of a range - the [[APS Underwater Assault Rifle]], [[SR-3M Vikhr]], and [[KAC PDW]] I know for sure, and I seriously doubt that something like the [[AAC Honey Badger]] or [[CSA SA vz. 58 Compact]] can manage 300 meters either), that's not something to bring up with you in this discussion. And thanks a ton for the formatting/wikitext help. See ya, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:51, 26 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== PM-06 Identification ==&lt;br /&gt;
&lt;br /&gt;
Well, you maybe are right about not creating guns pages before correct ID, but I am almost sure that the gun in WW3 is a PM-06. The rails aren't included in civilian models, (something that is also seen in PR-15 Ragun civilian version, so maybe is a FB thing) but I thing I seen the flashlight/grip combination peculiar of the PM-06. So  if you don't see it, you are right.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:54, 5 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== RE: Battle Rifle Category ==&lt;br /&gt;
&lt;br /&gt;
Ah, okay, thanks for the clarification. I was a bit unsure as to whether or not guns were allowed to &amp;quot;double-dip&amp;quot;, so to speak. Actually, this does raise another question: Should the [[M1918A2 BAR]] stay? I mean, it was meant as an LMG, but in practical application, it was commonly used more like a heavy battle rifle. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 09:48, 7 October 2018 (EDT) P.S.: Also, would you have any objection to me changing &amp;quot;Semi-Auto/Full-Auto&amp;quot; to &amp;quot;Select-Fire&amp;quot; and pulling in the [[Breda PG]] (and possibly the M1918A2 as well - it ''is'' selective fire, it's just full-auto or faster full-auto)? Having 2 separate categories with 3 guns between them right at the end just looks wrong, IMO.&lt;br /&gt;
&lt;br /&gt;
== Re:Grenade ID ==&lt;br /&gt;
&lt;br /&gt;
Hi! I tend to think that isn't not a genuine RGD-5 as its body have two belts while original RGD-5s (all versions, live and dummy) have a single belt. Cyrillic letters &amp;quot;ИН&amp;quot; (IN) on the body may stand for &amp;quot;Inertnaya&amp;quot; (dummy) but such marking is placed below the belt on the body. I think that it's a mockup, possibly made of parts of genuine grenade. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 09:19, 13 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Blops4  ==&lt;br /&gt;
&lt;br /&gt;
Hey, just wondering if you need some screenshots of the weapons head over to https://www.google.co.uk/amp/s/dotesports.com/call-of-duty/news/call-of-duty-black-ops-4-weapons-list/amp. The screencaps are directly from Activision themselves so its not stealing from Dote Sports so to speak. Might help until more screencaps are available. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 03:17, 14 October 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_4&amp;diff=1220685</id>
		<title>Talk:Call of Duty: Black Ops 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_4&amp;diff=1220685"/>
		<updated>2018-10-13T17:51:43Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* ABR223 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Type Weapons ==&lt;br /&gt;
I saw some weapons that could be based on some weapons.&lt;br /&gt;
&lt;br /&gt;
Rampart 17 - SCAR Rifle&lt;br /&gt;
&lt;br /&gt;
ICR-7 - M4 Carbine?&lt;br /&gt;
&lt;br /&gt;
VAPR-XKG - HK416 or AR15 Type&lt;br /&gt;
&lt;br /&gt;
Paladin HB50 - Barrett 50cal&lt;br /&gt;
&lt;br /&gt;
But there's some other weapons too, like the Titan LMG--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 16:07, 17 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
The ICR looks some kind of mash up between an MSBS and the recent HK433.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 09:36, 19 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
I wouldn't say the Rampart resembles the SCAR. In fact, it looks like the R101 Carbine. You know, that assault rifle from Titanfall? It even has the angled magwell and magazine. Talk about going full circle. The Titan is clearly the LSAT once more, the HB50 is a left-handed straight-pull bolt-action Barrett (probably based on the 98 Bravo) and that Swordfish rifle is a vaguely modified [[Vektor CR-21]], I'm sure of it. Oh yes, and the Cordite SMG...honestly that resembles the Bal-27 from ''Advanced Warfare'', of all things.--[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 19:29, 23 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vapr-XKG is a Custom M4 or ACC Honey Badgar ==&lt;br /&gt;
&lt;br /&gt;
The Vapr-XKG looks similar to the M4 or the ACC Honey Badger--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 09:50, 22 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Promotional artwork ==&lt;br /&gt;
&lt;br /&gt;
[http://charlieintel.com/wp-content/uploads/2018/05/yLkf1gX.jpg Here] is shown an M1911 variant (maybe a Springfield Mil-Spec or something), and [http://charlieintel.com/wp-content/uploads/2018/05/e8vhGL2.jpg here] we see two revolvers, one of which appears to be a Remington 1858 New Army. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:52, 23 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
The one in her right hand is a mutant Peacemaker, the one in her left is indeed the New Army, very likely the one from Black Ops II. I mean it'd made sense for them to reuse the model, as they only used it once, but poster weapons rarely make it into the final map; same as with the AK on the Call of the Dead poster, or the M1911 on the Shadows of Evil poster. Also she's seen dual-weilding what appear to be Webleys in the trailer.--[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 19:29, 23 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== BO4 Zombie Trailer ==&lt;br /&gt;
&lt;br /&gt;
In the Chaos Story Trailer, I think I saw a Double Barrel Type MG08, and M1897 Trench Gun--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 13:26, 17 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== What gun is this? It's a Old Lever Action ==&lt;br /&gt;
&lt;br /&gt;
[[File:41710003090 a980150a1d h.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I don't know what that rifle is, it looks like it is based from a Model Lever Action Rifle.--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 11:46, 20 July 2018 (EDT)&lt;br /&gt;
:I'd say it's probably a [[Winchester Model 1895]]. On a sidenote, any ideas on the handgun that the guy on the right is using? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:07, 20 July 2018 (EDT)&lt;br /&gt;
::The gun on the right is possibly the &amp;quot;Strife&amp;quot; fictional pistol currently present in the game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:15, 20 July 2018 (EDT)&lt;br /&gt;
:::Looks like the 1895 is a carbine with a full stock, is it the angle or what? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 17:12, 20 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== I tried to do my best with these weapons. ==&lt;br /&gt;
&lt;br /&gt;
I was working on these weapons, and I figure something out.&lt;br /&gt;
&lt;br /&gt;
The Titan is similar to the LSAT&lt;br /&gt;
&lt;br /&gt;
The Cordite is similar to the PDW57 which is based on the P90&lt;br /&gt;
&lt;br /&gt;
The Saug 9mm is similar to the CBJ-MS&lt;br /&gt;
&lt;br /&gt;
The Auger DMR is similar to the SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
The Espadon is similar to the Famas&lt;br /&gt;
&lt;br /&gt;
The Paladin HB50 is similar to the Barrett .50cal&lt;br /&gt;
&lt;br /&gt;
The Koshka is similar to the SVU-AS&lt;br /&gt;
&lt;br /&gt;
The Strife is similar to the FNP-45&lt;br /&gt;
&lt;br /&gt;
The ICR-7 is similar to the HK416&lt;br /&gt;
&lt;br /&gt;
The Rampart 17 is similar to the SCAR-H&lt;br /&gt;
&lt;br /&gt;
The Vapr-XMG is similar to the M4 Carbine, M4 CQBR or the CAR-15 (I guess it's trying to be the Commando from Black Ops)&lt;br /&gt;
&lt;br /&gt;
The Maddox-RFB is similar to the Type 95 (I'm not so sure)&lt;br /&gt;
&lt;br /&gt;
The GKS is similar to the M1921 Thompson (I'm not so sure)&lt;br /&gt;
&lt;br /&gt;
The Spitfire is similar to the Jian She Type-05&lt;br /&gt;
&lt;br /&gt;
The ABR 223 is similar to the AUG&lt;br /&gt;
&lt;br /&gt;
The Mozu is similar to the Taurus Ringing Bull (I'm not so sure)&lt;br /&gt;
&lt;br /&gt;
The Mog 12 is similar to the Ithaca 37 Stakeout&lt;br /&gt;
&lt;br /&gt;
The SG12 is similar to the AA-12&lt;br /&gt;
&lt;br /&gt;
The Hellion Salvo is similar to the MAAWS (I'm not sure)&lt;br /&gt;
&lt;br /&gt;
I hope I have at least one right. --[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 01:23, 3 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The only IDs that I agree with are the &amp;quot;Paladin HB50&amp;quot; (a Barrett indeed, likely resembling the M107A1, even though the fire mode is different), the SG12 (AA-12 CQB), and to some extend the &amp;quot;Spitfire&amp;quot; (a Jianshe, but obviously the JS 9mm railed version, not the Type 05). I'm not sure about the &amp;quot;MOG 12&amp;quot;, but most of your other suggestions are way too far-fetched; seriously, '''how on earth''' does the &amp;quot;Saug 9mm&amp;quot; even remotely look like a CBJ-MS? If anything, it looks like one of the pistols (such as the VBR-Belgium PDW) that are sometimes being used as a reference for futuristic CoD handguns. As for others, I can tell that the &amp;quot;ABR 223&amp;quot; looks a bit like a SAR 21, while the Titan is reminiscent of the LSAT. There are two things that you should keep in mind: 1) not literally every weapon in a futuristic video game has to be based on a real particular weapon, and 2) just because a weapon has some AR-like parts doesn't automatically make it an M4/CAR-15 (I'm really stressing on that point, given your non-stop obsession in wanting to find an AR-15 basis in MANY weapons). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:59, 3 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
Okay so were back to heated COD weapon debates. What happened to keeping it friendly? Anyway Auger to me is a mix Of the new russian SVK and older SVD. The KN57 is clearly an AK12.&lt;br /&gt;
Saug is a VBR with maybe some elements from Steyr SSP&lt;br /&gt;
Titan is an LSAT.&lt;br /&gt;
Vapr XMG looks a tad like a honey badger without the suppressor.&lt;br /&gt;
Haven’t seen Espadon, Maddox or Spitfire so can’t comment.&lt;br /&gt;
Rampart looks like a deconstructed Scar H mated with Titanfalls rifle.&lt;br /&gt;
&lt;br /&gt;
As we have already seen from Blops3 not every weapon will remotely resemble a real world weapon. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 17:20, 3 August 2018 (EDT)&lt;br /&gt;
:Espadon is French for &amp;quot;Swordfish&amp;quot;, which is a 4-round burst &amp;quot;tactical rifle&amp;quot; in-game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:36, 3 August 2018 (EDT)&lt;br /&gt;
Thanks for the info. I was stress out with these guns. I forgot about the PDW. I was stress out with the Vapr KXG, because it looks similar to the M4 CQB or the ACC Honey Badger, but hopeful I'll find something about this weapon.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:21, 3 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vapr-XKG is a Custom M4/AR15 Airsolft Based Weapon. ==&lt;br /&gt;
&lt;br /&gt;
The Vapr-XKG looks similar to a Custom M4 Carbine or a Custom AR-15. Some people would say it's a Honey Badger, but it looks more like an M4/AR15. The Handguard looks similar to the Elite Force VFC M4 VR16 Calibur Carbine or the Krytac ALPHA M4 CRB. The front Iron Sight looks like the Elite Force VFC M4 VR16 Sight. It also have either a futuristic PDW Stock (which is used for the Honey Badger, but it is also used for the M4 Carbine), or a futuristic AR-15 Battlelink Minimalist Stock. When you add the Stock attachment, it looks similar to a AR-15 DS150 Stock. I was looking up some custom M4's and AR15's. I was stress out, but I figure out. I was looking to deep about this gun.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 01:25, 6 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MK14 Mod 0 in BO4 ==&lt;br /&gt;
&lt;br /&gt;
SDM looks completely similar to the MK14 Mod 0. It even has a MK14 rear Sight. That could be the MK14, or a futuristic variant.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 17:42, 11 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ABR223 ==&lt;br /&gt;
&lt;br /&gt;
Sorry but how is the ABR223 not a Steyr Aug/Thales EF88 combo? It has more in common with either of those rifles than the SAR21. The swordfish seems to be based to the VHS K2 with the handguard/sight combo. Also whilst the ICR in Blops3 was a HK416, the ICR7 seems closer to the ARAK21 series of rifles, especially with the side mounted charging handle.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:51, 13 October 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_4&amp;diff=1203995</id>
		<title>Talk:Call of Duty: Black Ops 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_4&amp;diff=1203995"/>
		<updated>2018-08-03T21:26:37Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* I tried to do my best with these weapons. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Type Weapons ==&lt;br /&gt;
I saw some weapons that could be based on some weapons.&lt;br /&gt;
&lt;br /&gt;
Rampart 17 - SCAR Rifle&lt;br /&gt;
&lt;br /&gt;
ICR-7 - M4 Carbine?&lt;br /&gt;
&lt;br /&gt;
VAPR-XKG - HK416 or AR15 Type&lt;br /&gt;
&lt;br /&gt;
Paladin HB50 - Barrett 50cal&lt;br /&gt;
&lt;br /&gt;
But there's some other weapons too, like the Titan LMG--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 16:07, 17 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
The ICR looks some kind of mash up between an MSBS and the recent HK433.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 09:36, 19 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
I wouldn't say the Rampart resembles the SCAR. In fact, it looks like the R101 Carbine. You know, that assault rifle from Titanfall? It even has the angled magwell and magazine. Talk about going full circle. The Titan is clearly the LSAT once more, the HB50 is a left-handed straight-pull bolt-action Barrett (probably based on the 98 Bravo) and that Swordfish rifle is a vaguely modified [[Vektor CR-21]], I'm sure of it. Oh yes, and the Cordite SMG...honestly that resembles the Bal-27 from ''Advanced Warfare'', of all things.--[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 19:29, 23 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vapr-XKG is a Custom M4 or ACC Honey Badgar ==&lt;br /&gt;
&lt;br /&gt;
The Vapr-XKG looks similar to the M4 or the ACC Honey Badger--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 09:50, 22 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Promotional artwork ==&lt;br /&gt;
&lt;br /&gt;
[http://charlieintel.com/wp-content/uploads/2018/05/yLkf1gX.jpg Here] is shown an M1911 variant (maybe a Springfield Mil-Spec or something), and [http://charlieintel.com/wp-content/uploads/2018/05/e8vhGL2.jpg here] we see two revolvers, one of which appears to be a Remington 1858 New Army. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:52, 23 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
The one in her right hand is a mutant Peacemaker, the one in her left is indeed the New Army, very likely the one from Black Ops II. I mean it'd made sense for them to reuse the model, as they only used it once, but poster weapons rarely make it into the final map; same as with the AK on the Call of the Dead poster, or the M1911 on the Shadows of Evil poster. Also she's seen dual-weilding what appear to be Webleys in the trailer.--[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 19:29, 23 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== BO4 Zombie Trailer ==&lt;br /&gt;
&lt;br /&gt;
In the Chaos Story Trailer, I think I saw a Double Barrel Type MG08, and M1897 Trench Gun--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 13:26, 17 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== What gun is this? It's a Old Lever Action ==&lt;br /&gt;
&lt;br /&gt;
[[File:41710003090 a980150a1d h.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I don't know what that rifle is, it looks like it is based from a Model Lever Action Rifle.--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 11:46, 20 July 2018 (EDT)&lt;br /&gt;
:I'd say it's probably a [[Winchester Model 1895]]. On a sidenote, any ideas on the handgun that the guy on the right is using? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:07, 20 July 2018 (EDT)&lt;br /&gt;
::The gun on the right is possibly the &amp;quot;Strife&amp;quot; fictional pistol currently present in the game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:15, 20 July 2018 (EDT)&lt;br /&gt;
:::Looks like the 1895 is a carbine with a full stock, is it the angle or what? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 17:12, 20 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== I tried to do my best with these weapons. ==&lt;br /&gt;
&lt;br /&gt;
I was working on these weapons, and I figure something out.&lt;br /&gt;
&lt;br /&gt;
The Titan is similar to the LSAT&lt;br /&gt;
&lt;br /&gt;
The Cordite is similar to the PDW57 which is based on the P90&lt;br /&gt;
&lt;br /&gt;
The Saug 9mm is similar to the CBJ-MS&lt;br /&gt;
&lt;br /&gt;
The Auger DMR is similar to the SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
The Espadon is similar to the Famas&lt;br /&gt;
&lt;br /&gt;
The Paladin HB50 is similar to the Barrett .50cal&lt;br /&gt;
&lt;br /&gt;
The Koshka is similar to the SVU-AS&lt;br /&gt;
&lt;br /&gt;
The Strife is similar to the FNP-45&lt;br /&gt;
&lt;br /&gt;
The ICR-7 is similar to the HK416&lt;br /&gt;
&lt;br /&gt;
The Rampart 17 is similar to the SCAR-H&lt;br /&gt;
&lt;br /&gt;
The Vapr-XMG is similar to the M4 Carbine, M4 CQBR or the CAR-15 (I guess it's trying to be the Commando from Black Ops)&lt;br /&gt;
&lt;br /&gt;
The Maddox-RFB is similar to the Type 95 (I'm not so sure)&lt;br /&gt;
&lt;br /&gt;
The GKS is similar to the M1921 Thompson (I'm not so sure)&lt;br /&gt;
&lt;br /&gt;
The Spitfire is similar to the Jian She Type-05&lt;br /&gt;
&lt;br /&gt;
The ABR 223 is similar to the AUG&lt;br /&gt;
&lt;br /&gt;
The Mozu is similar to the Taurus Ringing Bull (I'm not so sure)&lt;br /&gt;
&lt;br /&gt;
The Mog 12 is similar to the Ithaca 37 Stakeout&lt;br /&gt;
&lt;br /&gt;
The SG12 is similar to the AA-12&lt;br /&gt;
&lt;br /&gt;
The Hellion Salvo is similar to the MAAWS (I'm not sure)&lt;br /&gt;
&lt;br /&gt;
I hope I have at least one right. --[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 01:23, 3 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The only IDs that I agree with are the &amp;quot;Paladin HB50&amp;quot; (a Barrett indeed, likely resembling the M107A1, even though the fire mode is different), the SG12 (AA-12 CQB), and to some extend the &amp;quot;Spitfire&amp;quot; (a Jianshe, but obviously the JS 9mm railed version, not the Type 05). I'm not sure about the &amp;quot;MOG 12&amp;quot;, but most of your other suggestions are way too far-fetched; seriously, '''how on earth''' does the &amp;quot;Saug 9mm&amp;quot; even remotely look like a CBJ-MS? If anything, it looks like one of the pistols (such as the VBR-Belgium PDW) that are sometimes being used as a reference for futuristic CoD handguns. As for others, I can tell that the &amp;quot;ABR 223&amp;quot; looks a bit like a SAR 21, while the Titan is reminiscent of the LSAT. There are two things that you should keep in mind: 1) not literally every weapon in a futuristic video game has to be based on a real particular weapon, and 2) just because a weapon has some AR-like parts doesn't automatically make it an M4/CAR-15 (I'm really stressing on that point, given your non-stop obsession in wanting to find an AR-15 basis in MANY weapons). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:59, 3 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
Okay so were back to heated COD weapon debates. What happened to keeping it friendly? Anyway Auger to me is a mix Of the new russian SVK and older SVD. The KN57 is clearly an AK12.&lt;br /&gt;
Saug is a VBR with maybe some elements from Steyr SSP&lt;br /&gt;
Titan is an LSAT.&lt;br /&gt;
Vapr XMG looks a tad like a honey badger without the suppressor.&lt;br /&gt;
Haven’t seen Espadon, Maddox or Spitfire so can’t comment.&lt;br /&gt;
Rampart looks like a deconstructed Scar H mated with Titanfalls rifle.&lt;br /&gt;
&lt;br /&gt;
As we have already seen from Blops3 not every weapon will remotely resemble a real world weapon. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 17:20, 3 August 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_4&amp;diff=1203994</id>
		<title>Talk:Call of Duty: Black Ops 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_4&amp;diff=1203994"/>
		<updated>2018-08-03T21:20:19Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* I tried to do my best with these weapons. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Type Weapons ==&lt;br /&gt;
I saw some weapons that could be based on some weapons.&lt;br /&gt;
&lt;br /&gt;
Rampart 17 - SCAR Rifle&lt;br /&gt;
&lt;br /&gt;
ICR-7 - M4 Carbine?&lt;br /&gt;
&lt;br /&gt;
VAPR-XKG - HK416 or AR15 Type&lt;br /&gt;
&lt;br /&gt;
Paladin HB50 - Barrett 50cal&lt;br /&gt;
&lt;br /&gt;
But there's some other weapons too, like the Titan LMG--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 16:07, 17 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
The ICR looks some kind of mash up between an MSBS and the recent HK433.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 09:36, 19 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
I wouldn't say the Rampart resembles the SCAR. In fact, it looks like the R101 Carbine. You know, that assault rifle from Titanfall? It even has the angled magwell and magazine. Talk about going full circle. The Titan is clearly the LSAT once more, the HB50 is a left-handed straight-pull bolt-action Barrett (probably based on the 98 Bravo) and that Swordfish rifle is a vaguely modified [[Vektor CR-21]], I'm sure of it. Oh yes, and the Cordite SMG...honestly that resembles the Bal-27 from ''Advanced Warfare'', of all things.--[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 19:29, 23 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vapr-XKG is a Custom M4 or ACC Honey Badgar ==&lt;br /&gt;
&lt;br /&gt;
The Vapr-XKG looks similar to the M4 or the ACC Honey Badger--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 09:50, 22 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Promotional artwork ==&lt;br /&gt;
&lt;br /&gt;
[http://charlieintel.com/wp-content/uploads/2018/05/yLkf1gX.jpg Here] is shown an M1911 variant (maybe a Springfield Mil-Spec or something), and [http://charlieintel.com/wp-content/uploads/2018/05/e8vhGL2.jpg here] we see two revolvers, one of which appears to be a Remington 1858 New Army. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:52, 23 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
The one in her right hand is a mutant Peacemaker, the one in her left is indeed the New Army, very likely the one from Black Ops II. I mean it'd made sense for them to reuse the model, as they only used it once, but poster weapons rarely make it into the final map; same as with the AK on the Call of the Dead poster, or the M1911 on the Shadows of Evil poster. Also she's seen dual-weilding what appear to be Webleys in the trailer.--[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 19:29, 23 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== BO4 Zombie Trailer ==&lt;br /&gt;
&lt;br /&gt;
In the Chaos Story Trailer, I think I saw a Double Barrel Type MG08, and M1897 Trench Gun--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 13:26, 17 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== What gun is this? It's a Old Lever Action ==&lt;br /&gt;
&lt;br /&gt;
[[File:41710003090 a980150a1d h.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I don't know what that rifle is, it looks like it is based from a Model Lever Action Rifle.--[[User:Treliazz777|Treliazz777]] ([[User talk:Treliazz777|talk]]) 11:46, 20 July 2018 (EDT)&lt;br /&gt;
:I'd say it's probably a [[Winchester Model 1895]]. On a sidenote, any ideas on the handgun that the guy on the right is using? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:07, 20 July 2018 (EDT)&lt;br /&gt;
::The gun on the right is possibly the &amp;quot;Strife&amp;quot; fictional pistol currently present in the game. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:15, 20 July 2018 (EDT)&lt;br /&gt;
:::Looks like the 1895 is a carbine with a full stock, is it the angle or what? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 17:12, 20 July 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== I tried to do my best with these weapons. ==&lt;br /&gt;
&lt;br /&gt;
I was working on these weapons, and I figure something out.&lt;br /&gt;
&lt;br /&gt;
The Titan is similar to the LSAT&lt;br /&gt;
&lt;br /&gt;
The Cordite is similar to the PDW57 which is based on the P90&lt;br /&gt;
&lt;br /&gt;
The Saug 9mm is similar to the CBJ-MS&lt;br /&gt;
&lt;br /&gt;
The Auger DMR is similar to the SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
The Espadon is similar to the Famas&lt;br /&gt;
&lt;br /&gt;
The Paladin HB50 is similar to the Barrett .50cal&lt;br /&gt;
&lt;br /&gt;
The Koshka is similar to the SVU-AS&lt;br /&gt;
&lt;br /&gt;
The Strife is similar to the FNP-45&lt;br /&gt;
&lt;br /&gt;
The ICR-7 is similar to the HK416&lt;br /&gt;
&lt;br /&gt;
The Rampart 17 is similar to the SCAR-H&lt;br /&gt;
&lt;br /&gt;
The Vapr-XMG is similar to the M4 Carbine, M4 CQBR or the CAR-15 (I guess it's trying to be the Commando from Black Ops)&lt;br /&gt;
&lt;br /&gt;
The Maddox-RFB is similar to the Type 95 (I'm not so sure)&lt;br /&gt;
&lt;br /&gt;
The GKS is similar to the M1921 Thompson (I'm not so sure)&lt;br /&gt;
&lt;br /&gt;
The Spitfire is similar to the Jian She Type-05&lt;br /&gt;
&lt;br /&gt;
The ABR 223 is similar to the AUG&lt;br /&gt;
&lt;br /&gt;
The Mozu is similar to the Taurus Ringing Bull (I'm not so sure)&lt;br /&gt;
&lt;br /&gt;
The Mog 12 is similar to the Ithaca 37 Stakeout&lt;br /&gt;
&lt;br /&gt;
The SG12 is similar to the AA-12&lt;br /&gt;
&lt;br /&gt;
The Hellion Salvo is similar to the MAAWS (I'm not sure)&lt;br /&gt;
&lt;br /&gt;
I hope I have at least one right. --[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 01:23, 3 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The only IDs that I agree with are the &amp;quot;Paladin HB50&amp;quot; (a Barrett indeed, likely resembling the M107A1, even though the fire mode is different), the SG12 (AA-12 CQB), and to some extend the &amp;quot;Spitfire&amp;quot; (a Jianshe, but obviously the JS 9mm railed version, not the Type 05). I'm not sure about the &amp;quot;MOG 12&amp;quot;, but most of your other suggestions are way too far-fetched; seriously, '''how on earth''' does the &amp;quot;Saug 9mm&amp;quot; even remotely look like a CBJ-MS? If anything, it looks like one of the pistols (such as the VBR-Belgium PDW) that are sometimes being used as a reference for futuristic CoD handguns. As for others, I can tell that the &amp;quot;ABR 223&amp;quot; looks a bit like a SAR 21, while the Titan is reminiscent of the LSAT. There are two things that you should keep in mind: 1) not literally every weapon in a futuristic video game has to be based on a real particular weapon, and 2) just because a weapon has some AR-like parts doesn't automatically make it an M4/CAR-15 (I'm really stressing on that point, given your non-stop obsession in wanting to find an AR-15 basis in MANY weapons). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:59, 3 August 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
Okay so were back to heated COD weapon debates. What happened to keeping it friendly? Anyway Auger to me is a mix Of the new russian SVK and older SVD. The KN45 is clearly an AK12.&lt;br /&gt;
Saug is a VBR with some elements from B&amp;amp;T Mp9.&lt;br /&gt;
Titan is an LSAT.&lt;br /&gt;
Vapr XMG looks a tad like a honey badger without the suppressor.&lt;br /&gt;
Haven’t seen Espadon, Maddox or Spitfire so can’t comment.&lt;br /&gt;
Rampart looks like a deconstructed Scar H mated with Titanfalls rifle.&lt;br /&gt;
&lt;br /&gt;
As we have seen from Blops3 no every weapon with remotely resemble a real world weapon. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 17:20, 3 August 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_British_Armed_Forces&amp;diff=1169216</id>
		<title>Talk:List of firearms used by British Armed Forces</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:List_of_firearms_used_by_British_Armed_Forces&amp;diff=1169216"/>
		<updated>2018-03-18T16:04:57Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Carl Gustav */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once again, much like in the now-vastly-improved Russian weapons page, feel free to contribute as much as you'd like. The format is all together, and I'll periodically update the page myself, as well. --[[User:Dirty Harold|Dirty Harold]] 19:09, 31 July 2012 (CDT)&lt;br /&gt;
:I'll add some stuff. In the case of weapons that are used by the SAS/SBS/whatever I would just list them as UKSF as that is the umbrella that they all fall under, and they all use the same pool of specialist weapons. --[[User:Commando552|commando552]] 18:23, 31 July 2012 (CDT)&lt;br /&gt;
::Yeah, I thought about the UKSF thing too. [[User:Dirty Harold|Dirty Harold]] 19:40, 31 July 2012 (CDT)&lt;br /&gt;
:::Massive respect too whoever created this, I've been waiting for something like this for a while! I'll try and contribute as best as I can. @Commando552, something you might wanna add is the H&amp;amp;K MP5A3 and MP5KA1, as used by the SAS/SBS/Royal Marines/Paratroop Regiment. As for out of service, as far as I'm aware, the SAS WERE issued Walther PPKs as a backup, however, I am unsure as to whether this is still in use by them. I know an AR-15 CQB type rifle is in use by the Pathfinder Regiment, Royal Military Police and Army Security Guard Regiments. The MP5KA1 is also used by Infantry drivers and Pilots. Hope this helps. [[User:Fixer|Fixer]]&lt;br /&gt;
::::Just added the SMGs. The problem is that there is not really any documentation about what the special forces use, it is more just what you can see them with in the rare photo or hear about through the grapevine. I believe the PPK is still on the books, although maybe not used, as there have been EFRs (Equipment Failure Reports) sent in for the PPK as recently as 2007, so someone was apparently using it then. As for the CQB AR-15, are you talking about the L119A1 which is a C8 SFW? If so I wasn't aware of the Pathfinders using this, I thought they used a C7 (for some reason i think 300 were bought but have no source for this, the number is just in my head) along with the Royal Marines Brigade Patrol Troop (as seen [http://webarchive.nationalarchives.gov.uk/+/http://www.operations.mod.uk/veritas/img/veritas/45cdogp/jacana_stonehouse01_hr.jpg here]). They may have switched to the L119A1 by now to standardise (this was originally only used by the SAS/SBS but has been spreading out throughout the services) but a few years ago they still has the C7s. Have also seem them using M16A1s with A2 handguard which I'm assuming migrated over from UKSF. Where did you get the thing about drivers and pilots having MP5KA1s, have never seen or heard anything about that. Also, what do you mean by &amp;quot;Army Security Guard Regiments&amp;quot;?  --[[User:Commando552|commando552]] 19:05, 31 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
So we're not putting the LMT into this? [[User:Excalibur01|Excalibur01]] 20:00, 31 July 2012 (CDT)&lt;br /&gt;
:This page is very far from done (I'm off to bed now so if anyone else wants to try and help finish it of be my guest), but more importantly the L129A1 hasn't appeared in anything yet has it? if not then it shouldn't be on the site so shouldn't be here.  --[[User:Commando552|commando552]] 20:16, 31 July 2012 (CDT)&lt;br /&gt;
::I think that if there is a gun used by the British, but doesn't have an Imfdb page, it should be listed here. This is a list of Guns used by the British Armed Forces, not a list of guns ''on Imfdb'' used by British Armed Forces. --[[User:SmithandWesson36|SmithandWesson36]] 21:03, 31 July 2012 (CDT)&lt;br /&gt;
:::I was under the impression that these pages ARE a list of guns used by the British Army that appear on IMFDB as an aid to ID-ing and working out if something is anachronistic/inaccurate. --[[User:Commando552|commando552]] 04:31, 1 August 2012 (CDT)&lt;br /&gt;
:::That's exactly what it is, a list of guns ''on IMFDb'' used by the British Armed Forces. We're a wiki about guns in media, not a general gun encyclopedia. These &amp;quot;firearms used by [insert organization name]&amp;quot; pages are already bleeding toward the latter as is, IMO. If one wants a complete list of all guns used by the Brits, Wikipedia has a template listing as such at the bottom of various pages [http://en.wikipedia.org/wiki/L85]. [[User:Spartan198|Spartan198]] 15:44, 26 August 2012 (CDT)&lt;br /&gt;
@Commando552 Yeah mate, it's not unheard of for UKSF to use the Walther, as I believe it used as a backup. Yeah the L119A1 is what I meant - that sort of weaponry has been used by Pathfinders (to my knowledge) in Afghanistan on patrols, due too compact size (I believe). I cannot speak for the RM, but seeing as the Brigade Patrol Group are a recon regiment (like the Pathfinders) it would make sense, as they favor compact weaponry. As for pilots/drivers, I read somewhere that they had, however after re-reading the same article, they do not, it was just my error of skim reading over the words &amp;quot;pilots&amp;quot;, &amp;quot; infantry drivers&amp;quot; and &amp;quot;MP5K&amp;quot;. I do apologize for the confusion on the pilots part, but I do believe they carry a sidearm. In combat, Infantry drivers were known to be issued an MP5 of some sort. I assumed it was the A1 due to the fact it is easy to conceal and easy to draw (due to the sights), in case of contact. The Army Security Guards (Military Provost Guard Service) have been known too use a CQB AR-15 during in VIP close protection, too the best of my knowledge. As for the M16A1s with the A2 handguard, to the best of my knowledge, I cannot recall hearing or seeing any branch of the UK military using it in my time, but I may be wrong.  However, I will double check the info and will get back too you. Apologizes for any confusion. [[User:Fixer|Fixer]]&lt;br /&gt;
:The Pathfinders and BPT were still using the C7 in Afghanistan, there are quite a few photos of it, but my guess is that they may have phased it out now that the L119A1 is becoming more widespread. The only reason they adopted the C7 in the first place is that at the time the L85 was incapable of taking an UGL, so they wanted a rifle they could mount an M203 on. I don't think the MPGS do use the L119A1 as they have no close protection role, that is the Royal Military Police who tend to use the short barrelled version of the L119A1. Now that you say that about the MP5 for drivers and pilots that clicks something in my brain, but I think they actually used the MP5A3 not the MP5K. However this is not the case anymore, with them either using the L22A2 or the L119A1. Also, [http://www.mega-tapety.info/resize/militaria-zolnierze-2560-1920-1706.jpg here] is a photo of a couple of BPT marines, note that the one on the right has an A2 handguard but no brass deflector.  --[[User:Commando552|commando552]] 04:31, 1 August 2012 (CDT)&lt;br /&gt;
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Why is there a 'Flamethrower' section? To my knowledge, the British Army has-and will never use-flamethrowers. It's just not the done thing. Alasdair.&lt;br /&gt;
* They did use the [[No. 2 Portable Flamethrower]] during WW2 --[[User:Crackshot|Crackshot]] 07:28, 01 August 2012 (GMT)&lt;br /&gt;
:Flamethrower in this context also refers to any rocket-based incendiary weapon (i.e. the US FLASH launcher). --[[User:Dirty Harold|Dirty Harold]] 07:44, 1 August 2012 (CDT)&lt;br /&gt;
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This might only be my imagination but i thought the Accuracy International AW was named L96?&lt;br /&gt;
:Almost. The L96A1 is the Accuracy International PM. The Arctic Warfare is the L118A1.[[User:The Wierd It|The Wierd It]] 03:05, 1 August 2012 (CDT)&lt;br /&gt;
::There is  A LOT of confusion about the L96 designation, mainly because in some sources the Army gets it wrong. In some places they incorrectly call the L118A1 the L96A1, so they then work backwards to say that the original PM was just the L96, despite the fact that this isn't how British designations work, always having an A1 at the end.  --[[User:Commando552|commando552]] 04:11, 1 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== L22A1/A2 ==&lt;br /&gt;
&lt;br /&gt;
The version of the L22 that is currently issued is actually referred to as the A2 variant, despite what the L85 page says. It has the &amp;quot;HK A2&amp;quot; markings on it, and MOD documents refer to it as the L22A2. I think part of the confusion is the fact that the receiver markings are A1 as they are built from scavenged L86A1 receivers. I think the L22 prototype is now retroactively refereed to as the L22A1, although it was not called this at the time.  --[[User:Commando552|commando552]] 03:40, 2 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm relatively sure it is issued as the L22A1 as they are still the first version adopted and have not been upgraded as they were adopted post h&amp;amp;k upgrades off the SA80 family. [[User:Blackguinepig|Blackguinepig]] ([[User talk:Blackguinepig|talk]]) 15:48, 16 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
That is logical from one perspective, but like I said above, that is what it is referred to as in MOD documents, and A2 is stamped on the weapon. You could argue that it is the second version of the weapon as it is a modified version of the earlier AFV variant, which has retroactively been referred to as the L22A1 in MOD documentation despite the fat that it never had this designation in service.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:58, 16 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Miniguns ==&lt;br /&gt;
&lt;br /&gt;
OK, I think I may have stuffed things a bit with the minigun entry, since searching http://www.defenceimagery.mod.uk for &amp;quot;minigun&amp;quot; shows both GAU-17s and M134s with DA flashhiders. [[User:The Wierd It|The Wierd It]] 11:19, 3 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I wouldn't worry too much about it, there is a random mix of miniguns used by the RAF and RN. As far as I have seen, the majority have a 2 flange barrel clam with either a solid or slotted flash hider, whilst some have a 4 flange clamp with slotted flash hider (like the GAU-17/A). The two flange with the solid flash hider would be a Dillon, but don't know what the 2 flange with the slotted flash hider would be. Not sure, but i think this may be a Dillon as well, as I believe the early Dillon barrel clamps had the slots before they decided it was more effective without them.  --[[User:Commando552|commando552]] 18:37, 3 August 2012 (CDT)&lt;br /&gt;
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Fantastic site, great job, hoping i can add where i can. As far as minigun goes, 657 Sqn AAC doesn't carry them, and never has done.&lt;br /&gt;
--[[User:Ryanjamesh|Ryanjamesh]] ([[User talk:Ryanjamesh|talk]]) 19:07, 12 May 2015 (EDT)Ryanjamesh&lt;br /&gt;
&lt;br /&gt;
== This just in... ==&lt;br /&gt;
&lt;br /&gt;
I'm currently scrambling to find verifiable sources for all this but apparently the Glock 17 Generation 4 with an added manual safety has been adopted to formally replace the L9A1. At the moment the only source I have is [http://www.arrse.co.uk/weapons-equipment-rations/186621-new-service-pistol.html this one], which is of questionable veracity until I see anything official. Thoughts? [[User:The Wierd It|The Wierd It]] 06:43, 26 August 2012 (CDT)&lt;br /&gt;
:I think [http://www.thefirearmblog.com/blog/2009/09/17/dsei-09-glock-17-with-thumb-safety/ this] is the gun in question (this is a 3rd gen but shows the safety), was put forward a few years ago but wasn't adopted and the MOD continued to buy SIGs. However I think this is now a monetary issue, with the MOD wanting a larger number of soldiers to be carrying a pistol and the Glock being probably less than half the price of a SIG. I would prefer them to keep the SIG as I prefer the trigger and the general feel of a SIG, but I can understand them going with the Glock 17 with this manual safety as it has pretty much the same position as the safety on the SA80 guns, and is also probably more idiot proof than a SA/DA gun with a decocker, which is a plus when you are looking for a gun which will be more widely issued.  --[[User:Commando552|commando552]] 08:38, 26 August 2012 (CDT)&lt;br /&gt;
::Although looking back through the thread I think the Glock submitted for the trails in question didn't have the extra safety, which would bring the cost down a bit more. Plus the SIG was only a UOR anyway.[[User:The Wierd It|The Wierd It]] 08:44, 26 August 2012 (CDT)&lt;br /&gt;
:::The [http://www.bbc.co.uk/news/uk-20978842 BBC article] I read implied that it did not have a manual safety. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:50, 11 January 2013 (EST)&lt;br /&gt;
::::It doesn't; it's just a vanilla GEN4. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 13:01, 11 January 2013 (EST)&lt;br /&gt;
OK, it's apparently official now; there's an item on the Defence Imagery database's News section about it. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 09:56, 10 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:Anyone know what the [http://www.defenceimagery.mod.uk/fotoweb/cmdrequest/rest/preview.fwx/Emb_DES-2013-003-0184.jpg?rt=1&amp;amp;f=A81D8793137680C0E66D08E8E606BD1F11732CAD1490F960D1DA871986B1F9663B985DAF6425EE16CAAA2B3AA2B030D852712EB1B11DAC16E9CD46A292732506240FA4CE69847E5B34196B04A1F6CBBB4B67DD2723BC6E1EF145AC4CF1573623EDE94D9F55FA41C813CFAEC8028BE23AD12AE2727DF5726C8DCB6D4024767B9FC80341BDCE70AD62984BAEAB73CEFE374FDB59CC67824D637AEB4353BDBF4FD2145CBFD6B2DE5B3B3FF976452C66399A690F5F5799113910ACC3C46898BFD744&amp;amp;sz=1024 new holster] is, I don't recognise it (apparently it is Italian but that is all I could find). It looks really bulky, so I'm assuming there must be something special about it otherwise it is a very odd design. My random guess is that that is actually a button at the top of the holster which you press to rotate it or something. I personally would have preferred the Army officially adopted the P226, but am glad they are getting something as I have heard the current UOR P226s have been used to death (particularly the magazines, as because it was an UOR they ended up with OTS mags rather than milspec so they are pretty much all buggered at this point).&lt;br /&gt;
::My first thought was Blackhawk since it looks pretty SERPA-ish. But it's not.[[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:44, 10 January 2013 (EST)&lt;br /&gt;
::OK, if [http://militarytimes.com/blogs/gearscout/2013/01/11/brits-replace-brownings-with-glock-17-gen4/ this source] is to be believed it is a Blackhawk holster. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 14:10, 13 January 2013 (EST)&lt;br /&gt;
:::Finally found the bastard, I went to Viking Arms list of suppliers and eventually found it on the [http://www.radar1957.com/en/innovation-zone/automatic-security-systems/LEP-System.php?m=8&amp;amp;sx=152 Radar] site. Never heard of them, but it is Italian so it fits the bill. It is their LEP holster which means &amp;quot;Lock-on Ejection Port&amp;quot;, meaning that the pistol is retained by a piece that engages with the ejection port on the slide. It seems like an awful lot of bulk to add along the top of the pistol just to have it not lock on the trigger guard in my opinion. My guess is that this is for durability reasons, as with the Glock trigger guard being polymer it would probably be more susceptible from wear from repeated holstering and drawing.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:10, 13 January 2013 (EST)&lt;br /&gt;
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== Clarification ==&lt;br /&gt;
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Just to clarify, does the British military use the standard AW50 rifle, or the AW50F? I was just curious, and I couldn't find good information. [[User:Dirty Harold|Dirty Harold]] 09:15, 26 August 2012 (CDT)&lt;br /&gt;
:It is the AW50F. Have changed the &amp;quot;Used by&amp;quot; from UKSF to all branches, as it is used by all branches in an EOD capacity (such as [http://army-uk.com/news_detail.php?id=1652 Royal Navy clearance divers]), along with UKSF for long range sniping. Although only officially adopted in 2008, it had been used for a while by UKSF. There is a part of a biographical book called ''Sniper One'' written by Sgt. Dan Mills about hios time in Iraq in 2004 where his sniper unit is supported by a &amp;quot;Royal Marine&amp;quot; (although he is clearly actually special forces) sniper who in pictures in the book is using an AW50F.--[[User:Commando552|commando552]] 08:56, 26 August 2012 (CDT)&lt;br /&gt;
:Also, [http://www.thefirearmblog.com/blog/2010/09/07/sniper-with-holographic-sight/ here] is a nice shot of A Royal Marine aerial sniper using one in an anti-piracy role with an EOTech sight showing that it is an AW50F.  --[[User:Commando552|commando552]] 09:01, 26 August 2012 (CDT)&lt;br /&gt;
::Thanks. --[[User:Dirty Harold|Dirty Harold]] 07:22, 27 August 2012 (CDT)&lt;br /&gt;
:::That's not a AW50F in that photo, the muzzle brake is wrong, that's the newer AW50 with the round two slot brake. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 01:00, 11 June 2016 (EDT)&lt;br /&gt;
::::Wouldn't it just be an AW50F with a different muzzle brake? The thing that differentiates the AW50F from the original AW50 (as far as I know) is the fluted barrel, and as this has the fluted barrel would this not be an AW50F as well? It may be a situation like the M82A1/M107 where the AW50F was made and AI changed the spec of the original rifle to match without changing the name. As with the M82A1/M107, I think that we should probably still call it the AW50F for clarity. It is kind of confusing though as a lot of sources (along with the AI naming convention) state that the AW50F is called that because it adds a folding stock, but the original version had a folding stock as well so this isn't the reason. Just to add, I am not sure that this muzzle brake is actually &amp;quot;newer&amp;quot;, but rather it is just different. If you look at images of Australians or Germans with it they tend to have the wide brake (although some have the two chamber break but this is by far the minority), as opposed to in images of Brits using them they always have the two chamber one. I cant find many dated images to now how far back this goes, but in some images people are still wearing EBAs and Osprey Mk 1s, and I have an image of a SF sniper with one in 2004 and it has the two chamber brake, so my guess is that this is the only version Britain has ever used.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:33, 11 June 2016 (EDT)&lt;br /&gt;
:::::Here's the last AW50 before they moved over to the AX50. [[Image:AW50 (Latest Version).jpg|thumb|none|500px|Accuracy International AW50 (Latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]] [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 21:03, 11 June 2016 (EDT)&lt;br /&gt;
::::::My point is though that this is just an AW50F with a different muzzle brake. And possibly not even that difference as this exact rifle is used by the British at least as far back as 2004 and most sources call the version adopted by the British the AW50F. Accuracy International isn't very helpful as a source, seeing as the official [http://stevespages.com/pdf/accuracy_international_aw-50.pdf user manual] calls it the AW50 but is for a rifle which is definitely an AW50F. My guess is that AI just dropped the F and called this the standard AW50, they are not actually two different variants.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:27, 12 June 2016 (EDT)&lt;br /&gt;
:::::::Should it then be changed and noted on the AW page then? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:29, 12 June 2016 (EDT)&lt;br /&gt;
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== L129A1 ==&lt;br /&gt;
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Don't forget the new &amp;quot;Sharpshooter&amp;quot; L129A1 sniper rifle that got put into active duty last year.&lt;br /&gt;
[[User:Temp89|Temp89]] 12:51, 26 August 2012 (CDT)&lt;br /&gt;
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We did have it in here, but since neither it nor the LM7 has appeared in anything fictional it got taken down again. [[User:The Wierd It|The Wierd It]] 13:18, 26 August 2012 (CDT)&lt;br /&gt;
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:If you were going to make these pages so that they included every gun used rather than just the guns that appear in media, we would have to be adding hundreds of new pages for essentially no reason. Also, there are a large number of guns that have been used by certain militaries that it is near impossible to get a good picture of, as they have never been use by anyone but the miitary in question. For example, there was a custom made version of the P226 known as the P226K that was made in the 90s that had a full length grip with a shortened slide which was designated as the L106A1, but I dare you to find a picture of it to put it on here. --[[User:Commando552|commando552]] 16:48, 26 August 2012 (CDT)&lt;br /&gt;
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::Also please don't link to world.guns, Max doesn't screen his ads for malicious java and the site is a digital plague pit. [[User:Evil Tim|Evil Tim]] 17:10, 26 August 2012 (CDT)&lt;br /&gt;
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:::As if his bad grammar and words constantly bleeding together aren't bad enough? [[User:Spartan198|Spartan198]] 04:37, 27 August 2012 (CDT)&lt;br /&gt;
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::::Well, he ''is'' Russian.  [[User:Jeddostotle7|Jeddostotle7]] 09:11, 27 August 2012 (CDT)&lt;br /&gt;
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Da.&lt;br /&gt;
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== Enfield EM-2 ==&lt;br /&gt;
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Should the EM-2 be moved to out of service rifles as it was accepted as a an issue rifle (albeit briefly) in 1951 as the No 9 Rifle?&lt;br /&gt;
[[User:Blackguineapig|Blackguineapig]] ([[User talk:Blackguineapig|talk]]) 14:06, 22 January 2013 (EST)&lt;br /&gt;
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:I would think that because it was never officially adopted (coupled with the fact that its chambering, the .280 British round, was roundly dismissed by the US forces, even though now many there are backpedalling by using the 6.8x43mm SPC round, which is dimensionally quite similar), renders it firmly to the &amp;quot;Experimental&amp;quot; category. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 22:07, 22 January 2013 (EST)&lt;br /&gt;
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No that's what im saying it was adopted for less than a year as the 'No 9 Rifle' [[User:Blackguineapig|Blackguineapig]] ([[User talk:Blackguineapig|talk]]) 16:25, 23 January 2013 (EST)&lt;br /&gt;
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:I wouldn't say it was actually adopted though. All that happened was that the government declared that it was going to be the next weapon and that it would be designated as the No.9 Mk.1. However before mass production even began, let alone it actually being issued, the whole NATO standardisation fracas came about and a change of government saw it being shelved in favour of the FN FAL (this was also originally in .280 British, but it was more easily converted to 7.62x51mm). Basically it was given a designation and that is it. Besides, I don't think a rifle that less than a 100 of which were built can be called anything other than experimental.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:03, 23 January 2013 (EST)&lt;br /&gt;
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Point taken, the numbers thing killed my idea for me. It was all a bit of a waste really especially considering that after deciding 7.62 wasn't ideal for an individual weapon and the problems some have had with 5.56, now .280 (or a calibre similar) seems like it would have been a much better choice from the start. [[User:Blackguineapig|Blackguineapig]] ([[User talk:Blackguineapig|talk]]) 18:50, 23 January 2013 (EST)&lt;br /&gt;
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:You can pretty much boil it all down to blaming America. They said the .280 was underpowered, whilst Britain, Canada and Belgium said the 7.62x51mm would be uncontrollable in full auto (based on the fact that the US eventually switched to the even smaller 5.56x45mm it is pretty obvious who was right). When Winston Churchill returned to power he felt that NATO standardisation on a round, even if it was the wrong round, was vital, so we went for the 7.62x51mm. It was a real shame, as the EM-2 was a great gun. I have actually gotten a look at one of the EM-2s that was converted to 7.62x51mm, and the quality on it was excellent. It isn't that obvious in pictures, but there is even a wood veneer over the top of the rear of the receiver for your cheek. I can imagine it was much more expensive to make than the FAL though (this may have had something to do with it) as the receiver was totally milled from a single piece of steel and had a complicated internal shape (although the actual stripping and assembly was very simple). With the intermediate round, bullpup layout and integrated optical sight it was very much ahead of its time.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:18, 23 January 2013 (EST)&lt;br /&gt;
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I knew about Churchill's feelings on standardisation and if im honest I think the benefit of commonality outweighed poor choice of round, from an infantry soldiers IW stand point (ive found its  a lot more fun to hump 5.56 than 7.62 and I hardly get to touch 7.62 with cadets). I've heard that it was very well made and I was lead to believe that they would have cost around 3x as much as the SLR mostly due to the fact so much milling was required, it was however meant to be very reliable and well made as you said. [[User:Blackguineapig|Blackguineapig]] ([[User talk:Blackguineapig|talk]]) 19:27, 23 January 2013 (EST)&lt;br /&gt;
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:Churchill must have been smoking the wrong cigars that day. Given that Canada was enthusiastic about the .280 British (which dimensions are actually 7x43mm), &amp;quot;Mother England&amp;quot; could very well have turned it into the &amp;quot;British Commonwealth standard&amp;quot; instead and let the increased terminal effectiveness/range (relative to 5.56mm NATO, and not dependent on fragmentation as is the case for that cartridge's military versions) and increased controllability/portability (over 7.62mm NATO) speak for themselves in actual engagements and military campaigns (they could have started with the Northern Ireland campaign). It's a damn shame that this round has not been given a second chance (otherwise we might be using EM-3s, 4s or 5s by now). [http://7x46mmuiac.com/7x46mm_Cartridge.html A few are even recommending] we go to 7x46mm for a universal rifle/carbine cartridge. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 22:33, 23 January 2013 (EST)&lt;br /&gt;
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Generally everyone (except the US thought) that .280 British was the way to go for NATO, I think eventually it will be seen that an intermediate cartridge is required but im sceptical it will be .280 [[User:Blackguineapig|Blackguineapig]] ([[User talk:Blackguineapig|talk]]) 16:11, 24 January 2013 (EST)&lt;br /&gt;
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:.280 is just imperial measurements talk for 7mm-diameter rounds. Even the commission that designed the 6.8mm SPC admitted that 7mm had the best terminal performance (in the range between 6.5mm and 7mm). It may be that such lethality could trump accuracy in applications like suppressive fire (after all, you duck from suppressive fire because you're afraid you'll be lethally hit). I'm also interested in seeing just how much more performance the proposed 7x46mm cartridge would have over the 6.8mm SPC--sometimes 3 millimeters of case length can make a real difference, as is the case between the .40 S&amp;amp;W round and the 10mm Auto round. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:27, 24 January 2013 (EST)&lt;br /&gt;
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== L96A1 still in use? ==&lt;br /&gt;
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I was looking on the Accuracy International site and went on the [http://www.accuracyinternational.com/gallery.php gallery] where there are several image supposedly from Herrick 13 which was 2010-201 that shows soldiers still using the L96A1. I'm fairly sure this time frame is correct as I see 16AA insignia MTP kit with the newest Osprey plate carrier. This would suggest that it was still being used within the last couple of years, does anyone know if it is still knocking around today? I would assume it probably is, as when the L115s came in and were issued to the Infantry sniper platoons I guess the L96A1s and L118A1s filtered down and were snapped up by others. There was a period where it was intended that the .308 rifles were going to be issued within Infantry sections as a sort of DMR before the L129A1 was procured. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:08, 30 January 2013 (EST)&lt;br /&gt;
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I saw them being used on the first series of our war and that was around 2008 and it was being used as the l129a1 is and l115's were being used as designated sniper weapon. But by now I had assumed they are gone however they are l96a1's being used, I would have assumed tehy would have had access to l129a1's. It does raise the question as to whether l96a1  should be moved to in service? &lt;br /&gt;
[[User:Blackguineapig|Blackguineapig]] ([[User talk:Blackguineapig|talk]])&lt;br /&gt;
:Except in 2008 the UOR that lead to the L129A1 hadn't even been written yet. The L129 was selected in 2009 and not issued until mid-late 2010. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 16:46, 3 February 2013 (EST)&lt;br /&gt;
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I didnt say that. I said I saw l96's being used in 2008 in the same role that l129a1's are now and I was surprised as now l129's are issued so could be used in place of the l96's in the photos on the AI website (taken on Herrick 13). [[User:Blackguineapig|Blackguineapig]] ([[User talk:Blackguineapig|talk]])&lt;br /&gt;
:It's a simple matter of supply vs. demand. There are 440 L129A1s, not all of which are in country and not all of those are issued to marksmen on infantry patrols; spotters in sniper teams carry them sometimes. Ergo it's likely that the L96s are being kept on issue to keep up with requirements. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 15:41, 4 February 2013 (EST)&lt;br /&gt;
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== Mp7 ==&lt;br /&gt;
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Should the MP7 be on here? This was adopted by MOD police as a replacement for SA80 &amp;amp; MP5. I know this says &amp;quot;british armed forces&amp;quot; but MOD surely counts? --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 12:32, 10 February 2015 (EST)Forrest1985&lt;br /&gt;
:Not really, the MDP is a civilian police that just has a different jurisdiction and role.--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:58, 10 February 2015 (EST)&lt;br /&gt;
There's rumblings about the SA80 series of weapons being replaced in the foreseeable future. Now that the MP7 is finally starting to gain some traction (they just recently assigned it to motorcycle-using and K-9 officers of the LAPD, strange as that concept might be), I can see the MP7 replacing the L22A1, since those share largely the same roles. Compared to the L22A2, the MP7 can be holstered, is lighter, and isn't as hearing-unfriendly when used. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 18:50, 10 February 2015 (EST)&lt;br /&gt;
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:Are there any specific &amp;quot;rumblings&amp;quot; that you are referring to, or is this just the same &amp;quot;rumblings&amp;quot; that have been going on for a couple of decades? The last I remember hearing about anyone pushing for a premature replacement was a couple of years ago the Royal Marines were supposedly unhappy with the rifle and were pushing not only for a replacement but for a new caliber. The article was complete unattributed bollocks though from an unnamed &amp;quot;insider&amp;quot; who spouted rubbish about the 5.56x45mm ballistics being inadequate from the 20.4&amp;quot; barrel of an L85A2, but somehow the problem would be solved if he was given a nice shiny new C8 SFW with a 16&amp;quot; barrel. &lt;br /&gt;
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:As for when the replacement will happen, the plan has always been (and still is to the best of my knowledge) that a replacement will be introduced some time in the 2020s. As there has been not much progress on this to date I assume it will be mid to late 2020s at this point as a new service rifle will take a few years of shopping around, developing, testing, and troop trials before it is actually issued. The only thing I have heard is that there has been talk about the idea of a new lightweight version of the SA80 weapons making an A3 variant, either as an interim weapon or actual replacement. &lt;br /&gt;
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:Either way, in my opinion there is pretty much zero chance that the MP7 would ever be adopted by regular forces. Firstly, it is a less capable weapon than the L22A2 in terms of range, penetration and energy. The holstering thing is a bit of a non issue, as if you are on the ground then your weapon should be in your hands (if not it is hanging on a single point sling inches from them) and if you are a crewman/pilot then it is in a rack designed to hold it that already works so getting a smaller weapon achieves nothing. The hearing thing might be a slight plus, but not really for regular troops as you will be near other more potent weapon systems so you will need hearing protection anyway. The most important reason however is the different ammo. Introducing a completely new caliber for only a small number of non-infantry troops who do not really need it would be a logistical nightmare. You do not want everybody in a platoon to have 5.56x45mm and 7.62x51mm, except your dog handler who you need to separately kit out with 4.6x30mm. For special forces use (or police use for that matter) a lot of this doesn't apply, but there is a reason that you do not tend to see them used by regular military forces. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:16, 10 February 2015 (EST)&lt;br /&gt;
::I believe the &amp;quot;rumblings&amp;quot; would be things like the &amp;quot;Modular Assault Rifle&amp;quot; tender that the MoD issued in 2012 that was intended to procure a new rifle for limited introduction last year. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 06:03, 3 March 2015 (EST)&lt;br /&gt;
:::Knowing the way the government usually does things, in the late 2020s the government will start talking about the new rifle while simultaneously ordering a complete set of new SA80-pattern rifles, scrap all of them without replacing them with anything at all, give two billion to a company which never delivers anything, and then get hoodwinked into buying 500,000 Kar 98s while The Sun says our boys now have the best rifle in the world and the ghost of Jeremy Clarkson drives a car around while someone tries to shoot him with it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:31, 3 March 2015 (EST)&lt;br /&gt;
Thought you would say that but NCIS made the cut over on the US page. This should at least be in the experimental/trials portion--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 12:41, 11 February 2015 (EST)&lt;br /&gt;
In addition there were photos of tornado pilots with MP7's strapped to their legs in afghan. Desperately trying to remember where i saw the pics! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:01, 11 February 2015 (EST)&lt;br /&gt;
:If it is the same photo I have seen then I believe that it was a staged promotional image for the company &amp;quot;Radway Green&amp;quot; who make a lot (possibly all) of the ammunition for the British military and police including 4.6x30mm. I would have though having a PDW strapped to your leg would be massively impractical for a fast jet pilot as you wouldn't fit in your seat properly, it would interfere with your harness, it could make the G-suit not function properly, it would be flapping around during aggressive manoeuvring, the securing straps would cover your thigh pockets, it would either tear off or tear your leg off during ejection, and the holster would most likely block the controls on the side console. As some RAF squadrons switched to Walther PPs due to the Browning being too large/heavy for certain aircraft cockpits, having an MP7 strapped on would be even worse. Lastly, as far as I know Tornado aircrew now use Glocks, which I believe they were issued shortly before they were issued to the Army.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:49, 11 February 2015 (EST)&lt;br /&gt;
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:: NCIS is an investigative/police agency under the Department of the Navy, thus technically making it a part of the US Armed Forces, it is not a civilian police force. Finally, unless there's some concrete source or reference in regards to this, I fail to see the validity of its inclusion. &amp;quot;Rumblings&amp;quot; don't count as far as I'm concerned. I've seen some weapon listings on the US Armed Forces page disallowed for similar reasons. My two cents (or, perhaps, pence) here. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:24, 11 February 2015 (EST)&lt;br /&gt;
Thanks stan --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:32, 12 February 2015 (EST)&lt;br /&gt;
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== Beaumont–Adams revolver ==&lt;br /&gt;
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Beaumont–Adams revolver, in service with the [http://en.wikipedia.org/wiki/Beaumont%E2%80%93Adams_revolver British 1862 – 1880]. [[User:Dudster32|Dudester32]] ([[User talk:Dudster32|talk]]) 14:02, 8 April 2015 (EDT)&lt;br /&gt;
:That hasn't appeared in any media yet. [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 22:07, 8 April 2015 (EDT)&lt;br /&gt;
::None at all? Christ! You'd think at least a few movies could have featured the gun! They made 250K+ copies of the B-A revolver.. [[User:Dudster32|Dudester32]] ([[User talk:Dudster32|talk]]) 04:34, 9 April 2015 (EDT)&lt;br /&gt;
:::[[Adams Revolver|you got your wish]] [[User:Hi, My Name Is GameZone|Hi, My Name Is GameZone]] ([[User talk:Hi, My Name Is GameZone|talk]]) 00:23, 2 June 2015 (EDT)&lt;br /&gt;
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==L129A1 model?==&lt;br /&gt;
Does anybody know what precise models the L129A1 are? There are two different models in use with slightly different profiles where the handguard joins the receiver. I think the current type ([http://www.designatedmarksman.net/images/us/l129a1_610x.jpg here]) is what LMT currently list as the LM308SS (I think this is basically a tricked out accurised LM308MWS), but the original type ([http://media.defenceindustrydaily.com/images/ORD_L129A1_Prototype_LEI_lg.jpg here]) is different. Is this just an earlier version of the LM308SS or is it a different model?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:56, 19 July 2015 (EDT)&lt;br /&gt;
:I'm not sure I can see the difference aside from an LEI marking on the magwell and the selector markings being coloured in on the in-service weapon. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 02:48, 20 July 2015 (EDT)&lt;br /&gt;
::No it is actually an LM308MWS is just that the newest one you see is the US Commercial version rather then the British military variant. &lt;br /&gt;
::The LM308MWS standard US commercial model differs slightly from the UK issued L129A1 in the following aspects:&lt;br /&gt;
:*1) the barrel is a 16&amp;quot; fully chrome-lined, cryogenically treated, polygonal rifled 1:10 right-hand twist chrome-moly machinegun grade steel.  It is crowned with LMT's special crown design, designed for maximum accuracy with ordinary ball ammunition.&lt;br /&gt;
:*2) the muzzle device is a standard M16A2 type flash suppressor instead of the SureFire suppressor mount.&lt;br /&gt;
:*3) the sights are the LMT detachable fixed sights instead of the Knight's Armament folding battle sights.&lt;br /&gt;
:*4) the supplied furniture is black instead of the coyote brown supplied to the UK MoD.&lt;br /&gt;
:::@The Wierd It, if you look at the area where the handguard meets the receiver you will see that it has been machined to a different profile on the two versions. On the newer guns there is kind of a curved step over the whole hight of the handgaurd, as opposed to on the older ones where the top part was flush with the receiver and there was just a step on the middle rail. It might just be that they are both called LM308s and the latter is just a change in the design, but was curious if anyone knew if there was a distinction between the two, something like an A1 or A2 like distinction.&lt;br /&gt;
:::@Choi117, I do not think it is just that the newest version is the commercial version as opposed to the former being a military version, as the original was a commercial OTS weapon when it was introduced so obviously that receiver would have been the current commercial LM308 receiver. Also, stop adding an entry for the L129A1. If you want to say that it is an LM308MWS or an LM308SS, neither of these have appeared in any media, only the LM8MWS. As a general rule, if you are having to upload an imaged especially to get a gun a listing on one of these pages then it doesn't deserve to be here. I expect that at some point the L129A1 will appear in something, but at this point it hasn't so shouldn't be listed here.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:14, 20 July 2015 (EDT)&lt;br /&gt;
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The only designation change I know of is that the RAF seems to refer to the &amp;quot;Sniper Support Weapon&amp;quot; configuration (with the Schmidt &amp;amp; Bender scope taken off the old L96s rather than the ACOG) as the L29A1, rather than the L129A1. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 11:44, 20 July 2015 (EDT)&lt;br /&gt;
:Wherever they did that I am pretty sure that is just a typo, they do the same thing [http://www.raf.mod.uk/equipment/l123a3-and-l29a1.cfm on their website] when talking about the standard L129A1 sharpshooter configuration with the 6x ACOG. They are all over the place on the [http://www.raf.mod.uk/equipment/l129a1-ssw-rifle.cfm SSW page], first referring to the SSW as the L129A1 in the title, then going on to state that it is an improved version of the L29A1 sharpshooter, but then the next sentence calls the standard sharpshooter the L129A1. I believe that the sniper support weapon is properly referred to as just the &amp;quot;L129A1 SSW&amp;quot; or some such, however it was only in this role as a UOR and it has been found to be unsatisfactory by the Small Arms School Corps, so instead they are formalising a new set of requirements before launching a proper competition. I think this is also linked to the fact that in the sharpshooter role in practical terms its effective range has been nothing like it was supposed to be, with the upgraded DMR configuration of the L86A2 performing at least on par if not better. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:58, 20 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
To not cause an edit war, just because the L129A1 hasn't appeared in media yet doesn't mean it shouldn't be included in this page. Several weapons that haven't appeared in something either (such as the Diemaco C8 CQB, StG 45(M) and XL65E4) are actually included in the pages listing the firearms in service by country. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:07, 20 July 2015 (EDT)&lt;br /&gt;
:Firstly, the argument that if something was done wrong before that somehow gives you permission to do it wrong again doesn't really hold water. Secondly, all of those weapons you mentioned are different to the case of the L129A1 on this page. The XL65E4 has appeared, it is in Fallout 2 with the bipod removed, although it seems that currently it is listed as a XL64E5 but the barrel length suggests it is closer to the LSW variant. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Although the final Stg 45(M) has not appeared in anything, both of the prototype versions of the Stg 45(M) have, hence why there is a page for it (also, just to point out that nobody actually knows 100% what a final Stg 45(M) really looks like as none were finished and any examples were cobbled together post war from various parts). Depending on who you believe the 06H itself might actually be the same as the Stg 45M anyway, and if not it only has slight differences (the picture of the final Stg 45(M) was made by one of the designers after the war during the development of the  CEAM Model 50 so might differ from the wartime design, but again, nobody really knows). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Granted, the C8 CQB is not currently listed on any pages, however the purpose of uploading that image was to prove the something ''wasn't'' a C8 CQB and had the wrong ID, as opposed to uploading an image purely for one of these usage pages which are, at best, just trivia. Either way, all of these images you mentioned already existed on the database for one reason or another for other reasons, what we do not want is people uploading images especially for these pages when they have not appeared in media or have no other reason to be on here. If we did that, then there would be literally hundreds of more more weapons listed on each of these pages, taking up server space and making these usage pages even more bloated than they already are. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:25, 20 July 2015 (EDT)&lt;br /&gt;
::Makes sense. Something that was in my mind is that since we currently have an image for it, we could easily put it on the page; otherwise, it might have to be deleted. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:39, 1 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== HK417 &amp;amp; L129A1 ==&lt;br /&gt;
&lt;br /&gt;
Is the HK417 actually in use by the British Military or is it being confused with the [[LMT rifle series|L129A1]]? I've looked at several sites and many photos and I haven't seen any HK417s, even when I've searched &amp;quot;British Army HK417&amp;quot;, all the photos I see have British soldiers with L129A1s. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:28, 11 December 2015 (EST)&lt;br /&gt;
:There are a couple of photos out there of them being carried by the SFSG, such as [http://www.konstipation.com/stuff/walt/sfsg/sfsg6.jpg here] and [http://www.konstipation.com/stuff/walt/sfsg/sfsg6.jpg here]. I do not know if they are still used now that the L129A1 is available though. I believe that the RM use was during the trial for the L129A1 where they were used in limited numbers by 3 Commando. I believe they actually preferred the HK417, but the LMT rifle won on price. Something I just noticed while looking at that first photo, the gunners are not using British Minimi variants. The Minimis pictured have a rail but also the standard fixed rear sight, whereas the L110A2 has a removable proprietary rear sight. They look like they might be M249 Para PIPs without the heatshield but not sure.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:14, 12 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== It is the L22A2, not the L22A1 ==&lt;br /&gt;
&lt;br /&gt;
Here is an image of it showing the receiver markings proving that the proper designation is L22A2:[[File:L22A2 and L101A2.jpg|thumb|500px|none|]]On the side of the magazine well you can see that it is marked &amp;quot;L22 A2 5.56 x 45&amp;quot;. Unfortunately, this image raises another question of what is an L101A1, as this HK53 shown below the L22A2 appears to be marked as an L101A2. My guess is that either this is a slightly upgraded version in some way, or perhaps it is that the L101A1 isatually a different weapon, possibly the HK33 or something. Anybody know? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:58, 12 December 2015 (EST)&lt;br /&gt;
:Googling &amp;quot;L101A1&amp;quot; brings up photos of RMP CP officers and the Wikipedia article for the HK33, so... (Although all of the photos have 53s in) 10:49, 13 December 2015 (EST)&lt;br /&gt;
::I found a couple of official documents that refer to the L110A1 as the &amp;quot;5.56mm L101A1 (HK53) RIFLE&amp;quot; and another with &amp;quot;SUB-MACHINE GUN 5.56mm L101A1 (HK 53)&amp;quot;, so I think it is safe to say that the L101A1 is an HK53 not an HK33. Whilst looking for this I also found that apparently in the early 90s there was a huge problem with the HK53s (as well as the G3KA4s), with a large number of them being unserviceable due to problems like broken buffers, fractured locking rollers, pin holes being elongated or fractured and other stuff like that. Apparently the problem was that the recesses on the locking pieces that the rollers on the bolt engaged into were not steep enough so the blowback of the bolt was not delayed enough, leading to massive wear and tear on the bolt and buffer, along with splitting cases and causing excess gas erosion. A fix was made in 1996, where the locking pieces were switched out to ones with steeper recesses to properly delay the blowback. My guess is that the L101A2 is the designation for these fixed guns, either modified L101A1s or newly purchased ones (there are HK53s in inventory with both SEF and burst trigger packs so my guess is that some are newer than others). Also, these documents stated that the RMP CPU also use (or at least used) the G3KA4s, so have added that.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:34, 13 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Current UKSF equipment ==&lt;br /&gt;
&lt;br /&gt;
While looking for something else I came across [https://www.thesun.co.uk/wp-content/uploads/2016/05/2858019.main_image.jpg this image] from an anti-terror training exercise last month. [https://www.thesun.co.uk/archives/news/1171717/terror-in-suburbia-armed-cops-dropped-in-by-choppers-in-dramatic-training-exercise-showing-what-isis-attack-on-your-town-might-look-like/ The article] describes all of them as police, but from how they are equipped (no police markings, Multicam/MTP, Crye JPC vest and blast belt) it is pretty obvious that they are not, especially seeing as they arrived in [https://www.thesun.co.uk/wp-content/uploads/2016/05/2858017.main_image.jpg Dauphins]. Two big things stand out to me though, firstly, I believe that this is the first time that the new L119A2 has been seen in use. Secondly, what pistol is that? To me it looks like a Glock 19 but am not sure with it in the holster like that, anyone else have an opinion? Supposedly UKSF recently started using the Glock 19 but I have never seen an image of one before. Comparing it to the dummy Glock 17 carried by the [https://www.thesun.co.uk/wp-content/uploads/2016/05/2858020.main_image.jpg EOD guy] (also military but not UKSF) accompanying them it looks smaller, but is hard to tell with all of the camo blending together. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:45, 10 June 2016 (EDT)&lt;br /&gt;
:Why is the guy in that first image you posted wearing what looks like a mask meant for airsoft?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:49, 10 June 2016 (EDT)&lt;br /&gt;
::I believe that it is because they are using training rounds like Simuntions or UTMs. Getting your teeth shot out with a glorified paintball isn't fun.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:02, 10 June 2016 (EDT)&lt;br /&gt;
:::How does a round of that simunitions/paintball stuff work? I played paintball once and they were just that, balls. Don't see how that would work in an AR-15...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:02, 11 June 2016 (EDT)&lt;br /&gt;
::::Think of a normal cartridge, except the bullet is similar to a ratshot cartridge, but loaded with paint instead of tiny shot. --[[User:PaperCake|PaperCake]] 22:15, 11 June 2016 (EST)&lt;br /&gt;
:::::How much harder (or weaker) is the hit in comparison to a ordinary paintball fired out of a normal paintball gun?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 22:38, 11 June 2016 (EDT)&lt;br /&gt;
::::::I believe that UTMs tend to be more common now. These are not so much a paintball, but are sort of like a plastic cage with a wax ball inside. The round is [http://ep.yimg.com/ca/I/yhst-31269281107216_2271_302393547 relatively complicated], but the system has the advantage that it can be used in any AR by just changing the bolt, and in pistols like Glocks by just swapping the barrel. The 5.56 version of this has a muzzle energy of 3.3 Joules, so in terms of energy it is between a 1 Joule airsoft bun and a 12 Joule paintball gun. It is small caliber though so the energy is much more concentrated than with a paintball, so the better way to think about how they feel is like a more powerful airsoft gun.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:33, 12 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
Why yhe L- designation? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:09, 15 January 2017 (EST)&lt;br /&gt;
:It's stands for &amp;quot;Land Service&amp;quot; --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:09, 15 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Thank you.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 16:33, 17 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Shouldn't the G3SG/1 be on here?  I read on here http://www.eliteukforces.info/special-air-service/weapons/g3.php that the SAS have utilized the rifle&lt;br /&gt;
&lt;br /&gt;
== Carl Gustav ==&lt;br /&gt;
&lt;br /&gt;
Any reason Carl Gustav isn’t on this list? Used by both Para’s and Royal Marines I believe --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 12:04, 18 March 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1114269</id>
		<title>Talk:Ghost Recon Wildlands</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1114269"/>
		<updated>2017-06-26T18:43:20Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Fallen DLC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== M4 again, finally? ==&lt;br /&gt;
I really hope it makes the final cut and doesn't get replaced by some other &amp;quot;better&amp;quot; AR variant or removed altogether. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:17, 17 June 2015 (EDT)&lt;br /&gt;
:Agreed. I heard that while trying to secure weapons for Rainbow Six Vegas they had a falling out with Colt or some such and that's why Ubisoft games haven't featured the M4, or any Colt for that matter, since. They got around it in Far Cry by using a Kimber for the 1911, but with this and The Division is seems like they have made an agreement and M4's are making a triumphant return. What other weapons are you hoping to see? Personally I'm hoping for a SIG Sauer Pistol, ideally the P226, and the Beretta PX4 Storm. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:22, 18 June 2015 (GMT)&lt;br /&gt;
::Pretty much just the usuals: SCAR-H (as an actual battle rifle instead of a &amp;quot;PDR&amp;quot;) and SSR, MK14 EBR, a Glock of any kind except the 18 (my pick would be a 21, because me love .45 long time), M4 Super 90, M45A1 CQBP, HK45, M16A4, MP7A2, and such. A P226 and Px4 would be fine with me, though I'd rather have a P220 Combat or P227 instead of a P226. I know it might sound boring, but I prefer the weapons to be relevant to the setting and forces involved in the plot, rather than a random list of high-tech or novelty guns that most bad guys would never get their hands on. I would personally prefer the M4 to be the newer [http://www.dogfightink.com/M203USSOCOM.jpg Block II] configuration, which has yet to appear in ''any'' game AFAIK, but I'll take what I can get on that front. I wouldn't mind seeing the HK417 return from Future Soldier and the G28, MK46 (I have a feeling that the &amp;quot;MK46&amp;quot; on the page is actually a MK48), MG4, and MG5/HK121 would make good additions. As a Splinter Cell fan, I'd also like to see the Five-seveN and SC4000 from Blacklist, though I don't expect to. Most of all, I just want FS' Gunsmith feature to return no matter what guns are in the game. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:14, 18 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
They should add some Bolivian-made guns too.&lt;br /&gt;
&lt;br /&gt;
:::Yeah the gunsmith feature was pretty huge in the last one I can't see them leaving it out of this one, I'm also hoping that no matter what weapons are in the game it's not limited to like 2 or 3 in each class, I wanna be able to play this with friends who have completely different weapons/setups each time, not everyone using the M4 or AK, just with a different scope, for me personally I want a large range of Pistols and Assault rifles, and for one of my friend who is a sniper nut I want him to be able to choose from a whole load of rifles dependent on the mission at hand. (Although personally I'm super pumped about the M40A5) --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:48, 18 June 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
Speaking of M4, I found this in a development blog on the game's website.&lt;br /&gt;
[[File:GRW M4.jpg|thumb|none|600px|Alpha-build Ghost operative armed with an M4A1.]]&lt;br /&gt;
Can we use it on the main page? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:28, 2 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pic of Ghosts == &lt;br /&gt;
&lt;br /&gt;
On the official Ghost Recon website there's this image as a background. I noticed a couple of things. &lt;br /&gt;
&lt;br /&gt;
[[File:Ghost_Family2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Cowboy-looking Ghost in the red shirt was shown in the trailer with his ballcap facing forward and there's a wrapped pistol grip showing in his thigh holster. A - I'm hoping for some kind of customization for player characters and B - from the shape of the pistol grip could that be some kind of SIG? P220 or P226?&lt;br /&gt;
&lt;br /&gt;
The third Ghost has something weird that looks like it's just forward of the holo sight on his ACR/M203. Also his backpack has a callsign tape that reads FACE. Again with the customization, maybe you give your Ghost a callsign and it appears on gear? Also the suppressed pistol this Ghost has appears to have ergonomic contouring on the front of the grip, ie the HK P30 or HK45.&lt;br /&gt;
&lt;br /&gt;
The Ghost on the far right has a suppressed KAC PDW over his right shoulder. &lt;br /&gt;
&lt;br /&gt;
All I have. If anyone wants to integrate this into the rest of the article be my guest. I admittedly suck at it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:50, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'd say the Ghost on the far left has Remington MSR (as in Future Soldier), and the red shirted guy's machine gun could be KAC LMG (&amp;quot;Stoner 96&amp;quot; in FS). Also I think that the AKM on the page is just a standard 47, judging by the lack of AKM muzzle brake and shape of the front sight, but do correct me if I'm wrong. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 06:59, 10 August 2015 (EDT)&lt;br /&gt;
::The thing on the third Ghost's rifle looks like a EOTech M40GL optic.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:32, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spoop Recon: Cocain land ==&lt;br /&gt;
&lt;br /&gt;
Here's a new [https://www.youtube.com/watch?v=uqoX0WSE-SE trailer] fresh from the fake voice over factory.&lt;br /&gt;
&lt;br /&gt;
Guns i saw: M9 (could just be an 92 who knows) Remington MSR and ACR. KAC PDW and Stoner. Some AK variant. An FNP. Some other guns that i can't remember. &lt;br /&gt;
&lt;br /&gt;
Ubisoft's press conferences always make me cringe my eyes out. Super edgy saying fuck, we know.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailers ==&lt;br /&gt;
There are a couple of new trailers on the website. Among the guns were an ornate gold-plated 1911, Minigun, and M249E2. Unfortunately PRT SCRN doesn't seem to work on my new computer, so I can't cap anything.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=BhopQUFkvy8&lt;br /&gt;
https://www.youtube.com/watch?v=7ys7VVZvTjs&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:29, 23 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown AR-15 ==&lt;br /&gt;
So I finally figured out how PRT SCRN works on this computer and got to work capping the above trailers. The Cartel Cinematic trailer shows a Cartel member with an AR-15 that isn't the M4 already on the page.&lt;br /&gt;
&lt;br /&gt;
[[File:GRW-AR15.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I'm thinking maybe a MK18 Mod 1, but it's hard to make out for sure. It's definitely some kind of SBR, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:31, 21 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Singleplayer trailer ==&lt;br /&gt;
&lt;br /&gt;
Just watched the latest single player. I couldn't pick out anything new apart from the return of the P416 that appeared in Far Cry 3/4 and GR:FS as the &amp;quot;Goblin&amp;quot;. The only other weapons i could pick out were the SR25, an AK and the M4A1, when a pick up icon appears after a patrolling guard is dispatched. Will re-watch it later to see if i missed anything as it nearly 30mins long.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:35, 21 January 2017 (EST)&lt;br /&gt;
So after using the explosive drone, the player in the trailer accesses a weapon crate. This lists the L85a2, ACR, AK47, AK12, MK48, MP5, Stoner LMG, SR25, P416. Two of the AI squad are also shown using the ACR.  Interesting to note the AK47 appears in &amp;quot;his&amp;quot; and &amp;quot;hers&amp;quot; variations. The players sidearm is briefly listed as an &amp;quot;M9&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:46, 21 January 2017 (EST)&lt;br /&gt;
:There was an icon for a PKS-07 scope-equipped Dragunov (a la Battlefield 3) at the end screen, too. SR25 looks like the ECC model.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:05, 21 January 2017 (EST)&lt;br /&gt;
Yeah pretty sure when the player switches from the P416 to the SR25 it does say &amp;quot;SR25 ECC&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:12, 21 January 2017 (EST)&lt;br /&gt;
:Can you give a link to that trailer, or at least a trailer name to search for? I'd definitely like to watch it. On a side note, I know it's probably too late into development (the game's most likely gone gold by now with only minor polishing and bug fixing left to do), but it'd be nice to have the new [http://www.thefirearmblog.com/blog/2017/01/18/hk-shows-off-m110a1-csass-compact-sniper-rifle-mg4-mg5-shot-17/ M110A1 CSASS] in the game instead of the SR-25. I mean, I like the SR-25 and I'm not complaining about it, but still. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:08, 21 January 2017 (EST)&lt;br /&gt;
They show off a bunch of weapons here&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=iPomOeNtWLw&amp;amp;t=3m45s&lt;br /&gt;
&lt;br /&gt;
Sig MPX shown [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
 &lt;br /&gt;
Try this link [https://youtu.be/AgkU63lizCs here] skip to about 16:14 to see the weapon crate with the weapons i listed above. Temp89's trailer above shows MPX and Spas12. I will also find the E3 trailer i saw as the masked sniper had an M40A5 and later used MSR. I'm happy anyway, AK47, AK12 and a proper M4! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:27, 22 January 2017 (EST)&lt;br /&gt;
: Yet more trailers&lt;br /&gt;
:https://www.youtube.com/watch?v=722kzzrOCiU&lt;br /&gt;
P90 TR&lt;br /&gt;
&lt;br /&gt;
MP5&lt;br /&gt;
&lt;br /&gt;
Saiga-12&lt;br /&gt;
&lt;br /&gt;
HK MG5&lt;br /&gt;
&lt;br /&gt;
Serbu super-shorty&lt;br /&gt;
&lt;br /&gt;
Stoner&lt;br /&gt;
&lt;br /&gt;
Famas G2&lt;br /&gt;
&lt;br /&gt;
DTA Stealth Recon Scout &lt;br /&gt;
&lt;br /&gt;
M40A5[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Cheers for that! Missed the MK14 though dude. Trying to get a link but IGN has ANOTHER new trailer about 10mins long. The player has the P416 and what looks like an MP5SD? The sicarios are armed with Skorpion machine pistols and a Cobray/MAC type SMG (sorry unable to identify from pick up icon alone). Video is [https://youtu.be/tVI3VGiT7lI here] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:42, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
I can't wait for this game. I am a bit disappointed with the design of the stealth Black Hawk, though; I'd rather it look more like the ones in [[Zero Dark Thirty]], whereas these look like normal Black Hawks with the stealth tail boom and rotor hub on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:53, 25 January 2017 (EST)&lt;br /&gt;
:I remember seeing an AH-1 Cobra in an earlier trailer too, hope that still makes the final cut. What I don't like is that the reload animations appear to always have the weapon charged, it looks like +1 in the chamber from Rainbow 6 Siege got forgotten :(--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:16, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Me again. New video on character customisation and gunsmith from fellow brit &amp;quot;westie&amp;quot; is up. Skip to 3:15 where weapon menu shows MG121, Saiga 12 and an M1891. Is this last weapon the mosin in Archangel style stock? Anyway good video all round (minus Westie's slightly patronising tone). Video is [https://youtu.be/884zYeuHIDc found here]. Sorry i do not know how to upload screen caps on iPhone.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:03, 27 January 2017 (EST)&lt;br /&gt;
