<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fluffywolf</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fluffywolf"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Fluffywolf"/>
	<updated>2026-07-08T18:27:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Wolfenstein:_The_New_Order&amp;diff=834409</id>
		<title>Wolfenstein: The New Order</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Wolfenstein:_The_New_Order&amp;diff=834409"/>
		<updated>2014-07-15T21:07:33Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[Image:WTNO.jpg|thumb|300px|right|''Wolfenstein: The New Order'' (2014)]]&lt;br /&gt;
'''Wolfenstein: The New Order''' (2014) is a first-person shooter developed by Machinegames and Betheda Software.&lt;br /&gt;
The game continues the story of BJ Blazkowicz, a year or so on from the events of the [[Wolfenstein]] semi-reboot. The year is 1946; an alternate timeline has been formed where the Nazis refuse to surrender and are able to continue the war for another year, using this time to create giant dieselpunk monstrosities and oddly lumpy psuedo-fictional weaponry. Following a botched attempt to finally kill General Deathshead after all these years, Blazkowicz is put into a coma by shrapnel. When he wakes up again, much to his horror, the year is 1960 and the Third Reich has the world in their hands. With the help of a Polish nurse called Anya, Blazkowicz attempts to find any smatter of resistance within the world and try to fight the Nazis, while also fighting his steadily weakening sanity...&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
The [[Luger P08]], called &amp;quot;Handgun 1946&amp;quot;, appears in 1946 as a standard weapon of the Nazi powers. It can be dual-wielded and suppressed. Also BJ can use it in 1960 in his nightmare, as well as being the weapon of Frau Engel - one of the antagonists of the game. The in-game version incorrectly holds 10 cartridges in the magazine, contrary to the real Luger, which has 8. It's often found in the hands of resistance members.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:Luger TNO.JPG|750px|thumb|none|During the &amp;quot;Aryan test&amp;quot; from Frau Engel, William has to select the disgusting picture. He also can take Engel`s Luger with its full magazine, but this just results in him getting killed. Note that Engel's Luger appears to be gold-plated.]]&lt;br /&gt;
&lt;br /&gt;
== Handgun 1960 ==&lt;br /&gt;
A dieselpunk Luger appears as the main sidearm of the Nazis during the 1960's. It fires in a three-round burst like [[Beretta 93R]] and can also be dual-wielded and suppressed. When suppressed the gun becomes single fire and a special, permanently suppressed white version of the pistol can be found on the Lunar Base. Both versions hold 20 rounds. Honestly, it's a good question why its barrel is so big.&lt;br /&gt;
Interestingly, fully-automatic Luger P08s was actually produced near the end of WWI in 1918, though it was nothing more than a mere prototype with reliability issues (the [[Mauser M712 Schnellfeuer]] was a much more successful attempt).&lt;br /&gt;
[[File:Wolfenstein_Luger.jpg|thumb|600px|none|The 1960 version of the pistol. Note the small silencer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Double barreled shotgun ==&lt;br /&gt;
William can use a [[Double Barreled Shotgun]] that is first found within the Asylum, then later within the sewers of Berlin. It holds 2 cartridges and can be dual-wielded.&lt;br /&gt;
[[File:StevesSBS1960s.jpg|none|thumb|500px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 gauge]]&lt;br /&gt;
[[File:WTNO_Shotgun.JPG|thumb|750px|none|BJ wields his shotgun against one of the ''many'' robot Nazi hounds. Note the strange lever reminiscent of a bolt-action rifle on the side of the weapon. It is never explained what it's for, as Blazkowicz never operates it. It's not the lever for unlocking the barrels, as that's in it's standard place on the weapon. Maybe, it's protector?]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Belt-fed shotgun ==&lt;br /&gt;
A mostly fictional, fully-automatic, belt-fed double-barreled shotgun that appears to have the barrel shroud of a [[MG42]] and is weakly based off of the [[M1014]]. First found in the Prison and can be dual-wielded, holding 20 shells apiece. An alternate ammo type, Shrapnel Shells, can be found from the U-Boat level onwards that ricochet off walls.&lt;br /&gt;
[[File:M4Super90.jpg|500px|thumb|none|Benelli M1014 - 12 gauge]]&lt;br /&gt;
[[File:Wolfenstein_shotgun.jpg|500px|thumb|none|A side view of the shotgun.]]&lt;br /&gt;
[[File:Fun with shotguns.jpg|750px|thumb|none|Dual-wielding shotguns. Note the shotgun's resemblance to a fatter MG42, and that it appears to possess Luger-like toggle mechanisms. And that armor is apparently useless before it. Not that anyone's complaining...]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
== Thompson M1928A1 ==&lt;br /&gt;
Blazkowicz and his fellow troops uses this dieselpunk [[Thompson Submachine Gun#M1928/M1928A1 Thompson|Thomson M1928A1]] during the 1946 tutorial level. Has a fast fire rate with easily scavengable ammo, but is rather weak. Some versions seen in the hands of Allied troops carry custom vertical foregrips; Blazkowicz's version never has this. Simply referred to as the &amp;quot;SMG&amp;quot;. It actually appears to eject small rifle casings.&lt;br /&gt;
[[File:M1928-A1 T.jpg|thumb|500px|none|Thomson M1928A1 - .45 ACP]]&lt;br /&gt;
[[File:M1928 TNO.JPG|thumb|750px|none|William Jozeph holds his Thompson SMG. Note the Cutts compensator and horizontal foregrip.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== StG-44 ==&lt;br /&gt;
A retro-futuristic (and more robust) [[Sturmgewehr 44|StG-44]] called &amp;quot;Assaut Rifle 1946&amp;quot; is used by the Nazis during the 1946 chapter. Holds 30 rounds and can be dual-wielded. It also appears in 1960 in the Wolfenstein 3D nightmare, replacing the original &amp;quot;Machine gun&amp;quot; from the Wolfenstein 3D (which was an [[MP40]]). On a side note the magazine will always have at 5-6 bullets in it,even when the gun is empty.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|500px|none|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[File:STG-44 TNO.JPG|thumb|none|750px|BJ holds his weapon in Wolfenstein 3D &amp;quot;nightmare&amp;quot; in 1960. This is '''not''' a Photoshopped screen, the game really does contain a Wolfenstein 3D easter egg.]]&lt;br /&gt;
[[File:AR 1946.jpg|thumb|none|750px|A side view of the assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifle 1960 ==&lt;br /&gt;
A strange hybrid of the [[Sturmgewehr 44|STG-44]], [[Heckler &amp;amp; Koch G3]]/[[Heckler &amp;amp; Koch MP5|MP5]] and [[FN FAL]] that is the main weapon of the Nazis during the 1960's. Holds 45 rounds and can be dual-wielded. In cut-scenes, Nazi soldiers hold variants with foregrips and burst fire, while some models in-game have what appears to be a bulky Rocket Launcher with internals best left ambiguous (weakly based on the [[Kampfpistole Z]]): Blazkowicz's version never has the foregrip, but the Rocket Launcher is found on the Gibraltar Bridge. During the game, Blazkowicz will sometimes fiddle with the weapon, either checking the magazine, checking the gun is loaded and moving the rear sight.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|500px|none|A little bit of this...]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|500px|none|A little dash of that...]]&lt;br /&gt;
[[File: G3A3.jpg|thumb|500px|none|And a pinch of this for that extra diesel-like flavour.]]&lt;br /&gt;
[[File:Wolfenstein Assault Rifle 1960.jpg|thumb|550px|none|And voila! The rocket launcher still makes no sense. Note the straight magazine; the magazine is curved like the STG-44 in-game.]]&lt;br /&gt;
[[File:Dakkadakka.jpg|thumb|750px|none|First person view.]]&lt;br /&gt;
&lt;br /&gt;
= Battle rifles =&lt;br /&gt;
== AR Marksman ==&lt;br /&gt;
A semi-auto marksman version of the Assault Rifle 1960 appears in 1960 as weapon of the Nazi forces. No soldier ever uses one until the Lunar Base, however; before that they are simply strewn around the levels for the player to use. It also can be dual-wielded, but due to it's nature is rather unwieldy to the point that dual Handgun 1960s are a lot better for close combat. A variant found on the Lunar Base flips the scope aside and enables it to fire lasers; after this level the gun can change between lasers and bullets at any time by flipping the scope up or down. Exactly HOW this is done is best left unknown too.&lt;br /&gt;
[[File:AR Marksman TNO.JPG|thumb|600px|none|In-game model of AR Marksman]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Machine Gun 1946 ==&lt;br /&gt;
A bizarre weapon called &amp;quot;Machine Gun 1946&amp;quot; resembling a bulkier [[MG42]] with a minigun assembly made of four barrels with MG42 barrel shrouds. Appears in 1946, and after a fight with several Ubersoldats in 1960. Can be removed from it's stand and carried around, but it has a small capacity and cannot be reloaded.&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|none|500px|MG42 with sling and bipod collapsed - 7.92mm Mauser]]&lt;br /&gt;
[[File:MG-46.jpg|thumb|500px|none|The in-game model of Machine gun 1946.]]&lt;br /&gt;
[[File:Turret.jpg|thumb|500px|none|The MG42 minigun on a mounted turret.]]&lt;br /&gt;
[[File:FrenchartbookMG46.jpg|thumb|500px|none| An image from the french edition of the artbook.]]&lt;br /&gt;
[[File:MG42 Minigun (MG46?).jpg|thumb|500px|none| First-person view of it. This image will be updated soon.]]&lt;br /&gt;
&lt;br /&gt;
== Machine Gun 1960 ==&lt;br /&gt;
The MG46 minigun is then replaced for an equally [[MG42]]-like weapon in 1960. This version only has a single barrel, but fires red lasers that offers more damage than the MG46. Like the MG46, the gun can be removed from it's stand for more portable carnage, but can be &amp;quot;reloaded&amp;quot; by placing it back on it's stand or accessing a Recharge Station.&lt;br /&gt;
[[File:Wolfenstein-the-new-order MG60.jpg|thumb|500px|none|Side view of machine gun 1946.]]&lt;br /&gt;
[[File:Wolfenstein-machine-gun.jpg|thumb|750px|none|Well, a Nazi is very likely to take a laser to the groin now. Is it time for an Inglorious Basterds reference yet?]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== Einhandgranate 39 ==&lt;br /&gt;
A [[Model 39 Eihandgranate]] is used by Wilhelm Strasse in a rather spoiler-tastic part near the end of the game.&lt;br /&gt;
[[File:M39 Eihandgranate.JPG|thumb|200px|none|Einhandgranate Model 39]]&lt;br /&gt;
&lt;br /&gt;
== Stielhandgranate 24 ==&lt;br /&gt;
[[Model 24 Stielhandgranate]] is a weapon of Nazi in 1946. It is only used by Blazkowicz; rarely for a first person shooter, enemies never use the grenades. An updated version appears in 1960 as the &amp;quot;Telsa Grenade&amp;quot; that has the ability to temporarily short-circuit various mechanical enemies. The enemies actually do use this version.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|500px|none|Model 24 Stielhandgranate]]&lt;br /&gt;
[[File:M24WithFragSleeve.jpg|thumb|500px|none|Model 24 with fragmentation sleeve-the Telsa Grenade has a different shaped head, but has a texture roughly similar to this.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:FrenchartbookMG46.jpg&amp;diff=834408</id>
		<title>File:FrenchartbookMG46.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:FrenchartbookMG46.jpg&amp;diff=834408"/>
		<updated>2014-07-15T21:06:55Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: ...I don't know how I didn't get it here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;...I don't know how I didn't get it here.&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Wolfenstein:_The_New_Order&amp;diff=834407</id>
		<title>Wolfenstein: The New Order</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Wolfenstein:_The_New_Order&amp;diff=834407"/>
		<updated>2014-07-15T21:05:04Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[Image:WTNO.jpg|thumb|300px|right|''Wolfenstein: The New Order'' (2014)]]&lt;br /&gt;
'''Wolfenstein: The New Order''' (2014) is a first-person shooter developed by Machinegames and Betheda Software.&lt;br /&gt;
The game continues the story of BJ Blazkowicz, a year or so on from the events of the [[Wolfenstein]] semi-reboot. The year is 1946; an alternate timeline has been formed where the Nazis refuse to surrender and are able to continue the war for another year, using this time to create giant dieselpunk monstrosities and oddly lumpy psuedo-fictional weaponry. Following a botched attempt to finally kill General Deathshead after all these years, Blazkowicz is put into a coma by shrapnel. When he wakes up again, much to his horror, the year is 1960 and the Third Reich has the world in their hands. With the help of a Polish nurse called Anya, Blazkowicz attempts to find any smatter of resistance within the world and try to fight the Nazis, while also fighting his steadily weakening sanity...&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
The [[Luger P08]], called &amp;quot;Handgun 1946&amp;quot;, appears in 1946 as a standard weapon of the Nazi powers. It can be dual-wielded and suppressed. Also BJ can use it in 1960 in his nightmare, as well as being the weapon of Frau Engel - one of the antagonists of the game. The in-game version incorrectly holds 10 cartridges in the magazine, contrary to the real Luger, which has 8. It's often found in the hands of resistance members.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:Luger TNO.JPG|750px|thumb|none|During the &amp;quot;Aryan test&amp;quot; from Frau Engel, William has to select the disgusting picture. He also can take Engel`s Luger with its full magazine, but this just results in him getting killed. Note that Engel's Luger appears to be gold-plated.]]&lt;br /&gt;
&lt;br /&gt;
== Handgun 1960 ==&lt;br /&gt;
A dieselpunk Luger appears as the main sidearm of the Nazis during the 1960's. It fires in a three-round burst like [[Beretta 93R]] and can also be dual-wielded and suppressed. When suppressed the gun becomes single fire and a special, permanently suppressed white version of the pistol can be found on the Lunar Base. Both versions hold 20 rounds. Honestly, it's a good question why its barrel is so big.&lt;br /&gt;
Interestingly, fully-automatic Luger P08s was actually produced near the end of WWI in 1918, though it was nothing more than a mere prototype with reliability issues (the [[Mauser M712 Schnellfeuer]] was a much more successful attempt).&lt;br /&gt;
[[File:Wolfenstein_Luger.jpg|thumb|600px|none|The 1960 version of the pistol. Note the small silencer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Double barreled shotgun ==&lt;br /&gt;
William can use a [[Double Barreled Shotgun]] that is first found within the Asylum, then later within the sewers of Berlin. It holds 2 cartridges and can be dual-wielded.&lt;br /&gt;
[[File:StevesSBS1960s.jpg|none|thumb|500px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 gauge]]&lt;br /&gt;
[[File:WTNO_Shotgun.JPG|thumb|750px|none|BJ wields his shotgun against one of the ''many'' robot Nazi hounds. Note the strange lever reminiscent of a bolt-action rifle on the side of the weapon. It is never explained what it's for, as Blazkowicz never operates it. It's not the lever for unlocking the barrels, as that's in it's standard place on the weapon. Maybe, it's protector?]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Belt-fed shotgun ==&lt;br /&gt;
A mostly fictional, fully-automatic, belt-fed double-barreled shotgun that appears to have the barrel shroud of a [[MG42]] and is weakly based off of the [[M1014]]. First found in the Prison and can be dual-wielded, holding 20 shells apiece. An alternate ammo type, Shrapnel Shells, can be found from the U-Boat level onwards that ricochet off walls.&lt;br /&gt;
[[File:M4Super90.jpg|500px|thumb|none|Benelli M1014 - 12 gauge]]&lt;br /&gt;
[[File:Wolfenstein_shotgun.jpg|500px|thumb|none|A side view of the shotgun.]]&lt;br /&gt;
[[File:Fun with shotguns.jpg|750px|thumb|none|Dual-wielding shotguns. Note the shotgun's resemblance to a fatter MG42, and that it appears to possess Luger-like toggle mechanisms. And that armor is apparently useless before it. Not that anyone's complaining...]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
== Thompson M1928A1 ==&lt;br /&gt;
Blazkowicz and his fellow troops uses this dieselpunk [[Thompson Submachine Gun#M1928/M1928A1 Thompson|Thomson M1928A1]] during the 1946 tutorial level. Has a fast fire rate with easily scavengable ammo, but is rather weak. Some versions seen in the hands of Allied troops carry custom vertical foregrips; Blazkowicz's version never has this. Simply referred to as the &amp;quot;SMG&amp;quot;. It actually appears to eject small rifle casings.&lt;br /&gt;
[[File:M1928-A1 T.jpg|thumb|500px|none|Thomson M1928A1 - .45 ACP]]&lt;br /&gt;
[[File:M1928 TNO.JPG|thumb|750px|none|William Jozeph holds his Thompson SMG. Note the Cutts compensator and horizontal foregrip.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== StG-44 ==&lt;br /&gt;
A retro-futuristic (and more robust) [[Sturmgewehr 44|StG-44]] called &amp;quot;Assaut Rifle 1946&amp;quot; is used by the Nazis during the 1946 chapter. Holds 30 rounds and can be dual-wielded. It also appears in 1960 in the Wolfenstein 3D nightmare, replacing the original &amp;quot;Machine gun&amp;quot; from the Wolfenstein 3D (which was an [[MP40]]). On a side note the magazine will always have at 5-6 bullets in it,even when the gun is empty.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|500px|none|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[File:STG-44 TNO.JPG|thumb|none|750px|BJ holds his weapon in Wolfenstein 3D &amp;quot;nightmare&amp;quot; in 1960. This is '''not''' a Photoshopped screen, the game really does contain a Wolfenstein 3D easter egg.]]&lt;br /&gt;
[[File:AR 1946.jpg|thumb|none|750px|A side view of the assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifle 1960 ==&lt;br /&gt;
A strange hybrid of the [[Sturmgewehr 44|STG-44]], [[Heckler &amp;amp; Koch G3]]/[[Heckler &amp;amp; Koch MP5|MP5]] and [[FN FAL]] that is the main weapon of the Nazis during the 1960's. Holds 45 rounds and can be dual-wielded. In cut-scenes, Nazi soldiers hold variants with foregrips and burst fire, while some models in-game have what appears to be a bulky Rocket Launcher with internals best left ambiguous (weakly based on the [[Kampfpistole Z]]): Blazkowicz's version never has the foregrip, but the Rocket Launcher is found on the Gibraltar Bridge. During the game, Blazkowicz will sometimes fiddle with the weapon, either checking the magazine, checking the gun is loaded and moving the rear sight.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|500px|none|A little bit of this...]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|500px|none|A little dash of that...]]&lt;br /&gt;
[[File: G3A3.jpg|thumb|500px|none|And a pinch of this for that extra diesel-like flavour.]]&lt;br /&gt;
[[File:Wolfenstein Assault Rifle 1960.jpg|thumb|550px|none|And voila! The rocket launcher still makes no sense. Note the straight magazine; the magazine is curved like the STG-44 in-game.]]&lt;br /&gt;
[[File:Dakkadakka.jpg|thumb|750px|none|First person view.]]&lt;br /&gt;
&lt;br /&gt;
= Battle rifles =&lt;br /&gt;
== AR Marksman ==&lt;br /&gt;
A semi-auto marksman version of the Assault Rifle 1960 appears in 1960 as weapon of the Nazi forces. No soldier ever uses one until the Lunar Base, however; before that they are simply strewn around the levels for the player to use. It also can be dual-wielded, but due to it's nature is rather unwieldy to the point that dual Handgun 1960s are a lot better for close combat. A variant found on the Lunar Base flips the scope aside and enables it to fire lasers; after this level the gun can change between lasers and bullets at any time by flipping the scope up or down. Exactly HOW this is done is best left unknown too.&lt;br /&gt;
[[File:AR Marksman TNO.JPG|thumb|600px|none|In-game model of AR Marksman]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== Machine Gun 1946 ==&lt;br /&gt;
A bizarre weapon called &amp;quot;Machine Gun 1946&amp;quot; resembling a bulkier [[MG42]] with a minigun assembly made of four barrels with MG42 barrel shrouds. Appears in 1946, and after a fight with several Ubersoldats in 1960. Can be removed from it's stand and carried around, but it has a small capacity and cannot be reloaded.&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|none|500px|MG42 with sling and bipod collapsed - 7.92mm Mauser]]&lt;br /&gt;
[[File:MG-46.jpg|thumb|500px|none|The in-game model of Machine gun 1946.]]&lt;br /&gt;
[[File:Turret.jpg|thumb|500px|none|The MG42 minigun on a mounted turret.]]&lt;br /&gt;
[[File:MG-46 (except it's french) .jpg|thumb|500px|none| An image from the french edition of the artbook.]]&lt;br /&gt;
[[File:MG42 Minigun (MG46?).jpg|thumb|500px|none| First-person view of it. This image will be updated soon.]]&lt;br /&gt;
&lt;br /&gt;
== Machine Gun 1960 ==&lt;br /&gt;
The MG46 minigun is then replaced for an equally [[MG42]]-like weapon in 1960. This version only has a single barrel, but fires red lasers that offers more damage than the MG46. Like the MG46, the gun can be removed from it's stand for more portable carnage, but can be &amp;quot;reloaded&amp;quot; by placing it back on it's stand or accessing a Recharge Station.&lt;br /&gt;
[[File:Wolfenstein-the-new-order MG60.jpg|thumb|500px|none|Side view of machine gun 1946.]]&lt;br /&gt;
[[File:Wolfenstein-machine-gun.jpg|thumb|750px|none|Well, a Nazi is very likely to take a laser to the groin now. Is it time for an Inglorious Basterds reference yet?]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== Einhandgranate 39 ==&lt;br /&gt;
A [[Model 39 Eihandgranate]] is used by Wilhelm Strasse in a rather spoiler-tastic part near the end of the game.&lt;br /&gt;
[[File:M39 Eihandgranate.JPG|thumb|200px|none|Einhandgranate Model 39]]&lt;br /&gt;
&lt;br /&gt;
== Stielhandgranate 24 ==&lt;br /&gt;
[[Model 24 Stielhandgranate]] is a weapon of Nazi in 1946. It is only used by Blazkowicz; rarely for a first person shooter, enemies never use the grenades. An updated version appears in 1960 as the &amp;quot;Telsa Grenade&amp;quot; that has the ability to temporarily short-circuit various mechanical enemies. The enemies actually do use this version.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|500px|none|Model 24 Stielhandgranate]]&lt;br /&gt;
[[File:M24WithFragSleeve.jpg|thumb|500px|none|Model 24 with fragmentation sleeve-the Telsa Grenade has a different shaped head, but has a texture roughly similar to this.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Wolfenstein:_The_New_Order&amp;diff=821705</id>
		<title>Wolfenstein: The New Order</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Wolfenstein:_The_New_Order&amp;diff=821705"/>
		<updated>2014-05-31T02:14:47Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''Wolfenstein: The New Order''' (2014) is a first-person shooter developed by Machinegames and Betheda Software.&lt;br /&gt;
The game continues the story of BJ Blazkowicz, a year or so on from the events of the [[Wolfenstein]] semi-reboot. The year is 1946; an alternate timeline has been formed where the Nazis refuse to surrender and are able to continue the war for another year, using this time to create giant dieselpunk monstrosities and oddly lumpy psuedo-fictional weaponry. Following a botched attempt to finally kill General Deathshead after all these years, Blazkowicz is put into a coma by shrapnel. When he wakes up again, much to his horror, the year is 1960 and the Third Reich has the world in their hands. With the help of a Polish nurse called Anya, Blazkowicz attempts to find any smatter of resistance within the world and try to fight the Nazis, while also fighting his steadily weakening sanity...&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
Called &amp;quot;Handgun 1946&amp;quot;, it appears in 1946 as a standard weapon of the Nazi powers. It can be dual-wielded and suppressed. Also BJ can use it in 1960 in his nightmare, as well as being the weapon of Frau Engel - one of the antagonists of the game. The in-game version incorrectly holds 10 cartridges in the magazine, contrary to the real Luger, which has 8. It's often found in the hands of resistance members.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|400px|[[Luger P08]] - 9x19mm.]]&lt;br /&gt;
[[File:Luger TNO.JPG|700px|thumb|none|During the &amp;quot;Aryan test&amp;quot; from Frau Engel, William has to select the disgusting picture. He also can take Engel`s Luger with its full magazine, but this just results in him getting killed. Note that Engel's Luger appears to be gold-plated.]]&lt;br /&gt;
&lt;br /&gt;
== Handgun 1960 ==&lt;br /&gt;
A dieselpunk Luger appears as the main sidearm of the Nazis during the 1960's. It fires in a three-round burst and can also be dual-wielded and suppressed. When suppressed the gun becomes single fire and a special, permanently suppressed white version of the pistol can be found on the Lunar Base. Both versions hold 20 rounds. Honestly, it's a good question why its barrel is so big.&lt;br /&gt;
[[File:Wolfenstein_Luger.jpg|thumb|500px|none|The 1960 version of the pistol. Note the small silencer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Double barreled shotgun ==&lt;br /&gt;
William can use a double-barreled shotgun that is first found within the Asylum, then later within the sewers of Berlin. It holds 2 cartridges and can be dual-wielded.&lt;br /&gt;
[[File:StevesSBS1960s.jpg|none|thumb|500px|[[Double Barreled Shotgun]] 1960 era produced - 12 gauge.]]&lt;br /&gt;
[[File:WTNO_Shotgun.JPG|thumb|700px|none|BJ wields his shotgun against one of the ''many'' robot Nazi hounds. Note the strange lever reminiscent of a bolt-action rifle on the side of the weapon. It is never explained what it's for, as Blazkowicz never operates it. It's not the lever for unlocking the barrels, as that's in it's standard place on the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Belt-fed shotgun ==&lt;br /&gt;
A mostly fictional, fully-automatic, belt-fed double-barreled shotgun that appears to have the barrel shroud of a [[MG42]]. The weapon is weakly based off of the [[M1014]] - seemingly anachronistic, seeing that Benelli shotguns were not produced before end of the 1970s. First found in the Prison and can be dual-wielded, holding 20 shells apiece. An alternate ammo type, Shrapnel Shells, can be found from the U-Boat level onwards that ricochet off walls.&lt;br /&gt;
[[File:Wolfenstein_shotgun.jpg|500px|thumb|none| A side view of the shotgun.]]&lt;br /&gt;
[[File:Fun with shotguns.jpg|500px|thumb|none| Dual-wielding shotguns. Note the shotgun's resemblance to a fatter MG42, and that it appears to possess Luger-like toggle mechanisms. And that armor is apparently useless before it. Not that I'm complaining...]]&lt;br /&gt;
[[File:M4Super90.jpg|500px|thumb|none|[[M1014]] - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
== Thompson M1928A1 ==&lt;br /&gt;
Blazkowicz and his fellow troops uses this dieselpunk Thompson during the 1946 tutorial level. Has a fast fire rate with easily scavengable ammo, but is rather weak. Some versions seen in the hands of Allied troops carry custom vertical foregrips; Blazkowicz's version never has this. Simply referred to as the &amp;quot;SMG&amp;quot;. It actually appears to eject small rifle casings.&lt;br /&gt;
[[File:M1928-A1 T.jpg|thumb|500px|none|[[Thompson Submachine Gun#M1928/M1928A1 Thompson|Thomson M1928A1]] - .45 ACP.]]&lt;br /&gt;
[[File:M1928 TNO.JPG|thumb|700px|none|William Jozeph holds his Thompson SMG. Note the Cutts compensator and horizontal foregrip.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== STG-44 ==&lt;br /&gt;
A retro-futuristic (and lumpy) STG-44 called &amp;quot;Assaut Rifle 1946&amp;quot; is used by the Nazis during the 1946 chapter. Holds 30 rounds and can be dual-wielded. It also appears in 1960 in the Wolfenstein 3D nightmare, replacing the original &amp;quot;Machine gun&amp;quot; from the Wolfenstein 3D (which was an [[MP40]]). On a side note the magazine will always have at 5-6 bullets in it,even when the gun is empty.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|500px|none|[[Sturmgewehr 44]] - 7.92x33mm.]]&lt;br /&gt;
[[File:STG-44 TNO.JPG|thumb|none|750px|BJ holds his weapon in Wolfenstein 3D &amp;quot;nightmare&amp;quot; in 1960. This is '''not''' a Photoshopped screen, the game really does contain a Wolfenstein 3D easter egg.]]&lt;br /&gt;
[[File:AR 1946.jpg|thumb|none|500px|A side view of the assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifle 1960 ==&lt;br /&gt;
A strange hybrid of the [[Sturmgewehr 44|STG-44]], [[Heckler &amp;amp; Koch G3]]/[[Heckler &amp;amp; Koch MP5|MP5]] and [[FN FAL]] that is the main weapon of the Nazis during the 1960's. Holds 45 rounds and can be dual-wielded. In cut-scenes, Nazi soldiers hold variants with foregrips and burst fire, while some models in-game have what appears to be a bulky Rocket Launcher with internals best left ambiguous (weakly based on [[Kampfpistole Z]]): Blazkowicz's version never has the foregrip, but the Rocket Launcher is found on the Gibraltar Bridge. During the game, Blazkowicz will sometimes fiddle with the weapon, either checking the magazine, checking the gun is loaded and moving the rear sight.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|500px|none|A little bit of this...]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|500px|none|A little dash of that...]]&lt;br /&gt;
[[File: G3A3.jpg|thumb|500px|none|And a pinch of this for that extra diesel-like flavour.]]&lt;br /&gt;
[[File:Wolfenstein Assault Rifle 1960.jpg|thumb|550px|none|And voila! The rocket launcher still makes no sense.]]&lt;br /&gt;
[[File:Dakkadakka.jpg|thumb|500px|none|First person view.]]&lt;br /&gt;
&lt;br /&gt;
= Battle rifles =&lt;br /&gt;
== AR Marksman ==&lt;br /&gt;
A semi-auto marksman rifle that appears in 1960 as weapon of the Nazi forces. No soldier ever uses one until the Lunar Base, however; before that they are simply strewn around the levels for the player to use. It weakly based on [[FN SCAR]], possibly the SSR variant - while technically anachronistic, because no SCAR rifle was produced before 2000-s, it may be it's alternate timeline equivalent (it's certain that FN does not exist within the game world). It also can be dual-wielded, but due to it's nature is rather unwieldy to the point that dual Handgun 1960s are a lot better for close combat. A variant found on the Lunar Base flips the scope aside and enables it to fire lasers; after this level the gun can change between lasers and bullets at any time by flipping the scope up or down. Exactly HOW this is done is best left unknown too.&lt;br /&gt;
[[File:SSR Mk.20 Mod.0.jpg|thumb|500px|none|[[FN SSR]] - 7,62x51mm (.308 Winchester).]]&lt;br /&gt;
[[File:AR Marksman TNO.JPG|thumb|500px|none|In-game model of AR Marksman]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== MG42 Minigun hybrid ==&lt;br /&gt;
A bizarre weapon resembling a bulkier MG42 with a minigun assembly made of four MG42 barrels appears in 1946, and after a fight with several Ubersoldats in 1960.&lt;br /&gt;
[[File:MG-46.jpg|thumb|500px|none| Concept art by Axel Torvenius]]&lt;br /&gt;
[[File:Turret.jpg|thumb|500px|none| The MG42 minigun on a mounted turret.]]&lt;br /&gt;
[[File:MG42 Minigun (MG46?).jpg|thumb|500px|none| First-person view of it.]]&lt;br /&gt;
&lt;br /&gt;
== Laser MG42 ==&lt;br /&gt;
The MG42 minigun is then replaced for an equally MG42-like weapon in 1960. Except it shoots lasers this time, but that's normal by this game's standards.&lt;br /&gt;
[[File:Wolfenstein-machine-gun.jpg|thumb|500px|none| Well, a Nazi is very likely to take a laser to the groin now. Is it time for an Inglorious Basterds reference yet?]]&lt;br /&gt;
[[File:Wolfenstein-the-new-order MG60.jpg|thumb|500px|none|Side view. Concept art by Axel Torvenius.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== Einhandgranate 39 ==&lt;br /&gt;
A [[Model 39 Eihandgranate]] is used by Wilhelm Strasse in a rather spoiler-tastic part near the end of the game.&lt;br /&gt;
[[File:M39 Eihandgranate.JPG|thumb|200px|none|Einhandgranate Model 39]]&lt;br /&gt;
&lt;br /&gt;
== Stielhandgranate 24 ==&lt;br /&gt;
[[Model 24 Stielhandgranate]] is a weapon of Nazi in 1946. It is only used by Blazkowicz; rarely for a first person shooter, enemies never use the grenades. An updated version appears in 1960 as the &amp;quot;Telsa Grenade&amp;quot; that has the ability to temporarily short-circuit various mechanical enemies. The enemies actually do use it.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|500px|none|Model 24 Stielhandgranate]]&lt;br /&gt;
[[File:M24WithFragSleeve.jpg|thumb|500px|none|Model 24 with fragmentation sleeve-the Telsa Grenade has a different shaped head, but has a texture roughly similar to this.]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Wolfenstein:_The_New_Order&amp;diff=821703</id>
		<title>Wolfenstein: The New Order</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Wolfenstein:_The_New_Order&amp;diff=821703"/>
		<updated>2014-05-31T02:13:42Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
'''Wolfenstein: The New Order''' (2014) is a first-person shooter developed by Machinegames and Betheda Software.&lt;br /&gt;
The game continues the story of BJ Blazkowicz, a year or so on from the events of the [[Wolfenstein]] semi-reboot. The year is 1946; an alternate timeline has been formed where the Nazis refuse to surrender and are able to continue the war for another year, using this time to create giant dieselpunk monstrosities and oddly lumpy psuedo-fictional weaponry. Following a botched attempt to finally kill General Deathshead after all these years, Blazkowicz is put into a coma by shrapnel. When he wakes up again, much to his horror, the year is 1960 and the Third Reich has the world in their hands. With the help of a Polish nurse called Anya, Blazkowicz attempts to find any smatter of resistance within the world and try to fight the Nazis, while also fighting his steadily weakening sanity...&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
Called &amp;quot;Handgun 1946&amp;quot;, it appears in 1946 as a standard weapon of the Nazi powers. It can be dual-wielded and suppressed. Also BJ can use it in 1960 in his nightmare, as well as being the weapon of Frau Engel - one of the antagonists of the game. The in-game version incorrectly holds 10 cartridges in the magazine, contrary to the real Luger, which has 8. It's often found in the hands of resistance members.&lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|400px|[[Luger P08]] - 9x19mm.]]&lt;br /&gt;
[[File:Luger TNO.JPG|700px|thumb|none|During the &amp;quot;Aryan test&amp;quot; from Frau Engel, William has to select the disgusting picture. He also can take Engel`s Luger with its full magazine, but this just results in him getting killed. Note that Engel's Luger appears to be gold-plated.]]&lt;br /&gt;
&lt;br /&gt;
== Handgun 1960 ==&lt;br /&gt;
A dieselpunk Luger appears as the main sidearm of the Nazis during the 1960's. It fires in a three-round burst and can also be dual-wielded and suppressed. When suppressed the gun becomes single fire and a special, permanently suppressed white version of the pistol can be found on the Lunar Base. Both versions hold 20 rounds. Honestly, it's a good question why its barrel is so big.&lt;br /&gt;
[[File:Wolfenstein_Luger.jpg|thumb|500px|none|The 1960 version of the pistol. Note the small silencer.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Double barreled shotgun ==&lt;br /&gt;
William can use a double-barreled shotgun that is first found within the Asylum, then later within the sewers of Berlin. It holds 2 cartridges and can be dual-wielded.&lt;br /&gt;
[[File:StevesSBS1960s.jpg|none|thumb|500px|[[Double Barreled Shotgun]] 1960 era produced - 12 gauge.]]&lt;br /&gt;
[[File:WTNO_Shotgun.JPG|thumb|700px|none|BJ wields his shotgun against one of the ''many'' robot Nazi hounds. Note the strange lever reminiscent of a bolt-action rifle on the side of the weapon. It is never explained what it's for, as Blazkowicz never operates it. It's not the lever for unlocking the barrels, as that's in it's standard place on the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Belt-fed shotgun ==&lt;br /&gt;
A mostly fictional, fully-automatic, belt-fed double-barreled shotgun that appears to have the barrel shroud of a [[MG42]]. The weapon is weakly based off of the [[M1014]] - seemingly anachronistic, seeing that Benelli shotguns were not produced before end of the 1970s. First found in the Prison and can be dual-wielded, holding 20 shells apiece. An alternate ammo type, Shrapnel Shells, can be found from the U-Boat level onwards that ricochet off walls.&lt;br /&gt;
[[File:Wolfenstein_shotgun.jpg|500px|thumb|none| A side view of the shotgun.]]&lt;br /&gt;
[[File:Fun with shotguns.jpg|500px|thumb|none| Dual-wielding shotguns. Note the shotgun's resemblance to a fatter MG42, and that it appears to possess Luger-like toggle mechanisms. And that armor is apparently useless before it. Not that I'm complaining...]]&lt;br /&gt;
[[File:M4Super90.jpg|500px|thumb|none|[[M1014]] - 12 gauge.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
== Thompson M1928A1 ==&lt;br /&gt;
Blazkowicz and his fellow troops uses this dieselpunk Thompson during the 1946 tutorial level. Has a fast fire rate with easily scavengable ammo, but is rather weak. Some versions seen in the hands of Allied troops carry custom vertical foregrips; Blazkowicz's version never has this. Simply referred to as the &amp;quot;SMG&amp;quot;. It actually appears to eject small rifle casings.&lt;br /&gt;
[[File:M1928-A1 T.jpg|thumb|500px|none|[[Thompson Submachine Gun#M1928/M1928A1 Thompson|Thomson M1928A1]] - .45 ACP.]]&lt;br /&gt;
[[File:M1928 TNO.JPG|thumb|700px|none|William Jozeph holds his Thompson SMG. Note the Cutts compensator and horizontal foregrip.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== STG-44 ==&lt;br /&gt;
A retro-futuristic (and lumpy) STG-44 called &amp;quot;Assaut Rifle 1946&amp;quot; is used by the Nazis during the 1946 chapter. Holds 30 rounds and can be dual-wielded. It also appears in 1960 in the Wolfenstein 3D nightmare, replacing the original &amp;quot;Machine gun&amp;quot; from the Wolfenstein 3D (which was an [[MP40]]). On a side note the magazine will always have at 5-6 bullets in it,even when the gun is empty.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|500px|none|[[Sturmgewehr 44]] - 7.92x33mm.]]&lt;br /&gt;
[[File:STG-44 TNO.JPG|thumb|none|750px|BJ holds his weapon in Wolfenstein 3D &amp;quot;nightmare&amp;quot; in 1960. This is '''not''' a Photoshopped screen, the game really does contain a Wolfenstein 3D easter egg.]]&lt;br /&gt;
[[File:AR 1946.jpg|thumb|none|500px|A side view of the assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifle 1960 ==&lt;br /&gt;
A strange hybrid of the [[Sturmgewehr 44|STG-44]], [[Heckler &amp;amp; Koch G3]]/[[Heckler &amp;amp; Koch MP5|MP5]] and [[FN FAL]] that is the main weapon of the Nazis during the 1960's. Holds 45 rounds and can be dual-wielded. In cut-scenes, Nazi soldiers hold variants with foregrips and burst fire, while some models in-game have what appears to be a bulky Rocket Launcher with internals best left ambiguous (weakly based on [[Kampfpistole Z]]): Blazkowicz's version never has the foregrip, but the Rocket Launcher is found on the Gibraltar Bridge. During the game, Blazkowicz will sometimes fiddle with the weapon, either checking the magazine, checking the gun is loaded and moving the rear sight.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|500px|none|A little bit of this...]]&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|500px|none|A little dash of that...]]&lt;br /&gt;
[[File: G3A3.jpg|thumb|500px|none|And a pinch of this for that extra diesel-like flavour.]]&lt;br /&gt;
[[File:Wolfenstein Assault Rifle 1960.jpg|thumb|550px|none|And voila! The rocket launcher still makes no sense.]]&lt;br /&gt;
[[File:Dakkadakka.jpg|thumb|500px|none|First person view.]]&lt;br /&gt;
&lt;br /&gt;
= Battle rifles =&lt;br /&gt;
== AR Marksman ==&lt;br /&gt;
A semi-auto marksman rifle that appears in 1960 as weapon of the Nazi forces. No soldier ever uses one until the Lunar Base, however; before that they are simply strewn around the levels for the player to use. It weakly based on [[FN SCAR]], possibly the SSR variant - while technically anachronistic, because no SCAR rifle was produced before 2000-s, it may be it's alternate timeline equivalent (it's certain that FN does not exist within the game world). It also can be dual-wielded, but due to it's nature is rather unwieldy to the point that dual Handgun 1960s are a lot better for close combat. A variant found on the Lunar Base flips the scope aside and enables it to fire lasers; after this level the gun can change between lasers and bullets at any time by flipping the scope up or down. Exactly HOW this is done is best left unknown too.&lt;br /&gt;
[[File:SSR Mk.20 Mod.0.jpg|thumb|500px|none|[[FN SSR]] - 7,62x51mm (.308 Winchester).]]&lt;br /&gt;
[[File:AR Marksman TNO.JPG|thumb|500px|none|In-game model of AR Marksman]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== MG42 Minigun hybrid ==&lt;br /&gt;
A bizarre weapon resembling a bulkier MG42 with a minigun assembly made of four MG42 barrels appears in 1946, and after a fight with several Ubersoldats in 1960.&lt;br /&gt;
[[File:MG-46.jpg|thumb|500px|none| Concept art by Axel Torvenius]]&lt;br /&gt;
[[File:Turret.jpg|thumb|500px|none| The MG42 minigun on a mounted turret.]]&lt;br /&gt;
[[File:MG42 Minigun (MG46?).jpg|thumb|500px|none| First-person view of it.]]&lt;br /&gt;
&lt;br /&gt;
== Laser MG42 ==&lt;br /&gt;
The MG42 minigun is then replaced for an equally MG42-like weapon in 1960. Except it shoots lasers this time, but that's normal by this game's standards.&lt;br /&gt;
[[File:Wolfenstein-machine-gun.jpg|thumb|500px|none| Well, a Nazi is very likely to take a laser to the groin now. Is it time for an Inglorious Basterds reference yet?]]&lt;br /&gt;
[[File:Wolfenstein-the-new-order MG60.jpg|thumb|500px|none|Side view. Concept art by Axel Torvenius.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== Einhandgranate 39 ==&lt;br /&gt;
A [[Model 39 Eihandgranate]] is used by Wilhelm Strasse in a rather spoiler-tastic part near the end of the game.&lt;br /&gt;
[[File:M39 Eihandgranate.JPG|thumb|200px|none|Einhandgranate Model 39]]&lt;br /&gt;
&lt;br /&gt;
== Stielhandgranate 24 ==&lt;br /&gt;
[[Model 24 Stielhandgranate]] is a weapon of Nazi in 1946. It is only used by Blazkowicz; rarely for a first person shooter, enemies never use the grenades. An updated version appears in 1960 as the &amp;quot;Telsa Grenade&amp;quot; that has the ability to temporarily short-circuit various mechanical enemies. The enemies actually do use it.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|500px|none|Model 24 Stielhandgranate]]&lt;br /&gt;
[[File:M24WithFragSleeve.jpg|thumb|500px|none|Model 24 with fragmentation sleeve-the Telsa Grenade has a different shaped head, but has a texture roughly similar to this.]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein-the-new-order_MG60.jpg&amp;diff=821701</id>
		<title>File:Wolfenstein-the-new-order MG60.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein-the-new-order_MG60.jpg&amp;diff=821701"/>
		<updated>2014-05-31T02:12:54Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein-machine-gun.jpg&amp;diff=821700</id>
		<title>File:Wolfenstein-machine-gun.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein-machine-gun.jpg&amp;diff=821700"/>
		<updated>2014-05-31T02:10:52Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:MG42_Minigun_(MG46%3F).jpg&amp;diff=821697</id>
		<title>File:MG42 Minigun (MG46?).jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:MG42_Minigun_(MG46%3F).jpg&amp;diff=821697"/>
		<updated>2014-05-31T02:06:53Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: Needs bigger picture.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Needs bigger picture.&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_Assault_Rifle_1960.jpg&amp;diff=821686</id>
		<title>File:Wolfenstein Assault Rifle 1960.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_Assault_Rifle_1960.jpg&amp;diff=821686"/>
		<updated>2014-05-31T01:37:29Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: ...Ooh. Damn that's big&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;...Ooh. Damn that's big&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_Luger.jpg&amp;diff=821684</id>
		<title>File:Wolfenstein Luger.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_Luger.jpg&amp;diff=821684"/>
		<updated>2014-05-31T01:24:47Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: That pistol from Wolfenstein.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;That pistol from Wolfenstein.&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Fun_with_shotguns.jpg&amp;diff=821683</id>
		<title>File:Fun with shotguns.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Fun_with_shotguns.jpg&amp;diff=821683"/>
		<updated>2014-05-31T01:15:10Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: That's gotta hurt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;That's gotta hurt.&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Wolfenstein_shotgun.jpg&amp;diff=821682</id>
		<title>File:Wolfenstein shotgun.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Wolfenstein_shotgun.jpg&amp;diff=821682"/>
		<updated>2014-05-31T01:09:49Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: The shotgun from Wolfenstein. At least, a side view... expect more uploads.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The shotgun from Wolfenstein. At least, a side view... expect more uploads.&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Trigun&amp;diff=740876</id>
		<title>Trigun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Trigun&amp;diff=740876"/>
		<updated>2013-09-22T16:32:19Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: ...too many of these ] things. It's a bad habit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Trigun-poster.jpg|thumb|right|300px|''Trigun'' (1996 - 1997)]]&lt;br /&gt;
&lt;br /&gt;
''Trigun'' is a 26 episode anime &amp;quot;Space-Western&amp;quot; series from Madhouse Studio based on the manga by Yasuhiro Nightow. Set on a desert planet populated by small towns of human settlers, the story follows Vash the Stampede, an outlaw known as the &amp;quot;Humanoid Typhoon&amp;quot; with a 6,000,000,000$$ (&amp;quot;double dollar&amp;quot;) bounty on his head. The show draws heavily from [http://www.imfdb.org/wiki/Category:Western_Movie| the Hollywood portrayal of the American frontier] (especially [http://www.imfdb.org/wiki/Category:Spaghetti_Western_Movie| Spaghetti Westerns]) and relies heavily on guns and gunplay, boasting a wide array of firearms ranging from real-world models to carefully designed fictional firearms. The series is notable for being one of the major anime titles in the U.S. in the 90's, where it gained (and still maintains) far more popularity than in its native Japan.&lt;br /&gt;
&lt;br /&gt;
'''Note:''''' Many of the weapons in the series are based on real-world designs but have been modified to appear more futuristic. Most modifications are largely cosmetic and will simply be noted as &amp;quot;Futuristic&amp;quot; in the section header.''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the anime ''Trigun'':'''&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===AGL Arms Factory .45 Long Colt (EF Auto Ejecting, Double Action) (Vash's Revolver)===&lt;br /&gt;
''Trigun'''s most iconic weapon is a fictional double-action, full-sized revolver chambered for .45 Long Colt. It possesses a 6 o' clock position barrel similar to a [[Mateba Autorevolver]], a break-top mechanism similar to a [[Smith &amp;amp; Wesson Schofield|Schofield Model 3]].&lt;br /&gt;
&lt;br /&gt;
The revolver's internal operation is somewhat unclear. The barrel mates up with the lowest chamber of the cylinder, but when fired, the hammer does not appear to be striking the round in that chamber. There may be an internal mechanism that redirects the force of the hammer down to the correct round. It appears to be styled in this way to keep the gun looking more conventional, instead of having the more unusual-looking hammers of the Mateba handguns. It also sports an auto-ejector and a thumb-activated cylider release, making the weapon very quick and easy to reload.&lt;br /&gt;
&lt;br /&gt;
At least two of these weapons exist in the series, the first belonging to Vash the Stampede, the other to his brother, Knives. While Knives's claims to have &amp;quot;made&amp;quot; them, it is unclear if this means that he designed and built the two revolvers from scratch (suggesting that the &amp;quot;AGL Arms Factory&amp;quot; markings on the barrel weight are simply a coy reference to the &amp;quot;Angel Arms&amp;quot; system), or if they were manufactured by a regular weapons producer and that when Knives claims to have made them he is simply refering to the Plant hidden inside the weapons. If this is the case then they are most certainly rare specimens, as no other examples outside of these two are seen in the show.&lt;br /&gt;
&lt;br /&gt;
[[Image:Trigun2601.jpg|thumb|none|500px|A shot of both AGL Arms .45 Long Colt revolvers during the opening credit sequence.]]&lt;br /&gt;
[[Image:Trigun1702.jpg|thumb|none|500px|Vash with both his and Knives's revolvers. (Ep.17)]]&lt;br /&gt;
&lt;br /&gt;
====Vash's AGL Arms .45 Long Colt====&lt;br /&gt;
Vash the Stampede's primary weapon throughout the series is his AGL Arms .45 Long Colt with a silver (likely nickel-plated) finish. At the beginning of the series, the weapon has fallen into disrepair (Vash states that it is &amp;quot;three inches off from only ten yards&amp;quot;) until episode 3 when the gunsmith Frank Marlon &amp;quot;changes the cylinder and hammer parts&amp;quot; and gives it a general tuneup.&lt;br /&gt;
[[File:Trigunartbook01.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing Vash's revolver.]]&lt;br /&gt;
[[Image:Vash revolver composite.jpg|thumb|none|500px|A composite image showing the right side of Vash's revolver.]]&lt;br /&gt;
[[File:Trigun0106.jpg|thumb|none|500px|Vash draws his AGL Arms revolver. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0111.jpg|thumb|none|500px|Vash opens his revolver's action and sees why it wouldn't fire at the mob of enemies charging at him. Note the auto-ejector. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0301.jpg|thumb|none|500px|Vash empties his revolver, giving the audience a good demonstration of it's auto-ejector. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0314.jpg|thumb|none|500px|Marlon returns Vash's weapon. Note how the new cylinder is smooth. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0411.jpg|thumb|none|500px|Vash aims his revolver, giving the audience a clear view of the barrel and rifling. (Ep.04)]]&lt;br /&gt;
[[File:Trigun1801.jpg|thumb|none|500px|The outside of the barrel weight on Vash's revolver breaks away, revealing the Plant module inside. (Ep.18)]]&lt;br /&gt;
[[File:Trigun2402.jpg|thumb|none|500px|A closeup of the Plant module inside Vash's revolver. (Ep.24)]]&lt;br /&gt;
&lt;br /&gt;
====Knives's AGL Arms .45 Long Colt====&lt;br /&gt;
Knives AGL Arms revolver is almost identical to Vash's weapon, but sports a black (possibly blued) finish, features a slightly different set of grips (which include a lanyard loop in the front), and lacks the smooth upgraded cylinder of Vash's revolver.&lt;br /&gt;
[[File:Trigunartbook25.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing Knives's revolver.]]&lt;br /&gt;
[[File:Trigun2606.jpg|thumb|none|500px|A good side profile shot of Knives's AGL Arms .45 LC revolver. (Ep.26)]]&lt;br /&gt;
[[File:Trigun2607.jpg|thumb|none|500px|Knives with his AGL Arms revolver. (Ep.26)]]&lt;br /&gt;
[[File:Trigun2605.jpg|thumb|none|500px|Knives reloads his revolver. (Ep.26)]]&lt;br /&gt;
[[File:Trigun2608.jpg|thumb|none|500px|Knives presses his revolver against Vash's temple, giving the audience a good view of the weapon's controls. (Ep.26)]]&lt;br /&gt;
&lt;br /&gt;
===High Standard Derringer===&lt;br /&gt;
Insurance agent Meryl Stryfe carries fifty [[High Standard Derringer|High Standard Derringers]] in a series of holsters lining the inside of her coat.&lt;br /&gt;
[[File:High Standard Derringer.jpg|thumb|none|400px|High Standard Derringer, nickel plated with black plastic grips - .22 Magnum]]&lt;br /&gt;
[[File:Trigunartbook02.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing Meryl's Derringers.]]&lt;br /&gt;
[[File:Trigunartbook23.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook explaining Meryl's holster system.]]&lt;br /&gt;
[[File:Trigun0121.jpg|thumb|none|500px|Descartes catches a glimpse of one of Meryl's H.S. Derringers. (Ep.01)]]&lt;br /&gt;
[[Image:Vlcsnap-2010-07-04-02h34m45s233.JPG|thumb|none|500px|Meryl opens her coat to reveal her Derringers. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0416.jpg|thumb|none|500px|A closeup of Meryl's Derringer holsters. (Ep.04)]]&lt;br /&gt;
&lt;br /&gt;
===Crossbow Pistol===&lt;br /&gt;
Marshal Marianne's weapon of choice is a crossbow-style handgun.&lt;br /&gt;
[[File:Trigun0202.jpg|thumb|none|500px|Marianne stashes her pistol in her desk drawer. (Ep.02)]]&lt;br /&gt;
[[File:Trigun0203.jpg|thumb|none|500px|Marianne primes her crossbow pistol. (Ep.02)]]&lt;br /&gt;
[[File:Trigun0204.jpg|thumb|none|500px|Marianne confronts Cliff. (Ep.02)]]&lt;br /&gt;
&lt;br /&gt;
===Mr. Cliff's pistol===&lt;br /&gt;
At the end of episode 2, Mr. Cliff uses a fictional semi-auto pistol. While it doesn't appear to be based off of any particular weapon, the design is fairly believable and features a cut-away slide similar to many [[Beretta#Pistols|Beretta handguns]].&lt;br /&gt;
[[File:Trigun0205.jpg|thumb|none|500px|Mr. Cliff aims his pistol. (Ep.02)]]&lt;br /&gt;
&lt;br /&gt;
===Grader Single Hand 2043===&lt;br /&gt;
Nicholas Wolfwood carries several fictional [[1911|1911-style]] handguns called the &amp;quot;Grader Single Hand 2043&amp;quot;. According to markings on the weapon, it is a .45ACP handgun, manufactured by a &amp;quot;Grader Arms Co.&amp;quot;, based out of July City. The most distinguishing feature about these weapons is the cocking lever; the front of the triggerguard is separate from the rest of the triggerguard and is acts as a non-reciprocating cocking lever, similar to the [http://world.guns.ru/userfiles/images/handguns/china/1287743285.jpg NORINCO model 77B]. This allows the shooter to rack the slide with their trigger finger, allowing the pistol to be used completely one-handed. It also sports a ported barrel and skeletized trigger.&lt;br /&gt;
[[Image:Grader Single Hand 2043.jpg|thumb|none|400px|A replica of the Grader Single Hand manufactured by the Japanese replica company Poseidon.]]&lt;br /&gt;
[[File:Trigunartbook04.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing the Single Hand 2043.]]&lt;br /&gt;
[[Image:Vlcsnap-2010-07-04-14h29m06s251.JPG|thumb|none|500px|The gun rack built into the Punisher loaded with four Grader Single Hand pistols. (Ep.10)]]&lt;br /&gt;
[[File:Trigun1003.jpg|thumb|none|500px|Wolfwood opens fire with a pair of Single Hand 2043 pistols. (Ep.10)]]&lt;br /&gt;
[[File:Trigun2301.jpg|thumb|none|500px|Wolfwood racks the slide on his first Grader Single Hand in a flashback. Note how the triggerguard/cocking lever does not reciprocate when the slide is operated directly. (Ep.23)]]&lt;br /&gt;
&lt;br /&gt;
===Belief Lightning===&lt;br /&gt;
A frequently seen weapon is a futuristic version of the [[Colt Lightning]] revolver called the &amp;quot;Belief Lightning&amp;quot;  chambered in .45 LC with two ejector rods that comes in three different barrel lengths.&lt;br /&gt;
[[Image:ColtLightning.jpg|thumb|none|400px|Colt Lightning 1877 Cavalry - .38 Long Colt.]]&lt;br /&gt;
[[File:Trigunartbook11.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing the futuristic SAA variants.]]&lt;br /&gt;
[[File:Vlcsnap-2010-07-04-01h32m31s207.jpg|thumb|none|500px|Two thugs draw their revolvers. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0308.jpg|thumb|none|500px|Vash grab's a thug's pistol. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0309.jpg|thumb|none|500px|A thug with a Lightning. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0311.jpg|thumb|none|500px|A good profile view of one of the Lightning. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0403.jpg|thumb|none|500px|A closeup of a Lightning. (Ep.04)]]&lt;br /&gt;
[[File:Trigun1006.jpg|thumb|none|500px|'''Wolfwood''':''&amp;quot;Keep knocking them dead out there!&amp;quot;''&amp;lt;br&amp;gt; '''Vash''':''&amp;quot;That goes for you too.&amp;quot;''&amp;lt;br&amp;gt;Vash passes Wolfwood a revolver, informing him that he too is now signed up for the shooting contest. (Ep.10)]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frank Marlon Special&amp;quot;===&lt;br /&gt;
A large portion of episode 3 centers around the history of a small town where gunsmith Frank Marlon had previously armed the population with custom-built revolvers referred to as &amp;quot;Frank Marlon Specials&amp;quot;. All of these weapons are identical save for their finishes and some ornately engraved models.&lt;br /&gt;
[[File:Trigunartbook26.jpg|thumb|none|400px|An excerpt from the ''Trigun'' artbook showing the &amp;quot;Frank Marlon Special&amp;quot;.]]&lt;br /&gt;
[[File:Trigunartbook10.jpg|thumb|none|400px|An excerpt from the ''Trigun'' artbook showing the more ornate version &amp;quot;Frank Marlon Special&amp;quot;.]]&lt;br /&gt;
[[File:Trigun0302.jpg|thumb|none|500px|An ornately engraved &amp;quot;Frank Marlon Special&amp;quot; hanging on the wall of the town saloon. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0306.jpg|thumb|none|500px|A closeup of the barrel of a &amp;quot;Frank Marlon Special&amp;quot;. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0315.jpg|thumb|none|500px|Another engraved &amp;quot;Frank Marlon Special&amp;quot; with a silver finish. (Ep.03)]]&lt;br /&gt;
&lt;br /&gt;
===Lighter Pistols===&lt;br /&gt;
The gang leader in episode 3 uses a pair of lighter pistols modeled after the basic design of several [[Colt's Manufacturing Company#Revolvers|Early Colt revolvers]] during his introduction. It is never shown if these are actual pistols with a lighter mechanism built in or just a pair of ostentatious cigarette lighters as he never uses them again.&lt;br /&gt;
[[File:Trigun0303.jpg|thumb|none|500px|A closeup of one of the lighter pistols. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0304.jpg|thumb|none|500px|A closeup of the lighter mechanism. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0305.jpg|thumb|none|500px|The gang leader with both of his lighter pistols. (Ep.03)]]&lt;br /&gt;
&lt;br /&gt;
===Futuristic Remington 1875===&lt;br /&gt;
Several futuristic versions of the [[Remington 1875]] revolver are seen throughout the show.&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[File:Trigun0401.jpg|thumb|none|500px|The sheriff in episode 4 draws his futuristic 1875. (Ep.04)]]&lt;br /&gt;
&lt;br /&gt;
===Fictional Square Revolver===&lt;br /&gt;
One of the mercenaries in episode 4 uses a pair of fictional revolvers with twin angular barrels and square cylinders.&lt;br /&gt;
[[File:Trigun0413.jpg|thumb|none|500px|The mercenary draws his weapons.  (Ep.04)]]&lt;br /&gt;
[[File:Trigun0414.jpg|thumb|none|500px|The mercenary with his revolvers. (Ep.04)]]&lt;br /&gt;
&lt;br /&gt;
===Fictional C96-Pattern Pistol===&lt;br /&gt;
One reoccurring weapon is a fictional semiautomatic pistol that uses design concepts from an assortment of real-world pistols. It features a forward-mounted magazine and cocking handle similar to the [[TEC-9]], while the action operates like the [[Mauser C96]].&lt;br /&gt;
[[File:Trigun0407.jpg|thumb|none|500px|A mercenary shows his excessive enthusiasm. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0408.jpg|thumb|none|500px|A gang of mercenaries open fire at Milly and Meryl. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0503.jpg|thumb|none|500px|A bounty hunter draws his pistol. (Ep.05)]]&lt;br /&gt;
[[File:Trigun0504.jpg|thumb|none|500px|The bounty hunter cocks his pistol. Note how the bolt cocks the hammer. (Ep.05)]]&lt;br /&gt;
[[Image:Vlcsnap-2010-07-04-02h44m19s185.JPG|thumb|none|500px|One of the sand steamer's crewmen with a futuristic pistol. (Ep.07)]]&lt;br /&gt;
&lt;br /&gt;
===Remington 1866 Derringer===&lt;br /&gt;
Elizabeth uses a [[Remington 1866 Derringer]].&lt;br /&gt;
[[Image:Remington1866Type4.jpg‎|thumb|none|400px|Remington 1866 Derringer - .41 R.F. Caliber. Polished Steel with yellow pearl grips]]&lt;br /&gt;
[[File:Trigun0502.jpg|thumb|none|500px|Elizabeth threatens Vash with her 1866 Derringer. (Ep.06)]]&lt;br /&gt;
&lt;br /&gt;
===Custom Remington 1866 Derringer===&lt;br /&gt;
Gofsef Nebraska's father uses a custom [[Remington 1866 Derringer]] with an extended barrel.&lt;br /&gt;
[[Image:Remington1866Derringer4.jpg|thumb|none|400px|Remington 1866 Derringer - .41 R.F. Caliber. 4th model - Blued with black grips.]]&lt;br /&gt;
[[File:Trigunartbook08.jpg|thumb|none|400px|An excerpt from the ''Trigun'' artbook showing Nebraska's 1866 Derringer.]]&lt;br /&gt;
[[File:Trigun0505.jpg|thumb|none|500px|Nebraska aims his 1866 Derringer. (Ep.05)]]&lt;br /&gt;
&lt;br /&gt;
===Fictional Pocket Pistol===&lt;br /&gt;
A waitress at the diner in episode 5 threatens Vash with a fictional pocket pistol.&lt;br /&gt;
[[File:Trigun0507.jpg|thumb|none|500px|The waitress aims her pistol at Vash. (Ep.05)]]&lt;br /&gt;
&lt;br /&gt;
===B.D. Neon's Magnum===&lt;br /&gt;
Brilliants Dynamite Neon carries a fictional .45 caliber (likely meaning that it's chambered for the .45 Winchester Magnum) magnum pistol that is a combination of the barrel and recoil spring setup as the [[AMC Auto Mag Pistol]], the grip design of a [[.475 Wildey Magnum|Wildey Magnum]], and a series of neon lights wrapped around the chamber.&lt;br /&gt;
[[Image:Automag.jpg|thumb|400px|none|.44 AutoMag - .44 AMP (Auto Magnum Pistol)]]&lt;br /&gt;
[[Image:475Wildey.jpg|thumb|400px|none|.475 Wildey Magnum]]&lt;br /&gt;
[[File:Trigunartbook12.jpg|thumb|none|400px|An excerpt from the Trigun Artbook showing B.D.N.'s magnum.]]&lt;br /&gt;
[[File:Trigun0704.jpg|thumb|none|500px|B.D. Neon with his magnum pistol. (Ep.07)]]&lt;br /&gt;
[[Image:Trigunbanditcomp.jpeg|thumb|none|500px|B.D.N. fires his magnum. Note how the ejection port is wider than either of it's real-world counterparts, the ring hammer (cocked by the bolt as it cycles), and the ends of the recoil spring guides visible below the barrel. (Ep.07)]]&lt;br /&gt;
[[Image:Banditgun.jpeg|thumb|none|500px|A closeup of B.D.N.'s pistol. Note the Romanized spelling of 'magnum' above the trigger. (Ep.08)]]&lt;br /&gt;
&lt;br /&gt;
===Break-Action Pistol===&lt;br /&gt;
Several members of the Rodrick gang are armed with double-barreled break-action pistols similar to the [[Howdah Pistol|Lancaster Howdah]] pistol.&lt;br /&gt;
[[Image:Lancasterone.jpg|none|400px|thumb|Lancaster Over and Under Howdah pistol]]&lt;br /&gt;
[[Image:Trigun1501.jpg|none|500px|thumb|A member of the Rodrick gang aims his double-barreled pistol at Legato. (Ep.15)]]&lt;br /&gt;
&lt;br /&gt;
===Heat Waves 187M===&lt;br /&gt;
Dominique the Cyclops uses a Heat Waves 187M, a fictional semiautomatic handgun that is based very closely on the [[Luger P08]] pistol.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|400px|Luger P08 - 9x19mm.]]&lt;br /&gt;
[[Image:Trigunartbook17.jpg|none|400px|thumb|An excerpt from the ''Trigun'' Artbook detailing the Heat Waves 187M.]]&lt;br /&gt;
[[Image:Trigun1506.jpg|none|500px|thumb|Dominique draws her Heat Waves 187M. (Ep.15)]]&lt;br /&gt;
[[Image:Trigun1507.jpg|none|500px|thumb|A closeup of Dominique's 187M. (Ep.15)]]&lt;br /&gt;
[[Image:Trigun1508.jpg|none|500px|thumb|Dominique catches Vash off guard. (Ep.15)]]&lt;br /&gt;
&lt;br /&gt;
===USF Force Pistol===&lt;br /&gt;
The astronauts aboard Project SEED were armed with semiautomatic pistols (marked &amp;quot;USF Force&amp;quot;) with built-in LEMs. These same weapons are used by the settlers living inside one of the derelect SEED ships.&lt;br /&gt;
[[Image:Trigunartbook20.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showing the design for the USF Force pistol.]]&lt;br /&gt;
[[Image:Trigun1701.jpg|thumb|none|500px|A shot of one of the USF Force pistols. (Ep.17)]]&lt;br /&gt;
[[Image:Trigun2001.jpg|thumb|none|500px|Brad with one of the USF Force pistols. (Ep.20)]]&lt;br /&gt;
&lt;br /&gt;
===Futuristic Colt SAA===&lt;br /&gt;