:https://www.youtube.com/watch?v=IsLTv8AZn3w&lt;br /&gt;
P45T&lt;br /&gt;
&lt;br /&gt;
M1911&lt;br /&gt;
&lt;br /&gt;
5.7 USG&lt;br /&gt;
&lt;br /&gt;
P12&lt;br /&gt;
&lt;br /&gt;
P227&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Desert Eagle&lt;br /&gt;
&lt;br /&gt;
Serbu&lt;br /&gt;
&lt;br /&gt;
Spas 12&lt;br /&gt;
&lt;br /&gt;
Saiga-12&lt;br /&gt;
&lt;br /&gt;
Mac-11&lt;br /&gt;
&lt;br /&gt;
Vz 61&lt;br /&gt;
&lt;br /&gt;
PP19&lt;br /&gt;
&lt;br /&gt;
MP5 MLI&lt;br /&gt;
&lt;br /&gt;
Kriss Vector&lt;br /&gt;
&lt;br /&gt;
P90 TR&lt;br /&gt;
&lt;br /&gt;
MP7&lt;br /&gt;
&lt;br /&gt;
C1 Stirling&lt;br /&gt;
&lt;br /&gt;
KAC-PDW&lt;br /&gt;
&lt;br /&gt;
PP-19-01 Vityaz-SN&lt;br /&gt;
&lt;br /&gt;
MPX&lt;br /&gt;
&lt;br /&gt;
POF PSG&lt;br /&gt;
&lt;br /&gt;
Famas G2&lt;br /&gt;
&lt;br /&gt;
M4A1 SOPMOD&lt;br /&gt;
&lt;br /&gt;
P416&lt;br /&gt;
&lt;br /&gt;
SIG556xi&lt;br /&gt;
&lt;br /&gt;
AK12&lt;br /&gt;
&lt;br /&gt;
SR3M&lt;br /&gt;
&lt;br /&gt;
SCAR-H&lt;br /&gt;
&lt;br /&gt;
AUG A3&lt;br /&gt;
&lt;br /&gt;
CZ 805 A2&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
Remington R5 RGP&lt;br /&gt;
&lt;br /&gt;
Stoner A1&lt;br /&gt;
&lt;br /&gt;
MG121&lt;br /&gt;
&lt;br /&gt;
M249&lt;br /&gt;
&lt;br /&gt;
Mk48&lt;br /&gt;
&lt;br /&gt;
Type 95&lt;br /&gt;
&lt;br /&gt;
6P41 Pecheneg&lt;br /&gt;
&lt;br /&gt;
M40A5&lt;br /&gt;
&lt;br /&gt;
HTI&lt;br /&gt;
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SVD&lt;br /&gt;
&lt;br /&gt;
Mk14&lt;br /&gt;
&lt;br /&gt;
Mosin–Nagant M1891&lt;br /&gt;
&lt;br /&gt;
SR-25&lt;br /&gt;
&lt;br /&gt;
G28&lt;br /&gt;
&lt;br /&gt;
SRSA1&lt;br /&gt;
&lt;br /&gt;
L115A3&lt;br /&gt;
&lt;br /&gt;
MSR&lt;br /&gt;
&lt;br /&gt;
Lotta R6:Siege weapons. Still not all of them as they don't scroll down.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:I also saw the Remington ACR (and a bunch of 5.11 gear) on a promotional screenshot.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:59, 29 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== POF P416 ==&lt;br /&gt;
&lt;br /&gt;
The P416 is also seen in [https://www.youtube.com/watch?v=OAP0ZMhx-tI one of the more recent gameplay trailers]. Ubisoft seems to have an interest in this rifle, as it's now been featured in Far Cry 3, ''both'' Watch Dogs games, and now GR:W.&lt;br /&gt;
:It's been mentioned in the posts above. I'm sure POF licensed it to Ubisoft, it's been in all of their shooters since Ghost Recon Future Soldier (and it's also in Far Cry 4, The Division, and heck, even Rainbow 6: Siege has it in the boot up screen.)--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:50, 29 January 2017 (EST)&lt;br /&gt;
::And yet, after being featured in all those games, the one in Wildlands has the selector on semi despite it shooting in auto.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 01:37, 30 January 2017 (EST)&lt;br /&gt;
:::I intend to put semi-auto triggers in all the assault rifles like I did in Future Soldier anyway, so that isn't much of a bother to me. lol [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:44, 30 January 2017 (EST)&lt;br /&gt;
::::I believe I've seen a fire selector mechanic in the gameplay vids, but don't quote me on that.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:09, 30 January 2017 (EST)&lt;br /&gt;
Yeah the &amp;quot;trigger&amp;quot; option from GR:FS is back acting as a fire selector. Ubisoft do seem to love this weapon! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:25, 31 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why don't the Clancy games these days show an M16 anymore ==&lt;br /&gt;
Many foreign armies and non-combat US units still carry the M16A2 and we still have the M16A4, where it's would have been natural for these modern shooters. But why these Clancy games won't show at least the A4 model in this game, Siege and The Division, they shown older weapons like the FAL, why can't the M16? [[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 17:38, 1 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:It will be good, to see since Bolivian Army have issue them.Alongside other guns.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 02:20, 2 March 2017 (EST)&lt;br /&gt;
I wish that they'd use the A4. All my favourites are in the game already: P226(well, P227, although the Combat TB is the coolest), and the L115A3. If a game has the M16A4 in it, rest assured it will be my go-to weapon. Preferably with a TA31, PEQ-15, and VFG on it. I think the main reason I like it so much is because the [http://cdn3.volusion.com/j4enh.r2en5/v/vspfiles/photos/KAC%2098065-2.jpg?1456827038 M5 RAS] is the coolest looking handguard ever(albeit reportedly quite heavy).--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 15:29, 2 March 2017 (EST)&lt;br /&gt;
:One possible reason (due in part to the female character options) could be is that the original long M16 stock is apparently not very easy for women (in full combat gear) to shoulder, as I was once told by a female Marine major in a class last semester. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:31, 2 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
There are a few other weapons that would be higher on my list, TBH. HK416, HK417, M110A1, SCAR SSR, Glock 19, SIG P320, to name some. Super stoked there's a 1911, though. Besides, the Clancy games tend to focus on special ops type units, units that wouldn't realistically be using full-length rifles. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:12, 3 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Anyone know if Bolivia got gun factories? I think too,that a Bolivian gun would fit well, since game is set in Bolivia.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:34, 3 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:They may have some licensed factories, but I don't even know of any Bolivian firearms manufacturers. I would like the option for a real M16, though. I got a &amp;quot;Clear and Present Danger&amp;quot; feel when I was playing the other day. Another issue is how the camos are different shades on different clothes. The helmet, pants, and most backpacks are a lighter shade than the shirts and vests, so you basically can't use all one camo without looking ridiculous. Why do they think easily fixable but major flaws like this are okay? Some of the camos look wrong in general thanks to bad scaling. I recognize that it won't be perfect because lighting doesn't work the same way as in real life, but still.--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 13:01, 8 March 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
==Reference Screenshot Standards==&lt;br /&gt;
So here's a stupid question: what's the preferred way to screenshot gun in the gunsmith menu? I assumed we would use the &amp;quot;preview&amp;quot; feature, which removes all the information from the screen and zooms in on the gun. But no matter where you are or what time it is in game, there is always an annoyingly bright red glare like from a sunset on the gun. I have examples below, but it's actually far worse on some guns. You can somewhat negate this by angling the gun with the right stick so that it's not a perfect profile shot. I was going to do the P-90, MP5, and others today, but I might wait to see what the consensus is.&lt;br /&gt;
[[Image:GRW M4A1.jpeg|thumb|none|800px|Straight profile view.]]&lt;br /&gt;
[[Image:Ghost Recon Wildlands M4A1 profile.jpeg|thumb|none|800px|Angled.]]&lt;br /&gt;
I also used the 30 round magazine option instead of the default 20 since the catalog reference photo of the M4A1 has a 30 rounder.&lt;br /&gt;
--[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 13:01, 8 March 2017 (EST)&lt;br /&gt;
:Honestly I can't even tell the difference in profile, so what you are doing seems fine. Someone with the PC version might be able to get cleaner shots by modifying their graphics, but I doubt it matters that much.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:52, 8 March 2017 (EST)&lt;br /&gt;
:: I would definitely echo using the 30 round magazine. Feel free to overwrite the grainy trailer screen. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
==Thing that bugs me==&lt;br /&gt;
Ok, i don't know if its because of lack of research or engine limitation but the bolts don't move at all (you can notice especially on the g36c) and when you pull the handle on the various ARs in the game. Still, very enjoyable despite this shortcoming but its kind of a bummer considering this one had plenty of military advisors covering things up.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 16:26, 11 April 2017 (EDT)&lt;br /&gt;
:I'm a bit more perturbed by the fact that charging handles are always yanked even when reloading mid-magazine; the previous Ghost Recon didn't have this and there also isn't any +1 in the chamber. I'd expect more consistency between this game and Rainbow 6: Siege.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:54, 11 April 2017 (EDT)&lt;br /&gt;
::I think that the lack of a +1 in the chamber IS the reason that the charging handle is always cycled. Given that the player character actually uses a thumbs forward grip (Probably only the third mainstream game to have it, after MOH and Halo 5), I think that the dev team likely wanted to keep it simple. --[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 17:40, 12 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ares machine gun ==&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the Ares machine gun is actually based of the [http://www.evike.com/products/55432/ Krytac LMG], which is an airsoft gun.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:09, 22 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I'm inclined to agree. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:55, 23 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Well heck me bum then, Tom Clancy must be rolling in his grave now that these games are officially using chairsoft guns as reference. I think it should still have the Ares citation though as that Krytac gun seems to be based on one of the Shrike variants.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:44, 23 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unidentified guns ==&lt;br /&gt;
&lt;br /&gt;
* El Commandante&lt;br /&gt;
&lt;br /&gt;
* Jackdaw Pistol&lt;br /&gt;
&lt;br /&gt;
* Peacemaker (maybe a SAA)&lt;br /&gt;
&lt;br /&gt;
* Flare Gun&lt;br /&gt;
&lt;br /&gt;
== The game is a mess when it comes to weapons ==&lt;br /&gt;
&lt;br /&gt;
Having played the game all the way through, it's obvious that the developers either didn't care, or just half-assed a lot of the weapon mechanics. As a gun enthusiast, Wildlands is painful to play through.&lt;br /&gt;
&lt;br /&gt;
*The ballistics for most weapons are terrible. Bullets visibly drop out of the air like cannonballs, and even .338 Lapua rifles drop like crazy. Sniping at greater than 1km is difficult, mainly due to the ballistics being terrible and other gameplay factors. It's possible, but difficult. .50 BMG HTI somehow drops ''more'' than the 7.62x51mm M40A5, and the .338LM MSR drops just as bad as a 7.62x54R Dragunov.&lt;br /&gt;
&lt;br /&gt;
*The ammo limits are completely wrong and make no sense. Assault rifles max out at 225 rounds. Doesn't matter if the gun holds 20, 30 or 50 rounds, its 225 rounds in reserve. 225 isn't divisible by any of those numbers. Its even worse for shotguns; you get 45 rounds. So if using the Saiga-12 with a 30 round drum, that's 1 and 1/2 reloads. Pistols get 225 rounds as well; if you're carrying a Desert Eagle, that's 31.5 magazines of ammo.&lt;br /&gt;
&lt;br /&gt;
*The attachment system is full of holes and bugs; some guns won't take any attachments, yet have the rails and means to do so (PKM is guilty of this, has a railed fore-end, yet can't take a grip, Stoner LMG can be silenced, other LMGs can't), the M4's stock can't be extended, the R5 can't fire in anything but full-auto, pistols have no compensator options or reflex sight options, the AUG A3's 30-round magazine is hilariously oversized (it's based on some fictional 60 round AUG magazine that's substantially bigger than the AUG HBAR's 45 round magazine), the SCAR-H's 20 round magazine glitches and turns into a 30-round magazine when equipped, the list goes on.&lt;br /&gt;
&lt;br /&gt;
*The pistol mechanics are shoddy; the hammers don't move, and every gun save for the P12/USP fires with an uncocked hammer. The slides don't even lock back, and there's no +1 chambering for weapons.&lt;br /&gt;
&lt;br /&gt;
*The reload animations are insanely same-y; weapons will have one of three reload animations. The MP5 and Scorpion EVO3 have the same animations, the MP7 and M4 have the same animations, the SPAS-12 is never cocked when reloaded, every pistol reloads the same. There's no variety. There's no mid-mag reloads; each time the charging handle is pulled back, and it's done with the shooting hand; a big no-no in the military. As AgentGumby mentioned (thanks btw), all of the underbarrels reload like the GP-25. That means the M203 and M320 both breech-load, which should be impossible given their design.&lt;br /&gt;
&lt;br /&gt;
*Emptying a bolt-action rifle and reloading it plays an extra cycling animation after the bolt is seated, which should eject a round and is completely unnecessary given pushing the bolt forward after replacing the magazine has already chambered a round.&lt;br /&gt;
&lt;br /&gt;
Just wanted to give my two cents. For a game from a franchise that's about tactical realism, Wildlands is atrociously bad when it comes to weapons. &lt;br /&gt;
[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 23:30, 16 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hilariously, the M40A5 actually has ''less'' bullet drop than the .338 rifles in the game. A couple of the sniper rifles aren't zeroed with certain scopes (put a PEQ-15 on the G28 with its similarly-named scope and you'll see its point of impact is one dot above center, the Dragunov with PKS-07 and L115A3 are both even worse). And no 10&amp;quot; M4 barrel option? What madness is ''that''?! It's still an okay game, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:12, 17 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure the pistol hammers are cocked in the world models, the hammer is up in Gunsmith though. The P227 is the one exception to this (DA only trigger, perhaps?)--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:48, 17 May 2017 (EDT) EDIT: and don't forget, all the UBGLs reload like the GP25.....&lt;br /&gt;
&lt;br /&gt;
::Pistol hammers aren't cocked for the most part in the world models, the D50 is most guilty of this, as is the P45. Both have uncocked hammers, as do a lot of the other pistols. Will have to double check, but from what I've seen, the pistols don't display proper mechanics. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 13:40, 17 May 2017 (EDT)&lt;br /&gt;
:::They are fine for me, what platform do you play on?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:55, 18 May 2017 (EDT)&lt;br /&gt;
::::Xbox One. I mainly use the Desert Eagle, but all of the pistols save for the USP45 Tactical in my game have uncocked hammers in Gunsmith and gameplay. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 14:21, 19 May 2017 (EDT)&lt;br /&gt;
:Does anyone else feel like a lot of the weapon models are a bit &amp;quot;off&amp;quot;? Particularly the AK and M4, they just seem like they were modelled off of not very good airsoft guns rather than real guns. Despite its problems, The Division has far better weapons modelling.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:34, 17 May 2017 (EDT)&lt;br /&gt;
:::Most of the proportions of the M4 are pretty good, however the one thing that is off that makes the whole gun look wonky is the stock, which for some reason they have made this grossly oversized. With the real stock the bottom of it is level with the bottom of the trigger guard, and length wise this stock retracted is only just shorter than the real stock fully extended. It's like they didn't want to model it being extended so they just stretched the whole thing, but this is really weird as they model the Magpul CTR stock on the other ARs correctly with it being extended on the buffer tube.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:39, 18 May 2017 (EDT)&lt;br /&gt;
::::They were to busy licensing that sweet 5.11 gear to care about the guns.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:25, 18 May 2017 (EDT)&lt;br /&gt;
:::::mfw I bought a pair of 5.11 boots for school a couple of months ago and they aren't even in the game. But on the topic of The Division, it's gameplay is so much more fluid and less buggy that I'd probably recommend it over this. This game needs a health program more than Rainbow Six Siege does. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:55, 18 May 2017 (EDT)&lt;br /&gt;
::::::Whoever developed this did such a terrible job with the guns, mechanics and ammo limits, it's baffling. It's 2017, yet the game plays like something from 2006-2007. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 14:21, 19 May 2017 (EDT)&lt;br /&gt;
:::::::The ammo limit with semi-auto sniper rifles is most frustrating, IMO. It's not so much an issue with bolt action rifles, but using a semi-auto it's easy to burn through pretty fast, especially if you should have to go rock and roll with the MK14 (which should have been in the assault rifle category, IMO) for any reason. Seriously, I can only carry 84 rounds for my G28, but for my SCAR-H can carry 225 rounds of the ''exact same caliber and same mag capacity''? I'll just try to ignore the fact that the G28 is modeled with a ''416'' receiver... [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:44, 20 May 2017 (EDT)&lt;br /&gt;
:::::::Not to mention that 225 isn't divisible by any of the magazine capacities, nor is 84. That means with a 20 round sniper rifle, you get 4 full reloads, and then one reload that only has four rounds. It makes no sense. It's especially stupid with pistols; the limit is 225, so with a Desert Eagle holding 7 rounds, thats ''31.5'' magazines of .50AE. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 15:52, 24 May 2017 (EDT)&lt;br /&gt;
::::::::Counting ammo reserves in total number of individual cartridges instead if magazines is just an unfortunate inescapable reality in gaming today that I've grudgingly just come to accept. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:07, 24 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fallen DLC ==&lt;br /&gt;
&lt;br /&gt;
They alleged new guns in the upcoming DLC are the Galil ACE (yawn), a PSG-1, a BFG-50A, a Magpul PDR, and a Desert Tech MDR.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:And no HK416. *shoots self in head* [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:46, 25 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Its an R4 not a Galil Ace. Although the Galil AR/ ARM would have better suited a south american setting.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:43, 26 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ... ==&lt;br /&gt;
&lt;br /&gt;
[https://gyazo.com/9789e72616a3792aa45146176fa6b795 This] is what happens when the Python fires from the pov of another player...--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:16, 28 May 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_5&amp;diff=1110363</id>
		<title>Talk:Far Cry 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_5&amp;diff=1110363"/>
		<updated>2017-06-02T20:24:23Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Gun Wishlist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like UbiSoft will be revealing the gameplay on Friday (May 26th) but, for now, they have released a teaser image. Looks like the game is set in Montana and the villains are a crazy, religious cult (Like the Westboro Baptist Church, I guess).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:42, 24 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:FarCry5_Teaser_Poster.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
:Wonder if the enemies will all still be running around with AK-103s and P416s as they have been in the last two games...., also, I hope they paid the NFA tax on those short-barreled carbines or we'll be ATF simulator-ing that dog.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:42, 24 May 2017 (EDT)&lt;br /&gt;
::I bet it'll be full auto weapons all around because Ubisoft, a French company with developers in Canada thinks every American is a white red neck with full auto M16s in their back yard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 24 May 2017 (EDT)&lt;br /&gt;
:::To be fair, a combination of black market usage, home gunsmithing/machining, and theft could net one a fair amount of fully-automatic weaponry (especially if, as seems to be the case here, the group in question effectively operates without any law enforcement supervision), but still, there have to be some limits. Full-auto converted AR-15 carbines and Luty-style SMGs I could understand; FAMASes and QLZ-87s, well, I'd be a fair bit less forgiving. Then again, this is Far Cry, so it's not exactly meant to make a whole lot of sense. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:27, 24 May 2017 (EDT)&lt;br /&gt;
::::Ubisoft just doesn't care all that much about realism and prefers to include cool guns in their games. I can't imagine the weapon set in Far Cry 5 will be any attempt at a political statement at all, though people will certainly take it as such given the new setting. It's gonna be a big amalgamation of different cool to use but ultimately probably not very realistic weapons. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 18:29, 25 May 2017 (EDT)&lt;br /&gt;
To be serious, aside from how this may be a dumb story plot, I do hope they use different weapon templates. I will be pissed if I see the same AK, POF 416, SIG and for the love of God, there better not be any FAMASs in this game set in America. Also, the image already confirmed RPGs...even though really no one can get them here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 24 May 2017 (EDT)&lt;br /&gt;
:Nah, man, they're totally gonna keep reusing weapons from previous games. I mean, it's apparently not an Ubisoft game these days if it doesn't have the Far Cry 3 P416 model in it somewhere (I'm legit surprised they haven't thrown it into R6 Siege yet), plus there's all these other models from Watch_Dogs 2 and Wildlands just begging to be put into another game or two... [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 05:54, 25 May 2017 (EDT)&lt;br /&gt;
::in all seriousness though I would love at least a different AK model or something. This one's gonna be set in America, give us a 5.56mm AK. Wouldn't even need much work to turn the AK-103 model into a believable AK-101, I'd like to imagine. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 05:56, 25 May 2017 (EDT)&lt;br /&gt;
:::The P416 actually [http://cdn.edgecast.steamstatic.com/steam/apps/359550/header.jpg?t=1495046645 shows up] in the initial startup screen of Siege, lol. Also, there's no reason why an AK in America has to be 5.56; it just shouldn't be an AK-100 series since those aren't exactly imported in America (Arsenal SLR is probably the closest thing).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:43, 25 May 2017 (EDT)&lt;br /&gt;
I'm just hoping they're let you use more than 3 attachments in the single player.&lt;br /&gt;
:Honestly, it's not even the &amp;quot;3 attachment&amp;quot; trope that pisses me off the most, but it's the fact that Ubisoft actually locks some attachments to multiplayer only and you have to download a patch to be able to use them in SP. (Like the SPAS-12 suppressor and the SVD illuminated sight). Nobody even plays Far Cry multiplayer, so why even bother doing that??? --[[User:Patfast|Patfast]] ([[User talk:Patfast|talk]]) 14:25, 25 May 2017 (EDT)&lt;br /&gt;
::On the subject of attachments, here's hoping that extended magazines actually change the weapon models now. Now, a lot of these changes that we hope for aren't likely, but hey, a man can dream. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:08, 25 May 2017 (EDT)&lt;br /&gt;
To be fair, the RPG-7 is one of few (common) reusable rocket launcher out there, so if they're gonna include any at all (which they will, because it's Far Cry, come on), is not a poor choice. The Desert Eagle and MP5 will also likely return, seeing as how they've been in every major Far Cry game to date. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 18:23, 25 May 2017 (EDT)&lt;br /&gt;
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I hope they really switch up the current Far Cry formula of &amp;quot;you must defeat le psychotic bad guy by capturing ALL the radio towers&amp;quot;, but knowing Ubisoft, probably not. Also, $50 on there being at least one Buford T. Justice caricature of a southern police officer. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:22, 25 May 2017 (EDT)&lt;br /&gt;
:Nice job out there! Only 5 more bell towers to go and you can buy an RPG from an unsuspecting gun store, because obviously that's how it works in America! --[[User:Patfast|Patfast]] ([[User talk:Patfast|talk]]) 14:16, 25 May 2017 (EDT)&lt;br /&gt;
::They're going to set it in an Amish community, so all this will be new to them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:22, 25 May 2017 (EDT)&lt;br /&gt;
:::I can't find the pic, but someone did photoshop the image so it said Duck Dynasty 5 instead. That made me chuckle.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 01:02, 26 May 2017 (EDT)&lt;br /&gt;
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Grrrrhhh it will be a Far Cry 3/4 just with a different skin (hero join a La Resistânce group for defeat the Bad Guy/Guys)... they should had done something revolutionary like they did Far Cry 3. It didnt look the same to Far Cry 2, and if werent for the title you won't even assume they were same series...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:42, 29 May 2017 (EDT)&lt;br /&gt;
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== Trailer Dropped ==&lt;br /&gt;
Well, [https://www.youtube.com/watch?v=Kdaoe4hbMso UbiSoft] dropped the trailer and it looks good. In terms of weapons, I don't think I saw any from the previous games (thankfully), but I did see two shotguns I couldn't ID, what looks to be a PDW, an AK-74, and a VERY quick shot of a revolver. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:18, 26 May 2017 (EDT)&lt;br /&gt;
: Looks like there's a Remington 870 with wooden furniture as well, and another short-barreled &amp;quot;cruiser&amp;quot; pump-action with polymer furniture, Browning M2HBs on the technicals, a MAC-10/11. According to the Far Cry website, the game's AR-type gun is called the &amp;quot;AR-C&amp;quot;, and doesn't look to be based on any particular AR variant (that I know of), though the selector switch looks kind of like an HK's. The sawed-off &amp;quot;D2 Shotgun&amp;quot; from Far Cry 4 appears to be returning, but with a new model this time (thank god it's not the cut down Double Rifle.) Though this time around it looks like it was manufactured that way, seeing that it has front sights and a proper finish, making it technically not &amp;quot;sawed-off&amp;quot; at all. The 1911 is also back, and also has a new model. Looks to be an amalgamation of several M1911 variants (Springfield Armory, Kimber, etc.)   rather than a single one.&lt;br /&gt;
--[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 16:44, 26 May 2017 (EDT)&lt;br /&gt;
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::I've never been particularly good at telling pump-action shotguns apart (unless it's a SPAS-12 or maybe an Ithaca they really all look nearly the same to me), but taking a close look at the shotgun in the trailer and comparing it to screenshots from Far Cry 4, I think it ''might'' possibly be the FC4 M133 model. Again. Damnit. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 04:15, 27 May 2017 (EDT)&lt;br /&gt;
:::If you watch the character trailers, you can see it's not the same model (it's especially clear at the end of the one set in the bar.) It's got a much longer barrel and a shorter magazine tube than the MP133. Which is good, because not only is reusing the models dumb, but the Baikal is also a pretty bad choice in rural America when you have the equally common and near-identical M870. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 18:09, 28 May 2017 (EDT)&lt;br /&gt;
::Here's an amalgamation of several trailers into one, giving some good shots of some of the weapons: https://www.youtube.com/watch?v=sxav5An1sAs    [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:53, 26 May 2017 (EDT)&lt;br /&gt;
Luckily Ubi decided to get it together and give most of the weapons new models this time around. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 02:27, 28 May 2017 (EDT)&lt;br /&gt;
::I think that the reason the AR and 1911 don't seem to be based on any particular model might be intended to reflect how people will custom build their AR's and 1911's rather than just buying a full one off the shelf A LOT nowadays, which is something I've been wanting to see in a game for a while.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 14:35, 28 May 2017 (EDT)&lt;br /&gt;
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== Gun Wishlist ==&lt;br /&gt;
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What do you folks want? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:24, 29 May 2017 (EDT)&lt;br /&gt;
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: Well already there appears to be some kind of high caliber lever gun from what I see from the trailer. Guide gun maybe? I'd love a Browning BLR, maybe a BAR Safri as a Hunting/Sniper Rifle too. I'm fully expecting some kind of AK as well, whether it be a video game mashup or maybe even a civi variant like a Romanian WASR converted for full auto, because I highly doubt FC5 will have fire controls for selective fire. Also expecting some more Revolvers too, although I'm hoping for a more traditional .357 revolver over the .44 Magnum. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 12:08, 29 May 2017 (EDT)&lt;br /&gt;
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:I'm just hoping we get a few of the &amp;quot;American classics&amp;quot; in there - Single Action Army, Thompson, M1 Garand, etc. Older American movie guns like the TEC-9, MP5A3, Winchester 1887, and Desert Eagle, all of which have been in FC games in the past, hopefully will reappear as well (some, like the MAC-10 are already confirmed.) --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 13:11, 29 May 2017 (EDT)&lt;br /&gt;
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:The Coonan, though that's probably hoping for too much, considering how obscure the damned thing is. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 15:17, 29 May 2017 (EDT)&lt;br /&gt;
::Aaaand cue this random guy listing off a bunch of stuff that's varying degrees of strange, and will never get into the game: A Ruger PMR-30, a Chiappa Rhino, literally anything made by Mateba, a COP 357, a Taurus Judge, a Thompson Center Contender, a Magnum Research BFR, a Remington XP-100, an Arsenal AF2011A1, an HK VP70M, a Ruger 10/22, with a 25-round BX-25 magazine and an aftermarket full-auto trigger pack (yes, those exist, and they are absolutely hilarious), an American-180, an AR-18, an M2 Carbine, an STGW-57, an Ithaca MAG-10 Roadblocker, a Chiappa Triple Threat, a DP-12, an SRM M1216, a K31 with an optional aftermarket scope mount, a Mossberg 464 SPX, a Hadar II, an HK SL8, the .700 Nitro side-by-side from FC4, a Kel-Tec RFB, a Lahti L-39, an M2 Flamethrower (to replace the jury-rigged LPO-50 from the earlier games), a Manville Gas Gun, a Gyrojet, a Hawk MM1... on one hand, listing off all these random-ass weapons makes me happy; on the other hand, realizing that they'll never be in this game (and, most likely, a fair amount of them won't be in many/any games at all) makes me sad. Yours truly dishonestly, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:45, 29 May 2017 (EDT)&lt;br /&gt;
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:I'd kill for not the Colt Python, but its more obscure just-as-cool cousin the [[Colt Trooper Mk III]] ( 4in. blued is a must ). Pistols I would like would be the [[SIG P210]], a [[First Model CZ 75]], the [[AMC Auto Mag Pistol]], the [[Smith &amp;amp; Wesson 39]], and a [[Mauser HSc]]. The only other thing is to have a [[Federal Gas Riot Gun]] as a launcher. -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 20:55, 29 May 2017 (EDT)&lt;br /&gt;
::An M9A3, Browning Hi Power, Glock 19, the Judge someone mentioned earlier, the M500 (because ''Far Cry''), and the M29 for handguns/magnums. A good old tried and true AR-15 as a basic rifle would be nice, along with the Mini-14 and maybe a full-size M14 for DMRs, the expected AK and M16 variants for assault rifles, an M1903 (ala ''Far Cry 2''), M1 (which you can upgrade into an M1-C), and some form of Barret rifle for snipers, the 870, Ithaca (with mods for making it a Stakeout), KSG, and some form of Armsel drum-fed shotgun for shotguns, and the tried and true M249, M60, and M2 for machine guns of various flavors. I'd also like to see the M79 come back from ''Far Cry 2'' because it adds such a new dynamic to gunplay. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:30, 29 May 2017 (EDT)&lt;br /&gt;
:::For the record, the M79 was also in ''Far Cry 4'', and it was awesome there too, I'd love for it to make another return. Personally, I'd also like to see a FAL of some variety (preferably a full-size model just so they at least have to put ''some'' work into it instead of just copying over the ''Future Soldier''/''Blacklist'' SA58 and calling it a day) and some more revolvers. Maybe a Charter Arms Bulldog, they could make the Signature version into the ''Blade Runner'' gun. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 00:34, 30 May 2017 (EDT)&lt;br /&gt;
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They should add civilian variants of military guns like the [[ARX-160|ARX-100]], the Texan-buiod [[MSBS]],[[SCAR-L]], the [[SIG-Sauer P320]] that is now standard of US Army,Glocks,[[SR-47]]...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:51, 30 May 2017 (EDT)&lt;br /&gt;
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I wish for an actual regular Glock. G17, or G19 and it isn't a full auto Glock as the default. Make the full auto Glock a special gun you get later. For handguns, an M&amp;amp;P series, maybe in .40 since your character will be a cop of sorts or LEO. For new gun flavors, I want to see the MPX, Scorpion Evo 3, MDR. Let's see some Kel-tec guns like their KSG, even though it isn't really a new hotness anymore or the RFB or the RDB. There are so many guns in America to choose from. I want to see an SKS or something [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:43, 30 May 2017 (EDT)&lt;br /&gt;
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Personally I'd love to see some factual basis for the guns in this game. Having the likes of say an ultimax or PKP say just doesn't fit. I'd also like say a Krebs or Rifle Dynamics AK. Both are good US made platforms and not seen in a VG before. Also ditch the staple weapons. No desert eagle, no P416, no AK103 variant. &lt;br /&gt;
A decent domestic AR15 variant would be nice as opposed to the standard M4/M16 we see from typical VG. Also add a glock, a SIG and a SCAR H/RFB instead of the ACE.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:26, 2 June 2017 (EDT)&lt;br /&gt;
:The Desert Eagle would make more sense in the American setting than any of the other Far Cry games, ironically enough. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 14:10, 2 June 2017 (EDT)&lt;br /&gt;
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The 2016 version would be awesome.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:11, 2 June 2017 (EDT)&lt;br /&gt;
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I wouldn't mind them bringing back the Tec-9. Add a MAC-10 with the big old suppressor would be cool. I seriously doubt a non-American company like Ubisoft to be aware of specific custom gun makers like Rifle Dynamics or Taran Tactical unless those companies reach out to Ubisoft to have their guns represented or someone on the design team reach out to them [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:56, 2 June 2017 (EDT)&lt;br /&gt;
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Mac-10 in place of tec9 from FC4 wold be nice with the huge suppressor as the signiture edition. With regards to desert eagle, its really accurate but for me its an overused hollywood wonder weapon bit like Glock 18. I'd prefer a nice S&amp;amp;W or Colt revolver in the classic VG &amp;quot;hand cannon&amp;quot; slot instead. With regards to RD, Krebs, or TT I am sure Ubisoft have google? Activision seems to make great use of it for their weapon choses. It was my personal wishlist hence the addition of an american based AK designer. If they wanted an authentic setting rather than just re-use guns from R6 siege and watch dogs then perhaps they could have done some research? I do love Ubisoft but they are definitely following the COD rinse and repeat when it comes to firearms. A classic 1911 would be nice perhaps with the back story that it was the main characters Grandads piece from WW2. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:24, 2 June 2017 (EDT)&lt;br /&gt;
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== Screenshots ==&lt;br /&gt;
https://postimg.org/image/jatr0x2id/ &amp;amp; https://postimg.org/image/hkapzfkz9/&lt;br /&gt;
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Ubisoft uploaded a few screenshots to their website, these are high def variants. They look doctored to me, but assuming this is anything like what the game will be (ha ha), there are a few things that stick out: the WW2 plane in the second image is definitely a frankenplane, a bastard child of a Ju 87 and Bf 109 by the looks of it. It looks like the rear facing MG15 has been replaced by a Browning M2, or maybe an AN/M2 (something I'm okay with, because an actual firing MG15 would make very little sense.) Also, in the first image, you can see the ally on the right has an AR-type that's very similar to the one the player &amp;amp; enemies are holding, but it's a longer-barreled variant and has a custom paint job (and no sights at all, ugh.) This, combined with the fact that there are even more AR-types shown in promo images or trailers makes me think that weapon customization will actually be somewhat extensive in this game, rather than the &amp;quot;two attachments per gun&amp;quot; thing Far Cry 3 &amp;amp; 4 had going. It COULD just be a signature rifle or something, but I'm willing to bet it might be more. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 11:44, 2 June 2017 (EDT)&lt;br /&gt;
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I can already tell the AR has the front sight on backwards...like the last game. The rail kinda reminds me of Daniel Defense's new M-Lok rail [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:57, 2 June 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_5&amp;diff=1110288</id>
		<title>Talk:Far Cry 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_5&amp;diff=1110288"/>
		<updated>2017-06-02T17:26:04Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Gun Wishlist */&lt;/p&gt;
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&lt;div&gt;Looks like UbiSoft will be revealing the gameplay on Friday (May 26th) but, for now, they have released a teaser image. Looks like the game is set in Montana and the villains are a crazy, religious cult (Like the Westboro Baptist Church, I guess).--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:42, 24 May 2017 (EDT)&lt;br /&gt;
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[[File:FarCry5_Teaser_Poster.jpg|thumb|none|500px|]]&lt;br /&gt;
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:Wonder if the enemies will all still be running around with AK-103s and P416s as they have been in the last two games...., also, I hope they paid the NFA tax on those short-barreled carbines or we'll be ATF simulator-ing that dog.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:42, 24 May 2017 (EDT)&lt;br /&gt;
::I bet it'll be full auto weapons all around because Ubisoft, a French company with developers in Canada thinks every American is a white red neck with full auto M16s in their back yard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 24 May 2017 (EDT)&lt;br /&gt;
:::To be fair, a combination of black market usage, home gunsmithing/machining, and theft could net one a fair amount of fully-automatic weaponry (especially if, as seems to be the case here, the group in question effectively operates without any law enforcement supervision), but still, there have to be some limits. Full-auto converted AR-15 carbines and Luty-style SMGs I could understand; FAMASes and QLZ-87s, well, I'd be a fair bit less forgiving. Then again, this is Far Cry, so it's not exactly meant to make a whole lot of sense. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:27, 24 May 2017 (EDT)&lt;br /&gt;
::::Ubisoft just doesn't care all that much about realism and prefers to include cool guns in their games. I can't imagine the weapon set in Far Cry 5 will be any attempt at a political statement at all, though people will certainly take it as such given the new setting. It's gonna be a big amalgamation of different cool to use but ultimately probably not very realistic weapons. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 18:29, 25 May 2017 (EDT)&lt;br /&gt;
To be serious, aside from how this may be a dumb story plot, I do hope they use different weapon templates. I will be pissed if I see the same AK, POF 416, SIG and for the love of God, there better not be any FAMASs in this game set in America. Also, the image already confirmed RPGs...even though really no one can get them here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 24 May 2017 (EDT)&lt;br /&gt;
:Nah, man, they're totally gonna keep reusing weapons from previous games. I mean, it's apparently not an Ubisoft game these days if it doesn't have the Far Cry 3 P416 model in it somewhere (I'm legit surprised they haven't thrown it into R6 Siege yet), plus there's all these other models from Watch_Dogs 2 and Wildlands just begging to be put into another game or two... [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 05:54, 25 May 2017 (EDT)&lt;br /&gt;
::in all seriousness though I would love at least a different AK model or something. This one's gonna be set in America, give us a 5.56mm AK. Wouldn't even need much work to turn the AK-103 model into a believable AK-101, I'd like to imagine. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 05:56, 25 May 2017 (EDT)&lt;br /&gt;
:::The P416 actually [http://cdn.edgecast.steamstatic.com/steam/apps/359550/header.jpg?t=1495046645 shows up] in the initial startup screen of Siege, lol. Also, there's no reason why an AK in America has to be 5.56; it just shouldn't be an AK-100 series since those aren't exactly imported in America (Arsenal SLR is probably the closest thing).--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:43, 25 May 2017 (EDT)&lt;br /&gt;
I'm just hoping they're let you use more than 3 attachments in the single player.&lt;br /&gt;
:Honestly, it's not even the &amp;quot;3 attachment&amp;quot; trope that pisses me off the most, but it's the fact that Ubisoft actually locks some attachments to multiplayer only and you have to download a patch to be able to use them in SP. (Like the SPAS-12 suppressor and the SVD illuminated sight). Nobody even plays Far Cry multiplayer, so why even bother doing that??? --[[User:Patfast|Patfast]] ([[User talk:Patfast|talk]]) 14:25, 25 May 2017 (EDT)&lt;br /&gt;
::On the subject of attachments, here's hoping that extended magazines actually change the weapon models now. Now, a lot of these changes that we hope for aren't likely, but hey, a man can dream. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:08, 25 May 2017 (EDT)&lt;br /&gt;
To be fair, the RPG-7 is one of few (common) reusable rocket launcher out there, so if they're gonna include any at all (which they will, because it's Far Cry, come on), is not a poor choice. The Desert Eagle and MP5 will also likely return, seeing as how they've been in every major Far Cry game to date. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 18:23, 25 May 2017 (EDT)&lt;br /&gt;
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I hope they really switch up the current Far Cry formula of &amp;quot;you must defeat le psychotic bad guy by capturing ALL the radio towers&amp;quot;, but knowing Ubisoft, probably not. Also, $50 on there being at least one Buford T. Justice caricature of a southern police officer. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:22, 25 May 2017 (EDT)&lt;br /&gt;
:Nice job out there! Only 5 more bell towers to go and you can buy an RPG from an unsuspecting gun store, because obviously that's how it works in America! --[[User:Patfast|Patfast]] ([[User talk:Patfast|talk]]) 14:16, 25 May 2017 (EDT)&lt;br /&gt;
::They're going to set it in an Amish community, so all this will be new to them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:22, 25 May 2017 (EDT)&lt;br /&gt;
:::I can't find the pic, but someone did photoshop the image so it said Duck Dynasty 5 instead. That made me chuckle.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 01:02, 26 May 2017 (EDT)&lt;br /&gt;
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Grrrrhhh it will be a Far Cry 3/4 just with a different skin (hero join a La Resistânce group for defeat the Bad Guy/Guys)... they should had done something revolutionary like they did Far Cry 3. It didnt look the same to Far Cry 2, and if werent for the title you won't even assume they were same series...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:42, 29 May 2017 (EDT)&lt;br /&gt;
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== Trailer Dropped ==&lt;br /&gt;
Well, [https://www.youtube.com/watch?v=Kdaoe4hbMso UbiSoft] dropped the trailer and it looks good. In terms of weapons, I don't think I saw any from the previous games (thankfully), but I did see two shotguns I couldn't ID, what looks to be a PDW, an AK-74, and a VERY quick shot of a revolver. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 13:18, 26 May 2017 (EDT)&lt;br /&gt;
: Looks like there's a Remington 870 with wooden furniture as well, and another short-barreled &amp;quot;cruiser&amp;quot; pump-action with polymer furniture, Browning M2HBs on the technicals, a MAC-10/11. According to the Far Cry website, the game's AR-type gun is called the &amp;quot;AR-C&amp;quot;, and doesn't look to be based on any particular AR variant (that I know of), though the selector switch looks kind of like an HK's. The sawed-off &amp;quot;D2 Shotgun&amp;quot; from Far Cry 4 appears to be returning, but with a new model this time (thank god it's not the cut down Double Rifle.) Though this time around it looks like it was manufactured that way, seeing that it has front sights and a proper finish, making it technically not &amp;quot;sawed-off&amp;quot; at all. The 1911 is also back, and also has a new model. Looks to be an amalgamation of several M1911 variants (Springfield Armory, Kimber, etc.)   rather than a single one.&lt;br /&gt;
--[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 16:44, 26 May 2017 (EDT)&lt;br /&gt;
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::I've never been particularly good at telling pump-action shotguns apart (unless it's a SPAS-12 or maybe an Ithaca they really all look nearly the same to me), but taking a close look at the shotgun in the trailer and comparing it to screenshots from Far Cry 4, I think it ''might'' possibly be the FC4 M133 model. Again. Damnit. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 04:15, 27 May 2017 (EDT)&lt;br /&gt;
:::If you watch the character trailers, you can see it's not the same model (it's especially clear at the end of the one set in the bar.) It's got a much longer barrel and a shorter magazine tube than the MP133. Which is good, because not only is reusing the models dumb, but the Baikal is also a pretty bad choice in rural America when you have the equally common and near-identical M870. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 18:09, 28 May 2017 (EDT)&lt;br /&gt;
::Here's an amalgamation of several trailers into one, giving some good shots of some of the weapons: https://www.youtube.com/watch?v=sxav5An1sAs    [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:53, 26 May 2017 (EDT)&lt;br /&gt;
Luckily Ubi decided to get it together and give most of the weapons new models this time around. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 02:27, 28 May 2017 (EDT)&lt;br /&gt;
::I think that the reason the AR and 1911 don't seem to be based on any particular model might be intended to reflect how people will custom build their AR's and 1911's rather than just buying a full one off the shelf A LOT nowadays, which is something I've been wanting to see in a game for a while.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 14:35, 28 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Gun Wishlist ==&lt;br /&gt;
&lt;br /&gt;
What do you folks want? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:24, 29 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
: Well already there appears to be some kind of high caliber lever gun from what I see from the trailer. Guide gun maybe? I'd love a Browning BLR, maybe a BAR Safri as a Hunting/Sniper Rifle too. I'm fully expecting some kind of AK as well, whether it be a video game mashup or maybe even a civi variant like a Romanian WASR converted for full auto, because I highly doubt FC5 will have fire controls for selective fire. Also expecting some more Revolvers too, although I'm hoping for a more traditional .357 revolver over the .44 Magnum. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 12:08, 29 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:I'm just hoping we get a few of the &amp;quot;American classics&amp;quot; in there - Single Action Army, Thompson, M1 Garand, etc. Older American movie guns like the TEC-9, MP5A3, Winchester 1887, and Desert Eagle, all of which have been in FC games in the past, hopefully will reappear as well (some, like the MAC-10 are already confirmed.) --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 13:11, 29 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The Coonan, though that's probably hoping for too much, considering how obscure the damned thing is. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 15:17, 29 May 2017 (EDT)&lt;br /&gt;
::Aaaand cue this random guy listing off a bunch of stuff that's varying degrees of strange, and will never get into the game: A Ruger PMR-30, a Chiappa Rhino, literally anything made by Mateba, a COP 357, a Taurus Judge, a Thompson Center Contender, a Magnum Research BFR, a Remington XP-100, an Arsenal AF2011A1, an HK VP70M, a Ruger 10/22, with a 25-round BX-25 magazine and an aftermarket full-auto trigger pack (yes, those exist, and they are absolutely hilarious), an American-180, an AR-18, an M2 Carbine, an STGW-57, an Ithaca MAG-10 Roadblocker, a Chiappa Triple Threat, a DP-12, an SRM M1216, a K31 with an optional aftermarket scope mount, a Mossberg 464 SPX, a Hadar II, an HK SL8, the .700 Nitro side-by-side from FC4, a Kel-Tec RFB, a Lahti L-39, an M2 Flamethrower (to replace the jury-rigged LPO-50 from the earlier games), a Manville Gas Gun, a Gyrojet, a Hawk MM1... on one hand, listing off all these random-ass weapons makes me happy; on the other hand, realizing that they'll never be in this game (and, most likely, a fair amount of them won't be in many/any games at all) makes me sad. Yours truly dishonestly, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:45, 29 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'd kill for not the Colt Python, but its more obscure just-as-cool cousin the [[Colt Trooper Mk III]] ( 4in. blued is a must ). Pistols I would like would be the [[SIG P210]], a [[First Model CZ 75]], the [[AMC Auto Mag Pistol]], the [[Smith &amp;amp; Wesson 39]], and a [[Mauser HSc]]. The only other thing is to have a [[Federal Gas Riot Gun]] as a launcher. -[[User:SeptemberJack|SeptemberJack]] ([[User talk:SeptemberJack|talk]]) 20:55, 29 May 2017 (EDT)&lt;br /&gt;
::An M9A3, Browning Hi Power, Glock 19, the Judge someone mentioned earlier, the M500 (because ''Far Cry''), and the M29 for handguns/magnums. A good old tried and true AR-15 as a basic rifle would be nice, along with the Mini-14 and maybe a full-size M14 for DMRs, the expected AK and M16 variants for assault rifles, an M1903 (ala ''Far Cry 2''), M1 (which you can upgrade into an M1-C), and some form of Barret rifle for snipers, the 870, Ithaca (with mods for making it a Stakeout), KSG, and some form of Armsel drum-fed shotgun for shotguns, and the tried and true M249, M60, and M2 for machine guns of various flavors. I'd also like to see the M79 come back from ''Far Cry 2'' because it adds such a new dynamic to gunplay. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:30, 29 May 2017 (EDT)&lt;br /&gt;
:::For the record, the M79 was also in ''Far Cry 4'', and it was awesome there too, I'd love for it to make another return. Personally, I'd also like to see a FAL of some variety (preferably a full-size model just so they at least have to put ''some'' work into it instead of just copying over the ''Future Soldier''/''Blacklist'' SA58 and calling it a day) and some more revolvers. Maybe a Charter Arms Bulldog, they could make the Signature version into the ''Blade Runner'' gun. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 00:34, 30 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
They should add civilian variants of military guns like the [[ARX-160|ARX-100]], the Texan-buiod [[MSBS]],[[SCAR-L]], the [[SIG-Sauer P320]] that is now standard of US Army,Glocks,[[SR-47]]...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:51, 30 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I wish for an actual regular Glock. G17, or G19 and it isn't a full auto Glock as the default. Make the full auto Glock a special gun you get later. For handguns, an M&amp;amp;P series, maybe in .40 since your character will be a cop of sorts or LEO. For new gun flavors, I want to see the MPX, Scorpion Evo 3, MDR. Let's see some Kel-tec guns like their KSG, even though it isn't really a new hotness anymore or the RFB or the RDB. There are so many guns in America to choose from. I want to see an SKS or something [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:43, 30 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Personally I'd love to see some factual basis for the guns in this game. Having the likes of say an ultimax or PKP say just doesn't fit. I'd also like say a Krebs or Rifle Dynamics AK. Both are good US made platforms and not seen in a VG before. Also ditch the staple weapons. No desert eagle, no P416, no AK103 variant. &lt;br /&gt;
A decent domestic AR15 variant would be nice as opposed to the standard M4/M16 we see from typical VG. Also add a glock, a SIG and a SCAR H/RFB instead of the ACE.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:26, 2 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
https://postimg.org/image/jatr0x2id/ &amp;amp; https://postimg.org/image/hkapzfkz9/&lt;br /&gt;
&lt;br /&gt;
Ubisoft uploaded a few screenshots to their website, these are high def variants. They look doctored to me, but assuming this is anything like what the game will be (ha ha), there are a few things that stick out: the WW2 plane in the second image is definitely a frankenplane, a bastard child of a Ju 87 and Bf 109 by the looks of it. It looks like the rear facing MG15 has been replaced by a Browning M2, or maybe an AN/M2 (something I'm okay with, because an actual firing MG15 would make very little sense.) Also, in the first image, you can see the ally on the right has an AR-type that's very similar to the one the player &amp;amp; enemies are holding, but it's a longer-barreled variant and has a custom paint job (and no sights at all, ugh.) This, combined with the fact that there are even more AR-types shown in promo images or trailers makes me think that weapon customization will actually be somewhat extensive in this game, rather than the &amp;quot;two attachments per gun&amp;quot; thing Far Cry 3 &amp;amp; 4 had going. It COULD just be a signature rifle or something, but I'm willing to bet it might be more. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 11:44, 2 June 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1080604</id>
		<title>Talk:Ghost Recon Wildlands</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1080604"/>
		<updated>2017-01-31T21:25:27Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* POF P416 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== M4 again, finally? ==&lt;br /&gt;
I really hope it makes the final cut and doesn't get replaced by some other &amp;quot;better&amp;quot; AR variant or removed altogether. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:17, 17 June 2015 (EDT)&lt;br /&gt;
:Agreed. I heard that while trying to secure weapons for Rainbow Six Vegas they had a falling out with Colt or some such and that's why Ubisoft games haven't featured the M4, or any Colt for that matter, since. They got around it in Far Cry by using a Kimber for the 1911, but with this and The Division is seems like they have made an agreement and M4's are making a triumphant return. What other weapons are you hoping to see? Personally I'm hoping for a SIG Sauer Pistol, ideally the P226, and the Beretta PX4 Storm. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:22, 18 June 2015 (GMT)&lt;br /&gt;
::Pretty much just the usuals: SCAR-H (as an actual battle rifle instead of a &amp;quot;PDR&amp;quot;) and SSR, MK14 EBR, a Glock of any kind except the 18 (my pick would be a 21, because me love .45 long time), M4 Super 90, M45A1 CQBP, HK45, M16A4, MP7A2, and such. A P226 and Px4 would be fine with me, though I'd rather have a P220 Combat or P227 instead of a P226. I know it might sound boring, but I prefer the weapons to be relevant to the setting and forces involved in the plot, rather than a random list of high-tech or novelty guns that most bad guys would never get their hands on. I would personally prefer the M4 to be the newer [http://www.dogfightink.com/M203USSOCOM.jpg Block II] configuration, which has yet to appear in ''any'' game AFAIK, but I'll take what I can get on that front. I wouldn't mind seeing the HK417 return from Future Soldier and the G28, MK46 (I have a feeling that the &amp;quot;MK46&amp;quot; on the page is actually a MK48), MG4, and MG5/HK121 would make good additions. As a Splinter Cell fan, I'd also like to see the Five-seveN and SC4000 from Blacklist, though I don't expect to. Most of all, I just want FS' Gunsmith feature to return no matter what guns are in the game. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:14, 18 June 2015 (EDT)&lt;br /&gt;
:::Yeah the gunsmith feature was pretty huge in the last one I can't see them leaving it out of this one, I'm also hoping that no matter what weapons are in the game it's not limited to like 2 or 3 in each class, I wanna be able to play this with friends who have completely different weapons/setups each time, not everyone using the M4 or AK, just with a different scope, for me personally I want a large range of Pistols and Assault rifles, and for one of my friend who is a sniper nut I want him to be able to choose from a whole load of rifles dependent on the mission at hand. (Although personally I'm super pumped about the M40A5) --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:48, 18 June 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
Speaking of M4, I found this in a development blog on the game's website.&lt;br /&gt;
[[File:GRW M4.jpg|thumb|none|600px|Alpha-build Ghost operative armed with an M4A1.]]&lt;br /&gt;
Can we use it on the main page? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:28, 2 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pic of Ghosts == &lt;br /&gt;
&lt;br /&gt;
On the official Ghost Recon website there's this image as a background. I noticed a couple of things. &lt;br /&gt;
&lt;br /&gt;
[[File:Ghost_Family2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Cowboy-looking Ghost in the red shirt was shown in the trailer with his ballcap facing forward and there's a wrapped pistol grip showing in his thigh holster. A - I'm hoping for some kind of customization for player characters and B - from the shape of the pistol grip could that be some kind of SIG? P220 or P226?&lt;br /&gt;
&lt;br /&gt;
The third Ghost has something weird that looks like it's just forward of the holo sight on his ACR/M203. Also his backpack has a callsign tape that reads FACE. Again with the customization, maybe you give your Ghost a callsign and it appears on gear? Also the suppressed pistol this Ghost has appears to have ergonomic contouring on the front of the grip, ie the HK P30 or HK45.&lt;br /&gt;
&lt;br /&gt;
The Ghost on the far right has a suppressed KAC PDW over his right shoulder. &lt;br /&gt;
&lt;br /&gt;
All I have. If anyone wants to integrate this into the rest of the article be my guest. I admittedly suck at it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:50, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'd say the Ghost on the far left has Remington MSR (as in Future Soldier), and the red shirted guy's machine gun could be KAC LMG (&amp;quot;Stoner 96&amp;quot; in FS). Also I think that the AKM on the page is just a standard 47, judging by the lack of AKM muzzle brake and shape of the front sight, but do correct me if I'm wrong. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 06:59, 10 August 2015 (EDT)&lt;br /&gt;
::The thing on the third Ghost's rifle looks like a EOTech M40GL optic.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:32, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spoop Recon: Cocain land ==&lt;br /&gt;
&lt;br /&gt;
Here's a new [https://www.youtube.com/watch?v=uqoX0WSE-SE trailer] fresh from the fake voice over factory.&lt;br /&gt;
&lt;br /&gt;
Guns i saw: M9 (could just be an 92 who knows) Remington MSR and ACR. KAC PDW and Stoner. Some AK variant. An FNP. Some other guns that i can't remember. &lt;br /&gt;
&lt;br /&gt;
Ubisoft's press conferences always make me cringe my eyes out. Super edgy saying fuck, we know.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailers ==&lt;br /&gt;
There are a couple of new trailers on the website. Among the guns were an ornate gold-plated 1911, Minigun, and M249E2. Unfortunately PRT SCRN doesn't seem to work on my new computer, so I can't cap anything.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=BhopQUFkvy8&lt;br /&gt;
https://www.youtube.com/watch?v=7ys7VVZvTjs&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:29, 23 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown AR-15 ==&lt;br /&gt;
So I finally figured out how PRT SCRN works on this computer and got to work capping the above trailers. The Cartel Cinematic trailer shows a Cartel member with an AR-15 that isn't the M4 already on the page.&lt;br /&gt;
&lt;br /&gt;
[[File:GRW-AR15.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I'm thinking maybe a MK18 Mod 1, but it's hard to make out for sure. It's definitely some kind of SBR, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:31, 21 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Singleplayer trailer ==&lt;br /&gt;
&lt;br /&gt;
Just watched the latest single player. I couldn't pick out anything new apart from the return of the P416 that appeared in Far Cry 3/4 and GR:FS as the &amp;quot;Goblin&amp;quot;. The only other weapons i could pick out were the SR25, an AK and the M4A1, when a pick up icon appears after a patrolling guard is dispatched. Will re-watch it later to see if i missed anything as it nearly 30mins long.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:35, 21 January 2017 (EST)&lt;br /&gt;
So after using the explosive drone, the player in the trailer accesses a weapon crate. This lists the L85a2, ACR, AK47, AK12, MK48, MP5, Stoner LMG, SR25, P416. Two of the AI squad are also shown using the ACR.  Interesting to note the AK47 appears in &amp;quot;his&amp;quot; and &amp;quot;hers&amp;quot; variations. The players sidearm is briefly listed as an &amp;quot;M9&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:46, 21 January 2017 (EST)&lt;br /&gt;
:There was an icon for a PKS-07 scope-equipped Dragunov (a la Battlefield 3) at the end screen, too. SR25 looks like the ECC model.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:05, 21 January 2017 (EST)&lt;br /&gt;
Yeah pretty sure when the player switches from the P416 to the SR25 it does say &amp;quot;SR25 ECC&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:12, 21 January 2017 (EST)&lt;br /&gt;
:Can you give a link to that trailer, or at least a trailer name to search for? I'd definitely like to watch it. On a side note, I know it's probably too late into development (the game's most likely gone gold by now with only minor polishing and bug fixing left to do), but it'd be nice to have the new [http://www.thefirearmblog.com/blog/2017/01/18/hk-shows-off-m110a1-csass-compact-sniper-rifle-mg4-mg5-shot-17/ M110A1 CSASS] in the game instead of the SR-25. I mean, I like the SR-25 and I'm not complaining about it, but still. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:08, 21 January 2017 (EST)&lt;br /&gt;
They show off a bunch of weapons here&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=iPomOeNtWLw&amp;amp;t=3m45s&lt;br /&gt;
&lt;br /&gt;
Sig MPX shown [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
 &lt;br /&gt;
Try this link [https://youtu.be/AgkU63lizCs here] skip to about 16:14 to see the weapon crate with the weapons i listed above. Temp89's trailer above shows MPX and Spas12. I will also find the E3 trailer i saw as the masked sniper had an M40A5 and later used MSR. I'm happy anyway, AK47, AK12 and a proper M4! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:27, 22 January 2017 (EST)&lt;br /&gt;
: Yet more trailers&lt;br /&gt;
:https://www.youtube.com/watch?v=722kzzrOCiU&lt;br /&gt;
P90 TR&lt;br /&gt;
&lt;br /&gt;
MP5&lt;br /&gt;
&lt;br /&gt;
Saiga-12&lt;br /&gt;
&lt;br /&gt;
HK MG5&lt;br /&gt;
&lt;br /&gt;
Serbu super-shorty&lt;br /&gt;
&lt;br /&gt;
Stoner&lt;br /&gt;
&lt;br /&gt;
Famas G2&lt;br /&gt;
&lt;br /&gt;
DTA Stealth Recon Scout &lt;br /&gt;
&lt;br /&gt;
M40A5[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Cheers for that! Missed the MK14 though dude. Trying to get a link but IGN has ANOTHER new trailer about 10mins long. The player has the P416 and what looks like an MP5SD? The sicarios are armed with Skorpion machine pistols and a Cobray/MAC type SMG (sorry unable to identify from pick up icon alone). Video is [https://youtu.be/tVI3VGiT7lI here] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:42, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
I can't wait for this game. I am a bit disappointed with the design of the stealth Black Hawk, though; I'd rather it look more like the ones in [[Zero Dark Thirty]], whereas these look like normal Black Hawks with the stealth tail boom and rotor hub on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:53, 25 January 2017 (EST)&lt;br /&gt;
:I remember seeing an AH-1 Cobra in an earlier trailer too, hope that still makes the final cut. What I don't like is that the reload animations appear to always have the weapon charged, it looks like +1 in the chamber from Rainbow 6 Siege got forgotten :(--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:16, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Me again. New video on character customisation and gunsmith from fellow brit &amp;quot;westie&amp;quot; is up. Skip to 3:15 where weapon menu shows MG121, Saiga 12 and an M1891. Is this last weapon the mosin in Archangel style stock? Anyway good video all round (minus Westie's slightly patronising tone). Video is [https://youtu.be/884zYeuHIDc found here]. Sorry i do not know how to upload screen caps on iPhone.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:03, 27 January 2017 (EST)&lt;br /&gt;
:https://www.youtube.com/watch?v=IsLTv8AZn3w&lt;br /&gt;
P45T&lt;br /&gt;
&lt;br /&gt;
M1911&lt;br /&gt;
&lt;br /&gt;
5.7 USG&lt;br /&gt;
&lt;br /&gt;
P12&lt;br /&gt;
&lt;br /&gt;
P227&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Desert Eagle&lt;br /&gt;
&lt;br /&gt;
Serbu&lt;br /&gt;
&lt;br /&gt;
Spas 12&lt;br /&gt;
&lt;br /&gt;
Saiga-12&lt;br /&gt;
&lt;br /&gt;
Mac-11&lt;br /&gt;
&lt;br /&gt;
Vz 61&lt;br /&gt;
&lt;br /&gt;
PP19&lt;br /&gt;
&lt;br /&gt;
MP5 MLI&lt;br /&gt;
&lt;br /&gt;
Kriss Vector&lt;br /&gt;
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P90 TR&lt;br /&gt;
&lt;br /&gt;
MP7&lt;br /&gt;
&lt;br /&gt;
C1 Stirling&lt;br /&gt;
&lt;br /&gt;
KAC-PDW&lt;br /&gt;
&lt;br /&gt;
PP-19-01 Vityaz-SN&lt;br /&gt;
&lt;br /&gt;
MPX&lt;br /&gt;
&lt;br /&gt;
POF PSG&lt;br /&gt;
&lt;br /&gt;
Famas G2&lt;br /&gt;
&lt;br /&gt;
M4A1 SOPMOD&lt;br /&gt;
&lt;br /&gt;
P416&lt;br /&gt;
&lt;br /&gt;
SIG556xi&lt;br /&gt;
&lt;br /&gt;
AK12&lt;br /&gt;
&lt;br /&gt;
SR3M&lt;br /&gt;
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SCAR-H&lt;br /&gt;
&lt;br /&gt;
AUG A3&lt;br /&gt;
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CZ 805 A2&lt;br /&gt;
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L85A2&lt;br /&gt;
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Remington R5 RGP&lt;br /&gt;
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Stoner A1&lt;br /&gt;
&lt;br /&gt;
MG121&lt;br /&gt;
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M249&lt;br /&gt;
&lt;br /&gt;
Mk48&lt;br /&gt;
&lt;br /&gt;
Type 95&lt;br /&gt;
&lt;br /&gt;
6P41 Pecheneg&lt;br /&gt;
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M40A5&lt;br /&gt;
&lt;br /&gt;
HTI&lt;br /&gt;
&lt;br /&gt;
SVD&lt;br /&gt;
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Mk14&lt;br /&gt;
&lt;br /&gt;
Mosin–Nagant M1891&lt;br /&gt;
&lt;br /&gt;
SR-25&lt;br /&gt;
&lt;br /&gt;
G28&lt;br /&gt;
&lt;br /&gt;
SRSA1&lt;br /&gt;
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L115A3&lt;br /&gt;
&lt;br /&gt;
MSR&lt;br /&gt;
&lt;br /&gt;
Lotta R6:Siege weapons. Still not all of them as they don't scroll down.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:I also saw the Remington ACR (and a bunch of 5.11 gear) on a promotional screenshot.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:59, 29 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== POF P416 ==&lt;br /&gt;
&lt;br /&gt;
The P416 is also seen in [https://www.youtube.com/watch?v=OAP0ZMhx-tI one of the more recent gameplay trailers]. Ubisoft seems to have an interest in this rifle, as it's now been featured in Far Cry 3, ''both'' Watch Dogs games, and now GR:W.&lt;br /&gt;
:It's been mentioned in the posts above. I'm sure POF licensed it to Ubisoft, it's been in all of their shooters since Ghost Recon Future Soldier (and it's also in Far Cry 4, The Division, and heck, even Rainbow 6: Siege has it in the boot up screen.)--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:50, 29 January 2017 (EST)&lt;br /&gt;
::And yet, after being featured in all those games, the one in Wildlands has the selector on semi despite it shooting in auto.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 01:37, 30 January 2017 (EST)&lt;br /&gt;
:::I intend to put semi-auto triggers in all the assault rifles like I did in Future Soldier anyway, so that isn't much of a bother to me. lol [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:44, 30 January 2017 (EST)&lt;br /&gt;
::::I believe I've seen a fire selector mechanic in the gameplay vids, but don't quote me on that.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:09, 30 January 2017 (EST)&lt;br /&gt;
Yeah the &amp;quot;trigger&amp;quot; option from GR:FS is back acting as a fire selector. Ubisoft do seem to love this weapon! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:25, 31 January 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1079465</id>
		<title>Talk:Ghost Recon Wildlands</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1079465"/>
		<updated>2017-01-27T18:50:05Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Singleplayer trailer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== M4 again, finally? ==&lt;br /&gt;
I really hope it makes the final cut and doesn't get replaced by some other &amp;quot;better&amp;quot; AR variant or removed altogether. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:17, 17 June 2015 (EDT)&lt;br /&gt;
:Agreed. I heard that while trying to secure weapons for Rainbow Six Vegas they had a falling out with Colt or some such and that's why Ubisoft games haven't featured the M4, or any Colt for that matter, since. They got around it in Far Cry by using a Kimber for the 1911, but with this and The Division is seems like they have made an agreement and M4's are making a triumphant return. What other weapons are you hoping to see? Personally I'm hoping for a SIG Sauer Pistol, ideally the P226, and the Beretta PX4 Storm. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:22, 18 June 2015 (GMT)&lt;br /&gt;
::Pretty much just the usuals: SCAR-H (as an actual battle rifle instead of a &amp;quot;PDR&amp;quot;) and SSR, MK14 EBR, a Glock of any kind except the 18 (my pick would be a 21, because me love .45 long time), M4 Super 90, M45A1 CQBP, HK45, M16A4, MP7A2, and such. A P226 and Px4 would be fine with me, though I'd rather have a P220 Combat or P227 instead of a P226. I know it might sound boring, but I prefer the weapons to be relevant to the setting and forces involved in the plot, rather than a random list of high-tech or novelty guns that most bad guys would never get their hands on. I would personally prefer the M4 to be the newer [http://www.dogfightink.com/M203USSOCOM.jpg Block II] configuration, which has yet to appear in ''any'' game AFAIK, but I'll take what I can get on that front. I wouldn't mind seeing the HK417 return from Future Soldier and the G28, MK46 (I have a feeling that the &amp;quot;MK46&amp;quot; on the page is actually a MK48), MG4, and MG5/HK121 would make good additions. As a Splinter Cell fan, I'd also like to see the Five-seveN and SC4000 from Blacklist, though I don't expect to. Most of all, I just want FS' Gunsmith feature to return no matter what guns are in the game. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:14, 18 June 2015 (EDT)&lt;br /&gt;
:::Yeah the gunsmith feature was pretty huge in the last one I can't see them leaving it out of this one, I'm also hoping that no matter what weapons are in the game it's not limited to like 2 or 3 in each class, I wanna be able to play this with friends who have completely different weapons/setups each time, not everyone using the M4 or AK, just with a different scope, for me personally I want a large range of Pistols and Assault rifles, and for one of my friend who is a sniper nut I want him to be able to choose from a whole load of rifles dependent on the mission at hand. (Although personally I'm super pumped about the M40A5) --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:48, 18 June 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
Speaking of M4, I found this in a development blog on the game's website.&lt;br /&gt;
[[File:GRW M4.jpg|thumb|none|600px|Alpha-build Ghost operative armed with an M4A1.]]&lt;br /&gt;
Can we use it on the main page? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:28, 2 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pic of Ghosts == &lt;br /&gt;
&lt;br /&gt;
On the official Ghost Recon website there's this image as a background. I noticed a couple of things. &lt;br /&gt;
&lt;br /&gt;
[[File:Ghost_Family2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Cowboy-looking Ghost in the red shirt was shown in the trailer with his ballcap facing forward and there's a wrapped pistol grip showing in his thigh holster. A - I'm hoping for some kind of customization for player characters and B - from the shape of the pistol grip could that be some kind of SIG? P220 or P226?&lt;br /&gt;
&lt;br /&gt;
The third Ghost has something weird that looks like it's just forward of the holo sight on his ACR/M203. Also his backpack has a callsign tape that reads FACE. Again with the customization, maybe you give your Ghost a callsign and it appears on gear? Also the suppressed pistol this Ghost has appears to have ergonomic contouring on the front of the grip, ie the HK P30 or HK45.&lt;br /&gt;
&lt;br /&gt;
The Ghost on the far right has a suppressed KAC PDW over his right shoulder. &lt;br /&gt;
&lt;br /&gt;
All I have. If anyone wants to integrate this into the rest of the article be my guest. I admittedly suck at it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:50, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'd say the Ghost on the far left has Remington MSR (as in Future Soldier), and the red shirted guy's machine gun could be KAC LMG (&amp;quot;Stoner 96&amp;quot; in FS). Also I think that the AKM on the page is just a standard 47, judging by the lack of AKM muzzle brake and shape of the front sight, but do correct me if I'm wrong. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 06:59, 10 August 2015 (EDT)&lt;br /&gt;
::The thing on the third Ghost's rifle looks like a EOTech M40GL optic.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:32, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spoop Recon: Cocain land ==&lt;br /&gt;
&lt;br /&gt;
Here's a new [https://www.youtube.com/watch?v=uqoX0WSE-SE trailer] fresh from the fake voice over factory.&lt;br /&gt;
&lt;br /&gt;
Guns i saw: M9 (could just be an 92 who knows) Remington MSR and ACR. KAC PDW and Stoner. Some AK variant. An FNP. Some other guns that i can't remember. &lt;br /&gt;
&lt;br /&gt;
Ubisoft's press conferences always make me cringe my eyes out. Super edgy saying fuck, we know.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailers ==&lt;br /&gt;
There are a couple of new trailers on the website. Among the guns were an ornate gold-plated 1911, Minigun, and M249E2. Unfortunately PRT SCRN doesn't seem to work on my new computer, so I can't cap anything.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=BhopQUFkvy8&lt;br /&gt;
https://www.youtube.com/watch?v=7ys7VVZvTjs&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:29, 23 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown AR-15 ==&lt;br /&gt;
So I finally figured out how PRT SCRN works on this computer and got to work capping the above trailers. The Cartel Cinematic trailer shows a Cartel member with an AR-15 that isn't the M4 already on the page.&lt;br /&gt;
&lt;br /&gt;
[[File:GRW-AR15.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I'm thinking maybe a MK18 Mod 1, but it's hard to make out for sure. It's definitely some kind of SBR, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:31, 21 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Singleplayer trailer ==&lt;br /&gt;
&lt;br /&gt;
Just watched the latest single player. I couldn't pick out anything new apart from the return of the P416 that appeared in Far Cry 3/4 and GR:FS as the &amp;quot;Goblin&amp;quot;. The only other weapons i could pick out were the SR25, an AK and the M4A1, when a pick up icon appears after a patrolling guard is dispatched. Will re-watch it later to see if i missed anything as it nearly 30mins long.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:35, 21 January 2017 (EST)&lt;br /&gt;
So after using the explosive drone, the player in the trailer accesses a weapon crate. This lists the L85a2, ACR, AK47, AK12, MK48, MP5, Stoner LMG, SR25, P416. Two of the AI squad are also shown using the ACR.  Interesting to note the AK47 appears in &amp;quot;his&amp;quot; and &amp;quot;hers&amp;quot; variations. The players sidearm is briefly listed as an &amp;quot;M9&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:46, 21 January 2017 (EST)&lt;br /&gt;
:There was an icon for a PKS-07 scope-equipped Dragunov (a la Battlefield 3) at the end screen, too. SR25 looks like the ECC model.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:05, 21 January 2017 (EST)&lt;br /&gt;
Yeah pretty sure when the player switches from the P416 to the SR25 it does say &amp;quot;SR25 ECC&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:12, 21 January 2017 (EST)&lt;br /&gt;
:Can you give a link to that trailer, or at least a trailer name to search for? I'd definitely like to watch it. On a side note, I know it's probably too late into development (the game's most likely gone gold by now with only minor polishing and bug fixing left to do), but it'd be nice to have the new [http://www.thefirearmblog.com/blog/2017/01/18/hk-shows-off-m110a1-csass-compact-sniper-rifle-mg4-mg5-shot-17/ M110A1 CSASS] in the game instead of the SR-25. I mean, I like the SR-25 and I'm not complaining about it, but still. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:08, 21 January 2017 (EST)&lt;br /&gt;
They show off a bunch of weapons here&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=iPomOeNtWLw&amp;amp;t=3m45s&lt;br /&gt;
&lt;br /&gt;
Sig MPX shown [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
 &lt;br /&gt;
Try this link [https://youtu.be/AgkU63lizCs here] skip to about 16:14 to see the weapon crate with the weapons i listed above. Temp89's trailer above shows MPX and Spas12. I will also find the E3 trailer i saw as the masked sniper had an M40A5 and later used MSR. I'm happy anyway, AK47, AK12 and a proper M4! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:27, 22 January 2017 (EST)&lt;br /&gt;
: Yet more trailers&lt;br /&gt;
:https://www.youtube.com/watch?v=722kzzrOCiU&lt;br /&gt;
P90 TR&lt;br /&gt;
&lt;br /&gt;
MP5&lt;br /&gt;
&lt;br /&gt;
Saiga-12&lt;br /&gt;
&lt;br /&gt;
HK MG5&lt;br /&gt;
&lt;br /&gt;
Serbu super-shorty&lt;br /&gt;
&lt;br /&gt;
Stoner&lt;br /&gt;
&lt;br /&gt;
Famas G2&lt;br /&gt;
&lt;br /&gt;
DTA Stealth Recon Scout &lt;br /&gt;
&lt;br /&gt;
M40A5[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Cheers for that! Missed the MK14 though dude. Trying to get a link but IGN has ANOTHER new trailer about 10mins long. The player has the P416 and what looks like an MP5SD? The sicarios are armed with Skorpion machine pistols and a Cobray/MAC type SMG (sorry unable to identify from pick up icon alone). Video is [https://youtu.be/tVI3VGiT7lI here] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:42, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
I can't wait for this game. I am a bit disappointed with the design of the stealth Black Hawk, though; I'd rather it look more like the ones in [[Zero Dark Thirty]], whereas these look like normal Black Hawks with the stealth tail boom and rotor hub on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:53, 25 January 2017 (EST)&lt;br /&gt;
:I remember seeing an AH-1 Cobra in an earlier trailer too, hope that still makes the final cut. What I don't like is that the reload animations appear to always have the weapon charged, it looks like +1 in the chamber from Rainbow 6 Siege got forgotten :(--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:16, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Me again. New video on character customisation and gunsmith from fellow brit &amp;quot;westie&amp;quot; is up. Skip to 3:15 where weapon menu shows MG121, Saiga 12 and an M1891. Is this last weapon the mosin in Archangel style stock? Anyway good video all round (minus Westie's slightly patronising tone). Video is [https://youtu.be/884zYeuHIDc found here]. Sorry i do not know how to upload screen caps on iPhone.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:03, 27 January 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1079459</id>
		<title>Talk:Ghost Recon Wildlands</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1079459"/>
		<updated>2017-01-27T18:03:30Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Singleplayer trailer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== M4 again, finally? ==&lt;br /&gt;
I really hope it makes the final cut and doesn't get replaced by some other &amp;quot;better&amp;quot; AR variant or removed altogether. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:17, 17 June 2015 (EDT)&lt;br /&gt;
:Agreed. I heard that while trying to secure weapons for Rainbow Six Vegas they had a falling out with Colt or some such and that's why Ubisoft games haven't featured the M4, or any Colt for that matter, since. They got around it in Far Cry by using a Kimber for the 1911, but with this and The Division is seems like they have made an agreement and M4's are making a triumphant return. What other weapons are you hoping to see? Personally I'm hoping for a SIG Sauer Pistol, ideally the P226, and the Beretta PX4 Storm. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:22, 18 June 2015 (GMT)&lt;br /&gt;
::Pretty much just the usuals: SCAR-H (as an actual battle rifle instead of a &amp;quot;PDR&amp;quot;) and SSR, MK14 EBR, a Glock of any kind except the 18 (my pick would be a 21, because me love .45 long time), M4 Super 90, M45A1 CQBP, HK45, M16A4, MP7A2, and such. A P226 and Px4 would be fine with me, though I'd rather have a P220 Combat or P227 instead of a P226. I know it might sound boring, but I prefer the weapons to be relevant to the setting and forces involved in the plot, rather than a random list of high-tech or novelty guns that most bad guys would never get their hands on. I would personally prefer the M4 to be the newer [http://www.dogfightink.com/M203USSOCOM.jpg Block II] configuration, which has yet to appear in ''any'' game AFAIK, but I'll take what I can get on that front. I wouldn't mind seeing the HK417 return from Future Soldier and the G28, MK46 (I have a feeling that the &amp;quot;MK46&amp;quot; on the page is actually a MK48), MG4, and MG5/HK121 would make good additions. As a Splinter Cell fan, I'd also like to see the Five-seveN and SC4000 from Blacklist, though I don't expect to. Most of all, I just want FS' Gunsmith feature to return no matter what guns are in the game. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:14, 18 June 2015 (EDT)&lt;br /&gt;
:::Yeah the gunsmith feature was pretty huge in the last one I can't see them leaving it out of this one, I'm also hoping that no matter what weapons are in the game it's not limited to like 2 or 3 in each class, I wanna be able to play this with friends who have completely different weapons/setups each time, not everyone using the M4 or AK, just with a different scope, for me personally I want a large range of Pistols and Assault rifles, and for one of my friend who is a sniper nut I want him to be able to choose from a whole load of rifles dependent on the mission at hand. (Although personally I'm super pumped about the M40A5) --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:48, 18 June 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
Speaking of M4, I found this in a development blog on the game's website.&lt;br /&gt;
[[File:GRW M4.jpg|thumb|none|600px|Alpha-build Ghost operative armed with an M4A1.]]&lt;br /&gt;
Can we use it on the main page? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:28, 2 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pic of Ghosts == &lt;br /&gt;
&lt;br /&gt;
On the official Ghost Recon website there's this image as a background. I noticed a couple of things. &lt;br /&gt;
&lt;br /&gt;
[[File:Ghost_Family2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Cowboy-looking Ghost in the red shirt was shown in the trailer with his ballcap facing forward and there's a wrapped pistol grip showing in his thigh holster. A - I'm hoping for some kind of customization for player characters and B - from the shape of the pistol grip could that be some kind of SIG? P220 or P226?&lt;br /&gt;
&lt;br /&gt;
The third Ghost has something weird that looks like it's just forward of the holo sight on his ACR/M203. Also his backpack has a callsign tape that reads FACE. Again with the customization, maybe you give your Ghost a callsign and it appears on gear? Also the suppressed pistol this Ghost has appears to have ergonomic contouring on the front of the grip, ie the HK P30 or HK45.&lt;br /&gt;
&lt;br /&gt;
The Ghost on the far right has a suppressed KAC PDW over his right shoulder. &lt;br /&gt;
&lt;br /&gt;
All I have. If anyone wants to integrate this into the rest of the article be my guest. I admittedly suck at it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:50, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'd say the Ghost on the far left has Remington MSR (as in Future Soldier), and the red shirted guy's machine gun could be KAC LMG (&amp;quot;Stoner 96&amp;quot; in FS). Also I think that the AKM on the page is just a standard 47, judging by the lack of AKM muzzle brake and shape of the front sight, but do correct me if I'm wrong. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 06:59, 10 August 2015 (EDT)&lt;br /&gt;
::The thing on the third Ghost's rifle looks like a EOTech M40GL optic.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:32, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spoop Recon: Cocain land ==&lt;br /&gt;
&lt;br /&gt;
Here's a new [https://www.youtube.com/watch?v=uqoX0WSE-SE trailer] fresh from the fake voice over factory.&lt;br /&gt;
&lt;br /&gt;
Guns i saw: M9 (could just be an 92 who knows) Remington MSR and ACR. KAC PDW and Stoner. Some AK variant. An FNP. Some other guns that i can't remember. &lt;br /&gt;
&lt;br /&gt;
Ubisoft's press conferences always make me cringe my eyes out. Super edgy saying fuck, we know.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailers ==&lt;br /&gt;
There are a couple of new trailers on the website. Among the guns were an ornate gold-plated 1911, Minigun, and M249E2. Unfortunately PRT SCRN doesn't seem to work on my new computer, so I can't cap anything.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=BhopQUFkvy8&lt;br /&gt;
https://www.youtube.com/watch?v=7ys7VVZvTjs&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:29, 23 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown AR-15 ==&lt;br /&gt;
So I finally figured out how PRT SCRN works on this computer and got to work capping the above trailers. The Cartel Cinematic trailer shows a Cartel member with an AR-15 that isn't the M4 already on the page.&lt;br /&gt;
&lt;br /&gt;
[[File:GRW-AR15.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I'm thinking maybe a MK18 Mod 1, but it's hard to make out for sure. It's definitely some kind of SBR, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:31, 21 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Singleplayer trailer ==&lt;br /&gt;
&lt;br /&gt;
Just watched the latest single player. I couldn't pick out anything new apart from the return of the P416 that appeared in Far Cry 3/4 and GR:FS as the &amp;quot;Goblin&amp;quot;. The only other weapons i could pick out were the SR25, an AK and the M4A1, when a pick up icon appears after a patrolling guard is dispatched. Will re-watch it later to see if i missed anything as it nearly 30mins long.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:35, 21 January 2017 (EST)&lt;br /&gt;
So after using the explosive drone, the player in the trailer accesses a weapon crate. This lists the L85a2, ACR, AK47, AK12, MK48, MP5, Stoner LMG, SR25, P416. Two of the AI squad are also shown using the ACR.  Interesting to note the AK47 appears in &amp;quot;his&amp;quot; and &amp;quot;hers&amp;quot; variations. The players sidearm is briefly listed as an &amp;quot;M9&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:46, 21 January 2017 (EST)&lt;br /&gt;
:There was an icon for a PKS-07 scope-equipped Dragunov (a la Battlefield 3) at the end screen, too. SR25 looks like the ECC model.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:05, 21 January 2017 (EST)&lt;br /&gt;
Yeah pretty sure when the player switches from the P416 to the SR25 it does say &amp;quot;SR25 ECC&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:12, 21 January 2017 (EST)&lt;br /&gt;
:Can you give a link to that trailer, or at least a trailer name to search for? I'd definitely like to watch it. On a side note, I know it's probably too late into development (the game's most likely gone gold by now with only minor polishing and bug fixing left to do), but it'd be nice to have the new [http://www.thefirearmblog.com/blog/2017/01/18/hk-shows-off-m110a1-csass-compact-sniper-rifle-mg4-mg5-shot-17/ M110A1 CSASS] in the game instead of the SR-25. I mean, I like the SR-25 and I'm not complaining about it, but still. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:08, 21 January 2017 (EST)&lt;br /&gt;
They show off a bunch of weapons here&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=iPomOeNtWLw&amp;amp;t=3m45s&lt;br /&gt;
&lt;br /&gt;
Sig MPX shown [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
 &lt;br /&gt;
Try this link [https://youtu.be/AgkU63lizCs here] skip to about 16:14 to see the weapon crate with the weapons i listed above. Temp89's trailer above shows MPX and Spas12. I will also find the E3 trailer i saw as the masked sniper had an M40A5 and later used MSR. I'm happy anyway, AK47, AK12 and a proper M4! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:27, 22 January 2017 (EST)&lt;br /&gt;
: Yet more trailers&lt;br /&gt;
:https://www.youtube.com/watch?v=722kzzrOCiU&lt;br /&gt;
P90 TR&lt;br /&gt;
&lt;br /&gt;
MP5&lt;br /&gt;
&lt;br /&gt;
Saiga-12&lt;br /&gt;
&lt;br /&gt;
HK MG5&lt;br /&gt;
&lt;br /&gt;
Serbu super-shorty&lt;br /&gt;
&lt;br /&gt;
Stoner&lt;br /&gt;
&lt;br /&gt;
Famas G2&lt;br /&gt;
&lt;br /&gt;
DTA Stealth Recon Scout &lt;br /&gt;
&lt;br /&gt;
M40A5[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Cheers for that! Missed the MK14 though dude. Trying to get a link but IGN has ANOTHER new trailer about 10mins long. The player has the P416 and what looks like an MP5SD? The sicarios are armed with Skorpion machine pistols and a Cobray/MAC type SMG (sorry unable to identify from pick up icon alone). Video is [https://youtu.be/tVI3VGiT7lI here] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:42, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
I can't wait for this game. I am a bit disappointed with the design of the stealth Black Hawk, though; I'd rather it look more like the ones in [[Zero Dark Thirty]], whereas these look like normal Black Hawks with the stealth tail boom and rotor hub on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:53, 25 January 2017 (EST)&lt;br /&gt;