Zazie the Beast, one of the Gung-Ho Guns, dual-weilds a pair of futurized [[Colt SAA]] revolvers. Both are fairly close to their base weapons, but have shorter ejector rods and are seen firing double-action.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:Trigun2203.jpg|thumb|none|500px|Zazie pulls his revolvers after being discovered. (Ep.22)]]&lt;br /&gt;
[[Image:Trigun2204.jpg|thumb|none|500px|Zazie threatens Vash with his revolvers. (Ep.22)]]&lt;br /&gt;
&lt;br /&gt;
===Unknown Revolver===&lt;br /&gt;
Knives is seen with a revolver other than his AGL Arms .45 Long Colt during a flashback to the destruction of July city. Due to the lighting and the fact that it is only visible for a split second, the weapon cannot be positively identified.&lt;br /&gt;
[[Image:Trigun2604.jpg|thumb|none|500px|Knives aims his weapon at Vash. (Ep.26)]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Futuristic IMI Micro Uzi===&lt;br /&gt;
Several of the assorted criminals and thugs in the show use futuristic [[Uzi#Micro Uzi|Micro Uzi]] submachine guns. The cocking handle on these submachine guns wrap around the top of the receiver (as opposed to the real Micro Uzi's cocking handle, which is just a hook-shaped protrusion), and the triggerguard has been altered.&lt;br /&gt;
[[Image:MicroUziPistolStock.jpg‎|thumb|none|400px|IMI Micro Uzi with folding stock - 9x19mm]]&lt;br /&gt;
[[File:Trigun0102.jpg|thumb|none|500px|Descarte's men draw draw their weapons at Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0103.jpg|thumb|none|500px|Descarte's men open fire at Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0113.jpg|thumb|none|500px|Descarte (right) gloats over the captured Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0119.jpg|thumb|none|500px|The henchman fires his Micro Uzis at Vash. (Ep.01)]]&lt;br /&gt;
[[Image:Vlcsnap-2010-07-04-03h32m06s178.jpg|thumb|none|500px|Vash commandeers a pair of Micro Uzis. (Ep.07)]]&lt;br /&gt;
[[File:Trigun0707.jpg|thumb|none|500px|One of B.D.N.'s henchmen takes a boot to the face and drops his Micro Uzi. (Ep.07)]]&lt;br /&gt;
&lt;br /&gt;
===Futuristic PPSh-41===&lt;br /&gt;
One of Descarte's goons uses a futuristic [[PPSh-41 / PPS-43|PPSh-41]] submachine gun with a squared-off muzzle.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Trigun0102.jpg|thumb|none|500px|Descarte's men draw draw their weapons at Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0103.jpg|thumb|none|500px|Descarte's men open fire at Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0112.jpg|thumb|none|500px|Vash redirects the henchman's line of fire. (Ep.01)]]&lt;br /&gt;
&lt;br /&gt;
===Mr. Cliff's coat guns===&lt;br /&gt;
Mr. Cliff carries six small submachine guns hidden in his coat. Each one is rigged up to a metal arm that raises them into position and fires them when he opens his jacket far enough. Despite their effectiveness as a surprise weapon, they are shown to have a very limited ammunition supply.&lt;br /&gt;
[[File:Trigun0206.jpg|thumb|none|500px|Mr. Cliff opens his jacket, revealing the submachine guns hidden beneath it. (Ep.02)]]&lt;br /&gt;
&lt;br /&gt;
===Ingram MAC-15===&lt;br /&gt;
Several mercenaries, thugs, and lowlifes are seen using a fictional submachine gun variant marked as an &amp;quot;Ingram MAC-15&amp;quot;. As the name suggests, the weapon is a compact, closed-bolt design that draws heavily from the [[MAC-10]], but also incorporates elements from the [[Uzi#Uzi|IMI Uzi]]. The MAC-15 appears to come standard with a (removable) vertical foregrip and can be fitted with a skeleton stock.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|400px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]‎&lt;br /&gt;
[[Image:Trigun0409.jpg|thumb|none|500px|A merc aims his weapons at a hostage. (Ep.04)]]&lt;br /&gt;
[[Image:Trigun0410.jpg|thumb|none|500px|The mercenary fires his MAC-15s. (Ep.04)]]&lt;br /&gt;
[[Image:Trigun0506.jpg|thumb|none|500px|The bounty hunters open fire at Vash. Note the absence of a vertical foregrip on the MAC-15. (Ep.05)]]&lt;br /&gt;
[[Image:Trigun1502.jpg|thumb|none|500px|A member of the Rodrick gang opens fire with his MAC-15. Note the marking stamped on the side of the upper reciever. (Ep.15)]]&lt;br /&gt;
[[Image:Trigun1503.jpg|thumb|none|500px|Two of the Rodricks open fire on Legato. Note the stock attached to the MAC-15. (Ep.15)]]&lt;br /&gt;
&lt;br /&gt;
===Fictional Hybrid Submachine Gun===&lt;br /&gt;
One reoccuring weapon design is a fictional submachine gun that uses components from various designs, most notably the magazine of a [[MG34]] machine gun. Despite the size of its magazine, it is shown ejecting pistol-cartridge-sized casings.&lt;br /&gt;
[[File:Trigun0412.jpg|thumb|none|500px|A group of mercenaries confront Milly and Meryl. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0408.jpg|thumb|none|500px|The mercenaries open fire at Milly and Meryl. (Ep.04)]]&lt;br /&gt;
[[File:Trigun1007.jpg|thumb|none|500px|A contestant at the shooting competition opens fire with his submachine gun. (Ep.10)]]&lt;br /&gt;
[[File:Trigun1904.jpg|thumb|none|500px|Vash suprises two of the Polo family, one of them armed with the hybrid submachine gun. (Ep.19)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Futuristic AKMS===&lt;br /&gt;
Many of the larger gangs in the series make use of a futuristic [[AK-47#AKMS|AKMS]] assault rifle. The weapon is modeled after the custom-built short-barreled AKMS rifles seen in American films, but has been heavily altered around the muzzle and receiver.&lt;br /&gt;
[[Image:AKMSPistol.jpg|thumb|none|400px|Custom AKMS with shortened barrel, as seen in ''[[Terminator 3: Rise of the Machines]]'', ''[[Pineapple Express]]'', ''[[Rambo (2008)|Rambo]]'', and ''[[Taken]]'' - 7.62x39mm]]&lt;br /&gt;
[[File:Trigun0102.jpg|thumb|none|500px|Descarte's men draw draw their weapons at Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0103.jpg|thumb|none|500px|Descarte's men open fire at Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0105.jpg|thumb|none|500px|Descarte's men fire at Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0415.jpg|thumb|none|500px|A futuristic AK seen during a flashback. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0509.jpg|thumb|none|500px|A Voldoor citizen with a futuristic AK. (Ep.05)]]&lt;br /&gt;
[[File:Trigun0705.jpg|thumb|none|500px|One of B.D.N.'s henchmen with a futuristic AKMS. (Ep.07)]]&lt;br /&gt;
[[File:Trigun0801.jpg|thumb|none|500px|Thre members of the Bad Lad Gang with AK rifles. (Ep.08)]]&lt;br /&gt;
[[File:Trigun0802.jpg|thumb|none|500px|''&amp;quot;What a haul! Now we've got some guns to play with!&amp;quot;'' Vash with a pair of AKs taken off of two downed Bad Lad thugs. (Ep.08)]]&lt;br /&gt;
&lt;br /&gt;
===Ruth's Rifle===&lt;br /&gt;
Bounty hunter Ruth Loose (aka &amp;quot;The Constance Rifle&amp;quot;) uses a fictional double--barreled lever-action rifle. The weapon feeds from two separate stick magazines, each one connected to a separate barrel. Operating the lever causes the barrels and magazines to rotate counter-clockwise, ejecting the spent round from the previously-fired barrel and chambering a round in the top-aligned barrel.&lt;br /&gt;
[[File:Trigunartbook07.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing Ruth's rifle.]]&lt;br /&gt;
[[File:Trigun0107.jpg|thumb|none|500px|Hearing that Vash is nearby, Ruth retrieves his rifle before heading after Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0108.jpg|thumb|none|500px|Ruth with his rifle. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0115.jpg|thumb|none|500px|A closeup of the barrels on Ruth's rifle.]]&lt;br /&gt;
[[File:Trigun0114.jpg|thumb|none|500px|Ruth aims his rifle at Descartes. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0116.jpg|thumb|none|500px|Ruth aims his rifle. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0117.jpg|thumb|none|500px|Ruth aims his rifle at Descartes. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0118.jpg|thumb|none|500px|Ruth cycles the action on his rifle. (Ep.01)]]&lt;br /&gt;
&lt;br /&gt;
===Unknown Single-Shot Rifle===&lt;br /&gt;
One of the deputies in episode 4 uses a generic single-shot rifle.&lt;br /&gt;
[[File:Trigun0402.jpg|thumb|none|500px|The deputy with his rifle. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0417.jpg|thumb|none|500px|The deputy drops his rifle during the shootout. (Ep.04)]]&lt;br /&gt;
&lt;br /&gt;
===Futuristic M1 Garand===&lt;br /&gt;
Several minor characters are seen with a fictionalized rendition of the [[M1 Garand]] rifle. The primary changes to the design are a detachable magazine (which now extends slightly below the stock) and the addition of small heat shields in the gaps between the stock and barrel shroud.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Trigun0511.jpg|thumb|none|500px|The citizens of Voldoor confront Vash. (Ep.05)]]&lt;br /&gt;
[[File:Trigun1001.jpg|thumb|none|500px|The shooting match contestants open fire on Vash and Wolfwood. (Ep.10)]]&lt;br /&gt;
[[File:Trigun1004.jpg|thumb|none|500px|Vash shoots the rifles out of the hand of his attackers. (Ep.10)]]&lt;br /&gt;
[[File:Trigun1008.jpg|thumb|none|500px|Vash shoots the rifles out of the hand of his attackers. (Ep.10)]]&lt;br /&gt;
[[File:Trigun1901.jpg|thumb|none|500px|A member of the Polo family armed with a M1. (Ep.19)]]&lt;br /&gt;
[[File:Trigun1903.jpg|thumb|none|500px|The leader of the Polo family grips his M1. Note the slightly extended magazine. (Ep.19)]]&lt;br /&gt;
[[File:Trigun2201.jpg|thumb|none|500px|A citizen with a furutistic M1. (Ep.22)]]&lt;br /&gt;
&lt;br /&gt;
===Caine's Sniper Rifle===&lt;br /&gt;
One of the Gung-Ho Guns, Caine the Longshot, uses a specially built bolt-action sniper rifle with a barrel several meters long.&lt;br /&gt;
[[Image:Trigunartbook19.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showing Caine the Longshot's sniper rifle.]]&lt;br /&gt;
[[Image:Trigun1505.jpg|thumb|none|500px|The audience's first glimpse of Caine the Longshot. (Ep.15)]]&lt;br /&gt;
[[Image:Trigun1504.jpg|thumb|none|500px|A view through the scope on Caine's rifle. (Ep.15)]]&lt;br /&gt;
[[Image:Trigun2302.jpg|thumb|none|500px|Caine the Longshot carries his rifle into position. (Ep.23)]]&lt;br /&gt;
[[Image:Trigun2303.jpg|thumb|none|500px|A closeup of the flash supressor on Caine's rifle. (Ep.23)]]&lt;br /&gt;
[[Image:Trigun2305.jpg|thumb|none|500px|Caine loads a fresh magazine into his rifle. Note the massive size of the rounds, which are easily 20mm if not bigger. (Ep.23)]]&lt;br /&gt;
[[Image:Trigun2307.jpg|thumb|none|500px|Caine activates his active camouflage as the camera pans along the length of Caine's rifle. (Ep.23)]]&lt;br /&gt;
[[Image:Trigun2308.jpg|thumb|none|500px|The camera continues to pan along the length of Caine's rifle. (Ep.23)]]&lt;br /&gt;
[[Image:Trigun2309.jpg|thumb|none|500px|The camera pans along the rest of the length of Caine's rifle, empasizing the absurd length of its barrel. (Ep.23)]]&lt;br /&gt;
&lt;br /&gt;
===Rai-Dei's Rifle===&lt;br /&gt;
While Rai-Dei the Blade, a member of the Gung-Ho Guns, mostly uses a katana (to go along with his overall samurai theme), the sheath for his katana doubles as a revolver rifle.&lt;br /&gt;
[[Image:Trigunartbook21.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook detailing the sheath for Rai-Dei's katana and its cylinder.]]&lt;br /&gt;
[[Image:Trigun1603.jpg|thumb|none|500px|Rai-Dei aims his sheath rifle. (Ep.16)]]&lt;br /&gt;
[[Image:Trigun1602.jpg|thumb|none|500px|Rai-Dei takes aim. (Ep.16)]]&lt;br /&gt;
[[Image:Trigun1601.jpg|thumb|none|500px|Rai-Dei fires his rifle. (Ep.16)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Futuristic Winchester Model 1897===&lt;br /&gt;
Several futuristic [[Winchester Model 1897]] shotguns are seen throughout the show. The forward sling/bayonet mount has been altered from its real-world counterpart, and the receiver has some sort of vent-like structure over its front half. Several short-barreled versions sans bayonett mount) are also seen throughout the show.&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px| Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 Gauge.]]&lt;br /&gt;
[[File:Trigun0104.jpg|thumb|none|500px|Descarte's henchman fires his shotgun at Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0201.jpg|thumb|none|500px|Mr. Cliff confronts an intruder with his shotgun. (Ep.02)]]&lt;br /&gt;
[[File:Trigun0406.jpg|thumb|none|500px|A deputy with a shotgun. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0408.jpg|thumb|none|500px|One of the mercenaries fires a sawed-off shotgun. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0501.jpg|thumb|none|500px|An impromptu bounty hunter with a shotgun. (Ep.05)]]&lt;br /&gt;
[[File:Trigun1001.jpg|thumb|none|500px|Some of the shooting contestants turned vigilantes are armed with sawed-off shotguns. (Ep.10)]]&lt;br /&gt;
[[File:Trigun1008.jpg|thumb|none|500px|Vash shoots the rifles out of the hand of his attackers. Note the shotguns' bayonet mount visible in the background. (Ep.10)]]&lt;br /&gt;
&lt;br /&gt;
===Futuristic Break-Action O/U Shotgun===&lt;br /&gt;
In addition to the 1897, several minor characters use a futuristic [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|double-barreled over/under pattern shotgun]].&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|none|400px|Browning 5.25 O/U - 12 gauge.]]&lt;br /&gt;
[[File:Trigun0404.jpg|thumb|none|500px|A thug threatens Vash with an O/U shotgun. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0405.jpg|thumb|none|500px|A closeup of the O/U shotgun. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0510.jpg|thumb|none|500px|The citizens of Voldoor confront Vash. (Ep.05)]]&lt;br /&gt;
[[File:Trigun0511.jpg|thumb|none|500px|The citizens of Voldoor confront Vash. (Ep.05)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Machine Gun Multi-Weapon===&lt;br /&gt;
The gang leader in episode 3 uses a fictional machine gun as his primary weapon. Racking the shotgun-style pump causes the barrel shroud to open up, revealing a large variety of alternate functions (none of which are actually used onscreen).&lt;br /&gt;
[[File:Trigunartbook06.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing the gang leader's machine gun.]]&lt;br /&gt;
[[File:Trigun0312.jpg|thumb|none|500px|The gang leader reveals his weapon. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0310.jpg|thumb|none|500px|The gang leader threatens to shoot the approaching Vash. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0307.jpg|thumb|none|500px|The gang leader opens fire at Vash. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0313.jpg|thumb|none|500px|The gang leader drops his weapon after deploying it's alternate functions. (Ep.03)]]&lt;br /&gt;
&lt;br /&gt;
===Unidentified Machine Gun===&lt;br /&gt;
B.D.N.'s henchmen use an assortment of improvised armored vehicles in episode 7, most of which are armed with machine gun turrets. The only clear shot of these weapons is of the muzzle, making it difficult to positively identify them.&lt;br /&gt;
[[Image:Vlcsnap-2010-07-04-02h41m26s231.JPG|thumb|none|500px|A shot of one of the Bad Lad Gang's machine guns mid-firing. (Ep.07)]]&lt;br /&gt;
&lt;br /&gt;
===B.D.N.'s Dynamos===&lt;br /&gt;
The massive pauldrons on Brilliants Dynamite Neon's outfit house a pair of hidden machine guns (refered to as his &amp;quot;Dynamos&amp;quot; by one of his henchmen).&lt;br /&gt;
[[File:Trigun0803.jpg|thumb|none|500px|The neon cap on B.D.N.'s pauldron slides upwards as the pauldron tips forward, revealing the machinegun hidden inside. (Ep.08)]]&lt;br /&gt;
[[File:Trigun0804.jpg|thumb|none|500px|One of B.D.N.'s Dynamos. Note the compensator cuts in the barrel and spring-wound drum magazine. (Ep.08)]]&lt;br /&gt;
[[File:Trigun0805.jpg|thumb|none|500px|B.D.N. aims his pauldron gun at Vash. (Ep.08)]]&lt;br /&gt;
&lt;br /&gt;
===Monev the Gale's Machine Guns===&lt;br /&gt;
Monev the Gale, an assassin hired to kill Vash, uses a massive and complex setup of two rotary machine guns, one mounted to each wrist to where the barrels spin around his forearm. These machine guns are connected to an ammo feed system attached to his back containing six ammuntition canisters (three per gun) arranged in a circle with the two canisters on each side feeding the machine guns. After the active canisters run dry, the backpack system automatically disengages the active canisters, then rotates the assembly until a pair of fresh canisters are lined up, then engages the fresh canisters so that Monev can resume firing.&lt;br /&gt;
[[File:Trigunartbook16.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showing Monev with his machine guns.]]&lt;br /&gt;
[[File:Trigunartbook15.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook detailing the feed canister system attached to Monev's machine guns and the guns themselves.]]&lt;br /&gt;
[[Image:Trigun1203.jpg|thumb|none|500px|Monev the Gale makes his enterance. (Ep.12)]]&lt;br /&gt;
[[Image:Trigun1206.jpg|thumb|none|500px|Monev aims his right-arm mounted machine gun at Vash. Note both the wheel-like assembly designed to rotate all eight barrels around Monev's arm, and the yellow feed belt running from the gun to his backpack. (Ep.12)]]&lt;br /&gt;
[[Image:Trigun1204.jpg|thumb|none|500px|A shot of Monev's backpack. Each of the six canisters houses an unspecified amount of ammo, and can be replaced automatically by the device they are mounted to. (Ep.12)]]&lt;br /&gt;
[[Image:Trigun1205.jpg|thumb|none|500px|As Monev's guns run dry, his backpack disengages the spent ammo drums, then rotates and replaces them with a fresh pair. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
===Shoulder-Mounted Mult-Weapon System===&lt;br /&gt;
After his primary weapon runs dry, Monev the Gale switches to his backup plan; a massive shoulder-mounted rotary machine gun (complete with two sets of barrels that spin in opposite directions and a built-in bullet shield) and rocket launcher combo. Both its size and the the level of devestation it causes suggests that it fires a round on par with most aircraft-mounted cannons.&lt;br /&gt;
[[File:Trigunartbook14.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showing Monev's shounder mounted weapon system.]]&lt;br /&gt;
[[Image:Trigun1215.jpg|thumb|none|500px|Monev makes a dramatic (re)entrence, now armed with his shoulder mounted rotary cannon. (Ep.12)]]&lt;br /&gt;
[[Image:Trigun1211.jpg|thumb|none|500px|Monev aims his weapon at Vash. Note both the weapon's massive size as well as the two bullet shields protecting him from incoming fire. (Ep.12)]]&lt;br /&gt;
[[Image:Trigun1208.jpg|thumb|none|500px|A shot of the back half of Monev's. (Ep.12)]]&lt;br /&gt;
[[Image:Trigun1209.jpg|thumb|none|500px|A shot of the front half of Monev's shoulder-mounted weapon as he begins to fire the machine gun component. (Ep.12)]]&lt;br /&gt;
[[Image:Trigun1210.jpg|thumb|none|500px|Monev opens fire with his machine gun, chewing into a multi-ton bank vault door. (Ep.12)]]&lt;br /&gt;
[[Image:Trigun1212.jpg|thumb|none|500px|After a well-placed shot from Vash's revolver disables the rotary gun component, Monev jettisons the machine gun's outer barrel assembly and bullet shields, leaving just the rocket launcher. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Model 24 &amp;quot;Geballte Ladung&amp;quot;===&lt;br /&gt;
Ruth uses a [[Model 24 Stielhandgranate|Model 24 &amp;quot;Geballte Ladung&amp;quot;]] when making his escape.&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|400px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge.]]&lt;br /&gt;
[[Image:Trigun0120.jpg|thumb|none|500px|Ruth throws a Geballte Ladung at his pursuers. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prosthetic Weapons==&lt;br /&gt;
Numerous characters in the series have firearms either have limbs that have been replaced with firearms or have fireamrs hidden inside fake limbs.&lt;br /&gt;
===Cybernetic Arm Gun===&lt;br /&gt;
During his battle with Monev the Gale, Vash reveals that his left arm is actually a cybernetic prosthesis that houses a semiautomatic 9mm firearm.&lt;br /&gt;
[[File:Trigunartbook13.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook detailing Vash's fake arm and its concealed weapon.]]&lt;br /&gt;
[[Image:Trigun1214.jpg|thumb|none|500px|Vash reveals his secret weapon. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
====Gale M101====&lt;br /&gt;
In episode 20, a scientist aboard one of the derelect SEED ships upgrade's Vash's arm gun into the &amp;quot;Gale M101&amp;quot;, a fully automatic weapon chambered for 10mm Auto.&lt;br /&gt;
[[File:Trigunartbook24.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook detailing Vash's Gale M101.]]&lt;br /&gt;
[[Image:Trigun2101.jpg|thumb|none|500px|Vash activates his newly upgraded arm. (Ep.21)]]&lt;br /&gt;
&lt;br /&gt;
===Prosthetic Arm Machine Gun===&lt;br /&gt;
The gang leader in July City has a primitive looking machine gun in place of his right arm.&lt;br /&gt;
[[Image:Trigun1803.jpg|thumb|none|500px|The gang leader threatens a hostage with his machine gun arm. (Ep.18)]]&lt;br /&gt;
[[Image:Trigun1802.jpg|thumb|none|500px|A closeup of the gang leader's machine gun mid-firing. (Ep.18)]]&lt;br /&gt;
&lt;br /&gt;
===Machine Gun Fingers===&lt;br /&gt;
One of the Gung-Ho Guns, Gray the Ninelives, has a machine gun hidden in each of his fingers.&lt;br /&gt;
[[ File:Trigun2102.jpg|thumb|none|500px|Gray fires his machine guns at Wolfwood. (Ep.21)]]&lt;br /&gt;
&lt;br /&gt;
==Other Weapons==&lt;br /&gt;
===Milly's Stun-Gun===&lt;br /&gt;
Insurance agent Milly Thompson carries with her a large Gatling-style concussion gun, usually concealed under her coat. It fires long projectiles which unfold into 4-armed crosses which have enough force to incapacitate people, or flip over trucks. Despite it's design and resemblance to a typical Gatling gun, Milly's Stun-Gun is semi-automatic.&lt;br /&gt;
[[File:Trigunartbook03.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing Milly's Stun-Gun.]]&lt;br /&gt;
[[File:Trigun0109.jpg|thumb|none|500px|Milly accidentally drops her Stun Gun, giving the audience a good view of the trigger mechanism. (Ep.01)]]&lt;br /&gt;
[[Image:Vlcsnap-2010-07-04-02h31m00s130.JPG|thumb|none|500px|Milly picks up her Stun-Gun. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0110.jpg|thumb|none|500px|Milly bashfully shoulders her Stun-Gun while the other bar patrons realize that harassing the insurance agents is not in their best interest. (Ep.01)]]&lt;br /&gt;
[[Image:Vlcsnap-2010-07-04-02h31m07s216.JPG|thumb|none|500px|Milly aims her Stun-Gun. (Ep.01)]]&lt;br /&gt;
[[Image:Stun illustration.jpg|thumb|none|500px|A composite image showing the operation of the Stun-Gun's ammunition.]]&lt;br /&gt;
&lt;br /&gt;
===Punisher===&lt;br /&gt;
Nicholas D. Wolfwood and Chapel the Evergreen, two priests who routinely find themselves embroiled in the violence on Gunsmoke, both carry weapon systems called &amp;quot;Punishers&amp;quot; that are disguised as massive crucifixes befitting of their professions.&lt;br /&gt;
&lt;br /&gt;
====Wolfwood's Punisher====&lt;br /&gt;
Nicholas D. Wolfwood usually keeps concealed with a cloak and several leather straps to hide its nature as a weapon. It's primary weapon is a large machine gun that occupies the long end of the crucifix, while the opposite end houses a rocket launcher. One arm of the cross contain a storage rack capable of holding five handguns for quick access, while the other houses the ammunition for th machine gun component.&lt;br /&gt;
[[File:Trigunartbook05.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing Wolfwood's Punisher.]]&lt;br /&gt;
[[File:Trigunartbook22.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing the Punisher's built-in pistol rack system.]]&lt;br /&gt;
[[File:Trigun0901.jpg|thumb|none|500px|Vash catches his first glimpse of Wolfwood, complete with his disguised Punisher. (Ep.09)]]&lt;br /&gt;
[[File:Trigun1804.jpg|thumb|none|500px|Wolfwood sweeps away the cloth covering the Punisher, revealing its true nature. (Ep.18)]]&lt;br /&gt;
[[File:Trigun1805.jpg|thumb|none|500px|A closeup of the Punisher's unique trigger system. (Ep.18)]]&lt;br /&gt;
[[File:Trigun2002.jpg|thumb|none|500px|Wolfwood fires his Punisher at oncoming enemies. (Ep.20)]]&lt;br /&gt;
[[File:Trigun2103.jpg|thumb|none|500px|Wolfwood flips the Punisher over to ready its rocket launcher. (Ep.21)]]&lt;br /&gt;
[[File:Trigun2104.jpg|thumb|none|500px|Wolfwood takes aim with the Punisher's rocket launcher. (Ep.21)]]&lt;br /&gt;
&lt;br /&gt;
====Chapel's Punisher====&lt;br /&gt;
Chapel the Evergreen, Wolfwood's mentor, uses a Punisher that is actually two separate weapons. When deployed, the Punisher separates down the middle, with each half becoming a separate machine gun similar to the one in Wolfwood's punisher.&lt;br /&gt;
[[File:Trigunartbook18.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showing Chapel's Punisher.]]&lt;br /&gt;
[[File:Trigun2310.jpg|thumb|none|500px|Chapel with his Punisher. (Ep.23)]]&lt;br /&gt;
[[File:Trigun2312.jpg|thumb|none|500px|Chapel deploys his Punisher's twin machine guns. (Ep.23)]]&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher===&lt;br /&gt;
A few minor characters are seen using the same fictional rocket launcher throughout the series.&lt;br /&gt;
[[File:Trigun0508.jpg|thumb|none|500px|An RPG-toting citizen takes aim at Vash's hiding spot. (Ep.05)]]&lt;br /&gt;
[[File:Trigun1906.jpg|thumb|none|500px|A member of the Polo family fires his launcher at Vash. (Ep.19)]]&lt;br /&gt;
&lt;br /&gt;
===Midvalley the Hornfreak's Saxaphone===&lt;br /&gt;
Midvalley the Hornfreak's saxaphone contains eight hidden guns mounted inside the bell bow.&lt;br /&gt;
[[File:Trigun2401.jpg|thumb|none|500px|Midvalley activates the guns hidden in his saxaphone. Note the damage preventing one of the barrels from deploying properly. (Ep.24)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Trigun&amp;diff=740875</id>
		<title>Trigun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Trigun&amp;diff=740875"/>
		<updated>2013-09-22T16:31:24Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Trigun-poster.jpg|thumb|right|300px|''Trigun'' (1996 - 1997)]]&lt;br /&gt;
&lt;br /&gt;
''Trigun'' is a 26 episode anime &amp;quot;Space-Western&amp;quot; series from Madhouse Studio based on the manga by Yasuhiro Nightow. Set on a desert planet populated by small towns of human settlers, the story follows Vash the Stampede, an outlaw known as the &amp;quot;Humanoid Typhoon&amp;quot; with a 6,000,000,000$$ (&amp;quot;double dollar&amp;quot;) bounty on his head. The show draws heavily from [http://www.imfdb.org/wiki/Category:Western_Movie| the Hollywood portrayal of the American frontier] (especially [http://www.imfdb.org/wiki/Category:Spaghetti_Western_Movie| Spaghetti Westerns]) and relies heavily on guns and gunplay, boasting a wide array of firearms ranging from real-world models to carefully designed fictional firearms. The series is notable for being one of the major anime titles in the U.S. in the 90's, where it gained (and still maintains) far more popularity than in its native Japan.&lt;br /&gt;
&lt;br /&gt;
'''Note:''''' Many of the weapons in the series are based on real-world designs but have been modified to appear more futuristic. Most modifications are largely cosmetic and will simply be noted as &amp;quot;Futuristic&amp;quot; in the section header.''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the anime ''Trigun'':'''&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===AGL Arms Factory .45 Long Colt (EF Auto Ejecting, Double Action) (Vash's Revolver)===&lt;br /&gt;
''Trigun'''s most iconic weapon is a fictional double-action, full-sized revolver chambered for .45 Long Colt. It possesses a 6 o' clock position barrel similar to a [[Mateba Autorevolver]], a break-top mechanism similar to a [[Smith &amp;amp; Wesson Schofield|Schofield Model 3]].&lt;br /&gt;
&lt;br /&gt;
The revolver's internal operation is somewhat unclear. The barrel mates up with the lowest chamber of the cylinder, but when fired, the hammer does not appear to be striking the round in that chamber. There may be an internal mechanism that redirects the force of the hammer down to the correct round. It appears to be styled in this way to keep the gun looking more conventional, instead of having the more unusual-looking hammers of the Mateba handguns. It also sports an auto-ejector and a thumb-activated cylider release, making the weapon very quick and easy to reload.&lt;br /&gt;
&lt;br /&gt;
At least two of these weapons exist in the series, the first belonging to Vash the Stampede, the other to his brother, Knives. While Knives's claims to have &amp;quot;made&amp;quot; them, it is unclear if this means that he designed and built the two revolvers from scratch (suggesting that the &amp;quot;AGL Arms Factory&amp;quot; markings on the barrel weight are simply a coy reference to the &amp;quot;Angel Arms&amp;quot; system), or if they were manufactured by a regular weapons producer and that when Knives claims to have made them he is simply refering to the Plant hidden inside the weapons. If this is the case then they are most certainly rare specimens, as no other examples outside of these two are seen in the show.&lt;br /&gt;
&lt;br /&gt;
[[Image:Trigun2601.jpg|thumb|none|500px|A shot of both AGL Arms .45 Long Colt revolvers during the opening credit sequence.]]&lt;br /&gt;
[[Image:Trigun1702.jpg|thumb|none|500px|Vash with both his and Knives's revolvers. (Ep.17)]]&lt;br /&gt;
&lt;br /&gt;
====Vash's AGL Arms .45 Long Colt====&lt;br /&gt;
Vash the Stampede's primary weapon throughout the series is his AGL Arms .45 Long Colt with a silver (likely nickel-plated) finish. At the beginning of the series, the weapon has fallen into disrepair (Vash states that it is &amp;quot;three inches off from only ten yards&amp;quot;) until episode 3 when the gunsmith Frank Marlon &amp;quot;changes the cylinder and hammer parts&amp;quot; and gives it a general tuneup.&lt;br /&gt;
[[File:Trigunartbook01.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing Vash's revolver.]]&lt;br /&gt;
[[Image:Vash revolver composite.jpg|thumb|none|500px|A composite image showing the right side of Vash's revolver.]]&lt;br /&gt;
[[File:Trigun0106.jpg|thumb|none|500px|Vash draws his AGL Arms revolver. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0111.jpg|thumb|none|500px|Vash opens his revolver's action and sees why it wouldn't fire at the mob of enemies charging at him. Note the auto-ejector. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0301.jpg|thumb|none|500px|Vash empties his revolver, giving the audience a good demonstration of it's auto-ejector. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0314.jpg|thumb|none|500px|Marlon returns Vash's weapon. Note how the new cylinder is smooth. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0411.jpg|thumb|none|500px|Vash aims his revolver, giving the audience a clear view of the barrel and rifling. (Ep.04)]]&lt;br /&gt;
[[File:Trigun1801.jpg|thumb|none|500px|The outside of the barrel weight on Vash's revolver breaks away, revealing the Plant module inside. (Ep.18)]]&lt;br /&gt;
[[File:Trigun2402.jpg|thumb|none|500px|A closeup of the Plant module inside Vash's revolver. (Ep.24)]]&lt;br /&gt;
&lt;br /&gt;
====Knives's AGL Arms .45 Long Colt====&lt;br /&gt;
Knives AGL Arms revolver is almost identical to Vash's weapon, but sports a black (possibly blued) finish, features a slightly different set of grips (which include a lanyard loop in the front), and lacks the smooth upgraded cylinder of Vash's revolver.&lt;br /&gt;
[[File:Trigunartbook25.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing Knives's revolver.]]&lt;br /&gt;
[[File:Trigun2606.jpg|thumb|none|500px|A good side profile shot of Knives's AGL Arms .45 LC revolver. (Ep.26)]]&lt;br /&gt;
[[File:Trigun2607.jpg|thumb|none|500px|Knives with his AGL Arms revolver. (Ep.26)]]&lt;br /&gt;
[[File:Trigun2605.jpg|thumb|none|500px|Knives reloads his revolver. (Ep.26)]]&lt;br /&gt;
[[File:Trigun2608.jpg|thumb|none|500px|Knives presses his revolver against Vash's temple, giving the audience a good view of the weapon's controls. (Ep.26)]]&lt;br /&gt;
&lt;br /&gt;
===High Standard Derringer===&lt;br /&gt;
Insurance agent Meryl Stryfe carries fifty [[High Standard Derringer|High Standard Derringers]] in a series of holsters lining the inside of her coat.&lt;br /&gt;
[[File:High Standard Derringer.jpg|thumb|none|400px|High Standard Derringer, nickel plated with black plastic grips - .22 Magnum]]&lt;br /&gt;
[[File:Trigunartbook02.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing Meryl's Derringers.]]&lt;br /&gt;
[[File:Trigunartbook23.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook explaining Meryl's holster system.]]&lt;br /&gt;
[[File:Trigun0121.jpg|thumb|none|500px|Descartes catches a glimpse of one of Meryl's H.S. Derringers. (Ep.01)]]&lt;br /&gt;
[[Image:Vlcsnap-2010-07-04-02h34m45s233.JPG|thumb|none|500px|Meryl opens her coat to reveal her Derringers. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0416.jpg|thumb|none|500px|A closeup of Meryl's Derringer holsters. (Ep.04)]]&lt;br /&gt;
&lt;br /&gt;
===Crossbow Pistol===&lt;br /&gt;
Marshal Marianne's weapon of choice is a crossbow-style handgun.&lt;br /&gt;
[[File:Trigun0202.jpg|thumb|none|500px|Marianne stashes her pistol in her desk drawer. (Ep.02)]]&lt;br /&gt;
[[File:Trigun0203.jpg|thumb|none|500px|Marianne primes her crossbow pistol. (Ep.02)]]&lt;br /&gt;
[[File:Trigun0204.jpg|thumb|none|500px|Marianne confronts Cliff. (Ep.02)]]&lt;br /&gt;
&lt;br /&gt;
===Mr. Cliff's pistol===&lt;br /&gt;
At the end of episode 2, Mr. Cliff uses a fictional semi-auto pistol. While it doesn't appear to be based off of any particular weapon, the design is fairly believable and features a cut-away slide similar to many [[Beretta#Pistols|Beretta handguns]].&lt;br /&gt;
[[File:Trigun0205.jpg|thumb|none|500px|Mr. Cliff aims his pistol. (Ep.02)]]&lt;br /&gt;
&lt;br /&gt;
===Grader Single Hand 2043===&lt;br /&gt;
Nicholas Wolfwood carries several fictional [[1911|1911-style]] handguns called the &amp;quot;Grader Single Hand 2043&amp;quot;. According to markings on the weapon, it is a .45ACP handgun, manufactured by a &amp;quot;Grader Arms Co.&amp;quot;, based out of July City. The most distinguishing feature about these weapons is the cocking lever; the front of the triggerguard is separate from the rest of the triggerguard and is acts as a non-reciprocating cocking lever, similar to the [[http://world.guns.ru/userfiles/images/handguns/china/1287743285.jpg NORINCO model 77B]]. This allows the shooter to rack the slide with their trigger finger, allowing the pistol to be used completely one-handed. It also sports a ported barrel and skeletized trigger.&lt;br /&gt;
[[Image:Grader Single Hand 2043.jpg|thumb|none|400px|A replica of the Grader Single Hand manufactured by the Japanese replica company Poseidon.]]&lt;br /&gt;
[[File:Trigunartbook04.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing the Single Hand 2043.]]&lt;br /&gt;
[[Image:Vlcsnap-2010-07-04-14h29m06s251.JPG|thumb|none|500px|The gun rack built into the Punisher loaded with four Grader Single Hand pistols. (Ep.10)]]&lt;br /&gt;
[[File:Trigun1003.jpg|thumb|none|500px|Wolfwood opens fire with a pair of Single Hand 2043 pistols. (Ep.10)]]&lt;br /&gt;
[[File:Trigun2301.jpg|thumb|none|500px|Wolfwood racks the slide on his first Grader Single Hand in a flashback. Note how the triggerguard/cocking lever does not reciprocate when the slide is operated directly. (Ep.23)]]&lt;br /&gt;
&lt;br /&gt;
===Belief Lightning===&lt;br /&gt;
A frequently seen weapon is a futuristic version of the [[Colt Lightning]] revolver called the &amp;quot;Belief Lightning&amp;quot;  chambered in .45 LC with two ejector rods that comes in three different barrel lengths.&lt;br /&gt;
[[Image:ColtLightning.jpg|thumb|none|400px|Colt Lightning 1877 Cavalry - .38 Long Colt.]]&lt;br /&gt;
[[File:Trigunartbook11.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing the futuristic SAA variants.]]&lt;br /&gt;
[[File:Vlcsnap-2010-07-04-01h32m31s207.jpg|thumb|none|500px|Two thugs draw their revolvers. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0308.jpg|thumb|none|500px|Vash grab's a thug's pistol. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0309.jpg|thumb|none|500px|A thug with a Lightning. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0311.jpg|thumb|none|500px|A good profile view of one of the Lightning. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0403.jpg|thumb|none|500px|A closeup of a Lightning. (Ep.04)]]&lt;br /&gt;
[[File:Trigun1006.jpg|thumb|none|500px|'''Wolfwood''':''&amp;quot;Keep knocking them dead out there!&amp;quot;''&amp;lt;br&amp;gt; '''Vash''':''&amp;quot;That goes for you too.&amp;quot;''&amp;lt;br&amp;gt;Vash passes Wolfwood a revolver, informing him that he too is now signed up for the shooting contest. (Ep.10)]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Frank Marlon Special&amp;quot;===&lt;br /&gt;
A large portion of episode 3 centers around the history of a small town where gunsmith Frank Marlon had previously armed the population with custom-built revolvers referred to as &amp;quot;Frank Marlon Specials&amp;quot;. All of these weapons are identical save for their finishes and some ornately engraved models.&lt;br /&gt;
[[File:Trigunartbook26.jpg|thumb|none|400px|An excerpt from the ''Trigun'' artbook showing the &amp;quot;Frank Marlon Special&amp;quot;.]]&lt;br /&gt;
[[File:Trigunartbook10.jpg|thumb|none|400px|An excerpt from the ''Trigun'' artbook showing the more ornate version &amp;quot;Frank Marlon Special&amp;quot;.]]&lt;br /&gt;
[[File:Trigun0302.jpg|thumb|none|500px|An ornately engraved &amp;quot;Frank Marlon Special&amp;quot; hanging on the wall of the town saloon. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0306.jpg|thumb|none|500px|A closeup of the barrel of a &amp;quot;Frank Marlon Special&amp;quot;. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0315.jpg|thumb|none|500px|Another engraved &amp;quot;Frank Marlon Special&amp;quot; with a silver finish. (Ep.03)]]&lt;br /&gt;
&lt;br /&gt;
===Lighter Pistols===&lt;br /&gt;
The gang leader in episode 3 uses a pair of lighter pistols modeled after the basic design of several [[Colt's Manufacturing Company#Revolvers|Early Colt revolvers]] during his introduction. It is never shown if these are actual pistols with a lighter mechanism built in or just a pair of ostentatious cigarette lighters as he never uses them again.&lt;br /&gt;
[[File:Trigun0303.jpg|thumb|none|500px|A closeup of one of the lighter pistols. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0304.jpg|thumb|none|500px|A closeup of the lighter mechanism. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0305.jpg|thumb|none|500px|The gang leader with both of his lighter pistols. (Ep.03)]]&lt;br /&gt;
&lt;br /&gt;
===Futuristic Remington 1875===&lt;br /&gt;
Several futuristic versions of the [[Remington 1875]] revolver are seen throughout the show.&lt;br /&gt;
[[Image:Rem1875.jpg|thumb|none|400px|Remington 1875 - .45 Long Colt.]]&lt;br /&gt;
[[File:Trigun0401.jpg|thumb|none|500px|The sheriff in episode 4 draws his futuristic 1875. (Ep.04)]]&lt;br /&gt;
&lt;br /&gt;
===Fictional Square Revolver===&lt;br /&gt;
One of the mercenaries in episode 4 uses a pair of fictional revolvers with twin angular barrels and square cylinders.&lt;br /&gt;
[[File:Trigun0413.jpg|thumb|none|500px|The mercenary draws his weapons.  (Ep.04)]]&lt;br /&gt;
[[File:Trigun0414.jpg|thumb|none|500px|The mercenary with his revolvers. (Ep.04)]]&lt;br /&gt;
&lt;br /&gt;
===Fictional C96-Pattern Pistol===&lt;br /&gt;
One reoccurring weapon is a fictional semiautomatic pistol that uses design concepts from an assortment of real-world pistols. It features a forward-mounted magazine and cocking handle similar to the [[TEC-9]], while the action operates like the [[Mauser C96]].&lt;br /&gt;
[[File:Trigun0407.jpg|thumb|none|500px|A mercenary shows his excessive enthusiasm. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0408.jpg|thumb|none|500px|A gang of mercenaries open fire at Milly and Meryl. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0503.jpg|thumb|none|500px|A bounty hunter draws his pistol. (Ep.05)]]&lt;br /&gt;
[[File:Trigun0504.jpg|thumb|none|500px|The bounty hunter cocks his pistol. Note how the bolt cocks the hammer. (Ep.05)]]&lt;br /&gt;
[[Image:Vlcsnap-2010-07-04-02h44m19s185.JPG|thumb|none|500px|One of the sand steamer's crewmen with a futuristic pistol. (Ep.07)]]&lt;br /&gt;
&lt;br /&gt;
===Remington 1866 Derringer===&lt;br /&gt;
Elizabeth uses a [[Remington 1866 Derringer]].&lt;br /&gt;
[[Image:Remington1866Type4.jpg‎|thumb|none|400px|Remington 1866 Derringer - .41 R.F. Caliber. Polished Steel with yellow pearl grips]]&lt;br /&gt;
[[File:Trigun0502.jpg|thumb|none|500px|Elizabeth threatens Vash with her 1866 Derringer. (Ep.06)]]&lt;br /&gt;
&lt;br /&gt;
===Custom Remington 1866 Derringer===&lt;br /&gt;
Gofsef Nebraska's father uses a custom [[Remington 1866 Derringer]] with an extended barrel.&lt;br /&gt;
[[Image:Remington1866Derringer4.jpg|thumb|none|400px|Remington 1866 Derringer - .41 R.F. Caliber. 4th model - Blued with black grips.]]&lt;br /&gt;
[[File:Trigunartbook08.jpg|thumb|none|400px|An excerpt from the ''Trigun'' artbook showing Nebraska's 1866 Derringer.]]&lt;br /&gt;
[[File:Trigun0505.jpg|thumb|none|500px|Nebraska aims his 1866 Derringer. (Ep.05)]]&lt;br /&gt;
&lt;br /&gt;
===Fictional Pocket Pistol===&lt;br /&gt;
A waitress at the diner in episode 5 threatens Vash with a fictional pocket pistol.&lt;br /&gt;
[[File:Trigun0507.jpg|thumb|none|500px|The waitress aims her pistol at Vash. (Ep.05)]]&lt;br /&gt;
&lt;br /&gt;
===B.D. Neon's Magnum===&lt;br /&gt;
Brilliants Dynamite Neon carries a fictional .45 caliber (likely meaning that it's chambered for the .45 Winchester Magnum) magnum pistol that is a combination of the barrel and recoil spring setup as the [[AMC Auto Mag Pistol]], the grip design of a [[.475 Wildey Magnum|Wildey Magnum]], and a series of neon lights wrapped around the chamber.&lt;br /&gt;
[[Image:Automag.jpg|thumb|400px|none|.44 AutoMag - .44 AMP (Auto Magnum Pistol)]]&lt;br /&gt;
[[Image:475Wildey.jpg|thumb|400px|none|.475 Wildey Magnum]]&lt;br /&gt;
[[File:Trigunartbook12.jpg|thumb|none|400px|An excerpt from the Trigun Artbook showing B.D.N.'s magnum.]]&lt;br /&gt;
[[File:Trigun0704.jpg|thumb|none|500px|B.D. Neon with his magnum pistol. (Ep.07)]]&lt;br /&gt;
[[Image:Trigunbanditcomp.jpeg|thumb|none|500px|B.D.N. fires his magnum. Note how the ejection port is wider than either of it's real-world counterparts, the ring hammer (cocked by the bolt as it cycles), and the ends of the recoil spring guides visible below the barrel. (Ep.07)]]&lt;br /&gt;
[[Image:Banditgun.jpeg|thumb|none|500px|A closeup of B.D.N.'s pistol. Note the Romanized spelling of 'magnum' above the trigger. (Ep.08)]]&lt;br /&gt;
&lt;br /&gt;
===Break-Action Pistol===&lt;br /&gt;
Several members of the Rodrick gang are armed with double-barreled break-action pistols similar to the [[Howdah Pistol|Lancaster Howdah]] pistol.&lt;br /&gt;
[[Image:Lancasterone.jpg|none|400px|thumb|Lancaster Over and Under Howdah pistol]]&lt;br /&gt;
[[Image:Trigun1501.jpg|none|500px|thumb|A member of the Rodrick gang aims his double-barreled pistol at Legato. (Ep.15)]]&lt;br /&gt;
&lt;br /&gt;
===Heat Waves 187M===&lt;br /&gt;
Dominique the Cyclops uses a Heat Waves 187M, a fictional semiautomatic handgun that is based very closely on the [[Luger P08]] pistol.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|400px|Luger P08 - 9x19mm.]]&lt;br /&gt;
[[Image:Trigunartbook17.jpg|none|400px|thumb|An excerpt from the ''Trigun'' Artbook detailing the Heat Waves 187M.]]&lt;br /&gt;
[[Image:Trigun1506.jpg|none|500px|thumb|Dominique draws her Heat Waves 187M. (Ep.15)]]&lt;br /&gt;
[[Image:Trigun1507.jpg|none|500px|thumb|A closeup of Dominique's 187M. (Ep.15)]]&lt;br /&gt;
[[Image:Trigun1508.jpg|none|500px|thumb|Dominique catches Vash off guard. (Ep.15)]]&lt;br /&gt;
&lt;br /&gt;
===USF Force Pistol===&lt;br /&gt;
The astronauts aboard Project SEED were armed with semiautomatic pistols (marked &amp;quot;USF Force&amp;quot;) with built-in LEMs. These same weapons are used by the settlers living inside one of the derelect SEED ships.&lt;br /&gt;
[[Image:Trigunartbook20.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showing the design for the USF Force pistol.]]&lt;br /&gt;
[[Image:Trigun1701.jpg|thumb|none|500px|A shot of one of the USF Force pistols. (Ep.17)]]&lt;br /&gt;
[[Image:Trigun2001.jpg|thumb|none|500px|Brad with one of the USF Force pistols. (Ep.20)]]&lt;br /&gt;
&lt;br /&gt;
===Futuristic Colt SAA===&lt;br /&gt;
Zazie the Beast, one of the Gung-Ho Guns, dual-weilds a pair of futurized [[Colt SAA]] revolvers. Both are fairly close to their base weapons, but have shorter ejector rods and are seen firing double-action.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:Trigun2203.jpg|thumb|none|500px|Zazie pulls his revolvers after being discovered. (Ep.22)]]&lt;br /&gt;
[[Image:Trigun2204.jpg|thumb|none|500px|Zazie threatens Vash with his revolvers. (Ep.22)]]&lt;br /&gt;
&lt;br /&gt;
===Unknown Revolver===&lt;br /&gt;
Knives is seen with a revolver other than his AGL Arms .45 Long Colt during a flashback to the destruction of July city. Due to the lighting and the fact that it is only visible for a split second, the weapon cannot be positively identified.&lt;br /&gt;
[[Image:Trigun2604.jpg|thumb|none|500px|Knives aims his weapon at Vash. (Ep.26)]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Futuristic IMI Micro Uzi===&lt;br /&gt;
Several of the assorted criminals and thugs in the show use futuristic [[Uzi#Micro Uzi|Micro Uzi]] submachine guns. The cocking handle on these submachine guns wrap around the top of the receiver (as opposed to the real Micro Uzi's cocking handle, which is just a hook-shaped protrusion), and the triggerguard has been altered.&lt;br /&gt;
[[Image:MicroUziPistolStock.jpg‎|thumb|none|400px|IMI Micro Uzi with folding stock - 9x19mm]]&lt;br /&gt;
[[File:Trigun0102.jpg|thumb|none|500px|Descarte's men draw draw their weapons at Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0103.jpg|thumb|none|500px|Descarte's men open fire at Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0113.jpg|thumb|none|500px|Descarte (right) gloats over the captured Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0119.jpg|thumb|none|500px|The henchman fires his Micro Uzis at Vash. (Ep.01)]]&lt;br /&gt;
[[Image:Vlcsnap-2010-07-04-03h32m06s178.jpg|thumb|none|500px|Vash commandeers a pair of Micro Uzis. (Ep.07)]]&lt;br /&gt;
[[File:Trigun0707.jpg|thumb|none|500px|One of B.D.N.'s henchmen takes a boot to the face and drops his Micro Uzi. (Ep.07)]]&lt;br /&gt;
&lt;br /&gt;
===Futuristic PPSh-41===&lt;br /&gt;
One of Descarte's goons uses a futuristic [[PPSh-41 / PPS-43|PPSh-41]] submachine gun with a squared-off muzzle.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Trigun0102.jpg|thumb|none|500px|Descarte's men draw draw their weapons at Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0103.jpg|thumb|none|500px|Descarte's men open fire at Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0112.jpg|thumb|none|500px|Vash redirects the henchman's line of fire. (Ep.01)]]&lt;br /&gt;
&lt;br /&gt;
===Mr. Cliff's coat guns===&lt;br /&gt;
Mr. Cliff carries six small submachine guns hidden in his coat. Each one is rigged up to a metal arm that raises them into position and fires them when he opens his jacket far enough. Despite their effectiveness as a surprise weapon, they are shown to have a very limited ammunition supply.&lt;br /&gt;
[[File:Trigun0206.jpg|thumb|none|500px|Mr. Cliff opens his jacket, revealing the submachine guns hidden beneath it. (Ep.02)]]&lt;br /&gt;
&lt;br /&gt;
===Ingram MAC-15===&lt;br /&gt;
Several mercenaries, thugs, and lowlifes are seen using a fictional submachine gun variant marked as an &amp;quot;Ingram MAC-15&amp;quot;. As the name suggests, the weapon is a compact, closed-bolt design that draws heavily from the [[MAC-10]], but also incorporates elements from the [[Uzi#Uzi|IMI Uzi]]. The MAC-15 appears to come standard with a (removable) vertical foregrip and can be fitted with a skeleton stock.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|400px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]‎&lt;br /&gt;
[[Image:Trigun0409.jpg|thumb|none|500px|A merc aims his weapons at a hostage. (Ep.04)]]&lt;br /&gt;
[[Image:Trigun0410.jpg|thumb|none|500px|The mercenary fires his MAC-15s. (Ep.04)]]&lt;br /&gt;
[[Image:Trigun0506.jpg|thumb|none|500px|The bounty hunters open fire at Vash. Note the absence of a vertical foregrip on the MAC-15. (Ep.05)]]&lt;br /&gt;
[[Image:Trigun1502.jpg|thumb|none|500px|A member of the Rodrick gang opens fire with his MAC-15. Note the marking stamped on the side of the upper reciever. (Ep.15)]]&lt;br /&gt;
[[Image:Trigun1503.jpg|thumb|none|500px|Two of the Rodricks open fire on Legato. Note the stock attached to the MAC-15. (Ep.15)]]&lt;br /&gt;
&lt;br /&gt;
===Fictional Hybrid Submachine Gun===&lt;br /&gt;
One reoccuring weapon design is a fictional submachine gun that uses components from various designs, most notably the magazine of a [[MG34]] machine gun. Despite the size of its magazine, it is shown ejecting pistol-cartridge-sized casings.&lt;br /&gt;
[[File:Trigun0412.jpg|thumb|none|500px|A group of mercenaries confront Milly and Meryl. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0408.jpg|thumb|none|500px|The mercenaries open fire at Milly and Meryl. (Ep.04)]]&lt;br /&gt;
[[File:Trigun1007.jpg|thumb|none|500px|A contestant at the shooting competition opens fire with his submachine gun. (Ep.10)]]&lt;br /&gt;
[[File:Trigun1904.jpg|thumb|none|500px|Vash suprises two of the Polo family, one of them armed with the hybrid submachine gun. (Ep.19)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Futuristic AKMS===&lt;br /&gt;
Many of the larger gangs in the series make use of a futuristic [[AK-47#AKMS|AKMS]] assault rifle. The weapon is modeled after the custom-built short-barreled AKMS rifles seen in American films, but has been heavily altered around the muzzle and receiver.&lt;br /&gt;
[[Image:AKMSPistol.jpg|thumb|none|400px|Custom AKMS with shortened barrel, as seen in ''[[Terminator 3: Rise of the Machines]]'', ''[[Pineapple Express]]'', ''[[Rambo (2008)|Rambo]]'', and ''[[Taken]]'' - 7.62x39mm]]&lt;br /&gt;
[[File:Trigun0102.jpg|thumb|none|500px|Descarte's men draw draw their weapons at Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0103.jpg|thumb|none|500px|Descarte's men open fire at Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0105.jpg|thumb|none|500px|Descarte's men fire at Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0415.jpg|thumb|none|500px|A futuristic AK seen during a flashback. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0509.jpg|thumb|none|500px|A Voldoor citizen with a futuristic AK. (Ep.05)]]&lt;br /&gt;
[[File:Trigun0705.jpg|thumb|none|500px|One of B.D.N.'s henchmen with a futuristic AKMS. (Ep.07)]]&lt;br /&gt;
[[File:Trigun0801.jpg|thumb|none|500px|Thre members of the Bad Lad Gang with AK rifles. (Ep.08)]]&lt;br /&gt;
[[File:Trigun0802.jpg|thumb|none|500px|''&amp;quot;What a haul! Now we've got some guns to play with!&amp;quot;'' Vash with a pair of AKs taken off of two downed Bad Lad thugs. (Ep.08)]]&lt;br /&gt;
&lt;br /&gt;
===Ruth's Rifle===&lt;br /&gt;
Bounty hunter Ruth Loose (aka &amp;quot;The Constance Rifle&amp;quot;) uses a fictional double--barreled lever-action rifle. The weapon feeds from two separate stick magazines, each one connected to a separate barrel. Operating the lever causes the barrels and magazines to rotate counter-clockwise, ejecting the spent round from the previously-fired barrel and chambering a round in the top-aligned barrel.&lt;br /&gt;
[[File:Trigunartbook07.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing Ruth's rifle.]]&lt;br /&gt;
[[File:Trigun0107.jpg|thumb|none|500px|Hearing that Vash is nearby, Ruth retrieves his rifle before heading after Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0108.jpg|thumb|none|500px|Ruth with his rifle. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0115.jpg|thumb|none|500px|A closeup of the barrels on Ruth's rifle.]]&lt;br /&gt;
[[File:Trigun0114.jpg|thumb|none|500px|Ruth aims his rifle at Descartes. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0116.jpg|thumb|none|500px|Ruth aims his rifle. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0117.jpg|thumb|none|500px|Ruth aims his rifle at Descartes. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0118.jpg|thumb|none|500px|Ruth cycles the action on his rifle. (Ep.01)]]&lt;br /&gt;
&lt;br /&gt;
===Unknown Single-Shot Rifle===&lt;br /&gt;
One of the deputies in episode 4 uses a generic single-shot rifle.&lt;br /&gt;
[[File:Trigun0402.jpg|thumb|none|500px|The deputy with his rifle. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0417.jpg|thumb|none|500px|The deputy drops his rifle during the shootout. (Ep.04)]]&lt;br /&gt;
&lt;br /&gt;
===Futuristic M1 Garand===&lt;br /&gt;
Several minor characters are seen with a fictionalized rendition of the [[M1 Garand]] rifle. The primary changes to the design are a detachable magazine (which now extends slightly below the stock) and the addition of small heat shields in the gaps between the stock and barrel shroud.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:Trigun0511.jpg|thumb|none|500px|The citizens of Voldoor confront Vash. (Ep.05)]]&lt;br /&gt;
[[File:Trigun1001.jpg|thumb|none|500px|The shooting match contestants open fire on Vash and Wolfwood. (Ep.10)]]&lt;br /&gt;
[[File:Trigun1004.jpg|thumb|none|500px|Vash shoots the rifles out of the hand of his attackers. (Ep.10)]]&lt;br /&gt;
[[File:Trigun1008.jpg|thumb|none|500px|Vash shoots the rifles out of the hand of his attackers. (Ep.10)]]&lt;br /&gt;
[[File:Trigun1901.jpg|thumb|none|500px|A member of the Polo family armed with a M1. (Ep.19)]]&lt;br /&gt;
[[File:Trigun1903.jpg|thumb|none|500px|The leader of the Polo family grips his M1. Note the slightly extended magazine. (Ep.19)]]&lt;br /&gt;
[[File:Trigun2201.jpg|thumb|none|500px|A citizen with a furutistic M1. (Ep.22)]]&lt;br /&gt;
&lt;br /&gt;
===Caine's Sniper Rifle===&lt;br /&gt;
One of the Gung-Ho Guns, Caine the Longshot, uses a specially built bolt-action sniper rifle with a barrel several meters long.&lt;br /&gt;
[[Image:Trigunartbook19.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showing Caine the Longshot's sniper rifle.]]&lt;br /&gt;
[[Image:Trigun1505.jpg|thumb|none|500px|The audience's first glimpse of Caine the Longshot. (Ep.15)]]&lt;br /&gt;
[[Image:Trigun1504.jpg|thumb|none|500px|A view through the scope on Caine's rifle. (Ep.15)]]&lt;br /&gt;
[[Image:Trigun2302.jpg|thumb|none|500px|Caine the Longshot carries his rifle into position. (Ep.23)]]&lt;br /&gt;
[[Image:Trigun2303.jpg|thumb|none|500px|A closeup of the flash supressor on Caine's rifle. (Ep.23)]]&lt;br /&gt;
[[Image:Trigun2305.jpg|thumb|none|500px|Caine loads a fresh magazine into his rifle. Note the massive size of the rounds, which are easily 20mm if not bigger. (Ep.23)]]&lt;br /&gt;
[[Image:Trigun2307.jpg|thumb|none|500px|Caine activates his active camouflage as the camera pans along the length of Caine's rifle. (Ep.23)]]&lt;br /&gt;
[[Image:Trigun2308.jpg|thumb|none|500px|The camera continues to pan along the length of Caine's rifle. (Ep.23)]]&lt;br /&gt;
[[Image:Trigun2309.jpg|thumb|none|500px|The camera pans along the rest of the length of Caine's rifle, empasizing the absurd length of its barrel. (Ep.23)]]&lt;br /&gt;
&lt;br /&gt;
===Rai-Dei's Rifle===&lt;br /&gt;
While Rai-Dei the Blade, a member of the Gung-Ho Guns, mostly uses a katana (to go along with his overall samurai theme), the sheath for his katana doubles as a revolver rifle.&lt;br /&gt;
[[Image:Trigunartbook21.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook detailing the sheath for Rai-Dei's katana and its cylinder.]]&lt;br /&gt;
[[Image:Trigun1603.jpg|thumb|none|500px|Rai-Dei aims his sheath rifle. (Ep.16)]]&lt;br /&gt;
[[Image:Trigun1602.jpg|thumb|none|500px|Rai-Dei takes aim. (Ep.16)]]&lt;br /&gt;
[[Image:Trigun1601.jpg|thumb|none|500px|Rai-Dei fires his rifle. (Ep.16)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Futuristic Winchester Model 1897===&lt;br /&gt;
Several futuristic [[Winchester Model 1897]] shotguns are seen throughout the show. The forward sling/bayonet mount has been altered from its real-world counterpart, and the receiver has some sort of vent-like structure over its front half. Several short-barreled versions sans bayonett mount) are also seen throughout the show.&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px| Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 Gauge.]]&lt;br /&gt;
[[File:Trigun0104.jpg|thumb|none|500px|Descarte's henchman fires his shotgun at Vash. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0201.jpg|thumb|none|500px|Mr. Cliff confronts an intruder with his shotgun. (Ep.02)]]&lt;br /&gt;
[[File:Trigun0406.jpg|thumb|none|500px|A deputy with a shotgun. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0408.jpg|thumb|none|500px|One of the mercenaries fires a sawed-off shotgun. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0501.jpg|thumb|none|500px|An impromptu bounty hunter with a shotgun. (Ep.05)]]&lt;br /&gt;
[[File:Trigun1001.jpg|thumb|none|500px|Some of the shooting contestants turned vigilantes are armed with sawed-off shotguns. (Ep.10)]]&lt;br /&gt;
[[File:Trigun1008.jpg|thumb|none|500px|Vash shoots the rifles out of the hand of his attackers. Note the shotguns' bayonet mount visible in the background. (Ep.10)]]&lt;br /&gt;
&lt;br /&gt;
===Futuristic Break-Action O/U Shotgun===&lt;br /&gt;
In addition to the 1897, several minor characters use a futuristic [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|double-barreled over/under pattern shotgun]].&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|none|400px|Browning 5.25 O/U - 12 gauge.]]&lt;br /&gt;
[[File:Trigun0404.jpg|thumb|none|500px|A thug threatens Vash with an O/U shotgun. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0405.jpg|thumb|none|500px|A closeup of the O/U shotgun. (Ep.04)]]&lt;br /&gt;
[[File:Trigun0510.jpg|thumb|none|500px|The citizens of Voldoor confront Vash. (Ep.05)]]&lt;br /&gt;
[[File:Trigun0511.jpg|thumb|none|500px|The citizens of Voldoor confront Vash. (Ep.05)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Machine Gun Multi-Weapon===&lt;br /&gt;
The gang leader in episode 3 uses a fictional machine gun as his primary weapon. Racking the shotgun-style pump causes the barrel shroud to open up, revealing a large variety of alternate functions (none of which are actually used onscreen).&lt;br /&gt;
[[File:Trigunartbook06.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing the gang leader's machine gun.]]&lt;br /&gt;
[[File:Trigun0312.jpg|thumb|none|500px|The gang leader reveals his weapon. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0310.jpg|thumb|none|500px|The gang leader threatens to shoot the approaching Vash. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0307.jpg|thumb|none|500px|The gang leader opens fire at Vash. (Ep.03)]]&lt;br /&gt;
[[File:Trigun0313.jpg|thumb|none|500px|The gang leader drops his weapon after deploying it's alternate functions. (Ep.03)]]&lt;br /&gt;
&lt;br /&gt;
===Unidentified Machine Gun===&lt;br /&gt;
B.D.N.'s henchmen use an assortment of improvised armored vehicles in episode 7, most of which are armed with machine gun turrets. The only clear shot of these weapons is of the muzzle, making it difficult to positively identify them.&lt;br /&gt;
[[Image:Vlcsnap-2010-07-04-02h41m26s231.JPG|thumb|none|500px|A shot of one of the Bad Lad Gang's machine guns mid-firing. (Ep.07)]]&lt;br /&gt;
&lt;br /&gt;
===B.D.N.'s Dynamos===&lt;br /&gt;
The massive pauldrons on Brilliants Dynamite Neon's outfit house a pair of hidden machine guns (refered to as his &amp;quot;Dynamos&amp;quot; by one of his henchmen).&lt;br /&gt;
[[File:Trigun0803.jpg|thumb|none|500px|The neon cap on B.D.N.'s pauldron slides upwards as the pauldron tips forward, revealing the machinegun hidden inside. (Ep.08)]]&lt;br /&gt;
[[File:Trigun0804.jpg|thumb|none|500px|One of B.D.N.'s Dynamos. Note the compensator cuts in the barrel and spring-wound drum magazine. (Ep.08)]]&lt;br /&gt;
[[File:Trigun0805.jpg|thumb|none|500px|B.D.N. aims his pauldron gun at Vash. (Ep.08)]]&lt;br /&gt;
&lt;br /&gt;
===Monev the Gale's Machine Guns===&lt;br /&gt;
Monev the Gale, an assassin hired to kill Vash, uses a massive and complex setup of two rotary machine guns, one mounted to each wrist to where the barrels spin around his forearm. These machine guns are connected to an ammo feed system attached to his back containing six ammuntition canisters (three per gun) arranged in a circle with the two canisters on each side feeding the machine guns. After the active canisters run dry, the backpack system automatically disengages the active canisters, then rotates the assembly until a pair of fresh canisters are lined up, then engages the fresh canisters so that Monev can resume firing.&lt;br /&gt;
[[File:Trigunartbook16.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showing Monev with his machine guns.]]&lt;br /&gt;
[[File:Trigunartbook15.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook detailing the feed canister system attached to Monev's machine guns and the guns themselves.]]&lt;br /&gt;
[[Image:Trigun1203.jpg|thumb|none|500px|Monev the Gale makes his enterance. (Ep.12)]]&lt;br /&gt;
[[Image:Trigun1206.jpg|thumb|none|500px|Monev aims his right-arm mounted machine gun at Vash. Note both the wheel-like assembly designed to rotate all eight barrels around Monev's arm, and the yellow feed belt running from the gun to his backpack. (Ep.12)]]&lt;br /&gt;
[[Image:Trigun1204.jpg|thumb|none|500px|A shot of Monev's backpack. Each of the six canisters houses an unspecified amount of ammo, and can be replaced automatically by the device they are mounted to. (Ep.12)]]&lt;br /&gt;
[[Image:Trigun1205.jpg|thumb|none|500px|As Monev's guns run dry, his backpack disengages the spent ammo drums, then rotates and replaces them with a fresh pair. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
===Shoulder-Mounted Mult-Weapon System===&lt;br /&gt;
After his primary weapon runs dry, Monev the Gale switches to his backup plan; a massive shoulder-mounted rotary machine gun (complete with two sets of barrels that spin in opposite directions and a built-in bullet shield) and rocket launcher combo. Both its size and the the level of devestation it causes suggests that it fires a round on par with most aircraft-mounted cannons.&lt;br /&gt;
[[File:Trigunartbook14.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showing Monev's shounder mounted weapon system.]]&lt;br /&gt;
[[Image:Trigun1215.jpg|thumb|none|500px|Monev makes a dramatic (re)entrence, now armed with his shoulder mounted rotary cannon. (Ep.12)]]&lt;br /&gt;
[[Image:Trigun1211.jpg|thumb|none|500px|Monev aims his weapon at Vash. Note both the weapon's massive size as well as the two bullet shields protecting him from incoming fire. (Ep.12)]]&lt;br /&gt;
[[Image:Trigun1208.jpg|thumb|none|500px|A shot of the back half of Monev's. (Ep.12)]]&lt;br /&gt;
[[Image:Trigun1209.jpg|thumb|none|500px|A shot of the front half of Monev's shoulder-mounted weapon as he begins to fire the machine gun component. (Ep.12)]]&lt;br /&gt;
[[Image:Trigun1210.jpg|thumb|none|500px|Monev opens fire with his machine gun, chewing into a multi-ton bank vault door. (Ep.12)]]&lt;br /&gt;
[[Image:Trigun1212.jpg|thumb|none|500px|After a well-placed shot from Vash's revolver disables the rotary gun component, Monev jettisons the machine gun's outer barrel assembly and bullet shields, leaving just the rocket launcher. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
===Model 24 &amp;quot;Geballte Ladung&amp;quot;===&lt;br /&gt;
Ruth uses a [[Model 24 Stielhandgranate|Model 24 &amp;quot;Geballte Ladung&amp;quot;]] when making his escape.&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|400px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge.]]&lt;br /&gt;
[[Image:Trigun0120.jpg|thumb|none|500px|Ruth throws a Geballte Ladung at his pursuers. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prosthetic Weapons==&lt;br /&gt;
Numerous characters in the series have firearms either have limbs that have been replaced with firearms or have fireamrs hidden inside fake limbs.&lt;br /&gt;
===Cybernetic Arm Gun===&lt;br /&gt;
During his battle with Monev the Gale, Vash reveals that his left arm is actually a cybernetic prosthesis that houses a semiautomatic 9mm firearm.&lt;br /&gt;
[[File:Trigunartbook13.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook detailing Vash's fake arm and its concealed weapon.]]&lt;br /&gt;