:I remember seeing an AH-1 Cobra in an earlier trailer too, hope that still makes the final cut. What I don't like is that the reload animations appear to always have the weapon charged, it looks like +1 in the chamber from Rainbow 6 Siege got forgotten :(--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:16, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Me again. New video on character customisation and gunsmith from fellow brit &amp;quot;westie&amp;quot; is up. Skip to 3:15 where weapon menu shows MG121, Saiga 12 and an M1891. Is this last weapon the mosin in Archangel style stock? Anyway good video all round (minus Westie's slightly patronising tone). Video is [https://youtu.be/884zYeuHIDc found here]. Sorry i do know how to upload screen caps on iPhone.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:03, 27 January 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1079025</id>
		<title>Talk:Ghost Recon Wildlands</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1079025"/>
		<updated>2017-01-25T18:43:16Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Singleplayer trailer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== M4 again, finally? ==&lt;br /&gt;
I really hope it makes the final cut and doesn't get replaced by some other &amp;quot;better&amp;quot; AR variant or removed altogether. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:17, 17 June 2015 (EDT)&lt;br /&gt;
:Agreed. I heard that while trying to secure weapons for Rainbow Six Vegas they had a falling out with Colt or some such and that's why Ubisoft games haven't featured the M4, or any Colt for that matter, since. They got around it in Far Cry by using a Kimber for the 1911, but with this and The Division is seems like they have made an agreement and M4's are making a triumphant return. What other weapons are you hoping to see? Personally I'm hoping for a SIG Sauer Pistol, ideally the P226, and the Beretta PX4 Storm. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:22, 18 June 2015 (GMT)&lt;br /&gt;
::Pretty much just the usuals: SCAR-H (as an actual battle rifle instead of a &amp;quot;PDR&amp;quot;) and SSR, MK14 EBR, a Glock of any kind except the 18 (my pick would be a 21, because me love .45 long time), M4 Super 90, M45A1 CQBP, HK45, M16A4, MP7A2, and such. A P226 and Px4 would be fine with me, though I'd rather have a P220 Combat or P227 instead of a P226. I know it might sound boring, but I prefer the weapons to be relevant to the setting and forces involved in the plot, rather than a random list of high-tech or novelty guns that most bad guys would never get their hands on. I would personally prefer the M4 to be the newer [http://www.dogfightink.com/M203USSOCOM.jpg Block II] configuration, which has yet to appear in ''any'' game AFAIK, but I'll take what I can get on that front. I wouldn't mind seeing the HK417 return from Future Soldier and the G28, MK46 (I have a feeling that the &amp;quot;MK46&amp;quot; on the page is actually a MK48), MG4, and MG5/HK121 would make good additions. As a Splinter Cell fan, I'd also like to see the Five-seveN and SC4000 from Blacklist, though I don't expect to. Most of all, I just want FS' Gunsmith feature to return no matter what guns are in the game. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:14, 18 June 2015 (EDT)&lt;br /&gt;
:::Yeah the gunsmith feature was pretty huge in the last one I can't see them leaving it out of this one, I'm also hoping that no matter what weapons are in the game it's not limited to like 2 or 3 in each class, I wanna be able to play this with friends who have completely different weapons/setups each time, not everyone using the M4 or AK, just with a different scope, for me personally I want a large range of Pistols and Assault rifles, and for one of my friend who is a sniper nut I want him to be able to choose from a whole load of rifles dependent on the mission at hand. (Although personally I'm super pumped about the M40A5) --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:48, 18 June 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
Speaking of M4, I found this in a development blog on the game's website.&lt;br /&gt;
[[File:GRW M4.jpg|thumb|none|600px|Alpha-build Ghost operative armed with an M4A1.]]&lt;br /&gt;
Can we use it on the main page? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:28, 2 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pic of Ghosts == &lt;br /&gt;
&lt;br /&gt;
On the official Ghost Recon website there's this image as a background. I noticed a couple of things. &lt;br /&gt;
&lt;br /&gt;
[[File:Ghost_Family2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Cowboy-looking Ghost in the red shirt was shown in the trailer with his ballcap facing forward and there's a wrapped pistol grip showing in his thigh holster. A - I'm hoping for some kind of customization for player characters and B - from the shape of the pistol grip could that be some kind of SIG? P220 or P226?&lt;br /&gt;
&lt;br /&gt;
The third Ghost has something weird that looks like it's just forward of the holo sight on his ACR/M203. Also his backpack has a callsign tape that reads FACE. Again with the customization, maybe you give your Ghost a callsign and it appears on gear? Also the suppressed pistol this Ghost has appears to have ergonomic contouring on the front of the grip, ie the HK P30 or HK45.&lt;br /&gt;
&lt;br /&gt;
The Ghost on the far right has a suppressed KAC PDW over his right shoulder. &lt;br /&gt;
&lt;br /&gt;
All I have. If anyone wants to integrate this into the rest of the article be my guest. I admittedly suck at it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:50, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'd say the Ghost on the far left has Remington MSR (as in Future Soldier), and the red shirted guy's machine gun could be KAC LMG (&amp;quot;Stoner 96&amp;quot; in FS). Also I think that the AKM on the page is just a standard 47, judging by the lack of AKM muzzle brake and shape of the front sight, but do correct me if I'm wrong. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 06:59, 10 August 2015 (EDT)&lt;br /&gt;
::The thing on the third Ghost's rifle looks like a EOTech M40GL optic.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:32, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spoop Recon: Cocain land ==&lt;br /&gt;
&lt;br /&gt;
Here's a new [https://www.youtube.com/watch?v=uqoX0WSE-SE trailer] fresh from the fake voice over factory.&lt;br /&gt;
&lt;br /&gt;
Guns i saw: M9 (could just be an 92 who knows) Remington MSR and ACR. KAC PDW and Stoner. Some AK variant. An FNP. Some other guns that i can't remember. &lt;br /&gt;
&lt;br /&gt;
Ubisoft's press conferences always make me cringe my eyes out. Super edgy saying fuck, we know.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailers ==&lt;br /&gt;
There are a couple of new trailers on the website. Among the guns were an ornate gold-plated 1911, Minigun, and M249E2. Unfortunately PRT SCRN doesn't seem to work on my new computer, so I can't cap anything.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=BhopQUFkvy8&lt;br /&gt;
https://www.youtube.com/watch?v=7ys7VVZvTjs&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:29, 23 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown AR-15 ==&lt;br /&gt;
So I finally figured out how PRT SCRN works on this computer and got to work capping the above trailers. The Cartel Cinematic trailer shows a Cartel member with an AR-15 that isn't the M4 already on the page.&lt;br /&gt;
&lt;br /&gt;
[[File:GRW-AR15.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I'm thinking maybe a MK18 Mod 1, but it's hard to make out for sure. It's definitely some kind of SBR, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:31, 21 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Singleplayer trailer ==&lt;br /&gt;
&lt;br /&gt;
Just watched the latest single player. I couldn't pick out anything new apart from the return of the P416 that appeared in Far Cry 3/4 and GR:FS as the &amp;quot;Goblin&amp;quot;. The only other weapons i could pick out were the SR25, an AK and the M4A1, when a pick up icon appears after a patrolling guard is dispatched. Will re-watch it later to see if i missed anything as it nearly 30mins long.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:35, 21 January 2017 (EST)&lt;br /&gt;
So after using the explosive drone, the player in the trailer accesses a weapon crate. This lists the L85a2, ACR, AK47, AK12, MK48, MP5, Stoner LMG, SR25, P416. Two of the AI squad are also shown using the ACR.  Interesting to note the AK47 appears in &amp;quot;his&amp;quot; and &amp;quot;hers&amp;quot; variations. The players sidearm is briefly listed as an &amp;quot;M9&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:46, 21 January 2017 (EST)&lt;br /&gt;
:There was an icon for a PKS-07 scope-equipped Dragunov (a la Battlefield 3) at the end screen, too. SR25 looks like the ECC model.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:05, 21 January 2017 (EST)&lt;br /&gt;
Yeah pretty sure when the player switches from the P416 to the SR25 it does say &amp;quot;SR25 ECC&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:12, 21 January 2017 (EST)&lt;br /&gt;
:Can you give a link to that trailer, or at least a trailer name to search for? I'd definitely like to watch it. On a side note, I know it's probably too late into development (the game's most likely gone gold by now with only minor polishing and bug fixing left to do), but it'd be nice to have the new [http://www.thefirearmblog.com/blog/2017/01/18/hk-shows-off-m110a1-csass-compact-sniper-rifle-mg4-mg5-shot-17/ M110A1 CSASS] in the game instead of the SR-25. I mean, I like the SR-25 and I'm not complaining about it, but still. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:08, 21 January 2017 (EST)&lt;br /&gt;
They show off a bunch of weapons here&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=iPomOeNtWLw&amp;amp;t=3m45s&lt;br /&gt;
&lt;br /&gt;
Sig MPX shown [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
 &lt;br /&gt;
Try this link [https://youtu.be/AgkU63lizCs here] skip to about 16:14 to see the weapon crate with the weapons i listed above. Temp89's trailer above shows MPX and Spas12. I will also find the E3 trailer i saw as the masked sniper had an M40A5 and later used MSR. I'm happy anyway, AK47, AK12 and a proper M4! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:27, 22 January 2017 (EST)&lt;br /&gt;
: Yet more trailers&lt;br /&gt;
:https://www.youtube.com/watch?v=722kzzrOCiU&lt;br /&gt;
P90 TR&lt;br /&gt;
&lt;br /&gt;
MP5&lt;br /&gt;
&lt;br /&gt;
Saiga-12&lt;br /&gt;
&lt;br /&gt;
HK MG5&lt;br /&gt;
&lt;br /&gt;
Serbu super-shorty&lt;br /&gt;
&lt;br /&gt;
Stoner&lt;br /&gt;
&lt;br /&gt;
Famas G2&lt;br /&gt;
&lt;br /&gt;
DTA Stealth Recon Scout &lt;br /&gt;
&lt;br /&gt;
M40A5[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Cheers for that! Missed the MK14 though dude. Trying to get a link but IGN has ANOTHER new trailer about 10mins long. The player has the P416 and what looks like an MP5SD? The sicarios are armed with Skorpion machine pistols and a Cobray/MAC type SMG (sorry unable to identify from pick up icon alone). Video is [https://youtu.be/tVI3VGiT7lI here] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:42, 25 January 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1079024</id>
		<title>Talk:Ghost Recon Wildlands</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1079024"/>
		<updated>2017-01-25T18:42:32Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Singleplayer trailer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== M4 again, finally? ==&lt;br /&gt;
I really hope it makes the final cut and doesn't get replaced by some other &amp;quot;better&amp;quot; AR variant or removed altogether. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:17, 17 June 2015 (EDT)&lt;br /&gt;
:Agreed. I heard that while trying to secure weapons for Rainbow Six Vegas they had a falling out with Colt or some such and that's why Ubisoft games haven't featured the M4, or any Colt for that matter, since. They got around it in Far Cry by using a Kimber for the 1911, but with this and The Division is seems like they have made an agreement and M4's are making a triumphant return. What other weapons are you hoping to see? Personally I'm hoping for a SIG Sauer Pistol, ideally the P226, and the Beretta PX4 Storm. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:22, 18 June 2015 (GMT)&lt;br /&gt;
::Pretty much just the usuals: SCAR-H (as an actual battle rifle instead of a &amp;quot;PDR&amp;quot;) and SSR, MK14 EBR, a Glock of any kind except the 18 (my pick would be a 21, because me love .45 long time), M4 Super 90, M45A1 CQBP, HK45, M16A4, MP7A2, and such. A P226 and Px4 would be fine with me, though I'd rather have a P220 Combat or P227 instead of a P226. I know it might sound boring, but I prefer the weapons to be relevant to the setting and forces involved in the plot, rather than a random list of high-tech or novelty guns that most bad guys would never get their hands on. I would personally prefer the M4 to be the newer [http://www.dogfightink.com/M203USSOCOM.jpg Block II] configuration, which has yet to appear in ''any'' game AFAIK, but I'll take what I can get on that front. I wouldn't mind seeing the HK417 return from Future Soldier and the G28, MK46 (I have a feeling that the &amp;quot;MK46&amp;quot; on the page is actually a MK48), MG4, and MG5/HK121 would make good additions. As a Splinter Cell fan, I'd also like to see the Five-seveN and SC4000 from Blacklist, though I don't expect to. Most of all, I just want FS' Gunsmith feature to return no matter what guns are in the game. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:14, 18 June 2015 (EDT)&lt;br /&gt;
:::Yeah the gunsmith feature was pretty huge in the last one I can't see them leaving it out of this one, I'm also hoping that no matter what weapons are in the game it's not limited to like 2 or 3 in each class, I wanna be able to play this with friends who have completely different weapons/setups each time, not everyone using the M4 or AK, just with a different scope, for me personally I want a large range of Pistols and Assault rifles, and for one of my friend who is a sniper nut I want him to be able to choose from a whole load of rifles dependent on the mission at hand. (Although personally I'm super pumped about the M40A5) --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:48, 18 June 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
Speaking of M4, I found this in a development blog on the game's website.&lt;br /&gt;
[[File:GRW M4.jpg|thumb|none|600px|Alpha-build Ghost operative armed with an M4A1.]]&lt;br /&gt;
Can we use it on the main page? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:28, 2 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pic of Ghosts == &lt;br /&gt;
&lt;br /&gt;
On the official Ghost Recon website there's this image as a background. I noticed a couple of things. &lt;br /&gt;
&lt;br /&gt;
[[File:Ghost_Family2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Cowboy-looking Ghost in the red shirt was shown in the trailer with his ballcap facing forward and there's a wrapped pistol grip showing in his thigh holster. A - I'm hoping for some kind of customization for player characters and B - from the shape of the pistol grip could that be some kind of SIG? P220 or P226?&lt;br /&gt;
&lt;br /&gt;
The third Ghost has something weird that looks like it's just forward of the holo sight on his ACR/M203. Also his backpack has a callsign tape that reads FACE. Again with the customization, maybe you give your Ghost a callsign and it appears on gear? Also the suppressed pistol this Ghost has appears to have ergonomic contouring on the front of the grip, ie the HK P30 or HK45.&lt;br /&gt;
&lt;br /&gt;
The Ghost on the far right has a suppressed KAC PDW over his right shoulder. &lt;br /&gt;
&lt;br /&gt;
All I have. If anyone wants to integrate this into the rest of the article be my guest. I admittedly suck at it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:50, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'd say the Ghost on the far left has Remington MSR (as in Future Soldier), and the red shirted guy's machine gun could be KAC LMG (&amp;quot;Stoner 96&amp;quot; in FS). Also I think that the AKM on the page is just a standard 47, judging by the lack of AKM muzzle brake and shape of the front sight, but do correct me if I'm wrong. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 06:59, 10 August 2015 (EDT)&lt;br /&gt;
::The thing on the third Ghost's rifle looks like a EOTech M40GL optic.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:32, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spoop Recon: Cocain land ==&lt;br /&gt;
&lt;br /&gt;
Here's a new [https://www.youtube.com/watch?v=uqoX0WSE-SE trailer] fresh from the fake voice over factory.&lt;br /&gt;
&lt;br /&gt;
Guns i saw: M9 (could just be an 92 who knows) Remington MSR and ACR. KAC PDW and Stoner. Some AK variant. An FNP. Some other guns that i can't remember. &lt;br /&gt;
&lt;br /&gt;
Ubisoft's press conferences always make me cringe my eyes out. Super edgy saying fuck, we know.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailers ==&lt;br /&gt;
There are a couple of new trailers on the website. Among the guns were an ornate gold-plated 1911, Minigun, and M249E2. Unfortunately PRT SCRN doesn't seem to work on my new computer, so I can't cap anything.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=BhopQUFkvy8&lt;br /&gt;
https://www.youtube.com/watch?v=7ys7VVZvTjs&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:29, 23 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown AR-15 ==&lt;br /&gt;
So I finally figured out how PRT SCRN works on this computer and got to work capping the above trailers. The Cartel Cinematic trailer shows a Cartel member with an AR-15 that isn't the M4 already on the page.&lt;br /&gt;
&lt;br /&gt;
[[File:GRW-AR15.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I'm thinking maybe a MK18 Mod 1, but it's hard to make out for sure. It's definitely some kind of SBR, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:31, 21 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Singleplayer trailer ==&lt;br /&gt;
&lt;br /&gt;
Just watched the latest single player. I couldn't pick out anything new apart from the return of the P416 that appeared in Far Cry 3/4 and GR:FS as the &amp;quot;Goblin&amp;quot;. The only other weapons i could pick out were the SR25, an AK and the M4A1, when a pick up icon appears after a patrolling guard is dispatched. Will re-watch it later to see if i missed anything as it nearly 30mins long.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:35, 21 January 2017 (EST)&lt;br /&gt;
So after using the explosive drone, the player in the trailer accesses a weapon crate. This lists the L85a2, ACR, AK47, AK12, MK48, MP5, Stoner LMG, SR25, P416. Two of the AI squad are also shown using the ACR.  Interesting to note the AK47 appears in &amp;quot;his&amp;quot; and &amp;quot;hers&amp;quot; variations. The players sidearm is briefly listed as an &amp;quot;M9&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:46, 21 January 2017 (EST)&lt;br /&gt;
:There was an icon for a PKS-07 scope-equipped Dragunov (a la Battlefield 3) at the end screen, too. SR25 looks like the ECC model.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:05, 21 January 2017 (EST)&lt;br /&gt;
Yeah pretty sure when the player switches from the P416 to the SR25 it does say &amp;quot;SR25 ECC&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:12, 21 January 2017 (EST)&lt;br /&gt;
:Can you give a link to that trailer, or at least a trailer name to search for? I'd definitely like to watch it. On a side note, I know it's probably too late into development (the game's most likely gone gold by now with only minor polishing and bug fixing left to do), but it'd be nice to have the new [http://www.thefirearmblog.com/blog/2017/01/18/hk-shows-off-m110a1-csass-compact-sniper-rifle-mg4-mg5-shot-17/ M110A1 CSASS] in the game instead of the SR-25. I mean, I like the SR-25 and I'm not complaining about it, but still. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:08, 21 January 2017 (EST)&lt;br /&gt;
They show off a bunch of weapons here&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=iPomOeNtWLw&amp;amp;t=3m45s&lt;br /&gt;
&lt;br /&gt;
Sig MPX shown [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
 &lt;br /&gt;
Try this link [https://youtu.be/AgkU63lizCs here] skip to about 16:14 to see the weapon crate with the weapons i listed above. Temp89's trailer above shows MPX and Spas12. I will also find the E3 trailer i saw as the masked sniper had an M40A5 and later used MSR. I'm happy anyway, AK47, AK12 and a proper M4! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:27, 22 January 2017 (EST)&lt;br /&gt;
: Yet more trailers&lt;br /&gt;
:https://www.youtube.com/watch?v=722kzzrOCiU&lt;br /&gt;
P90 TR&lt;br /&gt;
&lt;br /&gt;
MP5&lt;br /&gt;
&lt;br /&gt;
Saiga-12&lt;br /&gt;
&lt;br /&gt;
HK MG5&lt;br /&gt;
&lt;br /&gt;
Serbu super-shorty&lt;br /&gt;
&lt;br /&gt;
Stoner&lt;br /&gt;
&lt;br /&gt;
Famas G2&lt;br /&gt;
&lt;br /&gt;
DTA Stealth Recon Scout &lt;br /&gt;
&lt;br /&gt;
M40A5[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Cheers for that! Missed the MK14 though dude. Trying to get a link but IGN has ANOTHER new trailer about 10mins long. The player has the P416 and what looks like an MP5SD? The sicarios are armed with Skorpion machine pistols and a Cobra/MAC type SMG (sorry unable to identify from pick up icon alone). Video is [https://youtu.be/tVI3VGiT7lI here] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:42, 25 January 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1078376</id>
		<title>Talk:Ghost Recon Wildlands</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1078376"/>
		<updated>2017-01-22T13:28:36Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Singleplayer trailer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== M4 again, finally? ==&lt;br /&gt;
I really hope it makes the final cut and doesn't get replaced by some other &amp;quot;better&amp;quot; AR variant or removed altogether. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:17, 17 June 2015 (EDT)&lt;br /&gt;
:Agreed. I heard that while trying to secure weapons for Rainbow Six Vegas they had a falling out with Colt or some such and that's why Ubisoft games haven't featured the M4, or any Colt for that matter, since. They got around it in Far Cry by using a Kimber for the 1911, but with this and The Division is seems like they have made an agreement and M4's are making a triumphant return. What other weapons are you hoping to see? Personally I'm hoping for a SIG Sauer Pistol, ideally the P226, and the Beretta PX4 Storm. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:22, 18 June 2015 (GMT)&lt;br /&gt;
::Pretty much just the usuals: SCAR-H (as an actual battle rifle instead of a &amp;quot;PDR&amp;quot;) and SSR, MK14 EBR, a Glock of any kind except the 18 (my pick would be a 21, because me love .45 long time), M4 Super 90, M45A1 CQBP, HK45, M16A4, MP7A2, and such. A P226 and Px4 would be fine with me, though I'd rather have a P220 Combat or P227 instead of a P226. I know it might sound boring, but I prefer the weapons to be relevant to the setting and forces involved in the plot, rather than a random list of high-tech or novelty guns that most bad guys would never get their hands on. I would personally prefer the M4 to be the newer [http://www.dogfightink.com/M203USSOCOM.jpg Block II] configuration, which has yet to appear in ''any'' game AFAIK, but I'll take what I can get on that front. I wouldn't mind seeing the HK417 return from Future Soldier and the G28, MK46 (I have a feeling that the &amp;quot;MK46&amp;quot; on the page is actually a MK48), MG4, and MG5/HK121 would make good additions. As a Splinter Cell fan, I'd also like to see the Five-seveN and SC4000 from Blacklist, though I don't expect to. Most of all, I just want FS' Gunsmith feature to return no matter what guns are in the game. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:14, 18 June 2015 (EDT)&lt;br /&gt;
:::Yeah the gunsmith feature was pretty huge in the last one I can't see them leaving it out of this one, I'm also hoping that no matter what weapons are in the game it's not limited to like 2 or 3 in each class, I wanna be able to play this with friends who have completely different weapons/setups each time, not everyone using the M4 or AK, just with a different scope, for me personally I want a large range of Pistols and Assault rifles, and for one of my friend who is a sniper nut I want him to be able to choose from a whole load of rifles dependent on the mission at hand. (Although personally I'm super pumped about the M40A5) --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:48, 18 June 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
Speaking of M4, I found this in a development blog on the game's website.&lt;br /&gt;
[[File:GRW M4.jpg|thumb|none|600px|Alpha-build Ghost operative armed with an M4A1.]]&lt;br /&gt;
Can we use it on the main page? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:28, 2 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pic of Ghosts == &lt;br /&gt;
&lt;br /&gt;
On the official Ghost Recon website there's this image as a background. I noticed a couple of things. &lt;br /&gt;
&lt;br /&gt;
[[File:Ghost_Family2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Cowboy-looking Ghost in the red shirt was shown in the trailer with his ballcap facing forward and there's a wrapped pistol grip showing in his thigh holster. A - I'm hoping for some kind of customization for player characters and B - from the shape of the pistol grip could that be some kind of SIG? P220 or P226?&lt;br /&gt;
&lt;br /&gt;
The third Ghost has something weird that looks like it's just forward of the holo sight on his ACR/M203. Also his backpack has a callsign tape that reads FACE. Again with the customization, maybe you give your Ghost a callsign and it appears on gear? Also the suppressed pistol this Ghost has appears to have ergonomic contouring on the front of the grip, ie the HK P30 or HK45.&lt;br /&gt;
&lt;br /&gt;
The Ghost on the far right has a suppressed KAC PDW over his right shoulder. &lt;br /&gt;
&lt;br /&gt;
All I have. If anyone wants to integrate this into the rest of the article be my guest. I admittedly suck at it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:50, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'd say the Ghost on the far left has Remington MSR (as in Future Soldier), and the red shirted guy's machine gun could be KAC LMG (&amp;quot;Stoner 96&amp;quot; in FS). Also I think that the AKM on the page is just a standard 47, judging by the lack of AKM muzzle brake and shape of the front sight, but do correct me if I'm wrong. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 06:59, 10 August 2015 (EDT)&lt;br /&gt;
::The thing on the third Ghost's rifle looks like a EOTech M40GL optic.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:32, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spoop Recon: Cocain land ==&lt;br /&gt;
&lt;br /&gt;
Here's a new [https://www.youtube.com/watch?v=uqoX0WSE-SE trailer] fresh from the fake voice over factory.&lt;br /&gt;
&lt;br /&gt;
Guns i saw: M9 (could just be an 92 who knows) Remington MSR and ACR. KAC PDW and Stoner. Some AK variant. An FNP. Some other guns that i can't remember. &lt;br /&gt;
&lt;br /&gt;
Ubisoft's press conferences always make me cringe my eyes out. Super edgy saying fuck, we know.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailers ==&lt;br /&gt;
There are a couple of new trailers on the website. Among the guns were an ornate gold-plated 1911, Minigun, and M249E2. Unfortunately PRT SCRN doesn't seem to work on my new computer, so I can't cap anything.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=BhopQUFkvy8&lt;br /&gt;
https://www.youtube.com/watch?v=7ys7VVZvTjs&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:29, 23 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown AR-15 ==&lt;br /&gt;
So I finally figured out how PRT SCRN works on this computer and got to work capping the above trailers. The Cartel Cinematic trailer shows a Cartel member with an AR-15 that isn't the M4 already on the page.&lt;br /&gt;
&lt;br /&gt;
[[File:GRW-AR15.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I'm thinking maybe a MK18 Mod 1, but it's hard to make out for sure. It's definitely some kind of SBR, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:31, 21 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Singleplayer trailer ==&lt;br /&gt;
&lt;br /&gt;
Just watched the latest single player. I couldn't pick out anything new apart from the return of the P416 that appeared in Far Cry 3/4 and GR:FS as the &amp;quot;Goblin&amp;quot;. The only other weapons i could pick out were the SR25, an AK and the M4A1, when a pick up icon appears after a patrolling guard is dispatched. Will re-watch it later to see if i missed anything as it nearly 30mins long.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:35, 21 January 2017 (EST)&lt;br /&gt;
So after using the explosive drone, the player in the trailer accesses a weapon crate. This lists the L85a2, ACR, AK47, AK12, MK48, MP5, Stoner LMG, SR25, P416. Two of the AI squad are also shown using the ACR.  Interesting to note the AK47 appears in &amp;quot;his&amp;quot; and &amp;quot;hers&amp;quot; variations. The players sidearm is briefly listed as an &amp;quot;M9&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:46, 21 January 2017 (EST)&lt;br /&gt;
:There was an icon for a PKS-07 scope-equipped Dragunov (a la Battlefield 3) at the end screen, too. SR25 looks like the ECC model.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:05, 21 January 2017 (EST)&lt;br /&gt;
Yeah pretty sure when the player switches from the P416 to the SR25 it does say &amp;quot;SR25 ECC&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:12, 21 January 2017 (EST)&lt;br /&gt;
:Can you give a link to that trailer, or at least a trailer name to search for? I'd definitely like to watch it. On a side note, I know it's probably too late into development (the game's most likely gone gold by now with only minor polishing and bug fixing left to do), but it'd be nice to have the new [http://www.thefirearmblog.com/blog/2017/01/18/hk-shows-off-m110a1-csass-compact-sniper-rifle-mg4-mg5-shot-17/ M110A1 CSASS] in the game instead of the SR-25. I mean, I like the SR-25 and I'm not complaining about it, but still. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:08, 21 January 2017 (EST)&lt;br /&gt;
They show off a bunch of weapons here&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=iPomOeNtWLw&amp;amp;t=3m45s&lt;br /&gt;
&lt;br /&gt;
Sig MPX shown [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
 &lt;br /&gt;
Try this link [https://youtu.be/AgkU63lizCs here] skip to about 16:14 to see the weapon crate with the weapons i listed above. Temp89's trailer above shows MPX and Spas12. I will also find the E3 trailer i saw as the masked sniper had an M40A5 and later used MSR. I'm happy anyway, AK47, AK12 and a proper M4! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:27, 22 January 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1078375</id>
		<title>Talk:Ghost Recon Wildlands</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1078375"/>
		<updated>2017-01-22T13:27:21Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Singleplayer trailer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== M4 again, finally? ==&lt;br /&gt;
I really hope it makes the final cut and doesn't get replaced by some other &amp;quot;better&amp;quot; AR variant or removed altogether. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:17, 17 June 2015 (EDT)&lt;br /&gt;
:Agreed. I heard that while trying to secure weapons for Rainbow Six Vegas they had a falling out with Colt or some such and that's why Ubisoft games haven't featured the M4, or any Colt for that matter, since. They got around it in Far Cry by using a Kimber for the 1911, but with this and The Division is seems like they have made an agreement and M4's are making a triumphant return. What other weapons are you hoping to see? Personally I'm hoping for a SIG Sauer Pistol, ideally the P226, and the Beretta PX4 Storm. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:22, 18 June 2015 (GMT)&lt;br /&gt;
::Pretty much just the usuals: SCAR-H (as an actual battle rifle instead of a &amp;quot;PDR&amp;quot;) and SSR, MK14 EBR, a Glock of any kind except the 18 (my pick would be a 21, because me love .45 long time), M4 Super 90, M45A1 CQBP, HK45, M16A4, MP7A2, and such. A P226 and Px4 would be fine with me, though I'd rather have a P220 Combat or P227 instead of a P226. I know it might sound boring, but I prefer the weapons to be relevant to the setting and forces involved in the plot, rather than a random list of high-tech or novelty guns that most bad guys would never get their hands on. I would personally prefer the M4 to be the newer [http://www.dogfightink.com/M203USSOCOM.jpg Block II] configuration, which has yet to appear in ''any'' game AFAIK, but I'll take what I can get on that front. I wouldn't mind seeing the HK417 return from Future Soldier and the G28, MK46 (I have a feeling that the &amp;quot;MK46&amp;quot; on the page is actually a MK48), MG4, and MG5/HK121 would make good additions. As a Splinter Cell fan, I'd also like to see the Five-seveN and SC4000 from Blacklist, though I don't expect to. Most of all, I just want FS' Gunsmith feature to return no matter what guns are in the game. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:14, 18 June 2015 (EDT)&lt;br /&gt;
:::Yeah the gunsmith feature was pretty huge in the last one I can't see them leaving it out of this one, I'm also hoping that no matter what weapons are in the game it's not limited to like 2 or 3 in each class, I wanna be able to play this with friends who have completely different weapons/setups each time, not everyone using the M4 or AK, just with a different scope, for me personally I want a large range of Pistols and Assault rifles, and for one of my friend who is a sniper nut I want him to be able to choose from a whole load of rifles dependent on the mission at hand. (Although personally I'm super pumped about the M40A5) --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:48, 18 June 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
Speaking of M4, I found this in a development blog on the game's website.&lt;br /&gt;
[[File:GRW M4.jpg|thumb|none|600px|Alpha-build Ghost operative armed with an M4A1.]]&lt;br /&gt;
Can we use it on the main page? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:28, 2 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pic of Ghosts == &lt;br /&gt;
&lt;br /&gt;
On the official Ghost Recon website there's this image as a background. I noticed a couple of things. &lt;br /&gt;
&lt;br /&gt;
[[File:Ghost_Family2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Cowboy-looking Ghost in the red shirt was shown in the trailer with his ballcap facing forward and there's a wrapped pistol grip showing in his thigh holster. A - I'm hoping for some kind of customization for player characters and B - from the shape of the pistol grip could that be some kind of SIG? P220 or P226?&lt;br /&gt;
&lt;br /&gt;
The third Ghost has something weird that looks like it's just forward of the holo sight on his ACR/M203. Also his backpack has a callsign tape that reads FACE. Again with the customization, maybe you give your Ghost a callsign and it appears on gear? Also the suppressed pistol this Ghost has appears to have ergonomic contouring on the front of the grip, ie the HK P30 or HK45.&lt;br /&gt;
&lt;br /&gt;
The Ghost on the far right has a suppressed KAC PDW over his right shoulder. &lt;br /&gt;
&lt;br /&gt;
All I have. If anyone wants to integrate this into the rest of the article be my guest. I admittedly suck at it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:50, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'd say the Ghost on the far left has Remington MSR (as in Future Soldier), and the red shirted guy's machine gun could be KAC LMG (&amp;quot;Stoner 96&amp;quot; in FS). Also I think that the AKM on the page is just a standard 47, judging by the lack of AKM muzzle brake and shape of the front sight, but do correct me if I'm wrong. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 06:59, 10 August 2015 (EDT)&lt;br /&gt;
::The thing on the third Ghost's rifle looks like a EOTech M40GL optic.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:32, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spoop Recon: Cocain land ==&lt;br /&gt;
&lt;br /&gt;
Here's a new [https://www.youtube.com/watch?v=uqoX0WSE-SE trailer] fresh from the fake voice over factory.&lt;br /&gt;
&lt;br /&gt;
Guns i saw: M9 (could just be an 92 who knows) Remington MSR and ACR. KAC PDW and Stoner. Some AK variant. An FNP. Some other guns that i can't remember. &lt;br /&gt;
&lt;br /&gt;
Ubisoft's press conferences always make me cringe my eyes out. Super edgy saying fuck, we know.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailers ==&lt;br /&gt;
There are a couple of new trailers on the website. Among the guns were an ornate gold-plated 1911, Minigun, and M249E2. Unfortunately PRT SCRN doesn't seem to work on my new computer, so I can't cap anything.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=BhopQUFkvy8&lt;br /&gt;
https://www.youtube.com/watch?v=7ys7VVZvTjs&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:29, 23 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown AR-15 ==&lt;br /&gt;
So I finally figured out how PRT SCRN works on this computer and got to work capping the above trailers. The Cartel Cinematic trailer shows a Cartel member with an AR-15 that isn't the M4 already on the page.&lt;br /&gt;
&lt;br /&gt;
[[File:GRW-AR15.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I'm thinking maybe a MK18 Mod 1, but it's hard to make out for sure. It's definitely some kind of SBR, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:31, 21 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Singleplayer trailer ==&lt;br /&gt;
&lt;br /&gt;
Just watched the latest single player. I couldn't pick out anything new apart from the return of the P416 that appeared in Far Cry 3/4 and GR:FS as the &amp;quot;Goblin&amp;quot;. The only other weapons i could pick out were the SR25, an AK and the M4A1, when a pick up icon appears after a patrolling guard is dispatched. Will re-watch it later to see if i missed anything as it nearly 30mins long.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:35, 21 January 2017 (EST)&lt;br /&gt;
So after using the explosive drone, the player in the trailer accesses a weapon crate. This lists the L85a2, ACR, AK47, AK12, MK48, MP5, Stoner LMG, SR25, P416. Two of the AI squad are also shown using the ACR.  Interesting to note the AK47 appears in &amp;quot;his&amp;quot; and &amp;quot;hers&amp;quot; variations. The players sidearm is briefly listed as an &amp;quot;M9&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:46, 21 January 2017 (EST)&lt;br /&gt;
:There was an icon for a PKS-07 scope-equipped Dragunov (a la Battlefield 3) at the end screen, too. SR25 looks like the ECC model.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:05, 21 January 2017 (EST)&lt;br /&gt;
Yeah pretty sure when the player switches from the P416 to the SR25 it does say &amp;quot;SR25 ECC&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:12, 21 January 2017 (EST)&lt;br /&gt;
:Can you give a link to that trailer, or at least a trailer name to search for? I'd definitely like to watch it. On a side note, I know it's probably too late into development (the game's most likely gone gold by now with only minor polishing and bug fixing left to do), but it'd be nice to have the new [http://www.thefirearmblog.com/blog/2017/01/18/hk-shows-off-m110a1-csass-compact-sniper-rifle-mg4-mg5-shot-17/ M110A1 CSASS] in the game instead of the SR-25. I mean, I like the SR-25 and I'm not complaining about it, but still. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:08, 21 January 2017 (EST)&lt;br /&gt;
They show off a bunch of weapons here&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=iPomOeNtWLw&amp;amp;t=3m45s&lt;br /&gt;
&lt;br /&gt;
Sig MPX shown [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
 &lt;br /&gt;
Try this link [https://youtu.be/AgkU63lizCs here] skip to about 21:52 to see the weapon crate with the weapons i listed above. Temp89's trailer above shows MPX and Spas12. I will also find the E3 trailer i saw as the masked sniper had an M40A5 and later used MSR. I'm happy anyway, AK47, AK12 and a proper M4! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:27, 22 January 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1078244</id>
		<title>Talk:Ghost Recon Wildlands</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1078244"/>
		<updated>2017-01-21T21:12:54Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Singleplayer trailer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== M4 again, finally? ==&lt;br /&gt;
I really hope it makes the final cut and doesn't get replaced by some other &amp;quot;better&amp;quot; AR variant or removed altogether. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:17, 17 June 2015 (EDT)&lt;br /&gt;
:Agreed. I heard that while trying to secure weapons for Rainbow Six Vegas they had a falling out with Colt or some such and that's why Ubisoft games haven't featured the M4, or any Colt for that matter, since. They got around it in Far Cry by using a Kimber for the 1911, but with this and The Division is seems like they have made an agreement and M4's are making a triumphant return. What other weapons are you hoping to see? Personally I'm hoping for a SIG Sauer Pistol, ideally the P226, and the Beretta PX4 Storm. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:22, 18 June 2015 (GMT)&lt;br /&gt;
::Pretty much just the usuals: SCAR-H (as an actual battle rifle instead of a &amp;quot;PDR&amp;quot;) and SSR, MK14 EBR, a Glock of any kind except the 18 (my pick would be a 21, because me love .45 long time), M4 Super 90, M45A1 CQBP, HK45, M16A4, MP7A2, and such. A P226 and Px4 would be fine with me, though I'd rather have a P220 Combat or P227 instead of a P226. I know it might sound boring, but I prefer the weapons to be relevant to the setting and forces involved in the plot, rather than a random list of high-tech or novelty guns that most bad guys would never get their hands on. I would personally prefer the M4 to be the newer [http://www.dogfightink.com/M203USSOCOM.jpg Block II] configuration, which has yet to appear in ''any'' game AFAIK, but I'll take what I can get on that front. I wouldn't mind seeing the HK417 return from Future Soldier and the G28, MK46 (I have a feeling that the &amp;quot;MK46&amp;quot; on the page is actually a MK48), MG4, and MG5/HK121 would make good additions. As a Splinter Cell fan, I'd also like to see the Five-seveN and SC4000 from Blacklist, though I don't expect to. Most of all, I just want FS' Gunsmith feature to return no matter what guns are in the game. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:14, 18 June 2015 (EDT)&lt;br /&gt;
:::Yeah the gunsmith feature was pretty huge in the last one I can't see them leaving it out of this one, I'm also hoping that no matter what weapons are in the game it's not limited to like 2 or 3 in each class, I wanna be able to play this with friends who have completely different weapons/setups each time, not everyone using the M4 or AK, just with a different scope, for me personally I want a large range of Pistols and Assault rifles, and for one of my friend who is a sniper nut I want him to be able to choose from a whole load of rifles dependent on the mission at hand. (Although personally I'm super pumped about the M40A5) --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:48, 18 June 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
Speaking of M4, I found this in a development blog on the game's website.&lt;br /&gt;
[[File:GRW M4.jpg|thumb|none|600px|Alpha-build Ghost operative armed with an M4A1.]]&lt;br /&gt;
Can we use it on the main page? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:28, 2 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pic of Ghosts == &lt;br /&gt;
&lt;br /&gt;
On the official Ghost Recon website there's this image as a background. I noticed a couple of things. &lt;br /&gt;
&lt;br /&gt;
[[File:Ghost_Family2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Cowboy-looking Ghost in the red shirt was shown in the trailer with his ballcap facing forward and there's a wrapped pistol grip showing in his thigh holster. A - I'm hoping for some kind of customization for player characters and B - from the shape of the pistol grip could that be some kind of SIG? P220 or P226?&lt;br /&gt;
&lt;br /&gt;
The third Ghost has something weird that looks like it's just forward of the holo sight on his ACR/M203. Also his backpack has a callsign tape that reads FACE. Again with the customization, maybe you give your Ghost a callsign and it appears on gear? Also the suppressed pistol this Ghost has appears to have ergonomic contouring on the front of the grip, ie the HK P30 or HK45.&lt;br /&gt;
&lt;br /&gt;
The Ghost on the far right has a suppressed KAC PDW over his right shoulder. &lt;br /&gt;
&lt;br /&gt;
All I have. If anyone wants to integrate this into the rest of the article be my guest. I admittedly suck at it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:50, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'd say the Ghost on the far left has Remington MSR (as in Future Soldier), and the red shirted guy's machine gun could be KAC LMG (&amp;quot;Stoner 96&amp;quot; in FS). Also I think that the AKM on the page is just a standard 47, judging by the lack of AKM muzzle brake and shape of the front sight, but do correct me if I'm wrong. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 06:59, 10 August 2015 (EDT)&lt;br /&gt;
::The thing on the third Ghost's rifle looks like a EOTech M40GL optic.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:32, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spoop Recon: Cocain land ==&lt;br /&gt;
&lt;br /&gt;
Here's a new [https://www.youtube.com/watch?v=uqoX0WSE-SE trailer] fresh from the fake voice over factory.&lt;br /&gt;
&lt;br /&gt;
Guns i saw: M9 (could just be an 92 who knows) Remington MSR and ACR. KAC PDW and Stoner. Some AK variant. An FNP. Some other guns that i can't remember. &lt;br /&gt;
&lt;br /&gt;
Ubisoft's press conferences always make me cringe my eyes out. Super edgy saying fuck, we know.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailers ==&lt;br /&gt;
There are a couple of new trailers on the website. Among the guns were an ornate gold-plated 1911, Minigun, and M249E2. Unfortunately PRT SCRN doesn't seem to work on my new computer, so I can't cap anything.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=BhopQUFkvy8&lt;br /&gt;
https://www.youtube.com/watch?v=7ys7VVZvTjs&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:29, 23 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown AR-15 ==&lt;br /&gt;
So I finally figured out how PRT SCRN works on this computer and got to work capping the above trailers. The Cartel Cinematic trailer shows a Cartel member with an AR-15 that isn't the M4 already on the page.&lt;br /&gt;
&lt;br /&gt;
[[File:GRW-AR15.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I'm thinking maybe a MK18 Mod 1, but it's hard to make out for sure. It's definitely some kind of SBR, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:31, 21 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Singleplayer trailer ==&lt;br /&gt;
&lt;br /&gt;
Just watched the latest single player. I couldn't pick out anything new apart from the return of the P416 that appeared in Far Cry 3/4 and GR:FS as the &amp;quot;Goblin&amp;quot;. The only other weapons i could pick out were the SR25, an AK and the M4A1, when a pick up icon appears after a patrolling guard is dispatched. Will re-watch it later to see if i missed anything as it nearly 30mins long.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:35, 21 January 2017 (EST)&lt;br /&gt;
So after using the explosive drone, the player in the trailer accesses a weapon crate. This lists the L85a2, ACR, AK47, AK12, MK48, MP5, Stoner LMG, SR25, P416. Two of the AI squad are also shown using the ACR.  Interesting to note the AK47 appears in &amp;quot;his&amp;quot; and &amp;quot;hers&amp;quot; variations. The players sidearm is briefly listed as an &amp;quot;M9&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:46, 21 January 2017 (EST)&lt;br /&gt;
:There was an icon for a PKS-07 scope-equipped Dragunov (a la Battlefield 3) at the end screen, too. SR25 looks like the ECC model.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:05, 21 January 2017 (EST)&lt;br /&gt;
Yeah pretty sure when the player switches from the P416 to the SR25 it does say &amp;quot;SR25 ECC&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:12, 21 January 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1078242</id>
		<title>Talk:Ghost Recon Wildlands</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1078242"/>
		<updated>2017-01-21T20:46:01Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Singleplayer trailer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== M4 again, finally? ==&lt;br /&gt;
I really hope it makes the final cut and doesn't get replaced by some other &amp;quot;better&amp;quot; AR variant or removed altogether. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:17, 17 June 2015 (EDT)&lt;br /&gt;
:Agreed. I heard that while trying to secure weapons for Rainbow Six Vegas they had a falling out with Colt or some such and that's why Ubisoft games haven't featured the M4, or any Colt for that matter, since. They got around it in Far Cry by using a Kimber for the 1911, but with this and The Division is seems like they have made an agreement and M4's are making a triumphant return. What other weapons are you hoping to see? Personally I'm hoping for a SIG Sauer Pistol, ideally the P226, and the Beretta PX4 Storm. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:22, 18 June 2015 (GMT)&lt;br /&gt;
::Pretty much just the usuals: SCAR-H (as an actual battle rifle instead of a &amp;quot;PDR&amp;quot;) and SSR, MK14 EBR, a Glock of any kind except the 18 (my pick would be a 21, because me love .45 long time), M4 Super 90, M45A1 CQBP, HK45, M16A4, MP7A2, and such. A P226 and Px4 would be fine with me, though I'd rather have a P220 Combat or P227 instead of a P226. I know it might sound boring, but I prefer the weapons to be relevant to the setting and forces involved in the plot, rather than a random list of high-tech or novelty guns that most bad guys would never get their hands on. I would personally prefer the M4 to be the newer [http://www.dogfightink.com/M203USSOCOM.jpg Block II] configuration, which has yet to appear in ''any'' game AFAIK, but I'll take what I can get on that front. I wouldn't mind seeing the HK417 return from Future Soldier and the G28, MK46 (I have a feeling that the &amp;quot;MK46&amp;quot; on the page is actually a MK48), MG4, and MG5/HK121 would make good additions. As a Splinter Cell fan, I'd also like to see the Five-seveN and SC4000 from Blacklist, though I don't expect to. Most of all, I just want FS' Gunsmith feature to return no matter what guns are in the game. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:14, 18 June 2015 (EDT)&lt;br /&gt;
:::Yeah the gunsmith feature was pretty huge in the last one I can't see them leaving it out of this one, I'm also hoping that no matter what weapons are in the game it's not limited to like 2 or 3 in each class, I wanna be able to play this with friends who have completely different weapons/setups each time, not everyone using the M4 or AK, just with a different scope, for me personally I want a large range of Pistols and Assault rifles, and for one of my friend who is a sniper nut I want him to be able to choose from a whole load of rifles dependent on the mission at hand. (Although personally I'm super pumped about the M40A5) --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:48, 18 June 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
Speaking of M4, I found this in a development blog on the game's website.&lt;br /&gt;
[[File:GRW M4.jpg|thumb|none|600px|Alpha-build Ghost operative armed with an M4A1.]]&lt;br /&gt;
Can we use it on the main page? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:28, 2 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pic of Ghosts == &lt;br /&gt;
&lt;br /&gt;
On the official Ghost Recon website there's this image as a background. I noticed a couple of things. &lt;br /&gt;
&lt;br /&gt;
[[File:Ghost_Family2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Cowboy-looking Ghost in the red shirt was shown in the trailer with his ballcap facing forward and there's a wrapped pistol grip showing in his thigh holster. A - I'm hoping for some kind of customization for player characters and B - from the shape of the pistol grip could that be some kind of SIG? P220 or P226?&lt;br /&gt;
&lt;br /&gt;
The third Ghost has something weird that looks like it's just forward of the holo sight on his ACR/M203. Also his backpack has a callsign tape that reads FACE. Again with the customization, maybe you give your Ghost a callsign and it appears on gear? Also the suppressed pistol this Ghost has appears to have ergonomic contouring on the front of the grip, ie the HK P30 or HK45.&lt;br /&gt;
&lt;br /&gt;
The Ghost on the far right has a suppressed KAC PDW over his right shoulder. &lt;br /&gt;
&lt;br /&gt;
All I have. If anyone wants to integrate this into the rest of the article be my guest. I admittedly suck at it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:50, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'd say the Ghost on the far left has Remington MSR (as in Future Soldier), and the red shirted guy's machine gun could be KAC LMG (&amp;quot;Stoner 96&amp;quot; in FS). Also I think that the AKM on the page is just a standard 47, judging by the lack of AKM muzzle brake and shape of the front sight, but do correct me if I'm wrong. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 06:59, 10 August 2015 (EDT)&lt;br /&gt;
::The thing on the third Ghost's rifle looks like a EOTech M40GL optic.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:32, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spoop Recon: Cocain land ==&lt;br /&gt;
&lt;br /&gt;
Here's a new [https://www.youtube.com/watch?v=uqoX0WSE-SE trailer] fresh from the fake voice over factory.&lt;br /&gt;
&lt;br /&gt;
Guns i saw: M9 (could just be an 92 who knows) Remington MSR and ACR. KAC PDW and Stoner. Some AK variant. An FNP. Some other guns that i can't remember. &lt;br /&gt;
&lt;br /&gt;
Ubisoft's press conferences always make me cringe my eyes out. Super edgy saying fuck, we know.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailers ==&lt;br /&gt;
There are a couple of new trailers on the website. Among the guns were an ornate gold-plated 1911, Minigun, and M249E2. Unfortunately PRT SCRN doesn't seem to work on my new computer, so I can't cap anything.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=BhopQUFkvy8&lt;br /&gt;
https://www.youtube.com/watch?v=7ys7VVZvTjs&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:29, 23 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown AR-15 ==&lt;br /&gt;
So I finally figured out how PRT SCRN works on this computer and got to work capping the above trailers. The Cartel Cinematic trailer shows a Cartel member with an AR-15 that isn't the M4 already on the page.&lt;br /&gt;
&lt;br /&gt;
[[File:GRW-AR15.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I'm thinking maybe a MK18 Mod 1, but it's hard to make out for sure. It's definitely some kind of SBR, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:31, 21 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Singleplayer trailer ==&lt;br /&gt;
&lt;br /&gt;
Just watched the latest single player. I couldn't pick out anything new apart from the return of the P416 that appeared in Far Cry 3/4 and GR:FS as the &amp;quot;Goblin&amp;quot;. The only other weapons i could pick out were the SR25, an AK and the M4A1, when a pick up icon appears after a patrolling guard is dispatched. Will re-watch it later to see if i missed anything as it nearly 30mins long.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:35, 21 January 2017 (EST)&lt;br /&gt;
So after using the explosive drone, the player in the trailer accesses a weapon crate. This lists the L85a2, ACR, AK47, AK12, MK48, MP5, Stoner LMG, SR25, P416. Two of the AI squad are also shown using the ACR.  Interesting to note the AK47 appears in &amp;quot;his&amp;quot; and &amp;quot;hers&amp;quot; variations. The players sidearm is briefly listed as an &amp;quot;M9&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:46, 21 January 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1078241</id>
		<title>Talk:Ghost Recon Wildlands</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_Recon_Wildlands&amp;diff=1078241"/>
		<updated>2017-01-21T20:35:05Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Singleplayer trailer */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== M4 again, finally? ==&lt;br /&gt;
I really hope it makes the final cut and doesn't get replaced by some other &amp;quot;better&amp;quot; AR variant or removed altogether. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:17, 17 June 2015 (EDT)&lt;br /&gt;
:Agreed. I heard that while trying to secure weapons for Rainbow Six Vegas they had a falling out with Colt or some such and that's why Ubisoft games haven't featured the M4, or any Colt for that matter, since. They got around it in Far Cry by using a Kimber for the 1911, but with this and The Division is seems like they have made an agreement and M4's are making a triumphant return. What other weapons are you hoping to see? Personally I'm hoping for a SIG Sauer Pistol, ideally the P226, and the Beretta PX4 Storm. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:22, 18 June 2015 (GMT)&lt;br /&gt;
::Pretty much just the usuals: SCAR-H (as an actual battle rifle instead of a &amp;quot;PDR&amp;quot;) and SSR, MK14 EBR, a Glock of any kind except the 18 (my pick would be a 21, because me love .45 long time), M4 Super 90, M45A1 CQBP, HK45, M16A4, MP7A2, and such. A P226 and Px4 would be fine with me, though I'd rather have a P220 Combat or P227 instead of a P226. I know it might sound boring, but I prefer the weapons to be relevant to the setting and forces involved in the plot, rather than a random list of high-tech or novelty guns that most bad guys would never get their hands on. I would personally prefer the M4 to be the newer [http://www.dogfightink.com/M203USSOCOM.jpg Block II] configuration, which has yet to appear in ''any'' game AFAIK, but I'll take what I can get on that front. I wouldn't mind seeing the HK417 return from Future Soldier and the G28, MK46 (I have a feeling that the &amp;quot;MK46&amp;quot; on the page is actually a MK48), MG4, and MG5/HK121 would make good additions. As a Splinter Cell fan, I'd also like to see the Five-seveN and SC4000 from Blacklist, though I don't expect to. Most of all, I just want FS' Gunsmith feature to return no matter what guns are in the game. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:14, 18 June 2015 (EDT)&lt;br /&gt;
:::Yeah the gunsmith feature was pretty huge in the last one I can't see them leaving it out of this one, I'm also hoping that no matter what weapons are in the game it's not limited to like 2 or 3 in each class, I wanna be able to play this with friends who have completely different weapons/setups each time, not everyone using the M4 or AK, just with a different scope, for me personally I want a large range of Pistols and Assault rifles, and for one of my friend who is a sniper nut I want him to be able to choose from a whole load of rifles dependent on the mission at hand. (Although personally I'm super pumped about the M40A5) --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:48, 18 June 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
Speaking of M4, I found this in a development blog on the game's website.&lt;br /&gt;
[[File:GRW M4.jpg|thumb|none|600px|Alpha-build Ghost operative armed with an M4A1.]]&lt;br /&gt;
Can we use it on the main page? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:28, 2 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Pic of Ghosts == &lt;br /&gt;
&lt;br /&gt;
On the official Ghost Recon website there's this image as a background. I noticed a couple of things. &lt;br /&gt;
&lt;br /&gt;
[[File:Ghost_Family2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The Cowboy-looking Ghost in the red shirt was shown in the trailer with his ballcap facing forward and there's a wrapped pistol grip showing in his thigh holster. A - I'm hoping for some kind of customization for player characters and B - from the shape of the pistol grip could that be some kind of SIG? P220 or P226?&lt;br /&gt;
&lt;br /&gt;
The third Ghost has something weird that looks like it's just forward of the holo sight on his ACR/M203. Also his backpack has a callsign tape that reads FACE. Again with the customization, maybe you give your Ghost a callsign and it appears on gear? Also the suppressed pistol this Ghost has appears to have ergonomic contouring on the front of the grip, ie the HK P30 or HK45.&lt;br /&gt;
&lt;br /&gt;
The Ghost on the far right has a suppressed KAC PDW over his right shoulder. &lt;br /&gt;
&lt;br /&gt;
All I have. If anyone wants to integrate this into the rest of the article be my guest. I admittedly suck at it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:50, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'd say the Ghost on the far left has Remington MSR (as in Future Soldier), and the red shirted guy's machine gun could be KAC LMG (&amp;quot;Stoner 96&amp;quot; in FS). Also I think that the AKM on the page is just a standard 47, judging by the lack of AKM muzzle brake and shape of the front sight, but do correct me if I'm wrong. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 06:59, 10 August 2015 (EDT)&lt;br /&gt;
::The thing on the third Ghost's rifle looks like a EOTech M40GL optic.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:32, 10 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Spoop Recon: Cocain land ==&lt;br /&gt;
&lt;br /&gt;
Here's a new [https://www.youtube.com/watch?v=uqoX0WSE-SE trailer] fresh from the fake voice over factory.&lt;br /&gt;
&lt;br /&gt;
Guns i saw: M9 (could just be an 92 who knows) Remington MSR and ACR. KAC PDW and Stoner. Some AK variant. An FNP. Some other guns that i can't remember. &lt;br /&gt;
&lt;br /&gt;
Ubisoft's press conferences always make me cringe my eyes out. Super edgy saying fuck, we know.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:33, 13 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Trailers ==&lt;br /&gt;
There are a couple of new trailers on the website. Among the guns were an ornate gold-plated 1911, Minigun, and M249E2. Unfortunately PRT SCRN doesn't seem to work on my new computer, so I can't cap anything.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=BhopQUFkvy8&lt;br /&gt;
https://www.youtube.com/watch?v=7ys7VVZvTjs&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:29, 23 June 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown AR-15 ==&lt;br /&gt;
So I finally figured out how PRT SCRN works on this computer and got to work capping the above trailers. The Cartel Cinematic trailer shows a Cartel member with an AR-15 that isn't the M4 already on the page.&lt;br /&gt;
&lt;br /&gt;
[[File:GRW-AR15.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I'm thinking maybe a MK18 Mod 1, but it's hard to make out for sure. It's definitely some kind of SBR, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:31, 21 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Singleplayer trailer ==&lt;br /&gt;
&lt;br /&gt;
Just watched the latest single player. I couldn't pick out anything new apart from the return of the P416 that appeared in Far Cry 3/4 and GR:FS as the &amp;quot;Goblin&amp;quot;. The only other weapons i could pick out were the SR25, an AK and the M4A1, when a pick up icon appears after a patrolling guard is dispatched. Will re-watch it later to see if i missed anything as it nearly 30mins long.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:35, 21 January 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Quantum_Break&amp;diff=1076018</id>
		<title>Talk:Quantum Break</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Quantum_Break&amp;diff=1076018"/>
		<updated>2017-01-11T21:27:04Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating the page ==&lt;br /&gt;
I've recently got the game, and was just wondering if anyone could help me creating the actual page? I haven't seen all of the guns yet, but I know that theres a Glock variant as the full auto pistol, either a converted Glock 17 or a Glock 18, as well as a TDI Vector, a Kel-Tec KSG, what appears to be a Colt M4A1, and several other firearms.--[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 09:08, 11 January 2017 (EST)&lt;br /&gt;
:I Haven't played the game myself, but i seen what appears to be a MP7 and a Five Seven in some gameplay vids.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:54, 11 January 2017 (EST)&lt;br /&gt;
::Yeah, the MP7 and Five Seven are featured, as well as what appears to be a Desert Tech Micro Dynamic Rifle. All of the guns are labelled with game names, and I'm not done with it yet, so not sure on the full amount of weapons. --[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 12:28, 11 January 2017 (EST)&lt;br /&gt;
::: You can do a Work-In-Progress build here on the talk page, [[IMFDB Page Templates]] will get you started on all the typical code, formatting and layout. You can also reference the Style guide, linked from your user talk page. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:53, 11 January 2017 (EST)&lt;br /&gt;
The Advanced SMG is a Magpul PDR. Details [http://www.dailymotion.com/video/x431xme here] including pick up icon. The LMG is a Stoner 96. Unsure on Carbine rifle although at a guess from memory i'd say some sort of DSR maybe?--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:19, 11 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Work In progress build ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}} &lt;br /&gt;
|name = Quantum Break &lt;br /&gt;
|picture = Quantum Break.jpg &lt;br /&gt;
|caption = PC Boxart  &lt;br /&gt;
|date=2016&lt;br /&gt;
|developer=Remedy Entertainment &lt;br /&gt;
|platforms= Xbox One, Microsoft Windows &lt;br /&gt;
|publisher= Microsoft Studios&lt;br /&gt;
|genre= science fiction, action-adventure,  third-person shooter&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Glock 17== &lt;br /&gt;
The [[Glock 17]] appears under the name 'Pistol' and is the most available handgun in the game. Despite the actual Glock 17 holding 17 rounds in the magazine, the 'Pistol' only holds 8 rounds. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R &amp;quot;Auto 9&amp;quot;== &lt;br /&gt;
The [[Beretta 93R &amp;quot;Auto 9&amp;quot;]] appears as the 'Burst Fire Pistol'. Unlike an actual &amp;quot;Auto 9&amp;quot; which holds 20 rounds, it only holds 18 rounds.&lt;br /&gt;
[[Image:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Fn Five-SeveN== &lt;br /&gt;
The [[FN Five-SeveN]] features as the 'Heavy Pistol' with a weaponlight attached, though the weaponlight is unusable. Despite the actual Five-SeveN holding 20 rounds in the magazine, the 'Heavy Pistol' only holds four, likely to counterbalance its heavy firepower. &lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==TDI Vector== &lt;br /&gt;
The [[TDI Vector]] appears as the 'Tactical SMG'. It fires in three round bursts, and holds 24 rounds in the magazine. &lt;br /&gt;
[[Image:KRISSVectorBlank.jpg|thumb|none|350px|TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] appears as the 'SMG'. It fires in full auto, and holds 24 rounds in the magazine. &lt;br /&gt;
[[Image:Original_MP7.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7 - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault rifles=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416== &lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the 'Assault Rifle' and is incorrectly listed as an SMG. &lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR== &lt;br /&gt;
The [[Magpul PDR]] appears as the 'Advanced SMG' and is incorrectly listed as an SMG. &lt;br /&gt;
[[Image:MagpulpdrC.jpg|350px|thumb|none|Magpul PDR-C (Concept Art) - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG== &lt;br /&gt;
The [[Kel-Tec KSG]] appears as the 'Semi-Auto Shotgun', incorrectly labelled and fired as a semi-automatic shotgun, when its a pump action shotgun. While a real KSG hold 14 rounds, 7 in each tube, the ingame shotgun only holds 5 rounds. &lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]] &lt;br /&gt;
&lt;br /&gt;
=Machine Guns= &amp;lt;&amp;lt;------ Uniwersal machine guns or Heavy machine guns. Example M249, M240, M60, M2HB.&lt;br /&gt;
&lt;br /&gt;
==(&amp;lt;Weapon 1&amp;gt;)== &lt;br /&gt;
The [[Weapon 1]] and description. &lt;br /&gt;
[[file:(&amp;lt;Weapons 1 image&amp;gt;)|thumb|none|400px|Weapon name - caliber]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]] &lt;br /&gt;
[[Category:&amp;lt;appropriate categories&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
Aside from these weapons, others appear. I haven't been able to positively ID the Lightmachine gun, the carbine rifle and the full auto shotgun.--[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 14:54, 11 January 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Quantum_Break&amp;diff=1076015</id>
		<title>Talk:Quantum Break</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Quantum_Break&amp;diff=1076015"/>
		<updated>2017-01-11T21:19:59Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creating the page ==&lt;br /&gt;
I've recently got the game, and was just wondering if anyone could help me creating the actual page? I haven't seen all of the guns yet, but I know that theres a Glock variant as the full auto pistol, either a converted Glock 17 or a Glock 18, as well as a TDI Vector, a Kel-Tec KSG, what appears to be a Colt M4A1, and several other firearms.--[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 09:08, 11 January 2017 (EST)&lt;br /&gt;
:I Haven't played the game myself, but i seen what appears to be a MP7 and a Five Seven in some gameplay vids.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:54, 11 January 2017 (EST)&lt;br /&gt;
::Yeah, the MP7 and Five Seven are featured, as well as what appears to be a Desert Tech Micro Dynamic Rifle. All of the guns are labelled with game names, and I'm not done with it yet, so not sure on the full amount of weapons. --[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 12:28, 11 January 2017 (EST)&lt;br /&gt;
::: You can do a Work-In-Progress build here on the talk page, [[IMFDB Page Templates]] will get you started on all the typical code, formatting and layout. You can also reference the Style guide, linked from your user talk page. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:53, 11 January 2017 (EST)&lt;br /&gt;
The Advanced SMG is a Magpul PDR. Details [http://www.dailymotion.com/video/x431xme here] including pick up icon. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:19, 11 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Work In progress build ==&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}} &lt;br /&gt;
|name = Quantum Break &lt;br /&gt;
|picture = Quantum Break.jpg &lt;br /&gt;
|caption = PC Boxart  &lt;br /&gt;
|date=2016&lt;br /&gt;
|developer=Remedy Entertainment &lt;br /&gt;
|platforms= Xbox One, Microsoft Windows &lt;br /&gt;
|publisher= Microsoft Studios&lt;br /&gt;
|genre= science fiction, action-adventure,  third-person shooter&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{VG Title}} &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Glock 17== &lt;br /&gt;
The [[Glock 17]] appears under the name 'Pistol' and is the most available handgun in the game. Despite the actual Glock 17 holding 17 rounds in the magazine, the 'Pistol' only holds 8 rounds. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R &amp;quot;Auto 9&amp;quot;== &lt;br /&gt;
The [[Beretta 93R &amp;quot;Auto 9&amp;quot;]] appears as the 'Burst Fire Pistol'. Unlike an actual &amp;quot;Auto 9&amp;quot; which holds 20 rounds, it only holds 18 rounds.&lt;br /&gt;
[[Image:BerettaAuto9.jpg|thumb|none|350px|Beretta 93R &amp;quot;Auto 9&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Fn Five-SeveN== &lt;br /&gt;
The [[FN Five-SeveN]] features as the 'Heavy Pistol' with a weaponlight attached, though the weaponlight is unusable. Despite the actual Five-SeveN holding 20 rounds in the magazine, the 'Heavy Pistol' only holds four, likely to counterbalance its heavy firepower. &lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==TDI Vector== &lt;br /&gt;
The [[TDI Vector]] appears as the 'Tactical SMG'. It fires in three round bursts, and holds 24 rounds in the magazine. &lt;br /&gt;
[[Image:KRISSVectorBlank.jpg|thumb|none|350px|TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] appears as the 'SMG'. It fires in full auto, and holds 24 rounds in the magazine. &lt;br /&gt;
[[Image:Original_MP7.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7 - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault rifles=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416== &lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears as the 'Assault Rifle' and is incorrectly listed as an SMG. &lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tech Micro Dynamic Rifle== &lt;br /&gt;
The [[Desert Tech Micro Dynamic Rifle]] appears as the 'Advanced SMG' and is incorrectly listed as an SMG. &lt;br /&gt;
[[file:Desert Tech MDR.jpg|thumb|350px|none|Desert Tech Micro Dynamic Rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG== &lt;br /&gt;
The [[Kel-Tec KSG]] appears as the 'Semi-Auto Shotgun', incorrectly labelled and fired as a semi-automatic shotgun, when its a pump action shotgun. While a real KSG hold 14 rounds, 7 in each tube, the ingame shotgun only holds 5 rounds. &lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]] &lt;br /&gt;
&lt;br /&gt;
=Machine Guns= &amp;lt;&amp;lt;------ Uniwersal machine guns or Heavy machine guns. Example M249, M240, M60, M2HB.&lt;br /&gt;
&lt;br /&gt;
==(&amp;lt;Weapon 1&amp;gt;)== &lt;br /&gt;
The [[Weapon 1]] and description. &lt;br /&gt;
[[file:(&amp;lt;Weapons 1 image&amp;gt;)|thumb|none|400px|Weapon name - caliber]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]] &lt;br /&gt;
[[Category:&amp;lt;appropriate categories&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
Aside from these weapons, others appear. I haven't been able to positively ID the Lightmachine gun, the carbine rifle and the full auto shotgun.--[[User:Bauer2121|Bauer2121]] ([[User talk:Bauer2121|talk]]) 14:54, 11 January 2017 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_4&amp;diff=1069669</id>
		<title>Talk:Far Cry 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_4&amp;diff=1069669"/>
		<updated>2016-12-12T18:30:09Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Royal Army equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==New Game Play footage==&lt;br /&gt;
&lt;br /&gt;
I've discovered some new gameplay footage on Youtube, and it looks like an all around improvement of the previous game:&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=77bBClRdGLE&lt;br /&gt;
&lt;br /&gt;
From this footage I gather the following:&lt;br /&gt;
* Sawn Off Shotgun or could possibly be a Howdah Pistol given the somewhat (is it gold or Satin Nickel) finish&lt;br /&gt;
* Some kind of high caliber double rifle or Elephant Gun&lt;br /&gt;
* QLZ-87 Grenade Launcher, appears to use a 12 round Drum&lt;br /&gt;
* P416 (appears as the same model from Far Cry 3 but with a new camo pattern&lt;br /&gt;
* Don't know about the Sniper, maybe the Gepard GM6 Lynx&lt;br /&gt;
* M79 Grenade Launcher&lt;br /&gt;
* TEC-9&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 15:14, 25 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think the high caliber double rifle is just a double barreled shotgun. --[[User:Swordfish941|Swordfish941]] ([[User talk:Swordfish941|talk]]) 17:18, 25 June 2014 (EDT)&lt;br /&gt;
::I say its a double rifle because it has rifle sights, fires brass cased shells and it doesn't necessarily seem to behave like a shotgun (the first 2 shots he fires completely miss and those that do hit send enemies flying). Granted it could be a 8 Gauge Double Barrel shotgun firing brass cased slugs but I can't help but to think it's actually a high caliber double rifle, I mean you look at a .470 Nitro Express or larger and you'll have similar shells to what you see here. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 14:14, 26 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapon ==&lt;br /&gt;
&lt;br /&gt;
What seems to be a MP34 (Note the receiver and the round charging handle) is held by the player character in this screenshot: &lt;br /&gt;
- https://store.sonyentertainmentnetwork.com/store/api/chihiro/00_09_000/container/US/en/18/UP0001-NPUB31470_00-FC4GAMEPS3000001/nsx/8193/1080679628&lt;br /&gt;
&lt;br /&gt;
== What is this - ID help ==&lt;br /&gt;
Appeared a mortar in the trailer. anyone know it?&lt;br /&gt;
[[File:Mortar 1trailerfromFarCry4.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[File:Mortar 2trailerfromFarCry4.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Help identifying==&lt;br /&gt;
&lt;br /&gt;
[[File:FarCry4Revolver.jpg|thumb|none|500px|]]&lt;br /&gt;
This revolver was seen in one of the latest gameplay videos, It is a break action revolver, I was thinking some sort of Webley. Any ideas?!?&lt;br /&gt;
&lt;br /&gt;
[[User:RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 01:07, 30 October 2014 (GMT)&lt;br /&gt;
&lt;br /&gt;
From the looks of it, it looks like a Webley Mk VI. --[[User:Swordfish941|Swordfish941]] ([[User talk:Swordfish941|talk]]) 21:37, 29 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think it's a Mark IV. --[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 02:05, 18 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
It's some sort of Webley, but it seems to be single action only in the game. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:20, 18 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's called the Mark IV in game and it's not got a 6-inch barrel, but the &amp;quot;sixer&amp;quot; version at least has Mark VI front sight and grips, I don't have an inventory shot of the standard one but if it's the same then it's a Mark VI with the wrong barrel length. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:30, 18 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fantastic PC preorder bonus! ==&lt;br /&gt;
&lt;br /&gt;
You get a version of the game that won't work with any Logitech device plugged in! Which is all of mine! Yaaaaay! &amp;lt;facepalm&amp;gt; [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:06, 17 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Sorry to hear that. Ubisoft are notorious when it comes to PC games.--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 02:00, 18 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
On a side note, I can't wait to see the captions for this game. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 07:29, 18 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Turns out disabling the joystick on my G13 gameboard makes it run, so I've been getting caps for the last few hours. Looks like they're holding over all the really good weapons for the second area as usual. Most disappointing thing so far is that they accidentally allowed realism into the hunting system and so exploding bears leaves only a damaged pelt and exploding most animals doesn't leave anything. On the plus side, you still get to explode the animal, which many would consider reward enough. Also hand grenades and explosive arrows don't seem to count as exploding them, only mines, C4 and the RPG.&lt;br /&gt;
&lt;br /&gt;
:Also finally after just three entire games we can shoot guns in vehicles again! Only one-handed weapons unless you're driving the elephant. Yes, you can shoot an RPG-7 while riding an elephant why do you not own this game already [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:15, 18 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Incidentally the reason I'm siding with Sabal on this run is his missions are to blow stuff up and Amita's are to not blow stuff up, and as a ''Far Cry'' protagonist I know all of those words but not in that order. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:06, 22 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Laziness ==&lt;br /&gt;
&lt;br /&gt;
People say recycling weapons is lazy, but I understand why they'd have to do that given dev times and the need to update the engine. This, on the other hand, ''is'' lazy.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC4-Lazytext.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I guess they just figured nobody would have time to read it, but even so. If you're not familiar, this is &amp;quot;lorem ipsum&amp;quot; typesetter's filler text. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 23:00, 21 November 2014 (EST)&lt;br /&gt;
:That IS lazy. They could've at least used the rand function in Word for a little variety. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:17, 22 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
This one was neat, though&lt;br /&gt;
&lt;br /&gt;
[[Image:FC4-Papersplease.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
I hope they let in the guy from Cobrastan. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:54, 23 November 2014 (EST)&lt;br /&gt;
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:Just as a note, I'll have the rest of the shots for this up in the next few days. Had some computer troubles resulting in having to basically format my entire PC, I just need to pull them off the storage drive once I've got Photoshop reinstalled to change them from 5 meg bitmaps. I have a feeling my old laptop (with the awe-inspiring power of a, um, 2 GHz Semperon running mighty VISTA HOME BASIC!) would cry if I tried doing that on it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:21, 2 December 2014 (EST)&lt;br /&gt;
::Am I the only one who thinks that this game is a 60 dollar stand-alone DLC for FC3? I got really bored after like two hours. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 06:15, 2 December 2014 (EST)&lt;br /&gt;
:::Naw, it's a pretty substantial upgrade under the hood. Plus it's just as gloriously silly as ever. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:46, 2 December 2014 (EST)&lt;br /&gt;
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Well, seems it was my old storage HDD causing all the problems, so there go my dreams of 6 TB of storage. Ah well. In memory of this grave act of silliness the remaining three drives are now called Dragovich, Kravchenko and Steiner. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:00, 8 December 2014 (EST)&lt;br /&gt;
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:Now I'm comparing the stat lines directly, good grief did they do a number on the SOCOM 16. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:46, 15 December 2014 (EST)&lt;br /&gt;
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Weird to see that they used the TEC-9's 72-round drum model for a capacity of only 40 rounds. Oh and by the way we can probably mention that a Desert Eagle w/ 10 rounds would only be possible in .357 Magnum with a round chambered. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:19, 31 December 2014 (EST)&lt;br /&gt;
:Is it even an actual TEC-9 drum? It looks more like a 75-round AK drum. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:52, 31 December 2014 (EST)&lt;br /&gt;
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== TEC-9 ==&lt;br /&gt;
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This happens quite a while. I know, the TEC-9 ingame is converted to full auto, BUT, the TEC-9 is a PISTOL not a SMG, like the Calico M950 being confused as a SMG when converted to full auto when actually it's a pistol.&lt;br /&gt;
:As a fully automatic weapon which fires a pistol cartridge from a detachable magazine, an auto-converted TEC-9 is an SMG. The fact that the TEC-9 is a semi-auto version of a full-auto weapon restored to full-auto (as opposed to a full-auto version of an originally semi-auto weapon as with things like the M712 and Glock 18) makes it much less appropriate to call it a pistol. I certainly can't think of any way to define &amp;quot;SMG&amp;quot; that would fit a Skorpion but not a fullauto TEC-9.&lt;br /&gt;
:Basically it's a coin toss on what the fullauto TEC and M950 are and we've decided to say they're SMGs consistently in the past. So we're going to keep doing that. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:35, 31 December 2014 (EST)&lt;br /&gt;
::: Tim said it - We've used the SMG classification to include machine pistols, both select and non-select fire, for some time now. We do it because, as he said, those weapons fall closer to SMGs than standard semiauto pistols/handguns, both technically as well as how we define and list them on pages. It's the same as putting short-barrel rifle-caliber carbines and such under 'Rifle' sections even though they're actually 'carbines' (And sometimes also even classified as 'SMGs', incidentally). Most of those weapons are made semi-only and called 'pistols' as a legal dodge more than anything else, that doesn't really make them the same as what we classify as pistols, however. Now to be fair, I've seen pages where the section heading was 'Submachine Guns &amp;amp; Machine Pistols', making it more accurate and inclusive (I myself have been marking some category headings as 'Rifles / Carbines' for the same reason) but generally we just categorize and group such similar weapons under the same category - I concur with Tim - We've done that consistently and for a while at this point, and I also see no real reason to change that going forward. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:34, 31 December 2014 (EST)&lt;br /&gt;
::::Things like Glock 18s and Beretta 93Rs still get put in pistols, though, there's a bit of &amp;quot;we know it when we see it&amp;quot; because gun categories aren't particularly well-defined and manufacturers keep ignoring them for marketing reasons when they are. In general if it looks like something that was originally a pistol it's a pistol, if it looks like something that started out an SMG (as with the TEC and the MP-9) it's an SMG if it's fullauto. And if it's &amp;quot;the BATFE says this semi-automatic carbine rifle is a pistol because of nonsense&amp;quot; then bleah. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:39, 31 December 2014 (EST)&lt;br /&gt;
:::::I'd like to point it out that technically the Developers made the TEC-9 take ammo from the Pistol Ammo pool in FC4, hence why it has such a small ammunition reserve compared to the Scorpion, which is an SMG. I too don't really get why the TEC-9 isn't included as a pistol, despite it being converted. After all we see movies and even some games than feature Converted Glock 17's, 19's and any other pistol. But I digress, if it's simply done out of simplicities sake than so be it, it's not THAT much of an issue. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 13:55, 31 December 2014 (EST)&lt;br /&gt;
::::::The main reason I pointed that out as odd is that if they were going to call the TEC-9 a pistol, there's no possible method of categorisation by which they could then say the Skorpion was an SMG (it also frequently gets called a machine pistol, has the same overall layout, etc). I know it's actually because they needed to give the Skorpion some kind of gameplay advantage, but it makes no sense from the perspective of categories. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:05, 31 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Thinking about it, I think the reason this happens is because there really isn't a proper term for a semi-automatic SMG, so they tend to either get called &amp;quot;pistol&amp;quot; or &amp;quot;carbine&amp;quot; neither of which is really an accurate description (carbines traditionally being rifles and not traditionally having much longer barrels than the parent firearm). But a chopped and converted HK94 is an SMG rather than still a carbine (and retaining the carbine label would logically turn it into an assault rifle, which it definitely isn't) and I'd say something like a converted SP89 is an SMG rather than still a pistol (and to be honest I don't think much of calling the SP89 a pistol, it just isn't anything else either). &lt;br /&gt;
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Moral here: where possible, be right. If there isn't a way to be right, be consistent. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:36, 3 January 2015 (EST) &lt;br /&gt;
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:By the way, don't the full-auto variants of the TEC-9 have a RoF of 1000 RPM in reality? Or is it only the case for those that are full-auto by default? (not converted) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:22, 31 December 2014 (EST)&lt;br /&gt;
::From what I could gather, the original MP-9 and converted open-bolt KG-9 are 1000rpm, but the closed-bolt ones run slower if you convert them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:27, 31 December 2014 (EST)&lt;br /&gt;
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== C4 note ==&lt;br /&gt;
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In the description for C4, it's noted that charges are placed with the fire button and detonated with the aim button. Unless Evil Tim happens to use the mouse with his left hand (and that they switched things around between the third game and this one) that's actually backwards - [http://www.imfdb.org/wiki/File:FC4-C4-1.jpg the picture of it in use] in the article actually has the fire button labeled &amp;quot;Detonate C4&amp;quot;, and the aim button &amp;quot;Plant C4&amp;quot;. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 20:53, 19 May 2016 (EDT)&lt;br /&gt;
:Do you have the game yourself? In that case get a new screenshot and replace the one that's on the page.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:22, 20 May 2016 (EDT)&lt;br /&gt;
:Huh, don't know how I made that mistake, other than it's how videogame C4 usually works I guess. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:51, 20 May 2016 (EDT)&lt;br /&gt;
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== Some additional notes ==&lt;br /&gt;
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Just picked this up myself now that I have a computer that's not out of date by nearly a decade (now I've got one that's only out of date by two or three years! :D), and there's a few things I think we could mention on the page:&lt;br /&gt;
&lt;br /&gt;
* Since we're noting how every other Signature weapon is made available for purchase, we might as well note that the Bull is unlocked after doing two Bomb Defusal quests.&lt;br /&gt;
* The MKG can apparently be unlocked early by doing Amita's version of the mission in the brick factory, after a hallucination sequence where your weapons are randomly rotated; maybe it changes per playthrough, but for my first one here I ended up switching between the flamethrower, GM-94 and MKG, and the latter two were promptly unlocked for free. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 17:31, 3 December 2016 (EST)&lt;br /&gt;
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== Noted somethings... ==&lt;br /&gt;
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Well I started Far Cry 4 only yesterday but I soon noted this things :&lt;br /&gt;
1)The AK-103 got Hindi writings = (कीरत में निर्मित meaning Made in Kirat)so is a Kirati AK-103 clone (ingame of course) &lt;br /&gt;
2) The Skorpion got Chinese writings. Maybe a Chinese copy&lt;br /&gt;
And I if I see something other I will wrote here. ( note I got old gen version ) --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 05:38, 4 December 2016 (EST)&lt;br /&gt;
Update : 1) The writings arent same (or me just ... mhmh I will say in Italian ; miope)&lt;br /&gt;
2) The writings on Skorpion means &amp;quot;full-auto&amp;quot; &amp;quot;semi-auto&amp;quot; so is a Chicom governement issued Skorpion or a Chinese copy maybe 3) M712 description say that is made in Belgium. A licensed copy?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:01, 7 December 2016 (EST)&lt;br /&gt;
Forget to say thanks at [[HKgunlover]] for translations. Any Indian for Hindi?&lt;br /&gt;
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== What guns Jesus would use ... ==&lt;br /&gt;
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Hoping doesnt sound unproffessional but since this is a talk page, it doesnt break the rules, but for me Jesus would use a [[IMI Romat]]. Any other opinions? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:31, 4 December 2016 (EST)&lt;br /&gt;
:This is more what the forum is for. Also Jesus would use an FN FAL, obviously. :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:43, 4 December 2016 (EST)&lt;br /&gt;
Well since Longinus say that in this game, i think would a good &amp;quot;game&amp;quot;, and Romat is a [[FN FAL]] clone. :) --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:00, 4 December 2016 (EST)&lt;br /&gt;
:I'd like to imagine he'd also have a sniper buddy with a custom Galatz or something that he referred to as the &amp;quot;Lance of Longinus&amp;quot;. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 16:19, 4 December 2016 (EST)&lt;br /&gt;
Thinking now even a Uzi variant would fit. Older ones --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:45, 5 December 2016 (EST)&lt;br /&gt;
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This line of thought reminds me of the scene from Black Lagoon. Eda asked what would Jesus carry and Revy responded with the Jericho but Eda say he'd carry a Glock, to which Revy retort that because the man's Jewish, he'd carry as Israel gun. I tend to agree with Eda stating that Israel commandos carry Glocks, so why wouldn't the son of God? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:46, 6 December 2016 (EST)&lt;br /&gt;
You know, I smell an idea for a ''really'' cheesy action movie in this... (it actually reminds me of a joke trailer for a &amp;quot;Djesus Uncrossed&amp;quot;). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:35, 6 December 2016 (EST)&lt;br /&gt;
Excalibur01 I instead agree with Revy since nationality is a charateristic, and when comparing two things, most charateristic are same, best is it. For example if my crush would be/carry a gun, would be the [[Beretta PX4]] cause both are compact,young (new),good appareance with anything, beautiful and of course Italian. :) --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:54, 7 December 2016 (EST) *Everything&lt;br /&gt;
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== Royal Army equipment ==&lt;br /&gt;
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Considering is based on Nepali Army, the equipment doesnt match. For example they dont use MP-133, SVD,Agram 2000,PKM,RPG-7. The Special Forces (Royal Guards in-game) don't use the MP-5 (which is already in game but the PP-19(!), same thing with Galil. Also Nepali Air Force doesnt have any Blackhawks. Also the camo is wrong as Nepal got DPMs while in-game have a silly red ERDL camo. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:57, 8 December 2016 (EST)&lt;br /&gt;
:I think most of this is a side-effect of the game being much more heavily based on its predecessor than any previous games in the series have been, much the same way ''[[Metal Gear Solid: Peace Walker]]'' seems more interested in calling back to guns that were available in previous games than accurately portraying what anyone in that time period would be using. All of these weapons were in use with the pirates on the Rook Islands because they imported them, ergo they're all in use with the Kyrati Royal Army as well because... uh... look, more animals to gang up on you specifically at inconvenient times! [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 16:23, 11 December 2016 (EST)&lt;br /&gt;
::Most of the soldiers in FC4 are quite literally just reskinned pirates/mercs with new voice lines, the one major exception being the elite bow warrior units that are new. As fun as Far Cry and many other Ubisoft games are, they really do seem to set new levels of lazy every time they make a new game. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 20:49, 11 December 2016 (EST)&lt;br /&gt;
Yeah i also noted that with pirates/mercs. On the lazy front there are articles/YouTube videos proving the far cry 4 and primal maps are pretty much the same with the sandbox and setting (obviously) being different --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:30, 12 December 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1068906</id>
		<title>Talk:Call of Duty: Infinite Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1068906"/>
		<updated>2016-12-09T18:12:02Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Weapons I know */&lt;/p&gt;
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&lt;div&gt;==Multiplayer trailer reveal==&lt;br /&gt;
Given the futuristic nature, I'm not making the page yet &amp;lt;small&amp;gt;''(EDIT: I hadn't noticed that it was protected from creation either way lol)''&amp;lt;/small&amp;gt;, but I can already tell that the &amp;quot;Reaver&amp;quot; shotgun is obviously a futuristic Kel-Tec KSG. As for the assault rifles, the &amp;quot;NV-4&amp;quot; is an AR-15 style rifle, and the &amp;quot;Volk&amp;quot; appears to be based on the Parabellum Armament AK-14 (EDIT: or not, more like an AKMSU with a huge barrel shroud and a standard AK stock). Now the &amp;quot;RPR Evo&amp;quot; submachine gun (which can switch between SMG and AR modes), it's Magpul PDR styled. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:32, 3 September 2016 (EDT)&lt;br /&gt;
:Saw a Glock and a .45 Vector smg with double magazine (!) But yeah i think IW should have its own page, seeing as BO3 has way more advanced and futurized weaponry^^--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:38, 3 September 2016 (EDT)&lt;br /&gt;
::I think we should wait and see until the games fully out before we make an entry. At this rate, we might as well add an entry for Halo...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:51, 3 September 2016 (EDT)&lt;br /&gt;
Copy/pasting a couple of my responses to this topic on the [[Talk:Main_Page#Another_year...|main discussion page]] which show a couple of relevant images:&lt;br /&gt;
:I think it probably deserves a page, there are quite a few guns that are based on real guns or use real components. The most obvious is the NV-4 which is pretty much just an M4 with a  VLTOR receiver with some relatively minor modifications. Even with the weird stuff like that hybrid sniper thing there are real parts visible: in this case you can see from the receiver that it was modelled from and M14. As for others, to me it looks like the Type-2 (or is it a MOD2?) is based on an FMG-9/FPG, back end of the Reaver looks like it could be a KSG, and the Volk has an AK reciver and a 7.62x39mm style mag.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 2 September 2016 (EDT)&lt;br /&gt;
:By &amp;quot;based on&amp;quot; I mean that the model is actually an altered version of the model of a real gun, rather than it just being vaguely based on the same concept. From what I have seen so far, the guns in this are a lot closer to real life weapons than BO3's guns. The NV-4 is the most notable:[[File:COD IW NV-4 SGB.jpg|thumb|500px|none|]]Even with that hybrid sniper thing you can see that the model is actually based on an M14 that has been altered:[[File:InfiniteWarfareSniper.jpg|thumb|500px|none|]]You can see various parts of the original M14 model, including the receiver, safety catch (which has been made totally unusable by the new stock implying that this actually started out as a standard M14 model), heatshield and gas tube. To me it looks like at least some of the guns in this are based on real guns. This is in contrast to BO3 where the guns were, in anything, only in the vague shape of something real, so if anything I would say that IW would be a more valid to build a page for than BO3 which already has one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:03, 3 September 2016 (EDT)&lt;br /&gt;
:Well then. Now, who's going to buy this game when it comes out? I sure won't. Also, the fire-selector on that AR looks super awkward.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:14, 3 September 2016 (EDT)&lt;br /&gt;
As well as the obvious looking M4 i'm pretty sure there was a glock style pistol in an earlier campaign trailer. On the MP weapons selection menu there was also a &amp;quot;classics&amp;quot; tab so presumably either classic weapons will return or ballistic weaponry. Some of the interviews mention a &amp;quot;Kendall Ballistics&amp;quot; company so i am expecting regular bullet throwers. Even the Volk- AK style rifle is mentioned as an energy rifle so this is possible. Finally Halo should have a page. If AW and BO3 got one then so should that imo. The MA5C clearly takes inspiration from F2000 etc...--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:48, 3 September 2016 (EDT)&lt;br /&gt;
:According to the guy who designed the MA5C, he didn't know about the F2000 and only got to know about it after the game came out.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:10, 3 September 2016 (EDT)&lt;br /&gt;
: The Resistance series also had its own page where it had an obvious Colt M1911 and the M14 with pistol grip/wooden stock but it also got deleted as well, for shame, rules will be rules though.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:18, 3 September 2016 (EDT)&lt;br /&gt;
::No real guns were harmed in the making of the HALO weapons, so it doesn't warrant a page. After all, we would have basically nothing to say about them. AW and BO3 both feature guns that (arguably) are based on real guns, but also feature standard unmodified real weaponry to a lesser extent. BO3 is kind of a grey area though (there are only a couple of unmodified weapons and it is questionable whether the futuristic guns are actually based on anything specific), but there is the argument that as it is part of a larger series it can be included for completeness sake. If a game with the BO3 weapons came out and it was unrelated to anything else it would probably be deemed ineligible.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:43, 3 September 2016 (EDT)&lt;br /&gt;
:::Remember what I said about forcing open doors we don't want opened? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:52, 4 September 2016 (EDT)&lt;br /&gt;
::::We already have many pages (cough, BO3, cough) which appear to be far less deserving of a page than this game so I don't see why we should arbitrarily draw the line here. As for opening the door, we have always had deluded people wanting to make a HALO page, this guy is nothing new.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
:::[[File:I m f d b.jpg|thumb|none|400px]] Thread in a nutshell.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:09, 4 September 2016 (EDT)&lt;br /&gt;
Sorry Commando552 but who are you calling &amp;quot;deluded&amp;quot; i merely stated that BO3 uses weapons vaguely resembling real world weapons, as does Halo. I dont think that makes me deluded. The fact that 90% of my post was about ballistic weapons in IW speaks volume to me. I do admit i was wrong on AW as it has AK12 and ARX160 among others. I'm not looking for an arguement just found your post insulting considering we know nothing about one another! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:51, 5 September 2016 (EDT)&lt;br /&gt;
:I was referring to people in the past who tried to argue that HALO uses weapons based on specific real world guns, not you specifically. In this case it was actually more in referrence to AgentGumby not you, who thinks that shitty memes are the best form of discussion. As for Halo eligibility the most compelling argument you can make for the HALO guns is &amp;quot;it has a long carry handle so it is a FAMAS&amp;quot; or &amp;quot;it has a sight in a cowling so it is an F2000&amp;quot;. This is in contrast to guns in this game which (from what I have seen so far) are actually modified models of real guns, rather than just a vague assemblage of parts that if you quint and turn your head the right way sort of looks like something real. Unless they make a prequel for HALO or something that is set closer to modern day and uses real weapons, we will never have a HALO page.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:35, 5 September 2016 (EDT)&lt;br /&gt;
Okay then, well i think we can agree fully on that. It just urks me that bar the KN44, ICR-1 and one or two others none of BO3 weapons resemble real firearms. You could argue that MA5 series was based off F2000 although as stated above, the designer Rob McLees noticed this after designing the rifle. But he also said it was surreal to see how close the Halo rifle was to its real world FN counterpart. I accept we cannot have a Halo page but by same vein we shouldnt really have a BO3 or Alien Resurection page. Rant over. I do find it odd that IW is further forward in future than BO3 yet has more &amp;quot;grounded&amp;quot; weapons. I imagine some modern or &amp;quot;classic&amp;quot; weapons will be included which i think was hinted at in the weapon selection menu during latest trailer. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:45, 5 September 2016 (EDT)&lt;br /&gt;
::For the record, I recently did some major cleanup to the BO3 page (following some discussions on its talk page); as such, it doesn't feature anymore the extremely fictional weapons that it used to show. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:51, 19 September 2016 (EDT)&lt;br /&gt;
:I think it's neat that they gone with ''slightly'' more realistic weapons. I watched [https://www.youtube.com/watch?v=bHcy7b-JWyI&amp;amp;list=WL&amp;amp;index=27 this] video recently, goes to show that the future of firearms isn't about laser guns but slapping more stuff onto ARs. All the talk about the system however just makes me think of MGS4...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:26, 5 September 2016 (EDT)&lt;br /&gt;
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In his latest video, Youtuber Ali-A has confirmed that after being hands on with IW, that MP will feature classic guns from past infinity ward games. First of these will be Intervention sniper rifle. Other details are sketchy but as far as the page is concerned, this would at least add real word weapons into the mix along with weapons such as the M4 type rifle, Glock and Volk/AK energy rifle we have already seen.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:10, 16 September 2016 (EDT)&lt;br /&gt;
:Three real weapons have ultimately been confirmed so far. The Zombies in Spaceland trailer showed an ADS view of an &amp;lt;s&amp;gt;M14 variant&amp;lt;/s&amp;gt; M1 Garand, and the Infinite Warfare Stream video about this game mode showed a CheyTac M200 and a SPAS-12. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:14, 23 September 2016 (EDT)&lt;br /&gt;
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==Weapons Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=rFUcrSLOJXQ This shows some of the weapons based on real guns].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:58, 4 September 2016 (EDT)&lt;br /&gt;
:From what I could make out, looks like there's a AK varient, a UMP, what looks like the Honey Badger from Ghosts, A TDI Vector, A burst-fire Revolver (...), The Shotgun from FEAR 3, and a Glock of sorts. And I thought Destiny had some odd looking weapons.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 15:36, 4 September 2016 (EDT)&lt;br /&gt;
Agreed! The AR that splits in two is just plain wierd! There was also an odd P90/MTAR style rifle i noticed. The Sniper rifle shown will no doubt be based off (even loosely) a real bolt action. I will watch it again as must have missed the Honey Badger, good spot! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:10, 4 September 2016 (EDT)&lt;br /&gt;
Just re-watched vid and did a bit of googling. The SMG with fast/slow rates of fire is the RPR-EVO. Its basically the Ripper from ghosts with dual SMG/AR fire modes. Still couldnt see a Honey Badger unless i missed it. What minute on vid was it at? The Rifle that splits into dual wields is the &amp;quot;type 2&amp;quot; &amp;amp; its pickup icon makes it look like an FMG9 with a front hand guard.They have called the Vector the Karma 45 which has &amp;quot;built in dual mags for faster reloads&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:31, 4 September 2016 (EDT)&lt;br /&gt;
:I've pretty much concluded that all COD weapon design sessions are held at 4:20 PM. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:14, 4 September 2016 (EDT)&lt;br /&gt;
:I SAID Honey Badger cause the model looks suspiciously like the one from Ghosts.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 20:57, 4 September 2016 (EDT)&lt;br /&gt;
[[File:HoneyBadger.jpg|thumb|none|600px|&amp;quot;Honey Badger&amp;quot; in question. The Yellow in the back is what making me think it's the Honey Badger from Ghosts]]&lt;br /&gt;
:::That is the NV-4, pictured in the topic above. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
::I actually really like these designs. A lot of them seem crazy and futuristic, but at the same time familiar and functional. Which I like a lot better than BO3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 00:59, 5 September 2016 (EDT)&lt;br /&gt;
I really can't see any resemblance of the Honey Badger in that AR, aside from the charging handle.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:16, 5 September 2016 (EDT)&lt;br /&gt;
:The yellow tab is an aftermarket AR15 charging handle accessory, it's not exclusive to a Honey Badger. The model in game is probably built off of the Ghosts Honey Badger though.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:20, 5 September 2016 (EDT)&lt;br /&gt;
::I doubt it is actually based on it, as firstly the latch is of a different design being a hollow square more like a Badger Ordnance one (no relation to Honey Badger) or something similar, and secondly the upper is based on a VLTOR MUR one rather than the proprietary Honey Badger one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:42, 5 September 2016 (EDT)&lt;br /&gt;
:::I only said Honey Badger cause that's what I was reminded of. Still though, a burst fire revolver? Seriously?--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:11, 5 September 2016 (EDT)&lt;br /&gt;
::::The revolver's reloading animation is retarded. Now Half-Life's gluon gun is back as the &amp;quot;Steel Dragon&amp;quot;... but dat Erad SMG is fucking ugly. Also funny thing is that the &amp;quot;Eraser&amp;quot; combat rig pistol is aimed in gangsta-style. But the record-breaking thing is how they modeled the DCM-8 &amp;lt;u&amp;gt;shotgun&amp;lt;/u&amp;gt; after a P90 look-alike (WHAT??) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:46, 5 September 2016 (EDT)&lt;br /&gt;
Video games.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:19, 5 September 2016 (EDT)&lt;br /&gt;
:::::EDIT: The DCM-8 turned out to be looking nothing like a P90 aside from the magazine system, I didn't see the in-game model closely before, but now I saw a third-person view of it as well. There's the &amp;quot;FHR40&amp;quot; SMG however, which is essentially a futuristic P90 with a Magpul FMG-9-like carrying handle. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:57, 18 September 2016 (EDT)&lt;br /&gt;
::::::Oh and we have the &amp;lt;s&amp;gt;LH44&amp;lt;/s&amp;gt; Kendall 44 pistol that looks like a Glock 19, the Spartan-SA3 showcasing CoD's love for the Carl Gustav M3, and the &amp;lt;s&amp;gt;GL3&amp;lt;/s&amp;gt; Howitzer grenade launcher that looks more like a shotgun, for instance a Serbu Super Shorty knockoff with a stock. And on the topic of burst-firing revolvers, I found some interesting stuff [http://www.guns.com/2012/05/10/pistola-con-caricato-18-shot-revolver/ here] and [http://www.thefirearmblog.com/blog/2014/04/08/dual-cycle-rifle/ here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) b08:10, 25 September 2016 (EDT)&lt;br /&gt;
::::::: Wasn't there a burst revolver in Watch Dogs too? From that gameplay video it looks like a rhino/unica(not sure which) which was the same burst gun in watch dogs. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 20:22, 27 October 2016 (EDT)&lt;br /&gt;
::::::::The revolver here looks almost like a cross between a Rhino, a Mateba, and an RSH-12.7. Also, gotta love the reloading animation- 4 chambers with 3 superimposed rounds in each, all of which seem to be cased (on the subject, this site's spell-checking always changes &amp;quot;caseless&amp;quot; to either &amp;quot;baseless&amp;quot; or &amp;quot;careless&amp;quot;), and basically the entirety of the cylinder save the exterior shell just falls out, begging the question of how it stays in in the first place. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:15, 24 November 2016 (EST)&lt;br /&gt;
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== New Gameplay Video ==&lt;br /&gt;
Looked at some [https://www.youtube.com/watch?v=KasWKwOIJlY gameplay] from the recent beta and I was able to spot a few more weapons: A Valmet M82 that seems to have parts of a CR-21 mashed in, along with a FN90 mixed with a Magpul PDR. Also, there's a shotgun called a Reaver that is basically a Kel-Tec KSG and a Dual-Magazine(...) TDI Vector called the Karma-45.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:52, 25 October 2016 (EDT)&lt;br /&gt;
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Some of the weapons, especially the ballistic ones are clearly grounded in modern firearms. Coupled with the return of Classic Weapons i think a page should be started. Is it still protected? --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 06:18, 31 October 2016 (EDT)&lt;br /&gt;
:It is still protected, and I doubt that it will be created for now, at least not before the game is released (i.e. until we get more real weapons, namely game modes-exclusive ones or mounted heavy machine guns in campaign). If it is created, users will have to keep in mind to only have the real weapons in it (including the 7 classic weapons) and the ones that are '''clearly''' based on particular weapons (such as the NV4, HVR, Kendall 44 and Spartan SA3). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:13, 31 October 2016 (EDT)&lt;br /&gt;
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Interesting, you say 7 classic weapons? I read 10. We already have UMP, intervention, spas12, Glock18, M1 &amp;amp; ARX160. Although a rumour, i have heard that the ACR is scheduled to make an appearance in the final 4 classics. I agree with you that the rest of the weapons need a common sense approach. Not repeating those you have listed, but the reaver is clearly the Keltec KSG. The widowmaker is a &amp;quot;futuristic&amp;quot; MSR and the FHR40 (?) is a P90. The Vector is in there. The AK influence on the Volk cannot be ignored and the Type 2 is a larger FMG9. The other assault rifles bear &amp;quot;traits&amp;quot; of modern bullpups but i think thats starting to push it. I imagine most of the mounted weapons in game will be energy based.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:07, 31 October 2016 (EDT)&lt;br /&gt;
:The ACR was indeed rumored at some point, but until now it hasn't been confirmed. And regarding the current classic weapons, I said seven because there's also the FN 40GL grenade launcher, which is equipped on the in-game ARX-160. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:22, 31 October 2016 (EDT)&lt;br /&gt;
::Good info, but I'm pretty sure that the Widowmaker is a straight-up M200 Intervention. It holds 12 rounds, and, for absolutely no discernible reason, fires in 2-round bursts. No, you didn't read that wrong; you pull the trigger, 2 shots are fired in quick succession, and then you work the bolt. Sometimes, I just don't even know... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:29, 31 October 2016 (EDT)&lt;br /&gt;
:::From your rants on the recent CoD games, I can tell you're a fan of two-shot sniper rifles. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 23 November 2016 (EST)&lt;br /&gt;
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Your right! The widowmaker is an intervention (albeit a far fetched equivalent) i meant the longbow as the MSR. I imagine we will see the ACR and i am hoping the AK from either MW2/3 makes an appearance. Guess we will find out later this week. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:50, 1 November 2016 (EDT)&lt;br /&gt;
:I'd be more comfortable in seeing an AK-103 rather than such a frankengun tbh. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:07, 2 November 2016 (EDT)&lt;br /&gt;
Something like this perhaps? Even looks like [https://www.artstation.com/artwork/4b8L8 MW2 variant] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:29, 2 November 2016 (EDT)&lt;br /&gt;
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My gosh, once again shotguns that are reloaded with each shell individually are still cocked during a mid-reload. Is it so hard for CoD developers to correct this? I mean, in the 10-year old [[Call of Duty 3]] they got it correct, yet in ALL the later games they didn't. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:00, 4 November 2016 (EDT)&lt;br /&gt;
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== The game's out, unlock the page already. ==&lt;br /&gt;
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See title.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
: From what I've gathered in the above discussion, the reluctance of allowing this page really doesn't have much if anything to do with the release date. That said, asking would be more polite. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:51, 5 November 2016 (EDT)&lt;br /&gt;
Well the &amp;quot;classic&amp;quot; guns, like the UMP, ARX, G18 and such can be added. Futuristic guns should not be included. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:27, 5 November 2016 (EDT)&lt;br /&gt;
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I disagree. As per the above discussion, many of those futuristic guns are clearly grounded in real life weapons. However, a fair few of them aren't and just like the blops3 page they shouldn't be included. Weapons like the Volk, widowmaker, Kendall 44 etc... are easily identifiable as real world weapons, so why should they not be included?--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:53, 6 November 2016 (EST)&lt;br /&gt;
:Forrest is right.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:45, 6 November 2016 (EST)&lt;br /&gt;
::Dunno if Bozito was talking about most future weapons or only the ones that are too much futuristic (such as the Erad and the Mauler). But if the page is made (namely if it becomes notable, especially if the game turns out to contain some real mounted weapons as I mentioned above), the guns that are definitely in my mind to be added (aside from the classic ones) are the Kendall 44, FHR-40, Karma-45, NV4 and Spartan SA3. To a lesser extend, the other ones that would be worth mentioning would be the Reaver, RPR Evo, Type-2, Volk and Howitzer (these ones seem to be even more visually modified compared to the others). I gotta note however that the Rack-9, HVR, Widowmaker and DMR-1 would probably be kinda redundant (worth mentioning, but not as actual main weapon titles), since their counterparts are already present among the classic weapons. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:17, 6 November 2016 (EST)&lt;br /&gt;
Yeah that kinda annoyed me that they added classic weapons, yet very similar weapons already existed? If they wanted to add the M1 they could have used any number of modern DMR type weapons for the other sniper! The Spas 12/ UMP are basically in it twice just with/without stocks --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 17:53, 6 November 2016 (EST)&lt;br /&gt;
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== IF this gets a page ==&lt;br /&gt;
If this game gets a page, I feel we should include other games as well (no I don't mean Halo). I understand this game includes a few real life guns but if we include all those &amp;quot;well it uses an M4 magazine so let's say it's an M4&amp;quot; guns, we should take a look at adding games like Resistance, possibly Killzone, and Titanfall 2 (I haven't played the first one). Resistance's main rifle is obviously based on the LMG version of the M14, Killzone has more than enough guns with real life similarities (Famas, LR-300) I mean come on, look at Blops 3's page. And finally, Titanfall 2. That game has an obvious M14 (G2), bullpup AK (flatline), mocked up M4 (Hemlock), M240 (Spitfire), you could almost say most of the guns are based on the Kriss Vector if you go by just looks, which is what we have done with blops 3 and probably will do this (IW) page. Just saying, if we allow this page, we should allow some others as they are more than qualified if we allow the guns that are NOT real. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 02:03, 24 November 2016 (EST)&lt;br /&gt;
:First off, I think that some of those pages would be a good idea. However, be sure to try and make a good page, as one of the things that has caused most people to be against the idea of such pages was simply how poor in quality many of their pages were. As for the Black Ops 3 page, part of the reason it was included was for the sake of completeness in a series, and to inform the uninformed just how far from reality many of the guns were. That being said, it did have a few more-or-less unmodified guns (with notable mounted MG42s and a slightly hybrid Sten), and a few guns that have rather obvious origins (the FFAR, KN-44, Locus, 48 Dredge, etc.), in addition to some of its unholy abominations (to the person that designed the Gorgon, I have 2 questions for you: what were you smoking when you created that thing, and where can I get some?). All in all, I think that your pages could work, but you're going to have to make a good 1st impression to get some of the others on board. Also, given the obvious guns (Karma 45= Vector, NV4= M4 w/ VLTOR upper, EMC=Springfield XDM compact, FHR40=P90, etc.) and the Classic weapons (ARX160, G18C, M1 Garand, SPAS-12, etc.), this is DEFINITELY getting a page. Best of luck with those page ideas; I'll try and help out where I can. Sincerely, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:11, 24 November 2016 (EST)&lt;br /&gt;
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I think Killzone (if done properly) does deserve a page. At least if one or two of the games are done well then the others can be included for &amp;quot;completeness, as part of a series&amp;quot; jk :) Seriously though the first game had decent &amp;quot;grounded&amp;quot; weapons, bar the flak cannon thing?!?? Titanfall i am not sure of. A few weapons are loosely based off the Super Kriss receiver but thats a slippery slope imo. A lot of the Blops3 weapons were moved off main page for being loosely based off certain weapon &amp;amp; rightly so.  infinite warfare on other hand has many weapons that are clearly modified versions of real weapons, even if some now fire laser beams!  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:12, 25 November 2016 (EST)&lt;br /&gt;
: I don't know if Titanfall does warrant a page (cause half of the guns don't even seem to be based on anything), but as for Infinite Warfare...I'd say save the main page for the guns that are unmistakably based on real-world guns and save the &amp;quot;future&amp;quot; guns for the discussion page, like BlOps 3.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:32, 25 November 2016 (EST)&lt;br /&gt;
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:: &amp;quot;I understand this game includes a few real life guns but&amp;quot;.. No. I don't see where a 'but' applies there. List the real guns, forget the other crap. We're here primarily to document real weapons. Just because it has a STANAG mag DOES NOT make it a legitimate entry to me. That's not enough of a feature of 'similarity' to consider it representing any real-world weapon. May as well say having a magazine period or a trigger makes it based enough from a 'real' gun. And just because it has the PROFILE of a certain firearm doesn't make it so - We don't list cartoons that have similar 'profiles' of guns for a reason. I mean, seriously? I don't know about the other page(s), sounds awful sketchy to me. Then again, I don't fool around in video games much. Nonetheless, the paramount point of the site - at least as I've always seen it - is to document showings of actual weapons. Not to list every weapon that appears in a particular piece of media because said piece of media has a page and/or said guns share perhaps one or two features common to  firearms in reality. Honestly I think this whole issue is getting way out of the hand to the point of utter absurdity. Bottom-line, SeanWolf said it - Document the real weapons and leave the others either off or here in the talk page. Pages that have real weapons mixed with other stuff should likewise be done so. Pages that are all fictional weapons should either be denied or at least very heavily scrutinized. Work within what the site IS, don't work so hard to make the site what it IS NOT. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 03:43, 27 November 2016 (EST)&lt;br /&gt;
&amp;quot;We don't list cartoons that have similar profiles of guns for a reason&amp;quot; see my post below. There is an anime that lists a fictional rifle with the &amp;quot;shape&amp;quot; of an F2000! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:04, 27 November 2016 (EST)&lt;br /&gt;
: At least it isn't ''actually listed'' as an F2000, there is a bit of difference there. Even then, I'd say maybe it oughta be omitted. Further remarks below. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:26, 27 November 2016 (EST)&lt;br /&gt;
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Personally, even though I brought this up before (I dropped it before any discussion could be made on it) I think that Destiny, yes Destiny, may actually qualify for a page. For one, The starter weapon is literally just [http://vignette3.wikia.nocookie.net/destinypedia/images/b/b1/TTK_Khvostov_7G-02.png an M4 with science stuck to it. The description pretty much literally says it's an old modified M4.], (There's also a variant with a wood fixed stock), as well, in the present-day intro, there are astronauts on Mars with white, [https://lh3.googleusercontent.com/-dyR9ZdVF2Kk/Vd_Nk8BV7UI/AAAAAAAAjqk/o_-PPVPSPKM/w1280-h720/9e93eb958a737bad5ffd75226c7e25825492597a.jpg unmodified, MK.18 mod 0s]. As well, there's an [http://www.next-stage.fr/wp-content/uploads/2015/10/Supercellule-Zhalo-e1443830424355-1024x551.png AK converted to fire space magic](The lore basically says it was indeed an AK at one point), and lastly, a [https://pbs.twimg.com/media/CKsZq7qVEAQAZxh.png SCAR-H/ARX-160 lovechild], and handguns with slides resembling [http://www.gaminganimal.co.uk/home/wp-content/uploads/Ironwreath-Sidearm.jpg SIGs,] and [http://vignette2.wikia.nocookie.net/destinypedia/images/b/b5/Thalestris-C_H%C3%A4kke_Sidearm.png Glocks]. I know I've made this argument before, but I'd really appreciate it if this idea was at least given some consideration, as, while most of the weapons ARE indeed 100% fictional, these particular ones are actually very convincing.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 14:01, 4 December 2016 (EST)&lt;br /&gt;
: The rifles would mostly be one thing, but hybrid (or 'lovechild') and especially 'resembling' weapons are pushing it too far I'd say. Again the key is more what they are, not what they could be; Some contours on a pistol don't make it ''that'' pistol. I believe I mentioned this already. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:19, 4 December 2016 (EST)&lt;br /&gt;
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== Classic Weapons ==&lt;br /&gt;
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Do you guys think is a good idea?--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 23:59, 24 November 2016 (EST)&lt;br /&gt;
:What do you mean with &amp;quot;a good idea&amp;quot;? To have them in the game? I wouldn't know. To give them an entry? Yes.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:43, 25 November 2016 (EST)&lt;br /&gt;
::I'm talking about in the game--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 21:02, 25 November 2016 (EST)&lt;br /&gt;
Yes it's a great idea but I disagree with their choices. Except the ARX and Glock, all of those weapons were already in game, UMP-HVR etc... Personally if they were going to include those particular classics, which are all solid weapons, then they should have picked different guns for IW. Or pick different classics. I hope future batches of classics (its inevitable) include more thought out choices. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 05:22, 26 November 2016 (EST)&lt;br /&gt;
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== Fictional weapons? ==&lt;br /&gt;
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Just a quick one really, what is the difference between fictional weapons being allowed on Anime pages, but not so for video games? Movies/TV have physical props regardless whether its a blank firing/non gun or just a made up prop, but both video games and anime have neither. Not wishing to start ww3 here but games like Halo and Gears use almost entirely fictional weapons. Games like COD have weapons largely based on real firearms with a few fictional ones thrown in, just like most anime. The difference is Anime seems to get an easier ride where the rules are concerned, why is that? *stands off soap box* --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 11:25, 26 November 2016 (EST)&lt;br /&gt;
:(Lots of) Anime shows are known for their super-realistic portrayal of firearms, to a point that it's almost surreal in some of them. There's even one show out there (forget its name) where the characters are ''literally'' personified real-world guns. Japan as a whole has a rather fond culture built around firearms despite most of the populace having no access to them, and besides Anime and television you can also see it elsewhere - Japanese Airsoft companies and replica manufacturers are known for being almost perfect recreations of the real thing (albeit made out of plastic.) I once owned a Tokyo Marui Glock 17 and unless you looked down the barrel or saw it be cocked or fired you'd have no way of knowing it wasn't a real gun. The problem with a lot of these new CoD games is that their weapons seem to be more fictional than real now.&lt;br /&gt;
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: There's also a general stigma against the Call of Duty series here that's hard to ignore, a lot of people don't like where the games have gone (or the fact that there are so many) and don't want to advertise them on IMFDb. I'm not sure ''why'' this one in particular hasn't been unlocked because it features more than a few real weapons, but that's the reasoning in general. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 02:03, 27 November 2016 (EST)&lt;br /&gt;
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:: I'm not aware of any anime pages that have 'fictional weapons'. As said by Simpleton (and as is indeed stated in the [[Rules]]), anime generally has very detailed artwork of what are still very much ''real'' firearms, and thus we list them as they are present in enough detail to ID and be ID'd. Likewise the point for Video Games is to chronicle appearances of what are otherwise ''real'' weapons. Fictional firearms, that is non-real guns, we generally don't list and are frowned upon for listing. Fictional pieces that are based on real weapons are in a somewhat grey area, and that seems to be where the holdup is here. With that I must note that the central point of the site is identify and chronicle appearances of actual firearms, ergo, the point of this page should be to document all the actual guns that are it, and not necessarily document ''all'' the guns that are in it. Obfuscate  all you want but it seems mostly simple to me. Try to work more with what the site is actually about, and not work so hard with what the site ''isn't'' about. While I personally agree with the 'stigma' of CoD games, I don't think that applies so much here. If anything it being a CoD game would be a point for inclusion for the sake of completion of a series/franchise. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;'''That all being said''', I agree with SeanWolf above that the page could be allowed certainly to document any actual/real firearms, perhaps some other pieces that pass muster (that is, clearly based on a real-world firearm), while the other more questionable pieces should either be ignored or listed here on the discussion page as is done on other pages. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 03:30, 27 November 2016 (EST)&lt;br /&gt;
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The Show is [[Upotte]] --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:24, 27 November 2016 (EST)&lt;br /&gt;
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Okay so i don't do Anime, but having a 2 second browse i noticed that &amp;quot;A certain scientific railgun&amp;quot; has a fictional grenade launcher and rotary cannon. These are included on the basis that they &amp;quot;look like/resemble/ at least based on&amp;quot; real world firearms, which they both are. Okay. So the EBR800 from IW looks like/resembles/at least based on an M21/M14 so that should be included on any IW page. Whilst the Dingo from Blops 3 is an entirely fictional weapon, someone (not me) could argue that the Ripper from IW/Ghosts &amp;quot;resembles/ at least based on&amp;quot; a p90. Meanwhile the CZN in Ghost in Shell gets by on the same rules without question (cool looking piece tho). The same could nearly be said about the MA5 series from Halo but would be rejected, yet &amp;quot;Active Raid&amp;quot; has x3 entirely fictional rifles. One of which has the same &amp;quot;shape&amp;quot; as an F2000! For me this is a firearms database of guns in movies and other media and therefore a purely fictional weapon such as the Dingo has no real place. My issue is many Anime pages seem to almost avoid this rule and I guess that, as stated above, COD is an easy hate target for its copy and paste MP formula. However, I do accept most anime very accurately portray modern firearms, if only i could get past the &amp;quot;Asian weird-ness&amp;quot; anime/Metal Gear seems to have :( P.S i do really like the Dingo--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:02, 27 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Well, though a specific ID is skethcy, there at least ''are'' MGLs in existence - They aren't some future garb. At least it isn't listed as a specific model. The rotary cannons I personally think is pushing it some, but whatever, again, they are not actually listed as M197s. I personally agree and think &amp;quot;Active Raid&amp;quot; should perhaps have some of those pieces moved/removed. Honestly, IMO, there should be a serious re-appraisal of a lot of VG and Anime pages, which I'd do but I don't run things and frankly am more interested in film and TV anyway. Thing here is I feel game pages want to lean a lot to listing fictional pieces as actual weapons with the stipulation they are 'based of' said pieces, which I think is really pushing it. Even if not, I still think it's rather pushing it personally. That said, most Anime pages showcase real firearms and do so well, you said this yourself. A couple/few pages that may not necessarily follow the standards of the site hardly make a rule. My point still stands - Too many folks are expending a lot of effort to obfuscate and focus more on something that is not really the central point of the site. They should be grateful the site even allows video games at all - It didn't always, and seeing all this effort spent debating this crap makes me think maybe that wasn't so crummy a decision after all. Again, primary point is to showcase real firearms - anything else should more likely be left as trivia or omitted. funkychinaman has made good points before about opening doors we don't want opened, this I feel is definitely one of those times - Again, I think some stuff should be seriously re-evaluated, and if that means some existing pages get hacked down or even nixed completely to keep this place from spilling into things it really shouldn't, so be it. Anyway, as stated below you guys got the ability to make a page here and now, I hope y'all do well on it. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 15:25, 27 November 2016 (EST)&lt;br /&gt;
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'''The page has been unlocked. Happy editing. :)''' [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:34, 27 November 2016 (EST)&lt;br /&gt;
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== Will this game will have a page? ==&lt;br /&gt;
&lt;br /&gt;
I'm waiting for this page. There's a AK Variant, M4 Variant, M1 Variant, UMP45, Intervention, M1 Garand, SPAS-12, ARX-160, P90 Variant, and more.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:20, 28 November 2016 (EST)&lt;br /&gt;
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== Rules for the main page ==&lt;br /&gt;
&lt;br /&gt;
The page is now unlocked, but in order to prevent needless deleting/moving of things that clearly don't deserve to be there, here are a couple of rules I would suggest for anyone who wants to make this page. I would suggest splitting the weapons up into three categories, &amp;quot;Real&amp;quot;, &amp;quot;Hybrid&amp;quot; and &amp;quot;Fictional&amp;quot;. &amp;quot;Real&amp;quot; weapons should go without saying, they are real unmodified weapons, they can go on the main page. &amp;quot;Hybrid&amp;quot; weapons can also go on the main page, and these are the weapons that are HEAVILY based on real weapons. By that I mean things like the P90 with the magazine moved back or the Vector with the extra magazine. Because the Erad has a grip a bit like a P90, that isn't enough. That is a &amp;quot;Fictional&amp;quot; weapon, and it goes on the discussion page.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:02, 29 November 2016 (EST)&lt;br /&gt;
:Agree--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:35, 29 November 2016 (EST)&lt;br /&gt;
::Yep, just like I proposed previously, and like we've done with the BO3 page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:05, 29 November 2016 (EST)&lt;br /&gt;
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== More loose basis ==&lt;br /&gt;
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Looking at some weapons, I noticed a few things. Firstly, the DCM-8 seems to take its pistol grip straight from an XM25, and I think I saw some other weapons with the same grip, too. Now, here's an odd one: I think that the Oni is actually based on the VBR-Belgium PDW. Now, before you reach through your screen and start strangling me, just hear me out. I understand that it's a long shot, but it seems to me like the developers started with the PDW model, turned the bolt into some sort of energy cell, moved the pistol grip up so as to make the P90-style foregrip into a trigger guard, and thus turning the trigger guard into a thumbhole stock, sans the &amp;quot;stock&amp;quot; bit, then warped the shape further, and Bob's your uncle. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:57, 2 December 2016 (EST)&lt;br /&gt;
::Well, looking at the Oni, I do see where you're coming from as I see some hints of the PDW in there. As you said, it's a long shot...though the so-called 'Epic' version doesn't help in IDing it properly either.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 18:13, 2 December 2016 (EST)&lt;br /&gt;
:Well yeah, it's my opinion too that the VBR PDW is the closest match for the Oni; it's not like you're off topic. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:46, 2 December 2016 (EST)&lt;br /&gt;
:::This is exactly the sort of gun that goes on the talk page, not on the main page. I really don't think you can justify [http://callofduty.wikia.com/wiki/File:Oni_menu_icon_IW.png this] really being substantially based on [http://www.imfdb.org/images/2/26/Vbr-b-compact.jpg this]. There are zero parts of it which seem to indicate it is based on a VBR-Belgium PDW, to my eye at least.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:05, 2 December 2016 (EST)&lt;br /&gt;
::::I agree that it should be a talk page gun, but as for the lack of basis, well, suit yourself. I can see it pretty clearly, but different people see different things in the same things (sorry for sounding like a philosopher there). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:54, 3 December 2016 (EST)&lt;br /&gt;
:::::Eh, obviously it doesn't deserve to be on the main page. On another note c552, direct links to Wikia images end up displaying them as thumbnails, so I had to replace your link by that of the image page (control-F5 the link if the quality of the new image link is messy). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:35, 5 December 2016 (EST)&lt;br /&gt;
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== KBS Longbow ==&lt;br /&gt;
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This sniper look so familiar. I was thinking about the MSR, Ballista, or another Intervention (I hope not because we have two Intervention in the game)--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 11:02, 5 December 2016 (EST)&lt;br /&gt;
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== Weapons I know ==&lt;br /&gt;
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This is my personal opinion. If I'm wrong, correct me&lt;br /&gt;
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NV4 - M4A1 Carbine&lt;br /&gt;
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R3K - QBZ-95&lt;br /&gt;
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KBAR-32 - TAR-21&lt;br /&gt;
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Type-2 - FMG9&lt;br /&gt;
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Volk - AK47&lt;br /&gt;
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FHR-40 - P90&lt;br /&gt;
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Karma-45 - Vector&lt;br /&gt;
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HVR - UMP45&lt;br /&gt;
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R. A. W. - Ameli&lt;br /&gt;
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Mauler - Unknown&lt;br /&gt;
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Titan - Unknown&lt;br /&gt;
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KBS Longbow - Remington MSR&lt;br /&gt;
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EBR-800 - M14 (I don't about the M1 Garand)&lt;br /&gt;
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Windowmaker - Intervention&lt;br /&gt;
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DMR-1 - M1 Garand&lt;br /&gt;
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Reaver - KSG-12&lt;br /&gt;
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Banshee - Unknown&lt;br /&gt;
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DCM-8 - Unknown&lt;br /&gt;
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Rack-9 - SPAS-12&lt;br /&gt;
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EMC - Unknown&lt;br /&gt;
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Oni - Unknown&lt;br /&gt;
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Kendall 44 - Glock (I Think)&lt;br /&gt;
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Hailstorm - MP412 REX (Not Sure)&lt;br /&gt;
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Spartan SA3 - MAAWS&lt;br /&gt;
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P-LAW - Unknown&lt;br /&gt;
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Howitzer - GM-94 (Not Sure)--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 00:30, 6 December 2016 (EST)&lt;br /&gt;
:Not so sure about some of those, but others seem right. Also, I heard someone saying that the Mauler resembles the KAC ChainSAW from Ghosts. Thoughts? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:30, 6 December 2016 (EST)&lt;br /&gt;
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EBR is definitely based on an M14. Even name gives it away presumably meaning Enhanced Battle Rifle. Personally i think the R3K and KBAR take inspiration from a number of bullpups but i think its pushing it a bit to tie them down to those particular rifles. Mauler did remind me of KAC chainsaw though. Given the preference by COD developers to re-skin weapons into new design (look at EPM3 from AW as a perfect example) you may find these weapons started life as real weapons before the designers altered them. But they could have easily started out as fictional weapons to begin with. Perhaps try a side-by-side comparison on the KBAR/Tar21 etc....--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 13:12, 9 December 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Ultimate94ninja&amp;diff=1068338</id>
		<title>User talk:Ultimate94ninja</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Ultimate94ninja&amp;diff=1068338"/>
		<updated>2016-12-06T18:20:23Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Machine Pistols */&lt;/p&gt;
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&lt;div&gt;==Total Overdose==&lt;br /&gt;
We frown upon users purposely creating incomplete pages, especially pages for games. Since you obviously already own the game and have played it, then it only makes sense for you to complete the page rather than forcing someone else to purchase it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:20, 22 July 2013 (EDT)&lt;br /&gt;
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== M27 IAR ==&lt;br /&gt;
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While it's fielded in the SAW role, it's mechanically just an assault rifle, so it's really best off there. As for your other question; the problem with trying to have a chambered round in a bolt-action clip-fed rifle is that you chamber a round by the action of pushing the bolt forward. Obviously, you can't load the rifle if the bolt is closed, and opening it would eject any chambered round. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 31 August 2013 (EDT)&lt;br /&gt;
:Just to add, a lot of the early bolt action service rifles (including the Springfield 1906 you asked about along with the Lebel Model 1886, Krag-Jørgensen, and early Lee Enfields) were fitted with something called a magazine cut off. This interrupted feeding from the magazine so that you could close the bolt without picking up a round from the mag. The purpose of these was to have a full magazine loaded and activate the cut off, and use the rifle as a single shot saving the rounds in the magazine for an emergency. Theoretically though you could load a magazine, activate the cut off, manually insert a round into the chamber, close the bolt and then deactivate the cut off, which would result in you having the full magazine plus one in the chamber. I doubt this was rarely, if ever, actually done though and experience in actual wars led to the magazine cut off being dropped as an unnecessary complication on most service rifles. The idea of a magazine cut off has survived in shotguns though, where it is useful when loading a round of a different ammunition as opposed to whatever is currently in the magazine, or if you want to make the gun safe. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:51, 31 August 2013 (EDT)&lt;br /&gt;
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== Half-Life 2 Alyx Gun ==&lt;br /&gt;
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I dont wish to be a dickhead but please explain me how can the Alyx gun be partially based on the TDI Kard if that game was released in 2004?? Not sure about the VBR but I think it did not exist back then as well. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:47, 3 September 2013 (EDT)&lt;br /&gt;
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== Brackets ==&lt;br /&gt;
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I used to do exactly what you do and I just figured I'd point it out so you can watch yourself for it; when you put something in brackets, make sure it's an aside connected to the previous thought, not a completely different thought. In general you'll find 50% of the things you thought should go in brackets are actually fine as new sentences. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:20, 3 December 2013 (EST)&lt;br /&gt;
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== re: Hey ==&lt;br /&gt;
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With fully automatic open bolt weapons it is the case that you do not need to cock the bolt if you are changing a half empty magazine. It would also be true for an empty magazine, but only if you happened to let your finger off of the trigger after the bolt had started moving forward on the last shot, but before the bolt cycled back again which would be difficult to do, particularly on weapons with a high rate of fire. The AA-12 and Thompson feed from drum magazine which do not operate any differently to box magazines (as far as the gun is concerned) meaning that if you swap one out with the bolt in the rear position, you will not need to cock it again. &lt;br /&gt;
&lt;br /&gt;
For belt fed machine guns I am not 100% sure, but I believe that if the bolt was to the rear you would simply need to open the feed tray, swap out the existing belt and close the tray again. However this is not the case with all machine guns. For example, on the PKM due to the fact that it fires a rimmed case the operation is more complicated, whereby as the bolt moves backwards it strips a round from the belt, and then chambers/fires it when the bolt goes forward. This means that the bolt needs to be cycled when a new belt is inserted even if the bolt is already to the rear, as the first new round needs to be stripped off of the belt and put into the feedway. This is how a lot of earlier machine guns opperated (including the M2HB for example) as is called &amp;quot;two stage&amp;quot;, whereas more modern machine gun ten to use single stage &amp;quot;push through&amp;quot; mechanism. I think it might be the case that if you were to reload a two stage machine gun when there was still a round in the feedway you would not need to cock it again, but am not sure about that and would also depend on the gun probably.&lt;br /&gt;
&lt;br /&gt;
As for the rocket thing, yes, most modern shoulder launched rockets and missiles will have a minimum arming distance which is normally determined by an amount of revolutions after it is fired. However this is not necessarily always the case, as for example there are currently some companies that manufacture RPG-7 round which omit this feature.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:23, 11 January 2014 (EST)&lt;br /&gt;
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== Ghosts ==&lt;br /&gt;
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The reason doesn't fit in the edit box. Moving the information on marksman rifles to a section after them makes no sense, the shotgun reload can be started for any number of rounds and therefore could be interrupted normally if they'd wanted it to, you shouldn't re-pipe the link to the VSSK to a title we don't use for it. The rest of the edits are just fiddling that's the same either way around and isn't necessary. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:44, 12 January 2014 (EST)&lt;br /&gt;
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== UBGLs ==&lt;br /&gt;
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Are there pieces of media that you have in mind that feature the Milkor Mk-4 or VHS-BG UBGL? If not, we do not allow users to make pages for or add images of weapons (or specific variants) which have appeared in no documented media, hence they will be deleted.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:35, 27 September 2014 (EDT)&lt;br /&gt;
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== Killer Elite  ==&lt;br /&gt;
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If you want change captions, you can write new ones, but placing &amp;quot;Ditto&amp;quot; is not acceptable.  Unfortunately, when a &amp;quot;rollback&amp;quot; is made, all edits that were made are automatically reverted.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 19:56, 27 September 2014 (EDT)&lt;br /&gt;
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When a change has to be made, admins don't want to have to go into every single entry and have to make single changes.  So users have to be careful because sometimes this can happen. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 20:16, 27 September 2014 (EDT)&lt;br /&gt;
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== Couple of things on your wiki ==&lt;br /&gt;
&lt;br /&gt;
XMG can equip Extended Mags and Laser Sight in Exo Survival (I made the mistake of picking the one that was utterly useless in my caps), not sure if you can put anything on the NA-45 because a two-shot rifle didn't strike me as a decent upgrade over an ACOG-equipped Lynx (if not, it's worth noting that the menu screen for Exo Survival shows a Specialist with an ACOG scope on an NA-45). As I put on our page, all pistols start Exo Survival with extended mags and if you actually buy extended mags for one it doesn't do anything. Also the weapon in the image for the Gung-Ho perk is actually an Atlas 45 with no magazine well, I guess it originally wasn't going to be a space C96 with no barrel. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:30, 14 November 2014 (EST)&lt;br /&gt;
:No, that's what I mean, the attachment ''is'' still selectable and you're still charged for buying it, but it doesn't actually do anything if you do, you just burn the upgrade points for nothing. I know this because I was hoping I'd get 33 or so rounds for the PDW and was denied. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:50, 15 November 2014 (EST)&lt;br /&gt;
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::Just went in and checked: if you ''buy'' a pistol it doesn't get extended mags. The downed Atlas 45 does get it automatically, as do all three class' starting pistols. It either changed or I didn't remember it right: what currently happens is it says &amp;quot;equipped&amp;quot; but if you click on the word it charges you two upgrade points, makes you draw your weapon again, and does absolutely nothing. It let me buy it twice in a row, maybe it just doesn't disable the ability to buy attachments you already have. Which is dumb. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:28, 15 November 2014 (EST)&lt;br /&gt;
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:::Also for reasons best known to itself, the IMR doesn't print four rounds at a time in single. It prints ''thirty''. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:08, 15 November 2014 (EST)&lt;br /&gt;
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== Thierry Lhermitte‎ ==&lt;br /&gt;
&lt;br /&gt;
Sorry, when I canceled your edit on Thierry Lhermitte‎ page, I didn't understand that you meant the poster. But as it seems to me, we don't include firearms that the actors hold on posters. Only the ones that are seen in the film (and sometimes on promo images) are included. Do you agree? Thanks. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:17, 13 January 2015 (EST)&lt;br /&gt;
:OK, let's keep it. This poster looks detailed enough to be equal to a promo still. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:17, 14 January 2015 (EST)&lt;br /&gt;
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== CoD Online ==&lt;br /&gt;
&lt;br /&gt;
Sorry, not sure how I missed that, but I'll take a look sometime when I'm not busy doing Peace Walker. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:47, 18 February 2015 (EST)&lt;br /&gt;
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== MLE-12 ==&lt;br /&gt;
&lt;br /&gt;
Huh, the things I found ([http://www.all4shooters.com/en/specials/trade-shows-2015/SHOT-show-2015/shotguns/srm-arms-mle12/ this] for example) said it was announced at SHOT Show in Jan 2015. Not sure what's going on there. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:22, 31 May 2015 (EDT)&lt;br /&gt;
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==Question==&lt;br /&gt;
Do you happen to be the same Ultimate94ninja on the COD wikia? That's cool if you are, man. :) [[User:CloversCorner|CloversCorner]] ([[User talk:CloversCorner|talk]]) 16:38, 11 May 2016 (EDT)&lt;br /&gt;
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== Hardcore Henry ==&lt;br /&gt;
&lt;br /&gt;
Please keep in mind that the official US release date for ''Hardcore Henry'' is still five days away, so unless your images are from trailers, please don't post them to the page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:24, 21 July 2016 (EDT)&lt;br /&gt;
:If they're not from the trailers or from otherwise public sources, please hold off on posting them. Thanks. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:08, 21 July 2016 (EDT)&lt;br /&gt;
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== Machine Pistols ==&lt;br /&gt;
&lt;br /&gt;
Firstly, found your list of machine pistols a very handy reference as have been looking for something similar myself. One you might want to add is the Grand Power K105. Its a full auto pistol, although i am sure i read there is a 2 round burst variant. Also is the gonzac pistol featured in the original total recall capable of select fire? Finally there is the experimental VAG72 but I don't know much about that. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:03, 1 November 2016 (EDT)&lt;br /&gt;
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Apparently there was also a browning high power conversion kit for full auto. It included an extended barrel and magazine. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:13, 1 November 2016 (EDT)&lt;br /&gt;
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Thought this might interest you. Its so far a 3pt series with part 1 being the full auto browning i mentioned previously.[http://www.thefirearmblog.com/blog/2016/12/06/almara-mpa-argentinas-full-auto-pistols-part-3/ Argentinas Full Auto Pistols]&lt;br /&gt;
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== On gta wiki... ==&lt;br /&gt;
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Well I was very bored, so I checked the gun list. And 2 things : The MPX is Swiss, as is made by Sig Sauer and the US Army use the Type 56-2 only when you violate the base, and use it alongside the AR-15. In mission they use the AR-15, (at least on old gen). The US Army got Types 56 for training. Can they use it as emergency gun? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:52, 27 November 2016 (EST) aka ROBOMASTER&lt;br /&gt;
Well, thanks, but nowadays I cant find were I readed that Type 56 were buyed for training and for arming Mujadeen. I will found something... --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:03, 30 November 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Forrest1985&amp;diff=1066333</id>
		<title>User:Forrest1985</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Forrest1985&amp;diff=1066333"/>
		<updated>2016-11-27T22:43:45Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== 30 year old Brit who is interested in firearms, especially anything AK or derivatives. I enjoy first person shooters and any action movies from the 80's. ====&lt;br /&gt;
&lt;br /&gt;
Firearms I have handled/fired(*)&lt;br /&gt;
* Type 56 (*)&lt;br /&gt;
* Ak74&lt;br /&gt;
* Galil ARM&lt;br /&gt;
* Tokarev TT33&lt;br /&gt;
* Walther P38&lt;br /&gt;
* Sten&lt;br /&gt;
* Lee Enfield No.3 (*)&lt;br /&gt;
* Mosin Nagant (*)&lt;br /&gt;
* Thompson M1&lt;br /&gt;
* ppsh 41&lt;br /&gt;
* ppsh 43&lt;br /&gt;
* MG42&lt;br /&gt;
* Bren&lt;br /&gt;
* SVT40&lt;br /&gt;
* FN fal&lt;br /&gt;
* G3&lt;br /&gt;
* FN Scar H&lt;br /&gt;
* Fn F2000&lt;br /&gt;
* L85A1 &amp;amp; A2 (*)&lt;br /&gt;
* LSW (*)&lt;br /&gt;
* BAR&lt;br /&gt;
* M1 Carbine&lt;br /&gt;
* Beretta 92&lt;br /&gt;
* M1911A1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Anime'''&lt;br /&gt;
&lt;br /&gt;
The following is a list of &amp;quot;fictional&amp;quot; or unidentifiable weapons that i beleive should be moved from their respective main pages onto the talk pages. This is because they are not a real world weapon, cant be props, and are not directly based on a real world weapon. These weapons should be treated like their similar ilk in BLOPS3. &lt;br /&gt;
&lt;br /&gt;
* 3x3 eyes - unknown smg - looks vaguely like an AKSU from front but impossible to identifity from current screens.&lt;br /&gt;
* A certain magical index - unknown shotgun - impossible to identify from current screens.&lt;br /&gt;
* Active Raid - TMPD Assault Rifle - &amp;quot;shape bears a resembalance to f2000&amp;quot;, seriously!&lt;br /&gt;
* Active Raid - OPP Assault Rifle - fictional weapon&lt;br /&gt;
* Active Raid - USDF Assault Rifle - fictional weapon&lt;br /&gt;
* After War Gundam X - NUNE heavy machine gun - fictional weapon&lt;br /&gt;
* After War Gundam X - Colonial Rifle -fictional weapon&lt;br /&gt;
* Akane-iro ni somaru saka - unknown pistols - impossible to identify from current screens&lt;br /&gt;
* Akira - ARASAKA HLR-12X - yes i get its the iconic weapon, but its fictional, not based on anything and is not a prop. &lt;br /&gt;
* Aldnoah Zero - Vers Assault Rifle - bears a VERY loose resembalance to PP2000 &amp;amp; f2000 - fictional weapon&lt;br /&gt;
* Aldnoah Zero - ALL weapons used by UFE Kataphrakt - fictional weapons&lt;br /&gt;
* Amazing Nurse Nanako - unknown pistol - impossible to identify from current screens&lt;br /&gt;
* Angel Beats - Fujimaki's pistol - impossible to identify from current screens&lt;br /&gt;
* Angel Cop - Unidentified Pistols - impossible to identify from current screens&lt;br /&gt;
* Angel Cop - Cybernetic Soldiers pistol - bears a vague likeness to Beretta 92&lt;br /&gt;
* Angel Cop  -Unknown automatic - fictional weapon&lt;br /&gt;
* Angel Cop - unknown snuper rifle - impossible to identify from current screens&lt;br /&gt;
* Angel Cop - Cybernetic weapons - fictional weapons&lt;br /&gt;
* Animation Runner Kuromi - fictional machine gun - fictional weapon&lt;br /&gt;
* Anti Magic Academy - Unidentified revolver - no screen cap, fictional weapon?&lt;br /&gt;
* Anti Magic Academy - Unknown shotgun - no screen cap, fictional weapon?&lt;br /&gt;
* Aplessed - Unidentified Supressed handgun - impossible to identify from current screens&lt;br /&gt;
* Aplessed - Briareo's rifle - fictional weapon&lt;br /&gt;
* Aplessed - landmates guns -fictional weapon&lt;br /&gt;
* Aplessed 13 - Seburo Bobson - yes props exist, but this is an anime so fictional weapon&lt;br /&gt;
* Aplessed 13 - landmate pistol - fictional weapon&lt;br /&gt;
* Aplessed 13 - Landmate rifles - fictional weapons&lt;br /&gt;
* Aplessed 13 - flying pillbox machine gun -impossible to identify from current screens, fictional weapon&lt;br /&gt;
* Aplessed 13 - Landmate rotary gun - impossible to identify from current screens, fictional weapon&lt;br /&gt;
* Aplessed 13 - Auto insector MG - impossible to identify from current screens, fictional weapon&lt;br /&gt;
* Arcadia of my youth - Misc fictional laser weapons - fictional weapons&lt;br /&gt;
* Arcadia... - gravity sabre - not a firearm&lt;br /&gt;
* Armitage 3 - Ordina - VAGUE reference to a glock - fictional weapon?&lt;br /&gt;
* Armitage 3 - Assault Rifle - fictional weapon&lt;br /&gt;
* Armitage 3 - Grendade launcher - impossible to identify from current screens, fictional weapon&lt;br /&gt;
&lt;br /&gt;
B - coming soon but you get the point!!!&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Forrest1985&amp;diff=1066326</id>
		<title>User:Forrest1985</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Forrest1985&amp;diff=1066326"/>
		<updated>2016-11-27T20:53:57Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== 28 year old brit from the south coast interested in firearms but mainly anything AK or derivatives. I enjoy first person shooters and any action movies from the 80's. ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Anime'''&lt;br /&gt;
&lt;br /&gt;
The following is a list of &amp;quot;fictional&amp;quot; or unidentifiable weapons that i beleive should be moved from their respective main pages onto the talk pages. This is because they are not a real world weapon, cant be props, and are not directly based on a real world weapon. These weapons should be treated like their similar ilk in BLOPS3. &lt;br /&gt;
&lt;br /&gt;
* 3x3 eyes - unknown smg - looks vaguely like an AKSU from front but impossible to identifity from current screens.&lt;br /&gt;
* A certain magical index - unknown shotgun - impossible to identify from current screens.&lt;br /&gt;
* Active Raid - TMPD Assault Rifle - &amp;quot;shape bears a resembalance to f2000&amp;quot;, seriously!&lt;br /&gt;
* Active Raid - OPP Assault Rifle - fictional weapon&lt;br /&gt;
* Active Raid - USDF Assault Rifle - fictional weapon&lt;br /&gt;
* After War Gundam X - NUNE heavy machine gun - fictional weapon&lt;br /&gt;
* After War Gundam X - Colonial Rifle -fictional weapon&lt;br /&gt;
* Akane-iro ni somaru saka - unknown pistols - impossible to identify from current screens&lt;br /&gt;
* Akira - ARASAKA HLR-12X - yes i get its the iconic weapon, but its fictional, not based on anything and is not a prop. &lt;br /&gt;
* Aldnoah Zero - Vers Assault Rifle - bears a VERY loose resembalance to PP2000 &amp;amp; f2000 - fictional weapon&lt;br /&gt;
* Aldnoah Zero - ALL weapons used by UFE Kataphrakt - fictional weapons&lt;br /&gt;
* Amazing Nurse Nanako - unknown pistol - impossible to identify from current screens&lt;br /&gt;
* Angel Beats - Fujimaki's pistol - impossible to identify from current screens&lt;br /&gt;
* Angel Cop - Unidentified Pistols - impossible to identify from current screens&lt;br /&gt;
* Angel Cop - Cybernetic Soldiers pistol - bears a vague likeness to Beretta 92&lt;br /&gt;
* Angel Cop  -Unknown automatic - fictional weapon&lt;br /&gt;
* Angel Cop - unknown snuper rifle - impossible to identify from current screens&lt;br /&gt;
* Angel Cop - Cybernetic weapons - fictional weapons&lt;br /&gt;
* Animation Runner Kuromi - fictional machine gun - fictional weapon&lt;br /&gt;
* Anti Magic Academy - Unidentified revolver - no screen cap, fictional weapon?&lt;br /&gt;
* Anti Magic Academy - Unknown shotgun - no screen cap, fictional weapon?&lt;br /&gt;
* Aplessed - Unidentified Supressed handgun - impossible to identify from current screens&lt;br /&gt;
* Aplessed - Briareo's rifle - fictional weapon&lt;br /&gt;
* Aplessed - landmates guns -fictional weapon&lt;br /&gt;
* Aplessed 13 - Seburo Bobson - yes props exist, but this is an anime so fictional weapon&lt;br /&gt;
* Aplessed 13 - landmate pistol - fictional weapon&lt;br /&gt;
* Aplessed 13 - Landmate rifles - fictional weapons&lt;br /&gt;
* Aplessed 13 - flying pillbox machine gun -impossible to identify from current screens, fictional weapon&lt;br /&gt;
* Aplessed 13 - Landmate rotary gun - impossible to identify from current screens, fictional weapon&lt;br /&gt;
* Aplessed 13 - Auto insector MG - impossible to identify from current screens, fictional weapon&lt;br /&gt;
* Arcadia of my youth - Misc fictional laser weapons - fictional weapons&lt;br /&gt;
* Arcadia... - gravity sabre - not a firearm&lt;br /&gt;
* Armitage 3 - Ordina - VAGUE reference to a glock - fictional weapon?&lt;br /&gt;
* Armitage 3 - Assault Rifle - fictional weapon&lt;br /&gt;
* Armitage 3 - Grendade launcher - impossible to identify from current screens, fictional weapon&lt;br /&gt;
&lt;br /&gt;
B - coming soon but you get the point!!!&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Forrest1985&amp;diff=1066324</id>
		<title>User:Forrest1985</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Forrest1985&amp;diff=1066324"/>
		<updated>2016-11-27T20:53:09Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;28 year old brit from the south coast interested in firearms but mainly anything AK or derivatives. I enjoy first person shooters and any action movies from the 80's.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anime&lt;br /&gt;
&lt;br /&gt;
The following is a list of &amp;quot;fictional&amp;quot; or unidentifiable weapons that i beleive should be moved from their respective main pages onto the talk pages. This is because they are not a real world weapon, cant be props, and are not directly based on a real world weapon. These weapons should be treated like their similar ilk in BLOPS3. &lt;br /&gt;
&lt;br /&gt;
* 3x3 eyes - unknown smg - looks vaguely like an AKSU from front but impossible to identifity from current screens.&lt;br /&gt;
* A certain magical index - unknown shotgun - impossible to identify from current screens.&lt;br /&gt;
* Active Raid - TMPD Assault Rifle - &amp;quot;shape bears a resembalance to f2000&amp;quot;, seriously!&lt;br /&gt;
* Active Raid - OPP Assault Rifle - fictional weapon&lt;br /&gt;
* Active Raid - USDF Assault Rifle - fictional weapon&lt;br /&gt;
* After War Gundam X - NUNE heavy machine gun - fictional weapon&lt;br /&gt;
* After War Gundam X - Colonial Rifle -fictional weapon&lt;br /&gt;
* Akane-iro ni somaru saka - unknown pistols - impossible to identify from current screens&lt;br /&gt;
* Akira - ARASAKA HLR-12X - yes i get its the iconic weapon, but its fictional, not based on anything and is not a prop. &lt;br /&gt;
* Aldnoah Zero - Vers Assault Rifle - bears a VERY loose resembalance to PP2000 &amp;amp; f2000 - fictional weapon&lt;br /&gt;
* Aldnoah Zero - ALL weapons used by UFE Kataphrakt - fictional weapons&lt;br /&gt;
* Amazing Nurse Nanako - unknown pistol - impossible to identify from current screens&lt;br /&gt;
* Angel Beats - Fujimaki's pistol - impossible to identify from current screens&lt;br /&gt;
* Angel Cop - Unidentified Pistols - impossible to identify from current screens&lt;br /&gt;
* Angel Cop - Cybernetic Soldiers pistol - bears a vague likeness to Beretta 92&lt;br /&gt;
* Angel Cop  -Unknown automatic - fictional weapon&lt;br /&gt;
* Angel Cop - unknown snuper rifle - impossible to identify from current screens&lt;br /&gt;
* Angel Cop - Cybernetic weapons - fictional weapons&lt;br /&gt;
* Animation Runner Kuromi - fictional machine gun - fictional weapon&lt;br /&gt;
* Anti Magic Academy - Unidentified revolver - no screen cap, fictional weapon?&lt;br /&gt;
* Anti Magic Academy - Unknown shotgun - no screen cap, fictional weapon?&lt;br /&gt;
* Aplessed - Unidentified Supressed handgun - impossible to identify from current screens&lt;br /&gt;
* Aplessed - Briareo's rifle - fictional weapon&lt;br /&gt;
* Aplessed - landmates guns -fictional weapon&lt;br /&gt;
* Aplessed 13 - Seburo Bobson - yes props exist, but this is an anime so fictional weapon&lt;br /&gt;
* Aplessed 13 - landmate pistol - fictional weapon&lt;br /&gt;
* Aplessed 13 - Landmate rifles - fictional weapons&lt;br /&gt;
* Aplessed 13 - flying pillbox machine gun -impossible to identify from current screens, fictional weapon&lt;br /&gt;
* Aplessed 13 - Landmate rotary gun - impossible to identify from current screens, fictional weapon&lt;br /&gt;
* Aplessed 13 - Auto insector MG - impossible to identify from current screens, fictional weapon&lt;br /&gt;
* Arcadia of my youth - Misc fictional laser weapons - fictional weapons&lt;br /&gt;
* Arcadia... - gravity sabre - not a firearm&lt;br /&gt;
* Armitage 3 - Ordina - VAGUE reference to a glock - fictional weapon?&lt;br /&gt;
* Armitage 3 - Assault Rifle - fictional weapon&lt;br /&gt;
* Armitage 3 - Grendade launcher - impossible to identify from current screens, fictional weapon&lt;br /&gt;
&lt;br /&gt;
B - coming soon but you get the point!!!&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Forrest1985&amp;diff=1066323</id>
		<title>User:Forrest1985</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Forrest1985&amp;diff=1066323"/>
		<updated>2016-11-27T20:51:57Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;28 year old brit from the south coast interested in firearms but mainly anything AK or derivatives. I enjoy first person shooters and any action movies from the 80's.&lt;br /&gt;
&lt;br /&gt;
Anime&lt;br /&gt;
&lt;br /&gt;
The following is a list of &amp;quot;fictional&amp;quot; or unidentifiable weapons that i beleive should be moved from their respective main pages onto the talk pages. This is because they are not a real world weapon, cant be props, and are not directly based on a real world weapon. These weapons should be treated like their similar ilk in BLOPS3. &lt;br /&gt;
&lt;br /&gt;
3x3 eyes - unknown smg - looks vaguely like an AKSU from front but impossible to identifity from current screens.&lt;br /&gt;
A certain magical index - unknown shotgun - impossible to identify from current screens.&lt;br /&gt;
Active Raid - TMPD Assault Rifle - &amp;quot;shape bears a resembalance to f2000&amp;quot;, seriously!&lt;br /&gt;
Active Raid - OPP Assault Rifle - fictional weapon&lt;br /&gt;
Active Raid - USDF Assault Rifle - fictional weapon&lt;br /&gt;
After War Gundam X - NUNE heavy machine gun - fictional weapon&lt;br /&gt;
After War Gundam X - Colonial Rifle -fictional weapon&lt;br /&gt;
Akane-iro ni somaru saka - unknown pistols - impossible to identify from current screens&lt;br /&gt;
Akira - ARASAKA HLR-12X - yes i get its the iconic weapon, but its fictional, not based on anything and is not a prop. &lt;br /&gt;
Aldnoah Zero - Vers Assault Rifle - bears a VERY loose resembalance to PP2000 &amp;amp; f2000 - fictional weapon&lt;br /&gt;
Aldnoah Zero - ALL weapons used by UFE Kataphrakt - fictional weapons&lt;br /&gt;
Amazing Nurse Nanako - unknown pistol - impossible to identify from current screens&lt;br /&gt;
Angel Beats - Fujimaki's pistol - impossible to identify from current screens&lt;br /&gt;
Angel Cop - Unidentified Pistols - impossible to identify from current screens&lt;br /&gt;
Angel Cop - Cybernetic Soldiers pistol - bears a vague likeness to Beretta 92&lt;br /&gt;
Angel Cop  -Unknown automatic - fictional weapon&lt;br /&gt;
Angel Cop - unknown snuper rifle - impossible to identify from current screens&lt;br /&gt;
Angel Cop - Cybernetic weapons - fictional weapons&lt;br /&gt;
Animation Runner Kuromi - fictional machine gun - fictional weapon&lt;br /&gt;
Anti Magic Academy - Unidentified revolver - no screen cap, fictional weapon?&lt;br /&gt;
Anti Magic Academy - Unknown shotgun - no screen cap, fictional weapon?&lt;br /&gt;
Aplessed - Unidentified Supressed handgun - impossible to identify from current screens&lt;br /&gt;
Aplessed - Briareo's rifle - fictional weapon&lt;br /&gt;
Aplessed - landmates guns -fictional weapon&lt;br /&gt;
Aplessed 13 - Seburo Bobson - yes props exist, but this is an anime so fictional weapon&lt;br /&gt;
Aplessed 13 - landmate pistol - fictional weapon&lt;br /&gt;
Aplessed 13 - Landmate rifles - fictional weapons&lt;br /&gt;
Aplessed 13 - flying pillbox machine gun -impossible to identify from current screens, fictional weapon&lt;br /&gt;
Aplessed 13 - Landmate rotary gun - impossible to identify from current screens, fictional weapon&lt;br /&gt;
Aplessed 13 - Auto insector MG - impossible to identify from current screens, fictional weapon&lt;br /&gt;
Arcadia of my youth - Misc fictional laser weapons - fictional weapons&lt;br /&gt;
Arcadia... - gravity sabre - not a firearm&lt;br /&gt;
Armitage 3 - Ordina - VAGUE reference to a glock - fictional weapon?&lt;br /&gt;
Armitage 3 - Assault Rifle - fictional weapon&lt;br /&gt;
Armitage 3 - Grendade launcher - impossible to identify from current screens, fictional weapon&lt;br /&gt;
&lt;br /&gt;
B - coming soon but you get the point!!!&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1066313</id>
		<title>Talk:Call of Duty: Infinite Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1066313"/>
		<updated>2016-11-27T20:04:23Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* IF this gets a page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multiplayer trailer reveal==&lt;br /&gt;
Given the futuristic nature, I'm not making the page yet &amp;lt;small&amp;gt;''(EDIT: I hadn't noticed that it was protected from creation either way lol)''&amp;lt;/small&amp;gt;, but I can already tell that the &amp;quot;Reaver&amp;quot; shotgun is obviously a futuristic Kel-Tec KSG. As for the assault rifles, the &amp;quot;NV-4&amp;quot; is an AR-15 style rifle, and the &amp;quot;Volk&amp;quot; appears to be based on the Parabellum Armament AK-14 (EDIT: or not, more like an AKMSU with a huge barrel shroud and a standard AK stock). Now the &amp;quot;RPR Evo&amp;quot; submachine gun (which can switch between SMG and AR modes), it's Magpul PDR styled. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:32, 3 September 2016 (EDT)&lt;br /&gt;
:Saw a Glock and a .45 Vector smg with double magazine (!) But yeah i think IW should have its own page, seeing as BO3 has way more advanced and futurized weaponry^^--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:38, 3 September 2016 (EDT)&lt;br /&gt;
::I think we should wait and see until the games fully out before we make an entry. At this rate, we might as well add an entry for Halo...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:51, 3 September 2016 (EDT)&lt;br /&gt;
Copy/pasting a couple of my responses to this topic on the [[Talk:Main_Page#Another_year...|main discussion page]] which show a couple of relevant images:&lt;br /&gt;
:I think it probably deserves a page, there are quite a few guns that are based on real guns or use real components. The most obvious is the NV-4 which is pretty much just an M4 with a  VLTOR receiver with some relatively minor modifications. Even with the weird stuff like that hybrid sniper thing there are real parts visible: in this case you can see from the receiver that it was modelled from and M14. As for others, to me it looks like the Type-2 (or is it a MOD2?) is based on an FMG-9/FPG, back end of the Reaver looks like it could be a KSG, and the Volk has an AK reciver and a 7.62x39mm style mag.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 2 September 2016 (EDT)&lt;br /&gt;
:By &amp;quot;based on&amp;quot; I mean that the model is actually an altered version of the model of a real gun, rather than it just being vaguely based on the same concept. From what I have seen so far, the guns in this are a lot closer to real life weapons than BO3's guns. The NV-4 is the most notable:[[File:COD IW NV-4 SGB.jpg|thumb|500px|none|]]Even with that hybrid sniper thing you can see that the model is actually based on an M14 that has been altered:[[File:InfiniteWarfareSniper.jpg|thumb|500px|none|]]You can see various parts of the original M14 model, including the receiver, safety catch (which has been made totally unusable by the new stock implying that this actually started out as a standard M14 model), heatshield and gas tube. To me it looks like at least some of the guns in this are based on real guns. This is in contrast to BO3 where the guns were, in anything, only in the vague shape of something real, so if anything I would say that IW would be a more valid to build a page for than BO3 which already has one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:03, 3 September 2016 (EDT)&lt;br /&gt;
:Well then. Now, who's going to buy this game when it comes out? I sure won't. Also, the fire-selector on that AR looks super awkward.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:14, 3 September 2016 (EDT)&lt;br /&gt;
As well as the obvious looking M4 i'm pretty sure there was a glock style pistol in an earlier campaign trailer. On the MP weapons selection menu there was also a &amp;quot;classics&amp;quot; tab so presumably either classic weapons will return or ballistic weaponry. Some of the interviews mention a &amp;quot;Kendall Ballistics&amp;quot; company so i am expecting regular bullet throwers. Even the Volk- AK style rifle is mentioned as an energy rifle so this is possible. Finally Halo should have a page. If AW and BO3 got one then so should that imo. The MA5C clearly takes inspiration from F2000 etc...--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:48, 3 September 2016 (EDT)&lt;br /&gt;
:According to the guy who designed the MA5C, he didn't know about the F2000 and only got to know about it after the game came out.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:10, 3 September 2016 (EDT)&lt;br /&gt;
: The Resistance series also had its own page where it had an obvious Colt M1911 and the M14 with pistol grip/wooden stock but it also got deleted as well, for shame, rules will be rules though.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:18, 3 September 2016 (EDT)&lt;br /&gt;
::No real guns were harmed in the making of the HALO weapons, so it doesn't warrant a page. After all, we would have basically nothing to say about them. AW and BO3 both feature guns that (arguably) are based on real guns, but also feature standard unmodified real weaponry to a lesser extent. BO3 is kind of a grey area though (there are only a couple of unmodified weapons and it is questionable whether the futuristic guns are actually based on anything specific), but there is the argument that as it is part of a larger series it can be included for completeness sake. If a game with the BO3 weapons came out and it was unrelated to anything else it would probably be deemed ineligible.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:43, 3 September 2016 (EDT)&lt;br /&gt;
:::Remember what I said about forcing open doors we don't want opened? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:52, 4 September 2016 (EDT)&lt;br /&gt;
::::We already have many pages (cough, BO3, cough) which appear to be far less deserving of a page than this game so I don't see why we should arbitrarily draw the line here. As for opening the door, we have always had deluded people wanting to make a HALO page, this guy is nothing new.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
:::[[File:I m f d b.jpg|thumb|none|400px]] Thread in a nutshell.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:09, 4 September 2016 (EDT)&lt;br /&gt;
Sorry Commando552 but who are you calling &amp;quot;deluded&amp;quot; i merely stated that BO3 uses weapons vaguely resembling real world weapons, as does Halo. I dont think that makes me deluded. The fact that 90% of my post was about ballistic weapons in IW speaks volume to me. I do admit i was wrong on AW as it has AK12 and ARX160 among others. I'm not looking for an arguement just found your post insulting considering we know nothing about one another! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:51, 5 September 2016 (EDT)&lt;br /&gt;
:I was referring to people in the past who tried to argue that HALO uses weapons based on specific real world guns, not you specifically. In this case it was actually more in referrence to AgentGumby not you, who thinks that shitty memes are the best form of discussion. As for Halo eligibility the most compelling argument you can make for the HALO guns is &amp;quot;it has a long carry handle so it is a FAMAS&amp;quot; or &amp;quot;it has a sight in a cowling so it is an F2000&amp;quot;. This is in contrast to guns in this game which (from what I have seen so far) are actually modified models of real guns, rather than just a vague assemblage of parts that if you quint and turn your head the right way sort of looks like something real. Unless they make a prequel for HALO or something that is set closer to modern day and uses real weapons, we will never have a HALO page.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:35, 5 September 2016 (EDT)&lt;br /&gt;
Okay then, well i think we can agree fully on that. It just urks me that bar the KN44, ICR-1 and one or two others none of BO3 weapons resemble real firearms. You could argue that MA5 series was based off F2000 although as stated above, the designer Rob McLees noticed this after designing the rifle. But he also said it was surreal to see how close the Halo rifle was to its real world FN counterpart. I accept we cannot have a Halo page but by same vein we shouldnt really have a BO3 or Alien Resurection page. Rant over. I do find it odd that IW is further forward in future than BO3 yet has more &amp;quot;grounded&amp;quot; weapons. I imagine some modern or &amp;quot;classic&amp;quot; weapons will be included which i think was hinted at in the weapon selection menu during latest trailer. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:45, 5 September 2016 (EDT)&lt;br /&gt;
::For the record, I recently did some major cleanup to the BO3 page (following some discussions on its talk page); as such, it doesn't feature anymore the extremely fictional weapons that it used to show. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:51, 19 September 2016 (EDT)&lt;br /&gt;
:I think it's neat that they gone with ''slightly'' more realistic weapons. I watched [https://www.youtube.com/watch?v=bHcy7b-JWyI&amp;amp;list=WL&amp;amp;index=27 this] video recently, goes to show that the future of firearms isn't about laser guns but slapping more stuff onto ARs. All the talk about the system however just makes me think of MGS4...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:26, 5 September 2016 (EDT)&lt;br /&gt;
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In his latest video, Youtuber Ali-A has confirmed that after being hands on with IW, that MP will feature classic guns from past infinity ward games. First of these will be Intervention sniper rifle. Other details are sketchy but as far as the page is concerned, this would at least add real word weapons into the mix along with weapons such as the M4 type rifle, Glock and Volk/AK energy rifle we have already seen.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:10, 16 September 2016 (EDT)&lt;br /&gt;
:Three real weapons have ultimately been confirmed so far. The Zombies in Spaceland trailer showed an ADS view of an &amp;lt;s&amp;gt;M14 variant&amp;lt;/s&amp;gt; M1 Garand, and the Infinite Warfare Stream video about this game mode showed a CheyTac M200 and a SPAS-12. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:14, 23 September 2016 (EDT)&lt;br /&gt;
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==Weapons Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=rFUcrSLOJXQ This shows some of the weapons based on real guns].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:58, 4 September 2016 (EDT)&lt;br /&gt;
:From what I could make out, looks like there's a AK varient, a UMP, what looks like the Honey Badger from Ghosts, A TDI Vector, A burst-fire Revolver (...), The Shotgun from FEAR 3, and a Glock of sorts. And I thought Destiny had some odd looking weapons.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 15:36, 4 September 2016 (EDT)&lt;br /&gt;
Agreed! The AR that splits in two is just plain wierd! There was also an odd P90/MTAR style rifle i noticed. The Sniper rifle shown will no doubt be based off (even loosely) a real bolt action. I will watch it again as must have missed the Honey Badger, good spot! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:10, 4 September 2016 (EDT)&lt;br /&gt;
Just re-watched vid and did a bit of googling. The SMG with fast/slow rates of fire is the RPR-EVO. Its basically the Ripper from ghosts with dual SMG/AR fire modes. Still couldnt see a Honey Badger unless i missed it. What minute on vid was it at? The Rifle that splits into dual wields is the &amp;quot;type 2&amp;quot; &amp;amp; its pickup icon makes it look like an FMG9 with a front hand guard.They have called the Vector the Karma 45 which has &amp;quot;built in dual mags for faster reloads&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:31, 4 September 2016 (EDT)&lt;br /&gt;
:I've pretty much concluded that all COD weapon design sessions are held at 4:20 PM. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:14, 4 September 2016 (EDT)&lt;br /&gt;
:I SAID Honey Badger cause the model looks suspiciously like the one from Ghosts.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 20:57, 4 September 2016 (EDT)&lt;br /&gt;
[[File:HoneyBadger.jpg|thumb|none|600px|&amp;quot;Honey Badger&amp;quot; in question. The Yellow in the back is what making me think it's the Honey Badger from Ghosts]]&lt;br /&gt;