[[Image:Trigun1214.jpg|thumb|none|500px|Vash reveals his secret weapon. (Ep.12)]]&lt;br /&gt;
&lt;br /&gt;
====Gale M101====&lt;br /&gt;
In episode 20, a scientist aboard one of the derelect SEED ships upgrade's Vash's arm gun into the &amp;quot;Gale M101&amp;quot;, a fully automatic weapon chambered for 10mm Auto.&lt;br /&gt;
[[File:Trigunartbook24.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook detailing Vash's Gale M101.]]&lt;br /&gt;
[[Image:Trigun2101.jpg|thumb|none|500px|Vash activates his newly upgraded arm. (Ep.21)]]&lt;br /&gt;
&lt;br /&gt;
===Prosthetic Arm Machine Gun===&lt;br /&gt;
The gang leader in July City has a primitive looking machine gun in place of his right arm.&lt;br /&gt;
[[Image:Trigun1803.jpg|thumb|none|500px|The gang leader threatens a hostage with his machine gun arm. (Ep.18)]]&lt;br /&gt;
[[Image:Trigun1802.jpg|thumb|none|500px|A closeup of the gang leader's machine gun mid-firing. (Ep.18)]]&lt;br /&gt;
&lt;br /&gt;
===Machine Gun Fingers===&lt;br /&gt;
One of the Gung-Ho Guns, Gray the Ninelives, has a machine gun hidden in each of his fingers.&lt;br /&gt;
[[ File:Trigun2102.jpg|thumb|none|500px|Gray fires his machine guns at Wolfwood. (Ep.21)]]&lt;br /&gt;
&lt;br /&gt;
==Other Weapons==&lt;br /&gt;
===Milly's Stun-Gun===&lt;br /&gt;
Insurance agent Milly Thompson carries with her a large Gatling-style concussion gun, usually concealed under her coat. It fires long projectiles which unfold into 4-armed crosses which have enough force to incapacitate people, or flip over trucks. Despite it's design and resemblance to a typical Gatling gun, Milly's Stun-Gun is semi-automatic.&lt;br /&gt;
[[File:Trigunartbook03.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing Milly's Stun-Gun.]]&lt;br /&gt;
[[File:Trigun0109.jpg|thumb|none|500px|Milly accidentally drops her Stun Gun, giving the audience a good view of the trigger mechanism. (Ep.01)]]&lt;br /&gt;
[[Image:Vlcsnap-2010-07-04-02h31m00s130.JPG|thumb|none|500px|Milly picks up her Stun-Gun. (Ep.01)]]&lt;br /&gt;
[[File:Trigun0110.jpg|thumb|none|500px|Milly bashfully shoulders her Stun-Gun while the other bar patrons realize that harassing the insurance agents is not in their best interest. (Ep.01)]]&lt;br /&gt;
[[Image:Vlcsnap-2010-07-04-02h31m07s216.JPG|thumb|none|500px|Milly aims her Stun-Gun. (Ep.01)]]&lt;br /&gt;
[[Image:Stun illustration.jpg|thumb|none|500px|A composite image showing the operation of the Stun-Gun's ammunition.]]&lt;br /&gt;
&lt;br /&gt;
===Punisher===&lt;br /&gt;
Nicholas D. Wolfwood and Chapel the Evergreen, two priests who routinely find themselves embroiled in the violence on Gunsmoke, both carry weapon systems called &amp;quot;Punishers&amp;quot; that are disguised as massive crucifixes befitting of their professions.&lt;br /&gt;
&lt;br /&gt;
====Wolfwood's Punisher====&lt;br /&gt;
Nicholas D. Wolfwood usually keeps concealed with a cloak and several leather straps to hide its nature as a weapon. It's primary weapon is a large machine gun that occupies the long end of the crucifix, while the opposite end houses a rocket launcher. One arm of the cross contain a storage rack capable of holding five handguns for quick access, while the other houses the ammunition for th machine gun component.&lt;br /&gt;
[[File:Trigunartbook05.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing Wolfwood's Punisher.]]&lt;br /&gt;
[[File:Trigunartbook22.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showcasing the Punisher's built-in pistol rack system.]]&lt;br /&gt;
[[File:Trigun0901.jpg|thumb|none|500px|Vash catches his first glimpse of Wolfwood, complete with his disguised Punisher. (Ep.09)]]&lt;br /&gt;
[[File:Trigun1804.jpg|thumb|none|500px|Wolfwood sweeps away the cloth covering the Punisher, revealing its true nature. (Ep.18)]]&lt;br /&gt;
[[File:Trigun1805.jpg|thumb|none|500px|A closeup of the Punisher's unique trigger system. (Ep.18)]]&lt;br /&gt;
[[File:Trigun2002.jpg|thumb|none|500px|Wolfwood fires his Punisher at oncoming enemies. (Ep.20)]]&lt;br /&gt;
[[File:Trigun2103.jpg|thumb|none|500px|Wolfwood flips the Punisher over to ready its rocket launcher. (Ep.21)]]&lt;br /&gt;
[[File:Trigun2104.jpg|thumb|none|500px|Wolfwood takes aim with the Punisher's rocket launcher. (Ep.21)]]&lt;br /&gt;
&lt;br /&gt;
====Chapel's Punisher====&lt;br /&gt;
Chapel the Evergreen, Wolfwood's mentor, uses a Punisher that is actually two separate weapons. When deployed, the Punisher separates down the middle, with each half becoming a separate machine gun similar to the one in Wolfwood's punisher.&lt;br /&gt;
[[File:Trigunartbook18.jpg|thumb|none|400px|An excerpt from the ''Trigun'' Artbook showing Chapel's Punisher.]]&lt;br /&gt;
[[File:Trigun2310.jpg|thumb|none|500px|Chapel with his Punisher. (Ep.23)]]&lt;br /&gt;
[[File:Trigun2312.jpg|thumb|none|500px|Chapel deploys his Punisher's twin machine guns. (Ep.23)]]&lt;br /&gt;
&lt;br /&gt;
===Rocket Launcher===&lt;br /&gt;
A few minor characters are seen using the same fictional rocket launcher throughout the series.&lt;br /&gt;
[[File:Trigun0508.jpg|thumb|none|500px|An RPG-toting citizen takes aim at Vash's hiding spot. (Ep.05)]]&lt;br /&gt;
[[File:Trigun1906.jpg|thumb|none|500px|A member of the Polo family fires his launcher at Vash. (Ep.19)]]&lt;br /&gt;
&lt;br /&gt;
===Midvalley the Hornfreak's Saxaphone===&lt;br /&gt;
Midvalley the Hornfreak's saxaphone contains eight hidden guns mounted inside the bell bow.&lt;br /&gt;
[[File:Trigun2401.jpg|thumb|none|500px|Midvalley activates the guns hidden in his saxaphone. Note the damage preventing one of the barrels from deploying properly. (Ep.24)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Archer&amp;diff=725939</id>
		<title>Archer</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Archer&amp;diff=725939"/>
		<updated>2013-08-10T19:26:33Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: /* Colt Official Police */  Adding a relevant quote.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ongoing}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox TV_NC|{{PAGENAME}}&lt;br /&gt;
|name=''Archer''&lt;br /&gt;
|picture = Archer_poster.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  FX&lt;br /&gt;
|genre = Spy / Workplace comedy&lt;br /&gt;
|dates = 2009-&lt;br /&gt;
|seasons = 4 (ongoing)&lt;br /&gt;
|episodes = 36 (ongoing)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Archer''''' is a spy/workplace comedy centered on Agent Sterling Archer, aka &amp;quot;Duchess.&amp;quot; He's regarded as &amp;quot;the world's most dangerous spy,&amp;quot; despite his narcissism, his alcoholism, his irresponsibility, and many, many, unresolved mother issues. The show premiered in 2009, followed by a full first season in 2010, with a full season in 2011. The shows features the voices of H. Jon Benjamin as Sterling Archer, Aisha Tyler as Lana Kane, Chris Parnell as Cyril Figgis, Jessica Walter as Malory Archer, Judy Greer as Cheryl/Carol/Carina/Cristal, and Amber Nash as Pam. It was created by Adam Reed, who had previously made ''Frisky Dingo'' and ''Sealab 2021'' along with Matt Thompson, who is also the executive producer. Reed also has written every single episode, which allows the series to have ongoing in-jokes, like Lana's freakishly large hands, Archer's obsession with [[Burt Reynolds]], and Malory's promiscuity. &lt;br /&gt;
&lt;br /&gt;
Many details about the show are deliberately fuzzy, especially the time period that it is set. The clothing, furnishing and cars would indicate that it is set in the past, but modern cell phones and pop culture references (&amp;quot;Call Kenny Loggins, because you're in the Danger Zone,&amp;quot;) would indicate that the show is set in more recent times, despite the fact that the Soviet Union still exists, with Josef Stalin still in power. Reed has admitted that he had intended the show to be set in the sixties, citing the influence of ''[[Mad Men]]'', but wanted cell phones because he didn't want to constantly have to have the characters find pay phones. Cultural attitudes are also more modern, with Malory citing diversity requirements, and openly gay characters.   &lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the television series ''Archer (2009)'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Sterling Archer's primary sidearm is a [[PPK#Walther_PPK|Walther PPK]]. In the early episodes, the pistol lacked detail, but by the end of season 2, there was so much detail, the serial number was visible. In season 2's &amp;quot;Tragical History&amp;quot; Archer correctly describes the pistol as having a seven shot capacity. According to the companion book ''How to Archer: The Ultimate Guide to Espionage and Style and Women and Also Cocktails Ever Written'', his PPK is chambered in .32 ACP.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPK_stainless.jpg|thumb|none|400px|Walther PPK stainless - 9mm Kurz aka 9x17mm (.380 ACP)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_PPK_early.jpg|thumb|none|600px|&amp;quot;Oh ho, *I'm* queer. From the guy whose tiny gun came with a matching purse!&amp;quot; (Notice the lack of any details on the gun.)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_PPK_1.jpg|thumb|none|600px|A drunken Archer drops his pistol on stone steps in &amp;quot;Dial M for Mother.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_PPK_2.jpg|thumb|none|600px|Cyril fires Archer's PPK in &amp;quot;Tragical History.&amp;quot; In season 2, the animators added the cycling animation.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_PPK_3.jpg|thumb|none|600px|&amp;quot;Cry 'Havoc' and let slip the hogs of war!&amp;quot; (Or whatever farm animal of war.)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_PPK_4.jpg|thumb|none|600px|Archer's PPK in the season 2 finale, &amp;quot;Double Trouble.&amp;quot; Compare with the image above and notice that they used the same image on both sides of the gun.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_PPK_05.jpg|thumb|none|600px|Archer aims his PPK at Mounties in &amp;quot;The Limited&amp;quot; (S03E06).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_PPK_06.jpg|thumb|none|600px|Malory with a suppressed PPK in &amp;quot;Lo Scandolo&amp;quot; (S03E08). Later in the episode, Lana calls it a Walther PP in .32 ACP, but it appears to be the same animation model as Archer's PPK.]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
[[M1911#M1911A1|M1911A1]] pistols appeared in season 2. It is the sidearm of Ray Gillette. Archer uses it in &amp;quot;Placebo Effect,&amp;quot; mainly as a tribute to ''[[Magnum P.I.]]'' None of the M1911s in the series appear to have safeties, however. In the three part season 3 premiere, Rip Reilly carries a nickle plated M1911 with white grips, and the gun ends up being used by several characters over the three-episode arc. There are numerous continuity problems though, as the grips change back and forth from white to black. In the season four premiere a KGB hitman carries one in the assassimation attempt on Archer/Bob.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelM1911A1.jpg|thumb|none|400px|Commercial Satin Nickel M1911A1 Pistol - .45 ACP. Manufactured on license by Remington Rand.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M1911_1.jpg|thumb|none|600px|&amp;quot;Gandalf&amp;quot; approaches Archer and Lana with an M1911 drawn in &amp;quot;Pipeline Fever.&amp;quot; Apparently, no one explained to them how reservations work.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M1911_2.jpg|thumb|none|600px|Dr. Krieger puts down his hybrid pig/boy in &amp;quot;Stage Two.&amp;quot;  &amp;quot;Oh Piggly...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M1911_3.jpg|thumb|none|600px|&amp;quot;Did you see Regis this morning?&amp;quot; Archer pays tribute to Magnum P.I. in &amp;quot;Placebo Effect.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M1911_4.jpg|thumb|none|600px|After Cyril shoots Brett again, Lana decides to unload his pistol. She also remembers to eject the round in the chamber. (&amp;quot;El Secuestro.&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M1911_5.jpg|thumb|none|600px|Ray with his pair of engraved M1911s in &amp;quot;Double Trouble.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M1911.JPEG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_1911_3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_1911_4.jpg|thumb|none|600px|Despite having just fired it, Archer racks the slide on an M1911 taken from a KGB hitman.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
Manfred has a [[Mauser_C96#Mauser_M712_Schnellfeuer|Mauser M712 Schnellfeuer]] as his sidearm, using it to shoot Torvald Utne (not the Olympic shot-putter) in &amp;quot;Killing Utne.&amp;quot; It is revealed in flashbacks that Malory Archer also used one when she was a field agent (&amp;quot;Double Deuce.)&lt;br /&gt;
&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|400px|Mauser M712 Schnellfeuer]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M712_2.jpg|thumb|none|600px|Manfred with his Mauser M712 Schnellfeuer in &amp;quot;Killing Utne.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M712_4.jpg|thumb|none|600px|Manfred guns down Utne in full auto, and not using blanks. (Unless the back of his skull decided at that exact moment to explode outward.)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M712_1.jpg|thumb|none|600px|Manfred shoos away Trinette in &amp;quot;Dial M for Mother.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M712_3.jpg|thumb|none|600px|Le Chuffre with his M712 in &amp;quot;Jeu Monégasque.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_sawed_C96_1.jpg|thumb|none|600px|Malory and Woodhouse gun down the enemy agents chasing after her. She only fires her Mauser semi-automatically, however. (&amp;quot;Double Deuce.&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M712.jpg|thumb|none|600px| &amp;quot;Yay or nay on the moustache?&amp;quot; (Yay!)]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
Captain Lammers uses a [[Beretta_92_pistol_series#Beretta_92F.2FFS|Beretta 92F]] in &amp;quot;Skytanic.&amp;quot; Archer also uses a suppressed Beretta 92F in one scene in &amp;quot;Skorpio.&amp;quot; Lana Kane also carries a pair of Beretta 92F pistols in a dual-pistol shoulder rig.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F_LeftSide.jpg|thumb|none|400px|Beretta 92F - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M92_1.jpg|thumb|none|600px|&amp;quot;Captain Lammers!&amp;quot; (Nice read, Velma.)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M92_2.jpg|thumb|none|600px|&amp;quot;What? They're YOUR clothes, idiot!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_SIG_1.jpg|thumb|none|600px|&amp;quot;Torvald, feel free to cup anything in the room.&amp;quot; (&amp;quot;Killing Utne&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M92_3.jpg|thumb|none|600px|A better shot of Lana's Berettas.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_B92_04.jpg|thumb|none|600px|NYPD officers with Berettas.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
In the ''Archer'' universe, the official sidearm of Soviet Forces is still the [[Tokarev TT-33 Pistol]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_TT33_1.jpg|thumb|none|600px|Major Jakov's assistant holds a gun to a scientist's head. This is from season 1, before they reworked the guns.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Archer S02E12 Tokarev.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_TT33_2.jpg|thumb|none|600px|Barry Dillon shoots his way out of a Soviet checkpoint in &amp;quot;White Nights.&amp;quot; The TT-33 is in mid-battery.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_TT33_3.jpg|thumb|none|600px|&amp;quot;What? We don't have any 'peppers!'&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_TT33_4.jpg|thumb|none|600px|&amp;quot;What is this, a broken glass factory?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk IV==&lt;br /&gt;
Woodhouse's old World War I squadron mate brings by a [[Webley Mk IV]] that had belonged to his old friend, Captain Reggie Thistleton in &amp;quot;Double Deuce.&amp;quot; This is one of the few firearms referred to by name on this show. This Webley is later used to knock Archer out. Canadian Mounties are later shown to be armed with Webleys in &amp;quot;The Limited&amp;quot; (S03E06).&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley-MK-4.jpg|thumb|none|400px|Webley Mk.IV WW2 British Army version chambered for .38 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Webley_1.jpg|thumb|none|601px|Although the British used Webley Mk VIs in World War I, this appears to be a Webley Mk IV.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Webley_2.jpg|thumb|none|600px|&amp;quot;Oh, I'll just yank his pants off, splash a lot of scotch and women's underthings about, and then tell him he slipped and fell chasing a terrified Asian prostitute out onto the patio. It's not the first time I've bashed his head in and had to cover my tracks.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Webley_03.jpg|thumb|none|600px|The Mounties draw their Webleys.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629==&lt;br /&gt;
Since retiring from the field, Malory Archer's primary handgun is a [[Smith_%26_Wesson_Model_29#Smith_.26_Wesson_Model_629|Smith &amp;amp; Wesson Model 629]], tricked out with a scope and laser. She sleeps with it by her beside in &amp;quot;Dial M for Mother.&amp;quot; She mentions that it is a .44 Magnum during a flashback in &amp;quot;Pipeline Fever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel629.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 with Hogue Grips - .44 magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_629_1.jpg|thumb|none|600px|&amp;quot;Who's there? What do you want? Because all you're going to get is holes. I mean, holes in YOU!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_629_2.jpg|thumb|none|600px|Malory fires on Archer as he's chopping through her door with a cleaver. He somehow survives six .44 Magnum rounds to the chest.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_629_4.jpg|thumb|none|600px|Malory chambers what appears to be a hollow-point round in &amp;quot;Double Trouble.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_629_5.jpg|thumb|none|600px|Malory, Lana and Ray come to Archer's apartment to kill Katya.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark VII==&lt;br /&gt;
Archer's rival, Barry Dillon, carries a nickel [[Desert_Eagle#Desert_Eagle_Mark_VII| Desert Eagle Mark VII,]] which he talks TO, not WITH. Lana Kane also uses a nickel Desert Eagle on occasion.  &lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|400px|Desert Eagle MK VII - .44 Magnum w/ nickel finish.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_DE_1.jpg|thumb|none|600px|Barry, getting ready to shoot Archer in &amp;quot;Job Offer.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_DE_2.jpg|thumb|none|600px|Ramon Limon firing a blued Desert Eagle in &amp;quot;Honeypot.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_DE_3.jpg|thumb|none|600px|&amp;quot;It wasn't a conversation, Lana, I was just talking TO my gun, not with it. Pretty big difference.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_DE_4.jpg|thumb|none|600px|Lana fires a Desert Eagle right next to Archer's ear in &amp;quot;Movie Star.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_DE_5.jpg|thumb|none|600px|Le Chuffre's henchman with a blued Desert Eagle in &amp;quot;Jeu Monégasque.&amp;quot; Also pictured, Lana's Johnny Bench-ian, steam-shovelly, Truckasaurus hands.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Krenshaw/Kremensky uses a Luger P08 in the pilot, &amp;quot;Mole Hunt.&amp;quot; Lugers later show up in &amp;quot;Double Deuce,&amp;quot; &amp;quot;El Secuestro&amp;quot; and &amp;quot;Fugue and Riffs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Luger_1.jpg|thumb|none|600px|Krenshaw holds a Luger on Archer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Luger_MP40_1.jpg|thumb|none|600px|Enemy agents confront Malory in Tangiers.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Luger_M1917_1.jpg|thumb|none|600px|A Luger on the table in &amp;quot;El Secuestro.&amp;quot; The improvement in the weapons artwork is clear.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Luger.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M1917 Revolver==&lt;br /&gt;
A [[M1917 Revolver]] is shown on the a table in &amp;quot;El Secuestro&amp;quot; and &amp;quot;Stage Two.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtModel1917.jpg|thumb|none|400px|Colt M1917 Revolver (Military issue with lanyard ring) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M1917_02.jpg|thumb|none|600px|A M1917 revolver on the table in &amp;quot;Stage Two.&amp;quot; ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Luger_M1917_1.jpg|thumb|none|600px|A M1917 revolver on the table in &amp;quot;El Secuestro.&amp;quot; ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 67==&lt;br /&gt;
A sky marshal pulls a [[Smith &amp;amp; Wesson Model 67]] when Archer pulls out his sawed-off double barreled shotgun ON A PLANE.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WM67.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 67 - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M67_1.jpg|thumb|none|600px|The sky marshal pulls his gun when Archer pulls out his sawed-off double barreled shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M67_2.jpg|thumb|none|600px|Sawed-off shotgun in one hand, hurricane in the other.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Woodhouse wields a [[Colt Python]] in a flashback in &amp;quot;Blood Test.&amp;quot; Malory uses one in one of her flashbacks in &amp;quot;Job Offer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|none|400px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Python_1.jpg|thumb|none|600px|&amp;quot;Five grams of junk says I can shoot a piña colada off your wife's head.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Python_2.jpg|thumb|none|600px|&amp;quot;Alright ya yellow sons of bitches, let's dance!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt Official Police==&lt;br /&gt;
Sterling is shown with a [[Colt Official Police]] in a flashback during &amp;quot;Killing Utne.&amp;quot;&lt;br /&gt;
[[Image:ColtOP4.jpg|thumb|none|400px|Colt Official Police - 4&amp;quot; Barrel - .38 Special]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_OP_01.jpg|thumb|none|600px| &amp;quot;Oh my God, I can't believe they fell for that.&amp;quot; The first of THREE(!) Russian roulette scenes in the series.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A [[SIG-Sauer P226]] is seen on the floor in &amp;quot;Skorpio.&amp;quot; It is missing most of its controls. &lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|400px|A factory black (K-Kote) SIG-Sauer P226 pistol chambered in 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_SIG_02.jpg|thumb|none|600px|One of Skorpio's henchman reaches for the P226 before Archer puts a bullet through his head.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
Two border guards use what appear to be [[Smith &amp;amp; Wesson Model 686]]s  with six inch barrels and rubber grips in &amp;quot;Coyote Lovely&amp;quot; (Se04E08). Archer refers to them as &amp;quot;Ruger 6&amp;quot;s, despite not resembling any known Ruger revolver. &lt;br /&gt;
[[Image:800px-SW686.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 686 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Archer_Ruger_6.jpg|thumb|none|600px|The revolvers seem to be missing details like cylinder releases and ejector rods.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Sawed-off Double Barreled Shotgun==&lt;br /&gt;
When he doesn't have to worry about concealment (and even when he does) Archer carries a [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-off double barreled shotgun]] that he &amp;quot;borrowed&amp;quot; from Woodhouse in &amp;quot;Pipeline Fever.&amp;quot; Apparently, Bama McCall in ''[[Gator#Lupara| Gator]]'' made a big impression on him. Woodhouse is also shown using (presumably) the same gun in flashbacks. &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_sawed_1.jpg|thumb|none|600px|&amp;quot;YOU drop it!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_sawed_2.jpg|thumb|none|600px|&amp;quot;Let me see c*ck-flavored spit!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_sawed_C96_1.jpg|thumb|none|600px|Woodhouse with his shotguns.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
[[Burt Reynolds]] is armed with a [[Double Barreled Shotgun]] in &amp;quot;The Man from Jupiter&amp;quot; (S03E04).&lt;br /&gt;
&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|400px|1960s Era Commercial Stevens hammerless side by side shotgun - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_DBL_01.jpg|thumb|none|600px|Burt with a shotgun in one hand, crossbow in the other.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
Ray's brother Randy uses a [[Mossberg 500]] in &amp;quot;Bloody Ferlin&amp;quot; (S03E09). Thugs hired to run Archer's stepfather off the road and steal a suitacse full of cash also use a 500 with a magazine extension in &amp;quot;Midnight Ron&amp;quot; (S04E04).&lt;br /&gt;
&lt;br /&gt;
[[Image:50577.jpg|thumb|none|400px|Mossberg 500 with high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M500_01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Archer_Mossberg_500.jpg|thumb|none|600px|Randy loading his Mossberg.]]&lt;br /&gt;
[[Image:Archer_M500_02.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Archer_M500_03.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Archer_shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==TEC-9==&lt;br /&gt;
Lana Kane is often seen with a pair of [[Tec-9#Intratec_TEC-9|TEC-9's]], which would be a good fit for her Johnny Bench-ian, steam-shovelly, Truckasaurus hands. According to the dialogue, they are TEC-9s, and fire full auto, but lack the sling rings of a TEC-9. Later in season 2, she can be seen carrying them in her shoulder rig. Archer takes one in &amp;quot;Swiss Miss.&amp;quot; In &amp;quot;Double Trouble&amp;quot;, she carries what appears to be a pair of nickle plated or silver TECs, after Katya ruins her main pair by shooting the barrels. They are not seen again.&lt;br /&gt;
&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|400px|Intratec TEC-9 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_T9_1.jpg|thumb|none|600px|Lana holds off ODIN agents in &amp;quot;The Rock.&amp;quot; (Note the lack of sling rings and location of the cocking handles.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_T9_2.jpg|thumb|none|600px|Ramon Limon with a TEC-9 he hid in the salad.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_T9_3.jpg|thumb|none|600px|Lana with her destroyed TEC-9s in &amp;quot;Double Trouble.&amp;quot; Notice that the cocking handles are now on the same side, albeit the wrong side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_T9_4.jpg|thumb|none|600px|Lana fires full auto at Le Chuffre's helicopter.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_T9_05.jpg|thumb|none|600px|Lana cocks her TEC-9 in &amp;quot;Bloody Ferlin&amp;quot; (S03E09).]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Tec_9.jpg|thumb|none|600px|&amp;quot;Tec 9s are awesome! Wait, how did I know these are called Tec 9s?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Tec_9_1.jpg|thumb|none|600px|Lana affixs a suppressor to one of her Tec 9s in &amp;quot;The Wind Cries Mary (S04E02).]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is the SMG seen most on &amp;quot;Archer.&amp;quot; ODIN agents use it almost exclusively, as do gay interior decorators/assassins for hire Charles and Rudy in &amp;quot;Honeypot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_MP40.jpg|thumb|none|600px|&amp;quot;Get on the floor, you tacky-ass, white-after-Labour Day-wearing bitches!&amp;quot; (Thank you!)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_MP40_1.jpg|thumb|none|600px|Lana holds off Skorpio's goon (in her Fiocchi knockoffs) with a MP40 in &amp;quot;Skorpio.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_MP40_2.jpg|thumb|none|600px|ODIN agents scramble in &amp;quot;The Rock.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_MP40_3.jpg|thumb|none|600px|El Frente Rojo kidnappers chase after Archer.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
KGB defector Katya Kasanova uses a [[PPSh-41_/_PPS-43#PPSh-41|PPSh-41]] to rescue Archer in the Soviet Union in &amp;quot;White Nights.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_PPSh_1.jpg|thumb|none|600px|Katya to the rescue.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_PPSh_2.jpg|thumb|none|600px|Katya mows down the Soviet firing squad...]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_PPSh_3.jpg|thumb|none|600px|...although she stood a very good chance of killing Archer as well.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr TMP==&lt;br /&gt;
Some members of a Cuban hit squad are armed with [[Steyr TMP]] SMGs (&amp;quot;Diversity Hire.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|400px|Steyr TMP 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_TMP_1.jpg|thumb|none|600px|&amp;quot;And that...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_UziTMP_1.jpg|thumb|none|600px|&amp;quot;...is a Cuban hit squad.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
Other members of the Cuban hit squad are armed with [[Uzi]] SMGs (&amp;quot;Diversity Hire.&amp;quot;) The Cuban hit squad returns with Uzi's in &amp;quot;The Man from Jupiter&amp;quot; (S03E04). The Yakuza have them in &amp;quot;Drift Problem&amp;quot; (S03E07)&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Uzi_1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Uzi_02.jpg|thumb|none|600px|The Cubans mistake Ray for Archer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Uzi_03.jpg|thumb|none|600px|The Yakuza fire on the ISIS crew.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
KGB agents use [[MAC-10]] SMGs in &amp;quot;Fugue and Riffs&amp;quot; (S04E01).&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC 10 .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_MAC_10.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_MAC_10_2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_MAC_10_3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_MAC_10_4.jpg|thumb|none|600px|Just how often do you see an '''animated''' character wince while shooting?]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5A5==&lt;br /&gt;
Archer uses a [[Heckler &amp;amp; Koch MP5A5]] with four position Navy trigger group in &amp;quot;The Wind Cries Mary&amp;quot; (S04E02), after first filling out the required paperwork at the ISIS armoury.&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26KMP5A5.jpg|thumb|none|400px|H&amp;amp;K MP5A5 with four position Navy trigger group - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_MP5.jpg|thumb|none|600px|&amp;quot;Okay, so, don't really know what to make of that, unless...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_MP5_2.jpg|thumb|none|600px|&amp;quot;Wait, no no no, get that out of your head. Predator only hunts in tropical jungle. I assume. And desperately hope...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_MP5_3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_MP5_4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] shows up numerous times during the series. They appear to be based on real AK-47s, with the milled receiver and open-topped front sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47 type II Part DM.jpg|thumb|none|400px|Type II AK-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|400px|Type III AK-47 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_AK_MP40_1.jpg|thumb|none|600px|Note the open-topped front site on Archer's AK-47 in &amp;quot;Skorpio.&amp;quot; (And how often is an animated character captured in mid-blink?)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_AK_2.jpg|thumb|none|600px|A Soviet firing squad about to shoot Archer. Since their commander appears to be Airborne, they might actually be able to hit him.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_AK_3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_AK_4.jpg|thumb|none|600px|Archer mows down a pirate with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_AK47_05.jpg|thumb|none|600px|Ray with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Van.jpg|thumb|none|600px|An AK-47 is among the weapons from the ISIS armoury being sold by Krieger]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
Cyril channels Private Pyle from ''[[Full Metal Jacket]]'' with an [[M14 Rifle|M14]] after Lana decides to sleep with all the men at ISIS as a form of revenge in &amp;quot;Dial M for Mother.&amp;quot; Cyril and Calzado hunt for Archer and Lana with M14s in the Colombian jungle before Cyril catches up with Lana in &amp;quot;El Contador&amp;quot; (S03E05). Randy Gillette has one in &amp;quot;Bloody Ferlin&amp;quot; (S03E09) that fires full auto. Luke Troy uses a scoped M14 in &amp;quot;The Wind Cries Mary&amp;quot; (S04E02).&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M14_1.jpg|thumb|none|600px|&amp;quot;Seven, six, two, millimeter. Full. Metal. Jacket- SOMEONE'S IN HERE!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M14_02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M14_03.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M14_04.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M14_05.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M14_3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M14_5.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M21==&lt;br /&gt;
An [[M14#M21.2FM25_Sniper_Rifle|M21 rifle]] is seen in a crate during a flashback to the last moments of Agents Ruiz, Pak, and Mgumbe (all of which recycle the same background) in &amp;quot;Diversity Hire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Sniper Rifle 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M21_1.jpg|thumb|none|600px|&amp;quot;Ruiz! Hey man, talk to these chicks, alright? Tell them how we're really ISIS agents, they don't believe me. Helloooo, Senor Wingmaannnn...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
Except in one instance, the [[Heckler_%26_Koch_PSG-1#Heckler_.26_Koch_PSG-1|Heckler &amp;amp; Koch PSG-1]] is the primary sniper rifle of ISIS.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;KPSG01LongMag.jpg|thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO with 20 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_MSG_1.jpg|thumb|none|600px|&amp;quot;A Charles Whitman Sampler?&amp;quot; (&amp;quot;Diversity Hire&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_MSG_3.jpg|thumb|none|600px|Archer announcing he's about to embark on a dangerous counter-sniping operation. (&amp;quot;Movie Star&amp;quot;)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_MSG_2.jpg|thumb|none|600px|Some people will do anything for a chance to direct.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
&lt;br /&gt;
Archer uses a [[Walther WA 2000]] sniper rifle in &amp;quot;Placebo Effect&amp;quot; to take out some guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000 .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_WA2000_2.jpg|thumb|none|600px|&amp;quot;Well excuse me, Lana, it's a rampage!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_WA2000_1.jpg|thumb|none|600px|&amp;quot;Plus, I can only assume a Brazilian mob would be a jillion times sexier.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
&lt;br /&gt;
A German sniper sees Woodhouse and Reggie after Woodhouse braves No Man's Land to save Reggie in &amp;quot;Double Deuce.&amp;quot; The bolt is on the wrong side of the rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser g98.jpg|thumb|none|400px|Mauser Gewehr 1898 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_1898_1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==XM16E1==&lt;br /&gt;
Archer and Lana carry [[M16_rifle_series#XM16E1_Rifle|XM16E1]] rifles in &amp;quot;El Contador.&amp;quot; They are armed with them again in &amp;quot;Drift Problem&amp;quot; (S03E07). Like all the other guns, the animators often mix up the sides. &lt;br /&gt;
&lt;br /&gt;
[[Image:XM16E1_real.jpg|thumb|none|400px|XM16E1 rifle with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M16A1_01.jpg|thumb|none|600px|Notice the lack of fencing around the mag release, which is on the wrong side.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M16A1_02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_XM16E1_03.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_XM16E1_04.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
An ODIN agents fires from a mounted [[Browning_M2#Browning_M2_Heavy_Barrel|M2HB heavy machine gun]] in &amp;quot;The Rock.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M2_1.jpg|thumb|none|600px|So, is it just bolted into the masonry?]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
&lt;br /&gt;
German fighters are armed with dual [[Maxim#Maxim_MG08.2F15|MG08/15 machine guns.]] (&amp;quot;Double Deuce&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[Image:Maxim MG08-15.jpg|thumb|none|400px|Maxim MG08/15 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_MG08_02.jpg|thumb|none|600px|A German fighter fires on Foxley.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_LMG08_1.jpg|thumb|none|600px|&amp;quot;And then, the sky just shattered...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Aircraft Machine Gun==&lt;br /&gt;
The Sopwith Camels of Woodhouse's old RFC squadron are armed with [[Vickers#Vickers_Aircraft_Machine_Gun|Vickers Aircraft Machine Guns]].&lt;br /&gt;
&lt;br /&gt;
[[Image:VickersAircraft.jpg|thumb|none|400px|Vickers Aircraft Machine Gun - .303 British ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Vickers_01.jpg|thumb|none|600px|Vickers machine guns on Reggie's Sopwith Camel. In Season 3's &amp;quot;Skin Game,&amp;quot; Woodhouse specifically said that his unit used Sopwith Camels.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Vickers_02.jpg|thumb|none|600px|Vickers on Foxley's plane.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hybrid M60==&lt;br /&gt;
In &amp;quot;Heart of Archness Pt.III,&amp;quot; Lana fires on pirates with a hybrid [[M60]] door gun from a UH-1 Huey. This M60 has spade grips like a M60D but still retains the forward hand guard. Another is seen in Krieger's van, being sold with other weapons from the ISIS armoury.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]] &lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 machine gun with bipod folded - 7.62x51mm NATO]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M60_1.jpg|thumb|none|600px|Archer tries to coach his pirate lacrosse team as Lana looks on.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M60_2.jpg|thumb|none|600px|Lana then mows down Archer's lacrosse team, including some redshirt freshmen middies he was grooming.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Van.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919==&lt;br /&gt;
A pair of [[Browning M1919]] machine guns deploy from the grill of the Dodge Challenger Special Agent Edition in &amp;quot;Drift Problem&amp;quot;.&lt;br /&gt;
[[File:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 - .30-06]]&lt;br /&gt;
[[File:Archer S03E04 30 cal.jpg|thumb|600px|none|&amp;quot;Twin .30 cal machine guns mounted in the front...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Grenades/Explosives=&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
Ramon Limon has a [[M18A1 Claymore]] handy to decorate Malory's old apartment in Miami (&amp;quot;Honeypot&amp;quot;). Archer, showing some competence, disarms a Claymore in &amp;quot;El Contador&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M18_2.jpg|thumb|none|600px|Claymore and detonator.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M18_1.jpg|thumb|none|600px|&amp;quot;Oh crap.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M18_03.jpg|thumb|none|600px|&amp;quot;Claymore mine, full of steel balls that fly a thousand meters, or 'one click,' a second right at dick level.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
Archer pulls out an [[M67 hand grenade]] after Skorpio confronts Lana and him after their threesome. Lana carries a pair of M67's in &amp;quot;El Contador.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M26_1.jpg|thumb|none|600px|&amp;quot;Damn, I had something for this too...ummmm...dammit! Eat grenade, stupids!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M67_02.jpg.jpg|thumb|none|600px|Lana with M67s on her web gear.]]&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
Archer has a black [[M26 hand grenade]] in &amp;quot;El Contador.&amp;quot;&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_M67_02.jpg.jpg|thumb|none|600px|Archer with his black M26.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
&lt;br /&gt;
Archer lodges a [[Mk 2 hand grenade]] into the anus of an Irish gangster to persuade him to divulge the location of his boss in &amp;quot;Placebo Effect.&amp;quot; Several are thrown, only to be caught and tossed back by Archer lacrosse style, in &amp;quot;Heart of Archness, Pt. II&amp;quot;. The animators also used the same model for a flash bang grenade. &lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Mk2_1.jpg|thumb|none|600px|This is a shot from Archer's suit up scene earlier in the episode, but there's a good possibility that this is the actual grenade Archer sticks in the guy's butt.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Mk2_2.jpg|thumb|none|600px|Archer removes the pin from the Mk 2 grenade lodged up Whitey's anus.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Mk2_4.jpg|thumb|none|600px|The pirates toss a Mk 2 grenade into the radio room. The animators left the spoon in place.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Among the ISIS equipment that Cyril, Krieger and Pam fence to gangsters in &amp;quot;Jeu Monégasque&amp;quot; is an [[RPG-7]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_RPG7_1.jpg|thumb|none|600px|Gangsters off to fence RPG-7s, computers, a bullet-proof tuxedo jacket, and Pam's puffy stickers.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_RPG_2.jpg|thumb|none|600px|The pirates attempt to shoot down an escaping helicopter]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_RPG_3.jpg|thumb|none|600px|The RPG round in mid-flight.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_RPG_7.jpg|thumb|none|600px|&amp;quot;And one RPG-7 and two grenade, as per the note from ''your mother''&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
Rip Riley threatens Archer with an [[Orion Flare Gun]] in &amp;quot;Heart of Archness, Part 1&amp;quot;.&lt;br /&gt;
[[Image:Orion_Flare_gun.jpg|thumb|none|400px|Orion flare gun 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_orion_02.jpg|thumb|none|600px|Rip Riley points the Orion Flare Gun at Archer.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_orion_03.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_orion_01.jpg|thumb|none|600px|A bit of a one-sided Mexican stand-off.]]&lt;br /&gt;
&lt;br /&gt;
==Palmer Cap-Chur Short Range Projector==&lt;br /&gt;
Krieger uses a [[Air_Guns#Palmer_Cap-Chur_Short_Range_Projector|Palmer Cap-Chur Short Range Projector]] tranquillizer gun in &amp;quot;El Contador&amp;quot;.&lt;br /&gt;
[[File:Cap-Chur Short.jpg|thumb|none|400px|Palmer Cap-Chur Short Range Projector]]&lt;br /&gt;
[[File:Archer s03e02.jpg|thumb|none|600px|&amp;quot;Begin Clinical Trial Fourteen...&amp;quot;]]&lt;br /&gt;
[[File:Archer s03e02 2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M41 Mark 2 Plasma Pulse Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;M41 Mark 2 Plasma Pulse Rifle&amp;quot; is used by ISIS and mutineers in the two part episode &amp;quot;Space Race&amp;quot;. It has an underbarrel concussion grenade launcher. It bears some resemblance to the [[M41A Pulse Rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Pulse_01.jpg|thumb|none|600px|Drake shows off the plasma pulse rifle.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Pulse_02.jpg|thumb|none|600px|Lana with the plasma pulse rifle and ''[[Aliens]]'' inspired body armor.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Pulse_03.jpg|thumb|none|600px|Cyril fires his rifle blindly.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Ion Cannon&amp;quot;==&lt;br /&gt;
The mutineers on the ''Horizon'' fire a bazooka-like &amp;quot;ion cannon&amp;quot; towards the ISIS team.&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_ion_01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_ion_02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Rocket Launcher==&lt;br /&gt;
Skorpio's henchmen prepare to fire rocket launchers at Archer and Lana in &amp;quot;Skorpio.&amp;quot; These are probably supposed to be [[FIM-43 Redeye]] missiles, since Skorpio was supposed to be selling them, but don't look like Redeyes at all. &lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Redeye_01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon 20mm Cannon==&lt;br /&gt;
The main armament of the pirate ship appears to be an [[Oerlikon 20mm Cannon]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:20mm_Oerlikon_Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Oerlikon_1.jpg|thumb|none|600px|The Oerlikon mounted on the bow of the ship behind a gun shield.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;.25 cal Chekhov&amp;quot;==&lt;br /&gt;
This is the pistol that Archer gives to Cyril in &amp;quot;Training Day.&amp;quot; The name comes from the literary technique &amp;quot;Chekhov's gun,&amp;quot; which comes into play later in this episode. It's never seen again after &amp;quot;Training Day.&amp;quot; Possibly a North American Arms Guardian chambered in .25.&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Chekov_1.jpg|thumb|none|600px|Cyril using the &amp;quot;Chekhov&amp;quot; during a live fire exercise in Archer's apartment.]]&lt;br /&gt;
&lt;br /&gt;
==SS-1 Scud missile==&lt;br /&gt;
Two SS-1 Scud transporter erector launcher are shown in &amp;quot;Space Race (Part 1)&amp;quot; (S03E12).&lt;br /&gt;
[[Image:Archer_Scud_01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The ISIS Armory==&lt;br /&gt;
The ISIS armory has a large collection of weaponry on its walls, much of it accurately rendered, except for scale. The [[Sa. Vz.61 Skorpion]] for example, is ludicrously large.&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_armory_1.jpg|thumb|none|600px|This is the widest shot of the armory. From top right, excluding the pistols, which are too small in this shot, there are two [[MP5#Heckler_.26_Koch_MP5SD|MP5SD3s]], a [[Bren gun]], two [[AK-74]]s, a [[Lewis gun]], and pistols that are covered below. From top left, there are two [[RPG-7]]s, a [[FIM-92A Stinger]], a [[PIAT]], an [[M60 machine gun]], an [[MP40]], a ridiculously over-sized [[Sa. Vz.61 Skorpion]], an [[Uzi]], [[Heckler &amp;amp; Koch P7M8]] and a [[Walther_MPL#Walther_MPL|Walther MPL.]]]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_armory_2.jpg|thumb|none|600px|This is a closer shot of some of the pistols from &amp;quot;Movie Star.&amp;quot; You can see a [[Beretta 92]], a [[Luger P08]], an out of scale [[AMC Auto Mag Pistol]], and the grip of a [[Heckler &amp;amp; Koch P7 pistol series|H&amp;amp;K P7.]]]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_armory_3.jpg|thumb|none|600px|This shot from &amp;quot;El Secuestro&amp;quot; shows a bit more. To the extreme left, there appears to be some [[M16#M16A2_Rifle|M16A2 rifles]], or possibly some M16A1s with A2 handguards. You can also see Lana's TEC-9 under her shoulder and what looks like the front view of a [[Walther MPL]]]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_armory_03.jpg|thumb|none|600px|This shot from &amp;quot;Bloody Ferlin&amp;quot; shows another angle of the first shot.]]&lt;br /&gt;
&lt;br /&gt;
==Nerve Gas Canisters==&lt;br /&gt;
&lt;br /&gt;
Krieger mentions nerve gas canisters he hid in the air ducts, and offers to release them in the office. Lana finds one while trying to get out of the ISIS vault, and another is seen while Archer is crawling through the ducts.&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Nerve_Gas_2.jpg|thumb|none|600px|&amp;quot;Holy shit there really are nerve gas canisters up here. I thought that was a joke.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_Nerve_Gas.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scaling issues==&lt;br /&gt;
Scaling, as seen in the armory shots above, used to be a problem, especially in the early episodes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_scaling.jpg|thumb|none|600px|Archer looks at the equipment that Krieger issued for Cyril in the second episode, &amp;quot;Training Day.&amp;quot; There's what appears to be an out of scale [[SIG-Sauer P220]], which, compared to the poison pen, (and the cap which slips off for like, no reason), might be only four inches long.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Archer_scaling_02.jpg|thumb|none|600px|A closer shot. It is properly scaled by episode 4.]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Animation]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Anime]]&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Defiance_-_Season_1&amp;diff=693297</id>
		<title>Defiance - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Defiance_-_Season_1&amp;diff=693297"/>
		<updated>2013-05-13T17:06:21Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ongoing}}&lt;br /&gt;
{{Unknown}}&lt;br /&gt;
{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Defiance&lt;br /&gt;
|picture = Defiance 2013.jpeg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  Syfy&lt;br /&gt;
|genre = Science Fiction &amp;lt;br&amp;gt; Drama&lt;br /&gt;
|creator = Rockne S. O'Bannon&lt;br /&gt;
|dates = 2013&lt;br /&gt;
|seasons = 1&lt;br /&gt;
|episodes = 13&lt;br /&gt;
|character1= Joshua Nolan&lt;br /&gt;
|actor1=[[Grant Bowler]]&lt;br /&gt;
|character2=Amanda Rosewater&lt;br /&gt;
|actor2=[[Julie Benz]]&lt;br /&gt;
|character3=Datak Tarr&lt;br /&gt;
|actor3=[[Tony Curran]]&lt;br /&gt;
|character4=Stahma Tarr&lt;br /&gt;
|actor4=[[Jaime Murray]]&lt;br /&gt;
|character5=Irisa Nyira&lt;br /&gt;
|actor5=[[Stephanie Leonidas]]&lt;br /&gt;
|character6=Kenya Rosewater&lt;br /&gt;
|actor6=[[Mia Kirshner]]&lt;br /&gt;
|character7=Rafe McCawley&lt;br /&gt;
|actor7=[[Graham Greene]]&lt;br /&gt;
|character8=Nicolette &amp;quot;Nicky&amp;quot; Riordon&lt;br /&gt;
|actor8=[[Fionnula Flanagan]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Defiance''''' is a science fiction television set on Earth some time after a war with a group of aliens known as the Votans. After a ceasefire is declared after many years of fighting, the majority of organised government on both sides has been destroyed leading to many new factions and militias being created who pursue their own interests. The story focuses on a town known as &amp;quot;Defience&amp;quot; which stands in the ruins of  St. Louis, in which both human and Votan survivors live together. &lt;br /&gt;
&lt;br /&gt;
The series is the first of its kind, in that it is being produced in concert with a massively multiplayer online game by Trion Worlds. Events that occur in one will effect the other, and characters will transfer back and forth between the game and television series.&lt;br /&gt;
&lt;br /&gt;
{{TV Title|Defiance}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Unidentified Futuristic Pistol==&lt;br /&gt;
An unidentified futuristic pistol is used by the main character of the series,  Joshua Nolan ([[Grant Bowler]]). The weapon appears to be based on an actual firearm, with cases being ejected when it is fired and the back portion of the weapon moving back and forth due to a slide moving underneath. It also appears to have two barrels, but the purpose of this is unknown. As the whole weapon is covered with a futuristic shell, it is not possible to identify what the real world weapon underneath is. Also of note is that in-universe, it's listed as an example of [http://www.defiance.com/en/series/world-of-2046/technology/potech Po'Tech], &amp;quot;old Earth technology that’s been cobbled together or jury rigged,&amp;quot; making it a homebrew weapon. &lt;br /&gt;
[[File:Defiance 1.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Defiance 3a.jpg|thumb|600px|none|Nolan firing his pistol during his and Irisa's escape from the Irathient Spirit Riders in the pilot episode (S01E01).]]&lt;br /&gt;
[[File:Defiance 4a.jpg|thumb|600px|none|Note that the rear portion of the pistol has moved backwards indicating that there is a functional slide underneath, and an empty case can be seen ejecting.]]&lt;br /&gt;
[[File:Defiance 2a.jpg|thumb|601px|none|Nolan aiming his pistol at some of the local wildlife.]]&lt;br /&gt;
[[File:Defiance S01E01 00295.jpg|thumb|600px|none|Nolan firing his pistol during the Volge attack after his G36C ran out of ammunition. Note the ejecting cases and cycling action.]]&lt;br /&gt;
[[File:Defiance S01E02 02.jpg|thumb|600px|none|Nolan using his pistol to stop a controversial Castithan religions ceremony in &amp;quot;Down in the Ground Where the Dead Men Go&amp;quot; (S01E02).]]&lt;br /&gt;
[[File:Defiance S01E03 09.jpg|thumb|600px|none|Nolan with his pistol whilst in the hellbug nest in &amp;quot;The Devil in the Dark&amp;quot; (S01E03). Note that there is what appears to be an ejection port on the left side of the pistol as well, although it is purely cosmetic.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Sukar ([[Noah Danby]]), leader of the Irathient Spirit Riders, uses a [[Beretta 92FS]] whilst robbing Nolan and Irisa in the pilot episode (S01E01).&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Defiance S01E01 00013.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Defiance S01E01 00017.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
During the confrontation in the Need/Want in the pilot episode (S01E01) one of McCawley's men draws a [[Glock 17]].&lt;br /&gt;
[[File:Glock17EarlyModel.jpg|thumb|300px|none|Glock 17, 2nd generation - 9x19mm]]&lt;br /&gt;
[[File:Defiance S01E01 00081.jpg|thumb|600px|none|McCawley's man drawing the Glock 17.]]&lt;br /&gt;
[[File:Defiance S01E01 00086.jpg|thumb|600px|none|The Glock 17 is visible on the table when Irisa puts a knife through the man's hand.]]&lt;br /&gt;
[[File:Defiance S01E01 00088.jpg|thumb|600px|none|Nolan	([[Grant Bowler]]) with the Glock.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
During the confrontation in the Need/Want in the pilot episode (S01E01) Rafe McCawley ([[Graham Greene]]) has a [[SIG-Sauer P226R]].&lt;br /&gt;
[[File:P226R.jpg|thumb|300px|none|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[File:Defiance S01E01 00074.jpg|thumb|600px|none|Rafe draws his SIG put it is quickly disassembled by Nolan before he can fire.]]&lt;br /&gt;
[[File:Defiance S01E01 00078.jpg|thumb|600px|none|Rafe holding the stripped frame of the SIG.]]&lt;br /&gt;
[[File:Defiance S01E01 00093.jpg|thumb|600px|none|Rafe aiming the now reassembled pistol at Datak.]]&lt;br /&gt;
&lt;br /&gt;
==Colt MK IV Series 80 Enhanced==&lt;br /&gt;
Rafe McCawley ([[Graham Greene]]) uses a [[Colt MK IV Series 80|Colt MK IV Series 80 Enhanced]] in the pilot episode (S01E01).&lt;br /&gt;
[[File:Colt Series 80 Enhanced.jpg|thumb|300px|none|Colt MK IV Series 80 Enhanced with Pachmayr grips - .38 Super]]&lt;br /&gt;
[[File:Defiance S01E01 00109.jpg|thumb|600px|none|Note the flat top of the slide, slanted slide serrations and skeleton hammer which identifies this as the Enhanced model of the Series 80.]]&lt;br /&gt;
[[File:Defiance S01E01 00111.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Defiance TV 5.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
Rafe McCawley ([[Graham Greene]]) uses a [[Smith &amp;amp; Wesson Model 686]] with a 4 inch barrel in the &amp;quot;Down in the Ground Where the Dead Men Go&amp;quot; (S01E02).&lt;br /&gt;
[[File:S&amp;amp;WModel686.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 686 - .357 Magnum]]&lt;br /&gt;
[[File:Defiance S01E02 06.jpg|thumb|600px|none|Rafe firing his S&amp;amp;W.]]&lt;br /&gt;
[[File:Defiance S01E02 08.jpg|thumb|600px|none|A close up of the side of the revolver as Rafe cocks it showing the S&amp;amp;W logo. Note that this gun has the early model cylinder release catch as opposed to the later variant pictured above.]]&lt;br /&gt;
[[File:Defiance S01E02 09.jpg|thumb|600px|none|Rafe aiming the Model 686 at Ben.]]&lt;br /&gt;
[[File:Defiance S01E02 10.jpg|thumb|600px|none|A side view of the revolver showing the 4 inch barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5946==&lt;br /&gt;
Rynn ([[Kaniehtiio Horn]]) uses a [[Smith &amp;amp; Wesson 5946]] in &amp;quot;The Devil in the Dark&amp;quot; (S01E03).&lt;br /&gt;
[[File:S&amp;amp;W5946.jpg|thumb|300px|none|Smith &amp;amp; Wesson 5946 - 9x19mm]]&lt;br /&gt;
[[File:Defiance S01E03 07.jpg|thumb|600px|none|Rynn arming her pheromone bomb, pistol in hand.]]&lt;br /&gt;
[[File:Defiance S01E03 08.jpg|thumb|600px|none|A side view of the pistol showing the lack of a slide mounted safety.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified M1911 Variant 2==&lt;br /&gt;
Datak Tarr ([[Tony Curran]]) uses an M1911 pistol with vertical slide serrations and an ambidextrous safety.&lt;br /&gt;
[[File:Defiance TV 6.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1200==&lt;br /&gt;
One of the Lawkeeper's deputies that rescues Nolan and Irisa outside the shield is armed with what appears to be a [[Winchester Model 1200]] with a long barrel.&lt;br /&gt;
[[File:Winchester1200Police.jpg|thumb|450px|none|Winchester Model 1200 - 12 gauge]]&lt;br /&gt;
[[File:Defiance S01E01 00065.jpg|thumb|600px|none|The deputy on the left is carrying the shotgun.]]&lt;br /&gt;
[[File:Defiance S01E01 00067.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model RS-202 M2==&lt;br /&gt;
In the pilot episode (S01E01) Tommy ([[Dewshane Williams]]) uses a [[Beretta Model RS-202 M2]] during the Volge attack.&lt;br /&gt;
[[File:Beretta RS-202 M2.jpg|thumb|450px|none|Beretta RS-202 M2 - 12 gauge]]&lt;br /&gt;
[[File:Defiance S01E01 00224.jpg|thumb|600px|none|Tommy loading his shotgun.]]&lt;br /&gt;
[[File:Defiance S01E01 00307.jpg|thumb|600px|none|A fron view of the smoking shotgun after Tommy saves Irisa.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Tommy ([[Dewshane Williams]]) uses a [[Remington Model 870]] shotgun with synthetic furniture in &amp;quot;Down in the Ground Where the Dead Men Go&amp;quot; (S01E02).&lt;br /&gt;
[[File:Remington870BlackSynthetic.jpg|thumb|450px|none|Remington Model 870 with black synthetic furniture - 12 gauge]]&lt;br /&gt;
[[File:Defiance S01E02 03.jpg|thumb|600px|none|Tommy firing his shotgun into the air causing a groud of Castithans to duck for cover.]]&lt;br /&gt;
[[File:Defiance S01E02 04.jpg|thumb|600px|none|A side view of the shotgun]]&lt;br /&gt;
[[File:Defiance S01E02 12.jpg|thumb|600px|none|Tommy also uses the Remington shotgun when confronted by Datak Tar and his men in the Lawkeeper's station.]]&lt;br /&gt;
[[File:Defiance S01E03 05.jpg|thumb|600px|none|Tommy uses a Remington 870 again in &amp;quot;The Devil in the Dark&amp;quot; (S01E03).]]&lt;br /&gt;
[[File:Defiance TV 13.jpg|thumb|600px|none|Rafe McCawley ([[Graham Greene]]) can be seen with a [[Remington Model 870]] shotgun in promotional videos.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Several of the Irathient Spirit Riders in the pilot episode (S01E01) carry [[Heckler &amp;amp; Koch MP5A3]]. Several Defiance residents also carry MP5A3s during the Volge attack.&lt;br /&gt;
[[File:MP5A3RIS.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP5A3 with RIS system - 9x19mm]]&lt;br /&gt;
[[File:Defiance S01E01 00033.jpg|thumb|600px|none|The Spirit Rider on the left fires his MP5A4 at the fleeing Nolan and Irisa.]]&lt;br /&gt;
[[File:Defiance S01E01 00178.jpg|thumb|600px|none|Two of the fighters on the left carry MP5A3s.]]&lt;br /&gt;
[[File:Defiance S01E01 00280.jpg|thumb|600px|none|One of the Defiance residents fires down at the climbing Volge.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Several Defiance residents use [[Heckler &amp;amp; Koch MP5K]]s during the Volge attack in the pilot episode (S01E01).&lt;br /&gt;
[[File:MP5KA3.jpg|thumb|350px|none|Heckler &amp;amp; Koch MP5K with &amp;quot;Navy&amp;quot; trigger pack - 9x19mm]]&lt;br /&gt;
[[File:Defiance S01E01 00191.jpg|thumb|600px|none|Kenya Rosewater ([[Mia Kirshner]]) holding her MP5K before the battle.]]&lt;br /&gt;
[[File:Defiance S01E01 00233.jpg|thumb|600px|none|Amanda Rosewater ([[Julie Benz]]) holding her MP5K.]]&lt;br /&gt;
[[File:Defiance TV 15.jpg|thumb|601px|none|Amanda firing her MP5K.]]&lt;br /&gt;
[[File:Defiance S01E01 00243.jpg|thumb|600px|none|Kenya firing her MP5K.]]&lt;br /&gt;
[[File:Defiance S01E01 00312.jpg|thumb|600px|none|When Irisa ([[Stephanie Leonidas]]) arrives during the battle she is armed with an MP5K.]]&lt;br /&gt;
[[File:Defiance S01E03 03.jpg|thumb|600px|none|Irisa uses an MP5K whilst searching the hellbug nest in &amp;quot;The Devil In the Dark&amp;quot; (S01E03). Note the &amp;quot;Navy&amp;quot; trigger pack,]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
One of the Defiance residents can be seen with a [[Micro Uzi]] during the Volge attack in the pilot episode (S01E01). One of the Irathient Spirit Riders can also briefly be seen brandishing a Micro Uzi.&lt;br /&gt;
[[File:MicroUziPistol.jpg|thumb|300px|none|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:Defiance S01E01 00260.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Defiance S01E01 00267.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Defiance S01E01 00300.jpg|thumb|600px|none|The Spirit Rider second from the left is firing his Micro Uzi (fitted with a sling) into the air.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Remington 7400==&lt;br /&gt;
One of the Lawkeeper's deputies that rescues Nolan and Irisa outside the shield is armed with a [[Remington 7400]].&lt;br /&gt;
[[File:7400wd-1-.jpg|thumb|500px|none|Remington 7400 - .308 Winchester]]&lt;br /&gt;
[[File:Defiance S01E01 00065.jpg|thumb|600px|none|The deputy on the right is carrying a Remington 7400.]]&lt;br /&gt;
[[File:Defiance S01E01 00070.jpg|thumb|600px|none|A shot of the barrel of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
[[Colt M4A1]]s are used by several Defiance residents, with or without [[M203]] grenade launchers and RIS systems.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|450px|none|Colt M4A1 - 5.56x45mm]]&lt;br /&gt;
[[File:Defiance TV 5.jpg|thumb|600px|none|An M4A1 fitted with an M203 is carried by one of Rafe's men.]]&lt;br /&gt;
[[File:Defiance S01E01 00141.jpg|thumb|600px|none|A Defiance resident holding and M4 fitted with a rail system.]]&lt;br /&gt;
[[File:Defiance S01E01 00160.jpg|thumb|600px|none|During the battle preparations a Defiance resident is handed and M4 fitted with an M203.]]&lt;br /&gt;
[[File:Defiance S01E01 00211.jpg|thumb|600px|none|Rafe McCawley ([[Graham Greene]]) uses an M4A1 fitted with an ACOG and M203 during the Volge attack.]]&lt;br /&gt;
[[File:Defiance_S01E03_02.jpg|thumb|600px|none|Sukar ([[Noah Danby]]) has an M4 with an M203 slung across his back when he arrives in Defiance in &amp;quot;The Devil In the Dark&amp;quot; (S01E03).]]&lt;br /&gt;
[[File:Defiance S01E03 06.jpg|thumb|600px|none|Sukar with his M4 whilst in the hellbug nest. Note that a flashlight is taped to the barrel, although it is not turned on.]]&lt;br /&gt;
[[File:Defiance TV 7.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Defiance TV 8.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
[[M16A4]]s are used by Defiance residents in the pilot episode (S01E01).&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|500px|none|Colt M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Defiance S01E01 00100.jpg|thumb|600px|none|The sentry guarding the stasis shield ([[Deklon Roberts]]) is armed with an M16A4.]]&lt;br /&gt;
[[File:Defiance S01E01 00114.jpg|thumb|600px|none|One of Rafe's men caries an M16A4.]]&lt;br /&gt;
[[File:Defiance S01E01 00131.jpg|thumb|600px|none|During the battle preparation a roller drives past with a fighter armed with an M16A4.]]&lt;br /&gt;
[[File:Defiance S01E01 00150.jpg|thumb|600px|none|The fighter on the right holds an M16A4]]&lt;br /&gt;
[[File:Defiance S01E01 00206a.jpg|thumb|600px|none|Quentin McCawley ([[Justin Rain]]) uses an M16A4 fitted with a telescopic sight during the Volge attack.]]&lt;br /&gt;