:::That is the NV-4, pictured in the topic above. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
::I actually really like these designs. A lot of them seem crazy and futuristic, but at the same time familiar and functional. Which I like a lot better than BO3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 00:59, 5 September 2016 (EDT)&lt;br /&gt;
I really can't see any resemblance of the Honey Badger in that AR, aside from the charging handle.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:16, 5 September 2016 (EDT)&lt;br /&gt;
:The yellow tab is an aftermarket AR15 charging handle accessory, it's not exclusive to a Honey Badger. The model in game is probably built off of the Ghosts Honey Badger though.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:20, 5 September 2016 (EDT)&lt;br /&gt;
::I doubt it is actually based on it, as firstly the latch is of a different design being a hollow square more like a Badger Ordnance one (no relation to Honey Badger) or something similar, and secondly the upper is based on a VLTOR MUR one rather than the proprietary Honey Badger one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:42, 5 September 2016 (EDT)&lt;br /&gt;
:::I only said Honey Badger cause that's what I was reminded of. Still though, a burst fire revolver? Seriously?--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:11, 5 September 2016 (EDT)&lt;br /&gt;
::::The revolver's reloading animation is retarded. Now Half-Life's gluon gun is back as the &amp;quot;Steel Dragon&amp;quot;... but dat Erad SMG is fucking ugly. Also funny thing is that the &amp;quot;Eraser&amp;quot; combat rig pistol is aimed in gangsta-style. But the record-breaking thing is how they modeled the DCM-8 &amp;lt;u&amp;gt;shotgun&amp;lt;/u&amp;gt; after a P90 look-alike (WHAT??) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:46, 5 September 2016 (EDT)&lt;br /&gt;
Video games.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:19, 5 September 2016 (EDT)&lt;br /&gt;
:::::EDIT: The DCM-8 turned out to be looking nothing like a P90 aside from the magazine system, I didn't see the in-game model closely before, but now I saw a third-person view of it as well. There's the &amp;quot;FHR40&amp;quot; SMG however, which is essentially a futuristic P90 with a Magpul FMG-9-like carrying handle. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:57, 18 September 2016 (EDT)&lt;br /&gt;
::::::Oh and we have the &amp;lt;s&amp;gt;LH44&amp;lt;/s&amp;gt; Kendall 44 pistol that looks like a Glock 19, the Spartan-SA3 showcasing CoD's love for the Carl Gustav M3, and the &amp;lt;s&amp;gt;GL3&amp;lt;/s&amp;gt; Howitzer grenade launcher that looks more like a shotgun, for instance a Serbu Super Shorty knockoff with a stock. And on the topic of burst-firing revolvers, I found some interesting stuff [http://www.guns.com/2012/05/10/pistola-con-caricato-18-shot-revolver/ here] and [http://www.thefirearmblog.com/blog/2014/04/08/dual-cycle-rifle/ here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) b08:10, 25 September 2016 (EDT)&lt;br /&gt;
::::::: Wasn't there a burst revolver in Watch Dogs too? From that gameplay video it looks like a rhino/unica(not sure which) which was the same burst gun in watch dogs. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 20:22, 27 October 2016 (EDT)&lt;br /&gt;
::::::::The revolver here looks almost like a cross between a Rhino, a Mateba, and an RSH-12.7. Also, gotta love the reloading animation- 4 chambers with 3 superimposed rounds in each, all of which seem to be cased (on the subject, this site's spell-checking always changes &amp;quot;caseless&amp;quot; to either &amp;quot;baseless&amp;quot; or &amp;quot;careless&amp;quot;), and basically the entirety of the cylinder save the exterior shell just falls out, begging the question of how it stays in in the first place. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:15, 24 November 2016 (EST)&lt;br /&gt;
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== New Gameplay Video ==&lt;br /&gt;
Looked at some [https://www.youtube.com/watch?v=KasWKwOIJlY gameplay] from the recent beta and I was able to spot a few more weapons: A Valmet M82 that seems to have parts of a CR-21 mashed in, along with a FN90 mixed with a Magpul PDR. Also, there's a shotgun called a Reaver that is basically a Kel-Tec KSG and a Dual-Magazine(...) TDI Vector called the Karma-45.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:52, 25 October 2016 (EDT)&lt;br /&gt;
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Some of the weapons, especially the ballistic ones are clearly grounded in modern firearms. Coupled with the return of Classic Weapons i think a page should be started. Is it still protected? --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 06:18, 31 October 2016 (EDT)&lt;br /&gt;
:It is still protected, and I doubt that it will be created for now, at least not before the game is released (i.e. until we get more real weapons, namely game modes-exclusive ones or mounted heavy machine guns in campaign). If it is created, users will have to keep in mind to only have the real weapons in it (including the 7 classic weapons) and the ones that are '''clearly''' based on particular weapons (such as the NV4, HVR, Kendall 44 and Spartan SA3). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:13, 31 October 2016 (EDT)&lt;br /&gt;
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Interesting, you say 7 classic weapons? I read 10. We already have UMP, intervention, spas12, Glock18, M1 &amp;amp; ARX160. Although a rumour, i have heard that the ACR is scheduled to make an appearance in the final 4 classics. I agree with you that the rest of the weapons need a common sense approach. Not repeating those you have listed, but the reaver is clearly the Keltec KSG. The widowmaker is a &amp;quot;futuristic&amp;quot; MSR and the FHR40 (?) is a P90. The Vector is in there. The AK influence on the Volk cannot be ignored and the Type 2 is a larger FMG9. The other assault rifles bear &amp;quot;traits&amp;quot; of modern bullpups but i think thats starting to push it. I imagine most of the mounted weapons in game will be energy based.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:07, 31 October 2016 (EDT)&lt;br /&gt;
:The ACR was indeed rumored at some point, but until now it hasn't been confirmed. And regarding the current classic weapons, I said seven because there's also the FN 40GL grenade launcher, which is equipped on the in-game ARX-160. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:22, 31 October 2016 (EDT)&lt;br /&gt;
::Good info, but I'm pretty sure that the Widowmaker is a straight-up M200 Intervention. It holds 12 rounds, and, for absolutely no discernible reason, fires in 2-round bursts. No, you didn't read that wrong; you pull the trigger, 2 shots are fired in quick succession, and then you work the bolt. Sometimes, I just don't even know... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:29, 31 October 2016 (EDT)&lt;br /&gt;
:::From your rants on the recent CoD games, I can tell you're a fan of two-shot sniper rifles. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 23 November 2016 (EST)&lt;br /&gt;
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Your right! The widowmaker is an intervention (albeit a far fetched equivalent) i meant the longbow as the MSR. I imagine we will see the ACR and i am hoping the AK from either MW2/3 makes an appearance. Guess we will find out later this week. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:50, 1 November 2016 (EDT)&lt;br /&gt;
:I'd be more comfortable in seeing an AK-103 rather than such a frankengun tbh. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:07, 2 November 2016 (EDT)&lt;br /&gt;
Something like this perhaps? Even looks like [https://www.artstation.com/artwork/4b8L8 MW2 variant] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:29, 2 November 2016 (EDT)&lt;br /&gt;
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My gosh, once again shotguns that are reloaded with each shell individually are still cocked during a mid-reload. Is it so hard for CoD developers to correct this? I mean, in the 10-year old [[Call of Duty 3]] they got it correct, yet in ALL the later games they didn't. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:00, 4 November 2016 (EDT)&lt;br /&gt;
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== The game's out, unlock the page already. ==&lt;br /&gt;
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See title.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
: From what I've gathered in the above discussion, the reluctance of allowing this page really doesn't have much if anything to do with the release date. That said, asking would be more polite. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:51, 5 November 2016 (EDT)&lt;br /&gt;
Well the &amp;quot;classic&amp;quot; guns, like the UMP, ARX, G18 and such can be added. Futuristic guns should not be included. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:27, 5 November 2016 (EDT)&lt;br /&gt;
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I disagree. As per the above discussion, many of those futuristic guns are clearly grounded in real life weapons. However, a fair few of them aren't and just like the blops3 page they shouldn't be included. Weapons like the Volk, widowmaker, Kendall 44 etc... are easily identifiable as real world weapons, so why should they not be included?--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:53, 6 November 2016 (EST)&lt;br /&gt;
:Forrest is right.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:45, 6 November 2016 (EST)&lt;br /&gt;
::Dunno if Bozito was talking about most future weapons or only the ones that are too much futuristic (such as the Erad and the Mauler). But if the page is made (namely if it becomes notable, especially if the game turns out to contain some real mounted weapons as I mentioned above), the guns that are definitely in my mind to be added (aside from the classic ones) are the Kendall 44, FHR-40, Karma-45, NV4 and Spartan SA3. To a lesser extend, the other ones that would be worth mentioning would be the Reaver, RPR Evo, Type-2, Volk and Howitzer (these ones seem to be even more visually modified compared to the others). I gotta note however that the Rack-9, HVR, Widowmaker and DMR-1 would probably be kinda redundant (worth mentioning, but not as actual main weapon titles), since their counterparts are already present among the classic weapons. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:17, 6 November 2016 (EST)&lt;br /&gt;
Yeah that kinda annoyed me that they added classic weapons, yet very similar weapons already existed? If they wanted to add the M1 they could have used any number of modern DMR type weapons for the other sniper! The Spas 12/ UMP are basically in it twice just with/without stocks --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 17:53, 6 November 2016 (EST)&lt;br /&gt;
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== IF this gets a page ==&lt;br /&gt;
If this game gets a page, I feel we should include other games as well (no I don't mean Halo). I understand this game includes a few real life guns but if we include all those &amp;quot;well it uses an M4 magazine so let's say it's an M4&amp;quot; guns, we should take a look at adding games like Resistance, possibly Killzone, and Titanfall 2 (I haven't played the first one). Resistance's main rifle is obviously based on the LMG version of the M14, Killzone has more than enough guns with real life similarities (Famas, LR-300) I mean come on, look at Blops 3's page. And finally, Titanfall 2. That game has an obvious M14 (G2), bullpup AK (flatline), mocked up M4 (Hemlock), M240 (Spitfire), you could almost say most of the guns are based on the Kriss Vector if you go by just looks, which is what we have done with blops 3 and probably will do this (IW) page. Just saying, if we allow this page, we should allow some others as they are more than qualified if we allow the guns that are NOT real. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 02:03, 24 November 2016 (EST)&lt;br /&gt;
:First off, I think that some of those pages would be a good idea. However, be sure to try and make a good page, as one of the things that has caused most people to be against the idea of such pages was simply how poor in quality many of their pages were. As for the Black Ops 3 page, part of the reason it was included was for the sake of completeness in a series, and to inform the uninformed just how far from reality many of the guns were. That being said, it did have a few more-or-less unmodified guns (with notable mounted MG42s and a slightly hybrid Sten), and a few guns that have rather obvious origins (the FFAR, KN-44, Locus, 48 Dredge, etc.), in addition to some of its unholy abominations (to the person that designed the Gorgon, I have 2 questions for you: what were you smoking when you created that thing, and where can I get some?). All in all, I think that your pages could work, but you're going to have to make a good 1st impression to get some of the others on board. Also, given the obvious guns (Karma 45= Vector, NV4= M4 w/ VLTOR upper, EMC=Springfield XDM compact, FHR40=P90, etc.) and the Classic weapons (ARX160, G18C, M1 Garand, SPAS-12, etc.), this is DEFINITELY getting a page. Best of luck with those page ideas; I'll try and help out where I can. Sincerely, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:11, 24 November 2016 (EST)&lt;br /&gt;
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I think Killzone (if done properly) does deserve a page. At least if one or two of the games are done well then the others can be included for &amp;quot;completeness, as part of a series&amp;quot; jk :) Seriously though the first game had decent &amp;quot;grounded&amp;quot; weapons, bar the flak cannon thing?!?? Titanfall i am not sure of. A few weapons are loosely based off the Super Kriss receiver but thats a slippery slope imo. A lot of the Blops3 weapons were moved off main page for being loosely based off certain weapon &amp;amp; rightly so.  infinite warfare on other hand has many weapons that are clearly modified versions of real weapons, even if some now fire laser beams!  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:12, 25 November 2016 (EST)&lt;br /&gt;
: I don't know if Titanfall does warrant a page (cause half of the guns don't even seem to be based on anything), but as for Infinite Warfare...I'd say save the main page for the guns that are unmistakably based on real-world guns and save the &amp;quot;future&amp;quot; guns for the discussion page, like BlOps 3.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:32, 25 November 2016 (EST)&lt;br /&gt;
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:: &amp;quot;I understand this game includes a few real life guns but&amp;quot;.. No. I don't see where a 'but' applies there. List the real guns, forget the other crap. We're here primarily to document real weapons. Just because it has a STANAG mag DOES NOT make it a legitimate entry to me. That's not enough of a feature of 'similarity' to consider it representing any real-world weapon. May as well say having a magazine period or a trigger makes it based enough from a 'real' gun. And just because it has the PROFILE of a certain firearm doesn't make it so - We don't list cartoons that have similar 'profiles' of guns for a reason. I mean, seriously? I don't know about the other page(s), sounds awful sketchy to me. Then again, I don't fool around in video games much. Nonetheless, the paramount point of the site - at least as I've always seen it - is to document showings of actual weapons. Not to list every weapon that appears in a particular piece of media because said piece of media has a page and/or said guns share perhaps one or two features common to  firearms in reality. Honestly I think this whole issue is getting way out of the hand to the point of utter absurdity. Bottom-line, SeanWolf said it - Document the real weapons and leave the others either off or here in the talk page. Pages that have real weapons mixed with other stuff should likewise be done so. Pages that are all fictional weapons should either be denied or at least very heavily scrutinized. Work within what the site IS, don't work so hard to make the site what it IS NOT. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 03:43, 27 November 2016 (EST)&lt;br /&gt;
&amp;quot;We don't list cartoons that have similar profiles of guns for a reason&amp;quot; see my post below. There is an anime that lists a fictional rifle with the &amp;quot;shape&amp;quot; of an F2000! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:04, 27 November 2016 (EST)&lt;br /&gt;
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== Classic Weapons ==&lt;br /&gt;
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Do you guys think is a good idea?--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 23:59, 24 November 2016 (EST)&lt;br /&gt;
:What do you mean with &amp;quot;a good idea&amp;quot;? To have them in the game? I wouldn't know. To give them an entry? Yes.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:43, 25 November 2016 (EST)&lt;br /&gt;
::I'm talking about in the game--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 21:02, 25 November 2016 (EST)&lt;br /&gt;
Yes it's a great idea but I disagree with their choices. Except the ARX and Glock, all of those weapons were already in game, UMP-HVR etc... Personally if they were going to include those particular classics, which are all solid weapons, then they should have picked different guns for IW. Or pick different classics. I hope future batches of classics (its inevitable) include more thought out choices. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 05:22, 26 November 2016 (EST)&lt;br /&gt;
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== Fictional weapons? ==&lt;br /&gt;
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Just a quick one really, what is the difference between fictional weapons being allowed on Anime pages, but not so for video games? Movies/TV have physical props regardless whether its a blank firing/non gun or just a made up prop, but both video games and anime have neither. Not wishing to start ww3 here but games like Halo and Gears use almost entirely fictional weapons. Games like COD have weapons largely based on real firearms with a few fictional ones thrown in, just like most anime. The difference is Anime seems to get an easier ride where the rules are concerned, why is that? *stands off soap box* --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 11:25, 26 November 2016 (EST)&lt;br /&gt;
:(Lots of) Anime shows are known for their super-realistic portrayal of firearms, to a point that it's almost surreal in some of them. There's even one show out there (forget its name) where the characters are ''literally'' personified real-world guns. Japan as a whole has a rather fond culture built around firearms despite most of the populace having no access to them, and besides Anime and television you can also see it elsewhere - Japanese Airsoft companies and replica manufacturers are known for being almost perfect recreations of the real thing (albeit made out of plastic.) I once owned a Tokyo Marui Glock 17 and unless you looked down the barrel or saw it be cocked or fired you'd have no way of knowing it wasn't a real gun. The problem with a lot of these new CoD games is that their weapons seem to be more fictional than real now.&lt;br /&gt;
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: There's also a general stigma against the Call of Duty series here that's hard to ignore, a lot of people don't like where the games have gone (or the fact that there are so many) and don't want to advertise them on IMFDb. I'm not sure ''why'' this one in particular hasn't been unlocked because it features more than a few real weapons, but that's the reasoning in general. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 02:03, 27 November 2016 (EST)&lt;br /&gt;
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:: I'm not aware of any anime pages that have 'fictional weapons'. As said by Simpleton (and as is indeed stated in the [[Rules]]), anime generally has very detailed artwork of what are still very much ''real'' firearms, and thus we list them as they are present in enough detail to ID and be ID'd. Likewise the point for Video Games is to chronicle appearances of what are otherwise ''real'' weapons. Fictional firearms, that is non-real guns, we generally don't list and are frowned upon for listing. Fictional pieces that are based on real weapons are in a somewhat grey area, and that seems to be where the holdup is here. With that I must note that the central point of the site is identify and chronicle appearances of actual firearms, ergo, the point of this page should be to document all the actual guns that are it, and not necessarily document ''all'' the guns that are in it. Obfuscate  all you want but it seems mostly simple to me. Try to work more with what the site is actually about, and not work so hard with what the site ''isn't'' about. While I personally agree with the 'stigma' of CoD games, I don't think that applies so much here. If anything it being a CoD game would be a point for inclusion for the sake of completion of a series/franchise. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;'''That all being said''', I agree with SeanWolf above that the page could be allowed certainly to document any actual/real firearms, perhaps some other pieces that pass muster (that is, clearly based on a real-world firearm), while the other more questionable pieces should either be ignored or listed here on the discussion page as is done on other pages. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 03:30, 27 November 2016 (EST)&lt;br /&gt;
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The Show is [[Upotte]] --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:24, 27 November 2016 (EST)&lt;br /&gt;
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Okay so i don't do Anime, but having a 2 second browse i noticed that &amp;quot;A certain scientific railgun&amp;quot; has a fictional grenade launcher and rotary cannon. These are included on the basis that they &amp;quot;look like/resemble/ at least based on&amp;quot; real world firearms, which they both are. Okay. So the EBR800 from IW looks like/resembles/at least based on an M21/M14 so that should be included on any IW page. Whilst the Dingo from Blops 3 is an entirely fictional weapon, someone (not me) could argue that the Ripper from IW/Ghosts &amp;quot;resembles/ at least based on&amp;quot; a p90. Meanwhile the CZN in Ghost in Shell gets by on the same rules without question (cool looking piece tho). The same could nearly be said about the MA5 series from Halo but would be rejected, yet &amp;quot;Active Raid&amp;quot; has x3 entirely fictional rifles. One of which has the same &amp;quot;shape&amp;quot; as an F2000! For me this is a firearms database of guns in movies and other media and therefore a purely fictional weapon such as the Dingo has no real place. My issue is many Anime pages seem to almost avoid this rule and I guess that, as stated above, COD is an easy hate target for its copy and paste MP formula. However, I do accept most anime very accurately portray modern firearms, if only i could get past the &amp;quot;Asian weird-ness&amp;quot; anime/Metal Gear seems to have :( P.S i do really like the Dingo--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:02, 27 November 2016 (EST)&lt;br /&gt;
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'''The page has been unlocked. Happy editing. :)''' [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:34, 27 November 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1066287</id>
		<title>Talk:Call of Duty: Infinite Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1066287"/>
		<updated>2016-11-27T19:02:15Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Fictional weapons? */&lt;/p&gt;
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&lt;div&gt;==Multiplayer trailer reveal==&lt;br /&gt;
Given the futuristic nature, I'm not making the page yet &amp;lt;small&amp;gt;''(EDIT: I hadn't noticed that it was protected from creation either way lol)''&amp;lt;/small&amp;gt;, but I can already tell that the &amp;quot;Reaver&amp;quot; shotgun is obviously a futuristic Kel-Tec KSG. As for the assault rifles, the &amp;quot;NV-4&amp;quot; is an AR-15 style rifle, and the &amp;quot;Volk&amp;quot; appears to be based on the Parabellum Armament AK-14 (EDIT: or not, more like an AKMSU with a huge barrel shroud and a standard AK stock). Now the &amp;quot;RPR Evo&amp;quot; submachine gun (which can switch between SMG and AR modes), it's Magpul PDR styled. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:32, 3 September 2016 (EDT)&lt;br /&gt;
:Saw a Glock and a .45 Vector smg with double magazine (!) But yeah i think IW should have its own page, seeing as BO3 has way more advanced and futurized weaponry^^--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:38, 3 September 2016 (EDT)&lt;br /&gt;
::I think we should wait and see until the games fully out before we make an entry. At this rate, we might as well add an entry for Halo...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:51, 3 September 2016 (EDT)&lt;br /&gt;
Copy/pasting a couple of my responses to this topic on the [[Talk:Main_Page#Another_year...|main discussion page]] which show a couple of relevant images:&lt;br /&gt;
:I think it probably deserves a page, there are quite a few guns that are based on real guns or use real components. The most obvious is the NV-4 which is pretty much just an M4 with a  VLTOR receiver with some relatively minor modifications. Even with the weird stuff like that hybrid sniper thing there are real parts visible: in this case you can see from the receiver that it was modelled from and M14. As for others, to me it looks like the Type-2 (or is it a MOD2?) is based on an FMG-9/FPG, back end of the Reaver looks like it could be a KSG, and the Volk has an AK reciver and a 7.62x39mm style mag.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 2 September 2016 (EDT)&lt;br /&gt;
:By &amp;quot;based on&amp;quot; I mean that the model is actually an altered version of the model of a real gun, rather than it just being vaguely based on the same concept. From what I have seen so far, the guns in this are a lot closer to real life weapons than BO3's guns. The NV-4 is the most notable:[[File:COD IW NV-4 SGB.jpg|thumb|500px|none|]]Even with that hybrid sniper thing you can see that the model is actually based on an M14 that has been altered:[[File:InfiniteWarfareSniper.jpg|thumb|500px|none|]]You can see various parts of the original M14 model, including the receiver, safety catch (which has been made totally unusable by the new stock implying that this actually started out as a standard M14 model), heatshield and gas tube. To me it looks like at least some of the guns in this are based on real guns. This is in contrast to BO3 where the guns were, in anything, only in the vague shape of something real, so if anything I would say that IW would be a more valid to build a page for than BO3 which already has one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:03, 3 September 2016 (EDT)&lt;br /&gt;
:Well then. Now, who's going to buy this game when it comes out? I sure won't. Also, the fire-selector on that AR looks super awkward.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:14, 3 September 2016 (EDT)&lt;br /&gt;
As well as the obvious looking M4 i'm pretty sure there was a glock style pistol in an earlier campaign trailer. On the MP weapons selection menu there was also a &amp;quot;classics&amp;quot; tab so presumably either classic weapons will return or ballistic weaponry. Some of the interviews mention a &amp;quot;Kendall Ballistics&amp;quot; company so i am expecting regular bullet throwers. Even the Volk- AK style rifle is mentioned as an energy rifle so this is possible. Finally Halo should have a page. If AW and BO3 got one then so should that imo. The MA5C clearly takes inspiration from F2000 etc...--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:48, 3 September 2016 (EDT)&lt;br /&gt;
:According to the guy who designed the MA5C, he didn't know about the F2000 and only got to know about it after the game came out.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:10, 3 September 2016 (EDT)&lt;br /&gt;
: The Resistance series also had its own page where it had an obvious Colt M1911 and the M14 with pistol grip/wooden stock but it also got deleted as well, for shame, rules will be rules though.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:18, 3 September 2016 (EDT)&lt;br /&gt;
::No real guns were harmed in the making of the HALO weapons, so it doesn't warrant a page. After all, we would have basically nothing to say about them. AW and BO3 both feature guns that (arguably) are based on real guns, but also feature standard unmodified real weaponry to a lesser extent. BO3 is kind of a grey area though (there are only a couple of unmodified weapons and it is questionable whether the futuristic guns are actually based on anything specific), but there is the argument that as it is part of a larger series it can be included for completeness sake. If a game with the BO3 weapons came out and it was unrelated to anything else it would probably be deemed ineligible.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:43, 3 September 2016 (EDT)&lt;br /&gt;
:::Remember what I said about forcing open doors we don't want opened? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:52, 4 September 2016 (EDT)&lt;br /&gt;
::::We already have many pages (cough, BO3, cough) which appear to be far less deserving of a page than this game so I don't see why we should arbitrarily draw the line here. As for opening the door, we have always had deluded people wanting to make a HALO page, this guy is nothing new.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
:::[[File:I m f d b.jpg|thumb|none|400px]] Thread in a nutshell.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:09, 4 September 2016 (EDT)&lt;br /&gt;
Sorry Commando552 but who are you calling &amp;quot;deluded&amp;quot; i merely stated that BO3 uses weapons vaguely resembling real world weapons, as does Halo. I dont think that makes me deluded. The fact that 90% of my post was about ballistic weapons in IW speaks volume to me. I do admit i was wrong on AW as it has AK12 and ARX160 among others. I'm not looking for an arguement just found your post insulting considering we know nothing about one another! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:51, 5 September 2016 (EDT)&lt;br /&gt;
:I was referring to people in the past who tried to argue that HALO uses weapons based on specific real world guns, not you specifically. In this case it was actually more in referrence to AgentGumby not you, who thinks that shitty memes are the best form of discussion. As for Halo eligibility the most compelling argument you can make for the HALO guns is &amp;quot;it has a long carry handle so it is a FAMAS&amp;quot; or &amp;quot;it has a sight in a cowling so it is an F2000&amp;quot;. This is in contrast to guns in this game which (from what I have seen so far) are actually modified models of real guns, rather than just a vague assemblage of parts that if you quint and turn your head the right way sort of looks like something real. Unless they make a prequel for HALO or something that is set closer to modern day and uses real weapons, we will never have a HALO page.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:35, 5 September 2016 (EDT)&lt;br /&gt;
Okay then, well i think we can agree fully on that. It just urks me that bar the KN44, ICR-1 and one or two others none of BO3 weapons resemble real firearms. You could argue that MA5 series was based off F2000 although as stated above, the designer Rob McLees noticed this after designing the rifle. But he also said it was surreal to see how close the Halo rifle was to its real world FN counterpart. I accept we cannot have a Halo page but by same vein we shouldnt really have a BO3 or Alien Resurection page. Rant over. I do find it odd that IW is further forward in future than BO3 yet has more &amp;quot;grounded&amp;quot; weapons. I imagine some modern or &amp;quot;classic&amp;quot; weapons will be included which i think was hinted at in the weapon selection menu during latest trailer. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:45, 5 September 2016 (EDT)&lt;br /&gt;
::For the record, I recently did some major cleanup to the BO3 page (following some discussions on its talk page); as such, it doesn't feature anymore the extremely fictional weapons that it used to show. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:51, 19 September 2016 (EDT)&lt;br /&gt;
:I think it's neat that they gone with ''slightly'' more realistic weapons. I watched [https://www.youtube.com/watch?v=bHcy7b-JWyI&amp;amp;list=WL&amp;amp;index=27 this] video recently, goes to show that the future of firearms isn't about laser guns but slapping more stuff onto ARs. All the talk about the system however just makes me think of MGS4...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:26, 5 September 2016 (EDT)&lt;br /&gt;
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In his latest video, Youtuber Ali-A has confirmed that after being hands on with IW, that MP will feature classic guns from past infinity ward games. First of these will be Intervention sniper rifle. Other details are sketchy but as far as the page is concerned, this would at least add real word weapons into the mix along with weapons such as the M4 type rifle, Glock and Volk/AK energy rifle we have already seen.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:10, 16 September 2016 (EDT)&lt;br /&gt;
:Three real weapons have ultimately been confirmed so far. The Zombies in Spaceland trailer showed an ADS view of an &amp;lt;s&amp;gt;M14 variant&amp;lt;/s&amp;gt; M1 Garand, and the Infinite Warfare Stream video about this game mode showed a CheyTac M200 and a SPAS-12. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:14, 23 September 2016 (EDT)&lt;br /&gt;
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==Weapons Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=rFUcrSLOJXQ This shows some of the weapons based on real guns].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:58, 4 September 2016 (EDT)&lt;br /&gt;
:From what I could make out, looks like there's a AK varient, a UMP, what looks like the Honey Badger from Ghosts, A TDI Vector, A burst-fire Revolver (...), The Shotgun from FEAR 3, and a Glock of sorts. And I thought Destiny had some odd looking weapons.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 15:36, 4 September 2016 (EDT)&lt;br /&gt;
Agreed! The AR that splits in two is just plain wierd! There was also an odd P90/MTAR style rifle i noticed. The Sniper rifle shown will no doubt be based off (even loosely) a real bolt action. I will watch it again as must have missed the Honey Badger, good spot! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:10, 4 September 2016 (EDT)&lt;br /&gt;
Just re-watched vid and did a bit of googling. The SMG with fast/slow rates of fire is the RPR-EVO. Its basically the Ripper from ghosts with dual SMG/AR fire modes. Still couldnt see a Honey Badger unless i missed it. What minute on vid was it at? The Rifle that splits into dual wields is the &amp;quot;type 2&amp;quot; &amp;amp; its pickup icon makes it look like an FMG9 with a front hand guard.They have called the Vector the Karma 45 which has &amp;quot;built in dual mags for faster reloads&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:31, 4 September 2016 (EDT)&lt;br /&gt;
:I've pretty much concluded that all COD weapon design sessions are held at 4:20 PM. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:14, 4 September 2016 (EDT)&lt;br /&gt;
:I SAID Honey Badger cause the model looks suspiciously like the one from Ghosts.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 20:57, 4 September 2016 (EDT)&lt;br /&gt;
[[File:HoneyBadger.jpg|thumb|none|600px|&amp;quot;Honey Badger&amp;quot; in question. The Yellow in the back is what making me think it's the Honey Badger from Ghosts]]&lt;br /&gt;
:::That is the NV-4, pictured in the topic above. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
::I actually really like these designs. A lot of them seem crazy and futuristic, but at the same time familiar and functional. Which I like a lot better than BO3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 00:59, 5 September 2016 (EDT)&lt;br /&gt;
I really can't see any resemblance of the Honey Badger in that AR, aside from the charging handle.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:16, 5 September 2016 (EDT)&lt;br /&gt;
:The yellow tab is an aftermarket AR15 charging handle accessory, it's not exclusive to a Honey Badger. The model in game is probably built off of the Ghosts Honey Badger though.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:20, 5 September 2016 (EDT)&lt;br /&gt;
::I doubt it is actually based on it, as firstly the latch is of a different design being a hollow square more like a Badger Ordnance one (no relation to Honey Badger) or something similar, and secondly the upper is based on a VLTOR MUR one rather than the proprietary Honey Badger one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:42, 5 September 2016 (EDT)&lt;br /&gt;
:::I only said Honey Badger cause that's what I was reminded of. Still though, a burst fire revolver? Seriously?--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:11, 5 September 2016 (EDT)&lt;br /&gt;
::::The revolver's reloading animation is retarded. Now Half-Life's gluon gun is back as the &amp;quot;Steel Dragon&amp;quot;... but dat Erad SMG is fucking ugly. Also funny thing is that the &amp;quot;Eraser&amp;quot; combat rig pistol is aimed in gangsta-style. But the record-breaking thing is how they modeled the DCM-8 &amp;lt;u&amp;gt;shotgun&amp;lt;/u&amp;gt; after a P90 look-alike (WHAT??) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:46, 5 September 2016 (EDT)&lt;br /&gt;
Video games.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:19, 5 September 2016 (EDT)&lt;br /&gt;
:::::EDIT: The DCM-8 turned out to be looking nothing like a P90 aside from the magazine system, I didn't see the in-game model closely before, but now I saw a third-person view of it as well. There's the &amp;quot;FHR40&amp;quot; SMG however, which is essentially a futuristic P90 with a Magpul FMG-9-like carrying handle. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:57, 18 September 2016 (EDT)&lt;br /&gt;
::::::Oh and we have the &amp;lt;s&amp;gt;LH44&amp;lt;/s&amp;gt; Kendall 44 pistol that looks like a Glock 19, the Spartan-SA3 showcasing CoD's love for the Carl Gustav M3, and the &amp;lt;s&amp;gt;GL3&amp;lt;/s&amp;gt; Howitzer grenade launcher that looks more like a shotgun, for instance a Serbu Super Shorty knockoff with a stock. And on the topic of burst-firing revolvers, I found some interesting stuff [http://www.guns.com/2012/05/10/pistola-con-caricato-18-shot-revolver/ here] and [http://www.thefirearmblog.com/blog/2014/04/08/dual-cycle-rifle/ here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) b08:10, 25 September 2016 (EDT)&lt;br /&gt;
::::::: Wasn't there a burst revolver in Watch Dogs too? From that gameplay video it looks like a rhino/unica(not sure which) which was the same burst gun in watch dogs. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 20:22, 27 October 2016 (EDT)&lt;br /&gt;
::::::::The revolver here looks almost like a cross between a Rhino, a Mateba, and an RSH-12.7. Also, gotta love the reloading animation- 4 chambers with 3 superimposed rounds in each, all of which seem to be cased (on the subject, this site's spell-checking always changes &amp;quot;caseless&amp;quot; to either &amp;quot;baseless&amp;quot; or &amp;quot;careless&amp;quot;), and basically the entirety of the cylinder save the exterior shell just falls out, begging the question of how it stays in in the first place. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:15, 24 November 2016 (EST)&lt;br /&gt;
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== New Gameplay Video ==&lt;br /&gt;
Looked at some [https://www.youtube.com/watch?v=KasWKwOIJlY gameplay] from the recent beta and I was able to spot a few more weapons: A Valmet M82 that seems to have parts of a CR-21 mashed in, along with a FN90 mixed with a Magpul PDR. Also, there's a shotgun called a Reaver that is basically a Kel-Tec KSG and a Dual-Magazine(...) TDI Vector called the Karma-45.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:52, 25 October 2016 (EDT)&lt;br /&gt;
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Some of the weapons, especially the ballistic ones are clearly grounded in modern firearms. Coupled with the return of Classic Weapons i think a page should be started. Is it still protected? --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 06:18, 31 October 2016 (EDT)&lt;br /&gt;
:It is still protected, and I doubt that it will be created for now, at least not before the game is released (i.e. until we get more real weapons, namely game modes-exclusive ones or mounted heavy machine guns in campaign). If it is created, users will have to keep in mind to only have the real weapons in it (including the 7 classic weapons) and the ones that are '''clearly''' based on particular weapons (such as the NV4, HVR, Kendall 44 and Spartan SA3). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:13, 31 October 2016 (EDT)&lt;br /&gt;
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Interesting, you say 7 classic weapons? I read 10. We already have UMP, intervention, spas12, Glock18, M1 &amp;amp; ARX160. Although a rumour, i have heard that the ACR is scheduled to make an appearance in the final 4 classics. I agree with you that the rest of the weapons need a common sense approach. Not repeating those you have listed, but the reaver is clearly the Keltec KSG. The widowmaker is a &amp;quot;futuristic&amp;quot; MSR and the FHR40 (?) is a P90. The Vector is in there. The AK influence on the Volk cannot be ignored and the Type 2 is a larger FMG9. The other assault rifles bear &amp;quot;traits&amp;quot; of modern bullpups but i think thats starting to push it. I imagine most of the mounted weapons in game will be energy based.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:07, 31 October 2016 (EDT)&lt;br /&gt;
:The ACR was indeed rumored at some point, but until now it hasn't been confirmed. And regarding the current classic weapons, I said seven because there's also the FN 40GL grenade launcher, which is equipped on the in-game ARX-160. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:22, 31 October 2016 (EDT)&lt;br /&gt;
::Good info, but I'm pretty sure that the Widowmaker is a straight-up M200 Intervention. It holds 12 rounds, and, for absolutely no discernible reason, fires in 2-round bursts. No, you didn't read that wrong; you pull the trigger, 2 shots are fired in quick succession, and then you work the bolt. Sometimes, I just don't even know... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:29, 31 October 2016 (EDT)&lt;br /&gt;
:::From your rants on the recent CoD games, I can tell you're a fan of two-shot sniper rifles. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 23 November 2016 (EST)&lt;br /&gt;
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Your right! The widowmaker is an intervention (albeit a far fetched equivalent) i meant the longbow as the MSR. I imagine we will see the ACR and i am hoping the AK from either MW2/3 makes an appearance. Guess we will find out later this week. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:50, 1 November 2016 (EDT)&lt;br /&gt;
:I'd be more comfortable in seeing an AK-103 rather than such a frankengun tbh. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:07, 2 November 2016 (EDT)&lt;br /&gt;
Something like this perhaps? Even looks like [https://www.artstation.com/artwork/4b8L8 MW2 variant] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:29, 2 November 2016 (EDT)&lt;br /&gt;
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My gosh, once again shotguns that are reloaded with each shell individually are still cocked during a mid-reload. Is it so hard for CoD developers to correct this? I mean, in the 10-year old [[Call of Duty 3]] they got it correct, yet in ALL the later games they didn't. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:00, 4 November 2016 (EDT)&lt;br /&gt;
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== The game's out, unlock the page already. ==&lt;br /&gt;
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See title.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
: From what I've gathered in the above discussion, the reluctance of allowing this page really doesn't have much if anything to do with the release date. That said, asking would be more polite. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:51, 5 November 2016 (EDT)&lt;br /&gt;
Well the &amp;quot;classic&amp;quot; guns, like the UMP, ARX, G18 and such can be added. Futuristic guns should not be included. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:27, 5 November 2016 (EDT)&lt;br /&gt;
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I disagree. As per the above discussion, many of those futuristic guns are clearly grounded in real life weapons. However, a fair few of them aren't and just like the blops3 page they shouldn't be included. Weapons like the Volk, widowmaker, Kendall 44 etc... are easily identifiable as real world weapons, so why should they not be included?--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:53, 6 November 2016 (EST)&lt;br /&gt;
:Forrest is right.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:45, 6 November 2016 (EST)&lt;br /&gt;
::Dunno if Bozito was talking about most future weapons or only the ones that are too much futuristic (such as the Erad and the Mauler). But if the page is made (namely if it becomes notable, especially if the game turns out to contain some real mounted weapons as I mentioned above), the guns that are definitely in my mind to be added (aside from the classic ones) are the Kendall 44, FHR-40, Karma-45, NV4 and Spartan SA3. To a lesser extend, the other ones that would be worth mentioning would be the Reaver, RPR Evo, Type-2, Volk and Howitzer (these ones seem to be even more visually modified compared to the others). I gotta note however that the Rack-9, HVR, Widowmaker and DMR-1 would probably be kinda redundant (worth mentioning, but not as actual main weapon titles), since their counterparts are already present among the classic weapons. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:17, 6 November 2016 (EST)&lt;br /&gt;
Yeah that kinda annoyed me that they added classic weapons, yet very similar weapons already existed? If they wanted to add the M1 they could have used any number of modern DMR type weapons for the other sniper! The Spas 12/ UMP are basically in it twice just with/without stocks --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 17:53, 6 November 2016 (EST)&lt;br /&gt;
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== IF this gets a page ==&lt;br /&gt;
If this game gets a page, I feel we should include other games as well (no I don't mean Halo). I understand this game includes a few real life guns but if we include all those &amp;quot;well it uses an M4 magazine so let's say it's an M4&amp;quot; guns, we should take a look at adding games like Resistance, possibly Killzone, and Titanfall 2 (I haven't played the first one). Resistance's main rifle is obviously based on the LMG version of the M14, Killzone has more than enough guns with real life similarities (Famas, LR-300) I mean come on, look at Blops 3's page. And finally, Titanfall 2. That game has an obvious M14 (G2), bullpup AK (flatline), mocked up M4 (Hemlock), M240 (Spitfire), you could almost say most of the guns are based on the Kriss Vector if you go by just looks, which is what we have done with blops 3 and probably will do this (IW) page. Just saying, if we allow this page, we should allow some others as they are more than qualified if we allow the guns that are NOT real. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 02:03, 24 November 2016 (EST)&lt;br /&gt;
:First off, I think that some of those pages would be a good idea. However, be sure to try and make a good page, as one of the things that has caused most people to be against the idea of such pages was simply how poor in quality many of their pages were. As for the Black Ops 3 page, part of the reason it was included was for the sake of completeness in a series, and to inform the uninformed just how far from reality many of the guns were. That being said, it did have a few more-or-less unmodified guns (with notable mounted MG42s and a slightly hybrid Sten), and a few guns that have rather obvious origins (the FFAR, KN-44, Locus, 48 Dredge, etc.), in addition to some of its unholy abominations (to the person that designed the Gorgon, I have 2 questions for you: what were you smoking when you created that thing, and where can I get some?). All in all, I think that your pages could work, but you're going to have to make a good 1st impression to get some of the others on board. Also, given the obvious guns (Karma 45= Vector, NV4= M4 w/ VLTOR upper, EMC=Springfield XDM compact, FHR40=P90, etc.) and the Classic weapons (ARX160, G18C, M1 Garand, SPAS-12, etc.), this is DEFINITELY getting a page. Best of luck with those page ideas; I'll try and help out where I can. Sincerely, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:11, 24 November 2016 (EST)&lt;br /&gt;
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I think Killzone (if done properly) does deserve a page. At least if one or two of the games are done well then the others can be included for &amp;quot;completeness, as part of a series&amp;quot; jk :) Seriously though the first game had decent &amp;quot;grounded&amp;quot; weapons, bar the flak cannon thing?!?? Titanfall i am not sure of. A few weapons are loosely based off the Super Kriss receiver but thats a slippery slope imo. A lot of the Blops3 weapons were moved off main page for being loosely based off certain weapon &amp;amp; rightly so.  infinite warfare on other hand has many weapons that are clearly modified versions of real weapons, even if some now fire laser beams!  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:12, 25 November 2016 (EST)&lt;br /&gt;
: I don't know if Titanfall does warrant a page (cause half of the guns don't even seem to be based on anything), but as for Infinite Warfare...I'd say save the main page for the guns that are unmistakably based on real-world guns and save the &amp;quot;future&amp;quot; guns for the discussion page, like BlOps 3.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:32, 25 November 2016 (EST)&lt;br /&gt;
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:: &amp;quot;I understand this game includes a few real life guns but&amp;quot;.. No. I don't see where a 'but' applies there. List the real guns, forget the other crap. We're here primarily to document real weapons. Just because it has a STANAG mag DOES NOT make it a legitimate entry to me. That's not enough of a feature of 'similarity' to consider it representing any real-world weapon. May as well say having a magazine period or a trigger makes it based enough from a 'real' gun. And just because it has the PROFILE of a certain firearm doesn't make it so - We don't list cartoons that have similar 'profiles' of guns for a reason. I mean, seriously? I don't know about the other page(s), sounds awful sketchy to me. Then again, I don't fool around in video games much. Nonetheless, the paramount point of the site - at least as I've always seen it - is to document showings of actual weapons. Not to list every weapon that appears in a particular piece of media because said piece of media has a page and/or said guns share perhaps one or two features common to  firearms in reality. Honestly I think this whole issue is getting way out of the hand to the point of utter absurdity. Bottom-line, SeanWolf said it - Document the real weapons and leave the others either off or here in the talk page. Pages that have real weapons mixed with other stuff should likewise be done so. Pages that are all fictional weapons should either be denied or at least very heavily scrutinized. Work within what the site IS, don't work so hard to make the site what it IS NOT. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 03:43, 27 November 2016 (EST)&lt;br /&gt;
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== Classic Weapons ==&lt;br /&gt;
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Do you guys think is a good idea?--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 23:59, 24 November 2016 (EST)&lt;br /&gt;
:What do you mean with &amp;quot;a good idea&amp;quot;? To have them in the game? I wouldn't know. To give them an entry? Yes.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:43, 25 November 2016 (EST)&lt;br /&gt;
::I'm talking about in the game--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 21:02, 25 November 2016 (EST)&lt;br /&gt;
Yes it's a great idea but I disagree with their choices. Except the ARX and Glock, all of those weapons were already in game, UMP-HVR etc... Personally if they were going to include those particular classics, which are all solid weapons, then they should have picked different guns for IW. Or pick different classics. I hope future batches of classics (its inevitable) include more thought out choices. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 05:22, 26 November 2016 (EST)&lt;br /&gt;
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== Fictional weapons? ==&lt;br /&gt;
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Just a quick one really, what is the difference between fictional weapons being allowed on Anime pages, but not so for video games? Movies/TV have physical props regardless whether its a blank firing/non gun or just a made up prop, but both video games and anime have neither. Not wishing to start ww3 here but games like Halo and Gears use almost entirely fictional weapons. Games like COD have weapons largely based on real firearms with a few fictional ones thrown in, just like most anime. The difference is Anime seems to get an easier ride where the rules are concerned, why is that? *stands off soap box* --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 11:25, 26 November 2016 (EST)&lt;br /&gt;
:(Lots of) Anime shows are known for their super-realistic portrayal of firearms, to a point that it's almost surreal in some of them. There's even one show out there (forget its name) where the characters are ''literally'' personified real-world guns. Japan as a whole has a rather fond culture built around firearms despite most of the populace having no access to them, and besides Anime and television you can also see it elsewhere - Japanese Airsoft companies and replica manufacturers are known for being almost perfect recreations of the real thing (albeit made out of plastic.) I once owned a Tokyo Marui Glock 17 and unless you looked down the barrel or saw it be cocked or fired you'd have no way of knowing it wasn't a real gun. The problem with a lot of these new CoD games is that their weapons seem to be more fictional than real now.&lt;br /&gt;
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: There's also a general stigma against the Call of Duty series here that's hard to ignore, a lot of people don't like where the games have gone (or the fact that there are so many) and don't want to advertise them on IMFDb. I'm not sure ''why'' this one in particular hasn't been unlocked because it features more than a few real weapons, but that's the reasoning in general. --[[User:Sergeant Simpleton|Sergeant Simpleton]] ([[User talk:Sergeant Simpleton|talk]]) 02:03, 27 November 2016 (EST)&lt;br /&gt;
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:: I'm not aware of any anime pages that have 'fictional weapons'. As said by Simpleton (and as is indeed stated in the [[Rules]]), anime generally has very detailed artwork of what are still very much ''real'' firearms, and thus we list them as they are present in enough detail to ID and be ID'd. Likewise the point for Video Games is to chronicle appearances of what are otherwise ''real'' weapons. Fictional firearms, that is non-real guns, we generally don't list and are frowned upon for listing. Fictional pieces that are based on real weapons are in a somewhat grey area, and that seems to be where the holdup is here. With that I must note that the central point of the site is identify and chronicle appearances of actual firearms, ergo, the point of this page should be to document all the actual guns that are it, and not necessarily document ''all'' the guns that are in it. Obfuscate  all you want but it seems mostly simple to me. Try to work more with what the site is actually about, and not work so hard with what the site ''isn't'' about. While I personally agree with the 'stigma' of CoD games, I don't think that applies so much here. If anything it being a CoD game would be a point for inclusion for the sake of completion of a series/franchise. &amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;'''That all being said''', I agree with SeanWolf above that the page could be allowed certainly to document any actual/real firearms, perhaps some other pieces that pass muster (that is, clearly based on a real-world firearm), while the other more questionable pieces should either be ignored or listed here on the discussion page as is done on other pages. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 03:30, 27 November 2016 (EST)&lt;br /&gt;
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The Show is [[Upotte]] --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:24, 27 November 2016 (EST)&lt;br /&gt;
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Okay so i don't do Anime, but having a 2 second browse i noticed that &amp;quot;A certain scientific railgun&amp;quot; has a fictional grenade launcher and rotary cannon. These are included on the basis that they &amp;quot;look like/resemble/ at least based on&amp;quot; real world firearms, which they both are. Okay. So the EBR800 from IW looks like/resembles/at least based on an M21/M14 so that should be included on any IW page. Whilst the Dingo from Blops 3 is an entirely fictional weapon, someone (not me) could argue that the Ripper from IW/Ghosts &amp;quot;resembles/ at least based on&amp;quot; a p90. Meanwhile the CZN in Ghost in Shell gets by on the same rules without question (cool looking piece tho). The same could nearly be said about the MA5 series from Halo but would be rejected, yet &amp;quot;Active Raid&amp;quot; has x3 entirely fictional rifles. One of which has the same &amp;quot;shape&amp;quot; as an F2000! For me this is a firearms database of guns in movies and other media and therefore a purely fictional weapon such as the Dingo has no real place. My issue is many Anime pages seem to almost avoid this rule and I guess that, as stated above, COD is an easy hate target for its copy and paste MP formula. However, I do accept most anime very accurately portray modern firearms, if only i could get past the &amp;quot;Asian weird-ness&amp;quot; anime/Metal Gear seems to have :( P.S i do really like the Dingo--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:02, 27 November 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1066093</id>
		<title>Talk:Call of Duty: Infinite Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1066093"/>
		<updated>2016-11-26T16:25:18Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Fictional weapons? */ new section&lt;/p&gt;
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&lt;div&gt;==Multiplayer trailer reveal==&lt;br /&gt;
Given the futuristic nature, I'm not making the page yet &amp;lt;small&amp;gt;''(EDIT: I hadn't noticed that it was protected from creation either way lol)''&amp;lt;/small&amp;gt;, but I can already tell that the &amp;quot;Reaver&amp;quot; shotgun is obviously a futuristic Kel-Tec KSG. As for the assault rifles, the &amp;quot;NV-4&amp;quot; is an AR-15 style rifle, and the &amp;quot;Volk&amp;quot; appears to be based on the Parabellum Armament AK-14 (EDIT: or not, more like an AKMSU with a huge barrel shroud and a standard AK stock). Now the &amp;quot;RPR Evo&amp;quot; submachine gun (which can switch between SMG and AR modes), it's Magpul PDR styled. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:32, 3 September 2016 (EDT)&lt;br /&gt;
:Saw a Glock and a .45 Vector smg with double magazine (!) But yeah i think IW should have its own page, seeing as BO3 has way more advanced and futurized weaponry^^--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:38, 3 September 2016 (EDT)&lt;br /&gt;
::I think we should wait and see until the games fully out before we make an entry. At this rate, we might as well add an entry for Halo...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:51, 3 September 2016 (EDT)&lt;br /&gt;
Copy/pasting a couple of my responses to this topic on the [[Talk:Main_Page#Another_year...|main discussion page]] which show a couple of relevant images:&lt;br /&gt;
:I think it probably deserves a page, there are quite a few guns that are based on real guns or use real components. The most obvious is the NV-4 which is pretty much just an M4 with a  VLTOR receiver with some relatively minor modifications. Even with the weird stuff like that hybrid sniper thing there are real parts visible: in this case you can see from the receiver that it was modelled from and M14. As for others, to me it looks like the Type-2 (or is it a MOD2?) is based on an FMG-9/FPG, back end of the Reaver looks like it could be a KSG, and the Volk has an AK reciver and a 7.62x39mm style mag.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 2 September 2016 (EDT)&lt;br /&gt;
:By &amp;quot;based on&amp;quot; I mean that the model is actually an altered version of the model of a real gun, rather than it just being vaguely based on the same concept. From what I have seen so far, the guns in this are a lot closer to real life weapons than BO3's guns. The NV-4 is the most notable:[[File:COD IW NV-4 SGB.jpg|thumb|500px|none|]]Even with that hybrid sniper thing you can see that the model is actually based on an M14 that has been altered:[[File:InfiniteWarfareSniper.jpg|thumb|500px|none|]]You can see various parts of the original M14 model, including the receiver, safety catch (which has been made totally unusable by the new stock implying that this actually started out as a standard M14 model), heatshield and gas tube. To me it looks like at least some of the guns in this are based on real guns. This is in contrast to BO3 where the guns were, in anything, only in the vague shape of something real, so if anything I would say that IW would be a more valid to build a page for than BO3 which already has one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:03, 3 September 2016 (EDT)&lt;br /&gt;
:Well then. Now, who's going to buy this game when it comes out? I sure won't. Also, the fire-selector on that AR looks super awkward.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:14, 3 September 2016 (EDT)&lt;br /&gt;
As well as the obvious looking M4 i'm pretty sure there was a glock style pistol in an earlier campaign trailer. On the MP weapons selection menu there was also a &amp;quot;classics&amp;quot; tab so presumably either classic weapons will return or ballistic weaponry. Some of the interviews mention a &amp;quot;Kendall Ballistics&amp;quot; company so i am expecting regular bullet throwers. Even the Volk- AK style rifle is mentioned as an energy rifle so this is possible. Finally Halo should have a page. If AW and BO3 got one then so should that imo. The MA5C clearly takes inspiration from F2000 etc...--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:48, 3 September 2016 (EDT)&lt;br /&gt;
:According to the guy who designed the MA5C, he didn't know about the F2000 and only got to know about it after the game came out.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:10, 3 September 2016 (EDT)&lt;br /&gt;
: The Resistance series also had its own page where it had an obvious Colt M1911 and the M14 with pistol grip/wooden stock but it also got deleted as well, for shame, rules will be rules though.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:18, 3 September 2016 (EDT)&lt;br /&gt;
::No real guns were harmed in the making of the HALO weapons, so it doesn't warrant a page. After all, we would have basically nothing to say about them. AW and BO3 both feature guns that (arguably) are based on real guns, but also feature standard unmodified real weaponry to a lesser extent. BO3 is kind of a grey area though (there are only a couple of unmodified weapons and it is questionable whether the futuristic guns are actually based on anything specific), but there is the argument that as it is part of a larger series it can be included for completeness sake. If a game with the BO3 weapons came out and it was unrelated to anything else it would probably be deemed ineligible.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:43, 3 September 2016 (EDT)&lt;br /&gt;
:::Remember what I said about forcing open doors we don't want opened? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:52, 4 September 2016 (EDT)&lt;br /&gt;
::::We already have many pages (cough, BO3, cough) which appear to be far less deserving of a page than this game so I don't see why we should arbitrarily draw the line here. As for opening the door, we have always had deluded people wanting to make a HALO page, this guy is nothing new.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
:::[[File:I m f d b.jpg|thumb|none|400px]] Thread in a nutshell.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:09, 4 September 2016 (EDT)&lt;br /&gt;
Sorry Commando552 but who are you calling &amp;quot;deluded&amp;quot; i merely stated that BO3 uses weapons vaguely resembling real world weapons, as does Halo. I dont think that makes me deluded. The fact that 90% of my post was about ballistic weapons in IW speaks volume to me. I do admit i was wrong on AW as it has AK12 and ARX160 among others. I'm not looking for an arguement just found your post insulting considering we know nothing about one another! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:51, 5 September 2016 (EDT)&lt;br /&gt;
:I was referring to people in the past who tried to argue that HALO uses weapons based on specific real world guns, not you specifically. In this case it was actually more in referrence to AgentGumby not you, who thinks that shitty memes are the best form of discussion. As for Halo eligibility the most compelling argument you can make for the HALO guns is &amp;quot;it has a long carry handle so it is a FAMAS&amp;quot; or &amp;quot;it has a sight in a cowling so it is an F2000&amp;quot;. This is in contrast to guns in this game which (from what I have seen so far) are actually modified models of real guns, rather than just a vague assemblage of parts that if you quint and turn your head the right way sort of looks like something real. Unless they make a prequel for HALO or something that is set closer to modern day and uses real weapons, we will never have a HALO page.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:35, 5 September 2016 (EDT)&lt;br /&gt;
Okay then, well i think we can agree fully on that. It just urks me that bar the KN44, ICR-1 and one or two others none of BO3 weapons resemble real firearms. You could argue that MA5 series was based off F2000 although as stated above, the designer Rob McLees noticed this after designing the rifle. But he also said it was surreal to see how close the Halo rifle was to its real world FN counterpart. I accept we cannot have a Halo page but by same vein we shouldnt really have a BO3 or Alien Resurection page. Rant over. I do find it odd that IW is further forward in future than BO3 yet has more &amp;quot;grounded&amp;quot; weapons. I imagine some modern or &amp;quot;classic&amp;quot; weapons will be included which i think was hinted at in the weapon selection menu during latest trailer. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:45, 5 September 2016 (EDT)&lt;br /&gt;
::For the record, I recently did some major cleanup to the BO3 page (following some discussions on its talk page); as such, it doesn't feature anymore the extremely fictional weapons that it used to show. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:51, 19 September 2016 (EDT)&lt;br /&gt;
:I think it's neat that they gone with ''slightly'' more realistic weapons. I watched [https://www.youtube.com/watch?v=bHcy7b-JWyI&amp;amp;list=WL&amp;amp;index=27 this] video recently, goes to show that the future of firearms isn't about laser guns but slapping more stuff onto ARs. All the talk about the system however just makes me think of MGS4...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:26, 5 September 2016 (EDT)&lt;br /&gt;
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In his latest video, Youtuber Ali-A has confirmed that after being hands on with IW, that MP will feature classic guns from past infinity ward games. First of these will be Intervention sniper rifle. Other details are sketchy but as far as the page is concerned, this would at least add real word weapons into the mix along with weapons such as the M4 type rifle, Glock and Volk/AK energy rifle we have already seen.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:10, 16 September 2016 (EDT)&lt;br /&gt;
:Three real weapons have ultimately been confirmed so far. The Zombies in Spaceland trailer showed an ADS view of an &amp;lt;s&amp;gt;M14 variant&amp;lt;/s&amp;gt; M1 Garand, and the Infinite Warfare Stream video about this game mode showed a CheyTac M200 and a SPAS-12. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:14, 23 September 2016 (EDT)&lt;br /&gt;
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==Weapons Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=rFUcrSLOJXQ This shows some of the weapons based on real guns].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:58, 4 September 2016 (EDT)&lt;br /&gt;
:From what I could make out, looks like there's a AK varient, a UMP, what looks like the Honey Badger from Ghosts, A TDI Vector, A burst-fire Revolver (...), The Shotgun from FEAR 3, and a Glock of sorts. And I thought Destiny had some odd looking weapons.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 15:36, 4 September 2016 (EDT)&lt;br /&gt;
Agreed! The AR that splits in two is just plain wierd! There was also an odd P90/MTAR style rifle i noticed. The Sniper rifle shown will no doubt be based off (even loosely) a real bolt action. I will watch it again as must have missed the Honey Badger, good spot! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:10, 4 September 2016 (EDT)&lt;br /&gt;
Just re-watched vid and did a bit of googling. The SMG with fast/slow rates of fire is the RPR-EVO. Its basically the Ripper from ghosts with dual SMG/AR fire modes. Still couldnt see a Honey Badger unless i missed it. What minute on vid was it at? The Rifle that splits into dual wields is the &amp;quot;type 2&amp;quot; &amp;amp; its pickup icon makes it look like an FMG9 with a front hand guard.They have called the Vector the Karma 45 which has &amp;quot;built in dual mags for faster reloads&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:31, 4 September 2016 (EDT)&lt;br /&gt;
:I've pretty much concluded that all COD weapon design sessions are held at 4:20 PM. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:14, 4 September 2016 (EDT)&lt;br /&gt;
:I SAID Honey Badger cause the model looks suspiciously like the one from Ghosts.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 20:57, 4 September 2016 (EDT)&lt;br /&gt;
[[File:HoneyBadger.jpg|thumb|none|600px|&amp;quot;Honey Badger&amp;quot; in question. The Yellow in the back is what making me think it's the Honey Badger from Ghosts]]&lt;br /&gt;
:::That is the NV-4, pictured in the topic above. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
::I actually really like these designs. A lot of them seem crazy and futuristic, but at the same time familiar and functional. Which I like a lot better than BO3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 00:59, 5 September 2016 (EDT)&lt;br /&gt;
I really can't see any resemblance of the Honey Badger in that AR, aside from the charging handle.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:16, 5 September 2016 (EDT)&lt;br /&gt;
:The yellow tab is an aftermarket AR15 charging handle accessory, it's not exclusive to a Honey Badger. The model in game is probably built off of the Ghosts Honey Badger though.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:20, 5 September 2016 (EDT)&lt;br /&gt;
::I doubt it is actually based on it, as firstly the latch is of a different design being a hollow square more like a Badger Ordnance one (no relation to Honey Badger) or something similar, and secondly the upper is based on a VLTOR MUR one rather than the proprietary Honey Badger one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:42, 5 September 2016 (EDT)&lt;br /&gt;
:::I only said Honey Badger cause that's what I was reminded of. Still though, a burst fire revolver? Seriously?--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:11, 5 September 2016 (EDT)&lt;br /&gt;
::::The revolver's reloading animation is retarded. Now Half-Life's gluon gun is back as the &amp;quot;Steel Dragon&amp;quot;... but dat Erad SMG is fucking ugly. Also funny thing is that the &amp;quot;Eraser&amp;quot; combat rig pistol is aimed in gangsta-style. But the record-breaking thing is how they modeled the DCM-8 &amp;lt;u&amp;gt;shotgun&amp;lt;/u&amp;gt; after a P90 look-alike (WHAT??) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:46, 5 September 2016 (EDT)&lt;br /&gt;
Video games.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:19, 5 September 2016 (EDT)&lt;br /&gt;
:::::EDIT: The DCM-8 turned out to be looking nothing like a P90 aside from the magazine system, I didn't see the in-game model closely before, but now I saw a third-person view of it as well. There's the &amp;quot;FHR40&amp;quot; SMG however, which is essentially a futuristic P90 with a Magpul FMG-9-like carrying handle. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:57, 18 September 2016 (EDT)&lt;br /&gt;
::::::Oh and we have the &amp;lt;s&amp;gt;LH44&amp;lt;/s&amp;gt; Kendall 44 pistol that looks like a Glock 19, the Spartan-SA3 showcasing CoD's love for the Carl Gustav M3, and the &amp;lt;s&amp;gt;GL3&amp;lt;/s&amp;gt; Howitzer grenade launcher that looks more like a shotgun, for instance a Serbu Super Shorty knockoff with a stock. And on the topic of burst-firing revolvers, I found some interesting stuff [http://www.guns.com/2012/05/10/pistola-con-caricato-18-shot-revolver/ here] and [http://www.thefirearmblog.com/blog/2014/04/08/dual-cycle-rifle/ here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) b08:10, 25 September 2016 (EDT)&lt;br /&gt;
::::::: Wasn't there a burst revolver in Watch Dogs too? From that gameplay video it looks like a rhino/unica(not sure which) which was the same burst gun in watch dogs. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 20:22, 27 October 2016 (EDT)&lt;br /&gt;
::::::::The revolver here looks almost like a cross between a Rhino, a Mateba, and an RSH-12.7. Also, gotta love the reloading animation- 4 chambers with 3 superimposed rounds in each, all of which seem to be cased (on the subject, this site's spell-checking always changes &amp;quot;caseless&amp;quot; to either &amp;quot;baseless&amp;quot; or &amp;quot;careless&amp;quot;), and basically the entirety of the cylinder save the exterior shell just falls out, begging the question of how it stays in in the first place. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:15, 24 November 2016 (EST)&lt;br /&gt;
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== New Gameplay Video ==&lt;br /&gt;
Looked at some [https://www.youtube.com/watch?v=KasWKwOIJlY gameplay] from the recent beta and I was able to spot a few more weapons: A Valmet M82 that seems to have parts of a CR-21 mashed in, along with a FN90 mixed with a Magpul PDR. Also, there's a shotgun called a Reaver that is basically a Kel-Tec KSG and a Dual-Magazine(...) TDI Vector called the Karma-45.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:52, 25 October 2016 (EDT)&lt;br /&gt;
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Some of the weapons, especially the ballistic ones are clearly grounded in modern firearms. Coupled with the return of Classic Weapons i think a page should be started. Is it still protected? --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 06:18, 31 October 2016 (EDT)&lt;br /&gt;
:It is still protected, and I doubt that it will be created for now, at least not before the game is released (i.e. until we get more real weapons, namely game modes-exclusive ones or mounted heavy machine guns in campaign). If it is created, users will have to keep in mind to only have the real weapons in it (including the 7 classic weapons) and the ones that are '''clearly''' based on particular weapons (such as the NV4, HVR, Kendall 44 and Spartan SA3). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:13, 31 October 2016 (EDT)&lt;br /&gt;
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Interesting, you say 7 classic weapons? I read 10. We already have UMP, intervention, spas12, Glock18, M1 &amp;amp; ARX160. Although a rumour, i have heard that the ACR is scheduled to make an appearance in the final 4 classics. I agree with you that the rest of the weapons need a common sense approach. Not repeating those you have listed, but the reaver is clearly the Keltec KSG. The widowmaker is a &amp;quot;futuristic&amp;quot; MSR and the FHR40 (?) is a P90. The Vector is in there. The AK influence on the Volk cannot be ignored and the Type 2 is a larger FMG9. The other assault rifles bear &amp;quot;traits&amp;quot; of modern bullpups but i think thats starting to push it. I imagine most of the mounted weapons in game will be energy based.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:07, 31 October 2016 (EDT)&lt;br /&gt;
:The ACR was indeed rumored at some point, but until now it hasn't been confirmed. And regarding the current classic weapons, I said seven because there's also the FN 40GL grenade launcher, which is equipped on the in-game ARX-160. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:22, 31 October 2016 (EDT)&lt;br /&gt;
::Good info, but I'm pretty sure that the Widowmaker is a straight-up M200 Intervention. It holds 12 rounds, and, for absolutely no discernible reason, fires in 2-round bursts. No, you didn't read that wrong; you pull the trigger, 2 shots are fired in quick succession, and then you work the bolt. Sometimes, I just don't even know... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:29, 31 October 2016 (EDT)&lt;br /&gt;
:::From your rants on the recent CoD games, I can tell you're a fan of two-shot sniper rifles. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 23 November 2016 (EST)&lt;br /&gt;
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Your right! The widowmaker is an intervention (albeit a far fetched equivalent) i meant the longbow as the MSR. I imagine we will see the ACR and i am hoping the AK from either MW2/3 makes an appearance. Guess we will find out later this week. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:50, 1 November 2016 (EDT)&lt;br /&gt;
:I'd be more comfortable in seeing an AK-103 rather than such a frankengun tbh. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:07, 2 November 2016 (EDT)&lt;br /&gt;
Something like this perhaps? Even looks like [https://www.artstation.com/artwork/4b8L8 MW2 variant] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:29, 2 November 2016 (EDT)&lt;br /&gt;
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My gosh, once again shotguns that are reloaded with each shell individually are still cocked during a mid-reload. Is it so hard for CoD developers to correct this? I mean, in the 10-year old [[Call of Duty 3]] they got it correct, yet in ALL the later games they didn't. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:00, 4 November 2016 (EDT)&lt;br /&gt;
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== The game's out, unlock the page already. ==&lt;br /&gt;
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See title.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
: From what I've gathered in the above discussion, the reluctance of allowing this page really doesn't have much if anything to do with the release date. That said, asking would be more polite. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:51, 5 November 2016 (EDT)&lt;br /&gt;
Well the &amp;quot;classic&amp;quot; guns, like the UMP, ARX, G18 and such can be added. Futuristic guns should not be included. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:27, 5 November 2016 (EDT)&lt;br /&gt;
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I disagree. As per the above discussion, many of those futuristic guns are clearly grounded in real life weapons. However, a fair few of them aren't and just like the blops3 page they shouldn't be included. Weapons like the Volk, widowmaker, Kendall 44 etc... are easily identifiable as real world weapons, so why should they not be included?--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:53, 6 November 2016 (EST)&lt;br /&gt;
:Forrest is right.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:45, 6 November 2016 (EST)&lt;br /&gt;
::Dunno if Bozito was talking about most future weapons or only the ones that are too much futuristic (such as the Erad and the Mauler). But if the page is made (namely if it becomes notable, especially if the game turns out to contain some real mounted weapons as I mentioned above), the guns that are definitely in my mind to be added (aside from the classic ones) are the Kendall 44, FHR-40, Karma-45, NV4 and Spartan SA3. To a lesser extend, the other ones that would be worth mentioning would be the Reaver, RPR Evo, Type-2, Volk and Howitzer (these ones seem to be even more visually modified compared to the others). I gotta note however that the Rack-9, HVR, Widowmaker and DMR-1 would probably be kinda redundant (worth mentioning, but not as actual main weapon titles), since their counterparts are already present among the classic weapons. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:17, 6 November 2016 (EST)&lt;br /&gt;
Yeah that kinda annoyed me that they added classic weapons, yet very similar weapons already existed? If they wanted to add the M1 they could have used any number of modern DMR type weapons for the other sniper! The Spas 12/ UMP are basically in it twice just with/without stocks --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 17:53, 6 November 2016 (EST)&lt;br /&gt;
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== IF this gets a page ==&lt;br /&gt;
If this game gets a page, I feel we should include other games as well (no I don't mean Halo). I understand this game includes a few real life guns but if we include all those &amp;quot;well it uses an M4 magazine so let's say it's an M4&amp;quot; guns, we should take a look at adding games like Resistance, possibly Killzone, and Titanfall 2 (I haven't played the first one). Resistance's main rifle is obviously based on the LMG version of the M14, Killzone has more than enough guns with real life similarities (Famas, LR-300) I mean come on, look at Blops 3's page. And finally, Titanfall 2. That game has an obvious M14 (G2), bullpup AK (flatline), mocked up M4 (Hemlock), M240 (Spitfire), you could almost say most of the guns are based on the Kriss Vector if you go by just looks, which is what we have done with blops 3 and probably will do this (IW) page. Just saying, if we allow this page, we should allow some others as they are more than qualified if we allow the guns that are NOT real. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 02:03, 24 November 2016 (EST)&lt;br /&gt;
:First off, I think that some of those pages would be a good idea. However, be sure to try and make a good page, as one of the things that has caused most people to be against the idea of such pages was simply how poor in quality many of their pages were. As for the Black Ops 3 page, part of the reason it was included was for the sake of completeness in a series, and to inform the uninformed just how far from reality many of the guns were. That being said, it did have a few more-or-less unmodified guns (with notable mounted MG42s and a slightly hybrid Sten), and a few guns that have rather obvious origins (the FFAR, KN-44, Locus, 48 Dredge, etc.), in addition to some of its unholy abominations (to the person that designed the Gorgon, I have 2 questions for you: what were you smoking when you created that thing, and where can I get some?). All in all, I think that your pages could work, but you're going to have to make a good 1st impression to get some of the others on board. Also, given the obvious guns (Karma 45= Vector, NV4= M4 w/ VLTOR upper, EMC=Springfield XDM compact, FHR40=P90, etc.) and the Classic weapons (ARX160, G18C, M1 Garand, SPAS-12, etc.), this is DEFINITELY getting a page. Best of luck with those page ideas; I'll try and help out where I can. Sincerely, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:11, 24 November 2016 (EST)&lt;br /&gt;
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I think Killzone (if done properly) does deserve a page. At least if one or two of the games are done well then the others can be included for &amp;quot;completeness, as part of a series&amp;quot; jk :) Seriously though the first game had decent &amp;quot;grounded&amp;quot; weapons, bar the flak cannon thing?!?? Titanfall i am not sure of. A few weapons are loosely based off the Super Kriss receiver but thats a slippery slope imo. A lot of the Blops3 weapons were moved off main page for being loosely based off certain weapon &amp;amp; rightly so.  infinite warfare on other hand has many weapons that are clearly modified versions of real weapons, even if some now fire laser beams!  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:12, 25 November 2016 (EST)&lt;br /&gt;
: I don't know if Titanfall does warrant a page (cause half of the guns don't even seem to be based on anything), but as for Infinite Warfare...I'd say save the main page for the guns that are unmistakably based on real-world guns and save the &amp;quot;future&amp;quot; guns for the discussion page, like BlOps 3.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:32, 25 November 2016 (EST)&lt;br /&gt;
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== Classic Weapons ==&lt;br /&gt;
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Do you guys think is a good idea?--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 23:59, 24 November 2016 (EST)&lt;br /&gt;
:What do you mean with &amp;quot;a good idea&amp;quot;? To have them in the game? I wouldn't know. To give them an entry? Yes.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:43, 25 November 2016 (EST)&lt;br /&gt;
::I'm talking about in the game--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 21:02, 25 November 2016 (EST)&lt;br /&gt;
Yes it's a great idea but I disagree with their choices. Except the ARX and Glock, all of those weapons were already in game, UMP-HVR etc... Personally if they were going to include those particular classics, which are all solid weapons, then they should have picked different guns for IW. Or pick different classics. I hope future batches of classics (its inevitable) include more thought out choices. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 05:22, 26 November 2016 (EST)&lt;br /&gt;
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== Fictional weapons? ==&lt;br /&gt;
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Just a quick one really, what is the difference between fictional weapons being allowed on Anime pages, but not so for video games? Movies/TV have physical props regardless whether its a blank firing/non gun or just a made up prop, but both video games and anime have neither. Not wishing to start ww3 here but games like Halo and Gears use almost entirely fictional weapons. Games like COD have weapons largely based on real firearms with a few fictional ones thrown in, just like most anime. The difference is Anime seems to get an easier ride where the rules are concerned, why is that? *stands off soap box* --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 11:25, 26 November 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1066046</id>
		<title>Talk:Call of Duty: Infinite Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1066046"/>
		<updated>2016-11-26T10:22:40Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Classic Weapons */&lt;/p&gt;
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&lt;div&gt;==Multiplayer trailer reveal==&lt;br /&gt;
Given the futuristic nature, I'm not making the page yet &amp;lt;small&amp;gt;''(EDIT: I hadn't noticed that it was protected from creation either way lol)''&amp;lt;/small&amp;gt;, but I can already tell that the &amp;quot;Reaver&amp;quot; shotgun is obviously a futuristic Kel-Tec KSG. As for the assault rifles, the &amp;quot;NV-4&amp;quot; is an AR-15 style rifle, and the &amp;quot;Volk&amp;quot; appears to be based on the Parabellum Armament AK-14 (EDIT: or not, more like an AKMSU with a huge barrel shroud and a standard AK stock). Now the &amp;quot;RPR Evo&amp;quot; submachine gun (which can switch between SMG and AR modes), it's Magpul PDR styled. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:32, 3 September 2016 (EDT)&lt;br /&gt;
:Saw a Glock and a .45 Vector smg with double magazine (!) But yeah i think IW should have its own page, seeing as BO3 has way more advanced and futurized weaponry^^--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:38, 3 September 2016 (EDT)&lt;br /&gt;
::I think we should wait and see until the games fully out before we make an entry. At this rate, we might as well add an entry for Halo...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:51, 3 September 2016 (EDT)&lt;br /&gt;
Copy/pasting a couple of my responses to this topic on the [[Talk:Main_Page#Another_year...|main discussion page]] which show a couple of relevant images:&lt;br /&gt;
:I think it probably deserves a page, there are quite a few guns that are based on real guns or use real components. The most obvious is the NV-4 which is pretty much just an M4 with a  VLTOR receiver with some relatively minor modifications. Even with the weird stuff like that hybrid sniper thing there are real parts visible: in this case you can see from the receiver that it was modelled from and M14. As for others, to me it looks like the Type-2 (or is it a MOD2?) is based on an FMG-9/FPG, back end of the Reaver looks like it could be a KSG, and the Volk has an AK reciver and a 7.62x39mm style mag.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 2 September 2016 (EDT)&lt;br /&gt;
:By &amp;quot;based on&amp;quot; I mean that the model is actually an altered version of the model of a real gun, rather than it just being vaguely based on the same concept. From what I have seen so far, the guns in this are a lot closer to real life weapons than BO3's guns. The NV-4 is the most notable:[[File:COD IW NV-4 SGB.jpg|thumb|500px|none|]]Even with that hybrid sniper thing you can see that the model is actually based on an M14 that has been altered:[[File:InfiniteWarfareSniper.jpg|thumb|500px|none|]]You can see various parts of the original M14 model, including the receiver, safety catch (which has been made totally unusable by the new stock implying that this actually started out as a standard M14 model), heatshield and gas tube. To me it looks like at least some of the guns in this are based on real guns. This is in contrast to BO3 where the guns were, in anything, only in the vague shape of something real, so if anything I would say that IW would be a more valid to build a page for than BO3 which already has one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:03, 3 September 2016 (EDT)&lt;br /&gt;
:Well then. Now, who's going to buy this game when it comes out? I sure won't. Also, the fire-selector on that AR looks super awkward.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:14, 3 September 2016 (EDT)&lt;br /&gt;
As well as the obvious looking M4 i'm pretty sure there was a glock style pistol in an earlier campaign trailer. On the MP weapons selection menu there was also a &amp;quot;classics&amp;quot; tab so presumably either classic weapons will return or ballistic weaponry. Some of the interviews mention a &amp;quot;Kendall Ballistics&amp;quot; company so i am expecting regular bullet throwers. Even the Volk- AK style rifle is mentioned as an energy rifle so this is possible. Finally Halo should have a page. If AW and BO3 got one then so should that imo. The MA5C clearly takes inspiration from F2000 etc...--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:48, 3 September 2016 (EDT)&lt;br /&gt;
:According to the guy who designed the MA5C, he didn't know about the F2000 and only got to know about it after the game came out.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:10, 3 September 2016 (EDT)&lt;br /&gt;
: The Resistance series also had its own page where it had an obvious Colt M1911 and the M14 with pistol grip/wooden stock but it also got deleted as well, for shame, rules will be rules though.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:18, 3 September 2016 (EDT)&lt;br /&gt;
::No real guns were harmed in the making of the HALO weapons, so it doesn't warrant a page. After all, we would have basically nothing to say about them. AW and BO3 both feature guns that (arguably) are based on real guns, but also feature standard unmodified real weaponry to a lesser extent. BO3 is kind of a grey area though (there are only a couple of unmodified weapons and it is questionable whether the futuristic guns are actually based on anything specific), but there is the argument that as it is part of a larger series it can be included for completeness sake. If a game with the BO3 weapons came out and it was unrelated to anything else it would probably be deemed ineligible.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:43, 3 September 2016 (EDT)&lt;br /&gt;
:::Remember what I said about forcing open doors we don't want opened? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:52, 4 September 2016 (EDT)&lt;br /&gt;