[[File:Defiance S01E03 01.jpg|thumb|600px|none|One of the Irathient Spirit Riders at the start of &amp;quot;The Devil In the Dark&amp;quot; (S01E03) has an M16A4 slung across his back.]]&lt;br /&gt;
&lt;br /&gt;
==Galil ACE 21==&lt;br /&gt;
Datak Tarr ([[Tony Curran]]) uses a [[Galil ACE 21]] during the Volge attack in the pilot episode (S01E01).&lt;br /&gt;
[[File:Galil ACE 21.jpg|thumb|400px|none|Galil ACE 21 - 5.56x45mm]]&lt;br /&gt;
[[File:Defiance S01E01 00253.jpg|thumb|600px|none|Datak opens fire with his Galil]]&lt;br /&gt;
[[File:Defiance S01E01 00289.jpg|thumb|600px|none|Datak holding his Galil out over the ridge to fire down at the climbing Volge.]]&lt;br /&gt;
[[File:Defiance S01E01 00330.jpg|thumb|600px|none|A view of the left side of the Galil.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
Joshua Nolan ([[Grant Bowler]]) uses a [[Heckler &amp;amp; Koch G36C]] during the Volge attack in the pilot (S01E01). It is fitted with a non standard carry handle which has integral folding iron sights. These are the source of many a continuity error in the episode with the position of the site switching back and forth between shots.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:Defiance S01E01 00158.jpg|thumb|600px|none|Nolan talking to Amanda before the battle. Note that the rear sight is folded down, despite the fact that in the previous shot it was unfounded.]]&lt;br /&gt;
[[File:Defiance S01E01 00212.jpg|thumb|600px|none|Nolan aiming down at the Volge with his G36C. Note that in this shot the front sight is unfolded...]]&lt;br /&gt;
[[File:Defiance S01E01 00216.jpg|thumb|600px|none|... yet in the next shot it is now folded.]]&lt;br /&gt;
[[File:Defiance TV 10.jpg|thumb|601px|none|Nolan firing his G36C, on which the front sight is once again unfolded but the rear isn't.]]&lt;br /&gt;
[[File:Defiance_S01E02_11.jpg|thumb|600px|none|When Datak Tar and his men arrive at the Lawkeeper's station in &amp;quot;Down in the Ground Where the Dead Men Go&amp;quot; (S01E02) Tommy ([[Dewshane Williams]]) picks up a G36C which he gives to Irisa.]]&lt;br /&gt;
[[File:Defiance_S01E02_13.jpg|thumb|600px|none|Irisa ([[Stephanie Leonidas]]) aiming the G36C.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
Several Defiance residents can be seen with [[SIG SG 552]]s during the Volge attack in the pilot episode (S01E01).&lt;br /&gt;
[[File:SIG SG552.jpg|thumb|400px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[File:Defiance TV 11.jpg|thumb|601px|none|]]&lt;br /&gt;
[[File:Defiance TV 12.jpg|thumb|601px|none|Elah Bandik ([[Robert Clarke]]) aiming an SG 552.]]&lt;br /&gt;
[[File:Defiance S01E01 00188.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Defiance S01E01 00325.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Defiance S01E02 01.jpg|thumb|600px|none|During a flashback to the Volge attack in “Down in the Ground Where the Dead Men Go” (S01E02) Datak Tar ([[Tony Curran]]) can be seen demonstrating how to hold an SG 552 before passing it off to Elah Bandik.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Bolt Action Rifle==&lt;br /&gt;
Christie McCawley ([[Nicole Muñoz]]) uses a bolt action rifle during the Volge attack in the pilot episode (S01E01).&lt;br /&gt;
[[File:Defiance S01E01 00209.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Defiance TV 9.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==PKM SOPMOD==&lt;br /&gt;
During the Volge attack in the pilot episode (S01E01) a Sensoth can be seen with a [[PKM|PKM SOPMOD]].&lt;br /&gt;
[[File:BHI-SOPMOD-PKM.jpg|thumb|500px|none|PKM modified with Blackheart International accessory kit - 7.62x54mm R]]&lt;br /&gt;
[[File:Defiance S01E01 00166.jpg|thumb|600px|none|The Sensoth loading the PKM]]&lt;br /&gt;
[[File:Defiance S01E01 00173.jpg|thumb|600px|none|A shot showing the [[FN FAL]] style stock used on the BHI modified weapon.]]&lt;br /&gt;
[[File:Defiance S01E01 00181.jpg|thumb|600px|none|The PKM SOPMOD is visible in the background. The weapon used in the show has a full length barrel rather than the shortened barrel normally found on the PKM SOPMOD but is otherwise the same.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M203==&lt;br /&gt;
[[M203]] grenade launcher appear mounted under [[M4A1]] carbines.&lt;br /&gt;
[[File:M203.jpg|thumb|350px|none|M203 - 40x46mm]]&lt;br /&gt;
[[File:Defiance TV 5.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bioshock_Infinite&amp;diff=673355</id>
		<title>Bioshock Infinite</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bioshock_Infinite&amp;diff=673355"/>
		<updated>2013-03-24T03:53:23Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: Sorry, I meant to say it was almost certainly the Paddywhacker and accidentally pressed the &amp;quot;enter&amp;quot; button. The barrel looked the same. And the grammar in the original entry wasn't very good.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Bioshock_infinite_cover.jpg|thumb|right|300px|''Bioshock Infinite'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''''Bioshock Infinite''''' is the third game in the well known ''Bioshock'' series. However, Rapture is nowhere to be found. Instead, you play Booker Dewit, an ex-Pinkerton Agent (!), travelling to the flying city of Columbia to &amp;quot;rescue&amp;quot; Elizabeth, a woman with special powers called Vigors. Booker must use these, Gears and a variety of weapons to fight his way through the flying city, battling two factions in a idealistic civil war (the Vox Populi and The Founders), large mechanical nightmares called Handymen, many supernateral and mechanical monsters and Elizabeth's terrifying guardian, the Songbird. Along the way, Elizabeth's power will grow stronger and gain access to &amp;quot;Tears&amp;quot; in, gateways to all sorts of alternate realities, making it hard to discern what's even real anymore...&lt;br /&gt;
&lt;br /&gt;
Unlike the last two games, the weapons in ''Bioshock Infinite'' are only based on real weapons, rather than being actual weapons.  Also, unlike Bioshock, the wepons have fictional names rather than generic ones, with another name for the versions used by the Vox Populi and Founders. Weapon images will be added when possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
Main sidearm of Infinite, found in a novelty shop in the 2011 demo. Holds 18 rounds and is based of the German [[Mauser C96]], but with a box magazine seen on later models. Has been renamed the '''Broadsider'''.&lt;br /&gt;
[[Image:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version for the German Army - 9x19mm]]&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|400px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:pistolBI.jpg|thumb|none|500px|Broadsider (or the slide of it) in-game.]]&lt;br /&gt;
[[File:BI Booker's case.jpg|thumb|none|500px|Booker examines the Broadsider in his brief case. As one of the trailers show, this is at the direct beginning of the game. He later loses this pistol after being loaded into the rocket to Columbia.]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
Booker can be seen with a steampunked [[Colt 1851 Navy|Colt Navy]] in the newest ''Heavy Hitters'' trailer, as well as in some concept art. It is shown with a swing out cylinder, and is single action. Renamed the '''Paddywhacker'''.&lt;br /&gt;
&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BI_Colt_Navy.jpg|thumb|500px|none|Your eyes aren't deceiving you; that is a Gatling Gun-equipped robot George Washington. Nice to know those three years have been used wisely.]]&lt;br /&gt;
[[Image:birevolver4.jpg|thumb|500px|none|Booker reloading the Paddywhacker.]]&lt;br /&gt;
[[Image:BI Screenshot.jpg|thumb|500px|none|Booker uses the &amp;quot;Shock Jockey&amp;quot; vigor along with the Paddywhacker against an enemy in the &amp;quot;Beast of America&amp;quot; trailer.]]&lt;br /&gt;
[[Image:biunknowngun1.jpg|thumb|none|500px|An NPC with the Paddywhacker revolver in his hand.]]&lt;br /&gt;
&lt;br /&gt;
== Modified Winchester Model 1887 ==&lt;br /&gt;
A sawn-off, engraved [[Winchester Model 1887|Winchester 1887]] lever action shotgun is usable in the game. First seen in the 2010 demo, where a citizen threatens Booker with it. Booker responds by grabbing the shotgun by his telekinetic Vigor and shooting him with it. He uses it until the end of the demo. Later seen in the 2011 demo, where it was shown to carry 8 shells. It is also held by Booker on the (presumed) cover art above, showing it with a Terminator style lever. Renamed the '''China Broom''', while the Vox Populi version is called the '''Vox Heater'''. A more engraved version will be avaliable as a pre-order, called '''Comstock's China Boom Shotgun'''.&lt;br /&gt;
[[Image:PaulNewmanShotgunActual.jpg|thumb|none|500px|Winchester Model 1887 (1901) - 10 Gauge]]&lt;br /&gt;
[[Image:bishotgun.jpg|thumb|none|500px|Booker holding the China Broom.]]&lt;br /&gt;
&lt;br /&gt;
== Modified Lanchester Mk. I ==&lt;br /&gt;
Used in the 2011 demo (though it was in the 2010 one as well, though it was hard to see) with 45 rounds. Seems to be based off a British [[Lanchester Mk. I]], but with a lower angled magazine and wooden pistol-gripped stock. Booker also holds it by the magazine. In Columbia, it is called the Rolsten Reciprocating Repeater and called the '''Triple R''' in game. When used by the Vox Populi, it is renamed the '''Vox Repeater'''.&lt;br /&gt;
[[File:Lanchester early model.jpg|thumb|none|450px|Lanchester Mk. I - 9x19mm]]&lt;br /&gt;
[[Image:bismg1.jpg|thumb|none|500px|Booker firing the Rolston Reciprocating Repeater]]&lt;br /&gt;
[[Image:bismg2.jpg|thumb|none|500px|A poster in-game for the weapon, showing off it's abusrbly large heatshield. Also note it was used by &amp;quot;indian-fighters&amp;quot;, even though such a wepon would be nowhere near avalible at any time close to it.]]&lt;br /&gt;
&lt;br /&gt;
== M1903 Springfield Sniper Rifle ==&lt;br /&gt;
Used in the 2010 demo, found in a barrel with many others during politician Saltonsall's speech. Used to smash his assistant off a ledge and to fire on a cannon after finding the Murder of Crows Vigor. Thought to be based off the [[M1903 Springfield]], it has a blue-tinted scope. For some reason, Booker holds it up to his face when working the bolt. Renamed the '''Birds Eyes'''. A Pre-order version will be avaliable with more engraving and named '''Comstock's Bird's Eye Sniper'''.&lt;br /&gt;
[[Image:Sporter Model1903 Springfield.jpg|thumb|none|500px|Sporterized M1903 Springfield with scope, a deluxe model - .30-06]]&lt;br /&gt;
[[Image:bisniperrifle.jpg|thumb|none|500px|Booker holding the Bird's Eyes.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
During the latest VGA 2011 trailer, Elizabeth hands Booker a rifle to fend off a crowd. The rifle appears to be a [[SKS]] with low-power telescopic scope, but later trailers show it without it's scope and with [[M1 Garand]] style sights, possibly making it an [[M14]]. Renamed the '''Huntsman'''. Vox Populi version called the '''Vox Burstgun'''.&lt;br /&gt;
[[File:Bioshock infinite semi-automatic rifle.jpg|thumb|none|300px|Booker using a Hunstman Elizabeth gives him near the end of a trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Gatling Gun ==&lt;br /&gt;
Known as the '''Pepper-Mill Gun''', the gun is carried and used by the Motorized Patriots. The weapon appears to be based on the infamous [[Gatling Gun|Gatling Gun]], according to a recent interview with creators the gun can be picked up and used by Booker until the ammo runs dry, it is not known if it can be reloaded after running out of ammo.&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|An 1865 [[Gatling Gun]].]]&lt;br /&gt;
[[Image:bipeppermillgun.jpg|thumb|none|500px|The Motorized Patriot firing its Pepper-Mill Gun.]]&lt;br /&gt;
[[Image:bipeppermillgun2.jpg|thumb|none|500px|Booker looking through a rifle scope at a Patriot with its Pepper-Mill Gun.]]&lt;br /&gt;
[[Image:bipeppermillgun3.jpg|thumb|none|500px|Concept art of the Pepper-Mill Gun.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Rocket Launcher ==&lt;br /&gt;
Used in the 2011 demo, Booker tries to blow up a Security Zeppelin with it, with no success, and sets out to destroy it from the inside. It has a 3 rocket &amp;quot;magazine&amp;quot;, but Booker must turn the crank to chamber another rocket. Does not seem to be based on anything, but a few sources claim it might be a crank action [[AT4]]. Called the '''Barnstormer'''.&lt;br /&gt;
[[Image:birocketlauncher.jpg|thumb|none|500px|Booker holding the Barnstormer, showing off his beta model's suit sleeves. The final model uses a short sleeved short with waistcoat.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bioshock_Infinite&amp;diff=673354</id>
		<title>Bioshock Infinite</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bioshock_Infinite&amp;diff=673354"/>
		<updated>2013-03-24T03:51:56Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: Ot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Bioshock_infinite_cover.jpg|thumb|right|300px|''Bioshock Infinite'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''''Bioshock Infinite''''' is the third game in the well known ''Bioshock'' series. However, Rapture is nowhere to be found. Instead, you play Booker Dewit, an ex-Pinkerton Agent (!), travelling to the flying city of Columbia to &amp;quot;rescue&amp;quot; Elizabeth, a woman with special powers called Vigors. Booker must use these, Gears and a variety of weapons to fight his way through the flying city, battling two factions in a idealistic civil war (the Vox Populi and The Founders), large mechanical nightmares called Handymen, many supernateral and mechanical monsters and Elizabeth's terrifying guardian, the Songbird. Along the way, Elizabeth's power will grow stronger and gain access to &amp;quot;Tears&amp;quot; in, gateways to all sorts of alternate realities, making it hard to discern what's even real anymore...&lt;br /&gt;
&lt;br /&gt;
Unlike the last two games, the weapons in ''Bioshock Infinite'' are only based on real weapons, rather than being actual weapons.  Also, unlike Bioshock, the wepons have fictional names rather than generic ones, with another name for the versions used by the Vox Populi and Founders. Weapon images will be added when possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mauser C96 ==&lt;br /&gt;
Main sidearm of Infinite, found in a novelty shop in the 2011 demo. Holds 18 rounds and is based of the German [[Mauser C96]], but with a box magazine seen on later models. Has been renamed the '''Broadsider'''.&lt;br /&gt;
[[Image:C96MauserRed9.jpg|thumb|none|400px|Mauser C96 &amp;quot;Red 9&amp;quot; Version for the German Army - 9x19mm]]&lt;br /&gt;
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|400px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:pistolBI.jpg|thumb|none|500px|Broadsider (or the slide of it) in-game.]]&lt;br /&gt;
[[File:BI Booker's case.jpg|thumb|none|500px|Booker examines the Broadsider in his brief case. As one of the trailers show, this is at the direct beginning of the game. He later loses this pistol after being loaded into the rocket to Columbia.]]&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy ==&lt;br /&gt;
Booker can be seen with a steampunked [[Colt 1851 Navy|Colt Navy]] in the newest ''Heavy Hitters'' trailer, as well as in some concept art. It is shown with a swing out cylinder, and is single action. Renamed the '''Paddywhacker'''.&lt;br /&gt;
&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|400px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:BI_Colt_Navy.jpg|thumb|500px|none|Your eyes aren't deceiving you; that is a Gatling Gun-equipped robot George Washington. Nice to know those three years have been used wisely.]]&lt;br /&gt;
[[Image:birevolver4.jpg|thumb|500px|none|Booker reloading the Paddywhacker.]]&lt;br /&gt;
[[Image:BI Screenshot.jpg|thumb|500px|none|Booker uses the &amp;quot;Shock Jockey&amp;quot; vigor along with the Paddywhacker against an enemy in the &amp;quot;Beast of America&amp;quot; trailer.]]&lt;br /&gt;
[[Image:biunknowngun1.jpg|thumb|none|500px|An NPC with the Paddywhacker in his hand.]]&lt;br /&gt;
&lt;br /&gt;
== Modified Winchester Model 1887 ==&lt;br /&gt;
A sawn-off, engraved [[Winchester Model 1887|Winchester 1887]] lever action shotgun is usable in the game. First seen in the 2010 demo, where a citizen threatens Booker with it. Booker responds by grabbing the shotgun by his telekinetic Vigor and shooting him with it. He uses it until the end of the demo. Later seen in the 2011 demo, where it was shown to carry 8 shells. It is also held by Booker on the (presumed) cover art above, showing it with a Terminator style lever. Renamed the '''China Broom''', while the Vox Populi version is called the '''Vox Heater'''. A more engraved version will be avaliable as a pre-order, called '''Comstock's China Boom Shotgun'''.&lt;br /&gt;
[[Image:PaulNewmanShotgunActual.jpg|thumb|none|500px|Winchester Model 1887 (1901) - 10 Gauge]]&lt;br /&gt;
[[Image:bishotgun.jpg|thumb|none|500px|Booker holding the China Broom.]]&lt;br /&gt;
&lt;br /&gt;
== Modified Lanchester Mk. I ==&lt;br /&gt;
Used in the 2011 demo (though it was in the 2010 one as well, though it was hard to see) with 45 rounds. Seems to be based off a British [[Lanchester Mk. I]], but with a lower angled magazine and wooden pistol-gripped stock. Booker also holds it by the magazine. In Columbia, it is called the Rolsten Reciprocating Repeater and called the '''Triple R''' in game. When used by the Vox Populi, it is renamed the '''Vox Repeater'''.&lt;br /&gt;
[[File:Lanchester early model.jpg|thumb|none|450px|Lanchester Mk. I - 9x19mm]]&lt;br /&gt;
[[Image:bismg1.jpg|thumb|none|500px|Booker firing the Rolston Reciprocating Repeater]]&lt;br /&gt;
[[Image:bismg2.jpg|thumb|none|500px|A poster in-game for the weapon, showing off it's abusrbly large heatshield. Also note it was used by &amp;quot;indian-fighters&amp;quot;, even though such a wepon would be nowhere near avalible at any time close to it.]]&lt;br /&gt;
&lt;br /&gt;
== M1903 Springfield Sniper Rifle ==&lt;br /&gt;
Used in the 2010 demo, found in a barrel with many others during politician Saltonsall's speech. Used to smash his assistant off a ledge and to fire on a cannon after finding the Murder of Crows Vigor. Thought to be based off the [[M1903 Springfield]], it has a blue-tinted scope. For some reason, Booker holds it up to his face when working the bolt. Renamed the '''Birds Eyes'''. A Pre-order version will be avaliable with more engraving and named '''Comstock's Bird's Eye Sniper'''.&lt;br /&gt;
[[Image:Sporter Model1903 Springfield.jpg|thumb|none|500px|Sporterized M1903 Springfield with scope, a deluxe model - .30-06]]&lt;br /&gt;
[[Image:bisniperrifle.jpg|thumb|none|500px|Booker holding the Bird's Eyes.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
During the latest VGA 2011 trailer, Elizabeth hands Booker a rifle to fend off a crowd. The rifle appears to be a [[SKS]] with low-power telescopic scope, but later trailers show it without it's scope and with [[M1 Garand]] style sights, possibly making it an [[M14]]. Renamed the '''Huntsman'''. Vox Populi version called the '''Vox Burstgun'''.&lt;br /&gt;
[[File:Bioshock infinite semi-automatic rifle.jpg|thumb|none|300px|Booker using a Hunstman Elizabeth gives him near the end of a trailer.]]&lt;br /&gt;
&lt;br /&gt;
== Gatling Gun ==&lt;br /&gt;
Known as the '''Pepper-Mill Gun''', the gun is carried and used by the Motorized Patriots. The weapon appears to be based on the infamous [[Gatling Gun|Gatling Gun]], according to a recent interview with creators the gun can be picked up and used by Booker until the ammo runs dry, it is not known if it can be reloaded after running out of ammo.&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|An 1865 [[Gatling Gun]].]]&lt;br /&gt;
[[Image:bipeppermillgun.jpg|thumb|none|500px|The Motorized Patriot firing its Pepper-Mill Gun.]]&lt;br /&gt;
[[Image:bipeppermillgun2.jpg|thumb|none|500px|Booker looking through a rifle scope at a Patriot with its Pepper-Mill Gun.]]&lt;br /&gt;
[[Image:bipeppermillgun3.jpg|thumb|none|500px|Concept art of the Pepper-Mill Gun.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Rocket Launcher ==&lt;br /&gt;
Used in the 2011 demo, Booker tries to blow up a Security Zeppelin with it, with no success, and sets out to destroy it from the inside. It has a 3 rocket &amp;quot;magazine&amp;quot;, but Booker must turn the crank to chamber another rocket. Does not seem to be based on anything, but a few sources claim it might be a crank action [[AT4]]. Called the '''Barnstormer'''.&lt;br /&gt;
[[Image:birocketlauncher.jpg|thumb|none|500px|Booker holding the Barnstormer, showing off his beta model's suit sleeves. The final model uses a short sleeved short with waistcoat.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bioshock_2&amp;diff=535649</id>
		<title>Bioshock 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bioshock_2&amp;diff=535649"/>
		<updated>2012-03-21T20:52:29Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: /* Double Barrelled Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:Bioshock2.jpg|thumb|right|300px|''Bioshock 2'' (2010)]]&lt;br /&gt;
'''The following weapons make an appearance in the video game ''BioShock 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Webley Mk VI ==&lt;br /&gt;
The [[Webley Mk VI]] is the weapon commonly used by the Leadhead Splicers in the early levels. Is not usable by the player except in multiplayer.&lt;br /&gt;
[[Image:Webley.JPG|thumb|none|400px|Webley Mk. VI - .455 Webley, but oddly, the one in-game is chambered in .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:BioshockPistol1.png|thumb|none|400px|The &amp;quot;Pistol&amp;quot; as it appeared in [[Bioshock]]. Both games use the same model.]]&lt;br /&gt;
[[Image:Bio2 - Webley Closet.jpg|thumb|none|600px|A few Webleys in a closet, with a .50 Cal Machine Gun and three Tommy Guns.]]&lt;br /&gt;
[[Image:Bio2 - Webley Splicer.jpg|thumb|none|600px|A Splicer aims at Subject Delta with his revolver.]]&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
Two [[Single Action Army]] revolvers can be seen on the &amp;quot;El Ammo Bandito!&amp;quot; vending machine, which is used to purchase ammunition for the weapons the player can use.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg‎ |thumb|none|400px|Single Action Army - Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[Image:Bio2 - El Ammo Bandito.jpg|thumb|none|600px|&amp;quot;El Ammo Bandito!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
A gold-plated Artillery model [[Luger P08]] is given to Subject Delta to shoot himself by Sofia Lamb when he is hit with a Hypnotize plasmid by one of Lamb's Splicers in the game's opening cutscene.&lt;br /&gt;
[[Image:LugerP08Artillery.jpg|thumb|none|400px|The long barreled &amp;quot;Artillery&amp;quot; model of the Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Bio2 - Luger Lamb.jpg|thumb|none|600px|Sofia Lamb gives the Luger to Subject Delta.]]&lt;br /&gt;
[[Image:BS2_Luger.jpg|600px|thumb|none|Subject Delta looks at the impressive pistol...]]&lt;br /&gt;
[[Image:BS2 Luger2.jpg|600px|thumb|none|...Before blowing out his brains with it. Notice how the Luger is gold-plated and has had the trigger guard removed.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
An [[M1911A1]] can be seen on a poster at the prison section of Fontaine Futuristics.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Bio2 - M1911.jpg|thumb|none|600px|M1911A1, drawn without ejection port.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson M1921 ==&lt;br /&gt;
The [[Thompson Submachine Gun#M1921 Thompson|Thompson M1921]] is used by many of the the Leadhead Splicers after the first few levels. Has the butt-stock and fore-grip removed. Not usable by the Subject Delta, however it is selectable in multiplayer. The Thompsons incorrectly use what is presumably .50 BMG rounds in this game (They clearly would not fit in the magazine) and have no stocks. Your guess is as good as mine how this would work.&lt;br /&gt;
[[Image:M1921Thompson.jpg‎ |thumb|none|450px|M1921 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Bio2 - TommyGun Closet.jpg|thumb|none|600px|Three Tommy Guns in a closet. Note that the pistol grip and trigger housing were moved to the back of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson M1 ==&lt;br /&gt;
The [[Tommy Gun#M1 Thompson|Thompson M1]] appears on the flying Sentry Bots and on Grace Holloway's Elite Sentry Bots. These Thompsons are also using .50 caliber rounds.&lt;br /&gt;
[[Image:M1Thompson.jpg|thumb|none|450px|M1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Bio2 - Sentry Bot.jpg|thumb|none|600px|Subject Delta examines a neutralized Sentry Bot. Looks like this version of the Tommy Gun fires rifle rounds. The front sight is removed also, it would be useless anyways.]]&lt;br /&gt;
&lt;br /&gt;
== Double Barrelled Shotgun ==&lt;br /&gt;
The fifth weapon found in-game. The stock appears to have been torn off, as splinters are visible on the grip. Can be upgraded with dual cylinders for each barrel that hold three shells each, and sawed-off barrels that increase the damage of each shot instead of decreasing it as in real life, which is odd because sawing off the barrels really does not have that much effect on spread. The last modification is the Tesla Upgrade, which randomly deals electric damage after the shots. The shotgun can fire 00 Buck, Phosphorus and Solid Slug shells. The ammo limit is 24 for the 00 Buck, half for the other two.&lt;br /&gt;
[[Image:SBS-Shotgun Scarface.jpg|thumb|none|450px|Sawed-off Spanish Zabala Double Barrelled Shotgun - 12 Gauge. Somewhat similar to the one in game.]]&lt;br /&gt;
[[Image:Bio2 - DoubleBarrel Floor.jpg|thumb|none|600px|The shotgun on the floor next to a dead Splicer.]]&lt;br /&gt;
[[Image:Bio2 - DoubleBarrel Idle.jpg|thumb|none|600px|Holding the shotgun.]]&lt;br /&gt;
[[Image:Bio2 - DoubleBarrel Melee.jpg|thumb|none|600px|''What is this?'' &amp;lt;br&amp;gt;This is a Splicer being bashed in the face with a shotgun. The shotgun deals less melee damage than the other firearms.]]&lt;br /&gt;
[[Image:Bio2 - DoubleBarrel Reload.jpg|thumb|none|600px|Reloading the shotgun.]]&lt;br /&gt;
[[Image:Bio2 - DoubleBarrel Upgraded Mag.jpg|thumb|none|600px|The shotgun upgraded with dual cylinders, which increases the capacity to six shells.]]&lt;br /&gt;
[[Image:Bio2 - DoubleBarrel All Upgrades.jpg|thumb|none|600px|The shotgun fitted with all three upgrades.]]&lt;br /&gt;
[[Image:Bio2 - 00 Buck Shells.jpg|thumb|none|600px|A box of 00 Buck shells, the default ammo type for the shotgun. In the game, one shell costs more than ten .50 caliber machine gun rounds.]]&lt;br /&gt;
[[Image:Bio2 - Phosphorus Shell.jpg|thumb|none|600px|A box of Phosphorus shells, a first aid kit and a bottle of &amp;quot;Tate Merlot&amp;quot; wine on a table. The Phosphorus shells do significantly less damage than the 00 Buck shells, but ignite targets on fire, dealing moderate fire damage overtime.]]&lt;br /&gt;
&lt;br /&gt;
== Spencer 1882 ==&lt;br /&gt;
A vintage [[Spencer 1882]] with ornate golden engravings is used by many of the Leadhead Splicers after the first few levels. Is not usable by the player. It is, however, usable in the multiplayer component.&lt;br /&gt;
[[Image:SpencerShotgun.jpg|thumb|none|500px|Spencer 1882 with a 30&amp;quot; barrel - 12 Gauge.]]&lt;br /&gt;
[[Image:BIOSHOCKSHOTGUN.png|thumb|none|500px|Regular &amp;quot;Shotgun&amp;quot;]]&lt;br /&gt;
[[Image:Bio2 - Spencer.jpg|thumb|none|600px|A shotgun on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Elephant Gun ==&lt;br /&gt;
Large, double-barreled rifle available only in multiplayer. It is extremely powerful and accurate, but can only hold two shells at a time (four with modification). A scope may be added to convert the elephant gun into a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
== Browning M1919 ==&lt;br /&gt;
Like in the first game, mounted [[Browning M1919]] machine guns appear frequently in single-player as automated weapons programmed to shoot all hostiles on sight. This weapon also fires .50 caliber rounds, making it easier to refill the ammo for the portable Machine Gun. The Browning also appears in multiplayer, where it remains neutral until one team hacks it. The turrets are called &amp;quot;SMG Turrets&amp;quot;.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|450px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:Bio2 - Browning M1919 Shooting.jpg|thumb|none|600px|The Turret engages several Splicers while Subject Delta defends the harvesting Little Sister.]]&lt;br /&gt;
&lt;br /&gt;
== Machine Gun (Gatling Gun)==&lt;br /&gt;
This weapon is found in the second chapter of the game. It is a 4 barreled Gatling Gun that uses .50 caliber BMG rounds. A broken piece of what appears to be a cylinder atop the weapon indicates that it was originally meant to be turret-mounted, but was broken off and converted into a portable weapon. Additionally, while stronger (and with more recoil) than the .45 caliber Tommy Gun aka &amp;quot;Machine Gun&amp;quot; from the first Bioshock, it is still very weak for a .50 caliber weapon as it takes many rounds to kill even a low level Splicer. Another oddity is that Subject Delta can procure .50 caliber ammunition from the .45 caliber &amp;quot;Tommy Guns&amp;quot; in the game, though this is obviously done for gameplay purposes. Alpha Series Big Daddies are usually armed with these machine guns.&lt;br /&gt;
&lt;br /&gt;
The Machine Gun can fire normal, anti-personnel and armor piercing bullets. Can be upgraded with reinforced barrels for increased damage and muzzle compensator for reduced kickback. The last upgrade is the Ricochet Enhancement, which allows the bullets to ricochet off of walls and still cause the same damage. Despite being a decent automatic weapon, it holds only 40 rounds.&lt;br /&gt;
[[Image:Bio2 - FiftyCal.jpg|thumb|none|600px|The first Machine Gun Subject Delta encounters at Ryan Amusements. Note that it has spade grips.]]&lt;br /&gt;
[[Image:Bio2 - Browning M1919 Shooting.jpg|thumb|none|600px|Stock Machine Gun without any upgrades.]]&lt;br /&gt;
[[Image:Bio2 - FiftyCal with Compensator.jpg|thumb|none|600px|The Machine Gun upgraded with Compensator and stronger barrels.]]&lt;br /&gt;
[[Image:Bio2 - FiftyCal All Upgrades.jpg|thumb|none|600px|A fully upgraded Machine Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Modified Mk 2 grenade ==&lt;br /&gt;
The default ammo type for the Grenade Launcher are modified [[Mk 2 hand grenade]]s. The grenades are in a rocket-like shell and explode on contact.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 grenade]]&lt;br /&gt;
[[Image:Bio2 - FragGrenade.jpg|thumb|none|600px|Modified Mk 2 frag grenades in the game.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Bioshock_2&amp;diff=535648</id>
		<title>Bioshock 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Bioshock_2&amp;diff=535648"/>
		<updated>2012-03-21T20:51:32Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: /* Thompson M1921 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:Bioshock2.jpg|thumb|right|300px|''Bioshock 2'' (2010)]]&lt;br /&gt;
'''The following weapons make an appearance in the video game ''BioShock 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Webley Mk VI ==&lt;br /&gt;
The [[Webley Mk VI]] is the weapon commonly used by the Leadhead Splicers in the early levels. Is not usable by the player except in multiplayer.&lt;br /&gt;
[[Image:Webley.JPG|thumb|none|400px|Webley Mk. VI - .455 Webley, but oddly, the one in-game is chambered in .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:BioshockPistol1.png|thumb|none|400px|The &amp;quot;Pistol&amp;quot; as it appeared in [[Bioshock]]. Both games use the same model.]]&lt;br /&gt;
[[Image:Bio2 - Webley Closet.jpg|thumb|none|600px|A few Webleys in a closet, with a .50 Cal Machine Gun and three Tommy Guns.]]&lt;br /&gt;
[[Image:Bio2 - Webley Splicer.jpg|thumb|none|600px|A Splicer aims at Subject Delta with his revolver.]]&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
Two [[Single Action Army]] revolvers can be seen on the &amp;quot;El Ammo Bandito!&amp;quot; vending machine, which is used to purchase ammunition for the weapons the player can use.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg‎ |thumb|none|400px|Single Action Army - Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model - .45 Long Colt]]&lt;br /&gt;