::::We already have many pages (cough, BO3, cough) which appear to be far less deserving of a page than this game so I don't see why we should arbitrarily draw the line here. As for opening the door, we have always had deluded people wanting to make a HALO page, this guy is nothing new.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
:::[[File:I m f d b.jpg|thumb|none|400px]] Thread in a nutshell.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:09, 4 September 2016 (EDT)&lt;br /&gt;
Sorry Commando552 but who are you calling &amp;quot;deluded&amp;quot; i merely stated that BO3 uses weapons vaguely resembling real world weapons, as does Halo. I dont think that makes me deluded. The fact that 90% of my post was about ballistic weapons in IW speaks volume to me. I do admit i was wrong on AW as it has AK12 and ARX160 among others. I'm not looking for an arguement just found your post insulting considering we know nothing about one another! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:51, 5 September 2016 (EDT)&lt;br /&gt;
:I was referring to people in the past who tried to argue that HALO uses weapons based on specific real world guns, not you specifically. In this case it was actually more in referrence to AgentGumby not you, who thinks that shitty memes are the best form of discussion. As for Halo eligibility the most compelling argument you can make for the HALO guns is &amp;quot;it has a long carry handle so it is a FAMAS&amp;quot; or &amp;quot;it has a sight in a cowling so it is an F2000&amp;quot;. This is in contrast to guns in this game which (from what I have seen so far) are actually modified models of real guns, rather than just a vague assemblage of parts that if you quint and turn your head the right way sort of looks like something real. Unless they make a prequel for HALO or something that is set closer to modern day and uses real weapons, we will never have a HALO page.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:35, 5 September 2016 (EDT)&lt;br /&gt;
Okay then, well i think we can agree fully on that. It just urks me that bar the KN44, ICR-1 and one or two others none of BO3 weapons resemble real firearms. You could argue that MA5 series was based off F2000 although as stated above, the designer Rob McLees noticed this after designing the rifle. But he also said it was surreal to see how close the Halo rifle was to its real world FN counterpart. I accept we cannot have a Halo page but by same vein we shouldnt really have a BO3 or Alien Resurection page. Rant over. I do find it odd that IW is further forward in future than BO3 yet has more &amp;quot;grounded&amp;quot; weapons. I imagine some modern or &amp;quot;classic&amp;quot; weapons will be included which i think was hinted at in the weapon selection menu during latest trailer. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:45, 5 September 2016 (EDT)&lt;br /&gt;
::For the record, I recently did some major cleanup to the BO3 page (following some discussions on its talk page); as such, it doesn't feature anymore the extremely fictional weapons that it used to show. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:51, 19 September 2016 (EDT)&lt;br /&gt;
:I think it's neat that they gone with ''slightly'' more realistic weapons. I watched [https://www.youtube.com/watch?v=bHcy7b-JWyI&amp;amp;list=WL&amp;amp;index=27 this] video recently, goes to show that the future of firearms isn't about laser guns but slapping more stuff onto ARs. All the talk about the system however just makes me think of MGS4...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:26, 5 September 2016 (EDT)&lt;br /&gt;
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In his latest video, Youtuber Ali-A has confirmed that after being hands on with IW, that MP will feature classic guns from past infinity ward games. First of these will be Intervention sniper rifle. Other details are sketchy but as far as the page is concerned, this would at least add real word weapons into the mix along with weapons such as the M4 type rifle, Glock and Volk/AK energy rifle we have already seen.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:10, 16 September 2016 (EDT)&lt;br /&gt;
:Three real weapons have ultimately been confirmed so far. The Zombies in Spaceland trailer showed an ADS view of an &amp;lt;s&amp;gt;M14 variant&amp;lt;/s&amp;gt; M1 Garand, and the Infinite Warfare Stream video about this game mode showed a CheyTac M200 and a SPAS-12. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:14, 23 September 2016 (EDT)&lt;br /&gt;
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==Weapons Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=rFUcrSLOJXQ This shows some of the weapons based on real guns].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:58, 4 September 2016 (EDT)&lt;br /&gt;
:From what I could make out, looks like there's a AK varient, a UMP, what looks like the Honey Badger from Ghosts, A TDI Vector, A burst-fire Revolver (...), The Shotgun from FEAR 3, and a Glock of sorts. And I thought Destiny had some odd looking weapons.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 15:36, 4 September 2016 (EDT)&lt;br /&gt;
Agreed! The AR that splits in two is just plain wierd! There was also an odd P90/MTAR style rifle i noticed. The Sniper rifle shown will no doubt be based off (even loosely) a real bolt action. I will watch it again as must have missed the Honey Badger, good spot! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:10, 4 September 2016 (EDT)&lt;br /&gt;
Just re-watched vid and did a bit of googling. The SMG with fast/slow rates of fire is the RPR-EVO. Its basically the Ripper from ghosts with dual SMG/AR fire modes. Still couldnt see a Honey Badger unless i missed it. What minute on vid was it at? The Rifle that splits into dual wields is the &amp;quot;type 2&amp;quot; &amp;amp; its pickup icon makes it look like an FMG9 with a front hand guard.They have called the Vector the Karma 45 which has &amp;quot;built in dual mags for faster reloads&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:31, 4 September 2016 (EDT)&lt;br /&gt;
:I've pretty much concluded that all COD weapon design sessions are held at 4:20 PM. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:14, 4 September 2016 (EDT)&lt;br /&gt;
:I SAID Honey Badger cause the model looks suspiciously like the one from Ghosts.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 20:57, 4 September 2016 (EDT)&lt;br /&gt;
[[File:HoneyBadger.jpg|thumb|none|600px|&amp;quot;Honey Badger&amp;quot; in question. The Yellow in the back is what making me think it's the Honey Badger from Ghosts]]&lt;br /&gt;
:::That is the NV-4, pictured in the topic above. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
::I actually really like these designs. A lot of them seem crazy and futuristic, but at the same time familiar and functional. Which I like a lot better than BO3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 00:59, 5 September 2016 (EDT)&lt;br /&gt;
I really can't see any resemblance of the Honey Badger in that AR, aside from the charging handle.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:16, 5 September 2016 (EDT)&lt;br /&gt;
:The yellow tab is an aftermarket AR15 charging handle accessory, it's not exclusive to a Honey Badger. The model in game is probably built off of the Ghosts Honey Badger though.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:20, 5 September 2016 (EDT)&lt;br /&gt;
::I doubt it is actually based on it, as firstly the latch is of a different design being a hollow square more like a Badger Ordnance one (no relation to Honey Badger) or something similar, and secondly the upper is based on a VLTOR MUR one rather than the proprietary Honey Badger one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:42, 5 September 2016 (EDT)&lt;br /&gt;
:::I only said Honey Badger cause that's what I was reminded of. Still though, a burst fire revolver? Seriously?--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:11, 5 September 2016 (EDT)&lt;br /&gt;
::::The revolver's reloading animation is retarded. Now Half-Life's gluon gun is back as the &amp;quot;Steel Dragon&amp;quot;... but dat Erad SMG is fucking ugly. Also funny thing is that the &amp;quot;Eraser&amp;quot; combat rig pistol is aimed in gangsta-style. But the record-breaking thing is how they modeled the DCM-8 &amp;lt;u&amp;gt;shotgun&amp;lt;/u&amp;gt; after a P90 look-alike (WHAT??) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:46, 5 September 2016 (EDT)&lt;br /&gt;
Video games.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:19, 5 September 2016 (EDT)&lt;br /&gt;
:::::EDIT: The DCM-8 turned out to be looking nothing like a P90 aside from the magazine system, I didn't see the in-game model closely before, but now I saw a third-person view of it as well. There's the &amp;quot;FHR40&amp;quot; SMG however, which is essentially a futuristic P90 with a Magpul FMG-9-like carrying handle. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:57, 18 September 2016 (EDT)&lt;br /&gt;
::::::Oh and we have the &amp;lt;s&amp;gt;LH44&amp;lt;/s&amp;gt; Kendall 44 pistol that looks like a Glock 19, the Spartan-SA3 showcasing CoD's love for the Carl Gustav M3, and the &amp;lt;s&amp;gt;GL3&amp;lt;/s&amp;gt; Howitzer grenade launcher that looks more like a shotgun, for instance a Serbu Super Shorty knockoff with a stock. And on the topic of burst-firing revolvers, I found some interesting stuff [http://www.guns.com/2012/05/10/pistola-con-caricato-18-shot-revolver/ here] and [http://www.thefirearmblog.com/blog/2014/04/08/dual-cycle-rifle/ here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) b08:10, 25 September 2016 (EDT)&lt;br /&gt;
::::::: Wasn't there a burst revolver in Watch Dogs too? From that gameplay video it looks like a rhino/unica(not sure which) which was the same burst gun in watch dogs. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 20:22, 27 October 2016 (EDT)&lt;br /&gt;
::::::::The revolver here looks almost like a cross between a Rhino, a Mateba, and an RSH-12.7. Also, gotta love the reloading animation- 4 chambers with 3 superimposed rounds in each, all of which seem to be cased (on the subject, this site's spell-checking always changes &amp;quot;caseless&amp;quot; to either &amp;quot;baseless&amp;quot; or &amp;quot;careless&amp;quot;), and basically the entirety of the cylinder save the exterior shell just falls out, begging the question of how it stays in in the first place. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:15, 24 November 2016 (EST)&lt;br /&gt;
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== New Gameplay Video ==&lt;br /&gt;
Looked at some [https://www.youtube.com/watch?v=KasWKwOIJlY gameplay] from the recent beta and I was able to spot a few more weapons: A Valmet M82 that seems to have parts of a CR-21 mashed in, along with a FN90 mixed with a Magpul PDR. Also, there's a shotgun called a Reaver that is basically a Kel-Tec KSG and a Dual-Magazine(...) TDI Vector called the Karma-45.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:52, 25 October 2016 (EDT)&lt;br /&gt;
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Some of the weapons, especially the ballistic ones are clearly grounded in modern firearms. Coupled with the return of Classic Weapons i think a page should be started. Is it still protected? --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 06:18, 31 October 2016 (EDT)&lt;br /&gt;
:It is still protected, and I doubt that it will be created for now, at least not before the game is released (i.e. until we get more real weapons, namely game modes-exclusive ones or mounted heavy machine guns in campaign). If it is created, users will have to keep in mind to only have the real weapons in it (including the 7 classic weapons) and the ones that are '''clearly''' based on particular weapons (such as the NV4, HVR, Kendall 44 and Spartan SA3). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:13, 31 October 2016 (EDT)&lt;br /&gt;
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Interesting, you say 7 classic weapons? I read 10. We already have UMP, intervention, spas12, Glock18, M1 &amp;amp; ARX160. Although a rumour, i have heard that the ACR is scheduled to make an appearance in the final 4 classics. I agree with you that the rest of the weapons need a common sense approach. Not repeating those you have listed, but the reaver is clearly the Keltec KSG. The widowmaker is a &amp;quot;futuristic&amp;quot; MSR and the FHR40 (?) is a P90. The Vector is in there. The AK influence on the Volk cannot be ignored and the Type 2 is a larger FMG9. The other assault rifles bear &amp;quot;traits&amp;quot; of modern bullpups but i think thats starting to push it. I imagine most of the mounted weapons in game will be energy based.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:07, 31 October 2016 (EDT)&lt;br /&gt;
:The ACR was indeed rumored at some point, but until now it hasn't been confirmed. And regarding the current classic weapons, I said seven because there's also the FN 40GL grenade launcher, which is equipped on the in-game ARX-160. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:22, 31 October 2016 (EDT)&lt;br /&gt;
::Good info, but I'm pretty sure that the Widowmaker is a straight-up M200 Intervention. It holds 12 rounds, and, for absolutely no discernible reason, fires in 2-round bursts. No, you didn't read that wrong; you pull the trigger, 2 shots are fired in quick succession, and then you work the bolt. Sometimes, I just don't even know... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:29, 31 October 2016 (EDT)&lt;br /&gt;
:::From your rants on the recent CoD games, I can tell you're a fan of two-shot sniper rifles. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 23 November 2016 (EST)&lt;br /&gt;
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Your right! The widowmaker is an intervention (albeit a far fetched equivalent) i meant the longbow as the MSR. I imagine we will see the ACR and i am hoping the AK from either MW2/3 makes an appearance. Guess we will find out later this week. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:50, 1 November 2016 (EDT)&lt;br /&gt;
:I'd be more comfortable in seeing an AK-103 rather than such a frankengun tbh. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:07, 2 November 2016 (EDT)&lt;br /&gt;
Something like this perhaps? Even looks like [https://www.artstation.com/artwork/4b8L8 MW2 variant] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:29, 2 November 2016 (EDT)&lt;br /&gt;
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My gosh, once again shotguns that are reloaded with each shell individually are still cocked during a mid-reload. Is it so hard for CoD developers to correct this? I mean, in the 10-year old [[Call of Duty 3]] they got it correct, yet in ALL the later games they didn't. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:00, 4 November 2016 (EDT)&lt;br /&gt;
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== The game's out, unlock the page already. ==&lt;br /&gt;
&lt;br /&gt;
See title.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
: From what I've gathered in the above discussion, the reluctance of allowing this page really doesn't have much if anything to do with the release date. That said, asking would be more polite. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:51, 5 November 2016 (EDT)&lt;br /&gt;
Well the &amp;quot;classic&amp;quot; guns, like the UMP, ARX, G18 and such can be added. Futuristic guns should not be included. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:27, 5 November 2016 (EDT)&lt;br /&gt;
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I disagree. As per the above discussion, many of those futuristic guns are clearly grounded in real life weapons. However, a fair few of them aren't and just like the blops3 page they shouldn't be included. Weapons like the Volk, widowmaker, Kendall 44 etc... are easily identifiable as real world weapons, so why should they not be included?--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:53, 6 November 2016 (EST)&lt;br /&gt;
:Forrest is right.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:45, 6 November 2016 (EST)&lt;br /&gt;
::Dunno if Bozito was talking about most future weapons or only the ones that are too much futuristic (such as the Erad and the Mauler). But if the page is made (namely if it becomes notable, especially if the game turns out to contain some real mounted weapons as I mentioned above), the guns that are definitely in my mind to be added (aside from the classic ones) are the Kendall 44, FHR-40, Karma-45, NV4 and Spartan SA3. To a lesser extend, the other ones that would be worth mentioning would be the Reaver, RPR Evo, Type-2, Volk and Howitzer (these ones seem to be even more visually modified compared to the others). I gotta note however that the Rack-9, HVR, Widowmaker and DMR-1 would probably be kinda redundant (worth mentioning, but not as actual main weapon titles), since their counterparts are already present among the classic weapons. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:17, 6 November 2016 (EST)&lt;br /&gt;
Yeah that kinda annoyed me that they added classic weapons, yet very similar weapons already existed? If they wanted to add the M1 they could have used any number of modern DMR type weapons for the other sniper! The Spas 12/ UMP are basically in it twice just with/without stocks --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 17:53, 6 November 2016 (EST)&lt;br /&gt;
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== IF this gets a page ==&lt;br /&gt;
If this game gets a page, I feel we should include other games as well (no I don't mean Halo). I understand this game includes a few real life guns but if we include all those &amp;quot;well it uses an M4 magazine so let's say it's an M4&amp;quot; guns, we should take a look at adding games like Resistance, possibly Killzone, and Titanfall 2 (I haven't played the first one). Resistance's main rifle is obviously based on the LMG version of the M14, Killzone has more than enough guns with real life similarities (Famas, LR-300) I mean come on, look at Blops 3's page. And finally, Titanfall 2. That game has an obvious M14 (G2), bullpup AK (flatline), mocked up M4 (Hemlock), M240 (Spitfire), you could almost say most of the guns are based on the Kriss Vector if you go by just looks, which is what we have done with blops 3 and probably will do this (IW) page. Just saying, if we allow this page, we should allow some others as they are more than qualified if we allow the guns that are NOT real. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 02:03, 24 November 2016 (EST)&lt;br /&gt;
:First off, I think that some of those pages would be a good idea. However, be sure to try and make a good page, as one of the things that has caused most people to be against the idea of such pages was simply how poor in quality many of their pages were. As for the Black Ops 3 page, part of the reason it was included was for the sake of completeness in a series, and to inform the uninformed just how far from reality many of the guns were. That being said, it did have a few more-or-less unmodified guns (with notable mounted MG42s and a slightly hybrid Sten), and a few guns that have rather obvious origins (the FFAR, KN-44, Locus, 48 Dredge, etc.), in addition to some of its unholy abominations (to the person that designed the Gorgon, I have 2 questions for you: what were you smoking when you created that thing, and where can I get some?). All in all, I think that your pages could work, but you're going to have to make a good 1st impression to get some of the others on board. Also, given the obvious guns (Karma 45= Vector, NV4= M4 w/ VLTOR upper, EMC=Springfield XDM compact, FHR40=P90, etc.) and the Classic weapons (ARX160, G18C, M1 Garand, SPAS-12, etc.), this is DEFINITELY getting a page. Best of luck with those page ideas; I'll try and help out where I can. Sincerely, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:11, 24 November 2016 (EST)&lt;br /&gt;
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I think Killzone (if done properly) does deserve a page. At least if one or two of the games are done well then the others can be included for &amp;quot;completeness, as part of a series&amp;quot; jk :) Seriously though the first game had decent &amp;quot;grounded&amp;quot; weapons, bar the flak cannon thing?!?? Titanfall i am not sure of. A few weapons are loosely based off the Super Kriss receiver but thats a slippery slope imo. A lot of the Blops3 weapons were moved off main page for being loosely based off certain weapon &amp;amp; rightly so.  infinite warfare on other hand has many weapons that are clearly modified versions of real weapons, even if some now fire laser beams!  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:12, 25 November 2016 (EST)&lt;br /&gt;
: I don't know if Titanfall does warrant a page (cause half of the guns don't even seem to be based on anything), but as for Infinite Warfare...I'd say save the main page for the guns that are unmistakably based on real-world guns and save the &amp;quot;future&amp;quot; guns for the discussion page, like BlOps 3.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:32, 25 November 2016 (EST)&lt;br /&gt;
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== Classic Weapons ==&lt;br /&gt;
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Do you guys think is a good idea?--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 23:59, 24 November 2016 (EST)&lt;br /&gt;
:What do you mean with &amp;quot;a good idea&amp;quot;? To have them in the game? I wouldn't know. To give them an entry? Yes.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:43, 25 November 2016 (EST)&lt;br /&gt;
::I'm talking about in the game--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 21:02, 25 November 2016 (EST)&lt;br /&gt;
Yes it's a great idea but I disagree with their choices. Except the ARX and Glock, all of those weapons were already in game, UMP-HVR etc... Personally if they were going to include those particular classics, which are all solid weapons, then they should have picked different guns for IW. Or pick different classics. I hope future batches of classics (its inevitable) include more thought out choices. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 05:22, 26 November 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1065906</id>
		<title>Talk:Call of Duty: Infinite Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1065906"/>
		<updated>2016-11-25T19:12:41Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* IF this gets a page */&lt;/p&gt;
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&lt;div&gt;==Multiplayer trailer reveal==&lt;br /&gt;
Given the futuristic nature, I'm not making the page yet &amp;lt;small&amp;gt;''(EDIT: I hadn't noticed that it was protected from creation either way lol)''&amp;lt;/small&amp;gt;, but I can already tell that the &amp;quot;Reaver&amp;quot; shotgun is obviously a futuristic Kel-Tec KSG. As for the assault rifles, the &amp;quot;NV-4&amp;quot; is an AR-15 style rifle, and the &amp;quot;Volk&amp;quot; appears to be based on the Parabellum Armament AK-14 (EDIT: or not, more like an AKMSU with a huge barrel shroud and a standard AK stock). Now the &amp;quot;RPR Evo&amp;quot; submachine gun (which can switch between SMG and AR modes), it's Magpul PDR styled. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:32, 3 September 2016 (EDT)&lt;br /&gt;
:Saw a Glock and a .45 Vector smg with double magazine (!) But yeah i think IW should have its own page, seeing as BO3 has way more advanced and futurized weaponry^^--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:38, 3 September 2016 (EDT)&lt;br /&gt;
::I think we should wait and see until the games fully out before we make an entry. At this rate, we might as well add an entry for Halo...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:51, 3 September 2016 (EDT)&lt;br /&gt;
Copy/pasting a couple of my responses to this topic on the [[Talk:Main_Page#Another_year...|main discussion page]] which show a couple of relevant images:&lt;br /&gt;
:I think it probably deserves a page, there are quite a few guns that are based on real guns or use real components. The most obvious is the NV-4 which is pretty much just an M4 with a  VLTOR receiver with some relatively minor modifications. Even with the weird stuff like that hybrid sniper thing there are real parts visible: in this case you can see from the receiver that it was modelled from and M14. As for others, to me it looks like the Type-2 (or is it a MOD2?) is based on an FMG-9/FPG, back end of the Reaver looks like it could be a KSG, and the Volk has an AK reciver and a 7.62x39mm style mag.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 2 September 2016 (EDT)&lt;br /&gt;
:By &amp;quot;based on&amp;quot; I mean that the model is actually an altered version of the model of a real gun, rather than it just being vaguely based on the same concept. From what I have seen so far, the guns in this are a lot closer to real life weapons than BO3's guns. The NV-4 is the most notable:[[File:COD IW NV-4 SGB.jpg|thumb|500px|none|]]Even with that hybrid sniper thing you can see that the model is actually based on an M14 that has been altered:[[File:InfiniteWarfareSniper.jpg|thumb|500px|none|]]You can see various parts of the original M14 model, including the receiver, safety catch (which has been made totally unusable by the new stock implying that this actually started out as a standard M14 model), heatshield and gas tube. To me it looks like at least some of the guns in this are based on real guns. This is in contrast to BO3 where the guns were, in anything, only in the vague shape of something real, so if anything I would say that IW would be a more valid to build a page for than BO3 which already has one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:03, 3 September 2016 (EDT)&lt;br /&gt;
:Well then. Now, who's going to buy this game when it comes out? I sure won't. Also, the fire-selector on that AR looks super awkward.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:14, 3 September 2016 (EDT)&lt;br /&gt;
As well as the obvious looking M4 i'm pretty sure there was a glock style pistol in an earlier campaign trailer. On the MP weapons selection menu there was also a &amp;quot;classics&amp;quot; tab so presumably either classic weapons will return or ballistic weaponry. Some of the interviews mention a &amp;quot;Kendall Ballistics&amp;quot; company so i am expecting regular bullet throwers. Even the Volk- AK style rifle is mentioned as an energy rifle so this is possible. Finally Halo should have a page. If AW and BO3 got one then so should that imo. The MA5C clearly takes inspiration from F2000 etc...--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:48, 3 September 2016 (EDT)&lt;br /&gt;
:According to the guy who designed the MA5C, he didn't know about the F2000 and only got to know about it after the game came out.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:10, 3 September 2016 (EDT)&lt;br /&gt;
: The Resistance series also had its own page where it had an obvious Colt M1911 and the M14 with pistol grip/wooden stock but it also got deleted as well, for shame, rules will be rules though.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:18, 3 September 2016 (EDT)&lt;br /&gt;
::No real guns were harmed in the making of the HALO weapons, so it doesn't warrant a page. After all, we would have basically nothing to say about them. AW and BO3 both feature guns that (arguably) are based on real guns, but also feature standard unmodified real weaponry to a lesser extent. BO3 is kind of a grey area though (there are only a couple of unmodified weapons and it is questionable whether the futuristic guns are actually based on anything specific), but there is the argument that as it is part of a larger series it can be included for completeness sake. If a game with the BO3 weapons came out and it was unrelated to anything else it would probably be deemed ineligible.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:43, 3 September 2016 (EDT)&lt;br /&gt;
:::Remember what I said about forcing open doors we don't want opened? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:52, 4 September 2016 (EDT)&lt;br /&gt;
::::We already have many pages (cough, BO3, cough) which appear to be far less deserving of a page than this game so I don't see why we should arbitrarily draw the line here. As for opening the door, we have always had deluded people wanting to make a HALO page, this guy is nothing new.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
:::[[File:I m f d b.jpg|thumb|none|400px]] Thread in a nutshell.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:09, 4 September 2016 (EDT)&lt;br /&gt;
Sorry Commando552 but who are you calling &amp;quot;deluded&amp;quot; i merely stated that BO3 uses weapons vaguely resembling real world weapons, as does Halo. I dont think that makes me deluded. The fact that 90% of my post was about ballistic weapons in IW speaks volume to me. I do admit i was wrong on AW as it has AK12 and ARX160 among others. I'm not looking for an arguement just found your post insulting considering we know nothing about one another! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:51, 5 September 2016 (EDT)&lt;br /&gt;
:I was referring to people in the past who tried to argue that HALO uses weapons based on specific real world guns, not you specifically. In this case it was actually more in referrence to AgentGumby not you, who thinks that shitty memes are the best form of discussion. As for Halo eligibility the most compelling argument you can make for the HALO guns is &amp;quot;it has a long carry handle so it is a FAMAS&amp;quot; or &amp;quot;it has a sight in a cowling so it is an F2000&amp;quot;. This is in contrast to guns in this game which (from what I have seen so far) are actually modified models of real guns, rather than just a vague assemblage of parts that if you quint and turn your head the right way sort of looks like something real. Unless they make a prequel for HALO or something that is set closer to modern day and uses real weapons, we will never have a HALO page.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:35, 5 September 2016 (EDT)&lt;br /&gt;
Okay then, well i think we can agree fully on that. It just urks me that bar the KN44, ICR-1 and one or two others none of BO3 weapons resemble real firearms. You could argue that MA5 series was based off F2000 although as stated above, the designer Rob McLees noticed this after designing the rifle. But he also said it was surreal to see how close the Halo rifle was to its real world FN counterpart. I accept we cannot have a Halo page but by same vein we shouldnt really have a BO3 or Alien Resurection page. Rant over. I do find it odd that IW is further forward in future than BO3 yet has more &amp;quot;grounded&amp;quot; weapons. I imagine some modern or &amp;quot;classic&amp;quot; weapons will be included which i think was hinted at in the weapon selection menu during latest trailer. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:45, 5 September 2016 (EDT)&lt;br /&gt;
::For the record, I recently did some major cleanup to the BO3 page (following some discussions on its talk page); as such, it doesn't feature anymore the extremely fictional weapons that it used to show. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:51, 19 September 2016 (EDT)&lt;br /&gt;
:I think it's neat that they gone with ''slightly'' more realistic weapons. I watched [https://www.youtube.com/watch?v=bHcy7b-JWyI&amp;amp;list=WL&amp;amp;index=27 this] video recently, goes to show that the future of firearms isn't about laser guns but slapping more stuff onto ARs. All the talk about the system however just makes me think of MGS4...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:26, 5 September 2016 (EDT)&lt;br /&gt;
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In his latest video, Youtuber Ali-A has confirmed that after being hands on with IW, that MP will feature classic guns from past infinity ward games. First of these will be Intervention sniper rifle. Other details are sketchy but as far as the page is concerned, this would at least add real word weapons into the mix along with weapons such as the M4 type rifle, Glock and Volk/AK energy rifle we have already seen.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:10, 16 September 2016 (EDT)&lt;br /&gt;
:Three real weapons have ultimately been confirmed so far. The Zombies in Spaceland trailer showed an ADS view of an &amp;lt;s&amp;gt;M14 variant&amp;lt;/s&amp;gt; M1 Garand, and the Infinite Warfare Stream video about this game mode showed a CheyTac M200 and a SPAS-12. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:14, 23 September 2016 (EDT)&lt;br /&gt;
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==Weapons Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=rFUcrSLOJXQ This shows some of the weapons based on real guns].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:58, 4 September 2016 (EDT)&lt;br /&gt;
:From what I could make out, looks like there's a AK varient, a UMP, what looks like the Honey Badger from Ghosts, A TDI Vector, A burst-fire Revolver (...), The Shotgun from FEAR 3, and a Glock of sorts. And I thought Destiny had some odd looking weapons.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 15:36, 4 September 2016 (EDT)&lt;br /&gt;
Agreed! The AR that splits in two is just plain wierd! There was also an odd P90/MTAR style rifle i noticed. The Sniper rifle shown will no doubt be based off (even loosely) a real bolt action. I will watch it again as must have missed the Honey Badger, good spot! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:10, 4 September 2016 (EDT)&lt;br /&gt;
Just re-watched vid and did a bit of googling. The SMG with fast/slow rates of fire is the RPR-EVO. Its basically the Ripper from ghosts with dual SMG/AR fire modes. Still couldnt see a Honey Badger unless i missed it. What minute on vid was it at? The Rifle that splits into dual wields is the &amp;quot;type 2&amp;quot; &amp;amp; its pickup icon makes it look like an FMG9 with a front hand guard.They have called the Vector the Karma 45 which has &amp;quot;built in dual mags for faster reloads&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:31, 4 September 2016 (EDT)&lt;br /&gt;
:I've pretty much concluded that all COD weapon design sessions are held at 4:20 PM. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:14, 4 September 2016 (EDT)&lt;br /&gt;
:I SAID Honey Badger cause the model looks suspiciously like the one from Ghosts.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 20:57, 4 September 2016 (EDT)&lt;br /&gt;
[[File:HoneyBadger.jpg|thumb|none|600px|&amp;quot;Honey Badger&amp;quot; in question. The Yellow in the back is what making me think it's the Honey Badger from Ghosts]]&lt;br /&gt;
:::That is the NV-4, pictured in the topic above. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
::I actually really like these designs. A lot of them seem crazy and futuristic, but at the same time familiar and functional. Which I like a lot better than BO3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 00:59, 5 September 2016 (EDT)&lt;br /&gt;
I really can't see any resemblance of the Honey Badger in that AR, aside from the charging handle.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:16, 5 September 2016 (EDT)&lt;br /&gt;
:The yellow tab is an aftermarket AR15 charging handle accessory, it's not exclusive to a Honey Badger. The model in game is probably built off of the Ghosts Honey Badger though.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:20, 5 September 2016 (EDT)&lt;br /&gt;
::I doubt it is actually based on it, as firstly the latch is of a different design being a hollow square more like a Badger Ordnance one (no relation to Honey Badger) or something similar, and secondly the upper is based on a VLTOR MUR one rather than the proprietary Honey Badger one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:42, 5 September 2016 (EDT)&lt;br /&gt;
:::I only said Honey Badger cause that's what I was reminded of. Still though, a burst fire revolver? Seriously?--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:11, 5 September 2016 (EDT)&lt;br /&gt;
::::The revolver's reloading animation is retarded. Now Half-Life's gluon gun is back as the &amp;quot;Steel Dragon&amp;quot;... but dat Erad SMG is fucking ugly. Also funny thing is that the &amp;quot;Eraser&amp;quot; combat rig pistol is aimed in gangsta-style. But the record-breaking thing is how they modeled the DCM-8 &amp;lt;u&amp;gt;shotgun&amp;lt;/u&amp;gt; after a P90 look-alike (WHAT??) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:46, 5 September 2016 (EDT)&lt;br /&gt;
Video games.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:19, 5 September 2016 (EDT)&lt;br /&gt;
:::::EDIT: The DCM-8 turned out to be looking nothing like a P90 aside from the magazine system, I didn't see the in-game model closely before, but now I saw a third-person view of it as well. There's the &amp;quot;FHR40&amp;quot; SMG however, which is essentially a futuristic P90 with a Magpul FMG-9-like carrying handle. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:57, 18 September 2016 (EDT)&lt;br /&gt;
::::::Oh and we have the &amp;lt;s&amp;gt;LH44&amp;lt;/s&amp;gt; Kendall 44 pistol that looks like a Glock 19, the Spartan-SA3 showcasing CoD's love for the Carl Gustav M3, and the &amp;lt;s&amp;gt;GL3&amp;lt;/s&amp;gt; Howitzer grenade launcher that looks more like a shotgun, for instance a Serbu Super Shorty knockoff with a stock. And on the topic of burst-firing revolvers, I found some interesting stuff [http://www.guns.com/2012/05/10/pistola-con-caricato-18-shot-revolver/ here] and [http://www.thefirearmblog.com/blog/2014/04/08/dual-cycle-rifle/ here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) b08:10, 25 September 2016 (EDT)&lt;br /&gt;
::::::: Wasn't there a burst revolver in Watch Dogs too? From that gameplay video it looks like a rhino/unica(not sure which) which was the same burst gun in watch dogs. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 20:22, 27 October 2016 (EDT)&lt;br /&gt;
::::::::The revolver here looks almost like a cross between a Rhino, a Mateba, and an RSH-12.7. Also, gotta love the reloading animation- 4 chambers with 3 superimposed rounds in each, all of which seem to be cased (on the subject, this site's spell-checking always changes &amp;quot;caseless&amp;quot; to either &amp;quot;baseless&amp;quot; or &amp;quot;careless&amp;quot;), and basically the entirety of the cylinder save the exterior shell just falls out, begging the question of how it stays in in the first place. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:15, 24 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== New Gameplay Video ==&lt;br /&gt;
Looked at some [https://www.youtube.com/watch?v=KasWKwOIJlY gameplay] from the recent beta and I was able to spot a few more weapons: A Valmet M82 that seems to have parts of a CR-21 mashed in, along with a FN90 mixed with a Magpul PDR. Also, there's a shotgun called a Reaver that is basically a Kel-Tec KSG and a Dual-Magazine(...) TDI Vector called the Karma-45.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:52, 25 October 2016 (EDT)&lt;br /&gt;
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Some of the weapons, especially the ballistic ones are clearly grounded in modern firearms. Coupled with the return of Classic Weapons i think a page should be started. Is it still protected? --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 06:18, 31 October 2016 (EDT)&lt;br /&gt;
:It is still protected, and I doubt that it will be created for now, at least not before the game is released (i.e. until we get more real weapons, namely game modes-exclusive ones or mounted heavy machine guns in campaign). If it is created, users will have to keep in mind to only have the real weapons in it (including the 7 classic weapons) and the ones that are '''clearly''' based on particular weapons (such as the NV4, HVR, Kendall 44 and Spartan SA3). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:13, 31 October 2016 (EDT)&lt;br /&gt;
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Interesting, you say 7 classic weapons? I read 10. We already have UMP, intervention, spas12, Glock18, M1 &amp;amp; ARX160. Although a rumour, i have heard that the ACR is scheduled to make an appearance in the final 4 classics. I agree with you that the rest of the weapons need a common sense approach. Not repeating those you have listed, but the reaver is clearly the Keltec KSG. The widowmaker is a &amp;quot;futuristic&amp;quot; MSR and the FHR40 (?) is a P90. The Vector is in there. The AK influence on the Volk cannot be ignored and the Type 2 is a larger FMG9. The other assault rifles bear &amp;quot;traits&amp;quot; of modern bullpups but i think thats starting to push it. I imagine most of the mounted weapons in game will be energy based.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:07, 31 October 2016 (EDT)&lt;br /&gt;
:The ACR was indeed rumored at some point, but until now it hasn't been confirmed. And regarding the current classic weapons, I said seven because there's also the FN 40GL grenade launcher, which is equipped on the in-game ARX-160. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:22, 31 October 2016 (EDT)&lt;br /&gt;
::Good info, but I'm pretty sure that the Widowmaker is a straight-up M200 Intervention. It holds 12 rounds, and, for absolutely no discernible reason, fires in 2-round bursts. No, you didn't read that wrong; you pull the trigger, 2 shots are fired in quick succession, and then you work the bolt. Sometimes, I just don't even know... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:29, 31 October 2016 (EDT)&lt;br /&gt;
:::From your rants on the recent CoD games, I can tell you're a fan of two-shot sniper rifles. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 23 November 2016 (EST)&lt;br /&gt;
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Your right! The widowmaker is an intervention (albeit a far fetched equivalent) i meant the longbow as the MSR. I imagine we will see the ACR and i am hoping the AK from either MW2/3 makes an appearance. Guess we will find out later this week. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:50, 1 November 2016 (EDT)&lt;br /&gt;
:I'd be more comfortable in seeing an AK-103 rather than such a frankengun tbh. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:07, 2 November 2016 (EDT)&lt;br /&gt;
Something like this perhaps? Even looks like [https://www.artstation.com/artwork/4b8L8 MW2 variant] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:29, 2 November 2016 (EDT)&lt;br /&gt;
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My gosh, once again shotguns that are reloaded with each shell individually are still cocked during a mid-reload. Is it so hard for CoD developers to correct this? I mean, in the 10-year old [[Call of Duty 3]] they got it correct, yet in ALL the later games they didn't. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:00, 4 November 2016 (EDT)&lt;br /&gt;
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== The game's out, unlock the page already. ==&lt;br /&gt;
&lt;br /&gt;
See title.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
: From what I've gathered in the above discussion, the reluctance of allowing this page really doesn't have much if anything to do with the release date. That said, asking would be more polite. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:51, 5 November 2016 (EDT)&lt;br /&gt;
Well the &amp;quot;classic&amp;quot; guns, like the UMP, ARX, G18 and such can be added. Futuristic guns should not be included. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:27, 5 November 2016 (EDT)&lt;br /&gt;
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I disagree. As per the above discussion, many of those futuristic guns are clearly grounded in real life weapons. However, a fair few of them aren't and just like the blops3 page they shouldn't be included. Weapons like the Volk, widowmaker, Kendall 44 etc... are easily identifiable as real world weapons, so why should they not be included?--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:53, 6 November 2016 (EST)&lt;br /&gt;
:Forrest is right.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:45, 6 November 2016 (EST)&lt;br /&gt;
::Dunno if Bozito was talking about most future weapons or only the ones that are too much futuristic (such as the Erad and the Mauler). But if the page is made (namely if it becomes notable, especially if the game turns out to contain some real mounted weapons as I mentioned above), the guns that are definitely in my mind to be added (aside from the classic ones) are the Kendall 44, FHR-40, Karma-45, NV4 and Spartan SA3. To a lesser extend, the other ones that would be worth mentioning would be the Reaver, RPR Evo, Type-2, Volk and Howitzer (these ones seem to be even more visually modified compared to the others). I gotta note however that the Rack-9, HVR, Widowmaker and DMR-1 would probably be kinda redundant (worth mentioning, but not as actual main weapon titles), since their counterparts are already present among the classic weapons. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:17, 6 November 2016 (EST)&lt;br /&gt;
Yeah that kinda annoyed me that they added classic weapons, yet very similar weapons already existed? If they wanted to add the M1 they could have used any number of modern DMR type weapons for the other sniper! The Spas 12/ UMP are basically in it twice just with/without stocks --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 17:53, 6 November 2016 (EST)&lt;br /&gt;
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== IF this gets a page ==&lt;br /&gt;
If this game gets a page, I feel we should include other games as well (no I don't mean Halo). I understand this game includes a few real life guns but if we include all those &amp;quot;well it uses an M4 magazine so let's say it's an M4&amp;quot; guns, we should take a look at adding games like Resistance, possibly Killzone, and Titanfall 2 (I haven't played the first one). Resistance's main rifle is obviously based on the LMG version of the M14, Killzone has more than enough guns with real life similarities (Famas, LR-300) I mean come on, look at Blops 3's page. And finally, Titanfall 2. That game has an obvious M14 (G2), bullpup AK (flatline), mocked up M4 (Hemlock), M240 (Spitfire), you could almost say most of the guns are based on the Kriss Vector if you go by just looks, which is what we have done with blops 3 and probably will do this (IW) page. Just saying, if we allow this page, we should allow some others as they are more than qualified if we allow the guns that are NOT real. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 02:03, 24 November 2016 (EST)&lt;br /&gt;
:First off, I think that some of those pages would be a good idea. However, be sure to try and make a good page, as one of the things that has caused most people to be against the idea of such pages was simply how poor in quality many of their pages were. As for the Black Ops 3 page, part of the reason it was included was for the sake of completeness in a series, and to inform the uninformed just how far from reality many of the guns were. That being said, it did have a few more-or-less unmodified guns (with notable mounted MG42s and a slightly hybrid Sten), and a few guns that have rather obvious origins (the FFAR, KN-44, Locus, 48 Dredge, etc.), in addition to some of its unholy abominations (to the person that designed the Gorgon, I have 2 questions for you: what were you smoking when you created that thing, and where can I get some?). All in all, I think that your pages could work, but you're going to have to make a good 1st impression to get some of the others on board. Also, given the obvious guns (Karma 45= Vector, NV4= M4 w/ VLTOR upper, EMC=Springfield XDM compact, FHR40=P90, etc.) and the Classic weapons (ARX160, G18C, M1 Garand, SPAS-12, etc.), this is DEFINITELY getting a page. Best of luck with those page ideas; I'll try and help out where I can. Sincerely, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:11, 24 November 2016 (EST)&lt;br /&gt;
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I think Killzone (if done properly) does deserve a page. At least if one or two of the games are done well then the others can be included for &amp;quot;completeness, as part of a series&amp;quot; jk :) Seriously though the first game had decent &amp;quot;grounded&amp;quot; weapons, bar the flak cannon thing?!?? Titanfall i am not sure of. A few weapons are loosely based off the Super Kriss receiver but thats a slippery slope imo. A lot of the Blops3 weapons were moved off main page for being loosely based off certain weapon &amp;amp; rightly so.  infinite warfare on other hand has many weapons that are clearly modified versions of real weapons, even if some now fire laser beams!  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:12, 25 November 2016 (EST)&lt;br /&gt;
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== Classic Weapons ==&lt;br /&gt;
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Do you guys think is a good idea?--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 23:59, 24 November 2016 (EST)&lt;br /&gt;
:What do you mean with &amp;quot;a good idea&amp;quot;? To have them in the game? I wouldn't know. To give them an entry? Yes.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:43, 25 November 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Ghost_in_the_Shell_(2017)&amp;diff=1064787</id>
		<title>Talk:Ghost in the Shell (2017)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Ghost_in_the_Shell_(2017)&amp;diff=1064787"/>
		<updated>2016-11-19T17:43:19Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Weapon Designs */&lt;/p&gt;
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&lt;div&gt;==Name==&lt;br /&gt;
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I think for this movie, we should just call the Major just &amp;quot;The Major&amp;quot; since behind the scene and on IMDB, they've eliminated the Japanese name of the character. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:45, 15 November 2016 (EST)&lt;br /&gt;
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:Mamoru Oshii does refer to her as &amp;quot;Motoko&amp;quot; in [https://youtu.be/E9Tlz8DKyNM?t=44s this video], but [https://youtu.be/E9Tlz8DKyNM?t=29s earlier] they use a nameplate that just says &amp;quot;The Major&amp;quot;, so I dunno. I just did what we usually do with superhero names.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:20, 15 November 2016 (EST)&lt;br /&gt;
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That pistol that johansson racks in the trailer, is it some kinda glock mockup?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:52, 15 November 2016 (EST)&lt;br /&gt;
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:Yep. There's a few more fictional guns based on real firearms too.--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 15:43, 15 November 2016 (EST)&lt;br /&gt;
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== Please help ID ==&lt;br /&gt;
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Please help ID these weapons. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 16:56, 15 November 2016 (EST)&lt;br /&gt;
[[File:GITS17 104.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GITS17 105.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GITS17 109.jpg|thumb|none|600px]]&lt;br /&gt;
::Looks like a Glock 17 --[[User:Swordfish941|Swordfish941]] ([[User talk:Swordfish941|talk]]) 17:34, 15 November 2016 (EST)&lt;br /&gt;
[[File:GITS17 113.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GITS17 114.jpg|thumb|none|600px]]&lt;br /&gt;
:This one's hard to ID. Maybe they're TDI Vectors, but the barrels look a little high (that could just be the angle, though).--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 23:22, 15 November 2016 (EST)&lt;br /&gt;
[[File:GITS17 115.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GITS17 116.jpg|thumb|none|600px]]&lt;br /&gt;
:Batou's shotgun is a [[Crye Precision Six12]], and the gun in the orange shell in the last cap is another Mini Uzi. I only know this as there are some photos of various props floating around from the press event in Tokyo:[[File:Ghost-in-the-shell-thermoptic-pistol-the-major-scarlett-johansoon.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ghost-in-the-shell-skinny-mans-uzi-prop.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Ghost-in-the-shell-majors-police-bike-tavor-smg.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Ghost-in-the-shell-batou-shotgun-prop.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Ghost-in-the-shell-hanka-pistol-prop.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Ghost-in-the-shell-gunman-shotgun-prop.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Ghost-in-the-shell-gunman-uzi-prop.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:Ghost-in-the-shell-gunmen-uzi-briefcase.jpg|thumb|500px|none|]]&lt;br /&gt;
It also looks like the pistol used by the guy in the mask is the &amp;quot;Hanka Pistol&amp;quot; listed above. I don't think this is a real gun though, if nothing else the way the stock is attached (which his a real stock for a Glock made by FAB Defence) means it couldn't accept a magazine. Or maybe it is soemthing real like a GLock that is totally hidden inside a shell.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:21, 15 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapon Designs ==&lt;br /&gt;
&lt;br /&gt;
Is anyone else sort of disappointed with the weapons shown so far? I know this is just a trailer, but the utter lack of anything resembling a Seburo firearm (like the M5) is just offputting for a GiTS movie. The weapon mockups we've seen so far just seem sort of lazy, like the extra blocky Tavor and the see through Glock. I do like the inclusion of the Crye Six12 though, I've always thought that was a pretty cyberpunk looking gun. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:11, 17 November 2016 (EST)&lt;br /&gt;
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:IMO, unless the armorers/weapon manufacturers can get to make a working one done, that's kinda moot. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 01:59, 17 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
::SO far it looks like they are going more for the aesthetic of the 1995 movie, where there were no Seburo guns. Closest thing in that is the CZN-M22, which has a much more realistic look than Seburo guns tend to have. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 03:59, 17 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
::The problem is that they are taking elements from Stand Alone Complex like the teahouse scene from season 1 and Kuze from season 2 and the behind the scenes state they aren't using the 1995 movie story here but adapting a modified story from Kuze's Individual Eleven story arc...sorta. The backdrop of the city looks like less from the Anime or Manga and more like Blade Runner meets Judge Dredd (Stallone) with too much distracting holographic advertisements. They could have modded F2000s and those would look more like Seburo C26A or kept the general frame of the X95 and jut put a carrying handle on top of it and it'd look more like the CZN-M22 since that was a very basic looking gun instead of this blocky thing we see in the new movie. A lot of the guns used in the 1995 movie and tv shows were almost unaltered real guns for the most part, even the fictional guns look like they can be real world guns with very simple practical designs and some flair. This movie tried to make the guns too stylized which wasn't what Ghost in the Shell is about when it came to weapons. I really didn't like the &amp;quot;Skinny Man's&amp;quot; Uzi in this movie since in the original 1995 movie, it was drawn as a slightly modified Uzi you can still tell what it is. I couldn't even tell this new one is an Uzi if the label didn't tell me. The attention to weapon details on any of the anime series were really good, even brass checking weapons. This adaptation doesn't seem to understand that concept like the opening scene that takes from the 1995 movie but under the original, the Major was brass checking her weapon. This one The Major was chambering her weapon and its implied she's left handed at some point. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:33, 17 November 2016 (EST)&lt;br /&gt;
:::I'll defend the Skinny Man's Uzi, the first thing that jumped to my mind on seeing this is that it has been reinforced with s fibreglass-like shell to give it additional strength to handle those weird hyper velocity rounds. If this is the case, I think that is a kind of good idea, as I feel that you would need to make some kind of modification to a weapon the fire vastly over-pressured round otherwise it would just instantly blow up. The more stupid thing about it is that this guy has a belt of AK mags, although it may be the case that he is also using an AK earlier and we just haven't seen it yet. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:37, 17 November 2016 (EST)&lt;br /&gt;
::Hollywood has a real boner (or wood heyehye) for actors racking the slide.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:55, 17 November 2016 (EST)&lt;br /&gt;
Sorry but the Skinny mans uzi is the most hideous weapon i have seen since Beverley Hills Cop! Unsure why they haven't been a bit more adventurous with their weapon choices, but guess its what armourer can get their hands on.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 12:43, 19 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Huge hologram things ==&lt;br /&gt;
&lt;br /&gt;
What's the deal with them? They are seriously distracting and just weird. Are they from the anime?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:00, 17 November 2016 (EST)&lt;br /&gt;
::If you had to ask, it means you haven't seen the anime and you should. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:04, 17 November 2016 (EST)&lt;br /&gt;
:::Seriously since all that is CGI anyway, I'd pay for a version of that background without the stupid looking hologram displays [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:24, 17 November 2016 (EST)&lt;br /&gt;
::::Maybe i will, should i watch the show or the movie(s)?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 03:13, 18 November 2016 (EST)&lt;br /&gt;
::I think for this adaptation, you should watch the 1995 movie first to familiarize yourself with the upcoming obvious differences between the two, but since the adaptation takes elements from the series as well, you should watch as both the Stand Alone Complex seasons. I can point you to a website that has all of it but it's best you have ad block. &lt;br /&gt;
&lt;br /&gt;
http://kissanime.to/Anime/Ghost-in-the-Shell-Dub/Movie?id=93604&lt;br /&gt;
&lt;br /&gt;
http://kissanime.to/Anime/Ghost-in-the-Shell-Stand-Alone-Complex-Dub&lt;br /&gt;
&lt;br /&gt;
http://kissanime.to/Anime/Ghost-in-the-Shell-Stand-Alone-Complex-2nd-GIG-Dub&lt;br /&gt;
&lt;br /&gt;
[[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:00, 18 November 2016 (EST)&lt;br /&gt;
I'll check it out someday....--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:54, 18 November 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=1064200</id>
		<title>Talk:Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=1064200"/>
		<updated>2016-11-16T12:27:52Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* MWR cut weapons */&lt;/p&gt;
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&lt;div&gt;__TOC__&lt;br /&gt;
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=Moved from Main Page=&lt;br /&gt;
== Kalashnikov AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
While the weapon that the &amp;quot;AK-74u&amp;quot; is standing in for does not appear in-game, it is in the &amp;quot;Weapons of Call of Duty 4: Modern Warfare Gamer Picture Pack.&amp;quot; It is quite strange that it appears here, but not in the game.&lt;br /&gt;
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&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
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== Main Knife ==&lt;br /&gt;
This is main melee knife used in Call of Duty 4: Modern Warfare. The knife attack always kills an enemy in one slash or stab. In Old School multiplayer matches, however, two knife attacks are required to kill an enemy player at full health. This two-hit-kill knifing also applies when double health is applied on Private Matches. It is used by all the factions and moves very fast.&lt;br /&gt;
&lt;br /&gt;
[[Image:Knife_4.png|thumb|none|400px|The main Knife In-Game]]&lt;br /&gt;
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&amp;lt;BR&amp;gt;&lt;br /&gt;
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= Discussion =&lt;br /&gt;
&lt;br /&gt;
Ah, goddamnit. I wanted to do this.&lt;br /&gt;
Well, maybe i can make it up to IMFDB standards sometime, just '''DON'T''' do Half-Life 2. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
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&lt;br /&gt;
==MP5==&lt;br /&gt;
This is not an MP5A3/SD as previously suggested, as it has a flat sided receiver with pictogram markings instead of the S-E-F markings on the A3.&lt;br /&gt;
&lt;br /&gt;
Wrong, It's an MP5N/SDN, it doesn't have the 4th selector option.&lt;br /&gt;
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:Please, keep the commentary on the discussion page. At any rate, I added a capture with a clearer view of the selector and its lack of a fourth position. [[User:Spartan198|Spartan198]] 20:42, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
I have a lot of shots for the page and will upload them tommorow. -GM&lt;br /&gt;
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I've got a crapload of good real pictures for a lot of the guns, but I don't have any clue as to how to upload them, so, for anyone that can, email me at r1c0ch37@gmail.com&lt;br /&gt;
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&lt;br /&gt;
== You know what would have been better? ==&lt;br /&gt;
&lt;br /&gt;
I kinda wished the creators of this game made more guns for us to use. There are so many modern firearms at least they could put in the multiplayer. Like the G36 carrying handle instead of the rail, H&amp;amp;K machineguns, H&amp;amp;K grenade launchers, a full auto M16 in the multiplayer, the option to put every accessory on your primary, like sights, suppressor, and grenade launcher all in one instead of just pick only one. I know they did that for balance, but screw balance. Let's see, what else? The UMP, Mac-10, Glocks (specificly the Glock 18), Drum magazines, AUG, Tavor, SA80/L85A1, L96A1, MP7A1. I know I'm starting to sound like I'm turning the gun choices of COD4 into Rainbow Six, but that's why I like that game a lot because it has SO MANY GUNS to pick from and the option of putting whatever you want. I want the ability to change firing modes, to add and take off suppressors. [[User:Excalibur01|Excalibur01]] 20:34, 21 January 2009 (UTC)&lt;br /&gt;
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: Not to mention having the actual front sight posts still present on optic-equipped M16s and M4s would have been nice. I realize they probably removed it to give better visibility, but still. [[User:Spartan198|Spartan198]] 22:40, 24 February 2009 (UTC) Spartan198&lt;br /&gt;
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::Firing selectors would have been nice. Full auto or nothing is kind of lame. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
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:::According to gamers, the military doesn't use semi-automatic (sarcasm). [[User:Spartan198|Spartan198]] 09:31, 7 March 2009 (UTC) Spartan198&lt;br /&gt;
:Yet it's all modeled on semi. Or safe.-protoAuthor 01:45, 25 December 2009 (UTC)&lt;br /&gt;
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::Well screw hardcore gamers. I have most of the Tom Clancy games and those you can select weapons to semi and auto and even some have bursts mode[[User:Excalibur01|Excalibur01]] 01:06,&lt;br /&gt;
 3 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I agree completely with you. In most situations in-game, I seemingly always find myself tapping the trigger for single shots instead of firing bursts. [[User:Spartan198|Spartan198]] 07:02, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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i would have liked to have seen the L96A1 and or the AW50F, as these would have been awesome in cod, also the glock 18, SR-25, and i would have liked to do my own customising of weapons, like on the M16 on the modified version you lose the front sights which just look wrong.&lt;br /&gt;
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Is ok to put pics on this from other websites. [[User:Drjuki]]&lt;br /&gt;
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I want a goddamm regular FN FAL and a IMI Galil AR with the wood hand guards. They would be perfect in the hands of terrorists in the game. They already have the G3 why not a FN FAL?[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
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i would have liked to customised the weapons myself&lt;br /&gt;
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In my opinion the worst choice of the Infinity Ward was the selection of the MP-44 as &amp;quot;final unlock&amp;quot;: is older than the AK-47 and cannot be modified, excepted the selection of the camouiflage painting. Why call the game &amp;quot;Modern Warfare&amp;quot; if the (teorically) ultimate gun is also the oldest???&lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 03-12-2009&lt;br /&gt;
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I believe the mp44 aka sturm was put in there as an Easter Egg of sorts since this was the first Call of Duty to date that wasnt about WW2.&lt;br /&gt;
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== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
what finishes do the Desert Eagles have in the game? IMI lists several variants http://www.magnumresearch.com/CustomFinishes.asp&lt;br /&gt;
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Just stainless steel, I think. But don't quote me. I never use it. [[User:Spartan198|Spartan198]] 07:07, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
the game has chrome and titanium gold.&lt;br /&gt;
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Stainless steel, as well as gold once you reach level 55.&lt;br /&gt;
&lt;br /&gt;
The Desert Eagles don't come in stainless steel. It would be too goddamn shiny. It uses a chrome-plating finish. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:29, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==P90 comments.==&lt;br /&gt;
whoever keeps deleting my edits bugger off, this gun is awesome it is easy to aim and has awesome stopping power, and to say it is weak and inaccurate is just plain rubbish, u would have to be a fool to fail to kill an oppo with this gun&lt;br /&gt;
&lt;br /&gt;
''Have at it, but remember - this is the last time I play nice.'' --[[User:Clutch|Clutch]] 19:05, 9 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
this weapon is the fantastic it is very easy to aim it has good stopping power and at close range it is downright lethal&lt;br /&gt;
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Can't we all play nice?!?! [[User:Drjuki]]&lt;br /&gt;
&lt;br /&gt;
I stopped playing COD4 because of peoples bickering &amp;quot;Thats a noob gun&amp;quot; &amp;quot;you're camping&amp;quot; &amp;quot;that perk sucks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a crowd who all believe what perks everyoe should have and what weapons, Id love to see a game by their rules, it would be boring. So waiting a few minuites behid a corner is camping, and i'm kicked for it, but they can sit in a building with a siper level the whole match? Tehn there is the p90 debate. Let people who like it use it, do't start telling them there  a noob and being unfair.&lt;br /&gt;
&lt;br /&gt;
Come on clutch! Don't be so evil on the kid.[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Any weapon or perk combination you use to kill an opposing player is deemed &amp;quot;noobish&amp;quot;. Anymore I just laugh their rants off and go on with the game. [[User:Spartan198|Spartan198]] 20:46, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
I think it's sad people (including myself) stop playing the very good multiplayer because of the other players who just ruin it with loud, abusive talking, silly arguments about trivial matters, and generally making it uncomfortable. [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the noobish comment is spot on as if u use something that the other gamers dont like noobish sod that i kill the lot of em, and the silly arguements comment is also right it gets down right annoying&lt;br /&gt;
&lt;br /&gt;
== No Browning M2? ==&lt;br /&gt;
Why is there no Browning on the page? It was clearly seen in-game.&lt;br /&gt;
&lt;br /&gt;
umm i dont think glitching outside of the map counts unles your counting the one on the M1 ambrams -scarecrow&lt;br /&gt;
&lt;br /&gt;
:As long as it's in the game, it counts to be in the article. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:31, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Red Dot Sight ==&lt;br /&gt;
The red dot sight on the M4 SOPMOD is a Sure Shot Reflex Sight, not a C-More. [[http://www.afmo.com/Sure_Shot_Reflex_Sight_p/217-00588.htm]] [[User:Spartan198|Spartan198]] 07:14, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
==The 1911 Griggs used looks more like a Kimber TLE stainless==&lt;br /&gt;
&lt;br /&gt;
About the Springfield 1911 in the game I also think it is a Springfield opposed to a Kimber Warrior because I have one and the grip is a lighter color plus it has a different magazine.&lt;br /&gt;
&lt;br /&gt;
umm its a stainless (silver colour) 1911 isnt it? where does it say on the page its a kimber? -scarecrow&lt;br /&gt;
&lt;br /&gt;
==Excerpt from Remington 700P==&lt;br /&gt;
*''&amp;quot;Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I have to agree and disagree with this statement, as they can't be classified &amp;quot;as the same weapon&amp;quot;, since the M40A3 has its own model number, designation, and role in the Marine Corps; and was modified from the R700P, one change being the finely rifled heavy barrel. However, both rifles, as mentioned before, are made from the Remington 700 model. I think this should be clarified a bit more clearly. Any thoughts? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 12:57, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just quick, is the 700p the ltr model or not? Can you tell? [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
== Bluey? ==&lt;br /&gt;
I noticed that some M4's and M16's have &amp;quot;Bluey&amp;quot; on the side. Is there a reason for this? Or just something the designers put in?&lt;br /&gt;
&lt;br /&gt;
*I think it's &amp;quot;Blue 4,&amp;quot; possibly to identify who the rifle belongs to in the squad. [[User:Vangelis|Vangelis]] 11:34, 1 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
yea it says blue 4 on both a M4 and M16 -scarecrow&lt;br /&gt;
&lt;br /&gt;
== M4/M16 ==&lt;br /&gt;
I added a little more information about how the gas block removal on an M4/M16 would effect the firearm. It is true that is the gas block is removed that the next round will not chamber automatically. the bolt would have to be racked to load a new round. I just thought I'd add that information to the page. It can be removed if desired. [[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
INCORRECT ^&lt;br /&gt;
&lt;br /&gt;
Though you cannot see it, most likely the standard front sight gas block has been replaced whit anyone of the readily available low-profile gas blocks and most likely covered by the rail system or fore-grip.&lt;br /&gt;
&lt;br /&gt;
Thank you...some one realized that it was still there. please remove the text stating it is not there from the main page -supertoaster&lt;br /&gt;
&lt;br /&gt;
The KAC RIS isn't long enough to cover a low profile gas block because the gas tube has to be long enough to reach the front sight post, which rests in front of the RIS on the barrel. If the RIS covered the entire gas tube, then the standard RIS/front sight post set up wouldn't work because the gas tube wouldn't be long enough to reach the front sight post and therefor no gases would be directed back to cycle the bolt. And if this explanation is lost on you, try taking a look at Rabbit's CQBR from [[Medal of Honor (2010)]], which actually ''is'' equipped with a low profile gas block.&lt;br /&gt;
[[image:MOH2010-Mark18-2.jpg|600px|thumb|none|]]&lt;br /&gt;
Notice how the gas block, while partially obscured by the tac light, can quite clearly be ''seen'' on the barrel. It has to be placed here because of the length of the gas tube, which extends beyond the length of the RIS. Compare this with the AR-15 carbine in CoD4.&lt;br /&gt;
[[Image:COD4 - M4A1 1.jpg|thumb|none|600px]]&lt;br /&gt;
Notice how it doesn't even have a gas ''tube''! This gas block debate is getting old, especially with how I've just shown that any gas block would be visible on the barrel. There is ''no'' gas block. Get over it. [[User:Spartan198|Spartan198]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's obviously no gas block, I personally never argued there was, but in first person you wouldn't be able to see it if there was one, so there &amp;quot;could&amp;quot; be one in first person, when you're holding it. I don't think anyone was saying there was a gas block on the actual model or in third person.&lt;br /&gt;
&lt;br /&gt;
::You say you never argued there was a gas block, but then you say there could be one. Quite a contradiction there. The fact is that the low profile gas block defense is baseless and essentially made up, even for the hero guns used by the player, because there's nothing in the game to actually support it. The third person model is all there is to go by and it ''refutes'' any and all claims of a low profile gas block being present. [[User:Spartan198|Spartan198]] 21:24, 13 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I mean I know there obviously isn't a gas block, they didn't put one on the player or world models, but on the hero gun, your first person gun, you can't tell. What I'm saying is if I'm playing I can assume there's a gas block there, just like I assume there's a stock on the gun, even though I can't see it either. Basically, there is no gas block, but in first person you can't tell if there is or isn't. [[User:Alex T Snow|Alex T Snow]] 02:43, 14 April 2012 (CDT)&lt;br /&gt;
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== M4 Barrel ==&lt;br /&gt;
If anyone's still looking at this page, does it look to you like the M4 has a 16&amp;quot; barrel? It does to me. A perfectly straight 16&amp;quot; barrel (no M203 cuts) and the old style M4 stock. I believe that makes it exactly the same as the C8, which was mentioned as being what the SAS really use, so maybe the M4 in this game is really a C8. If anyone can counter this feel free.&lt;br /&gt;
&lt;br /&gt;
You're right about the barrel, I think, but the C8 has a 14.5&amp;quot;, not a 16&amp;quot;. Furthermore, if you look at the rifle without any optics, it has an A2 style rear sight, while the C8's is A1 style.&lt;br /&gt;
&lt;br /&gt;
The barrel looks longer because the front sight/gas block is removed when equipped with optics. If you take into account the length of the front sight, the barrel evens out at around 14.5 inches. The &amp;quot;standard&amp;quot; C8 has a 14.5 inch A1 profile barrel, but the C8FTHB (the version used by SAS under the designation L119A1) has a 16.1 inch barrel that bulges out where the M203 step is on an M4 barrel. [[User:Spartan198|Spartan198]] 18:27, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The L119A1's the SFW, not the FTHB. Although in practice there's probably not much difference. [[User:The Wierd It|The Wierd It]] 20:53, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh right, I forgot about the front sight being removed. Since you never have a carry handle in the SAS missions I wasn't counting that, and I was thinking SFW when I said C8.&lt;br /&gt;
&lt;br /&gt;
Looks like the FTHB to me. L119A1 - [http://www.cybershooters.org/dgca/images/M4/C8andAG36.jpg] C8FTHB - [http://www.casr.ca/101-smallarm-1-c8fthb-rifle.jpg] [[User:Spartan198|Spartan198]] 00:51, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The only difference is that the SFW has a stronger front sight to use the HK AG-C/L17A1 grenade launcher.[[User:The Wierd It|The Wierd It]] 09:29, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why would a stronger front sight be needed when the AG-C is RIS-mounted? [[User:Spartan198|Spartan198]] 18:44, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The 1911 in-game==&lt;br /&gt;
&lt;br /&gt;
The article is full of incorrect information.  The MEU (SOC) pistol does have novak sights and a match grade trigger nowadays, and a Springfield Loaded model has front cocking serrations which the 1911 ingame does not.  I don't see how it's anymore a Springfield Loaded than the other models the article lists it as not being.  It seems obvious it's not any specific model of a 1911 but I'd say it's closer to the MEU (SOC) pistol than anything else.  The MEU (SOC) pistol even uses desert tan gunner grips now that look just like the ones in the game.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not that I disagree that the Springfield Armory Professional 1911 is the 1911 model in-game, but I think that there ''is'' a possibility that it might be a Nighthawk Custom Enforcer Series or GRP 1911. Why? Because the armed forces would likely use higher-ended companies like Nighthawk. Anyway, just a possibility. Any thoughts?&lt;br /&gt;
&lt;br /&gt;
LINKS:&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/The_Enforcer.html&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/GRP.html&lt;br /&gt;
&lt;br /&gt;
--[[User:Blemo]] 22:45, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's a negative. The Nighthawk Enforcer is basically a Kimber Warrior without the rail, and the rail wasn't the only thing that made the Kimber Warrior a misidentification. The Novak sights are different, and it has a flat top strap across the slide. As far as the military using &amp;quot;higher end companies&amp;quot; They usually buy what's most cost effective and not necessarily best quality, and since Nighthawk Custom makes.... custom firearms, I doubt they'd have a contract that would be cheap, or at least cheaper than competitors. It's still a Professional. --[[User:Yournamehere|Yournamehere]] 02:51, 2 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I see. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It definitly has those grips though, that was the first thing I noticed. It might not be an Enforcer, but it has the same grips.&lt;br /&gt;
Here (in tan):&lt;br /&gt;
&lt;br /&gt;
link: http://www.nighthawkcustom.com/detail.aspx?ID=133#&lt;br /&gt;
&lt;br /&gt;
Oh and thanks Blemo for bringing this up anyway because I've been trying to put together an airsoft replica of this 1911 for a while, and now I've finally got those damn grips, couldn't find 'em anywhere. I also put together the M4 SOPMOD the S.A.S. use in game as my primary, which makes me Captain Price :D&lt;br /&gt;
&lt;br /&gt;
EDIT: You guys think it could be this one, a Springfield Armory Loaded? Just add the grips I linked above, I'm pretty sure it's exactly the same otherwise.&lt;br /&gt;
&lt;br /&gt;
http://www.bullshooterssupply.com/store/images/springfield_armory_1911_a1_px9109lp.jpg&lt;br /&gt;
&lt;br /&gt;
EDIT 2: I used my not so amazing MS Paint skills to put this together for you guys (and me)&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 06:32, 4 January 2010 (UTC)&lt;br /&gt;
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It could be a customized Colt since the front sight does not seem to dovetailed into the slide--[[User:Jan|Jan]] 22:36, 15 March 2010 (UTC)&lt;br /&gt;
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:Thanks for the MS Paint image, Alex. =] Sadly, I'd hate to burst your bubble and say that the ejection port should not be as &amp;quot;shiny&amp;quot; as seen in this image. Plus, the coloration of the slide and frame should be darker. (although it may just be the lighting). --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know, but the barrel, bushing, and trigger are some kind of &amp;quot;silver&amp;quot;, whether it be stainless, chrome, nickel-plated, though I'd say stainless the point is those parts are &amp;quot;silver&amp;quot; [[User:Alex T Snow|Alex T Snow]] 22:12, 9 July 2010 (UTC)&lt;br /&gt;
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although more likely for Special Ops to be using Nighthawk's i dont think the designers at infinity ward no what they are. and on the topic of it possibly being an Enforcer model. All Nighthawks have Novak Sights besides the Dominator. and the Grips are easily replacable. so it could be any model from the GRP to the Enforcer to the Talon. [[User:Dirtdiver6421|Dirtdiver6421]] 23:14, 9 July 2010 (UTC)&lt;br /&gt;
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== Desert Eagles hammer down? ==&lt;br /&gt;
&lt;br /&gt;
Isn't the Desert Eagles hammer incorrectly down?&lt;br /&gt;
&lt;br /&gt;
Yes but so is the 1911's, and the rest once they've been fired. In the Modern Warfare universe all guns are double action only I guess. [[User:Alex T Snow|Alex T Snow]] 06:09, 31 March 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== M4 In-Game For Airsofters (Or Real Steel Guys Too I Guess) ==&lt;br /&gt;
&lt;br /&gt;
As with I'm sure a number of other people on this site, I airsoft. =D I've been working on a Captain Price kit for a little while, who, as you know, uses an M4 SOPMOD/Grenadier. The reason he uses both is because they're the same gun with and without the suppressor, for the sneaky and not sneaky parts. (And different optics, but his gun is probably supposed to have the same optics the whole time, I'd bet IW didn't want to make a different gun just for him, as most people wouldn't notice.) Because finding EVERYTHING to put together his M4 was a big pain, I'm going to put a list of parts here for anyone wanting to make the M4 and its versions in-game. This would also work for a real one too I would think, at least mostly. This is assuming the base gun is a normal, generic M4A1.&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;multiplayer&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
(Please note this one can't be made using an electric airsoft M4, well, it can, but there'll be nowhere to put a battery. You will need a gas airsoft one or a real steel one.)&lt;br /&gt;
&lt;br /&gt;
M4A1 &amp;quot;normal&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*Tasco red dot scope&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 Suppressed:&lt;br /&gt;
*Same as the M4A1 &amp;quot;normal&amp;quot; except with a suppressor (go figure)&lt;br /&gt;
&lt;br /&gt;
M4A1 Grenadier:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*M203 (9&amp;quot; rail mounted version)&lt;br /&gt;
*M203 leaf sight (on the front top)&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*EOTech 552 holosight&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
&lt;br /&gt;
M4A1 SOPMOD:&lt;br /&gt;
*Same as the M4 Grenadier except with a suppressor, and a Tasco QP22 reflex sight replacing the EOTech 552&lt;br /&gt;
&lt;br /&gt;
For Captain Price's M4 I'm combining the Grenadier and SOPMOD by having a suppressor and an EOTech 552, seems like the easiest way to solve the problem.&lt;br /&gt;
&lt;br /&gt;
I hope this list helps whoever needs it. :)&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 08:54, 3 April 2010 (UTC)&lt;br /&gt;
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The barrel on the M4 is 14.5&amp;quot;. The missing FSP just makes it look longer. [[User:Spartan198|Spartan198]] 05:21, 24 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much as everyone seems to think that, try putting a piece of paper up to your screen with the edge down the centre of the barrel of a 14.5&amp;quot; M4, a real one would be good. Mark off the back of the front sight/front of the RAS/Handguard, and, without moving it, mark where the flash hider starts. This distance will be the same as the length of the RAS/Handguard. Do the same thing to the COD4 M4 Info Picture and you'll find the barrel's longer. :) [[User:Alex T Snow|Alex T Snow]] 12:42, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AKS-74 ==&lt;br /&gt;
&lt;br /&gt;
Misinformation - as it is not portrayed in game. Removing&lt;br /&gt;
&lt;br /&gt;
How? It's pointed out that it is not in game and only on the poster. We have the Glock 17 on the Overkill and Last Stand perks, and the PPSh-41 that the statues hold, this isn't any different. [[User:Alex T Snow|Alex T Snow]] 22:37, 12 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== G3A4 ==&lt;br /&gt;
Someone commented that this was an HK91 due to the lack of a paddle release on the magazine. Here's a picture of a player reloading it:&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|600px|]]&lt;br /&gt;
I don't see much here so what do you guys think? - [[User:Kenny99|Kenny99]] 16:02, 12 August 2010 (UTC)&lt;br /&gt;
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Don't see one, look at the create a class picture, no paddle release there either. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:50, 13 August 2010 (UTC)&lt;br /&gt;
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Well the reload animation acts like it DOES have a paddle release, so it supposed to be a G3A4 but the animation forgot about it, just like the trigger and guard for the M203 [[User:Excalibur01|Excalibur01]] 03:36, 24 August 2010 (UTC)&lt;br /&gt;
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Seems like a HK91 to me.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:03, 24 August 2010 (UTC)&lt;br /&gt;
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[[Image:COD4 - G3 proof.jpg|thumb|none|500px|]] --[[User:Milkovich|Milkovich]] 20:19, 31 October 2010 (UTC)&lt;br /&gt;
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I saw that it is a HK91 even without looking at Milkovich's proof image. Missing paddle release can be seen on the image with tha reload on the page. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:01, 27 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The Javelin sight ==&lt;br /&gt;
&lt;br /&gt;
I posted this on the CoD wiki initially, but only on a talk page since they don't feature RL weapon info. When you're looking through the Javelin's sight, the display behaves...oddly. [http://callofduty.wikia.com/wiki/File:BogPar9_3.jpg The light on at the bottom] is supposed to be red and indicates &amp;quot;missile BIT failure,&amp;quot; according to the [http://www.globalsecurity.org/military/library/policy/army/fm/3-22-37/chap2.htm field manual]. The red CLU BIT failure light comes on when it's locking on, and the amber &amp;quot;missile not ready&amp;quot; flashes just before you fire. I'm not sure if this is just normal behaviour or the FM on GlobalSecurity is wrong (I'd defer to anyone who's actually used one of these things for that) or if they just had lights come on at random for visual appeal.  [[User:Vangelis|Vangelis]] 20:24, 5 March 2011 (MSK)&lt;br /&gt;
Also seems that Remaster is now more unrealistic.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:03, 11 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== The M4A1 ==&lt;br /&gt;
&lt;br /&gt;
From Hitman: Contracts Talk page: &amp;quot;HOW the hell can the M4 in COD4:MW be an M4 if it has a 16&amp;quot; non-stepped barrel? I say that is an AR-15A3 with a full auto lower, if something like that can exist&amp;quot; (Stated by bozitojugg3rn4ut)&lt;br /&gt;
&lt;br /&gt;
Does anyone else agree? I do. - [[User:Mr. Wolf|Mr. Wolf]] 17:34, 24 September 2011 (CDT)&lt;br /&gt;
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:I'm thinking the AR-15A3 is the most likely, but at any rate, here are the differences between the COD4 M4A1 a real M4A1. 16&amp;quot; heavy barrel (non-stepped), M16A1 flash hider, original M4 stock, M16A1 pistol grip (in 3rd person, can't see it in 1st), and a KAC RIS. Also, being a civilian gun could explain why the selector is set to semi. [[User:Alex T Snow|Alex T Snow]] 20:10, 24 September 2011 (CDT)&lt;br /&gt;
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::But the M4A1 in MW2 and MW3 have their selector switches set to semi too. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:02, 24 September 2011 (CDT)&lt;br /&gt;
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:::Yeah... but there were so many other things in those games I just call that lazy. AUG with no rear sight... [[User:Alex T Snow|Alex T Snow]] 23:41, 24 September 2011 (CDT)&lt;br /&gt;
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::::Which game? - [[User:Mr. Wolf|Mr. Wolf]] 18:12, 25 September 2011 (CDT)&lt;br /&gt;
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:::::MW2's AUG has no rear sight, an aftermarket rail-mounted front sight, and a 30 round magazine that holds 42 rounds. [[User:Alex T Snow|Alex T Snow]] 20:02, 25 September 2011 (CDT)&lt;br /&gt;
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::::::Aw, okay. Never played MW2 so I wouldn't know. - [[User:Mr. Wolf|Mr. Wolf]] 20:42, 25 September 2011 (CDT)&lt;br /&gt;
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::::::Don't, it will make you depressed :/ [[User:Alex T Snow|Alex T Snow]] 21:14, 25 September 2011 (CDT)&lt;br /&gt;
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:::::::Never planed too. :) - [[User:Mr. Wolf|Mr. Wolf]] 22:29, 25 September 2011 (CDT)&lt;br /&gt;
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::::::::This site's MW2 page has pics, they're enough [[User:Alex T Snow|Alex T Snow]] 00:13, 26 September 2011 (CDT)&lt;br /&gt;
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* Looks like this thread died... Bye Bye Thread. (P.S.: I still say that let's change it to AR-15A3. Will do it tomorrow if no one comes up with a good reason not to.) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:20, 3 October 2011 (CDT)&lt;br /&gt;
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although not a solid reason i would just keep it. its not a big deal but for any onlookers there not going to understand it [[User:Dirtdiver6421|Dirtdiver6421]] 20:11, 3 October 2011 (CDT)&lt;br /&gt;
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:Or, they could learn what an AR-15A3 is :) [[User:Alex T Snow|Alex T Snow]] 20:38, 3 October 2011 (CDT)&lt;br /&gt;
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So am I the only one willing to write the barrel off as a modelling error and the rest as being due to the low-polygon third person model? [[User:The Wierd It|The Wierd It]] 09:46, 5 October 2011 (CDT)&lt;br /&gt;
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:If a modelling error makes one gun into another, then we cover it as the one the error made it into. [[User:Evil Tim|Evil Tim]] 10:21, 5 October 2011 (CDT)&lt;br /&gt;
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:Well, I've always insisted that the M4 in-game IS an M4 rather any other M16-based weapon, but I guess I was wrong and looking on the small details, it's a civilian AR-15A3. BTW, if talking about accuracies, have you noticed that the M203 mounted on the, eventually AR-15A3 :P, is actually the A2 version used for the M16A4, rather the A1? (noticed by the rail). I guess it ought be changed too :) --[[User:RaNgeR|RaNgeR]] 10:49, 5 October 2011 (CDT)&lt;br /&gt;
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Although if it was a 14-inch barrel I could almost argue it's a C8A1 fitted with an M4 carry handle. [[User:The Wierd It|The Wierd It]] 11:39, 5 October 2011 (CDT)&lt;br /&gt;
: Correction; [http://www.coltcanada.com/c8-page.htm C8A2] with M4A1 carry handle and M16A1 pistol grip; the A1 doesn't have the heavy barrel. [[User:The Wierd It|The Wierd It]] 12:58, 5 October 2011 (CDT)&lt;br /&gt;
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::If you measure the length of the rail system, and then the length of the barrel in front of the front sight of this &amp;quot;M4&amp;quot;, you can tell for sure it has a 16 inch barrel. I'm still thinking it's supposed to be the [http://www.coltcanada.com/sfw-page.htm C8SFW], the barrel's straight instead of stepped, but still 16 inches, one of the few with a standard 16 inch barrel. And 90% of the time you see a picture of the SFW, it has a KAC RIS. Oh, and it IS what the SAS use in real life as well, makes it more likely. Wow, this has got the be one of the hardest guns to identify... [[User:Alex T Snow|Alex T Snow]] 18:43, 5 October 2011 (CDT)&lt;br /&gt;
:::I really think you are giving the devs too much credit here with the appropriateness of the C8SFW for the SAS, especially as they call it an M4. There are quite a few Colt variants that have a 16&amp;quot; barrel as standard, the carbine sporter and LE variants. These would also be much more prevalent in the US for the developers to get a look at to base their weapon off of. The only distinguishing features of the C8SFW is the profile of the barrel and rupper pad on the butt, both of which are absent from this weapon.  --[[User:Commando552|commando552]] 19:21, 5 October 2011 (CDT)&lt;br /&gt;
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:You're forgetting the original style M4 stock, that's pretty important. [[User:Alex T Snow|Alex T Snow]] 20:49, 5 October 2011 (CDT)&lt;br /&gt;
::That is literally a 2 second job to change, and as I said before the SFW has a chunky rubber pad on the butt, which the game gun doesn't. Unlike the gun we have pictured for the site, AR15A3s can also have the fiberlite stock [http://www.expertoutfitters.com/index.php?main_page=product_info&amp;amp;cPath=22_62&amp;amp;products_id=197]. All of this is assuming it is a Colt rifle at all, for example it is a match for a [http://www.fulton-armory.com/fariflecal556mmupruniversalprecisionrifle-3-2-2-1.aspx Fulton Armory Classic M4], but that really is opening up a can of worms for something that probably only has a 16&amp;quot; barrel due to poor scaling of the 3rd person model.  --[[User:Commando552|commando552]] 05:13, 6 October 2011 (CDT)&lt;br /&gt;