[[Image:Bio2 - El Ammo Bandito.jpg|thumb|none|600px|&amp;quot;El Ammo Bandito!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
A gold-plated Artillery model [[Luger P08]] is given to Subject Delta to shoot himself by Sofia Lamb when he is hit with a Hypnotize plasmid by one of Lamb's Splicers in the game's opening cutscene.&lt;br /&gt;
[[Image:LugerP08Artillery.jpg|thumb|none|400px|The long barreled &amp;quot;Artillery&amp;quot; model of the Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Bio2 - Luger Lamb.jpg|thumb|none|600px|Sofia Lamb gives the Luger to Subject Delta.]]&lt;br /&gt;
[[Image:BS2_Luger.jpg|600px|thumb|none|Subject Delta looks at the impressive pistol...]]&lt;br /&gt;
[[Image:BS2 Luger2.jpg|600px|thumb|none|...Before blowing out his brains with it. Notice how the Luger is gold-plated and has had the trigger guard removed.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
An [[M1911A1]] can be seen on a poster at the prison section of Fontaine Futuristics.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Bio2 - M1911.jpg|thumb|none|600px|M1911A1, drawn without ejection port.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson M1921 ==&lt;br /&gt;
The [[Thompson Submachine Gun#M1921 Thompson|Thompson M1921]] is used by many of the the Leadhead Splicers after the first few levels. Has the butt-stock and fore-grip removed. Not usable by the Subject Delta, however it is selectable in multiplayer. The Thompsons incorrectly use what is presumably .50 BMG rounds in this game (They clearly would not fit in the magazine) and have no stocks. Your guess is as good as mine how this would work.&lt;br /&gt;
[[Image:M1921Thompson.jpg‎ |thumb|none|450px|M1921 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Bio2 - TommyGun Closet.jpg|thumb|none|600px|Three Tommy Guns in a closet. Note that the pistol grip and trigger housing were moved to the back of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== Thompson M1 ==&lt;br /&gt;
The [[Tommy Gun#M1 Thompson|Thompson M1]] appears on the flying Sentry Bots and on Grace Holloway's Elite Sentry Bots. These Thompsons are also using .50 caliber rounds.&lt;br /&gt;
[[Image:M1Thompson.jpg|thumb|none|450px|M1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Bio2 - Sentry Bot.jpg|thumb|none|600px|Subject Delta examines a neutralized Sentry Bot. Looks like this version of the Tommy Gun fires rifle rounds. The front sight is removed also, it would be useless anyways.]]&lt;br /&gt;
&lt;br /&gt;
== Double Barrelled Shotgun ==&lt;br /&gt;
The fifth weapon found in-game. The stock appears to have been torn off, as splinters are visible on the grip. Can be upgraded with dual cylinders for each barrel that hold three shells each, and sawed-off barrels that increase the damage of each shot instead of decreasing it as in real life. The last modification is the Tesla Upgrade, which randomly deals electric damage after the shots. The shotgun can fire 00 Buck, Phosphorus and Solid Slug shells. The ammo limit is 24 for the 00 Buck, half for the other two.&lt;br /&gt;
[[Image:SBS-Shotgun Scarface.jpg|thumb|none|450px|Sawed-off Spanish Zabala Double Barrelled Shotgun - 12 Gauge. Somewhat similar to the one in game.]]&lt;br /&gt;
[[Image:Bio2 - DoubleBarrel Floor.jpg|thumb|none|600px|The shotgun on the floor next to a dead Splicer.]]&lt;br /&gt;
[[Image:Bio2 - DoubleBarrel Idle.jpg|thumb|none|600px|Holding the shotgun.]]&lt;br /&gt;
[[Image:Bio2 - DoubleBarrel Melee.jpg|thumb|none|600px|''What is this?'' &amp;lt;br&amp;gt;This is a Splicer being bashed in the face with a shotgun. The shotgun deals less melee damage than the other firearms.]]&lt;br /&gt;
[[Image:Bio2 - DoubleBarrel Reload.jpg|thumb|none|600px|Reloading the shotgun.]]&lt;br /&gt;
[[Image:Bio2 - DoubleBarrel Upgraded Mag.jpg|thumb|none|600px|The shotgun upgraded with dual cylinders, which increases the capacity to six shells.]]&lt;br /&gt;
[[Image:Bio2 - DoubleBarrel All Upgrades.jpg|thumb|none|600px|The shotgun fitted with all three upgrades.]]&lt;br /&gt;
[[Image:Bio2 - 00 Buck Shells.jpg|thumb|none|600px|A box of 00 Buck shells, the default ammo type for the shotgun. In the game, one shell costs more than ten .50 caliber machine gun rounds.]]&lt;br /&gt;
[[Image:Bio2 - Phosphorus Shell.jpg|thumb|none|600px|A box of Phosphorus shells, a first aid kit and a bottle of &amp;quot;Tate Merlot&amp;quot; wine on a table. The Phosphorus shells do significantly less damage than the 00 Buck shells, but ignite targets on fire, dealing moderate fire damage overtime.]]&lt;br /&gt;
&lt;br /&gt;
== Spencer 1882 ==&lt;br /&gt;
A vintage [[Spencer 1882]] with ornate golden engravings is used by many of the Leadhead Splicers after the first few levels. Is not usable by the player. It is, however, usable in the multiplayer component.&lt;br /&gt;
[[Image:SpencerShotgun.jpg|thumb|none|500px|Spencer 1882 with a 30&amp;quot; barrel - 12 Gauge.]]&lt;br /&gt;
[[Image:BIOSHOCKSHOTGUN.png|thumb|none|500px|Regular &amp;quot;Shotgun&amp;quot;]]&lt;br /&gt;
[[Image:Bio2 - Spencer.jpg|thumb|none|600px|A shotgun on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Elephant Gun ==&lt;br /&gt;
Large, double-barreled rifle available only in multiplayer. It is extremely powerful and accurate, but can only hold two shells at a time (four with modification). A scope may be added to convert the elephant gun into a sniper rifle.&lt;br /&gt;
&lt;br /&gt;
== Browning M1919 ==&lt;br /&gt;
Like in the first game, mounted [[Browning M1919]] machine guns appear frequently in single-player as automated weapons programmed to shoot all hostiles on sight. This weapon also fires .50 caliber rounds, making it easier to refill the ammo for the portable Machine Gun. The Browning also appears in multiplayer, where it remains neutral until one team hacks it. The turrets are called &amp;quot;SMG Turrets&amp;quot;.&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|450px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:Bio2 - Browning M1919 Shooting.jpg|thumb|none|600px|The Turret engages several Splicers while Subject Delta defends the harvesting Little Sister.]]&lt;br /&gt;
&lt;br /&gt;
== Machine Gun (Gatling Gun)==&lt;br /&gt;
This weapon is found in the second chapter of the game. It is a 4 barreled Gatling Gun that uses .50 caliber BMG rounds. A broken piece of what appears to be a cylinder atop the weapon indicates that it was originally meant to be turret-mounted, but was broken off and converted into a portable weapon. Additionally, while stronger (and with more recoil) than the .45 caliber Tommy Gun aka &amp;quot;Machine Gun&amp;quot; from the first Bioshock, it is still very weak for a .50 caliber weapon as it takes many rounds to kill even a low level Splicer. Another oddity is that Subject Delta can procure .50 caliber ammunition from the .45 caliber &amp;quot;Tommy Guns&amp;quot; in the game, though this is obviously done for gameplay purposes. Alpha Series Big Daddies are usually armed with these machine guns.&lt;br /&gt;
&lt;br /&gt;
The Machine Gun can fire normal, anti-personnel and armor piercing bullets. Can be upgraded with reinforced barrels for increased damage and muzzle compensator for reduced kickback. The last upgrade is the Ricochet Enhancement, which allows the bullets to ricochet off of walls and still cause the same damage. Despite being a decent automatic weapon, it holds only 40 rounds.&lt;br /&gt;
[[Image:Bio2 - FiftyCal.jpg|thumb|none|600px|The first Machine Gun Subject Delta encounters at Ryan Amusements. Note that it has spade grips.]]&lt;br /&gt;
[[Image:Bio2 - Browning M1919 Shooting.jpg|thumb|none|600px|Stock Machine Gun without any upgrades.]]&lt;br /&gt;
[[Image:Bio2 - FiftyCal with Compensator.jpg|thumb|none|600px|The Machine Gun upgraded with Compensator and stronger barrels.]]&lt;br /&gt;
[[Image:Bio2 - FiftyCal All Upgrades.jpg|thumb|none|600px|A fully upgraded Machine Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Modified Mk 2 grenade ==&lt;br /&gt;
The default ammo type for the Grenade Launcher are modified [[Mk 2 hand grenade]]s. The grenades are in a rocket-like shell and explode on contact.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 grenade]]&lt;br /&gt;
[[Image:Bio2 - FragGrenade.jpg|thumb|none|600px|Modified Mk 2 frag grenades in the game.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Brink&amp;diff=527821</id>
		<title>Brink</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Brink&amp;diff=527821"/>
		<updated>2012-03-03T20:43:40Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: /* Magpul PDR-C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:960407 126098 front.jpg|thumb|right|300px|''Brink'' (2011). Note the character in the background firing a SCAR-H which is not actually loaded.]]&lt;br /&gt;
&lt;br /&gt;
'''The following firearms appear in the video game ''Brink'':'''&lt;br /&gt;
&lt;br /&gt;
Note: Most of the weapons are based on real firearms, but with they're appearances heavy altered. &lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Fictional 1911-type Pistol==&lt;br /&gt;
Called a &amp;quot;Kalt&amp;quot;, based on the slide and hammer type as well as its name sounding like Colt it seems to be a heavily fictionalized M1911 variant, it can be outfitted with an extended magazine, a suppressor, recoil compensator, rapid fire, ACOG Scope, C-More Red Dot sight, and EOTech Holosight.&lt;br /&gt;
[[Image:830px-Select_0038_Kalt_Security.jpg|thumb|none|500px|Security Kalt.|]]&lt;br /&gt;
[[Image:Brink_surprise_attack.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Bul Cherokee==&lt;br /&gt;
The Bul Cherokee appears as the &amp;quot;Tokmak&amp;quot;. On a another note, it's name is a combo of the [[Tokarev TT-33]] and the [[Makarov PM]].(TOKarev/MAKarov)&lt;br /&gt;
[[Image:Bull%20Cherokee.jpg|thumb|none|400px|Bul Cherokee]]&lt;br /&gt;
[[Image:830px-Select_0041_Tokmak_Resistance.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The MP-412 REX only appears if you pre-order the game, it is called the &amp;quot;Caesar Revolver&amp;quot;.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:Rexbrink.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==VBR-Belgian PDW==&lt;br /&gt;
The VBR Belgian PDW machine pistol appears as the Belgo MP.&lt;br /&gt;
[[File:Belgo_mp_resistance.jpg|thumb|none|500px]]&lt;br /&gt;
[[File:Vbr-b-compact.jpg|thumb|none|For comparison.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==SRM Arms Model 1208==&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1208]] rotary shotgun appears as the &amp;quot;Hjammerdeim Shotgun&amp;quot;.&lt;br /&gt;
[[File:SRM 1208.jpg‎|thumb|none|400px|SRM Arms Model 1208 - 12 Gauge]]&lt;br /&gt;
[[Image:Brinkshotty.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:Brink_surprise_attack.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Mossington&amp;quot; Shotgun==&lt;br /&gt;
A Resistance fighter can be seen using a fictional shotgun called the &amp;quot;Mossington&amp;quot; Shotgun (which is clearly an amalgamation of &amp;quot;Mossberg&amp;quot; and &amp;quot;Remington&amp;quot;). The shotgun is too far removed from any real-world design, but bears an aesthetic similarity to the &lt;br /&gt;
[[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] and [[FN Tactical Police]]. The few modifications available are the 3 Red Dot Sights available, suppressor, and speed equip sling&lt;br /&gt;
[[Image:shotgunbrink.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Bring Mossington customise.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is called the &amp;quot;Galactic SMG&amp;quot; ingame. This is a play on its name, as UMP translated into English is Universal Submachine Gun, or shortened to Universal SMG. It can be outfitted with an ACOG Scope, EOTech Holosight, various muzzle brakes and a suppressor, high-capacity magazine, drum magazine, and &amp;quot;jungle-taped&amp;quot; magazines. &lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Umpbrink.JPG|thumb|none|500px]]&lt;br /&gt;
[[File:Umpbrink2.JPG|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] with the stock retracted and the grip folded makes it into the game, but is only available to those who preorder at Walmart or on Steam and receive the &amp;quot;Spec Ops&amp;quot; Pack. Referred to as the &amp;quot;Hockler Machine Pistol&amp;quot;&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[File:MP7 brink.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is referred to as the &amp;quot;Kross SMG&amp;quot; ingame. It can be outfitted with an ACOG Scope, EOTech Holosight, various muzzle brakes and a suppressor, high-capacity magazine, drum magazine, and &amp;quot;jungle-taped&amp;quot; magazines.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:BR-TDIKS5.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Brink kriss.JPG|thumb|none|500px]]&lt;br /&gt;
[[Image:830px-Select_0005_Kross_Resistance.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP-9==&lt;br /&gt;
A [[Steyr TMP#Brügger &amp;amp; Thomet TP-9|Brügger &amp;amp; Thomet TP-9]] equipped with the folding stock from a [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] appears as the &amp;quot;Tampa SMG&amp;quot; it can be outfitted with an ACOG Scope, EOTech Holosight, various muzzle brakes and a suppressor, a foregrip, high-capacity magazine, drum magazine, and &amp;quot;jungle-taped&amp;quot; magazines.&lt;br /&gt;
[[File:S&amp;amp;TTP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet TP-9-US with 15-round magazine - 9x19mm ]]&lt;br /&gt;
[[Image:Brink tp9.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bushmaster Carbon 15==&lt;br /&gt;
The [[Bushmaster Carbon 15]] appears in ''Brink'' as the &amp;quot;Euston AR&amp;quot;. On a note, it's name is a combo of Eugine Stoner(EUgine)(STONer)&lt;br /&gt;
[[File:Bush6.jpg|thumb|500px|none|Bushmaster Carbon 15 LE Sub Machine Gun - 5.56x45mm]]&lt;br /&gt;
[[File:Bring Euston customise.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1 FELIN==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS F1 FELIN]] appears as the &amp;quot;FRKN-3K&amp;quot; (pronounced as Freakin' Heck), it holds 24 rounds and carries 48 rounds, it fires in Three-round bursts after each pull of the trigger. It can be outfitted with Various of sights, all muzzle breaks and suppressor, a foregrip, a grenade launcher and all magazines except the drum mag.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|FAMAS F1 FELIN - 5.56x45mm]]&lt;br /&gt;
[[File:Bring Frkn 3K customise.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec PLR-16==&lt;br /&gt;
The BestBuy exclusive &amp;quot;Fallout&amp;quot; Pack comes with skins for the &amp;quot;CARB-9 SMG&amp;quot;, which appears to be a [[Kel-Tec PLR-16 Pistol]] fitted with a stock resembling a scaled down version of the stock found on a [[Kel-Tec SU-16|Kel-Tec SU-16A]]. Also it is a 9mm version of the rifle, filling the same niche as weapons such as the  [[M16_rifle_series#Colt_9mm_Submachine_Gun|Colt 9mm SMG]].&lt;br /&gt;
[[File:PLR1.jpg|thumb|none|400px|Kel-Tec PLR-16 fitted with handguard, muzzle break and scope - 5.56x45mm]]&lt;br /&gt;
[[File:KelTecSU16.jpg|thumb|none|400px|Kel-Tec SU-16A - 5.56x45mm]]&lt;br /&gt;
[[Image:Carbbrink.JPG|thumb|none|500px|The CARB-9 SMG in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is called the &amp;quot;Bulpdaun SMG&amp;quot; ingame. Its name is most likely a reference to its bullpup magazine.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C - 5.56x45mm]]&lt;br /&gt;
[[Image:Brink magpul.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:830px-Select_0008_Bulpdaun_Security.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M14 MCS==&lt;br /&gt;
The [[M14 Rifle|M14 MCS]] rifle appears as the &amp;quot;Gerund Assault Rifle&amp;quot;.&lt;br /&gt;
[[Image:M14MCS.jpg|thumb|none|400px|M14 MCS (Modular Chassis System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:63555 Brink-Screenshot-06.jpg|thumb|none|500px|Two soldiers armed with M14 MCS rifles with drum magazines and Eotech-style holo-sights.]]&lt;br /&gt;
[[Image:830px-Select_0014_Gerund_Security.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
A [[FN SCAR#FN SCAR-H|FN SCAR-H]] with a shortened handguard appears as the &amp;quot;Rokstedi Assault Rifle&amp;quot;, it is the only assault rifle that fires Semi-Automatically in game  &lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|400px|none|FN SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:830px-Select_0021_Rokstedi_Resistance.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 551==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 551]] assault rifle is known as the &amp;quot;Rhett Assault Rifle&amp;quot; in-game.&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|400px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
[[Image:830px-3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Mauser SR-93==&lt;br /&gt;
The [[Mauser SR-93]] sniper rifle in game is called the &amp;quot;Barnett Light Rifle&amp;quot;.&lt;br /&gt;
[[Image:German_Mauser_SR-93_sniper_rifle_(Präzisionsgewehr)_in_.308,_.300_Win_mag_or_.338_Lapua_magnum.jpg‎|400px|thumb|none|Mauser SR-93 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:830px-Select_0002_Barnett_Security.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
A visually modified [[DSR-precision GmbH DSR-1|DSR-1]] appears as the &amp;quot;Drognav Rifle&amp;quot; it can be outfitted with rapid fire, ACOG Scope, C-More Red Dot sight, EOTech Holosight, a standard sniper scope (called the &amp;quot;Snoop-R&amp;quot;), muzzle brakes and a suppressor.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|400px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Brinkdrognav.JPG|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249]] machine gun appears as the &amp;quot;Maximus Machinegun&amp;quot;. Both the weapon's handguard and heat shield have been altered.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW paratrooper version with 200 round ammo drum  - 5.56x45mm]]&lt;br /&gt;
[[Image:Sawbrink.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:830px-Select_0030_Maximus_Security.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==KAC Chain SAW==&lt;br /&gt;
A KAC Chain SAW, a heavily modified variant of the [[Stoner_63#Knight.27s_Armament_Stoner_96|KAC Stoner 96]], appears as the &amp;quot;Chinzor&amp;quot;.&lt;br /&gt;
[[File:KAC ChianSAW.jpg|thumb|none|400px|KAC Chain SAW with 200 round ammo box, suppressor and 37mm flare launcher - 5.56x45mm]]&lt;br /&gt;
[[File:Bring chinzor customise.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Gottlung Mini-gun&amp;quot;==&lt;br /&gt;
A four-barreled handheld minigun called the &amp;quot;Gottlung Mini-gun&amp;quot; is available ingame. The weapon resembles a cross between a [[GShG-7.62 minigun]] and a [[GE M134 Minigun#Hand Held M134 Minigun|GE M134 minigun]].&lt;br /&gt;
[[Image:Gshg.jpg|thumb|none|400px|Shipunov GShG-762 minigun - 7.62x54mmR]]&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Minigunbrink.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:Brink heavyisgood.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Bring gotlung customise.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] in game is called the &amp;quot;Lobster GL&amp;quot;.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|Brügger &amp;amp; Thomet GL-06 with EOTech reflex sight - 40mm]]&lt;br /&gt;
[[File:Bring Lobster customise.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:grenadelauncherbrink.png|thumb|none|500px|]]&lt;br /&gt;
[[File:Brink GL-06.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
A Molotov cocktail is a thrown weapon unique to the Soldier class.&lt;br /&gt;
[[Image:Molotovthrown.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Fluffywolf&amp;diff=523383</id>
		<title>User:Fluffywolf</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Fluffywolf&amp;diff=523383"/>
		<updated>2012-02-22T01:26:57Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: Created page with &amp;quot;I AM MAKING WAFFLES&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I AM MAKING WAFFLES&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Brink&amp;diff=523382</id>
		<title>Brink</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Brink&amp;diff=523382"/>
		<updated>2012-02-22T01:25:29Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:960407 126098 front.jpg|thumb|right|300px|''Brink'' (2011). Note the character in the background firing a SCAR-H which is not actually loaded.]]&lt;br /&gt;
&lt;br /&gt;
'''The following firearms appear in the video game ''Brink'':'''&lt;br /&gt;
&lt;br /&gt;
Note: Most of the weapons are based on real firearms, but with they're appearances heavy altered. &lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Fictional 1911-type Pistol==&lt;br /&gt;
Called a &amp;quot;Kalt&amp;quot;, based on the slide and hammer type as well as its name sounding like Colt it seems to be a heavily fictionalized M1911 variant, it can be outfitted with an extended magazine, a suppressor, recoil compensator, rapid fire, ACOG Scope, C-More Red Dot sight, and EOTech Holosight.&lt;br /&gt;
[[Image:830px-Select_0038_Kalt_Security.jpg|thumb|none|500px|Security Kalt.|]]&lt;br /&gt;
[[Image:Brink_surprise_attack.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Bul Cherokee==&lt;br /&gt;
The Bul Cherokee appears as the &amp;quot;Tokmak&amp;quot;. On a another note, it's name is a combo of the [[Tokarev TT-33]] and the [[Makarov PM]].(TOKarev/MAKarov)&lt;br /&gt;
[[Image:Bull%20Cherokee.jpg|thumb|none|400px|Bul Cherokee]]&lt;br /&gt;
[[Image:830px-Select_0041_Tokmak_Resistance.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
The MP-412 REX only appears if you pre-order the game, it is called the &amp;quot;Caesar Revolver&amp;quot;.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357]]&lt;br /&gt;
[[Image:Rexbrink.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==VBR-Belgian PDW==&lt;br /&gt;
The VBR Belgian PDW machine pistol appears as the Belgo MP.&lt;br /&gt;
[[File:Belgo_mp_resistance.jpg|thumb|none|500px]]&lt;br /&gt;
[[File:Vbr-b-compact.jpg|thumb|none|For comparison.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==SRM Arms Model 1208==&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1208]] rotary shotgun appears as the &amp;quot;Hjammerdeim Shotgun&amp;quot;.&lt;br /&gt;
[[File:SRM 1208.jpg‎|thumb|none|400px|SRM Arms Model 1208 - 12 Gauge]]&lt;br /&gt;
[[Image:Brinkshotty.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:Brink_surprise_attack.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Mossington&amp;quot; Shotgun==&lt;br /&gt;
A Resistance fighter can be seen using a fictional shotgun called the &amp;quot;Mossington&amp;quot; Shotgun (which is clearly an amalgamation of &amp;quot;Mossberg&amp;quot; and &amp;quot;Remington&amp;quot;). The shotgun is too far removed from any real-world design, but bears an aesthetic similarity to the &lt;br /&gt;
[[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] and [[FN Tactical Police]]. The few modifications available are the 3 Red Dot Sights available, suppressor, and speed equip sling&lt;br /&gt;
[[Image:shotgunbrink.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Bring Mossington customise.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is called the &amp;quot;Galactic SMG&amp;quot; ingame. This is a play on its name, as UMP translated into English is Universal Submachine Gun, or shortened to Universal SMG. It can be outfitted with an ACOG Scope, EOTech Holosight, various muzzle brakes and a suppressor, high-capacity magazine, drum magazine, and &amp;quot;jungle-taped&amp;quot; magazines. &lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Umpbrink.JPG|thumb|none|500px]]&lt;br /&gt;
[[File:Umpbrink2.JPG|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] with the stock retracted and the grip folded makes it into the game, but is only available to those who preorder at Walmart or on Steam and receive the &amp;quot;Spec Ops&amp;quot; Pack. Referred to as the &amp;quot;Hockler Machine Pistol&amp;quot;&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[File:MP7 brink.JPG|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is referred to as the &amp;quot;Kross SMG&amp;quot; ingame. It can be outfitted with an ACOG Scope, EOTech Holosight, various muzzle brakes and a suppressor, high-capacity magazine, drum magazine, and &amp;quot;jungle-taped&amp;quot; magazines.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:BR-TDIKS5.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Brink kriss.JPG|thumb|none|500px]]&lt;br /&gt;
[[Image:830px-Select_0005_Kross_Resistance.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP-9==&lt;br /&gt;
A [[Steyr TMP#Brügger &amp;amp; Thomet TP-9|Brügger &amp;amp; Thomet TP-9]] equipped with the folding stock from a [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] appears as the &amp;quot;Tampa SMG&amp;quot; it can be outfitted with an ACOG Scope, EOTech Holosight, various muzzle brakes and a suppressor, a foregrip, high-capacity magazine, drum magazine, and &amp;quot;jungle-taped&amp;quot; magazines.&lt;br /&gt;
[[File:S&amp;amp;TTP9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet TP-9-US with 15-round magazine - 9x19mm ]]&lt;br /&gt;
[[Image:Brink tp9.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bushmaster Carbon 15==&lt;br /&gt;
The [[Bushmaster Carbon 15]] appears in ''Brink'' as the &amp;quot;Euston AR&amp;quot;. On a note, it's name is a combo of Eugine Stoner(EUgine)(STONer)&lt;br /&gt;
[[File:Bush6.jpg|thumb|500px|none|Bushmaster Carbon 15 LE Sub Machine Gun - 5.56x45mm]]&lt;br /&gt;
[[File:Bring Euston customise.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1 FELIN==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS F1 FELIN]] appears as the &amp;quot;FRKN-3K&amp;quot; (pronounced as Freakin' Heck), it holds 24 rounds and carries 48 rounds, it fires in Three-round bursts after each pull of the trigger. It can be outfitted with Various of sights, all muzzle breaks and suppressor, a foregrip, a grenade launcher and all magazines except the drum mag.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|400px|FAMAS F1 FELIN - 5.56x45mm]]&lt;br /&gt;
[[File:Bring Frkn 3K customise.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec PLR-16==&lt;br /&gt;
The BestBuy exclusive &amp;quot;Fallout&amp;quot; Pack comes with skins for the &amp;quot;CARB-9 SMG&amp;quot;, which appears to be a [[Kel-Tec PLR-16 Pistol]] fitted with a stock resembling a scaled down version of the stock found on a [[Kel-Tec SU-16|Kel-Tec SU-16A]]. Also it is a 9mm version of the rifle, filling the same niche as weapons such as the  [[M16_rifle_series#Colt_9mm_Submachine_Gun|Colt 9mm SMG]].&lt;br /&gt;
[[File:PLR1.jpg|thumb|none|400px|Kel-Tec PLR-16 fitted with handguard, muzzle break and scope - 5.56x45mm]]&lt;br /&gt;
[[File:KelTecSU16.jpg|thumb|none|400px|Kel-Tec SU-16A - 5.56x45mm]]&lt;br /&gt;
[[Image:Carbbrink.JPG|thumb|none|500px|The CARB-9 SMG in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul PDR|Magpul PDR-C]] is called the &amp;quot;Bulpdaun SMG&amp;quot; ingame.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C - 5.56x45mm]]&lt;br /&gt;
[[Image:Brink magpul.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:830px-Select_0008_Bulpdaun_Security.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M14 MCS==&lt;br /&gt;
The [[M14 Rifle|M14 MCS]] rifle appears as the &amp;quot;Gerund Assault Rifle&amp;quot;.&lt;br /&gt;
[[Image:M14MCS.jpg|thumb|none|400px|M14 MCS (Modular Chassis System) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:63555 Brink-Screenshot-06.jpg|thumb|none|500px|Two soldiers armed with M14 MCS rifles with drum magazines and Eotech-style holo-sights.]]&lt;br /&gt;
[[Image:830px-Select_0014_Gerund_Security.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
A [[FN SCAR#FN SCAR-H|FN SCAR-H]] with a shortened handguard appears as the &amp;quot;Rokstedi Assault Rifle&amp;quot;, it is the only assault rifle that fires Semi-Automatically in game  &lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|400px|none|FN SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:830px-Select_0021_Rokstedi_Resistance.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 551==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 551]] assault rifle is known as the &amp;quot;Rhett Assault Rifle&amp;quot; in-game.&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|400px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
[[Image:830px-3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Mauser SR-93==&lt;br /&gt;
The [[Mauser SR-93]] sniper rifle in game is called the &amp;quot;Barnett Light Rifle&amp;quot;.&lt;br /&gt;
[[Image:German_Mauser_SR-93_sniper_rifle_(Präzisionsgewehr)_in_.308,_.300_Win_mag_or_.338_Lapua_magnum.jpg‎|400px|thumb|none|Mauser SR-93 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:830px-Select_0002_Barnett_Security.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
A visually modified [[DSR-precision GmbH DSR-1|DSR-1]] appears as the &amp;quot;Drognav Rifle&amp;quot; it can be outfitted with rapid fire, ACOG Scope, C-More Red Dot sight, EOTech Holosight, a standard sniper scope (called the &amp;quot;Snoop-R&amp;quot;), muzzle brakes and a suppressor.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|400px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Brinkdrognav.JPG|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249]] machine gun appears as the &amp;quot;Maximus Machinegun&amp;quot;. Both the weapon's handguard and heat shield have been altered.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW paratrooper version with 200 round ammo drum  - 5.56x45mm]]&lt;br /&gt;
[[Image:Sawbrink.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:830px-Select_0030_Maximus_Security.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==KAC Chain SAW==&lt;br /&gt;
A KAC Chain SAW, a heavily modified variant of the [[Stoner_63#Knight.27s_Armament_Stoner_96|KAC Stoner 96]], appears as the &amp;quot;Chinzor&amp;quot;.&lt;br /&gt;
[[File:KAC ChianSAW.jpg|thumb|none|400px|KAC Chain SAW with 200 round ammo box, suppressor and 37mm flare launcher - 5.56x45mm]]&lt;br /&gt;
[[File:Bring chinzor customise.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Gottlung Mini-gun&amp;quot;==&lt;br /&gt;
A four-barreled handheld minigun called the &amp;quot;Gottlung Mini-gun&amp;quot; is available ingame. The weapon resembles a cross between a [[GShG-7.62 minigun]] and a [[GE M134 Minigun#Hand Held M134 Minigun|GE M134 minigun]].&lt;br /&gt;
[[Image:Gshg.jpg|thumb|none|400px|Shipunov GShG-762 minigun - 7.62x54mmR]]&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Minigunbrink.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:Brink heavyisgood.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Bring gotlung customise.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet GL-06==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet GL-06]] in game is called the &amp;quot;Lobster GL&amp;quot;.&lt;br /&gt;
[[Image:B&amp;amp;T-GL-06.jpg|thumb|none|400px|Brügger &amp;amp; Thomet GL-06 with EOTech reflex sight - 40mm]]&lt;br /&gt;
[[File:Bring Lobster customise.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:grenadelauncherbrink.png|thumb|none|500px|]]&lt;br /&gt;
[[File:Brink GL-06.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Molotov Cocktail ==&lt;br /&gt;
A Molotov cocktail is a thrown weapon unique to the Soldier class.&lt;br /&gt;
[[Image:Molotovthrown.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Vbr-b-compact.jpg&amp;diff=523381</id>
		<title>File:Vbr-b-compact.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Vbr-b-compact.jpg&amp;diff=523381"/>
		<updated>2012-02-22T01:24:42Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: I upload this to compare with Belgo MP.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I upload this to compare with Belgo MP.&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Belgo_mp_resistance.jpg&amp;diff=523378</id>
		<title>File:Belgo mp resistance.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Belgo_mp_resistance.jpg&amp;diff=523378"/>
		<updated>2012-02-22T01:17:56Z</updated>

		<summary type="html">&lt;p&gt;Fluffywolf: The Belgo MP from Brink, or rather a Belgian VBR PDW&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Belgo MP from Brink, or rather a Belgian VBR PDW&lt;/div&gt;</summary>
		<author><name>Fluffywolf</name></author>
	</entry>
</feed>