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I see your point, but a rubber stock pad is as much a part of the gun as rail mounted optics, it's really not. Let's just go with the AR-15A3. The 16&amp;quot; straight barrel and old style stock are the most notable features, and it has both. [[User:Alex T Snow|Alex T Snow]] 05:36, 6 October 2011 (CDT)&lt;br /&gt;
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== Images ==&lt;br /&gt;
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I'm gonna bump the image sizes up to 600px, is that okay? - [[User:Mr. Wolf|Mr. Wolf]] 22:03, 7 November 2011 (CST)&lt;br /&gt;
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:Sounds fine to me :) [[User:Alex T Snow|Alex T Snow]] 23:05, 7 November 2011 (CST)&lt;br /&gt;
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== Inaccurate Recoil Info ==&lt;br /&gt;
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In the HK91 (G3) section the one photo says something along the lines that: ''Although firing a larger cartridge than the AK-47, the G3 is inaccurately depicted as having less recoil than the AK.'' The game is actually relatively correct that the G3 has less recoil than the AK, because the AK is a 6-7lb rifle firing full auto, and the G3 is a 10-12lb semi-automatic battle rifle firing a caliber (7.62x51 NATO) that really isn't that much more severe than the AK (7.62x39 Russian). --[[User:Ranger12|Ranger12]] 11:18, 8 November 2011 (CST)&lt;br /&gt;
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:Sounds right to me [[User:Alex T Snow|Alex T Snow]] 16:22, 8 November 2011 (CST)&lt;br /&gt;
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::Actually AKs usually weigh 8 lbs (stamped steel) or 10 lbs (milled steel), G3s weigh 9 lbs (G3A3) or 10 lbs (G3A4), plus real G3s are semi &amp;amp; full-auto (the one in-game is a HK91) and most people say it has a good kick like any other 7.62 NATO rifle. - [[User:Mr. Wolf|Mr. Wolf]] 17:05, 8 November 2011 (CST)&lt;br /&gt;
:::A G3 still has more recoil than an AK-47. Although the G3A4 is heavier (only by one or two hundred grams when both are fully loaded thanks to the &amp;quot;sturdy&amp;quot; AK magazine), the NATO round has quite a bit more energy than the 7.62x39. Did a (very) quick calculation and came out a loaded G3 having approximately double the recoil kinetic energy of a loaded AK-47.  --[[User:Commando552|commando552]] 17:17, 8 November 2011 (CST)&lt;br /&gt;
:::::Mmmmm sorry it really doesn't. I have a Saiga .308, which in the way I have it configured, weighs 10lbs loaded. The Saiga 7.62x39, which weighs 7lbs loaded, recoils as much as or more than the .308. Also, there are other factors being left out here. For one, the G3 is roller delayed recoil operated, which soaks up about 80% of the recoil alone. The AK is gas piston operated which soaks up only about 60% of the recoil. Another factor is the bullet itself. .308 tends to just &amp;quot;shove&amp;quot; your shoulder, whereas a 7.62x39 delivers a quick punch. (If you have shot these calibers you know exactly what I'm talking about). Lastly, a G3 has an 18&amp;quot; barrel, which offers more velocity to the .308 cartridge than the 16&amp;quot; barrel does to the 7.62x39, therefore calculations on velocity/energy vs recoil won't be accurate because it isn't a direct comparison. (you would need to compare 16&amp;quot; to 16&amp;quot; barrels, and as a rule of thumb, every inch different from the published velocity of a certain ammo adds or subtracts 50 fps for every inch added or removed). --[[User:Ranger12|Ranger12]] 18:28, 8 November 2011 (CST)&lt;br /&gt;
::::::The only factors I took into account were the muzzle velocity of the particular firearms, the weight of the bullet, the weight of the gun, and Newton's third law. In order for the world not the fall apart, the G3 definitely recoils with more energy than an AK-47. The exact manner in which it transfers this energy is a different matter. I can't say definitely as haven't shot them back to back, but I would agree that a G3 is more ''comfortable'' than an AK-47, but if you were to lay them both on a frictionless table and pull the trigger, the G3 would slide backwards faster than an AK-47. I have also shot a G3 full auto, and it is pretty damn hard to stay on target.  --[[User:Commando552|commando552]] 19:13, 8 November 2011 (CST)&lt;br /&gt;
::::::::Theoretically, you would be right. However the roller delayed blowback system significantly slows down the cycling of the gun and requires much of the recoil to operate the bolt, thereby reducing '''felt''' recoil. Technically, yes the G3 does have more recoil, but because of the operating system, you don't feel it nearly as much as on an AK. Don't get me wrong, it's one heck of a gun to control, however because of the type of action, the type of caliber, rounds per minute, and so on, the recoil on a full auto AK will be much worse than a semi-auto G3. Are we all cleared up? Thanks --[[User:Ranger12|Ranger12]] 19:46, 8 November 2011 (CST)&lt;br /&gt;
:::::::::Maybe recoil is the wrong word here, the MP5 (in-game at least) has tons, but that's not what we mean. What we're talking about is muzzle climb, or vertical recoil, not factoring recoil back into your shoulder, because you don't really see that in a game. [[User:Alex T Snow|Alex T Snow]] 19:48, 8 November 2011 (CST)&lt;br /&gt;
I still think the statement should be deleted because it obviously isn't true. Alex, I'm pretty sure it's safe to call muzzle climb &amp;quot;recoil&amp;quot; because in the game, that's what recoil is depicted as. If we want to switch out everything we talked about to muzzle climb, well it still would be wrong. In game, it's the same thing. --[[User:Ranger12|Ranger12]] 19:58, 8 November 2011 (CST)&lt;br /&gt;
:To be honest I haven't played the original Modern warfare, so have just looked up some videos of the G3 firing and it has ridiculously low recoil, its like a .22LR. Even if you click the mouse so fast it replicates full auto, there is zero muzzle climb. In real life, even if we are just talking about muzzle climb, in my experiencing a G3 firing on full auto has a lot more climb than an AK-47 firing on full auto. As for the operating systems absorbing recoil, I don't know where you are getting numbers like 80% from (so you think a G3 has 20% the recoil of a bolt action 7.62?) but no operating system can get rid of recoil energy (with the exception of turning negligible amounts of it into sound and heat) it will just change the way it is distributed over time. The bolt on an AK-47 is heavier due to the piston being attached, which meant that it might have a harder &amp;quot;kick&amp;quot; within the recoil when the bolt hits the rear, but the G3 has a possibly softer but much more sustained push, which will typically cause more muzzle climb. An analogy would be that you can push someone and punch someone with the same amount of energy, and they will be knocked over by the push but the punch will hurt more. I don't see anything untrue about the statement as it stands, but if it bothers you, get rid of the reference to the AK as it is unnecessary, and just change it to saying that the G3 has much lower recoil than it should creating zero muzzle climb even with rapid fire. --[[User:Commando552|commando552]] 06:31, 9 November 2011 (CST)&lt;br /&gt;
::I totally get what your saying. Those numbers I got are approximations from strictly my observations only. I own AK's and have shot CETME's along with dozens of other firearms, sometimes back to back. In full auto, yes. I 100% agree with your statement (although it would probably be considerably less of you were shooting prone or from a bipod). As for shooting it out of a bolt action, yes, shooting .308 out of a bolt action is at least 2x as hard on your shoulder than if you shot it out of a semi-auto. It may not be 80%, but you have to remember the other factors than just the operating system.&lt;br /&gt;
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::I also agree that the depicted recoil may be less than it should be, however, given weight, operating system, caliber, caliber gunpowder burn type (pretty technical but it plays in), gun weight distribution, etc. its pretty safe to say that the semi auto G3 will have less recoil than the full auto AK. Maybe not as less recoil as depicted, but less recoil nonetheless. --[[User:Ranger12|Ranger12]] 07:42, 9 November 2011 (CST)&lt;br /&gt;
:::I think the difference is that I'm comparing a full auto G3 to a full auto AK-47, whereas you are talking about a semi auto G3. I don't think this is a fair comparison though (which is suppose is a reason to get rid of or change the phrase in question, not because it is false but because it isn't a fair comparison), as any full auto rifle would have more perceived recoil and muzzle climb than a semi auto. A better comparison would be for a single shot from either gun, and in my opinion is that you would definitely feel more recoil from a single shot from a G3 as opposed to an AK-47.  --[[User:Commando552|commando552]] 09:51, 9 November 2011 (CST)&lt;br /&gt;
::::In short, I'll agree with that. There are other things to be factored in and bla bla bla, but in short, you've got it. Glad we could fix this. --[[User:Ranger12|Ranger12]] 10:50, 9 November 2011 (CST)&lt;br /&gt;
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== Revising the page ==&lt;br /&gt;
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Can I be the one to get the screen shots, I want one less page afflicted with your (Evil Tim) obsession with the number 400. It may take me a while (need to get a new copy of the game (didn't own an actual copy) and I will be addicted to Skyrim and BF3 on top of that), hope you can wait Tim and ignore this page like how I ignore your pages (jk! &amp;gt;:P).  I'm a merican, I do not like your 400px weapon images of &amp;quot;order&amp;quot; and you will never understand my &amp;quot;disorder&amp;quot;, because you're not an operator, you wouldn't understand. &amp;lt;br&amp;gt; - [[User:Mr. Wolf|Mr. Wolf]] 01:02, 26 November 2011 (CST)&lt;br /&gt;
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:Well, look at this page ''now'' and you can see a demonstration of different image sizes making things look messy. [[User:Evil Tim|Evil Tim]] 03:05, 26 November 2011 (CST)&lt;br /&gt;
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::I'm not talking about the caps, screen caps '''should''' be 600/500px, I'm talking weapon images. - [[User:Mr. Wolf|Mr. Wolf]] 21:46, 26 November 2011 (CST)&lt;br /&gt;
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:::No, I mean the page is an excellent large-scale demonstration of how messy it looks when there's no standard image size. Incidentally, the way I took my caps for MW3 was to get it on Steam (which has a built in screencapping function by pressing F12) and then use Setpoint to stick F12 on one of my spare mouse buttons. I currently have a Steam copy of MW since I &amp;quot;pre-ordered&amp;quot; MW3 (by thirty minutes, and 6 hours ''after'' it was released in stores here) so I might have a head start :D [[User:Evil Tim|Evil Tim]] 02:41, 27 November 2011 (CST)&lt;br /&gt;
:Well, the only thing that needs to be replaced are the weapons screenshots. - [[User:Kenny99|Kenny99]] 11:43, 27 November 2011 (CST)&lt;br /&gt;
::Yeah, the only thing that needs to be changed is basically the entire page. I can't believe we still have Gamespot and IGN watermarks and a picture of someone's TV screen for the Desert Eagle. Also, Kenny, the images you're uploading are nice, but gameplay images are better than model viewer images. Let's try and build this page out of images of what the game looks like while someone's actually playing it. EDIT: There, that's a few uploaded just as a demonstration. [[User:Evil Tim|Evil Tim]] 11:53, 27 November 2011 (CST)&lt;br /&gt;
:::Just a note, you're going to have to be quick with this, this page is so incredibly horrible I'm fighting the urge to overhaul it immediately. [[User:Evil Tim|Evil Tim]] 12:45, 27 November 2011 (CST)&lt;br /&gt;
::::I won't mess with it while you guys are changing it, but seriously, it's MacTavish. Mac. Not Mc. He is Scottish after all. [[User:Alex T Snow|Alex T Snow]] 17:33, 27 November 2011 (CST)&lt;br /&gt;
:::::Must admit I hadn't checked the spelling. Nevermind, the series makes it clear the entire population of the British Isles are actually Scottish so maybe Soap is one of the English kind of Scottish. [[User:Evil Tim|Evil Tim]] 21:07, 27 November 2011 (CST)&lt;br /&gt;
::::::Mac as opposed the Mc has nothing to do with whether he is Scottish or not. The voice actor is Scottish and his name is McKidd. Mc is just an abbreviation of Mac (used to be written as M'c) and is a personal preference thing. The thing about Mac being Scottish and Mc being Irish is a myth, you find both forms in both places.  --[[User:Commando552|commando552]] 03:46, 28 November 2011 (CST)&lt;br /&gt;
:::::::Good to know, I didn't mean to generalize. :/ Well, there's Soap and MacMillan who are Scottish, but Price, Gaz/Ghost/Wallcroft, and most of the other SAS members in this and MW3 are English if I remember correctly. [[User:Alex T Snow|Alex T Snow]] 13:46, 28 November 2011 (CST)&lt;br /&gt;
::::::::I've been told that in real life there are proportionally more Scots in the SAS than there should be. If you live in a country where the thistles are waist high and nobody's invented trousers, you're going to toughen up a bit I suppose.  --[[User:Commando552|commando552]] 15:54, 28 November 2011 (CST)&lt;br /&gt;
:::::::::Hahahahaha very true :) [[User:Alex T Snow|Alex T Snow]] 18:20, 28 November 2011 (CST)&lt;br /&gt;
::::::::::I would know, I have Scottish ancestry. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:12, 28 November 2011 (CST)&lt;br /&gt;
:::::::::::Cool :) [[User:Alex T Snow|Alex T Snow]] 01:07, 29 November 2011 (CST)&lt;br /&gt;
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== Not an AK-47 ==&lt;br /&gt;
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The game gun is not based on an AK-47 as it has a stamped upper and lower receiver. However it lacks the AKM dimple, so my guess would be that it is actually based on a [[AK-47#Romanian_WASR|WASR-10]]. The rivets are in slightly the wrong place though, and it has a random plate stuck on the side behind the handguard so might be something else, but at the very least I think it should be labelled as an [[AKM]] variant.  --[[User:Commando552|commando552]] 13:00, 29 November 2011 (CST)&lt;br /&gt;
:You know these guys, it's probably based on some Airsoft hybrid like the &amp;quot;AK-74U&amp;quot; was. [[User:Evil Tim|Evil Tim]] 13:02, 29 November 2011 (CST)&lt;br /&gt;
::Just noticed as well that it has the AK-47 type front sight, so it is either based on something obscure, a custom, airsoft, or imagination.  --[[User:Commando552|commando552]] 13:05, 29 November 2011 (CST)&lt;br /&gt;
:::I think &amp;quot;most likely based on an Airsoft gun&amp;quot; is probably the best bet for the article. We know they do that, and it's vastly more likely than that they picked an obscure AK variant. [[User:Evil Tim|Evil Tim]] 13:12, 29 November 2011 (CST)&lt;br /&gt;
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::::I agree. Saying most likely based on an airsoft gun is best, if only to avoid confusing everybody :/ [[User:Alex T Snow|Alex T Snow]] 16:07, 29 November 2011 (CST)&lt;br /&gt;
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Is it possible that &amp;quot;AK-74U&amp;quot; in [[Battlefield 2#AKS-74U|Battlefield 2]] was based on Airsoft hybrid too? [http://images.wikia.com/battlefield/images/1/1d/BF2_AK-74U.png Its image] --[[User:Masterius|Masterius]] 08:02, 12 April 2012 (CDT)&lt;br /&gt;
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:Yep, that's the same as the COD4 one except for the 74U stock and 5.45mm magazine. [[User:Alex T Snow|Alex T Snow]] 12:43, 12 April 2012 (CDT)&lt;br /&gt;
::It is slightly different as it has the correct stamped receiver as opposed to the milled one on the COD4 gun along with the above differences. --[[User:Commando552|commando552]] 13:10, 12 April 2012 (CDT)&lt;br /&gt;
:::Good catch :) [[User:Alex T Snow|Alex T Snow]] 14:38, 12 April 2012 (CDT)&lt;br /&gt;
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== Price is Price's grandson ==&lt;br /&gt;
While I agree it was most likely a joke at first, as MW Price became such an important character and so well liked they must've felt they had to clear this up and someone from IW (from the model department no less) said that he is his grandson. [[User:Alex T Snow|Alex T Snow]] 01:56, 15 December 2011 (CST)&lt;br /&gt;
:It's never officially stated in the games themselves if they're even related, just an informal interview. Doesn't really dignify including it. [[User:Evil Tim|Evil Tim]] 02:46, 15 December 2011 (CST)&lt;br /&gt;
::Okay :/ [[User:Alex T Snow|Alex T Snow]] 09:38, 15 December 2011 (CST)&lt;br /&gt;
:::Plus we know from Price surviving being shot in the head, Macmillan surviving a helicopter falling on him, Zakhaev being fine after having his arm blown off in the middle of nowhere, Petrenko surviving due to being handed a Russian flag and Ghost TOTALLY NOT BEING GAZ that death in the CoD universe works on the honour system. [[User:Evil Tim|Evil Tim]] 17:16, 15 December 2011 (CST)&lt;br /&gt;
:::: When'd he get shot in the head? [[User:The Wierd It|The Wierd It]] 17:28, 15 December 2011 (CST)&lt;br /&gt;
:::::Fairly sure that was where Zakaev shot him at the end of 4. [[User:Evil Tim|Evil Tim]] 19:13, 15 December 2011 (CST)&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=PAENNWtb0DU Nope], he shoots another similarly dressed guy in the head, Price is the one that slides the pistol over after this point. Price's fate is initially ambiguous, as you see a Russian soldier attempting CPR.  --[[User:Commando552|commando552]] 19:20, 15 December 2011 (CST)&lt;br /&gt;
::::::Yeah, that was Gaz that Zhakaev shot in the head, not Price. Also, not trying to ignite an argument about it, but having the same voice actor doesn't make Gaz and Ghost the same person. Going by that logic, Naomi Hunter and Emma Emmerich from the MGS franchise must be the same person because both were voiced by Jennifer Hale, and Resident Evil's Leon S. Kennedy and Specter the SEAL from the SOCOM games must be the same person because both were voiced by Paul Mercier. [[User:Spartan198|Spartan198]] 19:24, 15 December 2011 (CST)&lt;br /&gt;
:::::::Well sure, but neither of those died only to be replaced by a character called ghost wearing a skull mask he never takes off. It's pretty obviously supposed to be a joke rather than him actually being undead Gaz, but still. [[User:Evil Tim|Evil Tim]] 19:50, 15 December 2011 (CST)&lt;br /&gt;
:::::Undead Gaz sounds like something Treyarch would try. Anyway, I read the Ghost comic book series, and he has his own backstory. It's just weird they'd bring in Craig Fairbrass to do the role again, he has such a distinctive voice. --[[User:Funkychinaman|Funkychinaman]] 22:21, 15 December 2011 (CST)&lt;br /&gt;
::::::He's also in MW3, voicing Wallcroft, who was in this :) [[User:Alex T Snow|Alex T Snow]] 01:56, 16 December 2011 (CST)&lt;br /&gt;
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== C8 Link Help :( ==&lt;br /&gt;
I don't know how to link things to places part way down pages, so could someone fix the red C8 link in the AR-15A3 section? [[User:Alex T Snow|Alex T Snow]] 02:57, 9 February 2012 (CST)&lt;br /&gt;
:The correct markup is PAGENAME#SECTIONNAME [[User:Evil Tim|Evil Tim]] 06:28, 9 February 2012 (CST)&lt;br /&gt;
::Thanks :) [[User:Alex T Snow|Alex T Snow]] 18:41, 9 February 2012 (CST)&lt;br /&gt;
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== M21 Scope ==&lt;br /&gt;
Can anyone ID the M21's scope? I'm not very good with rifle scopes.&lt;br /&gt;
[http://images1.wikia.nocookie.net/__cb20120119193148/callofduty/images/3/33/M21_4.png Here], [http://images1.wikia.nocookie.net/__cb20100717003122/callofduty/images/d/d5/M21-.JPG here], [http://images1.wikia.nocookie.net/__cb20110604031102/callofduty/images/0/08/M21Desert.png here], and [http://images3.wikia.nocookie.net/__cb20120122190016/callofduty/images/7/75/Woodland_M21_CoD4.png here]. [[User:Alex T Snow|Alex T Snow]] 20:54, 13 June 2012 (CDT)&lt;br /&gt;
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:I believe it is a Leupold scope of some sort, maybe a Mark 4 as seen fitted on many other sniper rifles. --[[User:RaNgeR|RaNgeR]] 06:06, 14 June 2012 (CDT)&lt;br /&gt;
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::Thanks! That narrowed it down enough, and I think I figure out exactly what it is, the [http://www.leupold.com/tactical/products/scopes/mark-4-ert-riflescopes/mark-4-6-5-20x50mm-ert-m5-front-focal/ Leupold Mark 4 6.5-20x50mm ER/T M5]. Yes, that ''is'' as short as Leupold names come. The rear end seems to be enlarged in game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored. [[User:Alex T Snow|Alex T Snow]] 10:36, 14 June 2012 (CDT)&lt;br /&gt;
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::Well, then, glad to be at your service, M8 :) --[[User:RaNgeR|RaNgeR]] 11:49, 14 June 2012 (CDT)&lt;br /&gt;
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== Thing On Price's Vest ==&lt;br /&gt;
Not really firearm related, but does anyone know what the small round object is on the chest part of Price's vest? It's beside the flag patch. [[User:Alex T Snow|Alex T Snow]] 16:38, 2 July 2012 (CDT)&lt;br /&gt;
:I can't find any good images of it right now so can only see that it is round, but would guess that it is a PTT radio switch of some sort. The quintessential one that has been seen used by the British SAS is the [http://www.selex-comms.com/internet/localization/IPC/media/docs/ct401.pdf Selex CT401 Audio Harness].  --[[User:Commando552|commando552]] 17:57, 2 July 2012 (CDT)&lt;br /&gt;
::A PTT, that makes sense. And the one you linked is probably the same one :) [[User:Alex T Snow|Alex T Snow]] 02:35, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Removal of guns from Main Page==&lt;br /&gt;
In my case (I wasn't the original remover) I re-removed the Glock entry and put it here on the talk page because I didn't think it a legitimate entry - The entry stated the gun only appears in those icons, which in my view doesn't constitute a real 'appearance' in-game, unlike the statues and posters in the game with the other weapons (and even those are debatable to some). One reference I make is the page for the original [[Half-Life]] - the shotgun icon shows an Ithaca &amp;quot;Stakeout&amp;quot; shotgun but no such weapon appears elsewhere in the game. As such, there is no entry for that weapon. There '''is''' a mention of it on the page, but no individual listing because again, outside of that one icon, the weapon is not in the game at all. Same thing here. I also removed the last Kalashnikov entry for the same reason - it references a weapon in picture files but not even in the game itself. It is notable enough to make a mention, hence why I moved it to the Talk Page, rather than just do away with it completely. But again I don't think it warrants its own section. If an admin would weigh in, I'll certainly defer to them. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:19, 20 February 2014 (EST)&lt;br /&gt;
:I usually don't handle games, but if the AK doesn't actually appear anywhere, then it's hard to justify its inclusion here. As for the Glock, statues and the poster, I believe there is precedent for those. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:23, 20 February 2014 (EST)&lt;br /&gt;
:: If they're equated the same, then fine by me. Sorry for the extraneous edits. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:25, 20 February 2014 (EST)&lt;br /&gt;
:::I'm okay with the 74u being moved to the talk page, I suppose it doesn't really count. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:29, 20 February 2014 (EST)&lt;br /&gt;
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== M2H in &amp;quot;Charlie don't surf&amp;quot; ==&lt;br /&gt;
The MG outside the level is a MG42 not a M2 i think. [[User:Nintendow131|Nintendow131]] 21:47 21 April 2014 (EST)&lt;br /&gt;
:It has the MG42 icon but is definitely the M2HB from the technical seen earlier as shown by the blocky reciever.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:41, 22 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Inaccurate use of the RPD ==&lt;br /&gt;
&lt;br /&gt;
Please someone of the admins add that the use of the RPD by Russian Forces is inaccurate, since it was replaced by the [[PKM]] (or the PKP Pecheneg). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:13, 1 May 2014 (EDT)&lt;br /&gt;
:As is the AK-47, along with the USP and M21 for the SAS, and AR-15A3 and 92SB for the US, etc. There's lot of this in this game, I'm not sure it's worth pointing out for everything. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:52, 1 May 2014 (EDT)&lt;br /&gt;
:::Yeah, right, the [[HK417]] would make more sense than the M21. ''(EDIT: It can't be in the levels set in 1996, since the HK417 was made in 2005; the Acc. Int. AW could be put instead.)'' --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:40, 5 May 2014 (EDT)&lt;br /&gt;
::::They would be more likely to be using an accurised G3 variant (particularly when this game was made). The SAS did get some HK417s to supplement the old G3s, and they were also adopted by the SFSG when they needed a DMR. However, with the adoption of the L129A1 I believe the HK417 has been phased out with the SFSG and replaced, and wouldn't be surprised if the same has happened with the SAS/SBS. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:42, 5 May 2014 (EDT)&lt;br /&gt;
:::::These weapons (G3/L129A1) should be added to [[List of firearms used by British Armed Forces|this page]], then. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:50, 12 April 2015 (EDT)&lt;br /&gt;
::::::The G3 is already on it and the L129 hasn't appeared in any media yet to warrant its inclusion. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:56, 13 April 2015 (EDT)&lt;br /&gt;
:::::::The G3KA4 carbine version is on it, but I think C552 was talking about a longer-range variant (that might have to be included in the sniper/DMR section), wasn't he? And regarding the L129A1, [[:File:LMT LM8MWS.jpg|a variant of it]] does appear in media, so we can add info about it (we're ok with spare images on talk pages). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:19, 13 April 2015 (EDT)&lt;br /&gt;
::::::::I don't think there being a variation of its base system seen in one movie is enough to warrant its inclusion. The [http://www.beretta.com/en-us/m9a3/ Beretta M9A3]] isn't on the [[Beretta 92 pistol series]] page for that same reason. There are 20+ more variants of the [[M1 Garand]], but they aren't included just because they're variations of the original M1. Just have some patience, the L129 will end up in a CoD or Battlefield title sooner or later. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:57, 13 April 2015 (EDT)&lt;br /&gt;
::Heck, the RPD makes some sense given the Second Russian Civil War, ostensibly both sides would make use of whatever old ComBloc arms they could find.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:42, 1 May 2014 (EDT)&lt;br /&gt;
:::Yeah, but it is a bit weird having it show up but not the PKM and RPK in greater quantities, since it's not like either of those is particularly new or hard to get hold of. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:28, 13 April 2015 (EDT)&lt;br /&gt;
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== USP ==&lt;br /&gt;
&lt;br /&gt;
The USP used in the Modern Warfare titles is the USP Tactical (as seen [http://img1.wikia.nocookie.net/__cb20120122131120/callofduty/images/7/7b/USP.45_menu_icon_CoD4.png here] and [http://img1.wikia.nocookie.net/__cb20120122130731/callofduty/images/9/9c/USP_.45_menu_icon_MW2.png here]), as evidenced by the longer barrel, not the standard USP. Please can someone unlock the page (as well as the MW3 page)? I don't think it is really needed to keep them protected. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:20, 4 August 2014 (EDT)&lt;br /&gt;
:The menu icon there what looks like both a longer barrel, and oddly a longer guide rod; it appears to just be an error with that picture, since IIRC there's no extended barrel in either the first person or third person models. MW2's USP, the second picture, is a different in-game model and I think it's the Tactical. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:25, 4 August 2014 (EDT)&lt;br /&gt;
::The page states that it actually has an extended barrel in CoD4, and I just tested it in MW2 and MW3, where it also has one. For some reason, the MW pages state that it is a standard USP with an incorrect extended barrel. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:50, 4 August 2014 (EDT)&lt;br /&gt;
:::The gun model lacks the &amp;quot;Tactical&amp;quot; markings on the slide and it has the standard USP rear sight rather than the adjustable one used on the Tactical which suggest that this pistol is actually a standard model with an extended barrel.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:05, 4 August 2014 (EDT)&lt;br /&gt;
::::That makes sense, but usually the CoD developers write anything they want on the gun markings. And the iron sights part isn't a big deal, since in MW3 (which page state the presence of both the standard and tactical variants) the tactical variant is shown with the iron sights of the standard USP. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:13, 5 August 2014 (EDT)&lt;br /&gt;
:::::Swapping in a threaded barrel is about on par with giving on original M16 a birdcage flash hider, it doesn't make it an A1. Markings &amp;gt; iron sights &amp;gt; threaded barrel [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:00, 5 August 2014 (EDT)&lt;br /&gt;
:::::I'm fairly sure what's going on with the old USP is it was originally modelled as a Mark 23 (as evidenced by the LAM unit) and they didn't take the extended barrel off when they reworked it as a USP. The extension is shorter than the one on the actual USP Tactical in MW3, and it doesn't have the other features one would expect of a USP Tactical. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:01, 28 September 2014 (EDT)&lt;br /&gt;
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I posted a comparison of the three on the MW3 talk page, in fact, here:&lt;br /&gt;
&lt;br /&gt;
[[Image:MW1-USP-2.jpg|thumb|none|600px|Standard USP in ''CoD4''. ''Barely visible'' barrel, slide says &amp;quot;(HK logo or something like it) USP .45 Auto.&amp;quot; This is a USP 45.]]&lt;br /&gt;
[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP from ''MW2'' in ''MW3''. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel. This is a USP 45.]]&lt;br /&gt;
[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
This is also visible if you compare the third-person models: the USP Tactical in MW3 has a longer barrel. To compare the real guns:&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|H&amp;amp;K Mark 23 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
The smaller projecting barrel is pretty consistent with the Mark 23; that means it's an incorrect addition to the USP. Maybe if we didn't also have the Mark 23 LAM on the USP in the first game we could argue it was always supposed to be a USP Tactical, but with it we have a totally consistent reason for the differing barrel length in MW3 versus the other other two. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:18, 28 September 2014 (EDT)&lt;br /&gt;
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:So it's a standard USP45 with the barrel (end) and LAM of a Mk 23, makes sense. Also, the MW2 USP45 features the Mk 23's rear sight, which is rather odd since otherwise it's a copy-paste, aside from the light which I believe is the proper USP45 light (forget the name). And yes, the CoD4 one has the HK logo. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:42, 29 September 2014 (EDT)&lt;br /&gt;
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== kurzer 8cm Granatwerfer 42 ==&lt;br /&gt;
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Can somebody please add the link to this page? http://www.imfdb.org/wiki/Granatwerfer_42_Mortar ?? I cannot edit this sight, looks like it has been locked? -Hchris&lt;br /&gt;
:I just went to do that, but it's locked for me too. Who can help? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:25, 28 September 2014 (EDT)&lt;br /&gt;
::Done. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:30, 28 September 2014 (EDT)&lt;br /&gt;
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==P90 in Ukraine is Anachronistic==&lt;br /&gt;
&lt;br /&gt;
Very heavily so. In the near-future timeline set forth in ''Mw3'', both missions in Pripyat take place in 1996; the FN P90 TR didn't even ''exist'' until 1999, and finding them in the hands of random dirt eating terrorists at the ass-end of nowhere seems a bit far-fetched (not to say its appearances elsewhere aren't possible, if highly implausible). However, on top of that, the game itself never gives any indication as to when these missions take place; assuming, as most of us probably did, it takes place in the year it came out (2007), that means the mission in question took place in 1992, just a year after the factory standard P90 even entered production. Worth noting?--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 23:23, 11 August 2015 (EDT)&lt;br /&gt;
:That and the G36C was not around in 1996 either, although the setting of a fictional Russian civil war post Soviet collapse might mean a lot of small arms developed at a faster rate?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:34, 12 August 2015 (EDT)&lt;br /&gt;
::Yeah, the P90 TR's anachronism is worth mentioning. Regarding the date, the MW3 flashback to Pripyat reveals it to be 1996. The date was even somehow implied in CoD4 when Price said in a cutscene &amp;quot;a decade&amp;quot; after the Chernobyl disaster, which occurred in 1986. &amp;lt;strike&amp;gt;Btw AgentGumby don't forget to sign your posts.&amp;lt;/strike&amp;gt; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:13, 12 August 2015 (EDT)&lt;br /&gt;
:::Yeah, the Pripyat missions are 1996 and the story proper is 2011. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 12 August 2015 (EDT)&lt;br /&gt;
::::I don't think you could use the civil war as the reason, since it wasn't happening yet in '96 in Call of Duty's timeline, it was just an arms deal. Price's voiceover implies the conflict has only just started in 2011. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:19, 13 August 2015 (EDT)&lt;br /&gt;
:::::The Ultranationalists are shown disposing a lot of Loyalists corpses in the vehicle graveyard, so I figured the conflict was going on prior to 2011.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:58, 13 August 2015 (EDT)&lt;br /&gt;
::::::I don't think they were Loyalists in the Civil War sense; MacMillan notes they had eliminated the men they couldn't buy out, so it seems to just be good old fashioned arms dealing and such. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:11, 13 August 2015 (EDT)&lt;br /&gt;
:::::::Can someone unlock the page so it can be done, or make the edit? It's currently locked. Also, we might want to mention the &amp;quot;remaster&amp;quot; IW is doing in the page's description. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 12:17, 9 May 2016 (EDT)&lt;br /&gt;
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==M16A4==&lt;br /&gt;
&lt;br /&gt;
The [[:File:M16A4withANPEQ&amp;amp;ACOG.jpg|image with KAC M5 railed handguard]] should be added in addition to the one with A2 handguard, since that's the actual first-person model when not using the M203. I was also thinking at first if we add [[:File:M16A1wA2Handguards.jpg|the one for the M16A1 with A2 handguard]] regarding the third-person model, but the problem is that the model probably still has the A2 fixed stock (used on the real M16A4), so here I don't know. By the way does the page still need to be indefinitely sysop-protected? It was only done due to an edit warring that happened almost two years ago. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:45, 14 December 2015 (EST)&lt;br /&gt;
:That doesn't look like a KAC M5. There's no cutout at the front for the M203 mount.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 16:48, 7 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==CoD4 Remastered==&lt;br /&gt;
Is it me, or they changed the AK-47 model to that of an AKM in the remastered version? (as seen in the recent Crew Expendable gameplay video) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:45, 17 July 2016 (EDT)&lt;br /&gt;
:I honestly can't tell those sorts of AK features at a glance, but I ''can'' tell you the M4 now has an LE stock instead of the older C7-style stock, an M203 cut in the barrel (though it still looks like a 16&amp;quot; to me), and very notably a front sight. Also, the USP's hammer is now cocked, and the M4 Grenadier's EOTech 552 is one of those newer, smaller EOTechs. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:29, 17 July 2016 (EDT)&lt;br /&gt;
::Neither can I confirm if it is really an AKM, but one sure thing is that the weapon now has a stamped receiver. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:11, 17 July 2016 (EDT)&lt;br /&gt;
:::[http://www.youtube.com/watch?v=KLw4ytBsZfU Here's] some interesting stuff. In addition to the AKM, the game now features an actual AKS-74U (with still an underfolding stock though) instead of the 7.62x39mm shortened abomination from before, as well as a genuine M4A1 (with the selector correctly set to full-auto) instead of AR-15A3. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:38, 4 September 2016 (EDT)&lt;br /&gt;
::::That RPD is sexy, I just wish there was a more contemporary RPK variant and a Makarov.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:04, 4 September 2016 (EDT)&lt;br /&gt;
:::::I'd have also wished things like that (as well as an AK-74M), but nah, as of now they chose to keep same weapons with still the same incorrect names like AK-74u and M4 Carbine. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:11, 4 September 2016 (EDT)&lt;br /&gt;
I like how the hammer on the Deagle isn't properly cocked. At this point i wonder if game devs have some agenda against cocked hammers and fire-selectors being in the correct position.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:55, 4 September 2016 (EDT)&lt;br /&gt;
:The weird thing is the new USP model has its hammer cocked. I where the M1911's hammer will end up, as it was half-cocked in the original. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:49, 4 September 2016 (EDT)&lt;br /&gt;
::Drift0r has another video where he uses the M1911 at the end, it has a properly cocked hammer now. It looks it might be different from the Springfield PX9109 model.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:36, 4 September 2016 (EDT)&lt;br /&gt;
::: Honestly i was expecting the Desert Eagle to have its current production picatinny rails, same for the MP5N and not its wide tropical handguard, kinda dissapointed in that aspect but everything else looks great, imma just get this one since IW seems to follow Black Ops 3 mechanics and i prefer MW trilogy over BO so call me weird if you want.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:34, 5 September 2016 (EDT)&lt;br /&gt;
::::I found the other weapon modeling change: almost all weapon, the actual modeled bullets in the magazines. M9, now correctly modeled with cocked hammer and finger support trigger guard. Mini Uzi, the mysterious fingerprint are now removed. P90 and G36C, the bullets in the magazines are actually disappear. --[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 13:08, 6 September 2016 (EDT).&lt;br /&gt;
:::::That I really like, bullets actually disappearing in clear mags [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:24, 6 September 2016 (EDT)&lt;br /&gt;
::::::I also found the LMG's reload animation change. Like in BF4's PKP, Remastered reload animation has the charging handle pulled last rather than at the start of a reload in original.--[[User:Seganamcofan|Seganamcofan]] ([[User talk:Seganamcofan|talk]]) 16:17, 6 September 2016 (EDT) &lt;br /&gt;
I think they also replaced most of the sounds of the guns to a different game. From the video, they guy claims some of the gun sounds like the Desert Eagle is from MW3, which is more beefier. Which I don't have a problem with. And interesting to see the AKS74U with an under folder stock instead of the correct side folder. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 09:57, 6 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Damn, even ''I'm'' impressed with this remaster. Weapon world models actually look like skilled modeler made them, as opposed to the original game's models looking like they were drawn by an untalented 5 year old. Shame that the M203 still isn't scaled right, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:35, 6 September 2016 (EDT)&lt;br /&gt;
I'm not too impressed so far, some of the animations are sorta crap, the gas block on the M16 still dissappears when you mount an optic on it. That uncocked hammer on the Deagle is seriously annoying, the hammer on the RPG is also uncocked, the AK is still not an actual AK47 (wububb) or maybe it is idk.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:24, 6 September 2016 (EDT)&lt;br /&gt;
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:Really? Well, that sucks. My level of impressed just went down drastically. But then again, I've only looked at screenshots rather than gameplay videos. It's not as if I was going to buy it, though. The arcadey gameplay was what turned me off to CoD and I highly doubt it will ever change. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:16, 6 September 2016 (EDT)&lt;br /&gt;
::[https://www.youtube.com/watch?v=FYf7K8fDhv0 This video] shows off a low profile gas block on the M16 (at least on the world model), praise be to Eugene Stoner. AK looks like an AKM given the slant muzzle brake, but that makes more sense anyway.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:35, 6 September 2016 (EDT)&lt;br /&gt;
That low-profile gas block is ''real'' nice.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:36, 7 September 2016 (EDT)&lt;br /&gt;
:It still baffles me as to why they do that in shooters. In one of the betas for Battlefield 3, they actually had you using a standard M4 with a fixed front sight post with an EOtech over it I think but then they changed it. Something to do with perspective changes for objects in a game. I just think gamers have problem with seeing the front sight post int front of their optics. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:54, 7 September 2016 (EDT)&lt;br /&gt;
::No, they didn't. Front sight post is still present with the EOTech in BF3, at least in single player. It wasn't present with an ACOG, though, which is kind of half right because in reality the magnification [http://i342.photobucket.com/albums/o434/moose00015/P1020667.jpg blurs it out to the point where it's ''almost'' invisible]. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:51, 8 September 2016 (EDT)&lt;br /&gt;
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&lt;br /&gt;
As stated above, the LMG's charging handle is pulled after changing belt box instead of before like it used to. However, it is still pulled even if the belt box wasn't empty. Isn't this incorrect/impractical? Or it should be done this way due to the functionality of belt-fed open-bolt machine guns? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:58, 7 September 2016 (EDT)&lt;br /&gt;
:Sauce on this? I've only seen the M60, which is the same as it was in 2007.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:23, 7 September 2016 (EDT)&lt;br /&gt;
::at 5:00 https://m.youtube.com/watch?v=QEpiEF5wX38--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 12:16, 7 September 2016 (EDT)&lt;br /&gt;
:::&amp;quot;Sauce&amp;quot; lelelelelel--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:41, 7 September 2016 (EDT)&lt;br /&gt;
::::Lol didn't know that they made an exception for the M60. Anyway, the full reloading animation of the RPD is [http://www.youtube.com/watch?v=8Emcn6o52Ac here] at 4:54. And per my question above, does anybody know what's the correct way to cock the weapon? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:48, 7 September 2016 (EDT)&lt;br /&gt;
:::::There isn't really any correct way on most open bolt weapons. For belt fed machine guns, it can be [https://youtu.be/GfJkU4Sah8I?t=48 both] [https://youtu.be/vdpdD71a8cs?t=217 ways] as far as I've seen. For a mid-magazine reload, you shouldn't need to rack the bolt and forth.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:00, 7 September 2016 (EDT)&lt;br /&gt;
::::::On most machine guns there is a correct way, but it is totally dependent on the weapon. An FN MAG can be done both ways, an M60 has to be cocked before you load a belt, and an RPD has to be cocked after the belt is in. As for whether the bolt needs to cycle after a partial reload, you wouldn't have to for an M60 but I think you might for the RPD to lock the first round on the belt into the right place (so in this case you would have to remove the current belt, dry fire the gun, load a new belt and cock the bolt). As for non belt fed open bolts it generally doesn't matter, it is how the particular belt feed works on a weapon that makes it a complicated issue.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 10:27, 10 September 2016 (EDT)&lt;br /&gt;
:::::::Thanks man; then in this case the M60's reload remaining the same as in 2007 is correct. Btw it means that there's a lot of belt-fed LMGs (in the CoD and BF series) to check on whether their reload/cocking operations are correct or not, lol. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:59, 10 September 2016 (EDT)&lt;br /&gt;
I don't know if anyone noticed it but the screen gets stained in blood if you kill someone with the knife, similar to some of the MGS games, could also get bloodier if you shoot  from close range, since it's basically the same results just saying.. but nice little detail if you ask me.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:47, 7 September 2016 (EDT)&lt;br /&gt;
I'm also wondering when you look down the EOtech, will it take up the whole screen like in the original or less like in the later editions [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:07, 9 September 2016 (EDT)&lt;br /&gt;
:[http://www.thefirearmblog.com/blog/2016/08/09/eotech-fails-epiclly-best-thing-owners/ This will happen]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:16, 9 September 2016 (EDT)&lt;br /&gt;
::The Beretta has the correct model now, that's all I care about. :) Also, MP5 selector switch still pointing at a wrong angle :( [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:34, 10 September 2016 (EDT)&lt;br /&gt;
:I'm expecting the EOTech to work like it does in later games. Remember, the reason it took up the whole screen back in the day was because it was the singleplayer equivalent of the ACOG, same (incorrect) zoom with none of the idle sway. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 15:31, 22 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
After watching some of the footage that are out now, I really wished they put new gun models instead of just retexturing the older looking guns. Some are ok, but after getting into guns, the M4 with the weird red dot and no front sight or back up irons is just...weird. They could have added guns from the later COD games for the hell of it. In Ghost, they finally gave us a SIG handgun. Could of went back and give all the SAS guys SIGs. They could have just pulled the M4 model from MW2 or MW3 for shits. I really hope when I look down the sights of an EOtech for this game, it doesn't take up the entire screen. That was one thing I was glad they fixed in MW2 and beyond. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:04, 3 October 2016 (EDT)&lt;br /&gt;
:Gonna disappoint ya bubba but the EOtech still takes up the whole screen.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:54, 3 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Always red dots in modern warfare==&lt;br /&gt;
A particular trend I noticed starting with MW is pretty much all shooters need to give the play some kind of optic, either a red dot or something. Even in time periods where there shouldn't be a proliferation of red dots, we see red dots. Like COD Black Ops. It's like game developers and even fans of today's shooters can't live without red dots on their weapons. Going back to this game, the time it came out even the SAS still used plain MP5s with no sights on them and tons of Marines and soldiers deployed did not have optics of any sort on their rifles, yet in this game for the majority of playthrough, your starting weapon most likely has some sort of optic aside from the SAS missions with the MP5. It's always kinda bothered me how that trend translated into gaming and even with the release of Battlefield 1...we see very primitive optics like scopes on rifles that didn't have them back in WWI. As if the developers are so used to optics, they can't imagine a time when they didn't exist or not common. COD Black Ops is so guilty of this that they had to created shit for the M16 type rifles like completely removing the carrying handles to model mounts almost as if they were half assing models from previous games but because the size difference isn't right, they couldn't just mount shit on top of the carrying handles. It was only on a promotional poster for Black Ops where I see the shorty M16 with the old Colt scope on the carrying handle and also...incorrect magazine counts. Would it kill these developers to have accurate ammo count. MW2 had a SCAR-H with 30 rounds and Black Ops had the 20 round M16 mags with full 30 rounds...like the developers are afraid to limit the players with period accurate weapons. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:26, 5 October 2016 (EDT)&lt;br /&gt;
:That's something that irks me about BF1, that you have stuff such as those wonky sights, but also super rare and low production firearms being widely used. It's cool to see some of those guns (such as the Mondragon rifle) for the first time in a game (or media for that matter) but the fact that guns such as the Nagant and the french service rifle (whatever it was called) are locked behind DLC is just dumb. Why are super rare weapons more common in the game than the damn Nagant?!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:41, 5 October 2016 (EDT)&lt;br /&gt;
::I think developers don't like old timey guns that are slow bolt action. They want fast firing guns. Why you think the cover character has an SMG with a high cap mag and a pistol that fired more rounds than most guns in a standard sized mag? For an action game, apparently slower working rifles and revolvers must not be appealing to testers or something. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:36, 5 October 2016 (EDT)&lt;br /&gt;
:::To be fair to this game, if you google &amp;quot;US soldier 2007&amp;quot; about 99% of them have optics on their rifles, either Aimpoints or ACOGs for the most part. Also, SAS MP5s would probably also have optics in 2007, or at the very least they would have those front sight mounted lasers which have been standard on SAS MP5s and MP5Ks since the early 90s. The reason that the SAS held off with optics on their MP5s is because they were not used in a role where they believed optics would be that useful. The majority of the time they used point shooting (with the held of a flashlight) due to the fact that they expected to be in the same room as the target and it is hard to get a good cheek weld wearing older style respirators so any sights were seen as unnecessary. Thats why they used the MP5KA1/5 variants with the useless tiny irons, as they weren't intending on using the sights anyway so they were just in the way. Hell, sometimes they didn't even bother with a stock on their MP5s just using the sling loop end cap so that gives you an idea as to the ranges they used the MP5s at. Thinking has changed somewhat since the 80/early 90s though.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:17, 5 October 2016 (EDT)&lt;br /&gt;
::::Don't forget the game is set in 2011, too. Whereas BF3 had Marines running around with M16A3s, carry handle and all, set in 2014....On a somewhat related note, has the SAS ever been seen in the &amp;quot;black kit&amp;quot; from the Iranian embassy siege in more recent times?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:08, 5 October 2016 (EDT)&lt;br /&gt;
:::::I have seen them in the flesh during a training exercise in the black kit in (I think) 2010. Standard issue was MP5s with Aimpoints, lasers and flashlights, some guys had MP5KA1s with the same, and marksmen had custom G3KA4 based rifles and Accuracy Internationals. Most of them has SIG pistols of some sort, but strangely one of them had a USP. Apparently the USP was the standard pistol in the SAS for a period, and this guy liked it so carried one even though it had been phased out (long before this guy would have joined up, so I assume they are all sitting in an armoury still and you just help yourself). The clothing and equipment itself is totally different to the &amp;quot;classic&amp;quot; kit, its all modular armour vests, helmets with integrated comms, NVGs, all the cool toys. I am not sure if they actually still wear the black kit now though, last time they were seen in the UK [https://www.thesun.co.uk/wp-content/uploads/2016/05/2858019.main_image.jpg this] is how they were equipped, with multicam and L119A2 carbines. EDIT: Looks like they do still wear the black overalls ([http://www.gearsoc.se/download/file.php?id=1764&amp;amp;mode=view], [http://i.imgur.com/kloApYG.jpg], [http://i1291.photobucket.com/albums/b548/ChrisStrawson/P1040138_zpserl3lmdh.jpg], [http://i.imgur.com/ZftoqzP.jpg]), unfortunately it looks like their gear colour coordination has gone to shit. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:06, 5 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm only nitpicking because the Marines I'm friends with had joined back in 2005 when I was about to graduate high school and they showed me photos of them with the vast majority without optics of any kind of their rifles. Maybe it just bothers me with the no front sight post or any iron sights when you have a red dot attachment on your rifles in this game  [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:59, 6 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==M203==&lt;br /&gt;
[[File:M203 CoDMWR.jpg|thumb|none|600px]]&lt;br /&gt;
The M203 still lacks the trigger guard in the Remastered version (fuck), but aside from that, is it also an airsoft version akin to the original CoD4? I uploaded this screencap two months ago to show if it is, but now there are other screencaps on the main page either way. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:28, 6 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Hard to tell in that pic, but the M16 definitely is. It shouldn't have an M203 groove in the barrel like that. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:36, 6 November 2016 (EST)&lt;br /&gt;
:I think he was talking about the M203, which I think we could just chalk up to a goof with the modeling and scaling as I'm not sure that there are any airsoft M203s that have the traditional barrel mount. As for the M16A4, I don't believe that it was an airsoft gun that was used for modeling as a) I've been looking at airsoft M16A4s for the past few months, and none have the M203 groove, and b) I believe that the modelers likely made the M4 model first, and then made an M5 RAS, and stuck the M4 barrel model on the end, which is something that I have seen before on M16 models. Also, I'm going to edit that bit about the M4/M16 gas block on the main page, gameplay footage shows that a lowpro Gas Block is used when mounting optics.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 12:43, 11 November 2016 (EST)&lt;br /&gt;
::You get Airsoft M203s that have the standard barrel mount, but when they have this they are pretty much indistinguishable from a real launcher. Although I would agree that in this case it is just that they stuck the M4 barrel on the front of an M16 length handguard, there are actually Airsoft replicas that have the M203 step on the barrel. [[Media:WELL M16A3.jpg|This one]] is an A1 rather than A4 receiver, but have also seen it on ones with flat top receivers. You tend to only find it on REALLY cheap crappy spring replicas, and the reason they do it is that there in only a thin inner barrel that runs the full length and the part of the barrel that is ahead of the handguard is just a cosmetic sheath, and they use the same one as they use on M4 type guns.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:01, 11 November 2016 (EST)&lt;br /&gt;
:::Consequently, I think we'll keep it ID'ed as an airsoft M203, because when equipped on the M4A1 it has a RIS mount with noticeable knobs (look [[:File:Codmwr Colt M4A1 holding 2.jpg|here]]), though it's not visible on the M16A4. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:34, 11 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Here we go with the low profile gas block BS again... ==&lt;br /&gt;
There's ''nothing'' in any of the given M4 screencaps to prove there's a low-profile gas block. Face it, they just simply removed the front sight post again and the attempts to explain and defend its absence are pitiful. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:29, 11 November 2016 (EST)&lt;br /&gt;
:But the third-person model shows the rifle with one, doesn't it?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:59, 11 November 2016 (EST)&lt;br /&gt;
::[[File:MWRlowprofilegasblockproof.jpg|thumb|none|600px]] Au contraire, it looks like they ''made the M4/M16 great again''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:59, 11 November 2016 (EST)&lt;br /&gt;
:::For as lazy as new-IW kept proving themselves to be for Ghosts, they're certainly doing a lot to impress me just with a remaster of an existing game now. I was honestly expecting them to just take the original models and slap on textures that look about the same but nevertheless require a much larger system footprint for no reason (I'm still not sure how they've managed that in every game since Ghosts). We're definitely going to need to grab our own shot of it, though - the only shot we have that would show off the low-profile gas block has it obscured by a laser aiming module. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 21:08, 11 November 2016 (EST)&lt;br /&gt;
::::Raven Software did the remaster, not Infinity Ward.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:12, 11 November 2016 (EST)&lt;br /&gt;
:::::Well that'd explain a thing or two then :V [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 02:01, 12 November 2016 (EST)&lt;br /&gt;
Okay, a shot that actually ''proves'' there's a low profile gas block this time around, even if it does look like a basic FSP with the actual sight post sawed off. Appreciate that, Gumby. Still, though, the front sight post [http://img.photobucket.com/albums/v706/Whorif/Airsoft%20Guns/M4%20M16%20ARs/22b90cbf.jpg~original doesn't obstruct optics] as much as some people make it out to. And through an ACOG, [http://i342.photobucket.com/albums/o434/moose00015/P1020667.jpg~original it's barely a blur]. So I don't quite understand why they didn't just put it on and leave it on. On a side note, it looks in the screenshot above like they put a Sampson rail handguard on it instead of the KAC one. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:56, 12 November 2016 (EST)&lt;br /&gt;
:yeah, I'm the one who put the gas block thing in, as I'd seen that shot in a gameplay video. Anyway, I get what you're saying about the handguard, looks like the vents don't go far enough back, but Samson rail handguards don't usually have delta rings or circular holes, or am I wrong?--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 11:08, 12 November 2016 (EST)&lt;br /&gt;
::Some Sampson rails, like the [http://www.samson-mfg.com/product/STAR-DI.html STAR DI], do make use of the delta ring, but you're right about the vent holes. The overall shape of it is more Sampson-ish than KAC to me, though. Personally, considering how the game is set in 2016 and it's 2016 now, I think they should have just Block IIed things up. RIS IIs, Elcans instead of ACOGs, the whole shebang. If you look up pics of MARSOC, that's mostly what they're using now. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:33, 15 November 2016 (EST)&lt;br /&gt;
:::at the risk of coming off really nitpicky, COD4 is set in 2011; MW2 is set in 2016. Although I wish more was done in this remaster instead of just rehashing the Halo Anniversary method. Marines riding in Blackhawks from LHDs is triggering.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:23, 15 November 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== MWR cut weapons ==&lt;br /&gt;
&lt;br /&gt;
Apparently there are quite a few weapons left in the files of the Remaster, including some sort of Saiga-12, MW2's PP2000, Striker, M240, FAL, Anaconda, and the Black Ops Galil: &lt;br /&gt;
http://imgur.com/a/sNi1b#6klDbvS&lt;br /&gt;
:There are rumors that some of these might be added to the game as DLC. And what about signing your post? :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:54, 16 November 2016 (EST)&lt;br /&gt;
I'm hoping they leave MWR as it is (bar extra maps) and instead add these (and more) into IW instead --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:27, 16 November 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1061843</id>
		<title>Talk:Call of Duty: Infinite Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1061843"/>
		<updated>2016-11-06T22:53:15Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* The game's out, unlock the page already. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multiplayer trailer reveal==&lt;br /&gt;
Given the futuristic nature, I'm not making the page yet &amp;lt;small&amp;gt;''(EDIT: I hadn't noticed that it was protected from creation either way lol)''&amp;lt;/small&amp;gt;, but I can already tell that the &amp;quot;Reaver&amp;quot; shotgun is obviously a futuristic Kel-Tec KSG. As for the assault rifles, the &amp;quot;NV-4&amp;quot; is an AR-15 style rifle, and the &amp;quot;Volk&amp;quot; appears to be based on the Parabellum Armament AK-14. Now the &amp;quot;RPR Evo&amp;quot; submachine gun (which can switch between SMG and AR modes), it's Magpul PDR styled. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:32, 3 September 2016 (EDT)&lt;br /&gt;
:Saw a Glock and a .45 Vector smg with double magazine (!) But yeah i think IW should have its own page, seeing as BO3 has way more advanced and futurized weaponry^^--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:38, 3 September 2016 (EDT)&lt;br /&gt;
::I think we should wait and see until the games fully out before we make an entry. At this rate, we might as well add an entry for Halo...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:51, 3 September 2016 (EDT)&lt;br /&gt;
Copy/pasting a couple of my responses to this topic on the [[Talk:Main_Page#Another_year...|main discussion page]] which show a couple of relevant images:&lt;br /&gt;
:I think it probably deserves a page, there are quite a few guns that are based on real guns or use real components. The most obvious is the NV-4 which is pretty much just an M4 with a  VLTOR receiver with some relatively minor modifications. Even with the weird stuff like that hybrid sniper thing there are real parts visible: in this case you can see from the receiver that it was modelled from and M14. As for others, to me it looks like the Type-2 (or is it a MOD2?) is based on an FMG-9/FPG, back end of the Reaver looks like it could be a KSG, and the Volk has an AK reciver and a 7.62x39mm style mag.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 2 September 2016 (EDT)&lt;br /&gt;
:By &amp;quot;based on&amp;quot; I mean that the model is actually an altered version of the model of a real gun, rather than it just being vaguely based on the same concept. From what I have seen so far, the guns in this are a lot closer to real life weapons than BO3's guns. The NV-4 is the most notable:[[File:COD IW NV-4 SGB.jpg|thumb|500px|none|]]Even with that hybrid sniper thing you can see that the model is actually based on an M14 that has been altered:[[File:InfiniteWarfareSniper.jpg|thumb|500px|none|]]You can see various parts of the original M14 model, including the receiver, safety catch (which has been made totally unusable by the new stock implying that this actually started out as a standard M14 model), heatshield and gas tube. To me it looks like at least some of the guns in this are based on real guns. This is in contrast to BO3 where the guns were, in anything, only in the vague shape of something real, so if anything I would say that IW would be a more valid to build a page for than BO3 which already has one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:03, 3 September 2016 (EDT)&lt;br /&gt;
:Well then. Now, who's going to buy this game when it comes out? I sure won't. Also, the fire-selector on that AR looks super awkward.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:14, 3 September 2016 (EDT)&lt;br /&gt;
As well as the obvious looking M4 i'm pretty sure there was a glock style pistol in an earlier campaign trailer. On the MP weapons selection menu there was also a &amp;quot;classics&amp;quot; tab so presumably either classic weapons will return or ballistic weaponry. Some of the interviews mention a &amp;quot;Kendall Ballistics&amp;quot; company so i am expecting regular bullet throwers. Even the Volk- AK style rifle is mentioned as an energy rifle so this is possible. Finally Halo should have a page. If AW and BO3 got one then so should that imo. The MA5C clearly takes inspiration from F2000 etc...--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:48, 3 September 2016 (EDT)&lt;br /&gt;
:According to the guy who designed the MA5C, he didn't know about the F2000 and only got to know about it after the game came out.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:10, 3 September 2016 (EDT)&lt;br /&gt;
: The Resistance series also had its own page where it had an obvious Colt M1911 and the M14 with pistol grip/wooden stock but it also got deleted as well, for shame, rules will be rules though.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:18, 3 September 2016 (EDT)&lt;br /&gt;
::No real guns were harmed in the making of the HALO weapons, so it doesn't warrant a page. After all, we would have basically nothing to say about them. AW and BO3 both feature guns that (arguably) are based on real guns, but also feature standard unmodified real weaponry to a lesser extent. BO3 is kind of a grey area though (there are only a couple of unmodified weapons and it is questionable whether the futuristic guns are actually based on anything specific), but there is the argument that as it is part of a larger series it can be included for completeness sake. If a game with the BO3 weapons came out and it was unrelated to anything else it would probably be deemed ineligible.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:43, 3 September 2016 (EDT)&lt;br /&gt;
:::Remember what I said about forcing open doors we don't want opened? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:52, 4 September 2016 (EDT)&lt;br /&gt;
::::We already have many pages (cough, BO3, cough) which appear to be far less deserving of a page than this game so I don't see why we should arbitrarily draw the line here. As for opening the door, we have always had deluded people wanting to make a HALO page, this guy is nothing new.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
:::[[File:I m f d b.jpg|thumb|none|400px]] Thread in a nutshell.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:09, 4 September 2016 (EDT)&lt;br /&gt;
Sorry Commando552 but who are you calling &amp;quot;deluded&amp;quot; i merely stated that BO3 uses weapons vaguely resembling real world weapons, as does Halo. I dont think that makes me deluded. The fact that 90% of my post was about ballistic weapons in IW speaks volume to me. I do admit i was wrong on AW as it has AK12 and ARX160 among others. I'm not looking for an arguement just found your post insulting considering we know nothing about one another! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:51, 5 September 2016 (EDT)&lt;br /&gt;
:I was referring to people in the past who tried to argue that HALO uses weapons based on specific real world guns, not you specifically. In this case it was actually more in referrence to AgentGumby not you, who thinks that shitty memes are the best form of discussion. As for Halo eligibility the most compelling argument you can make for the HALO guns is &amp;quot;it has a long carry handle so it is a FAMAS&amp;quot; or &amp;quot;it has a sight in a cowling so it is an F2000&amp;quot;. This is in contrast to guns in this game which (from what I have seen so far) are actually modified models of real guns, rather than just a vague assemblage of parts that if you quint and turn your head the right way sort of looks like something real. Unless they make a prequel for HALO or something that is set closer to modern day and uses real weapons, we will never have a HALO page.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:35, 5 September 2016 (EDT)&lt;br /&gt;
Okay then, well i think we can agree fully on that. It just urks me that bar the KN44, ICR-1 and one or two others none of BO3 weapons resemble real firearms. You could argue that MA5 series was based off F2000 although as stated above, the designer Rob McLees noticed this after designing the rifle. But he also said it was surreal to see how close the Halo rifle was to its real world FN counterpart. I accept we cannot have a Halo page but by same vein we shouldnt really have a BO3 or Alien Resurection page. Rant over. I do find it odd that IW is further forward in future than BO3 yet has more &amp;quot;grounded&amp;quot; weapons. I imagine some modern or &amp;quot;classic&amp;quot; weapons will be included which i think was hinted at in the weapon selection menu during latest trailer. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:45, 5 September 2016 (EDT)&lt;br /&gt;
::For the record, I recently did some major cleanup to the BO3 page (following some discussions on its talk page); as such, it doesn't feature anymore the extremely fictional weapons that it used to show. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:51, 19 September 2016 (EDT)&lt;br /&gt;
:I think it's neat that they gone with ''slightly'' more realistic weapons. I watched [https://www.youtube.com/watch?v=bHcy7b-JWyI&amp;amp;list=WL&amp;amp;index=27 this] video recently, goes to show that the future of firearms isn't about laser guns but slapping more stuff onto ARs. All the talk about the system however just makes me think of MGS4...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:26, 5 September 2016 (EDT)&lt;br /&gt;
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In his latest video, Youtuber Ali-A has confirmed that after being hands on with IW, that MP will feature classic guns from past infinity ward games. First of these will be Intervention sniper rifle. Other details are sketchy but as far as the page is concerned, this would at least add real word weapons into the mix along with weapons such as the M4 type rifle, Glock and Volk/AK energy rifle we have already seen.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:10, 16 September 2016 (EDT)&lt;br /&gt;
:Three real weapons have ultimately been confirmed so far. The Zombies in Spaceland trailer showed an ADS view of an &amp;lt;s&amp;gt;M14 variant&amp;lt;/s&amp;gt; M1 Garand, and the Infinite Warfare Stream video about this game mode showed a CheyTac M200 and a SPAS-12. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:14, 23 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapons Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=rFUcrSLOJXQ This shows some of the weapons based on real guns].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:58, 4 September 2016 (EDT)&lt;br /&gt;
:From what I could make out, looks like there's a AK varient, a UMP, what looks like the Honey Badger from Ghosts, A TDI Vector, A burst-fire Revolver (...), The Shotgun from FEAR 3, and a Glock of sorts. And I thought Destiny had some odd looking weapons.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 15:36, 4 September 2016 (EDT)&lt;br /&gt;
Agreed! The AR that splits in two is just plain wierd! There was also an odd P90/MTAR style rifle i noticed. The Sniper rifle shown will no doubt be based off (even loosely) a real bolt action. I will watch it again as must have missed the Honey Badger, good spot! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:10, 4 September 2016 (EDT)&lt;br /&gt;
Just re-watched vid and did a bit of googling. The SMG with fast/slow rates of fire is the RPR-EVO. Its basically the Ripper from ghosts with dual SMG/AR fire modes. Still couldnt see a Honey Badger unless i missed it. What minute on vid was it at? The Rifle that splits into dual wields is the &amp;quot;type 2&amp;quot; &amp;amp; its pickup icon makes it look like an FMG9 with a front hand guard.They have called the Vector the Karma 45 which has &amp;quot;built in dual mags for faster reloads&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:31, 4 September 2016 (EDT)&lt;br /&gt;
:I've pretty much concluded that all COD weapon design sessions are held at 4:20 PM. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:14, 4 September 2016 (EDT)&lt;br /&gt;
:I SAID Honey Badger cause the model looks suspiciously like the one from Ghosts.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 20:57, 4 September 2016 (EDT)&lt;br /&gt;
[[File:HoneyBadger.jpg|thumb|none|600px|&amp;quot;Honey Badger&amp;quot; in question. The Yellow in the back is what making me think it's the Honey Badger from Ghosts]]&lt;br /&gt;
:::That is the NV-4, pictured in the topic above. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
::I actually really like these designs. A lot of them seem crazy and futuristic, but at the same time familiar and functional. Which I like a lot better than BO3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 00:59, 5 September 2016 (EDT)&lt;br /&gt;
I really can't see any resemblance of the Honey Badger in that AR, aside from the charging handle.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:16, 5 September 2016 (EDT)&lt;br /&gt;
:The yellow tab is an aftermarket AR15 charging handle accessory, it's not exclusive to a Honey Badger. The model in game is probably built off of the Ghosts Honey Badger though.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:20, 5 September 2016 (EDT)&lt;br /&gt;
::I doubt it is actually based on it, as firstly the latch is of a different design being a hollow square more like a Badger Ordnance one (no relation to Honey Badger) or something similar, and secondly the upper is based on a VLTOR MUR one rather than the proprietary Honey Badger one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:42, 5 September 2016 (EDT)&lt;br /&gt;
:::I only said Honey Badger cause that's what I was reminded of. Still though, a burst fire revolver? Seriously?--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:11, 5 September 2016 (EDT)&lt;br /&gt;
::::The revolver's reloading animation is retarded. Now Half-Life's gluon gun is back as the &amp;quot;Steel Dragon&amp;quot;... but dat Erad SMG is fucking ugly. Also funny thing is that the &amp;quot;Eraser&amp;quot; combat rig pistol is aimed in gangsta-style. But the record-breaking thing is how they modeled the DCM-8 &amp;lt;u&amp;gt;shotgun&amp;lt;/u&amp;gt; after a P90 look-alike (WHAT??) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:46, 5 September 2016 (EDT)&lt;br /&gt;
Video games.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:19, 5 September 2016 (EDT)&lt;br /&gt;
:::::EDIT: The DCM-8 turned out to be looking nothing like a P90 aside from the magazine system, I didn't see the in-game model closely before, but now I saw a third-person view of it as well. There's the &amp;quot;FHR40&amp;quot; SMG however, which is essentially a futuristic P90 with a Magpul FMG-9-like carrying handle. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:57, 18 September 2016 (EDT)&lt;br /&gt;
::::::Oh and we have the &amp;lt;s&amp;gt;LH44&amp;lt;/s&amp;gt; Kendall 44 pistol that looks like a Glock 19, the Spartan-SA3 showcasing CoD's love for the Carl Gustav M3, and the GL3 grenade launcher that looks more like a shotgun, for instance a Serbu Super Shorty knockoff with a stock. And on the topic of burst-firing revolvers, I found some interesting stuff [http://www.guns.com/2012/05/10/pistola-con-caricato-18-shot-revolver/ here] and [http://www.thefirearmblog.com/blog/2014/04/08/dual-cycle-rifle/ here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) b08:10, 25 September 2016 (EDT)&lt;br /&gt;
::::::: Wasn't there a burst revolver in Watch Dogs too? From that gameplay video it looks like a rhino/unica(not sure which) which was the same burst gun in watch dogs. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 20:22, 27 October 2016 (EDT)&lt;br /&gt;
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== New Gameplay Video ==&lt;br /&gt;
Looked at some [https://www.youtube.com/watch?v=KasWKwOIJlY gameplay] from the recent beta and I was able to spot a few more weapons: A Valmet M82 that seems to have parts of a CR-21 mashed in, along with a FN90 mixed with a Magpul PDR. Also, there's a shotgun called a Reaver that is basically a Kel-Tec KSG and a Dual-Magazine(...) TDI Vector called the Karma-45.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:52, 25 October 2016 (EDT)&lt;br /&gt;
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Some of the weapons, especially the ballistic ones are clearly grounded in modern firearms. Coupled with the return of Classic Weapons i think a page should be started. Is it still protected? --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 06:18, 31 October 2016 (EDT)&lt;br /&gt;
:It is still protected, and I doubt that it will be created for now, at least not before the game is released (i.e. until we get more real weapons, namely game modes-exclusive ones or mounted heavy machine guns in campaign). If it is created, users will have to keep in mind to only have the real weapons in it (including the 7 classic weapons) and the ones that are '''clearly''' based on particular weapons (such as the NV4, HVR, Kendall 44 and Spartan SA3). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:13, 31 October 2016 (EDT)&lt;br /&gt;
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Interesting, you say 7 classic weapons? I read 10. We already have UMP, intervention, spas12, Glock18, M1 &amp;amp; ARX160. Although a rumour, i have heard that the ACR is scheduled to make an appearance in the final 4 classics. I agree with you that the rest of the weapons need a common sense approach. Not repeating those you have listed, but the reaver is clearly the Keltec KSG. The widowmaker is a &amp;quot;futuristic&amp;quot; MSR and the FHR40 (?) is a P90. The Vector is in there. The AK influence on the Volk cannot be ignored and the Type 2 is a larger FMG9. The other assault rifles bear &amp;quot;traits&amp;quot; of modern bullpups but i think thats starting to push it. I imagine most of the mounted weapons in game will be energy based.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:07, 31 October 2016 (EDT)&lt;br /&gt;
:The ACR was indeed rumored at some point, but until now it hasn't been confirmed. And regarding the current classic weapons, I said seven because there's also the FN 40GL grenade launcher, which is equipped on the in-game ARX-160. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:22, 31 October 2016 (EDT)&lt;br /&gt;
::Good info, but I'm pretty sure that the Widowmaker is a straight-up M200 Intervention. It holds 12 rounds, and, for absolutely no discernible reason, fires in 2-round bursts. No, you didn't read that wrong; you pull the trigger, 2 shots are fired in quick succession, and then you work the bolt. Sometimes, I just don't even know... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:29, 31 October 2016 (EDT)&lt;br /&gt;
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Your right! The widowmaker is an intervention (albeit a far fetched equivalent) i meant the longbow as the MSR. I imagine we will see the ACR and i am hoping the AK from either MW2/3 makes an appearance. Guess we will find out later this week. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:50, 1 November 2016 (EDT)&lt;br /&gt;
:I'd be more comfortable in seeing an AK-103 rather than such a frankengun tbh. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:07, 2 November 2016 (EDT)&lt;br /&gt;
Something like this perhaps? Even looks like [https://www.artstation.com/artwork/4b8L8 MW2 variant] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:29, 2 November 2016 (EDT)&lt;br /&gt;
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My gosh, once again shotguns that are reloaded with each shell individually are still cocked during a mid-reload. Is it so hard for CoD developers to correct this? I mean, in the 10-year ''old Call of Duty 3'' they got it correct, yet in ALL the later games they didn't. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:00, 4 November 2016 (EDT)&lt;br /&gt;
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== The game's out, unlock the page already. ==&lt;br /&gt;
&lt;br /&gt;
See title.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
: From what I've gathered in the above discussion, the reluctance of allowing this page really doesn't have much if anything to do with the release date. That said, asking would be more polite. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:51, 5 November 2016 (EDT)&lt;br /&gt;
Well the &amp;quot;classic&amp;quot; guns, like the UMP, ARX, G18 and such can be added. Futuristic guns should not be included. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:27, 5 November 2016 (EDT)&lt;br /&gt;
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I disagree. As per the above discussion, many of those futuristic guns are clearly grounded in real life weapons. However, a fair few of them aren't and just like the blops3 page they shouldn't be included. Weapons like the Volk, widowmaker, Kendall 44 etc... are easily identifiable as real world weapons, so why should they not be included?--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:53, 6 November 2016 (EST)&lt;br /&gt;
:Forrest is right.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:45, 6 November 2016 (EST)&lt;br /&gt;
::Dunno if Bozito was talking about most future weapons or only those that are too much futuristic (such as the Erad and the Mauler). But if the page is made (namely if it becomes notable, especially if the game turns out to contain some real mounted weapons as I mentioned above), the guns that are definitely in my mind to be added (aside from the classic ones) are the Kendall 44, FHR-40, Karma-45, NV4 and Spartan SA3. To a lesser extend, the other ones that would be worth mentioning would be the Reaver, RPR Evo, Type-2, Volk and Howitzer (these ones seem to be even more visually modified compared to their real counterparts). I gotta note however that the Rack-9, HVR, Widowmaker and DMR-M1 would probably be kinda redundant (worth mentioning, but not as actual main weapon titles), since their counterparts are already present among the classic weapons. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:17, 6 November 2016 (EST)&lt;br /&gt;
Yeah that kinda annoyed me that they added classic weapons, yet very similar weapons already existed? If they wanted to add the M1 they could have used any number of modern DMR type weapons for the other sniper! The Spas 12/ UMP are basically in it twice just with/without stocks --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 17:53, 6 November 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1061735</id>
		<title>Talk:Call of Duty: Infinite Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1061735"/>
		<updated>2016-11-06T12:53:27Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* The game's out, unlock the page already. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multiplayer trailer reveal==&lt;br /&gt;
Given the futuristic nature, I'm not making the page yet &amp;lt;small&amp;gt;''(EDIT: I hadn't noticed that it was protected from creation either way lol)''&amp;lt;/small&amp;gt;, but I can already tell that the &amp;quot;Reaver&amp;quot; shotgun is obviously a futuristic Kel-Tec KSG. As for the assault rifles, the &amp;quot;NV-4&amp;quot; is an AR-15 style rifle, and the &amp;quot;Volk&amp;quot; appears to be based on the Parabellum Armament AK-14. Now the &amp;quot;RPR Evo&amp;quot; submachine gun (which can switch between SMG and AR modes), it's Magpul PDR styled. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:32, 3 September 2016 (EDT)&lt;br /&gt;
:Saw a Glock and a .45 Vector smg with double magazine (!) But yeah i think IW should have its own page, seeing as BO3 has way more advanced and futurized weaponry^^--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:38, 3 September 2016 (EDT)&lt;br /&gt;
::I think we should wait and see until the games fully out before we make an entry. At this rate, we might as well add an entry for Halo...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:51, 3 September 2016 (EDT)&lt;br /&gt;
Copy/pasting a couple of my responses to this topic on the [[Talk:Main_Page#Another_year...|main discussion page]] which show a couple of relevant images:&lt;br /&gt;
:I think it probably deserves a page, there are quite a few guns that are based on real guns or use real components. The most obvious is the NV-4 which is pretty much just an M4 with a  VLTOR receiver with some relatively minor modifications. Even with the weird stuff like that hybrid sniper thing there are real parts visible: in this case you can see from the receiver that it was modelled from and M14. As for others, to me it looks like the Type-2 (or is it a MOD2?) is based on an FMG-9/FPG, back end of the Reaver looks like it could be a KSG, and the Volk has an AK reciver and a 7.62x39mm style mag.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 2 September 2016 (EDT)&lt;br /&gt;
:By &amp;quot;based on&amp;quot; I mean that the model is actually an altered version of the model of a real gun, rather than it just being vaguely based on the same concept. From what I have seen so far, the guns in this are a lot closer to real life weapons than BO3's guns. The NV-4 is the most notable:[[File:COD IW NV-4 SGB.jpg|thumb|500px|none|]]Even with that hybrid sniper thing you can see that the model is actually based on an M14 that has been altered:[[File:InfiniteWarfareSniper.jpg|thumb|500px|none|]]You can see various parts of the original M14 model, including the receiver, safety catch (which has been made totally unusable by the new stock implying that this actually started out as a standard M14 model), heatshield and gas tube. To me it looks like at least some of the guns in this are based on real guns. This is in contrast to BO3 where the guns were, in anything, only in the vague shape of something real, so if anything I would say that IW would be a more valid to build a page for than BO3 which already has one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:03, 3 September 2016 (EDT)&lt;br /&gt;
:Well then. Now, who's going to buy this game when it comes out? I sure won't. Also, the fire-selector on that AR looks super awkward.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:14, 3 September 2016 (EDT)&lt;br /&gt;
As well as the obvious looking M4 i'm pretty sure there was a glock style pistol in an earlier campaign trailer. On the MP weapons selection menu there was also a &amp;quot;classics&amp;quot; tab so presumably either classic weapons will return or ballistic weaponry. Some of the interviews mention a &amp;quot;Kendall Ballistics&amp;quot; company so i am expecting regular bullet throwers. Even the Volk- AK style rifle is mentioned as an energy rifle so this is possible. Finally Halo should have a page. If AW and BO3 got one then so should that imo. The MA5C clearly takes inspiration from F2000 etc...--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:48, 3 September 2016 (EDT)&lt;br /&gt;
:According to the guy who designed the MA5C, he didn't know about the F2000 and only got to know about it after the game came out.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:10, 3 September 2016 (EDT)&lt;br /&gt;
: The Resistance series also had its own page where it had an obvious Colt M1911 and the M14 with pistol grip/wooden stock but it also got deleted as well, for shame, rules will be rules though.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:18, 3 September 2016 (EDT)&lt;br /&gt;
::No real guns were harmed in the making of the HALO weapons, so it doesn't warrant a page. After all, we would have basically nothing to say about them. AW and BO3 both feature guns that (arguably) are based on real guns, but also feature standard unmodified real weaponry to a lesser extent. BO3 is kind of a grey area though (there are only a couple of unmodified weapons and it is questionable whether the futuristic guns are actually based on anything specific), but there is the argument that as it is part of a larger series it can be included for completeness sake. If a game with the BO3 weapons came out and it was unrelated to anything else it would probably be deemed ineligible.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:43, 3 September 2016 (EDT)&lt;br /&gt;
:::Remember what I said about forcing open doors we don't want opened? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:52, 4 September 2016 (EDT)&lt;br /&gt;
::::We already have many pages (cough, BO3, cough) which appear to be far less deserving of a page than this game so I don't see why we should arbitrarily draw the line here. As for opening the door, we have always had deluded people wanting to make a HALO page, this guy is nothing new.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
:::[[File:I m f d b.jpg|thumb|none|400px]] Thread in a nutshell.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:09, 4 September 2016 (EDT)&lt;br /&gt;
Sorry Commando552 but who are you calling &amp;quot;deluded&amp;quot; i merely stated that BO3 uses weapons vaguely resembling real world weapons, as does Halo. I dont think that makes me deluded. The fact that 90% of my post was about ballistic weapons in IW speaks volume to me. I do admit i was wrong on AW as it has AK12 and ARX160 among others. I'm not looking for an arguement just found your post insulting considering we know nothing about one another! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:51, 5 September 2016 (EDT)&lt;br /&gt;
:I was referring to people in the past who tried to argue that HALO uses weapons based on specific real world guns, not you specifically. In this case it was actually more in referrence to AgentGumby not you, who thinks that shitty memes are the best form of discussion. As for Halo eligibility the most compelling argument you can make for the HALO guns is &amp;quot;it has a long carry handle so it is a FAMAS&amp;quot; or &amp;quot;it has a sight in a cowling so it is an F2000&amp;quot;. This is in contrast to guns in this game which (from what I have seen so far) are actually modified models of real guns, rather than just a vague assemblage of parts that if you quint and turn your head the right way sort of looks like something real. Unless they make a prequel for HALO or something that is set closer to modern day and uses real weapons, we will never have a HALO page.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:35, 5 September 2016 (EDT)&lt;br /&gt;
Okay then, well i think we can agree fully on that. It just urks me that bar the KN44, ICR-1 and one or two others none of BO3 weapons resemble real firearms. You could argue that MA5 series was based off F2000 although as stated above, the designer Rob McLees noticed this after designing the rifle. But he also said it was surreal to see how close the Halo rifle was to its real world FN counterpart. I accept we cannot have a Halo page but by same vein we shouldnt really have a BO3 or Alien Resurection page. Rant over. I do find it odd that IW is further forward in future than BO3 yet has more &amp;quot;grounded&amp;quot; weapons. I imagine some modern or &amp;quot;classic&amp;quot; weapons will be included which i think was hinted at in the weapon selection menu during latest trailer. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:45, 5 September 2016 (EDT)&lt;br /&gt;
::For the record, I recently did some major cleanup to the BO3 page (following some discussions on its talk page); as such, it doesn't feature anymore the extremely fictional weapons that it used to show. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:51, 19 September 2016 (EDT)&lt;br /&gt;
:I think it's neat that they gone with ''slightly'' more realistic weapons. I watched [https://www.youtube.com/watch?v=bHcy7b-JWyI&amp;amp;list=WL&amp;amp;index=27 this] video recently, goes to show that the future of firearms isn't about laser guns but slapping more stuff onto ARs. All the talk about the system however just makes me think of MGS4...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:26, 5 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
In his latest video, Youtuber Ali-A has confirmed that after being hands on with IW, that MP will feature classic guns from past infinity ward games. First of these will be Intervention sniper rifle. Other details are sketchy but as far as the page is concerned, this would at least add real word weapons into the mix along with weapons such as the M4 type rifle, Glock and Volk/AK energy rifle we have already seen.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:10, 16 September 2016 (EDT)&lt;br /&gt;
:Three real weapons have ultimately been confirmed so far. The Zombies in Spaceland trailer showed an ADS view of an &amp;lt;s&amp;gt;M14 variant&amp;lt;/s&amp;gt; M1 Garand, and the Infinite Warfare Stream video about this game mode showed a CheyTac M200 and a SPAS-12. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:14, 23 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapons Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=rFUcrSLOJXQ This shows some of the weapons based on real guns].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:58, 4 September 2016 (EDT)&lt;br /&gt;
:From what I could make out, looks like there's a AK varient, a UMP, what looks like the Honey Badger from Ghosts, A TDI Vector, A burst-fire Revolver (...), The Shotgun from FEAR 3, and a Glock of sorts. And I thought Destiny had some odd looking weapons.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 15:36, 4 September 2016 (EDT)&lt;br /&gt;
Agreed! The AR that splits in two is just plain wierd! There was also an odd P90/MTAR style rifle i noticed. The Sniper rifle shown will no doubt be based off (even loosely) a real bolt action. I will watch it again as must have missed the Honey Badger, good spot! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:10, 4 September 2016 (EDT)&lt;br /&gt;
Just re-watched vid and did a bit of googling. The SMG with fast/slow rates of fire is the RPR-EVO. Its basically the Ripper from ghosts with dual SMG/AR fire modes. Still couldnt see a Honey Badger unless i missed it. What minute on vid was it at? The Rifle that splits into dual wields is the &amp;quot;type 2&amp;quot; &amp;amp; its pickup icon makes it look like an FMG9 with a front hand guard.They have called the Vector the Karma 45 which has &amp;quot;built in dual mags for faster reloads&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:31, 4 September 2016 (EDT)&lt;br /&gt;
:I've pretty much concluded that all COD weapon design sessions are held at 4:20 PM. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:14, 4 September 2016 (EDT)&lt;br /&gt;
:I SAID Honey Badger cause the model looks suspiciously like the one from Ghosts.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 20:57, 4 September 2016 (EDT)&lt;br /&gt;
[[File:HoneyBadger.jpg|thumb|none|600px|&amp;quot;Honey Badger&amp;quot; in question. The Yellow in the back is what making me think it's the Honey Badger from Ghosts]]&lt;br /&gt;
:::That is the NV-4, pictured in the topic above. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
::I actually really like these designs. A lot of them seem crazy and futuristic, but at the same time familiar and functional. Which I like a lot better than BO3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 00:59, 5 September 2016 (EDT)&lt;br /&gt;
I really can't see any resemblance of the Honey Badger in that AR, aside from the charging handle.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:16, 5 September 2016 (EDT)&lt;br /&gt;
:The yellow tab is an aftermarket AR15 charging handle accessory, it's not exclusive to a Honey Badger. The model in game is probably built off of the Ghosts Honey Badger though.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:20, 5 September 2016 (EDT)&lt;br /&gt;
::I doubt it is actually based on it, as firstly the latch is of a different design being a hollow square more like a Badger Ordnance one (no relation to Honey Badger) or something similar, and secondly the upper is based on a VLTOR MUR one rather than the proprietary Honey Badger one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:42, 5 September 2016 (EDT)&lt;br /&gt;
:::I only said Honey Badger cause that's what I was reminded of. Still though, a burst fire revolver? Seriously?--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:11, 5 September 2016 (EDT)&lt;br /&gt;
::::The revolver's reloading animation is retarded. Now Half-Life's gluon gun is back as the &amp;quot;Steel Dragon&amp;quot;... but dat Erad SMG is fucking ugly. Also funny thing is that the &amp;quot;Eraser&amp;quot; combat rig pistol is aimed in gangsta-style. But the record-breaking thing is how they modeled the DCM-8 &amp;lt;u&amp;gt;shotgun&amp;lt;/u&amp;gt; after a P90 look-alike (WHAT??) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:46, 5 September 2016 (EDT)&lt;br /&gt;
Video games.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:19, 5 September 2016 (EDT)&lt;br /&gt;
:::::EDIT: The DCM-8 turned out to be looking nothing like a P90 aside from the magazine system, I didn't see the in-game model closely before, but now I saw a third-person view of it as well. There's the &amp;quot;FHR40&amp;quot; SMG however, which is essentially a futuristic P90 with a Magpul FMG-9-like carrying handle. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:57, 18 September 2016 (EDT)&lt;br /&gt;
::::::Oh and we have the &amp;lt;s&amp;gt;LH44&amp;lt;/s&amp;gt; Kendall 44 pistol that looks like a Glock 19, the Spartan-SA3 showcasing CoD's love for the Carl Gustav M3, and the GL3 grenade launcher that looks more like a shotgun, for instance a Serbu Super Shorty knockoff with a stock. And on the topic of burst-firing revolvers, I found some interesting stuff [http://www.guns.com/2012/05/10/pistola-con-caricato-18-shot-revolver/ here] and [http://www.thefirearmblog.com/blog/2014/04/08/dual-cycle-rifle/ here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) b08:10, 25 September 2016 (EDT)&lt;br /&gt;
::::::: Wasn't there a burst revolver in Watch Dogs too? From that gameplay video it looks like a rhino/unica(not sure which) which was the same burst gun in watch dogs. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 20:22, 27 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Gameplay Video ==&lt;br /&gt;
Looked at some [https://www.youtube.com/watch?v=KasWKwOIJlY gameplay] from the recent beta and I was able to spot a few more weapons: A Valmet M82 that seems to have parts of a CR-21 mashed in, along with a FN90 mixed with a Magpul PDR. Also, there's a shotgun called a Reaver that is basically a Kel-Tec KSG and a Dual-Magazine(...) TDI Vector called the Karma-45.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:52, 25 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Some of the weapons, especially the ballistic ones are clearly grounded in modern firearms. Coupled with the return of Classic Weapons i think a page should be started. Is it still protected? --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 06:18, 31 October 2016 (EDT)&lt;br /&gt;
:It is still protected, and I doubt that it will be created for now, at least not before the game is released (i.e. until we get more real weapons, namely game modes-exclusive ones or mounted heavy machine guns in campaign). If it is created, users will have to keep in mind to only have the real weapons in it (including the 7 classic weapons) and the ones that are '''clearly''' based on particular weapons (such as the NV4, HVR, Kendall 44 and Spartan SA3). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:13, 31 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Interesting, you say 7 classic weapons? I read 10. We already have UMP, intervention, spas12, Glock18, M1 &amp;amp; ARX160. Although a rumour, i have heard that the ACR is scheduled to make an appearance in the final 4 classics. I agree with you that the rest of the weapons need a common sense approach. Not repeating those you have listed, but the reaver is clearly the Keltec KSG. The widowmaker is a &amp;quot;futuristic&amp;quot; MSR and the FHR40 (?) is a P90. The Vector is in there. The AK influence on the Volk cannot be ignored and the Type 2 is a larger FMG9. The other assault rifles bear &amp;quot;traits&amp;quot; of modern bullpups but i think thats starting to push it. I imagine most of the mounted weapons in game will be energy based.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:07, 31 October 2016 (EDT)&lt;br /&gt;
:The ACR was indeed rumored at some point, but until now it hasn't been confirmed. And regarding the current classic weapons, I said seven because there's also the FN 40GL grenade launcher, which is equipped on the in-game ARX-160. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:22, 31 October 2016 (EDT)&lt;br /&gt;
::Good info, but I'm pretty sure that the Widowmaker is a straight-up M200 Intervention. It holds 12 rounds, and, for absolutely no discernible reason, fires in 2-round bursts. No, you didn't read that wrong; you pull the trigger, 2 shots are fired in quick succession, and then you work the bolt. Sometimes, I just don't even know... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:29, 31 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Your right! The widowmaker is an intervention (albeit a far fetched equivalent) i meant the longbow as the MSR. I imagine we will see the ACR and i am hoping the AK from either MW2/3 makes an appearance. Guess we will find out later this week. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:50, 1 November 2016 (EDT)&lt;br /&gt;
:I'd be more comfortable in seeing an AK-103 rather than such a frankengun tbh. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:07, 2 November 2016 (EDT)&lt;br /&gt;
Something like this perhaps? Even looks like [https://www.artstation.com/artwork/4b8L8 MW2 variant] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:29, 2 November 2016 (EDT)&lt;br /&gt;
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My gosh, once again shotguns that are reloaded with each shell individually are still cocked during a mid-reload. Is it so hard for CoD developers to correct this? I mean, in the 10-year ''old Call of Duty 3'' they got it correct, yet in ALL the later games they didn't. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:00, 4 November 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The game's out, unlock the page already. ==&lt;br /&gt;
&lt;br /&gt;
See title.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
: From what I've gathered in the above discussion, the reluctance of allowing this page really doesn't have much if anything to do with the release date. That said, asking would be more polite. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:51, 5 November 2016 (EDT)&lt;br /&gt;
Well the &amp;quot;classic&amp;quot; guns, like the UMP, ARX, G18 and such can be added. Futuristic guns should not be included. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:27, 5 November 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I disagree. As per the above discussion, many of those futuristic guns are clearly grounded in real life weapons. However, a fair few of them aren't and just like the blops3 page they shouldn't be included. Weapons like the Volk, widowmaker, Kendall 44 etc... are easily identifiable as real world weapons, so why should they not be included?--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:53, 6 November 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1061734</id>
		<title>Talk:Call of Duty: Infinite Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1061734"/>
		<updated>2016-11-06T12:53:00Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* The game's out, unlock the page already. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multiplayer trailer reveal==&lt;br /&gt;
Given the futuristic nature, I'm not making the page yet &amp;lt;small&amp;gt;''(EDIT: I hadn't noticed that it was protected from creation either way lol)''&amp;lt;/small&amp;gt;, but I can already tell that the &amp;quot;Reaver&amp;quot; shotgun is obviously a futuristic Kel-Tec KSG. As for the assault rifles, the &amp;quot;NV-4&amp;quot; is an AR-15 style rifle, and the &amp;quot;Volk&amp;quot; appears to be based on the Parabellum Armament AK-14. Now the &amp;quot;RPR Evo&amp;quot; submachine gun (which can switch between SMG and AR modes), it's Magpul PDR styled. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:32, 3 September 2016 (EDT)&lt;br /&gt;
:Saw a Glock and a .45 Vector smg with double magazine (!) But yeah i think IW should have its own page, seeing as BO3 has way more advanced and futurized weaponry^^--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:38, 3 September 2016 (EDT)&lt;br /&gt;
::I think we should wait and see until the games fully out before we make an entry. At this rate, we might as well add an entry for Halo...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:51, 3 September 2016 (EDT)&lt;br /&gt;
Copy/pasting a couple of my responses to this topic on the [[Talk:Main_Page#Another_year...|main discussion page]] which show a couple of relevant images:&lt;br /&gt;
:I think it probably deserves a page, there are quite a few guns that are based on real guns or use real components. The most obvious is the NV-4 which is pretty much just an M4 with a  VLTOR receiver with some relatively minor modifications. Even with the weird stuff like that hybrid sniper thing there are real parts visible: in this case you can see from the receiver that it was modelled from and M14. As for others, to me it looks like the Type-2 (or is it a MOD2?) is based on an FMG-9/FPG, back end of the Reaver looks like it could be a KSG, and the Volk has an AK reciver and a 7.62x39mm style mag.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 2 September 2016 (EDT)&lt;br /&gt;
:By &amp;quot;based on&amp;quot; I mean that the model is actually an altered version of the model of a real gun, rather than it just being vaguely based on the same concept. From what I have seen so far, the guns in this are a lot closer to real life weapons than BO3's guns. The NV-4 is the most notable:[[File:COD IW NV-4 SGB.jpg|thumb|500px|none|]]Even with that hybrid sniper thing you can see that the model is actually based on an M14 that has been altered:[[File:InfiniteWarfareSniper.jpg|thumb|500px|none|]]You can see various parts of the original M14 model, including the receiver, safety catch (which has been made totally unusable by the new stock implying that this actually started out as a standard M14 model), heatshield and gas tube. To me it looks like at least some of the guns in this are based on real guns. This is in contrast to BO3 where the guns were, in anything, only in the vague shape of something real, so if anything I would say that IW would be a more valid to build a page for than BO3 which already has one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:03, 3 September 2016 (EDT)&lt;br /&gt;
:Well then. Now, who's going to buy this game when it comes out? I sure won't. Also, the fire-selector on that AR looks super awkward.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:14, 3 September 2016 (EDT)&lt;br /&gt;
As well as the obvious looking M4 i'm pretty sure there was a glock style pistol in an earlier campaign trailer. On the MP weapons selection menu there was also a &amp;quot;classics&amp;quot; tab so presumably either classic weapons will return or ballistic weaponry. Some of the interviews mention a &amp;quot;Kendall Ballistics&amp;quot; company so i am expecting regular bullet throwers. Even the Volk- AK style rifle is mentioned as an energy rifle so this is possible. Finally Halo should have a page. If AW and BO3 got one then so should that imo. The MA5C clearly takes inspiration from F2000 etc...--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:48, 3 September 2016 (EDT)&lt;br /&gt;
:According to the guy who designed the MA5C, he didn't know about the F2000 and only got to know about it after the game came out.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:10, 3 September 2016 (EDT)&lt;br /&gt;
: The Resistance series also had its own page where it had an obvious Colt M1911 and the M14 with pistol grip/wooden stock but it also got deleted as well, for shame, rules will be rules though.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:18, 3 September 2016 (EDT)&lt;br /&gt;
::No real guns were harmed in the making of the HALO weapons, so it doesn't warrant a page. After all, we would have basically nothing to say about them. AW and BO3 both feature guns that (arguably) are based on real guns, but also feature standard unmodified real weaponry to a lesser extent. BO3 is kind of a grey area though (there are only a couple of unmodified weapons and it is questionable whether the futuristic guns are actually based on anything specific), but there is the argument that as it is part of a larger series it can be included for completeness sake. If a game with the BO3 weapons came out and it was unrelated to anything else it would probably be deemed ineligible.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:43, 3 September 2016 (EDT)&lt;br /&gt;
:::Remember what I said about forcing open doors we don't want opened? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:52, 4 September 2016 (EDT)&lt;br /&gt;
::::We already have many pages (cough, BO3, cough) which appear to be far less deserving of a page than this game so I don't see why we should arbitrarily draw the line here. As for opening the door, we have always had deluded people wanting to make a HALO page, this guy is nothing new.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
:::[[File:I m f d b.jpg|thumb|none|400px]] Thread in a nutshell.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:09, 4 September 2016 (EDT)&lt;br /&gt;
Sorry Commando552 but who are you calling &amp;quot;deluded&amp;quot; i merely stated that BO3 uses weapons vaguely resembling real world weapons, as does Halo. I dont think that makes me deluded. The fact that 90% of my post was about ballistic weapons in IW speaks volume to me. I do admit i was wrong on AW as it has AK12 and ARX160 among others. I'm not looking for an arguement just found your post insulting considering we know nothing about one another! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:51, 5 September 2016 (EDT)&lt;br /&gt;
:I was referring to people in the past who tried to argue that HALO uses weapons based on specific real world guns, not you specifically. In this case it was actually more in referrence to AgentGumby not you, who thinks that shitty memes are the best form of discussion. As for Halo eligibility the most compelling argument you can make for the HALO guns is &amp;quot;it has a long carry handle so it is a FAMAS&amp;quot; or &amp;quot;it has a sight in a cowling so it is an F2000&amp;quot;. This is in contrast to guns in this game which (from what I have seen so far) are actually modified models of real guns, rather than just a vague assemblage of parts that if you quint and turn your head the right way sort of looks like something real. Unless they make a prequel for HALO or something that is set closer to modern day and uses real weapons, we will never have a HALO page.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:35, 5 September 2016 (EDT)&lt;br /&gt;
Okay then, well i think we can agree fully on that. It just urks me that bar the KN44, ICR-1 and one or two others none of BO3 weapons resemble real firearms. You could argue that MA5 series was based off F2000 although as stated above, the designer Rob McLees noticed this after designing the rifle. But he also said it was surreal to see how close the Halo rifle was to its real world FN counterpart. I accept we cannot have a Halo page but by same vein we shouldnt really have a BO3 or Alien Resurection page. Rant over. I do find it odd that IW is further forward in future than BO3 yet has more &amp;quot;grounded&amp;quot; weapons. I imagine some modern or &amp;quot;classic&amp;quot; weapons will be included which i think was hinted at in the weapon selection menu during latest trailer. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:45, 5 September 2016 (EDT)&lt;br /&gt;
::For the record, I recently did some major cleanup to the BO3 page (following some discussions on its talk page); as such, it doesn't feature anymore the extremely fictional weapons that it used to show. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:51, 19 September 2016 (EDT)&lt;br /&gt;
:I think it's neat that they gone with ''slightly'' more realistic weapons. I watched [https://www.youtube.com/watch?v=bHcy7b-JWyI&amp;amp;list=WL&amp;amp;index=27 this] video recently, goes to show that the future of firearms isn't about laser guns but slapping more stuff onto ARs. All the talk about the system however just makes me think of MGS4...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:26, 5 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
In his latest video, Youtuber Ali-A has confirmed that after being hands on with IW, that MP will feature classic guns from past infinity ward games. First of these will be Intervention sniper rifle. Other details are sketchy but as far as the page is concerned, this would at least add real word weapons into the mix along with weapons such as the M4 type rifle, Glock and Volk/AK energy rifle we have already seen.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:10, 16 September 2016 (EDT)&lt;br /&gt;
:Three real weapons have ultimately been confirmed so far. The Zombies in Spaceland trailer showed an ADS view of an &amp;lt;s&amp;gt;M14 variant&amp;lt;/s&amp;gt; M1 Garand, and the Infinite Warfare Stream video about this game mode showed a CheyTac M200 and a SPAS-12. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:14, 23 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapons Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=rFUcrSLOJXQ This shows some of the weapons based on real guns].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:58, 4 September 2016 (EDT)&lt;br /&gt;
:From what I could make out, looks like there's a AK varient, a UMP, what looks like the Honey Badger from Ghosts, A TDI Vector, A burst-fire Revolver (...), The Shotgun from FEAR 3, and a Glock of sorts. And I thought Destiny had some odd looking weapons.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 15:36, 4 September 2016 (EDT)&lt;br /&gt;
Agreed! The AR that splits in two is just plain wierd! There was also an odd P90/MTAR style rifle i noticed. The Sniper rifle shown will no doubt be based off (even loosely) a real bolt action. I will watch it again as must have missed the Honey Badger, good spot! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:10, 4 September 2016 (EDT)&lt;br /&gt;
Just re-watched vid and did a bit of googling. The SMG with fast/slow rates of fire is the RPR-EVO. Its basically the Ripper from ghosts with dual SMG/AR fire modes. Still couldnt see a Honey Badger unless i missed it. What minute on vid was it at? The Rifle that splits into dual wields is the &amp;quot;type 2&amp;quot; &amp;amp; its pickup icon makes it look like an FMG9 with a front hand guard.They have called the Vector the Karma 45 which has &amp;quot;built in dual mags for faster reloads&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:31, 4 September 2016 (EDT)&lt;br /&gt;
:I've pretty much concluded that all COD weapon design sessions are held at 4:20 PM. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:14, 4 September 2016 (EDT)&lt;br /&gt;
:I SAID Honey Badger cause the model looks suspiciously like the one from Ghosts.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 20:57, 4 September 2016 (EDT)&lt;br /&gt;
[[File:HoneyBadger.jpg|thumb|none|600px|&amp;quot;Honey Badger&amp;quot; in question. The Yellow in the back is what making me think it's the Honey Badger from Ghosts]]&lt;br /&gt;
:::That is the NV-4, pictured in the topic above. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
::I actually really like these designs. A lot of them seem crazy and futuristic, but at the same time familiar and functional. Which I like a lot better than BO3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 00:59, 5 September 2016 (EDT)&lt;br /&gt;
I really can't see any resemblance of the Honey Badger in that AR, aside from the charging handle.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:16, 5 September 2016 (EDT)&lt;br /&gt;
:The yellow tab is an aftermarket AR15 charging handle accessory, it's not exclusive to a Honey Badger. The model in game is probably built off of the Ghosts Honey Badger though.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:20, 5 September 2016 (EDT)&lt;br /&gt;
::I doubt it is actually based on it, as firstly the latch is of a different design being a hollow square more like a Badger Ordnance one (no relation to Honey Badger) or something similar, and secondly the upper is based on a VLTOR MUR one rather than the proprietary Honey Badger one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:42, 5 September 2016 (EDT)&lt;br /&gt;
:::I only said Honey Badger cause that's what I was reminded of. Still though, a burst fire revolver? Seriously?--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:11, 5 September 2016 (EDT)&lt;br /&gt;
::::The revolver's reloading animation is retarded. Now Half-Life's gluon gun is back as the &amp;quot;Steel Dragon&amp;quot;... but dat Erad SMG is fucking ugly. Also funny thing is that the &amp;quot;Eraser&amp;quot; combat rig pistol is aimed in gangsta-style. But the record-breaking thing is how they modeled the DCM-8 &amp;lt;u&amp;gt;shotgun&amp;lt;/u&amp;gt; after a P90 look-alike (WHAT??) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:46, 5 September 2016 (EDT)&lt;br /&gt;
Video games.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:19, 5 September 2016 (EDT)&lt;br /&gt;
:::::EDIT: The DCM-8 turned out to be looking nothing like a P90 aside from the magazine system, I didn't see the in-game model closely before, but now I saw a third-person view of it as well. There's the &amp;quot;FHR40&amp;quot; SMG however, which is essentially a futuristic P90 with a Magpul FMG-9-like carrying handle. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:57, 18 September 2016 (EDT)&lt;br /&gt;
::::::Oh and we have the &amp;lt;s&amp;gt;LH44&amp;lt;/s&amp;gt; Kendall 44 pistol that looks like a Glock 19, the Spartan-SA3 showcasing CoD's love for the Carl Gustav M3, and the GL3 grenade launcher that looks more like a shotgun, for instance a Serbu Super Shorty knockoff with a stock. And on the topic of burst-firing revolvers, I found some interesting stuff [http://www.guns.com/2012/05/10/pistola-con-caricato-18-shot-revolver/ here] and [http://www.thefirearmblog.com/blog/2014/04/08/dual-cycle-rifle/ here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) b08:10, 25 September 2016 (EDT)&lt;br /&gt;
::::::: Wasn't there a burst revolver in Watch Dogs too? From that gameplay video it looks like a rhino/unica(not sure which) which was the same burst gun in watch dogs. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 20:22, 27 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Gameplay Video ==&lt;br /&gt;
Looked at some [https://www.youtube.com/watch?v=KasWKwOIJlY gameplay] from the recent beta and I was able to spot a few more weapons: A Valmet M82 that seems to have parts of a CR-21 mashed in, along with a FN90 mixed with a Magpul PDR. Also, there's a shotgun called a Reaver that is basically a Kel-Tec KSG and a Dual-Magazine(...) TDI Vector called the Karma-45.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:52, 25 October 2016 (EDT)&lt;br /&gt;
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Some of the weapons, especially the ballistic ones are clearly grounded in modern firearms. Coupled with the return of Classic Weapons i think a page should be started. Is it still protected? --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 06:18, 31 October 2016 (EDT)&lt;br /&gt;
:It is still protected, and I doubt that it will be created for now, at least not before the game is released (i.e. until we get more real weapons, namely game modes-exclusive ones or mounted heavy machine guns in campaign). If it is created, users will have to keep in mind to only have the real weapons in it (including the 7 classic weapons) and the ones that are '''clearly''' based on particular weapons (such as the NV4, HVR, Kendall 44 and Spartan SA3). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:13, 31 October 2016 (EDT)&lt;br /&gt;
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Interesting, you say 7 classic weapons? I read 10. We already have UMP, intervention, spas12, Glock18, M1 &amp;amp; ARX160. Although a rumour, i have heard that the ACR is scheduled to make an appearance in the final 4 classics. I agree with you that the rest of the weapons need a common sense approach. Not repeating those you have listed, but the reaver is clearly the Keltec KSG. The widowmaker is a &amp;quot;futuristic&amp;quot; MSR and the FHR40 (?) is a P90. The Vector is in there. The AK influence on the Volk cannot be ignored and the Type 2 is a larger FMG9. The other assault rifles bear &amp;quot;traits&amp;quot; of modern bullpups but i think thats starting to push it. I imagine most of the mounted weapons in game will be energy based.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:07, 31 October 2016 (EDT)&lt;br /&gt;
:The ACR was indeed rumored at some point, but until now it hasn't been confirmed. And regarding the current classic weapons, I said seven because there's also the FN 40GL grenade launcher, which is equipped on the in-game ARX-160. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:22, 31 October 2016 (EDT)&lt;br /&gt;
::Good info, but I'm pretty sure that the Widowmaker is a straight-up M200 Intervention. It holds 12 rounds, and, for absolutely no discernible reason, fires in 2-round bursts. No, you didn't read that wrong; you pull the trigger, 2 shots are fired in quick succession, and then you work the bolt. Sometimes, I just don't even know... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:29, 31 October 2016 (EDT)&lt;br /&gt;
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Your right! The widowmaker is an intervention (albeit a far fetched equivalent) i meant the longbow as the MSR. I imagine we will see the ACR and i am hoping the AK from either MW2/3 makes an appearance. Guess we will find out later this week. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:50, 1 November 2016 (EDT)&lt;br /&gt;
:I'd be more comfortable in seeing an AK-103 rather than such a frankengun tbh. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:07, 2 November 2016 (EDT)&lt;br /&gt;
Something like this perhaps? Even looks like [https://www.artstation.com/artwork/4b8L8 MW2 variant] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:29, 2 November 2016 (EDT)&lt;br /&gt;
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My gosh, once again shotguns that are reloaded with each shell individually are still cocked during a mid-reload. Is it so hard for CoD developers to correct this? I mean, in the 10-year ''old Call of Duty 3'' they got it correct, yet in ALL the later games they didn't. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:00, 4 November 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The game's out, unlock the page already. ==&lt;br /&gt;
&lt;br /&gt;
See title.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
: From what I've gathered in the above discussion, the reluctance of allowing this page really doesn't have much if anything to do with the release date. That said, asking would be more polite. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 02:51, 5 November 2016 (EDT)&lt;br /&gt;
Well the &amp;quot;classic&amp;quot; guns, like the UMP, ARX, G18 and such can be added. Futuristic guns should not be included. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:27, 5 November 2016 (EDT)&lt;br /&gt;
I disagree. As per the above discussion, many of those futuristic guns are clearly grounded in real life weapons. However, a fair few of them aren't and just like the blops3 page they shouldn't be included. Weapons like the Volk, widowmaker, Kendall 44 etc... are easily identifiable as real world weapons, so why should they not be included?--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:53, 6 November 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1060746</id>
		<title>Talk:Call of Duty: Infinite Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1060746"/>
		<updated>2016-11-02T20:29:15Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* New Gameplay Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multiplayer trailer reveal==&lt;br /&gt;
Given the futuristic nature, I'm not making the page yet &amp;lt;small&amp;gt;''(EDIT: I hadn't noticed that it was protected from creation either way lol)''&amp;lt;/small&amp;gt;, but I can already tell that the &amp;quot;Reaver&amp;quot; shotgun is obviously a futuristic Kel-Tec KSG. As for the assault rifles, the &amp;quot;NV-4&amp;quot; is an AR-15 style rifle, and the &amp;quot;Volk&amp;quot; appears to be based on the Parabellum Armament AK-14. Now the &amp;quot;RPR Evo&amp;quot; submachine gun (which can switch between SMG and AR modes), it's Magpul PDR styled. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:32, 3 September 2016 (EDT)&lt;br /&gt;
:Saw a Glock and a .45 Vector smg with double magazine (!) But yeah i think IW should have its own page, seeing as BO3 has way more advanced and futurized weaponry^^--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:38, 3 September 2016 (EDT)&lt;br /&gt;
::I think we should wait and see until the games fully out before we make an entry. At this rate, we might as well add an entry for Halo...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:51, 3 September 2016 (EDT)&lt;br /&gt;
Copy/pasting a couple of my responses to this topic on the [[Talk:Main_Page#Another_year...|main discussion page]] which show a couple of relevant images:&lt;br /&gt;
:I think it probably deserves a page, there are quite a few guns that are based on real guns or use real components. The most obvious is the NV-4 which is pretty much just an M4 with a  VLTOR receiver with some relatively minor modifications. Even with the weird stuff like that hybrid sniper thing there are real parts visible: in this case you can see from the receiver that it was modelled from and M14. As for others, to me it looks like the Type-2 (or is it a MOD2?) is based on an FMG-9/FPG, back end of the Reaver looks like it could be a KSG, and the Volk has an AK reciver and a 7.62x39mm style mag.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 2 September 2016 (EDT)&lt;br /&gt;
:By &amp;quot;based on&amp;quot; I mean that the model is actually an altered version of the model of a real gun, rather than it just being vaguely based on the same concept. From what I have seen so far, the guns in this are a lot closer to real life weapons than BO3's guns. The NV-4 is the most notable:[[File:COD IW NV-4 SGB.jpg|thumb|500px|none|]]Even with that hybrid sniper thing you can see that the model is actually based on an M14 that has been altered:[[File:InfiniteWarfareSniper.jpg|thumb|500px|none|]]You can see various parts of the original M14 model, including the receiver, safety catch (which has been made totally unusable by the new stock implying that this actually started out as a standard M14 model), heatshield and gas tube. To me it looks like at least some of the guns in this are based on real guns. This is in contrast to BO3 where the guns were, in anything, only in the vague shape of something real, so if anything I would say that IW would be a more valid to build a page for than BO3 which already has one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:03, 3 September 2016 (EDT)&lt;br /&gt;
:Well then. Now, who's going to buy this game when it comes out? I sure won't. Also, the fire-selector on that AR looks super awkward.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:14, 3 September 2016 (EDT)&lt;br /&gt;
As well as the obvious looking M4 i'm pretty sure there was a glock style pistol in an earlier campaign trailer. On the MP weapons selection menu there was also a &amp;quot;classics&amp;quot; tab so presumably either classic weapons will return or ballistic weaponry. Some of the interviews mention a &amp;quot;Kendall Ballistics&amp;quot; company so i am expecting regular bullet throwers. Even the Volk- AK style rifle is mentioned as an energy rifle so this is possible. Finally Halo should have a page. If AW and BO3 got one then so should that imo. The MA5C clearly takes inspiration from F2000 etc...--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:48, 3 September 2016 (EDT)&lt;br /&gt;
:According to the guy who designed the MA5C, he didn't know about the F2000 and only got to know about it after the game came out.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:10, 3 September 2016 (EDT)&lt;br /&gt;
: The Resistance series also had its own page where it had an obvious Colt M1911 and the M14 with pistol grip/wooden stock but it also got deleted as well, for shame, rules will be rules though.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:18, 3 September 2016 (EDT)&lt;br /&gt;
::No real guns were harmed in the making of the HALO weapons, so it doesn't warrant a page. After all, we would have basically nothing to say about them. AW and BO3 both feature guns that (arguably) are based on real guns, but also feature standard unmodified real weaponry to a lesser extent. BO3 is kind of a grey area though (there are only a couple of unmodified weapons and it is questionable whether the futuristic guns are actually based on anything specific), but there is the argument that as it is part of a larger series it can be included for completeness sake. If a game with the BO3 weapons came out and it was unrelated to anything else it would probably be deemed ineligible.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:43, 3 September 2016 (EDT)&lt;br /&gt;
:::Remember what I said about forcing open doors we don't want opened? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:52, 4 September 2016 (EDT)&lt;br /&gt;
::::We already have many pages (cough, BO3, cough) which appear to be far less deserving of a page than this game so I don't see why we should arbitrarily draw the line here. As for opening the door, we have always had deluded people wanting to make a HALO page, this guy is nothing new.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
:::[[File:I m f d b.jpg|thumb|none|400px]] Thread in a nutshell.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:09, 4 September 2016 (EDT)&lt;br /&gt;
Sorry Commando552 but who are you calling &amp;quot;deluded&amp;quot; i merely stated that BO3 uses weapons vaguely resembling real world weapons, as does Halo. I dont think that makes me deluded. The fact that 90% of my post was about ballistic weapons in IW speaks volume to me. I do admit i was wrong on AW as it has AK12 and ARX160 among others. I'm not looking for an arguement just found your post insulting considering we know nothing about one another! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:51, 5 September 2016 (EDT)&lt;br /&gt;
:I was referring to people in the past who tried to argue that HALO uses weapons based on specific real world guns, not you specifically. In this case it was actually more in referrence to AgentGumby not you, who thinks that shitty memes are the best form of discussion. As for Halo eligibility the most compelling argument you can make for the HALO guns is &amp;quot;it has a long carry handle so it is a FAMAS&amp;quot; or &amp;quot;it has a sight in a cowling so it is an F2000&amp;quot;. This is in contrast to guns in this game which (from what I have seen so far) are actually modified models of real guns, rather than just a vague assemblage of parts that if you quint and turn your head the right way sort of looks like something real. Unless they make a prequel for HALO or something that is set closer to modern day and uses real weapons, we will never have a HALO page.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:35, 5 September 2016 (EDT)&lt;br /&gt;
Okay then, well i think we can agree fully on that. It just urks me that bar the KN44, ICR-1 and one or two others none of BO3 weapons resemble real firearms. You could argue that MA5 series was based off F2000 although as stated above, the designer Rob McLees noticed this after designing the rifle. But he also said it was surreal to see how close the Halo rifle was to its real world FN counterpart. I accept we cannot have a Halo page but by same vein we shouldnt really have a BO3 or Alien Resurection page. Rant over. I do find it odd that IW is further forward in future than BO3 yet has more &amp;quot;grounded&amp;quot; weapons. I imagine some modern or &amp;quot;classic&amp;quot; weapons will be included which i think was hinted at in the weapon selection menu during latest trailer. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:45, 5 September 2016 (EDT)&lt;br /&gt;
::For the record, I recently did some major cleanup to the BO3 page (following some discussions on its talk page); as such, it doesn't feature anymore the extremely fictional weapons that it used to show. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:51, 19 September 2016 (EDT)&lt;br /&gt;
:I think it's neat that they gone with ''slightly'' more realistic weapons. I watched [https://www.youtube.com/watch?v=bHcy7b-JWyI&amp;amp;list=WL&amp;amp;index=27 this] video recently, goes to show that the future of firearms isn't about laser guns but slapping more stuff onto ARs. All the talk about the system however just makes me think of MGS4...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:26, 5 September 2016 (EDT)&lt;br /&gt;
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In his latest video, Youtuber Ali-A has confirmed that after being hands on with IW, that MP will feature classic guns from past infinity ward games. First of these will be Intervention sniper rifle. Other details are sketchy but as far as the page is concerned, this would at least add real word weapons into the mix along with weapons such as the M4 type rifle, Glock and Volk/AK energy rifle we have already seen.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:10, 16 September 2016 (EDT)&lt;br /&gt;
:Three real weapons have ultimately been confirmed so far. The Zombies in Spaceland trailer showed an ADS view of an &amp;lt;s&amp;gt;M14 variant&amp;lt;/s&amp;gt; M1 Garand, and the Infinite Warfare Stream video about this game mode showed a CheyTac M200 and a SPAS-12. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:14, 23 September 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapons Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=rFUcrSLOJXQ This shows some of the weapons based on real guns].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:58, 4 September 2016 (EDT)&lt;br /&gt;
:From what I could make out, looks like there's a AK varient, a UMP, what looks like the Honey Badger from Ghosts, A TDI Vector, A burst-fire Revolver (...), The Shotgun from FEAR 3, and a Glock of sorts. And I thought Destiny had some odd looking weapons.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 15:36, 4 September 2016 (EDT)&lt;br /&gt;
Agreed! The AR that splits in two is just plain wierd! There was also an odd P90/MTAR style rifle i noticed. The Sniper rifle shown will no doubt be based off (even loosely) a real bolt action. I will watch it again as must have missed the Honey Badger, good spot! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:10, 4 September 2016 (EDT)&lt;br /&gt;
Just re-watched vid and did a bit of googling. The SMG with fast/slow rates of fire is the RPR-EVO. Its basically the Ripper from ghosts with dual SMG/AR fire modes. Still couldnt see a Honey Badger unless i missed it. What minute on vid was it at? The Rifle that splits into dual wields is the &amp;quot;type 2&amp;quot; &amp;amp; its pickup icon makes it look like an FMG9 with a front hand guard.They have called the Vector the Karma 45 which has &amp;quot;built in dual mags for faster reloads&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:31, 4 September 2016 (EDT)&lt;br /&gt;
:I've pretty much concluded that all COD weapon design sessions are held at 4:20 PM. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:14, 4 September 2016 (EDT)&lt;br /&gt;
:I SAID Honey Badger cause the model looks suspiciously like the one from Ghosts.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 20:57, 4 September 2016 (EDT)&lt;br /&gt;
[[File:HoneyBadger.jpg|thumb|none|600px|&amp;quot;Honey Badger&amp;quot; in question. The Yellow in the back is what making me think it's the Honey Badger from Ghosts]]&lt;br /&gt;
:::That is the NV-4, pictured in the topic above. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
::I actually really like these designs. A lot of them seem crazy and futuristic, but at the same time familiar and functional. Which I like a lot better than BO3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 00:59, 5 September 2016 (EDT)&lt;br /&gt;
I really can't see any resemblance of the Honey Badger in that AR, aside from the charging handle.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:16, 5 September 2016 (EDT)&lt;br /&gt;
:The yellow tab is an aftermarket AR15 charging handle accessory, it's not exclusive to a Honey Badger. The model in game is probably built off of the Ghosts Honey Badger though.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:20, 5 September 2016 (EDT)&lt;br /&gt;
::I doubt it is actually based on it, as firstly the latch is of a different design being a hollow square more like a Badger Ordnance one (no relation to Honey Badger) or something similar, and secondly the upper is based on a VLTOR MUR one rather than the proprietary Honey Badger one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:42, 5 September 2016 (EDT)&lt;br /&gt;
:::I only said Honey Badger cause that's what I was reminded of. Still though, a burst fire revolver? Seriously?--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:11, 5 September 2016 (EDT)&lt;br /&gt;
::::The revolver's reloading animation is retarded. Now Half-Life's gluon gun is back as the &amp;quot;Steel Dragon&amp;quot;... but dat Erad SMG is fucking ugly. Also funny thing is that the &amp;quot;Eraser&amp;quot; combat rig pistol is aimed in gangsta-style. But the record-breaking thing is how they modeled the DCM-8 &amp;lt;u&amp;gt;shotgun&amp;lt;/u&amp;gt; after a P90 look-alike (WHAT??) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:46, 5 September 2016 (EDT)&lt;br /&gt;
Video games.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:19, 5 September 2016 (EDT)&lt;br /&gt;
:::::EDIT: The DCM-8 turned out to be looking nothing like a P90 aside from the magazine system, I didn't see the in-game model closely before, but now I saw a third-person view of it as well. There's the &amp;quot;FHR40&amp;quot; SMG however, which is essentially a futuristic P90 with a Magpul FMG-9-like carrying handle. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:57, 18 September 2016 (EDT)&lt;br /&gt;
::::::Oh and we have the &amp;lt;s&amp;gt;LH44&amp;lt;/s&amp;gt; Kendall 44 pistol that looks like a Glock 19, the Spartan-SA3 showcasing CoD's love for the Carl Gustav M3, and the GL3 grenade launcher that looks more like a shotgun, for instance a Serbu Super Shorty knockoff with a stock. And on the topic of burst-firing revolvers, I found some interesting stuff [http://www.guns.com/2012/05/10/pistola-con-caricato-18-shot-revolver/ here] and [http://www.thefirearmblog.com/blog/2014/04/08/dual-cycle-rifle/ here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) b08:10, 25 September 2016 (EDT)&lt;br /&gt;
::::::: Wasn't there a burst revolver in Watch Dogs too? From that gameplay video it looks like a rhino/unica(not sure which) which was the same burst gun in watch dogs. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 20:22, 27 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Gameplay Video ==&lt;br /&gt;
Looked at some [https://www.youtube.com/watch?v=KasWKwOIJlY gameplay] from the recent beta and I was able to spot a few more weapons: A Valmet M82 that seems to have parts of a CR-21 mashed in, along with a FN90 mixed with a Magpul PDR. Also, there's a shotgun called a Reaver that is basically a Kel-Tec KSG and a Dual-Magazine(...) TDI Vector called the Karma-45.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:52, 25 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Some of the weapons, especially the ballistic ones are clearly grounded in modern firearms. Coupled with the return of Classic Weapons i think a page should be started. Is it still protected? --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 06:18, 31 October 2016 (EDT)&lt;br /&gt;
:It is still protected, and I doubt that it will be created for now, at least not before the game is released (i.e. until we get more real weapons, namely game modes-exclusive ones or mounted heavy machine guns in campaign). If it is created, users will have to keep in mind to only have the real weapons in it (including the 7 classic weapons) and the ones that are '''clearly''' based on particular weapons (such as the NV4, HVR, Kendall 44 and Spartan SA3). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:13, 31 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Interesting, you say 7 classic weapons? I read 10. We already have UMP, intervention, spas12, Glock18, M1 &amp;amp; ARX160. Although a rumour, i have heard that the ACR is scheduled to make an appearance in the final 4 classics. I agree with you that the rest of the weapons need a common sense approach. Not repeating those you have listed, but the reaver is clearly the Keltec KSG. The widowmaker is a &amp;quot;futuristic&amp;quot; MSR and the FHR40 (?) is a P90. The Vector is in there. The AK influence on the Volk cannot be ignored and the Type 2 is a larger FMG9. The other assault rifles bear &amp;quot;traits&amp;quot; of modern bullpups but i think thats starting to push it. I imagine most of the mounted weapons in game will be energy based.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:07, 31 October 2016 (EDT)&lt;br /&gt;
:The ACR was indeed rumored at some point, but until now it hasn't been confirmed. And regarding the current classic weapons, I said seven because there's also the FN 40GL grenade launcher, which is equipped on the in-game ARX-160. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:22, 31 October 2016 (EDT)&lt;br /&gt;
::Good info, but I'm pretty sure that the Widowmaker is a straight-up M200 Intervention. It holds 18 rounds, and, for absolutely no discernible reason, fires in 2-round bursts. No, you didn't read that wrong; you pull the trigger, 2 shots are fired in quick succession, and then you work the bolt. Sometimes, I just don't even know... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:29, 31 October 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Your right! The widowmaker is an intervention (albeit a far fetched equivalent) i meant the longbow as the MSR. I imagine we will see the ACR and i am hoping the AK from either MW2/3 makes an appearance. Guess we will find out later this week. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:50, 1 November 2016 (EDT)&lt;br /&gt;
:I'd be more comfortable in seeing an AK-103 rather than such a frankengun tbh. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:07, 2 November 2016 (EDT)&lt;br /&gt;
Something like this perhaps? Even looks like [https://www.artstation.com/artwork/4b8L8 MW2 variant] --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:29, 2 November 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Ultimate94ninja&amp;diff=1060412</id>
		<title>User talk:Ultimate94ninja</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Ultimate94ninja&amp;diff=1060412"/>
		<updated>2016-11-01T19:13:28Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Machine Pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Total Overdose==&lt;br /&gt;
We frown upon users purposely creating incomplete pages, especially pages for games. Since you obviously already own the game and have played it, then it only makes sense for you to complete the page rather than forcing someone else to purchase it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:20, 22 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
While it's fielded in the SAW role, it's mechanically just an assault rifle, so it's really best off there. As for your other question; the problem with trying to have a chambered round in a bolt-action clip-fed rifle is that you chamber a round by the action of pushing the bolt forward. Obviously, you can't load the rifle if the bolt is closed, and opening it would eject any chambered round. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 31 August 2013 (EDT)&lt;br /&gt;
:Just to add, a lot of the early bolt action service rifles (including the Springfield 1906 you asked about along with the Lebel Model 1886, Krag-Jørgensen, and early Lee Enfields) were fitted with something called a magazine cut off. This interrupted feeding from the magazine so that you could close the bolt without picking up a round from the mag. The purpose of these was to have a full magazine loaded and activate the cut off, and use the rifle as a single shot saving the rounds in the magazine for an emergency. Theoretically though you could load a magazine, activate the cut off, manually insert a round into the chamber, close the bolt and then deactivate the cut off, which would result in you having the full magazine plus one in the chamber. I doubt this was rarely, if ever, actually done though and experience in actual wars led to the magazine cut off being dropped as an unnecessary complication on most service rifles. The idea of a magazine cut off has survived in shotguns though, where it is useful when loading a round of a different ammunition as opposed to whatever is currently in the magazine, or if you want to make the gun safe. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:51, 31 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Half-Life 2 Alyx Gun ==&lt;br /&gt;
&lt;br /&gt;
I dont wish to be a dickhead but please explain me how can the Alyx gun be partially based on the TDI Kard if that game was released in 2004?? Not sure about the VBR but I think it did not exist back then as well. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:47, 3 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Brackets ==&lt;br /&gt;
&lt;br /&gt;
I used to do exactly what you do and I just figured I'd point it out so you can watch yourself for it; when you put something in brackets, make sure it's an aside connected to the previous thought, not a completely different thought. In general you'll find 50% of the things you thought should go in brackets are actually fine as new sentences. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:20, 3 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== re: Hey ==&lt;br /&gt;
&lt;br /&gt;
With fully automatic open bolt weapons it is the case that you do not need to cock the bolt if you are changing a half empty magazine. It would also be true for an empty magazine, but only if you happened to let your finger off of the trigger after the bolt had started moving forward on the last shot, but before the bolt cycled back again which would be difficult to do, particularly on weapons with a high rate of fire. The AA-12 and Thompson feed from drum magazine which do not operate any differently to box magazines (as far as the gun is concerned) meaning that if you swap one out with the bolt in the rear position, you will not need to cock it again. &lt;br /&gt;
&lt;br /&gt;
For belt fed machine guns I am not 100% sure, but I believe that if the bolt was to the rear you would simply need to open the feed tray, swap out the existing belt and close the tray again. However this is not the case with all machine guns. For example, on the PKM due to the fact that it fires a rimmed case the operation is more complicated, whereby as the bolt moves backwards it strips a round from the belt, and then chambers/fires it when the bolt goes forward. This means that the bolt needs to be cycled when a new belt is inserted even if the bolt is already to the rear, as the first new round needs to be stripped off of the belt and put into the feedway. This is how a lot of earlier machine guns opperated (including the M2HB for example) as is called &amp;quot;two stage&amp;quot;, whereas more modern machine gun ten to use single stage &amp;quot;push through&amp;quot; mechanism. I think it might be the case that if you were to reload a two stage machine gun when there was still a round in the feedway you would not need to cock it again, but am not sure about that and would also depend on the gun probably.&lt;br /&gt;
&lt;br /&gt;
As for the rocket thing, yes, most modern shoulder launched rockets and missiles will have a minimum arming distance which is normally determined by an amount of revolutions after it is fired. However this is not necessarily always the case, as for example there are currently some companies that manufacture RPG-7 round which omit this feature.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:23, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Ghosts ==&lt;br /&gt;
&lt;br /&gt;
The reason doesn't fit in the edit box. Moving the information on marksman rifles to a section after them makes no sense, the shotgun reload can be started for any number of rounds and therefore could be interrupted normally if they'd wanted it to, you shouldn't re-pipe the link to the VSSK to a title we don't use for it. The rest of the edits are just fiddling that's the same either way around and isn't necessary. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:44, 12 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== UBGLs ==&lt;br /&gt;
&lt;br /&gt;
Are there pieces of media that you have in mind that feature the Milkor Mk-4 or VHS-BG UBGL? If not, we do not allow users to make pages for or add images of weapons (or specific variants) which have appeared in no documented media, hence they will be deleted.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:35, 27 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Killer Elite  ==&lt;br /&gt;
&lt;br /&gt;
If you want change captions, you can write new ones, but placing &amp;quot;Ditto&amp;quot; is not acceptable.  Unfortunately, when a &amp;quot;rollback&amp;quot; is made, all edits that were made are automatically reverted.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 19:56, 27 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
When a change has to be made, admins don't want to have to go into every single entry and have to make single changes.  So users have to be careful because sometimes this can happen. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 20:16, 27 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Couple of things on your wiki ==&lt;br /&gt;
&lt;br /&gt;
XMG can equip Extended Mags and Laser Sight in Exo Survival (I made the mistake of picking the one that was utterly useless in my caps), not sure if you can put anything on the NA-45 because a two-shot rifle didn't strike me as a decent upgrade over an ACOG-equipped Lynx (if not, it's worth noting that the menu screen for Exo Survival shows a Specialist with an ACOG scope on an NA-45). As I put on our page, all pistols start Exo Survival with extended mags and if you actually buy extended mags for one it doesn't do anything. Also the weapon in the image for the Gung-Ho perk is actually an Atlas 45 with no magazine well, I guess it originally wasn't going to be a space C96 with no barrel. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:30, 14 November 2014 (EST)&lt;br /&gt;
:No, that's what I mean, the attachment ''is'' still selectable and you're still charged for buying it, but it doesn't actually do anything if you do, you just burn the upgrade points for nothing. I know this because I was hoping I'd get 33 or so rounds for the PDW and was denied. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:50, 15 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Just went in and checked: if you ''buy'' a pistol it doesn't get extended mags. The downed Atlas 45 does get it automatically, as do all three class' starting pistols. It either changed or I didn't remember it right: what currently happens is it says &amp;quot;equipped&amp;quot; but if you click on the word it charges you two upgrade points, makes you draw your weapon again, and does absolutely nothing. It let me buy it twice in a row, maybe it just doesn't disable the ability to buy attachments you already have. Which is dumb. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:28, 15 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Also for reasons best known to itself, the IMR doesn't print four rounds at a time in single. It prints ''thirty''. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:08, 15 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Thierry Lhermitte‎ ==&lt;br /&gt;
&lt;br /&gt;
Sorry, when I canceled your edit on Thierry Lhermitte‎ page, I didn't understand that you meant the poster. But as it seems to me, we don't include firearms that the actors hold on posters. Only the ones that are seen in the film (and sometimes on promo images) are included. Do you agree? Thanks. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:17, 13 January 2015 (EST)&lt;br /&gt;
:OK, let's keep it. This poster looks detailed enough to be equal to a promo still. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:17, 14 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== CoD Online ==&lt;br /&gt;
&lt;br /&gt;
Sorry, not sure how I missed that, but I'll take a look sometime when I'm not busy doing Peace Walker. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:47, 18 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== MLE-12 ==&lt;br /&gt;
&lt;br /&gt;
Huh, the things I found ([http://www.all4shooters.com/en/specials/trade-shows-2015/SHOT-show-2015/shotguns/srm-arms-mle12/ this] for example) said it was announced at SHOT Show in Jan 2015. Not sure what's going on there. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:22, 31 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Question==&lt;br /&gt;
Do you happen to be the same Ultimate94ninja on the COD wikia? That's cool if you are, man. :) [[User:CloversCorner|CloversCorner]] ([[User talk:CloversCorner|talk]]) 16:38, 11 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Hardcore Henry ==&lt;br /&gt;
&lt;br /&gt;
Please keep in mind that the official US release date for ''Hardcore Henry'' is still five days away, so unless your images are from trailers, please don't post them to the page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:24, 21 July 2016 (EDT)&lt;br /&gt;
:If they're not from the trailers or from otherwise public sources, please hold off on posting them. Thanks. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:08, 21 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Machine Pistols ==&lt;br /&gt;
&lt;br /&gt;
Firstly, found your list of machine pistols a very handy reference as have been looking for something similar myself. One you might want to add is the Grand Power K105. Its a full auto pistol, although i am sure i read there is a 2 round burst variant. Also is the gonzac pistol featured in the original total recall capable of select fire? Finally there is the experimental VAG72 but I don't know much about that. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:03, 1 November 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
Apparently there was also a browning high power conversion kit for full auto. It included an extended barrel and magazine. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:13, 1 November 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Ultimate94ninja&amp;diff=1060407</id>
		<title>User talk:Ultimate94ninja</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Ultimate94ninja&amp;diff=1060407"/>
		<updated>2016-11-01T19:03:43Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* Machine Pistols */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Total Overdose==&lt;br /&gt;
We frown upon users purposely creating incomplete pages, especially pages for games. Since you obviously already own the game and have played it, then it only makes sense for you to complete the page rather than forcing someone else to purchase it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:20, 22 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
While it's fielded in the SAW role, it's mechanically just an assault rifle, so it's really best off there. As for your other question; the problem with trying to have a chambered round in a bolt-action clip-fed rifle is that you chamber a round by the action of pushing the bolt forward. Obviously, you can't load the rifle if the bolt is closed, and opening it would eject any chambered round. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 31 August 2013 (EDT)&lt;br /&gt;
:Just to add, a lot of the early bolt action service rifles (including the Springfield 1906 you asked about along with the Lebel Model 1886, Krag-Jørgensen, and early Lee Enfields) were fitted with something called a magazine cut off. This interrupted feeding from the magazine so that you could close the bolt without picking up a round from the mag. The purpose of these was to have a full magazine loaded and activate the cut off, and use the rifle as a single shot saving the rounds in the magazine for an emergency. Theoretically though you could load a magazine, activate the cut off, manually insert a round into the chamber, close the bolt and then deactivate the cut off, which would result in you having the full magazine plus one in the chamber. I doubt this was rarely, if ever, actually done though and experience in actual wars led to the magazine cut off being dropped as an unnecessary complication on most service rifles. The idea of a magazine cut off has survived in shotguns though, where it is useful when loading a round of a different ammunition as opposed to whatever is currently in the magazine, or if you want to make the gun safe. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:51, 31 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Half-Life 2 Alyx Gun ==&lt;br /&gt;
&lt;br /&gt;
I dont wish to be a dickhead but please explain me how can the Alyx gun be partially based on the TDI Kard if that game was released in 2004?? Not sure about the VBR but I think it did not exist back then as well. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 15:47, 3 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Brackets ==&lt;br /&gt;
&lt;br /&gt;
I used to do exactly what you do and I just figured I'd point it out so you can watch yourself for it; when you put something in brackets, make sure it's an aside connected to the previous thought, not a completely different thought. In general you'll find 50% of the things you thought should go in brackets are actually fine as new sentences. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:20, 3 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== re: Hey ==&lt;br /&gt;
&lt;br /&gt;
With fully automatic open bolt weapons it is the case that you do not need to cock the bolt if you are changing a half empty magazine. It would also be true for an empty magazine, but only if you happened to let your finger off of the trigger after the bolt had started moving forward on the last shot, but before the bolt cycled back again which would be difficult to do, particularly on weapons with a high rate of fire. The AA-12 and Thompson feed from drum magazine which do not operate any differently to box magazines (as far as the gun is concerned) meaning that if you swap one out with the bolt in the rear position, you will not need to cock it again. &lt;br /&gt;
&lt;br /&gt;
For belt fed machine guns I am not 100% sure, but I believe that if the bolt was to the rear you would simply need to open the feed tray, swap out the existing belt and close the tray again. However this is not the case with all machine guns. For example, on the PKM due to the fact that it fires a rimmed case the operation is more complicated, whereby as the bolt moves backwards it strips a round from the belt, and then chambers/fires it when the bolt goes forward. This means that the bolt needs to be cycled when a new belt is inserted even if the bolt is already to the rear, as the first new round needs to be stripped off of the belt and put into the feedway. This is how a lot of earlier machine guns opperated (including the M2HB for example) as is called &amp;quot;two stage&amp;quot;, whereas more modern machine gun ten to use single stage &amp;quot;push through&amp;quot; mechanism. I think it might be the case that if you were to reload a two stage machine gun when there was still a round in the feedway you would not need to cock it again, but am not sure about that and would also depend on the gun probably.&lt;br /&gt;
&lt;br /&gt;
As for the rocket thing, yes, most modern shoulder launched rockets and missiles will have a minimum arming distance which is normally determined by an amount of revolutions after it is fired. However this is not necessarily always the case, as for example there are currently some companies that manufacture RPG-7 round which omit this feature.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:23, 11 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Ghosts ==&lt;br /&gt;
&lt;br /&gt;
The reason doesn't fit in the edit box. Moving the information on marksman rifles to a section after them makes no sense, the shotgun reload can be started for any number of rounds and therefore could be interrupted normally if they'd wanted it to, you shouldn't re-pipe the link to the VSSK to a title we don't use for it. The rest of the edits are just fiddling that's the same either way around and isn't necessary. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:44, 12 January 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== UBGLs ==&lt;br /&gt;
&lt;br /&gt;
Are there pieces of media that you have in mind that feature the Milkor Mk-4 or VHS-BG UBGL? If not, we do not allow users to make pages for or add images of weapons (or specific variants) which have appeared in no documented media, hence they will be deleted.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:35, 27 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Killer Elite  ==&lt;br /&gt;
&lt;br /&gt;
If you want change captions, you can write new ones, but placing &amp;quot;Ditto&amp;quot; is not acceptable.  Unfortunately, when a &amp;quot;rollback&amp;quot; is made, all edits that were made are automatically reverted.  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 19:56, 27 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
When a change has to be made, admins don't want to have to go into every single entry and have to make single changes.  So users have to be careful because sometimes this can happen. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 20:16, 27 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Couple of things on your wiki ==&lt;br /&gt;
&lt;br /&gt;
XMG can equip Extended Mags and Laser Sight in Exo Survival (I made the mistake of picking the one that was utterly useless in my caps), not sure if you can put anything on the NA-45 because a two-shot rifle didn't strike me as a decent upgrade over an ACOG-equipped Lynx (if not, it's worth noting that the menu screen for Exo Survival shows a Specialist with an ACOG scope on an NA-45). As I put on our page, all pistols start Exo Survival with extended mags and if you actually buy extended mags for one it doesn't do anything. Also the weapon in the image for the Gung-Ho perk is actually an Atlas 45 with no magazine well, I guess it originally wasn't going to be a space C96 with no barrel. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:30, 14 November 2014 (EST)&lt;br /&gt;
:No, that's what I mean, the attachment ''is'' still selectable and you're still charged for buying it, but it doesn't actually do anything if you do, you just burn the upgrade points for nothing. I know this because I was hoping I'd get 33 or so rounds for the PDW and was denied. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:50, 15 November 2014 (EST)&lt;br /&gt;
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::Just went in and checked: if you ''buy'' a pistol it doesn't get extended mags. The downed Atlas 45 does get it automatically, as do all three class' starting pistols. It either changed or I didn't remember it right: what currently happens is it says &amp;quot;equipped&amp;quot; but if you click on the word it charges you two upgrade points, makes you draw your weapon again, and does absolutely nothing. It let me buy it twice in a row, maybe it just doesn't disable the ability to buy attachments you already have. Which is dumb. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:28, 15 November 2014 (EST)&lt;br /&gt;
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:::Also for reasons best known to itself, the IMR doesn't print four rounds at a time in single. It prints ''thirty''. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:08, 15 November 2014 (EST)&lt;br /&gt;
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== Thierry Lhermitte‎ ==&lt;br /&gt;
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Sorry, when I canceled your edit on Thierry Lhermitte‎ page, I didn't understand that you meant the poster. But as it seems to me, we don't include firearms that the actors hold on posters. Only the ones that are seen in the film (and sometimes on promo images) are included. Do you agree? Thanks. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:17, 13 January 2015 (EST)&lt;br /&gt;
:OK, let's keep it. This poster looks detailed enough to be equal to a promo still. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 02:17, 14 January 2015 (EST)&lt;br /&gt;
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== CoD Online ==&lt;br /&gt;
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Sorry, not sure how I missed that, but I'll take a look sometime when I'm not busy doing Peace Walker. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:47, 18 February 2015 (EST)&lt;br /&gt;
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== MLE-12 ==&lt;br /&gt;
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Huh, the things I found ([http://www.all4shooters.com/en/specials/trade-shows-2015/SHOT-show-2015/shotguns/srm-arms-mle12/ this] for example) said it was announced at SHOT Show in Jan 2015. Not sure what's going on there. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:22, 31 May 2015 (EDT)&lt;br /&gt;
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==Question==&lt;br /&gt;
Do you happen to be the same Ultimate94ninja on the COD wikia? That's cool if you are, man. :) [[User:CloversCorner|CloversCorner]] ([[User talk:CloversCorner|talk]]) 16:38, 11 May 2016 (EDT)&lt;br /&gt;
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== Hardcore Henry ==&lt;br /&gt;
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Please keep in mind that the official US release date for ''Hardcore Henry'' is still five days away, so unless your images are from trailers, please don't post them to the page. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:24, 21 July 2016 (EDT)&lt;br /&gt;
:If they're not from the trailers or from otherwise public sources, please hold off on posting them. Thanks. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:08, 21 July 2016 (EDT)&lt;br /&gt;
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== Machine Pistols ==&lt;br /&gt;
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Firstly, found your list of machine pistols a very handy reference as have been looking for something similar myself. One you might want to add is the Grand Power K105. Its a full auto pistol, although i am sure i read there is a 2 round burst variant. Also is the gonzac pistol featured in the original total recall capable of select fire? Finally there is the experimental VAG72 but I don't know much about that. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:03, 1 November 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1060293</id>
		<title>Talk:Call of Duty: Infinite Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Infinite_Warfare&amp;diff=1060293"/>
		<updated>2016-11-01T13:50:12Z</updated>

		<summary type="html">&lt;p&gt;Forrest1985: /* New Gameplay Video */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Multiplayer trailer reveal==&lt;br /&gt;
Given the futuristic nature, I'm not making the page yet &amp;lt;small&amp;gt;''(EDIT: I hadn't noticed that it was protected from creation either way lol)''&amp;lt;/small&amp;gt;, but I can already tell that the &amp;quot;Reaver&amp;quot; shotgun is obviously a futuristic Kel-Tec KSG. As for the assault rifles, the &amp;quot;NV-4&amp;quot; is an AR-15 style rifle, and the &amp;quot;Volk&amp;quot; appears to be based on the Parabellum Armament AK-14. Now the &amp;quot;RPR Evo&amp;quot; submachine gun (which can switch between SMG and AR modes), it's Magpul PDR styled. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:32, 3 September 2016 (EDT)&lt;br /&gt;
:Saw a Glock and a .45 Vector smg with double magazine (!) But yeah i think IW should have its own page, seeing as BO3 has way more advanced and futurized weaponry^^--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:38, 3 September 2016 (EDT)&lt;br /&gt;
::I think we should wait and see until the games fully out before we make an entry. At this rate, we might as well add an entry for Halo...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:51, 3 September 2016 (EDT)&lt;br /&gt;
Copy/pasting a couple of my responses to this topic on the [[Talk:Main_Page#Another_year...|main discussion page]] which show a couple of relevant images:&lt;br /&gt;
:I think it probably deserves a page, there are quite a few guns that are based on real guns or use real components. The most obvious is the NV-4 which is pretty much just an M4 with a  VLTOR receiver with some relatively minor modifications. Even with the weird stuff like that hybrid sniper thing there are real parts visible: in this case you can see from the receiver that it was modelled from and M14. As for others, to me it looks like the Type-2 (or is it a MOD2?) is based on an FMG-9/FPG, back end of the Reaver looks like it could be a KSG, and the Volk has an AK reciver and a 7.62x39mm style mag.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:57, 2 September 2016 (EDT)&lt;br /&gt;
:By &amp;quot;based on&amp;quot; I mean that the model is actually an altered version of the model of a real gun, rather than it just being vaguely based on the same concept. From what I have seen so far, the guns in this are a lot closer to real life weapons than BO3's guns. The NV-4 is the most notable:[[File:COD IW NV-4 SGB.jpg|thumb|500px|none|]]Even with that hybrid sniper thing you can see that the model is actually based on an M14 that has been altered:[[File:InfiniteWarfareSniper.jpg|thumb|500px|none|]]You can see various parts of the original M14 model, including the receiver, safety catch (which has been made totally unusable by the new stock implying that this actually started out as a standard M14 model), heatshield and gas tube. To me it looks like at least some of the guns in this are based on real guns. This is in contrast to BO3 where the guns were, in anything, only in the vague shape of something real, so if anything I would say that IW would be a more valid to build a page for than BO3 which already has one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:03, 3 September 2016 (EDT)&lt;br /&gt;
:Well then. Now, who's going to buy this game when it comes out? I sure won't. Also, the fire-selector on that AR looks super awkward.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:14, 3 September 2016 (EDT)&lt;br /&gt;
As well as the obvious looking M4 i'm pretty sure there was a glock style pistol in an earlier campaign trailer. On the MP weapons selection menu there was also a &amp;quot;classics&amp;quot; tab so presumably either classic weapons will return or ballistic weaponry. Some of the interviews mention a &amp;quot;Kendall Ballistics&amp;quot; company so i am expecting regular bullet throwers. Even the Volk- AK style rifle is mentioned as an energy rifle so this is possible. Finally Halo should have a page. If AW and BO3 got one then so should that imo. The MA5C clearly takes inspiration from F2000 etc...--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 14:48, 3 September 2016 (EDT)&lt;br /&gt;
:According to the guy who designed the MA5C, he didn't know about the F2000 and only got to know about it after the game came out.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:10, 3 September 2016 (EDT)&lt;br /&gt;
: The Resistance series also had its own page where it had an obvious Colt M1911 and the M14 with pistol grip/wooden stock but it also got deleted as well, for shame, rules will be rules though.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:18, 3 September 2016 (EDT)&lt;br /&gt;
::No real guns were harmed in the making of the HALO weapons, so it doesn't warrant a page. After all, we would have basically nothing to say about them. AW and BO3 both feature guns that (arguably) are based on real guns, but also feature standard unmodified real weaponry to a lesser extent. BO3 is kind of a grey area though (there are only a couple of unmodified weapons and it is questionable whether the futuristic guns are actually based on anything specific), but there is the argument that as it is part of a larger series it can be included for completeness sake. If a game with the BO3 weapons came out and it was unrelated to anything else it would probably be deemed ineligible.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:43, 3 September 2016 (EDT)&lt;br /&gt;
:::Remember what I said about forcing open doors we don't want opened? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:52, 4 September 2016 (EDT)&lt;br /&gt;
::::We already have many pages (cough, BO3, cough) which appear to be far less deserving of a page than this game so I don't see why we should arbitrarily draw the line here. As for opening the door, we have always had deluded people wanting to make a HALO page, this guy is nothing new.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
:::[[File:I m f d b.jpg|thumb|none|400px]] Thread in a nutshell.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:09, 4 September 2016 (EDT)&lt;br /&gt;
Sorry Commando552 but who are you calling &amp;quot;deluded&amp;quot; i merely stated that BO3 uses weapons vaguely resembling real world weapons, as does Halo. I dont think that makes me deluded. The fact that 90% of my post was about ballistic weapons in IW speaks volume to me. I do admit i was wrong on AW as it has AK12 and ARX160 among others. I'm not looking for an arguement just found your post insulting considering we know nothing about one another! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:51, 5 September 2016 (EDT)&lt;br /&gt;
:I was referring to people in the past who tried to argue that HALO uses weapons based on specific real world guns, not you specifically. In this case it was actually more in referrence to AgentGumby not you, who thinks that shitty memes are the best form of discussion. As for Halo eligibility the most compelling argument you can make for the HALO guns is &amp;quot;it has a long carry handle so it is a FAMAS&amp;quot; or &amp;quot;it has a sight in a cowling so it is an F2000&amp;quot;. This is in contrast to guns in this game which (from what I have seen so far) are actually modified models of real guns, rather than just a vague assemblage of parts that if you quint and turn your head the right way sort of looks like something real. Unless they make a prequel for HALO or something that is set closer to modern day and uses real weapons, we will never have a HALO page.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:35, 5 September 2016 (EDT)&lt;br /&gt;
Okay then, well i think we can agree fully on that. It just urks me that bar the KN44, ICR-1 and one or two others none of BO3 weapons resemble real firearms. You could argue that MA5 series was based off F2000 although as stated above, the designer Rob McLees noticed this after designing the rifle. But he also said it was surreal to see how close the Halo rifle was to its real world FN counterpart. I accept we cannot have a Halo page but by same vein we shouldnt really have a BO3 or Alien Resurection page. Rant over. I do find it odd that IW is further forward in future than BO3 yet has more &amp;quot;grounded&amp;quot; weapons. I imagine some modern or &amp;quot;classic&amp;quot; weapons will be included which i think was hinted at in the weapon selection menu during latest trailer. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:45, 5 September 2016 (EDT)&lt;br /&gt;
::For the record, I recently did some major cleanup to the BO3 page (following some discussions on its talk page); as such, it doesn't feature anymore the extremely fictional weapons that it used to show. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:51, 19 September 2016 (EDT)&lt;br /&gt;
:I think it's neat that they gone with ''slightly'' more realistic weapons. I watched [https://www.youtube.com/watch?v=bHcy7b-JWyI&amp;amp;list=WL&amp;amp;index=27 this] video recently, goes to show that the future of firearms isn't about laser guns but slapping more stuff onto ARs. All the talk about the system however just makes me think of MGS4...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:26, 5 September 2016 (EDT)&lt;br /&gt;
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In his latest video, Youtuber Ali-A has confirmed that after being hands on with IW, that MP will feature classic guns from past infinity ward games. First of these will be Intervention sniper rifle. Other details are sketchy but as far as the page is concerned, this would at least add real word weapons into the mix along with weapons such as the M4 type rifle, Glock and Volk/AK energy rifle we have already seen.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:10, 16 September 2016 (EDT)&lt;br /&gt;
:Three real weapons have ultimately been confirmed so far. The Zombies in Spaceland trailer showed an ADS view of an &amp;lt;s&amp;gt;M14 variant&amp;lt;/s&amp;gt; M1 Garand, and the Infinite Warfare Stream video about this game mode showed a CheyTac M200 and a SPAS-12. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:14, 23 September 2016 (EDT)&lt;br /&gt;
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==Weapons Video==&lt;br /&gt;
[https://www.youtube.com/watch?v=rFUcrSLOJXQ This shows some of the weapons based on real guns].--[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 00:58, 4 September 2016 (EDT)&lt;br /&gt;
:From what I could make out, looks like there's a AK varient, a UMP, what looks like the Honey Badger from Ghosts, A TDI Vector, A burst-fire Revolver (...), The Shotgun from FEAR 3, and a Glock of sorts. And I thought Destiny had some odd looking weapons.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 15:36, 4 September 2016 (EDT)&lt;br /&gt;
Agreed! The AR that splits in two is just plain wierd! There was also an odd P90/MTAR style rifle i noticed. The Sniper rifle shown will no doubt be based off (even loosely) a real bolt action. I will watch it again as must have missed the Honey Badger, good spot! --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:10, 4 September 2016 (EDT)&lt;br /&gt;
Just re-watched vid and did a bit of googling. The SMG with fast/slow rates of fire is the RPR-EVO. Its basically the Ripper from ghosts with dual SMG/AR fire modes. Still couldnt see a Honey Badger unless i missed it. What minute on vid was it at? The Rifle that splits into dual wields is the &amp;quot;type 2&amp;quot; &amp;amp; its pickup icon makes it look like an FMG9 with a front hand guard.They have called the Vector the Karma 45 which has &amp;quot;built in dual mags for faster reloads&amp;quot;. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:31, 4 September 2016 (EDT)&lt;br /&gt;
:I've pretty much concluded that all COD weapon design sessions are held at 4:20 PM. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:14, 4 September 2016 (EDT)&lt;br /&gt;
:I SAID Honey Badger cause the model looks suspiciously like the one from Ghosts.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 20:57, 4 September 2016 (EDT)&lt;br /&gt;
[[File:HoneyBadger.jpg|thumb|none|600px|&amp;quot;Honey Badger&amp;quot; in question. The Yellow in the back is what making me think it's the Honey Badger from Ghosts]]&lt;br /&gt;
:::That is the NV-4, pictured in the topic above. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:50, 5 September 2016 (EDT)&lt;br /&gt;
::I actually really like these designs. A lot of them seem crazy and futuristic, but at the same time familiar and functional. Which I like a lot better than BO3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 00:59, 5 September 2016 (EDT)&lt;br /&gt;
I really can't see any resemblance of the Honey Badger in that AR, aside from the charging handle.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:16, 5 September 2016 (EDT)&lt;br /&gt;
:The yellow tab is an aftermarket AR15 charging handle accessory, it's not exclusive to a Honey Badger. The model in game is probably built off of the Ghosts Honey Badger though.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:20, 5 September 2016 (EDT)&lt;br /&gt;
::I doubt it is actually based on it, as firstly the latch is of a different design being a hollow square more like a Badger Ordnance one (no relation to Honey Badger) or something similar, and secondly the upper is based on a VLTOR MUR one rather than the proprietary Honey Badger one.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:42, 5 September 2016 (EDT)&lt;br /&gt;
:::I only said Honey Badger cause that's what I was reminded of. Still though, a burst fire revolver? Seriously?--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:11, 5 September 2016 (EDT)&lt;br /&gt;
::::The revolver's reloading animation is retarded. Now Half-Life's gluon gun is back as the &amp;quot;Steel Dragon&amp;quot;... but dat Erad SMG is fucking ugly. Also funny thing is that the &amp;quot;Eraser&amp;quot; combat rig pistol is aimed in gangsta-style. But the record-breaking thing is how they modeled the DCM-8 &amp;lt;u&amp;gt;shotgun&amp;lt;/u&amp;gt; after a P90 look-alike (WHAT??) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:46, 5 September 2016 (EDT)&lt;br /&gt;
Video games.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:19, 5 September 2016 (EDT)&lt;br /&gt;
:::::EDIT: The DCM-8 turned out to be looking nothing like a P90 aside from the magazine system, I didn't see the in-game model closely before, but now I saw a third-person view of it as well. There's the &amp;quot;FHR40&amp;quot; SMG however, which is essentially a futuristic P90 with a Magpul FMG-9-like carrying handle. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:57, 18 September 2016 (EDT)&lt;br /&gt;
::::::Oh and we have the &amp;lt;s&amp;gt;LH44&amp;lt;/s&amp;gt; Kendall 44 pistol that looks like a Glock 19, the Spartan-SA3 showcasing CoD's love for the Carl Gustav M3, and the GL3 grenade launcher that looks more like a shotgun, for instance a Serbu Super Shorty knockoff with a stock. And on the topic of burst-firing revolvers, I found some interesting stuff [http://www.guns.com/2012/05/10/pistola-con-caricato-18-shot-revolver/ here] and [http://www.thefirearmblog.com/blog/2014/04/08/dual-cycle-rifle/ here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) b08:10, 25 September 2016 (EDT)&lt;br /&gt;
::::::: Wasn't there a burst revolver in Watch Dogs too? From that gameplay video it looks like a rhino/unica(not sure which) which was the same burst gun in watch dogs. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 20:22, 27 October 2016 (EDT)&lt;br /&gt;
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== New Gameplay Video ==&lt;br /&gt;
Looked at some [https://www.youtube.com/watch?v=KasWKwOIJlY gameplay] from the recent beta and I was able to spot a few more weapons: A Valmet M82 that seems to have parts of a CR-21 mashed in, along with a FN90 mixed with a Magpul PDR. Also, there's a shotgun called a Reaver that is basically a Kel-Tec KSG and a Dual-Magazine(...) TDI Vector called the Karma-45.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 14:52, 25 October 2016 (EDT)&lt;br /&gt;
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Some of the weapons, especially the ballistic ones are clearly grounded in modern firearms. Coupled with the return of Classic Weapons i think a page should be started. Is it still protected? --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 06:18, 31 October 2016 (EDT)&lt;br /&gt;
:It is still protected, and I doubt that it will be created for now, at least not before the game is released (i.e. until we get more real weapons, namely game modes-exclusive ones or mounted heavy machine guns in campaign). If it is created, users will have to keep in mind to only have the real weapons in it (including the 7 classic weapons) and the ones that are '''clearly''' based on particular weapons (such as the NV4, HVR, Kendall 44 and Spartan SA3). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:13, 31 October 2016 (EDT)&lt;br /&gt;
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Interesting, you say 7 classic weapons? I read 10. We already have UMP, intervention, spas12, Glock18, M1 &amp;amp; ARX160. Although a rumour, i have heard that the ACR is scheduled to make an appearance in the final 4 classics. I agree with you that the rest of the weapons need a common sense approach. Not repeating those you have listed, but the reaver is clearly the Keltec KSG. The widowmaker is a &amp;quot;futuristic&amp;quot; MSR and the FHR40 (?) is a P90. The Vector is in there. The AK influence on the Volk cannot be ignored and the Type 2 is a larger FMG9. The other assault rifles bear &amp;quot;traits&amp;quot; of modern bullpups but i think thats starting to push it. I imagine most of the mounted weapons in game will be energy based.--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 15:07, 31 October 2016 (EDT)&lt;br /&gt;
:The ACR was indeed rumored at some point, but until now it hasn't been confirmed. And regarding the current classic weapons, I said seven because there's also the FN 40GL grenade launcher, which is equipped on the in-game ARX-160. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:22, 31 October 2016 (EDT)&lt;br /&gt;
::Good info, but I'm pretty sure that the Widowmaker is a straight-up M200 Intervention. It holds 18 rounds, and, for absolutely no discernible reason, fires in 2-round bursts. No, you didn't read that wrong; you pull the trigger, 2 shots are fired in quick succession, and then you work the bolt. Sometimes, I just don't even know... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:29, 31 October 2016 (EDT)&lt;br /&gt;
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Your right! The widowmaker is an intervention (albeit a far fetched equivalent) i meant the longbow as the MSR. I imagine we will see the ACR and i am hoping the AK from either MW2/3 makes an appearance. Guess we will find out later this week. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 09:50, 1 November 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Forrest1985</name></author>
	</entry>
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